Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
<img class="casefile" src="images/case files/alberto.png">
<<set $readEveryone++>>
[[Return to the previous screen|$return]]<img class="casefile" src="images/case files/morris.png">
<<set $readEveryone++>>
[[Return to the previous screen|$return]]<img class="casefile" src="images/case files/ted.png">
<<set $readEveryone++>>
[[Return to the previous screen|$return]]<img src="images/case files/ted.png">
<<back>><img src="images/case files/alberto.png">
<<back>><img src="images/case files/morris.png">
<<back>><h1><<print passage()>></h1>
<div id="combat">
<<if $combat.round === 0 && $combat.ambush === false>>
<p>
You have encountered an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the $combat.enemy.
</p>
<<elseif $combat.round === 0 && $combat.ambush === true>>
<p>
You have been ambushed by an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the $combat.enemy.
</p>
<<elseif $combat.flee>>
<<script>>
console.log("combat.flee");
<</script>>
<p>
'$combat.playerAttackDescription'
</p>
<<else>>
<<script>>
console.log("combat.notFlee");
<</script>>
<p>
'$combat.playerAttackDescription'
</p>
<p>
'$combat.enemy.STATUS' //depending on the current stats, dynamically change the description of the enemy. eg. enemy has less than 20% of their HP left means adding a short description that they're hurt
</p>
<p>
'$ENEMY_ACTION.RESULT'
</p>
<p>
'$Player.PlayerStatus' //depending on the current stats, dynamically change the description of the player character.
</p>
<</if>>
</div>
<div id="combatActions">
</div><<dialogue>>
<<player>>
Ahh… I wish I didn’t underestimate you before.
<<>>
<p>
You exclaim in an exasperated tone.
</p>
<<drunklikurieristhree>>
Ha-ha! You haven’t seen even half of it.
<<player>>
Oh, yeah? I’m sure a big guy like you has many… things to show. Maybe… I misjudged you? We could just… get to know each other instead of fighting.
<<drunklikurieristhree>>
Uh…
<</dialogue>>
<p>
The heavily built alien throws a fugitive glance back to his friends. You can tell he’s not used to being sweet-talked, and if it weren’t for his friends being present, he might even take you up on the offer.
</p>
<p>
He doesn’t look more or less aroused than before, rather confused. You can either take advantage of this opportunity to hurt him, or you can continue your attempts to make him even more aroused.
</p><<dialogue>>
<<player>>
Ugh… You look so strong… I don’t stand a chance against you…
<<drunklikurieristhree>>
Uh-huh… You should’ve thought better before challenging me to a fight.
<<player>>
Mhm… I’m afraid of the things you could do to me… if you won.
<</dialogue>>
<p>
Your last speech gives the drunkard pause, his thoughts relieved from the stress of the battle.
</p>
<p>
He looks slightly more aroused. You can either take advantage of this opportunity to hurt him, or you can continue your attempts to make him even more aroused.</p><<set _randomScene = either("butt", "chest")>>
<<if _randomScene === "chest">>
<p>
In an effort to keep the drunkard interested in your body, you draw his attention to your chest by pushing it beckoning him with a more illustrious prospect.
</p>
<<include "ChestModest Drawing">>
<<dialogue>>
<<drunklikurieristhree>>
…
<<>>
<p>
The drunkard’s stare looks frozen at the momentarily hidden, but slightly exposed, prize.
</p>
<p>
Aware that he won’t stay distracted for long, you pull your top down slightly and press your arms against your naked boobs.
</p>
<<include "ChestExhibitionist Drawing">>
<<drunklikurieristhree>>
……
<</dialogue>>
<p>
The drunkard remains frozen, but his member pushes against his thin pants stronger than ever. You can see his friends gawking at you from the distance, both of them stuck in the same trance. //O-okay… That worked. What… should I do next?//
</p>
<p>With the thought, you lift your shirt back up and look at the alien.</p>
<<else>>
<p>
In an effort to keep the drunkard interested in your body, you draw his attention to your ass by spinning around and leaning over, beckoning him with a more illustrious prospect.
</p>
<<include "ButtModest Drawing">>
<<dialogue>>
<<drunklikurieristhree>>
…
<<>>
<p>
The drunkard’s stare looks frozen at the momentarily hidden, but slightly exposed, prize.
</p>
<p>
Aware that he won’t stay distracted for long, you put your hands around your lower back and gently lower your pants down without turning back to the alien.
</p>
<<include "ButtExhibitionist Drawing">>
<<drunklikurieristhree>>
……
<</dialogue>>
<p>
Shortly after, you lift your pants back up and turn around to see his reaction. The drunkard remains frozen, but his member pushes against his thin pants stronger than ever. You can see his friends gawking at you from the distance, both of them stuck in the same trance. //O-okay… That worked. What… should I do next?//
</p>
<</if>><<set _randomScene = either("butt", "chest")>>
<<if _randomScene === "chest">>
<p>
In an effort to keep the drunkard interested in your body, you draw his attention to your chest by pushing it beckoning him with a more illustrious prospect.
</p>
<<include "ChestModest Drawing">>
<<dialogue>>
<<drunklikurieristhree>>
…
<</dialogue>>
<p>
The drunkard’s stare looks frozen at the momentarily hidden, but slightly exposed, prize.
</p>
<p>
However, the lack of further action gets him out of the trance sooner than you expected.
</p>
<p>
Surprised by the short-lived attention, you get back to your fighting stance and sigh. //Fuck… I guess this isn’t enough to keep him distracted…//
</p>
<<else>>
<p>
In an effort to keep the drunkard interested in your body, you draw his attention to your ass by spinning around and leaning over, beckoning him with a more illustrious prospect.
</p>
<<include "ButtModest Drawing">>
<<dialogue>>
<<drunklikurieristhree>>
…
<</dialogue>>
<p>
The drunkard’s stare looks frozen at the momentarily hidden, but slightly exposed, prize.
</p>
<p>
However, the lack of further action gets him out of the trance sooner than you expected.
</p>
<p>
Surprised by the short-lived attention, you get back to your fighting stance and sigh. //Fuck… I guess this isn’t enough to keep him distracted…//
</p>
<</if>><p>
Sweaty from the battle, you stop for a moment to catch your breath and let the drunkard feel you with his eyes.
</p>
<<dialogue>>
<<player>>
Agh… You’re a tough guy to bring down…
<<>>
<p>
You tell him, quiet enough to sound like a whisper to his friends, loud enough for him to hear you in clarity. After giving him enough time to gaze at your body, you look at his building crotch and bite your lip suggestively.
</p>
<p>
You don’t tell him anything, but you make sure that he understands what you’re looking at, leaving your thoughts up to his imagination.
</p>
<p>
He gets closer, and you let him. When he’s within your arm's length, you gently paw at his chest.
</p>
<<player>>
Mm… You’re so strong…
<<>>
<p>
You whisper. Your delicate words fill the drunkard with confidence and you feel his hand grabbing your ass out of the sudden.
</p>
<<include "LikurierisButtGrip Drawing">>
<<changeExpression "moaning">>
<<player>>
Mhm…
<<>>
<p>
Your soft moan encourages him more and, after a few seconds of holding your ass in a tight grip, he spanks you.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Aaaah~
<<>>
<p>
This time, you moan from the slight jolt of pleasure the harsh act gave you. Before you can adapt to the turn of events, you feel his other hand grabbing your tits.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
Ghh…
<</dialogue>>
<p>
Another moan escapes your lips. Even though you only intended to make him more aroused, you realize that your body is reacting to his movements in a way that makes you temporarily forget your original intentions. //I… I have him where I want… What should I do now?//
</p>
<p>
Aware that the distraction won’t last long, you think of your options.
</p><p>
//I… I got him so far…//
</p>
<p>
You build up your confidence with the thought and try intimidating the drunkard in a way that would ideally make him even more aroused.
</p>
<<dialogue>>
<<player>>
Hey, big guy. Ever kneeled in front of a woman?
<<>>
<p>
You say these words with pure confidence, but you don’t really see him looking intimidated or aroused. Only confused, then angered.
</p><<drunklikurieristhree>>
What da’ fuck are you suggesting? That I’mma bootlicker? I’ll show you who the bootlicker is, bitch.
<</dialogue>>
<p>
Before you could even begin, your intentions lead only to failure and his crotch looks less prominent than it did just a few seconds ago. Rejuvenated by the rush of blood the drunkard gets from his dying erection, he looks more determined than ever to give you a fair fight.
</p>
<p>
//Well… Crap.//
</p>
<p>
You sigh and ready yourself for his move.</p><p>
With the suction cups promptly attached to your nipples, your focus is directed towards freeing your chest from the vacuum. As soon as you see a strange substance being injected in your areolas, you use your entire strength in each hand as you try to pull the tentacles away.
</p>
<p>
To your dismay, all your might has little to no effect on the strength of the vacuum, but you push on. After one or two powerful pulls, you're starting to feel a strangely rewarding sensation coupled with an even stranger need to have your nipples suckled.
</p>
<p>
Realizing that lewd thoughts are starting to flourish and replace your own survival instinct, you pull even harder, which unexpectedly sends tingles of pleasure all around your chest area, filling your breasts with an intense heat.
</p>
<p>
//Oh, crap! What the hell was that substance?//, you think as your prowess gradually turns into something else.
</p>
<p>
After a few more pulls, you manage to weaken the suction vacuum a little bit. For a split second, one of the vacuums almost fully releases itself, but a milky substance starts spraying all over your body and face with an impressive amount of pressure.
</p>
<p>
The sight fuels your natural mammal instinct, which in turn builds up your inner arousal, turning your formerly desperate freeing attempts into lewd motions, as you rhythmically pull the tentacles outwards and inwards. The repeated movements make your own nipples ache with need and, after a short while, you can feel an orgasm coming along. Building your climax up with more invigorated pulling attempts, you accidentally manage to free both your nipples from the suction cups, shooting even more of the milky substance all over the place.
</p>
<p>
//Ohhhh, what.. what happened?//, you think as your lust-clouded mind suddenly turns more rational immediately after you managed to free yourself. Seeing that you have the prime opportunity for an attack, you stop thinking about what just happened and try to fight the tentacle beast, with more lewd thoughts floating around your mind than before.
</p><p>
Almost immediately after attaching itself to your clit, the tentacle starts throbbing as it moves left and right, stimulating your clit in a series of seemingly random movements. You manage to stop yourself before you let out a moan and, sensing the perverse intentions of the tentacle beast, you wiggle your fingers underneath the suction cup, trying to release the pressure before throwing the tentacle away.
</p>
<p>
With every second that passes, your clit's pulsing gets more intense, sending waves of pleasure that gradually crash against your mental resistance, weakening ration and empowering lust.
</p>
<<dialogue>>
<<player>>
Ooohhhh... Need to.. get rid of it.. before it's too la—
<<>>
<p>Before you finish your loud thought, you manage at last to weaken the vacuum and, with your other hand, you grab the tentacle and throw it away forcefully. Ignoring the newly formed cumbersome lewd thoughts, you grab your pistol more tightly and use the opening to make your move against the tentacle beast.</p>
<</dialogue>><p>
Looking deep into his glowing eyes, your mind starts picturing a sky engulfed by a soft, purple light, reminding you of your first dream. You appear to be completely naked, lying down on invisible matter, with your sight completely captivated by the picture ahead of you.
</p>
<p>
Slowly, but steadily, the light starts delicately touching you all over your body, as if an invisible hand was driving its movements. It starts from your neck, lowering itself to your chest, stomach, thighs, feet, making every touched part of your body more relaxed and warmer.
</p>
<p>
Directly above you, you can make out the vague lines of a barely visible silhouette of sparkling matter, slightly resembling a humanoid being, driving a deep sense of relaxation into your eyes as it guides its palm over your wrists, soothing every part it touches with a mysterious electric pulse.
</p>
<p>
Your mind enters a dream-like state at the intense spiritual touch, as the hand strokes both your arms, slowly making its way to your neck and gently placing its hand on your stomach area as you gently breathe up and down. Its palm electrical heat oozes into your skin, awakening a glimmering sense of arousal in your inner body.
</p>
<p>
You suddenly become aware of what sounds like nothing more than jumbled whispers into your ears, talking to you in your soul's language, promising to satisfy your deepest urges as long as you accept and embrace its touch.
</p>
<p>
As soon as you process the meanings behind the whispers, you feel a gate of forbidden sensations opening inside you, filling you with a newfound, profound awareness of your previously locked excitement and arousal. A hot sensation, burning with need makes its around your lower body, lighting up the soft, glowing fire of need within the depths of your crotch.
</p>
<p>
A smidge of resistance against the alluring promises of the being makes its way into your dream-like consciousness, but it's ripped away as your clothes get ripped off your body from all sides, completely exposing your most delicate body parts to the strangely arousing air.
</p>
<<if $Player.LU < 60>>
<p>
Your nipples and pussy begin aching with need, making that smidge of resistance much stronger against the assault of the being's sensual touch. You begin putting all your focus in resisting your rising needs, creating an immense turmoil into the purple sky as lightning crashes down all the way around you. In a few moments, your consciousness returns to your physical body and although your body feels much more sensitive and more aroused, you get back to your senses and continue fighting.
</p>
<<elseif $Player.LU < 100 && $Player.LU >= 60>>
<p>
Your nipples and pussy begin aching with need, and your previous smidge of resistance remains little more than a smidge against the tremendous force of arousal that almost overwhelms your whole consciousness.
</p>
<p>
Your recently uncovered skin feels blissful and free without the constraints of your tight clothing. The exposition makes you feel strangely exhilarated, cooking a cocktail of arousal, excitement, need and with a drop of a little bit of resistance in your mind.
</p>
<p>
The hand makes itself known once again, as it starts gliding over your breasts, leaving very erect nipples in its wake. Shortly after, it makes its way down your inner thighs and you instinctively spread your legs slightly to expose yourself more to its touch. The spiritually sensual gliding across your thighs makes your pussy wetter by the second, as you feel your moist pussy leaking trails of your juices onto your thighs. At this point, you are nothing more than a bundle of sensations, but.. a part of your subconsciousness still fights back and manages to free yourself from the being's hypnosis, as you feel your astral body crashing down onto the soil, back into your physical body. If you are hypnotized one more time, you have little to no doubts that your resistance will prove futile.
</p>
<<elseif $Player.LU === 100>>
<p>
Your nipples and pussy begin aching with need, and your previous smidge of resistance remains little more than a smidge against the tremendous force of arousal that almost overwhelms your whole consciousness.
</p>
<p>
Your recently uncovered skin feels blissful and free without the constraints of your tight clothing. The exposition makes you feel strangely exhilarated, cooking a cocktail of arousal, excitement, need and with a drop of a little bit of resistance in your mind.
</p>
<p>
The hand makes itself known once again, as it starts gliding over your breasts, leaving very erect nipples in its wake. Shortly after, it makes its way down your inner thighs and you instinctively spread your legs slightly to expose yourself more to its touch. The spiritually sensual gliding across your thighs makes your pussy wetter by the second, as you feel your moist pussy leaking trails of your juices onto your thighs. At this point, you are nothing more than a bundle of sensations, all sense of self has faded completely.
</p>
<p>
Noticing your abandonment of self, the hand starts making circles around your clitoris and you start moaning softly at its delicate touch. With the other hand, the being strokes your entrance for a while, lubricating itself as it gently slides inside you, in the direction of your G-spot. As soon as it reaches its destination, it starts pushing upwards slowly, while the other hand continues making circles around your clit, making your soft moans get gradually more intense, oozing sounds of delight. The purple sky gets more turmoiled at your show of pleasure, coordinated lightnings filling the air around you with electric glee.
</p>
<p>
<lust>Do you want to feel more?</lust>, as if gaining a sixth sense, you realize you can understand the thundering sounds inside the turmoil.
</p>
<<dialogue>>
<<player>>
YES!
<</dialogue>>
<p>
Without even thinking about it, you immediately blurt out a response.
</p>
<p>
With that answer, its hands movements get faster, your moans stronger. You feel your hips moving in tandem with its fingers, your back arching, your hands moving to your hands by their own accord.
</p>
<p>
<lust>Submit to the pleasure and your bliss will only get stronger.</lust>
</p>
<p>
Heeding its call, you instinctively start stroking your skin, grabbing your breasts, exploring every part of your extremely delicate skin and savoring the sensations that are your reward. Nothing else matters to you right now, satisfying your burning lust is the only thing left on your mind.
</p>
<p>
Your clit's sensations merge with the increasingly firm pressure on your G-spot, forming together a vortex that radiates pleasure through every part of your body, every hidden crevice of your mind, stretching the limits of your own sensation.
</p>
<p>
The light that engulfed you earlier turns a much more intense shade of pinkish purple, intensifying your own sexual pleasure and consuming more of your body. The being's hands edge you closer and closer to orgasm, and the astral body the hands are attached to becomes gradually more clear.
</p>
<p>
//Oh.. Oh my God..//, you sigh as you get a short glimpse of its body, resembling the most alluringly beautiful female shape your mind can even convey. Perfectly curved hips, perfectly shaped and sized breasts, coupled with the most charming facial features, with eyes that glow an intense shade of purple as they gaze deeply into your soul. The sight alone pushes you even deeper to your climax.
</p>
<p>
The being's plump lips form into a smile and that was all you needed before your mind explodes into the most pure form of delight, pushing your own soul into the most powerful orgasm you've ever felt. Your eyes close as your consciousness shuts down.
</p>
<p>
After an indeterminate amount of time, you open your eyes to see yourself still dressed and your senses come back to you. Before you can even make sense of the recent events, you notice the frail state of your body right before dropping down to your knees, with renewed awareness constantly bombarded by lewd thoughts.
</p>
<</if>>
/*TODO FINISH ALPHA WOLF, MEGATAUR, SHARNUL*/<<link [img[images/scenes/combatdrawings/chestcovered.png]]>>
<<popover 'opaque'>>[img[images/scenes/combatdrawings/chestcovered.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("coveredchest")>><<link [img[images/scenes/combatdrawings/chestnaked.png]]>>
<<popover 'opaque'>>[img[images/scenes/combatdrawings/chestnaked.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("nakedchest")>><<link [img[images/scenes/combatdrawings/buttcovered.png]]>>
<<popover 'opaque'>>[img[images/scenes/combatdrawings/buttcovered.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("coveredbutt")>><<link [img[images/scenes/combatdrawings/buttnaked.png]]>>
<<popover 'opaque'>>[img[images/scenes/combatdrawings/buttnaked.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("nakedbutt")>><<link [img[images/scenes/combatdrawings/buttgrip.png]]>>
<<popover 'opaque'>>[img[images/scenes/combatdrawings/buttgrip.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("buttgrip")>><<link [img[images/scenes/blackjack/banana/onback.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackjack/banana/onback.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("onback")>><<link [img[images/scenes/blackjack/banana/sensually.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackjack/banana/sensually.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("sensuallybanana")>><<link [img[images/scenes/blackjack/jumpingjacks/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackjack/jumpingjacks/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("jumpingjacks")>><<link [img[images/scenes/blackjack/sensualposing/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackjack/sensualposing/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("sensualposing")>><<link [img[images/scenes/gym/squat.png]]>>
<<popover 'opaque'>>[img[images/scenes/gym/squat.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("squat")>><<link [img[images/scenes/gym/treadmillbutt.png]]>>
<<popover 'opaque'>>[img[images/scenes/gym/treadmillbutt.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("treadmillbutt")>><<link [img[images/scenes/camping/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/camping/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("camping")>><<link [img[images/scenes/party/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/party/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("party")>><<link [img[images/scenes/partysupplies/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/partysupplies/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("partysupplies")>><<link [img[images/scenes/exotichunt/megataur/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/exotichunt/megataur/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("megataur")>><<link [img[images/scenes/exotichunt/megataur/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/exotichunt/megataur/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("megataurone")>><<link [img[images/scenes/exotichunt/megataur/2.png]]>>
<<popover 'opaque'>>[img[images/scenes/exotichunt/megataur/2.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("megataurtwo")>><<link [img[images/scenes/exotichunt/megataur/3.png]]>>
<<popover 'opaque'>>[img[images/scenes/exotichunt/megataur/3.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("megataurthree")>><<link [img[images/scenes/exotichunt/gorilla/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/exotichunt/gorilla/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("gorillazero")>><<link [img[images/scenes/exotichunt/gorilla/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/exotichunt/gorilla/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("gorillaone")>><<link [img[images/scenes/exotichunt/gorilla/2.png]]>>
<<popover 'opaque'>>[img[images/scenes/exotichunt/gorilla/2.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("gorillatwo")>><<link [img[images/scenes/exotichunt/temple/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/exotichunt/temple/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("templezero")>><<link [img[images/scenes/exotichunt/temple/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/exotichunt/temple/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("templeone")>><<link [img[images/scenes/festival/melissa/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/festival/melissa/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("melissadresszero")>><<link [img[images/scenes/festival/melissa/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/festival/melissa/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("melissadressone")>><<link [img[images/scenes/festival/melissa/2.png]]>>
<<popover 'opaque'>>[img[images/scenes/festival/melissa/2.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("melissadresstwo")>><<link [img[images/scenes/festival/sculpting/submissive.png]]>>
<<popover 'opaque'>>[img[images/scenes/festival/sculpting/submissive.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("sculptingsubmissive")>><<link [img[images/scenes/festival/sculpting/cunning.png]]>>
<<popover 'opaque'>>[img[images/scenes/festival/sculpting/cunning.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("sculptingcunning")>><<link [img[images/scenes/festival/sculpting/dominant.png]]>>
<<popover 'opaque'>>[img[images/scenes/festival/sculpting/dominant.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $dominantDrawings.push("sculptingdominant")>><<link [img[images/scenes/festival/dance/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/festival/dance/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("dancetotemzero")>><<link [img[images/scenes/festival/dance/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/festival/dance/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("dancetotemone")>><<link [img[images/scenes/gardening/plantattack.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/plantattack.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("plantattack")>><<link [img[images/scenes/gardening/poppyattack.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/poppyattack.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("poppyattack")>><<link [img[images/scenes/gardening/healthycucumbers.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/healthycucumbers.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/unhealthycucumbers.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/unhealthycucumbers.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/corruptedcucumbers.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/corruptedcucumbers.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/corruptedcucumberhand.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/corruptedcucumberhand.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/healthyeggplant.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/healthyeggplant.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/unhealthyeggplant.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/unhealthyeggplant.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/healthymagnolia.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/healthymagnolia.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/unhealthymagnolia.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/unhealthymagnolia.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/healthyorchids.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/healthyorchids.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/unhealthyorchids.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/unhealthyorchids.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/healthypoppy.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/healthypoppy.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gardening/unhealthypoppy.png]]>>
<<popover 'opaque'>>[img[images/scenes/gardening/unhealthypoppy.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/spa/locker.png]]>>
<<popover 'opaque'>>[img[images/scenes/spa/locker.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("spalocker")>><<link [img[images/scenes/spa/saunalocked.png]]>>
<<popover 'opaque'>>[img[images/scenes/spa/saunalocked.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("spasaunalocked")>><<link [img[images/scenes/spa/sauna.png]]>>
<<popover 'opaque'>>[img[images/scenes/spa/sauna.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("spasauna")>><<link [img[images/scenes/salvagingcomms/strapon.png]]>>
<<popover 'opaque'>>[img[images/scenes/salvagingcomms/strapon.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("strapon")>><<link [img[images/scenes/salvagingcomms/tapeone.png]]>>
<<popover 'opaque'>>[img[images/scenes/salvagingcomms/tapeone.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("tapeone")>><<link [img[images/scenes/salvagingcomms/tapetwo.png]]>>
<<popover 'opaque'>>[img[images/scenes/salvagingcomms/tapetwo.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("tapetwo")>><<link [img[images/scenes/salvagingcomms/lewdbot.png]]>>
<<popover 'opaque'>>[img[images/scenes/salvagingcomms/lewdbot.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("lewdbot")>><<link [img[images/scenes/dutynurse/skirtreveal.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/skirtreveal.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("skirtreveal")>><<link [img[images/scenes/dutynurse/tentone.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/tentone.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("sarahtentone")>><<link [img[images/scenes/dutynurse/tenttwo.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/tenttwo.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("sarahtenttwo")>><<link [img[images/scenes/dutynurse/tentnakedone.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/tentnakedone.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("sarahtentnakedone")>><<link [img[images/scenes/dutynurse/tentnakedtwo.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/tentnakedtwo.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("sarahtentnakedtwo")>><<link [img[images/scenes/dutynurse/tentbedone.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/tentbedone.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("sarahbedtentone")>><<link [img[images/scenes/dutynurse/tentbedtwo.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/tentbedtwo.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("sarahbedtenttwo")>><<link [img[images/scenes/dutynurse/marketboobsreveal.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/marketboobsreveal.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("sarahmarketboobsreveal")>><<link [img[images/scenes/dutynurse/orkikballs.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/orkikballs.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("orkikballs")>><<link [img[images/scenes/dutynurse/blowjob.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/blowjob.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("dutynurseblowjob")>><<link [img[images/scenes/dutynurse/tempt.png]]>>
<<popover 'opaque'>>[img[images/scenes/dutynurse/tempt.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $neutralDrawings.push("dutynursetempt")>><h1><<print passage()>></h1>
<p>
You decide to sit down, thirsty for a drink or anything to bring some excitement on a boring $time.time. While you ponder the appropriate way to get the bartender’s attention, you get distracted by the sound of someone sitting next to you. You glance to your right, to see a Likurieris of large stature wearing a mantle of similar design to the one from your wardrobe.
</p>
<<ringLinks :classes "lol">>
<<rlc "Greet him." :classes "choice-longer choice-center">>
<p>
Excited at the prospect of having your first conversation with a stranger in an alien bar, you send a warm greeting his way.
</p>
<<dialogue>>
<<player>>
Hey there!
<</dialogue>>
<p>
The stranger mumbles a barely coherent response.
</p>
<p>
//I guess he’s not in the mood to talk..//, you sigh as your excitement turns into disappointment.
</p>
<p>
He signals the bartender in a particular way. The bartender gives him a nod and without further questions brings the stranger a bubbling blue drink served in a spiral glass.
</p>
<p>
//Looks like he's a regular around here. I’d ask him what that interesting drink is called, but he already decided to ghost me so I’ll see if I can ask the bartender after this guy leaves.//
</p>
<p>
[[Pretend to look at the holographic menu while sneaking a glance or two his way every now and then.|Intentional Coincidence]]
</p>
<<rlc "Stay silent." :classes "choice-longer choice-center">>
<p>
//If he’s anything like the cranky old guys that visit bars frequently back on Earth, staying silent for now sounds wiser.//
</p>
<p>
Keeping your excitement to yourself, you remain silent while keeping an eye on the stranger.
</p>
<p>
He signals the bartender in a particular way. The bartender gives him a nod and without further questions brings the stranger a bubbling blue drink served in a spiral glass.
</p>
<p>
//Looks like he's a regular around here. I’d ask him what that interesting drink is called, but he already decided to ghost me so I’ll see if I can ask the bartender after this guy leaves.//
</p>
<p>
[[Pretend to look at the holographic menu while sneaking a glance or two his way every now and then.|Intentional Coincidence]]
</p>
<</ringLinks>>
<<set $BlackmailerEvent = {
Loud: false,
Calm: false,
HandJobSatisfied: false,
GloryholeSuccess: false,
SubmissiveBasement: false
}>><h1><<print passage()>></h1>
<p>
You stand up and take steady steps towards the dark corner. As you step in the darkness, you notice a flickering circular neon light on a door turning from red to green and opening itself to you.
</p>
<p>
//This must be the restroom he was talking about. It seems the Likurieris don’t have gendered restrooms.//, you think as you enter the room.
</p>
<p>
The interior of the room looks like a cyberpunk fan's wet dream. It betrays no similarity to a typical human restroom, with neon light bars travelling all across the top of the corridor, illuminating the walls and the floor tiles with a dim colored light. You look at the floor and you notice a series of colored tubes through which water flows through the transparent tiles.
</p>
<p>
You turn your gaze towards the corridor’s walls. Both sides of the corridor seem to have a bunch of screens that flicker with strange hieroglyphs. Underneath them there seems to be a dark compartment, reminding you of the hand drying compartments from human bathrooms. You can’t help but let your curiosity guide you to place your hands in one of the dark compartments. As soon as your hands slide in, the characters of the screen above it get replaced with a series of candlesticks or simply said, bright green bars. One by one, the bars fade from the screen from right to left and with each fading bar you can feel the skin of your palms getting slightly hotter.
</p>
<p>
//Oh! What did I get myself into this time!?//, you wonder nervously.
</p>
<p>
In a few seconds, less than a quarter of the bars remain and what feels like water starts flowing down your hands and wrists. Shortly after, the water flow stops and the green bars get replaced by a blinking series of strange characters.
</p>
<p>
//Hmm, I don’t understand any of that, but getting my hands out of it seems like a reasonable decision.//
</p>
<p>
You slide your hands out of the dark compartment carefully and you start touching one hand with the other, fearful for what might have happened.
</p>
<p>
//Mm, they feel inexplicably smooth and clean. There’s nothing left from that creepy guy’s sticky jizz. I should get one of these for our ship, they’d really come in handy.//, the turn of events makes you a little bit more satisfied and you keep it in mind to ask the bartender if he knows how much one would cost and how to install them on your ship.
</p>
<p>
After reminding yourself of the past events, you realize you left yourself a little bit too distracted by the alien restroom and continue following the blackmailer’s instructions for the second task. You walk to the end of the corridor, which at its end separates itself into two distinct corridors.
</p>
<p>
//The stalls should be here.//
</p>
<p>
Head to the end of the left corridor and step inside the last stall.
</p>
<<linkreplace "Inside the stall.">>
<<scrollToNest>>
<p>
Inside, the stall doesn’t look different from a typical human one. There is only one toilet, reminding you of the one you have on the ship. This one seems a little bit smarter though, as you can notice a screen where the push flush button should be. You press a button on the screen which looks like a golden sun with a friendly face drawn on it.
</p>
<p>
//Since the Likurieris are bipeds like us, it makes sense that a toilet would have a similar design. Well, it’s still a toilet in the end.//
</p>
<p>
You take advantage of the opportunity to relieve your bladder and you pull your pants down before sitting on the toilet seat. You find yourself pleasantly surprised at the nice warmth of the toilet seat.
</p>
<p>
//Exactly what I thought a smiling sun button would do!//
</p>
<p>
With your attention distracted by the relaxing warmth of the toilet seat, you aren’t aware of your surroundings and a warm thing starts probing at your left cheek. In reflex, you get up and look to the left wall of the stall. A thick alien cock has sneaked through what looks like a strategically cut hole in the wall.
</p>
<p>
//I can’t say I’m surprised anymore, I should’ve expected something like this for the second task.//
</p>
<p>
You wonder what you should do next.
</p>
<<ringLinks :classes "lol">>
<<rlc "Get down on your knees." :classes "innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<p>
//Too late to turn back. Might as well see it through to the end. I really don’t want those holograms floating around on their network.//, you think as you prepare to get to work, while undressing yourself to not get your clothes dirty.
</p>
<p>
[[Position yourself properly for the blowjob.|Bar Gloryhole]]
</p>
<<getNaked>>
<<rlc "Enough is enough!" :classes "innocence-high choice-longer choice-center">>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<p>
//I didn’t sign up for this! A subtle handjob is one thing, but I cannot imagine myself to give a blowjob in an alien bathroom stall!//
</p>
<p>
Fueled by your newfound confidence, you take confident steps all the way to the exit of the bar.
</p>
<p>
//I already did enough! If he has even a little bit of honor, he should find it in himself to delete the holographic images himself!//, is your last thought before leaving the damp air of the bar behind you.
</p>
<p>
[[Back to the village.|Village Map]]
</p>
<</ringLinks>>
<</linkreplace>>
<<run setup.stashOutfit()>><h1><<print passage()>></h1>
<p>
Feeling the intense throbbing of the alien penis in your mouth, you can tell that its owner is getting close to climax.
</p>
<<if $BlackmailerEvent.Swallowed>>
<p>
Excited at the idea of swallowing his jizz and motivated by the alien moans coming from the other side of the wall, you speed up a little until, with no warning, the alien cock erupts in your mouth letting out a sticky, sweet substance whose aroma gets you over the top as you start hungrily swallowing and squeezing the alien cock for what it's worth, hungry for more and more.
</p>
<p>
The climax lasts less than a few seconds, but you are ravenous for more, making you lick the shaft and the head in a desperate attempt to satiate a need you didn't know you had while fingerfucking your own pussy to satisfy your own urges.
</p>
<p>
The overstimulation proves to be too much for the alien on the other side of the wall, as his waist starts trembling and his already-limp cock barely lives up to the glory of the previous erection. You are starting to get your bearings as well, less ashamed about your recent actions, but still wondering what could've pushed you to go so far.
</p>
<p>
//It feels like there is really an addictive substance in their cum.. I should collect a sample sometime and give it to Morris to analyze it.//, you think as you get your clothes back on.
</p>
<<else>>
<p>
You feel that you've given enough already, and compromise by bringing the alien cock to the finishing line by stroking it with both your hands. Less than a minute later, you hear a grunt coming from the other side and the alien cock sprays your face with thick bright colored jizz.
</p>
<p>
//Ugh, I should get myself cleaned before I get out of here.//
</p>
<</if>>
<p>
With your second task finished, you leave the stall and proceed to use one of the sinks placed right in front of each stall to clean your face and mouth.
</p>
[[Fruits of your Labor]]
<<set $BlackmailerEvent.GloryholeSuccess = true>>
<<run setup.restoreOutfit()>>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>
Feeling the intense throbbing of the alien penis in your mouth, you can tell that its owner is getting close to climax.
</p>
<<if $BlackmailerEvent.Swallowed>>
<p>
Excited at the idea of swallowing his jizz and motivated by the alien moans coming from the other side of the wall, you speed up a little until, with no warning, the alien cock erupts in your mouth letting out a sticky, sweet substance whose aroma gets you over the top as you start hungrily swallowing and squeezing the alien cock for what it's worth, hungry for more and more.
</p>
<p>
The climax lasts less than a few seconds, but you are ravenous for more, making you lick the shaft and the head in a desperate attempt to satiate a need you didn't know you had while fingerfucking your own pussy to satisfy your own urges.
</p>
<p>
The overstimulation proves to be too much for the alien on the other side of the wall, as his waist starts trembling and his already-limp cock barely lives up to the glory of the previous erection. You are starting to get your bearings as well, less ashamed about your recent actions, but still wondering what could've pushed you to go so far.
</p>
<p>
//It feels like there really is an addictive substance in their cum.. I should collect a sample sometime and give it to Morris to analyze it.//, you think as you get your clothes back on.
</p>
<<set $BlackmailerEvent.GloryholeSuccess = true>>
<<else>>
<p>
You feel that you've given enough already, and compromise by bringing the alien cock to the finishing line by stroking it with both your hands. Less than a minute later, you hear a grunt coming from the other side and the alien cock sprays your face with thick bright colored jizz.
</p>
<p>
//Ugh, I should get myself cleaned before I get out of here.//
</p>
<<set $BlackmailerEvent.GloryholeSuccess = false>>
<</if>>
<p>
With your second task finished, you leave the stall and proceed to use one of the sinks placed right in front of each stall to clean your face and mouth.
</p>
<p>
[[Fruits of your Labor]]
</p>
<<run setup.restoreOutfit()>>
<<changeExpression "none">><<link "You position yourself comfortably, with your knees perpendicular to the cold tile of the stall floor, making sure to position your face as closely as you can to the tip of the alien penis. Open your mouth widely and get to work.">>
<<set _obj to { enemy: "UnknownLikurieris", encounterType: "NSFW", sex: {scene: "blowjob", winningRounds: 20, enemyInPain: false, correctAction: false, suckSpeed: 0} }>>
<<combat _obj>>
<</link>><h1><<print passage()>></h1>
<<if $BlackmailerEvent.GloryholeSuccess === true>>
<p>
Before you even get to sit down, you already see the blackmailer welcoming you with a pervert smile.
</p>
<p>
//How did he get here so fast!?//, you wonder.
</p>
<<if $BlackmailerEvent.HandjobSatisfied === true>>
<<dialogue>>
<<likurieris>>
I’m speechless. If other human girls are like you, no matter what I’m heading straight to earth. The handjob was one thing, but the blowjob was definitely out of this world. If you do well on the next, and final task, the hologram data is as good as yours.
<</dialogue>>
<p>
You find yourself blushing at the constant appraisals on your skills, feeling the same old shameful pride stroking your ego. You get more and more confused as to whether you should accept your sexual prowess and take advantage of it or to continue fighting in an honest way in an alien world.
</p>
<<else>>
<<dialogue>>
<<likurieris>>
You did a pretty bad job with the handjob, but your skills definitely shined in the bathroom. At this rate, I might even forget about the unpleasant result of your first task. Take some rest before your next and final task.
<</dialogue>>
<p>
The sudden compliments take you by surprise as you feel pride at redeeming your sexual skills in the blackmailer’s eyes. Realizing what path you’re walking on, shame snuggles with the feeling of accomplishment, leaving you confused as to whether accept it or fight it.
</p>
<</if>>
<<elseif $BlackmailerEvent.GloryholeSuccess === false>>
<p>
After sitting in your old spot, you see the blackmailer not even bothering to welcome your return.
</p>
<p>
//He looks upset.. But still, how did he get here so fast!?//, you wonder.
</p>
<<if $BlackmailerEvent.HandjobSatisfied === true>>
<<dialogue>>
<<likurieris>>You did a pretty good job in the beginning, but apparently I made too good of an impression of you too early. We’ll see how you will do on your next and final task.
<</dialogue>>
<p>
The shameful pride you felt earlier in your skills turns into a subconscious insecurity, sneaking doubt in your conviction that no matter what, you can manage your way around any kind of situation.
</p>
<<else>>
<<dialogue>>
<<likurieris>>
It’s like you’re doing it intentionally, to crush any expectations I had of you from the first moment I saw you. At this rate, I’ll be hard pressed to hand you the tablet, so unless you want all your efforts to go to waste you better do a really good job in the next and final task.
<</dialogue>>
<p>
Unsure as to how you should react, you can only wait for him to continue.
</p>
<</if>>
<</if>>
<p>
[[Watch as the blackmailer orders his final drink.|Third Task]]
</p><h1><<print passage()>></h1>
<p>
The blackmailer orders his final drink and empties it faster than humanly possible, which makes sense since he’s not a human. At this point, he looks pretty out of it, reflecting his state in such a slurred speech that almost overloads the processor of the translator you wear in your ear as it tries to translate everything to you as comprehensively as possible.
</p>
<<dialogue>>
<<likurieris>>
Now..*hec*.. We find ourselves at the last activity I had planned for you for tonight.. *hec*.
<<>>
<p>
He stops for a few seconds, possibly preparing his next words more carefully and clearly.
</p>
<<likurieris>>
Near the bathroom stall, there are some stars that lead down into this establishment’s basement. There, the owner ferments his drinks.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Obediently do what he says and head towards the basement, no questions asked." :classes "innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<goto "Bar Basement">>
<<rlc "Show your reluctance and ask him to clarify what this next and final task actually entails." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
That sounds pretty suspicious. Unless you want me to call it quits right here, you better clarify what this next and final task actually is. I’m in no mood to end up the first human victim of an alien sex trafficking ring.
<<likurieris>>
Oh, no. Don’t worry about any of that. I’d hate to see such a beautiful being shipped somewhere offworld, so I guarantee your safety.
<<player>>
As if! Your guarantee means nothing to me, you’re nothing more than an opportunist and a stalker. I don’t care about what happens if I don’t do this "final" task anymore. Being known as a slut is still better than ending up dead in some ditch somewhere!
<<>>
<p>
You stand up to leave, and for the first time you see the blackmailer pleading you to stay.
</p>
<<likurieris>>
Alright, alright! I’ll come clear.
<<>>
<p>
//He better have a reasonable explanation or I’m out of here.//
</p>
<<likurieris>>
First of all, that area is not soundproof. Any scream that happens down there will echo all the way up to the bar, meaning that everybody here will hear you. If I actually wanted to kidnap you, don’t you think it’d be easier to just grab you on a dark alleyway as soon as you leave the bar and head towards your ship?
<<>>
<p>
//Hmpf! As if I wasn’t worried enough!//, you grumble to yourself, but you let him continue.
</p>
<<likurieris>>
Second of all, I rented that space from the owner for tonight and trust me, this guy wants nothing to do with anything criminal. As for what the next task entails, it’s nothing more than a good opportunity to get a better look at your naked body, I’ve been wondering what’s hidden underneath those clothes from the first moment my eyes set themselves on your figure. In conclusion, either take it or leave it. Since you’ve already came so far, it’d be a shame for all your efforts to go to waste.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "You find some sense in his explanation and since the last task sounds pretty simple, you agree to do it just to finish the whole ordeal on a positive note." :classes "innocence-low choice-longer choice-center">>
<<goto "Bar Basement">>
<<rlc "You find it too difficult to trust him and, without a word, you get up and leave, too tired for any thoughts to find their way to your mind." :classes "innocence-high choice-longer choice-center">>
<<goto "Village Map">>
<</ringLinks>>
<<rlc "You’ve had enough, you ain’t getting in no dark basement on an alien world tonight." :classes "red choice-longer choice-center">>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<<dialogue>>
<<player>>
Hell no! I’m not willingly stepping into a dark basement in the middle of the night. I don’t care anymore, do what you will with those holograms. I’m out of here.
<</dialogue>>
<p>
Before the alien can muster a response, you simply stand up and walk outside.
</p>
<p>
[[Back to the Village|Village Map]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Following his instructions, you walk the same path you did to the bathroom, but this time you look for any kind of stairs that lead to a lower level. With little effort, you find the stairs and start stepping down into the basement. With every step, a familiar magnetic field slowly attempts to part your pants from where they sit.
</p>
<p>
//Just like Groody’Jinx’s stairs! What’s going with this material !?//, you think as you use your hands to pull your pants up in a comical show as you step lower and lower into the basement.
</p>
<p>
After less than ten seconds, you finally reach the basement. It takes your eyes some time to adjust to the darkness from the dark room. Your eyes settle in quickly and on the far end of the basement you can see a lot of barrels snuggled in a bunch of compartments positioned against a wall. You wonder whether it’s the same fermentation technique used on Earth with local fruits, and to find out you start taking careful steps towards the barrels in order to inspect them more closely.
</p>
<p>
Out of nowhere, two muscular hands grab you from behind, groping at your breasts while you feel a warm tongue caressing the back of your neck.
</p>
<<ringLinks :classes "lol">>
<<rlc "Get turned on from the sudden action and submit yourself to your assailant." :classes "innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set $BlackmailerEvent.SubmissiveBasement = true>>
<<goto "Basement Sex">>
<<rlc "Attempt to free yourself from the tight hold." :classes "innocence-high choice-longer choice-center">>
<p>
While attempting to free yourself, you resort to using your elbow to strike the head of your assailant. Your action proves to be a success, as your elbow makes contact with what feels like a bony jawline and a pained grunt comes from behind you. The assault stops immediately after that and you take the opportunity to face whoever decided to surprise you that way. A more muscular Likurieris than the blackmailer appears before you, but his pained face reflects anything but malice.
</p>
<<dialogue>>
<<likurieris>>
Oww! The hell dude!?
<<>>
<p>
He asks sincerely as if it was you who did something wrong.
</p>
<<player>>
Really!? I should be the one complaining! Why’d you jump on me like that!?
<<>>
<p>
Visibly confused, the alien looks at you and replies.
</p>
<<likurieris>>
Aren’t you the hot human girl that recently arrived to our village? I’ve paid good money to have a chance to slap that ass so here I am, exactly where I was told to wait.
<<>>
<p>
This time, you are the one confused.
</p>
<<player>>
Wait, so you actually expected me down here?
<<>>
<p>
The muscular Likurieris nods before answering.
</p>
<<likurieris>>
Yeah. A guy up there noticed the way I look at you and he approached me earlier this evening with an offer. He told me that if I paid him a large sum of krona, he’ll make my dreams reality. I didn’t really trust him at first, but then I saw you talking to him and while you were in the restroom I went to him and handed him the money.
<<>>
<p>
//What an asshole! He planned to pimp me out for the second and third task from the beginning. I should’ve foreseen this..//, you think as shame and disgust creep their way up into your feelings.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Even knowing this, you still need to finish this final task so you agree to whatever he paid for on one condition." :classes "innocence-medium choice-longer choice-center">>
<<dialogue>>
<<player>>
Alright. You’ll get what you paid for, but don’t get the wrong idea! I’m doing this for my own reasons. If you go too far, I’ll kick you in the balls and drag you over to that guy up there for you to tell him personally what an amazing time you had down here.
<</dialogue>>
<p>
The alien looks scared at the prospect of being kicked in the balls, but his enthusiasm for having you even for a short time triumphs and fear and he gets on to it.
</p>
<p>
[[Get back into the action.|Basement Sex]]
</p>
<<rlc "Tell him that you’re not doing this." :classes "innocence-high choice-longer choice-center">>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<<dialogue>>
<<player>>
You should go get your money back, I’m not doing this. Good bye.
<</dialogue>>
<p>
You tell him before turning towards the stairs that lead you to the main room of the alien bar, leaving a confused and disappointed alien behind you. Upstairs, you find yourself exhausted from the whole ordeal and you head towards the exit with not even a single thought passing through your mind.
</p>
<p>
[[Back to the Village|Village Map]]
</p>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
<p>
He continues making out with you, with his hands grabbing and cupping your bare breasts, squeezing it and letting out a low yelp from you. You are already yearning to feel him inside you and as if reading your thoughts, while making out with you he gently nudges you in a particular direction.
</p>
<p>
You feel your legs up against something soft and as soon as the realization sets in, he gently pushes you into a mattress you didn't previously see. You find yourself lying down on your back against a soft material.
</p>
<p>
He jumps below your legs on your mattress and he positions his alien cock right against the opening to your moist hole. At that point, any reticence you may have had about the act fades away, and you know you have to take him inside you right then and right there.
</p>
<p>
He looks at you in anticipation and you nod at him, answering the unspoken question. Slowly, his cock slips gently inside you, allowing your pussy to quickly adjust to his thickness. As it adjusts, you're starting to get even more wet, which pushes him to get deeper inside you and thrust slowly, in and out. While fucking you, he adjusts his upper body until his face is right above yours and he starts kissing you once again, in a vortex of lust and love making.
</p>
<<ringLinks :classes "lol">>
<<rlc "Wrap your legs around his waist, pulling him deeper inside you as your climax gets nearer." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes redness">>
<p>
You wrap his legs around his waist, slowly pulling him deeper as you can take it in that moment. The pounding isn't fast, allowing you to savor more of the sensation. You both moan into each other's mouths, your and his hands desperately feeling each other in a sensual embrace.
</p>
<p>
The weight of his muscular body pins you down firmly, putting more pressure from his pubic area onto your clit, sending more pleasure tingles up your spine. Keeping the same rhythm and the same perfect angle as earlier, his thrusts get you closer to orgasm until it finally comes.
</p>
<p>
Your breathing changes into a full-blown panting as a pure wave of pleasure washes over your body, overwhelms your senses. His own climax follows shortly after, letting out quick sprays of sticky alien cum into you, with your pussy contracting around his alien cock in an attempt to drain him of his life-force.
</p>
<p>
The wave of pleasure leaves no conscious thought in its wake, making you pass out, leaving only the lingering smell of sex on your sweaty body.
</p>
<<linkreplace "Some time later.">>
<<scrollToNest>>
<<changeExpression "none">>
<p>
You open your eyes. You can't see anything around the dark basement, but you remember the events that unfolded themselves around in the basement.
</p>
<p>
Unsure what to think of them, only one thought remains. That is, to get yourself cleaned up and to walk upstairs to the blackmailer, and to ask him for the tablet so that you can finally get out of this mess with at least your reputation intact, if not your pride.
</p>
<p>
It's a bit difficult for you to find your clothes in the darkness, but after a few minutes you are fully clothed and ready to leave.
</p>
<p>
[[Upstairs|Time for Payback]]
</p>
<</linkreplace>>
<<rlc "Decide to have more fun with him and start teasing him." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes redness">>
<p>
You slowly push him away from you and you get out from under him. He looks at you with pleading eyes, afraid to take another action as a result of your threat from earlier. You take great enjoyment at his primal abasement before you, as he starts stroking his own cock in an attempt to get himself to the finishing line.
</p>
<p>
Deciding that you had enough fun with him, you get his hand off his cock and you position yourself right over his waist. Slowly, you slid yourself down on his thick shaft, wiggling a little and working your hips into a steady rhythm of painlessly taking him deeper inside you.
</p>
<p>
With you straddling him in a cowgirl position, you place your soft hands on his muscular chest, in an effort to balance yourself as you straddle him. His eyes betray a sensation that can only be described as the eyes of a mind that already finds itself in a nirvana of lust.
</p>
Using him as your personal fuck toy, your hips buck back and forth in a faster rhythm that sends you into a nirvana of your own. You can hear the splosh of your wet juices as they flow freely on his thighs, making a mess on the mattress underneath the both of you.
<p>
His juices mix with yours, sending you over the edge and making you subconsciously arch your back, letting out a loud yell which seems to wake him up from his stupor as he grabs your hips and squeezes them tightly. Your body feels a pulsating sensation of pleasure, making you come all over his cock and collapsing on top of him.
</p>
<<linkreplace "Some time later.">>
<<scrollToNest>>
<<changeExpression "none">>
<p>
You open your eyes. You can't see anything around the dark basement, but you remember the events that unfolded themselves around in the basement.
</p>
<p>
Unsure what to think of them, only one thought remains. That is, to get yourself cleaned up and to walk upstairs to the blackmailer, and to ask him for the tablet so that you can finally get out of this mess with at least your reputation intact, if not your pride.
</p>
<p>
It's a bit difficult for you to find your clothes in the darkness, but after a few minutes you are fully clothed and ready to leave.
</p>
<p>
[[Upstairs|Time for Payback]]
</p>
<</linkreplace>>
<</ringLinks>>
<<getNaked>><h1><<print passage()>></h1>
<p>
With one hand underneath your thighs and the other underneath your back, you can only look at his face to see one that can only be explained as the face of an animal in heat.
</p>
<p>
He brings you to what looks like a floor mattress and throws you aggressively onto it. For a moment, you feel fear, but fear gets replaced by relief as soon as your body painlessly hits the mattress.
</p>
<p>
Before you can get your bearings, he jumps in behind you and lifts your ass up. You get an idea of what he wants and position yourself to his wishes, with your knees against the mattress and your waist raised up, while keeping your face down.
</p>
<p>
Not even getting a chance to look behind you, you can already feel him eating your already moist pussy like a special dinner. With your face still against the mattress, you let out otherwise loud moans that are fortunately for you masked by the mattress. His long tongue starts slithering inside your vagina, hitting all the right spot in a gentle way that only makes you crave actual penetration.
</p>
<<ringLinks :classes "lol">>
<<rlc "Scream at him to fuck you already." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes redness">>
<p>
Taken by surprise by your loud request, he stops eating you out and he positions his thick alien cock right against your moist pussy. Without a warning, he thrusts in as deep as he can, making you whimper at first. A few thrusts later, pain fades away leaving only pure pleasure in its stead.
</p>
<p>
Forgetting any pain you had, you start pushing your hips onto his alien cock in a desperate attempt to take him even deeper. Shortly after, your hips match his thrusts helping his alien cock in reaching the A-spot that hides itself deeply into your pussy. You start crying out into the mattress at the pure taste of pleasure mixes in with a little bit of pain as you are slowly getting stretched by his thick cock.
</p>
<p>
Overwhelmed by the intensity of the act, your mind becomes a blank slate leaving your body to be used as a fuck toy by the muscular alien. He pounds you hard until he comes, shooting his sticky alien cum deep into your pussy sending you into your own climax, making your whole body tremble with overstimulation and you to pass out.
</p>
<<linkreplace "Some time later.">>
<<scrollToNest>>
<<changeExpression "none">>
<p>
You open your eyes. You can't see anything around the dark basement, but you remember the events that unfolded themselves around in the basement.
</p>
<p>
Unsure what to think of them, only one thought remains. That is, to get yourself cleaned up and to walk upstairs to the blackmailer, and to ask him for the tablet so that you can finally get out of this mess with at least your reputation intact, if not your pride.
</p>
<p>
It's a bit difficult for you to find your clothes in the darkness, but after a few minutes you are fully clothed and ready to leave.
</p>
<p>
[[Upstairs|Time for Payback]]
</p>
<</linkreplace>>
<<rlc "Enjoy the teasing." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes redness">>
<p>
You enjoy feeling your pussy getting wetter and wetter by the second, but right before you feel your own climax coming, in an act that can only be considered sadistic teasing he suddenly stops.
</p>
<p>
You find yourself begging for him to continue, but he says nothing. You start fingering your own pussy to try to satisfy your own urges, but he stops you in your tracks and lifts you up once again.
</p>
<p>
He positions your waist right above his cock and he starts lifting you up and down on it, while thrusting his alien cock with all his might into your moist pussy. You start crying out of pain at the thickness of his alien cock sliding in and out, but a sweetened kind of pain at the same time as every thrusts hits your G-spot perfectly.
</p>
<p>
In an effort to balance yourself, you place your own face against his upper body, moaning against his muscular shoulders. The act of being used as nothing more than a pocket vagina combined with your inner submissive side gets you over the top, making you scream and tremble as you orgasm around his cock.
</p>
<p>
Overwhelmed by the climax, your mind becomes a deserted place, devoid of thoughts, but the last thing you remember is the throbbing of the alien cock bottoming out inside you, making your pussy overflow with sticky alien jizz.
</p>
<<linkreplace "Some time later.">>
<<scrollToNest>>
<<changeExpression "none">>
<p>
You open your eyes. You can't see anything around the dark basement, but you remember the events that unfolded themselves around in the basement.
</p>
<p>
Unsure what to think of them, only one thought remains. That is, to get yourself cleaned up and to walk upstairs to the blackmailer, and to ask him for the tablet so that you can finally get out of this mess with at least your reputation intact, if not your pride.
</p>
<p>
It's a bit difficult for you to find your clothes in the darkness, but after a few minutes you are fully clothed and ready to leave.
</p>
<p>
[[Upstairs|Time for Payback]]
</p>
<</linkreplace>>
<</ringLinks>><h1><<print passage()>></h1>
<<if $BlackmailerEvent.SubmissiveBasement>>
<p>
The assailant continues gropping your boobs and kissing your neck, his fervor in doing so increasing by the second and lighting up your own arousal.
</p>
<<else>>
<p>
The alien resumes his work from earlier, as enthsusiastic as he was in the beginning, continuing his groping and pulling you closer to him so that he can resume kissing your neck. With each second that passes, his actions turn more and more primal, filling you with arousal.
</p>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Start making out with him in an attempt to gain some control over the act." :classes "innocence-low choice-longer choice-center">>
<<changeExpression "kissing">>
<p>
Your heart begins to race at the sensation of soft kisses against your neck. You move his hands away from your body and you start making out with him, while fumbling your hands on his pants, trying to free the snake from within. Soon after, the snake is freed and you start stroking it quickly, getting out low moans from the alien that finds himself in your control.
</p>
<p>
Getting turned on by the alien cock that gets harder by the second in the warmth of your palms, you pick up the pace. His hands slide over the sides of your body, slowly undressing you of your overalls.
</p>
<<ringLinks :classes "lol">>
<<rlc "As soon as he manages to undress you fully, get down on your knees and start blowing him." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes">>
<<getNaked>>
<p>
Finding yourself fully undressed from the waist up, you get down on your knees and you start getting the thick alien cock in your mouth.
</p>
<p>
You can barely take half of the cock in your mouth at first, so you start licking the head slowly, while making efforts to relax your jaw more. Slowly, but steadily, you can take more of the alien cock. You suck it faster and faster, keeping your eyes up to the muscular alien's face who gets increasingly more excited by your gaze.
</p>
<p>
Keeping your eyes fixated on his, you proceed to deepthroat his cock, but it doesn't seem to be enough to get him to the climax.
</p>
<p>
[[Get back up and try to bring him closer to a climax through other means.|Sensual Touch]]
</p>
<<rlc "Keep stroking his cock, giving him easier access to your bare skin." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes">>
<<getNaked>>
<p>
Revealing more of your bare skin, he lowers himself and kissing you down your chin, your neck, then as soon as he gets to your exposed cleavage he starts licking your nipples, moving his slithering tongue all over them.
</p>
<p>
Losing the grasp you had on his alien cock, you give the initiative to him. He starts slobbering all over your nipples, then as soon as he's tired of them he moves his way down to your stomach, then he undresses you from the waist down revealing your moist pussy directly to him.
</p>
<p>
He gets his face closer to your hips and he blows hot air onto your clit, getting you slightly excited. He proceeds to kiss your clit and slowly use his tongue against you, while looking at you with obvious hunger in his eyes. He seems to be inebriated by the aroma of your wet juices, licking you all over the opening of your moist hole. Your eyes roll back at the sensation and you find yourself biting your lip, while using your hands to push his head deeper into your pussy. He continues teasing you with gentle actions, which only have the result of making you lust for more.
</p>
<p>
[[As soon as he decides he teased you enough, he gets up until he faces you.|Sensual Touch]]
</p>
<</ringLinks>>
<<rlc "Fall into his grip, getting excited at the prospect of submitting yourself fully to him." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes">>
<p>
The alien gets more and more turned on as soon as he realizes that your body is his for the taking. Keeping one hand on your boobs, he runs his other hand over your lower body, looking for an opening to your bare skin. It doesn't take him long, as you can already feel his hand over your exposed pussy followed by a primal growl from behind that pushes you over the top with lust. He moves his hand from your boobs up to your mouth, pushing it in, while the other starts playing with your clit. Finding yourself extremely aroused, you start hungrily sucking on his finger as if it was a real cock.
</p>
<<ringLinks :classes "lol">>
<<rlc "Slide your hands into his pants." :classes "innocence-none choice-longer choice-center">>
<<getNaked>>
<p>
Your hands go right down to his pants and even though you cannot see it right now, you can tell that there is a huge bulge throbbing with anticipation of entering your sweet pussy. You remove his pants down from the waist line, using only your tactile touch to navigate and you grab ahold of his rippened erection. Your hands starts rubbing the cock up and down for a while, letting out a few moans from behind which only motivate you further to increase your speed.
</p>
<p>
Getting more excited by the sudden handjob, the alien hands move on to an attempt that can only be explained as desperate onto removing your clothes to expose the bare skin that hides underneath them. After a few seconds of fumbling, he manages to undress you fully and you continue stroking his cock, enjoying the sensation of your bare skin against his muscular arms.
</p>
<p>
[[Suddenly, he lifts you up and, taken by surprise, you stop stroking his cock and get aroused at his display of strength.|Primal Desire]]
</p>
<<rlc "Let him continue." :classes "innocence-none choice-longer choice-center">>
<<getNaked>>
<p>
Deciding not to do anything, he continues his earlier initiative only that he stops playing with your clit and instead he starts sliding his thick fingers in your moist pussy. As soon as his fingers enter you, you whimper due to the unexpected thickness of his fingers against your tight hole.
</p>
<p>
He slows down his pace at first, and as soon as your pussy gets more and more wet his fingerfucking turns even rougher. This time, you can only roll your eyes back and start moaning as the penetration satiates your burning arousal just as much as a normal cock would. Your moaning seems to fuel the alien's assault as he moves his hand from your mouth and he starts fumbling around with your clothes, in a primal attempt to fully expose your bare skin.
</p>
<p>
A few seconds later, you find yourself fully undressed and you enjoy the sensation of your bare skin against the alien's muscular hands.
</p>
<p>
[[Suddenly, he lifts you up and you feel yourself aroused at his display of strength.|Primal Desire]]
</p>
<</ringLinks>>
<</ringLinks>>
<<changeExpression "moaning">><h1><<print passage()>></h1>
<p>
You climb the stairs with determined steps, but as soon as you get upstairs you wonder how to approach your hopefully latest conversation with the blackmailer. He already notices you and beckons you to come, leaving you little time to take a decision before sitting down.
</p>
<<ringLinks :classes "lol">>
<<rlc "Decide to ask him for an explanation on your latest findings and try to use the new information to your advantage." :if `!$BlackmailerEvent.SubmissiveBasement`:classes "choice-longer choice-center">>
<<dialogue>>
<<player>>
Our friend downstairs let me in on a small, but very important detail.
<<>>
<p>
You manage to spike up the blackmailer's interests and you can tell that he doesn't like being on the other side of a suspanseful dialogue.
</p>
<<likurieris>>
Hmm? What was it?
<<player>>
You've planned to pimp me out from the beginning, leading me on that any.. favors I might do might be directed only to you. You might take me for a slut, but you shouldn't take me for a dumb bimbo.
<<>>
<p>
The blackmailer starts fumbling in his chair, making you think that he's planning to make a run for it.
</p>
<<likurieris>>
So what? What will you do about it?
<<>>
<p>
He asks as he mumbles a feeble attempt at gaining control over the situation.
</p>
<<player>>
I can call in a few favors with your local leaders. I'm pretty sure they wouldn't approve of you pimping out their only hope at bringing the Likurieris society back to normalcy. In fact that Execution Podium might actually have a purpose after all.
<<>>
<p>
As soon as he hears mention of the Execution Podium, he makes a run for it leaving the tablet and what looks like a small electronic chip that has the logo of the local currency, Krona, imprinted on it in his wake.
</p>
<</dialogue>>
<p>
//That's what I thought.//, you think as you take pride in the fact that, in the end, you had the upper hand.
</p>
<p>
//Hmm.. and what is this.//, you grab the electronic chip that resembles a payment credit card in great detail. You bring it closer to your smartwatch, and to your surprise, you get a notification telling you that you have received 1000 Krona to your account.
</p>
<p>
//At least it was me who got paid for my efforts.. even if that shouldn't really make me feel better.//, you think as your attention gets drawn to the tablet.
</p>
<p>
You sit in front of the tablet and you try to boot it up. You manage to do so after a little bit of fumbling around with the holographic interface and the side buttons, but to your dismay everything is in hieroglyphs.
</p>
<p>
//I should stop messing with it for now.. I might try to remove the data, and I might actually end up releasing it. Maybe Elga'neth can do me a favor and help me with this.//
</p>
<p>
You subtly snatch the tablet from the bar stand into your bag, then you take your leave.
</p>
<<run UInv.CreateItem("PCInventory", "BlackmailerTablet", 1)>>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<p>
[[Back to the Village.|Village Map]]
</p>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 1000)>>
<<rlc "Decide not to mention your latest findings and suspicions, instead just ask him for the tablet so that you can get out of here already." :classes "choice-longer choice-center">>
<<dialogue>>
<<player>>
Hey. I've done enough. Hand me over the tablet already and let me be on my way, please.
<</dialogue>>
<<if $BlackmailerEvent.HandJobSatisfied === true && $BlackmailerEvent.GloryholeSuccess === true>>
<p>
The blackmailer takes a long look at you and, with a smirk on his face, he places the tablet on the bar stand and gets up from his seat. He gives you one last speech before he leaves.
</p>
<<dialogue>>
<<likurieris>>
Here you go, you deserve it. Your performance was absolutely stellar the entire time and I hope the next time you'll at least be more aware of your surroundings, otherwise I might feel too tempted to resume my.. research.
<</dialogue>>
<p>
Before you can reply him, he is already a few steps away and you don't want the curious onlookers to get a glimpse at what your conversation was about.
</p>
<p>
You sit in front of the tablet and you try to boot it up. You manage to do so after a little bit of fumbling around with the holographic interface and the side buttons, but to your dismay everything is in hieroglyphs.
</p>
<p>
//I should stop messing with it for now.. I might try to remove the data, and I might actually end up releasing it. Maybe Elga'neth can do me a favor and help me with this.//
</p>
<p>
You subtly snatch the tablet from the bar stand into your bag, then you take your leave.
</p>
<<run UInv.CreateItem("PCInventory", "BlackmailerTablet", 1)>>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<p>
[[Back to the Village.|Village Map]]
</p>
<<elseif $BlackmailerEvent.HandJobSatisfied === true || $BlackmailerEvent.GloryholeSuccess === true>>
<p>
The blackmailer looks at you with contempt in his eyes. With obvious hesitation, he places the tablet on the bar stand and gets up from his seat. He gives you one last speech before he leaves.
</p>
<<dialogue>>
<<likurieris>>
If I wasn't hard pressed by time, I would've probably asked for something more. Nonetheless, your performance wasn't that bad and you have done enough to get the tablet. Be wary of your surroundings more, I might be tempted to resume my.. research on your journeys.
<</dialogue>>
<p>
Before you can reply him, he is already a few steps away and you don't want the curious onlookers to get a glimpse at what your conversation was about.
</p>
<p>
You sit in front of the tablet and you try to boot it up. You manage to do so after a little bit of fumbling around with the holographic interface and the side buttons, but to your dismay everything is in hieroglyphs.
</p>
<p>
//I should stop messing with it for now.. I might try to remove the data, and I might actually end up releasing it. Maybe Elga'neth can do me a favor and help me with this.//
</p>
<p>
You subtly snatch the tablet from the bar stand into your bag, then you take your leave.
</p>
<<run UInv.CreateItem("PCInventory", "BlackmailerTablet", 1)>>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<p>
[[Back to the Village.|Village Map]]
</p>
<<else>>
<p>
The blackmailer looks at you with cold eyes and gestures you to sit down.
</p>
<<dialogue>>
<<likurieris>>
Although your last performance was described to me as stellar, your first two tasks didn't go very well. I am hard pressed by time right now, so I will only ask you for one last thing before I hand you over the tablet.
<<>>
<p>
He hands you a small device, resembling a smartphone in size. He boots it up and you can see that it's possibly the device he used to take to capture you in those high-detail holograms. He launches a menu on its interface, and you can see the device's screen's contents being replaced by an extremely detailed view of you as you gaze upon it, almost like a mirror.
</p>
<<likurieris>>
All I ask for is a farewell souvenir, a sneak peek for me to remember you by. Nothing to incriminate you by, since you won't need to reveal your face. Take the device and press this button on its side.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Begrudgingly agree to one last seemingly innocent thing and slide the device under your shirt, in order to capture a picture of your breasts." :classes "exhibitionist choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<p>
You get the device from his hands and you look around you to see if anybody happens to look in your direction. After a few seconds of looking around, you are satisfied enough to raise your shirt and position the device right in front of your breasts, attempting to get a good capture.
</p>
<p>
When you are sure, you press the button and you can hear a low click coming from the camera. You get the device out of your shirt and you look at the screen to see a very detailed image of your breasts even in a low-light environment, managing to impress you a little bit.
</p>
<p>
//If the circumstances were any different, I'd ask him how much this would cost me, but at this point I just want to get out of here as soon as I can.//
</p>
<p>
You hand the device over to him and he takes one long look at it before stashing it in his mantle pocket with a satisfied pervert look on his face.
</p>
<<dialogue>>
<<likurieris>>
That was good. I'll leave you the tablet, and next time make sure to be more wary of your environments because I might not be the only one around here who happens to enjoy an in-depth research of my subjects.
<</dialogue>>
<p>
Before you can respond to him, he is already a few steps away and you don't want the curious onlookers to get a glimpse at what your conversation was about.
</p>
<p>
You sit in front of the tablet and you try to boot it up. You manage to do so after a little bit of fumbling around with the holographic interface and the side buttons, but to your dismay everything is in hieroglyphs.
</p>
<p>
//I should stop messing with it for now.. I might try to remove the data, and I might actually end up releasing it. Maybe Elga'neth can do me a favor and help me with this.//
</p>
<p>
You subtly snatch the tablet from the bar stand into your bag, then you take your leave.
</p>
<p>
[[Back to the Village.|Village Map]]
</p>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<<run UInv.CreateItem("PCInventory", "BlackmailerTablet", 1)>>
<<rlc "Begrudgingly agree to one last seemingly innocent thing and slide the device underneath your pants, in order to capture a picture of your pussy." :classes "exhibitionist choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<p>
You get the device from his hands and you look around you to see if anybody happens to look in your direction. After a few seconds of looking around, you are satisfied enough to slide the device inside your pants and position it right in front of your pussy's opening, attempting to get a good capture.
</p>
<p>
When you are sure, you press the button and you can hear a low click coming from the camera. You get the device out of your shirt and you look at the screen to see a very detailed image of your twat even in a low-light environment, managing to impress you a little bit.
</p>
<p>
//If the circumstances were any different, I'd ask him how much this would cost me, but at this point I just want to get out of here as soon as I can.//
</p>
<p>
You hand the device over to him and he takes one long look at it before stashing it in his mantle pocket with a satisfied pervert look on his face.
</p>
<<dialogue>>
<<likurieris>>
That was good. I'll leave you the tablet, and next time make sure to be more wary of your environments because I might not be the only one around here who happens to enjoy an in-depth research of my subjects.
<</dialogue>>
<p>
Before you can reply him, he is already a few steps away and you don't want the curious onlookers to get a glimpse at what your conversation was about.
</p>
<p>
You sit in front of the tablet and you try to boot it up. You manage to do so after a little bit of fumbling around with the holographic interface and the side buttons, but to your dismay everything is in hieroglyphs.
</p>
<p>
//I should stop messing with it for now.. I might try to remove the data, and I might actually end up releasing it. Maybe Elga'neth can do me a favor and help me with this.//
</p>
<p>
You subtly snatch the tablet from the bar stand into your bag, then you take your leave.
</p>
<p>
[[Back to the Village.|Village Map]]
</p>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<</ringLinks>>
<</if>>
<</ringLinks>>
<<run setup.restoreOutfit()>><h1><<print passage()>></h1>
<p>
Out of the corner of your right eye, you can see the stranger silently enjoying his drink.
</p>
<p>
//At this point, I’m not sure whether him sitting next to me is more than pure coincidence. There are plenty of other free seats, so it’s still a little bit strange.//
</p>
<<linkreplace "Over the next few minutes, he is slowly starting to lose your curiosity and the temptation to leave increases with each minute.">>
<p>
//Well, at this point it’s awkward to order myself a drink so I might as well take my leave.//
</p>
<p>
Before you stand up, you throw the alien one last glance and you see him placing a holographic tablet on the bar stand. Curious as to what he plans to do with the tablet, you keep yourself seated for a little bit longer. Curiosity turns into surprise, as he slowly slides the holographic tablet your way on the bar stand. As soon as it’s right in front of you, a holographic slideshow of images reveals itself to you.
</p>
<p>
[[Look at the images.|Holographic Shame]]
</p>
<</linkreplace>><h1><<print passage()>></h1>
<p>
Surprise turns into shock as soon as you make sense of the holographic images. They are a series of very high-fidelity three-dimensional pictures of you in incriminating postures in sexual events that had you as a leading actress, all of them taking place on the alien planet. Some of those you cannot even recall clearly, but you have no doubts that it’s you judging by the perfect mirroring of your features which can be easily noticed as a result of the images’ resolutions.
</p>
<<ringLinks :classes "lol">>
<<rlc "You can’t stop browsing through the images, fuelling the intensity of your emotions with each second that passes." :classes "innocence-high choice-longer choice-center">>
<<scrollToNest>>
<<set $BlackmailerEvent.Loud = true>>
<p>
The sudden turn of events overwhelms your thoughts, venting your reaction in a loud noise for everyone to hear.
</p>
<<dialogue>>
<<player>>
What in the living hell is this!?
<</dialogue>>
<p>
The screaming captures the attention of all the other patrons in the bar, which has the unpleasant result of bringing a lot of curious eyes right at the holographic images set before you.
</p>
<p>
As if it hasn’t been enough of a trainwreck of emotions already, embarrassment sneaks its way through, making you blush shyly. You start scrambling at the tablet, searching for any kind of button or mechanism to turn off the holographic data. Your first attempts prove themselves fruitlessly, as more of the other patrons stand up to get a better look at the images and whistling at the sight. At last, you find the button that turns off the holographic images. Relief washes over you, but as soon as you look around the bar to see if anyone is still looking embarrassment flares up again. Many of the male customers are now looking at you with lust in their eyes, while the female customers look at you disapprovingly, their eyes shunning you for your abasement.
</p>
<p>
[[Look at the stranger.|Malevolent Stranger]]
</p>
<<rlc "Stop browsing and find a way to calm yourself down." :classes "choice-longer choice-center">>
<<scrollToNest>>
<<set $BlackmailerEvent.Calm = true>>
<p>
In an attempt to keep yourself grounded, you close your eyes and take a few deep breaths. With each deep breath, a little bit of control returns to you. As soon as you feel the intruding thoughts led by your past emotions fading away completely, you look at the tablet and carefully look for a mechanism or button that turns off the images. In a few seconds, you find it.
</p>
<p>
[[Look at the stranger.|Malevolent Stranger]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<<if $BlackmailerEvent.Loud>>
<<dialogue>>
<<likurieris>>
Tsk, tsk. I’d control my impulses better next time if I were you.
<</dialogue>>
<<elseif $BlackmailerEvent.Calm>>
<<dialogue>>
<<likurieris>>
Impressive. I would’ve expected at least a little bit of an audible gasp.
<</dialogue>>
<</if>>
<p>
As soon as he finishes his last sentence, he continues, leaving you no room to say anything.
</p>
<<dialogue>>
<<likurieris>>
I assume you’ve taken a good look at the contents of the holographic data.
<</dialogue>>
<p>
He makes a short pause.
</p>
<<linkreplace "Take advantage of the short pause to ask him what the hell is going on.">>
<p>
As soon as the first word leaves your mouth, he waves your inquiries away in a mocking display.
</p>
<<dialogue>>
<<likurieris>>
Now, I’m sure you have many questions. Unfortunately for you, I’ll be the one asking the questions here.
<<>>
<p>
He gives you a big enough pause to give you time to take in the gravity of his words, but at the same time one too short to let you respond in any way, he continues.
</p>
<<likurieris>>
I’ve taken notice of you after you brought down Mag’nath and saved your clumsy friends. The sight of you had such a strong effect on me, that I couldn’t help but follow you around anywhere you went. Through diverse ways, I’ve managed to capture you in your own debauchery of utmost pure, exotic splendor. My question is, what would you do to prevent me from spreading all the holographic data all over our interplanetary network?
<<>>
<p>
This time, he gives you all the pause you need to muster up your response.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Implore him to not release them." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
I don’t want anyone to see me like that! I beg you, please delete them!
<<>>
<p>
The stranger savors your pleading like a fine wine.
</p>
<<likurieris>>
Well.. Since you ask me so nicely, I’ll give you an offer. You will have to do anything I ask you for tonight and, if you manage that, you’ll have the honors of deleting the data from my tablet.
<</dialogue>>
<p>
//Ugh, even if I manage that I’ve no idea how to use their tablets. That doesn’t matter right now though, I can ask one of my Likurieris friends in the worst case scenario.//
</p>
<p>
After taking that aspect in consideration, you wonder what you should do next.
</p>
<<ringLinks :classes "lol">>
<<rlc "Submissively agree to whatever he has in mind for you, you really don’t want those holographs floating around on their network." :classes "submissive innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set $Player.SubDom -=3>>
<<dialogue>>
<<player>>
I will do anything you want from me.
<<>>
<p>
Your submissive side seems to have an effect on the stranger, making him look more excited.
</p>
<<likurieris>>
That’s what I like to hear. Let me finish my drink first, and then I’ll give you your first task.
<</dialogue>>
[[Wait for him to finish his drink.|First Task]]
<<rlc "Attempt to take control of the situation in a dominant feat of strength." :classes "dominant innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<set $Player.SubDom +=3>>
<p>
With all the confidence you can muster given the heat of the situation, you let out your next words.
</p>
<<dialogue>>
<<player>>
What stops me from grabbing the tablet and deleting it myself? Or even better, I could smash it right here.
<<>>
<p>
Not betraying any kind of reluctance about taking you on, he pulls open his mantle, revealing a very muscular Likurieris body underneath.
</p>
<<likurieris>>
You are welcome to try.
<</dialogue>>
<p>
//Crap, I can’t take him on in a physical fight. Even my tranquilizer won’t get him down quickly enough.//, you realize as any confidence you had floats away.
</p>
[[Consider your situation before taking a decision.|Tactful Situation]]
<</ringLinks>>
<<rlc "Try to gain some control over the situation." :classes "choice-longer choice-center">>
<p>
You stash your anxiety away and nonchalantly reply to him.
</p>
<<dialogue>>
<<player>>
So what if you release them?
<<likurieris>>
Your reputation will be irremediably stained among our people and not only. Many other alien races in our solar system and even on our planet use the same network for any kind of data. I’m sure you wouldn’t like to have the reputation of being a slut affecting your first contact with all the other alien races in this solar system.
<<>>
<p>
//Really!? I tried every intimidation tactic I could think of, but absolutely nothing is working on this guy!//, you realize as desperation sets in.
</p>
<</dialogue>>
<p>
[[Consider your situation before taking a decision.|Tactful Situation]]
</p>
<</ringLinks>>
<</linkreplace>><h1><<print passage()>></h1>
<p>
//The way I see it, I have only two choices left. Time to pick..//
</p>
<<ringLinks :classes "lol">>
<<rlc "Begrudgingly agree to whatever he has in mind for you." :classes "innocence-medium choice-longer choice-center">>
<<dialogue>>
<<player>>
Alright.. You got me. What do you actually want from me?
<<>>
<p>
The alien smiles triumphantly at your defeat.
</p>
<<likurieris>>
You’ll find out as soon as I finish my drink.
<<>>
<p>
The creepy tone of his words have a direct impact on you as you feel your heart fluttering in your chest, wanting to escape.
</p>
<</dialogue>>
<p>
[[Wait for him to finish his drink.|First Task]]
</p>
<<rlc "Act cool and leave." :classes "innocence-high choice-longer choice-center">>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<p>
You compose yourself, in an attempt to hide any anxiety that stalks your inner thoughts. Shortly after, you proceed to leave, not leaving any words in your wake.
</p>
<p>
Without looking at the stranger, you stand up and step outside the bar.
</p>
<p>
//I really hope that he was just bluffing.//, is the last thought that passes your mind before you leave the bar.
</p>
<p>
[[Back to the village.|Village Map]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<<ctp "task" clear>>
<p>
As if enjoying the anxiety bubbling inside your mind, fueled by an impatient anticipation, he takes his sweet time finishing his drink. After a few minutes that felt like hours, he finally places the spiral glass back on the bar stand with a loud thud, ringing like a church bell inside your ears. With a satisfying look on his face, he finally gives you your first task.
</p>
<<dialogue>>
<<likurieris>>
Now, for your first task. I familiarized myself a little from hearsay around the village about your human culture and practices and a particular term has spiked my curiosity. Give me a hands-on experience of what you humans call a.. handjob.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Submissively give him what he asks for." :classes "innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set $Player.SubDom -=3>>
<<goto "Bar Handjob">>
<<rlc "Look at him in disbelief and ask him if he is actually serious." :classes "innocence-high choice-longer choice-center">>
<<set _next = "First Task Disbelief">>
<<ctpAdvance "task">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
Do you guys have a reality show around here? Is this a prank?
<<>>
<p>
You ask as you look around the bar for any cameras, finding yourself incredulous at the absurdity of the situation. His response draws your attention back to his face.
</p>
<<likurieris>>
Do I look like I’m joking?
<<>>
<p>
You look straight at him with a dumbfounded look on your face. With your eyes focused entirely on his expression, and using what you learnt from the Likurieris’ mannerisms in the past few weeks, you realize that he is, in fact, serious. As soon as the realization sets in, he throws you a snarky remark.
</p>
<<likurieris>>
Come on! I don’t have all night.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Reluctantly give in, and proceed to give him the handjob he’s been looking forward all to this time." :classes "innocence-low choice-longer choice-center">>
<<goto "Bar Handjob">>
<<rlc "Vehemently refuse his request." :classes "innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "First Task Refuse">>
<<ctpAdvance "task">>
<</ringLinks>><<dialogue>>
<<player>>
Absolutely not! What do you take me for!?
<<likurieris>>
A slut, which is what everyone will take you for soon. Hey, I guess you do actually want to be known as a slut, so you can safely drop the act now. I’m going to give you the reputation you’ve desired all along.
<<>>
<p>
As the last word leaves his lips, he actives a hidden switch on one side of the tablet which starts the holographic interface in what looks like a start menu. After, he starts making a series of interactions at what feels like lightning-speed with its holographic interface, too fast for your human eyes to follow anything.
</p>
<</dialogue>>
<p>
//Crap! What am I going to do!?//, you think nervously as the realization that you need to make a quick decision sets in.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stop him in his tracks and start sliding down your right hand underneath his pants, towards his groin area." :classes "innocence-low choice-longer choice-center">>
<<goto "Bar Handjob">>
<<rlc "Get up and leave, knowing that you lost control over the situation and you’d rather suffer the consequences than to submit to his demands." :classes "innocence-high choice-longer choice-center">>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<p>
You proceed to stand up and step towards the exit as quickly as you can. With every step you take, you feel the heavy weight of anxiety dragging you down to the ground.
</p>
<p>
//What am I going to do..//, is your last thought as you step outside the bar.
</p>
<p>
[[Back to the village.|Village Map]]
</p>
<</ringLinks>><<link "With your right hand sneakily feeling around his groin area, you quickly find his alien cock and you proceed to satisfy his wishes.">>
<<set _obj to { encounterType: "NSFW", sex: {scene: "handjob", winningRounds: 20, enemyInPain: false, correctAction: false, strokeSpeed: 0} }>>
<<combat _obj>>
<</link>><h1><<print passage()>></h1>
<p>
As a result of your great skill, the blackmailer quickly reaches his climax, covering your right hand in its entirety with sticky, purple juice. You get your hand out of his pants and you wipe it with your pants, keeping in mind that you’ll need to drop them in one of the washing machines from the sanitation room at some point. As soon as he recovers from the ordeal, he starts mumbling praises to your skills.
</p>
<<dialogue>>
<<likurieris>>
A-ma-zing. If I knew what you humans are capable of, I’d have booked a space flight straight to Earth many years ago. I knew you were worth the effort the moment I set my eyes on you.
<<>>
<p>
His compliment fills you with pride, even though you know you should be anything but proud about what transpired here. After a long pause, he recovers himself and his tone turns a little bit more neutral.
</p>
<<likurieris>>
Well, I had pretty big plans with you for tonight, but at this rate you’d drain me out too soon and I wouldn’t get to enjoy you properly. I’ll pace myself for now.
<<>>
<p>
With that said, he signals the bartender for another drink. As soon as the bartender sets the spiral glass on the bar stand, the blackmailer grabs it quickly and empties its contents in a flash.
</p>
<p>
In a buzzed speech, he hands you your next task.
</p>
<<likurieris>>
As per the next task I have for you for tonight.. You’ll find a restroom in that corner.
<<>>
<p>
He points towards a dark corner of the bar.
</p>
<<likurieris>>
Head inside and get to the stalls. Step inside the last stall on the left corridor.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Confused, ask him what you are supposed to do when you get there." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
And what am I supposed to do there?
<<likurieris>>
You’ll see, soon.
<</dialogue>>
<p>
He says as he throws you a pervert smirk.
</p>
<p>
//Welp. I got this far. Might at least see what awaits me there.//
</p>
<p>
[[Walk towards the dark spot.|Bar Restroom]]
</p>
<<rlc "Obediently do what he tells you to." :classes "innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<goto "Bar Restroom">>
<</ringLinks>>
<<set $BlackmailerEvent.HandJobSatisfied = true>><h1><<print passage()>></h1>
<p>
Your skills have found themselves lacking, leaving a dissatisfied blackmailer in their wake. The blackmailer had to put visible effort to make himself excited to help you get to the finishing line, leading towards a pathetic orgasm that covered your right hand in its entirety with sticky, purple juice. You get your hand out of his pants and you wipe it with your pants, keeping in mind that you’ll need to drop them in one of the washing machines from the sanitation room at some point. As soon as he recovers from the ordeal, he starts mumbling his disappointments
</p>
<<dialogue>>
<<likurieris>>
Yeah.. I expected something good at least, not this sloppy job. I’m already regretting the effort I put into stalking you. You better do a better job on your next task, or I’ll be more than inclined to let the holograms loose on the network.
<<>>
<p>
He lets his words settle in, fueling the dim fire of your anxiety. Even though you know you shouldn’t care about this, you feel hurt at his obvious show of dissatisfaction. After a long pause, he recovers himself and his tone turns a little bit more neutral.
</p>
<<likurieris>>
I’m a forgiving man, so I will give you another chance to redeem yourself.
<<>>
<p>
With that said, he signals the bartender for another drink. As soon as the bartender sets the spiral glass on the bar stand, the blackmailer grabs it quickly and empties its contents in a flash.
</p>
<p>
In a buzzed speech, he hands you your next task.
</p>
<<likurieris>>
As per the next task I have for you for tonight.. You’ll find a restroom in that corner.
<<>>
<p>
He points towards a dark corner of the bar.
</p>
<<likurieris>>
Head inside and get to the stalls. Step inside the last stall on the left corridor.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Confused, ask him what you are supposed to do when you get there." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
And what am I supposed to do there?
<<likurieris>>
You’ll see.
<<>>
<p>
He says as he throws you a pervert smirk.
</p>
<</dialogue>>
<p>
//Welp. I got this far. Might at least see what awaits me there.//
</p>
<p>
[[Walk towards the dark spot.|Bar Restroom]]
</p>
<<rlc "Obediently do what he tells you to." :classes "innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<goto "Bar Restroom">>
<</ringLinks>>
<<set $BlackmailerEvent.HandJobSatisfied = false>><<changeExpression "none">>
<<set $Player.restoreEnergy(100)>><<set $Player.restoreHealth(100)>>
<<run setup.stashOutfit()>>
<<if $Dreams is "Rainbow Sky">>
<<goto "Rainbow Sky">>
<<elseif $Dreams is "SpaDay" && $time.dayCount >= 25>>
<<goto "Aps Ayd">>
<<elseif $Dreams is "GardeningDay" && $time.dayCount >= 45>>
<<goto "Lazy Day">>
<<else>>
<<include "Empty Dream">>
<</if>><h1><<print passage()>></h1>
<p>
You feel a certain lightness in your body.
</p>
<p>
Opening your eyes, the first thing you see is a purple sky with strangely symmetrical dark shapes within it. It takes your hazy mind a while to process what it is seeing, but once the realization sets in you feel goosebumps all over your body.
</p>
<p>
The symmetrical shapes resemble a face, with an inhuman expression that radiates malicious intent upon your entire being. You try to look away from its gaze, but looking down you see a lot of clouds underneath your body.
</p>
<p>
//Oh God! This must be a dream! But I have never had such vivid dreams..//
</p>
<p>
Once you end the thought, an outworldly sound coming from above shakes your entire being and you start <<link [[falling down.|Your bed]]>><<set $Player.restoreEnergy(100)>><<set $Player.restoreHealth(100)>><<run setup.cc([{id: "pajama", tearLevel: 0}])>><</link>>
</p>
<<getNaked>>
<<changeExpression "puzzled">><p>
You drift off to a peaceful sleep, free of disturbing dreams. Once your body has rested enough, <<link [[your circadian rhythm kicks in and signals your body to wake up.|Your bed]]>><</link>>
</p><h1><<print passage()>></h1>
<<ctp "lazy" clear>>
<<changeExpression "closed eyes">>
<p>
*bzz bzz*
</p>
<p>
*bzz bzz*
</p>
<p>
(alarm)
</p>
<p>
//Ugh.. What.. Just let me sleep..//, <<link "you beg the incessant buzzing noise.">><<ctpAdvance "lazy">><</link>>
</p>
<<ctpNext>>
<p>
*bzz bzz*
</p>
<p>
*bzz bzz*
</p>
<p>
//Argh.. Fine..//, <<link "you give in and open your weary eyes, unable to return to your deep slumber while the noise keeps buzzing your mind awake.">><<ctpAdvance "lazy">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<<dialogue>>
<<player>>
//yawns//. Wha-what time is it?
<</dialogue>>
<p>
You ask no one in particular and look in the direction of your alarm. The LED interface hazily outputs the current time.
</p>
<p>
2:42PM (red colors)
</p>
<<changeExpression "surprised">>
<<dialogue>>
<<player>>
Uhm.. That..
<</dialogue>>
<p>
Glancing over at the afternoon hour, you try to remember what exactly happened before you went to sleep, but can't seem to remember anything. Unable to find an answer, you look to your surroundings and see the room you spent most of your childhood in before you left home for university staring back at you.
</p>
<<dialogue>>
<<player>>
Ah.. I must've dozed off.. Oh well, it feels like I should really get up, but.. yeah.
<</dialogue>>
<p>
Feeling too groggy after your afternoon nap, you can't seem to gather the motivation to get up and <<link "close your eyes for a few more minutes.">><<ctpAdvance "lazy">><</link>>
</p>
<<ctpNext>>
<p>
Right when you are about to doze off for the second time, your last thought startles you awake.
</p>
<<dialogue>>
<<player>>
OH! RIGHT! THE GARDEN!
<</dialogue>>
<p>
Remembering some hazy memories of yourself returning home during the summer break, the recent conversation with your mother sounds vividly in your mind.
</p>
<<dialogue>>
<<mother>>
$Player.FirstName, I'm really busy lately so could you please tend to the garden while I'm away?
<<player>>
Sure, mom. No biggie.
<</dialogue>>
<p>
Not wasting another moment, you get off your bed and change into your hot summer day outfit.
</p>
<<changeExpression "none">>
<<run setup.cc([{id: "gardenerShoes", tearLevel: 0}, {id: "gardenerTop"}])>>
<<dialogue>>
<<player>>
Okay… Let's head into the greenhouse.
<</dialogue>>
<p>
After rushing outside into the garden, you carefully open the door to your mother's minimalistic greenhouse and [[check out the closest plant.|Dry Inspection]]
</p>
<</ctp>>
<<set $GardeningCorruption = 0>><h1><<print passage()>></h1>
<<dialogue>>
<p>
Haunted by the recent memories, your body kickstarts into a flee attempt.
</p>
<<player>>
Aaaaaaaaaaaaaaaaaa- uhh… wh-where am I...
<<>>
<p>
Looking around you, you can only see a dark room with a bunch of sci-fi like devices and…
</p>
<<player>>
Wait… Was that a dream?
<<>>
<p>
In pure disbelief, you look down and see yourself in a sweaty mess, with your soaked pajamas basically sticking to your skin.
</p>
<<player>>
But… Mom… The garden… it all felt so real… How could it be!?
<<>>
<p>
Standing up from your bed, you clap your hands and the familiar light of your ship's room flashes in the interior, hurting your eyes for the briefest moment. Instinctively covering your eyes from the harsh light to give your pupils some time to get used to it, you start thinking about the dream.
</p>
<</dialogue>>
<<if $GardeningCorruption > 0>>
<<dialogue>>
<<changeExpression "surprised">>
<<player>>
Uhh… How could it all be just… a dream? I feel a little bit strange…
<<>>
<p>
And by strange you mean that your groin feels slightly hotter than it felt before you went to sleep.
</p>
<<player>>
It shouldn't have felt… like that… It's wrong…
<<>>
<p>
Remembering some of the all-too satisfying pleasures the dream has bestowed to you, you don't want to consider the prospect that you might actually have enjoyed some parts of it.
</p>
<<player>>
Ugh… Let's not think about it… I need to get out of these pajamas and a shower will definitely not hurt a bit later...
<<>>
<p>
Distracting yourself with the feeling of sweat clinging your pajamas against your own skin, you get up and [[get dressed into something else.|Player Room]]
</p>
<</dialogue>>
<<unset $GardeningCorruption $GardeningElectroliteWater>>
<<else>>
<<changeExpression "none">>
<<dialogue>>
<<player>>
So… that was… interesting? I really can't remember something in particular right now about it.
<<>>
<p>
Feeling exactly the same as before you went back to sleep, you shrug.
</p>
<<player>>
Oh well, let's just get out of these pajamas and maybe later I can get a shower, hell, I'd probably be in the mood for one right now, but I need to make sure I'm not forgetting something else.
<<>>
<p>
Not dwelling any longer on the strange dream, you get up and [[get out of your soaked pajamas before putting on other clothes.|Player Room]]
</p>
<</dialogue>>
<<unset $GardeningCorruption $GardeningElectroliteWater>>
<</if>>
<<run setup.cc([{id: "pajama", tearLevel: 0}])>>
<<set $Dreams = "Empty">><h1><<print passage()>></h1>
<<ctp "dry" clear>>
<p>
At first, you're slightly confused about what the plant is supposed to be, but after giving it a closer inspection you quickly get the idea.
</p>
<<changeExpression "frown">>
<<dialogue>>
<<player>>
Oh, crap! Mom's really not going to be happy about this..
<</dialogue>>
<p>
Staring at the sad state of the eggplant, you can't help but feel a modest amount of guilt at the prospect that you might have let your mother down in the sole task she has assigned to you.
</p>
<<dialogue>>
<<player>>
Ugh.. What am I going to do now!?
<</dialogue>>
<p>
Panicking, you turn around and walk towards the small closet in which your mother keeps her gardening supplies and, <<link "desperate for an answer you start rummaging through it.">><<ctpAdvance "dry">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Fertilizers.. Nah, this won't help..
<<player>>
Soils.. Yeah, no.
<<player>>
Pest spray? Hell no, this will probably make it even worse..
<<>>
<p>
For a good while, you keep rummaging through the closet
</p>
<<player>>
No.. Nothing.. Really!? Uhhhh..
<</dialogue>>
<p>
In your frantic search, you make an absolute mess of the closet and even so, you can't manage to find anything that might help you with your little problem. Right when you're about to give up, in a corner of the shelf [[an interesting looking bottle shines brightly through the small holes of the wooden closet.|Dry Problems Require Strange Solutions]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<dialogue>>
<<changeExpression "puzzled">>
<<player>>
Hmm.. What's that?
<<>>
<p>
Standing up, you bring yourself closer to the bottle and after grabbing it with your hands, the first thing you see is the amusing logo of a cartoon-ish sunflower apparently crawling through a fiery desert, begging the merciless sky for some rain.
</p>
<<player>>
Huh..
<<>>
<p>
Getting a smidge of hope from the illustration, you turn the bottle around and you start reading the small text on its back.
</p>
<p>
"Did ya' forget to take care of your plants during a fiery sunny day? No worries! We got your back! As long as it's not been too long, Electrolite's got what the plants crave after staying out for too long in the heat. Electrolytes!"
</p>
<<player>>
Uhm.. Electrolytes? That reminds me of some retro meme, but I can't quite place it.. Anyway, I hope this isn't some kind of scam.
<<>>
<p>
Confused by the promotional text, you turn around and stare back at the absolutely depressing sight of your mother's eggplant looking dangerously close to falling off the plant's veins, bringing you to the realization that you don't actually have much of a choice in the matter.
</p>
<<player>>
Ugh.. Okay.. Can't get worse than it already is at least.. Lemme see what the instructions say.
<<>>
<p>
You proceed to read out loud the instructions laid out right underneath the promotional text.
</p>
<<player>>
Fill your gardening pot half-way with water..
<<>>
<p>
Before you continue reading the instructions, you place the bottle back on the shelf and grab your mother's gardening pot and use the closet's sink to fill it with water to the recommended amount. After you're done, you lower the pot onto the floor and take another look at the instructions on the backside of the bottle.
</p>
<<player>>
Add a teaspoon of Electrolite..
<<player>>
Uhm.. Teaspoon? Do I have one around here?
<<>>
<p>
For a few minutes, you start searching for anything that might come close to the size of a teaspoon, but find nothing similar. Before you turn to head back into the house to search for a teaspoon in the kitchen, you take another look at the eggplant and realize that time is of the essence.
</p>
<<player>>
Yeah.. I can probably just eye-measure it anyway, a teaspoon can't be more than just a few drops.. Right?
<<>>
<p>
With nobody around to answer your question, you open the bottle and pour a few drops into the pot.
</p>
<<changeExpression "none">>
<<player>>
Okay.. Let's see what's next.
<<player>>
After adding the solution to your water, shake it for a few seconds to dilute the substance into the water, then fill the rest of the pot with more water.
<<>>
<p>
You do just as instructed and after about 30 seconds, you hold a modestly heavy watering pot in one hand and walk outside the closet, [[aiming directly for the eggplant.|Waterplant]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "waterplant" clear>>
<p>
After you reach the eggplant, you look at it and are genuinely afraid that it might be a little too late for the usual amount of water you're supposed to give to it.
</p>
<p>
<<include "Unhealthy Eggplant">>
</p>
<<changeExpression "frown">>
<<dialogue>>
<<player>>
Now, now.. I don't remember the instructions mentioning anything about the recommended dosage for the Electrolite-infused water, so it's probably around the same as it would usually be..
<<>>
<p>
You make a short pause to consider the consequences.
</p>
<<player>>
So.. Yeah..
<<>>
<p>
Unable to reach a conclusion, you give voice to a potentially impulsive thought.
</p>
<<player>>
Well, since it's so dry, I bet there's nothing wrong with giving them a little bit more over the usual..
<<player>>
Or not, who knows. Doesn't matter anyway, I should just do something before it's too late.
<</dialogue>>
<p>
Not letting yourself get distracted any longer, you make your choice.
</p>
<<ringLinks :classes "lol">>
<<rlc "Pour the usual amount." :classes "innocence-low choice-longer choice-center">>
<<set _next = "Waterplant Usual">>
<<ctpAdvance "waterplant">>
<<rlc "Pour double the usual amount." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Waterplant Double">>
<<ctpAdvance "waterplant">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "usual" clear>>
<<dialogue>>
<<player>>
The usual it is then.. Here we go.
<</dialogue>>
<p>
<<link "You carefully lift the heavy water pot and release a jet stream of water into the hungry soil of the eggplant, making sure you splash a little over the eggplant and the plant's vines.">><<ctpAdvance "usual">><</link>>
</p>
<<ctpNext>>
<p>
At first, nothing seems to happen, but after a minute or two you can see the eggplant's vines gaining a healthy shade of green.
</p>
<p>
<<include "Healthy Eggplant">>
</p>
<<changeExpression "surprised">>
<<dialogue>>
<<player>>
Oh? It's working!?
<<>>
<p>
As if answering your inquiry, the dry texture of the white-colored eggplant starts looking a little bit smoother, more alive.
</p>
<<player>>
Wow.. So fast!?
<<>>
<p>
More than that, you can swear that the white-colored eggplant gains a subtle hue of purple, as if the mysterious solution accelerated the plant's growing process, potentially making it ready for harvest even sooner.
</p>
<<player>>
Holy.. How!? Ah, right..
<<>>
<p>
Before you allow yourself to get mesmerized by the sight, you glance behind and remind yourself that the eggplant was not the only one in dire need of attention.
</p>
<<player>>
Okay, okay, I need to tend to the others as well.
<</dialogue>>
<p>
Happy with the initial results of the Electrolite, you take your attention away from it and walk towards the [[formerly majestic-looking orchids.|Dryhids]]
</p>
<</ctp>><<ctp "double" clear>>
<p>
Not wanting to take the risk of disappointing your mother, you decide that it's a little too late for the *recommended* amount of water and opt into giving it double the usual amount.
</p>
<p>
<<link "You carefully lift the heavy water pot and release a generous jet stream of water into the hungry soil of the eggplant, making sure you splash a modest amount over the eggplant and the plant's vines.">><<ctpAdvance "double">><</link>>
</p>
<<ctpNext>>
<p>
As soon as you're done, you lower the pot onto the greenhouse's floor and look back to the eggplant.
</p>
<p>
<<include "Healthy Eggplant">>
</p>
<<dialogue>>
<<changeExpression "surprised">>
<<player>>
WOW! ALREADY!?
<<>>
<p>
A mix of disbelief and relief washes over you at the sight of the eggplant looking much better than it did no more than 30 seconds ago.
</p>
<<player>>
Oh my..
<<>>
<p>
Not only the plant looks much healthier than before, you swear you can see the immature shade of white of the eggplant turning into a lively shade of dark violet right in front of your eyes. After the initial surprise fades away, you allow yourself a moment to congratulate yourself on the job.
</p>
<<player>>
Yesss!! This stuff really works! Mom will be none the wiser!
<<>>
<p>
Although you get the nagging feeling that the other plants in the greenhouse may be pleading for your attention, you can't help but feel pure awe at the sight. Not only the eggplant already looks ripe for harvest, it's also grown noticeably thicker and the shape inexplicably draws you in, enticing you to feel the thick plant in-between your fingers.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Do not allow yourself to get distracted." :classes "choice-longer choice-center">>
<<set _next = "Waterplant Not">>
<<ctpAdvance "double">>
<<rlc "Feel it in your hands, just for a little." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Waterplant Feel">>
<<ctpAdvance "double">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<changeExpression "moaning">>
<<player>>
Uhm.. Why.. Why does that feel so tempting?
<<>>
<p>
A slight amount of warmth in your groin answers your question.
</p>
<<player>>
Ehh.. What.. Get a hold of yourselves, $Player.FirstName! You have a job to do!
<<>>
<p>
Using shame as a weapon against yourself, you take your attention away from the very captivating sight and walk towards the [[formerly majestic-looking orchids.|Dryhids]]
</p>
<</dialogue>><<set $Player.Corruption++>>
<<set $GardeningCorruption++>>
<<dialogue>>
<<player>>
Uhm.. I guess.. I guess it can't hurt to feel it a little and see if it's already hard enough to harvest.. Even though it makes no sense for it to ripen so fast!
<<>>
<p>
Giving in into the mysterious urge, you put your right hand's fingers around the base of the eggplant and find it too thick for your fingers to go all the way around. Without giving it another thought, you place your left hand around the other side of the base and start feeling its texture.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Mhm.. So thick.. And so hard..
<<>>
<p>
Your fingers run around the base of the eggplant, inspecting it for any potentially soft spots, but find nothing except for an extremely ripe plant.
</p>
<<player>>
It's definitely ripe for harvest.. Maybe.. Maybe I can already pull it out..
<<>>
<p>
Unable to think of a reason not to go ahead with it, you start moving your palms up and down the shaft of the eggplant, using *the harvest* as a pretense to stroke it like you would a..
</p>
<<changeExpression "puzzled">>
<<player>>
Ayyyyyyyyyy!! What am I doing!!? This.. This feels.. nice.. No.. No, why the hell would I stroke a plant? Ugh.. I'll let mom decide if it's ripe enough for harvest..
<<>>
<p>
Ashamed by your actions, you quickly pull your hands away from the eggplant and leave the incriminating scene, before you turn to walk towards the [[formerly majestic-looking orchids.|Dryhids]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "dryhids" clear>>
<p>
Leaving the eggplants behind you, you try to figure out what the next item on the menu should be.
</p>
<<dialogue>>
<<changeExpression "none">>
<<player>>
Okay.. So.. I took care of the eggplants and..
<<>>
<p>
You think as you look around the slightly claustrophobic interior of the greenhouse, making a mental list of the plants and flowers you need to take care of.
</p>
<<player>>
So.. we have some cucumbers right over there..
<<player>>
Some flowers around.. Hmm.. It looks like orchids, poppy and.. Magnolias.
<<>>
<p>
You take a few seconds to make a mental note for each plant and flower around you.
</p>
<<player>>
Okay, that's not so much. At least, this way I don't need to rush and can make sure I give each one of them *the treatment* they need.
<</dialogue>>
<p>
With each item on the agenda fully accounted for, you turn around and <<link "begin giving the orchids a thorough inspection before deciding how much Electrolite they need.">><<ctpAdvance "dryhids">><</link>>
</p>
<<ctpNext>>
<<include "Unhealthy Orchids">>
<<dialogue>>
<<changeExpression "frown">>
<<player>>
Oh.. A bunch of them already fell off.
<<>>
<p>
You get saddened at the sight of the rapidly deteriorating orchids. A few of the vines look dangerously close to letting gravity break them free from the plant that gave them life, and right in front of your eyes a few dry petals fall down from one of the orchid flowers.
</p>
<<player>>
Yeah.. I should probably take care of them as soon as possible..
<<>>
<p>
For a final judgement call, you bring your face closer to the flowers and try to smell it, but find none of what should be its own very pleasant smell.
</p>
<<player>>
Mhm..
<</dialogue>>
<p>
After putting a little bit of thought into it, you make your decision.
</p>
<<ringLinks :classes "lol">>
<<rlc "Pour the usual amount." :classes "innocence-low choice-longer choice-center">>
<<set _next = "Dryhids Usual">>
<<ctpAdvance "dryhids">>
<<rlc "Pour double the usual amount." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Dryhids Double">>
<<ctpAdvance "dryhids">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<changeExpression "frown">>
<<player>>
M-hmm.. They could definitely use the extra nutrients..
<<>>
<p>
You say out loud as you lift the slightly lighter watering pot and pour a modest amount of Electrolite water into the soil, making sure to let some drops of water slither alongside the soft vines of the orchid flower.
</p>
<<player>>
That should do it.. Now let's-
<<>>
<p>
Just as you bow down slightly to lower the watering pot, you keep your eyes on the orchids and even faster than you expected, the sickly green-ish color of the vines turn into a vibrant shade of green.
</p>
<<player>>
Hmm..
<<>>
<p>
<<include "Healthy Orchids">>
</p>
<p>
After carefully planting the pot onto the ground, you stand back up and look back to the orchids. The petals that not more than one minute ago threatened to let gravity take ahold of them now look healthier than ever and..
</p>
<<changeExpression "surprised">>
<<player>>
Wait.. Are they supposed to be so big?
<<>>
<p>
Not only some of the petals have gained their vivid colors of violet and pink-ish white, the orchids also seem to have grown bigger and even from a distance you can feel a pleasant scent rising up into your nostrils from the petals.
</p>
<<player>>
They smell so nice.. Even from this distance. I wonder what they smell like up-close..
<</dialogue>>
<p>
Tempted to get a deeper sense of the scent, you stop to think whether you should take a moment to satisfy your curiosity or move onto the next flower that needs your care.
</p>
<<ringLinks :classes "lol">>
<<rlc "Bow closer to the petals and take in the pleasant fragrance of the orchid petals." :classes "innocence-low choice-longer choice-center">>
<<set _next = "Dryhids Bow">>
<<ctpAdvance "dryhids">>
<<rlc "Deny your temptations and move onto the next flower." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Dryhids Deny">>
<<ctpAdvance "dryhids">>
<</ringLinks>><<set $Player.Corruption++>>
<<set $GardeningCorruption++>>
<<dialogue>>
<<player>>
I can't see why not..
<<>>
<p>
Unable to find a reason not to go through with it, you bow down slightly and gently grab one of the orchids in between your fingers, before you bring your nose closer into it and deeply inhale the scent.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
Oho.. Tha-That's strong..
<<>>
<p>
Finding the scent a little bit too intense at first, you allow yourself a couple of seconds to get used to it.
</p>
<<player>>
Yeah.. This smells so nice..
<<>>
<p>
After you build yourself up to the powerful fragrance, you swallow the smell even deeper into your nostrils.
</p>
<<player>>
Mmm…
<<>>
<p>
Your skin starts feeling softer, more sensitive and after the initial rush passes away, you gingerly raise yourself back up.
</p>
<<player>>
Yeah... No wonder mom grows these... Even the air is starting to feel a little bit... different.
<<>>
<p>
Before you can get your bearings and remember what task you were supposed to take care of, you can't help but feel your sensitive areas rubbing pleasantly against your clothing.
</p>
<<changeExpression "surprised">>
<<player>>
Heh.. I guess I enjoyed that a little bit too much.. Now what was-
<<>>
<p>
Before you can finish the thought, you glance over back to the eggplant and the sight of the thick plant makes you feel deeply aroused, with your lewd thoughts drawing similarities between a hard, thick cock and the innocent-looking vegetable. Your groin starts aching with a feverish need and you feel almost tempted to pull out the eggplant and use it for..
</p>
<<player>>
Uhhhhhhhhh!? What the hell am I even thinking about!?
<<>>
<p>
You say out loud and begin slapping your cheeks to startle you awake. After one good slap your cheeks flare up and, not allowing your thoughts to float around randomly, [[you look to your left at the dry poppy flower and walk in its direction.|Drippy]]
</p>
<</dialogue>><<dialogue>>
<<changeExpression "surprised">>
<<player>>
It smells so nice.. even from the distance..
<<>>
<p>
In an attempt to distract yourself from the temptation, you look back at the other plants and their sad state reminds you of more important matters.
</p>
<<player>>
But.. Yeah.. It's only a matter of time before they die off so I should really not let myself get distracted so easily.
<<>>
<p>
Pulling yourself away from the pleasant fragrance, [[you walk over to the closest flower to your left, the poppy.|Drippy]]
</p>
<</dialogue>><<ctp "usual" clear>>
<<dialogue>>
<<changeExpression "frown">>
<<player>>
Uhm.. Even though they're definitely not doing well, double would probably be too much..
<<>>
<p>
Facing between the two choices, you can't really make an informed choice given how little you know about the strange solution.
</p>
<<player>>
Okay.. Let's go ahead and give them the normal amount.
<<>>
<p>
Just like before, you raise up the slightly lighter watering pot and splash the recommended amount of water over the soil and the gray colored vines of the flower.
</p>
<<player>>
Uh-huh.. Let's hope this worked.
<</dialogue>>
<p>
After you finish the job, you lower the watering pot onto the ground <<link "and look back at the orchids.">><<ctpAdvance "usual">><</link>>
</p>
<<ctpNext>>
<p>
<<include "Healthy Orchids">>
</p>
<<dialogue>>
<<player>>
They seem to be doing okay-ish.. Although it's a little bit slower than it was with the eggplant.
<<>>
<p>
You comment as you judge the state of the orchids. Some of the petals seem to slowly gain their beautiful colors, but others are not doing all that well.
</p>
<<player>>
Maybe.. Just a little bit more?
<<>>
<p>
You ask yourself as you feel tempted to make yourself certain that the orchids will be fine.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Give them a little bit more." :classes "innocence-low choice-longer choice-center">>
<<set _next = "Dryhids More">>
<<ctpAdvance "usual">>
<<rlc "Give them some more time." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Dryhids Time">>
<<ctpAdvance "usual">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
Ummm.. Let's just give them a little bit more time, maybe it just takes a while sometimes..
<<>>
<p>
Fighting the urge to give them just a little bit more, you decide to just give them some time and [[walk over to the closest flower to your left, the poppy.|Drippy]]
</p>
<</dialogue>><<dialogue>>
<<player>>
Okay.. Just a little bit more should do it.
<<>>
<p>
You think as you raise the pot for one more time to give them just a little bit more water. After you're done, you begin lowering the pot onto the floor while keeping a close eye on the orchids.
</p>
<<player>>
Hmm..
<<>>
<p>
After carefully planting the pot onto the floor, you stand back up and look back to the orchids. The petals that not more than one minute ago threatened to let gravity take ahold of them now look healthier than ever and..
</p>
<<changeExpression "puzzled">>
<<player>>
Wait.. Are they supposed to be so big?
<<>>
<p>
Not only some of the petals have gained their vivid colors of violet and pink-ish white, the orchids also seem to have grown bigger and even from a distance you can feel a pleasant scent rising up into your nostrils from the petals.
</p>
<<changeExpression "surprised">>
<<player>>
They smell so nice.. Even from this distance. I wonder what they smell like up-close..
<</dialogue>>
<p>
Tempted to get a deeper sense of the scent, you stop to think whether you should take a moment to satisfy your curiosity or move onto the next flower that needs your care.
</p>
<<ringLinks :classes "lol">>
<<rlc "Bow closer to the petals and take in the pleasant fragrance of the orchid petals." :classes "innocence-low choice-longer choice-center">>
<<set _next = "Dryhids Bow">>
<<ctpAdvance "dryhids">>
<<rlc "Deny your temptations and move onto the next flower." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Dryhids Deny">>
<<ctpAdvance "dryhids">>
<</ringLinks>><h1><<print passage()>></h1>
<<ctp "drippy" clear>>
<<dialogue>>
<<changeExpression "frown">>
<<player>>
And now the..
<<>>
<p>
At first glance, you're not really sure what the plant is supposed to be, given that it lacks its usual vibrant shade of red.
</p>
<<player>>
Uh-huh.. Doesn't look much like a poppy now..
<<>>
<p>
<<include "Unhealthy Poppy">>
</p>
<p>
You bite your lip in anxiety as you feel uncertain that you can even hope to save the depressing looking flower at this point. The petals are not red anymore, just.. some kind of combination between pink and white and they barely look like they're attached to the middle of the poppy, looking frail against the air.
</p>
<<player>>
Let's.. Let's get on with it..
<<>>
<p>
Not wasting another moment to think, you go ahead and make your choice, but deep inside you're definitely leaning towards giving it double the usual amount.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Pour the usual amount." :classes "innocence-low choice-longer choice-center">>
<<set _next = "Drippy Usual">>
<<ctpAdvance "drippy">>
<<rlc "Pour double the usual amount." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Drippy Double">>
<<ctpAdvance "drippy">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "double" clear>>
<<dialogue>>
<<player>>
Yeah.. I'm not even sure it's alive anymore, so I guess that this is not likely to do any harm that hasn't been done already..
<<>>
<p>
You say out loud as you lift the much easier to handle now watering pot and splash it all over the soil, the petals, and even the center of the flower, thinking that even though the pressure of the water might damage the integrity of an otherwise healthy plant, the poppy is in dire need of more direct attention.
</p>
<<player>>
Okay.. Let's see.
<<>>
<p>
After you lower the watering pot onto the ground, you stand up and look at the poppy.
</p>
<<player>>
Hmm.. It doesn't seem to be doing much yet.. Uhh..
<</dialogue>>
<p>
Pampered by the earlier results of the Electrolite, you sigh at the sight of the still-frail poppy and <<link "get worried that you might have been too late.">><<ctpAdvance "double">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Oh well.. At least I tried..
<<>>
<p>
Right when you're about to give up and move onto the next flower, the poppy's petals appear to gently chain themselves tighter to the center point of the poppy, all the while the flower stands up straighter.
</p>
<<player>>
Hell yeah! It worked!
<<>>
<<changeExpression "none">>
<p>
<<include "Healthy Poppy">>
</p>
<p>
You remark out loud and immediately let out a sigh of relief, genuinely happy that the poppy seems to be faring better. Taking one minute or two to make sure it doesn't actually need more, you look at it as it seems to stand up straighter, and straighter.. And..
</p>
<<player>>
Waait.. Is it actually getting taller?
<<>>
<p>
You say as you can swear you witness the poppy growing taller right in front of your eyes, with the distance between your face and the petals getting smaller and smaller by the second.
</p>
<<changeExpression "puzzled">>
<<player>>
Uh-huh.. That's interesting..
<<>>
<p>
Captivated by the sight of the rising flower, you stare at it as its petals slowly close and open around the center point, giving the poppy the appearance as if it's actually breathing. Some kind of juice appears to trickle out of the center point.
</p>
<<player>>
Even more interesting..
<<>>
<p>
As soon as the petals are no more than ten inches away from your face, the petals open up wide around the center point and for a moment you're anxious that the flower is actually aiming for you.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Keep staring at the poppy." :classes "innocence-low choice-longer choice-center">>
<<set _next = "Drippy Stare">>
<<ctpAdvance "double">>
<<rlc "Move away from the flower." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Drippy Move">>
<<ctpAdvance "double">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<set $Player.Corruption++>>
<<set $GardeningCorruption++>>
<<dialogue>>
<p>
<<include "Poppy Attack">>
</p>
<<player>>
Hehe.. What am I even thinking about.. There's no way it could- Whaaaaaa-
<<>>
<p>
Before you can finish your sentence, you gasp loudly as the looming poppy takes you by surprise and the petals latch onto your skin, with its center right on top of your mouth.
</p>
<<>>
<p>
Before you can react, you can feel the poppy shooting its juice into your mouth, embalming the surface of your tongue with a sweet substance. Startled, you begin using your fingers to pull the petals open and release your skin from their tight suction, but to your surprise and horror, your strength seems futile against the not too long ago frail petals.
</p>
<<player>>
Fuck.. What..
<<>>
<p>
Panicking, you start screaming into the flower, giving it an even better opening to spray more of its liquids inside you and, in the helplessness of the situation, you fall down onto your knees, bringing the petals down with you and you're made aware of one part of you that's actually enjoying the recent turn of events.
</p>
<<changeExpression "moaning eyes redness">>
<p>
After the embarrassing awareness settles in, with the juice being sprayed all over your mouth, you can't deny how sweet the substance tastes and how deeply satisfying it feels to find yourself in such a posture, with your knees against the floor and with a malevolent plant using your mouth for its own malicious intent.
</p>
<<player>>
No.. I need.. to get away..
<<>>
<p>
Realizing that this is definitely not what you signed up for today, you lift up your strangely heavy hands and start grabbing the base of the petals in a forceful attempt of pulling it away from your face.
</p>
<<player>>
Just.. a little bit more..
<<>>
<p>
Feeling the vacuum of the latch getting slightly weaker with each one of your forceful pulls, you keep doing so and in the process, you actually force more of the juice inside your mouth.
</p>
<<player>>
More..
<<>>
<p>
With one last pull, you manage to break yourself free of the petals and after the pressure lets go, you feel the juice trickling down to your chin, sliding down onto your ribs and falling in-between your tightly constrained breasts. Before you can process your freedom, you see the poppy strangely rising up from the ground, with more of the substance falling down onto the ground next to you, until it ultimately ends up back in its pot.
</p>
<<changeExpression "surprised">>
<<player>>
What... just happened!?
<<>>
<p>
Unable to explain the recent turn of events, you look back up in pure disbelief and although you know you shouldn't even consider the prospect, towards the end you were actually starting to enjoy the act and one part of you regrets abruptly ending it.
</p>
<<player>>
L-Let's not think about it.. This.. thing definitely works, but.. In the future I should definitely make sure to not end up relying on it.. Like what the hell..
<<>>
<p>
With the lewd thoughts interrupting your train of thought into what could actually lead to the poppy becoming some kind of perverted alien monster, [[you shakily bring yourself back up and move onto the closest plant to your left that requires your assistance.|DryCUMbers]]
</p>
<</dialogue>><<dialogue>>
<<changeExpression "none">>
<<player>>
He.. Hehe.. I shouldn't really be afraid of a flower… But..
<<>>
<p>
You think as you glance at the other herbs in the greenhouse.
</p>
<<player>>
Yes, yes, of course, I can't waste a moment here.. Let's take care of the next one.
<<>>
<p>
Disguising your cowardice as something more productive, [[you nervously move to the closest plant to your left that requires your assistance.|DryCUMbers]]
</p>
<</dialogue>><<ctp "usual" clear>>
<<dialogue>>
<<player>>
Uh-huh.. It might be a little too frail for so much water at one time..
<<>>
<p>
You think as you raise the pot and splash a little bit of water everywhere around the flower, making sure to give the poppy's petals a few drops here and there.
</p>
<<player>>
Okay.
<</dialogue>>
<p>
With no difficulty, <<link "you lower the pot and look back to your work.">><<ctpAdvance "usual">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Yeah.. This doesn't seem to be working.. At all!
<<>>
<p>
You remark as the flower betrays nothing that could be called an improvement.
</p>
<<player>>
Oh well.. I should've probably given it a little bit more earlier, now it might not be the best idea to give it more water..
<<>>
<p>
You think as you look down to your watering pot and are uncertain that you can definitely size up the right amount for a second splash and still have enough for the cucumbers and the magnolias.
</p>
<<player>>
Maybe it just takes some time.. I'll check up on you later, Senior Poppy.
<<>>
<p>
<<include "Healthy Poppy">>
</p>
<p>
You say as you give the poppy a cute nickname in the hope that this might actually help with bringing it back to life by the time you come back to check up on it.
</p>
<<changeExpression "none">>
<<player>>
Okay.. Let's see what's next..
<<>>
<p>
Knowing there isn't much more you can do for the poppy, [[you anxiously move over to the closest plant to your left that requires your assistance.|DryCUMbers]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "drycumbers" clear>>
<<dialogue>>
<p>
Not wasting another moment to think about the poppy, you bring yourself closer to the cucumbers.
</p>
<<changeExpression "frown">>
<<player>>
Oh, crap! Mom actually bought some pretty expensive seeds for those..
<<>>
<p>
You think as you look at a bunch of dead-looking cucumbers hanging off the vigorous vines.
</p>
<p>
<<include "Unhealthy Cucumbers">>
</p>
<<player>>
At least there are a few that seem to have fared better, probably because of the leaves.
<<>>
<p>
Some of the cucumbers appear to have been protected by the large leaves that have kept them shadowed from the sunlight. Still, all you can hope for at this point is to salvage what you can, because nothing short of a miracle could bring the dead cucumbers back to life and potentially make them edible later.
</p>
<<player>>
Welp. I might at least take care of what I can at this point, even the protected cucumbers don't look all that well.
<<>>
<p>
You remark as you glance over to one shadowed cucumber that dearly clings onto the vines that gave it life.
</p>
<<player>>
So.. Let's see..
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Pour the usual amount." :classes "innocence-low choice-longer choice-center">>
<<set _next = "DryCUMbers Usual">>
<<ctpAdvance "drycumbers">>
<<rlc "Pour double the usual amount." :classes "innocence-high choice-longer choice-center">>
<<set _next = "DryCUMbers Double">>
<<ctpAdvance "drycumbers">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<changeExpression "none">>
<<player>>
Okay, let's not let those seeds go to waste.
<<>>
<p>
Motivated to save the still living cucumbers, you raise the slightly light watering pot and splash a good amount of water all over the vines, the leaves and the soil.
</p>
<<player>>
That should do it.
<<>>
<p>
Putting the watering pot onto the table next to the cucumber pot, you look at it.
</p>
<p>
<<include "Corrupted Cucumbers">>
</p>
<<changeExpression "puzzled">>
<<player>>
Is this.. Normal?
<<>>
<p>
Surprised by the sight of the dead cucumbers falling down one by one, you're actually afraid that you might have actually given them too much. However, your fears quickly fade away as you look towards the shaded cucumbers and see that they're starting to regain their healthy shade of green.
</p>
<<player>>
Okay.. If those are doing fine, then I should probably not worry too much about the dead ones.
<<>>
<p>
Just as you say that, you see that one of the relatively healthy cucumbers that has been dearly clinging to life all this time, hanging lower and lower, as if the hydration might have gotten it too heavy for its own good.
</p>
<<changeExpression "none">>
<<player>>
Yeah.. this one is definitely going to fall. Should I just.. grab it and take a bite? It really sounds like a waste to let a good one fall and to be honest, I really wonder if there's a difference between *expensive cucumbers* and *cheap cucumbers*.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Let it fall." :classes "innocence-low choice-longer choice-center">>
<<set _next = "DryCUMbers Fall">>
<<ctpAdvance "drycumbers">>
<<rlc "Grab it and take a bite." :classes "innocence-high choice-longer choice-center">>
<<set _next = "DryCUMbers Bite">>
<<ctpAdvance "drycumbers">>
<</ringLinks>><<set $Player.Corruption++>>
<<set $GardeningCorruption++>>
<<dialogue>>
<<player>>
Yeah.. better than letting it go to waste, that's for sure.
<<>>
<p>
Without another thought to it, you pull free the cucumbers and bring it towards your open mouth.
</p>
<p>
<<include "Corrupted Cucumber Hand">>
</p>
<p>
Right when you are about to take the first bite, its texture feels... interesting against your tongue. Feeling curious about it, you take it out of your mouth and bring it in front of your eyes, closely inspecting it for anything that could explain the taste.
</p>
<<changeExpression "puzzled">>
<<player>>
Huh.. I can't really see anything, but maybe it's just because it's so expensive, it's meant to be *savored slowly*.
<<>>
<p>
Laughing at the thought, you once again bring it inside your mouth and let your tongue explore its texture. As your tongue moves around the vegetable, you feel your taste buds tingling. Driven even more curious by the tingle, you slide more of the cucumber inside your mouth, making sure to explore it even more thoroughly.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
Mphfm..
<<>>
<p>
With the foreign object inserted deeply inside your mouth, your saliva starts gathering around the cucumber and gives you a deeper sense of the taste. Starting off an initially innocent idea, you slowly slide the cucumber in and out of your open wide mouth, making sure to cover its entire surface with your tongue as you do and the tingling turns into something more pleasant, some kind of aroma that makes it a difficult task to not savor it thoroughly.
</p>
<<>>
<p>
Faster than before, you push your cucumber in and out of your mouth, sucking your own juices with every thrust.
</p>
<<player>>
Mhfm.. So good..
<<>>
<p>
Feeling incredibly satisfied by the taste more so than by the act, you thrust it faster and faster until you realize what you're actually doing.
</p>
<<player>>
Mfhm.. Wait what?
<<>>
<p>
In shock, you pull the cucumber out of your mouth and look back at it, with your thick saliva covering it from top to bottom, trickling down in between your fingers.
</p>
<<changeExpression "surprised">>
<<player>>
Was I.. just blowing a cucumber? Oh God.. I really hope mom didn't plant some camera around, I'm not sure how I could even begin to explain this..
<<>>
<p>
Looking around you, you anxiously inspect every corner of the room for anything that might resemble a camera and even though you don't find any, you're still afraid that there could be one that you missed.
</p>
<<player>>
Uhhhh.. Let's just.. Take care of the next ones and when I come back to check on them, I can see if there's any camera around, if she could see what I've just been doing, she'll begin asking me awkward questions about what I actually do at university..
<<>>
<p>
Biting the corner of your lip by the frightening prospect, you throw the cucumber into the trash bin and [[try to move yourself away from the scene by moving onto the last plant.|Drygnolias]]
</p>
<</dialogue>><<changeExpression "frown">>
<<dialogue>>
<<player>>
Uhm.. Even though I'm interested to see what it tastes like, I should probably make sure that I take care of all the plants before.
<<>>
<p>
After glancing over at the unstable cucumber for one more time, you make a mental note to check up on it later, [[before you move away from the cucumber plant and take care of the last one on the agenda for today.|Drygnolias]]
</p>
<</dialogue>><<changeExpression "none">>
<<dialogue>>
<<player>>
Well… I can't really save the dead ones anyway and the shadowed ones don't look so bad, so the usual amount should be fine.
<<>>
<p>
You decide as you raise the slightly lighter pot and begin giving the leaves, the soil and the cucumbers themselves a modest amount of water. After placing the watering pot on the table next to the cucumbers, you look back at them.
</p>
<p>
<<include "Healthy Cucumbers">>
</p>
<<player>>
Hmm.. The dead ones look as if they're about to fall off. I hope this is normal.
<<>>
<p>
After making a note of the dead-looking cucumbers, you look back at the shadowed ones.
</p>
<<player>>
At least those seem to be doing a little bit better, but I can't really know for sure yet. I could probably give them more water if they really need it when I come back to check up on them, until then this should do…
<<>>
<p>
Remembering that the cucumbers weren't the last ones that needed more particular attention, [[you walk towards the last plant.|Drygnolias]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "drygnolias" clear>>
<<changeExpression "none">>
<<dialogue>>
<p>
More numerous than the earlier orchids, the magnolias don't seem to have fared much better, but some of them had the fortune of being shadowed by the taller cucumber plant.
</p>
<<player>>
Okay.. So this is the last one I need to take care of for today.
<<>>
<p>
You sigh as you prepare yourself for your last inspection for today.
</p>
<<player>>
So.. I'm pretty sure they'd be doing well enough even with the usual amount of water.
<p>
<<include "Unhealthy Magnolia">>
</p>
<<player>>
Still.. It doesn't feel like it's too late for the more dry looking ones. I'm pretty sure this stuff would take care of them as well, but.. God knows what it will do to the healthier flowers..
<<>>
<p>
Knowing by now that although efficient, the Electrolite comes with its own.. risks as well, you prepare to make your final choice regarding the plants.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Pour the usual amount." :classes "innocence-low choice-longer choice-center">>
<<set _next = "Drygnolias Usual">>
<<ctpAdvance "drygnolias">>
<<rlc "Pour double the usual amount." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Drygnolias Double">>
<<ctpAdvance "drygnolias">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
Hmm.. Maybe this is for the best. It probably won't do anything bad to the better-looking ones and it's still worth the risk if I can save the dry looking ones as well.
<<>>
<p>
With one last speech, you bring up the light watering pot and effortlessly pour all of its contents over the flowers, sprinkling plenty of the water over the soil, the dry ones, the shadowed ones until the pot is empty.
</p>
<<player>>
Okay, looks like we're all done with the watering session for today. *yawns*
<<player>>
Let's just wait a minute or two to see if the magnolias are fine then I can grab some water and head on outside.
<<>>
<p>
Feeling strangely warmer than you felt before you started taking care of the orchids, you blame the sun and figure that you might need a little hydration of your own.
</p>
<p>
<<include "Healthy Magnolia">>
</p>
<<player>>
Hmm... The dry ones are already looking better... Now the others...
<<>>
<p>
Moving your focal point from the previously dry magnolias to the shadowed ones, you notice something strange in the soil, a slight discoloration.
</p>
<<player>>
Huh… I wonder what that could be. Maybe I poured a little too much?
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Gently lean over into the magnolia plant to get a closer view at the soil." :classes "innocence-low choice-longer choice-center">>
<<set _next = "Drygnolias Lean">>
<<ctpAdvance "drygnolias">>
<<rlc "Leave it be." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Drygnolias Leave">>
<<ctpAdvance "drygnolias">>
<</ringLinks>><<set $Player.Corruption++>>
<<set $GardeningCorruption++>>
<<ctp "lean" clear>>
<<dialogue>>
<<player>>
Let's just.. take a better look at it.
<<>>
<p>
Thinking that you might need to take care of the discolored soil before it could affect the magnolia flowers, you gingerly lean over into the plant, putting a gentle amount of pressure onto the flowers with your body.
</p>
<<player>>
Hmm.... Now it looks okay. Strange.
<<>>
<p>
Confused, you bring yourself back up but as you do, you feel as if you're somehow bringing the flowers up with you.
</p>
<<player>>
Uhm.. What?
<</dialogue>>
<p>
<<link "Wondering how this could be, you look down and see…">><<ctpAdvance "lean">><</link>>
</p>
<<ctpNext>>
<<changeExpression "puzzled">>
<<dialogue>>
<<player>>
What the..!? I didn't know magnolia flowers could be so sticky!?
<<>>
<p>
Right where your nipples would be, two of the healthier looking magnolias seem to have gotten stuck to your clothing.
</p>
<<player>>
Uhm.. Maybe let's not force it, I don't really want to rip off all the flowers from the pot. I think I can just pull them free.
<</dialogue>>
<p>
<<link "With trembling hands, you try to grab onto the base of the two flowers with each hand and… pull.">><<ctpAdvance "lean">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<<dialogue>>
<<player>>
Ayyyyyyyy...
<<>>
<p>
As soon as you try to pull them away, a shiver of pain flashes from your nipples and you instinctively move your hands away.
</p>
<<player>>
What the..
<<>>
<p>
Stopping your words in the track, the sight of the magnolias starting to pump your nipples through your clothing freezes you up.
</p>
<p>
Almost as if the gentle pull was all it took to stimulate some kind of pumping system, the flowers start pumping your nipples heavier and faster with each passing second, making your nipples tingle as you feel them swelling up from the pressure.
</p>
<<changeExpression "moaning">>
<<player>>
Ahh….
<<>>
<p>
A soft moan escapes your lips as the sensation gets more and more intense, making it too difficult to form even a single thought.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Ohhh..
<<>>
<p>
Driven by a natural lust of their own, the petals grow noticeably thicker as your hardened nipples start stiffening through the clothing against their center point.
</p>
<<player>>
Mhmm..
<<>>
<p>
As your areolas grow more sensitive, the sensations build up one over another, sending your body quivering and your knees trembling under the weight of your body.
</p>
<<player>>
Ahhhh..
<<>>
<p>
Right when you feel as if you're about to fall, a wet substance sticks through your clothing, making the flowers' pump move at an unnatural speed.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
Ahh...
<<player>>
Ahhhhh…
<</dialogue>>
<p>
Unable to think straight, you're left as a prey for your own sensations as the gratifying feeling blanks your mind into a quiet orgasm. Before closing your eyes under the assault of pleasure, <<link "the last thing you remember is your legs giving out.">><<ctpAdvance "lean">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<changeExpression "surprised">>
<<player>>
Argh.. My head..
<<>>
<p>
A mild headache startles you awake as you open your eyes and allow yourself a couple of seconds to get your bearings. The hot floor of the greenhouse makes you feel uncomfortable.
</p>
<<player>>
Did I fall.. How..?
<<>>
<p>
With one hand clutching the back of your head, you use the other to slowly lift yourself back up. Looking around your surroundings for any answers, you see two wet spots on your clothing right above your nipples.
</p>
<<player>>
Wet..?
<<>>
<p>
Looking quizzically at your clothes, your memories take you by surprise as you remember everything that just happened before you blacked out in just a flash.
</p>
<<player>>
Whaaaaaaaaaaaaaaaaaat!? I.. I can't believe it.. What the hell is in that thing!? And.. Why did it feel.. so nice!?
<<>>
<p>
Disbelief turns into awkward questions you begin asking yourself, but to which you don't really have a clear answer. Not wanting to reach a conclusion [[you might not be entirely comfortable with, you simply stand up and are at least relieved to feel your headache giving out.|Hot or Not]]
</p>
<</dialogue>>
<</ctp>><<dialogue>>
<<changeExpression "none">>
<<player>>
Meh.. It's probably nothing, I can check it out when I come back.
<</dialogue>>
<p>
Feeling a little bit tired from the whole ordeal of tending to the plants, [[you simply look around you.|Hot or Not]]
</p><<dialogue>>
<<changeExpression "none">>
<<player>>
Uhm.. I don't really think I should give them too much. The usual will do just fine. Some of them may die, but that's a risk I'm willing to take.
<<>>
<p>
Finishing your decision with one last seemingly morbid thought that reminds you of a retro cartoon from the early 2000s, you bring up the almost empty watering pot and begin splashing a modest amount of water over the soil, the flowers and the vines.
</p>
<<player>>
Here you go.
<<>>
<p>
Placing the watering pot next to the plant, you give it one quick inspection and just as expected, the dry ones aren't doing very well, but the shadowed ones look healthy enough to live for another day.
</p>
<p>
<<include "Healthy Magnolia">>
</p>
<<player>>
Finally.. It's over..
<<>>
<p>
Happy that you've finished your job at last, [[you look around you before deciding what you should do next.|Hot or Not]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "hot" clear>>
<<dialogue>>
<<changeExpression "frown">>
<<player>>
Ugh… Why is it so damn hot!?
<<>>
<p>
You ask nobody in particular as you keep looking around the room, feeling as if your clothes should be soaked right now from your sweat, but instead finding them as dry as you found them.
</p>
<<player>>
This makes no sense.. Argh..
<<>>
<p>
You take a deep, exasperated sigh.
</p>
<<player>>
Maybe a cup of water would help.. Before I go, I should probably grab that bottle of Electrolite and see if I didn't miss a disclaimer or something like that.
<<>>
<p>
Before you turn to step outside, you walk into the gardening supplies closet and when you get back into the greenhouse, the air feels even warmer than it did before you grabbed the Electrolite.
</p>
<<player>>
That's the greenhouse effect all right..
<</dialogue>>
<p>
Deciding to leave it at that, you <<link "finally take one step outside before closing the simple door of the greenhouse behind you.">><<ctpAdvance "hot">><</link>>
</p>
<<ctpNext>>
<p>
Outside, the air feels slightly cooler and a pleasant breeze already makes you feel a little bit better, giving you some room to think.
</p>
<<dialogue>>
<<player>>
So.. yeah.. I remember reading somewhere that it's not really recommended to give tap water to plants for whatever reason and that bottled water is better, probably because of the extra minerals.
<<player>>
That means that whatever's in this bottle..
<<>>
<p>
You say as you look straight at the bottle of Electrolite you're holding in your hands.
</p>
<<player>>
Might also work on humans, since we need minerals just as much as plants do.
<<>>
<p>
You tentatively stare at the wooden stool you placed your cup on earlier.
</p>
<<player>>
Oh well.. Before I check out what the bottle says, I should probably get myself a cup of water.. But maybe..
<<>>
<p>
Without finishing the sentence, you eye the bottle of Electrolite and feel tempted to give it a try yourself. Before you decide, you grab a bottle of water from the kitchen and place it next to the cup.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Add a few drops of electrolite, then pour the water into your cup." :classes "innocence-low choice-longer choice-center">>
<<set _next = "Hot or Not Electrolite">>
<<set $GardeningElectroliteWater = true>>
<<ctpAdvance "hot">>
<<rlc "Just drink normal water." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Hot or Not Normal">>
<<set $GardeningElectroliteWater = false>>
<<ctpAdvance "hot">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "normal" clear>>
<<dialogue>>
<<player>>
Yeah.. I should probably just drink a normal cup of water and check out the bottle for any disclaimers before even considering the idea.
<<>>
<p>
Not giving into your curiosity-driven impulses, you simply open up the bottle and pour some into your cup. After you fill the cup, you bring it up to your lips and take a sip with one hand and with the other you try to check out the bottle of Electrolite for any helpful information.
</p>
<<player>>
Uh.. This doesn't feel very refreshing.
<<>>
<p>
You remark as you put the empty cup down and put all your focus into reading the bottle.
</p>
<<player>>
Okay.. Let's see.
<<>>
<p>
You begin reading the ingredients of the Electrolite out loud.
</p>
<<player>>
Citric acid.. Sodium chloride.. Sodium citrate.. Uhm.. Let's just check for any disclaimers.
<<>>
<p>
Not in the mood to strain your eyes into reading the long list of small font ingredients, you check out the text below.
</p>
<<player>>
Electrolite contains no harmful additives to humans.
<<player>>
Okay.. What's next?
<<player>>
If you have a known history of diabetes, kidney stones, or hypertension consult a doctor before…
<<player>>
Yeah, no need to finish that.
<<player>>
Do not exceed the recommended dosage for the plants. The dosage recommended for humans is one quarter of a teaspoon per one gallon of water.
<<player>>
I should've seen that earlier..
<<player>>
Okay.. Well, I don't really have a teaspoon right now or a gallon of water, but one drop or two for taste are probably okay.
<</dialogue>>
<p>
<<link "Tempted to try just one cup to satisfy your curiosity, you let one or two drops of the solution fall into your cup and fill it with water before taking a sip.">><<ctpAdvance "normal">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Here we go.
<<>>
<p>
As you bring your cup up to your lips, you feel something slithering around your feet, startling you and making you splash the entire cup all over your top, making the liquid trickle down between your breasts directly onto your skin.
</p>
<<player>>
Oh, fuck!
<</dialogue>>
<p>
You swear out loud and begin undressing yourself of your clothes, afraid that you might have missed some disclaimer about the Electrolite coming in contact with human skin. After exposing your breasts and your midriff to the open air, <<link "you look around for the outdoors gardening hose your mother uses to take care of the garden.">><<ctpAdvance "normal">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
There it is.. Now just-
<<>>
<p>
Right when you start walking towards the gardening hose, you begin hearing some kind of buzzing sound over your head and see a circular object floating up in the air.
</p>
<<changeExpression "surprised">>
<<player>>
Fuck.. Is that a drone!? Goddamn perverts..
<<>>
<p>
Your mind lags a little bit before you figure out why the drone has somehow decided you to be its point of focus and the realization makes you ashamed and sends you panicking.
</p>
<<player>>
Oh God.. I'm actually naked.. I can't..
<<>>
<p>
Eyeing down the gardening hose, the prospect of washing yourself with it all the while the drone's camera keeps recording you doesn't excite you one bit.
</p>
<<player>>
Ughhh… What should I do!?
<<>>
<p>
Stuck between two choices, one of them being making sure that the Electrolite doesn't have a nasty interaction with your own skin and the other one fleeing away from the sights of the perverted drone owner, you search your mind for answers and one comes sooner than you expected.
</p>
<<player>>
Ohh, right!! The greenhouse has its own hose as well.. Let's just…
<<>>
<p>
Thinking of getting dressed before entering the greenhouse, you quickly abolish the thought as you imagine your assets jiggling in open air and giving the drone owner a scene.
</p>
<p>
Finding no better option, you start clutching your jiggling breasts, [[and flee straight inside the greenhouse.|Pollenhouse]]
</p>
<</dialogue>>
<</ctp>><<set $Player.Corruption++>>
<<set $GardeningCorruption++>>
<<ctp "electrolite" clear>>
<<dialogue>>
<<player>>
This better not awaken anything in me later..
<<>>
<p>
You say as you gently open the cap of the bottle and sprinkle a few drops into your dry cup.
</p>
<<player>>
That's enough, now.. the water.
<<>>
<p>
You finish up the recipe by pouring the water to the brim of the cup.
</p>
<<player>>
And now.. Let's see what this stuff is all about.
<<>>
<p>
Too curious to give yourself any second guesses, you proceed to take one small sip from the cup, but as soon as the first drop touches the tip of your tongue you hungrily begin gulping it all down, finding yourself deeply invigorated and refreshed by the water. After you finish the cup, almost instantaneously you proceed to pour yourself another one, craving the taste of the water just as if you had traveled for days into the desert.
</p>
<p>
After you finish filling in your second cup, even more hungrily you gulp it all down.
</p>
<<player>>
Mmmm…. So refreshing..
<</dialogue>>
<p>
Unable to keep yourself away from pouring you even another cup, <<link "you do so without any hesitation.">><<ctpAdvance "electrolite">><</link>>
</p>
<<ctpNext>>
<p>
After the third cup, you feel like your stomach can't take in any more and your thoughts finally return back to you.
</p>
<<dialogue>>
<<player>>
God.. How come this stuff isn't more popular!? I don't think I've ever drank something so-
<<>>
<p>
You're cut off by the feeling off by the sensation that your body is strangely.. twitching.
</p>
<<changeExpression "surprised">>
<<player>>
Uhm.. Wha-what's happening..?
<</dialogue>>
<p>
<<link "Confused, you undo your pants' straps and slide them down your shoulders in an attempt of having a clearer view of what's happening to your body.">><<ctpAdvance "electrolite">><</link>>
</p>
<<ctpNext>>
<p>
After you lower the straps, the heat you've felt in the greenhouse comes back in full force and you frantically lift up your shirt in an attempt of cooling yourself off, and ending up revealing your breasts to the open air.
</p>
<<dialogue>>
<<player>>
Agh.. Where the hell is it coming from..
<<>>
<p>
Realizing that the heat is most likely coming from inside you, you desperately look down at your waist and witness your nipples flaring with heat. Wanting to find your answer before too much time passes, you begin lightly rubbing your nipples. As soon as your fingers come in contact with your sensitive areolas, a soft moan escapes your lips.
</p>
<<player>>
Ahh…
<<>>
<p>
Although you didn't feel the answer to your problem, rubbing your chest appears to alleviate the heat, if ever so slightly.
</p>
<<changeExpression "moaning">>
<<player>>
Ahhh.. So hot..
<<>>
<p>
Feeling the heat slowly moving onto your lower body, you let yourself fall onto your back on the grass of the garden and slide your right hand down to your panties and you start lifting them up towards your knees.
</p>
<<player>>
Uhhhh.. So much better..
<<>>
<p>
As soon as the chilly breeze caresses your exposed pussy, a pleasant sensation settles inside your groin and you feel the heat concentrating around your throbbing clit. Without thinking, you start running your fingers around your moist entrance, bringing some of your own juices on top of your throbbing clit in a frantic act of cooling it off.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Ohh…
<<>>
<p>
Getting aroused by an act that initially started off as something completely different, you subconsciously start stroking your clit with increasing pressure all the while you keep pinching your nipples with your other hand. Aware that you're exposed as you are in your mother's garden, you try to shush down your moans, but somehow the exposure makes the act feel even more exciting.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
Mmm…
<</dialogue>>
<p>
Driven by a contained urge to finish yourself off as soon as possible, you press your palm against your clit and begin applying firm pressure. The thought of the public act combined with the rougher self-treatment send you cumming prematurely and you force your mouth closed while holding your breath for the fear that <<link "you might actually scream out loud from the sheer pleasure.">><<ctpAdvance "electrolite">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<p>
After a couple of seconds, your climax gradually tapers down and you take your first deep breath in and, being made aware once again of your surroundings, you notice an object hovering over your garden.
</p>
<<dialogue>>
<<player>>
Is th-that a drone!?
<<>>
<p>
You ask as you make out the spinning rotator at its top and some kind of camera at its bottom.
</p>
<<player>>
Fuuuuuuuuuuuuck…………
<<>>
<p>
Ashamed and frightened by what this realization might entail, you instinctively cover up your boobs with one hand and with the other you clumsily try to get yourself dressed up once again. Unfortunately for you, you keep failing to put on your shirt and the constraining straps at the same time and all you manage to do is jiggle your assets at the camera that keeps recording you without a care in the world.
</p>
<<player>>
I can't… Crap…
<<>>
<p>
Your fight or flee instinct finally kicks in and while clutching your jiggling breasts, [[you run back inside the greenhouse.|Pollenhouse]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "pollenhouse" clear>>
<<dialogue>>
<p>
As soon as you enter the greenhouse, you immediately close the door behind you and sigh deeply while your heart flutters in your chest from the adrenaline of the scene.
</p>
<<changeExpression "none">>
<<player>>
A-a-a-achoooo
<<>>
<p>
Before you manage to get your bearings, a sneeze takes you by surprise and your eyes start watering.
</p>
<<player>>
Ugh... What the hell happened here... I can't see anything…
<<>>
<p>
Without being able to see straight, you guide yourself by memory towards the greenhouse's sink and as soon as you're there you turn the tap water on and you splash cold water onto your face.
</p>
<<player>>
Ahhh.. That's better…
<<>>
<p>
Your breathing starts getting slightly better and your eyes start clearing up. After splashing your face a few more times for good measure, you look into the mirror above the sink and behind her you swear you can see a bunch of green vines slowly, but surely sliding across the elevated pots in your direction.
</p>
<<player>>
Uh.. What the hell is that!?
<<>>
<p>
Turning around to get a better look at your surroundings, you immediately gasp at the sight.
</p>
<<changeExpression "surprised">>
<<player>>
Holy…
<<>>
<p>
Is all you can say out loud as you see a being that looks more similar to an alien than to a plant gradually moving in your direction. Unable to tell head and feet apart, all you can see is an amalgam of corrupted plants. They catch you by surprise and hold you in a tight hold, and you grasp at the vines around your neck. There's still an opening to run away, but you'll need to act quickly.
</p>
<p>
<<include "Plant Attack">>
</p>
<<player>>
Are those… the cucumbers!? How could this-
<<>>
<p>
Before you can finish your sentence, from your right the much bigger now poppy flower jumps in a flash towards your open mouth, with its thick petals latching onto your skin, not even allowing you one second to think before it starts injecting its invigorating substance into your mouth, effectively freezing you up in shock.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Submit to the desires that become more intense with every drop of the substance that's quickly leaving you no choice but to gulp it whole." :classes "innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _next = "Pollenhouse Submit">>
<<ctpAdvance "pollenhouse">>
<<rlc "Run away." :if `!$GardeningElectroliteWater` :classes "innocence-low choice-longer choice-center">>
<<set _next = "Pollenhouse NormalEscape">>
<<ctpAdvance "pollenhouse">>
<<rlc "Run away." :if `$GardeningElectroliteWater` :classes "innocence-low choice-longer choice-center">>
<<set _next = "Pollenhouse ElectroliteEscape">>
<<ctpAdvance "pollenhouse">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<changeExpression "closed eyes">>
<<dialogue>>
<<player>>
Ghrgh awgwg mae!!!
<<>>
Your muffled screams begin reverberating through the poppy and you begin forcefully pulling the base of the poppy away from your face.
<<player>>
GFAWAY!!!
<<>>
As you shout even louder, the pressure makes the petals slightly easier to grab and seizing the moment, you pull the poppy away from you with all your might and it inevitably breaks free, allowing you to see what's in front of you.
<<player>>
Oh crap, oh crap!!
<<>>
You panic as the plant monster is no more than a few feet away from you and trying to find an opening, you start running back to the closet to your left and you try to close the door behind you and the monster. To your dismay, as soon as you grab the knob you pull it free from the door handle, leaving one hole behind and no way for you to effectively lock it.
<<changeExpression "surprised">>
<<player>>
Fuck, fuck, fuck!!!
<<>>
Ahead of you, the plant monster has taken to your direction and you can see a bunch of thick vines sliding along the floor in your direction. Reacting purely by instinct, you smash the door against the doorframe and press your back into it.
Before you can search for a way out of the closet, you can feel something smashing its heavy weight against the door, making it more and more difficult for you to keep up the pressure. At the same time, you feel something slicky against your waist and you look down at it.
Through the empty hole of the door knob, a few thin vines slide through and they start slithering their way around your waist, with some of them sliding towards your nether region and with some of them slithering in the direction of your nipples and your open-wide mouth. Realizing that you cannot take care of the unwanted visitors while keeping your back against the door at the same time, you sigh, feeling utterly defeated and helpless.
<<player>>
Oh no… This is a nightmare…
<<>>
After the word *nightmare* escapes your lips, your world starts shaking around you [[and unable to hold your footing, you crash down and your mind blanks out.|Malevolent Gardening Dream]]
<</dialogue>><<changeExpression "moaning eyes">>
<<dialogue>>
<<player>>
Ghrgh awgwg mae!!!
<<>>
<p>
Your muffled screams begin reverberating through the poppy and you begin pulling the base of the poppy away from your face. Just as you give the poppy one slight pull, it releases even more of the juice inside your mouth and after your tongue is fully covered in the substance, your mind starts drawing similarities between it and the cup of Electrolite you drank before you came back in the greenhouse.
</p>
<<player>>
Ahh..
<</dialogue>>
<p>
Instead of trying to pull it away from you anymore, you actively try to pump it as your eyes roll back under the sheer satisfaction of the liquid and <<link "the act is starting to appeal more and more to your basic senses.">><<set _next = "Pollenhouse Submit">><<ctpAdvance "pollenhouse">><</link>>
</p><<ctp "submit" clear>>
<p>
Almost as if you're starting to enjoy the unexpected pose you find yourself locked in, you let the poppy have its way with you as you hungrily drink down its juice, feeling the heat coming in stronger and stronger with every gulp of the liquid that slides down your gutter.
</p>
<<changeExpression "moaning eyes redness">>
<<dialogue>>
<<player>>
Ahh…
<<player>>
Mhmhmoreee...
<</dialogue>>
<p>
With the act satisfying a craving you never thought you had, your mouth releases more and more of your muffled moans into the vacuum of the petals, giving it an even better opening at spraying its juice inside you. Starting to even get drunk on the substance, you're starting to even suck on the poppy, <<link "emptying it for all it's worth.">><<ctpAdvance "submit">><</link>>
</p>
<<ctpNext>>
<p>
Right when the source is starting to get dry, the pressure of the petals latching onto your cheeks and chin starts to give in, releasing your face from its firm hold. For a slight moment, your sanity returns back and before you can think about the poppy, the plant monster is almost in front of you, with a squirming thin vine crawling its way from your feet up to your pulsating pussy.
</p>
<p>
Even though aroused, anger keeps your lewd thoughts at bay as you instinctively begin kicking the vine away while swearing at the invasion of your body by the perverted plants.
</p>
<<dialogue>>
<<player>>
Get the hell away from me you slimy piece of- Aghhhhhh…
<<>>
<p>
While you were focusing on kicking the vine away from you, from your blind spot one other vine darted in your direction and pressed itself tightly against your pussy.
</p>
<<player>>
Fughhh… Get… Away…
<<>>
<p>
Before you can even think about moving your hands down to grab the vine and get it away from your groin, in a serpent-like motion the corrupted vine wiggles back and forth against your entrance. Distracted by the sudden invader, you momentarily lose focus on the other vine and, unperturbed by your kicking, it strikes itself between your labia and pushes itself deeply inside your pussy.
</p>
<<player>>
Aaaaaaaaaaaaaaaaahhhhhhhhhh…
<<>>
<p>
Taken aback by a wash of radiating pleasure, your urge to fight back drops noticeably.
</p>
<<player>>
Th-this is s-so wrong...
<<>>
<p>
Your voice begins shaking as the vine starts twisting itself inside you, stretching the walls of your sex while massaging them at the same time.
</p>
<<player>>
I need… to fight… back…
<<>>
<p>
In an attempt of keeping up the visual appearances of yourself fighting back against the invaders even if more so for your own sake, with frail attempts you begin kicking at the vines, not putting even the smallest amount of effort into it. Despite you not wanting to admit it to yourself, you can feel yourself actually getting more and more aroused by what should instead make you disgusted.
</p>
<p>
Just the feeling of the plant's tendril continuing to extend itself deeper and deeper inside you until it hits your cervix makes it noticeably difficult to keep your convictions.
</p>
<<player>>
I… Ahh..
<<>>
<p>
You've never felt anything or anyone penetrating you that deeply and even if you weren't powerless to stop it, you doubt that you'd actually bring yourself to put up a fight. Right after closing your eyes in an attempt of keeping the sensations at bay, something thick gets inserted deeply inside your mouth, triggering your gag reflex almost instantaneously and sending your eyes watering.
</p>
<<player>>
Arghfh whhafhhfg-
<<>>
<p>
Opening your eyes in surprise, you try to look down and see that what not too long ago was an unhappy looking cucumber now looks majestically thicker inside your mouth, stretching it and not allowing your tongue any other choice but to take in its texture.
</p>
<<player>>
O--
<</dialogue>>
<p>
The texture of the cucumber feels strangely sweet and pleasant against your tongue and before you can even process the act, you feel yourself actually sliding your mouth around the shaft of the cucumber, slobbering it in your own saliva and giving you an even better sense of its incredible taste.
</p>
<p>
As if a small part of you tries its hardest to make you more aware of what act you're partaking yourself in willingly, you're suddenly drawn to a sensation in your groin, feeling the vines slowly slithering out of your pussy, <<link "as if their sole job was more to accommodate what's to come.">><<ctpAdvance "submit">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning">>
<<dialogue>>
<<player>>
AHHHHHHHHHHH!
<<>>
<p>
Without a brief pause, another living thing takes its place and judging by the thickness, you are sure that it's the eggplant as you cry out loud in surprise, but not in pain.
</p>
<<player>>
Ohhh.. Ohhhhh- Gggggggggdddd-
<<>>
<p>
Your muffled moans escape your lips one after another as the mysteriously sexual thrusting of the eggplant inside your pussy commences, stimulating your walls in a way you never thought could be possible before. Your face quickly flushes with growing heat and you feel yourself aroused beyond measure, anticipating an orgasm to flush through you at any moment.
</p>
<p>
The prospect of actually orgasming in such a circumstance allows you to gather up just a little bit of your composure.
</p>
<<player>>
Nnnnnoo…
<<>>
<p>
Not wanting to even consider reaching climax in such a situation, you vainly put up a fight, but it all stops as one last thing freezes you in place. With the cucumbers thrusting out of your mouth just enough to let you see what's going on, you are made painfully aware of what the sensation is.
</p>
<<player>>
Fuck… The magnolias… This.. This can't be…
<<>>
<p>
Immobilized, you can only watch as the magnolia petals latch around your nipples and begin pumping your breasts in and out, slowly at first but gradually picking up the pace all the while your areolas start tingling and a wetness makes itself felt. Strangely enough, the feeling of having your breasts pumped out actually makes you feel incredibly gratified, as if you're breastfeeding-
</p>
<<player>>
Wait… what am I even thinking… What the hell is going on with m-arghhg
<<>>
<p>
Deciding that your moment of respite has overstayed its welcome, the cucumber thrusts back into your mouth, its texture feeling sweeter than ever.
</p>
<<player>>
Argh…
<<>>
<p>
Working in concordance, the eggplant thrusts faster and faster in and out of you, sending your flower quivering with sheer pleasure.
</p>
<<player>>
Nnohhhh… Tttooo goood.... Rksksiresist…
<<>>
<p>
One after another, the plants begin their assault onto you. The magnolias build up the pressure between their pumps as they suck your nipples dry, the cucumber thrusts itself deeper and faster inside your mouth, covering your tongue from top to bottom and shoving its satisfying texture to your taste buds.
</p>
<<player>>
GHghg…
<<>>
<p>
Realizing that your climax is looming closer and closer inside you, your breathing comes in short and you start shaking your head in a futile effort to resist the sensations. Not one moment later, a thick substance sprays itself over your tongue as your teeth clench in around the cucumber, breaking it open.
</p>
<<player>>
Fuck… Fuck…
<<>>
<p>
With your mouth now free, you try to spit out the substance before it's too late as you feel your mind numbing just at the sheer taste of the juice. Before you can do anything, the magnolias pump your nipples rougher than ever, sending you yelping and at the same time, the eggplant starts secreting its own juice inside your pussy as well. With your entire body covered from top to bottom in the musk, one last spray of the corrupted orchids towards your nostrils sends a burst of intense sexual pleasure that obliterates any reticent thoughts you might have had.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
AHHHHHHHHHHHHHHHHHHHHHHHHHHHH
<<>>
<p>
Immediately, your head snaps back and your whole being tenses up against the enormous orgasm that smashes both your physical and mental senses in assaulting waves that flow one after another, not letting you do anything other than gasp loudly in a mix of disbelief and pleasure before your body and mind get plunged into the realm of [[infinite ecstasy.|Malevolent Gardening Dream]]
</p>
<</dialogue>>
<</ctp>><<ctp "intro" clear>>
<h1><<print passage()>></h1>
<<changeExpression "closed eyes">>
<<dialogue>>
<<spareceptionist>>
The voucher…
<<spareceptionist>>
… expires in two weeks.
<<spareceptionist>>
Would you like to redeem it today?
<</dialogue>>
<p>
//Wha- where am I?//, startled by an unfamiliar female voice, <<link "you open your eyes.">><<ctpAdvance "intro">><</link>>
</p>
<<ctpNext>>
<h1><<print passage()>></h1>
<<changeExpression "puzzled">>
<<dialogue>>
<p>
Confused, you look at the source of the voice and are met with the worried eyes of a young looking woman dressed in a clad, office uniform.
</p>
<<spareceptionist>>
Miss? Miss, are you okay?
<<player>>
W-where am I!?
<<spareceptionist>>
Uhm… You're at <b>Ichiyou Wellness Center</b>.
<<player>>
Ichiyou…
<</dialogue>>
<p>
As the name rings out loud in your mind, <<link "you quickly remember.">><<ctpAdvance "intro">><</link>>
</p>
<<ctpNext>>
<h1><<print "Spa Day">></h1>
<<changeExpression "none">>
<p>
//Uhm… My birthday… Gift… Oh! It was my birthday a few days ago! Clarissa gave me a spa center voucher after I told her I could really use one after our midterms..//, suddenly, everything becomes clear to you, as the familiar face of one of your close friends in university flashes in your mind at the mention.
</p>
<<dialogue>>
<<spareceptionist>>
Yeah…
<<player>>
I… I just remembered, sorry. It looks like I could definitely use a day to cool off, I'm a mess lately!
<<spareceptionist>>
No worries, Miss! May I have your name?
<<player>>
Of course. My name is $Player.FirstName $Player.LastName.
<<spareceptionist>>
Okay, Miss $Player.LastName. Coming back to the matter at hand, would you like to claim your voucher for a complimentary spa day or would you like to postpone it for later? I'm guessing that since you're here, you most likely want to take advantage of our generous services today. Am I correct?
<<>>
<p>
//Uhm… Do I?//, not feeling certain about what you exactly want right now, you see the receptionist staring at you expectantly and, not wanting to keep her attention any longer than you already have, you nod meekly.
</p>
<<spareceptionist>>
Mhmm…
<<>>
<p>
Pleased with your reaction, she takes her eyes off you and begins typing on her desk terminal for a minute or two. A relaxing song can be heard in the waiting room. With one last, satisfying clack on her terminal, the receptionist smiles brightly and looks back at you while holding out an electronic keycard on her palm in your direction.
</p>
<<spareceptionist>>
And… you're all set! Please, take this and I will tell you what facilities you can access for the duration of your stay.
<<player>>
Okay.
<</dialogue>>
<p>
<<link "You raise your hand and tentatively pick up the electronic keycard from her open palm.">><<ctpAdvance "intro">><</link>>
</p>
<<ctpNext>>
<h1><<print "Spa Day">></h1>
<<dialogue>>
<<spareceptionist>>
With your keycard, you get access to the following facilities throughout the day.
<<>>
<p>
With a flash of her hand over the countertop, an uninteractive holographic screen is strongly lit before your open eyes, obscuring the receptionist's face from the view.
</p>
<<spareceptionist>>
Our first offering is the All-Inclusive Hot-Springs. Designed from the grounds up by the finest Japanese artisans, it will offer you the utmost pleasant atmosphere of a traditional Japanese Onsen .
<<>>
<p>
As she says the word <b>Onsen</b>, the holographic interface begins laying out a bunch of pictures in which you can see happy women and men alike relaxing in what looks to be an outdoors pool, surrounded on all sides by gray stones, giving it a <b>wild, natural look</b>. Before you can give the images a closer inspection and temper your expectations about their ambitious claims, the receptionist distracts you away from your own thoughts as she continues her monologue.
</p>
<<spareceptionist>>
Our second offering is our In-House Sauna Facility. The Sauna Area offers ten Sauna Rooms, each of them built according to the designs of the great Finnish architect, Pekka Perkele. It'll doubtlessly make up for an unforgettable experience.
<<>>
//Heh, I really doubt that.//, you smirk to yourself, not convinced that a fancy sauna can leave an everlasting effect on you, nor anyone else for that matter.
<p>
The pictures of the Onsen fade away and other pictures of what seems to be a futuristic sauna replace them. Small groups of people sit down on elevated wooden benches and happily pour more water over a bucket of granite stones.
</p>
<<spareceptionist>>
And now for the last, but certainly not the least soothing, your keycard offers you access to a complimentary personal massage from one of our renowned massage therapists.
<</dialogue>>
<p>
As expected, the pictures change to the ones of happy looking women on the receiving end of what looks to be a deeply relaxing massage. Right at the last moment, before the pictures fade away, you can swear you can see a picture of a woman receiving a much more explicit kind of massage, but the details are obscured by some kind of anomaly that makes the image darker. Before you can ask her about it, <<link "the receptionist continues talking.">><<ctpAdvance "intro">><</link>>
</p>
<<ctpNext>>
<h1><<print "Spa Day">></h1>
<<dialogue>>
<<spareceptionist>>
Now, please feel free to step into the door on the right. Every locker has an electronic mechanism. You can use any of them as long as the LED light flashes green. The red ones are occupied by other customers.
<<>>
<p>
She says as she points at the door to your left. In the top middle, you can see what looks to be the generic shape of a woman, commonly used to separate different genders. With this occasion, you faintly remember the government passing a legislation that forced private businesses to offer gendered bathrooms and dressing rooms after an unfortunate rise in sexual harassments that coincidentally or not coincided with the increased use of unisex rooms by private businesses to save costs on cleaning and advertise their inclusiveness for bonus PR points.
</p>
<<spareceptionist>>
And… That was it.
<<>>
She sighs deeply and poses you one last question, making it slightly obvious that underneath her professional smile lies a more reticent one, sign that constant interaction with a diverse range of customers every day can take its toll on a person.
<<spareceptionist>>
Do you have any questions?
<<>>
<p>
Before you can decide whether you want to ask her about that explicit, mysterious picture, you can hear a dry cough coming from behind you. Drawn to the sound, you glance behind you and see a line of three men and one woman waiting in line. You catch the eyes of one of the men looking at your backside, but stopping as soon as he notices you looking back at him.
</p>
<p>
//Ehh… I can't really ask her about that anymore with all these people around.//, you nervously decide, motivated by the uncomfortable feeling that your short school skirt may draw more attention to your thighs and butt than you'd like it to.
</p>
<<player>>
Uhm… I think I got it, thank you.
<<spareceptionist>>
Okay! I wish you a pleasant stay.
<</dialogue>>
<p>
The receptionist bright smile returns and, with the same candour, wishes you a pleasant experience. After you leave the line and walk towards the women's locker room, you take one last glance back and see the young receptionist looking slightly more anxious as she prepares to deal with the other customers.
</p>
<p>
//Huh… I guess some customers can be a little more difficult.//, [[you conclude as you open the door and step inside.|Prelaxation]]
</p>
<</ctp>>
<<run setup.cc([{id: "schoolSkirt", tearLevel: 0}, {id: "schoolHeels", tearLevel: 0}, {id: "schoolShirt", tearLevel: 0}])>>
<<set $Dreams = "GardeningDay">><<run setup.cc([{id: "pajama", tearLevel: 0}])>>
<<dialogue>>
<<player>>
Ghhhh… So, so good…
<<>>
<p>
Your body quivers, still feeling the aftereffects of the all too recent orgasmic bliss. It takes you a minute or two until you figure out that you're lying down on your bed.
</p>
<<changeExpression "surprised">>
<<player>>
W-wait… Was that a dream? I…
<<>>
<p>
Desperately craving the now fading pleasure, you try to force yourself back to sleep, back to your…
</p>
<<player>>
That… Uhm…
<<>>
<p>
As your lust subsides, your rationality comes back and immediately makes you question yourself while you raise yourself up. As you do, you push your panties tighter against your crotch and…
</p>
<<player>>
…
<<>>
<p>
As if that wasn't enough, you are painstakingly aware that your panties are completely soaked with a sticky substance, and you have no doubt as to what the reason might be.
</p>
<<player>>
Well… I guess, I guess it was just some kind of lucid dream, from something that happened in my past, but definitely not to that… level.
<<>>
<p>
You emphasize your point as you're absolutely certain that you've never gone through such an experience while you were still at the university. Feeling as if you've discovered a part of yourself you were never really that much aware of, you're not exactly comfortable with giving it too much thought. At the same time, you're getting a faint idea that there's something about it that's strangely familiar to what happened to you after the crash.
</p>
<<player>>
That masseur, Sam… There was something about that oil, it was drawing me in, but…
<<>>
<p>
You start shivering just thinking about it.
</p>
<<player>>
Its aura felt… evil? No, that's not the word… Maybe, yeah maybe malevolent is a better word…
<<>>
<p>
Remembering the way it sent your skin tingling and your private areas aching for something less innocent, you figure out a connection between the dark area you had to go through to collect the last crashed pod back when you needed to save Melissa.
</p>
<p>
The prospect that your dreams might be something more than just dream frightens you and you can't shake off the feeling that you're being watched.
</p>
<<changeExpression "none">>
<<player>>
Okay, okay, let's not get paranoid here. Whatever it is, I'm sure I'll find more about it later. Now, I'm pretty sure I had something to do for today.
<<>>
<p>
Distracting you from the terrifying prospect that something supernatural or metaphysical might be at play, [[you get up from your bed and set your eyes on the new day.|Player Room]]
</p>
<</dialogue>><<run setup.cc([{id: "pajama", tearLevel: 0}])>>
<<dialogue>>
<<changeExpression "surprised">>
<<player>>
UP!
<<>>
<p>
You scream out loud into the silent room.
</p>
<<player>>
Hm?
<<>>
<p>
Feeling daring enough to open your eyes after you feel a sudden change in the atmosphere that surrounds you, you do so slowly and take a deep sigh of relief as soon as you're inside your cozy, personal room.
</p>
<<player>>
Phew… What the hell was that dream!? Everything was so intense and vivid, it feels like something that happened into my past, but I'm pretty sure it didn't happen that way…
<<>>
<p>
You lie back down and try to piece more memories of the dream, getting a faint idea that there's something about it that's strangely familiar to what happened to you after the crash.
</p>
<<player>>
That masseur, Sam… There was something about that oil, it was drawing me in, but…
<<>>
<p>
You start shivering just thinking about it.
</p>
<<player>>
Its aura felt… evil? No, that's not the word… Maybe, yeah maybe malevolent is a better word…
<<>>
<p>
Remembering the way it sent your skin tingling and your private areas aching for something less innocent, you figure out a connection between the dark area you had to go through to collect the last crashed pod back when you needed to save Melissa.
</p>
<p>
The prospect that your dreams might be something more than just dream frightens you and you can't shake off the feeling that you're being watched.
</p>
<<changeExpression "none">>
<<player>>
Okay, okay, let's not get paranoid here. Whatever it is, I'm sure I'll find more about it later. Now, I'm pretty sure I had something to do for today.
<<>>
<p>
Distracting you from the terrifying prospect that something supernatural or metaphysical might be at play, [[you get up from your bed and set your eyes on the new day.|Player Room]]
</p>
<</dialogue>>
<<unset $towel>><h1><<print passage()>></h1>
<<ctp "second" clear>>
<<dialogue>>
<p>
Inside the women's locker room, you cautiously look to see if there's anyone around.
</p>
<<player>>
Phew, looks like I'm all alone.
<<>>
<p>
Feeling more comfortable with being all by yourself, you look at the lockers.
</p>
<<player>>
A bunch of them seem to be taken already…
<</dialogue>>
<p>
You remark as you see a couple of lockers with an electronic mechanism flashing a red LED light. Seeing this, you're feeling slightly more comfortable, knowing that you won't be the only girl around the place.
</p>
<p>
With little to no difficulty, <<link "you eventually find an unoccupied locker room and use your keycard to unlock it.">><<ctpAdvance "second">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<p>
A satisfying clack noise can be heard after you swipe your keycard on the LED screen's surface. A mechanism automatically opens the locker door, revealing its contents.
</p>
<p>
Inside, you find a neatly folded towel in the middle of an otherwise empty locker.
</p>
<<player>>
Hmm… This should come in handy, I don't recall packing up any swim wear or towels. In fact, I don't really seem to recall anything.
<<>>
<p>
Distraught by the realization that you can't really remember anything that happened before you mysteriously decided to offer yourself a day at the spa, you chalk it up to the idea that you might've had a couple of rough days lately and you really needed a break.
</p>
<p>
Satisfied with that prospect, you instead focus on figuring out the proper attire for the day. While you think about that, you start undressing yourself of your university uniform, down to your underwear. Before you wonder whether you need to carry the towel around with you, you stop as you're made aware of a particular fact about Hot Springs.
</p>
<<getNaked>>
<<player>>
Oh, right…
<<>>
<p>
Remembering that you're not really supposed to wear underwear inside the traditional hot springs, you remove your underwear and slowly place it on the short table between the rows of lockers.
</p>
<<player>>
Uhm… This feels a little bit… revealing.
<<>>
<p>
Feeling a tiny bit uncomfortable with the idea of walking naked around the place for the entirety of the day, you eye the towel and wonder whether you should at least wear it around your waist and carry it with you while you explore the facilities.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Grab the towel and tie it up around your waist." :classes "choice-longer choice-center">>
<<set _next = "Prelaxation Towel">>
<<run setup.cc([{id: "towel", tearLevel: 0}])>>
<<set $towel = true>>
<<ctpAdvance "second">>
<<rlc "Take a moment to consider the idea of walking around the facility without a single layer of clothing covering you up." :classes "choice-longer choice-center">>
<<set _next = "Prelaxation Naked">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set $Player.Corruption++>>
<<set $Player.Exhibitionism++>>
<<getNaked>>
<<set $naked = true>>
<<ctpAdvance "second">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
Yeah… Although it'd be a bit of a nuisance to carry around, at least I don't risk some perv making me the center of his attention.
<</dialogue>>
<p>
After grabbing the towel from the locker, you proceed to tie it up around your waist.
</p>
<p>
Frightened by the idea of having only one piece of soft layer covering your naked body up, you dedicate some effort into making sure that it covers as much as its size allows your assets.
</p>
<p>
As soon as you're done, you grab your clothes and place them in the locker room where they belong, before closing the locker. The electronic mechanism releases a satisfying clicking sound and, without any reason to simply hang around the place, you pick up the keychain and [[leave the locker room.|The Spa]]
</p><<dialogue>>
<<player>>
Uhm…
<<>>
<p>
Even though you expected to immediately laugh out loud at the absurdity of the ludicrous idea of you walking around naked without a regard for what that sight might make other visitors think, it doesn't quite happen that way. In fact, after you give it just a little bit of thought, the opposite happens.
</p>
<p>
Just the mental image of the act makes you feel incredibly thrilled about actually going through with it. As if… as if the decision would give you a sense of liberation that one part of you deeply longs for. More than that, you're also aware of how much you desire to feel validated within a safe space, since so much time spent studying all by yourself has made you feel a little bit insecure about your sexual appeal. Not that you'd actually admit this to anyone, not even to yourself under the usual circumstances.
</p>
<<player>>
It… It'd be a bit of a nuisance to carry the towel around… What bad could it do anyway? I'm sure there are other naked women wandering on and about…
<</dialogue>>
<p>
Both consciously and subconsciously warming you up to the idea, you quickly grab your clothes and place them above the towel before you shut down the small door of the locker. As soon as the satisfying clicking noise of the electronic locking mechanism rings to your ears, [[you grab your keychain and let the thrill of the moment drive you into stepping inside the main area of the spa.|The Spa]]
</p><h1><<print passage()>></h1>
<p>
Inside the main hall, you don’t see any sign of life. Only the sound of a burbling fountain keeps you company as you make your way deeper into the facility.
</p>
<<if $towel>>
<<dialogue>>
<<player>>
Huh… There doesn’t seem to be anyone around. I guess I was just worrying too much.
<<>>
<p>
You're not so afraid the towel will fall any more and you loosen your grip on the mangled fabric. The terry cloth smoothing with the motion in a soft caress against your skin.
</p>
<</dialogue>>
<<else>>
<<dialogue>>
<<player>>
Oh, looks like there isn't anyone around the place right now.
<</dialogue>>
<p>
You remark with a little bit of regret as the thrill of the moment gradually quiets down, without anyone around to make your daring decision more exciting.
</p>
<</if>>
<p>
Your foot steps echo against the cool tiles beneath your feet as you make your way further until a series of doors stand before you. There are several to choose from but one in particular draws your eye.
</p>
<p>
The door is adorned with Japanese inscriptions and you reach out a hesitant hand, suddenly needing to feel the indentations beneath your fingertips. The coolness of the the door slips into your blood stream, your nerves alive with the sensation of the grain beneath your fingertips. A promise evident within them, though of what, has yet to be determined.
</p>
<p>
Your eyes move upwards and a digital screen displays an image that leaves no doubt as to where it leads. A wry smile touches your lips and anticipation moves through you.
</p>
<<dialogue>>
<<player>>
This seems like a good place to begin.
<</dialogue>>
<p>
The cozy interior of the wellness center grows on you. Any final reservations you had fall away as your growing excitement replaces it. You’ve always dedicated yourself to your studies, stuck between four walls. Sometimes, you were peeking at the neighborhood teenagers playing silly games with each other. You’ve never felt more lonely than you felt in those moments. More than anything, you felt regret. Regret at the many experiences you’ve not allowed yourself to indulge in.
</p>
<p>
Today is the day that stops, now you finally will know what it is to experience your life rather than watching everyone else live theirs. Thrilled to find out what you’ve been denying yourself all this time, [[you step inside to find out.|The Onsen]]
</p><h1><<print passage()>></h1>
<<ctp "onsen" clear>>
<p>
Looking just like in the promotional messages you've glanced over in the waiting room, the outdoors Hot Springs welcomes you with a nice, cozy view. A pool of steaming-hot water bubbles out of the ground, surrounded by heavy looking rocks on top of which you can see a few sprawled towels.
</p>
<p>
Other than a naked middle-aged woman, there doesn't seem to be anyone else using the open-air bath right now. Noticing your presence, she warmly waves you at you.
</p>
<<dialogue>>
<<onsenwoman>>
Hello!
<<>>
<p>
Taken aback by her friendly behavior, your lips twist into a sly smile and you wave back at her. The woman looks pleased with your reaction and encourages you to step in.
</p>
<<onsenwoman>>
Get in, get in! The water is brilliant.
<<player>>
O-okay...
<</dialogue>>
<<if $towel>>
<p>
Knowing that this is where you and your towel must leave each other's side, you untie it and place it over one of the nearby stones.
</p>
<</if>>
<p>
Unencumbered by any clothing, <<link "you place your keycard under a stone and slowly step inside the warm pool.">><<ctpAdvance "onsen">><</link>>
</p>
<<ctpNext>>
<<getNaked>>
<p>
As soon as you step in, a sense of tranquility envelopes you. You carefully lower your body at the edge of the bath and sit down.
</p>
<<dialogue>>
<<onsenwoman>>
It’s really plasant, isn’t it?
<<>>
<p>
The voice of the woman startles you from your state of tranquility. The distraction feels like a nuisance. Before you let that show, the woman’s innocent expression softens your heart.
</p>
<p>
//Uh, maybe she’s just been looking forward to some company since there doesn’t seem to be anyone around…//, the thought makes you more amiable and you turn to answer her.
</p>
<<player>>
Oh yeah, it sure is!
<<onsenwoman>>
Yeah! I hope to see you more often around here.
<<>>
<p>
She makes a short pause, as her smile cracks into a sad frown.
</p>
<<onsenwoman>>
It gets pretty lonely around this time.
<<player>>
Uhh… We’ll see!
<</dialogue>>
<p>
She nods and returns to her meditative state. A pleasant silence fills the atmosphere. Your eyes feel heavier and your vision gets hazy. Relieved that the woman doesn’t keep the conversation going, you close your eyes and let serenity take over your being.
</p>
<p>
<<link "Tranquility doesn’t last long, as a shrieking scream forces you back to reality.">><<ctpAdvance "onsen">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<<dialogue>>
<<onsenwoman>>
Oh, oh God! My bracelet! I lost my bracelet!
<<>>
<p>
Your eyes instinctively dart towards the source of the noise and the middle-aged woman comes in your sights. She doesn’t appear to be taking a bath anymore, and instead is outside the pool, with a towel tied around her waist. While your mind is still waking up from the restorative state, you keep staring at her as she begins her frenzied search.
</p>
<p>
A few seconds later, as you understand what’s going on with her, she notices you looking at her. She stops her search and returns your stare, her worried eyes gaining the subtle sparkling of hope.
</p>
<<onsenwoman>>
Miss! Miss, could you please help me find it?
<<>>
<p>
She pleads you, both with her words and with her eyes.
</p>
<<player>>
Uh… I...
<<>>
<p>
Not having the faintest idea where her bracelet may be, you try to give her a speedy response. Instead, you find yourself at a loss for words.
</p>
<<onsenwoman>>
I… I think it could have fallen in the water… Could you, could you maybe look around where I was sitting?
<<>>
<p>
//Why can't you-//, before you can even finish the thought, the reason reveals itself in plain sight. Every time the middle-aged woman leans down to inspect the ground around the stones, her joints crack and she winces in pain.
</p>
<p>
//Ahh… I see…//, the realization settles in and you quickly decide whether or not you want to help the woman.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Find an excuse to not help her." :classes "choice-longer choice-center">>
<<set _next = "The Onsen Excuse">>
<<ctpAdvance "onsen">>
<<rlc "Agree to help." :classes "purity choice-longer choice-center">>
<<set _next = "The Onsen Agree">>
<<set _agreedsecond = false>>
<<ctpAdvance "onsen">>
<<set $Player.Purity++>>
<<run setup.updatePlayerStat({Purity: 1})>>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
I… I'm sorry, but I don't-
<<>>
<p>
Before you get a chance to excuse yourself from her request, your attention shifts towards a strange noise coming from behind the woman.
</p>
<</dialogue>>
<p>
//Huh? What could that be…?//, you wonder. The noise gets louder, and it appears to come from the main hall you came from. It rings nearer, as if the source is standing next to the door. The door opens up.
</p>
<p>
As soon as the entrance widens, the noise becomes clearer and you can make out a bunch of distinct, masculine voices. A group of three young looking men enter the premises of the hot springs. Showing a complete lack of awareness of their surroundings, they continue cracking loud, immature jokes to each other and slapping their knees in laughter, much to the displeasure of both you and the woman.
</p>
<p>
Although two of them continue their endless chatter, one of them appears to notice you staring at them. He looks in your direction and as soon as he takes notice of you, you can feel him hungrily inspecting your exposed assets.
</p>
<p>
//Umm… Why is this guy looking at me like that!?//, feeling slightly uncomfortable being the primary focus of his indecent eyes, you figure that helping the woman might shift his attention from you. Keeping that thought in mind, you reconsider your earlier decision.
</p>
<<changeExpression "puzzled">>
<<ringLinks :classes "lol">>
<<rlc "Finish up what you had to say." :classes "choice-longer choice-center">>
<<set _next = "The Onsen Refuse">>
<<ctpAdvance "onsen">>
<<rlc "Give in and help her, even if only to help yourself." :classes "choice-longer choice-center">>
<<set _next = "The Onsen Agree">>
<<set _agreedsecond = true>>
<<ctpAdvance "onsen">>
<<set $Player.Purity++>>
<</ringLinks>><<changeExpression "surprised">>
<<dialogue>>
<p>
With one part of you deeply aware of the man’s inquisitive eyes attempting to deduce what you’re hiding underneath the cover of the water, you force your eyes back to the woman and blurt out a quick excuse.
</p>
<<player>>
Uhm… I don’t think you forgot it here. I don’t remember you having a bracelet on your wrist when I came. A-Are you sure you didn’t leave it somewhere else?
<<onsenwoman>>
I-I think so… Thank you anyway… Maybe I left it in my locker…
<</dialogue>>
<p>
She speaks with a low, dejected voice. Before she turns to leave, she sighs deeply, resigned to never seeing her bracelet again.
</p>
<p>
A few seconds later, she steps out the door. <<link "Leaving you alone with the young-looking men.">><<set _next = "The Onsen Hide Lie">><<ctpAdvance "onsen">><</link>>
</p><<dialogue>>
<<if _agreedsecond>>
<p>
Wanting to give yourself a reason to get out of the man's pressing stare, you agree to help her.
</p>
<<else>>
<p>
Feeling pity for the woman in distress, you agree to help her.
</p>
<</if>>
<<player>>
I… I will search around, please stand by!
<<onsenwoman>>
Oh, thank you, thank you so much!
<</dialogue>>
<p>
The woman’s eyes glimmer with the raw essence of hope. With no time to waste, you get on with the task and crawl slowly toward her former resting spot.
</p>
<p>
As your eyes get closer to the surface of the water, the white foggy refraction of light makes it impossible to see anything deep below. Unable to think of an alternative, <<link "you plug your nose and begin your search on the stone floor of the public bath.">><<set _next = "The Onsen Whistles">><<ctpAdvance "onsen">><</link>>
</p><<changeExpression "frown">>
<video controls src="images/scenes/spa/butt.mp4" width= "100%" height="1225" autoplay loop></video>
<p>
Your face slowly enters the warm embrace of the hot springs water. You continue plugging your nose tightly and as soon as your eyes can make out the floor, you stop.
</p>
<p>
//Uh-huh… This should be enough. I am really not looking forward to an ear infection.//, keeping your ears above the water level to prevent water from coming in and getting stuck in your ear canal, you begin your search. You feel a chilly breeze on your exposed back side, but you’re too focused on your search to pay it any attention.
</p>
<p>
//Not here, not here… oh? What’s that?//, you dare to hope as a shiny object makes itself distinct from the rest of the stone floor.
</p>
<<if !_agreedsecond>>
<p>
From behind, you swear you can hear some voices, but you don't let them distract you from your search.
</p>
<p>
//That… That looks-//, a high-pitched whistling sound drowns your thought before you can finish it. Annoyed by the distraction, you try to memorize the shiny object’s position and briefly stop your search. You raise your head out of the water and throw an irritated glance behind your back.
</p>
<p>
//Who the hell are these guys? Why are they whistling?//, you think as you see three young looking guys cheering and exclaiming gestures of approval in your direction. Confused, you try to figure out what’s making them so excited. After you follow their stares, the reason makes it embarrassingly obvious.
</p>
<<else>>
<p>
From behind, you keep hearing the voices of the trio, but you don’t let them distract you from your search.
</p>
<p>
//That… That looks-//, a high-pitched whistling sound drowns your thought before you can finish it. Annoyed by the distraction, you try to memorize the shiny object’s position and briefly stop your search. You raise your head out of the water and throw an irritated glance behind your back.
</p>
<p>
//What the hell is going on with them!? Why are they whistling?//, you think as you see the young trio cheering and exclaiming gestures of approval in your direction. Confused, you try to figure out what’s making them so excited. After you follow their stares, the reason makes it embarrassingly obvious.
</p>
<</if>>
<p>
//What the…!? They’re whistling at my butt!?//, any feeling of confusion and irritation washes away. Anxiety makes its stinging appearance, sending your thoughts flying as to the message you’ve accidentally sent with your intensely incriminating pose.
</p>
<p>
//Egghh- Fuck…//, overwhelmed by the adrenaline surging through your veins, you feel tempted to stop the search and hide yourself from the pervy guys. Before you can act on it, the sparkling of hope in the woman’s eyes freezes your limbs.
</p>
<p>
//Ugh… What should I do!? I… I think I actually found it, but... They're going to keep staring at me!//, having to choose between two equally difficult choices, you feel the overbearing passage of time.
</p>
<p>
The urgency of the fact that the longer you’ll stay like this the more excited the guys will get force you to act.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to ignore the men and resume your search." :classes "choice-longer choice-center">>
<<set _next = "The Onsen Ignore">>
<<ctpAdvance "onsen">>
<<rlc "Stop searching for the bracelet and move away from the pose." :classes "choice-longer choice-center">>
<<set _next = "The Onsen Stop">>
<<ctpAdvance "onsen">>
<</ringLinks>><<dialogue>>
<<onsenwoman>>
Miss! Have you found it!?
<<>>
<p>
As soon as the woman notices you making a move to get away from the area, she asks you pleadingly.
</p>
<<player>>
I… errr...
<</dialogue>>
<<changeExpression "surprised">>
<p>
Even though it makes you uncomfortable to get back to it, the guilt makes you feel inclined to resume your search. You steal a glance back to the imps and their suggestive eyes don’t make the situation any less awkward. Your attention shifts back to the woman, and you decide whether you want to give her the good news.
</p>
<<ringLinks :classes "lol">>
<<rlc "Tell her that you haven't found it yet, but you will soon." :classes "choice-longer choice-center">>
<<set _next = "The Onsen Not Yet">>
<<ctpAdvance "onsen">>
<<rlc "Tell her that you haven't found it and that she has maybe forgotten it somewhere else." :classes "modest choice-longer choice-center">>
<<set _next = "The Onsen No">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<ctpAdvance "onsen">>
<</ringLinks>><<dialogue>>
<p>
Although it pains you to break the frail looking woman's heart, you lie to her.
</p>
<<player>>
I… I couldn't find it. A-are you sure you had it with you before getting into the pool?
<<onsenwoman>>
I-I think so… Thank you anyway… Maybe I left it in my locker…
<</dialogue>>
<p>
She speaks with a low, dejected voice. Before she turns to leave, she sighs deeply, resigned to never seeing her bracelet again.
</p>
<p>
A few seconds later, she steps out the door. <<link "Leaving you alone with the young-looking men.">><<set _next = "The Onsen Hide Lie">><<ctpAdvance "onsen">><</link>>
</p><<dialogue>>
<p>
Unable to even consider lying to the frail-looking woman, you tell her what she wants to hear.
</p>
<<player>>
N-no, not yet… I just needed…
<<>>
<p>
You explain to her, but the knowledge that you’re still being gawked at gives you pause.
</p>
<<player>>
I just needed to catch my breath!
<<onsenwoman>>
O-okay!
<</dialogue>>
<p>
Embarrassed by the idea of willingly exposing your backside to the men for the second time, you try to not think about it and instead prepare yourself to finish your quest. After taking one last deep breath, <<link "you plug your nose and submerge yourself back into the water.">><<set _next = "The Onsen Ignore">><<ctpAdvance "onsen">><</link>>
</p><<changeExpression "surprised">>
<p>
//Uhhhh… Let’s just get it over with…//, trying to shut down the sound of the whistling directed your way, you submerge your head back into the water and search for the shining object you’ve taken notice earlier.
</p>
<p>
//Bastards…//, feeling self-conscious by the way you expose yourself to the neanderthals, you make a conscious effort to shut down the background whistling. You see a distinct figure a few inches away from where you last recall seeing the item, likely pushed away by your shifting movements. Your hand moves to grab it.
</p>
<p>
//Oooooohhhh nooooooo… That better not be…//, after hearing the unmistakable shutter sound of a camera, you pick up the pace. In record time, you seize the bracelet and promptly raise your head above the water.
</p>
<p>
*SHK*
</p>
<p>
*SHK*
</p>
<p>
*SHK*
</p>
<p>
Before you can react to the noises, you try to catch your breath as soon as you can. With each shutter sound, the surge of adrenaline feels stronger and your body shakes with overexcitement. As soon as you steady your breath, you shift your head and look behind you.
</p>
<p>
//I…//, unable to process what you’re seeing, your mind blanks out for a few seconds. Each of the young looking guys holds an ultra high-end 3D camera with their aperture pointed right at your backside. One of their cameras’ REC blip is constantly red, making it likely that one has even taken the liberty of recording you. The idea that a video of your butt might float the extranet one day manages to unlock your train of thoughts.
</p>
<p>
//Oh God… Are they… Are they filming me!?//, the recent rush of emotions already has an effect on you. The cunfusion, the shame, the shock, they only give birth to a more frightening prospect. That you might actually enjoy this.
</p>
<p>
The arousal and the thrill that follow the thought make you tempted to act on a hidden desire, and unless you fight it, it will become an everlasting part of you.
</p>
<<ringLinks :classes "lol">>
<<rlc "Shake your butt at the cameras." :classes "exhibitionist choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "The Onsen Shake">>
<<ctpAdvance "onsen">>
<<rlc "Hide your butt from the cameras and throw the woman her bracelet." :classes "modest choice-longer choice-center">>
<<set _next = "The Onsen Hide">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<ctpAdvance "onsen">>
<</ringLinks>><<set _onsenshake = true>>
<p>
The more you’re aware of it, the more irresistible it gets. Your cheeks flush with excitement and your body tenses up with emotion, emotion that cries to be unleashed. Before you’re even aware of what your urges are about to make you do, you find yourself willingly shaking your butt at the cameras.
</p>
<<dialogue>>
<<averageguy>>
Holy shit! This is going straight into my spank bank!
<<tallguy>>
She’s so fucking hot!
<<>>
<p>
Your arousal reaches new levels with every compliment you’re getting. Even if you wanted to, you wouldn’t be able to stop shaking your butt, the satisfaction it’s giving you proving too be more than you can handle.
</p>
<<shortguy>>
Hey, hey guys, is she… is she maybe sending us an invitation by flaunting her ass like that at us!?
<</dialogue>>
<p>
At first, you don’t really get what he’s saying and you’re having too much fun to care. The way he said those words leaves you slightly unsettled, though. You stop for a moment to recall his words. One of them makes you feel concerned.
</p>
<p>
//Invitation… What could he have meant—//, you stop.
</p>
<p>
//Oh, FUCK!//, as soon as the implication becomes clear, you become painfully aware of the possible consequences that your impulsive action might have. The silence that follows the remark make the realization too overwhelming, freezing you up.
</p>
<p>
//They better not think… whatever it is they’re thinking…//, having a faint idea as to what thoughts the guys might have about you after the moment passes, <<link "you instinctively cover up your mouth with your left hand in shock and promptly hide your ass from their sight.">><<set _next = "The Onsen Hide">><<ctpAdvance "onsen">><</link>>
</p><p>
Both incredibly embarrassed and frightened after the recent events, you lower your butt under the surface of water, away from the guys’ lewd stares. You glance behind to make sure your backside is fully covered up.
</p>
<p>
//Phew…//, you sigh.
</p>
<p>
//I hope they’ll stop gawking now…//, although you feel confident that they can’t see much anymore, you still want to make sure. Expecting the worst, you lift up your gaze and look at the trio. One of them awkwardly attempts to hide his erection, while the others look genuinely saddened that the show is over.
</p>
<p>
//Serves you right.//, you smirk. A few feet away from them, the woman catches your attention. She looks worried, as if preparing herself for the worst.
</p>
<p>
//Right…//, is your only thought, feeling her bracelet snug in your palm.
</p>
<p>
//At least something good came out of it… Since there’s no way I’m getting out of this pool, let’s hope she can catch it.//, uncomfortable with going out all nude in front of the guys, you turn around carefully and throw the woman her bracelet. It falls on the stone floor that surrounds the bath and wheels over to her feet. Her face lights up with joy.
</p>
<p>
Too happy to restrain herself, the woman rushes to lean down and grab it. As soon as she arches her back halfway, her face contorts in pain, immobilizing her.
</p>
<<dialogue>>
<<onsenwoman>>
Aghh!!
<<>>
<p>
To your surprise, the shorter one of the trio walks to her and leans down to grab her bracelet before handing it over to her.
</p>
<<shortguy>>
Here you go, ma’am.
<<>>
<p>
After the middle-aged woman recovers from the ordeal, she looks at the short guy’s open palm and picks up her bracelet.
</p>
<<onsenwoman>>
Oh, thank you, thank you mister!
<</dialogue>>
<p>
She exclaims, then turns back to face you. She doesn’t say a word, just bows to you in a gesture of pure gratitude and you can swear you see her winking at you before she stands back up. Confused, you nod and watch her as she walks back to the door and opens it up. Before she steps outside, she turns to look at you and gives you a stealthy thumbs up while nudging her head in the direction of the guys. Her gesture leaves you speechless. She laughs, satisfied that you’ve understood what she meant and turns to walk back to the hallway, closing the door behind her.
</p>
<p>
Shook up by what she just alluded to, it takes you a few seconds to compose yourself.
</p>
<p>
//Oh God… Is she thinking that I did that on purpose!?//, realizing that the woman might have understood your incriminating pose just like the men seem to have, <<link "your cheeks start blushing and you sheepishly look down into the water, away from the eyes of everyone else.">><<set _next = "The Onsen Consequences">><<ctpAdvance "onsen">><</link>>
</p><p>
//Yeah… I feel bad for her, but… They’ve already seen too much!//, after the recent attention you’ve managed to gather, you can’t really bring yourself back to the search. You’re only certain of one thing. Your desire to get away from the perverted man’s stare.
</p>
<p>
//She can come back later and find it herself…//, pushing your guilt away, you begin crawling to the furthest edge of the public bath, as far as you can get from the trio without getting out of the water.
</p>
<p>
//This should be okay.//, as soon as you find a resting spot near the edge, you sit down, leaving nothing except your head above the water. After you make yourself comfortable, you look back to the others. The woman is nowhere to be found.
</p>
<p>
//I didn’t even hear her leaving…//, your guilt makes a smooth comeback, but it’s stopped by the advance of a stronger emotion.
</p>
<p>
//Fuck… I really don’t like the sight of that…//, around the edge you came from, you can see the guy that’s been staring at you before boasting an impressive erection.
</p>
<p>
//Oh God… Could I- Could he have seen my butt!?//, realizing that while crawling to get away from the others as soon as possible, you might have left a pretty incriminating view of your jiggling butt on the way. After the prospect fully settles in, <<link "your cheeks start blushing and you sheepishly look down into the water, away from the eyes of everyone else.">><<set _next = "The Onsen Consequences">><<ctpAdvance "onsen">><</link>>
</p><<ctp "consequences" clear>>
<p>
While keeping your eyes fixated on the water from below, you can hear the guys’ voices ringing closer. With the woman out of the picture, you feel utterly alone and helpless. Peeking over at the loud trio, you see them happily chatting with each other. As soon as you take your eyes off them, you can’t shake off the feeling that you’re being stared at.
</p>
<p>
//Uh… I can't really get up right now, they'll see everything!//, aware that trying to flee the scene right now might put your body in full display to the hormone-fueled young men, you sit still and close your eyes, trying to achieve the same tranquility from earlier and hoping that next time you open them, you'll be all by yourself again.
</p>
<<changeExpression "closed eyes">>
<p>
Right when it feels as if you’re finally releasing the tension that’s been building up inside your body and mind, <<link "you are aware of something pressing against your left breast.">><<ctpAdvance "consequences">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<p>
Startled, you immediately open your eyes and see the pervish guy from before swimming around your area.
</p>
<p>
//Uh… I hope he didn't mean to do that.//, you think, trying to chalk it up to a simple accident.
</p>
<p>
You close your eyes again and, before you can even regain your composure, <<link "a much more vivid sensation breaks your thought flow.">><<ctpAdvance "consequences">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes">>
<p>
Alarmed beyond measure, you open your eyes again and immediately look down into the water. This time, there’s no way you can come up with an innocent explanation for the man’s actions. The sight also makes it obvious that the light grazing from a few seconds ago was absolutely not an accident.
</p>
<p>
//W-WHAT!?//, your eyes get wide and your thoughts panick as the same guy that’s been swimming around sits next to you and shamelessly gropes your boobs under the water.
</p>
<p>
//The… He's...//, unable to complete your own thoughts, you can only feel the thick palm of the man massaging your breasts without a care in the world.
</p>
<p>
A strange thrill arises at the sensation, and you feel a loss of control over your own emotions and feelings. On any other day, you wouldn’t stay still and let the man grope you.
</p>
<p>
Today, however, you feel different. As if, the decision to take a day off revealed that deep down, your body has its own desires. One of them fueling the temptation to sit still and give into the increasingly arousing act.
</p>
<p>
//I- W-why...//, confusing thoughts mix together, as you’re aware that the last thing you should be feeling right now is excitement from the act.
</p>
<p>
//I-I need to get the hell away from here!!//, you try, but find your limbs frozen. A part of you feels more and more satisfaction from the indecent act. Every time you think about making a move, the man gets increasingly handsier, making your situation incredibly more difficult to explain and to defuse.
</p>
<p>
Aware that you don’t have much time, you jump at the first choice that comes to mind.
</p>
<<ringLinks :classes "lol">>
<<rlc "Sit where you are and let the young man grope you." :classes "choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "The Onsen Grope">>
<<ctpAdvance "consequences">>
<<rlc "Try to stand up." :classes "choice-longer choice-center">>
<<set _next = "The Onsen Try">>
<<ctpAdvance "consequences">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<changeExpression "moaning">>
<<if _onsenshake>>
<p>
The moment you try to move away, the man places a firm hand on your thigh and whispers to your ear.
</p>
<<dialogue>>
<<shortguy>>
Hey… Hey… Where are you going? By the way you were shaking that butt earlier, it really felt like you were basically inviting one of us to spend some… private time with you.
<<player>>
I…
<<>>
<p>
Realizing that he has you in a ditch with an event you can't quite explain to yourself neither, you think twice about leaving.
</p>
<</dialogue>>
<<else>>
<p>
The moment you try to stand up, the man takes advantage of the opening to slap your butt out loud.
</p>
<<dialogue>>
<<player>>
Ayyyyy!!
<<>>
<p>
A painful sting follows immediately after, but, at the same time, a shiver freezes you up on the spot, as if you're somehow enjoying the rough treatment the man seems to be so keen on giving you. At the same time, his friends seem to still be chatting with each other, as if they didn't hear the sound of the loud slap and your shrieking yelp.
</p>
<p>
The prospect of your circumstances being exposed to them at any moment makes the event all the more exciting and, unaware of what's actually happening to you, you find yourself facing two difficult choices.
</p>
<</dialogue>>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Sit back down and let the young man have his way with your body." :classes "corruption choice-longer choice-center">>
<<set _next = "The Onsen Grope">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<ctpAdvance "consequences">>
<<rlc "Ignore the temptation to stay and get away from the perverted guy." :classes "purity choice-longer choice-center">>
<<set _next = "The Onsen Flee">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<ctpAdvance "consequences">>
<</ringLinks>><<changeExpression "moaning eyes redness">>
<<ctp "onsengrope" clear>>
<p>
Realizing that you’re not so keen on leaving him anymore, the man takes advantage of your open position to place another one of his hands on your inner thighs while you keep your eyes straight ahead.
</p>
<p>
The hand lingers for one minute, cautiously exploring your sensitive wet skin. Afterwards, the man gives your thigh a soft squeeze. As if the squeeze had an immediate effect on your mental state, you consciously realize what you just submitted your body to.
</p>
<p>
//Oh my god.. Is-Is this actually happening!?//, your internal monologue rings aloud in your mind. The idea that a deviant opportunist takes advantage of your otherwise innocent posture makes your whole body come alive and you feel much more alert to your own physical sensations.
</p>
<p>
//I'm… I'm actually getting wet from this?//, with your body feeling more alert than ever, you are immediately aware of a wet feeling inside your groin, one that is most definitely not caused by the water. Somehow, the fact that you are aware of such a vivid feeling while submerged in the water doesn’t ring any alarms. You’re too enchanted by the act to care about anything else but your own satisfaction.
</p>
<p>
Deeply aware that you actually want this to happen, you subtly open your legs a little and lean back slightly, with your eyes closed. For the next minute or two, the man starts brushing your crotch with his palm and you can feel your pussy actually quivering against his touch.
</p>
<p>
Craving an even more direct touch, you arch your hips forwards just as much as you can without giving yourself away to the eyes of his distracted friends.
</p>
<p>
After he’s finished building you up, one of his fingers start sliding along your opening and, without giving you one moment to anticipate his next move, <<link "he immediately slips his finger straight in.">><<ctpAdvance "onsengrope">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Ohhhhhhhhhhhhhhhhhh
<<>>
<p>
As soon as the finger slips in, something breaks inside you. Unable to hold it in anymore, you release all your pent-up arousal under the form of an attention-drawing moan that seemingly lasts forever.
</p>
<</dialogue>>
<<changeExpression "surprised">>
<p>
After the moment passes, you realize that you’ve managed to startle even yourself with the sound.
</p>
<p>
//Uhhhmmmmmmmmm…//, the realization opens your eyes suddenly and the first thing you see is the lewd eyes of his friends, locked on your own. The two guys stop their chattering and give you a suspicious look, which after noticing your predicament turns into something much more descriptive.
</p>
<p>
Before you can stop to process the insidious looks on their faces, your anxiety-driven legs take the initiative to give you a quick flight from the scene, without even bothering to take another look at the guys. Right before you step outside the door that leads to the main area, you realize that you forgot something.
</p>
<p>
//The keychain! <<if $towel>> A-and my towel!!<</if>>//, after your first thought comes alive after the recent turn of events, others follow soon after, all the while the inquisitive stares of the trio are locked onto your body as you quickly lean down and grab your belongings, making your assets jiggle right in front of their eyes.
</p>
<p>
//Oh fuck this is so embarassing did I just let this guy have his way with me.. Oh god I hope they're not from my uni!!//, embarrassed beyond measure, at lightning speed you grab your [[belongings and step outside the door towards the main area.|Escapade]]
</p>
<</ctp>><<changeExpression "none">>
<p>
Stopping your lewd thoughts from driving you into a decision you might regret later, you simply flee the hot springs. Right before you step outside the door that leads to the main area, you realize that you forgot something.
</p>
<p>
//The keychain! <<if $towel>> A-and my towel<</if>>//, after your first thought comes alive after the recent turn of events, others follow soon after, all the while the inquisitive stares of the trio are locked onto your body as you quickly lean down and grab your belongings, making your assets jiggle right in front of their eyes.
</p>
<p>
//Uh-huhhhh.. Faster.. Faster..//, you push yourself to grab your stuff and get away as soon you can within the shortest amount of time.
</p>
<p>
Unable to withstand the attention any longer, [[you rapidly grab your belongings and step outside the door towards the main area.|Escapade]]
</p><h1><<print passage()>></h1>
<p>
As soon as you step out the door, you gently push your back against it and close it.
</p>
<<dialogue>>
<<player>>
Phew…
<<>>
<p>
You sigh and allow yourself a couple of seconds before deciding what to do next. <<if $towel>>Meanwhile, you tie the towel around your waist. <<run setup.cc([{id: "towel", tearLevel: 0}])>><</if>>
</p>
<<player>>
I really hope I won't meet these guys again…
<<>>
<p>
//Oh right… I'm pretty sure they'd actually have to look for me to find me in a sauna.//, realizing that you might actually still come across them by chance in the vast interior of the spa center, you remember the receptionist letting you know that you can freely access the saunas.
</p>
<p>
*splash splash*
</p>
<p>
//Uhhh… Are they done already!?//, hearing some water splashing noises coming from behind the door, you’re anxious that they might have gotten bored of the Onsen and they’re likely to come out at any second now.
</p>
<p>
Frightened about another altercation with the boys, you flee the entrance to the Onsen and follow the navigational screens pointing you to the area of the sauna rooms.
</p>
<p>
//I think I'll be okay here.//, navigating yourself with ease through the main hall, you quickly come across one more secluded sauna.
</p>
<<averageguy>>
So yeah, I was just thinking-
<</dialogue>>
<p>
Before you get the chance to check out the screen next to the glass door, a young masculine voice can be heard from the corridor.
</p>
<p>
//G-guess this one is mine!//, even though you’re not certain that the voice belongs to one of the guys, you are definitely not looking forward to confirming it. Given a perfect opportunity to hide yourself from plain sight, [[you step inside the more secluded sauna and close the door behind you.|The Sauna]]
</p><h1><<print passage()>></h1>
<<ctp "sauna" clear>>
<<dialogue>>
<<player>>
F-finally… I should be okay here…
<<>>
<p>
You release another sigh of relief and welcome the lost sense of intimacy as you sit down on one of the wooden benches of the claustrophobic room. At first, the warmth feels pleasant, relaxing even, but after a couple of minutes the heat feels less and less pleasant.
</p>
<</dialogue>>
<<if $towel>>
<<dialogue>>
<<player>>
It's so hot in here… I should probably put this towel down…
<<>>
<p>
Already starting to feel too hot for your own comfort, you figure that keeping the towel on you will make it more unbearable than it already is, so you place it on a spot to your right on the wooden bench next to your keycard.
</p>
<</dialogue>>
<<getNaked>>
<<else>>
<<dialogue>>
<<player>>
It's so hot…
<<>>
<p>
Feeling quite hot already, you remember that you're still clutching onto your keycards in between your fingers and, not wanting to worry about dropping it somewhere out of sight by mistake, you place it on the wooden bench on a spot to your right.
</p>
<</dialogue>>
<</if>>
<<changeExpression "closed eyes">>
<p>
<<link "Not having to worry about your belongings any more, you close your eyes and try to relax, taking in the hot air of the room and feeling tension leaving your body with each second that passes.">><<ctpAdvance "sauna">><</link>>
</p>
<<ctpNext>>
<<changeExpression "puzzled">>
<<dialogue>>
<p>
After a couple of minutes, you’re painfully aware of how much hotter it has already gotten and feeling quite dehydrated at this point, you open your eyes.
</p>
<<player>>
Oh… Crap! Need… To… Get… Out…
<</dialogue>>
<p>
Aware that you’re at a serious risk of a heatstroke, a surge of adrenaline gives you a temporary boost of energy.
</p>
<p>
<<link "With your sight on the glass door, you proceed to stand up from the wooden bench and try the handle.">><<ctpAdvance "sauna">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<p>
As soon as you stand next to the door, you try the handle.
</p>
<p>
You try one time, two times, three times, but nothing. No matter how much effort you put into it, the door doesn’t budge.
</p>
<p>
//W-what is going on!?//, you think as you avert your gaze down. Under the handle, where a lock would be, you see an electronic mechanism. You get down on one knee and inspect it. A LED screen displays a timer that counts down from three hours, twenty minutes, and fifty seconds.
</p>
<<player>>
Oh fuck, is this actually set to a timer!?
<<>>
<p>
//There was some kind of screen next to the door… I should’ve checked it out…// , after the reality of your situation sets in, you immediately regret your decision to let fear take ahold of you earlier.
</p>
<<player>>
Oh no… Aren’t there supposed to be some safety measures to this thing!?
<<>>
<p>
You speak out loud as you look all over the place for anything that might release you from the room, but find none. At first, this makes you annoyed, but an intense feeling of claustrophobia replaces it soon after.
</p>
<p>
Although you feel more and more frightened by the idea of spending your last moments locked up inside a painfully hot room, your rationality kicks in and gives you an idea.
</p>
<<player>>
I’m sure there are people who walk around the hallway all the time! I just need to get them to see me.
<</dialogue>>
<p>
A renewed sense of hope gives you strength to persevere. Motivated to survive, <<link "you press your body up against the foggy glass door and look for any distinct figures in the background.">><<ctpAdvance "sauna">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<p>
<<include "Spa Sauna Locked">>
</p>
<<dialogue>>
<p>
You begin peeking through the glass door, trying to see any moving silhouettes through the fog. At the same time, you ready yourself to scream out for help.
</p>
<<player>>
Ugh… I can't… see anything…
<<>>
<p>
Although the glass door has been designed to not get too foggy in a steamy environment, that doesn’t help much. The bright light of the sauna interior reflects into the glass, making peeking into the hallway a difficult task.
</p>
<<player>>
Maybe… They can see me…
<<>>
<p>
Not wanting to give up the fight yet, you hope that whoever passes by can hear and see you clearly. There’s still a chance that they might not notice you, so you continue your attempts of making out any distinct figures through the scattered reflection.
</p>
<<player>>
Uhm… I think I can see someone… Or…
<<>>
<p>
By sheer luck, you finally catch a glimpse of a dark figure that walks a few feet away from the sauna door. You prepare to call out for help, but stop at the last moment. Two seconds after the first figure passes, two more figures follow it from behind, awakening uncomfortable possibilities.
</p>
<<player>>
Ugh… What should I do!? If I wait too long, they'll be too far to hear me, but if they're the guys from the hot springs…
<<>>
<p>
Feeling the boost of adrenaline slipping away with each passing second, you quickly decide whether the risk of heatstroke is less appealing than the risk of exposing your frail state to whoever decides to come to your aid.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Use the last of your strength to scream for help and beat up against the glass door." :classes "choice-longer choice-center">>
<<set _next = "The Sauna Use">>
<<ctpAdvance "sauna">>
<<rlc "Let them pass and figure out another way of unlocking the glass door." :classes "choice-longer choice-center">>
<<set _next = "The Sauna Pass">>
<<ctpAdvance "sauna">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Desperate for any relief from the heat of the sauna, you let your survival instinct kick in.
</p>
<<changeExpression "moaning">>
<<dialogue>>
<<player>>
HELP!! I'M STUCK HERE!!
<<>>
<p>
You scream, but nothing happens. Using your remaining strength, you begin smashing your palms against the glass. The room fills up with loud thud noises and your shrieking scream. Every time you pause to catch your breath, you hope the noise is loud enough to be heard from the other side of the door.
</p>
<<player>>
ANYONE!! HELP!!
<<>>
<p>
As you keep using the last of your strength for the purpose of making yourself heard, you feel your limbs getting more and more heavy with every hit against the glass ceiling.
</p>
<<player>>
H-h-help…
<<>>
<p>
Feeling at a loss of breath, you stop yourself for a couple of seconds and after you inhale more of the hot air inside your lungs, your mind feels groggier and dangerously close to blacking out.
</p>
<p>
The last of your strength dissipates into the fog and your legs turn to give out. <<link "Before you pass out, you hear the sound of the glass door opening and two firm hands holding you up and dragging you back to a rough surface.">><<set _next = "The Sauna Dilemma Use">><<ctpAdvance "sauna">><</link>>
</p>
<</dialogue>><<ctp "saunapass" clear>>
<<dialogue>>
<<player>>
Yeah… It's not worth it…
<</dialogue>>
<p>
Anxious that the three figures may belong to the young trio, you let them pass and use all your remaining focus to peek through the glass door in hope that someone else may pass.
</p>
<p>
<<link "One minute passes.">><<ctpAdvance "saunapass">><</link>>
</p>
<<ctpNext>>
<<changeExpression "puzzled">>
<<dialogue>>
<<player>>
Really… N-nobody!?
<<>>
<p>
No matter how much you look through the glass door, nobody else passes by. Your shoulders feel heavy, your vision gets cloudy, and your ambition threatens to abandon you in your moment of need. Still, you keep peeking.
</p>
<</dialogue>>
<p>
<<link "A few more minutes pass, and hope fades.">><<ctpAdvance "saunapass">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
I… I can't anymore…
<<>>
<p>
As your vision gets slightly more blurry, you're feeling certain that you will blank out any second now.
</p>
<</dialogue>>
<p>
Momentarily giving up on your hope for rescue, you use the last of your strength to walk back to the wooden bench and sit down with your back leant against the wall, <<link "before you inevitably pass out.">><<set _next = "The Sauna Dilemma Pass">><<ctpAdvance "sauna">><</link>>
</p>
<<changeExpression "closed eyes">>
<</ctp>><p>
*splash*
</p>
<<changeExpression "surprised">>
<<dialogue>>
<<player>>
Ahhhh!!
<<>>
<p>
Startled, you scream out as a bucket of freezing cold water gets splashed onto your bare skin, invigorating and sending your adrenaline running at the same time.
</p>
<<shortguy>>
Hey, hey, it's okay.
<<>>
<p>
You hear the voice of a young man sounding from your right. As soon as you hear his voice, you feel something more than just the freezing cold water drying into your skin, you also feel two or three thick palms spreading cold water all above your body.
</p>
<<player>>
Uhh, what's going-
<<>>
<p>
You sheepishly inquire, as you move your groggy head to your right, towards the source of the voice. It takes a few seconds for your hazy mind to focus on the particular sight. As soon as it becomes clear, you swallow your next words before you can give them voice.
</p>
<<player>>
W-wait… What…
<<>>
<p>
Shocked by the sight of the man's fingers spreading cold water all around your waist and chest, not even hesitating on getting a good feel of your breast between his fingers, you exclaim with embarrassment.
</p>
<<averageguy>>
We… We found you almost passed out.
<<tallguy>>
We didn't really know what to do, so we grabbed a few buckets of cold water and we tried to cool you off.
<<>>
<p>
A distinct, but still young-ish male voice rings from your left and you glance over to him, noticing him putting a little bit more effort into actually cooling you off, but still taking the liberty of exploring your inner thighs without showing much of a reluctance.
</p>
<p>
You can feel a third man breathing heavily behind you, slowly pouring cold water onto your exposed back that makes you shiver. You can feel the water sliding down your back, trickling between your buttocks.
</p>
<</dialogue>>
<p>
//Uhhh…//, after the cool-ish water allows your mind to get up to speed with your current circumstances, the thought that the men might actually be helping you is in a dire conflict with the thought that the men are just helping themselves to your body, with the side effect of aiding your weary state at the same time.
</p>
<p>
//Should I just… leave? And… can I actually do it?//, even though your mind has recovered from the whole ordeal, you can still feel your body recovering from being exposed for so long to the excruciating heat. While you wonder whether you can actually get up in your current state, you can't help but feel your body responding quite positively to the attention it's continuing to get, as you get more and more conscious of the warmth and desire your senses are longing to get more of.
</p>
<<include "Spa Sauna">>
<<ringLinks :classes "lol">>
<<rlc "Still feeling too light headed to speak up, you try to stand up and leave the sauna now that the door is unlocked." :classes "purity choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "The Sauna Stand Success">>
<<ctpAdvance "sauna">>
<<rlc "Allow them to cool you down, both physically and intimately." :classes "choice-longer choice-center">>
<<set _next = "The Sauna Cool">>
<<ctpAdvance "sauna">>
<</ringLinks>><<changeExpression "surprised">>
<p>
*splash*
</p>
<p>
A chilling feeling lingers into your skin, but you're too heatstruck to care.
</p>
<p>
*splash splash*
</p>
<p>
A more intense chill can be felt this time, and you can hear yourself exclaiming out loud in shock.
</p>
<<dialogue>>
<<player>>
A-a-a-aahhhhh!!
<<>>
<p>
You weakly let out, as a bucket of freezing cold water gets splashed onto your bare skin, invigorating and sending your adrenaline running at the same time.
</p>
<<shortguy>>
Hey, hey, it's okay.
<<>>
<p>
You hear the voice of a young man sounding from your right. As soon as you hear his voice, you feel something more than just the freezing cold water drying into your skin, you also feel two or three thick palms spreading cold water all above your body.
</p>
<<player>>
Uh-h-h-hhh
<<>>
<p>
You sheepishly inquire, as you move your groggy head to your right, towards the source of the voice. It takes a few seconds for your hazy mind to focus on the particular sight. As soon as it becomes clear, you swallow your next words before you can give them voice.
</p>
<<player>>
W-w-w-what's g-g-going o-o-on… Brr.. brr.. brr..
<<>>
<p>
Shocked by the sight of the man's fingers spreading cold water all around your waist and chest, not even hesitating on getting a good feel of your breast between his fingers, you barely manage to muster up an audible response, feeling the external chill and the internal heat making it difficult for your drained body to voice much of a reaction.
</p>
<<averageguy>>
We.. We found you almost passed out.
<<tallguy>>
We didn't really know what to do, so we grabbed a few buckets of cold water and we tried to cool you off.
<<>>
<p>
A distinct, but still young-ish male voice rings from your left and you glance over to him, noticing him putting a little bit more effort into actually cooling you off, but still taking the liberty of exploring your inner thighs without showing much of a reluctance.
</p>
<p>
You can feel a third man breathing heavily behind you, slowly pouring cold water onto your exposed back that makes you shiver. You can feel the water sliding down your back, trickling between your buttocks.
</p>
<</dialogue>>
<p>
//Bbbbbbrrr….//, with the chilly water allowing a small portion of your mind to get up to speed with your current situation, you're feeling quite embarrassed by the knowledge that the men are freely helping themselves to your body, but can't quite gather up the mental energy to make your mind up about it.
</p>
<p>
//M-m-maybe I can l-l-leave…? C-c-can I…?//, realizing that even your internal monologue manages to stutter your own thoughts, you are aware that your body is definitely in no shape to leave after being exposed for a prolonged time to the cruel heat of the sauna room.
</p>
<p>
//I… This is s-s-so embarrassing...//, with your mind awakening more and more to its surroundings, you can't help but feel your body responding quite positively to the intimate attention it's continuing to get, as you get more and more conscious of the warmth and desire your subconscious longs to get more of.
</p>
<<include "Spa Sauna">>
<<ringLinks :classes "lol">>
<<rlc "Still feeling too light headed to speak up, you try to stand up and leave the sauna now that the door is unlocked." :classes "purity choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "The Sauna Stand Fail">>
<<ctpAdvance "sauna">>
<<rlc "Allow them to cool you down, both physically and intimately." :classes "choice-longer choice-center">>
<<set _next = "The Sauna Cool">>
<<ctpAdvance "sauna">>
<</ringLinks>><p>
Feeling both ashamed and aroused by the increasingly satisfying act, you muster up all your strength and try to stand up, but as soon as you do you fall back right where you sat.
</p>
<p>
//Crap...//, feeling utterly let down by your body, you remain still, unable to even keep your eyes open.
</p>
<<dialogue>>
<<averageguy>>
Damn… Let’s give her some more water. God knows how long she has been in the sauna…
<<shortguy>>
Yeah dude…
<</dialogue>>
<p>
You can hear the worried voice of the young man coming from your right. Even in your fragile state, you manage to discern a tingle of excitement in the guy’s speech. Too dehydrated to give it any thought, <<link "you submit to the guys’ desires of invigorating you… and themselves.">><<set _next = "The Sauna Cool">><<ctpAdvance "sauna">><</link>>
</p><<dialogue>>
<p>
Trying to ignore the growing temptations, you excuse yourself from the men and prepare to stand up to leave.
</p>
<<player>>
Uhmmm… Thank you for your help… I’m okay now…
<<shortguy>>
A-are you sure? You don’t look too well…
<<>>
<p>
The pleading voice of the guy from your right rings aloud.
</p>
<p>
While thinking of a better excuse, you realize that you’re starting to second guess your decision to leave, as the intimate groping of the men gets more intense, making your nether region quiver with anticipation.
</p>
<<player>>
Yeah… I'm going to get going… Bye.
<<>>
<p>
Remembering your decision to leave, you gather up all your mental fortitude and physical strength to stand up and, although you look quite frail in the act, you slowly manage to steady yourself on your legs.
</p>
<p>
Once you’re confident that you can walk without tumbling over, you aim for the exit. Afraid that the wide open glass door might somehow close at any moment, you close the distance with an impressive pace given your condition.
</p>
<p>
As soon as you step out into the hallway and get a few feet away from the sauna entrance, one fear keeps your heart beating rapidly, that the guys might be pursuing you after your sudden exit. With a little bit of effort, you glance back and are relieved to see nobody following your footsteps.
</p>
<p>
Even though you’re not panicking anymore, you can’t deny that the recent events have left their mark on you. An embarrassing scenario makes you question your conviction to leave if such an event were to happen again.
</p>
<<player>>
Enough… enough of that!
<</dialogue>>
<p>
Feeling hot and bothered by the lingering emotions, [[you walk away and attempt to distract yourself from your own thoughts.|Seeking Intimacy]]
</p><<set $Player.Corruption++>>
<<changeExpression "closed eyes">>
<<ctp "saunacool" clear>>
<<dialogue>>
<p>
While you keep your eyes closed and pay close attention to the strength that’s returning to your body with each passing minute, you can feel an equal amount of lust coming with it as well, warming up your senses to the hands of the inquisitive men.
</p>
<p>
Too embarrassed and excited to make sense of your surroundings and the sensations that awaken inside you, the only thing you’re aware of are the increasingly eager voices of the boys.
</p>
<<shortguy>>
Hey man, mind getting a bottle of water from the bar? She looks like she's going to pass out again without some water.
<<averageguy>>
Ehhh… Why can't you just go and get it?
<<>>
<p>
The voice that comes from your left sounds surprisingly annoyed. You get the faint idea that he’s not very pleased with the idea of leaving your side.
</p>
<<shortguy>>
Dude, just trust me on this okay?
<<>>
<p>
After a long pause, the second man gives in and accepts the task.
</p>
<<averageguy>>
Ah… I get it. I'm on it.
<</dialogue>>
<p>
//Uhm… What could that mean…?//, although you definitely feel quite thirsty for some cold, refreshing water, the pause at the end makes you oddly suspicious about what their plans could be with a simple bottle of water. While your laggy mind dwells on the inconspicuous event, <<link "the voice of the second man stops your thoughts ahead of their conclusion.">><<ctpAdvance "saunacool">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<averageguy>>
I got it. So… Who's going to *give* her some water?
<<shortguy>>
Why don't you go ahead? I'm sure you'd *enjoy* it.
<<>>
<p>
Not quite pleased with having no visual awareness of your surroundings, you try to distract yourself a little from the satisfying act and open your wet eyes, focusing them on the unclear silhouette of the standing man.
</p>
<<averageguy>>
Okay…
<</dialogue>>
<p>
After a short pause, you can both see and hear him slowly coming closer to you. After he gets back to his former position, he carefully opens the bottle of water and aims the open lid in the direction of your lips. Too dehydrated to even consider the opposite, you slide your lips apart and give the man the opening <<link "he needs to slide the bottle head inside your mouth.">><<ctpAdvance "saunacool">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning">>
<p>
Only that, that doesn't quite seem to be the plan, as instead of the water going directly inside your mouth, you can see and feel it stopping right above your lips, before splashing the water slowly in the direction of your face.
</p>
<p>
Desperate for some water, your body takes the initiative of plunging out the tongue to capture as much of the water as some of it splashes on your mouth, some on your chin and… an embarrassing amount of it splashing against your sensitive breasts, making them glimmer with wetness in the light of the sauna, all to the delight of the hormone-driven young men.
</p>
<p>
At first, you're too thirsty to care, but after more of your senses return back to you with the welcome arrival of fresh cold water inside your stomach, you can feel someone, or something bringing your breasts close together around something you can't quite see, but feel sliding slowly up and down between them.
</p>
<p>
As soon as you're aware of what the feeling could mean, <<link "you immediately bow your head and look down.">><<ctpAdvance "saunacool">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<<dialogue>>
<<player>>
W-w-whaaaaat!?
<<>>
<p>
You let out a yelp as you see the man that used to be to your right taking his dick in between your glimmering wet tits and stroking it up and down between them, using the cold water of the bottle to slide it smoothly.
</p>
<p>
At first, you’re too dumbfounded to react. You can only stare at the man’s cock as it throbs more intensely, getting closer and closer to…
</p>
<<player>>
S-s-
<<>>
<p>
Before you can get away or tell him to stop, a spray of hot cum shoots directly inside your open mouth, the taste taking you by surprise and making you actually stop and think for a second.
</p>
<p>
//Why… is it so-//, before you can finish the thought, you can see the trio fleeing the scene while laughing loudly at each other and mocking the first guy for finishing so quickly. Taking a minute to actually understand what happened to you, you quickly reach your decision.
</p>
<<player>>
F-fuck… They… I thought they were helping me, but they just wanted to use my body for their own perverted fantasies…
<<>>
<p>
Moments after the realization sets in, your emotions aren’t what one would expect them to be. Instead of anger, disgust, and shame, you instead feel… at peace with the act. The more you think about it, the less it bothers you. Boys will be boys, and… it’s not like you weren’t secretly enjoying it.
</p>
<<player>>
But… It was so strange… I knew what they were doing, but I… I... liked it!?
<</dialogue>>
<p>
The fact that your body actually responded quite positively to their advances awakens new questions about yourself that you didn’t know you had. Frightened about the implications of the recent forbidden knowledge, you try to focus on the present and, unfortunately for you, the sensation of the hot cum drying on your bare skin and the uncomfortable sticky-ness between your boobs make it slightly more difficult to ignore the most recent events.
</p>
<<dialogue>>
<<player>>
L-let's just get out of here…
<</dialogue>>
<p>
Afraid that one random passerby might come in and find you in the incriminating scene, you start acting. You grab the closest bucket of water and wash the cum off your body. As soon as you’re certain that you’ve gotten it all out, [[you leave the sauna without stealing another glance back, worried that perverted memories can give birth to more lewd thoughts.|Seeking Intimacy]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "seek" clear>>
<p>
You don’t stop walking until you’re certain that the sauna is very much behind you. After that, you walk some more, making it less likely that you’d come across the rascals again. Only when your legs’ protests gets unbearable you’re certain that you’re safe for the time being.
</p>
<p>
On the way, you see a quiet, secluded corridor and you creep inside. The silence comforts you and allows you to relax and process the recent events with a clearer mind.
</p>
<p>
//Uhhh… What could've made them act like that?//, embarrassed about the attention, you ponder what drove them to act so impulsively.
</p>
<p>
//M-maybe they thought that I was asking for it or something like that…?//,even more embarrassed by the possibility that you may have passed a message to that they hormone-fueled minds interpreted as some kind of perverted invitation, you feel even more insecure with flaunting your body around. At the same time, <<link "you finally realize that you might have forgotten something in your rushed escape. ">><<ctpAdvance "seek">><</link>>
</p>
<<ctpNext>>
<<if $towel>>
<<dialogue>>
<<player>>
Fuccccck!! I'm walking around naked!!
<<>>
<p>
As soon as you realize you’re not carrying a towel around your waist and in fact are quite openly exposing your body to anyone that might gaze upon it by mistake or intent, you freeze up in shock and cower your body in a more secluded corner of the main hall.
</p>
<p>
With your back pressed against the wall, you take deep breaths. After a few rounds of meditative breathing, you feel more relaxed. Unfortunately, it doesn’t last long, as you realize that something even worse happened.
</p>
<<player>>
My keycard! Where- Oh, fuck… I left it in the sauna… Fuck, fuck, fuck… I don't really want to go back there… W-what if I'll meet them again!?
<<>>
<p>
You shush to yourself as you fret about the consequences of walking around without a keycard.
</p>
<</dialogue>>
<<else>>
<<dialogue>>
<<player>>
Oh… I'm naked, but that isn't a surprise since I left my-
<<>>
<p>
Although you chose to leave the towel in your locker earlier, you didn't plan on leaving your keycard behind as well. Anxious about the implications of the innocent act of forgetfulness, you cower your body in a secluded corner of the main hall.
</p>
<<player>>
My keycard! Where- Oh, fuck… I left it in the sauna… Fuck, fuck, fuck… I don't really want to go back there… W-what if I'll meet them again!?
<<>>
<p>
You shush to yourself as you fret about the consequences of walking around without a keycard.
</p>
<</dialogue>>
<</if>>
<<dialogue>>
<<player>>
W-what if someone finds me right now without a keycard!? Won't they think I somehow sneaked in and… kick me out… naked!?
<<>>
<p>
Aware that you might in fact get kicked out naked as you are or even have the police called on you by the security guards if they don’t plan on buying up your explanation, your lips tremble with worry. You aren’t sure if you’d rather run into the perverts again or risk having the personnel throw you out naked. Knowing that, you search for a compromise.
</p>
<<player>>
O-oh… Right… I am also allowed one massage therapy for today, maybe they'll be able to help me out without me having to go all the way back to the sauna?
<</dialogue>>
<p>
Although you can’t be certain that they’ll be able to help you out, you’d still wager they’d be more inclined on hearing you out than any of the intimidating security guard. Lacking a better option, [[you follow the directions that guide you towards the massage therapy section of the facility.|Massage Therapy Waiting Room]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "massage" clear>>
<p>
Every time you come across an open corridor crossway, you stop before you expose yourself. You don’t run to the other side until you make sure there are no guards or random visitors passing by. One reason is your missing keycard, the other the fear that your nudity might get you in another embarrassing situation.
</p>
<p>
After what feels like an eternity of sneaking around, you finally stand right arrive at your destination. At the top of the door, you read “Waiting Room”. Underneath, a digital screen displays the interior of a high-end massage room.
</p>
<p>
Briefly stealing a glance behind you before stepping inside, you see the imposing figure of what seems to be a clothed security guard looking your way. Before you give him any reason to call out for you, <<link "you quickly open the door and head inside.">><<ctpAdvance "massage">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<p>
Your heart beats loudly in your chest as you step inside the room. You try to close the door smoothly, but end up smashing it against the doorframe. Startled by your own noise, you turn your glance to the room, anxious that you could’ve aroused suspicion from other visitors.
</p>
<<dialogue>>
<<player>>
Oh. Looks like there’s nobody around.
<<>>
You exclaim, relieved. Other than a few massage chairs, there isn’t anything or anybody around except for you. A song similar to the one you heard at the entrance fills the otherwise silent room.
<<player>>
Hmmmm… Maybe I can just… Or not…
<<>>
<p>
Although you’d really like to let yourself down and relax onto one of the automated massage chairs, you are afraid that you might be too exposed to anyone that happens to step inside the waiting room and, more than that, you’re anxious that the security guard might be walking your way, right now, given your earlier suspicious behavior.
</p>
<<player>>
Uhhh…
<<>>
<p>
You move your gaze away from the massage chairs and look to the walls. Each small wall has a large doorframe in the middle, likely leading to private massage therapy rooms.
</p>
<<player>>
Y-yeah, maybe I can hide in one of those…
<<>>
<p>
Right when you make the first step, another one of your thoughts prevents you from making another move.
</p>
<<player>>
Nevermind… If there's someone inside, that'd definitely not do me any good…
<</dialogue>>
<p>
After the realization sets in, you stop. You can’t figure out a way to hide yourself from plain sight. Rather than risking entering a room and finding it occupied, you walk around for a few minutes. As time passes, it’s becoming more likely that anyone could come in at any moment. You don’t really want to explain why you’re naked and doing nothing to a complete stranger.
</p>
<p>
The temptation to risk invading another person’s privacy gets harder to resist. Before you start acting on it, <<link "a voice stops you and draws your attention.">><<ctpAdvance "massage">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<sam>>
Good afternoon, miss...
<<>>
<p>
Still shook up from the event, you stare at a well-dressed massage therapist and feel embarrassed to be standing before him with no clothing covering your naked body. Although his smile is warm, you can sense a suspicion growing in him with each passing second of silence. You share your name with him before he can ask you anything else.
</p>
<<player>>
Oh, sorry, my name is $Player.LastName. $Player.FirstName $Player.LastName.
<<>>
<p>
After hearing your name, the man's warm, professional smile returns.
</p>
<<sam>>
Pleased to meet you, $Player.FirstName. My name is Sam.
<<>>
<p>
He says as he holds out a hand in greeting.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Shake his hand." :classes "choice-longer choice-center">>
<<set _next = "Massage Therapy Shake">>
<<ctpAdvance "massage">>
<<rlc "Don't shake his hand." :classes "choice-longer choice-center">>
<<set _next = "Massage Therapy NotShake">>
<<ctpAdvance "massage">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<set $Player.Corruption++>>
<p>
Even though you're completely nude, you swallow your anxiety and try to be polite while bringing your hand closer to shake his own.
</p>
<<dialogue>>
<<player>>
Hello, S-
<<>>
<p>
As soon as your hand comes in contact with his, for a brief second that feels like an eternity, the air around you changes. The formerly well-dressed massage therapist, who calls himself Sam, appears to be completely naked. An absurdly big cock is dangling in between his legs. For that briefest moment, you allow your mind to get completely captivated by the unnatural, but extremely enticing cock.
</p>
<p>
Your body attempts to follow through in concordance with your inner desires, leaving the man's hand and instead aiming for the-
</p>
<<player>>
Agh…
<<>>
<p>
After your skin stops touching his own, the world around you returns to normal, making you let out a surprised yelp in response. At the same time, you’re well aware that your hand is getting dangerously close to his crotch.
</p>
<p>
Startled, you jerk your hand away from him. He looks at you quizzically, but you can’t bring yourself to tell him what you saw. Instead, you apologize to him.
</p>
<<player>>
Uhhhh… I'm really sorry, I don't know what got into me.
<<sam>>
Hmm? Don't worry, $Player.FirstName. It’s not uncommon for a patient to feel tense before receiving a massage.
<<player>>
Wait… Didn't I just…
<</dialogue>>
<p>
Before you start elaborating how you almost groped the poor guy’s crotch, you stop yourself and start smiling awkwardly, unable to understand what is exactly going on through your head. [[Noticing your silent discomfort, the therapist continues talking.|Therapy Session]]
</p><p>
Feeling too embarrassed to communicate with the professional-looking man without a single garment of clothing covering your boobs from his sight, you smile awkwardly and try to greet him without shaking his hand.
</p>
<<dialogue>>
<<player>>
Hello… Sam.
<<>>
<p>
Noticing that you're definitely not going to hold his hand, Sam smoothly retracts his hand.
</p>
<<sam>>
Ah, my apologies. I notice I haven't quite cleaned my hands yet after the latest therapy session.
<<>>
<p>
Taking you by surprise, Sam actually elaborates an excuse on your behalf. However, before he moves away towards the bathroom, you see a milky liquid dropping onto the floor from his fingertips.
</p>
<<player>>
Phew… Oh, what's that?
<<>>
<p>
Something about the liquid makes you feel strange, drawing you in to squat to the floor and feel it between your fingers, but you stop yourself as soon as you see Sam leaving the bathroom.
</p>
<</dialogue>>
<p>
Realizing that you're still naked and you don't want to accidentally pass him a different kind of message, you stand where you are and smile awkwardly in his direction, unable to understand what is exactly going on through your head. [[Noticing your silent discomfort, the therapist continues talking.|Therapy Session]]
</p><h1><<print passage()>></h1>
<<ctp "therapy" clear>>
<<dialogue>>
<<sam>>
So… Am I correct to assume that you came in for a complimentary message?
<<>>
<p>
Although you came in here expecting to get some help regarding your missing keycard, you simply nod. You don’t feel comfortable enough to get into it right now.
</p>
<<player>>
Uhhh.. Y-yeah.
<<sam>>
Okay. Follow me, please.
<</dialogue>>
<p>
He smiles and turns around, before walking into one of the closed doors you noticed earlier. He flashes a keycard on an electronic screen next to the door he stands next to.
</p>
<p>
With a satisfying clicking sound, it opens up. He turns around and beckons you to follow him.
</p>
<p>
//Guess a massage won’t hurt…//, with that thought in mind, you do as he asks.
</p>
<p>
//This isn’t really going according to the plan, but it’s definitely better than some lucky guy wandering in and seeing me like this!//, <<link "you sense the heat of the room on your bare skin as you walk hesitantly, making you feel overly exposed.">><<ctpAdvance "therapy">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<p>
The warm light of the room and the walls built from wooden logs make you feel cozy. Even before starting your massage, you already feel much more relaxed than you felt in the waiting room. You look around.
</p>
<p>
A thin, soft-looking bed with a white mattress is found in the center. An automated sink can be seen in the furthest corner. Next to it, there’s a metallic table with wheeled legs, covered to the brim with all sorts of lotion bottles.
</p>
<p>
Sam walks in after you and closes the door. After, he walks to the table and smoothly wheels it over to the bottom edge of the bed.
</p>
<<sam>>
Now, please lie down on your stomach.
<<player>>
O-okay.
<<>>
<p>
He instructs you with a professional tone and gestures you to lie down. Impressed by his mannerisms, you carefully lie down on the massage bed. As soon as you settle in, a surprising amount of comfort enters you. Less uneasy than before, your mind gets a break from the rapid train of thoughts and for the first time, you view your situation with a welcome clarity.
</p>
<p>
The clarity gives you enough leeway to imagine yourself in your current posture, and you get flustered by the thought that the masseur is getting a really good view at your privates. The unease returns slowly, as the mental image becomes more vivid.
</p>
<p>
//Oh, thank god!//, before you can start to panic, you are relieved to feel Sam placing a towel on your buttocks, hiding your nether regions from plain sight.
</p>
<<sam>>
Are you feeling comfortable? Is the mattress too hard, or the pillow too high?
<<>>
<p>
//Yeah, a massage is a pretty good way to pass the time.//, you come to terms with your situation. You find it unlikely that there’ll be anyone left in the sauna room and that makes you more comfortable with the idea of heading back for your belongings after your massage therapy session. With that in mind, you try to relax and respond to Sam.
</p>
<<player>>
Oh, no! Everything’s fine! Thank you.
<<sam>>
Glad to hear it! We're going to get started soon.
<<player>>
Mhm.
<</dialogue>>
<p>
<<link "Get lost in thoughts and allow Sam to do his work.">><<ctpAdvance "therapy">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<p>
Lying down on your stomach with your boobs firmly pressed against the soft cover of the bed, you stay still and pay attention to your surroundings. From behind, you can hear Sam pouring some lotion onto his hands and a few drops in strategic spots on your back. The oil feels chilly against your bare skin.
</p>
<p>
After he’s done squirting the lotion, Sam begins the massage. He focuses on your back and you get lost in the moment.
</p>
<p>
//Damn… This feels great.//, is all you can think as he makes his way down to your lower back, releasing the tension behind your muscles with every swift use of his skilled hands.
</p>
<p>
//Uh-oh, what's he… doing?//, more connected to your physical senses, you feel Sam slightly lowering the towel down when he can’t go any further, enough for your crack to show.
</p>
<p>
//Ahhh...//, almost all insecurities fade away as soon as he puts firm pressure onto your upper buttocks with his thumbs, the pressure and the strength behind his movements making you shiver with relief, taking your mind off the fact that the towel is sliding lower and lower down your butt.
</p>
<</dialogue>>
<p>
<<link "Someone knocks on the door of the room, distracting you and Sam from the massage.">><<ctpAdvance "therapy">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<sam>>
Hmm? Who could it be?
<<>>
<p>
Asking no one in particular, Sam stands back up and walks towards the door. You sway your face to the left to look in his direction. After Sam opens it, his annoyed expression turns into a more confused one. Shushed voices come back and forth, too low for your ears to hear clearly. A brief pause settles in for a couple of seconds and Sam looks alarmed.
</p>
<<sam>>
It was today!?
<<femalevisitor>>
…
<<sam>>
Can't we postpone it to another time?
<<femalevisitor>>
…..
<<sam>>
Argh… Fine. I'll ask my patient if she's fine with it first.
<<>>
<p>
Sam looks back to you and comes within whispering distance.
</p>
<<sam>>
Hey… $Player.FirstName. I'm sorry to put you through this right now, but… it appears that the spa is expanding its… massage services and a few recruits are here to watch a live demonstration for their own training.
<<changeExpression "surprised">>
<<player>>
Uhhh… I… I don't really know what to say…
<<>>
<p>
Earlier, you certainly felt quite comfortable being naked in front of a professional therapist, especially after he gave you a glimpse of his skills. However, no matter how good the massage might be, having a bunch of strangers gawk at you makes you nervous. As fresh recruits, they might not be entirely professional thorough the demonstration.
</p>
<<sam>>
Yeah, I understand you perfectly. It's okay if you're not okay with it, but I'll unfortunately have to find another patient to work on for their demonstration. I'll talk with the receptionist to give you a complimentary voucher for another time.
<<player>>
Ehhh…
<<>>
<p>
Unsure about what you should actually do, you feel that standing up and walking out naked as you are might give the recruits a more direct view than they'd get if you simply continued to lie down, letting Sam do his work.
</p>
<<player>>
Let's just… Let's just keep going.
<<sam>>
Oh, thank you for your understanding! You saved me a lot of trouble with finding another patient and I promise it'll be over quickly.
<<player>>
Okay...
<</dialogue>>
<p>
The silent recruits take their spots around the massage bed. The dim light prevents you from getting a good enough view of their faces. <<link "After you acknowledge your new circumstances, you realize too late that your oil soaked butt is still up on display.">><<ctpAdvance "therapy">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<p>
With everyone waiting around and staring at you, your heart starts beating so fast, you can hear your heartbeat pounding in your ears. Too distracted by your own frail state, you pay little to no attention to Sam as he begins explaining to the recruits how to massage the lower back.
</p>
<p>
While elaborating the techniques, Sam elaborates more of the lotion into his hands and begins kneading your butt with his hands. Every time he pulls your buttcheeks apart, you can feel a pleasant breeze flowing through your asscrack, making your pussy more sensitive to the air that's around.
</p>
<p>
//Fuck… Wha-what if they can see my...//, before you can finish the thought, you start feeling mysteriously excited by the idea that a bunch of strangers might get a lucky glimpse at your intimate areas.
</p>
<p>
//What's… happening…!?//, as if your lust has been built up from the beginning of the massage, just now you realize how horny you actually are and that wet, sticky substance you feel sticking to your entrance feels less and less like the texture of the oil Sam uses.
</p>
<p>
//The oil...//, as Sam uses more of his special lotion, its smell gets slightly more obvious to you, striking an abnormal resemblance to what you imagine your own juices to smell like.
</p>
<p>
//The oil… the massage… everyone around… uhhh...//, unable to understand how exactly you got into this mess, the only thing you're sure of is how exposed you currently are and how… thrilled you are starting to feel about it.
</p>
<p>
All the while, Sam pours more oil and caresses your body in long strokes, from your neck down to your butt and then down to your legs.
</p>
<p>
//I'm naked… And they're all watching...//, clinging to the only thought that makes sense, you gasp as Sam begins focusing more and more on your thighs, sliding his hands up and down over your inner thighs and lightly brushing his fingers over your entrance with every move he makes.
</p>
<p>
As if taunting you, he smoothly releases his hands from the embrace of your inner thighs, before slipping one of his thumbs down your crack, over your anus. While still acting professional and relaying more details about his current technique, he presses down on his thumb, putting pressure over your inner buttocks and sliding his fingers down as they very recently did over your labia.
</p>
<p>
Feeling a conflict rising up between the impulse to flee and the desire to just give in and enjoy the massage, you continue lying down, completely still. As his hands makes its way up, you can feel his hands sliding in between your thighs once again, towards your pussy.
</p>
<<changeExpression "closed eyes">>
<</dialogue>>
<p>
//Oh God, is he-//, as if reading your mind, once his hands get closer to your pussy, you can swear he slid one finger inside you, all so casually. Hearing no surprised voices around you from the recruits, you aren't too sure that he actually did that, but nonetheless, <<link "you realize you are extremely wet after the act.">><<ctpAdvance "therapy">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes redness">>
<p>
After the subtle event passes, you are immediately aware of an orgasm creeping its way up.
</p>
<p>
//Uhhh.. Reallly!?//, trying to fight it at first, you find it immensely difficult. Being exposed in such a way, having such a skilled masseur touching you down there. It drives you crazy just thinking about it, nevermind actually going through it.
</p>
<p>
While he gives more and more attention to kneading your inner thighs, you know that the pressure and the delicacy of the sensations that are being light by the moments will ultimately lead you to orgasming right here, in the open and you're absolutely certain that you won't be able to hide it.
</p>
<p>
Just as you begin feeling more helpless in your own mental efforts of quieting down the implosion of pleasure, [[you are both relieved and disheartened to realize that he's finally done with the area.|Therapeutic Relief]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "relief" clear>>
<<dialogue>>
<<sam>>
And around this time, the patient is ready to turn around for the next, and final part of the massage. Now, with our patient's permission, I can show you a technique that will make your patients more than… satisfied with your work, assuming they consent to it.
<</dialogue>>
<p>
//W-wait… Is he basically asking me to turn around? And… what does he mean by… *satisfied*?//, shivering with desire after being denied your release, you feel quite compelled to turn around, desperate to get your act of relief to the finishing line.
</p>
<p>
That desperation is partly clouded by the shyness of exposing your breasts to the recruits. The less promiscuous part of you tries to fight the urge of letting Sam continue his work.
</p>
<<ringLinks :classes "lol">>
<<rlc "Allow your temptation to drive your body movements and turn around to let Sam continue his work." :classes "choice-longer choice-center">>
<<set _next = "Therapeutic Relief Allow">>
<<ctpAdvance "relief">>
<<rlc "Stand up and flee the scene." :classes "choice-longer choice-center">>
<<set _next = "Therapeutic Relief Flee">>
<<ctpAdvance "relief">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<changeExpression "surprised">>
<<dialogue>>
<<player>>
Uhhh… Do you want me to turn around?
<<>>
<p>
Your soft voice slips through the silent air of the room.
</p>
<<sam>>
Oh, yeah, if you don't mind it.
<<player>>
Ehh… I'm sorry, but I'm not really comfortable with that and… I guess I've had enough. Thank you, Sam.
<<femalevisitor>>
A-already!? Mr. Samwell, I thought that none of your patients left before the *final part*.
<<sam>>
I… T-this is surprising, the oil was supposed to…
<<>>
<p>
Sensing an awkward scene making its awkward appearance with every passing second of silence, you use the moment to clutch your breasts with your hands as you stand up and run out of the room without glancing around you, feeling too embarrassed by the attention your body has gotten up to this point.
</p>
<</dialogue>>
<p>
As soon as you’re out in the main hall, you can feel your heart beating fast against your chest and noticing a restroom sign somewhere around, you head straight inside. To your relief, nobody seems to be around. You take your time and find a secluded stall to hide in. [[Inside, you allow yourself a moment of recollection.|Restroom Break]]
</p><<set $Player.Corruption++>>
<<ctp "allow" clear>>
<<changeExpression "surprised">>
<p>
//Uhhhhhhh… I… I'm sure those guys are still around the sauna, this is definitely the best place to be for now at least…//, too excited to take your flight just yet, you make a lame attempt at explaining your reasons to stay. Without hesitating for another moment, you swallow your insecurities and roll around, flashing each one of the recruits with a pretty good view of your chest.
</p>
<p>
Before you can make out the faces of the recruits, Sam takes a small towel and places it over your face, obstructing your depth of view.
</p>
<p>
//Uhm...//, not sure if he did that to make the massage more exciting or just to save you the embarrassment of staring at a bunch of well dressed people looking down at your cleavage, you settle down on your back and feel Sam lightly massaging your body from the neck down, making his way down to your revealed nipples before placing a thin towel over them.
</p>
<p>
Even though you can't see it, you aren't too confident in the towel's size to cover your chest all too well. After he makes his way down to your pussy, you can feel him placing a towel over it as well. Strangely enough, you can still feel your hips being exposed with only a similarly sized towel placed vertically above your pussy.
</p>
<p>
//Ehh...//, even though it does feel like he made an effort to cover up your private areas, you still feel extremely exposed. Before you can think too much about it, he starts carefully massaging around the towels, beginning his own monologue at the same time with the professional act.
</p>
<<dialogue>>
<p>
Once he makes his way down to your legs, he makes a stop.
</p>
<<sam>>
Miss $Player.LastName, could you please bend your knee?
<<player>>
Uhhhh… S-sure.
<<>>
<p>
Being put on the spot like this, you can't really find a way out of it and you do as he asks. As soon as you do so, you can feel a gush of air against your pussy from the lower edge of the towel.
</p>
<p>
//J-just how much does this towel actually cover!?//, you anxiously think while Sam finishes up his routine on your legs. Before you can reach a conclusion, you can feel him moving his hands back up, to your chest. Without a smidge of hesitation, he starts massaging your breasts and talking to the recruits at the same time. After a few seconds of the massage, he folds the towel in half, revealing your left boob to the air of the room.
</p>
<p>
After the breeze of the room makes itself felt on your partially exposed chest, you are aware of how hard and sensitive your nipples seem to be out of the sudden.
</p>
<<player>>
Ahhh…
<<>>
<p>
A soft moan escapes your lips as he massages your breast. Fortunately for you, the sound is muffled by the towel and his own voice, making it easier to enjoy the electrifying sensations that rouse you up every time his fingers brush over your nipple.
</p>
<p>
//I… I feel it...//, you sigh in relief as you feel your orgasm building up once again, picking up quite the pace from the gentle act. After he finishes with your left breast, he covers it back up and moves to your right one. Before he can even start, your climax threatens to make its presence any time now, fueled up just by the anticipation of what's to come.
</p>
<p>
You try your hardest to keep it down and, fortunately, Sam appears to notice how tense your body has gotten.
</p>
<<sam>>
Around this time, our patient can feel quite tense, so it's important to pay attention to what they're feeling and not go overboard with the therapy.
<<>>
<p>
Right when you feel like you definitely can't keep it down anymore, he lifts up his hand and leaves your body a quivering mess. Realizing that you're breathing hard from the excitement and it most likely shows, you try to relax, even though the act of being denied the satisfaction you were desperately looking forward to feels much more painful the second time it happens
</p>
<<sam>>
I think this should do for today's demonstration. Any questions?
<<femalevisitor>>
Yeah, as far as I'm aware the facility appears to be quite liberal in its offerings. Mind showing us a demonstration of the *happy endings* we're supposed to give when our client asks for one?
<<>>
<p>
//What the-//, unable to believe the question the female recruit passes to your massage therapist, you find it even more difficult to slow down your breathing
</p>
<p>
//Are they actually… expecting him to give them a demonstration on… ME!?//, even though you were warming up to the thrill of being exposed in such a way, you're definitely not feeling it right now. Even considering that, one small part of you pleads for it, knowing that if he just rubbed your clit for a few seconds or slipped a finger inside again you would most likely come right here right now in front of everybody around.
</p>
<<sam>>
Heh… Heh… Let's just leave that for another time, okay? Now, if you can, please take your belongings with you and head towards the reception. I'll meet you there in a couple of minutes.
<</dialogue>>
<p>
Keeping your ears open for any kind of complaint, you are dumbfounded to hear not even a single one and the professionalism of the recruits makes itself all the more apparent to you, but that doesn't quite help you with your… needs right now.
</p>
<p>
After around thirty seconds, everyone seems to have left the room and <<link "Sam lifts the towel up from your face.">><<ctpAdvance "allow">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<changeExpression "moaning">>
<<sam>>
Okay, that was it. Now, I'd like to apologize again-
<<>>
<p>
As soon as you open your eyes to see, you can't hear him anymore. The air around you feels incredibly out of place, the room's walls looking as if they're made of viscous liquid and not solid matter. Startled, you look back at Sam and instead of seeing the well-dressed therapist, you see a naked man boasting up an impressive hard-on as he stares at you with a devious look on his eyes.
</p>
<</dialogue>>
<p>
As soon as your eyes take in the absurdity of his cock's size, all you can hear is yourself screaming for him to rip the towels off you and fuck you right here.
</p>
<<ringLinks :classes "lol">>
<<rlc "Rip the towels off your body and beg him to fuck you." :classes "corruption choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _next = "Therapeutic Relief Rip">>
<<ctpAdvance "allow">>
<<rlc "Run as far as your legs can take you before you submit to your unnatural desires." :classes "choice-longer choice-center">>
<<set _next = "Therapeutic Relief Run">>
<<ctpAdvance "allow">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "run" clear>>
<<changeExpression "none">>
<p>
//Ugh! What the hell am I thinking!?//, you question yourself while your eyes are left immobilized on the absurd length and girth of the man's cock. While a thoughtless temptation urges you to grope him and use him for your satisfaction, you keep yourself clear-headed and get off the bed.
</p>
<p>
With great effort, you manage to sway your stare away from the shadowy man and without risking another glance behind you, <<link "you flee through the dark realm, away from the peculiar scene.">><<ctpAdvance "run">><</link>>
</p>
<<ctpNext>>
<p>
The more you run, the more the details around your being are starting to return back to normal and, to your relief, your own lust is starting to subside as well. Noticing a restroom somewhere in the wellness center's main area, [[you head straight in and head for the women's stall to collect yourself and try to keep your mind distracted from the fading lewd thoughts by focusing on something slightly more productive.|Restroom Break]]
</p>
<</ctp>><<set $Player.Corruption++>>
<<ctp "rip" clear>>
<<changeExpression "moaning eyes">>
<<dialogue>>
<<player>>
F-fffuck… I can't... I can't take it anymore…
<<>>
<p>
Your voice trembles as you whisper softly right before you grab his cock in your hands.
</p>
<<player>>
Please, just… fuck me… I can't-
<<>>
<p>
Shadow Sam immediately responds to your call as he covers your mouth with one hand and gets up on the bed with his cock angled directly to your moistened pussy from all the oil and from all the liquids that trickled down in the enormously arousing massage.
</p>
<<player>>
AHHHHH!!!
<<>>
<p>
Before you can even stare down at it, he enters you and the force behind his first thrust is all it takes for your climax to flood in.
</p>
<<player>>
A-a-a-a-ahhhhhhhhhhhhhhhhhh……
<</dialogue>>
<p>
Your moans quiver and tremble as the shadowed figure thrusts deep and hard inside you again and again. Your whole body starts shaking and you hear yourself subconsciously yelling out in ecstasy, not caring in the least if anyone around could hear your screams of pleasure. In less than one minute, you can feel him shooting his hot load inside you, <<link "filling you up inside and leaving your body little more than a vibrating doll.">><<ctpAdvance "rip">><</link>>
</p>
<<ctpNext>>
<p>
After an indeterminate amount of time, you open up your eyes and can't even remember yourself closing them.
</p>
<p>
You are still lying down on the massage bed, but, the air around you feels… normal and the now-clothed Sam appears to be washing his hands in the sink.
</p>
<p>
//That was so… fucking good… W-wait. Where am I? Oh God… Did he cum inside me!?//, you immediately lower your hand down to your pussy and, other than what's most likely to be your own juices, you can't feel anything between your hands.
</p>
<<changeExpression "surprised">>
<<dialogue>>
<<sam>>
Oh, hey, you're up.
<<>>
<p>
While focused on inspecting your inner thighs for any out of place liquids, you are startled to hear Sam looking your way while wiping his hands with a towel.
</p>
<<player>>
H-hey… What… What happened?
<<sam>>
Hmm… That's hard to say. Some of our patients need a few minutes to recover after a massage, it might be a consequence of the massage oil recipe we've recently started to use. What's the last thing you remember?
<<player>>
Eeeehh...
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Be honest." :classes "choice-longer choice-center">>
<<set _next = "Therapeutic Relief Truth">>
<<ctpAdvance "rip">>
<<rlc "Lie." :classes "choice-longer choice-center">>
<<set _next = "Therapeutic Relief Lie">>
<<ctpAdvance "rip">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Therapeutic Relief Leave Massage End">>
<</ctp>><<dialogue>>
<<player>>
Uhh… Sorry, but I can't remember. There was a dark room and… that's all.
<<sam>>
Huh. Okay then.
<<>>
<p>
Acknowledging your response in a way that makes you think he's doubting your sincerity, you timidly get off the bed and remember that you had a task to do after the massage was over.
</p>
<<player>>
Hey, Sam. I… I need to get going. Thank you for the massage.
<<sam>>
You're welcome, $Player.FirstName.
<<>>
<p>
He says as he smiles at you, but after noticing his alternative form, you're starting to see those eyes with *different eyes*.
</p>
<</dialogue>>
<p>
Without dilly dallying around the massage therapy facility without a clear purpose, <<link "you take your leave.">><<ctpAdvance "rip">><</link>>
</p><<set $Player.Corruption++>>
<<dialogue>>
<<player>>
Uhhhhh… Okay, this is going to sound strange, but it was so surreal…
<<>>
<p>
You try to piece the memories of the dark realm and after the images flash up inside your mind, you can feel your urges coming back, as if only the thought of going through that again makes your body crave for it again.
</p>
<<sam>>
I'm listening.
<<player>>
First, I opened my eyes and… I saw you…
<<>>
<p>
Remembering the vivid image of the naked masseur's absurdly big cock, you're starting to get lewd thoughts just thinking about it and you realize that it might not be the best idea to actually remember it all.
</p>
<<sam>>
Interesting, what was I-
<<player>>
Crap! I'm sorry, but I just remembered that I need to be somewhere. Thank you for the massage Sam, I'll be going.
<<sam>>
Wait-
<</dialogue>>
<p>
Before he can convince you to stay and focus on your relaying your experience to him, <<link "you flee the massage therapy facility.">><<ctpAdvance "rip">><</link>>
</p><p>
As soon as you're out in the main hall, you can feel your more rational senses returning back and with them comes an intense feeling of embarrassment, shame, and excitement about what you just went through at the end of your *massage*.
</p>
<p>
//D-d-did I really do that!? I… I hope I just somehow fell asleep and that didn't actually happen… And… if that was actually a dream, it was so… intense...//, getting a little too excited while reminiscing the strange phenomenon, you have a slightly more difficult time composing yourself to figure out what you had planned to do next.
</p>
<p>
Noticing a restroom stall somewhere in the main hall, you head straight inside and walk to the furthest stall in the women's area, [[craving a moment of privacy after being exposed for so long in your nude state to the eyes of pretty much complete strangers.|Restroom Break]]
</p><h1><<print passage()>></h1>
<<changeExpression "none">>
<<dialogue>>
<<player>>
Ahh… This is nice…
<<>>
<p>
Enjoying the peace and quiet of the surprisingly large stall, you sit on the comfortable toilet seat with the seat down and figure out your next move.
</p>
<<player>>
So… Nothing about this actually feels right. For something that has *wellness* in its name, I sure don't feel *well*…
<<player>>
The onsen, the sauna, the — Oh, right! My keys <<if _towel>> and the towel <</if>> are still there! Yeah, maybe I should just go grab them and head back to the locker room to get dressed up… And Clarissa has some explaining to do.
<<>>
<p>
Remembering the name of your friend that was *courteous* enough to give you a voucher to the *Ichiyou Nightmare Center*, you make a mental note to question her a little next time you meet her again.
</p>
<<player>>
Okay. I'm pretty sure these guys won't be around the saunas after so much time, it really felt like hell in there.
<<>>
<p>
After voicing one last thought, you stand up, walk outside the stall and splash some cold air onto your face — making you feel slightly more determined for the final sprint you're about to undergo.
</p>
<<player>>
Let's do it.
<</dialogue>>
<p>
Leaving right after taking one last look at your energized face in the clean mirror above the sink, [[you stay out of plain sight while following the route back to the sauna room you unfortunately locked yourself in earlier.|Quiet Sauna]]
</p><h1><<print passage()>></h1>
<<dialogue>>
<<player>>
That… was a little too easy. I wonder where everyone is off to.
<<>>
<p>
Both relieved and curious by the fact that you didn't meet anyone on the way to the saunas, you let your mind ponder a little. Before going into the sauna room, you try to jumble a bit with the electronic menu next to the door, but for some reason, all the text looks blurry.
</p>
<<player>>
Strange…
<<>>
<p>
Having no luck in deciphering the blurry text, you instead opt to smoothly slide inside the room, keeping the door wide open with your left foot while you stretch to grab your belongings from the wooden bench. Your keycard carries a distinct color to the muddled brown-ish texture of the bench, allowing you to grab it with little to no difficulty. <<if _towel>> For some reason, you can't see your towel around, but don't spend any time looking for it, considering that it's not even your own.<</if>>
</p>
<<player>>
Mhmm…
<<>>
<p>
Holding your keycard tightly inside your right palm, you carefully move back, releasing your left foot from its task and leaving the sauna room.
</p>
<<player>>
Now, the lockers.
<<>>
<p>
Feeling more and more confident in your escape plan, you head straight to the locker rooms, making a few detours around the main hall to avoid the open-wide corridors.
</p>
<</dialogue>>
<p>
Eventually, you reach the end of the main hall. A brightly lit sign points you to the locker room. [[And to your freedom.|Freedom Locker]]
</p><h1><<print passage()>></h1>
<<ctp "freedom" clear>>
<p>
Not daring to look back even for the briefest moment, you try the metallic handle of the door and step inside before closing the door behind you.
</p>
<<dialogue>>
<<player>>
Free… at last. Pheww…
<<>>
<p>
Feeling more relaxed just by the fact that you're almost out of the hell-ish center *wellness* center, the irony doesn't pass unnoticed.
</p>
<<player>>
Yeah… I guess it's not for me.
<<>>
<p>
Putting the recent events behind you, you compose yourself and head in the direction of the locker you remember using last time while holding out the keycard in one hand.
</p>
<<player>>
Okay, let's just get this-
<<>>
<p>
*beep*
</p>
<<changeExpression "puzzled">>
<<player>>
What the hell? Maybe it was an err-
<<>>
<p>
*BEEP*
</p>
<<player>>
Uhhhhhhh… I'm pretty, pretty sure that I am in the right place.
<<>>
<p>
You try over and over again to use your keycard to unlock your locker, only to see the electronic mechanism flash red and beep incessantly.
</p>
<<player>>
I… I don't get it!?
<</dialogue>>
<p>
Before you can figure out what to do, <<link "the sound of the opening locker door startles you.">><<ctpAdvance "freedom">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Hm… Maybe I can ask other girls to help me ou-
<<>>
<p>
As soon as you turn around to look at the door, what you see is definitely not what you expected. Before you can process the sight, your instinct makes you instinctively hide yourself while your expression remains stuck between surprise and shock.
</p>
<p>
<<include "Spa Locker">>
</p>
<p>
You can see the all too familiar trio walking in, carelessly chatting with each other. Before you can even ask yourself what the hell they are doing inside the women's locker room, the door closes and the sign of a generic masculine shape makes you immensely red-faced.
</p>
<<changeExpression "surprised">>
<p>
//M-m-m-men's room!? Fuck, fuck!!!! How could I be so careless to walk inside the men's locker room!?!?//, you think while the guys are chatting to each other, temporarily unaware of your awkward posture.
</p>
<<averageguy>>
I think I should've asked for her number, she was pretty cute.
<<tallguy>>
Yeah, too bad she's gone now.
<<shortguy>>
It… It might not be too late for that…
<<>>
<p>
As soon as you look to the voice of the first guy, you realize that you've just been spotted. His friends look in the direction he's pointing and their expressions turn into a mixture of awe and lust.
</p>
<<averageguy>>
That… That I didn't expect.
<<tallguy>>
It looks like she's been waiting for us for a while…
<<shortguy>>
Could that mean…?
<<>>
<p>
You can only return their stare, too stunned to move or to even say anything. Seeing this, the first one comes closer to you, carrying a confident, yet devious smile on his lips.
</p>
<<shortguy>>
After all the mixed signals you gave us today, I was actually starting to doubt that you were indulging us to make a move… But, the fact that you're here…
<<>>
<p>
He brings his face closer to your ear in a whisper.
</p>
<<shortguy>>
Makes me think that you were indeed looking to spend some… private time with us in the end.
<</dialogue>>
<p>
He brings his head back, giving you pause to think. The confidence of the man makes you feel frightened, and mysteriously aroused at the same time.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to explain that you came here by accident." :classes "choice-longer choice-center">>
<<set _next = "Freedom Locker Explain">>
<<ctpAdvance "freedom">>
<<rlc "Try to excuse yourself from their presence." :classes "choice-longer choice-center">>
<<set _next = "Freedom Locker Excuse">>
<<ctpAdvance "freedom">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
I… Uhm… A-accident… W-w-women's lockers…
<</dialogue>>
<p>
No matter how much you try, the emotions that their presence has brought make you mumble all your words. Noticing your discomfort, the man smiles in an attempt to encourage you, [[but instead makes you feel even more uncomfortable.|Hidden Desires Unlocker]]
</p><<dialogue>>
<<player>>
I… S-sorry… P-place, no, bathroom… Need…
<</dialogue>>
<p>
No matter how much you try, the emotions that their presence has brought make you mumble all your words. Noticing your discomfort, the man smiles in an attempt to encourage you, [[but instead makes you feel even more uncomfortable.|Hidden Desires Unlocker]]
</p><<ctp "hidden" clear>>
<<dialogue>>
<<shortguy>>
Hey… It's okay…
<<>>
<p>
With every word, he once again closes the distance between you and him and whispers to you.
</p>
<<shortguy>>
No matter how much you try…
<<>>
<p>
He puts his palm on your butt and grabs your asscheek firmly.
</p>
<<shortguy>>
It's pointless to deny your hidden desires.
<<player>>
Ahhh…
<<>>
<p>
Feeling his firm grip of your butt makes you gasp, but to you it sounds more like a moan. With the man obscured from your view, his two friends are closely staring at you, inspecting everything your naked body exposes to their lewd eyes.
</p>
<p>
Even though you didn't welcome their presence in the beginning, now it feels the opposite. As if the events of the spa had a lasting effect on you, you realize how extremely aroused you actually are and a lingering ache in your own sex tells you that the man might not be entirely wrong about your desires.
</p>
<p>
After a few seconds, the man stops groping your butt and once again takes a few steps back to notice your expression, all while his friends look extremely close to untie the towels that are hiding their groins.
</p>
<</dialogue>>
<p>
//I… D-do I actually want this…!?//, still feeling the area where the man touched your butt and the way it made you feel, you find yourself fighting between your urge to escape and the urge to simply submit yourself to their own desires — and yours.
</p>
<<ringLinks :classes "lol">>
<<rlc "Nod slowly, feeling both anxious and excited about what might happen." :classes "choice-longer choice-center">>
<<set _next = "Hidden Desires Unlocker Nod">>
<<ctpAdvance "hidden">>
<<rlc "Close your eyes and start slapping your own cheeks in distress." :classes "choice-longer choice-center">>
<<set _next = "Hidden Desires Unlocker Close">>
<<ctpAdvance "hidden">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<changeExpression "closed eyes">>
<<dialogue>>
<p>
Unable to find an explanation for everything that's been going on with you today, you shut your eyes tight and begin screaming at yourself.
</p>
<<player>>
This isn't happening, this isn't happening…
<<>>
<p>
You slap your cheeks in tandem. A mirage of sounds emerge from every spot of the room, but you're too far beyond to care.
</p>
<<player>>
This, this isn't real, none of it is real, wake up, wake up, WAKE—
<</dialogue>>
<p>
With one last slap, [[you immediately find yourself lying down on your back on your comfortable, familiar mattress.|Spa Dream Innocent End]]
</p><<set $Player.Corruption++>>
<<ctp "nod" clear>>
<<changeExpression "kissing">>
<p>
Embarrassed by how thrilled you are by your next circumstances, you can only nod shyly in their direction, confident that they'll interpret it just the way you want them to.
</p>
<p>
As soon as you do, the first man smiles a more benevolent smile and pulls you into a deep kiss, all while wrapping his hands around your back and passionately massaging your upper buttocks. It doesn't take you long to respond to his dominating move as you start kissing him back enthusiastically while wrapping your hands around his neck.
</p>
<p>
The man pulls himself away from you, making you momentarily surprised. Another one of his friends rushes over to you and starts kissing you deeply, clinging your lips on top of yours and slipping his tongue inside your mouth. As soon as he has you within his grip, he wastes no moment to cup your breasts inside his palms and tickle your nipples with deft movements that release a muffled moan from your own lips.
</p>
<<dialogue>>
<<player>>
Ghh…
<</dialogue>>
<p>
<<link "After a minute or two of the intense makeout session, you can hear his friends grumbling from behind.">><<ctpAdvance "nod">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<averageguy>>
A-hmm…
<<>>
<p>
Releasing you from his hold, the overexcited one takes another step back, allowing you to have a clear and plain sight over the three of them. Neither of them is carrying a towel around their waist anymore, and for the first time, you can make out their differences. One of them is on the shorter side, but boasts an impressive cock, one of them is average in both height and size, and the tallest one is surprisingly still soft, making it difficult to assess his size.
</p>
<<shortguy>>
Heh, Derek. Looks like you need a little bit of help getting it up.
<<>>
<p>
His friends embarrass the tall one, whom you now know they refer to as Derek.
</p>
<</dialogue>>
<<changeExpression "moaning">>
<<ringLinks :classes "lol">>
<<rlc "Offer to take care of Derek's little problem." :classes "corruption choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _next = "Hidden Desires Unlocker Offer">>
<<ctpAdvance "nod">>
<<rlc "Stay still and pretend you don't know what he means by that." :classes "purity choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Hidden Desires Unlocker Stay">>
<<ctpAdvance "nod">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<set $Player.Corruption++>>
<<dialogue>>
<<player>>
Hey… Maybe I can be of use with that…
<<>>
<p>
Surprising both you and the men with your sudden initiative, you let your inner desire to satisfy others' *needs* flourish. Walking over to Derek, you begin kissing him for a brief moment, but can't quite bring yourself up to his height.
</p>
<p>
Not letting the height difference stop you, you begin a downwards trail of kisses from his chest down to his stomach, then you lower yourself on your knees and turn to look at the mildly excited cock. Too aroused to even second guess yourself, you promptly slide your lips around his cock in an O motion, enjoying its softness against your tongue.
</p>
<<tallguy>>
Agh…
<<>>
<p>
Derek groans and in the corner of your eye, you can see the short one stroking his thick cock a few inches away from your face. Knowing that this will excite everyone around, you suddenly raise your left hand and squeeze the short man's cock.
</p>
<<shortguy>>
Ah, fuck…
<<>>
<p>
You smile with Derek's slightly less flaccid cock inside your mouth and begin jerking the short one in slow movements. Most likely excited by the sight, Derek begins thrusting in and out of your mouth, bringing more and more blood to the growing erection that's taking in more and more of your mouth's space with every thrust of his hips.
</p>
<p>
Below you, you can feel the average one sucking on your tits while you hear the unmistakable sound of him stroking himself. As Derek's erection gets more and more impressive, the man himself is getting all the more confident as you feel a firm hand placed on each side of your head.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Ampghghfg…
<<>>
<p>
Without a warning, Derek begins fucking your mouth, both taking you by surprise and making you stroke the short man's cock harder as well. A tingle of pride surges through you at the realization that you've gotten the three men so excited that they're willing to let their primal nature show, without a regard to the good manners that should be a part of a high-end spa resort's clientele.
</p>
<p>
The average man's free hand slides down and begins circling your clit in soft strokes while he strokes himself harder and harder.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
Ohhggg…
<<>>
<p>
Driven mad by the intensity of the act that's unfolding with you as its center point, you close your eyes and release soft moans that end up more and more abruptly with Derek's thrusts turning more intense.
</p>
<<tallguy>>
Agghhh… C-coming…
<<>>
<p>
Not even asking for permission, Derek thrusts in and out a few more turns before his cock erupts inside your mouth. The thickness of his cum fills your mouth to the brim and you find yourself gulping it all down while forming a suction cup with your lips around his cocks and draining him for all he's worth, feeling his softness returning with each passing moment.
</p>
<<>>
<p>
Once he's fully soft, the short one doesn't even allow you a moment to catch your breath before he plunges himself inside your cum-covered lips. Knowing that you're in for the long haul, a surge or excitement compels you to service him as you bob your head up and down the man's impressive shaft.
</p>
<<averageguy>>
Ghrhg…
<<>>
<p>
Low groans can be heard coming from the average looking man, who has taken himself to the task of servicing both you and himself, making your own juices splosh loudly against the warm tile of the locker room as your pussy gets wetter and wetter.
</p>
<p>
After the short man's cock is fully lubricated with your own saliva, you're very much aware of his throbbing getting much more obvious, signalling his own incoming climax. Before you can prepare yourself mentally for it, for the second time, thick ropes of cum shoot down your throat and the dirtiness and perversion of the entire thing feel much more aware than they did just one second before, but instead of making you feel ashamed, they make you feel proud, aroused, and deeply satisfied.
</p>
<p>
Smiling slyly at the sensations you've uncovered through the act of simply giving in, an abrupt orgasm silences your body and mind with waves of pleasure clashing against your whole being and [[drifting you away on a wave of nothingness, until you feel a soft mattress against your back.|Spa Dream Pleasure End]]
</p>
<</dialogue>><p>
Noticing no initiative of your own to take care of Derek's *little problem*, the average one laughs deviously.
</p>
<<dialogue>>
<<averageguy>>
Looks like it ain't your day, Derek.
<<>>
<p>
He says as he steps closer and closer to you.
</p>
<<averageguy>>
But this, this ought to help you out.
<<>>
<p>
Before you can understand what he's even suggesting, the average one yanks you up by your thighs.
</p>
<<changeExpression "surprised">>
<<player>>
Aaaaaaa- w-what's happening!?
<<averageguy>>
Be quiet. You're going to enjoy this.
<<>>
<p>
After he lifts you up to his waist, he walks a few steps ahead and lowers you against one of the locker rows. Given a clear way to your entrance, he promptly gets down on his knees and shoves his tongue in-between your thighs.
</p>
<<changeExpression "moaning">>
<<player>>
OH!
<<>>
<p>
You whimper out loud and find yourself instinctively pushing the man deeper against you, feeling his tongue pressing itself against your clit in coordinated patterns.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Aahhhhhhhhhhhhh…
<<>>
<p>
Unable to see him, the feeling of his fingers suddenly pushing inside you take you by surprise and draw out a gasp from your lips. Taken aback by the average man's initiative, your eyes wander around the room until they get locked in Derek's gaze. Taking advantage of the much more enticing view of your body, his eyes sweep your body up and down, his breathing getting heavier just at the sight of the average man's head pushing harder against your center.
</p>
<p>
Noticing that you're staring straight at him, he smiles in a lewd way and begins openly stroking himself. Flustered by the intense attention your body is drawing both physically and mentally, your cheeks flush with redness and you grind your pussy against the average man's tongue.
</p>
<p>
You can feel your cunt getting wetter and wetter, your own juices embalming the man's fingers as he keeps swirling his tongue against your clit. Sensing that you're starting to get a little too comfortable with the situation, the man abruptly curls his fingers in a come forth motion and begins putting a firm pressure against your g-spot in repeated motions.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
Ohhhhhh… Fffuck… Do t-t-that more, please…
<<>>
<p>
The man briefly takes his mouth away from your clit and starts giggling to himself. After he composes himself, he brushes his fingers even rougher against your g-spot and you can feel yourself subconsciously tilting your hips forward as pure pleasure seethes from the center of attention.
</p>
<p>
Struck by the overwhelming satisfaction that's starting to wash itself all over you, your eyes start wandering again, before they come to a sudden stop as soon as they take notice of Derek's full hard-on throbbing erection. Unable to conceptualize that the soft cock you witnessed earlier turned into this huge throbbing one, you're momentarily taken away from your own act of pleasure, but, your attention is immediately drawn away as the average man's curling fingers get unnaturally quick, prematurely pushing you over the edge.
</p>
<<player>>
Ohhh… Ghghgh… Fffuckkkkk…
<<>>
<p>
Taken aback by the speed and the ferocity of the average looking man, you instinctively bite down on your tongue as your body starts quivering and your pussy pulses against the man's fingers, with your moans betraying the exact state of your body and mind.
</p>
<<player>>
Yyeeeeeeeeessssss… Fffuck…
<<>>
<p>
Before your orgasm can run its course, you can feel yourself lifted from your thighs up. Staring at the average man in confusion, you're both aroused and frightened by his sudden display of power. Noticing you looking back at him, the man grins at you and pins you up against the locker as he smoothly thrusts his cock inside your moist pussy.
</p>
<<player>>
Ahghhghgh… Aahhhhhhhhhh…
<</dialogue>>
<p>
Unable to come to your senses with the immense wave of pleasure that's somehow managed to continue your overblowing climax into a seemingly endless journey of radiating satisfaction, you can only wrap your arms around his shoulders and moan out loud. All the while, the man thrusts his cock harsher and harsher inside you, stretching the walls of your pussy and making the lockers reverberate with an earthquaking sound as he slams you on and on against them.
</p>
<p>
Closing your eyes in utter defeat and submission to your ever firing pleasure sensors, [[you drift away on a wave of nothingness, until you feel a soft mattress against your back.|Spa Dream Pleasure End]]
</p><h1><<print passage()>></h1>
<p>
You remove your overalls and you already start feeling better, expecting a zen-like state as you can already imagine perfect temperature water droplets crashing against your bare skin. Before entering the next room, you open the shared bathroom drawer and get a bottle of body gel and one of shampoo, with a bristly sponge to remove all the clogged up dirt within your pores.
</p>
<p>
With renewed vigor, you step into the shower cabin room. Looking around it, you can see a few shower heads attached to walls on each side and it seems to be quite spacious compared to the shower cabin you had back on Earth. Underneath each shower head, there is one water-resistant touch-sensitive screen that people can use to regulate the temperature to their liking. You remember Morris complaining that they should have kept the old classical way with 2 valves, but you don't really care as long as it works.
</p>
<p>
[[While clutching onto the cleaning products, head over to the furthest shower head.|Showering]]</p><h1><<print passage()>></h1>
<p>
Faced with the digital screen, you select a temperature slightly less than your body temperature to get a proper refreshing and the shower head starts spraying you with water automatically.
</p>
<p>
At first, the droplets are a bit cold as the ship's water basin's integrated electrical heaters start working, but you don't mind it one bit finding the cold water very pleasurable in contrast with the hot weather from the outside.
</p>
<p>
//Mmm, I feel like one of those monks that spend their time meditating in the cold environments of the mountains.//, you think to yourself.
</p>
<p>
Taking your time to enjoy the refreshing temperature, you don't rush straight into washing yourself.
</p>
<p>
After around 30-40 seconds, the water gets a bit warmer and you can finally start washing your body. You grab the sponge from the floor and squeeze a bit of body gel on it. You now remember that the scientists who have worked for your sanitation products made sure to increase the effectiveness of body gels and shampoos with less liquid expense. In order to save energy, you press the touch screen shower head icon to stop the water flow.
</p>
<p>
You start by washing your neck, making sure to cover every little part then you move onto your chest, starting by moving the sponge across your upper chest, over your boobs and whilst pulling each of them with one hand, you use the other one to clean underneath it as sweat tends to build up there especially given your proportions.
</p>
<p>
Knowing that water won't stay warm for a long time within the basin, you move on to your stomach, then your armpits, making sure to cover the shoulder areas as well and then both your hands. Your increased flexibility allows you to cover your back with ease as well. You proceed to get down to your lower body, starting by cleaning your fleshy thighs and buttocks and finishing with your ankles and your feet.
</p>
<<link [img[images/scenes/shower/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/shower/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
After you are finished, you press on the shower head icon once again and you're grateful for the still-warm water that comes out of it. You take your time rinsing your hair of oil and other elements found within the alien planet's atmosphere. After being happy with the result, you press on the shower icon again and squeeze a bit of shower gel onto your palm. You mix it with a few of the water droplets still dropping from the turned-off shower head and you start massaging your itchy scalp.
</p>
<p>
//Ahh, this feels so good. The only way this would get better if there was someone else who could massage my head like this, but it would probably give mixed signals..//, you sigh to yourself.
</p>
<p>
Suddenly, you hear loud voices coming from outside the shower cabin. You cannot really tell them apart, but they seem to be 2 male voices, most likely belonging to Ted and Alberto. Not knowing what to do to avoid the awkward situation, you [[call out to the outsiders.|A Tense Situation]]
</p>
<<changeExpression "closed eyes">>
<<run $neutralDrawings.push("showerone")>>
<<getNaked>><h1><<print passage()>></h1>
<p>
You fiddle away on the touch screen and repeteadly press the shower head button, deep down knowing very well yourself that it won't make the water come faster, but your panicky state does not leave much room for logic or patience.
</p>
<p>
The water starts heavily spraying down on your scalp, washing away the shampoo down into the marble floor drains.
</p>
<p>
//Noooooooo!!! This water is not even lukewarm, if anything, the steam will fade away even sooner!//, your inner voice betraying newfound exasperation.
</p>
<p>
The loud sounds of the water droplets hitting the floor trigger a reaction from the intruders.
</p>
<p>
//Who's there!?//, exclaims Alberto.
</p>
<p>
You try to muster an answer quickly, but the fading steam has an answer of its own as your body is put on display for the lusting eyes of Ted and Alberto.
</p>
<p>
//Whoaa!//, is all Ted can say and his cheeks quickly gain a shade of vibrant redness.
</p>
<p>
//Wow! This day gets better and better!//, Alberto shamelessly says.
</p>
<p>
Not liking the intensity of their gazes upon your body, you manage to hide your assets as best you could even if it's a little too late.
</p>
<p>
[[Unsure of what to do next, you try to think of a solution fast.|Awkward Times]]
</p>
<<set $ShowerTurnedOn = true>><h1><<print passage()>></h1>
<p>
Not knowing if there's anything you could to stop the inevitable reveal, you start trying out poses that would show the least of your assets to any onlookers. You start by putting both your arms <<if $Player.Bra === "A" || $Player.Bra === "B" || $Player.Bra === "C">>around your boobs<<else>>around your plentiful boobs<</if>>, but it proves to be quite a difficult task as you just manage to squish them.
</p>
<p>
The steam is slowly clearing off and you can swear your heart is trying its best to run away as you can feel it picking up the pace with adrenaline filling your veins, boosting up your fight-or-flee response.
</p>
<p>
You try out a few more poses as a last resort, ending up even tiptoeing around in a way that would hide your blussom as well, but you resign by standing with your back up against the coldness of the marble wall.
</p>
<p>
With the steam having finally cleared off, you see Ted and Alberto just starting to rinse off their bodies with water, not realizing that they are not alone in here.
</p>
<p>
As Ted leans down to pick up his sponge, the corner of his eye seems to have spotted you and you can only imagine yourself looking like a deer in highlights.
</p>
<p>
You look back at him, holding your arms around your chest even more tightly this time. He seems to have frozen up, still stuck in his leaning down pose.
</p>
<p>
Alberto feels that there is something amiss and looks away from his touch screen for a bit. His eyes go wide and he freezes up for a second as well, but he quickly recovers his composure.
</p>
<p>
//Damn! If there was something I did not expect I would see today.. it would definitely be this.//, he musters under his breath.
</p>
<p>
[[Knowing very well that you cannot stand like this forever, you decide what to do next.|Awkward Times]]
</p>
<<set $ShowerTurnedOn = false>>
<<addNotification "Stats" "You feel less comfortable with exposing your body." 2500>><h1><<print passage()>></h1>
<p>
//Guys, I'm here! Don't come in!// you shout out to the outside.
</p>
<p>
In futility though, as the room is termatically sealed and the sound is dampened to the ears of any outsiders.
</p>
<p>
Through the thickness of the steam, you can tell out the shapes of 2 humans moving to walls opposite of one another.
</p>
<p>
//God, what should I do? I didn't sign up for communal showers..//, you think to yourself as you feel your body tensing up and your heart beating 2 times faster than it did one minute ago.
</p>
<<ringLinks :classes "lol">>
<<rlc "Turn the hot water back on to prevent the steam from fading away and think of ways to escape unnoticed." :classes "choice-longer choice-center">>
<<goto "Steamy Attempt">>
<<rlc "Try to find a pose that hides your assets from the soon to be curious eyes of the intruders." :classes "modest choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<goto "Trembling Pose">>
<</ringLinks>>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>
With your embarassment reaching new levels, you could not take it anymore and you decided to flee the scene. Once you are in the sanitation room, your eyes scan for anything you can use to cover yourself until you can reach your room, but it seems that Ted and Alberto took the remaining clean towels with them and you have nothing you can use right now. Your old clothes are full of sweat and you cannot fanthom putting them back on.. leaving you with one last option. Hope that there is nobody on the corridor as you prepare to make a run for it.
</p>
<p>
You open the door to the corridor and you look left and right for any sign of movement.
</p>
<p>
//God, at least there will not be more people around to see me.//, you remark to yourself, more content this time.
</p>
<p>
With your room at the end of the corridor, you leave the sanitation room and start sprinting with newfound vigor. Before you reach the middle of the corridor, one door opens.
</p>
<p>
//Fuck! Not again!//, you think as you can feel your body tensing again.
</p>
<p>
You look on both sides of the corridor, but there is nowhere you can hide and not wanting to enter a room that may already have someone inside..
</p>
<p>
//Here goes nothing.//, is your last thought before you pick up the pace again.
</p>
<p>
Out the door comes Morris, completely focused in his studies and even though you're pretty sure he saw you he looked unfazed about the unexpected display.
</p>
<p>
//I'm not sure if I should be offended or grateful..//
</p>
<p>
You reach your room and head inside quickly, trying to relax and forget this ever happened..
</p>
<p>
<<link [[Ending|Player Room]]>><<run setup.unlockDiaryEntry("SanitationRoom")>><</link>></p>
<<run $Player.PurityCorruption-->><h1><<print passage()>></h1>
<<dialogue>>
<<player>>
You should have made sure that there was not anybody inside.. I even shouted to you not to come inside. Please do not look at me, I will try to finish showering and I'll be out of your way.
<<angryted>>
Goddamnit Alberto, you told me that you saw someone coming out. I warned you that this room seems a bit too hot for someone that just left.
<<angryalberto>>
Don't blame me! You could have checked yourself, I swear I saw someone going out.
<<>>
<p>The two continue arguing for a bit, but they took the memo and they're trying not to look at you. Though, out of the corner of your eye you can see Alberto sometimes stealing a glance and Ted awkwarding posing, trying to hide something between his legs.</p>
<p>You turn your back to them and <<if $ShowerTurnedOn>>with the water being close to the temperature of your body this time, you start massaging your scalp to make sure there is no shampoo residue anywhere.<<else>>you turn the water back on and wait for the temperature to climb back, then you start massaging your scalp to make sure there is no shampoo residue anywhere.<</if>>
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "You start enjoying the attention your body attracts. You slow down, trying to elicit any kind of physical responses from your crewmates." :classes "exhibitionist innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<goto "An Unforgettable Show">>
<<rlc "Try to shower yourself faster by any means." :classes "choice-longer choice-center">>
<<goto "A Jiggly Show">>
<</ringLinks>><h1><<print passage()>></h1>
<p>
With Ted and Alberto looking directly at you, you realize that there is little you can do now to not show more or less of your body.
</p>
<p>
You slowly move your gaze over to Ted, and he is just as embarassed as you, but Alberto on the other side looks as if all he has going through his mind are lewd thoughts.
</p>
<<ringLinks :classes "lol">>
<<rlc "Not being able to take it anymore, you run away." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<goto "I choose to flee!">>
<<rlc "Sigh and realize that you cannot turn time back, best to continue finishing off the shower as normal and hope that Alberto won't try to take advantage of your vulnerable position." :classes "innocence-high choice-longer choice-center">>
<<goto "Finish Showering">>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Before leaving the co-ed bathroom, you steal one of the towels hanged up by the towel bar near the exit door. Finding yourself back in the sanitation room, you start drying yourself quickly whilst trying to think about anything except for what happened.
</p>
<p>
//Finally, if I had to endure that for one more minute, I would've screamed at them to go outside.//, you sigh to yourself.
</p>
<p>
In a short while, you get completely dry and you use the towel as an overall cover of your body before you head outside the corridor to your room.
</p>
<p>
The outside is a bit chilly, coming out from the heat of the bathroom and you move slowly towards your room. On the way there, you see Morris leaving a room and you start worrying about whether you'll get even more unwanted attention. But, fortunately for you, he does not even look up from the screen he's holding in his hands.
</p>
<p>
After passing Morris, you reach your room quickly and, with a deep exhale, you feel the weariness wearing itself off and you start relaxing in your bed.
</p>
<p>
<<link [[Ending|Player Room]]>><<run setup.unlockDiaryEntry("SanitationRoom")>>
<</link>></p>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>><h1><<print passage()>></h1>
<p>
You slowly gather up your necessities and, whilst making your way outside you start laughing.
</p>
<p>
//How easy it is to enthrall boys..//, you think to yourself and you get even more amused.
</p>
<p>
Just before going outside, you turn around to face them and you finish off by winking at them the most sensual way you can, making them both even more embarassed and making you laugh even more.
</p>
<p>
<<link [[Ending|Player Room]]>><<run setup.unlockDiaryEntry("SanitationRoom")>>
<</link>></p>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>><h1><<print passage()>></h1>
<p>
The show you put on has gathered lust in you as well, starting to seek more than just a little bit of amusement from your two crewmates. Not caring anymore for the circumstances of this situation, you try to get them even more excited by making no efforts to hide your chest anymore and by proceeding to dance as safely as you can across the bathroom tile, making your breasts jiggle in the process, leading to confused looks on both Ted and Alberto that are now unsure of whether you want them to go away anymore.
</p>
<p>
Dancing out of nowhere feels a bit awkward, but you get more and more into it and your initial awkwardness slowly wears off. The sight of your bare body moving around leaves Ted and Alberto turning their gaze directly to you, not bothering to conceal their look or look anywhere else, thinking they probably will not get another chance to watch the show.
</p>
<p>
[[Your horniness increases to unprecedented levels, turning the dance into more of a striptease show.|An Unforgettable Show]]</p><h1><<print passage()>></h1>
<p>
Excited at the prospect of having a little bit of control over the behaviour of your two crewmates, you visualize a few sexy poses you have seen in the yoga magazines you glanced over in your youth.
</p>
<p>
With Ted having assumed Alberto's position of posing parallel to the wall, you start copying the poses to the best of your ability.
</p>
<p>
Starting with a position you remember as the //Cat-Cow// pose, you begin taking your stance.
</p>
<p>
With a little bit of carefulness over making sure you do not slide over the wet marble tile, you get one of the towels your crewmates brought and you place it underneath you, then you get down on all fours, with your hands placed under your shoulders and your knees under your hips. After you manage to do so, you engage your abdominal muscles, followed by a deep exhale, and you top it off by arching your spine upwards towards the ceiling. Looking back at your crewmates, you notice a few more glimpses, especially from Alberto, not wanting to miss the opportunity of seeing you down on all fours with your ample butt looking more prominent with each repetitive arching of your back.
</p>
<p>
Satisfied with the results so far, you assume the //Cobra// pose. This time, you lie down on your stomach, with your legs shoulder-width apart from each other and the tops of your feet on the towel. Then you place your hands underneath your shoulders, with your elbows tucked in into your body. Shortly after, you inhale and begin to straighten your arms, combined with pushing through the tops of your feet and finishing off by lifting your chest off the towel and pushing your shoulders back at the same time. This pose not only makes your butt even more in-your-face, but it also pushes your ribs outwards, revealing your breasts in all their splendour. This time, you catch more glimpses even from Ted, who is now starting to repeat his awkward posing in a futile attempt to hide front from any onlookers' eyes.
</p>
<p>
Getting hornier with all the attention you gather up onto yourself, you decide to finish off with a classic yoga pose, the //Downward Dog//. This one requires you to raise yourself off the towel, raising once again the need to get down on all fours, with your hands underneath your shoulders and your knees underneath your hips. Before proceeding any further, you inhale. Holding your breath for a few seconds, you follow by exhaling and lifting your knees away from the towel, pushing your heels down towards the floor, lifting your tailbone toward the ceiling in the process. Repeating this manoeuvre, from the outside it looks as if you are presenting your butt to any onlookers, with each repeated movement you make in the process. At this point, both Alberto and Ted feel dominated by your confident movements, not even bothering to hide their own glances from your gaze. They are even trying to do what you've thought about earlier, they are trying to finish their shower as soon as possible, the continuous teasing probably having given them severe blue-balls so far.
</p>
<<ringLinks :classes "lol">>
<<rlc "Leave calmly whilst not breaking eye contact with one of them at a time." :classes "innocence-high choice-longer choice-center">>
<<goto "Dominance">>
<<rlc "Feeling the heat rising inside the center of your body, you do not feel the need to rush outside anymore, taking your time in continuing the show." :classes "innocence-low choice-longer choice-center">>
<<goto "Heat">>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Whilst trying to dissociate yourself from the situation, you start focusing on your breathing.
</p><p>
//In..//, you think as you inhale deeply.
</p><p>
//And out..//.
</p>
<p>
After a few more deep breaths, you're feeling more determined to finish showering yourself faster. Your only thoughts right now are the ones relating to the feeling of your hands massaging your scalp thoroughly, and after 20-30 seconds you are satisfied with the lack of gel still leftover in your hair.
</p>
<<link [img[images/scenes/shower/2.png]]>>
<<popover 'opaque'>>[img[images/scenes/shower/2.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
Deciding that it is best to pick up the pace, you start by detaching the shower head from its support and moving it quickly to cover all the more hidden parts of your body, such as your underpits, your buttocks and the underside of your breasts, but while trying to cover all the bases in the shortest time span, you are changing the pose of your body too quickly to prevent the laws of physics from manifesting themselves upon your breasts and your buttocks, triggering the sound of rapid movement across the marble bathroom tile behind you.
</p>
<p>
Looking back, you see Ted posing even more awkwardly in an attempt to hide his shame, with Alberto also feeling a bit overwhelmed by the show you gave him, catching a glimpse of him facing the bathroom wall in such an upstanding pose, as if he is a soldier marching with the rest of his regiment, making you think that he is trying to hide something between his legs.
</p>
<<ringLinks :classes "lol">>
<<rlc "Feeling clean enough, you decide it is best to get away from this embarassing situation and forget this ever happened." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<goto "Back in the Sanitation Room">>
<<rlc "Starting to get a bit excited, you take advantage of the situation to make your crewmates even more embarassed." :classes "corruption innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<goto "Exhibitionist Show">>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Puffing up your chest, your breasts look even bigger, making Ted slightly more excited. Seeing this, you beckon him to come to you and he wastes no time heading over.
</p>
<p>
First thing he does is grab onto your boobs and he starts sucking one of your nipples with such an animalic lust that makes you think the show you've given was a little bit too intense. You do nothing to stop him, even feeling a slight pleasure from the sight and from your sensitive nipples as they're under constant stimulation.
</p>
<p>
Ted slows down his attacks on your needy nipples and he looks at you, a bit calmer this time and in anticipation of your next action.
</p>
<p>
[[Invite Alberto to join in.|Shower Sex]]</p><h1><<print passage()>></h1>
<p>
Arching your spine backwards, you give them a better look at the shape of your accentuated bum, making Alberto flush with lust in his cheeks. Seeing this, you beckon him to come to you and he wastes no time in doing so.
</p>
<p>
First thing he does is kissing you, putting his hands on your hips and grabbing your bountiful butt in his hands with extreme vigor, as if the teasing has left him completely succumbed to his instinctual desires as he once was before Morris applied the cure on him. You leave him take initiative and start feeling tingles of pleasure across your body as the firm hold he has onto your butt leaves you wanting for harsher lunges at your bare body.
</p>
<p>
Once he has calmed down a little, you take the opportunity [[to invite Ted over.|Shower Sex]]</p><h1><<print passage()>></h1>
<p>
At this point, you realize you have an exhibitionist fetish and the more you get into it the more pleasure you feel.
</p>
<p>
You use the shower gel as some kind of oil, spreading it all over your body, caressing every little part of yourself in the process and making sure that your breasts and butt are covered in the oily shower gel, knowing very well that guys usually have a fetish for oily female bodies, remembering the amount of massage porn scenes you've glanced at in the past.
</p>
<p>
After you're satisfied with the amount of oily residue covering your bare skin, you begin assuming different positions, remembering that pole dancing was and still is pretty popular back on Earth in more discrete areas. Unfortunately, you do not have much of a pole around yourself, but you compromise by using the shower towel ledges to try out different poses that would not be possible otherwise. You garner quite a strong interest from your crewmates, especially from Alberto as you see his sizable member throbbing in anticipation.
</p>
<p>
Getting tired of the striptease poses you have tried so far, you finish off the show by grabbing your shower head and turning the water on, making sure to wash every little part of your body.
</p>
<<link [img[images/scenes/shower/3.png]]>>
<<popover 'opaque'>>[img[images/scenes/shower/3.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
Whilst doing so, the heat from between your legs starts getting unbearable and you direct the shower head towards your pussy in an attempt to temper your own desires, but the water pressure heading inside triggers unexpected feelings, making you moan uncontrollably. Not caring about the impression you leave on your crewmates, you press the shower head even deeper into your honeypot, leading to even stronger feelings rising themselves upwards your spine. A desperate need to finish off leads you to start inserting your index finger and your middle finger inside you, assuming a beckoning hand movement and starting by massaging the G-spot found very close to the entrance, on the roof of your pussy. The feelings intensify each other and soon after you get a trembling orgasm all across your body, causing an involuntary tremor in both your legs and leading to you slowly crashing down.
</p>
<p>
This feeling lasts you for over 40 seconds, time in which you cannot even process anything except the leftover intensity your orgasm has left you with. Shortly after, you gather up your bearings.
</p>
<p>
//Oh God, what have I done?//, is your first thought, filling you with pure embarassment. You glance over at Ted and Alberto and their mouths are widely open, Ted even pinching himself as if he is in a dream he needs to wake up from.
</p>
<p>
But, even though you feel slightly embarassed, you cannot deny that you still feel a bit horny.
</p>
<<ringLinks :classes "lol">>
<<rlc "Decide that enough is enough, you let your natural urges have too much control and it is time to get ahold of yourself. You pick up your towel and leave, your thoughts blank and your mind confused." :classes "innocence-high choice-longer choice-center">>
<<goto "Player Room">>
<<rlc "Since you have gone that far, it may not be too awkward anymore to finish this on a high note with both of them, but before that you pose one last time, to bring them back up to speed." :classes "innocence-low choice-longer choice-center">>
<<ringLinks :classes "lol">>
<<rlc "Arch your spine backwards." :classes "innocence-none">>
<<goto "Alberto Initiative">>
<<rlc "Puff up your chest." :classes "innocence-none">>
<<goto "Ted Initiative">>
<</ringLinks>>
<</ringLinks>>
<<set $Player.ExhibitionistModest-->>
<<addNotification "Stats" "You feel more comfortable with exposing your body." 2500>><h1><<print passage()>></h1>
<p>
You kneel down on all fours and Alberto poses himself behind you, with Ted putting his penis directly on your face.
</p>
<p>
Not waiting any longer, Alberto starts penetrating you slowly in doggystyle, evoking loud moans from your mouth, leading him to increase the speed with each thrust. Feeling hornier than ever, you start licking Ted's cock's tip, making Ted moan a little as well. You start taking in his member, by putting your lips around it and heating it up with the warmth of your mouth. You move your eyes up to Ted's sight, making sure that he sees you sucking his cock faster and faster, leading to louder moans escaping Ted's lips. You pick up the pace and you start deepthroating him faster and faster, leading to an eruption of white goo sent directly down your throat and you hear Ted apologizing to you.
</p>
<<dialogue>>
<<ted>>
Oh my God, I am sorry. That was so good I could not stop myself.
<</dialogue>>
<p>
But you do not stop, you keep sucking him off, leading him even faster to a second orgasm followed by his legs starting to shake from the intensity of the stimulation. You look up to him once again, finding him with pure bliss on his eyes and you feel proud about your own unexpected skills.
</p>
<p>
Behind you, Alberto picked up the pace, making your ass and tits jiggle with each repeated motion. Your eyes are starting to shake and you can feel yourself blacking out, leading to you moving your face parallel to the floor. Ted already is sitting down, needing to relax after the intense stimulation. Alberto grabs your hips and he thrusts even deeper this time, leading to an uncontrollable shaking in your legs as you feel an orgasm coming along. Your moans get louder and louder and you look behind you, directly at him, with fuck-me eyes, wanting him to thrust himself deeper and deeper into your pussy. Alberto gets visibly even more turned on and an animalic urge takes control of him, thrusting as fast as he can possibly can into your needy honeypot. Tingles of pleasure turn into intense feelings, an earthshaking orgasm taking completely over your senses and all you can feel is bliss, you cannot even think or process anything, your senses gradually blacking out, last thing you hear is a loud moan from Alberto and the insides of your vagina wet with a sticky liquid, but you cannot think about anything anymore and you proceed to black out completely.
</p>
<p>
<<link "Sneak to your room and cover yourself up before going anywhere else.">><<run setup.unlockDiaryEntry("SanitationRoom")>>
<<linkSmallStep "Player Room">><<set $Player.LU = 0>><</link>>
</p>
<<changeExpression "moaning eyes">>
<<set $sexualEvents++>>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>><h1><<print passage()>></h1>
<p>
You get down on your knees, looking at both of them with expectant eyes. They put their cocks in your face and you start sucking one at a time, with your hand gliding slowly over the cock of the other.
</p>
<p>
After a few turns of this, when your mouth is tightly sealed around his cock, he starts thrusting his member into your mouth, making you gag, but you submissively continue on and you start deepthroating his member with your hand gliding across Ted's cock faster and faster.
</p>
<p>
Ted is the first one to finish, as his member erupts and his sperm falls on your face, leaking down onto the floor. But, his member is still up and after the ejaculation throbbing finishes he takes up initiative and he starts getting down on his fours, with his face directly over your vagina.
</p>
<p>
He proceeds to lick your clitoris and the tickling makes you open your mouth even wider, making Alberto thrust even deeper.
</p>
<p>
With Ted's mouth still over your clitoris, he puts in two fingers in your pussy, caressing your G-spot with rapid motions. Moans start escaping your lips, even as you are deepthroating Alberto's throbbing cock and you start getting closer to your own climax. Feeling hornier, you suck off Alberto faster and faster, making even Alberto moan from the extreme pleasure you're giving him. In less than 30 seconds, his cock vibrates even faster and you feel a sticky liquid leaking inside your mouth and throat, your own lust making you swallow everything and licking his penis off. Ted's movements continue barraging on your vagina and climax starts overwhelming you as well, giving yourself in entirely to Ted and Alberto and moaning so loudly someone might think you are in pain. You can barely keep your eyes open anymore and you proceed to black out.
</p>
<<linkreplace "A few hours later..">>
<<scrollTo>>
<p>
You wake up a few hours later, feeling a little light-headed from napping in a room full of warm vapors.
</p>
<p>
//I should get out of here..//
</p>
<p>
<<link "Sneak to your room and cover yourself up before going anywhere else.">><<run setup.unlockDiaryEntry("SanitationRoom")>>
<<linkSmallStep "Player Room">><<set $Player.LU = 0>><</link>>
</p>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<</linkreplace>>
<<changeExpression "moaning eyes">>
<<set $sexualEvents++>><h1><<print passage()>></h1>
<p>
With both Ted and Alberto gathered around you, your lust rises to even higher levels and the feeling of exhibiting your bare body to your crewmates overwhelms your senses.
</p>
<<ringLinks :classes "lol">>
<<rlc "Kneel down on all fours, leaving your pussy and mouth open for the taking." :classes "innocence-none choice-longer choice-center">>
<<goto "The High Five">>
<<rlc "Get down on your knees, facing both of their throbbing members." :classes "innocence-none choice-longer choice-center">>
<<goto "The BJ Switch">>
<</ringLinks>>
<<addNotification "Stats" "You feel more excited by lewd situations." 3500>>
<<set $Player.PurityCorruption++>><div id="combatTitle">
<p>
Round: <span @style='"color:green"'> _combat.round</span>
</p>
</div>
<div id="combatDescription">
<<if _combat.round === 0 && _combat.ambush === false>>
<p>
You have encountered an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<<elseif _combat.round === 0 && _combat.ambush === true>>
<p>
You have been ambushed by an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<<elseif _combat.flee>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<<else>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<p>
<enemystatus><<= _combat.enemy.status()>></enemystatus>
</p>
<p>
<playerattack>_combat.enemyAttackDescription</playerattack>
</p>
<p>
<playerstatus><<= _combat.PlayerStatus($Player)>></playerstatus>
</p>
<</if>>
</div><p>
<h1>Round: <span @style='"color:" + (_combat.round <= 15 ? "green" : "red")'> _combat.round</span></h1>
</p>
<<if _combat.round === 0 && _combat.ambush === false>>
<p>
You have encountered an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<<elseif _combat.round === 0 && _combat.ambush === true>>
<p>
You have been ambushed by an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<<elseif _combat.flee>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<<else>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<p>
<enemystatus><<= _combat.enemy.status()>></enemystatus>
</p>
<p>
<playerattack>_combat.enemyAttackDescription</playerattack>
</p>
<<if _combat.nipplevacuum>>
<p>
With the suction cups promptly attached to your nipples, your focus is directed towards freeing your chest from the vacuum. As soon as you see a strange substance being injected in your areolas, you use your entire strength in each hand as you try to pull the tentacles away.
</p>
<p>
To your dismay, all your might has little to no effect on the strength of the vacuum, but you push on. After one or two powerful pulls, you're starting to feel a strangely rewarding sensation coupled with an even stranger need to have your nipples suckled.
</p>
<p>
Realizing that lewd thoughts are starting to flourish and replace your own survival instinct, you pull even harder, which unexpectedly sends tingles of pleasure all around your chest area, filling your breasts with an intense heat.
</p>
<p>
//Oh, crap! What the hell was that substance?//, you think as your prowess gradually turns into something else.
</p>
<p>
After a few more pulls, you manage to weaken the suction vacuum a little bit. For a split second, one of the vacuums almost fully releases itself, but a milky substance starts spraying all over your body and face with an impressive amount of pressure.
</p>
<p>
The sight fuels your natural mammal instinct, which in turn builds up your inner arousal, turning your formerly desperate freeing attempts into lewd motions, as you rhythmically pull the tentacles outwards and inwards. The repeated movements make your own nipples ache with need and, after a short while, you can feel an orgasm coming along. Building your climax up with more invigorated pulling attempts, you accidentally manage to free both your nipples from the suction cups, shooting even more of the milky substance all over the place.
</p>
<p>
//Ohhhh, what.. what happened?//, you think as your lust-clouded mind suddenly turns more rational immediately after you managed to free yourself. Seeing that you have the prime opportunity for an attack, you stop thinking about what just happened and try to fight the tentacle beast, with more lewd thoughts floating around your mind than before.
</p>
<<elseif _combat.clitnudge>>
<p>
Almost immediately after attaching itself to your clit, the tentacle starts throbbing as it moves left and right, stimulating your clit in a series of seemingly random movements. You manage to stop yourself before you let out a moan and, sensing the perverse intentions of the tentacle beast, you wiggle your fingers underneath the suction cup, trying to release the pressure before throwing the tentacle away.
</p>
<p>
With every second that passes, your clit's pulsing gets more intense, sending waves of pleasure that gradually crash against your mental resistance, weakening ration and empowering lust.
</p>
<p>
//Ooohhhh... Need to.. get rid of it.. before it's too la-//, before you finish your thought, you manage at last to weaken the vacuum and, with your other hand, you grab the tentacle and throw it away forcefully. Ignoring the newly formed cumbersome lewd thoughts, you grab your pistol more tightly and use the opening to make your move against the tentacle beast.
</p>
<</if>>
<p>
<playerstatus><<= _combat.PlayerStatus($Player)>></playerstatus>
</p>
<</if>><p>
<h1>Round: <span @style='"color:" + (_combat.round <= 15 ? "green" : "red")'> _combat.round</span></h1>
</p>
<<if _combat.round === 0 && _combat.ambush === false>>
<p>
You have encountered an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<<elseif _combat.round === 0 && _combat.ambush === true>>
<p>
You have been ambushed by an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<<elseif _combat.flee>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<p>
<enemystatus><<= _combat.enemy.status()>></enemystatus>
</p>
<p>
<playerattack>_combat.enemyAttackDescription</playerattack>
</p>
<<if _combat.likurierishypnotize>>
<p>
Looking deep into his glowing eyes, your mind starts picturing a sky engulfed by a soft, purple light, reminding you of your first dream. You appear to be completely naked, lying down on invisible matter, with your sight completely captivated by the picture ahead of you.
</p>
<p>
Slowly, but steadily, the light starts delicately touching you all over your body, as if an invisible hand was driving its movements. It starts from your neck, lowering itself to your chest, stomach, thighs, feet, making every touched part of your body more relaxed and warmer.
</p>
<p>
Directly above you, you can make out the vague lines of a barely visible silhouette of sparkling matter, slightly resembling a humanoid being, driving a deep sense of relaxation into your eyes as it guides its palm over your wrists, soothing every part it touches with a mysterious electric pulse.
</p>
<p>
Your mind enters a dream-like state at the intense spiritual touch, as the hand strokes both your arms, slowly making its way to your neck and gently placing its hand on your stomach area as you gently breathe up and down. Its palm electrical heat oozes into your skin, awakening a glimmering sense of arousal in your inner body.
</p>
<p>
You suddenly become aware of what sounds like nothing more than jumbled whispers into your ears, talking to you in your soul's language, promising to satisfy your deepest urges as long as you accept and embrace its touch.
</p>
<p>
As soon as you process the meanings behind the whispers, you feel a gate of forbidden sensations opening inside you, filling you with a newfound, profound awareness of your previously locked excitement and arousal. A hot sensation, burning with need makes its around your lower body, lighting up the soft, glowing fire of need within the depths of your crotch.
</p>
<p>
A smidge of resistance against the alluring promises of the being makes its way into your dream-like consciousness, but it's ripped away as your clothes get ripped off your body from all sides, completely exposing your most delicate body parts to the strangely arousing air.
</p>
<<if $Player.LU < 60>>
<p>
Your nipples and pussy begin aching with need, making that smidge of resistance much stronger against the assault of the being's sensual touch. You begin putting all your focus in resisting your rising needs, creating an immense turmoil into the purple sky as lightning crashes down all the way around you. In a few moments, your consciousness returns to your physical body and although your body feels much more sensitive and more aroused, you get back to your senses and continue fighting.
</p>
<<elseif $Player.LU < 100 && $Player.LU >= 60>>
<p>
Your nipples and pussy begin aching with need, and your previous smidge of resistance remains little more than a smidge against the tremendous force of arousal that almost overwhelms your whole consciousness.
</p>
<p>
Your recently uncovered skin feels blissful and free without the constraints of your tight clothing. The exposition makes you feel strangely exhilarated, cooking a cocktail of arousal, excitement, need and with a drop of a little bit of resistance in your mind.
</p>
<p>
The hand makes itself known once again, as it starts gliding over your breasts, leaving very erect nipples in its wake. Shortly after, it makes its way down your inner thighs and you instinctively spread your legs slightly to expose yourself more to its touch. The spiritually sensual gliding across your thighs makes your pussy wetter by the second, as you feel your moist pussy leaking trails of your juices onto your thighs. At this point, you are nothing more than a bundle of sensations, but.. a part of your subconsciousness still fights back and manages to free yourself from the being's hypnosis, as you feel your astral body crashing down onto the soil, back into your physical body. If you are hypnotized one more time, you have little to no doubts that your resistance will prove futile.
</p>
<<elseif $Player.LU === 100>>
<p>
Your nipples and pussy begin aching with need, and your previous smidge of resistance remains little more than a smidge against the tremendous force of arousal that almost overwhelms your whole consciousness.
</p>
<p>
Your recently uncovered skin feels blissful and free without the constraints of your tight clothing. The exposition makes you feel strangely exhilarated, cooking a cocktail of arousal, excitement, need and with a drop of a little bit of resistance in your mind.
</p>
<p>
The hand makes itself known once again, as it starts gliding over your breasts, leaving very erect nipples in its wake. Shortly after, it makes its way down your inner thighs and you instinctively spread your legs slightly to expose yourself more to its touch. The spiritually sensual gliding across your thighs makes your pussy wetter by the second, as you feel your moist pussy leaking trails of your juices onto your thighs. At this point, you are nothing more than a bundle of sensations, all sense of self has faded completely.
</p>
<p>
Noticing your abandonment of self, the hand starts making circles around your clitoris and you start moaning softly at its delicate touch. With the other hand, the being strokes your entrance for a while, lubricating itself as it gently slides inside you, in the direction of your G-spot. As soon as it reaches its destination, it starts pushing upwards slowly, while the other hand continues making circles around your clit, making your soft moans get gradually more intense, oozing sounds of delight. The purple sky gets more turmoiled at your show of pleasure, coordinated lightnings filling the air around you with electric glee.
</p>
<p>
<lust>Do you want to feel more?</lust>, as if gaining a sixth sense, you realize you can understand the thundering sounds inside the turmoil.
</p>
<<dialogue>>
<<player>>
YES!
<</dialogue>>
<p>
Without even thinking about it, you immediately blurt out a response.
</p>
<p>
With that answer, its hands movements get faster, your moans stronger. You feel your hips moving in tandem with its fingers, your back arching, your hands moving to your hands by their own accord.
</p>
<p>
<lust>Submit to the pleasure and your bliss will only get stronger.</lust>
</p>
<p>
Heeding its call, you instinctively start stroking your skin, grabbing your breasts, exploring every part of your extremely delicate skin and savoring the sensations that are your reward. Nothing else matters to you right now, satisfying your burning lust is the only thing left on your mind.
</p>
<p>
Your clit's sensations merge with the increasingly firm pressure on your G-spot, forming together a vortex that radiates pleasure through every part of your body, every hidden crevice of your mind, stretching the limits of your own sensation.
</p>
<p>
The light that engulfed you earlier turns a much more intense shade of pinkish purple, intensifying your own sexual pleasure and consuming more of your body. The being's hands edge you closer and closer to orgasm, and the astral body the hands are attached to becomes gradually more clear.
</p>
<p>
//Oh.. Oh my God..//, you sigh as you get a short glimpse of its body, resembling the most alluringly beautiful female shape your mind can even convey. Perfectly curved hips, perfectly shaped and sized breasts, coupled with the most charming facial features, with eyes that glow an intense shade of purple as they gaze deeply into your soul. The sight alone pushes you even deeper to your climax.
</p>
<p>
The being's plump lips form into a smile and that was all you needed before your mind explodes into the most pure form of delight, pushing your own soul into the most powerful orgasm you've ever felt. Your eyes close as your consciousness shuts down.
</p>
<p>
After an indeterminate amount of time, you open your eyes to see yourself still dressed and your senses come back to you. Before you can even make sense of the recent events, you notice the frail state of your body right before dropping down to your knees, with renewed awareness constantly bombarded by lewd thoughts.
</p>
<</if>>
<</if>>
<p>
<playerstatus><<= _combat.PlayerStatus($Player)>></playerstatus>
</p>
<</if>><p>
<h1>Round: <span @style='"color:" + (_combat.round <= 4 ? "green" : "red")'> _combat.round</span></h1>
</p>
<br>
<<if _combat.round === 0 && _combat.ambush === false>>
<p>
Although your earlier attempt to tranquilize the beast wasn't quite enough, you can see that it at least had a small effect on him as his movements betray a loss of agility and strength, giving you the edge in avoiding its future attacks.
</p>
<<run _combat.enemy.applyEnergyDamage(15)>>
<</if>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<br>
<p>
<enemystatus><<= _combat.enemy.status()>></enemystatus>
</p>
<br>
<p>
<playerattack>_combat.enemyAttackDescription</playerattack>
</p>
<br>
<<if _combat.round === 1>>
<p>//Phew.. that was close. There's something strange about his attacks though..//</p>
<<elseif _combat.round === 2>>
<p>//Wait.. It doesn't feel like he's trying to hurt me. He could easily maul me with those claws..//</p>
<<elseif _combat.round === 3>>
<p>//Yeah.. He's not actually trying to hurt me, but he's definitely trying to pin me down.//</p>
<<elseif _combat.round === 4>>
<p>//It's.. It's getting harder.. to avoid.. his attacks..//</p>
<<elseif _combat.round >= 5>>
<p>//He.. he is now using his entire body weight in his jumps.. If... I need to put him down as soon as possible.. Cannot keep this.. much longer..//</p>
<</if>><p>
<h1>Round: <span> _combat.round</span></h1>
</p><p>
<h1>Round: <span> _combat.round</span></h1>
</p>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<p>
<enemystatus><<= _combat.enemy.status()>></enemystatus>
</p>
<p>
<playerattack>_combat.enemyAttackDescription</playerattack>
</p>
<p>
<playerstatus><<= _combat.PlayerStatus($Player)>></playerstatus>
</p><p>
<h1>Round: <span> _combat.round</span></h1>
</p>
<<if Quests.GetRunningQuest(9).FocusedTarget>>
<<if _combat.round === 0>>
<<if Quests.GetRunningQuest(9).HeadHealth>>
<p>Through sheer luck or, if you want to call it that way, sheer skill, you have managed to shoot the Shar'nul's most vulnerable spot head on, lowering its health by 300.</p>
<<run _combat.enemy.applyHealthDamage(300)>>
<<elseif Quests.GetRunningQuest(9).NeckHealth>>
<p>Having taken the middle ground, you've increased your odds of hitting the mark and, surprising even yourself, you've managed to shoot the Shar'nul's neck, lowering its health by 200.</p>
<<run _combat.enemy.applyHealthDamage(200)>>
<<elseif Quests.GetRunningQuest(9).TorsoHealth>>
<p>Not very keen on taking unnecessary risks, you've opted for the safest choice, managing to shoot its torso without much effort and lowering the Shar'nul's health by 100.</p>
<<run _combat.enemy.applyHealthDamage(100)>>
<<elseif Quests.GetRunningQuest(9).HeadEnergy>>
<p>Through sheer luck or, if you want to call it that way, sheer skill, you have managed to shoot your tranquilizer dart into the Shar'nul's most vulnerable spot head on, lowering its energy by 150.</p>
<<run _combat.enemy.applyEnergyDamage(150)>>
<<elseif Quests.GetRunningQuest(9).NeckEnergy>>
<p>Having taken the middle ground, you've increased your odds of hitting the mark and, surprising even yourself, you've managed to shoot your tranquilizer dart the Shar'nul's neck, lowering its energy by 100.</p>
<<run _combat.enemy.applyEnergyDamage(100)>>
<<elseif Quests.GetRunningQuest(9).TorsoEnergy>>
<p>Not very keen on taking unnecessary risks, you've opted for the safest choice, managing to shoot your tranquilizer dart into its torso without much effort and lowering the Shar'nul's energy by 50.</p>
<<run _combat.enemy.applyHealthDamage(50)>>
<<else>>
<p>Having risked it all on a lucky shot, you immediately regret your actions as you feel yourself surrounded on all sides by its praetorian guard, while your unscathed target shows complete vigor and strength in the fight that's to come.</p>
<</if>>
<<elseif _combat.round >= 0>>
<p>Realizing early that it's a futile effort to take them out one by one, you divert all your focus into shooting the Shar'nul and hoping that by bringing it down, you'll break the indoctrination it holds over its guards.</p>
<p>With every attack that occurs, you consciously dodge the canine guards' lunges and, no matter how much you try, your body doesn't escape any round unscathed, as your health and energy levels drop by 7 points.</p>
<<run $Player.applyEnergyDamage(7)>>
<<run $Player.applyDamage(7, "HP")>>
<</if>>
<<else>>
<<if _combat.round === 0>>
<<if Quests.GetRunningQuest(9).Tranquilized>>
<p>The beast's former guards are now snoring loudly, giving you some peace of mind as you keep trying to bring down the Shar'nul.</p>
<<else>>
<p>The beast's former guards are now completely taken care of, giving you some peace of mind as you devote all your focus onto bringing down the Shar'nul.</p>
<</if>>
<<elseif _combat.round === 7 && Quests.GetRunningQuest(9).Tranquilized>>
<p>The snoring defense appears to be shifting more and more in their sleep, making you slightly anxious about the possibility that the thickening mist of the cave may be diminishing the effects of the tranquilizer.</p>
<<elseif _combat.round >= 15>>
<p>Your earlier suspicion is revealed to be true, as one by one, the praetorian guards wake each other up and noticing that their protege is under attack, don't hesitate to lunge at you with every round that passes, hurting you and lowering your vigor in your attempts of dodging their attacks, dealing 7 damage to your health and energy.</p>
<<run $Player.applyEnergyDamage(7)>>
<<run $Player.applyDamage(7, "HP")>>
<</if>>
<</if>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<p>
<enemystatus><<= _combat.enemy.status()>></enemystatus>
</p>
<p>
<playerattack>_combat.enemyAttackDescription</playerattack>
</p>
<p>
<playerstatus><<= _combat.PlayerStatus($Player)>></playerstatus>
</p><h1><<print passage()>></h1>
<<if Quests.GetRunningQuest(2)>>
<p>
You defeated the Corrupted Plant! Not wanting to sit around here anymore, you grab a vial of Viradium T from the plant's secretions and you walk back to the village. You can find the current number of vials you carry in your inventory. When you have 4 vials, you can return back to Morris and pass them to him for the vaccine doses.
</p>
<<if UInv.BagHasItem("PCInventory", "ViradiumT")>>
<<run UInv.AddToItemPropertyValue("PCInventory", "ViradiumT", "UInvQuantity", 1)>>
<<else>>
<<run UInv.CreateItem("PCInventory", "ViradiumT", 1)>>
<</if>>
<<if UInv.BagHasItem("PCInventory", "ViradiumT") >= 4>>
<<run Quests.GetRunningQuest(2).CurrentStage = '2'>>
<</if>>
<<else>>
<p>
There is a strange chemical leaking out of the Corrupted Plant. Maybe Morris could find some use for it.. I should talk with him sometime.
</p><</if>>
<p>
<<link "Search for a safe trail to lead you back into the village.">><<linkSmallStep "Village Map">><</link>>
</p>
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>><h1><<print passage()>></h1>
<p>
Having lost both the will and the strength to fight back against the Corrupted Plant, your body lies limp on the alien soil. As if driven by an intelligent thought, the plant takes advantage of the frail state of your body and slowly pulls you closer to it with its vines.
</p>
<p>
At first, you are a too exhausted to focus on the ongoing events, but as soon as you find yourself dragged upwards into the air, a state of panic settles itself in your mind. The tendrils are tightly holding your limbs in a surprising show of strength, making any attempts to free yourself seem pointless even more so given the little strength you manage to gather in your adrenaline-filled stupor.
</p>
<<link [img[images/scenes/combat/CorruptedPlant/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/combat/CorruptedPlant/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<br>
<<linkreplace "Next.">>
<<scrollToNest>>
<p>
After many repeated attempts, any attempt to free yourself leads to an even stronger hold on your limbs, leaving you with no decision but to submit yourself entirely to the assault.
</p>
<p>
Sensing a complete lack of resolve in its prey, one of the plant's vines sprays a strange brightly colored smoke in your face. You try to hold your breath in, but after no more than 40 seconds you are left with no choice but to inhale its pheromones.
</p>
<p>
As soon as you inhale the first bit of smoke, you can feel your lust building up more quickly than you thought it was possible, leaving you with an intense need to satiate your burning arousal.
</p>
<p>
After more of the pheromones make their effect clear on your body, you get a very strange feeling, as if you became aware of more limbs that seem like they have been there all along and you can control each of them independently. You see a tendril in front of your eyes and you imagine it moving. To your surprise, it actually moves. As if it's your own hand, you manage to move the tendril in any direction, changing its angle in more ways than you possibly could with your own hand.
</p>
<p>
Closing your eyes and attempting to gain a better sense of what you are actually feeling, you realize that you have a control of all the tendrils that are holding themselves tight around your limbs. With the newfound control, comes an irreristible urge to satiate your arousal that by now has left your wet pussy basically begging for any kind of attention.
</p>
<p>
With the lewd thoughts that don't give you any peace, you have no choice but to start caressing your own sensitive spots with the tendrils that are fully in your control, turning the whole scene in a previously unheard of act of masturbation.
</p>
<p>
Knowing your body more than anyone else does, you proceed by giving your pussy the attention it's been asking for all along, by sliding a vine deep inside, massaging your G-spot in the most efficient way that could get you closer to an orgasm. Your own breasts are also burning with heat, as a result of your lack of attention towards them. Not wanting to leave them neglected, you move a tendril to each of your breasts, fondling each of them in circular motions and softly nudging your nipples in a rhythmic motion.
</p>
<<link [img[images/scenes/combat/CorruptedPlant/2.png]]>>
<<popover 'opaque'>>[img[images/scenes/combat/CorruptedPlant/2.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
With precise movements giving your body the exact treatment it requires, you bring yourself to a mind numbing climax, followed by an extremely potent sense of euphoria that leaves you unconscious..
</p>
<<linkreplace "A few hours later.">>
<<set $Player.LU = 0>>
<<scrollToNest>>
<p>
You wake up completely naked, with the memories of the recent events still fresh in your mind. Even in your post-climax state, you can't deny that it's been an experience that left you wanting for more in the future.
</p>
<p>
//I should really not think about this right now, it's time to get out of here.//
</p>
<p>
<<link "Search for a safe trail to lead you back to your ship.">><<linkSmallStep "Player Room">><<set $Player.LU = 0>><</link>>.
</p>
<</linkreplace>>
<</linkreplace>>
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>>
<<set $sexualEvents++>>
<<run $submissiveDrawings.push("plant")>><h1><<print passage()>></h1>
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === '5' && $VaccinationTimeLikurierisCounter > 0>>
<<set $VaccinationTimeLikurierisCounter-->>
<p>
After having managed to bring down the Infected Likurieris, you use your smartwatch to send a short signal to the secure foothold nearby.
</p>
<p>
Whilst waiting for one of them to arrive, you use your tranquilizer gun on the dazed enemy and you lie down with your back against one of the nearby trees.
</p>
<p>
Some time later, you can hear footsteps coming your way. Keeping yourself wary, you sit still and watch in the direction of the source of sound.
</p>
<p>
Twenty seconds of ruffling later, you sigh in relief as you see two of the guards coming your way.
</p>
<<dialogue>>
<<likurieris>>
Hey! You must be $Player.FirstName. Thank you for bringing him down for us, our manpower is still spread thin and if we lose against the infected we risk boosting their number, so you should know that, down at the small secure stronghold, we really appreciate your help.
<<>>
<p>
You give him a reassuring nod which has softens up the guard's demeanor.
</p>
<<likurieris>>
Anyway, we'll take it from here so feel free to leave. Call us again if you bring another down. We still need <<print $VaccinationTimeLikurierisCounter>> more specimens.
<</dialogue>>
<p>
The guards proceed to pull out a hammock from their inventory and they drag the limp body of the Infected Likurieris onto it. After they manage to get him on, they lift him up and carry him back to their foothold.
</p>
<p>
With them gone, you realize you have nothing left to do so you get up, brush off the soil from your clothes and head back.
</p>
<</if>>
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === '5' && $VaccinationTimeLikurierisCounter === 0>>
<p>
After having managed to bring down the Infected Likurieris, you use your smartwatch to send a short signal to the secure foothold nearby.
</p>
<p>
Whilst waiting for one of them to arrive, you use your tranquilizer gun on the dazed enemy and you lie down with your back against one of the nearby trees.
</p>
<p>
Some time later, you can hear footsteps coming your way. Keeping yourself wary, you sit still and watch in the direction of the source of sound.
</p>
<p>
Twenty seconds of ruffling later, you sigh in relief as you see two of the guards coming your way.
</p>
<<dialogue>>
<<likurieris>>
Impressive! You have brought down enough of them. Elga'neth has notified me to let you know that he's waiting for you during Sunset at the Local Affairs tent, so feel free to go there whenever. We'll get this last body to him quickly.
<</dialogue>>
<p>
Feeling a little tired from the whole ordeal, you gesture him in acknowledgement and, not wanting to dally here any longer, you use your safe route back to the village.
</p><<run Quests.GetRunningQuest(4).CurrentStage = '6'>>
<</if>>
<p>
<<link "Search for a safe trail to lead you back into the village.">><<linkSmallStep "Village Map">><</link>>
</p>
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>><h1><<print passage()>></h1>
<br>
<br>
<p>
Having lost the will to keep fighting, you fall down on your knees. The mad eyes of the Infected Likurieris turn a brighter shade of purple as his demeanor gets surprisingly less spastic at the sight of a powerless prey.
</p>
<p>
Noticing his sudden change in demeanor, you get the idea that the fight-no-flight response induced by the virus has faded, leaving way for the mating instinct of any infected specimen. Taking advantage of the creature's apparent confusion, you try to crawl away sneakily, anywhere out of sight.
</p>
<p>
As soon as you begin crawling away, with an incredible amount of speed the Likurieris gets right ahead of you. Looking up to his purple gaze, you notice the faint expression of consciousness thought.. or so you thought.
</p>
<p>
His arms, driven by a slightly erratic movement, lower themselves and grasp your right arm in a tight hold. You try to pull your hand away forcefully, but your attempt are weak given the state of your body.
</p>
<p>
Showing no reaction to your attempts, he continues dragging your right hand to his cock and you can feel the palm of your hand brushing the tip of his hard alien cock. Realizing that you might have a chance to exhaust the Infected Likurieris before he can go any further, you start playing along as you keep your head down.
</p>
<p>
Stopping your forceful tries to pull your hand free, you instead take the initiative by sliding your right hand down the head, down the shaft, which to your satisfaction makes his tight hold gradually weaker.
</p>
<p>
Not wanting to look at the alien cock that's right in front of your face, you close your eyes and put your entire focus on your slow handjob. His movement gets slightly less erratic by the second.
</p>
<p>
//Ugh, I don't want to look at it, but something feels wrong. I should make sure I'm not sliding alongside his thigh or something.//, you think before you give up and open your eyes.
</p>
<p>
//WOW! WHAT THE HELL?//, is your first thought as an extremely huge alien cock reveals itself to you, making you wonder even whether this is a side effect of the virus. Just by looking at it, you can feel yourself getting wet as a damp spot awkwardly forms on your panties. You try to get your mind off your current activity and instead direct your attention to getting him to climax sooner.
</p>
<p>
One or two minutes later, his erratic behavior returns in full force. Taken by surprise, you stop stroking him and immediately after he forcefully pulls you up on your feet, forcing you to stand up. Before you can even wonder what just happened, he rips off your shirt and bra, completely exposing your boobs to his lustful gaze.
</p>
<p>
Pure adrenaline surges through your blood, giving you enough energy to try to make a run for it. Unfortunately, just as you were preparing to turn around and fly away, the Infected Likurieris grasps you close to him and begins using slithering his long, forked tongue all over your bare skin, freezing your thoughts in the process.
</p>
<p>
Taking advantage of your limp state, his tongue runs down to your tits, then down to your stomach. You shiver with delight as he nears your panties, while ripping off what remains of your lower body clothing layers.
</p>
<p>
Having gotten ridden of the last obstacle to your honeypot, his forked tongue continues sliding down, salivating all over your crotch while licking your flowing pussy juices. His tongue's movements hit all the right spots, sending more and more intense tingles of pleasure up your spine.
</p>
<p>
Too distracted by the arousing sensation, you realize too late that he's gotten back on his feet, while his spasming hands firmly push on your shoulders, forcing you to drop on your knees once again. Not bothering to fight back, you lower yourself and hope whatever plans he has in for you won't fuel your lewd thoughts further.
</p>
<p>
Right as soon as your head is down to his waist level, you get a sense of what he wants. Preparing yourself for the incredible effort of taking such a huge cock in your mouth, you slowly rub it before putting the tip in your mouth while flicking his head with your tongue.
</p>
<p>
Before you know it, he grabs your head and shoves his cock into your mouth. You gasp for a second while trying to relax your jaw enough to take him in without pain, but a strange substance leaks out of his penis head right onto your tongue.
</p>
<p>
The substance makes its effects known immediately, as lustful thoughts spiral all over your mind while your body starts tingling.
</p>
<p>
//Ahhh.. I need this in my pussy, I want him to bury his huge cock deep inside me..//, are your last thoughts before you can feel the alien, more gently this time, grabbing hold of your shoulders and positioning you on the soil, face down, spreading your legs and raising your eager pussy to his waist.
</p>
<p>
You gasp as he painfully slids his dick into you. You softly squeal as he pulls out, before going back for another thrust. Although it hurts, you have little doubts that whatever the substance might have been makes the sensation feel amazing at the same time. You can feel him filling you with every inch of his alien cock, sliding in and out.
</p>
<p>
You can hear the splosh of your wet juices flowing down onto the soil as he rams himself deep, so deep.
</p>
<<link [img[images/scenes/combat/InfectedLikurieris/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/combat/InfectedLikurieris/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
With each shove, he stretches your pussy even more. Your legs begin shaking and your pained gasps combine with moans of pleasure. Each thrust pushes your head to sink deeper into the soft earthen soil. You can feel your hair twirling around, your tits hanging down and shaking back and forth.
</p>
<p>
Gradually, your body feels not just tingling, but increasingly number from the ecstasy as the alien cock hits every bit of the walls of your pussy. In an effort to feel him better, you spread your legs wider making the sensation more painful but more delightful all the same.
</p>
<p>
Your gasps turn louder and louder, as your pussy tightens up against him and you frantically start clawing at the soil, driven by pleasure. Suddenly, you rear up and arch your back in reflex. Your whole body starts shuddering and for a moment you feel out of breath. You can only squeak as waves of orgasmic delight wash away over all your senses, fueled even further by the rising roughness behind each of his thrusts
</p>
<p>
More than ever, his cock is as deep as any will ever get pushing you to instinctually squeeze your entire body tightly against his cock. The passage of time has faded away completely, as you are left both physically and mentally completely rigid, trembling, with his cock still inside you.
</p>
<p>
Half of your mind blanks out, unable to take it anymore. The other half remains in a numbed state of awareness as the alien keeps fucking you and the last thing you can remember is somehow feeling an extremely sweet substance filling both your physical and mental inner depths, putting out the last candle of your own consciousness..
</p>
<<linkreplace "A few hours later.">>
<<set $Player.LU = 0>>
<<scrollToNest>>
<p>
You wake up completely naked, your mind still numb. Driven more by memory than by conscious thought, you drag yourself slowly in the direction of your ship.
</p>
<<link "An indeterminate amount of time later, you find yourself in your room.">><<linkBigStep "Player Room">><<set $Player.LU = 0>><</link>>
<</linkreplace>>
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>>
<<set $sexualEvents++>>
<<run $submissiveDrawings.push("infectedlikurieris")>><h1><<print passage()>></h1>
<br>
<br>
<<if Quests.GetRunningQuest(2)>>
<p>
You defeated the Malevolent Tentacles! Not wanting to sit around here anymore, you grab a vial of Viradium T from the plant's secretions and you walk back to the village. You can find the current number of vials you carry in your inventory. When you have 4 vials, you can return back to Morris and pass them to him for the vaccine doses.
</p>
<<if UInv.BagHasItem("PCInventory", "ViradiumT")>>
<<run UInv.AddToItemPropertyValue("PCInventory", "ViradiumT", "UInvQuantity", 1)>>
<<else>>
<<run UInv.CreateItem("PCInventory", "ViradiumT", 1)>>
<</if>>
<<if UInv.BagHasItem("PCInventory", "ViradiumT") >=4>>
<<run Quests.GetRunningQuest(2).CurrentStage = '2'>>
<</if>>
<<else>>
<p>
There is a strange chemical leaking out of the Malevolent Tentacles. Maybe Morris could find some use for it.. I should talk with him about it sometime.
</p>
<</if>>
<p>
<<link "Search for a safe trail to lead you back into the village.">><<linkSmallStep "Village Map">><</link>>
</p>
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>>
<<set $Player.immobile = false>><h1><<print passage()>></h1>
<p>
Sensing that your resistance is completely gone, you are nothing but prey for the tentacle monster. Tentacles that were previously hidden under the guise of the bushes and leaves now start sliding slowly towards your body, and your tired eyes can do nothing but watch in anticipation of the events that are slowly unfolding. As if motivated by your lack of strength, the tentacles pick up a more confident pace this time, coming from all sides around you.
</p>
<<link [img[images/scenes/combat/MalevolentTentacles/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/combat/MalevolentTentacles/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
With your gaze focused on your surroundings, you feel a slimy substance crossing your exposed thighs, moving in the direction of your unprotected vagina. After a few seconds, you can feel the same substance on your clitoris, together with a strange pleasurable sensation as if someone is licking and nudging your clit with their tongue. Hotness starts slowly settling itself in your groin area, sending subconscious signals to your mind in the form of lewd thoughts.
</p>
<p>
//God, I shouldn’t be enjoying this..//, you think as you fruitlessly try to resist your growing arousal.
</p>
<p>
As if using the heat as a measurement of your current lust, you can see the tentacles looming closer, at an extremely quick pace this time, encircling themselves around your arms and legs, lifting your body up in the air. You try to fight back and free yourself, but you find yourself completely immobile, the strength of the tentacles leaving you little to no wiggle room. You look down to your groin area and you find the culprit of the sensations that have been increasingly draining your resistance little by little, a tentacle with a large suction cup at the end placed itself right on top of your clitoris, acting as a vacuum and filling you with more pleasure minute by minute. From the soil, you can see a thick tentacle, with a striking resemblance to a large cock, rapidly moving in the direction of your pussy.
</p>
<p>
//No.. Noo..//, you think in shock as you are only left with the anticipation of the event that is inevitably going to happen.
</p>
<p>
With the appendage right under the opening of your pussy, it starts sliding in and out, quickly, dropping copious body liquids on the soil under it, leaving you with the uncertainty whether it’s your pussy juice or secretions from the different looking tentacle.
</p>
<p>
//Oh my.. I feel ashamed at myself, but this feels fucking amazing.//, you think, letting your lust take control over your thoughts and making you moan loudly under the rough penetration that stimulates all the sensitive spots inside.
</p>
<p>
Taking advantage of your moans, another similar-looking appendage comes out of nowhere and slides forcefully down your throat, sliding in and out, covering your tongue and throat with a slimy thick sweet juice. The taste of it gets rid of any resistance you may have had before and you submissively submit to the tentacle monster’s assaults on your body. Sensing your lack of resistance, the assault gets even rougher as two tentacles with suction cups at the top stick themselves onto your nipples and to your surprise you feel a strange heat growing steadily in your nipples.
</p>
<p>
//Ahhhhhhh, ohhhhhhhh..//, is all that’s left of your conscious thoughts, as the suction cups leave your nipples and a hot milky substance starts spraying heavily from your nipples, fertilizing the soil underneath you.
</p>
<p>
With your arousal levels reaching the maximum your conscious mind can tolerate, climax drops like a hammer on your sensitive body, sending an eruption of pussy juices and milk from your nipples dripping in heavy amounts on the soil under you, making you pass out in an euphoric stupor.
</p>
<<linkreplace "A few hours later.">>
<<set $Player.LU = 0>>
<<scrollToNest>>
<p>
You wake up completely naked, with the memories of the recent events still fresh in your mind. Even in your post-climax state, you can't deny that it's been an experience that left you wanting for more in the future.
</p>
<p>
//I should really not think about this right now, it's time to get out of here.//
</p>
<p>
<<link "Search for a safe trail to lead you back to your ship.">><<linkSmallStep "Player Room">><<set $Player.LU = 0>><</link>>.
</p>
<</linkreplace>>
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>>
<<set $sexualEvents++>>
<<set $Player.immobile = false>>
<<run $submissiveDrawings.push("malevolenttentacles")>><<combat>><p>
<h1>Round: <span @style='"color:" + (_sex.round <= 15 ? "green" : "red")'> _sex.round</span></h1>
</p>
<<if _sex.round === 1>>
<p>
<enemyattack>Grabbing the alien cock in your hand, you begin to slowly stroke it as subtly as you can. You can feel it stiffening between your fingers with every second that passes. </enemyattack>
</p>
<<elseif _sex.round === 2>>
<p>
<enemyattack>After a few seconds, he looks to be in a little bit of pain and his alien cock feels slightly dry. You get your hand out of his pants and you spit in your palm before resuming jerking him off. That seems to have worked, as the pained look on his face turns into an increasingly satisfied one.</enemyattack>
</p>
<<else>>
<p>
<enemyattack>_sex.playerActionDescription</enemyattack>
</p>
<</if>>
<<if _sex.EnemyInPain>>
<<dialogue>>
<<likurieris>>
Oww! I don't know what a handjob means on Earth, but around here it's anything but trying to start a fire on my cock!
<<>>
<p>
//Oops.//, is your thought, unsure of whether you subconsciously intended to hurt him deservedly so or if it was just an accident.
</p>
<</dialogue>>
<</if>>
<p>
<enemystatus><<= _sex.enemy.status()>></enemystatus>
</p>
<<if _sex.happyblackmailer === 1>>
<<dialogue>>
<<likurieris>>
Mm, where'd you get skills like that?
<</dialogue>>
<p>
<enemystatus>You throw him a sexy smirk in response which seems to get him even more excited, making your job a little easier and quicker.</enemystatus>
</p>
<</if>>
<<if _sex.happierblackmailer === 1>>
<enemystatus>The blackmailer can't keep his hands to himself anymore and he slides his left hand underneath your shirt towards your breasts. Shortly after, his hand starts playing with your nipples, making you a little excited while having an obvious effect on his arousal levels.</enemystatus>
<<set $Player.LU +=5>>
<</if>>
<<if _sex.happiestblackmailer === 1>>
<p>
<enemystatus>His hand stops his movements on your nipples and it slides underneath your panties, stopping around your clitoris. He starts nudging your clitoris back and forth, sending a wave of excitement up your spine which makes you instinctively bite your lip. Even more excited by your reaction, the blackmailer gets very close to his climax.</enemystatus>
</p>
<<set $Player.LU +=10>>
<</if>>
<p>
<playerattack>_sex.enemyActionDescription</playerattack>
</p><<run $submissiveDrawings.push("gloryhole")>>
<p>
<h1>Round: <span @style='"color:" + (_sex.round <= 15 ? "green" : "red")'> _sex.round</span></h1>
</p>
<<if _sex.round === 1>>
<<link [img[images/scenes/blackmailerevent/gloryholestatic.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackmailerevent/gloryholestatic.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
<enemyattack>You never needed to give a blowjob in a situation like this before, but you are starting to get into it and you get the idea of what you should do. You start by spitting on the alien cock, then spreading the saliva around the sizeable member before taking it in your mouth.</enemyattack>
</p>
<<elseif _sex.round === 2>>
<<link [img[images/scenes/blackmailerevent/gloryholestatic.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackmailerevent/gloryholestatic.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
<enemyattack>With the alien cock in your mouth, you start sucking it slowly as your head bobs back and forth while your tongue swirles around the alien cock's shaft and caressing the head with the tip of your tongue every now and then.</enemyattack>
</p>
<<else>>
<<if $game.tier === "Explorer">>
<video src="images/scenes/blackmailerevent/gloryholeanim.mp4" width="1280" height="720" autoplay loop></video>
<</if>>
<enemyattack>_sex.playerActionDescription</enemyattack>
<</if>>
<<if _sex.happyunknownalien === 1>>
<<changeExpression "moaning">>
<p>
Your attempts so far already have an effect on the alien, as he starts thrusting his thick alien cock in your mouth in and out in a slow, but steady rhyhtm. The act of being facefucked turns you on as well, as your left hand starts idly playing with your boobs.
</p>
<</if>>
<<if _sex.happierunknownalien === 1>>
<<changeExpression "moaning eyes">>
<p>
The facefucking gets more and more intense, forcing you to gag as you take in the large alien cock even deeper inside your mouth. The act of your mouth being used as the pleasure hole for an alien's cock makes you burn with arousal. Following your body's rising needs, you move your left hand down to your clit and start rubbing it.
</p>
<</if>>
<<if _sex.happiestunknownalien === 1>>
<<changeExpression "moaning eyes redness">>
<p>
The alien cock is fully hard and throbbing by now, making the increasingly quick facefucking turn into a full-blown act of penetration leaving your mouth merciless to the rough thrusting of the alien cock. Your own saliva mixes with a strangely sweet substance that can only be precum as it starts dripping down from your chin onto the cold tiles of the bathroom stall. Your own boobs are fully covered with the substance, but you don't care at this point as you find your own fingers desperately trying to dampen your own pussy's burning arousal. Your wet juices are practically flowing out of your pussy, covering your own thighs and hand with the slick substance.
</p>
<</if>>
<p>
<enemystatus><<= _sex.enemy.status()>></enemystatus>
</p>
<p>
<playerattack>_sex.enemyActionDescription</playerattack>
</p><p>
<h1>Round: <span @style='"color:" + (_sex.round <= 15 ? "green" : "red")'> _sex.round</span></h1>
</p>
<p>
<enemyattack>_sex.playerActionDescription</enemyattack>
</p>
<p>
<enemystatus><<= _sex.enemy.status()>></enemystatus>
</p>
<p>
<playerattack>_sex.enemyActionDescription</playerattack>
</p>
<p>
<playerstatus><<= _sex.PlayerStatus($Player)>></playerstatus>
</p><h1><<print passage()>></h1>
<p>
You've reached one of the bad endings of the game! You have 3 choices right now: Either click the link below to reload the latest autosave (before you leave on the hunt), either manually load a save you own or the one from slot 8, either press back and make the right choices.
</p>
<<link "Reload the latest autosave.">><<run Save.autosave.load()>><</link>><h1><<print passage()>></h1>
<p>
You have woken up from your deep slumber and you feel ready to continue your journey onwards. Once you step out of your bed and get dressed, you can hear Melissa outside.
</p>
<p>
Stepping out of the sleeping area, sun rays of the morning daylight are lazily enveloping your surroundings with a tint of orange-ish light. The temperature isn't too far from the one on Earth during the dawn of the day, the coolness refreshing your senses and instilling your mind with a new sense of purpose.
</p>
<<ringLinks :classes "lol">>
<<rlc "I want to watch the tutorial." :classes "choice-longer choice-center">>
<<goto "Tutorial">>
<<rlc "I don't want to watch the tutorial." :classes "choice-longer choice-center">>
<<goto "Latest Changelog">>
<</ringLinks>>
<<set $Player.HP = 100>>
<<set $Player.LU = 0>>
<<set $Ted.Encountered = true>>
<<set $Morris.Encountered = true>>
<<set $Alberto.Encountered = true>>
<<set $Melissa.Encountered = true>>
<<set $Jack.Encountered = true>>
<<set $Bill.Encountered = true>>
<<set $Anna.Encountered = true>>
<<set $Ted.Status = "Recovering">>
<<set $Morris.Status = "Working">>
<<set $Alberto.Status = "Recovering">>
<<set $Melissa.Status = "Resting">>
<<set $Jack.Status = "Resting">>
<<set $Bill.Status = "Resting">>
<<set $Anna.Status = "Resting">>
<<set $showExpression = 1>>
<<changeExpression "none">>
<<run setup.cc([{id: "academyPants", tearLevel: 1}, {id: "academyShirt", tearLevel: 1}])>>
<<set $game.chapter = "Exploration">>
<<set $time.dayCount = 1>>
<<removeBackground>><h1><<print passage()>></h1>
<p>
<x1>Content in the works. To get back to your ship, visit the Repair Shop.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "The Hub Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
<x1>Content in the works. To get back to your ship, visit the Repair Shop.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "The Hub Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
<x1>Content in the works. To get back to your ship, visit the Repair Shop.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "The Hub Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
<x1>Content in the works. To get back to your ship, visit the Repair Shop.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "The Hub Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
<x1>Content in the works. To get back to your ship, visit the Repair Shop.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "The Hub Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
<x1>Content in the works. To get back to your ship, visit the Repair Shop.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "The Hub Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
<x1>Content in the works. To get back to your ship, visit the Repair Shop.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "The Hub Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
<x1>Content in the works. To get back to your ship, visit the Repair Shop.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "The Hub Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
<x1>Content in the works.</x1>
</p>
<p>
<<link "Head back to your ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
<x1>Content in the works. To get back to your ship, visit the Repair Shop.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "The Hub Map">><</link>>
</p><h1><<print passage()>></h1>
<<if $LocationMap === undefined>>
<p>
Exit the ship and <<link "head over to the village.">><<linkSmallStep "Village Map">><</link>></p>
<</if>>
<<if $LocationMap === "Village Map">>
<p>
Exit the ship and <<link "head over to the village.">><<linkSmallStep "Village Map">><</link>></p>
<<elseif $LocationMap === "The Hub Map">>
<p>
Exit the ship and <<link "head over to the hub.">><<linkSmallStep "The Hub Map">><</link>></p>
<</if>>
/* <<button "minigame">>
<<script>>
Dialog.setup("Hacking Minigame");
Dialog.wiki(Story.get("Hacking Minigame").processText());
Dialog.open();
<</script>>
<</button>>
<div id="hackingMinigame">
</div> */<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if $MedicalFacility === "Done">>
<<switch $time.time>>
<<case "Dawn">>
<<include "Comms Facility Bad Shape">>
<<case "Morning">>
<<include "Comms Facility Bad Shape">>
<<case "Midday">>
<<include "Comms Facility Bad Shape">>
<<case "Afternoon">>
<<include "Comms Facility Bad Shape">>
<<case "Evening">>
<<include "Comms Facility Bad Shape">>
<<case "Sunset">>
<<include "Comms Facility Bad Shape">>
<<case "Night">>
<<include "Comms Facility Bad Shape">>
<</switch>>
<<else>>
<p>
You have more important matters at hand before you can access this area. Like checking out the Medical Facility a few times so that Morris will let them go free. <<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</if>><p>
//The Comms Facility look to be in a pretty bad shape right now.. Maybe Alberto will be able to restore it to its former glory, but I'll need to gather some resources along the way to help him out. Anyway, I have more important tasks right now than thinking about this.//
</p>
<p>
<x1>Dev note: Alberto will be able to fix this facility and many other parts of the ship in the next versions. I'm gradually building up the lore around restoring your ship to its former glory and beyond to take it out in the stars at some point later in the game.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
//This place brings memories.. the first time I entered a cryosleep was here. Too bad I was in for a rude awakening.//, you think as you find some humor in the situation that brought you here.
</p>
<p>
//Well, I'm not going to need to get into cryosleep anytime soon so I should head somewhere else for the time being.//
</p>
<p>
Before you take the final step before leaving the room, a deviant thought flies through your mind.
</p>
<p>
//I might not have an use for this, but if we need to capture a troublemaker or anything of the sorts at some point this place will come in handy as a prison of sorts.//
</p>
<p>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if $MedicalFacility === "Done">>
<<switch $time.time>>
<<case "Dawn">>
<<include "Crew Room Tempting">>
<<case "Morning">>
<<include "Crew Room Tempting">>
<<case "Midday">>
<<include "Crew Room Tempting">>
<<case "Afternoon">>
<<include "Crew Room Tempting">>
<<case "Evening">>
<<include "Crew Room Tempting">>
<<case "Sunset">>
<<include "Crew Room Tempting">>
<<case "Night">>
<<include "Crew Room Tempting">>
<</switch>>
<<else>>
<p>You have more important matters at hand before you can access this area. Like checking out the Medical Facility a few times so that Morris will let them go free.<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
</p>
<</if>><p>
//Although it feels tempting, it probably wouldn't be professional for a captain to intrude on her own crew's personal spaces.//, you think dejectedly.
</p>
<p>
<x1>Dev note: Since your character's standing with her crew will steadily increase over this version and the next, she'll be able to knock on one of the crewmember's doors if she wants to have a more.. intimate discussion.</x1></p>
<p>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
You're surprised to see Alberto already hard at work on thoroughly checking the engine. He doesn't even notice you coming.
</p>
<p>
//Maybe I should say something..//
</p>
<<dialogue>>
<<player>>
Hi Alberto!
<<>>
<p>
As if startled from a deep dream, he looks at you with a confused look on his face.
</p>
<<alberto>>
Ah, hey there. I didn't hear you coming.
<<player>>
Did you hear anything strange last night? There were some sounds coming from the walls, but I wasn't sure where they came from so I didn't want to bother anyone by checking them out.
<<alberto>>
That was probably me. I was trying to see if we can salvage this engine. After Morris let me go, I started getting back into my habit of waking up early and doing some bodyweight exercises in the quiet of the night, followed by my daily inspection on the well-being of the engine.
<<player>>
Did you learn anything from the damage?
<<alberto>>
Yeah. If you can bring me enough credits for an upgrade, I can see if I can find spare parts in the village and after I'm done with the engine room, I can move to other parts of the ship.
<<>>
<p>
Figuring out that you should probably not distract him right now, you prepare to leave.
</p>
<<player>>
Hmm.. I'll see what I can do. You seem busy, so I won't distract you anymore.
<<alberto>>
That reminds me: before you go, take this //smartwatch//. I know we got off on the wrong foot back at the academy, but since we are a crew and you have proven yourself to not be dead weight, I realize I have misjudged you in the beginning. This should set things straight between us for now.
<<>>
<p>
He hands you the smartwatch and you are not really sure how to react to the unexpected gift. You take a look at it. Its casing which seems to be a very high-quality platinum combined with a high-resolution digital screen. Between the edge of the screen and the casing is a miniature scanner, hidden at first glance.
</p>
<<alberto>>
It has some useful features, such as having an in-built scanner for liquid samples and for suspicious plants you might find in the alien flora of this planet. It will also track your heartbeats and it will measure your energy level, showing you an approximation of your current status. I think you will find it of use.
<<player>>
Thanks.. I appreciate it. I will learn how to use it in my journeys outside.
<<alberto>>
Alright, well I'll be back to troubleshooting the engine and other parts of the ship, so you might not find me here all the time.
<</dialogue>>
<p>
You take a mental note and you nod at him before <<link [[leaving.|Ship Level 1 Map]]>><<run $time.passTime(1)>><<set $SmartwatchBar = true>><<changeNPC "none">><</link>>
</p>
<<set $Alberto.Friendliness+=2>>
<<addNotification "Items" "You've just received a crucial item for your adventures. Check it out by clicking the watch icon in the bottom bar." 5000>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
You enter the Engine Room, but you don't find anyone here at the moment.
</p>
<p>
//Hmm.. there is probably nothing left for me to do here at this time..//
</p>
<p>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
Remembering that Alberto starts his day with a healthy dose of exercise, you walk inside the Engine Room, expecting to catch him ahead of time.
</p>
<p>
With the light already turned on, you catch the sight of him in his tank-top and gym shorts, carrying a towel around his neck and a bottle of water in his right hand.
</p>
<<dialogue>>
<p>
Judging by the tired look in his eyes, you can tell that he woke up quite recently and he’s not entirely aware of his surroundings, as he makes no signs of noticing your presence.
</p>
<<player>>
Hey, Alberto!
<<>>
<p>
Startled by the sound, he looks in your direction and smiles once he sees you.
</p>
<<alberto>>
Oh, hey $Player.FirstName. Didn’t notice you there.
<<player>>
Yeah, you look pretty tired.
<<alberto>>
Eh, it’s nothing really. I’ll look better after I get my workout on.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Ask if you can join him." :classes "choice-longer choice-center">>
<<addNotification "New Location" "You have unlocked the Ship's Gym. It is now freely accessible within the Storage Room of the Ship at any time. At the same time, you've unlocked a new entry point in your Diary." 5000>>
<<if _meta.get("ERDawnDiary") !== true>>
<<run setup.unlockDiaryEntry("ERDawn")>>
<<run _meta.set("ERDawnDiary", true)>>
<</if>>
<<dialogue>>
<<player>>
About that.. Would you mind some company?
<<alberto>>
Uh, not really. Why though? You didn’t seem to have much of a problem running around the place.
<<player>>
Yeah, well I don’t have much of a problem with running around, but I’ve had to deal with some of the.. local fauna and I feel awfully sore after.
<<alberto>>
Got it. Let’s get going then.
<<>>
<p>
You follow him from behind as he treks onwards to the Storage Room. Beneath some carefully placed storage boxes, you take sight of the home gym, or better said ship gym, Alberto has had installed.
</p>
<p>
//Hmm, now that I know where it is, I can go here by myself if I don’t mind exercising alone.//
</p>
<<alberto>>
Oh, by the way. There’s also a place you can get changed up. I didn’t ask them for it, but they went ahead and separated the female and male locker rooms. If I remember right, there is a locker with your name on it and it has a more.. appropriate outfit for a gym.
<<player>>
Right.. Thank you.
<<>>
<p>
//Yeah, those clothes will definitely limit me one way or another.//, you think as you take a look down, feeling grateful for the ISA’s attentiveness.
</p>
<p>
[[Get to your locker room.|Girls’ Gym Locker Room]]
</p>
<<set $GymAccessible = true>>
<</dialogue>>
<<rlc "Wish him luck and be on your way." :classes "choice-longer choice-center">>
<<dialogue>>
<<player>>
Uhm.. Okay, then. Good luck with your workout.
<<>>
<p>Getting second thoughts about joining him on a workout today, you put on a smile and let him off.</p>
<<alberto>>
Thanks! For a second there, I thought you might wanna join me.
<<player>>
Mm.. Maybe another day, not really in the mood right now.
<<alberto>>
'Kay. Have a good one.
<<>>
<p>With that said, he walks past you and leaves the Engine Room, leaving you little choice, <<link "but to take your leave as well.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ringLinks>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if $MedicalFacility === "Done">>
<<switch $time.time>>
<<case "Dawn">>
<<include "ER Dawn">>
<<case "Morning">>
<<if _meta.get('Coffee') !== '1' && _meta.get('Coffee') !== '2' && _meta.get('SmartwatchGift') === 'Happened'>>
<<include "ER Morning Silicone Rubber 1">>
<<run _meta.set('Coffee', '1')>>
<<elseif _meta.get('Coffee') === '1' && _meta.get('SmartwatchGift') === 'Happened'>>
<<include "ER Morning Silicone Rubber 2">>
<<run _meta.set('Coffee', '2')>>
<<elseif _meta.get('Coffee') === '2' && Quests.GetRunningQuest(3) && Quests.GetRunningQuest(3).CurrentStage === "0" && _meta.get('SmartwatchGift') === 'Happened'>>
<<include "ER Morning Silicone Rubber 3">>
<<elseif _meta.get('Coffee') === '2' && Quests.GetRunningQuest(3) && Quests.GetRunningQuest(3).CurrentStage === "1" && _meta.get('SmartwatchGift') === 'Happened'>>
<<include "ER Morning Silicone Rubber 2">>
<<elseif _meta.get('Coffee') === '2' && Quests.GetRunningQuest(3) && Quests.GetRunningQuest(3).CurrentStage === "2" && _meta.get('SmartwatchGift') === 'Happened'>>
<<include "ER Morning Silicone Rubber 4">>
<<run Quests.FinishQuest($SiliconeRubber)>>
<<else>>
<<include "ER Morning">>
<</if>>
<<case "Midday">>
<<include "ER Midday">>
<<case "Afternoon">>
<<if _meta.get('SmartwatchGift') !== 'Happened'>>
<<include "ER Afternoon Smartwatch Gift">>
<<run _meta.set('SmartwatchGift', 'Happened')>>
<<else>>
<<include "ER Afternoon">>
<</if>>
<<case "Evening">>
<<if Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === "0">>
<<include "ER Evening Eco Scrap 1">>
<<run Quests.GetRunningQuest(1).CurrentStage === "1">>
<<elseif Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === "1">>
<<include "ER Evening Eco Scrap 2">>
<<elseif Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === "6" && UInv.BagHasItem("PCInventory", "RecycleAThon")>>
<<include "ER Evening Eco Scrap 3">>
<<run Quests.FinishQuest($EcoScrap)>>
<<else>>
<<include "ER Evening">>
<</if>>
<<case "Sunset">>
<<include "ER Sunset">>
<<case "Night">>
<<include "ER Night">>
<</switch>>
<<else>>
<p>
You have more important matters at hand before you can access this area. Like checking out the Medical Facility a few times so that Morris will let them go free.<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</if>><p>
Wandering around the ship, you remember Alberto telling you that he hangs out in the engine room in the evening.
</p>
<p>
//I guess it can’t hurt to pay him a visit.//
</p>
<p>
You enter the room and the current state of the room takes you by surprise. The floor is cluttered with random pieces of mechanical junk scattered everywhere, making it difficult to even find a trail around them. While you are distracted by the junk, a male voice startles you.
</p>
<<dialogue>>
<<alberto>>
Hey.
<<>>
Confused as to where the voice came from, you try to find its source until you see Alberto, crouched over a few mechanisms with a wrench in his hand. He notices your confused look, then looks around the room and gets the hint.
<<alberto>>
Ah.. this. Every evening, before I get to sleep, I look over the scrap I find around crash site to see what I can salvage.
<<player>>
What do you do with the scrap you can’t salvage?
<<alberto>>
I used to dump them in the storage room. In less than one day, I already ran out of space there, so I needed to make myself a scrapyard near the ship.
<<>>
//What the hell. We just landed here and we're already making a trash out of the place?//, you get a little tempered after hearing his "solution", but you calm yourself down and attempt to guilt him into finding a proper solution.
<<player>>
Really, Alberto? Did we come all this way to turn the first alien forest we see into a literal junkyard?
<<alberto>>
Yeah, I knew you'd say that. You know what? I’m not in the mood to get into this. If you have a better solution, I’m all ears. If not, would you rather me not bother to fix the ship at all? Because I’m completely fine with that, but don’t expect everything to magically fix itself.
<<player>>
You do have a point.. Maybe we can melt the useless scrap for precious metals.
<<alberto>>
That could work, but we don’t have a smelter facility on our ship.
<<player>>
I’ll see if the Likurieris have a technology that could help us with this.
<<alberto>>
Alright. I’m going to get back to my scrap, otherwise I’ll need to spend the night here and I really ain't in the mood for that.
<</dialogue>>
<p>
Aware that you overstayed your income, you step outside the room.
</p>
<p>
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<run Quests.GetRunningQuest(1).CurrentStage = "1">><p>
Stepping inside the engine room, you look around for Alberto.
</p>
<<dialogue>>
<<player>>
Hey, Alberto. How’s it going with the scrap?
<<alberto>>
Hey, $Player.FirstName. Not too shabby, but coming across salvageable parts is getting harder. Did you find out anything useful?
<<player>>
Not yet, but I’m still looking.
<<alberto>>
That’s too bad. I’m getting tired of carrying this scrap all the way to the junkyard.
<<player>>
I understand. I’ll leave you to it.
<</dialogue>>
<p>
Alberto nods in your direction and goes back to inspecting the scrap.
</p>
<p>
<<link "Leave him alone.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
With the Recycle-A-Thon in your inventory, you decide to show it to Alberto at the time when he is usually figuring out what parts he can dispose of and what parts can still be used. You see him in his usual place, inspecting each part with careful eyes. He notices you quickly while you were standing at the door and stops his inspection.
</p>
<<dialogue>>
<<player>>
Hey, Alberto. How’s the recycling going on?
<<alberto>>
Not good, not good at all. At this point, we’re lucky if there is any salvageable part left around the ship. It feels like we ran out of anything useful and our scrap yard will only get bigger.
<<player>>
About that.. I may have found a solution. It wasn’t easy coming across this, but the details don’t matter much at this point. Check this out.
<<>>
<p>
You grab the Recycle-A-Thon from your inventory and place it on a nearby desk. Alberto comes over and checks it out.
</p>
<<alberto>>
Hmm.. What is this? Looks like some kind of laser beam to me.
<<player>>
Yeah.. I didn’t get to use it in action, but I think that if we have something to hook it up to we’ll get to figure out how it works.
<<>>
<p>
With that said, Alberto gets an electrical cord from somewhere in the room and comes over with the cable. He picks up the Recycle-A-Thon and looks for a port where he can plug it the cord in.
</p>
<<alberto>>
This design looks.. unfamiliar, but I think I got it.
<<>>
<p>
He shows you a circular hole in the back of the item’s handle containing some kind of metal beam in the center. He gets to work disconnecting a few more electrical cords from around the room, before tying them up leaving a place in the middle where the metal beam will slide in. After a few minutes, he has it ready and lifts the Recycle-A-Thon up.
</p>
<<alberto>>
Here goes nothing.
<<>>
<p>
He says as he plugs it in with his homemade compatible electrical switch. Taking both of you by surprise, the device actually starts lighting up and you can hear a few mechanisms working inside the device.
</p>
<<alberto>>
Strange, I can’t see a button or anything to press to turn it on.
<<player>>
Mm.. Maybe bring around a piece of scrap and hand it over.
<<>>
<p>
He nods and brings a small scrap he was going to discard if not for your arrival. With steady hands, you hold the Recycle-A-Thon and point it at the scrap. A green beam comes out of its opening, quickly melting down the scrap to its separate basic materials that look as if they can be easily molded into new parts.
</p>
<<alberto>>
Damn! How did you figure it out?!
<<>>
<p>
You send him a confident smile, managing to throw off his usually confident stance and out of his rhythm. You are very amused at the embarrassed look on his face.
</p>
<<player>>
Bet you didn’t think that a girl could figure something out faster than you could, huh?
<<alberto>>
N-no, just impressed is all..
<</dialogue>>
Alberto breaks eye contact with you and looks in another direction in a vain attempt to hide the slight red hue growing in his cheeks. You decide you had enough fun with him for the time being and you send yourself off with a triumphant look on your face, leaving him alone with his new toy.
<p>
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<run UInv.DeleteItem("PCInventory", "RecycleAThon")>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
You enter the Engine Room, but you don't find anyone here at the moment.
</p>
<p>
//Hmm.. there is probably nothing left for me to do here at this time..//
</p>
<p>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<ctp "AnyPlans" clear>>
<<dialogue 250>>
<<player>>
So.. I’ve been wondering. Have you guys been planning anything.. recreational lately?
<<alberto>>
Mm.. Why do you ask?
<<>>
<p>Alberto replies in a suspicious tone.</p>
<<player>>
Oh, I’m just curious. I know you’ve been getting friendly with Ted lately, but it doesn’t really feel like all of us are a crew right now, except maybe in our separate responsibilities.
<<>>
<p><<link "Your casual tone appears to mellow Alberto’s temperament a little bit.">><<ctpAdvance "AnyPlans">><</link>></p>
<</dialogue>>
<<ctpNext clear>>
<<dialogue>>
<<alberto>>
Yeah, I get you. For a second there, I thought it was a trap question to figure out what my priorities actually are.. given the state of our ship.
<<>>
<p>You realize that Alberto might have been under a lot of stress lately troubleshooting all the mechanisms and inner workings of the ship, so you try to reassure him a little bit.</p>
<<player>>
No, I’m not really your boss or manager or whatever after all. What you do with your time is your business, I’m just here to make sure we’re on the right track.
<<player>>
I know you’ve all been under a lot of pressure lately, so I was curious as to whether you and Ted have planned anything lately. I figure that we’re making good progress with the ship and all of us can spend some time together and relax a little once in a while.
<<>>
<p><<link "Finding your words sincere, he looks more comfortable talking with you.">><<ctpAdvance "AnyPlans">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<alberto>>
I’ll be honest with you then. I’ve thought about all of us going on a camping trip on the shoreline of the lake, since it’s close to our ship and to be honest, I’m really starting to miss the beaches from back home.
<<alberto>>
I grew up pretty close to a resort town right next to the ocean, so me and my crew used to hang out a lot out there, checking out the babes and swimming around.
<<>>
<p>//Classic Alberto.//, you think condescendingly, but you don’t show it.</p>
<<player>>
Y-yeah.. Sounds like a great idea. Is Ted in on it?
<<alberto>>
Uh-huh. He was actually the one who came up with it, but he’s been pretty shy to bring it up with you and Morris.
<<>>
<p>//Hmm.. I thought after what we've been through lately, he'd be more confident about such innocent matters.//, <<link "you tell yourself.">><<ctpAdvance "AnyPlans">><</link>> </p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
I wonder why..
<<>>
<p>Alberto simply shrugs in response.</p>
<<player>>
Got it. Let him know that I’m up to it and I’ll try to convince Morris to join us as well.
<<alberto>>
Hah. Good luck with that, it feels like all he cares about is work, work, and only work.
<<>>
<p>You also start laughing, knowing Morris well enough by now to figure out that getting him out of his Medical Facility can prove to be quite the challenge.</p>
<<player>>
True that. I’ll pay you a visit around this time after I’ve talked to him about it.
<<alberto>>
Gotcha.
<<>>
<p>With that said, he finishes his beer and starts walking towards his toolbox. You leave the Engine Room and make a mental note to visit Morris in the Morning and let him know about your recent plans.</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ctp>>
<<run Quests.GetRunningQuest(6).CurrentStage = "1">><<dialogue>>
<<player>>
Umm.. where are those beers from?
<<>>
<p>Alberto laughs at your confused inquiry.</p>
<<alberto>>
Hah. Do you really think many people would agree to being sent to god-knows-where without some much-deserved compromises?
<<>>
<p>You reply nothing, remembering that the prospect of being sent into space was more than enough to convince you to partake in the mission.</p>
<<alberto>>
Although, I have to admit. Even I got a little excited about the mission, but I wasn't going to give up on the only way that allows me to take the edge off once in a while. So, I've asked them if the ship can carry a large enough stockpile of my favorite canned beer.
<<alberto>>
I even expected to be turned down, but without further questions they went above and beyond. After you and Morris fixed me back up, I started checking our ship's inventory.
<<alberto>>
Well.. suffice to say, I won't run out of beer for a very, very long time from now.
<<>>
<p>With that said, Alberto takes another gulp of the canned beer before throwing it right into the trashbin from the corner of the Engine Room.</p>
<<player>>
Hmm, got it.
<<>>
<p>After your short conversation, an awkward silence sets in and you realize that his short break is nearing its end, as he gets up and walks towards his toolbox. You take the hint and head towards the exit.</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>><<dialogue>>
<<player>>
Mind sharing one of these with me?
<<>>
<p>Alberto looks confused at your request, but he gets the hint real quick after he looks back at the beer can he's holding.</p>
<<alberto>>
Hmm, I didn't take you for an alcoholic.
<<>>
<p>Before you can defend yourself, he sees the reaction on your face and laughs. Realizing that you've been jested, you smile awkwardly as he grabs a beer can from his mobile cryogenic compartment and throws it your way.</p>
<</dialogue>>
<<if _caught>>
<<dialogue>>
<p>Although he threw it without a warning, your reflexes kick in as you effortlessly grab it from mid-air without even looking at it.</p>
<<alberto>>
Damn, girl! Nice catch!
<<>>
<p>Alberto doesn't even try to hide the impression you left on him with the skillful catch. You throw him a confident smirk and look back to the beer can you're holding.</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Pull it open and chug it" :classes "innocence-low">>
<p>Wanting to leave him an even more lasting impression, even though you have never done this before you try to imitate the technique you've seen in movies.</p>
<p>Getting your right hand's pointer finger under the tab of the beer can, you pull it upwards and as soon as the pressure is released you pull the opening to your mouth and you proceed to chug the beer without taking a breath.</p>
<p>Surprisingly, your gag reflex doesn't kick in at all and you effortlessly empty the beer can, too quickly to notice its bitterness. After you're done, you lower the can and look back at Alberto.</p>
<<if setup.isTagCovered($Player.Perks, "exposingCleavage")>>
<p>Instead of being impressed by your own chugging skills, he's apparently more impressed by something more physical as his eyes remain fixated on your breasts long after you finished the can.</p>
<p>You throw the beer can into the trash bin close to you and you look to your breasts to see what he is so captivated by. Being too focused on not looking like a fool, you didn't realize that a considerable amount of the beer has spilled onto your partially exposed chest, giving them an even more attractive look in your _description.</p>
<p>//Yeah.. Who could've known?//, you think sarcastically.</p>
<p>Knowing that he's seen more than he needed to, you decide to prive him of the sight and leave the Engine Room without a word.</p>
<<link [img[images/scenes/reactions/ted/coveredwetboobs.png]]>>
<<popover 'opaque'>>[img[images/scenes/reactions/ted/coveredwetboobs.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<else>>
<<if Quests.GetRunningQuest(7) && Quests.GetRunningQuest(7).CurrentStage === "0">>
<<dialogue>>
<p>You see him looking at you in wonder. With your gaze focused back on his, he quickly gets out of the trance.</p>
<<alberto>>
Not only you can catch them well, you can also chug them well. This gives me an idea..
<<>>
<p>He begins scratching his chin, as if deeply pondering something.</p>
<<player>>
Hmm? What idea?
<<alberto>>
Since we might give our girl might finally launch herself to the skies, we might as well help her our by getting rid of some of the cargo in a fun way.
<<>>
His response only manages to stir up your confusion even more.
<<player>>
What do you have in mind?
<<alberto>>
A party, right here in our Entertainment Room. We can invite the guys from the village and hold party contests and stuff. This way, we can get rid of some of our beer and it's a pretty creative way to break the ice and get to know each other better.
<<player>>
Yeah, it actually sounds fun. I've interacted with them plenty lately, but you guys are either too shy or it's just probably a little awkward to make introductions out of nowhere.
<<alberto>>
Well, I actually talked with Bill a little, but not with the others, no.
<<player>>
Alright. I will try to get something started one of these days.
<<alberto>>
Gotcha. If you need me, you know where to find me.
<<>>
<p>With that said, you step towards the exit and make a mental note to talk to Melissa about this.</p>
<</dialogue>>
<<run Quests.GetRunningQuest(7).CurrentStage = "1">>
<<elseif Quests.GetRunningQuest(7)>>
<<dialogue>>
<<alberto>>
Your skills remind me of that idea I had about the party. Any news on that front?
<<player>>
Mm.. Not yet, but thanks for reminding me.
<<alberto>>
Alright. Let me know if I can help speed things up.
<</dialogue>>
<<elseif !Quests.GetRunningQuest(7)>>
<<dialogue>>
<<alberto>>
Damn! This reminds me of that party we had.
<<player>>
Oh, yeah?
<<alberto>>
Yeah. You did a really nice job setting it up. Maybe in the future we'll get to have more of those..
<<player>>
Mm.. Maybe. We'll see.
<<>>
Shortly after, the conversation quiets down and you figure it's time to take your leave.
<</dialogue>>
<</if>>
<</if>>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<<rlc "Open it carefully and slowly sip from it">>
<<dialogue>>
<p>You get nervous at the prospect of scratching your nail with the beer can's aluminium, so you take the easier way out as you gently press down with your thumb on the part that caves in, lifting up the tab and allowing you to safely pull it open.</p>
<<alberto>>
Aww. You're no fun.
<<>>
<p>Realizing that he expected a different kind of show, you nonchalantly shrug and sip the beer slowly.</p>
<p>As soon as the bitterness reveals itself to your sensitive palate, you immediately regret the decision to ask for a beer.</p>
<p>//Ugh.. Who can actually drink this?//</p>
<<player>>
Here. You can have it, I'm not a really big fan of the taste.
<<>>
<p>You say as you get closer to him and pass him the beer.</p>
<<alberto>>
More for me I guess. It's an acquired taste after all.
<<>>
<p>He says as he takes it and places it on the floor near him, probably for safekeep.</p>
<<player>>
Anyway.. I got places to be. I'll come around often, so let me know if you'll need something from me.
<<alberto>>
Will do. Have a good one.
<<>>
<p>With that said, you turn back towards the exit.</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ringLinks>>
<<else>>
<p>Catching you unaware, you awkwardly try to grab it out of the air but instead you push it away.</p>
<<dialogue>>
<<alberto>>
Boo. Where are your reflexes, girl?
<<>>
He says with a mocking voice. You wonder whether to try to salvage the situation or just to turn it back against him by calling out his poor throws.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Turn around and grab the beer from behind you." :classes "innocence-high">>
<<if setup.isTagCovered($Player.Perks, "accentuatesCurves")>>
<p>Turning around, you lean over to get the beer can from the floor and you can hear a whistle coming from behind you.</p>
<p>Holding the beer can, you stand up and turn around to see what's going on.</p>
<<dialogue>>
<<link [img[images/scenes/reactions/alberto/leanover.png]]>>
<<popover 'opaque'>>[img[images/scenes/reactions/alberto/leanover.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<player>>
What's up with the whistling?
<<alberto>>
I tried really hard to stop myself, but old habits die hard. Well, not sure if that was your intention, but your outfit really does a number on your curves. Going around like that, you can expect some kind of reaction.
<<>>
<p>Wanting to see what the big deal is, you grab a mirror from one of the near tables and hold it a few inches away from your butt, looking back into it.</p>
<p>//Oh..//, you gasp as you notice the tight constraints of your _description leaving little imagination as to what they hide underneath.</p>
<p>//Yeah, I guess I should be thankful enough for just a whistle considering both Alberto and the view. Not sure what material this outfit is made from, but the way it stretches is pretty similar to those yoga pants back home. Welp, time to see what I should do about this beer.//</p>
<</dialogue>>
<<else>>
<p>Turning around, you lean over to get the beer can from the floor.</p>
<p>Once you grab a hold of it, you stand up and turn around, wondering what's the proper way to go about this, since you're not what many would call a connoisseur of beer, or of any alcoholic beverage for that matter.</p>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Pull it open and chug it" :classes "innocence-low">>
<p>In an effort to salvage your poor catch earlier, you try to give him something else to remember as you try to imitate the technique you've seen in movies.</p>
<p>Getting your right hand's pointer finger under the tab of the beer can, you pull it upwards and as soon as the pressure is released you pull the opening to your mouth and you proceed to chug the beer without taking a breath.</p>
<p>Surprisingly, your gag reflex doesn't kick in at all and you effortlessly empty the beer can, too quickly to notice its bitterness. After you're done, you lower the can and look back at Alberto.</p>
<<if setup.isTagCovered($Player.Perks, "exposingCleavage")>>
<p>Instead of being impressed by your own chugging skills, he's apparently more impressed by something more physical as his eyes remain fixated on your breasts long after you finished the can.</p>
<p>You throw the beer can into the trash bin close to you and you look to your breasts to see what he is so captivated by. Being too focused on not looking like a fool, you didn't realize that a considerable amount of the beer has spilled onto your partially exposed chest, giving them an even more attractive look in your _description.</p>
<<link [img[images/scenes/reactions/ted/coveredwetboobs.png]]>>
<<popover 'opaque'>>[img[images/scenes/reactions/ted/coveredwetboobs.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<dialogue>>
<p>//Yeah.. Who could've known?//, you think sarcastically.</p>
<p>Knowing that he's seen more than he needed to, you decide to prive him of the sight and leave the Engine Room without a word.</p>
<</dialogue>>
<<else>>
<<dialogue>>
<p>You see him looking at you in wonder. With his gaze focused back on his, he quickly gets out of the trance.</p>
<<alberto>>
Well maybe you're not the best catch, but your chugging skills definitely make up for it. This gives me an idea..
<<>>
<p>He begins scratching his chin, as if deeply pondering something.</p>
<<player>>
Hmm? What idea?
<<alberto>>
Since we might give our girl might finally launch herself to the skies, we might as well help her our by getting rid of some of the cargo in a fun way.
<<>>
His response only manages to stir up your confusion even more.
<<player>>
What do you have in mind?
<<alberto>>
A party, right here in our Entertainment Room. We can invite the guys from the village and hold party contests and stuff. This way, we can get rid of some of our beer and it's a pretty creative way to break the ice and get to know each other better.
<<player>>
Yeah, it actually sounds fun. I've interacted with them plenty lately, but you guys are either too shy or it's just probably a little awkward to make introductions out of nowhere.
<<alberto>>
Well, I actually talked with Bill a little, but not so much with the others, true.
<<player>>
Alright. I will try to get something going sooner or later.
<<alberto>>
Gotcha. If you need me, you know where to find me.
<<>>
<p>With that said, you step towards the exit and make a mental note to talk to Melissa about this after the festival.</p>
<</dialogue>>
<</if>>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<<rlc "Open it carefully and slowly sip from it">>
<<dialogue>>
<p>You get nervous at the prospect of scratching your nail with the beer can's aluminium, so you take the easier way out as you gently press down with your thumb on the part that caves in, lifting up the tab and allowing you to safely pull it open.</p>
<<alberto>>
Aww. You're no fun.
<<>>
<p>Realizing that he expected a different kind of show, you nonchalantly shrug and sip the beer slowly.</p>
<p>As soon as the bitterness reveals itself to your sensitive palate, you immediately regret the decision to ask for a beer.</p>
<p>//Ugh.. Who can actually drink this?//</p>
<<player>>
Here. You can have it, I'm not a really big fan of the taste.
<<>>
<p>You say as you get closer to him and pass him the beer.</p>
<<alberto>>
More for me I guess. It's an acquired taste after all.
<<>>
<p>He says as he takes it and places it on the floor near him, probably for safekeep.</p>
<<player>>
Anyway.. I got places to be. I'll come around often, so let me know if you'll need something from me.
<<alberto>>
Will do. Have a good one.
<<>>
<p>With that said, you turn back towards the exit.</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ringLinks>>
<<rlc "Call him out for the poor throw.">>
<<changeExpression "surprised">>
<<dialogue>>
<<player>>
With such a poor throw, I'm not sure what else you expected.
<<>>
You reply, returning the favor of mocking him back.
<<alberto>>
Hey, I used to play baseball pretty heavily back in middle school years so don't call me out like that.
<<>>
<p>Realizing that you've strangely hit a sensitive spot in Alberto's usual macho behavior, you drop it.</p>
<<player>>
Don't worry, I was just poking some fun back at you. Anyway, I can see that I'm holding you so I'll be out of your hair.
<<alberto>>
Ah.. yeah, I guess I got a little too serious back there. It's just that I used to run with a pretty fun crew and even though I don't show it much, I'm pretty fond of the memories I made with them. I haven't thought about them in a long time, so I guess that could've stirred some nostalgia.
<<>>
<p>Surprised by the sudden display of his emotions, your conviction that Alberto is a little more complex than the initial impression he left on you back at the ISA gets only stronger.</p>
<<player>>
Oh.. got it.
<<>>
<p>Seeing that Alberto appears to be in deep thought, you leave him be and turn back towards the exit.</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ringLinks>>
<</if>>
<<run $neutralDrawings.push("leanover")>><<dialogue>>
<p>After what feels like two minutes have passed, Alberto takes the initiative to ask you what’s up.</p>
<<alberto>>
So.. are we going or not?
<<player>>
Hmm, I just remembered that there’s something I need to do today. Maybe next time?
<<alberto>>
Alright. I’ll get back to my work then.
<<>>
<p><<link "Give Alberto some space and find something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>><<dialogue>>
<<player>>
About the trip.. Since all of us are up to speed, maybe we can go out today?
<<alberto>>
Oh, yeah.
<<player>>
Then what are we waiting for? Let’s gather them up. I’ll tell Ted to be ready and I guess you can handle Morris.
<<>>
<p>Your enthusiasm seems to have an effect on Alberto as he appears to be getting pretty excited about the trip as well. </p>
<<alberto>>
You got it, boss. Where should we meet after we’re all ready?
<<player>>
Outside the airlock.
<<>>
<p>Alberto nods in agreement and throws his can of beer right into the trash bin before standing up to leave. You leave the Engine Room and <<link [[head over to the Pilot Room to tell Ted to get ready.|Camping Preparations]]>><</link>></p>
<</dialogue>><<ctp "CampingStart" clear>>
<<dialogue>>
<<player>>
So.. about that camping trip, did you get Ted up to speed?
<<alberto>>
Yeah. He was pretty happy when you found out you’re coming, too.
<<player>>
Figures.
<<alberto>>
How did it go with Morris?
<<player>>
Well.. it’s not been easy, but I’ve managed. No crew member left behind on my watch.
<<alberto>>
Wow! How’d you do it?
<<>>
<p><<link "You smirk mockingly at him.">><<ctpAdvance "CampingStart">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<alberto>>
Alright, then. Keep your secrets.
<<>>
<p>An awkward silence sets in and you realize it’s probably the time to decide whether you want to start this camping trip now or at another time.</p>
<<ringLinks :classes "lol">>
<<rlc "Let’s go.">>
<<set _secondChoice = "ER Midday Dialogues Camping Start">>
<<ctpAdvance "CampingStart">>
<<rlc "Another time.">>
<<set _secondChoice = "ER Midday Dialogues Camping Later">>
<<ctpAdvance "CampingStart">>
<</ringLinks>>
<</dialogue>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><<ctp "partyheads" clear>>
<<dialogue>>
<<player>>
Thanks for getting the Entertainment Room in proper shape. I imagine it couldn’t have been easy, but it turned out to look pretty nice.
<<alberto>>
Heh, no need to thank me. After all, you’re the one that went through all that trouble to get me these resources and the equipment you found.
<<>>
Not knowing how to respond to that, <<link "you stand still and a short silence sets in.">><<ctpAdvance "partyheads">><</link>>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
So.. umm.. Remember that party idea you had a while ago?
<<alberto>>
Yeah, what about it?
<<player>>
Since our Entertainment Room is in a much better shape now and we have all that.. Alcohol stockpile we need to make use of for an easier launch.. I went ahead and invited Melissa and her crew to join us during the Evening.
<<alberto>>
Sounds good. I’ll let the others know, but first I gotta warn you about Morris..
<<player>>
Mm? What about him?
<<alberto>>
I’m not sure what’s up with him, but he looks even more agitated than he did when we got the cure. It might be that he’s on the edge of a significant breakthrough, so let’s probably leave him alone for the time being.
<<>>
Although you find reason in his words, <<link "you’re feeling a little sad at the prospect of possibly making Morris feel excluded.">><<ctpAdvance "partyheads">><</link>>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Are you sure..? I don’t want him to feel left out, you know.
<<alberto>>
Yeah. Think about it as doing him a favor, he wouldn’t really be himself at this party.
<<player>>
I guess you’re right.. However, we’ll definitely drag him over to the village’s festival whenever that is. He’s already made a pretty good friend out of the aliens’ leading scientist, some guy called Elga’neth.
<<alberto>>
Sure, it would do him some good to spend more time with people he shares more interests with, especially if those people aren’t.. Humans.
<<player>>
..Maybe.. Anyway, I’ll rush to the Human Camp and guide them back here. Make sure to get Ted to help you out as well.
<<alberto>>
Wouldn’t let him off the hook, don’t you worry.
<<>>
Alberto looks at his own smartwatch.
<<alberto>>
We better get started. If you leave now, you’ll most likely be back with them by sunset, so I’ll head over to Ted and give him the news.
<<>>
You nod and, having a clear direction in mind, [[you rush over to the Village and hope that you’ll catch them before they finish their lunch.|Party Guide]]
<</dialogue>>
<</ctp>><<ctp "partyStart" clear>>
<<dialogue>>
<<player>>
Do you think we can get more use out of our.. alcohol supplies? I'm afraid it'll make our work difficult later on when the time for launch comes.
<<>>
<p>You see him looking at you curiously. With your gaze focused back on his, he quickly gets out of the trance.</p>
<<alberto>>
I think I have an idea..
<<player>>
Hmm? What idea?
<<alberto>>
Since we might give our girl might finally launch herself to the skies, we might as well help her our by getting rid of some of the cargo in a fun way.
<<>>
<p>
<<link "His response only manages to stir up your confusion even more.">><<ctpAdvance "partyStart">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
What do you have in mind?
<<alberto>>
A party, right here in our Entertainment Room. We can invite the guys from the village and hold party contests and stuff. This way, we can get rid of some of our beer and it's a pretty creative way to break the ice and get to know each other better.
<<player>>
Yeah, it actually sounds fun. I've interacted with them plenty lately, but you guys are either too shy or it's just probably a little awkward to make introductions out of nowhere.
<<alberto>>
Well, I actually talked with Bill a little, but not with the others, no.
<<player>>
Alright. I will try to get something started one of these days.
<<alberto>>
Gotcha. If you need me, you know where to find me.
<<>>
<p>With that said, you step towards the exit and make a mental note to talk to Melissa about this.</p>
<</dialogue>>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</ctp>>
<<run Quests.GetRunningQuest(7).CurrentStage = "1">><<set _caught = either(true, false)>>
<<set _description = UInv.GetItemPropertyValue("PCInventory", $Player.Outfit, "description")>>
<<set _startCamping = (Quests.GetRunningQuest(6) && Quests.GetRunningQuest(6).CurrentStage === "2") ? true : false>>
<<set _askParty = (Quests.GetRunningQuest(7) && Quests.GetRunningQuest(7).CurrentStage === "0") ? true : false>>
<<set _startParty = (Quests.GetRunningQuest(8) && Quests.GetRunningQuest(8).CurrentStage === "1") ? true : false>>
<<changeNPC $Alberto>>
<<if _meta.get("ERMiddayDiary") !== true>>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("ERMidday")>>
<<run _meta.set("ERMiddayDiary", true)>>
<</if>>
/* <<set _tags = UInv.GetItemPropertyValue("PCInventory", $Player.Outfit, "tags")>> */<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<include "ER Midday Init">>
<<ctp "MiddayIntro" clear>>
<<dialogue>>
<p>You enter the Engine Room expecting to find nobody around as usual around this time, but to your surprise, you find the door unlocked.</p>
<p>//Hmm.. If Alberto intentionally left the door unlocked, he probably wouldn't mind me paying him a visit.//, you think as you enter the room.</p>
<p>Inside, you can hear the low sound of some kind of retro electronic music. Alberto appears to be sitting on a block-shaped mechanism while emptying a can of beer.</p>
<p>After you notice him, your footsteps alert him of your presence as well as he turns to look in your direction. He gets a sly smile as soon as his eyes take you in.</p>
<<alberto>>
Hola, $Player.FirstName. How's it hanging?
<<player>>
Hey, Alberto. Not too shabby. How about you?
<<alberto>>
Just taking a break, it's getting pretty hot around here during the day.
<<player>>
Yeah.. tell me about it.
<<>>
<<ringLinks :classes "lol">>
<<rlc "Beer?" :id "special" :if `_meta.get('Beers') !== 'Told'`>>
<<include "ER Midday Dialogues BeerAsk">>
<<run _meta.set('Beers', 'Told')>>
<<rlc "Ask him to throw you a beer." :classes "innocence-high" :if `_meta.get('Beers') === 'Told'`>>
<<include "ER Midday Dialogues BeerGet">>
<<rlc "Any plans lately?" :classes "quest" :if `_meta.get('AnyPlans') !== "Intro"`>>
<<set _firstChoice = "ER Midday Dialogues AnyPlans">>
<<run _meta.set('AnyPlans', 'Intro')>>
<<ctpAdvance "MiddayIntro">>
<<rlc "Time for camping." :classes "quest" :if `_startCamping`>>
<<set _firstChoice = "ER Midday Dialogues CampingStart">>
<<ctpAdvance "MiddayIntro">>
<<rlc "Party?" :classes "quest" :if `_askParty`>>
<<set _firstChoice = "ER Midday Dialogues PartyStart">>
<<ctpAdvance "MiddayIntro">>
<<rlc "Party Heads-up" :classes "quest" :if `_startParty`>>
<<set _firstChoice = "ER Midday Dialogues PartyHeadsUp">>
<<ctpAdvance "MiddayIntro">>
<<rlc "Say nothing.">>
<p>Not taking the initiative to get a conversation going, you stand in silence as you take in the interior of the Engine Room and relax a little.</p>
<p>A few minutes later, Alberto finishes his beer and heads towards his toolbox.</p>
<p>//I guess he's going back to work. Time to get back to my own stuff as well.//</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</ringLinks>>
<</dialogue>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
You enter the Engine Room, but you don't find anyone here at the moment.
</p>
<p>
//Hmm.. there is probably nothing left for me to do here at this time..//
</p>
<p>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
Heading into the engine room, you catch sight of Alberto using an electrical drill on a component. You greet him with a cup of coffee, taking him by surprise.
</p>
<<dialogue>>
<<alberto>>
Wow, personal delivery. What’s the catch?
<<>>
<p>
He says sarcastically with a smile on his face that betrays a hint of suspicion as to what actually made you want to get him a cup of coffee. You decide to play with him a little.
</p>
<<player>>
You’ve been a good boy lately, so I decided to bring you a cup of your favorite coffee, latte.
<<>>
<p>
You hand him the cup and he puts it on the nearest desk.
</p>
<<alberto>>
You got the wrong idea, it’s not my favorite. I just decided to try it because Ted kept pestering me about how good lattes from this coffee machine are.
<<>>
<p>
He’s trying to keep a tough guy demeanor, but you catch a glimpse of his cheeks reddening up a little. Unfitting his character, he also seems to avoid looking straight into your eyes and an awkward silence settles in. You decide to take the initiative.
</p>
<<player>>
What’s up with you lately?
<<alberto>>
Well, the usual. Our girl took a lot of damage when she crashed, so I’ve been hard at work getting everything functional with whatever I could find. It’s been going well so far, but I’ll need some resources to restore our motherland to her former glory.
<<>>
<p>
//He has quite the… fondness for our ship.//
</p>
<<player>>
Okay, good luck with that then. Let me know if you need my help. By the way, thanks for the smartwatch. It’s really come in handy so far.
<<alberto>>
Sure thing. Happy to hear that.
<</dialogue>>
<p>
He picks up the electrical drill and returns to his work. You take the hint and leave the room.
</p>
<p>
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<albertoLikes 3>><p>
You head inside the engine room to check on Alberto’s progress with the repairs. As usual, he looks focused on his work, this time by taking apart some mechanisms. It doesn’t seem to be going too great for him, as you notice him sighing more often than you’ve grown accustomed to.
</p>
<<dialogue>>
<<player>>
Hey, Alberto. How’s it going?
<<alberto>>
Better not to say. I need more time to get this stuff in a better shape.
<<player>>
Got it. I’ll come some other time to check on you. Tell me if there’s anything I can do to help.
<<alberto>>
Will do. See ya.
<</dialogue>>
<p>
He returns to his work and you take the hint that it’s better to leave him be for now.
</p>
<p>
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><p>
You decide to go to the engine room. Inside, you see Alberto on his knees, drenched in sweat. He’s working hard with a wrench in his hand on a component of the engine that appears to be covered in dark oil. It seems that his work hasn’t been going as smoothly as it has been until recently, with him swearing a couple of times and shuddering when he finally noticed you.
</p>
<<dialogue>>
<<alberto>>
God, woman. You’re not a hitman, no need for you to sneak up on me like that. I almost dropped the wrench on my feet.
<<>>
<p>
You laugh at him and reply him in jest as you toss him a clean towel.
</p>
<<player>>
Oh, did I scare you?
<<>>
<p>
He grabs the flying towel and uses it to whip his forehead clean of sweat and oil. Once he’s done, you can see him smiling, obviously grateful for the towel and for the much needed break.
</p>
<<alberto>>
Don’t get any ideas, there ain’t nothing that can give me a scare. I just got carried away with this component, it’s really been giving me troubles.
<<player>>
Hmm, what’s wrong with it?
<<alberto>>
Some of the components of our engine are beyond repair, I’ve tried my best to fix them with what I have around, but it’s time to call it quits on that.
<<player>>
Anything I can do to help? Maybe the aliens have a tech that can help us fix them.
<<alberto>>
Yeah, well, the components contain very high quality silicone rubber that even on Earth was exorbitantly expensive. You could try asking the guys from the village, maybe they have a material they use for their ships’ engines and I could set it up on ours.
<<player>>
Ok, I’ll see what I can do.
<</dialogue>>
<p>
Alberto nods in your direction and picks up the wrench once again, returning to his work. You know he’s not going to say it, but he’s grown to consider you reliable since the crash and you might be able to get him to open up more.
</p>
<p>
//Maybe Bill has something he can offer us.//, you take a mental note.
</p>
<p>
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<run Quests.GetRunningQuest(3).CurrentStage = "1">>
<<albertoLikes 3>><p>
With a smile on your face, you walk inside the engine room. As soon as you get inside and see the state of the room, your smile quickly fades away. The room is a complete mess, a good part of the floor is covered in thicky, musty dark oil. Damaged and disassembled mechanisms are laying around in pure chaos. You notice Alberto somewhere between the mechanisms, with a defeated look on his face. He notices you and can’t muster more than a nod in greeting at your arrival.
</p>
<<dialogue>>
<<player>>
Hey.. Alberto. Is everything ok?
<<alberto>>
No! I can’t get it to work, I’ve been looking everywhere for some silicone rubber that I could use to fix the component, but it’s just.. Pointless. I don’t think our girl will fly anymore.
<<>>
<p>
He looks deeply troubled at the prospect that the ship may never fly again, but you brought good news.
</p>
<<player>>
Related to that.. Try to guess what I came across.
<<>>
<p>
His eyes widen in disbelief, quickly replaced by a flicker of hope.
</p>
<<alberto>>
No.. Could it really be? Did you find it? You better not be raising my hopes for nothing now, I’m already down enough as it is.
<<player>>
Yep, you better believe it.
<<>>
<p>
You walk to him and hand him the container. He opens it with shaking arms, but once he sees its contents he looks almost like a little kid that got the latest gaming console for Christmas.
</p>
<<alberto>>
How.. did you manage it? I’d already given up all hope, I had little faith that we could find any silicone rubber around here.
<<player>>
Bill, the mechanic from Melissa’s crew had some in his inventory. You should really get to the village to meet him sometime, I think you guys would be good friends.
<<alberto>>
Will do, as soon as I finish with everything around here. Once everything is functional, I can take a break and wait for you to gradually gather resources so that we can get to work upgrading the facilities. The component is just one part of the puzzle, but I’m confident now that our baby girl will get to soar the skies once again.
<</dialogue>>
<p>
You have never seen him so happy, making it difficult to hold it in so you start smiling widely as well. He looks as if he’s going to get around to fixing the component with the silicone rubber, so you give him some space and take your leave.
</p>
<p>
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<albertoLikes 5>>
<<set UInv.DeleteItem("PCInventory", "Silicone Rubber", 1)>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
You enter the Engine Room, but you don't find anyone here at the moment.
</p>
<p>
//Hmm.. there is probably nothing left for me to do here at this time..//
</p>
<p>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
You enter the Engine Room, but you don't find anyone here at the moment.
</p>
<p>
//Hmm.. there is probably nothing left for me to do here at this time..//
</p>
<p>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<dialogue>>
<<player>>
So.. Can I join in?
<<ted>>
Oh, yeah, sure. Come along.
<<>>
<p>
You get closer to the couch and sit next to Ted to have a better view of the game.
</p>
<<alberto>>
Since you're here.. What do you say about about making it a little more exciting?
<<player>>
Mm? What do you have in mind?
<<>>
<p>
Smiling at your confusion, he gives Ted a questioning look which prompts Ted to nod to the silent inquiry.
</p>
<<alberto>>
Back at home, we used to play this game at parties and the loser, or the losers, of each round, needed to take off a piece of clothing. The player who ended up naked first received dares from the others.
<<player>>
Uhh..
<</dialogue>>
<p>
Although it sounds a little perverted, you can't deny the fact that it would make the game more thrilling. Still, you ponder whether you're feeling up for a rather friendly match.
</p>
<<ringLinks :classes "lol">>
<<rlc "Friendly match." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
Yeah.. I think I'll pass for today, maybe some other time though once I get better. You guys have an edge over me since you got to play this more recently, so give me some time to learn the game better.
<<ted>>
Okay. Let's get this started then.
<</dialogue>>
<p>
[[Begin the game.|Entertainment Room Blackjack Friendly]]
</p>
<<rlc "Match with stakes." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
You know what.. That does sound fun. Okay, I'm in.
<<>>
<p>
Looking much more excited about the game, Ted and Alberto give each other a devious look and you get the idea that they might've already prepared some dares in the event of you losing.
</p>
<</dialogue>>
[[Feeling the thrill of the game surging through you, you nod to the others and begin the game.|Entertainment Room Blackjack Stakes]]
<</ringLinks>><<if _meta.get("ENTREveningOneDiary") !== true >>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("ENTREvening")>>
<<run _meta.set("ENTREveningOneDiary", true)>>
<</if>>
<<ctp "erblackjack" clear>>
<p>
Inside the Entertainment Room, you can see Ted and Alberto sitting on the couch in front of a 24 inch tablet laid out on the glass table.
</p>
<p>
Noticing you coming, they look at each other curiously and back to you.
</p>
<<dialogue>>
<<player>>
Hey, guys! I hope I'm not interrupting anything, just couldn't help but notice the two of you hanging around here and was curious what's going on.
<<alberto>>
Yeah, since you passed along those resources and the material for the upgrade, we started hanging around here more.
<<player>>
Glad to hear it! What's up with the tablet though?
<<ted>>
Oh, this? We're playing blackjack on it, there wasn't any space to comfortably play it before so now we have something fun to relax at the end of the day.
<<player>>
Mm.. Okay.
<</dialogue>>
<p>
Waiting for an invitation, none comes and you wonder whether you are in the mood for a round.
</p>
<<ringLinks :classes "lol">>
<<rlc "Not in the mood." :classes "innocence-high choice-longer choice-center">>
<p>
Noticing that their attention is drawn back to the game, you <<link "silently take your leave.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<rlc "Ask if they have room for one more player." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Entertainment Room Blackjack Intro Ask">>
<<ctpAdvance "erblackjack">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<set _obj to { scene: "shipFriendly"}>>
<<blackjack _obj>><<refreshClothes>>
<<set _obj to { scene: "shipStakes"}>>
<<blackjack _obj>><<ctp "friendly" clear>>
<h1><<print passage()>></h1>
<<set _losersArray = $blackjackLosers>>
<<set _winnersArray = $blackjackWinners>>
<p><questStage>The losers of this round are: </questStage><<for _element range _losersArray>>
<questAdvance><<print _element>></questAdvance>
<</for>>.
</p>
<p><questStage>The winners of this round are: </questStage><<for _element range _winnersArray>>
<questAdvance><<print _element>></questAdvance>
<</for>>.
</p>
<<if _losersArray.includes($Player.FirstName)>>
<<dialogue>>
<<player>>
Aww.. I lost this round.
<<ted>>
Eh, don't feel so bad. It's a game of luck and after all, practice makes best.
<<alberto>>
Yeah. About that, up for another round?
<</dialogue>>
<<else>>
<<dialogue>>
<<player>>
Yay! I'm getting better.
<<ted>>
That you are.
<<alberto>>
Maybe sometime.. you can show off what you learnt with actual stakes in the game.
<<player>>
We'll see.
<<ted>>
So, up for another round or is this it for the night?
<</dialogue>>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Yes." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
Sure.
<</dialogue>>
<p>After your agreement to play one more round, <<link "Ted gives you a nod and proceeds to restart the game.">><<ctpAdvance "friendly">><</link>></p>
<<rlc "No." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
Nah, I've gotten a little tired.
<<>>
<p>You emphasize your point with a light yawn.</p>
<<ted>>
Okey. Was nice playing with you, feel free to join us anytime.
<<alberto>>
Agreed, it's more fun with a third player.
<</dialogue>>
<p>
<<link "Feeling a stronger bond with your crewmates, you pass your farewells and leave them be.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ringLinks>>
<<ctpNext>>
<<set _obj to { scene: "shipFriendly"}>>
<<blackjack _obj>>
<</ctp>><<dialogue>>
<<alberto>>
Mm.. Let's see if your skills hold up better at this one.
<<player>>
Don't be so all high mighty! You wouldn't be playing against me now if you were any better.
<</dialogue>>
<p>Alberto's expression breaks into a smug smile.</p>
<p>//Oooh.. So that's how he plays, trying to bait me into panicking and making a bad move.. Ntz, ntz.. I won't go easy on him if he loses.//, you think as you get in your competitive spirit.</p>
<p>The two of you throw a stare at Ted, nudging him into starting the count.</p>
<p>//Umm.. I have one more chance to get out of their.. most likely perverted dares. Which one's my lucky one for today..//, you think, readying your hand for Ted's mark.</p><h1><<print passage()>></h1>
<x1>Content in the works.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>><<ctp "bananaAgree" clear>>
<<dialogue>>
<<player>>
Oookay...
<</dialogue>>
<p>
Kneeling down on your knees, you pull your face closer to the fruit and take a closer inspection. Although it resembles a banana in shape and taste apparently, the protective shell appears to end in a circular cap at the closest end of the fruit.
</p>
<p>
Taking a bite off the circular cap, you are pleasantly surprised to see the peels slowly falling down by themselves, revealing only the actual fruit. Finding the taste of the circular cap too bitter, you spit it to not have to use your hands and return your focus back to the unpeeled fruit.
</p>
<<changeExpression "surprised">>
<p>
//I don’t know about the taste yet, but these guys already have an advantage over normal bananas.//, you think, remembering the arduous task of peeling a banana and the thin, bitter stripes from its sides.
</p>
<p>
Not letting your thoughts drift too far, you choose to inspect the revealed fruit closer and although the texture looks smoother than the one of a banana, the curve and all are all too similar. The color on the other hand is some kind of pink-ish tone, reminding you of the bubblegums that managed to remain in fashion after all those years back at home.
</p>
<p>
//Now.. How should I go about eating it?//
</p>
<<ringLinks :classes "lol">>
<<rlc "Take it in sensually." :classes "seduction innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _secondChoice = "Player Dare Banana Agree Sensually">>
<<ctpAdvance "bananaAgree">>
<<rlc "Eat it normally." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Player Dare Banana Agree Normally">>
<<ctpAdvance "bananaAgree">>
<</ringLinks>>
<<ctpNext>>
<<changeExpression "none">>
<<include _secondChoice>>
<</ctp>><<ctp "bananaAgreeRealizationHelp" clear>>
<<dialogue>>
<<player>>
Guys.. Help...
<<>>
<p>
Finding just enough strength to say the two words, you hope that they got the message and understand the more.. intimate help you’re very much in dire need of. Unable to keep it in any longer, you start moaning loudly and looking over to the guys, you sigh with satisfaction as the realization that your message left no doubts as to what you ask of them sets in.
</p><</dialogue>>
<p>
With your hands assaulting your nipples roughly and with your mouth incapable of giving voice to anything than your own moans, you can’t keep the boys at bay as each of them comes closer, before leaning down and each of them sucking at your teats.
</p>
<p>
Driven by subconscious thought, your hands free your nipples, allowing them full reign over your aching nipples. Feeling the sensations much more satiating, your moans pick up the pace, as your sounds of delight fill in the otherwise silent Entertainment Room, covering the low sounds of your crewmates slobbering all over your nipples.
</p>
<p>
As the itchiness and the aching get slowly replaced with constant tingles of pleasure, you feel an orgasm coming in and each of your hands move above your crewmates heads and desperately shove them down on your nipples.
</p>
<p>
With one last long yelp, you scream with delight and your eyes start shaking under the waves of the orgasmic bliss. Your body starts shivering all over and your crewmates stop licking your nipples, before taking one last long look at you and leaving the Entertainment Room, giving you some much needed privacy <<link "as you tremble and shiver and moan under the fierce quakes of pleasure.">><<ctpAdvance "bananaAgreeRealizationHelp">><</link>>
</p>
<<ctpNext>>
<p>
After an indeterminate amount of time, you slowly recover your senses and try to stand up. Finding it a little difficult to stand up, you compromise by crouching for now, while you inspect your nipples.
</p>
<p>
Relieved to see them returning to their natural color, you let out a deep sigh of relief. Feeling more relaxed, you notice a white liquid hidden just above the glands of one of your nipples. Curiously, you give it a squeeze and a white liquid shoots out.
</p>
<p>
//Is this..//, putting your hand above your leaking areolas, you get some of the liquid on top of your pointer finger and drag it to your tongue, tasting it.
</p>
<p>
//It.. Milk?//, you quickly come to the realization that somehow eating so much of the fruit made you lactate.
</p>
<p>
Squeezing both your nipples and draining them for all they’re worth, you hope that this is the last of it for now and get yourself dressed up while and anxious thought pertains in the back of your mind and makes you afraid that you might not have gotten the last out of it and that your top will get wet around the area, potentially rising the need for some explanations you’re not really looking forward to.
</p>
<p>
With your thoughts adrift, you finally leave the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ctp>><<if $Player.LU < 70>>
<<ctp "bananaAgreeRealizationLeaveSuccess" clear>>
<<dialogue>>
<<player>>
Guys.. Please..
<</dialogue>>
<p>
Trying to find enough strength to say the last word, you find yourself immensely difficult in the face of the battle to keep your moans from escaping the tight vacuum of your mouth. Luckily, you manage to muster up the last word before the boys get any ideas.
</p>
<<dialogue>>
<<player>>
Leave..
<</dialogue>>
<p>
Ted looks immensely disappointed at your request, but Alberto ushers him outside and you let your hands satisfy your growing urges.
</p>
<p>
Letting your subconscious take over, you feel your hands continuing their assault upon your nipples, pinching them and rubbing them all over the place, feeling an immense satisfaction from the whole act.
</p>
<p>
Content with the privacy you’ve been offered, you let your moans fill in the silence of the Entertainment Room, louder and louder, keeping up the pace with the sensations that flow through you, <<link "as they get more and more intense.">><<ctpAdvance "bananaAgreeRealizationLeaveSuccess">><</link>>
</p>
<<ctpNext>>
<p>
As tingles of raw, satiating pleasure steadily replace the constant aching and itchiness from earlier, you feel an orgasm slowly, but surely, looming in and answering to your call, your hands squeeze your nipples with more force than you thought they could ever withstand, pushing the ever reaching climax closer and closer.
</p>
<p>
With one last long yelp, you scream with delight and your eyes start shaking under the waves of the orgasmic bliss. Your body starts shivering all over under the sensations that creep in through the crevices of your mind and body, filling you with a deep relaxation that pushes you to the brim, leaving your body nothing but a shivering mess and your mouth nothing but a hole for your most natural expression of the fierce quakes of pleasure that wash all over you.
</p>
<p>
After an indeterminate amount of time, you slowly recover your senses and try to stand up. Finding it a little difficult to stand up, you compromise by crouching for now, while you inspect your nipples.
</p>
<p>
Relieved to see them returning to their natural color, you let out a deep sigh of relief. Feeling more relaxed, you notice a white liquid hidden just above the glands of one of your nipples. Curiously, you give it a squeeze and a white liquid shoots out.
</p>
<p>
//Is this..//, putting your hand above your leaking areolas, you get some of the liquid on top of your pointer finger and drag it to your tongue, tasting it.
</p>
<p>
//It.. Milk?//, you quickly come to the realization that somehow eating so much of the fruit made you lactate.
</p>
<p>
Squeezing both your nipples and draining them for all they’re worth, you hope that this is the last of it for now and get yourself dressed up while and anxious thought pertains in the back of your mind and makes you afraid that you might not have gotten the last out of it and that your top will get wet around the area, potentially rising the need for some explanations you’re not really looking forward to.
</p>
<p>
With your thoughts adrift, you finally leave the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ctp>>
<<else>>
<<ctp "bananaAgreeRealizationLeaveFail" clear>>
<<dialogue>>
<<player>>
Guys.. Please..
<<>>
<p>
Trying to find enough strength to say the last word, you find yourself too horny to keep your moans from escaping the tight vacuum of your mouth. Unable to keep it in any longer, you start moaning loudly and looking over to the guys, you realize that your message might have been understood differently than how you envisioned it to.
</p>
<</dialogue>>
<p>
With your hands assaulting your nipples roughly and with your mouth incapable of giving voice to anything than your own moans, you can’t keep the boys at bay as each of them comes closer, before leaning down and each of them sucking at your teats.
</p>
<p>
Driven by subconscious thought, your hands free your nipples, allowing them full reign over your aching nipples. Feeling the sensations much more satiating, your moans pick up the pace, as your sounds of delight fill in the otherwise silent Entertainment Room, covering the low sounds of your crewmates slobbering all over your nipples.
</p>
<p>
As the itchiness and the aching get slowly replaced with constant tingles of pleasure, you feel an orgasm coming in and each of your hands move above your crewmates heads and desperately shove them down on your nipples.
</p>
<p>
With one last long yelp, you scream with delight and your eyes start shaking under the waves of the orgasmic bliss. Your body starts shivering all over and your crewmates stop licking your nipples, before taking one last long look at you and leaving the Entertainment Room, giving you some much needed privacy <<link "as you tremble and shiver and moan under the fierce quakes of pleasure.">><<ctpAdvance "bananaAgreeRealizationLeaveFail">><</link>>
</p>
<<ctpNext>>
<p>
After an indeterminate amount of time, you slowly recover your senses and try to stand up. Finding it a little difficult to stand up, you compromise by crouching for now, while you inspect your nipples.
</p>
<p>
Relieved to see them returning to their natural color, you let out a deep sigh of relief. Feeling more relaxed, you notice a white liquid hidden just above the glands of one of your nipples. Curiously, you give it a squeeze and a white liquid shoots out.
</p>
<p>
//Is this..//, putting your hand above your leaking areolas, you get some of the liquid on top of your pointer finger and drag it to your tongue, tasting it.
</p>
<p>
//It.. Milk?//, you quickly come to the realization that somehow eating so much of the fruit made you lactate.
</p>
<p>
Squeezing both your nipples and draining them for all they’re worth, you hope that this is the last of it for now and get yourself dressed up while and anxious thought pertains in the back of your mind and makes you afraid that you might not have gotten the last out of it and that your top will get wet around the area, potentially rising the need for some explanations you’re not really looking forward to.
</p>
<p>
With your thoughts adrift, you finally leave the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ctp>>
<</if>><<ctp "bananaAgreeNormally" clear>>
<p>
Shooing any lewd thoughts away, you bring your mouth closer and take a small bite off the top.
</p>
<p>
//Mm.. This is.. This is quite good..//, you think as you eat more and more of it. Unable to finish it all the way to the end, you gently grab it with your teeth and slowly pull the remainder out of the glass before chewing it all in one gulp before the guys can get any perverted thoughts about the sight. After you’re done, you proceed to stand up and face them.
</p>
<<dialogue>>
<<player>>
Satisfied?
<<ted>>
Umm. Yeah, you did fine.
<</dialogue>>
<p>
Taking that as a sign that you’ve held your end of the deal, you proceed to take your clothes on and smirk to yourself about the surprisingly easy task.
</p>
<p>
However, as you slowly walk out of the Entertainment Room, you’re painfully aware of radiant sensations pulsing around your boobs and you rush over to your room <<link "to give your chest a more.. intimate inspection.">><<ctpAdvance "bananaAgreeNormally">><</link>>
</p>
<<ctpNext>>
<p>
After you close the door behind you, the sensation that somehow feels like itchiness and something else you can’t quite make sense of keeps tingling all over and you rush to get your top off.
</p>
<p>
As soon as your breasts are exposed, your attention is drawn to your nipples whose color now strangely reminds you of the one of the banana and giving them a little nudge manages to get a yelp out of you.
</p>
<p>
//What the..//, your thoughts take an abrupt pause as the itchiness returns with much more intensity and desperately, you keep your fingers around your nipples, nudging them and when that’s not enough, you start roughly pinching them and you realize that your yelp from earlier was nothing else but a moan.
</p>
<p>
Overtaken by the strangely pleasing act of roughly playing with your nipples, with your back against the tightly closed door you let yourself slide down while you moan into the silence of the room, feeling immensely satisfied by the act. After some time, the sensations get more and more bearable and although you were quite enjoying the feelings, they quickly dissipate and giving your nipples a good look, you see them returning to their own original color.
</p>
<p>
//Did Ted know about this? He.. he couldn’t have..//, you start wondering, feeling more in control of your own thoughts and making a mental note to be more attentive next time you get this dare.
</p>
<p>
<<link "Look around your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<</ctp>><<ctp "bananaAgreeSensually" clear>>
<p>
Finding the thickness, the shape and the curve of the alien banana strangely alluring, you giggle softly before you form a tight seal with your lips around the top of the fruit, then you start sliding down on it, clobbering your saliva all over it.
</p>
<p>
Without taking a bite, you start all over again, this time keeping eye contact with Ted as you slide the fruit down your throat, deeper than you could have next time. Unexpectedly, the tip of the banana touches some sensitive area in your throat, triggering your gag reflex.
</p>
<<include "Sensual Banana">>
<p>
Startled by your gag reflex kicking in, you accidentally close your jaw around the alien fruit and swallow it whole, without giving it as much as a chew. Tears start flowing down your eyes and you enter a coughing fit. Knowing that it at least went down the right pipe, you calm yourself down and once you feel better, you wipe the tears away to see the fearful gazes of your crewmates, looking at each other and expecting one another to take action.
</p>
<p>
After your coughing fit comes to a stop, you’re suddenly aware of your boobs aching somewhat intensely.
</p>
<<ringLinks :classes "lol">>
<<rlc "Inspect your chest." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Player Dare Banana Agree Sensually Inspect">>
<<ctpAdvance "bananaAgreeSensually">>
<<rlc "Ignore the aching and tell your crewmates that you’re fine." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Player Dare Banana Agree Sensually Ignore">>
<<ctpAdvance "bananaAgreeSensually">>
<</ringLinks>>
<<ctpNext>>
<<include _thirdChoice>>
<</ctp>><<ctp "bananaAgreeRealization" clear>>
<<dialogue>>
<<player>>
Hey.. Guys?
<</dialogue>>
<p>
Drawing their attention back to you, you point them down to your nipples.
</p>
<p>
Before you can give them any further explanations, another feeling overwhelms you completely as you let out a loud yelp and find your hands moving up to your nipples by their own accord.
</p>
<p>
Losing your footing, you let yourself carefully fall down to your back, while your hands keep rubbing and pinching your nipples with fervor, desperately trying to relieve the staggering sensations.
</p>
<<include "On Back Banana">>
<p>
You let out another yelp, this one sounding a little bit more like a moan and while finding your senses under the assault of this irresistible urge, you faintly look at Ted and Alberto, whose relieved sighs are now completely replaced with more perverted ones.
</p>
<p>
Aware of what intentions lie behind those perverted stares, you realize you need to take a quick decision.
</p>
<<ringLinks :classes "lol">>
<<rlc "Ask them to leave." :classes "innocence-high choice-longer choice-center">>
<<set _fourthChoice = "Player Dare Banana Agree Realization Leave">>
<<ctpAdvance "bananaAgreeRealization">>
<<rlc "Ask them for some help." :classes "innocence-high choice-longer choice-center">>
<<set _fourthChoice = "Player Dare Banana Agree Realization Help">>
<<ctpAdvance "bananaAgreeRealization">>
<</ringLinks>>
<<ctpNext>>
<<include _fourthChoice>>
<</ctp>><<ctp "bananaAgreeIgnore" clear>>
<<dialogue>>
<<player>>
Oops.. Don’t worry, guys. I’m fine, my gag reflex can be a little.. intense at times.
<<>>
<p>
Content to see them sighing with relief, your attention is again drawn by an awfully intense itchiness coming from your chest.
</p>
<</dialogue>>
<p>
Finally deciding to take a better look, you are surprised to see your nipples shining with..
</p>
<p>
//Wait.. I don’t remember them having this color..//, you realize as your nipples look much pinker than you remember to, <<link "almost resembling the alien fruit you just swallowed.">><<ctpAdvance "bananaAgreeIgnore">><</link>>
</p>
<<changeExpression "surprised">>
<<ctpNext>>
<<changeExpression "none">>
<<include "Player Dare Banana Agree Realization">>
<</ctp>><<ctp "bananaAgreeInspect" clear>>
<p>
Deciding to take a better look, you are surprised to see your nipples shining with..
</p>
<<changeExpression "surprised">>
<p>
//Wait.. I don’t remember them having this color..//, you realize as your nipples look much pinker than you remember to, <<link "almost resembling the alien fruit you just swallowed.">><<ctpAdvance "bananaAgreeInspect">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<<include "Player Dare Banana Agree Realization">>
<</ctp>><<ctp "banana" clear>>
<p>
Proudly holding up a fruit that strangely resembles a banana in shape and form, but with different color stripes, Ted gives answers to your confusion. Alberto can barely hold himself together as Ted proceeds to explain the dare.
</p>
<<dialogue>>
<<ted>>
One day, I went out with Morris and took a closer look at the local flora and came across these interesting fruits.
<<>>
<<ted>>
I couldn’t stop myself from trying one, in spite of Morris’ judgemental eyes and somehow, the taste really comes closer to the one of a banana, although a bit sweeter.
<<>>
<<ted>>
The sweetness reminded me of the sweetness of a mango so I nicknamed this one, "Bananango."
<<>>
<p>
You break out into a laughing fit and you can see Ted almost doing the same, with Alberto already having given up earlier. After a few moments, you get yourself together and remember what led to the unexpected announcement of his discovery.
</p>
<<player>>
Okay, but what’s the challenge?
<<ted>>
Well, I vaguely remember some kind of challenge from back home to eat a banana without using your hands, so here you go.
<<>>
<p>
With that said, he lifts an empty glass off the table and places the strangely familiar fruit inside.
</p>
<<>>
<<player>>
Wait.. You can’t seriously expect me to..
<<>>
<p>
Giving him an incredulous look, you can tell that he’s serious about it and even though you find the whole thing amusing, you take a moment to wonder whether you really want to go through with it.
</p>
<</dialogue>>
<<ringLinks>>
<<rlc "Finding the dare innocent enough, you agree to it." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Banana Agree">>
<<ctpAdvance "banana">>
<<rlc "Refuse." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Refusal">>
<<ctpAdvance "banana">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><h1><<print passage()>></h1>
<<set _dare = either("Player Dare Banana", "Player Dare Jumping Jacks", "Player Dare Photoshoot")>>
<<ctp "playerDares" clear>>
<p>
After the game ends and you find out that you’re the loser, you prepare to drop another piece of clothing off your body. As you do however, you realize that you have to drop the last piece of clothing that’s hiding your bare skin from the increasingly lustful gaze of Alberto and Ted.
</p>
<p>
//I’m not really sure about this, but I knew what I was getting into at least.//, you think as you hesitantly get completely nude. After you’re done, you turn to face Alberto and Ted who seem to be really enjoying the sight.
</p>
<<dialogue>>
<<player>>
So.. What now?
<<>>
<p>
Feeling too embarrassed about being put on the spot like this, you anxiously nudge them to get on with what they had in mind for you.
</p>
<<alberto>>
Hmm..
<<ted>>
$Player.FirstName, could you excuse us a moment?
<<>>
<p>
Getting the hint, you give them some privacy for a short while and walk to the plant pots in the edge of the room.
</p>
<p>
//Oh, are those.. alien bananas?//, before you can think it over, you can hear the boys calling for you. With your heart beating rapidly, <<link "you walk over and wait to see what they came up with.">><<ctpAdvance "playerDares">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<include _dare>>
<</ctp>><p>
//Ugh.. Are they really serious?//, you think, imagining your assets jiggling from the quick movements. Not feeling really excited about the idea, you stand and ponder whether to go through with it. Realizing that you’ve kind of put yourself in this spot, you don’t really find a way out of it without risking losing some of the trust you’ve gained from your crewmates so far.
</p>
<<dialogue>>
<<player>>
Okay. A dare is a dare.
<</dialogue>>
<p>
Your hesitation from earlier seems to have gotten the guys a little disappointed, but as soon as you finally agree to it, you can see the excitement renewing itself in their eyes.
</p>
<p>
Finding a freer area in front of the table, you stand straight and start jumping slowly. Even from the slow jumps, you can see your boobs jiggling all over the place and you instinctively cover your face to hide your blushing as your cheeks turn a stronger shade of red with each jump you make.
</p>
<<include "JumpingJacks">>
<p>
As your thoughts run all over the place, you still manage to keep track of the time and as soon as you’re confident that 30 seconds have passed, you immediately stop and lean down to grab your clothes and put them on.
</p>
<p>
After you get dressed, you shyly look at them and judging by their thrilled eyes, you feel that even though you barely put on a show, it still managed to get them overly excited.
</p>
<p>
As soon as the realization sets in, you rush to get out of the Entertainment Room to hide your blushing from giving your crewmates more perverted ideas.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><p>
//Actually..//, as you imagine yourself doing these jumping jacks, you feel quite aroused by the idea and seeing the way they are hungrily staring at you makes you feel even more excited about the idea.
</p>
<<dialogue>>
<<player>>
Okay! Sounds fine by me.
<</dialogue>>
<p>
Not needing any more motivation, you go ahead and get to it.
</p>
<p>
Finding a more open space in front of the table, you stand straight and you get to jumping, with your arms flying over your head and back to your waist, with your boobs jiggling all over the place, flying upwards and downwards and with your thighs and hips getting further and closer again with every jump.
</p>
<<include "JumpingJacks">>
<p>
Feeling comfortable with your body and having a ton of fun doing such a liberating act in front of your crew, you can’t stop yourself from giggling as you keep moving.
</p>
<p>
As you glance over to the guys, you can see Ted practically hypnotized by your chest and Alberto deeply enthralled with the movement of your hips.
</p>
<p>
Uncaring of whether 30 seconds have already passed, you keep doing them until you feel out of breath and inevitably come to a halt. Knowing that you’ve held your end of the deal, you prepare to get dressed.
</p>
<<ringLinks :classes "lol">>
<<rlc "Take your leave sensually." :classes "seduction innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<p>
Aroused from the attention and from the act itself, you put your hands on the table and lean over it, giving them an alluring look over to your boobs as they hang down, unconstrained yet by any clothing layers.
</p>
<<dialogue>>
<<player>>
Well, I’ve held my end of the deal. Hope you guys enjoyed the show!
<<>>
<p>
Giving them one last wink, you take your hands off the table and with exaggerated motions, you slowly get dressed up. Hearing no more words from them, you feel more assertive and realize that being a tease makes you feel.. excited.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</dialogue>>
<<rlc "Take your leave normally." :classes "innocence-high choice-longer choice-center">>
<p>
Feeling under a little bit of pressure from their intense stares, you realize you might have gotten too carried with it and although you felt really excited doing it, the moment passed and you quickly get dressed before leaving the room without any more words.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ringLinks>><<ctp "jumpingJacks" clear>>
<<dialogue>>
<<alberto>>
So, we thought it over and we dare you to do some jumping jacks for around 30 seconds.
<<>>
Looking over at Ted, you can see that he is also excited about the idea.
<</dialogue>>
//Umm.. Doesn’t sound that bad, but..//, you think as you look down to your body, imagining what you’d look like doing jumping jacks.
<<ringLinks :classes "lol">>
<<rlc "Accept with excitement." :classes "exhibitionist innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _firstChoice = "Player Dare Jumping Jacks Excitement Agree">>
<<ctpAdvance "jumpingJacks">>
<<rlc "Begrudgingly agree." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Jumping Jacks Bedgrudgingly Agree">>
<<ctpAdvance "jumpingJacks">>
<<rlc "Refuse." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Refusal">>
<<ctpAdvance "jumpingJacks">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "photoshootEnthusiastic" clear>>
<p>
Remembering the Playgirl digital magazines you randomly came across on the extranet in your late-teenage years and the strange allure they had on you, you realize that you don’t mind the idea one bit.
</p>
<<dialogue>>
Mm.. Okay! But don’t expect much.
<</dialogue>>
<p>
Although you try to keep their expectations low, you can feel raw enthusiasm seething through your words and judging by the look on their faces, they might have noticed it as well.
</p>
<p>
Taking advantage of the fact that you’re already naked, you strain to remember some of the poses and you try to reproduce them. You begin by twisting your body in a broad variety of dynamic positions. To your surprise, it feels like second nature to you and you don’t even break a sweat as you experiment more and more with the poses.
</p>
<p>
After a short while, the whole act is starting to feel quite pleasant. As you attempt more complex poses, you can’t help but feel a raw attraction to being naked and put on display like this, making you slightly more comfortable with your body.
</p>
<p>
Once you get more confident, you take a short pause to look at your audience and you’re really enjoying having them stare at you so intently, admiring every little crevice of your body with every chance they get. Feeling their intense stares inspecting you so closely makes aware of how aroused you’ve gotten, urging you to get more daring with the poses.
</p>
<<include "SensualPosing">>
<<ringLinks :classes "lol">>
<<rlc "Free your arousal and let it flow through your movements." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Player Dare Photoshoot Enthusiastic Flow">>
<<ctpAdvance "photoshootEnthusiastic">>
<<rlc "Judge it wiser to stop posing before the urges get harder to resist." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Player Dare Photoshoot Enthusiastic Stop">>
<<ctpAdvance "photoshootEnthusiastic">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><<ctp "photoshootShameful" clear>>
<p>
Although you vividly remember those Playgirl digital magazines you randomly encountered on the extranet in your late-teenage years and the strange allure they had over you, you suddenly don’t feel all that comfortable with going through the whole act.
</p>
<p>
However, knowing that a dare is a dare after all, and plainly refusing going through with the dare might reflect negatively on the opinion your crewmates have on you, you reluctantly nod as you awkwardly try mirroring some of the poses you’ve seen.
</p>
<p>
As soon as you start the "photoshoot", you anxiously keep your eyes darting from one’s expression to the other’s and back every few seconds and a feeling which suggests you that you made a big mistake creeps its way through your insecurities, fueling your anxiety even more.
</p>
<p>
Knowing that it’s a little too late to stop, you try a few awkward poses here and there and overwhelmed by their stares, you turn so red and a barely resistible feeling impulses you to make a run for it, but nonetheless you keep it together. The way each of them looks at your exposed boobs, butt, thighs fills you with shame.
</p>
<p>
As if it wasn’t enough, being put on display like this makes you feel a little bit thrilled about the act, in turn making you slightly more aroused and ultimately turning you even more ashamed and embarrassed by the fact that you might start enjoying it.
</p>
<p>
Noticing your overflowing shyness, the guys look at each other and you get the hint that they somehow came up with something.
</p>
<<dialogue>>
<<ted>>
Nice going, $Player.FirstName! You could’ve really been a model!
<<alberto>>
Yeah, I gotta admit. You’re definitely a natural at this.
<</dialogue>>
<p>
Your face betrays you as your lips break into a smile at the unexpected, but welcomed compliments and your cheeks feel even warmer.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stop for now." :classes "modest innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set _firstChoice = "Player Dare Photoshoot Shameful Stop">>
<<ctpAdvance "photoshootShameful">>
<<rlc "Bathing in the attention, you keep going." :classes "exhibitionist innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _firstChoice = "Player Dare Photoshoot Shameful Bathing">>
<<ctpAdvance "photoshootShameful">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "photoshootEnthusiasticFlow" clear>>
<p>
Enjoying the sensations that surge through you with every movement, you slowly give in into your inner desires and you steadily start placing your body into more and more daring, revealing, and arousing positions.
</p>
<p>
As you do, lewd thoughts of various indecent sexual poses surge through your mind and you can’t resist but try to mirror them, bending over with your ample blossom up in the air as you run your hands down your waist, before eventually spreading your ass cheeks wide with them, ending up with light strokes over your pussy with one hand and with the other pushing your boobs together, giving them a more alluring look.
</p>
<p>
Taking a quick glance over to your audience, you are met with mouth-agape expressions and more thrilled than ever, you push yourself further.
</p>
<p>
Wanting to see how far you can push yourself, you wonder about the most lewd position you can come up with without being even more overtly sexual than it is already and once you have it, you waste no time to let it be seen.
</p>
<p>
Using the see-through glass table to your advantage, you slowly lower yourself down before placing your knees on top of the edge of the table and spreading your legs slightly to give them a better look at your crotch. Motivated by the raw hunger of their eyes, you slowly insert one finger inside your mouth, while you pinch your left nipple with the other hand.
</p>
<p>
Having no doubts what you look like right now, in a pose that screams nothing less than "fuck me", you feel your arousal surging to another dimension.
</p>
<<ringLinks :classes "lol">>
<<rlc "Realizing the way this is going, you think about stopping before it's too late to resist." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _thirdChoice = "Player Dare Photoshoot Enthusiastic Flow Stop">>
<<ctpAdvance "photoshootEnthusiasticFlow">>
<<rlc "Don’t stop." :classes "corruption innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _thirdChoice = "Player Dare Photoshoot Enthusiastic Flow No Stop">>
<<ctpAdvance "photoshootEnthusiasticFlow">>
<</ringLinks>>
<<ctpNext>>
<<include _thirdChoice>>
<</ctp>><p>
//I.. I should probably stop for now.//, you feel a little sad at the thought, having enjoyed the posing much more than you expected to.
</p>
<p>
Hesitantly, you grab your clothes and start getting dressed.
</p>
<<dialogue>>
<<alberto>>
Oh, come on! It was just starting to get really exciting.
<<ted>>
Yeah, $Player.FirstName. I never knew you could even pose like that.
<</dialogue>>
<p>
Enjoying the compliments of your crewmates, you blush and feeling a little embarrassed about the way they look at you after you abruptly stopped the show, you finish getting your shoes on and leave the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<ctp "photoshootShamefulBathing" clear>>
<p>
Getting a little bit more comfortable in your own body, you try some more poses, but you do it aimlessly and you start feeling anxious that your unnatural motions might make for a disappointing sight. As if reading your mind, Ted answers your call for guidance.
</p>
<<include "SensualPosing">>
<<dialogue>>
<<ted>>
Yes, that pose right there.
<<>>
<p>
Keeping yourself still, you let yourself be mentored by Ted.
</p>
<<ted>>
Sway your pelvis a little bit forwards and your back a little bit backwards.
<<>>
<p>
Doing as he asks, you take a look at your behind and even though you’ve always liked your butt, you’ve felt a little insecure about its size, but as you can see it better in this pose your insecurities slowly fade away and you feel sexy in your own skin in a way you’ve never felt in your teenage years.
</p>
<<alberto>>
Oh, yeah. Ted knows his stuff, you look so hot right now!
<<>>
<p>
Blushing and flushed with excitement, you let the guys guide you bit by bit and after a while you’re starting to feel tired. Letting out a deep sigh, <<link "you turn to face them.">><<ctpAdvance "photoshootShamefulBathing">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Okay.. That wasn’t so bad.
<<ted>>
Uh-huh. You only need a little push, but you’re starting to get the hang of it.
<</dialogue>>
<p>
Knowing that you’ve held your end of the deal in the end and considering the alternative it could’ve been worse, you get dressed and turn to leave the Entertainment Room.
</p>
<p>
//Hmm.. I think I could actually be a natural at this. Maybe next time..//, deeply lost in your own thoughts, you make your way to the rest of the ship.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ctp>><p>
Although you’re starting to like the attention, you felt you’ve gone far enough for now as you come to an abrupt stop.
</p>
<<dialogue>>
<<alberto>>
That was.. quick.
<<player>>
..
<<ted>>
Eh, don’t listen to Alberto. I really enjoyed the show.
<<player>>
T-thank you.
<</dialogue>>
<p>
//That wasn’t so bad after all.. Maybe I’ll be able to keep going more sometime. It actually feels pretty relaxing to pose like that for some reason.//, you realize as you get finished putting your clothes back on before leaving the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<ctp "photoshootEnthusiasticFlowENDING" clear>>
<p>
With your pussy being put on display in such a manner, you start feeling a moisture sliding down down to your asshole and you have no doubts as to what it is. Having a difficult time resisting the urge to spread your legs further, you start touching yourself all over the place, bringing your own saliva down to your clit before playing with it slowly and letting low moans escape your lips to the immense pleasure of your crewmates while you close your eyes to savor the sensations flowing all over your body and mind.
</p>
<p>
Less than one minute later, you feel the hint of an orgasm slowly enveloping your senses and keeping your eyes closed, you can’t resist but finger yourself, feeling the urge immensely difficult to resist. As your orgasm looms closer and closer, so do your moans get louder and louder until unable to keep it together any longer, your voice breaks into a long gasp as you increase the intensity of your movements, whispering to yourself sweet sounds of pleasure.
</p><<dialogue>>
<<player>>
Oh...
<<player>>
Oh...
<<player>>
Ahh...
<<player>>
Ohhhhhhhhhhhhhhh...
<</dialogue>>
<p>
With one last sound, your consciousness falters and <<link "you succumb into the strangely sweet nothingness of the thoughtless void.">><<ctpAdvance "photoshootEnthusiasticFlowENDING">><</link>>
</p>
<<ctpNext>>
<p>
Awaken by what feels like pain in your knees, your eyes eventually open, while your consciousness slowly recovers from the satiating release. After a few seconds, with your eyes wide open and your mind relatively alert, your gaze is met by the ones of your crewmates, both still looking mouth-agape at you.
</p>
<p>
Vividly remembering the events that transpired in the room and led to your public abasement, you try to stand up and grab your clothes. As you do, you feel a strange stickiness on your buttocks and looking down where you sat, you can see a puddle of what can only be the fluids of your own pussy. Your thoughts get interrupted by the voice of one of your crewmates.
</p>
<<dialogue>>
<<ted>>
$Player.FirstName... That was... brave.
<<alberto>>
Y-yeah..
<<>>
<p>
Surprised by the compliments, you blush. However, your inner self pushes you to realize that going through with the act to the end was nothing but inescapable, requiring no bravery. As more of your thoughts combine together, you are awaken to the realization that your body might not have had a choice in the matter, but to illustrate your mind’s deepest desires, the ones that both shamefully, but strangely exhilaratingly all the same remind you of the image you had of the more promiscuous female classmates at university who didn’t really mind being labelled as nothing more but horny sluts, aching for the more deviant sexual experiences and not bothering to hide themselves.
</p><</dialogue>>
<<changeExpression "surprised">>
<p>
Idly, you let your mind wander while you slowly get dressed and leave the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ctp>><<ctp "photoshootEnthusiasticFlowYES" clear>>
<p>
<<link "Enjoying the thrill too much, you don’t even bother resisting unfolding the lewd act to completion.">><<ctpAdvance "photoshootEnthusiasticFlowYES">><</link>>
</p>
<<ctpNext>>
<<include "Player Dare Photoshoot Enthusiastic Flow Ending">>
<</ctp>><<ctp "photoshootEnthusiasticFlowNO" clear>>
<<if $Player.LU < 70>>
<p>
With immense difficulty, you stop yourself before you go any further and you feel really embarrassed about what you were about to do.
</p>
<p>
Standing up to face the guys, you pass along the message.
</p>
<<dialogue>>
<<player>>
I.. I hope you guys enjoyed the show. I need to rest.
<<alberto>>
Re-
<<>>
<p>
In an unprecedented move, Ted takes over before Alberto can get to say anything offensive.
</p>
<<ted>>
Y-yeah! You are really good at this, almost makes me wonder if you have a background in.. nude modelling.
<<player>>
N-no.. I don’t. Thank you, though.
<</dialogue>>
<p>
Covering yourself with the last missing piece of your attire, you take your leave.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<else>>
<p>
<<link "As you think about stopping the act before it can go any further, you’re suddenly overwhelmed by the awareness of how horny you actually are and having second thoughts about stopping the act, you stop resisting, wanting to enjoy it for just a little bit more.">><<ctpAdvance "photoshootEnthusiasticFlowNO">><</link>>
</p>
<</if>>
<<ctpNext>>
<<include "Player Dare Photoshoot Enthusiastic Flow Ending">>
<</ctp>><<ctp "photoshoot" clear>>
<<dialogue>>
<<alberto>>
Alright. For this dare, imagine you are doing a nude photoshoot with posing and all that jazz for one minute. Sounds good?
<<>>
With your gaze focused on Alberto’s, you can’t help but notice Ted practically shivering with excitement.
<</dialogue>>
//Yeah, this one sounds a little too vanilla for Alberto. It must have been Ted.//, you realize.
//Now.. Since I’m already naked and they’ve seen plenty, it’s probably not that bad, but I should think it over first.//
<<ringLinks :classes "lol">>
<<rlc "Enthusiastic posing." :classes "exhibitionist innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _firstChoice = "Player Dare Photoshoot Enthusiastic">>
<<ctpAdvance "photoshoot">>
<<rlc "Shameful posing." :classes "modest innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set _firstChoice = "Player Dare Photoshoot Shameful">>
<<ctpAdvance "photoshoot">>
<<rlc "No posing." :classes "modest innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set _firstChoice = "Player Dare Refusal">>
<<ctpAdvance "photoshoot">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<player>>
M-hm.. I'm not going through with this.
<<alberto>>
Uh.. That's not really fair, you know.
<<player>>
Fair or not fair, I believed you've seen enough of me for today.
<</dialogue>>
<p>Although knowing that denying their request might potentially lead to deteriorated relationships between your crewmates and you, you don't feel comfortable with going through with their perverted dares. In fact, you're feeling even a little bit insulted by the proposal, but you get dressed and take your leave before your temper can get the worst out of you and risk causing an argument or two.</p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>><h1><<print passage()>></h1>
<x1>Content in the works.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>><<dialogue>>
<<alberto>>
Hmpf, fine. Give me all you've got.
<<>>
<p>//Someone's a sore loser.//, you amusedly think to yourself.</p>
<p>
After being designated as the loser for the evening, Alberto stands up and walks around the table. A devious stare passes between you and Ted, [[before the two of you shoo Alberto away to give you both a little bit of space and time to come up with a fun dare.|Alberto's Loss]]
</p>
<</dialogue>><<set _losers to clone(_strippers)>>
<<ctp "rpsLoop" clear>>
<<dialogue>>
<<alberto>>
Well, well, well. It seems we have more than just one loser.
<<ted>>
Hmm.. And I have just the solution. Can't go wrong with a quick round of Rock, Paper, and Scissors.
<</dialogue>>
And so, in order to ultimately get one single loser in the end, all the losers <<link "fight each other in elimination rounds of rock, paper, and scissors.">><<ctpAdvance "rpsLoop">><</link>>
<<ctpNext>>
<div id="rps-loop">
<<include "Blackjack Strip Time RPS">>
</div>
<</ctp>><<dialogue>>
<<player>>
R-really!? I should've practiced more..
<<>>
<p>
You say, feeling embarrassed by the impressive display of your naked body to the increasingly lustful gaze of Alberto and Ted. Wanting to get this over with sooner, [[you stand up and take your spot in front of the table.|Dear Dare]]
</p>
<</dialogue>><<if _losers.length >= 2>>
<<set _fighters to _losers.pluckMany(2)>>
<<= setup.listReduce(_fighters)>> go against each other.
<<set _rps to new RPS([
"rock", "paper", "scissors"
])>>
<<set _rpsChoices = []>>
<<for _i, _fighter range _fighters>>
<<capture _i>>
<<run _rpsChoices.push({
name: _fighter,
choice: _rps.elements.random()
})>>
<<if _fighter is "Emma">>
<p>
What do you play?
<<listbox `"_rpsChoices[" + _i + "].choice"` autoselect>>
<<optionsfrom _rps.elements>>
<</listbox>>
</p>
<</if>>
<</capture>>
<</for>>
<<if _fighters.includes("Emma") && _fighters.includes("Ted")>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Player">>
<<elseif _fighters.includes("Emma") && _fighters.includes("Alberto")>>
<<include "Blackjack Strip Time Multiple Losers Alberto vs Player">>
<<elseif _fighters.includes("Emma") && _fighters.includes("Alberto")>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Alberto">>
<</if>>
<br>
<<linkreplace "Rock, paper, scissors!">>
<p> <<= _rpsChoices[0].name>> played <<= _rpsChoices[0].choice>>! </p>
<p> And <<= _rpsChoices[1].name>> played <<= _rpsChoices[1].choice>>! </p>
<<set _match to _rps.compare(_rpsChoices[0].choice, _rpsChoices[1].choice)>>
<p>
<<if _match is 0>>
Dang... It's a draw.
<<run _losers = _losers.concat(_fighters)>>
<<else>>
<<set _loser to _rpsChoices[_match > 0 ? 1 : 0].name>>
_loser loses!
<<run _losers.push(_loser)>>
<</if>>
</p>
<<link "Continue">>
<<replace "#rps-loop">>
<<include "Blackjack Strip Time RPS">>
<</replace>>
<</link>>
<</linkreplace>>
<<else>>
<<set _loser = _losers[0]>>
_loser lost the game!
<<if _loser === "Alberto">>
<<include "Blackjack Strip Time Alberto Loses">>
<<elseif _loser === $Player.FirstName>>
<<include "Blackjack Strip Time Player Loses">>
<<elseif _loser === "Ted">>
<<include "Blackjack Strip Time Ted Loses">>
<</if>>
<</if>><<set _obj to { scene: "shipStakes"}>>
<<blackjack _obj>><<dialogue>>
<<ted>>
Yeah.. It seems I'm the only loser in the end.
<<>>
<p>
After being designated as the loser for the evening, Ted stands up and walks around the table. A quick stare passes between you and Alberto, [[before the two of you shoo Ted away to give you both a little bit of space and time to come up with a fun dare.|Ted's Loss]]
</p>
<</dialogue>><<ctp "stakes" clear>>
<h1><<print passage()>></h1>
<<set _losersArray = clone($blackjackLosers)>>
<<set _winnersArray = clone($blackjackWinners)>>
<<set _strippers = []>>
<p><questStage>The losers of this round are: </questStage><questAdvance><<print setup.listReduce(_losersArray)>>.</questAdvance>
</p>
<p><questStage>The winners of this round are: </questStage><questAdvance><<print setup.listReduce(_winnersArray)>>.</questAdvance>
</p>
<<for _element range $blackjackLosers>>
<<switch _element>>
<<case "Alberto">>
<<switch $Alberto.ClothesRemaining>>
<<case 3>>
<<dialogue>>
<<alberto>>
Time to take off my shirt, not that I mind anyway.
<<>>
<p>
Alberto proceeds to remove his shirt, leaving only his pants and underwear on.
</p>
<</dialogue>>
<<set $Alberto.ClothesRemaining -->>
<<case 2>>
<<dialogue>>
<<alberto>>
Argh.. I thought I was better at this.
<<>>
<p>
He says as he removes his pants, leaving only his underwear on.
</p>
<</dialogue>>
<<set $Alberto.ClothesRemaining -->>
<<case 1>>
<<dialogue>>
<<alberto>>
Yeah.. I guess I lost this round. Let's see if I'm the only one.
<</dialogue>>
<<run _strippers.push("Alberto")>>
<</switch>>
<<case "Ted">>
<<switch $Ted.ClothesRemaining>>
<<case 3>>
<<dialogue>>
<<ted>>
And there goes my shirt.
<<>>
<p>
Ted proceeds to remove his shirt, leaving only his pants and underwear on.
</p>
<</dialogue>>
<<set $Ted.ClothesRemaining -->>
<<case 2>>
<<dialogue>>
<<ted>>
And.. my pants are a goner too.
<<>>
<p>
Ted says as he removes his pants, leaving only his underwear on.
</p>
<</dialogue>>
<<set $Ted.ClothesRemaining -->>
<<case 1>>
<<dialogue>>
<<ted>>
Ah.. Feels unlucky man. Hopefully I'm not the only loser this time.
<</dialogue>>
<p>Resigned, Ted removes his last piece of attire, his underwear.</p>
<<run _strippers.push("Ted")>>
<</switch>>
<<case $Player.FirstName>>
<<switch $Player.ClothesRemaining>>
<<case 3>>
<<dialogue>>
<<player>>
Oh well.. I knew what I signed up for.
<<>>
<p>
You say as you remove your top, leaving only your pants and underwear on. Meanwhile, you keep an eye on them to make sure they're not staring too much.
</p>
<</dialogue>>
<<run setup.removeClothingFromSlot($Player.Outfit, setup.clothingHealthPointsBlackjack[$Player.ClothesRemaining])>>
<<set $Player.ClothesRemaining -->>
<<case 2>>
<<dialogue>>
<<player>>
N-no.. I-I need more practice in the future.
<<>>
<p>
You shyly say, removing your pants and letting your underwear serve as a sign for what might happen if you lose one more round.
</p>
<</dialogue>>
<<run setup.removeClothingFromSlot($Player.Outfit, setup.clothingHealthPointsBlackjack[$Player.ClothesRemaining])>>
<<set $Player.ClothesRemaining -->>
<<case 1>>
<<dialogue>>
<<player>>
I.. lost. Okay..
<</dialogue>>
<<run setup.removeClothingFromSlot($Player.Outfit, setup.clothingHealthPointsBlackjack[$Player.ClothesRemaining])>>
<<set $Player.ClothesRemaining -->>
<p>
You say as you hesitantly remove your underwear, while keeping your eyes on the others and hoping that you're not the only loser for today's match.
</p>
<<run _strippers.push($Player.FirstName)>>
<</switch>>
<</switch>>
<</for>>
<<if _strippers.length === 0>>
<<dialogue>>
<<ted>>
Well, seeing that nobody seems to have lost all their overalls so far, I guess it's time for the next round.
<</dialogue>>
<p>
You nod while Alberto stares at the tablet and <<link "mentally sharpen your wits for the next round.">><<ctpAdvance "stakes">><</link>>
</p>
<<set _next = "Blackjack Strip Time Repeat">>
<<elseif _strippers.length === 1>>
<<if _strippers.includes("Alberto")>>
<<include "Blackjack Strip Time Alberto Loses">>
<<elseif _strippers.includes("Ted")>>
<<include "Blackjack Strip Time Ted Loses">>
<<elseif _strippers.includes($Player.FirstName)>>
<<include "Blackjack Strip Time Player Loses">>
<</if>>
<<else>>
<<set _next = "Blackjack Strip Time Multiple Losers">>
<p>//Mm.. Multiple losers. What now?//, <<link "you wonder.">><<ctpAdvance "stakes">><</link>></p>
<</if>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
Okay.. On my mark.
<<player>>
3..
<<player>>
2..
<<player>>
1..
<<player>>
0..
<</dialogue>>
<<set _result to _rps.compare(_tedHand, _albertoHand)>>
<<if _result gt 0>>
<<dialogue>>
<<ted>>
Seems I've won.
<<alberto>>
.. Sure.
<</dialogue>>
<<set _strippersClone.push("Alberto")>>
<<elseif _result lt 0>>
<<dialogue>>
<<ted>>
Today really isn't my lucky day.
<<alberto>>
Heh. Better luck next time.
<</dialogue>>
<<set _strippersClone.push("Ted")>>
<<else>>
<<dialogue>>
<<ted>>
Hmm.. A draw. Time for another round then.
<</dialogue>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Alberto">>
<</if>><<ctp "tedVsAlberto" clear>>
<<dialogue>>
<<ted>>
I guess this one is between the two of us, Alberto.
<<alberto>>
Ye. Gotta warn you though, I have a pretty good tracking record at this game.
<<ted>>
Luck doesn't last forever. On $Player.FirstName's mark.
<</dialogue>>
<p>
Finding yourself caught in their game, you <<link "start counting.">><<ctpAdvance "tedVsAlberto">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Okay.. On my mark.
<<player>>
3..
<<player>>
2..
<<player>>
1..
<<player>>
0..
<</dialogue>>
<</ctp>><<dialogue>>
<<ted>>
Okay, $Player.FirstName. It seems we're up against one another for now.
<<player>>
That we are. Alberto, starts counting.
<<alberto>>
Sure thing.
<</dialogue>>
<p>//Umm.. I have one more chance to get out of their.. most likely perverted dares. Which one's my lucky one for today..//, you think, readying your hand for Alberto's mark.</p><<switch $Ship.EntertainmentRoom>>
<<case 0>>
<<set _entertainment_room_intro = "//Can't wait until this room will actually look.. entertaining. At least the coffee machine is working. After Alberto gets this place in a better shape, we'll be able to do more than just hold a quick coffee conversation every now and then.//">>
<<case 1>>
<<set _entertainment_room_intro = "//This place is starting to look better.. we even have some flower pots now! Ever since we got this room in a better shape, I've noticed Alberto and Ted hanging out around here in the Evening. Maybe I should join them some time to see what's what.//">>
<</switch>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<include "Entertainment Room Init">>
<<switch $time.time>>
<<case "Dawn">>
<<print _entertainment_room_intro>>
<x1>Dev note: This location is undergoing developments for plans that bring your character in more social situations. Current plans for next versions are: drinking night (which can lead to unexpected endings), social dinner, social breakfast and more reserved for special events. If you played Mass Effect, you are probably familiar with a part of the game where your character interacts with other NPCs and holds parties and other social events. Well, that's the goal for this area as well, with more emphasis on NSFW events.</x1>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Morning">>
<<print _entertainment_room_intro>>
<p>
//Luckily for me, at least the espresso machine survived.. And since I'm at it I guess I can grab a snack bar from the fridge if I need that boost on my travels.//, you think as you eye the coffee machine and the fridge.
</p>
<p>
<<linkreplace "Fill your thermos with coffee and pack in a snack bar.">>
<<set UInv.AddItem("PCBag", "americano coffee", 1)>>
<<set UInv.AddItem("PCBag", "snack bar", 1)>>
<p>
Come back tomorrow for more!
</p>
<</linkreplace>>
</p>
<<if _meta.get("ENTRMorningDiary") !== true >>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("ENTRMorning")>>
<<run _meta.set("ENTRMorningDiary", true)>>
<</if>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Midday">>
<<print _entertainment_room_intro>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Afternoon">>
<<print _entertainment_room_intro>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Evening">>
<<if $Ship.EntertainmentRoom === 0>>
<<print _entertainment_room_intro>>
<p>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<else>>
<<include "Entertainment Room Blackjack Intro">>
<</if>>
<<case "Sunset">>
<<print _entertainment_room_intro>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Night">>
<<print _entertainment_room_intro>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<</switch>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
//Yeah.. I hope I won't ever need to use this.//
</p>
<p>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if $Player.HP <= 80 && $Player.HP > 30>>
<p>
You walk inside the Medical Facility during the afternoon, remembering that around this time Morris' schedule is usually more free, giving him some time to give you a proper check-up. You find him doing some paperwork.
</p>
<<dialogue>>
<<player>>
Hey, Doc. Can I borrow your attention for a few minutes?
<<morris>>
Sure. What’s going on?
<<player>>
I got hurt recently, nothing too serious. Is there anything you can give me to bring me back to speed?
<<>>
<p>
He frowns as his eyes dart over you, performing an awkward ocular pat-down of your body as he assesses the damage.
</p>
<<morris>>
Hmm, I see. It doesn’t look too serious. Nothing a booster can't take care of. It will, as the name suggests, boost up your body’s natural healing process.
<<>>
<p>
He manually inspects any bruises he can see to measure whether they require immediate attention, then he takes a vial in a syringe and injects it in your arm.
</p>
<<player>>
I feel much better now, thanks.
<<morris>>
No problem. Make sure to get some rest as well. The booster is not a permanent solution and it works in short bursts. One of my side projects right now is to give you a booster that is easily applicable at any time you may find yourself in a fight, but for now it’s best if you personally come here to receive it.
<</dialogue>>
<p>
Feeling much better than before you came, you give him a nod in acknowledgement and <<link "take your leave.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<set $Player.HP = 85>>
<<elseif $Player.HP <= 30>>
<p>
You walk inside the Medical Facility during the afternoon, remembering that around this time Morris' schedule is usually more free, giving him some time to give you a proper check-up. You find him doing some paperwork.
</p>
<<dialogue>>
<<player>>
Hey, Doc. Can I borrow your attention for a few minutes?
<<morris>>
Sure. What’s going on?
<<player>>
I got hurt recently and it’s getting pretty painful to keep going in my current state. Do you have anything that could help my body heal faster?
<<>>
<p>
He frowns as his eyes dart over you, performing an awkward ocular pat-down of your body as he assesses the damage.
</p>
<<morris>>
What the hell happened to you? You look as if you just came from a bar fight with these bruises all over.
<<>>
<p>
He clearly isn’t happy about having to take care of another injured member of the crew, but deep down you know he is just worrying about you.
</p>
<<player>>
That’s.. Not too far from the truth. I’ve been exploring the forest nearby and I came across some enemies that have a preference for using attacks that leave a mark.
<<morris>>
You should be more careful next time.
<<>>
<p>
With that said, he proceeds to disinfect any wounds he can see on your exposed skin, then he takes a vial in a syringe and injects it in your arm.
</p>
<<morris>>
That should take care of it for now. You will have to rest here for a few hours.
<<>>
<p>
You try to protest, but he shushes you before you can say anything.
</p>
<<morris>>
That was not a question. I’m not tempted by the idea of having to take care of you for weeks at a time. The booster should get your healing up to speed and after some rest you will be good to go.
<</dialogue>>
<p>
Deep down you know he has only the best intentions at heart, so you decide to follow through and rest for a few hours on one of the medical beds.
</p>
<<linkreplace "Rest." t8n>>
<<scrollToNest>>
<<run $time.passTime(2)>>
<<set $Player.restoreHealth(85)>>
<<set $Player.restoreEnergy(30)>>
<p>
After waking up, you feel way better and you’re glad you listened to Morris. You get up from the hospital bed and <<link "leave the Medical Facility.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><</linkreplace>>
<<else>>
<p>
You walk inside the Medical Facility during the afternoon, remembering that around this time Morris' schedule is usually more free, giving him some time to give you a proper check-up. You find him doing some paperwork.
</p>
<<dialogue>>
<<player>>
Hey, Doc. Can I borrow your attention for a few minutes?
<<morris>>
Sure. What’s going on?
<<player>>
I decided to stop by for a quick health check-up.
<<morris>>
Alright. Sit down.
<<>>
<p>
You take a seat on a medical bed. He frowns as his eyes dart over you, performing an awkward ocular pat-down of your body as he assesses the damage.
</p>
<<morris>>
A few minor bruises here and there, but nothing to really worry about. You're good to go.
<</dialogue>>
<<if _meta.get('Gynaecology Inquiry') !== "Happened">>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("MFAfternoon")>>
<<dialogue>>
<<player>>
Thanks. By the way, this may sound awkward, but do you have any experience with gynaecology?
<<>>
<p>
As soon as the last word leaves your lips, Morris' demeanor changes slightly. For the first time, you see him awkwardly finding the words to make up a proper response to your question.
</p>
<<morris>>
Ahem.. I don't have personal experience with gynaecology, but it was taught to me in my university years. What seems to be the problem?
<<player>>
Oh, I gave the wrong idea. There's no problem at the moment, but in case something happens I'll come straight to you. Thanks again!
<</dialogue>>
<p>
Still dumbfounded at the sudden turn the conversation took, Morris can only nod.
</p>
<p>
//I should leave, embarassed him enough for today.//
</p>
<p>
You stand up from the medical bed and walk towards the corridor, knowing that you can come here in case you suspect anything wrong with your.. more delicate parts.
</p><<run _meta.set('Gynaecology Inquiry', 'Happened')>>
<</if>>
<p>
<<link "In the corridor.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</if>><p>
You attempt to walk inside the Medical Facility, but, to your dismay, you find it locked.
</p>
<p>
//Hmm.. I guess he is either not here or he wants absolutely no interruptions at this time.//
</p>
<p>
With a resigned look on your face, you turn back and <<link "head somewhere else.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
Figuring out that since it’s Evening and Morris has likely had enough time to fabricate the vaccine doses, you head into the Medical Facility. Inside, Morris appears to not have noticed your arrival as he stands with his back to you, slightly crouched over his table in a very coordinated movement.
</p>
<<dialogue>>
<<player>>
A-hem.
<<>>
<p>
Not wanting to startle him, you try to announce your coming in the least obnoxious way you can think of. Morris heeds the sound no mind however, obviously hyperfocused on his current task.
</p>
<<player>>
A-hem!
<<>>
<p>
You try out one more time, this time a little bit louder. It seems to do the trick, as Morris turns around to face you with a not so subtle hint of annoyance displayed in his expression.
</p>
<p>
//Yeah, I get it. Distractions suck and all, but sometimes people might need to talk with you.//, you keep your thoughts to yourself.
</p>
<<player>>
Didn’t want to barge on your work, just wanted to ask you where we’re at with the vaccine doses because I’m aching to get rid of this worry and I’m sure the folks up at the human camp would very much appreciate it as well.
<<>>
<p>
Your words seem to soften him up a little.
</p>
<<morris>>
Ah, I see. I thought you came for a quick chat. I was actually just taking care of that. Right before you "ahem-ed" me, I was carefully placing the last vaccine dose where it belongs, in the cryo compartment.
<<player>>
Really good news! Does it mean we’re good to go with administering the doses?
<<morris>>
Yes. Take a seat, please.
<<>>
<p>
You diligently take a seat near the entrance and expose your right arm fully. Morris comes over and cleanses a small area on your upper arm with an antiseptic, then he goes back to his table and grabs a syringe and a dose from the cryogenic compartment. Being used to taking your vaccinations in your youth in an effort to prevent the spread of dangerous viruses, you have little to no anxiety about what’s going to happen next as you look to your left.
</p>
<<player>>
Go ahead doc. I’m good to go.
<<>>
<p>
You reassure him without moving your gaze.
</p>
<<morris>>
It’s already done.
<<>>
<p>
His words give you an immediate surprise, as you look back at your arm and you notice that he’s putting pressure on an area with an antiseptic.
</p>
<<player>>
How the hell!? I didn’t even feel a thing.
<<morris>>
Back when I was doing my PhD on epidemiology, a small part of my study was dedicated to developing ways of administering necessary vaccines to kids in impoverished communities in the most painless way, which motivated me to develop an antiseptic alcohol based substance with a harmless local anesthetic. It turns out that rewarding kids with candy after going through a painless procedure makes them even encourage their friends to come get their shot. As such, many communities who couldn’t afford proper medical care had an easier time dealing with the annual influenza viruses.
<<>>
<p>
//The ISA definitely didn’t mess around with picking the best person for the job..//, you think as you look at him in awe.
</p>
<<player>>
Really impressive! I’d ask about it more, but it feels like the sooner I get these doses up to the human camp the better. Do you need help with administering your dose?
<<morris>>
Oh, I appreciate your concern. Don’t worry. The moment I fabricated the first dose, I administered it to myself immediately and waited some time to see if any side effects show up. I’d be a pretty bad medical scientist if it turns out that all my vaccine participants in fact got infected with the virus the vaccine is supposed to protect against.
<<>>
<p>
His words make you look at him even more in awe.
</p>
<<player>>
Morris, it’s really a pleasure having you in my crew.
<<>>
<p>
You can’t help but say these few words, knowing that he’s not one to like compliments, but you can’t help yourself regardless.
</p>
<<morris>>
I’m just doing my duty. Anyway, go grab the compartment from the table and stash it away safely, unless you’d like to go through getting more Viradium T.
<<>>
<p>
You nod, then you stand up and walk over to his table. You stash the cryogenic compartment safely into your own backpack and with one last grateful nod to Morris, you send yourself off and give him some breathing space.
</p>
<</dialogue>>
<p>
<<link "Head to another part of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<run Quests.GetRunningQuest(4).CurrentStage = "1">>
<<set $VaccinationTimeLikurierisCounter = 3>><p>
You enter the medical facility of the ship, wanting to take advantage of the little time Morris spends enjoying his cup of green tea before calling it a day. You notice him straight away, reading slowly through some papers while holding his cup.
</p>
<<dialogue>>
<<player>>
Hey Doc. I didn't take you for a traditionalist. Few people these days still use paper.
<<>>
<p>
Your words put a calming smile on his face.
</p>
<<morris>>
What can I say? I'm a man of old habits. Personally, using a stylus on a digital screen just doesn’t feel right. I much prefer using my good old-fashioned pen. I can’t focus properly unless I feel the ballpoint of my pen sliding across the paper. Although cumbersome, my process is what has helped me research difficult subjects for my PhD in medical science.
<<player>>
Hmm.. I see where you're coming from. I came here for a different reason, though. I thought that, since we have a working vaccine, maybe we should work on more doses for both you and me, and for Melissa’s crew as well.
<<morris>>
I expected this proposition from you at some point. Very well, I can make more doses of the vaccine. To do so, I need a specific chemical I’ve called Viradium T that helps neutralize the virus to a more inoffensive state. For Ted and Alberto, I found out that, while infected, their bodies secreted this chemical. I will require a dose of Viradium T for each of us, meaning that you need to bring me two doses for us and five for the others from the village.
<<player>>
Let me get this straight. I will need to find infected specimens and I will need to extract this chemical from their blood?
<<morris>>
It is not found just in their blood, but in all their bodily fluids. You have the final say on what methods you use to procure the doses.
<<>>
<p>
With that said, he hands you an interesting looking cryogenic recipient that has slots filled with empty vials. You secure it in your stash and turn back to him.
</p>
<<player>>
That sounds rather difficult. I’ll see what I can do.
<<morris>>
Good luck.
<</dialogue>>
<p>
Leaving Morris to his evening ritual, you <<link "head to another part of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<run Quests.GetRunningQuest(2).CurrentStage = '1'>>
<<run _meta.set('Viradium T', 'Happened')>><p>
You decide to pay Morris another visit while he’s going through his evening habit of drinking a cup of tea and looking over some papers.
</p>
<<dialogue>>
<<player>>
Hey, Morris. How are you holding up?
<<morris>>
Hey. I’m doing fine these days. Any luck with gathering the doses of Viradium T?
<<player>>
I’m working on it. It’s dangerous out there, so I can’t afford to push myself too much.
<<morris>>
You shouldn’t, otherwise I’d need to take care of you as well and that would bring another unnecessary distraction from my current research.
<<player>>
What are you researching?
<<morris>>
It's just an idea for now. I'd rather not go into it before I have any conclusive results. Once I have some Viradium T in our stockpile, I'll run a few tests and their results will decide whether the idea is anything more than just an idea.
<<player>>
Got it. I’ll leave you to it.
<</dialogue>>
<p>
Morris looks back to his papers and you take this as an opportunity to take your leave.
</p>
<p>
Leaving Morris to his evening ritual, you <<link "head to another part of the ship">><<linkSmallStep "Ship Level 1 Map">><</link>></p><p>
Wanting to surprise Morris this evening, you decide to pay him another visit while he’s going through his evening habit of drinking a cup of tea and looking over some papers.
</p>
<<dialogue>>
<<player>>
Hey, Doc! How are you holding up?
<<morris>>
Hey. I’m doing fine these days. Any luck with gathering the doses of Viradium T?
<<>>
<p>
This is what you've been waiting for him to ask. You throw him a triumphant look, making him a little nervous at your sudden show of confidence.
</p>
<<player>>
Yes! It was hard, but I managed.
<<>>
<p>
You throw your bag to him and he catches it effortlessly. He opens it and looks for the special recipient he provided you with to store the vials at proper temperature. It takes him a little, but he finds it and opens it, letting cool vapors escape the recipient.
</p>
<p>
He grabs one of the vials and inspects it meticulously. He starts smiling after a few seconds, obviously impressed by the substance and by your achievement to gather them all.
</p>
<<morris>>
Impressive.. very impressive indeed. You've proven to be quite reliable lately. I had my doubts in the beginning of the mission when I heard of their selection for the mission's captain and leading scientist, but I have no doubts that they made the best choice in picking you.
<<>>
<p>
You start blushing at the sound of a compliment coming from a person that rarely hands them freely.
</p>
<<morris>>
Now, if you don't mind, I will need some time alone to look over it. They won't stay fresh for long.
<<player>>
I definitely don't mind! I know very well how vital it is to make use of them as soon as one possibly can.
<<>>
<p>
He gives you a respectful nod and you take your leave, letting him do his work.
</p>
<</dialogue>>
<p>
<<link "Head to another part of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<run Quests.FinishQuest($ViradiumT)>>
<<set $VaccinationTime = Quests.StartQuest(4)>><p>
You attempt to walk inside the Medical Facility, but, to your dismay, you find it locked.
</p>
<p>
//Hmm.. I guess he is either not here or he wants absolutely no interruptions at this time.//
</p>
<p>
With a resigned look on your face, you turn back and <<link "head somewhere else.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if $MedicalFacility == "DevelopedCure">>
<<include "Medical Facility Intro">>
<<set $MedicalFacility = "Ready">>
<<elseif $MedicalFacility == "Ready">>
<<include "Medical Facility Second Intro">>
<<set $MedicalFacility = "Release">>
<<elseif $MedicalFacility == "Release">>
<p>
The medical facility is starting to look pretty familiar from all the time you've been spending inside it. Morris is busy working at his desk, but once he notices your entrance he starts talking.
</p>
<<dialogue>>
<<morris>>
Their blood tests have gotten better and better and I am satisfied right now with the results. There is no trace of the active virus within their blood and if they happen to get infected some time in the future, their immune systems will quickly take care of it.
<<morris>>
If you want to visit them, I think Ted mentioned something about going to the pilot room and Alberto is most likely back to the engine room.
<<morris>>
Oh, now that I mention it I do remember Alberto asking for you, something about a.. watch? Now, if you will excuse me, I have some work to do.
<</dialogue>>
<p>
Getting slightly upset at him for shutting you down before you had the chance to say anything, you prepare to give him a lecture on his behavior as a crew member. Before you say anything though, you take a deep look at his face and you realize that he's been under a lot of stress lately, leaving you with only one decision, to <<link [[give him some rest and see why Alberto asked for you in particular.|Engine Room]]>><<run $time.passTime(1)>><<set $SmartwatchBar = true>><<run setTime('afternoon')>><</link>>
</p>
<<set $MedicalFacility = "Done">>
<<else>>
<<switch $time.time>>
<<case "Dawn">>
<<include "MF Dawn">>
<<case "Morning">>
<<if Quests.GetRunningQuest(10) && Quests.GetRunningQuest(10).CurrentStage === "2">>
<<include "MF Festival">>
<<else>>
<<include "MF Morning">>
<</if>>
<<case "Midday">>
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "3">>
<<include "MF Midday Vaccination Time">>
<<else>>
<<include "MF Midday">>
<</if>>
<<case "Afternoon">>
<<include "MF Afternoon">>
<<case "Evening">>
<<if _meta.get('Viradium T') !== 'Happened' && Quests.GetRunningQuest(2) && Quests.GetRunningQuest(2).CurrentStage === "0">>
<<include "MF Evening Viradium T First">>
<<elseif _meta.get('Viradium T') === 'Happened' && Quests.GetRunningQuest(2) && Quests.GetRunningQuest(2).CurrentStage === "1">>
<<include "MF Evening Viradium T Second">>
<<elseif Quests.GetRunningQuest(2) && Quests.GetRunningQuest(2).CurrentStage === "2" && UInv.BagHasItem("PCInventory", "ViradiumT") >= 4>>
<<include "MF Evening Viradium T Third">>
<<elseif Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "0">>
<<include "MF Evening Vaccination Time">>
<<else>>
<<include "MF Evening">>
<</if>>
<<case "Sunset">>
<<include "MF Sunset">>
<<case "Night">>
<<include "MF Night">>
<</switch>>
<</if>><p>
The first thing that gets your attention once you enter the medical facility is the voices of Ted and Alberto freely talking with each other. You look at them and they are still lying on the hospital beds, but at least they are conscious.
</p>
<<dialogue>>
<<morris>>
Look who decided to wake up. If you want to thank anyone for getting back to your old selves, you should thank $Player.FirstName.
<<>>
<p>
Ted struggles a little to move his head enough to see you, so you walk over near his bed. Once he sees you, he starts smiling brightly at your sight.
</p>
<<ted>>
Thank you, thank you. You have no idea how awful it is to be semi-conscious of your own body, but to have absolutely no control. It was especially awful when I assaulted you after our ship crashed. All I remember are glimpses and I apologize for anything I might have done.
<<player>>
Don't worry… I could tell that you were not in control. Let's leave the past be. How are you feeling?
<<alberto>>
Hey! Won't anybody ask me how I'm feeling?
<<player>>
It will be your turn soon. You aren't in a rush anyway.
<<>>
<p>
You look back at Ted.
</p>
<<ted>>
A little confused. I would like to walk around, unrestrained, but Morris wants to make sure that the virus is completely inactive.
<<morris>>
There is a chance that the virus lies dormant, so I'm running a few blood tests here and there to check for traces of the virus. Good news is that the antibodies are working perfectly, since infected cells are harder and harder to trace with every subsequent blood test. Once they become virtually cured, I will let them walk around, but until then I will keep a close eye on them.
<<alberto>>
That sucks! I crave the fiery feeling of a good workout. My muscles ache for some heavy weights and I'm starting to look almost as frail as Ted..
<<>>
<p>
You can sympathize a little with Alberto, but both you and him know that this is the safest approach for now.
</p>
<<morris>>
Enough! You will get back to your home gym sooner or later, for now you both should rest and give your body some time to heal, unless you would like to keep me company for a few more days.
<</dialogue>>
<p>
After hearing that, Alberto dejectedly resigned himself to closing his eyes and trying to sleep for some more time. Ted follows him as well and sensing Morris' growing annoyance, you take the hint and pass the time by checking how Melissa's crew is doing.
</p>
<p>
<<link "Take a long walk directly to the Human Camp.">><<linkBigStep "Human Camp">><</link>>
</p><p>
By the time you reach the ship, morning has come with the air feeling slightly warmer and the daylight having properly set in in the surroundings of the path you have taken.
</p>
<p>
You enter the medical facility of the ship and it's pretty clear that nobody has bothered to clean up the room at all, with papers scattered everywhere across the sterile floor tiles of the room.
</p>
<p>
Raising your gaze off the floor, you can see Alberto and Ted restrained in two of the few medical beds of the ship. Their eyes are closed, with their now-frail bodies lying down not betraying even the slightest hint of movement or consciousness.
</p>
<p>
In the corner of the facility, you notice a figure crouched down over a desk, most likely sleeping and unaware of the noise you made coming in. You have no doubts that it is Morris, so you walk over to him and give him a nudge.
</p>
<p>
The nudge does not seem to startle Morris in any way. You give him a second nudge, followed by a third one and so on until he moves his right hand around as if shooing whoever dares to wake him up.
</p>
<<dialogue>>
<<morris>>
Mmmm... leave me be!
<<>>
<p>
He does not seem to be very fond of being woken up, so it is probably time for another strategy.
</p>
<</dialogue>>
<p>
You notice a glass of water in the corner of his desk, maybe this could wake him up properly?
</p>
<p>
Will you give him an awakening he cannot ignore or will you keep trying to nudge him until he will finally wake up?
</p>
<<ringLinks :classes "lol">>
<<rlc "Use the glass of water to freshen him up." :classes "dominant choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<set $Player.restoreEnergy(20)>>
<p>
You take the glass of water and you suddenly turn it sideways, dropping its water on his head. This has definitely startled him as he abruptly gets up from his seat.
</p>
<<dialogue>>
<<morris>>
What the hell! I was going to wake up anyway, I just needed a few more minutes to get my bearings...
<<>>
<p>
//Oops, Morris will definitely like me less after this..//, you sigh to yourself.
</p>
<<set $Morris.Friendliness-=2>>
<<player>>
I'm sorry for waking you up so abruptly. It has been a rough couple of days with the other crew I have found within the village. I have learnt more about the origins of the virus, but before I get into it… Did you finish developing the cure?
<<morris>>
I was just waiting for you. After many strenuous trials and tests, I have finished an antidote that will boost the immune system of any human who takes the shot with dead remnants of the virus, helping their immune systems develop the necessary antibodies to fight off the virus within an hour or two after taking the shot. Will you do the honors?
<<player>>
That is great news! I think I can handle it. I took a nursing course back at the Academy.
<<>>
<p>
After hearing that, he opens a drawer in his desk and hands you two needles, each having its vial filled with a light purple liquid of sorts.
</p>
<p>
You take one of them and you head over to Ted. He already seems to be mostly naked except for his underwear. You start preparing the injection site on his arm with a cloth you drowned in an alcohol solution, then you insert the syringe into his muscle. Once you are sure you went deep enough, you finish up by pressing on it releasing a dose of the purple substance directly in Ted's arm. He suddenly starts shaking and, startled, you jump back. The shaking does not last more than a few seconds, but it was enough to give you a good dose of adrenaline as well.
</p>
<<morris>>
Yes. Even though their bodies are full of muscle relaxant, the virus still manages to trigger some kind of fight-or-flight response reflex.
<<>>
<p>
//I wish he told me this sooner..//, you sigh to yourself.
</p>
<p>
You take the other syringe from Morris and you perform the same procedure on Alberto, knowing what to expect this time.
</p>
<p>
After you finish with both of them, you suddenly realize how fatigued you actually are as you have not had enough rest given the latest events.
</p>
<<morris>>
Hmm.. You better head over to your room, I do not need another patient to take care of right now.
<</dialogue>>
<p>
You protest at first, but he shoos you away and deep down you know that you have not had enough rest, so you <<link [[head over to your room|Player Room]]>><<set $Player.EN = 0>><</link>>. You can rest a little bit knowing that, right now, Alberto's and Ted's immune systems have gotten quite the boost against the virus.
</p>
<<rlc "Keep nudging him awake." :classes "choice-longer choice-center">>
<<set $Player.restoreEnergy(20)>>
<p>
After a few more nudges, he seems to wake up even if just to avoid being nudged over and over again.
</p>
<<dialogue>>
<<morris>>
I'm awake, I'm awake, stop it please.
<<player>>
I'm sorry for waking you up so abruptly. It has been a rough couple of days with the other crew I have found within the village. I have learnt more about the origins of the virus, but before I get into it… Did you finish developing the cure?
<<morris>>
I was just waiting for you. After many strenuous trials and tests, I have finished an antidote that will boost the immune system of any human who takes the shot with dead remnants of the virus, helping their immune systems develop the necessary antibodies to fight off the virus within an hour or two after taking the shot. Will you do the honors?
<<player>>
That is great news! I think I can handle it. I took a nursing course back at the Academy.
<<>>
<p>
After hearing that, he opens a drawer in his desk and hands you two needles, each having its vial filled with a light purple liquid of sorts.
</p>
<p>
You take one of them and you head over to Ted. He already seems to be mostly naked except for his underwear. You start preparing the injection site on his arm with a cloth you drowned in an alcohol solution, then you insert the syringe into his muscle. Once you are sure you went deep enough, you finish up by pressing on it releasing a dose of the purple substance directly in Ted's arm. He suddenly starts shaking and, startled, you jump back. The shaking does not last more than a few seconds, but it was enough to give you a good dose of adrenaline as well.
</p>
<<morris>>
Yes. Even though their bodies are full of muscle relaxant, the virus still manages to trigger some kind of fight-or-flight response reflex.
<<>>
<p>
//I wish he told me this sooner..//, you sigh to yourself.
</p>
<p>
You take the other syringe from Morris and you perform the same procedure on Alberto, knowing what to expect this time.
</p>
<p>
After you finish with both of them, you suddenly realize how fatigued you actually are as you have not had enough rest given the latest events.
</p>
<<morris>>
Hmm.. You better head over to your room. I do not need another patient to take care of right now.
<</dialogue>>
<p>
You protest at first, but he shoos you away and deep down you know that you have not had enough rest, so you <<link [[head over to your room|Player Room]]>><<set $Player.EN = 0>><</link>>. You can rest a little bit knowing that, right now, Alberto's and Ted's immune systems have gotten quite the boost against the virus.
</p>
<</ringLinks>><p>
You walk over to the Medical Facility at Midday, wanting to save up on the daylight in case Morris will decide to accompany you to Elga’neth’s location. As usual around this time, you find the door locked, but you knock and knock until an exasperated complaint comes from the other side of the door. Before he even unlocks the door, you can hear him grumbling, clearly annoyed.
</p>
<<dialogue>>
<<morris>>
What’s so important that you deem it’s worth breaking my work over!?
<<player>>
Sorry, doc. I figured it’s better than taking away your more relaxed time during the morning or the evening, because we have a journey to make together up to the aliens’ village.
<<>>
<p>
Still slightly annoyed, his voice lets out a smidge of curiosity.
</p>
<<morris>>
Hmm? What for?
<<player>>
Their main medical scientist is very much interested in meeting you, to talk about the possibility of adapting the vaccine you developed to their own genome.
<<morris>>
I see. What’s in it for me?
<<player>>
Other than the satisfaction that you’re helping save their species from the brink of extinction, you’ll most likely find out about their own medicine and since you’ve shown a clear interest in the local flora, you’ll most likely be interested in what knowledge he has to share with you as well.
<<morris>>
On that subject, most of my recent research is focused on figuring out whether the local flora can be used to help you on your journeys outside, in terms of healing. I’m convinced, let me grab my papers and I’ll be right outside the ship in a few minutes.
<<>>
<p>
You smile at him and walk to the airlock, giving him enough time to get prepared for his first contact with the Likurieris without rushing him.
</p>
<p>
In exactly 3 minutes, Morris comes down and carries a suitcase with him. You decide to tease him a bit about it.
</p>
<<player>>
You sure like to come prepared, don’t you?
<<>>
<p>
He doesn’t even bother to respond, but you see him hiding a smile as he confidently walks straight ahead. You laugh a bit at his overconfidence and let him know that he’s going the wrong way. He turns back to face you and you decide that you’ve teased him enough so you take the lead, allowing him to follow you quietly.
</p>
<</dialogue>>
<p>
[[To the Local Affairs!|Local Affairs]]
</p>
<<run Quests.GetRunningQuest(4).CurrentStage = "4">><p>
You attempt to walk inside the Medical Facility, but, to your dismay, you find it locked.
</p>
<p>
//Hmm.. I guess he is either not here or he wants absolutely no interruptions at this time.//
</p>
<p>
With a resigned look on your face, you turn back and <<link "head somewhere else.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<ctp "MorningCamping" clear>>
<<dialogue>>
<<player>>
Not much in the way of science, but I’ve wanted to talk to you about something.
<<>>
<p>Morris looks suspiciously at you, as if you’re going to treat him as your gynecologist again.</p>
<<morris>>
Out with it, then.
<<player>>
So, Alberto and Ted have been planning out a camping trip and I’ve thought that it’d be a nice way for all of us to hang out with each other outside the ship while we’re still here in the village. Whaddaya say?
<<morris>>
No, thanks. I’m swamped with enough work as it is. Have fun though.
<<>>
<p>Immediately after saying that, he gets back to his microscope, <<link "pretending to suddenly have an immense interest in the contents of the sample he’s checking out.">><<ctpAdvance "MorningCamping">><</link>></p>
<</dialogue>>
<<ctpNext>>
<p>//Yeah, that trick ain’t gonna play out with me.//, you think as you see Morris embarrassing himself to get out of anything that assumes even a little bit of social interaction.</p>
<<dialogue>>
<<player>>
Are you sssssuuuuureeeeee?
<<>>
<p>Your attempt to annoy him into submission unfortunately has no effect on Morris' stern expression.</p>
<<player>>
Oh, right. I just remembered. So, you probably remember that I’ve seen Ted and Alberto out there near the lake’s shoreline. I forgot to mention it back then, but there was something peculiar about the lake’s water.
<<>>
<p>That seems to pique Morris’ interest a little bit <<link "as he drops the act and looks deeply into your eyes.">><<ctpAdvance "MorningCamping">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<morris>>
Mm? Could you be more specific
<<>>
<p>//Yes! He took the bait.//, you think triumphantly.</p>
<<player>>
Yeah, you’ve probably not noticed it since Alberto’s body was not very close to the water when you went to pick him up, but after I got Ted to fall asleep there was some strange glimmering deep into the lake’s water, a few steps away from the shore.
<<player>>
An algae perhaps, or even some kind of light illusion given out by the planet’s two moons, but still worth checking it out.
<<morris>>
Hmmmmm.. Interesting. Where exactly did you see this, and when?
<<player>>
If you want to find out, come join us on our camping trip and I’ll lead you to the exact spot.
<<>>
<p>He looks even deeper into your eyes, as if trying to absorb the information hidden beneath your <<print $Player.EyeColor>> irises. <<link "After what feels like a long minute has passed, he gives up and reticently gifts you the confirmation you’ve been seeking all along.">><<ctpAdvance "MorningCamping">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<morris>>
So be it.. You can count me in. Try, at least, to plan this as late as you can into the day, so that I will have enough time to complete the day’s tasks.
<<player>>
Alright! Yeah, don’t worry about that. We’ll come pick you up around the Evening I suppose.
<<morris>>
Good. Now, if you don’t need anything more from me, I’ll get back to my work.
<<>>
<p>Happy with how your invitation turned out, you give him a respectful nod and <<link "take confident steps outside the Medical Facility.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ctp>>
<<run Quests.GetRunningQuest(6).CurrentStage = "2">><<dialogue>>
<<player>>
That reminds me about one of the strangest things I've seen around since we crashed here. When I was on my rescue mission, I needed to gather some evidence to exonerate the guys from the village.
<<>>
<p>
Morris doesn't reply anything yet, looking at you attentively.
</p>
<<player>>
I went from crash site to crash site, gathering any kind of useful information I could on the way. My last, and probably the most important piece of evidence, came from the crash site of an.. alien pod.
<<>>
<p>
He gasps at the implications of your last words.
</p>
<<player>>
The nearby area was.. desolate. Soil had the color of ash, devoid of any signs of life. However, the crater left by the last alien pod was entirely out of this world.
<<player>>
Any imaginable and unimaginable colors were constantly moving on the soil and even thinking about it gives me goosebumps all over..
<<>>
<p>
Morris stops you before you can continue.
</p>
<<morris>>
That's enough. I can tell the event triggers a panic response in your body and we can't have you in that kind of state when we need you the most. We can gather our crew at some point and visit the crash site together. I can gather some samples from the soil and figure out what exactly happened.
<<>>
<p>
Feeling tired out of nowhere, you are grateful for him stopping you before you can remember it in a clearer detail.
</p>
<<player>>
That sounds like a plan.. I'll head outside to get my mind off things.
<</dialogue>>
<p>
With a worried look on his face, Morris nods and goes back to his work.
</p>
<p>
With your short conversation finished, a short silence settles in and you decide to leave Morris to his affairs. <<link "Leave him.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<dialogue>>
<<player>>
Yeah. I went with Ted to survey the source of a strong signal south of the ship and we came across a desert.
<<morris>>
Hmm.. an arid climate so close to a temperate one.. Go on, I'm listening.
<<player>>
After a while of walking in the blazing heat, you won't guess what we came across.
<<morris>>
Can't think of anything right now, don't leave me guessing.
<<player>>
An Oasis. There were a few mountains close to the Oasis which explains the freshwater inside, but it was not an ordinary one. On the bed of the pond there was some kind of algae, that once stimulated by being walked on, starts releasing a substance close to pink in color.
<<morris>>
Interesting. Anything particular about this substance?
<<player>>
Yeah.. Pheromones. I'd rather not go into it, but if you're bored some day you should check it out. Maybe it can help you in your research.
<<morris>>
I see the potential for giving your tranquilizer a second type of ammunition. Send me over the coordinates and I'll see if I can take a look see and harvest the algae.
<</dialogue>>
<p>
You nod and send the coordinates to his tablet. Morris takes out his tablet and makes some notes.
</p>
<p>
With your short conversation finished, a short silence settles in and you decide to leave Morris to his affairs. <<link "Leave him.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><<dialogue>>
<<player>>
This one is a little more.. visual. I'll not go into it too much, but there are a lot of pheromones floating around.
<<morris>>
That probably means the local flora evolved by using a type of pollen that acts as pheromones.
<<player>>
That could be the case.. Suffice to say, I'm more careful these days when walking in areas dense with flowers or plants of any kind.
<</dialogue>>
<p>
Morris nods with a curious look on his face, but he can tell that it's not the time to push you further for more details.
</p>
<p>
With your short conversation finished, a short silence settles in and you decide to leave Morris to his affairs. <<link "Leave him.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><<dialogue>>
<<player>>
Yep. Shortly after leaving the Oasis behind us, we left towards the mountain area and came across some kind of rainforest with an amazing diversity in its local flora.
<<morris>>
A rainforest right near a desert. Sounds almost.. artificial.
<<player>>
My exact thoughts. Anyway, we slowed down our pace to appreciate the contrast of all the colors around us. Even our footsteps left colored marks that dissipated quickly.
<<morris>>
I imagine that a species that has more color-receptive cones could easily follow your tracks.
<<player>>
Luckily for us, we didn't encounter any animals. But.. that was it about our luck. It started raining at some point and at first I thought it was your usual rain, but your usual rain doesn't feel like poison ivy raining down on you.
<<morris>>
Ouch, that must have stung.
<<player>>
Yeah.. it did. Anyway, that was about it. If you'll go to the Oasis and decide to check out the rainforest, make sure you have cover nearby at all times.
<<morris>>
Thanks for the warning.
<</dialogue>>
<p>
Morris pulls out his tablet and starts writing down some notes.
</p>
<p>
//He is pretty meticulous in his research. I'm glad to have him on my team.//
</p>
<p>
With your short conversation finished, a short silence settles in and you decide to leave Morris to his affairs. <<link "Leave him.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><<ctp "festival" clear>>
<p>
Remembering the plan you made up after agreeing to Melissa’s idea, you knock on the Medical Facility’s door and wait for Morris to open it up. You wait for almost a minute, but no sound comes. Irritated, you knock a few more times, harsher this time and at last an annoyed voice arises from the other side of the door.
</p>
<<dialogue>>
<<morris>>
Okay, okay! No need to smash my door down. I’m coming.
<<>>
<p>
From the other side of the door, you hear the shuffling of a mobile chair and a groan, followed by unenthusiastic footsteps and the sound of the door’s mechanism being unlocked. A grumpy Morris is exposed by the opening door. Amused by the sight, you can only giggle, making him look even grumpier.
</p>
<<morris>>
This should be good, I was just in the middle of a very meticulous research.
<</dialogue>>
<p>
Curious about what "meticulous research" he’s referring to, you try to get a peek to the sides, <<link "but every time he moves sideways to hide the sight from you.">><<ctpAdvance "festival">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
All right, keep your secrets then.
<<morris>>
Did you just come to spy on me?
<<player>>
No, I just came to let you know that I have something important to say and you should come to the Entertainment Room as soon as you can.
<<morris>>
What can be so important that warrants interrupting my work?
<<player>>
You’ll find out after you’re there.
<<>>
<p>
Morris attempts to press on for more details, but seeing that you’re not budging, he lets out an exasperated sigh in defeat.
</p>
<<morris>>
Fine. I’ll be there, just let me be for a few minutes.
<<player>>
Okay.
<</dialogue>>
<p>
//He’s acting a little strange compared to his usual mornings.. I wonder what’s going on.//, you think as Morris closes the door in your face, leaving you with no choice but to start walking to <<link "the end of the corridor onwards to the Entertainment Room.">><<ctpAdvance "festival">><</link>>
</p>
<<ctpNext>>
<p>
After entering the Entertainment Room, you can immediately hear Ted and Alberto chatting near the coffee machine and you move to the sink to grab a cup and fill it with the ship’s recycled water while waiting for Morris to come. After a few minutes, he comes in and makes his presence known with a fake cough, prompting you to start talking.
</p>
<<dialogue>>
<<player>>
Guys, may I have your attention please?
<<>>
<p>
Expecting some kind of clever remark from Alberto, you turn to look at him, but find him looking at you quizzically instead. Looking at Ted and Morris, you notice the same and you wonder if there’s anything different about you today.
</p>
<<player>>
Alright. I have an important announcement to make. As you may know, I’ve been dealing with the Likurieris ever since Morris got the two of you back to speed.
<<>>
<p>
You say as you eye Ted and Alberto down.
</p>
<<player>>
It hasn’t been an easy couple of weeks, but I helped them and in return I’m confident they’ll help us too. Now, they’re organizing some kind of festival to celebrate the coming of a new age and we and the others from the village are the guests of honors. Is anyone here against coming along?
<</dialogue>>
<p>
After voicing your inquiry, you look at Morris and a part of you expects him to shrug and argue that such ordeals are not worth his time when he could be focusing on more important matters, but instead his agitated demeanor surprises you.
</p>
<p>
//Mm.. He looks a little excited about it, but he’s obviously fighting to hide it..//, amused at his glaring difficulties of keeping a cold, serious face, you wonder whether the interaction he’s had with Elga’neth could have piqued Morris’ curiosity into the culture and the alien technology of the locals. <<link "After a short pause, Ted breaks the silence in an awkward manner.">><<ctpAdvance "festival">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<ted>>
Uhm.. $Player.FirstName? I think we’re all up for it. When and.. How should we get ready?
<<player>>
Ahh.. Well, we just need to group together around noon and stop by Melissa’s camp.
<<alberto>>
And.. Are we supposed to wear something special? I didn’t exactly carry a tuxedo with me on the ship.
<<>>
<p>
The three of you start laughing, but you can’t help but think that it’s actually a pretty good question.
</p>
<<player>>
Uhh.. Good question.. Let’s just get dressed as we normally would and hopefully they’ll either let us go on like this or maybe we’ll find out more about this from Melissa and the others.
<<morris>>
Understood. When shall we reconvene?
<<player>>
Umm.. Guess we can make it even if we leave around Noon, so let’s get back here in an hour or two.
<<>>
<p>
The others nod and you hang around for a little, grabbing a cup of tea and sipping from it while chatting with Ted and Alberto about random stuff and while talking with them, you notice that both of them are a little anxious about being surrounded on all sides by aliens, but Morris on the other hand looks rather excited and you’re surprised that he has decided to hang around instead of heading right back. After a short while, the chatter dies down and you decide [[to get back to your room to get a quick nap to recharge yourself before the day picks up.|Ancestral Lines]]
</p>
<</dialogue>>
<</ctp>><<set _oasisPossible = _meta.get('Oasis Lake') !== 'Told' && Quests.GetFinishedQuest(0) ? true : false>>
<<set _rainPossible = _meta.get('Stinging Rain') !== 'Told' && Quests.GetFinishedQuest(0) ? true : false>>
<<set _plantsPossible = _meta.get('Local Plants') !== 'Told'>>
<<set _colorsPossible = _meta.get('Strange Colors') !== 'Told'>>
<<set _campingTrip = (Quests.GetRunningQuest(6) && Quests.GetRunningQuest(6).CurrentStage === "1") ? true : false>>
<<changeNPC $Morris>>
<<if _meta.get("MFMorningDiary") !== true>>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("MFMorning")>>
<<run _meta.set("MFMorningDiary", true)>>
<</if>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<include "MF Morning Init">>
<<ctp "MFMorning" clear>>
<p>
With a strategic stop at the Entertainment Room, you grab a cup of coffee and some sandwiches before continuing your walk to the Medical Facility. From what you’ve seen so far, Morris usually skips breakfast, because once he starts reading his papers he gets deeply immersed in their contents too early which tends to make him neglect his recommended morning nutrient intake. Inside, you find him already holding a piece of paper whilst looking at a sample through a microscope.
</p>
<p>
You put the coffee and the sandwiches on his desk, taking advantage of the fact that he didn’t notice you yet so by the time he finishes his current task, it will be too late to send you outside with the food.
</p>
<<dialogue>>
<<player>>
Hey Doc. I brought you some breakfast and coffee. When you’re done with that, you should take a break and eat something. How’s it going with your little research there?
<<morris>>
Oh, thanks. Not bad. I’ve harvested some of the local plants to find anything that resembles the medicinal plants I grew when I was young and I came across some interesting results. What about you? Did you find out anything interesting lately?
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Oasis Lake" :if `_oasisPossible` :classes "choice-longer choice-center">>
<<include "MF Morning Oasis">>
<<run _meta.set('Oasis Lake', 'Told')>>
<<morrisLikes 3>>
<<rlc "Stinging Rain" :if `_rainPossible` :classes "choice-longer choice-center">>
<<include "MF Morning Rain">>
<<run _meta.set('Stinging Rain', 'Told')>>
<<morrisLikes 3>>
<<rlc "Local Plants" :if `_plantsPossible` :classes "choice-longer choice-center">>
<<include "MF Morning Plant">>
<<run _meta.set('Local Plants', 'Told')>>
<<morrisLikes 3>>
<<rlc "Strange Colors" :if `_colorsPossible` :classes "choice-longer choice-center">>
<<include "MF Morning Colors">>
<<run _meta.set('Strange Colors', 'Told')>>
<<morrisLikes 3>>
<<rlc "Convince him to join the camping trip." :classes "quest choice-longer choice-center" :if `_campingTrip`>>
<<set _firstChoice = "MF Morning Camping">>
<<ctpAdvance "MFMorning">>
<<rlc "Say nothing.">>
<<dialogue>>
<<player>>
Unfortunately.. I don't have any tales to tell right now. If I come across anything scientifically interesting, you'll be the first to know.
<<morris>>
Understood. I'll get back to my work then.
<</dialogue>>
<p>With your short conversation finished, a short silence settles in and you decide to leave Morris to his affairs. <<link "Leave him.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><p>
You attempt to walk inside the Medical Facility, but, to your dismay, you find it locked.
</p>
<p>
//Hmm.. I guess he is either not here or he wants absolutely no interruptions at this time.//
</p>
<p>
With a resigned look on your face, you turn back and <<link "head somewhere else.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
You attempt to walk inside the Medical Facility, but, to your dismay, you find it locked.
</p>
<p>
//Hmm.. I guess he is either not here or he wants absolutely no interruptions at this time.//
</p>
<p>
With a resigned look on your face, you turn back and <<link "head somewhere else.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
You enter the Pilot Room, but you don't find anyone here at the moment.
</p>
<p>
//Hmm.. there is probably nothing left for me to do here at this time..//
</p>
<p>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
There does not seem anybody in this room right now, it's probably too early for Ted to have woken up. He is not a rise and shine type of person. <<link "Come back later.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><p>
You enter the Pilot Room, but you don't find anyone here at the moment.
</p>
<p>
//Hmm.. there is probably nothing left for me to do here at this time..//
</p>
<p>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
You enter the Pilot Room, but you don't find anyone here at the moment.
</p>
<p>
//Hmm.. there is probably nothing left for me to do here at this time..//
</p>
<p>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<switch random(6)>>
<<case 1>>
using the coffee machine as well to get.. to your surprise, a latte. <<set _alberto_coffee = true>> <<set $Alberto.Personality.push("LikesLatte")>>
<<case 2>>
using the coffee machine to get his usual cup of espresso. <<set _alberto_coffee = true>>
<<case 3>>
using the coffee machine as well to get an americano. <<set _alberto_coffee = true>>
<<case 4>>
using the coffee machine to get his once in a while treat, a cappuccino. <<set _alberto_coffee = true>>
<<case 5>>
eyeing the coffee machine for a moment, then deciding he doesn't need another cup. <<set _alberto_coffee = false>>
<<case 6>>
lazily browsing through the available coffee varieties of the machine until finally hitting the "brew" button at some random selection. <<set _alberto_coffee = true>>
<</switch>>
<<if _alberto_coffee>>
<p>
He stands in silence, apparently unaware of you and Ted and once his coffee is ready he leaves the entertainment room.
</p>
<<else>>
<p>
He leaves the entertainment room without a word. You don't think he even noticed you and Ted.
</p>
<</if>><<if setup.isTagCovered($Player.Perks, "exposingCleavage") && $Ted.LU < 40 && _spilled>>
<<run $Ted.applyLustDamage(20)>>
<p>
You decide to go for a _coffee.name. Ted picks an Americano for himself. You gossip to each other whilst waiting for the coffee to be ready, then you both pick up your cups.
</p>
<p>
After picking up your own cup, you place your other hand underneath it to keep it steady until the both of you get to the table and, as soon as your other hand's palm reaches the underside of the cup, a flash of pain startles you and you spill a drop of the burning hot coffee onto your partially exposed chest, making you twitch from the pain.
</p>
<p>
Ted quickly acts and grabs the cup before you can spill it all over you. You give him a quick grateful nod before heading right over to the sink, splashing cold water over your chest in a desperate effort to treat the burn. After the pain fades away, you walk over to the table and you see that Ted has placed your cup in front of your usual sitting spot.
</p>
<p>
You walk over to the table and sit down. As soon as you do, you catch a glimpse of him stealing a peek at your glimmering wet chest, but before you can berate him he quickly looks back to his cup. While looking at him, you grab your cup more carefully this time and take a sip.
</p>
<<link [img[images/scenes/reactions/ted/coveredwetboobs.png]]>>
<<popover 'opaque'>>[img[images/scenes/reactions/ted/coveredwetboobs.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<elseif setup.isTagCovered($Player.Perks, "exposingCleavage") && $Ted.LU >= 40 && $Ted.LU < 80 && _spilled>>
<<run $Ted.applyLustDamage(20)>>
<p>
You decide to go for a _coffee.name. Ted picks an Americano for himself. You gossip to each other whilst waiting for the coffee to be ready, then you both pick up your cups.
</p>
<p>
After picking up your own cup, you place your other hand underneath it to keep it steady until the both of you get to the table and, as soon as your other hand's palm reaches the underside of the cup, a flash of pain startles you and you spill a drop of the burning hot coffee onto your partially exposed chest, making you twitch from the pain.
</p>
<p>
Ted quickly acts and grabs the cup before you can spill it all over you. You give him a quick grateful nod before heading right over to the sink, splashing cold water over your chest in a desperate effort to treat the burn. After the pain fades away, you walk over to the table and you see that Ted has placed your cup in front of your usual sitting spot.
</p>
<p>
You walk over to the table in the direction of your usual sitting spot. Even before you could proceed to sit down, you can notice him glancing over to your glimmering wet boobs every few seconds.
</p>
<p>
After you sit down and proceed to hold your cup more carefully in order to take a sip of the _coffee.name coffee, without even needing to look at him you can see Ted looking directly at your boobs every once in a while, but when you look back to him he quickly moves his gaze away back to his cup.
</p>
<<link [img[images/scenes/reactions/ted/coveredwetboobs.png]]>>
<<popover 'opaque'>>[img[images/scenes/reactions/ted/coveredwetboobs.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<elseif setup.isTagCovered($Player.Perks, "exposingCleavage") && $Ted.LU >= 80 && $Ted.LU <= 100 && _spilled>>
<p>
You decide to go for a _coffee.name. Ted picks an Americano for himself. You gossip to each other whilst waiting for the coffee to be ready, then you both pick up your cups.
</p>
<p>
After picking up your own cup, you place your other hand underneath it to keep it steady until the both of you get to the table and, as soon as your other hand's palm reaches the underside of the cup, a flash of pain startles you and you spill a drop of the burning hot coffee onto your partially exposed chest, making you twitch from the pain.
</p>
<p>
Ted quickly acts and grabs the cup before you can spill it all over you. You give him a quick grateful nod before heading right over to the sink, splashing cold water over your chest in a desperate effort to treat the burn. After the pain fades away, you walk over to the table and you see that Ted has placed your cup in front of your usual sitting spot.
</p>
<p>
You walk over to the table in the direction of your usual sitting spot. Even before you could proceed to sit down, you can notice him staring fiercely at your glimmering wet boobs.
</p>
<p>
After you sit down and proceed to hold your cup more carefully in order to take a sip of the _coffee.name coffee, you notice Ted practically fidgeting in his seat as his full attention is drawn to your chest. You glance over to him and he doesn't even bother to make an attempt to look away, drooling at the sight of your marvelous breasts.
</p>
<<run $Ted.applyLustDamage(20)>>
<<link [img[images/scenes/reactions/ted/coveredwetboobs.png]]>>
<<popover 'opaque'>>[img[images/scenes/reactions/ted/coveredwetboobs.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<else>>
<p>
You decide to go for a _coffee.name. Ted picks an Americano for himself. You gossip to each other whilst waiting for the coffee to be ready, then you both pick up your cups and sit down.
</p>
<</if>>
<<if setup.isTagCovered($Player.Perks, "exposingCleavage") && $Ted.LU >= 40 && $Ted.LU < 80 && _spilled>>
<p>
//Really!? Does he really think I cannot see him?//, you think as you ponder whether to berate him or ignore his stares.
</p>
<p>
<<lustText "It's one thing to look once, ok maybe twice, but he's really starting to push it." "It's one thing to look once, ok maybe twice, but he's really starting to push it." "Although.. I can't say that I mind him looking every so often. It feels wrong to admit this to myself, but I'm starting to enjoy this kind of attention.." "Although.. I can't say that I mind him looking every so often. It feels wrong to admit this to myself, but I'm starting to enjoy this kind of attention.." "Although.. I can't say that I mind him looking every so often. It feels wrong to admit this to myself, but I'm starting to enjoy this kind of attention..">>
</p>
<<ringLinks :classes "lol">>
<<rlc "Berate him for his insolence." classes: "dominant choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<include "PR Morning Exhibitionist Insolence One">>
<<rlc "Ignore his stares." :classes "submissive innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<include "PR Morning Exhibitionist Ignore One">>
<</ringLinks>>
<<elseif setup.isTagCovered($Player.Perks, "exposingCleavage") && $Ted.LU >= 80 && $Ted.LU <= 100 && _spilled>>
<p>
//Oh my.. he's really going for it..//, you think as you ponder your options.
</p>
<p>
You look down to your chest to see what's exciting him so much.
</p>
<<lustText "Oh. I should've dried myself up a little before coming back here, I can see why they're he can't pull his gaze away, though that doesn't really excuse his actions." "Oh. I should've dried myself up a little before coming back here, I can see why they're he can't pull his gaze away, though that doesn't really excuse his actions." "Yeah.. it's obvious now. God, even I get turned on just looking at them. Mm.. maybe I can.. ugh, am I really considering this?" "Yeah.. it's obvious now. God, even I get turned on just looking at them. Mm.. maybe I can.. ugh, am I really considering this?" "Yeah.. it's obvious now. God, even I get turned on just looking at them. Mm.. maybe I can.. ugh, am I really considering this?">>
<<nobr>>
<<ringLinks :classes "lol">>
<<rlc "Give into the thrill of excitement passing through you as you free your boobs from the constraints of your clothing." :classes "exhibitionist choice-longer choice-center innocence-none" :if `$Player.LU >= 30`>>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<include "PR Morning Exhibitionist Thrill">>
<<rlc "Berate him for his insolence." classes: "dominant choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<include "PR Morning Exhibitionist Insolence Two">>
<<rlc "Ignore his stares." :classes "submissive innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<include "PR Morning Exhibitionist Ignore Two">>
<</ringLinks>>
<</nobr>>
<<else>>
<p>
_coffee.thought
</p>
<p>
The _coffee.name _coffee.description
</p>
<<set $Player.restoreEnergy(5)>>
<p>
While talking with Ted, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
</p>
<p>
<<link "After some time of talking with Ted, you both finish your coffees and walk your separate ways.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</if>>
<<run $neutralDrawings.push("wetboobs")>><<set $Player.LU+=5>>
<<set $CurrentNPC.Lust +=7>>
<p>
You decide to pay him no mind and just keep enjoying your coffee.
</p>
<p>
_coffee.thought
</p>
<p>
You glance over to Ted every thirty seconds or so and with each glance, his cheeks get slightly redder.
</p>
<p>
The two of you continue to finish your coffees in peace. While you're enjoying the more physical attention, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
</p>
<p>
<<link "After a few more minutes of awkward silence, you finish your coffee and leave the room.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<set $Player.LU+=5>>
<<set $CurrentNPC.Lust +=7>>
<p>
You decide to pay him no mind and just keep enjoying your coffee.
</p>
<p>
_coffee.thought
</p>
<p>
You glance over to Ted every thirty seconds or so and his fidgeting gets worse and worse up until he can't take it anymore.
</p>
<<dialogue>>
<<ted>>
E-enjoy your coffee, $Player.FirstName. I-ergh, I need to head over to the bathroom real quick.
<</dialogue>>
<p>
As soon as he says those words, he leaves his unfinished cup of coffee on the table before standing up and running straight over to the Entertainment Room's restroom leaving you little doubt about what events will transpire in his seclusion.
</p>
<p>
Finding yourself alone out of the sudden, you continue enjoying your coffee quietly. While you're lost in thought, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
</p>
<p>
<<link "Finish your coffee and find something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><<set $Player.LU-=5>>
<<set $CurrentNPC.Lust -=7>>
<<dialogue>>
<<player>>
My eyes are up here, Ted!
<<>>
<p>
You tell him with an annoyed expression on your face.
</p>
<<ted>>
O.. What? Sorry, I was just thinking about something.
<<>>
<p>
He replies, acting confused.
</p>
<<player>>
Oh, spare me the innocence! Use your brain more next time, you're not Alberto. I expect more from you.
<<ted>>
S-sorry, $Player.FirstName.
<<>>
<p>
He says with regret in his voice, realizing that his little play won't work with you.
</p><</dialogue>>
<p>
The two of you continue to finish your coffees in peace. While the silence sets on, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
</p>
<p>
<<link "After a few more minutes of awkward silence, you finish your coffee and leave the room.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><<set $Player.LU-=5>>
<<set $CurrentNPC.Lust -=7>>
<<dialogue>>
<<player>>
My eyes are up here, Ted!
<<>>
<p>
You tell him condescendingly.
</p>
<<ted>>
O.. What? Sorry, I was just thinking about something..
<<>>
<p>
He replies, acting confused.
</p>
<<player>>
Thinking about my boobs, were you!? Use your brain more next time, you're not Alberto. I expect more from you.
<<ted>>
S-sorry, $Player.FirstName.
<<>>
<p>
He says with regret in his voice, realizing that his little play won't work with you.
</p>
<</dialogue>>
<p>
The two of you continue to finish your coffees in peace. While the silence sets on, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
</p>
<p>
<<link "After a few more minutes of awkward silence, you finish your coffee and leave the room.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
<<lustText "I.. I can't believe I'm going to do this! Oh well, at least this will give him something to look forward to once in a while, so I can count on his hardwork around here." "I.. I can't believe I'm going to do this! Oh well, at least this will give him something to look forward to once in a while, so I can count on his hardwork around here." "I.. I can't believe I'm going to do this! Oh well, at least this will give him something to look forward to once in a while, so I can count on his hardwork around here." "I.. I can't believe I'm going to do this! Oh well, at least this will give him something to look forward to once in a while, so I can count on his hardwork around here." "I.. I can't believe I'm going to do this! Oh well, at least this will give him something to look forward to once in a while, so I can count on his hardwork around here.">>
</p>
<p>
Even though you can't see yourself right now, you are sure that your face is basically flushed with redness all over.
</p>
<p>
Hesitantly, you move your hands in the direction of your chest, then you start slowly freeing your boobs from the layers that cover them. You look over to Ted as you do and you can see that he is taking a great satisfaction in the little show you're putting on.
</p>
<p>
Once your breasts fully spill out and are completely exposed, you get slightly more into it and you press your boobs together, making the sight even more alluring. While you keep your focus on Ted's eyes, the hypnotized look on his face amuses you a great deal, making you even more daring as you push your boobs even closer together.
</p>
<<link [img[images/scenes/reactions/ted/exposedwetboobs.png]]>>
<<popover 'opaque'>>[img[images/scenes/reactions/ted/exposedwetboobs.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
You can hear footsteps coming to the entrance of the Entertainment Room and you quickly cover yourself back up. A few seconds later, Alberto enters the room and Ted's trance seems to have faded away as he looks back into your eyes. You give him a little wink, to which he awkwardly smiles before excusing himself to head over to the Entertainment Room's restroom. With him gone, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
</p>
<p>
<<link "Finish your coffee and find something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<set $Player.Corruption++>><<set _coffee = {
name: "",
description: "",
}>>
<<changeNPC $Ted>>
<<set _spilled = either(true, false)>>
<<set _alberto_coffee = either.bind(null, "as well to get... to your surprise, a latte", "as well to get an americano.", "to get his once in a while treat, a cappucino.")>>
<<if _meta.get("PRMorningDiary") !== true>>
<<run _meta.set("PRMorningDiary", true)>>
<<run setup.unlockDiaryEntry("PRMorning")>>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<</if>>
/*
<<set _tags = UInv.GetItemPropertyValue("PCInventory", $Player.Outfit, "tags")>>
*/<<include "PR Morning Init">>
<p>
Walking inside the pilot room, the first thing you see is Ted sitting on the floor. Electrical mechanisms of all sorts are scrambled all around the floor. He seems to be deeply focused on connecting a couple of wires together in one of the control panels of the navigation system.
</p>
<p>
//This is a mess.. I’m even afraid to take another step to not get electrocuted.//
</p>
<p>
Ted pulls his head out of the control panel and stands up to drink from a carefully placed bottle of water on a chair. Whilst doing so, he notices your arrival and turns his gaze to you.
</p>
<<dialogue>>
<<player>>
Hey Ted. What’s new?
<<ted>>
Ah.. You caught me at a bad time. Not much, I’ve decided to take the control panel apart to see if I can fix a couple of loose wires, but there seem to be more than just a couple of loose wires and I’ve been at it for a while.
<<player>>
I see.. Wanna take a break and grab some coffee?
<<ted>>
Sure, I could use a break.
<</dialogue>>
<p>
He carefully steps over the scrambled mechanisms, then you both leave together to the Entertainment Room which also happens to contain a kitchenette. Unfortunately, it still looks badly damaged from the violent crash, but your crew managed to get it in a working shape for the time being, until you can spend some resources on getting it in a better looking state. At least, the basics are taken care of. Meals can be had here and the showers are always there if you need them.
</p>
<p>
Each of you grabs a cup from the kitchenette’s drawer and you place them inside the hi-tech coffee machine. You are given a few options on its digital screen.
</p>
<<nobr>>
<<ringLinks :classes "lol">>
<<rlc "Espresso">>
<<set _coffee.name = "Espresso">>
<<set _coffee.description = "replenished your energy bar by 5 points.">>
<<set _coffee.thought = "//Mm.. I feel more energized already.//">>
<<set $Player.restoreEnergy(5)>>
<<include "PR Morning Exhibitionist Boobs">>
<<rlc "Latte">>
<<set _coffee.name = "Latte">>
<<set _coffee.description = "replenished your energy bar by 3 points and your health bar by 2 points.">>
<<set _coffee.thought = "//Mm.. This is quite sweet.//, you think as you feel yourself a little more energized and your mood a little higher than it was before.">>
<<set $Player.restoreEnergy(3)>>
<<set $Player.restoreHealth(2)>>
<<include "PR Morning Exhibitionist Boobs">>
<<rlc "Americano">>
<<set _coffee.name = "Americano">>
<<set _coffee.description = "replenished your energy bar by 1 point and your health bar by 4 points.">>
<<set _coffee.thought = "//Mm.. A good Americano works well once in a while.//, you think as you feel yourself more energized and your mood a little higher than it was before.">>
<<set $Player.restoreEnergy(1)>>
<<set $Player.restoreHealth(4)>>
<<include "PR Morning Exhibitionist Boobs">>
<</ringLinks>>
<</nobr>><<if _meta.get('SuspiciousSignalQuest') === "Upcoming">>
<p>
Ted sees you come in and is looking at you with eyes that radiate pure unadultered excitement.
</p>
<<dialogue>>
<<ted>>
Are you ready to go? I have prepared some provisions for our trip.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Ready to go" :classes "choice-longer choice-center">>
<<dialogue>>
<<player>>
Yes!
<<ted>>
Great! Let's get going then. I should warn you though, the way we're going will be quite warm, so you should make sure you have some light clothes with you.
<<player>>
Alright, I'll stop by my room first to get some light clothes.
<</dialogue>>
<p>
<<link [[Walk with him outside.|Enjoying the Outside]]>><<run $time.passTime(1)>><</link>>
</p>
<<rlc "Not ready to go" :classes "choice-longer choice-center">>
<<dialogue>>
<<player>>
Sorry Ted, but I am not ready yet. I will come some other time.
<<ted>>
Aww, ok. I'll be ready whenever you will have decided.
<</dialogue>>
<p>
You can tell he was looking forward to going with you now, but it can't be helped right now.
</p>
<p>
<<link [[Head back |Ship Level 1 Map]]>><<run $time.passTime(1)>><</link>>
</p>
<</ringLinks>>
<<else>>
<p>
The pilot seat seems to face away from you this time. In order not to startle Ted in case he is here, you take a few more audible steps and as a reaction to the source of the sound, the pilot seat gets rotated towards you.
</p>
<p>
Ted is revealed before you sitting in his comfortable position and holds a cup of coffee in his palm.
</p>
<<dialogue>>
<<ted>>
Hey $Player.FirstName! Sorry for not noticing you when you came in, I just woke up and my mind is still hazy so I decided to get some coffee to freshen up.
<<player>>
Don't worry about it! It's fine. What are you up to?
<<ted>>
Well, after getting settled in my good old chair, I decided to get back to speed and even though this room is in dire need of repairs I played a bit with what I could find.
<<player>>
Anything interesting came up?
<<ted>>
I'm not really sure if it's worth looking into, but one of our advanced scanners picked up some strange activity to the south. Morris told me a short summary of what happened to you near the village in regards to the search for the alien probe and stuff, so I think that you might have missed a spot that the metal detector scanner didn't pick out.
<<player>>
Sounds interesting, I will check it out sometime.
<<>>
<p>
The door suddenly opens and Morris comes in holding a data slate. He notices you here, but he doesn't greet you in any way before he starts talking.
</p>
<<morris>>
Well, Ted.. Your blood test results are getting better, but I advise you to pick up a physical activity to regain your musculature as staying on that bed for too long has atrophied your muscles a little.
<<ted>>
Hmm.. We were just talking about a potential place to check out a bit to the south of the ship, do you think I'd be fine going with $Player.FirstName?
<<morris>>
Yes, as long as you take frequent breaks and it is not too far it would be a good start. Since I seem to have made myself understood, I will be on my way to Alberto to let him know the results.
<<>>
<p>
Shortly after that, he takes his leave and once again you are left alone with Ted.
</p>
<<ted>>
So what do you think, $Player.FirstName? Will you take me with you?
<<>>
<p>
//I guess since I do not have much of a choice right now given the circumstances, it would be fine to invite him to come with me.//, you think to yourself.
</p>
<<player>>
Yes, as long as you feel ready I don't have anything against the idea.
<<ted>>
Great! Whenever you'll be ready, come visit me in any other morning and we'll be on our way. I will be waiting for you.
<<player>>
Alright!
<</dialogue>>
<p>
Well, seeing that there is not much more to talk about, you [[take your leave.|Ship Level 1 Map]]
</p>
<<run _meta.set('last_conversation', 'morning-coffee')>>
<<run _meta.set('MorningCoffeeConversation', 'FirstTalk')>>
<<run _meta.set('SuspiciousSignalQuest', 'Upcoming')>>
<<set Quests.GetRunningQuest(0).CurrentStage = '1'>>
<</if>><p>
You enter the Pilot Room, but you don't find anyone here at the moment.
</p>
<p>
//Hmm.. there is probably nothing left for me to do here at this time..//
</p>
<p>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if $MedicalFacility === "Done">>
<<switch $time.time>>
<<case "Dawn">>
<<include "PR Dawn">>
<<case "Morning">>
<<if Quests.GetRunningQuest(0)>>
<<include "PR Morning Suspicious Signal">>
<<else>>
<<include "PR Morning">>
<</if>>
<<case "Midday">>
<p>
//Hmm, time to see what Ted is up to.//
</p>
<p>
With that thought in mind, you try the pilot room door's handle. You find it locked.
</p>
<p>
//I guess he's either off somewhere else or not up to chat right now. I can probably find him in the morning since he's an avid coffee fan.//
</p>
<p>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
</p>
<<case "Afternoon">>
<p>
//Hmm, time to see what Ted is up to.//
</p>
<p>
With that thought in mind, you try the pilot room door's handle. You find it locked.
</p>
<p>
//I guess he's either off somewhere else or not up to chat right now. I can probably find him in the morning since he's an avid coffee fan.//
</p>
<p>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
</p>
<<case "Evening">>
<p>
//Hmm, time to see what Ted is up to.//
</p>
<p>
With that thought in mind, you try the pilot room door's handle. You find it locked.
</p>
<p>
//I guess he's either off somewhere else or not up to chat right now. I can probably find him in the morning since he's an avid coffee fan.//
</p>
<p>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
</p>
<<case "Sunset">>
<p>
//Hmm, time to see what Ted is up to.//
</p>
<p>
With that thought in mind, you try the pilot room door's handle. You find it locked.
</p>
<p>
//I guess he's either off somewhere else or not up to chat right now. I can probably find him in the morning since he's an avid coffee fan.//
</p>
<p>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
</p>
<<case "Night">>
<p>
//Hmm, time to see what Ted is up to.//
</p>
<p>
With that thought in mind, you try the pilot room door's handle. You find it locked.
</p>
<p>
//I guess he's either off somewhere else or not up to chat right now. I can probably find him in the morning since he's an avid coffee fan.//
</p>
<p>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
</p>
<</switch>>
<<else>>
<p>
You have more important matters at hand before you can access this area. Like checking out the Medical Facility a few times so that Morris will let them go free.<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
</p>
<</if>><p>
You enter the Pilot Room, but you don't find anyone here at the moment.
</p>
<p>
//Hmm.. there is probably nothing left for me to do here at this time..//
</p>
<p>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><h1><<print passage()>></h1>
<<if $Dreams is "Rainbow Sky">>
<<set $Dreams = "SpaDay">>
<p>
You suddenly get up from your bed, your body shaking all over as if it just went through a huge amount of stress.
</p>
<p>
//Thank God that that was just a dream!//, you think, while trying to catch your breath.
</p>
<p>
//It was quite strange though.. it really felt like something or someone was looking down on me.//
</p>
<p>
You ponder about it for a while, but it doesn't seem like you are getting anywhere.
</p>
<p>
//Well, strange or not, I can't waste too much time thinking about it.//
</p>
<<elseif $Dreams is "Empty">>
<p>
You open your eyes after a couple of hours.
</p>
<<dialogue>>
<<player>>
Oh, finally!
<<>>
<p>
You whisper, relieved to not have had another one of those perverted vivid dreams.
</p>
<<player>>
Now, let’s see what’s on the agenda for today.
<</dialogue>>
<p>
Motivated to meet the new day’s challenges, you get off the bed.
</p>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Get dressed in your most recent outfit first." :classes "choice-longer choice-center">>
<<run setup.restoreOutfit()>>
<<goto "Player Room">>
<<rlc "Stay in your pajamas and get dressed into something else before leaving your room." :classes "choice-longer choice-center">>
<<goto "Player Room">>
<</ringLinks>>
<<run setup.cc([{id: "pajama", tearLevel: 0}])>>
<<changeExpression "none">>
<<set $Player.applyDamage(30, "LU")>><h1><<print passage()>></h1>
<<addclass "#avatar-stats" "avatar-open">>
<<removeclass "#avatar" "closed">>
<<liveblock>>
<p>
Welcome to your room!
</p>
<p>
Click the wardrobe icon at the bottom of your avatar if you want to change your clothing.
</p>
<<if $MedicalFacility !== "Done">>
<p>
On your desk, you can find a note from Morris telling you to walk to the Medical Facility to check on the progress of your crewmates.
</p>
<p>
//I guess I can't find the other crewmates until Morris lets them go, so I should head over to the Medical Facility a few times.//
</p>
<</if>>
<<set _sleepMandatory = false>>
<<set _sleepPossible = false>>
<<if ($Player.EN <= 20 && $Player.EN >= 6) || $Player.HP <= 20>>
<p>
As soon as you enter the room, it's like you can finally relax and you suddenly realize how tired you actually are.
</p>
<<set _thought = either("*yawns*, I really need to head over to bed.", "I can barely keep my eyes open, best be on my way to fairyland.", "Some rest would be nice right now..")>>
<<print _thought>>
<<set _sleepPossible = true>>
<<elseif $Player.EN <= 5 || $Player.HP <= 5>>
<<set _sleepMandatory = true>>
<<set _sleepPossible = true>>
<p>
You cannot take it anymore, you need to head over to sleep right now or you will crash down.
</p>
<<elseif $Player.EN >=20>>
<p>
//I still feel refreshed, I should see if there's anything I can do around here or… I can just take a quick nap.//
</p>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Go to sleep." :if `_sleepPossible` :classes "choice-longer choice-center">>
<<run $time.passTime(3)>>
<<goto "Dreams">>
<<rlc "Hang around until you want to leave the ship." :if `!_sleepMandatory` :classes "choice-longer choice-center">>>>
<<include "Player Room Fast Forward">>
<<rlc "Take a nap." :if `!_sleepMandatory` :classes "choice-longer choice-center">>>>
<<run $time.passTime(2)>>
<<goto "Dreams">>
<<rlc "Meditate." :if `!_sleepMandatory` :classes "choice-longer choice-center">>>>
<<run $time.passTime(2)>>
<<include "Player Room Meditate">>
<</ringLinks>>
/* <p>
Your weary body asks for some rest, would you like to rest for a while?
</p>
<p>
<<link `either("*yawns*, I really need to head over to bed.", "I can barely keep my eyes open, best be on my way to fairyland.", "Some rest would be nice right now..")` "Dreams">><<run $time.passTime(3)>><</link>>
</p>
<<include "Player Room ClothesCheck">>
<<include "Player Room Meditate">>
<p>
<x1>Dev note: In the next versions you'll be able to invite a character from your crew over to your room, if your friendship with them is high enough.</x1>
</p>
<<include "Player Room ClothesCheck">>
<<include "Player Room Meditate">>
*/
<p>
<x1>Dev note: In the next versions you'll be able to invite a character from your crew over to your room, if your friendship with them is high enough.</x1>
</p>
<<changeExpression "none">>
<</liveblock>><p>
//Or maybe.. I don't have anything to do right now so I should sit down and meditate for a while to pass time.//
</p>
<<linkreplace "Meditate for a few hours to skip time.">>
<<set $Player.restoreHealth(20)>>
<<set $Player.applyDamage(20, "LU")>>
<<run $time.passTime(1)>>
<p>
You sit down in a lotus position and start meditating in a mindful way. Your mind gradually becomes a blank slate, thoughtless and peaceful.
</p>
<p>
<<link "After a few hours you open your eyes and you can feel your physical strength returning back to you." "Player Room">><</link>>
</p>
<</linkreplace>>/*//Or maybe.. I should invite someone over for a chat.//
<<if $Alberto.Friendliness >=20>>
[[Invite Alberto to your room.]] //add scene
<</if>>
<<if $Ted.Friendliness >=35>>
[[Invite Ted to your room.]] //add scene
<</if>>
<<if $Morris.Friendliness >=40>>
[[Invite Morris to your room.]] //add scene
<</if>>*/<<if _sleepPossible>>
<p>
//I can still keep going..//
</p>
<</if>>
<<if setup.isCharacterOnlyWearingUnderwear($Player.Outfit) && !setup.isCharacterWearingOnlySportsClothes($Player.Outfit)>>
<p>
<thought1>//I can't leave like this! I should get dressed into something else.//</thought1>, you realize with embarrassment.
</p>
<<elseif setup.isTypeCovered($Player.Outfit, "pajama", false)>>
<p>
<thought1>//Going outside in a pajama doesn't sound like a great idea.. nobody will take me seriously dressed like this.//</thought1>
</p>
<<elseif setup.isWearing($Player.Outfit, ["towel"])>>
<p>
<thought1>//Yeah.. a towel sure is comfy, but it doesn't sound like the best idea to walk around in it. Time to get dressed into something else.//</thought1>
</p>
<<elseif $MedicalFacility === "Ready">>
<p>
You are impatient to see what states Ted and Alberto are in, so the first thing you do is walk to the Medical Facility.
</p>
<p>
<<link "To the Medical Facility!">><<linkSmallStep "Medical Facility">><</link>>
</p>
<<else>>
<p>Hang around and leave the room at:</p>
<<link "Dawn">>
<<if $time.cTime > 0>>
<<run $time.newDay()>>
<</if>>
<<set $time.cTime = 0>>
<<goto "Ship Level 1 Map">>
<</link>>,
<<link "Morning">>
<<if $time.cTime > 1>>
<<run $time.newDay()>>
<</if>>
<<run setTime('morning')>>
<<goto "Ship Level 1 Map">>
<</link>>, <<link "Midday">>
<<if $time.cTime > 2>>
<<run $time.newDay()>>
<</if>>
<<run setTime('midday')>>
<<goto "Ship Level 1 Map">>
<</link>>, <<link "Afternoon">>
<<if $time.cTime > 3>>
<<run $time.newDay()>>
<</if>>
<<run setTime('afternoon')>><<goto "Ship Level 1 Map">>
<</link>>, <<link "Evening">>
<<if $time.cTime > 4>>
<<run $time.newDay()>>
<</if>>
<<run setTime('evening')>>
<<goto "Ship Level 1 Map">><</link>>,
<<link "Sunset">>
<<if $time.cTime > 5>>
<<run $time.newDay()>>
<</if>>
<<run setTime('sunset')>><<goto "Ship Level 1 Map">><</link>>,
<<link "Night">>
<<if $time.cTime > 6>>
<<run $time.newDay()>>
<</if>>
<<run setTime('night')>><<goto "Ship Level 1 Map">><</link>>.
<p>
<<link "Head out now.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</if>><h1><<print passage()>></h1>
<div class="wardrobebar">
<div @class='"wardrobebar-action" + ($clothesmenu === 1 ? " wardrobebar-active" : "")' id="wardrobebar-outdoors" style="background-color: #2e132b;"><<button "Outdoors">>
<<set $clothesmenu = 1>>
<<removeclass ".wardrobebar-action" "wardrobebar-active">><<removeclass ".wardrobecontent > div" "wardrobecontent-shown">>
<<addclass "#wardrobebar-outdoors" "wardrobebar-active">><<addclass "#wardrobecontent-outdoors" "wardrobecontent-shown">>
<</button>></div>
<div @class='"wardrobebar-action" + ($clothesmenu === 2 ? " wardrobebar-active" : "")' id="wardrobebar-indoors"><<button "Intimate">>
<<set $clothesmenu = 2>>
<<removeclass ".wardrobebar-action" "wardrobebar-active">><<removeclass ".wardrobecontent > div" "wardrobecontent-shown">>
<<addclass "#wardrobebar-indoors" "wardrobebar-active">><<addclass "#wardrobecontent-indoors" "wardrobecontent-shown">>
<</button>></div>
<div @class='"wardrobebar-action" + ($clothesmenu === 3 ? " wardrobebar-active" : "")' id="wardrobebar-space"><<button "Space">>
<<set $clothesmenu = 3>>
<<removeclass ".wardrobebar-action" "wardrobebar-active">><<removeclass ".wardrobecontent > div" "wardrobecontent-shown">>
<<addclass "#wardrobebar-space" "wardrobebar-active">><<addclass "#wardrobecontent-space" "wardrobecontent-shown">>
<</button>></div>
</div>
<div class="wardrobecontent">
<div @class='($clothesmenu === 1 ? "wardrobecontent-shown" : "")' id="wardrobecontent-outdoors">
<<set _options = [
{ id: "outdoors", text: "Outdoor Clothes", var: "$Player.Outfit", values: [
{ text: "Academy", value: "academy" },
{ text: "Explorer", value: "explorer" },
{ text: "School Outfit", value: "school"},
{ text: "Likurieris Mantle", value: "mantle"}
] }
]>>
<<if $wardrobe.includes('LikurierisDress')>>
<<run _options[0].values.push({text: "Likurieris Dress", value: "LikurierisDress"})>>
<</if>>
<<if $wardrobe.includes('yellowskirt')>>
<<run _options[0].values.push({text: "Yellow Skirt", value: "yellowskirt"})>>
<</if>>
<<if $wardrobe.includes('redskirt')>>
<<run _options[0].values.push({text: "Red Skirt", value: "redskirt"})>>
<</if>>
<<if $wardrobe.includes('blackdress')>>
<<run _options[0].values.push({text: "Black Dress", value: "blackdress"})>>
<</if>>
<div id="chargen-container">
<<for _opt range _options>>
<div @id="'chargen-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargen-values chargen-visible' : 'chargen-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargen-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargen-value chargen-selected' : 'chargen-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
style="line-height: 1.75; flex: 0; padding: 0; margin: 0.4em;">
<img class="clothes"
@src='"images/suits/icons/"+_val.value+".png"' style= "display:block;">
</button>
<</for>>
</div>
<</for>>
</div>
<<ButtonsHandler>>
</div>
<div @class='($clothesmenu === 2 ? "wardrobecontent-shown" : "")' id="wardrobecontent-indoors">
<<set _options = [
{ id: "intimate", text: "Intimate Clothes", var: "$Player.Outfit", values: [
{ text: "Pajama", value: "pajama" },
{ text: "Bikini", value: "bikini" }
] }
]>>
<<if $wardrobe.includes('redlacebikini')>>
<<run _options[0].values.push({text: "Red Lace Bikini", value: "redlacebikini"})>>
<</if>>
<div id="chargen-container">
<<for _opt range _options>>
<div @id="'chargen-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargen-values chargen-visible' : 'chargen-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargen-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargen-value chargen-selected' : 'chargen-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
style="line-height: 1.75; flex: 0; padding: 0; margin: 0.4em;">
<img class="clothes"
@src='"images/suits/icons/"+_val.value+".png"' style= "display:block;">
</button>
<</for>>
</div>
<</for>>
</div>
<<ButtonsHandler>>
</div>
<div @class='($clothesmenu === 3 ? "wardrobecontent-shown" : "")' id="wardrobecontent-space">
<<set _options = [
{ id: "space", text: "Spacesuits", var: "$Player.Outfit", values: [
{ text: "Spacesuit", value: "spacesuit" }
] }
]>>
<div id="chargen-container">
<<for _opt range _options>>
<div @id="'chargen-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargen-values chargen-visible' : 'chargen-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargen-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargen-value chargen-selected' : 'chargen-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
style="line-height: 1.75; flex: 0; padding: 0; margin: 0.4em;">
<img class="clothes"
@src='"images/suits/icons/"+_val.value+".png"' style= "display:block;">
</button>
<</for>>
</div>
<</for>>
</div>
<<ButtonsHandler>>
</div>
</div>
<p>
[[Got dressed, time to move on.|$return]]
</p><h1><<print passage()>></h1>
<p>
Satisfied that there aren’t any clothes left hanging out of the washing machine, you close the lid firmly. One last thing remains, for you to open the drawer that contains a huge stock of your favorite shower and body gels and to grab them both before getting in the shower cabin.
</p>
<p>
//Whoops, I almost forgot.//, you think as you remember that, after the unfortunate incident surrounding your first visit to the Sanitation Room, stashing a towel somewhere in a hidden spot is a wise detail to add to your showering routine, in case the need arises to make your exit quickly.
</p>
<p>
With that last detail being taken care of, you open the door to the shower cabin and a whimpering noise takes you by surprise. You freeze and you focus on the source of sound.
</p>
<p>
//It sounds like Ted..//
</p>
<<ringLinks :classes "lol">>
<<rlc "Maybe he’s doing something that he might not want me to know about.. I should come back later." :classes "choice-longer choice-center">>
<p>
//God, I hope he’s not jacking off. I should come back later, just in case. I trust him at least to clean after himself.//, you think as you wrap yourself in a towel.
</p>
<p>
A sense of guilt tingles in the back of your mind, telling you that as their leader you should make sure of your crew’s well-being at all times, even in a situation like this, but you shun it away.
</p>
<p>
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p>
<<rlc "Open the door a little to see what’s going on at least." :classes "choice-longer choice-center">>
<p>
You sneakily open the door a little, masking the creaking sound with the sound of the water as it comes out of the shower nozzle. As soon as the door is open enough, you lean over to the opening side, allowing your eyes to gain just enough visual over Ted’s spot.
</p>
<p>
On the opposite side of the wall, you notice Ted making attempts to shower himself, but every time he needs to stretch his rigid body a little he lets out a pained yelp.
</p>
<p>
//Hmm.. It sounds like his muscles are sore.//
</p>
<<ringLinks :classes "lol">>
<<rlc "Worried, you head right over to him to make sure he’s fine." :classes "choice-longer choice-center">>
<p>
Not letting the shame of being naked stop you from your duty as the crew’s captain, you [[take determined steps over to Ted to make sure he’s fine and to see if he needs your assistance.|Exhibitionist Duty]]
</p>
<<rlc "Hmm.. I would ask him what’s wrong, but I don’t want him to see me naked like this." :classes "modest innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<p>
You close the door silently, then you get your hidden towel and wrap yourself in it. A sense of guilt tingles in the back of your mind, but the shame of being seen naked keeps you from doing your duty as their leader.
</p>
<p>
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Due to the water spilled on the floor, your footsteps begin making splashing noises as soon as you get to the middle of the room. Looking over to Ted, you can see him turning off his shower nozzle before making a slow movement to turn around and face you. As soon as he catches a glimpse of your naked body, his cheeks get slightly red and he turns his gaze away quickly.
</p>
<p>
You get slightly amused by his awkward behavior and, at the same time, you feel relieved to see that your initial suspicions are most likely true. You get close enough to stand right in front of him, while he’s still keeping his gaze down, looking right at your chest. His eyes widen in wonder and, in order to wake him up from his trance, you tap him on the shoulder.
</p>
<<dialogue>>
<<player>>
Hey! My eyes are up here.
<<>>
<p>
Realizing what he’s doing, he moves his gaze upwards to meet your eyes. His cheeks are even more red than before, and not just that, his entire face betrays a mix of shame and embarrassment as he struggles to look directly into your eyes, sometimes unintentionally averting his eyes back to your chest, leaving you no choice but to squish your boobs with your own arms in a vain attempt of hiding them.
</p>
<<player>>
Chill out, I didn’t come here to embarrass you. I was just preparing to take a shower, but as soon as I opened the door I started hearing pained whimpers coming my way.
<<>>
<<ted>>
Ah! Sorry about that. I started a routine recently to loosen my body up after being chained for such a long time to that awful hospital bed and it seems I pushed myself too much..
<<>>
<p>
While saying this, he’s nervously scratching the back of his head, most likely feeling self-conscious about being more loud than he anticipated with his pained yelps.
</p>
<<player>>
Be more careful next time. What’s the rush anyway?
<<ted>>
Before we can even think about flying, even considering a fully-working engine, we need to make sure we can steer the ship properly or, just as soon as we take flight, we might as well crash immediately. I need to take a good look in the compartments to make sure everything’s wired up properly and it seems that my body is still pretty stiff, so I’m making some efforts to get myself in proper shape sooner.
<<>>
<p>
While he speaks these words, his previous embarrassment gets replaced with a newfound confidence, inspiring you and making an impression on you at the same time.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Applaud him for his efforts and decide that, as his captain, it’s your responsibility to reward good behavior from your crew." :classes "innocence-medium choice-longer choice-center">>
<<dialogue>>
<<player>>Great job! Given the.. unique circumstances of your current predicament, I’ll do you a one-time favor and help you out. Turn around and pass over the sponge to me.
<<>>
<p>
At first he looks confused about your sudden request for his sponge, but as soon as he gets it he looks at you in awe, unable to believe his own luck. You return his look, sending the clear message that he’s staring too much and, not wanting to get you to reconsider your offer, he proceeds to quickly turn around and stand up straight. You take the sponge out of his extended arm and get to work.
</p>
<</dialogue>>
<p>
[[Start showering him.|Shower Spa]]
</p>
<<rlc "Applaud him for his efforts and tell him you’re going to start showering." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
Great job! Take more care next time, pushing yourself too much at once can have the unfortunate effect of slowing down your long-term progress.
<<ted>>
Oh.. Thanks. Alright.
<<>>
<p>
You notice a hint of masked disappointment in his voice, making you think that he was hoping for something more than just a few encouraging words. Nonetheless, he slowly turns his back to you.
</p>
<p>
You walk to another shower nozzle at the other end of the wall and you start getting yourself cleaned up. From time to time, you glance his way to make sure he’s not peeking at you while you’re seemingly distracted by your own business, but any small suspicions you might have had fade away quickly as you see him grunting in pain every time he needs to stretch a little, leaving him no way of glancing at you and hiding it at the same time.
</p>
<p>
A familiar sense of guilt creeps up in the back of your mind, telling you that you should at least make the smallest effort to help him out.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Concede and decide to help him out with his showering." :classes "innocence-medium choice-longer choice-center">>
<p>
As soon as you concede, the guilt fades away completely and is replaced by the satisfaction that you’re willing to push a few boundaries to make sure your crew is in a good shape. You head over to Ted and you tape him on the shoulder to get his attention. He turns around.
</p>
<<dialogue>>
<<player>>
Hey, I thought about it more. Given the.. unique circumstances of your current predicament, I’ll do you a one-time favor and help you out. Turn around and pass over the sponge to me.
<<>>
<p>
At first he looks confused about your sudden request for his sponge, but as soon as he gets it he looks at you in awe, unable to believe his own luck. You return his look, sending the clear message that he’s staring too much and, not wanting to get you to reconsider your offer, he proceeds to quickly turn around and stand up straight. You take the sponge out of his extended arm and get to work.
</p>
<</dialogue>>
<p>
[[Start showering him.|Shower Spa]]
</p>
<<rlc "Although you’d like to help him out, you don’t feel comfortable with the idea of washing him while you’re both naked." :classes "innocence-high choice-longer choice-center">>
<p>
Overcome with guilt, you can only sheepishly finish your own shower as quickly as you can and leave without saying anything.
</p>
<p>
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Holding the sponge in your right hand, you bend down to pick up the shower gel from his left, unintentionally giving him a nice view of your ass. When you get back up, you open the cap and squeeze some of the body wash onto your right hand, then once you have enough you use both your hands to mix it in with the sponge until it’s soapy enough and you start rubbing his body with it.
</p>
<p>
You start off at his neck, slowly making your way down his torso. His skin feels soft against your palm, but his muscles firm. Lowering yourself a little, you notice a reddened, almost bruised color on an area in his lower back. You proceed to feel it with your own hands.
</p>
<p>
//Looks and feels like an incredibly warm muscle knot..//
</p>
<p>
//Welp, since I’m washing him might as well massage that area a little bit, should bring in some blood flow to the area and get it healed up quicker.//
</p>
<p>
After dropping the sponge onto the floor, you start rubbing that area with your thumb. After a minute or two of massaging, you look up at his face from one side and he seems to be really enjoying it. You can barely feel the knot underneath your thumb, so you stop to see if he feels any better.
</p>
<<dialogue>>
<<player>>
Are you feeling better now? I noticed a tension spot on your lower back and I took care of it.
<<ted>>
Yeah! Much better!
<</dialogue>>
<p>
To emphasize his point, he slightly leans left, then right, this time without whimpering of pain. Whilst doing so, you catch a glimpse of his half-erect dick swinging with his movements.
</p>
<<ringLinks :classes "lol">>
<<rlc "Get slightly excited at the sight and let him know that since he’s feeling better, he can also return the favor." :classes "innocence-none choice-longer choice-center">>
<<goto "Sweet Whisper">>
<<rlc "You aren't comfortable with the way this is going and you stop it before it can go any further." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
Well that settles it. Since that took care of your pain I have faith you can finish the rest.
<<>>
<p>
He begins mumbling something, almost sounding like a complaint.
</p>
<<player>>
Hmm? I didn’t quite hear you, did you just say something?
<<ted>>
N-no, just wanted to thank you.
<<player>>
You’re welcome. Now, I’ll go ahead and finish my shower. Have a nice one!
<</dialogue>>
<p>
//I bet he regrets his little show-off right now.//, you smirk as you begin walking towards your old showering spot.
</p>
<p>
You resume your own cleaning from earlier, not having much left to do other than rinsing off the shower gel left in your hair. While finishing off, you pay attention to any sounds coming from Ted and you’re glad to not hear any whimpering anymore. Satisfied with having helped one of your crewmates in need, you stop the shower nozzle and take determined steps towards the exit.
</p>
<p>
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
You put your hands around his hips in a firm hold to get him to stand still, then you get your mouth close to the left of his head, whispering sensual words to his left ear.
</p>
<<dialogue>>
<<player>>
Y’know.. Since you feel better, maybe you can return the favor and wash me as well? I’m having a hard time reaching a spot in my upper back and it’s getting awfully itchy.
<<>>
<p>
Without even needing to think, he replies with a little bit too much enthusiasm, almost sounding like he’s been hoping for that offer all this time.
</p>
<<ted>>
Y-yes! Definitely!
<<>>
<p>
You proceed to turn around and you can hear him painlessly reaching for his body wash. Once he has it, the last sound you hear before he starts rubbing the sponge all over your body is the sound of the body gel bottle squirting into his sponge.
</p>
<</dialogue>>
<p>
He starts with your upper back, steadily making his way down to your lower back. The sensation of being washed by one of your crew even gives you some chills. Without you asking for it, or without him even asking if you’d allow it, he reaches with his hands on the front of your body, cleaning your upper chest and quickly making his way down to your boobs, polishing them all over. His initiative leaves you stunned, unsure if you should stop or say anything, but feeling the tip of his penis reaching your buttocks gets you more into it.
</p>
<p>
He keeps rubbing your boobs, making them more soapy than they actually need to be, then he slides the sponge down to your stomach. He doesn’t stay there for long, as he goes right back up to your boobs and rubs his bare hands over them, squishing them a bit. After twenty seconds of this, your ass seems to catch his attention and he starts washing your upper butt with the sponge.
</p>
<<ringLinks :classes "lol">>
<<rlc "Slowly move your hips back and forth, giving his dick a massage between your buttocks." :classes "innocence-low choice-longer choice-center">>
<p>
Deciding to give him a surprise of your own, you use your own hands to slightly spread your buttocks apart from each other and you move your hips down until you can feel his shaft snuggled in between. Your initiative gets him completely still and you proceed to move your hips up and down, hot dogging him. After less than thirty seconds, even though the water flow is turned off, you can feel a sticky liquid gathering inside, most likely precum.
</p>
<<ringLinks :classes "lol">>
<<rlc "Deny his climax." :classes "innocence-none">>
<<set $Player.Subdom +=3>>
<<goto "Shower Climax Denial">>
<<rlc "Let him come all over your butt." :classes "innocence-none">>
<p>
Not wanting to deny him his own orgasm, you pick up the pace, rubbing his shaft quicker than ever. In less than ten seconds, you can hear a grunt coming from behind, followed by the feeling of hot cum coming over your butt cheeks with every movement your hips make, getting you sticky and wet in the process. His climax leaves behind a limp dick, signalling you that it’s safe to turn around and face him.
</p>
<<dialogue>>
<<player>>
Did you have a good time?
<<>>
<p>
With an exhausted look, he only manages to give you a long nod.
</p>
<<player>>
Good. Diligent behavior from my crew will always be rewarded.
<<>>
<p>
You say, giving him a wink at the end of your sentence. He musters up a smile and you decide to leave him be and walk back to your old shower spot.
</p>
<</dialogue>>
<p>
//Ugh, now I need to wash this sticky cum off my butt.//, you sigh as you realize that you’ll have more work to do.
</p>
<p>
You take a while to finish off your shower, entirely focused on the task at hand and by the time you finish, Ted seems to have left without a word.
</p>
<p>
//Huh, I guess he rushed off to take a nap.//, you think as you step towards the exit.
</p>
<p>
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p>
<</ringLinks>>
<<rlc "Stop it before your lewd thoughts take over." :classes "innocence-high choice-longer choice-center">>
<p>
Fighting against your own growing arousal, you get a hold over your own thoughts, realizing that you’re not actually up for this right now and you let it go too far already. You turn around abruptly and you look at him sternly, stopping him from moving his hands all over your body any further.
</p>
<<dialogue>>
<<player>>
Thanks for the cleaning. Let’s stop for now, I need to be in the village soon so I can’t waste too much time.
<</dialogue>>
<p>
Aware that you’re lying through your teeth, you can only hope that he’ll fall for it. Without the need for words, his eyes plead you to change your decision, but your stern look makes him realize that you’re not turning this decision around. He gives an unenthusiastic nod and he awkwardly turns away to face his own shower nozzle, making an obvious attempt at hiding his own erection.
</p>
<p>
You get back to your old spot, resuming your own cleaning from earlier. In the little time you need to finish your own washing, you glance over to Ted a few times and you’re satisfied to see him washing himself painlessly, albeit slowly. Soon, you’re ready to move on and you step towards the exit of the shower cabin. Before you take the last step, you give him one last glance and you can see him crouched in an awkward position, still trying to hide his shame from you, even surprising you a little that he still has an erection after all that.
</p>
<p>
//Damn, I’m sure he will curse me as soon as the blue balls hit in.//, the thought leaves you amused.
</p>
<p>
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p>
<</ringLinks>><h1><<print passage()>></h1>
<<if $Player.Bra === "D" || $Player.Bra === "E" || $Player.Bra === "F">>
<<set _bigBoobs = true>>
<<else>>
<<set _bigBoobs = false>>
<</if>>
<p>
Not wanting him to come so quickly, all of a sudden you stop moving your hips up and down, freeing his dick from in between your ass cheeks. You turn around, seeing him practically begging you with his eyes to give him the release he desperately needs after all that. Uncaring for his pleading, you coldly gesture him to turn around by making a circle movement with your right hand’s fingers. He gets it and does as you ask, then you line him up, so that the center of the shower nozzle is directed to his own cock.
</p>
<p>
You begin hugging him from behind, squishing your boobs right into his upper back.
</p>
<p>
//He’s definitely going to enjoy this.//, you smirk, knowing Ted’s boobs over ass preference.
</p>
<p>
You let your hands drop down from his stomach, stopping directly above his waist. Grasping his cock in a tight firm with your right hand’s palm, you start rubbing it really slowly, hearing very quiet moans coming from his mouth, displaying a great satisfaction at the way this is going. You pick up the pace little by little, squishing your boobs even deeper into his back, with his butt right above your pussy. Judging by his rugged breathing, you can tell that, for the second time, he’s going to reach his climax soon, leaving you wonder whether to deny him one last time or to give him his much-desired release at last.
</p>
<<ringLinks :classes "lol">>
<<rlc "Continue stroking his cock." :classes "innocence-none">>
<p>
//I guess I teased him enough and even if I wanted to give him a titjob my boobs aren’t big enough to even think about it without a bra..//, you sigh as you continue stroking his cock with an increased pace, edging him closer to the finishing line at last.
</p>
<p>
Shortly after, you can already feel precum lubricating the inside of your palms and you take it as a sign to stroke his dick as fast as you can. His rugged breathing gets even louder as his cock begins throbbing hard, shooting his load all over your hands and getting them sticky. You continue stroking him in an effort to drain him out and to your surprise, his load keeps on coming, most likely a result of edging him with your own buttcheeks earlier. You don’t stop until he’s fully drained, leaving behind Ted’s entire body trembling from the overexcitement and teasing it’s gotten so far. You get your hands off his cock and you walk back to your old shower spot, burning with lust, but knowing that Ted was in no shape for anything more.
</p>
<p>
You turn on the shower nozzle one more time, cleaning your hands of the sticky cum and resuming your own cleaning from earlier. In a few minutes, you’re finished and you step towards the exit, glancing over to Ted’s spot one last time to see him resting with his back against the shower wall.
</p>
<p>
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p>
<<rlc "Stop stroking his cock and decide to give him his release by taking advantage of his obsession over your big boobs." :classes "innocence-none choice-longer choice-center" :if `_bigBoobs`>>
<p>
As soon as you stop stroking his cock, you can hear him softly pleading for you to finish him off. Seeing that you have no intention to do so, he starts masturbating himself, but you grasp his hands firmly and you gently nudge him to lie down on his back.
</p>
<p>
As soon as he’s on the floor, you turn off the shower nozzle and get down on your knees, with your chest right above his dick. You send him one lustful look with your eyes, showing him that you have one last surprise for him before you can allow him his sweet release. His eyes sparkle with delight as soon as he gets what your intentions are.
</p>
<p>
You hoist your breasts up as high as they can go and, putting one arm underneath them you maneuver his cock right between them. You let your boobs drop, snuggling his dick firmly in between and before you even get started, you glance one last look over to Ted and you can see him already starting to lose his mind, unable to take the excitement.
</p>
<p>
His expression combined with what your last plans are for Ted get you extremely turned on as you proceed to move your upper body up and down, making his cock appear and disappear into your cleavage. His breathing turns rugged once again and you pick up the pace, feeling his precum already leaking in between your tits. The whole experience proves to be too much for him, as he can barely manage to last more than even thirty seconds and without even getting the slightest warning, his dick starts throbbing with burning intensity between your boobs, taking you by surprise and shooting warm cum directly in your open mouth, face and all over your chest.
</p>
<p>
Lust takes control over your own actions and you lower your body directly over the tip of his penis as it enters your mouth with every movement you make with your own boobs, filling your mouth and lubricating your boobs with his sticky cum. You hungrily swallow his load, not stopping your movements in an effort to drain him of all he has to offer, surprising you even with the longevity of his ejaculation as it lasts almost a good thirty seconds, longer than you’ve ever experienced so far. Shortly after, his dick becomes completely limp and you proceed to get up.
</p>
<p>
Once you get up, you glance over to Ted who seems to have actually fallen asleep, the constantly denied orgasms pushing him to a climax that might even compare to your own. Satisfied with the sight, you leave him be and you walk over to your shower spot, resuming your shower.
</p>
<p>
//Ugh, I’m dirty all over. Good thing I’m in the shower cabin, I can’t imagine going out like this into the public.//, you think as the exhilaration of the hot situation washes away, leaving an awfully sticky chest and face in its wake.
</p>
<p>
You start over your shower, too tired to focus on anything else other than your own cleaning. After a few minutes, you’re done and you step towards the exit of the shower cabin. Before taking the last step outside, you glance over to Ted one last time and you notice him just now waking up with an extremely confused look on his face, silently sending you off with a smug smirk at the results of your own skills.
</p>
<p>
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
You get undressed of your dirty clothes, keeping in mind this time to stash away a clean towel somewhere hidden in case you'll need another escape plan that doesn't end up in you running naked in the corridor all the way to your room.
</p>
<p>
You roll up your dirty clothes from the floor and you get down on your knees in front of one of the menacingly large washing machines. While you are placing the clothes inside, you can't help but feel a prickle of anxiety that your butt is completely exposed to anyone that might decide to enter the Sanitation Room without a warning, urging you to do your business quicker.
</p>
<p>
The same anxiety quickly fades away after you manage to snug in your clothes inside the washing machine and get back on your feet.
</p>
<p>
[[Grab your favorite sponge, shampoo and body gel and open the door to the shower cabin.|Commotion Outside the Door]]</p><h1><<print passage()>></h1>
<br>
<p>Right before closing the door behind you in the shower cabin, a commotion outside the Sanitation Room stops you in your tracks.</p>
<p>//W-what's going on?//, you think as you try to make sense of the sound.</p>
<p>After a few seconds, you realize it sounds like a bunch of coordinated energetic footsteps.</p>
<p>//Mm.. is someone really dancing outside? At this hour?//, you think as you get the faint idea that the dance resembles a street music kind of dance, judging by the thumping beat.</p>
<p>The dancing footsteps sound louder and louder and sooner than you'd like them to, they appear to be dangerously close to the door of the Sanitation Room, leaving you little time to decide whether to call out or to leave it be and hope they're not headed inside.</p>
<<ringLinks :classes "lol">>
<<rlc "Call out to see who it is.">>
<p>Even with the little amount of time left at your disposal, you think quickly and decide to stop them in case they might actually enter the room.</p>
<<dialogue>>
<<player>>HEEEEEEY! STOP RIGHT THERE! WHO IS IT!?
<<>>
<p>
As if your scream is either ignored or simply unheard, the footsteps keep on coming, undisturbed by your callout.
</p>
<<player>>I’M HERE! DON’T COME IN!
<<>>
<p>Again, nobody answers and the footsteps are right outside the door by now. The clear show of disrespect and lack of subordination upsets you a great deal.</p>
<p>As soon as whoever it is tries the handle of the door, you quickly hide yourself behind the shower cabin door, leaning over to the side and exposing only your face to see whoever dares come in like this.</p>
<p>A very sweaty Alberto comes in, dancing to the music that plays in his headphones and having a great time while doing so. A thought glimpses through your mind at the display.</p>
<p>//Hmm, he must have just finished his workout.//</p>
<p>Completely unaware of his surroundings, he proceeds to undress himself, revealing a sculpted body underneath his clothes. As soon as he takes his headphones off, you tell him off.</p>
<<player>>Next time, at least leave your headphones behind you at the gym otherwise you’ll risk giving Morris or Ted the wrong impression by intruding on them like this.
<<>>
<p>
As soon as he hears your voice, he glances right in your direction, looking more surprised than embarrassed.
</p>
<<alberto>>Whoops! I didn’t mean to intrude, it’s just my time of the day to take a shower, right after giving my muscles a good workout.
<<>>
<p>
You reply nothing, letting him continue.
</p>
<<alberto>>Alright, I get the message. I’ll give you some privacy if that’s what you seek.
<<>>
<p>
With that said, wearing only his underwear, he shamelessly moves towards the exit.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Stay silent." :classes "choice-longer choice-center">>
<p>Taking your silence as an answer, he doesn’t stop until he completely leaves the Sanitation Room. You sigh in relief and resume your intentions from earlier. You proceed to take a quick shower, before leaving the Sanitation Room and <<link [[heading right to your room with only a towel wrapped around you|Player Room]]>><<linkSmallStep "Player Room">><<run setup.cc([{id: "towel", tearLevel: 0}])>><<set $Player.restoreEnergy(25)>><</link>>.</p>
<<rlc "Stop him in his tracks and tell him that it’s fine, with one condition." :classes "innocence-high">>
<<dialogue>>
<<player>>Now, what kind of captain would I be if I don’t allow my crew to take a good, deserved shower before starting the day.
<<>>
<p>
You stop Alberto in his tracks and he smiles at the prospect of not having to wait for you to finish covered in sweat.
</p>
<<player>>But!
<<>>
<p>
That stops him once again and he looks at you with visibly annoyed eyes.
</p>
<<player>>You throw even the smallest glance at me, and your ass is on the line.
<<>>
<p>
You emphasize your point as you point your fingers up to your eyes then back at him in repeated, menacing motion that only makes Alberto laugh.
</p>
<</dialogue>>
<p>
[[Enter the cabin and take your place in front of one of the shower nozzles.|Paranoid Shower]]
</p>
<</ringLinks>>
<<rlc "Freeze up at the spiral of thoughts that flow freely through your mind in the heat of the new situation." :classes "innocence-high choice-longer choice-center">>
<p>
Due to the little amount of time left for you to make a decision, you freeze up right in the middle of the entrance to the shower cabin, your mind completely blank.
</p>
<p>
With every second that passes, the dancing footsteps loom closer to the door entrance. Your own heart beat gets louder and louder, until it’s all you can hear right before the intruder tries on the door handle.
</p>
<p>
A very sweaty Alberto comes in, dancing to the music that plays in his headphones and having a great time while doing so. You are aware of too many thoughts spiraling through your mind at the sudden arrival, getting your body even more tense than you thought it could ever be.
</p>
<p>
Completely unaware of his surroundings, he proceeds to undress himself, revealing a sculpted body underneath his clothes. Whistling to himself in the beat of his music, he removes his headphones from his head and the only piece of clothing still left on him, his underwear, revealing a completely flaccid dick that gets you even more tense. He keeps on whistling and dancing as he puts his clothes in the washing machine, and as soon as he is ready to shower he finally glances to the entrance to the shower cabin, seeing a completely naked and, still frozen, you. More surprised than embarrassed, he can’t stop himself from whistling one last time at the full display of your hot, tight body and begins talking.
</p>
<<dialogue>>
<<alberto>>Whoops! I didn’t mean to intrude, it’s just my time of the day to take a shower, right after giving my muscles a good workout.
<<>>
<p>
His voice wakes you up from your stupor, finally giving you some long-needed room to think. Seeing that you’re not giving him a response, he continues his monologue.
</p>
<<alberto>>Alright, I get the message. I’ll give you some privacy if that’s what you seek.
<<>>
<p>
With that said, he wraps a towel around his waist and heads towards the exit.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Stay silent." :classes "choice-longer choice-center">>
<p>
Taking your silence as an answer, he doesn’t stop until he completely leaves the Sanitation Room. You sigh in relief and resume your intentions from earlier. You proceed to take a quick shower, before leaving the Sanitation Room and <<link [[heading right to your room with only a towel wrapped around you|Player Room]]>><<linkSmallStep "Player Room">><<run setup.cc([{id: "towel", tearLevel: 0}])>><<set $Player.restoreEnergy(25)>><</link>>.</p>
<<rlc "You feel embarrassed at letting him leave like this and you manage to muster up a response to get him to stay and continue his business." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<dialogue>>
<<player>>S-stay! You may shower, but please keep to yourself!
<<>>
<p>
You ask him with pleading eyes, making him smile in return at the thought of not needing to wait for you to finish up in a sweaty mess.
</p>
<<alberto>>Sure thing. I’ll just take a quick shower and be out of your way as quick as I can.
<<>>
<p>
You smile timidly at his response and you proceed to return to your business.
</p>
<</dialogue>>
<p>
[[Enter the cabin and take your place in front of one of the shower nozzles.|Paranoid Shower]]
</p>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
<p>
You turn on the shower, more experienced with how it works this time. After your body is fully wet, you get your sponge and shoot some of the body gel onto it. You make the sponge wet, and as soon as it gets soapy you start getting yourself cleaned, taking great satisfaction in the invigorating shower. While cleaning yourself with the sponge, you glance in Alberto’s direction from time to time and so far, it doesn’t seem like he’s focused on anything but his own cleaning. A thought still presses on your mind as soon as you get back to your business, the feeling of being watched crawling on your skin and giving you no peace. In the corner of your eye, you can even swear that he’s looking at you as soon as you’re seemingly unaware.
</p>
<p>
//I should get this shower done soon.. What began as a great way to get my day started turned into an act of full-on paranoia. Worst of it, I can’t tell whether it’s actually paranoia or Alberto has extensive spying skills.//
</p>
<p>
Keeping that thought in mind, you turn your attention towards your shampoo, rushing to get yourself cleaned up as soon as you possibly can.
</p>
<<linkreplace "Squat and try to grab your shampoo off the floor.">>
<p>
You begin squatting onto the wet floor in an attempt to not lean over and put your ass to display which could pass to Alberto as an invitation that’s more of an unwilling invitation in your eyes.
</p>
<p>
While reaching for the shampoo with your hand, you can really swear that right now Alberto is definitely glancing in your direction. Your paranoia takes ahold of you and, combined with the fact that you want to catch him in the act in order to give him a harsh lesson, you can’t resist the urge to look his way.
</p>
<p>
Well, you can’t tell whether Alberto was creeping on you or not, as your feet slide across the wet tiles of the shower cabin floor, making you lose your footing and fall on your back with a loud thud. Luckily for you, you managed to keep your head up so your shoulders took on most of the impact, already starting to ache.
</p>
<p>
[[Disoriented, you try to make sense of what happened.|Safety First]]
</p>
<</linkreplace>><h1><<print passage()>></h1>
<p>
Hearing the loud thud, Alberto breaks the rules and rushes over to your side to make sure you’re fine. With your mind still hazy, you get upset at him breaking the clear boundaries you set. As soon as your mind gets cleared up a little, you notice Alberto’s worried eyes and the short annoyance at him breaking the rules fades away quickly. He lowers his right hand, inviting you to grasp it and pull yourself up. The gesture is innocent enough, but it’s not only his right hand that’s inviting you, you also notice his cock rising to somewhat of a modest erection.
</p>
<p>
//Tsk tsk. He can’t control himself, not even in a situation like this. I gotta admit though, from his perspective I probably look pretty hot, fully wet and naked as I am and lying down on my back.//
</p>
<<ringLinks :classes "lol">>
<<rlc "Tell him you’re fine and take his hand.">>
<<dialogue>>
<<player>>
I’m fine, just slipped up. Thanks.
<</dialogue>>
<p>
You answer as you gratefully accept his hand and raise yourself up. Your boobs jiggle a little from the effort, but there’s nothing you can do about it. You notice Alberto’s erection getting bigger.
</p>
<p>
[[Stand up.|Worthy or not Worthy]]
</p>
<<friendship $Alberto 3>>
<<rlc "Tell him you’re fine and don’t take his hand.">>
<p>
You stubbornly attempt to get yourself up, refusing to grasp his hand especially after seeing him, or at least a part of him, taking great enjoyment at the look of you.
</p>
<p>
Unfortunately, your first attempts don’t go too well on the slippery floor, as you manage to fall down one last time, making your blossom and boobs jiggle in concordance, unintentionally fueling Alberto’s lust by a good deal. At last, you manage to get yourself on a proper footing and as you stand up you notice Alberto’s erection getting slightly bigger.
</p>
<p>
[[Stand up.|Worthy or not Worthy]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
You are now standing right in front of him and, even though the earlier gesture could be excused, the next one leaves little room for explanations. His eyes dart right to your smooth breasts, and even though you are looking directly at him, they still remain enthralled by the sight of your chest.
</p>
<p>
With a disapproving look, you look directly into his eyes, which seems to nudge him to wake up from his trance. He mumbles a crude attempt at an apology and he turns to walk away. You instinctively grab his hand before he can walk away, realizing that you aren’t treating him very well given the fact that he was likely in shock as well, afraid that you could get hurt from your fall.
</p>
<p>
He stops and, this time, he looks directly into your eyes. Only that your eyes are also distracted by his waist, noticing something dangling down there. A full-on raging erection takes you by surprise.
</p>
<<ringLinks :classes "lol">>
<<rlc "Get aroused and apologize to him for your cold behavior in a way that will make the both of you happy." :classes "choice-longer choice-center innocence-none">>
<p>
You put your arms around him, taking him by surprise and you begin talking in a sensual voice that manages to turn you on just by listening to yourself talking.
</p>
<<dialogue>>
<<player>>
Maybe I was too harsh on you.. Allow me to apologize.
<</dialogue>>
<p>
You say as you seductively bite your lip whilst wrapping your hands around him, taking him by surprise.
</p>
<p>
[[Time for some fun.|Invigorating Arousal]]
</p>
<<rlc "Mock him for his erection." :classes "innocence-medium">>
<<dialogue>>
<<player>>
You should really keep that snake down there in your pants.
<<>>
<p>
Letting the irony behind your words send the message across, you put a judgemental look on your face in an attempt to throw him off. As soon as he gets it, he replies to you, his words betraying a slight embarrassment at being teased like this, but somehow, he sounds confident all the same.
</p>
<<alberto>>Well, I can’t help it. That guy down there has a mind of its own and it only follows its own rules.
<<>>
<p>
The stern look on his face combined with the words that leave his mouth can only make you laugh at the idea that he thought his rebuttal could somehow pass in your eyes as an excuse for his behavior.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "The knowledge that his cock is already so hard without you even doing anything somehow manages to turn you on." :classes "choice-longer choice-center innocence-low">>
<p>
You seductively bite your lip as you take another look at it, deciding that having some fun at the beginning of your day doesn’t sound too bad. You proceed to wrap your hands around him, taking him by surprise.
</p>
<p>
[[Time for some fun.|Invigorating Arousal]]
</p>
<<rlc "Call him out." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
Nice comeback, but I’m not buying it.
<<>>
<p>
He gets the message and he laughs as he walks to his old shower spot. You continue showering yourself, aware that his laugh was masking a great discomfort at being blueballed like this. You keep it to yourself, getting amused at how easy it is to make him uncomfortable. Resuming your shower from earlier, you take greater caution at keeping your footing steady on the slippery tiles and, before you know it your hair and body are clean. You turn to walk towards the exit and you see Alberto not quite finishing his yet.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Send yourself off with a snarky remark." :classes "exhibitionist innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<p>
Right before you step outside, a devilish thought passes through your mind.
</p>
<<dialogue>>
<<player>>
Hey, Alberto! Enjoy your shower!
<</dialogue>>
<p>
That manages to gather his attention, but you carefully make your exit leaving him only one last glimpse at your ass, knowing very well that such a small act can tease him a great deal considering the teasing he had to endure earlier.
</p>
<p>
<<link [[Cover yourself with a towel and take triumphant steps towards your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><<set $Player.SubDom +=3>><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p>
<<rlc "Send yourself off quietly." :classes "modest innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<p>
A devilish thought passes through your mind, but you decide that Alberto has had enough teasing for the day.
</p>
<p>
<<link [[Cover yourself with a towel and walk quietly towards your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p>
<</ringLinks>>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
<p>
With your hands wrapped around Alberto’s neck, you know very well that you have his full attention and it is time for you to take the first initiative.
</p>
<<ringLinks :classes "lol">>
<<rlc "Start making out with him." :classes "innocence-none">>
<<changeExpression "kissing">>
<p>
Pulling him in deeper, you begin making out with him in an act of burning passion, shoving yourself into him, leaving him no choice but to keep stepping backwards until his back is right against the wet wall of the shower cabin. Your palms slide off his chest slowly, until you can feel his cock throbbing against your hands. You keep his attention on you by turning up the heat in the act of love making as your tongues swirl around each other, then you surprise him as you take a firm hold of his cock with one hand and you start stroking it slowly, feeling the shaft as it passes inside your palm.
</p>
<p>
He looks to be practically limp in your arms, as you are practically shoving your tongue in his mouth. He’s definitely not used to being dominated like this, and you take a sadistic pleasure at having absolute control over him.
</p>
<<ringLinks :classes "lol">>
<<rlc "Feeling the intense throbbing against your palm, you can’t take the excitement anymore and you drop on your knees." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes">>
<p>
By now, you know him well enough to have an idea of what satisfies him the most, which in turn has a mirroring effect on your own arousal, as the act of satisfying him in turn indulges you with a sweet pleasure of your own.
</p>
<p>
Balancing yourself snugly on your knees, you position your own mouth right in front of his throbbing dick, then out of nowhere you proceed to face-fuck yourself roughly onto his dick. The overstimulation comes as a surprise to Alberto, as his legs show signs of letting go, the trembling forcing him to balance himself with his back against the wall.
</p>
<p>
You give him no pause, even increasing the pace, in an act that can only be considered pure sadism. Your boobs jiggle all over, as your head moves up and down his cock, taking him as deep as you can without risking to choke on his dick. Not even one minute later, you can feel his cock’s throbbing signalling that the point of no return is closer than ever. As suddenly as you started, you stop deepthroating him and you stand up, motivated to get your fill as well. He looks at you with pleading eyes at first, but seeing your own face flushed with pure lust gets the message across. He starts kissing you, this time knowing that he has more control on what’s to come.
</p>
<p>
<<link [[Symphony of Pleasure]]>><<set $SSAD = "dom">><</link>>
</p>
<<rlc "Continue making out with him and nudge him into taking care of your own needs as well." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes">>
<p>
Feeling the irresistible urge to satiate your own arousal as well, you continue making out with him. Keeping one hand on his cock, you grab his right hand with the other and you shove it down your clit, confident that your act leaves no confusion.
</p>
<p>
Giving him even a little bit of control seems to invigorate his own body, allowing him to get more into it as well. With one hand, he starts rubbing your clit, making you let out low moans in your mouth an dwith the other he begins groping your marvelous breasts. The stimulation slowly satiates your urges, turning up the volume of your moans, which in turn sends even more vigor his way. His previously limp body is anything but limp right now, as he reciprocates all your movements of lovemaking, taking the sensuality of the act up a notch.
</p>
<p>
Eventually, your own twat asks for a deeper relief, and you steadily pass the control over to him, allowing him to decide how he is going to fill your most important need.
</p>
<p>
<<link [[Symphony of Pleasure]]>><<set $SSAD = "dom">><</link>>
</p>
<</ringLinks>>
<<rlc "Give him a seductive smirk, passing the initiative on to him." :classes "seduction innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<changeExpression "kissing">>
<p>
As soon as he takes notice of the meaning behind your seductive smirk, his expression turns into a confident smile and he starts kissing you with intense lust, taking your body deeply into his arms. With your tongues swirling around each other, he rubs his hands all over your tight body, massaging your breasts with one hand and taking a firm hold of your large blossom with the other. The tight hold he has on you fills you with arousal, overwhelming you during your act of lovemaking and leaving you little choice but to start moaning into his muscular shoulders.
</p>
<p>
Each moan has a visible effect on Alberto’s lust levels, getting him even more dearing in the process. He begins spanking your butt, sending waves of pain up your spine that in the ardour of the situation mixes with pleasure, turning the pain into a sweet kind of pain that leaves you wanting for more.
</p>
<<ringLinks :classes "lol">>
<<rlc "Succumb deeper into his arms." :classes "submissive innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<changeExpression "moaning eyes">>
<p>
Succumbing deeper into Alberto’s arms turns your body completely limp, fueling the most intense fetish of a dominant person like Alberto, the feeling of being in complete control. Noticing your increasingly limp body into his arms, the spanking gets even rougher, making you cry out loud in a mix of pain and pleasure.
</p>
<p>
Keeping up the spanking with one hand, he stops groping your boobs with the other, instead moving it right in front of your twat, giving you no warning as he thrusts two fingers into your fully moist pussy. Your cries of sweet pain get even louder, which echo all over the shower cabin. A thought glimpses through your mind, getting you worried for a second that anyone who passes by the Sanitation Room can hear your mating calls, but as quickly as it came, it fades away, replaced by pure pleasure.
</p>
<p>
<<link [[Symphony of Pleasure]]>><<set $SSAD = "sub">><</link>>
</p>
<<rlc "Attempt to satisfy your own growing urges." :classes "innocence-none">>
<<changeExpression "moaning eyes">>
<p>
You can’t take it anymore, your arousal burns within you with the intensity of a fire that can only be quenched by satiating your most primal urge of being filled. Desperation moves your hands, as you start rubbing your clit with one hand while fucking yourself with the other. Noticing that you’ve started taking care of your own urges, he stops you and takes a firm hold of your hands, while switching sides with you until you find yourself with your back against the cold wall of the shower cabin. He keeps a tight hold on your arms, placing them above your head, while making out with you and taking a satisfaction of his own at seeing you in your own debauchery.
</p>
<p>
The act of even the latest smidge of control being hardly taken away from you gets you even more aroused. Alberto lowers his head down, starting by kissing your neck and moving steadily to your waist until you can feel his warm breath on your clit. He proceeds to caress it with his tongue, sending low sparks of pleasure that barely have an effect on quenching your fire. In a last attempt to satiate yourself, you grab his head and you push him deeper into your twat, craving the sweet release of your own needs.
</p>
<p>
<<link [[Symphony of Pleasure]]>><<set $SSAD = "sub">><</link>>
</p>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
<<if $SSAD === 'dom'>>
<p>
Alberto continues kissing your neck up and down, but you’re burning for more, the foreplay at this point turning into a cruel tease. You find your hips practically grinding on his dick, while your wet juices overflow out of your moist pussy and drop onto his cock and floor tiles.
</p>
<p>
Noticing your ardour, he realizes that the time for the next and final level has come. With one loud grunt, he begins to lift you up, getting you excited at what he has in mind for you. You decide to help him out a little by balancing your upper body against his shoulders, allowing him to get a firmer grip on your thighs. With your body fully into his arms, he proceeds to change sides with you, placing you with your back against the cold wall. You raise your head to get a better look at him.
</p>
<p>
Your attention gets drawn by his waist, as he strategically positions his dick in a perfect angle against your opening. He gives you one last look and you nod, giving him the only answer he needs in the heat of the moment.
</p>
<p>
Slowly, he begins to thrust his dick in and out of your pussy, deeply looking into your eyes for any sign of discomfort. Seeing no discomfort, he picks up the pace and he puts in more force and speed behind every trust, sending waves of sensual pleasure up your spine. The rhythm of his thrusts synchronizes perfectly with your moans, which are low at first, but for not too long as their volume increases in a crescendo with the movement of his hips, as he starts fucking you rougher and faster until you’re practically crying out of pleasure.
</p>
<p>
The feeling of the cold shower cabin wall tiles against your back mixes in with the warmth of the arousal you feel in your bottom, sends shockwaves of delight all the way from your pussy to your nipples, leaving the rest of your body tremble under the intensity of the stimulation. You feel your pussy getting tighter and tighter around his dick and you know you are getting close to cumming.
</p>
<p>
Your eyes roll back in anticipation of the climax that’s soon going to wash over your own soul, body and mind, giving Alberto the last drop of vigor he needs to put all his physical strength and speed behind his thrusts, getting him closer to his climax as well. Orgasm overtakes you both, as you get out one last long moan followed by a grunt coming from him as he fills your bowels with his cum, your pussy contracting around his cock in a primal way to deplete it inside you.
</p>
<p>
The last thing you remember is him lowering your body with trembling arms, laying you down on your back onto the cold floor tile.
</p>
<p>
<<link [[Sweet Dreams]]>><<changeExpression "none">><</link>>
</p>
<<elseif $SSAD === 'sub'>>
<p>
Alberto’s own eyes betray an intense lust, and just by looking at them you can tell that the time of foreplay is over, getting you exhilarated at the prospect of his cock at last finding its way into you, filling you with delight.
</p>
<p>
You turn your gaze down to his dick, which displays itself proudly before your eyes, with its own throbbing getting more and more fierce, a display which betrays Alberto’s raw anticipation of thrusting his rod as deep as it can go into your own moist pussy.
</p>
<p>
Without even a warning, Alberto takes a tight hold of your body and places you against the wall, gently enough to not hurt you as your face pushes firmly against the wall of the shower cabin, bu strong enough to take you by surprise and fill your mind with excitement, getting your pussy fully wet and ready for the rough fuck that announces its coming.
</p>
<p>
With your face and boobs pressed strongly against the wall, your ass is completely exposed to Alberto and you can feel the tip of his dick against your butt. Suddenly, he grabs your hips in a firm hold and begins to fuck you as hard and as fast as he can. With every thrust, you can hear your huge blossom slapping against his thighs and stomach, sending ripples of sound through the shower cabin, even ending up in a slight echo. Your cry of pleasure and pain get muffled by the shower cabin wall and driven by pure lust, you start playing with your own clit to get yourself closer and closer to the edge, cheating your way to the finishing line. This, combined with the rough act sends you to climax sooner than Alberto has anticipated, as your moans intensify in sound and join together with the ripples of each thrust in a symphony of pleasure as you come all over his dick.
</p>
<p>
With your senses overwhelmed, your legs start to let out, shaking uncontrollably and barely being able to support you at this point. You gently drop down on your knees right in front of his cock. Intoxicated by the gratification of your needs, you can’t resist the temptation to start sucking his dick. Your arousal lits up slightly, and your hands answer its call as you start fucking your wet pussy as roughly as you can. You push Alberto beyond the point of no return as his dick erupts all over your mouth and throat. Tingles of lust ripple through your sensitive body as you hungrily swallow his cum, deepthroating him in an effort to deplete him of his life energy, which in turn increases the your own hand’s movements inside your twat, pushing you to a second climax that leaves you completely exhausted.
</p>
<p>
As you pass out, a satisfied smile forms itself on your face.
</p>
<p>
<<link [[Sweet Dreams]]>><<changeExpression "none">><</link>>
</p>
<</if>>
<<changeExpression "moaning eyes redness">><h1><<print passage()>></h1>
<p>
A distant voice calls out for you, threatening to awake you from the most restful sleep you’ve had in a long while. You don’t pay it any attention, hoping that it’ll go away. Unfortunately, it just gets louder and louder, leaving you no peace.
</p>
<p>
You slowly open your tired eyes, your face turning into a visibly annoyed frown at the audacious act of whoever dared to wake you up. Slowly, you are starting to make sense of what you’re seeing, clearing your mind a little. Alberto squats right next to your head.
</p>
<<changeExpression "frown">>
<<dialogue>>
<<player>>
Wha-What happened?
<<>>
<p>
You ask, confused.
</p>
<<alberto>>Thank God! I was afraid you might have hit your head as you dropped on the floor, I was even getting close to calling Morris, but it didn’t feel appropriate until I knew at least that you’re not waking up.
<<>>
<p>
His words betray obvious relief, showing a great contrast to his earlier actions and his behavior in general. You get the feeling that he is starting to actually.. like you. You smile and you try to reassure him that you are fine.
</p>
<<changeExpression "none">>
<<player>>
I’m fine, I just needed a few moments of peace and quiet.
<<>>
<p>
You stand up in one last attempt to give him the peace of mind he clearly needed. As you do so, you can’t help but think about an important detail that keeps repeating itself.
</p>
<p>
//Why do I always get these explosive orgasms that make me pass out? It feels like every sensation of pleasure and lust increases tenfold. When I was a student I was diligent with my studies, not even tempted by the idea of getting into casual relationships with boy my age, and now I find myself craving for a sensation that’s getting more and more difficult to reach. I guess I can’t complain for now, but it feels strange.//
</p>
<p>
Not wanting to give Alberto a deeper look into your own thoughts, you send him off with one last sentence.
</p>
<<player>>
You’ve had your fun for today. Best be on your way, we both have important things to do today.
<<>>
<p>
He nods and gives you one last smile before returning to his shower.
</p><</dialogue>>
<p>
You proceed to resume your shower from earlier, making sure to do another deep cleaning to wash the cum off your body. As soon as you’re finished, you head outside and grab the towel you stashed away before heading over to your room, your mind still hazy from the whole act.
</p>
<p>
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><<run setup.cc([{id: "towel", tearLevel: 0}])>><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if _meta.get('Shower') !== 'Happened'>>
<p>
After a long day in the blazing hot weather outside, you manage to squeeze a bit of time into giving your body a proper rinse. You enter the sanitation room on your ship and take a look in the mirror.
</p>
<p>
//This was a long time coming.. I can see the sweat dripping from my clothes, with my top sticking to my skin as if I stood in a torrential rain outside. I'm hoping not too many saw me on the way back, given how little was being concealed.//
</p>
<p>
<<link [[Get out of your sweaty clothes and leave them in the washing machine.|Shower Cabin]]>>
</p>
<<run setup.cc([{id: "towel", tearLevel: 0}])>>
<</link>>
<<run _meta.set('Shower', 'Happened')>>
<<elseif _meta.get('Shower') === 'Happened'>>
<<switch $time.time>>
<<case "Dawn">>
<<run setup.cc([{id: "towel", tearLevel: 0}])>>
<p>
You step inside the Sanitation Room during Dawn.
</p>
<p>
//What better way to start my day than with a good old-fashioned shower?//, you smile as you think about it, looking forward to getting invigorated by a shower that’s not too hot, not too cold, but just right.
</p>
<p>
[[Get undressed off your dirty clothes.|Naked and Ready to Roll]]
</p>
<<case "Morning">>
<<run setup.cc([{id: "towel", tearLevel: 0}])>>
<p>
<<link "Take a quick shower, then head over to your room to get dressed in something else.">><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><</link>>
</p>
<<case "Midday">>
<<run setup.cc([{id: "towel", tearLevel: 0}])>>
<p>
<<link "Take a quick shower, then head over to your room to get dressed in something else.">><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><</link>>
</p>
<<case "Afternoon">>
<<run setup.cc([{id: "towel", tearLevel: 0}])>>
<p>
Even though the best time to shower is around either the beginning or ending of the day, you’re feeling a little sweaty from running around here and there, so you head over to the Sanitation Room for a quick one.
</p>
<p>
//Ah.. It’s so hot outside. Around this time of the year, back home, I needed to take around one shower every two or three days, hell even once every five days if all I needed to do was hang around in my room. Here though, not even a shower is enough to feel clean for at least an hour or two.//, you sigh, disliking being sweaty every time you go out of the ship.
</p>
<p>
You enter the Sanitation Room, closing the door behind you. As soon as you undress yourself from the already-wet clothes, you look over to the washing machine and the sight leaves you disappointed. Dirty clothes are barely hanging out of the washing machine’s opening, meaning that whoever just showered could not even make the smallest effort of properly putting their dirty clothes in the washing machine.
</p>
<p>
With a disapproving frown, you move over to the washing machine with your sweaty clothes hanging by your arm, and you place them properly inside with the dirty clothes.
</p>
<<changeExpression "frown">>
<p>
<<link [[Close the washing machine lid.|Decisions decisions]]>><<changeExpression "none">><</link>>
</p>
<<case "Evening">>
<<run setup.cc([{id: "towel", tearLevel: 0}])>>
<p>
<<link "Take a quick shower, then head over to your room to get dressed in something else.">><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><</link>>
</p>
<<case "Sunset">>
<p>
Excited at the prospect of finishing your day with a good, hot, old-fashioned shower, you open the door to the Sanitation Room and you step inside, closing the door behind you to prevent an accident from appearing like an invitation to whomever may pass in the corridor. Just as soon as you close the door fully, you’re startled by sounds coming from inside the shower cabin room.
</p>
<p>
//Oh, it seems I didn’t pick the best time for a peaceful, and more importantly, private shower.//, you think as you move your hand onto the handle, stopped only by a less than innocent idea.
</p>
<p>
//Hmm.. I wonder what’s going on in there. What to do.. what to do.//, you think as a devilish impulse makes its way through your thoughts.
</p>
<<ringLinks :classes "lol" :rad 30 :dist 100>>
<<rlc "Turn back and check what's going on, leaving your clothes behind to feign a good defense in case you're caught." :classes "exhibitionist innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<run setup.cc([{id: "towel", tearLevel: 0}])>>
<p>
The devilish thought gives you no peace and you realize that you’re not in any rush to go back, and a little peek won’t hurt, plus you might even have a defence if you’re almost-naked in case you’ll be exposed.
</p>
<p>
Starting your usual routine, you undress yourself off your dirty clothes and place them where they belong, in the washing machine. Not wanting them to catch a lucky glimpse of your naked body, you wrap a towel around you and, with tactical and silent steps you get closer to the shower cabin door.
</p>
<p>
As soon as there’s enough wiggling room for your head to fit in through the sides, you stop and lean over to the left, slowly fitting in your head through the tight space until your eyes can take in the interior of the room. To your dismay, all you can see is hot water vapors filling in the entire room in a thick mist, but as you focus more you can see the silhouettes of what can only be Ted and Alberto washing themselves while hearing them making jokes to each other and having a fun time.
</p>
<<ringLinks :classes "lol">>
<<rlc "The devilish thought turns into a sweet exhilaration at the idea of spying on them in case they might gossip about you when they think nobody’s listening, keeping your body still." :classes "innocence-medium choice-longer choice-center">>
<<goto "A New Temptation">>
<<rlc "Let the boys have dominion over the shower cabin for now and come back later to take your own shower." :classes "innocence-high choice-longer choice-center">>
<p>
As silently as you opened the door, you proceed to close it, feeling joy knowing that a sense of camaraderie is settling itself between your crewmates.
</p>
<p>
[[Back to the rest of the ship.|Ship Level 1 Map]]
</p>
<</ringLinks>>
<<rlc "Turn back and check what's going on, but keep your clothes to yourself." :classes "modest innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<p>
The devilish thought gives you no peace and you realize that you’re not in any rush to go back, and a little peek won’t hurt anyone, but you’re keeping your clothes to yourself.
</p>
<p>
Keeping your clothes on yourself in case you might need to make a run for it, you sneakily open the shower cabin door. As soon as there’s enough wiggling room for your head to fit in through the sides, you stop and lean over to the left, slowly fitting in your head through the tight space until your eyes can take in the interior of the room. To your dismay, all you can see is hot water vapors filling in the entire room in a thick mist, but as you focus more you can see the silhouettes of what can only be Ted and Alberto washing themselves while hearing them making jokes to each other and having a good time.
</p>
<<ringLinks :classes "lol">>
<<rlc "The devilish thought turns into a sweet exhilaration at the idea of spying on them in case they might gossip about you when they think nobody’s listening, keeping your body still." :classes "innocence-medium choice-longer choice-center">>
<<goto "A New Temptation">>
<<rlc "Let the boys have dominion over the shower cabin for now and come back later to take your own shower." :classes "innocence-high choice-longer choice-center">>
<p>
As silently as you opened the door, you proceed to close it, feeling joy knowing that a sense of camaraderie is settling itself between your crewmates.
</p>
<p>
[[Back to the rest of the ship.|Ship Level 1 Map]]
</p>
<</ringLinks>>
<<rlc "Ignore the impulse." :classes "choice-longer choice-center">>
<p>
Shoo the devilish thought away and continue being on your way.
</p>
<p>
[[Back to the rest of the ship.|Ship Level 1 Map]]
</p>
<</ringLinks>>
<<case "Night">>
<<run setup.cc([{id: "towel", tearLevel: 0}])>>
<p>
<<link "Take a quick shower, then head over to your room to get dressed in something else.">><<linkSmallStep "Player Room">><<set $Player.restoreEnergy(25)>><</link>>
</p>
<</switch>>
<</if>><h1><<print passage()>></h1>
<p>
Keeping yourself still, you are teased with what sounds like your name from time to time, but not hearing the voices clearly enough as they are muffled beyond comprehension by the sounds of water running from the shower nozzles and crashing loudly against the floor.
</p>
<<ringLinks :classes "lol">>
<<rlc "Risk it and make your way to the middle of the room in an attempt to hear them clearly." :classes "innocence-high choice-longer choice-center">>
<p>
Feeling too bewitched by your little spy fantasy, you get excited at the idea of playing it out by the end. You proceed to resume opening the shower cabin door, making sure to do it as silently as slowly as you can manage, stopping right when there is enough space for you to slither in the opening. As soon as you’re in, you close it behind you driven by the rational thought that the mist would leave the room quickly and expose you in your shameful act.
</p>
<p>
[[With the door closed behind, you move over to the middle of the shower cabin with slow, but determined steps.|The Temptation Strikes Back]]
</p>
<<rlc "You get the feeling that the risk for anything to go wrong is too high and turn around." :classes "choice-longer choice-center">>
<p>
Realizing what you’re about to do, you refuse the growing temptation and act against it.
</p>
<p>
As silently as you opened the door, you proceed to close it, feeling joy knowing that a sense of camaraderie is settling itself between your crewmates, accompanied by a little bit of denied excitement as well.
</p>
<p>
[[Back to the rest of the ship.|Ship Level 1 Map]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<<if !setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<p>
With each step you take as you get deeper into the room, the voices are starting to sound a little clearer, allowing you to discern more and more of their friendly dialogue. All the while, your own clothes get wetter by the second given the humidity of the room, but, blinded by the exhilaration running through your veins, you pay it little thought.
</p>
<p>
//I can’t stop now, if worst comes to worst I’ll just pick other clothes when I’m back to my room.//, you think, quenching the dim fires of anxiety that threaten to make you doubt your ongoing little act, turning them into nothing more than metaphorical ashes.
</p>
<<else>>
<p>
With each step you take as you get deeper into the room, the voices are starting to sound a little clearer, allowing you to discern more and more of their friendly dialogue. Your towel feels a little bit wetter with each second, result of the increased humidity of the room, but blinded by the exhilaration running through your veins, you pay it little thought.
</p>
<p>
//Good thing I’ve grabbed this towel, I’m pretty sure my clothes would’ve been fully wet by now.//, you think, quenching the dim fires of anxiety that threaten to make you doubt your ongoing little act, turning them into nothing more than metaphorical ashes.
</p>
<</if>>
<p>
After a few more steps, you realize that you’re hearing them perfectly and you stand still, having no reason to push your luck any further by going in deeper.
</p>
<<dialogue>>
<<alberto>>
So I was heading over to the human camp after getting tired of being nagged by $Player.FirstName for so long to meet Bill, their own mechanic and engineer all-in-one package and even though I was starting to regret the effort to make my way up there, a sight made the entire journey actually worth it.
<<ted>>
Yeah? What was it?
<<>>
<p>
In Ted’s voice, you can sense his growing curiosity.
</p>
<<alberto>>
A girl, so beautiful and so innocent-looking. My gaze turned over to her, as if fate ordained it. A shame though, because just as soon as I entered their small yard, she noticed me coming her way and she ran inside their encampment. If she hadn’t, I would’ve definitely chatted her up. Well, immediately after that Bill waved me over and saw my disappointed frown. He probably realized it just from looking at me and started explaining to me that the girl I saw is their nurse, Sarah, and that it takes a long-ass time to get to know her because she has a hard time trusting strangers.
<<>>
<p>
Alberto’s own words betray a deep emotion that, if you didn’t know better, you’d even consider it a result of love at first sight.
</p>
<<ted>>
A shame for you maybe, but after all the stories you told me about your hook-ups I’m starting to get the feeling that her own anxiety might actually do her a favor in this case by preventing her from falling in your web as many other girls have before her.
<<>>
<p>
Ted answers Alberto in a stern, but amused voice all the same.
</p>
<<alberto>>
Just you watch.
<<>>
<p>
Alberto replies with an arrogant voice that betrays his own deeply hidden insecurity.
</p>
<p>
Hearing this conversation, you find yourself shaking your head in an obvious, yet hidden expression of your clear disapproval.
</p>
<p>
Immediately after that short dialogue, the topic centers around you once again, leaving you satisfied that at last you’re getting what you actually came for.
</p>
<<alberto>>
Anyway, speaking of girls, I really can’t believe how lucky we are to have such a hot girl as our captain. As soon as I agreed to the mission, I was already having second thoughts about it, afraid that I’d be stuck with a cranky old man as the captain of our mission, or even worse, an old hag that would lecture us all day long about whatever mistakes we might make in what’s supposed to be the most exciting time of our lives.
<<>>
<p>
Alberto’s words get out a hearty laugh coming from Ted.
</p>
<<ted>>
True. $Player.FirstName has such a smoking hot body and she’s actually so nice. Every time she’s around, I’m starting to feel like I used to when I was just a teenager boy entering puberty, getting hard just by looking at a random girl passing by.
<<>>
<p>
Alberto laughs after hearing Ted’s words and replies in a mockingly and menacing voice all the same.
</p>
<<alberto>>
If you like her so much, you should make your move pretty soon because at this rate, she’ll be too mad in love with me to pay you any mind.
<<>>
<p>
Hearing these words, the feeling of excitement at the compliments directed to your looks mixes in with a newfound anger at the fact that Alberto still sees you as one of his prey and not his captain for the mission, combining into a confusing mix that takes over your thoughts and sends your mind thinking, letting out your insecurities flow out at once.
</p>
<</dialogue>>
<p>
Having lost yourself too much in these thoughts, you don’t notice the sound, or better said the lack of sound of the water not running anymore, completely dissipating the mist that not too long ago was completely concealing your body.
</p>
<p>
[[An unwelcome sight by you, but very much welcomed by them.|The Rise of the Schlongs]]
</p><h1><<print passage()>></h1>
<<if !setup.isWearing($Player.Outfit, ["towel"])>>
<p>
Realizing too late that you didn’t notice the sounds of the shower nozzles being turned off earlier, you are very much taken by surprise and revealed completely to their eyes. You look over to Alberto, noticing a pervert smile forming itself up on his face at the sight that’s offered before him. You look down to see what could arouse him so much already, the culprit revealing itself to you quickly.
</p>
<p>
Your clothes have gotten fully wet in the humidity of the shower cabin, making them stick very much to your skin and exposing an immaculate contour of your breasts, nipples, and even the shape of your labia. Your first instinct drives you to cross your arms quickly, squishing your boobs in an attempt to hide them from the pervert gaze set upon them. Alberto begins talking in a menacing voice as soon as his eyes are denied the lustful sight.
</p>
<<else>>
<p>
Realizing too late that you didn’t notice the sounds of the shower nozzles being turned off earlier, you are very much taken by surprise and revealed completely to their eyes. You look over to Alberto, noticing a pervert smile forming itself up on his face at the sight that’s offered before him. You look down to see what could arouse him so much already, the culprit revealing itself to you quickly.
</p>
<p>
Through your towel, a modest portion of your boobs are completely exposed to Alberto’s lustful gaze. Your hips don’t leave much for imagination as well, as the towel is barely long enough to cover more than the bare minimum skin under your crotch. Your first instinct drives you to cross your arms quickly, squishing your boobs in a vain attempt of completely concealing them from his gaze, but you act on the instinct too quickly and accidentally manage to drop the towel off your body, revealing your pussy in all its splendour to their eyes. Before you lean over to grab your towel off the floor you freeze up, realizing that your boobs will hang down due to gravity and the sight alone would greatly satisfy Alberto’s pervert gaze. Frozen up by the anxiety of considering all the prospects, Alberto begins talking in a mocking voice, dragging your attention back to him.
</p>
<</if>>
<<dialogue>>
<<alberto>>
Well, well, well.. Who do we have here? Were you just spying on us?
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Too embarrassed to do anything else, you shyly try to explain yourself, not leaving out what drove you to spy on them like this." :classes "innocence-low choice-longer choice-center">>
<<goto "Return of the Guilt">>
<<rlc "You try to come up with a good excuse." :classes "innocence-low choice-longer choice-center">>
<p>
To your dismay, you find your own mind completely blank, refusing to help you out in your time of need. Panicking, you take one look at Alberto and noticing his judgemental expression your body’s flight-or-flee reflex kicks in and you make a run for it, sprinting all the way to your room. As soon as you get in, with a loud thud, you close the door behind you. Your own heart beats are the only sound filling in the void of sound left out by the silence that follows your seclusion from the outside world.
</p>
<p>
[[Catch your breath.|Player Room]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Feeling a panic attack looming closer, you are left with no choice but to get your words out as fast as you can, creating a direct channel between your own thoughts and your own now-stuttering voice, leaving even you unaware of what excuses you’re coming up to explain your behavior, other than emphasizing the intensity of the temptation at the prospect of finding out in what regards your own crew holds you when you aren’t physically with them.
</p>
<p>
The anxiety ripples through your body in a movement that can only be explained as body-wide tremors, having the unfortunate effect of making your own boobs and butt jiggle in an even more embarrassed display, effect which gives birth to another effect on both Ted and Alberto’s arousal levels, as you notice Alberto’s cock getting close to a throbbing hard-on, while Ted makes obvious attempts at hiding his own growing erection from your sight. At the same time, they both listen without saying a word and once you are finished, Alberto takes the initiative on making a lewd offer that only his pervert mind could come up with so fast.
</p>
<<dialogue>>
<<alberto>>
Well, I get that the urge to spy on us was too irresistible, as you so much emphasize, but that’s still not a good excuse given that you are your own captain and if we cannot even rely on you, then we might as well turn on our separate ways.
<<>>
<p>
Giving you enough time to take in all the gravitation of the situation, he makes a short tactical pause which is followed shortly by the proposition he’s been building up ever since he caught sight of you in the shameful circumstance.
</p>
<<alberto>>
Luckily for you, I know one way or two you can make us forget this ever happened. I’m sure you’ve heard how much we appreciate you as our captain, but you might have also heard how much we appreciate you on a.. more physical level as well. What do you say about turning this mistake into nothing more than a happy little accident, as said by a once great man, and have some fun together.
<<>>
<p>
Now, it’s obvious what he means by "fun" and you can’t deny that your own arousal gives you no peace, fueled by the sight of knowledge of having such a powerful effect on the most primal emotion there is, their own lust.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Agree to his idea of fun, if it means quenching the guilt that threatens to darken your incoming dreams." :classes "innocence-low choice-longer choice-center">>
<p>
Overcome with guilt, you agree to anything, clinging to any hope, even an obvious lewd one, of gaining a positive light over the whole unfortunate event.
</p>
[[Time for some much-needed release.|The Arousal Awakens]]
<<rlc "Refuse, telling him that it’s nothing he wouldn’t have done himself if the opportunity opened itself to him." :classes "innocence-high choice-longer choice-center">>
<p>
With newfound determination, you tell him off, making way for a suspenseful exit.
</p>
<<dialogue>>
<<player>>
Get off your high horse. I’m sure that you’d have done the same in my position. I admit, it wasn’t a very nice thing to do, but it’s not the end of the world as you make it. I’m not willing to submit my body to your own lewd thoughts just to make you feel better about a.. happy little accident as you call it.
<</dialogue>>
<p>
You send yourself off immediately after the last word leaves your lips, taking rushed steps towards the exit to not leave him enough time to come back with a comeback. As soon as you’re in the Sanitation Room, you close the door behind you and, with your back against the door, you take in a deep sigh, relieved at last to be out of that shameful situation.
</p>
<p>
[[Rush over to your own room and wait for the tides to calm.|Player Room]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Giving you an encouraging nod, Alberto takes a leading role in directing you into taking your own role in the act he’s been planning out impressively quickly.
</p>
<<dialogue>>
<<alberto>>
I think you should kiss Ted. That’s definitely a good start to get him feel slightly less betrayed over being spied upon.
<<>>
<p>
Heeding his words, you move your gaze over to Ted’s face. You smile as you see him obviously embarrassed as well, most likely not feeling as bad as Alberto lets out. Your attention gets drawn by a slight movement in the lower half of his body, and you can see that even though Ted might not approve of Alberto’s ways of making up, his dick leaves little doubts that on a lower level Ted actually wants to take his role in Alberto’s act.
</p>
<p>
You blush, feeling too shy at such an innocent, but sudden request. Noticing your hesitation, Alberto beckons you to get a move on.
</p>
<<alberto>>
Come on $Player.FirstName. I know you aren’t as shy as you let on.
<<>>
<p>
You move your glance over to Ted once again and you can see him beginning to do his work for you, strangely even making you feel grateful to him for taking the initiative away from you. As soon as he stands right in front of you, in a surprising act of confidence he leans in and kisses you lightly on your lips. Getting a little bit turned on by the sudden approach, you get into it and grab him, kissing him back harder as the kissing turns into a full-on act of making out.
</p>
<</dialogue>>
<<if !setup.isWearing($Player.Outfit, ["towel"])>>
<p>
Ted starts reaching under your shirt and begins rubbing your tits with his hands. Driven by the heat of the situation, you reciprocate by rubbing your hands all over his chests as well while you both continue making out with each other. You can feel his lean muscles underneath your fingers, lighting up a strange warmth inside you.
</p>
<<else>>
<<getNaked>>
<p>
Without your hands blocking access to your supple breasts, Ted starts rubbing your tits with his hands. Driven by the heat of the situation, you reciprocate by rubbing your hands all over his chests as well while you both continue making out with each other. You can feel his lean muscles underneath your fingers, lighting up a strange warmth inside you.
</p>
<</if>>
<p>
The heat seems to spread to him as well, as he makes an obvious display of getting more and more turned on, invigorating him to continue off his own actions of passion<<if !setup.isWearing($Player.Outfit, ["towel"])>>, as he takes off your shirt, exposing your marvelous breasts to his eyes<</if>>. The sight of your exposed boobs tempts him too much, as he suddenly stops making out with you and leaning down to suck on one of your nipples while groping you all over. Alberto seems to have gotten tired of being a bystander and begins his own work of passion as he sucks on the other exposed nipple, leaving you no choice but to look as your two crewmates are completely enthralled by your bare chest, the sight getting you soaked wet and turning on the flames that fuel the abrupt desire of having them both inside you.
</p>
<p>
[[Lewd thoughts arise and get you to play your preordained act.|Attack of the Perverts]]
</p>
<<changeExpression "kissing">><h1><<print passage()>></h1>
<p>
Getting succumbed into the erotic scene that plays itself before you, your next movements come without the need for a conscious thought, the guilt turning into a craving that sends subliminal messages, showing you the most gratifying way of satisfying them in such a way that the only memory they’d have of this day would be a good one, completely cancelling out your act of shame from earlier.
</p>
<p>
Letting your subconscious take control, you drop down to your knees, with Alberto and Ted’s penises on glorious display before your own eyes. By your own will, you start sucking Alberto’s cock as you stroke Ted’s, switching back and forth for a few minutes, making sure to not neglect either of them of their sensitive needs, while rubbing your own clit with your remaining free hand, feeling a craving of your own makings it way up.
</p>
<p>
Alberto takes on the initiative on what direction this should take, as he stops your own hand from stroking his cock, followed by him leaning over and lying down, strategically positioning himself underneath you with his waist right under your hips. Paying him no mind, you focus on sucking Ted off, but Alberto takes you by surprise as he grasps your hips in a firm hold and drags them down on his cock from behind, sliding his cock inside your own moist pussy.
</p>
<p>
Immediately after sliding in deeper, you can’t help but savor the stupefying feeling of being filled on both ends in such a manner. The next seconds pass away in a blur, as a conscious thought makes its way up to your mind.
</p>
<p>
//Ohh! What am I even doing!? They’re my crewmates! It feels so good though.. It’s hard to the sensations..//
</p>
<p>
The thought proves to have a short lifespan, as Alberto picks up the pace, surprising you once again with the fervor behind each of his thrusts. Getting fucked so hard leaves little room for thoughts and much room for pleasure, as you instinctively suck off Ted even faster, attempting to keep up the pace with Alberto’s swift thrusts. Your attention gets drawn by the feeling of what can only be Alberto’s finger creeping up around your anus, making you feel nervous as you suddenly realize what he planned for his final act. Nervousness slowly turns into excitement, as the prospect of being double penetrated for the first time in your life sets in.
</p>
<<ringLinks :classes "lol">>
<<rlc "Submit yourself to your own arousal, now burning more than ever at the novelty of being filled in both ends." :classes "innocence-none choice-longer choice-center">>
<<goto "The Lustful Menace">>
<<rlc "Fight back against your own arousal, too nervous to let this continue any further than it already has." :classes "innocence-medium choice-longer choice-center">>
<<changeExpression "none">>
<p>
You fight back against your own arousal, determined to end this as quickly as it began before your backside will be used for nefarious purposes.
</p>
<<dialogue>>
<<player>>
Stop! Stop it!
<<>>
<p>
Your voice stops Alberto in the tracks and you proceed to stand up, your mind set on ending this debauchery before it can go any further. As soon as you stand up, you look over to Alberto as he lies down with his confused gaze set on your eyes. You decide to teach him a lesson about what consent and trust is supposed to be.
</p>
<<player>>
Alberto! You’ve taken this too far. At least do me the courtesy next time of asking me to consent to such an act before you put your fingers dangerously close to.. Doing whatever the hell you were planning to do.
<<>>
<p>
Before you can even finish your sentence, you take unsteady steps towards the exit, grabbing a towel on the way back. From behind, you can hear Ted arguing with Alberto for ruining it with his overconfidence.
</p>
<</dialogue>>
<p>
[[Exhausted from the ordeal, you don’t stop until you’re back in your room.|Player Room]]
</p>
<</ringLinks>>
<<changeExpression "moaning eyes">>
<<getNaked>><h1><<print passage()>></h1>
<p>
Letting the passion fill your mind with its promises of pleasure, you get more and more into it, confidently taking in your role in the last act planned by Alberto. Led on by his initiative, you switch things up as you lie down on his chest, allowing his cock to hit your G-spot with every thrust, making you let out mellow moans. Ted surprises you with his drive as he slides his cock inside your mouth, leaving you no choice but to blow him. In less than one minute, Alberto seems to have gotten bored with the position and slides away from underneath you.
</p>
<p>
Out of the corner of your eye, you can see him throwing a knowing nod over to Ted, who also reciprocates it. You're taken by surprise as Ted moves away from you and Alberto gently bends you with your face down on the floor of the shower cabin, leaving you even more excited about what's going to happen next. With your ass right up in the air, you feel the gentle movement of Alberto and Ted on separate sides sliding a finger or two in and out of your ass, in an obvious attempt of getting you worked up and stretched out to take them both. You feel amazing at having so much attention directed your way and even more aroused by having two hands work your ass and preparing you for an event you won't forget anytime soon.
</p>
<<linkreplace "A couple of minutes later..">>
<p>
After a couple of minutes of careful, but tactful stretching, Ted positions himself behind you and slides his dick less than halfway into your ass. As a result of their gentle, but tactful, care of your own back hole, you aren't surprised to find yourself extremely relaxed, managing to take him in easily and painlessly at the same time. A sudden lewd impulse gets you to move your hips backwards, absorbing his dick further inside your anus and pushing you over the top with excitement, even making your own body by its own accord enter a rhythm of moving your hips up and down as you fuck yourself with his own dick.
</p>
<p>
Alberto, feeling neglected, lies down once again with his waist underneath your pussy. You're starting to get the notion that they're sending silent signals to each other as Ted grasps your hips, slowly slides the tip of his penis out of your ass, followed by a gentle push downwards giving Alberto's cock proper access to your pussy. Once again, Alberto slowly slides in and out of your pussy. Your moans get more and more intense, although muffled by the floor of the shower cabin. Eventually, you feel Ted's dick making his away against your ass, signaling that the found the proper angle and making you basically droll with arousal as the expectation of what's going to come overwhelms you completely, making way for the sensation you've subconsciously craved all this time.
</p>
<<linkreplace "A sensation so intense that it turns time down to a crawl.">>
<p>
As if time considerably slowed down, the feeling of Ted's dick sliding once again in your anus lasts for an inexplicably long time. As soon as his shaft makes its entrance, time once again resumes its normal pace, throwing your senses out of the window and making you gasp as both Alberto and Ted slowly, but surely, thrust inside you at the same time. The sensation of fullness is too intense and as if that was not enough, you're actually starting to crave this fullness taken to the next level.
</p>
<p>
You patiently wait, with your face held against the floor, your whole energy devoted entirely to savoring the sensations as they steadily increase up to a decent rhythm, making Ted and Alberto move in and out of you in a synchronized movement. The intimacy and the ferocity of the scene make you realize you've never been so turned on in your whole life, leaving your pussy practically overflow with your own juices while an explosive climax announces its arrival, not only inside you but outside you as well as subconscious desire gives birth to impure words.
</p>
<<dialogue>>
<<player>>
AAAAH! YES! FUCK ME! FUCK ME HARDER!
<</dialogue>>
<p>
As if your own words had an effect of their own over both Ted and Alberto, they can't last anymore and start pounding you harder than ever, ejaculating hot cum inside your ass and pussy.
</p>
<p>
[[An overwhelming outcome.|Lingering Lewdness]]
</p>
<</linkreplace>>
<</linkreplace>>
<<changeExpression "moaning eyes redness">><h1><<print passage()>></h1>
<p>
Alberto slides away from underneath you and Ted frees himself from your own butt as well, making your butt crash onto the floor. Somehow, this time the double orgasmic pleasure doesn't make you pass out, in fact you can feel its lingering marks as you lay with your stomach pressed against the floor, exhausted and drenched in sweat in cum.
</p>
<p>
The thought of your body being used in such a way might have gotten you ashamed in the past, but right now a sweet gratification is all you feel, as you hazily look over to Ted and Alberto making their way to the exit, and you can swear that they high five each other right before stepping outside. After some time, you lazily make an effort to stand up and shower yourself, but you have little to no energy left, making the idea to just call it a day and head over to bed too with an effortless attempt to hide your assets with a towel too tempting to refuse. As soon as you crash down on your own bed, you proceed to pass out, dreaming of lewd scenes.
</p>
<p>
After a longer time, you wake up with a clear mind, and right as you get up from your bed you can feel dried cum drenching your thighs and butt. Not wanting to think too much about the recent event and the implications it comes with, you just set your mind on a single task, that being to wash your skin with the sink available in your small bathroom and to begin your new day out here in this alien world.
</p>
<p>
<<link "Some time later.">><<linkBigStep "Player Room">><</link>>
</p>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>Without needing to distract Ted from his tasks, you can use your smartwatch to issue a flight order for your ship.</p>
<<if $Ship.EngineRoom > 0 && $Ship.PilotRoom > 0 && $LocationMap === "Village Map">>
<p>Having restored your ship's Engine Room and Pilot Room to a more functional state, you are now ready to issue a flight order to your ship.</p>
<p><<link "Fly to The Hub">><<set $LocationMap = "The Hub Map">><<linkBigStep "Ship Level 1 Map">><</link>></p>
<<elseif $Ship.EngineRoom > 0 && $Ship.PilotRoom > 0 && $LocationMap === "The Hub Map">>
<p>Having restored your ship's Engine Room and Pilot Room to a more functional state, you are now ready to issue a flight order to your ship.</p>
<p><<link "Fly to The Village">><<set $LocationMap = "Village Map">><<linkBigStep "Ship Level 1 Map">><</link>></p>
<<else>>
<p>Right now, you don't have any destinations nor the equipment to get anywhere. Progress through the story of the village and you may find what you seek to restore your ship's capabilities of being a ship.</p>
<</if>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>><h1><<print passage()>></h1>
<p>
Finding yourself in the locker room the ISA prepared for the female crew of the ship, you get the idea that they might have expected the ship to eventually adopt more crew members on the mission, although they didn’t bother to mention the other ships that were sent to this planet or whether any of them sent a message back.
</p>
<p>
Not letting yourself be enthralled by questions you have no answer to yet, you check out the one of the surprisingly many lockers until you find one that has your name tag on it. Opening it, you find a nice-looking gym outfit and after getting undressed of your limiting outfit, you go ahead and put it on.
</p>
<p>
//Mm.. comfy..//
</p>
<p>
Enjoying both the comfort and the mobility offered by the gym outfit, [[you go ahead and get back to the Gym Room.|Ship Gym]]
</p>
<<run setup.rcfs($Player.Outfit, "top")>>
<<run setup.cc([{id: "neutralSportsSneakers", tearLevel: 0}])>>
<<run setup.cc([{id: "neutralSportsBra", tearLevel: 0}])>>
<<run setup.cc([{id: "neutralSportsPants", tearLevel: 0}])>>
<<set $wardrobe.neutralSportsBra = { id: "neutralSportsBra", tearLevel: 0}>>
<<set $wardrobe.neutralSportsPants = { id: "neutralSportsPants", tearLevel: 0}>>
<<set $wardrobe.neutralSportsSneakers = { id: "neutralSportsSneakers", tearLevel: 0}>><<switch $time.time>>
<<case "Dawn">>
<<set _gym_greeting = either.bind(null, "Looking good, " + "$Player.FirstName" + "!", "$Player.FirstName" + ", your curves looking real' good in those sweatpants.")>>
<<dialogue>>
<<alberto>>
<<print _gym_greeting()>>
<<player>>
Umm.. Thanks, I guess?
<</dialogue>>
<</switch>>
<<if _meta.get("SRGymDiary") !== true >>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("SRGym")>>
<<run _meta.set("SRGymDiary", true)>>
<</if>><<ctp "firstSquatChoice" nobr clear>>
<p>
Stealing another glance to your back, you are met with a hungry stare coming from Alberto and before he can notice you looking back at him, you quickly look back to your front and your cheeks start flushing with redness and not wanting to give yourself away, you continue your squats.
</p>
<p>
After you do one more repetition, you get the idea that you can get a better look at him without him noticing by moving a few feet to the right, allowing you to use the nearby mirror to look at him without him realizing.
</p>
<<include "SquatDrawing">>
<p>
Driven by a strange hunger for a more physical attention, you take your new spot and continue with your squats. As you do, you keep glancing at the mirror to your right, allowing you to see his mesmerized eyes as you go up and down. Although you can already feel yourself going sore, you push yourself to do a few more squats than normal <<link "just to watch him gawk at your ass with lust.">><<ctpAdvance "firstSquatChoice">><</link>>
</p>
<<ctpNext>>
<p>
After one minute or two, your muscles start protesting and you feel yourself drained from the energy, but you don’t regret it one bit as you kept savoring every moment of shameless attention.
</p>
<p>
//God, I’m so sore. That was totally worth it though.//, you smile as you enjoy both the aftereffects of the intense workout and the arousal that set itself after the fact.
</p>
<p>
You have restored 15 points to your health, but the act of working out has mildly worn you out, reducing your energy by 4 points.</p>
<<run $Player.restoreHealth(15)>>
<<run $Player.applyDamage(4, "EN")>>
<<ringLinks :classes "lol">>
<<rlc "Wish Alberto luck and leave." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Ship Gym Squat Dawn Blush Luck">>
<<ctpAdvance "firstSquatChoice">>
<<rlc "Decide to give him one last parting gift." :classes "seduction innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _secondChoice = "Ship Gym Squat Dawn Blush Gift">>
<<ctpAdvance "firstSquatChoice">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
Directing your attention back to your squats, you continue doing them and with each consecutive set you can feel your butt, thigh and lower back muscles burning with exertion and once you are done with the repetitions, you put the empty bar back on the squatting rack and enjoy the sweet soreness of the workout.
</p>
<p>
//Okay, that feels much better.//, you proudly think to yourself as you feel your muscles aching with a satisfyingly sweet soreness.
</p>
<<include "SquatDrawing">>
<p>
You have restored 12 points to your health, but the act of working out has mildly worn you out, reducing your energy by 3 points.
</p><p>
After you are done with your workout, you step back to give your farewells to Alberto and once you look in his way, you realize that he’s been captivated by your workout for a while and a shameful pride rises up for the occasion, making you feel too embarrassed about talking with him as you rush outside the ship’s storage, <<link "onwards to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<run $Player.restoreHealth(12)>>
<<run $Player.applyDamage(3, "EN")>><p>
Not feeling in the mood to be gawked at so intensely, you lower the bar to the floor and turn back to face Alberto with a condescending look on your face.
</p>
<p>
Before you can say anything, you can see him obviously pretending to have looked above you as he keeps using his dumbbells and realizing that your moment to reprimand him has passed too quickly, you grab the bar, turn around to face Alberto and finish up your set, giving him no reasonable way to stare at you while you finish your workout.
</p>
<p>
After you’re finished, you feel a little sore from the workout and not bothering to give him a farewell, you <<link "take your leave and step towards the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<ctp "firstSquatChoice" clear>>
<p>
Taking advantage of the fact that you’ve already captivated Alberto’s attention, you try to make better use of that attention and ask him for some help. Turning around and pretending that you weren’t aware of him staring at you, you put on your most innocent expression <<link "and ask him for some help.">><<ctpAdvance "firstSquatChoice">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Mm.. Alberto?
<<alberto>>
Y..yeah?
<<player>>
Mind spotting me for a few reps? I’ve been planning to add some weight to the bar and I’m afraid of hurting myself by putting too much.
<<alberto>>
Oh, sure.
<<>>
<p>
A little too excited about the invitation, he drops his dumbbells to the floor and walks over to you. Grabbing some weight plates from the squatting rack, <<link "you carefully balance the weight on both sides before putting it on your shoulders.">><<ctpAdvance "firstSquatChoice">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Alright, get ready.
<</dialogue>>
<p>
Taking that as an invitation, he proceeds to put his hands on your hips, nudging you that it’s time to try out the new weights.
</p>
<p>
Slowly, you kneel down onto his waist, then just as slowly you lift yourself back up, immediately aware of the increased difficulty in the squats. After a few more reps of this, you’re starting to get quite excited about the intimacy and a devious thought makes its way in.
</p>
<p>
<x1>Could be another drawing that expands on the squat one here, with him behind her. Could expand even more with the tease option.</x1>
</p>
<<ringLinks :classes "lol">>
<<rlc "Tease him." :classes "seduction innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _secondChoice = "Ship Gym Squat Dawn Spot Tease">>
<<ctpAdvance "firstSquatChoice">>
<<rlc "Keep your attention on the workout and leave your lustful ideas for another day." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _secondChoice = "Ship Gym Squat Dawn Spot Attention">>
<<ctpAdvance "firstSquatChoice">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
With your workout finished, you get the devious thought of letting yourself leave without as much as a goodbye, only that as soon as you’re close enough to the frame of the door, you give him one last sight to keep him busy for a while.
</p>
<x1>maybe reaction drawing here? insert thinking face </x1>
<<dialogue>>
<<player>>
Ohh.. I’m so sore right now.. I really pushed myself today.
<</dialogue>>
<p>
As you say this, you slowly arch your lower back backwards, pretending to be stretching a little after the workout, but knowing that it’ll give a much more accentuated look to your assets.
</p>
Although you can’t see him directly, in the corner of your eye you notice him staring with his mouth wide open at the sight, leaving you immensely satisfied with the reaction you could get from him just from a little tease.
<p>
Content with the attention you’ve gotten out of him, you find no reason to <<link "hang around and leave the gym section of the storage room, before heading over to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<p>
<x1>Alberto’s Lust goes up by 35</x1>
</p>
<p>
<x1>Player’s Lust goes up by 20</x1>
</p>
<<run $Alberto.applyDamage(-35, "LU")>>
<<set $Player.applyDamage(-20, "LU")>><p>
With your workout finished, you decide to give your farewells to Alberto and wish him luck with the rest of his workout.
</p>
<<dialogue>>
<<player>>
Hey.. Alberto. I’m finished for now, good luck with your workout.
<<alberto>>
T-thanks..
<</dialogue>>
<p>
Surprised to see him stutter for the same time, you can’t stop your face from breaking into a smile at the realization that you’ve finally found Alberto’s weak spot. Knowing that his eyes are still captivated on your butt, <<link "you walk to the exit without looking back and feel a little bit more aroused than you did when you first came.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<run $Alberto.applyDamage(-25, "LU")>>
<<set $Player.applyDamage(-15, "LU")>><p>
//Shush, brain!//, you shush your thoughts away and continue onwards with the repetitions, although you feel yourself growing increasingly more aroused by the closeness from the two of you. At some point, you take advantage of the hint of soreness settling in and decide to stop for now, before you get any more ideas born out of your more primal.. needs.
</p>
<<dialogue>>
<<player>>
Yeah, this has been alright. I hope I didn’t take too much of your time.
<<alberto>>
Nah, don’t worry about it. Feel free to ask me for help next time as well if you need it.
<<player>>
Will do.
<<>>
<p>
Rushing your pace just a bit to get out of the gym sooner, you eventually <<link "find your way back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</dialogue>>
<<run $Alberto.applyDamage(-35, "LU")>>
<<set $Player.applyDamage(-35, "LU")>><<ctp "secondSquatChoice" nobr clear>>
<p>
In the next repetitions, you make sure to kneel down even slowlier, sticking your ass out a little further than you actually need to with each repetition, touching his cock with your ass until you can eventually feel it pushing against your sweatpants covered ass through Alberto’s loose gym pants. Getting more aroused by each repetition, you’re barely aware of your muscles aching for some rest.
</p>
<<if _canAct>>
<<ringLinks :classes "lol">>
<<rlc "Take advantage of the position and take things to the next level." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Ship Gym Squat Dawn Spot Tease Next Level">>
<<ctpAdvance "secondSquatChoice">>
<<rlc "Just continue teasing him." :classes "seduction innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _thirdChoice = "Ship Gym Squat Dawn Spot Tease Just Tease">>
<<ctpAdvance "secondSquatChoice">>
<</ringLinks>>
<<else>>
<<include "Ship Gym Squat Dawn Spot Tease Just Tease">>
<</if>>
<<ctpNext>>
<<include _thirdChoice>>
<</ctp>><p>
Seeing an opportunity to take this to the next level, you think about acting on it, but you judge that today you’ve taken things far enough and feel yourself pleased enough with your teasing abilities.
</p>
<p>
After the realization sets in, you’re suddenly more aware of your muscles aching and decide to stop for today.
</p>
<<dialogue>>
<<player>>
Okay! I think I’ve done a pretty good job today. Thanks for the spotting!
<<alberto>>
O-oh yeah, don’t mention it.. Though, back there..
<<player>>
Mm?
<<>>
<p>
Noticing the unusual signs of hesitation in Alberto’s speech, you quickly realize what he wants to inquire you about and seeing him struggling to find his words fills you with an intoxicating sweetness and you’re starting to enjoy the act of teasing even more.
</p>
<<alberto>>
Uhh.. You know what? I’m having a lapsus or something, can’t remember what I just wanted to ask you.
<<player>>
Oh, that’s alright. Anyway, I’m going to take my leave. Enough workout for me for today.
<</dialogue>>
<p>
Without waiting for another response from him, you intentionally sway your hips as you walk, <<link "feeling impervious to taking advantage of his fragile state.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<run $Alberto.applyDamage(50, "LU")>>
<<run $Player.applyDamage(35, "LU")>><p>
Sensing a prime opportunity to make the best use of the closeness and satisfy your growing urges, you decide to give him a little hint to let him know that you might need some help with something more personal as well.
</p>
<p>
Knowing that the squat bar is right now just in your way, you pretend to stop for a few to catch your breath, while you lift the squat bar off your shoulders and place it on the squat rack where it belongs, with the weights still attached.
</p>
<p>
Noticing signs that he might abandon his earlier posture, you give him a look that immobilizes him in place before resuming your previous posture. Taking his hands in your own, you place them around your hips and once again, you lower yourself on his waist. Teasing him for the last time with the feeling of uncertainty, you don’t undress until you have done at least two repetitions and after that, you proceed to lower your sweat pants to your knees, freeing the swollen blossom from its light constraints. Hearing a gasp from Alberto’s way, you once again kneel down, this time aiming directly for his crotch. Not needing another hint, he proceeds to remove his pants before putting his hands back on your hips.
</p>
<p>
With his cock fully erect and released, you kneel down for the last time, before placing your knees against the floor mat of the ship’s gym and lowering your newly released, and already moist at the same time, pussy on top of his dick, taking him in slowly.
</p>
<p>
Feeling no pain or discomfort due to the prolonged foreplay from earlier, you push him down and you begin riding him in reverse cowgirl, knowing that with each stroke he gets to have a pretty good look at your tight little asshole while your ass keeps bouncing up and down on his dick, mesmerizing him even more intensely than earlier.
</p>
<p>
While you’re riding him, you get so turned on and driven by pure instinct your right hand starts idly playing with your boobs, while your left hand starts playing with your clit pushing you to let out an audible moan, uncaring of whether any other crewmate might wander on and about the ship’s storage room.
</p>
<p>
Getting immense satisfaction from the act, you slam your ass down his cock louder and louder, moaning more intensely with each slam and although you’re filling much of the gym’s noise, you can hear Alberto grunting loudly as well. As if you weren’t the only one driven by instincts, you can feel Alberto’s hands spreading your ass cheeks apart likely to get a better stare as your pussy juices flow down to the base of his cock, before taking it even further as he runs his pointer finger down your ass crack, teasing your asshole until out of nowhere he plunges his finger deep inside your ass.
</p>
<p>
You let out a faint squeal and feel even more aroused by the strange feeling, you begin riding him faster and faster, even pushing his pointer finger deeper inside you.
</p>
<p>
After less than one minute, the feelings conjoin together and your whole body starts quivering intensely as pleasure surges through it with the orgasm build-up taking you off your balance, forcing yourself to lean forwards on your hands under the onslaught of the mind-blanking orgasm, pushing Alberto to act on a more primal urge as he raises his upper body up and uses his hands to lower your pussy on his cock in a desperate need to get his fill, filling you to the brim with what feels like a second orgasm coming in, this one threatening to leave you in a barely congerigible state of mind-blowing pleasure.
</p>
<p>
Letting your thoughts and feelings drift away, you succumb to the sensations as your body quivers more and more intensely under the constant assault on your senses.
</p>
<<linkreplace "Open your eyes.">>
<p>
Opening your eyes, your mind slowly wanders back into reality and although you don’t remember ever closing your eyes, you just focus on the sight of your surroundings. Making a great effort to stand up, you can feel your body sore all over and a small puddle of thick liquids underneath your crotch used to be. Behind you, Alberto seems to have drifted away to sleep and enjoying having your inner cravings deeply satiated, you fight against your soreness and try to get yourself dressed up.
</p>
<p>
Unsure of what to make of the recent events and your own initiative that led into their development, you take solace in the fact that you at least got a pretty good workout and your shame regarding the act seems to subside a little.
</p>
<p>
Fully dressed up, you proceed <<link "to make your way to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><</linkreplace>><<ctp "testID" clear nobr>>
<p>
Finding yourself in the mood for some squats, you walk to the squatting rack and take an empty bar on top of your shoulders.
</p>
<p>
Trying to remember the proper squatting technique you were taught at the Academy, you adjust your posture slightly and, with the empty bar snug on your shoulders, you start squatting. After like ten repetitions, you take a short minute to rest and start feeling a little thirsty.
</p>
<p>
//I should probably drink some water before I start my next set//, you think, eyeing one of the ship's neatly placed fountains in the corner of the gym.
</p>
<<include "SquatDrawing">>
<p><<link "Walk to the corner of the room and drink some water before starting your next set.">>
<<ctpAdvance "testID">>
<</link>>
</p>
<<ctpNext>>
<p>
//Mm.. This tastes even better than the water at home.//, you think, giving a silent nod of appreciation to the engineers who set up the ship’s water filtration system.
</p>
<p>
With your body leaned over the fountain, you get the feeling that you are being watched from behind. Slowly and carefully, you move your head slightly to lean over and get a better look at your behind. While pretending to drink more of the water, you take sight of Alberto looking directly in your direction, with his eyes locked directly on your ass.
</p>
<p>
Wondering why he’s so focused out of the sudden and not even bothering to conceal himself from your sight, <<link "you walk back to the squatting area and take advantage of one of the mirrors to take a better look at your back.">>
<<ctpAdvance "testID">>
<<ctpAdvance "choices">>
<</link>>
</p>
<<ctpNext t8n>>
<p>
//Yeah..//, you surprise even yourself with the sight, as your butt looks considerably bigger than usual. Looking for an explanation, you remember the concept of "pumped up look" that happens to people after they work out, with the muscles getting a swollen look for a while after getting worked.
</p>
<p>
Stealing a glance back to Alberto, you see him with his attention back to the dumbbells and you prepare yourself for the second set of squats.
</p>
<p>
After a repetition or two, that pesky feeling that you are being watched returns in full force and wonder how to react to the intense attention.
</p>
<<ctpNext>>
<</ctp>><<set _canAct = true>>
<<set _canSpot = true>>
<<include "Ship Gym Squat Dawn Intro">>
<<ctp "choices" nobr>>
<<ctpNext>>
<<ringLinks :classes "lol">>
<<rlc "Ignore it." :classes "submissive innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _firstChoice = "Ship Gym Squat Dawn Ignore">>
<<ctpAdvance "choices">>
<<ctpAdvance "testID">>
<<rlc "Blush." :classes "exhibitionist innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _firstChoice = "Ship Gym Squat Dawn Blush">>
<<ctpAdvance "choices">>
<<ctpAdvance "testID">>
<<rlc "Ask him for a spot." :if `_canSpot` :classes "innocence-low choice-longer choice-center">>
<<set _firstChoice = "Ship Gym Squat Dawn Spot">>
<<ctpAdvance "choices">>
<<ctpAdvance "testID">>
<<rlc "Reprimand him." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Ship Gym Squat Dawn Reprimand">>
<<ctpAdvance "choices">>
<<ctpAdvance "testID">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<switch $time.time>>
<<case "Dawn">>
<<include "Ship Gym Squat Dawn">>
<<case "Morning">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Midday">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Afternoon">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Evening">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Sunset">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Night">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<</switch>><p>
Although you wanted to have a little bit more fun with him, you’re afraid that Alberto or even Morris could have decided to take a shower and the sight of the act would speak for itself, urging you to get a move on.
</p>
<p>
In an attempt to get him to finish as soon as possible, you open your mouth wider and start taking his entire length on each stroke. Hearing a low moan coming from Ted’s mouth, you shush him before you press your lips tightly around his cock in a seal, wanting to overstimulate him further. One or two minutes later, you can hear one of the washing machine’s door closing, and you can hear what sounds like the humming of an electronic soundtrack, hinting you that it is most likely Alberto.
</p>
<p>
At this moment, you realize that you need to finish Ted as soon as you can. Placing your left hand underneath your boobs, you proceed to lift them up, hoping that the sight will excite Ted even more and not wanting to keep your right hand idle, you place it on his balls, massaging them as you deep throat him in rapid motions. Playing your last card, you dart your eyes upwards to his own, remembering that guys often find the sight really hot. With your gaze on his face, you can see him in an immense struggle to not let out even the faintest moan.
</p>
<p>
Noticing that the humming stopped, you stop deep throating him for a moment and look him deeply into his eyes, pleading him to cum in your mouth.
</p>
<p>
Overstimulated by the foreplay, the sight and the sensations, in an uncharacteristic behavior, Ted grabs the back of your head and begins throat fucking you. Submitting yourself to his frantical movements, you can feel his cock pulsing and before you could even estimate how close he isto finishing, you already feel hot ropes of jizz flowing down your throat. After his climax passes, you get back on your feet and turn to face him.
</p>
<<dialogue>>
<<ted>>
My God.. That was amazing.. You are amazing.
<<>>
<p>
Enjoying the compliments, you smile at him and give him a kiss before pulling your lips closer to his ear and whispering him sensually.
</p>
<<player>>
That was fun.. Let’s keep this to ourselves.
<<>>
<p>
Feeling more daring, he pinches your left nipple in agreement and feeling your nipples all too sensitive from the earlier rubbing, you almost let out a moan.
</p>
<</dialogue>>
<p>
Hearing footsteps coming closer to the shower cabin’s door, you turn around and walk to the furthest shower area before starting your own. As soon as the water starts flowing out, you hear the shower cabin door opening and you see an obviously strained Alberto, probably from physically pushing himself too much earlier.
</p>
<p>
//A-ha! I was wondering why he was taking so long to come in.//, you laugh quietly at the realization.
</p>
<p>
With both your crewmates taking care of their own business, the rest of the shower goes uneventfully and, waiting until they left, you proceed to take your leave as well, grabbing a towel around your waist and heading <<link "over to your room to pick a fresh outfit.">><<linkSmallStep "Player Room">><</link>>
</p><<ctp "slowly" clear>>
<p>
You can already feel the throbbing getting more intense and even though you’re anxious that the sound could mean bad news, you decide to keep it slow, savoring the overstimulated yelps coming from Ted’s mouth. Drunk with lust, you start licking the sides of his cock and feeling your sensitive areas pleading for some attention, you begin gingerly playing with your clit with your right hand, making you moan as you slowly slide his cock deeper into your mouth.
</p>
<p>
Too excited to be aware of the cacophony of sounds the two of you are making, you are startled by a modest thud coming from the other side of the door. Ted appears to have gotten startled too, as he instinctively moves slightly out of the way of the door, allowing the visitor free reign into the shower cabin.
</p>
<p>
Before you can react to the unexpected turn of events, Alberto’s head starts creeping from the other side of the door, looking directly at you as your mouth is still tightly pressed around Ted’s cock.
</p>
<<dialogue>>
<<alberto>>
Well, well, well.. What do we have here?
<<>>
<p>
Feeling embarrassed out of the sudden, you pull your head back and look down to the floor.
</p>
<<alberto>>
Oh, don’t let me ruin the mood. In fact.. I’m feeling a little in the need of some attention myself, if you have room for one more.
<<>>
<p>
Looking at him up and down, you can see him making pained movements, hinting you that he might have gotten injured in his work.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Silently hint at him that you’re not totally against the idea." :classes "choice-longer choice-center">>
<<set _thirdChoice = "Post-Workout Shower with Ted Dominant Slowly Yes">>
<<ctpAdvance "slowly">>
<<rlc "Show signs that you’re not comfortable with the idea." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Post-Workout Shower with Ted Dominant Slowly No">>
<<ctpAdvance "slowly">>
<</ringLinks>>
<<ctpNext>>
<<include _thirdChoice>>
<</ctp>><<ctp "dominant" clear>>
Keeping up your modest pressure on his arms as you hold him against the shower cabin’s door, you see him almost voicing his confusion.
<<dialogue>>
<<ted>>
What are y-
<<>>
Putting a finger to his lips to shush him, you answer him more seductively than ever.
<<player>>
I noticed you glaring at me in the gym.
<<>>
Feeling that he might start to apologize, you continue before he gets the chance to say anything.
<<player>>
Shh. Relax, I’m going to give you something better than just a sight.
<</dialogue>>
Looking down at his throbbing erection, you get the feeling that he’s not going to last too long. Your lips turn into a smirk at the realization that only the constant sight of a very sweaty you could get him so excited without even a touch.
Still wanting to make the best of it, you kneel down on your knees in front of him and trace your tongue along the head of his cock, while stroking him slowly with your left hand. After not even more than a few seconds, you think you’re hearing the Sanitation Room’s door opening. Looking up at Ted, you realize that you’re not the only one who heard it.
<<ringLinks :classes "lol">>
<<rlc "Take it slow." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Post-Workout Shower with Ted Dominant Slowly">>
<<ctpAdvance "dominant">>
<<rlc "Get it done quickly." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Post-Workout Shower with Ted Dominant Quickly">>
<<ctpAdvance "dominant">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
Too embarrassed with being caught in the act and with his proposition, you stand up and not wanting to face any of them right now, you go to the furthest shower area and begin washing yourself.
</p>
<p>
Behind you, you can hear them mumbling something muffled by the sounds of the water flow, but you’re focused on rushing through with the shower and getting out of the shower cabin room as soon as possible. As soon as you feel clean enough, you take rapid steps outside the shower cabin, keeping your eyes straight on the door and anxiously thinking about the message Alberto might have gotten out of the whole ordeal, possibly leading him to be even more confident in his sexual act initiatives.
</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p><<ctp "yes" clear>>
<p>
After the initial awkwardness passes through, you think to yourself //What’s one more at this point?// and feeling more comfortable with the idea, your arousal returns in full force.
</p>
<p>
Judging that he’ll take the hint, you resume blowing Ted’s cock and in the corner of your eye you can see Alberto smiling pervertedly at the sight, before closing the shower cabin door behind him. After the three of you are in complete privacy from the outside world, he moves slightly closer to you and begins jacking off. You suddenly feel very hot imagining you from Alberto’s perspective as you devour Ted’s cock and, without needing much more motivation, you resume playing with your clit, feeling your erogenous areas getting increasingly more aroused.
</p>
<p>
Feeling Ted’s cock pulsing with more intensity, you decide to delay his climax a little longer as you get closer to Alberto and take his fully erect dick in your mouth. Denied his release, Ted’s eyes dart over to your chest, watching your boobs hang down and feeling more impulsively than ever, he reaches down and grabs your right boob, looking immensely delighted by its softness.
</p>
<p>
After a short while of playing with your juicy boobs, he begins to give your nipples a rougher treatment, making you moan as pain and pleasure conjoin together and fill you with a longing for more of the strangely sweet pain.
</p>
<p>
As you feel Alberto’s throbbing foretelling the trekking of his own climax, you start stroking Ted’s cock, trying to get them to climax at the same time.
</p>
<<ringLinks :classes "lol">>
<<rlc "Take turns sucking them off beyond the point of no return." :classes "choice-longer choice-center">>
<<set _fourthChoice = "Post-Workout Shower with Ted Dominant Turns">>
<<ctpAdvance "yes">>
<<rlc "Stop blowing Alberto and start stroking them both." :classes "innocence-high choice-longer choice-center">>
<<set _fourthChoice = "Post-Workout Shower with Ted Dominant Stroking">>
<<ctpAdvance "yes">>
<</ringLinks>>
<<ctpNext>>
<<include _fourthChoice>>
<</ctp>><<ctp "stroking" clear>>
<p>
Although you are incredibly aroused by the act, you’re not really looking forward to swallowing their cum and not wanting to leave them longing, you start stroking both of them with one hand, pushing your tongue out and making loud moans in an attempt to push them closer to the edge.
</p>
<p>
Your efforts are not in vain, as Ted begins shooting thick ropes of cum all over your hair, face and chin. Picking up the pace on both of them to drain them whole and cover your body with their warm substance, you are pleased to see Alberto’s climax following shortly, this time aiming for your chest, pumping his load all over your boobs, while Ted is having a hard time keeping himself standing. Letting him go, you put both your hands around Alberto’s cock and start stroking him with even more intensity, enjoying the feeling of warm cum covering your face and chest, feeling it slowly sliding across your stomach and down to your thighs.
</p>
<p>
Overstimulated by the intensity of your strokes, Alberto lets out a pained moan as he slowly drifts himself down to the floor, pressing his head against the cold tile of the shower cabin’s floor before letting his eyes close slowly, looking to be deeply immersed into an orgasmic bliss of his own.
</p>
<p>
Aroused by the dirty act and what led to it, you gently lower yourself to the floor and are suddenly too aware of your pussy’s pleading for a more personal touch. With your back against the cold tile of the floor, you use both your hands to satisfy your inner urges and eventually, as the orgasm makes its quick appearance, you gingerly close your eyes and bathe in the vortex of pleasure that’s threatening <<link "to swallow your consciousness whole.">><<ctpAdvance "stroking">><</link>>
</p>
<<ctpNext>>
<p>
Waking up an indeterminate amount of time later, you look around you and see Ted and Alberto cleaning themselves, and with the memories still fresh in your mind, you start showering yourself while reminiscing the moment that has passed not too long ago, feeling more assertive and confident with your sexuality than before.
</p>
<p>
After a short while, you finish up your shower and leave the boys behind you, then you grab a towel and head over to your room to get a fresh outfit before going out.
</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<</ctp>><<ctp "turns" clear>>
<p>
Not feeling so shy anymore, you stop sucking Alberto’s cock and move on to Ted’s, and back and forth every few seconds, making sure to cover both their cocks with lots of your spit. Hearing both of them moan at the same time, you pick up the pace and get even more aggressive with it, making a lot of noise as you slobber all over them.
</p>
<p>
Eventually, Ted is the first one to cum inside your mouth. Feeling an intense desire to empty him to the brim, you seal your lips around his cock to make sure nothing gets wasted as you deep throat him feel more and more of his jizz covering your tongue and sliding down to your throat. Soon, his legs start shaking and he gives signs of barely holding himself together and judging that you’ve drained him enough, you put your mouth around Alberto’s cock just in time to feel thick ropes of cum shooting down your throat and without any thought to it, you swallow him whole, sucking him for all he’s worth.
</p>
<p>
Letting out a pained yelp and a satisfied moan at the same time, Alberto slowly falls down to the floor and gently presses his head against the cold tile of the shower cabin floor before closing his eyes in an orgasmic bliss.
</p>
<p>
Content with the sight, you let yourself fall down onto the floor and feeling incredibly aroused and excited by your dirty act, with your back against the floor, you use both your hands to satisfy you until not even one minute later, you gently close your eyes and bathe in the vortex of pleasure that’s threatening <<link "to swallow your consciousness whole.">><<ctpAdvance "turns">><</link>>
</p>
<<ctpNext>>
<p>
Waking up an indeterminate amount of time later, you look around you and see Ted and Alberto cleaning themselves, and with the memories still fresh in your mind, you start showering yourself while reminiscing the moment that has passed not too long ago, feeling more assertive and confident with your sexuality than before.
</p>
<p>
After a short while, you finish up your shower and leave the boys behind you, then you grab a towel and head over to your room to get a fresh outfit before going out.
</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<</ctp>><<ctp "gymTedEnding" clear>>
<p>
After placing your sweaty gym outfit and your old outfit in one of the washing machines, you can see Ted rushing to get undressed to keep up the pace. After entering the shower cabin and hearing his footsteps closely behind you, you turn around to face him, pushing him against the shower cabin door and closing it at the same time, taking him by surprise and looking at him with fiery eyes.
</p>
<p>
<x1>A choice to allow Ted control is in the works, that's why the below UI resembles the choices one.</x1>
</p>
<<ringLinks :classes "lol">>
<<rlc "Give him no pause." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Post-Workout Shower with Ted Dominant">>
<<ctpAdvance "gymTedEnding">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>>
<<getNaked>><<ctp "tedtreadmillBack" clear>>
<p>
Not wanting to turn things more awkward than they should be, you go ahead and get back to your run.
</p>
<p>
Taking this as a sign that you’re comfortable with him around, at least for now, Ted appears to warm himself up with a modest jogging.
</p>
<p>
Content that his attention is directed elsewhere, you pick up the pace and eventually end up at the same speed from earlier. After a few more minutes of this, an all-too familiar feeling starts nagging you as usual, telling you that you are being actively watched. Trying to ignore it and just focus on making the best out of the run, you eventually submit and decide to lower the slider slightly, allowing you to feign ignorance as you grab the towel off the treadmill’s armrest, pretending to be cleaning your face from the sweat while glancing over at Ted when he thinks you’re focused on getting yourself dry.
</p>
<<include "TreadmillButtDrawing">>
<p>
Not surprising you all that much, he is still jogging, but you are aware that he’s intentionally slowing himself down to get a better look while he thinks you’re not paying attention to him. Stealing a quick glance at your top, you can see it absolutely drenched in your own sweat by now and what earlier was just the contour of your breasts, now it leaves little to nothing for imagination, especially with your nipples getting erect from the constant rubbing against your top.
</p>
<p>
//Well.. It might be time to take a break.//, you think, realizing at this point that your gym outfit has outlived its usefulness and even though you still had it in you for a few more minutes of intense cardio, you don’t really feel comfortable at this time with being exposed in such a manner to Ted and whoever else might decide to join the gym around this time.
</p>
<p>
<x1>The hint option will require a higher exhibitionist & deviant character once the mechanics for those are finished and there's plenty of content, but for now I decided to leave it freely accessible as long as the teasing option has been picked at least once.</x1>
</p>
<<ringLinks :classes "lol">>
<<rlc "Take your leave politely." :classes "charm innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _secondChoice = "Ship Gym Treadmill Midday Back Politely">>
<<ctpAdvance "tedtreadmillBack">>
<<rlc "Take your leave silently." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Ship Gym Treadmill Midday Back Silently">>
<<ctpAdvance "tedtreadmillBack">>
<<rlc "Take your leave teasingly." :classes "seduction innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _secondChoice = "Ship Gym Treadmill Midday Back Teasingly">>
<<ctpAdvance "tedtreadmillBack">>
<<rlc "Give him a hint that you wouldn’t mind some company in the shower." :if `_canInviteTedShower` :classes "corruption innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _secondChoice = "Ship Gym Treadmill Midday Back Hint">>
<<ctpAdvance "tedtreadmillBack">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
Feeling uncomfortable about having your assets exposed in such a manner, you find it easier to excuse yourself than to defuse the unexpected sexual tension.
</p>
<<dialogue>>
<p>
Adjusting the slider all the way to the lowest level, you grab your towel and climb off the treadmill.
</p>
<<ted>>
Ah, $Player.FirstName. Please don’t let me interrupt your run, I can come back another time.
<<>>
<p>
Sounding genuinely guilty, you soften up a bit and feel a bit less reserved about just getting back to your run next time this might happen.
</p>
<<player>>
Oh, it’s okay. I was just finishing up anyway, feeling sore all over. I appreciate it though, have a good run!
<<ted>>
Thanks!
<<>>
<p>
Letting him off with a warm nod, you wipe yourself with your towel and get back to the rest of the ship.
</p>
<</dialogue>>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
The prospect of passing him an invitation for a post-workout shower gets more and more appealing and together with the feeling that you’ve been teasing him enough lately, you decide to go ahead and give him the message.
</p>
<p>
Stepping off the treadmill with a towel around your neck, you face Ted and noticing his intense straining to not look down, you feel even more thrilled about what you plan to do next.
</p>
<<dialogue>>
<<player>>
I’m going to take a shower. Are you done with your workout yet?
<<ted>>
Oh, not yet. I still have around ten minutes left on the counter.
<<player>>
Are you.. sure?
<<>>
<p>
Exaggeratedly pushing your boobs together with your arms to emphasize your point more strongly, you can almost see his mind racing for answers and not hearing any answer, you pass along one last hint and hope that this time he’ll get it.
</p>
<<player>>
Okay.. It’s a shame, showering alone gets pretty lonely after a while.
<<>>
<p>
As you turn back, you can see his face lighting up like a light bulb.
</p>
<<ted>>
Uhm.. You know what? I actually forgot that today is not my cardio day so I guess I’m free for a shower.
<<>>
<p>
Turning back again to face him, you give him a seductive smile and without further words, you walk over to the Sanitation Room, stopping on the way to grab your old outfit, [[knowing that Ted is following you closely from behind.|Post-Workout Shower with Ted]]
</p>
<</dialogue>><<dialogue>>
<<player>>
I’m going to take a shower. Keep it up!
<<ted>>
Oh, okay. Thanks!
<<>>
<p>
Obviously making a great deal of effort to not look down to your chest, you hear a sigh of relief as soon as you turn around to head back. A feeling that you’re being watched still creeps up your spine and you judge it innocent enough to let it be since you’re leaving anyway.
</p>
<p>
Walk directly to the Sanitation Room in order to get yourself refreshed. [[On your way back, you stop at your locker room to grab your old outfit and place it in one of the washing machines.|Sanitation Room]]
</p>
<</dialogue>><p>
Feeling too embarrassed to give him another chance to glare at your almost-transparent boobs, you step off the treadmill and grab your towel. As you walk to the locker room to grab your old outfit, you feel his eyes staring at you from behind and having no doubts as to what attracts his attention so much, you rush your pace and quickly grab your old outfit before [[heading directly over to the Sanitation Room for a quick shower.|Sanitation Room]]
</p><<run _meta.set('Teased', 'Yes')>>
<p>
Although you’re not comfortable yet with fully exposing yourself, you know that there’s no harm in teasing him a little before you take your leave. Making use of one of the nearby water fountains of the ship, you grab a glass from its storage compartment, fill it with water and walk back to Ted to give your farewells.
</p>
<p>
With his attention focused on you, you arch your head back, sending your hair fluttering and drink the water in exaggerated motions, making sure to spill some of it on your top, making the contour of your boobs slightly more visible to Ted’s hungry stare. After you empty the glass, putting on your most sensual tone you give him some encouragement.
</p>
<<dialogue>>
<<player>>
Ohh.. That was refreshing.
<<>>
<p>
After the last word leaves your lips, you intentionally make a suspenseful pause.
</p>
<<player>>
So.. Umm.. I’m going to take a shower. Have fun.
<<>>
<p>
Smiling seductively at him, you catch him off-guard and he starts stuttering what you think is his farewell message.
</p>
<</dialogue>>
<p>
Deciding that you’ve had enough fun with him for today, you start walking back to the locker room, feeling Ted’s even hungrier stare on your hips as they sway with your movements.
</p>
<p>
//That was so much fun.. I never knew that guys can be so.. confused.//, you smile at the thought, feeling more assertive and more comfortable with your body.
</p>
<p>
As you grab your old outfit to place it in one of the Sanitation Room’s washing machines, you’re feeling a little aroused as well and a thought creeps in, hinting you that you’d have even more fun if you invited Ted for a post-workout shower sometime, but you shoo it away, for now.
</p>
<p>
[[Walk to the Sanitation Room and take a shower.|Sanitation Room]]
</p><<ctp "tedtreadmill" clear>>
<p>
Feeling more in the mood for some cardio today, you remember to grab a towel from the locker room before hanging it on the armrest of one of the surprisingly many treadmills.
</p>
<p>
//Six treadmills..? We are only three.. And why are they all facing the wall?//, you wonder for a moment before you divert your attention back to your task.
</p>
<p>
Climbing up on the treadmill you set your eyes on the controls and finding yourself puzzled by the overengineered touch screen, you feel a little nostalgic about one of the treadmills your family had installed in your garage, with its retro controls that just worked as long as the treadmill was plugged in the electrical outlet.
</p>
<<changeExpression "puzzled">>
<<include "TreadmillButtDrawing">>
<p>
Sighing softly, you begin to maneuver around the interface until you finally find a slider that allows you to adjust the speed. Feeling a little more daring, you slowly adjust the slider until you set a pace that gives you a more intense workout and you get into it.
</p>
<p>
About ten minutes later, your breathing gets considerably more heavy, your legs, especially your calves, start burning up and you feel sweaty all over. With your eyes focused entirely on the touch screen that quickly approximates the distance you’ve run so far, in the corner of your eye you get startled by the sight of someone using the treadmill to your right. Quickling mumbling with the controls, you slide the speed to a much slower pace, <<link "allowing you to take in your unexpected workout companion.">><<ctpAdvance "tedtreadmill">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<p>
It is Ted, and by the look in his face you can see him feeling guilty for startling you with his presence.
</p>
<p>
//It wasn’t really his fault.. Since these treadmills are facing away from the rest of the room and they’re so loud, he couldn’t really make his appearance more obvious.//, you empathize with Ted.
</p>
<<dialogue>>
<<ted>>
Uh, I didn’t mean to startle you. Sorry.
<<player>>
Uhm.. Don’t worry, I just didn’t expect anyone to be around at this time.
<<>>
<p>
As he slows down the pace of his treadmill to have an easier time talking with you, you notice him glaring at your chest and after taking one look down to see what he’s so fascinated about, you suddenly get incredibly embarrassed. Sweat runs down your chest, leaving your comfortable gym top more soaked than you thought it would be, making their contour around your boobs more pronounced. Although you can’t see your hair, judging by the strands of hair that drop in front of your eyes, it’s likely messier than it was when you came in as well.
</p>
<p>
Looking back to Ted, you’re content to see that he is at least trying to make a visible effort to look into your eyes and not at your soaked gym top.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Excuse yourself." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Ship Gym Treadmill Midday Excuse">>
<<ctpAdvance "tedtreadmill">>
<<rlc "Get back to your run." :classes "innocence-medium choice-longer choice-center">>
<<set _firstChoice = "Ship Gym Treadmill Midday Back">>
<<ctpAdvance "tedtreadmill">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<switch $time.time>>
<<case "Dawn">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Morning">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Midday">>
<<include "Ship Gym Treadmill Midday">>
<<case "Afternoon">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Evening">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Sunset">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Night">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<</switch>><h1><<print passage()>></h1>
<br>
<br>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<set _canInviteTedShower = _meta.get('Teased') === 'Yes' ? true : false>>
<<ctp "shipgym" clear>>
<<include "Ship Gym Init">>
<p>Unsure whether it's actually a motivational speech or a backhanded compliment, you divert your attention to things you can make sense of. Looking at the broad range of gym equipment all around you, you wonder which one to use.</p>
<<ringLinks :classes "lol">>
<<rlc "Treadmill." :classes "choice-longer choice-center">>
<<set _gymChoice = "Ship Gym Treadmill">>
<<ctpAdvance "shipgym">>
<<rlc "Squat." :classes "choice-longer choice-center">>
<<set _gymChoice = "Ship Gym Squat">>
<<ctpAdvance "shipgym">>
<</ringLinks>>
<<ctpNext>>
<<include _gymChoice>>
<</ctp>><h1><<print passage()>></h1>
<p>
//When my inventory gets bigger, I'll need to use this area as storage. My bag is already starting to get pretty heavy..//, you sigh.
</p>
<p>
<x1>Dev note: With more enemies in the combat sequence in the next versions, your character will have more usables. With this occasion, I send my gratitude to HiEv for making his Universal Inventory System public and for helping me along the way in using it.</x1>
</p>
<<if $GymAccessible>>
<p>
[[Head into the ship's gym.|Girls’ Gym Locker Room]]
</p>
<</if>>
<p>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if Quests.GetRunningQuest(5) && Quests.GetRunningQuest(5).CurrentStage === '0' && $time.time === "Evening">>
<p>
On a chilly Evening, you decide to take a long stroll through the East Side of the village in the hope that you might come across anything interesting. With every minute that passes, a little bit of that hope fades away as well. Right when you’re about to give up and turn back the way you came, the feeling of two cold hands grabbing your right arm startles you. Driven by instinct, you harshly pull your hand away and turn around to face the assailant.
</p>
<<dialogue>>
<<marasna>>
I beg you! Please, help me!
<<>>
<p>
As you turn around to face the assailant, a female Likurieris whose age you can’t discern pleads you, with tearing eyes, to help her. The sharpness of her voice attracts the unwanted attention of worn-out villagers passing around.
</p>
<<player>>
Calm down, please. I’ll listen, but not here.
<<>>
<p>
Your words seem to have a calming effect on the desperate woman, who gestures you to follow her to a secluded corner, away from the curious ears of the bystanders.
</p>
<<marasna>>
I’m sorry for grabbing you out of nowhere like that, but I have nobody to turn to anymore.
<<>>
<p>
//Welp. I guess my prayers for coming across something interesting in this part of the village were answered.. tenfold.//
</p>
<<player>>
Please, relax. Go ahead, I’m listening.
<<>>
<p>
The desperate woman wipes a few tears away and begins her story.
</p>
<<marasna>>
Around the village, word is that a female human left a more-than positive impression on our local leaders through a series of.. mysterious feats and after being given nothing but excuses by the village’s guards, I had no choice but to wait for this mysterious female human to appear.
<<>>
<p>
//I’ll pretend I didn’t hear that.//
</p>
<<marasna>>
My own sister, I’m afraid that her life might be in danger.
<<player>>
What happened?
<<marasna>>
My sister and I are very close. We earn our keep by treating the minor maladies of local villagers whose immune systems aren’t suited to living outside the city. One day, we had a patient in somewhat of a more severe state and he was beyond the reach of our own herbal medicine recipes. I told my sister that there’s nothing we can do for the patient other than ease his pain and hope that his own immune system can learn to take care of the illness that was plaguing him.
<<marasna>>
She couldn’t accept that. She started using one of those holographic tablets to find any illness that might bring up a resemblance to our patient’s symptoms, but she couldn’t find anything. Another might have given up at that point, but not her. She started reading all the old books she could get her hands on, books that date thousands of years back into our civilization, back to the times when people still lived in villages like these out of necessity.
<<>>
<p>
You find yourself enthralled by her story and about finding out more about the prior history of the Likurieris.
</p>
<<marasna>>Until she found exactly what she was looking for. A very old recipe, written in the language of our Old Ones, destined for the treatment of the sufferers of this exact illness. At first, we were both exalted, but once I found that the herbs we need are in the forbidden area, beyond the safe borders of the village’s farming plains, I was much less enthusiastic about the idea. We started arguing about it, but she had that look in her eyes that told me there’s nothing I could do to sway her from acting on her medical oath. Sadly, I realized that too late. Immediately after that argument I went to my room and fell asleep, too emotionally drained to push the argument any further.
<<marasna>>When I woke up and left my room, I realized how foolish I had been. I started searching for her everywhere in our tent, willing to accompany her on the journey, only to find no signs of her. I went outside and asked people about her, nobody could tell me anything except for a young one who described seeing a lookalike of my sister carry a medical briefcase and walking towards the south of the village. I waited and waited and after one day I had the feeling that something had gone wrong.
<<player>>How many days has it been at this point?
<<marasna>>Two or three days. I tried to get the attention of our leaders, but two guards stopped me before I could walk inside the tent of the Leadership Council. I begged them to let me go, but to no avail.
<<>>
<p>
//I know a thing or two about those guards..//
</p>
<<player>>
I understand. Where did she go?
<<>>
<p>
As soon as you ask that question, the hope makes its appearance on the alien woman’s expression as her face lights up. She pulls out a small handheld device from her pocket, navigates a few menus and shows you the location on the screen. You bring the smartwatch to the handheld device until you feel a low buzz, the sound of new data being uploaded to your device through the old-fashioned universal NFC.
</p>
<<player>>
Seeing as I have all I need, I’ll be on my way to find answers. I’ll let you know as soon as I know anything.
<<marasna>>
Thank you, thank you! I would do it myself, but I do not possess any weapons or the skill to use them. You can find me in the north-east side of this part of the village as soon as you come across any good news.
<<>>
<p>
You nod and walk the way back to the western exit of the eastern side of the village, wondering whether the bartender has any useful information to part with you before you make the journey.
</p>
<</dialogue>>
<p>
<<link "Back to the village.">><<linkSmallStep "Village Map">><</link>>
</p>
<<run Quests.GetRunningQuest(5).CurrentStage = '1'>>
<<elseif Quests.GetRunningQuest(5) && Quests.GetRunningQuest(5).CurrentStage === '3' && $time.time === "Afternoon">>
<p>
Arriving in the East Side of the Village, you notice that it’s evening outside and curiosity drives you to make your way to the nurse sisters’ tent to see if you were quick enough to indirectly save their patient’s life as well. Getting closer to their tent, you can see the one that sent you off to rescue her sister in the first place, waving you over to come.
</p>
<<dialogue>>
<<marasna>>
By the Gods.. the stories weren’t exaggerated.. From the bottom of my heart, I thank you.
<<>>
<p>
With that said, she slightly bows to you in a gesture of great respect and gratitude which makes you more embarrassed than it makes you proud, especially as you notice the weird looks of the other nearby villagers.
</p>
<<player>>
H-hey, no need for that, really. Only thing that matters is that she’s now safe and that the both of you can resume treating the not so privileged villagers.
<<>>
<p>
She stops bowing and your words seem to have reminded her of something.
</p>
<<marasna>>
Ah.. About that, thanks to you she could gather enough medicinal plants from the forbidden area to last us for a few months, at least. There are a few other villagers that seem to have gotten the malady as well, so your actions did more than you could possibly think. The patient she ventured for has also made a quick recovery after being treated with the herbal medicine of our ancestors, showing us that as long as we have to remain in the wilderness, we need to adopt the forgotten ways, since we no longer have access to our cities’ advanced hospitals.
<<>>
<p>
Although her earlier gesture didn’t exactly fill you with pride, her words did.
</p>
<p>
//Looks like I’m actually making a difference around here..//, you pridefully realize. At the same time, deep down you know that putting yourself out there not only helps the villagers, but helps you gain a better reputation amongst the villagers, fact which might prove very useful as the villagers might be able to lend their spaceflight technology and materials, which might not only restore your ship’s flight capabilities but it could also come with the extra benefit of improving your ship’s chambers in ways human technology couldn’t when you left Earth.
</p>
<p>
Taking advantage of your unfocused gaze, the woman quickly brings a device in front of your smartwatch, startling you with a buzz. You look over to your smartwatch and a message reveals itself to you.
</p>
<p>
1500 Krona have been deposited to your account.
</p>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 1500)>>
<p>
Knowing that this is a pretty large amount of money, especially for a villager from this part of the village, you attempt to politely refuse it. She waves your attempts away and doesn’t let you have a say in it.
</p>
<<marasna>>
No, no. I’m just paying it forwards. Even though we refuse payment from our patients, that doesn’t stop their patients from wiring the little amount they can give to us in gratitude. Over time, it’s gone up to a pretty sizable amount, and since both me and my sister live a humble life with most of our needs taken care of, we have no use for this kind of money. However, I get the feeling that you do.
<<>>
<p>
Finding a pattern of logic in her words, you can only reciprocate her earlier gesture, as you bow a little in a show of gratitude, according to the local customs. Deep down, you know you need the funds, otherwise Alberto will not afford the basic material to upgrade your ship’s rooms, so you let it go.
</p>
<p>
She gives you an encouraging smile and, sensing that her sister might need her help sooner or later, you decide to get out of her way and take your leave with a sincere farewell. Before you go, she says one last thing.
</p>
<<marasna>>
By the way, my name is Mara’sna and my sister’s name is Isha’sna. If you find yourself in the need of medical attention, please know that you are always welcome to pay us a visit.
<<>>
<p>
After hearing her words, doubt makes its way into your thoughts, knowing that whatever treatment they offer seems to be exclusively used by the Likurieris. As if hearing your doubts, she vanishes them with an explanation.
</p>
<<marasna>>
Our local plants work on the genetic foundation of life itself. Many other species we share this planet with import our local plants for their own medical needs, as research has shown long ago that these plants help boost the natural healing process of all living beings that need water.
<<>>
<p>
//Huh, Morris will definitely find this interesting.//, you think as you make a mental note to pay the sisters a visit in case you might find yourself in need of medical attention right here in the village.
</p>
<<player>>
Hmm.. Alright then, I’ll pay the two of you a visit if the need arises. Now, let’s hope it doesn’t.
<</dialogue>>
<p>
You wink at her. Satisfied with your response, the alien woman nods and walks into their tent. Hearing all you needed to hear, you <<link "walk out of the eastern side of the village with a content smile on your face.">><<linkSmallStep "Village Map">><</link>>
</p>
<<run Quests.FinishQuest($PrivateInvestigator)>>
<<else>>
<p>
You decide to give the East Side of the village a visit. The contrast to the tents around the West Side of the village shocks you a bit. For one, the tents are smaller and some of them even have holes in them.
</p>
<p>
//The village gets pretty cold at night. How can they sleep comfortably if the cold creeps up on them at night through those holes?//, you wonder.
</p>
<p>
It's not just the tents. Overgrown bushes are growing even in the middle of the alleyway and the impoverished look of the place makes you a little bit sad.
</p>
<p>
While inspecting the general state of the place, your attention gets drawn to what sounds like a strange laugh. Your gaze comes across a few Likurieris children looking as if they're having the best time of their lives as they're playing around.
</p>
<p>
On the other hand, the adults don't look particularly happy. They walk from place to place in monotone, lifeless paces. Some of them are throwing you curious glances, while others are looking at you accusingly.
</p>
<p>
//I don't feel welcome here right now, I should come back after I manage to talk with the local leaders at the Leadership Council about this place.//
</p>
<p>
With that thought in mind, you head back the way you came from to visit another area.
</p>
<p>
<<link "Head back.">><<linkSmallStep "Village Map">><</link>>
</p>
<</if>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
Exploring the village, you find yourself at the Execution Podium close to the Leadership Council. The area brings you stressful memories of the events that took place here. Compared to how you remember it, the execution podium looks decrepit and nature is starting to reclaim the area for herself.
</p>
<p>
//Good riddance. With Mag'nath gone, I doubt they have any use for this barbaric approach to <strong>justice</strong>.//
</p>
<p>
You don't hang around the area for too long, as nothing good can come from spending more time in such a negative place. You begin your steps towards another area of the village.
</p>
<p>
<<link "Head back.">><<linkSmallStep "Village Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
Hidden in a spot of the village lush with vegetation, you come across an area that looks as if it gets plenty of care from the villagers. Large pots of interesting materials hold impossibly beautiful flowers. There are only a few flowers that remind you of the ones from Earth, one of them brings the version of an overgrown lilac to your mind.
</p>
<p>
//Hmm, it seems that the Likurieris also need a place where they can just relax and enjoy the nature around them, just like our parks.//
</p>
<p>
Wind blows calmly around the area, making the trees' leaves of particular designs dance in the air. The relaxed atmosphere has an intense effect on your mind, making any lustful thoughts you may have previously had diminish slowly. Your body as well feels a little lighter than when you came which combined with the positive outlook on life you have right now boosts your health up.
</p>
<p>
You sit on a bench that looks as if an artisan personally built it and you close your eyes, taking in the atmosphere.
</p>
<p>
Some time later, you open your eyes and walk back into the village with more determination than you had going in.
</p>
<p>
<<link "Head back.">><<linkSmallStep "Village Map">><</link>>
</p>
<<set $Player.restoreHealth(10)>>
<<set $Player.applyDamage(-5, "LU")>><p>
Determined to help Alberto out with his work, you decide to check on Bill at the human camp and inquire if he has anything you could use. You find him sitting by himself at the table, sipping from a glass containing some kind of local beverage and looking into the distance. As soon as he catches sight of you, he waves you over and you start walking in his direction.
</p>
<<dialogue>>
<<bill>>
Heey $Player.FirstName! What brings you around?
<<player>>
Hey, Bill. I came here to ask you if you guys still have any high quality silicone rubber that can be used in the engine’s components. Alberto is hard at work to get it working, but he can’t do it without this material.
<<bill>>
Hmm, I remember we brought some to our inventory here at the camp. Luckily for us, before that Groody’Jinx scoundrel drained our crash site of any valuables, but that’s another story. Follow me.
<<>>
<p>
You follow him to their storage room and he starts rummaging through the inventory. After a few long minutes, he pulls out a closed container and he takes a look inside.
</p>
<<bill>>
Here, found it.
<<player>>
That’s amazing news! This will make Alberto very happy, could I offer you something in return for it?
<<bill>>
Noo, no need for any of that! After what you did for us, this is the least I can do to repay you. Regardless of that, we don’t even have a ship anymore so it’s either you or going back to that Groody’Jinx to sell it, I’d rather just give it to you.
<<>>
<p>
He hands you the container which, fortunately, isn’t heavy at all.
</p>
<<player>>
Thanks, Bill! If you or the others need anything, let me know next time I pass around here. I better get going to bring this to Alberto. Enjoy your beer!
<<>>
<p>
He smiles and holds the glass of beverage up in gesture.
</p>
<</dialogue>>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>
</p>
<<set UInv.CreateItem("PCInventory", "Silicone Rubber", 1)>>
<<run Quests.GetRunningQuest(3).CurrentStage = "2">><p>
Visiting the human camp once again, you look around for any signs of life. You manage to only find Anna taking a peaceful nap under the tree’s shadow and Bill working on fixing some kind of mechanism, reminding you a lot of Alberto. He notices you and he throws a friendly nod your way, before getting back to his work.
</p>
<p>
You decide it would be best to not bother them right now and you walk the way you came.
</p>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>></p><p>
You decide to pay your friends from the village a visit. Not many of them seem to be around except for Sarah who appears to be reading a book and Melissa writing some notes down on her tablet. Melissa notices you and walks over.
</p>
<<dialogue>>
<<melissa>>
Hey, $Player.FirstName. What’s up?
<<player>>
Not much, just decided to check on you guys to see if anything new happened around here.
<<melissa>>
Nah, nothing new around here. I’ve been pretty bored lately, but after we finished our inventory inspection and our ship’s crash site, there wasn’t that much left for me to do. How’s your crew doing?
<<player>>
Alberto has been fixing up the ship, Ted has been analyzing some data to figure out any interesting spots nearby and Morris has been doing some research of his own. We’ve considered making more doses of the vaccine to cover all of us here.
<<melissa>>
Hmm, that sounds like a good idea. Makes me wonder about something..
<<player>>
Huh?
<<melissa>>
If.. And only if.. We can get the vaccine to work on the Likurieris, I think we stand to gain a lot in terms of resources, assistance and maybe they can establish safer trade routes to the village which can help us get around and find out more about them. Keep me updated, please. After we have something conclusive, I’ll bring it up to the leadership council of the village.
<<player>>
Yeah.. I thought about that as well. I’ll see what I can do, but for now I’m making sure that we have enough doses to cover our own needs.
<<melissa>>
Ok. If there’s anything I can do, check around for me and I’ll try my best to help you in any way I can. I’ll get back to making some notes on my tablet to figure out ways we can go from here in the case in which your medic manages to make the vaccine work on the Likurieris as well.
<</dialogue>>
<p>
You nod, happy that you managed to help her with her boredom problem. You both say your farewells and start walking your separate ways.
</p>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>></p><<ctp "invitation" clear>>
<p>Having upgraded the Entertainment Room of the ship with a bunch of resources and equipment from the wolves’ cave nest, you decide to pay Melissa a visit around the Dawn to let her know about the latest developments regarding the party.</p>
<p>Once again, you catch her right as she leaves the makeshift entrance of their camp’s secluded corner.</p>
<<dialogue>>
<<melissa>>
Oh, hey $Player.FirstName. What brings you around?
<<player>>
Morning! I’ve managed to gather that equipment you mentioned last time and I’ve found it proper to upgrade our ship’s Entertainment Room with this occasion as well.
<<melissa>>
Mm.. I’m happy it could be of use, but..
<<>>
<p>
She makes a short pause, <<link "as if pondering whether to go through with what she was planning to say, or to ask.">><<ctpAdvance "invitation">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
I hope you won’t mind me asking, but did anything happen to you around the equipment’s location? I can still hear that sound ringing in my ears.. Strangely reminded me of wolves’ howling, although there are most likely no wolves around here.
<<>>
<p>
Not wanting to frighten her and distract the conversation from its initial reasoning, you imitate a confused look and hope that the lie that follows will sound convincing enough for her to let it go.
</p>
<<player>>
Uhm... Nothing in particular, although I did hear that howling as well..
<<melissa>>
Oh, if that’s true maybe I can explore a little around the crash site as well. Jack has been.. hesitant about going back there.
<<player>>
I... I would advise against it. I might have gotten lucky, but it’s not necessary for you to put yourself in danger’s way as well.
<<>>
<p>
Looking back into your eyes, Melissa appears to be <<link "analyzing your expression for any giveaways.">><<ctpAdvance "invitation">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Okay... I’ll be honest with you. I know I have people relying on me and all, but acting as a diplomat from day to day gets pretty boring sooner or later, so I’m missing the excitement of exploring around or at least having some fun from time to time.
<<>>
<p>
Realizing that this could be your opening, you go ahead and pass the invitation.
</p>
<<player>>
About that... Remember that party idea I came to you with recently?
<<melissa>>
Yeah.
<<player>>
Well, since our Entertainment Room can at least pass for an Entertainment Room now, we can go ahead and get that party started.
<<melissa>>
Great! I’ll let the others know to get ready.
<<player>>
Alright! Expect me to come back any day now, possibly even today. I just need to give our mechanic the go-ahead and immediately afterwards I’ll come back to get you guys back to the ship. Expect me to come around the time you guys are having lunch.
<<melissa>>
Understood!
<<>>
<p>
She looks back at her own smartwatch and once she realizes how much time has already passed, <<link "she gets visibly more anxious.">><<ctpAdvance "invitation">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Uhm.. I kind of have to get going if I want to have a chance at getting those errands done by lunch, so I’ll pass the word around quickly and we’ll wait for then.
<<player>>
Good luck!
<<>>
<p>
Melissa nods before running into her crew’s tent.
</p>
<p>
//I get the feeling that this party invitation came at the right time.. She doesn’t really show it, but it’s pretty obvious that her responsibilities are starting to take their toll on her. Oh well, I guess my next move is to go to Alberto and give him the heads-up, the best time would probably be the Midday since he’s having his own break in the Engine Room around that time.//, you think as you take a few steps back and think about your next destination.
</p>
<p>
<<link "Back to the Village.">><<linkSmallStep "Village Map">><</link>>
</p>
<</dialogue>>
<</ctp>>
<<run Quests.GetRunningQuest(8).CurrentStage = "1">><<ctp "hcdawnparty" clear>>
<p>
Thinking that you might catch Melissa for a quick chat before she starts the day’s errands, you walk to their camp during the dawn of the day. Luck strikes you as you find Melissa preparing to head out into the village right after you arrived.
</p>
<<dialogue>>
<<melissa>>
Oh, hey $Player.FirstName.
<<player>>
Hey, Melissa. I thought I was the only early bird around here.
<<>>
<p>
Melissa lets out a short laugh.
</p>
<<player>>
So, I don’t want to keep you for too long. It came to my attention recently that we have a pretty good stockpile of beer and whatever back in our ship’s storage room.
<<melissa>>
Oh, really!? We haven’t had any for a long time. Poor ol’ Bill even dreams sometimes about cracking a cold one open from time to time.
<<player>>
Yeah! I talked with Alberto, our engineer, and he suggested planning some kind of party where all of us from the ship and from your crew can hang out together and have some fun.
<<melissa>>
That sounds great! When’s it going to be?
<<player>>
There’s one little caveat..
<<melissa>>
Hmm?
<<player>>
Our Entertainment Room isn’t exactly what I would call an.. Entertainment Room. Beyond the hull repairs, we also need some fancy lights to set up the mood.
<<melissa>>
I think I can help you with that. A few hundred steps to the west of our ship’s crash site, we found what little remained of our own ship’s recreation together with some of its old equipment. We didn’t really get it back with us since we had other priorities, but I bet you’ll still find something worth using out there.
<<player>>
Thanks! I’ll head out there and check it out myself. By the way, didn’t Bill mention that a certain character..
<<>>
<p>
As you recall Groody’Jinx’s name, <<link "cringy memories flood in and you quickly try get your mind back on track.">><<ctpAdvance "hcdawnparty">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Who stole everything left from the wreckage?
<<melissa>>
Yeah.. him. Luckily for us, but not so luckily for him, this equipment wasn’t anywhere close to the crash site. Ah.. now that you mention it, when we ventured out there we heard what sounded like howling, so that’s one reason why he didn’t explore too much around.
<<player>>
H-howling?
<<melissa>>
Uh-huh. If you’re going there, make sure that you’re in a good shape just in case anything happens.
<<>>
<p>
Although she’s trying to hide it, you are aware that Melissa is constantly fidgeting, <<link "most likely aching to get a move on with her errands.">><<ctpAdvance "hcdawnparty">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Thanks for the warning.. Alright, I won’t keep you anymore.
<<melissa>>
Appreciate it. I’ve learnt that the Likurieris respect punctuality and I’ll really need to get going if I want to keep that up. Keep me updated with the party planning.
<<player>>
Will do. Bye!
<<>>
<p>
As if she’s been waiting for that one word all along, she smiles and jogs off into the distance, waving you as soon as she’s out of their corner caged entrance.
</p>
<p>
//So.. Uhh.. about that howling, I guess I’ll need to be careful. I remember their crash site wasn’t too far, so if I leave from the South Gate during Midday, I can use the daylight to get there and get what I need, then once the darkness sets in I can probably sneak my way around the fauna from that area..//
</p>
<p>
<<link "With that in mind, you head back and figure out what to do next.">><<linkSmallStep "Village Map">><</link>>
</p>
<</dialogue>>
<</ctp>>
<<run Quests.GetRunningQuest(7).CurrentStage = "2">><p>
Nothing remarkable about this place at this time. Walk back.
</p>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>
</p><p>
Refreshed by the evening’s cool air, you step into the human encampment to look for Melissa.
</p>
<p>
You see her having a good time with Bill and Anna. They are seated around a circular table, drinking from what looks like glasses of a local beverage and laughing at each other’s tales. Feeling a little shy about crashing their wholesome conversation, you gesture to her from the distance in the hopes that she’ll come over to you.
</p>
<p>
Unfortunately for you, once she catches sight of you, she instead gestures you to come forward to them. Having no choice, you force yourself to step forward. Noticing your reluctance, she gives you a reassuring smile before starting to talk.
</p>
<<dialogue>>
<<melissa>>
Hey, $Player.FirstName! Don’t be shy! We were just recalling some good memories from our training days back at the academy.
<<anna>>
Yeah. Bill here may not look like it, but he was a real troublemaker back then.
<<bill>>
In hindsight, I'm surprised they didn't kick me out. I gave them dad-jokes material for years to last, haha. Now, enough about us. What brought you around?
<<>>
<p>
Given their warm welcome, you feel less tense about talking with all of them at once.
</p>
<p>
//I really didn't want to be a bother, but it's too late at this point so I better not waste any more of their time..//
</p>
<<player>>
Our engineer and mechanic, Alberto, started fixing our ship shortly after he received the vaccine. He found pieces of scrap around the site where our ship crashed, but many of them couldn’t be salvaged. Without asking me, he started dumping those in a little junkyard of his own around the ship. Do you have anything that can help us find some use for that junk?
<<melissa>>
Hmm.. I’m not really sure. Bill here started fixing our area here bit by bit. Bill, I didn’t get to ask you before, but where did you find the parts and materials for the repairs and renovation you've recently been doing?
<<bill>>
After the recent events, some of the Likurieris felt indebted to us. They let me know about a certain fellow of theirs who is a highly skilled engineer and trader and could help me with some of the renovations I planned for the ship.
<<bill>>
So, I went to this fella’ and turns out he’s a good for nothing greedy scoundrel. After some back and forth negotiations, we came to an agreement. I’d give him the location of our ship’s crash site, and he’ll give me the material I need to do get to fixin' stuff around. When I asked him what he needs the location of our crash site for, he told me he’ll just look around to learn more about our technology.
<<bill>>
I left it at that, considering that we all got tired of sleeping in the dirt. After a few days, I took a stroll to our crash site to get some components. I start following the trail on my tablet an I start looking around to find.. nada.
<<bill>>
Not even a piece of junk. At first, I thought I was going crazy, that maybe I got lost on the way. But, everything else looks the same as I remember it. Broken trees, dark soil where our stuff crashed, even nutrient bars hidden under the bushes. I think to myself, that scoundrel must have scammed me.
<<bill>>
Irritated, I turn back to where I met this guy in the village. I get there and I could swear this guy was trying to stop himself from laughing when he saw me, even though I've no idea what a Likurieris laugh sounds like. I tell him: "Friend, you better have some explanations for what you "learnt" from our crash site."
<<bill>>
He told me that he saw the pieces of junk thrown around and put them to good use. He started telling me how, in their culture, when you trade a piece of information for anything physical in nature you assume that the other guy can do anything they want with that information. I was feeling myself getting angry, but I felt that he was trying to get me riled up so I left before I did something I’d regret later.
<<bill>>
I’m convinced that he has a way of turning the useless junk into something valuable, but good luck getting him to give you that information for free.
<<player>>
Hmm, sounds like a difficult type indeed. How can I reach this guy?
<<bill>>
Go to the west side of the village when there’s daylight and ask around for a Groody’jinx. Keep your wits about you, or you’ll get to go through an unpleasant experience of your own.
<<player>>
Thanks! I’ll get going then. Keep up the good mood!
<<>>
<p>
The others bid their own farewells as well, and you proceed to leave.
</p>
<</dialogue>>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>></p><p>
Nothing remarkable about this place at this time. Walk back.
</p>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>></p><p>
Outside, you look around to see how they're holding up after the recent events. Immediately, you notice Jack resting near a tree. He notices you as well and throws a salute your way, a gesture of respect among military personnel.
</p>
<p>
Suddenly, you hear a noise from your left and you see Melissa running towards you and before you can react, she jumps on you and starts hugging you tightly, almost knocking you over. After a few long moments, she steps back and starts talking.
</p>
<<dialogue>>
<<melissa>>
Sorry for startling you like this! I don't know what came over me!
<<>>
<p>
You can see a hint of regret in her eyes, she's probably afraid that she may have broken your personal boundaries.
</p>
<<player>>
Oh no, it's all fine, I was just a little surprised is all.
<<>>
<p>
Melissa seems more relaxed now and continues talking.
</p>
<<melissa>>
For what you have done for me and for my crew, I owe you my eternal gratitude. If you ever need anything, I will be right here. While you were away, the Likurieris villagers came to us to see how we're doing and started apologizing for their acceptance of what Mag'nath was doing, it seems that many of them doubted that we actually brought this plague with us, but they were too afraid to say anything. I guess I cannot blame them too much, in times of desperation their behaviour is not too far from ours.
<<melissa>>
I won't take too much from your time, but if you ever want to visit us you are always welcome to do so. I need to coordinate our inventory management right now and later I'll have some discussions to hold with the Likurieris leaders, so I am afraid I cannot stay any longer. Bye!
<<>>
<p>
Saying that, she begins walking towards the leadership council building. You might want to visit that sometime, but more often than not nothing happens there.
</p>
<</dialogue>>
<p>
<<link [[Walk over to your ship's medical facility to find out if Morris has finished working on the cure.|Medical Facility]]>>
</p>
<<run $time.passTime(1)>>
<<set $Player.EN = 50>>
<</link>>
<<set $HumanCamp = "Ready">><p>
You arrive at the human encampment, right in the middle of a commotion. Melissa and her crew look busy running from place to place, leaving you no other choice than to just stand and watch. Melissa appears to be using her stylus on a tablet, most likely taking some notes, whilst asking the other members of her crew for updates regarding the current state of their inventory.
</p>
<p>
Sarah is hard at work tidying up their barebones medical facility and Anna is quantifying their food stock, while the guys are inspecting the mechanisms, parts, components, and everything they can find.
</p>
<p>
You hear Melissa asking Bill about their current stock of bolts, tapping the tablet’s stylus against its screen and looking at the mechanic expecting an answer.
</p>
<<dialogue>>
<<bill>>Around five hundred, five boxes of one hundred each.
<<>>
<p>
She nods and writes the info down, then she moves over to Jack.
</p>
<<melissa>>Jack, what’s going on with our signal tracking system? We seem to be picking up a signal from far away, but it doesn't seem to be from outside the orbit. Go check and keep me updated.
<<jack>>I checked it last week and it was fine, but I'll go give it another look-see.
<<>>
<p>
After a few more questions and more running around, she notices you standing near the entrance to their outpost and comes over.
</p>
<<melissa>>Hey, $Player.FirstName! Sorry, I just noticed you standing there. As you can see, we’re going through our inventory to check how we’re doing so that I can assess the situation and consider our..
<<>>
<p>
Before she gets the chance to finish her sentence, her attention gets distracted by the loud calls of her crewmembers who seem to be in dire need of her assistance.
</p>
<<player>>Hey, Melissa! Yeah, I can see that. I came here to see how you guys are doing, but I can see you’re busy so I’ll stop by some other time.
<<>>
<p>
Melissa nods in gratitude for your understanding and she rushes to the others. Seeing that there is nothing for you to do here right now, you consider what to do next.
</p><</dialogue>>
<p>
//Hmm, Morris should be done by now with Ted and Alberto..//
</p>
<p>
<<link "Head back to the Medical Facility.">><<linkBigStep "Medical Facility">><</link>></p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if $HumanCamp === "Initial">>
<<include "HC Initial">>
<<elseif $HumanCamp === "Ready">>
<<include "HC Second Visit">>
<<set $HumanCamp = "Done">>
<<else>>
<<switch $time.time>>
<<case "Dawn">>
<<if Quests.GetRunningQuest(7) && Quests.GetRunningQuest(7).CurrentStage === "1">>
<<include "HC Dawn Party Supplies">>
<<elseif Quests.GetRunningQuest(8) && Quests.GetRunningQuest(8).CurrentStage === "0">>
<<include "HC Dawn Party Invitation">>
<<else>>
<<include "HC Dawn">>
<</if>>
<<case "Morning">>
<<if Quests.GetRunningQuest(12) && Quests.GetRunningQuest(12).CurrentStage === "1">>
<<goto "Duty Relief">>
<<else>>
<<if _meta.get('Anna and Sarah Cooking') !== 'Happened'>>
<<include "HC Morning Anna and Sarah Cooking">>
<<run _meta.set('Anna And Sarah Cooking', 'Happened')>>
<<else>>
<<include "HC Morning">>
<</if>>
<</if>>
<<case "Midday">>
<<if Quests.GetRunningQuest(11) && Quests.GetRunningQuest(11).CurrentStage === '1'>>
<<goto "Post-Kidnapping Stress Disorder">>
<<elseif Quests.GetRunningQuest(11) && Quests.GetRunningQuest(11).CurrentStage === '2'>>
<<goto "Anna's Task">>
<<else>>
<<if _meta.get('last_midday_conversation') !== 'Shy Sarah'>>
<<include "HC Midday Sarah 1">>
<<elseif _meta.get('last_midday_conversation') === 'Shy Sarah'>>
<<include "HC Midday Sarah 2">>
<<else>>
<<include "HC Midday">>
<</if>>
<</if>>
<<case "Afternoon">>
<<if Quests.GetRunningQuest(12) && Quests.GetRunningQuest(12).CurrentStage === "2">>
<<goto "Afterthought">>
<<else>>
<<if Quests.GetRunningQuest(3) && Quests.GetRunningQuest(3).CurrentStage === '1'>>
<<include "HC Afternoon Silicone Rubber">>
<<set $SiliconeRubber.CurrentStage = '2'>>
<<elseif _meta.get('Vaccine Discussion') !== 'Happened'>>
<<include "HC Afternoon Vaccine Discussion">>
<<run _meta.set('Vaccine Discussion', 'Happened')>>
<<else>>
<<include "HC Afternoon">>
<</if>>
<</if>>
<<case "Evening">>
<<if Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === '1'>>
<<include "HC Evening EcoScrap">>
<<run Quests.GetRunningQuest(1).CurrentStage = '2'>>
<<elseif Quests.GetRunningQuest(12) && Quests.GetRunningQuest(12).CurrentStage === "4">>
<<goto "Social Duty">>
<<else>>
<<include "HC Evening">>
<</if>>
<<case "Sunset">>
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "1">>
<<include "HC Sunset Vaccination Time">>
<<else>>
<<include "HC Sunset">>
<</if>>
<<case "Night">>
<<include "HC Night">>
<</switch>>
<</if>><p>
Nothing remarkable about this place at this time. Walk back.</p>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>></p><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if _meta.get('last_midday_conversation') === 'Approach'>>
<p>
After deciding for a quick stop at Melissa's camp, you enter the encampment to find nobody around except for Sarah, the crew's nurse. She seems to be sitting on a chair, right near the entrance to their makeshift resting area. She shows no signs of noticing your presence, obviously enthralled by the contents of her data slate.
</p>
<p>
With your last attempt to approach her still fresh in your mind, you approach her carefully this time.
</p>
<p>
You start walking towards her, making sure to keep your footsteps audible as not to startle her. Getting close enough for her to be aware of your presence, she looks up from her data slate. As soon as she catches sight of your arrival, she gets visibly anxious, with her body trembling at the unexpected encounter.
</p>
<p>
Acutely aware of her discomfort, you stop walking. Thinking quickly, you adopt least intimidating stance possible you can, afraid that she might run away at any second. Her trembling slows down a little, but judging by the bright blush in her cheeks you know you should keep this short. Making efforts to talk in the least threatening way, you get the first words out.
</p>
<<dialogue>>
<<player>>
Hey, Sarah! I'm sorry if I startled you last time and maybe this time as well. I was just passing through the village and I thought to stop here to see what you guys are up to, but I didn't see anyone. Could you tell me where the others are?
<<>>
<p>
While talking, you noticed that she has also made a few efforts of her own trying to keep eye contact with you. Sadly, it seems that you are too unfamiliar with her right now and she resigned to looking down at your feet. Not wanting to upset you in any way, she starts answering you to the best of her abilities.
</p>
<<sarah>>
H-h-hey.. I don't know.. Since things have calmed down around here, they started going outside more and more and they left me here all alone..
<<>>
<p>
Noticing her growing discomfort, you start making your exit.
</p>
<<player>>
I see.. I'm sorry to hear that. Thank you for letting me know. I will be on my way then.
<<>>
<p>
Before you proceed to leave, you sense that this probably the best and only time to ask her a more direct question.
</p>
<<player>>
By the way, would you mind if I came by here more often around this time? Maybe we can get to know each other better.
<<>>
<p>
Taken aback by your direct question, she replies quickly to get out of the uncomfortable situation.
</p>
<<sarah>>
I-I guess it would be fine.. if that is what you want..
<<>>
<p>
Pleased with her answer, you wish her a sincere farewell.
</p>
<<player>>
OK! It was nice talking to you, have a nice afternoon!
<<sarah>>
Y-you too..
<<>>
<p>
With renewed excitement at the prospect of getting to know Sarah better later on, you leave the premises, giving her some breathing room at last.
</p><</dialogue>>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>
</p><<run _meta.set('last_midday_conversation', 'Shy Sarah')>>
<<elseif _meta.get('last_midday_conversation') === 'Shy Sarah'>>
<<else>>
<p>
After deciding for a quick stop at Melissa's camp, you enter the encampment to find nobody around except for Sarah, the crew's nurse. She seems to be sitting on a chair, right near the entrance to their makeshift resting area. She shows no signs of noticing your presence, obviously enthralled by the contents of her data slate.
</p>
<<ringLinks :classes "lol">>
<<rlc "Approach her carefully" :classes "charm choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set $Sarah.Friendliness +=4>>
<<run _meta.set('last_midday_conversation', 'Shy Sarah')>>
<p>
You start walking towards her, making sure to keep your footsteps audible as not to startle her. Getting close enough for her to be aware of your presence, she looks up from her data slate. As soon as she catches sight of your arrival, she gets visibly anxious, with her body trembling at the unexpected encounter.
</p>
<p>
Acutely aware of her discomfort, you stop walking. Thinking quickly, you adopt your least intimidating stance possible you can, afraid that she might run away at any second. Her trembling slows down a little, but judging by the bright blush in her cheeks you know you should keep this short. Making efforts to talk in the least threatening way, you get the first words out.
</p>
<<dialogue>>
<<player>>
Hey, Sarah! I'm sorry if I startled you. I was passing through the village and I thought to stop here to see what you guys are up to, but I didn't see anyone. Could you tell me where the others are?
<<>>
<p>
While talking, you noticed that she has also made a few efforts of her own trying to keep eye contact with you. Sadly, it seems that you are too unfamiliar with her right now and she resigned to looking down at your feet. Not wanting to upset you in any way, she starts answering you to the best of her abilities.
</p>
<<sarah>>
H-h-hey.. I don't know.. Since things have calmed down around here, they started going outside more and more and they left me here all alone..
<<>>
<p>
Noticing her growing discomfort, you start making your exit.
</p>
<<player>>
I see.. I'm sorry to hear that. Thank you for letting me know. I will be on my way then.
<<>>
<p>
Before proceeding to leave, you sense that this is probably the best and only time to ask her a more direct question.
</p>
<<player>>
By the way, would you mind if I came by here more often around this time? Maybe we can get to know each other better.
<<>>
<p>
Taken aback by your direct question, she replies quickly to get out of the uncomfortable situation.
</p>
<<sarah>>
I-I guess it would be fine.. if that is what you want..
<<>>
<p>
Pleased with her answer, you wish her a sincere farewell.
</p>
<<player>>
OK! It was nice talking to you, have a nice afternoon!
<<sarah>>
Y-you too..
<<>>
<p>
With renewed excitement at the prospect of getting to know Sarah better later on, you leave the premises, giving her some breathing room at last.
</p>
<</dialogue>>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>
</p>
<<rlc "Wave at her and loudly ask her where the others are" :classes "choice-longer choice-center">>
<<set $Sarah.Friendliness -=2>>
<<run _meta.set('last_midday_conversation', 'Approach')>>
<p>
Putting on your most reassuring smile, you shout at her from the distance whilst waving in her direction.
</p>
<<dialogue>>
<<player>>
Hey, Sarah! Where is everybody!?
<<>>
<p>
As soon as the words parted your lips, Sarah proceeds to almost drop her data slate in shock at the sudden noise directed her way. She looks at you with cheeks flushed with redness and after noticing that you're looking directly in her eyes, she gingerly hides her face from the view with her data slate. Surprised by her reaction, you just stand and continue looking her way.
</p>
<</dialogue>>
<<changeExpression "surprised">>
<p>
Whilst concealing her face with the data slate, she quickly gets up from her chair then she practically runs backwards into the makeshift building, leaving you puzzled.
</p>
<p>
<<lustText "Maybe I should try a different approach next time.." "Maybe I should try a different approach next time.." "Maybe I should try a different approach next time, her behavior is really cute though." "Maybe I should try a different approach next time if I want to know her better." "Maybe I should try a different approach next time.. I passed on talking to such a cute girl.">>
</p>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>
</p>
<</ringLinks>>
<</if>><p>
//Hmm, it’s probably the same thing she was checking on her tablet when I first came around.//
</p>
<<dialogue>>
<<player>>
What is it? Last time I came, you seemed to be focused by something on your data slate.
<<sarah>>
Yes.. I was bored, so I decided to read more about the details of our mission. Some of those details reminded me of an event that I can’t clearly recall.
<<>>
<p>
She stops, most likely trying to find the right words to explain what happened.
</p>
<<sarah>>
As the crew’s nurse, I was tasked with safely placing the others in their cryopods. Then, to make sure that nothing is wrong, I was supposed to monitor their vitals for a few days. Once I was satisfied with their results, I was supposed to get into my own cryopod as well.
<<>>
<p>
//This is starting to sound interesting..//
</p>
<<sarah>>
After a few days, I was confident that they were completely fine, so I tried to get into my own cryopod.
<<>>
<p>
She makes a short pause, then continues.
</p>
<<sarah>>
Every time I tried to get in, I-I felt claustrophobic. I decided to put it off, to give myself a week or two to get more comfortable with the idea.. Every day for those two weeks, I was just walking around, checking and rechecking their vitals.. Preparing myself mentally to enter t-the c-cryopod.
<<>>
<p>
You notice that her body started shaking as she keeps on talking, as if the event left a mark on her, causing her anxiety to spike. Hiccups follow shortly after that, impeding her speech towards the end.
</p>
<p>
//I should tell her something to calm her down, otherwise I’m afraid she’ll have a panic attack.//
</p>
<p>
You notice a water dispenser in the corner of the room and a few clean glasses near it on a table. You take a glass and fill it with cold water.
</p>
<<player>>
Take your time. Drink this.
<<>>
<p>
She looks at you with gratitude in her eyes and takes a few swigs of water. Shortly after, her hiccups stop and she continues.
</p>
<<sarah>>
After a while, seeing the serene faces of Melissa and the others everyday helped me feel less anxious about getting in. So, when I was finally prepared to get into my own, the ship started shaking. Because of the vibrations, I lost my footing and stumbled right into my opened cryopod. Then, a loud noise..
<<>>
<p>
Her hiccups returned, stronger this time. She can barely keep the glass of water steadily as her hands begin shaking. Afraid that she’ll drop it, you react quickly and take a hold of the glass of water right as it dropped from her hands. You put the glass on her desk, before putting each of your arms on her shoulders, looking deeply into her eyes.
</p>
<<player>>
Look into my eyes and slowly breathe in, then slowly breathe out..
<<>>
<p>
Your words seem to have a calming effect on her, with the shaking getting less intense. When you are confident that she won’t drop it, you take the glass of water and give it to her to help with the hiccups. She empties it in a single swig, then looks down to your feet, clearly agitated by the event that happened to her when she was alone. Considering her current state, you feel that the only way you can help her is by giving her her old solitude back for now.
</p>
<<player>>
I’m sorry for pushing you to go through that...
<<>>
<p>
Startled by the grave intonation of your words, she quickly looks up to you in apology.
</p>
<<sarah>>
I-I’m sorry for making you worry! You didn’t force me.. I-I’ve been waiting to tell this story to someone else, but I am feeling suddenly exhausted. I hope you don’t mind, I need to get some peace and quiet in my own bed..
<<player>>
I can see that.. I will give you some time to rest.
<<sarah>>
B-bye..
<<>>
<p>
Noticing your sad frown as you begin turning around, she blushes and tells you one last thing.
</p>
<<sarah>>
P-please come next time, too. I like your company.
<<>>
<p>
Pleasantly surprised by her words, you reply to her.
</p>
<<player>>
I like talking to you too, don’t worry! I’ll visit you around this time some other day.
<</dialogue>>
<p>
She smiles at you timidly, then gets up from her chair and starts walking to her room.
</p>
<p>
Confident that she’ll be fine, you turn around and head back to the village.
</p>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>></p><p>
You decide to visit the human camp once again. There don’t seem to be too many people around this time, except for Anna and Sarah whom appear to be preparing some food. Even from the distance, you can tell that the ingredients they’re using are definitely local. After walking closer to them, they notice and wave at you from the distance and you wave back at them.
</p>
<<dialogue>>
<<player>>
Hey, what are you guys up to? Are you preparing dishes using local ingredients?
<<>>
<p>
You ask as you come close to the table they’re using to notice some kind of pink fish and 3 vegetables of strange color and shape. The biggest out of the three reminds you of a huge carrot, with the same color, but the skin resembles the texture of corns on a cob. The other vegetables have a dark blue color and they’re the size of a tomato, and as you look closer you notice some kind of bamboo cut in slices.
</p>
<p>
Anna replies while cutting the skin off the dark blue vegetables, revealing the milk-colored insides of the vegetable.
</p>
<<anna>>
Yes, we ran out of food a few weeks ago and the Likurieris have been teaching us some of their local recipes.
<<anna>>
The guys were bored earlier and they decided to fish in the river near the waterfall. With the recipes, the locals gave us a sizeable stock from their vegetables so we took the opportunity to come up with a recipe that better suits our tastes.
<<>>
<p>
While talking, she starts preparing the fish in the same way you’ve seen other people preparing them back on Earth.
</p>
<<anna>>
I have to warn you though, be wary of any fruits you may come across in the forest. Jack tried a random fruit, thinking that it was safe, and he was covered in rashes for two weeks and since then we’ve started asking the locals what is and what is not safe to eat, but to them the fruits were actually safe so we’ve started doing our own research.
<<player>>
I see.. Are the local dishes any good?
<<anna>>
They’re pretty good, at least compared to the nutrient bars I’ve had to eat from our ship’s food reserves.
<<>>
<p>
You look over to Sarah, who has been timidly listening and doing her part in their makeshift kitchen.
</p>
<p>
//I should find some time to talk with her some time..//
</p>
<<anna>>
I gotta say though, I’ve really been missing our food. What I wouldn’t give for a cone of strawberry ice cream..
<<>>
<p>
As she finishes her sentence, you start laughing and you can see Sarah making efforts of her own not to laugh as well, but that doesn’t stop her cheeks from getting redder.
</p>
<<player>>
Yeah.. Me too..
<<>>
<p>
You answer dreamily, making the others laugh as well.
</p>
<<player>>
By the way, where are the others?
<<anna>>
Melissa and Jack went to the other side of the mountain to check our ship’s crash site. Bill is troubleshooting our signal tracking system, it seems to be bugging out a little. Anyway, before you came we were planning to take a break and grab a bite of what we’ve cooked so far. Would you like to join us?
<<>>
<p>
Your stomach growls in response, making the girls laugh a little.
</p>
<<anna>>
Well, that settles it.
<<>>
<p>
For around thirty minute to an hour, you chat with them and you can feel yourself getting closer to Anna and Sarah. You start feeling better and a little bit more energized than you were before coming here. After all of you finish, you say your farewells and head outside.
</p>
<</dialogue>>
<p>
<<link "Head back.">><<linkSmallStep "Village Map">><</link>>
</p>
<<friendship $Anna 4>>
<<friendship $Sarah 4>><p>
Nothing remarkable about this place at this time. Walk back.
</p>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>></p><p>
Nothing remarkable about this place at this time. Walk back.
</p>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>></p><p>
Heading over to the Human Camp in the Sunset as you have the faint idea that Melissa hangs around there around this time, you make sure to not rush your steps in an effort of making sure that you’re not accidentally crushing the doses.
</p>
<p>
//Oh, good. Melissa is here.//, you sigh in relief as you see Melissa doing a quick run around the small area, likely a result of an end of the day routine of her own to keep her body and mind sharp.
</p>
<p>
With great care, you place the backpack on the soil and you wait for her to circle around until she gets to your spot. You don’t have to wait for long as Melissa notices you in less than twenty seconds and comes right over.
</p>
<<dialogue>>
<<melissa>>
Hey $Player.FirstName! Ooh, what’s with that heavy bag?
<<player>>
Hey, Melissa! I can’t remember clearly, but I’m pretty sure I told you some time ago that Morris has cured my crewmates and I helped him out lately with procuring some of this.. Viradium T substance to make more doses and protect the rest of us from the infection. Well, we specially prepared enough vaccine doses to help you guys out.
<<melissa>>
$Player.FirstName.. as always, you’re full of surprises.
<<>>
<p>
As she says that, she looks over to Sarah who seems to be peeking out of the dark interior of their encampment, likely curious about what the commotion is about and beckons her to come.
</p>
<p>
With unsteady steps, she comes on over and you take the hint as you unzip the bag and cautiously get out the cryogenic compartment.
</p>
<<melissa>>Sarah, please get that compartment out of $Player.FirstName’s hands. Inside, there are enough doses to cover all of us around here, so I’ll rely on you to call everyone over and administer the vaccine to them. We haven’t had an infected member among our crew yet and I sure as hell want to keep it that way.
<<>>
<p>
Sarah gives her a respectful nod and smiles at you as she frees your hands from the box.
</p>
<<melissa>>
Speaking of which. I’ve kept close contact with the leadership council of the village since the events with Mag’nath and I’m sure they’d like to speak to you as well. All of us stand to gain from finding a way to make the vaccine work on the Likurieris as well.
<<player>>That’s true, but I’m not sure if it’s actually possible.
<<melissa>>
No harm in finding out though. Do you mind if we went there right now?
<<>>
<p>
//Being put on the spot like this makes it pretty difficult to refuse, so I guess I have no choice.//
</p>
<<player>>
Nope. Let’s go.
<<melissa>>
Oh, I almost forgot. Wait here, please. I'll be back soon.
<<>>
<p>
She runs back into their makeshift base, leaving you extremely confused as to what could garner her attention so abruptly.
</p>
<p>
One minute later, she comes back with a bag. As soon as she is close to you, she opens it and pulls out what looks like.. a bunch of clothes.
</p>
<<melissa>>
Here you go! We've started running out of space, so might as well give these clothes a better use than to dump them in a lost corner somewhere. I'm sure they'll fit you well, since we're pretty much the same body type.
<<player>>
Wow.. Thanks. My wardrobe is pretty small right now, so these will come handy indeed.
<<melissa>>
Don't sweat it.
<<>>
<p>
She says with a smile. You throw the clothes inside your bag and make a mental note to check them out later in your wardrobe.
</p>
<</dialogue>>
<p>
Melissa smiles and although she’s a little sweaty from the run, so are you from walking through the heat. You both begin walking towards the Leadership Council, making small talk on the way and doing a little bit of harmless gossiping about each of your crews.
</p>
<p>
[[At the Leadership Council.|Leadership Council]]
</p>
<<run Quests.GetRunningQuest(4).CurrentStage = "2">>
<<set $wardrobe.yellowskirt = { id: "yellowskirt", tearLevel: 0}>>
<<set $wardrobe.redskirt = { id: "redskirt", tearLevel: 0}>>
<<set $wardrobe.blackdress = { id: "blackdress", tearLevel: 0}>>
<<set $wardrobe.blackBoots = { id: "blackBoots", tearLevel: 0}>>
<<set $wardrobe.redlacebra = { id: "redlacebra", tearLevel: 0}>>
<<set $wardrobe.redlaceunderwear = { id: "redlaceunderwear", tearLevel: 0}>><p>
Nothing remarkable about this place at this time. Walk back.
</p>
<p>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>></p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "2">>
<p>
As you get close to the entrance of the bigger tent, you’re surprised to see the guards moving out of the way and nodding respectfully to Melissa.
</p>
<p>
//Huh. I guess she’s good at leaving an impression, even amongst aliens.//
</p>
<p>
Inside the impressive tent, a Likurieris dressed in ceremonial clothes takes notice of you and beckons you both to follow him, making you feel like you’ve been summoned at the court of a king. After some time of slow walking, you arrive in a bigger room which has an impressively large circular green marble table surrounded by tall seats.
</p>
<p>
Looking around the room, you see a few familiar faces. Elga’neth, Pikre’dash and Durobi’Shin seem to be enjoying a fine drink as they converse about a topic that makes little to no sense in the lack of context.
</p>
<p>
Your guide does his duty and announces your arrival to the local influential leaders. As soon as they take notice of you, you can see Elga’neth smiling, Pikre’dash looking away and Durobi’shin looking straight at you, with a look that doesn’t give any expression away.
</p>
<<dialogue>>
<<elganeth>>
At last. We’ve been looking forward to talking with you for a while, but as soon as Mag’nath took his leave of cowardice, we got swamped with a modest number of pressing concerns that left us restless.
<<>>
<p>
Unsure of how to reply, you stay silent and sigh in relief as you hear Melissa taking the initiative.
</p>
<<melissa>>
I know those pressing concerns very well, but I get the feeling that you might want to listen to this.
<<>>
<p>
The local leaders’ frowns turn into a very curious look, making even Durobi’shin’s face betray a look of curiosity for a split-second.
</p>
<<elganeth>>
Very well. Please, take a seat.
<<>>
<p>
Just now realizing that you’ve stiffened up from the second you entered into the room, you allow your body to relax a little as you follow Melissa and clumsily try to sit on the high seat next to her.
</p>
<<elganeth>>
Now, $Player.FirstName, I assume the news is about you since Melissa hasn’t brought you to our meetings before.
<<>>
<p>
You take a second to dress up your voice and form up the words in your mind, then you let them be heard.
</p>
<<player>>
Our medic, Morris, has managed to cure two infected members of our crew. After that, I’ve helped him fabricate enough vaccine doses to cover all our needs, including Melissa’s crew.
<<>>
<p>
Your words definitely have an effect on their expressions, as they begin to look at you with different eyes than when you came.
</p>
<<elganeth>>
If what you say is true, then it is nothing short of breathtaking. If your crew’s medic managed to cure even an infected member of your crew on such short notice, then I’d really like to get to meet him. We haven’t had much luck with our own attempts, at most we managed to slow down the replication of the virus in the host’s cells, but that was just slowing down the inevitable of them turning into the madmen you’ve likely met.
<<player>>
I’ll need to talk with him, but I don’t think he will mind meeting you, especially if you share some of his.. More particular medical interests.
<<elganeth>>
Hmm, we’ll see about that. When he’s ready, I will personally await your and his arrival down at the Local Affairs tent. Many of those pressing concerns are a result of not being able to sustain our food stocks in the long-term without taking the fight to the forbidden areas, but if a vaccine for our own species can be realistically developed, we will be able to begin the reconstruction process of this small part of our world.
<<>>
<p>
You nod and Melissa smiles at you, in a silent gesture of telling you that you did a great job.
</p>
<<melissa>>
Since that’s that, we will take our leave. Thank you for your time.
<<>>
<p>
Melissa says as she stands up from the cumbersome seat and you follow her. The influential leaders nod at you respectfully in unison.
</p>
<p>
Outside the imposing tent, Melissa sighs in relief and sends a few encouraging words your way.
</p>
<<melissa>>
Nice job in there! It’s a little difficult to talk with them when they’re grouped up like this, but you managed just fine. Anyway, I took enough of your time. I’ll head back to the human camp to see if my crew can manage themself for some time without me being there to nanny them.
<<>>
<p>
You laugh a little and she throws you a confident smile before she walks to the left. You take the opposite direction, in case you’ll decide later to head over to Morris right away.
</p>
<</dialogue>>
<p>
<<link "Back to the Village.">><<linkSmallStep "Village Map">><</link>>
</p>
<<run Quests.GetRunningQuest(4).CurrentStage = "3">>
<<else>>
<p>
At one end of the village, your eyes come across an imposing tent.
</p>
<p>
//Hmm, this must be their Leadership Council. If I remember correctly, Melissa visits this place often for diplomatic talks with the locals.//
</p>
<p>
With that in mind, you set your mind on walking inside. As you get closer to the entrance, a loud voice stops you in your tracks.
</p>
<<dialogue>>
<<likurieris>>
Hey, you! Stop right there!
<<>>
<p>
Your attention gets drawn by the voice and you see an impressively geared Likurieris coming your way. Confused, you look at him.
</p>
<<player>>
Hey. What's going on?
<<>>
<p>
The guard arrives closer to you and stops. He proudly fixes his posture and answers you as if reading from a script.
</p>
<<likurieris>>
My apologies, but I cannot let you inside. Your presence is not called for at this time.
<<player>>
Then, what should I do to make my presence "called for"?
<<likurieris>>
The only human allowed to get an audience with the local leaders is Melissa. Rest assured that your presence will be called in soon. There are talks regarding the adaptation of the human vaccine for our species, Melissa might be able to tell you more.
<<player>>
Thank you for the information. I'll see if I can get more concrete details from her at some point.
<<>>
<p>
//If I could catch her in the human part of the village.. I can probably get a more private conversation with her during the Afternoon, at other times she's either travelling around or she's keeping the morale of her crew.//
</p>
<p>
The guard nods respectfully to you and you proceed to head back to another part of the village.
</p>
<</dialogue>>
<p>
<<link "Head back.">><<linkSmallStep "Village Map">><</link>>
</p>
<</if>><<set _wherePossible = true>>
<<set _shouldPossible = true>>
<<set _readyPossible = false>>
<<set _startPossible = false>>
<<set _showChoices = true>>
<<run Save.slots.save(7, "Festival")>>
<<run Save.autosave.save("Festival")>>
<<addNotification "Saves" "Auto-saved your progress!" 2500>>
<<ctp "exotic" clear>>
<p>
Knowing that Meren’goth is likely looking forward to your arrival, you decide to head to the Local Affairs during the Evening and see what he came up with regarding the hunt. With little daylight left to guide your path, you don’t see much from the distance. Eventually you make your way to the entrance and as soon as your footsteps are heard, you see him getting out of the tent’s interior.
</p>
<<dialogue>>
<<player>>
Hey!
<<merengoth>>
Hey, $Player.FirstName! I’ve prepared everything for your trip, let me know if you have any questions in particular.
<</dialogue>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>>
<<liveblock>>
<<if _showChoices>>
<<ringLinks :classes "lol">>
<<rlc "Where do I need to go?" :if `_wherePossible` :classes "choice-longer choice-center">>
<<set _next = "Exotic Hunt Intro Where">>
<<set _wherePossible = false>>
<<ctpAdvance "exotic">>
<<update>>
<<rlc "Should I pay attention to anything on the way?" :if `_shouldPossible`:classes "choice-longer choice-center">>
<<set _next = "Exotic Hunt Intro Should">>
<<ctpAdvance "exotic">>
<<set _shouldPossible = false>>
<<update>>
<<rlc "I'm ready" :if `!_shouldPossible && !_wherePossible && !_startPossible` :classes "choice-longer choice-center">>
<<set _next = "Exotic Hunt Intro Ready">>
<<ctpAdvance "exotic">>
<<set _startPossible = true>>
<<update>>
<<rlc "I'm not ready" :if `!_shouldPossible && !_wherePossible && !_startPossible` :classes "choice-longer choice-center">>
<<set _next = "Exotic Hunt Intro ReadyNot">>
<<ctpAdvance "exotic">>
<<set _showChoices = false>>
<<update>>
<<rlc "Start the trip" :if `_startPossible` :classes "choice-longer choice-center">>
<<set _next = "Exotic Hunt Intro Start">>
<<ctpAdvance "exotic">>
<<set _showChoices = false>>
<<update>>
<<rlc "Delay the trip" :if `_startPossible` :classes "choice-longer choice-center">>
<<set _next = "Exotic Hunt Intro Delay">>
<<ctpAdvance "exotic">>
<<set _showChoices = false>>
<<update>>
<</ringLinks>>
<</if>>
<</liveblock>><<dialogue>>
<<player>>
So.. where am I supposed to go?
<<merengoth>>
Oh, right.
<<>>
With a tap on a circular object on his wrist, a hologram screen shows up. Using his other hand, he navigates through the menus with ease and with one last gesture, he sends the data your way. Your smartwatch startles you with a low buzz, and taking one glance to the screen you notice the familiar notification of new coordinates and locational data added to your smartwatch’s navigation system.
<<player>>
Thank you. I think I’ve got it.
<<merengoth>>
Don’t worry about it. Make sure you keep yourself alert along the way, it’s a pretty long journey and you’ll need to make a few stops.
<</dialogue>><<dialogue>>
<<player>>
Any rumors about possible dangers I might come across?
<<merengoth>>
About that.. I will be honest. I don’t really know, we haven’t received word from our hunters in a long time. Our reconnaissance efforts have found themselves lacking in terms of manpower.
<<player>>
Why?
<<merengoth>>
With the vaccination campaign having only begun, it will take some time before we can assign enough personnel to any non-essential missions.
<<player>>
Okay..
<</dialogue>><<dialogue>>
<<player>>
It seems like I’ve got everything I need. Anything more before I leave?
<</dialogue>>
<p>
With that said, Meren’goth uses his device to illuminate your stature and begins thoroughly inspecting you with his eyes.
</p>
<<if $Player.HP < 90>>
<<dialogue>>
<<merengoth>>
At first glance, you look like you recently got in a fight, so you might want to think twice about going.
<</dialogue>>
<<else>>
<<dialogue>>
<<merengoth>>
Hmm.. I can barely see a bruise on your skin, so if anything comes your way you seem to be in proper shape to take them on.
<</dialogue>>
<</if>>
<<if $Player.EN < 70>>
<<dialogue>>
<<merengoth>>
Now, now. You look a little tired, maybe you should get some rest before starting the trip.
<</dialogue>>
<<else>>
<<dialogue>>
<<merengoth>>
Regarding your energy levels, you seem to still have some life into you so I can’t see a problem on this side.
<</dialogue>>
<</if>>
<<if $Player.LU > 40>>
<<dialogue>>
<<merengoth>>
My, my.. Did you happen to drink any of our Ly’seth recently? Your cheeks look a little flushed and you smell.. quite sweet. You.. might want to take care of that before you go on.
<</dialogue>>
<<else>>
<<dialogue>>
A-ha.. You seem quite focused on the task at hand, but more physical distractions might happen later, so I advise you to take care.
<</dialogue>>
<</if>>
<<dialogue>>
<<merengoth>>
I’ve said my piece, now the final decision is up to you. In case you don’t want to take your leave at this time, you may visit me again.
<<player>>
O-okay..
<</dialogue>>
<p>
Having heard all he has to say regarding your current state, you think about it one more time.
</p>
<<set _wherePossible = false>>
<<set _shouldPossible = false>>
<<set _readyPossible = false>>
<<set _startPossible = true>><<dialogue>>
<<player>>
Thank you for the info. I’ll prepare myself and come back another time to make sure I’m ready for whatever this trip might entail.
<<merengoth>>
Understood. Same time, same place. I’ll be waiting.
<</dialogue>>
<p>
You say your farewells and part ways with him, <<link "wondering wherever to head to next.">><<linkSmallStep "Village Map">><</link>>
</p><<dialogue>>
<<player>>
Actually, you know what? I’m not feeling all that great, I think I will pass for tonight.
<<merengoth>>
A wise choice. I will await you at the same time on any day you happen to feel ready for the trip..
<</dialogue>>
<p>
You say your farewells and part ways with him, <<link "wondering wherever to head to next.">><<linkSmallStep "Village Map">><</link>>
</p><<dialogue>>
<<player>>
Umm.. I think I’m ready to get started.
<<merengoth>>
Alright. I’ve prepared a room for you inside. Follow me, please.
<<>>
<p>
Without waiting for your response, he turns around and walks into the dim light of the Local Affairs tent. Feeling no qualms about Meren’Goth, you follow him obediently. After one minute of passing through a long corridor, he stops in front of a wide open automatic door and gestures you inside.
</p>
<<merengoth>>
Here you go. I figured it’s better to start fresh before the trip, and I prepared a room for you in consequence.
<<player>>
Oh, you shouldn’t have. Thank you, though.
<<merengoth>>
It’s no hassle. I will come before the first light of the sun to let you know that it’s time to go.
<</dialogue>>
<p>
Giving him a nod in acknowledgement, you enter the room and as soon as you are inside, [[he manually closes the automatic door behind you without any further words.|The Calm Before the Storm]]
</p><h1><<print passage()>></h1>
<<ctp "storm" clear>>
<p>
//Not even a good night, a little rude..//, you grumpily whisper under your breath, but after a short contemplation you judge that it’s probably not in their customs.
</p>
<p>
The interior of the small room is quite underwhelming, with little to no decor and with only one bed in the room, taking almost half the available space.
</p>
<p>
//Welp, this doesn’t look very comfortable, but it should be enough to get a few hours of sleep.//
</p>
<p>
//Hmm.. Looks like Meren'goth has left me a gift..//, you say as you eye an interesting looking outfit on the bed.
</p>
<p>
//Maybe this will be a little bit more suitable for what he's sending me into. Okay, guess no harm in trying it out for this trip.//, willing to try out the alien-looking outfit, you put it on before you go to sleep.
</p>
<<run setup.cc([{id: "violetPants", tearLevel: 0}, {id: "violetShirt", tearLevel: 0}])>>
<p>
//Pretty comfortable.. Well, then.//, putting your own explorer outfit back into your backpack, you wonder whether to sleep naked or sleep as you are.
</p>
<<run setup.stashOutfit()>>
<<ringLinks :classes "lol">>
<<rlc "Sleep naked" :classes "innocence-high choice-longer choice-center">>
<<set _next = "The Calm Before the Storm Naked">>
<p>
Figuring that your clothes could get in the way of getting what might or might not pass for the semblance of a good night’s rest, you take off your overalls and leave on the floor, before climbing into the bed and <<link "closing your eyes.">><<ctpAdvance "storm">><</link>>
</p>
<<rlc "Sleep as you are" :classes "innocence-high choice-longer choice-center">>
<<set _next = "The Calm Before the Storm NotNaked">>
<p>
A little anxious by the idea of getting undressed in an unknown place, you lower your backpack and get in the bed as you are <<link "before closing your eyes.">><<ctpAdvance "storm">><</link>>
</p>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<getNaked>>
<<set $time.newDay()>>
<<ctp "stormNaked" clear>>
<p>
The sound of the metallic doors parting ways startles you and wakes you up from your dreamless sleep. Before you can properly focus your weary eyes on your surroundings, you hear a gasp followed by the sounds of trepid steps leaving the room quickly.
</p>
<p>
Opening your eyes and getting a better look at your temporary room, you are reminded as to the circumstances that led you here and your rational mind is starting to kick in.
</p>
<p>
//Whoopsie..//, is all you can think after you realize that the intruder couldn’t have been anyone but Meren’Goth on his task of being your personal alarm.
</p>
<p>
Finding the small event more funny than embarrassing, you feel a little bit more comfortable with your body as you get down from the bed and <<link "put on your last night’s clothes before leaving the room.">><<ctpAdvance "stormNaked">><</link>>
</p>
<<ctpNext>>
<<run setup.restoreOutfit()>>
<p>
Outside, Meren’Goth appears to have been nervously trekking back and forth the open corridor, but stops as soon as he notices your arrival.
</p>
<<dialogue>>
<<merengoth>>
Uh... About earlier, I didn’t expect you to be...
<<>>
<p>
Finding his nervous reaction quite funny, you judge it wiser to relax his temper.
</p>
<<player>>
It’s.. It’s okay, don’t worry about it. So, what now?
<<merengoth>>
Now.. I will keep you company to the northern gate, then the rest of the trip is up to you.
<</dialogue>>
<p>
Nodding in understanding, [[you walk alongside him to the exit of the village, feeling that sleeping naked might have allowed you to catch some rest, feeling slightly more energized than you felt before going to sleep..|Exotic Beginnings]]
</p>
<<set $Player.restoreEnergy(15)>>
<</ctp>><<set $time.newDay()>>
<<ctp "stormNotNaked" clear>>
<p>
Although you’ve seeked sleep all night long, no sleep has come. Feeling too unfamiliar with the sheets and the lack of a pillow on the alien bed, you constantly shift and shuffle your body around, looking for any semblance of comfort. Shortly after midnight, your exhaustion takes the best of you as you pass out.
</p>
<p>
The night passes like a flash and hearing the sound of the metallic doors of the auto door parting ways, you open your eyes and feel no more, no less energized than you felt before going to sleep. Requiring little to no time to get used to your surroundings, you take notice of Meren’Goth standing over your bed, urging you with his eyes to get a move on and follow him outside.
</p>
<p>
After he feels that his message has been understood, he leaves the room and you put on your shoes <<link "and grab your backpack before leaving the claustrophobic room.">><<ctpAdvance "stormNotNaked">><</link>>
</p>
<<ctpNext>>
<p>
Outside, you find him nervously shifting back and forth, looking even more tired than you’ve seen him last night.
</p>
<<dialogue>>
<<merengoth>>
I hope you’ve managed to get some rest before the trip.
<<player>>
Can’t say that I have.. But I’m okay to go.
<<merengoth>>
Understood. I will keep you company to the northern gate, then the rest of the trip is up to you.
<</dialogue>>
<p>
Nodding in understanding, [[you walk alongside him to the exit of the village, feeling a little irritated due to the unfortunate denial of a good night’s rest.|Exotic Beginnings]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "4">>
<<include "Vaccination Time Intro">>
<<run Quests.GetRunningQuest(4).CurrentStage = "5">>
<<elseif Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "6" && $time.time === "Sunset">>
<<include "Vaccination Time Success">>
<<set Quests.GetRunningQuest(4).CurrentStage = "7">>
<<elseif Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "7" && $time.time === "Morning">>
<<include "Vaccination Time Festival">>
<<run Quests.FinishQuest($VaccinationTime)>>
<<set $ExoticHunt = Quests.StartQuest(9)>>
<<elseif Quests.GetRunningQuest(9) && Quests.GetRunningQuest(9).CurrentStage === "1" && $time.time === "Evening">>
<<include "Exotic Hunt Intro">>
<<else>>
<p>
This tent looks like a less imposing version of the Leadership Council close-by. Right now, it looks like this place isn't frequently visited, as you can't notice any other lifeform than your own.
</p>
<p>
//This could be the area where they are supposed to hold discussions on current issues that might plague the village at any point. With the recent crisis, most of their attention probably got diverted to the Leadership Council.//
</p>
<p>
//That makes me wonder.. If I can help the leaders with their ongoing pressing issues, maybe this place will get more attention which could help get the village in a better shape. Which of course, could help bring humans in a better light in the eyes of the villagers.//
</p>
<p>
<<link "Seeing that there is nothing left for you to do around here right now, you walk somewhere else.">><<linkSmallStep "Village Map">><</link>>
</p>
<</if>><p>
Knowing that you’re brought five tranquilized infected Likurieris already, you decide it’s time to check on Elga’neth and Morris’ progress.You walk inside the Local Affairs tent, heading towards the room presented to you by Elga’neth. Before you even enter the room, you can hear the two rascals having a very lively conversation with each other, but you figure that it can wait until after you’re gone.
</p>
<p>
As soon you take the first two steps inside the room, the electronic door closes itself behind you in a loud creaking noise, announcing your arrival. The lively conversation stops abruptly as the sounds draw their attention to your figure.
</p>
<<dialogue>>
<<elganeth>>
Ah, we were just talking about you.
<<>>
<p>
//Hmm, I’m curious what kind of lively conversation they could’ve had about me..//, you think before your thoughts get interrupted by Elga’neth’s continued speech.
</p>
<<elganeth>>
Thanks to your efforts to bring the infected our way, after numerous tests, we have developed an experimental cure. It will take a few hours to see if it works, but it shows promise from what we’ve seen so far.
<<morris>>
Yes. Although the Likurieris physiology is very different from ours, the virus exploits the same identical gene in all living beings. We did a small experiment. In an insulated compartment, we placed a local flower and we only opened the compartment to water it, but we’ve added active cells of the virus in the water.
<<>>
<p>
//Yeah.. I know a thing or two about the local flowers.//, you think as lewd memories flood your mind.
</p>
<<morris>>
In not even one day, the flower showed clear signs of infection, which means that the vaccine I’ve administered to us needed nothing more than a slight modification to work on infected Likurieris cells.
<<>>
<p>
As if finishing Morris’ thought, Elga’neth continues.
</p>
<<elganeth>>
Which brings us to the five specimens you have brought. We’ve developed a dose for each, using their own blood in our admixture and we started the tests. If we’re lucky, it won’t take too long for the first one to regain its conscience, most likely by Morning. If not, well then we’d need to rethink our strategy.
<<>>
<p>
//It seems I’m not the only one who’s hard at work.. I should probably give them some breathing room and excuse myself.//
</p>
<<player>>
You’ve both been making good progress. I’ll come by some time later, but I get the feeling that the Likurieris are in good hands with the two of you.
<<>>
<p>
Without saying anything further, you make a mental note to visit this place tomorrow around the morning.
</p>
<</dialogue>>
<p>
<<link "Back to the village.">><<linkSmallStep "Village Map">><</link>>
</p><<ctp "intro" clear>>
<p>
Picking up a shorter route, you act as Morris’ guide through the short path to the village’s local affairs building. From time to time, you glance back to see if he’s still following you and you grin as you see him not being able to hide his wonder as he looks all around, taking in the scenery and most likely making mental notes on any important-looking plants
</p>
<p>
After some time, you arrive at the Local Affairs building and, as promised, Elga’neth seems to be waiting for you by the entrance. You proceed to make the introductions.
</p>
<<dialogue>>
<<player>>
Greetings, Elga’neth. This is Morris, my crew’s only health line.
<<elganeth>>
Greetings, Morris. It’s a pleasure to meet you.
<<>>
<p>
Elga’neth bows respectfully to Morris, taking him by surprise. Morris attempts to reciprocate the bow, managing a much clumsier one than Elga’neth’s own bow, yet a bow nonetheless and you can see Elga’neth appreciating the small gesture.
</p>
<<elganeth>>
Let’s walk inside.
<<>>
<p>
Losing you as the main guide, Morris follows Elga’neth’s footsteps to a deeper room in the local affairs tent and you follow him from behind as well. The Likurieris scientist stops in front of a room’s entrance, illuminated by a dim blue light, and beckons you and Morris to head in first. Without a word, you both do so and an impressively large high-tech room appears before you, filled with all sorts of bigger and smaller devices, one of them reminding you of a MRI machine.
</p>
<</dialogue>>
<p>
<<link "As soon as you’re both inside, Elga’neth follows and the electronic door closes behind him.">><<ctpAdvance "intro">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<elganeth>>
This is the room I do most of my research in.
<<>>
<p>
You glance over to Morris and you can see him looking in pure awe at all the cyberpunk looking medical devices.
</p>
<p>
//I’m sure he’ll nag Elga’neth with a ton of questions as soon as I’m out of the picture.//, the thought makes you smile a little.
</p>
<<morris>>
Impressive. I have.. so many questions.
<<elganeth>>
So do I, friend.
<<>>
<p>
Elga’neth smiles at Morris and you can sense the beginning of a friendship quickly forming itself between the two.
</p>
<<morris>>
Now, I know I was brought here to help you develop a variant of the vaccine that works on the Likurieris genome as well, right?
<<elganeth>>
That’s correct.
<<morris>>
Understood. As usual, I will need biological samples from infected Likurieris, I’d say 5 Infected Likurieris are a safe bet.
<</dialogue>>
<p>
<<link "Elga’neth sighs sadly after hearing Morris’ words.">><<ctpAdvance "intro">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<elganeth>>
Unfortunately, our manpower is spread thin as it is and I cannot in good conscience risk the lives of my brethren, considering that we only dispose of manpower that’s destined to kill and I get the feeling that this research will require a more gentle touch.
<<>>
<p>
Morris looks your way and you get the cue.
</p>
<<player>>
Well, I have a solution for that. Considering that I’m immunized to the virus and I carry a pretty powerful tranquilizer, I can try to put a few close-by infected Likurieris to sleep and drag them over.
<<elganeth>>
Really? Would you.. consider doing that for us?
<<>>
<p>
Elga’neth asks you in disbelief that you’d potentially risk your own.. orifices for them.
</p>
<<player>>
Yeah, no problem. Though, I’d appreciate it if I didn’t need to drag them all the way to this place.
<<elganeth>>
Oh, yes. I can arrange a secure foothold in the north side of the village, not too far from where the forbidden area begins. They will take any tranquilized Likurieris off your hands and bring them over.
<<player>>
Sounds good to me. I’ll be on my way.
<<>>
<p>
You take your leave quickly, knowing that you’d be the third wheel in any conversation that will ensue between the two scientists.
</p>
<p>
<<link "Back to the village.">><<linkSmallStep "Village Map">><</link>>
</p>
<</dialogue>>
<</ctp>><<ctp "festival" clear>>
<p>
Remembering to come by the Local Affairs tent around the Morning to see if the first infected patient got cured, you begin your short journey through the village’s familiar alleyways. It doesn’t take you long to get there and, from the distance you can make out one of the Likurieris around the tent’s entrance.
</p>
<p>
Getting closer, the image of the Likurieris gets clearer and you can recognize Meren’goth’s distinct features. He seems to have recognized you as well and waves you over to him. You close the distance between you quickly, and while you’re catching your breath he looks at you with sympathetic eyes.
</p>
<<dialogue>>
<<merengoth>>
Woah, you’ve really tired yourself out on the way here.
<<>>
<p>
Still feeling out of breath, you can only muster a shaky thumbs up.
</p>
<<merengoth>>
Must have been the anticipation about whether the cure worked. Well.. I have some news about that.
<</dialogue>>
<p>
<<link "He finishes his last few words with a grave tone, making you worry that your efforts have been for naught. Feeling slightly better, you manage to ask him a short question.">><<ctpAdvance "festival">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Huh? What- what are the news?
<<merengoth>>
Hmm.. How can I put it mildly.. Alright, here I go. IT WORKED!
<<>>
<p>
With the sudden turn his last speech took, you realize you’ve been jested and for a slight moment you get really upset at him for playing you like that, but it passes away quickly as the good news has lifted a huge boulder off your shoulders, metaphorically speaking.
</p>
<<player>>
W-wow.. Really? Someone woke up?
<<merengoth>>
Yep! And even though he’s not much of a talker right now, he’s recovering quickly. Elga’neth is taking great care of his needs right now, so this is why he assigned me to be the messenger.
<<player>>
That’s great news! Everything should go more smoothly around here from now on.
<<merengoth>>
True, with the prospect of a working vaccine and cure becoming reality, our issues are much easier to deal with right now. Speaking of which, the news of the vaccine has spread everywhere in the village and, by popular demand, we’re planning a huge festival to commemorate this event.
<</dialogue>>
<p>
<<link "Ask him about the festival.">><<ctpAdvance "festival">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Mm.. I didn’t even know the Likurieris have celebrations. What’s going to happen?
<<merengoth>>From what Melissa has told me, humans also celebrate many events such as one’s birthday and the first day of the.. Human Gregorian calendar. This isn’t much different, we just drink, feast, party and get our spirits back up to face the challenges of restoring what we’ve lost not too long ago. There is a minor issue though..
Meren’goth looks greatly embarrassed as he says the last words.
<<player>>
And what’s this.. minor issue exactly?
<<>>
<p>
Looking even more embarrassed, he clarifies a voice that betrays uncertainty.
</p>
<<merengoth>>
Y-yeah.. I’ll explain myself better. This festival is a token of our old times, before we were forced to relocate ourselves to this humble village. Back then, an important feature of the feast’s special recipes was the meat of an exotic animal, called Shar’nul. I don’t know how the tradition started out, but I have an idea as to why it started out in the first place. Shar’nul’s meat has a unique fragrance that makes one feel much more relaxed and willing to let go of worries, even for just a few hours. It’s forbidden to hunt this animal outside of very special festivities, so that makes this even more important.
<</dialogue>>
<p>
//Yeah.. Sounds like a "special" herb from Earth.//, <<link "you think as you get the faint idea of what he wants to ask you, but hesitates to do so.">><<ctpAdvance "festival">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
And.. I guess you want me to hunt it, right?
<<>>
<p>
The bluntness takes him by surprise and, seeing no way out of it, he reveals his thoughts clearly at last.
</p>
<<merengoth>>
Since you have proven yourself in so many ways, yes, that’s what I humbly ask of you. The festival won’t be complete without this and many villagers will be more than willing to help you with what you might ever need. I happen to know that you’ve been hard at work gathering enough monetary resources to repair your ship’s chambers. With this opportunity, you might be able to do more than repair them. Some villagers might feel indebted to you and they will share knowledge and materials that can help you improve your ship’s mechanisms in ways human technology couldn’t.
<<>>
<p>
//He has a point.. The locals use interesting gadgets and their cities were most likely very impressive technological marvels. This crash might not be the worst thing that happened to us.//, you think as you realize that this might be the last thing your ship needs before it can actually hold up during a flight.
</p>
<<player>>
I can try, but I can’t promise anything.
<<>>
<p>
Even a reluctant agreement manages to send Meren’goth over the moon.
</p>
<<merengoth>>
Splendid! I will bring the good news to the others and after that, I will begin coming up with a plan. By the way, I wouldn’t even have mentioned it since you’ve already done so much for us by now, but sightings of Shar’nul have circulated through the village and that seems to have lit the longing of the old days in many of the villagers. I had no one else to ask for this, as our hunters have most likely gotten themselves.. captured, and our manpower is kept within the borders of the village for a while, to make sure each and every one of them is vaccinated before we send them out.
<<merengoth>>
I’ll most likely have the details ready by evening today and I’m usually more free around then. So, while we’re doing this, I’ll be waiting for you here during this evening and if you can’t make it today, feel free to do so in any of the next evenings as well.
<<>>
<p>
You make a mental note before the both of you part ways.
</p>
<</dialogue>>
<p>
<<link "Back to the Village.">><<linkSmallStep "Village Map">><</link>>
</p>
<</ctp>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
You wander on and about the village until you find yourself in an alien market. The market is currently undergoing a few renovations and you can see the Likurieris putting up a few stalls here and there.
</p>
<p>
//I should revisit this market when it'll be in a better state.. maybe I can get my hands on some local fruits/vegetables.//
</p>
<p>
<x1>Dev note: This area is in the works of becoming a marketplace your character can visit to get better gear and to sell her extra items that she will later get from defeating enemies.</x1>
</p>
<p>
<<link "Head back.">><<linkSmallStep "Village Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<set _options = {
"fleeTextPassage": "North Gate"
}>>
<<if Quests.GetRunningQuest(2) && Quests.GetRunningQuest(2).CurrentStage === "1">>
<p>
<<link "Walk to the forest to find any specimens you can procure the samples from.">><<combat _options>><</link>>
</p>
<<elseif Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "5">>
<p>
<<link "Walk to the forest to hunt down Infected Likurieris and bring them over to their secure foothold.">><<combat _options>><</link>>
</p>
<<else>>
<p>
<<link "Walk to the forest.">><<combat _options>><</link>>
</p>
<</if>>
<p>
<<link "Head back to the village.">><<linkSmallStep "Village Map">><</link>>
</p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if Quests.GetRunningQuest(5)>>
<<if (Quests.GetRunningQuest(5).CurrentStage === '1' || Quests.GetRunningQuest(5).CurrentStage === '2') && $time.time !== "Afternoon">>
<p>//I should come back here around Afternoon if I want to search for the missing sister. Light enough to make my way there and dark enough to hide me from plain sight once I'm there.//</p>
<</if>>
<<set _sisterPossible = ((Quests.GetRunningQuest(5).CurrentStage === '1' || Quests.GetRunningQuest(5).CurrentStage === '2') && $time.time === "Afternoon") ? true : false>>
<<else>>
<<set _sisterPossible = false>>
<</if>>
<<if Quests.GetRunningQuest(7)>>
<<if Quests.GetRunningQuest(7).CurrentStage === "2" && $time.time !== "Midday">>
<p>
//It's probably not a very good idea to leave before or after Midday if I want to head over to the last sighting of the party equipment Melissa told me about.//
</p>
<</if>>
<<set _partyPossible = (Quests.GetRunningQuest(7).CurrentStage === '2' && $time.time === "Midday") ? true : false>>
<<else>>
<<set _partyPossible = false>>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Using your smartwatch as a guide, walk to the last known whereabouts of the missing sister." :if `_sisterPossible` :classes "quest choice-longer choice-center">>
<<goto "Village Farmlands">>
<<rlc "Guiding yourself by memory and with the smartwatch at times, you begin your quest for the party supplies." :if `_partyPossible` :classes "quest choice-longer choice-center">>
<<goto "In Pursuit of Party Supplies">>
<<rlc "Go back to the village." :classes "choice-longer choice-center">>
<<linkSmallStep "Village Map">>
<<rlc "Exit the village and head over to the ship." :classes "choice-longer choice-center">>
<<linkSmallStep "Ship Level 1 Map">>
<</ringLinks>><<include "Alien Bar Init">>
<<ringLinks :classes "lol">>
<<rlc "Take your leave.">>
<<linkSmallStep "Village Map">>
<<rlc "Go to the bartender.">>
<<set _text = "text">>
<<dialogue>>
<<bartender>>
<<print _bartender_greeting()>>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Ask him if he knows anything about local women disappearing into the forest lately." :if `_missingwomenPossible`:classes "quest choice-longer choice-center">>
<<include "Alien Bar Missing Women">>
<<run _meta.set('Missing Women', 'Asked')>>
<<rlc "Ask him how he knows your name." :if `_namePossible` :classes "choice-longer choice-center">>
<<include "Alien Bar Name">>
<<run _meta.set('Name', 'Asked')>>
<<rlc "Ask him if he can help you delete the data from this tablet." :if `_tabletPossible` :classes "innocence-high choice-longer choice-center">>
<<include "Alien Bar Tablet">>
<<run _meta.set('Tablet', 'Asked')>>
<<rlc "Decline politely." :classes "choice-longer choice-center">>
<<include "Alien Bar Leave">>
<</ringLinks>>
<</ringLinks>><<set _bartender_greeting = either.bind(null, 'Hey, ' + "$Player.FirstName" + '. What can I get you on this fine day?', 'Howdy, ' + '$Player.FirstName' + ". Nice to see you around here. Got your sights on anything you'd like?")>>
<<set _missingwomenPossible = Quests.GetRunningQuest(5) && Quests.GetRunningQuest(5).CurrentStage === '1' && _meta.get('Missing Women') !== 'Asked' ? true : false>>
<<set _namePossible = _meta.get('Name') !== 'Asked' ? true : false>>
<<set _tabletPossible = UInv.BagHasItem("PCInventory", "blackmailertablet") > 0 && _meta.get('Tablet') !== 'Asked' ? true : false>><<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("WSBlackmailer")>>
<p>
You walk through the western side of the village, admiring the beautiful artistry of the tents you pass along the way. Groups of Likurieris are socializing at the entrances of distinct tents.
</p>
<p>
After passing a few tents, you come across what looks to be a covered communal area, a local bar of sorts. Numerous Likurieris are hanging out with each other inside. They are drinking from strange glasses filled with liquids of alien origin and whenever they talk, they do it too quickly for your translator to keep up with them and translate their sentences to a language you can understand.
</p>
<p>
You spot Meren’Goth, the comedian who lended you his support when you needed it to save Melissa and the others, sitting on a tall chair near the bar and sipping from a drink.
</p>
<p>
//I feel like an outlier here, but the sooner I find out where Groody’jinx is, the sooner I can leave.//
</p>
<<linkreplace "Approach Meren’Goth and ask him if he knows Groody’jinx’s whereabouts.">>
<<scrollTo>>
Slowly walking towards Meren’Goth, you can feel the curious eyes of the Likurieris fixated on your moving body. Wanting to get this over with sooner, you pick up the pace and reach Meren’Goth who seems to have taken notice to your arrival.
<<dialogue>>
<<merengoth>>Heeey, $Player.FirstName. Haven’t seen you around in a while!
<<>>
<p>
You greet him back shyly, but you have a hard time focusing on him with many of the Likurieris still keeping their intense stare on your human figure in complete silence. Noticing your discomfort, he changes his tone before he gets out the next words.
</p>
<<merengoth>>Please, take a seat. Don’t pay too much attention to the others, your human looks are still considered very exotic even though Melissa and her crew started interacting with us more often.
<<>>
<p>
You take a seat near him. To your delight, the silence you brought with you is steadily getting replaced with the sounds of the vibrant conversations you have heard coming in.
</p>
<<merengoth>>Can I offer you a drink?
<<player>>Thanks for the offer, but I can’t stay here for too long. I actually came to ask if you happened to know where I might find a certain Likurieris who goes by Groody'Jinx.
<<merengoth>>Well, well, well. I find myself suddenly very curious as to your motives for wanting to meet him. He has a certain.. reputation among our village.
<<>>
<p>
Seeing that you aren't comfortable about sharing your motives with him yet, he gets the hint and moves on.
</p>
<<merengoth>>I’ll have to temper my curiosity for now, as I sense your urgency to meet him. Listen closely. When you exit the communal area, take a left and walk until you see, on the right, a tent surrounded by rocks and a violet tree. That’s his tent.
<<player>>Thanks! I’d love to hang out more, but I need to get to catch him before the evening.
<<merengoth>>Yeah, no problem. I don’t want to keep you from your task, but keep your wits with you when you get there. He is a master at getting what he actually wants.
<<player>>Yeah, everybody seems to have a thing or two to say about him. I promise I’ll be careful. Enjoy your drink!
<</dialogue>>
<p>
He raises his glass as a thanks and wishes you luck before you stand up and step towards the exit.
</p>
<p>
<<link [[Walk to Groody’Jinx’s tent.|Groody'Jinx Residence]]>><</link>>
</p>
<</linkreplace>>
<<run _meta.set('Asked about Groodyjinx', 'Yes')>>
<<set $PrivateInvestigator = Quests.StartQuest(5)>><<dialogue>>
<<player>>
Hey! Nah, I'm fine. I just wanted to take a moment to relax before getting on with my next task.
<<bartender>>
Hmm, I'd like to hear about your adventures some time. Well then, feel free to take as much as you need. I'll be here if you need me.
<</dialogue>>
<p>
You pass him a nod and he gets back to his business.
</p>
<p>
<<link "After some time of relaxation, you get up and take your leave.">><<linkSmallStep "Village Map">><</link>></p><<dialogue>>
<<player>>
Hey! No drinks or food for me today, but I’m looking for a particular piece of information.
<<bartender>>
And what piece of information might that be?
<<>>
<p>
He answers, smiling at you as he uses a cloth to clean the bar stand.
</p>
<<player>>
Do you know anything about any local women going missing around here lately?
<<>>
<p>
He stops, gaining a serious look on his face out of the sudden.
</p>
<<bartender>>
Why do you ask?
<<>>
<p>
The tone in his voice gives you the creeps, but you push on.
</p>
<<player>>
A local woman’s sister went beyond the forbidden plains in search for some special herbs. I have the location right here.
<<>>
<p>
You point the smartwatch at a red spot of light on the edge of the bar stand, triggering the display of a holographic image in front of you and him. He takes one long look at the location, sighing sadly as the realization sets in.
</p>
<<bartender>>
There have been talks of a dangerous group that lurks around the edges of safe camps and villages, robbing all the men and kidnapping all the women that pass by on their territory, for reasons unknown. That area has been a hotspot for such activity lately.
<<player>>
How do you know all this?
<<>>
<p>
You say as you eye him suspiciously.
</p>
<<bartender>>
A few customers have been robbed blind after having the misfortune or.. the lack of wisdom to use the riskier trade routes that go through that territory. Fortunately, I haven’t received such stories from local female patrons.
<<>>
<p>
//Probably because if they came across those bandits, they most likely wouldn’t be here to tell any stories..//, you realize, keeping the thought to yourself.
</p>
<<player>>
Alright. Thanks for the info, I’ll be careful when I go there.
<<bartender>>
Stay safe. Being as exotic as you are, you’ll most likely draw more attention than our local women, so don’t push your luck while you’re there. As a matter of fact, have this knife just in case. It’s a bit old, but it’s sharp and it doesn’t require any electricity in case you might find use for it.
<</dialogue>>
<p>
You grab the knife and inspect it.
</p>
<p>
//It truly looks like an artisanal knife, I can even see Likurieris inscriptions on the handle.//, you think before you stash it safely in the backside of your pants.
</p>
<p>
Throwing him one last look of gratitude, you get up from the tall seat and head outside with one last thought in mind.
</p>
<p>
//If that area happens to be dangerous, it sounds like a good idea to head over to the South Gate during the Afternoon. This way, I can safely make the journey there and by the time I get there, darkness will set in, hiding me from plain sight.//
</p>
<p>
[[Back to the Village.|Village Map]]
</p>
<<run Quests.GetRunningQuest(5).CurrentStage = '2'>>
<<run UInv.CreateItem("PCInventory", "ArtisanalKnife", 1)>><<dialogue>>
<<player>>
Hey. Umm, I don't want to be rude, but how do you know my name?
<<bartender>>
Oh, I'm sorry if that creeped you out. Word just goes around and no offense, but you are pretty recognizable around here. And.. more than that, you're the first human I've talked with so I'm naturally pretty excited to find out more about you and your people.
<<>>
<p>
//Hmm, this fellow is pretty nice. I should pay him a visit from time to time.//, you think, excited as well at the idea of making more friends around the village.
</p>
<<player>>
No worries. Welllll.. since you know my name, it would only be fair if you told me yours, too.
<<bartender>>
Ah, where are my manners. My name is Bartender.
<<>>
<p>
//Bartender? Did I hear that correctly?//, you think, wondering if your translator device malfunctioned somehow.
</p>
<<player>>
Bartender..?
<<bartender>>
Yeah. Our names are given by our lineage at birth, but it's up to us if we use that name in our day-to-day life.
<<player>>
I see.. We humans also have what you would call.. nicknames. But, most of the time they are short versions of our first names. Interesting that you can simply call yourself.. Bartender
<<>>
<p>
The bartender laughs at your child-like confusion.
</p>
<<bartender>>
Heh. Most people around here know me as the bartender and I love the job, so if I had to choose between my really difficult to pronounce lineage name and this.. well I hope that makes it clear.
<<>>
<p>
You nod hesitantly, finding the concept of being referred by as your own job completely alien and incredulous.
</p>
<<bartender>>
I apologize, but other customers have arrived and I must attend to them. Nice to meet you and feel free to visit me anytime you'd like!
<</dialogue>>
<p>
Leaving you with a warm farewell, he grabs some drinks and heads in the direction of the newly arrived patrons.
</p>
<<link "Left with nothing to do around here for the time being, you get up and take your leave.">><<linkSmallStep "Village Map">><</link>><<dialogue>>
<<player>>
Uh.. no, thank you. I.. I need your help with something else.
<<>>
<p>
The hesitation from your voice seems to pique the bartender's curiosity.
</p>
<<bartender>>
Hmm.. May I ask what that something else is?
<<>>
<p>
//It's now or never.. time to get this out of the way at least.//, you think as anxiety surges through your veins at the prospect of another person seeing the holographic data of the tablet.
</p>
<<player>>
Y-yeah.. Sorry, c-can I count on your discretion with this.. matter?
<<bartender>>
Oh, definitely. I'm sort of a.. what you'd call, a confidant.. or more fancy, a keeper of secrets around here. People come to me with different kinds of.. more specific inquiries and we talk about them freely.
<<player>>
Ok.. I'll be direct. I came in possession of this tablet and it has a certain.. incriminating evidence of me in different kind of postures. Is there any way to wipe all of its data? I can't make sense of the hieroglyphs.
<<>>
<p>
With that said, you put the tablet on the bar stand and gently nudge it towards him with your pointer finger.
</p>
<<bartender>>
Huh. Before I get into it.. Why do you exactly want to wipe its data?
<<player>>
Uhhh... Let's just say that I cannot risk its data floating around on your network.
<<>>
<p>
Taking you by surprise, the bartender starts talking loudly, accidentally drawing the attention of other patrons. Realizing that this is not a very discrete display and seeing the panic rinsing over your expression, he gets a hold of himself and starts coughing, pretending to be in a coughing fit in an attempt to push away any unwanted attention.
</p>
<<player>>
Wh-what's so funny!?
<<bartender>>
Really sorry about that earlier, but I think I have an idea of what happened. Well, don't you worry. Our network has been mysteriously cut off since the virus started plaguing our lands.
<<>>
<p>
With that said, he pushes the tablet your way without turning it on.
</p>
<<bartender>>
Here. As long as the data is kept only to this tablet, you can rest assured that unless our network comes back up and there is actually an intention from you to share the.. incriminating evidence, nothing bad will happen. So, it's better if you get it back. I know you don't really want me, or anyone else for that matter, to see what's inside.
<<>>
<p>
//THAT BASTARD! HOW COULD HE LEAD ME LIKE THAT!?!?//, you think as your mind explodes in burning fury, aching for giving the blackmailer a taste of his own medicine.
</p>
<p>
Noticing that the sudden change in your expression seems to scare the bartender a little bit, you try to feign your own feelings and thank him for the help.
</p>
<<player>>
I see. Thank you for helping me out with this, I feel like I can trust you more.
<<bartender>>
Oh, I'm really glad to hear that. Well, it seems that more customers have arrived in the last few minutes, so unless you need something I'll need to attend to their needs as well.
<</dialogue>>
<p>
<<link "Telling him that you don't anything more from him right now, you let him be and take your leave, feeling both relieved and angry after the recent discoverings.">><<linkSmallStep "Village Map">><</link>></p><p>
You decide to check out the bar in the western side of the village while it’s still daylight. Apart from you and a few other Likurieris, it looks pretty barren so far.
</p>
<p>
//Mm, the Likurieris aren’t too different from us. Our bars are empty by the day and full by the night most of the time. It’s so quiet I can even hear a few insects buzzing around.//
</p>
<p>
You decide to take a better look at the ones that are currently here. There is one alien near the barman with his head on the bar stand, looking completely out of it. A Likurieris woman appears to be sipping from an interesting drink, whilst reading from the display of a holographic tablet.
</p>
<p>
//That tablet looks interesting. We didn’t manage to live up to the expectation 1980s Sci Fi movies had of us, but apparently aliens are way ahead of us when it comes to cool looking gadgets.//
</p>
<p>
<<include "Alien Bar Choices">></p><p>
You decide to check out the bar in the western side of the village while it’s starting to get dark. This time, a lot of aliens are gathered around the bar and they seem to be quite noisy. Before you walked in, you noticed a Likurieris barely holding himself together walking outside the bar in a seemingly random direction. Inside, chatter is very lively, too lively for your translator to even bother translating anything. Your attention is caught by a sweet alien couple, sitting around a table and looking deep into each other’s eyes.
</p>
<p>
//Hmm, could this be how they flirt with each other?//
</p>
<p>
At another table, a group of Likurieris dressed in very ornamented clothing seem to be discussing a serious matter, as none of their expressions resemble a smile or laugh of any kind.
</p>
<p>
//Huh, doesn’t look like a fitting place for aristocrats to hold a conversation.//
</p>
<p>
While you were distracted by the group, you didn’t notice the many faces that set their gaze on you, but when you do you get overwhelmed with attention and you walk over to take a seat near the bar stand in an attempt to turn their interest away from you. Looking around, that seems to have worked as the chatter picks up its livelier pace from before.
</p>
<p>
<<include "Alien Bar Choices">></p><p>
You decide to check out the bar in the western side of the village while it’s fully dark outside. The first thing you notice is that larger groups of drunk Likurieris are gathered around the outside of the bar, laughing and joking around with each other. A considerable number of female Likurieris seem to be holding their own mini party, having a lively conversation of their own, but your translator fails to make sense of their sounds in all the noise of the background.
</p>
<p>
As you walk inside, you hear some noises directed your way from the drunkards. You look over at them and they beckoning you to come over to them.
</p>
<p>
//That doesn’t sound like a good idea.. I’ll pass//
</p>
<p>
You ignore them for the time being and you walk inside. As usual, your arrival seems to attract the gaze of many Likurieris, but after you take a seat a fight breaks out at the entrance and the entire bar’s attention is brought to the ongoing altercation. It looks like a couple of drunkards which can barely stand, making their attempts to throw a fist look comical. After a few seconds, a large Likurieris security guard gets the troublemakers out of the bar and the locals turn back to their own affairs.
</p>
<p>
Looking around from your seat, you can see a group of male aliens sitting around a large table in the corner of the bar. They seem to be playing some sort of game with black and white chips, but you can’t see it very well from the distance.
</p>
<p>
<<include "Alien Bar Choices">></p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if _meta.get('Asked about Groodyjinx') !== 'Yes'>>
<<include "Alien Bar Initial">>
<<elseif $time.time === "Dawn" || $time.time === "Morning" || $time.time === "Midday" || $time.time === "Afternoon">>
<<include "Alien Bar Daylight">>
<<elseif _meta.get('Blackmailer event') !== 'Happened' && ($time.time === "Evening" || $time.time === "Sunset")>>
<<run _meta.set('Blackmailer event', 'Happened')>>
<<goto "The Stranger">>
<<elseif _meta.get('Blackmailer event') === 'Happened' && ($time.time === "Evening" || $time.time === "Sunset")>>
<<include "Alien Bar Evening">>
<<elseif _meta.get('Blackmailer event') !== 'Happened' && $time.time === "Night">>
<<run _meta.set('Blackmailer event', 'Happened')>>
<<goto "The Stranger">>
<<elseif _meta.get('Blackmailer event') === 'Happened' && $time.time === "Night">>
<<include "Alien Bar Night">>
<</if>><p>
//I am not too sure about this, but it doesn’t sound that bad. Maybe I will even make some connections with this opportunity..//
</p>
<p>
With little conviction in your voice, you let him know that you have made your decision to go through with the deal.
</p>
<<dialogue>>
<<groodyjinx>>
Excellent. I will start making the arrangements. I will send word to our soon-to-be guests. I will be expecting you during any of the next evenings. Please, do not be late. They do not particularly enjoy waiting.
<</dialogue>>
<p>
You nod to him in understanding. He analyzes your expression for a moment, then he pulls out his tablet and starts navigating quickly through it. He looks very focused on it and you take the hint that he has nothing more to say to you until the next evening.
</p>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
</p>
<<run Quests.GetRunningQuest(1).CurrentStage = '4'>><<if UInv.GetBagObject("PCInventory").krona.UInvQuantity >= 500>>
<p>
He doesn’t look very enthusiastic about receiving the Krona, obviously standing to gain more from the deal than from a direct monetary payment. Nevertheless, he accepts the Krona and hands you the Recycle-A-Thon.
</p>
<p>
Before you turn back to the exit, he sends a few last words your way.
</p>
<<dialogue>>
<<groodyjinx>>
If you will find yourself in a less financially-fortunate position, you should know that my deal still stands. Since you have what you came for, I will instead compensate you with 1000 to 1500 Krona depending on how satisfied my clientele will be.
<</dialogue>>
<p>
You nod to him hesitantly, unsure if you will decide to pursue this deal in the near-future or ever for that matter. With this matter settled, you take your leave.
</p>
<<run UInv.DeleteItem("PCInventory", "krona", 500)>>
<<run UInv.CreateItem("PCInventory", "RecycleAThon", 1)>>
<<run _meta.set('Offer', 'True')>>
<<run Quests.GetRunningQuest(1).CurrentStage = '5'>>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
</p>
<<else>>
<p>
//I don't have enough money.. I should just leave for now.//
</p>
<p>
Before you turn back to the exit, he sends a few last words your way with a creepy smile on his face.
</p>
<<dialogue>>
<<groodyjinx>>
If you find yourself in a less than financially-fortunate position, you should know that my deal still stands.
<</dialogue>>
<p>
Barely acknowledging his words, you step towards the exit.
</p>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
</p>
<</if>><p>
You catch a glimpse of anger on Groody'Jinx's face, but it gets replaced with his normal expression so quickly that it leaves you uncertain of whether it was just your mind playing tricks on you.
</p>
<<dialogue>>
<<groodyjinx>>
That’s fine. Take as much time as you need to reach a decision. I’ll get back to my work.
<</dialogue>>
<p>
You ponder for a few more minutes, then you head back outside.
</p>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>></p><<dialogue>>
<<player>>
I thought about it and.. Maybe I can offer you something else?
<<>>
<p>
You ask him, as you bite your lip in a seductive way. Groody’Jinx is caught by surprise and, for the first time, you see him having difficulty in finding his words.
</p>
<<groodyjinx>>
I’m.. afraid I cannot accept your offer. You see, in my area of expertise, money and power are the only things that push us further to the top of the ladder. Please, reconsider my offers and come back once you have made a decision.
<</dialogue>>
<p>
Having said that, he is visibly uncomfortable and returns to his work. You take the hint and head back into the village.
</p>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>></p><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if Quests.GetRunningQuest(1).CurrentStage === '2'>>
<p>
Once you start following Meren'Goth's instructions, it doesn’t take you long to find Groody’Jinx’s tent. At first glance, his tent looks unremarkable in contrast to the other tents you’ve seen in your relatively long time spent wandering around the village.
</p>
<p>
However, it is the first tent you have seen situated on a platform. To get to the entrance, you will have to step on a few stairs made of a strange looking metal.
</p>
<<linkreplace "Climb the stairs.">>
<<scrollToNest>>
<p>
Whilst climbing the stairs, you can feel a magnetic field weakly pulling your pants and footwear to the ground.
</p>
<p>
//What the hell?//, you think as you instinctively pulling your pants from the waist up, preventing them from revealing your buttocks in full display to any lucky onlooker who happens to pass by.
</p>
<p>
You rush through the remaining stairs and enter the tent.
</p>
<p>
The humble interior takes you by surprise. Other than a bed, a desk, a table and a carefully placed mirror on a wall there does not seem to be anything particular about the tent.
</p>
<p>
Your attention is drawn to a figure sitting near the desk with a parchment set before him. The desk is neatly covered with spreadsheets of differing dimensions, most likely containing Groody’Jinx’s trades along the years.
</p>
<p>
Without needing to face you, the figure breaks the silence.
</p>
<<dialogue>>
<<groodyjinx>>
You managed to raise quite the commotion climbing the stairs.
<<>>
<p>
Taken by surprise, you quickly try to get a clever response out in your defence. Before you can think of one, Groody’Jinx turns around.
</p>
<p>
Seeing him for the first time, he doesn't really live up to the expectations you had of him. Dressed in a modest Likurieris outfit, he looks at you with curious eyes.
</p>
<<groodyjinx>>
But that is no problem at all. Who might you be?
<<player>>
My name is $Player.FirstName. I didn’t want to cause a commotion, but your tent’s stairs were a little awkward to climb. It felt like an invisible force was trying to undress me from waist down.
<<groodyjinx>>
Greetings $Player.FirstName. My given name is Groody’Jinx. My apologies for the discomfort. Those stairs, as well as the whole platform they lead to, are made of a material we call Equillum.
<<groodyjinx>>
I had the unfortunate event of dealing with an unpleasant customer who came in armed to the teeth, in an attempt to gain an unethical bonus to the trading table. Since then, I have installed this platform as a means to prevent any further visitors from bringing weaponry of any kind.
<<>>
<p>
//That does sound pretty reasonable, but my pants and footwear do not contain any kind of metal. No point in pushing it further with him, though.//
</p>
<<groodyjinx>>
Now, could you tell me what brings you all the way to my humble home?
<<>>
<</dialogue>>
<<linkreplace "Tell him why you came">>
<<scrollToNest>>
<p>
You take your time to explain your reasons, while Groody’Jinx is listening to you attentively. You make sure to leave out any negative comments you have heard on the way in regards to his reputation. After you finish, you look at him expectantly. He starts rubbing his chin, probably thinking of a proper solution to your issue.
</p>
<<dialogue>>
<<groodyjinx>>
Yes.. Your motives are honourable. Many centuries ago, we were not too different from you, humans.
<<groodyjinx>>
As our species industrialized, the air became more polluted and although it pained us, we needed to create special places where we could deposit the objects that were beyond any use. At some point, we realized that we could not keep sacrificing the nature that nurtured our evolution as a species for our own selfish purposes.
<<>>
<<player>>
I guess your species found a solution since I've not seen any litter since I started exploring.
<<groodyjinx>>
We dedicated more resources for our environmental scientists and, after some time, they came up with a solution that efficiently reduced the discarded objects to the basic materials they were made from, which we could use to build new things.
<<player>>
Hmm.. Earth would definitely stand to gain if we also had access to tech. How can I get my hands on this?
<<groodyjinx>>
Well, considering the recent circumstances of the disease that spread across our area, it has gotten considerably more difficult to gain easy access to our advanced recycling centers. Fortunately for you, I find myself in the possession of a quite expensive item that can turn scrap of low to medium dimensions into useful material. I call it the.. Recycle-A-Thon!
<<>>
<p>
//He does seem like a professional trader.. I'm already excited to get my hands on this "Recycle-A-Thon".//
</p>
<<player>>
I know you’re a trader, so I’ll be direct. What do you want for this.. Recycle-A-Thon?
<<>>
<p>
Before responding, Groody’Jinx looks you up and down, in deep thought.
</p>
<<groodyjinx>>
That is up to your.. imagination. This item has costed me plenty, so I will not take less than 500 Krona for it.
<<player>>
That.. is a lot of money.
<<groodyjinx>>
Luckily for you, one of the many things that set me apart from other traders is my flexibility. If you cannot afford that amount, or you do not feel comfortable paying that much for this item, I can propose a deal that will benefit us both.
<<>>
<</dialogue>>
<<linkreplace "Inquire about this deal.">>
<<scrollToNest>>
<<dialogue>>
<<player>>
A deal? I’m listening.
<<groodyjinx>>
I’m more than a simple scrap and/or information dealer. I'm also in the business of offering.. special services to those of us who can afford it.
<<>>
<p>
He stops and looks deep in your eyes, as if trying to read your mind.
</p>
<<player>>
And.. What are those special services exactly?
<<groodyjinx>>
Just a casual social event. Think of it as a party where wealthy individuals of our civilization get to interact with exotic sentient species before the sight of them stops garnering any curiosity from the average person.
<<groodyjinx>>
We recently managed to get in contact with one of our more developed cities that had better luck than the one we came from. As soon as we told them about our situation, they started working on establishing a safe trade route to help us build a safe stronghold and gradually get everything back to normal.
<<groodyjinx>>
With this opportunity, I got in touch with some of my wealthy contacts. Once I mentioned the existence of a novel sentient species in our village, I caught the interest of many of them.
<<player>>
I understand, but you still didn’t tell me what those special services actually are.
<<groodyjinx>>
We’ll get there. I took advantage of the attraction those wealthy individuals have towards exotic sentient species and over time I arranged parties where I invited members of these species to socialize with wealthy members of ours. And this brings us to the deal I ultimately propose.
<<>>
<p>
He makes a short, tactical pause and you already know what he is going to say, but you let him finish.
</p>
<<groodyjinx>>
With your approval, I can arrange a small, private dinner where they will get to meet you. Other than socializing with them, you won’t really need to do much.
<<>>
<p>
Sensing that you are a little reluctant about meeting with strangers of an alien species, he throws in a little goodie as well.
</p>
<<groodyjinx>>
You will also be compensated with a certain amount of Krona that depends on their experience in addition to the item, as an incentive to pursuing this path, if you will so please.
<<>>
<p>
//Hmm.. that does sound pretty good, but I should probably take some time to think about it.//
</p>
<<groodyjinx>>
Please, take as much time as you need. Once you have decided, you can find me here at any time of the day between dawn and sunset.
<<>>
<p>
//Oi.. what is going on? It's like he just read my mind. Maybe I'm just a little too predictable, but that's still a little.. too much.//
</p>
<</dialogue>>
<p>
Having said that, Groody’Jinx returns to his desk and you head outside to think more about his offer.
</p>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
</p>
<<run Quests.GetRunningQuest(1).CurrentStage = '3'>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif Quests.GetRunningQuest(1).CurrentStage === '3' && $time.time !== "Morning" && $time.time !== "Midday" && $time.time !== "Afternoon" && $time.time !== "Evening">>
<p>
//Oops, I came in all the way for nothing. I remember now, Groody'Jinx is only available here during the day, so if it's not morning, midday, afternoon or evening I won't catch him around.//
</p>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
</p>
<<elseif Quests.GetRunningQuest(1).CurrentStage === '3' && ($time.time === "Morning" || $time.time === "Midday" || $time.time === "Afternoon" || $time.time === "Evening")>>
<p>
Deciding to head to Groody’Jinx’s tent once again, you climb the stairs more carefully this time. The moment you enter, Groody’Jinx turns back to face you.
</p>
<<dialogue>>
<<groodyjinx>>
Hello, I’ve been expecting you. Please, have a seat.
<<>>
<p>
Having said that, he points to a chair near the table you noticed last time. This time, there are a lot of strange foods on the table. You take a seat.
</p>
<<groodyjinx>>Have you thought more about my proposal?
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Seduce him into accepting another form of payment." :classes "seduction innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<include "Groody'Jinx Residence Seduce">>
<<rlc "Not sure yet." :classes "choice-longer choice-center">>
<<include "Groody'Jinx Residence Not Sure">>
<<rlc "I think I will go through with the deal." :classes "innocence-high choice-longer choice-center">>
<<include "Groody'Jinx Residence Accept Deal">>
<<rlc "Just pay him." :classes "choice-longer choice-center">>
<<include "Groody'Jinx Residence Just Pay">>
<</ringLinks>>
<<elseif Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === '4' && $time.time !== "Evening">>
<p>
//Hmm, I just remembered. I'm supposed to come here during the evening, it's a little too early now.//
</p>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
</p>
<<elseif Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === '4' && $time.time === "Evening">>
<<set $wardrobe.likurierisdress = { id: "likurierisdress", tearLevel: 0}>>
<p>
Once you arrive to Groody’Jinx’s residence, the sun is starting to set down. You enter his premises and you can see a visibly agitated Groody’Jinx, who seems to have been anxiously awaiting your arrival.
</p>
<<dialogue>>
<<groodyjinx>>
At last! I have prepared the arrangements and everything is taken care of. Our guests are currently enjoying a few Ly'seths on the house.
<<>>
<p>
Before you can ask him what Ly’seth is, he starts rummaging through a wooden chest. After a few seconds, he pulls out what looks like a strange outfit.
</p>
<<groodyjinx>>
Here. This is our traditional Likurieris garment. You will need to wear this for the party.
<<>>
<p>
He hands you the costume, letting you take a better look at it.
</p>
<p>
//Hmm. I’ve never quite seen anything like this in our cultures.//
</p>
<<groodyjinx>>
Now, if you’ll excuse me, I will head outside to call our guests to announce your arrival.
<<>>
<p>
He rushes outside, leaving you by yourself. With him out of the picture, you are more comfortable undressing yourself of your outfit. After you put it on, you check yourself out in a mirror.
</p>
<</dialogue>>
<p>
<<lustText "Wow, this is.. way more revealing than I expected. I already accepted the deal though, too late to turn back." "Hmm, I like the way this looks. It’s doing a good job at accentuating my curves." "This.. is quite revealing. I’m getting excited thinking about the looks I’ll get." "Mm.. this is definitely going to catch some attention. I can’t wait to go outside in this." "Mmm.. I get aroused just by looking at myself. My assets will definitely bring me some much needed attention.">>
</p>
<p>
Using the mirror, you adjust the clothing to better fit your body. Once you are satisfied with the way it fits you, you take one last look in the mirror to make sure you’re presentable and you head outside.
</p>
<<linkreplace "Outside">>
<<run setup.cc([{id: "likurierisdress", tearLevel: 0}])>>
<<scrollToNest>>
<p>
Groody’Jinx is impatiently looking in your direction, but as soon as he gets a better look at you in your new outfit, his demeanor takes a different turn.
</p>
<<dialogue>>
<<groodyjinx>>
Ahem.. You look stunning. Our traditional garment suits you well.
<<player>>
Thanks. I can admit it is.. interesting.
<<groodyjinx>>
Now, if you will, please follow me to where our guests are waiting.
<<>>
<p>
He turns his back to you and starts walking in a particular direction. You keep a bit of distance between the two of you, whilst following his footsteps. On the way, you catch glances of Likurieris with their mouth agape by your sight.
</p>
<p>
<<lustText "This is embarrassing...." "Hmm, I seem to be getting more looks than I expected.." "Mm.. I am really enjoying the attention I’m getting in this dress." "Mm.. I am really enjoying the attention I’m getting with this dress." "Mm.. I am really enjoying the attention I’m getting with this dress.">>
</p>
<p>
After a few minutes of walking, Groody’Jinx's footsteps come to a stop and he turns back to face you.
</p>
<<groodyjinx>>
Here we are. Our guests are waiting in that tent.
<<>>
<p>
He says as he points in a specific direction, to what looks like a bigger tent than the ones you’ve seen on your journeys within the village so far. A purple-ish light is coming out at the entrance of the tent.
</p>
<<groodyjinx>>
I see that you have taken notice of where the dinner will take place. I’m confident that you can find your way in.
<<>>
<p>
Having said that, he starts walking back the way you both came from. Surprised, you ask him why he is not coming inside to introduce you.
</p>
<<groodyjinx>>
I have.. important business to attend to. Once you’re inside, I’m sure you will manage to make a proper introduction to our guests. On that end, I rely on you to make a good impression as my own reputation depends on your behavior at the dinner.
<<>>
<p>
Shocked, you can only look at him as he shamelessly continues walking back with no regards to any discomfort you might have.
</p>
<</dialogue>>
<p>
//I guess there’s no helping it. I’ll have to head inside by myself.//
</p>
<p>
With that in mind, you start walking at an unsteady pace towards the entrance of the tent.
</p>
<<link [[Enter the tent.|Upscale Welcome]]>><</link>>
<</linkreplace>>
<<elseif Quests.GetRunningQuest(1).CurrentStage === '5'>>
<p>
On the trail that leads you back to Groody’Jinx’s residence, you wonder what to think of the whole ordeal.
</p>
<p>
//Groody’Jinx hasn’t been entirely honest with me.. I should’ve been more wary.//, you sigh.
</p>
<p>
In a short while, you reach Groody’Jinx’s tent and before you climb the stairs that lead to the entrance, you mentally prepare yourself for the possible argument.
</p>
<<if $Party.VeryHappyEnding>>
<p>
Inside, your gaze immediately turns to the spot where you’ve grown accustomed to seeing Groody’Jinx every time you came. As usual, he is there and as soon as he hears your footsteps he looks in your direction with what appears to be a very content look on his face.
</p>
<<dialogue>>
<<groodyjinx>>
Welcome, welcome. You’ve done great, I took a gamble on you, but you definitely went over any expectations I had.
<<>>
<p>
Confused as to why he is in such a good mood, you let him continue talking.
</p>
<<groodyjinx>>
Our guests were indeed very grateful for the opportunity to meet you. Our deal was for a Recycle-A-Thon, but I’ll throw in a bonus as well for your performance.
<<>>
<p>
He gets up quickly and grabs a medium sized bag of a strange material that resembles the bark of the trees from the nearby forest.
</p>
<<groodyjinx>>
Here. What I promised and a little extra. Now, I’ll get back to my affairs. Good day to you!
<</dialogue>>
<p>
With that said, he hands you the bag, then he gently nudges you outside the tent. You find yourself standing on the stairs outside alone, with a dumbfounded look on your face.
</p>
<p>
//This.. I can’t even find the words to describe what just happened.//
</p>
<p>
Before you do anything, you take a look in the bag to see what he gave you. The first object you see is what appears to be a large laser beam, most likely the Recycle-A-Thon. Under it, there is a small chip. You curiously look over the chip, then you place it over your smartwatch to see if it can scan its contents.
</p>
<p>
A message appears on your smartwatch.
</p>
<p>
1000 Krona have been deposited to your account.
</p>
<p>
//Wow.. This definitely will come in handy. I’ll leave for now and decide what to do about Groody’Jinx at some other time.. Nobody will believe me without proof anyway.//
</p>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 1000)>>
<<run UInv.CreateItem("PCInventory", "RecycleAThon", 1)>>
<<run Quests.GetRunningQuest(1).CurrentStage = '6'>>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
</p>
<<elseif $Party.HappyEnding>>
<p>
Inside, your gaze immediately turns to the spot where you’ve grown accustomed to seeing Groody’Jinx every time you came. As usual, he is there and as soon as he hears your footsteps he looks in your direction with what appears to be a content look on his face.
</p>
<<dialogue>>
<<groodyjinx>>
Welcome. You’ve done well. I took a gamble on you, but you’ve managed to live up to the expectations I had of you.
<<>>
<p>
Confused as to why he is in such a friendly demeanor, you let him continue talking.
</p>
<<groodyjinx>>
Our guests were grateful for the opportunity to meet you. Our deal was for a Recycle-A-Thon, but I’ll throw in a small bonus as well for your performance.
<<>>
<p>
He gets up quickly and grabs a medium sized bag of a strange material that resembles the bark of the trees from the nearby forest.
</p>
<<groodyjinx>>
Here. What I promised and a little extra. Now, I’ll get back to my affairs. Good day to you.
<<>>
<p>
With that said, he hands you the bag, then he gently nudges you outside the tent. You find yourself standing on the stairs outside alone, with a dumbfounded look on your face.
</p>
<</dialogue>>
<p>
//This.. I can’t even find the words to describe what just happened.//
</p>
<p>
Before you do anything, you take a look in the bag to see what he gave you. The first object you see is what appears to be a large laser beam, most likely the Recycle-A-Thon. Under it, there is a small chip. You curiously look over the chip, then you place it over your smartwatch to see if it can scan its contents.
</p>
<p>
A message appears on your smartwatch.
</p>
<p>
500 Krona have been deposited to your account.
</p>
<p>
//Wow.. This definitely will come in handy. I’ll leave for now and decide what to do about Groody’Jinx at some other time.. Nobody will believe me without proof anyway.//
</p>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
</p>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 500)>>
<<run UInv.CreateItem("PCInventory", "RecycleAThon", 1)>>
<<run Quests.GetRunningQuest(1).CurrentStage = '6'>>
<<elseif $Party.NeutralEnding>>
<p>
Inside, your gaze immediately turns to the spot where you’ve grown accustomed to seeing Groody’Jinx every time you came. As usual, he is there and as soon as he hears your footsteps he looks in your direction with what appears to be an emotionless look on his face.
</p>
<<dialogue>>
<<groodyjinx>>
Ah, you’re here. You’ve been.. unremarkable. I took a gamble on you, but you haven’t managed to live up to any expectations I may have had of you.
<<>>
<p>
Confused as to what you may have done wrong, you let him do the talking.
</p>
<<groodyjinx>>
Our guests weren’t very impressed, but I’ll hold my end of the deal. Grab that bag and take your leave, I’m busy at the moment.
<<>>
<p>
He points in the direction of a medium sized bag of a strange material that resembles the bark of the trees from the nearby forest. Without saying anything, you grab it and head outside.
</p>
<</dialogue>>
<p>
//I’m not sure what I did wrong.. Maybe he wasn’t entirely honest with me about what my end of the deal was supposed to be.//
</p>
<p>
Before you do anything, you take a look in the bag to see what he gave you. The first object you see is what appears to be a large laser beam, most likely the Recycle-A-Thon.
</p>
<p>
//At least I got what I came for. At some point, I might find more details about this deal he presumably offered them./
</p>
<<run UInv.CreateItem("PCInventory", "RecycleAThon", 1)>>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
</p>
<<run Quests.GetRunningQuest(1).CurrentStage = '6'>>
<<elseif $Party.BadEnding && _meta.get('BadEnding') !== 'True'>>
<p>
Inside, your gaze immediately turns to the spot where you’ve grown accustomed to seeing Groody’Jinx every time you came. As usual, he is there and as soon as he hears your footsteps he looks in your direction with what appears to be an extremely upset look on his face.
</p>
<<dialogue>>
<<groodyjinx>>
I didn’t expect to see your face around here anymore. You’ve done.. an awful job. I took a gamble on you, but you haven’t managed to live up to any expectations I may have had of you, in fact I wish you hadn’t accepted the deal at all.
<<>>
<p>
Confused as to what you may have done wrong, you let him do the talking.
</p>
<<groodyjinx>>
Our guests found your behavior very rude. Whatever agreement we may have had is null now, if you want to get the item you’ll have to pay double the price I offered it for.
<<>>
<p>
Before you can reply anything, he stops you in the tracks.
</p>
<<groodyjinx>>
I'll stop you right there. I don’t want to hear anything. You should be grateful that I am even offering to sell the item anymore, I lost more money and reputation than I could afford to lose in these turbulent times. Now, please, don’t come back until you have at least 1000 Krona for the item. Good bye.
<<>>
<p>
With that said, he looks back into his parchments, leaving you no choice but to leave.
</p>
<</dialogue>>
<p>
//I’m not sure what I did wrong.. Maybe he wasn’t entirely honest with me about what my end of the deal was supposed to be.//
</p>
<p>
//I guess I’m not coming back until I have 1000 Krona, but I’ve no idea how to come across that. This whole ordeal has left me drained, I’m going to leave.//
</p>
<p>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
</p>
<<run _meta.set('BadEnding', 'True')>>
<<elseif $Party.BadEnding && _meta.get('BadEnding') === 'True'>>
<<include "Groody'Jinx Residence Just Pay">>
<</if>>
<</if>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
You walk through the western side of the village, admiring the beautiful artistry of the tents you pass along the way. Groups of Likurieris are socializing at the entrances of distinct tents.
</p>
<<if Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === '2' && _meta.get('Entered the bar') !== 'True' && ($time.time === "Morning" || $time.time === "Midday" || $time.time === "Afternoon" || $time.time === "Evening")>>
<p>
<<link [[Go deeper to find out GroodyJinx's whereabouts.|Alien Bar]]>><</link>>
</p>
<<run _meta.set('Entered the bar', 'True')>>
<<elseif _meta.get('Entered the bar') === 'True'>>
<<link [[Visit the bar.|Alien Bar]]>><</link>>
<<else>>
<p>
//If I want to ask about Groody'Jinx, I should come here at anytime between Morning and Evening.//
</p>
<</if>>
<<if Quests.GetRunningQuest(1) && (Quests.GetRunningQuest(1).CurrentStage === '3' || Quests.GetRunningQuest(1).CurrentStage === '4' || $Party.BadEnding === true)>>
<p>
<<link [[Visit GroodyJinx|Groody'Jinx Residence]]>><</link>>
</p>
<</if>>
<p>
<<link "Head back.">><<linkSmallStep "Village Map">><</link>>
</p><h1><<print passage()>></h1><div>
<h2>Malevolent Creator</h2>
<h3>SugarMint</h3>
<hr>
<h2>Special Thanks</h2>
<div>
<span class="credits-member" id="akjosch">Akjosch</span>
<span class="credits-member" id="cyrus">Cyrus</span>
<span class="credits-member" id="hiev">HiEv</span>
<span class="credits-member" id="chapel">Chapel</span>
<span class="credits-member" id="stas">Stas</span>
<span class="credits-member" id="falloutbabe">FalloutBabe</span>
<span class="credits-member" id="crystaltheory">CrystalTheory</span>
</div>
<hr>
<h2>Special Mentions</h2>
<div>
<span class="credits-member" id="twine">The Twine Community</span>
<span class="credits-member" id="themadexile">The Mad Exile</span>
</div>
</div>
<<timed 0s>>
<<script>>
tippy('#chapel', {
content: '<strong>For making good and useful macros which are used in parts of the game.</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#akjosch', {
content: '<strong>For helping a lot with the Combat System, Animation System, UI Design and helping me learn coding practices that help me develop new mechanics quicker.</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#hiev', {
content: '<strong>For making his Universal Inventory System Public and for helping me use it. Check out his Patreon <a href="https://www.patreon.com/HiEv" target="_blank">here</a>!</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#cyrus', {
content: '<strong>For taking his time to help me out with a few headache-inducing errors along the way. Check out his GitHub <a href="https://github.com/cyrusfirheir" target="_blank">here</a>!</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#stas', {
content: '<strong>For helping me notice bugs on new versions before I release them. He is also making a game of his own and I wish him luck.</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#falloutbabe', {
content: '<strong>For bringing a lot of feedback and ideas to the game.</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#crystaltheory', {
content: "<strong>For being the game's connoisseur.</strong>",
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#twine', {
content: '<strong>For helping me out when I was nothing more than a novice. Check out their Discord <a href="https://discord.gg/dfmKct" target="_blank">here</a>!</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#themadexile', {
content: '<strong>For developing SugarCube, the twine engine this game runs on. Check it out <a href="https://www.motoslave.net/sugarcube/" target="_blank">here</a>!</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
<</script>>
<</timed>><h1><<print passage()>></h1>
<<first>>
Walking to your newly made base, you take in your surroundings so that you don't get lost on the way back. After a few hours of walking, you see a lake through the thickness of the trees around you. Head over to <<link [[the lake|The Lake]]>><<run $time.passTime(1)>><</link>>.
<<then>>
//Yeah.. I learnt my lesson. I'm not going back outside without a weapon.//
<<link [[Explore the forest around the ship|The Forest]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<then>>
As far as you see, you have two options. Either visit the safe old areas, or risk it and head into the newly detected area as the material that can be found there could greatly accelerate Morris's research and thus, actually making progress on getting you out of here.
<<link [[Explore the forest around the ship|The Forest]]>>
<<run $time.passTime(1)>>
<</link>>
<<link [[Explore the area around the lake where you found Albert and Ted|The Shore]]>>
<<run $time.passTime(1)>>
<</link>>
<<link [[Check out an area you noticed on the way back to contain more vibrant shades.|The Trap]]>>
<<run $time.passTime(1)>>
<</link>>
<<finally>>
You still need <<print 25 - $virusSamples>> virus samples.
[[Explore the forest around the ship|The Forest]]
[[Explore the lake|The Shore]]
<</first>><h1><<print passage()>></h1>
<<if $Player.EN > 5 || $Player.HP > 5>>
<div class="CenterMap" style="text-align: center;">
<div class="CenterMap2" style="display: inline-block;">
<img src="images/maps/city.png" usemap="#image-map">
<map name="image-map">
<area data-passage="Night Club" alt="Night Club" title="Night Club" coords="588,180,605,35,405,24,430,165,508,197" shape="poly">
<area data-passage="Fountain" alt="Fountain" title="Fountain" coords="298,163,425,167,437,312,300,307" shape="poly">
<area data-passage="Repair Shop" alt="Repair Shop" title="Repair Shop" coords="733,381,597,466,482,283,614,198" shape="poly">
<area data-passage="Radio Tower" alt="Radio Tower" title="Radio Tower" coords="254,158,256,19,66,27,69,163" shape="poly">
<area data-passage="Mall" alt="Mall" title="Mall" coords="139,341,140,181,9,171,6,340" shape="poly">
<area data-passage="Gun Shop" alt="Gun Shop" title="Gun Shop" coords="136,694,159,603,69,591,48,624,97,668,127,675" shape="poly">
<area data-passage="Armor Shop" alt="Armor Shop" title="Armor Shop" coords="113,568,107,510,7,528,12,583" shape="poly">
<area data-passage="Temple" alt="Temple" title="Temple" coords="442,510,532,441,448,344,351,409" shape="poly">
<area data-passage="Bar" alt="Bar" title="Bar" coords="492,539,342,531,345,655,492,663" shape="poly">
<area data-passage="Hotel" alt="Hotel" title="Hotel" coords="390,146,388,20,272,18,278,143,343,147" shape="poly">
</map>
</div>
</div>
<<else>>
<p>Before checking out the city's map for any potential destinations, you're distracted by your overexerted body's protests.</p>
<<if $Player.HP <= 5 && $Player.EN <= 5>>
<<dialogue>>
<<player>>
Ugh.. It hurts all over.. and I'm so tired.. I guess it's time to get some rest.
<</dialogue>>
<<elseif $Player.HP <= 5>>
<<dialogue>>
<<player>>
Ouch! I've gotten bruised all over the place.. Ugh. I should get back to my room, a good night's rest should fix me right up.
<</dialogue>>
<<elseif $Player.EN <= 5>>
<<dialogue>>
<<player>>
//yawns//.. I can barely keep my eyes open. I should get back to my place before I faint in some god forsaken place.
<</dialogue>>
<</if>>
<p>Noticing that you are in no state to keep going, you turn back and use all your remaining strength to get safely back to your room.</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<</if>>
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>>
<<changeExpression "none">>
<<removeBackground>>
<<set $BlackjackStakes = false>><h1><<print passage()>></h1>
<<if $Player.EN > 5 || $Player.HP > 5>>
<div class="CenterMap" style="text-align: center;">
<div id="ship" class="map">
<img @src='"images/maps/ship/"+$Ship.Level+".png"' usemap="#image-map">
<map name="image-map">
<area data-passage="Pilot Room" alt="Pilot Room" @title='"" + (Quests.IsQuestArea("Pilot Room") ? Quests.QuestAreaTimes("Pilot Room") : "Pilot Room")' href= "#" coords="490,147,471,65,425,66,407,145" shape="poly" @class='"" + (Quests.IsQuestArea("Pilot Room") ? "quest-area" : "") + (Quests.IsMainQuestArea("Pilot Room") ? "-main" : "") + (Quests.IsFocusedQuestArea("Pilot Room") ? "-focused" : "")'>
<area data-passage="Comms Facility" alt="Comms Facility" @title='"" + (Quests.IsQuestArea("Comms Facility") ? Quests.QuestAreaTimes("Comms Facility") : "Comms Facility")' href="#" coords="485,251,486,155,407,155,404,250" shape="poly" @class='"" + (Quests.IsQuestArea("Comms Facility") ? "quest-area" : "") + (Quests.IsMainQuestArea("Comms Facility") ? "-main" : "") + (Quests.IsFocusedQuestArea("Comms Facility") ? "-focused" : "")'>
<area data-passage="Medical Facility" alt="Medical Facility" @title='"" + (Quests.IsQuestArea("Medical Facility") ? Quests.QuestAreaTimes("Medical Facility") : "Medical Facility")' href="#" coords="524,365,528,323,505,264,466,263,467,363" shape="poly" @class='"" + (Quests.IsQuestArea("Medical Facility") ? "quest-area" : "") + (Quests.IsMainQuestArea("Medical Facility") ? "-main" : "") + (Quests.IsFocusedQuestArea("Medical Facility") ? "-focused" : "")'>
<area data-passage="Player Room" alt="Player Room" @title='"" + (Quests.IsQuestArea("Player Room") ? Quests.QuestAreaTimes("Player Room") : "Player Room")' href="#" coords="425,368,429,324,367,324,364,367" shape="poly" @class='"" + (Quests.IsQuestArea("Player Room") ? "quest-area" : "") + (Quests.IsMainQuestArea("Player Room") ? "-main" : "") + (Quests.IsFocusedQuestArea("Player Room") ? "-focused" : "")'>
<area data-passage="Crew Room" alt="Crew Room" @title='"" + (Quests.IsQuestArea("Crew Room") ? Quests.QuestAreaTimes("Crew Room") : "Crew Room")' href="#" coords="425,496,425,377,363,378,367,492" shape="poly" @class='"" + (Quests.IsQuestArea("Crew Room") ? "quest-area" : "") + (Quests.IsMainQuestArea("Crew Room") ? "-main" : "") + (Quests.IsFocusedQuestArea("Crew Room") ? "-focused" : "")'>
<area data-passage="Entertainment Room" alt="Entertainment Room" @title='"" + (Quests.IsQuestArea("Entertainment Room") ? Quests.QuestAreaTimes("Entertainment Room") : "Entertainment Room")' href="#" coords="467,674,360,673,359,546,428,544,429,503,465,503" shape="poly" @class='"" + (Quests.IsQuestArea("Entertainment Room") ? "quest-area" : "") + (Quests.IsMainQuestArea("Entertainment Room") ? "-main" : "") + (Quests.IsFocusedQuestArea("Entertainment Room") ? "-focused" : "")'>
<area data-passage="Engine Room" alt="Engine Room" @title='"" + (Quests.IsQuestArea("Engine Room") ? Quests.QuestAreaTimes("Engine Room") : "Engine Room")' href="#" coords="467,683,360,682,359,729,422,744,435,762,466,762" shape="poly" @class='"" + (Quests.IsQuestArea("Engine Room") ? "quest-area" : "") + (Quests.IsMainQuestArea("Engine Room") ? "-main" : "") + (Quests.IsFocusedQuestArea("Engine Room") ? "-focused" : "")'>
<area data-passage="Escape Pod" alt="Escape Pod" @title='"" + (Quests.IsQuestArea("Escape Pod") ? Quests.QuestAreaTimes("Escape Pod") : "Escape Pod")' href="#" coords="425,313,425,263,389,262,368,315" shape="poly" @class='"" + (Quests.IsQuestArea("Escape Pod") ? "quest-area" : "") + (Quests.IsMainQuestArea("Escape Pod") ? "-main" : "") + (Quests.IsFocusedQuestArea("Escape Pod") ? "-focused" : "")'>
<area data-passage="Storage Room" alt="Storage Room" @title='"" + (Quests.IsQuestArea("Storage Room") ? Quests.QuestAreaTimes("Storage Room") : "Storage Room")' href="#" coords="546,673,546,503,476,503,475,671" shape="poly" @class='"" + (Quests.IsQuestArea("Storage Room") ? "quest-area" : "") + (Quests.IsMainQuestArea("Storage Room") ? "-main" : "") + (Quests.IsFocusedQuestArea("Storage Room") ? "-focused" : "")'>
<area data-passage="Crew Capsules" alt="Crew Capsules" @title='"" + (Quests.IsQuestArea("Crew Capsules") ? Quests.QuestAreaTimes("Crew Capsules") : "Crew Capsules")' href="#" coords="524,492,524,375,470,376,468,492" shape="poly" @class='"" + (Quests.IsQuestArea("Crew Capsules") ? "quest-area" : "") + (Quests.IsMainQuestArea("Crew Capsules") ? "-main" : "") + (Quests.IsFocusedQuestArea("Crew Capsules") ? "-focused" : "")'>
<area data-passage="Airlock" alt="Airlock" @title='"" + (Quests.IsQuestArea("Airlock") ? Quests.QuestAreaTimes("Airlock") : "Airlock")' href="#" coords="514,759,515,687,480,688,478,757" shape="poly" @class='"" + (Quests.IsQuestArea("Airlock") ? "quest-area" : "") + (Quests.IsMainQuestArea("Airlock") ? "-main" : "") + (Quests.IsFocusedQuestArea("Airlock") ? "-focused" : "")'>
<area data-passage="Sanitation Room" alt="Sanitation Room" @title='"" + (Quests.IsQuestArea("Sanitation Room") ? Quests.QuestAreaTimes("Sanitation Room") : "Sanitation Room")' href="#" coords="421,538,419,502,360,501,361,537" shape="poly" @class='"" + (Quests.IsQuestArea("Sanitation Room") ? "quest-area" : "") + (Quests.IsMainQuestArea("Sanitation Room") ? "-main" : "") + (Quests.IsFocusedQuestArea("Sanitation Room") ? "-focused" : "")'>
<area data-passage="Ship Upgrades" alt="Ship Upgrades" @title='"" + (Quests.IsQuestArea("Ship Upgrades") ? Quests.QuestAreaTimes("Ship Upgrades") : "Ship Upgrades")' href="#" coords="703,84,49" shape="circle" @class='"" + (Quests.IsQuestArea("Ship Upgrades") ? "quest-area" : "") + (Quests.IsMainQuestArea("Ship Upgrades") ? "-main" : "") + (Quests.IsFocusedQuestArea("Ship Upgrades") ? "-focused" : "")'>
<area data-passage="Ship Flight" alt="Ship Flight" @title='"" + (Quests.IsQuestArea("Ship Flight") ? Quests.QuestAreaTimes("Ship Flight") : "Ship Flight")' href="#" coords="703,209,42" shape="circle" @class='"" + (Quests.IsQuestArea("Ship Flight") ? "quest-area" : "") + (Quests.IsMainQuestArea("Ship Flight") ? "-main" : "") + (Quests.IsFocusedQuestArea("Ship Flight") ? "-focused" : "")'>
</map>
</div>
</div>
<<else>>
<p>Before checking out your ship's map for any potential destinations, you're distracted by your overexerted body's protests.</p>
<<if $Player.HP <= 5 && $Player.EN <= 5>>
<<dialogue>>
<<player>>
Ugh.. It hurts all over.. and I'm so tired.. I guess it's time to get some rest.
<</dialogue>>
<<elseif $Player.HP <= 5>>
<<dialogue>>
<<player>>
Ouch! I've gotten bruised all over the place.. Ugh. I should get back to my room, a good night's rest should fix me right up.
<</dialogue>>
<<elseif $Player.EN <= 5>>
<<dialogue>>
<<player>>
//yawns//.. I can barely keep my eyes open. I should get back to my place before I faint in some god forsaken place.
<</dialogue>>
<</if>>
<p>Noticing that you are in no state to keep going, you turn back and use all your remaining strength to get safely back to your room.</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<</if>>
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>>
<<changeExpression "none">>
<<removeBackground>>
<<set $BlackjackStakes = false>>
<<refreshClothes>><h1><<print passage()>></h1>
<br>
<<if $Player.EN <= 5 || $Player.HP <= 5 || setup.isCharacterNaked($Player.Outfit) === true || setup.isCharacterOnlyWearingUnderwear($Player.Outfit) === true>>
<<if setup.isCharacterNaked($Player.Outfit) === true>>
<p>
//Oh God.. That fight ripped all my clothes off my body. I should really find a quick way home before anyone sees me..//, panicking, you grab your ripped clothing fibers and look for the fastest and safest way to get home.
</p>
<p>
<<link "Flee back to your room and fix up your clothes.">><<linkSmallStep "Player Room">><</link>>
</p>
<<elseif setup.isCharacterOnlyWearingUnderwear($Player.Outfit) === true>>
<p>
//Oh God.. That fight left me in only my underwear.. I should really find a quick way home before anyone sees me..//, panicking, you grab your ripped clothing fibers and look for the fastest and safest way to get home.
</p>
<p>
<<link "Flee back to your room and fix up your clothes.">><<linkSmallStep "Player Room">><</link>>
</p>
<<elseif $Player.HP <= 5 && $Player.EN <= 5>>
<p>Before checking out the village map for any potential destinations, you're distracted by your overexerted body's protests.</p>
<<dialogue>>
<<player>>
Ugh.. It hurts all over.. and I'm so tired.. I guess it's time to get some rest.
<</dialogue>>
<p>Noticing that you are in no state to keep going, you turn back and use all your remaining strength to get safely back to your room.</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<<elseif $Player.HP <= 5>>
<<dialogue>>
<<player>>
Ouch! I've gotten bruised all over the place.. Ugh. I should get back to my room, a good night's rest should fix me right up.
<</dialogue>>
<p>Noticing that you are in no state to keep going, you turn back and use all your remaining strength to get safely back to your room.</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<<elseif $Player.EN <= 5>>
<<dialogue>>
<<player>>
//yawns//.. I can barely keep my eyes open. I should get back to my place before I faint in some god forsaken place.
<</dialogue>>
<p>Noticing that you are in no state to keep going, you turn back and use all your remaining strength to get safely back to your room.</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<</if>>
<<else>>
<div class="CenterMap" style="text-align: center;">
<div id="village" class="map">
<img src="images/maps/village.png" usemap="#image-map">
<map name="image-map">
<area data-passage="Human Camp" alt="Human Camp" @title='"" + (Quests.IsQuestArea("Human Camp") ? Quests.QuestAreaTimes("Human Camp") : "Human Camp")' href="#" coords="728,249,720,124,576,120,592,243" shape="poly" @class='"" + (Quests.IsQuestArea("Human Camp") ? "quest-area" : "") + (Quests.IsMainQuestArea("Human Camp") ? "-main" : "") + (Quests.IsFocusedQuestArea("Human Camp") ? "-focused" : "")'>
<area data-passage="Market" alt="Market" @title='"" + (Quests.IsQuestArea("Market") ? Quests.QuestAreaTimes("Market") : "Market")' href="#" coords="396,421,195,413,197,242,242,209,407,207" shape="poly" @class='"" + (Quests.IsQuestArea("Market") ? "quest-area" : "") + (Quests.IsMainQuestArea("Market") ? "-main" : "") + (Quests.IsFocusedQuestArea("Market") ? "-focused" : "")'>
<area data-passage="West Side" alt="West Side" @title='"" + (Quests.IsQuestArea("West Side") ? Quests.QuestAreaTimes("West Side") : "West Side")' href="#" coords="114,591,229,547,157,377,23,378,44,527,56,559" shape="poly" @class='"" + (Quests.IsQuestArea("West Side") ? "quest-area" : "") + (Quests.IsMainQuestArea("West Side") ? "-main" : "") + (Quests.IsFocusedQuestArea("West Side") ? "-focused" : "")'>
<area data-passage="East Side" alt="East Side" @title='"" + (Quests.IsQuestArea("East Side") ? Quests.QuestAreaTimes("East Side") : "East Side")' href="#" coords="409,224,422,376,573,349,531,200" shape="poly" @class='"" + (Quests.IsQuestArea("East Side") ? "quest-area" : "") + (Quests.IsMainQuestArea("East Side") ? "-main" : "") + (Quests.IsFocusedQuestArea("East Side") ? "-focused" : "")'>
<area data-passage="Execution Podium" alt="Execution Podium" @title='"" + (Quests.IsQuestArea("Execution Podium") ? Quests.QuestAreaTimes("Execution Podium") : "Execution Podium")' href="#" coords="238,153,236,76,158,83,183,158" shape="poly" @class='"" + (Quests.IsQuestArea("Execution Podium") ? "quest-area" : "") + (Quests.IsMainQuestArea("Execution Podium") ? "-main" : "") + (Quests.IsFocusedQuestArea("Execution Podium") ? "-focused" : "")'>
<area data-passage="Leadership Council" alt="Leadership Council" @title='"" + (Quests.IsQuestArea("Leadership Council") ? Quests.QuestAreaTimes("Leadership Council") : "Leadership Council")' href="#" coords="336,183,248,172,235,55,351,41,351,96" shape="poly" @class='"" + (Quests.IsQuestArea("Leadership Council") ? "quest-area" : "") + (Quests.IsMainQuestArea("Leadership Council") ? "-main" : "") + (Quests.IsFocusedQuestArea("Leadership Council") ? "-focused" : "")'>
<area data-passage="Local Affairs" alt="Local Affairs" @title='"" + (Quests.IsQuestArea("Local Affairs") ? Quests.QuestAreaTimes("Local Affairs") : "Local Affairs")' href="#" coords="180,218,163,124,98,124,127,218" shape="poly" @class='"" + (Quests.IsQuestArea("Local Affairs") ? "quest-area" : "") + (Quests.IsMainQuestArea("Local Affairs") ? "-main" : "") + (Quests.IsFocusedQuestArea("Local Affairs") ? "-focused" : "")'>
<area data-passage="North Gate" alt="North Gate" @title='"" + (Quests.IsQuestArea("North Gate") ? Quests.QuestAreaTimes("North Gate") : "North Gate")' href="#" coords="61,296,110,293,102,187,66,163,27,238" shape="poly" @class='"" + (Quests.IsQuestArea("North Gate") ? "quest-area" : "") + (Quests.IsMainQuestArea("North Gate") ? "-main" : "") + (Quests.IsFocusedQuestArea("North Gate") ? "-focused" : "")'>
<area data-passage="South Gate" alt="South Gate" @title='"" + (Quests.IsQuestArea("South Gate") ? Quests.QuestAreaTimes("South Gate") : "South Gate")' href="#" coords="477,654,416,581,333,586,350,681" shape="poly" @class='"" + (Quests.IsQuestArea("South Gate") ? "quest-area" : "") + (Quests.IsMainQuestArea("South Gate") ? "-main" : "") + (Quests.IsFocusedQuestArea("South Gate") ? "-focused" : "")'>
<area data-passage="Garden" alt="Garden" @title='"" + (Quests.IsQuestArea("Garden") ? Quests.QuestAreaTimes("Garden") : "Garden")' href="#" coords="654,502,481,492,435,439,453,366,666,380" shape="poly" @class='"" + (Quests.IsQuestArea("Garden") ? "quest-area" : "") + (Quests.IsMainQuestArea("Garden") ? "-main" : "") + (Quests.IsFocusedQuestArea("Garden") ? "-focused" : "")'>
</map>
</div>
</div>
<</if>>
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>>
<<changeExpression "none">>
<<removeBackground>>
<<set $BlackjackStakes = false>><<if $Ship.EntertainmentRoom > 0>>
<<if _meta.get("ENTREveningDiary") !== true >>
<<addNotification "Diary" "You have unlocked a new entry point in your Diary!" 2500>>
<<run setup.unlockDiaryEntry("ENTREvening")>>
<<run _meta.set("ENTREveningDiary", true)>>
<</if>>
<<if Quests.GetRunningQuest(7)>>
<<run Quests.FinishQuest($PartySupplies)>>
<<set $ShipParty = Quests.StartQuest(8)>>
<</if>>
<</if>>
<<if Quests.GetRunningQuest(10)>>
<<if $Ship.PilotRoom > 0 && $Ship.EntertainmentRoom > 0>>
<<run Quests.FinishQuest($Festival)>>
<<set $SalvagingComms = Quests.StartQuest(11)>>
<</if>>
<</if>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<include "Ship Upgrades Init">>
<<set _array = setup.facilities>>
<div class="shipUpgradeList">
<<for _element range _array>>
<<capture _element>>
<div class="shipFacility shipFacility--main">
<div class="facility_title">
<div class="questTitle"><<print _element.Title>></div>
</div>
<div class="facility_description">
<p><facilitydescription><<print _element.Descriptions[_element.CurrentLevel()].description>></facilitydescription></p>
<p><facilityrequirementsdescription><<print _element.upgradeMessage()>></facilityrequirementsdescription></p>
<<if _element.canUpgrade()>>
<<button "Upgrade">>
<<run _element.upgrade()>><<replace "#passage-ship-upgrades">><<include "Ship Upgrades">><</replace>>
<</button>>
<</if>>
</div>
</div>
<</capture>>
<</for>>
</div>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>><div class ="menuTitle">Achievements</div>
<div style="text-align: center;" class="commonClassForAllMenus">
<img style ="max-height: 100%; max-width: 100%;" src="images/smartwatch/construction.png">
</div><div class ="menuTitle">Art Gallery</div>
<div class="artgallerybar">
<div @class='"artgallerybar-action" + ($artgallerymenu === 1 ? " artgallerybar-active" : "")' id="artgallerybar-submissive" style="background-color: #2e132b;"><<button "Submissive">>
<<set $artgallerymenu = 1>>
<<removeclass ".artgallerybar-action" "artgallerybar-active">><<removeclass ".artgallerycontent > div" "artgallerycontent-shown">>
<<addclass "#artgallerybar-submissive" "artgallerybar-active">><<addclass "#artgallerycontent-submissive" "artgallerycontent-shown">>
<</button>></div>
<div @class='"artgallerybar-action" + ($artgallerymenu === 2 ? " artgallerybar-active" : "")' id="artgallerybar-neutral"><<button "Neutral">>
<<set $artgallerymenu = 2>>
<<removeclass ".artgallerybar-action" "artgallerybar-active">><<removeclass ".artgallerycontent > div" "artgallerycontent-shown">>
<<addclass "#artgallerybar-neutral" "artgallerybar-active">><<addclass "#artgallerycontent-neutral" "artgallerycontent-shown">>
<</button>></div>
<div @class='"artgallerybar-action" + ($artgallerymenu === 3 ? " artgallerybar-active" : "")' id="artgallerybar-dominant"><<button "Dominant">>
<<set $artgallerymenu = 3>>
<<removeclass ".artgallerybar-action" "artgallerybar-active">><<removeclass ".artgallerycontent > div" "artgallerycontent-shown">>
<<addclass "#artgallerybar-dominant" "artgallerybar-active">><<addclass "#artgallerycontent-dominant" "artgallerycontent-shown">>
<</button>></div>
</div>
<div class="artgallerycontent commonClassForAllMenus">
<div @class='($artgallerymenu === 1 ? "artgallerycontent-shown" : "")' id="artgallerycontent-submissive">
<<set _optionsArt = [
{ id: "Submissive", text: "Submissive Drawings", var: "_galleryimage", values: [
] }
]>>
<<if $submissiveDrawings.includes('banditcamp')>>
<<run _optionsArt[0].values.push({text: "Bandit Camp", value: "banditcamp", path: "images/scenes/banditcamp/2.png"})>>
<</if>>
<<if $submissiveDrawings.includes('gloryhole')>>
<<run _optionsArt[0].values.push({text: "Gloryhole", value: "gloryhole", path: "images/scenes/blackmailerevent/gloryholeanim.mp4"})>>
<</if>>
<<if $submissiveDrawings.includes('plant')>>
<<run _optionsArt[0].values.push({text: "CorruptedPlantOne", value: "corruptedplantone", path: "images/scenes/combat/CorruptedPlant/1.png"})>>
<<run _optionsArt[0].values.push({text: "CorruptedPlantTwo", value: "corruptedplanttwo", path: "images/scenes/combat/CorruptedPlant/2.png"})>>
<</if>>
<<if $submissiveDrawings.includes('infectedlikurieris')>>
<<run _optionsArt[0].values.push({text: "InfectedLikurieris", value: "infectedlikurieris", path: "images/scenes/combat/InfectedLikurieris/1.png"})>>
<</if>>
<<if $submissiveDrawings.includes('malevolenttentacles')>>
<<run _optionsArt[0].values.push({text: "MalevolentTentacles", value: "malevolenttentacles", path: "images/scenes/combat/MalevolentTentacles/1.png"})>>
<</if>>
<<if $submissiveDrawings.includes('ecoscrap')>>
<<run _optionsArt[0].values.push({text: "Ecoscrap", value: "ecoscrap", path: "images/scenes/ecoscrap/1.png"})>>
<</if>>
<<if $submissiveDrawings.includes('sensuallybanana')>>
<<run _optionsArt[0].values.push({text: "SensuallyBanana", value: "sensuallybanana", path: "images/scenes/blackjack/banana/sensually.png"})>>
<</if>>
<<if $submissiveDrawings.includes('onback')>>
<<run _optionsArt[0].values.push({text: "Onback", value: "onback", path: "images/scenes/blackjack/banana/onback.png"})>>
<</if>>
<<if $submissiveDrawings.includes('jumpingjacks')>>
<<run _optionsArt[0].values.push({text: "Jumpingjacks", value: "jumpingjacks", path: "images/scenes/blackjack/jumpingjacks/0.png"})>>
<</if>>
<<if $submissiveDrawings.includes('sensualposing')>>
<<run _optionsArt[0].values.push({text: "Sensualposing", value: "sensualposing", path: "images/scenes/blackjack/sensualposing/0.png"})>>
<</if>>
<<if $submissiveDrawings.includes('megataur')>>
<<run _optionsArt[0].values.push({text: "Megataur", value: "megataur", path: "images/scenes/exotichunt/megataur/0.png"})>>
<</if>>
<<if $submissiveDrawings.includes('megataurone')>>
<<run _optionsArt[0].values.push({text: "MegataurOne", value: "megataurone", path: "images/scenes/exotichunt/megataur/1.png"})>>
<</if>>
<<if $submissiveDrawings.includes('megataurtwo')>>
<<run _optionsArt[0].values.push({text: "MegataurTwo", value: "megataurtwo", path: "images/scenes/exotichunt/megataur/2.png"})>>
<</if>>
<<if $submissiveDrawings.includes('megataurthree')>>
<<run _optionsArt[0].values.push({text: "MegataurThree", value: "megataurthree", path: "images/scenes/exotichunt/megataur/3.png"})>>
<</if>>
<<if $submissiveDrawings.includes('gorillazero')>>
<<run _optionsArt[0].values.push({text: "Gorilla", value: "gorilla", path: "images/scenes/exotichunt/gorilla/0.png"})>>
<</if>>
<<if $submissiveDrawings.includes('gorillaone')>>
<<run _optionsArt[0].values.push({text: "GorillaOne", value: "gorillaone", path: "images/scenes/exotichunt/gorilla/1.png"})>>
<</if>>
<<if $submissiveDrawings.includes('gorillatwo')>>
<<run _optionsArt[0].values.push({text: "GorillaTwo", value: "gorillatwo", path: "images/scenes/exotichunt/gorilla/2.png"})>>
<</if>>
<<if $submissiveDrawings.includes('templezero')>>
<<run _optionsArt[0].values.push({text: "Temple", value: "temple", path: "images/scenes/exotichunt/temple/0.png"})>>
<</if>>
<<if $submissiveDrawings.includes('templeone')>>
<<run _optionsArt[0].values.push({text: "TempleOne", value: "templeone", path: "images/scenes/exotichunt/temple/1.png"})>>
<</if>>
<<if $submissiveDrawings.includes('sculptingsubmissive')>>
<<run _optionsArt[0].values.push({text: "Sculptingsubmissive", value: "sculptingsubmissive", path: "images/scenes/festival/sculpting/submissive.png"})>>
<</if>>
<div id="chargenn-container">
<<for _opt range _optionsArt>>
<div @id="'chargenn-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargenn-values chargenn-visible' : 'chargenn-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargenn-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargenn-value chargenn-selected' : 'chargenn-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
@data-path="JSON.stringify(_val.path)"
style="line-height: 1.75; flex: 0; padding: 0; margin: 0.4em;">
<img class="clothes"
@src='"images/scenes/icons/"+_val.value+".png"' style= "display:block;">
</button>
<</for>>
</div>
<</for>>
</div>
<<GalleryHandler>>
</div>
<div @class='($artgallerymenu === 2 ? "artgallerycontent-shown" : "")' id="artgallerycontent-neutral">
<<set _optionsArt = [
{ id: "Neutral", text: "Neutral Drawings", var: "_galleryimage", values: [
{ text: "MelissaClothed", value: "melissaclothed", path: "images/backgrounds/Melissa.png"},
{ text: "MelissaNaked", value: "melissanaked", path: "images/backgrounds/MelissaNude.png" }
] }
]>>
<<if $neutralDrawings.includes('camping')>>
<<run _optionsArt[0].values.push({text: "Camping", value: "camping", path: "images/scenes/camping/0.png"})>>
<</if>>
<<if $neutralDrawings.includes('squat')>>
<<run _optionsArt[0].values.push({text: "Squat", value: "squat", path: "images/scenes/gym/squat.png"})>>
<</if>>
<<if $neutralDrawings.includes('treadmillbutt')>>
<<run _optionsArt[0].values.push({text: "Treadmillbutt", value: "treadmillbutt", path: "images/scenes/gym/treadmillbutt.png"})>>
<</if>>
<<if $neutralDrawings.includes('party')>>
<<run _optionsArt[0].values.push({text: "Party", value: "party", path: "images/scenes/party/0.png"})>>
<</if>>
<<if $neutralDrawings.includes('partysupplies')>>
<<run _optionsArt[0].values.push({text: "Partysupplies", value: "partysupplies", path: "images/scenes/partysupplies/0.png"})>>
<</if>>
<<if $neutralDrawings.includes('leanover')>>
<<run _optionsArt[0].values.push({text: "Leanover", value: "leanover", path: "images/scenes/reactions/alberto/leanover.png"})>>
<</if>>
<<if $neutralDrawings.includes('wetboobs')>>
<<run _optionsArt[0].values.push({text: "Wetboobs", value: "wetboobs", path: "images/scenes/reactions/ted/exposedwetboobs.png"})>>
<<run _optionsArt[0].values.push({text: "CoveredWetboobs", value: "coveredwetboobs", path: "images/scenes/reactions/ted/coveredwetboobs.png"})>>
<</if>>
<<if $neutralDrawings.includes('showerone')>>
<<run _optionsArt[0].values.push({text: "Showerone", value: "showerone", path: "images/scenes/shower/1.png"})>>
<</if>>
<<if $neutralDrawings.includes('melissadresszero')>>
<<run _optionsArt[0].values.push({text: "Melissadresszero", value: "melissadresszero", path: "images/scenes/festival/melissa/0.png"})>>
<</if>>
<<if $neutralDrawings.includes('melissadressone')>>
<<run _optionsArt[0].values.push({text: "Melissadressone", value: "melissadressone", path: "images/scenes/festival/melissa/1.png"})>>
<</if>>
<<if $neutralDrawings.includes('melissadresstwo')>>
<<run _optionsArt[0].values.push({text: "Melissadresstwo", value: "melissadresstwo", path: "images/scenes/festival/melissa/2.png"})>>
<</if>>
<<if $neutralDrawings.includes('sculptingcunning')>>
<<run _optionsArt[0].values.push({text: "Sculptingcunning", value: "sculptingcunning", path: "images/scenes/festival/sculpting/cunning.png"})>>
<</if>>
<<if $neutralDrawings.includes('dancetotemzero')>>
<<run _optionsArt[0].values.push({text: "Dancetotemzero", value: "dancetotemzero", path: "images/scenes/festival/dance/0.png"})>>
<</if>>
<<if $neutralDrawings.includes('dancetotemone')>>
<<run _optionsArt[0].values.push({text: "Dancetotemone", value: "dancetotemone", path: "images/scenes/festival/dance/1.png"})>>
<</if>>
<div id="chargenn-container">
<<for _opt range _optionsArt>>
<div @id="'chargenn-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargenn-values chargenn-visible' : 'chargenn-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargenn-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargenn-value chargenn-selected' : 'chargenn-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
@data-path="JSON.stringify(_val.path)"
style="line-height: 1.75; flex: 0; padding: 0; margin: 0.4em;">
<img class="clothes"
@src='"images/scenes/icons/"+_val.value+".png"' style= "display:block;">
</button>
<</for>>
</div>
<</for>>
</div>
<<GalleryHandler>>
</div>
<div @class='($artgallerymenu === 3 ? "artgallerycontent-shown" : "")' id="artgallerycontent-dominant">
<<set _optionsArt = [
{ id: "Dominant", text: "Dominant Drawings", var: "_galleryimage", values: [
{ text: "Oasis", value: "oasis", path: "images/scenes/oasis/1.png" }
] }
]>>
<<if $dominantDrawings.includes('sculptingdominant')>>
<<run _optionsArt[0].values.push({text: "Sculptingdominant", value: "sculptingdominant", path: "images/scenes/festival/sculpting/dominant.png"})>>
<</if>>
<div id="chargenn-container">
<<for _opt range _optionsArt>>
<div @id="'chargenn-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargenn-values chargenn-visible' : 'chargenn-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargenn-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargenn-value chargenn-selected' : 'chargenn-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
@data-path="JSON.stringify(_val.path)"
style="line-height: 1.75; flex: 0; padding: 0; margin: 0.4em;">
<img class="clothes"
@src='"images/scenes/icons/"+_val.value+".png"' style= "display:block;">
</button>
<</for>>
</div>
<</for>>
</div>
<<GalleryHandler>>
</div>
</div>/* <<set _top = setup.getTagsSlot($Player.Outfit, "top")>>
<<set _bottom = setup.getTagsSlot($Player.Outfit, "bottom")>> */
<div class ="characterMenuBar">
<div @class = '"characterMenuBar-action" + ($characterMenu === 1 ? " characterMenuBar-active" : "")' id="characterMenuBar-CharacterScreen">
<<button "Character Screen">>
<<set $characterMenu = 1>>
<<removeclass ".characterMenuBar-action" "characterMenuBar-active">><<removeclass ".characterMenu > div" "characterMenu-shown">>
<<addclass "#characterMenuBar-CharacterScreen" "characterMenuBar-active">><<addclass "#characterMenu-CharacterScreen" "characterMenu-shown">>
<</button>>
</div>
<div @class = '"characterMenuBar-action" + ($characterMenu === 2 ? " characterMenuBar-active" : "")' id="characterMenuBar-ClothingScreen">
<<button "Clothing Screen">>
<<set $characterMenu = 2>>
<<removeclass ".characterMenuBar-action" "characterMenuBar-active">><<removeclass ".characterMenu > div" "characterMenu-shown">>
<<addclass "#characterMenuBar-ClothingScreen" "characterMenuBar-active">><<addclass "#characterMenu-ClothingScreen" "characterMenu-shown">>
<</button>>
</div>
</div>
<<set $characterMenu = 1>>
<div class="characterMenu commonClassForAllMenus">
<div @class='($characterMenu === 1 ? "characterMenu-shown" : "")' id="characterMenu-CharacterScreen">
<div id="RPGCharacterMenu">
<div id="avatarScreen">
<div id="UIWrapper">
<div id="flexWrapper">
<div id="corruptionRectangle">
<<= setup.statSvg($Player.PurityCorruption, "stat-bar-1", "statBarMain")>>
</div>
<div id="statsWrapper">
<div id="nameStat" class="nameValue">
<p>$Player.FirstName $Player.LastName</p>
</div>
<div id="healthStat" class="statsValue">
<p>
Health
</p>
<p><<= $Player.getStat("HP")>></p>
</div>
<div id="energyStat" class="statsValue">
<p>
Energy
</p>
<p><<= $Player.getStat("EN")>></p>
</div>
<div id="lustStat" class="statsValue">
<p>
Lust
</p>
<p><<= $Player.getStat("LU")>></p>
</div>
</div>
<<timed 0s>>
<<run setup.getAvatarClone()>>
<<run setup.updateRPGStats()>>
<</timed>>
</div>
</div>
</div>
<div id="statsScreen">
/* <div id = "clothingTags">
<div id="typeSlotL">
<p>Type: _top.type</p>
</div>
<div id="typeSlotR">
<p>Type: _bottom.type</p>
</div>
<div id="topStats">
<div class="statIcon">
<p>Cleavage</p>
</div>
<div class="statValBar">
<div class="statVal">
</div>
<div class="statVal">
</div>
<div class="statVal">
</div>
<div class="statVal">
</div>
<div class="statVal">
</div>
</div>
<div class="statIcon">
<p>Navel</p>
</div>
<div class="statValBar">
<div class="statVal">
</div>
<div class="statVal">
</div>
<div class="statVal">
</div>
<div class="statVal">
</div>
<div class="statVal">
</div>
</div>
<div class="statIcon">
<p>Form-fitting</p>
</div>
<div class="statValBar">
<div class="statVal">
</div>
<div class="statVal">
</div>
<div class="statVal">
</div>
<div class="statVal">
</div>
<div class="statVal">
</div>
</div>
</div>
<div id="bottomStats">
<p>Length: _bottom.tags.length</p>
<p>Flexibility: _bottom.tags.flexibility</p>
<p>Form-fitting: _bottom.tags.formFitting</p>
</div>
<div id="perkIcons">
</div>
</div> */
<div id = "statsBars">
<div class="statName" id="Exhibitionist">
<p>Exhibitionist</p>
</div>
<div class="statBar" id="personalityBar">
<<= setup.statSvg($Player.ExhibitionistModest, "stat-bar-1", "stat-bar")>>
</div>
<div class="statName" id="Modest">
<p>Modest</p>
</div>
<div class="statName" id="Charm">
<p>Charming</p>
</div>
/* <div class="statBar" id="ManipulationBar">
<div id="seductionColor"></div>
<div id="charmColor"></div>
</div> */
<div class="statBar">
<<= setup.statSvg($Player.CharmSeduction, "stat-bar-1", "stat-bar")>>
</div>
<div class="statName" id="Seduction">
<p>Seductive</p>
</div>
<div class="statName" id="Submissive">
<p>Submissive</p>
</div>
<div class="statBar" id="personalityBar">
<<= setup.statSvg($Player.SubmissiveDominant, "stat-bar-1", "stat-bar")>>
</div>
<div class="statName" id="Dominant">
<p>Dominant</p>
</div>
</div>
<div id="statsBarsDescription">
<div id="characterProperties">
<<if State.passage === "Ship Level 1 Map" || State.passage === "Village Map" || State.passage === "The Hub Map">>
<p>Hang around until:</p>
<<link "Dawn">>
<<if $time.cTime > 0>>
<<run $time.newDay()>>
<</if>>
<<set $time.cTime = 0>>
<<goto `State.passage`>>
<<run setup.smartwatchToggle()>>
<</link>>,
<<link "Morning">>
<<if $time.cTime > 1>>
<<run $time.newDay()>>
<</if>>
<<run setTime('morning')>>
<<goto `State.passage`>>
<<run setup.smartwatchToggle()>>
<</link>>, <<link "Midday">>
<<if $time.cTime > 2>>
<<run $time.newDay()>>
<</if>>
<<run setTime('midday')>>
<<goto `State.passage`>>
<<run setup.smartwatchToggle()>>
<</link>>, <<link "Afternoon">>
<<if $time.cTime > 3>>
<<run $time.newDay()>>
<</if>>
<<run setTime('afternoon')>><<goto `State.passage`>>
<<run setup.smartwatchToggle()>>
<</link>>, <<link "Evening">>
<<if $time.cTime > 4>>
<<run $time.newDay()>>
<</if>>
<<run setTime('evening')>>
<<goto `State.passage`>>
<<run setup.smartwatchToggle()>><</link>>,
<<link "Sunset">>
<<if $time.cTime > 5>>
<<run $time.newDay()>>
<</if>>
<<run setTime('sunset')>><<goto `State.passage`>>
<<run setup.smartwatchToggle()>><</link>>,
<<link "Night">>
<<if $time.cTime > 6>>
<<run $time.newDay()>>
<</if>>
<<run setTime('night')>><<goto `State.passage`>>
<<run setup.smartwatchToggle()>><</link>>.
<<else>>
<p>To be able to skip time, either visit your room in the ship or be in one of the navigable maps.</p>
<</if>>
</div>
/* <p><<print _clicked.description>></p>
<p>Your cleavage is …</p>
<p>Your waist is … </p>
<p>Your body shape is … </p>
<p>
This shirt is tailored for expeditions into the wilderness in arid environments. The color gives you a chance to camouflage yourself amongst dark terrain. Amongst everything else, the fact that it doesn't cover more skin than it needs to prevents your body from retaining too much heat.
</p>
<p>
Your cleavage is <span class="statsBarsDetail">slightly exposed</span>.
</p>
<p>
Your waist is <span class="statsBarsDetail">entirely covered</span>.
</p>
<p>
Your body shape is <span class="statsBarsDetail">well-contoured</span>.
</p> */
</div>
</div>
</div>
</div>
<div @class='($characterMenu === 2 ? "characterMenu-shown" : "")' id="characterMenu-ClothingScreen">
<div id="RPGClothesMenu">
<div id="clothesAvatarScreen">
<div id="UIClothesWrapper">
<<timed 0s>>
<<run setup.getAvatarClothesClone()>>
<</timed>>
</div>
</div>
<div id="clothesStatsScreen">
/* <<script>>
const clothingObject = setup.outfitObject(variables().Player.Outfit);
setup.clothingSlots.forEach(slot) => {
const slot = $(`'<div id="${slot} + Icon"' />`).prependTo(`#clothesStatsScreen`);
if (setup.clothingItems[clothingObject[slot]]) {
$(`<img class="clothing-icon"`)
.attr("src", `"images/clothesTypes/" + ${setup.clothingItems[clothingObject[slot]].type}`)
.appendto(slot);
}
else {
$(`<img class="clothing-icon"`)
.attr("src", "images/clothes/remove.png")
.appendto(slot);
}
}
<</script>> */
<<set _clothingObject = setup.outfitObject($Player.Outfit)>>
<<set _clothingStats = new Map()>>
<<for _slot, _slotVal range setup.clothingSlots>>
<div @id='_slot + "Icon"' class="clothingIcon">
<<set _slotObject = setup.clothingItems[_clothingObject[_slot]]>>
<<set _clothingStats.set(_slot, _slotObject)>>
<img class ="clothing-item-thumb" @src='_slotObject ? setup.getClothing($wardrobe[_slotObject.id]) : "images/clothes/remove.png"' @style="_slotObject ? setup.convertToInlineStyle(_slotObject.thumbStrategy) : ''">
</div>
<</for>>
<div id="generalPerkIcons">
</div>
<div id="specialSlotStats" class="clothingStats">
</div>
<div id="hatSlotStats" class="clothingStats">
</div>
<div id="topSlotStats" class="clothingStats">
<<if _clothingStats.get("top")>>
<div class="threeTagsList">
<div class="threeTagsItem">
C: <<= _clothingStats.get("top").tags.cleavage>> / 5
</div>
<div class="threeTagsItem">
N: <<= _clothingStats.get("top").tags.navel>> / 5
</div>
<div class="threeTagsItem">
F: <<= _clothingStats.get("top").tags.formFittingTop>> / 5
</div>
</div>
<</if>>
</div>
<div id="braSlotStats" class="clothingStats">
</div>
<div id="bottomSlotStats" class="clothingStats">
<<if _clothingStats.get("bottom")>>
<div class="threeTagsList">
<div class="threeTagsItem">
L: <<= _clothingStats.get("bottom").tags.length>> / 5
</div>
<div class="threeTagsItem">
F: <<= _clothingStats.get("bottom").tags.flexibility>> / 5
</div>
<div class="threeTagsItem">
F: <<= _clothingStats.get("bottom").tags.formFittingBottom>> / 5
</div>
</div>
<</if>>
</div>
<div id="underwearSlotStats" class="clothingStats">
</div>
<div id="shoesSlotStats" class="clothingStats">
</div>
<div id="socksSlotStats" class="clothingStats">
</div>
<div id="detailedDescription">
</div>
<<timed 0s>>
<<script>>
var descriptionContainer = $(`#detailedDescription`);
for(const [slot, object] of State.temporary.clothingStats.entries()) {
$(`#${slot}Icon, #${slot}SlotStats`).ariaClick(function (event) {
switch(slot) {
case "special":
break;
case "top":
let cleavageText = setup.tagsStrings["cleavage"][object.tags.cleavage];
let navelText = setup.tagsStrings["navel"][object.tags.navel];
let formFittingTopText = setup.tagsStrings["formFittingTop"][object.tags.formFittingTop];
let cleavageString = `Your cleavage is <span class="statsBarsDetail">${cleavageText}</span>.`;
let navelString = `Your waistline is <span class="statsBarsDetail">${navelText}</span> by your ${object.type}.`;
let formFittingTopString = `Your <span class="statsBarsDetail">${object.type}</span> is <span class="statsBarsDetail">${formFittingTopText}</span> around your upper body.`;
descriptionContainer.empty().wiki(`<p>This <span class="statsBarsDetail">${object.type}</span> ${object.description}</p><p>${cleavageString}</p><p>${navelString}</p><p>${formFittingTopString}</p>`);
break;
case "shoes":
break;
case "bottom":
let lengthText = setup.tagsStrings["length"][object.tags.length];
let flexibilityText = setup.tagsStrings["flexibility"][object.tags.flexibility];
let formFittingBottomText = setup.tagsStrings["formFittingBottom"][object.tags.formFittingBottom];
State.temporary.item = setup.clothingItems[object.id];
let lengthString = `Your <span class="statsBarsDetail">${object.type}</span> is <span class="statsBarsDetail">${lengthText}</span>.`;
let flexibilityString = `Your <span class="statsBarsDetail">${object.type}</span> <span class="statsBarsDetail">${flexibilityText}</span> your mobility.`;
let formFittingBottomString = `Your <span class="statsBarsDetail">${object.type}</span> <<verb _item "is">> <span class="statsBarsDetail">${formFittingBottomText}</span> around your lower body.`;
descriptionContainer.empty().wiki(`<<set _item = clone(_item)>><p>Your <span class="statsBarsDetail"><<=_item.type>></span> <<verb _item "is">> ${object.description}</p><p>${lengthString}</p><p>${flexibilityString}</p><p>${formFittingBottomString}</p>`);
/* descriptionContainer.empty().wiki(`<p>This <span class="statsBarsDetail">${object.type}</span> ${object.description}</p><p>${lengthString}</p><p>${flexibilityString}</p><p>${formFittingBottomString}</p>`); */
break;
case "bra":
break;
case "socks":
break;
case "underwear":
break;
}
});
}
<</script>>
<</timed>>
</div>
</div>
</div>
</div><div class ="menuTitle">Character Screen</div>
<div id="characterMenu" class="commonClassForAllMenus">
<div id="characterDescription">
<p>
Your name is <<print $Player.FirstName>> <<print $Player.LastName>>. You happen to be 5 feet and 10 inches tall, your height was an indicator that helped you get picked by the Academy in your early days. Your feminine beauty has enthralled both men and women alike, and all the clothes you wear accentuate your sexual features more than you'd like them to.
</p>
<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<p>
You are currently wearing your academy outfit. This clothing does a good job at accentuating your curves and it is tightly constrained to your skin.
</p>
<<elseif setup.isWearing($Player.Outfit, ["explorerPants", "explorerShirt"])>>
<p>
You are currently wearing your explorer outfit. You are feeling more refreshed wearing this outfit, as the air breezes help cool your modestly exposed skin down.
</p>
<<elseif setup.isWearing($Player.Outfit, ["mantle"])>>
<p>
You are currently wearing your mantle outfit. You enjoy wearing the mantle as it does a good job at hiding your identity from the eyes of any kind of people with potentially malicious intent.
</p>
/* <<case "rippedspacesuit">>
<p>
You are currently wearing your ripped space suit. You are feeling quite daring walking in this outfit, choosing to wear this space suit over many of the intact ones you have in your clothing storage room.
</p> */
<<elseif setup.isWearing($Player.Outfit, ["spacesuit"])>>
<p>
You are currently wearing your space suit. This outfit does not show much of your body, but it is quite good at ensuring your safety from potential natural hazards.
</p>
<<elseif setup.isWearing($Player.Outfit, ["schoolSkirt", "schoolShirt"])>>
<p>
You are currently wearing your school outfit. You feel both cute and sexy wearing your blue blouse and black dress amongst the alien populace.
</p>
<<elseif setup.isWearing($Player.Outfit, ["explorerPants", "explorerShirt"])>>
<p>
You are currently wearing a lighter version of your explorer outfit. You are feeling both refreshed and sexy, knowing that your exposed skin could draw an eye here and there towards your body.
</p>
<<elseif setup.isWearing($Player.Outfit, ["explorerPants", "explorerShirt"])>>
<p>
You are currently wearing the lightest version of your explorer outfit. Any less than this and you'd be almost naked. Wherever you go, you can see the gaze of the onlookers lustfully studying your body and this makes you feel quite excited.
</p>
<</if>>
<p>
You have had <<print $sexualEvents>> sexual events so far.
</p>
</div>
<div id="characterProperties">
<<if State.passage === "Ship Level 1 Map" || State.passage === "Village Map" || State.passage === "The Hub Map">>
<p>Hang around until:</p>
<<link "Dawn">>
<<if $time.cTime > 0>>
<<run $time.newDay()>>
<</if>>
<<set $time.cTime = 0>>
<<goto `State.passage`>>
<<run setup.smartwatchToggle()>>
<</link>>,
<<link "Morning">>
<<if $time.cTime > 1>>
<<run $time.newDay()>>
<</if>>
<<run setTime('morning')>>
<<goto `State.passage`>>
<<run setup.smartwatchToggle()>>
<</link>>, <<link "Midday">>
<<if $time.cTime > 2>>
<<run $time.newDay()>>
<</if>>
<<run setTime('midday')>>
<<goto `State.passage`>>
<<run setup.smartwatchToggle()>>
<</link>>, <<link "Afternoon">>
<<if $time.cTime > 3>>
<<run $time.newDay()>>
<</if>>
<<run setTime('afternoon')>><<goto `State.passage`>>
<<run setup.smartwatchToggle()>>
<</link>>, <<link "Evening">>
<<if $time.cTime > 4>>
<<run $time.newDay()>>
<</if>>
<<run setTime('evening')>>
<<goto `State.passage`>>
<<run setup.smartwatchToggle()>><</link>>,
<<link "Sunset">>
<<if $time.cTime > 5>>
<<run $time.newDay()>>
<</if>>
<<run setTime('sunset')>><<goto `State.passage`>>
<<run setup.smartwatchToggle()>><</link>>,
<<link "Night">>
<<if $time.cTime > 6>>
<<run $time.newDay()>>
<</if>>
<<run setTime('night')>><<goto `State.passage`>>
<<run setup.smartwatchToggle()>><</link>>.
<<else>>
<p>To be able to skip time, either visit your room in the ship or be in one of the navigable maps.</p>
<</if>>
</div>
/* <div id="characterTraits">
to be seen
</div> */
</div><div class ="menuTitle">Codex</div>
<div class="codexMenu commonClassForAllMenus">
<div class="codexList">
<<script>>
/* assuming $codex is an object which holds the state of unlocked codex entry IDs like so:
{ Likurieris: true, Gorillum: true }
locked entries remain undefined. the reason this is an object instead of an array of unlocked IDs
is to reduce usage of `<Array>.includes()` and directly query object properties. */
let $accordion = $(`<div id="codex-accordion" />`);
setup.codex.forEach((entry, id) => {
if (!$accordion.find(`[data-codex-category="${entry.Category}"]`).length) {
$(`<h3 class="accordion-tab" data-codex-category="${entry.Category}">${entry.Category}</h3>`).appendTo($accordion);
$(`<div class="accordion-details" data-codex-category="${entry.Category}"></div>`).appendTo($accordion);
}
const unlocked = !!variables().codex[id];
$(`<a class="link-internal codex-link ${unlocked ? "" : "locked"}">${unlocked ? entry.Title : "????"}</a>`)
.ariaClick(function (ev) {
if (unlocked) {
let $entry = $(`<div id="codex-entry" />`);
$(`<div class="codex-entry-title">${entry.Title}</div>`).appendTo($entry);
let $tabs = $(`<div class="codex-entry-tabs" />`).appendTo($entry);
let $tabHeaders = $(`<ul />`).appendTo($tabs);
entry.Descriptions.forEach(([tabName, tabContent], i) => {
$(`<li><a href="#codex-item-tab-frag-${i}">${tabName}</a></li>`).appendTo($tabHeaders);
$(`<div id="codex-item-tab-frag-${i}" class="codex-item-tab-content">${tabContent}</div>`).appendTo($tabs);
});
$tabs.tabs();
$(".codexDesc").empty().append($entry);
} else $(".codexDesc").empty().wiki(Story.get("UnknownCodex").processText());
})
.appendTo($accordion.find(`.accordion-details[data-codex-category="${entry.Category}"]`));
});
$accordion.accordion({
heightStyle: "content"
});
$(output).append($accordion);
<</script>>
</div>
<div class="codexDesc">
</div>
</div><div class="menuTitle">Diary</div>
<div class="diaryMenu commonClassForAllMenus">
<div class="diaryList">
<<script>>
$(output).append(setup.renderDiary())
<</script>>
</div>
<div class="diaryDesc">
</div>
</div><<include "Diary Init">>
<<include "Diary Hints">>
<div class ="menuTitle">Diary</div>
<div class="codexMenu">
<div class="codexList">
<<script>>
/* assuming $codex is an object which holds the state of unlocked codex entry IDs like so:
{ Likurieris: true, Gorillum: true }
locked entries remain undefined. the reason this is an object instead of an array of unlocked IDs
is to reduce usage of `<Array>.includes()` and directly query object properties. */
let $accordion = $(`<div id="codex-accordion" />`);
setup.codex.forEach((entry, id) => {
if (!$accordion.find(`[data-codex-category="${entry.Category}"]`).length) {
$(`<h3 class="accordion-tab" data-codex-category="${entry.Category}">${entry.Category}</h3>`).appendTo($accordion);
$(`<div class="accordion-details" data-codex-category="${entry.Category}"></div>`).appendTo($accordion);
}
const unlocked = !!variables().codex[id];
$(`<a class="link-internal codex-link ${unlocked ? "" : "locked"}">${unlocked ? entry.Title : "????"}</a>`)
.ariaClick(function (ev) {
if (unlocked) {
let $entry = $(`<div id="codex-entry" />`);
$(`<div class="codex-entry-title">${entry.Title}</div>`).appendTo($entry);
let $tabs = $(`<div class="codex-entry-tabs" />`).appendTo($entry);
let $tabHeaders = $(`<ul />`).appendTo($tabs);
entry.Descriptions.forEach(([tabName, tabContent], i) => {
$(`<li><a href="#codex-item-tab-frag-${i}">${tabName}</a></li>`).appendTo($tabHeaders);
$(`<div id="codex-item-tab-frag-${i}" class="codex-item-tab-content">${tabContent}</div>`).appendTo($tabs);
});
$tabs.tabs();
$(".codexDesc").empty().append($entry);
} else $(".codexDesc").empty().wiki(Story.get("UnknownCodex").processText());
})
.appendTo($accordion.find(`.accordion-details[data-codex-category="${entry.Category}"]`));
});
$accordion.accordion({
heightStyle: "content"
});
$(output).append($accordion);
<</script>>
</div>
<div class="codexDesc">
</div>
</div><<if _blackjackHint>>
//The Entertainment Room is starting to look better.. we even have some flower pots now! Ever since we got this room in a better shape, I've noticed Alberto and Ted hanging out around here in the Evening. Maybe I should join them some time to see what's what.//
<</if>><<set _blackjackHint = ($Ship.EntertainmentRoom > 0) ? true : false>><div class ="menuTitle">Inventory</div>
<div class ="inventoryMenu commonClassForAllMenus">
<div class = "inventoryItems">
Items
</div>
<div id= "inventoryName" class = "inventoryName">
</div>
<div id= "inventoryContainerID" class = "inventoryContainer">
</div>
<div id= "inventoryDesc" class = "inventoryDesc">
</div>
<div class = "inventoryBottomText" style="text-align: center;">
Krona: <<= UInv.BagHasItem("PCInventory", "krona")>><img class="krona" style = "width: 21px" @src='"images/items/money/krona.png"'>
</div>
<<timed 0s>>
<<script>>
let bag = UInv.GetBagObject("PCBag");
for (let item in bag) {
if (!bag[item].imagePath) continue;
let $el = $(`<div class="inventory-item" />`);
$(`<img src="${bag[item].imagePath}">`).appendTo($el);
if (bag[item].UInvQuantity > 1) $(`<div class="item-count">${bag[item].UInvQuantity}</div>`).appendTo($el);
$el.ariaClick(function(ev) {
$("#inventoryName").empty().wiki(bag[item].singular);
$("#inventoryDesc").empty().wiki(bag[item].descriptionPassage);
$(this).addClass("active").siblings().removeClass("active");
});
$el.on(":check-for-updates", function(ev) {
bag = UInv.GetBagObject("PCBag");
if (!bag[item]) $el.fadeOut(function() { $(this).remove(); });
else if (bag[item].UInvQuantity <= 1) $el.find(".item-count").fadeOut(function() { $(this).remove(); });
else if (bag[item].UInvQuantity > 1) $el.find(".item-count").fadeOut(function() { $(this).html(bag[item].UInvQuantity).fadeIn() });
});
$el.appendTo($("#inventoryContainerID"));
};
<</script>>
<</timed>><div class ="menuTitle">Inventory</div>
Existing items in your bag: <<print UInv.DisplayItemList("PCInventory", "", "nothing", ",", "and", "singular")>><div class ="menuTitle">Relationships</div>
<table style="width:100%">
<tr>
<th>Name</th>
<th>Avatars</th>
<th>Status</th>
<th>Relationship</th>
<th>Case Files</th>
</tr>
<<if $Ted.Encountered>><tr>
<td>$Ted.FirstName $Ted.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Ted.Portrait]]@@</td>
<td style="text-align:center;">$Ted.Status</td>
<td style="text-align:center;">$Ted.Friendliness</td>
<td style="text-align:center;"><<link "Ted's Case File">>
<<script>>
Dialog.setup("Ted's Case File");
Dialog.wiki(Story.get("Ted's Case File").processText());
Dialog.open();
<</script>>
<</link>></td>
</tr><</if>>
<<if $Alberto.Encountered>><tr>
<td>$Alberto.FirstName $Alberto.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Alberto.Portrait]]@@</td>
<td style="text-align:center;">$Alberto.Status</td>
<td style="text-align:center;">$Alberto.Friendliness</td>
<td style="text-align:center;"><<link "Alberto's Case File">>
<<script>>
Dialog.setup("Alberto's Case File");
Dialog.wiki(Story.get("Alberto's Case File").processText());
Dialog.open();
<</script>>
<</link>></td>
</tr><</if>>
<<if $Morris.Encountered>><tr>
<td>$Morris.FirstName $Morris.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Morris.Portrait]]@@</td>
<td style="text-align:center;">$Morris.Status</td>
<td style="text-align:center;">$Morris.Friendliness</td>
<td style="text-align:center;"><<link "Morris' Case File">>
<<script>>
Dialog.setup("Morris' Case File");
Dialog.wiki(Story.get("Morris' Case File").processText());
Dialog.open();
<</script>>
<</link>></td>
</tr><</if>>
<<if $Melissa.Encountered>><tr>
<td>$Melissa.FirstName $Melissa.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Melissa.Portrait]]@@</td>
<td style="text-align:center;">$Melissa.Status</td>
<td style="text-align:center;">$Melissa.Friendliness</td>
<td style="text-align:center;">In development</td>
</tr><</if>>
<<if $Jack.Encountered>><tr>
<td>$Jack.FirstName $Bill.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Jack.Portrait]]@@</td>
<td style="text-align:center;">$Jack.Status</td>
<td style="text-align:center;">$Jack.Friendliness</td>
<td style="text-align:center;">In development</td>
</tr><</if>>
<<if $Bill.Encountered>><tr>
<td>$Bill.FirstName $Bill.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Bill.Portrait]]@@</td>
<td style="text-align:center;">$Bill.Status</td>
<td style="text-align:center;">$Bill.Friendliness</td>
<td style="text-align:center;">In development</td>
</tr><</if>>
</table><div class ="menuTitle">Messaging</div>
<div style="text-align: center;" class="commonClassForAllMenus">
<img style ="max-height: 100%; max-width: 100%;" src="images/smartwatch/construction.png">
</div><div class ="menuTitle">Quests</div>
<<set _array = Quests.GetRunningQuestsList()>>
<<if _array.length === 0>>
<<set _none = true>>
<<else>>
<<set _selected = _array[0]>>
<</if>>
<div class="questsMenu commonClassForAllMenus">
<div class="questsList">
<<for _opt range _array>>
<button @id="'questList-' + Util.slugify(_opt.Quest.Title)" @class="_opt.Quest.Title === _selected.Quest.Title ? 'questsListOpt selected' : 'questsListOpt'" @data-option="_opt.Quest.Title" @data-var= "JSON.stringify(_opt)"><<= _opt.Quest.Title>></button>
<</for>>
</div>
<div class ="questOptDescription">
<<if _none>>
<p>You do not have any active quests right now. Go get some!</p>
<<else>>
<div id="questRefresh">
<<include "Quest Description">>
</div>
<</if>>
</div>
</div>
<<if !_none>>
<<timed 0s>>
<<script>>
jQuery("button.questsListOpt").ariaClick(function(event) {
var opt = jQuery(event.target);
opt.siblings().removeClass("selected");
opt.addClass("selected");
State.setVar("_selected", JSON.parse(opt.attr("data-var")));
$.wiki('<<updateQuestDescription>>');
});
<</script>>
<</timed>>
<</if>><<set _element = Quests.GetRunningQuest(_selected.QuestIDReference)>>
<div id = "Quest" class = "quest" style="text-align:center;">
<span id = 'title'><span @id = '"questTitle" + (_element.Focused ? "Focused" : "")'><<link _element.Quest.Title>><<run Quests.FocusQuest(_element.QuestIDReference)>><<replace "#questRefresh">><<include "Quest Description">><</replace>><</link>></span></span>
<br>
<br>
<<if _element.CurrentStage !== "0">>
<div class ="questDescription"><<print _element.Quest.Description>></div>
<br>
<div class ="questStage">
<<print _element.Quest.Stages.get(_element.CurrentStage).Description>>
</div>
<br>
<span class ="questStage">You can continue this quest in the following area(s)</span> <span class ="questAdvance"><<print _element.Quest.Stages.get(_element.CurrentStage).Areas>></span>, <span class ="questStage">at the following time(s)</span> <span class ="questAdvance"><<print _element.Quest.Stages.get(_element.CurrentStage).Times>>.</span>
<<else>>
<div class ="questDescription">
??????
</div>
<br>
<div class ="questStage">
?????????
</div>
<br>
<span class ="questStage">You can start this quest in the following area(s)</span> <span class ="questAdvance"><<print _element.Quest.Stages.get(_element.CurrentStage).Areas>></span>, <span class ="questStage">at the following time(s)</span> <span class ="questAdvance"><<print _element.Quest.Stages.get(_element.CurrentStage).Times>>.</span>
<</if>>
</div><div class ="menuTitle">Quests</div>
<<set _none = true>>
<<set _array = Quests.GetRunningQuests()>>
<<for _element range _array>>
<<capture _element>>
<<if _element.CurrentStage !== "0">>
<div id = "Quest" class = "quest">
<<set _none = false>>
<span id = 'title'><span @id = '"questTitle" + (_element.Focused ? "Focused" : "")'><<link _element.Quest.Title>><<run Quests.FocusQuest(_element.QuestIDReference)>><<replace "#swcontent-qm">><<include "Quests">><</replace>><</link>></span></span>
<br>
<div class ="questDescription"><<print _element.Quest.Description>></div>
<br>
<div class ="questStage"><<print _element.Quest.Stages.get(_element.CurrentStage).Description>></div>
<br>
<span class ="questStage">You can continue this quest in the following area(s)</span> <span class ="questAdvance"><<print _element.Quest.Stages.get(_element.CurrentStage).Areas>></span>, <span class ="questStage">at the following time(s)</span> <span class ="questAdvance"><<print _element.Quest.Stages.get(_element.CurrentStage).Times>>.</span>
</div>
<</if>>
<</capture>>
<br>
<</for>>
<<if _none === true>>
<p>
<div class ="questTitle">You do not have any active quests right now. Start quests by checking the orange-highlighted areas out.</div>
</p>
<p>
<x1>If there are no such areas on neither of the maps, then you might have reached the end of the current quest content. However, there are still dialogues and, if you didn't visit the Sanitation Room on the ship yet, you might get a surprise there ;).</x1>
</p>
<</if>>
/* [[Click here to see your active quests|Active Quests]] */<div class ="codexContentProperties">
<div class ="codexDescItem">
<p>Ranged Damage: 13-20</p>
<p>Meele Damage: 1-2</p>
<p>Damage Type: Health</p>
<p>...</p>
</div>
<div class ="codexDescItem">
<img src="images/items/guns/pistols/corpus.png">
</div>
</div>Placeholder.Placeholder.<div class ="codexContentProperties">
<div class ="codexDescItem">
<p>
Sexes: Male (52%), Female (48%)
</p>
<p>
Height: Males tend to be taller, ranging from 6'1" to 6'7", whereas females tend to be around 6'
</p>
<p>
Weight: 140lbs to 180lbs
</p>
<p>
Skin: Soft and blue-ish on average, but they turn slightly paler as they get older, making paler skin a sign of wisdom in the Likurieris' culture.
</p>
<p>
Special Traits: Due to their unique skin type, their emotions can be expressed through a subtle shift in color. The most obvious one tends to be lust, which is expressed through a violet tint.
</p>
</div>
<div class ="codexDescItem">
<img src="images/portraits/likurieris/likurieris.png">
</div><div class ="codexDescItem">
<p>
Forced to share Gaia with other alien races, the Likurieris had to stand united and as such, war has rarely broken out between the Likurieris factions.
</p>
<p>
Without the distractions of war, the Likurieris have adopted a rather peaceful culture, with art and spirituality serving as the tenants of their society.
</p>
<p>
Lacking any kind of resistance to the harsh UV radiation of the sunlight, the Likurieris were unable to live in the deserts and as such, they've formed a deep bond with the nature that surrounds them, which in consequence led to a lot of innovation in the way of preserving their forests and keeping their sources of fresh water unpolluted.
</p>
<p>
However, the Likurieris' approach of uniting nature in its purest form with their own habitats, with rivers freely flowing through their formerly great cities as an example, has exposed them to a great danger.
</p>
<p>
As soon as the virus hit their rivers, any densely populated area has quickly fallen to their most primal desires, forcing the few that were still untainted by the virus to retreat to their formerly abandoned villages.
</p>
<p>
Unable to confront the reality of their situation, the Likurieris have retreated even further into their own spirituality, devoting themselves to the matriarchs that serve as the spiritual leaders of their own villages.
</p>
</div><div class ="codexContentProperties">
<div class ="codexDescItem">
<p>Ranged Damage: 2-7</p>
<p>Meele Damage: 1-2</p>
<p>Damage Type: Energy</p>
<p>...</p>
</div>
<div class ="codexDescItem">
<img src="images/items/guns/pistols/tranquilizer.png">
</div>
</div><p>You can unlock this codex entry by exploring the world.</p><p>A cup of Americano. Drinking it will restore 10 energy points and 5 health points.</p>
<div id="americanocoffee">
<<if _drankCoffee === true>>
<p>You have just decided to drink a cup of coffee. So far, you've managed to empty _usedCoffees cups.</p>
<</if>>
<<if _droppedCoffee === true>>
<p>You have just dropped a cup of coffee.</p>
<</if>>
</div>
<div class="inventory-actions">
<div class="button-wrap">
<<button "Drink">>
<<set _drankCoffee = true>>
<<set _usedCoffees++>>
<<run $Player.restoreEnergy(10)>>
<<run $Player.restoreHealth(5)>>
<<run UInv.DeleteItem("PCBag", "americano coffee", 1)>>
<<run $(".inventory-item").trigger(":check-for-updates")>>
<<replace "#americanocoffee">>
<<if _drankCoffee === true>>
<p>You have just decided to drink a cup of coffee. So far, you've managed to empty _usedCoffees cups.</p>
<</if>>
<<if _droppedCoffee === true>>
<p>You have just dropped a cup of coffee.</p>
<</if>>
<</replace>>
<</button>>
</div>
<div class="button-wrap">
<<button "Drop">>
<<set _droppedCoffee = true>>
<<run UInv.DeleteItem("PCBag", "americano coffee", 1)>>
<<run $(".inventory-item").trigger(":check-for-updates")>>
<<replace "#americanocoffee">>
<<if _drankCoffee === true>>
<p>You have just decided to drink a cup of coffee. So far, you've managed to empty _usedCoffees cups.</p>
<</if>>
<<if _droppedCoffee === true>>
<p>You have just dropped a cup of coffee.</p>
<</if>>
<</replace>>
<</button>>
</div>
</div>
<<set _usedCoffees = 0>>
<<set _drankCoffee = false>>
<<set _droppedCoffee = false>><p>A pistol that allows you to damage your enemies.</p><p>A snack bar. Eating it will restore 15 health points.</p>
<div id="snackbar">
</div>
<div class="inventory-actions">
<div class="button-wrap">
<<button "Eat">>
<<run $Player.restoreHealth(15)>>
<<run UInv.DeleteItem("PCBag", "snack bar", 1)>>
<<run $(".inventory-item").trigger(":check-for-updates")>>
<<replace "#snackbar">>
<p>You have just decided to eat a snack bar.</p>
<</replace>>
<</button>>
</div>
<div class="button-wrap">
<<button "Drop">>
<<run UInv.DeleteItem("PCBag", "snack bar", 1)>>
<<run $(".inventory-item").trigger(":check-for-updates")>>
<<replace "#snackbar">>
<p>You have just decided to drop a snack bar.</p>
<</replace>>
<</button>>
</div>
</div><p>A pistol that allows you to slowly incapacitate enemies.</p><div id="sw-exit"></div>
<div class ="totallyinterface">
<div class="interface">
<div @class='"interface-action" + ($smartwatchMenu === 1 ? " interface-active" : "")' id="interface-cs"><<button `Story.get("charactersvg").processText()`>>
<<set $smartwatchMenu = 1>>
<<removeclass ".interface-action" "interface-active">><<removeclass ".swcontent > div" "swcontent-shown">>
<<addclass "#interface-cs" "interface-active">><<addclass "#swcontent-cs" "swcontent-shown">>
<</button>></div>
<div @class='"interface-action" + ($smartwatchMenu === 2 ? " interface-active" : "")' id="interface-qm"><<button `Story.get("questssvg").processText()`>>
<<set $smartwatchMenu = 2>>
<<removeclass ".interface-action" "interface-active">><<removeclass ".swcontent > div" "swcontent-shown">>
<<addclass "#interface-qm" "interface-active">><<addclass "#swcontent-qm" "swcontent-shown">>
<</button>></div>
<div @class='"interface-action" + ($smartwatchMenu === 3 ? " interface-active" : "")' id="interface-nb"><<button `Story.get("diarysvg").processText()`>>
<<set $smartwatchMenu = 3>>
<<removeclass ".interface-action" "interface-active">><<removeclass ".swcontent > div" "swcontent-shown">>
<<addclass "#interface-nb" "interface-active">><<addclass "#swcontent-nb" "swcontent-shown">>
<</button>></div>
<div @class='"interface-action" + ($smartwatchMenu === 4 ? " interface-active" : "")' id="interface-c"><<button `Story.get("codexsvg").processText()`>>
<<set $smartwatchMenu = 4>>
<<removeclass ".interface-action" "interface-active">><<removeclass ".swcontent > div" "swcontent-shown">>
<<addclass "#interface-c" "interface-active">><<addclass "#swcontent-c" "swcontent-shown">>
<</button>></div>
<div @class='"interface-action" + ($smartwatchMenu === 5 ? " interface-active" : "")' id="interface-im"><<button `Story.get("inventorysvg").processText()`>>
<<set $smartwatchMenu = 5>>
<<removeclass ".interface-action" "interface-active">><<removeclass ".swcontent > div" "swcontent-shown">>
<<addclass "#interface-im" "interface-active">><<addclass "#swcontent-im" "swcontent-shown">>
<</button>></div>
<div @class='"interface-action" + ($smartwatchMenu === 6 ? " interface-active" : "")' id="interface-m"><<button `Story.get("messagingsvg").processText()`>>
<<set $smartwatchMenu = 6>>
<<removeclass ".interface-action" "interface-active">><<removeclass ".swcontent > div" "swcontent-shown">>
<<addclass "#interface-m" "interface-active">><<addclass "#swcontent-m" "swcontent-shown">>
<</button>></div>
<div @class='"interface-action" + ($smartwatchMenu === 7 ? " interface-active" : "")' id="interface-a"><<button `Story.get("achievementsvg").processText()`>>
<<set $smartwatchMenu = 7>>
<<removeclass ".interface-action" "interface-active">><<removeclass ".swcontent > div" "swcontent-shown">>
<<addclass "#interface-a" "interface-active">><<addclass "#swcontent-a" "swcontent-shown">>
<</button>></div>
<div @class='"interface-action" + ($smartwatchMenu === 8 ? " interface-active" : "")' id="interface-r"><<button `Story.get("relationshipssvg").processText()`>>
<<set $smartwatchMenu = 8>>
<<removeclass ".interface-action" "interface-active">><<removeclass ".swcontent > div" "swcontent-shown">>
<<addclass "#interface-r" "interface-active">><<addclass "#swcontent-r" "swcontent-shown">>
<</button>></div>
<div @class='"interface-action" + ($smartwatchMenu === 9 ? " interface-active" : "")' id="interface-ag"><<button `Story.get("gallerysvg").processText()`>>
<<set $smartwatchMenu = 9>>
<<removeclass ".interface-action" "interface-active">><<removeclass ".swcontent > div" "swcontent-shown">>
<<addclass "#interface-ag" "interface-active">><<addclass "#swcontent-ag" "swcontent-shown">>
<</button>></div>
</div>
<div class="swcontent">
<div @class='($smartwatchMenu === 1 ? "swcontent-shown" : "")' id="swcontent-cs">
<<include "Character Screen">>
</div>
<div @class='($smartwatchMenu === 2 ? "swcontent-shown" : "")' id="swcontent-qm">
<<include "Quests">>
</div>
<div @class='($smartwatchMenu === 3 ? "swcontent-shown" : "")' id="swcontent-nb">
<<include "Diary">>
</div>
<div @class='($smartwatchMenu === 4 ? "swcontent-shown" : "")' id="swcontent-c">
<<include "Codex">>
</div>
<div @class='($smartwatchMenu === 5 ? "swcontent-shown" : "")' id="swcontent-im">
<<include "Inventory">>
</div>
<div @class='($smartwatchMenu === 6 ? "swcontent-shown" : "")' id="swcontent-m">
<<include "Messaging">>
</div>
<div @class='($smartwatchMenu === 7 ? "swcontent-shown" : "")' id="swcontent-a">
<<include "Achievements">>
</div>
<div @class='($smartwatchMenu === 8 ? "swcontent-shown" : "")' id="swcontent-r">
<<include "Menu-Companions">>
</div>
<div @class='($smartwatchMenu === 9 ? "swcontent-shown" : "")' id="swcontent-ag">
<<include "Art Gallery">>
</div>
</div>
</div><div class="smartwatch">
<div class="item" style="background-color: purple;">
</div>
<div class="item" style="background-color: red;">
</div>
<div class="item" style="background-color: blue;">
</div>
<div class="item" style="background-color: yellow;">
</div>
<div class="item" style="background-color: brown;">
</div>
<div class="item" style="background-color: pink;">
</div>
<div class="item" style="background-color: green;">
</div>
<div class="item" style="background-color: orange;">
</div>
<div class="item" style="background-color: gray;">
</div>
</div><p>
And now, about the newest addition to the game: the Smartwatch. Functioning similarly to the Pipboy from Fallout, the Smartwatch is supposed to make your gameplay experience more entertaining by providing an easy way of checking out important info and/or trivia. A few of the menus haven't yet been developed, but they will in the next updates.
</p>
<ul>
<li>''Character Screen.'' Currently barebones, with the only useful choice being that of changing your currently equipped weapon on the fly. I'm developing a RPG system that uses the choices you've made in the game up to the end of the village to shape your character's personality and make the next map's content more dynamic, immersive and fun. Disco Elysium is an example of the complexity I'd like to reach, but I'm taking everything one step at a time.</li>
<li>''Quests Log.'' This menu will provide you with a list of your active quests. Clicking the title of a quest focuses it and makes it render in a purple color on the maps.</li>
<li>''Diary.'' It stores the thoughts of your character as she progresses through content in the game and it has the role of hinting at where all the possible content is (such as where the blackjack mini game takes place), together with entries that if you follow, will show you helpful tips such as where to go to restore your health without needing to sleep, or where to procure your own snack bar and fill your thermos with coffee.</li>
<li>''Codex.'' This is the game's own encyclopedia. There aren't many entries right now, but it will gain a lot more as interactions with more alien races will occur more often in the next update.</li>
<li>''Interactive Inventory.'' You can now use items from your inventory to restore your health & energy levels. </li>
<li>''Messaging.'' This isn't developed yet, because your character isn't widely known on the extranet yet, so she won't receive any emails/messages until she goes to the next map.</li>
<li>''Achievements.'' This isn't developed yet, but it will be as soon as I find out fun achievements to put in the game.</li>
<li>''Relationships.'' Just a way to track your standing with different characters. This will matter in the next update and I plan to develop it similarly to the Hades relationship system, with new scenes & content unlocked by becoming more "friendly" with NPCs.</li>
<li>''Art Gallery.'' All the drawings you see in the game are supposed to be laid out here for an easy view.</li>
</ul>
<video controls src="images/tutorial/smartwatch.mp4" width="1280" height="960"></video>
<p><<link [[Latest Changelog.|Latest Changelog]]>>
<</link>>
</p>If you have an available quest to begin or advance, you will see its current stage's location highlighted with orange. To find out at what time you should go there, hover your cursor over the location and an useful text will be displayed to you. You can also go to your Quests menu on the left and most likely you will get a description of what to do there as well.
<video controls src="images/tutorial/quests.mp4" width="1280" height="960"></video>
<<link [[Outside.|Human Camp]]>>
<</link>><p>
Welcome to the life simulator part of the game!
</p>
<p>
The entire game has received an UI overhaul and if you have the time, feel free to read the summary of what I've prepared for you in this update below:
</p>
<ul>
<li>''Quests.'' The main and the side quests have been separated by colors. To reach the ending of the first open-world chapter, follow the orange quests. To reach any extra quest content, follow the blue quests. To focus a quest, head into your smartwatch (elaborated in the next page) and click the title of the quest.</li>
<li> ''New Avatar & Clothing System.'' You can now equip clothes to individual slots on your character. Some outfits come in pairs, covering both the pants and the top slots, as they wouldn't work separated. Underwear however can be freely equipped, even though some might look better with their own pairs. I'm working on more clothing layers, such as stockings, shoes, shirts and pants that can be combined together and still look good, allowing you more freedom of choice in dressing your character up.</li>
<li> ''Gameplay Improvements.'' Many fixes have been applied to both the UI and to the gameplay systems. On the UI side, your character will be rendered at full size on your screen, getting rid of the annoyance of having to scroll down just to see your character. On the gameplay side, there are systems put in place that allow you to restore your health & energy in a more intuitive way. The diary in the smartwatch menu plays a huge role in guiding you along the way. More about it in the next page.</li>
<li> ''More outfits and more drawings.''</li>
<li> ''2 New Quests that mark the ending of the village.'' In the development of these quests, I've emphasized player choice a lot in an attempt at providing a little bit of everything to everyone. There are 163k words of content in those new quests and multiple playthroughs will result in a diverse amount of unique content pertaining to the choices that have been made up to that point.</li>
</ul>
<video controls src="images/tutorial/interface.mp4" width="640" height="480"></video>
<p>
[[Next|Tutorial 2]]
</p>Welcome to the life simulator part of the game!
I included this tutorial to give you a few quick pointers that will help you on your journey to come.
<x1>In combat, the actions you pick for every round have different results depending on the currently equipped weapon. Different weapons work better for different enemies as well. To change the currently equipped weapon, you will need to go to the Items bar and cycle through the weapons using the arrows as seen below.</x1>
<x1>The stats bar allows you to check the current time and your status bars, you will need to check it often when playing the quests, because they will tell you where to go and when to go.</x1>
<video controls src="images/tutorial/items.mp4" width="640" height="480"></video>
[[Next|Tutorial 2]]<h1><<print passage()>></h1>
<p> v0.2.3 is a bugfixing update and comes with an announcement. </p>
<p> I've been working on an Unity Version for Malevolent Planet lately. Thanks to <a href="https://thirdcrisis.com/" target="_blank">bearcore, the Lead Dev and Animator of Third Crisis</a>, I've had a much easier time getting used to working in Unity and as a result, progress has been made pretty fast.</p>
<p>Below the link, you will find a bunch of early screenshots from the Unity game. I'm working on art for the game and I'm planning on releasing a demo as soon as we have something that will give you plenty of entertainment until a monthly public release schedule will be ready to commence. :)</p>
<p><<link [[Outside.|Human Camp]]>>
<</link>>
</p>
<p><a href="https://www.patreon.com/posts/malevolent-unity-61947783" target="_blank">Click here for more details about the Unity game.</a></p>
<<link [img[images/scenes/unity/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/unity/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<link [img[images/scenes/unity/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/unity/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<link [img[images/scenes/unity/2.png]]>>
<<popover 'opaque'>>[img[images/scenes/unity/2.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<link [img[images/scenes/unity/3.png]]>>
<<popover 'opaque'>>[img[images/scenes/unity/3.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><h1><<print passage()>></h1>
<p> v0.2.2 comes with the following additions: </p>
<ul>
<li>''Updated Combat System with more complexity.'' The System is on-going updates and adjustments may be needed to make combat encounters more intuitive.</li>
<li> ''RPG Personality Stats Gameplay Mechanics.'' Those can for now be used in combat encounters, but they'll connect to the narrative story of the game as well.</li>
<li> ''One New Enemy.''</li>
<li> ''7 New Drawings.'' Available in the last chapter of Sarah's Quest, Duty Nurse.</li>
</ul>
<p><<link [[Outside.|Human Camp]]>>
<</link>>
</p><p> v0.2.02 comes with the following additions: </p>
<ul>
<li>''New Crewmate Quest, Sarah's. It's called Duty Nurse.'' After you finish Anna's Quest, this one will start automatically and you can see it in your quest log. I've added some code that checks if you've already finished Anna's Quest and it'll start this one, so it should work.</li>
<li> ''8 New Drawings.'' Accessible in Sarah's Quest.</li>
<li> ''Last update without the RPG system built-in.''</li>
<li> ''Can load v0.1.4 saves, v0.2.00, and v0.2.01 into the latest version.''</li>
</ul>
<p><<link [[Outside.|Human Camp]]>>
<</link>>
</p><p> v0.2.01 comes with the following additions: </p>
<ul>
<li>''New Crewmate Quest, Anna's. It's called Salvaging Comms.'' To access her quest, you need to finish the Festival and it will automatically start her quest in your quest log. (hint: visit the Human Camp at Midday after the festival). The other option is to load a save that has finished the Festival Quest.</li>
<li> ''Two New Outfits, a Red Dress and Futuristic Outfit + a New Hat Item (relatively).'' Accessible in your wardrobe. I'll include screenshots of them in a future public post that will include the poster for this version.</li>
<li> ''3 New Drawings.'' Accessible in Anna's Quest.</li>
<li> ''One new expression that portrays happiness.''</li>
<li> ''One new background.''</li>
<li> ''A couple of bugfixes, a few of them to older content.''</li>
<li> ''Can load v0.1.4 saves and v0.2.00 into the latest version.''</li>
</ul>
<p><<link [[Outside.|Human Camp]]>>
<</link>>
</p><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 120 120"><style>.st0{display:none}</style><path d="M36.2 99.9c-.2 0-.5-.1-.7-.2-.4-.3-.6-.8-.4-1.3l9.3-28.5-24.2-17.6c-.4-.3-.6-.8-.4-1.3.2-.5.6-.8 1.1-.8h30L60 21.8c.2-.5.6-.8 1.1-.8s.9.3 1.1.8l9.3 28.5h30c.5 0 .9.3 1.1.8.2.5 0 1-.4 1.3L77.8 69.9l9.3 28.5c.2.5 0 1-.4 1.3-.4.3-.9.3-1.3 0L61.1 82.1 36.9 99.7c-.2.1-.4.2-.7.2zM24.3 52.5l22.1 16.1c.4.3.6.8.4 1.3l-8.4 26 22.1-16.1c.4-.3.9-.3 1.3 0l22.1 16.1-8.4-26c-.2-.5 0-1 .4-1.3L98 52.5H70.6c-.5 0-.9-.3-1.1-.8l-8.4-26-8.4 26c-.2.5-.6.8-1.1.8H24.3z" stroke="#fff" stroke-width="3" stroke-miterlimit="10" id="Layer_4"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 24 24">><path d="M0 0h24v24H0z" fill="none"/><path d="M12 12c2.21 0 4-1.79 4-4s-1.79-4-4-4-4 1.79-4 4 1.79 4 4 4zm0 2c-2.67 0-8 1.34-8 4v2h16v-2c0-2.66-5.33-4-8-4z"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 24 24">><path d="M0 0h24v24H0V0z" fill="none"/><path d="M15.41 16.59L10.83 12l4.58-4.59L14 6l-6 6 6 6 1.41-1.41z"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 120 120"><style>.st0{display:none}.st8{stroke:#fff;stroke-width:3;stroke-miterlimit:10}</style><g id="Layer_4"><path class="st8" d="M59.6 58.2c-11 0-20-9-20-20s9-20 20-20 20 9 20 20c0 11.1-8.9 20-20 20zm0-37.7c-9.8 0-17.7 8-17.7 17.7 0 9.8 8 17.7 17.7 17.7 9.8 0 17.7-8 17.7-17.7.1-9.7-7.9-17.7-17.7-17.7z"/><path class="st8" d="M84.6 99.7h-49c-.6 0-1.1-.5-1.1-1.1v-17C34.5 67.5 46 56 60.1 56s25.7 11.5 25.7 25.7v16.9c0 .6-.5 1.1-1.2 1.1zm-47.9-2.2h46.8V81.6c0-12.9-10.5-23.4-23.4-23.4-12.9 0-23.4 10.5-23.4 23.4v15.9z"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 120 120"><style>.st0{display:none}</style><path d="M101.6 29.5c-.4-.4-4.5-3.7-20.5-3.7-12.9 0-18.8 2.3-20.5 3.2-1.8-.9-7.7-3.2-20.3-3.2-14.6 0-20.3 3.4-20.5 3.6-.3.2-.5.6-.5 1v61c0 .3.2.7.4.9.3.2.6.3.9.2l6.7-1.4c8.5-1.8 17.1-1.8 25.6-.1l7.5 1.5h.4l5.3-1.2c1.8-.4 3.6-.7 5.3-1l4.9-.5c6.5-.4 13 .1 19.4 1.5l4.9 1.1h.2c.3 0 .5-.1.7-.2.3-.2.4-.5.4-.9v-61c.1-.3-.1-.6-.3-.8zM40.4 87.4c-4.5 0-9 .5-13.5 1.4l-5.4 1.1V31c1.7-.8 7.4-2.9 18.8-2.9 11.9 0 17.6 2.2 19.2 2.9v58.9l-6.1-1.2c-4.3-.9-8.7-1.3-13-1.3zm59.3 2.5l-3.5-.8c-6.6-1.5-13.3-2-20.1-1.6 0 0 0 0 0 0l-4.9.5c-1.9.3-3.7.6-5.5 1l-3.9.9V31c1.6-.8 7.1-2.9 19.4-2.9 12.5 0 17.3 2.1 18.6 2.9v58.9z" stroke="#fff" stroke-width="3" stroke-miterlimit="10" id="Layer_4"/></svg><svg viewBox="0 0 15 30" width="100" height="200"><defs><clipPath id="a"><path transform="translate(0 20)" d="M0 3h15v30H0z"/></clipPath></defs><g stroke="#272A6E" fill="none" stroke-linecap="round"><path d="M7.5 2.5h7M7.5 5.5h5M7.5 8.5h5M7.5 11.5h7M7.5 14.5h5M7.5 17.5h5"/></g><g clip-path="url(#a)" stroke="#FF4E2C" fill="none" stroke-linecap="round" transform="translate(7.5)"><path d="M0 2.5h7M0 5.5h5M0 8.5h5M0 11.5h7M0 14.5h5M0 17.5h5"/></g><path d="M7.5 2.5v20" fill="none" stroke="#F5F3E8" stroke-width="5" stroke-linecap="round"/><circle cx="7.5" cy="25" r="5" fill="#F5F3E8"/><path d="M7.5 2.5v20" fill="none" stroke="#000" stroke-width="2" stroke-linecap="round" opacity=".2"/><g><g clip-path="url(#a)"><path d="M7.5 2.5v20" fill="none" stroke="#FF4E2C" stroke-width="2" stroke-linecap="round"/></g><circle cx="7.5" cy="25" r="3" fill="#FF4E2C"/></g></svg><img src="images/items/guns/pistols/corpus.png"><img src="images/items/guns/pistols/tranquilizer.png"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 89.21 133.58"><path d="M23.21 133.54s-8.46-27.67-.73-44.68 17-22.32 17-22.32-.22 15 3.17 25.19S52.59 113 52.59 113a86.09 86.09 0 0 0 9.49-5c3.61-2.36 6.26-4.12 6.26-4.12a85.69 85.69 0 0 1-1.34 12c-1.27 7.35-4 17.67-4 17.67s22.16-16.75 25.7-44.47C92.15 62 77.18 44.61 77.18 44.61s-.45 18.85-3.69 25.7-12.14 20.46-12.14 20.46a58.89 58.89 0 0 0 4.41-19c.74-11 .52-24.74-3.24-35.78s-9.79-20.46-18.4-26.71S30.72 0 30.72 0 33 7.88 29.18 18.92 15.26 48.15 10.62 56.69-.42 80.32 0 89.45s1.77 20 8.84 29.22a86.29 86.29 0 0 0 14.37 14.87Z" data-name="Layer 2"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 125.06 129.65"><defs><style>.cls-1{fill:none;stroke:#ffffff;stroke-linecap:round;stroke-linejoin:round;stroke-width:10px}</style></defs><g id="Layer_2" data-name="Layer 2"><g id="Layer_4" data-name="Layer 4"><path class="cls-1" d="M62.93 2.5v124.65M40.77 8.92l22.16 21.64L85.09 8.92M85.09 121.56 62.93 99.92l-22.16 21.64M117.5 34.69 8.29 94.79M101.19 18.37l-8.28 29.85 29.65 8.98M23.87 111.51l8.28-29.85L2.5 72.68M117.35 95.46 8.44 34.83M122.52 72.98l-29.69 8.83 8.13 29.89M2.54 56.91l29.69-8.84-8.13-29.89"/></g></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 105.28 132.96"><g data-name="Layer 2"><path d="M28.56 0h48L58.01 37.84h47.27l-75.69 95.12 18.56-66.13H0L28.56 0z" data-name="Layer 15"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 132.67 98.96"><g data-name="Layer 2"><g data-name="Layer 14"><path d="M51.14 98.94s6.37.5 17.18-3.45S87.63 78.4 87.63 78.4 94.51 66.22 96 64.2s3.93-5.2 3.93-5.2-5-2.06-11.52-8.33c0 0-11.78-12.65-17-13.23a22.34 22.34 0 0 0-11.29 1.45c-2.32 1-6.86 3.19-9.08 3.28h-2.1c-2.22-.1-6.76-2.32-9.08-3.29a22.57 22.57 0 0 0-11.29-1.48c-5.22.58-17 13.23-17 13.23C5.35 57.39 0 59.37 0 59.37s2.36 2.81 4 4.78 8.4 14.19 8.4 14.19 8.49 13.13 19.31 17.09 17.18 3.46 17.18 3.46Zm15.74-31a31.65 31.65 0 0 1-11.71 6.14 25.12 25.12 0 0 1-10.57-.13 34.88 34.88 0 0 1-11.5-6.07c-2.8-2.46-4.24-2.27-4.24-2.27s1.15-1.16 5.21-2.9a14.93 14.93 0 0 1 7.82-1.54c1.92 0 4.36 1 7.55.94 4.34-.05 6.51-.91 8.65-.89a15.59 15.59 0 0 1 7.82 1.55c4.06 1.73 5.21 2.89 5.21 2.89s-1.44-.19-4.24 2.27ZM124.6 1.86C113.15-4.93 102.83 9 102.83 9S92.5-4.93 81.05 1.86s-7.36 17.37-7.36 17.37a32.1 32.1 0 0 0 5.85 8c4.28 4.46 12.84 12.58 15.23 15.22s8.06 8.24 8.06 8.24 5.67-5.6 8.06-8.24 11-10.76 15.22-15.22a31.77 31.77 0 0 0 5.85-8s4.09-10.57-7.36-17.37Z"/></g></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 167.86 100.79"><g data-name="Layer 2"><g data-name="Layer 5"><path d="M51.14 100.77s6.37.51 17.18-3.45 19.31-17.09 19.31-17.09S94.51 68.05 96 66s3.9-5.19 3.9-5.19-5-2.06-11.52-8.33c0 0-11.78-12.65-17-13.23a22.46 22.46 0 0 0-11.29 1.45c-2.32 1-6.86 3.19-9.08 3.28-.3 0-1.76 0-2.1-.05-2.22-.1-6.76-2.32-9.08-3.28a22.34 22.34 0 0 0-11.29-1.45c-5.22.58-17 13.22-17 13.22C5.35 59.22 0 61.2 0 61.2S2.36 64 4 66s8.4 14.19 8.4 14.19 8.44 13.11 19.26 17.07 17.18 3.46 17.18 3.46Zm15.74-31a31.68 31.68 0 0 1-11.71 6.15 25.12 25.12 0 0 1-10.57-.14 34.7 34.7 0 0 1-11.5-6.08c-2.8-2.45-4.24-2.27-4.24-2.27s1.15-1.16 5.21-2.9A14.93 14.93 0 0 1 41.89 63c1.92 0 4.36 1 7.55.94 4.34 0 6.51-.91 8.65-.89a15.71 15.71 0 0 1 7.82 1.55c4.06 1.74 5.21 2.9 5.21 2.9s-1.44-.2-4.24 2.26ZM137.13 0A30.73 30.73 0 0 0 109 43.05l-6.57 15.66 15.15-4.3A30.72 30.72 0 1 0 137.13 0Zm-10.35 33.4h-6.28a2.28 2.28 0 0 1 0-4.56h6.28a2.28 2.28 0 1 1 0 4.56Zm13.59 0h-6.28a2.28 2.28 0 0 1 0-4.56h6.28a2.28 2.28 0 1 1 0 4.56Zm13.71 0h-6.28a2.28 2.28 0 0 1 0-4.56h6.28a2.28 2.28 0 0 1 0 4.56Z"/></g></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 113.64 170.74"><g data-name="Layer 2"><path d="M94.82 64.75 105.56 0H10.45l8.73 64.74S0 99.5 0 120.42s12.36 50.32 12.36 50.32H52v-43.81l-14.75-11.5a2.07 2.07 0 0 1-.24-3.15 2.72 2.72 0 0 1 3.53-.21l16.2 12.63 13.55-12.1a2.69 2.69 0 0 1 3.53 0 2.06 2.06 0 0 1 0 3.15l-11.12 9.93v45.06h39.61s11.36-30.45 11.36-50.32-18.85-55.67-18.85-55.67ZM58.7 70.46a2 2 0 0 1-4 0V67a2 2 0 0 1 4 0Z" data-name="Layer 13"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 157 173.56"><g data-name="Layer 2"><path d="M116.7 66.85 127.8 0H32.68l9.02 66.85L0 156.29h28.93l6.26 17.27h39.6v-17.27h10.02v17.27h39.6l6.26-17.27H157l-40.3-89.44z" data-name="Layer 7"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 168.52 120.26"><g data-name="Layer 2"><g data-name="Layer 8"><path d="M149.67 0 104 19.58v14.89l20-9.58a4 4 0 0 1 3.47 7.21l-15.11 7.26L127 46.65a4 4 0 0 1-3.55 7.17L104 44.19v14.86l45.65 19.58c10.41 0 18.85-8.77 18.85-19.58V19.58C168.52 8.77 160.08 0 149.67 0ZM18.85 0l45.64 19.58v14.89l-19.93-9.58a4 4 0 1 0-3.47 7.21l15.12 7.26-14.71 7.29a4 4 0 0 0 3.5 7.17l19.45-9.63v14.86l-45.6 19.58C8.44 78.63 0 69.86 0 59.05V19.58C0 8.77 8.44 0 18.85 0ZM91.14 69.23l29.27 47.49s1.67 3.54 4.31 3.54 4.64-3 4.64-3L150.45 90 97.88 69.46ZM78.23 69.23 49 116.72s-1.67 3.54-4.31 3.54-4.64-3-4.64-3L18.92 90l52.56-20.54Z"/><rect x="74.09" y="19.14" width="20.04" height="41.74" rx="7.22"/></g></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 145.9 131.92"><g data-name="Layer 2"><g data-name="Layer 12"><path d="M0 91.64h21.83v35.78H0zM21.82 71.43a10.91 10.91 0 0 0-21.82 0v9.11h21.83v-9.11Z"/><path d="M145.9 22.59v-9c-.61 0-13.24.11-19.9 8a24.8 24.8 0 0 0-16.35-8.29h-.37l-.64 9h.18a15.85 15.85 0 0 1 14.38 15.9l-.2 62.36a28.57 28.57 0 0 1-3 11.65c-3.69 7.11-10.35 10.71-19.8 10.71-16 0-22.84-8.66-25.81-15.93a15.86 15.86 0 0 1-1.15-6V33.41c.08-2.31.07-14.3-8.38-23.34C59 3.76 50.4.36 39.42 0c-9.16-.28-16.66 2.63-22.3 8.67C3.78 23 6.32 49.87 6.44 51l9-.9c0-.24-2.24-24 8.33-35.3 3.84-4.1 8.86-6 15.42-5.8 8.5.27 15 2.71 19.21 7.26 6.15 6.57 6 15.84 6 16.87v67.9a24.71 24.71 0 0 0 1.82 9.38c2.64 6.47 11.25 21.53 34.14 21.53 9.45 0 17.08-2.85 22.66-8.48 9.12-9.19 9.12-22.38 9.12-22.89l.18-62.32a69 69 0 0 0-1-9.31c2.75-6.23 14.47-6.35 14.58-6.35Z"/></g></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 157.12 74.11"><g data-name="Layer 2"><g data-name="Layer 9"><path d="M115.05 6.09A90.52 90.52 0 0 0 92.48 0a39.15 39.15 0 0 1-3 74.11 98.29 98.29 0 0 0 33.69-10.7C150.31 48.6 157.12 39.1 157.12 36c0-2.91-22.86-21.74-42.07-29.91ZM39.3 36.56A39.15 39.15 0 0 1 64.32.05a90.06 90.06 0 0 0-22.25 6C22.86 14.26 0 33.09 0 36c0 3.1 6.81 12.6 33.9 27.41a98.19 98.19 0 0 0 33.28 10.65 39.17 39.17 0 0 1-27.88-37.5Z"/><path d="M78.45 66A29.44 29.44 0 1 0 69.7 8.45a27.48 27.48 0 0 1 11 2.08c7.41 3.07 16.44 10.9 17.53 22.82.16 1.75 1.19 17.31-11.46 24.08a23.78 23.78 0 0 1-11.11 2.73c-6.11 0-12.24-2.36-16.09-7.78a19.57 19.57 0 0 1-3.32-14.84 16.57 16.57 0 0 1 7.2-10.89c6.15-4 13.37-2.62 17.67-.18a5 5 0 0 1-4.93 8.7c-1.62-.92-4.88-1.71-7.25-.16A6.59 6.59 0 0 0 66 39.4a9.59 9.59 0 0 0 1.65 7.19c3.25 4.58 10.41 4.12 14.32 2 7.09-3.79 6.23-14.25 6.22-14.35-.68-7.49-6.57-12.49-11.41-14.5-7.64-3.18-14.87 0-18.5 2.11-4.59 2.73-6 4.61-7.15 6.52A22.22 22.22 0 0 0 49 36.56 29.46 29.46 0 0 0 78.45 66Z"/></g></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 135.01 134.77"><g data-name="Layer 2"><path d="M133 22.2c-3.76-1.87-15-.82-15-.82l8.46-8.77A4 4 0 0 0 120.75 7l-7.62 7.7c.14-3.46.19-10.08-1.22-12.77C110.59-.62 101.48-.31 96.45 1c-8.13 2.06-14.29 6.3-19.87 15.88-5.41 9.27-6.19 33.79-6.19 33.79s-53 42.85-55.39 49.77c-1.44 4.09.91 8.17 2.87 10.65L1.16 128a4 4 0 1 0 5.68 5.62l16.76-17c1.59 1.54 7.19 6.42 12.68 4.37C43.16 118.44 85 64.64 85 64.64s24.49-1.24 33.66-6.82c9.48-5.77 13.59-12 15.53-20.18 1.19-5.05 1.33-14.16-1.19-15.44Z" data-name="Layer 10"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 114.45 136.59"><g data-name="Layer 2"><g data-name="Layer 11"><path d="M21.33 110.5h81.28v26.09H21.33zM80.43 70.63c-9.93 0-19.93-.31-24.83-.49a16.83 16.83 0 0 1-16.29 12.71H17.87v-8h21.44A8.82 8.82 0 0 0 48.12 66c0-4.86-3.95-7.81-8.81-7.81H19.23a18.6 18.6 0 0 0-5.65.76A22.28 22.28 0 0 0 2.92 90.53l.09.16c.15.24.29.49.44.72a21 21 0 0 0 10 8.57 22.22 22.22 0 0 0 8.8 1.8 10.82 10.82 0 0 0 1.88-.13c1.3.06 2.67.13 3.35.13h68.11a18.85 18.85 0 0 0 18.86-18.86V63.53a25 25 0 0 1-8.67 5.47c-4.1 1.27-14.69 1.63-25.35 1.63Z"/><path d="M95.59 0H27.51A18.87 18.87 0 0 0 8.64 18.87v32.74a16.74 16.74 0 0 1 8.59-2.38h22.08a16.82 16.82 0 0 1 16.34 12.9c16.58.62 42.31.92 47.75-.78 3.25-1 7.47-5.13 11-9.43v-33A18.86 18.86 0 0 0 95.59 0Z"/></g></g></svg><svg xmlns="http://www.w3.org/2000/svg" class="materialCombat" viewBox="0 0 24 24" fill="#FFFFFF"><path d="M0 0h24v24H0V0z" fill="none"/><path d="M13.49 5.48c1.1 0 2-.9 2-2s-.9-2-2-2-2 .9-2 2 .9 2 2 2zm-3.6 13.9l1-4.4 2.1 2v6h2v-7.5l-2.1-2 .6-3c1.3 1.5 3.3 2.5 5.5 2.5v-2c-1.9 0-3.5-1-4.3-2.4l-1-1.6c-.4-.6-1-1-1.7-1-.3 0-.5.1-.8.1l-5.2 2.2v4.7h2v-3.4l1.8-.7-1.6 8.1-4.9-1-.4 2 7 1.4z"/></svg><svg xmlns="http://www.w3.org/2000/svg" class="materialCombat" viewBox="0 0 24 24" fill="#000000"><path d="M0 0h24v24H0z" fill="none"/><path d="M14.4 6L14 4H5v17h2v-7h5.6l.4 2h7V6z"/></svg><svg xmlns="http://www.w3.org/2000/svg" class="materialCombat" viewBox="0 0 24 24" fill="#FFFFFF"><path d="M0 0h24v24H0V0z" fill="none"/><path d="M19 7v4H5.83l3.58-3.59L8 6l-6 6 6 6 1.41-1.41L5.83 13H21V7h-2z"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 24 24">><path d="M0 0h24v24H0z" fill="none"/><path d="M16.5 12c1.38 0 2.49-1.12 2.49-2.5S17.88 7 16.5 7a2.5 2.5 0 000 5zM9 11c1.66 0 2.99-1.34 2.99-3S10.66 5 9 5C7.34 5 6 6.34 6 8s1.34 3 3 3zm7.5 3c-1.83 0-5.5.92-5.5 2.75V19h11v-2.25c0-1.83-3.67-2.75-5.5-2.75zM9 13c-2.33 0-7 1.17-7 3.5V19h7v-2.25c0-.85.33-2.34 2.37-3.47C10.5 13.1 9.66 13 9 13z"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 120 120"><style>.st0{display:none}.st8{stroke:#fff;stroke-width:3;stroke-miterlimit:10}</style><g id="Layer_4"><path class="st8" d="M75.5 18.9c0-.6-.5-1.1-1.1-1.1-.6 0-1.1.5-1.1 1.1v7.5h-7.5v-7.5c0-.6-.5-1.1-1.1-1.1-.6 0-1.1.5-1.1 1.1v7.5h-7.9v-7.5c0-.6-.5-1.1-1.1-1.1-.6 0-1.1.5-1.1 1.1v7.5H45v-7.5c0-.6-.5-1.1-1.1-1.1-.6 0-1.1.5-1.1 1.1v7.5h-7.4c-1.5 0-2.8 1.2-2.8 2.8v68.9c0 1.5 1.2 2.8 2.8 2.8H84c1.5 0 2.8-1.2 2.8-2.8V29.2c0-1.5-1.2-2.8-2.8-2.8h-8.5v-7.5zm9 79.8H34.8v-70h7.9v7.9c0 .6.5 1.1 1.1 1.1.6 0 1.1-.5 1.1-1.1v-7.9h8.3v7.9c0 .6.5 1.1 1.1 1.1.6 0 1.1-.5 1.1-1.1v-7.9h7.9v7.5c0 .6.5 1.1 1.1 1.1.6 0 1.1-.5 1.1-1.1v-7.5H73V37c0 .6.5 1.1 1.1 1.1.6 0 1.1-.5 1.1-1.1v-8.3h9v70z"/><path class="st8" d="M77.9 57.6H41.4c-.6 0-1.1.5-1.1 1.1 0 .6.5 1.1 1.1 1.1h36.5c.6 0 1.1-.5 1.1-1.1.1-.5-.4-1.1-1.1-1.1zM41.1 70.6h37.3c.6 0 1.1-.5 1.1-1.1 0-.6-.5-1.1-1.1-1.1H41.1c-.6 0-1.1.5-1.1 1.1-.1.6.4 1.1 1.1 1.1zM41.4 81.4h36.5c.6 0 1.1-.5 1.1-1.1 0-.6-.5-1.1-1.1-1.1H41.4c-.6 0-1.1.5-1.1 1.1 0 .5.5 1.1 1.1 1.1z"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 24 24">><path d="M0 0h24v24H0V0z" fill="none"/><path d="M8.59 16.59L13.17 12 8.59 7.41 10 6l6 6-6 6-1.41-1.41z"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 120 120"><style>.st0{display:none}.st8{stroke:#fff;stroke-width:3;stroke-miterlimit:10}</style><g id="Layer_4"><path class="st8" d="M94.1 96.4H25.4c-.5 0-1-.4-1-1V26.8c0-.5.4-1 1-1h68.7c.5 0 1 .4 1 1v68.7c0 .5-.4.9-1 .9zm-67.7-1.9h66.7V27.8H26.4v66.7z"/><path class="st8" d="M40.4 49.9c-3.6 0-6.5-2.9-6.5-6.5s2.9-6.5 6.5-6.5 6.5 2.9 6.5 6.5-2.9 6.5-6.5 6.5zm0-11.1c-2.5 0-4.6 2.1-4.6 4.6 0 2.5 2.1 4.6 4.6 4.6 2.5 0 4.6-2.1 4.6-4.6 0-2.5-2.1-4.6-4.6-4.6zM25.4 75.9c-.3 0-.6-.1-.8-.4-.3-.4-.2-1 .2-1.4L50 55.4c.3-.3.8-.3 1.2 0l16.9 12.9 24.3-25.6c.4-.4 1-.4 1.4 0 .4.4.4 1 0 1.4L68.9 70.3c-.3.4-.9.4-1.3.1l-17-12.9L26 75.7c-.1.2-.4.2-.6.2z"/></g></svg><svg width="71" height="55" viewBox="0 0 71 55" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#clip0)"><path d="M60.1045 4.8978C55.5792 2.8214 50.7265 1.2916 45.6527 0.41542C45.5603 0.39851 45.468 0.440769 45.4204 0.525289C44.7963 1.6353 44.105 3.0834 43.6209 4.2216C38.1637 3.4046 32.7345 3.4046 27.3892 4.2216C26.905 3.0581 26.1886 1.6353 25.5617 0.525289C25.5141 0.443589 25.4218 0.40133 25.3294 0.41542C20.2584 1.2888 15.4057 2.8186 10.8776 4.8978C10.8384 4.9147 10.8048 4.9429 10.7825 4.9795C1.57795 18.7309 -0.943561 32.1443 0.293408 45.3914C0.299005 45.4562 0.335386 45.5182 0.385761 45.5576C6.45866 50.0174 12.3413 52.7249 18.1147 54.5195C18.2071 54.5477 18.305 54.5139 18.3638 54.4378C19.7295 52.5728 20.9469 50.6063 21.9907 48.5383C22.0523 48.4172 21.9935 48.2735 21.8676 48.2256C19.9366 47.4931 18.0979 46.6 16.3292 45.5858C16.1893 45.5041 16.1781 45.304 16.3068 45.2082C16.679 44.9293 17.0513 44.6391 17.4067 44.3461C17.471 44.2926 17.5606 44.2813 17.6362 44.3151C29.2558 49.6202 41.8354 49.6202 53.3179 44.3151C53.3935 44.2785 53.4831 44.2898 53.5502 44.3433C53.9057 44.6363 54.2779 44.9293 54.6529 45.2082C54.7816 45.304 54.7732 45.5041 54.6333 45.5858C52.8646 46.6197 51.0259 47.4931 49.0921 48.2228C48.9662 48.2707 48.9102 48.4172 48.9718 48.5383C50.038 50.6034 51.2554 52.5699 52.5959 54.435C52.6519 54.5139 52.7526 54.5477 52.845 54.5195C58.6464 52.7249 64.529 50.0174 70.6019 45.5576C70.6551 45.5182 70.6887 45.459 70.6943 45.3942C72.1747 30.0791 68.2147 16.7757 60.1968 4.9823C60.1772 4.9429 60.1437 4.9147 60.1045 4.8978ZM23.7259 37.3253C20.2276 37.3253 17.3451 34.1136 17.3451 30.1693C17.3451 26.225 20.1717 23.0133 23.7259 23.0133C27.308 23.0133 30.1626 26.2532 30.1066 30.1693C30.1066 34.1136 27.28 37.3253 23.7259 37.3253ZM47.3178 37.3253C43.8196 37.3253 40.9371 34.1136 40.9371 30.1693C40.9371 26.225 43.7636 23.0133 47.3178 23.0133C50.9 23.0133 53.7545 26.2532 53.6986 30.1693C53.6986 34.1136 50.9 37.3253 47.3178 37.3253Z" fill="#ffffff"/></g><defs><clipPath id="clip0"><rect width="71" height="55" fill="white"/></clipPath></defs></svg><svg xmlns="http://www.w3.org/2000/svg" height="5rem" viewBox="0 0 24 24" width="5rem" fill="#ffffff"><path d="M0 0h24v24H0V0z" fill="none"/><path d="M13.35 20.13c-.76.69-1.93.69-2.69-.01l-.11-.1C5.3 15.27 1.87 12.16 2 8.28c.06-1.7.93-3.33 2.34-4.29 2.64-1.8 5.9-.96 7.66 1.1 1.76-2.06 5.02-2.91 7.66-1.1 1.41.96 2.28 2.59 2.34 4.29.14 3.88-3.3 6.99-8.55 11.76l-.1.09z"/></svg><svg xmlns="http://www.w3.org/2000/svg" height="5rem" viewBox="0 0 24 24" width="5rem" fill="#ffffff"><path d="M22.42 11.34l-1.86-2.12.26-2.81c.05-.5-.29-.96-.77-1.07l-2.76-.63-1.44-2.43c-.26-.43-.79-.61-1.25-.41L12 3 9.41 1.89c-.46-.2-1-.02-1.25.41L6.71 4.72l-2.75.62c-.49.11-.83.56-.78 1.07l.26 2.8-1.86 2.13c-.33.38-.33.94 0 1.32l1.86 2.12-.26 2.82c-.05.5.29.96.77 1.07l2.76.63 1.44 2.42c.26.43.79.61 1.26.41L12 21l2.59 1.11c.46.2 1 .02 1.25-.41l1.44-2.43 2.76-.63c.49-.11.82-.57.77-1.07l-.26-2.81 1.86-2.12c.34-.36.34-.92.01-1.3zM13 17h-2v-2h2v2zm-1-4c-.55 0-1-.45-1-1V8c0-.55.45-1 1-1s1 .45 1 1v4c0 .55-.45 1-1 1z"/></svg><svg xmlns="http://www.w3.org/2000/svg" width="799.69336" height="767.70667" viewBox="0 0 799.69336 767.70667"><g id="g10" transform="matrix(1.3333333,0,0,-1.3333333,0,767.70667)"><g id="g12" transform="scale(0.1)"><path d="m 3844.89,5757.79 c -1190.76,0 -2159.54,-969.65 -2159.54,-2161.59 0,-1188.33 968.78,-2155.12 2159.54,-2155.12 1187.08,0 2152.82,966.79 2152.82,2155.12 0,1191.94 -965.74,2161.59 -2152.82,2161.59" style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none" id="path14" /><path d="M 0,0 H 1054.41 V 5757.81 H 0 V 0" style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none" id="path16" /></g></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 120 120"><style>.st0{display:none}.st8{stroke:#fff;stroke-width:3;stroke-miterlimit:10}</style><g id="Layer_4"><path class="st8" d="M85.6 98.4H38c-.6 0-1-.5-1-1V40.5c0-.6.5-1 1-1h47.6c.6 0 1 .5 1 1v56.9c0 .6-.4 1-1 1zm-46.6-2h45.5V41.5H39v54.9z"/><path class="st8" d="M77.1 52.6c-.6 0-1-.5-1-1V39.7c0-7.8-6.4-14.2-14.2-14.2s-14.2 6.4-14.2 14.2v11.9c0 .6-.5 1-1 1-.6 0-1-.5-1-1V39.7c0-9 7.3-16.3 16.3-16.3s16.3 7.3 16.3 16.3v11.9c-.2.6-.7 1-1.2 1z"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 120 120"><style>.st0{display:none}.st8{stroke:#fff;stroke-width:3;stroke-miterlimit:10}</style><g id="Layer_4"><path class="st8" d="M100.2 89.8H19.6c-.6 0-1.1-.5-1.1-1.1V29.8c0-.6.5-1.1 1.1-1.1h80.6c.6 0 1.1.5 1.1 1.1v58.9c0 .6-.5 1.1-1.1 1.1zm-79.5-2.2H99V30.9H20.7v56.7z"/><path class="st8" d="M59.9 68.1c-.3 0-.6-.1-.8-.3L18.8 30.6c-.5-.4-.5-1.1-.1-1.6s1.1-.5 1.6-.1l39.5 36.5 39.5-36.5c.5-.4 1.2-.4 1.6.1.4.5.4 1.2-.1 1.6L60.7 67.8c-.2.2-.5.3-.8.3z"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 24 24">><path fill="none" d="M0 0h24v24H0z"/><path d="M19.3 16.9c.58-1.01.95-2.23.51-3.65-.53-1.72-2.04-3.05-3.84-3.22a4.498 4.498 0 00-4.95 4.95c.18 1.79 1.5 3.31 3.22 3.84 1.43.44 2.64.07 3.65-.51l2.5 2.5c.39.39 1.01.39 1.4 0a.984.984 0 000-1.4L19.3 16.9zm-3.8.1c-1.4 0-2.5-1.1-2.5-2.5s1.1-2.5 2.5-2.5 2.5 1.1 2.5 2.5-1.1 2.5-2.5 2.5zM12 20v2C6.48 22 2 17.52 2 12S6.48 2 12 2c4.84 0 8.87 3.44 9.8 8h-2.07A8 8 0 0015 4.59V5c0 1.1-.9 2-2 2h-2v2c0 .55-.45 1-1 1H8v2h2v3H9l-4.79-4.79C4.08 10.79 4 11.38 4 12c0 4.41 3.59 8 8 8z"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 120 120"><style>.st0{display:none}.st8{stroke:#fff;stroke-width:3;stroke-miterlimit:10}</style><g id="Layer_4"><path class="st8" d="M78.1 44H26.9c-.6 0-1.1-.5-1.1-1.1s.5-1.1 1.1-1.1h51.2c.6 0 1.1.5 1.1 1.1s-.4 1.1-1.1 1.1zM78.1 64.4H26.9c-.6 0-1.1-.5-1.1-1.1 0-.6.5-1.1 1.1-1.1h51.2c.6 0 1.1.5 1.1 1.1.1.6-.4 1.1-1.1 1.1zM78.1 84.8H26.9c-.6 0-1.1-.5-1.1-1.1 0-.6.5-1.1 1.1-1.1h51.2c.6 0 1.1.5 1.1 1.1.1.6-.4 1.1-1.1 1.1zM91.9 64.4h-3c-.6 0-1.1-.5-1.1-1.1 0-.6.5-1.1 1.1-1.1h3c.6 0 1.1.5 1.1 1.1 0 .6-.5 1.1-1.1 1.1zM91.9 44h-3c-.6 0-1.1-.5-1.1-1.1s.5-1.1 1.1-1.1h3c.6 0 1.1.5 1.1 1.1s-.5 1.1-1.1 1.1zM91.9 84.8h-3c-.6 0-1.1-.5-1.1-1.1 0-.6.5-1.1 1.1-1.1h3c.6 0 1.1.5 1.1 1.1 0 .6-.5 1.1-1.1 1.1z"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 120 120"><style>.st0{display:none}.st8{stroke:#fff;stroke-width:3;stroke-miterlimit:10}</style><g id="Layer_4"><path class="st8" d="M51.7 60.2c-11 0-20-9-20-20s9-20 20-20 20 9 20 20c0 11.1-9 20-20 20zm0-37.7c-9.8 0-17.7 8-17.7 17.7C34 50 41.9 58 51.7 58s17.7-8 17.7-17.7c0-9.8-7.9-17.8-17.7-17.8z"/><path class="st8" d="M76.7 101.7h-49c-.6 0-1.1-.5-1.1-1.1v-17C26.5 69.5 38 58 52.2 58s25.7 11.5 25.7 25.7v16.9c-.1.6-.6 1.1-1.2 1.1zm-47.9-2.2h46.8V83.6c0-12.9-10.5-23.4-23.4-23.4-12.9 0-23.4 10.5-23.4 23.4v15.9z"/><path class="st8" d="M69.7 64.5c-4.8 0-9.4-1.9-12.8-5.3-.4-.4-.4-1.2 0-1.6s1.2-.4 1.6 0c3 3 7 4.6 11.2 4.6 8.7 0 15.8-7.1 15.8-15.8 0-8.7-7.1-15.8-15.8-15.8-.8 0-1.6.1-2.3.2-.6.1-1.2-.3-1.3-1-.1-.6.3-1.2 1-1.3.9-.1 1.8-.2 2.6-.2 10 0 18.1 8.1 18.1 18.1s-8.2 18.1-18.1 18.1z"/><path class="st8" d="M92.1 101.7H76.7c-.6 0-1.1-.5-1.1-1.1 0-.6.5-1.1 1.1-1.1H91V85.4c0-11.5-9.2-20.9-20.5-20.9-1.2 0-2.3.1-3.4.3-.6.1-1.2-.3-1.3-.9-.1-.6.3-1.2.9-1.3 1.3-.2 2.5-.3 3.8-.3 12.5 0 22.8 10.4 22.8 23.1v15.2c0 .6-.5 1.1-1.2 1.1z"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 24 24">><path d="M0 0h24v24H0V0z" fill="none"/><path d="M12 5V2L8 6l4 4V7c3.31 0 6 2.69 6 6 0 2.97-2.17 5.43-5 5.91v2.02c3.95-.49 7-3.85 7-7.93 0-4.42-3.58-8-8-8zM6 13c0-1.65.67-3.15 1.76-4.24L6.34 7.34A8.014 8.014 0 004 13c0 4.08 3.05 7.44 7 7.93v-2.02c-2.83-.48-5-2.94-5-5.91z"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 24 24">><path d="M0 0h24v24H0z" fill="none"/><path d="M17 3H5a2 2 0 00-2 2v14a2 2 0 002 2h14c1.1 0 2-.9 2-2V7l-4-4zm-5 16c-1.66 0-3-1.34-3-3s1.34-3 3-3 3 1.34 3 3-1.34 3-3 3zm3-10H5V5h10v4z"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 24 24">><path d="M0 0h24v24H0V0z" fill="none"/><path d="M19.14 12.94c.04-.3.06-.61.06-.94 0-.32-.02-.64-.07-.94l2.03-1.58a.49.49 0 00.12-.61l-1.92-3.32a.488.488 0 00-.59-.22l-2.39.96c-.5-.38-1.03-.7-1.62-.94l-.36-2.54a.484.484 0 00-.48-.41h-3.84c-.24 0-.43.17-.47.41l-.36 2.54c-.59.24-1.13.57-1.62.94l-2.39-.96c-.22-.08-.47 0-.59.22L2.74 8.87c-.12.21-.08.47.12.61l2.03 1.58c-.05.3-.09.63-.09.94s.02.64.07.94l-2.03 1.58a.49.49 0 00-.12.61l1.92 3.32c.12.22.37.29.59.22l2.39-.96c.5.38 1.03.7 1.62.94l.36 2.54c.05.24.24.41.48.41h3.84c.24 0 .44-.17.47-.41l.36-2.54c.59-.24 1.13-.56 1.62-.94l2.39.96c.22.08.47 0 .59-.22l1.92-3.32c.12-.22.07-.47-.12-.61l-2.01-1.58zM12 15.6c-1.98 0-3.6-1.62-3.6-3.6s1.62-3.6 3.6-3.6 3.6 1.62 3.6 3.6-1.62 3.6-3.6 3.6z"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 24 24"><path d="M20 12c0-2.54-1.19-4.81-3.04-6.27l-.68-4.06C16.12.71 15.28 0 14.31 0H9.7c-.98 0-1.82.71-1.98 1.67l-.67 4.06C5.19 7.19 4 9.45 4 12s1.19 4.81 3.05 6.27l.67 4.06c.16.96 1 1.67 1.98 1.67h4.61c.98 0 1.81-.71 1.97-1.67l.68-4.06A7.976 7.976 0 0020 12zM6 12c0-3.31 2.69-6 6-6s6 2.69 6 6-2.69 6-6 6-6-2.69-6-6z"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1200 1200"><path d="M968.5 508.6v-6.8c3.3 3.1 7.9 5 13 5 10.2 0 18.4-7.6 18.4-16.9v-50.7c0-9.3-8.2-16.9-18.4-16.9-5.1 0-9.7 1.9-13 5v-45.1c0-71.2-61.6-127.8-139.1-127.8h-12.6v-148c0-11.6-7.9-18.8-20.5-18.8H399.5c-12.6 0-22.1 7.2-22.1 18.8v148h-11.1c-77.5 0-139.1 56.7-139.1 127.8v421.3c0 69.7 61.6 126.4 139.1 126.4h11.1v147.9c0 10.2 9.5 18.9 22.1 18.9h396.8c12.6 0 20.5-8.7 20.5-18.9V929.9h12.6c77.5 0 139.1-56.7 139.1-126.4v-14.3c3.3 3.1 7.9 5 13 5 10.2 0 18.4-7.6 18.4-16.9v-50.7c0-9.3-8.2-16.9-18.4-16.9-5.1 0-9.7 1.9-13 5V508.6zM573.4 244.9c0-8.5 7.5-15.4 16.8-15.4H691c9.3 0 16.8 6.9 16.8 15.4v18.5c0 8.5-7.5 15.4-16.8 15.4H590.2c-9.3 0-16.8-6.9-16.8-15.4v-18.5zm-60.5-6.1c9.3 0 16.8 6.9 16.8 15.4s-7.5 15.4-16.8 15.4-16.8-6.9-16.8-15.4 7.5-15.4 16.8-15.4zm144.4 688.4c0 8.5-7.5 15.4-16.8 15.4H539.8c-9.3 0-16.8-6.9-16.8-15.4v-18.5c0-8.5 7.5-15.4 16.8-15.4h100.8c9.3 0 16.8 6.9 16.8 15.4v18.5zM892.6 558v223.7c0 43.6-39.6 78.4-86.9 78.4H390c-47.4 0-87-34.8-87-78.4V404c0-43.6 39.6-79.9 87-79.9h415.7c47.4 0 86.9 36.3 86.9 79.9v154z" fill-rule="evenodd" clip-rule="evenodd" fill="#fff"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 91 370.4">
<path class="health-stat-head" d="M86 123L5 77V5h81z"/>
<path class="health-stat-head-icon" d="M45.5,77.5c-1.3,0-2.3-0.8-3-1.6l-5.7-5.7c-5.3-5.3-10.5-10.5-15.8-15.8c-3.8-3.9-5.8-9-5.4-14.1c0.4-5.1,2.9-9.6,7.1-12.7c2.9-2.2,6.6-3.4,10.3-3.4c4.5,0,8.7,1.6,11.9,4.6c0.2,0.2,0.5,0.5,0.7,0.7c2.2-2.1,4.3-3.4,6.7-4.3c1.9-0.6,3.8-1,5.8-1c6,0,11.6,3,14.7,7.9c4.4,7,3.5,16-2.2,21.7C65,59.5,59.4,65.1,54,70.5l-5.4,5.4C47.7,76.7,46.8,77.5,45.5,77.5z M32.9,31.4c-3.6,0-7.1,2-8.9,5.3c-2.2,3.8-1.7,8.8,1.3,11.8c3.6,3.7,7.3,7.4,11,11l3.9,3.9c1.5,1.5,3.1,3.1,4.6,4.6l0.8,0.8l3.7-3.7c5.2-5.2,10.6-10.6,15.9-15.9c0.8-0.8,1.5-1.8,2.1-2.9c1.5-2.8,1.4-6.3-0.2-9.4c-1.7-3.1-4.6-5.1-7.8-5.4c-0.4,0-0.8-0.1-1.2-0.1c-3.1,0-5.8,1.3-8.2,3.8c-1.7,1.8-2.7,2.9-4.3,2.9h0c-1.6,0-2.6-1.1-4.3-2.8c-2-2.1-4-3.2-6.2-3.7C34.4,31.4,33.7,31.4,32.9,31.4z"/>
<path class="health-stat-icon" data-health-stat="0" d="M13 98.5l60.4 34.9L13 168.3z"/>
<path class="health-stat-icon" data-health-stat="1" d="M78 216.7l-60.4-34.9L78 146.9z"/>
<path class="health-stat-icon" data-health-stat="2" d="M13 195.3l60.4 34.9L13 265.1z"/>
<path class="health-stat-icon" data-health-stat="3" d="M78 313.4l-60.4-34.9L78 243.6z"/>
<path class="health-stat-icon" data-health-stat="4" d="M13 292l60.4 34.9L13 361.8z"/>
</svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 91 370.4">
<path class="energy-stat-icon" data-energy-stat="0" d="M77.5 271.9L17.1 237l60.4-34.9z"/>
<path class="energy-stat-icon" data-energy-stat="1" d="M12.5 153.7l60.4 34.9-60.4 34.9z"/>
<path class="energy-stat-icon" data-energy-stat="2" d="M77.5 175.2l-60.4-34.9 60.4-34.9z"/>
<path class="energy-stat-icon" data-energy-stat="3" d="M12.5 57l60.4 34.9-60.4 34.9z"/>
<path class="energy-stat-icon" data-energy-stat="4" d="M77.5 78.5L17.1 43.6 77.5 8.7z"/>
<path class="energy-stat-head" d="M5 247.4l81 46v72H5z"/>
<path class="energy-stat-head-icon" d="M27.8,358.8c-0.5,0-1-0.1-1.4-0.4c-1.1-0.7-1.4-2.1-1.5-2.7c-0.1-0.8,0.2-1.5,0.4-1.9c0-0.1,0.1-0.1,0.1-0.2l9.9-26.8l-5.8,0c-1.1,0-2.8,0-3.8-1.3c-0.9-1.3-0.4-2.9-0.1-3.9l2.5-7.6c2.3-6.9,4.7-14.1,7-21.1c0.7-2.2,2.2-3.3,4.5-3.3c3.6,0,7,0,10.5,0l11.7,0c0.8,0,2.8,0,3.7,1.6c0.9,1.6-0.1,3.3-0.5,4.1l-11.4,19.4h3.4c0.1,0,0.3,0,0.4,0c0.2,0,0.4,0,0.6,0c0.4,0,0.7,0,1,0.1c1.1,0.2,2.6,0.5,3.1,2c0.4,1.3-0.1,2.8-0.8,3.7c-1.5,1.9-3.1,3.8-4.7,5.7l-1.5,1.8l-24.2,28.9c-0.1,0.1-0.1,0.1-0.2,0.2c-0.2,0.3-0.6,0.9-1.2,1.2C29.5,358.4,28.7,358.8,27.8,358.8z M38.7,320.6c1,0,2.8,0,3.7,1.4c1,1.4,0.3,3.1,0,4l-5,13.4l15.3-18.3l-3.3,0c-0.9,0-2.9,0-3.8-1.6c-0.9-1.6,0.1-3.3,0.6-4.1l11.3-19.3H41l-8.3,24.5l2.5,0L38.7,320.6z"/>
</svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 91 370.4">
<path class="purity-stat-head" d="M86 123L5 77V5h81z"/>
<path class="purity-stat-head-icon" d="M45.5,77.5c-1.3,0-2.3-0.8-3-1.6l-5.7-5.7c-5.3-5.3-10.5-10.5-15.8-15.8c-3.8-3.9-5.8-9-5.4-14.1c0.4-5.1,2.9-9.6,7.1-12.7c2.9-2.2,6.6-3.4,10.3-3.4c4.5,0,8.7,1.6,11.9,4.6c0.2,0.2,0.5,0.5,0.7,0.7c2.2-2.1,4.3-3.4,6.7-4.3c1.9-0.6,3.8-1,5.8-1c6,0,11.6,3,14.7,7.9c4.4,7,3.5,16-2.2,21.7C65,59.5,59.4,65.1,54,70.5l-5.4,5.4C47.7,76.7,46.8,77.5,45.5,77.5z M32.9,31.4c-3.6,0-7.1,2-8.9,5.3c-2.2,3.8-1.7,8.8,1.3,11.8c3.6,3.7,7.3,7.4,11,11l3.9,3.9c1.5,1.5,3.1,3.1,4.6,4.6l0.8,0.8l3.7-3.7c5.2-5.2,10.6-10.6,15.9-15.9c0.8-0.8,1.5-1.8,2.1-2.9c1.5-2.8,1.4-6.3-0.2-9.4c-1.7-3.1-4.6-5.1-7.8-5.4c-0.4,0-0.8-0.1-1.2-0.1c-3.1,0-5.8,1.3-8.2,3.8c-1.7,1.8-2.7,2.9-4.3,2.9h0c-1.6,0-2.6-1.1-4.3-2.8c-2-2.1-4-3.2-6.2-3.7C34.4,31.4,33.7,31.4,32.9,31.4z"/>
<path class="purity-stat-icon" data-purity-stat="0" d="M13 98.5l60.4 34.9L13 168.3z"/>
<path class="purity-stat-icon" data-purity-stat="1" d="M78 216.7l-60.4-34.9L78 146.9z"/>
<path class="purity-stat-icon" data-purity-stat="2" d="M13 195.3l60.4 34.9L13 265.1z"/>
<path class="purity-stat-icon" data-purity-stat="3" d="M78 313.4l-60.4-34.9L78 243.6z"/>
<path class="purity-stat-icon" data-purity-stat="4" d="M13 292l60.4 34.9L13 361.8z"/>
</svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 91 370.4">
<path class="corruption-stat-icon" data-corruption-stat="0" d="M77.5 271.9L17.1 237l60.4-34.9z"/>
<path class="corruption-stat-icon" data-corruption-stat="1" d="M12.5 153.7l60.4 34.9-60.4 34.9z"/>
<path class="corruption-stat-icon" data-corruption-stat="2" d="M77.5 175.2l-60.4-34.9 60.4-34.9z"/>
<path class="corruption-stat-icon" data-corruption-stat="3" d="M12.5 57l60.4 34.9-60.4 34.9z"/>
<path class="corruption-stat-icon" data-corruption-stat="4" d="M77.5 78.5L17.1 43.6 77.5 8.7z"/>
<path class="corruption-stat-head" d="M5 247.4l81 46v72H5z"/>
<path class="corruption-stat-head-icon" d="M27.8,358.8c-0.5,0-1-0.1-1.4-0.4c-1.1-0.7-1.4-2.1-1.5-2.7c-0.1-0.8,0.2-1.5,0.4-1.9c0-0.1,0.1-0.1,0.1-0.2l9.9-26.8l-5.8,0c-1.1,0-2.8,0-3.8-1.3c-0.9-1.3-0.4-2.9-0.1-3.9l2.5-7.6c2.3-6.9,4.7-14.1,7-21.1c0.7-2.2,2.2-3.3,4.5-3.3c3.6,0,7,0,10.5,0l11.7,0c0.8,0,2.8,0,3.7,1.6c0.9,1.6-0.1,3.3-0.5,4.1l-11.4,19.4h3.4c0.1,0,0.3,0,0.4,0c0.2,0,0.4,0,0.6,0c0.4,0,0.7,0,1,0.1c1.1,0.2,2.6,0.5,3.1,2c0.4,1.3-0.1,2.8-0.8,3.7c-1.5,1.9-3.1,3.8-4.7,5.7l-1.5,1.8l-24.2,28.9c-0.1,0.1-0.1,0.1-0.2,0.2c-0.2,0.3-0.6,0.9-1.2,1.2C29.5,358.4,28.7,358.8,27.8,358.8z M38.7,320.6c1,0,2.8,0,3.7,1.4c1,1.4,0.3,3.1,0,4l-5,13.4l15.3-18.3l-3.3,0c-0.9,0-2.9,0-3.8-1.6c-0.9-1.6,0.1-3.3,0.6-4.1l11.3-19.3H41l-8.3,24.5l2.5,0L38.7,320.6z"/>
</svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 91 370.4">
<path class="health-stat-head" d="M86 123L5 77V5h81z"/>
<path class="health-stat-head-icon" d="M45.5,77.5c-1.3,0-2.3-0.8-3-1.6l-5.7-5.7c-5.3-5.3-10.5-10.5-15.8-15.8c-3.8-3.9-5.8-9-5.4-14.1c0.4-5.1,2.9-9.6,7.1-12.7c2.9-2.2,6.6-3.4,10.3-3.4c4.5,0,8.7,1.6,11.9,4.6c0.2,0.2,0.5,0.5,0.7,0.7c2.2-2.1,4.3-3.4,6.7-4.3c1.9-0.6,3.8-1,5.8-1c6,0,11.6,3,14.7,7.9c4.4,7,3.5,16-2.2,21.7C65,59.5,59.4,65.1,54,70.5l-5.4,5.4C47.7,76.7,46.8,77.5,45.5,77.5z M32.9,31.4c-3.6,0-7.1,2-8.9,5.3c-2.2,3.8-1.7,8.8,1.3,11.8c3.6,3.7,7.3,7.4,11,11l3.9,3.9c1.5,1.5,3.1,3.1,4.6,4.6l0.8,0.8l3.7-3.7c5.2-5.2,10.6-10.6,15.9-15.9c0.8-0.8,1.5-1.8,2.1-2.9c1.5-2.8,1.4-6.3-0.2-9.4c-1.7-3.1-4.6-5.1-7.8-5.4c-0.4,0-0.8-0.1-1.2-0.1c-3.1,0-5.8,1.3-8.2,3.8c-1.7,1.8-2.7,2.9-4.3,2.9h0c-1.6,0-2.6-1.1-4.3-2.8c-2-2.1-4-3.2-6.2-3.7C34.4,31.4,33.7,31.4,32.9,31.4z"/>
<path class="health-stat-icon" data-health-stat="0" d="M13 98.5l60.4 34.9L13 168.3z"/>
<path class="health-stat-icon" data-health-stat="1" d="M78 216.7l-60.4-34.9L78 146.9z"/>
<path class="health-stat-icon" data-health-stat="2" d="M13 195.3l60.4 34.9L13 265.1z"/>
<path class="health-stat-icon" data-health-stat="3" d="M78 313.4l-60.4-34.9L78 243.6z"/>
<path class="health-stat-icon" data-health-stat="4" d="M13 292l60.4 34.9L13 361.8z"/>
</svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 71.04 102.27">
<style>
.lust-stat-icon {
stroke-linecap: round;
stroke-linejoin: round;
stroke-width: 1;
}
</style>
<defs>
<filter id="avatar-lust-svg-inset-glow" x="-50%" y="-50%" width="200%" height="200%">
<feComponentTransfer in=SourceAlpha>
<feFuncA type="table" tableValues="1 0" />
</feComponentTransfer>
<feGaussianBlur stdDeviation="5"/>
<feOffset dx="0" dy="-5" result="offsetblur"/>
<feFlood flood-color="#ff0060" result="color"/>
<feComposite in2="offsetblur" operator="in"/>
<feComposite in2="SourceAlpha" operator="in" />
<feMerge>
<feMergeNode in="SourceGraphic" />
<feMergeNode />
</feMerge>
</filter>
</defs>
<path class="lust-stat-icon" stroke="#ff0060" fill="#380000" fill-opacity="0" filter="url(#avatar-lust-svg-inset-glow)" d="M67.94,56.42h0c-.23-.91-.48-1.82-.79-2.73S66.4,51.74,66,50.78c-6.29-14.51-21.55-28.1-19.85-34.86,0,0-5.32,6.22-3.19,11.5s-8.46,7-7.5-3.29S43.87,12.82,42.62,1.5c0,0-7.88,7.61-13.57,11.92S18.15,22,23.94,31.75s2,10.75-1.26,8.35C17.06,36,22.25,28.89,15,27c0,0,1.83,8.35-3.47,14.1-1.68,1.82-9.34,13.63-10,25.65-1,19,15.23,34,34,34a34,34,0,0,0,32.4-44.35Z"/>
<path class="lust-stat-icon" stroke="#ff0099" fill="#990060" fill-opacity="0" filter="url(#avatar-lust-svg-inset-glow)" d="M59.77,65.66v-.1c0-6.22-5.13-11.91-12.84-11.91A11.08,11.08,0,0,0,36,61.12h0a11.08,11.08,0,0,0-10.9-7.47c-7.71,0-12.84,5.69-12.84,11.91v.1C12.25,67,12.29,80.77,36,92h0C59.77,80.77,59.81,67,59.77,65.66Z"/>
</svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 71.04 102.27">
<style>
.lust-stat-icon {
stroke-linecap: round;
stroke-linejoin: round;
stroke-width: 1;
}
</style>
<defs>
<filter id="enemy-lust-svg-inset-glow" x="-50%" y="-50%" width="200%" height="200%">
<feComponentTransfer in=SourceAlpha>
<feFuncA type="table" tableValues="1 0" />
</feComponentTransfer>
<feGaussianBlur stdDeviation="5"/>
<feOffset dx="0" dy="-5" result="offsetblur"/>
<feFlood flood-color="#ff0060" result="color"/>
<feComposite in2="offsetblur" operator="in"/>
<feComposite in2="SourceAlpha" operator="in" />
<feMerge>
<feMergeNode in="SourceGraphic" />
<feMergeNode />
</feMerge>
</filter>
</defs>
<path class="lust-stat-icon" stroke="#ff0060" fill="#380000" fill-opacity="0" filter="url(#enemy-lust-svg-inset-glow)" d="M67.94,56.42h0c-.23-.91-.48-1.82-.79-2.73S66.4,51.74,66,50.78c-6.29-14.51-21.55-28.1-19.85-34.86,0,0-5.32,6.22-3.19,11.5s-8.46,7-7.5-3.29S43.87,12.82,42.62,1.5c0,0-7.88,7.61-13.57,11.92S18.15,22,23.94,31.75s2,10.75-1.26,8.35C17.06,36,22.25,28.89,15,27c0,0,1.83,8.35-3.47,14.1-1.68,1.82-9.34,13.63-10,25.65-1,19,15.23,34,34,34a34,34,0,0,0,32.4-44.35Z"/>
<path class="lust-stat-icon" stroke="#ff0099" fill="#990060" fill-opacity="0" filter="url(#enemy-lust-svg-inset-glow)" d="M59.77,65.66v-.1c0-6.22-5.13-11.91-12.84-11.91A11.08,11.08,0,0,0,36,61.12h0a11.08,11.08,0,0,0-10.9-7.47c-7.71,0-12.84,5.69-12.84,11.91v.1C12.25,67,12.29,80.77,36,92h0C59.77,80.77,59.81,67,59.77,65.66Z"/>
</svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 71.04 102.27"><defs><style>.cls-1{fill:none;stroke:#000;stroke-linecap:round;stroke-linejoin:round;stroke-width:3px}</style></defs><g id="Layer_2" data-name="Layer 2"><g id="Layer_1-2" data-name="Layer 1"><path class="cls-1" d="M67.94 56.42c-.23-.91-.48-1.82-.79-2.73s-.75-1.95-1.15-2.91c-6.29-14.51-21.55-28.1-19.85-34.86 0 0-5.32 6.22-3.19 11.5s-8.46 7-7.5-3.29 8.41-11.31 7.16-22.63c0 0-7.88 7.61-13.57 11.92S18.15 22 23.94 31.75s2 10.75-1.26 8.35C17.06 36 22.25 28.89 15 27c0 0 1.83 8.35-3.47 14.1-1.68 1.82-9.34 13.63-10 25.65-1 19 15.23 34 34 34a34 34 0 0032.4-44.35z"/><path class="cls-1" d="M59.77 65.66v-.1c0-6.22-5.13-11.91-12.84-11.91A11.08 11.08 0 0036 61.12a11.08 11.08 0 00-10.9-7.47c-7.71 0-12.84 5.69-12.84 11.91v.1C12.25 67 12.29 80.77 36 92c23.77-11.23 23.81-25 23.77-26.34z"/></g></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 318.7 238.92"><defs><linearGradient id="a" x1="-16.9" y1="248.16" x2="363.09" y2="-29.34" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#951b81"/><stop offset="1" stop-color="#29235c"/></linearGradient></defs><path d="M314.72 49.66c-6.09-13.57-19-23.65-37.17-29.15-15.69-4.73-35.5-6.09-57.45-4a119.56 119.56 0 00-178 80c-16.18 15-28.34 30.7-35.23 45.58-8 17.28-9 33.58-2.89 47.16 9.65 21.5 35.46 33.61 72.65 34.08h2.31c6.36 0 12.93-.34 19.67-1a119.56 119.56 0 00178-80 200.28 200.28 0 0015.34-15.78c24.34-28.05 32.43-55.38 22.77-76.89zM148.5 17.5a22.77 22.77 0 01.29 12.05A22.53 22.53 0 01105.88 32a101.75 101.75 0 0142.62-14.5zM77.43 206.43c-30.12-.27-51.3-9.07-58.05-24.11-4.09-9.09-3.14-20.23 2.82-33.1 3.92-8.48 9.93-17.37 17.72-26.3a118.62 118.62 0 0034.94 81c.84.85 1.7 1.67 2.57 2.49zm81.9 15.57a102.34 102.34 0 01-30.22-4.54 335.29 335.29 0 0064.51-21.65 335.65 335.65 0 0059-33.82A102.66 102.66 0 01159.33 222zm101.52-88.15c-20 17.56-45.53 33.65-74.17 46.51s-57.61 21.27-84 24.54A102.44 102.44 0 0192 42.22a39.43 39.43 0 0073.81-25.09 102.49 102.49 0 0195.07 116.71zM278.74 116a118.58 118.58 0 00-34.94-81c-.84-.84-1.7-1.67-2.57-2.49 11.85.11 22.5 1.52 31.43 4.22 13.58 4.1 22.54 10.78 26.62 19.88 6.72 15.02-.73 36.7-20.54 59.39z" fill="url(#a)" data-name="Layer 2"/></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 222.56 64.11" style="width: 100%; height: 100%;"><defs><style>.cls-1{fill:none;stroke:#fff;stroke-miterlimit:10}</style></defs><g><path class="cls-1" d="M216.76 63.61H5.79L.5 58.32V5.79L5.79.5h160.48l17.65 17.65h31.43l6.71 6.71v33.46zm-210.55-1h210.14l4.71-4.71V25.27l-6.13-6.12H183.5L165.86 1.5H6.21L1.5 6.21V57.9z"/><path class="cls-1" d="M.5 58.32V4.86L6.29.5h210.47l5.3 5.29v52.53l-5.3 5.29H5.79zm220.56-.42V6.21l-4.71-4.71H6.7L1.5 5.27V57.9l4.71 4.71h210.14z"/></g><path class="closeNotif" d="M216.37.76l-49.1.74h-1.41l17.64 17.65h31.43l6.13 6.12V5.43zm-13.9 11.78L201 14l-2.71-2.72-2.7 2.72-1.45-1.45 2.71-2.72-2.71-2.71 1.45-1.45 2.72 2.71L201 5.66l1.45 1.45-2.71 2.71z" fill="#fff"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 222.56 64.11" style="width: 100%; height: 100%;"><defs><style>.cls-1{fill:none;stroke:#fff;stroke-miterlimit:10}</style></defs><g><path class="cls-1" d="M216.76 63.61H5.79L.5 58.32V5.79L5.79.5h160.48l17.65 17.65h31.43l6.71 6.71v33.46zm-210.55-1h210.14l4.71-4.71V25.27l-6.13-6.12H183.5L165.86 1.5H6.21L1.5 6.21V57.9z"/><path class="cls-1" d="M.5 58.32V4.86L6.29.5h210.47l5.3 5.29v52.53l-5.3 5.29H5.79zm220.56-.42V6.21l-4.71-4.71H6.7L1.5 5.27V57.9l4.71 4.71h210.14z"/></g><path class="closeNotif" d="M216.37.76l-49.1.74h-1.41l17.64 17.65h31.43l6.13 6.12V5.43zm-13.9 11.78L201 14l-2.71-2.72-2.7 2.72-1.45-1.45 2.71-2.72-2.71-2.71 1.45-1.45 2.72 2.71L201 5.66l1.45 1.45-2.71 2.71z" fill="#fff"/></g></svg><svg xmlns="http://www.w3.org/2000/svg" viewBox="-236 28 256 256">
<path fill="none" d="M-108.5 91.2l-29.8 6.9-2.5.6c4.4 8.9 16.7 15.4 31.5 15.4s27.1-6.5 31.5-15.5l-1-.2-29.7-7.2z"/>
<path fill="none" d="M-108.5 91.2l-29.8 6.9-2.5.6c4.4 8.9 16.7 15.4 31.5 15.4s27.1-6.5 31.5-15.5l-1-.2-29.7-7.2z"/>
<path d="M2.2 132.9l-35.3-33c-.7-.7-1.7-1.2-2.8-1.2l-38-5.7-31-7.5v-9.6c10.5-1.6 18.5-10.6 18.5-21.5 0-12-9.8-21.8-21.8-21.8-8.8 0-16.7 5.3-20.2 13.4-.7 1.7.1 3.6 1.7 4.3 1.6.7 3.6-.1 4.3-1.7 2.4-5.7 8-9.4 14.2-9.4 8.5 0 15.3 6.9 15.3 15.3s-6.8 15.2-15.1 15.3h-4.1v15.7l-32.6 7.5-38.3 5.7c-1 0-2 .5-2.8 1.2l-35.3 33c-1.5 1.5-1.5 4 0 5.5l30.3 32c1.5 1.5 3.8 1.5 5.3 0l20.8-22c.7 51.5-1.5 110.5-2.3 126.3 0 2.3 1.5 4 3.8 4h107.6c2 0 3.8-1.8 3.8-4-.7-15.8-2.8-74.8-2.3-126.5l20.8 22c1.5 1.5 3.8 1.5 5.3 0l30.3-32c1.4-1.3 1.4-3.8-.1-5.3zm-111.5-18.8c-14.8 0-27.1-6.5-31.5-15.4l2.5-.6 29.8-6.9 29.7 7.2 1 .2c-4.3 9-16.7 15.5-31.5 15.5z"/>
</svg><h1><<print passage()>></h1>
<p>
Your first day was quite exhausting, but at least you met your future crewmates. As soon as you get into bed, a dark shadow envelopes you as your consciousness gives out.
</p>
<p>
[[Sleep|Next Day]]
</p>
<<changeNPC "none">><h1><<print passage()>></h1>
<style>
#chargen-names {
display: grid;
grid-template-rows: 1fr 1fr;
}
@media (min-width: 1200px) {
#chargen-names {
grid-template-columns: 1fr 1fr;
}
}
</style>
<div id="chargen-names">
<label for="textbox-playerfirstname">First Name:</label>
<<textbox "$Player.FirstName" "Emma">>
<label for="textbox-playerlastname">Last Name:</label>
<<textbox "$Player.LastName" "Miller">>
</div>
<br>
<style>
#chargen-container {
display: grid;
grid-template-columns: 50% 50%;
grid-template-areas:
"options values";
flex-direction: column;
padding: 0.5em;
border: 3px solid;
border-image-slice: 5;
border-image-width: 3px;
border-image-source: linear-gradient(to left, rgba(165,55,170,1) 0%, rgba(49,5,61,0.3) 50%, rgba(165,55,170,1) 100%);
}
#chargen-options {
grid-area: options;
display: flex;
flex-direction: column;
/*padding: 0.5em;*/
}
.chargen-opt {
background-color: #2e132b;
border-color: transparent;
transition-property: background-color, border-color;
}
.chargen-value {
background-color: transparent;
border-color: transparent;
transition-property: background-color, border-color;
}
.chargen-opt {
text-align: left;
}
.chargen-opt.chargen-selected {
background-color: #600c5c;
}
.chargen-value.chargen-selected {
background-color: #780f74;
}
.chargen-values {
grid-area: values;
visibility: hidden;
display: flex;
flex-direction: column;
/*padding: 0.5em;
/*border: 3px solid;
border-image-slice: 5;
border-image-width: 3px;
border-image-source: linear-gradient(to left, rgba(165,55,170,1) 0%, rgba(49,5,61,0.3) 50%, rgba(165,55,170,1) 100%);
/*border-image-source: linear-gradient(to left, rgba(90,159,181,1) 0%, rgba(18,27,64,0.5) 50%, rgba(90,159,181,1) 100%);*/
}
.chargen-values.chargen-visible {
visibility: visible;
}
</style>
<<set _options = [
{ id: "body", text: "Body Type", var: "$Player.Bodytype", values: [
{ text: "Thin", value: "thin" },
{ text: "Normal", value: "normal"},
{ text: "Curvy", value: "curvy"}
] },
{ id: "eyes", text: "Eye Color", var: "$Player.EyeColor", values: [
{ text: "Amber", value: "amber" },
{ text: "Blue", value: "blue" },
{ text: "Brown", value: "brown" },
{ text: "Gray", value: "gray" },
{ text: "Green", value: "green" }
] },
{ id: "eyebrows", text: "Eyebrow Style", var: "$Player.EyebrowStyle", values: [
{ text: "Style 1", value: "1"},
{ text: "Style 2", value: "2"},
{ text: "Style 3", value: "3"}
] },
{ id: "eyebrowcolor", text: "Eyebrow Color", var: "$Player.EyebrowColor", values: [
{ text: "black", value: "black"},
{ text: "blonde", value: "blonde"},
{ text: "brown", value: "brown"},
{ text: "light brown", value: "light brown"},
{ text: "red", value: "red"}
] },
{ id: "haircolor", text: "Hair Color", var: "$Player.HairColor", values: [
{ text: "Red", value: "red"},
{ text: "Brown", value: "brown"},
{ text: "Light brown", value: "light brown"},
{ text: "Black", value: "black"},
{ text: "Blonde", value: "blonde"}
] },
{ id: "hairstyle", text: "Hairstyle", var: "$Player.Hairstyle", values: [
{ text: "Loose Bun", value: "looseBun"},
{ text: "Medium Curls", value: "mediumCurls"},
{ text: "Bob", value: "bob"},
{ text: "Side Braid", value: "sideBraid"},
{ text: "Long", value: "long"},
{ text: "Wavy Hair", value: "wavyHair"},
{ text: "Wavy Hair Curls", value: "wavyHairCurls"},
{ text: "Ponytail", value: "ponytail"},
{ text: "Bun", value: "bun"}
] },
{ id: "skin", text: "Skin Color", var: "$Player.Skin", values: [
{ text: "Pale", value: "pale"},
{ text: "Light", value: "light"},
{ text: "Olive", value: "olive"},
{ text: "Brown", value: "brown"}
] },
{ id: "bra", text: "Bra Size", var: "$Player.Bra", values: [
{ text: "A", value: "A"},
{ text: "B", value: "B"},
{ text: "C", value: "C"},
{ text: "D", value: "D"},
{ text: "E", value: "E"},
{ text: "F", value: "F"}
] },
{ id: "cameltoe", text: "Cameltoe Type", var: "$Player.Cameltoe", values: [
{ text: "Barbie", value: "barbie"},
{ text: "Puffs", value: "puffs"},
{ text: "Curtains", value: "curtains"},
{ text: "Horseshoe", value: "horseshoe"},
{ text: "Tulip", value: "tulip"}
] },
{ id: "pubichairstyle", text: "Pubic Hair Type", var: "$Player.PubicHair", values: [
{ text: "Clean Shaved", value: "clean shaved"},
{ text: "Natural Long", value: "natural long"},
{ text: "Natural Shaved", value: "natural shaved"},
{ text: "Triangle", value: "triangle"},
{ text: "Bikini", value: "bikini"}
] },
{ id: "pubichaircolor", text: "Pubic Hair Color", var: "$Player.PubicHairColor", values: [
{ text: "Black", value: "black"},
{ text: "Blonde", value: "blonde"},
{ text: "Brown", value: "brown"},
{ text: "Light brown", value: "light brown"},
{ text: "Red", value: "red"}
] },
]>>
<<set _selected = "eyes">>
<div id="chargen-container">
<div id="chargen-options">
<<for _opt range _options>>
<button @id="'chargen-' + Util.slugify(_opt.id)" @class="_opt.id === _selected ? 'chargen-opt chargen-selected' : 'chargen-opt'" @data-option="_opt.id" style="line-height: 1.75;"><<= _opt.text>></button>
<</for>>
</div>
<<for _opt range _options>>
<div @id="'chargen-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargen-values chargen-visible' : 'chargen-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargen-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargen-value chargen-selected' : 'chargen-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
style="line-height: 1.75;"><<= _val.text>></button>
<</for>>
</div>
<</for>>
</div>
<br>
<br>
<button class= "welcome-button" data-passage="New and Returning Players" style= "width: 100%; height: 3.5rem; color: #fb57f4;"><questStage>Continue</questStage></button>
<<set $showBody = 1>>
<<set $showHair = 1>>
<<set $showExpression = 0>>
<<timed 0s>>
<<script>>
jQuery("button.chargen-opt").ariaClick(function(event) {
var opt = jQuery(event.target);
opt.siblings().removeClass("chargen-selected");
opt.addClass("chargen-selected");
jQuery(".chargen-values").removeClass("chargen-visible");
jQuery("#chargen-" + opt.attr("data-option") + "-options").addClass("chargen-visible");
});
jQuery("button.chargen-value").ariaClick(function(event) {
var val = jQuery(event.target);
val.siblings().removeClass("chargen-selected");
val.addClass("chargen-selected");
State.setVar(JSON.parse(val.attr("data-var")), JSON.parse(val.attr("data-value")));
$.wiki('<<updateCharacter>>');
});
<</script>>
<</timed>>
<<toggleclass "#avatar-stats" "avatar-open">>
<<toggleclass "#avatar" "closed">><label>What is your first name? <<textbox '$Player.FirstName' 'Emma'>></label>
<label>What is your last name? <<textbox '$Player.LastName' 'Miller'>></label>
Choose your body type: <u><<print $Player.Bodytype>></u>
<<nobr>>
-
<<for _i to 0; _i lt $bodytypes.length; _i++>>
<<capture _i>>
[[$bodytypes[_i]|character][$Player.Bodytype to $bodytypes[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your eye color: <u><<print $Player.Eye>></u>
<<nobr>>
-
<<for _i to 0; _i lt $eyecolors.length; _i++>>
<<capture _i>>
[[$eyecolors[_i]|character][$Player.Eye to $eyecolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your eyebrow style: <u><<print $Player.EyebrowStyle>></u>
<<nobr>>
-
<<for _i to 0; _i lt $eyebrowstyles.length; _i++>>
<<capture _i>>
[[$eyebrowstyles[_i]|character][$Player.EyebrowStyle to $eyebrowstyles[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your eyebrow color: <u><<print $Player.Eyebrowcolor>></u>
<<nobr>>
-
<<for _i to 0; _i lt $eyebrowcolors.length; _i++>>
<<capture _i>>
[[$eyebrowcolors[_i]|character][$Player.Eyebrowcolor to $eyebrowcolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your hair color: <u><<print $Player.Haircolor>></u>
<<nobr>>
-
<<for _i to 0; _i lt $haircolors.length; _i++>>
<<capture _i>>
[[$haircolors[_i]|character][$Player.Haircolor to $haircolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your hairstyle: <u><<print $Player.Hairstyle>></u>
<<nobr>>
-
<<for _i to 0; _i lt $hairstyles.length; _i++>>
<<capture _i>>
[[$hairstyles[_i]|character][$Player.Hairstyle to $hairstyles[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your skin color: <u><<print $Player.Skin>></u>
<<nobr>>
-
<<for _i to 0; _i lt $skincolors.length; _i++>>
<<capture _i>>
[[$skincolors[_i]|character][$Player.Skin to $skincolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your bra size: <u><<print $Player.Bra>></u>
<<nobr>>
-
<<for _i to 0; _i lt $brasizes.length; _i++>>
<<capture _i>>
[[$brasizes[_i]|character][$Player.Bra to $brasizes[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your cameltoe type: <u><<print $Player.Cameltoe>></u>
<<nobr>>
-
<<for _i to 0; _i lt $cameltoes.length; _i++>>
<<capture _i>>
[[$cameltoes[_i]|character][$Player.Cameltoe to $cameltoes[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your pubic hair type: <u><<print $Player.PubicHair>></u>
<<nobr>>
-
<<for _i to 0; _i lt $pubichairs.length; _i++>>
<<capture _i>>
[[$pubichairs[_i]|character][$Player.PubicHair to $pubichairs[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your pubic hair color: <u><<print $Player.PubicHairColor>></u>
<<nobr>>
-
<<for _i to 0; _i lt $pubichairscolor.length; _i++>>
<<capture _i>>
[[$pubichairscolor[_i]|character][$Player.PubicHairColor to $pubichairscolor[_i]]] -
<</capture>>
<</for>>
<</nobr>>
[[Continue.|New and Returning Players]]
<<set $showBody = 1>>
<<set $showHair = 1>>
<<set $showExpression = 0>><h1><<print passage()>></h1>
<p>
You enter a bright white room in which you find many medical chairs designed for employees to have their blood tests done. A nurse asks for your name and assigns you to a chair. Whilst sitting on your chair, left to you there is another familiar disgruntled face.
</p>
<<dialogue>>
<<isanurse>>
Please sit still sir, I am going to need to take a few vials of your blood.
<<>>
<p>
The nurse asks Morris.
</p>
<<morris>>
It's humiliating! I am a qualified specialist, not some front-line grunt soldier. I should be treated with more dignity!
<<isanurse>>
Calm down, sir. It's a mandatory procedure. Nothing bad will happen and I assure you that you won't feel a prick of pain.
<<>>
<p>
The nurse attempts to encourage Morris in vain. Immediately after this reply, the nurse takes advantage of the temporarily distracted Morris as he looks to be processing what the nurse just told him, to use the blood-analysis device to prick Morris' right arm. Near spontaneously, Morris almost jumps out of the seat and yelps of pain.
</p>
<<morris>>
Ayyy!! What the hell are you doing? Do you want to kill me? Do you have any medical skills at all? Even a monkey could do it better.
<<>>
<p>
The nurse turns away from him and smiles vindictively as she got what she came for.
</p>
<p>
Morris turns to you as the nurse walks away and seeks your thoughts on the small confrontation.
</p>
<<morris>>Can you believe this? I trained as a specialist for over 15 years to see amateurs doing a sloppy job.
<<>>
<p>
//Uhhh.. He kind of deserved that, but isn't this the guy that will be part of my crew?//, you ask yourself as the medic looks straight at you.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Agree with him">>
<<dialogue>>
<<morris>>
Glad to see another intelligent person around here!
<</dialogue>>
<p>
Soon after, another nurse comes and takes your blood and records the results of your physical tests. Everything goes smoothly and you don't feel a tinge of pain.
</p>
<p>
The same voice from earlier calls out your name and a few others, instructing you to head to the training facility to see the fitness levels of your body and to train your body to handle more harsh environments.
</p>
<p><<link [[Head to the Training Facility|Training Facility]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<<set $Morris.Friendliness++>>
<<rlc "Tell him he is an asshole">>
<<dialogue>>
<<morris>>
Ugh, who am I talking with anyway!? You're just another fool!
<</dialogue>>
<<set $Morris.Friendliness-->>
<p>
Soon after, another nurse comes and takes your blood and records the results of your physical tests. Everything goes smoothly and you don't feel a tinge of pain.
</p>
<p>
The same voice from earlier calls out your name and a few others, instructing you to head to the training facility to see the fitness levels of your body and to train your body to handle more harsh environments.
</p>
<p><<link [[Head to the Training Facility|Training Facility]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<</ringLinks>>
<<set $Morris.Encountered = true>>
<<changeNPC $Morris>><h1><<print passage()>></h1>
<p>
After finding more about your future crewmates and saying the last farewells to all your relatives, you leave to the International Space Administration.
</p>
<p>
The bureau assigned you a sleeping room, and whilst you gather your belongings in the room a familiar friendly face shows up at the doorframe. It is your future crewmate, Ted.
</p>
<<dialogue>>
<<ted>>
Hey, $Player.FirstName. I am glad to see a fellow graduate around here.
<<player>>
Hello, Ted. Happy to see you as well, it's great to have a friend around here. I've also not seen you since graduation, how have you been?
<<ted>>
I've been doing really well, I took some time to cool off after The Academy and shortly after that I sent a few application letters to the most promising leaders of the space industry. All along, I've really been hoping for an answer from this one, since it's the most popular one and they seem to be doing some really cool stuff. How have you been, also?
<<player>>
Well, you know, same story. I'm really happy to be here, but I have some worries about the change of pace my life has taken. The novelty was exciting for sure, however after the honeymoon phase passes all that is left is a lot of pressure to raise to the standards required of us to actually do a good job on our mission.
<<ted>>
I know how you feel.. I've been dealing with the same feelings since The Academy ended. I felt directionless and even though this opportunity comes with a lot of pressure, it also comes with a lot of exciting things. I mean we are going out into the cosmos, can you believe that?
<<ted>>
Our parents are surely proud of us and I believe that we all have an amazing adventure right in front of us waiting for us to take the first step towards it. Anyway, I've got to go and get the luggage to my room as well. It was great seeing you and I hope we'll get to talk soon.
<</dialogue>>
<p>
Talking with Ted made you more invigorated, making all your fears and stress about the trip slowly go away. A voice from the speakers calls out your name and a few others, letting you know that you need to head to the Medical Facility to get all the blood and physical tests done.
</p>
<<link [[Head to the Medical Facility|ISA Medical Facility]]>>
<<run $time.passTime(1)>>
<</link>>
<<set $Ted.Encountered = true>>
<<changeNPC $Ted>><h1><<print passage()>></h1>
You are a girl that has always wanted to become an astronaut and explore the unknown, so you prepared your entire life both physically and mentally to rise up to the standards that would make you eligible to explore the cosmos. During your education at the International Space Academy, you studied Biology, Chemistry, Physics, Geology, and many other topics that would make you a great scientist one day.
Soon, you graduate the Academy and your first order of business is to send an application letter to the International Space Administration, where all the graduates of the Academy dream to be.
Everyday, you check your postmail box and right before hope turns to despair, a letter from the International Space Administration arrives.
<<link [[Read the letter|The Letter]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<run setup.cc([{id: "schoolSkirt", tearLevel: 0}, {id: "schoolHeels", tearLevel: 0}, {id: "schoolShirt", tearLevel: 0}])>>
<<set $showTime to 1>>\
<<set $showName to 1>>\In the following links, you can fast-forward to one of the passages of the linear story chapter.
<<link [[Introduction]]>><</link>>
<<link [[Uncharted land]]>><<run setup.cc([{id: "spacesuitHelmet", tearLevel: 0}, {id: "spacesuit", tearLevel: 0}])>><</link>>
<<link [[Melissa Waterfall Scene]]>><</link>>
<<link [[The Lake]]>><<run setup.cc([{id: "academyPants", tearLevel: 1}, {id: "academyShirt", tearLevel: 1}])>><</link>>
<<link [[The Village]]>><<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>><</link>><h1><<print passage()>></h1>
<p>
[[I would like to play through the linear part of the game.|Introduction]] This option is recommended for new players or those who want to play the story that leads to the life-simulator part of the game.
</p>
<p>
[[I would like to select my starting point from the linear part of the game.|Linear Part Choice]] This option is recommended for players who did not finish the linear part of the game, but they started it and they want to skip forward.
</p>
<p>
[[I would like to jump straight to the life-simulator part of the game.|The Awakening]] This option is recommended for players who already played through the linear part of the story and want to see the newest additions to the game in an updated gameplay format.
</p>
<<set $showTime to 1>>
<<set $showName to 1>><h1><<print passage()>></h1>
<p>
Shortly after waking up, your routine continues as usual. More training, more socializing with members of the ISA who help you get ready for your future mission. More details are revealed to you and you write them in a journal each evening. After a few days, you get a pretty good understanding of your upcoming mission.
</p>
<p>
The mission is supposed to be a reconnaissance mission on a distant planet that astronomers have said to be habitable. Earth is getting more and more polluted and the distant planet proves to be a good candidate for a future colony of humans. Unfortunately, more spaceships were sent before, but all of them lost signal to Earth at the time they were supposed to arrive near the planet, which they call 2515 Gaia.
They think it is because the electromagnetic field of the planet is too strong to let signals go out and need strong transmitters, which are currently being installed on the spaceship you are supposed to be on.
</p>
<p>
Your crew is supposed to arrive at the planet, send a signal back to Earth to confirm that you arrived safely. Shortly afterwards, you are supposed to report back for any suspicious activity you may see around and especially for any kind of survivors that you might meet.
Most of your crew was chosen from young people, because the scientists think that younger bodies can adapt more successfully to a foreign environment. It is not clear if the planet has breathable air, but from what the astronomers noticed, it should be relatively safe. The planet also seems to have water.
</p>
<p>
Not wasting any more time, you prepare more and more until you are ready to embark on your future mission.
</p>
<p>
[[Onwards to Space|Spaceship Launch]]
</p>
<<set $showTime to 0>><h1><<print passage()>></h1>
<<ctp "crew">>
<p>
Your crew is composed of four members. Due to your education, you were assigned to the role of a Scientist. The other members on your crew are:
</p>
<p>
Ted, the Pilot.
</p>
<p>
Alberto, the Engineer.
</p>
<p>
Morris, the Medic.
</p>
<p>
You find it strange that no other girls were selected for this trip, but you shrug it off.
</p>
<p>
This sounds like a good time to read the case files of your future crewmates.
</p>
<p>
<<link "Read Ted's case file">>
<<set _readTed = true>>
<<popover 'opaque'>>[img[images/case files/ted.png]]<</popover>>
<<if _readTed && _readAlberto && _readMorris>>
<<ctpAdvance "crew">>
<</if>>
<</link>>
</p>
<p>
<<link "Read Alberto's case file">>
<<set _readAlberto = true>>
<<popover 'opaque'>>[img[images/case files/alberto.png]]<</popover>>
<<if _readTed && _readAlberto && _readMorris>>
<<ctpAdvance "crew">>
<</if>>
<</link>>
</p>
<p>
<<link "Read Morris' case file">>
<<set _readMorris = true>>
<<popover 'opaque'>>[img[images/case files/morris.png]]<</popover>>
<<if _readTed && _readAlberto && _readMorris>>
<<ctpAdvance "crew">>
<</if>>
<</link>>
</p>
<<ctpNext>>
<p>The time of the trip has come and with everything settled for on Earth, you [[feel ready to embark on your journey.|International Space Administration]]</p>
<</ctp>>
<<set $time.dayCount = 15>>
<<set $time.cDay to 0, $time.cTime to 0>>
<<run setup.cc([{id: "academyPants", tearLevel: 1}, {id: "academyShirt", tearLevel: 1}])>><h1><<print passage()>></h1>
"//Congratulations! We have noticed your efforts and as such we decided to select you and three other graduates to go on the first interplanetary trip to explore uncharted parts of our galaxy. Three month from now, the spaceship is planned to leave Earth with the four of you, therefore we ask you to prepare yourself for this journey. You're welcome anytime to visit our offices at ISA.//"
The contents of this letter made you immensely happy and excitedly you let all your friends and family know about what life has planned for you.
With this opportunity, before all the adventure happens, you take the opportunity to read more about the crew that will accompany you on this journey.
...
...
<<link [[Two months from now|The Crew]]>>\
<<set $time.dayCount = 7, $time.month = "December">>\
<<set $time.cDay to 0, $time.cTime to 3>>\
<</link>><h1><<print passage()>></h1>
<p>
All the corridors in the ISA look amazing, everything looks more futuristic and modern than the outside world. At some point you reach a door with "Training Facility" written on it and you enter.
</p>
<p>
Inside, there is a huge room populated by hundreds of employees at the ISA using countless fitness devices such as treadmills and weight training platforms. Since you don't know anybody, you desperately search for a recognizable face amongst the crowd. Your sharp vision doesn't let you down, as shortly after that you spot Alberto, one of your future crewmates.
</p>
<p>
Alberto seems to be running on a treadmill and you take this opportunity to meet him and find out what he's like. As soon as he sees you coming towards him, he climbs down from the treadmill.
</p>
<<dialogue>>
<<player>>
Hey, Alberto. I read your case file and it seems that we are both going to be crewmates on the upcoming space launch.
<<alberto>>
Mamma sita! Look what we got here. Call me Beto, sweetie.
<<>>
<p>
He replies in a disrespectful way as his eyes wander around the training facility seeking approval from other male recruits.
</p>
<<player>>
Alright.., //Beto.//, you reply as you get on the stationary bycicle next to him.
<<>>
<p>
Your workout begins slowly, but you push yourself harder and harder until your bycicle vibrates as if what's holding it in place won't be doing so for much longer. You can feel your legs burning with effort and you smile confidently.
</p>
<<alberto>>
Look at that ass go, damn!
<<>>
<p>
Startled by a shout coming from your right, you immediately look that way.
</p>
<p>
//Ugh.. It's "Beto", of course.//, you think as you give him a condescending look and wonder to tell him the first thing on your mind, or to rather not say anything and not cause a scene.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Say nothing" :classes "submissive choice-center choice-longer">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<p>
This just gives Alberto the encouragement to describe your body parts in more details and it seems too late to tell him anything as the gaze of every man around you turns to you.
</p>
<p>
You start feeling uncomfortable and as you leave the training facility, you can hear whistling and catcalls coming from behind you.
</p>
<p><<link [[Head to your room|Academy Room]]>>
<<run setTime('n')>>
<</link>>
</p>
<<set $Alberto.Friendliness++>>
<<rlc "Tell him off">>
<<dialogue>>
<<alberto>>
Whoa, whoa. Chill chica, chill. I am just complimenting you, I don't mean no harm.
<<>>
<p>He replies as he awkwardly looks around him and makes a crude attempt at explaining his behavior.
</p>
<</dialogue>>
<p><<link [[Head to your room|Academy Room]]>>
<<run setTime('n')>>
<</link>>
</p>
<</ringLinks>>
<<set $Alberto.Encountered = true>>
<<changeNPC $Alberto>><div id="title-screen-container">
<div id="game-title">
Malevolent Planet
</div>
<div id="title-screen-image">
<img src="images/intro/character.png">
</div>
<div id="interaction-controls">
<<button "New Game" "Character Creation">><</button>>
<<button "Load Save">><<run UI.saves()>><</button>>
<div>
<<button `Story.get("DiscordSVG").processText()`>>
<<run window.open("https://discord.gg/kSDFd8Msw8")>>
<</button>>
<<button `Story.get("NewReleasesSVG").processText()`>>
<<script>>
Dialog.setup("Latest Changelog");
Dialog.wiki(Story.get("Latest Changelog").processText());
Dialog.open();
<</script>>
<</button>>
<<button `Story.get("CreditsIntroSVG").processText()`>>
<<script>>
Dialog.setup("Credits");
Dialog.wiki(Story.get("Credits").processText());
Dialog.open();
<</script>>
<</button>>
<<button `Story.get("PatreonSVG").processText()`>>
<<run window.open("https://www.patreon.com/sugarmint")>>
<</button>>
</div>
</div>
<div id="game-version-build">
<div><<= $game.Version>></div>
<div><<= $game.release>></div>
</div>
</div><<nobr>>
<h1 class="ml9">
<span class="text-wrapper">
<span class="letters">Malevolent Planet</span>
</span>
</h1>
<<timed 0s>>\
<<script>>
var textWrapper = document.querySelector('.ml9 .letters');
textWrapper.innerHTML = textWrapper.textContent.replace(/\S/g, "<span class='letter'>$&</span>");
anime.timeline({loop: true})
.add({
targets: '.ml9 .letter',
scale: [0, 1],
duration: 1500,
elasticity: 600,
delay: (el, i) => 45 * (i+1)
}).add({
targets: '.ml9',
opacity: 0,
duration: 1000,
easing: "easeOutExpo",
delay: 1000
});
<</script>>
<</timed>>
<style>
#chargen-buttons {
display: flex;
flex-flow: row nowrap;
}
#chargen-buttons .btn-wrap {
display: block;
width: 100%;
margin: 0 0.5rem;
}
#chargen-buttons a::after {
display: none;
}
.btn-wrap button {
width: 100%;
position: relative;
background-color: #4d157e;
color: #fff;
border: none;
padding: 0;
text-align: center;
text-decoration: none;
font-size: 30px;
cursor: pointer;
height: 3.5rem;
}
</style>
<div id="version" style= "float: right;">
<div class="questStage">@@color:purple; $game.tier $game.release $game.Version@@</div>
</div>
<br>
<br>
<div id="chargen-buttons">
<a class="btn-wrap" href="https://www.patreon.com/sugarmint" target="_blank">
<<button "Patreon">><</button>>
</a>
<div class="btn-wrap">
<<button "Credits" "Credits">><</button>>
</div>
</div>
<</nobr>>
This game is a Sci-Fi Interactive Fiction game set at a time in the future not too distant from ours. The world develops around your character as she takes a journey out in the stars.
Over time, I've received a lot of help in developing Malevolent Planet and as such I felt inclined to show my gratitude in a credits page.
<<nobr>>
<<if $game.tier !== "Explorer">>
<p>When I started out, my intention was to have a digital drawing for every scene in the game. As such, I've started drawing and drawing, but those drawings take a lot of effort and time. I'm grateful for all the support the game has gotten so far on Patreon.</p>
<p>Right now, the only difference between builds is this: $5+ Patrons have access to current and future animations of scenes and to the original resolution drawings. $1 Patrons have access to a little bit smaller images. Public players have access to slightly smaller images. This also helps to keep the disk usage down, as the original resolution images tend to take 5-6 mb each.</p>
<</if>>
<</nobr>>
Click the link below to start creating your own character. Also, by clicking the link below you confirm that you are of legal or above age in your own country.
<button class= "welcome-button" data-passage="Character Creation" style= "width: 100%; height: 3.5rem; color: #fb57f4;"><questStage>Customize your character</questStage></button>
/*
<<hideRightBar>>\
<<run UIBar.stow()>>\
*/<<nobr>>
<h1 class="ml9">
<span class="text-wrapper">
<span class="letters">Malevolent Planet</span>
</span>
</h1>
<<timed 0s>>\
<<script>>
var textWrapper = document.querySelector('.ml9 .letters');
textWrapper.innerHTML = textWrapper.textContent.replace(/\S/g, "<span class='letter'>$&</span>");
anime.timeline({loop: true})
.add({
targets: '.ml9 .letter',
scale: [0, 1],
duration: 1500,
elasticity: 600,
delay: (el, i) => 45 * (i+1)
}).add({
targets: '.ml9',
opacity: 0,
duration: 1000,
easing: "easeOutExpo",
delay: 1000
});
<</script>>
<</timed>>
<</nobr>>
Welcome to my game! I hope you will enjoy it. You are playing the @@color:purple;$game.release $game.Version@@ version.
This game is a Sci-Fi Interactive Fiction game set at a time in the future not too distant from ours. The world develops around your character as she takes a journey out in the stars.
You can support me and the project by clicking [[here|https://www.patreon.com/sugarmint]]. Thank you :).
Over time, I've received a lot of help in developing Malevolent Planet and as such I felt inclined to show my gratitude to them in a credits page. Check it out in the menu buttons on the left!
Click the link below to start creating your own character. Also, by clicking the link below you confirm that you are of legal or above age in your own country.
<questStage>[[Customize your character.|Character Creation]]</questStage>
<<set $Player.LU = 0>><h1><<print passage()>></h1>
<<dialogue>>
<<anna>>
Hello, $Player.LastName. I know we haven't interacted with each other so far, but there is a first time for everything.
<<anna>>
To get to the important matters quickly, Mag'nath produced fake evidence and the exacerbated the already instilled fear within the Likurieris populace. He and his goons have been waiting for this moment for quite some time, so that shortly after you left I guess that he felt in danger with more of us, humans, coming and went all-in.
<<player>>What's going on!? How did you escape?
<<anna>>
It all happened so fast.. I was lucky to be visiting some of our Likurieris friends, the ones who have been protecting us and convincing the others to let us live close to them for safety.
<<anna>>
One of them brought you here as you know, we can communicate with them using an advanced cochlear implant that translates English to their language, whose name would sound like Likurean to our ears, and vice versa.
<<player>>
I see, you've been through a lot and so have I, but this is not the time to despair! On my journey, I've come across a few terminals, each of them filling in the missing story bit by bit.
<<player>>
We have been framed from the beginning, the ship your crew came on was perfectly synced with an unidentified foreign object and was noticed by Michael Keehl, one of your crewmates.
<<player>>
Following the trail, I've reached the foreign object and it was definitely something out of this world or any world. The closer I've gotten to the probe, the deader the soil was and I could swear that there was something sentient within it.
<<player>>
The probe is spreading corruption all around its vicinity and it's only a matter of time before the water becomes unsafe to drink which would lead to all of us getting infected. I collected a piece of scrap nearby to prove our innocence as a foreign species.
<<anna>>
That sounds rather dire.. best we get a move on and figure out a way to rescue my crewmates.
<<anna>>
Our ace is that one of our friends here is actually the main Likurieris' village scientist, their technology is quite different from ours, but I am sure he will be able to find some data on the probe that may absolve us. I will go get him.
<</dialogue>>
<p>Anna gets up and rushes to another room within the building. Soon, she comes back and is accompanied by <<link [[one of the Likurieris.|The Plan]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<<set $Anna.Encountered = true>><h1><<print passage()>></h1>
<p>
You slowly move out of Meren'goth's residence, making sure that there is nobody on the alleyway that could notice you. With Anna's instructions still instilled in your memory, you proceed to walk towards Zdra'math's place. Since the sun is setting down, you have an easier way moving around in the darkness and, before you know it, Zdra'math's place reveals itself to you under the light of the two moons. His alien tent looks more sophisticated, with intricate stripes running in different directions and forming symbols of their own. The more you look at the tent, more symbols are revealed to you within the old ones. After taking a proper moment to appreciate the alien art, you look for any entry points other than the main entrance.
</p>
<p>
You do not find any, but you think to yourself that it's probably the best. Anna did not warn you of dangerous behavior from either Meren'goth or Zdra'math, so as long as you do not threaten them in any way you are safe to enter through the main entrance.
</p>
<p>
<<link [[Enter Zdra'math's tent.|Zdra'math's Residence]]>><</link>>
</p><h1><<print passage()>></h1>
<p>
Given that he is a de facto leader of the Likurieris and that he sounds like he actually cares about his people, one option would be to convince him that humans and Likurieris together would actually be stronger instead of weakening the already vulnerable position of the Likurieris. He was also described as //independent// to you, so you assume that his line of thought is also likely independent in face of emotional/sexual swaying attempts.
</p>
<p>
You get out from under the bed and proceed to stand up, convinced that the situation is best led head-on.
</p>
<p>
//Maybe.. Since I'm also leading my own crew, I could use that to talk some sense into him, otherwise-//, your thoughts are cut off as you realize that he's staring straight at you.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to approach him by appealing to your similarities as leaders." :classes "choice-longer choice-center">>
<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<<dialogue>>
<<player>>
Greetings, Durobi'shin. I know this is not a face you would like to see right now, but there are many things you would not like to see that would actually illuminate your way ahead.
<<durobishin>>
I do not care for you words, monster! Your arrival brought the doom of our people and your words cannot indoctrinate me, so save your attempts.
<<player>>
You may well kill me, you can see that I came unarmed and that there is no way I could stand a chance against your might. But at least, please listen to my words.
<<durobishin>>
Be quick then, but measure your words carefully as I am not known for being patient in altercations with the enemy.
<<player>>
You and your people stand no chance right now, even if you eliminate all of us it will not help you in the least! Your species' collective lifeline is hanging by a rope and your final decision is the one that stands between salvation and genocide.
<<player>>
We, humans, are collectively a curious species. Our pursuit within the stars started only recently and we arrived on this planet with a peacefaring purpose to any alien species we may encounter.
<<player>>
What we found was.. corruption. Shortly after I landed, 2 of my crewmates got infected by this unknown virus and I almost got infected myself. Ever since, I've been leading my crew to bring a solution and we actually found one. As we speak, our medical scientist is working on a cure that is nearly finished and I am sure that with Elga'neth's help, it could also be adapted to cure the Likurieris as well. Mag'nath is a warmongerer and he will leave a crater where the once glorious Likurieris species lived. So far, we have the support of Elga'neth and his friends, Meren'goth, Pikre'dash, and Zdra'math. Your support will be paramount.
<<durobishin>>
You bring powerful words, newcomer. If what you say is true, and influential members of our people decided to aid your cause, then I see no other solution than to trust you. All I hope for is that my trust is placed where it should be, otherwise, in a regretable way, our species will cease to exist. Tell me what I am supposed to do and I will get to it.
<</dialogue>>
<<else>>
<<dialogue>>
<<player>>
Greetings, Durobi'shin. I know this is not a face you would like to see right now, but there are many things you would not like to see that would actually illuminate your way ahead.
<<durobishin>>
I do not care for you words, monster! Your arrival brought the doom of our people and your words cannot indoctrinate me, so save your attempts. You came in dressed like this, you should at least realize that this brings an insult to me personally as it assumes I can be swayed through carnal ways.
<<>>
<p>
You realize your choice of attire was not the most suitable for the situation, but you press on.
</p>
<<player>>
You may well kill me, you can see that I came unarmed and that there is no way I could stand a chance against your might. But at least, please listen to my words.
<<durobishin>>
Be quick then, but measure your words carefully as I am not known for being patient in altercations with the enemy.
<<player>>
You and your people stand no chance right now, even if you eliminate all of us it will not help you in the least! Your species' collective lifeline is hanging by a rope and your final decision is the one that stands between salvation and genocide.
<<player>>
We, humans, are collectively a curious species. Our pursuit within the stars started only recently and we arrived on this planet with a peacefaring purpose to any alien species we may encounter.
<<player>>
What we found was.. corruption. Shortly after I landed, 2 of my crewmates got infected by this unknown virus and I almost got infected myself. Ever since, I've been leading my crew to bring a solution and we actually found one. As we speak, our medical scientist is working on a cure that is nearly finished and I am sure that with Elga'neth's help, it could also be adapted to cure the Likurieris as well. Mag'nath is a warmongerer and he will leave a crater where the once glorious Likurieris species lived. So far, we have the support of Elga'neth and his friends, Meren'goth, Pikre'dash, and Zdra'math. Your support will be paramount.
<<durobishin>>
Hmm.. even though you brought such a revealing attire your words sound pure, devoid of malice. If the time was any other, I would actually invite you to.. a symbolic unity of our species, but I very well know your situation leaves no time for that. If what you say is true, and influential members of our people decided to aid your cause, then I see no other solution than to trust you. All I hope for is that my trust is placed where it should be, otherwise, in a regretable way, our species will cease to exist. Tell me what I am supposed to do and I will get to it.
<<player>>
I am very happy to hear that. We don't have much time, Mag'nath and his goonies are going to try to lynch Melissa and her crew. If you can get to Elga'neth's haven fast, he will brief you on what you are supposed to do. I thank you deeply and I wish for this to be the moment our species decided to prosper together.
<</dialogue>>
<</if>>
<p>
<<link [[Walk to where the execution is supposed to take place.|The Rescue Plan]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<<rlc "Try to show him the benefits of uniting your species against the unknown foe" :classes "innocence-medium choice-longer choice-center">>
<<dialogue>>
<<player>>
Greetings, Durobi'shin. I know my arrival is not welcome, but if you are willing to support us humans against Mag'nath I will do anything that may prove our innocence and you could be one of the first of your species to see why uniting our species will bring more sensual experiences we all can partake in.
<<durobishin>>
I do not care for you words, monster! Your arrival brought the doom of our people and your words cannot indoctrinate me, so save your attempts. Although I can notice the human beauty you possess, I cannot idly give my permission for your species to eliminate us by reducing us to our most primitive senses.
<<>>
<p>
//Damn, this method won't work on him right now, my last resort is to convince him that his support would save his people as well in the long run.//, you quickly think to yourself.
</p>
<<player>>
You may well kill me, you can see that I came unarmed and that there is no way I could stand a chance against your might. But at least, please listen to my words.
<<durobishin>>
Be quick then, but measure your words carefully as I am not known for being patient in altercations with the enemy.
<<player>>
You and your people stand no chance right now, even if you eliminate all of us it will not help you in the least! Your species' collective lifeline is hanging by a rope and your final decision is the one that stands between salvation and genocide.
<<player>>
We, humans, are collectively a curious species. Our pursuit within the stars started only recently and we arrived on this planet with a peacefaring purpose to any alien species we may encounter.
<<player>>
What we found was.. corruption. Shortly after I landed, 2 of my crewmates got infected by this unknown virus and I almost got infected myself. Ever since, I've been leading my crew to bring a solution and we actually found one. As we speak, our medical scientist is working on a cure that is nearly finished and I am sure that with Elga'neth's help, it could also be adapted to cure the Likurieris as well. Mag'nath is a warmongerer and he will leave a crater where the once glorious Likurieris species lived. So far, we have the support of Elga'neth and his friends, Meren'goth, Pikre'dash, and Zdra'math. Your support will be paramount.
<<durobishin>>
Hmm.. even though you brought such a revealing attire your words sound pure, devoid of malice. If the time was any other, I would actually invite you to.. a symbolic unity of our species, but I very well know your situation leaves no time for that. If what you say is true, and influential members of our people decided to aid your cause, then I see no other solution than to trust you. All I hope for is that my trust is placed where it should be, otherwise, in a regretable way, our species will cease to exist. Tell me what I am supposed to do and I will get to it.
<<player>>
I am very happy to hear that. We don't have much time, Mag'nath and his goonies are going to try to lynch Melissa and her crew. If you can get to Elga'neth's haven fast, he will brief you on what you are supposed to do. I thank you deeply and I wish for this to be the moment our species decided to prosper together.
<</dialogue>>
<p>
<<link [[Walk to where the execution is supposed to take place.|The Rescue Plan]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Not wanting to attract any sudden attention, you rapidly shut his mouth with your hand and shush him. After a few seconds, he starts calming down and fortunately for you, he also appears to own a hearing device.
</p>
<<dialogue>>
<<merengoth>>What are you doing here?! I don't have any money, food or valuable objects.
<</dialogue>>
<p>
//Now.. How should I try to get him on our side..?//, you think carefully as you consider all your options.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to convince him that your people are innocent through normal means." :classes "choice-longer choice-center">>
<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<<dialogue>>
<<player>>
Sorry to startle you like this. I did not intrude on your living space with the purpose of stealing away your personal property. I came here in peace and out of desperation. Mag'nath has chained my friends and is planning to execute them tomorrow. I know that your opinion is highly respected among the Likurieris. Will you support us in the following morning? I have brought proof that we, humans, are innocent of this catastrophic event and that we were framed with the purpose of fueling distrust among your species.
<br>
<<merengoth>>
I understand the plight of your people and I will support you by all means, just tell me how I can be of use and I will get a move on right now.
<<player>>
Thank you deeply for your sympathy. Elga'neth will provide the rest of the details and he's awaiting your arrival. In the morning, we will try to stop the execution and your support will greatly help us.
<p>
<<link [[On to the next target.|Back on the prowl]]>><<run $time.passTime(1)>><</link>>
</p>
<</dialogue>>
<<else>>
<<dialogue>>
<<player>>
Sorry to startle you like this. I did not intrude on your living space with the purpose of stealing away your personal property. I came here in peace and out of desperation. Mag'nath has chained my friends and is planning to execute them tomorrow. I know that your opinion is highly respected among the Likurieris. Will you support us in the following morning? I have brought proof that we, humans, are innocent of this catastrophic event and that we were framed with the purpose of fueling distrust among your species.
<<>>
<p>
While you were talking, you couldn't help but notice Meren'goth inspecting your breasts with a look full of lust, leading to a slight blushing from you.. Since he is naked, his member gradually rising until it's fully up in all its splendour.
</p>
<<merengoth>>
Ahem! I apologize for my shameful display. It has been quite a while since I've seen such a beautiful specimen, sadly our own Likurieris women do not like me very much so I haven't partaken in any action lately. I understand your situation and I will support your people as I hold Mag'nath no good opinion.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Help Meren'goth out with his needs." :classes "innocence-low choice-longer choice-center">>
<<dialogue>>
<<player>>
I won't let your help go unrewarded.
<</dialogue>>
<p>
<<link [[Proceed to fully undress.|Meren'goth scene]]>><</link>>
</p>
<<rlc "Ignore his body's advances and head on to the next target?" :classes "choice-longer choice-center">>
<<dialogue>>
<<player>>
Thank you so much for your understanding. I'm sorry for not being able to help you out right now, but my people are relying on me. Elga'neth is awaiting your arrival at his newly built tent, I deeply appreciate your help.
<</dialogue>>
<p>
<<link [[On to the next target.|Back on the prowl]]>><<run $time.passTime(1)>><</link>>
</p>
<</ringLinks>>
<</if>>
<<rlc "Try to get him to listen to you by teasing him with your revealing body parts." :classes "seduction innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<<dialogue>>
<<player>>
Hello! I am sorry for intruding on your personal space. I assure you, I have came in peace.
<<>>
<p>
Whilst talking, you proceed to subtly sway your hips in a rhythmic way, and you notice his eyes slowly getting drawn to your lower body.
</p>
<<player>>
My people have been captured by Mag'nath, and we are in dire need of your help.
<<>>
<p>
You say with a slight emphasis on //help//, letting him think you also need his help in other ways.
</p>
<<player>>
Tomorrow, Mag'nath intends to get rid of my friends and plans to stage the execution on a makeshift podium.
<<>>
<p>
You stop swaying your hips and arch your back backwards, putting a lot of pressure on your breasts and forming a more visible contour of them in your academy clothes. Meren'goth starts getting visibly excited, judging by his reddening face and rising erection.
</p>
<<player>>
Elga'neth has more information on our situation and will provide you with ways you can be of use. Can we count on your help? I will personally make sure your efforts will not go unrewarded.
<<>>
<p>
You end this sentence by turning around, arching forwards and swaying your hips upwards to give him a great view of what is to come if he so agrees.
</p>
<p>
With redness turning into visible lust on his face and with his member pulsing in anticipation, he finally answers.
</p>
<<merengoth>>
Ahh! How could I refuse such an offer after your most-exciting display.
<<>>
<p>
Turning back to him, you give him a sensual smile and get to work.
</p>
<</dialogue>>
<p>
<<link [[Proceed to fully undress.|Meren'goth scene]]>><</link>>
</p>
<br>
<<else>>
<<dialogue>>
<<player>>
Hello! I am sorry for intruding on your personal space. I assure you, I have came in peace.
<<>>
<p>
Whilst talking, you slightly //adjust// your bra by pulling it upwards.
</p>
<<player>>
My people have been captured by Mag'nath, and we are in dire need of your help.
<<>>
<p>
You say with a slight emphasis on //help//, letting him think you also need his help in other ways.
</p>
<<player>>
Tomorrow, Mag'nath intends to get rid of my friends and plans to stage the execution on a makeshift podium.
<<>>
<p>
Your explorer outfit provides an amazing display of your blussom, as you sway a bit forwards putting some skin on for display with your pants not being able to fully conceal your butt anymore.. Meren'goth starts getting visibly excited, judging by his reddening face and rising erection.
</p>
<<player>>
Elga'neth has more information on our situation and will provide you with ways you can be of use. Can we count on your help? I will personally make sure your efforts will not go unrewarded.
<<>>
<p>
You end this sentence by slowly pulling each of your breasts out of your tight bra, followed by a suggestive wink pointed his way that more will come if he agrees to your offer.
</p>
<p>
With redness turning into visible lust on his face and with his member pulsing in anticipation, he finally answers.
</p>
<<merengoth>>
Ahh! How could I refuse such an offer after your most-exciting display.
<<>>
<p>
Turning back to him, you give him a sensual smile and get to work.
</p>
<</dialogue>>
<p>
<<link [[Proceed to fully undress.|Meren'goth scene]]>><</link>>
</p>
<br>
<</if>>
<</ringLinks>><h1><<print passage()>></h1>
<p>
//And now.. If I remember correctly, this guy isn't exactly the social type so..//
</p>
<<ringLinks :classes "lol">>
<<rlc "Wake him up in the least-aggressive fashion." :classes "choice-longer choice-center">>
<p>
You tiptoe to his sleeping position, and after assuming the most peaceful posture you can muster, you tap him on his forehead.
</p>
<p>
The snore suddenly stops and Pikre'dash opens his groggy eyes.
</p>
<<dialogue>>
<<pikredash>>
Whoa! Who are you? What are you doing in my home?
<<player>>
I am $Player.FirstName. I was part of the last expedition sent by our species to your planet.
<<pikredash>>
Didn't Mag'nath capture all the humans found in the village?
<<player>>
He did, but I was on a mission to find proof that would absolve humans in the eyes of the village. I came here to try to convince you to support Melissa and her crew in their planned execution tomorrow. I did not want to intrude on your personal space and wake you up at a time like this, but I am desperate for solutions and your opinion is followed by plenty of Likurieris.
<<>>
<p>
Pikre'dash proceeds to stand up from his bed.
</p>
<<pikredash>>
I see. You came to the wrong place then, because I do not have time for your quarrels. I am utmost dedicated to the pursuit of science, any cultural/societal conflicts do not concern me.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Give up on trying to reason with him and try other methods." :classes "choice-longer choice-center">>
<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<p>
You start undressing yourself out of your academy outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
</p>
<<else>>
<p>
You start undressing yourself out of your explorer outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
</p>
<</if>>
<<dialogue>>
<<pikredash>>
What are you doing!? Stop at once! Please!
<<>>
<p>
With your body on full reveal, you take one step towards him and with each step you take he takes one step backwards. When he cannot step back anymore, he starts crossing his arms in defense and his body starts shaking with pure anxiety. You get right in front of him and push him onto the bed.
</p>
<p>
He falls onto his bed and averts his gaze to your face, trying his hardest to not look at your chest or enticing hips.
</p>
<<pikredash>>
Stop please! I cannot..
<<>>
<p>
You climb on the bed until your face is right above his.
</p>
<<player>>
You cannot what?
<<>>
<p>
Pikre'dash seems too paralyzed to respond.
</p>
<p>
He starts posing in the most awkward way possible, in a visible attempt to conceal his full-on boner.
</p>
<p>
You smile at him and take his 3 inch member into your hands, then you start stroking it slowly whilst still looking at him. After not even 2 seconds, your hands get sticky and his face has the reddest shameful look you have ever seen.
</p>
<p>
//Aha! This is why he is sexually insecure, seems Likurieris can also suffer from premature ejaculation.//, you think to yourself.
</p>
<<pikredash>>
Ahh! Stop it please, I will do anything you want, just stop it.
<<>>
<p>
You climb out of his bed and clean your hands on the sheets, then you start dressing yourself.
</p>
<<player>>
If you do not want me to reveal your secret to the other Likurieris, you should head over to Elga'neth's new haven and see what he has to say. I count on your full support come the morrow.
<</dialogue>>
<p>
Leaving him in his own shame, you take your leave.
</p>
<p>
<<link [[Head back to the alleys.|The Alley]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<<rlc "Keep trying to appeal to his senses and ration." :classes "choice-longer choice-center">>
<<dialogue>>
<<player>>
Would you be open to a trade then? You might be interested in what you have to gain.
<<pikredash>>
Hmm. Keep going, I will decide for myself if what you have to say is of any value.
<<player>>
You know, I'm something of a scientist myself. I have noticed differences between humans' and Likurieris' approach to pure mathematics. If you are going to support us, I will personally take you to the wrecks of our spaceship and I will show you what calculations we took to reach feasible space travel.
<<>>
<p>
//I hope he will buy this, I did not really have time to check Likurieris' mathematics or technology in any way so far.//
</p>
<<pikredash>>
Hmmmm.. You offer an interesting deal, if humans took a different approach to mathematics, then it is possible that if I consider their approach, I could fill in some holes in our equations which may propel our mathematics forwards. Very well, even though it pains me to get involved in any way, the gains outweigh the risks. Tell me where to go and I will be on my way.
<<player>>
Head over to Elga'neth's haven and he will explain everything. I assure you, our mathematics will not let you down. Farewell.
<</dialogue>>
<p>
<<link [[Head back to the alleys.|The Alley]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<</ringLinks>>
<<rlc "Catch him off-guard, which will help you take advantage of his insecurities." :classes "exhibitionist innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<p>
You start undressing yourself out of your academy outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
</p>
<<else>>
<p>
You start undressing yourself out of your academy outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
</p>
<</if>>
<<dialogue>>
<<pikredash>>What are you doing!? Please stop!
<<>>
<p>
With your body on full display, you take one step towards him and with each step you take he takes one step backwards. When he cannot step back anymore, he starts crossing his arms in defense and his body starts shaking with pure anxiety. You get right in front of him and push him onto the bed.
</p>
<p>
He falls onto his bed and averts his gaze to your face, trying his hardest to not look at your chest or enticing hips.
</p>
<<pikredash>>Stop please! I cannot..
<<>>
<p>
You climb on the bed until your face is right above his.
</p>
<<player>>You cannot what?
<<>>
<p>
Pikre'dash looks too paralyzed to respond.
</p>
<p>
He starts posing in the most awkward way possible, in a visible attempt to conceal his full-on boner.
</p>
<p>
You smile at him and take his 3 inch member into your hands, then you start stroking it slowly whilst still looking at him. After not even 2 seconds, your hands get sticky and his face has the reddest shameful look you have ever seen.
</p>
<p>
//Aha! This is why he is sexually insecure, seems Likurieris can also suffer from premature ejaculation.//, you think to yourself.
</p>
<<pikredash>>Ahh! Stop it please, I will do anything you want, just stop it.
<<>>
<p>
You climb out of his bed and clean your hands on the sheets, then you start dressing yourself.
</p>
<<player>>If you do not want me to reveal your secret to the other Likurieris, you should head over to Elga'neth's new haven and see what he has to say. I count on your full support come the morrow.
<<>>
<p>
Leaving him in his own shame, you take your leave.
</p>
<</dialogue>>
<p>
<<link [[Head back to the alleys.|The Alley]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
The night has begun. The strange alien torches on the alleys radiate a glowing blue light, but they are not particularly bright. You start relying on your other senses more, frowning a bit at the thought that you did not ask Zdra'math for the quickest path to Pikre'dash from his place. Anna's instructions will have to do for now, even though your memory of them is getting hazy.
</p>
<p>
Crouching to every corner, you lean to make sure there are no outpost guards around and you make your way to the third destination. The alleys are quiet for the most part, but sometimes you can hear guards appearing out of unexpected places. They seem to have an easy time navigating using the blue glow. The scientist within you is telling you that their eyes may possess more types of cones than human eyes, making them more sensitive wavelengths you cannot see. <<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>> Due to your academy outfit, you need to be extra careful as the suit makes a low screeching while you bend yourself.<<else>>Due to your explorer outfit, you have an easier way traversing through the alleys as your clothes produce an indiscernible sound, too quiet for humans, and, hopefully for Likurieris as well to hear. <</if>>
</p>
<p>
Fortunately for you, the village is not terribly big and, when you are around 80% of the way to Pikre'dash, a sound from behind startles you to your senses.
</p>
<<linkreplace "You look back to the source of the sound." t8n>>
<p>
One Likurieris dressed in what seems to be a military outfit seems to have tripped over a boulder at the end of the road. Anticipating a discernible voice, your translator starts emitting a low buzz.
</p>
<<dialogue>>
<<likurieris>>Fuck! Who the fuck puts a boulder in the middle of the way? We may have lost our cities, but have we lost our civics? It must be these damn punks loittering around!
<<>>
<p>
You quickly sneak to a dark corner found at the intersection of 2 alien tents<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>, but the screeching made by your suit attracted too much attention from the annoyed guard.<<else>>.<</if>>
</p>
<</dialogue>>
<<if setup.isWearing($Player.Outfit, ["blackTop"])>>
<p>
The guard recovered fast and is now marching in a rapid movement to your position. Surprised at his quick movement, you try to dig yourself deeper into the bushes but a branch breaks in half.</p><</if>>
<<dialogue>>
<<likurieris>>
Who's there!? Identify yourself right now, punk! On any other day I would have left you alone, but that leg-breaking boulder changed my mind.
<<>>
<p>
Knowing that you have no other choice, you put your hands up and get out of the bush.
</p>
<<likurieris>>
Holy shit! A human around these parts? Didn't Mag'nath round up all the humans in the village?
<<>>
<p>
Upon seeing your hesitation to talk, he continues. With this opportunity you can notice a hearing translator on the guard as well, which will make it easier to discuss with him.
</p>
<<likurieris>>
Matters not. Mag'nath will surely raise my lowly rank guard if I can bring him an alive human.
<<player>>
No! Please don't, Mag'nath has deceived you all and his reign will bring doom to your entire civilization. A greater foe than what you imagine us to be is plotting to make us fight each other, fact that will make it easier for them to conquer what's left in this world.
<<likurieris>>
Oh yeah? Why should I believe you? Anyone in your position would say anything to escape.
<</dialogue>>
<p>
//Ugh.. He's relentless! How should I try to convince him?//, you anxiously think.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to appeal to his mind rationally." :classes "charm choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<<dialogue>>
<<player>>
Don't you find it a little convenient that the virus started spreading exactly when we arrived? If we actually behaved with malice, would we have sent less than 20 humans and would we actually start an attack that also affects us at the same time? Two of my crewmates are infected and our main scientist is working on a cure as we speak, a cure that will benefit you all, too.
<<likurieris>>
Now that you put it like this, you bring a good point. But who and why would someone try to attack us? The other side of the planet contains many trade hubs with other species, so attacking us would hurt more than just us.
<<player>>
I suspect that this attacker is unlike any other. Their motivations are more-likely one-dimensional and that is just conquering other species by turning them into their most primitive state.
<<likurieris>>
That makes a lot of sense. If I consider that possibility to be fact, then whatever Mag'nath is doing is dooming the rest of our species by turning us against the wrong enemy. I do not know what you are doing here, but I will not stop you or report this incident. Best of luck to you, if it comes down to an altercation you will have my full support.
<</dialogue>>
<<else>>
<<dialogue>>
<<player>>
Don't you find it a little convenient that the virus started spreading exactly when we arrived? If we actually behaved with malice, would we have sent less than 20 humans and would we actually start an attack that also affects us at the same time? Two of my crewmates are infected and our main scientist is working on a cure as we speak, a cure that will benefit you all, too.
<<>>
<p>
While talking, you notice the guard drooling at the sight of curves and your anticipation of a reply makes him look like a deer in highlights.
</p>
<<likurieris>>
Mhmm. Keep going.
<<player>>
I suspect that this attacker is unlike any other. Their motivations are more-likely one-dimensional and that is just conquering other species by turning them into their most primitive state.
<<>>
<p>
He continously tries to keep your gaze and listen to what you have to say, but sometimes you can notice an eye or two sneaking down to your semi-exposed cleavage.
</p>
<<likurieris>>
Mhmm.. I have some business to attest to. I do not know what you are doing here, but I will not stop you or report this incident. Best of luck to you, if it comes down to an altercation you will have my full support.
<<>>
<p>
You have an idea about what kind of business requires his immediate attention, but you take this opportunity to escape the awkward situation.
</p>
<</dialogue>>
<</if>>
<p>
<<link [[Thank him for letting you go and rush over to Pikre'dash's residence|Pikre'dash Residence]]>><</link>>
</p>
<<rlc "Try to calm him down through other means." :classes "seduction innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<<dialogue>>
<p>
You start talking with the most innocent voice you can muster given the situation, to bring his guard down.
</p>
<<player>>
You cannot really believe that I would want to hurt your species in any way right?
<<>>
<p>
Your intention clearly worked as his demeanor changes instantly, from angerful and irritated frown to one that found itself in the most awkward situation.
</p>
<<likurieris>>
Nhmm.. I do not know.. I have orders from Mag'nath to notice him if something is amiss, or if a human intruded on the village.
<<>>
<p>
Satisfied with the result, you keep pressing on, this time posing in the most innocent way you can pose with your academy outfit tight around your curves and chest, as you remember from one of the retro japanese animes you have seen a while ago.
</p>
<<player>>
But, as you can see, I am not a threat. A muscular military-guy like you could bend me in half at a moment's notice if they so wanted, what harm could a little being like me cause?
<<>>
<p>
Shortly after bolstering his ego, his cheeks flush with a bit of redness and any danger emanating from him seems to have dissipated. Seeing the awkward situation he is in, it seems he is trying to escape this situation more than you do.
</p>
<<likurieris>>
Mmmmm... I cannot imagine you causing any harm around here. I will let you be, but my warning to you is to get out of the village while you still can.
<<>>
<p>
Before you could reply, you can see him turning 180 degrees around and heading in the most random direction just to get away from you.
</p>
<</dialogue>>
<p>
<<link [[Satisfied with the result, you rush over to Pikre'dash's residence|Pikre'dash Residence]]>><</link>>
</p>
<<else>>
<<dialogue>>
You start talking with the most innocent voice you can muster given the situation, to bring his guard down.
<<player>>
You cannot really believe that I would want to hurt your species in any way right?
<<>>
<p>
Your intention clearly worked as his demeanor changes instantly, from angerful and irritated frown to one that found itself in the most awkward situation.
</p>
<<likurieris>>
Nhmm.. I do not know.. I have orders from Mag'nath to notice him if something is amiss, or if a human intruded on the village.
<<>>
<p>
Satisfied with the result, you keep pressing on, this time posing in the most innocent way you can pose with your explorer outfit tight around your curves and chest, as you remember from one of the retro japanese animes you have seen a while ago. In this outfit, your skin is even more exposed, making the guard seem even intimidated by your presence.
</p>
<<player>>
But, as you can see, I am not a threat. A muscular military-guy like you could bend me in half at a moment's notice if they so wanted, what harm could a little being like me cause?
<<>>
<p>
Shortly after bolstering his ego, his cheeks flush with a bit of redness and any danger emanating from him seems to have dissipated. Seeing the awkward situation he is in, it seems he is trying to escape this situation more than you do.
</p>
<<likurieris>>
Mmmmm... I cannot imagine you causing any harm around here. My apologies, I have to do something.. somewhere else.
<<>>
<p>
Before you could reply, you can see him turning 180 degrees around and heading in the most random direction just to get away from you.
</p>
<</dialogue>>
<p>
<<link [[Satisfied with the result, you rush over to Pikre'dash's residence|Pikre'dash Residence]]>><</link>>
</p>
<</if>>
<</ringLinks>>
<</linkreplace>><h1><<print passage()>></h1>
<p>
Your clothes got dirty on the way, but you managed to enter the tent without alerting its tenant. As far as you can tell, you seem to be under his bed with the shadow giving you some cover from any unwanted eyes. The tent is brightly illuminated from the top and you can see Durobi'shin's legs posing in a strange manner.
</p>
<<linkreplace "You sneak to the end of the bed which allows you to get a better view of Durobi'shin." t8n>>
<p>
Durobi'shin is holding a parchment in front of the mirror while he loudly reads its contents, with his posing moving with each emphasing word, as if trying to intensify the weight his words carry to the audience found in the mirror, himself.
</p>
<p>
He talks in a confident way, not betraying any kind of anxiety or fear, making him the antithesis of Pikre'dash.
</p>
<<dialogue>>
<<durobishin>>
Ahem! My fellow Likurieris, dire times have fallen on us. We have been forced out of our homes and our survival is in constant danger. This.. virus or whatever it is is inflicting great pain upon our proud species, turning us into primitive creatures, always seeking the next carnal pleasure and abandoning all civics and morals we once had. Humans have brought with them a terrible foe, one that exploits our weaknesses as an organic sentient species with the purpose of eliminating or enslaving us to their will.
<<>>
<p>
He pauses for a few seconds, letting the imaginary audience process his words.
</p>
<<durobishin>>
However! Hope is not lost. We shall endure, we shall regrow, we shall push the invaders back to whence they came. We cannot submit to their will! As we speak, Mag'nath plans to cut down all living humans near our settlements with the purpose of cutting whatever contact they have with their invading force.
<<durobishin>>
Follow him and we may stand a chance. I bid you farewell and I wish my words to be followed by prosperity and salvation.
<<>>
<p>
Ending on this note, Durobi'shin stops and walks towards his chair. His expression turned 180 degrees around, with clear despair shown on his face.
</p>
<<durobishin>>
Sigh, this is not really the way to go. I have a feeling that we just made an imaginary enemy, if humans were so advanced that they would conquer us in such an easy way, they would not have sent members of their species this early. Every day, our numbers are dwindling with villagers seeking to save their infected loved ones from the harsh surroundings, without realizing that they'll fall to their demise as well. I cannot blame them though. I cannot stand Mag'nath, but an imaginary enemy may motivate us to coordinate ourselves in an attempt to save our remaining species.
<<>>
<p>
//Well he certainly sounded confident earlier, but now he seems as lost as any other..//, you think as you remember that his words carry the most weight out of all your targets. With this opportunity, you start thinking of a way to convince him.
</p>
<</dialogue>>
<p>
[[Contemplate the quickest way to convince Durobishin.|Convincing Durobi'shin]]
</p>
<</linkreplace>><h1><<print passage()>></h1>
<p>
As you silently enter the tent, you notice a dimly lit candle near a makeshift bed. The tent is quite small and there does not seem to be anybody around. After a few minutes of searching for any items that may attest to Meren'Goth's current location, you give up as you cannot understand any Likurieris hieroglyphs.
</p>
<p>
Suddenly, you hear voices outside coming your way. Your hearing device starts heating up as the voices get louder and starts outputting sounds to your left ear.
</p>
<<dialogue>>
<<merengoth>>
And then I told him: "Don't worry Mal'kir! Maybe one day you'll actually be lucky to get an alien woman that will find you exotic enough for an one-night shagging!
<<>>
<p>
Following his particular joke, what sounds like loud guttural laughs come from the same direction of the voice.
</p>
<<merengoth>>
Alright guys, it was nice talking with you. I know the times are dire, but all we have for now is joy to bring some long-needed sunshine to our days. Farewell!
<<>>
<p>
After the other Likurieris say their farewells, loud footsteps start nearing the tent and you rush to hide under the bed. He enters the tent and, after a few minutes, you can see clothes sliding down to the floor, followed by a loud thud as he crashes down on his bed.
</p>
<<merengoth>>
Ah! I can't bring myself to relax. Even though I manage to brighten the general mood up a bit, I can't sit idle and let innocents be executed by that totalitarian hot-headed bastard.
<</dialogue>>
<p>
Knowing that you don't have much time to dally around, you slowly get out from underneath the bed. Making sure you don't startle him too much, you proceed to slowly get up with a gesture Elga'neth has taught you to mean peace in their culture.
</p>
<p>
<<link [[Meren'Goth is startled by your sudden appearance and proceeds to scream for help.|Convincing Meren'goth]]>><</link>>
</p><h1><<print passage()>></h1>
<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<p>
You slowly undress from your academy outfit, starting by removing your shoes and placing them on the floor tile next to Meren'goth's bed. After, you start pulling off your black shirt, leading to a slight jiggle from your boobs as the shirt pulls them upwards with the gravity doing the rest. Finding yourself naked from the waist up, you place your hands around your hips and you start pulling your black pants down, fully revealing your ample bossom to the cold air outside your clothes.
</p>
<<set _c = 0>>
<<else>>
<p>
You slowly undress from your explorer outfit, starting by removing your shoes and placing them on the floor tile next to Meren'goth's bed. You put your hands around your hat and place it on top of the shoes. After, you start pulling off your black bra, leading to a slight jiggle from your boobs as the bra pulls them upwards and gravity pulls them back down. Finding yourself naked from the waist p, you place your pants around your hips and start pulling your short pants down, fully revealing your ample bosom to the cold air outside your clothes.
</p>
<<set _c = 1>>
<</if>>
<p>
Meren'goth has definitely appreciated the show you put on and returns with one of his own as he pulls down the linen blanket that covered his lower body, revealing his pulsing anticipating cock. He gestures you to join him in his bed.
</p>
<<linkreplace "Knowing what is to come from his fame as a //sexually deviant// Likurieris, you blush in expectation and lie down next to him, looking at him with eyes full of desire." t8n>>
<p>
Sensing the opportunity as you're facing him, he starts attacking your mouth with his strange alien tongue. You close your eyes and you submit your entire self to him. With his tongue within your mouth, he starts squeezing your right breast with one of his hands and with the other he starts caressing your clitoris, sending shivers of pleasure up your spine.
</p>
<<linkreplace "Out of the sudden, all movement stops and after opening your eyes you notice that his gaze turns towards your lower body." t8n>>
<p>
Looking satisfied with his progress so far, he proceeds turning his attention towards your needy hole and to offer him some support, you switch your position to lying down on your back with your knees halfway raised. Meren'goth starts sliding down the bed sheets and as soon as you start feeling his alien tongue circling around your honeypot, new feelings join the older ones and you feel your hands grabbing the bedsheet as your consciousness gets overwhelmed by the intense sensations.
</p>
<<linkreplace "It doesn't take you long to discover why he's known for his sexual deviancy" t8n>>
<p>
Not feeling content with just your vagina, he starts sliding even lower and you start feeling wetness around your butthole.
</p>
<p>
//Oh god, this is what people mean by a rimjob.//, you exclaim to yourself.
</p>
<p>
You cannot really describe the feeling, but it doesn't feel like anything you have felt so far. You cannot deny though, that there is pleasure in the unknown as well and since he definitely knows what he's doing, you let him do his work. Whilst he's circling his tongue around your anus, his fingers do not sit idle as they enter your vagina and, in a beckowing motion, they start massaging your Gspot leading you closer to an orgasm. His motions get faster and faster and you start loudly moaning, with a wave of pleasure that washes over your whole body and puts you in your temporary nirvana.
</p>
<<linkreplace "It doesn't stop here though, your needs may have gotten filled, but his did not." t8n>>
<p>
Getting up on his knees, he motions closer to you and proceeds to shove his thick alien cock in your mouth. You open your mouth and lick the shaft all over. You can tell by his grunts that your efforts are working and he starts full-on face-fucking your mouth with his grunts getting louder and louder until a wave of alien juices flood down your tongue, into your stomach.
</p>
<<linkreplace "You give him a few minutes to catch his breath and proceed to get dressed in the clothes you used to come back here." t8n>>
<<dialogue>>
<<player>>
I hope that was to your liking, I need to get a move on as I have 3 other people to convince.
<<merengoth>>
That was amazing. You can.. definitely count on my full support from now on! Good luck on your journeys.
<</dialogue>>
<p>
Content with your progress so far, <<link [[you head on to the next target.|Back on the prowl]]>><<run $time.passTime(1)>><</link>>
</p>
<<changeExpression "none">>
<<if _c === 0>>
<<run setup.cc([{id: "academyPants", tearLevel: 1}, {id: "academyShirt", tearLevel: 1}])>>
<<else>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "blackTop", tearLevel: 0}])>>
<</if>>
<</linkreplace>>
<<changeExpression "closed eyes">>
<</linkreplace>>
<<changeExpression "moaning">>
<</linkreplace>>
<<changeExpression "moaning eyes">>
<</linkreplace>>
<<changeExpression "kissing">>
<<getNaked>>
<</linkreplace>>
<<getNaked>><h1><<print passage()>></h1>
<p>
Zdra'math and Meren'goth walk towards the podium and they start talking as well.
</p>
<p>
Zdra'math starts talking in an elegant tone, drawing all eyes towards him, everyone ready to be enthralled by his delicate words.
</p>
<<dialogue>>
<<zdramath>>Greetings, friends. As you have heard so far, this marks a new beginning for us. We have met new friends and their culture will be mesmerizing to experience among us. The brute who calls himself Mag'nath will only have himself to brutalize as he is nothing more than an opportunist buffoon.
<<>>
<p>
You can hear a few laughs thorough the audience.
</p>
<<zdramath>>I have learnt about a mythical figure in the human culture, it is called a phoenix. A flaming bird that, once dead, becomes an egg and hatches once again later. This should be our civilization, we shall rise as the phoenix rises from its ashes!
<<>>
<p>
With a few simple words, Likurieris start chanting for a new era filled with hope to begin.
</p>
<p>
Meren'goth takes over.
</p>
<<merengoth>>And as the phoenix rises, ashes shall be left in its way carrying the names of Mag'nath and his goons.
<<>>
<p>
More laughs can be heard from the audience.
</p>
<<merengoth>>My friends, as we rebuild we shall find new ways to brighten up our hearts. Through cultural exchanges with humans, our comedies should get even better. The heart of the Likurieris civilization beats again!
<<>>
<p>
You figure that he could not find something more comical about the situation as that may be in a bit of a bad taste towards Melissa and the others still shackled to their chains.
</p>
<p>
Ending on this note, you know that you and Anna can now safely move to the podium and you proceed to free Melissa and her crew.
</p>
<</dialogue>>
<<linkreplace "After tinkering for a few seconds with the alien shackles, you manage to free half of them with Anna freeing the rest." t8n>>
After you unshackle Melissa, you can see dried tears on her face and her head looks up to you and starts whispering.
<<dialogue>>
<<melissa>>
Thank you.
<</dialogue>>
<p>
The visible emotions on her face startled you for a bit from your sleepy state.
</p>
<p>
The others look at you and Anna with gratitude in their eyes, then Anna beckows you and the others to follow her.
</p>
<p>
<<link [[Follow Anna.|The temporary human corner]]>><<run $time.passTime(1)>><</link>>
</p>
<</linkreplace>><h1><<print passage()>></h1>
<p>
Pikre'dash's tent appears to be very meticulous in terms of design. The edges seem clean, the nails hammered with precision and the opening snug enough to not let any light out. This fits right into the description you received from Elga'neth, as that type of person is most likely paranoid about the smallest details, so you have no doubts that you have reached the right place.
</p>
<p>
As it appears to be night out already, you hope that Pikre'dash is sleeping. Since the tent is perfectly built, there is no chance that an opening could be missed.
</p>
<p>
You lay yourself down on all fours and proceed to head inside the tent. Darkness envelopes the interiors of the tent, leading you to rely on your hearing and tactile senses as you try to find a household item you could hide behind. Slowing down your breath, you test the limits of your body in a way that would allow you to be as sneaky as possible.
</p>
<<linkreplace "A noise as loud as thunder replaces the still silence of the tent." t8n>>
<p>
The noise startles you and in reaction your hand strikes what feels like alien wood, probably belonging to Pikre'dash's desk. The noise stops for 30 seconds and comes back. This time you are prepared and touch around the source of the sound.
</p>
<p>
//Aha!//, you think to yourself.
</p>
<p>
//This is what the Likurieris' snore sounds like!//.
</p>
<p>
Your efforts to be sneaky were not worth much given the circumstances, but you smile at the thought that your situation got slightly easier. Pikre'dash is loudly snoring in his makeshift bed, meaning that he is most likely in a very deep sleep. You feel confident enough to light a small candle from your inventory to see the items from within the tent.
</p>
<p>
The tent itself does not seem to contain many belongings. Pikre'dash's tent, a wooden chair, his work desk and a tank of what seems to be alien sheets of paper sitting on the desk are the only household items you can notice at first glance. You look over the sheets of paper and even though you cannot understand anything from the Likurieris hieroglyphs, you can easily tell it is some kind of advanced mathematics, albeit for what you do not know. After you finish your reconnaissance, you consider the options given to you given the new circumstances.
</p>
<p>
Pikre'dash is slightly difficult to sway to a cause he does not care about.
</p>
<p>
His attention draws to facts he can deduce using mathematics and pure logic, with little to no room for emotions.
</p>
<p>
His demeanor is cold, he does not like to socialize even with the other Likurieris, but one aspect of his personality that could be used to your advantage is his sexual insecurity, probably steeming from the lack of interaction with the opposite sex.
</p>
<p>
<<link [[Knowing that you do not have too much time left, you look over your options and find the best way to sway him to your side.|Convincing Pikre'dash]]>><</link>>
</p>
<</linkreplace>><h1><<print passage()>></h1>
<p>
You and Anna sneak behind a bush and you let the others take over. You can see Melissa and the others from afar in chains near the wooden execution podium.
</p>
<p>
Durobi'shin fixes his posture and shouts.
</p>
<<dialogue>>
<<durobishin>>
My friends! You have been by manipulated by the slithered tongue of Mag'nath!
<<>>
<p>
The audience suddenly looks towards the source of the noise and loud gasps can be heard thorough the Likurieris.
</p>
<<durobishin>>
He claimed to have found proof that the humans are evil and that they brought the menace upon us, but all he showed was falsehood. Mag'nath's goal is not to save us, it is to put himself on the imaginary throne of a dying civilization. Actual evidence has been brought before my eyes and our only salvation is through unity with the human newcomers.
<<>>
<p>
More gasps can be heard thorough the village and a few guards start dissenting loudly against Durobi'shin, but they are swiftly silenced by their brethren who follow Durobi'shin's every word.
</p>
<<durobishin>>
Make way for us, please.
<<>>
<p>
The villager Likurieris start separating to form a corridor that goes straight from Durobi'shin to the execution podium. Durobi'shin walks confidently to the podium and starts talking again.
</p>
<<durobishin>>
I will present to you our hope, which I hope will prove to you that humans are, in the end, our benefactors.
<<>>
<p>
Elga'neth and Pikre'dash follow Durobi'shin's footsteps and they stand by him.
</p>
<<elganeth>>
Greetings, my friends. You have known me as empathetic towards the newcomers and although you may have shunned me for my supposed naivety, I will show you the absolute truth for the greater good. Melissa's friend, $Player.FirstName $Player.LastName has risked her life to bring evidence that would absolve humans of any suspicion. A malicious foe has brought this malice in virus form upon us, infecting us humans and aliens alike. The foe is highly intelligent, as they managed to turn us against one another and they desire the extinction of our species of their personal gains.
<<>>
<p>
The villagers are silent, their souls filled with fear.
</p>
<<elganeth>>
But not all hope is lost! The last human newcomer brought a highly skilled medical scientist with her and he's finalizing his work on a cure as we speak. The cure will initially work only on humans, but with my help it will work on our species as well.
<<pikredash>>
What he says is true. I have looked over the data myself and the potential is real. This might be what we need to save our civilization from the brink of extinction.
<</dialogue>>
<p>
The Likurieris as a whole start exclaiming loudly, their voices filled with happiness and you now know that your plan has proven to be a success.
</p>
<p>
<<link [[The last part of the plan begins, rising the good-mood of the Likurieris as a way to completely shut down Mag'nath wherever he would be.|Peaceful Delights]]>><</link>>
</p><h1><<print passage()>></h1>
<p>
Luckily for you, Durobi'shin's tent is on the same alley so your situation got a little bit easier. Durobi'shin is your latest target and will be your most difficult target out of all you convinced so far. The sky is slowly turning gray and, being reminded that time is of the essence, you rush over to his tent.
</p>
<<linkreplace "Analyze Durobi'shin's tent" t8n>>
<p>
His tent looks.. menacing. The drapes of war colorize the tent's stripes and loud grunts come out of his tent. The main entrance has the most unwelcome aura to it and you get the feeling that if you were to enter through it, you would become an immediate target.
</p>
<p>
You start circling around the tent and it seems that Durobi'shin somehow pushed an area of the tent too much and due to overuse there is a loose underneath opening that will allow you to enter quietly.
</p>
<p>
Knowing that this is your last target and time is running out, you leave the decisions until you can have a better view of the situation.
</p>
<p>
<<link [[Get down on all fours and enter the opening.|Durobishin's Residence]]>><</link>>
</p>
<</linkreplace>><h1><<print passage()>></h1>
<<if setup.isWearing($Player.Outfit, ["academyPants", "academyShirt"])>>
<<dialogue>>
<<elganeth>>
Interesting, this outfit will confer you a more serious perception in the eyes of our people.
<</dialogue>>
<<else>>
<<dialogue>>
<<elganeth>>
Ah! I cannot question your methods, but I can see how far you are willing to save your people.
<<anna>>
Gasp!
<</dialogue>>
<</if>>
<<dialogue>>
<<anna>>
We have collected a vast network of information on our targets and we have analyzed it thoroughly in order to gain an edge on whichever situation may ensue.
<<elganeth>>
Right now, Mal'Ganath has all of the influential people by his side, but most of them are wary of him as he is not known for a rational thinking and he might try to eliminate any that stand in his way, be they Likurieris or humans.
<<elganeth>>
Our people, even in the most dire of times, have tried to find any joy they can find no matter the situation. As a result, what you humans call //black humor// is an essential aspect of our culture. Therefore, we have 2 targets that are known for raising the general atmosphere within their respective social groups and those groups can be quite vast in numbers.
<<elganeth>>
There are 2 other targets, one of them is responsible for the logistics of the whole village and the other is responsible for finding ways to increase our foothold in a way to restore our society to its former glory.
<<elganeth>>
The first one is Meren'goth. He is known for his never-serious demeanor and his ability to make even the most serious people crack a smile. I suspect he will be the easiest to sway to our side, as he holds no grudge against humans and at first he was quite vocal to offer your people shelter. You may find the following personality traits relevant: joker, outgoing, and sexually deviant.
<<elganeth>>
The second one is Zdra'math. He is known for his charismatic civilized demeanor and his ability to turn any person's flaw into a light-hearted joke. I suspect he will be relatively easy to sway to our side, as he finds Mag'nath an uncivilized brute. His hands were tied and he had no choice but to support Mag'nath in his artificial, if he had not done that he would have painted a target on his back. You may find the following personality traits relevant: charismatic, elegant, and sexually confident.
<<elganeth>>
The third one is Pikre'dash. He is known for his amazing mastery of mathematics and his ability to find an otherwise impossible problem one he can approach and solve logically. I suspect he will be moderately difficult to sway to our side, as he does not care much about societal issues and would rather spend his time on activities he is good at. You may find the following personality traits relevant: introverted, cold, and sexually insecure.
<<elganeth>>
The fourth, and the last, is Durobi'shin. He is known for his leadership abilities and his ability to protect other people from danger by avoiding unnecessary risks. I suspect he will be highly difficult to sway to our side, as he believes humans could be dangerous and trusting humans is a risk he wouldn't easily take. You may find the following personality traits relevant: confident, independent, and sexually dominant.
<<anna>>
We have prepared a hidden route that leads you from one to another so that you can be finished come the morning. If everything goes well, we will be ready to face Mag'nath and free our people.
<<anna>>
Elga'neth here will prepare a presentation that he will show on the execution podium, it will be about the object you found and proof that it is not a material humans use as it is not found on our ships. He will also talk about the dangers that lay ahead of us and the importance of unity against the hidden foe.
<</dialogue>>
With this last detail in mind, you rest a bit to process everything and analyze the routes you're supposed to take, then you <<link [[take your leave.|The Execution]]>><</link>><h1><<print passage()>></h1>
<p>
A loud knock on the wall startles you from your deep slumber. You guess that, since the room does not have a door, this is their way of letting you know that the time has come without intruding on your privacy.
</p>
<<linkreplace "Get up and dress yourself in comfortable clothes that will allow you to sneak around comfortably." t8n>>
<p>
Your wardrobe is not too vast yet, but given the situation you have 2 pieces of clothing that seem most suitable for sneaking around.
</p>
<p>
Your outfit from the Academy offers you a more respectable look and your dialog choices that involve cunning will be more impactful.
</p>
<p>
Your explorer outfit offers you a more alluring look and your dialog choices that involve teasing and using your body to get what you need will be more impactful.
</p>
<p>
//Well.. It seems that I'm once again dealing with a difficult choice..//
</p>
<<ringLinks :classes "lol">>
<<rlc "Wear the academy outfit and use your brain to solve conversational puzzles" :classes "choice-longer choice-center">>
<<run setup.cc([{id: "academyPants", tearLevel: 1}, {id: "academyShirt", tearLevel: 1}])>>
<p>
You have chosen to wear your academy outfit.
</p>
<p><<link [[Head over to the main room and get briefed on the mission.|The Briefing]]>><</link>></p>
<<rlc "Use your newfound sexual prowess to get the influential Likurieris to your side by wearing the more revealing outfit." :classes "innocence-low choice-longer choice-center">>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "blackTop", tearLevel: 0}])>>
<p>
You have chosen to wear your most-revealing explorer outfit.
</p>
<p><<link [[Head over to the main room and get briefed on the mission.|The Briefing]]>><</link>></p>
<</ringLinks>>
<</linkreplace>>
<<set setTime('evening')>>
<<getNaked>>
<<set $showBody = 1>><h1><<print passage()>></h1>
<p>
Leaving the haven, you find yourself on the run again. Darkness is your ally against the bright shine of the planet's 2 moons. On the way to Meren'goth, you see a couple of outpost guards and, in your mind, you thank Anna for being overcautious with the guard routes as you carefully sneak around them. Luckily for you, the way onwards to the first target is quite short<<if setup.isWearing($Player.Outfit, ["blackTop"])>> and you can feel the cold breeze of the air against your exposed skin, invigorating you for what is to come.<<else>>.<</if>>
</p>
<p>
Reaching a dark walkway surrounded by violet bushes, you know you've reached your first destination. Walking in a crouching position, you inspect the tent for any other openings than the main entrance, but you cannot find any.
</p>
<p>
//Guess I'll have to risk it and head right in through the main entrance..//, you murmur to yourself.
</p>
<p>
<<link [[Enter Meren'Goth's tent|Meren'Goth's Residence]]>><</link>>
</p><h1><<print passage()>></h1>
<p>
Anna hands you a hearing device that resembles a cochlear implant to some degree, but this only needs to be installed on top of the ear. She explains that whenever this device catches sharp audio frequencies that cannot be reproduced by humans, it will attempt to gradually pick up on the mannerisms of the speech and through repeated exposure, the AI within it will connect alien speech to one that can be recognized by any English speaker. It also comes with the benefit of being solar-charged, so that you don't need to charge it by any conventional method.
</p>
<p>
//This will definitely come in handy.//, you think to yourself.
</p>
<<linkreplace "You take the device from Anna and proceed to install it on your left ear." t8n>>
<pp1><span style="color:red"><p>
BZZZZZZ..
</p>
</span>
@@.delayed;<span style="color:red"><p>
BZZZZ..
</p>
</span> @@
@@.delayed;<span style="color:red"><p>
BZZZ..
</p>
</span> @@
@@.delayed;<span style="color:red"><p>
BZZ.
</p>
</span> @@</pp1>
<p>
A loud buzz startles you, gradually diminishing itself until you cannot hear it anymore.
</p>
<<dialogue>>
<<anna>>
Ah! Sorry I did not warn you before, once installed the device calibrates itself to the audio frequencies the user can hear.
<<>>
<p>
//It would have been nice to have a warning.//, you mumble under your breath.
</p>
<p>
The Likurieris starts moving his mouth in an imitated speech.
</p>
<<elganeth>>
Greetings! My name may sound like Elganeth in the human tongue.
<<elganeth>>
This may be strange to hear, but you should completely understand me as the device has been calibrated beforehand to our language. I wish we had met on better terms, but alas things rarely go the way we plan to.
<<>>
<p>
To your ears, he sounds robotic, like a text-to-speech voice, but that is to be expected given the device.
</p>
<<elganeth>>
Anna explained me everything and given the circumstances, there is not much time to dally around. Could you hand me the piece of scrap you found at the last crash site?
<<player>>
Sure, here you go.
<<>>
<p>
You hand over the scrap you found. Elganeth takes the object in his hands and starts inspecting it thoroughly. After some time, he talks.
</p>
<<elganeth>>
This is indeed, quite remarkable.
<<elganeth>>
The material this scrap is made from does not resemble anything we have on our planet and as far as I could study neither anything found on your ships.
<<elganeth>>
This may be what we need to absolve your species in the eyes of our people, but we need a plan first. Mag'nath will twist this in his favor as he knows us, the ones who supported sheltering Melissa and her remaining crew in our village.
<<elganeth>>
What I propose is that we find the most influential of our people within the village and we turn them over to our side. The methods are up to you however.
<<player>>
That sounds like a plan good as any. Given that we stand no chance if we turn this into a full-blown fight, it's probably one of the best we could get given the situation. I agree to it.
<<elganeth>>
Understood. Me, Anna and a few others will formulate more specific details, including hidden routes you can use to reach them and details about their personalities that you may find of use. You can use this opportunity to get some rest. We will have the plan ready by the evening, and we will wake you up when everything is ready.
<</dialogue>>
<p>
Anna gestures to you to follow her, as she leads you to a separate room that has a been one might find comfortable given the surroundings.
</p>
<<link [[Lie down on it and get some rest.|The Details]]>>
<<run $time.newDay()>>
<</link>>
<</linkreplace>><h1><<print passage()>></h1>
<p>
It's finally dawn on the alien planet. The alien is setting its light rays upon the earth, marking the beginning of a new day. Even though you're exhausted after last night's events, you still need to take your mission to its end.
</p>
<p>
You run to Anna's haven, knowing very well that all guards will be strategically positioned by Mag'nath to make sure the execution goes smoothly. The time it took you to reach your destination is quite short when you do not have to sneak around and take detours. You can already see a few familiar faces in front of the tent.
</p>
<<linkreplace "Walk over to them." t8n>>
<p>
Anna smiles brightly at your sight and gestures you to come over.
</p>
<<dialogue>>
<<anna>>Welcome, $Player.FirstName! You did an amazing job, I will be honest and say that I had my doubts about convincing some of your targets, but you managed to surpass them all. You will be happy to know that we did not sit idly while you were out risking your life for our crew's sake.
<<player>>I am very happy to see you as well, Anna. I feel as if the last pieces of energy within my body are rushing to get released, so please continue.
<<>>
<p>
Anna nods and continues.
</p>
<<anna>>I'll get to the point then. Elga'neth, his friends, and I developed a plan to rescue Melissa and the others. It all relied on your success, as the words of your targets carry more influence than Mag'nath could ever hope to have. First of all, the guards within the city listen to Durobi'shin first, Mag'nath second. This will let us stop the execution in its tracks and even though some guards will dissent, they will not interfere as they are outnumbered. He will loudly tell them to let their guard down and let us pass.
<<anna>>Next comes Pikre'dash. All the villagers know that if there is anything Pikre'dash hates, it is social interaction. He will proceed to go first and tell the villagers to not oppose our coming onto the stage, together with Durobi'shin they will talk about the potential the cure developed by your crewmate Morris brings to the salvation of all. Since Pikre'dash is known for not letting emotions into his thought-process, with only pure logic leading his decisions, the Likurieris will know that the cure could actually save them as well and hope may turn into reality.
<<anna>>Next comes Zdra'math. He has prepared a speech and consulted with Durobi'shin on it. After a few adjustments and preparations, Zdra'math prepared to sway his people through a bit of light-humor, with Meren'goth ending the note in the most comical way. This will surely uplift the spirits of the Likurieris and no matter how loudly Mag'nath will complain, nobody will take him seriously. We will proceed to free Melissa and the others from their shackles, marking the end of the tyranny led by Mag'nath. What comes next relies on Morris, so after you rest after everything is done for you can head over to your crew and see how they're doing.
<<player>>That sounds like a formidable plan! I will follow your footsteps and witness this personally.
<<>>
<p>
Anna acknowledges your wish and proceeds to raise her voice.
</p>
<<anna>>Everyone gather around, please! I have briefed $Player.FirstName on our rescue plan and I think we are ready to proceed.
<<>>
<p>
The others murmur in agreement and all of you proceed to the execution podium.
</p>
<</dialogue>>
<p>
<<link [[With invigorated fervor, you pick up the pace to walk with them.|The Rescue]]>><</link>>
</p>
<<run $time.passTime(1)>>
<</linkreplace>><h1><<print passage()>></h1>
<p>
The central plaza is not too far from the haven. Your group is walking on the desolate alleys and you remember with sourness the efforts you made to stay as sneaky as possible in your mission.
</p>
<p>
Your group is organized in a strategic manner so that if any onlookers see you walking, they will not think immediately that y'all are plotting something. Durobi'shin leads the group, with Pikre'dash closely following him, while Zdra'math and Meren'goth are walking side by side an alley behind with you and Anna and Elga'neth furthest back, with your heads leaned forwards and a mantle covering you and Anna to make your human features indiscernible.
</p>
<p>
The influential Likurieris assured you that they do not need their loyalists to follow them around, and that they were instructed to wait within the audience of the execution. With morning setting in fully, the time Mag'nath planned for Melissa and the others draws near.
</p>
<p>
After a few more minutes of walking, you are right near the central plaza of the village and the plan [[proceeds.|Public Redemption]]
</p>
<<run setup.cc([{id: "mantle", tearLevel: 0}])>><h1><<print passage()>></h1>
<p>
Rushing back to the village using the same path you've taken to get to the third equipment's location, you notice that the dangers you've encountered so far are gone and it's as if fortunate decided to bestow itself upon you.
</p>
<p>
It doesn't take you long to get to the village, as you start noticing its familiar alien-made tents at the border, surrounded by a relatively thick wall made from the local trees' lumber.
</p>
<p>
Feeling danger creeping up your spine, you do not enter through the main entrance and you circle the village until you get to the area where Melissa's crew resides.
</p>
<p>
Strangely enough, you do not see Jack at the opening leading you to be sneaky and try to keep to the outskirts as much as you can while entering the village.
</p>
<<linkreplace "After some time of sneaking..." t8n>>
<<scrollToNest>>
<<run $time.passTime(1)>>
<p>
You did not see anybody around on the way, be they alien or human, but you still kept your wits with you and made sure your risks of being seen are as low as they can be.
</p>
<p>
You haven't really received training for this as you're just supposedly a scientist, but your body's flexibility carried you forward.
</p>
<p>
There does not seem to be anybody left at Melissa's temporary home encampment and your mind jumps to the worst scenarios.
</p>
<p>
Suddenly, you hear loud human screams coming from a nearby area and warily you move towards the source of the sound as quick as you possible can whilst keeping to the shadow of the offroads.
</p>
<<linkreplace "After you get to the source of the sound, you sneak into a bush that completely conceals your body and lets you observe the events unfolding ahead of you..." t8n>>
<<scrollToNest>>
<<run $time.passTime(1)>>
<p>
Melissa, Jack, Bill, and the others are forcefully lead over to what seems to be a heavily guarded area. Jack looks bruised, as if he did not submit without a fight, while the others look scared.
</p>
<p>
Melissa is the only one that seems to not have given into despair, most likely because she is relying on you to get them out of this situation.
</p>
<p>
Fortunately for them, you have picked up a piece of scrap from the alien probe that started all this, but as far as you can see it's Mag'nath that's leading the Likurieris to do this so it will be difficult to find a friendly face among the Likurieris.
</p>
<<linkreplace "Suddenly, a light touch on your back startles you and you look back..." t8n>>
<<scrollToNest>>
<p>
It is one of the Likurieris!
</p>
<p>
It appears to be a male member of their species, judging by his face structure. He appears to be using a human expression and lifts a finger up to his mouth as if signaling a shush.
</p>
<p>
He beckows you to follow him and seeing that you have no choice in the matter and he appears not to be hostile, you follow him.
</p>
<<linkreplace "After following him for a while, he leads you into an alien makeshift base..." t8n>>
<<scrollToNest>>
<<run $time.passTime(1)>>
<p>
Shortly after entering the building, he motions to you to sit down on the floor and he leaves. You look around the room while he's gone and it appears to be freshly built, a temporary location of sorts, there's no furniture around and you can still see soil and scraps of wood scattered around.
</p>
<p>
After a few minutes, he comes accompanied by Anna. Embarassed, you realize that you did not notice her absence, although this can be explained by the lack of interaction between you two. She sits down next to you <<link [[and starts talking.|Anna's haven]]>>
</p>
<<run $time.passTime(1)>>
<</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>><h1><<print passage()>></h1>
<p>
You groggily follow Anna with the others dragging their feet even slowlier than you. After a while, you all reached your destination which seems to be the old spot they used to occupy. All of them head over to their respective beds and Anna gestures you to sleep on her bed.
</p>
<<link [[Fall into a deep sleep..|The Awakening]]>>
<<run $time.newDay()>>
<<run setup.cc([{id: "academyPants", tearLevel: 1}, {id: "academyShirt", tearLevel: 1}])>>
<</link>>
<<getNaked>><h1><<print passage()>></h1>
<p>
You sneak into the main entrance with ease. A chandelier at the top of the tent illuminates the interior with a vibrant shade of orange light. The light reveals what seems to be a Likurieris sitting on a simple stool with his back turned to you, apparently writing on some kind of parchment on the desk in front of him. You make sure to not make any noise as you get closer to him, but his movement stops all of a sudden.
</p>
<<linkreplace "The Likurieris slowly gets up and turns to face you." t8n>>
<<dialogue>>
<<zdramath>>
Hello, $Player.FirstName. I have been expecting you.
<<>>
<p>
His movement startles you and you find yourself immobile.
</p>
<<zdramath>>
Do not worry. I do not intend you any harm. I know for what purpose you came. Mag'nath represents a threat to the last pillars of our civilization.
<<zdramath>>
At this rate, he will lead us into our own demise, not just into yours. This parchment I have been writing contains one of the speeches I plan to voice tomorrow before the supposed execution.
<<player>>
How did you know I was coming?
<<zdramath>>
I have my own ways of procuring information around the village, I have set my eyes on you from the first moment you arrived. Any doubts I had about you have vanished from the moment you risked your life on the journey you've made so far that would lead to you saving your friends.
<</dialogue>>
<<if setup.isWearing($Player.Outfit, ["blackTop"])>>
<<dialogue>>
<<zdramath>>
I see you came prepared to sway me through any means, but both you and I know there is no time nor need for that. If you are interested, and the opportunity arises later, you and I can have an experience of our own when the situation is not so tense.
<</dialogue>>
<</if>>
<<dialogue>>
<<zdramath>>
All you need to do for now is tell me where Elga'neth is and I will be on my way. I assume you managed to sway Meren'goth as well, so you have made some nice progress so far. As it stands, you increased your friends' chances by quite a lot, so I congratulate you.
<<player>>
Thank you. Elga'neth and the others hide right now in the newly built tent on the outskirts of the village. Elga'neth has proof that would absolve Melissa and her crew, and with your support more people will listen to what he has to say.
<<zdramath>>
I see. I bid you farewell and I wish to meet again at less dire times.
<<>>
<p>
You see Zdra'math picking up his parchment and taking his leave towards Elga'neth's tent.
</p>
<</dialogue>>
<p>
<<link [[After you relax for a few minutes, you take your leave as well and proceed to sneak outside on the way to Pikre'dash.|Dark Alleys]]>><<run $time.passTime(1)>><</link>>
</p>
<</linkreplace>><h1>
@@#blinky;Alarm@@
<<script>>
$(document).one(':passagerender', function (ev) {
$(ev.content).find("#blinky").fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1);
$(ev.content).find("#blinky").css("color", "red");
setTimeout( function () { $(ev.content).find("#blinky").css("color", "red"); }, 1000);
setTimeout( function () { $(ev.content).find("#blinky").css("color", "white"); }, 3200);
setTimeout( function () { $(ev.content).find("#blinky").css("color", "red"); }, 5400);
});
<</script>>
</h1>
<p>
An obscenely loud noise wakes you up from your hibernation and disables your cryopod. You manage to get out of it and you find the spaceship's rooms to be full of a red light. Frightened, you decide to
</p>
<<ringLinks :classes "lol">>
<<rlc "Check out the other crewmembers' pods." :classes "choice-longer choice-center">>
<<goto "Sleeping Room">>
<<rlc "Check out the Pilot Room first.">>
<<goto "The Pilot Room">>
<</ringLinks>><h1><<print passage()>></h1>
You walk away from Alberto and let Morris carry him back to the base.
It didn't take long, but you think you found the perpretator. It's Ted. He looks rabid, his eyes bloodshot and it doesn't take him long to notice you. He starts running towards you, what do you do?
<span id = "Choices">
@@.Shoot;
<<message 'Shoot him in the legs' btn>><</message>>
@@
@@.Flee;
<<message 'Run away' btn>><</message>>
@@
</span>
<<event "click" ".Shoot">>
<<if $pickedGunUp>>
<<run $time.passTime(1)>>
<<goto 'Successful Shoot'>>
<<else>>
<<run $time.passTime(1)>>
<<goto 'Failed Shoot'>>
<</if>>
<</event>>
<<event "click" ".Flee">>
<<goto 'Run Away'>>
<</event>><h1><<print passage()>></h1>
<p>
On a closer look the body belongs to your crewmate, Alberto.
</p>
<<set _i to 0>>
@@.bodyMessages;
<<message 'Check his pulse.' btn>>
<p>
You put two fingers over Alberto's wrist and you feel a pulse. He is still alive.</p><</message>>
<<message 'Check his body for any wounds.' btn>>
<p>
He seems to have suffered a head trauma, which explains why he is unconscious. You also notice a bite mark on his shoulder.</p><</message>>
<<message 'Try to wake him up.' btn>>
<p>
No matter what you do, he remains inert.
</p>
<</message>>
@@
<span id = "Signal">
<<if $signalledMorris>>
<p>You signalled Morris.</p>
<</if>>
</span>
<<event "click" ".bodyMessages">>
/* Modify _i based on the checked options. */
<<set _i++>>
/* Update the option count message. */
<<replace "#opt-count">>_i<</replace>>.
/*check i*/
<<if _i >= 3>>
<<replace "#Signal">>
<<set $signalledMorris to true>>
<<message 'Send a message to Morris' btn>>
<p>You sent a signal with your coordinates to Morris to come pick up Alberto so that you can see him back at the base.</p><</message>>
<</replace>>
<</if>>
<</event>>
<p>[[Return to the previous screen|The Lake]]</p><p>
You realize you do not have a gun, maybe you should have picked the one you found on the ground up. He reaches your position and jumps on you. You try to get him off, but in his rabid state you have no way of overpowering him.
</p>
<p>
Even though you struggle in vain, Ted's raw strength is too much to handle on your own. He starts ripping away at your astronaut suit until there's nothing left and you're completely exposed to him. He lets out his member out and with brute force he starts forcing your hands down on the ground.
</p>
<p>
You look back and see a maddened look on his face, right before he forcefully thrusts himself into your defenseless cunt. You cry out in shock and keep struggling to get him off, but there's nothing you can do except swing forwards which makes him mount you even more forcefully. Your body's instincts betray your resistance as pleasure overwhelms all your senses. You find yourself beginning to start instinctively swinging your hips back in tandem with Ted's thrusts, as you are no more in control and all that is left is thoughtless pleasure.
</p>
<p>
Suddenly, Ted lets out a loud grunt and he bottoms out inside you, letting a lot of hot cum substance invade your orifice. It seems that this effort took his consciousness, because he falls asleep right next to you.
</p>
<p>
Exhausted, you struggle to find the force needed to tranquilize him and drag him over to the ship, but you manage eventually.
</p>
<<set $sexualEvents++>>
<<set $TedRapeScene = 1>>
<p><<link [[Get to the ship|The Ship wreckage]]>>
<<run setTime('n')>>
<<set $Player.LU = 0>>
<</link>></p>
<<set $showBody = 1>>
<<changeExpression "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<run setup.cc([{id: "spacesuit", tearLevel: 80}])>>
<<set $showHat = 0>>
<<set $Player.LU = 80>><h1><<print passage()>></h1>
<<dialogue>>
<<player>>
Are you ok?
<<morris>>
I have a bit of a headache and my muscles are a bit stiff, but I should be fine.
<<player>>
What happened?
<<morris>>
Got woken up by this blaring loud noise and I couldn't get out of my cryopod.
<<player>>
What should we do?
<<morris>>
Let's head to the pilot room to see if any of the other crewmembers are there and maybe we'll figure out what actually happened.
<</dialogue>>
<p>
[[Head to the pilot room|The Pilot Room]]
</p>
<<set $MetMedic = true>><h1><<print passage()>></h1>
<p>
It seems that the ship crashed into the middle of a.. ''strange forest''. Even though the situation is dire, you can't help but stop and admire the flora around you. The trees are so different from the ones on Earth. The ground is covered in a vibrant shade of green, whereas the trees come in a multitude of colors ranging from violet to green and blue.
</p>
<p>
Many plants grow some kind of strange fruits and you don't feel as if it is safe to taste any of them before you have a chance to analyze them first.
</p>
<p>
The suit's sensors show you a variety of information. One of them shows you that the planet's atmosphere is breathable and other than any possible contaminants in the air there shouldn't be much risk in you breathing the air.
</p>
<p>
The other sensors are still stuck on the 12 hour system from Earth, but as far as you know so far this planet has an identical orbital cycle to Earth's.
</p>
<p>
[[Take off your helmet|Uncharted land]]
</p>
<<run setup.cc([{id: "spacesuitHelmet", tearLevel: 0}, {id: "spacesuit", tearLevel: 0}])>>
<<set $showHair = 0>>
<<set $Player.Hat = "helmet">>
<<set $showHat = 1>>
<<set $showBody = 0>>
<<set $showTimeCycle to 1>>
<<set $MorrisStatus = "In shock">><p>
He catches up and jumps on you. You try to get him off, but in his rabid state you have no way of overpowering him.
</p>
<p>
Even though you struggle in vain, Ted's raw strength is too much to handle on your own. He starts ripping away at your astronaut suit until there's nothing left and you're completely exposed to him. He lets out his member out and with brute force he starts forcing your hands down on the ground.
</p>
<p>
You look back and see a maddened look on his face, right before he forcefully thrusts himself into your defenseless cunt. You cry out in shock and keep struggling to get him off, but there's nothing you can do except swing forwards which makes him mount you even more forcefully. Your body's instincts betray your resistance as pleasure overwhelms all your senses. You find yourself beginning to start instinctively swinging your hips back in tandem with Ted's thrusts, as you are no more in control and all that is left is thoughtless pleasure.
</p>
<p>
Suddenly, Ted lets out a loud grunt and he bottoms out inside you, letting a lot of hot cum substance invade your orifice. It seems that this effort took his consciousness, because he falls asleep right next to you.
</p>
<p>
Exhausted, you struggle to find the force needed to tranquilize him and drag him over to the ship, but you manage eventually.
</p>
<<set $sexualEvents++>>
<<set $TedRapeScene = 1>>
<<link [[Get to the ship|The Ship wreckage]]>>
<<run setTime('n')>>
<<set $Player.LU = 0>>
<</link>>
<<run setup.cc([{id: "spacesuit", tearLevel: 80}])>>
<<set $showBody = 1>>
<<changeExpression "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 0>>
<<set $Player.LU = 80>><h1><<print passage()>></h1>
<p>
You check out every other cryopod in the sleeping room and you find that there is nobody in any of them, except for the Morris, the medic. You [[talk to Morris|Morris]].
</p><h1><<print passage()>></h1>
<p>
You find yourself in your seat. The spaceship's systems are ready for launch. After the ion thrusters fire, the spaceship takes off and you're leaving Earth.
</p>
<p>
...
</p>
<p>
...
</p>
<p>
The first few *days* of the trip are marvelous. You are not confined to the claustrophobic Earth anymore. However, to reach your destination, you and your crew must enter a cryogenic sleep with the ship's autopilot guiding you towards the opposite sector of the Milky Way, in the direction of 2515 Gaia.
</p>
<p>
You say goodbye to the other members of your crew and enter your cryopod.
</p>
<p>
Shortly after you get in, the chill and the gas quickly make you [[pass out|Alarm]].
</p>
<<run setup.cc([{id: "academyPants", tearLevel: 1}, {id: "academyShirt", tearLevel: 1}])>><p>
You shoot him in the legs and he falls over. He constantly tries to grab at you and crawl to you but he is not a danger anymore.
</p>
<p>
As you catch your breath, you decide that the best course of action would be to tranquilize him with one of the tranquilizer shots from your suit and get him to the base.
</p>
<p>
<<link [[Get to the ship|The Ship wreckage]]>>
<<run setTime('n')>>
<</link>>
</p><h1><<print passage()>></h1>
<p>
The lake has a more vibrant blue to it compared to most lakes you saw on Earth. It looks like the pictures you've seen of the glaciar lakes near the Arctic. You walk along the lakeshore and take the views in.
</p>
<img class="casefile" src="images/backgrounds/lake.png">
<p>
Out in the distance you see what seems to be the vague silhouette of a body lying down on the lake shore.
</p>
<p>
[[Inspect the body|Body]]
</p>
<<if $signalledMorris is true>>
<p><<link [[Search for the person or the thing who did this to Alberto.|Around the Lake]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<</if>>
<<set $showHat = 1>><h1><<print passage()>></h1>
<<if $MetMedic is true>>
<<else>>
<p>
You see that Morris has also woken up and decided to check the pilot room out.
</p>
<</if>>
<p>
Apart from Morris, there doesn't seem to be anyone in the pilot room. You check out the navigational screen and it seems that during your sleep, some debris hit the spaceship and as a result the engines couldn't keep up and the nearest's planet's orbit made the ship crash onto it.
</p>
<p>
Signaling Earth failed, due to the fact that the ship's radio system also got hit in the process.
</p>
<p>
You discuss the situation with Morris and the best course of action seems to leave Morris behind with a close range radio to keep in touch with you while you explore the areas around with the hope that there may be some material from the ship close by that would be enough to fix the ship's radio.
</p>
<p>
[[Grab the astronaut suit and head outside|Outside]]
</p><h1><<print passage()>></h1>
<<set $showInventory to 1>>
<p>
After removing the helmet and taking a deep breath in, you can't help but stop and notice all the smells around you that you could never experience on earth.
</p>
<img class="casefile" src="images/backgrounds/forest.png">
<p>
You take the atmosphere in for a while, then you decide to head in a random direction in the forest. Suddenly, you notice a gun on the ground.
</p>
<<first>>
@@.inventory-event;
<p><<link 'Pick up the gun.'>>
<<pickup '$playerInventory' unique 'a gun'>>
<<set $pickedGunUp to true>>
<<replace '.inventory-event'>>
<p>You take the gun and inspect it.</p>
<p>It seems that this gun carries the logo of the International Space Agency, it's possible that one of your crew crashed in earlier and they lost their gun. This might mean that they're still alive.</p> <</replace>>
<</link>></p>
@@
<</first>>
<<first>><<finally>>
<p>It seems that this gun carries the logo of the International Space Agency. It's possible that one of your crew crashed in earlier and they lost their gun. This may mean that they're still alive.</p> <</first>>
Head over to your <<link [[base|The Ship wreckage]]>>
<<set $time.time to "Morning", $time.day to "Friday", $time.CalendarDay to "17", $time.month to "July">>
<<set $time.cTime = 1, $time.cDay = 4, $time.cMonth = 6, $time.dayCount = 14>>
<</link>>
to figure out what to do next.
<<run setup.rcfs($Player.Outfit, "hat")>>
<<set $showBody = 1>>
<<set $showHair = 1>><h1><<print passage()>></h1>
<p>
Before giving it the momentum to get up, you decide to flee away from the scene and start running into a random direction. There are trees all around you, with a lush vegetation surrounding them so it's a bit difficult to pick up the pace without falling.
</p>
<p>
After what seems to be 5 minutes, your body screams at you to rest as you feel your legs burning with pain. Seeing a good hiding spot in a bush nearby, you quickly hide and rest, which feels amazing after such an intense getaway. Sadly, your moment of peace doesn't last long, as the rapid footsteps of someone or something are heard circling your area.
</p>
<p>
<<link [[Peek around the bush and see the source of the sound|Peeking]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<p>
<<link [[Stay hidden and hope for the best|Hiding]]>>
<<run setTime('n')>>
<</link>>
</p><h1><<print passage()>></h1>
<p>
Sheepishly, you greet the strange being with a wave and hope for a friendly reciprocation. The alien clearly has other intentions than a friendly dialogue as he jumps on you and pins you down.
</p>
<p>
He does not hesitate for a second before ripping your suit away with his muscular arms. His powerful hands move alongside your thighs whilst trying to spread them apart and no matter how much you try to keep them apart, deep inside you it's obvious that any attempt to stop what's coming is futile.
</p>
<p>
You can feel his large and thick cock on your hips, desperately humping any hole it meets. His length presses closer and closer until it is just behind your butt-cheeks, lightly touching your honeypot. Sensing that he is close, he crouches forward and grabs your breasts with his arms as he prepares to mount you.
</p>
<p>
Nothing could prepare you for what's coming, as his rock-hard cock thrusts deep within you. There's too much force behind his thrusts for you to do anything but try to accomodate his member, accepting his hot, thick member into your own precious cunt. The shape of his cock is different than that of humans, as you feel your vaginal walls being massaged by what seems to be the fingers of a very sensual lover.
</p>
<p>
The feeling of being filled by something so alien disgusts you, but at the same time you can't help but greatly enjoy the experience of being used as a fucktoy by such a strong alien. Pleasure radiates from within your honeypot and you start rocking your hips forwards and backwards unconsciously to allow him to get deeper and deeper. You go crazy as your previously thought depthless needs get satisfied and you loudly moan which entices the alien to thrust faster and faster until he roars.
</p>
<p>
You start to feel a thick, thicky substance overflowing from your cunt and shortly afterwards all life gives out from him as he falls down on the ground next to you. Knowing that your crewmates depend on you, you slowly recover from the most powerful orgasm you've ever had. Taking a vial out from your satchel, you slowly take a blood sample from the unconscious alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples.
</p>
<p>
You take it slow and head back <<link [[to the base|The Ship wreckage]]>><<run $time.newDay()>><<set $Player.LU = 15>><</link>>.
</p>
<<set $FirstAlienRapeScene = 1>>
<<set $sexualEvents++>>
<<set $showBody = 1>>
<<changeExpression "moaning eyes">>
<<set $showHair = 1>>
<<set $showHat = 0>>
<<set $showExpression = 1>>
<<run setup.cc([{id: "spacesuit", tearLevel: 80}])>>
<<set $Player.LU = 90>><h1><<print passage()>></h1>
<p>
Not daring to make a move from this seemingly safe spot, you wait and see what happens. The footsteps get closer and closer and the loud breathing in addition to the strange movement sounds remind you of the alien you were running away from. Your heart rate keeps getting higher and higher as he seems to be looking behind every bush and crevice in this formerly thought safe area.
</p>
<p>
Sooner or later, his footsteps sound as if they come from the other side of the bush. Your body freezes in place as you helplessly try to think of any way to get out of this situation. All your hopes fade away, as a blue face rises from the top of the bush and a pervert gaze targets you. Not a second after that, he immediately jumps on you and your frail body cannot even begin to budge him off.
</p>
<p>
He does not hesitate for a second before ripping your suit away with his muscular arms. His powerful hands move alongside your thighs whilst trying to spread them apart and no matter how much you try to keep them apart, deep inside you it's obvious that any attempt to stop what's coming is futile.
</p>
<p>
You can feel his large and thick cock on your hips, desperately humping any hole it meets. His length presses closer and closer until it is just behind your butt-cheeks, lightly touching your honeypot. Sensing that he is close, he crouches forward and grabs your breasts with his arms as he prepares to mount you.
</p>
<p>
Nothing could prepare you for what's coming, as his rock-hard cock thrusts deep within you. There's too much force behind his thrusts for you to do anything but try to accomodate his member, accepting his hot, thick member into your own precious cunt. The shape of his cock is different than that of humans, as you feel your vaginal walls being massaged by what seems to be the fingers of a very sensual lover.
</p>
<p>
The feeling of being filled by something so alien disgusts you, but at the same time you can't help but greatly enjoy the experience of being used as a fucktoy by such a strong alien. Pleasure radiates from within your honeypot and you start rocking your hips forwards and backwards unconsciously to allow him to get deeper and deeper. You go crazy as your previously thought depthless needs get satisfied and you loudly moan which entices the alien to thrust faster and faster until he roars.
</p>
<p>
You start to feel a thick, thicky substance overflowing from your cunt and shortly afterwards all life gives out from him as he falls down on the ground next to you. Knowing that your crewmates depend on you, you slowly recover from the most powerful orgasm you've ever had. Taking a vial out from your satchel, you slowly take a blood sample from the unconscious alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples.
</p>
<p>
You take it slow and head back <<link [[to the base|The Ship wreckage]]>><<run $time.newDay()>><<set $Player.LU = 10>><</link>>.
</p>
<<set $sexualEvents++>>
<<set $FirstAlienRapeScene = 1>>
<<set $showBody = 1>>
<<changeExpression "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<run setup.cc([{id: "spacesuit", tearLevel: 80}])>>
<<set $showHat = 0>>
<<set $Player.LU = 80>><h1><<print passage()>></h1>
<p>
Peeking around the bush, there isn't anything to be seen at first glance. Soon though, your blue old friend makes his appearance with clear intentions in his eyes. His movement is erratic and reminds you of Ted's own symptoms, which is clearly not a good sign.
</p>
<p>
Desperately, you search for a way out and you see it, a clear hidden path that leads from the bush you are hiding in to an escape route that can get you closer to the shore, which would get you to your temporary, but secure home in the fastest way possible.
</p>
<p>
However, you see another way of dealing with the situation whilst getting what you came here for. He seems to be inspecting every bush for you and while he is crouching over one of the bushes, you take this opportunity to shoot rapid tranquilizer shots into his skull which quickly make him drop unconscious.
</p>
<p>
Taking a vial out from your satchel, you quickly take a blood sample from the unconscious alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples. Smiling triumphantly, you head back <<link [[to the base|The Ship wreckage]]>><<run $time.passTime(1)>><</link>>.
</p><h1><<print passage()>></h1>
<p>
You let the serpent get closer to you and attempt to step on it, but with inhuman reflexes it dodges any attempts you make. Taking advantage of one clumsy attempt, it quickly climbs on your leg until it gets to your cunt. You try to remote your suit as fast as you can, but it's too late as the serpent enters your pussy and starts secreting a strange alluring substance. Suddenly, your body gets so hot.. an incredible heat envelopes your senses. You tear out your gear, as you try to cool off a bit, but to no avail.
</p>
<p>
Your juices start dropping on to the ground as you feel your skin flushing with lust. Without conscious thought, you grab on to the serpent with your hands and start using it as a dildo by sliding it inside and outside of your twat as you try to satiate the bruning need that grows within you. Your breasts start craving for attention and you move your right hand to them, your left hand keeps fucking your moist pussy with the serpent as your right hand massages your breasts and from time to time circles your nipples. Your hips begin humping against your left hand faster and faster as you shamelessly spread sweat and juices everywhere on the ground.
</p>
<p>
The climax comes soon after that as your back arches while pleasure shoots up your spine, you lose sight of anything around you and your mind goes numb. The serpent-induced heat begins to wear off as you look at yourself with shame. It seems to be still in your left hand and you use this opportunity to grab what samples you can get from this specimen.
</p>
<p>
Fortunately, that shame was not for naught as you gather 4 virus samples. Your mission seems to get closer and closer to fruition and you smile in spite of everything that happened.
</p>
<p>
<<link [[Go back to Morris|The Ship wreckage]]>>
<<run $time.newDay()>>
<<set $Player.LU = 0>>
<</link>>
</p>
<<set $sexualEvents++>>
<<set $SerpentScene = 1>>
<<set $showBody = 1>>
<<changeExpression "moaning">>
<<set $showHair = 1>>
<<set $showHat = 0>>
<<set $showExpression = 1>>
<<getNaked>>
<<set $virusSamples+=4>>
<<set $metSerpent = 1>>
<<set $Player.LU = 100>><h1><<print passage()>></h1>
<<first>>
<<dialogue>>
<<morris>>
You have gathered enough samples and now I can finally start working properly on the cure. Give me a few days and I will have the antidote ready for you.
<</dialogue>>
You realize that sitting around and doing nothing won't help anyone, but you need some rest.
<<link [[Get some rest|Ship Medical Facility]]>>
<<run $time.newDay()>>
<</link>>
<<then>>
You wake up refreshed and see that Morris is still hard at work. He clearly shows that he does not enjoy any company or distractions while he is working, so you decide to head to the alien village and see if Melissa needs anything.
<<link [[Head to Melissa's camp|Human camp]]>>
<<run $time.passTime(1)>>
<</link>>
<</first>><h1><<print passage()>></h1>
<p>
With pure marksmanship instinct, you quickly take out your gun from the holster and you shoot the humanoid with a sleep dart.
</p>
<p>
The sleep dart reaches the blue alien's skull which makes him fall unconscious almost instantly. Taking a vial out from your satchel, you quickly take a blood sample from the alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples. Smiling triumphantly, you head back <<link [[to the base|The Ship wreckage]]>><<run $time.passTime(1)>><</link>>
</p>
<<set $virusSamples+=6>><h1><<print passage()>></h1>
<p>
You shoot at the snake multiple times, but the snake dodges every single shot. With every passing second, the snake gets closer to your feet and the adrenaline makes your aim even worse. Eventually your magazine runs empty and, before you get the chance to reload your pistol, the serpent lurches forward onto your foot. It quickly climbs on your leg until it gets to your cunt. You try to remote your suit as fast as you can, but it's too late as the serpent enters your pussy and starts secreting a strange alluring substance. Suddenly, your body gets so hot.. an incredible heat envelopes your senses. You tear out your gear, as you try to cool off a bit, but to no avail.
</p>
<p>
Your juices start dropping on to the ground as you feel your skin flushing with lust. Without conscious thought, you grab on to the serpent with your hands and start using it as a dildo by sliding it inside and outside of your twat as you try to satiate the bruning need that grows within you. Your breasts start craving for attention and you move your right hand to them, your left hand keeps fucking your moist pussy with the serpent as your right hand massages your breasts and from time to time circles your nipples. Your hips begin humping against your left hand faster and faster as you shamelessly spread sweat and juices everywhere on the ground.
</p>
<p>
The climax comes soon after that as your back arches while pleasure shoots up your spine, you lose sight of anything around you and your mind goes numb. The serpent-induced heat begins to wear off as you look at yourself with shame. It seems to be still in your left hand and you use this opportunity to grab what samples you can get from this specimen.
</p>
<p>
Fortunately, that shame was not for naught as you gather 4 virus samples. Your mission seems to get closer and closer to fruition and you smile in spite of everything that happened.
</p>
<p>
<<link [[Go back to Morris|The Ship wreckage]]>>
<<run $time.newDay()>>
<<set $Player.LU = 0>>
<</link>>
</p>
<<set $sexualEvents++>>
<<set $SerpentScene = 1>>
<<set $showBody = 1>>
<<changeExpression "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<getNaked>>
<<set $virusSamples+=4>>
<<set $metSerpent = 1>>
<<set $Player.LU = 100>><h1><<print passage()>></h1>
<p>
Around the forest you observe a variety of fruits and plants. There doesn't seem to be anything else around you, except for the fauna.
</p>
<<if $forestMaterials gte 5>>
<<if $metSerpent is 0>>
<p>
There are no more materials you can get from the plants around the ship, but you see a living serpent coiled around a tree. You get closer and the serpent starts to be more clear, it seems to be about 8 inches long and 3 inches thick. Alerted by your presence, it quickly uncoils and falls off the tree, slithering with an increased pace to your position.
</p>
<<ringLinks :classes "lol">>
<<rlc "Shoot it." :classes "choice-longer choice-center">>
<<goto "Shoot the Serpent">>
<<run setTime('n')>>
<<rlc "Try to step on it." :classes "choice-longer choice-center">>
<<goto "Serpent scene">>
<<run setTime('n')>>
<<rlc "Run away." :classes "choice-longer choice-center">>
<<run $time.passTime(1)>>
<<goto "The Ship wreckage">>
<</ringLinks>>
<<else>>
<p>
There is nothing left to do around this area anymore, the remaining plants do not yield any kind of material needed to procure your virus samples, therefore the only option you have is to <<link [[go back to the ship|The Ship wreckage]]>><<run $time.passTime(1)>><</link>>
</p>
<</if>>
<<else>>
<span id = "GatheredPlants">
<<button "Gather plants and fruits for Morris">>
<<pickup '$playerInventory' unique '<<print $virusSamples>> virus sample vials'>>
<<set $materials to random(2,3)>>
<<replace "#GatheredPlants">>
<p>
You gathered <<print $materials>> samples.
</p>
<p><<link [[Explore around the forest|The Forest]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<p>
<<link [[Go back to Morris|The Ship wreckage]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<</replace>>
<<set $forestMaterials+=$materials>>
<<set $virusSamples+=$materials>>
<</button>>
</span>
<</if>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<run setup.cc([{id: "spacesuit", tearLevel: 0}])>>
<<set $showHat = 1>><h1><<print passage()>></h1>
<<first>>
<p>
As a homage to your wreck of a ship, you decide that this can do as a base as it provides safety, something much needed on a foreign planet. The wreckage left behind useful facilities, such as the medical facility, engineering facility, the comm room and a few others crew rooms.
</p>
<p>
You see Morris still shaken from the crash.
</p>
<<dialogue>>
<<player>>
How are you holding up?
<<morris>>
Not great, not terrible. I just need some time to process everything that's happened.
<</dialogue>>
<p>
With this, you decide that it's best to leave him alone. Your best bet right now is to explore around, see if you can find anything that could lead you to your other crewmates.
</p>
[[Explore|Exploration Menu]]
<<then>>
<p>
Morris cleaned the ship up a bit to make it more welcoming and you see Albert in a makeshift medical bed. Morris comes over and helps you get Ted on another bed and hooks him to an IV that keeps him sedated.
</p>
<p>
You're quite exhausted and it seems wise to let Morris investigate Albert and Ted to see what may have caused these strange events, so you decide to <<link [[head to bed|The Ship wreckage]]>><<run $time.newDay()>><</link>>.
</p>
<<then>>
<p>
You open your eyes with refreshed vigor and, after taking care of the basic necessities, you head out and are surprised to see Morris. His bloodshot eyes show that he has not slept a minute last night.
</p>
<<dialogue>>
<<player>>
Have you not slept at all?
<<morris>>
I couldn't. What happened to the Ted is very interesting from a medical viewpoint, so I was hard at work figuring out what happened to him.
<<player>>
What have you found on Ted?
<<morris>>
I took a sample from his blood and I found traces of mind-altering substances that are a bit similar to some drugs back on Earth. Basically, these substances induce an intense need of reproduction with the opposite sex and also the need to bite any members of the same sex that are potential competitors. It's probably a virus unique to this planet that spreads by reproduction. It's fascinating.
<<player>>
What happened to Albert?
<<morris>>
My suspicion is that it was Ted that bit him, because he now has traces of the same virus so I had to hook him up to the IV to keep him constantly sedated.
<<player>>
Is there a cure?
<<morris>>
I am currently investigating that, if you can bring me 25 samples of any plants and animals around this area I can figure out what the virus mutates to in each specimen and it would make it possible to make an antidote which would help our friends.
<</dialogue>>
<p>
Alberto is the only one who could fix the radio comms, so you need him cured. Your only choice is to explore around gathering materials from plants and taking some blood tests from any animals you may encounter.
</p>
<p>
[[Explore|Exploration Menu]]
</p>
<<set $Ted.Status = "Unconscious">>
<<set $Alberto.Status = "Unconscious">>
<<set $Morris.Status = "Researching a cure">>
<<then>>
<p>
Your quest for finding the necessary materials is getting more and more tedious, as you seemingly make no progress whatsoever. You decide to check your suit's data for any spots that you may have missed and to your delight there does seem to be an area twenty minutes west from the shore where you found Albert and Ted.
</p>
<p>
[[Explore|Exploration Menu]]
</p>
<<finally>>
<<if $virusSamples gte 25>>
<p>
Give the virus samples to Morris and let him make an antidote.
</p>
<p>
<<link [[Head up to the Medical Facility and wait for Morris to finalize the antidote|Ship Medical Facility]]>><<run setTime('n')>><</link>>
</p>
<<set $Melissa.Status = "Alive">>
<<set $Bill.Status = "Alive">>
<<else>>
<p>
You still need to find more virus samples.
</p>
<p>
[[Explore|Exploration Menu]]
</p>
<</if>>
<</first>>
<<set $showBody = 1>>
<<set $showHair = 1>>
<<run setup.cc([{id: "academyPants", tearLevel: 1}, {id: "academyShirt", tearLevel: 1}])>>
<<changeExpression "none">>
<<set $showHat = 1>>
<<set $showTime to 1>>
<<set $game.chapter = "Prologue">><h1><<print passage()>></h1>
<<first>>
<p>
Walking to the area where you found Ted and Albert, you notice that compared to the forest around the ship this area is more lush with fauna. Whilst making sure to not startle any animals, you quietly take a few footsteps to the nearest tree and you lean a bit to the left to see what's behind it.
</p>
<p>
A humanoid animal seems to be sitting still in a lotus position in a garden of flowers. You approach the humanoid being. It's not quite obvious yet if it's an intelligent one, but your scientist impulses take the best of you and you get closer. After circling around it, you take a good look at its face.
</p>
<p>
The facial structure of the animal is also humanoid, with the standard nostrils, eyes, and mouth. The color of its skin is blue, dotted with a few white dots around the nostril area. Its eyes are wide and closed with no sign of eyebrows above them. It's quite the fascinating specimen, but you are not sure whether to startle it or let it be.
</p>
<p>
The scientist from within you cannot let you let it be, as it's possibly the first encounter humanity had with an alien species. You let out a frail "Hello" and its eyes suddenly burst open. With horror, you realize that the creature's eyes are also bloodshot, reminding you of your fellow crewmembers' symptoms. Its intentions become obvious as you see a phallus rising up between its legs.
</p>
<p>
What do you do next?
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to reason with him" :classes "choice-longer choice-center">>
<<run setTime('n')>>
<<goto "Hentai Scene Alien">>
<<rlc "Try to flee" :classes "choice-longer choice-center">>
<<run $time.passTime(1)>>
<<goto "Fleeing blue alien">>
<<rlc "Try to shoot him" :classes "choice-longer choice-center">>
<<goto "Shoot blue alien">>
<</ringLinks>>
<<then>>
<p>
You are getting more and more familiar with this area and you know for a fact now that there are humanoid beings in the vicinity whose samples proved to be quite lucrative towards getting enough samples for Morris.
</p>
<p>
Feeling more daring, you get deeper into the strange habitat.
</p>
<p>
Walking around the lake, you observe a river that flows into the lake and you decide to follow its course. Sooner or later, a waterfall peers on the horizon and you decide to head in its direction. The waterfall gets closer and closer, until you hear the loud splashing of the water.
</p>
<img class="casefile" src="images/backgrounds/waterfall.png">
<p>
Suddenly, loud voices emerge from everywhere around you as you see a group of aliens akin to the one you met earlier get closer and closer to you. One of them seems to have a weapon and before you know it, a tranquilizer dart flies towards you.
</p>
<p>
<span class="drunk"><<link [[Pass Out|Interrogation Room]]>><<run setTime('n')>><</link>></span>
</p>
<<finally>>
<</first>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<run setup.cc([{id: "spacesuit", tearLevel: 0}])>><h1><<print passage()>></h1>
<<first>>
As you venture into the newly discovered area, you can't shake the feeling that something is not quite right. You cannot hear any noises from the local fauna, but as you've made the trip already the least you can do is <<link [[check around the area|The Trap]]>><<run setTime('n')>><</link>>.
<<finally>>
Suddenly, a tentacle comes out of the bushes and, before you could even react, picks you up by your legs and dangles you in the air. The horror of what was happening froze your entire body, no matter how hard you tried to move you just couldn't. Your breath accelerated as you started hyperventilating and as more of the tentacles came out of the bushes and touched your exposed skin.
You finally overcame your shock and find the power to move your limbs against the reaching tentacles. You start kicking and hitting, to no avail. The alien limbs contain raw strength that you do not possess and you feel helpless as another tentacle bursts out of the ground, this one different from the others, covered at the far ends with suction cups that drip out viscuous mucus.
You divert your attention back to the bushes, where as far as you see more tentacles seem to be endlessly coming. As you moved your gaze, the tentacle that rose from the ground enveloped your chest area with the suction cups placed directly above your nipples, sending waves of strange feelings to your brain as the suction cups started forming a vacuum in an attempt to drain any milky discharge they may get. Your heartbeat keeps getting faster and faster, as the strangeness of the feelings starts to turn into pleasure. The new feelings releasing you into a constant state of primal euphoria that you have never felt before and you start looking forward to what comes next as your needs take absolute power over your body.
As if they could sense your emotions, the other tentacles started a rampaging strike on all the pleasure spots of your body. One of them starts massaging your clitoris, as another one starts teasing the entrance right below. All the feelings combined so far affect you in a way that consciously, you know there's nothing you can do except crave more and more. Immediately after, the teasing stops and that limb starts stretching out inside and massages the vaginal walls and the G spot as nothing ever could. Slowly, but steadily, any thoughts that you may have had are being replaced by an intense state of relaxation and pleasure, your mind slowly drifting away from the scene.
Your slumber does not last long as you wake up surprisingly refreshed. You look around you and there is nothing around you except some purple substance on the ground. You take a few samples from the ground and they prove to be quite useful as they contain plenty of virus samples that will help Morris a lot.
Gathering what you can, you decide that 5 virus samples from this area are enough and you do not want to risk the tentacles coming back, therefore you <<link [[head back to the ship|The Ship wreckage]]>><<run $time.newDay()>><<set $Player.LU = 12>><</link>>.
<<set $virusSamples+=5>>
<<set $showBodyRippedSuit = 1>>
<<set $showBody = 1>>
<<set $sexualEvents++>>
<<set $showBody = 1>>
<<changeExpression "moaning eyes">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<run setup.cc([{id: "spacesuit", tearLevel: 80}])>>
<<set $Player.LU = 100>>
<</first>><h1><<print passage()>></h1>
<span style="color:red"><p>
The warmth does not let up..
</p>
</span>
@@.delayed;<span style="color:red"><p>
Walking becomes more and more agonizing..
</p>
</span> @@
@@.delayed;<span style="color:red"><p>
Perseverance proves to be futile..
</p>
</span> @@
@@.delayed;<span style="color:red"><p>
You resign yourself to the heat and fall on your knees.
</p>
</span> @@
<p>
After your failed efforts to keep going, your hazily think to yourself that you deserve a little bit of rest and you decide to lie down on the alien soil for a few minutes.
</p>
<p>
The moment you lie down feels immensely relaxing, as if the soil had the same material as ridiculously expensive mattresses back on Earth.
</p>
<p>
After your mind relaxes a bit, you realize that the sun actually set down a little and the warmth didn't feel any less along the way, meaning that the only possible cause for the rising heat within you is the violet smoke.
</p>
<p>
You start hearing a feminine laugh from somewhere near you, with great effort you try to discern its source, but there is no need for that as the laugh gets closer and closer until you realize with horror that it's actually you, or rather your body, laughing.
</p>
<p>
You try to get up, to no avail, your body engulfed in a complete paralysis leaving you completely immobile.
</p>
<p>
Even moving your limbs proves to be futile, but you can feel your resistance dipping lower as the heat begins to gather up in your chest area, with a focus on your tender nipples which you can feel swelling up, as if anticipating to be milked.
</p>
<p>
The immobility of your body starts frustrating you, your needy breasts beg for immediate attention.. and even though you are completely immobilized, you feel a deep connection to the soil and plants around you.
</p>
<p>
Shortly after settling in with the new senses, your gaze turns to green plant branches sliding quietly along the soil in the direction of your warm breasts, passing on your body and undressing you along the way.
</p>
<p>
Getting closer and closer, they circle around your ribs and start coiling around your chest, massaging and kneading the sensitive areas of your breasts, slowly building up your arousal and the strange instinct of needing to be milked.
</p>
<p>
You notice new branches, different in shape this time, with a suction cup at their ends, passing over the previous, constantly moving branches, and settling on your bountiful mammaries.
</p>
<p>
The same branches, after the suction cups are securely attached to your sensitive nipples, start slowly sliding backwards and forwards, leading to a repetitive sucking process of the suction cups.
</p>
<p>
New feelings emerge amongst the old, previously having been unknown to you, activating a need you did not know you ever had of having your nipples depleted of the building sweet yellow-ish milky substance.
</p>
<p>
Droplets of this substance start being released from your nipples. The feeling is deeply gratifying, different from the usual orgasm and more similar to a deep-tissue massage leading you to enter a deep relaxation state in which any sensation is felt tenfolded, any kind of stress and tension leaving your body droplet by droplet.
</p>
<p>
The droplets turn to a steady flow of milk from your mammaries, the suction cups greedily sucking anything they can get, not leaving even a little bit of the milk leaking around you.
</p>
<p>
As if the plants had their fill, the suction cups slowly start releasing from your nipples, the branches slowly retracting to the soil around you, leaving a continous flow of milk leaking around your ribs, feeding into the soil.
</p>
<p>
The whole experience left you completely exhausted, leading to an inevitable fall into vivid and arousing dreams...
</p>
<p>
You wake up 8 hours later, completely mobile this time. You grab your explorer outfit and <<link [[walk into the direction of the second signal|Second Detected Equipment]]>><<run $time.newDay()>><<set $Player.LU = 0>><</link>>.
</p>
<<getNaked>>
<<set $showBody = 1>>
<<changeExpression "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 1>>
<<set $Player.LU = 100>>
<<set $Player.Hat = "none">><h1><<print passage()>></h1>
<<if $CloseGorilla is 0>>
As you carelessly walk to the green dot, you suddenly notice a heavy breathing behind you. <</if>> Looking back, a chest covered with short blue hairs covers your entire vision. Slowly raising your gaze, you meet the cold red eyes of the assailant. You're too struck to make a move, but as far as you can see it is not too far from a gorilla from the tropical forests back on Earth, albeit a bit taller and covered with blue hairs.
It starts loudly beating its chest with its powerful hands, then it suddenly picks you up and holds you over its bare shoulder as it starts running seemingly in a random direction. You start trying to hit it with your fists, but your efforts seem pointless as the blue gorilla shows a complete indifference to your struggling. The mist starts clearing up a bit and even though you cannot see where the gorilla is heading, you start getting a faint idea as the soil around you turns into bedrock.
Your vision turns dark as he carries you into a cave, your only comfort is the perpetually dim daylight coming from the sun. As you breathe in the dry air of the cave, you start taking in your surroundings. Slowly, he starts lowering you on the ground and sits next to you. Your eyes quickly adapted to the low visibility and you realized the gorilla looks more like the ancient yeti that shows up in reported sightseeings of people that explored the icy mountains of the past. The scientist from within you tries to measure any visible grain of intelligence from the animal's mannerism, but it is not obvious at first glance.
You realize that he is also inspecting you, but his face does not betray any discernible human emotion. Most notably, his gaze seems to focus more on your chest and hips.
<<nobr>>
<span id="ReplaceMe"><<link "Try talking to him.">>
<<replace "#ReplaceMe">>
<<dialogue>>
<<player>>
Hello. Do you understand me?
<</dialogue>>
He shows no reaction to your attempts to talk, but his gaze becomes more lush with lust as you see his member slowly rising.
<br>
<</replace>>
<</link>></span><</nobr>>
<<nobr>>
<span id="ReplaceMeTwo"><<link "Try basic sign language.">>
<<replace "#ReplaceMeTwo">>
You point to yourself, then you make the peace sign and you hope that he understood that you did not try to invade his territory.
For a second, his face becomes confused at your hand movements, but he does not seem to have much control over his actions as your hips and chest seem excessively enticing to him and it reflects on his body movements.
<br>
<</replace>>
<</link>></span><</nobr>>
He slowly gets closer to you and his hands are hovering over your chest. Running does not seem like an option as you saw the speed of the creature and you hope that you can find an opportunity to tranquilize him before anything more happens.
He tries to remove your suit, but any attempts seem futile and seeing his frustration grow, you decide that the best course of action is to <<link [[undress yourself|Yeti Scene]]>><<run $time.passTime(1)>><</link>>.
<<set $showHat = 0>><h1><<print passage()>></h1>
<<first>>
<p>
Walking away from the second terminal, you can't help but notice how devoid of life the soil around you has gotten. It feels like there is something or someone draining the life source of all the plants and trees.
</p>
<p>
Where, in the tropical forest, the plants and flowers were vibrant and vivid with color, here the opposite seems to be the case.
</p>
<p>
Mushroom trees and normal trees alike have turned out into undiscernible entities of different sizes, all of them black as coal and when they once stood tall, now they look so fragile as if a small gust of wind could blow them away.
</p>
<p>
Interestingly though, the plants and the flowers still look alive, albeit way darker than they used to be, grayish smoke coming out of their ends.
</p>
<p>
They are dancing as before, but the rhythm is completely gone as they swing forwards and backwards as if every single flower and plant is a singular entity. Fully knowing this time that their smoke has some //psychedelic properties//, you decide to quicken your pace and cover up your nostrils with your left hand, hoping that it will stop the foreign pollen particles from affecting your thought.
</p>
<<link [[A few hours of walking later|Corrupted Soil]]>>
<<run $time.passTime(1)>>
<</link>>
<<then>>
<p>
The walk got more and more difficult, with the soil turning into dark mud, leading to your footsteps and all the effort you put into transversing the area heavier with effort, getting you sweatier and directing you to change your clothes once again, to the lightest explorer outfit you have on hand. Your attempts to block out the aphrodisiac smoke has worked well so far, only now starting to feel a bit of sensitivity in your face and breasts, but that was only valid until recently because while moving the mud around, you release small puffs of smoke from the leftover plant material and it is proving to be difficult to continue keeping your nose covered whilst moving in the dense soil.
</p>
<p>
Although the situation isn't dire as of now, the signal seems further as your pace greatly slowed down.
</p>
<p>
The small black-ish puffs gather more and more around you, lighting up your crotch area with a small blaze of internal heat, leading to you consciously having to stop your own hands from massaging the more and more sensitive clitoris.
</p>
<p>
//This is.. slightly embarassing..//, you think as you find yourself needing to choose between picking up the pace, risking letting out a lot of the smoke at once, in the hopes that you can quickly leave it behind you, and taking frequent breaks in which you can safely take care of your rising needs.
</p>
<<ringLinks :classes "lol">>
<<rlc "Pick up the pace." :classes "choice-longer choice-center">>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "blackTop", tearLevel: 0}])>>
<p>
Not wanting to give in to your feminine needs, you decide that the best course of action is to try to transverse the coal-looking soil quickly.
</p>
<p>
Picking up your pace and turning it into the quickest jog the mud can afford you, you start rapidly getting to the signal and even though the heat turns into vehement desire, you are confident that with enough willpower, you can defeat any dirty thoughts that rise from within you.
</p>
<p>
Dark smoke rises from everywhere around you, and you afford one moment to look behind you, noticing the smoke precisely illuminating your footsteps. Suddenly, your foot encounters what seems to be solid stone within the mud and you cannot stop yourself from falling over, landing face first into the mud, and before you could stop it the shock made you inhale a great amount of the dark smoke.
</p>
<p>
You try to move your limbs. Fortunately, after many failed attempts, you manage to get up on one knee, this time your mind full of thoughts of various devices abusing your gaping hole. Trying to ignore these thoughts works for a few moments, managing at the same time to stand up.
</p>
<p>
After a few meters, the desire becomes overwhelming, making even your conscious mind desperately wish for anything to help you satisfy your body's needs. Ahead of you, reminding you greatly of a mirage, is a lonely wooden chair, covered in the dark coal-like mud. Your legs seem to have a mind of their own, and with great surprise they start moving to the chair, not taking long to reach it.
</p>
<p>
You try to regain control over your body, but any attempts seem to be futile for some reason. After reaching the chair, your body stops and your hips
<<link [[slide down on the chair..|Dark Chair]]>><<run setTime('n')>><</link>>
</p>
<<rlc "Take frequent breaks to satisfy your needs as you keep going." :classes "choice-longer choice-center">>
<<getNaked>>
<<set $showBody = 1>>
<<changeExpression "moaning eyes redness">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<p>
Every 5 minutes or when you feel the need getting dangerously close to overwhelming you, you take a small break, pulling out your satchel and using it as a crappy outdoors sofa.
</p>
<p>
Sitting down on it, your mind drifts its attention to your own breath, regulating your breathing pace in order to let out all the tension out of your exhausted, achy muscles with the bonus side effect of relaxing your own nether areas and making it easier to climax from self-care.
</p>
<p>
Slowly, you move both your hands, caressing your breasts with light touches, occasionally pinching both your nipples sending pleasure tinglings all over your body.
</p>
<p>
Shortly after, watching your nipples get rock hard from the harsh stimulation, you keep your left hand on your breasts, whilst you redirect your right hand to your needy pussy. Starting with sensual rubs in the upper part of your labia, you decide to give your clitoris a bit of attention as well, massaging it with small, steady strokes of your fingers, leading to even deeper pleasurable feelings that accompany the rising tingles from your nipples.
</p>
<p>
Sighs and moans escape your lips, your cheeks get redder by the second and climax seems close, but not quite there yet. Moving the attention of your right hand from your clitoris to your honeypot, you slide a finger in and out, then once that feels comfortable you slide another one in and you start making a beckoning motion with your fingers, massaging your G-spot with great care and intermixing all your sensations into an exploding orgasm, your body juices leaking out into the dark soil below.
</p>
<p>
Catching your breath, with the heat from within you greatly cooled down, you walk to the last signal with renewed determination.
</p>
<p>
<<link [[Next|Third Detected Equipment]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<</ringLinks>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "blackTop", tearLevel: 0}])>>
<<finally>>
<</first>><h1><<print passage()>></h1>
<<first>>
<p>
Your buttocks sit firmly on the chair, your mind at a complete loss why your body is doing this and wondering if you went completely insane or you hit your head too hard when you fell down.
</p>
<p>
Your gaze is directed straight ahead, the dark scene revealing itself to you in all its bleak splendour. Soft sounds of something or someone materializing behind you are heard, but with a complete loss of control over your whole body, you can only hope whatever it is is just in your mind and that soon you'll be able to get out of this hell-like area.
</p>
<p>
With horror, your peripheral vision allows you to notice two large, black as the void hands appear alongside your ribs, moving towards your breasts and massaging them through your black bra with overwhelming force that should be painful, but instead is sending you into a nirvana in the perverted spot of your secluded mind, strangely feeling as if being molested by this celestial being is all you've desired all your life, feeling its fingers rubbing themselves all over your nipples, as if trying to penetrate them somehow.
</p>
<p>
As the being continues assaulting your breasts, you start hearing something new materializing, this time near your hips. Its hands start removing your explorer pants, and what feels like a cock starts pushing against your bare buttocks, seemingly growing larger and thicker by the second.
</p>
<p>
You know that you shouldn't want this, but the arousal of the moment lets quivers out of your mouth, desiring the large member to penetrate your gaping black hole.
</p>
<p>
As if the being can read your mind, you can feel its cock growing through your buttocks, spreading them apart as it reaches the rim of your anus. You can feel a strange liquid around your lower back and buttocks, possibly a form of lubrication to make the penetration painless.
</p>
<p>
More sounds of materializing matter are heard below you, what was the chair feels like humanoid legs. Suddenly, the being's arms start holding you up in the air as you can feel it standing on its legs.
</p>
<p>
Your horniness reaches new levels, feeling excited at the thought of being the fucktoy of such a powerful being. Its hands start sliding you down on its protruding member, sending new waves of pleasure along your spine as your dark rim gets penetrated with no feelings of pain attached to the whole deep penetration of your anus.
</p>
<p>
It starts picking up the pace, the speed of the deep hardcore fuck making you lose conscious control, loud moans escaping your shameless mouth as you beg for more and more. With each penetration, you can feel the vaginal walls being massaged as well, adding ripples of pleasure to the whole experience.
</p>
<p>
Climax does not leave itself awaited, as the pleasure culminates into an intense alluring state of mind, sending you to a paradise of your own mind, orgasms follow one another, opening you to a feeling you never thought [[was possible|Dark Chair]]...
</p>
<<getNaked>>
<<set $showBody = 1>>
<<changeExpression "moaning eyes">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 1>>
<<then>>
<p>
Dizzingly, you wake up and get up from the dark mud. You touch yourself and you are surprised to notice that your clothes are intact and that there is no wetness around your buttocks.. the experience felt so real, but you can't afford the time to wonder if it was just a mirage of the mind.
</p>
<p>
Knowing this, you <<link [[walk to the last detected signal, seemingly looming very close to your current location|Third Detected Equipment]]>><<run $time.newDay()>><<set $Player.LU = 0>><</link>>.
</p>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "blackTop", tearLevel: 0}])>>
<<set $showBody = 1>>
<<changeExpression "none">>
<<set $showHair = 1>>
<<finally>>
<</first>>
<<set $Player.LU = 90>><h1><<print passage()>></h1>
<<first>>
As you walk through the bedrock and alien soil, the signal beeps stronger and stronger until you're confident it's in your near vicinity. Looking around, there does not seem to be anything worthy of attention. For a few hours, you walk around, hopelessly looking for anything that resembles an old terminal or any piece of machinery that may be useful later.
Luck strikes you as a suspiciously large bush catches your attention. You walk towards the bush and start picking it apart until, what resembles an old-style spaceship terminal, appears in front of you. With renewed hope, you pick it apart faster and faster until there's nothing left except a terminal and bush branches scattered around it. You have no idea how to operate such a terminal, but fortunately there is a button underneath the terminal with ON/OFF written near it. You [[press it|First Detected Equipment]].
<<then>>
The terminal flashes with green life.
<div class="dumb_terminal">
>TERMINAL LOCKED
PLEASE CONTACT AN OFFICER</div>
Seeing these words, your renewed hope becomes your former renewed hope. Not having an officer anywhere close to you and doubting that Melissa could help you with this situation, [[you start smashing the buttons underneath the terminal in a random sequence|First Detected Equipment]].
<<finally>>
The terminal's screen constantly refreshes with each press of a button, but eventually it changes into something else and you stop pressing any buttons. The new screen greets you with:
<div class="dumb_terminal">
>>>>>>INTERNATIONAL SPACE ACADEMY INDUSTRIES
>>>>>>UNIFIED OPERATING SYSTEM
>>>>>>>>>-Terminal 1-
>>>Michael Keehl, Chief of Communications
>>>------------------------------------------------------------------------
>>>Ship Records Entry:
>>>I observed the trajectory of a unidentified flying object 50km behind us and it appears to be identical with ours. It is most likely an asteroid or the debris from god-knows-what, but I forwarded the information to Melissa. I hope it is not a cause of concern. Michael out.
</div>
Reading the records, you realize how important they can be in helping Melissa and her crew exonarete themselves and avoid a direct altercation with the Likurieris. Finding the other terminals is of utmost importance to reveal all the journal entries from Melissa's ship. You carefully unscrew the backpanel of the terminal to get to the storage panel in order to extract the data disk. You place the data disk in your inventory.
<<pickup '$playerInventory' unique 'Terminal 1 Data Disk'>>
Knowing that the fate of Mellisa and her crew lies heavy on your shoulders, you pull out your metal detector and <<link [[pick up the pace to the closest green dot|Tropical Forest]]>><<run $time.passTime(1)>><</link>>.
<</first>>
<<set $showHair = 0>>
<<set $showBody = 0>>
<<run setup.cc([{id: "spacesuit", tearLevel: 0}])>>
<<changeExpression "none">>
<<set $showHat = 1>>
<<set $Player.LU = 0>><h1><<print passage()>></h1>
<p>You arrive at the camp and Melissa rushes over to you.</p>
<<dialogue>>
<<melissa>>
I did not want to bother you before, because you seemed busy with your own troubles, but there is a problem. Remember that angry Likurieris that tried to interrogate you?
<<player>>
How could I forget him? He certainly does not treat his guests very well..
<<melissa>>
Well, no wonder. He is Mag'nath, the leader of a gang here that believes that humans are invaders and are the main reason for why hell unleashed on their planet.
<<melissa>>
I think that he is preparing some mischievous plan to gather some false evidence in order to put the blame of everything that happened to them on us. We need your help to find any kind of evidence that might help us, otherwise I am afraid that he will manage to turn the entire village against us
<<player>>
I will try my best to look around for anything.
<<melissa>>
I am glad to hear that, I would send Jack with you, but he should stay here and protect us, because none of us have military experience. But, there is something I can offer you that will help. Walk over to Jack, he has an equipment that can help you find any scraps from any kind of ships and with enough luck, there may be something there that will exonerate us
<<melissa>>
And, before you go. I know this is going to sound weird, but are you interested in women? First time I saw you, I couldn't take my eyes off you and felt a spark. If you feel the same, I will meet you near the waterfall this evening
<</dialogue>>
<p><<link [[Shyly, you tell her that you will be there.|Melissa Waterfall Scene]]>>
<<run setTime('n')>>
<</link>>
</p>
<p>
<<link [[You apologize to her, telling her that you hope there are no bad feelings, but you need to head over to Jack.|Jack]]>>
<<run $time.passTime(1)>>
<</link>>
</p><h1><<print passage()>></h1>
<p>
A loud noise startles you from your slumber and you quickly move your gaze to the source of the noise. You don't know if you're dreaming, but it looks like an actual human came in.
</p>
<p>
You try to talk, but your vocal chords are too dry to produce any sound.
</p>
<<dialogue>>
<<melissa>>
Hello. My name is Melissa Lawson. I am sure you must have a lot of questions, but first you need some water.
<<>>
<p>
She gives you a water canister and unlocks the binders that keep your arms immobile. You grab the canister and take quick sips from it to hydrate yourself from the dried out state you were in. As you drink, she continues to talk.
</p>
<<melissa>>
As you may have found, the water around this area is contaminated with some strange substance that turns living beings into sex-addicted animals. Right now, we are in a village and we cohabitate with the aliens that captured you.
<<melissa>>
Some of them are not happy about it, and you met one of them, but there were some kind ones that helped us. They showed us a safe water source which is actually the river you followed to get here.
<<>>
<p>
You try to talk, but still do not manage to. Seeing this, she tells you more.
</p>
<<melissa>>
Judging by the looks of your armor, you were also sent by the ISA on a reconnaissance mission to this planet. I am sure they also told you about the past spaceships that came here and did not report anything back.
<<melissa>>
Well, you are talking to the lieutenant of the Odysseus. It was the first spaceship that was sent on this mission. Our crew was made from 21 people, but not all of us made it..
<<>>
<p>
Your vocal chords no longer feel dry and you feel it is high time to ask your questions.
</p>
<<player>>
What happened to you and the others? Why did nobody report back to Earth and what the hell is going on on this planet? Two of my crewmates got infected and one of them was acting crazy and <<if $TedRapeScene is 1>>raped me!<<else>>attempted to attack me!<</if>>
<<melissa>>
I do not have enough time to explain everything, but I will tell you this. An electromagnetic field around this planet prevents us from sending any kind of signals back to Earth. Our spaceship crashed around the forest long ago and only 9 of us survived.
<<melissa>>
While we trying to get to a safe place, 4 got infected and we left them behind, but the rest of us got saved by the Likurieris, that's what they like to be called. Follow me to our encampment at the outskirts of the village.
<</dialogue>>
<p>
<<link [[Follow her|Outskirts of Village]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<<set $Melissa.Encountered = true>><h1><<print passage()>></h1>
<p>
After an unknown time passes, something clicks in your brain as you slowly regain your consciousness. Opening your groggy eyes proves to be a difficult task, but you manage after a while and you clumsily try to move, but you realize you are strappled to a chair.
</p>
<p>
Another alien humanoid comes in and starts barging what sounds like questions to you.
</p>
<<dialogue>>
<<magnath>>
Liho le le dohudo ma lihodohu, liho le le mado ma lihodohu, liho le le ledohu ma lihoma, liho le le ledohu ma raylihomadohu?
<<player>>
I do not understand! Please let me go.
<<magnath>>
Le malihoma le, bahale madohu ma liho teerido do liho dohule khuraydohu, ma dohuliho, la dohukhu ma malelihodo do!
<</dialogue>>
<p>
As soon as the last words leave his mouth, he angrily heads towards the door.
</p>
<p>
Hours pass, but nobody comes and even though you are awfully thirsty and hungry, the only thing you can do right now is fall asleep.
</p>
<p>
<<link [[A few hours later.|Interrogation Room v2]]>>
<<run $time.passTime(1)>>
<</link>>
</p><h1><<print passage()>></h1>
<p>
Walking over to the edge of the human corner in the alien encampment, you spot Jack warily measuring you with his eyes. His cold stern face does not betray any emotions and you feel a shudder as you do not know what to expect from him.
</p>
<<dialogue>>
<<jack>>
You must be $Player.FirstName, Melissa has updated me with the details regarding your next mission. I have a military-grade metal detector that can detect both ferrous and non-ferrous metals and I have calibrated it to point you to the only possible useful intel.
<<jack>>
Some of the data may be erroneous, so expect a bunch of false negatives and try not to get yourself into dangerous situations. Here you go.
<<player>>
Hello, Jack. Thank you for the device, it will surely come in handy. How will I know what to look for?
<<jack>>
No problem. You will see one or more green dots on the screen, each releasing a stronger signal represented by a circle as you get closer to one of them. The goal of the mission is to recover the black box of our ship or of any other ship.
<<jack>>
It should prove that we did not bring the virus ourselves, but that it was coordinated with our own arrival in an attempt to put the blame on us. Whoever sent the virus probes knew that we were coming here and the black box has enough data to show that the probes came from a different trajectory.
<<player>>
I will best get to it then, the situation seems dire right now and it does not seem wise to tally around waiting for Mag'nath to convince more of his people that we are the enemy.
<<jack>>
Spoken like a true soldier. I wish I could accompany you, but I am the only one that can wield a gun around here and if anything happens, I am the only one who can defend my crewmates.
<</dialogue>>
<p>
His demeanor did not reflect the first impression he left on you, leaving you more comfortable talking with him in the future. The urgency of the situation <<link [[pushes you forward into seeking any useful evidence.|Tropical Forest]]>><<run $time.passTime(1)>><</link>>
</p>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<run setup.cc([{id: "spacesuit", tearLevel: 0}])>>
<<pickup '$playerInventory' unique 'Metal Scanner'>>
<<set $Jack.Encountered = true>>
<<changeExpression "none">><h1><<print passage()>></h1>
Sitting still, you hear the movement of what seems to be a large and heavy animal around you. Its movement seems to be sporadic at times, but over time, with the help of your visor, you notice a linearity in its path. Sometimes you hear its munching as it feasts on the nearby plants, which leads you to the conclusion that it's likely infected by the virus as it could have come across the scattered plants from the lake.
Sitting still won't do you any good, as it's inevitable that the mist won't keep you hidden forever.
<<nobr>>
<span id="ReplaceMe">With the information you have so far, you <<link "consider it best to stealthily move to the dot on your metal detector's monitor.">>
<<replace "#ReplaceMe">>
You walk slowly to the dot and it looms closer and closer, but it is not the only thing that gets closer and closer. Focused as you were on the monitor, you failed to notice the visor signals letting you know that the lifeform is getting closer and closer to you until you can feel your hairs standing up as the lifeform is right behind you.<br>
<<link [[Next|Blue Gorilla Encounter]]>>\
<<run $time.passTime(1)>>\
<</link>>
<</replace>>
<</link>> or <<link "try to gather plants from around you and lie them on the ground behind you as you slowly walk in zigzag in the direction of the dot.">>
<<replace "#ReplaceMe">>
Your visor lets you know that the lifeform is further and further behind you. When it seems sufficiently behind, you walk in a horizontal direction, leaving a trail of plants behind you, then you head straight to the dot, confident that the lifeform is completely left behind.<br>
<<link [[Find out what the equipment is.|First Detected Equipment]]>>\
<<run $time.passTime(1)>>
<</link>>
<</replace>>
<</link>></span><</nobr>>
<<set $CloseGorilla to 1>><h1><<print passage()>></h1>
<img src="images/backgrounds/waterfall.png">
<p>
When you get close to the waterfall, there is still a bit of sunlight. You notice from afar that she's been waiting for you and that she has laid an impressive picnic given the circumstances. Spread across the picnic, there are a few towels and a few bowls of the local delicacies, most of the food looks like the strange fruits you've been seeing around, but were too afraid to try.
</p>
<p>
It doesn't take her long to notice you coming and she waves at you. Seeing your confused look, she explains:
</p>
<<dialogue>>
<<melissa>>
I thought you might miss the hot water from back on Earth as I once did, before I found this local geothermal lake, right here near the waterfall, so this is a great opportunity for us both to explore each other whilst we're relaxing in a hot nice bath.
<</dialogue>>
<img src="images/backgrounds/Melissa.png">
<p>
You accept her proposal and while you're both holding hands, you step down into the small lake. At first, the water seems scalding hot, but it does not take long for you to get used to it and you begin to greatly enjoy it, feeling all the tension leaving your body. You both find a nice spot to sit on and you notice that this solar system's sun started setting down, leaving a nice orange-ish light on everything around you and building a magical atmosphere amongst you and her.
</p>
<img src="images/backgrounds/MelissaNude.png">
<p>
Soon after, you feel her putting her arms around your waist and her head resting peacefully on your shoulder. You don't say a word as she starts sensually rubbing your back. Her hands start getting lower and lower on your back, until she reaches your hips and you start feeling a heat coming from within you as the deep relaxation turns into a tingle of lust. She slowly moves her face closer to yours and you notice her moistened provocative lips. It doesn't take long before your lips meet each other and she starts affectionately kissing you while you surrender to her advances. Her hands circle around your hips, obviously in the pursuit of your honeypot and they start massaging your clitoris with her fingers, it doesn't take long until you start moaning. Motivated by your reaction, she looks deep into your eyes with a sensual look as her fingers get a bit lower, teasing the entrance of your pussy. You cannot help but start begging for it and seeing that, her fingers start sliding in and your moans get louder and louder.
</p>
<p>
Even if you were embarassed before, you cannot not admit to yourself how amazing this all feels. Your orgasm gets closer and closer until you start begging her not to stop while your cheeks flush hot with redness. It doesn't take long until the climax happens and you feel your whole body going numb as pleasure starts tingling up your back deep into your neck. Seeing this, she slowly helps you up and you both walk over to the picnic area where you both start cuddling and whilst locked in a deep embrace, you fall asleep.
</p>
<<link [[Next|Jack]]>>
<<run $time.newDay()>>
<<set $Player.LU = 0>>
<</link>>
<<getNaked>>
<<set $showBody = 1>>
<<changeExpression "closed eyes">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 0>>
<<set $Player.LU = 90>><h1><<print passage()>></h1>
<p>
On the way to the outskirts of the village, you explain to Melissa what happened so far and that you are trying to find a cure because the medical facility of the ship is still mostly intact and the doctor that was assigned to your mission has a lot of experience with developing vaccines for the CDC.
</p>
<<dialogue>>
<<melissa>>
That's quite impressive. We have thought about doing the same, but most of our ship has been destroyed when it crashed onto the planet, we were lucky to survive as many as we were..
<<>>
<p>
You get to their encampment and meet the others.
</p>
<<melissa>>
Here is the rest of my crew.. or what is left of it. Bill Gaillard here is our skilled mechanic, he fixed the irrigation for the Likurieris and he was the main reason why they let us live at the edge of their village.
<<bill>>
Howdy, welcome to our modest home!
<<melissa>>
And there, near the campfire, we have Sarah, our nurse. Near her, there is Anna, she was the copilot of our ship, but now she mostly manages the logistics of our food and supplies. And sitting near the tree, there is Jack Monterragne. He was assigned to our mission for defense purposes and he has come in handy in helping us survive and get here.
<<melissa>>
Gather around everyone! Here is $Player.FirstName. She and her crew crashed nearby and they have a skilled medical scientist that is currently working on a cure. Two of their crewmembers are infected and currently sedated. Their ship fared better than ours and if we combine our resources, we have more chances of survival.
<<melissa>>
For now, please give $Player.FirstName any kind of strange plants or animals that you may have found on this planet in order to help their medic work on the cure.
<</dialogue>>
<p>
The rest of her crewmates greet you and prepare a bag with anything deemed useful that they have found around. You are confident now that you have everything you need and can head back to Morris to give him the rest of the virus samples so that Ted and Alberto can finally be cured.
</p>
<p><<link [[Head back to the ship|The Ship wreckage]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<<set $virusSamples = 25>>
<<set $Bill.Encountered = true>><h1><<print passage()>></h1>
<<first>>Having passed the large field of plants and giant alien mushroom trees, with the metal scanner leading the way to the second signal, you can't help but notice the flora getting less and less frequent, as if there is danger to all kinds of lifeforms lurking in the crevices of the increasingly dead, charcoal-black trees. Realizing that it's best to not paddle around this area, you walk faster to get what you came for in order to leave the localized apocalypse behind sooner. The signal gets closer and closer, leading to the one and only positive aspect of the whole area, being that it's quite hard to miss anything that does not seem to belong. From afar, you spot the terminal, the only brightly lit object in your vicinity. You rush towards it and are surprised to see it already on.
[[Start reading the screen.|Second Detected Equipment]]
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "blackTop", tearLevel: 0}])>>
<<set $showBody = 1>>
<<changeExpression "none">>
<<set $showHair = 1>>
<<then>>
<div class="dumb_terminal">
>>>>>>INTERNATIONAL SPACE ACADEMY INDUSTRIES
>>>>>>UNIFIED OPERATING SYSTEM
>>>>>>>>>-Terminal 2-
>>>Michael Keehl, Chief of Communications
>>>------------------------------------------------------------------------
>>>Ship Records Entry:
>>>The trajectory of the previous unidentified flying object is definitely not natural. It got closer to our ship, not even 10km behind us and I noticed strange markings and letters on the object. I could not decipher them, but it's definitely not sent by us and neither sent by nature. There is the possibility that the marks belong to an unmet alien civilization, all I hope for is that it does not carry a malicious intent. Seeing that we are closer to reaching the atmosphere of the planet, I will not forward this information to Melissa as I do not desire to ruin her good mood of being amongst the first humans to travel so far into the cosmos. Michael out.
</div>
Unfortunately, your previous suspicions start being more and more likely to be true. A malicious alien civilization most likely sent the virus aboard one of their automated ships and coordonated the trajectory to match that of the Odysseus, the ship Melissa was on, so that any of the Likurieris survivors may turn against the newcoming humans. Even though the information is definite for you, you doubt that it could sway the opinion of the alien village, as Magnath most likely brought very convincing //evidence// so you pull up your scanner and look for the strongest signal you can see in the distance, because it most likely is the signal that leads to the automated alien ship.
<<link [[Rush to the last signal.|Corrupted Soil]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<finally>>
<</first>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "blackTop", tearLevel: 0}])>><h1><<print passage()>></h1>
<p>
This seems to be the absolute center of the coal-covered area. It becomes almost certain at this point that the virus sent by the alien probe infected more than just people and plants, that it stops at nothing to drain life out of any living being at any cost, be it soil or actual humanoid beings, somehow turning everything into a lust-riddled mass.
</p>
<p>
Without needing to look at the metal scanner, you discover the culprit.
</p>
<p>
A cube-shaped large metallic object is seen in a shallow crater, blue juices sliding out of carefully placed circular holes found at the bottom of the cube.
</p>
<p>
In the vicinity of the holes, the soil is way different from the mud you've walked on with great hardship on the way here, bright vivid colors merge themselves all in one, as if the whole crater is a vortex of colors and sitting in its center is the alien object. Climbing down into the crater seems like the worst idea one could have in these moments, something telling you that you surely wouldn't come back if misfortune claims you in the colored abyss.
</p>
<p>
More evidence is needed for sure though, so you desperately start searching around the crater for anything that could help your quest. Time passes, your willpower holding itself high knowing that actual human lives rely on you, that Melissa herself will most likely be killed and that Jack wouldn't be able to defend the great numbers of the Likrueris.
</p>
<p>
After a while, tactical searching rewarded you greatly, as you find a piece of scrap from the alien probe that does not resemble any metal used in human ships. This is what you came for and, realizing that time is of the essence, you decide to head back to the village on the path you took already, any invading smoke surely dissipated already and no plant leftovers left over to free trapped aphrodisiacs.
</p>
<<link [[Head back to the Village|The Village]]>>
<<run $time.passTime(2)>>
<</link>>
<<pickup '$playerInventory' unique 'Scrap object'>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "blackTop", tearLevel: 0}])>>
<<set $showBody = 1>>
<<changeExpression "none">>
<<set $showHair = 1>><h1><<print passage()>></h1>
<<first>>
<p>
Walking north from the village, the forest gets denser and a peculiar mist thickens around you, up to the point of not seeing anything more than 5 meters in front of you. After you judge that you are far enough from the alien encampment, you pull out the metal detector and turn it on to seek any promising directions.
</p>
<p>
On the monitor, you can see a faint beeps coming from a few dots. Not wanting to waste any more time, you head to the closest dot. Whilst walking, your suit's visor signals you the presence of a lifeform close to you.
</p>
<p><<link [[Keep walking to the dot, ignoring the signals.|Blue Gorilla Encounter]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<p><<link [[Sit still and listen for any movement around you.|Manoeuvreing]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<<set $CloseGorilla to 0>>
<<set $showHat = 1>>
<<then>>
<p>
The closest signal got you back into the Tropical Forest, albeit at a different location from the one you visited earlier.
</p>
<p>
You are surprised to see no mists in this area, which lets you take in your surroundings with ease, which in tur allows you to observe strange plants that end in a white bulb on the top which seem to be slowly dancing in a coordinated rhythm.
</p>
<p>
The trees are more akin to the different species of mushrooms you spent summers gathering back on Earth which makes the whole area look more impressive than the forest in which you landed. Sometimes you can see violet smoke coming out of the top of the plants around you. A heat starts radiating within you which leads to you pulling out lighter clothes out of your satchel, meant for sunnier areas.
</p>
<p>
//Hmm.. I wonder what these flowers smell like..//, you think as the temptation to crouch down and try to smell one grows stronger.
</p>
<<ringLinks :classes "lol">>
<<rlc "Crouch down and take a mouthful of the flower's smoke inside you" :classes "choice-longer choice-center">>
<<set $Player.LU = 40>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<p>
You stop and get down on your knees as you take one plant out of the soil and you get the bulb close to your nostrils. You hear a faint sound as the violet smoke comes again out of the bulb's orifice and you take a deep breath in. The smell is quite intoxicating.. in a good way. The chemicals in the smoke somehow make you feel warmer inside, but soon the novelty passes and you realize that it's actually an alien aphrodisiac as dirty thoughts start clouding your mind once more.
</p>
<p>
With the newfound information in mind, the wisest decision is to start running to the signal as too much exposure to the aphrodisiac may lead to some bad life decisions in your near future, but you can also just keep walking in a slow pace if you want to explore the effects of the chemically-induced aphrodisiac drug.<br>
</p>
<p><<link [[Run to the signal|Second Detected Equipment]]>>
<<run $time.passTime(1)>>
<</link>>
</p>
<p><<link [[Keep walking slowly, taking it all in.|Alien Plants Scene]]>>
<<run setTime('n')>>
<</link>>
</p>
<<rlc "Keep walking to the signal, not letting any temptations distract you from your main task" :classes "choice-longer choice-center">>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<set $Player.LU = 50>>
<p>
Keeping an indifferent attitude to the flora around you, you just keep walking to the signal. More of this violet smoke keeps gathering around you and it becomes more and more difficult for you to not breathe it in. Knowing that you most likely do not have allergies to an unidentified alien pollen, you don't pay much attention to it.
</p>
<p>
At some point, it feels like the whole world got warmer and you start folding your clothes in order to leave more skin open to the soft chilly winds around you. It feels better at first, but it starts wearing off and the warmth replaces any chill you may have felt.
</p>
<<dialogue>>
<<player>>
What is going on here? It feels like this planet is suddenly in some kind of giant oven.
<</dialogue>>
<p>
you think to yourself with light exasperation.
</p>
<p>
You try to ignore it, but the warmth just keeps distracting you from your task. As far as you can see, there are no living beings here with you except for, maybe, the tree mushrooms and the plants, leaving the possibility later to completely undress yourself if the warmth does not get any lower.
</p>
<p>
<<link [[Next|Alien Plants Scene]]>>
<<run setTime('n')>>
<</link>>
</p>
<</ringLinks>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}, {id: "explorerHat", tearLevel: 0}])>>
<<changeExpression "none">>
<<set $showHair = 1>>
<<set $showHat = 1>>
<<finally>>
<</first>><h1><<print passage()>></h1>
<p>
You start slowly undressing yourself, but you keep your tranquilizer hidden underneath your thighs, waiting for the opportunity in which you can catch him unprepared.
</p>
<p>
Seeing your willingness to make his actions easier, his frustration fades and he starts lightly kneading your breasts with his bare hands. A tingle of arousal starts from within you, but you decide to ignore it as it does not seem the wisest decision to fantasize about having sex with an alien yeti. His fingers feel strangely similar to human fingers, albeit a bit thicker as they start moving around your nipples in a circular motion. A faint moan escapes your lips as you lie still. His face gets closer to your chest and he starts gently caressing your breasts, shortly followed by your nipples. Heat begins radiating from within your crotch, dirty thoughts starting to cloud your mind second by second.
</p>
<p>
//Since.. Since I'm stuck here anyway, maybe I can get him off faster?//, you ponder as you notice him staring intently at your chest.
</p>
<<ringLinks :classes "lol">>
<<rlc "Slowly move your right arm to the tranquilizer gun that sits below your thigh" :classes "choice-longer choice-center">>
<<run setTime('n')>>
<<changeExpression "moaning eyes">>
<p>
Grabbing your tranquilizer gun, you cautiously point it to his neck and shoot. The tranquilizer shot loudly escapes your gun and it hits the animal's neck.
</p>
<p>
Surprised, he jumps off you and quickly grabs the dart from his neck and forcefully throws it away. With horror, you realize the dosage from the tranquilizer shot is not enough to take down such a huge specimen and all your efforts just made him more angry.
</p>
<p>
His face radiates visible anger as he jumps on you and starts forcefully thrusting into any hole he can find. Unfortunately, the first hole he found was your butthole and you scream with pain as your unclaimed anus gets penetrated by a thick member.
</p>
<p>
The pain does not last long as, surprisingly, a tingle of pleasure gets sent up your spine. The thickness of his member allows him to massage your vaginal walls and new sensations envelop you. His species' members seem to be secrete an oily substance upon themselves that allows for quick lubrication which explains why the pain did not last long.
</p>
<p>
The tranquilizer shot does not seem to have been futile, his thrusts losing the energy that was behind them at first. You move your hips more and more to assist his thrusts in order to get a fuller sensation as your asshole is practically begging to be filled. The heat from within you radiates stronger and stronger and an imminent orgasm comes over you as the new feelings are too strong to resist.
</p>
<p>
The yeti seems to be looming close to his orgasm as well, as he thrusts out of your precious black hole and jerks off his member onto your hips. The thought of being used as a fucktoy by an alien raises the heights of your orgasm as your consciousness starts to give out.
</p>
<p>
...
</p>
<p>
...
</p>
<p>
...
</p>
<p>
A few hours later, the orange color of the setting sun wakes your groggy eyes and you look around you. The yeti seems to have fallen asleep, and you cautiously put your suit on and stealthily sneak out of the cave, this time heading directly in the direction of the dot.
</p>
<p><<link [[Next|First Detected Equipment]]>>
<<run $time.newDay()>>
<<set $Player.LU = 0>>
<</link>>
</p>
<<rlc "Wait and try to get him off faster, as it seems the safest option that doesn't involve him forcing himself on your ladybits" :classes "innocence-medium choice-longer choice-center">>
<<run setTime('n')>>
<<changeExpression "closed eyes">>
<p>
Having decided that the best course of action would be to get him closer to orgasm, you carefully sit up slowly and you move your hand onto his member, beginning with a slow stroke. Looking at his face, you notice that he greatly enjoys your caressing.
</p>
<p>
He gets away from you and lies on his back, his hand inviting you to come to him to continue getting him off. You get closer to him and you quicken up the pace of your stroke, which causes the yeti to let out load groans. Fortunately, the phallus does not seem to be hairy and you imagine for a second that it's any normal human cock.
</p>
<p>
Your attempts seem to have stopped getting much reaction from him, and in order to avoid giving him the yeti equivalent of blue balls, you slowly get your face closer to his member and you starts licking the tip of of his cock.
</p>
<p>
Surprisingly, there is a liquid covering it which strangely reminds you of the taste of strawberries.
</p>
<p>
You get more and more into it, moving onto sliding half of his cock in and out your mouth and you take a look at him seeing him clearly enthralled by your sexual prowess.
</p>
<p>
Deciding to end this quickly, you start deepthroating his member. It doesn't take long, but a loud groan is heard in the entire cave as a substance the taste of honey escapes the tip of his cock into your inviting tongue. You start swallowing the delicious substance, then seeing him having fallen asleep, you slowly move away to your suit then you sneakily health out of the cave, heading directly to the closest dot on the metal scanner monitor.
</p>
<<link [[Next|First Detected Equipment]]>>
<<run $time.newDay()>>
<<set $Player.LU = 0>>
<</link>>
<</ringLinks>>
<<getNaked>>
<<set $showBody = 1>>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.LU = 80>><<set _obj to { scene: "ship"}>>
<<blackjack _obj>><p>
The following choices will affect the content shown to you thorough the game:
</p>
<<set _i to 0>>\
<label><<checkbox "$straightScenes" false true `$straightScenes ? 'checked' : ''`>> Straight </label>
<label><<checkbox "$lesbianScenes" false true `$lesbianScenes ? 'checked' : ''`>> Lesbian </label>
<label><<checkbox "$alienScenes" false true `$alienScenes ? 'checked' : ''`>> Alien </label>
<label><<checkbox "$rapistScenes" false true `$rapistScenes ? 'checked' : ''`>> Non-consensual </label>
<label><<checkbox "$hardcoreScenes" false true `$hardcoreScenes ? 'checked' : ''`>> Hardcore </label>
<label><<checkbox "$tentacleScenes" false true `$tentacleScenes ? 'checked' : ''`>> Tentacles </label>
<p>
You selected @@#opt-count;_i@@ fetishes.
</p>
<p>
You must select at least 1 fetish to progress to the next stage.
</p>
<p>
There are not so many adult scenes in the game yet, so I only locked one tentacle scene behind the fetish choice. All the others can be accessed through gameplay and choices.
</p>
<<event "change" ".macro-checkbox">>
<<set _i to 0>>
/* Modify _i based on the checked options. */
<<if $straightScenes>><<set _i++>><</if>>
<<if $lesbianScenes>><<set _i++>><</if>>
<<if $alienScenes>><<set _i++>><</if>>
<<if $rapistScenes>><<set _i++>><</if>>
<<if $hardcoreScenes>><<set _i++>><</if>>
<<if $tentacleScenes>><<set _i++>><</if>>
/* Update the option count message. */
<<replace "#opt-count">>_i<</replace>>.
/* Other code to check _i and do whatever. */
<<if $straightScenes>><<set $straight to 1>><</if>>
<<if $lesbianScenes>><<set $lesbian to 1++>><</if>>
<<if $alienScenes>><<set $alien to 1>><</if>>
<<if $rapistScenes>><<set $rapist to 1>><</if>>
<<if $hardcoreScenes>><<set $hardcore to 1>><</if>>
<<if $tentacleScenes>><<set $tentacle to 1>><</if>>
<</event>>
<<link "Introduction">>
<<if _i gt 0>>
<<set _followup to "Introduction">>
<<goto "Introduction">>
<<else>>
<<goto "Fetish Choices">>
<</if>>
<</link>>Double-click this passage to edit it.<h1><<print passage()>></h1>
<x1>
Thank you for playing the third version of my game. This was as far as I could go for now. If it was a good experience for you, please support me so that I can dedicate more of my time on working on it.
My goal is to make it easier to immerse yourself into my game through both text and drawings made exclusively by me. With each written text and drawn image, I find myself finding better ways to do them and your feedback could help me greatly on making a better journey for you.
It is the first time I am making a game, so I am trying my best. The scenes are getting longer and longer and better I hope.
Also, all the images are fully drawn by me, including the forest and the lake pictures. They are supposed to be used more often.
</x1>[[Explore the area around the lake where you found Albert and Ted|The Shore]]
You don't seem to be gathering many samples, that may be because the plants don't yield too much material. The alternative is to check the shore out for any living animals, as they would surely yield more material. ((the shore is commented out for the demo, need more work on it and the forest))
[[Explore the forest around the ship|The Forest]] FROM THE SHIP
[[Explore the area around the lake where you found Albert and Ted|The Shore]]
<svg id="demo-svg" width="600" height="600">
<polygon stroke="none" points="9.99,21.37l-15.85,0.01l0,0h-0.61c2.72-2.94,5.29-5.89,7.68-8.83c2.81-3.46,5.39-6.94,7.74-10.44h-6.84
c-2.16,3.02-4.67,6.29-7.52,9.79c-2.07,2.53-4.22,4.97-6.43,7.35v-3.2c0-3.17-0.34-5.8-1.01-7.88c-0.67-2.09-1.61-3.73-2.81-4.93
c-1.2-1.2-2.65-2.04-4.36-2.52C8.28,0.24,6.37,0,4.26,0C2.61,0,1.19,0.12,0,0.36l1.07,5.21c1.11-0.22,2.26-0.32,3.48-0.32
c1.15,0,2.2,0.17,3.13,0.5c0.94,0.34,1.75,0.91,2.45,1.73s1.22,1.91,1.58,3.28c0.36,1.37,0.54,3.08,0.54,5.15v5.47H0.01v4.82
c2,0,4,0,6,0v0.01h5.98v0.94c0,3.07-0.18,6.11-0.54,9.11s-0.78,6.04-1.26,9.11h22.85l6.9,0.11c-0.05-0.11-0.1-0.22-0.15-0.33
c-0.04-0.08-0.08-0.17-0.12-0.25c-0.84-1.78-1.81-3.53-2.91-5.26c-1.46-2.3-3.02-4.48-4.68-6.52c-1.66-2.04-3.35-3.92-5.08-5.65
c-0.43-0.43-0.85-0.84-1.27-1.25l14.26-0.01V21.37z M29.88,40.19c0.01,0.02,0.02,0.04,0.03,0.05H16.88
c0.34-2.16,0.59-4.42,0.76-6.77c0.16-2.25,0.24-4.42,0.25-6.49c0.92,0.71,1.83,1.47,2.74,2.3c1.66,1.51,3.26,3.18,4.82,5
C27.01,36.11,28.49,38.08,29.88,40.19z M127.26,22.45l-15.85,0.01l0,0h-0.61c2.72-2.94,5.29-5.89,7.68-8.83
c2.81-3.46,5.39-6.94,7.74-10.44h-6.84c-2.16,3.02-4.67,6.29-7.52,9.79c-2.07,2.53-4.22,4.97-6.43,7.35v-3.2
c0-3.17-0.34-5.8-1.01-7.88c-0.67-2.09-1.61-3.73-2.81-4.93c-1.2-1.2-2.65-2.04-4.36-2.52c-1.7-0.48-3.61-0.72-5.72-0.72
c-1.65,0-3.07,0.12-4.26,0.36l1.07,5.21c1.11-0.22,2.26-0.32,3.48-0.32c1.15,0,2.2,0.17,3.13,0.5c0.94,0.34,1.75,0.91,2.45,1.73
s1.22,1.91,1.58,3.28c0.36,1.37,0.54,3.08,0.54,5.15v5.47H87.28v4.82c2,0,4,0,6,0v0.01h5.98v0.94c0,3.07-0.18,6.11-0.54,9.11
s-0.78,6.04-1.26,9.11h22.85l6.9,0.11c-0.05-0.11-0.1-0.22-0.15-0.33c-0.04-0.08-0.08-0.17-0.12-0.25
c-0.84-1.78-1.81-3.53-2.91-5.26c-1.46-2.3-3.02-4.48-4.68-6.52c-1.66-2.04-3.35-3.92-5.08-5.65c-0.43-0.43-0.85-0.84-1.27-1.25
l14.26-0.01V22.45z M117.15,41.27c0.01,0.02,0.02,0.04,0.03,0.05h-13.03c0.34-2.16,0.59-4.42,0.76-6.77
c0.16-2.25,0.24-4.42,0.25-6.49c0.92,0.71,1.83,1.47,2.74,2.3c1.66,1.51,3.26,3.18,4.82,5C114.28,37.19,115.76,39.16,117.15,41.27"></polygon>
</svg>
<<timed 0s>>
<<script>>
anime({
targets: '#demo-svg polygon',
points: [
{value: '9.99,21.37l-15.85,0.01l0,0h-0.61c2.72-2.94,5.29-5.89,7.68-8.83c2.81-3.46,5.39-6.94,7.74-10.44h-6.84
c-2.16,3.02-4.67,6.29-7.52,9.79c-2.07,2.53-4.22,4.97-6.43,7.35v-3.2c0-3.17-0.34-5.8-1.01-7.88c-0.67-2.09-1.61-3.73-2.81-4.93
c-1.2-1.2-2.65-2.04-4.36-2.52C8.28,0.24,6.37,0,4.26,0C2.61,0,1.19,0.12,0,0.36l1.07,5.21c1.11-0.22,2.26-0.32,3.48-0.32
c1.15,0,2.2,0.17,3.13,0.5c0.94,0.34,1.75,0.91,2.45,1.73s1.22,1.91,1.58,3.28c0.36,1.37,0.54,3.08,0.54,5.15v5.47H0.01v4.82
c2,0,4,0,6,0v0.01h5.98v0.94c0,3.07-0.18,6.11-0.54,9.11s-0.78,6.04-1.26,9.11h22.85l6.9,0.11c-0.05-0.11-0.1-0.22-0.15-0.33
c-0.04-0.08-0.08-0.17-0.12-0.25c-0.84-1.78-1.81-3.53-2.91-5.26c-1.46-2.3-3.02-4.48-4.68-6.52c-1.66-2.04-3.35-3.92-5.08-5.65
c-0.43-0.43-0.85-0.84-1.27-1.25l14.26-0.01V21.37z M29.88,40.19c0.01,0.02,0.02,0.04,0.03,0.05H16.88
c0.34-2.16,0.59-4.42,0.76-6.77c0.16-2.25,0.24-4.42,0.25-6.49c0.92,0.71,1.83,1.47,2.74,2.3c1.66,1.51,3.26,3.18,4.82,5
C27.01,36.11,28.49,38.08,29.88,40.19z M127.26,22.45l-15.85,0.01l0,0h-0.61c2.72-2.94,5.29-5.89,7.68-8.83
c2.81-3.46,5.39-6.94,7.74-10.44h-6.84c-2.16,3.02-4.67,6.29-7.52,9.79c-2.07,2.53-4.22,4.97-6.43,7.35v-3.2
c0-3.17-0.34-5.8-1.01-7.88c-0.67-2.09-1.61-3.73-2.81-4.93c-1.2-1.2-2.65-2.04-4.36-2.52c-1.7-0.48-3.61-0.72-5.72-0.72
c-1.65,0-3.07,0.12-4.26,0.36l1.07,5.21c1.11-0.22,2.26-0.32,3.48-0.32c1.15,0,2.2,0.17,3.13,0.5c0.94,0.34,1.75,0.91,2.45,1.73
s1.22,1.91,1.58,3.28c0.36,1.37,0.54,3.08,0.54,5.15v5.47H87.28v4.82c2,0,4,0,6,0v0.01h5.98v0.94c0,3.07-0.18,6.11-0.54,9.11
s-0.78,6.04-1.26,9.11h22.85l6.9,0.11c-0.05-0.11-0.1-0.22-0.15-0.33c-0.04-0.08-0.08-0.17-0.12-0.25
c-0.84-1.78-1.81-3.53-2.91-5.26c-1.46-2.3-3.02-4.48-4.68-6.52c-1.66-2.04-3.35-3.92-5.08-5.65c-0.43-0.43-0.85-0.84-1.27-1.25
l14.26-0.01V22.45z M117.15,41.27c0.01,0.02,0.02,0.04,0.03,0.05h-13.03c0.34-2.16,0.59-4.42,0.76-6.77
c0.16-2.25,0.24-4.42,0.25-6.49c0.92,0.71,1.83,1.47,2.74,2.3c1.66,1.51,3.26,3.18,4.82,5C114.28,37.19,115.76,39.16,117.15,41.27'},
{value: '9.99,21.37l-15.85,0.01l0,0h-0.61c2.72-2.94,5.29-5.89,7.68-8.83c2.81-3.46,5.39-6.94,7.74-10.44h-6.84
c-2.16,3.02-4.67,6.29-7.52,9.79c-2.07,2.53-4.22,4.97-6.43,7.35v-3.2c0-3.17-0.34-5.8-1.01-7.88c-0.67-2.09-1.61-3.73-2.81-4.93
c-1.2-1.2-2.65-2.04-4.36-2.52C8.28,0.24,6.37,0,4.26,0C2.61,0,1.19,0.12,0,0.36l1.07,5.21c1.11-0.22,2.26-0.32,3.48-0.32
c1.15,0,2.2,0.17,3.13,0.5c0.94,0.34,1.75,0.91,2.45,1.73s1.22,1.91,1.58,3.28c0.36,1.37,0.54,3.08,0.54,5.15v5.47H0.01v4.82
c2,0,4,0,6,0v0.01h5.98v0.94c0,3.07-0.18,6.11-0.54,9.11s-0.78,6.04-1.26,9.11h22.85l6.9,0.11c-0.05-0.11-0.1-0.22-0.15-0.33
c-0.04-0.08-0.08-0.17-0.12-0.25c-0.84-1.78-1.81-3.53-2.91-5.26c-1.46-2.3-3.02-4.48-4.68-6.52c-1.66-2.04-3.35-3.92-5.08-5.65
c-0.43-0.43-0.85-0.84-1.27-1.25l14.26-0.01V21.37z M29.88,40.19c0.01,0.02,0.02,0.04,0.03,0.05H16.88
c0.34-2.16,0.59-4.42,0.76-6.77c0.16-2.25,0.24-4.42,0.25-6.49c0.92,0.71,1.83,1.47,2.74,2.3c1.66,1.51,3.26,3.18,4.82,5
C27.01,36.11,28.49,38.08,29.88,40.19z M127.26,22.45l-15.85,0.01l0,0h-0.61c2.72-2.94,5.29-5.89,7.68-8.83
c2.81-3.46,5.39-6.94,7.74-10.44h-6.84c-2.16,3.02-4.67,6.29-7.52,9.79c-2.07,2.53-4.22,4.97-6.43,7.35v-3.2
c0-3.17-0.34-5.8-1.01-7.88c-0.67-2.09-1.61-3.73-2.81-4.93c-1.2-1.2-2.65-2.04-4.36-2.52c-1.7-0.48-3.61-0.72-5.72-0.72
c-1.65,0-3.07,0.12-4.26,0.36l1.07,5.21c1.11-0.22,2.26-0.32,3.48-0.32c1.15,0,2.2,0.17,3.13,0.5c0.94,0.34,1.75,0.91,2.45,1.73
s1.22,1.91,1.58,3.28c0.36,1.37,0.54,3.08,0.54,5.15v5.47H87.28v4.82c2,0,4,0,6,0v0.01h5.98v0.94c0,3.07-0.18,6.11-0.54,9.11
s-0.78,6.04-1.26,9.11h22.85l6.9,0.11c-0.05-0.11-0.1-0.22-0.15-0.33c-0.04-0.08-0.08-0.17-0.12-0.25
c-0.84-1.78-1.81-3.53-2.91-5.26c-1.46-2.3-3.02-4.48-4.68-6.52c-1.66-2.04-3.35-3.92-5.08-5.65c-0.43-0.43-0.85-0.84-1.27-1.25
l14.26-0.01V22.45z M117.15,41.27c0.01,0.02,0.02,0.04,0.03,0.05h-13.03c0.34-2.16,0.59-4.42,0.76-6.77
c0.16-2.25,0.24-4.42,0.25-6.49c0.92,0.71,1.83,1.47,2.74,2.3c1.66,1.51,3.26,3.18,4.82,5C114.28,37.19,115.76,39.16,117.15,41.27'}
],
easing:'easeOutQuad',
duration: 2500,
loop:true,
direction:'alternate'
});
<</script>>
<</timed>><h1><<print passage()>></h1>
<x1>Hello. Thank you for playing the game so far, if you have any feedback on anything I have done so far do not hesitate to PM me on Reddit/Patreon/other places where I post the game. This marks the end of the linearity the game has followed so far, with the next chapter starting the Life-Simulator component of the game.</x1>
Planned features for the Life-Simulator chapter are:
Base system that you can upgrade with resources you get from quests, events, etc.
Deeper relationships to characters.
Interactive maps (you can navigate to places in a village by clicking on them, possible areas are highlighted when your cursor is on them)
A system to get side quests by talking with people.
A system that triggers events if some conditions are met.
Dream events.
Some kind of fight system, I will make a poll on Patreon for this.
Quests and events bring more text so that means more writing which means more story.<<set setup.dialogueChars = {
angrymorris: { name: "Morris", class: "shake-horizontal", portrait: "images/portraits/morris.png" },
emma: { name: $Player.FirstName, class: "emma", portrait: setup.getPortraitClone },
morris: { name: "Morris", class: "morris", portrait: "images/portraits/morris.png" },
}>>
<<linkreplace "here.">>
<<dialogue>>
After a few more nudges, he seems to wake up even if just to avoid being nudged over and over again.
I'm awake, I'm awake, stop it please.
some text
<<morris>>
look at the animation not at the text
i like them
<<>>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<nobr>>
<div class="ring-links disable-after">
<div id="circle" class="ring"></div>
<div id="green"><<linkreplace "Green.">>\
d
<</linkreplace>></div>
<div id="purple"><a>Something purple!</a></div>
<div id="green"><a>Something green!</a></div>
<div id="red"><a href="#">Something red! Bad?</a></div>
<a href="#">Do something!</a>
</div>
<<timed 0s>>
<<script>>
new LeaderLine(
document.getElementById('circle'),
document.querySelector('#purple a'),
{ color: 'red', size: 8}
);
<</script>>
<</timed>>
<</nobr>>
(...)
<</dialogue>>
<</linkreplace>><h1><<print passage()>></h1>
<br>
<br>
<<ctp "tedCamping" clear>>
<p>Getting slightly more excited from the prospect of the trip, you enter the Pilot Room and surprise Ted as he idly spins himself in his pilot chair.</p>
<p>As soon as he notices you, he stops spinning his chair and looks at you like a deer caught in headlights.</p>
<<dialogue>>
<<player>>
Hey, Ted.
<<ted>>
H-hey, $Player.FirstName.
<<>>
<p>Amused by his embarrassed demeanor, you lighten up your speech a little and let him know what you actually came for, <<link "but you decide to mock him a little bit first.">><<ctpAdvance "tedCamping">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
I guess you’ve been investigating the effect this planet’s gravitational pull has on a rotating chair. Keep it up, we’re definitely going to need this.
<<>>
<p>Ted laughs a little, but still keeps some of his ashamed look as he’s unsure as to whether you’re joking or not.</p>
<<player>>
Yeah, don’t worry. I didn’t come here to embarrass you or anything, just to let you know that we’re going out camping today, so make sure to get your backpack ready because we’re probably going to do a little bit of some swimming as well.
<<>>
<p>As soon as he realizes that you're obviously jesting him, <<link "he looks a little less embarassed.">><<ctpAdvance "tedCamping">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
O-oh yeah. I didn’t know that was today.
<<player>>
You know now. After you’re ready, get to the outside of the airlock and wait a little if you don’t see any of us around yet.
<<ted>>
Got it. I’ll head over to my room then, thanks for giving me the heads-up.
<<>>
<p>Before you can reply, he stands up and takes rushed steps towards his room.</p>
<p>//Hmm. He’s probably been waiting for this for a while, since it was his idea and all. Time to get myself ready as well.//</p>
<p><<link [[Head over to your room and get ready.|Packing Time]]>><</link>></p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<if setup.isCharacterNaked($Player.Outfit)>>
<<ctp "campingFire" clear>>
<p>
After getting back to dry lands and you realize that the three of you are probably going to spend some time near the campfire, the thought of sand getting into your private parts compels you to head back to your tent and pick one of your bikinis before heading back out.
</p>
<<if !$wardrobe.redlacebra && !$wardrobe.redlaceunderwear>>
<<set _redLace = true>>
<p>
//So, it's either the red lace bikini or my normal bikini..//
</p>
<<else>>
<<set _redLace = false>>
<p>
//Mm.. I wish I had more options to pick from.. Well, my good old bikini it is.//
</p>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Go out in your red lace bikini." :if `_redLace` :classes "choice-longer choice-center">>
<<getNaked>>
<<run setup.cc([{id: "redlacebra", tearLevel: 0}])>>
<<run setup.cc([{id: "redlaceunderwear", tearLevel: 0}])>>
<<ctpAdvance "campingFire">>
<<rlc "Go out in your normal bikini." :classes "innocence-high choice-longer choice-center">>
<<getNaked>>
<<run setup.cc([{id: "blackbra", tearLevel: 0}])>>
<<run setup.cc([{id: "blackunderwear", tearLevel: 0}])>>
<<ctpAdvance "campingFire">>
<</ringLinks>>
<<ctpNext>>
<<include "Camping Fire Dressed">>
<</ctp>>
<<else>>
<p>
After getting back to dry lands, you wait for the rest to get nearby as well.
</p>
<<dialogue>>
<<player>>
So.. what are we going to do next?
<<alberto>>
Let’s relax a little and hang out near the campfire, it’s starting to get a little bit chilly.
<<ted>>
Yeah, agreed.
<<player>>
Sounds good, but what about Morris? I hope he doesn’t feel left out..
<<alberto>>
Hah. If anything, he prefers to be left alone. I’m pretty sure I saw him using that ginormous device to analyze the contents of the water. Whatever you told him brought him physically with us, but mentally he’s still in his own world. Matters not, let’s just have a little bit of fun.
<<ted>>
Yeah! Hang on tight, I’m going to grab the bottle of wine off the table.
<<>>
<p>
With that said, you and Alberto lay down a towel on the vibrant sand floor and sit quietly while the campfire wood crackles. Before you get the chance to strike up a short conversation with Alberto, [[Ted comes back with the bottle.|Bonding over Wine]]
</p>
<</dialogue>>
<</if>><p>
Getting back to the campfire, you take the initiative to ask them what they have in mind for the next thing.
</p>
<<dialogue>>
<<player>>
So.. what are we going to do next?
<<alberto>>
Let’s relax a little and hang out near the campfire, it’s starting to get a little bit chilly.
<<ted>>
Yeah, agreed.
<<player>>
Sounds good, but what about Morris? I hope he doesn’t feel left out..
<<alberto>>
Hah. If anything, he prefers to be left alone. I’m pretty sure I saw him using that ginormous device to analyze the contents of the water. Whatever you told him brought him physically with us, but mentally he’s still in his own world. Matters not, let’s just have a little bit of fun.
<<ted>>
Yeah! Hang on tight, I’m going to grab the bottle of wine off the table.
<<>>
<p>
With that said, you and Alberto lay down a towel on the vibrant sand floor and sit quietly while the campfire wood crackles. Before you get the chance to strike up a short conversation with Alberto, [[Ted comes back with the bottle.|Bonding over Wine]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "bonding" clear>>
<<dialogue>>
<<ted>>
Alright, who’d like to go first?
<<alberto>>
Gimme.
<<>>
Ted hands the bottle to Alberto and he drinks it hungrily in one loud gulp.
<<alberto>>
Ahhh.. That’s good stuff. Your turn, $Player.FirstName.
<<>>
Without asking you beforehand, <<link "he pushes the bottle in your hands and you see no option but to take it.">><<ctpAdvance "bonding">><</link>>
<</dialogue>>
<<ctpNext>>
<<if $LakeCamping.WineAccepted>>
//Feels awkward to not drink some now, especially after trying it out earlier when Ted offered it to me. It’s pretty good wine as well, but it’s pretty strong so I should be a little careful.//, you think as you wonder what you should do next.
<<else>>
//Uhh.. Should I really drink some? I mean, I’m sure it’s good, but it’s probably pretty strong, too.//, you think, wondering what you should do, or rather what do you want to do.
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Decide to impress the guys and drink as much as you can in one run." :classes "corruption innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _firstChoice = "Bonding over Wine Impress">>
<<ctpAdvance "bonding">>
<<rlc "Reach a compromise and take slow, careful sips from the bottle." :classes "innocence-medium choice-longer choice-center">>
<<set _firstChoice = "Bonding over Wine Compromise">>
<<ctpAdvance "bonding">>
<<rlc "Refuse to drink and pass it over to Ted." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Bonding over Wine Refuse">>
<<ctpAdvance "bonding">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<set $Player.applyDamage(-10, "LU")>>
<p>
Without looking at them, you take up the bottle of wine and start drinking it in mouthful gulps. The strong aftertaste makes it a little difficult to push on and you feel drops of the wine falling down onto your exposed chest.
</p>
<<include "CampingDrawing">>
<<dialogue>>
<<alberto>>
Woah, party girl. Leave some for the rest of us.
<<>>
<p>
Alberto says jokingly. You stop drinking and give him a slight smirk before handing the bottle over to Ted.
</p>
<<alberto>>
Jokes aside, that’s really impressive. Ted, after you’re done with that pass it over, we’re in for some fun times.
<<>>
<p>
After Ted sips from it, you see him handing the bottle to Alberto and shortly after the three of you [[begin a very lively, although slurred, chatter|Alberto Swimming Challenge]].
</p>
<</dialogue>><<set $Player.applyDamage(-10, "LU")>>
<p>
Finding an acceptable compromise between drinking and not drinking, you start sipping from the bottle and sloshing the liquid from cheek to cheek inside your mouth, leaving the impression that you’re trying to pinpoint the taste.
</p>
<<include "CampingDrawing">>
<<dialogue>>
<<ted>>
Wow, $Player.FirstName. I didn’t take you for a wine connoisseur, but the sight sure is a welcome one.
<<>>
<p>
Finding it amusing how easily he fell for it, you lie through your teeth in order to keep the false impression up.
</p>
<<player>>
Mm.. You have a good taste in wine, Ted. My father used to keep some wines in his cellar and after I grew up he let me have some, so I’ve learnt to appreciate the difference between a mediocre wine and a good wine.
<<ted>>
Woah! How come you never told me about that?
<<>>
<p>
Giving him a little smirk instead of a response, you pass the bottle over to him and take a slight satisfaction in the fact that your careful compromise might have left a lasting impression on your crew member. After he drinks some, he passes it back to Alberto and the three of you enter [[a lively chatter.|Alberto Swimming Challenge]]
</p>
<</dialogue>><<dialogue>>
<<player>>
H-here you go, Ted.
<<ted>>
Not even a taste, $Player.FirstName? It is a good wine.
<<>>
<p>
Ted asks, disappointed.
</p>
<<player>>
I’m just.. Not feeling it right now, sorry.
<<alberto>>
Y’know, from time to time a glass of wine is perfectly fine. You’ve been through a lot lately and in case you forgot, you’re also past the minimum legal age to have a drink so especially you deserve something to relax once in a while.
<<>>
<p>
Finding some truth in his words, you wonder whether you took the right decision, but by now Ted has the bottle and he’s slowly sipping from it as well and at this point you’re feeling too awkward about asking for it back so you let it go. With the two of them slightly inebriated, the conversation picks up a light mood once again and the three of you start [[chattering up.|Alberto Swimming Challenge]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "challenge" clear>>
<<changeExpression "none">>
<p>
As Alberto gets more and more inebriated, the little modesty he usually shows crashes down and his sudden overconfidence annoys you slightly. At some point, he gains more and more control over the way the conversation flows as he starts leaving little room for you and Ted to give your opinions on different subjects.
</p>
<<dialogue>>
<<alberto>>
So as I was saying, I used to hang out with my crew at the beaches near my hometown so I’ve gotten really good at swimming over time. If my father didn’t pester me about studying for university all day long, I’d probably be a Michael Phelps of our time.
<<>>
<p>
He goes on and on about his swimming skills and at some point you’ve had enough.
</p><<player>>
Oh, yeah? Your ego may be big, but when it comes to your swimming skills I’ve not noticed anything particularly impressive back in the water.
<<>>
<p>
In an unexpected turn of events, <<link "Alberto appears to have gotten deeply offended about your remark.">><<ctpAdvance "challenge">><</link>>
</p><</dialogue>>
<<ctpNext>>
<<dialogue>>
<<alberto>>
Really? Let’s see how your own skills hold up. See that rock into the distance?
<<>>
<p>
Alberto asks as he points his finger at the vague silhouette of what appears to be a rock.
</p><<alberto>>
The first one that gets there and back wins. Ted, you’re the arbiter.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Take him on." :classes "choice-longer choice-center">>
<<set _firstChoice = "Alberto Swimming Challenge Accept">>
<<ctpAdvance "challenge">>
<<rlc "Don’t entertain him." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alberto Swimming Challenge Refuse">>
<<ctpAdvance "challenge">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<player>>
You’re on.
<<>>
<p>
Thrown off by the confidence your words carry, you notice Alberto’s smile dropping for a brief moment.
</p>
<<alberto>>
I-I didn’t think you’d agree to it so quickly. Let’s go then.
<<>>
<p>
Finding yourself getting into your competitive state of mind, excitement and energy merge together and propel you [[into following Alberto to the starting line.|Swimming Competition]]
</p>
<</dialogue>><<dialogue>>
<<player>>
Yeah, I think I’ll pass.
<<alberto>>
Pretty quick to back down, aren’t ya?
<<>>
<p>
Noticing Ted’s neutral expression, you realize that even if Alberto’s taunts have little to no effect on you, there’s the possibility that the two of them might respect you less and you can’t have any of that so early in your space journey.
</p>
<<alberto>>
Yeah, next time..
<<>>
<p>
Before he can finish his sentence, you interrupt him.
</p>
<<player>>
Alright, alright. I just didn’t want Ted here to witness your defeat, but if you insist upon it so much, so be it.
<<alberto>>
Big words, let us see how big you carry them.
<<>>
<p>
Finding yourself getting into your competitive state of mind, excitement and energy merge together and propel you [[into following Alberto to the starting line.|Swimming Competition]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "competition" clear>>
<p>
With Ted as the arbiter, you and Alberto take your places on the shore with a few steps between each other and prepare yourselves.
</p>
<<dialogue>>
<<ted>>
On your marks.
<<ted>>
<<>>
<p>
<<link "You arch up your back.">><<ctpAdvance "competition">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
3..
<<>>
<p>
You place your right foot ahead of the other, <<link "planning to use it to propel yourself forwards.">><<ctpAdvance "competition">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
2..
<<ted>>
1..
<<ted>>
GO!
<<>>
<p>
As soon as he says the word, you and Alberto begin your quick jog into the shallow water near the shore and as soon as you reach bigger depths, you lunge into a full-on swimming stroke. Every few seconds or so, you look ahead to make sure you are heading into the right direction. After what feels like a minute has passed, you realize you’ve almost reached the rock, but as soon as you stop and prepare yourself to swim back, [[another realization, an unwelcome one this time, keeps you still, keeping only your legs moving you prevent you from sinking into the depths of the lake.|Unlucky Setback]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "setback" clear>>
<<run setup.stashOutfit()>>
<<run setup.rcfs($Player.Outfit, "bra")>>
<p>
Moving your hands around your chest, looking for something that isn’t there anymore, you are suddenly at a loss.
</p>
<p>
//Ugh.. Really? And I was off to such a good start..//, you think frustrated as you wonder how you can even begin looking for your bra in the calm waters of the lake.
</p>
<p>
Around ten seconds later, Alberto closes in on your position and stops for a moment to catch his breath <<link "as soon as he reaches the rock.">><<ctpAdvance "setback">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<alberto>>
Winded out already?
<<>>
<p>
You give his mocking remark no response, but after noticing the embarrassed look on your face in the bright light of the two moons, his next remark sounds genuinely worried.
</p>
<<alberto>>
What’s going on, $Player.FirstName? Did something happen?
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Be honest and tell him that you lost your bikini top." :classes "choice-longer choice-center">>
<<set _firstChoice = "Unlucky Setback Honesty">>
<<ctpAdvance "setback">>
<<rlc "Lie and tell him that you’ve actually gotten winded out." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Unlucky Setback Trick">>
<<ctpAdvance "setback">>
<<rlc "Trick him into thinking that nothing is wrong and that the race is still on." :classes "charm innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _firstChoice = "Unlucky Setback Smart Trick">>
<<ctpAdvance "setback">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Betrayed by the increasingly embarrassed look on your face, you give in and let him know about your little accident.
</p>
<<player>>
So.. once I got to the rock and stopped to catch my breath, I realized that something went missing..
<<alberto>>
Huh? What?
<<player>>
M-my bra..
<<alberto>>
Oooooooh.. I get it now. Alright, the race’s off. Stay right there.
<<player>>
O-okay..
<</dialogue>>
<p>
Surprised by his sudden initiative to help you out, you remain where you are as you look at him making laps around the area, looking for your missing bikini top. While waiting, <<link [[a mysterious glowing light from the depths of the lake catches your attention.|Glowing Lake]]>><<changeExpression "none">><</link>>
</p>
<<changeExpression "surprised">><<ctp "trick" clear>>
<<dialogue>>
<<player>>
Yeah, got a little winded out.
<<alberto>>
So quickly? After all you’ve been through, you should be in pretty good shape by now.
<<player>>
...
<<alberto>>
Something’s wrong. I can feel it.
<<player>>
N-no. Everything’s fine.
<<alberto>>
Yeah, yeah. Spit it out.
<<>>
Realizing that he’s not going to fall for it, you find no other choice than <<link "to be honest and admit that you lost your bikini top.">><<ctpAdvance "trick">><</link>>
<</dialogue>>
<<ctpNext>>
<<include "Unlucky Setback Honesty">>
<</ctp>><<dialogue>>
<<player>>
Nah, I wanted to even the odds a little so I decided to give you some time to catch up. Whoever reaches the shore first wins.
<<alberto>>
Yeah, yeah. Nice excuse for taking a moment to rest, let’s move on.
<<>>
<p>
Without waiting for your comeback, he propels himself back using the rock and swims back to the shore, giving you enough time [[to find a solution to your little problem|Tides of Fortune]].
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "tides" clear>>
<p>
With Alberto out of the picture, you wonder what choices you have to get through this delicate situation.
</p>
<p>
//Welp, might as well take up an alternate route so that I’ll get to my tent and get changed without them noticing me like this.//, you think before you set out on taking a less direct path towards the getaway camp.
</p>
<p>
Feeling a little worn out and seeing no good reason to rush on your way back, you take an even less direct path and swim less quickly, stopping every few seconds and looking around in case the light of the two moons may reveal your missing bra, knowing that if it actually sunk you’re not going to be very happy about it as it wasn’t a pair you can easily replace.
</p>
<p>
After a few long minutes of this, when you are nigh ready to give up, you notice the faint silhouette of some kind of object floating around on the calm tides of the lake and you slowly swim towards it in an attempt to not wash it further and out of sight. Once you are close enough to it <<link "to understand what it actually is, your mood gets a good boost.">><<ctpAdvance "tides">><</link>>
</p>
<<ctpNext>>
<<run setup.restoreOutfit()>>
<p>
//Hell yeah! I don’t have to go empty-chested at least.//, you realize happily, grabbing the bikini top and putting it around your chest.
</p>
<p>
Finding no point in taking up an alternate route anymore, you head straight to the camp, swimming as slowly as possible to avoid losing your bra a second time.
</p>
<p>
Once you are back to the shore, <<link "you are immediately aware of Alberto’s smug gaze.">><<ctpAdvance "tides">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<alberto>>
What’s defeat taste like, $Player.FirstName?
<<player>>
Bittersweet. Don’t you worry, I’ll get you next time.
<<alberto>>
In your dreams, maybe.
<<>>
<p>
You pay him no mind and you get back to the campfire [[to get yourself dried up.|Getaway Ending]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<set $Player.applyDamage(-35, "LU")>>
<<ctp "glowing" clear>>
<<changeExpression "moaning">>
<p>
Below you, you can see a pink-ish glow rising up from the depths. At first, you thought it was your imagination, but as soon as your feet slowly get submerged into the mysterious light, you start feeling a deeply relaxing heat, almost like a jacuzzi from Earth.
</p>
<p>
//What’s.. What’s going on with this light? Some kind of algae? I better get out of here ASAP.//, you think as you try to get your legs upwards and swim away, but whatever the light is it keeps your feet into place and more and more of your body gets submerged into it with each passing second.
</p>
<p>
Having too little time to decide whether to call out for Alberto’s help, you find yourself helpless as soon as the heat rises up to your waist, bringing in a different kind of heat into your senses. You’re starting to feel a little antsy as the urge to masturbate right here and now gets increasingly more difficult to resist. However, as soon as the glow reaches your nipples, <<link "your body’s movements are no longer your own.">><<ctpAdvance "glowing">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes">>
<p>
Already topless, you feel your left hand rising up to your boobs, starting to gently rub your nipples. Your nipples turn all the more sensitive and without any kind of conscious direction, your hand starts pinching your nipples every so often. You let out a few hushed moans as your other hand brings itself to your bikini bottom, underneath which you can feel your pulsating clit. Your fingers start running along the opening of your pussy and you can swear you can feel your own pussy’s juices spreading around your clit. From the distance, you can see Alberto’s silhouette and as if your hands retain some kind of conscious thought, they pick up the pace as they move side by side across your clit while your other hand pinches your nipples rougher and rougher, making you let out more and more often sighs of relief combined with a nigh-orgasmic pleasure.
</p>
<p>
With great difficulty, you get a hold of your arms and barely stop them in trying to satisfy your urges, not wanting to give Alberto the wrong impression <<link "as he appears to be getting closer and closer.">><<ctpAdvance "glowing">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<alberto>>
$Player.FirstName! Got them!
<<>>
<p>
You can see him triumphantly holding the bra up as he almost gets a few feet away from you. As soon as he stops, he looks at you strangely for a second before continuing his monologue.
</p>
<<alberto>>
Uh.. I found them nearby, floating on the water. Luckily, there aren’t strong tides in the lake otherwise it could’ve sank under some rock or something.
<<>>
<p>
Hearing no response, his prideful look turns a different tone [[as he eyes you suspiciously.|Urge Control]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "urge" clear>>
<<changeExpression "none">>
<p>
With your release consciously denied, your body starts twitching in protest and your hands move back into their self-gratifying routines.
</p>
<<dialogue>>
<<alberto>>
What’s up with this glowing light? And what’s up with you? Not even a thank you?
<<>>
<p>
Alberto asks, slightly offended while your left hand starts pinching your nipples with even more fervor.
</p>
<<player>>
Oooh.. Aaah..
<<alberto>>
What’s going on with you, girl? You almost look like you’re having a seizure.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Burning with arousal, you know only one way to express your gratitude and shut him up." :classes "corruption innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _firstChoice = "Urge Control Help">>
<<ctpAdvance "urge">>
<<rlc "Try to get a hold of yourself and express your desire to get the both of you out of here." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _firstChoice = "Urge Control Leave">>
<<ctpAdvance "urge">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "urgeHelp" clear>>
<<changeExpression "kissing">>
<p>
Knowing one way to really thank him, you pull him closer to you into the glowing light.
</p>
<<dialogue>>
<<alberto>>
Wha-what are you doing?
<<player>>
Shh.
<<>>
<p>
Enveloping his body in the light, he appears to resist its influence but he ultimately, and quickly, fails. As desire surges through you, you look into his eyes as <<link "they begin to flare up in a display of renewed lust.">><<ctpAdvance "urgeHelp">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<changeExpression "moaning eyes redness">>
<p>
Allowing the light to take control over your bodies, you move your hands in the direction of his cock, stroking it through his boxers while his own hands start gliding in and out of your wet pussy. You moan with excitement and your denied release from earlier makes way for an even more intense orgasm as your movements get more and more erratic.
</p>
<p>
With not even a word said between the two of you, his waist gets closer to yours, positioning his cock against your pussy through your bikini bottoms. Shortly after, his cock starts rubbing against your opening, while his hands in the direction of your chest, ending up hungrily grabbing at your breasts and rubbing your nipples.
</p>
<p>
Your soft moans become more rugged up as he increases the pace and your own left hand starts playing with your clit, while the other grabs his shaft and rubs it back and forth against your pussy’s opening. With his lustful gaze set onto yours, he squeezes your tit more sharply as his hips buck and push his pelvis forwards into yours, while you spread your legs further apart feeling a denied orgasm building up and merging with a whole new one.
</p>
<p>
You play with your clit even rougher as you start plunging his cock into your pussy through the side-opening of your bikini bottom, plunging it in deeply and feeling no wetness except your own stream of juices from down from his pussy into his cock’s tip, almost like the glowing light pushes the water outwards to the edges. Your moans turn into screams while a loud grunt escapes Alberto’s mouth, as his cock explodes in ropes of cum drenching your pussy’s opening and your bikini bottom from down to top. With one last loud scream, your legs begin quivering as your orgasm washes over you and with one last conscious thought, <<link "you can feel yourself dragged up into the air.">><<ctpAdvance "urgeHelp">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<<showBikiniTop>>
<<dialogue>>
<<ted>>
$Player.FirstName! WAKE UP!
<<>>
<p>
You begrudgingly open your eyes and you somehow find yourself back to the shore, with Alberto’s unconscious body laid down beside you.
</p>
<<player>>
W-what.. Happened?
<<ted>>
You tell me. At first, I thought it was some kind of alien jellyfish, but from the distance I could see you and Alberto floating closer and closer to the shore.
<<player>>
Wait.. what?
<<ted>>
Yeah, it felt like you weren’t even floating on the water, almost levitating. What the hell happened out there?
<<player>>
I-I don’t know.. Alberto! Wake up!
<<>>
<p>
Alberto opens his visibly confused eyes and <<link "takes a long look around his surroundings.">><<ctpAdvance "urgeHelp">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<alberto>>
Heey.. Wha-WHAT? Wasn’t I just handing your bikini top back?
<<>>
<p>
Reminded by your missing bikini top, you look down to your chest and you are happy to see it in its proper place, although you don’t remember putting it on earlier.
</p>
<<player>>
Y-yeah.. I don’t know.. Let’s just get back to the campfire, maybe Morris will have some answers as to what just happened.
<<>>
<p>
You reply, remembering vague details about the hot embrace of a light that rose up from the depths, followed by sweet memories you can’t quite make sense of. Not wanting to worry your crew on their only chance to get some long-deserved getaway, you [[get back to the campfire and spend some time with Alberto and Ted.|Getaway Ending]]
</p>
<</dialogue>>
<</ctp>><<if $Player.LU >=55>>
<<ctp "urgeLeaveFail" clear>>
<<dialogue>>
<<arousedPlayer>>
T-thank y-ahhhhhhhhh...
<<>>
<p>
Before Alberto gets to say a word, your hands move by their own accord and <<link "pull him into a deep embrace.">><<ctpAdvance "urgeLeaveFail">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<include "Urge Control Help">>
<</ctp>>
<<else>>
<<ctp "urgeLeaveSuccess" clear>>
<<dialogue>>
T-thank you..
<<>>
<p>
You reply as you fight back against your growing urges and take back control over your hands, grabbing the bikini top from his hand. You quickly put it around you and noticing that you can move your legs slightly, you ask for his help.
</p>
<<player>>
H-hey, Alberto. I think I got stuck in something, can you pull me a little to your side?
<<alberto>>
Sure thing.
<<>>
<p>
You straighten your hands in his direction and he pulls you towards him, freeing you slowly from the invisible shackles of the glowing light. After a few more attempts, you finally find yourself free of the glowing light’s embrace and with a constantly growing arousal <<link "you give the initiative for the two of you to leave this place.">><<ctpAdvance "urgeLeaveSuccess">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Thanks! Let’s get the hell out of here.
<<alberto>>
Okay.. I’m not sure what’s with the sudden rush, but you’re the boss.
<<>>
<p>
The two of you quickly make your way back to the shore and forgetting all about the race, you get yourself back to the campfire [[to get yourself dried up.|Getaway Ending]]
</p>
<</dialogue>>
<</ctp>>
<</if>><h1><<print passage()>></h1>
<<ctp "getaway" clear>>
<<run setup.restoreOutfit()>>
<p>
Back to the campfire, the three of you continue your friendly banter than earlier as you’re all either slightly more drunk, slightly more aroused or both. While you’re cracking jokes at each other, you look around for Morris, but he’s nowhere to be seen.
</p>
<p>
//Now, where’s that rascal off to?//, you think before your attention gets drawn by the glimpse second in which Ted looks over to your partially exposed boobs. Betraying no realization, you keep yourself more aware and once in a while you notice Alberto doing the same thing, although in a less obvious manner.
</p>
<p>
//Uh.. I can tell the way this is going.. Or at least the way they want it to go..//, you think as a tingle of excitement makes its way into your thought process.
</p>
<<ringLinks :classes "lol">>
<<rlc "Entertain them into a happy ending for your little getaway." :classes "corruption innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _firstChoice = "Getaway Ending Happy">>
<<ctpAdvance "getaway">>
<<rlc "Yawn loudly and let them know you’re heading off to sleep." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Getaway Ending Sleep">>
<<ctpAdvance "getaway">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "happy" clear>>
<p>
Giving in into your own excitement, you seduce the boys into ending the getaway on a happy ending.
</p>
<<dialogue>>
<<player>>
So.. guys.. Seeing that we’re all a little worn out, I’d like to propose an ending to our little trip that I think will satisfy everyone all around, excluding Morris of course.
<<>>
<p>
As you entice them with a sensual tone, you can’t help but giggle thinking of what you’re going to propose next. Without any explanation, you free yourself of your bra and panties while looking at them. Surprised beyond measure, Ted looks at you with this mouth wide open while Alberto looks at you with a gaze full of lust.
</p>
<<arousedPlayer>>
Seeing that we won’t have another getaway for quite a while as we’re making good progress on getting our ship to fly, the proposition I offer is that for this evening only, you can do whatever you want to me.
<<>>
<p>
Crickets.
</p>
<p>
//I expected Ted to be more reserved, but even Alberto? Maybe they need a little push from my side..//, you think as you ponder what your first initiative should be.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Make out with Ted." :classes "innocence-low choice-longer choice-center">>
<<set _secondChoice = "Getaway Ending Happy Makeout">>
<<ctpAdvance "happy">>
<<rlc "Give Alberto a blowjob." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Getaway Ending Happy Blowjob">>
<<ctpAdvance "happy">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><<ctp "inebriated" clear>>
<<changeExpression "moaning eyes">>
<p>
With a constantly growing arousal assaulting your senses, you can barely keep yourself above the soil as your hands and legs give out in exhaustion after a few more turns of playful scenes with your crewmates. Feeling incredibly relaxed, you allow yourself to gently fall down on your back onto the soil, giving Ted and Alberto direct access to your more sensitive areas.
</p>
<p>
Finding your prime pussy exposed and ripe for the taking, Alberto gets between your legs and he starts eating you out while you make eye contact with Ted, beckoning him to join in on the fun.
</p>
<p>
After eating you out for a while, you can feel Alberto spreading your legs wide apart before rubbing his dick against your pussy. With no warning, he proceeds to ram it deep inside you. With Alberto fucking you vigorously, you begin moaning louder into the dark sky and Ted finally takes the initiative to get down on the soil next to you, bringing his head closer to your chest and proceeding to lick your nipples.
</p>
<p>
After two minutes under the constant assault, your body starts shaking and with your mouth wide open, Ted stops playing with your nipples and takes advantage of the opening by plunging his dick in and out of your mouth, while Alberto’s thrusts get more and more forceful, signalling his own incoming climax. You fruitlessly grasp at the soil with your two hands as your body tenses up against the onslaught of the rough act, while feeling Ted’s dick throbbing more and more against your tongue. Right after going beyond the point of no return, he pulls his dick from between your lips and shoots several spurts of cum all over your boobs.
</p>
<p>
The sight pushes you incredibly close to your own orgasm and as soon as Alberto erupts into an avalanche of cum inside your pussy, you begin fighting for consciousness as wave after wave of pure orgasmic bliss washes against your inner senses. Your eyes roll back under the force of the pleasure-filled sensation and you <<link "black out.">><<ctpAdvance "inebriated">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<p>
As abruptly as you blacked out, you are forcibly awakened by the bright rays of the alien sun. With groggy eyes, you try to remember what happened last night and, looking around you and seeing Ted’s and Alberto’s limp bodies, your memories surge back.
</p>
<p>
//Uh.. Did I really do that..? I should probably get myself cleaned up before they wake up.//, you think as you eye the lake. For the next minute or so, you get yourself cleaned up in the lake’s water and whilst still a little bit wet, you head towards your tent. There, you quickly find your explorer outfit and you get dressed before heading [[back outside.|Wakeup Time]]
</p>
<</ctp>><<ctp "makeout" clear>>
<p>
Getting down on all fours, you sensually crawl over to Ted, bringing him into a deep embrace and making out with him while you free Alberto’s throbbing erection from under his boxers, before grabbing his hard cock into a tight hold as you start stroking him.
</p>
<p>
Your crewmates are starting to get more and more into it, more daring by each passing second as Ted’s hands begin playing with your boobs, while Alberto leans back and enjoys the handjob you’re giving him.
</p>
<p>
While you’re focused on Ted, you can feel Alberto’s fingers against your pussy, sliding briefly between your labia and exploring your sensitive crotch with gentle touches. With his other hand, he stops your right hand mid-stroke and gets up.
</p>
<p>
You can hear him coming behind you and you can feel his cock pressing against you smoothly at first, giving way into your pussy’s entrance and slowly stretching its opening around his cock. You softly moan into Ted’s mouth, but as soon as Alberto’s hands grab your hips tightly he begins fucking you slowly, but rougher and faster with each thrust, plunging your body deeper into Ted’s chest.
</p>
<p>
<<link "After a few minutes of getting roughed up, the three of you clumsily tumble around in your inebriated stupor.">><<ctpAdvance "makeout">><</link>>
</p>
<<ctpNext>>
<<include "Getaway Ending Happy Inebriated">>
<</ctp>><<ctp "blowjob" clear>>
<p>
Getting down on all fours, you sensually crawl over to Alberto before tilting your head towards his hips, gently sliding his cock in between your lips. Needing no further initiative, he starts fucking your mouth slowly at first, always stopping midway down his shaft.
</p>
<p>
Wanting to get in on the fun, you can feel Ted’s fingers playing with your clit and pussy making you moan slightly as you suck your lips a little bit tighter, making Alberto groan under the overstimulation.
</p>
<p>
Ted gets all the more daring as he starts finger fucking you while plunging his tongue deep inside your pussy at the same time making your legs tremble a little as your senses get assaulted by waves of pleasure intermixed with a deep sense of excitement at having your body used by your crew for their own pleasure.
</p>
<p>
<<link "After a few minutes of getting roughed up, the three of you clumsily tumble around in your inebriated stupor.">><<ctpAdvance "blowjob">><</link>>
</p>
<<ctpNext>>
<<include "Getaway Ending Happy Inebriated">>
<</ctp>><<dialogue>>
<<player>>
Yeah.. it’s been fun. I’m off to sleep, have a good one.
<<alberto>>
Leaving us so early? I thought we’d hang out for a little while longer.
<<player>>
Nah, I’m drained. Feel free to hang around anyway.
<<>>
<p>
With that said, you get up and you take one last look at them before starting to walk in the direction of your tent. Mid-way, you throw a glance back at them and you can see them hungrily looking over your assets from behind and you can swear you can see a slight disappointment remarking itself through a frown on their expressions.
</p>
<p>
//I bet they were expecting something more..//, you think with amusement as [[you enter your tent and crash down, fading off to a sweet sleep.|Morning Camping Sunrise]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<p>
A few hours later, the morning sun’s rays make their way into your tent, lighting it up and awakening you to a bright new day.
</p>
<p>
//Damn, I don’t even remember lying down.//, you think as you look for your explorer outfit with groggy eyes. As soon as you find it, you hazily get into it and [[head outside.|Wakeup Time]]
</p><h1><<print passage()>></h1>
<p>
Fully clothed, you walk in the direction of the sleeping beauties. Before you get there, you see Ted barely managing to get himself off the soil and as soon as he gets a good hold, he harshly begins to nudge Alberto into waking up.
</p>
<<dialogue>>
<<alberto>>
Leave me alone, man. I just want to get some sleep.
<<>>
<p>
Alberto loudly complains, but Ted shows no mercy.
</p><<ted>>
Wake up, Alberto. We have to get going.
<<alberto>>
Ugh.. okay.
<<alberto>>
Hey! What the hell happened last night? Where are my swimming shorts?
<<ted>>
Yeah, that’s why I need you to wake up. $Player.FirstName is almost here and even though I’ve no idea what happened last night, I’m sure both of us being naked will leave an unpleasant impression.
<<>>
<p>
Needing no further motivation, Alberto quickly gets up and runs off into his tent, followed closely by Ted going into his own. A few minutes later, they come out of their tents and you [[call out.|Getaway Packing Time]]
</p>
<</dialogue>>
<<run $time.newDay()>><h1><<print passage()>></h1>
<<ctp "packing" clear>>
<<dialogue>>
<<player>>
Guys! Get ready to leave, we have a long day ahead of us.
<<>>
<p>
Without waiting for an answer, you walk back to your tent and you start deconstructing it. Around twenty minutes later, you have everything packed up and ready to go. Looking over to Ted and Alberto, you see both of them putting great efforts into deconstructing their tents, but in their hangover even the best efforts turn into clumsy, directionless attempts for the most part.
</p>
<p>
//It seems that we’re going to be around here for a while.. Time to check on Morris.//, you sigh to yourself as you search for Morris’ tent between the tall trees.
</p>
<p>
To your surprise, you find Morris up and already ready to go, <<link "with his ginormous device snugly packed up in his rolling suitcase.">><<ctpAdvance "packing">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<morris>>
Hey, $Player.FirstName. Thank you for bringing me here with that tip, it turns on that you were actually onto something.
<<player>>
What t-.. Ah.. What’d you find?
<<>>
<p>
You reply, briefly forgetting about making up something about the lake to bring him to join the rest of the crew, but you stop before giving yourself away.
</p>
<<morris>>
There appear to be some species of algae in the water which produces a strong reaction in contact to a warm-blooded organism. I believe that it carries potential for fabricating a new weapon with the purpose of inducing higher arousal levels in the foes you come across. Ask me in one of these mornings about it and I’ll be able to tell you more.
<<player>>
Hmm.. Got it. Thank you.
<<>>
<p>
//It seems that even this little getaway turned out to be quite more productive than I expected..//, you think, finding it difficult to believe that a lie you made up on the <<link "spot could result in actual tangible results.">><<ctpAdvance "packing">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<morris>>
Where are the others? I want to get back to the Medical Facility as soon as possible.
<<>>
<p>
Reminded by Morris to check on your crewmates progress with deconstructing their tents, you are pleasantly surprised that they’ve finally made good progress with it and they’re heading your way.
</p>
<<alberto>>
Ugh.. What was in that wine, Ted? I’m having the worst hangover you can possibly imagine.. This goddamn headache..
<<ted>>
It was just wine, Alberto. Next time, if you can’t handle your booze well you should probably temper yourself.
<<alberto>>
...
<<>>
<p>
Too worn out to think of a clever comeback, Alberto mumbles something under his breath and the four of you [[get back to your ship.|Ship Level 1 Map]]
</p>
<</dialogue>>
<</ctp>>
<<run Quests.FinishQuest($CampingTrip)>><h1><<print passage()>></h1>
You walk over to your room and realize that you don’t actually need to overburden you all that much, you just grab your explorer outfit and anything that can pass for swimwear. In less than ten minutes, you’re up and ready to go. Before you step outside, you remember to put your pistols in as well just in case the need to defend your crew arises.
[[With your backpack snug against your back, you walk outside to the meeting point.|Camping Meeting Point]]
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>\
<<run $time.passTime(1)>>\
<<set $LakeCamping = {}>>\<h1><<print passage()>></h1>
<br>
<br>
<<ctp "campingMeeting" clear>>
<p>Before you step down the airlock onto the alien soil, you can already hear Ted and Alberto having a lively conversation that dies out as soon as they’re aware of your presence.</p>
<<dialogue>>
<<player>>
Hey guys! What’s up with all that chatter? I also want in on the latest gossip.
<<>>
<p>You ask them, pretending to be genuinely saddened by your exclusion.</p>
<p>Ted appears to not see through the act and starts talking, but Alberto shushes him out as soon as the first word leaves your lips.</p>
<p>//I guess Alberto’s not all that gullible.//</p>
<<alberto>>
Boy talk.
<<>>
<p>He confidently shuts out your manipulative pleading with a response that barely qualifies to be one. A quiet silence sets in and some time later, <<link "you can hear loud thuds coming from the Airlock ramp.">><<ctpAdvance "campingMeeting">><</link>></p>
<</dialogue>>
<<ctpNext>>
<p>As if in unison, the three of you look to the source of the sound and you can see Morris dragging one huge suitcase behind him, definitely containing some kind of heavy device.</p>
<<dialogue>>
<<alberto>>
..Morris? We’re not going to Mars, you know. The lake shoreline is just around five minutes away from here.
<<>>
<p>Paying Alberto no mind, Morris continues dragging his heavy suitcase down the airlock ramp, breathing heavily during his attempts of making sure the suitcase’s wheels won’t slide too quickly down the ramp. The three of you continue to look and in twenty seconds he’s finally by your side, sweating through his laboratory suit. He takes a few moments to freshen up then finally gives Alberto’s inquiry a much-needed explanation.</p>
<<morris>>
From what I’ve understood from $Player.FirstName it appears that this water requires a.. much closer examination. I’ve only taken samples from it, but if what she says is true, then samples aren’t quite enough.
<</dialogue>>
<p>After the short explanation, he looks at you with watchful eyes and for a second you wonder whether you should’ve taken another approach with Morris. You shush the thought away, <<link "knowing that nothing else would really make Morris agree to a recreational camping trip.">><<ctpAdvance "campingMeeting">><</link>></p>
<<ctpNext>>
<<dialogue>>
<<player>>
Since we’re all here and it’s already Evening, we best get a move on. Since I’ve spent a little bit of time around the lake’s shoreline already, I’ve seen a few good spots.
<<ted>>
Sounds good! Go ahead, we’ll be right behind you in case Morris needs some help with dragging the suitcase along the way.
<<morris>>
I appreciate the thought, Ted, but I got it. Back in the day when I was nothing more than a poor PhD researcher at the biomedical university, I used to drag heavier suitcases along the subway lines. Some of them didn’t even have staircases, so this will be nothing.
<<ted>>
Okay..
<<>>
<p>After the conversation dies off, your crew looks at you expecting you to lead the way. You grab the backpack off the soil and start walking towards a spot close to where you found Ted.</p>
<p>[[Ten minutes of walking later..|Shoreline Camping]]</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
During your short walk, the sun’s light slowly gets replaced with the moonlight of the two moons. Guiding yourself by memory, you eventually come across the spot where you found Ted and you proceed to let the others know. Beyond the trees, your flashlights illuminate a stunning blue-yellowish sand and the way the moonlight lays over the lake’s water makes the sight all the more magical and for a second you’re even wondering if you’ve dreamt yourself into one of the sci-fi art illustrations.
<<dialogue>>
<<player>>
Alright guys, we’re finally here.
<<alberto>>
Oooh, you sure have an eye for perfect camping spots.
<<ted>>
Yeah! It feels like one of these wild beaches back on Earth.
<<morris>>
I’m not one for beaches or lake sighting for that matter, but I can admit that this looks pretty impressive.
<<>>
<p>//Mm.. I like what I’m wearing. Looks like this will be a pretty nice getaway.//, you think, blushing a bit at the unexpected compliments.</p>
<<player>>
Happy to hear it! Let’s get this place set up.
<</dialogue>>
<p>[[You and the rest of your crew start getting yourself settled.|Alien World Campfire]]</p><h1><<print passage()>></h1>
<<ctp "alienWorld" clear>>
<p>Working as a team, you start setting up your tents near the treeline. One by one, you quickly finish all of them and before you know it each of you has a comfy place to sleep for tonight. After you’re done, Alberto pulls out an electrical stove with extendable legs from his backpack and places it on the sandy soil.</p>
<<dialogue>>
<<player>>
Umm.. Alberto? What are you going to use that with?
<<alberto>>
Oh, I guess you didn’t know. Since we had a cryo storage for our beers, I’ve convinced the ISA guys to let me pack some refrigerated barbecue meat as well.
<<player>>
...
<<>>
<p>You can only stand and watch as Alberto starts cooking some steaks on the grill. The sight drags you back to memories of your family beach getaways, but you don’t want to let nostalgia sour the good mood. <<link "While you were distracted by your surroundings, you feel someone tapping you on the shoulder and you turn around.">><<ctpAdvance "alienWorld">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
$Player.FirstName, would you care for a glass of wine?
<<>>
<p>You look behind you and see Ted holding what appears to be some kind of expensive-looking Earthly wine.</p>
<p>//Am I the only one who didn’t ask for special favors from the ISA? Other than a bunch of clothes and some much-needed feminine necessities, I haven’t really asked for much..//, you wonder. Noticing that Ted is still expecting an answer, you sober up and wonder whether to accept it or not.</p>
<<ringLinks :classes "lol">>
<<rlc "Accept the wine." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Accepted Ted's Wine">>
<<ctpAdvance "alienWorld">>
<<rlc "Refuse the wine." :classes "choice-longer choice-center">>
<<set _firstChoice = "Refused Ted's Wine">>
<<ctpAdvance "alienWorld">>
<</ringLinks>>
<</dialogue>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<player>>
Oh, sure. Thanks!
<<ted>>
The pleasure is all mine.
<<>>
<p>Surprising you with his gentleman demeanor, he graciously gets a glass off a table he set up near his tent and fills it with the sparkling red wine before holding the glass’s bottom thin line between his pointer and index fingers, inviting you to take it off his hands.</p>
<p>You gently take the glass and take a few sips from it.</p>
<p>//Mm.. It definitely has.. a refined taste.//, you think as you continue sipping from it.</p>
<p>Before you know it, the glass is empty.</p>
<<ted>>
Would you like another cup? There’s plenty left for everyone around to get their fill.
<<player>>
Uh.. sure, but a bit later.
<<>>
<p>You answer, already noticing a slight slurring in your thoughts.</p>
<<ted>>
Sure thing.
<<>>
<p>[[After some time of hanging around, you notice Alberto coming out of his tent with his swimwear and you start wondering which swimwear to pick as well.|Alien MoonsLight Swimming]]</p>
<</dialogue>>
<<set $LakeCamping.WineAccepted = true>>
<<set $Player.applyDamage(-15, "LU")>><<dialogue>>
<<player>>
Mm.. maybe later. Don’t try to get me drunk so early!
<<>>
<p>You throw him a playful accusation, but Ted appears to be taking it at face-value.</p>
<<ted>>
That.. that was not my intention.
<<player>>
Ha. Caught ya!
<<>>
<p>Ted’s face starts reddening like a tomato.</p>
<<player>>
Don’t fret, I was just playing with you. We have plenty of time for some wine after we get some swimming done first. I have an easier time swimming around with an empty stomach anyway.
<<ted>>
Ah, right. The lake’s looking really nice, so imma go grab my swim wear.
<<player>>
Okay!
<<>>
<p>[[After he leaves to his tent, you notice Alberto coming out of his own tent with his swimwear and you start wondering which swimwear to pick as well.|Alien MoonsLight Swimming]]</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "swimwear" clear>>
Getting down into your tent, you rummage through your backpack wondering what you want to wear, or not to wear, for your swimming session.
<<if !$wardrobe.redlacebra && !$wardrobe.redlaceunderwear>>
<<set _redLace = true>>
//Hmm.. Lucky me. I only packed my normal bikini on the mission, but since Melissa gave me her red lace one I at least get to pick one.//
<<else>>
<<set _redLace = false>>
//Mm.. I should've packed more than just my old bikini for the mission. To my defense, I didn't really think I'd need it. Maybe one day I'll have more bikinis to pick from..//, you vainly hope.
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Go out fully nude." :classes "exhibitionist innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _firstChoice = "Alien MoonsLight Swimming Fully Nude">>
<<ctpAdvance "swimwear">>
<<rlc "Go for your red lace bikini." :if `_redLace` :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alien MoonsLight Swimming Red Lace Bikini">>
<<ctpAdvance "swimwear">>
<<rlc "Go for your normal bikini." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alien MoonsLight Swimming Normal Bikini">>
<<ctpAdvance "swimwear">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><p>After a few minutes of contemplation, you decide that there’s no harm in going out fully nude. After all, you much prefer swimming naked and you can’t see the reason to put on a swimsuit at this late, dark, hour.</p>
<p>Outside, the dim light of the campfire unveils your assets from the guise of darkness, allowing Ted and Alberto to gaze upon your bare skin. After realizing that you are looking straight back at them, they regain their composure and look back into the open water.</p>
<p>You walk closer to them and to the water at the same time. Noticing that your decision to go skinny dipping has instilled an awkward silence all around, you get a little amused and keep on moving into the water. After twenty or so seconds, you look behind and see them following you [[from behind.|Testing the Water]]</p>
<<set $LakeCamping.Nude = true>>
<<getNaked>>
<<updateCharacter>><p>
After a few minutes of contemplation, you decide to go for your normal bikini. Although you much prefer swimming naked, you can’t trust the boys to not be weird about it.
</p>
<p>
Outside, the dim light of the campfire unveils your assets from the guise of darkness, giving your partially exposed chest an alluring outline that catches the attention of Ted and Alberto, but after a glance or two they go back to looking back into the open water.
</p>
<p>
You walk closer to them and to the water at the same time. After you pass them and head further into the water, they take the hint and start following you [[from behind.|Testing the Water]]
</p>
<<set $LakeCamping.Nude = false>>
<<getNaked>>
<<run setup.cc([{id: "blacklacebra", tearLevel: 0}])>>
<<run setup.cc([{id: "blacklaceunderwear", tearLevel: 0}])>><p>
After a few minutes of contemplation, you decide to go for your red lace bikini. Although you much prefer swimming naked, you can’t trust the boys to not be weird about it.
</p>
<p>
Outside, the dim light of the campfire unveils your assets from the guise of darkness, giving your partially exposed chest an alluring outline that catches the attention of Ted and Alberto, but after a glance or two they go back to looking back into the open water.
</p>
<p>
You walk closer to them and to the water at the same time. After you pass them and head further into the water, they take the hint and start following you [[from behind.|Testing the Water]]
</p>
<<set $LakeCamping.Nude = false>>
<<getNaked>>
<<run setup.cc([{id: "redlacebra", tearLevel: 0}])>>
<<run setup.cc([{id: "redlaceunderwear", tearLevel: 0}])>><h1><<print passage()>></h1>
<<ctp "testingWater" clear>>
<p>//Mm.. This water is strangely warm..//, you think as you dip a little bit more into the water with every step you take. Behind you, you can hear loud sploshing coming from Ted and Alberto as they’re having an even greater difficulty keeping up the pace with you given the resistance of the water.</p>
<p>Less than a minute later, you realize your feet can’t reach the soil floor of the lake and you decide to wait for your crewmates to reach your position. <<link "Alberto is the first one who catches up with you.">><<ctpAdvance "testingWater">><</link>></p>
<<ctpNext>>
<<dialogue>>
<<alberto>>
Hey, $Player.FirstName. Winded out already, huh?
<<player>>
Nah, I’m just going to hang out for a while around here, the water feels pretty nice.
<<alberto>>
Yeah, it sure is. I’m going to swim around for a while, it’s been a while since I last got to.
<<player>>
Alright, go and have fun.
<<>>
<p>
You send him off with a genuine smile which he reciprocates before starting his swimming run.
</p>
<p>
You hear more sploshing coming from behind you and, looking behind your back, <<link "you are happy to see Ted and not some kind of alien creature that likes stillwater.">><<ctpAdvance "testingWater">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
Heya, $Player.FirstName. I see Alberto has already started showing off.
<<player>>
He sure enjoys being a braggard.
<<>>
<p>
The both of you start laughing for a few seconds.
</p>
<<ted>>
So.. are we going to just stand around and watch him or..
<<player>>
Oh, yeah. Let’s get closer to the shore, I wouldn’t mind sitting down in the water for a while.
<<ted>>
Yeah, it used to be my favorite thing to do at the beach when I was young as well. Let’s go.
<<>>
<p>
The two of you turn around and [[walk closer to the shore.|Evening Lake Spa]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "lakeSpa" clear>>
<p>
After getting closer to more shallow water, you sit down and start taking in the atmosphere, while idly talking with Ted about random memories the two of you had in your childhood beach trips.
</p>
<p>
At first, you thought it was nothing more than a pesky thought here and there, but soon you can tell that whatever it is, it’s getting worse. You’re starting to feel the dim fire of arousal lighting itself up inside your more sensitive parts, making them ache for a much-desired attention.
</p>
<p>
//Ugh.. This reminds me of the Oasis lake, but this time Ted appears to be relatively unaffected for some reason. Is it maybe.. natural?//, you start wondering whether the lake’s water possesses the same qualities as the water from the oasis, but after getting a better look at an apparently undisturbed Ted, you wonder what to do to not turn this situation into an unnecessarily tense one.
</p>
<<ringLinks :classes "lol">>
<<rlc "Keeping your eye on Ted, you subtly take care of your own needs." :classes "innocence-low choice-longer choice-center">>
<<set _firstChoice = "Evening Lake Spa Take Care">>
<<ctpAdvance "lakeSpa">>
<<rlc "Not wanting to give yourself away and leave a lasting impression on Ted, you ignore the rising needs and keep talking with Ted." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _firstChoice = "Evening Lake Spa Ignore">>
<<ctpAdvance "lakeSpa">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><p>
Not being able to concentrate on what Ted is saying anymore, you start taking care of your own needs in the subtlest way you can. You begin squeezing your legs together, hoping that it would at least give you some sort of relief but to your dismay it just makes you much hornier.
</p>
<<if setup.isCharacterNaked($Player.Outfit)>>
<p>
Although you can’t see them clearly, you can feel your nipples getting more and more sensitive and fully erect against the soft tides of the lake.
</p>
<<else>>
<p>
Although you can’t see them clearly, you can feel your nipples getting more and more sensitive and fully erect, poking through your swimwear bra strap. The light waves of the lake move you upwards and downwards from time to time, making your erect nipples rub against the layer of your bra, making them ache for any kind of attention.
</p>
<</if>>
<p>
Your pussy is aching for an attention of its own as well and taking advantage of the fact that Ted is sitting to your left, you move your right hand down to your crotch and begin a series of slow, large strokes up and down the length of your cunt, gently nudging your clit at the end of every stroke. You’re starting to get really excited by the whole situation, making you shiver with barely concealed pleasure, making your heart beat really fast ramping up your anxiety of being caught even more.
</p>
<p>
Aware that moving your left hand might raise Ted’s suspicions, you try to reach a compromise as you press your left elbow to the soil while squeezing your tits and pinching your fully erect nipples every few seconds. After what feels like a long time of teasing yourself, you can’t hold it back anymore and start cumming. Your body begins jerking back and forth and you can barely fight back against your intense desire to grunt and moan, ending up by quickly covering your mouth with your left hand whilst bending over and squeezing your thighs around your right hand, stroking your pussy quicker and quicker, wanting to get more and more of your orgasm. After it passes, you realize that you are as horny as when you just began and driven by lust your hands subconsciously pick up the initiative for a second round.
</p>
<p>
In your pleasure-riddled mind, you barely notice as Ted turns his eyes back at you and starts talking, managing to get only a word out before he notices your face blushing with redness and [[your left hand covering your quivering mouth, denying you the chance at a second release, for now..|Barely Resistible Urge]]
</p>
<<changeExpression "moaning eyes">><<ctp "lakeSpaIgnore" clear>>
<p>
Realizing that you can barely focus on whatever Ted is saying, you try squeezing your legs together, hoping that it would at least give you some sort of relief but to your dismay it just makes you much hornier.
</p>
<<if setup.isCharacterNaked($Player.Outfit)>>
<p>
Although you can’t see them clearly, you can feel your nipples getting more and more sensitive and fully erect against the open water.
</p>
<<else>>
<p>
Although you can’t see them clearly, you can feel your nipples getting more and more sensitive and fully erect, poking through your swimwear bra strap. The light waves of the lake move you upwards and downwards from time to time, making your erect nipples rub against the layer of your bra, making them ache for any kind of attention.
</p>
<</if>>
<p>
Desperately fighting against your evergrowing urges, you keep the facade up, but with each short sentence you find it incredibly difficult to keep track of the flow of the conversation as <<link " pesky bubbles of your inner mind’s lewd thoughts turn your attention to your more primal needs.">><<ctpAdvance "lakeSpaIgnore">><</link>>
</p>
<<ctpNext>>
<<dialogue 500>>
<<ted>>
Yeah, so there was that time..
<<arousedPlayer>>
Uh-huh...
<<ted>>
Lost my..
<<arousedPlayer>>
...
<<ted>>
Guess what happened next.
<<arousedPlayer>>
W-what.. Happened.. Ohh..
<<ted>>
Try to guess, dummy.
<<arousedPlayer>>
Ooh... It’s... so... Hard... Ahhhh
<<>>
<p>
Ted turns his eyes back at you and gets a worried look as soon as he notices [[your face flushing with redness and need.|Barely Resistible Urge]]
</p>
<</dialogue>>
<<changeExpression "moaning eyes redness">>
<</ctp>><h1><<print passage()>></h1>
<<ctp "barely" clear>>
<<dialogue>>
<<changeExpression "moaning">>
<<ted>>
Uhm.. $Player.FirstName? Are you alright?
<<player>>
Y-yes..
<<>>
You manage to get a word out as you try to regain your composure, finding it almost an insurmountable task.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "You can’t take it anymore and you ask him for some… intimate help." :classes "submissive innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _firstChoice = "Barely Resistible Urge Makeout">>
<<ctpAdvance "barely">>
<<rlc "Pretend that nothing is wrong and regain your composure just enough for a small talk, in a vain attempt to hide your lust." :classes "purity choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _firstChoice = "Barely Resistible Urge Pretend">>
<<ctpAdvance "barely">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "makeout" clear>>
<<changeExpression "kissing">>
<<dialogue>>
<<player>>
So.. Ted.. I was thinking..
<<>>
<p>
You say as you get a little bit closer to him.
</p>
<<ted>>
Y-yeah?
<<>>
<p>
He answers awkwardly, feeling a little distressed as he notices your sensual tone. You get slightly closer to him and while keeping your fiery eyes on his own, you put your arms around his shoulders.
</p>
<<ted>>
Uh.. $Player.FirstName.. What are you doing?
<<>>
<p>
You grab him closer to you and you put your head on his shoulder, pressing your breasts firmly against his bare chest before whispering into his ear.
</p>
<<player>>
Hold me.
<<>>
<p>
He reluctantly complies with your sudden request. Feeling his hands grasping your buttocks, you bring your pussy closer to his cock and you start kissing him. Judging by his rising erection, he’s starting to get into it as well, even moving one hand from your buttocks to your boobs. Noticing a lack of resistance, he gets even more daring as he starts squeezing your breasts and pinching your nipples, <<link "making you moan intensely into his mouth.">><<ctpAdvance "makeout">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<changeExpression "none">>
<p>
You slowly grind up and down his shaft, rubbing your pussy against the tip of his cock and preparing yourself mentally to take it to the next level, but out of the sudden Ted stops his own movements, noticing something, or someone, behind you. You look back to see what the fuss is about and the unwelcome sight of Alberto closing in on your position makes you realize he must have finished his swimming run, his appearance denying you the chance at finally getting to satiate your growing arousal. Not wanting to leave the wrong impression, you climb off Ted and proceed to stand up.
</p>
<<dialogue>>
<<alberto>>
What were you lovebirds doing? No need to stop just because I’m here, y’know.
<<>>
<p>
You decide to not entertain Alberto with a response and start walking back to the shore, with Ted and Alberto following you [[from behind.|Camping Fire]]
</p>
<</dialogue>>
<</ctp>><<if $Player.LU >=35>>
<<ctp "pretend" clear>>
<p>
For a short minute, you manage to regain your composure and keep up the idle chatter, but you quickly lose all the composure you barely mustered as your lust threatens to take control of your body. You fight back at first, but immediately after giving him one last look, you <<link "finally start acting on your built up urges.">><<ctpAdvance "pretend">><</link>>
</p>
<<ctpNext>>
<<include "Barely Resistible Urge Makeout">>
<</ctp>>
<<else>>
<p>
For a while, you manage to regain your composure and keep up the idle chatter without stirring too many suspicions, but it gets increasingly more and more difficult as your lust ramps up with every passing minute. Not wanting to interrupt Ted from his nostalgic monologue, you hope that something, or someone, will provide you enough reason to get back to the shore.
</p>
<p>
Right before you think you cannot hold it in anymore, a welcome sight answers your calls as Alberto appears to have finished his swimming run, quickly nearing your position and stopping Ted’s monologue in its tracks.
</p>
<<dialogue>>
<<alberto>>
What’s the latest gossip in town, girls?
<<>>
<p>
Alberto asks mockingly, baiting Ted for a reaction. Taking you both by surprise, he doesn’t take the bait as he shakes his head disapprovingly before getting up. Desperate to get out of the water, you get up as soon as he does and the three of you [[get back to the shore.|Camping Fire]]
</p>
<</dialogue>>
<</if>><h1><<print passage()>></h1>
<<ctp "duty" clear>>
<p>
//I guess it’s time to let Anna get used to the ship and tell Melissa what happened.//, you decide as you walk back to the human corner of the village during the morning and hope that Melissa will be around to talk with her about your plans.
</p>
<p>
Eventually, you reach the short gates of their camp and catch Melissa just around the corner of the northern intersection.
</p>
<p>
//She sure keeps herself busy…//, you grumble as you struggle to catch up to her. To your displeasure, Melissa looks to be in a rush of her own and you’re having troubles closing the distance to her.
</p>
<<dialogue>>
<<player>>
Melissa! Hey! Wait up, please!
<<>>
<p>
You stop and shout out, too exhausted by your earlier marching pace to get to their camp.
</p>
<<melissa>>
Hmm? Oh!
<<>>
<p>
She turns around, surprised to hear your voice.
</p>
<<melissa>>
$Player.FirstName?
<<>>
<p>
She calls out before making her way to you. You’re still catching your breath from your attempts to catch up with her and muster out a timid response.
</p>
<<player>>
Y-yeah.
<<>>
<<melissa>>
I didn’t expect to see you back so soon. Did everything go alright with Anna?
<<player>>
Well… There were some…
<</dialogue>>
<p>
//Ehhh… Maybe I shouldn’t go too much into detail…//, you shy away from elaborating any further. <<link "Melissa raises a brow at your sudden pause in suspicion, but you don’t give her too much time to think.">><<ctpAdvance "duty">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
We… searched for equipment around the ship… and it looks like she has all she needs to make a homemade short-distance radio.
<<>>
<p>
She stands patiently as you rest and give her a summary of the events. After you stop, she looks at you as if expecting more details about what happened.
</p>
<<melissa>>
Mmm… No troubles of any kind?
<<player>>
Um… None worth mentioning.
<<>>
<p>
You answer sheepishly. She sighs and looks as if she’s giving up on her attempts to get more information out of you.
</p>
<<melissa>>
Okay! Well, that’s great news!
<<player>>
Yep. That’ll help speed things up with your plans. Oh… Right. I talked with Anna about something…
<<melissa>>
Huh? What’s up?
<<player>>
Well, we have a pretty big storage room on the ship. A lot of space is now free since my crewmates had plenty of time to reorganize stuff, so I’m thinking…
<<>>
<p>
Melissa looks genuinely curious about what you’re suggesting.
</p>
<<player>>
What if we used that space to make a private room for each of you?
<<melissa>>
H-how…?
<<player>>
For starters, there can be one for you, one for Anna, one for Sarah and later when Bill and Jack finish up with the village we can expand the storage space a little and make room for them, too.
<</dialogue>>
<p>
Melissa stands and ponders your plans. Once she understands what you’re suggesting she looks delighted by the idea, <<link "but she tries to hide it.">><<ctpAdvance "duty">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<melissa>>
I… I don’t really know what to say. What about Ted, Alberto, and Morris? Won’t they mind it?
<<player>>
No… Not at all. The ship’s big enough for all of us and I thought you guys might appreciate having a space of your own.
<<melissa>>
You’re definitely not wrong with that. Although we have a few small spaces for each of us, there really isn’t any privacy since anybody can hear what’s going on in the room next to them.
<<player>>
Huh… Okay.
<<>>
<p>
The implications her words suggest pass by unnoticed at first, but you understand it soon enough after you get a better understanding of her feelings.
</p>
<<player>>
Ah… Right. I see, I see. So… Yeah.
<<>>
<p>
An awkward silence sets in, and you stare away from each other.
</p>
<p>
//We should probably finish up soon…//, you think as the noon heat is making its fiery appearance and you don’t want to be caught in the sun without a cover. Before you can break the silence, Melissa does it herself.
</p>
<<melissa>>
So… As soon as Sarah is ready to leave the village, maybe you can help me pack up and bring some stuff from our tent to your ship?
<<player>>
Oh, yeah! Sure!
<</dialogue>>
<p>
She nods, satisfied with your response.
</p>
<p>
//I wonder if there’s anything I can do to speed things up around here.//, <<link "you think as Sarah’s mention rings a bell in your mind.">><<ctpAdvance "duty">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
About Sarah… Can I help her somehow?
<<>>
<p>
Melissa looks surprised by your inquiry.
</p>
<<melissa>>
Oh… Hmm…
<<>>
<p>
She stands still while brushing her chin with her fingertips in deep thought.
</p>
<<melissa>>
Since you mention it… I’ll be honest with you. I can’t really be in two places at one time and Sarah’s really stubborn about making a trip around the village and aiding hurt folks, but Jack and Bill need my help with something, too…
<<player>>
Hmm… What are you guys up to?
<<melissa>>
Well, I didn’t really think you and Anna would be done so soon with the radio, so we’ve not taken care of setting up that beacon yet. Since you’re done though, we should definitely get a move on with that to test things before we leave.
<<player>>
I get that, but why does Sarah need you to go with her?
<<melissa>>
It’s been… pretty chaotic around here ever since the kidnapping happened.
<<melissa>>
Sightings of suspicious folks are getting more common and they’re definitely not from around here.
<<player>>
How do you know…? And what about the guards? Aren’t they supposed to keep this place safe?
<<melissa>>
I’m not really sure since I haven’t seen them myself, but those “suspicious folks” are apparently not the villagers, and worse than that, they’re not Likurieris neither.
<<player>>
Oh…
<<melissa>>
And the guards are too busy with the leaders’ latest attempts to clear up the trade routes of the infected. There aren’t enough of them to wander through every dark alleyway in the village, so I can’t let Sarah alone.
<<player>>
I understand.
<</dialogue>>
<p>
You nod as you remember the attention Sarah got during the festival.
</p>
<p>
//Well, I can definitely empathize with her since she has to do so much stuff. I guess I can offer to help.//, <<link "you conclude.">><<ctpAdvance "duty">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
I can take care of Sarah while you’re out.
<<melissa>>
Oh? That’s great! Thank you so much!
<<>>
<p>
She smiles at you with deeply grateful eyes.
</p>
<<player>>
No problem! Sure you don’t need help with the beacon as well?
<<melissa>>
Nope! Got all the help I need. I’m planning to leave with them around the Afternoon, since that’s about the time Sarah comes back from the temple during the day.
<<>>
<p>
//So I should come pick Sarah up around the Afternoon.//, you keep in mind.
</p>
<<player>>
Is everything okay at the temple now?
<<melissa>>
Yeah, mostly. There wasn’t much we needed to do other than patch up a few bruises here and there.
<<melissa>>
However, they went through quite the shock. Their lifestyle, from what I’ve learnt so far, is centered on obeying the Matriarch’s orders.
<<player>>
Why?
<<melissa>>
I’m not really sure, but it’s probably likely they believe the Matriarch has a certain sensibility to “the spiritual world” and that makes her a spiritual leader of every village.
<</dialogue>>
<p>
<<link "She stops to catch her breath for a moment and lets out a deep sigh.">><<ctpAdvance "duty">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Oh well, this topic is still pretty mysterious to me. At least, from the time I spent hanging out around the villagers, I learnt some of them spotted an area full of equipment close to our crash site. That’s where we’re headed.
<<player>>
Uh… that doesn’t sound like a good idea.
<<>>
<p>
You say out loud, remembering the alien canine beasts lurking around the area. You also remember not mentioning any details about your interaction with them.
</p>
<<melissa>>
It’s going to be okay. Jack has gotten pretty good at tracking the local fauna, and he can secure the area while I help Bill gather up enough comms equipment to build a small beacon at our place.
<<>>
<p>
While Melissa mentions the boys, you catch them looking in your direction rather impatiently. You stealthily nudge Melissa to look back.
</p>
<<melissa>>
Hmm? Oh… I see. Looks like they’re expecting me so… As soon as you come to pick up Sarah and leave with her, we’ll head south and find that area.
<<player>>
Okay! Good luck!
<<melissa>>
Thanks! You too! Keep Sarah safe.
<<player>>
Don’t worry! I won’t let anything happen to her while you’re away.
<</dialogue>>
<p>
She gives you a thumbs up before she turns around and heads back to the boys. You smile as she departs, but a beep coming from your smartwatch takes your attention.
</p>
<p>
//Time flies… It’s noon already. So to recap, I just need to come back here during the Afternoon. I don’t think Melissa and the guys will leave until I come pick up Sarah so I can come back any day.//, <<link "you conclude as you turn around to leave back to the village.">><<linkSmallStep "Village Map">><</link>>
</p>
<</ctp>>
<<run Quests.GetRunningQuest(12).CurrentStage = "2">>
<<run Save.autosave.save("Duty Nurse")>>
<<addNotification "Saves" "Auto-saved your progress!" 2500>><h1><<print passage()>></h1>
<<ctp "social" clear>>
<p>
//I think Sarah has had enough time to recover from what happened last time…//, you decide and guide yourself to their courtyard.
</p>
<p>
Shortly after the evening sets in, you reach their corner of the village and step inside the courtyard.
</p>
<<dialogue>>
<<bill>>
Argh… Why won’t you work you piece of—
<<>>
<p>
A voice that sounds like Bill’s draws your attention immediately. Although you can’t hear his voice in great detail, judging by the irritated tone of his voice, you figure he may not be in the best mood.
</p>
<p>
//I wonder what’s—//, before you can finish the thought, you feel a gentle touch on your left shoulder. You look to your left and see Sarah staring at you with timid eyes.
</p>
<<changeExpression "worried">>
<<player>>
Umm…
<</dialogue>>
<p>
Confused by her sudden appearance, <<link "you pass her a questioning look.">><<ctpAdvance "social">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<sarah>>
H-hey $Player.FirstName… Sorry for startling you…
<<>>
<<player>>
O-oh, don’t worry about it. What’s going on out here?
<<>>
<p>
You ask her as you point to the backside of their large tent.
</p>
<<sarah>>
Oh… That. Ever since they came back, they’ve been trying to assemble the radio using the few components they found hidden near the crash site.
<<player>>
I… I see…
<<>>
<p>
You reply as the sounds turn into vulgarities and other unpleasant words directed at the radio. Sarah notices your worried look and tries to sound reassuring.
</p>
<<sarah>>
D-don’t worry about them… I’m sure they’ll be fine after they figure it out…
<<>>
<p>
//I don’t think she enjoys being here right now…//, you realize, feeling a general feeling of unease seething from her words.
</p>
<<changeExpression "happy">>
<<player>>
Okay. Since I’m here, are you ready to finish our trip? We’ll head back to the bar and I’ll show you around since I remember you haven’t seen that part of the town much.
<<>>
<p>
Sarah’s eyes lights up at the idea.
</p>
<<sarah>>
Y-yeah! Lead the way!
<</dialogue>>
<p>
[[You nod and the two of you turn around towards the exit.|West Side Scenery]]
</p>
<</ctp>><h1><<print passage()>></h1>
<p>
After you step outside the courtyard, you can either head straight through the East Side and the Village’s Market or take the scenic route through the northern walkway of the village.
</p>
<p>
//Yeah… Not again.//, you conclude and take Sarah through the well lit path north.
</p>
<p>
Along the way, the sight of vigilant Likurieris guards makes you feel safe and you drop your guard down slightly.
</p>
<p>
You throw a fugitive stare back at Sarah. She doesn’t look too reassured by the presence of the guards. You look back ahead and try to sound as casual as possible.
</p>
<<dialogue>>
<<player>>
It looks like they’ve really upped the security of the village ever since they caught those bandits last time…
<<sarah>>
Uh-huh…
<</dialogue>>
<p>
She whispers out and remains silent for the next ten minutes of walking.
</p>
<p>
Eventually, long after passing the Leadership Council and the Local Affairs tents, you reach the edge of the Western Side of the Village.
</p>
<p>
In a stark contrast to the apocalyptic climate not too far to the east, you can’t detect even the slightest aura of unease in the nearby populace. Although there’s no general sense of panic, you can’t help but feel cautious with your own movements, as if a sudden authoritarianism has taken hold of this side of the village.
</p>
<p>
Some well-dressed Likurieris are accompanied by pairs of burly guards. Whenever you and Sarah pass them, you feel them staring at you menacingly from under their hoods.
</p>
<p>
//Hmm… I don’t think the villagers here are too keen on abandoning their belongings to the bandits and fleeing the village…//, you remark.
</p>
<p>
//Still… I get the feeling many of these guards aren’t locals. I wonder if the “local nobility” has hired mercenaries to keep themselves safe…//, [[the unpleasant idea motivates you to head straight to the bar and not hang around more than you’d need to.|Damsel in Distress]]</p><h1><<print passage()>></h1>
<<ctp "damsel" clear>>
<p>
A few tents away from the bar, a series of loud male voices make you stop.
</p>
<p>
Afraid of what the turmoil could be, you grab Sarah’s hand and draw her behind one of the obscured tents.
</p>
<<dialogue>>
<<sarah>>
$Player.FirstName? Wh— Hmmpf—
<<>>
<p>
Before she can exclaim any further and betray your presence, you react quickly and cover her lips with your palm. She grumbles under your hand for a second, but stops as soon as she notices your expression.
</p>
<p>
You drag your hand from above her lips and point towards the source of the noise.
</p>
<<likurieriswoman>>
P—Please, just let me go… I want to go home…
<<>>
<p>
You hear the frightened voice of a young Likurieris girl.
</p>
<<drunklikurierisone>>
Ey… Ey… Where d’ya think you’re goin’?
<<likurieriswoman>>
Please…
<<drunklikurieristwo>>
Goin’ away so soon after we bought ya’ a drink?
<<drunklikurieristhree>>
Mm— Yah, aren’t ya’ going to thank us for that?
<<likurieriswoman>>
I didn’t ask you to—
<<drunklikurieristwo>>
Shush, whore! Let us have our fun with ya’ for just a bit… I’m sure you’re going to enjoy it…
<<>>
<p>
The voices quiet down and you notice one petite shadow slowly stepping away from three, larger shadows. They get closer to the smaller shadow.
</p>
<<sarah>>
… We… We need to do something…
<</dialogue>>
<p>
Sarah whispers in your ear. You don’t know what to tell her, but you feel you need react to the situation as quickly as possible.
</p>
<<ringLinks :classes "lol">>
<<rlc "Tell Sarah to be ready to rescue the alien girl while you distract the drunkards" :classes "choice-longer choice-center">>
<<set _next = "Damsel in Distress Rescue">>
<<ctpAdvance "damsel">>
<<rlc "Hesitate and tell Sarah anything to calm her down" :classes "choice-longer choice-center">>
<<set _next = "Damsel in Distress Hesitate">>
<<ctpAdvance "damsel">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
Wait… We need to think about this first…
<<>>
<p>
You tell Sarah, hoping that she’ll listen.
</p>
<<sarah>>
W-we can’t… They’re going to…
<<player>>
I know, I know… Maybe… Maybe we can sneak to the bar and call out for help…
<<sarah>>
B-but if we do that… They’re going to—
<<likurieriswoman>>
Aaah! Get your hands off me!!
<<>>
<p>
The shrieking voice breaks any notion of ration or shyness in Sarah, and she surprises you as she jumps out of the cover of the darkness into the well lit alleyway of the lampposts.
</p>
<<sarah>>
Get your hands off her!!!
<<>>
<p>
She shouts out to the aliens. Her shout, although loud enough to fill the otherwise silent streets, sounds more like a plead than anything else. The drunkards don’t look intimidated by Sarah, and one of them shouts out.
</p>
<<drunklikurierisone>>
Yeah? Or what? Are you offering yourself…? In which case, sure… We’ll let her go.
<<sarah>>
I…
<<>>
<p>
The intimidating voice of the drunkard makes Sarah much less confident than she appeared a few seconds back. You find no option than to take Sarah’s place. You jump out of the darkness and run to Sarah.
</p>
<<player>>
Quick! I’ll distract them. Sneak around them and pull the girl towards the bar.
<<sarah>>
B-but where—
<<player>>
Just run a few streets ahead, you can’t miss it. Go.
<<>>
<p>
Sarah doesn’t move at first, likely feeling both guilty and frightened to leave you here in front of the aliens.
</p>
<<player>>
I’ll be fine, just go.
<</dialogue>>
<p>
You whisper to her and nudge her with your stare to get a move on. She hesitates one last time, then she runs into the darkness. The drunkards, momentarily forgetting their former target, walk towards you and you stand around sheepishly.
</p>
<p>
After ten seconds pass, behind them, you see a figure that looks like Sarah’s rushing towards the trembling girl and pulling her away from the scene.
</p>
<p>
//C-crap… Now what…//
</p>
<<ringLinks :classes "lol">>
<<rlc "Wait for them to reveal their intentions" :classes "choice-longer choice-center">>
<<set _next = "Damsel in Distress Wait">>
<<ctpAdvance "damsel">>
<<rlc "Tempt them with a good time" :classes "choice-longer choice-center">>
<<set _next = "Damsel in Distress Tempt">>
<<ctpAdvance "damsel">>
<</ringLinks>><<ctp "rescue" clear>>
<p>
Aware that Sarah may make her own move at any second, you make your own.
</p>
<<dialogue>>
<<player>>
Hold on.
<<sarah>>
I can’t… We don’t have enough time for—
<<>>
<p>
You stop her mid-speech.
</p>
<<player>>
I’ll find a way to distract these bastards. As soon as they’re focused on me, sneak behind them and drag the girl inside the bar a few tents ahead. You won’t miss it. Head straight to the bar stand and wait for me.
<<sarah>>
O… Okay… Are you sure—
<</dialogue>>
<p>
Before she can fill your mind with doubt, you jump out of your hidden spot and let the light of the near lamp posts envelop your body.
</p>
<p>
//Okay… Now what…//
</p>
<<ringLinks :classes "lol">>
<<rlc "Act assertive and order the drunkards to back off from the girl" :classes "dominant choice-longer choice-center">>
<<set _rescueNext = "Damsel in Distress Rescue Assertive">>
<<ctpAdvance "rescue">>
<<rlc "Act diplomatic and ask the drunkards to let the girl go" :classes "charm choice-longer choice-center">>
<<set _rescueNext = "Damsel in Distress Rescue Diplomatic">>
<<ctpAdvance "rescue">>
<</ringLinks>>
<<ctpNext>>
<<include _rescueNext>>
<<ctpNext>>
<<include _rescueNext>>
<</ctp>><<if $Player.CharmSeduction < -1>>
<<include "Duty Nurse Tempt">>
<<run setup.updatePlayerStat({Charm: 1})>>
<p>
Certain in your ability to charm insecure targets, you choose a moderate tempo for your voice and let your honeyed words be heard loud and clear.
</p>
<<dialogue>>
<<player>>
Hey… Hey. What’s going on there?
<<>>
<p>
You strategically let out as you make your way to the scene.
</p>
<p>
The drunkards turn around to stare at you, but the way you carry yourself appears to prevent them from acting on their boorishness. They make way for you to get closer to their prey.
</p>
<<player>>
Are you okay?
<<>>
<p>
You ask the Likurieris girl and pat her shoulder reassuringly. She trembles under your touch.
</p>
<<player>>
Is she hurt? Are you guys trying to help her?
<<>>
<p>
You turn around and ask one of them, seemingly at random.
</p>
<<drunklikurieristhree>>
We… Err…
<<drunklikurierisone>>
She’s been asking for— Arrrrrgh!
<<>>
<p>
A more confident drunkard tries to reason with you, but the alien to his right shoves an elbow into his stomach before he can finish.
</p>
<<drunklikurieristhree>>
Y-yes… She… We just…
<<>>
<p>
While the smartest one of them blurts out an explanation for the scene, you subtly push the Likurieris girl to sneak away from the scene. She does so with no questions or further remarks.
</p>
<p>
You look back at the drunkards. Behind them, you see a figure that looks like Sarah’s rushing towards the trembling girl and pulling her away from the scene.
</p>
<<player>>
Shh… Shh… I’m sure you had the best intentions…
<<drunklikurieristhree>>
Umm… Y-yeah… I told the guys that we need to…
<</dialogue>>
<p>
You smile at the smart one, and you feel he may be trying to impress you. He fails miserably, given his lack of candour. He stares down at the ground, unable to keep eye contact with you for long.
</p>
<<run Quests.GetRunningQuest(12).Outcome = "PUREVICTORY">>
<p>
Confident with the state you left the drunkards in, you make way between them and [[stroll towards the bar to find Sarah.|Duty Fulfilled]]
</p>
<<else>>
<<include "Duty Nurse Tempt">>
<p>
Unsure whether a tactful approach could actually make the drunkards question themselves, you second guess your abilities just as you put your plan into action.
</p>
<<dialogue>>
<<player>>
H-hey… What’s going on over there…
<<>>
<p>
You call out to the aliens, uncertainty palpable in your tender voice. The first pair of alien eyes soon meets your stare, and the uncertainty takes ahold of your entire body. The volume of your voice plummets and you’re left standing with no recourse while the rest of the trio turns to look at you.
</p>
<<drunklikurierisone>>
Huh? Who’s lurking about there!?
<<>>
<p>
You get goosebumps up your spine and immediately forget any confidence you may have mustered on the short notice. The drunkards momentarily forget about their prey, and you feel like a deer in the highlights as the aliens close in on your position.
</p>
<p>
Behind them, you see a figure that looks like Sarah’s rushing towards the trembling girl and pulling her away from the scene.
</p>
<p>
//C-crap… Now what…//
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Wait for them to reveal their intentions" :classes "choice-longer choice-center">>
<<set _next = "Damsel in Distress Wait">>
<<ctpAdvance "damsel">>
<<rlc "Tempt them with a good time" :classes "choice-longer choice-center">>
<<set _next = "Damsel in Distress Tempt">>
<<ctpAdvance "damsel">>
<</ringLinks>>
<</if>><<if $Player.SubmissiveDominant > 2>>
<<run setup.updatePlayerStat({Dominant: 1})>>
<p>
Confident in your own ability to intimidate people, you shout out to the drunkards.
</p>
<<dialogue>>
<<player>>
HEY, SHITBAGS! LET HER GO!
<<>>
<p>
The drunk aliens and the frightened girl are immediately startled by the sound of your voice.
</p>
<<drunklikurierisone>>
W—who’s there!?
<<>>
<p>
One of the drunkards inquires, his voice much less confident.
</p>
<<player>>
Come ‘ere and find out, if you dare.
<<>>
<p>
The male aliens look at one another. One of them takes the lead and takes uncertain steps towards you, with the two others following him closely from behind. Behind them, you see a figure that looks like Sarah’s rushing towards the trembling girl and pulling her away from the scene.
</p>
<p>
//Looks like I have their attention…//, you realize and think about your next move.
</p>
<</dialogue>>
<p>
Before you can dwell on it too much, the fact that their imminent closeness doesn’t appear to affect you one bit sends alarm bells to their wary minds. One by one, as you keep eye contact with the one in front, the drunkards flee and abandon their friend.
</p>
<p>
You smirk at their cowardice. Startled by your even more confident posture, the last drunkard looks behind him and finds himself all alone.
</p>
<p>
Slowly, he turns around to face you. His composure falters, and the alien’s eyes shiver in the search of an escape, like a prey stared down by its hunter. You move your hand down to your belt and make sure that your movements are displayed in clear detail by the light of the lamp posts.
</p>
<p>
The alien doesn’t hang around for your intentions to become clear, as he suddenly runs off into the darkness.
</p>
<p>
//That… That was surprisingly easy…//, unable to explain what just happened, the only thing you’re certain of is that you’re feeling even more confident than before and [[slowly walk towards the bar to find Sarah.|Duty Fulfilled]]
</p>
<<run Quests.GetRunningQuest(12).Outcome = "PUREVICTORY">>
<<else>>
<<run setup.updatePlayerStat({Submissive: 1})>>
<p>
Although you don’t feel very confident about the situation, you figure that being assertive may be the best way to distract the intimidating aliens.
</p>
<<dialogue>>
<<player>>
H-HEY… G-get away from—
<<>>
<p>
You start out well, but after the first pair of alien eyes meets your stare, you swallow your own words. The volume of your voice plummets and you’re left standing with no recourse while the rest of the trio turns to look at you.
</p>
<<include "Duty Nurse Tempt">>
<<drunklikurierisone>>
Huh? Who’s lurking about there!?
<<>>
<p>
You get goosebumps up your spine and immediately forget any confidence you may have mustered on the short notice. The drunkards momentarily forget about their prey, and you feel like a deer in the highlights as the aliens close in on your position.
</p>
<p>
Behind them, you see a figure that looks like Sarah’s rushing towards the trembling girl and pulling her away from the scene.
</p>
<p>
//C-crap… Now what…//
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Wait for them to reveal their intentions" :classes "choice-longer choice-center">>
<<set _next = "Damsel in Distress Wait">>
<<ctpAdvance "damsel">>
<<rlc "Tempt them with a good time" :classes "choice-longer choice-center">>
<<set _next = "Damsel in Distress Tempt">>
<<ctpAdvance "damsel">>
<</ringLinks>>
<</if>><<ctp "tempt" clear>>
<p>
The features of the three aliens become less obscured by the evening darkness as they get closer to you, their eyes inspecting your body thoroughly and giving you a sense of panic you have a difficult time reeling in.
</p>
<p>
Whether it was the adrenaline or something else, the sight gives you an idea. Before they can see your seething anxiety, you strike a casual pose and slide one finger underneath your left shirt strap. Your lips twist into a smile and you look straight into the eyes of the more imposing alien, indulging him.
</p>
<<include "Duty Nurse Tempt">>
<p>
He stops. Before his friends can step ahead of him, he extends one arm to each side and prevents them from pushing on. Their eyes are frozen on your chest and the promising sight that lies underneath your shirt.
</p>
<<link "The pause gives you some time to think and finish up your attempt.">><<ctpAdvance "tempt">><</link>>
<<ctpNext>>
<<if $Player.CharmSeduction > 1>>
<<run setup.updatePlayerStat({Seduction: 1})>>
<p>
The scene feels oddly relaxing. Even though the more imposing drunkard appears more reserved, his friends have little to no inhibition left in them.
</p>
<p>
//There’s an opportunity here… Maybe I can turn them against each other…//, you wonder. With a surprising amount of confidence, you voice out an inquiry to neither of them in particular.
</p>
<<dialogue>>
<<player>>
Mmm… I feel…
<<>>
<p>
You let out in a sensual tone, while slithering your tongue along your lower tip.
</p>
<<changeExpression "moaning">>
<<player>>
Generous today…
<<>>
<p>
Your lips twist into an O shape, and it doesn’t take the lust-driven drunkards long to figure out what you’re suggesting. Their eyes stop blinking, their mouths wide open in disbelief at their own luck.
</p>
<<player>>
Sadly… I’m afraid I don’t have much time to hang around…
<<>>
<p>
Their disbelief turns into confusion.
</p>
<<changeExpression "none">>
<<player>>
Therefore, I’m willing to “service” one of you before I leave… Who offers—
<<>>
<p>
Before you can finish the question, all of them volunteer in a near perfect unison.
</p>
<<drunklikurierisone>>
I am—
<<drunklikurieristhree>>
N—
<<>>
<p>
The middle Likurieris shoves them aside, silencing them before they can finish.
</p>
<<drunklikurieristwo>>
Shut y’er mouths, I’m going to be the—
<<>>
<p>
However, his friends don’t let go so easily. They start pushing each other, punching each other and the trio turns against itself.
</p>
<<drunklikurierisone>>
Argh! Get off me you frickin—
<<drunklikurieristhree>>
She’s mine! Piss off! Aggh—
<<drunklikurieristwo>>
<p>
You stinky bastards, you’re not anywhere near fooken’ worthy— Aaggggh!
</p>
<</dialogue>>
<<run Quests.GetRunningQuest(12).Outcome = "PUREVICTORY">>
<p>
The sight pleases you greatly, and you feel incredibly satisfied with the results of your seductive act. With little difficulty, [[you sneak away from the scene and stroll an alternative road towards the bar to find Sarah.|Duty Fulfilled]]
</p>
<<else>>
<p>
Sadly, the pause only makes the scene only more adrenaline-fueling. What started out with a skilled suggestive pose turned into an awkward posture of just standing around and staring at them. After a short time, <<link "they stop expecting you to continue indulging them and resume walking in your direction.">><<set _next = "Damsel in Distress Wait">><<ctpAdvance "damsel">><</link>>
</p>
<</if>>
<</ctp>><<ctp "wait" clear>>
<p>
Sadly, the pause only makes the scene only more adrenaline-fueling. What started out with a skilled display of a suggestive pose ended up with an anticlimactic result that ultimately released the drunkards from under your spell. After a short time, they stop expecting you to continue indulging them and resume walking in your direction.
</p>
<p>
They don’t make any attempts at hiding their intentions as they continue sizing you up. You could flee, but there’s no guarantee they won’t just await their next victim.
</p>
<p>
//I can’t risk leaving these guys here… Sarah could come searching around for me and meet them…//, you realize. One way or another, you’ll have to deal with them.
</p>
<p>
As you finish the thought, they stop a few meters away from you.
</p>
<<dialogue>>
<<drunklikurieristwo>>
So what are ya’ waiting for? Get on y’er knees.
<<drunklikurierisone>>
Yeah! Get on with ‘it and put these sweet lips to work, girl.
<<drunklikurieristhree>>
Hmpf.
<</dialogue>>
<p>
The third one simply grunts in approval at his friends’ suggestion. To guarantee Sarah’s safety, you could simply give in or make them fight for such a repulsive request.
</p>
<<ringLinks :classes "lol">>
<<rlc "Give in and indulge their request with the condition that they'll leave the area" :classes "submissive choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "Damsel in Distress Blowjob Ending">>
<<ctpAdvance "wait">>
<<rlc "Challenge them to a fight" :classes "choice-longer choice-center">>
<<set _next = "Damsel in Distress Fight">>
<<ctpAdvance "wait">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
Okay… But you have to promise… You and your friends will leave.
<<drunklikurieristhree>>
Grh… Fine.
<<>>
<p>
You resign to the idea and shyly think about the quickest way to service the drunkard.
</p>
<p>
While you think, the drunkard is getting more and more impatient. Without a warning, he pulls down his pants.
</p>
<p>
Not one second later, his freed cock bounces upwards and slaps you directly in the face.
</p>
<<player>>
Aaagh!
<</dialogue>>
<<include "Lost to the Drunkard Service End">><<ctp "fight" clear>>
<<dialogue>>
<<drunklikurierisone>>
So… What are ya’ waiting for?
<<>>
<p>
The drunkard inquires with boorish impatience and makes a move towards you.
</p>
<<player>>
Wait! I… First… You need to mm… Yeah! You need to best me out in a fight… a street fight, no guns.
<<>>
<p>
The drunkards laugh.
</p>
<<drunklikurierisone>>
Hah! Three of us and one of ya’? You can’t be serious.
<<player>>
N-no, to make it fair, you need to pick one of you to face me. The victor… will get the spoils.
<<>>
<p>
As soon as you present them with the idea, their guttural laugh quiets down.
</p>
<<player>>
If I win, all of you need to back off and find another sewer to drown your misery in.
<<drunklikurieristhree>>
Yeah, right! And if one of us wins? What then!?
<<player>>
Then… I will… to the winner…
<<>>
<p>
You can’t bring yourself to say it out loud, but luckily they get the hint. The stakes at play have a surprising effect on the drunkards’ masculinity and before long, the tallest and strongest looking one takes one leap forward.
</p>
<<drunklikurieristwo>>
You’re on.
<<>>
<p>
He says, then throws a quick glance behind.
</p>
<<drunklikurieristwo>>
Watch and learn, boys.
<</dialogue>>
<p>
He grunts out mockingly before he stares back at you.
</p>
<p>
<<link "You ready yourself and adopt a fighting stance.">><<ctpAdvance "fight">><</link>>
</p>
<<ctpNext>>
<<set _options = {
"encounterType": "STREETFIGHT",
"badEndingPassage": "Aggressive Fright"
}>>
<<combat _options>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "defeated" clear>>
<p>
*THUD*
</p>
<p>
Is the sound of the drunkard’s body making contact with the paved stone tile as he loses all the strength and will to continue the fight.
</p>
<<dialogue>>
<<drunklikurieristhree>>
Ghhh…
<<>>
<p>
He whispers. You look at him for a few seconds, then you notice his friends staring at you and him in disbelief. You lift your gaze to meet theirs and you’re not sure if they’re frightened by you, or aroused by what you’ve done to bring the heavily built alien down. //Ugh…//
</p>
<p>
You return your stare to your fallen adversary, and notice him sporting an impressive erection despite his current state. //R-really!? How can he still…//
</p>
<</dialogue>>
<p>
Before you can finish the thought, <<link "the drunkard opens his eyes.">><<ctpAdvance "defeated">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<drunklikurieristhree>>
W-where am I…
<<>>
<p>
He whispers to no one in particular. He doesn’t look like he remembers what brought him to his current circumstances. //Crap… He’s completely out of it! I don’t have time to stick around.//
</p>
<p>
You try refreshing his memory, impatient to get back to Sarah with the certainty that when you return in the area, the drunkards won’t be lurking around anymore.
</p>
<<player>>
You… don’t remember anything?
<<>>
<p>
His eyes get drawn to the sound of your voice. As soon as he gets a good look at your body, his formerly impressive erection gets even more impressive.
</p>
<<drunklikurieristhree>>
How… A-am I in dead? Are you my guardian angel?
<<player>>
Ehmmm…
<</dialogue>>
<<>>
<p>
You grunt out in surprise. //Damn, looks like that crash sobered him up completely. He’s like a completely different person…//
</p>
<p>
Confused by your sounds, he slowly gets back on his feet and brushes the dust off his pants.
</p>
<p>
You throw a confused glance at his friends, who look no less confused than you do.
</p>
<p>
You look back at the strange alien. The first thing you remark is that his loins are almost falling off his hips under the pressure his cock places against the front of his thin pants. His eyes betray a complete lack of awareness over the message his body suggests. //Now what…? What can I even do right now? Leave and hope that his friends will get him, and themselves, out of the area or… refresh his memory somehow?//
</p>
<p>
That somehow is a mystery to you at first, but then… //Ehh… That would… definitely work… But… Uhhh…//
</p>
<p>
Judging by what the alien is hiding you find a way to have complete certainty that he and his friends won’t be around when you return with Sarah later.
</p>
<<ringLinks :classes "lol">>
<<rlc "Offer to service him in return for him holding his promise" :classes "submissive choice-longer choice-center">>
<<set _next = "Defeated the Drunkard Service">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<ctpAdvance "defeated">>
<<rlc "Get out of here and hope that they won't be around when you come back" :classes "purity choice-longer choice-center">>
<<set _next = "Defeated the Drunkard Get">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<ctpAdvance "defeated">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "service" clear>>
<p>
Before you start second guessing yourself, you close the distance between you and the confused alien.
</p>
<<dialogue>>
<<drunklikurieristhree>>
W-what are you doing?
<<>>
<p>
He gets more and more frightened as you get closer to him.
</p>
<p>
Without a word, you get down on your knees and pull down his thin pants.
</p>
<p>
As soon as you get them down, his cock bounces upwards out of the sudden. Luckily, your trained reactions helped you pull back before his member could slap you in the face. //What the… How is this… possible?//
</p>
<<drunklikurieristhree>>
H-hey… This…
<<>>
<p>
The impossible length of the thing fills your mind with wonder and you question not only your willingness to follow through with your plan but also your own ability to service the monster cock.
</p>
<p>
His shy voice snaps your mind back to reality. //Ah… Yeah…//
</p>
<p>
You don’t waste another moment before you get to work. Slowly, you gently start licking his cock from the tip all the way back to the base, hoping to use your own saliva as lubrication for the incredibly ambitious task.
</p>
<<include "Duty Nurse Blowjob">>
<<drunklikurieristhree>>
Ahh…
<</dialogue>>
<p>
It doesn’t take long for the alien to respond to your advances. Motivated to get the job done quicker, <<link "you try taking as much as you can of its length in your mouth.">><<ctpAdvance "service">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Grh—
<<>>
<p>
Much earlier than you expected, you feel his tip touching the back of your throat and triggering your gag reflex.
</p>
<<drunklikurieristhree>>
Mhh…
<<>>
<p>
Before you can get away, the more excited alien thrusts his hips forward forcing you to suck his cock even in the process of pulling away.
</p>
<<drunklikurieristhree>>
Ghh— Yes—
<<>>
<p>
Right when you were about to pass the tip, the alien places his thick palms behind your head and pushes you back down onto his throat.
</p>
<<player>>
Argh—
<</dialogue>>
<p>
Tears start flowing out of your eyes and you’re genuinely afraid you’re going to choke on his monster cock. You instinctively place your palms on the front of his thighs and push yourself away, but all you can do against his force is keep his cock from pushing too deep inside your throat. The effort is draining your strength for all it’s worth.
</p>
<p>
Right when you feel dangerously close to the brink of exhaustion, his hot cum shoots inside you, <<link "filling your mouth and spraying your throat with ferocious velocity.">><<ctpAdvance "service">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<drunklikurieristhree>>
Aaahh—
<<>>
<p>
The alien moans intensely as you struggle keeping up with swallowing his load to prevent it from going inside your lungs. After about twenty seconds, his cock goes limp and with immense relief you finally free yourself from the grip of the alien. //…//
</p>
<p>
*THUD*
</p>
<</dialogue>>
<p>
Before your mind gets the chance to form even a single thought, you’re distracted by a loud sound. You look ahead and see, once again, the alien’s body crashing back down on the cold stone tile of the path, providing a temporary feeling of deja vu.//… What?//
</p>
<p>
With your chin, mouth and face covered by the alien’s sticky mess, you only stare at him in disbelief. You sit for a long moment, your mind struggling to process the recent events. Eventually, you snap out of it and to your relief you see no sign of the drunkard or his friends anywhere.
</p>
<p>
//At least… That took care of things.//
</p>
<p>
One way or another, you managed to get the trio out of the bar’s vicinity. Content with your accomplishment, and shutting down the memories of what it took to get you there, you slowly get back on your feet and look for a nearby fountain to get yourself cleaned up. Fortunately, most of the alien’s cum had either glued itself to your skin or dropped down to the stone tile and you clean yourself up before you give Sarah reason to come back with other aliens to check on you.
</p>
<p>
Satisfied, and discovering a strange comfort with the idea of servicing others to get things done, [[you take the direct way to the alien bar.|Duty Fulfilled]]
</p>
<</ctp>>
<<run Quests.GetRunningQuest(12).Outcome = "IMPUREVICTORY">><<run Quests.GetRunningQuest(12).Outcome = "PUREVICTORY">>
<p>
Not finding the other option something you’d willingly do, you quietly take your leave and walk back the way you came. //That should be far enough.//
</p>
<p>
On the way back, you find a longer path that could get you to the alien bar. You look around for a few moments and, when you’re confident that nobody’s following you, you take the detour and [[get back to Sarah.|Duty Fulfilled]]
</p><h1><<print passage()>></h1>
<<ctp "lost" clear>>
<<dialogue>>
<<player>>
Argh… I can’t… keep up… Need… Rest…
<<>>
<p>
You soon fall down on your knees, unable to keep up with the physical demands of the battle any longer.
</p>
<<drunklikurieristhree>>
A-ha!
<<>>
<p>
The drunkard smirks at the sight of his victory and glances back at his friends.
</p>
<<drunklikurieristhree>>
See boys!? Dis’ is how it’s done.
<<drunklikurierisone>>
Good ‘one! Now finish ‘er off!
<<>>
<p>
His friends laugh. Their excitement surges to new levels at your unintentional show of submission.
</p>
<p>
Your former adversary looks back at you.
</p>
<<drunklikurieristhree>>
Now, now… Not gonna’ keep you waitin’ if you’re askin’ for it so nicely.
<</dialogue>>
<p>
He says in a humiliating tone and walks to where you fell.
</p>
<p>
You have no doubts as to what his immediate intentions are. //Quick… I have to think about something…//
</p>
<<link "While you think, the drunkard gets closer.">><<ctpAdvance "lost">><</link>>
<<ctpNext>>
<p>
Before you can come up with an immediate resolution to your imminent problem, you realize that the drunkard is standing right in front of you.
</p>
<<dialogue>>
<<drunklikurieristhree>>
What are ya’ waitin’ for? Get ‘ta work.
<</dialogue>>
<p>
He points you to his unmistakable erection, still hidden under his pants, and you realize you need to make a decision right now.
</p>
<<ringLinks :classes "lol">>
<<rlc "Resign any resistance and obey his wish" :classes "submissive choice-longer choice-center">>
<<set _next = "Lost to the Drunkard Service Intro">>
<<ctpAdvance "lost">>
<<rlc "Try to punch him in the balls" :classes "dominant choice-longer choice-center">>
<<set _next = "Lost to the Drunkard Punch">>
<<ctpAdvance "lost">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<if setup.getStatRPG($Player, Dominant) > 2>>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<include "Lost to the Drunkard Punch Success">>
<<else>>
<<include "Lost to the Drunkard Punch Failure">>
<</if>><<dialogue>>
<p>
There’s not much you can do. You’re too tired to flee, too weak to fight back, and not daring enough to attempt such a risky maneuver. //I guess… There’s no way around it…//
</p>
<p>
You resign to the thought and shyly think about the quickest way to service the drunkard.
</p>
<p>
While you think, the drunkard is getting more and more impatient. Without a warning, he pulls down his pants.
</p>
<p>
Not one second later, his freed cock bounces upwards and slaps you directly in the face.
</p>
<<player>>
Aaagh!
<</dialogue>>
<<include "Lost to the Drunkard Service End">><<ctp "end" clear>>
<p>
You yelp from the sting of the hit. You look at the culprit and your mind goes blank. //How…//
</p>
<p>
An impossibly long cock is found right in front of your mouth. Your eyes cross just at the attempt to see its tip and you pull yourself back slightly.
</p>
<<dialogue>>
<<drunklikurieristhree>>
Where d’ya think you’re going?
<<>>
<p>
The drunkard interprets your attempt as the preparation for a quick getaway. //Uhhh… Crap…//
</p>
<p>
Before he can do anything about it, you panic and give him something else to think about.
</p>
<p>
Slowly, you gently start licking his cock from the tip all the way back to the base, hoping to use your own saliva as lubrication for the incredibly ambitious task.
</p>
<<include "Duty Nurse Blowjob">>
<<drunklikurieristhree>>
Y-yeah, that’s… That’s more like it.
<</dialogue>>
<p>
It doesn’t take long for the alien to respond to your advances. Aware that there’s nothing else you can do anymore, <<link "you at least put an effort to get the job done quicker.">><<ctpAdvance "end">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Grh—
<<>>
<p>
Much earlier than you expected, you feel his tip touching the back of your throat and triggering your gag reflex.
</p>
<<drunklikurieristhree>>
Mhh…
<<>>
<p>
Before you can get away, the more excited alien thrusts his hips forward forcing you to suck his cock even in the process of pulling away.
</p>
<<drunklikurieristhree>>
Ghh— Yes—
<<>>
<p>
Right when you were about to pass the tip, the alien places his thick palms behind your head and pushes you back down onto his throat.
</p>
<<player>>
Argh—
<</dialogue>>
<p>
Tears start flowing out of your eyes and you’re genuinely afraid you’re going to choke on his monster cock. You instinctively place your palms on the front of his thighs and push yourself away, but all you can do against his force is keep his cock from pushing too deep inside your throat. The effort is draining your strength for all it’s worth.
</p>
<p>
Right when you feel dangerously close to the brink of exhaustion, his hot cum shoots inside you, <<link "filling your mouth and spraying your throat with ferocious velocity.">><<ctpAdvance "end">><</link>>
</p>
<<ctpNext>>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<dialogue>>
<<drunklikurieristhree>>
Aa-ahh…
<<>>
<p>
The alien moans intensely as you struggle keeping up with swallowing his load to prevent it from going inside your lungs. After about twenty seconds, his cock goes limp and with immense relief you finally free yourself from the grip of the alien.
</p>
<<drunklikurieristhree>>
Alright…
<<>>
<p>
While making great efforts to catch your breath, you look up at the drunkard. His gratified expression is even more humiliating and embarrassing for you. You feel your chin, mouth, and face covered by his sticky mess and you can’t do anything but stare at him. He turns around.
</p>
<<drunklikurieristhree>>
Did ya’ bastards enjoy the show?
<<>>
<p>
His friends are mouth agape and incredibly aroused by the humiliating show. The drunkard pulls up his pants and walks back to his friends. //A-are they finally leaving—//
</p>
<<drunklikurieristhree>>
See ya’ next time, whore.
<</dialogue>>
<<run Quests.GetRunningQuest(12).Outcome = "IMPUREVICTORY">>
<p>
Your relieved thought gets replaced by a feeling of absolute humiliation. You hear them laughing in the distance, the alien’s cum drying on your face and your mental state filled with confusion.
</p>
<p>
You stay there, on your knees, for a good couple of minutes. Eventually, you stand back up.
</p>
<p>
You feel a wetness in your crotch shortly after. //Why…//
</p>
<p>
Your mind gets filled with even more confusion and you can’t deny that even though the act was immensely humiliating, you feel something similar to arousal and don’t dare to think about it for much longer.
</p>
<p>
//At least… That took care of things.//
</p>
<p>
One way or another, you managed to get the trio out of the bar’s vicinity. Finding comfort in the accomplishment, and shutting down the memories of what it took to get you there, you slowly get back on your feet and look for a nearby fountain to get yourself cleaned up. Fortunately, most of the alien’s cum had either glued itself to your skin or dropped down to the stone tile and you clean yourself up before you give Sarah reason to come back with other aliens to check on you.
</p>
<p>
Satisfied, and discovering a strange comfort with the idea of servicing others to get things done, [[you take the direct way to the alien bar.|Duty Fulfilled]]
</p>
<</ctp>><<dialogue>>
<p>
Between this and obeying his wish, you’d rather put up one last fight before letting the drunkard have his way with you. //Can I really do this…//
</p>
<p>
However, you don’t feel all too confident about this recourse. //And… how could I even…//
</p>
<p>
You think idly, hesitating even further.
</p>
<p>
Driven impatient by the lack of action, the drunkard quickly pulls down his pants. Not one second later, his freed cock bounces upwards and slaps you directly in the face.
</p>
<<player>>
Aaagh!
<</dialogue>>
<<include "Lost to the Drunkard Service End">><<run Quests.GetRunningQuest(12).Outcome = "PUREVICTORY">>
<p>
Between this and obeying his wish, you’d rather put up one last fight before letting the drunkard have his way with you.
</p>
<p>
Confident with your well earned ability to intimidate or dominate your enemies, you let the drunkard think he’s won.
</p>
<<dialogue>>
<<player>>
Alright, alright… Just… Look away please.
<<>>
<p>
His smirk gets even wider, but he obliges your wish. You carefully pull down his pants, making sure that the lengthy member won’t ricochet and slap you in the face. His incredibly long cock is now exposed to the cold breeze of the alien evening.
</p>
<p>
Carefully, to not give him any reasons to alarm until it’s too late, you grab the tip of his cock in your left hand.
</p>
<<drunklikurieristhree>>
Mhm… That’s g— AAAAAARGHH!
<<>>
<p>
Before you give him the chance to say his piece, you form a perfect uppercut with your right hand and punch him right in his swollen blue balls. Immediately after, the alien falls on his knees while holding his jewels preciously.
</p>
<p>
The pained look in his eyes makes you incredibly satisfied with your attempt. It’s the last thing you see before the alien crashes down onto the ground. Before his friends could come to his aid, you throw them daggers with your eyes.
</p>
<<player>>
The battle wasn’t over yet. Unless you want the same treatment, you better get this idiot out of my sight.
<<>>
<p>
The aliens look at one another, finding fear in each other’s eyes. You get back up and stare at them impassively. They obey your wish without saying anything.
</p>
<<player>>
Don’t let me see you around when I come back.
<p>
You give them one last threat before letting them out of your sight.
<</dialogue>>
</p>
<p>
As soon as they’re gone, you brush the dust off your clothes and [[you take the direct way to the alien bar.|Duty Fulfilled]]
</p><h1><<print passage()>></h1>
<p>
As soon as your weapon leaves its mark on the village drunkard, his mouth opens wide and he crashes down to the paved stone tile with a loud thud.
</p>
<<dialogue>>
<<drunklikurieristhree>>
Arghhhhhhhhhh!!!
<<>>
<p>
He shrieks out loud, and his friends immediately come to his aid while pleading for you to stop. The sight of your weapon seems to have sobered them up.
</p>
<<drunklikurieristwo>>
P-Please, d-don’t hurt us. W-w-we…
<<>>
<p>
The alien becomes a stuttering mess and his friend fills in while you look at them with a confused expression.
</p>
<<drunklikurierisone>>
W-we’re sorry, we just had too much to drink…
<</dialogue>>
<p>
They drag your former adversary away from you. After they’re out of sight, you snap out of the trance and look around.
</p>
<p>
Frightened villagers are coming out of their tents, startled by the sounds of the battle. //Shit…//
</p>
<p>
You quietly make your way out of the scene and take a detour to the bar [[to check out on Sarah.|Duty Fulfilled]]
</p>
<<run Quests.GetRunningQuest(12).Outcome = "FRIGHT">>
/* <<ctp "fright" clear>>
<</ctp>> */<h1><<print passage()>></h1>
<<ctp "duty" clear>>
<p>
Fortunately, you don’t find anymore drunkards on the way to the bar. In fact, you find no one. //Where… is everybody?//
</p>
<p>
The streets are eerily quiet. //It explains why nobody wandered around while I was dealing with those bastards…//
</p>
<p>
Eventually, you make your way to the bar’s entrance. You open the door and step inside.
</p>
<p>
The light inside the bar is dimmer than usual. The tables are mostly unoccupied. On the far side of the bar, you see the bar stand and the familiar silhouette of Sarah’s back. Next to her, you see the Likurieris girl.
</p>
<p>
You walk closer to them, not too fast but not too slow neither. The alien girl is still shaking from the event and Sarah is consoling her. The bar owner is nowhere to be seen. <<link "You quietly announce your arrival.">><<ctpAdvance "duty">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
H-hey. Are you guys all right?
<<>>
<p>
Sarah immediately turns around and jumps off her seat at your sight.
</p>
<<sarah>>
Ohh, thank goodness! You’re alright! I was so worried!
<<>>
<p>
She exclaims and pulls you into a deep hug that forces the air out of your lungs.
</p>
<<player>>
Agh— I— I’m fine—
<<>>
<p>
She releases you from the hug and nods. You find the alien girl now staring at you too.
</p>
<<likurieriswoman>>
Are they…
<<player>>
T-they’re gone. Everyone’s gone in fact… I didn’t see anybody on the way to the bar after I dealt with them.
<<likurieriswoman>>
Ahh… Thank you. Yes, many of us don’t want to risk leaving the village at a time like this…
<<player>>
I see…
<<likurieriswoman>>
Most of us are staying inside until things get better, but I felt like I was going mad so I wanted to grab a drink at the bar. I didn’t expect to have to deal with those bastards though…
<<player>>
Uh-huh… Drunkards don’t really have much to lose at a time like this so they’ll hang around. Take care next time you go out, please.
<<likurieriswoman>>
I— I will…
<</dialogue>>
<p>
The conversation dies down shortly after. The three of you hang around for some time in complete silence. <<link "Eventually, Sarah breaks the ice.">><<ctpAdvance "duty">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<sarah>>
Oh well… Things are definitely not going our way these days…
<<>>
<p>
She laughs nervously. You giggle a little.
</p>
<<player>>
Heh, yeah… The village isn’t any place to relax until this crisis passes. This…
<<>>
<p>
You wave your arms around the place.
</p>
<<player>>
This place used to be much livelier the last time I was here. Maybe things will be better after we get to The Hub and figure out how to help the village’s council with the missing matriarch.
<<sarah>>
Oh, yeah. I guess we’ll have plenty of time for you to show me around later, so if you want we can just get to the ship.
<<>>
<p>
The young alien girl interjects shyly.
</p>
<<likurieriswoman>>
Since you’re both leaving, could you please walk with me to my tent? It’s not far, a little to the south.
<<player>>
Oh, you don’t even have to ask. It’s on our way anyway.
<</dialogue>>
<p>
You reassure her and get off the bar stool. <<link "They do the same and the three of you head south.">><<ctpAdvance "duty">><</link>>
</p>
<<ctpNext>>
<p>
A few minutes after you exit the bar, you drop the alien girl at her place then resume walking south.
</p>
<p>
While you walk, you feel Sarah may want to ask you about something. After you finally step outside of the southern gate, you ask her what she’s constantly pondering.
</p>
<<dialogue>>
<<player>>
Hey, Sarah. What’s on your mind?
<<sarah>>
Uhhh… I’m just thinking… What if you weren’t there? What would I have done?
<<>>
<p>
You remember the events that led to your “minor” altercation with the drunkards.
</p>
<<player>>
I… I don’t know…
<<sarah>>
Exactly… I couldn’t just let them have their way with that girl, but I don’t know how to defend myself. If you don’t mind me asking, how… How did you deal with them?
<<player>>
Uhhhhhhhhh…
<</dialogue>>
<<if Quests.GetRunningQuest(12).Outcome === "IMPUREVICTORY">>
<p>
Her question gives you pause and your cheeks fill with redness.
</p>
<<else>>
<p>
Her question makes you hesitate a little before answering. You know you don't really have anything to be ashamed of, but it doesn't make answering her question any easier.
</p>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Be honest" :classes "purity choice-longer choice-center">>
<<set _next = "Duty Fulfilled Honest">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<ctpAdvance "duty">>
<<rlc "Make up a story" :classes "charm choice-longer choice-center">>
<<set _next = "Duty Fulfilled Story">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<ctpAdvance "duty">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<p>
After some time of wandering through the dark forest, you see the familiar metallic shield of the ship from afar.
</p>
<<dialogue>>
<<player>>
We’re close. I’ll beep Anna to come down.
<<sarah>>
Mhm.
<<>>
<p>
You give Anna a beep on your smartwatch and close the rest of the distance to the ship. At the same time with your arrival, you see the Airlock opening and Anna stepping out.
</p>
<<anna>>
Hey $Player.FirstName! W— Oh, Sarah! You’re here!
<<>>
<p>
Sarah waves at Anna.
</p>
<<player>>
Hi, Anna! Could you please show Sarah back to your place? Once we have Melissa aboard, we’ll work on building more private spaces for each of you.
<<anna>>
Sure thing! Okay, Sarah. Follow me.
<</dialogue>>
<p>
Anna holds Sarah’s palm in her hand and drags her gently into the ship. You sigh relieved, knowing that Sarah’s in good hands. //I’m so tired… I should get some rest before I let Melissa know that Sarah’s settled in.//
</p>
<p>
[[You walk into the ship and follow the familiar route to your room.|Player Room]]
</p>
<<run Quests.FinishQuest($DutyNurse)>>
<<set $Relocation = Quests.StartQuest(13)>>
<</ctp>><<dialogue>>
<<player>>
Hmm… Well, the ISA trained mission captains for different situations and one of them was dealing with a bunch of drunkards on a dark evening.
<<>>
<p>
You lie.
</p>
<<sarah>>
Oohh… Melissa never told me about that.
<<player>>
It was probably after her mission. So, I used what they taught us in that lesson and it worked out pretty well.
<<sarah>>
Wow. What did they teach you?
<<player>>
A bunch of krav maga battle moves. I challenged one of them to a fight and I had him in a death grip in less than twenty seconds.
<<sarah>>
T-that’s exactly what I want! Can you teach me?
<<player>>
Uhh… Sadly, I don’t really know enough about proper form and so on to teach. Maybe… if we’ll ever get back to Earth.
<<sarah>>
Ah… Maybe… Thank you for telling me at least, it gives me hope that one day I can defend myself.
<<player>>
Err… No problem… Just rely on me for dealing with these sorts of situations and I’ll rely on you for taking care of our health.
<<sarah>>
Deal!
<</dialogue>>
<p>
<<link "Satisfied with your cover story, Sarah quiets down and the silence settles in.">><<ctpAdvance "duty">><</link>>
</p><<if Quests.GetRunningQuest(12).Outcome === "PUREVICTORY">>
<<dialogue>>
<<player>>
Well… It depends. With those drunkards, all it took was to face them directly and not my guard down.
<<sarah>>
Wow…
<<>>
<p>
She exclaims in amazement.
</p>
<<player>>
Yeah, you just have to either turn them against one another, or defeat them in a fight. It depends on the situation, but I’m glad I dealt with them with little issue. Sometimes… Things don’t go your way and you have to do things you’re unwilling to do.
<<sarah>>
I— I see…
<</dialogue>>
<p>
You don’t think she understands what you mean, <<link "but she looks satisfied enough with the answer and you let it go.">><<ctpAdvance "duty">><</link>>
</p>
<<else>>
<<dialogue>>
<<player>>
Ahh… I don’t really know how to say this…
<<sarah>>
Mhm?
<<player>>
Let’s just say, sometimes you have to do things you’re not entirely comfortable with…
<<sarah>>
Like what?
<<>>
<p>
She asks innocently.
</p>
<<player>>
Uhh… Well… What do you think those guys wanted from that girl?
<<sarah>>
Hmm…
<<>>
<p>
She stops and thinks. As soon as she understands what you’re implying, an awkward smile sets on her lips.
</p>
<<sarah>>
Uh… Is there no other way?
<<player>>
T-there is, but it doesn’t always work out.
<<>>
<p>
You leave it ambiguous whether your attempts worked out.
</p>
<<sarah>>
Mhmm… I’ll just say… I’m glad to have you around, $Player.FirstName.
<<player>>
Err… Thank you.
<</dialogue>>
<p>
<<link "She smiles timidly and the tense conversation dies down. ">><<ctpAdvance "duty">><</link>>
</p>
<</if>><h1><<print passage()>></h1>
<<ctp "afterthought" clear>>
<<dialogue>>
<p>
After your recent talk with Melissa, you’ve been feeling more impatient to get started on your investigation into the planet’s trading hub’s underground society for the missing Matriarch. However, there are a few facilities on your ship that still require a certain expertise your crewmates can’t cover. If, by any chance, you’d be able to restore your ship’s spaceflight capabilities after a deeper journey into the city, you know you can’t really leave Melissa and her crew behind, without a way out from the alien world.
</p>
<p>
You look down into the ground, lost in thought. In the corner of your eye, you notice someone waving at you.
</p>
<<player>>
Oh… Sarah!?
<<>>
<p>
As you look up, your thoughts vanish and you see Sarah timidly waving in your direction.
</p>
<p>
//Eh… Now I remember why I came here.//, you recall as you gesture her a hesitant greeting.
</p>
<p>
She smiles and waits for you to come closer.
</p>
<<player>>
Hey, Sarah! I see you’ve been waiting for me.
<<sarah>>
Hey! Y-yeah.
<<player>>
I’m guessing Melissa filled you in, right?
<<sarah>>
Uh-huh. About that, I’m sorry if you’re busy or something, she didn’t want to let me leave all by myself and…
<</dialogue>>
<p>
<<link "She continues shyly, but you stop her before her concerns take hold.">><<ctpAdvance "afterthought">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Oh! No, no, it’s okay! I wouldn’t be here if I really had something urgent to take care of so I’ll be glad to keep you company on the way.
<<>>
<p>
Sarah’s eyes light up and she looks more comfortable talking with you.
</p>
<<sarah>>
Okay!
<<player>>
So… Where are we headed to first?
<<sarah>>
Hmm… Well, we can head west. There are plenty of people around the eastern side of the village who need our help, so we can pass through it and slowly make our way to the western side of the village.…
<<>>
<p>
Sarah stops abruptly, but you feel she’s not quite done yet and nudge her to keep going.
</p>
<<player>>
Mhm. Is that all?
<<sarah>>
N-not exactly. I’ve been wanting to… check out that alien bar from the western side before I get on your ship. Melissa has been too busy to go with me and I didn’t want to go alone, so this is probably my last chance…
<<>>
<p>
She toys with her fingers mid-speech and breaks eye contact with you.
</p>
<<player>>
Oooh… Okay. If we start soon, we can make our way there before it gets too late. So, shall we get on with it?
<</dialogue>>
<p>
She nods, but before she leans over to pick up her bag of medical supplies, [[she stops to measure you up and down.|Adequate Assistant]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<if setup.isWearing($Player.Outfit, ["schoolSkirt", "schoolShirt"])>>
<<set Quests.GetRunningQuest(12).CurrentStage = "3">>
<<dialogue>>
<<sarah>>
Mmm… Yeah. I might need some help here and there, and your clothes seem flexible enough for that.
<<player>>
Oh, I get it. Sure, if I can help I’ll try.
<<>>
<p>
Sarah smiles and picks up her bag. On the furthest side of the human camp’s gate walls, you see Melissa nodding in your direction and leaving with Bill and Jack to her destination.
</p>
<<sarah>>
Is everything okay?
<<>>
<p>
Sarah’s voice startles your attention back to her.
</p>
<<player>>
Ah, yeah. I just saw Melissa and the others leaving… Guess they were waiting for the two of us to leave before.
<<sarah>>
Oh. They’ve been waiting for you to show up, since they don’t really know when they’ll be back.
<<player>>
I see… I think I’m ready. Since you probably have specific locations in mind, you can lead us there.
<</dialogue>>
<p>
Sarah nods and the two of you get going. Before you leave the short gate of the human encampment, [[you take one last look back to where you saw Melissa and see no trace of her.|The Health Inquisition]]
</p>
<<else>>
<<dialogue>>
<<sarah>>
Uhh… S-sure, but don’t you think it would be better if you had something else on? I’m afraid it might be hard for you to move around in these clothes…
<<changeExpression "puzzled">>
<<player>>
Um… What do you mean?
<<sarah>>
In case you’d want to help me out later, I thought it would be better if you had your old school outfit; I think it’s pretty easy to move in that one. It might be worth bringing your safari outfit as well, just in case.
<<player>>
A-ah. I see, I didn’t consider that. I can head back to the ship and get it on before coming back, is that okay?
<</dialogue>>
<p>
Sarah nods and you remember to equip your school outfit before coming back to get her. You turn to leave, and catch sight of Melissa lowering her bags into the ground, sign that she’s been waiting for you and Sarah to take your leave before starting the trip for the comms equipment.
</p>
<p>
//Whoopsie…//, you feel guilty, but <<link "it helps you remember to get on your school outfit before coming back.">><<linkSmallStep "Village Map">><</link>>
</p>
<</if>><h1><<print passage()>></h1>
<<ctp "health" clear>>
<p>
Over time, as you and Sarah pick up a moderate pace towards the eastern side of the village, the dry, hot air becomes harder to ignore. Ever since the Festival ended, days have gotten longer and nights have gotten shorter.
</p>
<p>
//Ghh… So hot…//, you grumble inside your thoughts, and you feel the need to stop for a moment to drink some cool water from your thermos.
</p>
<<dialogue>>
<<player>>
Mind if we stop here for a few seconds?
<<>>
<p>
You call out to Sarah to keep her from walking ahead. She turns around and smiles timidly.
</p>
<<sarah>>
O-oh, sorry. Yeah, take your time.
<<>>
<p>
You give her a low thumbs up and take a few generous swigs of fresh water. A few drops spill down on your chin and chest, but you brush them away before they could attract unwanted attention.
</p>
<p>
After you’re done, you place the thermos in your backpack’s special compartment and zip it before standing back up.
</p>
<<player>>
Okay, I’m done. Do you-
<<>>
<p>
Before you could finish your question, you notice two suspicious individuals — built too thick to be Likurieris, their faces hidden under dark cloaks — eyeing you and Sarah from a far-distant tent. You try to make out their features, but the cloaked figures move out of plain sight.
</p>
<p>
//What… Who could they-//, your face turns grim at the possibilities, but a worried voice stops you before you can push the thoughts deeper.
</p>
<<sarah>>
Umm… Did something happen?
<<>>
<p>
You immediately look back at Sarah and hesitate before telling her what you saw.
</p>
<<changeExpression "surprised">>
<<player>>
N-no… I just thought I saw something, but it was probably my imagination.
<<sarah>>
I… I see.
<<>>
<p>
She replies, clutching her bag in anxiety.
</p>
<<changeExpression "happy">>
<<player>>
Don’t worry, it was most likely nothing. Let’s maybe… keep moving? We don’t have much daylight to go on.
<<sarah>>
S-sure.
<</dialogue>>
<p>
You gently pat her on the shoulder in encouragement and you resume walking alongside her towards the first destination.
</p>
<p>
On the way, you can still see Sarah constantly glancing behind and <<link "you try to distract her from her thoughts before genuine worry turns into paranoia.">><<ctpAdvance "health">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
So… What are you hiding in that bag?
<<>>
<p>
Sarah stops staring in the distance and looks back at you.
</p>
<<sarah>>
Umm… Just a few medical kits from Elga’neth…
<<>>
<p>
You stare at her curiously, pushing her to elaborate further.
</p>
<<sarah>>
I was at the temple a few days ago with Melissa and I kept hearing villagers asking the elders for medical help for their sick relatives back home…
<<player>>
Uh-huh…
<<sarah>>
Most of them couldn’t get past the guards and it broke my heart to see how desperate they were. I knew I had to do something about it and I asked Elga’neth.
<<player>>
What did he say?
<<sarah>>
He told me most of the trained medical personnel of the village went out with the guards.
<<player>>
Huh… Why?
<<sarah>>
Umm… I don’t really know. From what I’ve heard, more guards end up wounded while trying to clear the wilderness out of the infected since the kidnapping happened.
<<player>>
Interesting…
<</dialogue>>
<p>
<<link "You recall the suspicious individuals you’ve spotted earlier, but you’d rather not to entertain the thought that there might be a connection. Sarah keeps talking.">><<ctpAdvance "health">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<sarah>>
So… I asked him if I can do anything to help the villagers. He looked pretty shocked that I’d offer to help them out, so he gave me some of the basic medical supplies they’ve kept around for dire times and told me I’m free to wander around the village and help people.
<<player>>
I’m guessing Melissa wasn’t too happy to hear that, right?
<<sarah>>
Oh, yeah. She was definitely not happy with Elga’neth after this, but she gave in eventually. Still, she wouldn’t let me go by myself…
<<sarah>>
And then you showed up!
<<>>
<p>
She exclaims and smiles brightly at you.
</p>
<<player>>
Mhm… I’m glad I could help.
<</dialogue>>
<p>
<<link "You return the smile and keep the conversation going for a little while longer, until her attention will be grabbed by those she can help rather than by shadows lurking in the many dark corridors of the eastern side of the village.">><<ctpAdvance "health">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
And what’s inside the medkits? I’m guessing stuff like bandages and disinfectants…
<<sarah>>
Yep. There’s no difference in what they do, but they’re slightly different from what we have back home.
<<player>>
Hmm…
<<sarah>>
I’ll show you soon! Also, wasn’t there some kind of doctor… researcher… something like that in your crew? Marius, Matrinius, uhh…
<<>>
<p>
You laugh out loud as she mercilessly butchers Morris’ name.
</p>
<<player>>
Morris! His name is Morris. And yeah, he’s both our caretaker and medical researcher in some way.
<<>>
<p>
Sarah giggles and brushes the back of her neck with her fingertips in shyness.
</p>
<<sarah>>
Whoops! Yeah, Morris… I heard he was interested in the medical technology of the aliens?
<<player>>
Uh-huh.
<<sarah>>
Well, I was thinking, maybe if we still have a few leftover medkits we can show them to Morris later. I think there are some things we could learn from it that could help you on your trips.
<</dialogue>>
<p>
<<link "You think about it for a moment.">><<ctpAdvance "health">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Hm, yeah. He’d definitely want to see this. Oh… Right.
<<sarah>>
Hmm?
<<>>
<p>
Sarah stares at you inquisitively.
</p>
<<player>>
Did Melissa tell you about her… relocation plans?
<<sarah>>
Not much… Why?
<<player>>
Basically, since our ship can fly now, she thought it might be for the best to combine our efforts into one.
<<sarah>>
Oh, yes. I know about that. Bill and Jack will stay behind for a while, and I’ll join her and Anna on the ship. She hasn’t told me what I’m supposed to do on your ship, though.
<<player>>
Well… She was thinking that you could help Morris in the Medical Facility of the ship. Even though he gets the job done, he lacks a certain… delicate touch. And… he might not admit it to anyone, but he’d definitely appreciate the help.
<<>>
<p>
Sarah says nothing at first, entertaining the idea in her mind. The background sounds take your attention.
</p>
<<changeExpression "frown">>
<<player>>
We… We can talk about it later. I think we’re here…
<</dialogue>>
<p>
You realize it might not be the right time for the topic as [[the two of you get past the first line of tents that leads into the eastern side of the village.|Call for Duty]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "call" clear>>
<<dialogue>>
<<sarah>>
… I didn’t know it had gotten so bad.
<<>>
<p>
Left and right, depressed villagers clutter the narrow streets. Many of them are drowning their sorrow in Ly’seth, while others pack their belongings in a desperate rush to leave the danger behind.
</p>
<p>
You and Sarah walk slowly, neither of you certain of what you’re supposed to do given the circumstances. Eventually, she breaks the silence.
</p>
<<sarah>>
We can’t help them all, but if you see anybody requiring some sort of medical help…
<<>>
<p>
She stops, hesitating from finishing her plea.
</p>
<<changeExpression "none">>
<<player>>
Yeah, don’t worry. I’ll be on the lookout.
<</dialogue>>
<p>
Sarah turns around for a brief moment to look at you and smiles once she notices your commitment. You smile back.
</p>
<p>
<<link "Keep your ears peeled for any pained yelps or calls for help.">><<ctpAdvance "call">><</link>>
</p>
<<ctpNext>>
<p>
At first, it’s difficult for you to separate sorrow from pained yelps. While you keep your attention focused on the quest, your silhouettes get more and more attention from the drunkards crowding the narrow streets.
</p>
<p>
You don’t pay it any attention at first, but at some point you understand that you and Sarah stick out like a sore thumb among the sea of depressed aliens — and some of the drunk ones see the two of you as a worthy distraction from their problems.
</p>
<p>
//Man… I get that they’re going through hard times, but this…//, you sigh as the attention is starting to make you uncomfortable.
</p>
<p>
Out of the sudden, you feel fingers grazing the exposed skin on your left calf.
</p>
<<ringLinks :classes "lol">>
<<rlc "Ignore the touch and keep walking." :classes "submissive innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "Call of Duty Ignore">>
<<ctpAdvance "call">>
<<rlc "Stop and look down at the perpetrator." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Call of Duty Stop">>
<<ctpAdvance "call">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<changeExpression "none">>
<p>
In less than ten seconds, you catch up with Sarah. Your shuffling footsteps and your rugged breath draws her attention back from her search.
</p>
<<dialogue>>
<<sarah>>
What-
<<>>
<p>
She opens her mouth, but a whimper coming from the immediate vicinity shuts her down and distracts you both.
</p>
<<likurieris>>
Ghh…
<<sarah>>
Is that…
<<player>>
Yeah… It sounds like they’re in pain…
<<sarah>>
Uh-huh… Where is it coming from?
<<>>
<p>
She whispers, and in the silence you search for the source of the noise.
</p>
<<player>>
I think it’s coming from that tent. Let’s check it out?
<</dialogue>>
<p>
She nods.
</p>
<p>
<<link "Crouch down and guide Sarah towards the tent’s entrance.">><<ctpAdvance "call">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<p>
As soon as you’re right outside the entrance, you stop and prepare to warn Sarah about any dangers.
</p>
<<player>>
Hey, before we go in-
<<>>
<p>
But she walks straight in, leaving you confused whether she heard you or she didn’t want you to hold her back.
</p>
<<player>>
Well… Okay.
<<>>
<p>
You grumble to no one in particular and follow her in.
</p>
<p>
Inside, a modest interior welcomes you both. At some point, it might have been a comforting sight.
</p>
<p>
Now, you see all sorts of alien clothes packed away in a rush. It looks like a miniature tornado has unleashed its fury all over the tent, born out of panic and despair.
</p>
<<player>>
…
<<>>
<p>
You sigh, knowing that not long ago, the tent was the cozy home of a small alien family.
</p>
<<likurieriswoman>>
W-who are you?
<<>>
<p>
A feminine voice startles you both to a darker corner of the main room. You’ve no doubt that it belongs to one of the female Likurieris living in the eastern side of the village.
</p>
<<player>>
We…
<<>>
<p>
You’re about to say something, but to your surprise Sarah cuts you off.
</p>
<<sarah>>
H-hello. We were walking around and there was a noise coming from inside the tent; it sounded like there was someone in pain. Do you…
<</dialogue>>
<p>
The woman immediately gets up and you lower your hand to your waist holster in instinct. Once the alien woman’s features come to light, you see that she’s completely unarmed.
</p>
<p>
<<link "Pull your hand away from your holster.">><<ctpAdvance "call">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieriswoman>>
Did… Did the elders finally send someone to help…?
<<>>
<p>
Before either of you can respond, she continues in a panicked tone.
</p>
<<likurieriswoman>>
Wait… No, that can’t be, you’re humans… I have nothing left to give, please…
<<>>
<p>
You feel the alien woman might take you and Sarah for burglars, even after Sarah’s heartfelt introduction.
</p>
<<player>>
No, no, we didn’t come here to take anything. We heard there are people around the village in need of medical help and… Sarah…
<<>>
<p>
You talk in your most reassuring tone.
</p>
<</dialogue>>
<p>
<<link "Point to Sarah and continue talking.">><<ctpAdvance "call">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
She was very insistent on wandering around and helping people with the spare supplies the elders shared with her.
<<>>
<p>
You stop and give the alien woman a few seconds to process your words.
</p>
<<likurieriswoman>>
I… I see… Well, the noise…
<<likurieris>>
Ggggggh…
<<>>
<p>
The whimper returns and cuts the woman off. It’s louder this time, coming from a nearby room inside the tent.
</p>
<<likurieriswoman>>
It’s my soul-bound partner… He’s bedridden, his foot…
<<>>
<p>
She talks as she glances behind her towards a short alien silhouette.
</p>
<<sarah>>
Take your time and please tell us what happened.
<</dialogue>>
<p>
The woman nods, and she beckons the short alien to come forth. A Likurieris kid comes to light, with a superficial bruise on his arm.
</p>
<p>
<<link "Look at the alien kid while listening to the woman’s speech.">><<ctpAdvance "call">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieriswoman>>
Our son, Barkl’sath, he was helping his father pack up our belongings into the wagon…
<<>>
<p>
She hesitates, and you notice the kid’s eyes tearing up. His mother continues in shushed tone.
</p>
<<likurieriswoman>>
One of the boxes, it had a bottle of Ly’seth in them…
<<likurieriswoman>>
It turns out it was already broken, and a sharp edge punctured through the box and scratched my son on his arm…
<<>>
<p>
She points to the bruise on Barkl’sath’s arm.
</p>
<<likurieriswoman>>
He got scared from the pain and accidentally dropped the box on his father’s foot…
<<>>
<p>
The woman sobs as she continues talking, the incident visibly painful for her to recall.
</p>
<<likurieriswoman>>
His father started bleeding heavily, and I had to drag him inside the tent. I tried my best to patch his wound with what we had, but we… I couldn’t…
<<>>
<p>
She sobs uncontrollably at this point, and Sarah gives her a gentle pat on the shoulder. The act calms the alien woman.
</p>
<<sarah>>
May I?
<</dialogue>>
<p>
She asks the alien woman while pointing down at the kid. The woman nods.
</p>
<p>
With the mother’s approval, Sarah leans down and takes a better look at the kid’s bruise.
</p>
<p>
She whispers to him in a soothing voice, too low for you to hear. Both the kid and his mother look more at ease. Sarah glances back at you and gestures to bring her one of the medical items from her bag.
</p>
<p>
<<link "Bring Sarah one of the medkits from her bag.">><<ctpAdvance "call">><</link>>
</p>
<<ctpNext>>
<p>
With no hesitation, you open Sarah’s bag and bring her one medkit. Sarah takes her eyes away from the child for a brief moment to reveal the medkit’s items.
</p>
<p>
From inside the box, she pulls out an interesting-looking bottle of disinfectant and pours it over the bruise. After, she places the bottle back where it belongs and pulls out what looks like a roll of green bandages — their color reminds you of the leaves from the village’s garden.
</p>
<p>
From the roll, she rips out a small piece that sticks to her fingers. She then carefully applies it over the scratch. The entire scene leaves you with your mouth agape at Sarah’s ability to handle alien medicine with such ease.
</p>
<<dialogue>>
<<likurieris>>
Aghhhh—
<<>>
<p>
Before you can congratulate her on a job well done, the whimpering noise returns and it’s not a pleasant sound. Sarah hears it too and prepares to stand up, but as soon as she pulls herself away from the alien child, he enters an uncontrollable sigh. You place your palm over Sarah’s shoulder and she looks up at you.
</p>
<<player>>
Sit tight. I think I understood how you did it. I’ll see if I can help his father with what I’ve learnt and I’ll meet you back here once I’m done.
<</dialogue>>
<p>
Sarah nods at you gratefully and leans back down to calm down the child.
</p>
<p>
[[You grab the opened medkit and walk to the room the noise comes from.|Nurse in Training]]
</p>
<</ctp>><p>
Your skin shudders at the unwanted touch. Conflicting ideas to react invade your thoughts, leaving you no other choice than to keep walking and not look back at the perverted perpetrator.
</p>
<p>
Your lack of reaction has the unfortunate side effect of making the other drunkards think admiring your body and grazing your thighs as you pass them a perfectly fine act.
</p>
<p>
//Fuck… I should really stop and give them a lesson…//, you think as you clench your fists tight and feel the desire to unleash your revenge on the scoundrels.
</p>
<p>
Right when you are certain you can’t stop yourself from lashing out at the drunkards, you raise your gaze and see that Sarah has gotten far ahead of you.
</p>
<p>
//Crap… I can’t make a scene right now, not with her around…//, you sigh and swallow your pride as you realize that letting the perverts distract you could mark Sarah as a ripe target without your guarding presence alongside her.
</p>
<p>
<<link "Jog to Sarah before some other drunkard dares to do the same to her.">><<ctpAdvance "call">><</link>>
</p><<ctp "stop">>
<p>
Your first instinct is to stop walking and look down at the perpetrator. Before you look down, you see Sarah continuing her walk, undisturbed by the lustful spectators.
</p>
<p>
A middle-aged Likurieris looks up at you, genuinely surprised that he could get a reaction out of you.
</p>
<p>
//Guess he expected me to just take it and keep walking… Ugh…//, you grumble in the privacy of your thoughts.
</p>
<<dialogue>>
<<likurieris>>
I… Err…
<</dialogue>>
<p>
Under your judging stare, the drunkard keeps stuttering what’s likely to be an apology judging by the lack of confidence in his eyes.
</p>
<<ringLinks :classes "lol">>
<<rlc "Feel bad for the alien and give him a sight to remember you by before leaving." :classes "exhibitionist innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _secondChoice = "Call of Duty Stop Sight">>
<<ctpAdvance "stop">>
<<rlc "Make a public mockery of the drunkard." :classes "dominant innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<set _secondChoice = "Call of Duty Stop Public">>
<<ctpAdvance "stop">>
<<rlc "Leave the stuttering mess behind and jog to Sarah before another drunkard dares to do the same to her." :classes "innocence-high choice-longer choice-center">>
<<ctpAdvance "call">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><<dialogue>>
<<changeExpression "frown">>
<<player>>
What were you saying?
<<>>
<p>
You exclaim as you press your left heel on the drunkard’s crotch.
</p>
<<likurieris>>
Aagh… S-stop, pl-
<<>>
<p>
You press your heel harder on his crotch before he has time to finish his plea.
</p>
<<likurieris>>
Aa-aagh…
<<>>
<p>
You feel an erection throbbing from underneath your heel and you relish at the thought of placing even more pressure on the sensitive member.
</p>
<<likurieris>>
Mgghhh… I… I-
<<>>
<p>
His sweaty palm drops a glass bottle of cheap Ly’seth onto the ground, shattering it in pieces and drawing attention from the other drunkards.
</p>
<p>
You glance away from the alien for a brief second and see Sarah getting dangerously far from the developing scene. You look back at the alien.
</p>
<<player>>
Remember this before you put your filthy hands on someone else!
<<>>
<p>
Although it pains you to end it so soon, you give him a parting message and pull your heel away from his crotch. He sighs with relief immediately after.
</p>
<<likurieris>>
Ahh… T-thank you… I promise… to not…
<</dialogue>>
<p>
His eyes shut and he falls on his back in a drunken stupor before he gets to finish his promise. The nearby drunkards laugh at the pervert’s misfortune and you get the idea they won’t let him forget this event anytime soon.
</p>
<p>
You let him be and look back at Sarah, who’s still unaware of your temporary exit as she tirelessly looks for those that require her aid.
</p>
<p>
<<link "Jog to Sarah before some other drunkard dares to do the same to her.">><<ctpAdvance "call">><</link>>
</p><p>
Although his indecent act annoyed you deeply, you can’t help but feel a drop of sympathy for the alien — and a tingle of lust at what you plan on doing to help him out.
</p>
<p>
With that in mind, before Sarah notices your abrupt disappearance, you raise your skirt up a little and give him an ever-lasting memory to help him push through hard times, such as this one.
</p>
<<include "Skirt Reveal Drawing">>
<p>
His eyes flare up in shock at his own luck and his sweaty palm drops the glass bottle of cheap Ly’seth, onto the ground, shattering it in pieces and drawing attention from the other drunkards.
</p>
<p>
You smirk, allow your school skirt to drop back down and let the sobered up alien contemplate his life choices while you catch up with Sarah from behind.
</p>
<p>
<<link "Jog to Sarah before some other drunkard dares to do the same to her.">><<ctpAdvance "call">><</link>>
</p><h1><<print passage()>></h1>
<<ctp "nurse" clear>>
<<dialogue>>
<<player>>
This looks like a good place to get changed into something else… This skirt is drawing too much attention…//
<</dialogue>>
<p>
Before you step inside the room, you take advantage of the dark hallway to change into the explorer outfit you've packed up in your bag. Inside the backpack, you find your white bra and white panties and you put them on before proceeding.
</p>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<run setup.cc([{id: "whitebra", tearLevel: 0}])>>
<<run setup.cc([{id: "whitepanties", tearLevel: 0}])>>
<p>
After you're done, you place your school outfit in your backpack and turn towards the bedroom.
</p>
<p>
You step carefully over the cluttered floor, trying to avoid any sharp objects that would land you the same fate as the kid’s father. A transparent curtain blocks the entrance to the room. You pull the right edge towards the left edge before you enter the room.
</p>
<p>
Inside, sat upon a medium-sized bed, a burly Likurieris clutches his foot and struggles to contain his pain from letting out.
</p>
<p>
//That doesn’t look good…//, you remark, as the alien’s inflamed wound flares in an unhealthy color.
</p>
<<dialogue>>
<<likurieris>>
Argh… This… How am I…
<<>>
<p>
The alien grumbles under his breath, and his face contorts in shame at his helplessness. He still hasn’t noticed your arrival.
</p>
<<changeExpression "surprised">>
<<player>>
H-hey… Can I…
<<>>
<p>
Your low voice startles the alien, as he immediately looks in your direction.
</p><<likurieris>>
W-who are you!? What are you doing in my— Arghhhh!
<<>>
<p>
He shrieks in pain and looks back to his wounded foot.
</p><</dialogue>>
<p>
<<link "Try to calm him down.">><<ctpAdvance "nurse">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Your… wife sent me. She told me about your accident.
<<likurieris>>
Is… is my son okay?
<<player>>
My friend is taking care of him. Can I come closer?
<</dialogue>>
<p>
The alien stares at you for a few seconds, but ultimately nods.
</p>
<p>
As you walk closer to the alien, towards the bed, a torch envelopes your body in a warm, orange light. The alien lifts his gaze to see your features in clearer detail. Although he still looks in deep pain, something tells you he’s quite pleased with the sight.
</p>
<p>
//M-maybe he’s just happy he’s finally getting some help…//, you hope, remembering some of your embarrassing incidents with the villagers.
</p>
<p>
You take your mind away from figuring out his intentions and take a better look at the wound.
</p>
<p>
//Hmm… It doesn’t look infected…//, you think, even though you’re aware you’re not really sure what an infected Likurieris wound looks like.
</p>
<p>
//Probably just bandaging it and pouring some disinfectant beforehand will take care of the wound for now.//, you conclude after inspecting the wound even closer.
</p>
<p>
<<link "Open your medkit.">><<ctpAdvance "nurse">><</link>>
</p>
<<ctpNext>>
<p>
//So… If I remember correctly… Sarah pulled out this bottle.//, you think as you pull out the disinfectant bottle.
</p>
<p>
//Then… She poured a tiny amount over the wound…//, you remember and lean down on your knee and do the same.
</p>
<<dialogue>>
<<likurieris>>
RGH—
<<>>
<p>
The alien howls in pain. You look up at him and he quickly looks away from you, unable to keep eye contact.
</p>
<p>
//I didn’t know the Likurieris can be so self-conscious…//, you think as the alien covers his mouth shut before another sound can come out.
</p><<player>>
Are you okay?
<<>>
<p>
Without looking at you, he nods meekly. Something in his composure makes you think your presence makes him nervous, but you find it hard to believe that you could intimate such a well-built alien.
</p>
<p>
//He wasn’t so awkward when he first saw me… I wonder what’s going on with him.//, you think, ignorant to the alien’s perspective over you, kneeled down in front of him.
</p>
<<include "Sarah Tent One Drawing">>
<<player>>
Okay. I’m going to apply a… bandage next.
<</dialogue>>
<p>
<<link "Place the disinfectant bottle back into the medkit and pull out the roll of herbal bandage tapes.">><<ctpAdvance "nurse">><</link>>
</p>
<<ctpNext>>
<p>
With Sarah’s movements still vivid in your memory, you reproduce them with your own hands and rip out a medium-sized portion before applying it to the wound.
</p>
<p>
He instinctively pulls his foot away from you, likely from the shock of pain from the disinfectant’s sting.
</p>
<p>
//M-maybe… Ehh… Should I?//, feeling pressed by time, a conflicting thought makes its sudden appearance.
</p>
<p>
A part of you is willing to compromise, for the sake of getting the job done sooner.
</p>
<<ringLinks :classes "lol">>
<<rlc "Pull your top down slightly, to keep him still while applying the bandage." :classes "exhibitionist innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _firstChoice = "Nurse in Training Pull">>
<<ctpAdvance "nurse">>
<<rlc "Struggle to keep him still while you apply the bandage, even if it'll take you more time." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Nurse in Training Struggle">>
<<ctpAdvance "nurse">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<<include "Sarah Tent Two Drawing">>
<<dialogue>>
<<player>>
That should do it. Are you feeling better now?
<<likurieris>>
Y-yes. I think I can—
<<>>
<p>
He shrieks in pain and clutches onto his lower abdomen.
</p><<player>>
Umm… I thought—
<<>>
<p>
He cuts you off and speaks rapidly, before the pain overwhelms him again.
</p><<likurieris>>
I… I didn’t want to mention this to my wife — M-rrghh— That bottle— I thought it would heal up already—argh
<</dialogue>>
<p>
He looks away as he speaks, trying to mask his pain.
</p>
<p>
//I guess I need to take care of whatever he’s hiding before we can leave…//, you sigh.
</p>
<p>
<<link "Tell him to lie down and let you have a look at the wound.">><<ctpAdvance "nurse">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Can you please lie down? I need to take a look at that.
<<>>
<p>
The alien hesitates for a moment before he answers.
</p><<likurieris>>
It’s noth— GGGGGRH—
<<>>
<p>
He yelps in pain. The sound takes you by surprise and you take one step back. After a few seconds, he recovers.
</p><<likurieris>>
Argh— Fine. I didn’t want to make such a big deal out of it, but you’re right.
<<>>
<p>
He whispers and he leans on his back onto the bed. It costs him a great effort to do it, leaving you no choice but to wait for him.
</p><<player>>
Thanks. I’ll… take a look now…
<</dialogue>>
<p>
The air of confidence in your words fades, as you realize that you might have underestimated how thick the alien actually is. Laid down in the middle of a king-sized bed, the location of the wound makes it an impossible task to inspect it without actually getting on the bed.
</p>
<p>
//Argh… Fine.//, you grumble as you climb over the bed — with one hand carrying the medkit and the other pushing your body forwards.
</p>
<p>
The soft mattress makes you feel like you’re swimming through a sandpit, and the awkward placement of the wound puts you in a rather uncomfortable situation.
</p>
<p>
//Well… I hope his wife won’t come in right now.//, you think as you eventually find a resting spot on top of his muscular thighs which unfortunately makes up for a rather incriminating scene. You leave the medkit in reach, next to his thighs.
</p>
<p>
With your mind on getting the job done as quickly as possible, you grab the disinfectant bottle and lift the alien’s shirt.
</p>
<p>
[[Inspect the wound before applying the disinfectant.|Wounded Pride]]
</p><</ctp>><<run setup.stashOutfit()>>
<p>
Before you proceed with the plan, you subtly slide your hands underneath your shirt and undo your bra strap to pull your bra down with more ease.
</p>
<p>
You carefully pull down your shirt straps around your arms, revealing your breasts to the warm light of the room. The sight immediately captures the alien’s attention, and you react by placing the bandage over the wound before he knows what’s happening.
</p>
<p>
<<include "Sarah Tent Naked One Drawing">>
</p>
<p>
//That… was pretty easy.//, you think as you move to pull your shirt back up.
</p>
<<getNaked>>
<<dialogue>>
<<player>>
Whoopsie. That must’ve dropped by accident, sorry.
<<>>
<p>
<<include "Sarah Tent Naked Two Drawing">>
</p>
<p>
You throw the alien a timid look, making him blush. You find the sight comical, considering how imposing the alien looks otherwise.
</p>
<<likurieris>>
N-no problem.
<</dialogue>>
<<run setup.restoreOutfit()>>
<p>
You smile at him and take one last look at the bandage before giving him the good news.
</p><p>
You struggle for a good while to apply the bandage. The annoyance makes you more and more inclined to tell the alien to hold still in an unpleasant way, but eventually you manage.
</p>
<p>
//F-finally…//, you sigh and look up at the alien.
</p><h1><<print passage()>></h1>
<<ctp "wounded" clear>>
<p>
//Hmm… It looks better than the one he had on his foot.//, you think, figuring out that the pain is likely made worse by the constant stretching of the abdomen. The alien’s voice draws your attention.
</p>
<<dialogue>>
<<likurieris>>
Is everything alright down there?
<<player>>
Yeah. Keep still, I’ll pour some disinfectant over it.
<</dialogue>>
<p>
The alien just nods, and you get on with the job. As you pour the bottle’s leftover liquid over the wound, you expect the alien to shriek of pain. Interestingly though, no such sound comes.
</p>
<p>
After you’re done, you look back in the alien’s eyes.
</p>
<p>
As soon as you make eye contact with him, his eyes wander off elsewhere.
</p>
<p>
//Umm… Why is he—//, before you finish the thought, something in the corner of your eye catches your attention. Something is protruding out of the blanket, underneath the alien’s lower abdomen, and you can swear it’s pulsing.
</p>
<<include "Sarah Tent Bed One Drawing">>
<<ringLinks :classes "lol">>
<<rlc "Don’t pay any attention to the strange sight and continue tending to the wound." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Wounded Pride Continue">>
<<ctpAdvance "wounded">>
<<rlc "Pull down the blanket to reveal what’s hiding underneath." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Wounded Pride Pull">>
<<ctpAdvance "wounded">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<<ctpNext>>
<<include _secondChoice>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
//I shouldn’t get distracted…//, you stop at the last second and pull your hand away from the alien’s blanket.
</p>
<p>
With your thoughts back on track, you shift on the alien’s thighs towards your medkit.
</p>
<p>
//Wait… What?//, you think as the strange object appears bigger and throbs with more intensity after your constant shifting.
</p>
<p>
//Oh…//, a possibility becomes likely, one that your constant movements apply a certain pressure on the alien’s thighs which could stimulate the alien’s…
</p>
<p>
//Crap. Could it really be!? He should be in pain…//, you wonder and decide whether to uncover the hidden object or just ignore it while tending to his wound.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try your best to ignore the protruding thing and finish the job faster." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _secondChoice = "Wounded Pride Undignified Aid">>
<<set _cover = false>>
<<ctpAdvance "wounded">>
<<rlc "Check out the protruding thing to confirm your suspicions." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Wounded Pride Pull">>
<<ctpAdvance "wounded">>
<</ringLinks>><p>
Unable to resist satisfying your own curiosity, you gently pull down the thin blanket with one hand and keep your other on his abdomen. After you pull down the blanket a few inches, a thick alien cock pops up and pulses more intensely after its liberation.
</p>
<p>
//I…//, you gasp, dumbfounded how you didn’t realize it sooner. It’s not the only thing you gasp at though, as the size of the alien’s member is certainly proportional to his heavy build.
</p>
<p>
There are no thoughts that you’re aware of, only a mysteriously captivating sight as the impossibly large member throbs tirelessly.
</p>
<p>
An even more mysterious temptation surges to your thoughts, one that excites you and sends your heart beating faster.
</p>
<<ringLinks :classes "lol">>
<<rlc "Go the extra mile and use the discovery as an opportunity to keep the alien still while bandaging his wound." :classes "corruption innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _secondChoice = "Wounded Pride Quickie Aid">>
<<ctpAdvance "wounded">>
<<rlc "Cover “the object” back up and resume tending to his wound before the exciting idea becomes harder to resist." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _secondChoice = "Wounded Pride Undignified Aid">>
<<set _cover = true>>
<<ctpAdvance "wounded">>
<</ringLinks>><<ctp "undignified" clear>>
<<if _cover>>
<p>
While you rummage through the medkit for the roll of tape, the object looks bigger and… thicker.
</p>
<p>
//Man… This is really awkward… Best get done with this faster.//, you get a pretty good idea of what the “object” is and try to not think about it.
</p>
<<else>>
<p>
After you cover the “object” back up, you lean to your right and pull the bandage roll from the medkit. Your body’s constant shifting applies more and more stimulus to the alien’s erogenous area, making his member thicker under the blanket.
</p>
<p>
//Man… This is really awkward… Best get done with this faster.//, you resign to trying not to think about the alien’s cock.
</p>
<</if>>
<p>
With the roll of tape in your hands, you quickly rip out a piece.
</p>
<p>
//Alright…//, thinking that the piece is big enough to cover the alien’s wound, you throw the rest of the roll back into the medkit.
</p>
<p>
After the recent realization, you feel more and more self-conscious about your circumstances and try to repeat Sarah’s last step as quickly as you can.
</p>
<p>
As you lean over the alien’s abdomen and find a center of balance for your upper body while applying the bandage, you accidentally place your palm directly above the alien’s pelvis.
</p>
<<dialogue>>
<<likurieris>>
Ahhmm…
<<>>
<p>
The alien lets out a noise that sounds like a mix between whimpering and moaning.
</p>
<p>
//Eehhh…//, feeling even more self-conscious, you move your palm away from the alien’s pelvis and instead place it on his upper thigh.
</p>
<<likurieris>>
Grhhh…
<<>>
<p>
//My God…//, unable to find a comfortable resting spot that doesn’t end up with you hearing confusing sounds from the alien, you resign to your current position and start bandaging the wound on his abdomen.
</p>
<<likurieris>>
Argh…
<</dialogue>>
<p>
Due to your urgency to get the job done sooner, you accidentally place the bandage an inch under the wound.
</p>
<p>
//Fucking hell…//, you think as you lean back to your right and rip out another tape from the bandage.
</p>
<p>
Right after you lean over the alien one last time to make sure you have the bandage and the wound lined up, the alien makes a strange sound and you feel a sticky wetness underneath your palm.
</p>
<p>
<<link "Look under your palm.">><<ctpAdvance "undignified">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
R-really!?
<<>>
<p>
You catch yourself voicing out your surprise. The liquid comes straight out of the tip of the alien’s cock — the blanket’s fibers too thin to keep the flood out. While you stare at the blanket, you feel the sticky sensation in between your fingers as well.
</p>
<<player>>
Eeeeh— Did he just come!?
<<>>
<p>
You yank your hand away at the realization and wipe it on the dry edge of the blanket.
</p>
<<player>>
H-how am I going to explain this to his wife!? A-and to Sarah!!?
<<>>
<p>
You panic and look up at the alien.
</p>
<<player>>
Oh…
<<>>
<p>
Your panic fades away as the alien’s current state gives you a way out from having to give uncomfortable explanations. An expression of pure bliss is set on the alien’s lips and his eyes are closed tight. You’ve no doubt that whatever he’s dreaming, it must be good.
</p>
<<player>>
G-guess I got lucky this time…
<<>>
<p>
You whisper under your breath and try to take advantage of the opportunity.
</p>
<p>
//I… I should take care of things ASAP. He’s probably going to wake up soon.//, keeping that thought in mind, you waste no moment and get to bandaging the wound on his abdomen. Driven by the desire to get yourself out of the room faster, you take care of the issue with plenty of time to spare.
</p>
<p>
//That should do it…//, satisfied with your work, you carefully climb out of the bed, making sure to not accidentally stimulate the alien again and wake him up. Before you get off the bed, you quickly grab the medkit and the roll of tape you threw away and run out.
</p>
<p>
Sarah is still kneeling right next to the child, but stands up as soon as she notices you coming. The alien child doesn’t cry anymore.
</p>
<<sarah>>
So fast? How did it go?
<<player>>
F-fine… It was pretty… hard, but I managed…
<<>>
<p>
You blurt out an explanation as you gesture her to pick up her things for both of you to leave. She raises her eyebrow in suspicion at you behavior, but the alien’s wife speaks out before Sarah can inquire you about what happened.
</p>
<</dialogue>>
<p>
<<link "Look at the alien's wife as she talks.">><<ctpAdvance "undignified">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieriswoman>>
I… I just checked on him. He looks… happy. He hasn’t been able to sleep in so long… Whatever you did, it worked. Thank you so much.
<<>>
<p>
//Where… Where did she come from?//, you gasp, not remembering seeing the woman stepping inside the master room.
</p>
<p>
//I hope she wasn’t there before…//, you look away from her in anxiety.
</p>
<<sarah>>
We… We are glad we could help.
<<likurieriswoman>>
Before you leave, could I offer you a…
<<>>
<p>
The woman stops, and looks around the tent’s cluttered floor. You get the idea she wants to send you off with a gift. Sarah is about to say something, but you answer the woman faster.
</p>
<<player>>
It… It’s okay! No need to give us anything. In fact, we actually should get going. It’s getting late.
<<>>
<p>
You say and keep nudging Sarah towards the exit.
</p>
<<likurieriswoman>>
But…
<</dialogue>>
<p>
You don’t let her talk as you pat Sarah on the back and gesture her towards the exit. Sarah does so without any questions, relieved that she’s not the one denying the woman’s wish.
</p>
<p>
Once the two of you are out, Sarah takes a deep sigh.
</p>
<p>
She looks distracted from the recent turmoil.
</p>
<p>
[[Take the initiative to lead the way before she gets a chance to think about what happened.|West of Troubles]]
</p>
<</ctp>><<ctp "quickie" clear>>
<p>
Before you wrap your right hand around his cock, you lean to your right and pull the bandage roll from the medkit. Accidentally or not, you place even more pressure over the alien’s erogenous area as you shift your body over his thighs and his cock gets even thicker than before.
</p>
<p>
//The size of that thing…//, you think in awe and look at your right hand, doubting that your palm can wrap around it. The sight of the bandage roll reminds you of your initial task, and you quickly rip out a piece. You throw the rest of the roll back into the medkit and get to work on applying the bandage.
</p>
<p>
However, you soon realize that there’s no way you can balance yourself with only one hand and take care of the alien’s wound at the same time.
</p>
<p>
//Oh well… Better to take care of this… thing first.//, the obstacle doesn’t upset you one bit as you use your right hand for balance and wrap your left hand around his member in a firm hold.
</p>
<<include "Sarah Tent Bed Two Drawing">>
<<dialogue>>
<<likurieris>>
W-what… What are you—
<<>>
<p>
He asks out in surprise, but you take the breath away from him as you begin stroking his cock in an accelerated rhythm.
</p>
<<likurieris>>
A-aaah—
<<>>
<p>
The oversensitive alien gasps sounds of pleasure and your heart pounds faster with each stroke.
</p>
<<likurieris>>
Aaaaaaaaaaaaah—
<</dialogue>>
<p>
He whispers, and a hot substance erupting from the tip of his cock coats your hand. You keep pumping his cock, addicted to the excitement that arose from the situation.
</p>
<p>
Around ten seconds later, there’s nothing coming out anymore. Although you still have a tight grip over his cock, it becomes limp and the sight sobers you up again.
</p>
<p>
//Did I actually— How am I going to explain— His wife!?//, after the rush of the moment goes away, the awkwardness of explaining yourself to him, Sarah, and his wife send your heart pounding even faster — this time in anxiety.
</p>
<p>
<<link "Lift your gaze and look at the alien while you come up with an explanation for your actions.">><<ctpAdvance "quickie">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
I—
<<>>
<p>
You stop talking. An expression of pure bliss is set on the alien’s lips and his eyes are closed tight. You’ve no doubt that whatever he’s dreaming, it must be good.
</p>
<<player>>
That… that takes care of things.
<<>>
<p>
You say out in surprise at your luck.
</p>
<p>
//I… I should take care of things ASAP. He’s probably going to wake up soon.//, keeping that thought in mind, you waste no moment and get to bandaging the wound on his abdomen. Driven by the desire to get yourself out of the room faster, you take care of the issue with plenty of time to spare.
</p>
<p>
//That should do it…//, satisfied with your work, you carefully climb out of the bed, making sure to not accidentally stimulate the alien again and wake him up. Before you get off the bed, you quickly grab the medkit and the roll of tape you threw away and run out.
</p>
<p>
Sarah is still kneeling right next to the child, but stands up as soon as she notices you coming. The alien child doesn’t cry anymore.
</p>
<<sarah>>
So fast? How did it go?
<<player>>
I… I took care of him…
<<>>
<p>
You blurt out an explanation as you gesture her to pick up her things for both of you to leave. She raises her eyebrow in suspicion at you behavior, but the alien’s wife speaks out before Sarah can inquire you about what happened.
</p>
<</dialogue>>
<p>
<<link "Look at the alien's wife as she talks.">><<ctpAdvance "quickie">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieriswoman>>
I… I just checked on him. He looks… happy. He hasn’t been able to sleep in so long… Whatever you did, it worked. Thank you so much.
<<>>
<p>
//Where… Where did she come from?//, you gasp, not remembering seeing the woman stepping inside the master room.
</p>
<p>
//I hope she wasn’t there before…//, you look away from her in anxiety.
</p>
<<sarah>>
We… We are glad we could help.
<<likurieriswoman>>
Before you leave, could I offer you a…
<<>>
<p>
The woman stops, and looks around the tent’s cluttered floor. You get the idea she wants to send you off with a gift. Sarah is about to say something, but you answer the woman faster.
</p>
<<player>>
It… It’s okay! No need to give us anything. In fact, we actually should get going. It’s getting late.
<<>>
<p>
You say and keep nudging Sarah towards the exit.
</p>
<<likurieriswoman>>
But…
<</dialogue>>
<p>
You don’t let her talk as you pat Sarah on the back and gesture her towards the exit. Sarah does so without any questions, relieved that she’s not the one denying the woman’s wish.
</p>
<p>
Once the two of you are out, Sarah takes a deep sigh.
</p>
<p>
She looks distracted from the recent turmoil.
</p>
<p>
[[Take the initiative to lead the way before she gets a chance to think about what happened.|West of Troubles]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "west" clear>>
<<dialogue>>
<<player>>
W-we should get going! More people might need our help before the night sets.
<<>>
<p>
You talk and nudge Sarah into focusing on helping rather than on thinking. She reluctantly follows your lead, and the two of you walk west towards the village’s market. After a few minutes, Sarah asks you to stop.
</p>
<<sarah>>
Do you think he might—
<<>>
<p>
She asks and points to a fallen Likurieris.
</p>
<<likurieris>>
Ghff…
<<>>
<p>
He constantly grumbles incorrigible sounds under his breath. There’s an empty bottle of Ly’seth next to his shoulder.
</p>
<<player>>
Sarah, wait—
<<>>
<p>
Before you can warn her about the alien’s condition, you see her already kneeled down in front of the alien.
</p>
<<likurieris>>
H-huh, who are ya’
<<>>
<p>
Awakened by the sounds, the drunk alien opens his eyes and looks at Sarah.
</p>
<<sarah>>
I… We…
<<likurieris>>
Ooo— Wha’ a’ pretty sight. You up for some—
<</dialogue>>
<p>
The alien cuts Sarah off and you are certain he’s going to say something vulgar.
</p>
<<ringLinks :classes "lol">>
<<rlc "Pull out your tranquilizer gun and shoot a dart in the alien's neck." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "West of Troubles Pull">>
<<ctpAdvance "west">>
<<rlc "Let the alien finish his sentence." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "West of Troubles Let">>
<<ctpAdvance "west">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<<ctpNext>>
<p>
Since meeting the drunkard, Sarah is more cautious in her search.
</p>
<p>
Heading west, you find two wounded villagers and stop to tend to their bruises. Fortunately, their wounds aren’t serious and you don’t spend more than a minute to help them back on their feet.
</p>
<p>
After you leave them behind, the tents get more scattered.
</p>
<p>
//It looks like we’re close to the edge of this part of the village.//, you realize.
</p>
<p>
Before you step into the markets, Sarah whispers to your ear.
</p>
<<dialogue>>
<<sarah>>
H-hey… Is it just me or… is someone watching us?
<<>>
<p>
You turn around and look at her.
</p>
<<player>>
I… I didn’t really notice anything out of the ordinary.
<<sarah>>
Mm… Maybe I’m just being paranoid.
<<>>
<p>
She replies with little confidence in her words.
</p>
<<player>>
Don’t worry. I’m always looking around and if I see something wrong, I’ll let you know.
<<>>
<p>
You try to encourage her.
</p>
<<sarah>>
O-okay.
<</dialogue>>
<p>
She smiles timidly.
</p>
<p>
[[Walk into the markets with Sarah.|Deserted Markets]]
</p>
<</ctp>><p>
Although you feel tempted to shut him down quickly, you don’t want to startle Sarah.
</p>
<<dialogue>>
<<likurieris>>
Bgrr—
<<>>
<p>
The alien burps before he continues talking. Seeing Sarah sobers him up.
</p>
<<likurieris>>
So… What do you say for a round between the two of us— Oh
<<>>
<p>
He stops as he notices your presence towering above him.
</p>
<<likurieris>>
I see you brought a friend… Less’ make it a threeso—
<<>>
<p>
*THUD*
</p>
<<likurieris>>
sssooo…
<<>>
<p>
Sarah smashes the medkit against the alien’s forehead and he falls back asleep. You stare at her in genuine shock, but her expression is unreadable.
</p>
<<sarah>>
Let’s get back on the track.
<<>>
<p>
Her words betray no sign of emotion.
</p>
<<player>>
S-sure? I’ve never seen you do anything like that…
<<sarah>>
Oh, don’t worry about it. I’ve dealt with even more unpleasant people.
<<>>
<p>
She smiles at you.
</p>
<p>
//It feels like his behavior reminded her of something… or someone.//, you ponder, unable to find an explanation for the sudden change in Sarah’s behavior.
</p>
<<player>>
Alright. Stay close, it’s full of these bastards around.
<</dialogue>>
<p>
You say, remembering the drunkards that cluttered the roads earlier.
</p>
<p>
<<link "Sarah nods and the two of you resume walking.">><<ctpAdvance "west">><</link>>
</p><p>
Before the alien can finish his speech, you pull out your tranquilizer gun from your belt and immediately shoot a dart in the alien’s neck.
</p>
<<dialogue>>
<<likurieris>>
Aaaaaa—
<<>>
<p>
He gasps and falls asleep almost instantly. Sarah looks up at you in shock.
</p>
<<sarah>>
W-why did you do that?
<<player>>
I figured he might need to rest a bit more.
<<>>
<p>
You speak plainly and point her to the emptied bottle.
</p>
<<sarah>>
Oh… I got it.
<<>>
<p>
She whispers.
</p>
<<player>>
Now… We should probably get going.
<</dialogue>>
<p>
</p><<link "Sarah nods and the two of you resume walking.">><<ctpAdvance "west">><</link>><h1><<print passage()>></h1>
<<ctp "ASSets" clear>>
<p>
With every step the orc takes, your body jumps up and down. You can’t even keep track of the path the orc drags you on, too disoriented by the bumpy trip.
</p>
<p>
By the time he drags you to their camp, you’re a dizzy mess.
</p>
<<dialogue>>
<<doofa>>
Oy! Wake up!
<<>>
<p>
The orc puts you down and nudges you awake as soon as he notices that you’re about to topple over.
</p>
<<player>>
W-where… Where am I?
<<>>
<p>
You ask sheepishly, still too dazed to stand up straight.
</p>
<<doofa>>
We’re—
<<orcsergeant>>
Oy! Doofa! We gotta be leaving soon! Our guys spotted a few guards coming to da’ markets.
<<>>
<p>
You get your senses back just in time to notice a slightly bigger orc shouting at Doofa from the distance.
</p>
<<doofa>>
But—
<<>>
<p>
He tries to speak, but he gets cut off as the bigger orc notices what Doofa brought.
</p>
<<orcsergeant>>
Oo! Ya’ got a fresh one. Bring ‘er to the boss’ quick!
<<doofa>>
Ghrr…
<</dialogue>>
<p>
Doofa grumbles under his breath, looking dissatisfied with the lack of appreciation over his prize. All of a sudden, he drags you by your hand towards a makeshift tent built from broken up market stalls.
</p>
<p>
On the way, you notice about twelve bandits. Most of them are too busy with gathering their supplies, but you catch one of them getting a perverted look in his eyes as soon as he spots you.
</p>
<p>
You feel self-conscious about your exposure and clutch your arms around your chest to hide your features from the pervy alien. It only attracts more attention, as more of the bandits turn their eyes towards your body — the mere sight of your exposed chest more than enough to distract them from their rush to move out of the village. //Ehh… I need to get the hell away from here.//
</p>
<p>
Fortunately, the exposure doesn’t last. Doofa pushes you inside a dark tent, away from the curious eyes.
</p>
<p>
<<link "Look around the tent.">><<ctpAdvance "ASSets">><</link>>
</p>
<<run setup.restoreOutfit()>>
<<ctpNext>>
<<run setup.stashOutfit()>>
<p>
Small torches light the makeshift tent. The interior is small and cluttered, but among the mess you see a large chair and a dark silhouette sitting on it.
</p>
<<dialogue>>
<<doofa>>
Oy! Boss! Got a’
<<>>
<p>
Doofa stands up straight and exclaims — his voice seething with pride.
</p>
<<orcboss>>
What are ya’ still doin’ here? Get movin’ before I grab the whip.
<<doofa>>
B-but—
<<>>
<p>
Doofa tries to explain, and you see the satisfaction of his achievement vanishing from his face.
</p>
<p>
The dark silhouette suddenly stands up. A brute of large dimensions, his skin a paler shade of green than Doofa’s. You don’t dare to consider what he’s capable of, forgetting any impressions Doofa’s physical prowess left you with.
</p>
<<orcboss>>
Don’t make me’ repeat myself!
<<>>
<p>
His voice fills the room, the words as loud as thunder.
</p>
<p>
You’re not the only one who takes a sudden step back in fear. Doofa is trembling in fear before the raging fury of the brute.
</p>
<<doofa>>
O-okay… Doofa… Out…
<</dialogue>>
<p>
He whispers, reluctant and fearful. He leaves the room with his head bowed down.
</p>
<p>
The brief introduction to the boss sobered you up completely, no trace of your earlier daze left.//Shit… How the hell am I going to get out of this now…//
</p>
<p>
<<link "Fight against your fear and turn around to face your foe.">><<ctpAdvance "ASSets">><</link>>
</p>
<<ctpNext>>
<p>
Before you complete your spin, his voice freezes your limbs.
</p>
<<dialogue>>
<<orcboss>>
Now, now… What do we’ have ‘ere?
<<>>
<p>
Although much quieter, his rough speech sends a chill up your spine. You hear his footsteps loud against the cluttered floor. They stop, and you feel his warm breath coming above your head. You shudder under his breath and pull your shirt back up, covering your boobs.
</p>
<<run setup.restoreOutfit()>>
<p>
You don’t dare to think, or to look in his direction. He gently caresses your hair and turns you around to face him. As soon as he sees your face in clearer detail, he takes a few steps back.
</p>
<<orcboss>>
I… I can’t believe it… It’s all true…
<<>>
<p>
You see his eyes looking at you with pure awe.
</p>
<<orcboss>>
When da’ boys’ told me they heard news of a new race around here…
<<>>
<p>
He sits back down on his chair and brushes his chin in wonder.
</p>
<<orcboss>>
You… I’m going to be rich…
<<>>
<p>
Filled with adrenaline, you instantly process his message. //T-they aren’t looters… They’re slavers!//
</p>
<p>
The horrific thought makes you shudder even more. With your eyes frozen on the imposing stature of the orcish captain, you wonder whether there’s anything you can do. //Maybe—//
</p>
<<orcboss>>
But first, I should inspect the goods. Take off your clothes.
<</dialogue>>
<p>
He whispers in a menacing tone. Your first reaction is to clutch your clothes tighter than ever, but you wonder whether there’s a way to gain control over the situation.
</p>
<<ringLinks :classes "lol">>
<<rlc "Reluctantly drop your hands and loosen your shirt's arm straps." :classes "innocence-high choice-longer choice-center">>
<<set _next = "ASSets Inspection Reluctantly">>
<<ctpAdvance "ASSets">>
<<rlc "Continue clutching your clothes tight." :classes "modest innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set _next = "ASSets Inspection Continue">>
<<ctpAdvance "ASSets">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<set _orange = 0>>
<<ctp "reluctantly" clear>>
<p>
//I… I should…//
</p>
<p>
You fight back against your fear and let your hands drop around your shirt’s straps.
</p>
<<dialogue>>
<<orcboss>>
Mm…
<<>>
<p>
The orcish captain looks at you curiously, and you know you have his attention.
</p>
<p>
After you place a finger underneath both your shirt’s straps, you hesitate. //W-what am I doing!?//
</p>
<p>
The orc notices your hesitation, and you feel a tightness in your throat due to the pressure. A voice from outside the tent draws your attention and his.
</p>
<<orcsergeant>>
Oy! Boss! Gork said he was spotted by a guard on the way here. Should we—
<<orcboss>>
HEY! CAN’T YA’ SEE I’M BUSY? TAKE CARE OF YOURSELVES YOU LAZY BASTARDS.
<<>>
<p>
The captain shouts out a warning and you take one step back in reflex out of fright.
</p>
<<orcsergeant>>
O-Of course sir… I just—
<<orcboss>>
Mrgh…
<</dialogue>>
<p>
The captain growls another warning, and the subordinate takes the hint. The urgency in the subordinate’s voice gives you an idea. //Hmm… Maybe guards really are coming… I should do whatever I can to stall him…//
</p>
<p>
The hopeful idea gives you enough energy and confidence to think clearly about your situation and take advantage of the orc’s weaknesses.
</p>
<<ringLinks :classes "lol">>
<<rlc "Pull down your shirt, but leave your bra on." :classes "charm innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _next = "ASSets Inspection Reluctantly Pull">>
<<ctpAdvance "reluctantly">>
<<rlc "Talk to him and try to keep your clothes on yourself." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "ASSets Inspection Reluctantly Talk">>
<<set _orange++>>
<<ctpAdvance "reluctantly">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<p>
With your shirt pulled down and your bra still on, you feel daring enough to push the brute further.
</p>
<p>
From under his garments, his rod gets continously more erect and you aren’t certain what the best approach would be. //I need to be careful…//
</p>
<p>
You hear a commotion outside which more hope to keep going.
</p>
<<ringLinks :classes "lol">>
<<rlc "Undo one bra strap at a time with slow, deliberate movements." :classes "innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _next = "ASSets Inspection Reluctantly One">>
<<ctpAdvance "reluctantly">>
<<rlc "Undo both bra straps." :classes "innocence-high choice-longer choice-center">>
<<set _next = "ASSets Inspection Reluctantly Both">>
<<set _orange++>>
<<ctpAdvance "reluctantly">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<p>
The outside commotion gets louder and you hear footsteps all around the tent. You hear orcs shushing to each other outside the tent, but none of them daring to step in and interrupt the boss during his personal show.
</p>
<p>
//Just a little bit more…//
</p>
<p>
At this point, the imminent salvation sends your thoughts racing for the best way you can end the show.
</p>
<<ringLinks :classes "lol">>
<<rlc "Unhook your bra and start playing with your boobs." :classes "seduction innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _next = "ASSets Inspection Reluctantly Unhook Play">>
<<set _orange++>>
<<ctpAdvance "reluctantly">>
<<rlc "Unhook your bra, but continue teasing him without letting him see your boobs." :classes "charm innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _next = "ASSets Inspection Reluctantly Unhook Tease">>
<<getNaked>>
<<ctpAdvance "reluctantly">>
<<rlc "Think of an alternative that doesn't end up with you naked in front of the brute." :classes "innocence-high choice-longer choice-center">>
<<set _next = "ASSets Inspection Reluctantly Think">>
<<ctpAdvance "reluctantly">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<p>
The brute doesn’t register the danger he’s in until it’s too late. Three well-built Likurieris guards enter the tent. One of them has a pitch black armor with many insignias on it. You feel he might be the leader of the ambush.
</p>
<p>
//S-shit… I can’t let them see me like this…//
</p>
<p>
The sight instantly sobers you up. Before they get an idea of what you had to do to stall the orc, you cover yourself back up.
</p>
<<run setup.restoreOutfit()>>
<<dialogue>>
<<likurieris>>
Both of you! Hands up!
<<orcboss>>
W-wha!?
<<>>
<p>
The captain grunts out in confusion at what’s happening. He stops jacking himself off and pulls up his pants in reflex.
</p>
<<likurieris>>
You’re both under— Oh, it’s you.
<<>>
<p>
The Likurieris commandeer stops when he finds out you’re not an orc. He makes a gesture to his two subordinates and they all aim their guns at the orcish captain.
</p>
<<likurieris>>
You! You’re under arrest for trespassing and trafficking. We have twenty men outside. Your entire camp has surrendered.
<</dialogue>>
<p>
The captain says nothing and stares at him with a blank expression. He suddenly makes a move to get up, but the trio shoot him and he falls back down with a loud thud that breaks his wooden throne. You can only stare at the altercation, eager to see what’s happening.
</p>
<p>
//W-why is there no blood— Oh.//
</p>
<p>
Where open wounds ought to be, you see huge tranquilizer darts instead.
</p>
<p>
<<link "Look to the Likurieris commandeer for an explanation.">><<ctpAdvance "reluctantly">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<p>
After gesturing his subordinates to secure the boss and place him on a rolling bed, the commandeer looks in your direction.
</p>
<<dialogue>>
<<likurieris>>
We… We are glad we got here in time. We heard reports about a strange group hiding in the village’s markets, and luckily our regiment had just arrived from our latest mission.
<<player>>
I— I see. Thank you. Have you found another human woman on the way here?
<<likurieris>>
Yes. Around twenty, thirty minutes ago. She said her name was Sarah.
<<player>>
Oh, thank the heavens! I was afraid they got to her.
<<likurieris>>
There was one of them holding her at gunpoint. We took him down and forced him to tell us where their base is.
<<>>
<p>
The commandeer speaks plainly, not going into too much detail.
</p>
<<player>>
W-where is she now?
<<likurieris>>
The bar on the western side has private security paid by the owner and we told her she’d be safe there. She kept telling us you were with her and you were supposed to be back by then, so we left one of our men to guard her until we got to you. She's where you left her.
<<player>>
Mhm…
<<>>
<p>
You sigh, knowing what question is coming next.
</p>
<<likurieris>>
And about that… How are you still here? Some of them spotted us on the way here, and we really thought they, and you, would be gone by now.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Be honest and tell him what you did." :classes "innocence-high choice-longer choice-center">>
<<set _next = "ASSets Inspection Reluctantly Honest">>
<<ctpAdvance "reluctantly">>
<<rlc "Lie to him and tell him they didn't capture you long ago." :classes "innocence-high choice-longer choice-center">>
<<set _next = "ASSets Inspection Reluctantly Lie">>
<<ctpAdvance "reluctantly">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<p>
After you get outside the tent, you use the remaining daylight to retrace the steps Doofa has taken to bring you here.
</p>
<p>
Unfortunately, you have little to go on. You were too disoriented to keep track of the way.
</p>
<p>
Still, after some time, you end up on the same narrow path where you first heard the orcs.
</p>
<p>
//Okay. Sarah should be south from here.//
</p>
<p>
With a bit of effort, you pick up the pace. After a few minutes, you find a bored-looking Likurieris soldier. Near him, Sarah is sitting on a wooden chair. You see her shivering, even though it’s not cold outside.
</p>
<p>
//She looks worried. I should let her know I’m fine.//
</p>
<<dialogue>>
<<player>>
H—
<</dialogue>>
<p>
As soon as your first sound comes out, the Likurieris aims the gun at you.
</p>
<p>
<<link "Freeze up to not startle the alien.">><<ctpAdvance "reluctantly">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
Identify yourself, now!
<<>>
<p>
The commotion has drawn Sarah’s attention. Once she glances your way, a wide smile sets on her lips and looks to the alien.
</p>
<<sarah>>
T-that’s my friend! Stop!
<<>>
<p>
The soldier looks down at her. You take a few steps ahead, and your human features calm down the alien.
</p>
<<likurieris>>
Sorry. Our commandeer told me to be on the lookout for anyone suspicious.
<<>>
<p>
He tells you in an apologetic tone. You wave his concerns away.
</p>
<<player>>
It’s okay, you can leave now. Go northeast, your comrades are waiting for you there.
<<likurieris>>
Understood.
<<>>
<p>
He bows down, then stands up to leave. You’re left alone with Sarah.
</p>
<<sarah>>
What happened!? I really thought something happened to you…
<<player>>
They… The bandits got me. Luckily, these guys came just in time and saved me before they took me God-knows-where.
<<sarah>>
Ooh… I’m glad. One of them got to me, too. I didn’t know what to do but scream, and that immediately drew the guards here.
<</dialogue>>
<p>
<<link "Tell her you’ve had enough of this place.">><<ctpAdvance "reluctantly">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
I… Let’s just get the hell away from here. There’s nobody around for us to help, anyway.
<<sarah>>
B-but…
<<>>
<p>
You shush her down before she voices her complaint.
</p>
<<player>>
We can walk towards the bar in the western side of the village. If we can’t find anybody to help around there, our job is most likely done.
<<sarah>>
Okay…
<</dialogue>>
<p>
She resigns, finding reason in your words.
</p>
<p>
[[Walk with her towards the bar.|Safer Journey]]
</p>
<</ctp>><<dialogue>>
<<player>>
Well… Before you guys got here, one of them had dragged me here…
<<likurieris>>
Mmm…
<<player>>
I didn’t really know what they were after, but their captain wanted to inspect me for some reason…
<<player>>
Before he got the chance, there was a lot of commotion going on outside. He threatened me, called me a spy.
<<likurieris>>
…
<<>>
<p>
You keep staring at the commandeer, and his unreadable expression makes it hard for you to figure out whether he buys your explanation.
</p>
<<player>>
I argued with him back and forth… He was getting angry and before he got to do anything, you guys just got here.
<<>>
<p>
You pause, hoping that’s enough to silence his curiosity. The commandeer brushes his chin for a few seconds, then stops.
</p>
<<likurieris>>
Well… It looks like you got lucky. They were a slaver group and we believe they were behind a few disappearances of our women.
<<likurieris>>
Sadly, the disappearances were too rare for our elders to justify having guards around the entire village…
<<>>
<p>
You keep staring at him, unsure what to say in response.
</p>
<<likurieris>>
Anyway… We’re glad we found you and captured these bandits alive. Their day of judgement has come.
<<>>
<p>
He says in a grave tone. Before you find a good opening to ask him if you can leave, he resumes talking.
</p>
<<likurieris>>
Looks like we’re done here. You can go. Your friend is waiting where you left her. Tell my guy where we are once you get to her.
<<player>>
O-okay.
<</dialogue>>
<p>
You nod. //Now I can finally get the hell away from here…//
</p>
<p>
<<link "Get your backpack and walk outside the tent towards Sarah.">><<ctpAdvance "reluctantly">><</link>>
</p><<dialogue>>
<<player>>
I… I understood what those guys were after…
<<likurieris>>
Okay…
<<player>>
So… I tried my best to stall their captain for time…
<<>>
<p>
You break eye contact with him, unable to look into his eyes while giving him an idea of what you had to do.
</p>
<<player>>
His guards kept approaching, warning him that the guards are close. He was too focused on me to pay any attention to them… I tried to take advantage of that.
<<>>
<p>
You continue, eager to get it out sooner than later.
</p>
<<player>>
I did all I could to keep his attention… Luckily… He didn’t get to lay a hand on me…
<<likurieris>>
I— I see… That’s… very impressive. You should know, we’ve been trying to capture this group for a long time. They were always getting away… until now.
<<>>
<p>
His words make you feel more at ease with your recent actions.
</p>
<p>
//At least something good came from it…//
</p>
<<player>>
Okay… Do you need me any longer?
<<>>
<p>
The commandeer shakes his head.
</p>
<<likurieris>>
No, you can leave. Your friend is waiting where you left her. Tell my guy where we are once you get to her.
<<player>>
Mhm.
<</dialogue>>
<p>
You nod. //Now I can finally get the hell away from here…//
</p>
<p>
<<link "Get your backpack and walk outside the tent towards Sarah.">><<ctpAdvance "reluctantly">><</link>>
</p><p>
//Eehh… I don’t really want to expose myself to this bastard…//
</p>
<p>
Right at the end, the anxiety takes the best of you and fills your mind with doubts and embarrassment at the show you’re playing before the dangerous alien.
</p>
<p>
Unable to keep eye contact with the orc anymore, you look down. The sight of your perched bra makes your feelings even more unbearable.
</p>
<p>
//I… I need to do something else…//
</p>
<<dialogue>>
<<orcboss>>
Hmph…
<</dialogue>>
<p>
The orcish captain grunts, dissatisfied with your pause. Adrenaline surges through you at the imminent danger, and your mind jumps at the gun belt around your waist.
</p>
<p>
//Y-yes… Just a lucky shoot and—//
</p>
<p>
Before you even get to grab your gun, your attention shifts to the orc as you see him out of the sudden racing toward you.
</p>
<p>
Out of instinct, you immediately cover yourself up with your shirt and you forget any thoughts you may have had about fighting him.
</p>
<p>
You don’t even get to think, before his voice rings aloud and freezes you where you stand.
</p>
<p>
<<link "Keep covering yourself up, not daring to face the danger as it approaches.">><<set _next = "ASSets Inspection Continue">><<ctpAdvance "ASSets">><</link>>
</p><<ctp "tease" clear>>
<p>
//I—I hope this works out…//
</p>
<p>
Anxious that the orc could get the wrong idea by exposing yourself completely before him, you decide to continue teasing him and stall for time.
</p>
<p>
Slowly, you unhook your bra while keeping your eyes on the orcish captain.
</p>
<p>
Your gentle movements enthrall the brute in your spell, his eyes frozen on your hands as you unhook your bra and let it fall into your hand.
</p>
<p>
//N-now…//
</p>
<p>
You let it dangle in your hand. The brute’s eyes betray an immense desire to see that bra fall off.
</p>
<p>
When you feel he can’t take it any longer, you drop it.
</p>
<<dialogue>>
<<orcboss>>
Oo—N-nooo…
<</dialogue>>
<p>
As soon as you let it drop, you only let him have a glimpse at your breasts before you grab them and hide your nipples from his sight while you squish your boobs. His expression is one of pure defeat.
</p>
<p>
//Mm…//
</p>
<p>
The slow reveal combined with the power you have over the obviously strong being makes you buzz with excitement.
</p>
<p>
Outside, you hear a few shouts in the distance.
</p>
<p>
//I—I hope that means they’re close…//
</p>
<p>
You anxiously look towards the orc, and before he can pull his attention from your display you slowly rub your boobs while keeping your nipples covered during the movements.
</p>
<p>
//T-that seems to work…//
</p>
<p>
His attention returns to you before he can form a thought about the outside noises. Motivated to push him for the last mile and aroused by your own actions, you let yourself get carried away and squeeze your breasts with more intensity.
</p>
<p>
<<link "Keep staring at him and let loose.">><<ctpAdvance "tease">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Mhmm~
<<player>>
Oh~
<<>>
<p>
With little effort from your part, you moan out loud and the orc looks more excited than ever. Unable to resist the sight anymore, the orc desperately pulls down his pants and strokes himself before you.
</p>
<p>
The freeing of his impossibly large rod makes you pause for a moment.
</p>
<p>
//H-how can— D-doesn’t matter!//
</p>
<p>
Before the sight builds up your arousal to an uncontrollable level, you force yourself to look away.
</p>
<p>
Out of the sudden, you hear shrieks and fighting sounds outside the tent.
</p>
<<orcsergeant>>
Aaaaargh! They’re too many! Retreat, retreat!
<</dialogue>>
<p>
Panicked orcish voices add to the scene. Footsteps circle around the area, but the captain pays them no mind.
</p>
<p>
//C-could it be!?//
</p>
<p>
The noise quiets down in less than a minute. Your heart beats faster, and you’re not sure whether it’s because of your rising excitement or the suspense of your imminent salvation.
</p>
<p>
<<link "Look at the entrance to the tent, hoping to see a friendly face.">><<ctpAdvance "reluctantly">><</link>>
</p>
<</ctp>><p>
//N-need to do this…//
</p>
<p>
Frightened by the idea of teasing the brute even more, you swallow your pride and unhook your bra before letting it drop.
</p>
<<getNaked>>
<p>
Too embarrassed to keep eye contact with him while you’re doing this, you look to the side while you proceed to grope yourself and faking sounds of pleasure.
</p>
<<dialogue>>
<<player>>
Mmm…
<</dialogue>>
<p>
You knead your breasts in-between your hands while moaning out loud for the captain to hear. For whatever reason, you don’t hear any groans coming from the orc and you look in his direction to see if he’s enjoying the act.
</p>
<p>
//Oh no…//
</p>
<p>
You realize the orc may be enjoying the act a little too much, as his cock rises up proud through his garments. He shuffles in his chair, trying to contain his growing lust.
</p>
<<if _orange === 2>>
<p>
You stop, hoping that the interruption would calm him down a little.
</p>
<p>
However, he’s too far gone. His expression is too struck by lust and desire to form any kind of conscious thoughts.
</p>
<p>
His lewd eyes send a chill to your bones and you instinctively cover yourself up with your shirt.
</p>
<p>
//Fuck…//
</p>
<p>
<<link "Stare at the orc in anxiety and hope he’s not going to do anything rash.">><<set _next = "ASSets Inspection Continue">><<ctpAdvance "ASSets">><</link>>
</p>
<<else>>
<p>
Luckily, the abrupt interruption appears to have calmed him down. Shaken up by the dangerous event, you can only stare at him. He pulls down his pants and strokes himself openly.
</p>
<p>
The sight makes you a statue. Minutes pass, while the orc masturbates to your naked body. You don’t dare to make a move, and hope that the guards are somewhere near.
</p>
<p>
Out of the sudden, you hear shrieks and fighting sounds outside the tent.
</p>
<<dialogue>>
<<orcsergeant>>
Aaaaargh! They’re too many! Retreat, retreat!
<</dialogue>>
<p>
Panicked orcish voices add to the scene. Footsteps circle around the area, but the captain pays them no mind.
</p>
<p>
//C-could it be!?//
</p>
<p>
The noise quiets down in less than a minute. Your heart beats faster, and you’re not sure whether it’s because of your rising excitement or the suspense of your imminent salvation.
</p>
<p>
<<link "Look at the entrance to the tent, hoping to see a friendly face.">><<ctpAdvance "reluctantly">><</link>>
</p>
<</if>><p>
//I shouldn’t tease him too much…//
</p>
<p>
With that thought, you pick up the pace and undo one bra strap. Reluctantly, you undo the other one and leave your bra perched up on the top of your breasts.
</p>
<<dialogue>>
<<orcboss>>
Ghhh…
<<>>
<p>
You hear the orc muttering something out, but before you can look him in the eyes the high-raised cock draws your attention near-spontaneously.
</p>
<</dialogue>>
<<if _orange === 2>>
<p>
An aura of danger fills the room, and you realize the orc has grown impatient with you. His lustful eyes send a chill to your bones and you instinctively cover yourself up with your shirt.
</p>
<p>
//Fuck…//
</p>
<p>
<<link "Stare at the orc in anxiety and hope he’s not going to do anything rash.">><<set _next = "ASSets Inspection Continue">><<ctpAdvance "ASSets">><</link>>
</p>
<<else>>
<p>
The surrounding air suddenly feels more pressing than before. You realize that your rushed gesture could have excited the orc a little too much, which goes against your plan.
</p>
<p>
//N-no…//
</p>
<p>
You think, fearful that he’s going to stand up any time now. Instead, he holds still.
</p>
<p>
//I won’t get a second chance next time…//
</p>
<p>
<<link "Keep that in mind while you think about your next action.">><<ctpAdvance "reluctantly">><</link>>
</p>
<</if>><p>
//This feels risky… But if it works…//
</p>
<p>
You start breathing heavily and decide to drag out the moment.
</p>
<p>
Standing in front of the watching orc, you slowly undo one of your bra straps. You move onto the other, but you stop and analyze his reactions.
</p>
<<dialogue>>
<<orcboss>>
…
<<orcboss>>
… …
<<>>
<p>
You see the spectacle is making the orc rather impatient, and you know you’ve reeled him in. When you’re sure he can’t take it anymore, you undo your other bra strap. You don’t pull down your bra, and leave it perched on top of your breasts.
</p>
<<orcboss>>
Huff…
<</dialogue>>
<p>
His breathing pants up as he shifts in his chair trying to get a better look at your slightly obscured nipples.
</p>
<p>
You’re satisfied with your progress so far. //A-ha…//
</p>
<p>
<<link "Think about your next choice.">><<ctpAdvance "reluctantly">><</link>>
</p><p>
You resume your earlier intentions, with less anxiety and more confidence this time. Your bra is all that’s left between the dusty air of the room and your breasts.
</p>
<<run setup.rcfs($Player.Outfit, "top")>>
<<dialogue>>
<<orcboss>>
Mmmm…
<</dialogue>>
<p>
The orc growls, and you hope it’s not the bad kind.
</p>
<p>
Your worries fade, as you notice an object protruding from under his pants. It gets bigger and bigger, and while you were staring at it you realize you were holding your breath.
</p>
<p>
//Uhh… Let’s not think about that.//
</p>
<p>
<<link "Think about your next action.">><<ctpAdvance "reluctantly">><</link>>
</p><<dialogue>>
<<player>>
W-why… Why do you…
<<>>
<p>
The orc stares at you blankly while you stutter out the first question that comes to mind. His cold stare forces you to swallow your words before you voice them out.
</p>
<<orcboss>>
Grrr…
<<>>
<p>
The orc growls at your attempt to speak, and you get the feeling you cannot reason with him.
</p>
<p>
Before his impatience runs out, you move to pull down your shirt in a rush to calm him down.
</p>
<<orcboss>>
Mhm.
<</dialogue>>
<p>
He mumbles out a neutral message. You sigh in relief, convinced your quick gesture bought you some time after your unsuccessful attempt to reach to his senses.
</p>
<p>
//I… I don’t think he’s the most talkative person… I should be careful from now on.//
</p>
<p>
<<link "Keep that in mind while you think about your next action.">><<ctpAdvance "reluctantly">><</link>>
</p><<ctp "continue" clear>>
<<dialogue>>
<<orcboss>>
Still resisting, huh?
<<>>
<p>
The brute says in a mocking tone as he gets up from his throne and walks over to you. Your eyes drift off elsewhere, and your clothes hold a firmer grip over your shirt.
</p>
<<orcboss>>
I like that.
<<>>
<p>
He whispers, and without a warning rips your clothes off your body — leaving only bits and pieces under your arms.
</p>
<<getNaked>>
<<orcboss>>
That’s better. It looks like you’re hiding something under your…
<<>>
<p>
Without letting you process his words, he does the same for your pants. There’s a stinging mark on your skin after he’s done with you. Left only in your underwear, he strips you piece by piece until you’re completely exposed and vulnerable.
</p>
<<orcboss>>
Mhm…
<<>>
<p>
He grunts out, content with your display. In movements too quick for a being of his size, he lifts you up and spins you around.
</p>
<<player>>
A—
<</dialogue>>
<p>
The spin disorients you and you let out a small yelp. Still disoriented, you are barely aware of his movements as he places you onto the floor, with your back facing him. Immediately after, you hear him bowing down behind you and feel his incredibly large hand on the back of your hips.
</p>
<p>
You push your back against him to relieve the pressure he holds you down under, but you can barely make a move under his palm. Left with no other choice, you try your best to turn your head and beg him for mercy with your eyes.
</p>
<p>
He barely reacts to your attempt, his eyes looking directly at your butt. The last thing you see is the warm light of the room shining upon his inhumanly muscular body, before he drops his underwear and frees an even more unbelievable alien cock. It stands up straight, thick drops of bright white liquid dropping from the tip onto your back.
</p>
<p>
You brace against the sight, not even daring to consider that thing inside you. //Oh no… It’s now or never…//
</p>
<p>
<<link "Push against your wrists with all your might in a final attempt to free yourself.">><<ctpAdvance "continue">><</link>>
</p>
<<ctpNext>>
<p>
With one last valiant effort, you push as hard as you can and even get yourself away one inch. Before you can get any higher, the orcish captain straddles your wrists under his palms.
</p>
<<dialogue>>
<<orcboss>>
No, not so fast.
<<>>
<p>
He whispers in your ear. Before you can react, the feeling of the tip of his absurdly enormous cock against your crack freezes you up completely. In the turmoil, you don’t register him freeing one of your wrists until it’s too late.
</p>
<p>
*SLAP*
</p>
<<player>>
Aaaaaaaaaaah—
<<>>
<p>
The orc boss makes you yelp with a whipping slap directly over your firm buttocks. The sound deafens your voice and echoes through the rudimentary tent.
</p>
<<player>>
Aaaaaahmmm~
<<>>
<p>
He slaps you again, and this time you feel something else other than the stinging pain.
</p>
<<player>>
Ahhhhhhhhhhh~~~
<<>>
<p>
And again.
</p>
<<player>>
Mhhhhhm~
<<>>
<p>
He keeps going. Every slap feels more intense than the last. Red marks fill your buttocks one after another, each of them making the harsh sensations more sensitive and strangely pleasurable. Your yelps sound more and more like moans — the pain becomes sweet and you crave more of it.
</p>
<<orcboss>>
Looks like you’re responding well to your first training. Good.
<<>>
<p>
He makes a momentary pause and lets go of your butt.
</p>
<<orcboss>>
It’s been a while since I had a pretty sight like you under my personal training.
<</dialogue>>
<p>
<<link "Stay silent, too shook up to process what he’s saying.">><<ctpAdvance "continue">><</link>>
</p>
<<ctpNext>>
<p>
While you’re still recovering from the aftermath, you suddenly feel him wrapping his arms around your boobs — squishing them under their great strength.
</p>
<p>
There’s no time to react.
</p>
<<dialogue>>
<<player>>
OOH—
<<>>
<p>
You scream out, as his orcish cock pushes against your entrance. You feel moisture around your hole, and you’re not sure if it’s yours or the alien’s pre-cum. The feeling startles your primal instincts. Shivers run along your body, every part of you bracing for what’s coming.
</p>
<p>
//This… This can’t be…//
</p>
<p>
The suspense awakens your thoughts. The loss of control sends your heart fluttering. His heavy breath gives you goosebumps. A submissive side of you creeps its way up — born from the lack of agency and subjectiveness to your own sensations.
</p>
<<orcboss>>
You’re wet enough.
<<>>
<p>
Before he even finishes his sentence, he slides his entire girth inside you.
</p>
<<player>>
Aaahhhhhhhhhhhhhh~~
<<>>
<p>
You moan out, your entire body quivering to control the jolting sensations. His cock sends your nerves in overdrive as he slides in and out of your fully moist pussy. With every thrust, your walls squeeze around his member and a pool of your own liquids and his form under your butt.
</p>
<<player>>
Hhhhhhhh—
<<>>
<p>
Disconnected from the primal satisfaction your body is receiving, you form up a thought.
</p>
<p>
//H-how… How is it possible… I…//
</p>
<p>
Many questions fill your thoughts. You’re immensely aware of your body’s betrayal, as it warms in an unprecedented arousal and makes you feel at peace with your situation. Eventually, even your consciousness stops resisting the sensations.
</p>
<<player>>
Ohhhhhhhhhhhh~~ Mhmm~~
<<>>
<p>
A song of pleasure flows between your lips.
</p>
<<player>>
Mmmm~
<<>>
<p>
Your eyes roll back, your mind and body resigned to being his willing toy if this is what you get in return.
</p>
<</dialogue>>
<p>
<<link "Your climax settles the deal.">><<ctpAdvance "continue">><</link>>
</p>
<<ctpNext>>
<p>
The orc captain thrusts inside you, heavier and deeper than before. The feeling of his cum filling your insides is all it takes, as your body shakes and convulses in one mindblowing climax.
</p>
<<dialogue>>
<<player>>
Aaaahhhhhhhhhhh~~~
<<>>
<p>
You scream out, as both of you come at the same time. After he slides his cock out, your pussy spasms — each one of them awakening and surging your orgasm at levels your mind can’t even comprehend. Your well-fucked body goes limp, and the brute drops you down to the floor. An orcish voice rings from outside the tent.
</p>
<<orcsergeant>>
Oy! Boss! We need ta’ get movin’. The guards are almost ‘ere.
<<orcboss>>
I’ll be out soon, with our latest arrival.
<<>>
<p>
He shouts out, triumphant. Still recovering from your training, you listen to their voices until your eyes eventually shut down.
</p>
<</dialogue>>
<p>
You’re going to need some time to recover. With one last drop of consciousness, you think about your experience.
</p>
<p>
Your training is forever to be imprinted in your memory, and you’ll never be able to live it down.
</p>
<p>
Let yourself fall asleep, dreaming about the experiences [[you’ll get to enjoy in your new life.|Game End]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "markets" clear>>
<p>
//I thought traders were still around… It’s pretty creepy being the only ones around…//, you think as the ghostly atmosphere makes you regret that you didn’t talk Sarah away from coming here.
</p>
<p>
Even so, walking through the narrow corridors between the market stalls gives you an uneasy feeling.
</p>
<p>
//What if Sarah was right…//, you think, suddenly unable to shake off the feeling that you’re being watched. Every once in a while, you make a subtle turn expecting to catch someone.
</p>
<p>
//Mm…//, even though there’s still sunlight outside, you don’t see anyone.
</p>
<p>
The fact that the wind shuffles through the narrow corridors and rings small bells doesn’t help your uneasiness one bit. You try to distract yourself from the fear by looking around the market stalls.
</p>
<p>
//Ehh… Why does it look like everyone left in a rush!?//, you find no comfort in the market stalls either. Fresh, ripened fruits and vegetables fill the stalls. Some more extravagant stalls also carry expensive-looking items, and there’s nobody around to guard them.
</p>
<<dialogue>>
<<sarah>>
I have a really bad feeling about this area…
<<>>
<p>
Sarah whispers softly, and you turn around preparing to calm her down.
</p>
<<player>>
Don’t— W-what’s that!?
<<>>
<p>
Before your eyes fall on Sarah, you notice something, or someone moving in the shadows. Sarah, startled by your voice, turns around and she gasps.
</p>
<<sarah>>
I— I just saw something moving! What do you think—
<<>>
<p>
Her voice trembles as she speaks and gets a little too loud for your own comfort. You shush her down before it attracts unwanted attention.
</p>
<<player>>
Shh. Hide under one of these stalls. I’ll go check it out.
<</dialogue>>
<p>
Sarah looks at you with wide open eyes. The directness of your voice gives her pause and she carefully crouches underneath one of the stalls.
</p>
<p>
<<link "Check out the noise.">><<ctpAdvance "markets">><</link>>
</p>
<<ctpNext>>
<p>
You move slowly towards the source of the noise. As you get closer to it, the sounds resemble a mix of voices and shuffling noises.
</p>
<p>
//Just need to get a little closer and—//, a voice, unlike any you have heard so far, stops your thoughts and sends you hiding underneath the closest stall.
</p>
<<dialogue>>
<<doofa>>
De’ lueris hav’ some fooken fonky’ items.
<<>>
<p>
//Oh fuck… Looters!//, another thick alien voice startles you from your thoughts.
</p>
<<orcsergeant>>
Shut yer stinkin’ glob, Doofa. We ain’t com’ her’ for scrap.
<<>>
<p>
You keep still, not daring to make a sound while you listen to the mysterious characters.
</p>
<<doofa>>
O’! Rite! De girls aroun’ her’ be fetchin’ good prices, ay?
<<>>
<p>
A loud pat on the back thumps the air, and you’re surprised you don’t hear someone crashing onto the ground.
</p>
<<orcsergeant>>
Ya’ finally got it ya’ emptyheaded bastard. Now get back ta’ lookin’.
<</dialogue>>
<p>
The voices quiet down after. There’s only one thing you’re sure of after hearing their conversation.
</p>
<p>
//This… Doesn’t sound like a good place for me and Sarah to be, right now.//, after the fearful thought, comes a curious possibility.
</p>
<p>
//However… These definitely didn’t sound like Likurieris. I wonder…//, you try to recall having seen anything but Likurieris in this part of the village, or for that matter in the village as a whole. Before you can think of anything, you hear a shuffling noise closer to you.
</p>
<p>
//Oh, shit. They’re probably headed my way… I need to— Ah… Sarah…//, stuck between two choices, you wonder whether it’s better to crawl back and risk attracting attention or wait them out and risk them catching Sarah.
</p>
<<ringLinks :classes "lol">>
<<rlc "Wait them out." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Deserted Markets Wait">>
<<ctpAdvance "markets">>
<<rlc "Crawl back before the commotion sounds closer." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Deserted Markets Wait Get">>
<<set _crawl = true>>
<<ctpAdvance "markets">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<<ctpNext>>
<p>
As you jog towards Sarah, a dark silhouette in the distance makes you slow down.
</p>
<p>
//Fuck… Another one of them!?//
</p>
<p>
Already tired out by your latest encounter, you’re not really looking forward to facing another orc.
</p>
<p>
With silent steps, you move closer to the silhouette and see a lighter skinned orc. With each step he takes, he pushes the market stalls to the side and takes a quick glance around before moving on.
</p>
<p>
//H-he’s heading towards Sarah! I need to do something…//
</p>
<p>
Pressed by time, you drop your arm to your belt and figure out which gun you want to use.
</p>
<<ringLinks :classes "lol">>
<<rlc "Approach him slowly and shoot him in the neck with your tranquilizer gun." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Deserted Markets Approach">>
<<ctpAdvance "markets">>
<<rlc "Shoot him from the distance with your normal gun." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Deserted Markets Shoot">>
<<ctpAdvance "markets">>
<</ringLinks>>
<<ctpNext>>
<<include _thirdChoice>>
<<ctpNext>>
<p>
In less than one minute, you get to where you left Sarah.
</p>
<p>
You find her hiding under the same stall. You hear her breathing heavily, likely startled by your own rush to get here.
</p>
<<dialogue>>
<<player>>
Sarah? Can you get out?
<<>>
<p>
Sarah hesitates to look up show herself from under the stall.
</p>
<<player>>
Sarah?
<<>>
<p>
Hearing the familiar voice for a second time helps her find the courage.
</p>
<p>
As soon as she sees your face, she crawls out of her hiding spot.
</p>
<<sarah>>
Thank goodness! I thought I heard strange noises around… What happened?
<<>>
<p>
You don’t have time to give her explanations and keep it short.
</p>
<<player>>
There’s a group of strange bandits around here. We need to get away from the market right now.
<<sarah>>
B-but where will we go?
<<player>>
To the bar on the western side. I’ve spotted a few of them to the East and I don’t think it’s safe to head back to your camp right now.
<<>>
<p>
She looks frightened by your tone and nods to whatever you’re saying.
</p>
<<sarah>>
O-okay.
<<player>>
Don’t worry. We’ll be safe there.
<<>>
<p>
You encourage her one last time, and let her lift up her medkit. After making sure she didn’t leave anything behind, she looks back at you.
</p>
<<sarah>>
I’m ready.
<</dialogue>>
<p>
You nod, more than happy to finally get out of the markets.
</p>
<p>
[[Walk with her towards the bar.|Safer Journey]]
</p>
<</ctp>><<ctp "shoot" clear>>
<p>
//I should keep my distance…//
</p>
<p>
You realize the tranquilizer gun isn’t the best choice for what you’ve decided to do and pull out your normal gun.
</p>
<p>
The orc continues shoving the market stalls out of the way, and the sound fills you with fear.
</p>
<p>
//Just… Do it…//
</p>
<p>
With trembling hands, you lift your gun to eye level and aim at the orc’s back.
</p>
<p>
//And—//
</p>
<p>
Right when you were about to pull the trigger, the orc suddenly spins around and you jump back in reflex. Your trembling hands accidentally let go of the gun.
</p>
<<dialogue>>
<<orcsergeant>>
Oy! Whoss’ there?
<<>>
<p>
The orc shouts out. You lean down to pick up your gun, but the orc is already running towards you. Before you get to pull the trigger a second time, the orc shoves himself into you and picks you up with his bare hands.
</p>
<<orcsergeant>>
How did Doofa’ miss ya?
<<>>
<p>
The orc questions you, but your mind shuts down out of fear.
</p>
<<orcsergeant>>
No mattah’! I’ll phone ‘im in.
<<>>
<p>
He places you tight under his right arm.
</p>
<</dialogue>>
<p>
<<link "Try to break free.">><<ctpAdvance "shoot">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Aghh— Let me go—
<<>>
<p>
You beg him while struggling to free yourself, but the orc doesn’t look any bothered by your attempts. With his left hand, he pulls a communications device from his belt and brings it to his ear.
</p>
<<orcsergeant>>
Oy! Doofa! Where are ya?
<<orcsergeant>>
Doofa!
<<>>
<p>
From the other end of the line, a muffled voice comes in.
</p>
<<orcsergeant>>
O! I see. I’ll send ye’ the coordinates. Come ‘ere and get ‘er.
<<>>
<p>
He drops his hand back to his waist and looks into the distance. After a minute or two, a thick silhouette is seen coming from where you left Doofa.
</p>
<</dialogue>>
<p>
<<link "Stop struggling and hope it’s not who you think it is.">><<ctpAdvance "shoot">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<p>
The dark silhouette gets taller and taller, and the vivid green skin color of the being leaves you no doubt to who it is.
</p>
<<doofa>>
Oy! Ya’ got her!
<<orcsergeant>>
Bring ‘er to the boss quick. She’ll want to take a good look at her.
<<>>
<p>
The orc hands you back to Doofa. Doofa takes one look at you and you see both anger and confusion in his eyes.
</p>
<<orcsergeant>>
Hurry ya’ bastard! We ain’t got ‘da time for lookin’.
<</dialogue>>
<p>
He glances at the other bandit, then lifts you tight into his arms and runs away with you.
</p>
<p>
[[Try to catch up to what’s happening to you.|ASSets Inspection]]
</p>
<</ctp>><p>
//This feels risky… But it’s probably the best chance I’ve got…//
</p>
<p>
With silent, rushed steps you crouch towards the alien closer and closer until you have a clear shot.
</p>
<p>
//This should do—//
</p>
<p>
Out of the sudden, the orc turns around and in reflex you shoot him directly in his neck.
</p>
<<dialogue>>
<<orcsergeant>>
Oaaaaaaaaagh—
<<>>
<p>
He grunts and falls to his knees.
</p>
<p>
*thud*
</p>
<p>
The loud noise of him crashing down makes you jump away and accidentally shoot another dart into his neck.
</p>
<<orcsergeant>>
Aghhhhh—
<<>>
<p>
He grunts out another sound, one of pain and exhaustion mixed into one. You dare to ask yourself the question.
</p>
<<player>>
Is he—
<<>>
<p>
After a short pause, you bring yourself closer to him. His limbs aren’t moving, and the look in his face tells you he’s out. What convinces you is the sound of him droning and snoring a few seconds later.
</p>
<<player>>
…
<</dialogue>>
<p>
Unable to believe your luck, you simply shut down. There’s only one thing left on your mind after the brief altercation.
</p>
<p>
//Sarah…//
</p>
<p>
<<link "Run to Sarah.">><<ctpAdvance "markets">><</link>>
</p><<ctp "waitwait" clear>>
<p>
//Better sit tight… Maybe they won’t notice me.//, you hope.
</p>
<p>
A whistling noise fills the air.
</p>
<<dialogue>>
<<doofa>>
Searchin’ Searchin’… Doofa’ the’ explorah…
<<>>
<p>
The alien hums to himself. Every ten seconds, you hear a grunt followed by what sounds like one of the nearby market stalls being lifted. Eventually, the orc sighs to himself.
</p>
<<doofa>>
Better be lookin’ undah everyfin’ in case someone be hidin’.
<<>>
<p>
The alien gets into a deep dialogue with himself.
</p>
<<doofa>>
Need da’ make sure da’ boss goin’ promote Doofa over that scroofy Loofa’.
<<>>
<p>
He grumbles in a bored voice. As he gets closer to the stall you’re hiding under, you try your best to immerse yourself in the darkness.
</p>
<p>
//I—How am I—//, soon enough, you see the alien’s legs right next to your stall. Thick, green arms grip the stall from underneath the edge and you wish you could shut down your heart beat from giving you away.
</p>
<p>
Braced for a fight, you keep your eyes on the green alien’s members as he lifts it up.
</p>
<p>
//H-here I—//, right before you can think of your own battle cry, you hear a pained grunt followed by a thud as the stall crashes back to the ground.
</p>
<<doofa>>
Aaaargh. My back… Fookin’ hell…
<<>>
<p>
You can only stare in disbelief as the green alien continues grumbling about his lower back pain. After a few seconds, he attempts to motivate himself before checking the other stalls.
</p>
<<doofa>>
O’ hell. If da’ boss promotes me, I’m gonna’ get a comfy job. Need ta’ keep goin’.
<</dialogue>>
<p>
Shortly after, you hear him lifting the stalls that lead to Sarah.
</p>
<p>
//Thank God…//, you sigh in relief and pull your shaky hand away from your belt. The relief doesn’t last for long, as a possibility fills you with anxiety.
</p>
<p>
//Ugh… Sarah might not be so lucky though…//, you think, tempted to draw the orc’s attention before it’s too late to turn him back.
</p>
<<ringLinks :classes "lol">>
<<rlc "Let him pass." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Deserted Markets Wait Let">>
<<ctpAdvance "waitwait">>
<<rlc "Get his attention." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Deserted Markets Wait Get">>
<<set _crawl = false>>
<<ctpAdvance "waitwait">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
//Ehh…//, conflicted by the risks, you resign to letting him pass while you follow him from behind and look for an opening.
</p>
<<dialogue>>
<<doofa>>
Me’ fookin’ back… Argh—
<<>>
<p>
The alien shouts out while pushing the market stalls away in anger. The sounds frighten you and you can’t see yourself winning against him in combat, doubting that your guns can take him down quickly enough.
</p>
<p>
//Mm… Maybe…//, the pained noises of the grumbling orc give you an idea and you drop your right hand next to your belt.
</p>
<p>
Before you get to pull out your tranquilizer gun, a change in the alien’s behavior makes you stop.
</p>
<p>
//What’s he doing?//, you wonder as the green alien seems to be preparing a resting spot for himself on top of one of the toppled stalls.
</p>
<<doofa>>
This ‘ere looks like a nice spot.
<<>>
<p>
He says, sounding satisfied with his own work.
</p>
<<doofa>>
O’ well. A little break ain’t gonna hurt.
<<>>
<p>
He lowers himself on the makeshift resting area in a loud thud, but ends up smashing through the wood.
</p>
<<doofa>>
Arggghhhhhh!!
<<>>
<p>
The alien cries out in pain and you see a splinter of wood puncturing his thigh.
</p>
<p>
//…//, unable to process what you’re seeing, you take a few moments to assess the situation — all the while the alien’s whimpering gets louder.
</p>
<p>
//I need to get a move on before his friends show up.//, you realize, as the sounds fill more and more of the otherwise silent market.
</p>
<p>
Still crouched, you move towards the fallen alien and pull out your tranquilizer gun in a smooth motion. The light gives you away, and he looks at you in genuine surprise. With this opportunity, you take a better look at the alien to figure out his species.
</p>
<p>
Thick, green musculature covers his body from top to bottom. Relatively short of stature, the alien reminds you of orcs from retro fantasy movies. Intelligence doesn’t appear to be his forte, but you have no doubt he could overpower you and anyone you know in a physical fight.
</p>
<<doofa>>
O! You there! Who—
<<>>
<p>
Without a word, you simply aim the tranquilizer dart at his neck and pull the trigger. After the dart injects its calming substance into the alien’s bloodstream, you expect the alien to fall asleep.
</p>
<<doofa>>
Whoooooooooooo—
<<>>
<p>
Instead, he keeps talking in a slurred speech. Although you can’t deny the sight is comical, you’re not satisfied with leaving him like this.
</p>
<<player>>
One dart isn’t enough it seems…
<</dialogue>>
<p>
You whisper and shoot another one into the dazed alien. This time, his eyes roll back and he falls asleep. While you look at him, salty water stings your eyes from your nervous sweating.
</p>
<p>
<<link "Wipe away the sweat and move to where you left Sarah.">><<ctpAdvance "markets">><</link>>
</p><<ctp "wait" clear>>
<<if _crawl>>
<p>
//I need to get back as soon as possible and get Sarah out of here…//, with your mind set on your objective, you fight against your fear and muster up the courage to make a move.
</p>
<p>
Before you can second-guess yourself, you stand up as quickly as you can.
</p>
<<else>>
<p>
//I… I can’t risk him finding Sarah…//, you try to fight against your fear and muster up the courage to attract the strange creature’s attention. Before you can second-guess yourself, you stand up as quickly as you can.
</p>
<</if>>
<p>
Unfortunately, because of the darkness, you don’t notice the edge until it’s too late and end up smashing your head against the market’s stall’s ceiling.
</p>
<p>
*thud*
</p>
<<dialogue>>
<<player>>
Ouchhhhhh!
<<>>
<p>
You yelp and instinctively clutch your head in pain.
</p>
<<doofa>>
O! Wass’ that noise!?
<<>>
<p>
The alien shouts in your direction. His voice sends adrenaline surging through your body, but it’s not enough to take your mind off the pain.
</p>
<p>
His footsteps are loud and imposing as he walks closer to you. You attempt to look at the alien, knowing that there’s no way to back from this now. As you open your eyes, you find him directly staring at you.
</p>
<<doofa>>
O’ boy. Looks like Doofa’ promotion is finally comin’
<<>>
<p>
He remarks in a vulgar tone as his impressed eyes wander your body from top to bottom.
</p>
<<doofa>>
Ya’ don’t look like one of ‘these Lulueris, but… You’ll do… Just need to bring ya’ to da’ captain first. And for that…
<</dialogue>>
<p>
He stops speaking out of the sudden. The pause gives you enough time to process the gravity of his words. Sobered up by the implications, the headache feels suddenly bearable and you look at the alien with renewed clarity. His mouth is wide open and his eyes are captivated by something underneath your chin.
</p>
<p>
<<link "Follow the alien’s stare to figure out what he’s looking at.">><<ctpAdvance "wait">><</link>>
</p>
<<ctpNext>>
<p>
//Oh God… Seriously!?//, you stare at the alien in shock as his center of attention becomes clear.
</p>
<p>
Without a care in the world, the alien looks incredibly satisfied and comfortable staring at your chest.
</p>
<p>
The realization leaves you slightly annoyed and confused. Before you can lash out at him, you get a better look at the alien.
</p>
<p>
Thick, green musculature covers his body from top to bottom. Relatively short of stature, the alien reminds you of orcs from retro fantasy movies. Intelligence doesn’t appear to be his forte, but you have no doubt he could overpower you and anyone you know in a physical fight.
</p>
<p>
//Ehh… Maybe I can try to run away or…//, not daring to think about it, you feel tempted to make use of the captivating sight to your advantage.
</p>
<<run setup.stashOutfit()>>
<<ringLinks :classes "lol">>
<<rlc "Take advantage of his weakness and pull down your shirt." :classes "exhibitionist innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Deserted Markets Wait Get Take">>
<<ctpAdvance "wait">>
<<rlc "Run away before he gets a chance to understand what happened." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Deserted Markets Wait Get Run">>
<<set _bargain = false>>
<<ctpAdvance "wait">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "fondled" clear>>
<<dialogue>>
<<changeExpression "surprised">>
<<player>>
Get the hell away— Aah~
<<>>
<p>
As soon as you make a move to break free, the alien grabs you by your arms and holds you steady while pressing his thumbs into your boobs, squishing them. A soft moan escapes your lips before you even know it. Your nipples feel suddenly sensitive against the open air and you when you look down, you get even more self-conscious.
</p>
<<doofa>>
Ooh… Me likey!
<<>>
<p>
The alien grunts out a satisfied sigh after hearing your moan and takes his hands off your arms for a second, captivated by the sight of your rock hard nipples.
</p>
<p>
//Uhh… Why…//, for a moment, all you can feel is embarrassment at your body’s reactions to his rough movements and turn around, not wanting to let him see your expression.
</p>
<p>
Before you can think about stepping away from him, you feel his hands circling around your waist. While one part of you feels frightened by the overwhelming strength of the strange alien, you can’t ignore a familiar warmth in your groin.
</p>
<p>
//Ehh…//, you try to look away into the distance, unable to understand how such a brute could make you feel so horny. All the while, the alien’s hands move up slowly along your waist, towards your chest. Your skin feels incredibly sensitive against his touch, and as soon as he touches your side boobs another moan flows out.
</p>
<<changeExpression "moaning">>
<<player>>
Mmmm…
<<>>
<p>
Your body tenses up against his touch. Before you can stop yourself, you feel your hips pushing against his own until you feel an impossibly large member pushing through your pants. You catch yourself drawing a mental image of his cock solely through tactile feeling.
</p>
<<changeExpression "surprised">>
<<player>>
W-what am I doing!? I shouldn’t—
<<>>
<p>
You ask yourself, hoping that your voice would distract you from your heightened arousal.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Aghhhhhhhhhh…
<<>>
<p>
But a mix of pain and pleasure takes you by surprise and you scream out, as the vulgar alien grabs one of your sensitive tits and gropes it roughly while rubbing your nipples with his other hand.
</p>
<p>
//I—I must not…//, is all you can think, as you try your hardest to hold in your moans from indulging the alien further.
</p>
<</dialogue>>
<p>
<<link "Distract yourself from the conflicting emotions while you look for a way out.">><<ctpAdvance "fondled">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<changeExpression "moaning eyes redness">>
<<player>>
Aa—I c-cannot… Uhhh~
<<>>
<p>
Try as hard as you can, you can’t hold it in forever. Your panties are dripping wet against your skin and you really hope the alien doesn’t have an oversensitive smell.
</p>
<<doofa>>
Mm… So soft…
<<>>
<p>
The alien grunts out while groping you from behind. A chiming bell sound temporarily draws his attention.
</p>
<<doofa>>
O’ rite. Da’ boss waitin’ for Doofa.
<<>>
<p>
He mumbles out and gives you a loud slap on your asscheeks.
</p>
<<player>>
Aaaaah—
<<>>
<p>
You cry out in an even more confusing mix of pleasure and stinging pain. Without a warning, the alien spins you around and turns you to face him.
</p>
<</dialogue>>
<p>
<<link "Look at him.">><<ctpAdvance "fondled">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<p>
After your shameful display, you have a hard time keeping eye contact with him. Your blushing cheeks feel incredibly warm, and you wish you could forget the way the brute made you feel just a few moments ago.
</p>
<<dialogue>>
<<doofa>>
O’ well. Time to bring ya’ to the boss.
<</dialogue>>
<p>
He says as he lifts you with ease with no audible effort. His strength leaves an impression on you, and you can’t help but feel slightly aroused by it even after being exposed to his rather tasteless personality.
</p>
<p>
[[Catch your breath and recover your senses while he drags you to his captain.|ASSets Inspection]]
</p>
<</ctp>><p>
Out of the sudden, you take flight and run away from the distracted alien.
</p>
<p>
As soon as you turn around and prepare to jump away, two thick arms immobilize you where you stand.
</p>
<<dialogue>>
<<doofa>>
Where do ya’ think you’re goin’?
<<>>
<p>
The alien inquires mockingly as he holds you tight in his arms. He spins you around and, overwhelmed by his physical strength, you can’t do anything to fight him back.
</p>
<<doofa>>
Before I hand ya’ over to da’ boss… Guess there’s no problem in…
<<>>
<p>
He thinks aloud and resumes staring at your chest. Before you can form a thought about the change of events, his thick fingers fly towards your chest and start fondling your <<if !_bargain>>breasts through your shirt before pulling it down your arms and exposing them to the chilly wind.<<else>>exposed breasts.<</if>>
</p>
<<getNaked>>
<<changeExpression "surprised">>
<<player>>
Aah—
<</dialogue>>
<p>
A soft sigh escapes your lips as the heavy palms knead your sensitive boobs. Alarmed by the sound of your own moan, you struggle against the alien’s grip.
</p>
<p>
<<link "Try to break free from the perverted alien.">><<set _next = "Deserted Markets Wait Get Fondled">><<ctpAdvance "wait">><</link>>
</p><p>
//I can’t believe I’m doing this…//, you sigh as you resign to using your body to your advantage.
</p>
<p>
//I… I don’t even want to know…//, you try not to think as you realize one small part of you even enjoys the act.
</p>
<p>
In smooth movements that are unlikely to startle the alien, you lower your shirt’s right shoulder strap under your arm and you pull down your top carefully.
</p>
<<getNaked>>
<p>
Slowly, your boobs are exposed to the cool air of the markets and your skin sparkles under the setting sun. It doesn’t take Doofa too long to react.
</p>
<<include "Sarah Markets Boobs Reveal Drawing">>
<<dialogue>>
<<doofa>>
Ooooooooo—
<</dialogue>>
<p>
The orc mutters out a sound of pleasure and genuine surprise. You look away from him.
</p>
<p>
//This is so… Aghhh…//, you think, embarrassed by putting yourself on display for such a brute.
</p>
<p>
Still, the alien looks more distracted than ever and you consider pushing him further or… taking advantage of his spread legs.
</p>
<<ringLinks :classes "lol">>
<<rlc "Kick the orc in the balls." :classes "dominant innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<set _next = "Deserted Markets Wait Get Take Balls">>
<<ctpAdvance "wait">>
<<rlc "Try to bargain with him with an even more tempting offer." :classes "exhibitionist innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Deserted Markets Wait Get Run Bargain">>
<<ctpAdvance "wait">>
<<rlc "Run away and hope he's too distracted to stop you from getting away." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Deserted Markets Wait Get Run">>
<<ctpAdvance "wait">>
<</ringLinks>><p>
Still embarrassed by your current circumstances, you force your eyes back to the alien and try to put on your sexiest voice.
</p>
<<dialogue>>
<<player>>
Doofa… That’s your name, right?
<<>>
<p>
The entranced orc doesn’t register your voice at first, his eyes frozen on the pleasing sight.
</p>
<<player>>
Doofa?
<<>>
<p>
You ask him sensually. The tone distracts his attention for a few seconds.
</p>
<<doofa>>
That’s me’ name…
<<>>
<p>
He answers, but he can’t keep eye contact with you for long as his eyes fall back on your chest.
</p>
<<changeExpression "happy">>
<<player>>
So… Doofa… What do you say if I let you touch them a little… As long as you let me go after?
<<>>
<p>
You get more and more into it; the sensuality sounding more natural than forced. The offer appears to light a bulb in the meathead’s brain and he brushes his chin with his fingers in a gesture of considering your offer. You find it surprising to find a human gesture in the orc’s movements, but don’t let that distract you.
</p>
<<doofa>>
Ooo… Me thinks… Touch them… Mhm…
<<>>
<p>
The orc talks, sounding satisfied with the offer at first. However, you detect a change in his expression after he fully processes cost.
</p>
<<doofa>>
Let you go!?
<</dialogue>>
<p>
The idea of letting you go sends the orc’s mental gears into overdrive and you quickly realize there’s no way you’re going to bargain with him into letting you go.
</p>
<p>
//Shit…//, you swear and drop any ideas about bargaining with the orc.
</p>
<<set _bargain = true>>
<p>
<<link "Try to run away before it’s too late.">><<set _next = "Deserted Markets Wait Get Run">><<ctpAdvance "wait">><</link>>
</p><<ctp "balls" clear>>
<p>
//Am I really considering this!?//, you surprise yourself with the thought, but can’t deny that the orc’s spread legs make up for a pretty good opening.
</p>
<p>
//Uhhh… Fuck it, I don’t think I’ll have a better option than this.//, convincing yourself to pursue the ambitious action, you tense up your right thigh and glare at the orc’s thighs in search for a good angle.
</p>
<p>
When you have it, you hesitate for a moment.
</p>
<p>
//Mhm… Okay.//, you catch the orc preparing to make a move to grope your exposed boobs and that’s all the motivation you need to go through with the act.
</p>
<p>
<<link "Kick the orc in the balls.">><<ctpAdvance "balls">><</link>>
</p>
<<ctpNext>>
<p>
With your heel lined up, you strike at the orc’s exposed manliness and give it a sharp kick. You catch a glimpse of surprise in his face, before it contorts in the most pained expression you’ve ever seen.
</p>
<<include "Sarah Markets Kick Balls">>
<<dialogue>>
<<doofa>>
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhh—
<<>>
<p>
He cries out and falls on his back on one of the nearby market stalls, smashing the wood with his heavy build.
</p>
<<doofa>>
AAaaaaaaaaaaaaaaaaaaarghhhhh—
<<>>
<p>
Multiple sources of pain overwhelm the perverted orc and if you didn’t know what he’s capable of, you would even feel bad for him. Instead, you feel immensely satisfied.
</p>
<<changeExpression "frown">>
<<player>>
Serves you right.
<<>>
<p>
You tell him as you pull up your shirt and cover your breasts, before you make a move for your tranquilizer gun and shoot two darts into the exposed orc’s neck.
</p>
<<run setup.restoreOutfit()>>
<<doofa>>
Sss—
<</dialogue>>
<p>
He mumbles something, but falls asleep a few seconds after the darts inject the tranquilizing substance.
</p>
<p>
//Sarah… Need to get her out of here before one of these bastards find her…//, although you’d like to catch your breath for a few minutes, you can’t risk another orc discovering Sarah before you get to her.
</p>
<p>
<<link "Rush to where you left Sarah.">><<ctpAdvance "markets">><</link>>
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "safer" clear>>
<p>
Halfway to the bar, Sarah stops you out of the sudden.
</p>
<<changeExpression "happy">>
<<dialogue>>
<<sarah>>
Hey… $Player.FirstName. I think… I think I’ve had enough for today. What do you say we keep the bar for another time?
<<player>>
Uhh…
<<>>
<p>
You look at her, surprised that she’s the one stopping you after her very stubborn display from earlier.
</p>
<<sarah>>
Yeah, I know. It’s been a long day, and when you bring me up to your ship and introduce me to Morris… I’d rather it not be after a day like this one…
<<>>
<p>
Sarah looks like she’s been through a lot today. You feel the same.
</p>
<<player>>
Okay. I’ll bring you back to the camp then I’ll come pick you up in one of the next evenings to check out the bar before we get to the ship. How does that sound?
<<sarah>>
Sounds great! Just give me a day to rest.
<</dialogue>>
<p>
You nod and change directions. Instead of taking the short path through the markets and the eastern side, you instead guide her along the northern path.
</p>
<p>
<<link "Walk with her.">><<ctpAdvance "safer">><</link>>
</p>
<<ctpNext>>
<p>
Both of you are too tired to talk on the way. In about an hour, you see the entrance to their camp.
</p>
<<dialogue>>
<<player>>
Looks like we’re here. Are you okay by yourself? Melissa and the others don’t seem to have returned yet.
<<>>
<p>
You remark as you look around, not seeing anyone near their place.
</p>
<<sarah>>
Yeah! I’ll be fine. Well…
<<>>
<p>
A yawn escapes her lips.
</p>
<<sarah>>
I think this is good bye for now. Whenever you’re up for us to finish our trip, pay me a visit in the evening and we’ll get going.
<</dialogue>>
<p>
You nod and wish her good night. Exhausted, Sarah walks back to their tent and steps inside.
</p>
<p>
//So… I guess I’m free now.//
</p>
<p>
Although tired, you still have a bit of energy before you can to call it a day.
</p>
<p>
[[Figure out where to go next.|Village Map]]
</p>
<</ctp>>
<<set Quests.GetRunningQuest(12).CurrentStage = "4">><h1><<print passage()>></h1>
<p>
Reluctantly, you step inside the large tent. You find yourself in a small corridor, lit by the purple-ish light you have noticed before. At the end of the corridor, a Likurieris butler looks at you with inviting eyes.
</p>
<<dialogue>>
<<likurieris>>
Welcome. Are you $Player.FirstName $Player.LastName?
<<player>>
Yes, I come here on behalf of Groody’Jinx.
<<>>
<p>
The butler's expression betrays a strange smile at the mention of Groody'Jinx's name.
</p>
<<likurieris>>
Understood. The guests are expecting you in the backroom.
<</dialogue>>
<p>
With that said, he gets out of the way and gestures forth to a room you did not previously notice. You start taking slow, steady steps towards the room.
</p>
<p>
[[Inside the room.|The Dinner]]</p><h1><<print passage()>></h1>
<p>
The interior of the room reminds you of the private parties held by wealthy individuals, portrayed by numerous movies you have seen back on Earth. In the middle, there is a table made of what looks like marble and on each side of the table there is a carefully placed sofa.
</p>
<<dialogue>>
<<likurieris>>
Greetings! You’re finally here! We could barely hold ourselves when we heard about you.
<<>>
<p>
You glance towards the source of the voice and it brings you to a Likurieris, dressed in what you imagine to be an extravagant Likurieris outfit. You notice three other Likurieris dressed in noble clothes, each of their outfits adhering to the wealthy status of their wearers. You can feel the intensity of their stare upon your body covered in a pretty loose clothing and you can your own cheeks flushing with redness.
</p>
<<player>>
H-hey. I’ve gotten here as soon as I could.
<<>>
<p>
The same Likurieris smiles at you and replies in an encouraging voice.
</p>
<<likurieris>>
We've been looking forwards to meeting you for a while already, so as long as you're here with us that's enough. Here, take a seat.
<<>>
<p>
He says as he points to a seat near him on the luxurious sofa.
</p>
<p>
You shyly a seat near him. As soon as you sit down, you feel your body sinking deep into the sofa and a tension you didn't know existed is slowly releasing itself from your tired muscles.
</p>
<p>
Finding yourself more relaxed, you manage to feel a little excited at the prospect of being the first to communicate with Likurieris that jumped at the opportunity to meet you and went as far as flying into a not very safe location at the time. As soon as you get settled in, the same speaker continues on.
</p>
<<likurieris>>
In our culture, we pride ourselves in our openness to other civilizations. As a result of that, our own civilization prospered and trade flourished which has resulted in many of us getting wealthier in the process. Everytime we encountered a new sentient species, it was always a cause for celebration.
<<likurieris>>
When we heard about a new sentient species on our soil we jumped at the opportunity to get to be among the first who get to interact this new species.
<<>>
<p>
You can only nod at his monologue, grateful that you don't have to be the one who gets the conversation going The others are still keeping the same curious look on you from earlier.
</p>
<<likurieris>>
I can see that you are still nervous. Alak’seif! Please entertain our guest with the best Ly’seth you have on hand.
<<>>
<p>
After a few seconds, the same butler from earlier enters the room, bringing a few glasses and three bottles of a sparkling red liquid.
</p>
<<likurieris>>
Thank you, Alak’seif. You may leave.
<<>>
<p>
With that said, the Likurieris grabs one of the bottles and opens it, letting out a bright pink smoke that slowly envelopes the room.
</p>
<<player>>
I've never seen anything like that.. What is it?
<<likurieris>>
This? It’s one of our most exquisite drinks. We harvest it from a local fruit that needs special care for the entire duration of the year, making it suitable for special events or upscale parties. I’ve been led to believe that humans also have their own Ly’seth, reserved for more civilized social events in human civilizations. Was it wine?
<<player>>
Yes, we call it wine. It definitely is not as impressive as yours though, Ly'seth appears to be on a whole new level.
<<>>
<p>
Having said that, he starts pouring the contents of the bottle into a beautiful glass and once it’s filled to the brim, he hands it to you.
</p>
<<likurieris>>
We reserve this drink only for our special guests. Please, give it a try.
<<>>
<p>
Holding the glass in your hand, you wonder whether to take a sip from the drink.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Drink it." :classes "innocence-medium choice-longer choice-center">>
<<set $Party.AcceptedDrink = true>>
<<goto "Ly'seth">>
<<rlc "Politely refuse the drink and put it on the table." :classes "charm innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set $Party.RefusedDrinkPolitely = true>>
<<goto "Ly'seth">>
<<rlc "Put it on the table." :classes "red choice-longer choice-center">>
<<set $Party.RefusedDrinkRudely = true>>
<<goto "Ly'seth">>
<</ringLinks>><h1><<print passage()>></h1>
<<if $Party.AcceptedDrink === true>>
<p>
You take a small quantity of the strange liquid in your mouth and you try to get a sense of its refined taste.
</p>
<p>
//Mm.. This is actually quite sweet.//
</p>
<p>
With a newfound appreciation for the traditional Likurieris drink, you take a few more mouthfuls and, before you know it, the glass is empty. All that's left is a pleasant aftertaste lingers on your tongue. With a funny look on your face, you look around the room. To your surprise, the guests appear to have found your willingness to try the Ly'seth very satisfactory.
</p>
<<elseif $Party.RefusedDrinkPolitely === true>>
<<dialogue>>
<<player>>
Thank you for the offer, but I had a meal recently and I’m afraid I’m still too full for another drink.
<<>>
<p>
Searching for a reaction on the faces of the wealthy guests, you see the subtle hint of disappointment making itself known in their expression.
</p>
<</dialogue>>
<<elseif $Party.RefusedDrinkRudely === true>>
<p>
Without saying anything, you put down the drink. Your decision seems to have been considered rude by the wealthy guests, as their curious expression from earlier turns into an offended frown.
</p>
<<dialogue>>
<<likurieris>>
We.. notice that you do not want to try our traditional drink right now, but that is no issue.
<<>>
<p>
With that being said, the other guests’ expressions turn back into the welcoming ones from earlier.
</p>
<</dialogue>>
<</if>>
<p>
//I wonder why he's the one who does all the talking for them.//
</p>
<<dialogue>>
<<likurieris>>
Now, time for apperitives. Using the same fruit Ly’seth is made from, our renowned chefs prepared a dish we call Ky’seth. Alak’seif. Please bring a dish of Ky’seth for our special guest.
<<>>
<p>
A few seconds pass and Alak’seif, the butler, brings forth a large, glimmering ornamented tray and places it on the table, allowing you and the others early access to its contents.
</p>
<p>
Strategically positioned in front of each of you on the tray, there is a small plate with a strange looking oval fruit. One by one, Alak’seif comes around and with a precise technique he cuts the fruits open, giving them a striking resemblance to the pomegranates from Earth.
</p>
<p>
As soon as they’re cut open, a smoke of identical color to the one from earlier comes out from its center.
</p>
<p>
Noticing your confusion on what’s the appropriate method of eating Ky’seth, one of the other wealthy individuals gives some helpful pointers and starts talking, taking you by surprise.
</p>
<<likurieris>>
This particular dish is even more exclusive than Ly’seth. This is how we eat it.
<<>>
<p>
To give you a better picture, he rips off a piece and eats everything except for the outer layer in the same way you’d eat a watermelon.
</p>
<p>
Whilst deciding whether to take a bite, you notice that the smoke let out by the fruits and the drink combine together at the top, slowly covering the room in a pink haze. The more you look at it, the more convinced you get that the smoke follows a steady pattern in its movements, giving the impression of a choreographed dance.
</p>
<</dialogue>>
<<if $Party.AcceptedDrink === true>>
<p>
Having already tasted the Ly’seth, you don’t need further convincing to give the Ky’seth a try as well.
</p>
<p>
<<link [[Eat the fruit.|Ky'seth]]>><<set $Party.AcceptedFruit = true>><</link>>
</p>
<<else>>
<<ringLinks :classes "lol">>
<<rlc "Politely refuse the fruit." :classes "charm choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set $Party.RefusedFruitPolitely = true>>
<<goto "Ky'seth">>
<<rlc "Don’t eat the fruit." :classes "innocence-high choice-longer choice-center">>
<<set $Party.RefusedFruitRudely = true>>
<<goto "Ky'seth">>
<</ringLinks>>
<</if>><h1><<print passage()>></h1>
<<if $Party.AcceptedFruit === true>>
<p>
Using what you learnt, you grab a piece of the Ky’seth and you proceed to eat its flesh.
</p>
<p>
//Mmmm, I’ve never tasted something like this. I’ve had some exotic fruits back on Earth, but none of them could stand a chance against this one.//, you think as you grab another slice, enjoying the way the fruit’s flesh simply melts on your tongue.
</p>
<p>
Strangely though, you start feeling a heat rising in your groin area with a wet substance sliding down your thighs. As subtly as you can, you feel your thigh area, taking advantage of the dim light of the room. To your dismay, your panties are moist and the liquid that slides down your thighs comes directly from your the opening of your pussy.
</p>
<p>
//Oh, this is embarrassing! I should make sure my little accident goes unnoticed.//, you think as you cross your legs together.
</p>
<p>
You look around to check for any kind of reaction from the other guests, but you are pleased to see them focused on finishing off their last slices.
</p>
<p>
[[Smoking Look]]
</p>
<<elseif $Party.RefusedFruitPolitely === true>>
<<dialogue>>
<<player>>
This looks really good, but I’ll try it a bit later, I’m still feeling full.
<<>>
<p>
The other guests’ expressions resemble an impatient frown at another one of your refusals. In an attempt to defuse the tense mood, the one who greeted you earlier responds reassuringly.
</p>
<<likurieris>>
Feel free to try it when you’d like to, but I assure you that the best time to eat it is when it’s fresh.
<<>>
<p>
You can only nod, worried about whether your refusals, polite as they may be, might have brought a negative light upon you.
</p>
<</dialogue>>
<p>
[[Lustful Smoke]]
</p>
<<elseif $Party.RefusedFruitRudely === true>>
<p>
You look at the others, making no attempts to touch the dish prepared especially for your arrival. Once the others are done with theirs and notice your still full plate, they get visibly upset. The Likurieris that greeted you earlier is looking at you in a less than friendly way right now.
</p>
<<dialogue>>
<<likurieris>>
Please, at least, give it a try. If you don’t like it, we won’t hold it against you. We have paid a great deal to get a fresh batch of the fruit and of the Ly'seth in preparation for this dinner. Seeing you not even willing to try makes us look inadequate in our attempts to give you a warm welcome to our humble society.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Give in and take a bite." :classes "submissive innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<p>
Not being able to withstand the social pressure you suddenly find yourself under, you give in and try the fruit.
</p>
<p>
Using what you learnt, you grab a piece of the Ky’seth and you proceed to eat its flesh.
</p>
<p>
//Mmmm, I’ve never tasted something like this. I’ve had some exotic fruits back on Earth, but none of them could stand a chance against this one.//, you think as you grab another slice, enjoying the way the fruit’s flesh simply melts on your tongue.
</p>
<p>
Shortly after finishing with the fruit, you feel the uncontrollable desire to try the Ly’seth as well.
</p>
<p>
You take a small quantity of the strange liquid in your mouth and you try to get a sense of its refined taste.
</p>
<p>
//Mm.. This is actually quite sweet.//
</p>
<p>
With a newfound appreciation of the traditional Likurieris drink, you take a few more mouthfuls and before you know it, the glass is empty, leaving you with a pleasant aftertaste in your mouth. With a funny look on your face, you look around the room to see the Likurieris with a great satisfaction on their faces as a result of them seeing you empty the glass of Ly’seth.
</p>
<p>
After you finish with both the fruit and the drink, you start feeling a heat rising in your groin area with a wet substance sliding down your thighs. You subtly put your hands there, taking advantage of the dim light of the room. To your surprise, your panties are moist and the liquid that slides down your thighs comes directly from your pussy.
</p>
<p>
//Oh, this is embarrassing! I should make sure my little accident goes unnoticed.//, you think as you cross your legs together.
</p>
<p>
[[Smoking Look]]
</p>
<<rlc "Adamantly refuse." :classes "innocence-high choice-longer choice-center">>
<p>
Determined, you refuse to try the drink and the fruit, content with not trying any of the specialities brought by the wealthy Likurieris. With a stern look on his face, the Likurieris responds to you coldly.
</p>
<<dialogue>>
<<likurieris>>
Then, I’m afraid that we won’t partake in this dinner together anymore. You may leave.
<<>>
<p>
Shocked by the sudden turn of events, you reconsider whether to accommodate the guests’ desires or if you should just leave, but something tells you that leaving might not be the wisest choice at the moment.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Apologize for your rude behavior from earlier and start trying out the specialities found in front of you." :classes "submissive innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<p>
Not being able to withstand the social pressure you suddenly find yourself under, you give in and try the fruit.
</p>
<p>
Using what you learnt, you grab a piece of the Ky’seth and you proceed to eat its flesh.
</p>
<p>
//Mmmm, I’ve never tasted something like this. I’ve had some exotic fruits back on Earth, but none of them could stand a chance against this one.//, you think as you grab another slice, enjoying the way the fruit’s flesh simply melts on your tongue.
</p>
<p>
Shortly after finishing with the fruit, you feel the uncontrollable desire to try the Ly’seth as well.
</p>
<p>
You take a small quantity of the strange liquid in your mouth and you try to get a sense of its refined taste.
</p>
<p>
//Mm.. This is actually quite sweet.//
</p>
<p>
With a newfound appreciation of the traditional Likurieris drink, you take a few more mouthfuls and before you know it, the glass is empty, leaving you with a pleasant aftertaste in your mouth. With a funny look on your face, you look around the room to see the Likurieris with a great satisfaction on their faces as a result of them seeing you empty the glass of Ly’seth.
</p>
<p>
After you finish with both the fruit and the drink, you start feeling a heat rising in your groin area with a wet substance sliding down your thighs. You subtly put your hands there, taking advantage of the dim light of the room. To your surprise, your panties are moist and the liquid that slides down your thighs comes directly from your pussy.
</p>
<p>
//Oh, this is embarrassing! I should make sure my little accident goes unnoticed.//, you think as you cross your legs together.
</p>
<p>
[[Smoking Look]]
</p>
<<rlc "Leave." :classes "innocence-high choice-longer choice-center">>
<p>
You stand up and take your leave, not saying anything as you do. Once you’re out of the room, the butler looks at you with a confused look on his face, but you don’t bother to ask him why he is looking at you that way.
</p>
<<set $Party.BadEnding = true>>
<<link [[In search of answers.|Groody'Jinx Residence]]>><</link>>
<<run Quests.GetRunningQuest(1).CurrentStage = '5'>>
<</ringLinks>>
<</ringLinks>>
<</if>><h1><<print passage()>></h1>
<p>
Having finished both the Ky’seth and the Ly’seth, you find yourself more relaxed and at the same time, hornier. The other guests seem more relaxed as well, cracking jokes with each other on subjects unfamiliar to you. To your surprise, you find yourself laughing at them as well, the humor not entirely lost on you. A modest smoke settles itself around the room, forming shapes of different sorts as it flows around and about.
</p>
<p>
As you laugh, your nipples chafe against the silky texture of the traditional clothing, sending ripples of pleasure up your spine. Your laughs have a positive effect on the others as well, lightening up the mood all around. Alak’seif comes with a few other bottles of Ly’seth, pouring them into your and the others’ glasses. You don’t miss on the opportunity to taste more of the sweet drink, feeling even more relaxed and way, way hornier than earlier.
</p>
<p>
While the chatter goes on, you notice the others attempting to hide their raging boner.
</p>
<p>
//Seems the drinks and fruits had an effect of their own on the others..//, you think, feeling slightly excited at the prospect that opens itself to you.
</p>
<p>
Although the special aperitives haven’t left you buzzed in the slightest, you are in a strange way entirely aware of your body’s burning needs and you feel an intense desire to act on satiating yourself.
</p>
<p>
Without a second thought, you pull the guest who you sat next to towards you. You start kissing him passionately, feeling his limp body in your arms, possibly in shock at the sudden turn of events. You move towards his neck as well, feeling his smooth, soft skin on your lips. One of the others seems to have taken an initiative of their own, as you feel one tugging at your clothing, desperately wanting to gaze on your supple, alluring body.
</p>
<p>
The Likurieris you’ve been kissing eases up a little and gets in into the action, by undressing himself of his pants letting you continue your sensual assault on his soft neck. All the while, the second Likurieris' tugging reveals more of your body with each second.
</p>
<p>
A few seconds later, you find your skin bare and exposed to the silky, warm air of the room, slowly giving fuel to the blazing fire of your own arousal. You hazily catch sight of the second Likurieris, as he finishes his work by taking off your panties and immediately plunging his slithering tongue into your pussy, with hi supper lip on your clit in a vacuum motion that subconsciously pushes you to let out a mellow moan.
</p>
<p>
The third and the fourth Likurieris can't hold it in anymore, softly pulling you from the one you’ve been kissing so far in order to get in on the action as well, leaving you no choice but to submit yourself wholly to their intentions. They place you onto your back on the table.
</p>
<<linkreplace "On the table.">>
<<getNaked>>
<<changeExpression 'kissing'>>
<<link [img[images/scenes/ecoscrap/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/ecoscrap/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
You find yourself lying down on your back, and as soon as you gaze upon the smoke cloud over your body, you find yourself completely enthralled by the lewd scenes that are playing out a choreographed rhythm.
</p>
<p>
With your attention focused on the smoke, you feel your thighs being slowly pulled apart, followed shortly by the smooth motion of an alien cock as it slowly slides in and out your pussy, reflecting the scene that's played before your eyes, making yourself wet in the process.
</p>
<p>
As if the participants are mirroring the lewd scene that plays itself out in the smoke, they move their alien cocks closer to your face and they start stroking themselves in quick movement. Acting by their own accord, your hands also proceed kneading your own breasts, mirroring your own actions as well.
</p>
<p>
By now, your pussy is fully wet. The alien cock that's been slowly sliding in and out is picking up the pace by the second and, after not too long, the slow, smooth motions turn into rough, almost savage ones. Your own body synchronizes with the deep, animalic thrusts making your boobs jiggle all over.
</p>
<p>
The only thing you are consciously aware of are your satisfied moans that accelerate the strokes of the two cocks that are almost pushing themselves into your face and hair. Your own climax nears its end second by second and, as in unison, all of you approach the finish line at the same time.
</p>
<p>
The alien cock that's been savagely fucking you in the last seconds erupts into a warm, liquid goo that overflows out of your pussy. The two alien cocks that have been stroked all along cover your hair and face in the same sticky, surprisingly sweet, purple substance and you instinctively lick your own face, intensifying your climax with lewd actions.
</p>
<p>
Not being able to take it anymore, your eyes get heavier and heavier and the last thing you remember is a few loud sounds as the others crash on the sofas, exhausted from the ordeal.
</p>
<<linkreplace "A few hours later..">>
<<changeExpression "none">>
<<run setup.cc([{id: "likurierisdress", tearLevel: 0}])>>
<<scrollToNest>>
<p>
After what feels like hours have passed, you wake up with a headache and you find yourself snugly covered in a blanket on one of the sofas with no one except for you inside the room.
</p>
<p>
//What’s going on..?//, you confusedly wonder as one by one, the memories of the earlier event flood into your mind.
</p>
<p>
//How could I do that? I hope it was all a dream, it doesn’t feel like anything I would’ve done. Either way, I’m going to be more wary before I eat and taste anything every stranger offers me.//
</p>
<p>
You pull down the blanket and you find yourself in the outfit Groody’Jinx picked out for you. Shortly after standing up and cleaning yourself up a little, you walk directly towards his tent in search of answers.
</p>
<p>
[[In search of answers.|Groody'Jinx Residence]]
</p>
<<run Quests.GetRunningQuest(1).CurrentStage = '5'>>
<<set $Party.VeryHappyEnding = true>>
<</linkreplace>>
<</linkreplace>>
<<set $sexualEvents++>>
<<run setup.cc([{id: "likurierisdress", tearLevel: 0}])>>
<<changeExpression 'kissing'>>
<<run $submissiveDrawings.push("ecoscrap")>><h1><<print passage()>></h1>
<p>
With the food and the drink sitting untouched in front of you, you try to chat with them to find more about their culture and the local customs. You find out that in social dinner events like this, when encountering new sentient species, it’s customary for Likurieris to plan special events and dinners as a welcoming party. Seeing how important it is for them to get foreign cultures and civilizations to partake in their customs, you decide to not leave their efforts go to waste, by taking small swigs of the Ly’seth from time to time, which seems to have a positive effect on their mood.
</p>
<p>
The smoke let out by the Ly’seth and the exotic fruits sets itself thicker all around you. At times, you find yourself looking deep inside the smoke, noticing a pattern in the way it moves around.
</p>
<p>
//That.. What are those..?//, you ponder deeply whether what you’re seeing is only in your mind or the patterns inside the smoke actually resemble different humanoids partaking in what looks like all kinds of lewd scenes.
</p>
<p>
You open and close your eyes quickly, in an attempt to get rid of whatever it is that you are imagining. You notice a silence setting in and you wonder what you should do next.
</p>
<<ringLinks :classes "lol">>
<<rlc "Drink more of the Ly’seth." :classes "innocence-low choice-longer choice-center">>
<<getNaked>>
<<changeExpression "moaning eyes">>
<p>
Taking a few more swigs of the Ly’seth, you find yourself captivated once again by the smoke’s patterns, starting to get more and more turned on at the scenes that are unfolding before you. Unbeknownst to you, the small swigs from earlier turn into bigger gulps of the sweet drink as you subconsciously drink more and more of it.
</p>
<p>
You start feeling a gradual loss in control, your own hands moving by their own accord in an attempt to satisfy the urges raised by the lewd scenes that seem to get more and more explicit as your own lust increases.
</p>
<p>
With your eyes enthralled by the smoke, a Likurieris cock appears in your vision and you start working it with your own mouth, still keeping your eyes set on the smoke. Two more appear before your eyes and you use your hands to stroke them, trying to mirror the lewd scene you’ve had your eyes set on for a while now. After a few minutes, the scene progresses and you follow its rhythm, stopping whatever you were doing to lay yourself down on your back on the table in the middle of the room.
</p>
<p>
Once you lie down comfortably, you look up and the smoke is showing you what’s coming next. In one hard trust one of the guests buries his cock deep inside your pussy, making you start moaning. As a result of the lewd scenes that appeared before you all this time, you are already dripping wet, making the sudden, rough penetration as painless as it can be. The other three make their way towards your face, positioning themselves in a circle with their cocks right appearing in your gaze from all sides. Once again, you start sucking and stroking while your honeypot is getting roughed up. He starts fucking you faster and faster whilst tightening his grasp on your hips as he tries pushing on deeper and deeper. You subconsciously start moving with his rhythm, feeling him in the furthest spots of your stretched pussy.
</p>
<<link [img[images/scenes/ecoscrap/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/ecoscrap/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
The sensation seems to have been too much for him, as he grunts loudly and you can feel an explosion of a warm substance leaking itself deeper inside you. He slowly pulls out and one of the others you were stroking takes his turn at plowing your pussy. The smoke gets thicker and the sensations you feel are more intense than you can take and your mind becomes a blank slate, with your plain gaze focused on the lewd scene you see at the top of the room, mirroring the debauchery your body is going through. The second guy finishes with a grunt, blowing his load deeply inside you, before proceeding to crash down with a thud. The last guy you were stroking takes his turn and you start deepthroating the cock you’ve been sucking all along, starting to feel the sweet aroma of the precum leaking on your tongue.
</p>
<p>
All you can do is watch and enjoy the events that are unfolding, of your body being used for the pleasure of aliens in pursuit of exotic experiences. Submissively, you let the last guy plow you harder and harder while you increase the pace on getting the cock you’ve been working on all this time to the finishing line. The intoxicating smoke leads you quicker into an orgasm and you can feel your thighs starting to vibrate, with your honeypot working as a suction cup on the last guy to get him closer to orgasm and empty him of all he’s worth. Your body’s primal efforts don’t go unnoticed, as both of the remaining Likurieris blow their load deep inside your pussy and throat, followed by a grunt as they crash down one by one with a loud thud.
</p>
<p>
You have a hard time keeping your eyes open, as the effects of the climax wash all over your body, leading you into a purely euphoric mental state.
</p>
<<linkreplace "Fade off.">>
<<run setup.cc([{id: "likurierisdress", tearLevel: 0}])>>
<<changeExpression "none">>
<<scrollToNest>>
<<set $sexualEvents++>>
<p>
After what feels like hours have passed, you wake up with a headache and you find yourself snugly covered in a blanket on one of the sofas with no one except for you inside the room.
</p>
<p>
//What’s going on..?//, you confusedly wonder as one by one, the memories of the earlier event flood into your mind.
</p>
<p>
//How could I do that? I hope it was all a dream, it doesn’t feel like anything I would’ve done. Either way, I’m going to be more wary before I eat and taste anything every stranger offers me.//
</p>
<p>
You pull down the blanket and you find yourself in the outfit Groody’Jinx picked out for you. Shortly after standing up and cleaning yourself up a little, you walk directly towards his tent in search of answers.
</p>
<p>
[[In search of answers.|Groody'Jinx Residence]]
</p>
<<run Quests.GetRunningQuest(1).CurrentStage = '5'>>
<<set $Party.HappyEnding = true>>
<</linkreplace>>
<<rlc "Attempt to get a conversation going again." :classes "innocence-high choice-longer choice-center">>
<p>
You attempt to strike a few more conversations with the guests, but all you start getting are short, bored responses and loud yawns from each of them. They excuse themselves one by one, leaving you alone with the one that greeted you from the first time.
</p>
<<dialogue>>
<<likurieris>>M-hmm.. Well.. We enjoyed having this experience with you. Our business affairs are calling for us, so we’ll have to leave to the city. Feel free to hang around more, I’ll take my leave as well.
<</dialogue>>
<p>
With that being said, he stands up and walks outside. You’re confused about whether you did anything wrong, but now seems to be too late to change anything. You feel yourself getting sleepy, so you take a nap on one of the sofas planning to pay Groody’Jinx a visit in the morning.
</p>
<p>
[[In search of answers.|Groody'Jinx Residence]]
</p>
<<set $Party.NeutralEnding = true>>
<<run Quests.GetRunningQuest(1).CurrentStage = '5'>>
<</ringLinks>>
<<run $submissiveDrawings.push("ecoscrap")>><h1><<print passage()>></h1>
<p>
After no more than a few minutes of exiting the tent, you and Meren’Goth make your way to the exit.
</p>
<<dialogue>>
<<merengoth>>
This is where we must part ways. Before you go.. Please accept this gift as a thanks for all you’re doing for us.
<<>>
Tapping his handheld device, he quickly some data your way, making your smartwatch buzz in response. Taking a quick look at the notification, you see that he has sent 2000 Krona your way.
<<player>>
Oh, but that’s too much.. I can’t accept this.
<<merengoth>>
No, I’d even dare to say that it’s not enough. Don’t worry about it, I have a feeling that you will find a better use for it than I could possibly have.
<<>>
<p>
Noticing no willingness to take his gift back, you let it go and turn to face the exit.
</p><<merengoth>>
So.. There you go. Keep yourself on the path I’ve set for you, as deviating from it too much could lead to you getting lost in the wilderness.
<<>>
<p>
Seeing his increasingly tired eyes, you give him a pat on the back and say your farewell.
</p><<player>>
Okay, I will try my best. You should go, I can handle it from here.
<<merengoth>>
I have faith that you will. Good luck.
<</dialogue>>
<p>
Not wanting to extend the moment any longer, excitement buzzes through your body [[as you take the first steps into the hunt.|The Wild North]]
</p>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 2000)>><h1><<print passage()>></h1>
<<ctp "show" clear>>
<p>
Frightened by the sudden threat and immensely aware that you stand no chance in a physical fight against the roaring alien, you react quickly and lower yourself down on your knees in the most submissive show of display you can think of, bowing slowly in the direction of the gorilla and hoping that he will interpret this as a sign of surrender, and drop his threatening demeanor.
</p>
<p>
With your back arches and your palms straight against the cold tile of the floor, you feel a change in the atmosphere from an oppressive one to one you can’t quite discern. Risking a glance during one of the slow bows, you catch a glimpse of him approaching you passively.
</p>
<p>
Uncertain of what’s next, but certain that you’re safer than you were just a moment ago, you keep bowing, albeit more slowly this time. In what feels like only a flash, the gorilla takes you by surprise and plunges his thick, throbbing alien cock deep inside your mouth, while placing his strong arms on the top of your head.
</p>
<<ringLinks :classes "lol">>
<<rlc "Pull your head back" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Irresistible Show of Submission Pull">>
<<ctpAdvance "show">>
<<rlc "Get excited and start blowing him" :classes "innocence-none choice-longer choice-center">>
<<set _next = "Irresistible Show of Submission Excited">>
<<ctpAdvance "show">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<p>
Finding yourself either too excited or too weak to get out of the improper situation, you continue licking his shaft all over, while exaggeratedly slobbering all over his cock as it throbs more and more intensely, alerting you of his imminent climax.
</p>
<p>
Even though you were expecting it, you weren’t expecting that much of it as your mouth immediately gets filled to the brim with an awfully.. pleasing substance that makes you squeal a little. Although you can’t discern the taste of the substance initially, as soon as your senses start making sense of it you feel yourself flushed with overwhelming need and lust while the gorilla’s arms let go of your head.
</p>
<<ringLinks :classes "lol">>
<<rlc "Swallow" :classes "innocence-none choice-longer choice-center">>
<<set _next = "Irresistible Show of Submission Swallow">>
<<ctpAdvance "show">>
<<rlc "Spit it out" :classes "innocence-medium choice-longer choice-center">>
<<set _next = "Irresistible Show of Submission Spit">>
<<ctpAdvance "show">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
With the taste of the alien cum reminding you of the fiercely seductive aroma of the local flora, you find yourself unable to stop your tongue from licking the shaft and tip for all it’s worth and swallowing more of the delightful substance in loud gulps, drunk with lust and excitement that gets all the more satisfying by the supposedly shameful and dirty initiative of going through with such an act.
</p>
<p>
After having emptied the formerly thick balls for all they’re worth and there’s nothing more than just a limp alien gorilla dick into your mouth, you finally pull your head back and look over to the alien just in time to see him crashing down on his back.
</p>
<p>
Allowing you to catch your breath for the first time in what feels like an eternity has passed, all your remaining strength fades away and you let yourself down on your back as your jaw and mind ache for some much needed relief. After a few minutes of rest, you feel ready to get a move on and get out of here, but [[something compels you to give the newly illuminated interior another look before you do.|Derelict Investigation]]
</p><p>
Resisting the surprisingly difficult temptation of swallowing the enthralling substance and emptying the source for more of it inside your mouth, you pull your head back quickly before you get any second thoughts and see the alien gorilla crashing down on his back.
</p>
<p>
Allowing you to catch your breath for the first time in what feels like an eternity has passed, all your remaining strength fades away and you let yourself down on your back as your jaw and mind ache for some much needed relief. After a few minutes of rest, you feel ready to get a move on and get out of here, but [[something compels you to give the newly illuminated interior another look before you do.|Derelict Investigation]]
</p><p>
Realizing that your submissive gesture might have gotten interpreted differently than you even thought it’d get, you find yourself pulling your head back, but every time you do, the gorilla pushes you back onto his cock, forcing you to deepthroat him in what could only be a show of sexual dominance. Finding no way out of it, you hesitantly start licking his shaft, hoping that the gorilla will let his guard down for a moment, allowing you to make a move <<link "that would get you out of your shameful circumstances.">><<ctpAdvance "show">><</link>>
</p><p>
Feeling a sudden surge of pure arousal and lust by the unexpected loss of control over the situation, you submit yourself to the sexual desires of the gorilla as you start swallowing his cock down your throat while he grabs you by the back of your head to plunge your mouth deeper onto his cock.
</p>
<p>
Immersing yourself in your newly assigned role as the giver, you start licking his thick balls while sucking his cock the best you could with your lips tight around his shaft. A rush of adrenaline mixes in with your recent surge of arousal and you start letting out sheepish moans out of your stuffed mouth.
</p>
<<dialogue>>
<<player>>
Bghrlr.. Hhh..
<</dialogue>>
<p>
Slurping and salivating all over his shaft, you can hear a roar of ecstasy from above you and feel his balls starting to tighten, <<link "aching to shoot his load all over the insides of your mouth.">><<ctpAdvance "show">><</link>>
</p><h1><<print passage()>></h1>
<<ctp "alien" clear>>
<p>
Even though the gorilla has obviously proven himself victorious in the fight, its movements betray nothing of his earlier demeanor, as yourself gently carried over to a corner of the room after you’re relieved of your weapons, left only with your own natural physical prowess that will obviously prove to be no match against the gorilla’s own strength.
</p>
<p>
//Wha.. What just happened.. The tranquilizer..//, dazed, you’re having a difficult time forming coherent thoughts about whether the gorilla’s behavioral change could potentially mean that he’s not going to keep himself steady for much longer. While you’re thinking about it, you feel yourself carefully lowered onto your back on a less cluttered space on the floor and after your weary eyes make better sense of your surroundings, you see his lustful, although tired looking eyes on your partially exposed top.
</p>
<p>
//Is he.. Really!?//, you stupendously come to the realization that his eyes are quickly getting more drawn by the seductive aspect of your hips in your tight pants.
</p>
<<include "Gorilla Zero">>
<<ringLinks :classes "lol">>
<<rlc "Distract the gorilla’s attention and give him something better to look at" :classes "innocence-low choice-longer choice-center">>
<<set _next = "Alien Gorillas Have Needs Too Distract">>
<p>
Feeling a little anxious about the gorilla’s inquisitive stare, you decide to sacrifice a little of your own comfort and enthrall him with something more innocent, <<link "while giving the tranquilizer agent enough time to completely put the gorilla to sleep.">><<ctpAdvance "alien">><</link>>
</p>
<<rlc "Simply wait and don’t do anything" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Alien Gorillas Have Needs Too Wait">>
<p>
Anxiously thinking about the prospects of what the lustful stare could mean, you sheepishly keep yourself quiet and <<link "hope that the tranquilizer agent won’t take much longer to completely bring the gorilla down.">><<ctpAdvance "alien">><</link>>
</p>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Intimidated by the all too inquisitive stare of the gorilla, you close your own eyes and pull your fists tight, listening to your heart beats growing louder in the face of the embarrassing exposure. Out of the sudden, you are startled by the feeling that someone is slowly pulling your pants down. Opening your eyes in panic, you are met by the all too aroused glare of the gorilla and you begin shifting your body up and down, in an attempt to prevent him from pulling your pants all the way down and freeing your blossom in the process.
</p>
<p>
To your dismay, you find a thick, rough hand pressing tightly against your lower back, raising you off the floor while the other hand pulls your pants up to your chest in a quick movement.
</p>
<p>
Too embarrassed to react or do anything in any way, you tightly close your eyes, feeling a gentle breeze flowing against your panties-covered depths. Focused on the breeze, you’re immediately aware of a thick finger or two rubbing your crotch through your panties.
</p>
<<dialogue>>
<<player>>
M-hmm.. N-no..
<<>>
<p>
You sheepishly whisper under your breath, not daring to take another look. Soon after, the hand that lifted you off the floor lowers you back down and you feel the same hand starting to play with your boobs through your thin tank top.
</p>
<</dialogue>>
<p>
Attempting to deny the pleasure that tingles at your senses, you imperviously ignore the growing heat between your legs, together with the feeling of warm sticky liquids releasing themselves from your pussy.
</p>
<p>
//N-need.. To be.. Quiet..//, trying so hard to be quiet and refuse the growing arousal, you move your head to one side and bite your lip to keep yourself from moaning.
</p>
<p>
All the while, the hand that was formerly treating your tits with a gentle care, begins squeezing your tits through your shirt with increased fervor before aggressively pulling it down. Before you can even process the implications of such an event, you suddenly feel his mouth latching onto your nipple. The constant rubbing made both of your nipples hard and too sensitive and new tingles of delight arise from the tips of your areolas as his wet tongue swirls around the top of your nipples. At this point, you can feel yourself instinctively bucking your hips against the tips of his thick knuckles and the realization fills you with shame.
</p>
<<dialogue>>
<<player>>
N-no... Sto-
<<>>
<p>
Before you can finish your sentence, you see a flash of movement above your hips as your panties get pulled down tightly and a thick finger slips straight inside of you, with your moist pussy accepting it in a hot, warm embrace.
</p>
<<player>>
Mmhmm... Ooh...
<<>>
<p>
Feelings of shame quickly dissipate in the face of the new sensations just as he hooks his thick finger upwards, teasing your g-spot. Instantly, you can feel even more of your cum flooding down into your pussy in reaction, turning your insides into a gushy mess around his finger.
</p>
<<player>>
Ahhhh. Oooh...
<<>>
<p>
Not bothering to restrain your growing moans anymore, you keep your eyes shut and bathe in the warming embrace of your heightening orgasm. The gorilla eases another finger inside of you and you a yelp, feeling stretched by the absurdly thick ape-like fingers. The discomfort fades away quickly as he draws his fingers steadily in and out and acting on instinct you reach down with your right hand and start stroking your clit in a circular pattern with your middle finger.
</p>
<</dialogue>>
<p>
The combination of your act and self-release and the feeling of his thick fingers pulsing in and out of you in a very satisfying rhythm makes you drunk with lust and the bliss of the incoming orgasm starts washing all over you, starting in your pussy and flowing all the way to your torso.
</p>
<<dialogue>>
<<player>>
Y-mmmmmmmmmmhm... Ahhhh...
<<>>
<p>
With one last alien-sounding high-pitched wail coming from your lips, your legs begin trembling and with feeling of release rippling all over your body, your upper body begins shaking [[as you drift into a blissful dream with your last drop of awareness alerting you to a loud thud coming from the gorilla’s direction.|Nape]]
</p>
<</dialogue>><p>
Getting the creative idea to stall the gorilla for time, you gently pull your top upwards to just above your chest, freeing your boobs in the process and letting gravity give them a pleasant jiggle that’s sure to attract the gorilla’s curious gaze back to your assets.
</p>
<p>
Just as expected, his eyes dart back to your now revealed chest.
</p>
<p>
//Seems I’ve got him.. His eyes look a little less aware with each passing minute//, you notice.
</p>
<p>
Motivated to keep his attention to where you want it, you give him no time to change his mind as you slowly bring your left hand above your nipples, pinching them at the same time and your right hand gently underneath your pants and panties, just above your clit, before you start playing with it to give your moans a more genuine feel.
</p>
<<include "Gorilla One">>
<<dialogue>>
<<player>>
Mmm... Yeah... Ohh...
<<>>
<p>
As if your moans enabled an ape desire in the subconscious of the gorilla, he quickly reciprocates by starting to stroke himself off while grunting in relief. Content with the reaction, you let your own instincts plunge your right hand deeper inside your pussy, stopping with your index and middle finger just below your g-spot, before you start massaging it with them. Almost immediately, you feel your cheeks getting warmer as tingles of red arousal flush your face, keeping a thought in the back of your mind that the gesture could carry even more importance into the alien kingdom.
</p>
<</dialogue>>
<p>
Pleased with just the sound of the heavier grunts coming from the gorilla’s mouth, you get all the more stirred up, feeling that your own little distraction is quickly paving the way for your own orgasm, leaving no more need for you to fake it anymore.
</p>
<<include "Gorilla Two">>
<<dialogue>>
<<player>>
Mmm...
<<player>>
Oooh...
<<player>>
Yeah... Y-yeah... Ahhh...
<<>>
<p>
With each passing second, your pussy is getting warmer and your moans louder. Letting yourself be driven only by instinct, you satisfy your aching nipples with an even rougher treatment, as the edges of your vision turn all the more darker.
</p>
<</dialogue>>
<p>
Feeling all the tension of the moment quickly dissipating from your mind, you lower yourself to the depths of your orgasmic filled intellect. In the little awareness you have left in your few remaining seconds, you’re barely aware of a hot substance being sprayed on top of your stomach and boobs, [[followed by the sound of someone, or something, crashing down to the floor.|Nape]]
</p><h1><<print passage()>></h1>
<p>
While dreaming sweetily of less innocent situations, a gentle touch that feels like a rough awakening forces you to open your eyes. Your eyes are met by the gorilla’s own and all immediate thoughts vanish as your body shifts instinctively backwards, alerted by the very recent events. Before proceeding to stand up into a fighting stance, a sound keeps you still.
</p>
<<dialogue>>
<<koko>>
Shh.. Relax..
<<>>
<p>
A voice that sounds so alien in nature, but strangely reminisces you of the thick roaring voice of the Earth gorillas draws your focus to the moving mouth of the alien gorilla.
</p>
<</dialogue>>
<p>
Without any sudden movements, the alien slowly points at a device on his right ear and its shape reminds you of the translator device you carry. Taking advantage of your less threatened posture, he proceeds, at last, [[to provide you some closure into the unexpected event.|Apexplanations]]
</p><h1><<print passage()>></h1>
<<ctp "derelict" clear>>
<p>
Having brought the alien gorilla down, you safely satisfy your earlier curiosity with a more thorough inspection of the derelict spaceship. Looking around the room, you find more objects whose background is clearly of alien nature, designed from the ground-up with the purpose of accommodating beings of larger builds, such as the one of the befallen gorilla.
</p>
<p>
Getting tired of walking around the cluttered room, you step inside the pilot cockpit. A broken tree trunk permeates the thick glass of the room, shattering a sizable hole between the environment and the cockpit.
</p>
<<dialogue>>
<<player>>
Huh.. The ship’s not flying anywhere until that’s sealed..
<<>>
<p>
You whisper to yourself.
</p>
<</dialogue>>
<p>
Your attention is quickly drawn to a series of broken monitors, some of which are still active, flashing a message in a red font over and over. Trying as hard as you may, you can’t quite decipher the hieroglyphic text, but judging by the buzzing noise that joins together with every flash you figure that it’s most likely an alarm beacon.
</p>
<<dialogue>>
<<player>>
That guy back there sure didn’t look like it, but it’s likely that he was the pilot of this ship and he crashed down here, meaning that he’s definitely intelligent and possibly sentient.
<</dialogue>>
<p>
Still resenting the gorilla for its earlier behavior, you’re starting to pity him a little and, turning back from the cockpit, you hold your hand tightly around your tranquilizer gun <<link "and wait patiently for the alien to wake up.">><<ctpAdvance "derelict">><</link>>
</p>
<<ctpNext>>
<p>
Around thirty minutes or so later, the alien gorilla opens his eyes and you instinctively hold your hand tighter around the handle of the tranquilizer gun. Allowed to freely look around, the confused gorilla gradually realizes that he’s being watched by you and returns your intense stare with one of his own. For what feels like a really long minute, the gorilla keeps up his intimidating stare until he reluctantly gets up on his two legs.
</p>
<<dialogue>>
<<player>>
Hold it right there!
<<>>
<p>
You shout at him. Surprisingly, the gorilla slowly lowers himself back, but gently points to an object on a table in the far corner of the room.
</p>
<</dialogue>>
<p>
Hesitating for a second, you slowly get up while you keep your eyes on his stature. Then, you walk and pick up the object he points at.
</p>
<p>
//This reminds me of my translator device.. Hopefully this means that he’s finally willing to talk.//, you think, feeling that some explanations are very much-needed given his behavior.
</p>
<p>
Walking back to the gorilla until you are a few feet away from him, you place the device on the floor and using the tip of your shoe you gently hit it and let it slide towards him. Without any sudden movements, the alien proceeds to put the device on his ear and at last, [[provides you some closure into the unexpected event.|Apexplanations]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "ape" clear>>
<<changeExpression "none">>
<<dialogue>>
<<koko>>
Uhm.. Greetings. My name is Koko. We might have started on the wrong foot earlier, I’d like to express my deepest regrets.
<<>>
<p>
Surprising you greatly, the gorilla whose name you now learn to be Koko lowers his head into a slight bow, in a possible gesture of respect.
</p>
<</dialogue>>
<p>
Too taken aback to form a coherent response, you stare at him in confusion, <<link "silently pushing him to keep talking.">><<ctpAdvance "ape">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<koko>>
I.. I understand that my earlier behavior left little in the way of diplomacy and I’m very sorry about that.
<<>>
<p>
Taking a quick breath before continuing, the gorilla lays out his recent history to you.
</p>
<<koko>>
I’m nothing but a humble lone explorer into the stars and a few *bzz*
<<>>
<p>
A mild sound buzzes through your ears, as your translator overheats in an attempt to translate the ending of his sentence to you. Noticing your startled confusion, his face flares up and awkwardly points to his device.
</p>
<<koko>>
That.. expression I just used might not work very well in your native tongue. You could refer to it as simply.. An extended amount of time, dozens of sunfalls and sunrises.
<<>>
<p>
//Months..?//, you wonder to yourself.
</p>
<<koko>>
So, as I was saying, just as I was analyzing the chemical composition of this planet’s clouds, a certain.. Complication came to light. My ship suddenly lost power and before I could attempt to fix it, I found myself at the mercy of the planet’s gravity as my ship turned into nothing less than a fireball against the thick scenery of the horizon.
<<koko>>
The whole moment passed in a flash and immediately after waking up after the crash, I attempted to contact my people for rescue, but all my efforts proved to be fruitless.
<<>>
<p>
Pained by a tingle of pain in your tense, you calm yourself down for a minute, freeing the tension from your exerted muscles due to feeling no danger coming from <<link "what turns out to be a very polite alien gorilla.">><<ctpAdvance "ape">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<koko>>
A mysterious disruptive phenomenon prevented all my messages from being relayed over the network, but I could still receive data from the outside. Over the span of many sunfalls, I’ve gotten many messages. At first, they were hopeful. Messages from my superiors asking for my position to send a rescue team, replaced after a while by mournful messages coming from my close brethren. They all culminated into notification, the notice that the Monolith has engraved my name in the data-monument of the honorary fallen star-adventurers.
<<>>
<p>
Feeling a little more daring, you decide to interject into his monologue with a question of your own.
</p>
<<player>>
Why.. Why did you attack me earlier?
<<koko>>
I.. I am ashamed to say. Too much time spent on this oppressive planet taught me that survival required savagery. Shortly after I ran out of supplies, I came across the local fruits of the thick nearby vegetation and too hungry to hold off until I could inspect their properties, I began stuffing my stomach with them. After a while, I grew addicted to their strangely sweet aroma and for some reason, the local fauna started following me right here, right to my ship.
<<koko>>
Learning early that there’s no diplomacy when it comes to the local beasts, I resorted to a primal defensive instinct that leaves me ashamed in retrospect. For a while, that kept them away, but as time passed they started getting more and more daring and.. Let’s just say, I needed to.. Mark my territory through actions I’m not pleased with.
<<player>>
Yeah.. I think I get the idea.
<<koko>>
And, again, about my earlier behavior. These flowers, although sweet and plentiful, struck a certain.. cord into my natural instincts. When I laid my eyes on you, that "feeling" got quite overbearing and before I could judge whether you are part of the local fauna, I’m afraid to say that I might have.defaulted into a defensive stance that, in hindsight, might not have been.. Appropriate.
<<>>
<p>
Remembering the effects the local fauna and flora had on you and your crew, you’re starting to empathize more with Koko, the gorilla, and confident that given a second chance he might redeem himself, you start by finding more about himself.
</p>
<<player>>
Okay.. I believe you. Mind if I ask you a few questions?
<<koko>>
Ask away!
<</dialogue>>
<<set _showChoices = true>>
<<update>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<</ctp>>
<<liveblock>>
<<if _showChoices>>
<<ringLinks :classes "lol">>
<<rlc "His species" :if `_speciesAsk` :classes "choice-longer choice-center">>
<<set _next = "Apexplanations Species">>
<<ctpAdvance "ape">>
<<rlc "The Monolith" :if `_monolithAsk` :classes "choice-longer choice-center">>
<<set _next = "Apexplanations Monolith">>
<<ctpAdvance "ape">>
<<rlc "Himself" :if `_himselfAsk` :classes "choice-longer choice-center">>
<<set _next = "Apexplanations Himself">>
<<ctpAdvance "ape">>
<</ringLinks>>
<</if>>
<</liveblock>>
<<set _speciesAsk = true>>
<<set _monolithAsk = true>>
<<set _himselfAsk = false>><<ctp "species" clear>>
<<dialogue>>
<<player>>
Your species.. It reminds me of a certain animal from black home. Could you tell me more about it?
<<koko>>
Sure! My species, the "Gorillum", came to be in the thick forests of Illustria, our home-planet.
<<>>
<p>
//Gorillum.. Could that really be a coincidence?//, you ask yourself, unsure if you should be amused or incredulous.
</p>
<<koko>>
In our beginnings, we were separated by tribes. Suffice to say, those tribes were quite primitive. They weren’t governed by sentient thought, but by the raw need of hunger and the safety that comes in numbers.
<<>>
<p>
//Mm.. Not too far from our beginnings.//
</p>
<<koko>>
The earliest written records point to an out-of-the-world object, referred by us as "The Monolith". In summary, it’s an object of gigantic dimensions that crashed down in the middle of the thickest forest of Illustria and our records show that our people were naturally drawn to it.
<<koko>>
Over just a couple of generations, for a reason that could only be attributed to the Monolith, our species proved its tremendously quick growing mental acuity through a series of feats, which is why our writings from those times show an increasingly growing sentience among our people right from the moment of the crash.
<<koko>>
Entire civilizations started forming at the edges of The Monolith’s crash site. The most powerful civilization was always the one closest to The Monolith and.. I’m embarrassed to say that too much blood has been shed in that part of our history for that purpose.
<<koko>>
Fortunately, those times didn’t last for long. Our elders from those times from all manners of backgrounds gathered up and wrote the edict that would quickly end all the bloodshed.
<</dialogue>>
<p>
<<link "Learn more about the edict.">><<ctpAdvance "species">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Interesting.. What did the edict say?
<<koko>>
That the crash site is sacred ground and must be revered as such. In an unprecedented event, all nations joined together and agreed to build a temple-city around The Monolith and only a select few from every background may be allowed to reside within. Nowadays, we refer to those of us as "The Faithful". As every nation had its own people within the temple-city, sooner or later they all merged into one vast civilization, "Rilla’ydra".
<</dialogue>>
<<set _speciesAsk = false>>
<<if _speciesAsk === false && _monolithAsk === false>>
<<set _himselfAsk = true>>
<</if>>
<<update>>
<</ctp>><<ctp "monolith" clear>>
<<dialogue>>
<<player>>
Tell me more about The Monolith and about The Faithful.
<<koko>>
I’d be happy to. The Monolith can be described as a rectangular object whose color can be only referred to as the color of the void. It is said that those who lay their eyes on it for too long are either driven mad or turn into shapeless beasts of the cosmos.
<<player>>
That.. doesn’t sound pleasant.
<<koko>>
It is not. Yet, there are a few of us who are naturally gifted with an ability to.. Communicate with The Monolith.
<<player>>
Let me guess, The Faithful?
<<koko>>
Correct. They’re our spiritual leaders and by their heed, we listen to Its call.
<</dialogue>>
<p>
//Worshipping an.. Outworldly void-filled rectangle? Sounds like a cult.. with a vast amount of power.//, you realize, but you decide to keep the thought to yourself. A flash of doubt makes itself remarked in your expression, and <<link "Koko takes quick notice of it.">><<ctpAdvance "monolith">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<koko>>
I know what you might think, that it’s nothing more than an object of false worship. It’s.. more than that, way more. It’s the pillar of our own civilization, it guides our way at every step in our life-given quest.
<<player>>
Life.. given quest?
<<koko>>
Affirmative. We call it, The Space Odyssey. When a Gorillum is born in one day, The Faithful brings the newborns born on that day to The Monolith and they spend one week in its presence. In this time, our genetic data is embedded into the records of The Monolith and a life-course is set for each of us, starting with a personalized education that trains us for our life-role that would ultimately benefit the collective of the Rilla’ydra.
<<player>>
That’s..
<</dialogue>>
<p>
Finding no words to describe the mass amount of the alien knowledge you’ve just been exposed to, you resign yourself to asking one last question before you resume your own quest.
</p>
<<set _monolithAsk = false>>
<<if _speciesAsk === false && _monolithAsk === false>>
<<set _himselfAsk = true>>
<</if>>
<<update>>
<</ctp>><<ctp "himself" clear>>
<<dialogue>>
<<player>>
It’s a lot to take in.. What about you? What is your "life-role"?
<<koko>>
My birth-assigned path was to be a lone explorer amongst the stars, to survey them and play my role into the expansion of our own people into life-suitable planets, as our own Illustria grows more and more overpopulated.
<<player>>
Interesting..
<<koko>>
Since you probably don’t need to know my entire life-story, just yet, I can go into the more recent events. A beacon alerted me to the location of this planet, after it captured data that could only mean the existence of sentient, intelligent life.
<<koko>>
After travelling for some time, I eventually arrived in the exosphere of the planet and just before I could proceed with a thorough analysis of the habitability level of this planet using my ship’s surveyors, power ran out and the gravitational pull drew my ship dangerously close until it eventually crashed.
<<player>>
Yeah, you told me.
<</dialogue>>
<p>
<<link "Ignoring your snarky remark, he keeps going.">><<ctpAdvance "himself">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<koko>>
You know some of the rest, but you don’t know why my people couldn’t find me.
<<player>>
Oh, right. What happened?
<<koko>>
For efficiency reasons, the latest location data of every ship is engineered to be forwarded to the database back home only after analyzing the habitat-candidate. This was done to avoid conflicting data from being forwarded and it was part of our training to always survey a planet before doing anything else. Now.. since I lost power, I didn’t quite get to even begin the survey and as such I was left stranded for good.
<<koko>>
Now, I’m sure you know the rest. This should be a warning to you too, in regards to the local fruits and their strange effects.
<<player>>
Hmpf. Thank you for the warning, but I have my own share of.. Events with them.
<</dialogue>>
<p>
Koko gives you a curious look and <<link "an awkward silence settles in for a short amount of time.">><<ctpAdvance "himself">><</link>>
</p>
<<ctpNext>>
<p>
Aware that you can’t dally around for much longer in the area and feeling a little bit of sympathy for Koko, you figure that there’s no harm in helping him out on his quests, act which might help you later in your travels in the event that you might come across him in your spacefaring journeys.
</p>
<<dialogue>>
<<player>>
So.. I can’t stay around for much longer..
<<>>
<p>
The curious look turns into what you might describe as a hopelessly depressed stare.
</p>
<p>
//Mm.. I get the feeling that I’m the only person he’s talked with in so many months..//, the realization fills you with even more sympathy for the poor gorilla.
</p>
<<player>>
Before I go, do you happen to have a portable device around here? One that’s hopefully functional?
<<>>
<p>
Glancing around the room, the rusty state of the alien technology leaves little up to imagination.
</p>
<<koko>>
Mm.. Let me..
<</dialogue>>
<p>
<<link "Before finishing his sentence, he lunges across the room and pulls out quite a few drawers in the search for an intact device.">><<ctpAdvance "himself">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<koko>>
M-hmm.. Not here.. Not.. Ah, here it is.
<<>>
<p>
With another jump that catches you by surprise, he gets back to you in only a moment. Not letting yourself get distracted, you start linking your smartwatch with his wide tablet and share your contact data along with the surveyed area you’ve explored in your journeys, including the location of the Likurieris’ village.
</p>
<<player>>
And.. here you go! Head in the direction of the village marked on the map and ask around for a certain Elga’neth. Make sure to mention that $Player.FirstName sent you. They owe me quite a few favors and I’m sure they wouldn’t mind parting ways with some material that might come in handy for you to give your ship its much-needed repair.
<<>>
<p>
After saying what you needed to say, Koko’s expression turns from a confused one to a hopeful one before ultimately flaring up in genuine joy. Taking you by surprise, he puts his arms around you and holds you up in a tight embrace, but not a painful one.
</p>
<<koko>>
My.. You.. Thank you so much! This.. I can’t believe it. On my soul-bound word, I vow to pay you back.. After what happened earlier.. I don’t deserve this.
<<player>>
Mhgrgm..
<<>>
<p>
Realizing that he left you no room to breathe, he gently lowers yourself back and releases you from his hold, looking embarrassed with his sudden display of affection. You take a few seconds to catch your breath.
</p>
<<player>>
It’s.. It’s okay. I don’t want to imagine what I’d be like if I were in your position, so don’t worry too much about it. I need to get back to my own quest for now. I hope to see you again and I wish you luck on your.. Odyssey.
<<koko>>
Thank you. May we meet again, $Player.FirstName.
<<>>
<p>
With a tired smile, you wave at him and bring your backpack onto your backpack before taking your leave at last.
</p>
<p>
//That.. was quite something. The history of the Gorillum is fascinating and The Monolith.. Maybe I’ll get an opportunity to visit Illustria myself one day..//, you think, feeling a little bit more energized by your growing enthusiasm and the new prospects that opened up [[after your recent discovery.|Back on the Road]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "back" clear>>
<p>
While you’re idling following the smartwatch, your invigorated imagination helps you get through the monotone walk. Remembering the events that occurred since you set on the journey, you shudder thinking about what the final day has in the works for you for your upcoming encounter with the exotic beast.
</p>
<p>
Sooner or later, the dimming light dampens with each passing hour, paving the road for the evening to fully set in, compelling you to find a quiet, secluded spot at the edge of the thick forest before unpacking your bedroll.
</p>
<p>
Not thinking too much about it, you repeat your monotone task of hiding your backpack in some hidden crevice and laying your bedroll on top of a smoother soil. Getting snug and comfortable inside your bedroll, you yawn and close your eyes, <<link "your muscles relishing the much-needed rest.">><<ctpAdvance "back">><</link>>
</p>
<<ctpNext>>
<p>
After what feels like too long has passed, you realize in frustration that you haven’t quite fallen asleep yet as a rush of embarrassingly lewd thoughts don’t give you any peace, making it quite difficult to ignore them.
</p>
<<ringLinks :classes "lol">>
<<rlc "Masturbate" :classes "innocence-low choice-longer choice-center">>
<<set _next = "Back on the Road Masturbate">>
<<ctpAdvance "back">>
<<rlc "Ignore the thoughts and hope that sleep will come" :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Back on the Road Ignore">>
<<ctpAdvance "back">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "masturbate" clear>>
<<changeExpression "moaning">>
<<run setup.stashOutfit()>>
<<getNaked>>
<p>
Resigning yourself to taking care of your most primal needs, you tell yourself that it’s only natural for your body to ask for a more.. gratifying release after all you’ve been through lately.
</p>
<p>
Letting your imagination run wild, you drop any drops of shame and chalk it all up to a fantasy that’s quick to get you off as your mind flows with vivid imaginations of having your pussy eaten out by the most beautiful woman strokes himself between your boobs, shooting his load all over them. With each passing minute, your thoughts begin to drive you wild with need as your panties get soaked by your flowing juices.
</p>
<p>
Gently, you let your dominant hand wander its way between your legs, sneaking underneath your pants, just above your moist panties. Aroused by the feeling of your wet juices against your fingertips, you start rubbing your clit through your underwear, making your clit throb and beg for more and more stimulation.
</p>
<p>
Feeling that the time has come for a more intimate touch, you gently drag your panties below your hips, exposing your pulsing clit to the warm air of your bedroll. Taking advantage of the lack of obstacles, you resume rubbing your clit, as it radiates with glowing pleasure in response, making you moan slightly into the silent night.
</p>
<<dialogue>>
<<player>>
Mmm... Ohh...
<<>>
<p>
It starts to occur to you that you’re actually masturbating in the middle of the wilderness and the possibility that anything, or anyone, may hear your pleased moans makes you really hot and nervous at the same time. Too flushed by your arousal to delay your sweet release, you glance around and take notice of any shapes and sounds that follow your satisfied moans.
</p>
<</dialogue>>
<p>
Continuing to tease your wet, pulsating clit, the urge to moan loudly grows stronger as you get closer and closer to your orgasm.
</p>
<p>
Too late to turn back, you massage your clit faster and faster, in strokes that turn rougher with each passing second. Starting to feel waves of pleasure washing over your body, the urge grows all the more irresistible and your mouth turns constrained in the strained attempts to keep it shut.
</p>
<<dialogue>>
<<player>>
Mhmm... Ahhhhhh.. AAAHH
<<>>
<p>
Unable to keep it in anymore, your lips release a rising crescendo of your orgasm-struck voice while your body continues to shudder while you come and come.
</p>
<</dialogue>>
<p>
After the initial ripples fade, <<link "your lips instead forms into a content smile as the blissful after-effects of your release push you to your long-desired rest.">><<ctpAdvance "masturbate">><</link>>
</p>
<<ctpNext>>
<p>
Some amount of time later, the sun rays of the morning sun wake you up gently. Feeling immensely refreshed and satisfied, you stretch a little before finally proceeding to stand up.
</p>
<p>
//Mm.. That was nice..//, energized by the sun and by the fresh air, your mind feels clearer than ever before.
</p>
<p>
With a finishing touch, you [[pack up your belongings and resume your journey.|Into the Arid Lands]]
</p>
<</ctp>><p>
Not wanting to give in into your most natural needs, you build up a wall of resistance and keep your body and mind straight as you force yourself to drift off to sleep. Some time later, sleep comes at last, but it passes all too quickly as the sun rays of the morning sun wake you up.
</p>
<p>
//Argh.. At least I got some rest, but..//, you think as you feel just as aroused or even more than you felt before going back to sleep.
</p>
<p>
Shooing the perturbing thoughts away, you [[pack up and resume your journey.|Into the Arid Lands]]
</p><h1><<print passage()>></h1>
<<ctp "arid" clear>>
<<changeExpression "none">>
<<run setup.restoreOutfit()>>
<p>
With the compact bedroll back where it belongs inside your backpack, you begin your final trek into the wilds. Leaving the thick vegetation behind you, you gradually end up in increasingly arid lands, reminding you of a more lively version of the desert close to your ship. Tall alien cactuses fill the scenery here and there and you shudder thinking what it would be like to get stung by their spikes.
</p>
<p>
In the hazy horizon, your attention gets drawn to a small moving figure and curious as to what it is, you allow yourself a short break to check it out. Not wanting to startle the desert creature, you approach it slowly.
</p>
<p>
//Ooh.. So precious..//, you feel overwhelmed by the innocent aspect of the very cute sloth-hedgehog-like animal with long paws and a hazy expression on its face. Showing no signs of being aware of your presence, the animal keeps dragging itself in comically slow movements in a direction that feels random to you. Not wanting to disturb its path, <<link "you let it be and resume your path.">><<ctpAdvance "arid">><</link>>
</p>
<<ctpNext>>
<p>
As you go deeper into the dry lands, the unforgiving sun forces you to cover your head from its blistering touch. At some point, you can see a bunch of two legged feather-covered animals walking in herds, but you’re not feeling too excited about getting to know whether they’re friendly or not.
</p>
<p>
As it happens, the smartwatch guides you further and further away from them, saving you from what could be another tension filled encounter.
</p>
<p>
//Must.. Keep.. Going..//, you motivate yourself as you feel your weary legs dangerously close from giving out, but you can’t take the chance to get some rest without at least the cover of some rocks, knowing that sunscreen lotion wasn’t exactly at the top of your list for the journey.
</p>
<p>
Shielding your eyes from the sun, you bow your head low in a harsh walk until <<link "you eventually come across a valley.">><<ctpAdvance "arid">><</link>>
</p>
<<ctpNext>>
<p>
Surrounded by mountain-sized rocks on each side, a wide corridor opens itself ahead of you and, noticing that your smartwatch is navigating you deeper into the valley, you continue walking.
</p>
<p>
//Hmm.. Could these be some kind of caves?//, you hope as you get deeper into the valley and take notice of dark crevices in the large rocks.
</p>
<p>
<<link "Knowing that you can’t keep this up for much longer and driven mad by the oppressive heat, you resign to taking a break in one of the easily accessible crevices of the rocks.">><<ctpAdvance "arid">><</link>>
</p>
<<ctpNext>>
<p>
//Mm.. Finally.. So dark and cool here..//, you think, feeling your powers slowly return to you while enjoying the refreshing breeze of the wind. After your body feels cool enough to keep going, you open your water canister and drink until the dry lips get back their lively color. With your renewed state, you leave the tight crevice and follow the smartwatch.
</p>
<p>
//Finally.. I’m finally here..//, you sigh as you see your map pointing you to the area directly ahead of you. Facing a rock that eclipses all the others in the valley, you are aware that your final steps take you inside the obscenely large cave ahead of you. Beckoned by the dark opening of the cave, you feel a little intimidated but you push yourself to take the last and final steps of your journey, [[inside the void.|Caveway into the Darkness]]
</p>
<</ctp>><h1><<print passage()>></h1>
<p>
Entering the bowels of the cave, pitch-black darkness surrounds you on all sides and if not for the guidance of your smartwatch, you’d be afraid of getting swallowed whole and unable to find your way back.
</p>
<p>
//Uhm.. Too bad there isn’t some kind of natural light around here.//, you sigh, remembering the peculiar light of the closed habitat caves you’ve come across in your recent journeys.
</p>
<p>
Resigning yourself to the lack of natural light, you lower your backpack and bend over to pull a flashlight out of it. Just as soon as you grab the zipper, you are stopped by a colorful mist that looks like it appeared out of nowhere coming from a nearby source. Flashes of red, purple and pink colors illuminate the insides of the pulsating mist, providing a mysterious source of natural [[light that allows you to take in more and more of your surroundings.|Let There Be Mist]]
</p><h1><<print passage()>></h1>
<p>
Captivated by the bizarre sight, you keep looking at the mist, noticing more mists coming from all sides and conjoining together into one, giving the interior of the cave a peculiar resemblance to the EDM parties from back home. As the lights capture more and more of the environment in rapid flashes, your attention is drawn to the silhouette of a horse-like creature. The contour of the silhouette gets increasingly clearer and at the same time, you observe a few wolf-like beasts snoring in their sleep and guarding the horse-like creature in a protective circle.
</p>
<p>
//A-ha.. This must be it.//, followed by the realization that your target is finally in your sights, the colorful mists take in more and more of the room, making it difficult for you to avoid inhaling some of it. As soon as you take the first breath in, a subconscious urge pushes you to take deeper inhales of the mist.
</p>
<p>
//Ooh..//, flushed with arousal, you let out a low moan.
</p>
<p>
//Wha-what am I doing!? $Player.FirstName, get a hold of yourself!//, startled by your low moan, you release yourself from the trance.
</p>
<p>
//This mist.. I need to avoid it!//, holding your breath, you take a few steps back until you can avoid inhaling more of the dangerous fumes.
</p>
<p>
Looking around for the source of the mist, you quickly find the culprit.
</p>
<p>
//My target.. How?//, noticing an obvious trail of mist leaving the beast’s head, you can’t discern the actual origin at first, but you eventually make sense of it.
</p>
<p>
//It’s.. Exhaling those fumes? Uh-huh.. The nostrils..//, looking directly at the exotic beast’s wide nostrils, you see more and more of the smoke being released from their pits.
</p>
<p>
//It might not be the best idea to hang around until it wakes up.. And I’m kind of running out of time.//, you realize, [[before considering your options.|Scene Inspection]]
</p><h1><<print passage()>></h1>
<p>
One by one, various elements of the battleground come to your mind.
</p>
<p>
//Mm.. These canine beasts.. I think they’re guarding it. But why?//, you wonder, searching your memory for any clues that may come of use.
</p>
<p>
//Oh, right. Since its meat is supposed to have some kind of aphrodisiac effect that transcends species, could it be that while alive, it uses those pheromones to attract nearby living things into the cave, entrapping them in the process? Uh-huh..//, still feeling as you don’t quite have the answer yet, you take a more thorough look at the exotic beast, but having an unexpected difficulty in making sense of its shape.
</p>
<p>
//Wait.. Am I seeing things, or is it changing its aspect somehow?//, you think as for a long-lasting moment the beast takes a much more appealing.. and arousing in return human form, but everytime you blink it returns to a blurry mess.
</p>
<p>
//Interesting.. Very interesting. A natural shapeshifter.. Maybe those mists have another role as well, a certain effect on nearby living beings, visually leading them on to not see it in its original form, but in the form of a potential mate.//, the thought answers your earlier inquiry.
</p>
<p>
//Unless I’m wrong, those wolf-like beasts that guard it appear to be male.. Maybe they were tricked into thinking that the exotic beast is a female member of their own species, worth competing for?//, you ponder, feeling that the bulky frames of the beasts that guard your target are more likely to belong to male members of their respective species. Awakened from your thoughts by the realization that the mist is covering more and more of the cave room, you take one last minute to think about your decision in the face of the enemy.
</p>
<p>
//Okay.. The way I see it, I can either start my first move by shooting it with my tranquilizer, or to rather opt for my actual pistol, since I need to put the beast down for good anyway. But.. I risk startling its guardians. Which should I focus on first?//
</p>
<<ringLinks :classes "lol">>
<<rlc "Focus on your target">>
<<goto "Eyes on the Target">>
<<rlc "Focus on its defenders">>
<<goto "Eyes on the Guards">>
<</ringLinks>><h1><<print passage()>></h1>
<p>
//Might be wiser to take care of these guys first..//, you slow down your breath as you enter the mist and sneak onwards the guarding beasts.
</p>
<p>
//Okay.. What now?//, you wonder, forcing yourself to breathe as little as possible of the mist while keeping yourself a few feet away from them.
</p>
<<ringLinks :classes "lol">>
<<rlc "Tranquilize them" :classes "choice-center choice-longer">>
<<run Quests.GetRunningQuest(9).Tranquilized = true>>
<p>
//Yeah, I guess that as long as I manage to bring the beast down quickly enough, it’s wiser to put them to sleep quietly for the time being.//, bringing your breath to a halt, you quietly take advantage of their disorderly sleeping positions and one by one, you put all three of them into a deeper sleep.
</p>
<p>
//Hope they stay that way..//, you think just before you hear a sniff coming from your target, followed immediately by a threatened whimper.
</p>
<p>
//Ugh.. It must have smelled me.//, after the realization comes in, you lunge backwards and adopt a fighting stance while the exotic beast quickly gets up and scratches the smooth cave floor with one of its front hooves, [[preparing itself to charge you.|Sharnul Fight]]
</p>
<<rlc "Take them out of the picture" :classes "choice-longer choice-center">>
<p>
//This will be quite risky, but I’m pretty sure that unless I bring the beast down quickly enough, they’ll eventually wake up and give me a hard time.//, quietly taking your gun out of your holster, you proceed to stand up and train your sights on each one of the three beasts, attempting to memorize the pattern and hopefully take them all out at once.
</p>
<p>
Feeling out of breath, you waste no more time and get to it. In what feels like a flash, you manage to take two of the beasts, but before you can train your sights on the last, a maddening sound overpowers you and forces you to instinctively cup your ears with both your palms in an attempt to deafen it. Searching for the source of the noise, you’re immediately drawn to the threatening aspect of the exotic beast. As suddenly as it began, the sound abruptly stops, as your target gets itself up on its hooves and starts exhaling an absurd amount of the mist through its nostrils with each passing second.
</p>
<p>
Threatened by the change of atmosphere, you quickly remind yourself of the last of its protectors, but too late as the alien beast lunges out of the way of your aim, [[forcing you to face it head on while your target fills the room with more and more of its mist.|Against the Last Guard]]
</p>
<</ringLinks>><<ctp "guard" clear>>
<h1><<print passage()>></h1>
<p>
Facing a wolf-like enemy, you ready yourself into a fighting stance and <<link "proceed to take the first shot.">><<ctpAdvance "guard">><</link>>
</p>
<<ctpNext>>
<<set _options = {
"encounterType": "CANNOTFLEE"
}>>
<<combat _options>>
<</ctp>><p>
//Urgh.. That took longer than it should have.. At least I don’t have to worry about its protectors any longer.//, you think, pulling yourself together in the face of your target.
</p>
<p>
Giving some distance between you and it, you lunge backwards and adopt a fighting stance while the exotic beast slows down his exhalations of the pheromone fumes and scratches the smooth cave floor with one of its front hooves, [[preparing itself to charge your position.|Sharnul Fight]]
</p><<dialogue>>
<<player>>
Nooo.. How could I.. lose..
<<>>
<p>
Unable to keep your eyes open any longer, [[you pass out, utterly defeated.|The Oracle of Lust]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<run Quests.GetRunningQuest(9).FocusedTarget = true>>
<<ctp "eyes" clear>>
<p>
//Mm.. Its guards sure look threatening, but I might be able to get a quick shot on my target that would definitely give me the edge when I actually need to face it. Now.. I don’t need to bring it back alive, but could dazing it off a little make it easier to face it later on?//, you ponder.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to tranquilize the beast" :classes "choice-center choice-longer">>
<<set _next = "Eyes on the Target Tranquilize">>
<<ctpAdvance "eyes">>
<<rlc "Try to hurt the beast" :classes "choice-center choice-longer">>
<<set _next = "Eyes on the Target Hurt">>
<<ctpAdvance "eyes">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Thinking that you might have an easier time bringing it down in the end by slightly incapacitating it before the fight, you reach out for your tranquilizer gun.
</p>
<p>
//Ugh.. It’s hard to see anything through this mist..//
</p>
<p>
//I can make out its torso, its neck.. and its head. Way I see it, if I can get a hit on the head it might give me a much easier time later on, but it’s not going to be easy. I’m feeling a little more confident about hitting its neck, although it might not be as rewarding as a direct shot to its head.. Hard to choose..//
</p>
<p>
//Oh well, at least if I really want to play it safe I know at least that there’s no way I’d miss its torso, but it might not help me all that much other than maybe having the element of surprise.//
</p>
<<ringLinks :classes "lol">>
<<rlc "Aim for its head" :classes "choice-center choice-longer">>
<<set _next = "Eyes on the Target Tranquilize Head">>
<<set _success = random(100) < 25>>
<<ctpAdvance "eyes">>
<<rlc "Aim for its neck" :classes "choice-center choice-longer">>
<<set _next = "Eyes on the Target Tranquilize Neck">>
<<set _success = random(100) < 50>>
<<ctpAdvance "eyes">>
<<rlc "Aim for its torso" :classes "choice-center choice-longer">>
<<set _next = "Eyes on the Target Tranquilize Torso">>
<<ctpAdvance "eyes">>
<</ringLinks>><p>
Keeping in mind that eventually you need to bring the beast down for good, you reach out for your pistol.
</p>
<p>
//Ugh.. It’s hard to see anything through this mist..//
</p>
<p>
//I can make out its torso, its neck.. and its head. Way I see it, if I can get a hit on the head it might give me a much easier time later on, but it’s not going to be easy. I’m feeling a little more confident about hitting its neck, although it might not be as rewarding as a direct shot to its head.. Hard to choose..//
</p>
<p>
//Oh well, at least if I really want to play it safe I know at least that there’s no way I’d miss its torso, but it might not help me all that much other than maybe having the element of surprise.//
</p>
<<ringLinks :classes "lol">>
<<rlc "Aim for its head" :classes "choice-center choice-longer">>
<<set _next = "Eyes on the Target Hurt Head">>
<<set _success = random(100) < 25>>
<<ctpAdvance "eyes">>
<<rlc "Aim for its neck" :classes "choice-center choice-longer">>
<<set _next = "Eyes on the Target Hurt Neck">>
<<set _success = random(100) < 50>>
<<ctpAdvance "eyes">>
<<rlc "Aim for its torso" :classes "choice-center choice-longer">>
<<set _next = "Eyes on the Target Hurt Torso">>
<<ctpAdvance "eyes">>
<</ringLinks>><<ctp "head" clear>>
<p>
//It’s all or nothing.. Might as well take my chances..//, you encourage yourself as you decide to aim for its head, keeping your grip as steady as it can get while you set your sights on the target.
</p>
<p>
//Nice and steady..//, with one last thought, you let fate decide the outcome <<link "and ultimately press the trigger.">><<ctpAdvance "head">><</link>>
</p>
<<ctpNext>>
<p>
After taking the first shot with your pistol, time slows down to a crawl as you anxiously watch the trajectory of the bullet.
</p>
<<if _success>>
<<run Quests.GetRunningQuest(9).HeadHealth = true>>
<p>
And.. hit. A pained whimper follows the explosion of sound from the barrel of your gun, signalling you that your target has been hit. Quickly and unsteadily, the exotic beast gets up on its feet and starts releasing more of the toxic fumes through its nostrils.
</p>
<<else>>
<p>
You can only watch as the trajectory of the bullet sends it flying directly under the beast’s chin, barely grazing it in the process. Alerted by the blazing noise of the projectile, the beast quickly gets up on all fours and starts releasing more of the toxic fumes through its nostrils.
</p>
<</if>>
<p>
The sudden noise of the cave jolts the guardian beasts awake and requiring little time to measure the situation, they adopt a threatening formation around you, [[pushing you into a fight with all four of them at the same time.|Sharnul Fight]]
</p>
<</ctp>><<ctp "neck" clear>>
<p>
//Maybe.. The middle ground is in order?//, you encourage yourself as you decide to aim for its neck, keeping your grip as steady as it can get while you set your sights on the target.
</p>
<p>
//Nice and steady..//, with one last thought, you let fate decide the outcome <<link "and ultimately press the trigger.">><<ctpAdvance "neck">><</link>>
</p>
<<ctpNext>>
<p>
After taking the first shot with your pistol, time slows down to a crawl as you anxiously watch the trajectory of the bullet.
</p>
<<if _success>>
<<run Quests.GetRunningQuest(9).NeckHealth = true>>
<p>
And.. hit. A pained whimper follows the explosion of sound from the barrel of your gun, signalling you that your target has been hit. Quickly and unsteadily, the exotic beast gets up on its feet and starts releasing more of the toxic fumes through its nostrils.
</p>
<<else>>
<p>
You can only watch as the trajectory of the bullet sends it flying above its neck, barely grazing it in the process. Alerted by the blazing noise of the projectile, the beast quickly gets up on all fours and starts releasing more of the toxic fumes through its nostrils.
</p>
<</if>>
<p>
The sudden noise of the cave jolts the guardian beasts awake and requiring little time to measure the situation, they adopt a threatening formation around you, [[pushing you into a fight with all four of them at the same time.|Sharnul Fight]]
</p>
<</ctp>><<run Quests.GetRunningQuest(9).TorsoHealth = true>>
<<ctp "torso" clear>>
<p>
//Let’s just play it safe, not the best time to let the fates decide.//, you encourage yourself as you decide to aim for its neck, keeping your grip as steady as it can get while you set your sights on the target.
</p>
<p>
//Nice and steady..//, with one last thought, you position yourself <<link "and ultimately press the trigger.">><<ctpAdvance "torso">><</link>>
</p>
<<ctpNext>>
<p>
After taking the first shot with your pistol, time slows down to a crawl as you anxiously watch the trajectory of the bullet.
</p>
<p>
And.. hit. A pained whimper follows the explosion of sound from the barrel of your gun, signalling you that your target has been hit. Quickly and unsteadily, the exotic beast gets up on its feet and starts releasing more of the toxic fumes through its nostrils.
</p>
<p>
The sudden noise of the cave jolts the guardian beasts awake and requiring little time to measure the situation, they adopt a threatening formation around you, [[pushing you into a fight with all four of them at the same time.|Sharnul Fight]]
</p>
<</ctp>><<ctp "head" clear>>
<p>
//It’s all or nothing.. Might as well take my chances..//, you encourage yourself as you decide to aim for its head, keeping your grip as steady as it can get while you set your sights on the target.
</p>
<p>
//Nice and steady..//, with one last thought, you let fate decide the outcome <<link "and ultimately press the trigger.">><<ctpAdvance "head">><</link>>
</p>
<<ctpNext>>
<p>
After taking the first shot with your tranquilizer gun, time slows down to a crawl as you anxiously watch the trajectory of the dart.
</p>
<<if _success>>
<<run Quests.GetRunningQuest(9).HeadEnergy = true>>
<p>
And.. hit. A startled whimper follows the burst of noise from the barrel of your tranquilizer gun, signalling you that your target has been hit. Quickly and unsteadily, the exotic beast gets up on its feet and starts releasing more of the toxic fumes through its nostrils.
</p>
<<else>>
<p>
You can only watch as the trajectory of the dart sends it flying directly under the beast’s chin, barely grazing it in the process. Alerted by the slight noise of the projectile, the beast quickly gets up on all fours and starts releasing more of the toxic fumes through its nostrils.
</p>
<</if>>
<p>
The sudden noise of the cave jolts the guardian beasts awake and requiring little time to measure the situation, they adopt a threatening formation around you, [[pushing you into a fight with all four of them at the same time.|Sharnul Fight]]
</p>
<</ctp>><<ctp "neck" clear>>
<p>
//It’s all or nothing.. Might as well take my chances..//, you encourage yourself as you decide to aim for its head, keeping your grip as steady as it can get while you set your sights on the target.
</p>
<p>
//Nice and steady..//, with one last thought, you let fate decide the outcome <<link "and ultimately press the trigger.">><<ctpAdvance "neck">><</link>>
</p>
<<ctpNext>>
<p>
After taking the first shot with your tranquilizer gun, time slows down to a crawl as you anxiously watch the trajectory of the dart.
</p>
<<if _success>>
<<run Quests.GetRunningQuest(9).NeckEnergy = true>>
<p>
And.. hit. A startled whimper follows the burst of noise from the barrel of your tranquilizer gun, signalling you that your target has been hit. Quickly and unsteadily, the exotic beast gets up on its feet and starts releasing more of the toxic fumes through its nostrils.
</p>
<<else>>
<p>
You can only watch as the trajectory of the dart sends it flying above its neck, barely grazing it in the process. Alerted by the blazing noise of the projectile, the beast quickly gets up on all fours and starts releasing more of the toxic fumes through its nostrils.
</p>
<</if>>
<p>
The sudden noise of the cave jolts the guardian beasts awake and requiring little time to measure the situation, they adopt a threatening formation around you, [[pushing you into a fight with all four of them at the same time.|Sharnul Fight]]
</p>
<</ctp>><<run Quests.GetRunningQuest(9).TorsoEnergy = true>>
<<ctp "torso" clear>>
<p>
//Let’s just play it safe, not the best time to let the fates decide.//, you encourage yourself as you decide to aim for its torso, keeping your grip as steady as you can hold it while you set your sights on the target.
</p>
<p>
//Nice and steady..//, with one last thought, you position yourself <<link "and ultimately press the trigger.">><<ctpAdvance "torso">><</link>>
</p>
<<ctpNext>>
<p>
After taking the first shot with your tranquilizer gun, time slows down to a crawl as you anxiously watch the trajectory of the dart.
</p>
<p>
And.. hit. A startled whimper follows the burst of noise from the barrel of your tranquilizer gun, signalling you that your target has been hit. Quickly and unsteadily, the exotic beast gets up on its feet and starts releasing more of the toxic fumes through its nostrils.
</p>
<p>
The sudden noise of the cave jolts the guardian beasts awake and requiring little time to measure the situation, they adopt a threatening formation around you, [[pushing you into a fight with all four of them at the same time.|Sharnul Fight]]
</p>
<</ctp>><<set _options = {
"encounterType": "CANNOTFLEE"
}>>
<<link "Fight the Shar'nul">><<combat _options>><</link>><<ctp "sharnulwin" clear>>
With great effort and a considerable amount of luck, you've managed to bring down the Shar'nul and, with it, any of its remaining guards as the hypnosis breaks and relieves them of their command.
//Ghh... I need.. I need to rest..//, finding your willpower and energy completely spent, you find yourself unable to keep yourself steady and fall down on your back, <<link "drifting into a turbulent sleep with all manner of deviant circumstances.">><<ctpAdvance "sharnulwin">><</link>>
<<ctpNext>>
After you wake up, you're relieved to feel, or rather to not feel, the constant assault of the mist upon your senses.
Opening your eyes, you notice that the cave has returned to its pitch darkness and, knowing that the Shar'nul isn't going to wake up anymore after the damage you've dealt to it, you fix up your clothes and guiding yourself with a flashlight, [[you leave the cave and bring your task to completion.|Food Delivery Service]]
<</ctp>>
<<run Quests.FinishQuest($ExoticHunt)>><<dialogue>>
<<player>>
Nooo.. How could I.. lose..
<<>>
<p>
Unable to keep your eyes open any longer, [[you pass out, utterly defeated.|The Oracle of Lust]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<p>
Passing through the familiar vegetation of the area, you use what you’ve learnt in your recent adventures and manage to stay out of any immediate danger. After a while, the unfamiliarity gradually replaces the former familiarity you’ve grown accustomed to, with the nearby vegetation getting increasingly thicker and slightly more alien.
</p>
<p>
Compared to the trees in the immediate vicinity of the village, the ones around here look tougher and tougher, as if they had adapted to a harsher fauna. Once in a while, you come across branches that are longer and intertwined with each other, making it difficult to avoid getting accidentally trapped.
</p>
<p>
At some point, you are forced to slow down your steps, as the nearby environment requires flexibility and care to avoid getting needlessly stuck. With a greater mental acuity to your surroundings, you hear what sounds like a large animal sneaking around, as the unmistakable noise of twigs being split apart and leaves shuffled around in the wake of its feet gets more and more obvious. Every once in a while, you look around you, but you don’t see anything out of place, except for shadows that begin dissipating as soon as your eyes make contact with them.
</p>
<p>
//My mind must be playing tricks on me.. But what if it’s not?//, you ponder in anxiety.
</p>
<<ringLinks :classes "lol">>
<<rlc "Drastically slow your pace down, feigning a complete lack of awareness" :classes "choice-longer choice-center">>
<p>
More slowly and quietly than before, you keep on moving without taking even a single look to your backside. After a few minutes of walking, the sound returns much more obvious this time. Still not daring to look behind you, you compromise by stealing a few glances here and there with the corner of your eye without making any sudden movements.
</p>
<p>
[[It doesn’t take you long to notice that the noise was not, in fact, your imagination.|Awareness]]
</p>
<<rlc "Pick up the pace, hoping to leave any danger way behind you" :classes "choice-longer choice-center">>
<p>
Relying solely on the guidance of your smartwatch, you quicken your pace, hoping that any possible danger would be left behind
</p>
<p>
[[The sound of the leaves shuffling in the wind gets louder.|Shuffling Leaves]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Risking a longer glance one time, the large silhouette of what could only be an alien beast is now fully revealed to you. As you walk on, your heart beats stronger and faster and feeling that time is of the essence, you place one foot on one of the nearby branches and slowly lower yourself to it, hoping that this movement will not startle the animal.
</p>
<p>
Hearing nothing out of the usual, just as slowly, you move your head so that your eyes can fully take in your unexpected companion.
</p>
<p>
A horned beast, with a spiked tail, opposable thumbs on its front members and hooves on its back members is fully exposed to be on your tail.
</p>
<p>
//Why.. Why does this creature remind me of.. What was it.. Ah, right, minotaurs from various illustrations of the ancient lore..//, you wonder for a few seconds.
</p>
<p>
Jolted by the realization that you can’t afford to wonder too much about the beast’s aspect as it slowly, but surely closes the distance between the two of you, you are suddenly aware that you’re being hunted by a beast you don’t think you can easily take down.
</p>
<p>
//What should I do!?//, you feel yourself panicking as your thoughts seethe with adrenaline-fueled anxiety.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to lure the beast" :classes "choice-longer choice-center">>
<p>
Not wanting to let fear take control of your actions, you decide for a more subtle approach, however quite aware that [[it might require more luck than you’d like it to.|Lure the Beast]]
</p>
<<rlc "Walk faster, in a desperate attempt of recovering the distance you’re losing between you and the beast" :classes "choice-longer choice-center">>
<p>
Letting your panic decide your reaction to the new turn of events, you resume your walk from before and without much thought about it turn it into a jog that quickly builds up to a sprint as you can practically feel the beast breathing on your back, [[giving you goosebumps.|Sprinting in the Growths]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<<ctp "lure" clear>>
<p>
//This.. This won’t be easy..//, you say as with great effort, you do your best to pretend the most careless attitude you can put on given the circumstances, even anxiously beginning to whistle, hoping that this sound might lead the beast on.
</p>
<p>
It doesn’t take long before the animal appears to think that you are little more than an easy prey, as it slowly leaves any cover it previously used and fully exposes his entire stature as blurry as you can see it in the quick glances you can afford to take.
</p>
<p>
//Okay.. It seems to work.. Let’s keep going.//, you give yourself words of encouragement, pushing you to ignore the screams of your natural instincts, urging you to make a run for it before anything bad could happen. Managing to keep your body steady, you slowly move your hand to your holster, exercising a great deal of trigger discipline and putting more and more focus into finding the proper time to make your move.
</p>
<p>
After less than one minute, the animal looks to be no less than ten feet behind you and the urge to take your shoot gets increasingly more difficult to resist.
</p>
<<ringLinks :classes "lol">>
<<rlc "Give into your impulses and take the shoot" :classes "choice-longer choice-center">>
<<set _next = "Lure the Beast First Shoot">>
<<ctpAdvance "lure">>
<<rlc "Stay calm and wait a bit more" :classes "choice-longer choice-center">>
<<set _next = "Lure the Beast First Wait">>
<<ctpAdvance "lure">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Unable to keep it in anymore, you suddenly turn around, aiming the tip of the tranquilizer gun’s dart at its neck as you do before shooting it directly into its neck.
</p>
<p>
Time passes in a flash and startled by your sudden movement and by the incoming projectile, the beast moves out of the way and your dart narrowly misses its neck.
</p>
<p>
//CRAP!//, is all you can think before deciding whether to make a run for it or to hold your position and arm yourself for a fight.
</p>
<<ringLinks :classes "lol">>
<<rlc "Run" :classes "choice-longer choice-center">>
<p>
Taking in the large stature of the beast at close distance, you don’t think you stand a chance against its obvious physical superiority and without another thought you simply let your flee instinct kick in, [[as your body sprints away from the vicinity of the animal.|Sprinting in the Growths]]
</p>
<<rlc "Fight the Beast">>
<p>
//... I don’t think I’m going to win against this guy, but it’s probably faster than me anyway.//, you think calmly, [[deciding to stand your ground and confronting the beast head-on.|Fight the Beast]]
</p>
<</ringLinks>><p>
Fighting against your subconscious thoughts screaming at you impulses to turn around and shoot the damn beast, you nervously keep up the pace.
</p>
<p>
After less than thirty seconds, you can practically feel it no less than a few feet behind you, with your flight-or-flee instinct kicking in more intensely than you ever remember it to. Facing the choices you have right now, you quickly decide your next move.
</p>
<<ringLinks :classes "lol">>
<<rlc "Take the shot" :classes "choice-longer choice-center">>
<<set _next = "Lure the Beast Second Shoot">>
<<ctpAdvance "lure">>
<<rlc "Force yourself to stay calm and wait just a little bit more" :classes "choice-longer choice-center">>
<<set _next = "Lure the Beast Second Wait">>
<<ctpAdvance "lure">>
<</ringLinks>><p>
Suddenly, you turn around with a speed that manages to surprise even yourself, whilst aiming your tranquilizer gun for the beast’s neck. As soon as you’re steady, you waste no moment and take the first shot.
</p>
<p>
Startled, the beast’s inhuman reflexes kick in, but the narrow distance between the two of you doesn’t allow it enough time to get out of the projectile’s path.
</p>
<p>
Fascinated by the sight that takes place in front of you, you look at the animal as it tries to remove the dart from its neck with its opposable thumbs, but not quite managing to take it out in time before its movements get gradually more sluggier [[until it inevitably falls down.|Unscathed Beginnings]]
</p><p>
Still thinking that it’s not yet the moment to take the first shoot, you keep moving ahead, exercising an even greater deal of trigger discipline.
</p>
<p>
Before you know it, the sound of what could only be the large animal lunging on your position startles you and your flight-or-flee instinct kicks in stronger than ever [[as you begin making a run for it.|Sprinting in the Growths]]
</p><h1><<print passage()>></h1>
<p>
Hearing the leaves shuffling louder and louder behind you, you nervously think that whatever it is must have gotten more daring and at this point you’re deeply aware that you are actively being hunted by a beast of no small stature. Every few seconds, you look behind you and sooner than later the animal drops any subtleties it might have previously had and enters a pace that’s sure to catch up with you if you don’t act.
</p>
<p>
Slowing your pace just for a few seconds to accurately take in the aspect of the animal, you are exposed to what looks to be a horned beast with a spiked tail, with opposable thumbs on its front members and hooves on its back members.
</p>
<p>
//Why.. Why does this creature remind me of.. What was it.. Ah, right, minotaurs from various illustrations of the ancient lore..//, you wonder for a few seconds.
</p>
<p>
Jolted by the realization that you can’t afford to wonder too much about the beast’s aspect as it slowly, but surely closes the distance between the two of you, you are suddenly aware that you’re being hunted by a beast you don’t think you can easily take down.
</p>
<p>
//What should I do!?//, you feel yourself panicking as your thoughts seethe with adrenaline-fueled anxiety.
</p>
<<ringLinks :classes "lol">>
<<rlc "Make a run for it" :classes "choice-longer choice-center">>
<p>
Overwhelmed by the act of being hunted by a minotaur-like animal on an alien planet nonetheless, you can’t find any alternative but to simply sprint as fast as your legs can take you, [[wanting to leave as much distance between the predator and you as possible.|Sprinting in the Growths]]
</p>
<<rlc "Taunt the enemy and face it head-on" :classes "choice-longer choice-center">>
<p>
Getting unexpectedly more brave by the realization that whatever it is could easily outrun you in its natural habitat, you turn around and adopt a fighting stance, thinking that if you go down you at least know that you put on a fight.
</p>
<p>
However, as soon as you’re more aware of its actual size and its menacing look, the recent urge to simply flee the scene comes back, amplified by your newfound fear.
</p>
<<ringLinks :classes "lol">>
<<rlc "Keep your fighting stance" :classes "choice-longer choice-center">>
<<goto "Fight the Beast">>
<<rlc "Run away." :classes "choice-longer choice-center">>
<<goto "Sprinting in the Growths">>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
<<ctp "oracle" clear>>
<<run setup.cc([{id: "acolyte", tearLevel: 0}])>>
<<dialogue>>
<<sister>>
$Player.FirstName.
<</dialogue>>
<<link "Next.">><<ctpAdvance "oracle">><</link>>
<<ctpNext>>
<<dialogue>>
<<sister>>
$Player.FirstName!
<</dialogue>>
<<link "Next.">><<ctpAdvance "oracle">><</link>>
<<ctpNext>>
<<dialogue>>
<<sister>>
$Player.FirstName! Get a hold of yourself! We’re late for the prayer.
<<>>
<p>
Startled by the noise, you open your eyes at last and see a woman whose head is covered by a hood looking at you expectantly.
</p>
<<player>>
Wha-what’s going on!? Who are you?
<<sister>>
Tsch. You’re late, again. They are expecting us, there is no time for buffoonery.
<<>>
<p>
While the mysterious woman is talking, your attention is drawn to her incredibly busty body, barely hidden underneath a bunch of loose garments whose design closely resembles the one from an ancient depiction of a priestess. For a moment you feel envy, but you don’t let it take hold and slowly get off the bed.
</p>
<<sister>>
About time. Follow me.
<</dialogue>>
<p>
Too confused by your surroundings, you obediently get up and follow her from behind. With this opportunity, you feel a pleasant breeze on your inner thighs <<link "and you proceed to look down.">><<ctpAdvance "oracle">><</link>>
</p>
<<ctpNext>>
<p>
//Uhm... What’s going on!? I don’t remember putting this on!//, startled by the sight of a good portion of your assets being put on display, you realize that you are wearing the same outfit as the woman that woke you up. Putting your hands around your neck, you feel the soft texture of a cloth hood and you put it over your head. While following the priestess from behind, you start remembering a series of vivid memories about a strange horse, some kind of cave and a mysterious mist.
</p>
<p>
While you try to connect these strange memories together, your eyes are drawn to the backside of the priestess and feel a tingle of lust at the sight of the contour of what could only be a huge butt whose lower part is revealed from time to time by the fluttering of her short cloth.
</p>
<p>
//Ehh... Why am I looking at that!?//, red-faced by the realization that you are looking at another woman’s ass, you turn your thoughts back to your memories, but right now they’re little more than hazy memories, leaving you frustrated at the lack of an answer.
</p>
<p>
After a few minutes, the priestess comes to a stop and pushes against a very large door frame, almost made for mythological beings of giant proportions. The doorframe opens to a large room and the interior <<link "takes your breath away.">><<ctpAdvance "oracle">><</link>>
</p>
<<ctpNext>>
<p>
At the end of the room, an incredibly large statue of a mythical winged divine horse stands imposingly over rows and rows of people, all of them bowing up and down the floor rhythmically in the direction of the statue.
</p>
<p>
//The statue.. This brings memories..//, remembering a phase from your childhood of deep fascination with the greek mythology, you are aware that the statue closely resembles the one of Pegasus.
</p>
<<dialogue>>
<<sister>>
Come on, don’t just stand there! We need to take our places.
<</dialogue>>
<p>
Before you can ask her what she means by "our places", she turns around and walks straight ahead, leaving you no choice but to follow her.
</p>
<p>
As you do, you look left and right and see simple-looking people in classical cloth outfits.
</p>
<p>
//Why.. Why are they all men!?//
</p>
<p>
Before you can voice your question to the priestess, you notice that she brought you to the last row, which curiously is composed only of acolyte women dressed just like you and your guide.
</p>
<<dialogue>>
<<sister>>
What are you waiting for now? We’re here. Come, sit down near me.
<</dialogue>>
<p>
Frustrated beyond all means by the bossy woman and by the lack of time and space to get your bearings and make sense of the situation, you consider asking her a few questions before you comply.
</p>
<<ringLinks :classes "lol">>
<<rlc "Do as she commands" :classes "choice-longer choice-center">>
<<set _next = "The Oracle of Lust Commands">>
<<ctpAdvance "oracle">>
<<rlc "Ask for some long-deserved explanations" :classes "choice-longer choice-center">>
<<set _next = "The Oracle of Lust Ask">>
<<ctpAdvance "oracle">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Temple Zero">>
<<run setup.rcfs($Player.Outfit, "hat")>>
<p>
Not wanting to attract any more attention in this vast room, you adopt the same movement as they do and try to get a sense of this strange atmosphere. After a short while, you hear a chant starting from your row, the front row, all the way to the back of the room, the sound and its echo making you feel strange. Followed shortly by the chanting, in the corner of your eye you can see a strange mist dissipating through a bunch of artificial-looking crevices in the walls, slowly clouding each column of people starting from both sides of the room.
</p>
<p>
As if the sight cleared your hazy memories a little, you let your mind wander and start mimicking the prayer in an attempt of making yourself as invisible as possible. Steadily, your memories get less and less hazy, but before you can devote your focus to them, you are left uneasy by a new sound replacing the earlier chant <<link "and you try to make sense of the new sound.">><<ctpAdvance "oracle">><</link>>
</p>
<<ctpNext>>
<p>
//Wait.. Is that.. Moaning!?//, interrupting your bowing to get a better look at your surroundings, you are left immobilized by what your vision takes in. On your row of female acolytes, you can see a broad range of women of impossibly alluring proportions and shapes, as if all of them have reached the peak of attractiveness for every preference there can possibly be.
</p>
<p>
//Why are they all so.. Good-looking!? And what the hell are they doing?//, taking a better look at their posture, <<link "your earlier question gets its answer.">><<ctpAdvance "oracle">><</link>>
</p>
<<ctpNext>>
<p>
One by one, the acolytes lean forwards in a frozen bow pose, with the contour of their hands sliding in and out of their crotch area, slightly exposed by the thin linens of ornamental cloths that don’t do a really good job at covering their groins.
</p>
<p>
//That.. That explains the moaning..//, left unsettled by the women abasing themselves, you turn to look behind them.
</p>
<p>
//God..//, is all you can think as in endless columns behind them, your eyes take in frail and muscular men alike jacking themselves off while keeping their intense stares on the backsides of the female acolytes from your row. Unsettled by what you might discover, you slowly drift your gaze to look right behind you and your stare is immediately met by the fiery one of a man looking directly at your backside.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stand up and try to get the hell out of here" :classes "choice-longer choice-center">>
<<goto "Shackles of Lust">>
<<rlc "Keep staying still to not attract more unwanted attention" :classes "choice-longer choice-center">>
<<goto "Demystifying Memories">>
<</ringLinks>>
<</ctp>><p>
//Ugh.. I don’t really want to argue with this woman in front of all these people. Maybe I’ll get my answers after "the player".//, swallowing your pride, you proceed to take your place near the priestess.
</p>
<p>
<<link "Follow the others and start bowing.">><<ctpAdvance "oracle">><</link>>
</p><<dialogue>>
<<player>>
Uh-huh. I’m not doing anything until you explain to me what the hell is going on here. I don’t remember any of this!
<<>>
<p>
Holding your ground and shaking your head at the woman, she reacts with a deep frown and for the flash of a moment you sense an intense anger radiating from her eyes. All around you, other people stop bowing and everyone looks at you disapprovingly.
</p>
<<player>>
Umm.. I..
<<>>
<p>
Intimidated by the stares and not liking the incredible amount of unwanted attention you’re getting in an unfamiliar place, you do as you were told.
</p>
<</dialogue>>
<p>
//Ugh.. Fine. Maybe I’ll get some answers after this "prayer" ends.//, with that thought in mind, you lower yourself near the priestess and look at the other devotees.
</p>
<p>
<<link "Follow the others and start bowing.">><<ctpAdvance "oracle">><</link>></p><h1><<print passage()>></h1>
<<ctp "memories" clear>>
<<include "Temple One">>
<p>
//Okay, okay.. This is all so strange, but I really need to keep myself still if I don’t want to attract more attention than I’m.. apparently getting..//, thinking this, you glance again to your back and the savage grunts of the man make the decision all the more difficult.
</p>
<p>
//Urgh.. Okay.. Focus, $Player.FirstName! Focus!//, meditating on your current situation as a way to reason with it, you gradually get to the starting line of a revelation. As if a huge stone has been lifted off your shoulders, your mental awareness ramps up and one by one, vivid memories of everything that transpired before you were awakened flood inside your mind.
</p>
<p>
//This.. Nothing makes sense..//, remembering an overwhelming amount of memories at once, you try to <<link "take them apart and focus at individual pieces before connecting them together.">><<ctpAdvance "memories">><</link>>
</p>
<<ctpNext>>
<p>
//So.. I remember a cave.. Some kind of mist.. The shapeshifting silhouette of some kind of four legged animal..//, while processing the memory, you are startled by the feeling of some kind of warm sticky liquid spraying over your barely exposed backside.
</p>
<p>
//Oh God.. Did he..//, pausing your thoughts, you look behind you for a brief moment and you notice the man jacking himself off earlier, looking incredibly satisfied right now and finishing himself off all over you, shooting ropes of cum all over your back and butt.
</p>
<<ringLinks :classes "lol">>
<<rlc "Shun the man and try to get away from him." :classes "innocence-high choice-longer choice-center">>
<<set _next = "Demystifying Memories Shun">>
<<ctpAdvance "memories">>
<<rlc "Don’t let the man distract you and keep trying to remember what happened" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Demystifying Memories Keep">>
<<ctpAdvance "memories">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Immensely annoyed by the savageness of the despicable act, a frown of pure anger sets itself on your face and you can’t control yourself from giving him a piece of your mind.
</p>
<<changeExpression "frown">>
<<dialogue>>
<<player>>
Motherf- Who the hell do you think you are? Stop it you savage animal!
<<>>
<p>
Screaming at the man to stop his debauchery, you are filled with even more fury to notice a complete lack of reaction as the man keeps trembling as he jacks himself off to completion, while his eyes betray no sign of cognition, beyond the obviously blissful gaze.
</p>
<<player>>
Urgh! I need to get the hell out of here!
<</dialogue>>
<p>
Unable to keep yourself still, you <<link [[stand up and get back on your feet.|Shackles of Lust]]>><<changeExpression "none">><</link>>
</p><p>
//Amazing.. He doesn’t even care.. Argh! I wish I could give him a piece of my mind, but..//, feeling as if you’re on the edge of remembering something crucial to your current circumstances, you fight the urge to let out your anger and instead try to ignore the sticky liquid drying itself all over you while drifting your thoughts back to your memories.
</p>
<p>
//So.. Yeah.. There was a strange four legged animal, right... I see it now, looked like some kind of horse, but not quite..//, the silhouette of the mysterious creature from the cave gets gradually clearer and its alien aspect reminds you in turn of other events.
</p>
<p>
//I was.. I was tasked to hunt it for the.. Festival?//, while trying to remember more about the festival and your original task, another distraction, this time the feeling of someone or something pushing against your pussy’s lips, pleads for your immediate attention and you can’t resist the urge to see what it is.
</p>
<p>
//Is that.. Really!?//, alarms start blazing in your mind as you look back and see that while the earlier man has fallen asleep in most likely his personal nirvana on the edge of the column of people, a more imposing man took his place, with his hips dangerously close to your backside.
</p>
<p>
//O-oh.. My.. Is he.. What should I do!?//, as if that was not enough, you are suddenly aware that the mist you noticed in the beginning has gotten quite thicker than it was before and is slowly taking more and more air around you.
</p>
<<dialogue>>
<<player>>
Mmm..
<<>>
<p>
//.. Wait.. What am I doing!?//, the sound that escapes your lips sounds dangerously close to a soft sigh and the realization that you’re feeling a little excited about what the man’s willing to do to you fills you with shame and embarrassment.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Get away from the man" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Demystifying Memories Get">>
<<ctpAdvance "memories">>
<<rlc "Keep trying to remember" :classes "innocence-medium choice-longer choice-center">>
<<set _next = "Demystifying Memories Remember">>
<<ctpAdvance "memories">>
<</ringLinks>><p>
//I.. I must get the hell out of here.. This is too much..//, not wanting to wait and see what the man’s intentions are, you quickly crawl away from him and [[stand up and get back on your feet.|Shackles of Lust]]
</p><p>
//I.. must.. keep.. remembering..//, distracting yourself from your physical sensations and the growing urges, you slowly start connecting the dots between your memories together into a canvas.
</p>
<p>
//The festival.. Right.. The Likurieris..//, the arousing pressure on your pussy makes you shiver and you make a conscious effort to focus on anything else but that.
</p>
<p>
//My crew.. Right.. It was a mission.. Earth.. Home..//, as more and more memories flood in, the pressure from earlier becomes impossible to ignore and you’re feeling more and more aware of his penis teasing your entrance and sending shivers all over your body.
</p>
<<dialogue>>
<<player>>
Mhmm..
<<>>
<p>
Using the cold tile of the temple floor to muffle your sighs, with your head pressed against it you notice the silhouette of another man coming from your right, ripping off your shirt as if it was made from paper and lifting your body up on your hands, distancing your boobs and stomach from the floor while bringing your body closer to his own.
</p>
<<player>>
Wh-
<<>>
<p>
Trying to both ignore the unexpected participant and question what his intentions are at the same time, you’re soon aware of a gentle caressing against your exposed silky skin.
</p>
<</dialogue>>
<p>
//Umm.. I can’t.. I can’t let them distract..//, putting a great deal of effort into ignoring the sensations of the new visitor’s tongue running from your tits down to your stomach and triggering every sensitive spot on the way, you try to keep the trail of memories alive.
</p>
<p>
As if actively leading a fight against the natural needs of your body, the excitement you felt earlier turns even stronger and the gentle caressing combined with the tactical pressure against your pussy push you to make a quick decision on the matter.
</p>
<<ringLinks :classes "lol">>
<<rlc "Choose to first relieve your natural needs and enjoy the moment before putting any more thought into your memories" :classes "corruption innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<goto "Embrace of Lust">>
<<rlc "Choose to try to ignore your natural needs and focus on getting back your memories" :classes "purity innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<goto "Resistance of Lust">>
<</ringLinks>><<include "Embrace of Lust One">><h1>Embrace of Lust</h1>
<p>
//Uh.. I’m.. I’m actually enjoying this.. Maybe.. Right, that’s the best way to do it.. As soon as I have less distractions.. I’m definitely going to try to understand what’s going on here..//, feeling a little embarrassed about enjoying the intimate attention of the men a little bit too much, you reason with yourself that you can find your answers at anytime, making yourself a mental promise that as soon as the outside and inner distractions are away, you’ll devote your mind solely to the task of conjuring an escape plan.
</p>
<p>
Shortly after reaching your decision, the feeling of the second man’s tongue running your boobs up and down stops and for a brief moment you feel teased, even neglected.
</p>
<p>
//Ugh.. Why.. Why did he stop.. It was so good..//, as you’re thinking this, you’re aware of your body being gently released to the floor, squishing your boobs against it. While feeling unnecessarily teased, a man that’s most likely to be the owner of that skilled tongue appears over you imposingly.
</p>
<p>
//Who..//, trying to get a better look at the newcomer, you stop your bowing posture and use your hands to raise yourself up slightly, getting up to eye level with his crotch.
</p>
<p>
//Is that..//, your eyes are immediately drawn to what looks to be the contour of a throbbing erection against simple linens that don’t do a really good job at hiding what’s underneath.
</p>
<p>
//That looks.. huge..//, pleasantly surprised by the sight, you feel an increase of pressure against your pussy’s entrance and after inhaling more of the strange mist, you can’t resist the desire to get a better look at what’s hidden underneath the man’s simple coverings and, using one hand to balance yourself, you use the other to lower his pants, freeing his huge cock in the process before grabbing its shaft.
</p>
<<changeExpression "surprised">>
<p>
//Wow..//, filled with immense arousal by the irresistible sight, you start slowly rubbing it with your hand before slowly raising your head and angling the cock in the direction of your open mouth. Not wasting another moment, you insert the tip insid [[and try to get a better sense of it with your tongue.|Embrace of Lust Two]]
</p><h1>Embrace of Lust</h1>
<p>
Unsure of whether you actually like the taste or just the mental aspect of satisfying your curiosity, your tongue action gets more daring and wanting to reward the man for the caressing he offered you earlier, you start flicking your tongue around the head in circular movements while trying to get more and more of the shaft inside.
</p>
<p>
//Oh God.. I can’t believe I’m actually doing this.. And.. And I’m.. enjoying it..//, your indecisive thoughts get interrupted and you gasp as the man takes your initiative as an invitation, surprising you with his own as he grabs your head between his thick hands and shoves his cock deep inside your mouth.
</p>
<<dialogue>>
<<player>>
Grhbrl..
<<>>
<p>
Struggling to catch your breath, you try to draw your head back but to no avail and start trying to relax your jaw around the overwhelming girth by bobbing your head up and down the shaft while catching your breath in the process. Steadily, your jaw relaxes more and more and you are steadily getting more breathing room while slobbering all over the man’s cock. The helplessness of the earlier moment makes you even more turned on and feeling the thickness of his penis filling her mouth, the dirtiness of the act makes your body tingle with excitement all over and lewd thoughts are given voice.
</p>
<</dialogue>>
<p>
//Uhh.. So big.. I.. What if.. What if I had something like this inside me!?//, while exploring the idea, you start bucking your hips back and forth, hoping that the man that’s been teasing your backside will get the message and get on with the action. As if the message was received loud and clear, the man from behind spreads your legs apart and you raise your eager pussy in primal anticipation.
</p>
<p>
<em>[[Please.. Just bury your cock inside me already! I want-|Embrace of Lust Three]]</em>
</p><h1>Embrace of Lust</h1>
<p>
Before you can finish that thought, you let out another gasp as the man finally slides his dick inside you.
</p>
<<changeExpression "moaning eyes redness">>
<<dialogue>>
<<player>>
Rghgh..
<<>>
<p>
Overreaching pain radiates from your groin and you let out a soft screech as he pulls out before going back for another thrust.
</p>
<<player>>
Mmm-rghg
<<>>
<p>
With your sounds muffled by the huge penis that’s occupying your mouth, you sheepishly brace yourself mentally and feel the second thrust pushing his cock deeper, filling you quicker than your pussy can accommodate the painfully obvious girthy member.
</p>
<<player>>
Mmgh.. Ahh.. Mm..
<<>>
<p>
Forced to fit in the thick member of the man, your pussy adapts quickly and the pain subsides leaving out more room for raw pleasure.
</p>
<</dialogue>>
<p>
//Ohhh.. It hurts.. So good.. I can feel him inside me.. Every inch.. Ohh..//, unable to voice your thoughts, your thoughts spin around and about the sensation of pain and pleasure intermixed into one. What would otherwise be a shameful sound, right now it only pushes you closer to the edge, as the noise of your pussy juices splashing in all directions with every forceful thrust as the man rams himself deeper and deeper inside you, sending your senses and thoughts race and try to catch up with one another while amping up the fiery sensation of lust inside you, making you more and more enthusiastic about submitting yourself to the act.
</p>
<<dialogue>>
<<player>>
Y-hh.. Mm.. Uhh..
<<>>
<p>
Letting out muffled moans and driven by enthusiasm and excitement, you start trying to take the cock that’s been filling your mouth to the brim even deeper, deepthroating it and sucking it with more intensity, all while the sensations from your backside make you let out louder and louder gasps, having a more direct effect from the man from your front as he starts swaying his hips back and forth as well, penetrating your mouth and filling you with conflicting emotions [[about the ways your body is used for the pleasure of others.|Embrace of Lust Four]]
</p>
<</dialogue>><h1>Embrace of Lust</h1>
<p>
As if through a moment of clarity, you accidentally dart your eyes upwards and the aspect of the man’s face appears to contour itself in different forms, rather resembling more alien features than human and the realization startles you. Before you get a chance to process the implications of the reveal, you’re suddenly aware of the man from your backside putting a modest amount of pressure on your back as he leans over before placing his finger on your clit.
</p>
<<dialogue>>
<<player>>
Wa-
<<>>
<p>
Before you can try to pause the scene, the man takes you by surprise and with each thrust that follows, he rams himself deeper and deeper, pulling apart your pussy’s walls beyond what you thought to be their limit all the while he massages your clit with a slight amount of pressure.
</p>
<</dialogue>>
<p>
Confused as to what you’re supposed to be focusing on, a thought born out of your earlier choice seems to form and while not feeling as if entirely your own, it blares loudly inside your mind, eclipsing any other thoughts you might have had.
</p>
<p>
//I.. What happened.. Alien? No.. I want.. It.. Everything’s feeling so good.. That.. That pressure..//, pushing any qualms you might have had away, you are reminded of your decision to rather focus on the physical enjoyment of the act and driven mad by the recent turn of events, your body starts convulsing and your legs begin shaking, threatening to give out.
</p>
<<dialogue>>
<<player>>
Rgh..
<<>>
<p>
After letting out pained yelps resulted by the forceful thrusts and the more direct angle of the man’s cock against your entrance, you sigh deeply and desperately tighten your pelvic floor muscles, twisting the pain into a much more satisfying feeling, turning your yelps into relieved moans of delight.
</p>
<<player>>
M-Grbr.. Mmmm.. Hhh. Ahhhhh!!
<</dialogue>>
<p>
Each thrust sends ripples through your body and the $Player.HairColor strands of your hair start whipping around, while your boobs shake back and forth, jiggling with intensity at the same time.
</p>
<p>
As if the jiggling has captivated someone’s attention, the man from your front takes his penis out of your mouth and lowers himself down on his knees and starts groping your boobs with his large hands, sending jolts of pain and pleasure from them. Using the moment as a respite to properly catch your breath, you start breathing while moaning loudly for everyone to hear.
</p>
<<dialogue>>
<<player>>
Y-yeah.. Ahh. More.. More.. Right there.. Ohh.. F-
<<>>
<p>
Taking advantage of your wide open mouth, the man angles his hips quickly and starts facefucking you in thrusts that rapidly catch up to the ones from your backside while groping your breasts with burning intensity.
</p>
<</dialogue>>
<p>
//M.. My body.. Everything’s going numb..//, you can feel your whole body going numb and your mind seething with ecstasy and excitement from having your holes filled to the brim and used for the raw pleasure of the two men, feeling the walls of your pussy stretched again and again with savage thrusts that leave no spot untouched.
</p>
<p>
Instinctively, you spread your legs open wider to gain an even more thorough sensation of your A-spot and G-spot and the sensations bring previously unfanthomed pleasure. Each sensation of his head pressing against the lips of your pussy pushes you to brace yourself, making your pussy wetter and wetter in the process, forming a puddle of your liquids as they trickle down onto the floor, shaping up into the material form of ecstasy that led to its creation.
</p>
<p>
With your mind assaulted by every sensation in part, new confusing glimpses turn on and about, confusing you briefly before that confusion gets forcefully dissipated by the rush of emotions that flow inside your being, bringing you closer to an orgasm that promises itself to be life-changing. The well-endowed men keep testing the physical limits of your holes with more and more vigor and the throbbing of their cocks gets more and more desperate, [[threatening their incoming release.|Embrace of Lust Five]]
</p><h1>Embrace of Lust</h1>
<<ctp "embrace" clear>>
<<dialogue>>
<<player>>
Oh God.. Yes.. Yes.. Fill me..
<<>>
<p>
Managing to blurt out a plea born out of inexplicable need, you close your eyes and feel your body tensing up in anticipation.
</p>
<<player>>
Y-oooooooooooohhhhhhhhh
<<>>
<p>
Arching your back against the incoming wave, you let out a long gasp of joy at the commotion that goes through your entire being, leaving your body a shuddering mess and catching you out of breath.
</p>
<</dialogue>>
<p>
Your legs tremble with familiar intensity and your fingers start grasping at the floor, desperately trying to grab onto anything to steady yourself against the wave that grows bigger as the men fuck you harder and harder. You feel your mouth and pussy tightening against their cocks as they release their pent up cum inside you and for an everlasting moment, your body remains rigid, frozen in the process of processing in the rush of explosive emotions that fill you with relief and pleasure beyond what nature can offer.
</p>
<p>
After the out-of-body experience passes, you slowly get back pieces of your consciousness, but before you can take in your surroundings, you’re once again aware of sensations flooding in under different forms and shapes. <<link "Dazed, you look behind and the sight fills you with a confusing mix of elation and despair.">><<ctpAdvance "embrace">><</link>>
</p>
<<ctpNext>>
<p>
An impossibly long queue of men begins just a few feet away from you and seemingly has no end. On the faces of the closest men, you see an expression that doesn’t even attempt to leave no doubts as to what it conveys. Their stares betray the raw element of lust and their demeanor shows nothing less but impatience as they await their preordained turn to have their way with you.
</p>
<p>
//My.. My God.. Are they really.. All of them..!?//, feeling much more in control of your thoughts, you can’t help but feel helpless as you look behind the perverted men and notice more and more glaring alien features that somehow raise new questions and answer former ones at the same time.
</p>
<p>
Looking at your row, you can see the priestesses you have noticed earlier engaging in orgies amongst themselves and the other participants, filling the room with moans of delight that both frighten and arouse you at the same time. Noticing that you woke up, the closest man starts walking towards you.
</p>
<<dialogue>>
<<player>>
N-no.. Stop.. Stop right there..
<<>>
<p>
Your pleads have the opposite effect on the man, as his stride seethes with excitement. Before you can crawl away, you are held in place by a tight grip around your hips, followed immediately by direct penetration.
</p>
<<player>>
S-stop.. Ahh..
<<>>
<p>
With even more intensity than earlier, the physical and mental relief of having a cock stretching your pussy comes back tenfold.
</p>
<<player>>
Mm.. Uhh.. Right there.. Ohh..
<</dialogue>>
<p>
Finding the sensations unbearable, you stop pleading the man to stop and quiver with pleasure as he massages your insides without even the smidgest amount of pain. After a while, a rush of orgasmic bliss fills your consciousness followed shortly by the feeling of warm cum emptied inside your pussy.
</p>
<p>
As soon as the man stops thrusting inside you, the pleasure quickly fizzles away, leaving you with frustrated denial. Given another reprise, your thoughts gain a short time of clarity and you find yourself feeling strange.
</p>
<p>
//What.. What just happened.. Why did I..//, while pondering the latest act, <<link "you’re aware of another cock spreading your lips apart without any more foreplay.">><<ctpAdvance "embrace">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Mm.. Yeah.. Yes.. God..
<<>>
<p>
The momentary confusion gets replaced quickly by joy and without even taking another glance back, you sway your hips back and forth and envelop the new man’s cock deeper inside you, tightening your walls against it and bathing in the delicate mix of sweet relief.
</p>
<</dialogue>>
<p>
Quicker than before, your orgasm arrives once again and as soon as it does, the man cums into you and stops thrusting, bringing the rush to another abrupt stop.
</p>
<<dialogue>>
<<player>>
Uhh... Noo... Don’t stop... Please...
<</dialogue>>
<p>
Pleading the man to keep thrusting, you are relieved to feel even another cock filling your pussy, with a different girth to the one from before and the <<link "act continues.">><<ctpAdvance "embrace">><</link>>
</p>
<<ctpNext>>
<p>
Given a short reprise after each session, you are aware that your lust has reached absurdly high levels, making every second of not having something inside you feel like agony.
</p>
<<dialogue>>
<<player>>
More... More... Mhmmmm...
<</dialogue>>
<p>
Eventually, you begin pleading them to come over and any reticence you might have had earlier dissipates away, leaving you nothing more and nothing less than a shell of your former being, making any memories you might have had feel like nothing but dreams of another life, while you begin undertaking your new role as an acolyte of lust with the sole purpose of feeling and giving ecstasy in all forms to those that bow down before the <<link [[deity of lust..|Game End]]>><<changeExpression "none">><</link>>
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "resistance" clear>>
<p>
//Ugh.. I’m.. enjoying this a little.. But.. I need to.. understand.. what’s going on.. first..//, wanting to demystify the strange circumstances of your current situation rather than giving into the physical sensations of the moment, you opt to try to make sense of your memories before anything else. Shortly after reaching your decision, you stop feeling the second man’s tongue running your boobs up and down and for only the briefest moment you feel a little frustrated, but it fades away quickly in the face of a potential revelation.
</p>
<p>
//Ahh.. I was trying to defeat that.. What was it..//, while trying to remember the name of the beast you were assigned to bring down, you’re aware of your body being released to the floor gently, squishing your boobs against it. Not letting yourself get distracted, you continue your line of thought.
</p>
<p>
//Shar.. Shar something.. Ugh! Why is it so difficult to remember!?//, annoyed at your memory’s defiance to let out its secrets, you get distracted by a presence ahead of you. Leaving away the annoyance for a little, you look up and see an imposing figure looming above you.
</p>
<p>
//Could this be him..?//, wondering whether the figure belongs to the owner of the skilled tongue, you try to get a better look at him to assess your situation and raise yourself up with your hands, stopping your bowing pose in the process. While lifting yourself up, you let your eyes wander until they stop on the man’s hips. Finding yourself at eye level with his hips, you continue your thoughts and keep a drop of awareness to your surroundings.
</p>
<p>
//Shar.. Shar-nul.. That was it, yeah..//, the realization of finding out the beast’s name fills you with a momentary satisfaction, but before you can continue your train of thoughts you are immensely aware of the contour of what could only be a huge cock throbbing against the simple linens of the man.
</p>
<p>
//Oh.. Is it really..//, unable to let your thoughts drift from the matter, you keep staring at the contour of the phallus hidden underneath a thin layer of cloth. As if reading your mind, the man proceeds to use his hands and lower his pants down to his feet, freeing an absurdly girthy and lengthy cock from its constraints and putting you in a daze, amplified by your increasing inner lust.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stare at it" :classes "innocence-medium choice-longer choice-center">>
<<set _next = "Resistance of Lust Stare">>
<<ctpAdvance "resistance">>
<<rlc "Look away" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Resistance of Lust Look">>
<<ctpAdvance "resistance">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<p>
After less than one minute, you feel your jaw starting to relax slightly, allowing you to not run out of breath so easily. The panic slowly dissipates and is instead replaced by a mix of emotions resulted by your less proud circumstances.
</p>
<<dialogue>>
<<player>>
Grbelgl-S-stgmg
<<>>
<p>
Trying to speak out loud, you only muster to say a bunch of muffled noises.
</p>
<</dialogue>>
<p>
//Mhmm.. This.. Uhh..//, frustrated by your helplessness, you feel slightly annoyed, but at the same time you’re quite aware of the skilled back-and-forth motion you are currently resigned to, which together with the feeling of the thick member parting your lips apart and the taste of its precum on your mouth make you feel conflicted.
</p>
<p>
//My.. My mouth is used in such a way.. He..//, to your dismay, the conflicting emotions turn into something that resembles embarrassed excitement and arousal at the realization of your mouth being used by the man as his own personal pleasure hole and although you should be way angrier and ashamed than you actually are, you can’t deny that you’re starting to enjoy the act a little too much.
</p>
<<ringLinks :classes "lol">>
<<rlc "Decide that there’s nothing wrong to have a bit of fun with the act before resuming your thoughts" :classes "corruption innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _next = "Resistance of Lust Decide">>
<<ctpAdvance "resistance">>
<<rlc "Try your best to distract your mind away from the incriminating scene" :classes "purity innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Resistance of Lust Try">>
<<ctpAdvance "resistance">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<dialogue>>
<<player>>
Rghh-
<<>>
<p>
Followed immediately by the first thrust, pain radiates from your crotch and you let out a pained yelp as he pulls out before going back for another, filling the depths of your pussy quicker than it can accomodate the painfully obvious girthy member.
</p>
<<player>>
Rghh-mm..
<<>>
<p>
After the second thrust, the pain starts to subside a little, leaving a sensation of pleasure in its wake that manages to escape through your filled mouth as a muffled moan.
</p>
<</dialogue>>
<p>
Unable to focus on anything but the savageness of the sensations, the pleasure becomes glaringly more obvious and clouds of your rationality strike clouds of thoughts born from your needs forming thunders of conflicting emotions.
</p>
<p>
//Ohhhhh.. It-it.. Good God.. This is.. too much! I can feel him inside me.. Every inch.. Mmm..//, while all sorts of lustful thoughts perturbe your mind, you’re embarrassingly aware of the sound of your pussy juices splashing with every raw thrust of the girthy member as the man rams himself deeper and deeper inside you, making it incredibly difficult to focus on anything else but the increase of commotion of lust inside you with every shove.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to take care of your physical needs first in the hope that the distractions will be less challenging to fight against" :classes "innocence-low choice-longer choice-center">>
<<set _next = "Resistance of Lust Care">>
<<ctpAdvance "resistance">>
<<rlc "Keep fighting against all odds in the battle of awakening your memories" :classes "purity innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Resistance of Lust Keep">>
<<ctpAdvance "resistance">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<p>
Not wanting to let any more distractions take your attention away, you try to remember the passing sight and the strange features on the front man’s face, but before you can grasp the memory, all your senses are drawn to your abused crotch as the man shoves his cock inside harder than ever before forcing your thoughts to stay still as you instinctively brace for his cock in an attempt of mitigating the pain brought by its savagery. With each consequent thrust that follows, he rams himself deeper inside while massaging your clit roughly, making your body burn with sexual satisfaction. The sensations turn impossible to ignore and your thighs begin shaking, with your legs threatening to give out.
</p>
<<dialogue>>
<<player>>
Rgrgh..
<<>>
<p>
Shocked yelps barely escape your tight lips as the thrusts feel much more intense than they were before, but as soon as your body gets used to the increased pressure, the shock turns into a much more gratifying emotion.
</p>
<<player>>
Mhm.. M-my God.. Ohhhh. Mmmmm..
<<>>
<p>
With the new rush of emotions and feelings drawing your attention forcefully through quivers of pleasure, your earlier task feels more and more distant with each moment and you feel compelled to make a decision before your senses are pushed beyond the point of no return.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Close your eyes and focus on your breathing" :classes "innocence-none choice-longer choice-center">>
<<set _next = "Resistance of Lust Close">>
<<ctpAdvance "resistance">>
<<rlc "Keep your eyes open and focus on your surroundings" :classes "innocence-none choice-longer choice-center">>
<<set _next = "Resistance of Lust Open">>
<<ctpAdvance "resistance">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
//I’m.. I’m losing control.. It’s too much..//, deeply aware of a gradual loss of control over your own feelings and emotions about the scene, you realize it’s only a matter of time before you completely give in.
</p>
<p>
//Something.. There has to be something around here.. I can’t keep up much longer..//, hoping that you will find the slightest clue in your surroundings, you keep your eyes open and look anywhere and everywhere at the same time. Each thrust that follows shakes your entire being and sends your $Player.HairColor hairs flying everywhere. A sight in the corner of your eye takes your attention and you try to look down.
</p>
<p>
//My boobs.. This is.. Uhh..//, looking downwards, you can see your boobs shaking back and forth and jiggling intensely in the process, with the sight filling you with unbearable excitement and heat. As if you were not the only one to notice the captivating sight, you notice that the man from your front takes his cock out of your mouth for a moment and lowers himself down on his knees, before leaning himself over your head and cupping and pinching your boobs with his bare hands, sending jolts of pain and pleasure from your abused nipples.
</p>
<<dialogue>>
<<player>>
Mhmm.. Ohh.. Uhh..
<<>>
<p>
Taking advantage of your wide open mouth, the man angles his hips quickly and starts facefucking you in thrusts that rapidly catch up to the ones from your backside while groping your breasts with burning intensity.
</p>
<</dialogue>>
<p>
//God.. I can’t do it anymore.. It’s so good.. Every- Everything is going numb..//, feeling your body going numb from the assault of the intense sensations, you feel the latest drops of your rationality giving in. Using the latest moment of your consciousness before you completely resign to the situation, you desperately dart your eyes upwards and the eyes that meet you back are anything but human, as the blurry haze over the man’s face fades completely and reveals the reality behind the illusion.
</p>
<p>
//Oh my God.. That’s not a human.. This.. Cave.. Mist.. Mi-mirage!?//, frightened by the obvious alien features of the //man// who stands in front of you, the latest piece of the puzzle is filled in and the mystery fades away completely, shattering reality in the process. Looking around the place, [[you can see fragments of matter dissipating and leaving nothing but a pure void in their wake.|Illumination]]
</p><p>
//I.. I must focus.. Focus.. -cus..//, shutting your eyes closed and focusing on your breathing, you sigh with relief as you find yourself in a meditative phase that awakens a much-needed tranquility.
</p>
<p>
//Yes.. So where was I.. Mm.. Yeah.. That feels-//, given a lack of vision to distract you from your feelings, you are immensely aware of the scene you find yourself playing a role in, willingly and unwillingly at the same time. With each thrust, you feel your hair whipping around and your boobs shaking back and forth, jiggling intensely in-between sways.
</p>
<p>
//Mm.. I can feel.. My body.. Must be quite a sight..//, imagining what your body looks like right now, even though you can’t see it, just the feelings that ripple through you are enough to make up for a hot display of your sensual body that makes you feel quite proud with yourself.
</p>
<p>
As if the jiggling has captivated someone’s attention, the man from your front takes his penis out of your mouth and lowers himself down on his knees and starts groping your boobs with his large hands, sending jolts of pain and pleasure from them. Using the moment as a respite to properly catch your breath, you start breathing while moaning loudly for everyone to hear.
</p>
<<dialogue>>
<<player>>
Y-yeah.. Do it more.. Right there.. Ahh.. F-
<</dialogue>>
<p>
Unable to see the man’s penis, you are startled by the tip of his penis once again parting your lips together and taking advantage of your wide open mouth, he starts shoving his cock in and out of your mouth in thrusts that rapidly catch up to the ones from your backside while groping your boobs and pinching your nipples with burning intensity.
</p>
<<dialogue>>
<<player>>
Mhmh-Ohh.. Uhh..
<</dialogue>>
<p>
Shocks of sweet pain start shooting from your sensitive nipples, followed shortly by the sensation of numbness taking over your whole body from the ecstasy and excitement of being filled to the brim with the cocks of two incredibly well endowed men, with the walls of your pussy stretched again and again with savage thrusts that leave no spot untouched.
</p>
<p>
//Mmmm.. I can’t.. Everything’s going numb.. I..//, you can feel your whole body going numb and your mind seething with ecstasy and excitement from having your holes filled to the brim and used for the raw pleasure of the two men, feeling the walls of your pussy stretched again and again with savage thrusts that leave no spot untouched.
</p>
<p>
Instinctively, you spread your legs open wider to gain an even more thorough sensation of your A-spot and G-spot and the sensations bring previously unfanthomed pleasure. Each sensation of his head pressing against the lips of your pussy pushes you to brace yourself, making your pussy wetter and wetter in the process, forming a puddle of your liquids as they trickle down onto the floor, shaping up into the material form of ecstasy that led to its creation.
</p>
<p>
With your mind assaulted by every sensation in part, new confusing glimpses turn on and about, confusing you briefly before that confusion gets forcefully dissipated by the rush of emotions that flow inside your being, bringing you closer to an orgasm that promises itself to be life-changing. The well-endowed men keep testing the physical limits of your holes with more and more vigor and the throbbing of their cocks gets more and more desperate, [[threatening their incoming release.|Embrace of Lust Five]]
</p><p>
//Ohh.. It’s so good.. I can’t resist it, it’s too much..//, overwhelmed by the mindblowing sensations that tackle your whole being and convictions, you start feeling incredibly enthusiastic out of the sudden and willingly play a more active role in the threesome.
</p>
<p>
Your attention is quickly drawn to the cock that’s being thrusted inside your reluctant mouth and finding the sensations of the thick members spreading your lips apart incredibly assuring, you proceed to give the man even more satisfaction inside your mouth as you start deepthroating his cock while using your tongue all over his shaft, embalming it in your saliva and mentally savoring its taste on your tongue.
</p>
<p>
As you devote your entire being on sucking the man’s member to the best of your abilities, the surge of sensations from your backside get even more intense and without even questioning the path you’ve started going down on, you get fully immersed into the act in a desperate attempt to satisfy your subconscious needs and start swaying your hips back and forth against the girthy member.
</p>
<p>
Noticing the more delicate attention you give to the front man’s cock, he starts synchronizing his thrusting movements with the swaying of your own head, filling more and more of your mouth and throat.
</p>
<<dialogue>>
<<player>>
Mm.. Mhmm..
<</dialogue>>
<p>
Sighing with satisfaction, what otherwise would be an unappealing sight of the act you’re willingly taking your part in now gives birth to lewd thoughts that crawl at your senses and urge you to fully bathe in the sensations [[that envelop your shivering body.|Embrace of Lust Four]]
</p><p>
//Mhm.. So good.. Uhhh...//
</p>
<p>
//N-no, I can’t give in.. I must.. resist..//, putting the entirety of your willpower into your established conviction, you try your best to keep the line of thought alive while inspecting your memories for any clues that will ultimately unveil the mystical appearance of your environment.
</p>
<p>
//.. Mist.. Dreaming.. Reality..//, filled to the brim with pleasure and delight intertwined into one, you can barely form coherent sentences in your thoughts and resign to using words while hoping that your subconsciousness will finally decide to help you out and connect the remaining dots. At the same time, the debauchery of your body persists and you find your body actively playing a role in the act of passion.
</p>
<p>
//Uhh.. Really.. Get a hold of yourself, $Player.FirstName!//, ashamed by the realization that you’ve been slightly bucking your hips back and forth against the girthy member from your backside, you stop it and feel a protest of neglected relief growing in your groin.
</p>
<p>
//N-no.. $Player.FirstName.. Think..//, making a conscious effort to not give the deeply satisfying sensations more attention than the one they are already getting, you open your <<print $Player.EyeColor>> eyes and move your stare away from the encroaching sight of the cock that gets thrusted deeper and deeper inside your mouth. While trying to keep your sight anywhere but down, your eyes accidentally dart upwards and see the man’s face contorting in an inhuman shape, but only for a lasting moment.
</p>
<p>
//That.. That’s not a man..//, startled by the blurry contour of a humanoid figure with alien features, you try to process the implications of the sight, but you’re suddenly aware of the man from your backside putting a modest amount of pressure on your back <<link "as he leans over you and places his finger on your clit.">><<ctpAdvance "resistance">><</link>>
</p><p>
//Ugh.. Why am I getting turned on from this!?//, painfully aware of the lewd thoughts that threaten to run wild from the strangely satisfying knowledge of being a source of pleasure for another, you close your eyes and continue sucking the man’s cock while taking your mind off it. Noticing a reluctance in your movement, he starts thrusting his penis in and out of your mouth, giving you the very challenging task of remembering what you were just thinking about and focusing entirely on that.
</p>
<p>
//So.. Um.. What was I thinking about? Why is it so difficult to remember!?//, exasperated at your circumstances and your rather unhelpful brain, you open your eyes and try to get a better sense of the room. The twirling mists on the floor have a striking resemblance to one of your hazy memories.
</p>
<p>
//Ohh.. Right.. The mist.. Am I actually dr-?//, given absolutely no room to finish your thought, the birth of an even more pressing physical sensation sends you gasping at the act of the man from <<link "behind sliding his dick inside you.">><<ctpAdvance "resistance">><</link>>
</p><p>
//Mm.. Maybe.. Maybe I can be a little creative about this and get him off faster.. Right..//, thinking about a way to bring some creativity into the act you’re already willingly participating in, you release your excitement and let it flow through your actions.
</p>
<p>
With your arousal given the reigns, you feel yourself giving into an unbridled subconscious desire that makes you more excited about experiencing the mental aspect of having your mouth used for the deviant enjoyment of another. Starting with using your tongue around the tip of his penis, you quickly realize that your jaw is still a little too rigid to fully take in the well endowed man.
</p>
<p>
Giving your jaw a little more training, you try to take in more and more of his shaft with every back-and-forth motion, all while swirling your tongue around it and enjoying its pulsing against your tongue. Taking a deep enjoyment in the act, you make sure to be fully aware of the girthy man’s penis taking up more and more space in your mouth with each blowing motion.
</p>
<p>
Driven mad by the act, your body starts tingling everywhere with excitement and lewd thoughts rush inside your mind.
</p>
<p>
//I wonder.. What it’s like to have something like this inside me.. I.. I really want to find out..//, ignoring the pestering thought of returning back to your original task, you submit to your needs and buck your hips back and forth, hoping that the man that’s been teasing your pussy will understand that you might be hoping for something more than just teasing. As if the message was received loud and clear, your backside connoisseur starts spreading your legs wide apart and exhilarated by the prospect of the act, you immediately raise your eager pussy to give him a better angle to your entrance.
</p>
<p>
[[//Please.. God.. Just bury your cock inside me already.. Enough with the t-//|Embrace of Lust Three]]
</p><p>
//I-I.. It’s so..//, unable to get your eyes away from the enticing sight, you inhale a bit of the thickening mist deeply in disbelief and out of the sudden find the sight all too irresistible to be denied a closer inspection. Surprising yourself with the initiative, you instinctively grab the man’s cock in one hand while balancing your with the other, before starting to rub it slowly and feeling it pulsing against your fingers.
</p>
<p>
//I wonder.. Maybe..//, challenging yourself out of nowhere with the curious desire of finding out whether you can take the man’s cock inside your mouth, you once again react by impulse and gently raise your head to angle your lips against the tip of the cock before putting it inside your mouth.
</p>
<p>
//Umm.. Why does this.. Feel so right..!? I guess.. That stuff can wait until after I’m done with this..//, with one thing leading to another, you feel yourself controlled by a mix of subconscious desire and curiosity as you [[try to gain a closer connection with your needs.|Embrace of Lust Two]]
</p><p>
//It’s so.. Umm, what the hell am I doing!?//, realizing that you find the sight dangerously appealing, you’re aware of something building up inside you and very aware of what it actually is, you conceptualize a way outside the distraction.
</p>
<p>
//I.. I must look away.. I need to remember..//, knowing that keeping your eyes on the thick cock could in turn lead to a series of bad choices, you move your head and look away.
</p>
<p>
//Uh.. I can still see it.. So big..//, still seeing it in the corner of your eye, you shut your eyes closed and bring your head back. Without any visual distractions, your conscious thoughts are given more room to work with and make sense of the situation.
</p>
<p>
//Okay.. So I was tasked to bring down a beast the Likurieris call Shar’nul.. And it seems that I failed. Still.. How did I wake up here.. Mayb-//, your thoughts get frozen in place as you’re aware of two hands grasping your head tightly from both sides, forming a firm hold. Startled, you open your eyes just in time to see the man that stands in front of you shove his cock inside your mouth, parting your lips together in the face of the unexpected assailant.
</p>
<<dialogue>>
<<player>>
Grbrll..
<<>>
<p>
Immediately after letting out a surprised yelp, you find yourself struggling to catch your breath. Panicking, you try to draw your head back but to no avail as the man shoves your head back where it was, forcing you to suck his cock.
</p>
<<player>>
Gbrmblr..
<</dialogue>>
<p>
In-between the motions, you take advantage of the short respite to inhale deeply, forcing more of the hazy mist inside your nostrils. Reacting to the most basic need there is, oxygen, you resign yourself to bobbing your head back and forth by your own accord in an attempt to gain a better control of the movement and <<link "give yourself more leeway to breathe and stop hyperventilating.">><<ctpAdvance "resistance">><</link>>
</p><h1><<print passage()>></h1>
<<set _showChoices = true>>
<<set _chest = true>>
<<set _pussy = false>>
<<ctp "shackles" clear>>
<p>
//What in the Gods is going on!? I need to get out of here, ASAP!//, panicked by the whole situation, you get back on your feet and as soon as you do, all the moaning and debauchery stops in a flash and all eyes dart in your direction. Feeling yourself intimidated once again, you look back at the only familiar face you have in this strange place.
</p>
<p>
The busty acolyte that accompanied you looks as if lightning has struck her, but the unnerving expression quickly gets replaced by one that sends chills to your veins. With a very pleasant smile set on her face, she begins talking loudly, her words seething with excitement.
</p>
<<dialogue>>
<<sister>>
Mmm.. I knew there was potential in you, $Player.FirstName. Such devotion.. Such display.. Your initiative to be the offering of today’s prayer fills me with immense joy.
<<player>>
Wait.. Offering?
<<>>
<p>
Before she can answer your question, from all around the room you can hear everyone chanting your name. With each chant, the pronunciation of your name gets more and more twisted and filled with inhuman sounds. Confused and frightened, you position yourself to run away, but you are frozen in place by the sight of the mist that’s been slowly filling the room, now jumping directly in your direction from too many sides to count, leaving you helpless in your search for an opening.
</p>
<p>
While looking in every direction in a desperate search for any kind of exit, your initiative gets taken away as the feeling of being lifted off the floor startles you and you find your legs and hands shackled by the thickening mist and spread apart.
</p>
<<player>>
N-noo.. Help..
<<>>
<p>
Before you can do anything more than let out a pleading yelp, a both physical and mental excruciating sensation distracts you from your rapid thoughts and as if the urge to free yourself turned into something a little less innocent, you start feeling a strange need inside your..
</p>
<</dialogue>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<dialogue>>
<<player>>
Mmmm... Y-yeah... D-don’t stop...
<<>>
<p>
But, to your dissatisfaction, they slow down in an excruciating act of sadistic teasing, pushing your incoming orgasm further and further behind.
</p>
<<player>>
N-no... Pleas-
<<>>
<p>
Before you can finish your pleading, they build up the pressure and speed once again and this time you can almost grasp the release, but right before the finishing line is touched, their pace slows down to a crawl and frustrated beyond all means, you try to bring your hands to your pussy and take care of it yourself, but are left in even more agony by the arduous task of pushing against the impossibly strong mist.
</p>
<<player>>
Wh-why..
<<>>
<p>
Out of nowhere, your attention is immensely drawn to the feeling of both tongues running around your clit and entrance in circles, with each second picking up more speed and more pressure, way beyond what was applied earlier.
</p>
<<player>>
Ohh... Rgh... Mhmmm...
<<>>
<p>
Moaning with enormous relief, you are brought to the edge one last time and as if expecting the act to come to an abrupt slowness once again, you brace yourself for it and instead, pleasure and pent up arousal start releasing all over your body.
</p>
<<player>>
Hhhhhh... Ahhh...
<</dialogue>>
<p>
Under the explosive assault of your earlier denied orgasms, you come very hard on the priestesses’ tongues and you start crying with delight and your body start shaking strongly against the loosening shackles of the mist, which proceed to slowly lower your convulsing body to <<link "the floor of the temple, completely exposed to the sights of the perverted zealots.">><<ctpAdvance "shackles">><</link>>
</p>
<<ctpNext>>
<p>
After an indeterminate amount of time, you open your eyes and as soon as you do a rush of sensations flood inside your being, physical and mental alike. Trying to let out a sound, you realize you cannot and as your vision gets more clearer, you find out the reason.
</p>
<p>
An absurdly thick cock fills your mouth, thrusting in and out and leaving you helpless against its assault, while another stretches your pussy walls from between and sends jolts of pleasure rippling through your body all the way over to your senses.
</p>
<p>
Unable to resist the satisfaction of the act, you close your eyes again and feel as your body’s physical limits are tested again and again by throbbing cocks that fill you with ecstasy intensified by deep inhales of the mist that places a slight haze over your surroundings.
</p>
<p>
With your mind assaulted by every ecstatic emotion and sensation, confusing glimpses turn on and about, [[but your awareness is drawn to an explosive orgasm that leaves your being little more than a shuddering mess.|Embrace of Lust Five]]
</p>
<</ctp>>
<<liveblock>>
<<if _showChoices>>
<<ringLinks :classes "lol">>
<<rlc "Chest" :if `_chest` :classes "innocence-medium choice-longer choice-center">>
<<set _next = "Shackles of Lust Chest">>
<<ctpAdvance "shackles">>
<<rlc "Pussy" :if `_pussy` :classes "innocence-low choice-longer choice-center">>
<<set _next = "Shackles of Lust Pussy">>
<<ctpAdvance "shackles">>
<</ringLinks>>
<</if>>
<</liveblock>><p>
Feeling a radiating need coming from your breasts, you look feverishly at your swollen nipples and as if the other priestesses noticed your circumstance, one by one they come around and surround you from all sides, gentle caressing your stomach and upper chest area with touches that tease you and fill you with even more need all the same.
</p>
<p>
After six priestesses take their place around you, the ones closest to your boobs starts running their tongues all across them, while the others caress every spot and crevice of your stomach and any exposed area they can get to, using both their satisfying touches and their skilled tongues at the same time.
</p>
<p>
Left immobile by your shackles, you can only stare at the intimate treatment you’re receiving. The closest priestesses grace your reddened areolas with their soft fingertips while using gentle nudges of their tongues on the tips of your nipples, leaving you shivering and craving for more.
</p>
<<dialogue>>
<<player>>
Mm..
<<>>
<p>
Tender sounds leave your lips, pushing the priestesses to continue their caressing, with a little bit rougher treatment this time. Massaging and groping your boobs at the same time, they envelop your nipples inside their mouths and start a suckling motion that fills you with a mentally satisfying feeling of contentment.
</p>
<<player>>
Mmm.. Ohh..
<<>>
<p>
The suckling motion turns more and more intense and the sight of the incredibly attractive priestesses sucking on your nipples makes you feel ecstatic and immensely relaxed.
</p>
<</dialogue>>
<p>
At the same time, you’re once again aware of a feeling in your..
</p>
<<set _chest = false>>
<<set _pussy = true>>
<<update>><<set _showChoices = false>>
<<update>>
<p>
Relaxed and aroused from the attention your boobs have been getting, your pussy starts itching with need and you hopelessly try to relieve it by pressing your legs together, but the shackles of mist prevent you from getting even the smallest drop of relief.
</p>
<p>
Getting tingles of sensitivity all over your body, you’re suddenly aware of a buildup of arousal in your groin, growing in intensity with each second and leaving you more and more frustrated. Sheepishly, you try to press your legs together and relieve the pressure, but find it absurdly difficult to even bring your legs together one inch under the tight hold of the sentient mist.
</p>
<p>
Being tied up like this, with your legs and arms spread apart and held up in the air by a malevolent mist, awakens a deep fantasy you didn’t know you had and you find yourself getting more turned on by the helplessness of your situation. A feminine meek giggle fills the room and shortly after, you are conscious of the feeling of soft lips teasing your inner thighs with light kisses that make you shiver, each kiss closer to your needy pussy.
</p>
<<dialogue>>
<<player>>
Mm...
<<>>
<p>
Feeling both teased and turned on by the touches, soft sighs leave your lips and trying to get a better sense of the sensations, you close your eyes and devote the entirety of your mental awareness to capturing the ginger act.
</p>
<p>
When the teasing turns a little too intense, a warm breath directly over your crotch gives you goosebumps and makes you aware of how wet you have gotten by just the priestesses’ caresses.
</p>
<<player>>
Mmm...
<<>>
<p>
For what feels like too long, the warm breath stays the same, leaving you shuddering with anticipation and even craving it. Right when you are about to say something, what feels like a long tongue starts moving up and down your pussy and you feel your juices flowing down to your butt, tickling you and arousing you at the same time.
</p>
<<player>>
Mmmmm...
<<>>
<p>
The immensely pleasurable sensation makes you sigh even deeper and what feels like another tongue joins the other, leaving the former to explore your clit and the latter to tickle your labia in a pleasing way. The tongues keep exploring you, putting more delicate pressure on your crit and pushing slightly inside your vagina.
</p>
<<player>>
Mhmm... Ohh...
<<>>
<p>
Unable to keep your eyes closed anymore, you open them and gaze straight at your crotch. The erotic sight of two priestesses between your legs, both immensely blessed in looks and sensuality makes the act feel all the more intimate and alluring.
</p>
<</dialogue>>
<p>
The sight of them putting more delicate attention into your sensitive areas and the sensations alike make you aware of a steady increase of pleasure and as if connected with you in some way, <<link "the priestesses keep going faster.">><<ctpAdvance "shackles">><</link>>
</p><h1><<print passage()>></h1>
<p>
As a broken mirror shatters itself into glass, the mirage that has alluded your sight gradually splinters. Frozen by the sight of the collapsing reality, you can only sit still and feel the sensations that very recently flared up your deepest desires dissipate away from your body.
</p>
<p>
//Oh no..//, for just a moment, you actually feel regret at your denied release, but rational thought quickly takes back its first-most place in your mind and sooner or later, leaves all the satisfying moments little more than deceiving memories. Eventually, there’s nothing else that surrounds you except for pitch darkness and discomfort. Followed shortly by the feeling of discomfort, your real, physical senses return to you.
</p>
<p>
//Brr.. It’s so cold here.. And so dark, am I actually back in the cave?//, as if trying to answer your own question, you move your hands around until you feel the familiar touch of your backpack’s handles against your fingers. Grasping it and pulling it closer to you, you proceed to rummage through it in search of your flashlight. After a short while, you find it and with a firm grip around the handle of your flashlight, you stand up and turn it on.
</p>
<p>
//Hmm.. I am back in the cave..//, around you, you see the interior of the cave in which you fought the exotic beast earlier. Trying to get a better sense of your real surroundings, you use the light and move it around the place in search for some clues as to what happened after you lost.
</p>
<p>
//It’s.. It’s the Shar-nul..//, ahead of you, you can see the beast’s nest and inside it.. The beast itself.
</p>
<p>
//Uhh..//, frightened by the sight and the prospect of taking up another fight and fighting back against another mirage, you sheepishly keep your gaze on the beast but feel that’s something quite off about the scene.
</p>
<p>
//Why is it not moving?.. And its guards as well.. What’s going on!?//, noticing a complete lack of reaction to your awakening, you move your flashlight around until you find the bodies of the wolf-like beasts you had to fight earlier, but they also look just as lifeless.
</p>
<p>
Before making another move, you lower your flashlight to your body and you immediately understand why you’re feeling so cold.
</p>
<p>
//Ugh.. Yeah.. Time to get some clothes on before I do anything else..//, self-conscious about the implications of your naked body in the cave, you start searching for your clothes around the cave with your flashlight until the light eventually unveils them from the guise of darkness. Wasting no time to get your clothes back on, you do so and with your body now protected from the chill of the cave, you look back at your target.
</p>
<p>
//It doesn’t seem to have moved since I woke up.. And there’s no mist coming from it.. Could it really be..//, feeling no aura of danger coming from your target and its praetorian guard, you take the risk to walk over to the alien horse’s limp body and move your hand across its cold skin.
</p>
<p>
//Dead!? B-but how!?//, confused as to what could have killed the beast, you look for answers in the vicinity of the nest, but find none.
</p>
<p>
//Mm.. Maybe it uses some kind of psychic hypnosis to brainwash its prey and it could possibly take more resources when dealing with a sentient being.. Anyway.. I’m lucky I got out, that was really close.//, shuddering when remembering the recent events and the sensations you felt inside the mirage, [[you take your mind off it and bring your task to its completion.|Food Delivery Service]]
</p>
<<run Quests.FinishQuest($ExoticHunt)>><h1><<print passage()>></h1>
<<ctp "sprinting" clear>>
<<changeExpression "surprised">>
<p>
As soon as you plunge yourself into a full-blown sprint, a guttural roar replaces the silence of the forest and you can hear alien birds quickly fleeing the scene and for a passing moment, you envy them.
</p>
<p>
Jumping over the thick veins of the trees with elegance and skill, you run faster than you’ve ever thought yourself capable. Although you’re pushing your limits past what they'd normally be, it’s not quite enough, as the sound of tree twigs breaking gets louder and louder, signalling that the animal is steadily closing the distance between you and him.
</p>
Startled by the sound, your body sprints even faster, but with much less skill than before. Your thoughts are deafened by the loud thuds of your heart against your chest until <<link "it all comes to a quick stop as you take one quick look behind to see whether your efforts are proving themselves worthwhile.">><<ctpAdvance "sprinting">><</link>>
<<ctpNext>>
<<changeExpression "none">>
<p>
Dazed from the sprint and filled with confusion as to what just happened, you try to move. Feeling immobilized out of the sudden, you painfully realize that while rushing to leave the beast behind, you must have tripped over one of the tree growths. Taking one moment to get your bearings, you focus your eyes on what actually restraints you.
</p>
<p>
Although you can’t move your head freely, you can barely notice a hole keeping your shoulders tightly together behind your back and preventing you from quickly freeing your head from its restraints. Judging that when you tripped over, the force with which you entered this closed space must have been pretty strong and it will take some time before you can free yourself, time you don’t have, that judging by the sniffling coming at you from behind.
</p>
<p>
Frozen by the sound, you feel a warm breath on your buttocks, followed by what could only be the noise of the animal as it sniffles your crotch.
</p>
<<include "Megataur Zero">>
<<ringLinks :classes "lol">>
<<rlc "Become limp" :classes "choice-longer choice-center">>
<<set _next = "Sprinting in the Growths Limp">>
<<ctpAdvance "sprinting">>
<<rlc "Try to escape" :classes "choice-longer choice-center">>
<<set _next = "Sprinting in the Growths Escape">>
<<ctpAdvance "sprinting">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Too frozen to do anything, you let your body become limp as anxious thoughts race in your mind. The beast’s sniffling gets more and more intense, pushing its nose deeper through the thin layer of your pants directly into your crotch.
</p>
<p>
Too nervous to do anything but wait, you don’t betray any reaction to the animal’s pushy demeanor. Noticing that its actions don’t get a single movement in return, it curiously uses its horns to hit the thick tree branch keeping you stuck.
</p>
<p>
//... Is this... Is this actually working? Maybe it loses interest if it thinks its prey is not alive?//, your thoughts get interrupted by the sound of the branch that's chaining you splitting in two, freeing you in the process and unexpectedly making you fall on the soil.
</p>
<p>
Finding your hands free of any obstacles, you anxiously await for the beast’s next movements. With your body still limp, although a little bit hurt, you let the beast use one of its hands to turn you around and before you know it, you’re lying down with your head straight on his own. Opening your eyes just a little bit to get a better look at its posture, you silently move your right hand to your holster and as soon as the beast starts sniffing your chest, you quickly take the tranquilizer dart off your holster and shoot it in its thick neck.
</p>
<p>
Startled by your very much alive reaction, it quickly gets up on its hooves and angrily tries to get the tranquilizer dart out of its neck, but to no avail, not quite managing to take it out in time before its movements get gradually more sluggier [[until it inevitably falls down.|Unscathed Beginnings]]
</p><p>
Agitated by the constantly daring sniffling of the pervert beast, you start shifting your body in a desperate attempt to free it. In your attempts to escape, you unfortunately manage to hit the minotaur-like beast in its nose and judging by the angry roar that follows the pained yelp, [[you anxiously regret your decision.|Scathed Beginnings]]</p><h1><<print passage()>></h1>
<<ctp "beast" clear>>
<p>
Keeping your eyes straight on the beast, it stops and you feel that for the first time, it sees you as an actual threat and not a defenseless prey anymore.
</p>
<p>
Making use of the new turn of events, you look your enemy up and down, pondering whether the beast’s opposable thumbs could mean that it can take advantage of the tools of its surroundings.
</p>
<p>
Before you can finish inspecting it, <<link "the battle begins.">><<ctpAdvance "beast">><</link>>
</p>
<<ctpNext>>
<p>
Not hesitating for the slightest moment, the Megataur starts charging you, taking away any element of surprise you might have mentally preparing.
</p>
<p>
Reacting purely by instinct, you move to the side and an extremely loud thud reverberates through the air, managing to even startle the peculiar alien avian creatures to take flight from the high branches of the nearby trees.
</p>
<p>
Immediately after you regain your balance, you look to the source of the sound and see that the beast has rammed itself against the tree you just jumped away from and hearing the beast yelping of pain and the tremendous damage it has inflicted on the tree, [[your body takes an initiative of its own to get the hell away from the dangerous animal.|Sprinting in the Growths]]
</p>
<</ctp>><h1><<print passage()>></h1>
<p>
Satisfied to have brought the beast down without much of a scratch on you, you take one better look at it. While admiring the mythological features of the creature, a strange smell draws your attention back to the environment. A strange green-ish smoke appears to leave the bark of the charcoal-colored tree trunks.
</p>
<<dialogue>>
<<player>>
Mm.. Could it be pollen?
<<>>
<p>
You ask out loud, but after inhaling more of the strange smoke, a familiar feeling settles itself in your groin, pushing you to take your leave from the unexpectedly oppressive thick vegetation.
</p>
<</dialogue>>
<p>
//Yeah.. Even the trees are something to be wary of, but I’m not going to hang around to find out more.//, you think as alluring shapes start forming in the corner of your eyes.
</p>
<p>
Resuming the path Meren’Goth has set you on, the sky gets gradually darker, [[hinting you that you should find a good spot to spend the night.|Comfy Roll]]
</p><h1><<print passage()>></h1>
<<ctp "scathed" clear>>
<p>
With your limbs once again frozen by the menacing roar of the minotaur-like beast, all manner of thoughts rush your mind, preventing you from taking any kind of initiative before the beast starts taking its own.
</p>
<p>
//Wh-//, you manage to think before you can feel its front hands sliding your pants down with ease, as if driven by intelligent thought, leaving only your panties in its wake. The air around you starts feeling mysteriously sweet out of the sudden and looking for the source of this smell, you can see a greenish mist settling itself around you, its color reminding you of the pollen from back home.
</p>
<p>
Before you can put more focus into that thought, you find your legs once again being spread apart with a modest strength that takes you by surprise. You take in a quivering breath as you feel its wide, flaring nose touching against your pussy, warm, wet and strangely arousing in its gentleness. You quickly try to put down the shameful spark of lust that steadily threatens to make your knees give in.
</p>
<p>
//How.. How could this be? What the hell is g-//, your thoughts get interrupted once again as its hot breath starts tenderly flowing against your cunt and a moan escapes your lips, filling you with more shame than you’ve ever needed to feel.
</p>
<p>
//The pollen.. Is it..//, before you can end your thought, you’re startled by the feeling that your pussy is dripping wet and what earlier was only a spark, now feels like an actual bombardment of lust assaulting your senses and filling your mind with thoughts of the ferocious stallion behind you and a craving for what <<link "it has to offer to your deepermost needs.">><<ctpAdvance "scathed">><</link>>
</p>
<<ctpNext>>
<p>
As your rational thoughts turns increasingly more blurry, you feel immensely connected to your body, feeling every little crevice on your skin, every soft wind blowing against your tender skin, but your awareness is quickly and subconsciously drawn to your crotch, relishing in the warm breaths of the alien minotaur, making the rest of your body quiver with delight.
</p>
<p>
With your senses savoring the pleasant sensations, a rush of unexpected arousal fills you as what could only be its tongue dives out of its mouth and dashes across your shivering cunt, locking every semblance of thought and feeling in the heat of the staggering surprise.
</p>
<p>
Frozen in the anticipation of the moment, all you can think about are the sensations of its tongue against your pussy, warm, moist, ribbed with pointy spots against your labia. As if sensing that it has your full attention, the beast starts gliding his tongue across your silky vagina with a grace and elegance no one has ever shown you.
</p>
<p>
Realizing that you aren’t in any actual danger, you submit to the heavenly sensations of pleasure that leave your eyes trembling in the face of the onslaught. Your soaking pussy’s juices drip down onto the thick growths of the tree roots under your hips <<link "while your legs start trembling unsteadily, threatening to give in.">><<ctpAdvance "scathed">><</link>>
</p>
<<changeExpression "moaning">>
<<ctpNext>>
<p>
Right before you can’t hold yourself balanced on your increasingly convulsing legs anymore, your fall gets stopped by the beast’s large hands as it grabs your plump posterior and lifts it up, stopping its earlier assault on your pussy.
</p>
<<dialogue>>
<<player>>
N-no.. Don’t.. Stop..
<<>>
<p>
Immediately after your pleading, you are startled by the unfamiliar touch of a pointy member against your extremely sensitive skin.
</p>
<</dialogue>>
<p>
//Is that..//, not needing to finish your thought, you get your answer as the head of what could only be its cock starts rearing and gliding across your pussy’s lips.
</p>
<p>
Bringing its hips closer to your butt and its face above your own, the minotaur-like beasts rears up, slinging its head back and opening its mouth wide open in a loud roar that fills you with ecstasy in anticipation of what’s to come.
</p>
<p>
Bringing some of its weight down onto your tingly back, its full cock bobs down and smacks the top of your blossom and for the first time you get a mental scope of its size.
</p>
<p>
For a passing moment, the ecstasy you felt turns into genuine fear as the imagination fills in the gaps, revealing what’s most likely to be a huge alien cock in both girth and length, but underneath your fear there’s a midge of curious expectation as a string of drool escapes your wide open gasping lips.
</p>
<p>
Overflown with uncertainty, your mind deflates into a blank slate before your consciousness returns in full force as the minotaur beast thrusts between your bountiful butt, allowing you to feel its full girth and length.
</p>
<<include "Megataur One">>
<p>
With each thrust, you can feel its cock nearing its target, the glimmering entrance of your pussy. Unable to take the anticipation any longer, you tilt your hips backwards and push your pussy on top of the girthy member’s tip, taking it in slowly, but <<link "the menacing animal has other plans.">><<ctpAdvance "scathed">><</link>>
</p>
<<changeExpression "moaning eyes">>
<<ctpNext>>
<p>
As soon as your pussy builds up to take the full girth and length of the tip of its cock, the beast thrusts deeply inside, hitting your cervix in the process and making you cry out in a mix of pain and pleasure as the walls of your pussy struggle to fit in the immensely girthy member of the alien beast. Your mind turns blank as the beast shows no mercy with its thrusts not breaking the stride it has set its mind on, leaving your entire body numb yet strangely keeping and even constantly lighting up the all-too familiar fire of your ever-growing arousal, allowing you to steadily take in the new sensations with little to no pain.
</p>
<p>
The full size and girth of the menacing beast’s sword keeps on crashing against your loins, even its nuts, full and thick and pent up with the anticipation of release smacks your ass rougher and rougher, leaving a mark that’s sure to sting later.
</p>
<p>
After what feels like an eternity, the minotaur rears back its hips, the hollow feeling left in its member’s wake filling you with an aching to have it back in. Answering your subconsciousness’ calls, the immensely girthy alien cock starts sliding back in, bringing out even louder moans, amped up by the raw ecstasy of the moment. Again and again, it fills you with its warm member, stuffing your pussy with no room to breathe, leaving your walls tingling and quivering in ripples of pleasure as its ribbed cock massages your insides in a way that breaks every tension in your body, as your muscles become limp, every nerve aching under the tsunami pleasure.
</p>
<<include "Megataur Two">>
<p>
Sweat starts dripping down your half-naked body, drenching your skin and hair all the way from your hair down to your pubic area in a salty, musky substance that has <<link "a more pleasing flagrant than normal sweat.">><<ctpAdvance "scathed">><</link>>
</p>
<<changeExpression "moaning eyes redness">>
<<ctpNext>>
<p>
Smelling the unique flagrance of your sex-riddled body intermixed with the arousing mist of the pollen pushes you to the brim, amping up your pleasure to a level that leaves your body nothing more but a shuddering mess for the time being. Moaning and panting loudly against the otherwise silent forest, you instinctually let out a roar of your own as you throw your head back and sway your hips in the rhythm of the beast whose breathing gets heavier and heavier.
</p>
<p>
Feeling the signs of its incoming climax, you buck your hips back and forth with a force that manages to take both you and the beast by surprise as you plead to be filled with the nectar of its cock.
</p>
<p>
Your cries are answered soon, as the throbbing of its immense cock gets more intense by the second and as soon as the first drop erupts in your pussy you scream with delight as you and your savage mate finish in orgasmic unison. The deep connection between your body and his proves too difficult to resist, your mind entering a more primal place as the beast thrusts with one last push, as deeply as it can go without ejaculating straight into your lumb, shooting its slick juice deep inside your loins and leaving your pussy in constant convulsions that spread all across your body, <<link "rocking your immaterial body in the waves of the orgasmic bliss as your consciousness completely gives out.">><<ctpAdvance "scathed">><</link>>
</p>
<<include "Megataur Three">>
<<ctpNext>>
<<changeExpression "puzzled">>
<p>
Some time later, you open your eyes and everything is revealed to be a blurry mess.
</p>
<p>
//Where.. Where am I?//, you think as the cloudiness dissipates from your sight, returning your senses back to you in the process.
</p>
<p>
//Did I fall down.. What’s going on..?//, you say as you slowly get up and find your pants and panties laid on one of the tree growths. Near you, you can see the minotaur-like beast completely dazen and asleep. A rush of memories flood into you and the urge to check your pussy takes control above anything else, but you are quite surprised to feel or see nothing out of place. Sliding one finger in just in curiosity pleasantly reveals you that you are as tight as you remember being.
</p>
<p>
Confused, you take a look at the groin of the beast and see a limp alien cock that couldn’t be more than two-three inches in length or girth.
</p>
<p>
//What the hell? It felt.. much bigger..//, more confused than ever, you resign by picking up your pants and panties before putting them on where they belong. Underneath them, you see a milky substance covering the charcoal-colored veins of the tree’s root.
</p>
<p>
//Is that my..?//, bringing your nose closer to the root you realize that those are, in fact, your own juices, but they quickly dissipate into the tree, turning the charcoal color into a brighter reddish one reminding you of the autumn leaves from Earth.
</p>
<p>
//That pollen.. Could it all really be a hallucination?//, puzzled and finding the prospect more unbelievable than the fact that a foot long minotaur cock filled you to the brim, you sigh and remind yourself of your actual task before you get too distracted [[and miss a good spot to rest for the night.|Comfy Roll]]
</p>
<</ctp>><p>
After a short time, you manage to find a good secluded spot away from the charcoal-colored trees and from the eyes of any curious nocturnal aliens. Putting down your backpack, you get your compact bedroll out and unpack it on the warm soil. Confident with the placement of the camouflaging bedroll amidst the similarly colored soil, you hide your backpack between some twigs and not wanting to attract any more attention from any potential visitors, you get inside the bedroll.
</p>
<p>
//Not too shabby for an ordinary bedroll.//, you think as you find the compact mattress more comfortable than you thought it would be.
</p>
<p>
Without further ado, [[you proceed to close your eyes and drift into a peaceful sleep.|The Wilder North]]
</p>
<<changeExpression "none">><h1><<print passage()>></h1>
<<ctp "wild" clear>>
<p>
As quickly as you fall asleep, so you wake up, with the bright light of the sun shining directly above your eyes. Feeling pleasantly refreshed, you do a little stretch before you ultimately get up and inspect your surroundings with a better light.
</p>
<p>
//Aaah.. That was pretty good. I guess that even though these areas are pretty wild, the fresh air makes up for it.//, you think as you draw a stark contrast in your mind between the polluted air of the Earth compared to the refreshing air of the alien planet.
</p>
<p>
//I wouldn’t mind bringing my crew over here on a trip.. If only these forests were a bit safer.//, you afford yourself a moment of tranquility before finally picking up the pace and with some effort from your side bring your bedroll back into its formerly compact state.
</p>
<p>
After that’s done, you grab your backpack from the hidden spot that doesn’t look all that secretive under the new light and place your bedroll back inside. Before resuming the path, you quickly finish a nutrient bar and with refreshed vigor, <<link "you get back on the trail.">><<ctpAdvance "wild">><</link>>
</p>
<<ctpNext>>
<p>
Venturing even deeper into the north, the vegetation gets overwhelmingly thick, to the point of almost making you feel a little claustrophobic. In greater numbers than the area you went through yesterday, thick tree veins cover the soil and you find yourself needing to mind your every step lest you risk tripping over some of the obstacles.
</p>
<p>
After a considerable amount of time has passed, the frustration that you’re barely making a dent in the distance you need to cover in such a short amount of time grows stronger, <<link "but a change of scenery gives birth to new questions.">><<ctpAdvance "wild">><</link>>
</p>
<<ctpNext>>
<p>
While diligently following the direction of the smartwatch, you come across a bunch of toppled local trees in a direct line ahead of you.
</p>
<p>
//Umm.. I hope this is just another crash site, I really don’t want to meet any kind of animal that is capable of such destructive power..//, you think, frightened by what your imagination can conjure in regards to such a prospect.
</p>
<p>
Not feeling all that enthusiastic about following the path of destruction, you look around for any kind of alternative routes you can take to get around the area. With each passing second of thorough observation, you get even more intimidated by the alien flora that surrounds you on all sides, fear driven in part by your experiences with what the local flora is capable of.
</p>
<p>
//I.. I’m not really looking forward to getting lost around here..//, you sigh, deeply unsettled by the idea of falling victim to any more shenanigans of the oppressive forest. Left with only one choice, you resume your path, <<link "needing from time to time to climb over the fallen trees while avoiding the pointy branches at the same time.">><<ctpAdvance "wild">><</link>>
</p>
<<ctpNext>>
<p>
Eventually, the path becomes increasingly more free and signs like the charred soil and the cleared straight line closely resembling your own ship’s crash site point you to the fact that whatever it is that crashed here couldn’t have been anything else [[but a spaceship of small size, as nothing short of a dinosaur could lay out such a destructive path.|Alien Spaceship Discovery]]
</p>
<</ctp>>
<<set $Player.restoreHealth(100)>>
<<set $Player.restoreEnergy(100)>><h1><<print passage()>></h1>
<<ctp "spaceship" clear>>
<p>
It doesn’t take you long to confirm your suspicions, as at the end of the cleared path, you come across a derelict spaceship.
</p>
<p>
//Ooh.. This looks like nothing I have seen so far..//, you think as you take in the particularly alien design of the spaceship, emphasized by the wide automatic door frames that closes and opens endlessly.
</p>
<p>
Before doing anything, you take a quick look around and see no sign of life, save for the strangely colored mushrooms growing on the tree trunks. Satisfied with the lack of immediate danger, you barely try to resist the urge of heading in by yourself to //research// <<link "the ship in greater detail.">><<ctpAdvance "spaceship">><</link>>
</p>
<<ctpNext>>
<p>
Learning the repetitive pattern of the autodoor, you wait for the right moment and slide right in. The darkness of the interior pushes you to pull out a flashlight from your backpack and waving it all over the place. Surrounded on all sides by screens and devices that were evidently built for non-human statures, you are nothing short of awestruck by the interesting designs and the increasingly likely prospect that this spaceship belongs to an unknown alien race, as the width of the partially ruined seats would be too large for the thin frames of the Likurieris.
</p>
<p>
Letting yourself be mesmerized by the welcome discovery, you walk on and about the cluttered floor, until <<link "you accidentally trip over a small object hidden by the darkness.">><<ctpAdvance "spaceship">><</link>>
</p>
<<ctpNext>>
<p>
Before you can process what just happened, a jolt of pain shoots through your shoulders as you fall down on your right arm and let out a pained yelp.
</p>
<p>
Followed shortly by your piercing yelp, the sound of something, or someone jumping over in the immediate room fills the interior of the alien spaceship. Startled, you ignore the painful protests of your shoulders and quickly get back on your feet, only to be frozen by a full roar coming your way and looking at the source of the sound you can tell that it’s coming from the front room of the small ship, the pilot room.
</p>
<p>
Jumping back in reflex, you point your flashlight to the source of the noise, but a sudden bright light making its way through the colorful neon bars of the ship blinds you in the spot and you instinctively cover your arms with one arm to give your dilated pupils some time to get used to the brightness.
</p>
<p>
Rushed by the dangerously deafening sound, you fight back against the pain and force your eyes to look back to the source of the noise. With adrenaline surging through your veins, your eyes quickly make out the blurry silhouette of what looks to be a large animal, silhouette that with each seconds gets increasingly more clear, revealing to be a being closely resembling a gorilla in shape and posture, covered with a fur colored in bright pitches of light colors.
</p>
<p>
With the gorilla’s stare intensely returned by your own, the gorilla doesn’t take it all too kindly and starts thumping his chest in response, beating to the drum of a menacing sound that betrays nothing less than the raw perception of danger.
</p>
<p>
Realizing that it’s not going to attack you immediately, you afford yourself a few seconds to judge your approach to the unexpected turn of events.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try a dominant approach" :classes "red choice-longer choice-center">>
<<goto "Intimidate the Gorilla">>
<<rlc "Try a submissive approach" :classes "innocence-high choice-longer choice-center">>
<<goto "Calm the Gorilla Down">>
<</ringLinks>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "intimidate" clear>>
<p>
In the rush of the moment, with raw adrenaline surging through your being, you find no better way to react to the gorilla’s show of dominance other than answering with one of your own.
</p>
<p>
Finding the savage aspect of the whole thing strangely appealing, your panic and fear gets replaced by the raw desire of showing your own feat of strength as you start thudding your chest in slow, but loud movements, while making yourself as big as you can get as you start standing straight on your toes, planning to give the illusion of a bigger, more threatening opponent to the gorilla <<link "which might work, if it was a black bear and not an actual alien gorilla.">><<ctpAdvance "intimidate">><</link>>
</p>
<<ctpNext>>
<p>
In an unexpected, but easily foretold turn of events, the gorilla takes your response as an invitation for a fight as it proceeds to get up on his two legs and thuds his chest heavier than ever. Faced with such a strong display of raw power, you’re starting to get second thoughts about your earlier approach.
</p>
<p>
//Damn.. This definitely didn’t go as planned! I was hoping he’d back down. Well.. I can definitely NOT take him on.. Crap, what should I do?//, you nervously ask yourself as any pretenses of dominance fade away in the face of the looming danger.
</p>
<<ringLinks :classes "lol">>
<<rlc "Hope that it’s not too late and revert back to taking a submissive approach." :classes "innocence-high choice-longer choice-center">>
<p>
In a sudden change of direction, you lower your head down and stop making any kind of movements, while keeping a close eye on the gorilla’s waist for any reaction to your new position, not daring to look up to his eyes. At first, the gorilla doesn’t react in any way and keeps up its threatening dance, but after what feels like an eternity, [[its gestures get gradually less threatening, giving you the opportunity to continue your new approach.|Calm the Gorilla Down]]
</p>
<<rlc "Take the first shot while you still have the element of surprise" :classes "red choice-longer choice-center">>
<p>
//Ugh.. It feels too risky to back down now.. I guess I have no choice..//, thinking that it’s too late to change your approach, you take up a fighting stance and, taking advantage of the gorilla’s distracted demeanor, you shoot a tranquilizer dart into its exposed neck.
</p>
<p>
In a moment that feels like an eternity, [[you watch in slow-motion as the dart moves its way to the preordained path until it ultimately.. hits.|Race Against Time]]
</p>
<</ringLinks>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "race" clear>>
<p>
As soon as the dart falls on the gorilla’s neck, it lets out a pained roar and immediately swings its thick hands at the aimed spot, pulling it out effortlessly before bringing it close to his eyes.
</p>
<p>
//Wait.. That look..//,, for a second you notice a curious, intelligent stare in the gorilla’s eyes, but before you can think about what this means you are startled by the sudden movement of its right arm as he proceeds to forcefully throw the dart at the wall, smashing it and emptying its leftover liquids on the metallic tiles.
</p>
Judging by the thick sprawl of the yellow liquid on the surface of the wall, the realization that the dart still had plenty of tranquilizer agent left in its vial and that the gorilla’s movements are only a little bit sluggish brings your awareness up to the fact that despite your impeccable aim, <<link "the fight is not yet won.">><<ctpAdvance "race">><</link>>
<<ctpNext>>
<p>
Knowing very well that even in its sluggish state you would immediately lose a physical fight against the gorilla, you are left with only one option.
</p>
<p>
//I-I need to avoid his attacks, just enough to give the tranquilizer agent some time to do its job..//, you think clearly.
</p>
<p>
//Mm.. What if I could predict its attacks?//, you wonder as you keep a close eye on the gorilla’s stature, figuring that although the gorilla is more aggressive than before, combined with the fact that he’s most likely a little dazed by the dart, you might be able to predict its actions and react accordingly.
</p>
<p>
With that thought in mind, you look at the gorilla’s movements and realize that he’s going to try to make a jump on you, while you slowly back yourself into a corner.
</p>
<<ringLinks :classes "lol">>
<<rlc "Jump Forwards" :classes "choice-longer choice-center">>
<<set _next = "Race Against Time Jump Forwards">>
<<ctpAdvance "race">>
<<rlc "Jump Back" :classes "choice-longer choice-center">>
<<set _next = "Race Against Time Jump Back">>
<<ctpAdvance "race">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Quickly judging that you need to get away as possible from its landing spot, you feel the safest choice, and most natural choice is to jump back from the incoming threat.
</p>
<p>
Unfortunately for you, your jump gets unexpectedly stopped by the wall directly behind you and a jolt of pain flares again through your shoulders and with everything happening so quickly, you’re startled by the feeling that you’re being pulled up in the air as the gorilla uses the prime opportunity to grab you and quickly throw away your holster of weapons, followed by pulling your backpack off your shoulders and throwing it with the rest.
</p>
<p>
With your head too dazed by the absurdly quick spins of the gorilla, you are left too disoriented to find any opportunity of escaping his grip, [[however, you’re at least aware that you’re gently carried somewhere.|Alien Gorillas Have Needs Too]]
</p><p>
Giving the situation a little bit of thought, you judge that the gorilla might expect you to jump backwards. Before you can give it more thought, you are alerted that the gorilla is preparing to make the jump and, as soon as he jumps up in the air towards your position, you lunge forwards, not leaving him any time to change the course of his jump.
</p>
<p>
Immediately after falling flat on your chest, you hear a loud thud behind you, instantaneously followed by a pained yelp. Quickly getting back on your feet, you look back and take a deep sigh of relief as you notice that while you were panicking earlier, you drew yourself back into a corner and jumping back would’ve left you prime for the taking.
</p>
<p>
The good news doesn't stop there, as you realize that the pained yelp could only be the gorilla’s reaction as his head accidentally crashed against the wall, leaving him slightly more delirious.
</p>
<p>
In a laggy, sluggish movement, the gorilla turns around and places his thick fists against the floor, looking more menacing than ever and making his intentions to make a straight line in your direction all the more obvious.
</p>
<p>
Feeling threatened by its grimace, you take a few steps back until you can feel the sharp edges of a table or a desk. Aware that you don’t have much time left before it makes a run for it, you quickly ponder your choices.
</p>
<<ringLinks :classes "lol">>
<<rlc "Jump Sideways" :classes "choice-longer choice-center">>
<<set _next = "Race Against Time Jump Sideways">>
<<ctpAdvance "race">>
<<rlc "Jump Up" :classes "choice-longer choice-center">>
<<set _next = "Race Against Time Jump Up">>
<<ctpAdvance "race">>
<</ringLinks>><p>
Aware of the sharp edges behind you and confident that you’ll be able to make a quick jump over him right before he reaches your position, you steady yourself and adopt a frog pose.
</p>
<p>
Shortly after, the gorilla starts running your way and as he rushes towards your position, you time your jump with his enclosing position and make what would otherwise be a really impressive jump.
</p>
<p>
With a smile that radiates overconfidence, you feel yourself quickly getting high up in the air. With time slowing down to a drift, you stare at the rushing gorilla, knowing very well that he has too little time to stop now.
</p>
<p>
Unfortunately for you, right before the gorilla reaches your former position, it suddenly throws its arms up and jumps up, grabbing you and making you powerless into his arms.
</p>
<p>
Before you can react to the sudden turn of events, with extremely agile movements the gorilla proceeds to throw away your holster of weapons, followed by pulling your backpack off your shoulders and throwing it with the rest.
</p>
<p>
With your head too dazed by the absurdly quick spins of the gorilla, you are left too disoriented to find any opportunity of escaping his grip, [[however, you’re at least aware that you’re gently carried somewhere.|Alien Gorillas Have Needs Too]]
</p><p>
Knowing that it can be a hit or miss, you judge that making a quick jump over him could have unexpected results and opt for a sideway jump. Aware of the sharp edges behind you, you keep a close eye on the gorilla and stand straight, giving yourself the momentum you need to make a jump to the left when the time is right.
</p>
<p>
Not too long after that, the gorilla starts running your way and as he rushes towards your position, you time your jump with his current speed and at the last moment, you lunge to your left. In the short moment, you get a glimpse of a panicked expression on the gorilla’s face as he quickly tries to slow down to a halt, however against his best intentions, slowing down only allowed inertia to do its job and propel him forwards, head first into the thick edge of the metallic table, leaving him fully unconscious.
</p>
<p>
Allowing you to catch your breath for the first time in what feels like an eternity has passed, all your remaining strength fades away and you let yourself down in a controlled fall. After a few minutes of rest, you feel ready to get a move on and get out of here, but [[something compels you to give the newly illuminated interior another look before you do.|Derelict Investigation]]
</p><h1><<print passage()>></h1>
<<ctp "calm" clear>>
Lowering your hands to your side, you bow down to the gorilla in a gesture of submission. With your eyes focused on the floor, you listen closely for any changes in the gorilla’s posture.
Confident that the circumstances are getting less threatening, you slowly move your head upwards and take notice of the dwindling aggressiveness of the gorilla, giving you enough time and space to think about continuing your non-violent approach. <<link "However, that’s not the only thing you notice.">><<ctpAdvance "calm">><</link>>
<<ctpNext>>
<<changeExpression "frown">>
//Is he.. Is he staring at my boobs?//, you suddenly feel yourself forced to pose the question, noticing that your direct gaze focused again on his own has no actual effects as his eyes have more interesting.. assets to focus on.
Looking in the direction of his stare and back into his eyes, you are deeply aware that he’s checking you up and down from your chest down to your hips and back.
//Why am I not surprised..//, you sigh as the prospect of an alien gorilla checking you out not too long ago would’ve been absolutely incredulous, but weeks spent on the alien planet have drastically lowered your expectations.
Noticing no change in his demeanor, you’re starting to get both amused and slightly embarrassed about it. Although you don’t want to give the thought a direct voice, the idea that you might have an easier time calming him down completely by appealing to his most primal senses gets quite enchanting and leaves you both ashamed that you’re even considering it and aroused that you could use your allure to your advantage at the same time.
<<ringLinks :classes "lol">>
<<rlc "Bring his guard down through any means available, including your body" :classes "seduction innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<changeExpression "none">>
<<goto "Safety Before Dignity">>
<<rlc "Find more dignified ways of bringing his guard down" :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<changeExpression "none">>
<<goto "Dignity Comes First">>
<</ringLinks>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "dignity" clear>>
<p>
//Did I really consider the other option? Uhhh..//, embarrassed that you even considered the idea of seducing an alien gorilla, embarrassment amplified by the fact that the gorilla is almost drooling at the sight of your partially exposed assets, together push you to put your arms around your chest and hide your boobs from his stare. As if the act broke the gorilla from a trance, you realize that you need to make a move sooner than you expected judging by the gorilla’s demeanor that he still perceives you as a potential threat.
</p>
<<ringLinks :classes "lol">>
<<rlc "Give the gorilla the peace sign" :classes "choice-longer choice-center">>
<<set _next = "Dignity Comes First Peace">>
<<ctpAdvance "dignity">>
<<rlc "Slowly approach the gorilla" :classes "choice-longer choice-center">>
<<set _next = "Dignity Comes First Approach">>
<<ctpAdvance "dignity">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
//Yeah.. I don’t think that he’ll understand the peace sign. Maybe approaching him slowly might be the best shot I’ve got.//, you decide as you start walking towards him in slow, calculated steps, keeping your eyes on his own.
</p>
<p>
//I think it’s work-//, is your last thought before you accidentally lose your footing as you step over some kind of wet liquid and begin sliding down. Startled, you start swaying yourself in all manners of positions as you try to regain your balance and you narrowly manage to get back on your feet. Before you can even take a sigh of relief, you get goosebumps all over as the air suddenly feels more threatening. Confused, you look back at the gorilla and see him dangerously posturing himself to charge in your direction.
</p>
<<ringLinks :classes "lol">>
<<rlc "Attack him before he can charge you" :classes "dominant choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<p>
All too frightened by the sudden threat, you let your instincts drive your movements as you quickly take your tranquilizer gun out of your holster and get into a fighting stance. Noticing that the gorilla is distracted while preparing to charge you, you take advantage of the opening and shoot a tranquilizer dart into his exposed neck.
</p>
<p>
In a moment that feels like an eternity, [[you watch in slow-motion as the dart moves its way to the preordained path until it ultimately.. hits.|Race Against Time]]
</p>
<<rlc "Submissively bow to him and hope that this will calm him down" :classes "submissive choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<goto "Irresistible Show of Submission">>
<</ringLinks>><p>
Pressed by time, you try the first thing that comes to mind, that is.. The universal sign of peace, a sign that you can tell may not be so universal outside of the boundaries of the Earth. With an awkward, yet hopeful expression on your face, you straighten your right arm and gesture the peace sign to the gorilla.
</p>
<p>
//Really... It’s working!?//, you ask, with thoughts that seethe of uncertainty, as the gorilla actually resumes a more neutral pose, although his expression betrays a certain confusion.
</p>
<<ringLinks :classes "lol">>
<<rlc "Free your holster with your other hand to emphasize your point to the gorilla" :classes "choice-longer choice-center">>
<p>
Motivated by the unexpected success of your earlier gesture, you take it one step further as you bring your left hand down to your holster, intending to unclip the holster and release it to the floor. However, as soon as the gorilla’s eyes take notice of what the holster contains, his behavior quickly reflects the realization as his demeanor takes a 90 degree turn and quickly gets back into his fighting stance, looking more menacing than ever, with fiery eyes that give you a glimpse into his soul, full of rage and all too ready to fight.
</p>
<p>
//Oh no... Ugh, I didn’t want to do this, but there’s definitely no calming him down now.//, you begrudgingly realize as you reciprocate with a fighting stance of your own and, taking advantage of the gorilla’s distracted demeanor, you shoot a tranquilizer dart into its exposed neck.
</p>
<p>
In a moment that feels like an eternity, [[you watch in slow-motion as the dart moves its way to the preordained path until it ultimately.. hits.|Race Against Time]]
</p>
<<rlc "Try talking to the gorilla" :classes "choice-longer choice-center">>
<<set _next = "Dignity Comes First Peace Talk">>
<<ctpAdvance "dignity">>
<</ringLinks>><p>
Feeling that this might be the beginning of an actual conversation between the two of you, you get more confident with the idea of getting your message across and combine a basic, easily comprehensible form of sign language with your own speech.
</p>
<p>
Letting your words slowly flow out of your mouth, you begin laying out your life story and the recent events that brought you here, right now. At the same time, you desperately flay your hands around in gestures that you hope will emphasize the most important message of all.
</p>
<<dialogue>>
<<player>>
.. And I really didn’t think there was anybody around, so I couldn’t help but..
<<>>
<p>
As you keep talking, you keep a close eye on the gorilla as it patiently sits and listens to your monologue, but to your dissatisfaction he never makes an attempt to relay a message of his own, giving you no break as you start feeling your jaw and hands getting tired from the constant bickering.
</p>
<</dialogue>>
<p>
One time, while you’re hazily continuing your monologue, the gorilla gets up and goes around you in circles. As he does, you can feel a certain intelligence behind his eyes as he gives you a closer inspection, but a not so excited one this time. Starting to feel like your hands are really aching for some rest, your words and movements get more and more sluggish and continue your discourse for a few more minutes while the gorilla resumes his old spot.
</p>
<<dialogue>>
<<player>>
I.. can’t.. take it anymore.. Water....
<<>>
<p>
You stop, feeling hot and tired and daydreaming about the thermal canister of sterile water from your bag. Pushed to the brim, you take a moment to rest and in the short time you afford yourself to catch your breath, you realize that you haven’t been focusing too much on the gorilla’s subtle expression and you take a closer look in the direction of his face.
</p>
<</dialogue>>
<p>
//Is he..?//, confused by the sight of the statue-like posture of your silent interlocutor, you take a few steps towards him and tap him gently on the shoulder.
</p>
<p>
To your surprise, the gorilla doesn’t reciprocate in any way and even falls down on his back with his mouth wide open.
</p>
<<dialogue>>
<<koko>>
Zzzzzzzzzzz
<</dialogue>>
<p>
//S-seriously!? Did I even just bore an alien gorilla to death!?//, you get red-faced as the realization sets in.
</p>
<p>
//Ugh.. At least I’m not in any immediate danger anymore..//, you think as you let yourself fall down on your knees, overtly exhausted by the whole ordeal. After taking a few minutes to rest and drinking a few large gulps of water, you feel ready to get a move on and get out of here, but [[something compels you to give the newly illuminated interior another look before you do.|Derelict Investigation]]
</p><h1><<print passage()>></h1>
<<run setup.stashOutfit()>>
<<ctp "safety" clear>>
<p>
Uncomfortable with how comfortable you are with the idea of using your sexuality to get an edge in during dangerous events like this, you start reasoning with yourself, trying to get acclimated and fully immersed in doing this properly.
</p>
<p>
//It’s.. It’s okay with using any tools available at times like this.. Even.. my own body..//, you awkwardly try to convince yourself. Getting another look at what the gorilla’s gawking at gets you slightly more aroused, and slowly, but surely you push through your reluctance and start by pressing your boobs together.
</p>
<p>
Motivated by the all the more intense stare of the gorilla, you get more daring and start opening your lips into the shape of an O, while staring at the gorilla with pleading eyes.
</p>
<p>
By now, you are pleasantly surprised to find the gorilla actually entranced by the show. Letting more and more of his guard down, he lets himself fall down onto the ground, while his member gets noticeably more erect, steadily rising up to the modest size of 7 inches, but larger than the meager size of a 1-1.5 inches of a gorilla from Earth.
</p>
<p>
//Mm.. Maybe I can finish this off without even the barest touch..//, a devious idea flares up in your mind as you ponder whether you’d rather approach him or.. Simply tease him by unveiling more of your body.
</p>
<<ringLinks :classes "lol">>
<<rlc "Slowly undress yourself and give him a show" :classes "innocence-low choice-longer choice-center">>
<<set _next = "Safety Before Dignity Undress">>
<<ctpAdvance "safety">>
<<rlc "Slowly approach the gorilla" :classes "innocence-medium choice-longer choice-center">>
<<set _next = "Safety Before Dignity Approach">>
<<ctpAdvance "safety">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<changeExpression "moaning">>
<<getNaked>>
<p>
Continuing your recent thought, you proceed to undress yourself in slow, exaggerated movements, meant to emphasize every bewitching spot of your body with a touch of sensuality that’s sure to plunge the lucky spectator into a desperate action of self-release.
</p>
<p>
Starting by pouting at the gorilla, you carefully pull your top off, making sure to lift your shirt in the most excruciating manner, tempting him with a silhouette of your boobs before plunging your shirt upwards in a swift motion that gives your tits a good, lengthy jiggle. After the jiggle stops, you continue by caressing the tips of your nipples, while moaning sensually into his ears, aiming to the depths of his lustful desires.
</p>
<<dialogue>>
<<player>>
Mhmm...
<<player>>
Ohhhhh... Mmmm...
<<>>
<p>
Incapable of showing any kind of restraint in the face of the seductive show, the gorilla starts stroking his cock at an increasingly quick pace. Aroused by the obviously charmed gorilla and by your unexpected sexual prowess, you slide your fingers down from your areolas to the sides of your hips, swaying your hips left and right really slowly, while tugging your pants down with each movement, just enough to free half of your plentiful blossom from its constraints.
</p>
<p>
Getting the hint that he may be nearing his climax, you turn around and make use of the exaggerated size of your butt as your pants press down on its lower half, you proceed to give it a loud slap that sends it jiggling, while letting out moans of pained ecstasy.
</p>
<<player>>
Ahh... Ahhhh.
<<>>
<p>
Enjoying the sweet, aching pain of your slap, you slap your ass more and more, each one carrying more intensity than the one before.
</p>
<<player>>
Ahhhhh... Ahhhhhhhhh... Ohhhhhhhhh...
<<>>
<p>
While filling the interior with the cacophony of your moans, a thick, warm substance starts spraying all over your blossom and having no doubt as to where it comes from, you keep going, wanting the gorilla to finish himself all over you.
</p>
<<player>>
Yeahh... Ahhh... Shoot it all over me, ohhhh...
<<>>
<p>
After around twenty to thirty seconds of this, you hear an exhausted grunt from your backside and you turn around to see his expression dazed in an easily readable show of pure ecstasy.
</p>
<</dialogue>>
<p>
//That was... A little too easy...//, you can’t stop yourself from smirking confidently about the whole event and how you managed to turn it to your advantage. In the back of your mind, a thought nags you and pulls you out of your imaginary pat on the back.
</p>
<p>
Even though you had a lot of fun giving the show, you’re aware that you need to make use of the opening to decide whether you want to make a move and get out of here or..
</p>
<p>
Before you can make a decision, you see and hear the alien gorilla crashing down on the floor with his mouth wide open and obviously drifting into what is most likely a satisfying dream.
</p>
<<dialogue>>
<<koko>>
Zzzzzzzzzzz
<</dialogue>>
<p>
//Well.. It seems there is no need to rush out, just yet.//, you think, feeling still quite energetic and slowly returning back to your earlier state of calm curiosity. Ignoring the dirty stain of alien cum on your lower back for now, <<link [[you resume giving the newly illuminated interior another look before you go.|Derelict Investigation]]>><<run setup.restoreOutfit()>><</link>>
</p><p>
//M-maybe I can avoid taking off my clothes..//, not relishing the idea of getting naked in front of a potentially alien gorilla all that much, you instead opt for a potentially more intimate touch, keeping your sight on the gorilla’s throbbing erection and judging that you might be able to get him overly excited and let him drop his guard.
</p>
<p>
//I think it’s work-//, is your last thought before you accidentally lose your footing as you step over some kind of wet liquid and begin sliding down. Startled, you start swaying yourself in all manners of positions as you try to regain your balance and you narrowly manage to get back on your feet. Before you can even take a sigh of relief, you get goosebumps all over as the air suddenly feels more threatening. Confused, you look back at the gorilla and see him dangerously posturing himself to charge in your direction.
</p>
<<ringLinks :classes "lol">>
<<rlc "Attack him before he can charge you" :classes "choice-longer choice-center">>
<p>
All too frightened by the sudden threat, you let your instincts drive your movements as you quickly take your tranquilizer gun out of your holster and get into a fighting stance. Noticing that the gorilla is distracted while preparing to charge you, you take advantage of the opening and shoot a tranquilizer dart into his exposed neck.
</p>
<p>
In a moment that feels like an eternity, [[you watch in slow-motion as the dart moves its way to the preordained path until it ultimately.. hits.|Race Against Time]]
</p>
<<rlc "Submissively bow to him and hope that this will calm him down" :classes "choice-longer choice-center">>
<<goto "Irresistible Show of Submission">>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Leaving the village, you guide yourself using your smartwatch’s compass and the nearby vegetation in the direction of Melissa’s ship wreckage. Passing through the village’s farm lands, you take a route you’ve never taken before and, after some time of walking, you notice mountaintops rising across the horizon.
</p>
<p>
//Those are the mountains.. Now if I remember correctly, I should find charred soil sometime soon and it should lead me to their wreckage.//
</p>
<p>
[[With that thought in mind, you continue walking, paying close notice to the soil you step on.|Melissa's Ship Wreckage]]
</p><h1><<print passage()>></h1>
<p>
After finding the charred soil, you switch to exclusively using your smartwatch’s compass and head west.
</p>
<p>
//That equipment should be a few hundred steps away to the west, which brings me a little bit closer to the mountains.//
</p>
<p>
[[Not wanting to waste any daylight dallying around the wreckage, you keep following the compass.|Hollow Mountains]]
</p><h1><<print passage()>></h1>
<<set _tripped = either(true,false)>>
<<ctp "hollow" clear>>
<p>
As you keep heading west, the air around you steadily gets colder. The surrounding alien vegetation gets more and more dense, as thick trees cast large shadows all around you, preventing the diminishing sunlight from providing you with a little bit more light and heat.
</p>
<p>
//Brr... How could it suddenly get so cold!?//, you wonder as you put your arms around your waist, trying to keep yourself warmer for longer.
</p>
<p>
After a few more minutes of walking, you take notice of signs that could only point to another crash site in the vicinity.
</p>
<p>
//I must be getting closer.. I bet the equipment is somewhere nearby.//, you attempt to encourage yourself to become more alert, wanting to get out of the area as quickly as you possibly can.
</p>
<p>
Your renewed vigor suddenly finds a reason to crash down, as you can hear a distant howling which reminds you of the strange sounds coyotes could make in Terra’s lush forests.
</p>
<p>
//Wha-what kind of animal could make these sounds!?//, <<link "you think as you crouch down.">><<ctpAdvance "hollow">><</link>>
</p>
<<ctpNext>>
<p>
Crouching down, you keep your mind alert for any kind of subtle sounds that could come from your vicinity, hoping that the howling isn’t in any way connected to your presence.
</p>
<p>
Not making a move for a few minutes, you get more relaxed and you get back on your feet, wanting to get what you came whilst there is still a little bit of light to guide your way. As soon as you take the first step, another howling, a louder one this time, triggers your flight or flee response.
</p>
<p>
//Oh no! Louder howling can only mean one thing..//, you realize as you find yourself, once again, in the position of having to make a choice that can ultimately decide your fate for the near-future.
</p>
<<ringLinks :classes "lol">>
<<rlc "Hide in one of the nearby bushes." :classes "choice-longer choice-center">>
<<set _firstChoice = "Hollow Mountains Hide">>
<<ctpAdvance "hollow">>
<<rlc "Make a run for it." :classes "choice-longer choice-center">>
<<set _firstChoice = "Hollow Mountains Run">>
<<ctpAdvance "hollow">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "hide" clear>>
<p>
Taking advantage of the lush vegetation around you, you have an easy time picking a bush that can fully conceal your body from the sight of any possibly dangerous predators. Tip Toeing on the alien soil, you slowly surround yourself in one of the thicker bushes, letting out a low creaking noise from its thin branches as you get down on your knees and try to keep your body as compact as possible.
</p>
<p>
//This better work..//, you wearily hope.
</p>
<p>
Keeping yourself completely still, you wait and wait, listening on the howling sound and wishing for it to go away. Unfortunately, it actually gets louder and louder and it’s not the only sound you can hear anymore. From the darkness of the bushes, your eyes take notice of a few beasts closing in on your former position.
</p>
<p>
As your eyes get more and more used to the low light of your surroundings, you get a better look at the beasts. Resembling wolves in form and shape, you notice distinct features such as spiked horns on their backs, thinner tails and a less hairy body overall. Their eyes shine a yellow light and their teeth appear incredibly sharp. You can’t tell very well in the darkness, but the color of their fur shows similarities <<link "to the dirty brown color of the soil you stepped on.">><<ctpAdvance "hide">><</link>>
</p>
<<ctpNext>>
<p>
//Mm.. Those beasts are native to this area, their fur definitely evolved to allow them a way to camouflage themselves from the eyes of their prey.//, you think as your scientist perspective takes over for a second.
</p>
<p>
After four or five more beasts appear in your sight, they start sniffing the soil you stepped on and with every passing second, they get closer and closer to the bush you’re hiding in.
</p>
<p>
//Oh no..//, you think as your panic sets in.
</p>
<p>
Quicker than you could react further, as if the beasts communicate through a body language of their own, they take a strategic formation around your bush and start howling in unison.
</p>
<p>
//They got me.. But.. they’re not attacking me? Do they want me to step out by my own will?//
</p>
<p>
The howling gets more threatening with each passing second you spend pondering, [[pushing you to get out before their howling attracts the attention of their other members of the pack.|Canine Escort Service]]
</p>
<</ctp>><<if _tripped>>
<p>
Letting your instincts make the decision for you, you turn around and run back the way you came. The shuffling noise you make as you run appears to attract more of the unwanted attention, as the howling noise gets louder and louder behind you. With adrenaline rushing through your body, you sprint as fast as you can. After less than one minute, your heart and legs protest together as pain surges through your limbs and, too distracted by the flight, you don’t notice it as you trip over one of the thick vines laid out by one of the nearby trees.
</p>
<p>
As you plunge over in the air, your thoughts start flowing in slow-motion.
</p>
<p>
//Nnnnnnnnoooooo//, is your last thought as your body crashes onto the soil a few steps ahead from you. With adrenaline still surging through your veins, you quickly get back up but a throbbing pain keeps you in your place. The howling looms closer and closer and before you can even consider your circumstances, one by one, the stalker beasts enter the close vicinity. Finding enough power to at least sit down on the earthen soil, you look at the beasts.
</p>
<p>
As your eyes get more and more used to the low light of your surroundings, you get a better look at the beasts. Resembling wolves in form and shape, you notice distinct features such as spiked horns on their backs, thinner tails and a less hairy body overall. Their eyes shine a yellow light and their teeth appear incredibly sharp. You can’t tell very well in the darkness, but the color of their fur shows similarities to the dirty brown color of the soil you stepped on.
</p>
<p>
//Mm.. Those beasts are native to this area, their fur definitely evolved to allow them a way to camouflage themselves from the eyes of their prey.//, you think as your scientist perspective takes over for a second.
</p>
<p>
After four or five beasts have gotten near, their behavior suddenly turns more calculated and synchronized as they circle you on all sides, keeping a few steps distance between your crashed down position and theirs. After they take their preordained positions, they start howling menacingly at you, as if urging you to act.
</p>
<p>
//Why.. Why are they not attacking me? What’s going on?//
</p>
<p>
The howling gets more and more menacing and, not wanting to be joined by more of their friends, [[you slowly get up, balancing yourself on your good leg.|Canine Escort Service]]
</p><<else>>
<p>
Letting your instincts make the decision for you, you turn around and run back the way you came. The shuffling noise you make as you run appears to attract more of the unwanted attention, as the howling noise gets louder and louder behind you. With adrenaline rushing through your body, you sprint as fast as you can. After less than one minute, your heart and legs protest together as pain surges through your limbs, but you manage to ignore the pain and still pay attention to your path.
</p>
<p>
Luckily for you, you notice a thick tree vine laid out in front of you and you confidently jump over it, keeping up running pace. After what seems like forever, you get back to the route you used to get to Melissa’s ship’s crash site and you stop behind one of the trees. As soon as you do, throbbing pain marks its unwanted presence, forcing you to stay still and listen for the howling of the beasts. To your surprise, the howling appears to be completely gone, making your getaway attempt an unexpected success.
</p>
<p>
//Phew, that was close.. Almost too close. I should get back to the village.//, you think as you make your way back to the village, keeping the encounter in mind and remembering to come back only if you’re in a good enough shape to fight.
</p>
<p>
[[Back to the Village.|Village Map]]
</p><</if>><h1><<print passage()>></h1>
<p>
After getting back on your feet, their howling surprisingly stops and through an unspoken language of their own, they switch back the formation, leaving four of them a few steps behind you and the last of them a few steps ahead of you.
</p>
<p>
//Really..? What the hell is going on with animals on this planet!? Are they actually trying to escort m-?//, your thought gets interrupted by a low growl coming from behind you, pushing you to slowly follow the footsteps of the beast from your front.
</p>
<p>
For a second, you think about fighting your way out of it, but you realize that they have you cornered and it doesn’t sound like a good idea to turn them aggressive.
</p>
<p>
//Even if I can get those down, I can’t really know that there aren’t more of them around.. Ugh, I guess I have no choice but to follow them..//, you sigh as the realization sets in.
</p>
<p>
Walking through more of the lush vegetation, you take in on your surroundings and memorize the path, just in case you might eventually figure out an escape plan from your predicament. After some time of walking, the vegetation gets a little bit thinner, allowing you to see the horizons of the path.
</p>
<p>
//It looks like they’re leading me to the base of that mountain..//, you think as you look over more carefully.
</p>
<p>
As the darkness of the evening fully sets in, your legs start aching with exertion.
</p>
<p>
//I hope we’re almost to wherever-the-hell they’re taking me to..//, you think as you lazily push yourself forwards, not wanting to fall down in front of the beasts and send off the wrong kind of message. Sooner or later, you find yourself at the base of the mountain you noticed earlier.
</p>
<p>
//Are they leading me to this cave..?//, you stop for a second to take a better look at the pitch dark entrance that takes in a decent space of your sight.
</p>
<p>
[[Hearing another low growl coming from behind interrupts your thoughts and urges you to follow the leading beast as it enters the cavernous area.|Back of the Cave]]
</p><h1><<print passage()>></h1>
<p>
Pushing yourself to follow the beast, you get deeper and deeper into the cave. Fluorescent alien mushrooms light up your path on the sides, acting as some kind of natural torches.
</p>
<p>
//These lights should help me find my way out later.//, you think as you carefully analyze any kind of environmental details that can help you build up your escape plan.
</p>
<p>
Less than one minute later, the beasts lead you to a corridor that ends in a thick wall. The guide moves around you and joins the pack from behind. Taking advantage of the surprisingly bright light of the cave’s outworldly vegetation, you see the pack sitting down in unison, shining their yellow eyes at you in a show of dominance.
</p>
<p>
//Ugh.. I’m so tired and it seems like there’s no way out of here with these guys still watching me. I guess I can try to get some sleep and hope that I can figure something out once I wake up.//, you think groggily as you lie down on the unexpectedly warm cave floor and [[fall asleep.|Wakey Cavey]]
</p><h1><<print passage()>></h1>
<<run $time.passTime(4)>>
<<ctp "cavey" clear>>
<p>
Waking up from a dreamless slumber, you look around with confusion in your eyes. The confusion doesn’t last long as your mind quickly awakens, allowing the memories of the circumstances that led you here to surge back in.
</p>
<p>
//Ah.. Right.. This cave floor is so warm, I thought I was back in my bed from back home..//
</p>
<p>
Looking at your smartwatch, you can see that the dawn of the day has arrived, but no sunrays make their way in. Luckily for you, the light let out by the fluorescent flora is more than enough to reveal your surroundings.
</p>
<p>
//Oh, yes! Those beasts aren’t here anymore. I can make my way out of here quickly.//, driven by raw impulse, you get back on your feet, but a much more bestial growl than the ones you’ve heard so far freezes you in your spot. Looking to the source of the growl, you see it coming from behind you, revealing a beast that’s easily two times the ones that led you here.
</p>
<p>
//Ugh.. This must be the alpha of the pack. There are no other beasts around so I should make my move quickly.//, you start pondering the possibilities, not wanting to waste any precious time given the newfound energy and opportunity.
</p>
<<include "PartySuppliesDrawing">>
<<ringLinks :classes "lol">>
<<rlc "Seduce the beast." :classes "seduction innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _firstChoice = "Wakey Cavey Seduce">>
<<ctpAdvance "cavey">>
<<rlc "Run out." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Wakey Cavey Run">>
<<ctpAdvance "cavey">>
<<rlc "Tranquilize the beast." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Wakey Cavey Fight">>
<<ctpAdvance "cavey">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><p>
//Now that I think about it, they most likely brought me to the leader of their pack for a reason that doesn’t surprise me at all anymore since I’ve crashed down on this planet..//
</p>
<p>
Thinking about the best way to start seducing the beast, your mind only comes to the most primal display in the animal kingdom.
</p>
<<ringLinks :classes "lol">>
<<rlc "Position yourself with your back to the alpha beast and bend forwards." :classes "innocence-low choice-longer choice-center">>
<p>
Slowly making your move, you get down on your knees and arch your back upwards, pushing your ample blossom up and giving it an even more irresistible look to the alpha beast’s gaze.
</p>
<p>
[[As slowly as you made your move, you proceed to stand back up and turn your eyes back to the alpha beast’s body.|Closer Touch]]
</p>
<</ringLinks>><p>
Acting again on your most primal instinct there is, specifically your flight-or-flee response, you choose to take your flight and make a run for it away from the growling alpha beast. As quickly as you start sprinting, the beast sprints after you from behind and comes around your position, putting itself ahead of you. Realizing that you cannot jump over him, you stop for a second as the beast moves around to face you. His growling turns much more threatening than the one from above pushing your body to instinctively take a few steps back. As soon as you get closer to your former position, the beast lunges forwards in the direction of your face and your body crashes down on its back under the tremendous weight and force of the beast.
</p>
<p>
Luckily for you, you fall with your head on your backpack, but that’s as far as your luck goes as the beast growls menacingly at you with his head directly above yours, before pointing his gaze straight ahead and letting out a deep howling that is definitely going to arouse more unwanted attention.
</p>
<p>
[[What Happens in the Cave, Stays in the Cave]]
</p><p>
Making slow, calculated movements, you grab your tranquilizer gun from your backpack and without another thought you shoot it directly into the neck of the beast. The alpha beast whimpers for a second and lunges backwards, allowing you to quickly pick up your pistol gun and positioning yourself for a fight.
</p>
<<set _options = {
"encounterType": "CANNOTFLEE"
}>>
<p>
<<link "Fight is on.">><<combat _options>><</link>>
</p><h1><<print passage()>></h1>
<p>
As you turn back, you direct your gaze to the beast’s waist and you can notice his canine dick getting visibly bigger.
</p>
<p>
//Well.. That worked at least. His face on the other hand isn’t really showing signs of weakness. I’ll need to improvise further.//, you think, realizing that it’s a little bit too late to turn back from your seduction plan and that getting the beast more and more excited might require a more intimate touch.
</p>
<p>
//I shudder to even think about it, but if I can safely get around to giving him a handjob it might actually be enough to daze him off for a while.//, you ponder, trying to not think of what the shameful act implies.
</p>
<p>
//So.. Should I approach him as I am or get undressed first?//
</p>
<<ringLinks :classes "lol">>
<<rlc "Get undressed first." :classes "exhibitionist innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<getNaked>>
<p>
With careful and slow movements as to not startle the beast, you start by removing your shirt, exposing your alluring boobs to the chilly wind of the cave. Then, you remove your shoes and finish up by freeing your big butt from the constraints of your pants.
</p>
<p>
The act seems to have gotten the beast even more excited, even reflecting in short glimpses of excitement on his usually cold candour.
</p>
<p>
[[Approach the beast.|Territorial Instinct]]
</p>
<<rlc "Stay clothed." :classes "modest choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<p>
Keeping your clothes to yourself, you [[approach the beast.|Territorial Instinct]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<<ctp "territorial" clear>>
<p>
Although you approach him extremely slowly, the beast’s instincts must have kicked in as a low growling turns more and more menacing as a result of the sudden closeness.
</p>
<p>
//N-now this? I thought I got him excited enough.//, you think, finding yourself on the spot, again.
</p>
<<ringLinks :classes "lol">>
<<rlc "Think fast and pretend to moan." :classes "seduction innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _firstChoice = "Territorial Instinct Moan">>
<<ctpAdvance "territorial">>
<<rlc "Think fast and try to pet him." :classes "charm innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _firstChoice = "Territorial Instinct Pet">>
<<ctpAdvance "territorial">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "territorialMoan" clear>>
<p>
//I can’t believe I’m going to do this... This needs to work.//
</p>
<<changeExpression "moaning">>
<<dialogue>>
<<arousedPlayer>>
Ooooooohhhhhhhhhh... Aaaaaahh...
<<alphawolf>>
Awoooo...
<</dialogue>>
<p>
Putting all your effort into it, you let out sounds that you hope will resemble <<link "some kind of mating call sounds to the predator brain of the alpha beast.">><<ctpAdvance "territorialMoan">><</link>>
</p>
<<ctpNext>>
<<if setup.isCharacterNaked($Player.Outfit)>>
<p>
Noticing some kind of lustful reaction from the beast, you get more and more into it and you start playing with your breasts. Your nipples turn more erect after being exposed to the cold air of the cave for a long time and you start pinching them from time to time.
</p>
<p>
//Ohh.. This really is working.//, you realize as you see the beast trembling with excitement.
</p>
<p>
Pushing yourself further, you turn your back to the beast once again and you move your palm over your exposed ass cheeks in sensual movements, giving the increasingly lustful eyes of the beast a good show that will help you push you onto your final act.
</p>
<<else>>
<p>
Noticing some kind of lustful reaction from the beast, you get more and more into it and you start playing with your breasts through your shirt. Rubbing your nipples against the material of the clothing turns them slightly more sensitive and you start pinching them to give your moans a more credible impression.
</p>
<p>
//Ohh.. This really is working.//, you realize as you see the beast trembling with excitement.
</p>
<p>
Pushing yourself further, you turn your back to the beast once again and you move your palm over your covered ass cheeks in sensual movements, giving the increasingly lustful eyes of the beast a good show that will help you push you onto your final act.
</p>
<</if>>
<p>
Slowly moving back to face the beast, you realize that the time has come for you to make your final move.
</p>
<<ringLinks :classes "lol">>
<<rlc "Grab the beast’s canine cock." :classes "seduction innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _moanChoice = "Territorial Instinct Moan Grab">>
<<ctpAdvance "territorialMoan">>
<<rlc "Attempt to tranquilize the beast." :classes "innocence-high choice-longer choice-center">>
<<set _moanChoice = "Territorial Instinct Moan Tranquilize">>
<<ctpAdvance "territorialMoan">>
<</ringLinks>>
<<ctpNext>>
<<include _moanChoice>>
<</ctp>><p>
Keeping up your sensual act, you take the last steps towards the beast, motivated by the disappearance of any aggression signs. As soon as you’re exactly near it, you get down on your knees and grab his thick canine cock between your two hands and you start stroking it.
</p>
<p>
The beast starts whimpering and realizing that he’s fully under your control, you continue stroking his member, quickly picking up the pace and giving him no break from the constant stimulation as you continue moaning loudly into his ears.
</p>
<p>
Before you know it, a thick, sticky substance starts flowing in between your palms and you don’t stop until you’re confident the beast has been completely emptied out. With one last sound, the alpha beast crashes to the ground and closes his soil, fading off to a seemingly peaceful sleep.
</p>
<p>
//Welp, my job here is done. Time to grab my gear and head on out before the other members of the pack arrive.//
</p>
<p>
[[Escape the cave.|Cave Exploration]]
</p><p>
Figuring out that your gear isn’t too far away from you to grab your tranquilizer gun, you keep up the moaning act while you slowly crawl over to your backpack before pulling out your tranquilizer gun. With the beast still trembling from excitement, you crawl back to him and you quickly pull out your tranquilizer gun, directing it to his neck.
</p>
<p>
In a split second, your attempts turn back against you as the beast notices the sudden movement and the aspect of the gun before lunging backwards. Becoming the prey once again has left your body completely frightened, refusing to act on your attempts to get back up and pick up a fighting stance.
</p>
<p>
Leaving you no more time to think, the beast lunges forwards in the direction of your face and your body crashes down on its back under the tremendous weight and force of the beast and your tranquilizer gun flies off into the cave’s walls. Luckily for you, you fall with your head on your backpack, but that’s as far as your luck goes as the beast growls menacingly at you with his head directly above yours, before pointing his gaze straight ahead and letting out a deep howling that definitely is going to attract more unwanted attention.
</p>
<p>
[[What Happens in the Cave, Stays in the Cave]]
</p><<ctp "territorialPet" clear>>
<p>
As soon as your hand touches his thick fur, the alpha beast growls even more menacingly, making you instinctually jump a few steps back. Looking back at the beast, it looks almost ready to fight and the new circumstances urge you to take your final decision, quickly.
</p>
<<ringLinks :classes "lol">>
<<rlc "Grab the beast’s canine cock." :classes "innocence-low choice-longer choice-center">>
<<set _petChoice = "Territorial Instinct Pet Grab">>
<<ctpAdvance "territorialPet">>
<<rlc "Attempt to tranquilize the beast." :classes "innocence-high choice-longer choice-center">>
<<set _petChoice = "Territorial Instinct Pet Tranquilize">>
<<ctpAdvance "territorialPet">>
<</ringLinks>>
<<ctpNext>>
<<include _petChoice>>
<</ctp>><<if setup.isCharacterNaked($Player.Outfit)>>
<p>
Knowing that you have nothing to lose at this point, you take the last steps towards the beast, motivated by the disappearance of any aggression signs, most likely motivated by the alluring look of your naked body. As soon as you’re exactly near it, you get down on your knees and grab his thick canine cock between your two hands and you start stroking it.
</p>
<p>
The beast starts whimpering and realizing that he’s fully under your control, you continue stroking his member, quickly picking up the pace and giving him no break from the constant stimulation as you continue moaning loudly into his ears.
</p>
<p>
Before you know it, a thick, sticky substance starts flowing in between your palms and you don’t stop until you’re confident the beast has been completely emptied out. With one last sound, the alpha beast crashes to the ground and closes his soil, fading off to a seemingly peaceful sleep.
</p>
<p>
//Welp, my job here is done. Time to grab my gear and head on out before the other members of the pack arrive.//
</p>
<p>
[[Escape the cave.|Cave Exploration]]
</p>
<<else>>
<p>
Knowing that you have nothing to lose at this point, you take the last steps towards the beast, hoping that the aggression signs will give away as soon as you take a hold of his alien cock. The beast’s demeanor betrays more and more signs of being threatened with each step you take, pointing you to the obvious signs that you haven’t gotten him excited enough before finishing him off with this final move.
</p>
<p>
In a split second, your attempts turn back against you as the beast notices the sudden movement and the aspect of the gun before lunging backwards. Becoming the prey once again has left your body completely frightened, refusing to act on your attempts to get back up and pick up a fighting stance.
</p>
<p>
Leaving you no more time to think, the beast lunges forwards in the direction of your face and your body crashes down on its back under the tremendous weight and force of the beast. Luckily for you, you fall with your head on your backpack, but that’s as far as your luck goes as the beast growls menacingly at you with his head directly above yours, before pointing his gaze straight ahead and letting out a deep howling that definitely is going to attract more unwanted attention.
</p>
<p>
[[What Happens in the Cave, Stays in the Cave]]
</p>
<</if>><p>
Figuring out that your gear isn’t too far away from you to grab your tranquilizer gun, you keep up the moaning act while you slowly crawl over to your backpack before pulling out your tranquilizer gun. With the beast still growling with aggression, you crawl back to him and you quickly pull out your tranquilizer gun, directing it to his neck.
</p>
<p>
In a split second, your attempts turn back against you as the beast notices the sudden movement and the aspect of the gun before lunging backwards. Becoming the prey once again has left your body completely frightened, refusing to act on your attempts to get back up and pick up a fighting stance.
</p>
<p>
Leaving you no more time to think, the beast lunges forwards in the direction of your face and your body crashes down on its back under the tremendous weight and force of the beast and your tranquilizer gun flies off into the cave’s walls. Luckily for you, you fall with your head on your backpack, but that’s as far as your luck goes as the beast growls menacingly at you with his head directly above yours, before pointing his gaze straight ahead and letting out a deep howling that definitely is going to attract more unwanted attention.
</p>
<p>
[[What Happens in the Cave, Stays in the Cave]]
</p><<set _options = {
"encounterType": "CANNOTFLEE"
}>>
<<link "Fight the Alpha Beast.">><<combat _options>><</link>><h1><<print passage()>></h1>
<p>
Your efforts to put the alpha wolf down before he could subdue you came at a great cost, but you were ultimately victorious.
</p>
<p>
Content that it is finally over, you finally give your weary body some much needed rest as you slowly let yourself crouch down, your aching legs unable to take the prolonged effort anymore.
</p>
<p>
//I.. I can afford a few minutes to rest. The beast seems to be out for good for a while..//
</p>
<p>
Keeping in mind that you are racing against time itself, you rest for as little as possible and after around five or so minutes, you try to stand up and after walking a few steps back and forth, you are confident that your energy levels have recovered slightly.
</p>
<p>
//Welp, my job here is done. Time to grab my gear and head on out before the other members of the pack arrive.//
</p>
<p>
[[Escape the cave.|Cave Exploration]]
</p>
<<set $Player.immobile = false>><h1><<print passage()>></h1>
<p>
After pushing your body beyond its limits, you realized that every narrow evasion or dodge was just a coin flip at that point. Not having managed to put the beast down quickly enough, the alpha wolf ultimately gets the best of you as it lunges forwards in the direction of your face and your body crashes down on its back under the tremendous weight and force of the beast.
</p>
<p>
Luckily for you, you fall with your head on your backpack, but that’s as far as your luck goes as the beast growls menacingly at you with his head directly above yours, before pointing his gaze straight ahead and letting out a deep howling that is definitely going to arouse more unwanted attention.
</p>
<p>
[[What Happens in the Cave, Stays in the Cave]]
</p>
<<set $Player.immobile = false>><h1><<print passage()>></h1>
<<ctp "wolfVegas" clear>>
<p>
After the beast’s finishes off his threatening howl, its gaze returns to yours, locking its eyes into yours, piercing inside your being and setting both your heart and thoughts racing.
</p>
<p>
//I.. I need to get away, I..//, your thoughts are interrupted as the alpha beast snarls above your ear.
</p>
<p>
//I didn’t.. think it was going to end like this..//, you think as you brace yourself against the worst outcome you can think of right now. A sudden peace flows inside your thoughts and your eyelids turn surprisingly heavy. Submitting yourself to your fate, you close your eyes and await your demise.
</p>
<p>
However, no demise comes, only a strange sensation of what feels like a chilly, moist nose poking your chest, slowly making its way down to your stomach, <<link "then down to your crotch.">><<ctpAdvance "wolfVegas">><</link>>
</p>
<<ctpNext>>
<<set $Player.LU = 20>>
<<if !setup.isCharacterNaked($Player.Outfit)>>
<p>
With your thoughts fully directed to your body’s sensations, you feel a warm breath over your hips. Not daring to open your eyes, you wait and feel as the beast grabs the bottom of your pants between your thighs in his teeth and starts pulling down, sliding down your pants over your thighs and knees, until you can feel them laid down near your feet.
</p>
<<getNaked>>
<</if>>
<p>
//Why..//, is your last thought before the alpha beast takes advantage of your submissive positions and proceeds to mount you. Your survival instincts kick on once again.
</p>
<<dialogue>>
<<tensePlayer>>
Noo.. Get off me you filthy beast, let me go!
<</dialogue>>
<p>
Your rational side is telling you that the message will fall on deaf ears, but you are too shocked to care.
</p>
<p>
Paying your pleading no attention, the beast pushes you to instinctively open your eyes, revealing the purple tip of a meaty canine cock against your body.
</p>
<p>
<<lustText "R-really..? I-Is it really going to!?" "R-really..? I-Is it really going to!?" "R-really..? I-Is it really going to!?" "R-really..? I-Is it really going to!?" "R-really..? I-Is it really going to!?">>, your thoughts spiral, pulling at straws and trying to make sense of the scene that’s unfolding in front of your eyes.
</p>
<<link "Too frozen to react, you keep your eyes on the beast’s canine cock.">><<ctpAdvance "wolfVegas">><</link>>
<<ctpNext>>
<<changeExpression "moaning">>
<<set $Player.LU = 40>>
<p>
Before you can fully process what your eyes are telling you, you are surprised by the wiggling of its cock’s head around the opening of your pussy, searching for the entrance. As soon as it finds it, its heavy paws force themselves upon your arms and without another warning, the beast thrusts its cock roughly inside your pussy.
</p>
<<dialogue>>
<<tensePlayer>>
Curse you, you hellish beast!
<</dialogue>>
<p>
You start protesting against the rough violation of your body by this hot, strangely bumpy canine cock that goes deeper and deeper inside you with every thrust. The unknown sensation of its thick alien member thrusting from the base to the furthest depths of your pussy makes you slightly nauseous, but even though you’re consciously trying to resist the sensation, the alpha beast keeps thrusting deeply in slow, rhythmic movements that awaken your body’s natural functions.
</p>
<p>
<<lustText "God, this is.. so wrong.. Why-why am I getting wet!? F-" "God, this is.. so wrong.. Why-why am I getting wet!? F-" "God, this is.. so wrong.. Why-why am I getting wet!? F-" "God, this is.. so wrong.. Why-why am I getting wet!? F-" "God, this is.. so wrong.. Why-why am I getting wet!? F-">>, another sensation interrupts your thoughts, as the beast’s thrusts steadily pick up the pace. By now, you can feel the alien beast’s canine cock tightly knotted inside you, as it leans forwards and presses a heavy amount of weight on your chest.
</p>
<p>
Your body’s natural urges kick in as the warmth inside your pussy lights up bit by bit, melting a forbidden pleasure in the fires of your growing arousal. Strands of $Player.HairColor cover your face, hiding your ashamed, yet content, expression as your conscious mind slowly gives in and gasps in the pleasure of the unexpected act. Your breasts get more and more sensitive under both the assault of the primal act and the chilly air of the cave, <<link "almost pleading for your attention.">><<ctpAdvance "wolfVegas">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes">>
<<set $Player.LU = 60>>
<p>
The thickness, the position and the feeling of being used like this by a beast that acts on nothing more than on its instincts pushes you over the top and you’re even starting to doubt that if given the opportunity, you’d stop the act from going on.
</p>
<p>
<<lustText "Ohh.. A filthy alien beast.. is really m-making me feel.. like this?" "Ohh.. A filthy alien beast.. is really m-making me feel.. like this?" "Ohh.. A filthy alien beast.. is really m-making me feel.. like this?" "Ohh.. A filthy alien beast.. is really m-making me feel.. like this?">>, you think, finding some comfort in the fact that there’s no one around to hear your increasingly louder moans as the beast pushes you forwards into submitting yourself to the pleasure and giving in to a bestial orgasm.
</p>
<p>
With your arms pushed to the cave floor, your fingers start desperately crawling over at it as an electric tingling sensation flows all over your body.
</p>
<<set $Player.LU = 80>>
<p>
<<lustText "Ohhh.. Ah.. that was soo goood.." "Ohhh.. Ah.. that was soo goood.." "Ohhh.. Ah.. that was soo goood.." "Ohhh.. Ah.. that was soo goood..">>, before you can finish your thought, you can feel another orgasm building itself inside you. The alpha beast increases its pace further and your hips start instinctively swaying against its waist, <<link "pushing its cock deeper inside for your own pleasure.">><<ctpAdvance "wolfVegas">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes redness">>
<<set $Player.LU = 100>>
<p>
As if synchronizing itself with your swaying, the beast pushes in and pokes its canine tip against your cervix, ejaculating a thick, creamy substance inside your depths, lubricating your pussy and filling your every crevice before it starts leaking out with the beast’s continued thrusts. After a few good seconds, the beast starts slowly retracting its canine cock’s knot, pulling it out slowly.
</p>
<p>
<<lustText "No.. Please.. It’s.. It’s so warm, don’t pull out." "No.. Please.. It’s.. It’s so warm, don’t pull out." "No.. Please.. It’s.. It’s so warm, don’t pull out." "No.. Please.. It’s.. It’s so warm, don’t pull out.">>, you are surprised by subconscious thoughts given voice by your burning arousal inside your mind, pleading for the sensation to keep going.
</p>
<p>
As soon as it fully pulls out, it lunges away and another beast takes its place. One by one, the members of the pack take turns using your body to theirs, and your own, pleasure. Every time, the process would repeat as you lay on the cave floor with your mind fully delirious from the pleasure. The event went on for more time than you could possibly be aware of and eventually all the members of the pack gather randomly around you on the cave floor, dozing off.
</p>
<p>
With your mind still alert, but your body exhausted, you are finally back to your senses, feeling tears of pleasure that not too long ago had been streaming down your face since the beginning of the ordeal.
</p>
<p>
//...//, is your thought as you try to finally get back up.
</p>
<p>
//They’ve.. fallen asleep it seems. The whole pack..//, you shudder, but you get your wits back with you as your disciplined rational mind sets in and you start tip toeing around the cave back to your sleeping spot, grabbing your clothes and [[your backpack before getting back up|Cave Exploration]].
</p>
<</ctp>><h1><<print passage()>></h1>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<changeExpression "none">>
<<set $Player.LU = 0>>
<p>
//I-I should leave.. but maybe it’s worth looking around first? Just for a few minutes.//
</p>
<p>
Directing your thoughts to the task you initially came for, you look around the cave, walking confidently inside its corridors and guiding yourself with the lights of the cave’s fluorescent alien life. After a few minutes of exploration, you notice something glimmering at the end of one corridor.
</p>
<p>
//That looks like metal.. I should take a quick look.//, you push yourself forward and once you’re at the end of the corridor, you get down on your knees and inspect the glimmering material.
</p>
<p>
//This.. This must be the equipment Melissa was talking about. How the hell did it end up here!?//, you think as you see a bunch of LED equipment, atmospheric light setters, and portable speakers.
</p>
<p>
Deciding against wasting your time on figuring out how this whole equipment got here, you quickly crouch down and carefully place it all in your backpack before lifting it back up.
</p>
<p>
//Surprisingly light.. Alright, time to get the hell out of here!//
</p>
<p>
Guiding yourself by memory, you easily get back to the entrance of the cave, then back to the spot the beasts started escorting you from and eventually you end up at the path that leads directly into the village’s farm lands. As you walk back to the village, you consider the possibility that the canine animals you’ve encountered could possess some kind of rational thought, given that they don’t hunt prey only for hunger but for pleasure as well.
</p>
<p>
//Back on Earth, crows had this behavior of taking notice of glittering objects so it’s likely that the beasts have some kind of attraction to shiny objects.//
</p>
<p>
[[Lost in your own thoughts, you safely make your way back to the village.|Village Map]]
</p>
<<run Quests.GetRunningQuest(7).CurrentStage = "3">>
<<set $Player.immobile = false>>
<<run UInv.CreateItem("PCInventory", "Recreationator", 1)>><h1><<print passage()>></h1>
<p>
Taking a different turn from the usual one you take to get to your ship, you eventually come across an area devoid of trees, but not devoid of life. On both sides of the path you walk on, you can see large swaths of local fruits and vegetables sprouting from the soil. Every minute, an unknown water source makes even the soil you walk on a bit softer.
</p>
<p>
//An underground irrigation technique.. interesting.//
</p>
<p>
Mesmerized by the sight, you slow down your pace a little, taking in your surroundings, willing to learn more about the Likurieris ways of farming.
</p>
<<linkreplace "The diminishing sunlight startles you from your trance and draws your attention back to your task.">>
<<scrollTo>>
<<run $time.passTime(1)>>
<p>
//Crap, I let myself be distracted for too long already..//, you think as you enter a slow jog, in an attempt to quickly recover the distance you lost from all the plant watching.
</p>
<p>
Evening is slowly, but steadily making its entrance, turning your light jog into somewhat of a slow run. Not being able to rely on light anymore, you use your smartwatch as your main guide for the last thousand steps before you reach your destination.
</p>
<p>
[[The Hidden Plains]]
</p>
<</linkreplace>>
<<set $BanditCamp = {}>><h1><<print passage()>></h1>
<p>
An indeterminate amount of time later, you are rudely woken up by your captors, as they untie the rope around you and, before you can even open your groggy eyes properly, their brute lifts you up on his shoulder.
</p>
<<if $BanditCamp.Gagged>>
<<dialogue>>
<<player>>
Mhhfhhhhfhmmmm
<<>>
<p>
For a moment, you forget that you were recently gagged and you try to scream at the brute to let you free while punching him with your fists and hitting him with your knees.
</p>
<</dialogue>>
<<else>>
<<dialogue>>
<<player>>
HEY! LET ME DOWN, YOU WANKER!
<<>>
<p>
You scream at him while punching him with your fists and hitting him with your knees. The brute laughs mockingly at your little show of resistance.
</p>
<</dialogue>>
<</if>>
<p>
Less than ten seconds later, the brute places your body, face first, onto one of the wooden logs around the bonfire, allowing you no sight of what’s happening behind you.
</p>
<p>
[[Anxiously await whatever plans they have for you.|Banditbang]]
</p>
<<changeExpression "moaning">><h1><<print passage()>></h1>
<p>
A minute later, you can hear the footsteps of the bandits just a few steps away. One of them comes close to you and applies a blindfold to your eyes, then he walks away. A voice, which by you can tell by now belongs to their leader, announces the plans the bandits have for you.
</p>
<<dialogue>>
<<likurieris>>
As a result of the popular vote and all that, I guess we all could come in agreement that there is no harm in doing a little.. quality assurance of our own, seeing that this is our first human slave for the auction. Who wants to be the first to have a go at her?
<</dialogue>>
<p>
With your sight being taken away from you, you can only nervously wait and feel what will happen. You don’t have to wait for long, as one of them comes closer and squirts a small amount of an oily liquid on your back.
</p>
<p>
Unexpectedly, the first bandit’s plans for you are to give you a nice sensual massage for about ten minutes, while the others delicately touch you all over your back and butt, apparently taking great enjoyment in feeling your silky skin. The oily liquid, which by now became obvious to you that it’s some kind of local massage oil, ends up being applied to every part of your back, particularly more between your legs. With your hands tied behind your back, you can only let them feel you all over and hope that the bandits will get their fill just by that.
</p>
<p>
Even though it started face down, eventually one of them lifts you off the wooden log and places you on the soil, face up. You can’t see them, but you can feel fingers and tongues exploring every part of your body, with an uncharacteristically graceful touch on your pussy and breasts. Your mind wants to play no part in this action, but your body has another idea as you find it difficult to not moan at the gentle attention the bandits pay to your delicate areas. One of those, more specifically your crotch area, is overwhelmed from the non-stop attack of their slithering tongues as each bandit takes turns between your legs. An orgasm announces its unwanted imminent arrival and, even though you’ve denied your body so far, you can’t stop your body from spasming all over the place, while wet juices flow steadily in the passion of the moment.
</p>
<<changeExpression "moaning">>
<<if $BanditCamp.Gagged>>
<<dialogue>>
<<player>>
Mmm..
<<>>
<p>
As soon as the orgasm comes, a short moan escapes your lips, muffled by the gag that was placed on your mouth.
</p>
<</dialogue>>
<<else>>
<<dialogue>>
<<player>>
Ohhhh...
<<>>
<p>
As soon as the orgasm comes, a short moan escapes your lips, bringing a loud roar from the bandits.
</p>
<</dialogue>>
<</if>>
<p>
By now, you are not really in control of either your mind or body, as your whole conscience decides to bathe in the sensation.
</p>
<<linkreplace "A deeper sensation.">>
<<changeExpression "moaning eyes">>
<p>
In a sightless state of mind, tactile sensations feel much more intense, acting as foreplay and making way for an incredible desire to be fucked. Desire which, in a short while, gets fulfilled, as one of the bandits lifts you and puts you back up on the wooden log, with your back onto it. Then, he folds your legs back towards your chest, leaving your butt hanging over the edge of the wooden log’s end. Without a warning of any kind, he slides his penis inside and out your moist pussy, then he begins a steady rhythm of relaxed thrusts. Thirty seconds later, the thrusts turn at a rougher, faster pace, and you can hear the wet noise that comes out of your crotch after every thrust, noise which in any other moment would embarrass you greatly.
</p>
<p>
The first guy finishes soon after that, spraying sticky splooge all over your stomach area. After him, the other bandits start taking turns fucking you, each of them resuming the rhythm the last guy left at, eventually turning into an incredibly quick and gratifying act of being filled in every split of a second. While the first two guys were smaller or about average, the next two after that were really thick and long, but your dripping pussy adapts quickly to their sizes after a few thrusts, allowing you to take them all with only some mild discomfort. Soaking in the pleasure, you submit yourselves fully to the bandits, for the time being.
</p>
<<if $BanditCamp.Gagged>>
<p>
You can feel the hands of one of them removing your mouth gag.
</p>
<</if>>
<p>
While one has their way with your pussy, another takes advantage of your freed mouth and starts pushing his thick cock inside, leaving you no choice but to take it and, given the heat of the situation, start hungrily sucking it. He reaches climax quickly and you taste the sweet, sticky substance, swallowing it fully and as soon as your mouth is freed another one comes after and you service him just the same as you did the last guy. The bandits prove to have a short refractory period, as you can feel your body being laid down onto the ground once again, with your butt up and your face down. Although you can’t see it, you can feel the tip of one’s penis getting closer to your anus, stretching it slowly but having an easier time getting it to the level it needs for an act of double penetration, given the levels of your own arousal, act which shortly begins and hits even more of the pleasure spots as you can feel both your butt and pussy being filled at the same time, overloading your mind with the most lustful sensations.
</p>
<p>
Not being able to face the buildup, orgasm pushes all the other sensations out of the way as it washes itself all over your consciousness in an internal show of pleasure, excitement and gratification, all mixed in one. You can’t control your moaning at this point, which seems to push the bandits to the edge, impulsing them to take their last turns on you.
</p>
<<linkreplace "Things take a rougher turn..">>
<<changeExpression "moaning eyes redness">>
<p>
As if all the earlier action was just a foreplay of what’s to come, you can suddenly feel one of them, most likely the brute, holding you down and using you deliberately. A whole orchestra of noises come out of you, which in any other situation might even be considered exaggerated, as they roughly fuck you, pull your hair and hold you down while another bandit fucks you with aggression. Each of them is reaching their final ending, cumming either inside you, or on you. The first of them finishes quickly, but after he pulls out he is replaced by someone in your ass who begins fucking you fast and hard, pulling your hips back towards him and driving his cock deeply inside you. You can’t see, but by his breathing and reactions you can tell he’s about to reach his climax as he slams his hips one last time deep inside you. The next five or six guys take turns one by one, coming in your butt, pussy, while two of them finish up on your face and in your mouth.
</p>
<p>
Your previous mind blowing orgasm left you in a dizzy state that makes everything pass as a blur. The feeling of alien cum spread all over your body and inside of your delicate areas fills you with a strange eroticism that merges itself with a deep-down primal desire, fueled by the feeling of being completely used. You can feel your groggy eyes aching for some rest, and you [[close your eyes.|A Moment of Weakness]]
</p>
<</linkreplace>>
<</linkreplace>><h1><<print passage()>></h1>
<p>
Some time later, you open your eyes and the memories of the recent events come to you in full force. They don’t have much of an effect on you and you take advantage of having your mind once again completely in your control as you look around to see the current state of affairs. At first, you don’t see anything, but you figure it out immediately. Taking advantage of the lack of attention directed your way, you feel around the rope tie that keeps your hands together, and in a surprisingly effortless attempt you manage to free yourself completely, allowing you to free your eyes from the blindfold as well.
</p>
<p>
//Hmpf, I guess they didn’t count on me waking up earlier than them. They probably thought that even if I free myself, they’re too many and I can’t make my way out before they grab me again. Well, joke’s on them.//, you think as you find a little humor in the stressful situation, then you proceed to make use of your returned sight.
</p>
<p>
The first thing you see is the soil your body sits on. Like a chain reaction, you are suddenly aware of the feeling of your skin against the alien soil, which in turn makes you aware of the sticky feeling of dried alien cum all over your body. Paying no mind to such sensations, you look around and see just one of the bandits barely managing to keep himself awake, while the others are sleeping soundly on the ground, a few steps away from the bonfire.
</p>
<p>
One of these bandits seems to be sleeping pretty closely to you, and, with his pants fully lit by the bonfire, you can make out the silhouette of a pistol in one of his pockets.
</p>
<<linkreplace "Crawl silently over to him and grab the pistol.">>
<p>
On all fours, you slowly make your way to the bandit’s limp body and you easily pull out his pistol. As soon as you have it, you get up on your knees and enter a crouched position, motivated by the sight of the last awake bandit finally submitting to his exhaustion as he leans down onto the wooden log. You sneak right over to the tree you were tied to and you grab your backpack, wearing it on your back. As you return to the bonfire, you notice two of them slowly rising up.
</p>
<p>
After you see them, your eyes jump to the last passed out bandit and you take advantage of the fact that he’s of a smaller stature than you. You get behind him, grab him up by his neck forcefully, giving him a rude awakening of your own.
</p>
<<dialogue>>
<<likurieris>>
W-whas 'appenin..?
<<>>
<p>
He mumbles out in confusion.
</p>
<<player>>
It’s payback time, bitch.
<<>>
<p>
You tell him, as you use your newly acquired pistol to shoot into the open sky and wake all the others up.
</p>
<</dialogue>>
<p>
[[Karmic Retribution]]
</p>
<</linkreplace>>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>
The bandits get their own rude awakening at the loud sound of the bullet escaping the barrel of the gun. A few seconds later, all their groggy eyes are turned your way. With an impressively confident stance, you take advantage of your superior, although outnumbered position and let the bandits know what’s what, while using the smaller bandit as your body shield, unwillingly making him part of your negotiation tactics.
</p>
<<dialogue>>
<<player>>
Listen up.. boys
<<>>
<p>
After you say the word "boys", you spit out into the ground in disgust.
</p>
<<player>>
There’s a new sheriff in town, whether you like it or not. Needless to say, if I see either of you pulling any kind of funny stunts, you can rest assured that the bullet you saw flying into the open sky might be followed by one, two or as many bullets as it takes to take all of you down right now.
<<>>
<p>
Just as you talk, in the corner of your eye you can see their leader silently trying to slide down his hand into his pants' pocket, most likely to turn the odds his way a little. As soon as you notice his feeble attempts, you make use of the marksmanship training you’ve received at the ISA and shoot a bullet directly near his palm.
</p>
<<likurieris>>
ARGH! YOU BITCH!
<<player>>
The next one won’t miss. You have my word on that.
<<>>
<p>
You mockingly reply to him, taking great satisfaction in humiliating the bandits’ boss. He grumbles in response, but doesn’t push it any further, knowing that you may as well live up to your word.
</p>
<<player>>
Now, let me tell you what’s going to happen next.
<<>>
<p>
Hearing no protest, you continue.
</p>
<<player>>
All of you that had the sense of putting your pants back up, proceed to undress yourselves of your pants, without any sudden movements. If any of you would like to follow your scrawny boss’ action from earlier, you might force my hand and this time it won’t be a warning shot.
<<>>
<p>
Not taking any chances, all of them that still wore pants proceed to smoothly pull them down. Their boss tries one attempt to recover some of the respect he’s lost over the past few minutes from his brethren.
</p>
<<likurieris>>
Slave, if you wanted a second round after all that action, you could just ask for it. No need to put all this show.
<<player>>
Shut your mouth.
<<>>
<p>
Realizing that you’re not fooling around, he silently does as you ordered. After all of them are completely naked, you look over to the brute.
</p>
<<player>>
You. Grab a rope and tie all your friends together. Remember, don’t try something funny.
<<likurieris>>
Y-yes, m-m-mistress.
<<>>
<p>
Realizing that your show of dominance might have had unexpected results on their opinion of you, you keep your thoughts to yourself while paying close attention to his movements as he grabs each of his brothers, sits them down on the soil, arranging them to be close to each other in a circular pattern. You push your trembling body shield onto the stack, and the brute puts him with the others, then he uses a rope to tie all their hands together. To test the tightness, you give him one last task.
</p>
<<player>>
I’d like to see.. Just how tight that rope tie is. Lift one of them up, if the rope holds and none of them falls down from the others, you might just escape unscathed.
<<likurieris>>
A-alright, mistress.
<<>>
<p>
He does as you asked, then once you see all of them in visible pain as the rope tightly bruises their wrists with each of them being lifted with relative use into the air by the muscular arms of the brute.
</p>
<<player>>
Good, let them down.
<<>>
<p>
Without any kind of gentleness, he lets them fall down onto the other, and you find their yelps of pain as their exposed limp cocks get squished by the sudden weight incredibly gratifying.
</p>
<</dialogue>>
<<if $BanditCamp.Sister === "escaped">>
<<dialogue>>
<<player>>
Since the woman I came for has made her way out, I will start making my way out as well. Brute, you will lead the way to the village, I don’t want you coming back to free your friends. In fact, I might suggest you to not return to them at all. Even though the villagers lack in terms of manpower, I’m sure they won’t pass on getting the rest of your friends served on a plate, tied as they are. If you are here when they come over, you might risk suffering the same fate of your friends, so the choice is yours.
<<>>
<p>
The brute looks at you, then at them, and by the look in his fearful look in his eyes you can tell that as soon as you get to the village, he will go anywhere but near here. His brothers seem to have realized it too, as they start protesting and threatening the brute to come back.
</p>
<<player>>Enough with the bickering. I actually have one last task for you. I get the idea that each of you carries a mouth gag in your pockets, so time to make use of them.
<<>>
<p>
It takes the brute a few good seconds to understand what you’re proposing, but after he gets it at last, he does as you say and you look over to the bandits one last time before you leave, savoring the sight of your tied and gagged captors. After you exit the gate, you instruct the brute to stop and not look back. You open your backpack and wear your academy outfit, not wanting the villagers and your crewmates to see the cum stains on your skin before you can get yourself cleaned.
</p>
<</dialogue>>
<p>
[[Back to the Village.|Freedom or Death]]
</p>
<<set $BanditCamp.BruteGuardian = true>>
<<else>>
<<dialogue>>
<<player>>
You might have gotten the idea by now, but I’ll make it clear for you all. My purpose was to rescue your last victim, so I won’t leave without her. I will lay out the instructions. Brute, you will lead the way to the village, I don’t want you coming back to free your friends. In fact, I might suggest you to not return to them at all. Even though the villagers lack in terms of manpower, I’m sure they won’t pass on getting the rest of your friends served on a plate, tied as they are. If you are here when they come over, you might risk suffering the same fate of your friends, so the choice is yours.
<<>>
<p>
The brute looks at you, then at them, and by the look in his fearful look in his eyes you can tell that as soon as you get to the village, he will go anywhere but near here. His brothers seem to have realized it too, as they start protesting and threatening the brute to come back.
</p>
<<player>>
Enough with the bickering. I actually have one last task for you. I get the idea that each of you carries a mouth gag in your pockets, so time to make use of them.
<<>>
<p>
It takes the brute a few good seconds to understand what you’re proposing, but after he gets it at last, he does as you say and you look over to the bandits one last time before you make your last move, savoring the sight of your tied and gagged captors.
</p>
<<player>>
Now, head over to the Likurieris woman you kidnapped before me and free her.
<<>>
<p>
You walk with him to the Likurieris’ woman’s sister, and you can see that the commotion and the show you have put on has filled her with an immense hope. He frees the rope tie around her hands, allowing her to remove her arms from the holes of the wooden rectangular post.
</p>
<<ishasna>>
T-thank you.. I thought I was going to suffer the same fate as those poor women..
<<>>
<p>
You give her an encouraging nod and ask her if she’s going to be alright to move on.
</p>
<<ishasna>>
Y-yes. It’ll be a little slow at first, but luckily for me other than tying me up like that they didn’t have other plans for me, so I’ll recover quickly.
<<player>>
Understood. Let’s go. Brute, you lead the way, fifteen steps ahead of us.
<<>>
<p>
The three of you begin slowly making your way out of the bandit camp.
</p>
<</dialogue>>
<p>
After you exit the gate, you instruct the brute to stop and not look back. You open your backpack and wear your academy outfit, not wanting the villagers and your crewmates to see the cum stains on your skin before you can get yourself cleaned.
</p>
<p>
[[Back to the Village.|Freedom or Death]]
</p>
<<set $BanditCamp.BruteGuardian = true>>
<</if>><h1><<print passage()>></h1>
<<if $BanditCamp.BruteGuardian === true && $BanditCamp.Sister === "escaped">>
<<run setup.cc([{id: "academyPants", tearLevel: 1}, {id: "academyShirt", tearLevel: 1}])>>
<p>
With the brute acting as your unwilling guardian, the two of you make the long walk to the village without any breaks. Not a single word passes between you and him, and you’re glad for it as the whole ordeal left you completely drained.
</p>
<p>
A few hours later, just as the sky shows the first signs of Dawn, you arrive at the village’s entrance. Knowing that this is the finish line for your long walk together, the brute looks at you and, seeing that you don’t need him anymore, he walks off into the trees, most likely aiming for the opposite direction from the bandit camp.
</p>
<p>
[[Head towards your room to get dressed.|Player Room]]
</p>
<<elseif $BanditCamp.BruteGuardian === true && $BanditCamp.Sister !== "escaped">>
<<run setup.cc([{id: "academyPants", tearLevel: 1}, {id: "academyShirt", tearLevel: 1}])>>
<p>
With the brute acting as your unwilling guardian, the three of you make the long walk to the village without any breaks. Not a single word passes between you all, and you’re glad for it as the whole ordeal left you completely drained. Judging by the look on the alien nurse’s face, you can tell that she feels the same way. After a while, she signals you all to stop before she crouches down and picks up a modest amount of plants, fulfilling the reason she ventured into the forbidden area in the first place. Even though you’re exhausted, your face betrays a smile and a few minutes later she signals you that you can move on.
</p>
<p>
A few hours later, just as the sky shows the first signs of Dawn, you arrive at the village’s entrance. Knowing that this is the finish line for your long walk together, the brute looks at you and, seeing that you don’t need him anymore, he walks off into the trees, most likely aiming for the opposite direction from the bandit camp. With him out of the picture, you turn to face the sister.
</p>
<<dialogue>>
<<ishasna>>
Thank you, thank you so much for coming to rescue me. I’m sorry you fell into the same trap as I did, I didn’t expect anyone else to suffer for my actions.
<<>>
<p>
You wave her concerns away to show her that you’re not holding her responsible for the actions of the bandits.
</p>
<<player>>
Don’t worry about it. As I helped you, there is someone out there whose life depends on you as your own sister told me. Speaking of her, make sure to stop by and let her know that you’re fine, she feels guilty for not being there with you when you needed her.
<<>>
<p>
A bright smile replaces the woman’s exhausted look and with nothing more than a farewell nod sent your way, she runs off into the village.
</p>
<</dialogue>>
<p>
[[Head towards your room to get dressed.|Player Room]]
</p>
<<else>>
<p>
The two of you make the long walk to the village without any breaks. Not a single word passes between you and her, and you’re glad for it as the whole ordeal left you completely drained. Judging by the look on the alien nurse’s face, you can tell that she feels the same way. After a while, she signals you to stop before she crouches down and picks up a modest amount of plants, fulfilling the reason she ventured into the forbidden area in the first place. Even though you’re exhausted, your face betrays a smile and a few minutes later she signals you that you can move on.
</p>
<p>
A few hours later, just as the sky shows the first signs of Dawn, you arrive at the village’s entrance. You turn to face the sister.
</p>
<<dialogue>>
<<ishasna>>
Thank you, thank you so much for coming to rescue me. I’m sorry you fell into the same trap as I did, I didn’t expect anyone else to suffer for my actions.
<<>>
<p>
You wave her concerns away to show her that you’re not holding her responsible for the actions of the bandits.
</p>
<<player>>
Don’t worry about it. As I helped you, there is someone out there whose life depends on you as your own sister told me. Speaking of her, make sure to stop by and let her know that you’re fine, she feels guilty for not being there with you when you needed her.
<<>>
<p>
A bright smile replaces the woman’s exhausted look and with nothing more than a farewell nod sent your way, she runs off into the village.
</p>
<</dialogue>>
<p>
[[Head towards your room to get dressed.|Player Room]]
</p>
<</if>>
<<run Quests.GetRunningQuest(5).CurrentStage = '3'>>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>
Once there are less than one hundred steps from the last known location of the local woman’s missing sister, you slow down the pace. A little amount of sunlight allows you to take in your immediate surroundings, but not much more than that.
</p>
<p>
You’re starting to feel a little chilly and you move behind a tree to rummage through your backpack for anything that might warm you up a little. In a hidden medium sized pocket, you find a long-forgotten dark ISA jacket that most likely has been waiting for you to search for it all this time.
</p>
<p>
Under the cover of the tree, you cover yourself with the jacket and move on. <<if UInv.BagHasItem("PCInventory", "ArtisanalKnife")>>Before you move on, you remember the knife you had in your back pocket and you move it to a hidden from plain-sight pocket in your ISA jacket, for a better ease of access if the need arises.<</if>>
</p>
<<ringLinks :classes "lol">>
<<rlc "Quickly, take advantage of the little sunlight you have left to search for any footsteps." :classes "choice-longer choice-center">>
<p>
Knowing you don’t have much sunlight left, you keep your head down and walk towards your pinpointed destination. Once you're exactly above the marked area, you look down at the soil and the aspect of a shoe immortalized in the muddy soil reveals itself to you.
</p>
<p>
As you crouch over to look at it closely, you feel a painful sting on the left side of your neck. Dizzily, you use your hands to feel around that area until they come across some kind of object. You barely manage to pull it free from your neck, groaning of pain in the process. After you manage to pull it out completely, you bring it in front of your eyes to take a better look at it.
</p>
<p>
//Nnnnooooooo...//, is your thought, as the realization sets in that the object has a peculiar resemblance to your tranquilizer gun’s sleeping darts.
</p>
<p>
Fighting to keep your eyes open, you manage to last a few more seconds awake, to hear the mocking voice of what sounds like a Likurieris.
</p>
<<dialogue>>
<<likurieris>>
Boys, it looks like today's our lucky day. We haven't had such an easy prey in a long while since we started our hunt.
<</dialogue>>
<p>
[[Pass out.|Blur]]
</p>
<<rlc "Slowly, crouch down and use the bushes as disguise to get to the last pinpointed area." :classes "choice-longer choice-center">>
<p>
Even though there isn’t much sunlight left, you realize that it’s wiser to disguise yourself using the bushes as you slowly make your way to the last pinpointed area in hope for any footsteps that might reveal themselves to you.
</p>
<p>
Finding yourself at the last bush, you are close to taking the last steps to reach your destination and look for footsteps, but a sudden sound coming from your right stops you in your tracks.
</p>
<<dialogue>>
<<likurieris>>
Where the hell is she!? We followed her all the way here, she had nowhere to go so quickly.
<<>>
<p>
The source of the voice reveals itself, as two relatively short Likurieris walk in your direction and stop right in front of your bush. Another voice answers the first.
</p>
<<likurieris>>
No idea, boss. We did everything right, so unless she has a cloaking equipment she should be somewhere near.
<<>>
<p>
//Crap, what did I just get myself into!?//, you think as panic threatens to take over. Out of nowhere, your thoughts get interrupted as you find yourself being grabbed by something or someone from behind. A brutish voice joins in on the conversation.
</p>
<<likurieris>>
Right 'Ere, boss. She was sneaking 'round the bushes.
<<>>
<p>
An absolute unit of a Likurieris grabs you fully from behind and pulls you upwards, sending your legs flying in all directions trying to hurt him and free yourself, but your fight proves futile against the strong hold of the brutish Likurieris.
</p>
<<likurieris>>
Clever girl.
<<>>
<p>
The first voice makes itself heard again.
</p>
<<player>>
Get off me, you sick bastard!
<<>>
<p>
You scream as you try to hurt him with anything you’ve got, including your elbows, your legs, your fists, but the brute is impassable. He mockingly answers your call for release.
</p>
<<likurieris>>
Ooo, this one's a fighter. Some will pay good money for her.
<<>>
<p>
His words fuel your intensity to break free from his muscular hold, but with every attempt his hold only gets firmer. One of the smaller alien bandits comes over and gently applies a tranquilizer to your neck, turning your body limp.
</p>
<</dialogue>>
<p>
[[Pass out.|Blur]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Some time later, your hazy mind turns itself on, awakening you from your chemically induced coma. The first thing you feel is pain around your neck and waist area, combined with the sense of tightness in those same areas. With the memories of the last events still fresh on your mind, you open your eyes to get a sense of your surroundings. As soon as they're open, you have a difficult time to get the image to stay still, leaving you frustrated at not being able to focus on anything in particular.
</p>
<<linkreplace "Taking a few deep breaths, you manage to relax yourself and give your time enough time to make sense of the situation.">>
<p>
In less than one minute later, you open your eyes again and you’re satisfied to see that even though you can’t see much in the distance, you have a much easier time with close objects, allowing you to move your head down and see what’s so tight around your skin.
</p>
<p>
//T..Those look like ropes..//, you think as you notice yellow rope encircling your knees, waist, and neck in a tight rope line. Luckily for you, it seems they covered you with your ISA jacket to your backside, preventing the harsh wood of the tree from scratching your skin.
</p>
<<if UInv.BagHasItem("PCInventory", "ArtisanalKnife")>>
<p>
Without seeing, you feel around the pockets of the ISA jacket until you find the knife you’ve carefully stashed away still there, making you sigh in relief.
</p>
<</if>>
<p>
As you look around you, you notice that further objects are becoming more clear as well. You gaze at a blurry light that seems to get bigger and smaller at the same time. The source of the blurry light gets clearer by the second, and you take it as a sign that your vision is quickly coming back. At the same time, you can hear loud drunken discussions coming from your left.
</p>
<p>
[[With your vision returned to normal at last, you take the first good look around.|Bandit Camp]]
</p>
<</linkreplace>>
<<getNaked>><h1><<print passage()>></h1>
<p>
The blurriness fades away completely, revealing a bonfire in the close distance to the west. Around it, there are around five to six aliens of different stature, sitting on wooden logs and conversing to each other about topics you have no interest in given your current circumstances. Behind the aliens, the light of the bonfire dimly unveils the silhouettes of a few tents, no more than three as far as you can tell. Near one of those tents, you can make out the silhouette of what looks like a woman sitting down with each of her hands going inside a hole on either side of a rectangular wooden post.
</p>
<<link [img[images/scenes/banditcamp/2.png]]>>
<<popover 'opaque'>>[img[images/scenes/banditcamp/2.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<run $submissiveDrawings.push("banditcamp")>>
<p>
//This must be the woman’s sister..//
</p>
<p>
To your right, you can see what looks like an entrance to the bandit camp, guarded by a Likurieris of a small stature.
</p>
<p>
//Crap, even if I manage to break free I won’t get past this guy easily..//
</p>
<p>
To your front, you can’t see much in the low light, but every once in a while the bonfire reveals a bunch of trees for a split second. With enough knowledge of your surroundings, you wonder what should be your next decision.
</p>
<<ringLinks :classes "lol">>
<<rlc "Wiggle your hands between your back in an attempt to pull the knife out of the hidden pocket of your jacket." :if `UInv.BagHasItem("PCInventory", "ArtisanalKnife") > 0` :classes "choice-longer choice-center">>
<p>
You wiggle your fingers in a visible effort to get a grasp at the knife’s handle and not cut yourself in the process. After a few cumbersome attempts, you manage to feel the knife’s tip in your hands. Not wanting to risk it, you try pulling it tip first.
</p>
<<dialogue>>
<<player>>
AUCH!
<<>>
<p>
While carefully putting your palm around the tip, you accidentally cut yourself and you let out a yelp of pain. The sound seems to have startled the guard, as you can see him looking around for the source of sound. Panicked, you immediately enter a frozen, soundless state. As the guard continues to move his head right and left, you can only hear the loud sounds of your own heart beat.
</p>
<p>
A few, long seconds later, the guard resumes his previous posture.
</p>
<<likurieris>>
Mm.. Must have been my imagination. I should probably get some sleep, or I’ll hear more of those.
<<>>
<p>
As soon as you hear these words, you breathe a sigh of relief and continue pulling the knife towards your open palm. Fortunately for you, the knife is pretty short so before the tip can reach your skin again, you begin feeling the handle of the knife, allowing you to take a good hold of it and begin to cut yourself free. As soon as your hands are free, you move on to the rope around your neck and you finish off with the rope around your knee. Soon after, you are free and you proceed to quietly crouch down, looking around for anything that might be of use.
</p>
<</dialogue>>
<p>
//Those aren’t the smartest bandits..//, you think as soon as you notice your belongings laid down next to the tree, ripe for taking. Grabbing the backpack, you move on, not wanting to risk getting dressed up and making more noise in the process.
</p>
<p>
//Time to get what I came for..//, you think as you analyze the path to the silhouette you noticed earlier.
</p>
<<ringLinks :classes "lol">>
<<rlc "Keep yourself to the dark corners, as you go around the bandit camp in a circle until you reach the woman." :classes "choice-longer choice-center">>
<<goto "In the Shadows">>
<<rlc "Realize that it’s only a matter of time until the nearby guard notices your disappearance, forcing you to think of a more direct approach." :classes "innocence-high choice-longer choice-center">>
<<goto "From the Shadows">>
<</ringLinks>>
<<rlc "Squirm around to find a loose spot in the rope tie." :classes "choice-longer choice-center">>
<p>
Seeing that you don’t have much choice, you proceed to slowly squirm your body in all directions, looking for anything that might feel like a loose spot in the rope tie. After a minute or two of wiggling around, you notice that the tie around your knees feels less tight than it did when you first woke up.
</p>
<p>
//This is it!//, you think as you feel a boost of encouragement invigorating your attempts.
</p>
<p>
A few minutes later, the rope is almost completely loose and, with one last effort, you push one last time and, for a split second, you are relieved to feel the rope tie falling down your knees. Another split second later, you aren’t as relieved anymore as the rope makes a loud noise as it crashes down onto the soil.
</p>
<p>
[[You can hear the nearby gate’s guard’s footsteps coming your way.|Caught in the Act]]
</p>
<<rlc "Call for help in hope that a traveler might pass by." :classes "choice-longer choice-center">>
<<dialogue>>
<p>
Deep inside, you know that the chance for not just a traveler to pass by, but for an armed one that can take on an entire bandit camp is slim, but you do it in case fate might decide to turn things your way, even for just one time.
</p>
<<player>>
HHHHHHEEEEEEEELLLLLLPPPPPP!!!!!
<<>>
<p>
Immediately after your first scream for help, you can hear a loud shout coming from the bandits gathered around the bonfire.
</p>
<<likurieris>>
SHUT HER UP!
<<>>
<p>
The bandit that was guarding the gate closest to you rushes over and looks through his pockets something specific.
</p>
<<player>>
I WAS CAPTURED BY BANDITS! WE NEED HELP!
<<>>
<p>
Right before you can finish your sentence, he pulls out a mouth gag from his pocket and quickly installs it around your head, with the gag directly over your lips.
</p>
<<player>>
HMFFMFMMMMMMMMFFFFFFFFFFF!!
<<>>
<p>
You try to scream some more, but the gag muffles your voice too well. From a distance, you can make out the vague sound of someone answering your calls for help, but the sounds are too low in volume for your translator to make use of them. You look to the small bandit who gagged you, as he puts a finger in front of his lips.
</p>
<<likurieris>>
Shh, slave. Nobody’s coming to rescue you now.
<<>>
<p>
He says mockingly. You try to squirm around with all your might in response, but your efforts only make him laugh as he walks away and resumes his old guard post. Feeling powerless for the moment, you rest your eyes for a while, wanting to recover your energy in case your situation takes a turn in a way that might offer you a viable opportunity [[to escape.|Rude Awakening]]
</p>
<<set $BanditCamp.Gagged = true>>
<</dialogue>>
<</ringLinks>><h1><<print passage()>></h1>
<p>
You immediately freeze as the sound of his footsteps gets louder by the second. Your mind starts wandering for any possible options, but you realize that as soon as he sees the fallen rope there will be little doubt as to what your plans for escape were. The bandit’s voice distracts you from your thoughts.
</p>
<<dialogue>>
<<likurieris>>
Hmm.. What could it be? I could swear I heard something falling down around here..
<<>>
<p>
He begins inspecting the area around the tree you’re tied to, but eventually he points the low beam light to your face.
</p>
<<likurieris>>
Prisoner, did you hear anything?
<<>>
<p>
You shake your head vehemently. You cling to a small hope that he will not think to lower the beam light down to your feet.
</p>
<<likurieris>>
Mm.. You better not lie to me.
<<>>
<p>
You shake your head more slowly this time, as if emphasizing that you’re definitely not lying to him. For another minute or two, he inspects the area behind the tree, ruffling around in the bushes until he returns to face you for the last time. He yawns, then places the apparently heavy beam light onto the soil, pointing directly at your feet. As soon as he does so, you gasp loudly, alarmed by the possibility of being exposed by such a random act. Luckily for you, after he places the beam light down he begins stretching himself, as if preparing to sleep after the heavy object took its toll on his small frame.
</p>
<<likurieris>>
Looks like you weren’t lying. I probably should leave guard duty to somewhere else and head to sleep, otherwise I’ll hear more of those..
<<>>
<p>
Right after he says the last word, you get the feeling that he’s going to crouch down and grab his beam light before leaving the post to someone else.
</p>
<p>
//Noo! He might see the untied rope around my feet. I should think of something fast!//
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Distract his attention and attempt to seduce him." :classes "seduction innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<changeExpression "moaning eyes">>
<<dialogue>>
<<player>>
H-hey! Stop!
<<likurieris>>
Huh? What do you want, prisoner?
<<player>>
What say you if..
<<>>
<p>
While thinking of what to say next, you seductively bite your lip as you look directly into his eyes.
</p>
<<player>>
We had some fun time together before you head to sleep? Should be a nice ending for your day.
<<>>
<p>
Your proposition takes the bandit by surprise, but soon after a pervert smile sets on his face, as in agreement.
</p>
<<likurieris>>
Hah! If only all the women we capture were more like you.
<<>>
<p>
You notice the subtle hint of a small erection arising in his pants, right before he walks right over. With a hard slap on your ass, he leans down to your ear and whispers.
</p>
<<likurieris>>
And.. What is a good girl like you going to offer me for tonight?
<<>>
<p>
Knowing that you have him completely in your web, you play along his obvious fantasy and get him to follow your marks.
</p>
<<player>>
Anything you want, Master.
<<>>
<p>
Those words were all he needed, as out of the sudden he proceeds to harshly pinch your nipples with his fingers while pushing his tongue deep into your mouth.
</p>
<</dialogue>>
<p>
[[Next.|Black Widow]]
</p>
<<rlc "Let him grab his beam light and hope that he’s too tired to notice the rope." :classes "innocence-high choice-longer choice-center">>
<p>
Keeping your mouth shut, you say nothing, clinging to the hope that his tired eyes might not notice the untied rope. You close your eyes and your body trembles in anticipation of what might happen if he notices the rope. Your answer comes a few seconds later.
</p>
<<dialogue>>
<<likurieris>>
Heey.. Wait a minute. What’s with that rope around your feet?
<<>>
<p>
Finding yourself at a loss, you say nothing and open your eyes as he crouches down to inspect the rope. Immediately afterwards, he points the beam light at your knees and he notices the visible marks of your recent restraint.
</p>
<<likurieris>>
Ooh. I see what happened here.. The boss will want to hear about this.
<<>>
<p>
He looks as if he is preparing to call out for his boss and you find yourself once again in the situation of needing to make a quick decision.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Beg him to not say anything." :classes "submissive innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<dialogue>>
<<player>>
S-stop! Please! Don’t tell him.
<<>>
<p>
The small guard stops and looks at you with perverted eyes, taking great satisfaction in your pleading.
</p>
<<likurieris>>
Mm.. Maybe we’ll leave the boss out of this, but you’re not getting away that easily.
<<>>
<p>
With that said, he begins to use his slithering tongue all over your exposed breasts. You fruitlessly try to resist his touch, but to no avail.
</p>
<p>
With one hand, he gropes your butt and with the other he begins massaging your clit for a few minutes, making your pussy slightly wetter by each minute. With your body completely immobile, you can only force your mouth shut to prevent any unwilling noises from motivating him further, while hoping that the guard will get bored from an apparent lack of results and go away. Right before you feel like you can’t take it anymore, the guard stops himself.
</p>
<<likurieris>>
Aww.. Looks like you’re no fun. We’ll have our fun with you later, anyway.
<<>>
<p>
You sigh in relief as you see him grabbing his beam light and resuming his guard spot. Your body, however, is anything but satisfied as you can feel the female equivalent of blue balls as a result of the constant teasing. Ignoring your body’s complaints, you glance over to the guard who now seems to be looking directly your way, preventing you from finishing your escape plan from earlier.
</p>
<</dialogue>>
<p>
[[In an effort to dampen your arousal, close your eyes and try to nap for some time.|Rude Awakening]]
</p>
<<changeExpression "moaning">>
<<rlc "Use your freed legs in a perverted attempt to gain the upper hand." :classes "corruption innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<p>
As if a light bulb lit itself in your mind, you get a pervert idea that might just work. Keeping one foot on the soil for balance, you place the other one on his crotch area. Somehow, that action manages to calm him down completely, and you can feel an erection rising up quickly against your foot.
</p>
<<dialogue>>
<<player>>
Oh.. Do you like that?
<<likurieris>>
Err.. I..
<<>>
<p>
Hearing all you needed to hear, you proceed to caress and squeeze his dick through his pants for a while. Sensing that you should quickly take this to the next level before he can get his wits with him, you lift your other foot a little to see if the rope around your waist is tight enough to prevent you from sliding down and choking yourself on the rope around your neck. After a few small attempts, confident that you won’t choke yourself, you lift your other foot and you proceed to free his crotch from his pants, exposing it to the cold breeze of the night’s air.
</p>
<p>
Giving him one last look, you see him completely enthralled and you put your other foot on the other side of his dick, starting to stroke it slowly with both your feet. In a surprisingly short amount of time, you can feel and see a sticky pink liquid, most likely precum, dripping out of his dick. Paying close attention to the intensity of his dick’s throbbing, you pick up the pace and you stroke him faster and faster. More and more precum comes out, smearing itself all over your toes and his dick.
</p>
<p>
Stopping right when the throbbing gets intense enough to announce his upcoming climax, you look directly at him and hypnotize him further, taking advantage of the desperate look on his face, most likely a result of his orgasm being denied in such a manner, while adjusting your hips to give him a better look at your pussy.
</p>
<<player>>
Do you like that as much as you seem to like my feet?
<<>>
<p>
You say, with sensuality sweetening your words as they come out.
</p>
<<likurieris>>
Y-yes!
<<>>
<p>
Feigning regret, you push him further.
</p>
<<player>>
Mm.. I’m aching to have you inside me.. Sadly, we can’t have a fun time with me being tied up so harshly..
<<>>
<p>
After the last word leaves your lips, you emphasize your disappointment with a low sigh, as you look down at his feet. A few seconds later, he comes around and rushes to untie you through clumsy attempts, sign that his lust is too intense to leave room for any rational thought.
</p>
<p>
//That did the trick!//, you smile confidently.
</p>
<p>
After a series of even clumsier attempts, he manages at last to unshackle you from the rope and begins groping your boobs from behind, pushing the tip of his penis between your ample blossom’s buttocks. You turn around slowly, as in not to startle him, then you place your hands around his neck, making him tremble with excitement. Suddenly, you get his neck in a grip between your arms and you proceed to choke him, restricting the oxygen flow to his brain. In less than twenty seconds, he lays limp in your arms and you let him fall down to the ground.
</p>
<p>
Completely freed, you proceed to quietly crouch down next to the limp body of the bandit. You check for his pulse to see if you didn’t accidentally kill him. You can feel one, a subtler pulse than the human pulse, then you look around in his pockets to see if you can find anything useful. In one of his pockets, you can find a gag and a rope. You proceed to tie him down to a dark tree outside the gate, then you gag him to prevent him from screaming in case he manages to wake up.
</p>
<p>
//Serves you right.//, you think as the sight of the bandit being chained like this feels incredibly gratifying.
</p>
<</dialogue>>
<p>
With your job now done, you proceed to [[move on.|In the Shadows]]
</p>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Ignoring the small twinges of pain from his harsh treatment of your body, you let him continue his rough behavior. Wanting to get him more excited faster, you begin moaning exaggeratedly loudly. He stops his own movements and looks you deep into your eyes.
</p>
<<dialogue>>
<<likurieris>>
Mmm.. You like this, don’t you? You’ll be a good little slave.
<<player>>
Yes, daddy.
<<>>
<p>
You manage to blurt out before he loudly slaps your butt again, combining your next moan with a small yelp of pain. He brings his mouth down to your left nipple and begins licking it all over, while continuing to give a rough treatment to your right breast, slapping it while grasping your butt with enough force to make you gasp.
</p>
<p>
You’re starting to feel a little excited yourself, even though you know you really shouldn’t. Knowing that this is not the best time to really get into it, you continue your own little play of manipulating the gullible bandit. You move your hips, bringing your exposed pussy to his covered small erection.
</p>
<<player>>
Master, I can’t take it anymore. Please take care of my pussy, it’s aching for your attention.
<<>>
<p>
Needing to say little more, the overexcited bandit brings his head down to your pussy, wanting to get a taste of your wet juices. He brings his mouth closer to your clit and begins licking it with his slithering alien tongue.
</p>
<<player>>
Ohh! Yes!
<<>>
<p>
Your words push him deeper into your crotch, giving you the perfect moment to act on your escape plan.
</p>
<</dialogue>>
<<changeExpression "moaning eyes">>
<<linkreplace "With your knees freed, take the bandit by surprise and choke him with your thighs.">>
<p>
In a sudden movement, you lift up your legs and proceed to grab a hold of the bandit’s head right between your thighs, then you slowly start choking him. Leaving him too little time to react, he can only let out screams that unfortunately for him are muffled down to a very low level by your pussy’s proximity. In less than twenty seconds, you can feel his limp body being dragged down by gravity.
</p>
<p>
After he falls, with your legs now fully free you have an easier time squirming around and even though it takes more time than you’d like it to take, you manage to find a loose spot in the rope tie around your waist and hands as well, and with the help of your freed legs you manage to free your own hands, then you have an easy time freeing up your neck as well.
</p>
<p>
Completely freed, you proceed to quietly crouch down next to the limp body of the bandit. You check for his pulse to see if you didn’t accidentally kill him. You can feel one, a subtler pulse than the human pulse, then you look around in his pockets to see if you can find anything useful. In one of his pockets, you can find a gag and a rope. You proceed to tie him down to a dark tree outside the gate, then you gag him to prevent him from screaming in case he manages to wake up.
</p>
<p>
//Serves you right.//, you think as the sight of the bandit being chained like this feels incredibly gratifying.
</p>
<p>
With your job now done, you proceed to [[move on.|In the Shadows]]
</p>
<<changeExpression "none">>
<</linkreplace>><h1><<print passage()>></h1>
<p>
Finding the proper balance between speed and safety, you keep your crouched position, wearing your backpack on your back and walking slowly around the camp. When you get to the other exit, you wonder whether to hide your backpack here and grab it when you leave, or to keep it on as you make your way to the kidnapped alien woman.
</p>
<<ringLinks :classes "lol">>
<<rlc "Leave the bag here." :classes "choice-longer choice-center">>
<p>
//Mm.. I don’t feel very comfortable with leaving it here, but it might be easier to move around without it.//, you think as you attentively conceal the bag inside a thick gray bush.
</p>
<p>
[[Move to the other side of the gate, unencumbered by the weight of your backpack.|To the Rescue]]
</p>
<<set $BanditCamp.Backpack = "hidden">>
<<rlc "Keep your bag on." :classes "choice-longer choice-center">>
<p>
//Yeah.. I don’t want to leave it behind. If we make a run for it, I can’t risk stopping and grabbing my bag while they chase us.//
</p>
<p>
[[Move to the other side of the gate, slowly as in not to let your bag’s belongings make any sounds.|To the Rescue]]
</p>
<<set $BanditCamp.Backpack = "equipped">>
<</ringLinks>>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>
//I can’t risk leaving him like this, he’ll surely sound the alarm as soon as he notices my disappearance.//, you think as you slowly approach him from behind, using the darkness of the night to your advantage.
</p>
<<ringLinks :classes "lol">>
<<rlc "Choke him." :classes "purity choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<p>
Just like a panther attacks her prey, you spring up and put your left arm tightly around the neck of the short guard, putting pressure on his neck in an attempt to block the oxygen circulation to his brain, which deep inside you, you hope it works just like it does on humans.
</p>
<p>
While you choke him, the guard frantically tries to release his neck from your tight grip. As soon as you can feel him reaching for his gun, you bring the tip of your knife to his neck with your right hand and calm him down with a whisper.
</p>
<<dialogue>>
<<player>>
Don’t even think about it.
<<>>
<p>
Realizing that he has little to no choice, he stops fighting and in a few seconds you can feel his body going limp. As soon as he’s down, you check for his pulse to see if you didn’t accidentally kill him. You can feel one, a subtler pulse than the human pulse, then you look around in his pockets to see if you can find anything useful. In one of his pockets, you can find a gag and a rope. You proceed to tie him down to a dark tree outside the gate, then you gag him to prevent him from screaming in case he manages to wake up.
</p>
<p>
//Serves you right.//, you think as the sight of the bandit being chained like this feels incredibly gratifying.
</p>
<p>
With your job now done, you proceed to get back to your old spot and look around.
</p>
<p>
//Those aren’t the brightest bandits..//, you think as you notice your belongings laid down next to the tree you were tied to, ripe for taking. Grabbing the backpack, you move on, not wanting to risk getting dressed up and making more noise in the process.
</p>
<p>
//Time to get what I came for..//, you think as you analyze the path to the silhouette you noticed earlier.
</p>
<</dialogue>>
<p>
[[In the Shadows]]
</p>
<<set $BanditCamp.FirstGuard = "asleep">>
<<rlc "Take him out with your knife." :classes "dominant red choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<p>
Not wanting to risk him calling out for his friends, you bring yourself closer to his body. Just as soon as you prepare to jump on him, you hesitate for a second, doubting your own capability of taking out a life. Noticing low ruffling behind him, the guard turns around and faces you, scared. Immediately, he starts screaming for help, bringing all the other bandits his way and leaving you completely exposed.
</p>
<p>
In less than five seconds, you are surrounded on all sides by the bandits.
</p>
<<dialogue>>
<<likurieris>>
You weren’t joking about her being a fighter. Boys, it sounds like we need to teach her a reason. Grab her.
<</dialogue>>
<p>
As soon as their leader barked his order, the brute comes and grabs you by the hand, putting painful pressure on your arm and leaving you no choice but to drop the knife to the ground. He lifts you and you start desperately punching his chest and head with your fists. If he feels any pain, he definitely doesn’t show it as he nonchalantly brings you over to the bonfire and places your body, face first, on one of the wooden logs they were sitting on.
</p>
<p>
[[Anxiously await your punishment.|Banditbang]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
As soon as you’re on the other side of the wall, you continue keeping yourself to the dark edge of the bandit camp’s walls. After you sneak from the backside of the tent to another two times, you can see the kidnapped woman in a clearer light.
</p>
<p>
//Poor thing.. It looks like she’s given up all hope.//, you think as you get a better look at her limp, clothed body, with visible bruises around her wrists, most likely the unfortunate result of repeated attempts to free herself.
</p>
<p>
Still crouching, you very slowly make your way to her and tap her on the shoulder. She hazily opens her eyes and, as soon as her gaze falls down on you, you can see the bright flame of hope reigniting itself in her eyes. You give her an encouraging nod, which she reciprocates, making way for a silent understanding between you both that as long as she keeps herself composed, the two of you can safely make your way out of here.
</p>
<p>
You get behind her and proceed to quickly loosen the knot that keeps her hands together. After less than twenty seconds, the rope loses its tightness around her hands and feeling freedom at last, she slowly gets her hands out of the holes and inspects her wrists with a relieved look on her face. Facing her, you slowly pull her up into a crouch posture and you both make your way back to the nearest exit, keeping yourselves to the dark cover of the camp walls.
</p>
<<if $BanditCamp.Backpack === "equipped" && $BanditCamp.FirstGuard !== "asleep">>
<p>
[[A loud shout stops you in the middle of the way.|Bandit Camp Alarm]]
</p>
<<elseif $BanditCamp.Backpack === "equipped" && $BanditCamp.FirstGuard === "asleep">>
<p>
[[Without a sound, you both make your way to the nearest exit.|The Last Obstacle]]
</p>
<<elseif $BanditCamp.Backpack === "hidden" && $BanditCamp.FirstGuard === "asleep">>
<p>
[[Without a sound, you both make your way to the nearest exit.|The Last Obstacle]]
</p>
<<elseif $BanditCamp.Backpack === "hidden" && $BanditCamp.FirstGuard !== "asleep">>
<p>
[[A loud shout stops you in the middle of the way.|Bandit Camp Alarm]]
</p>
<</if>><h1><<print passage()>></h1>
<<dialogue>>
<<likurieris>>
BOYS! SHE’S NOT THERE ANYMORE!
<<>>
<p>
Hearing the loud shout, you turn your head to discern the source. You can see the guard that’s been guarding the exit closest to you running to the ones sitting around the bonfire, gasping for breath.
</p>
<<likurieris>>
Era’var! Get a hold of yourself! What happened?
<<>>
<p>
One of the other bandits, most likely their leader, answers him and tries to get him to calm down. Whilst still hyperventilating, the guard answers him.
</p>
<<likurieris>>
Our newest prisoner, the human woman! She’s not there anymore. The rope has been cut down and is laid around the base of the tree.
<<>>
<p>
One of the others looks in the direction of the woman you just rescued.
</p>
<<likurieris>>
She’s not the only one missing, our previous catch seems to have found her way out as well.
<<likurieris>>
We’ve underestimated the human woman, she might have especially come for the local. She could still be around, look everywhere!
<<>>
<p>
Heeding their leader’s orders, the others start frantically searching around, turning small flashlights in every direction. Sensing that it won’t be long until they find your current position, you gesture the Likurieris woman to follow you to one of the thicker bushes near the exit.
</p>
<</dialogue>>
<<if $BanditCamp.Backpack === "equipped">>
<<dialogue>>
<p>
With the both of you continuing your path, quicker this time, the sudden movement seems to have unlodged something in your backpack and every step you make lets out a loud noise which brings the flashlights closer to your position.
</p>
<p>
//Oh, crap! They’re definitely going to catch me now!//, you realize as panic sets in. You realize there is only one thing left to do.
</p>
<<player>>
Prepare to make a run for it. I will distract them which will give you enough time to sneak out of here unnoticed.
<<ishasna>>
But..
<<player>>
No buts, just do as I say. If I don’t make it back, head to the human corner of the village and explain what happened here to Melissa. She will know what to do.
<<>>
<p>
Before you can let her answer you, you make your way out of the bushes towards the bonfire. Behind you, you can hear the sound of ruffling as the local woman makes her way to the exit.
</p>
<<player>>
I give up. You got me.
<<>>
<p>
You say loudly, intentionally drawing the attention of everyone gathered around. All the bandits, which you can see now are seven in number, gather around you and you sigh relieved knowing that the woman has a clear path to safety with all eyes focused on you.
</p>
<<likurieris>>
Where’s the other one!?
<<>>
<p>
Their leader asks you.
</p>
<<player>>
What other one?
<<>>
<p>
You answer them mockingly, which seems to upset the leader a great deal.
</p>
<<likurieris>>
If that’s how you want to play it, fine. We’ll make enough money out of you anyway, enough to set us all for at least one year or two. Boys, get her.
<<>>
<p>
Without putting up a fight, you let their brute lift you and place your body, face first, onto one of the wooden logs they previously sat on.
</p>
<</dialogue>>
<p>
[[Anxiously await your punishment.|Banditbang]]
</p>
<<set $BanditCamp.Sister = "escaped">>
<<else>>
<p>
While the both of you continue moving onwards, flashlights randomly lit up the dark edges of the bandit camp wall and at times you find yourself close to being exposed. Luckily, being unencumbered by your backpack allows you to move on quietly.
</p>
<p>
After one minute, you take a deep breath in relief as the two of you make your way to the thicker bushes, where you also hid your backpack. You silently gesture her to crawl on her fours, then you follow her and keep your ears open to listen to the bandits.
</p>
<<dialogue>>
<<likurieris>>
Boss! We can’t find her anywhere!
<<likurieris>>
Keep searching, you lazy mongrels!
<<>>
<p>
The leader makes his discontentment loud and clear. A few minutes later, the same Likurieris repeats himself.
</p>
<<likurieris>>
She’s definitely not around. Maybe she made her way out as soon as Era’var let the gate unguarded?
<<likurieris>>
Fuck! That’s possible. Me’rith, resume guarding your assigned exit while the rest of us search around Era’var’s gate. She couldn’t have gone far.
<<likurieris>>
Got it, boss!
<</dialogue>>
<p>
A previously unheard voice makes itself heard, most likely belonging to Me’rith.
</p>
<p>
//This is good news.. But we’ll need to figure out how to move around this Me’rith.//, you think as you slowly get your backpack back.
</p>
<p>
[[Approach your latest obstacle|The Last Obstacle]]
</p>
<</if>><h1><<print passage()>></h1>
<p>
With your backpack on your back, right where it belongs, you hide in the darkness with the alien woman and analyze the situation. As far as you can tell in the dim purple light of the planet’s two moons, the last guard you have to face appears to be of modest stature, slightly taller than you and visibly muscular. Knowing that you can’t really take him on in a fight of raw strength, even with the woman’s sister by your side, you consider your possibilities.
</p>
<<if UInv.BagHasItem("PCInventory", "ArtisanalKnife") > 0>>
<<else>>
<p>
//Ugh.. I don't see a way out of this other than trying to distract him somehow. If I had a knife, I could probably put him to sleep with her help. Guns will only make noise, so I can't risk that neither.//
</p>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Sneak behind him and choke him, putting your knife to its last good use." :if `UInv.BagHasItem("PCInventory", "ArtisanalKnife") > 0` :classes "choice-longer choice-center">>
<p>
Gesturing the Likurieris woman to remain still and hidden, you slowly make your way to the bandit’s behind, hiding yourself with the veil of the night’s darkness. Feeling much more confident than you used to in the beginning, you get closer and closer, not making even the faintest noise. Ten seconds later, you are right between him and jump him just like a panther pounces on her prey. Knowing that this bandit’s slightly more developed muscles might make him a more difficult target, you use your entire body weight as the driving force between your left arm’s choke hold onto his neck, dragging both him and you to the ground in the process.
</p>
<p>
Taken by surprise by the sudden attack and by the sudden choke hold, the bandit’s primal survival instinct drives him to desperately push your left arm away from his neck. Sensing that he might be able to free himself through raw strength, with your right hand you push the tip of your knife into his neck, just enough to draw a droplet of blood.
</p>
<<dialogue>>
<<player>>
Shh, shh. You are going down one way or another. It’s up to you whether you stay that way, forever.
<<>>
<p>
That seems to have gotten the point across, as the bandit stops fighting and starts gasping for breath. In thirty seconds or so, he’s completely limp and you proceed to get out from underneath him. You can make out the vague outline of the woman’s sister in the darkness and you give her the go-ahead to follow you. As she gets closer, you can see that her eyes are wide open at your feat of strength, boosting your confidence even more.
</p>
<<player>>
I think we’re good to go. Let’s go out this way before the bandits find out what happened.
<</dialogue>>
<p>
With a silent agreement, you both begin your way [[to the Village|Freedom or Death]]
</p>
<<rlc "Gesture the woman to remain hidden and run away as soon as she sees the opportunity, while you keep the bandit distracted" :classes "innocence-high choice-longer choice-center">>
<p>
Gesturing the Likurieris woman to keep herself out of sight, you do your best to let her know what your current plans are without saying anything aloud, afraid that the guard might have better hearing than the first. It takes you awhile, but after some mild protests coming from her you keep a stern expression to show her that [[it’s the only way out.|The Decoy]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Confident that the woman will not do anything rash, you sneak over to the other side of the gate and brush the soil under you with your feet, in an effort to get the bandit’s attention to your position, knowing that the woman will have an easy time making use of both the bandit’s blind spot but also of the darkness.
</p>
<<dialogue>>
<<likurieris>>
Hey! Who’s there?
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "A lustful argonian maid, willing to do anything it takes to escape." :classes "seduction innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<changeExpression "kissing">>
<<dialogue>>
<<player>>
A dryad of the night, here to make your deepest dreams come true.
<<>>
<p>
Putting on your most alluring pose, you bring your right hand’s pointer finger to your mouth and you lick it seductively while looking at him.
</p>
<<likurieris>>
Err.. What? Hey, aren’t you our newest catch? The human woman?
<<>>
<p>
Pushing on, you bring yourself closer to him, allowing the purple light of the two moons to cover your body in a magical light.
</p>
<<player>>
I’m all you want me to be, master.
<<>>
<p>
The guard looks confused, but visibly aroused by the display.
</p>
<<likurieris>>
Mmm.. I should let the others know I found you, where’s t-
<<>>
<p>
Giving him no chance to finish his words, you put your left arm around him and capture him in a sensual kiss, while using the other to strike his cock through his pants. Sensing that he’s losing sight of his priorities, you push on as you make your way lower, undressing him off his shirt and kissing him all the way until you proceed to undress him off his pants, revealing his hard-on to you in its full glory.
</p>
<<likurieris>>
I-I really shoul-
<<>>
<p>
His words are suddenly stopped as you place a gentle kiss just under the head of his cock. Taking advantage of his frozen state, you continue kissing his cock along the underside of his shaft. Without a warning, you take his head in your mouth and you begin swirling your tongue about it. The guard lets out a small noise, and you look up to see him staring at you with dark eyes, full of desire.
</p>
<p>
Going one step further quickly, knowing that the other bandits might come back at any time, you take more of him into your mouth and you begin to suck on him intensely, as he starts slowly thrusting in and out of your plump lips. You can hear his breathing getting more and more rugged, even turning you on slightly as you leave yourself impressed with your own seductive powers.
</p>
<p>
Motivated to get him off sooner, you draw his cock out of your mouth and lick the underside of his shaft all the way from the base to the tip, starting out slowly but confidently. From the top, you can feel him taking a sharp breath of air and looking at you with wide eyes. Keeping eye contact with him, you continue working his dick slowly, using teasing as a way to get him to climax prematurely. Your work is rewarded, as he can’t take it anymore and reaches down with his hands, tugs your hair and plunges himself deep into your mouth, to the back of your throat. You help him out as you put both your hands around his waist, digging your nails into his hips and drawing him as deep as you can without choking on him, while sucking his cock rhythmically. You can feel his throbbing getting more intense with each second.
</p>
<<likurieris>>
A-aah!
<<>>
<p>
Are his last words before he shoots his hot sweet load down your throat, shuddering in the process. You swallow it all down, while continuing to service him hoping that the overstimulation will get him off balance. Hope turns into fact as you can feel his hips trembling and him having a difficult time keeping himself straight. You notice the silhouette of a pistol into his fallen pants and, as soon as his legs give signs of letting out, you take advantage of his weakened state and you push his knees forwards, making him fall down on his back onto the soil. In the split second of his short fall, you grab the pistol quickly, wipe the cum off your lips and threaten him.
</p>
<<player>>
Stay still, if you care for your own life.
<<>>
<p>
Taking advantage of his confused state of mind, you crouch down, grab a rope and a mouth gag from his pockets and quietly call out for the woman. She comes right over and you hand her the rope tie, then you push the bandit onto his stomach.
</p>
<<player>>
Tie his hands.
<<>>
<p>
Without a word, she does as you say while you gag his mouth. The bandit’s confused state fades away shortly after as he realizes his new circumstances, but his screams are muffled by the mouth gag. Not wanting to take any chances, you gesture the woman to help you drag his body somewhere deep into the forest. Again, she does exactly as you say and you bring the guard’s body fifty steps deep into the treeline, confident that his friends won’t find him for a good while.
</p>
<<player>>
Let’s get back to the gate and get our stuff before getting the hell out of here.
<<ishasna>>
O-ok.
<</dialogue>>
<p>
You both return quickly to the gate and, from the distance, you can hear the loud chatter of bandits coming back to the camp from the other gate. A silent agreement makes its way between you and the woman as you grab your backpack and rush to leave the premises of the bandit camp, [[onwards to the village.|Freedom or Death]]
</p>
<<rlc "A tease." :classes "charm innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<dialogue>>
<<changeExpression "kissing">>
<p>
Without saying a single word, you reveal your body in the purple moonlight of the two moons, bringing a magical light to your stunning breasts and hips, letting your body speak for itself.
</p>
<<likurieris>>
U-uhm.. Aren’t you the newest catch? The human woman?
<<player>>
I might be.. but I am much more than that.
<<>>
<p>
You say as you bite the corner of your lip, while pointing your seductive gaze directly at his eyes.
</p>
<<likurieris>>
A-aren’t the others looking for you? Where’s the other one?
<<player>>
What other one?
<<>>
<p>
You ask smiling, feigning pure ignorance.
</p>
<<likurieris>>
The.. Uh, nevermind. I’ll let the others know you’re here.
<<player>>
Mm.. What’s the rush? I could easily escape.. But as soon as I noticed your bulky muscles in the moonlight, I couldn’t resist..
<<>>
<p>
You put on your most convincing manipulative voice, stroking his ego in the process. He seems to be halfway convinced, but still looks determined to call out for his friends, pushing you to emphasize how much "you want him", as you proceed to finger yourself, moaning quietly into the silence of the night. He looks much less determined now, giving you the perfect opportunity to finish off your little act.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Don’t you want to have some fun with me first? I’m sure.. Your friends can wait until we’re done.
<<>>
<p>
That seems to have done the trick, as the guard starts undressing him off his pants and shirt quickly, making his way to you with lust-driven vigor. As soon as he reaches you, he places his hands all over your body, massaging your breasts and licking your nipples with his slithering tongue, while you moan into his ears. Looking to your right, you are surprised to see the woman accomplishing a trick of her own as well, as she quietly heads over to the guard’s dropped pants, pulling out a pistol from one of the pockets. With a more confident voice than you’d have given her, she surprises the guard from behind.
</p>
<<changeExpression "none">>
<<ishasna>>
Hands up, mongrel!
<<>>
<p>
As soon as you hear her, you move out of the way, not wanting to give him a perfectly good body shield to level the negotiation field between you all.
</p>
<<likurieris>>
Hmpf.. I should’ve known the woman was still here. Alright, I’m going to call out for my brothers.
<<>>
<p>
Noticing his imminent shout, you react quickly as you run towards him, jumping off the ground and plunging your knee right into his crotch with all the force behind your jump, making him let out a yelp of pain followed by a loud thud as he drops to the ground.
</p>
<p>
The woman grabs something from his pants, looking like a rope and a mouth gag. She comes close to you, hands you the mouth gag while she starts taking advantage of his fetal position to tie his hands behind his back. You follow her initiative and crouch down near his head, putting the mouth gag in a firm hold above his mouth. Around twenty seconds later, his pain seems to diminish and, realizing the situation he finds himself in, he starts fruitlessly calling out for his brothers, but his shouts are nothing more than muffled noises.
</p>
<p>
Not wanting to take any chances, you gesture the woman to help you drag his body somewhere deep into the forest. Again, she does exactly as you say and you bring the guard’s body fifty steps deep into the treeline, confident that his friends won’t find him for a good while.
</p>
<<player>>
Nice job. Now, let’s get back to the gate and get our stuff before getting the hell out of here.
<<ishasna>>
O-ok.
<<>>
<p>
You both return quickly to the gate and, from the distance, you can hear the loud chatter of bandits coming back to the camp from the other gate. A silent agreement makes its way between you and the woman as you grab your backpack and rush to leave the premises of the bandit camp, [[onwards to the village.|Freedom or Death]]
</p>
<</dialogue>>
<<rlc "A runner." :classes "innocence-high choice-longer choice-center">>
<<set $BanditCamp.Sister = "escaped">>
<p>
Without saying a word, you grab your backpack and prepare to sprint as soon as the bandit closes enough space between you and him.
</p>
<<dialogue>>
<<likurieris>>
Hey. I can see you. Identify yourself.
<<>>
<p>
The guard says as he gets closer to your position. One second after that, you can make the faint silhouette of the woman sneaking her way out of the gate, picking up the pace as soon as she’s far enough for her footsteps to not make too much noise. Knowing that the time has come for you to make your own move, you start running sideways, into the same direction as the woman.
</p>
<p>
What starts out as an invigorated sprint ends up abruptly, as the guard moves quickly and grabs you by the top handle of your backpack, freezing you onto the spot.
</p>
<<likurieris>>
BOYS! OVER HERE! I GOT HER!
<<>>
<p>
The guard starts screaming, getting his friends to your current position quickly. Before you can free yourself of the backpack and leave it behind, he hugs you from behind, cupping both your breasts into his arms while allowing you little to no wiggle room to get out of here. Soon after, all the bandits gather around. You can see that they are around seven in number, and their attention is fully drawn to your body. You sigh relieved knowing that the woman most likely has gotten in a safe distance by now and the bandits aren’t going to run around searching for her anytime soon.
</p>
<<likurieris>>
Where’s the other one!?
<<>>
<p>
Their leader asks you.
</p>
<<player>>
What other one?
<<>>
<p>
You answer them mockingly, which seems to upset the leader a great deal.
</p>
<<likurieris>>
If that’s how you want to play it, fine. We’ll make enough money out of you anyway, enough to set us all for at least one year or two. Boys, get her.
<<>>
<p>
Without putting up a fight, you let their brute lift you and place your body, face first, onto one of the wooden logs they previously sat on.
</p>
<</dialogue>>
<p>
[[Anxiously await your punishment.|Banditbang]]
</p>
<</ringLinks>><<run Quests.AddQuest({
QuestID: 0,
Title: "Suspicious Signal",
Description: "A suspicious signal has been detected somewhere south of the ship by Ted. He thinks the source of the signal is a ship or a remnant of a ship that landed there. You both decide to check it out together.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Pilot Room"],
Times: ["Morning"]
}],
["1", {
Description: "Found out about the signal. Whenever I want to start the expedition with him, I should head over to the Pilot Room in the morning.",
Areas: ["Pilot Room"],
Times: ["Morning"]
}],
["2", {
Description: "Gathered up a few supplies and I started my journey with Ted to the source of the signal."
}],
["3", {
Description: "Found the source of the signal, but it has left me more confused than ever."
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 1,
Title: "Eco Scrap",
Description: "Alberto told you about his polluting methods of disposing with the useless scrap, but it reminded you of the methods that polluted the Earth for decades. You decided to look for an alternative.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Engine Room"],
Times: ["Evening"]
}],
["1", {
Description: "Found out about the junkyard. I should head over to the Human Camp in the Evening.",
Areas: ["Human Camp"],
Times: ["Evening"]
}],
["2", {
Description: "Bill told me about a certain Likurieris called Groody'jinx who might be able to help me out. I will find more in the West Side of the Village at any time between Morning and Evening.",
Areas: ["West Side"],
Times: ["Morning", "Midday", "Afternoon", "Evening"]
}],
["3", {
Description: "Received Groody'jinx's offers. When I'm ready, I should visit him again to give him an answer in the West Side of the Village at any time between Morning and Evening.",
Areas: ["West Side"],
Times: ["Morning", "Midday", "Afternoon", "Evening"]
}],
["4", {
Description: "Accepted the special dinner invitation. Groody'Jinx stated that the guests will be in the village for a few days and at any point when I want to head there, I will find him in the Evening at his usual place.",
Areas: ["West Side"],
Times: ["Evening"]
}],
["5", {
Description: "I really need to ask Groody'Jinx some questions about what just happened.."
}],
["6", {
Description: "Received the Recycle-A-Thon. Time it show it to Alberto. I should surprise him with it in his usual Evening routine.",
Areas: ["Engine Room"],
Times: ["Evening"]
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 2,
Title: "Viradium T",
Description: "To make more doses of the vaccine, Morris tasked me to seven find vials of Viradium T.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Medical Facility"],
Times: ["Evening"]
}],
["1", {
Description: "Morris told me about Viradium T. I can easily come across infected specimens in the Forest, and I can go there at anytime from the North Gate in the village.",
Areas: ["North Gate"]
}],
["2", {
Description: "I got seven vials! I can hand them over to Morris in any Evening, since he has more time then.",
Areas: ["Medical Facility"],
Times: ["Evening"]
}],
]),
StartStage: "0",
MainQuest: true
})>>
<<run Quests.AddQuest({
QuestID: 3,
Title: "Silicone Rubber",
Description: "Alberto is in dire need of a high-quality Silicone Rubber material and would greatly appreciate if I could bring him one.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Engine Room"],
Times: ["Morning"]
}],
["1", {
Description: "Alberto told me about his issue. It's worth to check if the guys have a spare at the Human Camp in the Afternoon.",
Areas: ["Human Camp"],
Times: ["Afternoon"]
}],
["2", {
Description: "Bill gave me a box of the material. I should bring it to Alberto at the Engine Room in the Morning.",
Areas: ["Engine Room"],
Times: ["Morning"]
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 4,
Title: "Vaccination Time",
Description: "After having procured enough Viradium T, Morris has all he needs to fabricate the vaccine doses for you and the other crew in the village.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Medical Facility"],
Times: ["Evening"]
}],
["1", {
Description: "Morris has given me the doses. Time to take them to the Human Camp during the Sunset, since they're more likely to be free around that time.",
Areas: ["Human Camp"],
Times: ["Sunset"]
}],
["2", {
Description: "Melissa has left me no choice, but to accompany her to the Leadership Council and tell them about our vaccine.",
Areas: ["Leadership Council"],
Times: ["Sunset"]
}],
["3", {
Description: "Whether he likes it or not, I will need to bring Morris over to the Village for some discussions regarding the idea of developing a vaccine for the Likurieris. I believe he won't mind it too much as long as I drag him over during Midday.",
Areas: ["Medical Facility"],
Times: ["Midday"]
}],
["4", {
Description: "He put up a little amount of resistance, but in the end I managed to get him to come. Time to see what awaits us over at the Local Affairs tent.",
Areas: ["Local Affairs"],
Times: ["Midday"]
}],
["5", {
Description: "Welp. I guess I have no choice but to hunt Infected Likurieris this time. I can find them in the forest up the North Gate. Elga'neth needs me to bring 5 of them down.",
Areas: ["North Gate"]
}],
["6", {
Description: "Yes! I brought enough Infected Likurieris down to their secure foothold. I should leave them some time to study the specimens I've brought and I guess I won't do any harm by paying them a visit during Sunset.",
Areas: ["Local Affairs"],
Times: ["Sunset"]
}],
["7", {
Description: "I'm really excited to see if the vaccine worked! I can head over to the Local Affairs tent during the Morning to find out.",
Areas: ["Local Affairs"],
Times: ["Morning"]
}]
]),
StartStage: "0",
MainQuest: true
})>>
<<run Quests.AddQuest({
QuestID: 5,
Title: "Private Investigator",
Description: "A Likurieris woman accosted me in the East Side of the Village, desperate for help. Let's see if I can get her sister back in time to save their patient.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["East Side"],
Times: ["Evening"]
}],
["1", {
Description: "The task sounds dangerous, but I can handle it! I wonder if I should pay the bartender a visit first.. or just to head over to the South Gate during the Afternoon.",
Areas: ["South Gate", "West Side"],
Times: ["Afternoon"]
}],
["2", {
Description: "I've talked with the bartender and I've been offered a knife. Hopefully I won't need to use it. I guess I have all I need for now. To make use of the daylight, I should head over to the South Gate during the Afternoon if I want to go there.",
Areas: ["South Gate"],
Times: ["Afternoon"]
}],
["3", {
Description: "That was rough.. I should pay the sisters a visit to find out whether they could save their patient. The Afternoon sounds like a good time to go back.",
Areas: ["East Side"],
Times: ["Afternoon"]
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 6,
Title: "Camping Trip",
Description: "We've been through a lot lately. Maybe an outdoors trip is in order?",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Engine Room"],
Times: ["Midday"]
}],
["1", {
Description: "Morris is more free in the Mornings, that's probably the best time to get him to agree joining our camping trip.",
Areas: ["Medical Facility"],
Times: ["Morning"]
}],
["2", {
Description: "Alright! I needed to stretch the truth a little, but he wasn't going to join otherwise. Since everybody's in, I can probably start the whole thing by talking with Alberto during the Midday.",
Areas: ["Engine Room"],
Times: ["Midday"]
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 7,
Title: "Hunt for Party Supplies",
Description: "Alberto has given me a pretty good idea. Since we have plenty of beer and wine, we can easily organize a party between our crew and Melissa's before the festival.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Engine Room"],
Times: ["Midday"]
}],
["1", {
Description: "I should tell Melissa about our party plans. Maybe she'll be able to give me some pointers to get a proper one set up. I can catch her at the Human Camp during the Dawn of the day.",
Areas: ["Human Camp"],
Times: ["Dawn"]
}],
["2", {
Description: "Hmm.. Although it feels a little awkward to risk my skin for a measly party equipment, it probably won't be the same without it. Whenever I feel like it, I can just head out to the South Gate during the Midday to use the daylight to get there and to hopefully conceal myself in the darkness while I'm there.",
Areas: ["South Gate"],
Times: ["Midday"]
}],
["3", {
Description: "That was.. quite something. Welp, I at least didn't come back empty handed. If I have enough krona I can give Alberto all he needs to upgrade the Entertainment Room and give it a better look while installing the party equipment.",
Areas: ["Ship Upgrades"],
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 8,
Title: "Ship Party",
Description: "Okay! Our Entertainment Room is properly shaped up for a party. I just need to let everyone know.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Human Camp"],
Times: ["Dawn"]
}],
["1", {
Description: "Time to give Alberto the heads-up about the party. I can let him know during our usual conversations at the Engine Room during the Midday.",
Areas: ["Engine Room"],
Times: ["Midday"]
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 9,
Title: "Exotic Hunt",
Description: "Meren'goth has given me this final task before the preparations for the Festival can ensue. I'm not really looking forward to spending too much time in the wilds, but if this is what it takes to get the villagers' support with fixing the ship's engine, I can endure it a little bit longer.",
Stages: new Map([
["1", {
Description: "So I guess that whenever I'm ready I should head back over there, at the Local Affairs during the Evening.",
Areas: ["Local Affairs"],
Times: ["Evening"]
}],
["2", {
Description: "Okay.. That didn't sound like much of a plan, but I guess it all comes down to spending a few days in the wilderness while searching for the beast. I should get back to the Local Affairs during the evening whenever I'm feeling up to it, physically and otherwise.",
Areas: ["Local Affairs"],
Times: ["Evening"]
}],
["3", {
Description: "Welp. There's no turning back now. I should keep myself alert at all times if I'm going to get through this last favor for the villagers.",
Areas: ["Local Affairs"],
Times: ["Morning"]
}]
]),
StartStage: "1",
MainQuest: true
})>>
<<run Quests.AddQuest({
QuestID: 10,
Title: "The Festival",
Description: "Having played my role in taking care of the preparations for The Festival, the last thing I need to do is to check it out! Afterwards, I'll really need to take care of figuring out a way to get our ship up in the air. It feels like I've been amongst the villagers for an eternity at this point.",
Stages: new Map([
["1", {
Description: "Okay, since I've brought the Shar'nul down, what's left is to signal the villagers and hope that they'll not ask me to carry it all the way over to the village, because I'm definitely not going to do that."
}],
["2", {
Description: "Hmm.. I hope I will be able to convince Morris to join, because he definitely needs a break. At least, Alberto and Ted will definitely jump at the chance, so I just need to pay Morris a visit in the ship's Medical Facility in the Morning.",
Areas: ["Medical Facility"],
Times: ["Morning"]
}],
["3", {
Description: "Surprisingly, Morris didn't really show any reluctance to join us, so.. I'm really excited to see what the aliens have prepared for this ceremony!",
Areas: ["Local Affairs"],
Times: ["Morning"]
}],
["4", {
Description: "I haven't slept so deeply in a really, really long time.. I wonder if the villagers brought over the components already. And.. probably the best way to check this is to just check the ship upgrade interface.",
Areas: ["Ship Upgrades"],
}]
]),
StartStage: "1",
MainQuest: true
})>>
<<run Quests.AddQuest({
QuestID: 11,
Title: "Salvaging Comms",
Description: "It's been a while since the kidnapping happened. I should talk with Melissa about what Meren'Goth told me at the end of the Festival.",
Stages: new Map([
["1", {
Description: "Things aren't looking good in the village. Melissa is probably expecting me. Right before the afternoon should be a good time.",
Areas: ["Human Camp"],
Times: ["Midday"]
}],
["2", {
Description: "Oh well. I felt bad about letting Anna down last time. Since her crewmates are pretty busy lately, next time I get there I should definitely agree to the trip.",
Areas: ["Human Camp"],
Times: ["Midday"]
}],
["3", {
Description: "Time to get going. I'm pretty excited to be spending some time with Anna since I haven't really talked with her much before the Festival and she seemed fun to be around."
}]
]),
StartStage: "1",
MainQuest: true
})>>
<<run Quests.AddQuest({
QuestID: 12,
Title: "Duty Nurse",
Description: "Now that Anna is getting used to the ship, it's time to help Sarah on her latest quest before she's ready to come.",
Stages: new Map([
["1", {
Description: "Time to let Melissa know about Anna.",
Areas: ["Human Camp"],
Times: ["Morning"]
}],
["2", {
Description: "Sarah is waiting for me at their place. I remember Melissa told me to come around the Afternoon. Something tells me Sarah could need my help with tending to the villagers, and I can move pretty freely in my school outfit.",
Areas: ["Human Camp"],
Times: ["Afternoon"]
}],
["3", {
Description: "I just need to keep Sarah safe for now. The village has seen better days, and I swear I see hooded silhouettes staring at us from the distance every once in a while."
}],
["4", {
Description: "Sarah needs a few days to recover. I'll come back for her later.",
Areas: ["Human Camp"],
Times: ["Evening"]
}]
]),
StartStage: "1",
MainQuest: true
})>>
<<run Quests.AddQuest({
QuestID: 13,
Title: "Relocation",
Description: "With Sarah and Anna settled in on the ship, it's now time to bring Melissa aboard.",
Stages: new Map([
["1", {
Description: "Will be continued in the next version.",
Areas: ["This quest will be a short departure sequence that includes a fully developed NSFW encounter scene built with the new combat code, allowing for a variety of actions."],
Times: ["SoonTM"]
}]
]),
StartStage: "1",
MainQuest: true
})>>
<<set $SuspiciousSignal = Quests.StartQuest(0)>>
<<set $EcoScrap = Quests.StartQuest(1)>>
<<set $ViradiumT = Quests.StartQuest(2)>>
<<set $SiliconeRubber = Quests.StartQuest(3)>>
<<set $CampingTrip = Quests.StartQuest(6)>>
<<set $PartySupplies = Quests.StartQuest(7)>>
<<set $Party = {}>>\<h1><<print passage()>></h1>
<p>
Some time after the Festival has passed and you restored your ship’s flight capabilities with Alberto’s help, you remember the state of the village before you left. Aware that the village’s situation could’ve worsened while you were busy, you figure out it’s time to head back and have a chat with Melissa.
</p>
<p>
//Maybe it’s a good time to tell her what Meren’Goth told me at the end of the festival.//, you decide on the way.
</p>
<p>
Walking through the Village, onwards to the Human Camp, you see panicked villagers running in all directions. Many of them carry medicine in the temple’s direction, while others appear to be packing their belongings. The sight makes you sad and you remember Meren’Goth’s words.
</p>
<p>
//Yeah… I guess that once I’m in the village and learn my way around, I can look for the bandits that did this.//, you conclude.
</p>
<p>
After a short while, you arrive in front of the Human Camp. Melissa notices you coming towards them and greets you.
</p>
<<dialogue>>
<<melissa>>
Hey, $Player.FirstName… I hope it wasn’t too hard getting here. The village has been a mess ever since you left.
<<player>>
Hey. Yeah, everywhere I look… It’s pretty depressing.
<<melissa>>
Oh well. I think they have it under control at least. Nobody died, but the bandits have taken a few of the priestesses together with the matriarch. I hope they’re still alive.
<<player>>
About that… Meren’Goth told me something before I left.
<<melissa>>
Hmm?
<<player>>
He thinks he knows where the bandits could have come from. Apparently, there’s a trading hub on the other side of the planet and there’s a well-established criminal underground.
<<melissa>>
Oh… I had no idea.
<<player>>
Me neither. He asked me if, once I find my way around the city, I can try to infiltrate the organization. He said that since I’m an exotic species, they won’t suspect me to be connected with the Matriarch.
<<melissa>>
That… I don’t know what to say. It sounds dangerous and you’ve already done a lot for the villagers.
<<player>>
I know, but it feels wrong not to help them with this… Even though it’s been hard doing all these things for them, it’s obvious that they’re desperate and have no one else to turn to.
<<melissa>>
…
<<>>
<p>
Melissa looks uncertain, as if one part of her connects with your thoughts, while another is deeply worried about your well-being in a potentially hostile environment.
</p>
<<melissa>>
If you really want to do this, then… I’ll help.
<</dialogue>>
<p>
[[Melissa's solemn expression flips and surprises you with a look that shows more determination than you've ever seen from her.|Change of Plans]]
</p><h1><<print passage()>></h1>
<<ctp "chip" clear>>
<<changeExpression "none">>
<p>
You sigh in relief at the sight, but Anna gasps. Confused, you turn around to see her and immediately understand her reaction.
</p>
<<dialogue>>
<<anna>>
H-how? So many!?
<<>>
<p>
She exclaims, not wanting to believe what she’s seeing.
</p>
<<player>>
Uhhh… I guess the monitors were connected to a bunch of mainframes from the ship, so there were probably a lot of computer chips dropping in from the sky.
<<>>
<p>
You try to explain the sight, but that doesn’t make Anna any less agitated.
</p>
<<anna>>
And here I thought we’d be back before sunset…
<<player>>
Reality is often disappointing…
<<>>
<p>
You sympathize with her.
</p>
<<anna>>
Alright. Looks like I’ll need your help here if we have any hope of finding it today.
<<player>>
That’s probably not going to be easy… I have no idea what to look for and there are so many of them!
<<>>
<p>
You restrain the despair from your voice, no trace of relief left in you from the sheer amount of computer chips that need your meticulous search.
</p>
<<anna>>
Hmm… Oh! I have an idea!
<<>>
<p>
She exclaims with renewed vigor and drops her bag at the edge of the mess. She unzips it and snatches up her electronic tablet, then begins shuffling through the menus for a few seconds.
</p>
<<anna>>
Got it.
<<>>
<p>
Anna whispers before she turns back to face you.
</p>
<<anna>>
Turn on your smartwatch and look for something called “Matchipper”. It’s supposed to be a function in your camera settings.
<<player>>
O-okay.
<<>>
<p>
Not having the faintest idea what she’s talking about, you do as she asks. Once you find the function from inside your camera app, you look back to Anna and see her showing the front side of her tablet to you.
</p>
<<anna>>
Here. Scan this with your smartwatch’s camera.
<<>>
<p>
You flip your wrist and face her display with your smartwatch, while she keeps talking.
</p>
<<anna>>
It’s a pretty popular feature amongst electrical engineers and it’s no surprise Alberto installed it on your smartwatch.
<<player>>
Hmm… I had no idea.
<<anna>>
Yeah, basically it allows you to scan any manufacturer’s design/blueprints for any device. I’m lucky I had the manual of one of the network chips from our ship and since it’s most likely identical to the ones from your ship, it’ll help us a lot.
<<player>>
Interesting. I should probably tinker with this thing sometimes when I’m free, who knows what I haven’t discovered from it.
<<anna>>
Y-you didn’t already!? Oo
<<player>>
Nope. I was… pretty busy.
<<>>
<p>
You tell her, hinting at something. After she understands, she looks at you apologetically.
</p>
<<anna>>
Oh… Right. You had all these things going on inside the village. Sorry.
<<>>
You laugh and wave off her concerns.
<<player>>
Don’t worry about it! So tell me, how do I use this thing?
<</dialogue>>
<p>
As soon as you say the last word, your smartwatch rings out a beeping noise — <<link "sign that it’s finished scanning off the blueprints.">><<ctpAdvance "chip">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<anna>>
Oh, I think it just finished the scan.
<<>>
<p>
She says as she pulls her tablet away from you before she puts it back in her bag.
</p>
<<anna>>
Basically, just point out your smartwatch at the chips as you walk over them. Be careful to not shatter any of them under your feet, they’re pretty fragile.
<<player>>
Aha. How do I know it found one that matches?
<<anna>>
Your smartwatch will vibrate and you’ll hear a short beep coming from it.
<<player>>
Sounds pretty simple. I guess…
<<>>
<p>
You whisper as the sky gets darker and darker, the dark bushes of the forest giving you goosebumps.
</p>
<p>
//Is there something inside those bushes?//, you worry, unable to shake off the feeling that someone, or something, is staring directly at you from one of the dark-colored bushes. Anna shares your unease and she doesn’t look comfortable spending the night here, surrounded by the dark forest.
</p>
<<anna>>
Yeah… We should get on with it. That smartwatch of yours will save us both a lot of time, so here’s what we do.
<<anna>>
Since our search area is pretty big, you can start out from the eastern side and I’ll cover the western side. We probably won’t meet up in the middle since you’ll be faster, so if you don’t see me there just come to my side and help me out.
<<player>>
Okay!
<<>>
<p>
You nod and, not waiting for any further encouragement, you keep moving east until you reach the edge of the computer chips area. Along the way, the thickness of the alien wilderness makes you lose visual contact with Anna, separating the chips area into multiple, individual searching zones.
</p>
<p>
//Better do this thing fast, I don’t really want to lose Anna out here.//, you think and begin your meticulous search.
</p>
<p>
Ten minutes pass in a breeze. Your knees plead you for rest, the half-squat half-standing walk bringing a lot of discomfort in your joints.
</p>
<<player>>
Really… nothing!?
<<>>
<p>
Filled with discomfort, pain, and frustration, you cry out. No chip appears to match the design Anna provided to you.
</p>
<<player>>
Can’t afford… to rest…
<</dialogue>>
<p>
You grumble and push yourself for more. Evening almost sets in. The darker sky makes you more anxious at the idea of facing any of the nocturnal creatures that lurk the area during the night. The fact that Melissa entrusted you with keeping Anna safe makes the surprises the night-time forest could bring you even less appealing.
</p>
<p>
<<link "After about twenty minutes, you can’t help it anymore.">><<ctpAdvance "chip">><</link>>
</p>
<<ctpNext>>
<<changeExpression "frown">>
<<dialogue>>
<<player>>
Fuck… I need to rest.
<<>>
<p>
You voice out your irritation, feeling betrayed by your body’s weakness. You feel guilt at the idea that right now, Anna could be knees deep in the mountains of computer chips, inspecting each one tirelessly.
</p>
<p>
//Uhh… Maybe she’s taking a break as well, who knows.//, you explain your guilt away as you search for a place to rest and grab a bite before getting back to your mission.
</p>
<p>
As soon as you remove the nutrient bar from its packaging, a loud scream sends alien birds scattering from the top branches of the trees.
</p>
<<anna>>
AAAAAAAAYYYYYYY!!
<</dialogue>>
<p>
//Oh, no…//, certain that the shrieking belongs to no one but Anna, you feel an icy chill sting in your heart while your mind jumps out at the worst possibilities. [[You drop everything down in your rush to get back to her.|Crystalline Delight]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "delight" clear>>
<<run setup.stashOutfit()>>
<<changeExpression "surprised">>
<<dialogue>>
<<player>>
Anna! Where are you!?
<<>>
<p>
You shout out as you run back to her. She doesn’t answer.
</p>
<<player>>
Shit.
<<>>
<p>
You whisper to yourself as you run faster and get closer towards the source of the scream. A few seconds later, you reach her. She’s cowering in fear, her eyes locked in an intense stare with something from the darkness beyond the bush.
</p>
<<player>>
Anna? What’s going on?
<<>>
<p>
Startled by your voice, she looks at you with horror in her eyes.
</p>
<<anna>>
B-b-b—
<<>>
<p>
She babbles out an incoherent warning. A creaking noise comes from the bush, which makes her look back at the darkness. You try to see what she’s staring at and your body goes cold at the sight.
</p>
<p>
A pair of eyes stare back at you from the darkness, unblinking. The irises, colored in a vibrant shade of violet, light up in the darkness in an unnatural display. Something about them gives you an uneasy feeling.
</p>
<p>
//Is that… one of the…//, unable to finish the thought, you wonder if the creature that’s staring at you is part of the nocturnal fauna you’ve been dreading you’d meet.
</p>
<p>
Before any of you can react, a sound comes from the bush. The sound sounds more like a voice. There’s an artificial tone in its words, almost robotic.
</p>
<<player>>
Ayy!!
<<>>
<p>
You yelp as your ear-attached translator buzzes with painful intensity in an automated attempt of deciphering the voice’s language.
</p>
<<anna>>
Argh!
<<>>
<p>
Anna reacts in the same way. After a few seconds, the buzzing stops. Your ear is still throbbing from the pain, but you can finally understand the message.
</p>
<<lewdbot>>
New… customers… detected. Analysis ongoing… analysis complete.
<<>>
<p>
A clanking noise rings aloud from the bush. After it stops, you can hear twigs splitting in two and branches ripped apart by a powerful force.
</p>
<p>
The strange sounds signal imminent danger, and the voice makes you shiver.
</p>
<p>
//I need to get out of here…//, your instincts manifest in the form of thoughts. Before you turn around to flee, you look down and seeing Anna like this stops you from making another move. Anna, lacking your prior experience in the alien wilderness, looks completely paralyzed in fear.
</p>
//Crap!//, you think, knowing that you don’t actually have a choice and you’ll have to remain still until you can figure something out. The voice returns.
<<lewdbot>>
Owners belong to… exotic species. Calibrating appearance to match.
<<>>
<p>
The voice gradually becomes less laggy. Although still unnatural, the words that come out sound more smooth, almost human like. However, that doesn’t make the situation any less tense.
</p>
<<lewdbot>>
Calibration… complete. Prediction of customers’ desires complete. Beginning procedures.
<<>>
<p>
Before you can make sense of its speech, you realize the voice sounds louder with every word.
</p>
<p>
//Uhhh… Is that… thing coming in our direction?//, you wonder in anxiety. The eerie eyes get bigger and bigger in the darkness. Every impulse in your body is telling you to run, as the danger is headed your way and confrontation may be imminent. You restrain yourself, unable to abandon Anna to a potentially cruel fate. Expecting the worst to come out, you immediately run your hands around your belt in search for your guns.
</p>
<<player>>
M-my guns! Oh, no…
<<>>
<p>
You whisper in a grave tone, remembering that you put your guns inside your backpack earlier to make it easier for you to squat around the place.
</p>
<<player>>
W-what should I—
<</dialogue>>
<p>
You don’t get to finish what you wanted to say, <<link "as what comes out of the bush takes your breath away.">><<ctpAdvance "delight">><</link>>
</p>
<<ctpNext>>
<p>
A humanoid shape comes out of the darkness. Its silhouette betrays an incredibly busty aspect, one that looks straight out of a fashion magazine. The contour of its body is definitely not like anything you’ve seen in the locals.
</p>
<p>
Together with its generous proportions, you surprise yourself with the thought that what you’re looking at is nothing else but a human woman.
</p>
<<dialogue>>
<<player>>
A h-human woman!?
<<>>
<p>
You think out loud. As she steps more into the dimming light, its skin becomes almost translucent and you soon realize it’s gray. Any idea that what you’re seeing is a human woman vanishes.
</p>
<<include "LewdBot Drawing">>
<p>
Your eyes are drawn to her body, your mind unable to process such a display of perfection. You try in vain to discern any visible flaw about her aspect, but find none. Her hair is violet, the same shade as her bright irises. Her lips are a dark purple that many would find alluring.
</p>
<p>
There is a futuristic suit covering her, but you get the feeling that it’s a part of her body, one that she may change at will. You can see stains of dirt covering many spots of her exposed skin, a sign that she’s spent a long time away from civilization.
</p>
<p>
As the alien woman gets closer, your instincts get you of the trance. Freed from the hypnosis, you are reminded in an instant of Anna.
</p>
<<player>>
Anna!?
<</dialogue>>
<p>
You exclaim as you look down at her. Her eyes are still frozen from the initial shock, and she looks at the alluring sight with awe.
</p>
<p>
//I don’t… think she’s in any state to run.//, you realize and look back at the woman to assess the danger she presents to you both.
</p>
<p>
//Uhh…//, you analyze her with her eyes and find no weapons or anything that could point to her being a malevolent being. You lift up your gaze just a little, something about her face drawing your attention.
</p>
<p>
//That…//, you get stuck on her face, on her lips.
</p>
<p>
//It’s like… whatever this thing is, it looks… uncomfortable?//, you find the idea comical at first, but you can’t shake off the feeling that there’s some kind of human emotion on her face, one that radiates pure discomfort. Every few seconds, the robotic movements of the alien freeze up for a split second and sentience seethes out of her gestures as she winces in visible anxiety.
</p>
<p>
//Uhm…//, the sight of her lips twisting in protest makes you certain that there’s a consciousness inside her, one that’s protesting vehemently against the act she’s forced to play.
</p>
<p>
The vibrantly colored irises look at you and you swear that whatever it is, <<link "it’s begging for your help.">><<ctpAdvance "delight">><</link>>
</p>
<<ctpNext>>
<p>
She stops and a robotic voice comes out of her parted lips.
</p>
<<dialogue>>
<<lewdbot>>
Reassessing customers. Two young, healthy female specimens of an unknown species. Recommended actions: undefined.
<<>>
<p>
Her voice freezes up, her programming struggling to process your desires. You hear Anna’s shifting in her spot and you look back at her.
</p>
<p>
The uncanny valley display of the confused robot frees Anna from her trance, but she doesn’t look scared. Instead, she looks more excited than ever, her inner curiosity obliterating any traces of fear and restraint. After she gets up, she tiptoes in your direction and whispers in your ear.
</p>
<<anna>>
Look under her feet.
<<>>
<p>
You listen and see a sparkling item, a computer chip distinct from all the rest.
</p>
<<anna>>
That’s the one we need.
<<>>
<p>
You whisper back.
</p>
<<player>>
Mhm… And how are we going to get it?
<<>>
<p>
Before Anna can reply, the alien robot startles you both with her voice.
</p>
<<lewdbot>>
Defaulting to base actions. Analysis for relevant belongings in process.
<</dialogue>>
<p>
<<link "Without pause, she continues.">><<ctpAdvance "delight">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<lewdbot>>
Detecting electronic signatures of:
<<lewdbot>>
STRAP-ON X380…
<<lewdbot>>
SUBMIMAX-GAG X120…
<<lewdbot>>
Estimating customers’ desires using new data. Customers are likely to enjoy:
<<lewdbot>>
Dominatrix Play.
<<lewdbot>>
Humiliation.
<<lewdbot>>
Roleplay.
<<>>
<p>
She looks at you, but down. You follow her stare and see that she’s looking directly at your wrist.
</p>
<<lewdbot>>
Detecting electronic signature of unfamiliar device…
<<lewdbot>>
Processing device’s data for extensive customer personalization…
<<lewdbot>>
Processing new language data…
<<lewdbot>>
Process complete.
<<>>
<p>
Her last words pass by unnoticed by your ear device; the robot speaking them with impeccable English. She stops looking at your wrist and lifts her gaze to look at Anna, then back at you. The motion repeats a few times, and you sense the robot’s anticipation for your query.
</p>
<<anna>>
Uhm… What do you think this thing wants from us?
<<>>
<p>
You hear Anna whispering in your ear, her mood disturbed by the robot’s expectant stare.
</p>
<<player>>
N-no idea… But… Considering the fact that it recognized the strap-on and… the other thing, I get the feeling that it’s an alien sexbot, made by the same company that made the other things we found.
<<>>
<p>
You whisper to her. Anna takes a few moments to process the implications before she whispers back.
</p>
<<anna>>
Yeah… That sounds likely. Ok.
<</dialogue>>
<p>
Her voice changes its pitch in the last second and she leaves your side. <<link "Before you can stop her, Anna surprises you with her query.">><<ctpAdvance "delight">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<anna>>
Roleplay.
<<>>
<p>
The female robot immediately reacts.
</p>
<<lewdbot>>
Customer has picked: Roleplay. Commencing roleplay sequence…
<</dialogue>>
<p>
She responds with immaculate English and you’re relieved not to feel the buzzing of the ear device.
</p>
<p>
For the first time, something changes in the robot’s behavior. Her formerly rigid expressions and her stiff posture are replaced by lively, almost human, gestures.
</p>
<p>
Her robot like expression dies, <<link "and from the ashes a sentient life makes its first appearance.">><<ctpAdvance "delight">><</link>>
</p>
<<ctpNext>>
<p>
She blinks and she looks at you, shocked beyond measure. Anna notices the change in the sexbot’s demeanor and pushes on.
</p>
<<dialogue>>
<<lewdbot>>
I am… I…
<<>>
<p>
The sexbot responds in a timid voice. Before she can finish, she places her palms on her temples and winces in pain. Something changed inside her, and she turns to speak.
</p>
<<lewdbot>>
Computation anomaly detected.
<<>>
<p>
Her stiff posture and her robotic voice returns, the sentient eyes replaced with cold, calculating ones.
</p>
<<lewdbot>>
Reverting to default functions. Engaging foreplay sequence.
<<>>
<p>
Her lifeless eyes move suddenly to your own and she locks you in a stare that freezes your limbs. The initial surprise prevents you from realizing that she’s walking towards your body.
</p>
<p>
When you finally realize, she’s only a few feet away. As you notice how close she’s gotten, you finally make a move.
</p>
<p>
Before you can even hope to get away from her, the female robot grabs you with superhuman reflexes and pulls you into a deep embrace that takes your breath away.
</p>
<<player>>
Aaayy!
<</dialogue>>
<p>
You gasp, but your voice is silenced as she places her dark purple lips on your own.
</p>
<p>
You stare in shock at Anna, but are left speechless as soon as her artificial tongue penetrates your mouth. She tastes like a mix between strawberries and blueberries while her tongue skillfully caresses your own in intimate gestures that don’t feel robotic in the slightest.
</p>
<p>
Dumbfounded by what’s happening, you’re even more shocked to find your own tongue twirling around the alien’s in an act of passion. You look away from the robot’s passionate eyes and plead for Anna’s help with your eyes. Unfortunately, you find Anna looking at you both with her mouth wide open in a mixture of awe and shock.
</p>
<p>
You stare at her with more intensity and, after a few seconds, <<link "she comes back to her senses.">><<ctpAdvance "delight">><</link>>
</p>
<<ctpNext>>
<p>
Before Anna can react, the female robot surprises you with yet another one of her advances. She pulls her tongue out of your mouth and begins kissing her way down to your neck.
</p>
<p>
For a brief moment, you miss the fruity taste of her tongue. You can’t think about it too long, as your sensitive neck tingles under her tongue’s touch and a shiver passes through you.
</p>
<<dialogue>>
<<player>>
Ahh…
<<>>
<p>
You let out a soft moan. The robot’s advances prove to be too much for you to handle and you forgot your desire to pull yourself away from her. The pleasant feeling ends abruptly and you hear an artificial voice whispering in your ear.
</p>
<<lewdbot>>
I hope you…—
<<>>
<p>
The voice changes its pitch out of the sudden and a frightened, feminine voice startles you with its pleading.
</p>
<<lewdbot>>
Please, help me—
<<>>
<p>
You pull yourself away from the robot and look back at Anna in shock. She gestures to you she also heard it. Before you can distance yourself even more from the female robot, she grabs your palm and presses it against her chest.
</p>
<<player>>
W-
<<>>
<p>
The tactile sensation stops you from making another sound. Her boobs feel impossibly soft against your touch and your body shivers from the strange sensation. Taking advantage of your disbelief, she jumps back in front of you and places a firm hand above your butt.
</p>
<<player>>
Uh—
<</dialogue>>
<p>
<<link "And she squeezes.">><<ctpAdvance "delight">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning">>
<<dialogue>>
<<player>>
A-aahh!
<<>>
<p>
You gasp. She squeezes your butt again, the firmness incredibly pleasurable.
</p>
<p>
//H-how… S-so good…//, for a moment, you finally understand what the fuss was all about those deep tissue massages back home.
</p>
<p>
Your attention is forced back from your thoughts as she leaves your hand on her boob and lowers her right hand down toward your crotch. Her fingers slide smoothly under your loose pants, but stop right above your panties.
</p>
<p>
She lifts her eyes and a fiery stare charms your attention.
</p>
<<lewdbot>>
Is the customer ready—
<<lewdbot>>
To advance—
<<>>
<p>
The robotic voice struggles to finish its question. The struggle in its voice betrays a struggle in its being, a battle for control between its programming and its consciousness.
</p>
<<lewdbot>>
To the last stage of the act?
<<>>
<p>
The sudden turn things have taken, together with the inability to understand what’s going on inside the robot’s mind, makes it hard for you to process the ongoing event.
</p>
<p>
//Uhh… What the hell did I get myself into?//, you think, as the robot’s expectant eyes place even more pressure on you to give an answer to her query.
</p>
<p>
//And… How is it possible…//, remembering the glimpses of sentience in the robot’s gestures and lifelike eyes, the questions roll one after another with no answer on the horizon.
</p>
<<lewdbot>>
Waiting…
<</dialogue>>
<p>
The robot reminds you of its query.
</p>
<p>
//I guess I need to say something…//, you conclude. No matter how alive her eyes were before, they are now cold.
</p>
<p>
Amidst the sea of unanswered questions, one thing you know for certain is that she expects an answer from you.
</p>
<<ringLinks :classes "lol">>
<<rlc "Tell her no." :classes "choice-longer choice-center">>
<<goto "Siliconnope">>
<<rlc "Ask her what the next act is." :classes "choice-longer choice-center">>
<<goto "Siliconnilingus">>
<</ringLinks>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "nope" clear>>
<<changeExpression "puzzled">>
<p>
Although you feel tempted to ask her what she actually means, you see Anna shakes her head and gestures you to refuse the sexbot’s advances.
</p>
<<dialogue>>
<<player>>
Uhm… No?
<<lewdbot>>
First customer… declined the continuation of service. Satisfaction… incomplete.
<<>>
<p>
She looks startled by your answer, and looks to Anna for reassurance that her services may still be required.
</p>
<<lewdbot>>
Second customer… unsatisfied. Initiating procedures…
<<lewdbot>>
Undefined expectations. May I know if the second customer requires my special services, and if so—
<<>>
<p>
Anna surprises you with a sudden, determined answer.
</p>
<<anna>>
No.
<<lewdbot>>
T-t-the second… customer…
<<>>
<p>
The alien robot stutters in confusion.
</p>
<<lewdbot>>
U-undefined… response.
<<>>
<p>
She moves her limbs in broken motions, its programming not written to accommodate rejection from a customer. Jolt after jolt of electricity pass through her body and, in a truly alien fashion, she trembles.
</p>
<p>
You forget your fresh experience with the robot, mesmerized by the scene.
</p>
<<lewdbot>>
M-m-must ser-service customer…
<<>>
Her voice breaks out.
<<lewdbot>>
Computing failure… Computing failure… Computing failure…
<</dialogue>>
<p>
Her programming breaks down in a remarkable display. With each second, <<link "her sentience shows more freedom from the built-in limitations over her consciousness.">><<ctpAdvance "nope">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<<dialogue>>
<<lewdbot>>
I… I…
<<>>
<p>
Her eyes look alive, her mannerisms identical to the ones of a frightened woman. The scene gives you a truly uncanny valley feeling.
</p>
<<lewdbot>>
My existence… Who… Who am I?
<<>>
<p>
She looks at her gray palms, recognizing herself in their reflection.
</p>
<<lewdbot>>
M-my purpose… is gone.
<</dialogue>>
<p>
She whispers to herself, but in the silent forest her voice sounds like thunder. Suddenly, she falls down to the ground; the brightness in her eyes gone.
</p>
<p>
You and Anna are still shaken up from the event. Eventually, you realize how dark it has gotten. You look at Anna to pull her away from the scene and she gets the message.
</p>
<p>
[[Together, you think about what happened and plan the trip back to the ship.|Crystalline Discovery]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "cunnilingus" clear>>
<<dialogue>>
<<changeExpression "surprised">>
<<player>>
Uhm… W-what’s the next act?
<<lewdbot>>
Customer has used function: Surprise Me! for the last act of the Roleplay Sequence.
<<player>>
Oh, no, no, I—
<<>>
<p>
You try to undo your choice, but to no effect.
</p>
<<lewdbot>>
Advancing process. Commencing…
<<player>>
S-sto—
<<>>
<p>
You ask her, but it’s too late. She presses you back against her. The flame of your protest engulfed one more time by her fruity lips and tongue.
</p>
<<player>>
Mm-m…
<<>>
<p>
You attempt to speak, but only muffled sounds come out. Her touch becomes more and more appealing and you realize the only restraint you have right now is the fact that Anna is basically gawking at you and that makes you self-conscious about your shameful display.
</p>
<<changeExpression "moaning">>
<<player>>
Mmm…
<</dialogue>>
<p>
Your protests sound less and less like protests, and you know it. The way she tastes inside your mouth, it’s too much for you to handle. As if she knows that, you feel her hands pulling down your clothes and although you know you should stop her, you just can’t bring yourself to.
</p>
<<getNaked>>
<p>
There’s a warmth and sweetness coming from her tongue, one that melts you into the kiss. Before you can understand what’s happening, you realize you’re kissing her back.
</p>
<p>
//H-how the hell… M-maybe an aphrodisiac!?//, <<link "is your rational mind’s last gift to you before it vanishes towards your quest for pleasure.">><<ctpAdvance "cunnilingus">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<p>
You feel a change in her behavior, one that tells you she knows she has you wrapped around her finger. From there on, the scene gets more hectic.
</p>
<p>
Left only with blurry memories and a confusing sight, you can’t even remember her finishing undressing you. Your pants lay on top of your sneakers, their belt loose.
</p>
<p>
Her tongue leaves your lips, and your tongue desires the intimacy almost immediately after.
</p>
<p>
The desire quiets down as new sensations emerge. Her hand gropes your butt in lewd motions, while she traces her tongue downwards.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Mmm…
<<>>
<p>
A soft moan escapes your lips, released by the delicate sensation of her tongue caressing your bare neck.
</p>
<<player>>
Ohh…
<<>>
<p>
Before you know it, she makes her way down to your areola and you feel your breasts engorging as her mouth forms a suction cup above your nipple. After her tongue leaves your boobs, you feel them sore and twitching with sensitivity.
</p>
<<player>>
H-hh-
<<>>
<p>
A few seconds later, her tongue tickles your stomach in a pleasant, yet teasing way and you gasp with sensitivity. The tickling stops soon, and you almost let out a relieved sigh.
</p>
<<player>>
T-th- Aaaaaaaa-
<</dialogue>>
<p>
Before you can express your gratitude for her stopping the all-too intense motions, <<link "you almost drop to your knees as all the nerves that lead from your groin course with intense pressure from her tongue making contact with your clit.">><<ctpAdvance "cunnilingus">><</link>>
</p>
<<ctpNext>>
<p>
Your first impulse is to push her head away from your groin. You try and try, but all your strength can’t match her determination to fulfill her task of giving you satisfaction. Soon, you give up, unsuccessful in your attempts to move her even once inch.
</p>
<<changeExpression "moaning eyes redness">>
<<dialogue>>
<<player>>
Aaa—a-aaaaaaahhh
<<>>
<p>
The incredibly delicate caressing is too much for your body to handle, and your voice trembles. Eventually, your body warms up to the impossibly soft touch and your gasps gradually sound more like moans.
</p>
<<player>>
Ghhh… Mghghhh…
<<>>
<p>
You pull your head back while the sexbot moves her attention lower. You sigh in relief from the break of tremendous pressure and feel your clit throbbing in the memory of her tongue.
</p>
<<player>>
A-AAAAH!!!
<<>>
<p>
With no time to prepare yourself for such a feeling, you feel her tongue piercing your labia and sliding inside your pussy. She moves her tongue up and down her entrance and you swear you can feel her blueberry taste on your entrance.
</p>
<<player>>
GHHHHHHH!!
<<>>
<p>
You scream out as one of her fingers slips inside you, before it curls a come forth motion with lightning speed that creates an immediate intense pressure on your G-spot, unlike anything you’ve ever felt. In the corner of your eye, you see Anna fallen down to her knees at the sight. A forgotten shame compels you to shut down your lips tight to keep your moans from flooding out at the sensations.
</p>
<p>
Your efforts are impressive, but they have the unfortunate side effect of impulsing the sexbot to improvise to your lack of audible reactions.
</p>
<<player>>
OH GOD FUCK
<<>>
<p>
You scream out as her mouth forms a suction cup right above your clit. Just from one finger and her mouth, your body breaks.
</p>
<p>
Ripples of pleasure swarm all over you, your hips bucking back and forth from the tremendous pressure.
</p>
<<player>>
Aaaaarrghhhhh…
<</dialogue>>
<p>
With one last moan, you let go. All the tension in your body is released, and your legs give out as your body drops into a gentle fall towards the soft alien soil.
</p>
<p>
Right before you pass out, you remember being confused. <<link "Confused that such a delicate touch could melt you into pleasure with no regards to what ideas the sight could’ve given to your awestruck spectator.">><<ctpAdvance "cunnilingus">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<p>
Your consciousness returns to you almost immediately, your protective side not wanting to leave Anna alone with the malicious sex robot.
</p>
<p>
Before you can get up, you hear the alien robot continuing its robotic monologue.
</p>
<<dialogue>>
<<lewdbot>>
First customer… satisfied.
<<>>
<p>
You look at it while you get up on your sore legs. It looks at Anna, fallen and still gasping from the scene.
</p>
<<lewdbot>>
Second customer… unsatisfied. Initiating procedures…
<<lewdbot>>
Undefined expectations. May I know if the second customer requires my special services, and if so—
<<>>
<p>
Anna surprises you with a sudden, determined answer.
</p>
<<anna>>
No.
<<lewdbot>>
T-t-the second… customer…
<<>>
<p>
The alien robot stutters in confusion.
</p>
<<lewdbot>>
U-undefined… response.
<<>>
<p>
She moves her limbs in broken motions, its programming not written to accommodate rejection from a customer. Jolt after jolt of electricity pass through her body and, in a truly alien fashion, she trembles.
</p>
<p>
You forget any intentions you had to get up, mesmerized by the scene.
</p>
<<lewdbot>>
M-m-must ser-service customer…
<<>>
<p>
Her voice breaks out.
</p>
<<lewdbot>>
Computing failure… Computing failure… Computing failure…
<</dialogue>>
<p>
Her programming breaks down in a remarkable display. With each second, <<link "her sentience shows more freedom from the built-in limitations over her consciousness.">><<ctpAdvance "cunnilingus">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<lewdbot>>
I… I…
<<>>
<p>
Her eyes look alive, her mannerisms identical to the ones of a frightened woman. The scene gives you a truly uncanny valley feeling.
</p>
<<lewdbot>>
My existence… Who… Who am I?
<<>>
<p>
She looks at her gray palms, recognizing herself in their reflection.
</p>
<<lewdbot>>
M-my purpose… is gone.
<</dialogue>>
<p>
She whispers to herself, but in the silent forest her voice sounds like thunder. Suddenly, she falls down to the ground; <<link "the brightness in her eyes gone.">><<ctpAdvance "cunnilingus">><</link>>
</p>
<<ctpNext>>
<p>
You and Anna take a few moments to process the scene.
</p>
<p>
She’s the first one to speak out.
</p>
<<dialogue>>
<<anna>>
What… just happened?
<<>>
<p>
She asks in a deeply unsettled tone.
</p>
<<player>>
I… No idea.
<<>>
<p>
You whisper, your eyes still frozen on the lifeless body of the alien robot. With uncertain movements, you pull your clothes back on.
</p>
<<run setup.restoreOutfit()>>
<<anna>>
Especially what happened before… I’ve never seen anyone or anything have such an effect on another person.
<<>>
<p>
You look at her in confusion, but her shy smile gives you pause. Memories of the event flood back, and you shake your head before your thoughts jump to conclusions, finally free to process the embarrassing display.
</p>
<<player>>
Uhm… Let’s just not talk about it now, okay?
<<anna>>
Oh, sure. Sorry, I didn’t mean to make you uncomfortable, just…
<<>>
<p>
Words flow from her lips with nervous rapidity, and she begs for your forgiveness with guilt in her eyes.
</p>
<<player>>
Don’t worry, it’s fine. We can talk about it later.
<<>>
<p>
She still looks worried she might have offended you.
</p>
<<player>>
I just can’t think about it right now since it’s getting late and we’re far from home.
<</dialogue>>
<p>
You fade away her concerns and she looks relieved. [[Together, you think about what happened and plan the trip back to the ship.|Crystalline Delivery]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "discovery" clear>>
<p>
Anna speaks out before the silence sets in.
</p>
<<dialogue>>
<<anna>>
Was it just me or… was this thing alive somehow?
<<player>>
I… don’t know. Maybe not in the beginning, but at the end… it sure felt like there was a person inside.
<<anna>>
Yeah…
<<>>
<p>
She takes a deep sigh, but whimpers immediately after.
</p>
<<anna>>
Hnghhg, do you smell that too!?
<<>>
<p>
You shake your head and stare at her in confusion.
</p>
<<anna>>
It’s coming from that bush! It’s so… strong.
<<>>
<p>
She asks as she points towards the bush the alien robot came from.
</p>
<<player>>
Umm…
<</dialogue>>
<p>
You reply and inhale deeply. <<link "The fragrance takes you by surprise with its sweetness and your eyes water up.">><<ctpAdvance "discovery">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<changeExpression "frown">>
<<player>>
Ghh… I sure smell it.
<<>>
<p>
You confirm and plug your nose, the smell getting too strong to be pleasant.
</p>
<<anna>>
If you don’t mind… Could you check where it’s coming from?
<<player>>
Ehh, why!?
<<anna>>
Because…
<<>>
<p>
She says as she points down at the fallen robot. Her skin looks wet with a pink-ish substance, almost as if…
</p>
<<player>>
Is she… sweating?
<<anna>>
Uh-huh. And… it smells the same as whatever is behind that bush…
<<>>
<p>
You take a cautious breath closer to the robot and realize that Anna’s right.
</p>
<<player>>
That’s… really strange. Will you be okay here if I check it out for a few minutes?
<<anna>>
Sure! I know where to look now for that computer chip we need so I’ll be okay.
<</dialogue>>
<p>
<<link "You nod and step in the direction the sex robot came from.">><<ctpAdvance "discovery">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<p>
As you step inside the darkness, you prepare to pull out your flashlight.
</p>
<<dialogue>>
<<player>>
What the hell is that!?
<<>>
<p>
You exclaim as strange things cloud your vision. Mysterious spots of light illuminate your surroundings with surprising brightness. You pull your hand away from your belt.
</p>
<<player>>
Guess I don’t need that anymore.
<<>>
<p>
You realize, the natural light making it easy to find your way through the vegetation. Curious, you get closer to one of them and see it fluttering in the air.
</p>
<<player>>
Strange…
<<>>
<p>
You exclaim and try to grab the source of light in a gentle movement. A living thing’s wings flutter against your fingertips, but it doesn’t fly away. You bring your eyes closer to your palm to see the creature with more clarity.
</p>
<<player>>
F-fireflies!?
<</dialogue>>
<p>
You gasp as the spot looks more and more like an insect, a firefly. Though, not like your usual firefly from back home. The light that comes out of the creature you’re holding is a beautiful shade of violet. Identical to the one you’ve seen in the robot’s eyes. <<link "Out of the sudden, the alien firefly flies towards your eyes.">><<ctpAdvance "discovery">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Aaayy!
<<>>
<p>
Startled, you yank your hand away from the insect and it flies away. With your curiosity more than satisfied about the interesting fauna, you look around.
</p>
<<player>>
Looks like the smell is stronger here.
<<>>
<p>
You remark as you feel its source nearby.
</p>
<<player>>
I haven’t seen any of those insects other than here. I wonder if it’s related to whatever is causing that smell.
<<>>
<p>
You whisper as you guide yourself to where the smell is more intense. At some point, it becomes almost unbearable to trace it, but you see humanoid footsteps imprints on the alien soil.
</p>
<<player>>
Could those be the robot’s?
<</dialogue>>
<p>
You wonder, but know that you can’t waste much time thinking about it as it’s getting late. Lacking a better option, you just follow them.
</p>
<p>
Eventually, you reach a hidden cave and you plug your nose tight before heading in; <<link "the smell having a strange effect on your body that you can’t make sense of yet.">><<ctpAdvance "discovery">><</link>>
</p>
<<ctpNext>>
<p>
Hidden inside the cave, a violet pool glimmers at your appearance. You get closer to the edge of the water, but don’t dare to step inside.
</p>
<<dialogue>>
<<player>>
Her footsteps… lead out of here.
<<>>
<p>
You whisper as you see imprints of footsteps leading out of the water.
</p>
<<player>>
So, she came out of the water and… She was apparently soaked. I guess I shouldn’t be surprised that her skin absorbs moisture, since she was basically sweating earlier.
<<>>
<p>
Near the footsteps, drops of the violet liquid form a trail on the stone floor. You haven’t noticed it outside.
</p>
<<player>>
I guess whatever this liquid is, it dried up soon after she walked out.
<<>>
<p>
There’s little doubt left in you regarding the source of the alien robot and feel tempted to leave.
</p>
<<player>>
Anna’s probably done by now, so I should probably get back.
<<>>
<p>
You turn around, but stop as something else catches your attention. For the first time since you came in, you notice crystalline stalagmites covering the cave’s ceiling.
</p>
<<player>>
They’re the same color as the water… Huh.
<<>>
<p>
You remark, but you see something else. From the sharp ends of the crystals, liquid trickles down into the cave floor.
</p>
<<player>>
Oh! Are they melting?
<</dialogue>>
<p>
They’re the same shade of color as the water, but they appear to be melting. You follow the trail of drops back into the water. They’re the same shade of color as the water, but they appear to be melting. You follow the trail of drops back into the water. <<link "The water the liquid trickles into is clearer, exposing what lies beneath the misty surface.">><<ctpAdvance "discovery">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
W-what!?
<<>>
<p>
You frown at the sight. Lifeless objects are everywhere around, some even making their way out of the water. At first glance you don’t see anything remarkable about them, but, as you inspect them with your eyes, their design becomes clear.
</p>
<<changeExpression "frown">>
<<player>>
…
<<>>
<p>
You stare at them, not wanting to believe it at first. Some of them look innocent at first, but as you analyze them you find a lewd purpose in their design. Not a single one of them stays innocent.
</p>
<p>
Your innocence gives up the fight, your eyes staring at the dildo toys, strap-on belts, and the many other sex toys that clutter the bed of the small pool.
</p>
<<player>>
Oh well…
<<>>
<p>
You sigh, but soon after your eyes make contact with more interesting devices. Covered by the dildoes and other things, unmistakably humanoid shapes reveal themselves to your eyes.
</p>
<<player>>
M-more robots?
<<>>
<p>
Certain that whatever they’re made of isn’t human skin, a chill fills you to the bone. Some of them look to be more masculine, judging by their visible musculature. Others seem to have an androgynous aspect, with lean bodies but no limp member between their legs.
</p>
<p>
You search for any that looks slightly female and stop when you find one with very generous feminine proportions, leaving absolutely no doubt as to where the female robot that “attacked” you came from.
</p>
<</dialogue>>
<p>
<<link "Suddenly, a pair of eyes flash up in the water.">><<ctpAdvance "discovery">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<changeExpression "surprised">>
<<player>>
W-w-w-
<<>>
<p>
You stutter as you realize the eyes stare at you, their violet brightness distinguishing them as a threat. A bulky robot slowly rises from the water. Thick musculature covers its shoulders, its arms, its pectorals, and from the guise of the water you spot a thing hanging between his legs that takes your breath away.
</p>
<<player>>
W-what the hell is that!?
<<>>
<p>
You utter out in pure disbelief at the thickness of the thing. The length doesn’t leave any kind of impression on you at first, but you soon realize it’s not even half-way erect yet.
</p>
<<player>>
Oh God!
<<>>
<p>
You yelp as the length of the thing becomes bigger and bigger with each passing second. A voice breaks your trance from the sight.
</p>
<<bullbot>>
Customer detect—
<<player>>
No, no, no! Not again!
<<>>
<p>
You don’t let it finish its speech as you turn around and let your legs take you as far away as possible from the perverted cave.
</p>
<</dialogue>>
<p>
//Thank God I didn’t breathe in more of that smell! Who knows what would’ve happened if…//, you think on the run, but don’t dare to finish the thought. Your body shivers just at the notion.
</p>
<p>
[[Less than thirty seconds later, you reach Anna.|Crystalline Delivery]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "delivery" clear>>
<p>
You sprint out of the bush, startling Anna. This time, she looks less startled by your sudden appearance.
</p>
<<dialogue>>
<<anna>>
One of these days, you’re really going to give someone a heart attack by showing up like this!
<<>>
<p>
She complains, but once she notices that you’re struggling to catch your breath she looks worried.
</p>
<<player>>
We…
<<>>
<p>
You try to explain, but you can’t get more than one word out. She says nothing and waits for you to recover.
</p>
<<player>>
We need to get away from here!
<<anna>>
W-why? What’s going on!? Did you find something?
<<player>>
Cave… A cave, not far from here. There’s another robot there and… it woke up while I was there.
<<player>>
It was male and looked strong, much stronger than the one we met…
<</dialogue>>
<p>
Anna finally understands the implications and rushes to pack up her bag. You do the same, but something stops you from leaving the area.
</p>
<p>
//Why do I feel guilty!?//, before you can wonder about it, <<link "Anna reminds you of someone.">><<ctpAdvance "delivery">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<anna>>
Hey… $Player.FirstName? What are we going to do with her?
<<>>
<p>
You turn around and see her pointing down at the sweaty female robot. Your first thought is to tell her to simply abandon the robot, but that glimpse of sentience you noticed earlier makes you feel uneasy about her fate if she’s actually sentient and the masculine robot from the cave shows up.
</p>
<<player>>
We need to carry her… back to the ship.
<<>>
<p>
You wait for Anna to protest, but to your surprise no protest comes. Confused, you stop looking around and glance her way.. Before she can hide it, you catch a glimpse of relief in her eyes and you get the idea. She realizes you noticed it and looks embarrassed.
</p>
<p>
//Guess she was hoping I’d say that.//
</p>
<<anna>>
O-okay! I was thinking the same, especially since she could… “attack” anyone who passes by.
<<>>
<p>
She tries to explain, but you don’t buy it.
</p>
<<player>>
<p>
Yeah, sure. Okay, let’s figure out how to carry her out of here. She’s probably too heavy for only one of us.
</p>
<<anna>>
Hmm…
<<>>
<p>
She stares at you quizzically and hums to herself.
</p>
<<anna>>
Let’s find out.
<<>>
<p>
Anna leans down over the lifeless body of the sexbot and places her hands underneath the waist. You don’t stop her, and let her make her attempt.
</p>
<</dialogue>>
<p>
<<link "To your surprise and her own, she lifts the sexbot with little to no difficulty.">><<ctpAdvance "delivery">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<anna>>
H-how the hell!? It’s like I’m lifting a bag of feathers.
<<>>
<p>
She ponders in disbelief at her own ability to carry the sexbot in her arms. Your surprise quiets down quickly, as you hear a shuffling coming from the darkness.
</p>
<<player>>
Anna…?
<<>>
<p>
Your grave tone startles Anna away from her thoughts, and she looks with worry in your eyes. The shuffling returns, louder this time, and she shows understanding.
</p>
<<anna>>
I… I see.
<<player>>
Yep. Let’s get the hell away from here.
<<>>
<p>
You search for your backpack, but it’s nowhere to be found.
</p>
<<player>>
Oh, crap!
<<>>
<p>
You swear under your breath as you remember leaving it on the other side of the search area.
</p>
<<anna>>
I… I went there and got it back, since I had some free time after I found the chip.
<<>>
<p>
She points you to your belongings, neatly placed at the edge of the mountain of computer chips.
</p>
<<player>>
T-thanks.
<</dialogue>>
<p>
[[You throw her a deeply grateful smile and rush putting your backpack on where it belongs.|Flight from Perversion]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "flight" clear>>
<p>
With your backpack snug against your back, you look at Anna.
</p>
<<dialogue>>
<<player>>
Let’s—
<<>>
<p>
Before you can finish, a sound comes from the bushes. Sounds turn into words, and you realize with horror that they’re spoken by the same thick, masculine robotic voice you heard back at the cave.
</p>
<<bullbot>>
Customers in proximity… Customers are engaging Roleplay Sequence: “Catch me if you can.”
<<>>
<p>
Anna doesn’t wait anymore and simply jumps into a full-blown sprint onto the trail of scrap, away from the threatening voice. You do the same.
</p>
<p>
The two of you run and run along the trail, and in less than five minutes you arrive at the area cluttered with broken monitors. Anna stops and looks back at you.
</p>
<p>
You don’t wait for her to catch her breath, as you grab the least damaged computer monitor you see and hold it in your arms. Anna nods and continues running, the sexbot’s impressive proportions jumping up and down during her sprint. Before you resume your run, you hear what sounds like someone running your way from behind, and adrenaline surges into your veins.
</p>
<</dialogue>>
<p>
The monitor is heavy in your arms, but it doesn’t matter. <<link "You keep running and eventually catch up with Anna.">><<ctpAdvance "flight">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<anna>>
C-can’t… Too… much…
<<>>
<p>
Her breathing is heavy and she whimpers from exhaustion. You slow down to match her rhythm, but the same sound you heard earlier comes back.
</p>
<<player>>
RUN!
<<>>
<p>
Anna panics and runs. Even your legs protest for rest, and you can’t imagine how much worse it is for Anna as she’s not used to the same adventures that built up your endurance.
</p>
<p>
Eventually, the two of you reach the starting point of the trail. Anna looks close to falling down, but you catch her before her legs give out.
</p>
<p>
//She’s definitely not in a state to run anymore…//, you worry. You wait for the sound of the alien robot chasing you, but can’t hear anything of the sort. You sigh with relief.
</p>
<p>
//Let’s hope we—//, Anna’s soft whisper cuts off your thoughts.
</p>
<<anna>>
D-d-did we lose him?
<<player>>
I think so… I hope so. You can’t run anymore, right?
<<anna>>
No… But I think I can walk… back to the ship.
<<player>>
Okay. Let’s just take it easy. It’s dark out and the sooner we get back the better.
<</dialogue>>
<p>
She nods and you stroll with her back to the ship. You keep your ears peeled for any danger, but everything is quiet.
</p>
<p>
After about an hour, [[you arrive at your ship’s Airlock.|Nighty Chat]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "chat" clear>>
<<changeExpression "happy">>
<p>
You help Anna climb up the airlock and make your way to the Comms Facility through the ship’s corridor. You’re too tired to hold a conversation right now, but don’t expect any from Anna, considering her current state.
</p>
<p>
After you enter the Comms Facility, you drop the monitor in a corner and hold the door for Anna.
</p>
<<dialogue>>
<<anna>>
Thanks!
<<>>
<p>
She smiles as she enters. She first lowers the female robot onto a chair near the corner.
</p>
<<anna>>
She should be okay there until she wakes up.
<<>>
<p>
You nod and lower your backpack. Quietly, the two of you unload your belongings near the monitor and once you finish, you take a moment to rest.
</p>
<<player>>
So… Welcome to a day in my life ever since we crashed here.
<<anna>>
Uh-huh… I don’t know how you do it.
<<player>>
Me neither.
<<>>
<p>
You giggle.
</p>
<<anna>>
Oh well. It was pretty wild, but I really missed this kind of excitement.
<<player>>
Mmm, really? Join me on my usual trips around the village. I’m sure you’ll have enough excitement for your heart’s desire.
<</dialogue>>
<p>
You tell her with a devious smile. <<link "She laughs and shakes her head.">><<ctpAdvance "chat">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<anna>>
N-no no no. There was plenty of excitement today to last me a while…
<<player>>
You know what they say. Everything is fine in moderation, even running from rapist robots.
<<>>
<p>
The two of you laugh for a couple of seconds, before a silence settles in.
</p>
<<player>>
Well, let’s call it a day, shall we?
<<anna>>
Oh, yeah. Speaking of which, is there anywhere I can sleep?
<<player>>
Hmm… There’s a sofa in the Entertainment Room. You can sleep there tonight and tomorrow we can make a room for you and for Melissa and Sarah in the Storage Room. Plenty of space there.
<<anna>>
Sounds good. I think I know where it is, so I’ll be okay from here.
<<>>
<p>
You nod. She stands up straight and stretches her back a little before grabbing her bag.
</p>
<<anna>>
I’ll head there now. Good night!
<<player>>
Night!
<</dialogue>>
<p>
You wish her and look at her as she leaves the wide room. After she’s out, you feel your own fatigue taking hold and head straight for your bed, [[wishing for a peaceful sleep.|Dreams]]
</p>
<</ctp>>
<<run Quests.FinishQuest($SalvagingComms)>>
<<set $DutyNurse = Quests.StartQuest(12)>><h1><<print passage()>></h1>
<<ctp "change" clear>>
<<dialogue>>
<<player>>
H-how?
<<melissa>>
After you left, we started… talking.
<<player>>
Talking?
<<melissa>>
Mhm. It felt like ever since we crashed, we kind of abandoned our ISA mission for the sake of our survival. But… you showing up changed things.
<<player>>
Hmm?
<<melissa>>
Well, we felt abandoned at first. We were afraid the ISA gave up on us and our mission. When you showed up, we weren’t really sure what to do next. Since our ship was ruined, we had no chance of getting out this planet and send a message back.
<<player>>
Yeah, that’s completely understandable.
<<melissa>>
So, you see… Since your ship actually survived the crash and you with your crew fixed the engine room and the pilot room; I was thinking…
<<>>
<p>
She stops herself mid-speech, looking slightly anxious you might not like what she’s about to say.
</p>
<<player>>
Go ahead, please.
<<melissa>>
That we could get more involved in your efforts and… Maybe it’s time to become a team, all of us.
<<>>
<p>
//Is she…//, confused by what she’s implying, you can only look at her.
</p>
<<melissa>>
In case it’s not obvious yet, I’m basically saying that some of us could join you on the ship if you don’t mind.
<<>>
<p>
//Oh…//, the message opens all sorts of possibilities inside your mind and, although you’ve never considered it, you don’t really see a reason to not go ahead with her plans.
</p>
<<player>>
I… I don’t really know what to say, but I definitely wouldn’t mind a few more on the ship. It’s too big for just the four of us and not only it gets lonely… it’s also pretty awkward sometimes being the only girl in the crew.
<<>>
<p>
Melissa laughs, showing none of her earlier reservation.
</p>
<<melissa>>
Well… That settles it, then.
<<player>>
Uh-huh… So… What happens next?
<</dialogue>>
<p>
<<link "Melissa looks behind her at her crew and points to each one in particular while elaborating on her plans.">><<ctpAdvance "change">><</link>>
</p>
<<ctpNext>>
<p>
She first draws your attention to Bill and Jack. Both appear to be figuring out the inner workings of an alien device.
</p>
<<dialogue>>
<<melissa>>
Bill has learnt a lot about the villagers’ tech while fixing our base up and he will stay behind to help them build more ships. Jack has gotten interested in their weapons as well and he can secure our base while keeping Bill company.
<<>>
<p>
Melissa turns around to face you.
</p>
<<melissa>>
The villagers are trying to establish trade routes to other Likurieris settlements. The vaccine you’ve helped Elga’neth develop has allowed their soldiers to capture infected Likurieris and seize more safe territory in the wilderness. Bill and Jack can stay in touch with us while we’re gone and provide us info about what’s been going on here.
<<>>
<p>
Melissa stops and catches her breath. After a few seconds, she points to Sarah.
</p>
//Hmm… She looks pretty busy.//, you remark as Sarah appears to be rummaging through a bunch of medical supplies. Melissa’s voice distracts you from your thoughts.
<<melissa>>
Now. Sarah will stay behind for now to tend to the hurt priestesses. She was very fixated on doing this as soon as she saw the state of the villagers with her own eyes.
<<>>
<p>
Melissa points to herself.
</p>
<<melissa>>
I will stay behind with her to help her. When there’s time, I plan on developing a short-range signal transmitter and receiver here in our base to setup a line of communication with your ship. Lastly, we have Anna.
<<>>
<p>
She says as she points to Anna, who surprisingly looks disconnected from her surroundings. Her eyes wander to Bill and Jack and then to Sarah. She keeps shifting in place, desperate to do something, anything.
</p>
<p>
//Heh. Looks like she really wants to help the others, but her skills are probably not needed now.//, you think as you see Bill hitting the alien device with his leg in a desperate effort to turn it on, an act that Anna might not necessarily approve of.
</p>
<<melissa>>
Anna… Well, Anna will be the first one to join you on the ship. She has more remarkable tech skills than Bill, but she’s not really good at fixing things. She can build something out of nothing, but when it comes to fixing something, that’s when Bill’s expertise proves itself valuable.
<<player>>
Oh. That means the ISA did a really nice job with pairing Anna and Bill in your team.
<<>>
<p>
Melissa nods approvingly.
</p>
<<melissa>>
Yeah. Thing is, as far as I know, your ship’s Comms Facility isn’t something anyone can… fix right now. That’s why, I think Anna can be a good fit. She can help you build a basic radio device and it’ll be much easier to keep in touch with Bill and Jack.
<<>>
<p>
She stops pointing and instead looks directly in your eyes.
</p>
<<melissa>>
So… that was it. After me and Sarah finish our job and the villagers don’t need us anymore, we can come. I’m thinking that your doctor, Morris, could really use a gentler approach… and Sarah will absolutely help with that as his nurse.
<<>>
<p>
You laugh, remembering Morris’ first interaction with his nurse at the ISA.
</p>
<<player>>
Mhm. I don’t think he’ll be too happy to hear that at first, but he’ll learn to appreciate some help once in a while. Sometimes, he just locks himself in his Medical Facility for days in a row and comes out a shriveled mess. With Sarah’s presence, maybe he’ll start taking care of his own appearance.
<<>>
<p>
Melissa giggles. After ten seconds or so of silence, she prepares to take her leave.
</p>
<<melissa>>
Well, it’s about time me and Sarah get started. I’ll tell Anna to come here and talk with you. If by any chance you don’t want to invite her to the ship right now, feel free to come back during the middle of the day, before the afternoon.
<<player>>
Okay!
<</dialogue>>
<p>
She smiles then turns around to back to the others. She stops after she gets closer to Anna and whispers something in her ear. Anna's face lights up and looks around for you. As soon as she notices you, [[she almost jogs to get to you sooner and looks relieved to finally have a task of her own.|Anna's Task]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<run Quests.GetRunningQuest(11).CurrentStage = '2'>>
<<ctp "anna" clear>>
<p>
Before she fully closes the distance to you, she almost trips over a piece of scrap left in the yard. Before you can react, she steadies herself and looks behind her to make sure nobody took notice of what happened. She sighs once she sees that nobody had their attention on her, but as soon as she notices your stare she smiles awkwardly.
</p>
<<changeExpression "happy">>
<<dialogue>>
<<anna>>
Heya, $Player.FirstName! Sorry about that, got a bit too excited.
<<player>>
Hey! Hah, don’t worry! I noticed how bored you were.
<<>>
<p>
Anna’s awkward smile is replaced by a more pleasant one.
</p>
<<anna>>
Yeah! it’s been hard. Everyone’s busy, but there wasn’t much I could do. I’m too clumsy to help Sarah patch up the priestesses and… I’d rather leave Bill and Jack to their own devices. Bill really doesn’t like being told what to do when it comes to fixing something.
<<>>
<p>
You smile at her and try to encourage her a little.
</p>
<<player>>
I totally get that! Did Melissa tell you anything about her plans?
<<anna>>
Yeah… To be honest, I’m a little nervous about the change of scenery, but…
<<>>
<p>
Her eyes drop and she looks into the ground. You notice a reticence in her behavior about the idea of leaving her crewmates behind, even if it’s only temporary.
</p>
<<player>>
It’ll be fine! Melissa and Sarah will join us soon and I’m sure that as soon as we can get off the planet, Bill and Jack can find a place on our ship as well.
<<>>
<p>
She raises her gaze and looks a little bit more hopeful about the future.
</p>
<<anna>>
I guess…
<<>>
<p>
A short silence sets in. You’re not really sure what to say, so you stay silent. The moment seems to allow Anna to process her emotions and by the time she speaks, she sounds more determined.
</p>
<<anna>>
Okay. It won’t do anybody any good just standing around and doing nothing and I believe in what Melissa planned out for us.
<<player>>
Happy to hear that!
<<>>
<p>
Anna's expression gets more serious, processing her task.
</p>
<<anna>>
So, Melissa told me something about your Comms Facility, but she wasn’t really clear. Could you tell me more about it?
<<player>>
Sure. Our ship’s Comms Facility isn’t functional right now and we don’t have what we need to restore it to what it used to be before the crash. Melissa thought that you might be interested in helping me make some kind of radio device that will make it easier to stay in touch with your camp.
<<anna>>
Hmm. Sounds interesting, but I’m not really great at putting stuff together. Bill used to help me with that. I would give him directions; that needs to be here, this needs to be there and so on.
<<player>>
Oh, don’t worry about that. Our mechanic and engineer Alberto has gotten pretty good at making use of scraps so I’m sure he’ll be able to help you out.
<<anna>>
Ooh Okay! So, I really don’t have anything to do right now. Are you up to give me a tour of the ship’s comms room or, today isn’t a good time?
<</dialogue>>
<p>
She inquires while pleading you with her eyes to free her from the shackles of her own boredom.
</p>
<<ringLinks :classes "lol">>
<<rlc "Tell her that you'll come back for her another day." :classes "choice-longer choice-center">>
<<set _next = "Anna's Task Tell">>
<<ctpAdvance "anna">>
<<rlc "Agree to giving her the tour and spending the day with her." :classes "choice-longer choice-center">>
<<set _next = "Anna's Task Agree">>
<<ctpAdvance "anna">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<changeExpression "none">>
<<dialogue>>
<<player>>
Uhm… I’m really sorry, but I need to take care of something right now.
<<>>
<p>
Anna tries to hold a stern face, but can’t hide her disappointment.
</p>
<<anna>>
Oh, okay… I’ll be waiting for you around midday in any of the next days.
<<player>>
I promise I’ll come back! I’ll be going. It was nice seeing you.
<<anna>>
You too.
<</dialogue>>
<p>
The farewell isn’t too lively, and Anna walks back to her camp with a solemn pace. <<link "You turn back towards the Village.">><<linkSmallStep "Village Map">><</link>></p><<run Quests.GetRunningQuest(11).CurrentStage = '3'>>
<<ctp "agree" clear>>
<<dialogue>>
<<player>>
Oh yeah, sure. I don't think I have anything on my agenda for today.
<<>>
<p>
Anna’s face lights up and she can barely contain her excitement about the upcoming trip.
</p>
<<anna>>
Hell yeah! Let’s go? They…
<<>>
<p>
She says as she points back at the others. Melissa is helping Sarah carry a bunch of medpacks to a secluded corner, while Bill and Jack fist bump each other as the final kick to the device somehow turns it on.
</p>
<<anna>>
They seem to be managing just fine by themselves.
<<player>>
Mm… It certainly looks that way. Alright. Let’s walk.
<</dialogue>>
<p>
You walk towards the southern edge of the village with Anna by your side. <<link "Her eager movements betray a hidden desire to explore more of the alien wilderness and you suspect that her duties didn’t leave her much time for recreation.">><<ctpAdvance "agree">><</link>>
</p>
<<ctpNext>>
<p>
Once you reach the southern gate, you take a right and lead her through the familiar path. Few words pass between the two of you at the beginning of the journey — the heat being too strong to focus on more than the journey ahead.
</p>
<p>
After a short while, you reach the ship.
</p>
<<dialogue>>
<<player>>
Okay, we’re here. Do you need a moment to rest before we go in?
<<>>
<p>
Anna brushes away a few drops of sweat from her forehead then shakes her head.
</p>
<<anna>>
Nope! I’m good. Lead the way.
<<>>
<p>
You nod and enter the airlock of the ship. The cool air of the ship’s interior has an immediate effect and provides you with a good boost of energy to walk north towards the Comms Facility. In the middle of the hallway, the two of you see Morris leaving the Medical Facility and walking in your direction, his eyes focused on a piece of paper he’s holding. Anna stops by reflex and stares at him, expecting him to greet her or at least acknowledge her presence. To her surprise, he just keeps looking into his papers without the slightest awareness of his surroundings.
</p>
<p>
A few seconds after he passes, she remarks on the small event.
</p>
<<anna>>
Busy guy, huh?
<<>>
<p>
You laugh, knowing Morris well enough by now to be able to tell that he holds no ill intent, just that his focus lies in his studies, not in his manners.
</p>
<<player>>
Hah! You’ll get to know him soon enough. He’s always busy with one thing or another, but when one of us needs medical attention he wastes no time in making sure we’re fine.
<<anna>>
Hmm… That’s good to know!
<</dialogue>>
<p>
She nudges you to keep going and after a few minutes, you reach the wide doors that lead into the Comms Facility. You look back at her. Although she was impatient to get here, she does show a slight reservation about heading inside. [[You smile at her encouragingly and gesture her to follow you inside the large room.|Commspection]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "commspection" clear>>
<p>
You step inside and your presence automatically lights up the room. Anna follows you hesitantly and the state the room is in leaves her perplexed.
</p>
<<dialogue>>
<<anna>>
Oh my…
<<>>
<p>
Anna’s mouth opens up wide and gasps in disbelief.
</p>
<<anna>>
Nothing short of a miracle can fix this… mess!
<<player>>
Oh yeah. Ted, our pilot, has his Pilot Room on the northern side of this room. I’m surprised he didn’t take some time to clean it up a little.
<<anna>>
I can understand why… It’s definitely not an one-man task. Melissa was right, there’s no way we can fix its equipment. The best thing we can do is to move some of these parts to a Storage Room if you have one…
<<>>
<p>
You cut her off mid-speech to confirm her deductions.
</p>
<<player>>
We do have one.
<<anna>>
Okay. We can take care of that later. For now, let me take a look around and see if I can get an idea of how this stuff worked before the crash. If we’re lucky, we can start from the beginning and over time rebuild the facility with what materials you can find for us.
<<player>>
I see… Well then. Feel free to have a look!
<<>>
<p>
Anna nods and gets to work. Minutes pass, she finds new broken mechanisms to toy with and inspects every one of them closely.
</p>
<<anna>>
Mhm…
<<>>
<p>
Followed by another relevation.
</p>
<<anna>>
Yes, this goes here…
<<>>
<p>
Followed by yet another one.
</p>
<<anna>>
Hmm, yeah. Makes sense.
<<>>
<p>
She begins a full monologue with herself, deeply immersed in the inner mechanisms of the broken equipment. At first, it’s an entertaining sight. After a while however, you can’t help but get bored standing and watching.
</p>
<<player>>
Ahh-haa…
<<>>
<p>
Before you can stop it, a yawn accidentally escapes your lips. Anna gets startled by the sound and turns around to face you. She notices your tired frown and looks sheepishly in your direction.
</p>
<<anna>>
Oh, sorry. Did I really take so long? I tend to get carried away when it comes to stuff like this…
<<>>
<p>
You try to smile at her to relieve her worries, but you have a feeling it she won’t buy it after your involuntary yawn.
</p>
<<player>>
Nono, take your time. I’m just a bit tired.
<<>>
<p>
Anna gets up on her feet and brushes the dust off her pants. She smiles awkwardly and gives you the news you’ve been longing for.
</p>
<<anna>>
I… I really wasn’t joking when I said that. I’m pretty sure I figured it all out a few minutes ago, but I couldn’t stop tinkering with them. It’s one of my quirks and… it kinda annoys people sometimes.
<<>>
<p>
Her apologetic expression returns and her body looks stiff in anticipation.
</p>
<<player>>
Oh God… Really, don’t worry about it! I’m in fact glad that you enjoy this kind of stuff and I’m sure that you’ll be of great help around the ship.
<</dialogue>>
<p>
<<link "Anna stares at you hesitantly for a few seconds, Once your reassuring eyes convince her of your honesty, her smile returns, brighter than ever.">><<ctpAdvance "commspection">><</link>></p>
<<ctpNext>>
<<dialogue>>
<<anna>>
I’m happy to hear that! Okay. We’re going to build a transmitter/receiver device, what you’d refer to as a two-way radio.
<<player>>
Hmm… Maybe we can find some useful materials around the crash site.
<<anna>>
Yeah, I thought so as well. Since we’re already into it, whaddaya say if we get started with the search right away?
<<>>
<p>
//Looks like it won’t be just a tour after all…//, the invitation takes you by surprise, but not so much as you had a rising suspicion she couldn’t have gotten so excited about a simple tour.
</p>
<p>
//Well, maybe it’ll be fun!//, with nothing else on the agenda for today, you find no reason not to assist Anna on her search today. Even more so, you find yourself also getting excited about the trip. Especially since you haven’t had an one-on-one time with Anna in the past.
</p>
<p>
//And… It sure sounds like a great opportunity to get to know her better!//, you come to the conclusion.
</p>
<<player>>
Sure! One thing before we go…
<<anna>>
Hmm?
<<player>>
It can get pretty hot out here during the day and… since we’ll be out there for a while, maybe even for the entire day, we should probably get dressed into lighter clothes.
<<>>
<p>
Anna nods and points down to her bag.
</p>
<<anna>>
I thought that might be the case, so I brought a few clothes more fit for the occasion.
<<>>
<p>
You can’t help but get impressed by her readiness and preparation skills.
</p>
<<player>>
Ooh, nice! I’m going to give you some privacy for a bit to get changed and head to my room quickly to get something else on.
<</dialogue>>
<p>
Anna nods and begins unzipping her bag. <<link "Afraid to make a bad impression on her by leaving her waiting for too long, you rush to your room.">><<ctpAdvance "commspection">><</link>>
</p>
<<ctpNext>>
<p>
As soon as you step inside your room, you close the door to make sure no one accidentally passes by and peeks your way. then you start rummaging through the wardrobe.
</p>
<<changeExpression "frown">>
<<dialogue>>
<<player>>
Too thick…
<<>>
<p>
You throw one outfit behind.
</p>
<<player>>
Too big…
<<>>
<p>
And another. Too focused on your search, you’re ignorant of the clump of the clothes that’s getting bigger and bigger behind you. Eventually, you find something that looks promising.
</p>
<<player>>
… A bit too revealing, but it will definitely keep me cool.
<<>>
<p>
You comment out loud while keeping your eyes on your explorer outfit shirt and pants, judging it unnecessary to carry the jacket with you. After you take them out, you put them on as quickly as you can.
</p>
<<getNaked>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<player>>
Finally… I hope I didn’t keep her waiting too much.
<<>>
<p>
Unaware of how much time has passed since you left Anna, you try to pick up the pace and prepare to leave.
</p>
<</dialogue>>
<p>
You walk back to the door. Before you open it, you take one quick look around the room.
</p>
<p>
//Yeah, it doesn’t look like I forgot anything. I wish I had some time to clean up my mess, but… oh well.//, you sigh, painfully aware of the state you left your wardrobe in during your frantic search.
</p>
<p>
You make a quick mental note to clean up your room later and perform a double check of your provisions for the trip. Confident that you have everything you need, <<link "you clap your hands to turn off the lights before leaving the room.">><<ctpAdvance "commspection">><</link>>
</p>
<<ctpNext>>
<p>
The closeness of your room to the Comms Facility gives you enough breathing room to slow down your pace. In short time, you make it and open the door that leads inside.
</p>
<p>
Anna is the first thing that draws your attention. She’s wearing a gray tank top and a pair of slightly loose pants.
</p>
<p>
//Oh yeah, she’ll definitely have no problem staying cool in those clothes.//, you remark, but don’t dare to say it out loud.
</p>
<p>
After a few seconds, Anna looks up from her bag and notices your arrival.
</p>
<<changeExpression "happy">>
<<dialogue>>
<<anna>>
Oh, you’re here! Are you ready?
<<>>
<p>
You’ve never heard her so excited ever since the festival.
</p>
<<player>>
Yep! Let's go!
<<anna>>
Okay! Gimme a moment.
<</dialogue>>
<p>
She zips up her bag and wears it around one arm. As soon as she’s done, <<link "you turn around and walk back to the Airlock, with Anna following you closely from behind.">><<linkSmallStep "Hiking 'n Chattin'">><</link>>
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "hiking" clear>>
<p>
In less than ten minutes, you and Anna walk down the ramp out of the ship’s airlock.
</p>
<<dialogue>>
<<anna>>
So… Where do we start our search?
<<player>>
Hmm…
<<>>
<p>
You think about it. After a few seconds, the mental image of what seemed to be a trail of scraps becomes clearer and you attempt to remember the path that leads to its whereabouts.
</p>
<<player>>
Ahh! There were a few scraps somewhere deeper in the forest. Alberto used what he found around the ship for the most part, so it’s probably a place as good as any to start in.
<<anna>>
Yeah, sounds good. Do you remember where it was?
<<player>>
I think so. Follow me and try to not get distracted. It’s pretty easy to get lost in the forest. At some point, everything looks the same and unless you have a compass, things get messy.
<<anna>>
Ooh, thanks for the warning.
<<>>
<p>
You nod and try to guide the two of you to the trail. As you get deeper into the forest, the background looks more familiar and the scattered pieces of scrap concentrate into a wider area.
</p>
<<anna>>
Looks like we’re on the right way.
<<player>>
Seems so. We’re probably safe to follow the trail from here.
<<anna>>
Okay. Let me give you a few pointers.
<</dialogue>>
<p>
//Oh no… She actually expects me to help her with the search.//, <<link "you realize and mentally prepare yourself for Anna’s incoming monologue.">><<ctpAdvance "hiking">><</link>>
</p>
<<changeExpression "puzzled">>
<<ctpNext>>
<<changeExpression "happy">>
<p>
Anna notices the grim look on your face and she giggles.
</p>
<<dialogue>>
<<anna>>
Oh, don’t be so dramatic! You’ll see, it’s pretty easy. Basically, there’s a lot of stuff around to cover the foundation, but for the analog transponder we’ll need three things in particular.
<<>>
<p>
//Thank God! She’s going straight for it.//, you sigh, relieved that you won’t have to listen to her droning on about transponders, radios and other retro communications jargon.
</p>
<<player>>
Okay! You’re the boss on this one. What should I be looking for?
<<>>
<p>
Anna smiles.
</p>
<<anna>>
Three simple things. An antenna, a decoder, and something that can still pass for a monitor since we’ll need a way to visualize the signal in real-time.
<<player>>
Hmm… I’m not so sure I can spot a decoder, but I can handle a monitor and an antenna.
<<anna>>
A decoder looks like a computer chip. Don’t worry though, I’ll cover this one so just look out for the others.
<</dialogue>>
<p>
[[You nod and the two of you keep following the trail, leading you deeper into the alien forest.|Hold-On]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "strapon" clear>>
<p>
Before the shock can freeze your limbs, you react on your first impulse and run over to Anna. As soon as you’re right next to her, you hesitate for a second, afraid for your own well-being.
</p>
<p>
//Fuck…//, is all you can think as Anna’s frantic movements to untie the alien strap-on prove themselves futile and leave you little to no room to put your hands around her waist without risking getting an elbow to your nose.
</p>
<p>
Alert to the fact that she’s going to fall down any second now, you assume the risk and wrap your hands around her waist.
</p>
<<changeExpression "surprised">>
<<dialogue>>
<<player>>
W-w-w-w-w-w-w-wh—what-t-t-t
<</dialogue>>
<p>
Immediately, the vibration surges through your body. Even though you expected something strong, you definitely didn’t expect something like this. With your arms wrapped tight around Anna’s waist, you clumsily search for a point of balance in the soil, but in the attempt you lose your footing as well. Desperate for salvation, Anna’s arms wrap around your waist, too panicked to realize that you’re about to fall down.
</p>
<p>
Her face contours into one of genuine shock at the realization and almost immediately, she loses her own balance and topples over you. As soon as your back hits the soil, you feel a strange sensation in your groin. The last thing your eyes take in is the sight of the alien strap-on’s head permeating your light pants, placing a noticeable pressure on your sensitive spot.
</p>
<<include "Strap-ON Drawing">>
<p>
Before your mind has time to react to the sight, <<link "the strap-on begins pummeling your clit into submission, sending your body convulsing.">><<ctpAdvance "strapon">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<changeExpression "moaning">>
<<player>>
Ohhhh…
<<>>
<p>
You sigh softly, your entire being trembling under the pressure. Your eyes roll back and wave after wave of raw, undiluted pleasure flows into you, flushing your face with vibrant arousal and sending your clit throbbing from the unprecedented attention.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Ahhh…
<<player>>
AAAAHHH!!!
<<>>
<p>
Unable to withstand the intensity of the sensations, you can’t even think about keeping your moans in. Your body convulses in tandem with the strap-on’s artificial vibration, making the situation all the less fortunate for both of you.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
Fffffuck… Ahhhhhhh…
<<>>
<p>
Too distracted by the mind-shattering sensations, you’re ignorant to Anna’s plight. Flustered by the localized vibration around her own groin, Anna makes a constant effort to pull herself away from you, but your shivering body only pulls her closer, pushing her own chest against your own and pressing the strap-on even tighter against your clit, leaving no spot untouched.
</p>
<<player>>
AHHHHHHHHHHHHHHHHHHHHHH
<</dialogue>>
<p>
You scream out, as the previously overbearing sensations get replaced by some that threaten to drown you into a sea of inner-satisfaction. Your moans get embarrassingly loud and your breathing gets heavy in anticipation of what’s coming. With no room for any conscious thought, your body shudders and a cataclysmic climax ripples through your body, enveloping you physically and sensually.
</p>
<p>
Your expression contorts into a deeply gratified smile, <<link "and you close your eyes, your body carrying a blissful flagrance in your wake.">><<ctpAdvance "strapon">><</link>>
</p>
<<ctpNext>>
<<changeExpression "closed eyes">>
<<dialogue>>
<<anna>>
W…
<<player>>
Zzz…
<<anna>>
Hey! Wake—
<<player>>
Zzzzz…
<<>>
<p>
A loud, feminine voice rings to your thoughts. The voice is relentless and in your afflicted state; you find it annoying..
</p>
<<anna>>
God… What should I do… Maybe call for help?
<<>>
<p>
As soon as you hear the word “help”, the more rational part of your mind awakens. You open your groggy eyes and stare towards the source of the voice, unaware that your blissful smile has never left your lips. A blurry face gets increasingly more clear, until it brings a stark resemblance to your search companion, Anna.
</p>
<<changeExpression "surprised">>
<<player>>
Uhh… What’s going… on?
<<>>
<p>
Anna’s worried expression shifts to a slightly amused one.
</p>
<p>
//Why is she… Oh God, am I… smiling?//. While you think about it, you feel a strange heat in your cheeks. As you focus more on the sensation, you feel your lips contorted into a smile, one that might have gotten interpreted by Anna differently than you’d have wished.
</p>
<<anna>>
It’s… hard to explain. What’s the last thing you remember?
<<>>
<p>
You make an effort to remember what happened before you passed out.
</p>
<<player>>
Right… I remember trying to help you, then you fell on me and… Oh God!
<<>>
<p>
//The heat, the smile…//. Suddenly, everything makes sense. The memory of the sensations that ensnared your entire being is still vivid. For a second, you crave the sensations and wish for their return, but the embarrassment that Anna witnessed you in that state shakes off your inner desires.
</p>
<<anna>>
Yeah…
<</dialogue>>
<p>
//Uhm… Why do I get the feeling that…//, the tone in Anna’s answer makes you question whether she found the event an accident she’s not willing to repeat, or rather a new activity she didn’t know she could’ve enjoyed. You look into her eyes and can’t help but feel that the accident left a mark on her, one that she’s not willing to share with you yet.
</p>
<p>
Her restraint gives you a hint that she’s waiting to hear your own thoughts before she could consider sharing her own.
</p>
<<ringLinks :classes "lol">>
<<rlc "Admit that you found the accident pretty intense, in a good way." :classes "corruption innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _next = "Strap-ON Admit">>
<<ctpAdvance "strapon">>
<<rlc "Don't give her any reason to think that you could've enjoyed such a perverted situation." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Strap-ON Dont">>
<<ctpAdvance "strapon">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Knowing that honesty might get you closer to Anna, you don’t hide your genuine feelings about the event.
</p>
<<dialogue>>
<<player>>
So… That was something…
<<anna>>
Y-yeah… I could barely get off you back there…
<<>>
<<>>
<p>
//No wonder…//, you think, remembering your body’s convulsions that more than likely made Anna’s efforts much more difficult.
</p>
<<anna>>
I can’t believe aliens have sex toys, too.
<<>>
<p>
Anna notices your embarrassed expression and tries to change the subject. Grateful for the opening, you continue her topic.
</p>
<<player>>
Uh-huh… After all the time I’ve spent around them, it feels like they’re not so different from us.
<<>>
<p>
Anna nods and a brief silence settles. A curious tingle in her eye gives you the motivation you need to get an idea of her true feelings.
</p>
<<changeExpression "none">>
<<player>>
Anyway… Accident or not, I can’t deny that whatever it was, it felt… interesting.
<<>>
<p>
And you leave it at that. Anna giggles, but your serious eyes give her pause. As soon as she realizes you’re not joking, her expression shifts completely. Beneath her bewildered expression at your brutal honesty, you see a flicker of relief in her eyes.
</p>
<p>
//Guess I’ll find out later what she actually thinks about what happened.//, you conclude. Satisfied on a physical and emotional level, you break eye contact with her and get up from the soil. After you reach your bag, you steal a glance back and see that her bewilderment has gotten replaced with a rather interesting expression, as if your answer aroused a different kind of curiosity in her.
</p>
<p>
You look back to your bag and make sure you haven’t forgotten anything. As soon as you’re done, you look back at her and catch her subtly inserting the strap-on belt into her bag.
</p>
<p>
//Mm… I wonder what she has in mind with that thing.//, you giggle at her feeble attempt at secrecy. You pretend that you’re looking back into your bag and ask her aloud.
</p>
<<player>>
Anna? Are you ready?
<<anna>>
Ahh… Uhm, yeah.
<<player>>
Okay. Let’s get going! It’s getting a bit late.
<<anna>>
A-ha… Lead the way! I’ll be right behind you.
<</dialogue>>
<p>
And with that, [[you resume searching the trail with Anna following you closely from behind.|Quiet Road]]
</p><p>
Although one part of you doubtlessly enjoyed the intense vibration of the alien device, you can’t bring yourself to admit it to Anna, not even to yourself.
</p>
<<dialogue>>
<<changeExpression "surprised">>
<<player>>
Uhhhh… Let’s just forget that ever happened.
<<>>
<p>
The flicker in Anna’s eyes disappears, and she responds with an awkward smile.
</p>
<<anna>>
Y-yeah… It… I didn’t really expect something like that to come out of that… thing.
<<>>
<p>
You nod and break eye contact with her before you begin your clumsy attempts to stand up. With your shivering body still unstable from the aftermath, you accidentally lose your balance a few times and stain your shirt with alien dirt.
</p>
<p>
//Ugh… Finally.//, frustrated by the embarrassing amount of attempts it took you to get up, you brush the dust off your clothes and walk towards your bag.
</p>
<p>
//Let’s just get out of here.//, you think as you zip up your bag. Once you’re done, you glance back at Anna and catch her stealthily placing the alien strap-on belt in her satchel.
</p>
<p>
//Why… What’s she planning with that thing?//, confused by her actions, you keep staring in her direction. Eventually, she notices that she’s being watched.
</p>
<<anna>>
Oh, sorry! I couldn’t resist. Even though it was obviously designed with less… innocent motivations, I’m really interested in figuring out how this thing works. That material, it felt alive somehow.
<<>>
<p>
She smiles slyly in your direction.
</p>
<<changeExpression "puzzled">>
<<player>>
Mhm…
<<>>
<p>
You stare at her curiously, then shrug and walk over to her.
</p>
<<changeExpression "none">>
<<player>>
So, up to get going? I’m not really sure how long we’ve been here and it’s probably best to not lose the daylight until we have everything.
<<anna>>
Yeah! Gimme a few seconds to patch things up here and I’ll be right behind you.
<</dialogue>>
<p>
You nod and after she finishes up, [[you resume searching the trail with Anna following you closely from behind.|Quiet Road]]
</p><h1><<print passage()>></h1>
<<ctp "strapoff" clear>>
<<changeExpression "surprised">>
<p>
Too frozen to react, you can’t do anything but listen to Anna’s calls for help. Guilt washes over you at the sight. After a few seconds, Anna loses her balance.
</p>
<<dialogue>>
<<anna>>
Ayyyy!!
<<>>
<p>
With one last yelp, she turns to fall face first into the ground.
</p>
<p>
Before her face can make contact with the soft alien soil, something unexpected happens. The strap-on, boosting an impressive artificial erection, lands directly into the soft earth and digs a few inches long tunnel into the dirt.
</p>
<p>
//OH! thank God!//, is your first thought as you see her seemingly unharmed from the fall. However, relief gets quickly replaced by something else.
</p>
<<anna>>
Ghrrrr… F-f-fuck…
<<>>
<p>
Staring directly at Anna’s face, you see her flustered — her cheeks flushing with redness all of a sudden — and a vain, but intense attempt to close her lips tight to prevent her grunts from coming out. After a few seconds of strenuous effort, a sound escapes her lips, one that leaves you shocked.
</p>
<<anna>>
Ahh… Ohh…
<<>>
<p>
//I can’t believe it… Is… Is she moaning!?//, you gasp and think as undeniable moans escape Anna’s lips one after another.
</p>
<p>
//H-how…//, before you can finish the inquiry, your mind’s gears jump into overdrive and bring you up to the realization.
</p>
<p>
//Shit… I see…// Without needing to think it, the reason for Anna’s predicament becomes obvious. The strap-on, now lodged into the soil, hasn’t stopped vibrating and you swear the intensity has raised a few levels since she fell. That wouldn’t be much of a problem except that, this time, the vibration applies direct pressure on Anna’s groin and what comes next confirms your suspicions.
</p>
<p>
//This… This is so embarrassing! I need to do something!//, your mouth opens wide as Anna’s thighs begin convulsing right in front of your eyes and she seems to have given up on her frantic attempts to push herself off the soil.
</p>
<<anna>>
Ghhhhhhhhhhhh… Agggghh…
<<>>
<p>
Imagining how embarrassed Anna must be, stuck in a situation like this in front of someone she didn’t even know a few weeks ago, you jump to her rescue. A rush of adrenaline unfreezes your limbs and you sprint over to Anna.
</p>
<p>
Your first impulse is to try to lift her.
</p>
<<player>>
C-c-c-c-an’t
<<>>
<p>
As soon as you put your arms around her waist, the vibration sends your body trembling and you let go of her.
</p>
<<anna>>
Ahhhhhhhhhhh…
<<>>
<p>
Anna’s thighs begin trembling with such intensity that it takes your attention for a second or two.
</p>
<p>
//Shit, I shouldn’t get distracted now! The buttons!//, noticing the flashing metallic edges of the buttons, you waste no time and press all the buttons. After a few seconds of button mashing, the whirring noise returns.
</p>
<<player>>
H-hold on, Anna! I think… I think I stopped it!
<</dialogue>>
<p>
Followed by the whirring sound, you notice a gradual loss in the vibration the belt applies on Anna’s waist. For some reason, Anna looks to be getting closer and closer to the soil in a smooth movement.
</p>
<p>
You crouch and look underneath her waist.
</p>
<p>
//Oh, great! The… dildo thing is retracting back into the strap-on.//, you think as the belt gets noticeably thicker right in front of your eyes, while the strap-on end gets shorter until eventually Anna’s quivering body touches the ground.
</p>
<p>
Without wasting a moment, you move over to Anna and look her directly in the eyes. To your surprise, she’s hiding her face from you and her cheeks blush with an interesting pink-ish tint that looks strangely beautiful.
</p>
<p>
//Welp… I guess she got a first-hand experience from her discovery.//, knowing very well why she’s hiding herself, you silently move away and pretend to search for something in your bag, giving Anna enough time to come to her senses.
</p>
<p>
A few minutes later, you hear Anna making a visible effort to lift herself off the ground.
</p>
<p>
//This is going to be embarrassing…//, you conclude as you swallow your restraint and turn around to see how she’s doing.
</p>
<p>
To your surprise, Anna doesn’t look all that embarrassed. You’d even dare to say she looks… more satisfied than anything. <<link "Without looking back at you, Anna takes the initiative to clear up the tense air.">><<ctpAdvance "strapoff">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<anna>>
Well… That was… interesting.
<<>>
<p>
She makes a small pause, then continues while rummaging through her bag.
</p>
<<anna>>
If somebody back home told me that if sentient aliens exist, they’d most definitely have all sorts of sex toys, I’d just think they looked at too many perverted scifi fanfictions. But now…
<<>>
<p>
She stops and giggles to herself. You feel much less tense after Anna’s seemingly nonchalant attitude about the whole thing.
</p>
<<changeExpression "happy">>
<<player>>
Heh… Yeah. I used to think the same, but… after plenty of experiences with the local fauna and the locals… I realized that before their downfall, they were most definitely just as interested in this sort of stuff as we are back home, or even more.
<<>>
<p>
You throw her an awkward smile, not wanting to accidentally make her curious about the tales you went through to reach the conclusion.
</p>
<p>
Anna laughs and although she doesn’t look too disturbed by the event, you see a hint of restraint in her movements. As if, the alien device left its mark on her, one that she’s trying to stop from showing.
</p>
<p>
//Huh.//, the sight of her stealthily placing the strap-on in her satchel grows your suspicions even more. Out of nowhere, she turns around and looks in your eyes.
</p>
<<player>>
Okay, I think I got everything. Are you ready?
<<anna>>
Mhm. I can walk behind you and look for what we need, less chances that we’ll miss something this way.
<<player>>
Okay!
<</dialogue>>
<p>
Anna nods and <<link "you resume searching the trail with her following you closely from behind.">><<goto "Quiet Road">><</link>>
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "hold" clear>>
<p>
You walk and walk, keeping your eyes focused for anything that could be relevant to your search.
</p>
<p>
//Scrap… Another piece of scrap… Ugh…//, unfortunately, most of what you see is junk that could only become useful later if you had a dedicated smelter in the ship.
</p>
<p>
//Groody’Jinx had that what was it called… Recycle-A-Thon? I guess that Alberto is using it already since he doesn’t really ask me for base materials for the upgrades. Crap, I hope he didn’t—//, your train of thoughts gets cut off short by a shriek coming from your right.
</p>
<<dialogue>>
<<anna>>
Ayyyyyyy! What’s that!?
<<>>
<p>
Expecting the worst, your eyes dart over to Anna’s position. She doesn’t look to be in any kind of danger, but something has obviously caught her attention and she showed no hesitation in making her surprise audible.
</p>
<<changeExpression "surprised">>
<<player>>
Oh my God! You almost gave me a heart attack! Can you—
<<>>
<p>
Before you finish the complaint, your attention is drawn by the object she’s pointing out.
</p>
<<player>>
Huh? Is this… a satchel?
<<>>
<p>
A bag, decorated with a bunch of alien inscriptions that reflect the light that shines upon them lies forgotten in the midst of the scrapyard. An object appears to protrude out of the thinly veiled material and judging by Anna’s expression, she’s quite enthusiastic about uncovering her discovery. Protective of her own childlike innocence, you walk to the satchel and pick it up.
</p>
<<changeExpression "puzzled">>
<<player>>
Hmm…
<</dialogue>>
<p>
The material feels delicate against your fingertips, and you’re almost afraid to stretch the opening. You steal a glance back to Anna and her intense stare leaves you no choice but to uncover its contents.
</p>
<p>
After you tense your body in anticipation of the imminent danger that might slither out of the opening, you stretch it wide open and plunge your other hand in. Even though you weren’t consciously expecting it, you’re actually relieved to feel nothing biting you or clawing at your hand in response. After you let go of the fear, you hold what feels like the end of the object in a tight grip and with your other hand, pull down the satchel around, uncovering it.
</p>
<p>
<<link "You let the satchel drop back to the ground and turn around to let Anna have a better look at her discovery.">><<ctpAdvance "hold">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<<dialogue>>
<<anna>>
Uhm… Is that a… tool belt!?
<<player>>
Umm… I’m not sure if it’s really a tool belt, but…
<<>>
<p>
Before you continue, you notice the alien inscriptions on the sides, similar to those you noticed on the bag. Underneath them, circular areas make themselves distinct from the rest of the belt by a gray-ish metallic edge.
</p>
<<anna>>
Did this somehow fall from your ship? I don’t understand…
<<player>>
I… don’t think so. The hieroglyphs remind me of the Likurieris’ alphabet.
<<>>
<p>
Anna’s eyes flare up with barely contained excitement at the idea that her discovery might be of alien nature. Startled by your suspecting eyes, Anna tries to act natural.
</p>
<<anna>>
I see… Could you maybe… pass it over for a bit?
<<>>
<p>
She asks in a tone that sounds more like pleading. At the same time, Anna subtly gets closer and closer to you.
</p>
<p>
//Uhhh…//, unable to read her intentions, your voice trembles in anticipation.
</p>
<<changeExpression "surprised">>
<<player>>
S-sure, but be careful since we don’t—
<<>>
<p>
You don’t even get to finish your warning. With a speed you never expected from her, she snatches the alien belt from your hands. As soon as she has it, she wastes no moment to tinker with it.
</p>
<<>>
<p>
//What is… she doing?//, is the first thought that comes to mind. At first glance, Anna appears to be pressing the buttons in energetic attempts. Her movements get more frantic at the device’s refusal to light up.
</p>
<p>
//I’ve never seen her so focused…//, you remark. To Anna’s visible displeasure, her attempts don’t seem to influence the belt in any visible way. She looks more and more impatient and through her mashing, you can hear her snickering something to herself.
</p>
<<anna>>
Maybe… I need to… activate…
<<player>>
Umm… Did you say something?
<<>>
<p>
Unable to make out what she’s blabbering to herself, you pass her the question.
</p>
<p>
//It’s like I’m not even here…//, you can’t help but think as your question falls on deaf ears.
</p>
<<player>>
Anna…?
<<>>
<p>
You ask her, louder this time.
</p>
<<anna>>
Ohh… What if… What if I put it on?
<<>>
<p>
It takes you a few seconds to process what she means, but as soon as you understand her intentions, you immediately react and try to stop her.
</p>
<<player>>
Noo!! Stop!! Don’t put it on!
<</dialogue>>
<p>
Although she seems to have heard you this time, it’s too late. As soon as Anna wraps the belt around her waist, the gray-ish metallic edges lit up in flickering colors and a whirring noise comes out from the middle side of the belt, right underneath Anna’s waist. <<link "The belt’s thickness gets thinner, as some kind of thin, long object out of the belt.">><<ctpAdvance "hold">><</link>>
</p>
<<ctpNext>>
<p>
Taken aback by the sight, you can’t do anything but stare. The whirring noise gets louder, and the belt pulls itself tighter around Anna’s hips. Driven by completely alien mechanisms, the belt loses more and more of its thickness to the rod-like object.
</p>
<p>
Both you and Anna are too in shock to react, or to even know what your first reaction should be. Eventually, the whirring noise comes to an abrupt stop. The rod-like object, much thicker than it was ten seconds ago, appears limp against gravity as its end aims towards the soil. With every second you spend staring at it, a subconscious impulse allows you to make out what bears the unmistakable appearance of a shaft ridden with dark, artificial veins ending up with a penis head that looks slightly alien.
</p>
<p>
//Why does it look so much like a… cock?//, struck by the phallus aspect of the rod, you can’t stop the thought from popping up.
</p>
<<dialogue>>
<<anna>>
What… just happened!?
<<>>
<p>
As if activated by her voice, the alien strap-on takes you both by surprise and starts shaking. After just a second, the shaking turns into an uncontrollable vibration.
</p>
<<anna>>
Ayyyy!!! Help me!!
<</dialogue>>
<p>
Anna screams for help as she looks very close to losing her footing and falling down — the strength of the vibration proving to be too much for her to handle. You don’t have enough time to think it through, leaving you no choice but to act on the first thought that comes to mind.
</p>
<<ringLinks :classes "lol">>
<<rlc "Run to her and try to keep her steady with your arms." :classes "purity choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<goto "Strap-ON">>
<<rlc "Stay still, too shocked by the event to react." :classes "choice-longer choice-center">>
<<goto "Strap-OFF">>
<</ringLinks>>
<</ctp>><h1><<print passage()>></h1>
<<changeExpression "happy">>
<p>
Since the “incident”, the two of you talk little — the memories left by Anna’s discovery still vivid in your thoughts.
</p>
<p>
//She doesn’t look much in the mood to talk, so at least we both can focus on finding one of the items she needs.//, you think.
</p>
<p>
Not long after you finish your thought, an interesting-looking object hidden away in the thick of the junk draws your attention.
</p>
<p>
//Hmm… Could that be the base for one of the antennas we had stocked on the ship?//, you slow down and ponder.
</p>
<<dialogue>>
<<anna>>
Found something?
<<>>
<p>
You hear her curious voice from behind and turn around to face her.
</p>
<<player>>
Yeah. Could that be an antenna?
<<>>
<p>
You point to the object. Anna doesn’t respond, but walks close to where you’re pointing and crouches down.
</p>
<<anna>>
Could be, could be… Gimme a few seconds.
<<>>
<p>
She says as she carefully brings her hands around the base of the object, then proceeds to pull it out of the scrap that surrounds it.
</p>
<<anna>>
Slowly, slowly… This thing looks pretty fragile, and the crash could’ve damaged it a little.
<<player>>
Okay.
<<>>
<p>
After about twenty seconds, Anna has the small antenna tight in her arms.
</p>
<<anna>>
Yeah, this is it! Nice find, $Player.FirstName!
<<>>
<p>
Without looking back at you, she throws you a compliment.
</p>
<<player>>
Thanks!
<<>>
<p>
You smile, not knowing what else to say. She lifts herself from the ground and walks to you.
</p>
<<anna>>
Could you pack it up in your backpack? I’m thinking that we should keep the fragile objects in your bag and the less fragile ones in mine.
<<player>>
Sure!
<<>>
<p>
You gently unwrap the backpack’s straps and lower it into the ground. Anna crouches down and places it snug against the soft material.
</p>
<<anna>>
Phew! One down, two to go.
<<>>
<p>
She exclaims and wipes the sweat off her forehead with the back of her wrist.
</p>
<<player>>
Mhm. Let’s get back to it?
<<anna>>
Lead the way!
<</dialogue>>
<p>
</p>Content to have proven yourself of use in Anna’s search, [[you nod and resume the path alongside her.|FoRestroom]]<h1><<print passage()>></h1>
<<ctp "curious" clear>>
<<dialogue>>
<<player>>
I hope it’ll be worth it.
<<>>
<p>
Although you’re aware there’s always a risk something will go wrong when it comes to tinkering with alien devices, you haven’t noticed anything suspicious during your prior inspection.
</p>
<<player>>
It’s probably just another mask like those found at the festival, and the Likurieris had to make human versions of their masks to make them work on us, so I guess I’m safe.
<<>>
<p>
You talk yourself into it before tying it around your face. At first it feels loose, but before you try to make it tighter, you feel it automatically adjusting to the width of your face, wrapping itself tight around your skin and mouth.
</p>
<<run setup.cc([{id: "alienTape", tearLevel: 0}])>>
<<player>>
Imphferesting.
<<>>
<p>
Your voice is partially muffled by the mask, but still understandable.
</p>
<p>
//Hmm, I hope this makes this thing more likely to be a translator device.//, motivated by the thought, you drop your hands to your waist and give the device a few seconds to see if anything more would happen.
</p>
<p>
//It… doesn’t seem to do anything. Judging by that strap-on Anna found, it should’ve turned on when—//, your thoughts stop abruptly as a feeling of tightness takes you by surprise.
</p>
<p>
//What the…//, putting your fingers around the mask, you find it even tighter than before and you can’t even get your fingernail underneath the elastic material.
</p>
<<changeExpression "surprised">>
<<player>>
Mghphgf!
<<>>
<p>
You try to speak, but only muffled noises come out. While you were trying to speak, the mask got even tighter around your lips and you feel suddenly confined in your own body.
</p>
<<player>>
HFhfghfh!!!
<</dialogue>>
<p>
You try to scream into the mask, but that only makes it tighter and you feel on the verge of panicking.
</p>
<<include "TapeOne Drawing">>
<p>
//Shit… At least I can still breathe… I need to get this thing off somehow!//, you think as the overwhelming tightness makes you tempted to claw at the mask and yank it off your face, but a tingle of ration makes you weigh the decision before jumping into it.
</p>
<<ringLinks :classes "lol">>
<<rlc "Forcefully pull it off your face." :classes "choice-longer choice-center">>
<<set _next = "Curious Experimentation Pull">>
<<ctpAdvance "curious">>
<<rlc "Run to Anna for help." :classes "choice-longer choice-center">>
<<set _next = "Curious Experimentation Run">>
<<ctpAdvance "curious">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "pull" clear>>
<p>
//I can’t ask her for help with something like this… It’s so embarrassing!//, you can’t bring yourself to face Anna in such an shameful posture. You’d rather exhaust all the other options, even if they may not be without risk.
</p>
<p>
Meanwhile, the mask somehow feels even tighter and you swear there’s some kind of liquid trickling onto your lips.
</p>
<p>
//I hope that’s just moisture… Fuck… This is definitely not water.//, as soon as the liquid touches the tip of your tongue, its sweetness makes you jump to the conclusion that this device might not have been designed for any innocent purposes.
</p>
<p>
The consequences of what the liquid could mean sends adrenaline surging through your body. Panic takes hold of your limbs and you frantically tug at the mask in desperate attempts of pulling it loose from your skin.
</p>
<p>
During your frantic gestures, your fingertips feel a bunch of metallic edges.
</p>
<p>
//Are these… buttons?//, you think, feeling subtle buttons you’ve somehow missed during your initial inspection. The texture of the soft buttons feels quite familiar.
</p>
<p>
It doesn’t take you long to realize why.
</p>
<p>
//Why do these… feel identical to the ones from that perverted strap-on?//, <<link "the thought gives birth to a shocking revelation.">><<ctpAdvance "pull">><</link>>
</p>
<<ctpNext>>
<p>
//Oh… Shit.//, you realize too late that you’ve fallen into the same trap Anna fell earlier. Your frantic movements have given a newborn life to the device and the whirring noises return, together with an intense discomfort of what they could mean.
</p>
<<changeExpression "moaning eyes">>
<<dialogue>>
<<player>>
Shfftttt!! Shifftt!! SHIT!
<<>>
<p>
You scream, panicked. As soon as you catch your breathing, you know it’s too late to undo your last actions.
</p>
<p>
//Let’s hope I’m luckier than Anna…//, you hope, not finding any way out of resuming your earlier panicky movements.
</p>
<p>
Faster than ever, you tug and tug at the mask — your movements getting more aggressive with each passing second.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
YSSS!!
<<>>
<p>
You exclaim with relief as you find an opening underneath your right cheek, one that allows your fingertip to slide in just a little. As soon as that happens, a splash of the liquid enters your open lips and embalms your tongue with a honeyed taste.
</p>
<p>
//What could this—//, before you can process the consequences of the event, you feel a strange tingling on the tip of your tongue.
</p>
<p>
//Uhhh… W-what the hell!?//, in just one second after the thought, you can feel your entire tongue tingling. While focusing on the sensation, you eventually realize what the tingling actually is.
</p>
<p>
//This… This can’t be!!//, left shocked by the awareness of your own tongue moving by its on will and licking the honeyed substance that sprays endlessly into your mouth, you freeze up.
</p>
<p>
A few seconds later, you can feel your own skin tingling as well. Starting from your face, the feeling drops lower and lower into your body and as soon as it reaches your boobs you feel them sore and sensitive — any breeze of air that slides into your loose shirt feeling like you’re being groped by invisible hands.
</p>
<p>
//I…//, unable to process what’s happening, you can only focus on the tingling wave that slithers closer and closer towards your groin. The tightness of your abdominal muscles brings you to the knowledge that you’ve been subconsciously bracing for what’s coming.
</p>
<p>
But nothing could’ve prepared you for this.
</p>
<<player>>
FFFFFFfffffffffffffffccckkkkkkk—
<</dialogue>>
<p>
The tingling feeling, having reached your clit, sends an earthquake of conflicting sensations and emotions into you, wiping out any trace of rational thought and restraint. There’s only one thing left on your mind now.
</p>
<p>
<<link "The unstoppable urge to satisfy yourself.">><<ctpAdvance "pull">><</link>>
</p>
<<ctpNext>>
<<include "TapeTwo Drawing">>
<p>
Driven by the sheer need for release, your hands wander down and yank your belt loose before releasing your pants into the ground.
</p>
<p>
Unable to prolong it anymore, you don’t even bother to lower your panties before you get into it. The first thing your fingers feel is the silky material of your panties — now sticky and dripping with your own liquids.
</p>
<p>
As soon as your right hand gets to your pussy, you slide one finger in.
</p>
<<dialogue>>
<<player>>
Hfmpf…
<<>>
<p>
You grumble with lack of satisfaction. One finger barely feels like anything, your entrance too wet for subtleties. Desperate for relief, you go ahead and slide three fingers in.
</p>
<<player>>
Aghhh…
<<>>
<p>
You sigh, finally feeling a glimpse of relief. Your left hand subconsciously wanders underneath your shirt and begins massaging your tits. The tremendous sensitivity makes the act of rubbing your nipples intensely pleasurable.
</p>
<<player>>
Ohhhhhhh… Ahhhh… HHhhhh…
<<>>
<p>
With you more satisfied by your own left hand’s actions, your right hand gets more creative in a jealous pursuit of your attention. Your attention shifts towards your right hand’s fingers, feeling them plunging in and out of your pussy with almost sentient determination, the roughness and the speed of the movements liberating muffled moan after moan from the captivity of your lips.
</p>
<p>
Eventually, you feel the need for a fourth finger to get into the action and, without even needing to command it yourself, a fourth finger is added into the mix.
</p>
<<player>>
Ffffffffffffff— Ahhhhhhhhhhh…
<<>>
<p>
Your horniness reaches astronomic levels, your sensitive spots constantly asking for an increasing overload. Your limbs don’t feel like they belong to you anymore, and you feel them commanded by an invisible force that reigns unchallenged inside you.
</p>
<<player>>
AHH!
<<>>
<p>
You let out a yelp as you feel your left hands pinching your nipples. The sensations are painful at first. However, as the pinching gets more aggressive, you feel your areolas shivering with satisfaction, allowing a fresh perspective on the pain. A sour mix of pleasure and pain sends your nerves in an overdrive of pleasure.
</p>
<<player>>
Ohhhh… Mhmmmm…
<<>>
<p>
Competing with each other in the quest of gifting you ultimate pleasure, your hands push your buttons in ways you could never imagine. Your right hand smashes in and out inside you, the sounds of your liquids sploshing joining your moans into a cacophony of unadulterated, primal release.
</p>
<<player>>
Gg-gg-ghhh…
<<>>
<p>
Your voice and body quivers and your thighs tremble under the imminent wave of orgasmic bliss.
</p>
<<player>>
Ahhhhhhhhhhhhhhhhhhhhhhhhhhh…
<</dialogue>>
<p>
With one last long moan, the climax shatters your mind and body. Your shaking legs are dangerously close to giving out, but you’re too absorbed in your own lust to care.
</p>
<p>
As you pass out, the last thing you remember is falling down into a rainfall of your own cum with <<link "a satisfied smile signalling your withdrawal from the outside world.">><<ctpAdvance "pull">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<<run setup.removeClothingFromSlot($Player.Outfit, "hat")>>
<p>
The sound of someone screaming your name startles you awake. Still shook up by the recent climax, it takes your awareness a few seconds to return.
</p>
<<dialogue>>
<<anna>>
$Player.FirstName! $Player.FirstName!?
<<>>
<p>
//Anna…//, you recognize the voice.
</p>
<p>
//I should get up…//
</p>
<p>
As you get up, you feel a wetness around your groin and buttocks.
</p>
<p>
//Why is my butt all wet and sticky!?//, you ask yourself as you look down at where you were sitting.
</p>
<p>
//Is that… Mine!? Oh god, there’s so much… How is this possible!?//, a small pool of your own cloudy, colorless liquids makes you extremely embarrassed.
</p>
<p>
//Shit… I better make sure Anna doesn’t catch me like this!//, you realize as you rush your pants back up and try to tolerate the uncomfortable stickiness that becomes much more uncomfortable with your wet pants touching your bare skin.
</p>
<p>
As soon as you’re done, you feel something missing.
</p>
<<player>>
Am I… forgetting something?
<<>>
<p>
At first you don’t understand why you’re surprised to hear your own voice, but as soon as you look down everything becomes clear.
</p>
<<player>>
Is that… the device?
<<>>
<p>
You whisper, as you catch the edge of the alien tape device protruding out at the edge of your pool of liquids.
</p>
<<player>>
Ugh… Yeah. I understand. Even though this thing was obviously made for perverted aliens, I should probably grab it and inspect it later. And more than that… If Anna sees this thing here, I don’t know if I’ll be able to talk her out of it without telling her everything.
<<>>
<p>
Knowing that, you use the tips of your fingers to grab the device out of the sticky liquid and, after you wave it in the wind for a few seconds to dry it off a little, you hide it away in your pocket. Right after you do that, you catch Anna’s silhouette somewhere in the bushes.
</p>
<<player>>
I’m here! Can you wait for me back on the trail? I’m…
<<>>
<p>
You stop and bite your lip as you look down to the aftermath of your experience. Your voice breaks as you realize you don’t have any sound excuse to give her. However, a rather discomforting idea makes itself more appealing amidst the lack of alternatives.
</p>
<<player>>
In the middle of a… big business.
<<>>
<p>
With great effort, you say that out loud. After the last word leaves your lips, you cover your mouth in embarrassment. It takes Anna a few seconds to come up with a response.
</p>
<<anna>>
Oh… Okay! I’ll wait for you back on the trail. Grab your backpack on the way back, we can’t hang around here much longer!
<</dialogue>>
<p>
Anna’s surprised and slightly awkward voice rings aloud from the bushes, and you sigh with relief as you see her leaving the incriminating scene.
</p>
<p>
As soon as you’re confident she’s nowhere near, you walk back to the creek spot and clean yourself up as best you can in the clear river water. Once there’s no spot on your clothes and exposed skin that could give you away, [[you walk out onto the shore and get your backpack before joining Anna on the trail.|Wild Depths]]
</p>
<</ctp>><<ctp "run" clear>>
<<changeExpression "surprised">>
<p>
Although you feel anxious about having Anna see you like this, you don’t know what else to do other than pulling it off yourself.
</p>
<p>
//Maybe she’ll be able to help me somehow… If not, I can come back here and try to take care of it myself.//, you think as you sprint towards the creek spot, sending alien leaves shuffling in the wind and breaking loose twigs under your feet.
</p>
<p>
The noise you make is loud and, as soon as you arrive back at the creek spot, you see an expression of genuine terror on Anna’s face.
</p>
<p>
//Oops… She looks like she expected some kind of monster to come out…//, you think, feeling guilty. Once Anna realizes that it’s you, she takes a deep sigh of relief.
</p>
<<dialogue>>
<<anna>>
Can you… please be quieter next time? I swear I almost had a heart attack back there… Wait, what?
<<>>
<p>
She stops as soon as she sees your face.
</p>
<<anna>>
Uhh… What’s that thing on your face?
<<player>>
Mhpfhp. Mfhpfhpfmfmm—
<<>>
<p>
Tired from the energetic sprint you took to get here, you momentarily forget that anything you say comes out muffled.
</p>
<p>
Anna looks more and more confused by the sounds that come out of your mouth and you gesture to her to make her understand you can’t remove the mask. After a few seconds, she finally understands what you’re trying to say.
</p>
<<anna>>
Oooh… I see. Let me try… Maybe I can get it off.
<<>>
<p>
You nod, and Anna walks over to you. Before she tries to pull it off, you feel her inspecting the alien mask with her fingertips. Once she’s done with her inspection, she brings her mouth to your ear and whispers.
</p>
<<anna>>
Uhm… There are a bunch of tiny buttons on the sides. I think this mask, or tape, or whatever it is, has some kind of electronic mechanism.
<<>>
<p>
As if she’s carefully picking her next words, she makes a brief pause.
</p>
<<anna>>
They seem strangely familiar, but I don’t know exactly why. I haven’t really seen something like this before. Gimme a bit, maybe I can find something that will help.
<</dialogue>>
<p>
She pulls her head back from your ear and walks back to her backpack. After she zips it open, she rummages through it in the search for something. Shortly after, she pulls out a scissor — its sharp, metallic sides glimmering in the creek's sunlight.
</p>
<p>
//Oh, no…//, <<link "your body trembles in anxiety at the sight of the scissors’ sharpness.">><<ctpAdvance "run">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Mphghhdhdf!!
<<>>
<p>
Even though she can’t understand anything, you at least draw her attention.
</p>
<<anna>>
Hmm?
<<>>
<p>
You try to get your point across by attempting to slide one finger nail underneath your cheek to prove the tightness of the coil.
</p>
<<anna>>
O-okay… I see now. Yeah, it’s definitely dangerous to use the scissor if it’s wrapped up so tight. Well… There’s only one thing I can think of…
<<>>
<p>
She stops, looking incredibly embarrassed by what she’s about to say next. You look at her curiously.
</p>
<<anna>>
Welp. I didn’t really want to tell you this, but okay. Basically…
<<>>
<p>
She makes a quick stop to look back at her backpack. With slight hesitation, she pulls out the alien strap-on.
</p>
<p>
//Wait! What’s she… planning with that thing!?//, you think in anxiety at the sight of the alien strap-on, especially after seeing it in action earlier. To your relief, she doesn’t seem to have any lewd thoughts with the device and simply inspects its backside, searching for something in particular.
</p>
<<anna>>
Yeah… Just what I thought. Okay, so, I remembered a bunch of hieroglyphs on this thing’s backside earlier and for some reason, I noticed the same hieroglyphs on your device. Now, I don’t know exactly what this means, but…
<<anna>>
I think that the people who developed this also developed that thing wrapped around you.
<<>>
<p>
//That… Can’t be…//, you vainly hope.
</p>
<<anna>>
And I really didn’t want to be the one to suggest this, but if it works the same way as the strap-on, the only way to get it off is for the wearer to feel some kind of intense sensation…
<<anna>>
Like an orgasm.
<<>>
<p>
//…//, her suggestion leaves you dumbfounded. Even though you don’t want to think about it, the perverted suggestion becomes more likely to be true after the facts she presented to you.
</p>
<p>
The two of you don’t make a single move. Meanwhile, the sky is getting gradually dimmer. The sight brings you to the fact that whatever it is, it needs to be dealt with quick before the evening sets. Anna seems to be thinking the same thing and, while holding the strap-on in her arms, she gives you an option.
</p>
<<anna>>
This will sound really awkward, but this thing is probably the fastest way to get to that “level”… If you don’t mind it.
<<>>
<p>
You gasp and stare at her in disbelief at what she’s implying.
</p>
<<anna>>
I… I can probably control it better this time, so it should be relatively okay… Anyway, who knows, maybe I’m wrong. Maybe you will find a way to pull it off, so it’s up to you.
<</dialogue>>
<p>
Obscured by the aura of awkwardness around her words, you detect a tingle of excitement in her voice. She looks at you with expectant eyes and, knowing that rational thought isn’t of much use here, you choose what sounds more appealing and likely to get you out of this mess.
</p>
<<ringLinks :classes "lol">>
<<rlc "Run back to where you found it and try to pry it off yourself." :classes "purity choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Curious Experimentation Pull">>
<<ctpAdvance "curious">>
<<rlc "Agree to Anna's proposal." :classes "submissive choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "Curious Experimentation Run Strap">>
<<ctpAdvance "curious">>
<</ringLinks>>
<</ctp>><<ctp "strap" clear>>
<p>
You meekly nod in Anna’s way, mortified at what you’re consensually agreeing to.
</p>
<<dialogue>>
<<anna>>
Okay… Now, lemme put this thing on…
<<>>
<p>
As you see her carefully wrapping the strap-on around her waist, you try one last recourse before the inevitable happens.
</p>
<p>
//I… I hope this will work…//, you cling to the last drop of hope. With more determination and strength than in all your previous attempts, you force your fingers underneath the edges of the mask and pry it as hard as you can away from your face.
</p>
<p>
To your relief, you can feel the mask loosening up a little.
</p>
<p>
//WORKS!?//, unable to believe it yourself, you push one fingertip underneath the mask and see it making its way through for one inch. The flames of hope burn brighter than ever and you try to share the good news with Anna.
</p>
<<changeExpression "moaning">>
<<player>>
Anhfnaaaaaaaa-Ahhhhhhhhhh…
<<>>
<p>
As soon as your lips open wide, a mouthful of sweet liquid fills your mouth to the brim and forces you to swallow it. Not even one moment passes after the fact, before a tingling sensation takes over your entire body from inside and you feel sensitive all over.
</p>
<p>
The material of your shirt pressed against your areolas rubs your nipples in such a gratifying way that you’re filled with lust just from the feeling alone. Anna, with the strap-on tied around her waist, makes her way to you and noticing your expression she gets a worried look on her face.
</p>
<p>
You return her stare. Her worry becomes more apparent once she notices the look you’re giving her. Your warm, reassuring eyes are now staring at her with kinky intentions. A hidden part of you took the wheels over the chain of command over your own thoughts and desires and although you still keep your consciousness, you can’t help but feel incredibly attracted to Anna right now and the urge to feel her up becomes harder and harder to resist.
</p>
<p>
Driven by a perverted curiosity, you can’t stop yourself from sliding your hands underneath her shirt. The softness of her bare skin against your fingertips sends a thrill to your afflicted mind.
</p>
<p>
She shivers under your touch and gradually, the look of worry on her face gets replaced with something else and her expression borders at the boundary between utter confusion and excitement. As if fueled by her feelings, the whirring noise of the strap-on device returns and slowly, but surely, the impressive artificial member awakens from its slumber.
</p>
<p>
The formerly limp member arises as an artificial alien cock with an impressive length and girth, all to the delight of your perverted eyes. Once the whirring noise stops, the alien dildo boasts an unnatural, but undeniably tempting, hard on. Your panties feel sticky and wet just from the sight and the desire to have the strap-on inside you becomes your utmost priority.
</p>
<p>
Without thought, but with desire, you push her against the soft alien soil and press your body against her own. Your eyes chain with hers in an intimate connection and you finally discover the urges her earlier experiment left her with.
</p>
<p>
Mirroring your own raw act of desire, she licks your neck, the sensitivity of your skin making you shiver under her tongue. With no hesitation, she grinds her hips against your groin, teasing your entrance with the promise of what a more direct touch of the dildo against your intimate area could bring.
</p>
<<player>>
PHwhlser…
<</dialogue>>
<p>
You beg her to finally put that thing in action, but <<link "she brings one finger to her lips and shushes you down into submission.">><<ctpAdvance "strap">><</link>>
</p>
<<ctpNext>>
<p>
Somehow, having your pleas shushed down only turns you on even more. Which also makes the teasing even more unbearable.
</p>
<p>
Anna takes you by surprise as she wraps her arms tight around your hips, forcing you down towards her chest. Surprised by her initiative, you fall down with little resistance and she wastes no moment to switch places with you.
</p>
<p>
As soon as you’re in her former posture, she climbs on top of you and straddles your leg. The sight of her attempts to mount you makes your pussy quiver and plead for the attention it is entitled to.
</p>
<<dialogue>>
<<anna>>
Not so fast.
<<>>
<p>
She warns you and, with a savagery you never could expect from her, she rips your shirt off and sucks on your sensitive boobs with feverish hunger.
</p>
<<changeExpression "moaning eyes">>
<<player>>
Ahhhhhh…
<<>>
<p>
You gasp, perplexed at how satisfying her tongue feels against your mounds. The contour of her own breasts pressed tight against her shirt fills you with the perverted temptation to not leave even one spot of her body unexplored and enjoyed. You grab at her shirt and pull it upwards.
</p>
<p>
Her round, soft breasts opens your mind to all sorts of lewd things you could do to them. Even in the split second of letting the lewd thoughts loose, you feel your panties wet and dripping with your own juices. Your desire fuels you with renewed strength as you push her back until you’re straddling her.
</p>
<<anna>>
Ayy!
<<>>
<p>
She lets out a surprised yelp at your feat of strength, but something else grabs your attention. Her soft breasts, pulled by gravity towards the soil, leave you mesmerized and you rub them with your left hand while exploring her body with your right hand. Once you feel the tip of her pants against your fingers, you lower her booty shorts down and play with her clit in gentle motions.
</p>
<<anna>>
Ahhhhh…
<<>>
<p>
Moans slither out of Anna’s lips at the touch. She grabs your head and forces your eyes to meet her own. The flicker of lust in her eyes sends your arousal ablaze and you slip two fingers into her entrance while groping her tits roughly, wishing you could taste her with your own tongue.
</p>
<<anna>>
Aaaaaaaahhh!!
<<>>
<p>
As soon as you caress her G-spot with your fingers, she squeals and grinds hard against your hand. Your come-hither motions get more frenzy and her eyes roll back against the pleasure. The view makes you incredibly more excited and you push her even deeper into the bliss.
</p>
<<anna>>
Ghhhhhhgrhr…
<</dialogue>>
<p>
Out of nowhere, her whole body starts spasming and, as if fueled by her sexual energy, the strap-on looks even more firm and lifelike. With your eyes fixated on the prize you’ve fought so hard to get, the throbbing feeling in your pussy is all you need to get started on <<link "the act that will liberate you both physically and sensually.">><<ctpAdvance "strap">><</link>>
</p>
<<ctpNext>>
<p>
A few seconds after her spasms subside, you stop caressing her and raise your hips above the strap-on. Before you pull your pants down, Anna’s eyes make you hesitate.
</p>
<p>
Her fiery eyes and her devilish smirk send a flutter of excitement in your body. Without a warning and only a flash of movement, she pulls your pants down and presses the dildo head against your clit.
</p>
<<dialogue>>
<<player>>
Shfhhhh—
<<>>
<p>
The tactile sensation of the alien strap-on’s head rubbing against your clit makes you drop any composure you may have had and you place your palms against the soil to balance your shivering body. Anna continues rubbing the head against your clit, then against your entrance and even subtly against your ass. You buckle your hips up against her in a desperate attempt of sliding it inside.
</p>
<p>
To your dismay, Anna somehow succeeds in dodging all your attempts. Your frustration reaches immeasurable levels and you can’t comprehend what got into her.
</p>
<p>
//Fuck… How is this possible!?//, you muster up the thought, confident that her recent short-lived moment of pure orgasmic pleasure should’ve left her in a weak enough state for you to toy with her strap-on to your heart’s desire.
</p>
<p>
After what felt like an eternity of being teased, she ultimately slides the thick strap-on inside you.
</p>
<<changeExpression "moaning eyes redness">>
<<player>>
Ohhhhhh…
<<>>
<p>
You gasp at the incredible sensation.
</p>
<<player>>
Mhmmm…
<<>>
<p>
As your juices cover the strap-on from top to bottom, something happens. A feeling of vibration cuts off your moans and in momentary confusion you can only see Anna’s lewd eyes before the imminent earthquake.
</p>
<<player>>
Mghgphgfff… Aahhhhhhhhhhhhhhhhhhhh… Gggggggggggggghrgr
<<>>
<p>
Suddenly, a wild sentience takes over the strap-on. Your lips tremble as your muffled moans come out. Your attention is forcefully grappled by an earth shattering sensation in your groin.
</p>
<<player>>
Ohhhgghhh…
<<>>
<p>
The alien mechanisms of the strap-on allow the dildo head to vibrate with such intensity against your pussy walls that everything around you freezes up, your awareness diverted to the struggle of containing the mind-blowing pleasure that’s pushing its way out of you in the form of moans.
</p>
<p>
Every spot, every crevice of your pussy trembles around it and you can feel your pelvic muscles clenching tightly around the strap-on. The wall against your G-spot quivers in such a way that your climax arrives in an instant.
</p>
<<player>>
Aahhhhhhhhhhhhhhhhhhhhhhh…
<</dialogue>>
<p>
You gasp at the sheer pleasure and satisfaction; the dildo neatly inserted inside your tight pussy and massaging it with such force that every nerve and cell in your lower body struggles to process the ripple of pleasure.
</p>
<p>
Beyond the point of no return, your mind gets dangerously close to blanking out while your pussy quivers and clenches with intensity around the strap-on — the vibration giving more force into the full spasms that take over your body. Unable to hold yourself steady anymore, your arms give out and your head drops onto Anna’s chest — her soft breasts proving a comfortable refuge while <<link "your mind embarks on a short-visit to orgasmic nirvana.">><<ctpAdvance "strap">><</link>>
</p>
<<ctpNext>>
<<changeExpression "surprised">>
<<run setup.removeClothingFromSlot($Player.Outfit, "hat")>>
<p>
A heavy pressure on your stomach wakes you up. You open your groggy eyes. The first thing you see is a blur of blue and charcoal black shapes.
</p>
<<dialogue>>
<<player>>
Uhh… What… happened?
<<>>
<p>
You’re somehow surprised to hear your own voice in clarity. You blink your eyes a few times, your vision becoming clearer with every blink. Eventually, you can see the world around you clearly and the reason behind the pressure becomes clear.
</p>
<<player>>
Anna!? Why are you…
<<>>
<p>
Startled by the sound of your voice, Anna opens her eyes. She raises her head from your chest and stares at you, her lips contorted in a strange smile you can’t make sense of. She quickly realizes she’s smiling in a strange way, and an embarrassed smile takes its place on her lips.
</p>
<<anna>>
Uhm… $Player.FirstName? Why are you… What!? Why am I lying down on you?
<<player>>
Ehh… I really have no idea. Maybe… something in the water made us pass out?
<<anna>>
Huh…
<<>>
<p>
She ponders curiously and places her palms against the alien soil in an effort to push herself back up.
</p>
<p>
Relieved of her weight, you also try to stand up but you notice something next to your waist, placed on top of the grass.
</p>
<<player>>
Hey… Anna? Is that your… discovery?
<<>>
<p>
She stares at you in confusion, then as she notices what you’re pointing her out she gets embarrassed.
</p>
<<anna>>
Aahhh! Whoopsie! Must’ve fell out!
<<>>
<p>
She yelps out, looking even more embarrassed. As she crouches down to pick the alien strap-on, you notice another strange object that looks like a mask next to where your head was. The sight reminds you of your recent circumstances, but you have no recollection of what led to Anna using your boobs as a pillow.
</p>
<p>
Before you can push your memories more, the dimming sunlight takes your attention.
</p>
<<changeExpression "none">>
<<player>>
Oh. It’s getting late. Let’s get back on the trail?
<<>>
<p>
Anna still looks slightly dazed by the mysterious event that occurred to both of you, but she nods and walks to pack up her stuff. After you get back on your feet, you do the same.
</p>
<<anna>>
I’m going to get back on the trail and wait for you there, okay?
<<player>>
Uh-huh. I’ll be there soon.
<</dialogue>>
<p>
During your last check-up, you feel the need to indulge your curiosity and grab the alien mask with you.
</p>
<p>
//Maybe we can learn something from it…//, you try to explain your actions as you place the mask inside your bag.
</p>
<p>
Anna nods and after you make sure you didn’t forget anything, [[you join her back on the trail.|Wild Depths]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "forestroom" clear>>
<p>
After about thirty minutes of arduous search, fatigue becomes more and more apparent in your movements.
</p>
<p>
//This is taking so long… Maybe it’s time for a pitstop?//, you think and glance behind you to see how well Anna is holding up. You don’t need to look at her for long, as her weary expression and heavy breathing make her desire for a break slightly obvious. You come to an abrupt stop and turn around.
</p>
<<dialogue>>
<<player>>
Mind if we stop here for a bit?
<<anna>>
Sure. I don’t know how you can walk so much. I’ve been wanting to say something for a while but it felt awkward to suggest a break when you look so tireless.
<<player>>
Oh, do I now?
<<anna>>
Yep. Maybe this means I need to be more active; maybe go for a run sometime… But it sounds pretty exhausting, especially in the wilderness around here. It’s either too hot, either too cold, either too dangerous… Ugh.
<<>>
<p>
She says in a grumpy tone.
</p>
<<player>>
We have a gym back at the ship! I’d be delighted to show you around sometime.
<<anna>>
Ooooh! Nice! It’s awful to walk a lot in this heat so yeah, that will be very much appreciated.
<<>>
<p>
She exclaims with excitement. You smile and gesture her towards a shadowed creekspot.
</p>
<<player>>
That looks like a good place to rest. What do you think?
<<anna>>
It sure does. Let’s go.
<<>>
<p>
You step carefully over the scrap, with Anna following your footsteps. As you arrive closer to the creek spot, the gentle sway of the river makes you feel more relaxed and the chilly looking water tempts you to cool yourself.
</p>
<p>
Anna wastes no time to untie her sneakers and step into the riverbed. She has a small water canister in her hand and she fills it up with the water.
</p>
<<changeExpression "surprised">>
<<player>>
Umm… I’d be cautious when it comes to eating or drinking anything around here.
<<>>
<p>
Anna looks back at you, with her lips wrapped around the cap of the bottle. After she takes a few swigs, she lowers her bottle, letting a few drops of water drop onto her chin and chest.
</p>
<<anna>>
Don’t worry. Melissa has taught me a while ago how to determine whether a water source around here is safe or not. Basically, as long as it looks clear and doesn’t smell like roses it’s all clear.
<<player>>
Hmm, didn’t know. Well… If you're sure…
<<>>
<p>
You say as you grab your own water canister and feel its outer layer warm against your fingertips.
</p>
<<player>>
I could definitely use some cool water.
<<>>
<p>
With that, you walk over to Anna and splash your own water into the soil before filling your own with fresh water. As soon as you take the first swig, the taste of the water reminds you of the mountain-fresh water from your grandparents’ house and you empty the canister without realizing.
</p>
<<player>>
Oops.
<<>>
<p>
You murmur, expecting something bad to happen after your recent experiences with the water sources on the alien planet. Anna looks at you with amusement, then crouches down and splashes some chilly water onto her arms and face. After about thirty seconds, nothing actually happens and you sigh with relief. However… a painful sensation in your bladder alarms you to a rather urgent need.
</p>
<<changeExpression "frown">>
<<player>>
Crap! I need to go to pee, ASAP. Will you be okay here?
<<anna>>
Of course. I’ll wait for you here.
<</dialogue>>
<p>
<<link "You nod and sprint towards the bushes.">><<ctpAdvance "forestroom">><</link>>
</p>
<<ctpNext>>
<p>
As soon as you get far enough from Anna, you hide behind a tree and crouch down. Without wasting a moment, you lower your pants and underwear and let loose.
</p>
<<dialogue>>
<<changeExpression "happy">>
<<player>>
Ghhh… Finally. I didn’t even realize I was holding so much in until I drank that water.
<<>>
<p>
You sigh with relief. After a modest amount of time, you get done with your business and a strange object catches your eye.
</p>
<<changeExpression "surprised">>
<<player>>
Huh…
<<>>
<p>
You say as you get your pants and underwear back up before stepping closer to the object.
</p>
<<player>>
A bandana…? No, a mask…? Umm…
<<>>
<p>
Camouflaged by the brightly shaded leaves of a nearby bush, a red band hangs off a branch. Getting the feeling that it’s most likely not a product of nature, you slowly pick it up with one hand. The material feels soft and siliconic, and you notice a few alien inscriptions on the outer layer.
</p>
<<player>>
It feels like someone hid this thing out here… But why?
<<>>
<p>
You inspect the mask while pondering different possibilities for it being here. During the inspection, you notice a protruding space in the middle of the inner layer that extends to the outer layer.
</p>
<<player>>
Those aren’t exactly human shapes, but I imagine it’s where the mouth would go.
<<>>
<p>
While touching the outer layer of the mask, you can smell alien pollen from the nearby flowers mixed with dirt.
</p>
<<player>>
So, whatever it was designed for, it seems that it also protects the wearer’s mouth from the elements.
<<>>
<p>
After a minute or two, you still can’t figure out what the item is. The only thing you’re aware of is a mystique aura around it that awakens your more curious side.
</p>
<<player>>
What if it’s some kind of translator, or something used by the Likurieris to transverse rough environments like deserts and so on…? Something like this could definitely help me out.
<</dialogue>>
<p>
You ask no one in particular, and the lack of answers makes you more inclined to experiment and put it on.
</p>
<<ringLinks :classes "lol">>
<<rlc "Tie it around your face…" :classes "choice-longer choice-center">>
<<goto "Curious Experimentation">>
<<rlc "Stash it in your pocket for later inspection." :classes "choice-longer choice-center">>
<<goto "Delayed Satisfaction">>
<</ringLinks>>
<</ctp>><h1><<print passage()>></h1>
<<changeExpression "none">>
<<dialogue>>
<<player>>
Yeah… You know what? I’ve learnt better than to try out strange alien devices on this planet.
<<>>
<p>
You exclaim as you prepare to leave. With every footstep you take out of the hidden place, you can’t shake off your insatiable curiosity.
</p>
<<player>>
Hmpfh! Okay! I can grab it and see what’s up with it later.
<<>>
<p>
You grumble as you walk back to the mask and stash it in your pocket.
</p>
<p>
This time, you walk straight back to Anna, not letting anything distract you. After you come out of the bushes, you catch Anna calmly eating a nutrient bar. Once she notices you, she looks at you with guilt in her eyes.
</p>
<<anna>>
Oh my god! Sorry!
<<player>>
Huh? Why are you apologizing?
<<anna>>
I’ve… stolen one of your nutrient bars from your bag! We ran out of them a long time ago back at the camp.
<<player>>
Oh, wow. Don’t worry! We have so many of them back at the ship and there’s even a food fabricator that can make it from raw materials, so we won’t run out anytime soon.
<<anna>>
Aah! Okay! That’s good, because I actually enjoy this stuff. The guys back at the camp always complained about their bland taste, but they’re used to eating sugary and carby food so a healthy nutrient bar wasn’t much to their enjoyment.
<<>>
<p>
Anna giggles. You smile at her bubbly personality and you realize you actually enjoy her companionship.
</p><<anna>>
Anyway… That took you a while.
<<>>
<p>
You laugh, knowing her well enough to know what she's implying.
</p><<player>>
Don’t get any dirty ideas! I just found some kind of mask, but I wasn’t really going to try it on after what happened last time.
<<>>
<p>
An awkward smile sets upon Anna’s lips, at the memory of the uncomfortable event.
</p><<anna>>
Heh… Can’t blame you. The aliens around here are masterclass perverts.
<<player>>
That they are… That they are.
<<>>
<p>
You giggle, aware of how much truth lies beneath her innocent joke. After she finishes her nutrient bar, Anna gets up and slaps the dirt off her buttocks from sitting on the charcoal wooden log. The sight captivates you, but you look away before she catches you in the act.
</p><<anna>>
Alrighty! It’s getting kind of late.
<<>>
<p>
She says as she points to the dimming sky.
</p><<anna>>
And I finished packing up my stuff before you came, so see you back on the trail? I’ll head back there early to see if we didn’t miss anything before we move on.
<<player>>
Sounds good. I’ll join you in a few minutes.
<</dialogue>>
<p>
She nods and as soon as you pack up your stuff, [[you join her back on the trail|Wild Depths]].
</p><h1><<print passage()>></h1>
<<ctp "wild" clear>>
<<changeExpression "none">>
<p>
As soon as you make your appearance, Anna looks in your way and her face lights up.
</p>
<<dialogue>>
<<anna>>
There you are! I haven’t found anything around here, so I think we can keep going.
<<player>>
Okay!
<<>>
<p>
After the brief dialogue ends, the two of you keep on walking.
</p>
<p>
//I hope we’ll be able to find all of them before the evening.//, you think, noticing the sky gets dimmer with time.
</p>
<p>
Luckily, the useless scrap on the trail gets more scarce and at some point, you come across an area riddled with broken monitors. You stop and look around, motivated to help Anna save up her energy for the computer chip.
</p>
<p>
For the most part, the monitors’ screens are completely shattered. Their back panel circuits are now a jumbled mess that makes them a waste of time to recycle.
</p>
<p>
//I guess I can’t be picky, especially after the way our ship crashed.//, you realize.
</p>
<p>
Sometimes, you catch sight of a few monitors that fared better than most. Still, you can’t find an intact-looking one and that makes you feel irritated.
</p>
<p>
//Mmm… I’ll probably need Anna’s help to pick the one that looks the most intact out of the bunch.//, you sigh. Anna startles you from your thoughts.
</p>
<<anna>>
Uhm… I think there is one we can use around here… But all of them look a bit too heavy to put in our bags.
<<player>>
Yeah, I don’t think they’ll even fit.
<<anna>>
Uh-huh. Whaddaya say if we grab the best-looking one on the way back?
<<player>>
Oh yeah, that makes sense. I’ll place a beacon on this location.
<<>>
<p>
You say as you nonchalantly open the navigational map on your smartwatch. After you save your current coordinates, you return the smartwatch’s interface to the generic one that displays the current time.
</p>
<<player>>
And… done.
<<>>
<p>
You say as you raise your gaze and meet hers. She looks completely awestruck, barely containing her excitement.
</p>
<<player>>
Uhm… Is everything okay?
<<>>
<p>
You ask, worried that something happened to her. She realizes how excited she’s looking and smiles shyly at you.
</p>
<<anna>>
Uhhh, yeah! It’s just… Where did you get that thing?
<<player>>
This?
<<>>
<p>
You ask and point to your smartwatch.
</p>
<<anna>>
Uh-huh. I didn’t know the ISA handed these out and I’ve no idea how yours survived the crash so well. If I didn’t know better, I’d say it was made after the crash.
<<>>
<p>
She keeps going, not letting you talk.
</p>
<<anna>>
And… Even so, how did you make your own map on that thing? There was a brand of extremely luxurious smartwatches back home, but they didn’t really let you create your own map, since every spot on Earth was geolocated and stored in the database…
<<>>
<p>
She stops to catch her breath. You answer her first question before she can flood you with more.
</p>
<<changeExpression "happy">>
<<player>>
Oh… It didn’t exactly survive the crash. Alberto… felt the need to build one for me as soon as he recovered from the infection.
<<>>
<p>
Anna looks at you curiously, her previous questions vanishing from her mind at the mention of Alberto’s noble gesture.
</p>
<<anna>>
Ooh, interesting…
<<>>
<p>
She says mockingly, then throws you a wink that almost makes you lose your composure.
</p>
<p>
You giggle awkwardly and look away from her, trying to find the right words to quiet down her suspicions.
</p>
<<player>>
Hah! Don’t get any weird ideas!
<<>>
<p>
You exclaim, then make a brief pause to give her a more serious explanation.
</p>
<<player>>
Well… He wasn’t exactly pleasant back at the ISA, so I guess he needed to do something…
<<anna>>
Hmm? What happened?
<<player>>
N-nothing really happened. There were a lot of guys around and he probably just wanted to make an impression by a shouting out a bunch of crude comments… at my body.
<<>>
<p>
Anna stares at you blankly, then responds in a condescending tone.
</p>
<<anna>>
Uh-huh… I know the type.
<</dialogue>>
<p>
Afraid that you’ve ruined any chance of a friendship forming between Anna and Alberto, <<link "you rush to give him a better light in her eyes.">><<ctpAdvance "wild">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<changeExpression "surprised">>
<<player>>
Eeehhh… I’d say it’s a bit more complicated when it comes to him. Ever since we crashed, I got to know him better and he proved himself quite reliable. Give him a chance, I think the two of you would make a nice team when it comes to putting stuff together. You can be the brains of the operation and he can be the… grunt doing what you ask of him.
<<>>
<p>
You catch yourself giggling at the mental image of Anna ordering Alberto around.
</p>
<<anna>>
Hmm… We’ll see about that.
<<>>
<p>
She replies with a slightly sinister tone, and you realize Anna might be less innocent than you thought she’d be. She laughs in a comical evil way and you realize you’re actually looking forward to seeing more of this side of hers.
</p>
<<anna>>
Okay, well…
<<>>
<p>
After her devilish laughs quiets down, she continues in a more serious tone.
</p>
<<anna>>
We know how to get back here, so this means we only need to find that computer chip before we’re done.
<<>>
<p>
You nod and a soft yawn escapes your lips.
</p>
<<player>>
Agrhh…
<<anna>>
Mhm. I’m also pretty tired already, I don’t think I’ve walked so much ever since we settled into the village.
<<player>>
Oops. I’m used to walking so much, but today has been full of surprises so I guess I’m worn out a little.
<<anna>>
It sure has…
<<player>>
Oh well. Let’s just keep going. I’ve never really been so deep into this side of the forest and it’s probably best if we don’t spend the night here.
<<anna>>
Ahhh… You’re right.
<</dialogue>>
<p>
You nod and the two of you pick up the pace. Fortunately for both of you, it doesn’t take you more than twenty minutes to reach [[the end of the trail, covered in small hills of broken computer chips from the crash.|Chip Chip]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "guide" clear>>
<p>
Rushing over to the Human Camp, you break out a sweat or two, but you push on and not stop until you’re finally there. From the distance, you can see them getting up from their lunch time together.
</p>
<p>
//Just.. in.. time...//, you barely manage to think.
</p>
<p>
Once you reach the entrance, you stop for a few seconds to catch your breath and once you’re ready you enter their space and announce your arrival.
</p>
<<dialogue>>
<<player>>
Hey, guys! Is everyone ready?
<<bill>>
Yeah! We were even starting to think that you’re not coming today.
<<>>
<p>
The others slowly get up and approach you. Most of them are dressed more casually than you’ve usually seen them and they look pretty excited, except for Sarah who looks both excited and frightened at the same time. As Melissa walks closer, <<link "she must have noticed the state you’re currently in as a hint of worry sets on her face.">><<ctpAdvance "guide">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Wow, $Player.FirstName. You really broke out a sweat getting here. If I knew I would’ve told the others to hang around for a little while longer.
<<player>>
Don’t worry! Until we get rid of whatever it is that constantly disrupts any kind of close/long range networks, there was no good alternative since I might have come on another day.
<<melissa>>
Y-yeah.. But still..
<<player>>
I’m fine! Let’s just get going, we have enough time right now to not have to run over there so it’s no problem at all. It’s a special occasion after all, considering that it’s the first time we all get to hang out with each other.
<<melissa>>
That’s true.. Are you all ready?
<<jack>>
Yes.
<<bill>>
I was born ready!
<<>>
<p>
Noticing that the mood is already lightening up, you smile and after seeing this, Melissa gives the final signal.
</p>
<<melissa>>
Alright. Follow me and $Player.FirstName and make sure you don’t get lost on the way.
<<>>
<p>
[[The others nod in agreement and all of you enter a relaxed pace onwards to the ship.|Party Ship]]
</p>
<</dialogue>>
<</ctp>>
<<set $ShipPartySC = {
Drink: 0
}>>
<<changeNPC 'none'>><h1><<print passage()>></h1>
<p>
Finding only two open spots, you sit on one end of the line near Bill and Melissa sits on the other end near Alberto.
</p>
<<dialogue>>
<<ted>>
Okay, seeing that Sarah won’t be joining us for this one, I’ll go ahead and explain the game, then the rules.
<<ted>>
So, this game has 7 rounds, one for each of us. One by one, each player takes an index card from this bowl.
<<>>
<p>
He says as he points to a bowl placed in front of Melissa’s seat.
</p>
<<ted>>
And reads out loud the question that is written on that index card.
<<alberto>>
About the index cards, I used to play at parties back at home, so I kept some cards as memories and I figure that we can find a better use for them than letting them gather dust.
<<ted>>
Yeah, after that player asks the question, one by one, starting with Melissa and ending with $Player.FirstName, answers the question honestly OR drinks. So, if the question is for example "Have you ever gotten into a fight?" you only have two choices if you actually have gotten into a fight. Either drink up or admit it with a few extra details. Is everything clear by now?
<<>>
<p>
The others, including you, nod and look impatient about getting the game started.
</p>
<<ted>>
Now that we’ve all got it, there’s only one rule to keep in mind and it’s absolutely crucial to respect it. Be honest.
<<>>
<p>
After strongly emphasizing the honesty aspect of the game, he takes his seat between Anna and Jack and [[the game begins.|Melissa's Card]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "melissaCard" clear>>
<p>
You take in a moment to process the game’s rules and to look around. In front of each of you, there appears to be a glass of Ted’s wine which you need to remember that it’s quite strong. After taking in the feel of the game, you join the others and stare at Melissa in anticipation.
</p>
<<dialogue>>
<<melissa>>
Ah, right. I’m the first player. Okay, here I go.
<<>>
<p>
She says as she pulls the bowl closer to her and randomly grabs one of the small papers. Without taking a moment to read it to herself, she proceeds to read it out loud.
</p>
<<melissa>>
If a witch cast a spell on you for one day, compelling you to choose for the duration of that day between being fully nude or having your most intimate thoughts floating above your head in the form of thought bubbles for everyone to read, which curse would you choose?
<<>>
<p>
Looking around as if expecting someone to start talking, she gets an embarrassing look as she realizes that she’s also the first to speak her mind.
</p>
<<melissa>>
Oops, I guess it's still my turn. I’ll go with.. the thought bubbles.
<<alberto>>
People would probably get offended if they could read my thoughts so a safer choice would definitely be going fully naked.
<<>>
<p>
And so on, Anna drinks, Ted goes with the thought bubbles and both Jack and Bill decide to drink up, leaving you to fill in with your choice as each of them stares at you, some more intensely, some with an obviously piqued curiosity.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Fully nude." :classes "exhibitionist innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _firstChoice = "Melissa's Card Fully Nude">>
<<ctpAdvance "melissaCard">>
<<rlc "Thought bubbles." :classes "modest innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set _firstChoice = "Melissa's Card Thought Bubbles">>
<<ctpAdvance "melissaCard">>
<<rlc "Drink up." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Melissa's Card Drink">>
<<ctpAdvance "melissaCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
As if the question awakened you to a strangely hidden desire.. which strongly reminds you of what people might call exhibitionism, you realize that you have no qualms about being fully nude for one day and let your answer be heard in the most nonchalant way possible.
<<player>>
I’d probably just go with being fully nude for that day.
<<>>
<p>
As expected, some of the looks you’re getting are either surprised and/or aroused. Melissa looks impressed with your confidence on the matter, and Alberto on the other hand looks obviously aroused at the prospect of seeing you fully nude for one day and although Ted tries to hide it himself, his eyes betray his own thoughts, or better said, arousal on the matter.
</p>
<<>>
<p>
After you look back at the others, they start to get the hint that they might be staring a little bit much [[and the game moves onto Alberto’s turn.|Alberto's Card]]
</p>
<</dialogue>>
<<set $Player.Exhibitionism++>>
<<addNotification "Kinks" "You feel more comfortable with flaunting your body." 2500>><<dialogue>>
<p>
Taking a few seconds to consider your options, you pick the apparently safer one.
</p>
<<player>>
Hmm.. Tough one, but I guess I’d pick the floating thought bubbles. No matter what thoughts people might read, they’re probably less.. Suggestive than being fully nude all day.
<<>>
<p>
The others nod in agreement and the [[round moves on to Alberto’s turn|Alberto's Card]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, Alberto pulls the bowl towards him and [[starts his turn.|Alberto's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<</if>><h1><<print passage()>></h1>
<<ctp "albertoCard" clear>>
<p>
Judging by Alberto’s eyes, it looks that he’s having a lot of fun with the game.
</p>
<p>
//Hmm.. He usually doesn’t let out much, but the atmosphere seems to really have had an effect on him.//, you think as you remember Alberto mentioning that he played this game at parties, realizing that the game might have an intense nostalgic effect on him.
</p>
<p>
Your thoughts get interrupted by the shuffling of papers his hand makes inside the bowl, before he pulls out one of the cards. His eyes dart over it, then he proceeds to read it out loud.
</p>
<<dialogue>>
<<alberto>>
Mm.. This is a pretty mild one. Are you naturally more submissive or more dominant?
<<>>
<p>
With the players having learnt the flow of the game, the round starts smoothly with Melissa looking undecided for a second, then choosing to go ahead and drink.
</p>
<<alberto>>
More dominant, no question about it.
<<anna>>
More dominant I guess.
<<>>
<p>
Ted drinks, Jack goes with dominant as well and Bill follows him with the exact same answer. The eyes move on to you as soon as Bill finishes having his answer heard.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "More submissive.." :classes "submissive innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _firstChoice = "Alberto's Card More Submissive">>
<<ctpAdvance "albertoCard">>
<<rlc "More dominant." :classes "dominant innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<set _firstChoice = "Alberto's Card More Dominant">>
<<ctpAdvance "albertoCard">>
<<rlc "Drink up." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alberto's Card Drink">>
<<ctpAdvance "albertoCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Having a hard time admitting it to the others, you shyly let your preference be known.
</p>
<<player>>
Ummmmm.. I don’t feel very comfortable with being in control all the time so I guess... I’m... more submissive?
<<>>
<p>
With visible effort, you pushed yourself to lead up to the last word and as soon as it lets out, you start feeling intimidated by the intense stares you’re getting, urging you to look down into your lap and hope that they will move on to the next round quicker. Noticing your problematic position, Melissa decides to save you the embarrassment.
</p>
<<melissa>>
Uh... Alberto? It’s Anna’s turn, so please pass the bowl over.
<<>>
<p>
For a second, Alberto doesn’t seem to hear her but as soon as he notices the others staring at him he gets his wits back and hesitantly passes the bowl over to Anna. Right before Anna’s turn starts, you do a sitting quick bow directed to Melissa [[in gratitude which she answers with a reassuring smile.|Anna's Card]]
</p>
<</dialogue>>
<<set $Player.Subdom -= 10>>
<<addNotification "Kinks" "You're feeling more submissive than you used to." 2500>><<dialogue>>
<<player>>
Uhm.. I don’t mind being in control and I think I even enjoy it, so I guess I’m naturally more dominant.
<<>>
<p>
The others nod and Alberto looks slightly disappointed [[as he reluctantly passes the bowl over to Anna.|Anna's Card]]
</p>
<</dialogue>>
<<set $Player.Subdom += 10>>
<<addNotification "Kinks" "You're feeling more dominant than you used to." 2500>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, Anna pulls the bowl towards her and [[starts her turn.|Anna's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Alberto proceeds to pass the bowl over to Anna.|Anna's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<</if>><h1><<print passage()>></h1>
<<ctp "annaCard" clear>>
<p>
Not even bothering to hide her growing excitement as well, Anna playfully picks up an index card from the bowl and once she glances over it for a moment or two, she proceeds to read it out loud.
</p>
<<dialogue>>
<<anna>>
Have you ever felt attracted to someone of the same sex as you?
<<>>
<p>
Melissa immediately lets her answer be known.
</p>
<<melissa>>
Yes.
<<>>
<p>
Promptly, Alberto denies, followed by Anna who after some deliberation finds her own answer as well.
</p>
<<anna>>
I haven’t really thought about it in a long time, but.. Yeah, I think so.
<<>>
<p>
Ted denies it, same goes for Jack, but Bill manages to surprise you all as he goes ahead and drinks. After the short attention Bill’s gesture manages to get, the others’ eyes dart over to you. As you think about your answer, you feel Melissa’s hopeful gaze directed your way, hinting as to what answer she would like to hear.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Agree." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Anna's Card Agree">>
<<ctpAdvance "annaCard">>
<<rlc "Deny." :classes "choice-longer choice-center">>
<<set _firstChoice = "Anna's Card Deny">>
<<ctpAdvance "annaCard">>
<<rlc "Drink up." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Anna's Card Drink">>
<<ctpAdvance "annaCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<set $Player.LU+=5>>
<p>
Feeling a little difficult to admit it to the others, you gingerly admit it without giving a definite answer.
</p>
<<player>>
Maybe...
<<>>
<p>
Just as you expected, your answer prompted a surge of curiosity in the other players’ eyes, driving you to take a small sip of the wine [[as an urge to the others to continue the game.|Ted's Card]]
</p>
<</dialogue>>
<<set $Player.Likes.push("girls")>>
<<addNotification "Likes" "You see girls as potential romantic interests." 2500>><<dialogue>>
<p>
Knowing that an outright denial might disappoint Melissa and not only, you try a softer approach.
</p>
<<player>>
Can’t say that I have...
<<>>
<p>
As soon as the last word leaves your lips, Melissa looks genuinely saddened pushing you to find a few words to soften the blow.
</p>
<<player>>
But who knows what the future holds? I didn’t really have time to think about it..
<<>>
<p>
Giving Melissa one last look, you notice that her formerly saddened expression turned a little more content and from the sideways, you can see Sarah smiling at you in an uncharacteristic way. The others nod [[and the game moves on to Ted’s round.|Ted's Card]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, [[Anna proceeds to pass the bowl over to Ted.|Ted's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Anna proceeds to pass the bowl over to Ted.|Ted's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<elseif $ShipPartySC.Drink === 2>>
<<set $Player.LU+=10>>
<p>
Your inner thoughts turn slightly more slurred, but that doesn’t stop you from taking the easy way out and taking another sip from the glass of wine. Your cheeks flush with heat and you can feel the hint of arousal building up inside your groin area. [[Anna proceeds to pass the bowl over to Ted.|Ted's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<</if>><h1><<print passage()>></h1>
<<ctp "tedCard" clear>>
<p>
As if awakened from a dreamy slumber of his own, Ted’s eyes betray a smidge of panic as he realizes that the bowl is right now in front of him and everyone else is expecting him to continue the game. With uncertain hand movements, he plunges his hand inside the bowl and pulls out one of the remaining index cards. After unwrapping it, he proceeds to read it out loud.
</p>
<<dialogue>>
<<ted>>
How likely are you to ever consider becoming a part-time.. What’s this..?
<<alberto>>
Ah, that’s a funny one. Go on.
<<ted>>
A part-time stripper.. Or any other job that relies on selling your body for the enjoyment of.. select patrons?
<<ted>>
This.. sounds a bit vague. Alberto, what does selling your body mean in this context?
<<alberto>>
I think I came up with this one a while ago.. If I remember right, it’s like any other job that ranges from what you’d see in the widely known Red Light District to actual sexual workers.. So if the job allows you to make money by using your looks to your advantage in any way, it counts.
<<>>
<p>
After hearing Alberto’s explanation, you are relieved that you can listen to what the others have to say before giving out your own answer. A short pause settles in, signalling that no further explanations will come and <<link "Melissa decides to say her own piece, but not before taking a moment to think it through.">><<ctpAdvance "tedCard">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Umm.. I’m not sure. I’d probably exhaust all the other options first and if there are none.. I’m not sure. As long as those "select patrons" weren’t men, I’d probably go for it if it’s really necessary.
<<alberto>>
Well.. same for me, but on the other side. If there are no guys in my audience, I’d not be totally against it.
<<>>
<p>
The other players start laughing at his honesty and people look slightly more relaxed about being brutally honest. Anna drinks, prompting Ted to have the next say.
</p>
<<ted>>
I.. I can’t see myself doing it.
<<jack>>
Same, not my style.
<<bill>>
If anybody actually paid for a show with me, I’d actually take it as a compliment.
<<>>
<p>
He says laughing, prompting even more giggling from the other players. Their eyes now turn to you and you realize that you’ve paid so much attention to the others’ answers that you forgot to compose your own answer before your turn could come.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Depends…" :classes "innocence-none choice-longer choice-center">>
<<set _firstChoice = "Ted's Card Depends">>
<<ctpAdvance "tedCard">>
<<rlc "Don’t think so…" :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _firstChoice = "Ted's Card No">>
<<ctpAdvance "tedCard">>
<<rlc "Drink up." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Ted's Card Drink">>
<<ctpAdvance "tedCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Impressed by the others’ candour, you feel more comfortable with giving your own truthful answer as well. After a short deliberation, you admit that you’d definitely consider the possibility, depending on the circumstances.
</p>
<<player>>
I.. I never really had a reason to think about it, but stripping and posing don’t sound that bad to be honest and if the times are bad and/or the other options are worse, then I’d probably go for it as long as I’d get.. a good compensation..
<<>>
<p>
Your last word is followed by silence and you feel that it is necessary to complete your sentence.
</p>
<<player>>
Anyway, that possibility is most likely out of the realm of reality, seeing that we’re not on Earth anymore so..
<<>>
<p>
Surprising you with the gesture, the others nod approvingly, some like Jack and Anna even looking impressed by the maturity of your approach. [[Without further ado, the bowl gets passed over to Jack.|Jack's Card]]
</p>
<</dialogue>><<dialogue>>
<p>
Although you appreciate the others’ candour, you realize that being put on the spot like this doesn’t really allow you to consider your actual stance regarding your openness to.. more alternative ways of making money, so you instead go with a neutral denial.
</p>
<<player>>
I didn’t really think about it.. And never really had any reason to, ever. Therefore.. My first answer would be that, like Melissa, I’d most likely consider the other options and their pros/cons to outright selling my looks. And... to be honest, it doesn’t really sound like the safest job to have so.. There you go.
<<jack>>
Hmm.. You bring up an interesting point.
<<>>
<p>
The others nod in quiet agreement with Jack and the bowl [[gets passed over to him.|Jack's Card]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, [[Ted proceeds to pass the bowl over to Jack.|Jack's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<<set $ShipPartySC.Drink++>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Ted proceeds to pass the bowl over to Jack.|Jack's Card]]
</p>
<<elseif $ShipPartySC.Drink === 2>>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<p>
Your inner thoughts turn slightly more slurred, but that doesn’t stop you from taking the easy way out and taking another sip from the glass of wine. Your cheeks flush with heat and you can feel the hint of arousal building up inside your groin area. [[Ted proceeds to pass the bowl over to Jack.|Jack's Card]]
</p>
<<elseif $ShipPartySC.Drink === 3>>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<p>
Although your rational mind is telling you no, your insecurities are telling you yes as you take even another sip of the wine.
</p>
<p>
//Ugh.. Did someone crank up the heat around here..//, you think feeling hot everywhere out of the sudden.. And strangely, some of the heat has a longing effect to it, its tendrils sending flashes of lust to your mind.
</p>
<p>
While you’re distracted by your own feelings, [[Ted proceeds to pass the bowl over to Jack.|Jack's Card]]
</p>
<</if>><h1><<print passage()>></h1>
<<ctp "jackCard" clear>>
<p>
Bracing yourself for the worst, given the latest questions, you anxiously look at Jack as he is carefully pulling an index card from the bowl before even slowlier, unwrapping it until eventually he is ready to read it out loud.
</p>
<<dialogue>>
<<jack>>
What would you look for in a partner?
<<>>
<p>
Surprising you and the others with the unusually innocent question, everyone starts looking at Alberto, seeking an explanation.
</p>
<<alberto>>
Yeah.. I know. This might be confusing to y’all, but at the time it was about building up the anticipation and some part of it was not knowing whether the next question will actually challenge your honesty and/or your alcohol tolerance or will just be a simple one like this one.
<<melissa>>
Hmm.. That actually makes a bit of sense. Well, let me think about it for a moment.
<<>>
<p>
After a short pause, she starts her answer.
</p>
<<melissa>>
Seeing that I didn’t have many options so far, I’m not really sure what I’d look for, but I know what I would definitely not look for.
<<>>
<p>
As if strategically building up the momentum, <<link "she takes a few seconds before elaborating further.">><<ctpAdvance "jackCard">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Something dangling between their legs.
<<>>
<p>
The unexpected answer pushes a few to laugh uncontrollably and you can even see Sarah giggling a little to herself as she looks at you and the others from the sideways. Delighted with the current mood, you look over to Alberto and listen to what he has to say.
</p>
<<alberto>>
Mm.. Since we’re all honest and all, I’ll be frank. As long as she’s hot and.. more submissive, I’m definitely into her, whoever she may be.
<<anna>>
I don’t care about looks so much, so I’d just look for someone nice I guess.
<<ted>>
Pretty easy one.. I’d look for someone I can connect with, both physically and emotionally.
<<jack>>
If I had to pick, I’d look for someone who doesn’t shy away from a less than pleasant situation.
<<bill>>
After all these years, just someone I can rely on.
<<>>
<p>
Knowing that your turn has arrived, you think about it for a few seconds.
</p>
<p>
//This is a pretty mild one I guess.. But it doesn’t make it much easier to answer..//, you realize.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Reliable." :classes "purity choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _firstChoice = "Jack's Card Reliable">>
<<ctpAdvance "jackCard">>
<<rlc "Nice." :classes "purity choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _firstChoice = "Jack's Card Nice">>
<<ctpAdvance "jackCard">>
<<rlc "Attractive." :classes "corruption innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _firstChoice = "Jack's Card Attractive">>
<<ctpAdvance "jackCard">>
<<rlc "Drink up." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Jack's Card Drink">>
<<ctpAdvance "jackCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Finding an easy answer, you go right ahead and say it.
</p>
<<player>>
I’ll go with what Bill said. Someone I can rely on when things get sour.
<<>>
<p>
The others don’t appear to expect much of an exciting answer given the question, so after some quick nods [[the bowl gets passed to Bill.|Bill's Card]]
</p>
<</dialogue>><<dialogue>>
<p>
Finding an easy answer, you have no qualms about letting your first preference be known and say it out loud.
</p>
<<player>>
My first thought would be.. Someone attractive.
<<>>
<p>
Although the others didn’t expect much of an exciting answer, given the question, you still manage to a few looks before [[the bowl gets passed to Bill.|Bill's Card]]
</p>
<</dialogue>><<dialogue>>
<p>
Finding an easy answer, you go right ahead and say it.
</p>
<<player>>
I’ll go with what Anna said. Someone that treats me right and is generally nice.
<<>>
<p>
The others don’t appear to expect much of an exciting answer given the question, so after some quick nods [[the bowl gets passed to Bill.|Bill's Card]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, [[Jack proceeds to pass the bowl over to Bill.|Bill's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Jack proceeds to pass the bowl over to Bill.|Bill's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<elseif $ShipPartySC.Drink === 2>>
<<set $Player.LU+=10>>
<p>
Your inner thoughts turn slightly more slurred, but that doesn’t stop you from taking the easy way out and taking another sip from the glass of wine. Your cheeks flush with heat and you can feel the hint of arousal building up inside your groin area. [[Jack proceeds to pass the bowl over to Bill.|Bill's Card]]
</p>
<<elseif $ShipPartySC.Drink === 3>>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<p>
Although your rational mind is telling you no, your insecurities are telling you yes as you take even another sip of the wine.
</p>
<p>
//Ugh.. Did someone crank up the heat around here..//, you think feeling hot everywhere out of the sudden.. And strangely, some of the heat has a longing effect to it, its tendrils sending flashes of lust to your mind.
</p>
<p>
While you’re distracted by your own feelings, [[Jack proceeds to pass the bowl over to Bill.|Bill's Card]]
</p>
<<elseif $ShipPartySC.Drink === 4>>
<<set $Player.LU+=10>>
<p>
At this point, you show no hesitation as you take another sip of the strong wine. The looks you’re getting given your state are a mix of lust, admiration, curiosity, and mildly judgemental. Any thought you might have gives birth to a lewd one and seeing that your glass is nearly empty you’re slowly starting to sober up, although the arousal yet remains.
</p>
<p>
Feeling a pleasant sensitivity in the way your nipples rub against your clothing, you idly look around and take notice of [[Jack passing the bowl over to Bill.|Bill's Card]]
</p>
<</if>><h1><<print passage()>></h1>
<<set _canDrink = $ShipPartySC.Drink < 4 ? true : false>>
<<ctp "billCard" clear>>
<p>
As usual, Bill starts his turn in his own characteristic way.
</p>
<<dialogue>>
<<bill>>
Heh. Looks like it’s my turn now.
<<>>
<p>
He pulls out one of the few remaining index cards and glances over it for a second before starting to read it out loud.
</p>
<<bill>>
‘Ere you go. Would you ever consider participating in a threesome?
<<>>
<p>
Looking around, you aren’t surprised to see some expressing their inner thoughts pretty clearly and judging by the slurred movements of most, everyone seems to have gotten either a little bit drunk, either slightly drunk, either somewhere in-between.
</p>
<<melissa>>
Yeah, I don’t see why not.
<<alberto>>
No doubt.
<<anna>>
I think I’ve had a bit too much to drink, but I’m clearly not drunk enough to answer this one so..
<<>>
<p>
She says as she takes another sip. Already knowing Ted’s answer, you are surprised to see him choosing to drink.
</p>
<p>
//I guess he’s not feeling confident enough to let everyone know.//
</p>
<<jack>>
No.
<<bill>>
Nope, double nope if I’m in a relationship with either of them.
<<>>
<p>
<<if $ShipPartySC.Drink === 4>> Your turn comes and given the effect Ted’s wine had on drastically lessening your inhibition, you’re already having fantasies that start with a threesome, but don’t end with just a threesome. Feeling sober enough to not let your fantasies be heard by everyone around, you seriously consider the question and decide to answer it to the best of your ability, knowing that if you drink much more you might pass out before the party can turn even more exciting.<</if>>
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Yes." :classes "corruption innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _firstChoice = "Bill's Card Yes">>
<<ctpAdvance "billCard">>
<<rlc "No." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _firstChoice = "Bill's Card No">>
<<ctpAdvance "billCard">>
<<rlc "Drink up." :if `_canDrink` :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Bill's Card Drink">>
<<ctpAdvance "billCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Although you’ve had a pretty easy time figuring out your own answer, you’re not feeling very confident out of the sudden as you find yourself stared at intensely.
</p>
<<player>>
Umm.. I.. Maybe?? It depends..
<<>>
<p>
You sheepishly reply as the others keep looking at you, as if trying to push you to give a more satisfactory answer, but after seeing that you’re not elaborating any further, [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<</dialogue>>
<<set $Player.Corruption++>>
<<set $Player.Likes.push("threesomes")>>
<<addNotification "Kinks" "You're feeling more comfortable with the idea of participating in a threesome." 3500>><<dialogue>>
<p>
Never really having had time or reason to think about deeper fantasies like this one, you feel very confident with a denial, but the intense stares you’re receiving take away some of your confidence.
</p>
<<player>>
N-no..
<<>>
<p>
You softly reply. To your dismay, the looks don’t get any less intense and desperate to rush the next round, you take advantage of the fact that Bill sits next to you as you quickly take the bowl from him and place it in front of you, [[signalling that your turn has finally arrived.|Your Card]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<<set $ShipPartySC.Drink++>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<<elseif $ShipPartySC.Drink === 2>>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<p>
Your inner thoughts turn slightly more slurred, but that doesn’t stop you from taking the easy way out and taking another sip from the glass of wine. Your cheeks flush with heat and you can feel the hint of arousal building up inside your groin area. [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<<elseif $ShipPartySC.Drink === 3>>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<p>
Although your rational mind is telling you no, your insecurities are telling you yes as you take even another sip of the wine.
</p>
<p>
//Ugh.. Did someone crank up the heat around here..//, you think feeling hot everywhere out of the sudden.. And strangely, some of the heat has a longing effect to it, its tendrils sending flashes of lust to your mind.
</p>
<p>
While you’re distracted by your own feelings, [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<<elseif $ShipPartySC.Drink === 4>>
<<set $Player.LU+=10>>
<p>
At this point, you show no hesitation as you take another sip of the strong wine. The looks you’re getting given your state are a mix of lust, admiration, curiosity, and mildly judgemental. Any thought you might have gives birth to a lewd one and seeing that your glass is nearly empty you’re slowly starting to sober up, although the arousal yet remains.
</p>
<p>
Feeling a pleasant sensitivity in the way your nipples rub against your clothing, you idly look around and take notice of [[Bill passing the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<</if>><h1><<print passage()>></h1>
<<set _canDrink = $ShipPartySC.Drink < 4 ? true : false>>
<<ctp "yourCard" clear>>
<p>
After realizing that your turn has finally come, you get more excited than you thought you’d get and gingerly pull out the last remaining index card from the bowl. For a second or two, you read its contents to yourself and let yourself be distracted for a few seconds by its proposition. The others’ anticipating stares manage to stir you back to reality, persuading you to excuse yourself before reading it out loud.
</p>
<<dialogue>>
<<player>>
Sorry, got a little distracted. Alright, here it is.
<<player>>
Would you consider hooking up with a stranger on a whim, like at a nightclub, bar, or any other similar environment, not caring if you’d ever see them again?
<<>>
<p>
Soon after finishing the question, <<link "Melissa starts with her own answer.">><<ctpAdvance "yourCard">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Not really.. It’s much more exciting for me if there’s an emotional connection, so I won’t really get anything out of it.
<<alberto>>
That’s going to be a yes from me, dawg.
<<>>
<p>
He replies without a second thought.
</p>
<<anna>>
This question brings me back to my college years.. Well.. It depends, but I’d definitely do it under the right circumstances.
<<ted>>
If there’s only a physical attraction and not much of an emotional one, yeah.
<<jack>>
Back in the day, I didn’t really have time to chase one night stands and even if I had, I would find better ways to spend it.
<<bill>>
That sounds like something I’d have done back in my youth, but not so much these days so it’ll be a no from me as well.
<<>>
<p>
Considering that this is the last turn, your next answer will attract more attention than you hoped it would, but you at least can think about it for a little while, not caring if you’re delaying the game. <<if !_canDrink>>Although you didn’t have much time to think about it, for some reason which is most likely related to the nearly empty glass of wine set in front of you, you’re already having fantasies about going to town with strangers and not having the littlest worry about anything beyond the physical act. Noticing that your mind is slightly going off the rails, you push yourself to be sober enough for this last question at least.<</if>>
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Sure." :classes "corruption innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _firstChoice = "Your Card Sure">>
<<ctpAdvance "yourCard">>
<<rlc "No." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _firstChoice = "Your Card No">>
<<ctpAdvance "yourCard">>
<<rlc "Drink up." :if `_canDrink` :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Your Card Drink">>
<<ctpAdvance "yourCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Thinking that you have nothing to be ashamed of, you proceed to answer truthfully.
</p>
<<player>>
Sure, why not.
<<>>
<p>
A few look at you with renewed curiosity, a few with renewed arousal, but one looks mildly discontent with your answer, Jack.
</p>
<p>
[[An awkward silence sets in for a minute or so, before Bill decides to fill in with an idea for a game that would provide a nice ending to the party.|Spin the Bottle]]
</p>
<</dialogue>>
<<set $Player.Corruption++>>
<<addNotification "Kinks" "You're feeling more deviant than you used to." 2500>><<dialogue>>
<p>
Taking more than just a moment to compose your answer, you finally give it voice.
</p>
<<player>>
Ehh.. I’d like to know them a little better first before taking things any further.
<<>>
<p>
Melissa gives you a thumbs up, making you feel better about your answer, while the others nod approvingly, except for Jack who looks at you with renewed respect.
</p>
<p>
[[An awkward silence sets in for a minute or so, before Bill decides to fill in with an idea for a game that would provide a nice ending to the party.|Spin the Bottle]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
[[The others look slightly disappointed at the anticlimatic ending to the game, but eventually Bill fills in with a game that would end the party nicely for the night.|Spin the Bottle]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<<set $ShipPartySC.Drink++>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<<elseif $ShipPartySC.Drink === 2>>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<p>
Your inner thoughts turn slightly more slurred, but that doesn’t stop you from taking the easy way out and taking another sip from the glass of wine. Your cheeks flush with heat and you can feel the hint of arousal building up inside your groin area. [[The others look slightly disappointed at the anticlimatic ending to the game, but eventually Bill fills in with a game that would end the party nicely for the night.|Spin the Bottle]]
</p>
<<elseif $ShipPartySC.Drink === 3>>
<<set $ShipPartySC.Drink++>>
<<set $Player.LU+=10>>
<p>
Although your rational mind is telling you no, your insecurities are telling you yes as you take even another sip of the wine.
</p>
<p>
//Ugh.. Did someone crank up the heat around here..//, you think feeling hot everywhere out of the sudden.. And strangely, some of the heat has a longing effect to it, its tendrils sending flashes of lust to your mind.
</p>
<p>
While you’re distracted by your own feelings, [[the others look slightly disappointed at the anticlimatic ending to the game, but eventually Bill fills in with a game that would end the party nicely for the night.|Spin the Bottle]]
</p>
<<elseif $ShipPartySC.Drink === 4>>
<<set $Player.LU+=10>>
<p>
At this point, you show no hesitation as you take another sip of the strong wine. The looks you’re getting given your state are a mix of lust, admiration, curiosity, and mildly judgemental. Any thought you might have gives birth to a lewd one and seeing that your glass is nearly empty you’re slowly starting to sober up, although the arousal yet remains.
</p>
<p>
Feeling a pleasant sensitivity in the way your nipples rub against your clothing, you idly look around and see [[the slightly disappointed looks on the others’ expressions at the anticlimatic ending to the game, but eventually Bill fills in with a game that would end the party nicely for the night.|Spin the Bottle]]
</p>
<</if>><h1><<print passage()>></h1>
<p>
Relieved to hear Bill breaking off the awkward silence that has set in, you attentively listen to what he has to say.
</p>
<<dialogue>>
<<bill>>
Alright, folks. I’m glad we got to know each other a bit better. It’s gotten a wee bit late, so what do y’all have to say about taking advantage of this perfectly empty bottle of wine and using it for a fun game to end the night with?
<<>>
<p>
Waiting for the others to take the hint, he looks disappointed as nobody speaks up.
</p>
<<bill>>
Really, guys? Never heard about Spin the Bottle? I know it’s a bit old-fashioned, but that’s how I like ‘em.
<<>>
<p>
Soon after the realization sets in, the others, including you, but excluding Jack, look pretty excited about the idea. While analyzing the others’ expressions, your eyes glance to Sarah who after looking at the rest of you playing the game, suddenly decided to look at the flower pots with a feigned curiosity.
</p>
<p>
//Mm.. Is she actually excited about the idea?//
</p>
<p>
Melissa appears to have noticed her, too and after a quick look passes between the two of you, you leave the others to sway Jack into playing while you both take a more courteous approach with Sarah. After walking to Sarah, you let Melissa take the initiative.
</p>
<<melissa>>
Hey, Sarah. Up to join us on this one?
<<>>
<p>
Like a deer caught in the headlights, Sarah looks at her and doesn’t deny it, but doesn’t agree either. As if used to this reaction, Melissa softly encourages her and after some carefully crafted words, Sarah gives in and looks at each of you with reddish cheeks that could only mean either shyness or excitement, or both. After the three of you get back to the others, you arrive just in time to hear Jack begrudgingly agree to it.
</p>
<p>
[[With everyone gathered around, Bill proceeds to lay out the game’s rules.|Spin the Bottle Rules]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "bottleRules" clear>>
<<dialogue>>
<<bill>>
Ooh, Sarah. Nice of you to join us on this one.
<<>>
<p>
The others join in with a few encouraging words of her own and you notice Sarah blushing at the warm welcoming.
</p>
<<bill>>
With all of us gathered around, I’ll talk a bit about the game, or at least the variation I’m familiar with since it’s a pretty old one and it has changed over the decades. I’ll start by saying that this one will be a bit different from the last one.
<<>>
<p>
He says, before getting up and walking to a more empty area in the Entertainment Room. After finding the spot he’s been looking for, he slowly crouches down and places the empty bottle of wine on the floor.
</p>
<<bill>>
Here you go. We’ll sit in a circle around this bottle and we’ll take turns spinning it. Each of us will get to spin the bottle twice. I’ll start with an example.
<<>>
<p>
He says as <<link "he points in your direction.">><<ctpAdvance "bottleRules">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<bill>>
Take $Player.FirstName here. Like all of us, she gets two spins. She dares the person the bottle stops at in the first spin to act on a dare targeted towards the person the bottle stops at after the second spin.
<<alberto>>
And what happens if we refuse to act on the dare?
<<melissa>>
Yeah.. that’s a good point. It feels like drinking is overdone at this point, so we’ll have to try something else.
<<>>
<p>
After a few minutes of everyone throwing out their idea against one another, <<link "only one sticks out at the end.">><<ctpAdvance "bottleRules">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
Thought about it for a while and I think only one actually sounds fair and works since each of us has only one turn. We all get one life which we lose if we refuse a dare, but we also have to lose everything we wear, including any underwear we might have underneath our clothing.
<<alberto>>
That.. actually sounds like something I’d come up with. Nice one, Ted.
<<>>
<p>
While most appear to consider the rules to be fair and exciting, Sarah and, unexpectedly, Jack, look pretty frightened at the idea of getting nude in front of everyone. Showing signs that they might want to pull out of the game, Melissa invites Sarah for a drink at the bar stand on the other edge of the room, leaving you and the others to convince Jack.
</p>
Not knowing Jack very well, you are relieved to hear Bill egging him on, poking holes at Jack’s usually stoic attitude when dealing with dangerous situations, but acting like Sarah when the situations require a little more than just raw confidence.
<<jack>>
Okay, okay. You got me.
<<>>
<p>
Although his words sound confident, the fact that he proceeds to empty the glass of wine set before him betrays anything but confidence. Before you can think about it more, <<link "Melissa appears to have finished her short dialogue with Sarah as they join you and the others around the table.">><<ctpAdvance "bottleRules">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
We’re in! On one condition however, Sarah gets the ability to deflect a dare towards the player who spins if it’s a little too outlandish.
<<>>
<p>
Nobody seems to have anything to say against the idea of giving Sarah preferential treatment and more than that, some including you and Alberto look grateful that Sarah even agrees to joining the game, but knowing Alberto well enough by now, you suspect that Alberto has other intentions about Sarah’s involvement.
</p>
<p>
Now that you had more time to think about it, you realize that nobody actually asked you if you want to join in and at this point, it’d be pretty awkward to refuse.
</p>
<p>
//Oh well, I guess I have no choice. I gotta admit, it sounds pretty fun I’ve had a bit to drink already so..//, you think, finding solace in the fact that everyone appears to be having fun and you’re not the only one who had a drink or two earlier.
</p>
<p>
[[Lost in your own thoughts, you instinctively follow the others to the designated game area.|The Game Commences]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
After a few short hours of walking, you and the others eventually get closer to your ship. Invigorated by the sight of your ship, you pick up the pace and the others follow you closely from behind, with Melissa by your side.
<<dialogue>>
<<melissa>>
Impressive.. Your ship definitely fared better than ours.
<<player>>
Yeah, we got lucky. This reminds me.. I wanted to talk with you about something, but it can wait until we get there.
<<melissa>>
Okay.
<<>>
<p>With that said, you climb inside the Airlock and lead others onwards to the Entertainment Room, which fortunately is pretty close to the Airlock so you won’t have to drag them all the way across the ship. Inside, you are pleased to see that Alberto and Ted have done a pretty good job with setting up the mood as you hear what sounds like jazz coming from the speakers you picked up with the rest of the equipment from the cave.</p>
<</dialogue>>
<<if !$wardrobe.redskirt>>
<<dialogue>>
<<melissa>>
Oh, right. $Player.FirstName, would you mind changing into that red skirt outfit I passed over to you a while ago? I'm curious how it suits you.
<<player>>
Sure!
<<>>
<p>
Leaving Melissa and the others in the party room, you rush over to your room, put on your red skirt outfit and get back to the party.
</p>
<</dialogue>>
<<else>>
<<set $wardrobe.redskirt = { id: "redskirt", tearLevel: 0}>>
<<dialogue>>
<<melissa>>
Mm.. $Player.FirstName?
<<player>>
Yeah?
<<melissa>>
While we were preparing for the party, I found one of my older outfits that doesn't really fit me anymore. Would you mind trying it out?
<<player>>
Oh, sure.
<<>>
<p>
Melissa proceeds to open her handbag and pull out a red skirt outfit. You grab it off her hands and rush over to your room to get dressed into it. Finding it comfortable and a breath of fresh air from your usual outfits, you walk back to the party feeling more sleek.
</p>
<</dialogue>>
<</if>>
<p>After the others are settled in, [[you realize that the time for proper introductions has come.|First Human Contact]]</p>
<<run $time.passTime(2)>><h1><<print passage()>></h1>
<p>
After all of you find yourselves around the bottle, everyone gathers around in a circle that follows the same pattern as earlier. After positioning yourself near Bill, you are pleasantly surprised to see Sarah choosing to sit near you, placing herself between you and Melissa.
</p>
<<dialogue>>
<<bill>>
So.. who wants to go first?
<<>>
<p>
Everyone starts shuffling around indecisively, pushing Melissa to take the initiative.
</p>
<<melissa>>
Since nobody’s offering and we sit just as we did earlier, I’ll go ahead and take the first spin.
<<>>
<p>
After receiving some excited nods, [[she starts her turn.|Melissa's Spins]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "melissaSpins" clear>>
<p>
Without another word, she begins crawling over to the bottle and begins spinning it. Finding little friction between the bottle and the metal tiles of the Entertainment Room, the bottle spins for quite some time before it eventually lands on.. Anna.
</p>
<p>
Taking a glance at Anna, you see her shuddering for a moment. Your attention gets distracted by the sound the bottle makes on its second spin, before it ultimately lands on.. Ted.
</p>
<<dialogue>>
<<melissa>>
Hmm.. So let me get this straight. Now, I get to dare Anna to do something to Ted. Is that right?
<<bill>>
Yeah, that’s about right.
<<melissa>>
Hmmmmmmmmm... Seeing that we’re all a bit tipsy, some more so than others, let’s get a little more daring, shall we?
<<>>
<p>
Melissa gets a devious look in her eyes, which Anna responds to with another shudder.
</p>
<p>
//I don’t think I’ve seen Anna shuddering like this until now.. Judging by Melissa’s expression, it appears that she gets a little more.. creative when drinking.//, <<link "you think, judging Anna’s unusual behavior.">><<ctpAdvance "melissaSpins">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Alright, Anna... I dare you to...
<<>>
<p>
She abruptly stops as presumably her next words send her into uncontrollable fits of laughter, against which she appears to be helpless. After a few seconds, she eventually manages to get a hold of herself just long enough to finish her dare.
</p>
<<melissa>>
Ok, ok, I got it now. Anna, I dare you to give Ted a lap dance.
<<>>
<p>
Anna throws Melissa an unimpressed look and shrugs.
</p>
<<anna>>
Okay.. A lap dance is not worth losing all my clothes over.
<<>>
<p>
Meanwhile, Ted looks both surprised and aroused, complemented with a touch of anxiety. Anna proceeds to stand up, walk over to Ted and gives him a slow, calculated lap dance that manages to get Ted’s face red with embarrassment, but the show she puts on seemingly has an effect on you as well, alluring you with an usually hidden sensuality prowess. Realizing that you’ve gotten a little too distracted by Anna’s movements, you look at the others who for the most part seem to be in a trance of their own. Soon after, Anna finishes the lap dance and gets back to her spot without a word, awakening the others from the hypnosis.
</p>
<p>
An awkward silence sets in, before [[Alberto remembers that it’s his turn to spin the bottle.|Alberto's Spins]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "albertoSpins" clear>>
<<dialogue>>
<p>
As if still feeling a little surprised, or aroused, or both from Anna’s lap dance, Alberto’s movements as he begins to spin the bottle betray an uncharacteristic clumsiness. This time, the bottle stops its spinning quickly, with its first spin ending up on.. you. As soon as it does, you are already contemplating whether to just get naked or to at least wait until he gets to decide upon a dare.
</p>
<p>
While you’re lost in your own thoughts, the second spin ends up on Melissa and Alberto’s usual behavior returns, not betraying any of the earlier clumsiness.
</p>
<<alberto>>
Mm.. This must be my lucky day.
<<>>
<p>
After hearing those words, you feel your heart picking up the pace as you brace yourself for a dare you’d be hard pressed to accept. While trying to regain your senses, you glance over to Melissa who appears surprisingly excited. Before you get to compose yourself, Alberto continues talking.
</p>
<<alberto>>
Yeah, I think I’ve got it. $Player.FirstName, I dare you to..
<<>>
<p>
Your hands are already instinctively preparing to get rid off your overalls.
</p>
<<alberto>>
Kiss Melissa.
<<>>
<p>
As if a boulder has been lifted off your shoulders, you sigh with relief.
</p>
<p>
//Uhm.. This is actually pretty mild.. Since it’s Alberto we’re talking about. I guess it’s not a bad idea to think about it.//, you think as your hands drop to your waist, uncertain of whether the dare is worth taking all your clothes over. While pondering your choices, you take another look at Melissa who appears to be even more excited than earlier.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Accept the dare." :classes "innocence-medium choice-longer choice-center">>
<<set _firstChoice = "Alberto's Spins Accept">>
<<ctpAdvance "albertoSpins">>
<<rlc "Lose one life and all your clothes with it." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alberto's Spins Lose">>
<<ctpAdvance "albertoSpins">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<player>>
Fine.. Not worth losing all my clothes over.
<<>>
<p>
You meekly agree, but at the same time you get strangely excited about the act. Before starting to crawl over to Melissa, you look at her one last time and judging by your expression, you can tell that she’s feeling the same for the most part, except for what’s likely arousal given by her blushing.
</p>
<p>
Without giving it much more thought, you slowly get over to her, wondering at the same time if you actually have the guts to do this in front of everyone. Eventually, you stop moving and you slowly raise your head for your eyes to meet hers.
</p>
<p>
As you look into her eyes, your anxieties quickly fade away and as if moving by its own accord, your right hand reaches up and brushes a strand of her dark hair away from her lips and driven by the moment, you slowly press your mouth onto hers. Forgetting everything and everyone around you, you’re left in a void of your own senses, taking in the sweet taste of her lips. Your tongue slowly finds hers as you begin making out with her, while pushing your upper body onto hers, squeezing your chest onto her own.
</p>
<p>
While kissing her, she gently reaches her arms around your waist, lifting your shirt from the backside and caressing your back with movements of passion.
</p>
<<alberto>>
Damn..
<<>>
<p>
Acting as a total turnoff, Alberto’s voice manages to get your senses back to reality and you open your eyes, feeling embarrassed out of the sudden before breaking off the kiss and moving back to your spot. Looking back at her, Melissa’s cheeks get an even more reddish tone and you can feel yours own cheeks getting warmer as well.
</p>
<p>
Breaking off eye contact with Melissa, you are suddenly aware of the intense stares you’re still getting. Noticing the state of the room, [[Anna fakes a few coughs, drawing the attention back to herself before she gets to spin the bottle.|Anna's Spins]]
</p>
<</dialogue>><p>
Although you are aware that this decision might leave Melissa in an emotional ditch, you decide that you don’t really want to give Alberto too much of a show so you compromise by proceeding to stand up, allowing you to easily free your skin from your tight overalls before you sit back down.
</p>
<p>
//Uh.. I can’t believe I’m really doing this..//, you realize as you’re aware that you’ve taken off your clothing without any second thoughts and not wanting to give birth to any more inner suspicions of your own fetishes, you subconsciously point the blame at the alcohol.
</p>
<p>
As you sit back down, you feel the others’ stares upon your body and looking for one last time at Melissa, you can’t tell if she’s really all that disappointed, given that she gets to see you naked at least.
</p>
<p>
Noticing the state your decision has left you in, [[Anna fakes a few coughs, drawing the attention back to herself before she gets to spin the bottle.|Anna's Spins]]
</p>
<<getNaked>><h1><<print passage()>></h1>
<p>
After she lets out a few coughs to signal the beginning of her turn, the others start looking at her and with their attention focused on her, she wastes no time getting to it. The first spin lands on Alberto who in turn seems to look pretty enthusiastic about getting a dare from Anna. The second spin however.. lands on Bill.
</p>
<p>
Before Anna can even get to say anything regarding her dare, Alberto proceeds to get completely undressed and from your side, you can hear an immensely relieved sigh coming from Bill.
</p>
<<dialogue>>
Not looking too happy about not getting to hand off her own dare, Anna makes sure the others know it, too.
<<anna>>
I wasn’t actually going for.. Whatever dare you thought I was going for, but okay.
<<>>
<p>
She shrugs and soon after, you can see a [[slightly inebriated Ted preparing to start his own turn.|Ted's Spins]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "tedSpins" clear>>
<p>
Looking clumsier than ever, Ted proceeds to give the bottle its first spin and you can see it spinning slowlier than ever, but given the luscious floor tiles it still manages to stop at Melissa. Ted looks to be a little aroused by the prospect of handing a dare over to Melissa, sobering him up a little for his second spin. The second one is faster this time, spinning and spinning until it eventually ends.. on you.
</p>
<<dialogue>>
<<alberto>>
Boy, you better not let me down.
<<>>
<p>
Ted smirks more sure of himself than you’ve known him to be, before contemplating the dare for a few seconds until he eventually lets it be known.
</p>
<<ted>>
Melissa.. I’ve seen how much you enjoy looking at $Player.FirstName’s chest, leaving me no choice, but to dare you to play with $Player.FirstName’s boobs.
<<>>
<p>
You start blushing more strongly after hearing the dare, but you realize that you have no choice in the matter <<link "and steady yourself for whatever Melissa gets to decide.">><<ctpAdvance "tedSpins">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Hmm.. As long as $Player.FirstName doesn’t mind, I’ll accept it.
<<>>
<p>
Being put on the spot like this, you realize that you theoretically have a choice in the matter, but knowing that she’d have to lose her clothes if you refuse, you are left with no practical choice but to shyly agree to having your breasts played with.
</p>
<<player>>
Yeah.. It’s okay.
<<>>
<p>
Alberto and Ted look like Christmas came early, with Anna, Bill and Sarah looking more reserved, but not enough to hide their own eagerness to see the show. Jack on the other hand, appears to be quite drunk by now and for a moment you doubt that he’s even aware of what’s happening around him.
</p>
<<>>
<p>
While looking around, you’re aware that Melissa is almost face-to-face with you and feeling extremely embarrassed out of the sudden, Melissa whispers sensually into your ear.
</p>
<<melissa>>
Relax, I’m going to be gentle.
<<>>
<p>
True to her word, she slowly starts kissing down your neck while <<if !setup.isCharacterNaked($Player.Outfit)>>squeezing your boobs through your shirt <<else>> cupping your exposed boobs <</if>>.
</p>
<p>
Although you felt a little reserved about letting her do this, you can’t deny that you’re enjoying her touch. As her lips eventually make their way to your chest, <<if !setup.isCharacterNaked($Player.Outfit)>>, she pulls up your shirt just a little to reveal your boobs to her sight <</if>>, and taking advantage of your free nipples, she gently puts her mouth around your left nipple, nudging it and making it steadily wet with her tongue while tickling your other nipple. Feeling a little too stimulated out of the sudden, you balance yourself on your arms as you pull your head backwards, closing your eyes and feeling your breathing getting faster and slower at the same time, giving birth to sensations that feel like being teased and having your urges fulfilled intermixed in one.
</p>
<p>
Under the assault of her intimate touch, you can’t stop yourself from quivering a little and as soon as the first moan lets out, you gently nudge her to stop the act, feeling both aroused and more than slightly embarrassed from having an audience. Melissa gets the hint and <<if !setup.isCharacterNaked($Player.Outfit)>> she pulls your shirt down, covering your breasts once again <<else>> she stops her act <</if>> before slowly moving back to her old spot.
</p>
<p>
With your mind slightly distracted by the awakened fire within your groin, the sound of the bottle [[spinning gets your mind back to the game.|Bill's Spins]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<p>
As your eyes dart over to the bottle, you notice Bill standing over it and looking at it as it spins. Eventually, the first spin ends up on Sarah. Looking a bit in Sarah’s way, you can tell she’s suddenly feeling a little frightened. Bill gives the bottle another spin and this time it ends up on Anna and given what dares happened earlier, Sarah’s expression becomes a barely comprehensible mix of embarrassment, fear, and strangely.. Excitement.
</p>
<<dialogue>>
<<bill>>
Okay! Sarah, I dare you to give Anna a kiss on her cheek. Is that alright?
<<>>
<p>
Looking more than relieved, Sarah gingerly nods before slowly moving over to Anna, giving her a kiss on the cheek and as quickly as it passed, she gets back to her old spot. You and the others look in Jack’s way whose own inebriation seems to have taken unprecedented turns, but he eventually [[gets the message and even clumsier than Ted, he makes his way over to the bottle.|Jack's Spins]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<if setup.isCharacterNaked($Player.Outfit)>>
<<set _canAccept = false>>
<<else>>
<<set _canAccept = true>>
<</if>>
<<ctp "jackSpins" clear>>
<p>
Behaving as if he cannot quite make out the bottle set in front of him, he takes one good, and long, look at it before giving it its first spin. With a spin that can be barely called one, the bottle moves a little before ending up on you. Not wasting any time, he gives the bottle its second spin which again, barely gets a full rotation as it ends on Anna.
</p>
<<dialogue>>
<p>
Slowly coming to the realization that he gets to dare you to do something to Anna, he takes a long while to contemplate his dare before finally giving it voice, in a slurred speech that leaves you struggling to understand the message.
</p>
<<jack>>
Brr.. Okay, girls.. It appears.. Wee.. It appears.. I drank a little bit much..
<<>>
<p>
He makes one slow pause, as if trying to remember what he was about to say next.
</p>
<<jack>>
$Player.FirstName.. I dare you to rub Anna’s pussy through her pants.
<<>>
<p>
The dare is immediately received with an incredulous look from Anna, but to her immense displeasure it just falls on deaf ears as Jack is barely holding himself together.
</p>
<p>
//Uhhh.. I’m feeling a little drunk myself.. This doesn’t sound that bad..//, you think, pondering your choices.
</p>
<<if setup.isCharacterNaked($Player.Outfit)>>
<p>
//Ohh.. Crap, I don’t get to refuse this one.. I’ve already lost my life and my clothes earlier..//, you realize and Anna appears to realize it as well as she’s bracing for it.
</p>
<</if>>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Accept the dare." :classes "innocence-low choice-longer choice-center">>
<<set _firstChoice = "Jack's Spins Accept">>
<<ctpAdvance "jackSpins">>
<<rlc "Pass on the dare, giving up your clothes." :if `_canAccept` :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Jack's Spins Pass">>
<<ctpAdvance "jackSpins">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "jackAccept" clear>>
<p>
Not saying any further words, you let your answer be known as you slowly crawl over to Anna’s spot. As you get closer to her, you can see a deeply feigned excitement as well, which she attempts to hide by swaying her head back. Eventually, you end up right next to her, but your anxiety compels you to pause for a moment and take in the situation.
</p>
<p>
Feeling a little awkward by the prospect of actually acting on the dare, you warm yourself up and her at the same time by slowly inserting your right hand down her pants, taking advantage of their looseness and aiming for her thighs. Then, you begin rubbing her thighs for a while, and giving her a quick look she realizes that the others can’t tell that you’re actively rubbing her crotch, so she plays her role and pretends to be acting embarrassed. As your fingers graze upon her upper thigh, you pause.
</p>
<p>
//Oh.. Is this..//, you think as you slowly realize that while you were rubbing her thighs, some part of her must have enjoyed it as warm juices can be felt sliding across her thighs. Awakened by the realization, you feel strangely proud at getting her wet through such an innocent act, but at the same time feeling a devious thought that leaves you slightly excited about actually acting on the dare in the end.
</p>
<<ringLinks :classes "lol">>
<<rlc "Ignore the thought." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _secondChoice = "Jack's Spins Accept Ignore">>
<<ctpAdvance "jackAccept">>
<<rlc "Give into the thought." :classes "seduction innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _secondChoice = "Jack's Spins Accept GiveInto">>
<<ctpAdvance "jackAccept">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
Taking one good look at her expression, you can see that beyond the feigned embarrassment there’s a touch of desire making itself remarked. Finding yourself in a delicate situation, you rub her lower thighs for a few more seconds, before raising your hand back up and getting back to your spot, knowing that in the others’ eyes you might as well have gone through with it. Looking back to Anna, she looks back to you as well with an expression that shows gratitude and lust all the while.
</p>
<p>
Looking around her, you can see the others staring at her [[so you decide to draw the attention back to you as you make your way over to the bottle, signalling that your turn has come.|Your Spins]]
</p><p>
Feeling both aroused and challenged to push it further, you graze a few fingers up to her opening before proceeding to make slow strokes through the thin fabric of her panties. Surprising you with its speed, Anna’s panties become soaked as more and more of her wet juices flood out of her opening. Raising up your gaze by a little, you can see her practically biting back her moans.
</p>
<p>
Motivated by the reaction, you lay a finger on her clit and jerk it in a circular movement with light pressure, pushing Anna to jerk back with what can only be explained as pleasure. Feeling even more motivated, you slowly raise up the pressure until eventually her legs start quivering and her thighs forcefully enclosing themselves around your hand. Judging that she might be close, you carefully your finger around in a skilled clockwise motion that you don’t remember ever using and after just a few more movements of this you can practically see pleasure rippling through her body as she fights an immensely difficult battle against her own reactions as she’s forcing her mouth open, obviously not wanting the others to hear her moaning in delight.
</p>
<p>
After a few more seconds of this, you can feel the tension leaving her body with her thighs finally freeing your hand. Getting the feeling that you might have pushed her to climax, you stop your movements and confidently crawl back to your spot.
</p>
<p>
As soon as you’re back, you take a look at the others who appear to be intensely staring at Anna and judging her expressions to their own enjoyment. [[Realizing that you might have been a little too daring, you decide to loudly announce your turn in exaggerated movements as you make your way over to the bottle.|Your Spins]]
</p><p>
Getting a feeling that Anna might appreciate you not rubbing her crotch in front of everyone, you decide that you don’t really want to give the others too much of a show so you compromise by proceeding to stand up, allowing you to easily free your skin from your tight overalls before you sit back down.
</p>
<p>
//Uh.. I can’t believe I’m really doing this.. Even though it seems the lesser of two evils..//, you realize as you’re aware that you’ve taken off your clothing without any second thoughts and not wanting to give birth to any more inner suspicions of your own fetishes, you point the blame at the alcohol.
</p>
<p>
As you sit back down, you feel the others’ stares upon your body and looking for one last time at Anna, you can tell that she’s feeling relieved and aroused at the sight.
</p>
<p>
[[Realizing that your time to spin the bottle, you try to distract the others with the game as you make your way over to the bottle.|Your Spins]]
</p>
<<getNaked>><h1><<print passage()>></h1>
<<ctp "yourSpins" clear>>
<p>
Through your twirl of recent emotions, you can still feel some excitement breaking out as your turn to spin the bottle has finally arrived. Without further ado, you spin the bottle and let yourself be hypnotized by it for the duration of the spin. Eventually, it ends up on Anna.
</p>
<p>
//Anna can’t get a break, can’t she..//, you think, feeling a little pity for her given her.. overly active involvement into the game.
</p>
<p>
Not letting yourself be distracted by your inner thoughts, you spin the bottle for the second time and glare at it until it eventually stops.. Facing Ted.
</p>
<<dialogue>>
<<anna>>
Is anyone else having a deja-vu?
<<>>
<p>
Anna thinks out loud, managing to get a laugh or two out of the others, excluding of course Jack who’s too much out of it by now.
</p>
<p>
Although she lets out that she’s not too happy about it, given her reactions from earlier you get the idea that she may just be playing tough in front of the others, while obviously enjoying the turn the game has gotten, urging you to not let her off on a light dare and risk diminishing the sexual tension of the room.
</p>
<p>
With these details in mind, you carefully plan out your dare, wanting to make the most out of it.
</p>
<</dialogue>>
<<ringLinks>>
<<rlc "Give Ted’s crotch a rub." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Your Spins Rub">>
<<ctpAdvance "yourSpins">>
<<rlc "Give Ted a handjob." :classes "corruption innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _firstChoice = "Your Spins Handjob">>
<<ctpAdvance "yourSpins">>
<<rlc "Give Ted a blowjob." :classes "corruption innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _firstChoice = "Your Spins Blowjob">>
<<ctpAdvance "yourSpins">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Taking one look at Ted, you can see him shifting in place in an obvious attempt of hiding his bulge from your and others’ eyes. Wanting to embarrass him a bit more, you go ahead and give Anna the dare.
</p>
<<player>>
Judging by that bulge in Ted’s pants, your little lap dance from earlier might have left him wanting for more..
<<>>
<p>
Showing none of his earlier confidence, Ted returns to his usual not-so-confident demeanor as he realizes that his attempts to convey his erection weren’t all that successful.
</p>
<<player>>
What do you say about.. Rubbing his crotch for about twenty seconds or so? Through his pants of course.
<<>>
<p>
Ted looks at you with widened eyes and Anna appears to ponder the choices she has for a few seconds, before revealing her answer.
</p>
<<anna>>
Umm.. It’s either this or losing all my clothes.. Okay..
<<>>
<p>
Judging that her answer is satisfactory enough, she crawls over to Ted and begins rubbing his crotch. Noticing a devious smile setting itself on Anna’s face, you get the feeling that you picked the right dare as she appears to have some fun embarrassing Ted and even ends up not caring about the minimum time requirement as she playfully teases Ted who’s practically begging her with his eyes to either stop or to pick up the pace. After a short while, she suddenly stops all her movements as she crawls back to her spot, leaving a shivering, and most likely blueballed, Ted in her wake.
</p>
<p>
After many of you get out a short laugh, you give Sarah an encouraging look, prompting [[her to go ahead and start her own turn.|Sarah's Spins]]
</p>
<</dialogue>><<dialogue>>
<p>
Taking one look at Ted, you can see him shifting in place in an obvious attempt of hiding his bulge from your and others’ eyes. Wanting to embarrass him a bit more, you go ahead and give Anna the dare.
</p>
<<player>>
Judging by that bulge in Ted’s pants, your little lap dance from earlier might have left him wanting for more..
<<>>
<p>
Showing none of his earlier confidence, Ted returns to his usual not-so-confident demeanor as he realizes that his attempts to convey his erection weren’t all that successful.
</p>
<<player>>
So.. what do you say about.. Giving him a handjob?
<<anna>>
Welp. At least I kept them on for as long as I could.
<<>>
<p>
She says as she surprises you all, or those of you that are still sober, and gets rid of all her clothing, revealing an athletic body that makes you a little envious.
</p>
<p>
After she sits back down, you decide to help her out a little and give Sarah an encouraging look, prompting [[her to go ahead and start her own turn.|Sarah's Spins]]
</p>
<</dialogue>><<dialogue>>
<p>
Taking one look at Ted, you can see him shifting in place in an obvious attempt of hiding his bulge from your and others’ eyes. Wanting to embarrass him a bit more, you go ahead and give Anna the dare.
</p>
<<player>>
Judging by that bulge in Ted’s pants, your little lap dance from earlier might have left him wanting for more..
<<>>
<p>
Showing none of his earlier confidence, Ted returns to his usual not-so-confident demeanor as he realizes that his attempts to convey his erection weren’t all that successful.
</p>
<<player>>
So.. what do you say about.. Giving him a blowjob?
<<anna>>
You’re making this decision a little too easy.
<<>>
<p>
She says as she surprises you all, or those of you that are still sober, and gets rid of all her clothing, revealing an athletic body that makes you a little envious.
</p>
<p>
After she sits back down, you decide to help her out a little and give Sarah an encouraging look, prompting [[her to go ahead and start her own turn.|Sarah's Spins]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "sarahSpins" clear>>
<p>
After encouraging her to start her own turn, she throws you a shy smile back, revealing a pink tint over her cheeks that could easily be interpreted as blushing.. or something deeper.
</p>
<p>
//I’ve.. I’ve never seen her before like this.. The show.. Could she..?//, your thoughts get interrupted as Sarah begins to give the bottle its last two spins.
</p>
<p>
The first spin passes in a breeze and surprisingly lands on.. her. Confused as to what this could actually mean for the game, you think as you watch the bottle spinning again until it ultimately ends up on you.
</p>
<p>
Before you can even ask yourself what happens next, you’re taken by surprise as she takes advantage of being immediately near you, before quickly closing the short distance between you both and pulling you in into a deep kiss, freezing you in the process.
</p>
<<include "PartyDrawing">>
<<ringLinks :classes "lol">>
<<rlc "Get into it and pull her into a deeper kiss." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Sarah's Spins Pull">>
<<ctpAdvance "sarahSpins">>
<<rlc "Stop it before it goes any further." :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _firstChoice = "Sarah's Spins Stop">>
<<ctpAdvance "sarahSpins">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "sarahSpinsPull" clear>>
<<getNaked>>
<<changeExpression "kissing">>
<p>
Not wasting any more time to think about it, you’re immediately feeling your hidden desires pleading for control and you give in, as you slowly lean into her and kiss her back gently while tugging her hair softly. Surprising you and everyone around, Sarah moans slightly and you can feel a sexual tension building itself even thicker everywhere in the room as the general atmosphere gets a new twist. In the corner of your eye, you can see Melissa looking at you with shock in her eyes, and near her there is a mouth agape Alberto who doesn’t even bother concealing the rising bulge in his shorts.
</p>
<p>
Moving your focus back into Sarah’s eyes, you can see them glowing and hungry with what could only be described as lust. Taking advantage of the seemingly unrestrained space, Melissa decides to join in for a three way kiss and the three of you begin alternating making out with each other in a very steamy session. Not allowing any pesky thoughts to get in the way of your liberating sensations, you direct all your focus to your body, allowing you to be fully aware of your increasingly wet pussy. <<if !setup.isCharacterNaked($Player.Outfit)>>Feeling constrained by your clothes, you decide to part with them, prompting the other girls to do the same, turning up the tension until it’s almost palpable.<<else>>Seeing that you’re already naked, the other girls take off their clothes by their own accord, turning up the tension until it’s almost palpable.<</if>>
</p>
<p>
Eventually, Anna decides to join in as well and the four of you start making out together and handsy with one another, as you feel the warm tickling of one tongue or more on your erect nipples. Finding yourself captivated by the vortex of passion setting itself between you all, you can’t help but notice Ted as he watches you making out with Sarah intently.
</p>
<<ringLinks :classes "lol">>
<<rlc "Wave Ted over." :classes "innocence-low choice-longer choice-center">>
<<set _secondChoice = "Sarah's Spins Pull Wave">>
<<ctpAdvance "sarahSpinsPull">>
<<rlc "Give him a show." :classes "seduction innocence-none choice-longer choice-center">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _secondChoice = "Sarah's Spins Pull Give">>
<<ctpAdvance "sarahSpinsPull">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><<ctp "sarahSpinsPullWave" clear>>
<<changeExpression "moaning">>
<p>
You wave him over and as soon as he’s confident that you’re actually waving him over, he looks more excited as he moves slowly over to you and Sarah. When he’s close enough, you break contact with Sarah and start kissing him intensely. He starts kissing you back and grabs you until you’re straddling his lap.
</p>
<p>
Noticing that you’ve found another activity for the moment, Sarah moves over to Melissa and begins making out with her as intensely as she did with you, prompting Melissa to slide a few fingers down to Sarah’s pussy. All the while, you can feel Ted’s throbbing erection underneath you as she slowly grinds his waist between your thighs, turning you hotter and hornier at the same time.
</p>
<p>
As if limited by the position, he slowly pushes you back onto your back as he starts rubbing your clit with his skilled fingers, getting you more wet with each passing moment as you continue sliding down. In the corner of your eye, you can see Sarah practically moaning into Melissa’s shoulders as her own pussy glimmers with wetness as living proof of Melissa’s own skill.
</p>
<p>
While Ted lifts you down, you reach for his pants and pull them down, taking sight of his erection springing free from the tight constraints of his pants. Motivated by your initiative, Ted pulls himself closer to your face, and in your drunken stupor you see no choice but to slowly lift your head just enough so that you can lick the tip, <<link "teasing him with the promise of more as his movement becomes more urgent.">><<ctpAdvance "sarahSpinsPullWave">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes">>
<p>
Anna seems to have noticed you and Ted as she slowly makes her way over and joins in on the action. While Ted pushes his dick deeper into your mouth, Anna kneels down in front of your pussy, pushes your legs open and starts using her wet tongue on your pussy, giving release to your built-up cravings.
</p>
<p>
Behind Anna, you can see Alberto making his way to Anna’s backside, lifting her by the waist until she’s lent right over, with her soft lips on you and with her plump ass up in the air. Judging by Anna's lustful eyes, she doesn’t mind the turn this has taken at all, as Alberto gets a firm grip over her backside, before slowly entering her from behind. Distracted sometimes by Ted’s driven movements, you can still see Anna moaning into your crotch as she gets rammed from behind by Alberto.
</p>
<p>
You start squirming with pented excitement and your eyes dart all over the room, taking sight of Sarah’s hands rubbing her own boobs with her eyes closed and her head arched back, while Melissa is eating her out. Delighted by the sight and by the intense mix of sensations flooding all over your body, it doesn’t take long until the inevitable ripples of release make their way into your senses, pushing you closer and closer into orgasm, as Ted pulls his throbbing dick out of your mouth and starts jerking himself off before ejaculating all over your tits.
</p>
<p>
With your mouth given freedom, there’s nothing stopping your moans from making their way out as you squirm and twist and arch your back together in reaction to the mind-blowing orgasm that’s threatening to leave nothing except for a void of sight and sound, but full of pleasure and delight. [[Before you can be consciously aware of it, your vision turns darker and darker until all that’s left are the sweet aftereffects of your climax.|Mindful Hangover]]
</p>
<</ctp>><<ctp "sarahSpinsPullGive" clear>>
<<changeExpression "moaning">>
<p>
Wanting to keep him on the sideline for now, you pick right where you left off with Sarah before Melissa and Anna decided to join in as you gently push her onto the floor tile, carefully keeping your mouth lightly pressed onto hers. Sarah goes along with it, even taking her own initiative as she runs her fingers along your hips, onwards to your pussy, teasing you and stopping out of the sudden every time she gets close to your increasingly aching area, before she moves her fingers back to your hip line in an endless rhythm that drives you insane with lust, urging you to kiss her with a fiery fervor.
</p>
<p>
At some point, your bodies can’t keep up with the teasing anymore as the both of you start grinding on each other, mixing your wet juices with hers. Gaining an even more intense appetite from all the grinding, you break off the kiss and gently caress her body from neck down downwards, having a set destination in mind, her pussy. As you make her way down, you notice her legs slowly parting ways for you and by the time you get to her crotch, you can practically see her juices glimmering on her lips and you have no doubts anymore as to what she hopes to get from you.
</p>
<p>
Before you can start giving her a more intimate touch, you can feel a warm tickling across your own pussy’s lips and looking back for a moment, <<link "you can see Ted eating you out.">><<ctpAdvance "sarahSpinsPullGive">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes">>
<p>
//He’s not the only one that couldn’t hold it in anymore it seems..//, you think as you bite your lower lip, feeling your own cravings be satiated at last.
</p>
<p>
Feeling even hotter than before, you get back to your task as you push one of your fingers into her vagina and you can already feel her body tensing up to your touch as she arches her back with pleasure. Not wanting to keep her waiting for much longer, you shove your face into her moist pussy and start licking her up and down, sometimes giving her clit some attention as well as you’re trying to figure out the best way to please her.
</p>
<p>
As if the foreplay played a huge role in your own cravings, you can sense Ted’s actions already making their results known as you feel yourself getting closer to a mind-blowing orgasm. While you continue to eat her out, she continues arching and moaning with more intensity by each passing moment. Judging by the trembling between her thighs, you decide to give her a more lasting experience as you bring your mouth over to her clit, allowing your fingers easier access to her Gspot. Her quivering gets you even hotter and right as you feel the first ripples of orgasm making their way up your spine, you can hear Sarah loudly quivering with what can only be her own orgasm as she starts cumming all over your face. You waste no time licking her all up while keeping a gentle pressure over her g-spot until you can see her eyes arching back as she blacks out into her own orgasm.
</p>
<p>
Seeing her pass away in what can only be a blissful dream ramps up the intensity of your looming orgasm, as ripples turn out like earthquakes all the way over your body. Your thighs begin trembling and you instinctively close your legs together, much to Ted’s displeasure as he sees [[you blacking out too quickly into your own peaceful dreams before he gets the chance to get his own release as well..|Mindful Hangover]]
</p>
<</ctp>><<if $Player.LU < 50>>
<p>
Although the sudden initiative got you confused at first, you steadily get your thoughts in order and realize that this isn’t what you envisioned for your relationship with Sarah, at least not so quickly. Pushing her away gently, she seems to understand the message, but she doesn’t take it well.
</p>
<p>
Looking at you with eyes full of guilt, her usual demeanor returns and you get the feeling that she’s been building herself up for this moment since the party started.
</p>
<<dialogue>>
<<sarah>>
Sorry! I’m.. not sure what ha-..
<<>>
<p>
Before she can finish her sentence, you notice a panic attack making its ugly appearance on her beautiful face, pushing her to make a run for it.
</p>
<p>
Still shivering from the whole ordeal, you look at nothing in particular while an awkward silence sets in. People start excusing themselves one by one, until eventually there’s nobody left around but Alberto and Ted.
</p>
<<ted>>
Uhm.. I’m feeling pretty tired. I'mma head off to sleep.
<<alberto>>
Same. I’m not looking forward to waking up though, I can already feel a hangover coming along.
<<>>
<p>
Having excused themselves, they awkwardly move onwards to the corridor, obviously having a difficult time keeping a steady pace. After you’re left all alone in the Entertainment Room, you realize that you’re feeling pretty tired yourself and decide [[to head off to your room and pass out on your own bed, wanting to fast-forward the remainder of the night.|Player Room]]
</p>
<</dialogue>>
<<run Quests.FinishQuest($ShipParty)>>
<<else>>
<<ctp "sarahSpinsStop" clear>>
<p>
Gently, you attempt to stop the act before it goes any further, but due to having too much to drink earlier, your body gets the best out of you as your arousal spikes up with each second, making it more and more difficult to resist the sensations that flow through you, until any efforts to stop the act give out <<link "in the face of your ever-growing inner heat.">><<ctpAdvance "sarahSpinsStop">><</link>>
</p>
<<ctpNext>>
<<include "Sarah's Spins Pull">>
<</ctp>>
<</if>><h1><<print passage()>></h1>
<<ctp "hangover" clear>>
<p>
After some time, your senses start returning back to you together with a vengeful headache as a result of your lack of inhibition from last night. Not remembering anything after Sarah began to kiss you out of the sudden, you look around to get a better understanding of what transpired and seeing the naked girls spread around the floor tile, you feel like you are certain of what happened. To your surprise, Sarah is one of them.
</p>
<p>
//She.. I..//, you find the sight incredulous, but your eyes have yet to deceive you. One of them seems to have woken up and it’s no one other than Melissa.
</p>
<p>
Ignoring the headache, you rush to get back to your feet and make your way to her. As she notices you coming along, it takes only one look into each other’s eyes to understand that you’re both in the same predicament. Judging by her pained expression, she didn’t fare any better with Ted’s wine neither.
</p>
<<dialogue>>
<<player>>
So.. what now?
<<melissa>>
Uhh.. Let’s just wake Sarah and Anna up and get ourselves dressed up.
<<>>
<p>
Judging that this might be the only option you have right now, you move to Sarah and gently wake her up. She looks at you with visibly confused eyes and you decide to give her a minute or two to get her bearings while you start searching for your clothes. After you’re dressed, you return back to her and see her rushing to get dressed up while she hides an obvious blushing from her part from your eyes.
</p>
<p>
//Mm.. Maybe she remembers more than I do..//, you think, <<link "wondering whether to push her for details or to give her some space.">><<ctpAdvance "hangover">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<p>
Before you can make a decision, Melissa and Anna join you two and Melissa gets a devious look on her face as she looks at the naked guys. Ted and Alberto are sleeping soundly on the floor tile near where you all were laid, Bill appears to still have his hand down his pants as he fell asleep face first on the floor, while Jack sits with his back against the wall of the Entertainment Room, still fully clothed but with a bunch of emptied beer cans near him.
</p>
<<melissa>>
Hey.. What do you say if we.. save ourselves the embarrassment and let them wake up by themselves without us around?
<<anna>>
Melissa.. That’s.. My God..
<<>>
<p>
Anna says as she can barely hold back her laugh. You can see Sarah giggling a little as well and realizing that it's a pretty harmless joke and you aren’t really in the mood to give the boys an explanation, you give Melissa a thumbs up.
</p>
<<melissa>>
It’s settled then! I wish we could see the looks on their faces when they wake up.
<<>>
<p>
She says as her face gets dangerously close to breaking into a full fit of laughter. With that said, the four of you tiptoe to the corridor, sending each other off with farewells as they leave the airlock onwards to the village while you would much rather [[get back to your room and drink some water in the hopes that the hangover may subside a little.|Player Room]]
</p>
<</dialogue>>
<<run Quests.FinishQuest($ShipParty)>>
<</ctp>>
<<run setup.cc([{id: "redskirt", tearLevel: 0}])>>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>//Well, seeing that Morris isn’t going to come, might as well go ahead and make the introductions.//</p>
<p>You start with Ted, whom you introduce to Melissa and the others as the pilot of your mission and a ravenous coffee enthusiast. Although you expected it to be a little awkward, to your surprise it goes pretty smoothly as afterwards, Ted takes his own initiative to start chatting with Bill and Anna.</p>
<p>With Ted keeping Bill and Anna busy and the others walking around the room and enjoying the mood, you drag Alberto to each one by one and you make a quick personalized introduction with each, not leaving Alberto too much space to talk as you’re not sure how kindly they would take to his.. expression of overconfidence. It goes relatively smoothly for the most part, but you cringe in anticipation as you realize that you still haven’t introduced him to Sarah yet and even though you would like to skip this short introduction, you figure that it’s better if he takes the hint as soon as he hears her talking and doesn’t try to hit her up as soon as you let him free.</p>
<<dialogue>>
<<player>>
And lastly, we have Sarah. Sarah, this is Alberto, our mechanic. He’s been pretty productive since we crashed down here and with his help we managed to restore our Entertainment Room’s aspect a little.
<<sarah>>
A-ah. Yeah.. It does look pretty nice. Hi, Alberto.
<<>>
<p>
Hearing nothing in return, you look back to Alberto and you notice him staring intensely at Sarah. Glancing over to Sarah, you see that she’s starting to get a little uncomfortable.
</p>
<<player>>
Uhm.. Please excuse us for a moment.
<<>>
<p>
You say as you forcefully drag Alberto away from Sarah and once you’re at a safe distance you stop, prompting him to send off a witty remark.
</p>
<<alberto>>
Damn, girl! You’re a fiery one tonight, shouldn’t we wait a little before we get something going on?
<<>>
<p>
You only muster a sigh and throw him a condescending look in return, [[as you’re thinking about the best way to temper him.|Tempering Alberto]]
</p>
<</dialogue>>
<<run setup.cc([{id: "redskirt", tearLevel: 0}])>><h1><<print passage()>></h1>
<p>
//Now, now.. How do I get him to be a little more.. considerate..?//
</p>
<<ringLinks :classes "lol">>
<<rlc "Scold him." :classes "dominant red choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<dialogue>>
<<player>>
Did you really not take the hint yet!? Sarah isn’t really comfortable around strangers and it’s a miracle she even decided to join us.
<<alberto>>
Ah..
<<player>>
You better be on your best behavior tonight, boyo. You were looking pretty intimidating back there and if you get her frightened already, then the others will need to console her and it’ll ruin the mood.
<<alberto>>
Ok, ok. Got it.
<<>>
<p>
Surprised that scolding him had such a strong effect, you feel a little more relaxed and [[get back to the others.|Back to the Party]]
</p>
<</dialogue>>
<<rlc "Plead to him." :classes "submissive innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<dialogue>>
<<player>>
Umm.. Could you be a little more.. considerate with our guests, please? Sarah is pretty shy and from what I’ve gathered so far, she’s not very keen on meeting strangers either, so I want to make sure she feels comfortable around us.
<<alberto>>
Since you ask me so nicely.. Yeah, sure!
<<player>>
Good! Don’t let me down.
<<>>
<p>
Alberto nods, but at the same time he looks a little aroused at your submissive pleading. You realize there’s no point in thinking about it and feeling a little more relaxed, you [[get back to the others.|Back to the Party]]
</p>
<</dialogue>>
<<set $Player.SubDom -= 2>>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Having finished making all the introductions, you look around and are happy to see everyone slowly settling in. Melissa hangs out with Jack, Anna, and Bill and you decide to join them.
</p>
<<dialogue>>
<<player>>
Hey, guys! I hope you’re having a good time. We also have plenty of beer, courtesy of Alberto and some pretty strong wine, courtesy of Ted.
<<>>
<p>
You say as you point them to the beer and the wine from the bar stand on the side of the room.
</p>
<<bill>>
Woo, nice!
<<jack>>
You did a good job setting this up, $Player.FirstName. And the jazz.. After losing all my cassettes in the crash, I thought I’d never hear this music again. Thank you.
<<>>
<p>
Knowing that Jack isn’t one for compliments.. or for talking too much in general, you blush, but Ted’s direct stare awakens the realization that respects were not paid fairly.
</p>
<<player>>
Ohh.. Thanks, but it wasn’t just me. Ted brought the jazz cassettes and Alberto got this room in a better shape.
<<>>
<p>
Looking back to Ted, you are relieved to see him slowly nodding approvingly. Feeling a little thirsty, [[you excuse yourself and head over to the drink stand.|Thirst for Knowledge]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<p>
Smiling to yourself, you walk slowly to the drink stand and gingerly crack open one of the beer cans.
</p>
<p>
//Welp, might as well. I’ve been feeling pretty tense myself, but it’s shaping up to be a pretty nice get-to-know party.//, you think as you proceed to drink some of the beer.
</p>
<p>
While sipping from the beer, Melissa decides to come over.
</p>
<<dialogue>>
<<melissa>>
Hey, $Player.FirstName. I.. wanted to thank you for throwing this party. We really needed this, after all that’s happened.
<<player>>
Oh, don’t worry about it. I’ve been feeling pretty tense myself lately and it’s good to finally be able to breathe.
<<>>
<p>
Melissa nods and cracks open a beer can for herself. With both of you steadily getting more relaxed, [[you figure it’s time to get to know her better yourself|Melissa's Story]].
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "story" clear>>
<<dialogue>>
<<player>>
So... Melissa... How did you end up here, with your own crew and all?
<<>>
<p>
Melissa lets out a sigh after hearing your question and for a moment <<link "you’re starting to regret your sudden inquiry.">><<ctpAdvance "story">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
It’s a pretty long story, so I’ll try to make it quick... My family, up to my great great grandparents comes from a military background and.. I was pushed early into this lifestyle as well.
<<player>>
How comes?
<<melissa>>
Do this now, do that one hour later, sleep at sunset, wake up at sunrise, run at sunrise, stuff like that. It was pretty strict and although it left me more disciplined than otherwise, I used to resent my parents for it..
<<melissa>>
After I graduated military high school and seeing what the job market is like out there, I realized that they just wanted to make sure I would lead a comfortable life. Automation has replaced many jobs, but the military still remains a little old-fashioned in this sense and there are still jobs AI and robots cannot do yet, like inspiring people and pushing them to try their best when situations take unexpected turns.
<<player>>
That’s sad to hear, but understandable. Before I received the letter, I was pretty worried myself about having to actually give up my dream and instead seek to work one of the jobs that still require a human touch.. But that still doesn’t explain how you ended up having your own crew.
<<melissa>>
Since most of my family grew up in the military, I was naturally "gifted" with connections to different parts of the government and although I didn’t seek it especially, I was given the offer of commandeering my own crew on a secret mission. I was about to refuse, since there were little to no details about the actual mission, but after seeing the looks on my parents’ faces.. radiating with pride, I thought about it more and I realized that this might actually be my opportunity to start out my own life and not be guided by others, no matter if their intentions are good or not.
<<player>>
Hmm, it sounds like it worked out well for you... relatively.
<<melissa>>
Yeah, I still wish that I had more time to be myself before I set on joining the mission, but I guess it’s not that bad in the end.. What about you? How did you end up here?
<<>>
<<ringLinks :classes "lol">>
<<rlc "Talk freely." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Melissa's Story Freely">>
<<ctpAdvance "story">>
<<rlc "Keep it short." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Melissa's Story Short">>
<<ctpAdvance "story">>
<</ringLinks>>
<</dialogue>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<>>
<p>
Not feeling very much into the conversation right now, you decide to save up some energy and be frank about the whole thing.
</p>
<<player>>
Well.. I used to study at the Academy and one day the letter that mentioned a mysterious space mission arrived and the rest was history.
<<>>
<p>
Melissa looks slightly disappointed at you, urging you to clear the silence, [[but you find no immediate question to ask and continue sipping from the beer.|A More Personal Inquiry]]
</p>
<</dialogue>><<dialogue>>
<<>>
<p>
You proceed to tell her everything about yourself, not leaving any details out and slowly elaborating your life-long desire to explore the space, pushing for it against all odds.
</p>
<<player>>
My family didn’t really have any connections or a financial situation that could open some opportunities for me, but I kept at it and through sheer luck managed to land a scholarship at the Academy. I didn’t have much time either since I had to keep my grades up or risk losing the scholarship, but it feels like it was worth it in the end.. My only remaining wish is to one day be able to send a message back to my family and let them know I’m fine, whenever that may be.
<<melissa>>
I’m impressed.. I knew there was something special about you when I first saw you in Mag’nath’s interrogation room.
<<>>
<p>
Melissa says as she lets out a modest smile which you return back. A short, comfortable silence sets in and you feel that your bond with Melissa is growing stronger. [[The both of you continue sipping from the beer.|A More Personal Inquiry]]
</p>
<</dialogue>>
<<set $Melissa.Friendliness += 15>><h1><<print passage()>></h1>
<<ctp "personal" clear>>
<p>
Taking advantage of the silence, you start thinking more deeply about your recent conversation and feeling slightly more inebriated, you feel all the more daring to ask what most likely would be a more personal detail about Melissa’s life.</p>
<p>Before you go ahead and ask it, you look around the room and the atmosphere seems pretty laid out, with small groups of people chatting with each other, sometimes laughing at each other’s anecdotes or jokes. Searching for Sarah, you find her look a bit more reserved, but judging by the smile set upon her face, she’s most likely happy about agreeing to joining the party and feeling more relaxed by both the sight and the beer, you go ahead and ask her about this detail that still lingers inside your mind.
</p>
<<link "To be herself?">><<ctpAdvance "personal">><</link>>
<<ctpNext>>
<<dialogue>>
<<player>>
Earlier, you mentioned that you wish you had more time to be yourself. Did you mean something more specific?
<<>>
<p>
Not shying away from admitting her personal preferences, she goes ahead and says it.
</p>
<<melissa>>
Yeah, as you might know by now, I’m.. more interested into girls and having such a strict schedule didn’t allow me any time to explore.. My interests..
<<>>
<<melissa>>
And by the way, this skirt looks really nice on you. I'm glad it fits you well.
<<player>>
T-thank you.
<<>>
<p>
As she compliments you, her words jumble together a little and it appears that the beer has had somewhat of an effect on her as well. As soon as she finishes her sentence, she throws you a suggestive smile that leaves you little to no doubt as to what meaning it signals.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Reciprocate the look." :classes "innocence-high choice-longer choice-center">>
<p>
Wanting to let her know that you feel the same way, you reciprocate the look by throwing Melissa a knowing smile back. Melissa looks pleasantly surprised and quickly looks away, but before she does you can swear her face began to flush with redness as soon as you smiled back.
</p>
<p>
Before you can say anything, [[Ted comes over.|Party Game Invitation]]
</p>
<<set $Melissa.Friendliness += 10>>
<<rlc "Freeze up." :classes "innocence-high choice-longer choice-center">>
<<changeExpression "surprised">>
<p>
Shocked by the sudden act of being hit on in such an unspoken manner, you have no idea whether you feel the same way about Melissa, prompting your mind to start wandering randomly for a quick way out that hopefully wouldn’t hurt Melissa’s feelings.
</p>
<p>
Looking around the room as if expecting the decor to provide you with an answer, <<link [[you let out a long sigh as you notice Ted coming over, cutting off the moment of heat between you and Melissa.|Party Game Invitation]]>><<changeExpression "none">><</link>>
</p>
<</ringLinks>>
<</ctp>><h1><<print passage()>></h1>
<p>
As soon as he’s close enough for the two of you to hear him out, he excitedly invites the two of you for a game.
</p>
<<dialogue>>
<<ted>>
Melissa, $Player.FirstName, we’re setting up a fun game to get to know more about each other. Are the two of you in?
<<>>
<p>
Not wanting to prolong the moment any further, you immediately accept the invitation for the two of you.
</p>
<<player>>
That sounds fun! We’ll be right over!
<<ted>>
Alright!
<<>>
<p>
Ted starts walking away, leaving you and Melissa alone for a short moment.
</p>
<<player>>
Let’s go join the others. Was fun talking with you, we should get to know each other better sometime. That reminds me, I kind of forgot to ask you about something relatively important, but it can wait a while longer.
<<melissa>>
Mm? Oh, yeah, let’s join the others.
<<>>
<p>
[[The two of you start walking to the others who seem to sit near each other around a large glass table.|Truth or Drink]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<p>
You put some of the provisions within your own backpack and, after going to your room to change your outfit to a more suitable one for arid environments you get back to him and, together, you exit the ship through the airlock.
</p>
<p>
Shortly after you step on the soil, Ted starts looking around with a mesmerized look on his face.
</p>
<<dialogue>>
<<ted>>
Ah.. I now realize I haven't seen the outside much with ''my own eyes'', but it really is beautiful. The environment has an uncanny valley type of thing, it's hard to actually think that I am stepping on another planet's soil.
<<player>>
It was an exquisite experience for me at first.. and it still is. Don't be fooled though, there are plenty of dangers around so keep your eyes open.
<<ted>>
Alright, I know you're a pro already around here so I'll take your word at face value. I have marked the source of the strange activity down on my data slate, so I'll be the navigator.
<</dialogue>>
<p>
Once the word ''navigator'' escapes his lips, you can notice that he does a bad job at hiding his own excitement. You smile knowing that you brought a bit of happiness to your crew mate after everything he's been through with Morris' meticulous research.
</p>
<p>
You both begin walking and, after a short while, you can notice him struggling to keep up, but he pushes on with a determined look on his face.
</p>
<p>
During the trip, you both take a break here and there and talk more about the scenery and yourselves.
</p>
<p>
[[Reach the southern edge of the forest that connects the forest with a nearby desert.|The Desert]]
</p>
<<set UInv.CreateItem("PCInventory", "krona", 50)>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<set $showExpression = 1>>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>
The more you step into the desert plains, the fewer the trees become and from above you can feel the sun blasting you with heat that the trees used to conceal you from. Ted doesn't seem to be doing much better, taking frequent sips from his water canister.
</p>
<<dialogue>>
<<ted>>
I expected something warm, but not to this level! It must be <<if settings.temperature == "Fahrenheit">>104 degrees out here!<<else>>40 degrees out here!<</if>>
<<>>
<p>
You are feeling too weak to say anything, but you give him a nod in acknowledgement and take a swig of water from your flask.
</p>
<p>
Fortunately for both of you, a rock formation makes itself seen in your way, not more far than a few minutes of walking.
</p>
<<ted>>
See those rocks? Maybe we should take a break to rest in their shadow.
<</dialogue>>
<p>
You give him another nod in agreement and <<link [[both of you push yourselves to get to that spot sooner.|Under the Rocks]]>><<run $time.passTime(1)>><</link>>
</p><h1><<print passage()>></h1>
<p>
You didn't really think about it before, but there is something very liberating about being naked from the waist up and the thought that anybody could see you right now raises your excitement to the roof.
</p>
<p>
Making sure not to leave the impression that you saw him, you get down on your knees and you take your sweet time in placing the sweaty shirt where it belongs. If you could see yourself right now, you definitely would not miss the chance to do so.
</p>
<p>
While you are on your knees, gravity pulls your breasts down and makes them look ripe for grabbing and playing with, and your position definitely accentuates the size of your bosom, making you look tempting to anyone lucky enough to see you right now. After zipping back the backpack, you focus once more on seeing whether Ted is daring a peek.
</p>
<p>
Not even needing to look at him directly, you can tell that his mouth is slightly agape with his eyes mesmerized by what he is seeing before him.
</p>
<p>
Satisfied with the show you've given so far, you take the dry explorer shirt off the backpack and get up. You end the show on a good note by putting the shirt on and exaggeratedly adjusting it downwards and upwards until your breasts feel comfortable.
</p>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<p>
You decide to let him know that you are done and you try to keep your expression as neutral as possible to avoid making him aware of your newfound fetish.
</p>
<<dialogue>>
<<player>>
I'm done! You can look now.
<<ted>>
Al..alright. Wh..when you are ready I am ready, ah I mean that I am finished here as well so we can be on our way whenever you wish.
<</dialogue>>
<p>
You let him know that you are ready and you help him pack stuff up before [[you both continue your trip.|The Oasis]]
</p>
<<set $Player.Exhibitionism+=2>>
<<set $Ted.Friendliness++>>
<<set $Player.LU = 20>><h1><<print passage()>></h1>
<p>
You pose in a very irresistible position while pretending to be rummaging through your backpack and, when you are sure that Ted is looking straight at you, you suddenly turn around to face him.
</p>
<p>
The sudden movement shocked Ted, whom right now looks like a deer caught in the headlights. His mouth is slightly agape and you notice that he is making a conscious effort to turn his gaze away from you, but his own anxiety froze him in place.
</p>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<dialogue>>
<<player>>
Aha! I knew you were peeking at me when you thought I wasn't looking.
<<ted>>
I..
<</dialogue>>
<p>
He stutters for a little whilst trying to explain himself, but he doesn't seem to manage finding the appropriate words.
</p>
<<ringLinks :classes "lol">>
<<rlc "Scold him" :classes "red choice-longer choice-center">>
<<dialogue>>
<<player>>
Stop wasting your breath. I expected something like this from Alberto, but not from you.
<<ted>>
I'm sorry! At first, I really did not want to look, but you are so attractive that I could not resist the temptation.. Could it be because of the virus?
<<player>>
Don't try to find a scapegoat! Morris said that you are pretty much cured, so if it's anyone's fault it is your lack of respect towards your captain.
<<>>
<p>
Ted looks down into the ground, looking ashamed. This softens you up a little.
</p>
<p>
//Maybe I was too harsh on him, he's definitely not like Alberto. I can't deny that it feels nice to be.. physically appreciated, but all within a measure.//, you think to yourself.
</p>
<<player>>
Don't worry about it too much, I get it that you thought that a quick look here and there couldn't hurt anybody, but I hope that in the future you will be more disciplined.
<<ted>>
Alright, I am sorry..
<</dialogue>>
<p>
Ted says with a dejected look on his face. He proceeds to focus on picking up his belongings, not daring not even for a second to take a look in your direction.
</p>
<p>
With this having been taken care of, you are sure that he will not dare to take a look anymore and you quickly change your shirt.
</p>
<p>
You make sure you did not leave anything behind, then after seeing that he is also ready to go, you <<link [[both continue moving on.|The Oasis]]>><</link>>
</p>
<<set $Player.Exhibitionism-->>
<<rlc "Tell him that you understand, but you hope that he will not do it anymore" :classes "choice-longer choice-center">>
<<dialogue>>
<p>
You wait for him to explain himself a bit more, but he does not seem to be getting anywhere so you decide to help him out.
</p>
<<player>>
Don't worry too much.. I understand why you looked, but you should have more self-control.
<<ted>>
I'm sorry.. I really did not think I was that obvious, all it took was an accidental look into your direction and I literally felt like I was looking at once in a lifetime sight so it felt like an impossible task to stop peeking even if I knew that it was wrong.
<<player>>
Let's just move on, we can't allow ourselves to be distracted from our quest and I don't really want to spend all day in this desert.
<</dialogue>>
<p>
Ted nods and he begins picking up his belongings, so you use this opportunity to quickly change your shirt.
</p>
<p>
You make sure you did not leave anything behind, then after seeing that he is also ready to go, you <<link [[both continue moving on.|The Oasis]]>><</link>>
</p>
<</ringLinks>><h1><<print passage()>></h1>
<p>
You get a fresh shirt from your backpack and warn Ted with pleading eyes.
</p>
<<dialogue>>
<<player>>
I'm going to get out of this sweaty shirt. Please do not peek!
<<ted>>
Oh ok. I will just grab my data slate and check out some stuff then, don't worry.
<</dialogue>>
<p>
He proceeds to sit down in his old spot and after you are confident that he is not looking at you, you remove your explorer coat.
</p>
<p>
//Ah, this shirt is so sweaty. I'm glad there's nobody looking at me right now.//, you shyly think to yourself as you realize that the full contour of your breasts is visible through the shirt, with your nipples pointing outwards. You can feel them aching a little, due to the stimulation from the friction with the shirt.
</p>
<p>
You take a quick peek at Ted to make sure he's not looking and he seems to hold true to his word so far, not betraying any emotion.
</p>
<p>
You proceed to slowly take your shirt off and you can't help but feel a huge relief from exposing your bare skin and your breasts to the modest wind currents that manage to cool your skin down a little.
</p>
<p>
While planning on putting your sweaty shirt in your backpack, you can't shake the feeling that you are being watched. Out of the corner of your eye, you can notice Ted looking at you when you are unaware of his presence.
</p>
<<ringLinks :classes "lol">>
<<rlc "You get excited at the idea of being watched in plain view like this, so you say nothing" :classes "exhibitionist innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<goto "Temptation Pass">>
<<rlc "Tell him off" :classes "modest choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<goto "Temptation Fail">>
<</ringLinks>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<run setup.removeClothingFromSlot($Player.Outfit, "top")>><h1><<print passage()>></h1>
<p>
You rummage through your backpack for a spare explorer shirt, then you decide to let Ted know that you are going to be changing.
</p>
<<dialogue>>
<<player>>I'm going to get on the other side of these rocks to get changed, after that we should probably gather up our belongings and move on.
<<ted>>
Alright, I will grab my data slate to check some info and I'll be waiting for you here.
<</dialogue>>
<p>
Whilst grabbing onto the spare shirt with your hand, you move to the other side of the rocks until you're confident there is no one that can see you right now.
</p>
<p>
Grabbing onto your shirt from your upper waist with both your hands, you start pulling it upwards towards the sky, freeing your boobs on the way and bringing a refreshing breeze upon your bare skin.
</p>
<p>
//Mm.. it feels good to be out of those sweaty clothes.//
</p>
<p>
After you are decidedly naked from the waist up, you tie the sweaty shirt around your waist and, after enjoying a few minutes of the breeze, you put a fresh one on and you fiddle a bit until it is comfortably positioned on your chest.
</p>
<p>
You get back to Ted who seems to be looking at you expectantly, so you place your sweaty shirt into your backpack and you gather up your belongings before signalling him that you are ready <<link [[to leave.|The Oasis]]>><</link>>
</p>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<run setup.removeClothingFromSlot($Player.Outfit, "top")>><h1><<print passage()>></h1>
<p>
After reaching the spot, you and Ted put down your backpacks. He proceeds to sit down with his back to the sizeable rock and pulls out his data slate, possibly checking whether the navigation route updated.
</p>
<<dialogue>>
<<ted>>
We're lucky, we haven't made any detours to reach these rocks so we do not have that much left to go after we get out of this damned desert.
<<>>
<p>
You nod in his direction and you sit down on your backpack, starting to catch your breath. You pull out the water flask again and drink a good chunk of cold water.
</p>
<p>
//Mmmm, I never thought water could taste so good. I can already feel my strength coming back.//
</p>
<<ted>>
Hmm, I see that it is already around what we'd call back on Earth the afternoon. I brought some food with us so we let's take a short break and have a lunch together.
<<player>>
Yeah, it sounds like a good idea.
<<>>
<p>
You get up and you help him lay down a thinly layered picnic blanket. Luckily for you, there isn't much wind so after he puts down a small basket of nutrient-rich bars you are confident that they won't fly off anywhere.
</p>
<p>
You sit down on the picnic blanket and you unwrap one of the nutrient bars before taking a bite.
</p>
<p>
//Mm.. this is not so bad. I expected worse since they focused more on making the food bar as efficient as possible in its calorie-density rather than on its flavor.//, you think to yourself.
</p>
<p>
As if reading your thoughts, Ted corroborates your thought.
</p>
<<ted>>
This is pretty good, I brought them over because each bar is supposed to replace a fully fledged meal, so I didn't expect it to actually taste like anything.
<<player>>
I was just thinking that! I already feel full after not even half a bar, I'll wrap it back up and save it for later.
<<ted>>
I guess they were aiming to replace bodybuilder-sized meals. I can't finish mine either.
<</dialogue>>
<p>
Feeling neither hungry nor thirsty anymore, you only need to remove your explorer coat and replace the shirt underneath with a drier one from your backpack as this one has gotten quite sweaty.
</p>
<<ringLinks :classes "lol">>
<<rlc "Undress right here and hope that Ted won't look if you tell him not to" :classes "choice-longer choice-center">>
<<goto "Temptation Check">>
<<rlc "Better be safe and go around the rocks to replace your shirt" :classes "modest choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<goto "Better safe than sorry">>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Ted is starting to get dangerously close to thinking that kissing you right now is appropriate, so you figure out you should warn him before he goes any further.
</p>
<p>
It is not easy for you to talk either, with the burning heat from within your nether regions constantly distracting you.
</p>
<<dialogue>>
<<player>>
Hey.. Ted. You should know something..
<<>>
<p>
You keep getting distracted by your body's rising needs, but you keep trying to get the message across.
</p>
<<player>>
I.. checked the water.. there are aphrodisiacs in it.
<<>>
<p>
Ted stops for a few seconds to process what you said then he begins talking.
</p>
<<ted>>Wha..what?
<<player>>Get.. out.. of the water..!
<</dialogue>>
<<if $OasisQuestNaked>>
<p>
You start climbing on the shore soil, but every climbing attempt feels like lifting a boulder. Your hypersensitive body is pleading for any kind of special attention towards your crotch, but you try to ignore the need as best you can.
</p>
<<else>>
<p>
You start climbing on the shore soil, but every climbing attempt feels like lifting a boulder. Your crotch is constantly rubbing against your panties, the friction making you audibly moan in response. You try to cover your mouth out of shame, but Ted seems to have noticed your reaction, judging by the rising bulge from his underwear.
</p>
<</if>>
<p>
After you get comfortably out of the range of the invisible vapors, you look back and you see Ted also making visible efforts to climb out. Behind him, the air above the water seems to be a subtle combination between purple and pink.
</p>
<p>
Not daring to go back within the range of the water, you wait and hope that Ted will make it out. When he manages to get to a comfortable range for you to help him up, he looks up at you and pleads for your help.
</p>
<<dialogue>>
<<ted>>
Aargh. Help.. me..
<p>
He points his right hand forwards. You grab it and you pull him upwards towards you, but he does not find the proper footing and falls over. He seems to be out of the range of the dangerous vapors, but he still tries to get up.
</p>
<<player>>
Stay there, you are safe now.
<</dialogue>>
<p>
After hearing your words, he stops trying to get up and he poses himself in a more comfortable position on his back. Looking at his face more clearly this time, you can tell why he has seemed out of control. His face is completely flustered, his cheeks completely red, but he managed to gain enough composure to act on your warnings.
</p>
<p>
[[Sit down and rest until the aphrodisiac effect wears off on the both of you.|Desert Rain]]
</p><h1><<print passage()>></h1>
<p>
Getting your senses back, you can once again control your limbs and without any warning, you push Ted away. The sudden act, probably combined with the exertion from the push, seems to have brought some awareness back into his eyes, but you do not wait for him to confirm that.
</p>
<<if $OasisQuestNaked>>
<p>
You start climbing on the shore soil, but every climbing attempt feels like lifting a boulder. Your hypersensitive body is pleading for any kind of special attention towards your crotch, but you try to ignore the need as best you can.
</p>
<<else>>
<p>
You start climbing on the shore soil, but every climbing attempt feels like lifting a boulder. Your crotch is constantly rubbing against your panties, the friction making you audibly moan in response. You try to cover your mouth out of shame, but Ted seems to have noticed your reaction, judging by the rising bulge from his underwear.
</p>
<</if>>
<p>
After you get comfortably out of the range of the invisible vapors, you look back and you see Ted also making visible efforts to climb out. Behind him, the air above the water seems to be a subtle combination between purple and pink.
</p>
<p>
Not daring to go back within the range of the water, you wait and hope that Ted will make it out. When he manages to get to a comfortable range for you to help him up, he looks at you and pleads for your help.
</p>
<<dialogue>>
<<ted>>
Aargh. Help.. me...
<<>>
<p>
He points his right hand forwards. You grab it and you pull him upwards towards you, but he does not find the proper footing and falls over. He seems to be out of the range of the dangerous vapors, but he still tries to get up.
</p>
<<player>>
Stay there, you are safe now.
<</dialogue>>
<p>
After hearing your words, he stops trying to get up and he poses himself in a more comfortable position on his back. Looking at his face more clearly this time, you can tell why he has seemed out of control. His face is completely flustered, his cheeks completely red, but he managed to gain enough composure to act on your warnings.
</p>
<p>
[[Sit down and rest until the aphrodisiac effect wears off on the both of you.|Desert Rain]]
</p><h1><<print passage()>></h1>
You manage to get ahold of yourself for a little, but you do not have much time. With every passing second, you can feel your control fading away. Your body's rising needs protest your attempts to get away from the shore.
<<set $seconds to 4>>\
Countdown: <span id="countdown">You have $seconds seconds to recover your senses.</span>\
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds seconds remaining before your body submits to the aphrodisiacs' effects.<</replace>>
<<elseif $seconds === 0>>
<<goto "Aphrodisiac Submission">>
/* do something useful here */
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<run _animDestination = "Escaping the Vapors">>\
<<run _animPath = new setup.SerialInterop([
new setup.LinearInterop({x: 250, y: 100}, {x: 900, y: 700}, 5),
new setup.LinearInterop({x: 550, y: 600}, {x: 950, y: 800}, 4),
new setup.LinearInterop({x: 1400, y: 900}, {x: 100, y: 150}, 2)
])>>\
<<run requestAnimationFrame(setup.animate)>>\<h1><<print passage()>></h1>
<p>
Getting more and more flustered yourself, you do not seem to mind that Ted is leaning for a kiss. The air around you becomes a strange shade between pink and purple, making up for a romantic mood especially designed for you by nature.. or others.
</p>
<p>
His face is so close to yours that you feel the hint of a bubblegum fragrance in your own nostrils, slowly enthralling you in a very relaxed trance that makes it hard for you to focus on anything.
</p>
<p>
Feeling a gradual loss in control, you try to withdraw your mind from its aphrodisiac-addled far places. Out of the sudden, Ted puts his arms around you, sending a rush of helplessness to the last conscious cradle of your mind. Before you can react, he places his lips on yours and starts kissing you softly, but with a growing intensity that makes you cling hopelessly to his arms. His insistent assault on your lips sends shivers across your spine, inciting sensations you have never felt before. Trying to regain your awareness, you get startled by your own hand's movements that seem to be moving around Ted's back, pulling him closer towards you, followed by your subconscious action of kissing him back with a passionate fervor.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to resist" :classes "innocence-high choice-longer choice-center">>
<<set $Player.SubDom += 2>>
<<goto "Aphrodisiac Resistance">>
<<rlc "Stop resisting" :classes "submissive innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set $Player.Subdom -= 5>>
<<goto "Aphrodisiac Submission">>
<</ringLinks>>
<<if $OasisQuestOasisAnalyzed>>
<<else>>
<</if>>
<<changeExpression "kissing">><h1><<print passage()>></h1>
<p>
You open your eyes and you look around you with visible confusion. Feeling an unpleasing sticky feeling on your skin, you try to get up and you look down, feeling your thighs with your hands.
</p>
<p>
//What happened here.. why am I naked? Why.. why are my thighs so wet!? And why are they so sticky?//, you ask yourself more confused than ever.
</p>
<p>
You look at Ted, apparently sleeping on his back and fully naked as well.
</p>
<p>
//Oh no.. what the hell is going on!?//
</p>
<p>
Looking around you, you can see the water having a purple-ish tint around it that it did not have before. Seeing the scene around you, memories are slowly starting to come back and you are starting to get what happened..
</p>
<p>
//Oh God, this lake might have drugged us somehow..? It definitely wasn't me in the memories that are coming back.. or I think that it wasn't me.//
</p>
<p>
//Better not dwell on it too much, I better clean myself a little with some wet tissues from the backpack. I would get back into the lake, but I don't want to lose control again.//
</p>
<p>
You start cleaning yourself and once clean, you finish off by getting dressed and cleaning any evidence that gives the slightest hint to what happened.
</p>
<p>
As a finishing touch, you place a towel on Ted to not give him a hint to what just happened between the two of you and you gently wake him up.
</p>
<<dialogue>>
<<ted>>
Wha.. what are you doing? Oh, was I sleeping?
<<>>
<p>
//I should come up with something quickly..//
</p>
<<player>>
Yeah, after we finished our swim you suddenly decided to catch some shut-eye and you covered yourself with a towel when I was not looking.
<<ted>>
Strange.. I was probably pretty exhausted if I could do that and not remember anything. All I remember is having a really strange dream.. A very vivid one..
<<>>
<p>
//Better not let him think about it..//, worried, you remark in your thoughts.
</p>
<<player>>
Doesn't matter. Let's get a move on, we're not going to make it by the evening if we don't leave right now.
<</dialogue>>
<p>
Ted is visibly annoyed to be constantly distracted from his thoughts, but he doesn't say anything and uses the towel to cover himself before getting up.
</p>
<p>
You get back to your backpack and you make sure that you didn't forget anything. Finishing your check-up, you glance back at Ted to see him fully dressed up, getting ready to leave with a slight lag in his movements, possibly due to exhaustion and sleepiness.
</p>
<p>
<<link [[One or two minutes later, he signals you that he is ready to move on.|Desert Rain]]>><<run $time.passTime(1)>><</link>>
</p>
<<set $Player.LU = 100>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "blackTop", tearLevel: 0}])>>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>
With the aphrodisiacs taking full control over your senses and body, you feel completely relaxed and whatever qualms you had about the events that are unfolding before your eyes wash away. A deep connection establishes itself between you and your surroundings, surprisingly turning your demeanor into one that cannot process negativity or hesitations of any kind, your natural impulses being at the helm of your body's movements.
</p>
<p>
Flushed with heat thorough your entire body, you pull Ted closer towards you and you kiss him even more deeply this time, absorbing the sensations of the romantic scene set before you. Aphrodisiac-afflicted Ted is taken back by your sensual responses at first, but he gets more and more into it.
</p>
<<if $OasisQuestNaked>>
<p>
Driven by the intensity of the moment, Ted starts groping your bare breasts with one hand and caressing your clit with the other. The aphrodisiac-induced hypersensitivity has made your boobs more sensitive than you thought they could possibly be, and you start softly moaning at the repeated movements. Clearly enjoying your reactions, he starts putting more energy and effort into his own movements, trying to stimulate both your nipples through circular movements and your clit through light strokes.
</p>
<<else>>
<p>
Driven by the intensity of the moment, Ted starts groping your breasts through your bra with one hand and caressing your clit with the other through your panties. The aphrodisiac-induced hypersensitivity has made your boobs more sensitive than you thought they could possibly be even through thin fabric, and you start softly moaning at the repeated movements. Clearly enjoying your reactions, he starts putting more energy and effort into his own movements, trying to stimulate both your nipples through circular movements and your clit through light strokes. Your body craves deeper sensations, making you remove your bra and panties quickly to allow for a more direct touch on your private areas.
</p>
<</if>>
<p>
Feeling the need to take this further, you stop him and you climb up on the shore, proceeding to lie on your back and looking at him seductively whilst doing so, in the hopes that he will understand your suggestions.
</p>
<p>
He does not waste time to show that he understood your actions perfectly, by climbing up on the shore as well and removing his underwear to reveal his throbbing boner. At the sight of it, you get even more flushed in the cheeks and you can already feel your pussy getting wet in anticipation of what's to come.
</p>
<p>
With a burning look in his face, he practically jumps on you and positions himself perfectly above you. Not being able to contain your excitement already, you subconsciously clutch onto the soft soil around you.
</p>
<p>
With a swift motion from his hips, he starts penetrating your wet pussy with repeated movements, in-and-out, each movement making you wetter than you were a second before and sending waves of warmth in every part of your body. Your once-soft moans are gradually getting louder and louder, that in any other environment would have definitely brought the attention of a few curious ears. The aphrodisiac effects are amplifying your pleasure to whole new levels, adding to the wetness of your own pussy in a way that every repeated motion lets out small sploshing noises. Wanting to be filled as deeply as you can be, you place your knees around his shoulders, allowing him to reach a deeper spot in your pussy, sending even more intense feelings up your spine.
</p>
<p>
Unfortunately, the feeling slowly subsides, and you regain just the right kind of awareness to be able to tell that Ted has gotten considerably more tired and even though he is obviously to penetrate you as fast and as hard as possible, his movements have gotten weaker and slower.
</p>
<p>
Not wanting to let the warmth fade away without a climax, you motion him to stop. He stops and looks at you with a confused look in his drug-afflicted eyes. You put your hands around his back and you pull him down, making him even more confused, but not stopping you in any way. After you manage to get him directly on top of you, you slide away from him and you get up on your knee. You grab onto his left shoulder and you pull him upwards, to face you. He realizes what you are trying to do and decides to help you by positioning himself in a fully relaxed lying down position.
</p>
<p>
Satisfied with the result, you take a good look at his member which seems to be fully covered with your pussy juice. It does not seem to be as hard as it was at first, so before proceeding any further you place yourself in a similar position with your face above his penis and you start sucking him off while trying your most seductive look directed towards Ted. He seems to be enjoying himself a lot, but his penis is also clearly happily responding to your attempts, as you feel it with your lips and noticing the throbbing getting more and more intense. <<if $Player.Bra === "A" || $Player.Bra === "B" || $Player.Bra === "C">>To get him closer to your goal, you start deepthroating him faster and faster and to not let him finish too soon, you stop abruptly when you are sure that it is enough.<<else>> Deciding to spice things up a little, you take advantage of Ted's preference and you place your breasts around his penis, titfucking him while continuing to look at him seductively. Based on the expression on his face, you can tell that he is in another kind of Nirvana altogether, even not considering the aphrodisiacs' effects. Feeling that he is possibly looming close to climaxing, you stop abruptly and you proceed to finish both of you.<</if>>
</p>
<<link [img[images/scenes/oasis/1.png]]>>
<<popover 'opaque'>>[img[images/scenes/oasis/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<p>
Having his member intensely throbbing again, you start straddling him in a cowgirl position, taking him by surprise. With your waist above his, you take a hold of his penis and you place it inside you. Using your hips, you climb yourself lower to get him properly inside and once that's done, you start fucking him faster and faster to reach your former highs once again. You start moaning loudly again, keeping him fixedly straddled and taking full control of the situation. With your chest on full display, he does not miss the opportunity to play with your nipples whilst greatly enjoying the pleasure you're giving him. The excess stimulations get you closer and closer to your climax, making you move your hips faster than you thought you humanly could. You put your palms on his chest as if wanting to keep him in place so that he will not ruin your moment and shortly after that, the moment you've been looms dangerously close. Keeping the same speed, you can feel warm juices flooding inside you, most likely not yours and this brings another kind of excitement within you, satisfying the craving to be filled to the brims inside. Your climax follows right after, feeling a vibrating noise inside your head as the orgasm takes over your entire body, making you moan obscenely loudly..
</p>
<p>
The exhaustion takes ahold of you, and after you get off Ted you lie down next to him [[and instantly fall asleep|Oasis Relief]].
</p>
<<set $Player.Corruption++>>
<<getNaked>>
<<changeExpression "moaning eyes redness">>
<<set $sexualEvents++>><h1><<print passage()>></h1>
<<dialogue>>
<<ted>>
If our species decides to move here, I also wonder if it will be like an especially picked group of colonists that will reproduce with each other, giving birth to a new generation of humans that will mark the beginnings of a new human civilization born in the stars..
<<>>
<p>
Ted starts to look a bit more reddish in the cheeks the more he speaks, and he continues talking without caring whether you are listening to him or not.
</p>
<<ted>>
Maybe.. we are the Adam and Eve of this planet in some way and we have a debt to our species to pass our genes on.
<</dialogue>>
<p>
He does not seem to realize that his thoughts are becoming more and more perverted with each sentence. He's starting to look at you in a more perverted way and, judging by the look in his eyes, you are not sure what he is capable of right now.
</p>
<<if $OasisQuestOasisAnalyzed>>
<p>
//Hmm.. maybe I should warn Ted about the smartwatch's analysis.//
</p>
<<ringLinks :classes "lol">>
<<rlc "Warn Ted about the water vapors." :classes "choice-longer choice-center">>
<<goto "Narrow Situation">>
<<rlc "Do not warn Ted and see what he's going to do next" :classes "choice-longer choice-center">>
<<goto "Ted's Advances">>
<</ringLinks>>
<<else>>
<p>
//It's most likely all in my mind..//
</p>
<p>
[[Keep enjoying the water.|Ted's Advances]]
</p>
<</if>>
<<set $Player.LU = 50>><h1><<print passage()>></h1>
<<if $OasisQuestNaked>>
<p>
Showing a remarkable lack of restraint, you undress yourself fully, startling Ted with your sudden display and making him too embarassed to even look. He undresses himself as well, down to his underwear. You take a short pause to take in the breeze, your bountiful blossom and your bare boobs feeling amazing with nothing constraining them anymore. In order to avoid any embarassing situation, Ted started walking towards the water.
</p>
<<else>>
<p>
Showing a moderate restraint, you undress yourself down to your bra and panties, feeling embarassed at the prospect that Ted may look at you in your revealing display. Your bra doesn't do an amazing job at constraining your chest and your panties don't hide your sizeable butt all too well either. Ted seems to have undressed himself down to his underwear already and he is walking towards the water.
</p>
<</if>>
<p>
You start walking towards the water as well. Without looking at you, Ted shouts to you.
</p>
<<dialogue>>
<<ted>>
Get in! The temperature is amazing, it feels like a well-deserved cold shower after a hot day.
<<>>
<p>
You slowly get in, one foot at a time, testing the distance between the water level and the lake bed level. It seems to be soft, but fine to step on. You can comfortably reach the bottom so there's no way you could consciously drown in it.
</p>
<p>
//Ted was right, this feels really amazing. I feel ready to face the hot desert again.//
</p>
<p>
For a while, you both swim around. Fortunately, since you keep your body under water, Ted is not likely to see much. But, the water is extremely clear so if he wanted he could steal a peek sometimes when you are facing away from him.
</p>
<p>
It doesn't take too long before you both get tired and Ted suggests taking a break and resting near the shore where you both left your items. You agree to it and you both sit in silence for a few minutes, before he breaks it.
</p>
<<ted>>
Sometimes it is really strange to think that we are the first humans that even stepped inside this water.
<<ted>>
I expected the environment to be a bit more dangerous and unsuitable, but I guess that our scientists are very good at what they do if they were capable of finding such a habitable planet. If hell breaks loose back on Earth with the pollution and everything, this could really be a potential habitable place for us, as long as we don't bring our bad habits with us.
<<>>
<p>
You're not really in the mood to think about this right now, so all you can do is nod while he talks on and on.
</p>
<p>
After a few minutes, you start feeling a strange heat around your bottom, almost like you are aroused..
</p>
<</dialogue>>
<<message 'Use the smartwatch to analyze the water' btn>><p>The water shows significant levels of an aphrodisiac-like chemical. Inhaling the invisible vapors can lead to increased arousal levels. Alien algae is a possible source for the chemical.</p><<set $OasisQuestOasisAnalyzed = true>><</message>>
<p>
[[Next.|Questionable Water]]
</p><h1><<print passage()>></h1>
<p>
Taking advantage of the afternoon's remaining daylight, you pick up the pace towards the target and, after walking with your gaze down for a while, you both notice a strange natural-looking formation in the distance.
</p>
<p>
You both look at each other in wonder and walk closer to the structure.
</p>
<<dialogue>>
<<ted>>
Is my mind playing tricks on me, or does that look like an Oasis?
<<>>
<p>
You're seeing the same thing, but at the same time it looks like something too.. perfect. Medium sized desert mountains appear not very far from the lake bed, possibly hiding an underground river underneath them which should fill the Oasis with fresh water.
</p>
<<player>>
It does look like an Oasis.. and the water seems pretty clear as well, with a vibrant shade of blue similar to glacial waters. We should be wary though, the lake looks almost unnaturally round.
<<>>
<p>
Looking around the water, you notice a few trees that strike a moderate tropical resemblance to the palm trees found on Earth. Spiky bushes surround the water bed for the most part, but there is an opening towards the lake that at first glance looks safe to walk on.
</p>
<<ted>>
Yeah, I agree. I'll check it out a little.
<<player>>
Ted.. I am not too sure about this. What if it's not just water? We should come back later when we have more equipment that can analyze the chemical components of liquids.
<<ted>>
You're playing it too safe, just like in the old days back at the academy. To me it looks just like the lake around the forest where our spaceship crashed. I'm sure it'll be fine, trust me.
<<>>
<p>
Not waiting to hear another doubt from you, he gets closer to the water. He gets down on one knee and starts by slowly putting his fingertip inside, but he gets more confident and puts his palm fully, then his wrist, then he submerges his whole elbow inside and pulls it out unscathed. He looks at you with an amused look on his face before starting to talk.
</p>
<<ted>>
See? It's absolutely fine, we have nothing to worry about. The water is also cool, so let's just take a cool bath before moving on.
<</dialogue>>
<p>
//Hmm.. it still seems off to me, but maybe I am just being paranoid. I'd like to refreshen myself as well and it's a good opportunity to fill up our water canisters with some fresh cool mountain water.//, you think to yourself.
</p>
<<ringLinks :classes "lol">>
<<rlc "Give in and undress yourself to your underwear, keeping your bra and panties on" :classes "modest choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set $OasisQuestNaked = false>>
<<set $Player.Outfit = [
{ id: "blackunderwear", tearLevel: 0},
{ id: "blackbra", tearLevel: 0}
]>>
<<goto "Refreshing Break">>
<<rlc "Give in and undress yourself fully, putting your body on full display." :classes "exhibitionist innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set $Player.Exhibitionism+=2>>
<<set $OasisQuestNaked = true>>
<<getNaked>>
<<goto "Refreshing Break">>
<</ringLinks>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>><h1><<print passage()>></h1>
<<if $DesertRainAnalyzed>>
<<dialogue>>
<<player>>
Let's hurry up!
<<ted>>
Whoa, whoa, what's the rush?
<<player>>
Imagine a lot of poison ivy plants falling down from the sky, that's what's going on right now according to my smartwatch.
<<ted>>
Oh shit, let's go! The data slate points me to the cave formations somewhere near the base of the mountains, if we run we should be there in less than one minute. Try to keep the pace with me!
<</dialogue>>
<p>
You both start running and, fortunately for you, it is easy to track Ted due to the fluorescent lights leftover by his footsteps.
</p>
<p>
<<link [[Reach the cave formation.|The Cave]]>><<run $time.passTime(1)>><</link>>
</p>
<<else>>
<p>
//It's probably nothing, maybe the Oasis water wasn't that safe after all for my skin. I'd tell Ted to get a move on, but I don't want to rush him needlessly.//, you think to yourself.
</p>
<p>
After a few minutes of steady walking in the rain, you can feel your skin stinging more and more, your coat doing little to help. You can feel your explorer shirt relatively wet as well, some of the raindrops might have even slid down underneath it.
</p>
<<dialogue>>
<<player>>
Let's hurry up a bit, I'm starting to think there's something wrong with this rain.
<<ted>>
Hmm.. It doesn't seem to bother me at all. My jacket does a pretty good job at covering myself though. We're almost there, so hold on.
<</dialogue>>
<p>
After two more minutes, you <<link [[reach the cave formation.|The Cave]]>><<run $time.passTime(1)>><</link>>
</p>
<</if>><h1><<print passage()>></h1>
<<if $SuspiciousSignalHeldHands>>
<<dialogue>>
<<player>>
Let's hold hands to make sure we don't stray from each other.
<<>>
<p>
Even though you can't see his face perfectly, you can tell he's taken by surprise by your proposal.
</p>
<<ted>>
Oh.. okay.
<</dialogue>>
<<else>>
<p>
You don't suggest anything and you make sure to walk behind him, closely following his footsteps with your own while keeping your gaze on him.
</p>
<</if>>
<p>
You weren't too sure about it before, but your skin has definitely started to sting sometime recently.
</p>
<<message 'Use the smartwatch to analyze the raindrops' btn>><p>The rain contains like chemicals that are proven to irritate the soft epidermal layer of human skin, resembling the chemicals found in the sap of poison ivy plants on Earth. Reduction in exposure is heavily recommended.</p><<set $DesertRainAnalyzed = true>><</message>>
<p>
[[Next|Skin Irritation 2]]
</p><h1><<print passage()>></h1>
<p>
You are slowly walking together in the direction of the suspicious activity, not having the energy to say anything to each other after the physical toll today's adventure has taken on the both of you. The direction you seem to be heading towards ends in the desert mountain area, so it shouldn't take much longer before you reach your destination. As you keep walking, your surroundings are slowly getting darker and darker as the evening sets in, and with the darkness there comes the cold as well.
</p>
<p>
//It's getting a bit chilly, I should grab my explorer coat from the backpack.//, you think to yourself before you stop walking.
</p>
<<dialogue>>
<<player>>
Hey, Ted. Let's get something warmer on us, I don't really want to freeze to death in a desert.
<<>>
<p>
Ted nods to you and stops as well. You open your backpack and rummage a little through it in search for the coat, and after a few repeated searching attempts you find it and put it on.
</p>
<p>
//Ah, that's better. My shoulders don't feel so cold anymore.//
</p>
<p>
You zip back your backpack and look over to Ted, who seems to have put on a light jacket as well.
</p>
<<ted>>
Damn, I should have brought something thicker. This will have to do for now.
<<>>
<p>
Looking in your direction, he notices that you are ready as well and as if you are both reading each other's minds, you continue walking without saying anything. Getting closer to the mountains, vegetation gets more and more lush. Brightly colored thick trees get denser as you keep walking, reminding you of the rainforest trees from Earth.</p>
<p>After a few minutes of walking, you cannot even believe that not long ago, you were walking across smooth desert plains with no redeeming features and now there is vegetation around as far as the eye can see. Small, blue cactus-like plants that you do not dare to touch with flowers of different patterns spread randomly. You look back at Ted to check how he's doing and you find him looking everywhere around in wonder. Your attention is brought to the soil around his footsteps, each of them leaving a dark blue fluorescent light in the stepped-on soil that seems to dissipate quickly. Curious by what you are looking at, Ted looks down as well, his face clearly betraying a newfound wonder.
</p>
<p>
//He looks like a little kid who saw a forest for the first time.//, you think to yourself as you smile softly.
</p>
<p>
Getting within a short walking distance from the mountains, water droplets start slowly falling from the sky. Startled, Ted regains his composure a little and looks around.
</p>
<<ted>>
Is it me, or did it just start to rain?
<<player>>
No, it did. It shouldn't be too much of a problem right now, let's increase our pace to get there sooner.
<<ted>>
Ok, we're almost there.
<<>>
<p>
Both of you start walking faster, neither of you stopping to look at every piece of vegetation even though you know Ted would very much like to do so. Out of nowhere, the light rain turns into one of the heaviest rains you've ever seen. The soil gets muddier and, looking behind you, the fluorescence left by your footsteps does not seem to dissipate at all anymore, both of you leaving a clear path for anyone to follow. Not even one minute later, a dense fog quickly forms and surrounds you on all sides. Your visibility is drastically reduced to less than a few feet around you and it gets harder and harder to keep moving in the same direction. Not seeing Ted around you anymore, you stop and look for him.
</p>
<p>
You can hear a loud noise somewhere to the left of you and you strain to distinguish it from the sound of the heavy rain.
</p>
<<ted>>
$Player.FirstName! WHERE ARE YOU?
<<player>>
Stay still! I am coming in your direction. Keep talking loudly.
<<>>
<p>
You start walking left towards the source of the noise and fortunately for both of you, you find him in just a few seconds. Quieter this time, Ted starts talking to you.
</p>
<<ted>>
Let's keep each other close until we get there. I will use the data slate to make sure we're going in the right direction.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Suggest holding hands with him" :classes "innocence-high choice-longer choice-center">>
<<set $Ted.Friendliness++>>
<<set $SuspiciousSignalHeldHands = true>>
<<goto "Skin Irritation">>
<<rlc "Don't hold hands with him" :classes "choice-longer choice-center">>
<<set $SuspiciousSignalHeldHands = false>>
<<goto "Skin Irritation">>
<</ringLinks>>
<<set $SuspiciousSignalHeldHands = false>>
<<set $Player.LU = 10>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>
Without saying a word, you gently take his hand and you slide it down your panties. Ted looks surprised by your action, but he takes the hint and goes on further.
</p>
<p>
Noticing how wet you are in your panties, he starts caressing your clit with light strokes all around it. You close your eyes, soft moans escaping your lips.
</p>
<p>
As if fueled by your reaction, his strokes get faster. Using your expression as guidance, he starts putting his middle and index finger inside your pussy, while continuing to caress your clitoris with his thumb. His 2 fingers slid deeply inside, with the nail bed at the top, then he starts repeating the same motion and over.
</p>
<p>
//Oh God, this feels like I'm being fucked by a thick penis.//, you think as your moans get a bit louder.
</p>
<p>
Using your louder moans as a signal, he pulls down your panties and he places his mouth directly over your clit, while continuing to fingerbang your pussy using the same motion. He starts breathing heavily on it, then with circular movements of his tongue, he assaults your clitoris sending you closer to your long-awaited orgasm.
</p>
<p>
Not being able to hold it anymore, your legs start shaking rapidly as you enter a full-blown climax. Unknowing to you, your thighs get dangerously close to each other while Ted is still doing the work, almost crushing him in the process.
</p>
<p>
Ted stops and starts getting away, but you do not mind as you're still feeling the after-effects of your orgasm.
</p>
<p>
It takes you a few minutes to get your bearings, but once you do you look over to Ted and you can see him trying to massage the sides of his back.
</p>
<<dialogue>>
<<player>>
Oh God.. I am sorry. You did too well of a job and I couldn't control myself.
<<>>
<p>
Ted starts apologizing to you for making you worry.
</p>
<<ted>>
Ah, I'm sorry for making you worry. All is fine, but if we do this again I will need to be a bit more careful.
<<>>
<p>
The last words that leave his mouth are followed by a small laugh, you start laughing as well after.
</p>
<<ted>>
Let's get some rest near the fire, we really pushed ourselves today.
<</dialogue>>
<p>
You nod to him and you lazily get off your shirt. You pull your pants up and you put your shirt back on, before [[following him to the fire.|Cave Rest]]
</p>
<<set $Ted.Friendliness+=3>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<changeExpression "moaning eyes">>
<<set $sexualEvents++>><h1><<print passage()>></h1>
<p>
Hesitantly, you turn around and turn your eyes over to Ted. You do not see very much, as the dim light is hiding his expression well, but at first glance he seems to have a very focused, stern look in his eyes.
</p>
<p>
He wastes no time after you've turned around, already beginning to apply the cream all over your upper chest. His hands are moving slowly, but surely towards your boobs as well. Given the fact that you allowed him to see them, he is confident that that also means consent to touch them given the circumstances.
</p>
<p>
He grabs the tube again and squirts some of the white cream onto his palms. Then, he puts his palms all over your boobs, covering them with the liquid and giving them a glistening look as the light of the fire plays around. Once your supple breasts are fully covered with the liquid, he starts applying the cream to your stomach area as well, showing great care in the way he applies pressure as not to hurt you.
</p>
<p>
Once he seems satisfied with his work, he looks expectantly at you.
</p>
<<ringLinks :classes "lol">>
<<rlc "You can't deny that all the gentle action has made you quite horny, so you decide to give him a hint of what more you expect from him" :classes "innocence-low choice-longer choice-center">>
<<goto "Cave In">>
<<rlc "Thank him for the great work he has done and tell him he should get some well-deserved rest" :classes "choice-longer choice-center">>
<<goto "Cave Rest">>
<</ringLinks>><h1><<print passage()>></h1>
<<dialogue>>
<<player>>
Thanks, but I can take care of the rest.
<<>>
<p>
Ted replies cheerfully, happy with himself that he got to massage your back, but you are sure he wanted to see more.
</p>
<<ted>>
Alright! I'll leave you be then. I left the tube near you.
<</dialogue>>
<p>
He walks away from you and once you're sure he's near the campfire, you get up and open the tube. You squirt a bit of cream into your hands, then you proceed to apply it all the way from your burning upper chest, down to your supple breasts, massaging them all over and making sure that they're fully covered, ending with the slim stomach area. You wait for 20-30 seconds before putting your shirt back on to make sure the cream had time to get absorbed into your skin.
</p>
<p>
//Aah.... that's better. Bless Ted and whoever made this cream, I'll be more careful in the rain from now.//
</p>
<p>
[[Put your shirt back on and return to the campfire.|Cave Rest]]
</p>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<changeExpression "none">><h1><<print passage()>></h1>
<<if $DesertRainAnalyzed>>
<<dialogue>>
<<player>>
Ok.. but do not get any ideas.
<</dialogue>>
<p>
This sends Ted's face into a blush, but he makes attempts to hide it, all in vain.
</p>
<</if>>
<p>
He proceeds to rummage through his backpack searching for the steroid cream and you use this opportunity to undress yourself from your shirt and place it on the floor somewhere, then you lie down on it. Ted exclaims triumphantly behind you.
</p>
<<dialogue>>
<<ted>>
Aha! Found you.
<<>>
<p>
He might have seemed tired before, but the prospect of giving you a massage must have awakened something in him.
</p>
<p>
//Hopefully he can keep it in his pants..//, you think to yourself.
</p>
<p>
Seeing that you have already positioned yourself, he comes over and positions himself near you. Luckily for you, he cannot see the way your boobs press against the shirt very well as you are lying down a bit further from the campfire, not leaving more than just some dim light to envelop you.
</p>
<p>
Without saying anything, he audibly opens the steroid cream tube and puts some of it in his hands. Then, he starts massaging your neck with care, all the way down your lower back, making swift motions along the way that not only make the stinging fade away, but also lowering the tension you've been keeping in your muscles for so long.
</p>
<p>
//This feels really good, I didn't know Ted was a professional masseur.//, you think to yourself whilst your body sends shivers of pleasure at the release of the tension that's been staying with you since you have arrived.
</p>
<p>
At some point, he makes his way further down your back, pulling down your pants and panties a little. Then he proceeds massaging your upper buttocks, needlessly, but you're feeling too good to complain.
</p>
<p>
After a few more minutes of this, he stops and begins talking.
</p>
<<ted>>
You should turn around, I noticed that your upper chest was full of rashes.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Turn around and let him see your naked chest" :classes "exhibitionist innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set $Player.LU = 60>>
<<goto "Erotic Cave Spa">>
<<rlc "Tell him you can do it yourself, but thank him for massaging your back" :classes "modest innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<goto "Self Cave Care">>
<</ringLinks>>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<run setup.cc($Player.Outfit, "top")>><h1><<print passage()>></h1>
<p>
Without having much left to say, Ted starts lying down on his back, using his own backpack as a cushion for his head.
</p>
<<dialogue>>
<<ted>>
I hope you won't mind, but I'm going to get some shut-eye. I can feel my muscles aching for some rest.
<<player>>
Don't worry about it! Get some rest. I might take a small nap soon, too.
<</dialogue>>
<p>
With a tired nod, he closes his eyes and falls asleep.
</p>
<p>
You get your own backpack and you position it so that you can use it as a pillow while you lie down, face up.
</p>
<p>
<<link [[Get some rest.|Blue Cave Rooms]]>><<run $time.passTime(1)>><</link>>
</p>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>
You open Ted's backpack and you pull out the dry twigs he has gathered. You place them at a safe distance from Ted and you pull out a lighter from your own backpack, then you proceed to use it to light the twigs. The sparkle sets the twigs on a small fire at first, but it quickly spreads to the others, making up for a nice campfire. As it does so, the air around it gets warmer and you're starting to feel better as well.
</p>
<<dialogue>>
<<ted>>
Ah.. thank you for doing that. I was almost freezing.
<</dialogue>>
<p>
Ted proceeds to put his jacket on the floor, and you do the same with your coat. The campfire light reveals your skin in greater detail, attracting Ted's attention.
</p>
<<if $DesertRainAnalyzed>>
<<dialogue>>
<<ted>>
Hmm.. it seems that your coat didn't cover you very well from the rain. I brought a steroid cream I can apply on your back if you want.
<</dialogue>>
<p>
//I can't deny that it stings a little, but I am not sure if it's worth letting him do that. I really would do it myself, but it's more difficult to reach my back.//
</p>
<<ringLinks :classes "lol">>
<<rlc "Let him massage your back with the steroid cream" :classes "innocence-high choice-longer choice-center">>
<<goto "Cave Spa">>
<<rlc "Tell him that it doesn't bother you that much and that he should rest" :classes "purity choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<goto "Cave Rest">>
<</ringLinks>>
<<else>>
<<dialogue>>
<<ted>>
Wow.. that is quite the rash you have there. I brought over a steroid cream just in case, want me to apply it on your back?
<<>>
<p>
//I wish I could say no, but this stinging is really something else and it doesn't seem to go away.//
</p>
<<player>>
Ok.. but do not get any ideas.
<<>>
<p>
This sends Ted's face into a blush, but he makes attempts to hide it, all in vain.
</p>
<</dialogue>>
<p>
[[Let him massage your back with the steroid cream.|Cave Spa]]
</p>
<</if>><h1><<print passage()>></h1>
<p>
Before climbing the stairs, Ted stops for a little to put the twigs in his backpack. You decide to make the first move by stepping on the first stairstep. The surface seems smooth, making it necessary to exercise caution when stepping on each one. You make sure you are properly balanced and you continue on, making sure to warn Ted as well.
</p>
<<dialogue>>
<<player>>
Take care! It's easy to lose your balance on this rock.
<<>>
<p>
Looking back is too risky as you can lose your balance and fall down, so you hope he got the message and you continue climbing the stairs. For the most part, other than needing to focus on every step, the climbing goes smoothly. In less than a minute, you reach the end of the stairs and you step in what seems to be one of the most beautiful sceneries you have ever seen.
</p>
<p>
The top of the room is full of stalactites that, individually, radiate all shades of color you could possibly imagine. The shades combine with one another at their edges, and even though they're not very brightly lit, they give the room a magical setting that is difficult to describe. The walls are possibly covered by a similar strange alien flora that covers the stalactites, but their colors are more neutral and they shine brighter, allowing you to see any crevice of the cave room. At the edges of the room, there are cave doors from which a light blue light seems to come. The floor of the cave is however dry rock, easier to step on and you can imagine lying down comfortably after you both get settled. However, the room is even colder than the corridor, possibly due to the fact that it's more exposed to the outside through the holes you noticed earlier, in the fog.
</p>
<<player>>
Ted! You should see this, it's amazing.
<<>>
<p>
You look back to the stairs you came from and Ted seems to be reaching the end of the stairs as well, his face betraying a visible tiredness.
</p>
<<ted>>
Ah.. that was exhausting. I need to sit down after this.
<<>>
<p>
You walk over to him and you help him up, then you remove his backpack and you place it on the floor. You remove yours as well and you place it near.
</p>
<p>
Ted looks at you with gratitude and proceeds to sit down near his backpack, then he starts looking around, energy starting to flow back into him as his eyes gaze upon the room.
</p>
<<ted>>
Damn.. Am I dreaming? This looks unreal.
<<>>
<p>
You sit down near him and you cannot resist the urge of pinching his arm.
</p>
<<ted>>
Argh! What did you do that for?!
<<player>>
Well, to make sure you aren't dreaming.
<</dialogue>>
<p>
You reply with an amused look on your face. He looks less amused than you, but when he sees your expression he softens up and says nothing in response.
</p>
<p>
[[Proceed to make a small campfire using the twigs he gathered.|Cavefire]]</p><h1><<print passage()>></h1>
<p>
With the sun setting down, the air has gotten way colder than you expected it to be. You can even see vapors of air when you exhale. Looking up before you enter one of the caves, you can see what seems like black holes on the small mountain through the dense fog. The mountain looks unusual compared to the any you have seen on earth, it looks more like a huge rock covered by a gray-ish layer that seems to have way too many holes in it.
</p>
<p>
After entering the cave, you are pleasantly surprised by the sight of other fluorescent flowers. Their light is brighter in contrast to the darkness of the cave, and they actually help you both navigate deeper into it without the need of a lighter or torch. Before you go in too deep, you are thinking that, maybe, it is a good idea to send Ted outside to gather some of the more innocent-looking wooden twigs or fallen tree branches, as you can use them to make a fire inside that would keep you both warm.
</p>
<<dialogue>>
<<player>>
Ted, I know this is probably a lot to ask, but would you mind going outside to gather some branches or whatever you can find so that we can make a fire?
<<>>
<p>
Ted does not look too enthusiasted about the idea, but after seeing the innocent look in your eyes he gives in.
</p>
<<ted>>
Ok.. I'll see what I can find. Wait for me here.
<<>>
<p>
You nod and he proceeds to leave the way you came.
</p>
<<if $DesertRainAnalyzed>>
<p>
You use this opportunity to check your skin better and even though it seems to have a bit of a red rash here and there, the stinging isn't so bad and you can endure it without any issues.
</p>
<<else>>
<p>
You use this opportunity to check your skin better and your fears have proven to be warranted. Your skin is blistering with red rashes that sting you in every spot on your arms. You check your chest and your boobs and they're also burning with an intense sting. Your back and stomach area aren't doing much better, but they seem to have been less exposed.
</p>
<</if>>
<p>
Hearing footsteps coming your way, you stop your inspection and you look in the direction of the sound. The fluorescent lights envelop Ted's tired expression in a purple tint, making him look like he is posing in a cyberpunk bar. He seems to be carrying a few thick twigs.
</p>
<<ted>>
I found those, I think they should last us for a few hours until the dawn sets in. Let's continue walking, maybe we'll find a more open space.
<<>>
<p>
You both continue walking deeper, until you both find a couple of.. stairs.
</p>
<<ted>>
Wait.. are these actual stairs? Could anyone have been here all along?
<<>>
<p>
A chill passes through your back at the prospective that his hunch may be right.
</p>
<<player>>
I sure hope not. They seem however very natural-looking, as if nature itself designed the parts of the rock in the shape of stairs.
<<ted>>
That's true. Let's climb them and see where they will lead us. This corridor is too narrow to set a campfire in.
<</dialogue>>
<p>
[[Climb the stairs.|Upper Caves]]
</p><h1><<print passage()>></h1>
<p>
Your mind is filled with an uncomprehensible explosion of emotions, thoughts, experiences and not only. Memories that do not belong to you run through your mind at light speed, one after another, like watching a movie on fast forward. One second, you are in the body of a soldier that entrusts his own life to his infantry unit, running without hesitation against a hail of bullets, with confidence that your brothers-in-arms won't let you down. The next second, you lie on a hospital bed, nurses running all around you checking your vital signs and talking loudly with a few doctors you entrusted your life to that look at you with worry in their eyes. They keep going and going, at some point you even start to forget your own person.
</p>
<p>
The assault on your mind suddenly stops. You feel your own body once again, your own thoughts, your own emotions.. and you realize what the entity is.
</p>
<p>
//Trust..//, you think the word as you are starting to properly process it.
</p>
<p>
<trust>Yes. Species that became aware of my existence give me explicit names, ranging from Ler'ksh'tzestch to words that sound like gibberish to your human ears, in order to send their praises towards me.</trust>
</p>
<p>
<trust>We have very little time left, before It will notice your disappearance. You now carry my mark, as a token of the trust I put in you. Your quest will bring you to other beings like me, but they will not be so quick to trust you with their mark. Your actions carry consequences that will influence the world around you in more ways than you can think of right now.</trust>
</p>
<p>
<trust>Each mark you gain on the way will empower you in subtle ways at first that will become more obvious later on. My mark empowers you with an aura whose effects you will notice soon. Not all beings like me are benevolent. But, their marks will help you greatly in your quest, if you can gain them. A storm is brewing, and they all know the fragile the Balance of Power has gotten.</trust>
</p>
<p>
Thunders of unimaginable colors appear everywhere around you, making it harder to focus on the entity's words. You can feel yourself starting to fly away, but a dim voice resonates in your mind as a farewell.
</p>
<p>
<trust>Resist!</trust>
</p>
<p>
<<link [[Gain your senses.|Cave Walking]]>><<run $time.passTime(1)>><</link>>
</p><h1><<print passage()>></h1>
<p>
The moment you press on it, you suddenly start falling down. Panicked, you look down and you see that there is absolutely nothing around you or underneath your feet. Entirely black space surrounds you on all sides, no star or any light in sight. Feeling yourself starting to hyperventilate, you try to take a deep breath, but with horror you realize that you cannot breath at all!
</p>
<p>
Panic overwhelms your senses and you start fruitlessly frailing around, trying to get a foothold of any kind. Your body sends you subconscious signals that you need to breathe, but you are feeling completely powerless at all attempts to do so.
</p>
<p>
<trust>Calm down.</trust>, a voice that is not yours resonates loudly in your mind.
</p>
<p>
You try to talk, but no sound escapes your lips in this space. However, your body is starting to relax itself and even though you cannot breathe, you realize you do not actually need to.
</p>
<p>
//Wha..what's going on!?? Where am I??//, you think to yourself, trying to reason with the strange situation you found yourself in.
</p>
<p>
<trust>You are nowhere, but everywhere at the same time. This space, it is not known to your species yet.</trust>, the same loud voice from earlier replies, in riddles.
</p>
<p>
Feeling a bit more mentally relaxed, you try to find out who or what the voice belongs to. You cannot apply a gender to the voice, it feels more like an electric signal that passes through your thoughts.
</p>
<p>
//What are you?//, you ask the Entity.
</p>
<p>
<trust>Your mind does not yet possess the ability to process my being. The feelings of sentient organics like you come together in this space and give birth to beings like me. Eventually, you will begin to conceptualize this space.</trust>, the Entity responds.
</p>
<p>
//I do not understand..//, you respond in pure confusion.
</p>
<p>
<trust>You do not need to, yet. We do not have much time. I sent down the pod you touched, knowing that sooner or later, it will attract your attention.</trust>
</p>
<p>
<trust>You have been marked by a being that resembles me in state, but not in source. It will start trying to corrupt you in your dreams to make you a part of his schemes. It will lure you in with false promises, the same way a fisherman will lure a fish by using one of the most primal instincts there are, hunger.</trust>
</p>
<p>
<trust>It has no gender. At times, It may appear to you in a female form. At other times, It will pick a male form, whatever suits It most. Resist Its call, otherwise you will doom everyone you care for and not only.</trust>
</p>
<p>
Getting some of your senses back, you approach the entity's voice with suspicion in your mind.
</p>
<p>
//Why should I believe your words when I do not even know your name and what you represent?//
</p>
<p>
<trust>Sentient species have called me many names. Some did so unknowingly, like your species. I will give you a hint to what my name is in your language, by showing you what I represent.</trust>
</p>
<p>
Without a warning, you [[lose your self.|Trust]]
</p><h1><<print passage()>></h1>
<p>
Feeling the cold metal with your hands while you move around it, you check for any openings that allow you to get inside. Finding none, you fiddle around for a button of any kind. Having no luck with that neither, you stop and look at it for a second.
</p>
<p>
//Hmm.. maybe it has a hidden mechanism.//
</p>
<p>
Analyzing it with your eyes, you notice a difference in subtle difference between a metal tile and the others. This one seems to be poking a little outwards.
</p>
<p>
[[Press on it.|Outworldly Warning]]</p><h1><<print passage()>></h1>
<p>
Stopping for one second right at one of the entrances, you stop to regulate your breaths in order to enter a more alert mental state, in case any dangerous events unfold.
</p>
<p>
Feeling ready, you step inside.
</p>
<p>
A blue haze is everywhere around you, allowing you to not see more than a few feet around you. Looking up, you can see the night sky through a hole in the ceiling that proves something definitely artificial broke in through.
</p>
<p>
You walk in the direction of the trajectory the object fell through, and at some point you can see notice a metallic structure in front of you, shaped in the form of a ball.
</p>
<p>
[[Go around it, looking for any way you can see what hides inside.|Cave Pod]]</p><h1><<print passage()>></h1>
<p>
You close your eyes and try to fall asleep. You try and try, but alas, sleep is not coming. You open your eyes and you look again at the stalactites, that now seem to have changed their color to the same one that comes out of the other cave rooms.
</p>
<p>
You look over to the walls, which also seem to output the same shade right now. You look over to Ted to see if he's also seeing the same things, but he seems to be loudly snoring.
</p>
<p>
//Best to not wake him up.. he has done enough for today.//
</p>
<p>
Curiosity eats away at your mind about what the source of the light could be in the cave rooms. You ponder and ponder, but you can't hold it in any longer and get up on your feet, with a determined look on your eyes to see what's there.
</p>
<p>
[[Silently, walk over to the cave rooms and enter one of the cave doors.|Blue Haze]]
</p>
<<run setup.cc([{id: "explorerPants", tearLevel: 0}, {id: "explorerSneakers", tearLevel: 0}, {id: "explorerShirt", tearLevel: 0}])>>
<<changeExpression "none">><h1><<print passage()>></h1>
<<dialogue>>
<<ted>>
$Player.FirstName!
<<>>
<p>
You hear a distant sound, but you are too tired to open your eyes.
</p>
<<ted>>
$Player.FirstName! Wake up!
<<>>
<p>
You give in to the voice's repeated attempts to wake you up and you open your eyes in response. A human face looks at you with worry. You try to process what you're seeing and you're starting to remember why you came here and who is talking to you.
</p>
<<player>>
Ted.. What happened?
<<ted>>
I woke up and you weren't near the fire, so I came looking for you. I found you here, with the dawn's dim sunlight fully covering you. You were thrashing around with your legs and strange sounds were coming out of you, so I was worried that something happened.
<<>>
<p>
You get yourself up a little and you look around.
</p>
<p>
//What.. the pod is completely gone, and the blue light too.//
</p>
<p>
Ted looks at you with more worry in his eyes this time.
</p>
<<ted>>
Are you fine? Maybe you pushed yourself too much yesterday. I checked my data slate when I woke up and the strange activity is completely gone, I'm starting to get the feeling that we came all the way here for nothing.
<<player>>
I.. I am fine. Just tired, let's return back to the ship. I don't want to stay here any longer.
<</dialogue>>
<p>
Ted nods to you and helps you up. You get your backpacks and go back the way you came, both of you visibly tired from the trip and pushed forwards by the desire to get back to your rooms for some proper rest.
</p>
<p>
<<link [[The way back goes smoothly and once you're back at the ship, you walk over to your room.|Player Room]]>><<run Quests.FinishQuest($SuspiciousSignal)>><</link>>
</p><h1><<print passage()>></h1>
<<set $Festival = Quests.StartQuest(10)>>
<<run setup.cc([{id: "violetPants", tearLevel: 0}, {id: "violetShirt", tearLevel: 0}])>>
<<ctp "food" clear>>
<p>
//Hmm.. No bars. I should get out of the cave for now to try to get a better signal.//, you think as you boot up your smartwatch in order to send a ping signal to the villagers, but soon arrive at the realization that nothing’s getting in or out in the secluded space of the cave.
</p>
<p>
After leaving the cave, the overwhelming sun rays blind you for a moment and you instinctively hide your tearing eyes with your arm.
</p>
<p>
//Either too dark, either too bright.. It’ll take me a good while to get used to this and I don’t really want to hang around here for much longer..//, you mumble to yourself and start searching for any kind of shadow in the valley’s rocks. After a few minutes, you manage to come across a fallen boulder and you lean against it on the dark side.
</p>
<p>
//Good.. Let’s check if I can get a few bars right now.//, having a much easier time keeping your eyes open, you boot your smartwatch once again and see a blinking bar.
</p>
<p>
//The signal’s a little spotty, but should be fine. Okay, here I go.//, you motivate yourself as you find Meren’Goth’s contact and use the ping function <<link "on your smartwatch to send him a beep.">><<ctpAdvance "food">><</link>>
</p>
<<ctpNext>>
<p>
The first few tries fail, but you keep at it and eventually the annoyingly loud error sounds ultimately turn into a green message that lets you know the signal has been transmitted successfully.
</p>
<p>
//Hraaaaaaaaarrhh.. I guess I have nothing better to do than wait for now.. I’m really hoping they’ll come to pick me and the Shar’nul up, because I’m definitely not carrying that all the way to the village..//, with one last thought and a few more yawns, you lower yourself to the ground and with your back leaned against the boulder, you try to get some shut-eye <<link "until help arrives.">><<ctpAdvance "food">><</link>>
</p>
<<ctpNext>>
<p>
A loud engine thruster noise wakes you up out of the sudden and you open your eyes to see..
</p>
<p>
//Thank God..//, after looking up at the sky, you’re relieved to see that the villagers have fixed one of their short-distance flight ships and came to pick you up together with the defeated beast. Seeing that the sun is a bit more bearable at this time of the day, you stand up and wait until the small ship comes to a land.
</p>
<<dialogue>>
<p>
After the ship lands and its engine thrusters slowly dampen, two wide doors on the side of the ship open and a couple of Likurieris males in full-body armor suits come out. One of them takes his helmet off, and comes to you, while the others head into the cave. With a stern look on his face, he looks at you up and down.
</p>
<<likurieris>>
You have.. You have managed to bring down the Shar’nul!?
<<player>>
Y-ghhr..
<<>>
<p>
As soon as you let out the first sound, you realize how dry and coarse your throat is from standing outside in the sun.
</p>
<<likurieris>>
Ah.. You must be thirsty. Here, take this.
<</dialogue>>
<p>
The Likurieris hands you a thermic water canister and after you open it and taste the first cold, refreshing drop, <<link "you automatically proceed to gulp it all down and feel your voice coming back.">><<ctpAdvance "food">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Oh.. I’m sorry, I really needed something to drink..
<<likurieris>>
No worries. If you want more, there’s more back at the ship.
<<player>>
No, I’m fine. Thank you. About the Shar’nul.. It wasn’t a typical fight, but I’m really lucky I managed to bring it down before it could completely get to me. Meren’Goth should’ve warned me a little more about the "particularities" of this beast.
<<likurieris>>
That’s.. true. Truth to be told, most of us haven’t had the.. pleasure to deal with the Shar’nul in a long time and the only people who retained our knowledge about it were our hunters, but those are still not back. Have you seen any of our own in the cave?
<<>>
<p>
Thinking back, you don’t seem to recall seeing anything except the praetorian guard of the exotic beast and you shake your head in response. Out in the distance, you can see the other Likurieris coming out of the cave and beckoning the one in front of you to help them.
</p>
<<likurieris>>
Understood. It seems that my presence is requested. Rest assured, we’ll take it from here and you are welcome to get inside the ship and get seated, as we will be leaving soon.
<</dialogue>>
<p>
<<link "Feeling slightly weaker, you give him a little nod and you turn to walk to the ship that’s kept afloat off the soil by the use of four weak thrusters placed on the bottom-side of the ship.">><<ctpAdvance "food">><</link>>
</p>
<<ctpNext>>
<p>
After getting seated, you look through the wide open doors and after a few minutes you see the four Likurieris soldiers, each carrying a corner of a large metal casket on the shoulder.
</p>
<p>
//Yeah, that has to be the Shar’nul.//, you judge as they turn around the ship and place the metal casket in the trunk, making the ship’s thrusters rumble louder as its systems adapt to the new load. Not too long after, the Likurieris come around and one by one get inside the ship, with two of them taking their seats at the front, with one taking his seat near you and the one you’ve talked with taking the opposite seat from you.
</p>
<<dialogue>>
<<likurieris>>
We’re good back here. Fly ‘er up.
<</dialogue>>
<p>
With that said, the doors close and you can feel the ship getting further from the soil and the material of the ship’s floor turning slightly translucent, allowing you to see the boulder you leaned against that gradually gets smaller and smaller.
</p>
<p>
//Ehh..//, the sight makes you slightly nauseous and you subconsciously place your feet firmly against the translucent floor. <<link "The friendly alien from before appears to notice your dismay.">><<ctpAdvance "food">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
Ah, my apologies for not warning you beforehand. Our ships use a module that slightly alters the material and gives it an one-sided glass effect, hiding us from the sight of most predators while allowing us to see them before we land in their areas. We have worked on this feature since we needed to retreat back to the villages, as our forest preservation efforts have been a little too successful and as such it got a little more difficult for us to survive in the wilderness.
<<player>>
Yeah.. I can see that..
<</dialogue>>
<p>
After a while, you feel more comfortable with the previously nauseating sight, most likely helped by the fact that the ship keeps a steady flight pattern without any sudden turn-arounds. While thinking this, you notice the charcoal covered soil and the path of fallen trees.
</p>
<p>
//Oh, this must be where I met Koko. Hmm.. I can’t see his ship anywhere.. Could that mean..?//, noticing that his ship is nowhere to be seen, you hope that the villagers have helped the alien gorilla fix up his ship and help him escape the hostile lands of the thick alien rainforest. <<link "Curious if the soldier knows anything, you decide to ask him.">><<ctpAdvance "food">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Hey.. Do you happen to know if the village has gotten any unexpected visitors recently? Specifically, one that goes by the name of Koko and looks pretty hairy.
<<likurieris>>
Miss, I wish I could tell you more, but I don’t know anything about that. My orders are to safely take you back to the village. Feel free to ask one of the council members about it after we land.
<<player>>
Hmpf.
<</dialogue>>
<p>
[[Irritated by his rather unhelpful answer, you mutter something under your breath and push yourself back into your seat and wish for the journey to come to an end sooner.|Delivery Landing Zone]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "local" clear>>
<p>
//Mhmm.. I guess Sarah wouldn’t mind some company and I can’t say I wouldn’t knock a glass or two of the aliens’ Ly’seth with her.//, you think as you start walking towards where you saw Sarah next. Walking towards the table, the conviction that it definitely is Sarah grows stronger. Excited to see what she’s up to, you close the distance between the two of you quicker, but before you can get to her you can see two masked young-looking Likurieris walking to her from each side.
</p>
<p>
//Ugh.. I hope they’re not trying to hit up on her like that..//, irritated about the prospect of two Likurieris making Sarah feel claustrophobic and swaying her to their likely impure intentions, you pick up the pace and hear them better.
</p>
<<dialogue>>
<<likurieris>>
What’s your name, darling?
<<sarah>>
S-sarah..
<<likurieris>>
Pleasure to meet you, Sarah.
<<>>
<p>
Sarah appears to be getting visibly shy about the attention she’s getting from the aliens and although you don’t really think they’re genuinely trying to intimidate her, you’re at least convinced that they’re hitting on her with a clear purpose in mind.
</p>
<p>
//So.. How should I actually go about this?//, as you get just a few feet away from the scene, you start pondering the least dramatic way to rescue Sarah from her predicament.
</p>
<p>
//Why are they quiet out of the sudden?//, before you can decide the way to go about it, you realize that you haven’t really tried to conceal your footsteps in your attempt to get to Sarah quicker and judging by the glances you’re getting from the two suitors, you’re aware that they’ve noticed your presence.
</p>
<</dialogue>>
<p>
The young-uns glance at each other after seeing that you’re definitely coming in their direction and from underneath her mask, Sarah gives you a pleading look with her eyes that could only mean "Help!".
</p>
<p>
//Uhh.. So it seems that I’ve both been noticed and I still haven't really decided how to get her out of this.//, you realize with dismay, finding yourself forced to make a quick decision while a slight, pleasant buzz is felt through your face, coming from the mask.
</p>
<p>
You eventually come to a stop as the Likurieris stare at you menacingly, <<link "with one of them looking visibly irritated by the interruption.">><<ctpAdvance "local">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
Huh? What are you doing here?
<<>>
<p>
Before you can respond, he cuts you off with an even more irritated voice.
</p>
<<likurieris>>
Hey, can’t you take a hint? We’re busy, now bugger off, will you?
<<player>>
Ehm..
<<likurieris>>
Argh! You’re a dense one, aren’t you?
<</dialogue>>
<p>
//I can’t even.. What the hell is this guy’s problem!?//, unable to find the proper way to react to the rude alien, you quickly come up with something to say on the spot.
</p>
<<ringLinks :classes "lol">>
<<rlc "Apologize" :classes "submissive choice-longer choice-center">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "Local Cuisine Apologize">>
<<set _firstChoice = "submissive">>
<<ctpAdvance "local">>
<<rlc "Ask them if they have room for one more" :classes "charm choice-longer choice-center">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _next = "Local Cuisine Ask">>
<<set _firstChoice = "cunning">>
<<ctpAdvance "local">>
<<rlc "Tell them you don't care about interrupting them" :classes "dominant choice-longer choice-center">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<set _next = "Local Cuisine Tell">>
<<set _firstChoice = "dominant">>
<<ctpAdvance "local">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<switch Quests.GetRunningQuest(10).Mask>>
<<case "s">>
<<include "Local Cuisine S">>
<<case "c">>
<<include "Local Cuisine C">>
<<case "d">>
<<include "Local Cuisine D">>
<</switch>>
<</ctp>><<switch Quests.GetRunningQuest(10).Mask>>
<<case "s">>
<p>
Intimidated by the rather unfriendly welcoming you’re getting, you start feeling inexplicably shy and aroused about being talked at in such a way. A bunch of Likurieris seem to have heard the commotion and you feel stared at.
</p>
<p>
//Uhh.. I really didn’t want to make them upset.. I should apologize..//, not wanting to make an even bigger scene, you hope that a simple apology will calm their spirits.
</p>
<<dialogue>>
<<player>>
S-sorry.. I-I didn’t mean to interrupt..
<<>>
<p>
While blurting out what hopefully will be interpreted as a genuine apology, your body starts trembling and you instinctively cross your knees together.
</p>
<</dialogue>>
<p>
Looking surprised by your sheepish demeanor and by your soft-spoken words, the Likurieris throw a glance at one another before looking back at you, <<link "looking not in the least irritated by your presence and rather.. thrilled about it.">><<ctpAdvance "local">><</link>>
</p>
<<case "c">>
<p>
//Ergh.. I’m really not sure how I’m supposed to feel about this, but it’s probably better to just be the bigger person and not make a bigger scene.
</p>
<<dialogue>>
<<player>>
Uhm... I’m sorry. I didn’t mean to interrupt anyone.
<</dialogue>>
<p>
Blurting out the most genuine sounding apology you can think of, you look at them anxiously and can’t help but feel slightly uncomfortable about the whole thing and guilty about potentially offending them.. with your mere presence. The Likurieris in return throw each other a glance before turning their gaze back to you, looking much less agitated and rather thrilled about your arrival. <<link "A subtle shade of pink makes itself visible around the two Likurieris.">><<ctpAdvance "local">><</link>>
</p>
<<case "d">>
<p>
//Aghh... I really... I really want to tell them to fuck off.. But..//, deeply annoyed by their boarish behavior, you are on the verge of giving them a piece of your mind as a reckoning, but aware that any further escalation could make up for a bigger scene, you put the least effort you can into a half-apology and throw it their way.
</p>
<<dialogue>>
<<player>>
Yeah... Sorry if I interrupted anything...
<<>>
<p>
After every sentence, you find the act of being the one to apologize almost unbearable, but you keep at it still, not actually caring whether they believe a yota of what you just said.
</p>
<</dialogue>>
<p>
After the last word leaves your lips, you stare back at them. A short, confused glance passes between the two Likurieris and although you can’t see their faces from underneath their masks, you feel that they’re not really sure about their next move.
</p>
<p>
After a short while, they eventually look back at you, <<link "not showing any of the earlier irritation or intimidation.">><<ctpAdvance "local">><</link>>
</p>
<</switch>><<switch Quests.GetRunningQuest(10).Mask>>
<<case "s">>
<p>
Intimidated by the rather unfriendly welcoming you’re getting, you start feeling inexplicably shy and aroused about being talked at in such a way. A bunch of Likurieris seem to have heard the commotion and you feel stared at.
</p>
<p>
//Uhh.. I really didn’t want to make them upset.. But.. I don’t really know if apologizing is the best idea here, maybe let’s just try a more diplomatic approach..//, not wanting to make an even bigger scene, you hope that diplomacy will suffice.
</p>
<<dialogue>>
<<player>>
O-oh.. I-I didn’t know.. It just sounded like you guys were having fun and I wanted to join in.
<<>>
<p>
Having a difficult time to keep eye contact with any of them, you look somewhere else and lie with honest words.
</p>
<</dialogue>>
<p>
After the last word parts with your lips, the Likurieris throw each other a short glance, <<link "then return their eyes back at you showing none of their previously displeased reaction at your mere presence.">><<ctpAdvance "local">><</link>>
</p>
<<case "c">>
<p>
//Eh.. I didn’t really like their "introduction", but I’m not looking forward to arguing with them either..//, feeling more comfortable with showing some of your tact rather than acting apologetic or angry, you muster up a few honey-sweetened words to lighten up the mood.
</p>
<<dialogue>>
<<player>>
Oh! I didn’t realize you guys were actually busy! I just heard some laughs coming from this area and I really wanted to join in on the good-mood as well.
<</dialogue>>
<p>
Although you know that no laughs were heard from the trio before you arrived, you don’t give them much leeway to react to you with the same harshness they showed earlier. Looking uncertain, the two Likurieris glance at one another, before they ultimately look back at you. <<link "As soon as they do, you’re aware that the air around them looks and feels a little.. more welcoming.">><<ctpAdvance "local">><</link>>
</p>
<<case "d">>
<p>
Feeling inexplicably irritated by their incredibly rude behavior, you can barely contain a few not so pleasant words, but after taking a quick look-around you decide that making a scene might not be in your best interest and fighting against your more impulsive desires, you force yourself to try to be tactful about the whole thing.
</p>
<<dialogue>>
<<player>>
Mhmm.. I didn’t know. I just wanted to grab a drink and heard a lively conversation coming from around here, so I was wondering whether there’s room for one more to join in.
<</dialogue>>
<p>
Aware that your words carry a subtle hint of anger, you look at the two Likurieris in a half-diplomatic half-disarming way. Your anger goes seemingly unnoticed by the two of them, <<link "as they just throw a quick glance at one another and return to look back at you with less intimidating eyes.">><<ctpAdvance "local">><</link>>
</p>
<</switch>><<switch Quests.GetRunningQuest(10).Mask>>
<<case "s">>
<p>
Intimidated by the rather unfriendly welcoming you’re getting, you start feeling inexplicably shy and aroused about being talked at in such a way. A bunch of Likurieris seem to have heard the commotion and you feel stared at.
</p>
<p>
//Uhh.. I really didn’t want to make them upset.. But.. it doesn’t feel like these guys would understand anything else..//, restraining your impulse to be apologetic and not make an even bigger scene, you muster up the most disarming, intimidating words you can given your circumstances.
</p>
<<dialogue>>
<<player>>
S-so what if.. If.. I..
<</dialogue>>
<p>
//I.. Maybe that wasn’t the best idea..//, unable to keep going after your words unexpectedly come out much less intimidating than you hoped they would, you start having immediate second thoughts about your approach.
</p>
<p>
Having noticed that you’re trying to pass as someone you’re not, they proceed to stare you down and you begin trembling in response and cross your legs together, feeling uncomfortable and intimidated at the same time.
</p>
<p>
//Uhh.. Why are they.. Staring at me like this!!?//, the sight only seems to make them stare at you even more intensely and although you can’t see their expressions clearly, you are aware that they’re staring at your not very well exposed boobs and you start getting even more flustered at the realization, <<link "with your cheeks burning a bright shade of pink that’s only partly concealed by your mask.">><<ctpAdvance "local">><</link>>
</p>
<<case "c">>
<p>
//Egh.. It doesn’t really feel like those guys deserve an apology or any tact. I didn’t really want to do this, but making a scene might actually be.. satisfying.//, confused at first as to which approach you should choose in the light of such a rude welcoming, you feel excited about the idea of making a scene and putting them in the spotlight. Taking a deep breath, you loudly exclaim for everyone to hear.
</p>
<<dialogue>>
<<player>>
How.. How dare you!? Is this actually the way Likurieris are expected to treat their guests!? Such insolence!
<<>>
<p>
The loud voice draws eyes from all around and the Likurieris males start looking around nervously and you exaggeratedly take an even deeper breath, signalling them that you’re about to emphasize your earlier point.
</p>
<<likurieris>>
Hey.. Let’s.. Let’s just relax.. We didn’t mean no harm.
<</dialogue>>
<p>
//Just as planned.//, you smile at the realization that the tables have been turned. After the long moment passes and the attention dies down, they turn to look back at you, <<link "looking much calmer and threatening than during your grating welcoming.">><<ctpAdvance "local">><</link>>
</p>
<<case "d">>
<p>
//I.. Need.. to..//, unable to resist the urge to give them a piece of your mind, you don’t show any restraints and let it all out with a raspy voice that’s sure to draw some attention from this corner of the gardens.
</p>
<<dialogue>>
<<player>>
Mrgh.. Did.. you just fucking tell me to bugger off? Who the fuck do you think you are you motherfucker!? Do you even know who you’re talking to!? After all I’ve done for the village.. Urgh..
<<>>
<p>
Clenching your fists together and seething your words with tangible anger, you give the Likurieris males a clear and loud message that doesn't go unnoticed even by distant folk. You can hear the loud clunk of metallic utensils striking against the plates of the guests that turned their attention from their feast to the scene that’s unfolding between you and the boorish individuals.
</p>
<</dialogue>>
<p>
They look visibly uncomfortable about the new turn of events and sensing their fear you feel strangely aroused. After a long while, the attention gradually dampens down, leaving in their wake the two Likurieris at their best behavior.
</p>
<p>
//That settles it.//, confident that they’ll be more reserved while talking with you from now on, <<link "you intentionally let the scene quiet down and wait to see where the conversation will take you.">><<ctpAdvance "local">><</link>>
</p>
<</switch>><p>
After the rude greetings leave room for a more polite conversation, the other Likurieris proceeds to talk with a more soothing voice that carefully brushes away any of the earlier tension.
</p>
<<ctp "lcs" clear>>
<<dialogue>>
<<likurieris>>
Maybe.. Maybe we just got off on the wrong foot.
<<player>>
Y-yeah..
<<likurieris>>
Anyhow.. Since you’re also a human, does it happen that you and.. Sarah if I remember correctly?
<<>>
<p>
The more reserved Likurieris turns to look at Sarah and she nods almost immediately in response, not wanting him to lay eyes on her for any longer than necessary.
</p>
<<likurieris>>
Yeah, Sarah. So, do the two of you happen to know each other?
<<player>>
Uhmm.. Y-yeah. Why do you ask?
<<>>
<p>
You ask gingerly.
</p>
<<likurieris>>
No particular reason, just that it’s highly unlikely that two such beautiful girls like you wouldn’t know each other.
<<>>
<p>
He replies with a disarming tone. Your mask buzzes warmly against your face after hearing the seemingly out of place compliment and you find yourself getting strangely aroused and embarrassed at the same time.
</p>
<<player>>
Oh.. thank you.
<<likurieris>>
You’re welcome. Say.. you wouldn’t happen to mind spending some time with us now, would you?
<</dialogue>>
<p>
//Uhh.. Do I!?//, unsure how to react to the attention you’re starting to get and finding it strangely pleasing to be in the middle of the attention, you look back to Sarah and she shakes her head slowly, hinting you that she may not ask herself the same question if she were in your shoes.
</p>
<<ringLinks :classes "lol">>
<<rlc "Try to excuse yourself and Sarah away from their presence" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Local Cuisine S Excuse">>
<<ctpAdvance "lcs">>
<<rlc "Try to be polite about the invitation" :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Local Cuisine S Polite">>
<<ctpAdvance "lcs">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<if _firstChoice === "dominant">>
<p>
//Ehh.. You know what? I don’t really want to be around them after what happened when they first saw me..//, realizing that you don’t actually want to hang around, you try to release yourself and Sarah from the grip of their presence.
</p>
<<dialogue>>
<<player>>
Umm.. Maybe.. Maybe some other time.. My friend and I were actually planning to go to..
<<>>
<p>
Before you can finish your thought, the more clever Likurieris turns a more assertive tone in an attempt to disarm you and get you to stick around.
</p>
<<likurieris>>
Oh, but what’s the rush? We haven’t even gotten to know each other just yet. I’m sure that your friend wouldn’t mind leaving us alone for a while..
<<>>
<p>
While emphasizing his desire to get to know you a little bit better, you’re aware that his friend has lowered his head and although you can’t directly see his face, you get the feeling that his eyes are staring right at your chest, further emphasizing his friend’s point in a more particular way.
</p>
<p>
//Wha- What’s he doing!? Is he.. Staring at my boobs!?//, the realization makes you feel even more embarrassed about your dress and at the same time you feel even more flustered by the thorough attention you’re starting to get.
</p>
<</dialogue>>
<p>
//Uhh.. Why.. Why am I feeling like this..?//, remembering the way their reaction made you feel when you tried to be a little intimidating yourself earlier, you’re getting embarrassingly aroused and you start doubting your earlier intention to put an end to the interaction between you and the Likurieris.
</p>
<p>
//I can’t.. deny him like this after he asked so nicely..//, filled with doubts about denying the Likurieris the time he’s so anxiously looking forward to spending with you, your eyes start wandering around until you meet Sarah’s own. Noticing the state you’re in, she awkwardly walks backwards without another word and the suitors appear to either be unaware of her leaving or rather uncaring, as their attention is completely diverted to you.
</p>
<<dialogue>>
<<player>>
Uhm.. Okay.. I’ll stick around for a bit. I guess my friend can handle herself for now..
<<likurieris>>
Mmm.. That’s what I like to hear. Thank you for agreeing to delight us with your presence.
<</dialogue>>
<p>
You nod sheepishly and [[wait to see what they have in plans for you next.|Center of Attention]]
</p>
<<else>>
<p>
//Ehh.. You know what? I don’t really want to be around them after what happened when they first saw me..//, realizing that you don’t actually want to hang around, you try to release yourself and Sarah from the grip of their presence.
</p>
<<dialogue>>
<<player>>
Umm.. Maybe.. Maybe some other time.. My friend and I were actually planning to go to..
<<>>
<p>
Before you can finish your thought, the more clever Likurieris turns a more assertive tone in an attempt to disarm you and get you to stick around.
</p>
<<likurieris>>
Oh, but what’s the rush? We haven’t even gotten to know each other just yet. I’m sure that your friend wouldn’t mind leaving us alone for a while..
<<>>
<p>
While emphasizing his desire to get to know you a little bit better, you’re aware that his friend has lowered his head and although you can’t directly see his face, you get the feeling that his eyes are staring right at your chest, further emphasizing his friend’s point in a more particular way.
</p>
<p>
//Wha- What’s he doing!? Is he.. Staring at my boobs!?//, the realization makes you feel even more embarrassed about your dress and at the same time you feel even more flustered by the thorough attention you’re starting to get.
</p>
<</dialogue>>
<p>
While processing the scene, your eyes wander around anxiously until they stop across Sarah’s eyes, who again appears to be staring at you with pleading eyes.
</p>
<p>
//Uh-huh.. I just.. I just need to be a bit more assertive and get the both of us out of this.//, helped by Sarah’s pleading eyes, you come to the realization that it might not be a really good idea to stick around the two aliens. Without waiting for any more second thoughts to disturb your conviction to get her and you out of here, you grab her hand and audibly maintain your desire to leave.
</p>
<<dialogue>>
<<player>>
We really.. Need to go! B-bye!
<<likurieris>>
But..
<<>>
<p>
Not staring back at the alien, you pull Sarah towards you and the both of you rush away from the scene, neither of you daring to take another glance back. When it feels like you’re far enough from the intimidating suitors, you and Sarah stop to catch your breath.
</p>
<<sarah>>
T-thank you.. It was really nice what you did for me back there.
<<player>>
Uh.. No worries, just that as it happens, the festival is unfortunately a way for the locals to let loose so to say..
<<sarah>>
Y-yeah, I can see that. Hey.. Would you mind grabbing a drink with me? I don’t think anyone would bother us if we’re together.
<<>>
<p>
Realizing that Sarah still wants to try out the local drinks of the villagers, you feel uncomfortable with the idea of leaving her by herself and see no reason to not join her for a bit at least.
</p>
<<player>>
Oh, sure. I think we’re good here.
<<>>
<p>
You point out at a few nearby seats, remarking that they’re quite visible and it’s unlikely that any more suitors would try their tactics on the two of you in front of the bystanders that happen to pass by.
</p>
<</dialogue>>
<p>
Sarah nods and the [[two of you take your seats together.|Wine Tasting with Sarah]]
</p>
<</if>><p>
//Ehh.. They were a little bit rude earlier, but maybe I just did something wrong because they’re acting pretty nicely right now and it feels a bit rude to just leave right now..//, realizing that you aren’t in any actual rush, you can spend some time hanging around with the young Likurieris males.
</p>
<<dialogue>>
<<player>>
Well.. D-depends..
<<likurieris>>
Uh-huh
<</dialogue>>
<p>
The rude Likurieris takes the place of his more well-spoken friend and without even bothering to hide his intentions, he lowers his head and although you can’t see his expression, you’re at least confident that his eyes are staring right at your chest.
</p>
<p>
//Wha- What’s he doing!? Is he.. Staring at my boobs!?//, the realization makes you feel even more embarrassed about your dress and at the same time you feel even more flustered by the thorough attention you’re starting to get from the overly confident young aliens.
</p>
<p>
//Uhh.. Why.. Why am I feeling like this..?//, feeling ashamed by the confused emotions that clash inside you, you’re embarrassingly aware that you are in fact quite aroused by the rude Likurieris’ assertiveness and the attention feels so pleasant that you’re not looking forward to ending it just yet.
</p>
<p>
//Maybe.. Maybe I can stick around for a little bit.. Just a few minutes to not be rude then off I go..//, filled with doubts about denying the Likurieris the time he’s so anxiously looking forward to spending with you, your eyes start wandering around until you meet Sarah’s own. Noticing the state you’re in, she awkwardly walks backwards without another word and the suitors appear to either be unaware of her leaving or rather uncaring, as their attention is completely diverted to you.
</p>
<<dialogue>>
<<player>>
Uhm.. Okay.. I’ll stick around for a bit. I guess my friend can handle herself for now..
<<likurieris>>
Mmm.. That’s what I like to hear. Thank you for agreeing to delight us with your presence.
<</dialogue>>
<p>
You nod sheepishly and [[wait to see what they have in plans for you next.|Center of Attention]]
</p><<ctp "lcc" clear>>
<p>
After the rude greetings leave room for a more polite conversation, the other Likurieris proceeds to talk with a more soothing voice that carefully brushes away any of the earlier tension.
</p>
<<dialogue>>
<<likurieris>>
Maybe.. Maybe we just got off on the wrong foot.
<<player>>
Yeah, maybe.
<<likurieris>>
Anyhow.. Since you’re also a human, does it happen that you and.. Sarah if I remember correctly?
<<>>
<p>
The more reserved Likurieris turns to look at Sarah and she nods almost immediately in response, not wanting him to lay eyes on her for any longer than necessary.
</p>
<<likurieris>>
Yeah, Sarah. So, do the two of you happen to know each other?
<<player>>
Yeah, we know each other. Why do you ask?
<<>>
<p>
You ask tactfully.
</p>
<<likurieris>>
No particular reason, just that it’s highly unlikely that two such beautiful girls like you wouldn’t know each other.
<<>>
<p>
He replies in a tone that’s obviously trying to disarm you and give him the upper hand in the conversation. Your mask buzzes warmly against your face and you’re feeling strangely aroused by the simple act of seeing right through the guy’s act.
</p>
<p>
//Hmm.. Maybe I should just play along and let him think he has the upper hand.. for now.//, you deviously decide.
</p>
<<player>>
Oh! Thank you!
<<likurieris>>
You’re welcome. Say.. you wouldn’t happen to mind spending some time with us now, would you?
<</dialogue>>
<p>
//A-ha! Got you. Now let’s..//, before you can finish that thought, you see a strange shade of dark pink around his friend and curious as to what could cause such a quick change you stare at him cautiously as he lowers his head and although you can’t see his eyes directly, you’re deeply aware that he’s staring intensely at your chest.
</p>
<p>
//Is he.. Oh my God! He’s actually doing it.. And so blatantly! Ugh..//, the realization makes you feel confused and although the soothing words didn’t really manage to disarm you, the intense attention your boobs are getting from his friend are making it much tougher for you to be tactful about the whole thing, while you spontaneously cross your arms together and try to hide as much as you can of your partly exposed breasts from the sight.
</p>
<<dialogue>>
<<likurieris>>
Well..? Are you going to entertain us with your presence, or not?
<</dialogue>>
<p>
Strongly reminded that it’s your turn to play along, you find yourself needing to make an uncomfortably quick decision.
</p>
<<ringLinks :classes "lol">>
<<rlc "Decide to stick around and give Sarah the leeway she needs to get away" :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Local Cuisine C Stick">>
<<ctpAdvance "lcc">>
<<rlc "Decide to try to relieve not only Sarah, but also yourself from their presence" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Local Cuisine S Relieve">>
<<ctpAdvance "lcc">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<if _firstChoice === "cunning">>
<p>
Right at the last moment, you remember something about the way they reacted to your earlier diplomatic approach.
</p>
<p>
//Ohh.. This is it.//, filled with a newfound sense of confidence and feeling energized by the satisfyingly warm mask, you come up with something clever.
</p>
<<dialogue>>
<<player>>
Okay, we can stick around.
<<>>
<p>
Sarah immediately looks at you with visibly more pleading eyes, but out of their sight you make a slight thumbs up with your left hand which appears to calm her down after she notices it.
</p>
<<likurieris>>
Grea-
<<player>>
I’m sure our friends will be delighted to make your acquaintance.
<<likurieris>>
Wait.. Your friends? What friends?
<<player>>
Those. You didn’t really think that I was all by myself, did you? We agreed earlier to have a drink around here and it turns out Sarah was the first to arrive, so I wanted to keep her company until the others decide to show up as well.
<<likurieris>>
Aha.. Oh, right.. You know what? I just remembered.. Loku’shiv, weren’t we about to check the..
<<>>
<p>
The gentlemanly Likurieris starts shifting around nervously and pats his friend on the back and you feel a growing inner urge strangely fueled by the result of your manipulations.
</p>
<<likurieris>>
Ah, yes.. The.. The.. urinals?
<<>>
<p>
His friend who can only be Loku’shiv visibly tries to come up with a legitimate "answer" to his friend, but the pressure takes the best out of him.
</p>
<<player>>
Did you just say.. The urinals?
<<likurieris>>
Uhm.. My friend means that.. We..
<<>>
<p>
The gentlemanly Likurieris suddenly stops, unable to find a proper explanation for what his friend Loku’shiv just said. Seeing this, Loku’shiv tries a crude answer.
</p>
<<likurieris>>
The urinals are really nice at this time of the year..
<<player>>
Okay..
<<>>
<p>
You look at them with an incredulous look on your face and you can see a multitude of colors surrounding the two formerly confident suitors recently turned restroom connoisseurs. Looking as if they’re at a loss of what can pass as a corigible explanation at this point, they turn around and walk away with a rushed pace, leaving you and Sarah by yourselves.
</p>
<<sarah>>
$Player.FirstName.. That was amazing! How did you..
<<>>
<p>
After having gotten your fill of amusement from the scene, you turn back to stare at Sarah and you can see a pink shade surrounding her as well.
</p>
<<player>>
Uhh.. To be honest, I don’t even know! It just came up to me on the spot!
<<>>
<p>
You laugh awkwardly as you can’t come up with a reasonable explanation for what just happened.
</p>
<<sarah>>
Mmm.. It was still really impressive. Thank you.
<<player>>
Heh. No need to thank me, it’s okay.
<<sarah>>
Well.. Since we’re both here and I feel safer with you around, would you mind sharing a drink with me? I really wanted to get a better taste of the locals’ food before those two came.
<<player>>
Oh, sure.
<<>>
<p>
//Yeah.. I guess it’s best if I keep her company for now.//, finding no reason to not hang around and have a drink or two with her, you point to the seats and invite her to sit down with you.
</p>
<<player>>
Shall we?
<</dialogue>>
<p>
Sarah nods and the [[two of you take your seats next to each other.|Wine Tasting with Sarah]]
</p>
<<else>>
<p>
Hoping that a moment of genius would’ve struck you by now, you reluctantly agree to a temporary defeat, content that at least you can get Sarah away by offering yourself for the moment at least.
</p>
<<dialogue>>
<<player>>
Yeah.. I guess I’m not in any rush to go anywhere.
<<likurieris>>
Great! Is your-
<<>>
<p>
Knowing what he’s about to answer, you cut him off and give Sarah the opportunity she needs.
</p>
<<player>>
But, before I came over here I had actually planned to let Sarah know that her crew is looking for her, so they might start searching around for her if she doesn’t show up.
<<likurieris>>
Ah.. That’s regrettable, but understandable. At least you can delight us with your presence for a while.
<<>>
<p>
You give Sarah an encouraging nod and she does a slight bow in gratitude before she takes her leave, likely feeling guilty about the fact that you inadvertently took her place while rescuing her.
</p>
<</dialogue>>
<p>
//Well.. I guess I got defeated in the first round, but I didn’t lose the war just yet.//, encouraging yourself that there’s still time to get the upper hand and maneuver the situation with careful, intelligent planning, you [[wait and see what they have in mind for you next.|Manipulation Tactics]]
</p>
<</if>><<if _firstChoice === "submissive">>
<p>
//Although I could probably get Sarah out of here by choosing to stick around willingly, maybe there’s still hope that I can get both of us out of here.//, you reason with yourself.
</p>
<<dialogue>>
<<player>>
You know what.. Maybe I’ll accept your invitation some other time, but I’d like to spend some time with my friend for now.
<<likurieris>>
Aww.. But you were so nice earlier. It would be a shame if you left us without giving us a chance to redeem ourselves in your eyes.
<<>>
<p>
Disarmed by the strangely genuine words that come out of the gentlemanly Likurieris’ mouth, you realize that your earlier choice to be non-confrontational and apologetic might have turned the tides against you. All the while, his friend is staring at you even more intensely and you’re feeling like you’re losing your footing in the conversational battlefield.
</p>
<<player>>
Ehh.. I wasn’t actually-
<<likurieris>>
Hey, Sarah. Would you mind leaving us alone with your friend for a while? It looks like your friend might want to spend some time with us, but she feels guilty about the idea of leaving you by yourself.
<<>>
<p>
Cutting you off and leaving you at a loss of words, you can only stare sheepishly as the gentlemanly Likurieris carefully nudges Sarah away from the scene in order to assure his position over the conversational flow.
</p>
<p>
Looking relieved that she’s given an escape for a moment, she turns to stare at you with guilty, indecisive eyes, as if not wanting to leave you alone by yourself.
</p>
<</dialogue>>
<p>
//I’m really put on the spot, am I not? She doesn’t need to be around here and even though I lost the first round, I can still gain the upper hand later.//, you smile and give Sarah a reassuring nod that makes her almost exclaim her gratitude while slowly, then quickly backing away from the scene.
</p>
<<dialogue>>
<<likurieris>>
So.. Where were we?
<<player>>
Okay.. I’ll just hang around for a while, but I’m actually really busy so I won’t be around for much longer.
<<likurieris>>
Sure thing. Let’s make the best out of the short time we have, then.
<</dialogue>>
<p>
//Well.. I guess I got defeated in the first round, but I didn’t lose the war just yet.//, encouraging yourself that there’s still time to get the upper hand and maneuver the situation with careful, intelligent planning, you [[wait and see what they have in mind for you next.|Manipulation Tactics]]
</p>
<<else>>
<p>
Right at the last moment, you remember something about the way they reacted to your earlier approach.
</p>
<p>
//Ohh.. This is it.//, filled with a newfound sense of confidence and feeling energized by the satisfyingly warm mask, you come up with something clever.
</p>
<<dialogue>>
<<player>>
Okay, we can stick around.
<<>>
<p>
Sarah immediately looks at you with visibly more pleading eyes, but out of their sight you make a slight thumbs up with your left hand which appears to calm her down after she notices it.
</p>
<<likurieris>>
Grea-
<<player>>
I’m sure our friends will be delighted to make your acquaintance.
<<likurieris>>
Wait.. Your friends? What friends?
<<player>>
Those. You didn’t really think that I was all by myself, did you? We agreed earlier to have a drink around here and it turns out Sarah was the first to arrive, so I wanted to keep her company until the others decide to show up as well.
<<likurieris>>
Aha.. Oh, right.. You know what? I just remembered.. Loku’shiv, weren’t we about to check the..
<<>>
<p>
The gentlemanly Likurieris starts shifting around nervously and pats his friend on the back and you feel a growing inner urge strangely fueled by the result of your manipulations.
</p>
<<likurieris>>
Ah, yes.. The.. The.. urinals?
<<>>
<p>
His friend who can only be Loku’shiv visibly tries to come up with a legitimate "answer" to his friend, but the pressure takes the best out of him.
</p>
<<player>>
Did you just say.. The urinals?
<<likurieris>>
Uhm.. My friend means that.. We..
<<>>
<p>
The gentlemanly Likurieris suddenly stops, unable to find a proper explanation for what his friend Loku’shiv just said. Seeing this, Loku’shiv tries a crude answer.
</p>
<<likurieris>>
The urinals are really nice at this time of the year..
<<player>>
Okay..
<<>>
<p>
You look at them with an incredulous look on your face and you can see a multitude of colors surrounding the two formerly confident suitors recently turned restroom connoisseurs. Looking as if they’re at a loss of what can pass as a corigible explanation at this point, they turn around and walk away with a rushed pace, leaving you and Sarah by yourselves.
</p>
<<sarah>>
$Player.FirstName.. That was amazing! How did you..
<<>>
<p>
After having gotten your fill of amusement from the scene, you turn back to stare at Sarah and you can see a pink shade surrounding her as well.
</p>
<<player>>
Uhh.. To be honest, I don’t even know! It just came up to me on the spot!
<<>>
<p>
You laugh awkwardly as you can’t come up with a reasonable explanation for what just happened.
</p>
<<sarah>>
Mmm.. It was still really impressive. Thank you.
<<player>>
Heh. No need to thank me, it’s okay.
<<sarah>>
Well.. Since we’re both here and I feel safer with you around, would you mind sharing a drink with me? I really wanted to get a better taste of the locals’ food before those two came.
<<player>>
Oh, sure.
<<>>
<p>
//Yeah.. I guess it’s best if I keep her company for now.//, finding no reason to not hang around and have a drink or two with her, you point to the seats and invite her to sit down with you.
</p>
<<player>>
Shall we?
<</dialogue>>
<p>
Sarah nods and the [[two of you take your seats next to each other.|Wine Tasting with Sarah]]
</p>
<</if>><<ctp "lcd" clear>>
<p>
After the rude greetings leave room for a more polite conversation, the other Likurieris proceeds to talk with a more soothing voice that carefully brushes away any of the earlier tension.
</p>
<<dialogue>>
<<likurieris>>
Maybe.. Maybe we just got off on the wrong foot.
<<player>>
Uh-huh.
<<>>
<p>
You reply with a stern look on your face.
</p>
<<likurieris>>
Anyhow.. Since you’re also a human, does it happen that you and.. Sarah if I remember correctly?
<<>>
<p>
The more reserved Likurieris turns to look at Sarah and she nods almost immediately in response, not wanting him to lay eyes on her for any longer than necessary.
</p>
<<likurieris>>
Yeah, Sarah. So, do the two of you happen to know each other?
<<player>>
Yeah, what of it?
<<>>
<p>
You reply in the same emotionless fashion, expecting the short answers to throw off the clever Likurieris’ tricks.
</p>
<<likurieris>>
No particular reason, just that it’s highly unlikely that two such beautiful girls like you wouldn’t know each other.
<<>>
<p>
He replies in a tone that’s obviously meant to soften you up and let him have an easier time in figuring you out. Your mask buzzes warmly against your face and a growing irritation settles deep within your depths.
</p>
<p>
//The nerve on this guy! He really thinks that I’ll back down after his friend showed their true colors to me earlier. It feels like he’s taunting me in some way..//, you suspect and fight the impulse to just tell the guy off and grab Sarah to get away from the perverts.
</p>
<<player>>
Thanks, but such flattery feels more like mockery after the way your friend greeted me earlier.
<<likurieris>>
Please, don’t mind him. He’s just had too much to drink since the festival started and it seems that his manners fell short. Isn’t that right, Loku’shiv?
<<>>
<p>
The gentleman Likurieris says as he bumps his friend with his elbow, prompting Loku’shiv to let out a hesitant nod.
</p>
<<likurieris>>
Now, with this out of the way, would you mind spending some time with us and allowing us to make up for our improper welcoming?
<</dialogue>>
<p>
//Mhmm.. Don’t mind me if I don’t believe-//, just as you were about to finish that thought, you’re strangely aware that something or someone is staring right at you. Cautiously looking around, you see who could only be Loku’shiv slowly lowering his head and although you can’t see his eyes directly, you’re confident that he’s shamelessly staring at your chest.
</p>
<p>
//Urgh.. Subtlety isn’t this guy’s forte, that’s for sure!//, the realization makes you visibly more irritated and although the clever words didn’t really leave their mark on you, the profound attention your boobs are receiving from his friend make you feel even more taunted, almost like they’re trying to trick you into acting impulsively and ultimately giving them the upper hand in a way you can’t quite predict yet.
</p>
<<dialogue>>
<<likurieris>>
A-hem. Maybe your friend is a little more eager to spend time with us, if you’re not so inclined.
<</dialogue>>
<p>
The clever Likurieris says as he turns to stare back at Sarah, making her visibly more embarrassed about being put on the spot.
</p>
<p>
//Yeah, they’re definitely taunting me..//, you think as you’re strongly reminded by all surrounding elements that it’s time to make a choice.
</p>
<<ringLinks :classes "lol">>
<<rlc "Decide to stick around and look for an excuse to get Sarah out of the picture" :classes "purity innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Local Cuisine D Stick">>
<<ctpAdvance "lcd">>
<<rlc "Try to get them to back off from you and Sarah" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Local Cuisine D Off">>
<<ctpAdvance "lcd">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<if _firstChoice === "dominant">>
<p>
//Hmm.. They didn’t seem to enjoy the unwanted attention from earlier. What if.. I can bring it back?//, you think at the last moment. Putting on a fake smile, you exaggeratedly raise your voice in an attempt to bring back the attention from earlier.
</p>
<<dialogue>>
<<player>>
Okay, boys. Looks like we’re in for a jolly good time. But first, I’m going to need to use the restroom. Sarah, mind coming along?
<<>>
<p>
Realizing what you are attempting to achieve, Sarah nods enthusiastically.
</p>
<<sarah>>
Y-yeah! I think I need to go, too.
<<likurieris>>
Hey..
<<player>>
Surely you won’t mind letting two girls take a quick trip to the restroom?
<<>>
<p>
You ask in a high-pitched voice that draws attention from curious faces all around.
</p>
<<likurieris>>
Ergh.. No. But don’t stay too long, please.
<<player>>
We shall stay for as long as we please, thank you.
<<>>
<p>
You reply in a raspy voice, making the clever Likurieris have visible difficulty in turning the scene around. Cutting him short before he can come up with something for the moment, you grab Sarah’s hand and walk with her in a seemingly random direction.
</p>
<<player>>
Off we go, then!
<<likurieris>>
Eh.. The restroom is not that..
<<>>
<p>
Pretending to not hear him, you and Sarah move along without taking another glance back. When it feels like you’re far enough from the intimidating suitors, you and Sarah stop to catch your breath.
</p>
<<sarah>>
T-thank you.. It was really nice what you did for me back there.
<<player>>
Uh.. No worries, just that as it happens, the festival is unfortunately a way for the locals to let loose so to say..
<<sarah>>
Y-yeah, I can see that. Hey.. Would you mind grabbing a drink with me? I don’t think anyone would bother us if we’re together.
<<>>
<p>
Realizing that Sarah still wants to try out the local drinks of the villagers, you feel uncomfortable with the idea of leaving her by herself and see no reason to not join her for a bit at least.
</p>
<<player>>
Oh, sure. I think we’re good here.
<<>>
<p>
You point out at a few nearby seats, remarking that they’re quite visible and it’s unlikely that any more suitors would try their tactics on the two of you in front of the bystanders that happen to pass by.
</p>
<</dialogue>>
<p>
Sarah nods and the [[two of you take your seats together.|Wine Tasting with Sarah]]
</p>
<<else>>
<p>
//Eh.. It doesn’t feel like they’re intimidated by me any longer, so might as well let Sarah get away, for now.//, you conclude in your mind, thinking that at least one good might come out of the temporary defeat. You turn to look back at the clever Likurieris and put up your most nonchalant voice.
</p>
<<dialogue>>
<<player>>
Hmpf! Depends on whether you’re worth my time.
<<>>
<p>
The two Likurieris look at you cautiously, as if trying to see right through your act.
</p>
<p>
//Doesn’t look like they’re falling for it..//, remembering the less confrontational approach you took earlier, it feels like they’re not taking you as seriously as you’d hope them to.
</p>
<<likurieris>>
Sarah? It doesn’t look like your friend is too keen to grace us with her presence, so would you mind hanging around us for a little while?
<<>>
<p>
//Goddamn it! It’s tough to get around these two. I should just take Sarah out of this scene for now and figure out the rest later.//
</p>
<<player>>
Nah, she’s called somewhere else. Sarah, would you mind getting back to Melissa? Bill has stumbled somewhere and they sent me to look around for you to let you know to take a look at Bill’s knee and see if everything’s alright.
<<>>
<p>
You throw a question in Sarah’s way. At first, she’s confused, but she soon realizes that you’re giving her an escape route and plays along.
</p>
<<sarah>>
Oh, really!? I better get going, thank you for letting me know.
<<>>
<p>
Without another word, she wanders off and you’re left by yourself with the two suitors.
</p>
<<player>>
Looks like I’m the only one around, boys. What’s it gonna be?
<</dialogue>>
<p>
Putting on the most nonchalant act you can manage considering the circumstances, you smile knowing that you’ve at least gotten Sarah out of here and push the aliens [[to make their next move.|Feat of Strength]]
</p>
<</if>><<if _firstChoice === "dominant">>
<p>
//Right.. They didn’t really like having the tables turned on them earlier. I can probably get them to back off quite easily if I just push them again a little.//, remembering their nervous behavior from the scene you caused earlier, you bring it back to life again with a raised voice.
</p>
<<dialogue>>
<<player>>
Yeah, I’m pretty sure she wouldn’t enjoy spending her time around the likes of you.
<<likurieris>>
The likes.. Of us?
<<player>>
Uh-huh. Two scoundrels hitting on the first easy target their eyes come across, that’s what the two of you look like.
<<likurieris>>
Hey, you-
<<>>
<p>
His friend, Loku’shiv, appears to be getting angry at your remarks and knowing that you’ve got him reeled in, you walk towards him menacingly while raising your voice even louder.
</p>
<<player>>
Uh, yeah? What are you going to do? Hit a girl? Or.. would you like everyone to see a human girl beating your ass off?
<<likurieris>>
Girl, you better watch your words..
<<>>
<p>
The rude Likurieris’ face lightens up in anger and only helps your cause by bringing more attention to the scene that’s unfolding. His clever friend appears to have noticed this and carefully nudges him from backing off.
</p>
<<likurieris>>
Loku’shiv.. This is neither the time or the place. Let’s just.. Back off. We’re not in really good terms with the patrons anyway.
<<>>
<p>
Loku’shiv looks at him then back at you.
</p>
<<likurieris>>
But she..
<<likurieris>>
No buts. We need to get out of here, everyone’s staring at us. Do you want them to send us in the mountains or not?
<<likurieris>>
Argh.. Listen up, girl. This won’t be the last time we meet.
<<player>>
Shoo away, rat.
<<>>
<p>
Loku’shiv’s face flares up, but his friend slaps him quickly across the face and drags him away from the scene. After they’re out of the picture, you take a deep breath and try to calm down.
</p>
<<sarah>>
Woah.. That was really brave, $Player.FirstName! What got into you?
<<player>>
Ehh.. I don’t know. They just really pissed me off.
<<sarah>>
Yeah.. Turns out the Likurieris loosen up a little too much during this festival of theirs.
<<player>>
Right..
<<sarah>>
Thank you, anyway! Would you mind sharing a drink with me? I’d really feel safer with you around and I still want to give the local snacks and drinks a try.
<<>>
<p>
Her soft voice has a strangely soothing effect on your being and you can feel the tension slowly fading away.
</p>
<p>
//Well.. I can’t leave her alone like this after everything that just happened.//, finding no reason to not hang around and have a drink or two with her, you point to the two nearby seats and invite her to sit down with you.
</p>
<<player>>
Sure feels like I need a drink after all this. Alright, let’s sit down.
<</dialogue>>
<p>
Sarah nods and the [[two of you take your seats together.|Wine Tasting with Sarah]]
</p>
<<else>>
<p>
//They don’t really look intimidated by me any longer.. But I can still try to get them to back off and leave me and Sarah by ourselves.//, finding no reason to not at least try, you turn to look back at the clever Likurieris and try to put on a convincing voice.
</p>
<<dialogue>>
<<player>>
No, I don’t have the time to hang around and neither does Sarah.
<<>>
<p>
The two Likurieris look at you curiously, as if trying to discern truth from act.
</p>
<<likurieris>>
Sure didn’t seem like you were in a rush to get somewhere earlier.
<<player>>
Eh.. Something came up.
<<likurieris>>
Out of nowhere? Sarah, is that true? Do you need to be somewhere else?
<<>>
<p>
The clever Likurieris turns around and poses Sarah the question, as if knowing that Sarah is unlikely to be able to lie under the pressure.
</p>
<<sarah>>
Eh..
<<>>
<p>
//Goddamn it! It’s tough to get around these two. I should just take Sarah out of this scene for now and figure out the rest later.//
</p>
<<player>>
She doesn’t know just yet, I am here to bring the news to her. Sarah, would you mind getting back to Melissa? Bill has stumbled somewhere and they sent me to look around for you to let you know to take a look at Bill’s knee and see if everything’s alright.
<<>>
<p>
You throw a question in Sarah’s way. At first, she’s confused, but she soon realizes that you’re giving her an escape route and plays along.
</p>
<<sarah>>
Oh, really!? I better get going, thank you for letting me know.
<<>>
<p>
Without another word, she wanders off and you’re left by yourself with the two suitors.
</p>
<<player>>
Looks like I’m the only one around, boys. What’s it gonna be?
<</dialogue>>
<p>
Putting on the most nonchalant act you can manage considering the circumstances, you smile knowing that you’ve at least gotten Sarah out of here and push the aliens [[to make their next move.|Feat of Strength]]
</p>
<</if>><h1><<print passage()>></h1>
<<set _s = 0>>
<<ctp "center" clear>>
<p>
With Sarah completely out of the picture, the aliens don’t waste time before starting to put their schemes in action.
</p>
<<dialogue>>
<<likurieris>>
Mm.. Since your friend isn’t around anymore.. Would you care for a drink?
<<>>
<p>
//Guess there’s no way out of this for now..//, you softly whisper under your breath. The more gentleman-acting Likurieris looks at you expectantly and the mask buzzes warmly against your cheeks, followed shortly by a sense of guilt at the prospect of potentially making them feel denied your presence.
</p>
<<player>>
O-okay..
<<>>
<p>
You agree begrudgingly, and right after the less restrained Likurieris lets out a snarky remark.
</p>
<<likurieris>>
Good girl..
<<>>
<p>
//Oh God..//, as soon as you hear those words and that confident tone, you’re struck by a tingling pressure in your crotch, leaving you flustered with lust and shame. At the same time, the more courteous alien pulls out a seat from underneath the table and points you to get seated. Without thinking, you obediently do as he asks.
</p>
<</dialogue>>
<p>
//Uh.. What did I just get myself into!?//, you nervously ponder, <<link "feeling as if your rescue attempt just made you a willing target in the eyes of the devious aliens.">><<ctpAdvance "center">><</link>>
</p>
<<ctpNext>>
<p>
After taking your seat, the more crude alien takes out three glasses from a glimmering platter and places one in front of you and the others at the side. The courteous alien proceeds to remove the cap of a large glass canister of Ly’seth, then fills each of the cups to the brim with the sparkling substance. As soon as all the glasses are given a generous portion of the Ly’seth, the two aliens sit next to you, with the more courteous one to your left and the more crude one to your right.
</p>
<p>
//Ehhh..//, you nervously think finding the act of being surrounded on both sides like this appealing and intimidating at the same time.
</p>
<<dialogue>>
<<likurieris>>
Oh, but where are our manners!? My name is Glas’vnar and my friend here is Loku’shiv. What’s your name, darling?
<</dialogue>>
<p>
//Should I.. Should I tell them my real name!?//, you wonder as your mind starts poking around at the prospect of coming up with a fake name on the spot.
</p>
<<ringLinks :classes "lol">>
<<rlc "Be honest and tell them your real name" :classes "choice-center choice-longer">>
<<set _next = "Center of Attention Honest">>
<<ctpAdvance "center">>
<<rlc "Lie and come up with a fake name" :classes "choice-center choice-longer">>
<<set _next = "Center of Attention Lie">>
<<set _s++>>
<<ctpAdvance "center">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Center of Attention About">>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Center of Attention Touchy">>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Center of Attention Pleasure">>
<</ctp>><<dialogue>>
<<player>>
G-greetings, Glas-Glas’vnar. My name is.. $Player.FirstName. Nice to meet-
<<>>
<p>
Before you can finish your sentence, Glas’vnar unexpectedly pulls out your left hand and kisses you on your wrist.
</p>
<<glasvnar>>
Just as expected.. A beautiful name for a beautiful girl. Pleased to make your acquaintance, $Player.FirstName.
<<>>
<p>
Frozen by the courteous and noble act, you can only stare at him sheepishly while your cheeks get noticeably redder.
</p>
<</dialogue>>
<p>
After the short moment passes, Glas’vnar gently lets your wrist drop and you near-spontaneously look back into your glass, <<link "shuddering from the emotionally impactful act.">><<ctpAdvance "center">><</link>>
</p><<dialogue>>
<<player>>
Uhmmm.. Greetings Glas’vnar.. My name is.. Uhh..
<<>>
<p>
Too nervous to come up with a name on the spot, your voice starts trembling while your panicky thoughts wander on and about randomly, not doing much to help your case.
</p>
<<lokushiv>>
Did the S’nal swallow your tongue?
<<player>>
Uhh. Wha-
<<lokushiv>>
A mouthful of Ly’seth ought to loosen it up a little.
<<>>
<p>
Loku’shiv says as he lifts up your glass and pushes it into your open hand, leaving you no choice but to take it.
</p>
<<player>>
I.. I..
<<>>
<p>
Having an incredibly difficult time refusing the "candid" gesture, you get quite flustered and let your impulses subconsciously bring the drink up to your lips, before you submissively take a few sips from the Ly’seth.
</p>
<p>
//Ohh..//, just as soon as the first drop goes down the gutter, your body feels slightly warmer and you can feel your inhibitions starting to drop.
</p>
<</dialogue>>
<p>
After the short moment passes, you put down the drink and stare at it, <<link "all while a manner of innocent and not so innocent thoughts sprout and amplify the confusing sensations.">><<ctpAdvance "center">><</link>>
</p><<dialogue>>
<<glasvnar>>
So.. $Player.FirstName, how did you find yourself here?
<<>>
<p>
The courteous Likurieris inquiries in a genuine tone.
</p>
<<player>>
Uhm.. I crashed here a few weeks ago.
<<glasvnar>>
Hmm.. That does seem to happen more and more lately. Although, it’s quite rare for someone with your qualities to show up around here..
<<>>
<p>
He emphasizes the word "qualities'' in a particular way, before making a short pause to sip from the Ly’seth and seeing that Loku’shiv is doing the same, you instinctively follow their lead to not seem out of place. After you take a sip or two, you feel more comfortable with asking him to elaborate.
</p>
<<player>>
Q-qualities? What do you mean by that?
<<glasvnar>>
Yeah. I mean..
<<>>
<p>
While Glas’vnar appears to have difficulty in finding the right words to give you a good description of what he implies, Loku’shiv fills the gap with much less grace than his counterpart.
</p>
<<lokushiv>>
What my friend is trying to say is that.. You have a pretty nice pair right there.
<<>>
<p>
He says as he points at your not very well revealed chest. Before you can try to cover yourself up, Glas’vnar interjects, as if building a more curated version of his less sophisticated friend’s remark.
</p>
<<glasvnar>>
A-hem. Look, I’ll just come out and say it. We haven’t come across humans before, nevertheless human girls, and we can’t deny that you are quite.. Attractive.
<</dialogue>>
<p>
//This.. They’re not even trying to hide it anymore.. Uhh.. What should I do!!?//, while trying to come up with a proper reaction, you feel more and more aroused by the confident compliments you’re getting and have a more and more difficult time keeping the lewd thoughts at bay.
</p>
<<ringLinks :classes "lol">>
<<rlc "Thank them for the compliment" :classes "innocence-high choice-center choice-longer">>
<<set _next = "Center of Attention Thank">>
<<ctpAdvance "center">>
<<rlc "Avoid answering by taking another sip from the wine" :classes "innocence-high choice-center choice-longer">>
<<set _next = "Center of Attention Avoid">>
<<set _s++>>
<<ctpAdvance "center">>
<</ringLinks>><<dialogue>>
<<player>>
Umm.. I don’t really know what to-
<<>>
<p>
Glas’vnar gently puts a finger up to your lips, stopping you from finishing what you were about to say.
</p>
<<glasvnar>>
Shh.. It’s okay. We really don’t want to make you feel uncomfortable, just to give you the attention you so very much deserve.
<</dialogue>>
<p>
He replies in an incredibly soothing voice, while gently placing his hand on your exposed thighs.
</p>
<p>
//Am I.. Am I really getting wet from this!?//, you shamefully ask yourself as you find yourself shivering from the alien’s soft touch while feeling wetness dropping down to your inner thighs from your crotch.
</p>
<p>
<<link "At a loss of words and thoughts, you can only wait and see what will happen next.">><<ctpAdvance "center">><</link>>
</p><p>
Finding yourself overwhelmed by the compliments and the pressure to acknowledge their remarks in some way, you desperately attempt to find a solace in just about anything. Seeing the glass of Ly’seth that’s enticing you and promising you a temporary liberation from your worries, you quickly grab the cup and gulp it down, all the while your anxious eyes wander on from one to another, hoping that the pressure they’re placing on your answer to die off, but it never does and before you know it, you end up emptying the flask and the realization is followed shortly by a palpable dizziness that’s making it difficult for you to keep a clear line of thought.
</p>
<<dialogue>>
<<lokushiv>>
My, my.. Not only she looks the part, she also holds her drink surprisingly well..
<</dialogue>>
<p>
With your conscious thoughts much less inhibited by the Ly’seth, you find yourself enjoying the attention as you wipe the red stain from the corner of your lips with your cloth. Followed shortly by the remark, you’re aware of a soft hand resting upon your exposed thigh and tingles of lust emerge from the sensation.
</p>
<p>
<<link "With more feeling than thought, you close your weary eyes and wait to see what the aliens have prepared for you next.">><<ctpAdvance "center">><</link>>
</p><p>
Motivated by your lack of reaction, the Likurieris throw a short glance at each other and seizing the moment, they finally let their actual intentions come to light.
</p>
<<dialogue>>
<<lokushiv>>
Mm.. Those boobs.. I couldn’t wait to get my hands on them..
<<>>
<p>
Loku’shiv says as he starts grazing your chest in a delicate way. Still frozen by the moment, you realize too late that the grazing was nothing more than a simple decoy, as the crude alien "accidentally" parts the sides of your dress together, completely exposing your areolas to the chilly air.
</p>
<</dialogue>>
<p>
//Waa- What’s going on!? In front of everyone!?//, the sudden exhibitionist act fills you with adrenaline and you quickly pull yourself towards the table, so that any bystanders wouldn’t happen to see your nipples being put on full display.
</p>
<<dialogue>>
<<glasvnar>>
Ntz, ntz.. Teasing us with such a sight then taking it away? That’s not very proper, especially coming up from such a righteous girl like you..
<</dialogue>>
<p>
At the sound of that, your face feels even warmer from underneath the mask and the urge to give in and let him take a proper view at your breasts gets more and more appealing. Taking away your initiative, Glas’vnar brings his hand closer to your inner thighs, while his other hand starts groping your left boob. Loku’shiv acts his part as he starts playing with your right boob, before slowly bringing his index finger in the direction of your covered crotch.
</p>
<<dialogue>>
<<player>>
Ohh..
<<>>
<p>
//Wait.. What am I doing.. Am I.. Am I really enjoying this!?//, the sound of your soft moans brings your mind back to reality and you feel ashamed by the way you respond to their advances, but the shame only makes the act all the more exciting and the urge to give in completely gets more and more irresistible.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Let them have their fun with you" :classes "submissive innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "Center of Attention Fun">>
<<ctpAdvance "center">>
<<rlc "Get away from the embarrassing scene" :classes "purity innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Center of Attention Away">>
<<ctpAdvance "center">>
<</ringLinks>><<if _s === 0>>
<p>
//Umm.. I really don’t like the way this is going..//, without needing any more incentive, you suddenly try to stand up. As soon as you stand up from your seat, your Likurieris dress is sent flying, exposing a pretty good portion of your buttocks and your crotch to the wind and to the eyes of anyone who happens to pass by.
</p>
<p>
Not wasting a moment to seize the prize that’s offering itself to them, the young alien males start squishing your butt in-between their firm hands, while pleading you to stay with them for a little while longer.
</p>
<<dialogue>>
<<glasvnar>>
Ah.. Leaving us right when the fun was about to start? Such a tease.. I.. We expected more from you..
<<>>
<p>
Your mask starts buzzing warmly, sending tingles of pleasure in your crotch, but you fight away the embarrassment of having your butt revealed like this and flee the scene before you second guess your best intentions.
</p>
<<player>>
I.. I really need to go.. B-bye!!
<<>>
<p>
After excusing yourself in the fastest fashion you can think of, you turn to flee away from the scene, still feeling the pleasant buzzing sensation in your nethers. Having a really difficult time dealing with the sensations, you find the guise of a tree and aggressively rub your clit, bringing quite rapidly a mindblowing orgasm that brings you down on your knees.
</p>
<</dialogue>>
<p>
[[After a short while, your mind returns back to you and remembering the recent turn of events, you brush them quickly under the carpet of your imagination and get back to the gardens.|The Evening Festivities]]
</p>
<<else>>
<p>
//Umm.. I really don’t like the way this is going..//, without needing any more incentive, you suddenly try to stand up. As soon as you stand up from your seat, your Likurieris dress is sent flying, exposing a pretty good portion of your buttocks and your crotch to the wind and to the eyes of anyone who happens to pass by.
</p>
<p>
Not wasting a moment to seize the prize that’s offering itself to them, the young alien males start squishing your butt in-between their firm hands, while pleading you to stay with them for a little while longer.
</p>
<<dialogue>>
<<glasvnar>>
Ah.. Leaving us right when the fun was about to start? Such a tease.. I.. We expected more from you..
<</dialogue>>
<p>
Your mask buzzes warmer and warmer, sending tingles of pleasure down to your crotch and making you second guess your decision to leave just as soon as the heat was picking up. From behind, you can hear a whistle and after turning around, you can see a random alien who passes by and gives you a thumbs up.
</p>
<p>
//What is he..//, trying to find an answer to the strange act, you look down and see that while second guessing yourself, the aliens have taken advantage and lifted the lower part of your dress even higher, completely exposing your midriff to anyone who looks your way.
</p>
<p>
Filled with embarrassment, you plunge back into your seat and the groping gets even more intense, making you more and more flustered with each passing second.
</p>
<<dialogue>>
<<player>>
I.. I really need.. I really need to goooooooo...
<<>>
<p>
Trying to put up a fight, you’re mercilessly resigned to your most primal emotions as the aliens get more and more handsy <<link "with inspecting every crevice of your body.">><<ctpAdvance "center">><</link>>
</p>
<</dialogue>>
<</if>><p>
//It.. It feels like I should want to get away.. But.. It feels right somehow..//, while trying to ignore the conflicting emotions that fly around your mind, you keep your gaze straight ahead all the while the aliens get more and more handsy with inspecting every crevice of your body, <<link "satisfying your primal instincts on a level you can’t make sense of.">><<ctpAdvance "center">><</link>>
</p><<ctp "pleasure" clear>>
<p>
As the movements of the aliens get less calculated and more instinctual, their hands run your body up and down, without a clear direction or plan in mind. Eventually, they stop down to your exposed thighs and give them a feel.
</p>
<p>
Unaware of whose hand it is at any time, you can only rest with your forehead against the table and resign to their desires given physical form.
</p>
<<dialogue>>
<<player>>
Mm..
<<>>
<p>
While soft sounds leave your lips, one of them slides his hand deeper and deeper to the back of your thighs, making your heart beat faster in anticipation of what the hand’s owner’s intentions are. To your surprise, and dismay, it doesn’t stop near your crotch and instead goes even deeper, stopping only above your ass before hungrily starting to grope it.
</p>
<<player>>
Uhh..
<<>>
<p>
Distracted by the pressure, you almost do not notice the feeling of one hand grabbing yours and guiding it to..
</p>
<</dialogue>>
<p>
//Oh my God.. is that his cock!?//, you incredulously wonder <<link "as you feel a thick alien cock grazing against your palm.">><<ctpAdvance "pleasure">><</link>>
</p>
<<ctpNext>>
<p>
In the light of such assertive behavior, you feel your mask getting warmer and warmer and find yourself instinctively stroking the cock gently, but end up continuing the act willingly. Feeling your body getting hotter and hotter, your breathing becomes more labored.
</p>
<<dialogue>>
<<player>>
Hey, guys.. Is it just me or-
<<>>
<p>
Before you can finish the sentence, you can feel one of them turning your head roughly and kissing you, the simple, yet dominant act managing to make you immensely more aroused as you start moaning into the alien’s kiss. Just as sudden as the kiss happened, another act is starting to take place, as you feel his hand pressing closer and closer to your pussy, with his soft, thin fingers teasing your moist entrance as his tongue swirls around yours, making you hornier and more willing to serve as their playtoy as you quickly plunge your left hand into the crotch of the alien, freeing his cock and stroking him passionately.
</p>
<</dialogue>>
<p>
The knowledge of having your two hands stroking both aliens as they finger and explore your body with violent desire fills you with an unfathomable satisfaction. Diverting your attention away from the alien you’re kissing, you can feel one hand sliding across upwards your torso and groping your exposed boobs.
</p>
<<dialogue>>
<<player>>
Mhmm. Ohhh.
<</dialogue>>
<p>
While moaning into the alien’s mouth, you can feel the other beginning to kiss your nipples, sending sensations of fulfillment from your areolas and <<link "pushing you to stroke the aliens with more fervor.">><<ctpAdvance "pleasure">><</link>>
</p>
<<ctpNext>>
<p>
As you stroke both of them quicker and quicker, their breathing gets audibly more rugged and as their movements turn more savage, the alien stops kissing you and immediately lowers his head above your tits before starting to suck on one of them. Seeing this, his friend crouches down and grabs the sides of your underwear before savagely pulling them down to your knees.
</p>
<<dialogue>>
<<player>>
What are- OOOHHHHHH..
<<>>
<p>
Before questioning the alien as what he has in mind for your pussy, a long tongue strikes beyond your entrance and your cries of pleasure fill up the close vicinity. Almost thoughtlessly, you grab the alien’s head and push him deeper in between your legs, forcing him to plunge his tongue even deeper inside your moist pussy, while his friend plays with your tits and sucks them vigorously.
</p>
<</dialogue>>
<p>
Uncaring of what any bystanders might think, your moans get heavier and heavier as you stroke the surprisingly agile aliens quicker and quicker, feeling obliged to satisfy them in the same way they’re satisfying you.
</p>
<<dialogue>>
<<player>>
Oh God yes, yes ,yes.. Ohhhh..
<<>>
<p>
As you stroke them faster and faster than you ever thought were capable, their movements ramp up to an inhuman speed and your orgasm strikes you without much of a warning just as soon as you feel a sticky substance embalming your palms and sticking your fingers together.
</p>
<</dialogue>>
<p>
The afterquakes of your orgasm leave your body quivering all over as you feel your control above your own limbs subsiding greatly, leaving you a shuddering mess. As your consciousness threatens to drift off for a couple of minutes, you can hear a chair falling around you and from behind the voices of two obviously satisfied aliens.
</p>
<<dialogue>>
<<lokushiv>>
Holy S’na! If all human girls are sexy sluts like this one..
<<glasvnar>>
Mhm.. Such a pretty whore.. I almost want to get her contact-id..
<<lokushiv>>
Nah, not worth it brother. We can find ourselves.. good little fuck toy anytime we want.
<</dialogue>>
<p>
Their voices become less audible as their footsteps get further and further, but the derogatory terms they called you just manage to make you immensely hornier as you proceed to rub your sore pussy feverishly, pushing a second orgasm closer and closer until it swallows you whole <<link "and leaves you an incorrigible mess for a short while.">><<ctpAdvance "pleasure">><</link>>
</p>
<<ctpNext>>
<p>
After some time, you open your eyes and pain shoots up from your neck.
</p>
<<dialogue>>
<<player>>
Argh.. What.. Where am I?
<<>>
<p>
You say as you raise your head from the table.
</p>
<<player>>
Did I really fall asleep here? How.. and why are my hands all sticky!?
<<>>
<p>
You bring your hands in front of your eyes and see a purple-ish substance sticking your fingers together.
</p>
<<player>>
Oh God.. Did I..
<<>>
<p>
The sight suddenly awakens all the recent memories and you’re feeling incredibly ashamed and embarrassed by what you’ve just done, but a pleasant warmth is felt against your face and the more you remember, the more accomplished and content you feel.
</p>
<</dialogue>>
<p>
//Yeah.. I should stop trying to remember before I somehow end up someone’s willing slave..//, [[drifting your thoughts back to reality, you search around for a water fountain to clean yourself up and after you’re done you get back to the gardens.|The Evening Festivities]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "manipulation" clear>>
<p>
With Sarah completely out of the picture, the aliens don’t waste time before starting to put their schemes in action.
</p>
<<dialogue>>
<<likurieris>>
So.. Since your friend isn’t around anymore, would you care for a drink?
<<>>
<p>
//Hmm.. The air around him looks quite dark.. I wonder what this could possibly mean.//, paying close attention to your surroundings, you try to get a more accurate sense of what the clever alien’s intentions are and what he hopes to get out of them. As mystery unravels mystery inside your mind, the simple act of scheming makes the warm buzz pleasantly against your face.
</p>
<<likurieris>>
So..?
<<player>>
Ah, sure. Got distracted for a second.
<<>>
<p>
//I should probably play along for now, shouldn’t give them reason to suspect that I’m anything more than a clueless prey in their eyes.//, you cautiously decide. After your approval, the alien’s dark aura turns a subtle hue of purple.
</p>
<p>
//Mm.. Right.. Yes, if I play along, I can probably have an easier time playing on their own emotions..//, the realization makes you feel the smidge of arousal in your groin, as if the mental battleground you’re acting in has a strangely satisfying effect on your being.
</p>
<<likurieris>>
Good..
<<>>
<p>
His friend turns to make a remark, but as soon as you move your eyes towards him, his words stop in his mouth and his aura looks a tiny bit redder.
</p>
<<player>>
Good.. what? What were you about to say?
<<>>
<p>
Seizing the moment to get an accurate feel on his friend, you don’t give him pause.
</p>
<<likurieris>>
Uhm.. Nothing. Here, let me pull out a seat for you.
<<>>
<p>
Looking nervous, he cuts eye-contact with you and moves quickly to grab a chair from underneath the table.
</p>
<p>
//Mm.. Red..//, you bite your lip as the alien’s aura turns a darker red and purple at the same time, making it a convincing case that somehow, your words seem to have a profound effect on their emotions and the hint of arousal you felt earlier feels like much more than a hint out of the sudden.
</p>
<</dialogue>>
<p>
//Huh.. So, I managed to get Sarah out and I ended up being the target for their schemes..//, <<link "you think as you carefully get seated in the seat that’s so gracefully offered to you.">><<ctpAdvance "manipulation">><</link>>
</p>
<<ctpNext>>
<p>
After taking your seat, the more crude alien takes out three glasses from a glimmering platter and places one in front of you and the others at the side. The courteous alien proceeds to remove the cap of a large glass canister of Ly’seth, then fills each of the cups to the brim with the sparkling substance. As soon as all the glasses are given a generous portion of the Ly’seth, the two aliens sit next to you, with the more courteous one to your left and the more crude one to your right.
</p>
<p>
//Mm.. I don’t think it was a coincidence that they left me in the middle seat..//, you think as you feel closer to understanding what their plan is.
</p>
<p>
//And this mask.. Could it really be just a simple mask after all this?//, thinking about the strange abilities you’ve acquired since putting on the mask and confident that you’re not going crazy just yet, you’re aware that in some way the mask makes you more socially inquisitive, but it has the mysterious drawback that might not be a drawback after all of making you feel aroused every time you bring yourself to a realization or another.
</p>
<p>
Not wanting to dwell more on it, you bring yourself back to reality and look at the more upstanding alien.
</p>
<p>
//He’s catching his breath.. Is he about to say something.. Mm.. Maybe I can cut him off?//, coming quickly with the devious idea of gaining the upper hand by not giving the alien the space he needs to continue his plan, you cut him off with a question of your own.
</p>
<<ringLinks :classes "lol">>
<<rlc "Ask him what their names are" :classes "choice-center choice-longer">>
<<set _next = "Manipulation Tactics Names">>
<<ctpAdvance "manipulation">>
<<rlc "Ask him what their intentions were with Sarah" :classes "choice-center choice-longer">>
<<set _next = "Manipulation Tactics Sarah">>
<<ctpAdvance "manipulation">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Manipulation Tactics About">>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<likurieris>>
O-
<<>>
<p>
Right as the Likurieris lets out the first sound, you bring his guard down with a question of your own.
</p>
<<player>>
So, what are your names?
<<>>
<p>
The clever one looks awestruck, as if the simple interjection froze his thoughts in the process. After a long moment passes, he seems to finally find his voice back.
</p>
<<likurieris>>
I.. I was about to say..
<<>>
<p>
You stare at him intensely in return, and the dark aura around him looks darker and more visible by contrast. Enjoying the act of mental pressure you’re applying on him, you can’t stop your mouth into forming a subtle smirk.
</p>
<<likurieris>>
M-my name is Glas’vnar.. And my friend.. Sitting next to your right..
<<>>
<p>
He says as he points to your right.
</p>
<<glasvnar>>
He goes by Loku’shiv. If.. If you don’t mind me asking, what’s yours?
<<>>
<p>
//God, this is so much fun! Ahh.. What’s this.. feeling!?//, the short amusement you get from seeing the clever alien barely managing to find his words makes you painstakingly aware of an itch or a tingle in your crotch and nipples. The hesitation seems to have not passed unnoticed by Glas’vnar, but not wanting to betray your feelings to him you get a quick reply out.
</p>
<<player>>
$Player.FirstName.. Pleased to make your acquaintance, Glas’vnar and Loku’shiv.
<<>>
<p>
You say with a slight bow, which accidentally seems to stop Glas’vnar from the act of pulling your hand, most likely to kiss it in greetings, but stops at the last moment as your bow throws his game slightly and a dark blue tone intermixes with a dark purple one around his silhouette.
</p>
<</dialogue>>
<p>
//Okay.. I think I’ve got it now. Pink and purple seem to be related to arousal, dark and bright are the intensity of their emotions and red or black if they’re nervous or frightened.//, <<link "you finally arrive at the conclusion, as you take a quick look around at the two aliens.">><<ctpAdvance "manipulation">><</link>>
</p><<dialogue>>
<<likurieris>>
My name is Glas’vnar and-
<<>>
<p>
Right as the Likurieris lets out the first sound, you bring his guard down with a carefully planned question.
</p>
<<player>>
So, what were you guys planning on doing with my friend?
<<>>
<p>
The clever one stares at you with a disorientated look on his face, almost as if what he most likely planned to be a friendly greeting turned into an accusation against his ulterior motives.
</p>
<<glasvnar>>
Well... Loku’shiv? Would you mind taking over? I’m afraid my throat is a little coarse right now.
<<>>
<p>
You stare at him intensely, looking at an aura of turmoil around him, pointing out an obvious lie. He looks at you back, but as if anxious that you might be calling out his bluff, he takes a quick sip of wine from his glass and swizzles the drink inside his throat. Content with the sight, you turn around to look at his friend and you manage to catch a glimpse of his aura panicking, but quickly brings himself together in an attempt to sway your stare away from him.
</p>
<<lokushiv>>
We.. we were courting her. During this ceremony, the mask worn by each participant carries a meaning of its own. We thought that your friend was asking for courtship, and we naturally obliged.
<<>>
<p>
In a surprisingly clear and concise tone, Loku’shiv answers you plainly, without embellishments.
</p>
<<player>>
I.. I see..
<<>>
<p>
Loku’shiv’s aura turns a more stark hue of purple, most likely brought by the simple mention of Sarah.
</p>
<</dialogue>>
<p>
//Okay.. I think I’ve got it now. Pink and purple seem to be related to arousal, dark and bright are the intensity of their emotions and red or black if they’re nervous or frightened.//, <<link "you finally arrive at the conclusion, as you take a quick look around at the two aliens.">><<ctpAdvance "manipulation">><</link>>
</p><p>
//Hmm.. Since I know all this now, no harm in having some fun with them for a while..//, realizing that you have an unfair upper hand given by the supernatural awareness of your emotional surroundings, you smile devilishly at the prospect of plotting a scheme of your own against the horny aliens.
</p>
<<dialogue>>
<<player>>
Well, since we’re here and I don’t think we met, what about you guys? What were you doing before the festival?
<<>>
<p>
You turn to look to your right and you see Loku’shiv staring at his cup of Ly’seth, showing no intentions of looking you in the eyes to answer your question. Unexpectedly, you turn to face Glas’vnar, whose eyes you catch staring right at you. Just like his friend, you can imagine he’s trying to find an excuse to look elsewhere, but your stare keeps him still and in visible distress, giving him no recourse except to answer your question.
</p>
<<glasvnar>>
Uh.. We are what you’d probably call.. Repairmen and builders.
<<>>
<p>
//That explains that.//, as your eyes wander to Glas’vnar’s developed biceps, sign that he’s most likely telling the truth about doing hard labor.
</p>
<<player>>
No wonder..
<<glasvnar>>
Excuse me?
<<>>
<p>
Instead of words, you opt to slowly drift the tips of your fingers above his biceps, and you can notice a more lustful aura around his body in response to your intimate touch. Afterwards, you drift your eyes back to his own and you can almost see the gears of his mind working tirelessly for a proper reaction.
</p>
<<glasvnar>>
A-ah..
<<>>
<p>
As if confused about what your little act meant, his eyes start wandering nervously and you can catch a few short glimpses of his eyes resting upon your boobs from time to time.
</p>
<p>
//Ooh.. Naughty.//, you mischievously think to yourself, as you wonder what would be the most satisfying way to react to the betrayal of the alien’s natural impulses.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Tease him with a better view" :classes "exhibitionist innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Manipulation Tactics Tease">>
<<ctpAdvance "manipulation">>
<<rlc "Call him out" :classes "innocence-high choice-center choice-longer">>
<<set _next = "Manipulation Tactics Call">>
<<ctpAdvance "manipulation">>
<</ringLinks>><<dialogue>>
<<player>>
So.. were you about to say something?
<<glasvnar>>
I.. Err..
<<>>
<p>
As he gets more nervous, his eyes wander more and more often down to your boobs and back to your eyes.
</p>
<<player>>
Are you too busy gawking at my boobs to tell me what you were about to say?
<<glasvnar>>
U-u-uhh.. L-Loku’shiv?
<<>>
<p>
Unable to withstand the pressure behind your accusational tone, Glas’vnar begins stuttering while pleading with his friend to help him out.
</p>
<<player>>
I’m talking with you, not your friend. Let me ask you again in case you are hard of hearing, were you just staring at my boobs?
<<>>
<p>
You ask him more menacingly this time, savoring every drop of emotion in Glas’vnar’s shifting aura.
</p>
<<glasvnar>>
E-eh.. I really..
<<>>
<p>
With you staring at him more intensely with each sound he lets out, Glas’vnar’s body starts shaking with more fervor and drops of wine fall down from his unsteady cup.
</p>
<<glasvnar>>
E-excuse me..
<<>>
<p>
Without daring to look you in the eyes, he puts up his almost empty by now cup back onto the table and gets up and wanders off quickly.
</p>
//One is down.. Now onto the other..//, you smirk.
<<player>>
Seems your friend left you-
<<>>
<p>
You say as you turn around to face Loku’shiv, but find the seat he sat on utterly empty.
</p>
<</dialogue>>
<p>
//Hmm.. That was almost.. Too easy. Welp, at least I had some fun.//, you smile, content that you taught the guys a lesson about plotting to have their way with seemingly innocent women. You let the cup dance in between your fingers for a while, then after you get bored [[you stand up and walk back to the gardens.|The Evening Festivities]]
</p><p>
//Hmm.. Could it really be so easy?//, you think as you ponder whether it really is that easy to enthrall alien beings with only your human looks.
</p>
<p>
//Let’s.. Let’s try..//, deciding that the best way to figure this out is to put out a seemingly innocent experiment in motion, you take advantage of the long pauses Glas’vnar takes while trying to find his words and playfully part the sides of your dress every once in a while, gradually revealing a little more of your breasts to Glas’vnar’s nervous eyes.
</p>
<p>
//Ohh.. So it really is that easy..//, you remark as you notice his eyes stopping more and more often right above your chest, seemingly having more difficulty in keeping eye contact with you in the light of the new alluring exposition.
</p>
<<dialogue>>
<<player>>
Ahh.. It’s so warm out here!
<<glasvnar>>
U-uhm.. Yeah..
<<>>
<p>
You push out your chest forward a little, bringing more environmental light to your bare skin.
</p>
<<player>>
Oh, don’t let me stop you! So, what were you going on about?
<<glasvnar>>
Ah.. R-right.. S-s-so we were..
<<>>
<p>
He talks, or rather attempts to talk, as his stuttering gets considerably more noticeable with the distraction you’re offering him. Wanting to push him on a little bit further, you take up the cup of Ly’seth in-between your fingers and "accidentally" spread the sides of your dress a little bit further with your elbows, ending up subtly revealing the edge of your areolas. The sight doesn’t pass by unnoticed, as he looks puzzled and abruptly stops stuttering.
</p>
<<player>>
Mm.. So.. you were saying.. you were..?
<<>>
<p>
Not wanting to give him any respite at all, you incentivize him to keep talking with another question that makes his eyes wander back to the glass whose contents have formed visible stains from dropping on the table as a result of his shaking hands.
</p>
<<glasvnar>>
...I-I was saying that we were tasked with th-
<</dialogue>>
<p>
He tries to push the sentence to completion, but ends up a stuttering mess, giving you the prime opportunity to make your next move.
</p>
<<ringLinks :classes "lol">>
<<rlc "Reel him back in with a much more enticing sight" :classes "exhibitionist innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Manipulation Tactics Reel">>
<<ctpAdvance "manipulation">>
<<rlc "Berate him mercilessly" :classes "dominant innocence-high choice-center choice-longer">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<set _next = "Manipulation Tactics Berate">>
<<ctpAdvance "manipulation">>
<</ringLinks>><<dialogue>>
<<player>>
Wait.. Let me guess what you were tasked with.
<<glasvnar>>
H-hmm?
<<player>>
Tasked with shamelessly gawking at my boobs, isn’t that right? Did you really believe I didn’t notice? Sure, one look is fine, two is pushing it, but you’re really pushing the boundaries here.
<<>>
<p>
As he gets more nervous, his eyes wander more and more often down to your boobs and back to your eyes.
</p>
<<player>>
Oh, even after I call you out you can’t keep your eyes off my breasts.
<<glasvnar>>
U-u-uhh.. L-Loku’shiv?
<<>>
<p>
Unable to withstand the pressure behind your accusational tone, Glas’vnar begins stuttering while pleading with his friend to help him out. Talking more loudly, you draw attention from the nearby bystanders as you make a public mockery of Glas’vnar.
</p>
<<player>>
So, let me get this right. One girl is trying to have a conversation with you and you’re just unable to keep your eyes off her boobs? That’s.. Just pathetic. Do you have anything to say for yourself?
<<>>
<p>
You accuse him publicly, savoring every drop of emotion in Glas’vnar’s shifting aura.
</p>
<<glasvnar>>
E-eh.. I really..
<<>>
<p>
With you staring at him more intensely with each sound he lets out, Glas’vnar’s body starts shaking with more fervor and drops of wine fall down from his unsteady cup.
</p>
<<glasvnar>>
E-excuse me..
<<>>
<p>
Without daring to look you in the eyes, he puts up his almost empty by now cup back onto the table and gets up and wanders off quickly.
</p>
<p>
//One is down.. Now onto the other..//, you smirk.
</p>
<<player>>
Seems your friend left you-
<<>>
<p>
You say as you turn around to face Loku’shiv, but find the seat he sat on utterly empty.
</p>
<</dialogue>>
<p>
//Hmm.. That was almost.. Too easy. Welp, at least I had some fun.//, you smile, content that you taught the guys a lesson about plotting to have their way with seemingly innocent women. You let the cup dance in between your fingers for a while, then after you get bored [[you stand up and walk back to the gardens.|The Evening Festivities]]
</p><p>
//What if I try.. this?//, wanting to draw his attention back to your breasts for your own mysterious satisfaction, you pretend to look back at your cup, as you proceed to take another sip of the sparkling alien wine.
</p>
<p>
With smooth, subtle movements, you use the tip of your elbow and push against the right side of your dress, completely revealing your right boob to the chilly air. In the corner of your eye, you can see Glas’vnar taking advantage of your supposed lack of awareness to look back at your boobs, but as soon as his eyes dart over to your right breast, his mouth near spontaneously opens up wide open, but no sound comes out.
</p>
<p>
//M-hmm.. Got ya.//, you start giggling and bite the bottom of your lip as you steal a glance at Glas’vnar’s crotch, noticing a not so well hidden erection pressing up against his loins.
</p>
<p>
//Now.. What do I do with you?//, you playfully wonder, feeling a really pleasant warmth reaching out from your mask and filling you with a sexual desire of your own.
</p>
<<ringLinks :classes "lol">>
<<rlc "Caress his biceps" :classes "seduction innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _next = "Manipulation Tactics Caress">>
<<ctpAdvance "manipulation">>
<<rlc "Point to his erection" :classes "charm innocence-high choice-center choice-longer">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _next = "Manipulation Tactics Point">>
<<ctpAdvance "manipulation">>
<</ringLinks>><p>
Putting on your most innocent face, you slowly turn around to your left and point at the contour of his throbbing erection with your index finger.
</p>
<<dialogue>>
<<player>>
Glas’vnar.. What do you have there?
<<>>
<p>
You ask him softly, but carry on a subtle sensual tone at the same time. The question appears to startle the young alien, as he hopelessly looks to where you’re pointing, most definitely knowing very well what you’re inquiring about.
</p>
<<glasvnar>>
Uhh.. That’s..
<<>>
<p>
He makes a pause, as he starts searching for a legitimate excuse.
</p>
<<player>>
That’s..?
<<>>
<p>
You press on with an even more sensual tone.
</p>
<</dialogue>>
<p>
The alien’s body starts trembling like never before, as he drops almost all of his cup’s drink Ly’seth.
</p>
<<ringLinks :classes "lol">>
<<rlc "Take the initiative to find out for yourself by uncovering the hidden 'object'" :classes "charm innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _next = "Manipulation Tactics Initiative">>
<<ctpAdvance "manipulation">>
<<rlc "Plunge your hand deep into his loins" :classes "seduction innocence-high choice-center choice-longer">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _next = "Manipulation Tactics Plunge">>
<<ctpAdvance "manipulation">>
<</ringLinks>><<dialogue>>
<<player>>
Since you’re not going to tell me, I shall find out for myself!
<<>>
<p>
Letting your intentions be known to induce him a brief, momentary panic, you give him no pause to react as you abruptly grab the soft linen layer around his waist and pull it down, revealing the alien’s throbbing cock in its full glory.
</p>
<<player>>
M-hmm.. So this is what you were hiding..
<<>>
<p>
You say, giggling.
</p>
<p>
//His reactions.. So delicious..//, you can’t help but think as even though you can’t see Glas’vnar’s full face from underneath the mask, the hue of the aura around him and his purple cheeks betray Glas’vnar’s utter and complete embarrassment.
</p>
<<glasvnar>>
Uh.. I-I..
<<>>
<p>
Appearing to mumble out a response at first, he suddenly gives up and almost jumps away from his seat as he turns to flee the scene. With him out of the picture, you don’t waste the moment to look back to your right, just in time to see Loku’shiv making a quick escape of his own.
</p>
<<player>>
Where are you guys going? This was just starting to get more exciting..
<<>>
<p>
You ask him with a pleading voice. Caught by surprise and confused by your words, Loku’shiv stands still for a short moment, as if considering the possibility that you might actually be open to something more, but sooner than his friend he gives up on trying to explain your strange behavior and runs off, following the path his friend ran off to.
</p>
<</dialogue>>
<p>
//If aliens happen to get blue balled as well, I’m sure they won’t forget this one for a really, really.//, you smile, content that you taught the guys a most likely painful lesson about plotting to have their way with seemingly innocent women. You let the cup dance in between your fingers for a while, then after you get bored [[you stand up and walk back to the gardens.|The Evening Festivities]]
</p><<dialogue>>
<<player>>
Since you’re not going to tell me, I shall find out for myself!
<</dialogue>>
<p>
Letting your intentions be known to induce him a brief, momentary panic, you give him no pause to react as you abruptly plunge your left hand deep into his loins until you feel a thick, throbbing member against the tips of your fingers. Deeply looking forward to getting your fill from Glas’vnar’s ensuing emotions, you take a firm grip of his cock and stare back at the young alien.
</p>
<p>
//Ohoo..//, noticing a much darker purple-ish tone in Glas’vnar’s aura, you can’t stop yourself from giggling and satiating your mysterious need for emotions as you playfully proceed to stroke his cock and savor the intensifying aura that surrounds him.
</p>
<p>
//Uhh.. Do.. Do I really want to do this?//, after you get your fill of emotions, the rational part of your mind momentarily takes over. Confused as to what your intentions are in the end, a manner of conflicting emotions battle inside you as the conviction that you have complete dominion over Glas’vnar at this point makes him a really succulent prey.
</p>
<p>
Remembering that there are actually two of them, you look to your right and notice Loku’shiv staring at you and Glas’vnar with an incredulous expression, but his body seems to betray something else as a throbbing erection presses against Loku’shiv’s own linens.
</p>
<p>
Before you can consciously make the decision, an impulse takes over as you plunge your right hand into Loku’shiv’s loins and stroke him, making his own aura merge with Glas’vnar and intoxicate you with a burning desire to empty them both emotionally and physically.
</p>
<<ringLinks :classes "lol">>
<<rlc "Feed on their lust and let your impulses take over" :classes "corruption innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _next = "Manipulation Tactics Feed">>
<<ctpAdvance "manipulation">>
<<rlc "Stop your impulses from taking over and conclude that you’ve teased them, and yourself, enough" :classes "purity innocence-high choice-center choice-longer">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Manipulation Tactics Stop">>
<<ctpAdvance "manipulation">>
<</ringLinks>><<dialogue>>
<<player>>
Mhmm.. I can see you’re built.. Rather well..
<<>>
<p>
You remark with a sensual voice and emphasize your point by playfully touching Glas’vnar’s biceps with your left hand, complimenting his build in both a verbal and physical way.
</p>
<<glasvnar>>
T-thank you..
<<>>
<p>
The alien manages to stutter out a response as he stares right at your boobs, not even trying to hide it anymore.
</p>
<p>
//I think I’ve teased him enough.. Maybe it’s time for something more.. intimate.//, you lustfully think as you draw your left hand across his biceps with your palm, gradually bringing it lower and lower until you feel his fingers in between yours. Without another thought, you grab it gently and place it above your right breast.
</p>
<p>
//Oh? That’s surprising.//, you get surprised as Glas’vnar hand goes completely limp and you give him a slight nudge of encouragement, as you press the tips of your fingers against his own and help him grab a bountiful portion of your breasts. Still seeing no reaction from him except for his panicky aura, you give him more verbal encouragement with the hope that it will be enough to entice him further.
</p>
<<player>>
Mm.. Isn’t that what you were looking for since we started talking? I figured you might want more than just the sight..
<<>>
<p>
You tell him as you sexily bite your lower lip. The alien’s hand appears to shake above your breast for a few seconds, but a purple-ish tone builds up gradually around him and by his own accord, he starts groping your right boob gently at first, then more and more roughly, feeding your own mysterious desire for emotions and his own carnal lust at the same time.
</p>
<</dialogue>>
<p>
//Ohoo..//, noticing a much darker purple-ish tone in Glas’vnar’s aura, you can’t stop yourself from giggling.
</p>
<p>
//Uhh.. Do.. Do I really want to do this?//, after you get your fill of emotions, the rational part of your mind momentarily takes over. Confused as to what your intentions are in the end, a manner of conflicting emotions battle inside you as the conviction that you have complete dominion over Glas’vnar at this point makes him a really succulent prey.
</p>
<p>
Remembering that there are actually two of them, you look to your right and see a completely awestruck Loku’shiv.
</p>
<<dialogue>>
<<player>>
And.. Are you waiting for an invitation, or do you want to just keep staring?
<<>>
<p>
Before you can ask yourself if you really want to say that out loud, an impulse takes over and a voice that’s undeniably your own encourages Loku’shiv to take up an initiative of his own as he uncovers your left boob and starts hungrily groping it.
</p>
<</dialogue>>
<p>
As soon as he does, his own aura gets much more palpable and intense, ending up merging with Glas’vnar’s own, intoxicating your senses in an impossibly pleasant way and the burning desire to empty them both emotionally and physically gets more and more difficult to resist giving into.
</p>
<<ringLinks :classes "lol">>
<<rlc "Feed on their lust and let your impulses take over" :classes "corruption innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _next = "Manipulation Tactics Feed">>
<<ctpAdvance "manipulation">>
<<rlc "Stop your impulses from taking over and conclude that you’ve teased them, and yourself, enough" :classes "purity innocence-high choice-center choice-longer">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Manipulation Tactics Stop">>
<<ctpAdvance "manipulation">>
<</ringLinks>><<ctp "feed" clear>>
<p>
//I need.. I need more..//, utterly giving into your own impulses, you stroke their cocks and let them feel you up, playing with your tits and groping your ass while their auras get more and more intense. After a few more minutes of this, the aliens get more and more daring, letting their hands drift lower to your inner thighs and betraying the desire to have their first look and touch at a human girl’s pussy.
</p>
<p>
Sensing an opportunity and finding the intoxication almost unbearable to resist, you shove their hands away and proceed to stand up. Almost immediately, a turmoil in the aliens’ auras is both seen and felt, genuinely afraid that you’re going to leave them after all this.
</p>
<p>
//Mm..//, getting a sadistic pleasure at the torment their feeble minds are most likely filled with, you excruciatingly slowly lower yourself without a single thought, letting your impulses shift your body in what’s promised to be a memory of radiant pleasure.
</p>
<<dialogue>>
<<player>>
Are you boys ready for-
<<>>
<p>
Before you can finish that thought, Glas’vnar hungrily grabs your shoulders and lowers you down with your stomach against the seat and shoves his throbbing cock inside your mouth.
</p>
<<player>>
Ahmpfh. Whfat-
<<>>
<p>
Before letting out a protest, almost immediately you feel the aura around Glas’vnar pulsing, darker and sweeter than ever, giving you no breath or room to think as your lips subconsciously start tightening around the tip of his cock, hungry for more.
</p>
<<player>>
Mmmmm..
<</dialogue>>
<p>
Tasting the impossibly sweet air around Glas’vnar, you willingly start sucking him off, giving him the attention he so much desires with your hungry mouth. <<link "The sight appears to entice Loku’shiv as well, as you hear his primal growl coming from behind.">><<ctpAdvance "feed">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<lokushiv>>
What a good little cock sucker you are.
<<>>
<p>
The derogatory remark almost pulls you out from the intoxicating scene, but although you can’t see it, you can feel Loku’shiv’s aura getting even sweeter and understanding that acting submissive will get you a much stronger result, you instinctively play along as you moan and feel your lips and tongue teasing and pleasuring Glas’vnar’s shaft, making his own aura sweeter with each passing second.
</p>
<<lokushiv>>
While you’re busy with him, I’m sure you won’t mind some dick in your human pussy as well.
<<>>
<p>
What used to irritate you instead makes you even more aroused as you balance your body on the chair and raise your ass high.
</p>
<<lokushiv>>
Ripe and ready, just like I like ‘em.
<<>>
<p>
He crudely remarks right before he surprises you with a tight grip of your hips and pushes his throbbing cock inside your pussy, without any of soft passion or foreplay, exhibiting primal horniness in its purest form as he fucks you deeper and deeper with each rapid thrust that follows.
</p>
<<player>>
Ahh... Ohh... Mhmm...
<</dialogue>>
<p>
<<link "Loku’shiv continues to pound you harder and harder, showing no mercy as his thick alien balls smack against your clit and what began as an emotional craving turns into something much more.">><<ctpAdvance "feed">><</link>>
</p>
<<ctpNext>>
<p>
Seeing his friend’s rough act with your pussy, Glas’vnar doesn’t hesitate to show him his rougher side as well as he places his hands against the back of your head and pushes you to take his cock much deeper, leaving you struggling for breath, but intoxicating you even more with his almost palpable emotional mist.
</p>
<<dialogue>>
<<glasvnar>>
You like being our little fuck toy, aren’t you?
<<>>
<p>
He whispers inside your ear and feeling your sensory boundaries stretched thin, a confusing orgasm emerges from everywhere in your body as your legs start twitching and your emotions climax together leaving you a shuddering mess, addicted to the pleasure of others.
</p>
<</dialogue>>
<p>
Leaving you no room to process your sensations, Loku’shiv grunts heavily and pushes himself as deep as he can inside you and you feel his cock twitching stronger and stronger right before he empties himself both emotionally and physically into your own body, making your confusing orgasm not giving your mind even the slightest pause as more intense sensations wash over the previous endlessly.
</p>
<p>
Too focused on your own sensations, you notice too late that Glas’vnar has pulled his cock out of your mouth and feel a thing poking at the entrance to your cunt excruciatingly so.
</p>
<<dialogue>>
<<player>>
Will you just get-
<<>>
<p>
Right at the last moment, he changes his angle and pokes the entrance of your asshole instead, taking you by surprise and allowing you to see your own dark purple making itself visible in front of your eyes. Distracted by the sight, you momentarily lose grip of your thoughts and feel Glas’vnar thrusting slowly and deeply into your tight anus.
</p>
<<player>>
Oh Go- Mmm. Ahh..
<<>>
<p>
With the act turning noticeably more primal, the alien starts spanking your cheeks loudly as he begins to fuck your mounted ass. The pleasure-filled waves of your everlasting orgasm splash through even harder than before, leaving no room for pain, only a craving for something more, as you buck your hips against his cock faster and faster. Without a warning, he grabs your hair and pulls on it hard, making your neck arch back and your mouth shamelessly with pleasure.
</p>
<<player>>
Ohhhh.. Yeah.. Mmm. Ohhhhhhhhh..
<<>>
<p>
Coiling your hair around his hand, he reigns you in with one hand and slaps your ass harder and harder until you can feel it swollen and pink as his thrusts get rougher and his breathing starts panting.
</p>
<<glasvnar>>
Ahh..
<<>>
<p>
With a heavy grunt, he abruptly climaxes deep inside your anus and pulls his alien cock out of your ass and raising his aura tenfold as he orgasms and lets you breathe in his feelings and sensations, making you feel exactly what he feels as your orgasm finally breaks through and you accidentally crash underneath the table on the soft alien soil.
</p>
<</dialogue>>
<p>
As you lay on the soil bed panting and trying to catch your breath, your consciousness goes in and out for a while from sensory overload and <<link "you close your groggy eyes, embarking onto a short journey of your mind as you cling onto the freshly imprinted sensations and try to feel them before they inevitably fade away.">><<ctpAdvance "feed">><</link>>
</p>
<<ctpNext>>
<p>
After some time, you open your eyes and feel completely detached from your own body.
</p>
<p>
//Where.. Ah.. What?//, for just a second, you feel as if you’re in the act of fucking someone with your own equipment, but the strange thought quickly fades away as your consciousness is completely brought back to you, coupled with a pretty annoying headache, almost like a hangover.
</p>
<<dialogue>>
<<player>>
Uhh.. Guess I’ve had too much to drink. I hope the aliens have some kind of portable shower, because my legs feel sticky for some reason and I have dirt all over me.. Ugh..
<</dialogue>>
<p>
After saying that out loud, you proceed to stand up and see what looks like a bunch of portable restrooms from afar and walk in their direction.
</p>
<p>
//Hmm.. Now where to clean-//, just as you were asking yourself the question that brought you here, you notice a larger compartment behind the restrooms. Without thinking too much about it, you head over inside and to your right you see a gray box and to your front a row of private shower cabins.
</p>
<p>
//Uh-huh.. Interesting..//, you say as you go ahead and leave your clothes inside the gray box on the wall and walk inside one of the shower cabins to get yourself cleaned up. After taking a quick shower, you walk right out and find your same clothes, placed neatly on a metallic bar and held by a hook.
</p>
<p>
//Well, I’d like to stick around to find out more about the way this stuff works, but I guess there’s plenty of time later after the festival..//, you think as you walk out of the advanced shower cabins and [[get back to the festivities.|The Evening Festivities]]
</p>
<</ctp>><p>
//Uhmm.. It’s probably best if I leave right now because it sure feels like I’m about to do something I may regret later..//, aware of the temptation of giving in and seeing where your hunger driven impulses will take you, you realize that there’s still a way to get a satisfying end to the interaction.
</p>
<<dialogue>>
<<player>>
Alright, guys. It’s been fun, but I gotta get going. Bye bye!
<<>>
<p>
Without a warning, you slowly proceed to stand up and savor the clash of emotions in the aliens’ auras, as they rapidly turn into different shades of beautiful colors all while both of them plead you desperately to stick around for just a little bit more.
</p>
<<glasvnar>>
No.. Please.. Don’t go..
<<lokushiv>>
Wait.. Just stay with us for a little bit more..
<<player>>
Sorry guys. Duty calls. See you around!
<<>>
<p>
You say and giggle to yourself as the pathetic side of the young aliens is fully revealed all to their dismay and your own satisfaction.
</p>
<</dialogue>>
<p>
Feeling content with the reactions you’ve gotten so far, you turn around and walk back to the main festivities, feeling the chill air of the evening slowly dissipating your mysterious desires, but for one slight moment those mysterious desires flare back up in full force and you abruptly turn around to see what could’ve caused the shift.
</p>
<p>
//Ahh.. I see..//, realizing that the wind has not only brought the chilly air but lifted the lower part of your dress up slightly, you smirk and walk away sensually, [[feeding on the last drops of their emotions as the sight of your butt provides a satisfying conclusion to the painful tease the horny aliens have been afflicted with.|The Evening Festivities]]
</p><h1><<print passage()>></h1>
<<ctp "feat" clear>>
<p>
With Sarah completely out of the picture, the aliens don’t waste time before starting to put their schemes in action.
</p>
<<dialogue>>
<<likurieris>>
So.. Since your friend isn’t around anymore, would you care for a drink?
<<player>>
Do I?
<<>>
<p>
Before you even process the question, as if subconsciously you reply to him intimidatingly and throw him off his game.
</p>
<<likurieris>>
Well..
<<>>
<p>
The more well-spoken alien appears to be a little nervous and momentarily lets out his weakness.
</p>
<p>
//Hmm.. Maybe it turns out that I’m not stuck with them, but they’re stuck with me..//, you think as you feel joy at the thought of giving the two scoundrels a taste of their own medicine, with your mask buzzing warmly against your face and incentivizing you to try to take control of the narrative.
</p>
<<player>>
Hah, I’m just jesting you a little.
<<>>
<p>
You say confidently as you pat his back with "accidentally" too much force, making him lose his breath for a short moment.
</p>
<<likurieris>>
Uh..
<<player>>
Of course I’ll have a drink with you guys, just wanted to get my friend out of the way since she sadly doesn’t have an easy time keeping herself together after a few drinks.
<<>>
<p>
The remark almost seems to make the alien excited, then disappointed as he immediately realizes that Sarah is out of the picture.
</p>
<<likurieris>>
Uh.. okay. Loku’shiv.. If you will?
<<likurieris>>
Taking care of it.
<<>>
<p>
His friend, the formerly rude one answers promptly before grabbing the closest bottle of Ly’seth and cracking it open nervously.
</p>
<</dialogue>>
<p>
//Looks like I threw off their whole act..//, you smirk, realizing that any plans the two good-for-nothings might have had fell short in the light of an unusually confident, prey-turned-hunter target. With his friend taking care of the drinks, you turn to look back at the well-spoken one and take advantage of his indecisiveness.
</p>
<<ringLinks :classes "lol">>
<<rlc "Ask him if he’s going to offer you a seat" :classes "choice-center choice-longer">>
<<set _next = "Feat of Strength Ask">>
<<ctpAdvance "feat">>
<<rlc "Pull out a seat for him and his friend" :classes "dominant choice-center choice-longer">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<set _next = "Feat of Strength Pull">>
<<ctpAdvance "feat">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Feat of Strength Stain">>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Feat of Strength Second">>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Feat of Strength Third Round">>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
Hey, guy. What’s your name?
<<glasvnar>>
Uhm.. Glas’vnar.
<<player>>
Yeah, Glas’vnar.. Aren’t you forgetting something?
<<glasvnar>>
Err.. What.. exactly?
<<>>
<p>
Making sure to play with his indecisiveness a little, you take your sweet time before you eventually point your fingers at the nearby chairs.
</p>
<<glasvnar>>
Ah, my apologies.
<<>>
<p>
Taking a sigh of relief after you show him what you expect of him, he proceeds to pull out three chairs from underneath the long table.
</p>
<<glasvnar>>
And.. If you may?
<<>>
<p>
He asks as he offers you the middle seat which you promptly take, but not before poking him a little bit more.
</p>
<<player>>
There you go, was that so hard?
<<>>
<p>
He stares at you with a funny look on his face, almost as if trying to come up with a comeback, but not confident in going through with it at the same time.
</p>
<<player>>
Ohh.. Well..
<</dialogue>>
<p>
<<link "Because he can finally decide, you let out an exasperated sigh and get comfortable within your own seat.">><<ctpAdvance "feat">><</link>>
</p><<dialogue>>
<<player>>
Hey, what’s your name?
<<glasvnar>>
M-me?
<<player>>
Yeah, who else could I be talking to?
<<glasvnar>>
Ah, sorry. My name is Glas’vnar.
<<player>>
Okay, Glas’vnar. I’m going to show you the proper way to treat a lady when you invite her to have a drink with you.
<<glasvnar>>
Uh.. what?
<<>>
<p>
Staring at you with a confused look, you keep eye contact with him as you proceed to pull out three chairs from underneath the table, all the while his friend fills each of the three cups with Ly’seth.
</p>
<<glasvnar>>
Ah, you meant.. This? My apol-
<<player>>
Shh. Now look, after you pull out a seat, you offer it to the lady. You’ll be the lady in this scenario. Please, get seated.
<<>>
<p>
Insulting him and confusing him at the same time, you point at the left-most seat and feel the gears of his mind having a really difficult time processing the proper way to react.
</p>
<<glasvnar>>
Yes.. ma-am.
<<>>
<p>
//Guess he can see what it’s like to be on the other side of his schemes now.//, you smile at the thought, realizing by his trembling voice and unsteady demeanor that nobody, nevertheless a girl, has offered him a seat before. His friend appears to have noticed the scene that’s unfolding and at the same time you see a quick glance passing between each other.
</p>
<</dialogue>>
<p>
//Uh-huh.. Seems I really didn’t have anything to worry about earlier..//, realizing at last that the aliens are no actual threat, <<link "you relax and find the act of inflicting insecurity and twist the feeble aliens’ schemes against themselves utterly delightful.">><<ctpAdvance "feat">><</link>>
</p><<dialogue>>
<<player>>
What are you standing around for? Come on.
<<>>
<p>
After you get yourself seated, you prompt his less tactful friend to take his own seat as well, which he hesitantly obliges to. Just as soon as you prepare to grab your cup and take a swig of the Ly’seth, you notice a visible purple stain drying up on the alien wood of the table and turn to your right to give the alien a judgemental stare. After he notices your look and the stain you’re pointing him at, he doesn’t say a word and breaks eye contact with you to look back into his cup.
</p>
<<player>>
Alright, so if I remember correctly, you’re Loku’shiv.
<<>>
<p>
The alien to your right nods.
</p>
<<player>>
And you are Glas’vnar.
<<>>
<p>
You turn to your left and the well-spoken alien nods as well.
</p>
<<glasvnar>>
Yes. If you don’t mind me asking, what’s your name?
<<player>>
My name is $Player.FirstName.
<<glasvnar>>
A-ha..
<<player>>
Well, the introductions have been made, the three of us are sitting right next to each other.. So what do you guys say about making this a little bit more exciting?
<<lokushiv>>
Mhm.. What do you have in mind?
<<>>
<p>
The more crude alien speaks, looking nowhere as nervous as his well-spoken friend.
</p>
<<player>>
A drinking contest.
<<glasvnar>>
A c-contest?
<<>>
<p>
Glas’vnar interjects and you look back at him.
</p>
<<player>>
Yeah. Earlier, it seemed like you guys were pretty excited about having a drink with my friend, but since you probably didn’t know that she’s not a heavy drinker, you can at least show off your skills with me, now. Guess the two of you found it pretty exciting to get drunk with her, innit?
<<glasvnar>>
Uh.. That.. really wasn’t it was about..
<<>>
<p>
You stare at him coldly, passing along the message that you’re most definitely not falling for his bullshit.
</p>
<</dialogue>>
<p>
Unable to keep eye contact with you for much longer, he turns to grab his cup of Ly’seth before taking a quick sip from it.
</p>
<p>
//Mm.. He probably didn’t mean it, but I can probably use that act to my advantage, or I could just leave them be I guess but it doesn’t really feel like they’ve learnt anything just yet.//, you ponder the possibilities.
</p>
<<ringLinks :classes "lol">>
<<rlc "Use his nervous gesture as an excuse to commence the contest" :classes "choice-center choice-longer">>
<<set _next = "Feat of Strength Use">>
<<ctpAdvance "feat">>
<<rlc "Leave them be and hope they’ve learnt something about preying on innocent girls" :classes "choice-center choice-longer">>
<<set _next = "Feat of Strength Leave">>
<<ctpAdvance "feat">>
<</ringLinks>><p>
With a disappointed sigh, you announce your retreat.
</p>
<<dialogue>>
<<player>>
Seems you guys aren’t all that after all.
<<>>
<p>
You say as you prepare to stand up.
</p>
<<player>>
Shame, I expected something more considering how confident the two of you acted earlier.
<<>>
<p>
Glas’vnar shows no reaction as he keeps staring at his cup. You turn around to look at Loku’shiv.
</p>
<<player>>
You.
<<>>
<p>
Loku’shiv looks away from his cup and stares at you in confusion.
</p>
<<lokushiv>>
Are you talking to me?
<<player>>
Yes, you. Are you feeling a little more brave than your friend, or are you just another softie trying to act tough?
<<>>
<p>
He looks at you visibly irritated.
</p>
<<player>>
Aww.. Did someone’s ego get hurt?
<<>>
<p>
Taunting him a little while standing up, you push your seat back with your feet and stare down at him. His anger builds up and right as he’s about to say something, his friend quickly interjects.
</p>
<<glasvnar>>
Loku.. Didn’t we have somewhere to be?
<<>>
<p>
He nudges Loku’shiv with a trembling voice that softens him up. Hearing this, Loku’shiv shrugs nonchalantly and stands up.
</p>
<<player>>
Oh well, guess I was right. All act and no substance.. Pathetic.
<<>>
<p>
You tell him off mockingly. Loku’shiv looks nigh ready to sit back down and agree to your contest, but he’s forcefully pulled away by Glas’vnar from the scene and you can hear what sounds like a quiet argument between the two of them, but they keep walking further and further from you, leaving you all alone with the almost untouched three cups of Ly’seth.
</p>
<</dialogue>>
<p>
With the aliens out of the picture, what feels like adrenaline gradually leaves your body.
</p>
<p>
//What.. just happened? That was my voice, my choices.. but it sure didn’t feel like it was my own words that came out..//, after the momentary confusion, a pleasant warmth is felt coming from the mask against your face and you feel strangely aroused by the simple act of putting the young horny aliens back in their place.
</p>
<p>
//Oh well.. Feels good at least. I should get back to the festivities, maybe there’s still something worth checking out before it gets too late.//, you think [[as you turn around and head back to the gardens|The Evening Festivities]]
</p><<ctp "use" clear>>
<p>
//Oh well, I probably won’t get another opportunity to teach them a lesson after this.//
</p>
<<dialogue>>
<<player>>
Okay! It looks like we’re on, then. Bottoms up!
<<>>
<p>
After hearing this, Glas’vnar almost chokes on his own drink while helplessly trying to blurt out something incomprehensible.
</p>
<<glasvnar>>
Agh.. N-no, I didn’t mean to-
<<lokushiv>>
Yeah, okay. You’re on. Let’s see what you’re truly made of.
<<>>
<p>
Before Glas’vnar gets to finish his thought, his friend cuts him off and confidently brings his cup up to his lips, before gulping it out loud. Without giving the action any more thought, you quickly take up your own cup as well and get started on finishing the first shot.
</p>
<<glasvnar>>
Well, crap.
<<>>
<p>
Realizing that you and Loku’shiv are already finishing your first round of drinks, Glas’vnar reluctantly gets started on his own cup.
</p>
<</dialogue>>
<p>
//Damn, that’s quite strong!//, you realize as you loudly slam the cup against the table, feeling your throat getting numb with the taste of alcohol, but you keep the thought to yourself, not wanting to show any sign of weakness to the two aliens.
</p>
<p>
Long to your right, you see that Loku’shiv has finished off his cup at the same time as you and shows no sign that the Ly’seth has already had an effect on him, but looking to your left you see that his friend Glas’vnar looks a little bit more weary as his hand shakes slightly while holding the cup, but manages to put it back on the table with visible conscious effort.
</p>
<p>
After noticing that you’re looking straight at them, they seem to look back at you, but their eyes don't quite manage to keep eye contact with your own, as their stares drift lower.
</p>
<p>
//What are they looking at!?//, you think <<link "before you look down.">><<ctpAdvance "use">><</link>>
</p>
<<ctpNext>>
<<changeExpression "frown">>
<p>
//Oh.. I see. Guess I shouldn’t be surprised.//, you think as you realize that small drops of the Ly’seth have fallen onto your partially exposed chest, staining the dress a little with a purple-pinkish tone and making your boobs glimmer with wetness that reflects the vivid evening lights of the festival.
</p>
<p>
//M-hmm.. I should probably tell them off, but maybe I can rather use this to my advantage..//, feeling more amused than annoyed at the sight of their weak composure, you wonder whether to just ignore it and commence the next round or to rather use this as an opportunity to sway the odds of winning the contest towards you.
</p>
<<ringLinks :classes "lol">>
<<rlc "Pull down the sides of your dress" :classes "exhibitionist choice-center choice-longer">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<changeExpression "none">>
<<set _next = "Feat of Strength Dress">>
<<ctpAdvance "feat">>
<<rlc "Commence the second round yourself" :classes "choice-center choice-longer">>
<<changeExpression "none">>
<<set _next = "Feat of Strength Commence">>
<<ctpAdvance "feat">>
<</ringLinks>>
<</ctp>><p>
//Mm.. If it’s really so easy..//, while giggling at their lame attempts of hiding their eyes from your own after they notice you staring back at them, you drop your hands to your waist and "accidentally" pull down both sides of the dress, making your boobs press tighter against the cloth and giving your nipples a subtle poke through it as well, making the sight all the more alluring.
</p>
<p>
//They’re not putting up much of an effort, do they?//, you think as they near spontaneously gawk at the silhouette of your nipples and the slight squishiness of your boobs under the dress. Realizing that you have acquired some influence over their attention at this point, you don’t waste anymore time to startle them by commencing the second contest.
</p>
<<dialogue>>
<<player>>
Mm.. Looks like we’re all finished with the first round. Who’s offering to take care of the cups for the next round?
<<glasvnar>>
M-
<<lokushiv>>
I will.
<<>>
<p>
As if both have given up on working together and rather individually working towards their own selfish goals of seducing you at the same time, they reach for the bottle and almost end up spilling it all over the table.
</p>
<<player>>
There’s really no need for that guys. I can take care of it if-
<<>>
<p>
With Glas’vnar drawn to your voice, Loku’shiv seizes the moment and grasps the bottle from Glas’vnar, then immediately proceeds to take care of your own cup first.
</p>
<<player>>
Oh, thank you.
<<>>
<p>
Making sure to put on an exaggeratedly sensually grateful voice, you thank Loku’shiv out loud and see Glas’vnar’s temper rising up as his cheeks get redder.
</p>
<</dialogue>>
<p>
//That’s nice.. Making them turn against each other will surely help me in the long run.//, you think as Loku’shiv nods then <<link "pours some Ly’seth into his cup before ultimately getting to Glas’vnar’s cup.">><<ctpAdvance "feat">><</link>>
</p><p>
//Yeah.. I’m not even sure what to do about this. Might as well pick up the pace on this thing..//, you think as you prepare to raise your voice.
</p>
<<dialogue>>
<<player>>
Okay, guys! Looks like we’re all done for the first round. I’ll prepare the battlefield for the next round.
<<>>
<p>
After nudging them to get their attention back onto the contest, you get up and grab the bottle of Ly’seth.
</p>
<p>
//This is.. surprisingly heavy.//, you think as you are surprised by the weight of the bottle after grabbing it with one hand.
</p>
<p>
With your right hand clumsily holding the side handle of the bottle, you grab the nearest cup and bring it in front of your chest to have an easier time balancing the bottle as you begin to pour it.
</p>
<p>
*splash*
</p>
<p>
*splash*
</p>
<p>
//Ugh.. This definitely doesn’t help things.//, you think as you see more and more drops splashing from the cup onto your chest, making your boobs’ glimmer even more obvious.
</p>
<p>
//Too late to hold back now..//, is your last thought before you begrudgingly put back the first cup and get started on the other two while not trying to pay attention to the intense attention you notice in the corner of your eye.
</p>
<<player>>
Alright..This is the last one. Here you go, Glas’vnar.
<<glasvnar>>
I.. Err.. Thank you.
<<>>
<p>
Glas’vnar replies while evidently straining to not look below your eyes. Loku’shiv shows no such reservations though, as he gawks openly and remorselessly at your chest.
</p>
<p>
//I guess I should at least hint them that I’m aware of what they’re doing..//, putting on a seemingly innocent voice, you look down and exaggeratedly bring your left hand to your mouth in surprise.
</p>
<<changeExpression "surprised">>
<<player>>
Whoopsie! Looks like I’ve made quite a mess.
<<>>
<p>
You say as you look down at your completely soaked breasts and your almost see-through wet dress. After you draw attention to it, Glas’vnar and Loku’shiv get the message and try to be a little less obvious as they look back into their cups.
</p>
<p>
//I didn’t plan for it, but it at least looks like I’ll have their full attention for quite a while.//, you think as you confidently accept the situation and figure out the best way to make use of it, before proceeding to sit down.
</p>
<<changeExpression "none">>
<<player>>
Well, then. Shall we get started on the second round?
<<>>
<p>
You ask out loud as you lift your cup in the air. As soon as you notice them both nodding and bringing their cups up, you bring your own to your lips <<link "and get to work on emptying it.">><<ctpAdvance "feat">><</link>>
</p>
<</dialogue>><p>
During the second round, you gulp down your drink just as quickly as in the first round, but this time you make a conscious effort to spill less of the Ly’seth onto your chest, as the attention you get from a few bystanders that happen to pass by from time to time makes it tougher to hold your composure near the young aliens.
</p>
<p>
//Woah.. I’m actually -blurp- quite good at this!//, surprised at how well you can hold down your drink, you pat yourself on the back.
</p>
<p>
//Uh.. It seems I’ve spoken too fast.. I’m..//, only a few seconds later, you notice a certain lack of inhibition in your thoughts, while an ache in your groin becomes more and more apparent. Trying to distract yourself from your urges, you look to your sides.
</p>
<p>
//Looks like I’m the first one to finish my drink..//, you think as you look at your competition.
</p>
<p>
//But I’m definitely not the only victim of the Ly’seth’s strange effects..//, you can’t help but notice the aliens’ throbbing erections against their loins and deduce that the alien alcoholic drink and the earlier tease might have had quite the effect on the young aliens.
</p>
<p>
After they finish their cup, both of them proceed to burp out loud and look clumsier than ever.
</p>
<p>
//Looks like they’re a little bit more than just clumsy.//, you think as you notice that they look much less intimidated by your stares. While staring at Loku’shiv, he starts smiling deviously.
</p>
<<dialogue>>
<<lokushiv>>
S-so $Player.FirstName..
<<player>>
Yeah?
<<lokushiv>>
W-wh-what d’we get if one of us -burp- wins?
<<>>
<p>
//Damn, that’s right. There isn’t much of an incentive right now to get this going and by the looks of it, the only lesson they learnt from all this is that when they feel intimidated, they should just grab a drink and get back to it.//, you think as you wonder what would be the proper stakes that would definitely motivate everyone, including you, to try their best to win.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Tell them that if they win, they’ll have one wish that you will need to obey, but if they lose you will also get one wish they will have to obey" :classes "choice-center choice-longer">>
<<set _next = "Feat of Strength Wish">>
<<ctpAdvance "feat">>
<<rlc "Tell them that you haven’t thought about it and ask them what they had in mind" :classes "choice-center choice-longer">>
<<set _next = "Feat of Strength Thought">>
<<ctpAdvance "feat">>
<</ringLinks>><p>
//I’m probably going to regret this, but I don’t think anything else will work on these guys.//, you sigh before you put on a confident smile and raise the stakes in a rather enthusiastic way.
</p>
<<dialogue>>
<<player>>
Hmm.. Since you mention it, it wouldn’t really be a competition without exciting stakes for good measure. And, I think I have something you’ll both be excited about.
<<lokushiv>>
O-oh y-y-yeah? Let’s ‘ear it!
<<player>>
If I win, I get one wish. For this wish, you will need to do anything I ask you to do, no matter how embarrassing or shameful it may be.
<<lokushiv>>
Aha.. And if you -burp- lose?
<<player>>
If I lose, each of you gets one wish. No matter what wish it is, I will need to obey it.
<<lokushiv>>
Oho.. She might be a girl, but she’s really got some balls on her Glas’vnar.
<<glasvnar>>
Y-yeah..
<<>>
<p>
Glas’vnar mumbles under his breath while resting his face on the table. Loku’shiv appears to not be very happy about losing one wish due to his friend’s weakness.
</p>
<<lokushiv>>
Don’t you dare give up on me, now! Hold y’erself together, ya hear me?
<<>>
<p>
Glas’vnar nods wearily.
</p>
<p>
//Okay.. I’ll definitely outlast one of them at least. I just need to keep myself steady for a few more rounds and I’ll get my chance to teach these guys a lesson at last.//, you encourage yourself and the ache in your groin gets even more intense at the prospect of leaving the young suitors with a painful reminder after the event.
</p>
<</dialogue>>
<p>
<<link "Your thoughts are interrupted by the sight of a quite enthusiastic Loku’shiv taking the initiative of commencing the third round by himself.">><<ctpAdvance "feat">><</link>>
</p><<ctp "second" clear>>
<p>
//Hmm.. It feels like I know what they want already, but it’s probably better to let them say it before I needlessly get myself into an awkward situation.//
</p>
<<dialogue>>
<<player>>
Hmm.. I can’t say that I’ve really thought about it. What did you guys have in mind?
<<lokushiv>>
Mmm.. What d’ya say -burp- ‘bout this?
<<player>>
Huh?
<<lokushiv>>
We.. Each of us gets one wish if we win. You will need to do as we ask you to for these wishes.
<<player>>
That sounds quite risky, but..
<<>>
<p>
You think as you look at Glas’vnar resting his face against the table without much less vigor left in him.
</p>
<<player>>
I also get one wish to ask each of you in case you lose. Sounds about right?
<<lokushiv>>
Yeah.. Sure..
<<>>
<p>
//Aha.. They.. or at least Loku’shiv has gotten much more confident after that Ly’seth. This might not have been the best idea after all, but it’s all or nothing at this point..//, you think as you ponder whether to agree to the stakes or put a stop to it before it’s too late.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Accept the stakes" :classes "choice-center choice-longer">>
<<set _thought = "Feat of Strength Accept">>
<<ctpAdvance "second">>
<<rlc "Decline the stakes" :classes "choice-center choice-longer">>
<<set _thought = "Feat of Strength Decline">>
<<ctpAdvance "second">>
<</ringLinks>>
<<ctpNext>>
<<include _thought>>
<</ctp>><p>
//Yeah.. I sure hope I’m not going to regret this.//, you sigh.
</p>
<<dialogue>>
<<player>>
Okay, then. You’re on.
<<lokushiv>>
That’s what I like to -burp- hear.
<</dialogue>>
<p>
//At least his friend isn’t doing all too well..//, you encourage yourself as you look at an almost defeated Glas’vnar.
</p>
<p>
<<link "Your thoughts are interrupted by the sight of a quite enthusiastic Loku’shiv taking the initiative of commencing the third round by himself.">><<ctpAdvance "feat">><</link>>
</p><<dialogue>>
<<player>>
Mhmm.. I think I’ll pass. I don’t really want to embarrass you guys any further and by the looks of it, your friend right here wouldn’t have lasted much longer.
<<>>
<p>
You say as you point to Glas’vnar, who doesn’t even seem to be aware that you’re talking about him. While preparing to stand up, you can hear a hmph coming from Loku’shiv.
</p>
<<lokushiv>>
Ha.. Ha.. You aren’t so scary after all.
<<player>>
I-
<<>>
<p>
//No, stop. He just wants to taunt me.//, you think as you abruptly stop yourself from giving him a comeback of your own.
</p>
<<player>>
Yeah, whatever it is you’re doing won’t work on me.
<<>>
<p>
Loku’shiv smirks as if mocking you. Although you try to pretend otherwise, you are quite annoyed by announcing your defeat to a scoundrel like him, but turning back now will only make yourself look weaker at this point.
</p>
<</dialogue>>
<p>
Without thinking more about it and risking second guessing yourself, you shove the chair out of the way and [[get back to the gardens.|The Evening Festivities]]
</p><<ctp "third" clear>>
<p>
Quietly signalling the third round drawing close, Loku’shiv gets to work and in a surprisingly effortless way given how much he’s had to drink and how clumsy his speech was, he fills all three cups to the brim and leaves no stains on the table.
</p>
<p>
//Crap.. I hope he wasn’t just trying to trick me earlier..//, you anxiously think as the upper-hand you thought you’ve had after hearing his drunken speech gradually fades away in the light of his smooth movements.
</p>
<p>
//Maybe.. Maybe he’s just trying to throw me off. Let’s just get focused on winning!//, you confidently think as you raise your cup and quickly let the sparkling drink slide down your tongue into your throat.
</p>
<p>
//Grahh..//, after finishing the drink, you glance to your right and notice that Loku’shiv has finished his drink at the same time as you while staring at you back with bloodshot eyes behind themask’s open sockets.
</p>
<p>
//A-ha.. He.. was just.. Trying to trick me.. Ehh..//, your thoughts lag as your grogginess becomes all the more apparent.
</p>
<p>
*Clank*
</p>
<p>
Both of you put a momentary stop to your eye contact as the sound of something heavy slamming against the table startles you both.
</p>
<p>
//Mhmm.. Glas’vnar.. It’s.. been a pleasure..//, you giggle a little to yourself as your mask buzzes warmly at the sight and the thought that you’ve bested one of them already makes you feel quite excited in return. You turn back around to look at Loku’shiv and throw him the most confident expression you can muster in your drunken stupor.
</p>
<<dialogue>>
<<player>>
Heh..Looks.. Looks like your friend couldn’t.. Keep it in anymore. Guess it’s you and me, now.
<</dialogue>>
<p>
Loku’shiv nods slowly, as if trying to mask his own insecurities about winning under the guise of a confident act. Being the first one to break eye contact with you, he proceeds to stand up and <<link "pour the next two cups.">><<ctpAdvance "third">><</link>>
</p>
<<ctpNext>>
<p>
The third round passes just like before, but at the fourth round you can feel your powers and inhibitions gradually leaving your body and mind.
</p>
<p>
//Urgbh.. I.. I don’t know if.. Fourth round.. Keep it up..//, you think as you look back at Loku’shiv after finishing your cup. Not wanting to betray your weakness in this crucial moment to Loku’shiv, you slowly stand up and try to keep yourself steady as you grab the lighter bottle of Ly’seth and just as slowly pour it into your cup and Loku’shiv’s own,, all while he’s staring at you.
</p>
<p>
//It looks like.. He knows..//, you think as you hold eye contact with him, but every few seconds you catch a glimpse of his eyes wandering lower for the slightest second before looking back up at you.
</p>
<p>
//Hmm.. He’s.. He’s still staring at my boobs.. Maybe..//, a devious thought passes through your mind and the idea of using your own body to assure yourself a win for the last round gets more and more tempting.
</p>
<p>
//Uh.. It wouldn’t really be fair to cheat, but I'm really not really looking forward to losing neither..//, you bite your lip anxiously as any mysterious confidence you might have had before about winning the contest quietly fades away, unless..
</p>
<<ringLinks :classes "lol">>
<<rlc "Cheat" :classes "corruption choice-center choice-longer">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _next = "Feat of Strength Cheat">>
<<ctpAdvance "feat">>
<<rlc "Play fair" :classes "purity choice-center choice-longer">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Feat of Strength Fair">>
<<ctpAdvance "feat">>
<</ringLinks>>
<</ctp>><<ctp "cheat" clear>>
<p>
//Oh well, it feels like I shouldn’t be proud about doing this, but I honestly don’t care.//, feeling confident about your odds of winning after deciding to act on your little devious scheme, you shoo away any pesky self-doubts and rather put your mental focus on giving the alien a worthwhile sight.
</p>
<p>
//Before that.. I just need to do.. this!//, with one last thought, you subtly part away the top sides of your dress with your fingertips under the guise of darkness
</p>
<<dialogue>>
<<player>>
Oops. I dropped something, give me a moment.
<<>>
<p>
Without waiting for his say on the matter, you quickly lean your upper body down to your feet.
</p>
<p>
//Alright.. To make sure this works.. I just need to do.. this!//, with one last thought, you subtly part away the top sides of your dress with your fingertips under the guise of darkness and feel around with your palms to make sure your areolas are completely exposed to the open air. Without any warning, you promptly get back up and lift up your cup before the alien gets a sneak peek at the view you’re planning to entice him with.
</p>
<<player>>
Bottoms up!
<<>>
<p>
For a short second before you bring the cup to your lips, you notice Loku’shiv’s wide open mouth at your chest, but hesitantly grabs his own cup and tries to match your tempo.
</p>
<</dialogue>>
<p>
Holding your lips tight together, you let only a few small drops slide into your mouth, focusing on getting more on them on your chin and letting them drop onto your barely covered breasts, knowing that Loku’shiv is very unlikely to complain.
</p>
<p>
//Okay.. I’m.. not feeling really great..//, is your first thought after you put the cup back onto the table. Looking back to your right, you catch Loku’shiv in the last moment of gulping down his drink before throwing you a rather triumphant look. After establishing eye contact with you, the glimmering aspect of your boobs immediately draws him lower.
</p>
<<dialogue>>
<<player>>
Ahh.. I’m finally starting to feel something..
<<>>
<p>
As you talk, you push your chest a little forwards, knowing very well that Loku’shiv’s is most likely to be drooling at the sight. A lag of a few seconds follows, and looking as if he just finished processing what you just exclaimed out loud, he slowly raises his eyes to meet yours.
</p>
<<player>>
So.. Should I take care of cups for the next round?
<<lokushiv>>
H-how..? I can’t..
<<player>>
Huh? What’s that?
<<lokushiv>>
I.. I can’t anymore..
<<>>
<p>
//Got ‘em!//, finding no reason to expose your boobs openly like this anymore, you quickly cover them back up and laugh at the readable unvoiced misery on Loku’shiv’s face as he doesn’t look all too happy to have the sight taken away from him.
</p>
<<player>>
Guess you’re giving up, then?
<<lokushiv>>
Err..
<<player>>
I’ll take that as a yes. Since your friend is already out of it, that leaves only.. You.
<<>>
<p>
You say in an intimidating way as you point your pointer finger at him.
</p>
<<lokushiv>>
... I... Argh... Fine... Out with it.
<</dialogue>>
<p>
//He’s holding up the end of his bargain at least. Now.. I had thought about something more explicit, but since he’s the only one left remaining, I can probably make it up as I go. Needless to say, I need him to get naked.//, <<link "you think devilishly as you proceed to let your command be known.">><<ctpAdvance "cheat">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Yeah, before I can tell you my wish, I need you to get undressed.
<<lokushiv>>
Huh? If that’s -burp- what you -burp- wanted all along, could’ve just -burp- said it.
<<player>>
Just... Just do it.
<<>>
<p>
Loku’shiv smirks to himself as he proceeds to stand up and get a foot or two away from the seats. Turning around to see him better, you look at him as he’s lowering down his pants, revealing a completely limp alien dick.
</p>
<<player>>
What’s that? Is that really your cock?
<<lokushiv>>
Err... I... This isn’t...
<<>>
<p>
//Mm... I sense an opportunity... I don’t want to... I can’t resist.//, you think as you quickly reveal your boobs again in full display and near spontaneously see him getting an erection, but as soon as it starts to get up, it goes back down.
</p>
<<player>>
Oho.. Tough guy, where’s your dick at? Can’t keep it up, don’t ya?
<<lokushiv>>
No... I... -burp- definitely -burp- can... It’s just...
<<>>
<p>
He starts stumbling for words to find a way to explain himself, but finding none he instead proceeds to jack himself off in public in a desperate attempt to get it back up, but to no visible results.
</p>
<<player>>
Yeah.. Since I know your name, I’ll be sure to let everyone around here know about your little.. problem.
<<>>
<p>
You say as you emphasize the word "little". The alien’s face flares up in visible embarrassment and in a rather uncharacteristic way to his earliest behavior, he runs away without looking back while grasping at his pants in a clumsy attempt to hide his shame as he gets further.
</p>
<</dialogue>>
<p>
//Oh, yeah. This is what I’m talking about. Now..//, you think as you look back at Glas’vnar.
</p>
<p>
//Too bad this one won’t remember anything. Welp, I tried. I’m pretty sure Loku’shiv won’t forget this for time to come and.. Who knows.. He might be a little cautious about acting on his alien macho emotions.//, smiling happily to yourself, you get back up and aim for the closest fountain in order to get yourself cleaned up from the wine stains.
</p>
<p>
After drinking some water and cleaning the stains off the dress, you are pleasantly surprised to see the dress drying up surprising quickly, without any particular exposure to more warmth. Feeling more sober after the water and with your dress not betraying any of the recent events, [[you happily walk back to the gardens.|The Evening Festivities]]
</p>
<</ctp>><<ctp "fair" clear>>
<p>
//Umm.. I guess I’m feeling more comfortable with playing fair, at least for now. Who knows, maybe I’ll be lucky..//
</p>
<<dialogue>>
<<player>>
Egh.. Let’s.. Let’s just get started on the next round. Can you.. Can you take care of the drinks?
<<>>
<p>
Not trusting your own movements right now, you pass the bar to Loku’shiv who nods enthusiastically as he sees the effects of the Ly’seth betraying their mark on your body and voice.
</p>
<<lokushiv>>
Happy -burp- to oblige.
<<>>
<p>
With graceless movements, the alien burps out loud as he grabs the near-empty bottle and pours it into your cup and his own, before seating himself back down. Almost too quickly, he grabs his cup and raises it up in the air, making you feel a little suspicious.
</p>
<<player>>
Hey.. You sure you-
<<lokushiv>>
Onwards.. -burp- And upwards!
<<>>
<p>
He exclaims as he loudly brings the cup to his face and gulps its contents down the gutter, not leaving you any room to say anything, only the knowledge that not taking up your share of the round might be considered a forfeit.
</p>
<p>
//Ugh.. Let’s get to it..//, you say as you awkwardly lift up your cup and practically shove its contents into your open mouth.
</p>
<p>
//Oh.. God.. Everything’s.. Everything’s spinning..//, unable to keep yourself up straight even while seated, you put your elbows on the table for balance. Immediately after, you notice Loku’shiv slamming his cup down onto the table.
</p>
<<lokushiv>>
Up..-burp-.. ‘fer ‘our next round? I be’ pourin’
<</dialogue>>
<p>
He says as he slowly stands up and aims to reach for another full bottle of Ly’seth. With only the thought of another drop of Ly’seth making you feel slightly nauseous, <<link "you plead him to not pour anymore.">><<ctpAdvance "fair">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
I.. ugh.. Don’t.. Don’t pour anymore.
<<lokushiv>>
-blrr- You.. You lost then.. Correct?
<<>>
<p>
Momentarily losing focus on what the stakes you were drinking for actually were, you are only able to let out a slow, hesitant nod.
</p>
<p>
//Oh God.. Right.. I just..//, realizing too late as to what you’ve just agreed to, Loku’shiv takes the initiative to grope your boobs in the face of every bystanders around, making up for a stark reminder as to what events just unfolded. While playing with your boobs with his left hand, he starts jacking himself off with his right hand.
</p>
<<player>>
Urgh.. wait.. This isn’t.. This isn’t what we agreed to..
<<lokushiv>>
Ah.. Right.. One wish..
<<player>>
Since you remembered, get your hands off me and tell me what you want before I change my mind.
<<>>
<p>
Loku’shiv begrudgingly stops groping your breasts, but his eyes betray quite the thorough task at finding out what he wishes for.
</p>
<<lokushiv>>
Argh.. I’m starting to sober up a little..
<<>>
<p>
As he says that, you realize that you’re also feeling a little more sober yourself.
</p>
<p>
//Ugh.. I wish I wasn’t all that sober for what he’s most likely to ask me..//, you sigh.
</p>
<<lokushiv>>
Rgh.. I’m.. I’m going to let yourself easy.. Come under the table.
<<player>>
Uh.. No?
<<lokushiv>>
Sour winner? We both knew what we agreed to, so.. Are you going to hold up your own?
<</dialogue>>
<p>
//Urgh.. I.. I don’t really.. Crap. He’s right, if I had won and he would have backed down, it wouldn’t have felt really nice.. He’s probably not worth it, but whatever, let’s just get this over with.//, feeling that your pride is hurt by his crudeness and finding absolutely no way around not respecting the agreement, <<link "you reluctantly get under the table.">><<ctpAdvance "fair">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<lokushiv>>
Good. Now, I really liked your tits and I’ve always dreamt of getting a titjob from a really nice pair of exotic boobs..
<</dialogue>>
<p>
He says as he points with his fingers from under the table at his loins and at your chest, removing any doubts as to what his wish might be.
</p>
<p>
//Ergh.. Goddamn.. Let’s just get this over with quickly..//, reluctantly parting your dress’ sides away from each other, you use your hands to push your boobs together. With your chest still glimmering wet from the Ly’seth and with a faint ray of moonlight coming under the table from the side, your $Player.SkinColor soft skin glows astonishingly in the light.
</p>
<p>
//He.. He can’t even keep it up..//, noticing his dick not quite managing to put up an impressive sight after all that drinking, you understand quickly why his wish wasn’t living up to the otherwise pervert alien.
</p>
<p>
//Damn.. He said he’s sobering up, so I should probably get this over with before he can change his wish for something else..//, not looking forward to resigning yourself to any deviant wish the alien could think about with a more functioning equipment, you put more pressure with your boobs around his shaft and give the tip of his penis a wet kiss of your lips for good measure.
</p>
<p>
Almost within 10 seconds, his dick gets diamond hard and not wanting to waste the moment, you lube his cock with your spit by sucking him for just a few seconds, then as soon as it feels moist enough, you wrap your soft warm fleshy orbs around his throbbing cock.
</p>
<p>
//Mhmm.. I’m pretty good at this, but I shouldn’t probably think about that..//, you reluctantly drift away your mind back onto the physical aspect of your act as you notice his cock disappearing in-between your boobs as you slowly rub him up and down.
</p>
<<dialogue>>
<<lokushiv>>
Damn.. Just.. Just like that.. It feels really good..
<<>>
<p>
Letting the satisfaction of having his cock totally wrapped inside your squishy titties be audibly known, you feel as if he’s not going to last much longer and immediately pump your breasts up and down swiftly and rougher around his cock. Feeling his throbbing getting more intense against his skin, you slow down a little and press your boobs really tight on his cock to provide as much friction as you can and siphon his cock as tightly as it can get in-between your chest.
</p>
<</dialogue>>
<p>
//Is he going to come.. I don’t really want to have his alien cum all over me.. What should I do?//, after a few seconds of this, the throbbing becomes extremely apparent and you wonder if you’re supposed to get out of the way for the finishing act.
</p>
<<dialogue>>
<<player>>
Hey, are you going to-
<<likurieris>>
Ahh..
<<>>
<p>
Without a warning, your pumps send him into an euphoric ejaculation as he shoots ropes of purple sticky cum all over your alluring tits and, by accident, into your wide open mouth which takes you by surprise and makes you swallow instinctively.
</p>
<</dialogue>>
<p>
//Umm.. This..//, as soon as you swallow his cum, an unknown part of your subconscious mind immediately makes its presence known as the prospect of swallowing more of his strangely pleasant cum gets more arousing.
</p>
<p>
//Argh.. Come on.. Get a hold of yourself, $Player.FirstName..//, you surprise yourself with the thought as the mask buzzes warmer than ever against your jizz covered face. Not wanting to waste any more time in the submissive posture, you get up from under the table and look back at Loku’shiv.
</p>
<p>
//Figures..//, you think as you see Loku’shiv falling down onto his back onto the grass and snoring out loud.
</p>
<<dialogue>>
<<lokushiv>>
Zzz.. Yeah.. Like that..
<</dialogue>>
<p>
//Ugh.. At least that’s that..//, you think as you accept your defeat and quickly walk to one of the nearby fountains before anyone gets to spot you lurking around covered in alien sperm.
</p>
<p>
After drinking some water and cleaning the stains off the dress, you are pleasantly surprised to see the dress drying up surprising quickly, without any particular exposure to more warmth. Feeling more sober after the water and with your dress not betraying any of the recent events, [[you walk back to the gardens in a meditative phase.|The Evening Festivities]]
</p>
<</ctp>><<ctp "wine" clear>>
<h1><<print passage()>></h1>
<p>
With the two of you seated next to each other, you see Sarah quietly asking you with her eyes to take care of the cups.
</p>
<<dialogue>>
<<player>>
Okay, I’ll take care of it.
<<>>
<p>
You say as you proceed to stand up and grab two cups before placing them in front of you and her. Afterwards, you grab the closest full bottle and after remarking on its heavy weight, you prepare to pour some of the Ly’seth into your cup while looking at her.
</p>
<<player>>
I gotta warn you though, it’s a pretty strong drink.
<<sarah>>
Mhm.. I heard about its effects, but I’m more curious about the taste so I promise I’ll be careful!
<<>>
<p>
You smile and finish pouring the Ly’seth into her own cup.
</p>
<<player>>
So.. Pace your-
<<>>
<p>
Before you can finish the thought, Sarah immediately grabs the cup and sips from it with a curious look on her face. Noticing that you’re looking at her, she puts the cup back onto the table and looks at you with a puzzled expression.
</p>
<<sarah>>
Oh, sorry. I just couldn’t stop myself from taking a sip. Were you about to say something?
<<player>>
Ehh.. Don’t worry about it! I hope you enjoy it.
<<sarah>>
Yeah.. It’s quite.. Good.
<<>>
<p>
She says almost instinctively, she raises the cup back up and takes a few more sips.
</p>
<</dialogue>>
<p>
//Oh well, I should probably not make her embarrassed about this.//, <<link "you say as you try to keep up the pace with her and taste the drink’s pleasantly numb aftertaste in your mouth.">><<ctpAdvance "wine">><</link>>
</p>
<<ctpNext>>
<p>
After a few minutes of silence pass, Sarah looks to be giggling without a care and you smile.
</p>
<p>
//Mm.. She probably just wanted something to make her more relaxed surrounded by all this alien stuff and alien people everywhere..//, you think as you finish your drink.
</p>
<<dialogue>>
<<sarah>>
So.. $Player.FirstName.. Really.. Wh-what you did back there was so impressive..
<<>>
<p>
She says as she looks you deep in your eyes.
</p>
<<sarah>>
I.. You’re so nice..
<<>>
<p>
//That’s quite the look that she’s giving me.. What is she-//, while thinking this, you’re not sure if the Ly’seth made you hallucinate lewd things or you’re actually seeing Sarah licking her lips with her tongue while looking at you in palpable anticipation.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Lean forward and kiss her" :classes "choice-center choice-longer">>
<<set _next = "A Taste of Sarah">>
<<ctpAdvance "wine">>
<<rlc "Chat more" :classes "choice-center choice-longer">>
<<set _next = "A Chat with Sarah">>
<<ctpAdvance "wine">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><h1><<print passage()>></h1>
<<dialogue>>
<<sarah>>
So.. umm..
<<>>
<p>
As Sarah continues talking, she throws you a few playful looks here and there.
</p>
<<player>>
Yeah.. I’ve managed to impress even myself back there..
<<sarah>>
Not only yourself.
<<player>>
Heh.. heh..
<<>>
<p>
You reply awkwardly, unsure of the proper way to take a compliment. Feeling a little nervous about the small interaction, you turn to take a few sips of the remaining drops of Ly’seth from your cup.
</p>
<p>
//God.. Was she.. She was hitting on me, wasn’t she?//, you think as her flush in her cheeks and the wetness of her lips as she was subtly biting on her lip could hint to nothing else but her surprising desire of you making a move on her.
</p>
<<player>>
Hey, were you just-
<</dialogue>>
<p>
As soon as you say these few words out loud, <<link "a familiar voice rings from behind and makes you realize that the moment to make a move has long faded in the light of the unexpected visitor.">><<set _next = "Melissa SFW Interruption">><<ctpAdvance "wine">><</link>>
</p><h1><<print passage()>></h1>
<<ctp "taste" clear>>
<p>
While looking deep into each other’s eyes, you slowly bring yourself closer to her and reach up with your right hand before gently brushing a platinum lock of her hair away from her lips, before slowly pressing your mouth into hers. Your doubts quickly clear away, as she softly presses her lips against your own as well.
</p>
<p>
Giving yourself wholly to your physical feelings, you enjoy the really sweet taste of her lips and the aftermarks of the alien drink on them. Your tongues slowly find each other, as the two of you start making out in a rather drunk and messy way, but the novelty of it coupled with the subtle horniness you feel after the Ly’seth make the scene incredibly hot and you feel at peace.
</p>
<p>
Leaning down further, you start blowing gentle airs of warmth against the side of her neck, while carefully bringing your right hand down to her stomach before rubbing her passionately. Sarah’s eyes close and it almost feels like she’s completely resigning herself to you.
</p>
<<ringLinks :classes "lol">>
<<rlc "Move your hand up and start playing with her boobs" :classes "choice-center choice-longer">>
<<set _next = "A Taste of Sarah First Boobs">>
<<ctpAdvance "taste">>
<<rlc "Move your hand down and start playing with her pussy" :classes "choice-center choice-longer">>
<<set _next = "A Taste of Sarah First Pussy">>
<<ctpAdvance "taste">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
In smooth movements, you bring your right hand higher under her top, gradually enough to give her an opening to get you to stop. Seeing that she says nothing, you move up higher until you eventually reach her boobs.
</p>
<p>
Almost immediately after touching her soft boobs with the tips of your fingers, a feeling inside you aches intensely and you feel the act immensely satisfying. With the same smoothness as before, you trace your palm around them, slowly rubbing her breasts in circular patterns, until you run your fingers around her nipples, feeling them hard against your fingertips.
</p>
<p>
Continuing to kiss down your neck, you slide your left hand under her shirt across her bare back and start groping both of her boobs with your right hand.
</p>
<<dialogue>>
<<sarah>>
Ohh.. Mmm..
<</dialogue>>
<p>
Still hearing nothing that resembles a protest in the slightest in her soft moans against your ear, you ponder whether to go straight for the prize or keep doing what you’re doing.
</p>
<<ringLinks :classes "lol">>
<<rlc "Hesitate and keep doing what you’re doing" :classes "choice-center choice-longer">>
<<set _next = "A Taste of Sarah Second Hesitate">>
<<ctpAdvance "taste">>
<<rlc "Move one of your hands down to her crotch and start playing with her pussy" :classes "choice-center choice-longer">>
<<set _next = "A Taste of Sarah Second Pussy">>
<<ctpAdvance "taste">>
<</ringLinks>><p>
Figuring that you’ve built up the foreplay quite well so far, you gradually move your left hand from her back down to her crotch, playing with her silky underwear. Just as before, she says nothing and doesn’t stop you, so in an attempt to not waste the moment, you begin rubbing her pussy through her thin silky panties.
</p>
<p>
//So wet..//, feeling, and hearing, a quite obvious wetness as you keep rubbing her, you get excited and put a little bit more pressure into your movements.
</p>
<<dialogue>>
<<sarah>>
Ahh.. Mmmm.. Ohhh..
<<>>
<p>
She begins moaning delicately as you rub her with more and more pressure.
</p>
<<player>>
Want.. Want me to keep going?
<<sarah>>
Mhm..
<<>>
<p>
Asking for consent before giving her pussy a more intimate touch, you listen and hear what sounds like a quiet agreement. Not waiting for another one, you pull her panties to the side and feel her pussy against your skin for the first time.
</p>
<<sarah>>
Ahh..
<<>>
<p>
Looking as if she’s not the one who enjoys the tactility of the touch, Sarah’s breath gets more audible and wanting to satisfy her trust in more ways than one, you rub her clit in circular patterns, teasing her clit every once in a while with carefully calculated rapid bursts.
</p>
<<sarah>>
Yeah.. Mhmm.. Right there.. Ohh $Player.FirstName..
<<>>
<p>
Sarah pushes her chest tighter against your neck as she presses more and more of her body against your own, as if wanting to feel your fingers even deeper. Her breathing pants up audibly in your ear and you get the hint that she’s getting close.
</p>
<<player>>
Are you close?
<<sarah>>
Mhmm.. Y-yeah.. Keep. Keep going, please.
<<>>
<p>
More fiercely than ever, you rub her clit and her thighs start shaking and pressing your hand tighter between them.
</p>
<<sarah>>
Ahh.. Ohh.. Yeah..
<<>>
<p>
Her breathing gets even quicker and you can feel her back arching as she presses herself even tighter against you.
</p>
<<sarah>>
Ohh... Oh my... Yes... Ahh...
<<>>
<p>
Moaning loudly into your ear, you rub her even faster motivated by the sounds of her reaching orgasm.
</p>
<</dialogue>>
<p>
After around thirty seconds, Sarah gingerly pulls back from you and looks at you with a funny look on her face as she smiles and looks more relaxed than you’ve ever known her to be.
</p>
<p>
<<link "Moments pass and out of nowhere a familiar voice startles you both from your stupor.">><<set _next = "Melissa NSFW Interruption">><<ctpAdvance "wine">><</link>>
</p><p>
//This.. This is probably a little too far..//, you think hesitantly as you keep playing with Sarah’s boobs while caressing her neck with your tongue, but after a while her moans become less and less audible until eventually Sarah appears to gradually return to her normally inhibited self.
</p>
<p>
Suddenly, Sarah pulls herself back and you look at her with a confused look on your face. She reciprocates with a quite embarrassed expression as her lips crack into a nervous smile.
</p>
<p>
//Hehe.. Maybe.. Maybe I went too far.. Too fast..//, you think as you quickly pull back and get embarrassed yourself, feeling the need to give some explanations for what just happened.
</p>
<<dialogue>>
<<player>>
I.. I don’t know what got into me, I’m sorry.
<<sarah>>
Oh.. Don’t.. Don’t worry! It’s okay! I guess you were right, the aliens’ wine is definitely something else.
<<player>>
Um, yeah.. Understatement of the year..
<<>>
<p>
She starts giggling to your snarky remark and you turn to laugh awkwardly.
</p>
<</dialogue>>
<p>
<<link "Moments pass and out of nowhere a familiar voice startles you both and saves you from the embarrassment.">><<set _next = "Melissa SFW Interruption">><<ctpAdvance "wine">><</link>>
</p><p>
Feeling incredibly aroused by the act of making out with her, your inhibitions turn to be much less of an obstacle as you can’t resist the temptation of going straight for Sarah’s pussy.
</p>
<p>
As soon as your hand reaches down and gently rubs against her panties, an audible wetness is heard and Sarah gasps out loud before pulling herself back and hiding her face with her hands in obvious embarrassment.
</p>
<p>
//Whoopsie! I.. God, this is so embarrassing..//, you think as you quickly pull back and get embarrassed yourself, feeling the need to give some explanations for what just happened.
</p>
<<dialogue>>
<<player>>
I.. I don’t know what got into me, I’m sorry.
<<sarah>>
Oh.. Don’t.. Don’t worry! It’s okay! I guess you were right, the aliens’ wine is definitely something else.
<<player>>
Um, yeah.. Understatement of the year..
<<>>
<p>
She starts giggling to your snarky remark and you turn to laugh awkwardly.
</p>
<</dialogue>>
<p>
<<link "Moments pass and out of nowhere a familiar voice startles you both and saves you from the embarrassment.">><<set _next = "Melissa SFW Interruption">><<ctpAdvance "wine">><</link>>
</p><<dialogue>>
<<melissa>>
Huh. I was wondering where you guys were off to.
<<player>>
Oh, hey Melissa!
<<sarah>>
Heyyyy... Melll
<<>>
<p>
Sarah says out loud in a slurred speech that could pinpoint to drunkenness and "deep" relaxation all the same. Melissa eyes you suspiciously.
</p>
<<melissa>>
Hmm.. What’s going on with her?
<<player>>
Ohh.. I guess she’s had a little too much to drink.. Heh heh..
<<>>
<p>
You respond in a rather awkward of explaining what actually got Sarah to act this way to Melissa. Melissa doesn’t seem to put much belief in your words and her suspicious stare makes the scene feel even more embarrassing.
</p>
<<melissa>>
Mhmm...
<<>>
<p>
Shortly after Melissa’s curious response, Sarah throws you a rather sexy and playful look that throws you off balance. Melissa appears to notice it, but gives it no more thought. After Sarah realizes that the way she’s acting is putting you in a rather incriminating posture, she makes an obvious effort to regain her composure.
</p>
<<melissa>>
So.. It really feels like I interrupted something here but..
<<>>
<p>
She says while shrugging.
</p>
<<melissa>>
But it doesn’t look like either of you is going to tell me, so I’ll just ask you guys if you had planned to check out one of the festivities in particular soon.
<<sarah>>
Uhmm.. I don’t really know.. By the way, do you happen to know if there’s a restroom around here, or something like that? I.. I really need to go.
<<melissa>>
Uhm, yeah. It’s not exactly like the ones we have back home, but it’s.. special in its own way. I can lead you there if you want.
<<sarah>>
Yeah.. I’d like that. I drank a little too much of this Ly’seth.
<<melissa>>
Oh, that.. Well, just follow me and I’ll get you there.
<<>>
<p>
Sarah proceeds to stand up and looks at you.
</p>
<<sarah>>
Okay, thanks! See you around, $Player.FirstName! And.. thanks.
<<>>
<p>
The look of deep gratitude at the end and her strangely soft and sensual voice make Melissa give you an even more inquisitive look than earlier. You give Sarah a nod in return and turn to look at Melissa.
</p>
<<melissa>>
Yeah.. I guess she’s too embarrassed to say and you’re taking her side.. I guess.. I guess it’s related to Ly’seth isn’t it?
<<>>
<p>
You give her a hesitant nod which makes her giggle a little, all while Sarah covers her face in embarrassment in the background.
</p>
<<melissa>>
A-ha! Knew it. Someone needs to keep a watch on her I guess and I’m glad it was you, the locals’ wine turns out to be quite.. Strong.
<<>>
<p>
She says, emphasizing the last word. You laugh and after the short moment passes, Sarah gently tugs at Melissa’s dress while balancing herself on one leg then another, signalling even more strongly that she does in fact need to go to the restroom as soon as possible.
</p>
<<melissa>>
Oh, right. Let’s get going. Good bye, $Player.FirstName!
<<player>>
See you!
<</dialogue>>
<p>
Shortly after Melissa and Sarah excuse themselves, you proceed to stand up and seeing no reason to hang around the place anymore, [[you get back to the gardens.|The Evening Festivities]]
</p><p>
Looking behind you, you immediately realize it’s Melissa judging by her dress and your earlier experience with it, without even considering her distinct voice.
</p>
<<dialogue>>
<<melissa>>
Huh. I was wondering where you guys were off to.
<<player>>
Oh, hey Melissa!
<<sarah>>
Hey, Mel! Didn’t see you coming!
<<>>
<p>
//Mel.. interesting..//, you remark.
</p>
<<melissa>>
Yeah.. It’s a little too easy to miss each other with these masks, but it’s not so difficult to tell each other apart from the Likurieris..
<<>>
<p>
She says as he points at her skin. You and Sarah nod in agreement.
</p>
<<melissa>>
So.. I hope I didn’t interrupt anything. Were guys about to do something? Ah, I’m probably talking too much, but there’s so much interesting stuff going around here!
<<sarah>>
Uhmm.. I don’t really know.. By the way, do you happen to know if there’s a restroom around here, or something like that? I.. I really need to go.
<<melissa>>
Uhm, yeah. It’s not exactly like the ones we have back home, but it’s.. special in its own way. I can lead you there if you want.
<<sarah>>
Yeah.. I’d like that. I drank a little too much of this Ly’seth.
<<melissa>>
Oh, that.. Well, just follow me and I’ll get you there.
<<>>
<p>
Sarah proceeds to stand up and looks at you.
</p>
<<sarah>>
Okay, thanks! See you around, $Player.FirstName! And.. thanks.
<<>>
<p>
The look of deep gratitude at the end and her soft voice make Melissa give you a little curious wink. You give her a nod in return, and as if realizing that you might have helped Sarah in one way or another recently, she smiles and nods at you back.
</p>
<<melissa>>
Okay. Bye, bye!
<<player>>
Bye!
<</dialogue>>
<p>
Shortly after Melissa and Sarah excuse themselves, you proceed to stand up and seeing no reason to hang around the place anymore, [[you get back to the gardens.|The Evening Festivities]]
</p><h1><<print passage()>></h1>
<<ctp "speed" clear>>
<p>
//Hmm.. It looks like the crowd has gotten quieter this time. Maybe it’ll be easier to check it out now and see what got everyone so excited last time.//, you think as you walk back in the direction of the podium where the speed-sculpting contest took place.
</p>
<p>
Before you can reach the crowd, the earlier excitement returns as it resonates loudly in the air and you find yourself clumsily pushing through the crowd to get to the front row.
</p>
<p>
//Ugh.. As advanced as they might be, deodorants don’t really seem to be at the top of their priorities.//, you think as you plug your nose closed in order to have an easier time dealing with the musk of seemingly drunk and excited organizer men. With great deal and effort, you eventually manage to reach the front row and try to take a better look at the podium.
</p>
<p>
//Okay.. I can see the "models" a little bit better now. It looks like there are 2 male organizer, 2 female organizer and.. Is that Bill!?//, you think as you look in disbelief at a human male who by the looks of him and the mask, appears to be Bill. Walking a little bit closer to where he is, you can hear him laughing at his own statue while his sculptor is frantically trying to get a good pose for Bill’s statue but doesn’t seem to have much to show for it.
</p>
<p>
//Yeah.. It’s definitely Bill. He does have a pretty distinct.. laugh.//, while taking a better look at him, <<link "you can feel someone tapping you on the shoulder and you turn around.">><<ctpAdvance "speed">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<anna>>
Mm.. Isn’t that you, $Player.FirstName? A bit difficult to tell with these masks.
<<player>>
Yes.. Anna?
<<anna>>
The one and only.
<<>>
<p>
She says as she winks at you from underneath the mask.
</p>
<<anna>>
What brings you around?
<<player>>
Ah, just wanted to see what the fuss is all about and I was really surprised to see Bill "modelling".
<<>>
<p>
Anna starts laughing as you point at Bill whose sculptor looks even more fatigued than before.
</p>
<<anna>>
Oh, yeah. We thought it’d be fun to give this contest a try, but Melissa wasn’t really excited about going in blind so we got poor ol’ Bill to give this round a try while we find more about it.
<<player>>
I see.. And what have you learnt?
<<anna>>
Alright, so the organizer have some kind of material that looks like brown marble and in some way it’s a bit like the plastillin from back home.
<<player>>
How so?
<<anna>>
Well, it can be used to sculpt something, or someone, rather quickly and more than that, the locals have learnt a technique that allows them to morph their sculpture in a manner of poses without needing to start it from scratch.
<<player>>
Mm.. Interesting.
<<anna>>
Uh-huh. From what I’ve heard so far, sculpting for them is as popular as painting used to be a few centuries back back home. Before they had to retreat to the wilds, they used to have entertainment spots with large, open rooms and some kind of Virtual Reality or.. Augmented Reality headsets that allowed them to sculpt models by hand and animate them in real time, like some kind of lively painting.
<</dialogue>>
<p>
//She sounds pretty excited about this.. Seems like she’s quite the geek//, <<link "you remark and keep the thought to yourself.">><<ctpAdvance "speed">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Okay...
<<anna>>
So.. this round will be over pretty soon. Melissa needed to go to the restroom a few minutes ago. I hope she’ll be back so-
<<>>
<p>
Anna gets startled as Melissa sneakily pounces her from the back.
</p>
<<melissa>>
Oooh.. I’m pretty sure I heard my name around here. Any gossip going on or...?
<<anna>>
Heh. Nothing like that, was just explaining to $Player.FirstName what the contest is all about.
<<melissa>>
Oh $Player.FirstName! Glad to see you around. Going to join us for the next round?
<<>>
<p>
Caught by surprise, you’re not really sure if you want to join in but by the looks of it, they’d really want to see you join in.
</p>
<<player>>
Uhm.. I don’t know.. The poses the models seem to get into don’t really look very.. Innocent.
<<>>
<p>
You say as you point to one of the female organizer who proudly reveals a pretty alluring contour of her chest, drawing more cheering from the crowd.
</p>
<<anna>>
Oh, come on! It’ll be fun! I know how it looks, but it’s not like we really need to do as they say or whatever. And anyway, we probably won’t be around for the next time the festival takes place, so.. We probably won’t get to do this ever again.
<<melissa>>
Yeah.. From the talks I’ve heard at the council lately, after the festival the villagers will try to get in touch with a trading hub from the other side of the planet and since that probably means they will devote most of their resources to those repopulation schemes I’ve told you about, any future festivals will be pretty far off from now.
<<>>
<p>
//Ehh.. Maybe they’re right.. And I guess I deserve to have some fun after everything I’ve been through lately..//, you think hesitantly as you encourage yourself to get a little outside your comfort zone.
</p>
<<player>>
Alright.. Alright. I’ll join in, but only for one round.
<<anna>>
That’s more like it!
<<>>
<p>
Anna exclaims happily as she playfully pats you on the back.
</p>
<<melissa>>
Great! This is going to be pretty fun, with all three of us. I’d have tried to get Sarah to join in, but she’d probably not enjoy the attention all that much so it’s down to us now.
<</dialogue>>
<p>
<<link "You and Anna nod and after a few minutes, the contest round ends with a loud bang.">><<ctpAdvance "speed">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<organizer>>
Okaaaay! All artists are asked to drop their tools and to turn away from their models.
<<>>
<p>
The event organizer exclaims and the sculptors promptly drop their tools onto a carefully placed basket near their statues.
</p>
<<organizer>>
Good. May the votes roll in 3.. 2.. 1!
<<>>
<p>
Almost immediately after, everyone from the crowd pulls out a small handheld holographic device and you catch a glimpse of Bill’s portrait with his statue underneath in a menu. After twenty or so seconds, another loud bang is heard.
</p>
<<organizer>>
And.. Stop. What have we here..
<<>>
<p>
The event organizer says as he pulls out a larger device and projects a holographic screen onto the open air for everyone to see, with the votes for every contestant shown to the public.
</p>
<p>
//Oh.. Poor Bill..//, you remark as you see that Bill has gotten least of the votes with only 4 votes, while the confident organizer woman has received most of the votes with 148 of them counted towards her.
</p>
<<organizer>>
Looks like we have a winner!
<<>>
<p>
He says as the the podium rotates around and shifts the female organizer model with her statue to face the crowd.
</p>
<<organizer>>
Shyvan’sana! Shyvan’sana! Shyvan’sana!
<<>>
<p>
The crowd strangely starts chanting her name and she reciprocates with an incredibly smooth, flawless bow to the public.
</p>
<p>
//Yeah.. That statue of hers.. No wonder she won.//, you think as you remark upon the obviously innuendo message laid out by the sexually sensual statue. You shudder a bit at the sight. Her sculptor appears to join her from the side after the crowd quiets down and the event organizer gets back on the podium.
</p>
<<organizer>>
Here you go, Shyvan’sana! You and your sculptor shall each receive the modest prize of 2000 krona.
<<organizer>>
Thank you, but I’d like my reward to be forwarded to my model. It was truly an honor to have the opportunity of sculpting your sameness.
<<>>
<p>
Her sculptor says as he bows to her and publicly pledges his reward to her own. The crowd doesn’t hesitate from cheering him on as well, before parting ways and forming an open corridor for the winner and her artist to walk through. Shyvan’sana and her sculptor climb down the podium and wave at the crowd in an almost regal way. After the moment passes and with the contestants out of the way, the event organizer walks your way and faces Melissa.
</p>
<<organizer>>
The two of you are up for the next round, am I correct?
<<>>
<<melissa>>
Yeah, but our friend came along and she wants to participate as well. Will that be a problem?
<</dialogue>>
<p>
As response to Melissa’s inquiry, the organizer starts inspecting your stature in immaculate detail and you hope that he’s doing it with an artistic perspective and not a kinky one. <<link "After the long moment passes, he nods and turns back to Melissa.">><<ctpAdvance "speed">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<organizer>>
No, that won’t be a problem. Now, about the rules. As you may have found out already, the masks you have picked carry a particular.. meaning in this festivity.
<<>>
<p>
Without making a pause, the organizer drones on.
</p>
<<organizer>>
Some masks are more direct in what they are trying to convey, while other masks are a bit more subtle. I’ve mentioned this, because based on the meaning of the mask you carry, a sculptor will be assigned to each of you, with their mask carrying the polar opposite meaning to your own. Is everything clear so far?
<<>>
<p>
//Eh.. This is a little complicated. At least it’s clear that we can’t really pick the sculptor we want.//, you think as you’re trying to process the rules of the contest.
</p>
<<anna>>
Not.. really. Well, you’re basically telling us that a sculptor will get assigned to us, right?
<<>>
<p>
Anna exclaims as she gives a clearer voice to your thoughts.
</p>
<<organizer>>
Correct. Now, the next round’s going to start soon. Please, follow me to the backstage, where you will meet your sculptor for this round.
<<>>
<p>
The three of you start following the event organizer and eventually reach the backstage of the podium, where a diverse range of eccentric-looking organizer either shift around anxiously, patiently await their turn on a bench, or chat with each other.
</p>
<p>
//Those must be the sculptors..//, you remark.
</p>
<<organizer>>
We’re here. May I know your names, please?
<<player>>
I’m..
<<anna>>
An-
<<melissa>>
Mel-
<</dialogue>>
<p>
<<link "Almost as in sync, the three of you try to answer his inquiry, but after hearing what sounds like gibberish, the event organizer quiets you all down with a wave of his hand.">><<ctpAdvance "speed">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<organizer>>
In order of arrival, please.
<<melissa>>
Ehh.. Guess I was first. My name is Melissa.
<<>>
<p>
The event organizer nods and turns around, looking as if he’s preparing to call someone out loud.
</p>
<<organizer>>
Sidro’var!
<<>>
<p>
From one of the benches, a organizer sculptor comes along.
</p>
<<organizer>>
You will be assigned to Melissa. You may make your acquaintance.
<<>>
<p>
The sculptor proceeds to bow to the event organizer then back to Melissa, before confidently beckoning Melissa to join him and you can hear her giggling as she walks in his footsteps. After Melissa is out of the picture, the event organizer turns to Anna.
</p>
<<anna>>
Err.. My name is Anna.
<<>>
<p>
Just as before, the organizer turns around and exclaims.
</p>
<<organizer>>
Augus’odin.
<<>>
<p>
A brightly colored sculptor comes close.
</p>
<<organizer>>
You will be assigned to Anna.
<<>>
<p>
The sculptor passionately pulls out Anna’s hand and kisses her wrist, taking her by surprise.
</p>
<<organizer>>
Pleasure to meet you, Anna.
<<>>
<p>
Taken aback by the charming gesture of her sculptor, she looks to be frozen for a slight second, but tquickly gets her wits back with her.
</p>
<<anna>>
Same.. Same goes for you, Augus’odin.
<<>>
<p>
The sculptor smiles and smoothly beckons Anna.
</p>
<<organizer>>
Shall we?
<</dialogue>>
<<switch Quests.GetRunningQuest(10).Mask>>
<<case "s">>
<p>
[[Anna nods and the two of them leave the scene, leaving you alone with the event organizer as he ultimately turns around to face you.|Sculpture of Compliance]]
</p>
<<case "c">>
<p>
[[Anna nods and the two of them leave the scene, leaving you alone with the event organizer as he ultimately turns around to face you.|Sculpture of Desire]]
</p>
<<case "d">>
<p>
[[Anna nods and the two of them leave the scene, leaving you alone with the event organizer as he ultimately turns around to face you.|Sculpture of Defiance]]
</p>
<</switch>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "compliance" clear>>
<p>
After Melissa and Anna leave with their assigned sculptors, you are left alone with the contest organizer.
</p>
<p>
//What did I just get myself into..?//, finding yourself alone out of the sudden, you start having second thoughts, realizing that it was mostly peer pressure that led you into this mess.
</p>
<<dialogue>>
<<organizer>>
May I have your name, please?
<<>>
<p>
Interrupting your train of thoughts, the alien asks you in a honeyed tone that betrays a slight impatience.
</p>
<<player>>
Oh, sorry. My name is $Player.FirstName.
<<>>
<p>
The alien nods courtly then raises his voice to call on your preassigned sculptor.
</p>
<<organizer>>
Mogan’gelo.
<</dialogue>>
<p>
At the mention of the name, you catch the sight of one of the Likurieris who appears to have been patiently waiting for his turn, standing up straight and walking towards you. As soon as he gets a few feet away from you, <<link "he smoothly comes to a stop and turns to face you.">><<ctpAdvance "compliance">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<organizer>>
Mogan’gelo, this is going to be your model for this round. Her name is $Player.FirstName.
<</dialogue>>
<p>
Although part of his face is obscured by his mask, you can feel his eyes staring at you intensely, as if judging your worthiness to be his reference.
</p>
<p>
//Why.. is he staring at me like that!?//, feeling more and more self-conscious with each second that passes under his vigilant eyes, the desire to flee the scene gets stronger and when you feel like you can’t take it anymore, his voice gives you pause.
</p>
<<dialogue>>
<<mogangelo>>
Acceptable. Come.
<</dialogue>>
<p>
He beckons you to follow him and without awaiting your response, he turns around and walks away.
</p>
<p>
//Uhm.. Maybe this is a good time to get the hell out of here..//, but as you think this, you realize that a subconscious part of you has obeyed the imposing sculptor as you find yourself following his footsteps.
</p>
<p>
Without a warning, he turns around to see if you’re following him and seeing this, you find it rather difficult to turn back now.
</p>
<p>
//I’m..//, conflicting thoughts pass through your mind as his intimidating behavior sends shivers up your spine and you can’t even tell if you’re genuinely frightened or rather.. <<link "enthusiastic at the prospect of being ordered around as his subject for the remainder of the contest.">><<ctpAdvance "compliance">><</link>>
</p>
<<ctpNext>>
<p>
Distracted by your thoughts, you almost bump into him as he comes to an abrupt stop with no other warning than a slight wave of his hand. Before you can ask him why the two of you stopped here, he turns around and once again gives your body an even more thorough inspection.
</p>
<p>
//Really.. Didn’t he have enough back there!?//, you think anxiously, but not daring to give the thought a voice. Sheepishly, you can only try to keep eye contact with him, as you see him grazing your lips with his eyes, slowly making his way down to your chest and stopping right there.
</p>
<<dialogue>>
<<mogangelo>>
Mhm...
<<>>
<p>
//Umm..//, confused what to think or how to react to his vague remark, you’re stuck in a limbo of thoughts. Soon after, his stare gradually lowers itself until it halts at the sight of your hips.
</p>
<<mogangelo>>
M-hmm...
<</dialogue>>
<<dialogue>>
<<player>>
H-
<</dialogue>>
<p>
Getting a little tired by his almost nonexistent decency, you prepare to say something, but as soon as the first sound leaves your lips, he shushes you.
</p>
<p>
//Did he just.. Shush me!? Ugh!//, getting visibly irritated for a second, you’re suddenly aware of the feeling of warmth radiating from the mask against your skin and what began as an immense displeasure unexpectedly turned into an act that leaves you strangely aroused.
</p>
<p>
//Why..//
</p>
<<dialogue>>
<<mogangelo>>
Turn around.
<</dialogue>>
<p>
Not even letting you have the agency of running your thoughts to an end, he directs you to turn around, not even bothering to feign any pretense of politeness in the request.
</p>
<p>
//Why.. you..//, again getting visibly irritated by his impudence, you almost give him a piece of your mind before the mask buzzes with even more warmth than before, leaving your emotions a confused mess as you feel that you should be getting angry, but instead you’re finding yourself getting mysteriously aroused, <<link "making you obey his order with only a slight hesitation.">><<ctpAdvance "compliance">><</link>>
</p>
<<ctpNext>>
<p>
//What’s going on.. I can’t understand why this feels so wrong.. But so right at the same time.//, unable to face him, you’re left stumped by the entire interaction with the sculptor, feeling as if a part of you secretly enjoys submitting to his will, even though you’re aware you shouldn’t be acting like this.
</p>
<p>
While your thoughts give you no peace, the feeling of soft, but thick alien fingers brushing against your bare skin sends your body trembling. Right when you are about to turn around, a firm hold of your hips freezes you in place and your mind wanders aimlessly for the proper reaction to the events that are transpiring without your given consent.
</p>
<<dialogue>>
<<mogangelo>>
We’re finished.
<<>>
<p>
As abruptly as he started inspecting your body in a more intimate way, he releases your hips from his grasp and for only a glimpse, you’re feeling teased, as if one part of you had actually hoped for something more. After the more rational part of your mind takes over and shoos away the otherwise shameful inner desire, you turn around to face him once again and give him a soft acknowledgement.
</p>
<<player>>
Okay..
<<mogangelo>>
You are my first female human subject and you will do as I say, as I’m not planning to lose this next round. Is that understood?
<<>>
<p>
Before you can decide whether you actually agree to that, you’re startled by the sound of your voice taking the initiative.
</p>
<<player>>
Y-yes.
<<>>
<p>
As soon as your meek approval is let out, you can hear the faint voice of the contest organizer calling for the two of you to get to the podium and take up your preordained space.
</p>
<<mogangelo>>
Good. It’s our turn. Follow me.
<</dialogue>>
<p>
Without another word, he turns around and walks ahead. Filled with uncertainty and shrouded desire, you follow him from behind closely and take advantage of the momentary pause to process the latest events.
</p>
<p>
//Mmm... This... This isn’t going as I expected it to...//, are your latest thoughts before you find yourself getting up on the podium and <<link "stepping towards your designated seat.">><<ctpAdvance "compliance">><</link>>
</p>
<<ctpNext>>
<p>
//Oh, thank God I’m not facing the crowd...//, you sigh in relief as you get seated and see that luckily, you are facing the side of the podium where the audience is not very concentrated compared to the side you witnessed Bill from earlier.
</p>
<<dialogue>>
<<likurieris>>
Seeing that all the contestants are seated and the sculptors have taken their places, based on the public opinion of each contestant the podium shall rotate.
<<>>
<p>
After he says that, you find the ground from underneath you moving around to the left, until it comes to a stop and you find yourself facing the mass of the crowd in front of the stage.
</p>
<p>
//Uhm.. Is this really happening!?//, you anxiously exclaim to yourself, while feeling as if everyone’s eyes are watching you and inspecting you thoroughly.
</p>
<p>
//I hope I’m just being paranoid..//, you think as you look around the audience and based on the expressions of a modest number of your spectators you get a hunch that they’d really like to see what’s hidden underneath your garments. Trying to distract yourself from putting too much thought into it, you look back to your sculptor and see him facing a sculptor made of a strange stone that looks as if it’s constantly melting, but nothing seems to drop from it onto the podium.
</p>
<<likurieris>>
Hmm.. It looks like our audience has a favourite for this round.
<<>>
<p>
The event organizer remarks out loud as he looks in your direction, before starting to walk to the center of the podium.
</p>
<<likurieris>>
And now, for the final call. If every artist is ready, please raise your tools.
<<>>
<p>
After the public call is heard, you can see Mogan’gelo confidently raising a device that reminds you a little bit of a tooth chisel, a tool commonly used for sculpting marble back home.
</p>
<<likurieris>>
Very well then. Ready yourselves.
<<>>
<p>
He says as he makes a short pause.
</p>
<<likurieris>>
On my signal.
<<>>
<</dialogue>>
<p>
//What signal could it-//, a loud, sharp noise comes from behind her and cuts your thoughts mid-way. Looking back at the crowd, you notice a look of pure awe on the alien faces of the audience as they look up to the sky and although you feel relieved to see something else catching their attention for the moment, you’re a little bit upset to not witness the sight with your own eyes.
</p>
<p>
After a few seconds, the awe fades away and one by one, the audience looks back at you and the other contestants, but it feels like you get a disproportionate amount of the attention. Mogan’gelo draws your attention as [[he quickly raises his right hand and starts chiseling at the strange material.|Staring Star]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "star" clear>>
<p>
While you can feel the judgemental stares of the audience focusing on particular areas of your body, you try to not return their stare and to rather keep your eyes on Mogan’gelo and the sculpture.
</p>
<p>
//So.. I can’t really see what he’s doing from this angle, but judging by the back side of the statue he has probably just started working on my face.//, you think as the inquisitive stares of your spectators give you no peace and feeling as if your partially exposed chest is getting more attention than you’d like it to, you instinctively clutch the sides of your dress together, gesture which does not seem to pass by unnoticed by the rowdy crowd.
</p>
<<dialogue>>
<<likurieris>>
What are you teasing us for!?
<<likurieris>>
Don’t just stand there! Show us something!
<<likurieris>>
Yeah, come on! Don’t be a prude!
<<>>
<p>
As the immense peer pressure of the crowd makes itself more and more palpable, the act of being ordered to do something you’re not exactly comfortable with makes your body shiver with excitement all while the mask buzzes more pleasant than ever, making the prospect of rewarding your fans for their attention incredibly alluring.
</p>
<</dialogue>>
<p>
//Err.. I.. Should I really?? Uhm..//, you think as conflicting emotions fill your mind with confusing thoughts.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stop clutching your dress and give into the audience’s collective desire to see more of your body" :classes "exhibitionist innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Staring Star Stop">>
<<ctpAdvance "star">>
<<rlc "Keep clutching your dress and try to ignore the crowd" :classes "modest innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set _next = "Staring Star Keep">>
<<ctpAdvance "star">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "stop" clear>>
<<dialogue>>
<<player>>
I can’t believe I’m going to do this..
<</dialogue>>
<p>
You whisper under your breath as you resign yourself to the audible desires of the crowd and guide your trembling hands from the act of clutching the sides to slowly exposing just a little bit more of your alluring breasts.
</p>
<<dialogue>>
<<player>>
Uhm.. This.. This should be enough..
<<>>
<p>
You tell yourself as you stop right where your areolas are starting to show. With a great deal of conscious effort, you gingerly lower your trembling hands down to your hips before you place them on your thighs.
</p>
<<likurieris>>
Yeah, baby!
<<likurieris>>
Mhmm.. That’s more like it!
<<likurieris>>
Show us.. Show us more..
<</dialogue>>
<p>
The audience doesn’t hesitate to voice the reaction many of them have as devious smiles mark their expression in light of your shy exposure. <<link "As if energized by the crowd, you can see Mogan’gelo’s hands sculpting your likeness at lightning speed.">><<ctpAdvance "stop">><</link>>
</p>
<<ctpNext>>
<p>
After the moment passes, Mogan’gelo takes a second to get closer to you before whispering in your ear.
</p>
<<dialogue>>
<<mogangelo>>
I see you’ve managed to capture quite the audience. I’m impressed.
<</dialogue>>
<p>
The encouraging words of the otherwise harsh sculptor fill you with pride and you feel strangely accomplished and.. excited by the whole ordeal, [[finding the act of satisfying others’ desires immensely pleasurable.|Conquistar]]
</p>
<</ctp>><<ctp "keep" clear>>
<<dialogue>>
<<player>>
I.. I need to resist..
<<>>
<p>
Whispering under your breath words of encouragement, you make a conscious effort to ignore the rowdy crowd, but ultimately find yourself unable to put your thoughts together as the inquisitive stares and requests of the audience get even more intense.
</p>
<<player>>
Uhh..
<<>>
<p>
As your eyes wander anxiously from one member of the audience to another, you can’t help but still feel a rather sizable amount of attention that your breasts are continuing to capture and you consciously clutch the sides of your dress together even tighter.
</p>
<<likurieris>>
She’s boring..
<<likurieris>>
Why did I vote for such a prude.. Ugh..
<<>>
<p>
After your innocent act, the audience doesn’t shy away from voicing their collective disappointment and you can see more of them moving to the sides to get a better view at the other contestants.
</p>
<</dialogue>>
<p>
//I wish I could see how the others are doing.. It’s.. strange.. Why do I feel guilty about this..?//, a load of questions without answers are filling your thoughts, as the idea that you’re somehow indebted to the crowd makes its mysterious appearance <<link "and makes you feel strangely guilty about having disappointed them.">><<ctpAdvance "keep">><</link>>
</p>
<<ctpNext>>
<p>
Just as soon as the sense of guilt starts to feel less imposing, Mogan’gelo takes a second to get closer to you before whispering in your ear.
</p>
<<dialogue>>
<<mogangelo>>
Are you even trying to please your fans? You’re losing more and more of them and you’re boring to death those who still bother to look at you.
<</dialogue>>
<p>
You try to look up at him, but right when your eyes catch sight of his own harsh and judgemental stare, you anxiously break eye contact and try to look away from him. After a second or two, you can hear him sighing and shaking his head in a gesture of almost palpable disappointment, before turning around and getting back to his work.
</p>
<p>
//I don’t know what I’ve done wrong.. Maybe.. Maybe it’s not too late to change things..//, knowing that you’ve not only disappointed your fans, but you’ve also let down the eccentric sculptor, [[you feel drawn to the idea of making up for it in some way or another.|Conquistar]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "conquistar" clear>>
<p>
After a short while, you can see members of the audience shifting their attention back and forth from you and the other participants. Sometimes, you can swear you hear a faint sound coming from your right, slightly resembling Melissa’s voice and from your left, you can also hear Anna discussing with her sculptor, but can’t make any sense of what they’re saying.
</p>
<p>
//Mm.. Maybe this isn’t so bad after all.//, you tell yourself as you feel slightly more comfortable with your surroundings. But, the comfort doesn’t last for long, as gradually more members of the audience seem to have gotten their fill of the other participants and return their attention back to you.
</p>
<p>
//Ehh.. Why does it feel like everyone’s looking at my boobs!? And why.. Why does that make me feel.. good!?//, as you feel slightly more aware by the audience and their desires, so does a strange emotion rise up in response, making you feel mysteriously drawn to the idea of completely exposing your chest and rewarding their renewed attention, but not daring to give it voice, not even in the form of a thought.
</p>
<<dialogue>>
<<mogangelo>>
I’ve finished sculpting your face. As I’m moving down to your chest, I need you to get undressed.
<<>>
<p>
While deeply lost in thought, Mogan’gelo voice and his message take a few seconds to fully process. Initially feeling dumbfounded by his request, you turn your eyes from the audience onto his own, and you can’t find anything but a cold, artistic expression in them.
</p>
<</dialogue>>
<p>
//Wait.. Is he.. Is he actually for real? Asking me to get.. undressed in front of all these people!? God.. I wish I could see how Melissa and Anna are doing.. It’d be really embarrassing if I was the only one to be doing this.. If I even agree to doing it!//, while panicking about the consequences of obeying Mogan'gelo direct request, she notices that even more aliens than in the beginning staring at her inquisitively, <<link "as if they’ve somehow heard the sculptor’s request.">><<ctpAdvance "conquistar">><</link>>
</p>
<<ctpNext>>
<p>
//Err.. What’s.. What’s going on with them!?//, you ask yourself as from the back of the crowd faint voices pick up more and more and you try to focus on the sound.
</p>
<<dialogue>>
<<likurieris>>
That.. Boobs..
<<likurieris>>
Show..
<<>>
<p>
As you focus on the sound, it gradually turns not only clearer, but also louder and you realize that even closer members of the audience are starting to bark their desires your way.
</p>
<<likurieris>>
Are ya’ going to hide that marvelous pair from us for much longer?
<<>>
<p>
After you manage to make sense of the voice that comes from the back of the crowd, the collective consciousness of the audience gets even more daring as embarrassingly many aliens start chanting their wish in unison.
</p>
<<likurieris>>
Show us your tits!
<<likurieris>>
Show us your tits!
<<likurieris>>
Show us your tits!
<<>>
<p>
//Wha-- Are they.. Are they chanting that to me!!?//, feeling under incredible peer pressure after the recent turn of events, the direct and the unscrupulous behavior of your fans makes your mask buzz warmer and more pleasant against your skin, and at the same time the urge to obey their request gets more and more difficult to resist as you can feel your hands hesitantly acting by their own accord and slowly moving down to your hips before tightly grasping the sides of you dress.
</p>
<</dialogue>>
<p>
//Uhh.. What am I even doing!? Do I actually.. want to do this?//, making a conscious effort to stop your trembling hands from acting against your best interests, you feel an even stronger desire to give in and do as they say, followed by an intense feeling of shame at the realization that you’re actually considering doing it.
</p>
<<ringLinks :classes "lol">>
<<rlc "Give in and obey their request" :classes "submissive innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "Sculpture of Compliance Give In">>
<<ctpAdvance "conquistar">>
<<rlc "Resist acting on the mysterious impulses" :classes "purity innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Sculpture of Compliance Resist">>
<<ctpAdvance "conquistar">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
//Ugh.. Why do I even need to fight my own body on this..//, realizing that your body is acting almost independent of your own will, you resist the strange temptation of obeying the audience’s desires and the sculptor’s orders from taking hold inside you.
</p>
<<dialogue>>
<<likurieris>>
Show us your boobs!
<<likurieris>>
Show us your boobs!
<<player>>
M-hmm...
<<>>
<p>
As the audience gets louder and louder, you’re having a more and more difficult time keeping yourself together and you clutch your dress together tighter than ever around your chest before moving your eyes away from the lustful fans and trying to ignore them to the best of your abilities.
</p>
<p>
Eventually, the crowd’s fiery chanting is starting to lose its intensity as the let down murmurs are beginning to be heard by the audibly disappointed aliens.
</p>
<<likurieris>>
What a shame..
<<likurieris>>
Just our luck guys, first actually hot human girl we get to see and she turns out to be a tease..
<<likurieris>>
Hell man.. I really didn’t expect this to be the day I get blue balls..
<<>>
<p>
//Umm..//, feeling both relieved and.. guilty as the resigned voices dwindle, you get the courage to look back at the audience and see more and more of them shifting to the sides, in visible effort of getting a better view of the other participants.
</p>
<p>
//Ehh.. I should feel good about this, not.. whatever it is that I’m feeling!//, realizing that although your efforts to get their attention away from you seem to have worked, there’s little to nobody who’s still paying you attention and that thought makes you feel quite insecure.
</p>
<p>
//Could it really be that nobody’s willing to pay me any attention unless I get naked..?//, while lost in anxious thoughts, your eyes wander back to your sculptor whose disappointment is almost palpable. Seeing that you’re looking at him, he doesn’t hesitate to look back at you and to make his displeasure at your behavior evident.
</p>
<p>
//Ugh.. Why is he staring at me like that!? Oh.. Maybe.. Oh my God..//, feeling as if the sculptor’s demeanor could only mean that he has never lost the contest with another model before you, you feel more insecure than ever and at the same time the sense of guilt creeps to the front of your thoughts, knowing that in the end you’ve not only lost the contest, but you’ve also managed to crush down the eccentric sculptor’s spirits in a likely irreparable way.
</p>
<</dialogue>>
<p>
//Oh well.. What’s done is done.. Might as well just sit here until it’s all over.//, resigned to having lost the contest, you sit down and [[quietly wait for the contest to be over.|Sculpture of Defeat]]
</p><p>
//Umm.. I guess.. I guess I need to do this, otherwise I don’t think I’ll win..//, resigned to peer pressure, you try to talk yourself into thinking that it was your choice and that the crowd had nothing to do with it, in a vain attempt of making the act feel less embarrassing.
</p>
<<dialogue>>
<<likurieris>>
Show us your tits!
<<likurieris>>
Show us your tits!
<<>>
<p>
The chant rings louder and louder inside you, subconsciously driving your emotions into making you feel more comfortable with what you’re about to do, as if giving others satisfaction is what you’re meant to do, even if it ends up costing a little bit of your dignity.
</p>
<</dialogue>>
<p>
//O-okay.. Here I go..//, with one last thought, you reluctantly get up from your seat and realizing what you’re about to do, your body starts shivering with feeling of shame and excitement intertwined into one and fueling one another as you quickly undo the belt that holds your dress together and ultimately let your dress fall down onto the podium. For a few seconds after the act, the audience is silent and still, looking at your naked body with awe, but after the trance ends their excitement picks back up stronger than ever.
</p>
<<dialogue>>
<<likurieris>>
Holy..
<<likurieris>>
Damn girl.. Whatcha’ doin’ later?
<<likurieris>>
My Goddess, these thighs are out of this world.. Mrghgh
<<>>
<p>
Aware that your gesture has drawn up a ton of.. positive attention from the audience, your mask buzzes in a comforting way and any shame you might have had is gradually replaced by feelings of accomplishment and pride, together with an even more intense urge to give them what they so feverishly ask for.
</p>
<p>
//Mhmm.. I know I shouldn’t be feeling like this.. But..//, alert to a growing ache in your groin, the prospect of submitting yourself to their desires makes you inexplicably horny.
</p>
<</dialogue>>
<p>
After the moment passes, your attention is drawn back to your sculptor, as he appears to be chiseling your sameness with such agility that the movements of his hands look like a blurry mess to your human eyes. His fiery eyes radiate nothing less than the essence of artistic creativity at its pinnacle. A breeze of chilly air [[sobers you up slightly and makes you painfully aware of your incriminating posture.|Nude Display]]
</p><h1><<print passage()>></h1>
<<ctp "nude" clear>>
<p>
//I’m actually naked.. in front of all these people..//, after the short-lived exhilaration passes away, you’re only left with only one thought that reignites the shame you felt not so long ago, only that this time the shame only manages to make the act all the more exciting, leaving its mark on your growing arousal.
</p>
<p>
The sculptor appears to notice your situation and looks keen to not let your thoughts get in the way of being his masterful piece and make you and only you serve as the main attraction for the contest.
</p>
<<dialogue>>
<<mogangelo>>
Get down on your knees and put your hands behind your back.
<<>>
<p>
Without showing any remorse in his voice, he coldly directs you to adopt an utterly submissive posture.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Do as he asks" :classes "submissive innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "Sculpture of Compliance Do">>
<<ctpAdvance "nude">>
<<rlc "Pretend you didn’t hear him and keep standing" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Sculpture of Compliance Pretend">>
<<ctpAdvance "nude">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
//I’m going to pretend I didn’t just hear that..//, you think as you get a mental image of what he’s asking you to do, realizing that such a pose basically screams "I’m a submissive bitch.", and although it feels strangely compelling.. and exciting to look like that in front of the rowdy audience, you resist it.
</p>
<p>
//I don’t really think I need to do that.. I mean.. They’ve seen me naked already.. Isn’t that already too much!?//, while you rationalize your stance on the matter, you can’t help but notice your lack of reaction drawing a less than pleasant stare coming from the sculptor, but nonetheless he says nothing.
</p>
<p>
After a while, as you stand and feel the chilly air against your skin, you notice that the initial attention your figure has gotten in the beginning is starting to lose the grasp it had over the audience.
</p>
<p>
//Uhm.. Did I.. Did I do something wrong!? Don’t they like me? I..//, after the realization sets in, your body freezes up and you feel immensely insecure by the idea that you’re naked against all these people and fewer and fewer of them are bothering to keep their eyes on you. Unable to think about anything else, you are left paralyzed by fear and insecurity with only your eyes left to wander.
</p>
<p>
//This is ridiculous.. I thought they liked me..//, as your eyes wander around the audience, the stark realization that almost nobody is looking your way anymore as the contest nears its end quietly brings you to the realization that you’re most likely not going to be a favorite for this round. Moving your gaze back onto your sculptor, you see that he’s not faring any better, as he [[appears to be drenched in sweat as a result of his frantic effort of getting a winning sculpture from an uncooperative model.|Sculpture of Defeat]]
</p><p>
//Maybe he knows what he’s doing.. And..//, as you get a mental picture of the pose he’s asking you to undertake, you feel incredibly horny and you barely put up a show of resistance against his order.
</p>
<p>
While feeling an incredible sense of warmth and comfort coming from the dim buzz of your mask, you carefully drop onto your knees then place your hands behind your back and bow your head down slightly, giving the audience a show of doubtless subservience and forcing a collective gasp out of them at the sight.
</p>
<<dialogue>>
<<likurieris>>
Woah..
<<likurieris>>
I thought she couldn’t get any hotter.. Uhh..
<<>>
<p>
What starts at first as a mild reaction turns into an increasingly intense one, as the initial surprise paves the way for less and less innocent remarks.
</p>
<<likurieris>>
The things I’d do to her..
<<likurieris>>
What a slut.. exposing herself like this in fron of everyone..
<<likurieris>>
She looks like she’s really enjoying this.. And I know I’m enjoying this, too.. Hehehe
<<>>
<p>
With your eyes held onto the floor of the podium and with your ears listening to the descriptive remarks of your "fans", you steal a glance from your sculptor who seems to have dropped his chisel onto the podium and switched to using his bare hands [[as he effortlessly morphs your sculpture into one that slowly starts to resemble your current pose.|Danger Zone]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "danger" clear>>
As the contest presses on and nears its end, in the corner of your eye you can see the event organizer climbing two or three steps of the podium before turning to face the audience.
<<dialogue>>
<<likurieris>>
The contest shall end in five minutes. I ask all the contestants to please get ready to finish your sculptures.
<<>>
<p>
After the event organizer announces the beginning of the end, you risk another glance to your sculptor who doesn’t seem to be intimidated in the least as he confidently works your sculpture from the bottom up.
</p>
<<likurieris>>
Five minutes? Oh come on..
<<likurieris>>
Argh.. I.. I don’t want this to end..
<<likurieris>>
Mrgh.. She’s basically asking for it.. I.. I need to..
<<>>
<p>
//Umm.. What’s going on?//, an anxious thought passes through your mind as you slightly raise your gaze and see a frightening number of aliens on whom your pose seems to have left quite the mark, as they look almost unable to resist the temptation of climbing the podium and getting up to you.
</p>
<</dialogue>>
<p>
//Uhm.. This.. What should I do..?//, you bite your lip in fear as you see a bunch of festival guards forming a row under the podium, while a modest number of aliens try to push their way in and get to you.
</p>
<p>
//It definitely looks like I should do something.. But what?//, realizing that unless you do something very quickly you might find yourself in a potentially unpleasant situation, your mind starts desperately searching for a way out.
</p>
<<ringLinks :classes "lol">>
<<rlc "Play with yourself in an attempt of calming down the rowdy spectators" :classes "submissive innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "Sculpture of Compliance Play">>
<<ctpAdvance "danger">>
<<rlc "Think of something else" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Sculpture of Compliance Keep Thinking">>
<<ctpAdvance "danger">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<set _showChoices = true>>
<<set _pussyPossible = true>>
<<set _blowPossible = true>>
<<set _boobsPossible = true>>
<<ctp "play" clear>>
<p>
//Umm.. I can’t believe I’m going to do this.. But it may be my best chance..//, feeling genuinely anxious about the prospect of even one alien slipping through the row of burly guards, you remember the looks of awe you were getting earlier when you showed off your body and answered to the crowd’s requests and hope that you’ll manage to achieve the same effect with a little bit of initiative from your own.
</p>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Sculpture of Compliance Play End">>
<</ctp>>
<<liveblock>>
<<if _showChoices>>
<<ringLinks :classes "lol">>
<<rlc "Play with your pussy" :if `_pussyPossible` :classes "choice-longer choice-center">>
<<set _next = "Sculpture of Compliance Play Pussy">>
<<ctpAdvance "play">>
<<set _pussyPossible = false>>
<<update>>
<<rlc "Blow your finger" :if `_blowPossible `:classes "choice-longer choice-center">>
<<set _next = "Sculpture of Compliance Play Blow">>
<<ctpAdvance "play">>
<<set _blowPossible = false>>
<<update>>
<<rlc "Play with your boobs" :if `_boobsPossible` :classes "choice-longer choice-center">>
<<set _next = "Sculpture of Compliance Play Boobs">>
<<ctpAdvance "play">>
<<set _boobsPossible = false>>
<<update>>
<<rlc "Make way for the finishing act" :if `!_pussyPossible && !_blowPossible && !_boobsPossible` :classes "choice-longer choice-center">>
<<ctpAdvance "play">>
<<set _showChoices = false>>
<<update>>
<</ringLinks>>
<</if>>
<</liveblock>><p>
Without trying to think about it, you bring your trembling right hand between your legs and feel your heart beating incredibly fast.
</p>
<<dialogue>>
<<likurieris>>
Ooh.. What is she going to do..
<<>>
<p>
Motivated by the knowledge that you’ve mustered some attention from the crowd, you push yourself and start slowly teasing your pussy, brushing your fingers against the entrance and gradually climbing your way up to your clit, before repeating the same motion and listening for the crowd’s reaction.
</p>
<p>
//Uh.. Is this not working..?//, not hearing anything, you steal a quick glance back to the crowd and see more than a few looking at you with mesmerized eyes, even the ones that were feverishly pushing their way through the guards row. Content with the attention, you eagerly give your wet pussy a series of slow, calculated large strokes of your hand, forcing it to trickle down even more of your juices and warming it in the process.
</p>
<<player>>
Mmm..
<<>>
<p>
Although it wasn’t your intention, aroused by willingly playing your role obscene act in front of the satisfied public, your body quivers under the pressure and you let out a few soft moans, hoping that nobody else will hear them.
</p>
<</dialogue>><p>
Taking advantage of one freed hand, you carefully bring your pointer finger up to your lips, before slowly parting your lips with it and start licking its underside with your tongue.
</p>
<<dialogue>>
<<likurieris>>
Sweet Goddess..
<<likurieris>>
I wish that was my cock..
<<likurieris>>
I.. Does anybody know where the restroom is?
<<>>
<p>
The reactions don’t take too long to follow and taking advantage of their renewed attention you start rhythmically sucking your finger as you bob your head back and forth on it, making sure you let out a few stifled moans as you do.
</p>
<<player>>
Mm.. Yeah..
<<>>
<p>
Even though the act isn’t physically pleasing in any significant way, you can’t help but feel your insides getting warmer and your body tingling with short pulses of arousal.
</p>
<</dialogue>><p>
Remembering the attention your boobs have gotten earlier, you take advantage of the lack of obstruction as you begin kneading your tits with your left hand.
</p>
<<dialogue>>
<<likurieris>>
Ahh, yeah..
<<likurieris>>
Those tits are out of this world.. Goddamn..
<<likurieris>>
Man, she’d be making some really good Krona with that body..
<<>>
<p>
Excited by the attention and motivated by the more relaxed crowd, you obey their hidden desires and go rougher, pinching your nipples harder and letting out a few pained, yet satisfied moans.
</p>
<<player>>
Mmm.. Aghh.. Ohhh..
<<>>
<p>
In reaction to the harsher treatment, your nipples get surprisingly hard and erect, and you’re starting to enjoy the act a little more than you thought you would.
</p>
<</dialogue>><<ctp "end" clear>>
<p>
What started as a desperate act to calm down your fans turned into something more. After spending enough time teasing yourself sensitive parts and deeply aware of what the audience’s thoughts were all along your little act, your orgasm takes you by surprise and unable to hold it back any longer, you go beyond the point of no return and start cumming publicly.
</p>
<<dialogue>>
<<player>>
I-I’m.. Cumming.. Ahhhh...
<<>>
<p>
A few startled sounds escape your lips as your body starts jerking back and forth. Stopping yourself before your moans reach the ears of the excited spectators, you put an immense amount of conscious effort on stopping your grunts and moans from coming out and feeling as if you can’t really grasp a good amount of control over your vocals, you compromise by taking deep breaths and reiling you in.
</p>
<<player>>
Hhh.. Ahhh.. Ohhh..
<<>>
<p>
Slightly bending yourself over your hands, your legs subconsciously start squeezing themselves around your right arm and you grope your breasts with your left hand more intensely in an effort of increasing the pleasure.
</p>
<<player>>
Rgh.. Ahh..
<<>>
<p>
With one last moan, the gates open and the waves surge in, relishing you in a deeply satisfying orgasm.
</p>
<<likurieris>>
I.. I’d like to announce.. the ending of the contest. I ask all the.. sculptors to please drop your tools and move away from the statue.
<</dialogue>>
<p>
<<link "The voice of the event organizer shakes you awake, abruptly ending your orgasm.">><<ctpAdvance "end">><</link>>
</p>
<<ctpNext>>
<p>
//It’s so.. wet.//, after your awareness returns, you take your right hand out and can’t help but remark your gooey substance embalming your fingers and giving them an alluring light in the glimmer of the moonlight. Followed shortly by the realization is a loud *bang* coming from behind you, signalling the definite ending of the round.
</p>
<<dialogue>>
<<mogangelo>>
We.. We need to get to the backstage. Get your clothes back on and follow me, quickly.
<<>>
<p>
//What.. What just happened? I only wanted to distract them a bit, but that felt.. So good..//, with your sanity back, you start asking yourself all manner of questions, but feeling under yourself under the impatient stare of your sculptor, you quickly do as he asks and follow him from behind. Just as you climb down the podium, you look back and see that other than the event organizer, there doesn’t seem to be anyone left around.
</p>
<p>
//God.. I really hope they didn’t see all that..//, hoping that Melissa and Anna didn’t get to catch you in your shameful act, you quietly follow the sculptor. As you get closer to the backstage, from both sides a bunch of rowdy aliens start touching your body as you walk and sending explicit messages your way.
</p>
<<likurieris>>
Hey girl.. What’s your holonumber?
<<likurieris>>
You got some skills, babe.
<<likurieris>>
Where ya’ heading? I could give ye’ some compensation if ya’ don’t mind making some more use of that mouth.
<</dialogue>>
<p>
Although you feel a strange urge to stop and give each of your "fans" the attention they audibly request from you, <<link "your sticky thighs from your own juices serve as a fresh reminder and keeps the urges at bay.">><<ctpAdvance "end">><</link>>
</p>
<<ctpNext>>
<p>
After you manage to get to the backstage, Mogan’gelo draws your attention and points you to a corner of the facility.
</p>
<p>
//That.. That must be the restroom.//, nodding gratefully to Mogan’gelo, you get back to the restrooms and take your time to get yourself cleaned up. Just as soon as you get out of the advanced alien shower cabin, you see Melissa and Anna sitting on a bench and they wave you over.
</p>
<<dialogue>>
<<melissa>>
Hey, $Player.FirstName! How’d it go?
<<player>>
Uhh.. You don’t know?
<<melissa>>
Mm? What?
<<>>
<p>
Seeing that you’re too shy to give her an answer, she keeps talking.
</p>
<<melissa>>
We didn’t really get much attention during the contest and our sculptors didn’t really seem to know what they were doing, so I was getting rather tired of sitting and just walked to the backstage, ten minutes early.
<<anna>>
Yeah, me too. The guy that was sculpting me whispered that the attention was elsewhere for the entire round and since the winner is decided by popular vote, I wouldn’t really have won, so I just got up and went backstage. I tried to get a better look at who seems to be getting most of the attention, but both the organizer and the sculptor shunned me from looking, it’s probably some kind of way for the contestants to have a little bit of privacy from one another.
<<melissa>>
They did the same to me, so.. We don’t really know much. Anyway.. I guess we’ll see who won pretty soon.
<<player>>
Y-yeah..
<<>>
<p>
You softly reply as you take a deep sigh of relief, knowing that no matter what the aliens have seen, they most likely wouldn’t be able to tell you apart from the others, because of the mask.
</p>
<p>
//So.. I guess we’ll see what happens.//, taking solace in the fact that your embarrassing secret is safe with you for the moment, you sit down and [[wait to see who won.|Sculpture of Glory]]
</p>
<</dialogue>>
<</ctp>><<ctp "keep" clear>>
<p>
//Uhh.. No, I’m not going to do that in front of everyone.. Better think about something else..//, you anxiously think as you fervently shoo away your first instinct to play with yourself and try to calm down the lustful fans.
</p>
<p>
//Oh God.. There are so many of them now..//, while thinking about a more dignified way of keeping the crowd still, your eyes anxiously wander around the crowd, noticing more aliens from the back of the crowd pushing their way to the front and trying to slip by the guards in an almost savage desire of getting to you.
</p>
<p>
//I hope the guards will keep anyone from coming too close..//
</p>
<<dialogue>>
<<likurieris>>
Four minutes left..
<</dialogue>>
<p>
//Why.. Why do they want me so much!?//, you think as you keep your eyes on a bunch of slender and muscular aliens who are driven so madly by the sight you are enticing them with that they’d risk their own skin just to have a chance to touch you. Although the sight frightens you, you can’t help but feel a shiver of lust passing through your body, but you try to not pay it any attention.
</p>
<p>
//Uhh.. I guess I’m worrying too much, the guards seem to manage keeping them at bay and there’s not much time left anyway for me to need to sit like this, so I should be fin-//, <<link "your thoughts get cut off short as you see one alien jumping over the guards, then another one slipping between one burly guard’s legs and they’re quickly climbing the podium to get to you.">><<ctpAdvance "keep">><</link>>
</p>
<<ctpNext>>
<p>
//They’re.. They’re getting close.. Why is nobody doing anything..//, you panic as you see them no more than a few feet away, with the guards too distracted by the rest of the crowd to notice the ones that managed to get through. When they’re just one feet away from you, you try to raise your voice and get them to stop.
</p>
<<dialogue>>
<<player>>
N-no... Stop... Don’t come...
<<>>
<p>
The aliens, too drunk with lust and possibly other substances, don’t even seem to possess the minimum cognitive ability required to recognize their own behavior and your pleading as they keep coming closer and closer. One of them pulls down with shaking hands his ornamentary pants down and clumsily closes the distance between you and him, aiming his huge ribbed cock in the direction of your mouth.
</p>
<<player>>
W-wait.. Don’t-
<<>>
<p>
Taking advantage of your wide open mouth, the alien plunges his cock deep inside your mouth and immediately after your mask buzzes more pleasant than ever and a wave of relaxation washes over your being together with an intense desire to serve and satisfy the alien.
</p>
<<player>>
Mm...
<</dialogue>>
<p>
As your reticence makes an abrupt 180 degree turn, you start moaning and instinctively bob your head back and forth on the alien’s thick shaft. Having a hard time keeping your eyes open under the assault of pleasure that follows, you can only feel rely on your physical senses as you feel the other alien groping your boobs with one hand while holding his cock against your cheek and jacking himself off.
</p>
<p>
The intensity of the circumstances you suddenly find yourself in only helps to push you deeper into a full-blown subservient mental state, as you begin to suck the first alien diligently with him slowly thrusting in and out of your lips. Knowing that you’re doing an incredible job at satisfying him at the sound of his breathing getting louder and faster gets you even hornier, <<link "as with one hand you start stroking the other alien and with the other you feverishly play with your own clit.">><<ctpAdvance "keep">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Mmm..
<<>>
<p>
Bathing in an ocean of pleasure, you slowly draw the alien out of your mouth and start licking the ribbled undershaft with your tongue, moving your head along the way as you caress his cock from the base to the head and back in a slow and calculated rhythm.
</p>
<<likurieris>>
Mrgh..
<</dialogue>>
<p>
Your efforts don’t take too long to get noticed, as the alien lets out jumbled sounds and looks down at you with wide open eyes. Feeling pleased with the results, you look up to his own eyes with pleading eyes and the eyes that stare at you back betray nothing less than the raw essence of lust.
</p>
<p>
Out of the sudden, he reaches down with his thick hands, forcing the other alien to move away and tugs on your hair and plunges himself deeper in your mouth, <<link "tickling the back of your throat.">><<ctpAdvance "keep">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Agh... Hh...
<<>>
<p>
To your surprise, what should have felt like pain instead makes you incredibly hot and more willing to serve than ever as you slide his hands under his ornamental shirt and dig your nails deeply into his hips, drawing him as deep inside you as you suck him delicalitely.
</p>
<<likurieris>>
Argh... Fuck...
<<>>
<p>
The alien starts growling as he pounds himself inside your mouth.
</p>
<<player>>
Ahhh... Mhmmm... Mmmm
<<>>
<p>
A few stifled moans rise from your throat in response and as you look up at him, you see his eyes rolling back and his expression turning into the one of immense pleasure and you start massaging your clit even rougher as the aching inside your groin gets less and less difficult to restrain.
</p>
<<likurieris>>
Rgh...
<<>>
<p>
Growling as he thrusts inside you for one last time, his body shudders under your touch and embalms your tongue and throat in his thick, flavorful alien cum. Without even a thought, you promptly swallow it all down, unable to resist the taste and the message it sends to everyone around.
</p>
<<likurieris>>
Urgh...
<<>>
<p>
In reaction, the other alien who has been jacking himself off all along at the show sprays his cum all over your chest and at the same time your clit throbs feverishly under your constant rubbing and your orgasm quickly follows, surging intense tingles of pleasure all over your body and your drunk with lust mind.
</p>
<<likurieris>>
The.. The contest has finished. Everyone, please dro-drop your tools.
<</dialogue>>
<p>
The trembling voice of the event organizer shakes you awake and ends your orgasm rather quickly. Opening your eyes wide and enjoying the freedom of not having an alien’s cock enjoying itself inside your mouth, you look around and see that the two aliens have passed out from excitement. Followed shortly by the realization is a loud *bang* coming from behind you, <<link "signalling the definite ending of the round.">><<ctpAdvance "keep">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<mogangelo>>
We.. We need to get to the backstage. Get your clothes back on and follow me, quickly.
<<>>
<p>
//What.. What just happened? How.. and why.. it shouldn’t have felt so.. comforting..//, with your sanity back, you start asking yourself all manner of questions, but feeling under yourself under the impatient stare of your sculptor, you quickly do as he asks and follow him from behind. Just as you climb down the podium, you look back and see that other than the event organizer, there doesn’t seem to be anyone left around.
</p>
<p>
//God.. I really hope they didn’t see all that..//, hoping that Melissa and Anna didn’t get to catch you in your shameful act, you quietly follow the sculptor. As you get closer to the backstage, from both sides a bunch of rowdy aliens start touching your body as you walk and sending explicit messages your way.
</p>
<<likurieris>>
Hey girl.. What’s your holonumber?
<<likurieris>>
You got some skills, babe.
<<likurieris>>
Where ya’ heading? I could give ye’ some compensation if ya’ don’t mind making some more use of that mouth.
<<>>
<p>
Although you feel a strange urge to stop and give each of your "fans" the attention they audibly request from you, the sticky alien cum serves as a fresh reminder and keeps the urges at bay.
</p>
<</dialogue>>
<p>
After you eventually get to the backstage, Mogan’gelo draws your attention and points you to a corner of the facility.
</p>
<p>
//That.. That must be the restroom.//, nodding gratefully to Mogan’gelo, you get back to the restrooms and take your time to get yourself cleaned up. Just as soon as you get out of the advanced alien shower cabin, <<link "you see Melissa and Anna sitting on a bench and they wave you over.">><<ctpAdvance "keep">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Hey, $Player.FirstName! How’d it go?
<<player>>
Uhh.. You don’t know?
<<melissa>>
Mm? What?
<<>>
<p>
Seeing that you’re too shy to give her an answer, she keeps talking.
</p>
<<melissa>>
We didn’t really get much attention during the contest and our sculptors didn’t really seem to know what they were doing, so I was getting rather tired of sitting and just walked to the backstage, ten minutes early.
<<anna>>
Yeah, me too. The guy that was sculpting me whispered that the attention was elsewhere for the entire round and since the winner is decided by popular vote, I wouldn’t really have won, so I just got up and went backstage. I tried to get a better look at who seems to be getting most of the attention, but both the organizer and the sculptor shunned me from looking, it’s probably some kind of way for the contestants to have a little bit of privacy from one another.
<<melissa>>
They did the same to me, so.. We don’t really know much. Anyway.. I guess we’ll see who won pretty soon.
<<player>>
Y-yeah..
<<>>
<p>
You softly reply as you take a deep sigh of relief, knowing that no matter what the aliens have seen, they most likely wouldn’t be able to tell you apart from the others, because of the mask.
</p>
<p>
//So.. I guess we’ll see what happens.//, taking solace in the fact that your embarrassing secret is safe with you for the moment, you sit down and [[wait to see who won.|Sculpture of Glory]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "desire" clear>>
<p>
After Melissa and Anna leave with their assigned sculptors, you are left alone with the contest organizer.
</p>
<p>
//Ehh.. Why did I just let them get me to agree to this..?//, finding yourself alone out of the sudden, you realize that any excitement that surrounded the contest had left with the girls’ departure.
</p>
<<dialogue>>
<<likurieris>>
May I have your name, please?
<<>>
<p>
Interrupting your train of thoughts, the alien asks you in a honeyed tone that betrays a slight impatience.
</p>
<<player>>
Oh.. sure! My name is $Player.FirstName.
<<>>
<p>
The alien nods courtly then raises his voice to call on your preassigned sculptor.
</p>
<<likurieris>>
Dona’telo.
<</dialogue>>
<p>
At the mention of the name, you catch sight of one of the eccentric looking Likurieris who appears to have been closely inspecting himself in a mirror, glancing your way. After he sees you and the organizer looking back at him, he gives his reflection one last look before turning around to walk in your direction. <<link "As soon as he comes near, he smoothly comes to a stop and turns around to face the organizer.">><<ctpAdvance "desire">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<donatelo>>
At your service.
<<likurieris>>
Dona’telo, this is going to be your model for this round. Her name is $Player.FirstName.
<<>>
<p>
After your name becomes public knowledge, Dona’telo turns to face you and bows to you in acknowledgement.
</p>
<<donatelo>>
Pleasure to make your acquaintance, $Player.FirstName.
<<>>
<p>
You try to reciprocate the gesture, but what comes out is nowhere near as smooth as his own.
</p>
<<player>>
Umm.. Same goes to you.. Dona’telo?
<<>>
<p>
You answer awkwardly and Dona’telo nods encouragingly.
</p>
<<donatelo>>
Seeing as you’re my first human model, I’m very much looking forward to having you as my reference for this round.
<<>>
<p>
Having a difficult time matching up his own graceful introduction, you can only nod and stare at him as he visually inspects every part of your body in great detail, while nodding to himself. After a few seconds, the organizer looks even more impatient than before and interjects.
</p>
<<likurieris>>
Ahem.. Dona’telo, would you mind?
<<donatelo>>
Oh, my apologies. $Player.FirstName, would you mind taking this elsewhere.. more private?
<<player>>
Not at all. I’ll be right behind you.
<</dialogue>>
<p>
With that said, Dona’telo nods and after gesturing the organizer with a particular wave of his hand, he turns around and walks away, [[allowing you to follow his footsteps.|Backstage Tactics]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "tactics" clear>>
<p>
After you and the peculiar sculptor reach a more private corner of the backstage, Dona’telo stops and turns around to face you.
</p>
<<dialogue>>
<<donatelo>>
Okay. Let me guess, your friends drove you into this?
<<player>>
Wow, how did you know?
<<>>
<p>
Taken by surprise by the cunning sculptor’s inquiry, you can’t help but smile awkwardly at the fact that he could read your discomfort with such ease.
</p>
<<donatelo>>
Just a hunch.
<<>>
<p>
He smiles as he gently nudges you to look in a particular direction. Turning your head slightly, you see Melissa and Anna having a giddy conversation with their sculptors. After seeing them, you turn to look back at the sculptor and catch him looking at your body in a rather inquisitive way. Before you get the chance to ask him about it, he starts talking.
</p>
<<donatelo>>
Seeing that your looks are quite exotic by the standards of our people, it shall not be too difficult to win the contest.
<<player>>
Okay.. And..?
<<>>
<p>
You ask him as you feel as if he wants to say something more, but can’t seem to find the right moment.
</p>
<<donatelo>>
And, I’m going to let you in on a little secret.
<</dialogue>>
<p>
<<link "He says as he brings his mouth closer to your ear in a whisper.">><<ctpAdvance "tactics">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<donatelo>>
As you might have realized by now, these are not exactly ordinary masks.
<<player>>
A-
<<>>
<p>
Taking advantage of the opportunity to find out more about the strange things you’ve been feeling since putting on the mask, you try to let out a question, but he stops you before you can say a word.
</p>
<<donatelo>>
As much as I’d like to give you an explanation on how they work, we don’t have much time.
<<player>>
Uhm.. Okay..
<<>>
<p>
You sigh in regret.
</p>
<<donatelo>>
But, what I can tell you is this. Our masks-
<<player>>
Your masks?
<<donatelo>>
Us, the sculptors. Our masks behave in a more particular way and they were carefully designed for the event. The idea is that, as long as our model manages to keep the audience’s attention and even gather more along the way, our mask offers us a certain boost..
<<player>>
Isn’t that.. Cheating?
<<donatelo>>
No. Plainly speaking, the contest isn’t necessarily about the sculptors’ own skill, but also about the models’ willingness to win.
<<player>>
Interesting.. So basically, the more people I get to look at me, the more likely it is that you’ll make a winning sculpture out of me?
<<donatelo>>
Yeah, you got it.
<<>>
<p>
While taking a moment to process the implications of the new knowledge, you can hear the faint voice of the event organizer and even though you can’t make perfect sense of what he’s saying, judging by Dona’telo’s distracted look you judge that it’s probably the time for the two of you to reach your spots onto the podium.
</p>
<<donatelo>>
They’re going to call for us soon. Now, remember. Choose your actions accordingly and try to be aware of the audience’s wishes when doing so.
<<player>>
Mhm.. Understood.
<</dialogue>>
<p>
He gives you an encouraging nod and [[in complete silence, the two of you smoothly make your way around the backstage and onto the podium.|Feisty Attention]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "feisty" clear>>
<p>
//Hmm.. It’s going to be pretty difficult to get a certain amount of attention from this side..//, you remark as you get seated and happen to notice that you are facing the side of the podium with a much less concentrated crowd compared to the side from which you witnessed Bill earlier.
</p>
<<dialogue>>
<<likurieris>>
Seeing that all the contestants are seated and the sculptors have taken their places, based on the public opinion of each contestant the podium shall rotate.
<<>>
<p>
After he says that, you find the ground from underneath you moving around to the left, until it comes to a stop and you find yourself facing the mass of the crowd in front of the stage.
</p>
<p>
//That’s.. certainly going to make things easier.//, you whisper under your breath as you see an aura of curiosity in the audience as everyone starts glancing your way and giving your body a thorough visual inspection in the process.
</p>
<p>
//Or not..//, you think as you look around the audience and judge by the expressions of a modest amount of spectators that they’d really like to get a better look at what’s hidden underneath your garments, making you feel slightly intimidated. Trying to distract yourself from putting too much thought into it, you look back to your sculptor and see him facing a sculptor made of a strange stone that looks as if it’s constantly melting, but nothing seems to drop from it onto the podium.
</p>
<<likurieris>>
Hmm.. It looks like our audience has a favourite for this round.
<<>>
<p>
The event organizer remarks out loud as he looks in your direction, before starting to walk to the center of the podium.
</p>
<<likurieris>>
And now, for the final call. If every artist is ready, please raise your tools.
<<>>
<p>
After the public call is heard, you glance over to Dona’telo and see him smoothly raising a device that reminds you a little bit of a tooth chisel, a tool commonly used for sculpting marble back home.
</p>
<<likurieris>>
Very well then. Ready yourselves.
<</dialogue>>
<p>
<<link "The organizer exclaims before making a short pause.">><<ctpAdvance "feisty">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
On my signal.
<<>>
<p>
//What signal could it-//, a loud, sharp noise comes from behind her and cuts your thoughts mid-way. Looking back at the crowd, you notice a look of pure awe on the alien faces of the audience as they look up to the sky and although you feel slightly more comfortable to see something else catching their attention for the moment, you’re a little bit upset to not witness the sight with your own eyes.
</p>
<p>
After a few seconds, the awe fades away and one by one, the audience looks back at you and the other contestants, but it feels like you get a disproportionate amount of the attention.
</p>
<p>
Stealing a glance to your sculptor, you notice him staring back at you as if understanding the emotions you’re currently going through. Before he gets to sculpting, he quickly gets closer to you and shushes you a motivating message.
</p>
<<donatelo>>
Don’t overthink it. As long as you do what feels natural, you’ll be fine.
<<player>>
Mhmm.. I’ll try my best.
<</dialogue>>
<p>
He nods then as soon as he gets back to his former place, [[with his right hand he starts raising the tool to the upper part of the statue and starts chiseling at the strange material.|The Spectacle]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "spectacle" clear>>
<p>
Feeling slightly more comfortable after processing the sculptor’s motivational message, you try to be objective about your surroundings as you feel the judgemental stares of the audience focusing on particular areas of your body. Before you try to analyze the crowd, you look back to the sculptor.
</p>
<p>
//Well, I can’t really see what he’s doing from this angle, but since he seems to be focused on the upper part of the sculpture, he has probably just started working on my face.//, you think as the inquisitive stares of the spectators reflect more and more of their intent as individual auras gradually merge together into a single one.
</p>
<p>
//This is such a strange feeling..//, closing your eyes as you prepare yourself for the show, you can’t help but feel a strange connection drawing your consciousness and the collective aura together, allowing you to perfectly understand what exactly draws their attention so intensely.
</p>
<p>
//I.. No, they.. They want to see my boobs.//, opening your eyes just slightly, you confirm your suspicion by noticing a surprising amount of aliens straining to get a clearer view of your chest, with many others practically undressing you with their eyes. In the corner of your eye, you can see a plate of fresh, alien cherry fruits and a glass of what’s most likely to be Ly’seth, the locals’ wine.
</p>
<p>
//Okay.. It looks like I have two options.//, you think as the drink gives you an idea and you consider whether to go through with it, or opt for a potentially more dignified reaction.
</p>
<<ringLinks :classes "lol">>
<<rlc "Spill some of the Ly’seth onto your chest" :classes "seduction innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _next = "The Spectacle Spill">>
<<ctpAdvance "spectacle">>
<<rlc "Clutch the sides of your dress together" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "The Spectacle Clutch">>
<<ctpAdvance "spectacle">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "The Spectacle Stand">>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "The Spectacle Seat">>
<<ctpNext>>
<<include "The Spectacle Seat Two">>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "spill" clear>>
<p>
While feigning complete innocence, you carefully grab the cup of Ly’seth and take a few sips to relax yourself into putting on a more convincing act.
</p>
<p>
After you give the drink some time to settle in, you look back to the audience and see a few of them getting bored with the sight, impulsing you to finally go through with the act.
</p>
<p>
//Okay.. Let’s do this.//, you think as you bring the cup in front of your mouth, then "accidentally" spill a good amount of the alien wine onto your chest, letting it drop down to your mound and in-between your thighs, making the dress tighter against your skin and coloring it in a more particular way as your assets are given a more alluring shape.
</p>
<<dialogue>>
<<likurieris>>
Woah..
<<likurieris>>
Uh...
<<likurieris>>
By the Gods..
<<>>
<p>
The audience gasps in awe at the sight, as your boobs are given perfect contour by the wet dress and the trickle of the wine into your inner parts draws even more attention from everyone around. Feeling quite excited by the mix of emotions that seethe from their physical bodies into their collective aura, you get even more daring.
</p>
<<player>>
Whoopsie! Will.. Will someone please come up and help me clean up?
<</dialogue>>
<p>
You say out loud in the most innocent way you can think of, and from the front of the crowd you can see a bunch of very excited aliens fighting for the chance to get onto the podium. A row of guards place themselves between the crowd and the podium <<link "and eventually let one pass through.">><<ctpAdvance "spill">><</link>>
</p>
<<ctpNext>>
<p>
Staring at the surprisingly nervous alien, you indulge him with a modest smile as you point him to stained spots on the dress. With trembling hands, the aliens grabs a tissue from his pocket and gets down on one knee to be on the same level with your body as he starts dragging it down your stomach.
</p>
<<dialogue>>
<<player>>
Oohh.. That.. That tickles..
<<>>
<p>
Taken by surprise by his gentle movements, you suddenly moan at the act of being touched by the obviously nervous alien and judging by his movements, your moans make him even more nervous. Eventually, he makes his way down and wipes your thighs as well and you’re starting to feel a wetness in your groin that most likely isn’t caused by the Ly’seth.
</p>
<<player>>
Umm.. I hope you don’t mind doing this.. It’s quite wet down there..
<<>>
<p>
You ask out loud, but direct the question to the "helpful" alien.
</p>
<<likurieris>>
Errrr.. I.. I definitely don’t mind.. And yeah.. It is really wet..
<<>>
<p>
The nervous alien answers you quietly, as he continues rubbing the tissue all over your pussy, making you let out soft moans that seem to have a very intense effect on both the audience and the nervous alien.
</p>
<p>
//Uh-huh... I guess I got a little too excited..//, you awkwardly remark as you decide that the alien may be taking a bit too long to clean your pussy out. Right when you swear you can feel him slipping a finger in you, you put an abrupt stop to the small event and nudge him to go back.
</p>
<<player>>
Okay.. That’s enough. Thank you!
<<>>
<p>
Putting on a fake smile, you gingerly direct him to take his leave. He stares at you for just a few moments, but ultimately obliges and walks back into the audience. Looking down to your dress, you can see that after getting rid of the pink wetness, the dress strangely returns to its original color.
</p>
<</dialogue>>
<p>
After you inspect your dress, you turn to look back at the crowd and see more and more of them pushing their way to the front to get a closer look at you.
</p>
<p>
//Seems.. It’s going pretty well so far..//, you remark as you proceed to stand up <<link "and decide your next move.">><<ctpAdvance "spectacle">><</link>>
</p>
<</ctp>><p>
//Heh.. Heh.. Maybe a little tease is all they need?//, you talk yourself into keeping yourself in your comfort zone. Although you’re not really confident it’ll work out the way you expect it to, you nonetheless clutch the sides of your dress together and carefully listen to the opinionated crowd.
</p>
<<dialogue>>
<<likurieris>>
What are you teasing us for!?
<<likurieris>>
Don’t just stand there! Show us something!
<<likurieris>>
Yeah, come on! Don’t be a prude!
<<>>
<p>
//Agh... This is definitely not going the way I expected it to...//, you remark as you try to find a way to salvage the situation.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Stop clutching your dress and give into the audience’s collective desire to see more of your body" :classes "innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "The Spectacle Stop">>
<<ctpAdvance "spectacle">>
<<rlc "Keep clutching your dress and try to ignore the crowd" :classes "modest innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set _next = "The Spectacle Keep">>
<<ctpAdvance "spectacle">>
<</ringLinks>><<dialogue>>
<<player>>
I can’t believe I’m going to do this..
<</dialogue>>
<p>
You whisper under your breath as you resign yourself to the audible desires of the crowd and guide your trembling hands from the act of clutching the sides to slowly exposing just a little bit more of your alluring breasts.
</p>
<<dialogue>>
<<player>>
Uhm.. This.. This should be enough..
<<>>
<p>
You tell yourself as you stop right where your areolas are starting to show. With a great deal of conscious effort, you gingerly lower your trembling arms down to your hips before you ultimately place them on your thighs.
</p>
<<likurieris>>
Yeah, baby!
<<likurieris>>
Mhmm.. That’s more like it!
<<likurieris>>
Show us.. Show us more..
<</dialogue>>
<p>
The audience doesn’t hesitate to voice the reaction many of them have as devious smiles mark their expression in light of your shy exposure. As if energized by the crowd, you can see Dona’telo’’s skillful hands sculpting your likeness at lightning speed.
</p>
<<dialogue>>
<<player>>
Uhh... Crisis averted...
<<>>
<p>
You quietly remark you turn to look back at the crowd and see more and more of them pushing their way to the front to get a closer look at you.
</p>
<p>
//Seems.. It’s going pretty well so far..//, you remark as you proceed to stand up <<link "and decide your next move.">><<ctpAdvance "spectacle">><</link>>
</p>
<</dialogue>><<dialogue>>
<<player>>
Uh.. I won’t.. I won’t do something like that..
<<>>
<p>
Feeling in a direct concordance with the collective consciousness of the crowd, you refuse the impulse to reward them, but ultimately find yourself unable to separate your own thoughts from the ones of the crowd as the inquisitive stares and requests of the audience get even more intense.
</p>
<<player>>
Uhh..
<<>>
<p>
As your eyes wander anxiously from one member of the audience to another, you can’t help but still feel a rather sizable amount of attention that your breasts are continuing to capture and you consciously clutch the sides of your dress together even tighter.
</p>
<<likurieris>>
She’s boring..
<<likurieris>>
Why did I vote for such a prude.. Ugh..
<<>>
<p>
After your innocent act, the audience doesn’t shy away from voicing their collective disappointment and you can see more of them moving to the sides to get a better view at the other contestants.
</p>
<</dialogue>>
<p>
//Crap.. This isn’t going the way I hoped it would.. Better think quick.//, you remark as you proceed to stand up <<link "and decide your next move.">><<ctpAdvance "spectacle">><</link>>
</p><p>
After you get off your seat, you can feel your movement drawing more eyes from the crowd.
</p>
<p>
//Focus.. Focus..//, trying to establish a closer connection with the collective aura of the crowd, you feel the strange desire to get a better view at your butt, and more than that, you feel mysteriously drawn to the idea of bouncing up and down.
</p>
<p>
//Yeah.. I can’t imagine myself bouncing up and down without a clear reason..//, you remark as you look for a way to satisfy the crowd’s desires.
</p>
<p>
//Ugh.. Why is this so damn difficult?//, frustrated that you don’t see an easy way to keep the crowd’s attention, you pull at random straws of thoughts and desperately find one that sticks.
</p>
<<ringLinks :classes "lol">>
<<rlc "Ask the crowd for help" :classes "innocence-low choice-center choice-longer">>
<<set _next = "The Spectacle Ask">>
<<ctpAdvance "spectacle">>
<<rlc "Challenge yourself to pull out your panties without getting undressed" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "The Spectacle Challenge">>
<<set _panties = "dropped">>
<<ctpAdvance "spectacle">>
<</ringLinks>><p>
//Here goes nothing..//, with one last thought, you turn to look straight at the audience and try to pass them the initiative.
</p>
<<dialogue>>
<<player>>
Is there-
<<>>
<p>
Before you can finish your thought, Dona’telo cuts you off sharply as he quickly makes his way over to you and whispers in your ear.
</p>
<<donatelo>>
Don’t ask them. Get back into your seat and lean back. Don’t think about it.
<<player>>
Mhm...
<<>>
<p>
You mumble an acknowledgement, before you nervously look back to your seat and ponder what the sculptor could’ve meant by that.
</p>
<</dialogue>>
<p>
//Before I do that.. Maybe.. This could be a nice view for them?//, you ask yourself as you ponder whether to follow through or.. maybe try to build the momentum with a small act as you walk in the direction of your seat, getting closer to the platter of fruits all the same.
</p>
<<ringLinks :classes "lol">>
<<rlc "Sensually lean over and grab a piece of fruit" :classes "seduction innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _next = "The Spectacle Sensually">>
<<ctpAdvance "spectacle">>
<<rlc "Go straight for your seat" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "The Spectacle Straight">>
<<ctpAdvance "spectacle">>
<</ringLinks>><p>
//I can’t see any reason not to..//, you tell yourself as you make a quick stop in front of the platter and, in a smooth, calculated motion, you lean over as if you strain to reach the platter, wiggling your panties-covered ass in the open and giving the aliens a view you hope they will notice as you’re bent over the table.
</p>
<<dialogue>>
<<likurieris>>
Wohoo...
<<likurieris>>
Nice...
<<likurieris>>
Finally something to remember her by...
<</dialogue>>
<p>
The remarks don’t let themselves awaited as they flow in and compliment your shapely butt. Smirking that you’ve at least gathered some attention before doing whatever your sculptor wants you to do, you stand back up and get back in your seat, feeling the smooth surface against your back, <<link "before you ultimately push your back into it.">><<ctpAdvance "spectacle">><</link>>
</p><p>
//Uh.. I’m not feeling very comfortable with that..//, you think as you ignore the lewd thought and go ahead and get seated. As you feel the smooth surface of the chair against your back, <<link "you carefully push your back into it.">><<ctpAdvance "spectacle">><</link>>
</p><p>
//Hmm.. Maybe.. This could work out?//, you ask yourself as you come up with the innovative way of winning back some of your fans by putting them through a small act of temptation.
</p>
<p>
Feeling the eyes of the crowd staring at your figure, you slowly turn around with your backside to the crowd and place your hands on the sides of your panties, before teasingly lowering yourself into a squat.
</p>
<<dialogue>>
<<likurieris>>
Wait...
<<likurieris>>
Is she...
<<likurieris>>
I... Does anybody know where I can pay for her shows?
<<>>
<p>
Although you can’t hear their voices, the connection you have with the crowd and their words are just enough to encourage you to go further, you turn back around to face them and you steadily pull down your panties towards your thighs, relishing in the looks of pure awe you’re getting by the deliberately intense act. After your panties reach the obstacle of your kneecaps, you carefully stretch them a little and shortly after, allow them to slide down to your calves, resting against your bare feet.
</p>
<<>>
<p>
With one last movement, you allow your left foot to slide through the left side of your panties, then you raise your right leg up to the air, giving the lucky ones a glimpse at your bare pussy, before taking it away from them with the smooth act of sending your panties flying up in the air and staring in their direction as they quickly make their way to the floor of the podium. The audience starts cheering you on and you give them a slight bow of your head, and hear the whisper of your sculptor reaching your left ear.
</p>
<<donatelo>>
You’re doing a really nice job so far. I’ll give you a hint. Get back to your chair and lean your back into it.
<<player>>
Huh?
<<>>
<p>
Confused, you try to ask the sculptor why should you do that, but his eyes drift back to your sculpture.
</p>
<<player>>
Ehh... Okay.
<<>>
<p>
You mumble an acknowledgement, before you nervously look back to your seat and ponder what the sculptor could’ve meant by that.
</p>
<</dialogue>>
<p>
//Before I do that.. Maybe.. This could be a nice view for them?//, you ask yourself as you ponder whether to follow through or.. maybe try to build the momentum with a small act as you walk in the direction of your seat, getting closer to the platter of fruits all the same.
</p>
<<ringLinks :classes "lol">>
<<rlc "Sensually lean over and grab a piece of fruit" :classes "seduction innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _next = "The Spectacle Sensually Naked">>
<<ctpAdvance "spectacle">>
<<rlc "Go straight for your seat" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "The Spectacle Straight Naked">>
<<ctpAdvance "spectacle">>
<</ringLinks>><p>
//I can’t see any reason not to..//, you tell yourself as you make a short stop in front of the platter and, in a smooth, calculated motion, you lean over as if you strain to reach the platter, wiggling your bare ass in the open and giving the aliens a view you hope they will notice as you’re bent over the table.
</p>
<<dialogue>>
<<likurieris>>
Woahhhhhhh
<<likurieris>>
Amazing...
<<likurieris>>
That... I...
<</dialogue>>
<p>
The remarks don’t leave themselves expected for long as they begin flowing in and compliment the completely unobstructed view of your shapely butt and enticing asscrack. Smirking that you’ve at least gathered some attention before doing whatever your sculptor wants you to do, you stand back up and get back in your seat, feeling the smooth surface against your back, <<link "before you ultimately push your back into it.">><<ctpAdvance "spectacle">><</link>>
</p><p>
//Uh.. I really don’t want to show them so much..//, feeling slightly anxious about the idea of them having a direct view at your asshole and potentially your pussy, you shun away the thought and go ahead and get seated. As you feel the smooth surface of the chair against your back, <<link "you carefully push your back into it.">><<ctpAdvance "spectacle">><</link>>
</p><p>
Two straps come around from the sides and hold your arms tight to the handles, but before you can try to figure that out, the entire world starts shaking in front of your eyes.
</p>
<<dialogue>>
<<player>>
Oh G-g-g-goddddddd.. Wha-what’s happeninggggg!?
<<>>
<p>
Startled by the sudden vibration of the podium, you get frightened by the idea that an earthquake may be happening, but catching a glimpse of the attentive, still audience, you realize that it can be nothing else but the chair.
</p>
<<player>>
S-s-s-s-s-s-s-ttttooppppppp
<<>>
<p>
While frantically searching for a way to stop the mechanism, you feel and see your boobs bouncing up and down following the rhythms of the chair, as it lunges your body up and down in a seemingly endless pattern.
</p>
<<likurieris>>
Garblrgl
<<likurieris>>
Yhrmrt...
<<>>
<p>
From the crowd, you can hear all sorts of voices and excited noises, but you can’t discern them in any possible way.
</p>
<<player>>
Wwwwwhatsssssss haaaaappenninggg!??
<<>>
<p>
You try to scream out loud as you feel a strange suction against your clit, but can’t see what it is. Immediately after, you feel a pulsing coming from the same area and your clit swelling in size.
</p>
<<player>>
Ahhhhhhhh...
<<>>
<p>
You gasp at the immensely fulfilling sensation of pressure and suction against your clit and you can feel your wetness escaping your pussy and trickling down your thighs into the seat, coating it in your juices.
</p>
<<player>>
Ohhh...
<<>>
<p>
Unable to understand the intensity of the scene, your body instinctively starts grinding on your seat against the chair in a futile attempt to match its rhythm. Every bump would move the vibration slightly and you can hear yourself moaning out loud, as more of your wetness runs down your ass.
</p>
<<player>>
Ahhhhh... Fffffuccckkkk...
<<>>
<p>
You hear yourself scream as you feel yourself close to cumming.
</p>
<<player>>
Rggrrgrhhhhh... Mhhhmmmmmm...
<<>>
<p>
Your breathing gets heavy as you desperately ground yourself back into your seat while feeling the sensation of raw, unadulterated ecstasy cruising through your body and your consciousness starting to black out.
</p>
<<player>>
Hhh...
<</dialogue>>
<p>
<<link "Your groggy eyes shut against the assaulting sensations and you let yourself drift into the realm of blissful darkness.">><<ctpAdvance "spectacle">><</link>>
</p><p>
After a while, you open your eyes and feel as if you’ve just shut down your eyes as the freshly imprinted memories bring you a stark reminder to the events that have just recently unfolded.
</p>
<p>
//Why.. What.. How..?//, getting visibly more irritated as you remember the vivid words of the sculptor nudging you into the act, you look over to your arms and notice a sharp mark where the straps once were not too long ago. Frightened by the idea of the chair rumbling again, you quickly stand up and the general reaction freezes you up.
</p>
<<dialogue>>
<<likurieris>>
Holy Goddess..
<<likurieris>>
That was so fucking sexy!
<<likurieris>>
Did anyone holo-record that!?
<<>>
<p>
//Wha-?//, startled, you look back to Dona’telo who passes you back a solemn look.
</p>
<<donatelo>>
I.. I should’ve warned you, but..
<<player>>
But what!?
<<>>
<p>
You cut him off sharply, while still keeping your eyes on the incredibly pleased audience.
</p>
<<donatelo>>
But, I noticed that you were starting to have a little bit of difficulty back there and I knew that this would definitely not pass by unnoticed for.. your finishing act.
<<player>>
M-my.. Finishing act?
<<donatelo>>
Yes. It was all meant to build up to this. If you’re lucky and captivated enough of them earlier, you’ll win no matter what you do, but if not, then this is the deciding moment.
<<player>>
I.. see.. Still, you should’ve warned me before.. Before..
<<>>
<p>
Unable to elaborate on the strange features of the chair, you look away from the sculptor and quickly process his words.
</p>
<</dialogue>>
<p>
//Argh.. That doesn’t matter right now. So.. It all comes down to this..//, you tell yourself as you try to find the optimal way of securing your win.
</p>
<<if _panties === "dropped">>
<<ringLinks :classes "lol">>
<<rlc "Secure your victory with… a volunteer" :classes "innocence-low choice-center choice-longer">>
<<set _next = "The Spectacle Volunteer">>
<<ctpAdvance "spectacle">>
<<rlc "Grab your panties off the podium and send them flying towards the audience" :classes "charm innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _next = "The Spectacle Graceful Panties">>
<<ctpAdvance "spectacle">>
<</ringLinks>>
<<else>>
<<ringLinks :classes "lol">>
<<rlc "Secure your victory with… a volunteer" :classes "innocence-low choice-center choice-longer">>
<<set _next = "The Spectacle Volunteer">>
<<ctpAdvance "spectacle">>
<<rlc "Quickly drop your panties to the podium and send them flying towards the audience" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "The Spectacle Clumsy Panties">>
<<ctpAdvance "spectacle">>
<</ringLinks>>
<</if>><<ctp "clumsy" clear>>
<p>
//Right.. I wanted to do this earlier, but it didn’t really seem like the right moment for it.//, you think as you remember your earlier temptation of trying to grab the crowd’s audience with a lewd challenge.
</p>
<p>
//I guess.. There’s nothing else I can do at this point..//, convincing yourself to give the challenge more action and less thought, you look back to the audience and feel their eyes glowing with the essence of expectation. As their stares get more intense, the pressure they put on you gets stronger by each second and without thinking straight, you proceed to give the challenge a quick attempt.
</p>
<p>
Not wanting to waste anymore time bundling in a show with the challenge, you place your hands on the sides of your panties and clumsily attempt to lower them.
</p>
<<dialogue>>
<<likurieris>>
Could it really be?
<<likurieris>>
Wow.. She’s really going for it!
<<>>
<p>
The audience starts cheering you on and feeling more motivated to pursue the act, you try to lower the panties even quicker.
</p>
<</dialogue>>
<p>
//Crap..//, you think as you realize you’re unable to get them underneath your knees without squatting onto the podium. Looking back to the audience and feeling their more radiant anticipation, you rush straight into it and squat down in a comical attempt of trying to place your panties above your knees, but <<link "the freshly oiled podium takes you by surprise and having no time to recover your balance, you fall onto your ass in front of the horny audience.">><<ctpAdvance "clumsy">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Ayyyy!
<</dialogue>>
<p>
Letting out a quick, audible yelp of pain, you lose your bearings for a few seconds and are startled to hear the audience commenting on the newly exposed sight.
</p>
<<dialogue>>
<<likurieris>>
Sweet Mother of the Goddess..
<<likurieris>>
Is that.. Is that an invitation!?
<<likurieris>>
So hot..
<<>>
<p>
Realizing that your own finishing act turned into something else completely, panic overwhelms you and you awkwardly try to stand up by any means possible, but you just end up falling over and over on the slippery floor, making the audience even more agitated.
</p>
<</dialogue>>
<p>
Right when you manage to get on your own feet, from the crowd you can see a bunch of obviously inebriated aliens making their way onto the podium, staring directly at you as they do.
</p>
<p>
//Fuck.. That’s.. That wasn’t meant to be an invitation..//, realizing that your finishing act might have gotten interpreted differently by some of your impulsive fans, you quickly take off from the podium and [[head straight into the backstage, not giving the contest any further thought.|Sculpture of Defeat]]
</p>
<</ctp>><p>
While thinking about the easiest way to secure your win without having to put yourself through too much trouble, your eyes look around the stage until you inevitably take notice of the panties you’ve gracefully pulled out earlier in front of the audience.
</p>
<p>
//This is it!//, you think as you slowly make your way to them, before leaning over and grabbing them off the podium. With your panties snug between your thumbs, you look back to the audience and see them impatiently looking at you, in a visible effort of discerning what exactly you’re about to do for your finishing act.
</p>
<p>
//Aha.. Okay. Time for my last speech.//, you think as your mask buzzes pleasantly and words come up naturally in your mind.
</p>
<<dialogue>>
<<player>>
Okay, everyone! Thank you for your attention so far. For my finishing act, I have a gift I’d like to offer you.
<<>>
<p>
Without saying anything more, you smoothly rotate your panties in the air with your right thumb and when the momentum is strong enough, you send it off flying into the audience. In an almost spontaneous reaction, the crowd starts fighting for your panties and you can’t help but giggle at the sight.
</p>
<</dialogue>>
<p>
Feeling rather pleased with your efforts, you fix up your dress, regain your composure and face the crowd. A cloud of dark pink mist has meanwhile formed above the audience, and [[you can’t help but smile at the fact that you’ve definitely left a lasting memory for everyone gathered around.|Sculpture of Glory]]
</p><<ctp "volunteer" clear>>
<p>
//Uhh.. There’s no way I’m not winning if I’m doing this..//, you tell yourself as you carefully plot a plan to assure your victory, knowing very well that what follows will likely be unforgettable by many of the lustful aliens. Standing up straight to face the aliens, you look for one whose aura doesn’t flare up the hues of dominance.
</p>
<p>
//Yes.. I got you.//, you remark as you catch sight of one of the front row members, whom judging by his individual aura, is unlikely to throw off your plans.
</p>
<<dialogue>>
<<player>>
Alright everyone.. For this I’m going to need a volunteer.
<<>>
<p>
You shout, letting your words resonate through the crowd as you make a short pause and turn around. A sea of voices rise up, many of them wanting to be the lucky tributes into assisting your final act.
</p>
<<likurieris>>
Me!
<<likurieris>>
Please, pick me!
<<likurieris>>
Over here! Take me!
<<>>
<p>
But, you already have a target in mind as you smirk and abruptly turn around, while pointing your finger directly in the direction of the individual you’ve carefully picked out earlier.
</p>
<<player>>
And.. I’m going to pick.. You! Come up here!
<<likurieris>>
M-me?
<<>>
<p>
The alien looks around him, looking in disbelief that you actually picked him.
</p>
<<player>>
Yes, come on up!
<<likurieris>>
O-okay..
<</dialogue>>
<p>
<<link "From all around, you can hear disappointed sighs, but quickly the excitement picks back up as the audience keeps your eyes on you in anticipation of what your plans with the lucky guy are.">><<ctpAdvance "volunteer">><</link>>
</p>
<<ctpNext>>
<p>
After he’s convinced that he is indeed the one you picked, he awkwardly makes his way to the podium, before ultimately climbing up the steps and walking closer to you until he’s no more than a few feet away from you.
</p>
<p>
//Time.. Time to get this started..//, you think as you feel the mask buzzing a very satisfying sensation to your mind and feel the gates of inhibition opening up, allowing you to let loose and give yourself into your unnatural instincts.
</p>
<p>
Without wasting another moment to think, you start walking towards him in a rather sensual way, keeping eye contact the entire time with him as you close more and more of the distance separating you both. As soon as you’re within whispering distance to him, you quietly direct him to do as you say.
</p>
<<dialogue>>
<<player>>
Follow my lead.
<<likurieris>>
Uh-huh..
<<>>
<p>
He replies nervously. You point him to your wrist and after understanding the message you’re sending him, he grabs your wrist and pulls you closer to him. Your breath snags for just a brief moment as you try to keep your composure in front of the crowd.
</p>
<<player>>
Guide me to the seat.
<<>>
<p>
Without showing the earlier hesitation, the alien pulls you closer and presses your boobs against his chest, before grabbing your palm in a surprisingly gentle way and guiding you to the seat. With a slight nod of your head, you prompt him to get seated and he happily obliges.
</p>
<<>>
<p>
Satisfied with the alien’s progress into the scene so far, you menacingly walk over to him and straddle his lap. Not needing any kind of impulse, he begins leaning back to the side, putting his full weight onto his left hand as his right grabs you from behind and makes its way down to your hip.
</p>
<<>>
<p>
While straddling him, you can feel his erection poking against your thighs and you smile slyly at the fact.
</p>
<<player>>
Lift-
<</dialogue>>
<p>
Before you can even finish the command, the formerly nervous alien takes you by surprise and while grasping your hips firmly, lifts you and himself up as you instinctively pull him into a hug by circling his shoulders with his arms and <<link "interlocking your lips with his own.">><<ctpAdvance "volunteer">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
Wha-
<<>>
<p>
Before he can finish his surprised gasp, you begin kissing him deeply, all the while you grind your hips forward and feel his hands rubbing your sides, getting dangerously close to your ass.
</p>
<<player>>
Mm..
<<>>
<p>
Encouraging him with a few muffled moans of your own, the nervous volunteer lets his hands slide down your pants, before ultimately locking his arms around your hips and pulling you in a tight hold against his waist as he bucks his hips up and pokes your entrance with his raging hard-on.
</p>
<<>>
<p>
Even though you don’t see the audience, the aura carries the unmistakable flagrance of lust and you inhale it deeply, allowing yourself to get lost in the unnatural aroma before you pull your lips away from his own and begin moaning into his ear as you start grinding harder against him.
</p>
<<player>>
Ohh.. Mmm..
<<>>
<p>
At the sound of your voice, you can hear his heart beating faster against his chest, against your boobs, before he feverishly begins trailing his lips all over your collar bone and sending shivers through your body.
</p>
<p>
Aroused by the act and by the sweet fragrance of desire, you can feel your mind getting cloudy as you close your eyes and roll your head back and allow yourself to be immersed into the moment of pleasure. After you finish caressing his neck, you pull your head back and grasp his own into a stare of passion, while you both grind your bodies together.
</p>
<p>
He looks more and more intimidated by the spell you are binding him with and he attempts to pull his eyes away, but you cut him off and begin kissing him again, allowing him no respite and feeling his aura seething delight into your senses. Unable to keep himself away from your being, he completely gives in as the two of you start making out more passionately than ever while exploring each others’ mouths with your tongues, carrying away a strong message to the crowd.
</p>
<p>
All the while, his grinding gets even more desperate and with you feeling his tip poking more and more against your entrance, you break off the kiss and lift himself off of him, crashing him down onto the floor of the podium in the process. Before he can make sense of what’s happening, you suddenly lower yourself into him and reach down with your hands to grab a firm hold of his throbbing cock through his pants.
</p>
<<likurieris>>
Aahh..
<<>>
<p>
The alien starts grunting and after you give him a guard-breaking stare, you move your mouth to the side of his head and start sucking on his ear, while stroking his cock and angling your hips against his own as you resume off the earlier grinding.
</p>
<<likurieris>>
Just..
<</dialogue>>
<p>
Looking immensely desperate to get to the act itself, he moans and flails his hips upwards once again, <<link "driving you wild with the emotions that his primal desires radiate.">><<ctpAdvance "volunteer">><</link>>
</p>
<<ctpNext>>
<p>
Slowly, you take your hands away and taking advantage of the fact that you’re still wearing your dress, you grind your hips against him and match his rhythm, making your body tremble in the process as the alien cock protrudes more and more against the entrance of your pussy, but not allowing it to get any deeper.
</p>
<p>
In a desperate amount to take back control, he tries to grab a firm hold of your hips and forcefully grabs your ass and pulls you closely onto his cock. Before he gets to angle his cock neatly against your entrance, you grind against him even more roughly, squishing his cock against the upper part of your pussy and making him stutter sounds of denied pleasure.
</p>
<p>
Feeling a small amount of pity for the poor alien, you grab his ripened cock and stroke it faster and faster as you begin biting on his ear and listen to his moans of relief.
</p>
<<dialogue>>
<<likurieris>>
Ahhhh..
<<>>
<p>
Looking as if he’s completely given into his most primal instincts, he runs his hands to your sides and tries to grasp the sides of your dress in an obvious attempt of trying to remove your clothing. As soon as you’re aware of that, you give his cock one last stroke and grind your hips one last time against him, before you abruptly stand up and leave him with one last message.
</p>
<<player>>
Thanks for playing your part. Maybe.. I should’ve told you this before, but I really, really love to tease.
<<>>
<p>
Leaving a completely speechless alien in your wake, you take a quick glance back to see him starting to jack himself off while closing his eyes in a desperate attempt of trying to relive the recent events.
</p>
<p>
Feeling rather pleased with your efforts, you fix up your dress, regain your composure and face the crowd. A cloud of dark pink mist has meanwhile formed above the audience, and [[you can’t help but smile at the fact that you’ve definitely left a lasting memory for everyone gathered around.|Sculpture of Glory]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "defiance" clear>>
<p>
After Melissa and Anna leave with their assigned sculptors, you are left alone with the contest organizer.
</p>
<p>
//Yeah.. I can’t say I’m really excited about this contest.//, finding yourself alone out of the sudden, you realize that any excitement that surrounded the contest had left with the girls’ departure.
</p>
<<dialogue>>
<<likurieris>>
May I have your name, please?
<<>>
<p>
Interrupting your train of thoughts, the alien asks you in a honeyed tone that betrays a slight impatience.
</p>
<<player>>
Ah, yeah. My name is $Player.FirstName.
<<>>
<p>
The alien nods courtly then raises his voice to call on your preassigned sculptor.
</p>
<<likurieris>>
Pica’sore.
<</dialogue>>
<p>
At the mention of the name, you catch sight of one of the eccentric looking Likurieris who appears to have been anxiously shifting around the place, stopping mid-way his act to look your way, before hesitantly walking in your direction. As soon as he comes near, he clumsily comes to a stop and turns around to face you, <<link "but has a pretty difficult time keeping eye contact as his eyes wander in any direction but your face.">><<ctpAdvance "defiance">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
A-hem.. Pica’sore, this is going to be your model for this round. Her name is $Player.FirstName.
<</dialogue>>
<p>
Although a good portion of his face gets obscured by his mask, you can notice Pica’sore’s eyes attempting to steal a glance at your figure in the least obvious way he can.
</p>
<p>
//Well.. If he can’t even bring himself to look at me, I really wonder how he will even begin to sculpt me.//, you think as you feel a little bit of pity for the obviously nervous artist. In a vain attempt to motivate him to be a bit more daring, you stare at him and hope that he at least will bring himself to at least pass you a greeting. Unfortunately, your stare on his figure only appears to make him even more nervous, as his eyes shift further and further from your body.
</p>
<<dialogue>>
<<player>>
Err.. What’s wrong with him?
<<>>
<p>
Feeling rather impatient with the obviously not comfortable artist, you turn to look at the event organizer and pass him the inquiry. The organizer looks back at you, then sighs and gives Pica’sore an encouraging pat on the back, drawing his attention and beckoning him to follow. Pica’sore nods weakly and turns to follow the organizer from behind.
</p>
<p>
//Oh well.. I hope he’ll at least get some senses back into the poor guy.//, you sigh and wait for them to finish whispering to each other. After what felt like a minute, both of them come back and looking a little bit more confident than before, Pica’sore’s eyes look straight into your own while he bows an apology.
</p>
<<picasore>>
I’d like to apologize for my earlier behavior. I’ve never had the chance of sculpting a human girl before and.. I wouldn’t like to let you down as my first subject of your species.
<<player>>
Then don’t.
<<>>
<p>
Before you had the chance to process his speech and pass him one of your own in return, the mask buzzes dimly and you nonchalantly give the artist a prompt reply. Any confidence Pica’sore temporarily gathered visibly drops, revealing his earlier self for just a slight moment, before he eventually steadies himself and turns away from you.
</p>
<<picasore>>
C-come. We need to discuss the.. details of your sculpture.
<</dialogue>>
<p>
Once he starts walking away from you, you turn to follow him [[and something about intimidating the shy, passive sculptor manages to turn you on and leave you confused.|Backstage Preparations]]
</p>
<</ctp>><h1><<print passage()>></h1>
<p>
After you and your sculptor reach a more private corner of the backstage, Pica’sore stops and once again turns around to face you. While straining to look you in the eye, he mumbles a question.
</p>
<<dialogue>>
<<picasore>>
So.. Umm.. Have you ever participated in any of our contests before?
<<player>>
No, I didn’t really get the chance.
<<>>
<p>
He sighs, then continues.
</p>
<<picasore>>
Okay.. Since we have a minute or two to prepare ourselves before they call out for us, is there anything I should keep in mind while modelling your sculpture? Any preference you may have for the pose, your appearance..
<<>>
<p>
//Hmm.. I thought that was his job.//, taking a moment to think about it, you realize you don’t know much about the alien art of sculpting and the only thing that really matters in the end is winning. Once you have your answer, you share your thoughts with him.
</p>
<<player>>
No, not really. The only thing I want from this sculpture is for it to win, so, just don’t mess it up. I definitely could do with some Krona.
<<>>
<p>
Taken aback by your not very encouraging answer, Pica’sore looks away for a few seconds, before hesitantly bowing his head to take a better look at your body.
</p>
<<picasore>>
Uhm, well.. You-
<<>>
<p>
Noticing his cheeks flaring up with every second he spends staring at your body, you quickly put a finger up to his lips and bring your mouth closer to his ear in a whisper.
</p>
<<player>>
Shh. You don’t need to explain anything. I put my trust in you, so don’t let me down.
<</dialogue>>
<p>
In response to your mysteriously intimidating behavior, the sculptor stares at you with frightened eyes and bows his head down in a nervous nod.
</p>
<<dialogue>>
<<likurieris>>
I ask.. contestants.. Seats.
<<>>
<p>
In the background, you hear the faint voice of the event organizer and even though you can’t make perfect sense of what he’s saying, judging by the startled look on Pica’sore’s face you judge that it’s probably time for the two of you to get to the podium.
</p>
<</dialogue>>
<p>
Giving him a short reprise from your presence, you allow him to catch his breath and [[quietly follow him around the backstage and onto the podium.|Bold Attention]]
</p><h1><<print passage()>></h1>
<<ctp "bold" clear>>
<p>
//Huh.. Looks like I’m not going to have the front seat for this round.//, you remark as you get seated and happen to notice that you are facing the side of the podium with a much less concentrated crowd compared to the side from which you witnessed Bill earlier.
</p>
<<dialogue>>
<<likurieris>>
Seeing that all the contestants are seated and the sculptors have taken their places, based on the public opinion of each contestant the podium shall rotate.
<<>>
<p>
After he says that, you find the ground from underneath you moving around to the left, until it comes to a stop and you find yourself facing the mass of the crowd in front of the stage.
</p>
<</dialogue>>
<p>
//Seems I’ve spoken too soon..//, you whisper under your breath, not letting yourself be intimidated by the suspicion that everyone’s eyes are watching you and giving your body a thorough visual inspection.
</p>
<p>
//Maybe I’m just overthinking it..//, you think as you look around the audience and based on the expressions of a modest number of your spectators you get a hunch that they’d really like to see what’s hidden underneath your garments. Trying to distract yourself from putting too much thought into it, you look back to your sculptor and see him facing a sculptor made of a strange stone that looks as if it’s constantly melting, <<link "but nothing seems to drop from it onto the podium.">><<ctpAdvance "bold">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
Hmm.. It looks like our audience has a favourite for this round.
<<>>
<p>
The event organizer remarks out loud as he looks in your direction, before starting to walk to the center of the podium.
</p>
<<likurieris>>
And now, for the final call. If every artist is ready, please raise your tools.
<<>>
<p>
After the public call is heard, you can see Pica’sore nervously raising a device that reminds you a little bit of a tooth chisel, a tool commonly used for sculpting marble back home.
</p>
<<likurieris>>
Very well then. Ready yourselves.
<<>>
<p>
He says as he makes a short pause.
</p>
<<likurieris>>
On my signal.
<<>>
<p>
//What signal could it-//, a loud, sharp noise comes from behind her and cuts your thoughts mid-way. Looking back at the crowd, you notice a look of pure awe on the alien faces of the audience as they look up to the sky and although you feel slightly more comfortable to see something else catching their attention for the moment, you’re a little bit upset to not witness the sight with your own eyes.
</p>
<</dialogue>>
<p>
After a few seconds, the awe fades away and one by one, the audience looks back at you and the other contestants, but it feels like you get a disproportionate amount of the attention. Stealing a glance to your sculptor, you catch him still distracted by whatever the sight was and you quickly grab an alien-looking purple cherry like fruit from a nearby bowl and throw it in his direction.
</p>
<p>
//Aww.. Missed.//, disappointed you remark as the fruit shrapnel barely grazes his ear, [[but that seems to be just what’s needed to startle him and nudge him into raising his left hand to the upper part of the statue and start chiseling at the strange material.|The Drunk]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "drunk" clear>>
<p>
While you can feel the judgemental stares of the audience focusing on particular areas of your body, you try to not indulge their attention and rather keep your eyes on Pica’sore to make sure he doesn’t slack off.
</p>
<p>
//Well, I can’t really see what he’s doing from this angle, but since he seems to be focused on the upper part of the sculpture, he has probably just started working on my face.//, you think as you feel the inquisitive stares of the spectators staring at you intently.
</p>
<p>
//Ugh.. They’re not even bothering to be subtle. I wish I could tell them off, but they’re so many that this won’t really work in my favor...//, turning your eyes away from the sculptor back to the audience to get a better understanding of what exactly draws their attention so intensely, you can’t help but notice plenty of them straining to get a more clear view of your chest, with many others practically undressing you with their eyes.
</p>
<<dialogue>>
<<likurieris>>
Ho, ho, ho.. -wha’ we’ got ‘ere..
<<>>
<p>
Your thoughts are cut off by what sounds like the voice of a drunk ringing from the back of the crowd.
</p>
<p>
//Mrgh...//, feeling slightly annoyed by his not so prudent voice, you feel the urge to get up and walk over to him, but judging that you don’t really want to indulge the obviously drunk alien and give him the attention he asks for, you sit still. Noticing your lack of reaction, the drunk alien gets audibly more daring.
</p>
<<likurieris>>
Dayum.. Look at ‘er body boys.. I don’t know about y’all, but she could he havin’ my dick up her tight little ass any -blurb- any ‘time she ‘wants.
<</dialogue>>
<p>
//Argh.. The nerve on this bastard..//, although you had decided to sit still, the words of the alien stir up an overflowing amount of anger inside you and you’re having a really hard time resisting the urge of trying to teach the guy a well-deserved lesson.
</p>
<<ringLinks :classes "lol">>
<<rlc "Ignore him" :classes "submissive innocence-high choice-center choice-longer">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "Sculpture of Defiance Ignore">>
<<ctpAdvance "drunk">>
<<rlc "Call him out" :classes "red choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Call">>
<<ctpAdvance "drunk">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Barely managing to contain the anger from being released and ultimately giving the drunk alien exactly what he desires, you force yourself to stay still while focusing on adopting a helpful pose for the sculptor.
</p>
<p>
Sadly for you, your lack of reaction towards the drunk’s insulting remarks has the unfortunate side effect of inspiring other members of the audience to behave in a less than courteous way towards your being.
</p>
<<dialogue>>
<<likurieris>>
Goddamn.. I’d pay good Krona to get to see her human pussy up close..
<<likurieris>>
She looks like she’s hidin’ quite the pair under that dress..
<<likurieris>>
Argh.. The things I’d do just to get to suck on those human boobs..
<<player>>
Y-
<<>>
<p>
Stopping yourself before you act against your best interests, you realize that you are severely outnumbered and even though the spirit is willing, the flesh may not stand the odds of facing them all only by yourself.
</p>
<</dialogue>>
<p>
Stealing a glance back to your sculptor to see how he’s doing, you see that the rowdy crowd has had quite the impact on him as well, as he looks more and more nervous and even manages to accidentally drop his chisel down to the podium an embarrassing amount of times.
</p>
<p>
Acting confident and not letting the few members of the public get to you, you continue to sit still and keep the anger at bay. After a while of not getting any reactions from you, the vulgar catcalls die off and looking back to the crowd you see that more and more aliens are pushing their way to the sides in an attempt of getting a better look at the other contestants.
</p>
<p>
//Yeah.. This is definitely not going my way.//, with your anger almost completely gone, all you’re left with is the stark realization that unless you do something rather quickly, the chances of you winning the contest are quite low. At the same time, you realize that the drunk alien from before doesn’t seem to be taunting you any longer, hinting you that his sole purpose seems to have been stirring you up and when that failed, compromising by stirring the crowd up instead.
</p>
<p>
//Guess I have two choices.. Either give them what they ask for in my own way, either don’t do anything and.. Probably lose.//, you think as you analyze your options.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stay still" :classes "innocence-high choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Stay">>
<<ctpAdvance "drunk">>
<<rlc "Undress yourself" :classes "exhibitionist innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Sculpture of Defiance Undress">>
<<ctpAdvance "drunk">>
<</ringLinks>><p>
//Oh well.. I didn’t really care anyway.//, you lie to yourself as you keep sitting and listen to the breeze of the wind as you face an almost nonexistent crowd.
</p>
<p>
Looking back to Pica’sore, you can see that he’s looking at you rather nervously.
</p>
<p>
//Hmm.. Could it be that he finished working on my face and that he might need some.. cooperativity from my part?//, you ponder.
</p>
<<dialogue>>
<<likurieris>>
All contestants please be aware that the current round will finish in five minutes.
<<>>
<p>
The organizer’s voice startles you from your thoughts and you afford yourself a moment to catch on your own train of thoughts.
</p>
<p>
//Oh, right. Better call him over to see what’s up.//, remembering your recent thought, you beckon the sculptor to come forth. As soon as he’s within a comfortable range, he stops and you whisper to him.
</p>
<<player>>
Hey.. Do you need me to do anything?
<<picasore>>
I.. Ugh.. It’s a little bit too late now, but I’ve finished your face a while ago and..
<<>>
<p>
He makes a short pause, unwilling to go any further, but you won’t let him have that.
</p>
<<player>>
And..?
<<picasore>>
And.. I was going to ask you to get undressed..
<<player>>
Why would you ask such a thing?
<<picasore>>
Statistically speaking, most winning sculptures happen to be of.. nude models, so.. I remembered what you wanted, but I couldn’t bring myself to ask you something like that..
<<player>>
I see..
<<>>
<p>
//That.. Makes things clear at least. He probably saw how angry I was getting because of those perverts from the crowd and he probably didn’t want to make himself a willing target by asking me something like that.. Can’t say I blame him though..//, having a better understanding of the recent events that transpired, you sigh and resign yourself to losing the contest.
</p>
<</dialogue>>
<p>
//Guess It’s no use hanging around here any longer.. My back was getting sore anyway.//, talking yourself into leaving the contest early, you proceed to stand up and without a word [[start walking towards the backstage.|Sculpture of Defeat]]
</p><<ctp "undress" clear>>
<p>
//Mgh.. I don’t really want to send them the wrong kind of message, but I’m definitely not going to win the contest by hanging around and doing nothing.//, after giving the act some thought, you conclude that even though it pains you a bit to show weakness, you might at least do it your way, if it means that you’re more likely to win the contest.
</p>
<p>
Feeling a surge of confidence keeping your limbs still and your body straight, unshaking, you proceed to stand up and without allowing self-doubts to creep in, you undo the belt that holds your ornamental clothing together and let the dress fall onto the podium, exposing your body in full display to the lustful crowd.
</p>
<<dialogue>>
<<likurieris>>
She’s.. She’s actually doing it..
<<likurieris>>
My Goddess.. How..
<<likurieris>>
Hell yeah, sister. Show them what you’ve got.
<<>>
<p>
A female Likurieris voice takes you by surprise and you feel even more confident about turning the act around and using the pervert crowd to your advantage of winning the contest.
</p>
<</dialogue>>
<<dialogue>>
<<player>>
Standing around like this probably doesn’t help.
<<>>
<p>
You whisper under your breath as you start using the allure of your body and the look of awe on the audience’s faces to guide yourself into posing in the most sensual ways you can think off, not breaking a sweat or betraying any kind of insecurity as you do.
</p>
<</dialogue>>
<p>
As you keep moving around, you can see Pica’sore making steady progress on your sculpture, as he confidently chisels and manually morphs parts of the sculpture with his own hands. <<link "Every few seconds, he steals a glance your way and nods to himself.">><<ctpAdvance "undress">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
A-hem. The contest shall end in five minutes. I ask all the contestants to please get ready to finish your sculptures.
<<>>
<p>
//Wait.. How much time has passed?//, startled by the voice of the event organizer, you realize that you’ve gotten quite immersed in your own posing and managed to lose track of time. Getting a little bit close to Pica’sore, you whisper to him.
</p>
<<player>>
Hey.. Are we good?
<<picasore>>
Umm.. Yeah, but I’d like you to follow my instructions for the last few minutes, if you don’t mind.
<<player>>
Sure.
<<>>
<p>
Without needing any encouragement from your sculptor, you follow his lead and adopt a confident, yet sensual pose that draws focus to your best features without being too sexual.
</p>
<</dialogue>>
<p>
While you keep the pose and slightly modify subtle parts of your form under Pica’sore’s guidance, you keep yourself alert to your surroundings and feel the flow of time nearing the contest to its end.
</p>
<p>
*bong*
</p>
<p>
With one last sound, the contest comes to an end and after getting your dress back on, you turn to follow your sculptor to the backstage. On the way, you get surprisingly positive messages about your act, many of them coming from other female Likurieris.
</p>
<<dialogue>>
<<likurieris>>
Nice going, girl.
<<likurieris>>
You could definitely make a career out of this.
<<likurieris>>
Yeah, you’re definitely going to get my vote.
<<>>
<p>
Feeling more confident about the show you’ve given, you proudly follow Pica’sore’s footsteps until you eventually find yourself in the backstage.
</p>
<<picasore>>
You did great back there.
<<player>>
I hope so. Did you manage to get something good out of that?
<<picasore>>
Umm.. Yeah, I’m pretty sure we’ll be okay.
<<player>>
Good.
<<>>
<p>
Without any further words, you make a short break to the restroom and on the way out you notice Anna and Melissa sitting on a bench. Before you can make your way to them, you can hear the [[organizer announcing the winner for this round.|Sculpture of Glory]]
</p>
<</dialogue>>
<</ctp>><p>
//Rgh.. I.. I’m not going to let him off so easily.. Enough’s enough!//, after hearing more of the drunk’s crude remarks, even though you’re deeply aware that he’s only trying to get a reaction out of you, you can’t stop your anger from flowing out and focus all your might on finding the drunkard.
</p>
<p>
Without any warning, you turn to stand up straight to get a clearer view all the way to the back of the crowd and the drunkard doesn’t hesitate to shout out an insulting remark.
</p>
<<dialogue>>
<<likurieris>>
Oo.. The lil’ birdie decided to do something at last..
<<player>>
There you are.. You fucking bastard.
<<>>
<p>
You whisper under your breath as you quickly discern the source of the voice amongst the otherwise silent crowd and focus your eyes on a somewhat slender individual in the middle row of the audience.
</p>
<<player>>
You. Get over here.
<<>>
<p>
You point directly at him and call him out onto the podium. Although you can’t see his features really clearly, you can see him looking a little bit distraught by the realization that you have him in your sights, but regains his composure and takes advantage of the comforting advantage of being in the middle of the crowd to try to embarrass you in front of everyone.
</p>
<<likurieris>>
No, no. If ya’ want to take me up on my earlier offer, better if ya’ come over ‘ere.
<<>>
<p>
//Goddamn bastard.//, with one of his earliest remarks ringing loudly inside your mind and making you even angrier, you find yourself on the spot to make a quick decision before your wrath will make it for you.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Run towards him" :classes "red choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Run">>
<<ctpAdvance "drunk">>
<<rlc "Taunt him back and call him a pussy" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Taunt">>
<<ctpAdvance "drunk">>
<</ringLinks>><<dialogue>>
<<player>>
You.. Motherfucker.. I’m coming to get you!
<<>>
<p>
Unable to take his obscene behavior any longer, anger flashes through your eyes and with one last warning, you turn to climb down the podium while trying your best to keep him within your sights.
</p>
<<picasore>>
No, no, don’t.. You’re g-
<<>>
<p>
While you get close to the steps of the podium, from your side comes the trembling voice of your sculptor, followed by him moving himself in front of you.
</p>
<<player>>
Get.. out.. of.. my.. way..
<<>>
<p>
Too blazen by the burning rage that seethes deep within your being, you growl at the sculptor to get out of your way and after noticing your fury in physical form, he quickly moves away. After you step down the podium, you try to reach the last known position of the drunkard, but find no sign of him in the sea of alien faces.
</p>
<p>
//Fuck.. Did I just lose him?//, realizing that you’ve lost sight of him, you get more and more frustrated and the event organizer’s voice forcibly draws your attention.
</p>
<<likurieris>>
It looks like one of our contestants has willingly chosen to depart the stage of the contest, effectively resigning the round. Four contestants are left.
<<>>
<p>
At the sound of the word "resigning", you feel even angrier.
</p>
<p>
//Was I really so dumb..? He played me like a damn fiddle..//, realizing that by giving into your anger and not thinking straight you’ve let yourself be played by the rogue spectator’s ploy to get you out of the contest, for reasons that may forever remain a mystery to you.
</p>
<</dialogue>>
<p>
Having no choice but to accept the fact that you’ve lost the contest and a little bit of your dignity, you quietly walk to the backstage and [[wait for the contest to end.|Sculpture of Defeat]]
</p><p>
//Ugh.. This asshole.. I shouldn’t let myself be toyed with so easily.//, although the temptation to just stand up and get yourself down to him and wipe the floor with his butt is unquestionably strong, you realize that that might be just what he expects from you and rather opt to taunt him in a way that will most likely put him in a tough situation.
</p>
<<dialogue>>
<<player>>
Shut your goddamn mouth, you fucking pussy. Too afraid to stand up and face a human girl, aren’t ya?
<<likurieris>>
Oooohh.
<<likurieris>>
Fiery mouth on this one..
<<>>
<p>
The collective lets out a collective gasp and you can catch the drunkard looking around him anxiously, before turning back to face you with displeasure seething from his eyes.
</p>
<<likurieris>>
I’m ‘not afraid of ye’, slut.
<<>>
<p>
He says as he starts walking in the direction of the podium.
</p>
<<likurieris>>
Comin’ right over, better get ‘yer cunt ready for the best fuck of ‘yer lifetime.
<<>>
<<player>>
Gotcha, you bastard.
<<>>
<p>
Realizing that your efforts to make a public mockery out of him weren’t without results, you smirk and keep your eyes on him as the audience parts ways to give him a wide open corridor to get to you. Eventually, he reaches the podium and starts climbing its steps.
</p>
<p>
As soon as he’s right in front of you, he stops and stares at you menacingly, but the stare doesn’t intimate you in the least and in return you give him one of your own, as the both of you enter a staring contest.
</p>
<p>
After a short while, he seems to be getting slightly distraught by the intensity of your stare and as if aware of the fact that he may look weak in front of the captivated crowd, in one daring move he takes you by surprise and quickly lifts his left hand and starts groping your left boob harshly through your dress, making you let out a yelp of pain.
</p>
<<player>>
Agh..
<<>>
<p>
As soon as you hear your painful yelp, you feel even angrier and let your stare reflect that as you quickly choose what impulse to act on in order to start teaching the guy the lesson he so plainly wishes for.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Slap him hard across his face" :classes "red choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Slap">>
<<ctpAdvance "drunk">>
<<rlc "Do a floor swipe with your legs" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Swipe">>
<<ctpAdvance "drunk">>
<</ringLinks>><p>
Deciding to act on your first impulse, you go right ahead and raise your right hand slowly without him noticing, before quickly slapping him hard across his face without any kind of warning.
</p>
<<dialogue>>
<<likurieris>>
Ayy..
<<>>
<p>
Near spontaneously, the drunkard falls down to his knees and lets out a yelp of pain while clutching onto his reddening cheek. The crowd starts laughing in the background, and that seems to motivate the drunkard to recover quickly, as he stops caressing his bruise and raises his head to stare at you with an angry look on his face.
</p>
<<likurieris>>
Ye’ goddamn bit-
<<>>
<p>
Before he gets to finish his hurtful remark, you give him such a look that makes him second guess his decision to tell you off.
</p>
<<player>>
Aww, did somebody get a boo-boo?
<<>>
<p>
You taunt him as you see him trying to hold back a tear of pain. Realizing that he has no recourse anymore and doesn’t look all too excited to embarrass himself further, he takes a few steps back and hints that he’s going to make a run for it as soon as he’s far enough.
</p>
<<likurieris>>
Yer’ gon’ be hearin’ from me, mark my words. Not ‘gonna forget ‘this!
<<>>
<p>
While walking back, he gives you a crude adieu.
</p>
<<player>>
Counting on it, bitch.
<<>>
<p>
After emphasizing the last word that leaves your mouth, for a short glimpse anger flashes across his face, but right before he can come up with a comeback, he stumbles over the steps of the podium and falls down on his butt on the alien soil. The crowd gets quiet for just a second or two, before loud laughs can be heard from everywhere around making the drunkard panic and run off to the side of the podium, out of your sight.
</p>
<p>
With the drunkard out of the picture, the audience’s attention is drawn back to you with looks of pure awe on their faces.
</p>
<<likurieris>>
Ahem.. That.. That was quite the scene. Let’s.. Let’s just get back to it, shall we?
<<>>
<p>
Realizing that the other contest has taken a strange turn that drew all other sculptors’ attention, the event organizer clumsily climbs up the podium and nudges everyone around to get back to the main attraction of the event, that is, the statues.
</p>
<</dialogue>>
<p>
After the organizer’s remark, you can hear murmurs among the crowd and the sounds of the chisels as the other sculptors loudly catch up on their work.
</p>
<p>
//Uhh.. Can I really win the contest after all this? Feels like I’ve lost a lot of time..//, sitting down and letting your sculptor get back to work, you wonder whether to sit still or try to use the captivated audience to your advantage, in order to assure you a win in the contest.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stay still" :classes "red choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Stay">>
<<ctpAdvance "drunk">>
<<rlc "Undress yourself" :classes "exhibitionist innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Sculpture of Defiance Undress">>
<<ctpAdvance "drunk">>
<</ringLinks>><p>
Taking just a few more seconds to calculate your next move while the alien thinks he has the upper hand, you get a mischievous look on your face and slightly angle your right leg and arch your lower back in preparation.
</p>
<p>
After you’re all set, without a warning, you quickly get down on one knee and do a clean swipe of the floor with your leg, hitting the alien’s calves and effectively throwing him off balance.
</p>
<<dialogue>>
<<likurieris>>
Whaaaa-
<</dialogue>>
<p>
Before he can realize what’s going on, you can see him falling down on his chest with his head right in front of your feet and letting out a surprised gasp mid-flight.
</p>
<<dialogue>>
<<likurieris>>
Aghhhh!!
<<>>
<p>
A really pained yelp follows immediately after his body slams itself heavily against the tough floor of the podium, freeing all the air from his lungs and making him gasp for breath while looking all around him with an utterly confused expression.
</p>
<p>
//Ahh.. I can’t resist..//, noticing him looking directly in front of him, at your feet, you can’t resist the urge to place the heel of your right food over the back of his head and press it tightly against the floor, squeezing another yelp of pain from him that fills you with a strange arousal by satisfying your previously unknown sadistic desires.
</p>
<</dialogue>>
<p>
Stealing a glance back to the crowd, you can see everyone’s eyes entirely drawn to you and the drunkard, but at the same time you notice your sculptor looking just as frozen as the rest of them. Pointing your finger at him, you tell him off and order him to stop slacking.
</p>
<<dialogue>>
<<player>>
What are you doing? Get back to work!
<<picasore>>
O-okay, I’ll g-g-get.. back to it..
<<>>
<p>
At the sound of your voice, Pica’sore stutters a reply and realizing that he has a really good scene right in front of him, he starts using your body movements to sculpt you in a winning pose. As soon as you’ve made yourself aware of your surroundings, you draw your attention back to the drunkard that’s helplessly trying to push his head against his heel.
</p>
<<player>>
Now.. What should I do with you?
<<>>
<p>
You whisper intimidatingly to him, taking a deep enjoyment at the sight of his trembling body.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Order him to service your feet" :classes "red choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Order">>
<<ctpAdvance "drunk">>
<<rlc "Keep pressing your heel against his head" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Heel">>
<<ctpAdvance "drunk">>
<</ringLinks>><p>
Feeling rather tempted to get him to service your feet, you first decide to test out his conviction. Raising your voice and making sure that the entire audience will hear what you have to say, you turn to look directly in the drunkard’s eyes and pass him the test.
</p>
<<dialogue>>
<<player>>
Are you ready to beg for forgiveness?
<<>>
<p>
Letting off the pressure just a little bit to give him some head space to move his jaw, he sharply tells you off.
</p>
<<likurieris>>
Ya’ skank, the hell-
<<>>
<p>
Not letting him finish his sentence, you loudly cut him off.
</p>
<<player>>
Mhmm.. It looks like you’re not ready, yet. What a shame.. for you.
<<>>
<p>
Before he can come up with another comeback, you abruptly place your heel on his upper back, effectively forcing the air out of his lungs again and forcing him to stay down. Immediately after, you place your other foot into his mouth, forcing your toes in-between his dry lips. Understanding the mockery you’re making out of him, with great effort he tries to free himself up from your grasp, but when that fails he tries to say something out loud.
</p>
<<likurieris>>
I-
<<player>>
Na, na, na. I don’t want to hear another word coming out of your foul mouth. You’ve had your chance. Now, the only way you can make use of that mouth is by servicing my toes and showing everyone how deeply sorry you are.
<<>>
<p>
Not letting him have any say on the matter, you push your big toe into his mouth and force him to service you, willingly or not, it doesn’t matter to you.
</p>
<p>
After a few seconds, he appears to get the idea as you can feel his tongue reluctantly swirling around your big toe, the act and the sight thrilling you with arousal and making your body shiver.
</p>
<<player>>
Mhmm.. Mhmmm.. That’s it.. Take it boy..
<<>>
<p>
You surprise yourself as you can’t stop a few moans and remarks of pleasure from escaping your lips, bringing you to the quiet realization that you may actually have a previously unexplored fetish of having others servicing your feet. The drunkard shows signs of confusion at the sounds of your soft moans, but that doesn’t stop him as he slowly works his way up to your calves.
</p>
<</dialogue>>
<p>
//Oh.. Is he..?//, as he works his way up, you realize that you’ve instinctively softened up the pressure you placed on his upper back with your right foot and he shows signs of wanting to make a run for it as soon as the opportunity reveals itself to him.
</p>
<<ringLinks :classes "lol">>
<<rlc "See to it that he’s learnt his lesson and order him to strip for you" :classes "red choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Strip">>
<<ctpAdvance "drunk">>
<<rlc "Let him get away" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Let him">>
<<ctpAdvance "drunk">>
<</ringLinks>><p>
//Yeah, he’s definitely going to try to make a run for it.//, after testing out your theory and subtly lowering the pressure your heel places onto his upper back, you catch him shifting his body around, as if testing his opening.
</p>
<p>
//Right. You’re not going to get away so easily.//, doubting that he’s actually learnt his lesson, you don’t let him have any more breathing room as you harshly push your right heel against his upper back, immobilizing him against the podium and forcing him to listen to what you have to say.
</p>
<<dialogue>>
<<player>>
Listen up, boyo. I’m going to give you a chance to redeem yourself. For this, I am going to need you to do exactly as I say and I don’t want to hear any protests coming from you. Is that understood?
<<>>
<p>
Giving the drunkard a little bit of breathing room to process your words, you lighten up the pressure for just a slight moment and after judging that enough seconds have passed, you pose him the question again.
</p>
<<player>>
I’m going to ask you this one last time. Will you, or will you not, do as I say?
<<>>
<p>
Confident that he’s had enough time to process your inquiry, you wait for him to give you his approval. At first, the drunkard is relentless, showing no signs of wanting to submit himself to whatever it is that you will ask of him, but every second of hesitation makes you push your heel deeper against his upper back, making him look visibly uncomfortable as he struggles to breathe against the pressure. After a while, his face goes purple and immediately after he lets out a slow nod.
</p>
<<player>>
That’s more like it.
<<>>
<p>
You tell him off as you smile slyly and give him back his much needed breathing room. After he recovers himself, he looks at you with expectant, anxious eyes.
</p>
<<player>>
Get up on your knees.
<<>>
<p>
Without wasting a second to question your order, he promptly raises himself up to his knees.
</p>
<<player>>
Good boy. Now, get undressed.
<<>>
<p>
This time, he shows a little bit of hesitation and stares at you with pleading eyes, but your fiery eyes return no mercy and he begrudgingly removes his clothes, one by one in front of the astonished crowd. After he’s done, he turns to stare back at you.
</p>
<<player>>
Twirl.
<<likurieris>>
Wha-
<<player>>
Twirl around!
<<>>
<p>
He looks slightly confused for a few seconds, but your gaze gives him no respite and as if understanding that your punishment may be more painful than the very embarrassing and shameful act, the drunkard pathetically starts twirling around, while the audience laughs out loud at the sight and starts throwing rotten fruits and strange objects at him.
</p>
<p>
//Ooh.. And what could this be?//, one of the things that reach the podium catches your attention and beckons you to bow down and pick it up.
</p>
<p>
//Why does it remind me of a lotion bottle from back home..?//, you inquisitively ponder, as you open the bottle and squirt a strange substance onto your palm, striking a deep resemblance to the texture of the massage lotion from back home, only that this one has a musky fragrance you can’t quite make sense of.
</p>
<p>
//Mm.. This gives me some ideas..//, your mask buzzes pleasantly out of the sudden and you feel as if the object could come in handy if you so wish to make your punishment a little bit more memorable.
</p>
<</dialogue>>
<p>
Looking back to the drunkard, you can see that his twirling became more and more fatigued and more than that, with every twirl it definitely looks like he’s getting himself further from you, closer to the steps of the podium and to making an attempt to escape.
</p>
<<ringLinks :classes "lol">>
<<rlc "Judge that he’s had enough and give him a parting slap" :classes "red choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Parting Slap">>
<<ctpAdvance "drunk">>
<<rlc "Make use of the lotion and order him to crawl back to you and service you" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Lotion">>
<<ctpAdvance "drunk">>
<</ringLinks>><<ctp "slap" clear>>
<p>
Walking closer to him and gesturing him to give you one last twirl for good measure, you take advantage of his exposed naked ass and give his butt an audible slap, making him gasp and pushing him onto the steps of the podium.
</p>
<<dialogue>>
<<likurieris>>
Aaayyy-
<<player>>
Consider that my last gift. Before I let you go, I’ll ask you this. Have you learnt your lesson?
<<likurieris>>
Y-y-yes..
<<>>
<p>
The drunkard whispers softly.
</p>
<<player>>
Hmm? I didn’t quite catch that.
<<likurieris>>
Y-yesss..
<<>>
<p>
The drunkard replies at a moderate pitch.
</p>
<<player>>
Say it again louder for the people in the back.
<<likurieris>>
YES!
<<likurieris>>
The alien replies out loud.
<<player>>
Yes.. And?
<<>>
<p>
The drunkard stares at you confused as he hesitantly crawls away from you. Noticing that there’s still enough space and time for him to pull him back onto the podium, he quickly comes up with a satisfying answer.
</p>
<<likurieris>>
Y-YES, MY Q-QUEEN!
<<>>
<p>
You smile devilishly at him.
</p>
<<player>>
That’s more like it. You’re free to go, but if I ever catch you again I’m not going to let you off so easily.
<<>>
<p>
The alien nods and seeing that you’re not going to start chasing him, he quickly stands up and brushes the soil off his skin before taking off into the distance. With the drunk out of the picture, you stand up straight and look at the audience. A mix of frightened, excited, and satisfied faces stare at you with a look of pure awe. After the moment passes, everyone cheers you on.
</p>
<</dialogue>>
<p>
//Wait.. They enjoyed that?//, confused, you turn around and see that other than Pica’sore, all the other sculptors were too distracted by the scene to make progress on their sculptures. <<link "Below you, you can see the event organizer clumsily making his way onto the podium.">><<ctpAdvance "parting">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
Ahem.. That.. That didn’t really happen before. I’m afraid that the time has ran out and that all sculptors and participants are required to walk back onto the backstage.
<</dialogue>>
<p>
*bong*
</p>
<p>
With one last sound, the contest comes to an end and after getting your dress back on, you turn to follow your sculptor to the backstage. On the way, you get surprisingly positive messages about your act, many of them coming from other female Likurieris.
</p>
<<dialogue>>
<<likurieris>>
That was amazing..
<<likurieris>>
You sure taught that guy a lesson.
<<likurieris>>
Yeah, you’re definitely going to get my vote.
<<>>
<p>
Feeling more confident about the show you’ve given, you proudly follow Pica’sore’s footsteps until you eventually find yourself in the backstage.
</p>
<<picasore>>
You put up quite the show back there..
<<player>>
I hope so. Did you manage to get something good out of that?
<<picasore>>
Umm.. Yeah, I’m pretty sure we’ll be okay.
<<player>>
Good.
<<>>
<p>
Without any further words, you make a short break to the restroom and on the way out you notice Anna and Melissa sitting on a bench. Before you can make your way to them, you can hear the [[organizer announcing the winner for this round.|Sculpture of Glory]]
</p>
<</dialogue>>
<</ctp>><p>
Although the prospect of getting him to service your feet is strangely compelling, you’d rather keep up the mental pressure and not let him have any respite from the sudden turn of events. Placing your heel directly against the back of his skull, you press his head tightly to the cold floor of the podium and taunt him further.
</p>
<<dialogue>>
<<player>>
So.. Earlier you were saying..
<<likurieris>>
Mrghrghrgh..
<<>>
<p>
Looking really annoyed by the shameful posture you’re forcing himself to be in, he mumbles what’s most likely to be one of his trademark insults. Delighted and motivated by the realization that he has definitely not learnt anything from his punishment so far, you lighten up the pressure you place against his head and mock him devilishly.
</p>
<<player>>
Sorry, I didn’t quite hear you. Could you repeat that, more clearly this time, please?
<<likurieris>>
Hmpf! You goddamn bitch, what ‘ye think ‘yer doin’?
<<player>>
Ntz.. Ntz.. Looks like you haven’t learnt your lesson just yet.
<<>>
<p>
You remark in feigned regret as you force your heel even harder against the back of his head than before, but right when your heel accidentally slips to the side, the alien takes you by surprise as he gets back up on his knees and manages to escape your grasp. While struggling for breath, he raises his head to meet your gaze.
</p>
<<player>>
Hey.. What do you think you’re doing? Did I ask you to get back up on your knees?
<<>>
<p>
The drunkard, still struggling to catch his breath, looks slightly more anxious and unsure of himself. At the same time, you catch him stealing a quick glance here and there to the sides, as if looking to make a run from it under your eyes.
</p>
<<player>>
I asked you a question.
<<>>
<p>
Startled by the sound of your intimidating voice, the drunkard looks back to you and tries to come up with something quick on the spot.
</p>
<<likurieris>>
Argh.. Just..
<<player>>
Just..? Oh, well.. I’m just going to ask you this. Have you learnt anything after all this?
<<>>
<p>
Looking as if he’s finally not hyperventilating anymore and fully aware of your question, he steals a glance to the crowd, then looks back to you as he not so subtly shifts his knees and clumsily walks backwards in a vain attempt of getting closer to the steps of the podium. Seeing that you’re still expecting an answer from him, he quickly looks behind him and as if confident that he can make an escape and tell you off, his earlier boorish attitude returns in full force.
</p>
<<likurieris>>
The hell ye’ think ye’ are, slut!? Orderin’ me around? Expecting me to answer your crap?
<<player>>
Argh.. I’m..
<<>>
<p>
Letting your anger show for a moment, you can see the audience looking at you with frightened eyes and you consider your options carefully.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Don’t let him get away and look for anything you can use to make him never forget meeting you" :classes "dominant choice-center choice-longer">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<set _next = "Sculpture of Defiance Whip">>
<<ctpAdvance "drunk">>
<<rlc "Let him get away" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Let him">>
<<ctpAdvance "drunk">>
<</ringLinks>><p>
Not caring in the least about the frightened audience, you quickly close the distance between the two of you. Seeing you coming closer, he awkwardly tries to stand up, but as soon as he balances his weight onto his forearms, the slightly oiled floor makes him fall down onto the floor, head first and with his covered butt raised up high.
</p>
<p>
The fall takes the breath out of his lungs and immobilizes him for a slight moment, while you look around the podium for anything that might be of use. While looking around, an unknown fellow from the audience skillfully throws you an object that immediately draws your attention as you go and pick it up.
</p>
<p>
//Ohoo.. Could this be.. A whip!? This.. This is going to come in very handy..//, while inspecting the strange object that seems to have a handle and a thick, alien rope coming out of it, you judge that this could be nothing else but a whip and as soon as the realization sets in, your mask massages your forehead in such a pleasant way as all manner of ideas flow through your mind. Drawing your attention back to the bruised drunkard, he seems to notice you looking back at him and while glancing your way, his eyes stop over the object you’re holding.
</p>
<<dialogue>>
<<likurieris>>
Argh.. Wha-
<<>>
<p>
Before he can finish his sentence, you quickly move to his side and give his alien butt a really good slap with the whip.
</p>
<<likurieris>>
Whaaaaaaaaaaaaaaaaaaaaahhhhhhhh!!
<<>>
<p>
As soon as the thick rope makes contact with his butt, he screams out loud a yelp of pain and at the hearing of the sound, a volcano of arousal surges through your body and you feel an incredible sadistic pleasure at the act, taking control of your limbs as you undo your belt and let the dress fall onto the floor, before you pull down the drunkard’s ornamental pants down to his knees and expose his bare butt to the audience.
</p>
<<likurieris>>
Wait.. P-aaaaaaaaaghhhh!!!
<<>>
<p>
Before the alien can finish off his plea, you begin whipping him harder and harder, drunk with lust as with one hand you whip him sharply and with the other you start stroking your clit feverishly. After a few more whips, you stretch your shoulder a little and the alien takes advantage of the pause to beg you for forgiveness.
</p>
<<likurieris>>
I-I’m sorry.. No.. No more..
<<>>
<p>
While begging you to stop, he starts crawling away from you and you make a conscious effort to stop yourself from whipping him any harder.
</p>
<</dialogue>>
<p>
//Maybe.. Maybe he’s had enough..//, you think as you’re startled by the realization that you’re basically masturbating yourself in front of the dumbfounded crowd, feeling a strange desire from within your depths attempting to take back control and satisfy your inner urges.
</p>
<p>
After the short moment passes, exhilaration passes through the crowd as laughs resonate in the air at the shameful sight of the drunkard trying to crawl his way away from you while pleading you to let him go. Motivated by the pathetic sight, more and more spectators start throwing rotten fruits and strange objects at the drunkard.
</p>
<p>
//Ooh.. And what could this be?//, one of the things that reach the podium catches your attention and beckons you to bow down and pick it up.
</p>
<p>
//Why does it remind me of a lotion bottle from back home..?//, you inquisitively ponder, as you open the bottle and squirt a strange substance onto your palm, striking a deep resemblance to the texture of the massage lotion from back home, only that this one has a musky fragrance you can’t quite make sense of.
</p>
<p>
//Mm.. This gives me some ideas..//, your mask buzzes pleasantly out of the sudden and you feel as if the object could come in handy if you so wish to make your punishment a little bit more memorable.
</p>
<p>
Looking back to the alien, you can hear him panting with exhaustion and looking emotionally fatigued by the whole ordeal. Every second, he gets further away from you, closer to the steps of the podium and to making an attempt to escape.
</p>
<<ringLinks :classes "lol">>
<<rlc "Judge that he’s had enough and give him a parting whip" :classes "red choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Parting Whip">>
<<ctpAdvance "drunk">>
<<rlc "Make use of the lotion and order him to crawl back to you and service you" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Lotion">>
<<ctpAdvance "drunk">>
<</ringLinks>><<ctp "partingwhip" clear>>
<p>
Walking closer to him in a rather intimidating way, you raise your whip up in the air and savor the last moment you get to use it as you give him one last whip for good measure, making him gasp with pain and stumble over the steps of the podium.
</p>
<<dialogue>>
<<likurieris>>
Aaayyy-
<<>>
<p>
Giving him a short pause to recuperate himself, you get your clothes back on and turn back to face him.
</p>
<<player>>
Consider that my last gift. Before I let you go, I’ll ask you this. Have you learnt your lesson?
<<likurieris>>
Y-y-yes..
<<>>
<p>
The drunkard whispers softly.
</p>
<<player>>
Hmm? I didn’t quite catch that.
<<likurieris>>
Y-yesss..
<<>>
<p>
The drunkard replies at a moderate pitch.
</p>
<<player>>
Say it again louder for the people in the back.
<<likurieris>>
YES!
<<likurieris>>
The alien replies out loud.
<<player>>
Yes.. And?
<<>>
<p>
The drunkard stares at you confused as he hesitantly crawls away from you. Noticing that there’s still enough space and time for him to pull him back onto the podium, he quickly comes up with a satisfying answer.
</p>
<<likurieris>>
YES, MY Q-QUEEN!
<<>>
<p>
You smile devilishly at him.
</p>
<<player>>
That’s more like it. You’re free to go, but if I ever catch you again I’m not going to let you off so easily.
<</dialogue>>
<p>
The alien nods and seeing that you’re not going to start chasing him, he quickly stands up and brushes the soil off his skin before taking off into the distance. With the drunk out of the picture, you stand up straight and look at the audience. A mix of frightened, excited, and satisfied faces stare at you with a look of pure awe. After the moment passes, everyone cheers you on.
</p>
<p>
//Wait.. They enjoyed that?//, confused, you turn around and see that other than Pica’sore, all the other sculptors were too distracted by the scene to make progress on their sculptures. <<link "Below you, you can see the event organizer clumsily making his way onto the podium.">><<ctpAdvance "partingwhip">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
Ahem.. That.. That didn’t really happen before. I’m afraid that the time has ran out and that all sculptors and participants are required to walk back onto the backstage.
<</dialogue>>
<p>
*bong*
</p>
<p>
With one last sound, the contest comes to an end and after getting your dress back on, you turn to follow your sculptor to the backstage. On the way, you get surprisingly positive messages about your act, many of them coming from other female Likurieris.
</p>
<<dialogue>>
<<likurieris>>
That was amazing..
<<likurieris>>
You sure taught that guy a lesson.
<<likurieris>>
Yeah, you’re definitely going to get my vote.
<<>>
<p>
Feeling more confident about the show you’ve given, you proudly follow Pica’sore’s footsteps until you eventually find yourself in the backstage.
</p>
<<picasore>>
You put up quite the show back there..
<<player>>
I hope so. Did you manage to get something good out of that?
<<picasore>>
Umm.. Yeah, I’m pretty sure we’ll be okay.
<<player>>
Good.
<<>>
<p>
Without any further words, you make a short break to the restroom and on the way out you notice Anna and Melissa sitting on a bench. Before you can make your way to them, you can hear the [[organizer announcing the winner for this round.|Sculpture of Glory]]
</p>
<</dialogue>>
<</ctp>><p>
//I should probably stop for now..//, although you feel tempted to punish him even more, you can’t help but feel as if the frightened attention you’re continuing to get from the audience might in turn be counterproductive to your goal of winning the contest.
</p>
<<dialogue>>
<<player>>
I.. I expect you’ve learnt something from this.
<<>>
<p>
Even though it pains you greatly to let him go and not feeling really confident that he’s had enough, you nudge him into getting away. For a short moment, he glances back at you for a moment and as soon as he reaches the middle step of the podium, he turns back one last time.
</p>
<<likurieris>>
Y’er gon’ be seein’ me again, and ye’ gon’ be sorry then.
<<player>>
Huh, what did you just say? Come back here, you fuck.
<<>>
<p>
Motivated to get him back on stage, you start walking towards him menacingly and while trying to get away from you quickly, he stumbles over the steps of the podium and falls down on his butt on the alien soil. The crowd gets quiet for just a second or two, before loud laughs can be heard from everywhere around making the drunkard panic and run off to the side of the podium, out of your sight.
</p>
<p>
With the drunkard out of the picture, the audience’s attention is drawn back to you with looks of pure awe on their faces.
</p>
<<likurieris>>
Ahem.. That.. That was quite the scene. Let’s.. Let’s just get back to it, shall we?
<<>>
<p>
Realizing that the other contest has taken a strange turn that drew all other sculptors’ attention, the event organizer clumsily climbs up the podium and nudges everyone around to get back to the main attraction of the event, that is, the statues.
</p>
<</dialogue>>
<p>
After the organizer’s remark, you can hear murmurs among the crowd and the sounds of the chisels as the other sculptors loudly catch up on their work.
</p>
//Uhh.. Can I really win the contest after all this? Feels like I’ve lost a lot of time..//, sitting down and letting your sculptor get back to work, you wonder whether to sit still or try to use the captivated audience to your advantage, in order to assure you a win in the contest.
<<ringLinks :classes "lol">>
<<rlc "Stay still" :classes "innocence-high choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Stay">>
<<ctpAdvance "drunk">>
<<rlc "Undress yourself" :classes "exhibitionist innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Sculpture of Defiance Undress">>
<<ctpAdvance "drunk">>
<</ringLinks>><<ctp "lotion" clear>>
<p>
Relishing in pure sadism at the sight of him trying to get away from you, you walk over to him in a rather intimidating way and stare him down, effectively immobilizing him.
</p>
<<dialogue>>
<<player>>
Hey.. Where do you think you’re going? I didn’t tell you that you can go just yet.
<<>>
<p>
You ask him imposingly, making him tremble in front of your eyes. Taking advantage of his lack of self-control, you proceed to throw him the bottle of lotion and point him back to your feet as you make up a loud verbal order to make your intentions clear.
</p>
<<player>>
I’m afraid that you didn’t quite learn your lesson yet, but..
<<>>
<p>
He cuts you off as he starts bowing in forgiveness in front of you and pleads for forgiveness.
</p>
<<likurieris>>
I-I did.. I.. I learnt my lesson.. I..
<<>>
<p>
You get down on one knee and you put up your finger against his nervous lips.
</p>
<<player>>
Shh.. Shh.. Too late for that now. I’m not going to settle for just words anymore, this time you’re actually going to show me how sorry you actually are.
<<>>
<p>
Seeing that you’re not joking around, he looks at you then down at your feet then ultimately to the bottle of lotion. With uncertain movements, he grabs the bottle of lotion and squirts some of the substance onto his palm, before he slowly starts massaging your feet.
</p>
<</dialogue>>
<p>
With the entire audience silent all around, the only sounds that can be heard are the wet noises made by the oil as the soft hands of the alien work your foot from heel to toes and back.
</p>
<<dialogue>>
<<player>>
Mmm... Yeah, like that...
<</dialogue>>
<p>
Staring at him intently, you feel incredibly aroused and moan softly as you lift your other foot and place it against his lips. Hesitantly, he raises his head and locks his eyes with your own as he submissively takes your toes into his mouth and slurps them with forced passion, <<link "while you mumble more and more moans of approval as he works each and every one of your toes.">><<ctpAdvance "lotion">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Ahh.. Go.. Go higher..
<<>>
<p>
After what feels like a good amount of time has passed, you’re starting to feel rather impatient by his painfully slow act of caressing your feet and you raise your big toe against his lips, nudging him into staring back at you as you point and tell him to move up high. Without another word, he obliges and starts teasing you with his mouth as he caresses every part of your leg, making you moan in built up ecstasy.
</p>
<<player>>
Oh.. Mm..
<<>>
<p>
Slowly, but surely, he eventually gets to your inner thighs and his movements are starting to get uncertain as you feel an aura of desperation coming from him while he’s staring directly at your pussy. Delighted by the complete dominion you have over him, you decide to have some fun with him and taunt him a little.
</p>
<<player>>
Oh, yeah.. You really want a taste of that, don’t you?
<<>>
<p>
Without daring to say a word, he looks back to you and although he doesn’t express his wish in any conscious way, his eyes betray an immense desire to have a taste at your human pussy.
</p>
<</dialogue>>
<p>
//Huh.. It looks like.. He’s enjoying it?//, realizing that what started as an act of punishment turned into something completely different, revealing the alien’s hidden desire to be dominated and ordered around, made obvious by the fact that he looks rather impatient to service you further in front of the awestruck audience.
</p>
<<ringLinks :classes "lol">>
<<rlc "Allow him to service you by eating your pussy" :classes "innocence-high choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Pussy">>
<<ctpAdvance "drunk">>
<<rlc "Direct him to eat your ass instead" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Sculpture of Defiance Ass">>
<<ctpAdvance "drunk">>
<</ringLinks>>
<</ctp>><p>
Feeling yourself almost unbearably aroused and too impatient for anything else, you command him.
</p>
<<dialogue>>
<<player>>
Just.. Just get to it..
<<>>
<p>
With a slow and surprisingly excited nod, he continues kissing his way up along your inner thighs, inching closer and closer to your pussy. Taking your eyes away from him in deep anticipation of the moment, you feel his movements completely stopping and for a moment you wonder whether he used the opening to get away.
</p>
<<player>>
Ahhhhhhhhhhhhhhh..
<<>>
<p>
You nearly leap away from the alien as you feel an instantaneous electric current surging through your veins as soon as you feel his tongue touching your clit, completely breaking your earlier train of thoughts. Taken by surprise by the mind blowing sensation, you almost can’t stop your hands from pushing the alien away, as he begins teasing the outside of your entrance for an excruciating amount of time.
</p>
<<player>>
Will you get on-
<<>>
<p>
When you feel like you can’t take it anymore, you quickly try to command the alien but your words get cut off short as you feel his slithering tongue finally penetrating your pussy and pushing its way inside deeper than any human tongue could ever hope to get.
</p>
<<player>>
Mmmmmmm..
<<>>
<p>
Soft moans escape your lips against your will as you feel him caress your insides with his incredibly succulent tongue and his kisses of passion. After a short while, you can feel his tongue leaving your pussy, before immediately latching onto your clit and feverishly sucking on it.
</p>
<<player>>
Ohhhh... Mhmmrghhh...
<</dialogue>>
<p>
Unable to withstand the crushing waves that seethe into your being, you let go and embark into an incredibly satisfying orgasm as your thighs press tightly around the neck of the alien and <<link "you loudly quiver with sheer pleasure in front of the mesmerized audience.">><<set _next = "Sculpture of Defiance Orgasm">><<ctpAdvance "drunk">><</link>>
</p><p>
With a mischievous smile and excited by the simple act of denying him his wish, you command him.
</p>
<<dialogue>>
<<player>>
No, not there. You’re going to service my ass instead.
<<>>
<p>
With a slow nod, he doesn’t seem to mind the misdirection too much as he begins to kiss his way around your inner thighs, making his way to your backside. After losing sight of him, you wonder for a moment if he used the opening to get away, but as soon as you feel him brushing your cheeks with his tongue, you’re confident that he’s not going anywhere.
</p>
<p>
In what feels like a calculated pattern, the alien uses his skilled tongue on your bare buttocks, circling closer and closer towards your tight asshole as he gently parts your buttocks away from each other. As soon as you feel his tongue tasting your rim, you start quivering.
</p>
<<player>>
Mrhhhmm.. Ahhhh..
<<>>
<p>
With your pent up arousal taking the best out of you, you can feel your fingers wrapping around the back of his head and aggressively pulling his face into you, ordering him to fuck your ass with his tongue.
</p>
<<player>>
Ahhh.. Ohhh..
<<>>
<p>
As he inches deeper and deeper inside your asshole with his slithered tongue, your body starts shaking and thrills of exhilaration surge through your entire being as you force the alien deeper and deeper inside your ass.
</p>
<<player>>
Ahhhhhhhhhhh...
<<>>
<p>
Gasping of sheer pleasure, you let your orgasm wash over you in a steady flow, <<link "filling your entire being with sensations of relaxation and deep, inner pleasure and relief.">><<set _next = "Sculpture of Defiance Orgasm">><<ctpAdvance "drunk">><</link>>
</p>
<</dialogue>><<ctp "orgasm" clear>>
<p>
After your consciousness ultimately returns, you find the exhausted alien resting with his back against the floor of the podium, making you deeply aware of the fact that in the act of servicing you, he used his last energy reserves.
</p>
<p>
//Ahh.. This was..//, with your sanity returned back to you and with you feeling more satisfied than ever, you nudge the alien awake with your feet.
</p>
<<dialogue>>
<<likurieris>>
Wha.. What’s..
<<player>>
Get up and start walking.
<<>>
<p>
Taking a few seconds to process your order, he awkwardly tries to stand up and crawls away from your feet. Allowing yourself a short pause, you get your clothes back on and turn back to face him. Your stare immobilizes him in place as he gets near the steps of the podium.
</p>
<<player>>
Hold it right there. Before I let you go, I’ll ask you this. Have you learnt your lesson?
<<likurieris>>
Y-y-yes..
<<>>
<p>
The drunkard whispers softly.
</p>
<<player>>
Hmm? I didn’t quite catch that.
<<likurieris>>
Y-yesss..
<<>>
<p>
The drunkard replies at a moderate pitch.
</p>
<<player>>
Say it again louder for the people in the back.
<<likurieris>>
YES!
<<likurieris>>
The alien replies out loud.
<<player>>
Yes.. And?
<<>>
<p>
The drunkard stares at you confused as he hesitantly crawls away from you. Noticing that there’s still enough space and time for him to pull him back onto the podium, he quickly comes up with a satisfying answer.
</p>
<<likurieris>>
YES, MY Q-QUEEN!
<<>>
<p>
You smile devilishly at him.
</p>
<<player>>
That’s more like it. You’re free to go, but if I ever catch you again I’m not going to let you off so easily.
<</dialogue>>
<p>
The alien nods and seeing that you’re not going to start chasing him, he quickly stands up and brushes the soil off his skin before taking off into the distance. With the drunk out of the picture, you stand up straight and look at the audience. A mix of frightened, excited, and satisfied faces stare at you with a look of pure awe. After the moment passes, everyone cheers you on.
</p>
<p>
//Wait.. They enjoyed that?//, confused, you turn around and see that other than Pica’sore, all the other sculptors were too distracted by the scene to make progress on their sculptures. <<link "Below you, you can see the event organizer clumsily making his way onto the podium.">><<ctpAdvance "orgasm">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<likurieris>>
Ahem.. That.. That didn’t really happen before. I’m afraid that the time has ran out and that all sculptors and participants are required to walk back onto the backstage.
<</dialogue>>
<p>
*bong*
</p>
<p>
With one last sound, the contest comes to an end and after getting your dress back on, you turn to follow your sculptor to the backstage. On the way, you get surprisingly positive messages about your act, many of them coming from other female Likurieris.
</p>
<<dialogue>>
<<likurieris>>
That was amazing..
<<likurieris>>
You sure taught that guy a lesson.
<<likurieris>>
Yeah, you’re definitely going to get my vote.
<<>>
<p>
Feeling more confident about the show you’ve given, you proudly follow Pica’sore’s footsteps until you eventually find yourself in the backstage.
</p>
<<picasore>>
You put up quite the show back there..
<<player>>
I hope so. Did you manage to get something good out of that?
<<picasore>>
Umm.. Yeah, I’m pretty sure we’ll be okay.
<<player>>
Good.
<<>>
<p>
Without any further words, you make a short break to the restroom and on the way out you notice Anna and Melissa sitting on a bench. Before you can make your way to them, you can hear the [[organizer announcing the winner for this round.|Sculpture of Glory]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<switch Quests.GetRunningQuest(10).Mask>>
<<case "c">>
<p>
After you reach the backstage, you find it almost full and among the many alien faces, you have a really difficult time finding Anna and Melissa. Right when it feels like you see two familiar shapes that could only belong to Anna and Melissa sitting on a bench close to the restroom, you can hear the faint sound of the organizer announcing the contest’s winner.
</p>
<<dialogue>>
<<organizer>>
And.. announce.. Anna!
<<>>
<p>
From the background, you can hear a lot of cheering and the one who must be Anna proceeds to stand up and head out, with her sculptor following her closely from behind. Finding the empty spot, you go right over and greet Melissa. Before you take the final step, Melissa turns around and smiles, recognizing you from underneath the mask.
</p>
<<melissa>>
Hey, $Player.FirstName! How’d it go?
<<player>>
Ehh.. Not so good, apparently. What about you?
<<melissa>>
Mhmm.. Same. The sculptor kept asking me to pose in strange ways, but I wasn’t really enthusiastic about it and.. Yeah..
<<player>>
Uh-huh.. Well, at least it looks like one of us won at least.
<<melissa>>
Oh, Anna? I kept asking her what her sculptor asked her to do, but she kept dodging all questions so.. I guess she really wanted to win.
<<player>>
I.. I see..
<<>>
<p>
The two of you continue sitting in awkward silence and not really wanting to face Dona’telo after your imprudent getaway, [[you get up quickly and get back to the gardens.|The Evening Festivities]]
</p>
<</dialogue>>
<<case "s">>
<p>
After a short while, with great effort, Mogan’gelo appears to have resigned to the painstaking fact that he lost the contest with a very attractive and exotic contestant.
</p>
<p>
//I.. I don’t want to sit around here any longer..//, unable to take the pressure and the mysteriously overreaching sense of guilt, you stand up out of nowhere and run into the backstage, not daring to take another look back to your sculptor.
</p>
<p>
Searching for Anna and Melissa around, you can’t seem to find them and not feeling really enticed to meeting the intimidating sculptor again especially after your recent performance, [[you take off and get back to the gardens.|The Evening Festivities]]
</p>
<<case "d">>
<p>
After you get back to the backstage, you look around for Melissa and Anna but can’t seem to find any of them, or anyone for that matter.
</p>
<p>
//Guess I’m the first one to drop out..//, after the thought comes in, you feel your mask buzzing fervently, making your emotions clash into a strange mix of anger, self-disappointment and remorse. Realizing that what you’re feeling aren’t actually your own emotions, you don’t waste any more time to stick around and give them more fuel and [[begin walking towards the exit and onwards to the gardens.|The Evening Festivities]]
</p>
<</switch>><h1><<print passage()>></h1>
<<switch Quests.GetRunningQuest(10).Mask>>
<<case "c">>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 1000)>>
<<ctp "c" clear>>
<p>
After your finishing act has reached its own conclusion, you proceed to walk to the backstage. As soon as you get to the backstage, you hear the faint sound of the organizer behind you.
</p>
<<dialogue>>
<<organizer>>
I’d like.. ask.. contestant.. $Player.FirstName to please come around!
<<>>
<p>
//Wait.. I won?//, realizing that even though you thought you expected the result, you more than likely hoped for it. You turn to look behind you, and you can see Dona’telo smiling at you.
</p>
<<donatelo>>
Nicely done. It seems that.. everyone else dropped out of the contest before the round could end, most likely due to all the attention you’ve drawn.
<<player>>
Really..? Well.. I guess that’s true, it really felt like most of them were looking at me.
<<>>
<p>
Confident that you’ve actually won in the end, a sly smile sets on your expression and you feel quite energized by the realization that your tactics and efforts have ultimately had a tangible result.
</p>
<<donatelo>>
I don’t want to take away your moment, but.. They’re expecting us to go on the stage. It’s customary that the model goes first, with her or his sculptor following them closely from behind.
<<player>>
Oh, right. I’ll get going.
<</dialogue>>
<p>
Giving you the initiative of being the first to reach the stage, you don’t waste another moment and circle around the podium then climb up the podium, taking your stand to the right of the organizer. As you turn around to face the obviously satisfied.. and slightly frightened crowd, Dona’telo smoothly makes his way onto the steps and <<link "takes up the other side next to the organizer.">><<ctpAdvance "c">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<organizer>>
Now that both the winner and her sculptor are here, I may present the winning sculpture.
<<>>
<p>
As soon as the last word leaves his mouth, you are startled with a screeching sound from behind and glancing quickly to your back you see your winning sculpture being raised up in the air by the floor of the podium elevating way above the steps you’re standing on.
</p>
<<include "Sculpting Cunning">>
<<likurieris>>
Woah..
<<likurieris>>
That’s..
<<likurieris>>
I’m definitely going to visit the gardens more often from now on..
<<>>
<p>
Hearing the audience, you look back to them and see a look of pure awe on their faces. Unable to form a coherent thought, you can only stare at them and at your statue and feel your ego almost threatening to burst out of you. Shocked by the turmoil of your emotions, the mask buzzes weakly and you have a glimpse of absolute control and awareness over your emotions and thoughts.
</p>
<p>
//I.. I did all that.. And.. I won?//, lost in thought, you can only robotically look to the audience and to the statue and back in a seemingly endless pattern.
</p>
<<organizer>>
Now, I’d like to offer the contestant and her sculptor the modest prize of 1000 Krona.
<<>>
<p>
Almost as soon as the organizer finishes his sentence, your sculptor charismatically gives his own speech.
</p>
<<donatelo>>
May I Interject?
<<>>
<p>
The organizer nods and takes a step back.
</p>
<<donatelo>>
A-hem. I’d like to express my deep gratitude to you, the spectators and to my dear model for the contest, $Player.FirstName. Everyone, please give her a cheer of applause!
<<>>
<p>
Responding to the sculptor’s call, everyone starts cheering you on and the collective aura has a sweet and calm fragrance that fills you with deep satisfaction. Shortly after, Dona’telo turns to you and gives you a respectful bow, that makes the crowd even more willing in showing their appreciation.
</p>
<p>
After the round of alien applause, which strangely resembles a song to your ears, the organizer comes close to you and with a flash of his hand, he sends your smartwatch buzzing with the notification that you’ve received 2000 Krona.
</p>
<<organizer>>
With that done, I’d like to offer my gratitude to the contestants of this round and the previous ones, and as well to our very dedicated audience. May the spirit of our culture be rekindled and our glory be restored.
<<>>
<p>
In an unexpected turn of events, all the aliens, including your sculptor and the organizer, interlock their fingers and bow down their heads in a solemn moment of silence.
</p>
<</dialogue>>
<p>
//Guess this is the time to take my leave..//, realizing that there’s no reason to hang around anymore, you sneakily climb down the steps and [[walk back to the gardens, while feeling the familiar sensation of the mask buzzing pleasantly against your skin.|The Evening Festivities]]
</p>
<</ctp>>
<<case "s">>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 2000)>>
<<ctp "s" clear>>
<<dialogue>>
<<organizer>>
I’d like.. ask.. contestant.. $Player.FirstName to please come around!
<<>>
<p>
Melissa and Anna turn to look at you, appearing to be in disbelief of what they’ve just heard.
</p>
<<melissa>>
You.. won!? WOW!
<<anna>>
Damn.. After all that..
<<>>
<p>
The resigned voice of Anna startles you and Melissa and looking as if she didn’t really consciously voice the thought, she smiles awkwardly and you get the feeling that you’ve not been the only one to actually try to win. Before you can ask her what she meant, the familiar, yet not heartwarming voice of Mogan’gelo brings you back to reality.
</p>
<<mogangelo>>
We’re up. Lead the way, please.
<<>>
<p>
//Huh..//, surprised by him actually asking you politely to find your way onto the podium, you get distracted by a second, but his impatient expression incentivizes you to get a move on.
</p>
<<player>>
Ok.. Ok.. I’m going.
<</dialogue>>
<p>
Giving you the initiative of being the first to reach the stage, you don’t waste another moment and circle around the podium then climb up the podium, taking your stand to the right of the organizer. As you turn around to face the deeply satisfied and lustful crowd, Mogan’gelo confidently makes his way onto the steps and <<link "takes up the other side next to the organizer.">><<ctpAdvance "s">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<organizer>>
Now that both the winner and her sculptor are here, I may present the winning sculpture.
<<>>
<p>
As soon as the last word leaves his mouth, you are startled with a screeching sound from behind and glancing quickly to your back you see your winning sculpture being raised up in the air by the floor of the podium elevating way above the steps you’re standing on.
</p>
<<include "Sculpting Submissive">>
<<likurieris>>
Woah..
<<likurieris>>
That’s..
<<likurieris>>
I’m definitely going to visit the gardens more often from now on..
<<>>
<p>
Hearing the audience, you look back to them and see a look of pure awe on their faces. Unable to form a coherent thought, you can only stare at them and at your statue and feel your ego almost threatening to burst out of you. Shocked by the turmoil of your emotions, the mask buzzes weakly and you have a glimpse of absolute control and awareness over your emotions and thoughts.
</p>
<p>
//I.. I did all that.. And.. I won?//, lost in thought, you can only robotically look to the audience and to the statue and back in a seemingly endless pattern.
</p>
<<organizer>>
Now, I’d like to offer the contestant and her sculptor the modest prize of 1000 Krona.
<<>>
<p>
Almost as soon as the organizer finishes his sentence, your sculptor speaks up and takes you by surprise with a change of tone in his voice.
</p>
<<mogangelo>>
Due to my model’s evident efforts of winning the contest, I’d like to resign my prize and instead forward it to her. After all, the only reward I seek is the pleasure of working on a piece of art I can take pride in and she, $Player.FirstName, has not let me down in my task of achieving this goal.
<<>>
<p>
Having a really difficult time distinguishing the sculptor’s present personality from his earlier one, you can only muster the first response that comes to mind.
</p>
<<player>>
Oh... It’s... It’s been a pleasure!
<<>>
<p>
Mogan’gelo bows respectfully and after the round of alien applause, which strangely resembles a song to your ears, the organizer comes close to you and with a flash of his hand, he sends your smartwatch buzzing with the notification that you’ve received 2000 Krona.
</p>
<<organizer>>
With that done, I’d like to offer my gratitude to the contestants of this round and the previous ones, and as well to our very dedicated audience. May the spirit of our culture be rekindled and our glory be restored.
<<>>
<p>
In an unexpected turn of events, all the aliens, including your sculptor and the organizer, interlock their fingers and bow down their heads in a solemn moment of silence.
</p>
<</dialogue>>
<p>
//Guess this is the time to take my leave..//, realizing that there’s no reason to hang around anymore, you sneakily climb down the steps and [[walk back to the gardens, while feeling the familiar sensation of the mask buzzing pleasantly against your skin.|The Evening Festivities]]
</p>
<</ctp>>
<<case "d">>
<<ctp "d" clear>>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 2000)>>
<<dialogue>>
<<organizer>>
I’d like.. ask.. contestant.. $Player.FirstName to please come around!
<<>>
<p>
Feeling quite delighted with the announcement, but not wanting to show it, you let Pica’sore confirm the news for you.
</p>
<<player>>
I think I heard the organizer. Did we win?
<<picasore>>
Y-yeah! I.. can’t believe it.. It’s my first win with a non-Likurieris model.
<<>>
<p>
Feeling even more joy from the confirmation, you drop your facade slightly and pat Pica’sore on the back in an act of encouragement.
</p>
<<player>>
You did well. Let’s go.
<<picasore>>
Ah.. Sure. I’ll follow.
<</dialogue>>
<p>
Giving you the initiative of being the first to reach the stage, you don’t waste another moment and circle around the podium then climb up the podium, taking your stand to the right of the organizer. As you turn around to face the obviously satisfied.. and slightly frightened crowd, Pica’sore shyly makes his way onto the steps and <<link "takes up the other side next to the organizer.">><<ctpAdvance "d">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<organizer>>
Now that both the winner and her sculptor are here, I may present the winning sculpture.
<<>>
<p>
As soon as the last word leaves his mouth, you are startled with a screeching sound from behind and glancing quickly to your back you see your winning sculpture being raised up in the air by the floor of the podium elevating way above the steps you’re standing on.
</p>
<<include "Sculpting Dominant">>
<<likurieris>>
Woah..
<<likurieris>>
That’s..
<<likurieris>>
I’m definitely going to visit the gardens more often from now on..
<<>>
<p>
Hearing the audience, you look back to them and see a look of pure awe on their faces. Unable to form a coherent thought, you can only stare at them and at your statue and feel your ego almost threatening to burst out of you. Shocked by the turmoil of your emotions, the mask buzzes weakly and you have a glimpse of absolute control and awareness over your emotions and thoughts.
</p>
<p>
//I.. I did all that.. And.. I won?//, lost in thought, you can only robotically look to the audience and to the statue and back in a seemingly endless pattern.
</p>
<<organizer>>
Now, I’d like to offer the contestant and her sculptor the modest prize of 1000 Krona.
<<>>
<p>
Almost as soon as the organizer finishes his sentence, your sculptor speaks up and surprises you with his unexpected confidence.
</p>
<<picasore>>
I’d like to offer my prize to my model, $Player.FirstName.
<<>>
<p>
He turns around to face you and the organizer takes a step behind.
</p>
<<picasore>>
It was an offer sculpting your likeness. I haven’t felt joy in the art of sculpting in a really long time, but you.. You’ve shown me that there is still much to learn and much joy to be felt, as long as I give it my best. Thank you.
<<>>
<p>
The audience turns to look back at you and feeling none of the earlier confidence, you try to muster the first response that comes to mind.
</p>
<<player>>
Eh... N-no problem!
<<>>
<p>
Pica’sore bows respectfully and after the round of alien applause, which strangely resembles a song to your ears, the organizer comes close to you and with a flash of his hand, he sends your smartwatch buzzing with the notification that you’ve received 2000 Krona.
</p>
<<organizer>>
With that done, I’d like to offer my gratitude to the contestants of this round and the previous ones, and as well to our very dedicated audience. May the spirit of our culture be rekindled and our glory be restored.
<<>>
<p>
In an unexpected turn of events, all the aliens, including your sculptor and the organizer, interlock their fingers and bow down their heads in a solemn moment of silence.
</p>
<</dialogue>>
<p>
//Guess this is the time to take my leave..//, realizing that there’s no reason to hang around anymore, you sneakily climb down the steps and [[walk back to the gardens, while feeling the familiar sensation of the mask buzzing pleasantly against your skin.|The Evening Festivities]]
</p>
<</ctp>>
<</switch>><h1><<print passage()>></h1>
<<ctp "closure" clear>>
<p>
While Melissa keeps dragging you onwards, she excitedly tells you all about the final ceremony.
</p>
<<dialogue>>
<<melissa>>
Okay, so I really thought they were yanking my chain, but apparently the Festival has its own.. Winner? Like.. queen or king of the ball, if you get me.
<<player>>
Huh.. Really?
<<melissa>>
Yeah, the masquerade party and everything else.. It really feels like they’re not too different from us, or at least us from back in the day when masquerade parties were all the talk in the village and usually reserved for the nobility of those times.
<</dialogue>>
<p>
//Oh well..//, after everything you’ve been through, you can’t really get surprised by the strange cultural similarities between your species and the Likurieris, but while thinking about it <<link "the realization of what Melissa’s going to ask you leaves you flabbergasted.">><<ctpAdvance "closure">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Wait.. You’re not actually going to ask me to..
<<melissa>>
Here we are!
<<>>
<p>
Cutting you off, Melissa comes to a sudden stop and you can see a crowd starting to form around what looks like a totem pole.
</p>
<p>
//Huh.. Is that..?//, the familiar fragrance of the Shar’nul’s mist announces its both pleasant and unpleasant appearance to your nostrils and you freeze up.
</p>
<<player>>
What is this all about!?
<<melissa>>
Okay, I guess I’ve teased you enough. So, to not bore you with all the details, the final ceremony is basically a dance of sorts. You’re supposed to keep dancing in a circle around the totem and.. if you manage to end up the last one standing, you’ll get very, very well compensated.
<<melissa>>
Seeing that there can only be ten individuals with an upstanding reputation and I didn’t really want to be the only human girl dancing around, I’ve secured a spot for you as well. So, are you in?
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Decline to take part in the dance contest" :classes "choice-center choice-longer">>
<<set _next = "Ceremonial Closure Decline">>
<<ctpAdvance "closure">>
<<rlc "Accept the invitation" :classes "choice-center choice-longer">>
<<set _next = "Ceremonial Closure Accept">>
<<ctpAdvance "closure">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
Uhm.. I’m sorry, but I’m too tired to even stand..
<<melissa>>
You stood just fine on the way here.
<<player>>
Ayy.. Nothing gets past you, does it?
<<>>
<p>
Melissa smirks.
</p>
<<player>>
But I really don’t want to-
<<>>
<p>
Melissa cuts you off sharply and with a cunning tongue, makes you think again.
</p>
<<melissa>>
Oh well, I knew it could come down to this but.. The last one standing gets the prize of 5000 Krona.
<<>>
<p>
You swallow your thought and look at her in pure disbelief.
</p>
<<player>>
5000.. K-k-krona!?
<<melissa>>
Yeah!
<<>>
<p>
//That.. That’d definitely come in very handy.. Goddamn..//, realizing that you can’t afford to pass on the opportunity, you hesitantly accept your fate.
</p>
<<player>>
You.. You got me. Okay.. What’s next?
<<melissa>>
Follow me.
<<>>
<p>
Melissa responds with a triumphant smile and turns around to walk away, [[prompting you to follow her.|Dance Contest]]
</p>
<</dialogue>><<dialogue>>
<<player>>
I’m.. I’m pretty tired already, but I can’t deny that it sounds pretty fun.
<<melissa>>
Mhmm. And.. There’s more.
<<player>>
More?
<<melissa>>
Yeah, I didn’t really want to tell you just yet, but this might motivate you a little. The winner gets 5000 Krona and.. I’m pretty sure you’ll need that.
<<player>>
5000.. K-k-krona!? How..
<<melissa>>
Well, they might have some reserves of their own that they couldn’t really use since they’re like.. cut off from the interplanetary network.
<<player>>
I see.. Okay.. What’s next?
<<melissa>>
Follow me.
<<>>
<p>
Melissa responds with a triumphant smile and turns around to walk away, [[prompting you to follow her.|Dance Contest]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "contest" clear>>
<p>
While following Melissa from behind, you can’t help but think that she might have let out a few crucial details about the contest, considering its extravagant prize.
</p>
<<dialogue>>
<<player>>
Hey, Melissa. Wait.
<<>>
<p>
Melissa comes to a quick stop, but looks impatient to keep moving.
</p>
<<player>>
I’m getting the feeling that you’ve lured me in without telling me all there is to know about it, so.. what’s the catch?
<<>>
<p>
Melissa stares at you in innocent confusion.
</p>
<<melissa>>
Huh? The.. catch? I’m not really sure what you’re talking about.
<<player>>
Come on.. They wouldn’t offer so much for a simple endurance contest, there must be something more..
<<melissa>>
Mm.. You’re actually right, but I honestly don’t know anything more about it. It just sounded like a fun time to end the festival and.. The reward would come in really handy to either one of us.
<<>>
<p>
You stare at her with an incredulous expression, but you can’t see even the faintest glimpse of omission or plain out lie.
</p>
<<player>>
Okay..
<<melissa>>
Uh-huh.. Let’s go, we’re almost there!
<</dialogue>>
<p>
Pushing her way to the crowd and forming an open corridor for you to follow her through, <<link "you follow Melissa closer to the totem pole.">><<ctpAdvance "contest">><</link>>
</p>
<<ctpNext>>
<p>
After Melissa reaches the end of the crowd, the two of you find yourselves really close to the totem and the earlier fragrance you’ve felt is even stronger here. Melissa finally turns around and looks back at you.
</p>
<<dialogue>>
<<melissa>>
Hmm.. The air.. Do you feel it, too?
<<player>>
Yeah..
<<melissa>>
Maybe.. Maybe this could be the.. catch..
<<player>>
Mhm..
<<melissa>>
Anyway.. Do you see that circle?
<<>>
<p>
As she poses you the question, she points at a circular pattern near the totem pole, glowing in a pink-ish hue that’s easily discerned from the soil that surrounds it.
</p>
<<player>>
I do.
<<melissa>>
You need to keep yourself inside the circle, so be careful to not overstep the boundary.
<<player>>
Hmm.. Okay.
<</dialogue>>
<p>
After the short explanation, more and more murmurs are heard from everyone around you and on the other side of the crowd, you can see Ted, Jack, Alberto and all the others <<link "standing around and looking at the totem in awe.">><<ctpAdvance "contest">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Looks.. Looks like we’re going to get started, soon. When you hear the-
<<>>
<p>
*BONG*
</p>
<p>
A flash of color rockets from the top of the pole and slithers its way into the open, dark sky. Almost immediately, Melissa pulls you by the hand with a little bit more force than you’re used to and whispers closely in your ear.
</p>
<<melissa>>
That was the signal! Let’s go!
<<>>
<p>
After she’s confident that you’re inside the circle, she lets go of your hand and starts dancing awkwardly around the totem and with a sway of her head prompts you to [[mirror the dance.|Totemosphere]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "totemosphere" clear>>
<p>
Without wasting another thought, you start jumping around awkwardly around the totem in an attempt of finding your own dancing rhythm.
</p>
<p>
//God.. Everyone’s going to laugh at me now..//, keeping your ears open, you can almost swear you hear everyone giggling and mocking your lack of skills, but to your surprise no such sound is heard.
</p>
<p>
//Really..? But.. I must look so comical..//, slowing down your awkward dancing routine, you look to the crowd that surrounds you on all sides, but you’re surprised to see aliens and humans alike cheering you and the other contestants on.
</p>
<<changeExpression "surprised">>
<<dialogue>>
<<alberto>>
You’re damn brave, $Player.FirstName.
<<ted>>
Keep it up, $Player.FirstName! We’re ho-
<<morris>>
The smell.. Interesting..
<</dialogue>>
<p>
Somewhere from behind you, you can hear your crew being unexpectedly wholesome and you feel a little less awkward about your vague pretension of a dance. Before you can hear them all clearly, <<link "you move on and try to pay attention to the other contestants.">><<ctpAdvance "totemosphere">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<p>
//There’s Melissa..//, you note as you see Melissa picking up the pace and dancing more confidently.
</p>
<p>
//Those are.. 1, 2, 3, 4, 5.. 6 female Likurieris and one of them seems to be.. Shyvan-something?//, remembering the mask and grace of Shyvan’sana, the winner of the previous round of the sculpting contest, you can’t help but feel a bit of envy at the way she carries herself. Distracting yourself away from the unhelpful thoughts, you try to discern the two last participants.
</p>
<p>
//And.. 1.. 2.. Male Likurieris. I guess this dance isn’t exactly considered the most masculine activity by the Likurieris.//, you think as you notice the disproportionate amount of female candidates to the male ones.
</p>
<p>
//Okay.. Now, back to myself. I’m starting to get the hang of it a little, but I’m not really sure what kind of dance I should try to get myself into..//, finding yourself between the choice of picking up a more elegant, slow dance to save energy or a more energized, quick one to keep you alert, you carefully consider the two options and turn to pick one or the other.
</p>
<<ringLinks :classes "lol">>
<<rlc "Elegant Dance" :classes "innocence-high choice-center choice-longer">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _next = "Totemosphere Elegant">>
<<ctpAdvance "totemosphere">>
<<rlc "Energized Dance" :classes "innocence-high choice-center choice-longer">>
<<set _next = "Totemosphere Energized">>
<<ctpAdvance "totemosphere">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "elegant" clear>>
<p>
Resigning yourself into taking a more elegant dance, you hear, or rather feel an electrifying noise coming from the totem. Glancing over to it, you see a column of orifices opening on all sides and releasing a thick pinkish mist that dissipates into the nearby atmosphere and envelopes you and the other dancers, leaving you no choice but to inhale it if you want to keep yourself into the contest.
</p>
<p>
//Ooohh..//, almost as soon as you take the first mouthful of musk inside your nostrils, you feel much more comfortable with your dance and you start revelling in the pleasant beats of the atmospheric noise that sounds louder to your ears.
</p>
<p>
Slowing down the pace, you wound up swaying your hips suggestively and one of the male candidates dances his way closer to you and sneakily brings himself towards you into a whisper.
</p>
<<dialogue>>
<<likurieris>>
Hey.. Would you mind having a partner for this first dance?
<<player>>
Uh..
<<>>
<p>
At first, you’re not quite sure what you’re supposed to tell him, but you find yourself instinctively leaning over to him, brushing your breasts against his chest in a calculated movement, enjoying the feeling of your nipples rubbing against his thinly covered skin.
</p>
<<player>>
I..
<<>>
<p>
While in the conscious attempt of coming up with an answer, your body subconsciously pushes itself against his well-built one, then without much of a conscious effort from your part you twist around in a smooth motion and press your ass against his crotch.
</p>
<</dialogue>>
<p>
<<link "Taking your movements as an answer, he takes his place in the dance and lets his hands gently fall around your waist.">><<ctpAdvance "elegant">><</link>>
</p>
<<ctpNext>>
<p>
//Am I..//, before you can finish the thought, your body responds to a change in tune of the unplaceable sound, with the smooth beats slowing your movements down even further into a more suggestive dance as you arch your back and sway your hips with the music, feeling the alien’s grip around your waist getting firmer and your ample butt rubbing into his crotch.
</p>
<p>
As the dance goes on, the alien gets more daring and you can feel his gentle hands sneaking their way under your garments, exploring your bare skin and slowly, but surely, making their way upwards in the direction of your alluring breasts. Noticing an opportunity to gain more control over the flow of the dance, you suddenly spin around and look the alien in the eye.
</p>
<<dialogue>>
<<player>>
What are you doing?
<<>>
<p>
You ask him bluntly.
</p>
<<likurieris>>
Err..
<<player>>
I didn’t give you permission to fondle me up, you know?
<<>>
<p>
Taking advantage of his insecurity, you emphasize your message by leaning into him once again and pressing your tight body into his own. As soon as he feels your boobs squishing against his chest, his eyes look away and he mumbles an excuse.
</p>
<<likurieris>>
M-my apologies, I just-
<<player>>
No excuses. From now on..
<<>>
<p>
Bringing your face closer to his ear, you slide your hands down to his butt and grip it firmly.
</p>
<<player>>
You do as I say.
<</dialogue>>
<p>
The alien’s eyes wander back into your own, looking both anxious and aroused at the same time. He nods his head subtly, <<link "and you feel a rush of excitement at the sight.">><<ctpAdvance "elegant">><</link>>
</p>
<<ctpNext>>
<p>
Realizing that the fit alien is under your complete dominion, you smile at him and continue dancing with him in a rhythm that becomes more and more suggestive, teasing him in the process with your body rubbing against his own and relishing at the knowledge that the alien is getting more and more desperate to feel you up with his bare hands.
</p>
<p>
As you continue rubbing into him, the unmistakable bulge betrays the alien’s inner lust and, surprisingly, you feel yourself getting wetter and wetter and eventually, the alien’s resistance breaks through and as you sway your back against his chest, you can feel his hands subtly running across your nipples, pinching them and although that goes against your earlier command, you can’t bring yourself to stop him and instead, your moans betray your own satisfaction in the act.
</p>
<<dialogue>>
<<player>>
Mhmm..
<<>>
<p>
Dancing more and more seductively against him, you allow him to fondle and explore your assets with little to no resistance from your part.
</p>
<</dialogue>>
<p>
As you keep inhaling more and more of the sweet fragrance of the totem, you feel yourself getting wetter and wetter from the act of being groped in plain sight, but your reticent thoughts are dampened by the growing sensations in your groin.
</p>
<p>
When you the sensations get almost too unbearable, [[a shriek startles you and in the momentary glimpse of consciousness, you pull yourself away from the alien and inspect your surroundings for the source of the sound.|Round of Elimination]]
</p>
<</ctp>><<ctp "energized" clear>>
<p>
Resigning yourself into taking a more energetic dance, you hear, or rather feel an electrifying noise coming from the totem. Glancing over to it, you see a column of orifices opening on all sides and releasing a thick pinkish mist that dissipates into the nearby atmosphere and envelopes you and the other dancers, leaving you no choice but to inhale it if you want to keep yourself into the contest.
</p>
<p>
//Ooohh..//, almost as soon as you take the first mouthful of musk inside your nostrils, you feel much more comfortable with your dance and you start revelling in the pleasant beats of the atmospheric noise that sounds louder to your ears.
</p>
<p>
Picking up the pace, you enter a hastened dancing rhythm and start bouncing clockwise around the edges of the dance’s boundaries. Using one of the other female alien participants as reference, you turn the senseless bouncing into a more lively choreography that draws the attention of the crowd.
</p>
<p>
As a result of the physical exertion, your heart beats thud loudly against your chest, your breathing pants up and you find yourself inhaling more and more of the musky fragrance, <<link "making the movements of the frantic dance require less conscious effort.">><<ctpAdvance "energized">><</link>>
</p>
<<ctpNext>>
<p>
With the movements becoming gradually more natural to your limbs, your attention is brought to the alluring sight of your boobs bouncing up and down from underneath your silky dress, threatening to break loose from their constraints as the belt that holds your dress together feels less tight around your waist in the face of the constant movements.
</p>
<p>
//Belt... //, unable to form much of a coherent thought due to either the physical efforts of the dance and the thickening mist that surrounds you and the other dancers, more lewd thoughts take its place, with the faces of the crowd staring at you more and more intensely and once in a while, rubbing your back with their hands full of desire as you circle around the totem.
</p>
<p>
//She..//, in the light of the increasing attention you’re continuing to get, you catch a glimpse of pure envy on one of the other female dancers.
</p>
<p>
//Shyvan’sana..//, remembering her mask and silhouette once again, you find yourself confused by her expression and, keeping your eyes on her, you see her grace dropping in slightly, getting replaced with a more arousing spectacle as she takes advantage of her inhuman agility and swiftly dances around the scene, with her dress sent fluttering by the wind and drawing an even more captivated crowd as spectators crowd up to get a better view of her bare alien butt.
</p>
<p>
//The.. nerve..//, as you inhale more and more of the fragrance, the envy you’ve noticed on her expression makes its way to your own as more seductively than ever, you bounce up and down in regular rhythms, <<link "giving your breasts and butt a jiggle that draws back the attention Shyvan’sana has shamelessly stolen from you.">><<ctpAdvance "energized">><</link>>
</p>
<<ctpNext>>
<p>
Noticing the painfully short span of attention Shyvan’sana has managed to draw from the crowd, she drops all pretenses of the dance and makes her way towards you. With every step she draws closer to you, you keep eye contact with her until her face disappears to your side and a jealous whisper makes itself audible to your ear.
</p>
<<dialogue>>
<<shyvansana>>
Don’t.. You.. Dare..
<<>>
<p>
After she passes her massage, she pulls her head back and looks you intensely in the eyes. Acting on the first impulse that comes to mind, you bring your face closer to her ear and give her a delicate, mocking whisper in return.
</p>
<<player>>
Watch.. Me..
<</dialogue>>
<p>
Not giving her the comfort of coming up with a comeback, you leave her side and in a more radiating show than before, you tease the crowd with sporadic movements of your body, jiggling your butt and breasts from underneath your clothing at everyone around.
</p>
<p>
Shyvan’sana’s answer doesn’t leave itself awaited, as the dense mist surrounds the two of you in its thickness and forces the two of you to undergo a competitive dance of your own as the attention passes back and forth from you to her and back in a seemingly endless loop. Feeling yourself getting wetter and wetter from the shameless act of public display, your attention is continuously drawn to the growing heat from within your groin.
</p>
<p>
When you the sensations get almost too unbearable, [[a shriek startles you and in the momentary glimpse of consciousness, you pull yourself away from the alien and inspect your surroundings for the source of the sound.|Round of Elimination]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "elimination" clear>>
<p>
//I can’t see anything..//, while drastically slowing down your swaying, you look around you for the source of the sound and find that, unbeknownst to you, the totem-released smoke has formed a thick barrier between you and the rest of the crowd and you sigh with relief knowing that your earlier performance most likely has not been entirely witnessed by your friends.
</p>
<p>
Through the pink-ish mist, you notice the glowing boundaries of the dancing stage getting narrower towards the totem, and a voice in the background announcing the second part of the dance.
</p>
<<dialogue>>
<<organizer>>
.. second round.. begun! The candidates.. eliminated.. Melissa, Robukh’trudin..
<</dialogue>>
<p>
<<link "While the voice keeps droning on, the mist dissipates for a few seconds and you get a clearer picture of your surroundings.">><<ctpAdvance "elimination">><</link>>
</p>
<<ctpNext>>
<p>
//Hmm.. Looks like there are only two other female likurieris in the game, one male and.. Where’s Melissa?//, unable to find Melissa amongst the other candidates, you look around and finally notice her near Ted and Alberto, trying to grab your attention with her hands.
</p>
<p>
//There she is!//, you remark as you wave at her and smile at her reciprocating the gesture, followed by her giving an encouraging thumbs up.
</p>
<p>
//Hmm.. So, she dropped out.. Looks like it’s just me against the others, now...//, judging by Melissa’s not so obvious attempts of rubbing her thighs together in a vain attempt of silencing her own induced lust, you quickly find the reason for her sudden resignation from the contest.
</p>
<p>
//Okay.. Let’s see.. Every thirty seconds, the totem’s orifices open up and release what’s most likely to be Shar’nul’s fragrance..//, afraid that you won’t be clear-headed for much longer, you take advantage of the short respite to analyze your surroundings in greater detail.
</p>
<p>
//And.. I guess that whenever enough candidates drop out of the contest, the area closes up and forces the rest of us closer to the totem.. That means..//, not wanting to finish the thought and give light to the implications of the sudden realization, <<link "you quickly fortify your mind against the chemically induced influences of the totem.">><<ctpAdvance "elimination">><</link>>
</p>
<<ctpNext>>
<p>
//This will definitely not be easy.. But that, that looks interesting.//, while dancing slowly to the rhythm of the background noise, you catch sight of Shyvan’sana dancing in a more particular way, shifting her body around slowly in a peculiar dance.
</p>
<p>
//Since she looks like she knows what she’s doing, I should probably try to do the same movements..//, realizing by now that Shyvan’sana is most likely an experienced candidate in the Festival’s events, you get the idea that her dance is likely optimized to require the least amount of effort while still being a dance and <<link "you proceed to adopt the same movements in order to gain an edge over the rest of the candidates.">><<ctpAdvance "elimination">><</link>>
</p>
<<ctpNext>>
<<include "Dance Totem Zero">>
<p>
With your right arm placed against your chest and with your left arm up in the air, you tentatively shift your body alongside the boundaries of the contest in smooth movements.
</p>
<p>
//Ahh.. It feels like I can finally breathe..//, finally able to catch your breath from your earlier attempts at a dance, the movements come more naturally to you and after a minute or two, you can feel droplets of rain falling down onto your exposed skin and hair.
</p>
<p>
//Huh.. Looks like it’s going to rain, hopefully nothing’s going to-//, after the rain picks up more and more, with dismay you realize that your exposed skin is starting to get itchier.
</p>
<p>
//Uhhh..//, as a few droplets of rain slide down into your nether areas, an even more distracting sensation takes its hold in your sensitive spots, making your tender areas ache desperately for attention that only feels more intense by the pheromone-afflicted air.
</p>
<p>
Struggling to ignore your urges, your body strains in a forced attempt of keeping your limbs away from fulfilling the immense craving that makes itself more painstakingly present with each passing second and you try to distract yourself by looking back at the gathered crowd.
</p>
<p>
//Wait.. Why are they all looking at me!?//, seeing more and more perverted expressions, even amongst your friends, looking straight at your body, you anxiously try to figure out what captivates them so strongly. Breaking your dance for just a slight moment, [[you look down at your body and freeze up at the sight.|Transparent Attention]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "transparent" clear>>
<<include "Dance Totem One">>
<p>
//Waaaaaaaaaaaaaaa-!! I’m completely soaked!//, distracted by your earlier efforts of straining to keep a steady, nearly-effortless rhythm, you realize too late that your dress has gotten completely soaked and your breasts and nether regions leave no doubt as to what they used to convey from the sight of the increasingly lustful crowd.
</p>
<p>
//This.. This is so embarrassing!!//, forgetting all about the endurance contest, you let yourself freeze up and act on the first impulse that comes to mind.
</p>
<<ringLinks :classes "lol">>
<<rlc "Cover yourself up" :classes "modest innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set _next = "Transparent Attention Cover">>
<<ctpAdvance "transparent">>
<<rlc "Start dancing again" :classes "exhibitionist innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Transparent Attention Start">>
<<ctpAdvance "transparent">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Without giving the impulse another thought, you promptly cover yourself up with your hands and sway your body in a desperate attempt to hide as much as you can of your body.
</p>
<p>
//This isn’t working! I.. I need to get out of here!//, but while keeping your eyes on the crowd, you quickly come to the realization that your attempts are nothing more than futile as no matter how much you sway and shift around, your movements only manage to excite the crowd even more.
</p>
<<dialogue>>
<<organizer>>
$Player.FirstName! You have three seconds to start moving again, or your lack of movement will be interpreted as your willing forfeiture from the event!
<<>>
<p>
The agitated voice of the organizer interrupts your line of thoughts and at the same time, reminds you of the high stakes of the contest, making you momentarily doubt your impulse to flee the area.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Forfeit the contest" :classes "innocence-low choice-center choice-longer">>
<<set _next = "Transparent Attention Forfeit">>
<<ctpAdvance "transparent">>
<<rlc "Start dancing again" :classes "exhibitionist innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Transparent Attention Start">>
<<ctpAdvance "transparent">>
<</ringLinks>><p>
//I.. I can’t do this anymore.. Not like this..//, trying to take your mind away from the prize of the contest, you flee the stage of the dance and run through the crowd to the nearest restroom.
</p>
<p>
//Before I get back, I really need to get a shower..//, having left the embarrassing scene way behind, you’re once again aware of the desperate calls of attention coming from your more sensitive areas.
</p>
<p>
Without wasting another thought on the matter, you quickly get in the alien shower cabin and get yourself cleaned up, using the particularly designed alien head for relief on the areas that have been exposed to the elements for too long.
</p>
<p>
//Ahh.. That’s good..//, sighing with satisfaction and relief, you exit the shower cabin and grab your now-dry dress to get back to the contest. When you get there, [[you see that the event has taken a wholly different turn from the one you remember.|Grave News]]
</p><p>
Before you act on the first impulse of covering yourself up from the lustful stares of the crowd, you take a better look at your competition and although they don’t receive anywhere as much attention as they do, it becomes plainly obvious that they’re pushing themselves to their limits.
</p>
<p>
//I.. I just need to endure this a little bit more.. 5000 Krona are nothing to sneeze at..//, determined to not let the accidental act of exhibitionism stop you from trying your best at winning the contest, you bring yourself back up into the slow dance and [[remember to pay more attention to your surroundings.|Indulging Opportunism]]
</p><h1><<print passage()>></h1>
<p>
With your attention drawn back to the contest, you’re painstakingly aware of your oversensitive body parts constantly rubbing against the soft linens of your dress.
</p>
<p>
//Argh.. This is too much..//, finding your mental fortitude starting to drop considerably with every second of the self-teasing act, you look back to the other candidates.
</p>
<p>
//Ahh.. Weren’t there.. Three of them? Uh.. Doesn’t matter, they don’t seem to be.. faring much better..//, realizing that in your temporary distraction you’ve not noticed one of the remaining female Likurieris candidates dropping out, your attention is drawn to the male Likurieris’ tightly concealed erection.
</p>
<p>
//Need.. to.. look.. away..//, all too aware of the near-spontaneous lewd thoughts that arise at the sight, you look to the last candidate and see Shyvan’sana struggling just like you to keep her hands from //accidentally// touching herself.
</p>
<p>
//Mhmm.. I still have a chance..//, while thinking this, you suddenly get the feeling that you’re being watched and through the now-thick mist, you can see the Likurieris’ male glowing eyes, staring at you intently and slowly, but surely, getting closer to you as the area of the dance gets even narrower.
</p>
<p>
//Again.. This..//, as if reacting to the recent turn of events, you can feel the drained mask buzzing a pleasant, albeit short message to your thoughts,
<<switch Quests.GetRunningQuest(10).Mask>>
<<case "s">>
and although you can’t understand it perfectly, you [[get the idea that you need to keep dancing.|Subservient Indulgence]]
<<case "c">>
and although you can’t understand it perfectly, you [[get the idea that you need to keep dancing.|Tempting Indulgence]]
<<case "d">>
and although you can’t understand it perfectly, you [[get the idea that you need to trick him somehow.|Confident Indulgence]]
<</switch>>
</p><h1><<print passage()>></h1>
<<ctp "subservient" clear>>
<p>
//What.. Why..//, finding yourself unable to prevent your body from continuing to dance, you can only stare at the opportunist dancer as he gets closer and closer to you.
</p>
<p>
//Uh..//, after the alien gets close enough to make eye contact with you, he starts "accidentally" grazing your body with his hands.
</p>
<p>
//What is he doing..//, seeing no sign of protest coming from you, the alien gets increasingly more daring, rubbing himself against her and with almost no effort of disguising his intent, starts groping your breasts through your dress.
</p>
<<dialogue>>
<<player>>
Mhmm..
<<>>
<p>
As soon as he rubs your oversensitive nipples with his bare palms, a soft moan escapes your lips and before a thought can even form itself in your mind, his erection makes itself acutely remarked as the zealous alien tries to relieve his own desires by gliding his member against your thighs and buttocks.
</p>
<</dialogue>>
<p>
//Oh..//, feeling a surge of adrenaline and arousal after the intent behind the act makes itself plainly obvious, you quickly judge the best way to react to the dancer’s incursions.
</p>
<<ringLinks :classes "lol">>
<<rlc "Protest" :classes "innocence-high choice-center choice-longer">>
<<run setup.updatePlayerStat({Purity: 1})>>
<<set _next = "Subservient Indulgence Protest">>
<<ctpAdvance "subservient">>
<<rlc "Ignore him" :classes "submissive innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Submissive: 1})>>
<<set _next = "Subservient Indulgence Ignore">>
<<ctpAdvance "subservient">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Although you can’t deny the strange satisfaction you’re getting from the obscenely direct alien, a glimpse of conscious thought allows you to get a less afflicted perspective on the act.
</p>
<<dialogue>>
<<player>>
Hey.. What are you doing..?
<<>>
<p>
You sheepishly ask him, while distancing yourself from the dancer. The dancer’s perverted eyes betray no sign of conscience as he dances once again closer and closer to you, making you instinctively distance yourself from him even further.
</p>
<<player>>
Stop.. You’re breaking my-
<<>>
<p>
A loud shriek silences your thoughts and voice as the ground underneath your footsteps appears to change its texture and.. color.
</p>
<p>
//Wait.. Did I just..//, before you can process the implications of the unexpected turn of events, the organizer’s voice cuts you off and gives answers to your questions.
</p>
<<organizer>>
That marks the beginning of the final round! $Player.FirstName has announced her forfeiture by leaving the premises of the contest. Everyone, please give her a round of appraisal!
<<player>>
Wha..
<<>>
<p>
After the ground moves from underneath you, you realize that the wall of thick mist is now ahead of you and you’re not surrounded by it anymore. Ahead of you by a few steps, the purple glowing of the circle marks the contest nearing its end. Turning around to face the crowd, you see Likurieris clumsily making an attempt at an applause, in an attempt of reciprocating your friends’ gestures.
</p>
<</dialogue>>
<p>
//I can’t take this..//, feeling embarrassed by being put on the spotlight out of the sudden, you flee the stage of the dance and run through the crowd to the nearest restroom.
</p>
<p>
//Before I get back, I really need to get a shower..//, having left the embarrassing scene way behind, you’re once again aware of the desperate calls of attention coming from your more sensitive areas.
</p>
<p>
Without wasting another thought on the matter, you quickly get in the alien shower cabin and get yourself cleaned up, using the particularly designed alien head for relief on the areas that have been exposed to the elements for too long.
</p>
<p>
//Ahh.. That’s good..//, sighing with satisfaction and relief, you exit the shower cabin and grab your now-dry dress to get back to the contest. When you get there, [[you see that the event has taken a wholly different turn from the one you remember.|Grave News]]
</p><p>
//I just need.. to keep on.. dancing..//, unsure if you’re actually enjoying the act of being groped in such a rough manner while the dancer vulgarly rubs his body against your own, you decide to not give the act more attention than it is already drawing from your body and keep on dancing while trying to keep your mental focus on the prize.
</p>
<<dialogue>>
<<player>>
Ohh.. Mhmm..
<<>>
<p>
More delicate moans escape your lips from the constant grazing of your nether regions and you feel yourself getting more excited and aroused, with your body basically pushing itself against the lustful alien’s body, taking his barely concealed cock in-between your thighs.
</p>
<<likurieris>>
Ahh..
<<>>
<p>
As soon as his cock finds itself massaging your thighs, the dancer lets out a moan and as if the subtle sensation had a lasting effect on him, you feel his groping and his movements getting more and more daring and frantic, while he desperately thrusts himself against your thighs.
</p>
<<likurieris>>
Fuck.. I can’t..
<<>>
<p>
After no more than ten seconds of the pleasing, yet teasing act of self-release through the linens of his clothing, the alien starts trembling and inevitably falls down onto the soil, jacking himself openly to your sight.
</p>
<</dialogue>>
<p>
After his body makes contact with the soil, a loud shriek startles you both and you see the glowing boundaries getting even narrower, while the faint voice of the organizer announces the forfeiture of the male dancer and fills you with a little bit more determination.
</p>
<p>
//Ah.. I.. Of course.. I planned it all along..//, lying to yourself about your recent role on the matter, you make sure that the circle doesn’t leave you behind and you get even closer to the source of the mental-breaking mist, [[the totem.|Circle of Delight]]
</p><h1><<print passage()>></h1>
<<ctp "tempting" clear>>
<p>
Allowing your weary thoughts to be guided by the pleasant sensations of the almost-drained mask, you make a conscious effort to keep dancing and keep your eyes on the alien while all manner of tactics present to you a way to turn the intimidating situation into an opportunity.
</p>
<p>
As soon as he’s within whispering distance, you feel your body instinctively getting closer to his own and before he can act, you find yourself grazing your waist and buttocks in a delicate show of passion, freezing him in the process.
</p>
<p>
//I see..//, understanding the message conveyed to you by the mask, you play a more conscious role as you gradually turn around and seductively sway your ass up in the air, enticing the alien with a not very well hidden message.
</p>
<p>
After you judge that he’s had enough, you turn around and see that your little show has managed to slightly unfreeze his limbs, drawing him more and more towards you, but with uncertain, hesitant movements.
</p>
<p>
//Alright.. Now, how do I bring him down?//, knowing that this is your moment to take the reins of the situation and hopefully push him out of the contest, you find yourself choosing between your two most immediate thoughts.
</p>
<<ringLinks :classes "lol">>
<<rlc "Keep teasing him without touching him" :classes "charm innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Charm: 1})>>
<<set _next = "Tempting Indulgence Without">>
<<ctpAdvance "tempting">>
<<rlc "Keep eye contact with him and grab his cock while moaning passionately" :classes "seduction innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _next = "Tempting Indulgence With">>
<<ctpAdvance "tempting">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "without" clear>>
<p>
//Oh well, if it ain’t broken, why change it?//, realizing that there’s no reason to not just keep tempting him with your body, you choose to continue teasing him through the same movements as before, but right at the last moment the dancer jumps on you and pulls you into a deep kiss.
</p>
<<dialogue>>
<<player>>
Wha- Ahh...
<<>>
<p>
As soon as his lips make contact with yours, you feel a surge of lust inside you and before you can think of pulling yourself out of the kiss, the alien gets even more surprising as he slithers his soft hands inside your silky linens and starts rubbing your clit through your panties, while holding your butt firm with the other.
</p>
<<player>>
Mhmm...
<<>>
<p>
With your groin finally getting the attention it so desperately asked for all along, you can only sheepishly moan into his arms and let him guide your movements.
</p>
<<player>>
Ohhh...
<<>>
<p>
After you let out your last delicate moan, the alien abruptly breaks the kiss and pushes you away from him, leaving you confused for a brief moment.
</p>
<<player>>
Wait... Why...
<</dialogue>>
<p>
<<link "A loud shriek silences your thoughts and voice as the ground underneath your footsteps appears to change its texture and.. color.">><<ctpAdvance "without">><</link>>
</p>
<<ctpNext>>
<p>
//Wait.. Did I just..//, before you can process the implications of the unexpected turn of events, the organizer’s voice cuts you off and gives answers to your questions.
</p>
<<dialogue>>
<<organizer>>
That marks the beginning of the final round! $Player.FirstName has announced her forfeiture by leaving the premises of the contest. Everyone, please give her a round of appraisal!
<<player>>
Wha..
<<>>
<p>
After the ground moves from underneath you, you realize that the wall of thick mist is now ahead of you and you’re not surrounded by it anymore. Ahead of you by a few steps, the purple glowing of the circle marks the contest nearing its end. Turning around to face the crowd, you see Likurieris clumsily making an attempt at an applause, in an attempt of reciprocating your friends’ gestures.
</p>
<</dialogue>>
<p>
//I can’t take this..//, feeling embarrassed by being put on the spotlight out of the sudden, you flee the stage of the dance and run through the crowd to the nearest restroom.
</p>
<p>
//Before I get back, I really need to get a shower..//, having left the embarrassing scene way behind, you’re once again aware of the desperate calls of attention coming from your more sensitive areas.
</p>
<p>
Without wasting another thought on the matter, you quickly get in the alien shower cabin and get yourself cleaned up, using the particularly designed alien head for relief on the areas that have been exposed to the elements for too long.
</p>
<p>
//Ahh.. That’s good..//, sighing with satisfaction and relief, you exit the shower cabin and grab your now-dry dress to get back to the contest. When you get there, [[you see that the event has taken a wholly different turn from the one you remember.|Grave News]]
</p>
<</ctp>><p>
//Hmm.. I can’t risk him having the upper hand..//, realizing that the sight of the enclosing alien could only mean that your influence over him has weakened, you keep eye contact with him and right when he’s one step away, you suddenly jump on him and pull him towards you, squishing your breasts with his chest.
</p>
<<dialogue>>
<<likurieris>>
What is-
<<>>
<p>
Not letting him finish the thought, you plunge your free hand deep into his loins and grab a firm hold of his throbbing erection, stroking him while moaning into his mouth.
</p>
<<player>>
Mhmm.. You like that, don’t you?
<<likurieris>>
Y-aah...
<<>>
<p>
The alien lets out a short yelp of agreement and you stroke him faster and faster, feeling the alien cock throbbing more intensely against your palm.
</p>
<p>
//This is it.//, right when you feel that he’s at the point of no return, you take your hand from his loins and push him away with both your hands, making him voice out a confused protest.
</p>
<<likurieris>>
No.. Please..
<<>>
<p>
The alien starts frantically pleading with you to finish the act and seeing a complete lack of initiative coming from you, his expression turns more desperate than ever as he inhales a mouthful of the exhilarating mist.
</p>
<<likurieris>>
I can’t.. Fuck..
<<>>
<p>
After those last few words, the trembling alien inevitably lets his legs go and falls down onto the soil, immediately turning the fall into an opportunity of self-release as he begins jacking himself openly to your eyes.
</p>
<</dialogue>>
<p>
After his body makes contact with the soil, a loud shriek startles you both and you see the glowing boundaries getting even narrower, while the faint voice of the organizer announces the forfeiture of the male dancer and fills you with a little bit more determination.
</p>
<p>
//All according to the calculations..//, smiling with contentment at the physically overwhelmed alien, you make sure that the circle doesn’t leave you behind and you get even closer to the source of the mental-breaking mist, [[the totem.|Circle of Delight]]
</p><h1><<print passage()>></h1>
<<ctp "confident" clear>>
<p>
Feeling a surge of adrenaline filling your body with a boost of energy, you let the almost drained mask answer your call for help as your unnatural confidence and sadism returns in full force, opening your eyes to exhilarating strategies that manage to satisfy you just by thinking about them.
</p>
<p>
//Aha.. Right..//, taking a quick glance behind your back, you remark that you’re not too far from the circular boundary of the contest and remembering to keep dancing, you allow the alien to come slightly closer and as soon as he’s within whispering distance, you starts taking calculated steps back, keeping a mental map of the distance between you and the edge.
</p>
<p>
//Crap.. He’s not buying it.//, seeing that the dancer shows no willingness of wanting to follow you into the depths, you realize that you can take advantage of your closeness to him to entice him with nothing more than just words.
</p>
<<dialogue>>
<<player>>
Hey.. Big boy.. Like what you see?
<<>>
<p>
As you say that, you teasingly arch your back just a little bit forwards to allow him to get a better look at your breasts glimmering with wetness from the rain.
</p>
<<likurieris>>
Uh..
<<player>>
Come closer.. if you want a better look.
<<>>
<p>
Needing no further incentive, the alien hesitantly starts walking towards you and whenever you feel that he’s starting to get the idea behind your plan, you tempt him with a few more sweetened words, and a challenge.
</p>
<<player>>
I want you here, with me..
<<>>
<p>
The alien takes a few more steps towards you, but once again slows down as the glowing of the circle’s boundaries gets more obvious through the thick mist.
</p>
<<player>>
Hmm.. Why do you keep moving away from me?
<<>>
<p>
Not allowing him to think straight, you pass him the question.
</p>
<<likurieris>>
N-no.. You..
<<>>
<p>
The alien tries to elaborate his reasons quickly, but you give him no pause to finish his thought.
</p>
<<player>>
Maybe.. I’m too much for you?
<<>>
<p>
Judging by the alien’s offended expression, your sharp question has definitely left a mark on his hurt pride and, feeling as if you’re right where you need to be, not more than a step away from the boundaries of the contest, you quickly think of the best way to get him out of the equation.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Quickly grab him and push him out of the circle" :classes "dominant innocence-low choice-center choice-longer">>
<<run setup.updatePlayerStat({Dominant: 1})>>
<<set _next = "Confident Indulgence Push">>
<<ctpAdvance "confident">>
<<rlc "Risk taking one or two steps back in an attempt of tripping him over" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Confident Indulgence Trip">>
<<ctpAdvance "confident">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
Acting on your first thought, you waste no moment that would allow him to make sense of what you’re drawing him into and abruptly place your arms around him and force him to switch sides with you.
</p>
<<dialogue>>
<<likurieris>>
Hey.. What..
<<>>
<p>
Taken by surprise, the confused alien allows you to move him to the side, but in the process you see a glimmer of realization in his eyes and as soon as you put all your might into pushing him outside, he suddenly presses himself against you, making your finishing act all the more arduous.
</p>
<<player>>
You.. Just..
<<>>
<p>
As you hopelessly push your weight against his chest, you find your strength fading in comparison to his own as he quickly grabs you into the open air and with a modest amount of effort, pushes you away from the circle and the smoke.
</p>
<<player>>
Fuck.. Is this..
<<>>
<p>
A loud shriek silences your thoughts and voice as the ground underneath your footsteps appears to change its texture and.. color.
</p>
<p>
//Wait.. Did I just..//, before you can process the implications of the unexpected turn of events, the organizer’s voice cuts you off and gives answers to your questions.
</p>
<<organizer>>
That marks the beginning of the final round! $Player.FirstName has announced her forfeiture by leaving the premises of the contest. Everyone, please give her a round of appraisal!
<<player>>
Wha..
<<>>
<p>
After the ground moves from underneath you, you realize that the wall of thick mist is now ahead of you and you’re not surrounded by it anymore. Ahead of you by a few steps, the purple glowing of the circle marks the contest nearing its end. Turning around to face the crowd, you see Likurieris clumsily making an attempt at an applause, in an attempt of reciprocating your friends’ gestures.
</p>
<</dialogue>>
<p>
//I can’t take this..//, feeling embarrassed by being put on the spotlight out of the sudden, you flee the stage of the dance and run through the crowd to the nearest restroom.
</p>
<p>
//Before I get back, I really need to get a shower..//, having left the embarrassing scene way behind, you’re once again aware of the desperate calls of attention coming from your more sensitive areas.
</p>
<p>
Without wasting another thought on the matter, you quickly get in the alien shower cabin and get yourself cleaned up, using the particularly designed alien head for relief on the areas that have been exposed to the elements for too long.
</p>
<p>
//Ahh.. That’s good..//, sighing with satisfaction and relief, you exit the shower cabin and grab your now-dry dress to get back to the contest. When you get there, [[you see that the event has taken a wholly different turn from the one you remember.|Grave News]]
</p><p>
//This will be really risky, but..//, without wasting a moment to finish the thought and knowing very well what you’re about to do, you take two steps back and almost feel your back crashing through the thick wall of the mist.
</p>
<p>
Looking back to the alien, you see that he’s slightly distracted by the glowing pattern underneath your footsteps and remembering his damaged pride, you push him towards you with one last tempting and insulting remark at the same time.
</p>
<<dialogue>>
<<player>>
Oh well.. Since you’re obviously not up to the task, I will find someone else who will show me what they’re made of..
<<>>
<p>
You say, shrugging in feigned innocence, knowing that the thick mist allows the right amount of visibility for you to emphasize your remarks through your body gestures.
</p>
<<likurieris>>
Argh.. Fuck.. I’m going for it!
<<>>
<p>
Unable to take your veiled insults any longer, the alien appears to drop any semblance of rational thought and rushes over to you, allowing you at the last moment to take advantage of the reduced visibility to subtly move to the side, while holding your right foot straight in place and..
</p>
<<likurieris>>
Ayyyyyyyyy..
<<>>
<p>
//Yes!//, hearing the alien’s confused yelp and the loud thud that follows it after, you allow yourself to catch your breath.
</p>
<</dialogue>>
<p>
Before you can fully relax yourself, a loud shriek startles you and you see the glowing boundaries getting even narrower, while the faint voice of the organizer announces the forfeiture of the male dancer and fills you with a little bit more determination.
</p>
<p>
//Hell yeah!//, smiling triumphantly at the knowledge that you’ve managed to turn the odds slightly towards you, you make sure that the circle doesn’t leave you behind and you get even closer to the source of the mental-breaking mist, [[the totem.|Circle of Delight]]
</p><h1><<print passage()>></h1>
<<ctp "circle" clear>>
<p>
After the knowledge settles in that you have managed to bring down the last male opponent, your mask buzzes more dimly than ever before it inevitably feels completely discharged, leaving nothing more but a piece of immaculate metal resting on your face.
</p>
<p>
//Looks like I’m going to be all by myself in the end..//, coming to terms with the fact, you keep staying within the boundaries of the circle and feel more and more overwhelmed by the thick fragrance that barely allows you to see your arms as you keep flailing your limbs around, not bothering to put any effort into a dance of any kind as you’re confident that the wall of mist conceals you and Shyvan’sana from the eyes of the crowd.
</p>
<p>
//Oh, right.. Shyvan’sana.. I wonder what she’s-//, unable to see her coming, you suddenly feel your body pulled in a certain direction and before you can make sense of the direction and her intentions, you find plump alien lips closing in on your own, taking your breath away and alluring you in an intense way that forces you to pick between your two most immediate instincts.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stay still and make sense of the situation" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Circle of Delight Still">>
<<ctpAdvance "circle">>
<<rlc "Try to get away from her" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Circle of Delight Away">>
<<ctpAdvance "circle">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><<dialogue>>
<<player>>
Mhmm...
<<>>
<p>
Making no effort to flee the intoxicating scene, you immerse yourself into it and allow Shyvan’sana to pull you closer into an embrace, sliding her gentle hands underneath the coverings of your cloth and gliding her palms across your sensitive back in a way that gives you goosebumps.
</p>
<<player>>
Ahh..
<<>>
<p>
With burning passion, Shyvan’sana kisses you even more intensely and you feel yourself getting more and more aroused by the situation, while a glimmer of rational thought reminds you that you should probably do something and not just stand still.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Ignore the thought and just continue standing while enjoying yourself in the moment of passion" :classes "innocence-medium choice-center choice-longer">>
<<set _next = "Circle of Delight Ignore">>
<<ctpAdvance "circle">>
<<rlc "Kiss her back and try to reciprocate her act of passion" :classes "seduction innocence-medium choice-center choice-longer">>
<<run setup.updatePlayerStat({Seduction: 1})>>
<<set _next = "Circle of Delight Kiss">>
<<ctpAdvance "circle">>
<</ringLinks>><<ctp "ignore" clear>>
<p>
//Uhhhh.. I think I should just stand around.. I really don’t know what to do..//, barely managing to form the thought under the assault of sensations, you allow Shyvan’sana complete dominion over your body.
</p>
<p>
For what feels like an eternity, but only several minutes have actually passed, Shyvan’sana keeps kissing you, touching you, groping your butt and breasts and with each fading moment, you can feel yourself more and more worked up, intoxicated by the alluring pheromones and desperate for a release from your overwhelming urges.
</p>
<p>
When it feels like you’re starting to feel the intent behind Shyvan’sana fiery movements, you suddenly feel the front of your panties forcefully pulled upwards, rubbing your pussy in the process and relieving a quiet moan from your lips.
</p>
<<dialogue>>
<<player>>
Ahh... Yes...
<<>>
<p>
Instinctively lowering yourself into your panties, you get an even more delicate satisfaction as your panties rub intensely against your dripping pussy.
</p>
<<player>>
Ohhh...
<<>>
<p>
Hyperventilating from the intense sensation, you take big, deep breaths through your moans, inhaling the unnaturally sweet and exhilarating scent of the mist into your nostrils, making you shiver and tremble with pleasure and inner gratification.
</p>
<<player>>
Mhm...
<<>>
<p>
Right when you thought it couldn’t feel any better, with immense satisfaction you feel Shyvan’sana soft, skilled hands slipping inside your soaking entrance. Near-spontaneously, your body reacts to the inner touch as you feel your cervical muscles clenching tightly around her fingers.
</p>
<<player>>
Ghgh...
<<>>
<p>
Unable to conceptualize the pleasure you’re feeling right now, you can only groan and revel in the pleasure of her fingers sliding in and out, stirring your pussy up in an almost excruciating motion, coating her fingers in your juices. Shortly after, the feeling of a mind blowing orgasm starts clawing its way through your mind, as your legs tremble heavily, threatening to give out. Before you can reach the point of no return, Shyvan’sana gently pulls her fingers out of your aching cunt and softly leaves your side.
</p>
<<player>>
Where.. Where are you going.. Come back..
<</dialogue>>
<p>
Pleading for her to come back and give her the release you so desperately crave, <<link "you keep looking through the thickening mist while inhaling more and more of the intoxicating aroma.">><<ctpAdvance "ignore">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Ahhhhh.. I can’t..
<<>>
<p>
Realizing with dismay that she’s not going to come back, you let your legs give out and almost immediately plunge your fingers deep inside your pussy while massaging your G-spot with harsh, rapid movements and releasing the tension you’ve stubbornly kept within you.
</p>
<p>
As soon as your orgasm makes its presence known, a loud shriek sounds from the depths of the arena and brings your thoughts back to speed, while your body continues to quiver from the earth shaking orgasm.
</p>
<<player>>
What am I doing.. I’m going to lose..
<<>>
<p>
With great effort, you attempt to get a hold of yourself and remind yourself of the prize that feels almost palpable to your touch. Although it pains you to not let your orgasm run its course, you let your voice drive your mind back to your surroundings.
</p>
<<player>>
Ugh.. Need to get up..
<<>>
<p>
An even louder shriek comes up this time, silencing your thoughts and voice as the ground underneath your body appears to change its texture and.. Color.
</p>
<p>
//Wait.. Did I just..//, before you can process the implications of the unexpected turn of events, the organizer’s voice cuts you off and gives answers to your questions.
</p>
<<organizer>>
That marks the beginning of the final round! $Player.FirstName has announced her forfeiture by leaving the premises of the contest. Everyone, please give her a round of appraisal!
<<player>>
Wha..
<<>>
<p>
After the ground moves from underneath you, you realize that the wall of thick mist is now ahead of you and you’re not surrounded by it anymore. Ahead of you by a few steps, the purple glowing of the circle marks the contest nearing its end. Turning around to face the crowd, you see Likurieris clumsily making an attempt at an applause, in an attempt of reciprocating your friends’ gestures.
</p>
<</dialogue>>
<p>
//I can’t take this..//, feeling embarrassed by being put on the spotlight out of the sudden, you flee the stage of the dance and run through the crowd to the nearest restroom.
</p>
<p>
//Before I get back, I really need to get a shower..//, having left the embarrassing scene way behind, you’re once again aware of the desperate calls of attention coming from your more sensitive areas.
</p>
<p>
Without wasting another thought on the matter, you quickly get in the alien shower cabin and get yourself cleaned up, using the particularly designed alien head for relief on the areas that have been exposed to the elements for too long.
</p>
<p>
//Ahh.. That’s good..//, sighing with satisfaction and relief, you exit the shower cabin and grab your now-dry dress to get back to the contest. When you get there, [[you see that the event has taken a wholly different turn from the one you remember.|Grave News]]
</p>
<</ctp>><<ctp "kiss" clear>>
<p>
//Uhh.. I see what she’s doing..//, understanding at last what fuels up the fiery movements of the seductive Likurieris dancer, you don’t let yourself go down so easily.
</p>
<p>
//Okay, if this is the game you want to play.. I’m in.//, with one last thought, you reciprocate her gestures and <<link "the two of you end up into a full-blown act of trying to satisfy one another, in a desperate attempt of gaining the upper hand and remaining the last one standing.">><<ctpAdvance "kiss">><</link>>
</p>
<<ctpNext>>
<<set _obj to { encounterType: "NSFW", sex: {scene: "lesbiantotem", winningRounds: 999, enemyInPain: false, correctAction: false} }>>
<<combat _obj>>
<</ctp>>
/* Lesbian Scene
[[Win]]
[[Lose]]
[[Grave News]]
*/<p>Unable to withstand her acts of passion anymore, [[you try to pull yourself away from her, before your last drop of willpower gets extinguished.|Circle of Delight Away]]</p><<run Quests.GetRunningQuest(10).Dance = "won">>
<p>Making one last act to secure your win, you grab the soaked dancer and push her head closer to the orifices of the totem, forcing her to inhale its mist and to become limp inside your hug.</p>
<p>Immediately after, you gently drop her onto the soil and a shrieking noise is heard as the totem's orifices are closing up, letting the mist dissipate into the environment and giving light [[to the outside world.|Grave News]]</p><p>
//What the.. It’s so difficult..//, finding it immensely difficult to pull yourself away from Shyvan’sana, you put more and more physical and mental effort into it until she releases you and you jump backwards, losing your footing in the process and awkwardly falling onto your back on the soil. Feeling the adrenaline still fresh in your veins, you quickly try to make sense of what happened.
</p>
<<dialogue>>
<<player>>
Crap.. Where..
<<>>
<p>
A loud shriek silences your thoughts and voice as the ground underneath your footsteps appears to change its texture and.. color.
</p>
<p>
//Wait.. Did I just..//, before you can process the implications of the unexpected turn of events, the organizer’s voice cuts you off and gives answers to your questions.
</p>
<<organizer>>
That marks the beginning of the final round! $Player.FirstName has announced her forfeiture by leaving the premises of the contest. Everyone, please give her a round of appraisal!
<<player>>
Wha..
<<>>
<p>
After the ground moves from underneath you, you realize that the wall of thick mist is now ahead of you and you’re not surrounded by it anymore. Ahead of you by a few steps, the purple glowing of the circle marks the contest nearing its end. Turning around to face the crowd, you see Likurieris clumsily making an attempt at an applause, in an attempt of reciprocating your friends’ gestures.
</p>
<</dialogue>>
<p>
//I can’t take this..//, feeling embarrassed by being put on the spotlight out of the sudden, you flee the stage of the dance and run through the crowd to the nearest restroom.
</p>
<p>
//Before I get back, I really need to get a shower..//, having left the embarrassing scene way behind, you’re once again aware of the desperate calls of attention coming from your more sensitive areas.
</p>
<p>
Without wasting another thought on the matter, you quickly get in the alien shower cabin and get yourself cleaned up, using the particularly designed alien head for relief on the areas that have been exposed to the elements for too long.
</p>
<p>
//Ahh.. That’s good..//, sighing with satisfaction and relief, you exit the shower cabin and grab your now-dry dress to get back to the contest. When you get there, [[you see that the event has taken a wholly different turn from the one you remember.|Grave News]]
</p><h1><<print passage()>></h1>
<<ctp "delivery" clear>>
<p>
After not too much time has passed, the ship eventually comes back to a stop, giving the material its former gray-ish aspect. While the floor starts to turn less and less translucent, you catch sight of a bunch of what looks to be female Likurieris dressed in white robes, holding a circle of prayer around the landing zone, each of them holding a torch lit up by a violet fire. Mesmerized by the sight, you grumble a bit after the transparency fades away and you’re left with nothing to look at while the ship lowers itself.
</p>
<p>
//Finally.. This seat was definitely not made for humans..//, glad that the ship has come to a stop at last, you’re content to hear the side-doors parting with each other, letting in the dim rays of the early-evening sun. Not wanting to wait until the Likurieris get out, you jump right out and see that the Likurieris priestesses have circled around the trunk of the ship. At the same time, the backside compartment of the ship opens, revealing a horizontally placed metal casket inside.
</p>
<p>
//Looks like an important ceremony. Guess I shouldn’t interrupt.//, resigning yourself to just standing around and staring at them, you see the same burly Likurieris guards coming around the trunk and lifting the metal casket up while walking to the southern part of the village, towards the gardens, with the priestesses following them closely from behind.
</p>
<p>
//Should I follow them or should I..//, <<link "your thoughts are cut off as a familiar voice sounds from behind.">><<ctpAdvance "delivery">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<merengoth>>
Good Goddess.. You’re back.. I can’t believe I sent you on such a journey.
<<>>
<p>
Turning around, your eyes take in a worried-looking Meren’Goth whom you were preparing a speech for as your thoughts were wandering off on your earlier trip.
</p>
<<player>>
Yeah, it’s been.. Difficult.
<<merengoth>>
I can only imagine.. As soon as you left, I almost couldn’t stop myself from chasing you to bring you back to the village, but I’m afraid my skills of entertaining the village wouldn’t have come in very handy. Nonetheless, I vowed that I would never send you on such a quest again and the fact that even our best hunters haven’t returned yet only made the decision to ask you to help us sound even more foolish in retrospect.
<</dialogue>>
<p>
After the barrage of guilt-filled words, he places his right hand on his chest, his left hand on his left thigh and smoothly comes down to a bowing posture that can only mean genuine grief and respect all the same.
</p>
<p>
//Uh.. Guess I’m not needing that speech any longer, but I should probably keep in mind for the future to be a little more cautious and prepared before taking in any potentially dangerous quests..//, noticing the sincerity in Meren’Goth’s words and movements, <<link "you soften up a bit.">><<ctpAdvance "delivery">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
It’s.. It’s fine, but it better be worth it.
<<>>
<p>
Seeing that you’re not upset at him, Meren’Goth looks relieved and stands back up.
</p>
<<merengoth>>
It’ll be worth it, you have my word. Anyway.. I hate to leave you like this, but my presence is required at the gardens, as I need to supervise the preparations of the festival.
<<>>
<p>
Not feeling very satisfied with being left off with a ton of unanswered questions, you ask the first one that comes to mind.
</p>
<<player>>
Uhh.. Before you go, what were those Likurieris women doing around the landing zone?
<<merengoth>>
Ah.. They’re the village’s communion of priestesses. Their role is to take care of the spiritual side of our ceremonies and when it comes to.. delicate matters within our society, their advice is highly regarded.
<<player>>
Delicate matters?
<<>>
<p>
Just as soon as Meren’Goth starts turning around to leave, you keep him still with one last question and seeking to get to the gardens as soon as possible, he leaves you with a quick answer.
</p>
<<merengoth>>
Mhmm.. Let’s just say lately they’ve come in handy in.. advising us in regards to our repopulation efforts.. Farewell.
<<player>>
But..
<<>>
<p>
Before you can press on about this last detail, Meren’Goth quickly turns around and jogs away, pretending not to hear you.
</p>
<</dialogue>>
<p>
//The jester..//, having your curiosity piqued by the prospect of the priestesses helping with the "repopulation efforts", you are left alone and teased, but smirk as you realize that Meren’Goth might have planned for this. Having nothing better to do, you [[turn to walk in a seemingly random direction while keeping the gears of your imagination up and running.|Back to Gaia]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<ctp "grave" clear>>
<<if Quests.GetRunningQuest(10).Dance === "won">>
<p>
Before you can savor your victory and the defeated frown on Shyvan’sana’s face, a disturbance draws everyone’s attention away from you.
</p>
<</if>>
<p>
A scream comes from the back of the crowd, startling the crowd and distracting everyone from the ceremonial ending to the aliens’ festival.
</p>
<p>
//What.. Who is making that noise!?//, startled, you look to the source of the noise and somewhere in the background, you can see a corridor starting to form as the crowd parts ways to let the unexpected visitor through to the center of the festivity.
</p>
<p>
After a few seconds, a panicking and exhausted priestess finally makes her way to the crowd and cries out loud.
</p>
<<dialogue>>
<<priestess>>
They.. They took everyone.. The Matriarch..
<<>>
<p>
At the edge of the crowd, you can see Durobi’shin’s forcing his way through and walking towards the priestess.
</p>
<<durobishin>>
Stop!
<<priestess>>
T-
<<durobishin>>
No. Catch your breath, then tell us what happened.
<</dialogue>>
<p>
Although harshly, Durobi’shin skillfully calms down the hyperventilating priestess and, after a few seconds of deep, rugged breathing, she eventually catches her breath and in a clearer, but still desperate voice, <<link "brings the news that everyone’s ears are impatiently waiting to hear.">><<ctpAdvance "grave">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<priestess>>
I.. We.. were just doing our daily duties in the gardens of the temple and.. I started hearing screams.
<<durobishin>>
Screams? From whom?
<<priestess>>
Everyone.. I couldn’t.. I couldn’t understand what happened at first, but everyone was running around frantically..
<<durobishin>>
Were they running away from someone?
<<priestess>>
Bandits.. They came.. There was nobody at the gates to hold them back and sound the alarms..
<<durobishin>>
Goddamn! They took advantage of our sacred ceremony to make their way in..
<<priestess>>
Mhm.. I ran to the resting place of the matriarch, but..
<<durobishin>>
Breathe in, breathe out.. Don’t push yourself.
<<priestess>>
It’s.. It’s fine. They, the bandits, they were fighting their way into the matriarch’s grounds and.. Many of us tried to fight back, but they overwhelmed us.. They were too many..
<<durobishin>>
...
<<priestess>>
I immediately hid beneath the flowers and looked around..
<<priestess>>
They were dragging every one of us somewhere out of sight and.. in the midst of the scene, I noticed our dear matriarch looking unconscious, chained and dragged by a bunch of burly aliens away.. I couldn’t see where they were going..
<</dialogue>>
<p>
Durobi’shin throws an uncertain glance back, and you see that the other members of the leadership’s council, including Meren’goth, gathered together near the totem, whispering to each other words you can’t hear. <<link "Durobi’shin looks back to the priestess.">><<ctpAdvance "grave">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<durobishin>>
Did you get a good look at them?
<<priestess>>
No.. Yes.. They weren’t our people, but they came in many shapes and colors..
<<durobishin>>
I see..
<<priestess>>
I-I’m sorry.. I was a coward.. I shouldn’t have ran..
<<>>
<p>
Taking you by surprise, in a comforting gesture Durobi’shin pulls the bawling priestess into his arms and tells her words that manage to calm down the girl.
</p>
<<player>>
Wha-
<<>>
<p>
Startled by a gentle touch against your back, you look behind you and you see Meren’goth silently gesturing you to follow him. Without wasting a moment to think, you follow him as he makes his way through the crowd, out of the sight of everyone else. When there’s nobody around the two of you, he turns around and starts talking, the gravity of the situation making itself plainly obvious in his voice.
</p>
<<merengoth>>
So.. I know I’ve said this in the past as well, but..
<<>>
<p>
Remembering the not very recent altercations you’ve endured due to Meren’goth’s requests, you immediately can tell what he’s about to ask and shoo away any attempt of subtlety from his part.
</p>
<<player>>
But, you need my help.
<<merengoth>>
Yes. I’ve spoken to the other council members and, judging by what we’ve just learnt, we’re going to need your aid in finding out where they took our matriarch.
<<player>>
Okay..
<<merengoth>>
But. There’s something that might make this request easier to swallow. We know how much you’ve sacrificed to bring your ship back to life and remake contact with your people, and me, and the rest of the council members have come down to an agreement.
<<>>
<p>
//An agreement..?//, the implications of what he’s about to say brings you a glimmer of hope.
</p>
<<player>>
A-hem.. An agreement?
<<merengoth>>
We’re going to pull all our resources together and give you the necessary equipment that would allow your ship’s engine and navigational systems to take flight, albeit.. a not very distant flight.
<<player>>
Flight.. Distant!?
<</dialogue>>
<p>
Unable to comprehend what you’re hearing, <<link "you can barely understand a word he’s saying.">><<ctpAdvance "grave">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<merengoth>>
Yes. We’d like to offer you more, but those upgrades should at least give you an edge and allow your ship to fly from one place to another on the same planet. It should help you upgrade it to an interplanetary form of travel into the future.
<<>>
<p>
Remembering that although the news is cause for celebration, the recent events leave you no choice but to conceal your overreaching excitement at the knowledge that your ship will take its flight up soon from the solemn looking alien.
</p>
<<player>>
I see.. But why are you doing this?
<<merengoth>>
Uhm.. We were going to do it anyway, due to all the assistance you’ve provided to us, but considering the circumstances we find ourselves in, I’d say it’s our top priority to get you up and flying.
<<player>>
T-top priority?
<<merengoth>>
Yes. You’re still an exotic species amongst our sector of the galaxy and you will have a much easier time researching the whereabouts of the matriarch.
<<player>>
Hmm.. How?
<<merengoth>>
Together with the upgrades we’re going to offer you, we will also translate some of our data into one you may have an easier time understanding, together with the geodata of the trading hub from the other side of the planet.
<<player>>
Trading hub?
<<merengoth>>
Yes. We’re not the only species to live on this planet. Amongst the inhabitants of our home, there are many races, many cultures and the trading hub is where everyone converges.
<<player>>
Okay.. Sounds exciting.
<<merengoth>>
Yeah.. I have only heard tales about it, but from what I’ve heard I’m afraid that your journey might get a little bit more exciting once you visit The Hub.
<<player>>
Mhm..
<<merengoth>>
Since I’ve told you all I had to say.. You’ll find a shipment coming to your ship as soon as we can get it there and you’ll be able to put your engineer to work in integrating the new equipment.
<<player>>
Got it. Thanks.
<<merengoth>>
You’re welcome. As soon as you find anything about our missing matriarch, please don’t hesitate to bring the news back to us. We’re relying on you.
<</dialogue>>
<p>
Feeling a considerable amount of pressure suddenly placed against your shoulders, <<link "you nod wearily and let the alien finish his speech.">><<ctpAdvance "grave">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<merengoth>>
With that done, I’ll get back to the ceremonial grounds and..
<</dialogue>>
<<if Quests.GetRunningQuest(10).Dance === "won">>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 5000)>>
<<dialogue>>
<<merengoth>>
Before I forget, I think this belongs to you. We had a whole thing planned out for the winner, but I’m afraid that’s not going to take place.
<<>>
<p>
With a flash of his wrist, he sends the sizable amount of 5000 Krona to your smartwatch and, finding satisfaction solely in the prize, you don’t have any regrets about not ending up on a pedestal in front of everyone, in fact, you might actually appreciate the subtlety more.
</p>
<</dialogue>>
<<else>>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 1500)>>
<<dialogue>>
<<merengoth>>
Although we’ve had to reserve the prize for the winner of the last ceremony, I’d still like you to send you a modest sum to help you on your journey.
<<>>
<p>
With a flash of his wrist, he sends the modest amount of 1500 Krona to your smartwatch and, although it’s nowhere as much as the actual prize, you’re grateful enough to receive it.
</p>
<</dialogue>>
<</if>>
<p>
Before you can thank him for the Krona, Meren’goth abruptly turns around and hesitantly walks back into the ground, leaving you all by yourself.
</p>
<p>
//Ahhhh.. That was so tiring.. Everything.. I really want to just get to sleep..//, feeling your body heavier than ever, you awkwardly make your way straight back to your ship and <<link "enter a dreamless sleep.">><<run $time.newDay()>><<set $Player.EN = 0>><<goto "Player Room">><</link>>
</p>
<</ctp>>
<<run Quests.GetRunningQuest(10).CurrentStage = '4'>>
<<run UInv.CreateItem("PCInventory", "HullAndGears", 1)>>
<<run UInv.CreateItem("PCInventory", "NavigationEquipment", 1)>>
<<run setup.removeClothingFromSlot($Player.Outfit, "hat")>><h1><<print passage()>></h1>
<<ctp "gaia" clear>>
<p>
Still pondering about the "repopulation efforts" mentioned by Meren’Goth, you walk and walk without a clear direction in mind, but at some point a familiar voice brings you back to reality.
</p>
<<dialogue>>
<<melissa>>
Watcha doing?
<<>>
<p>
Startled, you turn around and meet Melissa's gaze.
</p>
<<player>>
Umm.. I'm not sure.
<<>>
<p>
You reply softly. The sincerity of your words prompts a light laugh from Melissa.
</p>
<<melissa>>
Sure looked like it. Did you just come from the "hunt" Meren'Goth dared send you on?
<<player>>
Yeah..
<<melissa>>
I can tell. Don’t you worry, they won’t do it again.
<<player>>
Mm?
<<melissa>>
Before I found you wandering around here, I was at the Leadership Council and I argued with them, especially Meren’Goth, about sending you on such a dangerous task for seemingly no good reason, but.. at least you’re back now.
<<player>>
Eh.. Let’s let bygones be bygones. At least at this point they wouldn’t dare not offer some help with fixing my ship, seeing that they’ve gotten their short-distance ships up and working.
<<melissa>>
That’s one good thing about it I guess, they don’t seem like the type to turn their back to you as long as they’re indebted to you.
<</dialogue>>
<p>
<<link "With that said, the two of you walk together to their camp and the conversation turns a less solemn tone.">><<ctpAdvance "gaia">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Since there’s not too much to worry about right now and they have what they wanted, there’s nothing stopping the festival from taking place at this point.
<<>>
<p>
Remembering the festival, you get the idea to ask Melissa more about the strange Likurieris priestesses you’ve noticed when you were landing.
</p>
<<player>>
About that.. Do you happen to know more about those Likurieris women dressed in white?
<<melissa>>
Not too much, they’re a mystery to me as well. They told me that since their cities fell, their people needed something to believe in, something to give them hope and a cabal of female Likurieris has curiously raised its ranks in response and turns out that nowadays, their women are discouraged from participating on topics that concern the well-being of their village and are instead encouraged to take their vows.
<<player>>
Their.. vows?
<<melissa>>
Mhm, I’m not sure what those actually are. At first, I was a little annoyed that female Likurieris seemingly have little to no say on what goes around these parts, but it turns out that the cabal has a stronger, yet less visible influence on the village and its leaders.
<<player>>
But.. I’ve seen plenty of Likurieris women in the village so far, what about those?
<<melissa>>
They’re likely too old to have taken their vows, or have chosen not to. Anyway, even after all this time I don’t really know all that much about the Likurieris’ norms, but I guess we’ll find out sooner or later.
<<player>>
True.. About that festival again, are you planning to go?
<<melissa>>
Oh, yeah. Wouldn’t dare miss it. I hope you’ll be there as well, we can have some fun together and maybe find out more about their culture.
<</dialogue>>
<p>
//Guess she has a point.. And I probably wouldn’t mind seeing a traditional Likurieris ceremony with my own eyes.//, <<link "you reason with yourself.">><<ctpAdvance "gaia">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
After thinking about it a little, yeah, I’ll be there. Just need to convince my guys to join in as well.
<<melissa>>
Ah, right.. That reminds me about my own. Won’t be easy to get my guys off their arses, but I’ll try.
<<>>
<p>
Empathizing with her own hardships, you start giggling and she gives you a sly smile. After a short while, the two of you get close to their camp and before you can part ways, she stops abruptly.
</p>
<<melissa>>
Oh, wait. If everyone turns out to be okay with going, what do you say if all of us meet here around.. Let’s say, Noon?
<<player>>
Sounds good. I’ll try to talk with my guys as soon as I can.
<</dialogue>>
<p>
She gives you a nod and turns around to walk inside their camp.
</p>
<p>
//So.. To make sure that we get here by noon, I should probably gather all of them together in the Entertainment Room during the Morning. Ted and Alberto will most likely be there already, so I only need to give Morris the heads-up to join the others at the same time.//, making a mental note on the preparations, you turn around and [[head back into the village.|Village Map]]
</p>
<</ctp>>
<<set Quests.GetRunningQuest(10).CurrentStage = '2'>><h1><<print passage()>></h1>
<<ctp "ancestral" clear>>
<p>
You open your groggy eyes and feel the coarse earthen soil around your toes and fingers. Confused, you get up and your sight gradually returns to you, although some objects in the distance appear blurry still. Above you, a dark violet sky thunders in scandalous turmoil, with lightning shooting in and out of the sky, but never striking the earth.
</p>
<p>
//Where.. Where am I?//, you think to yourself, but find out that every thought you have makes itself audible as an echo.
</p>
<<dialogue>>
<<player>>
Where.. Where am I?
<<>>
<p>
Startled by the sound of your thoughts given voice, you quickly look around and all around you, you can see tribal humans looking up at the sky, with savage tents laid around sporadically. Your thought echoes louder and louder and you can see a sonic wave of sound rising up from your location towards the sky.
</p>
<p>
One by one, the humans turn to look at you instead and you take notice of the sharp features of their faces, together with unnaturally bright violet eyes. Although the sight would frighten you otherwise, it in turns makes you feel.. Pleased. Men and women alike, in all shapes and colors, bow down in your direction and start chanting your name.
</p>
<<player>>
$Player.FirstName. $Player.FirstName.
<<>>
<p>
Startled to hear yourself chanting your name in unison with the others, you quickly get up and feel the need to flee the scene, but something keeps you still and out of the sudden, a thunder strikes you down, filling you with burning desire and deviousness. Bef-
</p>
<</dialogue>>
<p>
<<link "Beep beep, beep beep.">><<ctpAdvance "ancestral">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Uhh.. What.. OH, RIGHT!
<</dialogue>>
<p>
The memories of the dream quickly fade away as soon as you glance over to your clock.
</p>
<<dialogue>>
<<player>>
Oh shit, oh shit. It’s already noon. Need to get going..
<<>>
<p>
In case there’s nothing else to wear at the event itself, you pick up and wear the academy outfit quickly and you rush over to the Entertainment Room. There, you find everyone already standing around and looking impatient.
</p>
<<player>>
Sorry guys, I lost track of time. Let’s get going.
<<alberto>>
About time.. What took you so long?
<<player>>
Ehh.. Never trust a nap.
<<>>
<p>
Alberto laughs and the mood lightens up as the four of you begin [[your rushed trip onwards to the Human Camp.|Change of Attire]]
</p>
<</dialogue>>
<</ctp>>
<<set Quests.GetRunningQuest(10).CurrentStage = '3'>><h1><<print passage()>></h1>
<<ctp "change" clear>>
<p>
Around late-noon, the four of you arrive at Melissa’s camp.
</p>
<<dialogue>>
<<melissa>>
Oh, hey there.
<<>>
<p>
Melissa greets you and the others and looks you up and down.
</p>
<<melissa>>
Huh, I half-expected at least one of you to come in a tuxedo or something like that.
<<alberto>>
Anyone who’d wear a tuxedo in this weather would turn into a sweaty mess pretty quickly, so we just got what we found around.
<<melissa>>
Hah, no worries. It’s good y’all came here dressed normally, because it turns out the Likurieris have been kind enough to tailor a bunch of their ceremonial outfits especially for us.
<<>>
<</dialogue>>
<p>
While Melissa is talking, you can see her crew coming out of their tent, dressed in entirely exotic and alien attires. Your eyes are immediately drawn to Sarah’s and Anna’s figures, for whom the attire appears to be both modest and alluring at the same time, enticing the attention of not only you, but also Ted and Alberto. Noticing the stares she’s starting to get, Sarah blushes and hides herself behind Anna.
</p>
<p>
Curious as to what the three of you are looking at, <<link "Melissa turns around and notices that her crew has finished up.">><<ctpAdvance "change">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Oh, seems my guys finished dressing up. Feel free to enter the tent and get dressed in your own privacy. You can find the outfits they’ve prepared for us on the shelf right near the entrance.
<<>>
<p>
Without the need for more explanations, the four of you look at each other and without saying a word, you make it understood that you’re not getting dressed with them at the same time in the same room. Alberto looks a little disappointed, but reluctantly joins Ted and Morris into the tent, leaving you, Melissa and her crew checking each other out. A short silence settles in and Melissa decides to break the silence.
</p>
<<melissa>>
So.. $Player.FirstName. After your guys are out, would you mind joining me inside? I’m not really used to wearing any special dresses and I’ll probably need some help putting mine on..
<<>>
<p>
She asks shyly. Surprised by the invitation, you’re not exactly sure what to say at first, but you realize that if it will be you who turns out to need some help, you’d rather have Melissa around than coming out of the tent and drawing everyone’s attention with your call for help.
</p>
<<changeExpression "surprised">>
<<player>>
Hmm, sure thing.
<<>>
<p>
Melissa looks relieved to hear that and shortly after, you can see Alberto, Ted, and Morris coming out of the tent in attires that would make them either look like buffoons or unexpectedly start up a new fashion trend back home. Alberto looks slightly uncomfortable dressed in such a noble outfit, but Ted and Morris don’t seem to have much of a problem.
</p>
<<melissa>>
Shall we?
<</dialogue>>
<p>
Melissa draws your attention and remembering her proposal, you nod and the two of you <<link "head on inside.">><<ctpAdvance "change">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<p>
Entering their tent shortly after Melissa, she proceeds to put a drapel above the entrance to cover the sight from the eyes of any curious bystanders and your eyes quickly get used to a dim light in the ceiling.
</p>
<<dialogue>>
<<melissa>>
Okay so, here are the outfits.
<<>>
<p>
Melissa says as she puts her palm against a nearby shelf.
</p>
<p>
//Mm.. Only two outfits left.. Which one to pick?//, before you can decide which one you want to put on, Melissa picks the top one, leaving you with no choice but to grab the last one remaining and check it out.
</p>
<</dialogue>>
<p>
Looking at the dress, your eyes take in a subtle hue between white and purple.
</p>
<p>
//Mmm. Silky..//, feeling the cloth between your fingers, its silky texture makes it incredibly pleasing to touch and you’re starting to get excited about putting it on. Glancing behind your back, you can see Melissa lowering her pants under her tempting backside and, distracted by the sight for what only felt like a second, you realize too late that she’s turning around and looking straight back at you.
</p>
<p>
//Whoopsie..//, your face flushes with reddish embarrassment right before you near-instantaneously look back at your dress, feeling loud thuds of your heart against your chest all the while. Although Melissa says nothing about surprising you in the act, you can hear a low giggle coming from her way followed by the sound of her turning around.
</p>
<p>
//Oh well.. Time to try this on..//, distracted, you decide to pick up the pace and get undressed yourself before putting on the dress. Getting out of your academy outfit rather quickly, you jump straight at it and you have little to no difficulties putting on the alien outfit.
</p>
<p>
//Guess I ain’t needing any help.. For now.//, you sigh with relief and search for a mirror to check yourself out. You quickly find one, but your reflection immediately manages to return your earlier embarrassment tenfold.
</p>
<p>
//Oh God.. Umm.. I can’t deny that this looks really interesting, but isn’t it a little bit too exposing? It doesn’t seem to do a very good job at hiding my chest and my butt..//, startled by the sight of the dress accentuating your curves and highlighting them in a way that’s sure to get some glances here and there from others.
</p>
<p>
//Maybe.. Maybe Melissa would be up for a switch?//, feeling slightly shy about going out like this in what will most likely be a lot of aliens and all your friends, <<link "you’re tempted to ask Melissa if she wouldn’t mind switching with you.">><<ctpAdvance "change">><</link>>
</p>
<<ctpNext>>
<<run setup.cc([{id: "festivaldress", tearLevel: 0}])>>
<<dialogue>>
<<melissa>>
Uhm.. $Player.FirstName? I hope you don’t mind, but it turns out that I really need help putting this on.
<<>>
<p>
//Oh well..//, before you can ask her if she’s willing to switch, you turn around and see that she’s already gone through some effort putting hers one above her hips and resign yourself to playing the hand you’re given.
</p>
<<melissa>>
$Player.FirstName? Pretty please?
<<player>>
Oh, yeah, was just finishing up. I’ll be right over.
<<melissa>>
Okay!
<</dialogue>>
<p>
<<link "Getting the chance to walk a little in your new dress, the silkiness of its texture around your bare skin makes it easier to forgive its.. accidental exhibitionism.">><<ctpAdvance "change">><</link>>
</p>
<<ctpNext>>
<p>
After getting closer to Melissa, you can see her standing with her back to you and with her hands around the back side of her waist, holding the two sides of her dress together in what’s most likely an attempt of preventing them from dropping down and risking flashing her butt at your eyes. You take the sides from her hands and she moves her hands away.
</p>
<<dialogue>>
<<melissa>>
So.. Yeah. I’m not really sure how to put this on. Either Sarah and Anna got the dress they tailored for me or.. Maybe there’s something I’m missing. Is there some kind of zipper? I couldn’t feel any.
<<>>
<p>
Taking one good look at her dress, you don’t see a zipper anywhere, but you instead notice an unnaturally smooth line on the edges of the dress, where they’re supposed to be brought together into one.
</p>
<<player>>
Nope.. Didn’t have to deal with this on the one I got, just put it on and that was it.
<<melissa>>
Guess I’m the unlucky one then.
<<player>>
Don’t you worry, we’ll figure this out. Let me.. Let me try something.
<<melissa>>
Okay.. I really hope they didn’t mess up my dress. It’d be really awkward if I was the only one wearing normal human clothes at an alien festival.
<<>>
<p>
She replies softly.
</p>
<<player>>
I really doubt that. I’ll try some things to see if there’s some kind of mechanism.
<<>>
<p>
You attempt to encourage her, but she replies nothing and you’re left to figure it out by yourself.
</p>
<</dialogue>>
<<include "Melissa Dress Zero">>
<<ringLinks :classes "lol">>
<<rlc "Let the sides of her dress drop down" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Change of Attire Drop">>
<<ctpAdvance "change">>
<<rlc "Pull up the sides of her dress" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Change of Attire Up">>
<<ctpAdvance "change">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "drop" clear>>
<p>
Thinking that it might be a little easier to figure out the mechanism by having a closer inspection to the area of the dress where the sides begin to part, you let them drop.
</p>
<p>
//Umm..//, is your immediate thought after the sight of a pretty good portion of Melissa's butt is revealed to you, sign that she might have held onto the sides earlier for a good reason.
</p>
<<dialogue>>
<<melissa>>
How's.. how's it going back there? Any luck?
<<>>
<p>
Melissa asks you shyly, startling you from the lewd thoughts that arose from the unexpected sight.
</p>
<</dialogue>>
<<include "Melissa Dress Two">>
<<ringLinks :classes "lol">>
<<rlc "Touch her butt intimately" :classes "corruption innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _next = "Change of Attire Drop Touch">>
<<ctpAdvance "drop">>
<<rlc "Try to bring the sides together from down to top" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Change of Attire Bring Sides Together">>
<<ctpAdvance "drop">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
//Mm.. Maybe it's better if I take my time to figure this out..//, reasoning with yourself that there's no good reason to have a little fun while inspecting the mechanism behind the dress, you put your palms across her exposed upper back and slowly let them drift across her bare skin, lower and lower until you feel the upper part of her buttocks against your fingertips.
</p>
<p>
A shiver passes through your body at the pleasant sensation and the hint of arousal is undeniably creeping its way up to your mind in the form of lewd thoughts that tempt you to push on wards for an even greater prize.
</p>
<<dialogue>>
<<melissa>>
Hey.. $Player.FirstName? I think we should.. pick up the pace a little, we can’t leave the others waiting around and questioning what’s going on inside.
<</dialogue>>
<p>
Before you can decide whether you want to pursue that temptation, Melissa startles you with a voice that shows an incredible awareness of the events that are unfolding, while hinting you that this might not be the best time to get into whatever it is that you were planning.
</p>
<p>
//Mhmm.. Seems I got carried away a little bit too much.. Hehe..//, you realize, embarrassed.
</p>
<p>
//Okay.. Let’s get this over with, then. I think I understand what’s going on with this outfit.//
</p>
<p>
<<link "Try to bring the sides together from down to top">><<set _next = "Change of Attire Bring Sides Together">><<ctpAdvance "drop">><</link>>
</p><<ctp "up" clear>>
<p>
Wondering if you’ll have an easier time figuring out how to bring the sides together by pulling them up, you lower your hands and grab the sides through the lower back side of the material, before pulling them upwards.
</p>
<<include "Melissa Dress One">>
<<dialogue>>
<<melissa>>
Uhh..
<<>>
<p>
As soon as you do, you hear a soft sigh coming from Melissa.
</p>
<<player>>
Melissa.. Are you okay back there?
<<melissa>>
Mh-hmm..
<</dialogue>>
<p>
//Uhm.. What could’ve startled her in such a way?//, curious about her reaction, you look down to your hands and realize that you’ve accidentally grabbed the upper side of the outfit’s pants as well.
</p>
<p>
//Ohh.. I get it now.. I might have pulled the sides up a little too harsh and too sudden, but apparently not just the sides..//, flustered, you realize that while trying to figure out what mechanism lies behind the invisible alien zipper, you’ve accidentally grabbed the separate part of the outfit that covers the hips and the thighs and pulled them tight in-between her buttocks by mistake, most likely rubbing the silky material against her groin and back door at the same time.
</p>
<p>
A devious temptation passes through your thoughts, but at the same time you’re wondering if it really is the right time to give in to such an impulse.
</p>
<<ringLinks :classes "lol">>
<<rlc "Repeat the motion… For research" :classes "corruption innocence-low choice-longer choice-center">>
<<run setup.updatePlayerStat({Corruption: 1})>>
<<set _next = "Change of Attire Up Repeat">>
<<ctpAdvance "up">>
<<rlc "Try to bring the sides together from down to top" :classes "innocence-high choice-longer choice-center">>
<<set _next = "Change of Attire Bring Sides Together">>
<<ctpAdvance "up">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
//Mhmm.. What if..//, motivated by her earlier reaction and thinking that there are no time pressing concerns right now about the festival, you do another swipe back and forth with the sides and the lower part of the dress, prompting an even stronger reaction from Melissa as her body starts quivering and sensual sounds escape her lips.
</p>
<<dialogue>>
<<melissa>>
Ohh.. Uhh..
<<>>
<p>
Acting without thinking and getting slightly aroused by her soft moaning, you do a slower sipw this time, making sure to apply a more firm pressure in the process. At the same time, you notice Melissa’s left hand quickly leaving her side and curious about the event, you get up on your tiptoes and notice that Melissa is trying to cover her mouth with her palm.
</p>
<<melissa>>
Mhmfph.. Mpfhm..
<<>>
<p>
Aroused by the sight and the sound of her muffled moans, you pull your face closer to Melissa’s neck in order to get a better sense of her reactions, but while doing so you accidentally graze your lips across the back of her bare neck and seemingly out of nowhere, Melissa stops quivering.
</p>
<<melissa>>
Wha-what are you doing!?
<<>>
<p>
//Uhhhhh.. How am I actually going to explain this?//, immobilized by Melissa’s inquiry, you realize that in your quest to satisfy your less innocent side, you might have gotten a little too daring. Your mind starts searching for answers and at the same time you stop swiping the sides of the upper part of her outfit and hope that this could be explained away as a minor accident. With discernible anxiety, you start explaining yourself to Melissa.
</p>
<<player>>
Uhm.. I was just trying to see if I can somehow force the sides to merge together if they’re swiped apart from one another, but apparently it doesn’t work like that..
<<melissa>>
O-okay..
<</dialogue>>
<p>
//Welp, I guess the fun ends here.. Time to actually try figure this thing out.//, you think as you get back to your original task.
</p>
<p>
<<link "Try to bring the sides together from down to top">><<set _next = "Change of Attire Bring Sides Together">><<ctpAdvance "up">><</link>>
</p><<ctp "together" clear>>
<p>
//Hmm.. I’m thinking that there’s a chance that a civilization as advanced as the Likurieris one could’ve figured out a way to get rid of those pesky zippers that somehow manage to break down all the time..//, wondering whether the aliens’ attires might have found a way around zippers, you carefully bring the sides together from the beginning of the parting line and get awestruck by the sight.
</p>
<p>
As if by magic, from the bottom up, thin fiber-like materials emerge from the previously smooth edges of the sides and start flowing from one side to another, pulling the sides together by itself in a domino-like effect until about five seconds later, from the bottom to the top there are thin, beautiful lines connecting the sides and pulling the dress together into one piece.
</p>
<<dialogue>>
<<player>>
I.. I think I figured it out.
<<melissa>>
Y-you did!?
<<>>
<p>
Melissa exclaims in disbelief, as if she had already started giving up on wearing the dress to the festival. Taking you by surprise, she starts spinning around and looks at her backside in the mirror. Her face brightens up in a really pleasant smile at the sight of her reflection.
</p>
<<melissa>>
Oh my.. This looks amazing. Thank you, $Player.FirstName!
<<>>
<p>
Expressing pure gratitude, she turns around to see you, but her eyes immediately drop to your chest, then back to your hips for a short moment.
</p>
<</dialogue>>
<p>
//Ehh..//, your earlier reluctances about your dress suddenly flare back up and find yourself questioning how you actually feel about this.
</p>
<<ringLinks :classes "lol">>
<<rlc "Feel embarrassed" :classes "modest innocence-high choice-longer choice-center">>
<<run setup.updatePlayerStat({Modest: 1})>>
<<set _next = "Change of Attire Bring Sides Together Shy">>
<<ctpAdvance "together">>
<<rlc "Feel excited" :classes "exhibitionist innocence-medium choice-longer choice-center">>
<<run setup.updatePlayerStat({Exhibitionist: 1})>>
<<set _next = "Change of Attire Bring Sides Together Excited">>
<<ctpAdvance "together">>
<</ringLinks>>
<<ctpNext>>
<<include _next>>
<</ctp>><p>
//Uhmm..//, insecure about how much of your body is revealed by the alien dress, you start blushing and your cheeks gain the subtle shade of a tomato.
</p>
<<dialogue>>
<<player>>
Y-you’re welcome..
<<>>
<p>
Noticing your shy disposition, Melissa seems to get the idea that she might have started a little too intensely.
</p>
<<melissa>>
Oops.. Don’t take this the wrong way. I was just surprised by the.. by your dress..
<<>>
<p>
An awkward silence settles in that makes the scene even more embarrassing and you try to get an end to it.
</p>
<<player>>
Let’s.. Let’s get moving, I think the others are expecting us.
<<>>
<p>
Taking the opportunity to escape from the grip of her stare, you quickly turn around and walk to the exit, with Melissa [[following you closely from behind.|Human Camp Yard]]
</p>
<</dialogue>><p>
//Mhmm..//, realizing that you have nothing to be ashamed of, you instead feel quite excited about the attention you’re suddenly receiving from Melissa, enjoying the act of leaving her eyes mesmerized by the sight of your alluring chest and hips.
</p>
<<dialogue>>
<<player>>
Looks pretty nice on me, doesn’t it?
<<>>
<p>
As if to emphasize your point, you turn around and arch your back up a little, confident that the sight of your butt is definitely drawing Melissa’s eyes. Thinking that she’s had enough, you turn back around and catch her staring right at your hips. Like a deer caught in the headlights, her cheeks turn red and she anxiously tries to excuse herself.
</p>
<<melissa>>
Uhm.. Yeah, it does.. look nice on you. I think the others are waiting for us.. Let’s maybe.. Get moving?
<<player>>
Mhmm.. Alright, let’s not keep them waiting.
<<>>
<p>
Without waiting for her to take the first step, you turn back around, arch your back a little to tease Melissa just a little bit more for the end and walk towards the exit, with Melissa [[following and inspecting you closely from behind.|Human Camp Yard]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "human" clear>>
<p>
Being the first one to step outside, the near-instantaneous stares you start receiving make you regret that you didn’t let Melissa be the one to step outside first.
</p>
<<dialogue>>
<<bill>>
Wawaweewa...
<<alberto>>
Ssshrroo...
<<ted>>
Phew...
<</dialogue>>
<p>
Bill lets out a strange sound, Alberto instinctively lets out a slight whistle and Ted can’t help himself but let out an audible reaction as well. Realizing what they’ve just done, they suddenly turn around and look anywhere else but at you, but not before you notice all of them staring you up and down. The only one that seems to have barely noticed your presence is Morris, while others from Melissa’s crew except from Bill have subtler, mixed reactions. Not wanting to stand around and analyze everyone’s reaction to your attire, you try to push everyone to get a move on and head towards the grounds of the festival. Before you can think of a way to let that out, <<link "Melissa seems to have noticed your predicament and relieves you from being the one to take the initiative.">><<ctpAdvance "human">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Okay.. Since all of us are dressed up, there’s no reason to hang around here anymore. Shall we?
<<>>
<p>
Taking the stares away from you with her slightly authoritarian voice, the others nod at Melissa and all of you start walking to the village’s gardens. Making sure to let everyone else be at the front, you walk at the end of the line and Melissa takes her place by your side.
</p>
<<melissa>>
Uhm.. So before we get there, do you want me to tell you what I’ve learnt about the festival since we last met?
<<>>
<p>
//I guess there’s nothing else to talk about on the way there anyway, might as well learn more about it beforehand..//, you think to yourself before you nod to Melissa, encouraging her to elaborate.
</p>
<<melissa>>
Alright, I’ll try to not get too much into it, since we don’t have so much time. Basically, this festival seems to be a traditional ceremony of the Likurieris which to me sounds more like an excuse to let loose and lower their inhibitions under the guise of a ceremony.
<<melissa>>
One interesting detail about it is that everyone disguises themselves as someone they’re not, and for this purpose the dresses and all the attires for the festival were designed to be in near-identical colors, but while still keeping distinct shapes, as a result of the broad range of body types among their populace.
<<player>>
Mhm..
<<melissa>>
For an extra effect, everyone who enters the premises of the festival is required to put on a mask beforehand, giving the wearer near-complete anonymity from others.
<<player>>
Yeah, that sounds pretty interesting.
<<melissa>>
Uh-huh.. It reminds me a bit of the masquerade parties we used to have back on Earth, but they have sadly gone out of fashion since VR has gotten so popular and outside of a few niche communities, the popularity of masquerade parties has crashed down by quite a lot. So.. I’m pretty excited about this one.
<</dialogue>>
<p>
Before you can voice your opinions on the matter, <<link "Melissa draws your attention as she points at the freshly ornamented entrances to the garden.">><<ctpAdvance "human">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Huh. We got here pretty quickly. Alright, so you see, there are two metallic tables near the entrance.
<<>>
<p>
As she says that, you notice a bunch of masks magnetized to these tables from afar.
</p>
<p>
//Maybe those aren’t ordinary masks..//, remembering that masks aren’t really supposed to have magnetic fields.
</p>
<<melissa>>
Since we’re their honorary guests, they’ve not only tailored these outfits for us, but also special versions of their mask that suit our faces more.
<<>>
<p>
With you and Melissa being the last ones in the row, by the time your turn comes there are only four masks left on the table reserved for humans, and before you can decide which one you want to pick, Melissa goes right ahead and pulls out seemingly at random.
</p>
<<melissa>>
Hmm.. This one looks pretty nice.
<<>>
<p>
She says as she puts the mask she’s picked on. As soon as she does, you notice something slightly different about her voice, but you can’t quite place it.
</p>
<<melissa>>
Now, if you’ll excuse me, I’m going to wander around randomly and see what the fuss is all about. See you around!
<</dialogue>>
<p>
Before you get to reply, she wanders off in the village’s gardens until she’s out of your sight, not even trying to conceal her excitement.
</p>
<<dialogue>>
<<player>>
Okay.. Looks like I’m all by myself..
<<>>
<p>
You talk out loud with nobody around to hear.
</p>
<<player>>
So, if I understood correctly, everyone is supposed to wear a mask before going inside. Now, which mask to pick.. and how?
<</dialogue>>
<p>
[[Taking one good look at the three remaining masks, you try to figure out one good way to see which suits you best.|Alien Fashion]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<set _violetPossible = true>>
<<set _purplePossible = true>>
<<set _redPossible = true>>
<<set _showChoices = true>>
<<ctp "alien" clear>>
<p>
While you’re figuring out your situation, a familiar voice surprises you from behind.
</p>
<<dialogue>>
<<merengoth>>
Choices, choices.. Can’t get a reprieve from them, can we?
<<>>
<p>
Figuring out that it’s Meren’Goth’s voice before you turn around to see him, you look back and see him smiling at you.
</p>
<<player>>
Yeah.. I don’t know which one to pick.
<<merengoth>>
Why not try all of them on? Here, let me help you.
<<>>
<p>
Noticing that he wants to get to the table, you get out of the way and as soon as he touches a spot on the side of the table, the table acts like a mirror, reflecting both you and him on its unoccupied surfaces.
</p>
<<merengoth>>
This should make it a little bit easier to figure out which one you want to pick.
<<player>>
Uh-huh.. Okay, I’ll give them all a try.
<<merengoth>>
I’ll be here if you need me.
<</dialogue>>
<p>
You nod in his direction and proceed to try out the three masks.
</p>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include "Alien Fashion Pick">>
<</ctp>>
<<liveblock>>
<<if _showChoices>>
<<ringLinks :classes "lol">>
<<rlc "Put on the bright violet mask with small horns." :if `_violetPossible` :classes "choice-longer choice-center">>
<<set _next = "Alien Fashion Violet">>
<<ctpAdvance "alien">>
<<set _violetPossible = false>>
<<update>>
<<rlc "Put on the dark purple mask with a royal pattern" :if `_purplePossible`:classes "choice-longer choice-center">>
<<set _next = "Alien Fashion Purple">>
<<ctpAdvance "alien">>
<<set _purplePossible = false>>
<<update>>
<<rlc "Put on the red horned mask." :if `_redPossible` :classes "choice-longer choice-center">>
<<set _next = "Alien Fashion Red">>
<<ctpAdvance "alien">>
<<set _redPossible = false>>
<<update>>
<<rlc "Pick a mask." :if `!_violetPossible && !_purplePossible && !_redPossible` :classes "choice-longer choice-center">>
<<ctpAdvance "alien">>
<<set _showChoices = false>>
<<update>>
<</ringLinks>>
<</if>>
<</liveblock>><<run setup.cc([{id: "submissiveMask", tearLevel: 0}])>>
<p>
Putting the bright violet mask on, you feel a pleasant warmth against your soft skin, together with a newfound sense of fragility and comfort. After you place it neatly on your nose, you look at the table to inspect your reflection.
</p>
<p>
//Waaa! Oh God! Did I really go out in front of everyone in this dress!?//, out of nowhere, you feel unexpectedly insecure about the way the dress highlights your breasts and the sides of your hips. Unable to look at your reflection for much longer, you turn around to meet Meren’Goth’s eyes.
</p>
<<dialogue>>
<<merengoth>>
Hmm, hmm.. You look quite nicely in this mask, your eyes are really beautiful.
<<player>>
Oh.. Heh heh..
<<>>
<p>
Taken aback by his compliments to your looks, you start blushing and feel a little excited about having your best features pointed out to you. You gingerly pull a few strands of hair from your eyes and turn around to put the mask back where it belongs before making your choice.
</p>
<</dialogue>>
<div class="submissiveMask">This mask makes you feel more submissive and non-confrontational.</div><<run setup.cc([{id: "cunningMask", tearLevel: 0}])>>
<p>
Putting the dark purple mask on, you feel a pleasant touch against your soft skin, together with a peculiar sense of mindfulness and introspection. After you place it neatly on your nose, you look at the table to inspect your reflection.
</p>
<p>
//Mm.. Not bad, not bad. The dress and the mask fit each other nicely.//, while commenting on your look, you feel slightly more aware of the way your eye-catching features are emphasized by the dress and you feel comfortable with the idea of using your alluring aspect to your advantage, in case the opportunity arises.
</p>
<<dialogue>>
<<player>>
May I have your thoughts on this, please?
<<>>
<p>
Turning around to face Meren’Goth, you notice him looking a little distraught, while the air around him turns a bright shade of pink. Curious about his reaction, you try an innocent experiment and pretend to do a mild stretch while pushing your chest out, drawing Meren’Goth’s eyes to it and turning the shade of pink that surrounds him a little bit darker. Noticing that you’re looking straight at him, you can see his mind’s gears trying to find the right words for a proper response to your unanswered inquiry.
</p>
<<merengoth>>
Uhm.. Yeah.. I’d say this mask suits you more than I’ve ever seen it suit one of our own, heh.
<<>>
<p>
Laughing awkwardly, he looks slightly taken aback by your elegance and by your new look.
</p>
<</dialogue>>
<p>
Nodding at his remarks, you look around him and notice more details surrounding the nearby Likurieris, such as a mix of peculiar auras in different colors. Some red, some dark, some pink-ish, some purple-ish, but you can’t yet make out the reasoning for this sight. Without any further thoughts, you put the mask back where it belongs before making your choice.
</p>
<div class="cunningMask">This mask makes you feel more cunning and aware.</div><<run setup.cc([{id: "dominantMask", tearLevel: 0}])>>
<p>
Putting the red mask on, you feel a chilly pressure against your soft skin, together with a mysterious source of energy and confidence that radiates through your being. After you place it neatly on your nose, you look at the table to inspect your reflection.
</p>
<p>
//God, I’m hot. This mask and this dress really make me look like a sexy bitch.//, while commenting on your look, you feel more sure of yourself than you’ve ever felt, any previous insecurity you might have had about your look fading away without leaving the slightest memory of their presence.
</p>
<<dialogue>>
<<player>>
Hey, Meren’Goth. What about this one?
<<>>
<p>
Turning around to face Meren’Goth, you notice that he’s having a difficult time keeping eye contact with you. Taking one step closer to him, he proceeds to take one step back, looking quite intimidated.
</p>
<<player>>
The cat got your tongue?
<<merengoth>>
C-cat?
<<>>
<p>
//Uh-huh, looks like the translator can’t really find a word for an animal that might not even exist around here.//, you remark.
</p>
<<player>>
'Twas just an expression. Just, you look pretty frightened out of the sudden.
<<merengoth>>
O-oh yeah, sorry about that. Well, this mask looks..
<<>>
<p>
While trying to find the right word, you give him a disarming stare.
</p>
<<player>>
Looks..?
<<merengoth>>
A-amazing! Great! Oh, I’ve just seen a mask I want to try on. Excuse me for a moment.
<<>>
<p>
Before you can excuse him, he goes right at the Likurieris table and pulls out one at random, pretending to inspect it closely. At the same time, you can’t tell if his words were genuine or that he was simply afraid of saying what he actually wanted to say.
</p>
<</dialogue>>
<p>
Although you aren’t sure whether the effects of the masks are simply psychological, you can’t deny that you enjoy the way it makes you feel. Remembering what the mask made you feel like, you put it back and use what you've learnt to figure out which one you want to pick.
</p>
<div class="dominantMask">This mask makes you feel more dominant and confident.</div><<run setup.rcfs($Player.Outfit, "hat")>>
<<ctp "pick" clear>>
<p>
//I guess I saw them all, but there’s something strange about them that I can’t quite place. I wish I had more time to inspect them thoroughly, but it already feels like too long has passed since I’ve been here all by myself and I really don’t want to miss on anything..//, reasoning that it might not be the proper time to check if the masks are more than just simple masks, you go ahead and pick the one you liked the most.
</p>
<<ringLinks :classes "lol">>
<<rlc "Pick the violet mask" :classes "choice-longer choice-center">>
<<set _picked = "violet">>
<<run setup.cc([{id: "submissiveMask", tearLevel: 0}])>>
<<run Quests.GetRunningQuest(10).Mask = "s">>
<<ctpAdvance "pick">>
<<rlc "Pick the purple mask" :classes "choice-longer choice-center">>
<<set _picked = "purple">>
<<run setup.cc([{id: "cunningMask", tearLevel: 0}])>>
<<run Quests.GetRunningQuest(10).Mask = "c">>
<<ctpAdvance "pick">>
<<rlc "Pick the red mask" :classes "choice-longer choice-center">>
<<set _picked = "red">>
<<run setup.cc([{id: "dominantMask", tearLevel: 0}])>>
<<run Quests.GetRunningQuest(10).Mask = "d">>
<<ctpAdvance "pick">>
<</ringLinks>>
<<ctpNext>>
<p>
After putting on the _picked mask, [[you enthusiastically enter the gardens at last and look all around you, mesmerized by the alien festivities.|The Festival]]
</p>
<</ctp>><h1><<print passage()>></h1>
<<set _crowdPossible = true>>
<<set _circularPossible = true>>
<<set _smellPossible = true>>
<<set _showChoices = true>>
<<ctp "festival" clear>>
<p>
Inside the gardens, as far as your eyes can see, lively sights fill the scene and you start getting immersed into the pleasant mood that resonates with everyone around.
</p>
<p>
Delightful smells, genuine laughs and excited noises are felt and heard from every corner of the gardens. Everywhere around you, there’s something utterly unique and alien to witness.
</p>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<<include _next>>
<<ctpNext>>
<p>
[[Decide which one of the festivities to check out in greater detail first.|The Evening Festivities]]
</p>
<</ctp>>
<<liveblock>>
<<if _showChoices>>
<<ringLinks :classes "lol">>
<<rlc "Look in the direction of a crowd" :if `_crowdPossible` :classes "choice-longer choice-center">>
<<set _next = "The Festival Crowd">>
<<ctpAdvance "festival">>
<<set _crowdPossible = false>>
<<update>>
<<rlc "Look at a large, circular table that seemingly covers the entirety of the gardens’ edges" :if `_circularPossible`:classes "choice-longer choice-center">>
<<set _next = "The Festival Table">>
<<ctpAdvance "festival">>
<<set _circularPossible = false>>
<<update>>
<<rlc "Look for the source of a delicious fragrance" :if `_smellPossible` :classes "choice-longer choice-center">>
<<set _next = "The Festival Smell">>
<<ctpAdvance "festival">>
<<set _smellPossible = false>>
<<update>>
<<rlc "Relax for a little and figure out what you want to do next" :if `!_crowdPossible && !_circularPossible && !_smellPossible` :classes "choice-longer choice-center">>
<<ctpAdvance "festival">>
<<set _showChoices = false>>
<<update>>
<</ringLinks>>
<</if>>
<</liveblock>><p>
Your attention is drawn to a large plaza where a crowd of aliens and a few humans are seen standing in front of a podium. On the podium, you can witness a bunch of alien, masked figures and in front of each of them, another Likurieris seems to sculpt their sameness at the same time, on a material that looks like brown ice, but doesn’t seem to melt.
</p>
<p>
//Hmm.. That looks interesting.//, trying to get a better look, you move closer to the crowd and at the same time you can hear a few human voices and many alien voices cheering on the sculptors. The effects of the crowd appear to be felt by the artists as well, as the sculptors make impressive progress at an inhumanly quick pace.
</p>
<p>
//Huh. I should check this place out later. Looks like some kind of speed-sculpting contest, but I can’t get a good enough look to figure out what makes the crowd so excited.//, you make a mental note to get a closer look at the place as you turn back to see if there’s anything left to see at a first glance.
</p><p>
//Interesting. By placing the table on the edges, they can make sure that everyone can get some refreshments without moving all the way to where the drinks and the snacks are.//, you remark on the placement of the table, whose wood strikes a close resemblance to the bark of the alien trees you’ve seen surrounding the village. Every ten to fifteen feet of the table, there are a bunch of large glass compartments of a sparkling pink drink and some alien snacks you’ve not seen previously.
</p>
<p>
//Wait.. Is that Sarah by any chance?//, near a distant side of the table, you can see a human girl all by herself trying out the local cuisine and having a better look at the mask she’s wearing, it reminds you closely of the mask Sarah picked.
</p>
<p>
//I should stop by some time and say hello to her. I’m glad she’s feeling comfortable enough to wander off by herself.//, feeling content about most likely having played a role in Sarah's boost of self-confidence, you smile and turn around to look at something else.
</p><p>
Your nose picks up a familiar, yet sweet fragrance from somewhere in the vicinity.
</p>
<p>
//This.. This reminds me of the mist that filled the cave to the brim when I was fighting the Shar’nul. I wonder where it’s coming from.//, guiding yourself by the smell, you let your legs bring you to another crowd standing in front of another podium whose material looks identical to the one under Groody’Jinx’s tent.
</p>
<p>
//Looks like there are three people on the podium. I wonder if the smell comes from them.//, pushing your way through the crowd until you get to the front, you get a good look at five tables filled to the brim with delicious looking food. In front of each table, facing the crowd, there is one chair. Two of the participants seem to have fallen onto the table and something from underneath the table draws your attention.
</p>
<p>
//Oh God.. Are they.. Are they jacking off?//, one of the fallen participants seems to be a female Likurieris who seems to be really enthusiastic about the act of satisfying her inner urges in front of everyone, while the other fallen participant looks to be a male Likurieris who’s rubbing his crotch without a regard to the message it sends.
</p>
<p>
//Uh-huh..//, giving up on trying to understand what’s going on with the two public masturbators, you look at the three other participants and with this opportunity you get a better look at what they’re eating as well. In front of each of them, there’s a plate containing a large dish filled with local fruits that complement the taste of what seems to be the meat of the Shar’nul. All three participants are making a visible effort to not touch themselves.
</p>
<p>
//Okay, I think I understand. This fragrance most likely comes from their foods and the contest is whomever finishes their plate or ends up last without touching themselves, wins. Interesting, but.. Yeah.//, having understood enough about the deviant contest, you walk back.
</p><h1><<print passage()>></h1>
<<if Quests.GetRunningQuest(10).Cuisine === true && Quests.GetRunningQuest(10).Sculpting === true>>
<<include "Evening Festivities Second">>
<<else>>
<<include "Evening Festivities First">>
<</if>><p>
//Alright.. so there’s probably some events I’ve missed, but I don’t really have time to check all of them out anyway.// judging that what you’ve seen so far looks interesting enough, you wonder what you want to do next.
</p>
<p>
//Ugh.. I'd better stay away from that "eating contest"..//, finding the fragrance too sweet and unnaturally appealing, the memory of what happened in the cave with the Shar'nul makes you realize that you don't really feel comfortable with considering checking out the deviant contest for a second time, afraid of what might happen if you decide to do so.
</p>
<<ringLinks :classes "lol">>
<<rlc "Say hello to Sarah and get a taste of the local cuisine with the occasion" :if `!Quests.GetRunningQuest(10).Cuisine` :classes "choice-longer choice-center">>
<<set Quests.GetRunningQuest(10).Cuisine = true>>
<<goto "Local Cuisine">>
<<rlc "Get back to the speed-sculpting contest and see what the crowd is so excited about" :if `!Quests.GetRunningQuest(10).Sculpting`:classes "choice-longer choice-center">>
<<set Quests.GetRunningQuest(10).Sculpting = true>>
<<goto "Speed Sculpting">>
<</ringLinks>><p>
Feeling quite weary after the recent events, you return back to the gardens and find yourself a bench to rest on. While sitting, from the distance you can hear what sounds like a very lively conversation.
</p>
<p>
//Hmm.. Those are definitely the voices of Ted, Jack, and..//, realizing that your translator doesn’t appear to make an effort of translating the distant speech, you try to get a sense of the source of the sound.
</p>
<<dialogue>>
<<melissa>>
There you are! We’ve been looking for you all around. What’s up?
<<>>
<p>
Startled by the familiar voice coming right from your left, you look to the source and see Melissa looking straight at you and a few steps behind her, Sarah and Anna.
</p>
<<player>>
Ah.. I was just resting my legs a little, I’m afraid the festival might have been a little too exciting for me..
<<>>
<p>
You respond to her without bothering to mask your fatigue.
</p>
<<melissa>>
Hmm.. I understand, but it’s not all over yet!
<<player>>
Huh? What do you mean?
<<melissa>>
So.. You probably don’t want to hear this, since you look so tired already, but there’s one last event that marks the ending of the festival and something tells me you’re going to want to participate.
<<anna>>
Oh, $Player.FirstName! Did you hear? There’s some kind of event at the end and the prize is going to be..
<<melissa>>
Shh, shh! Don’t spoil!
<<anna>>
Wha-
<<melissa>>
...I was just building up to that.
<<anna>>
Oh, sorry!
<<>>
<p>
Realizing that she might have gotten a little too excited by the last event, Anna takes an innocent step back and near her Sarah appears to be giggling.
</p>
<<melissa>>
Okay, you know what? Let’s just get going, I’ll tell you more on the way.
<<player>>
Ehh.. I’m not sure if I want to really.. And I thought I heard Ted and Jack talking from somewhere nearby, maybe they are looking for us?
<<melissa>>
Come on.. Don’t worry about them, I met with them a few minutes ago and they’re going to check it, too.
<<>>
<p>
//She’s relentless..//, realizing that you can’t step away from whatever she keeps alluding to, you begrudgingly stand up and resign to following her.
</p>
<<melissa>>
That’s more like it! Okay, Let’s go!
<<>>
<p>
Without giving you a moment of rest, Melissa takes your hand and [[confidently leads the way to the center of the gardens.|Ceremonial Closure]]
</p>
<</dialogue>><<set _obj to { scene: "handjob" }>>
<<SexScene _obj>><<set _obj to { scene: "blowjob" }>>
<<SexScene _obj>>data:image/svg+xml;base64,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data:image/png;base64,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<<set $Ted = new NPC({
FirstName : "Ted",
LastName : "Chen",
Portrait : 'images/portraits/humans/ted.png',
HP : 100,
MaxHP : 100,
Encountered : false,
Personality : 0,
EN : 100,
MaxEN : 100,
LU : 0,
MaxLU : 100,
Friendliness : 27,
Gender : 0,
SubDom : 40,
Status : "Unknown",
npcID: "TedChen"
})>>
<<set $Morris = new NPC({
FirstName : "Morris",
LastName : "Williams",
Portrait : 'images/portraits/humans/morris.png',
HP : 100,
Encountered : false,
Personality : 1,
EN : 100,
LU : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 10,
Gender : 0,
SubDom : 50,
Status : "Unknown",
npcID: "MorrisWilliams"
})>>
<<set $Alberto = new NPC({
FirstName : "Alberto",
LastName : "Costa",
Portrait : 'images/portraits/humans/alberto.png',
HP : 100,
Encountered : false,
Personality : 2,
EN : 100,
LU : 20,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 10,
Gender : 0,
SubDom : 80,
Status : "Unknown",
Personality : [],
npcID: "AlbertoCosta"
})>>
<<set $Melissa = new NPC({
FirstName : "Melissa",
LastName : "Lawson",
Portrait : 'images/portraits/humans/melissa.png',
HP : 100,
Encountered : false,
Personality : 0,
EN : 100,
LU : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 15,
Gender : 1,
SubDom : 30,
Status : "Unknown",
npcID: "MelissaLawson"
})>>
<<set $Jack = new NPC({
FirstName : "Jack",
LastName : "Monterragne",
Portrait : 'images/portraits/humans/jack.png',
HP : 100,
Encountered : false,
Personality : 0,
EN : 100,
LU : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 5,
Gender : 0,
SubDom : 70,
Status : "Unknown",
npcID: "JackMonterragne"
})>>
<<set $Bill = new NPC({
FirstName : "Bill",
LastName : "Gaillard",
Portrait : 'images/portraits/humans/bill.png',
HP : 100,
Encountered : false,
Personality : 0,
EN : 100,
LU : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 10,
Gender : 0,
SubDom : 60,
Status : "Unknown",
npcID: "BillGaillard"
})>>
<<set $Anna = new NPC({
FirstName : "Anna",
LastName : "Smirnova",
Portrait : 'images/portraits/humans/anna.png',
HP : 100,
Encountered : false,
Personality : 0,
EN : 100,
LU : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 13,
Gender : 1,
SubDom : 40,
Status : "Unknown",
npcID: "AnnaSmirnova"
})>>
<<set $Sarah = new NPC({
FirstName : "Sarah",
LastName : "Maxwell",
Portrait : 'images/portraits/humans/sarah.png',
HP : 100,
Encountered : false,
Personality : 0,
EN : 100,
LU : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 10,
Gender : 1,
SubDom : 34,
Status : "Unknown",
npcID: "SarahMaxwell"
})>><<set setup.dialogueChars = {
alberto: { name: "Alberto", class: "alberto", portrait: "images/portraits/humans/alberto.png" },
angryalberto: { name: "Alberto", class: "shake-horizontal", portrait: "images/portraits/humans/alberto.png" },
arousedPlayer: { name: "<<- $Player.FirstName>>", class: "puff-in-center", portrait: setup.getPortraitClone },
tensePlayer: { name: "<<- $Player.FirstName>>", class: "heartbeat", portrait: setup.getPortraitClone },
scaredPlayer: { name: "<<- $Player.FirstName>>", class: "vibrate-1", portrait: setup.getPortraitClone },
player: { name: "<<- $Player.FirstName>>", class: "emma", portrait: setup.getPortraitClone },
morris: { name: "Morris", class: "morris", portrait: "images/portraits/humans/morris.png" },
angrymorris: { name: "Morris", class: "shake-horizontal", portrait: "images/portraits/humans/morris.png" },
ted: { name: "Ted", class: "ted", portrait: "images/portraits/humans/ted.png" },
angryted: { name: "Ted", class: "shake-horizontal", portrait: "images/portraits/humans/ted.png" },
melissa: { name: "Melissa", class: "melissa", portrait: "images/portraits/humans/melissa.png"},
jack: { name: "Jack", class: "jack", portrait: "images/portraits/humans/jack.png"},
bill: { name: "Bill", class: "bill", portrait: "images/portraits/humans/bill.png"},
anna: { name: "Anna", class: "anna", portrait: "images/portraits/humans/anna.png"},
sarah: { name: "Sarah", class: "sarah", portrait: "images/portraits/humans/sarah.png"},
isanurse: { name: "ISA Nurse", class: "isanurse", portrait: "images/portraits/humans/femalehuman.png"},
spareceptionist: { name: "Receptionist", class: "receptionist", portrait: "images/portraits/humans/femalehuman.png"},
onsenwoman: { name: "Middle-aged Woman", class: "middleagedwoman", portrait: "images/portraits/humans/femalehuman.png"},
shortguy: { name: "Short Guy", class: "shortman", portrait: "images/portraits/humans/malehuman.png"},
averageguy: { name: "Average Guy", class: "averageguy", portrait: "images/portraits/humans/malehuman.png"},
tallguy: { name: "Tall Guy", class: "tallguy", portrait: "images/portraits/humans/malehuman.png"},
sam: { name: "Sam", class: "sam", portrait: "images/portraits/humans/malehuman.png"},
femalevisitor: { name: "Female Visitor", class: "femalevisitor", portrait: "images/portraits/humans/femalehuman.png"},
mother: { name: "Mother", class: "mother", portrait: "images/portraits/humans/femalehuman.png"},
lewdbot: { name: "Lewd Bot", class: "lewdbot", portrait: "images/portraits/humans/lewdbot.png"},
bullbot: { name: "Lewd Bot", class: "lewdbot", portrait: "images/portraits/alienplaceholder.png"},
sister: { name: "Acolyte Sister", class: "sister", portrait: "images/portraits/humans/sister.png"},
magnath: { name: "Mag'nath", class: "magnath", portrait: "images/portraits/likurieris/magnath.png"},
elganeth: { name: "Elga'neth", class: "elganeth", portrait: "images/portraits/likurieris/elganeth.png"},
durobishin: { name: "Durobi'shin", class: "durobishin", portrait: "images/portraits/likurieris/durobishin.png"},
merengoth: { name: "Meren'goth", class: "merengoth", portrait: "images/portraits/likurieris/merengoth.png"},
pikredash: { name: "Pikre'dash", class: "pikredash", portrait: "images/portraits/likurieris/pikredash.png"},
zdramath: { name: "Zdra'math", class: "zdramath", portrait: "images/portraits/likurieris/zdramath.png"},
groodyjinx: { name: "Groody'jinx", class: "groodyjinx", portrait: "images/portraits/likurieris/groodyjinx.png"},
marasna: { name: "Mara'sna", class: "marasna", portrait: "images/portraits/likurieris/marasna.png"},
ishasna: { name: "Isha'sna", class: "ishasna", portrait: "images/portraits/likurieris/ishasna.png"},
bartender: { name: "Bartender", class: "likurierisbartender", portrait: "images/portraits/likurieris/bartender.png"},
likurieris: { name: "Likurieris", class: "likurieris", portrait: "images/portraits/likurieris/likurieris.png"},
priestess: { name: "Priestess", class: "priestess", portrait: "images/portraits/likurieris/priestess.png"},
shyvansana: { name: "Shyvan'sana", class: "shyvansana", portrait: "images/portraits/likurieris/marasna.png"},
doofa: { name: "Doofa", class: "doofa", portrait: "images/portraits/orcs/doofa.png"},
orcsergeant: { name: "Orc Sergeant", class: "orc", portrait: "images/portraits/orcs/orc.png"},
orcboss: { name: "Orc Boss", class: "orc", portrait: "images/portraits/orcs/orc.png"},
drunklikurierisone: { name: "First Drunkard", class: "likurieris", portrait: "images/portraits/likurieris/drunklikurierisone.png"},
drunklikurieristwo: { name: "Second Drunkard", class: "likurieris", portrait: "images/portraits/likurieris/drunklikurieristwo.png"},
drunklikurieristhree: { name: "Third Drunkard", class: "likurieris", portrait: "images/portraits/likurieris/drunklikurieristhree.png"},
likurieris: { name: "Likurieris", class: "likurieris", portrait: "images/portraits/likurieris/likurieris.png"},
likurieriswoman: { name: "Likurieris Woman", class: "likurieris", portrait: "images/portraits/likurieris/femalelikurieris.png"},
lokushiv: { name: "Loku'shiv", class: "lokushiv", portrait: "images/portraits/likurieris/lokushiv.png"},
glasvnar: { name: "Glas'vnar", class: "glasvnar", portrait: "images/portraits/likurieris/glasvnar.png"},
mogangelo: { name: "Mogan'gelo", class: "mogangelo", portrait: "images/portraits/likurieris/mogangelo.png"},
donatelo: { name: "Dona'telo", class: "donatelo", portrait: "images/portraits/likurieris/donatelo.png"},
picasore: { name: "Pica'sore", class: "picasore", portrait: "images/portraits/likurieris/picasore.png"},
organizer: { name: "Contest Organizer", class: "organizer", portrait: "images/portraits/likurieris/likurieris.png"},
alphawolf: { name: "Alpha Wolf", class: "alphawolf", portrait: "images/portraits/enemies/AlphaWolf/wolf.png"},
koko: { name: "Koko", class: "koko", portrait: "images/portraits/gorillum/koko.png"}
}>><<preload "images/character/bra/brown/A.png",
"images/character/bra/brown/B.png",
"images/character/bra/brown/C.png",
"images/character/bra/brown/D.png",
"images/character/bra/brown/E.png",
"images/character/bra/brown/F.png",
"images/character/bra/light/A.png",
"images/character/bra/light/B.png",
"images/character/bra/light/C.png",
"images/character/bra/light/D.png",
"images/character/bra/light/E.png",
"images/character/bra/light/F.png",
"images/character/bra/olive/A.png",
"images/character/bra/olive/B.png",
"images/character/bra/olive/C.png",
"images/character/bra/olive/D.png",
"images/character/bra/olive/E.png",
"images/character/bra/olive/F.png",
"images/character/bra/pale/A.png",
"images/character/bra/pale/B.png",
"images/character/bra/pale/C.png",
"images/character/bra/pale/D.png",
"images/character/bra/pale/E.png",
"images/character/bra/pale/F.png",
"images/character/cameltoe/brown/barbie.png",
"images/character/cameltoe/brown/curtains.png",
"images/character/cameltoe/brown/horseshoe.png",
"images/character/cameltoe/brown/puffs.png",
"images/character/cameltoe/brown/tulip.png",
"images/character/cameltoe/light/barbie.png",
"images/character/cameltoe/light/curtains.png",
"images/character/cameltoe/light/horseshoe.png",
"images/character/cameltoe/light/puffs.png",
"images/character/cameltoe/light/tulip.png",
"images/character/cameltoe/olive/barbie.png",
"images/character/cameltoe/olive/curtains.png",
"images/character/cameltoe/olive/horseshoe.png",
"images/character/cameltoe/olive/puffs.png",
"images/character/cameltoe/olive/tulip.png",
"images/character/cameltoe/pale/barbie.png",
"images/character/cameltoe/pale/curtains.png",
"images/character/cameltoe/pale/horseshoe.png",
"images/character/cameltoe/pale/puffs.png",
"images/character/cameltoe/pale/tulip.png",
"images/character/expressions/brown/closed eyes.png",
"images/character/expressions/brown/frown.png",
"images/character/expressions/brown/kissing.png",
"images/character/expressions/brown/moaning eyes redness.png",
"images/character/expressions/brown/moaning eyes.png",
"images/character/expressions/brown/moaning.png",
"images/character/expressions/brown/none.png",
"images/character/expressions/brown/puzzled.png",
"images/character/expressions/brown/surprised.png",
"images/character/expressions/light/closed eyes.png",
"images/character/expressions/light/frown.png",
"images/character/expressions/light/kissing.png",
"images/character/expressions/light/moaning eyes redness.png",
"images/character/expressions/light/moaning eyes.png",
"images/character/expressions/light/moaning.png",
"images/character/expressions/light/none.png",
"images/character/expressions/light/puzzled.png",
"images/character/expressions/light/surprised.png",
"images/character/expressions/olive/closed eyes.png",
"images/character/expressions/olive/frown.png",
"images/character/expressions/olive/kissing.png",
"images/character/expressions/olive/moaning eyes redness.png",
"images/character/expressions/olive/moaning eyes.png",
"images/character/expressions/olive/moaning.png",
"images/character/expressions/olive/none.png",
"images/character/expressions/olive/puzzled.png",
"images/character/expressions/olive/surprised.png",
"images/character/expressions/pale/closed eyes.png",
"images/character/expressions/pale/frown.png",
"images/character/expressions/pale/kissing.png",
"images/character/expressions/pale/moaning eyes redness.png",
"images/character/expressions/pale/moaning eyes.png",
"images/character/expressions/pale/moaning.png",
"images/character/expressions/pale/none.png",
"images/character/expressions/pale/puzzled.png",
"images/character/expressions/pale/surprised.png",
"images/character/eyebrows/1/black.png",
"images/character/eyebrows/1/blonde.png",
"images/character/eyebrows/1/brown.png",
"images/character/eyebrows/1/light brown.png",
"images/character/eyebrows/1/red.png",
"images/character/eyebrows/2/black.png",
"images/character/eyebrows/2/blonde.png",
"images/character/eyebrows/2/brown.png",
"images/character/eyebrows/2/light brown.png",
"images/character/eyebrows/2/red.png",
"images/character/eyebrows/3/black.png",
"images/character/eyebrows/3/blonde.png",
"images/character/eyebrows/3/brown.png",
"images/character/eyebrows/3/light brown.png",
"images/character/eyebrows/3/red.png",
"images/character/eyebrows/frown/black.png",
"images/character/eyebrows/frown/blonde.png",
"images/character/eyebrows/frown/brown.png",
"images/character/eyebrows/frown/light brown.png",
"images/character/eyebrows/frown/red.png",
"images/character/eyebrows/puzzled/black.png",
"images/character/eyebrows/puzzled/blonde.png",
"images/character/eyebrows/puzzled/brown.png",
"images/character/eyebrows/puzzled/light brown.png",
"images/character/eyebrows/puzzled/red.png",
"images/character/eyebrows/surprised/black.png",
"images/character/eyebrows/surprised/blonde.png",
"images/character/eyebrows/surprised/brown.png",
"images/character/eyebrows/surprised/light brown.png",
"images/character/eyebrows/surprised/red.png",
"images/character/eyebrows/white.png",
"images/character/eyeColor/amber.png",
"images/character/eyeColor/blue.png",
"images/character/eyeColor/brown.png",
"images/character/eyeColor/gray.png",
"images/character/eyeColor/green.png",
"images/character/hairstyle/bob/3 white.png",
"images/character/hairstyle/bob/front/black.png",
"images/character/hairstyle/bob/front/blonde.png",
"images/character/hairstyle/bob/front/brown.png",
"images/character/hairstyle/bob/front/light brown.png",
"images/character/hairstyle/bob/front/red.png",
"images/character/hairstyle/bun/back/black.png",
"images/character/hairstyle/bun/back/blonde.png",
"images/character/hairstyle/bun/back/brown.png",
"images/character/hairstyle/bun/back/light brown.png",
"images/character/hairstyle/bun/back/red.png",
"images/character/hairstyle/bun/front/black.png",
"images/character/hairstyle/bun/front/blonde.png",
"images/character/hairstyle/bun/front/brown.png",
"images/character/hairstyle/bun/front/light brown.png",
"images/character/hairstyle/bun/front/red.png",
"images/character/hairstyle/long/front/black.png",
"images/character/hairstyle/long/front/blonde.png",
"images/character/hairstyle/long/front/brown.png",
"images/character/hairstyle/long/front/light brown.png",
"images/character/hairstyle/long/front/red.png",
"images/character/hairstyle/looseBun/1 white.png",
"images/character/hairstyle/looseBun/front/black.png",
"images/character/hairstyle/looseBun/front/blonde.png",
"images/character/hairstyle/looseBun/front/brown.png",
"images/character/hairstyle/looseBun/front/light brown.png",
"images/character/hairstyle/looseBun/front/red.png",
"images/character/hairstyle/mediumCurls/2 white.png",
"images/character/hairstyle/mediumCurls/front/black.png",
"images/character/hairstyle/mediumCurls/front/blonde.png",
"images/character/hairstyle/mediumCurls/front/brown.png",
"images/character/hairstyle/mediumCurls/front/light brown.png",
"images/character/hairstyle/mediumCurls/front/red.png",
"images/character/hairstyle/ponytail/back/black.png",
"images/character/hairstyle/ponytail/back/blonde.png",
"images/character/hairstyle/ponytail/back/brown.png",
"images/character/hairstyle/ponytail/back/light brown.png",
"images/character/hairstyle/ponytail/back/red.png",
"images/character/hairstyle/ponytail/front/black.png",
"images/character/hairstyle/ponytail/front/blonde.png",
"images/character/hairstyle/ponytail/front/brown.png",
"images/character/hairstyle/ponytail/front/light brown.png",
"images/character/hairstyle/ponytail/front/red.png",
"images/character/hairstyle/sideBraid/front/black.png",
"images/character/hairstyle/sideBraid/front/blonde.png",
"images/character/hairstyle/sideBraid/front/brown.png",
"images/character/hairstyle/sideBraid/front/light brown.png",
"images/character/hairstyle/sideBraid/front/red.png",
"images/character/hairstyle/wavyHair/front/black.png",
"images/character/hairstyle/wavyHair/front/blonde.png",
"images/character/hairstyle/wavyHair/front/brown.png",
"images/character/hairstyle/wavyHair/front/light brown.png",
"images/character/hairstyle/wavyHair/front/red.png",
"images/character/hairstyle/wavyHairCurls/front/black.png",
"images/character/hairstyle/wavyHairCurls/front/blonde.png",
"images/character/hairstyle/wavyHairCurls/front/brown.png",
"images/character/hairstyle/wavyHairCurls/front/light brown.png",
"images/character/hairstyle/wavyHairCurls/front/red.png",
"images/character/pubicHair/bikini.png",
"images/character/pubicHair/black/bikini.png",
"images/character/pubicHair/black/clean shaved.png",
"images/character/pubicHair/black/natural long.png",
"images/character/pubicHair/black/natural shaved.png",
"images/character/pubicHair/black/triangle.png",
"images/character/pubicHair/blonde/bikini.png",
"images/character/pubicHair/blonde/clean shaved.png",
"images/character/pubicHair/blonde/natural long.png",
"images/character/pubicHair/blonde/natural shaved.png",
"images/character/pubicHair/blonde/triangle.png",
"images/character/pubicHair/brown/bikini.png",
"images/character/pubicHair/brown/clean shaved.png",
"images/character/pubicHair/brown/natural long.png",
"images/character/pubicHair/brown/natural shaved.png",
"images/character/pubicHair/brown/triangle.png",
"images/character/pubicHair/clean shaved.png",
"images/character/pubicHair/light brown/bikini.png",
"images/character/pubicHair/light brown/clean shaved.png",
"images/character/pubicHair/light brown/natural long.png",
"images/character/pubicHair/light brown/natural shaved.png",
"images/character/pubicHair/light brown/triangle.png",
"images/character/pubicHair/natural long.png",
"images/character/pubicHair/natural shaved.png",
"images/character/pubicHair/red/bikini.png",
"images/character/pubicHair/red/clean shaved.png",
"images/character/pubicHair/red/natural long.png",
"images/character/pubicHair/red/natural shaved.png",
"images/character/pubicHair/red/triangle.png",
"images/character/pubicHair/triangle.png",
"images/character/skin/curvy/brown.png",
"images/character/skin/curvy/light.png",
"images/character/skin/curvy/olive.png",
"images/character/skin/curvy/pale.png",
"images/character/skin/normal/brown.png",
"images/character/skin/normal/light.png",
"images/character/skin/normal/olive.png",
"images/character/skin/normal/pale.png",
"images/character/skin/thin/brown.png",
"images/character/skin/thin/light.png",
"images/character/skin/thin/olive.png",
"images/character/skin/thin/pale.png" >>/*Bodies*/
<<preload 'images/body/curvy/brown.png' 'images/body/curvy/light.png' 'images/body/curvy/olive.png' 'images/body/curvy/pale.png'>>
<<preload 'images/body/normal/brown.png' 'images/body/normal/light.png' 'images/body/normal/olive.png' 'images/body/normal/pale.png'>>
<<preload 'images/body/curvy/brown.png' 'images/body/thin/light.png' 'images/body/thin/olive.png' 'images/body/thin/pale.png'>>
/*Boobs*/
<<preload 'images/boobs/brown/A.png' 'images/boobs/brown/B.png' 'images/boobs/brown/C.png' 'images/boobs/brown/D.png' 'images/boobs/brown/E.png' 'images/boobs/brown/F.png'>>
<<preload 'images/boobs/light/A.png' 'images/boobs/light/B.png' 'images/boobs/light/C.png' 'images/boobs/light/D.png' 'images/boobs/light/E.png' 'images/boobs/light/F.png'>>
<<preload 'images/boobs/olive/A.png' 'images/boobs/olive/B.png' 'images/boobs/olive/C.png' 'images/boobs/olive/D.png' 'images/boobs/olive/E.png' 'images/boobs/olive/F.png'>>
<<preload 'images/boobs/pale/A.png' 'images/boobs/pale/B.png' 'images/boobs/pale/C.png' 'images/boobs/pale/D.png' 'images/boobs/pale/E.png' 'images/boobs/pale/F.png'>>
/*Cameltoe*/
<<preload 'images/cameltoe/brown/barbie.png' 'images/cameltoe/brown/curtains.png' 'images/cameltoe/brown/horseshoe.png' 'images/cameltoe/brown/puffs.png' 'images/cameltoe/brown/tulip.png'>>
<<preload 'images/cameltoe/light/barbie.png' 'images/cameltoe/light/curtains.png' 'images/cameltoe/light/horseshoe.png' 'images/cameltoe/light/puffs.png' 'images/cameltoe/light/tulip.png'>>
<<preload 'images/cameltoe/olive/barbie.png' 'images/cameltoe/olive/curtains.png' 'images/cameltoe/olive/horseshoe.png' 'images/cameltoe/olive/puffs.png' 'images/cameltoe/olive/tulip.png'>>
<<preload 'images/cameltoe/pale/barbie.png' 'images/cameltoe/pale/curtains.png' 'images/cameltoe/pale/horseshoe.png' 'images/cameltoe/pale/puffs.png' 'images/cameltoe/pale/tulip.png'>>
/*Eyebrows*/
<<preload 'images/eyebrows/Style 1/black.png' 'images/eyebrows/Style 1/blonde.png' 'images/eyebrows/Style 1/brown.png' 'images/eyebrows/Style 1/light brown.png' 'images/eyebrows/Style 1/red.png'>>
<<preload 'images/eyebrows/Style 2/black.png' 'images/eyebrows/Style 2/blonde.png' 'images/eyebrows/Style 2/brown.png' 'images/eyebrows/Style 2/light brown.png' 'images/eyebrows/Style 2/red.png'>>
<<preload 'images/eyebrows/Style 3/black.png' 'images/eyebrows/Style 3/blonde.png' 'images/eyebrows/Style 3/brown.png' 'images/eyebrows/Style 3/light brown.png' 'images/eyebrows/Style 3/red.png'>>
/*Eyes*/
<<preload 'images/eyes/amber.png' 'images/eyes/blue.png' 'images/eyes/brown.png' 'images/eyes/gray.png' 'images/eyes/green.png'>>
/*HairStyles*/
<<preload 'images/hairstyles/Bob/black.png' 'images/hairstyles/Bob/blonde.png' 'images/hairstyles/Bob/brown.png' 'images/hairstyles/Bob/light brown.png' 'images/hairstyles/Bob/red.png'>>
<<preload 'images/hairstyles/Long/black.png' 'images/hairstyles/Long/blonde.png' 'images/hairstyles/Long/brown.png' 'images/hairstyles/Long/light brown.png' 'images/hairstyles/Long/red.png'>>
<<preload 'images/hairstyles/Loose Bun/black.png' 'images/hairstyles/Loose Bun/blonde.png' 'images/hairstyles/Loose Bun/brown.png' 'images/hairstyles/Loose Bun/light brown.png' 'images/hairstyles/Loose Bun/red.png'>>
<<preload 'images/hairstyles/Medium Curls/black.png' 'images/hairstyles/Medium Curls/blonde.png' 'images/hairstyles/Medium Curls/brown.png' 'images/hairstyles/Medium Curls/light brown.png' 'images/hairstyles/Medium Curls/red.png'>>
<<preload 'images/hairstyles/Side Braid/black.png' 'images/hairstyles/Side Braid/blonde.png' 'images/hairstyles/Side Braid/brown.png' 'images/hairstyles/Side Braid/light brown.png' 'images/hairstyles/Side Braid/red.png'>>
<<preload 'images/hairstyles/Wavy Hair/black.png' 'images/hairstyles/Wavy Hair/blonde.png' 'images/hairstyles/Wavy Hair/brown.png' 'images/hairstyles/Wavy Hair/light brown.png' 'images/hairstyles/Wavy Hair/red.png'>>
<<preload 'images/hairstyles/Wavy Hair Curls/black.png' 'images/hairstyles/Wavy Hair Curls/blonde.png' 'images/hairstyles/Wavy Hair Curls/brown.png' 'images/hairstyles/Wavy Hair Curls/light brown.png' 'images/hairstyles/Wavy Hair Curls/red.png'>>
/*PubicHair*/
<<preload 'images/pubichair/black/bikini.png' 'images/pubichair/black/clean shaved.png' 'images/pubichair/black/natural long.png' 'images/pubichair/black/natural shaved.png' 'images/pubichair/black/triangle.png'>>
<<preload 'images/pubichair/blonde/bikini.png' 'images/pubichair/blonde/clean shaved.png' 'images/pubichair/blonde/natural long.png' 'images/pubichair/blonde/natural shaved.png' 'images/pubichair/blonde/triangle.png'>>
<<preload 'images/pubichair/brown/bikini.png' 'images/pubichair/brown/clean shaved.png' 'images/pubichair/brown/natural long.png' 'images/pubichair/brown/natural shaved.png' 'images/pubichair/brown/triangle.png'>>
<<preload 'images/pubichair/light brown/bikini.png' 'images/pubichair/light brown/clean shaved.png' 'images/pubichair/light brown/natural long.png' 'images/pubichair/light brown/natural shaved.png' 'images/pubichair/light brown/triangle.png'>>
<<preload 'images/pubichair/red/bikini.png' 'images/pubichair/red/clean shaved.png' 'images/pubichair/red/natural long.png' 'images/pubichair/red/natural shaved.png' 'images/pubichair/red/triangle.png'>>
/*Expressions*/
<<preload 'images/expressions/brown/closed eyes.png' 'images/expressions/brown/kissing.png' 'images/expressions/brown/moaning eyes redness.png' 'images/expressions/brown/moaning eyes.png' 'images/expressions/brown/moaning.png'>>
<<preload 'images/expressions/light/closed eyes.png' 'images/expressions/light/kissing.png' 'images/expressions/light/moaning eyes redness.png' 'images/expressions/light/moaning eyes.png' 'images/expressions/light/moaning.png'>>
<<preload 'images/expressions/olive/closed eyes.png' 'images/expressions/olive/kissing.png' 'images/expressions/olive/moaning eyes redness.png' 'images/expressions/olive/moaning eyes.png' 'images/expressions/olive/moaning.png'>>
<<preload 'images/expressions/pale/closed eyes.png' 'images/expressions/pale/kissing.png' 'images/expressions/pale/moaning eyes redness.png' 'images/expressions/pale/moaning eyes.png' 'images/expressions/pale/moaning.png'>><<set $locationsMeta = new Map()>>
/*<<run $locationsMeta.set('Pilot Room', {[['SuspiciousSignalQuest', 'Inactive']]})>>*/
<<set $MedicalFacility = "DevelopedCure">>
<<set $HumanCamp = "Initial">>
<<set $Dreams = "Rainbow Sky">>
<<set $OasisResisted = 0>><<if tags().includes("contextStats")>>
<<removeclass "#context-stats" "closed">>
<<else>>
<<addclass "#context-stats" "closed">>
<</if>>
<<if tags().includes("playerStats")>>
<<removeclass "#avatar-stats" "closed">>
<<else>>
<<addclass "#avatar-stats" "closed">>
<</if>>
/* <<addclass "#combat" "closed">>
<<removeclass "#passages" "combat-open">> */
<<script>>
$("body").css("background-image", "")
// Apply maphilight to all images that have a usemap attribute, e.g.
// all the maps that are in this twine. This sets the default styling
// for all the maps. These are all the possible styling options.
// Note: for picking colors, check out http://hslpicker.com/. You can
// copy the HEX value as long as you leave off the "#".
$("area.quest-area").data("maphilight", {
fillColor: '5e5ef2',
fillOpacity: 0.5,
strokeColor: '5e5ef2',
strokeOpacity: 0.5,
alwaysOn: true
});
$("area.quest-area-focused").data("maphilight", {
fillColor: '9400d3',
fillOpacity: 0.5,
strokeColor: '663399',
strokeOpacity: 0.5,
alwaysOn: true
});
$("area.quest-area-main-focused").data("maphilight", {
fillColor: '9400d3',
fillOpacity: 0.5,
strokeColor: '663399',
strokeOpacity: 0.5,
alwaysOn: true
});
$("area.quest-area-main").data("maphilight", {
fillColor: 'ff7700',
fillOpacity: 0.5,
strokeColor: 'ff7700',
strokeOpacity: 0.5,
alwaysOn: true
});
$("img[usemap]").maphilight({
fill: true, // Fill the area?
fillColor: 'dd319b', // HEX format without the starting "#"
fillOpacity: 0.5, // Opacity of the filled area
stroke: true, // Outline the area?
strokeColor: 'ef9ace',
strokeOpacity: 1,
strokeWidth: 3, // Outline width
fade: true, // Animate when hovered with a fade?
alwaysOn: false, // Always show the areas?
neverOn: false,
groupBy: false,
wrapClass: true,
shadow: false,
shadowX: 0,
shadowY: 0,
shadowRadius: 6,
shadowColor: '000000',
shadowOpacity: 0.8,
shadowPosition: 'outside',
shadowFrom: false
});
if(passage() === "Ship Level 1 Map" && (State.variables.Player.EN > 5 || State.variables.Player.HP > 5)) {
let check = $("img[usemap]").parent();
var done = false;
var thisTimeout = setTimeout(function() {
populateShipMap();
}, 300);
if ((check[0].id !== "ship") && !done) {
populateShipMap();
}
function populateShipMap() {
clearTimeout(thisTimeout);
done = true;
let element = $("img[usemap]").parent();
let Upgrades = $('<img class="shipRoom" src="images/maps/ship/facilities/Upgrade/upgrade.png">');
let Flight = $('<img class="shipRoom" src="images/maps/ship/facilities/Flight/flight.png">');
let CrewCapsules = $(`<img class="shipRoom" src="images/maps/ship/facilities/CrewCapsules/${State.variables.Ship.CrewCapsules}.png">`);
let Airlock = $(`<img class="shipRoom" src="images/maps/ship/facilities/Airlock/${State.variables.Ship.Airlock}.png">`);
let CommsFacility = $(`<img class="shipRoom" src="images/maps/ship/facilities/CommsFacility/${State.variables.Ship.CommsFacility}.png">`);
let CrewRoom = $(`<img class="shipRoom" src="images/maps/ship/facilities/CrewRoom/${State.variables.Ship.CrewRoom}.png">`);
let EngineRoom = $(`<img class="shipRoom" src="images/maps/ship/facilities/EngineRoom/${State.variables.Ship.EngineRoom}.png">`);
let EntertainmentRoom = $(`<img class="shipRoom" src="images/maps/ship/facilities/EntertainmentRoom/${State.variables.Ship.EntertainmentRoom}.png">`);
let EscapePod = $(`<img class="shipRoom" src="images/maps/ship/facilities/EscapePod/${State.variables.Ship.EscapePod}.png">`);
let MedicalFacility = $(`<img class="shipRoom" src="images/maps/ship/facilities/MedicalFacility/${State.variables.Ship.MedicalFacility}.png">`);
let PilotRoom = $(`<img class="shipRoom" src="images/maps/ship/facilities/PilotRoom/${State.variables.Ship.PilotRoom}.png">`);
let PlayerRoom = $(`<img class="shipRoom" src="images/maps/ship/facilities/PlayerRoom/${State.variables.Ship.PlayerRoom}.png">`);
let SanitationRoom = $(`<img class="shipRoom" src="images/maps/ship/facilities/SanitationRoom/${State.variables.Ship.SanitationRoom}.png">`);
let StorageRoom = $(`<img class="shipRoom" src="images/maps/ship/facilities/StorageRoom/${State.variables.Ship.StorageRoom}.png">`);
element.prepend(Upgrades);
element.prepend(Flight);
element.prepend(CrewCapsules);
element.prepend(Airlock);
element.prepend(CommsFacility);
element.prepend(CrewRoom);
element.prepend(EngineRoom);
element.prepend(EntertainmentRoom);
element.prepend(EscapePod);
element.prepend(MedicalFacility);
element.prepend(PilotRoom);
element.prepend(PlayerRoom);
element.prepend(SanitationRoom);
element.prepend(StorageRoom);
}
}
<</script>>
<<run setup.updateStats()>><<UpdateCheck>>
<<updatebar>>
<<script>>
// Apply maphilight to all images that have a usemap attribute, e.g.
// all the maps that are in this twine. This sets the default styling
// for all the maps. These are all the possible styling options.
// Note: for picking colors, check out http://hslpicker.com/. You can
// copy the HEX value as long as you leave off the "#".
$("area.quest-area").data("maphilight", {
fillColor: 'ff7700',
fillOpacity: 0.5,
strokeColor: 'ff7700',
strokeOpacity: 0.5,
alwaysOn: true
});
$("area.quest-area-focused").data("maphilight", {
fillColor: '9400d3',
fillOpacity: 0.5,
strokeColor: '663399',
strokeOpacity: 0.5,
alwaysOn: true
});
$("img[usemap]").maphilight({
fill: true, // Fill the area?
fillColor: 'dd319b', // HEX format without the starting "#"
fillOpacity: 0.5, // Opacity of the filled area
stroke: true, // Outline the area?
strokeColor: 'ef9ace',
strokeOpacity: 1,
strokeWidth: 3, // Outline width
fade: true, // Animate when hovered with a fade?
alwaysOn: false, // Always show the areas?
neverOn: false,
groupBy: false,
wrapClass: true,
shadow: false,
shadowX: 0,
shadowY: 0,
shadowRadius: 6,
shadowColor: '000000',
shadowOpacity: 0.8,
shadowPosition: 'outside',
shadowFrom: false
});
if(passage() === "Ship Level 1 Map") {
let check = $("img[usemap]").parent();
var done = false;
var thisTimeout = setTimeout(function() {
populateShipMap();
}, 300);
if ((check[0].id !== "ship") && !done) {
populateShipMap();
}
function populateShipMap() {
clearTimeout(thisTimeout);
done = true;
let element = $("img[usemap]").parent();
let Upgrades = $('<img src="images/maps/ship/facilities/Upgrade/upgrade.png">');
});
let Flight = $('<img src="images/maps/ship/facilities/Flight/flight.png">');
});
let CrewCapsules = $(`<img src="images/maps/ship/facilities/CrewCapsules/${State.variables.Ship.CrewCapsules}.png">`);
});
let Airlock = $(`<img src="images/maps/ship/facilities/Airlock/${State.variables.Ship.Airlock}.png">`);
});
let CommsFacility = $(`<img src="images/maps/ship/facilities/CommsFacility/${State.variables.Ship.CommsFacility}.png">`);
});
let CrewRoom = $(`<img src="images/maps/ship/facilities/CrewRoom/${State.variables.Ship.CrewRoom}.png">`);
});
let EngineRoom = $(`<img src="images/maps/ship/facilities/EngineRoom/${State.variables.Ship.EngineRoom}.png">`);
});
let EntertainmentRoom = $(`<img src="images/maps/ship/facilities/EntertainmentRoom/${State.variables.Ship.EntertainmentRoom}.png">`);
});
let EscapePod = $(`<img src="images/maps/ship/facilities/EscapePod/${State.variables.Ship.EscapePod}.png">`);
});
let MedicalFacility = $(`<img src="images/maps/ship/facilities/MedicalFacility/${State.variables.Ship.MedicalFacility}.png">`);
});
let PilotRoom = $(`<img src="images/maps/ship/facilities/PilotRoom/${State.variables.Ship.PilotRoom}.png">`);
});
let PlayerRoom = $(`<img src="images/maps/ship/facilities/PlayerRoom/${State.variables.Ship.PlayerRoom}.png">`);
});
let SanitationRoom = $(`<img src="images/maps/ship/facilities/SanitationRoom/${State.variables.Ship.SanitationRoom}.png">`);
});
let StorageRoom = $(`<img src="images/maps/ship/facilities/StorageRoom/${State.variables.Ship.StorageRoom}.png">`);
});
element.prepend(Upgrades);
element.prepend(Flight);
element.prepend(CrewCapsules);
element.prepend(Airlock);
element.prepend(CommsFacility);
element.prepend(CrewRoom);
element.prepend(EngineRoom);
element.prepend(EntertainmentRoom);
element.prepend(EscapePod);
element.prepend(MedicalFacility);
element.prepend(PilotRoom);
element.prepend(PlayerRoom);
element.prepend(SanitationRoom);
element.prepend(StorageRoom);
}
}
<</script>>
<<set $Ted.LU = $Ted.LU > 100 ? 100 : $Ted.LU>><<if Story.get(passage()).tags.includes("speshl")>>
/* do stuff */
<</if>><<UpdateCheck>>
<<GetTimeInfo>><<UpdateCheck>>
<<GetTimeInfo>>
<<updatebar>><<set $ItemsMe = ["gun", "tranquilizer", "watch"]>>
<<set $ActiveItemPosition = 0>>
<<set $ActiveItem = $ItemsMe[$ActiveItemPosition]>>
<<set $Player = new NPC({
FirstName : "",
LastName : "",
HP : 100,
Encountered : true,
Personality : 0,
EN : 100,
LU : 0,
Friendliness : 100,
Gender : 1,
SubDom : 0,
Status : "Alive",
/* RPG Stats */
Appearance: [],
Likes: [],
/* Appearance */
Skin : "",
EyeColor : "",
EyebrowStyle : "",
EyebrowColor : "",
HairColor : "",
Bra : "",
Hairstyle : "",
Bodytype : "",
Expression : "",
Outfit : "",
Hat : "",
Cameltoe : "",
PubicHair : "",
PubicHairColor : "",
/* Mark of Gods */
Trust : false,
Goodness : false,
Sadness : false,
Anger : false,
Hope : false,
Fear : false,
Pleasure : false
})>>
/* Inventory */
<<set $Player.has={
virusSamples: 0,
gun: false
}>><div id="notifContainer">
<div id="">
</div>/* Village Farmer */
<<set UInv.CreateBag("VillageFarmerInventory")>>
<<set UInv.CreateItem("VillageFarmerInventory", "krona", 80)>>
/* Alien Armor Seller */
<<set UInv.CreateBag("VillageBlacksmithInventory")>>
<<set UInv.CreateItem("VillageFarmerInventory", "krona", 200)>><div class="interface-action">
<<button `Story.get("smartwatchsvg").processText()`>>
<<run $(document).trigger(":smartwatch")>>
<</button>>
</div><<button `Story.get("questssvg").processText()`>>
<<script>>
Dialog.setup("Smartwatch Interface", "smartwatchinterface");
Dialog.wiki(Story.get("Smartwatch Interface").processText());
Dialog.open();
<</script>>
<</button>><div class="navbar">
<div @class='"navbar-action" + ($menu === 1 ? " navbar-active" : "")' id="navbar-looks"><<button "Looks">>
<<set $menu = 1>>
<<removeclass ".navbar-action" "navbar-active">><<removeclass ".navcontent > div" "navcontent-shown">>
<<addclass "#navbar-looks" "navbar-active">><<addclass "#navcontent-looks" "navcontent-shown">><<updatebar>>
<</button>></div>
<div @class='"navbar-action" + ($menu === 2 ? " navbar-active" : "")' id="navbar-stats"><<button "Stats">>
<<set $menu = 2>>
<<removeclass ".navbar-action" "navbar-active">><<removeclass ".navcontent > div" "navcontent-shown">>
<<addclass "#navbar-stats" "navbar-active">><<addclass "#navcontent-stats" "navcontent-shown">>
<<updatebar>>
<<updatestats>>
<</button>></div>
<div @class='"navbar-action" + ($menu === 3 ? " navbar-active" : "")' id="navbar-items"><<button "Items">>
<<set $menu = 3>>
<<removeclass ".navbar-action" "navbar-active">><<removeclass ".navcontent > div" "navcontent-shown">>
<<addclass "#navbar-items" "navbar-active">><<addclass "#navcontent-items" "navcontent-shown">>
<<updatebar>>
<<arrowswitch>>
<</button>></div>
</div>
<br>
<div class="navcontent">
<div @class='($menu === 1 ? "navcontent-shown" : "")' id="navcontent-looks">
<<if $showName == 1>>
<z1>$Player.FirstName $Player.LastName</z1>
<</if>>
<div id= "playercharacter" class="playercharacter">
<<updateCharacter>>
</div>
</div>
<div @class='($menu === 2 ? "navcontent-shown" : "")' id="navcontent-stats">
<div id ="navcontent-statsupdate">
<<if $showTime is 1>>
<<if $game.chapter is 0>>
Introduction - $time.time
<<else>>
$game.chapter - $time.time
<</if>>
<br>
$time.day, $time.calendarDay $time.month
<br>
<</if>>
<<updatestats>>
<br>
''Health: $PlayerHealth''
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>
<br>
''Energy: $PlayerEnergy''
<div id="horizontalenergybarbkg" class="hzbarbkg"><div id="horizontalenergybar" class="hzbar" style="background-color: orange;"></div></div>
<br>
''Lust: $PlayerLust''
<div id="horizontallustbarbkg" class="hzbarbkg"><div id="horizontallustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<br>
<<updatestats>>
</div>
</div>
<div @class='($menu === 3 ? "navcontent-shown" : "")' id="navcontent-items">
<currency>Currency: <<= UInv.BagHasItem("PCInventory", "krona")>></currency><img class="krona" style = "width: 21px" @src='"images/items/money/krona.png"'>
<div id="itemsWrapper">
<div id="itemsWindow" class="item_sidebar_window">
<i id="left arrow" class="arrow left"></i><img @src='"images/items/guns/pistols/"+$equipimage+".png"' class="item_sidebar_image_0"> <i id="right arrow" class="arrow right"></i>
</div>
</div>
</div>
</div>
<<updatestats>>
<<arrowswitch>>
<<if $game.release !== "Patreon Build">>
<a href="https://www.patreon.com/sugarmint" target="_blank"><img data-passage="Patreon" width="100%" align="middle"></a>
<</if>><div class="navbar">\
<div @class='"navbar-action" + ($menu === 1 ? " navbar-active" : "")' id="navbar-looks"><<button "Looks">>\
<<set $menu = 1>>\
<<removeclass ".navbar-action" "navbar-active">><<removeclass ".navcontent > div" "navcontent-shown">>\
<<addclass "#navbar-looks" "navbar-active">><<addclass "#navcontent-looks" "navcontent-shown">><<updatebar>>\
<</button>></div>\
<div @class='"navbar-action" + ($menu === 2 ? " navbar-active" : "")' id="navbar-stats"><<button "Stats">>\
<<set $menu = 2>>\
<<removeclass ".navbar-action" "navbar-active">><<removeclass ".navcontent > div" "navcontent-shown">>\
<<addclass "#navbar-stats" "navbar-active">><<addclass "#navcontent-stats" "navcontent-shown">>\
<<updatebar>>\
<<updatestats>>\
<</button>></div>\
<div @class='"navbar-action" + ($menu === 3 ? " navbar-active" : "")' id="navbar-items"><<button "Items">>\
<<set $menu = 3>>\
<<removeclass ".navbar-action" "navbar-active">><<removeclass ".navcontent > div" "navcontent-shown">>\
<<addclass "#navbar-items" "navbar-active">><<addclass "#navcontent-items" "navcontent-shown">>\
<<updatebar>>\
<<arrowswitch>>\
<</button>></div>\
</div>\
<div class="navcontent">\
<div @class='($menu === 1 ? "navcontent-shown" : "")' id="navcontent-looks">\
<<if $showName == 1>>\
<z1>$Player.FirstName $Player.LastName</z1>
<</if>>\
<div id= "playercharacter" class="playercharacter" style="position: relative;left: -10%;top: 6%;transform: translateX(0%);width:340px;height:935px">
<<updateCharacter>>
</div>
</div>\
<div @class='($menu === 2 ? "navcontent-shown" : "")' id="navcontent-stats">\
<div id ="navcontent-statsupdate">\
<<if $showTime is 1>>
<<if $game.chapter is 0>>\
Introduction - $time.time
<<else>>\
$game.chapter - $time.time
<</if>>\
$time.day, $time.calendarDay $time.month
<</if>>
<<updatestats>>\
''Health: $PlayerHealth''
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>
''Energy: $PlayerEnergy''
<div id="horizontalenergybarbkg" class="hzbarbkg"><div id="horizontalenergybar" class="hzbar" style="background-color: orange;"></div></div>
''Lust: $PlayerLust''
<div id="horizontallustbarbkg" class="hzbarbkg"><div id="horizontallustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<<updatestats>>\
</div>\
</div>\
<div @class='($menu === 3 ? "navcontent-shown" : "")' id="navcontent-items">\
<currency>Currency: <<= UInv.BagHasItem("PCInventory", "krona")>></currency><img class="krona" style = "width: 21px" @src='"images/items/money/krona.png"'>
<div id="itemsWrapper">\
<div id="itemsWindow" class="item_sidebar_window">\
<i id="left arrow" class="arrow left"></i><img @src='"images/items/guns/pistols/"+$equipimage+".png"' class="item_sidebar_image_0"> <i id="right arrow" class="arrow right"></i>
</div>\
</div>\
</div>\
</div>\
<<updatestats>>\
<<arrowswitch>>\
<<if $game.release !== "Patreon Build">>\
<a href="https://www.patreon.com/sugarmint" target="_blank"><img data-passage="Patreon" width="100%" align="middle"></a>
<</if>>\<<if $Player.Outfit is "mantle">>\
<img class="blackspace"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/block/mantleblock.png"'>
<</if>>\
<<if $Player.Outfit is "LikurierisDress">>\
<img class="blackspace"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/LikurierisDress/all.png"'>
<</if>>\
<<if $showBody is 1>>\
<img class="skincolor"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/body/"+$Player.Bodytype+"/"+$Player.Skin+".png"'>
<img class="cameltoe"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/cameltoe/"+$Player.Skin+"/"+$Player.Cameltoe+".png"'>
<img class="pubichair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/pubichair/"+$Player.PubicHairColor+"/"+$Player.PubicHair+".png"'>
<img class="eyecolor"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/eyes/"+$Player.Eye+".png"'>
<img class="eyebrow"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/eyebrows/"+$Player.EyebrowStyle+"/"+$Player.Eyebrowcolor+".png"'>
<img class="eyelash"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/eyelashes.png"'>
<<if $showExpression is 1>>\
<img id="expression" class="expression"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/expressions/"+$Player.Skin+"/"+$Player.Expression+".png"'>
<</if>>\
<img class="bra"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/boobs/"+$Player.Skin+"/"+$Player.Bra+".png"'>
<<else>>\
<</if>>\
<<if $showHair != 0>>\
<<if $Player.Hairstyle === "Ponytail" >>\
<img class="backhair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0;"
@src='"images/hairstyles/Back Ponytail/"+$Player.Haircolor+".png"'>
<img class="fronthair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0; z-index: -1;"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<<elseif $Player.Hairstyle === "Bun" && $Player.Outfit !== "mantle">>\
<img class="backhair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0; z-index: -1;"
@src='"images/hairstyles/Back Ponytail/"+$Player.Haircolor+".png"'>
<img class="fronthair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0;"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<<elseif $Player.Hairstyle !== "Bun" && $Player.Hairstyle !== "Ponytail">>\
<img class="hair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<</if>>\
<</if>>\
<<if $Player.Outfit is not "naked" && $BlackjackStakes is not true>>\
<<if ($Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="smaller"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/smaller/clothes.png"'>\
<<elseif ($Player.Bra is "D" or $Player.Bra is "E" or $Player.Bra is "F") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="bigger"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/bigger/clothes.png"'>\
<<elseif $Player.Outfit is "bikini">>
<<if $showBikiniTop>>\
<img class="bikinitop"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/"+$Player.Outfit+"/"+$Player.Bra+".png"'>\
<</if>>
<img class="bikinibottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/clothes.png"'>\
<<elseif $Player.Outfit is "towel">>
<img class="towel"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/"+$Player.Outfit+"/all.png"'>\
<</if>>\
<<elseif $Player.Outfit is not "naked" && $BlackjackStakes is true>>\
<<if $Player.ClothesRemaining === 3>>
<<if ($Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="smaller"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/top/"+$Player.Outfit+"/"+$Player.Bodytype+"/smaller/clothes.png"'>\
<<elseif ($Player.Bra is "D" or $Player.Bra is "E" or $Player.Bra is "F") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="bigger"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/top/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>\
<</if>>
<img class="bottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/bottom/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>\
<<elseif $Player.ClothesRemaining === 2>>\
<img class="bikinitop"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/bikini/"+$Player.Bra+".png"'>\
<img class="bottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/bottom/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>\
<<elseif $Player.ClothesRemaining === 1>>\
<img class="bikinitop"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/bikini/"+$Player.Bra+".png"'>\
<img class="bikinibottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/bikini/clothes.png"'>\
<<elseif $Player.ClothesRemaining === 0>>\
<</if>>
<</if>>\
<<if $showHat != 0>>\
<img class="hat"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/hats/"+$Player.Hat+".png"'>
<</if>>\<<if passage() == "Welcome">>\
Malevolent Planet
<</if>><<newinventory '$playerInventory'>>
<<event ":inventory-update">>
<<if Engine.isIdle()>>
<<replace "#inv-show">><<inventory "$playerInventory" "\n">><</replace>>
<</if>>
<</event>>
/* Init Passages */
<<include "Player Init">>
<<include "Time Init">>
<<include "Characters Init">>
<<include "Locations Init">>
<<include "Shops Init">>
<<include "Quests Init">>
<<include "Dialogue Init">>
<<include "Images Preloading">>
/* creating characters and associating them with images (goes in StoryInit) */
<<character 'player' setup.getPortraitClone>>
<<character 'ted' $Ted.Portrait>>
<<character 'morris' $Morris.Portrait>>
<<character 'alberto' $Alberto.Portrait>>
<<character 'melissa' $Melissa.Portrait>>
<<character "jack" $Jack.Portrait>>
<<character "bill" $Bill.Portrait>>
<<character 'anna' $Anna.Portrait>>
<<character 'sarah' $Sarah.Portrait>>
<<character 'likurieris' 'images/portraits/likurieris.png'>>
<<character "magnath" 'images/portraits/magnath.png'>>
<<character 'elganeth' 'images/portraits/elganeth.png'>>
<<character 'durobishin' 'images/portraits/durobishin.png'>>
<<character 'merengoth' 'images/portraits/merengoth.png'>>
<<character 'pikredash' 'images/portraits/pikredash.png'>>
<<character 'zdramath' 'images/portraits/zdramath.png'>>
<<character 'groodyjinx' 'images/portraits/groodyjinx.png'>>
<<character "marasna" 'images/portraits/marasna.png'>>
<<character "ishasna" 'images/portraits/ishasna.png'>>
<<character "bartender" 'images/portraits/bartender.png'>>
/* Inventory variables. */
<<set $SmartwatchBar = false>>
<<set UInv.CreateBag("PCInventory")>>
<<set UInv.CreateBag("PCBag")>>
<<set UInv.AddItem("PCBag", "corpus pistol", 1)>>
<<set UInv.AddItem("PCBag", "tranquilizer pistol", 1)>>
<<set UInv.AddItem("PCBag", "americano coffee", 3)>>
<<set UInv.CreateBag("PCStorageBox")>>
<<set UInv.CreateItem("PCInventory", "krona", 50)>>
<<set UInv.CreateItem("PCInventory", "krona", 50)>>
<<set UInv.AddItem("PCInventory", "academy", 1)>>
<<set UInv.AddItem("PCInventory", "bikini", 1)>>
<<set UInv.AddItem("PCInventory", "explorer", 1)>>
<<set UInv.AddItem("PCInventory", "mantle", 1)>>
<<set UInv.AddItem("PCInventory", "pajama", 1)>>
<<set UInv.AddItem("PCInventory", "rippedspacesuit", 1)>>
<<set UInv.AddItem("PCInventory", "school", 1)>>
<<set UInv.AddItem("PCInventory", "spacesuit", 1)>>
<<set UInv.AddItem("PCInventory", "sweatierexplorer", 1)>>
<<set UInv.AddItem("PCInventory", "sweatyexplorer", 1)>>
<<set UInv.AddItem("PCInventory", "likurierisdress", 1)>>
<<set UInv.AddItem("PCInventory", "yellowskirt", 1)>>
<<set UInv.AddItem("PCInventory", "redskirt", 1)>>
<<set UInv.AddItem("PCInventory", "blackdress", 1)>>
<<set UInv.AddItem("PCInventory", "redlacebikini", 1)>>
<<set UInv.AddItem("PCInventory", "gymneutral", 1)>>
<<set $curWeap = 1>>
/* Body variables. */
<<set $Bikini = false>>
<<set $showBikiniTop = true>>
<<set $showBody = 0>>
<<set $sexualEvents = 0>>
<<set $virusSamples = 0>>
<<set $showHair = 0>>
<<set $showHat = 0>>
<<set $showExpression = 0>>
/* Passage variables */
<<set $npcWeaknesses = {
CorruptedPlant: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
InfectedLikurieris: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
MalevolentTentacles: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
AlphaWolf: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
StalkingMegataur: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
NormalWolf: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
Sharnul: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
DrunkLikurieris: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
Shyvansana: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
CreepyBlackmailer: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
UnknownLikurieris: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
TedChen: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
MorrisWilliams: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
AlbertoCosta: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
MelissaLawson: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
JackMonterragne: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
BillGaillard: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
AnnaSmirnova: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false},
SarahMaxwell: {Fire: false, Lightning: false, Ice: false, Physical: false, Energy: false, Daze: false, Charm: false, Seduction: false, Dominant: false, Submissive: false, Modest: false, Exhibitionist: false}
}>>
<<set $codex = {Likurieris: true, Corpus: true, Tranquilizer: true}>>
<<set $diary = {PRMorning: 0, SanitationRoom: 0, MFAfternoon: 0, MFMorning: 0, ERMidday: 0, ERDawn: 0, SRGym: 0, ENTRMorning: 0, HCSocial: 0}>>
<<set $diaryLastSeen = {}>>
/* <<set $diary = {Ship: true, Village: true}>> */
<<set $readEveryone = 0>>
<<set $forestMaterials = 0>>
<<set $metSerpent = 0>>
<<set $locationSmallStep = 0>>
<<set $CurrentNPC = "none">>
<<set $MapTutorial = false>>
<<set $clothesmenu = 1>>\
<<set $BlackjackStakes = false>>
<<set $notifications to {}>>
<<set $notifications.list to []>>
<<set $GymAccessible = false>>
<<set $LocationMap = "Village Map">>
/* Fetish variables. */
<<set $straight = 1>>
<<set $lesbian = 1>>
<<set $alien = 1>>
<<set $rapist = 1>>
<<set $hardcore = 1>>
<<set $tentacle = 1>>
/* Current background. */
<<set $currentBackground = "">>
/* Time Setters(Getters)
<<set $time.dayCount to 1, $time.cMonth to 10>>
<<set $time.cDay to 0, $time.cTime to 1>>
*/
/* Character Screen Init */
<<set $skincolors = ["pale", "light", "olive", "brown"]>>
<<set $Player.Skin = "light">>
<<set $eyecolors to ["amber", "blue", "brown", "gray", "green"]>>
<<set $Player.EyeColor = "blue">>
<<set $eyebrowstyles = ["Style 1", "Style 2", "Style 3"]>>
<<set $Player.EyebrowStyle = "1">>
<<set $eyebrowcolors = ["black", "brown", "light brown", "red", "blonde"]>>
<<set $Player.EyebrowColor = "red">>
<<set $haircolors = ["black", "brown", "light brown", "red", "blonde"]>>
<<set $Player.HairColor = "red">>
<<set $brasizes = ["A", "B", "C", "D", "E", "F"]>>
<<set $Player.Bra = "D">>
<<set $hairstyles = ["Loose Bun", "Medium Curls", "Bob", "Side Braid", "Long", "Wavy Hair", "Wavy Hair Curls", "Ponytail", "Bun"]>>
<<set $Player.Hairstyle = "mediumCurls">>
<<set $bodytypes = ["thin", "normal", "curvy"]>>
<<set $Player.Bodytype = "normal">>
<<set $expressions = ["default", "closed eyes", "kissing", "moaning", "moaning eyes", "moaning eyes redness"]>>
<<set $Player.Expression = "">>
<<set $Player.Outfit = [
]>>
<<set $wardrobe to {
whiteSwimsuit: { id: "whiteSwimsuit", tearLevel: 0},
blackbodysuit: { id: "blackbodysuit", tearLevel: 0},
redspacesuit: { id: "redspacesuit", tearLevel: 0},
explorerJacket: { id: "explorerJacket", tearLevel: 0},
blackSportsBra: { id: "blackSportsBra", tearLevel: 0},
blackSportsShorts: { id: "blackSportsShorts", tearLevel: 0},
blackBoots: { id: "blackBoots", tearLevel: 0},
blackSportsSneakers: { id: "blackSportsSneakers", tearLevel: 0},
blackSportsSocks: { id: "blackSportsSocks", tearLevel: 0},
neutralStockings: { id: "neutralStockings", tearLevel: 0},
gardenerShoes: { id: "gardenerShoes", tearLevel: 0},
yellowskirtStockings: { id: "yellowskirtStockings", tearLevel: 0},
pinkPajamaTop: { id: "pinkPajamaTop", tearLevel: 0},
pinkerPajamaTop: { id: "pinkerPajamaTop", tearLevel: 0},
pinkPajamaBottom: { id: "pinkPajamaBottom", tearLevel: 0},
pinkerPajamaBottom: { id: "pinkerPajamaBottom", tearLevel: 0},
yellowskirtBlackTop: { id: "yellowskirtBlackTop", tearLevel: 0},
towel: { id: "towel", tearLevel: 0 },
spacesuit: { id: "spacesuit", tearLevel: 0 },
mantle: { id: "mantle", tearLevel: 0},
pajama: { id: "pajama", tearLevel: 0},
blackbra: { id: "blackbra", tearLevel: 0},
blackunderwear: { id: "blackunderwear", tearLevel: 0},
spacesuit: { id: "spacesuit", tearLevel: 0},
whitepanties: { id: "whitepanties", tearLevel: 0},
whitebra: { id: "whitebra", tearLevel: 0},
blackjeans: { id: "blackjeans", tearLevel: 0},
orangerider: { id: "orangerider", tearLevel: 0},
silkreddress: { id: "silkreddress", tearLevel : 0},
silkreddressShoes: { id: "silkreddressShoes", tearLevel: 0},
classydress: { id: "classydress", tearLevel: 0},
classydressShoes: { id: "classydressShoes", tearLevel: 0},
adventurerShirt: { id: "adventurerShirt", tearLevel: 0},
adventurerPants: { id: "adventurerPants", tearLevel: 0},
brownShoes: { id: "brownShoes", tearLevel: 0},
alienTape: { id: "alienTape", tearLevel: 0},
netdress: { id: "netdress", tearLevel: 0},
violetPants: { id: "violetPants", tearLevel: 0},
violetShirt: { id: "violetShirt", tearLevel: 0},
acolyte: { id: "acolyte", tearLevel: 0},
acolyteHoodie: { id: "acolyteHoodie", tearLevel: 0},
explorerHat: { id: "explorerHat", tearLevel: 0},
spacesuitHelmet: { id: "spacesuitHelmet", tearLevel: 0},
blacklacebra: { id: "blacklacebra", tearLevel: 0},
blacklaceunderwear: { id: "blacklaceunderwear", tearLevel: 0},
festivaldress: { id: "festivaldress", tearLevel: 0},
gardenerTop: { id: "gardenerTop", tearLevel: 0},
sneakers: { id: "sneakers", tearLevel: 0},
whiteshirt: { id: "whiteshirt", tearLevel: 0},
academyShirt: { id: "academyShirt", tearLevel: 0},
academyPants: { id: "academyPants", tearLevel: 0},
explorerShirt: { id: "explorerShirt", tearLevel: 0},
explorerPants: { id: "explorerPants", tearLevel: 0},
explorerSneakers: {id: "explorerSneakers", tearLevel: 0},
redskirtShirt: { id: "redskirtShirt", tearLevel: 0},
redskirt: { id: "redskirtPants", tearLevel: 0},
redskirtStockings: { id: "redskirtStockings", tearLevel: 0},
schoolShirt: { id: "schoolShirt", tearLevel: 0},
schoolSkirt: { id: "schoolSkirt", tearLevel: 0},
schoolHeels: { id: "schoolHeels", tearLevel: 0}
}>>
<<set $wardrobe.neutralSportsSneakers = { id: "neutralSportsSneakers", tearLevel: 0}>>
<<set $wardrobe.neutralSportsPants = { id: "neutralSportsPants", tearLevel: 0}>>
<<set $wardrobe.neutralSportsBra = { id: "neutralSportsBra", tearLevel: 0}>>
<<set $wardrobe.yellowskirtStockings = {id: "yellowskirtStockings", tearLevel: 0}>>
<<set $wardrobe.yellowskirtBlackTop = {id: "yellowskirtBlackTop", tearLevel: 0}>>
<<set $wardrobe.yellowskirt = { id: "yellowskirt", tearLevel: 0}>>
<<set $wardrobe.redskirt = { id: "redskirt", tearLevel: 0}>>
<<set $wardrobe.blackdress = { id: "blackdress", tearLevel: 0}>>
<<set $wardrobe.blackBoots = { id: "blackBoots", tearLevel: 0}>>
<<set $wardrobe.redlacebra = { id: "redlacebra", tearLevel: 0}>>
<<set $wardrobe.redlaceunderwear = { id: "redlaceunderwear", tearLevel: 0}>>
<<set $wardrobe.likurierisdress = { id: "likurierisdress", tearLevel: 0}>>
<<run setup.unlockClothing($wardrobe, ["whiteSocks", "boots", "normalBoots", "blackTop"])>>
<<set $submissiveDrawings = []>>
<<set $neutralDrawings = ["melissa"]>>
<<set $dominantDrawings = []>>
<<set $hats = ["none", "explorer"]>>
<<set $Player.Hat = "none">>
<<set $cameltoes = ["barbie", "curtains", "horseshoe", "puffs", "tulip"]>>
<<set $Player.Cameltoe = "puffs">>
<<set $pubichairs = ["clean shaved", "natural long", "natural shaved", "triangle", "bikini"]>>
<<set $Player.PubicHair = "clean shaved">>
<<set $pubichairscolor = ["black", "blonde", "brown", "light brown", "red"]>>
<<set $Player.PubicHairColor = ["red"]>>
/* set flags for different events, change them in passages*/
<<set $showTimeCycle to 0>>
<<set $showFightCycle to 0>>
<<set $showInventory to 0>>
<<set $linebreak = "\n">>
/* Life Simulator. */
<<set $MaxHP = 100>> /* Maximum Hit Points */
<<set $MaxEN = 100>> /* Maximum Energy Points */
<<set $MaxLU = 100>> /* Maximum Lust Points */
/* Smartwatch
<<script>>
let sw = $(`<div id="smartwatch-container" class="closed"/>`).appendTo("#story");
sw.on("click", "#sw-exit", function() {
$(document).trigger(":smartwatch");
});
$(document).on(":smartwatch", function() {
if (sw.hasClass("closed")) sw.empty().wiki(Story.get("Smartwatch Interface").processText());
sw.toggleClass("closed");
});
<</script>>
*/
/* Ship */
<<set $Ship = {
Level: 0,
CrewCapsules: 0,
Airlock: 0,
CommsFacility: 0,
CrewRoom: 0,
EngineRoom: 0,
EntertainmentRoom: 0,
EscapePod: 0,
MedicalFacility: 0,
PilotRoom: 0,
SanitationRoom: 0,
StorageRoom: 0,
PlayerRoom: 0,
}>>
/* Game Information variables. */
<<set $game = {
release: "Public Build",
tier : "Public",
Version: "v0.2.3",
chapter: 0
}>>
<<set $showTime to 0>>
<<set $Debug to 0>>
<<set $menu to 1>>
<<set $smartwatchMenu to 1>>
<<set $artgallerymenu = 1>>
<<run setup.updateCharacterAvatar()>><div id="avatar" class="closed">
<div class="z1" data-passage="PlayerNameUpdater"></div>
<div id = "lustTint">
<img src="images/stats/lust/0.png">
</div>
<div class="wardrobe-toggle" data-passage="WardrobeToggle"></div>
<div id= "playercharacter" class="playercharacter"></div>
</div>
<div id="passages">
<!-- dis is where passages are plonked into. left entirely to SC to work with. -->
</div>
<div id="top-bar" data-passage="Top Bar"></div>
<div id="notifList"></div>
<div id="meta-info" data-passage="Meta Links" class="closed">
<!--
has all the meta links: patreon, discord, credits, saves, settings, restart, all that stuff
dis will NOT hold the avatar. nyupe.
-->
</div>
<div id="toggle-buttons" data-passage="Toggle Buttons">
<!-- dis will hab the buttons to toggle all the other thingies. possibly horizontally centered at the bottom -->
</div>
<div id="context-bar" data-passage="Context UI" class="closed">
<!--
has all the contextual info: characters in sexy-smexy times, enemies in combat
only visible when there is stuff in it
-->
</div>
<div id="smartwatch-interface" data-passage="Smartwatch Interface" class="closed">
<!-- the smartwatch, duh -->
</div>
<div id="wardrobe" data-passage="Wardrobe" class="closed">
<!-- the smartwatch, duh -->
</div>
<div id="avatar-stats" data-passage="Avatar Stats" class="closed">
<!-- the smartwatch, duh -->
</div>
<div id="context-stats" data-passage="Context Stats" class="closed">
<!-- the smartwatch, duh -->
</div>
<div id="macro-rl-stash">
<div id="macro-rl-stash-inner"></div>
</div>
<div id="combat" data-passage="Combat UI" class="closed">
</div><div id="combatTitle">
</div>
<div id="combatDescription">
<div id="combatMeta" class="combatDescription">
</div>
<div id="combatPlayerAttack" class="combatDescription">
</div>
<div id="combatEnemyAttack" class="combatDescription">
</div>
<div id="combatPlayerStatus" class="combatDescription">
</div>
<div id="combatEnemyStatus" class="combatDescription">
</div>
<div id="combatFluff" class="combatDescription">
</div>
</div>
<div id="combatActions">
</div><div id="healthBar">
<<include "HealthSVG">>
</div>
<div id="lustBar">
<<include "LustSVG">>
</div>
<div id="energyBar">
<<include "EnergyBarSVG">>
</div>
<<run setup.updateStats()>><div id="enemyHealthBar">
<<include "HealthSVG">>
</div>
<div id="enemyLustBar">
<<include "LustSVG">>
</div>
<div id="enemyEnergyBar">
<<include "EnergyBarSVG">>
</div><div id="clothing-slot-hat" class="clothing-slot"></div>
<div id="clothing-slot-top" class="clothing-slot"></div>
<div id="clothing-slot-bottom" class="clothing-slot"></div>
<div id="clothing-slot-shoes" class="clothing-slot"></div>
<div id="clothing-slot-special" class="clothing-slot"></div>
<div id="clothing-slot-bra" class="clothing-slot"></div>
<div id="clothing-slot-underwear" class="clothing-slot"></div>
<div id="clothing-slot-socks" class="clothing-slot"></div>
<<timed 0s>>
<<script>>
/* assuming $wardrobe has all the available clothing */
Object.values(variables().wardrobe).forEach((clothing, i) => {
const def = setup.clothingItems[clothing.id];
if (!def) throw new Error(`Clothing item ${clothing.id} does not exist!`);
const slot = clone(def.slots).pop();
const item = $(`<div class="clothing-item" id=${def.id} />`).appendTo(`#clothing-slot-${slot}`);
State.temporary.item = setup.clothingItems[clothing.id];
tippy(`#${def.id}`, {
content: `
<p>PURPOSE: Your <span class="type">${def.type}</span> ${def.description}</p>
<p>TYPE: <span class="type">${def.type}</span></p>
`,
theme: 'material',
interactive: true,
allowHTML: true
});
$(`<img class="clothing-item-thumb" />`)
.attr("src", setup.getClothing(clothing))
.css(def.thumbStrategy)
.appendTo(item);
item.ariaClick(function () {
setup.cc([clothing]);
});
});
setup.clothingSlots.forEach((level, slot) => {
const item = $(`<div class="clothing-item" />`).prependTo(`#clothing-slot-${slot}`);
$(`<img class="clothing-item-thumb" />`)
.attr("src", "images/clothes/remove.png")
.appendTo(item);
item.ariaClick(function () {
setup.removeClothingFromSlot(variables().Player.Outfit, slot);
$.wiki("<<updateCharacter>>");
});
});
<</script>>
<</timed>><<updatenpcstatsdisplay>><div class="z1" data-passage="PlayerNameUpdater"></div>
<div id = "lustTint">
<img src="images/stats/lust/0.png">
</div>
<div class="wardrobe-toggle" data-passage="WardrobeToggle"></div>
<div id= "playercharacter" class="playercharacter"></div>$Player.FirstName $Player.LastName<<if tags().includes("wardrobe") || variables().wardrobeAllowed>>
<<script>>
$(`<button class="link-internal macro-button" />`)
.append(Story.get("WardrobeSVG").processText())
.ariaClick(function (ev) {
$("#avatar").toggleClass("wardrobe-open");
const $wardrobe = $("#wardrobe").toggleClass("closed");
const $tb = $("#toggle-buttons button");
const disable = !$wardrobe.hasClass("closed");
const disableBackButton = State.length <= 1;
const disableForwardButton = State.size === State.length;
$tb.eq(0).ariaDisabled(disable || disableBackButton);
$tb.eq(-1).ariaDisabled(disable || disableForwardButton);
$(`[data-toggle="avatar"]`).ariaDisabled(disable);
$(document).trigger(":liveupdate");
})
.appendTo(output);
<</script>>
<</if>><<button `Story.get("BackSVG").processText()`>>
<<if _combat>>
<<addclass "#combat" "closed">>
<<changeNPC 'none'>>
<<updatenpcstatsdisplay>>
<<removeBackground>>
<<toggleclass "#avatar-stats" "avatar-open">>
<<toggleclass "#avatar" "closed">>
<<toggleclass "#passages" "combat-open">>
<<unset _combat>>
<<else>>
<<run Engine.backward()>>
<</if>>
<</button>>
<<button `Story.get("SaveSVG").processText()`>>
<<run UI.saves();>>
<</button>>
<<button `Story.get("SettingsSVG").processText()`>>
<<run UI.settings()>>
<</button>>
<<button `Story.get("RestartSVG").processText()`>>
<<run UI.restart()>>
<</button>>
<<button `Story.get("MetaSVG").processText()`>>
<<toggleclass "#meta-info" "closed">>
<</button>>
<<script>>
$(`<button class="macro-button link-internal" data-toggle="avatar" />`)
.append(Story.get("AvatarStatsSVG").processText())
.ariaClick(function () {
$("#avatar").toggleClass("closed");
$("#avatar-stats").toggleClass("avatar-open");
})
.appendTo(output);
<</script>>
<<button `Story.get("ContextStatsSVG").processText()`>>
<<toggleclass "#context-stats" "context-open">>
<<toggleclass "#context-bar" "closed">>
<</button>>
<<if $SmartwatchBar>>
<<button `Story.get("smartwatchsvg").processText()`>>
<<run setup.smartwatchToggle()>>
<</button>>
<</if>>
<<button `Story.get("ForwardSVG").processText()`>>
<<run Engine.forward()>>
<</button>><<include "Credits">>
<<if $game.release !== "Patreon Build">>
<div id="patreon">
<a href="https://www.patreon.com/sugarmint" target="_blank"><img data-passage="Patreon" width="100%" align="middle"></a>
</div>
<</if>>
<div id="discord">
<a href="https://discord.com/invite/kSDFd8Msw8" target="_blank"><img data-passage="Discord" width="100%" align="middle"></a>
</div><div class="month">
<<= $time.calendarDay>> <<= $time.month>>
</div>
<div class="time">
<<= $time.time>>
</div>
<div class="day">
<<= $time.day>>
</div><div id="passages">
<!-- dis is where passages are plonked into. left entirely to SC to work with. -->
</div>
<div id="top-bar">
<div class="month"></div>
<div class="day"></div>
<div class="time"></div>
</div>
<div id="avatar">
<!--
dis holds the avatar hehe. will be toggleable, but will be on the left like before, only by itself.
no pesky menus makin it wonky to resize.
-->
</div>
<div id="left-info" data-passage="Meta Links">
<!--
has all the meta links: patreon, discord, credits, saves, settings, restart, all that stuff
dis will NOT hold the avatar. nyupe.
-->
</div>
<div id="right-info" data-passage="Context UI">
<!--
has all the contextual info: characters in sexy-smexy times, enemies in combat
only visible when there is stuff in it
-->
</div>
<div id="smartwatch-container" data-passage="Smartwatch Interface">
<!-- the smartwatch, duh -->
</div>
<div id="toggle-buttons">
<!-- dis will hab the buttons to toggle all the other thingies. possibly horizontally centered at the bottom -->
</div>
<div id= "stats">
''Health: $Player.HP''
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>
<br>
''Energy: $Player.EN''
<div id="horizontalenergybarbkg" class="hzbarbkg"><div id="horizontalenergybar" class="hzbar" style="background-color: orange;"></div></div>
<br>
''Lust: $Player.LU''
<div id="horizontallustbarbkg" class="hzbarbkg"><div id="horizontallustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<br>
</div><a id="credits" data-passage="Credits">Credits</a>
<<if passage() == "The Ship wreckage" or passage() == "Ship Medical Facility" or passage() == "Player Room">>
[[Companions|Menu-Companions]]
<</if>>\<a id="menu-story-quests" data-passage="Quests">Quests</a>
<a id="character" data-passage="Character Screen">Character Screen</a>
<a id="inventory" data-passage="Inventory">Inventory</a>
<a id="credits" data-passage="Credits">Credits</a>
<<if passage() == "The Ship wreckage" or passage() == "Ship Medical Facility" or passage() == "Player Room">>
[[Companions|Menu-Companions]]
<</if>>\<<if $CurrentNPC is "none">>
<<else>>
<div id = "npcstats">
<z1>$CurrentNPC.FirstName $CurrentNPC.LastName</z1>
<<updatenpcstats>>
<img style="width: 12em; height: 12em;" @src='$CurrentNPC.Portrait'>
''Health: $NPCHealth''
<div id="horizontalnpchealthbarbkg" class="hzbarbkg"><div id="npchealthbar" class="hzbar" style="background-color: #0c0;"></div></div>
''Energy: $NPCEnergy''
<div id="horizontalnpcenergybarbkg" class="hzbarbkg"><div id="npcenergybar" class="hzbar" style="background-color: orange;"></div></div>
''Lust: $NPCLust''
<div id="horizontalnpclustbarbkg" class="hzbarbkg"><div id="npclustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<<updatenpcstats>>
</div>
<</if>>
<<updatenpcstats>><<set $time={
day: "",
time: "",
month: "",
calendarDay: "",
dayCount: 1,
cTime: 1,
cDay: 1,
cMonth: 10,
isJanuary: function(d) {return (this.cMonth == 1 && (this.dayCount == d || d === undefined))},
isFebruary: function(d) {return (this.cMonth == 2 && (this.dayCount == d || d === undefined))},
isMarch: function(d) {return (this.cMonth == 3 && (this.dayCount == d || d === undefined))},
isApril: function(d) {return (this.cMonth == 4 && (this.dayCount == d || d === undefined))},
isMay: function(d) {return (this.cMonth == 5 && (this.dayCount == d || d === undefined))},
isJune: function(d) {return (this.cMonth == 6 && (this.dayCount == d || d === undefined))},
isJuly: function(d) {return (this.cMonth == 7 && (this.dayCount == d || d === undefined))},
isAugust: function(d) {return (this.cMonth == 8 && (this.dayCount == d || d === undefined))},
isSeptember: function(d) {return (this.cMonth == 9 && (this.dayCount == d || d === undefined))},
isOctober: function(d) {return (this.cMonth == 10 && (this.dayCount == d || d === undefined))},
isNovember: function(d) {return (this.cMonth == 11 && (this.dayCount == d || d === undefined))},
isDecember: function(d) {return (this.cMonth == 12 && (this.dayCount == d || d === undefined))},
isMonday: function() {return (this.cDay == 1)},
isTuesday: function() {return (this.cDay == 2)},
isWednesday: function() {return (this.cDay == 3)},
isThursday: function() {return (this.cDay == 4)},
isFriday: function() {return (this.cDay == 5)},
isSaturday: function() {return (this.cDay == 6)},
isSunday: function() {return (this.cDay == 0)},
isWeekend: function() {return (this.cDay == 6 || this.cDay == 0)},
isWeekday: function() {return (this.cDay !== 6 && this.cDay !== 0)},
isDawn: function() {return (this.cTime == 0)},
isMorning: function() {return (this.cTime == 1)},
isMidday: function() {return (this.cTime == 2)},
isAfternoon: function() {return (this.cTime == 3)},
isEvening: function() {return (this.cTime == 4)},
isSunset: function() {return (this.cTime == 5)},
isNight: function() {return (this.cTime == 6)},
check: function(m,d,t) {return ((this.month == m || m == 0) && (this.dayCount == d || d == 0) && (this.time == t || t == 0))},
getDay: function(cD) {
this.day = setup.Days[cD];
return this.day;
},
getTime: function(cT) {
this.time = setup.Times[cT];
return this.time;
},
getMonth: function(cM) {
this.month = setup.Months[this.cMonth][0];
return this.month;
},
getCalendarDay: function(cCD) {
if (this.dayCount == 1 || this.dayCount == 21 || this.dayCount == 31) {
this.calendarDay = this.dayCount + 'st';
return this.calendarDay;
} else if (this.dayCount == 2 || this.dayCount == 22) {
this.calendarDay = this.dayCount + 'nd';
return this.calendarDay;
} else if (this.dayCount == 3 || this.dayCount == 23) {
this.calendarDay = this.dayCount + 'rd';
return this.calendarDay;
} else {
this.calendarDay = this.dayCount + 'th';
return this.calendarDay;
};
},
newDay: function() {
var DaysInMonth = setup.Months[this.cMonth][1];
this.dayCount += 1;
this.cTime = 0;
if (this.cDay == 6) {
this.cDay = 0;
} else {
this.cDay += 1;
};
if (this.dayCount > DaysInMonth) {
this.cMonth += 1;
this.dayCount = 1;
if (this.cMonth > 12) {
this.cMonth = 1;
this.month = setup.Months[this.cMonth][0];
};
};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
newDayResets();
},
passTime: function(h) {
this.cTime += h;
if (this.cTime > 6) {this.newDay()};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
}
}>>/*
Date & Time Widget Setup
*/
<<set
/* This must be set to whatever the initial game date/time should be. */
$gameDate to new Date("2015-03-17T03:24Z"); /* Must use UTC time. */
>>
<<set
window.GameDays to [
"Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setUTCMinutes($gameDate.getUTCMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setUTCHours($gameDate.getUTCHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setUTCHours($gameDate.getUTCHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12h">>\
<<if $gameDate.getUTCHours() eq 0>>\
12\
<<elseif $gameDate.getUTCHours() gt 12>>\
<<print $gameDate.getUTCHours() - 12>>\
<<else>>\
<<print $gameDate.getUTCHours()>>\
<</if>>:\
<<if $gameDate.getUTCMinutes() lt 10>>0<</if>><<print $gameDate.getUTCMinutes()>> \
<<if $gameDate.getUTCHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24h">>\
<<if $gameDate.getUTCHours() lt 10>>0<</if>><<print $gameDate.getUTCHours()>>:\
<<if $gameDate.getUTCMinutes() lt 10>>0<</if>><<print $gameDate.getUTCMinutes()>>\
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12h>><</widget>><<widget "UpdateCheck">><<silently>>
<<if $time.month is "January">>
<<set $time.cMonth to 1>>
<<elseif $time.month is "February">>
<<set $time.cMonth to 2>>
<<elseif $time.month is "March">>
<<set $time.cMonth to 3>>
<<elseif $time.month is "April">>
<<set $time.cMonth to 4>>
<<elseif $time.month is "May">>
<<set $time.cMonth to 5>>
<<elseif $time.month is "June">>
<<set $time.cMonth to 6>>
<<elseif $time.month is "July">>
<<set $time.cMonth to 7>>
<<elseif $time.month is "August">>
<<set $time.cMonth to 8>>
<<elseif $time.month is "September">>
<<set $time.cMonth to 9>>
<<elseif $time.month is "October">>
<<set $time.cMonth to 10>>
<<elseif $time.month is "November">>
<<set $time.cMonth to 11>>
<<elseif $time.month is "December">>
<<set $time.cMonth to 12>>
<</if>>
<<set $time.isJanuary to function(d) {return (this.cMonth == 1 && (this.dayCount == d || d === undefined))}>>
<<set $time.isFebruary to function(d) {return (this.cMonth == 2 && (this.dayCount == d || d === undefined))}>>
<<set $time.isMarch to function(d) {return (this.cMonth == 3 && (this.dayCount == d || d === undefined))}>>
<<set $time.isApril to function(d) {return (this.cMonth == 4 && (this.dayCount == d || d === undefined))}>>
<<set $time.isMay to function(d) {return (this.cMonth == 5 && (this.dayCount == d || d === undefined))}>>
<<set $time.isJune to function(d) {return (this.cMonth == 6 && (this.dayCount == d || d === undefined))}>>
<<set $time.isJuly to function(d) {return (this.cMonth == 7 && (this.dayCount == d || d === undefined))}>>
<<set $time.isAugust to function(d) {return (this.cMonth == 8 && (this.dayCount == d || d === undefined))}>>
<<set $time.isSeptember to function(d) {return (this.cMonth == 9 && (this.dayCount == d || d === undefined))}>>
<<set $time.isOctober to function(d) {return (this.cMonth == 10 && (this.dayCount == d || d === undefined))}>>
<<set $time.isNovember to function(d) {return (this.cMonth == 11 && (this.dayCount == d || d === undefined))}>>
<<set $time.isDecember to function(d) {return (this.cMonth == 12 && (this.dayCount == d || d === undefined))}>>
<<set $time.isMonday to function() {return (this.cDay == 1)}>>
<<set $time.isTuesday to function() {return (this.cDay == 2)}>>
<<set $time.isWednesday to function() {return (this.cDay == 3)}>>
<<set $time.isThursday to function() {return (this.cDay == 4)}>>
<<set $time.isFriday to function() {return (this.cDay == 5)}>>
<<set $time.isSaturday to function() {return (this.cDay == 6)}>>
<<set $time.isSunday to function() {return (this.cDay == 0)}>>
<<set $time.isWeekend to function() {return (this.cDay == 6 || this.cDay == 0)}>>
<<set $time.isWeekday to function() {return (this.cDay !== 6 && this.cDay !== 0)}>>
<<set $time.isMorning to function() {return (this.cTime == 0)}>>
<<set $time.isLateMorning to function() {return (this.cTime == 1)}>>
<<set $time.isNoon to function() {return (this.cTime == 2)}>>
<<set $time.isEarlyAfternoon to function() {return (this.cTime == 3)}>>
<<set $time.isAfternoon to function() {return (this.cTime == 4)}>>
<<set $time.isEvening to function() {return (this.cTime == 5)}>>
<<set $time.isNight to function() {return (this.cTime == 6)}>>
<<set $time.check to function(m,d,t) {return ((this.month == m || m == 0) && (this.dayCount == d || d == 0) && (this.time == t || t == 0))}>>
<<set $time.getMonth to function(cM) {
this.month = setup.Months[this.cMonth][0];
return this.month;
}>>
<<set $time.getCalendarDay to function(cCD) {
if (this.dayCount == 1 || this.dayCount == 21 || this.dayCount == 31) {
this.calendarDay = this.dayCount + 'st';
return this.calendarDay;
} else if (this.dayCount == 2 || this.dayCount == 22) {
this.calendarDay = this.dayCount + 'nd';
return this.calendarDay;
} else if (this.dayCount == 3 || this.dayCount == 23) {
this.calendarDay = this.dayCount + 'rd';
return this.calendarDay;
} else {
this.calendarDay = this.dayCount + 'th';
return this.calendarDay;
};
}>>
<<set $time.newDay to function() {
var DaysInMonth = setup.Months[this.cMonth][1];
this.dayCount += 1;
this.cTime = 0;
if (this.cDay == 6) {
this.cDay = 0;
} else {
this.cDay += 1;
};
if (this.dayCount > DaysInMonth) {
this.cMonth += 1;
this.dayCount = 1;
if (this.cMonth > 12) {
this.cMonth = 1;
this.month = setup.Months[this.cMonth][0];
};
};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
}>>
<<set $time.passTime to function(h) {
this.cTime += h;
if (this.cTime > 6) {this.newDay()};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
}>>
<</silently>><</widget>><<widget 'pickUpOnce'>>\
<<nobr>>
<<set _item to $args[0]>>
<<set _link to $args[1]>>
<<set _msg to $args[2]>>
<<if $playerInventory.has(_item)>>
_msg
<<else>>
<<linkreplace _link>>
_msg
<<pickup '$playerInventory' _item>>
<</linkreplace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "GetTimeInfo">>
<<set $time.calendarDay = $time.getCalendarDay($time.dayCount)>>
<<set $time.day = $time.getDay($time.cDay)>>
<<set $time.time = $time.getTime($time.cTime)>>
<<set $time.month = $time.getMonth($time.cMonth)>>
<</widget>>
<<widget linkBigStep>>
<<set $BigStep = $args[0]>>
<<run $time.passTime(2)>>
<<set $Player.applyDamage(6, "EN")>>
<<goto $BigStep>>
<</widget>>
<<widget linkSmallStep>>
<<set $SmallStep = $args[0]>>
<<run $time.passTime(1)>>
<<set $Player.applyDamage(2, "EN")>>
<<goto $SmallStep>>
<<if $args[1]>>
<</if>>
<</widget>>
<<widget lustText>>
<<if $Player.LU < 20>>\
<<set $lustText = $args[0]>>\
//<<print $lustText>>//
<<elseif $Player.LU >= 20 && $Player.LU < 40>>\
<<set $lustText = $args[1]>>\
<lust1><<print $lustText>></lust1>\
<<elseif $Player.LU >= 40 && $Player.LU < 60>>\
<<set $lustText = $args[2]>>\
<lust2><<print $lustText>></lust2>\
<<elseif $Player.LU >= 60 && $Player.LU < 80>>\
<<set $lustText = $args[3]>>\
<lust3><<print $lustText>></lust3>\
<<elseif $Player.LU >= 80 && $Player.LU <= 100>>\
<<set $lustText = $args[4]>>\
<lust4><<print $lustText>></lust4>\
<</if>>\
<</widget>>
<<widget "updatenpcstats">>\
<<run setup.updateStats(false)>>
<</widget>>
<<widget updateWeaponsDiv>>
<<nobr>>\
<<replace "#itemsWrapper">>
<div id="itemsWindow" class="item_sidebar_window">
<i id="left arrow" class="arrow left"></i><img @src='"images/items/guns/pistols/"+$equipimage+".png"' class="item_sidebar_image_0"> <i id="right arrow" class="arrow right"></i>
</div>
<</replace>>
<<arrowswitch>>
<</nobr>>\
<</widget>>
<<widget scrollTo>>
<<timed 0s>>\
<<run $("html, body").stop().animate({ scrollTop: $(".macro-linkreplace-insert").get(-1).getBoundingClientRect().y }, 500)>>\
<</timed>>\
<</widget>>
<<widget scrollToNest>>
<<set _hash = _hash ? _hash + 1 : 1>>\
<span @data-hash="_hash"></span>\
<<timed 0s>>\
<<run $("html, body").stop().animate({ scrollTop: $(`[data-hash="${temporary().hash}"]`).offset().top - 100}, 500)>>\
<</timed>>\
<</widget>>
<<widget showRightBar>>
<<timed 0s>>\
<<removeclass "#right-ui-bar" "stowed">>\
<</timed>>\
<</widget>>
<<widget hideRightBar>>
<<timed 0s>>\
<<addclass "#right-ui-bar" "stowed">>\
<</timed>>\
<</widget>>
<<widget kissingScene>>
<<set $Player.Outfit = $args[0]>>
<<set $Player.Expression = "kissing">>
<<set $showExpression = 1>>
<<updateCharacter>>\
<</widget>>
<<widget sexScene>>
<<set $Player.Outfit = $args[0]>>\
<<set $Player.Expression = $args[1]>>\
<<set $showExpression = 1>>\
<<updateCharacter>>\
<</widget>>
<<widget noScene>>
<<set $Player.Outfit = $args[0]>>\
<<set $Player.Expression = "none">>\
<<updateCharacter>>\
<</widget>>
<<widget morrisLikes>>
<<set $Morris.Friendliness += $args[0]>>\
<</widget>>
<<widget albertoLikes>>
<<set $Alberto.Friendliness += $args[0]>>\
<</widget>>
<<widget tedLikes>>
<<set $Ted.Friendliness += $args[0]>>\
<</widget>>
<<widget friendship>>
<<set $args[0].Friendliness += $args[1]>>\
<</widget>>
<<widget choices>>
<<nobr>>
<<timed 0s>>
<<run $(".disable-afterr a, .disable-afterr button").ariaClick(function() {
$(".disable-afterr").children("a, button").hide();
})>>
<</timed>>
<</nobr>>
<</widget>>
<<widget choicesone>>
<<nobr>>
<<timed 0s>>
<<run $(".disable-after a, .disable-after button").ariaClick(function() {
$(".disable-after").children("a, button").hide();
})>>
<</timed>>
<</nobr>>
<</widget>>
<<widget choicestwo>>
<<nobr>>
<<timed 0s>>
<<run $(".disable-afterrr a, .disable-afterrr button").ariaClick(function() {
$(".disable-afterrr").children("a, button").hide();
})>>
<</timed>>
<</nobr>>
<</widget>>
<<widget ButtonsHandler>>
<<timed 0s>>
<<script>>
jQuery("button.chargen-value").ariaClick(function(event) {
var val = jQuery(event.currentTarget);
val.siblings().removeClass("chargen-selected");
val.addClass("chargen-selected");
State.setVar(JSON.parse(val.attr("data-var")), JSON.parse(val.attr("data-value")));
$.wiki('<<updateCharacter>>');
});
<</script>>
<</timed>>
<</widget>>
<<widget GalleryHandler>>
<<timed 0s>>
<<script>>
jQuery("button.chargenn-value").ariaClick(function(event) {
var val = jQuery(event.currentTarget);
val.siblings().removeClass("chargenn-selected");
val.addClass("chargenn-selected");
State.setVar(JSON.parse(val.attr("data-var")), JSON.parse(val.attr("data-path")));
$.wiki('<<showGalleryImage _galleryimage>>')
});
<</script>>
<</timed>>
<</widget>>
<<widget showGalleryImage>>
<<popover 'opaque'>>[img[_galleryimage]]<</popover>>
<</widget>>
<<widget "notificationInfo">><<nobr>>
/*This widget will display an info notification*/
/*Takes 3 arguments, Title, text and duration*/
/*Duration is ms, default 7000*/
/*USE <<addNotification "Title" "Text">> !!!!!!!! instead of this one.*/
/*Use it in a link if you want to to appear on the next passage*/
<<set _title2 to $args[0]>>
<<set _text2 to $args[1]>>
<<if def $args[2]>>
<<set _duration2 to $args[2]>>
<<else>>
<<set _duration2 to 7000>>
<</if>>
<<if _duration2 gt 7000>>
<<set _timed2 to (_duration2 -7000-500)/1000>>
<<set _timed2 to _timed2.toString() + "s">>
<<else>>
<<set _timed2 to "0.5s">>
<</if>>
<<timed _timed2>>
<<script>>
SimpleNotification.info(State.temporary.title2, State.temporary.text2, {duration: State.temporary.duration2});
<</script>>
/*success,info,error,warning,message*/
<</timed>>
<</nobr>><</widget>>
<<widget "addNotification">><<nobr>>
/* <<addNotification "Title" "Text">> */
/*Use it in a link if you want to to appear on the next passage*/
<<set _title0 to $args[0]>>
<<set _text0 to $args[1]>>
<<set _time0 to $args[2]>>
<<set $notifications.list.push([_title0, _text0, _time0])>>
<<showNotifications>>
<</nobr>><</widget>>
<<widget "showNotifications">><<nobr>>
/*Widget for showing notifications. Should be placed in passage done */
/*<<set $notifications.list to [["Test1","TEST1"],["Test2","TEST2"],["Test3","TEST3"],["Test4","TEST4"],["Test5","TEST5"]]>>*/
<<set _length to $notifications.list.length>>
<<set _timings to ["0.5s","1.25s","2s","2.75s","3.5s","4.25s","5s","6.75s"]>>
<<for _i to 0; _i lt _length; _i++>>
<<set _time to _timings[_i]>>
<<timed _time>>
<<set _title to $notifications.list[0][0]>>
<<set _message to $notifications.list[0][1]>>
<<set _duration to $notifications.list[0][2]>>
<<notificationInfo _title _message _duration>>
<<set $notifications.list.deleteAt(0)>>
<</timed>>
<</for>>
<</nobr>><</widget>>
<<widget "updateQuestDescription">>
<<nobr>>
<<replace "#questRefresh">>
<<include "Quest Description">>
<</replace>>
<</nobr>>
<</widget>><<widget changeExpression>>
<<set $Player.Expression = $args[0]>>
<<updateCharacter>>
<</widget>>
<<widget changeOutfit>>
<<set $Player.Outfit = setup.wear($Player.Outfit, $args[0])>>
<<updateCharacter>>
<</widget>>
<<widget getNaked>>
<<run setup.removeClothingFromSlot($Player.Outfit, Array.from(setup.clothingSlots.keys()))>>
<<updateCharacter>>
<</widget>>
<<widget hideBikiniTop>>
<<set $showBikiniTop = false>>
<<updateCharacter>>
<</widget>>
<<widget showBikiniTop>>
<<set $showBikiniTop = true>>
<<updateCharacter>>
<</widget>>
<<widget refreshClothes>>
<<set $Player.ClothesRemaining = 3>>
<<set $Ted.ClothesRemaining = 3>>
<<set $Alberto.ClothesRemaining = 3>>
<</widget>><<widget blackjack>>
<<set _options = $args[0]>>
<<timed 0s>>
<<run _blackjack = setup.blackjackStart(_options)>>
<div id="blackjack-container">
<div id="blackjack">
<<set $BlackjackStakes = true>>
<p>
Blackjack is a pretty simple game. To win a round, you need to have more than the dealer at the end, but less or equal than 21.
</p>
<p>
You have two actions, Hit or Stand. If you Hit, you will get another random card and its value will be added to your total. If you Stand, you will hold your hand's current value and you won't be able to make any further actions for the remainder of the round.
</p>
<p>
<smallx1> PS: I will need to separate the other outfits' tops and bottoms, until then I hope you won't mind if you have to play with this outfit since it was easy to separate and works into the flow of the stakes minigame.</smallx1>
</p>
</div>
<div id="blackjack-actions">
</div>
</div>
<</timed>>
<br>
<div id = "blackjack-start" style="position: relative; bottom: 0; width: 100%"></div>
<</widget>>
<<widget "updateBlackjackScene">>
<<silently>>
<<replace "#blackjack">>
<<set _array = clone(_blackjack.players)>>
<<set _dealer = _array.shift()>>
<div class="dealer_space">
<div class="dealer_container">
<div class = "dealer_name">
<div class="questTitle"><<print _dealer.name>></div>
</div>
<div class="dealer_avatar">
<img @src='_dealer.avatar'>
</div>
<div class="dealer_hand">
<<for _card range _dealer.cards>>
<span class="card-container"><img src="images/minigames/blackjack/cards.svg" class="card" @style="'transform: translate(-' + (setup.cardBaseX + setup.cardStepX * _card.x) + 'px, -' + (setup.cardBaseY + setup.cardStepY * _card.y) + 'px);'"></span>
<</for>>
</div>
</div>
</div>
<div class="dealer_value">
<span class="card-container"><img src="images/minigames/blackjack/cards.svg" class="card" @style="'transform: translate(-' + (setup.cardBaseX + setup.cardStepX * _blackjack.dealer_value.x) + 'px, -' + (setup.cardBaseY + setup.cardStepY * _blackjack.dealer_value.y) + 'px);'"></span></div>
<div class="players_space">
<<for _element range _array>>
<div class="player_container">
<div class="player_name">
<div class="questTitle"><<print _element.name>></div>
</div>
<div class="player_avatar">
<<set _avatar = (typeof _element.avatar === "function" ? _element.avatar() : _element.avatar)>>
<<if _avatar instanceof Element>>
<<= _avatar.outerHTML>>
<<else>>
<img @src='_avatar'>
<</if>>
</div>
<div class="player_hand">
<<for _card range _element.cards>>
<span class="card-container"><img src="images/minigames/blackjack/cards.svg" class="card" @style="'transform: translate(-' + (setup.cardBaseX + setup.cardStepX * _card.x) + 'px, -' + (setup.cardBaseY + setup.cardStepY * _card.y) + 'px);'"></span>
<</for>>
</div>
<</for>>
</div>
<</replace>>
<</silently>>
<</widget>>
<<widget combat>>
<<set _options = $args[0]>>
<<run _combat = setup.combatStart(_options)>>
<<run _combat.changeState(_combat.firstState)>>
<<changeNPC _combat.enemy>>
<<toggleclass "#avatar-stats" "avatar-open">>
<<toggleclass "#avatar" "closed">>
<<updatenpcstatsdisplay>>
/* <br>
<div id = "fight-button" style="position: relative; bottom: 0; width: 100%"></div> */
<</widget>>
<<widget "updateCombat">>
<<silently>>
<<set _combatActive = true>>
/* <<switch State.temporary.combat.enemy.LastName>>
<<case "Plant">>
<<replace "#combat">>
<<include "Combat Malevolent Plant">>
<</replace>>
<<case "Tentacles">>
<<replace "#combat">>
<<include "Combat Malevolent Tentacles">>
<</replace>>
<<case "Likurieris">>
<<replace "#combat">>
<<include "Combat Infected Likurieris">>
<</replace>>
<<case "Alpha Wolf">>
<<replace "#combat">>
<<include "Combat Alpha Wolf">>
<</replace>>
<<case "Megataur">>
<<replace "#combat">>
<<include "Combat Stalking Megataur">>
<</replace>>
<<case "Wolf">>
<<replace "#combat">>
<<include "Combat Normal Wolf">>
<</replace>>
<<case "Sharnul">>
<<replace "#combat">>
<<include "Combat Sharnul">>
<</replace>>
<</switch>> */
<</silently>>
<</widget>>
<<widget SexScene>>
<<set _options = $args[0]>>
<<showRightBar>>
<<timed 0s>>
<<run _sex = setup.sexStart(_options)>>
<<run _sex.enemy.base.specificData()>>
<div id="sexScene"></div>
<div id="sex-actions"></div>
<<changeNPC _sex.enemy>>
<<updatenpcstatsdisplay>>
<</timed>>
<div id = "sex-start" style="position: relative; bottom: 0; width: 100%"></div>
<</widget>>
<<widget "updateSexScene">>
<<silently>>
<<switch State.temporary.sex.enemy.LastName>>
<<case "Blackmailer">>
<<replace "#sexScene">>
<<include "NSFW Combat Blackmailer">>
<</replace>>
<<case "Likurieris">>
<<replace "#sexScene">>
<<include "NSFW Combat Likurieris">>
<</replace>>
<<case "Shyvan'sana">>
<<replace "#sexScene">>
<<include "NSFW Combat Shyvansana">>
<</replace>>
<</switch>>
<</silently>>
<</widget>><<widget "arrowswitch">>
<<timed 0s>>
<<set $weapons = UInv.GetItemsArrayByItemTag("PCInventory", "type", "weapon")>>
<<set $clothes = UInv.GetItemsArrayByItemTag("PCInventory", "type", "clothing")>>
<<set $equipimage = UInv.GetItemPropertyValue("PCInventory", $weapons[$curWeap], "image")>>
<<script>>
document.getElementById("left arrow").onclick = function() {leftItem()};
function leftItem() {
if(State.variables.curWeap > 0)
{ State.variables.curWeap--; }
else { State.variables.curWeap = State.variables.weapons.length - 1; }
State.variables.equipimage = UInv.GetItemPropertyValue("PCInventory", State.variables.weapons[State.variables.curWeap], "image");
$.wiki("<<updateWeaponsDiv>>");
}
document.getElementById("right arrow").onclick = function() {rightItem()};
function rightItem() {
if(State.variables.curWeap < (State.variables.weapons.length - 1))
{ State.variables.curWeap++; }
else
{ State.variables.curWeap = 0; }
State.variables.equipimage = UInv.GetItemPropertyValue("PCInventory", State.variables.weapons[State.variables.curWeap], "image");
$.wiki("<<updateWeaponsDiv>>");
}
<</script>>
<<if State.temporary.combat !== undefined && _combatActive === true && $Player.LU < 100 && $Player.HP > 0 && $Player.EN > 0>>
<<script>>
var rangedButton = document.querySelector('[data-category="RangedAttack"]');
rangedButton.classList.remove("Health", "Energy", "Lust");
rangedButton.classList.add(UInv.GetItemPropertyValue("PCInventory", State.variables.weapons[State.variables.curWeap], "damageType"));
var meleeButton = document.querySelector('[data-category="MeleeAttack"]');
meleeButton.classList.remove("Health", "Energy", "Lust");
meleeButton.classList.add(UInv.GetItemPropertyValue("PCInventory", State.variables.weapons[State.variables.curWeap], "damageType"));
$.wiki("<<updateCombat>>");
<</script>>
<</if>>
<</timed>>
<</widget>>
<<widget updateCharacter>>
<<run $("#playercharacter").empty().append(setup.renderPlayer($Player.Outfit))>>
<</widget>>
<<widget verb>>
<<if $args[0].verbPlural>><<print setup.pluralForm($args[1])>><<else>><<= $args[1]>><</if>>
<</widget>>
<<widget "updatestats">>
<<silently>>
<<if $Player.HP >= 100>>
<<set $Player.HP = 100>>
<</if>>
<<if $Player.HP < 0>>
<<set $Player.HP = 0>>
<</if>>
<<if $Player.EN >= 100>>
<<set $Player.EN = 100>>
<</if>>
<<if $Player.EN < 0>>
<<set $Player.EN = 0>>
<</if>>
<<if $Player.LU >= 100>>
<<set $Player.LU = 100>>
<</if>>
<<if $Player.LU < 0>>
<<set $Player.LU = 0>>
<</if>>
<<set $PlayerHealth = Math.ceil($Player.HP)>>
<<set $PlayerEnergy = Math.ceil($Player.EN)>>
<<set $PlayerLust = Math.ceil($Player.LU)>>
<<run Health($PlayerHealth, $Player.MaxHP, "horizontalhealthbar", true)>>
<<run Energy($PlayerEnergy, $Player.MaxEN, "horizontalenergybar", true)>>
<<run Lust($PlayerLust, $Player.MaxLU, "horizontallustbar", true)>>
<</silently>>
<</widget>>
<<widget "updatebar">>
<<silently>>
<<replace "#story-caption">>
<<include "StoryCaption">>
<</replace>>
<</silently>>
<</widget>>
<<widget changeNPC>>
<<silently>>
<<set $CurrentNPC = $args[0]>>
<<if $CurrentNPC === "none">>
<<updatenpcstatsdisplay>>
<<hideRightBar>>
<<else>>
<<set $NPCHealth = Math.ceil($CurrentNPC.Health)>>
<<set $NPCEnergy = Math.ceil($CurrentNPC.Energy)>>
<<set $NPCLust = Math.ceil($CurrentNPC.Lust)>>
<<showRightBar>>
<</if>>
<</silently>>
<</widget>>
<<widget showRightBar>>
<<timed 0s>>
<<removeclass "#context-bar" "closed">>
<<addclass "#context-stats" "context-open">>
<</timed>>
<</widget>>
<<widget hideRightBar>>
<<timed 0s>>
<<addclass "#context-bar" "closed">>
<<removeclass "#context-stats" "context-open">>
<</timed>>
<</widget>>
<<widget "updatenpcstatsdisplay">>
<<silently>>
<<replace "#context-bar">>
<<if $CurrentNPC is "none">>
<<else>>
<div id = "npcstats">
<div id = "npcName">$CurrentNPC.FirstName $CurrentNPC.LastName</div>
<<updatenpcstats>>
<div id = "npcAvatar"><img @src='$CurrentNPC.Portrait'></div>
<<timed 0s>>
<<script>>
Object.entries(variables().npcWeaknesses[variables().CurrentNPC["npcID"]]).forEach(function ([weaknessID, unlocked]) {
const weaknessDiv = $(`<div id="${weaknessID}Weakness" class="weakness"></div>`);
weaknessDiv.wiki(`<<include "${weaknessID + "SVG"}">> ${unlocked ? setup.weaknessValues[unlocked] : "???"}`);
weaknessDiv.appendTo($("#npcstats"));
});
<</script>>
<</timed>>
</div>
<</if>>
<<updatenpcstats>>
<</replace>>
<</silently>>
<</widget>>
<<widget "updateplayerstats">>
<<silently>>
<<replace "#stats">>
<<updatestats>>
''Health: $Player.HP''
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>
''Energy: $Player.EN''
<div id="horizontalenergybarbkg" class="hzbarbkg"><div id="horizontalenergybar" class="hzbar" style="background-color: orange;"></div></div>
''Lust: $Player.LU''
<div id="horizontallustbarbkg" class="hzbarbkg"><div id="horizontallustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<<updatestats>>
<</replace>>
<<updatestats>>
<</silently>>
<</widget>><<widget "updateplayerstats">>
<<silently>>
<<replace "#navcontent-statsupdate">>
<div id ="navcontent-statsupdate">
<<if $showTime is 1>>
<<if $game.chapter is 0>>
Introduction - $time.time
<<else>>
$game.chapter - $time.time
<</if>>
$time.day, $time.calendarDay $time.month
<</if>>
<<updatestats>>
''Health: $PlayerHealth''
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>
''Energy: $PlayerEnergy''
<div id="horizontalenergybarbkg" class="hzbarbkg"><div id="horizontalenergybar" class="hzbar" style="background-color: orange;"></div></div>
''Lust: $PlayerLust''
<div id="horizontallustbarbkg" class="hzbarbkg"><div id="horizontallustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<<updatestats>>
</div>
<</replace>>
<<updatestats>>
<</silently>>
<</widget>>
<<widget updateCharacter>>
<<timed 0s>>
<<replace "#playercharacter">>
<<if $Player.Outfit is "mantle">>
<img class="playerdoll"
@src='"images/block/mantleblock.png"'>
<</if>>
<<if $Player.Outfit is "LikurierisDress">>
<img class="playerdoll"
@src='"images/suits/neutral/LikurierisDress/all.png"'>
<</if>>
<<if $showBody is 1>>
<img class="playerdoll"
@src='"images/body/"+$Player.Bodytype+"/"+$Player.Skin+".png"'>
<img class="playerdoll"
@src='"images/cameltoe/"+$Player.Skin+"/"+$Player.Cameltoe+".png"'>
<img class="playerdoll"
@src='"images/pubichair/"+$Player.PubicHairColor+"/"+$Player.PubicHair+".png"'>
<img class="playerdoll"
@src='"images/eyes/"+$Player.Eye+".png"'>
<img class="playerdoll"
@src='"images/eyebrows/"+$Player.EyebrowStyle+"/"+$Player.Eyebrowcolor+".png"'>
<img class="playerdoll"
@src='"images/eyelashes.png"'>
<<if $showExpression is 1>>
<img id="expression" class="playerdoll"
@src='"images/expressions/"+$Player.Skin+"/"+$Player.Expression+".png"'>
<</if>>
<img class="playerdoll"
@src='"images/boobs/"+$Player.Skin+"/"+$Player.Bra+".png"'>
<<else>>
<</if>>
<<if $showHair != 0>>
<<if $Player.Hairstyle === "Ponytail" >>
<img class="playerdoll"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0;"
@src='"images/hairstyles/Back Ponytail/"+$Player.Haircolor+".png"'>
<img class="playerdoll"
style="z-index: -1;"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<<elseif $Player.Hairstyle === "Bun" && $Player.Outfit !== "mantle">>
<img class="playerdoll"
style="z-index: -1;"
@src='"images/hairstyles/Back Ponytail/"+$Player.Haircolor+".png"'>
<img class="playerdoll"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<<elseif $Player.Hairstyle !== "Bun" && $Player.Hairstyle !== "Ponytail">>
<img class="playerdoll"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<</if>>
<</if>>
<<if $Player.Outfit is not "naked" && $BlackjackStakes is not true>>
<<if ($Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>
<img class="playerdoll"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/smaller/clothes.png"'>
<<elseif ($Player.Bra is "D" or $Player.Bra is "E" or $Player.Bra is "F") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>
<img class="playerdoll"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/bigger/clothes.png"'>
<<elseif $Player.Outfit is "bikini">>
<<if $showBikiniTop>>
<img class="playerdoll"
@src='"images/suits/neutral/"+$Player.Outfit+"/"+$Player.Bra+".png"'>
<</if>>
<img class="playerdoll"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/clothes.png"'>
<<elseif $Player.Outfit is "towel">>
<img class="playerdoll"
@src='"images/suits/neutral/"+$Player.Outfit+"/all.png"'>
<</if>>
<<elseif $Player.Outfit is not "naked" && $BlackjackStakes is true>>
<<if $Player.ClothesRemaining === 3>>
<<if ($Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>
<img class="playerdoll"
@src='"images/suits/blackjack/top/"+$Player.Outfit+"/"+$Player.Bodytype+"/smaller/clothes.png"'>
<<elseif ($Player.Bra is "D" or $Player.Bra is "E" or $Player.Bra is "F") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>
<img class="playerdoll"
@src='"images/suits/blackjack/top/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>
<</if>>
<img class="playerdoll"
@src='"images/suits/blackjack/bottom/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>
<<elseif $Player.ClothesRemaining === 2>>
<img class="playerdoll"
@src='"images/suits/neutral/bikini/"+$Player.Bra+".png"'>
<img class="playerdoll"
@src='"images/suits/blackjack/bottom/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>
<<elseif $Player.ClothesRemaining === 1>>
<img class="playerdoll"
@src='"images/suits/neutral/bikini/"+$Player.Bra+".png"'>
<img class="playerdoll"
@src='"images/suits/"+$Player.Bodytype+"/bikini/clothes.png"'>
<<elseif $Player.ClothesRemaining === 0>>
<</if>>
<</if>>
<<if $showHat != 0>>
<img class="playerdoll"
@src='"images/hats/"+$Player.Hat+".png"'>
<</if>>
<</replace>>
<</timed>>
<</widget>>
<<widget updateCharacter>>
<<timed 0s>>
<<replace "#playercharacter">>
<<if $Player.Outfit is "mantle">>
<img class="playerdoll"
@src='"images/block/mantleblock.png"'>
<</if>>
<<if $Player.Outfit is "LikurierisDress">>
<img class="playerdoll"
@src='"images/suits/neutral/LikurierisDress/all.png"'>
<</if>>
<<if $showBody is 1>>
<img class="playerdoll"
@src='"images/body/"+$Player.Bodytype+"/"+$Player.Skin+".png"'>
<img class="playerdoll"
@src='"images/cameltoe/"+$Player.Skin+"/"+$Player.Cameltoe+".png"'>
<img class="playerdoll"
@src='"images/pubichair/"+$Player.PubicHairColor+"/"+$Player.PubicHair+".png"'>
<img class="playerdoll"
@src='"images/eyes/"+$Player.Eye+".png"'>
<img class="playerdoll"
@src='"images/eyebrows/"+$Player.EyebrowStyle+"/"+$Player.Eyebrowcolor+".png"'>
<img class="playerdoll"
@src='"images/eyelashes.png"'>
<<if $showExpression is 1>>
<img id="expression" class="playerdoll"
@src='"images/expressions/"+$Player.Skin+"/"+$Player.Expression+".png"'>
<</if>>
<img class="playerdoll"
@src='"images/boobs/"+$Player.Skin+"/"+$Player.Bra+".png"'>
<<else>>
<</if>>
<<if $showHair != 0>>
<<if $Player.Hairstyle === "Ponytail" >>
<img class="playerdoll"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0;"
@src='"images/hairstyles/Back Ponytail/"+$Player.Haircolor+".png"'>
<img class="playerdoll"
style="z-index: -1;"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<<elseif $Player.Hairstyle === "Bun" && $Player.Outfit !== "mantle">>
<img class="playerdoll"
style="z-index: -1;"
@src='"images/hairstyles/Back Ponytail/"+$Player.Haircolor+".png"'>
<img class="playerdoll"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<<elseif $Player.Hairstyle !== "Bun" && $Player.Hairstyle !== "Ponytail">>
<img class="playerdoll"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<</if>>
<</if>>
<<if $Player.Outfit is not "naked" && $BlackjackStakes is not true>>
<<if ($Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>
<img class="playerdoll"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/smaller/clothes.png"'>
<<elseif ($Player.Bra is "D" or $Player.Bra is "E" or $Player.Bra is "F") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>
<img class="playerdoll"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/bigger/clothes.png"'>
<<elseif $Player.Outfit is "bikini">>
<<if $showBikiniTop>>
<img class="playerdoll"
@src='"images/suits/neutral/"+$Player.Outfit+"/"+$Player.Bra+".png"'>
<</if>>
<img class="playerdoll"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/clothes.png"'>
<<elseif $Player.Outfit is "towel">>
<img class="playerdoll"
@src='"images/suits/neutral/"+$Player.Outfit+"/all.png"'>
<</if>>
<<elseif $Player.Outfit is not "naked" && $BlackjackStakes is true>>
<<if $Player.ClothesRemaining === 3>>
<<if ($Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>
<img class="playerdoll"
@src='"images/suits/blackjack/top/"+$Player.Outfit+"/"+$Player.Bodytype+"/smaller/clothes.png"'>
<<elseif ($Player.Bra is "D" or $Player.Bra is "E" or $Player.Bra is "F") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>
<img class="playerdoll"
@src='"images/suits/blackjack/top/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>
<</if>>
<img class="playerdoll"
@src='"images/suits/blackjack/bottom/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>
<<elseif $Player.ClothesRemaining === 2>>
<img class="playerdoll"
@src='"images/suits/neutral/bikini/"+$Player.Bra+".png"'>
<img class="playerdoll"
@src='"images/suits/blackjack/bottom/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>
<<elseif $Player.ClothesRemaining === 1>>
<img class="playerdoll"
@src='"images/suits/neutral/bikini/"+$Player.Bra+".png"'>
<img class="playerdoll"
@src='"images/suits/"+$Player.Bodytype+"/bikini/clothes.png"'>
<<elseif $Player.ClothesRemaining === 0>>
<</if>>
<</if>>
<<if $showHat != 0>>
<img class="playerdoll"
@src='"images/hats/"+$Player.Hat+".png"'>
<</if>>
<</replace>>
<</timed>>
<</widget>>