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!Welcome to Ikr's My Uncharted Adventure
Hey people, Ikr here. Thanks for downloading my game. Here I will post in changelog of the current patch and the roadmap for what is to come. In coming patches you can vote for the content in the forum where I release it and there is no paywall to vote for. The content that will have a vote on would be the following.
# Mom *#
# Elder Sister *#
# Twin Sister *#
# The Jacksons (This will be in effect along with Twin Sister content)*
# University Content*
# Story Progression(Or start of it) *#
<nowiki>*</nowiki> : New Content
<nowiki>#</nowiki> : New Interactions
Note: These patches will be focused solely on one character base.
!Changelog-0.3(Public Beta)
!!Gameplay
* Testing new UI elements
* Reconfigured the Time UI to be on top of passage
* Added Footer to denote end of passage(3 stars)
* Removed Autoload Prompt. (Can be annoying at times)
* Added an alert system with appropriate hints
* New Inventory setup.
* Time skip in bathroom
!!Content
* Reworked Mom Bathroom and Bedroom (Morning) Content
* Story Progression
!!!Bug Fixes
* Fixed time issues for certain passages.
* Fixed conditions that prevented story progression
!Legal Verification
This is an adult game with extreme content. Are you sure that you are 18 and above and also legal to watch adult content in your country?
[[Yes|Introduction]]
[[No|Quit]]
<<script>>setup.notify("Hi there. In order to continue you need to verify below!", 4000, )<</script>>
<img src="Pictures\Thumbnails_Portraits\Main_Page.png">
!! My Uncharted Adventure
!!!-By Ikr
----
!Introduction
----
<<speech "MeisgreateIntro" " ">>//Remember, my child...
Remember...
Remember to customize...
Remember who you wish to be... The people to get fucked... are they your family... friends...colleagues...or bullies...
Remember... who you are...//
<</speech>>
This seems vaguely familiar.
<<speech "YThoughts" "Player">>''//God?//''<</speech>>
<<speech "MeisgreateIntro" "Prof. Meisgreate">>
//No! I'm the voice in your head. I'm the brain master and your guidance, Prof. Meisgreate...//<</speech>>
<<speech "YThoughts" "Player">>''//....Isn't that a narcissistic pun of "I am great"?//''<</speech>>
<<speech "MeisgreateIntro" "Prof. Meisgreate">>//Well yeah, but who cares since I am a voice in your head. Plus you are dreaming right now hence I am taking form now...//<</speech>>
----
<img src="Pictures\Thumbnails_Portraits\1.jpg" style="width: 30%; height: 30%"/>
----
<<speech "YThoughts" "Player">>''//AAH!!Yikes!! That is not how I even look like... Change the form, fool...//''<</speech>>
<<speech "MeisgreateIntro" "Prof. Meisgreate">>//Oh really? I thought this suited you best based on your current status. Ok. Ok. I'm changing.//<</speech>>
----
<img src="Pictures\Thumbnails_Portraits\2.jpg" style="width: 30%; height: 30%"/>
----
<<speech "YThoughts" "Player">>''//The fuck? But that's not even real!!! Can't you give me a real hot Prof.image right now?//''<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Hmpfh... You ask the impossible... Alright, I'll show you who you are. (Though I'm keeping the anime form for myself)//<</speech>>
----
<img src="Pictures\Thumbnails_Portraits\player.jpg" style="width: 30%; height: 30%"/>
----
<<speech "You" "Player">>''//Finally, that looks like me. So what do you have to say?//''<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Whoops too late..Maybe next time then? //<</speech>>
<<speech "You" "Player">>''//Wait, what?! So soon? Heck, I don't even know my own name!//''<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Don't worry. [[The user will let you know|Customization]].//<</speech>>
<<speech "Owner" "Ikr">>Bye! Come back when you are 17 years and 366 days old. Also check the legality of adult content in your country.
<</speech>><<speech "You" "Player">>''//Woah.. That's insane. Like my life is being controlled my someone else. What is this! A game?//''<</speech>>
!Customization
<<speech "Meisgreate" "Prof. Meisgreate">>//Yup.. An RPG nonetheless//<</speech>>
<<speech "You" "Player">>''//WHAT! Huh.... it seems that I am in one... Wonder which kind though. Action? Japanese? Role-playing?//''<</speech>>
First name : ''<<textbox "$player.name" "Alex" autofocus>>''
Last name : ''<<textbox "$player.surname" "King">>''
''And if remember correctly...
My mom's name is..
<img src="Pictures\Characters\Mom\Custom_Mom.jpg" style="width: 30%; height: 30%"/>
<<textbox "$Mom.name" "Kendra">>''
''I have an elder sister,
<img src="Pictures\Characters\ESis\Custom_ESis.jpg" style="width: 30%; height: 30%"/>
<<textbox "$ESister.name" "Noelle">>
and my twin sister,
<img src="Pictures\Characters\TSis\Custom_TSis.jpg" style="width: 30%; height: 30%"/>
<<textbox "$TSister.name" "Riley">>''
<<speech "Meisgreate" "Prof. Meisgreate">>//Seems about right... I shall take you to your room..//<</speech>>
<<speech "You" "Alex">>''//So what's the tutorial?//''<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Umm... None... Actually I forgot to create one... Check the right pane for navigation and left pane... well it's self-explanatory. //<</speech>>
----
<<silently>>
<<set $Check_Phone = 0>>
<</silently>>
<<set $links.push("[[Continue|Your Bedroom]]")>>!!$player.name's Bedroom <<set $intro=true>>
<<set $now to setup.changeDate($now, 'minutes', 2);$outside = false>>
<<if $prologue == true>>
<<if $Phone_Found == false>>I wake up and find myself in my room and... Oh..My head hurts...
<</if>>
<</if>> This is my room. Fancy I know.
<img src="Pictures\Location\Home\PlayerRoom.jpg" style="width: 80%; height: 80%"/>
<<if $prologue == true>>
<<if $Phone_Found == false>>''Wow.''
Wait. Why am I surprised by this...
Ugh..my head hurts again...
First I need to confirm on who I am... Where is that tag of mine...
Ah, here it is. Huh. It's my tag from my new university...
Anyways it reads Mr.$player.name $player.surname. Age 18. Male.
<<speech "You" $player.name>>Hey, You there?. Why do I feel that I am in a game? And what do you mean change my name? Who the heck is controlling me?<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Aha, don't worry my friend. You are in good hands. (Don't tell him otherwise though)//<</speech>>
<<speech "You" $player.name>>Hey! I can still hear you. You are speaking in my head and who are you referring this to? Tell me now!<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Hehe. Oops. Got a call. Byeeeee..............//<</speech>>
<<speech "You" $player.name>>What the --.. Huh. Fucking ass thinks it is convenient to pop in and out... Sadly I can't control him...<</speech>>
Hmm, I need to find my phone... Where is it...
''(GRUNT)''
''(Constipated noises)''
Wait. I can't control my body. So this must be the user using me. I have no other choice then. I need to give him(or her) options...Hmm, let's think... I'll give the user the options to search my drawers on the table, my bookshelf, my bed as well and finally, the cupboard...
<<speech "Meisgreate" "Prof. Meisgreate">>//That's my boy!! Now you are catching up!!//<</speech>>
<<speech "You" $player.name>>Hey, can you stop this or help me?<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//...........................//<</speech>>
Fucking ass...
<<nobr>>
<<if $Check_Phone == 0>><<set $links.push("[[Table|Table]]")>><</if>>
<<if $Check_Phone == 1>><<set $links.push("[[BookShelf|BookShelf]]")>><</if>>
<<if $Check_Phone == 2>><<set $links.push("[[Cupboard|Cupboard]]")>><</if>>
<<if $Check_Phone == 3>><<set $links.push("[[Bed|Bed]]")>><</if>>
<<if $Check_Phone == 4>><<set $links.push("Wait.. I hear it [[under my bed|End_Prologue]]")>>.<</if>><</nobr>>
<</if>>
<<else>>
So far I have nothing to do. I check my calendar and it is the start of my summer vacations. I can use this time to go over and see how I can take on the people I want. As for the exploration part what you need to know is right outside is the corridor which leads to the rooms of my sisters and my mom.... And I'm gonna be locked in my room until all the initial ''quests'' are accepted... <<if $Mom.quest1 == true and $ESister.quest1 == true and $TSister.quest1 == true>>However you can only access that once you touch in the intial quests.<</if>>
<<if $Mom.quest1 == false>>It has been 7 years that my dad went on a business trip. Hope never comes back.
<<speech "Meisgreate" "Prof. Meisgreate">>//He left you and your family, numb nuts.//<</speech>>
<<speech "You" $player.name>>OK. TMI. That truth bomb was quite unnecessary you know.<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Quit whining and go after your family... I'm you so I'm equally pissed...//<</speech>>
<</if>>
<<if $Mom.quest1 == true>> So my mom is my target, she is hot but nothing I can do at this point. I can check at the table later to see what I can do next. <</if>>
<<if $ESister.quest1 == true>> Hmm, my elder sister $ESister.name... She is hot but if I get too cocky it could be disastrous. Her fiance is a pain in the butt. Maybe researching at the table would help a lot.<</if>>
<<if $TSister.quest1 == true>> Ah my partner in crime... but that doesn't mean she won't backstab me. Besides she is in a relationship. It will be hard to pull her out. I think I may know how to proceed, let me go to the table. <</if>>
<<nobr>>
<<if $Mom.quest1 == false>><<link "Quest: Start planning to seduce my mom">><<script>>
Dialog.setup("Quest: Start planning to seduce my mom");
Dialog.wiki(Story.get("Mom.quest1").processText());
Dialog.open();
<</script>>
<</link>><<print "\n">>
<</if>>
<<if $ESister.quest1 == false>><<link "Quest: Almost married life of the Elders">>
<<script>>
Dialog.setup("Quest: Almost married life of the Elders");
Dialog.wiki(Story.get("ESister.quest1").processText());
Dialog.open();
<</script>>
<</link>><<print "\n">>
<</if>>
<<if $TSister.quest1 == false>><<link "Quest: Partner in crime to life partner">>
<<script>>
Dialog.setup("Quest: Partner in crime to life partner");
Dialog.wiki(Story.get("TSister.quest1").processText());
Dialog.open();
<</script>>
<</link>><<print "\n">><</if>><</nobr>>
<<if def $player.Athletics and $player.Athletics==true and $Gym.count==1>>
<<script>>
Dialog.setup("Quest: Going into the Wild");
Dialog.wiki(Story.get("Gym.Quest").processText());
Dialog.open();
<</script>>
<</if>>
<<if ndef $Check_LBed or $Check_LBed == false>>
<<if def $Arc1Quest and $Arc1Quest ==true>>
<<speech "You" $player.name>>How does <<print $Bully.name>> know that particular language.It's very wierd. Plus <<print $TSister.name>>'s eyes were blanking in and out again every since she hung out with him.<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Have you considered checking your father's book? It seems like Georgian to me.//<</speech>>
<<speech "You" $player.name>>You are being more and more helpful. Thanks for the tip!<</speech>>
<<set $Check_LBed=false>>
<</if>><</if>>
<<set $links.push("[[Go to Table|Table]]")>>
<<set $links.push("[[Go to BookShelf|BookShelf]]")>>
<<set $links.push("[[Go to Cupboard|Cupboard]]")>>
<<set $links.push("[[Go to Bed|Bed]]")>>
<<if $Mom.quest1 == true and $ESister.quest1 == true and $TSister.quest1 == true>>
<<set $links.push("[[Go to Corridor|The Corridor]]")>><<else>><<notify 4000>>You need to accept all the quests to leave the room<</notify>><</if>>
<</if>>!!My Table
<img src="Pictures\Location\Home\Table\Table.jpg" style="width: 80%; height: 80%"/>
<<if $prologue == true>>
Maybe it is on the table. I go there and I still can't find it. Here I can work(if freelancing), or maybe strategize here. Dang! The phone is not here. Maybe someplace else?
<<set $Check_Phone += 1>>
<<set $links.push("[[Back|Your Bedroom]]")>>
<<else>>
Here I can start focusing on how to check on my family and plan to do so. I can check on my phone to see what time is it.
!!!My Mom(<<print $Mom.name>>)
<img src="Pictures\Characters\Mom\Mom_Table1.jpg" style="width: 30%; height: 30%"/>
<<if $Mom.quest1==false>>* Haven't decided yet. Maybe if I go back to my room, I can decide on whether I need her or not. Ah. I'm drooling over her.<<else>>
* My mom is a bit of a conservative. She loves tight dresses and thanks to my grandparents' fortune she need not work much, although she would freelance from time to time. Maybe I should check up on her when she is in the kitchen.
<<if def $Observe and $Observe==true>>* As soon as I wake up she takes a bath first thing in the morning(6h-7h). She dresses up for an hour after that. From 9h-10h, I believe, she starts preparing breakfast. From 11h-1h, She takes rest in the living room. Between 17h-18h, She rests in her room(Can't do anything about this for now). She sleeps at 21h. I put all those information on ''GroanR App'' on my phone.<<else>>But for some reason, I don't know the timings for her. Maybe I can observe from the living room.<</if>><</if>>
<<if def $Observe and $Observe==true>>''GroanR Status:''<<set $Mom.pJournal=true>>Updated<</if>>
!!!My Elder Sister(<<print $ESister.name>>)
<img src="Pictures\Characters\ESis\ESis_Table1.jpg" style="width: 30%; height: 30%"/>
<<if $ESister.quest1==false>>* Hmm, maybe let's not bother her for now. After all, I have the entire summer to do so. If only the user would accept the quest...<<else>><<if def $Mom.pJournal>>
* It is weird that I can't update the schedules for both my sisters. Maybe I should explore in their lives more.<</if>>
* <<print $ESister.name>> is going to get married. Dang. If the timeline was a bit behind then I may have had a chance. (Double constraints?) Yeah. That's how tough she is. Her fiance is almost perfect; good looks, good money, good job, and everything that a girl would aim for. But I said almost perfect. I saw his dick once they were in bed. Yes, I peeked on my own sister now get over it. Anyways, his dick is tiny. It was smaller than my dick when I just hit puberty. Sadly, <<print $ESister.name>> won't know any other as she has dated him and him alone.
* <<if ndef $ESister.callquest>> Or maybe this could be my way in..
<<else>> She is beginning to get desperate and besides she used a dildo to satisfy her needs for now... Question is will she be disappointed when she finds out that her fiance's dick is too small to satisfy her or will she succumb to any kind of dick to satiate. Anyways I updated my ''GroanR App'' from what I learned about her schedule.
<<set $ESister.pJournal=true>><</if>><</if>>
<<if def $Observe and $Observe==true>>''GroanR Status:'' <<if ndef $ESister.callquest>>Error 96(Continue to explore)<<else>>Updated<</if>>
<</if>>
!!!My Twin Sister(<<print $TSister.name>>)
<img src="Pictures\Characters\TSis\TSis_Table1.jpg" style="width: 30%; height: 30%"/>
<<if $TSister.quest1==false>>* Eh... Maybe later... Maybe I could try her... How would I know... the user didn't go for it...<<else>>* Sigh... Of all people, she chose to be with my archnemesis. That cunt would shove me every time into the locker and ironically it was <<print $TSister.name>> that pulled me out from every prank.
* <<if $Bully.intro == false>>That brat took my sister and would sneer almost every time she looked away. Should I tell her about the bullying? If she knew what a dick he was maybe she will leave him. But that would make her feel devastated. I need to observe more...<<else>>Oh man.. He is manipulating her somehow. Fuck... man...I need to find where he learned latin and how can I help her(or should I learn that myself? 'Need to now visit <<print $Bully.name>>'s house.'')... <<set $TSister.journal to true>><</if>><</if>>
<<if def $Observe and $Observe==true>>''GroanR Status:'' <<if $TSister.journal == true>>Updated<<else>>Error 96(Continue to explore)<</if>><</if>>
<<if def $Grandparents>>
!!!Grandma($Grandma.name)
<img src="Pictures\Characters\Grandma\Granny_Table1.jpg" style="width: 30%; height: 30%"/>
* Yup... My granny... What...Don't give me that face. I have a better chance of scoring her than anyone else. Why? Let me take you back when I last stayed with her. Grandpa forgot to bring dinner as he wasted money on his Beer Association, I then complained of not having any girlfriend and she was hungry. She offered me an alternative and that was...
<<if ndef $gran_blow_count>>
(And I will only show you once!)
<img src="Pictures\Characters\Grandma\Gran_Blow.jpg" style="width: 30%; height: 30%"/>
A Blowjob... She even deepthroated when I shot at her(for which she licked clean)<<set $gran_blow_count = 1>><<else>> A Blowjob....<</if>>
* I tried getting her to go for it again but she wouldn't, saying it was a one-time thing. But she was more provocative and was closer to me more than before. Maybe I did something wrong. Can you guys help me?
<<if def $Observe and $Observe==true>>''GroanR Status:'' Error 69(Path not Implemented)<</if>>
<</if>>
<<if def $Gym.rec_nameob and $Gym.rec_nameob==true>>
!!!Gym Receptionist($Gym.rec_name)
<img src="Pictures\Location\Gym\Reception\Receptionist.jpg" style="width: 30%; height: 30%"/>
* So that's <<print $Gym.rec_name>>. She said my GroanR app will be updated soon with my schedule. Although there isn't much that I can do for now.
<<if def $Observe and $Observe==true>>''GroanR Status:'' Error 69(Path not Implemented)<</if>>
<</if>>
<<if $Bully.table>0>>
!!!Bully($Bully.name)
<img src="Pictures\Characters\Bully\Bully_table.jpg" style="width: 30%; height: 30%"/>
* You know who that is... What a horrific night. Here are some deets we should look out for:
* He knows latin. Why is this a surprise. 'Cause he is dumb as the insides of an empty clay pot.
* He is dating my sister and that is somehow influencing her to be very rude. Is this related to the blank stares I was getting from our previous encounters?
<<if def $Observe and $Observe==true>>''GroanR Status:'' Error 69(Path not Implemented)<</if>>
!!!Mrs.<<print $Bully.momname>> Jackson a.k.a the Bitch
<img src="Pictures\Characters\Bully\BullyMom\BullyMom_intro.jpg" style="width: 30%; height: 30%"/>
* The one who gave birth to the piece of shit dating my sister and also the one who is gonna make my life miserable in University.
* She's the Dean of the University so if I mess with <<print $Bully.name>>, I mess with her.
* I know she's hot but she's still a bitch. Is this coinciding when <<print $Bully.name>> learned latin? Need to explore more on this.
<<if def $Observe and $Observe==true>>''GroanR Status:'' Error 69(Path not Implemented)<</if>>
!!!<<print $Bully.sisname>> Jackson(Classmate and Close Friend)
<img src="Pictures\Characters\Bully\BullySis\BullySis_intro.jpg" style="width: 30%; height: 30%"/>
* Sigh... Why does she have to be with the worst families I have ever seen. That's my hot classmate and everyone envies her. Even Dakota, the school cheerleader ace.
* I need to maintain this friendship because Dating will be tough considering the bitch and my nemesis being under the same roof.
<<if def $Observe and $Observe==true>>''GroanR Status:'' Error 69(Path not Implemented)<</if>>
<<set $Arc1Quest =true>>
<</if>>
<<set $links.push("[[Back|Your Bedroom]]")>>
<<set $links.push("[[My Computer|Computer]]")>>
<</if>>!!My BookShelf
<img src="Pictures\Location\Home\BookShelf\BookShelf.jpg" style="width: 80%; height: 80%"/>
<<if $prologue == true>>
Wow. A lot of books... I was being sarcastic of course. I can increase my nerdy skills here. I am smart anyway... maybe harnessing other sets of skills could be a good idea. But for now, let's find my phone which is still not here.
<<silently>><<set $Check_Phone += 1>><</silently>>
<<set $links.push("[[Back|Your Bedroom]]")>>
<<else>>
Here of course is my nerd station. I would be obtaining my skillset and possibly a bit of extra content than usual. Also it's wierd that I can learn only 3 times a day hence I gotta be smart on where I have to spend time on my skill training.
<<if def $player.Depravity>><<nobr>>
<<if $player.Depravity <5 >>Aha... It seems I am not deprived enough to peek on anybody... maybe some porn magazines will do...<</if>>
<<if $player.Depravity > 4 and $player.Depravity < 25>>Hmm... can use those porn magazines for more depravity...<</if>>
<<if $player.Depravity > 24 and $player.Depravity < 100>>I finally have some decent level... couldn't hurt to peek...<</if>>
<<if $player.Depravity >= 100>>I now give fucks to incest,teenage,milfs,etc... I want to SCORE!! Fuck Society!<</if>>
<</nobr>><</if>>
<<if def $player.Sneak>><<nobr>>
<<if $player.Sneak < 5>> Huh... There was a book about stealth and breaking in after all...<</if>>
<<if $player.Sneak >= 5 and $Sneak < 50>> Yup... Kinda Clumsy... Kinda not... Whoops my CLumsy Ninja gained up his skills and levels... <</if>>
<<if $player.Sneak >= 50 and $Sneak < 100>> Sneaky, Peaky, Melon Squeezy... <</if>>
<<if $player.Sneak >= 100>> If I was a criminal, I would be a criminal mastermind called the "Handsome Bandit" and not a doctor. Shh.<</if>>
<</nobr>>
<</if>>
<<if def $player.Strength and def $player.Agility>>Dang it... Where is that fitness book...<</if>><<nobr>><</nobr>>
<<if $player.learn_counter<3>>
<<nobr>>
<<if def $player.Depravity and $player.Depravity < 101>>[[Read Porn Magazines(+5 Depravity)(+15 minutes)|Read Porn]]<</if>><</nobr>>
<<nobr>>
<<if def $player.Sneak and $player.Sneak < 101>>[[Read "Crime for Dumbbells"(+5 Sneaky Peaky)(+30 minutes)|Read Crime]]<</if>>
<</nobr>>
<<if $player.Cooking == 0>>
<<speech "You" $player.name>>Dang it. I wish I had Internet...<</speech>> <<set $internet= true>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Check your phone then.//<</speech>>
<<speech "You" $player.name>>Man, I assure you. It's not there, anyways I will check it out.<</speech>><<nobr>><</nobr>>
<<elseif def $player.Sneak and $player.Cooking > 0>>
<<first>><<speech "You" $player.name>>Wait.. How did this happen? How on Earth did I get the Internet?<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Praise the Lord.//<</speech>>
<<speech "You" $player.name>>Praise the Lord indeed.<</speech>><<then>><<finally>><</first>>
<</if>>
<<if $player.Athletics==true and ndef $Gym.book>>
<<set $links.push("[[Found it(Gym Magazine)|Gym_Event_Start]]")>>
<<set $Gym.book = true>>
<</if>>
<<else>>
Please. I can't take it anymore... Can I learn tomorrow?<</if>>
<<set $links.push("[[Back|Your Bedroom]]")>>
<</if>>
!!My Cupboard
<img src="Pictures\Location\Home\Cupboard.jpg" style="width: 80%; height: 80%"/>
<<if $prologue == true>>
It is a weird place to find my phone. However here I stock most of my clothes. Ugh, need to buy sporty stuff. Anyways, the phone is not here as well.
<<set $Check_Phone += 1>>
<<set $links.push("[[Back|Your Bedroom]]")>>
<<else>>
It's a work in progress. Mainly just wardrobe stuff.
<<set $links.push("[[Back|Your Bedroom]]")>>
<</if>>!!My Bed
<img src="Pictures\Location\Home\PlayerBed.jpg" style="width: 80%; height: 80%"/>
<<if $prologue == true>>
I am moving to the bed. There is a comfy pillow and bed is prepared. I can sleep here at night. I search my bed for my phone and it is not there.
<<set $Check_Phone += 1>>
<<set $links.push("[[Back|Your Bedroom]]")>>
<<else>>
My hibernation nest. I could dream something kinky but it's like a blank slate. Also... where's my alarm? How can I wake up earlier than usual?
<<speech "Meisgreate" "Prof. Meisgreate">>
//You will dream of somthing until you know (wink wink). Also your life is not fully written out yet, so no alarm for now... //<</speech>>
Sigh, so much for "realism".
<<if def $Check_LBed and $Check_LBed == false>>
The [[book my dad gave me|Dad's Book]] is right here.
<</if>>
<<set $links.push("[[Sleep|Sleep Cycle]]")>>
<<if $Mom.panty_taken == true>>
<<set $links.push("[[Sleep(Masturbate with Mom's Panty)|Sleep CycleM]]")>>
<</if>>
<<set $links.push("[[Back|Your Bedroom]]")>>
<</if>><<silently>>
<<set $Phone_Found = true>>
<</silently>>
I found my phone finally. Why was this difficult?
Let me pick my phone<<pickup '$inventory' unique 'Phone'>>..
<<speech "Meisgreate" "Prof. Meisgreate">>//Because, the user needs to experience the gameplay and the mechanics first. You create a good tutorial in my opinion. Good job, $player.name//<</speech>>
<<speech "You" $player.name>>Ugh... You again...<</speech>>
But wait is that my old latin books? I can't believe it is still here. Lol. Never had the time to learn it as it was a gift that my bastard of a father last gave me. Ok time to go back.
<<speech "Meisgreate" "Prof. Meisgreate">>//Buh, buh, buh. Not so fast. You need to meet your family anyways.//<</speech>>
<<speech "You" $player.name>>Sigh...fine...<</speech>>
----
----
----
<<speech "You" $player.name>>Wait, that took 10 mins? Why?''<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//The Lord, who made you, decided that since it is easier to code our paths. You can check on your phone when you return back at your room(again at his convenience). Plus you are going to thank him later on!//<</speech>>
<<speech "You" $player.name>>Eh... I don't believe it. Wait, my dick hurts. Shit, it became small?! Alright, I am sorry, Lord. Please, I don't want to live as a small-dick virgin.<</speech>>
<<speech "Owner" "Lord">>''THE LORD IS FORGIVING. THY DICK SHALL BE REVERSED.''<</speech>>
Phew.... Yup, he exists alright. Thanks. Now onto meeting my family.
Mrs. $Mom.name $player.surname
<img src="Pictures\Characters\Mom\Prologue_Mom.jpg" style="width: 30%; height: 30%"/>
Yeah, mom is hot. She has a close resemblance to Kendra Lust. God, what a MILF. Sadly that's a shitty thing now. Can't fuck my mom... Sigh...
<<speech "Meisgreate" "Prof. Meisgreate">>//Who said you can't? You just have to believe.//<</speech>>
There he goes making non-sensical stuff again. She's my mom. She won't even consider
<<speech "Meisgreate" "Prof. Meisgreate">>//(Giggling hard)//<</speech>>
On to the next,
My Elder Sister,$ESister.name $player.surname
<img src="Pictures\Characters\ESis\Prologue_ESis.jpg" style="width: 30%; height: 30%"/>
Yup. That's $ESister.name. She is about 3-4 years elder to me but she got the biggest rack in our family. Her rack is as huge as Noelle Easton. I would literally give up anything to get lost in those huge melons.
<<speech "Meisgreate" "Prof. Meisgreate">>//Sad fucker, still didn't realise it yet.//<</speech>>
<<speech "You" $player.name>>Realise what... You of all people know that I have no chances of scoring her...<</speech>>
Now my partner in crime...
<<speech "Meisgreate" "Prof. Meisgreate">>//What about me? I'm helping your conquest, right?//<</speech>>
<<speech "You" $player.name>>No you are not 'cause you are me.<</speech>>
My twin sister,$TSister.name $player.surname
<img src="Pictures\Characters\TSis\Prologue_TSis.jpg" style="width: 30%; height: 30%"/>
My buddies would say that she is just like Riley Reid. I do also see that resemblance. But what I don't get is how is she my twin sister. Uh...Why does my family have to be fucking hot... Lord if you are there, I just want you to know, please make this a porn game somehow. I would love that.
<<speech "Owner" "Lord">>''THY REQUEST DENIED.''<</speech>>
What why?
<<speech "Owner" "Lord">>''THY IN ONE.''<</speech>>
Huh?.........
......
....
...
...
...
HUH?!?! I AM IN ONE? Then Why the fuck I am so weak? Oh wait... users... So this is an RPG incest game, right? Alright, I leave my life in your hands' users. Help me get laid.
<<speech "Meisgreate" "Prof. Meisgreate">>//Finally, this idiot gets it.//<</speech>>
<<speech "You" $player.name>>You have got a flair for dramatics<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Uh no. It is in my script you see. Now I'll teleport you back in your room and start fresh shall we?//<</speech>>
<<speech "You" $player.name>>Eh? Isn't that absurd going back in time? Doesn't that lose the point of this tutorial? Now that is some lazy writing...<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//I don't know... it is in my script... gotta do it... Also it's time to fuse ourselves together. (Though I may occasionally pop out)//<</speech>>
<<silently>>
<<set $prologue = false>>
<</silently>>
<<if $inventory.has('Phone')>>
[[ZOOP!!!|Your Bedroom]]
<<else>>
<<speech "Meisgreate" "Prof. Meisgreate">>..... Umm... You need to pick up your phone by the way. Go to the top of the passage and click on the phone link to do so. I think it's also a bug. If you see this please report to the creator ASAP.<</speech>>
<</if>>!Quest: Start planning to seduce my mom
Yup RPG Style. I need to seduce my mom over the period. Now I will receive information in my room about how to deal with her. Check on my table.
<<silently>>
<<set $Mom.love = 20>>
<<set $Mom.lust = 0>>
<<set $Mom.quest1 = true>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</silently>>
!!Quest is activated.!Quest: Partner in crime to life partner
Getting my twin sister will be a nightmare. First of all, she is dating my long term nemesis and bully, Johnathan. He is fucking strong but also fucking stupid(unlike someone I know)
<<speech "Meisgreate" "Prof. Meisgreate">>//Hey... Cheap shot...//
<</speech>>
Pushing her boyfriend out will take time and effort. Lucky I have time. As for effort, I leave that to the users.
<<speech "Meisgreate" "Prof. Meisgreate">>//Hmm...Not bad, not bad... It seems all the time on gaming has not wasted your RPG making skills...//<</speech>>
<<speech "You" $player.name>>True, true... anyways, I guess......<</speech>>
<<silently>>
<<set $TSister.quest1 = true>>
<<set $TSister.lust=0>>
<<set $TSister.love=15>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</silently>>
!!Quest Activated.
!Quest: Almost married life of the Elders
Hmm. This will be a little tough. She is getting married soon to the guy of her dreams. Not on my watch though. But how can I sway her from her hot perfect fiance to the geeky me?
<<silently>>
<<set $ESister.quest1 = true>>
<<set $ESister.love = 15>>
<<set $ESister.lust = 0>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</silently>>
!!Quest is activated.
!!The Corridor
<<set $now to setup.changeDate($now, 'minutes', 2)>>
Here we are in the corridor... It links to all the bedrooms, downstairs... and more importantly the sole bathroom...
<img src="Pictures\Location\Home\Corridor.jpg" style="width: 40%; height: 40%"/>
<<if $now.getHours()>=6 and $now.getHours()<7>><<speech "You" $player.name>>Hmm.Someone is taking a shower now.<</speech>><</if>>
<<if $now.getHours()>=8 and $now.getHours()<9>><<speech "Meisgreate" "Prof. Meisgreate">>The bathroom is locked again<</speech>>
<<speech "You" $player.name>>Huh. Let's check it out.<</speech>>
<</if>>
<<if $now.getHours()>=7 and $now.getHours()<8>>
<<speech "Meisgreate" "Prof. Meisgreate">>It's definetly $TSister.name<</speech>>
<<speech "You" $player.name>>Yeah, I gotta be careful. She's being really rude after my accident.<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>Yup. That I agree. We shall come back to her later on.<</speech>>
<</if>>
<<set $links.push("[[Back to my room|Your Bedroom]]")>>
<<set $links.push("[[Go to Mom's Room|Mom Room]]")>>
<<set $links.push("[[Go to Elder Sister's Room|ESis Room]]")>>
<<set $links.push("[[Go to Twin Sister's Room|TSis Room]]")>>
<<set $links.push("[[Go to Bathroom|Bathroom]]")>>
<<set $links.push("[[Go to Downstairs onto the Living Room|Living Room]]")>>
!!Mom's Room<<set $now to setup.changeDate($now, 'minutes', 2)>>
<<if ndef $player.Sneak>><<script>>
Dialog.setup("New Ability Discovered");
Dialog.wiki(Story.get("Sneak_Start").processText());
Dialog.open();
<</script>><</if>>
<<if $now.getHours()>=6 and $now.getHours()<8>>The room is unlocked and empty... Maybe if I know her schedule somehow I would be able to know where she would be.
<img src="Pictures\Location\Home\Mom_Room.jpg">
I want to sleep in the room though...
<</if>>
<<if $now.getHours()>=9 and $now.getHours()<=16>>
Mom is not here. Voila. This is her room.
<img src="Pictures\Location\Home\Mom_Room.jpg">
Yup. It is huge. I was not kidding on the fortune part. Unfortunately(maybe not), mom sleeps alone now. Now to explore... I can see her dresser (if I need to search something, like her panties), her bed (might be useful if the person has used it or is currently using), her table stand( Hmm, maybe something secret... something personal I guess). But for all this, I need to be sneaky.
Her room is spotless at the moment.<</if>>
<<if $now.getHours() == 8 and $player.Depravity >= 45>>Ooo... I can peep inside... I really want to check out [[mom naked...|Mom_Peek_Bed]]
<<elseif $now.getHours()==8>>Ah mom seems to be dressing up... I should leave...
<<notify 6000>>''Low Depravity!'' Go to the bookshelf or do some perverted actions<</notify>>
<</if>>
<<if def $Mom.massage and $now.getHours()>=17 and $now.getHours()<=18>>
Mom is in the room....
<img src="Pictures\Location\Home\Lock_Mom_Room.jpg">
<<set $links.push("[[Knock and Enter(WiP)|Massage_Mom]]")>>
<<elseif $now.getHours()>=17 and $now.getHours()<=18>>
Mom is in the room....
<img src="Pictures\Location\Home\Lock_Mom_Room.jpg">
<<speech "Mom" $Mom.name>>Ow.. My back hurts. To bad I can't hire a massuese. We have been spending way too much now.<</speech>>
<</if>>
<<if $now.getHours()==19>>She might have probably gone for dinner.<</if>>
<<if $now.getHours()>=21 and $now.getHours()<=26>>
<img src="Pictures\Location\Home\Lock_Mom_Room.jpg">
Mom is sleeping now...<<if $player.Sneak<30>>I can't break in...<<else>> And Hey, using my thievery skills works... I can go inside if I wish...
<<set $links.push("[[Sneak Inside|Mom_Sleep_Night]]")>>
<</if>><</if>>
<<if $now.getHours()>=0 and $now.getHours()<=5>>
<img src="Pictures\Location\Home\Lock_Mom_Room.jpg">
Mom is sleeping now...<<if $player.Sneak<30>>I can't break in...<<else>> And Hey, using my thievery skills works... I can go inside if I wish...
<<set $links.push("[[Sneak Inside|Mom_Sleep_Night]]")>>
<</if>><</if>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>>!!<<print $ESister.name>>'s Room
<<set $now to setup.changeDate($now, 'minutes', 2)>>
<<if ndef $player.Sneak>><<script>>
Dialog.setup("New Ability Discovered");
Dialog.wiki(Story.get("Sneak_Start").processText());
Dialog.open();
<</script>><</if>>
<<if $now.getHours()>=6 and $now.getHours()<=7>>
Room's locked. Plus she's asleep and might wake up soon
<</if>>
<<if $now.getHours()>=8 and $now.getHours()<9>>
She's not here. She's awake but not here. Probably in the bathroom.
<</if>>
<<if $now.getHours()==9>>
$ESister.name is dressing up for work. Should I peek in?
<<if $player.Depravity lt 20>>Nope.
<<else>>[[Hell Yes!|ESis_Morning_Peak]]<</if>><</if>>
<<if $now.getHours()==10>>Wow, she can't have a break. Must be in the kitchen. Work life is tough. Wish I don't have to. Ever.<</if>>
<<if $now.getHours()>=11 and $now.getHours()<=17>>
Hmm... <<print $ESister.name>>'s room is locked. Probably gone for work. She'll be back at 6 in the evening..
<<if $player.Sneak <30>>
Dang it. Her room is locked and I can't break in. Maybe if I learned something on breaking locks (I don't know, like sneaking skills).
<<else>>
<img src="Pictures\Location\Home\ESis_Room.jpg">
Her room looks cosy enough. Considering how big her breasts are the mattress was soft and I could bounce all day. Her room is spotless. Mom must be doing a terrific job cleaning the place... But where is she?<</if>>
<<elseif $now.getHours()>=18 and $now.getHours()<19>>
Hmm... She is inside the room talking to someone on the phone. Wish I could over hear on what's going on.
<<if $player.Sneak<45>>
And it will be risky breaking in.. Maybe I'll come back when I gained up my stats? (Low sneak level detected)
<<else>>
Yup. I can break in. Now I'll try to be quiet.
<<set $links.push("[[Sneak Inside|ESis_CallQuest]]")>>
<</if>>
<</if>>
<<if $now.getHours()>=19 and $now.getHours()<21>>
She's gone for dinner. I'll meet her there.
<</if>>
<<if $now.getHours()>=21 and $now.getHours()<=26>>
Her room is locked. <<if $player.Sneak lt 60>>Let's try another day if I'm not able to do so. <<else>>[[Break In]]<</if>>
<</if>>
<<if $now.getHours()>=0 and $now.getHours()<=5>>
Her room is locked. <<if $player.Sneak lt 60>>Let's try another day if I'm not able to do so. <<else>>[[Break In]]<</if>>
<</if>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>>!!<<print $TSister.name>>'s Room<<set $now to setup.changeDate($now, 'minutes', 2)>>
<<if ndef $player.Sneak>><<script>>
Dialog.setup("New Ability Discovered");
Dialog.wiki(Story.get("Sneak_Start").processText());
Dialog.open();
<</script>><</if>>
<<if $now.getHours()>=6 and $now.getHours()<7>>
She's up. Can hear her stretching up too.
<</if>>
<<if $now.getHours()>=7 and $now.getHours()<8>>
She's in the washroom for sure. Can't study without being clean.
<</if>>
<<if $now.getHours()>=8 and $now.getHours()<=10>>
She's awake. Lemme go inside.
<<speech "You" $player.name>>Hey <<print $TSister.name>>. Am I interrupting something?<</speech>>
<<speech "TSis" $TSister.name>> What does it look like, dumbass. <</speech>>
<img src="Pictures\Characters\TSis\TSis_Studying.jpg">
<<speech "You" $player.name>>So what? It's not like you are at the bottom of the class or something.<</speech>>
<<speech "TSis" $TSister.name>> Get the hell out of my room before I call mom, nerd. <</speech>>
Her eyes blanked out for a moment.... I think...
<<speech "You" $player.name>>Ouch. No need to be hurtful. I'm out.<</speech>>
She's never been rude before.
<<speech "Meisgreate" "Prof. Meisgreate">> Maybe something's up. Keep observing her if possible.
<</speech>>
<</if>>
<<if $now.getHours()==11>>She's not here. Perhaps in the kitchen?<</if>>
<<if $now.getHours()>=12 and $now.getHours()<=13>>I really want to try that new game.. What was it called..."Days Out?"<</if>>
<<if $now.getHours()>=14 and $now.getHours()<=16>>Oh look at that, it's lunch time.<</if>>
<<if $now.getHours()>=17 and $now.getHours()<21>>
<<if $TSister.dateb == 0>>
<<script>>
Dialog.setup("Hey, what are you doing here?");
Dialog.wiki(Story.get("TSisBDate").processText());
Dialog.open();
<</script>><</if>>
She's gone for a date with my bully, sigh. I guess her room is open. I really wish that she wouldn't date him.
<img src="Pictures\Location\Home\TSis_Room.jpg">
<</if>>
<<if $now.getHours()>=21 and $now.getHours()<=26>>
Ah she is back in her room. Wait, she's not alone.
<<set $links.push("[[Enter(NTR)|TSisNTR]]")>>
<<set $links.push("[[Enter(No NTR)|TSisNoNTR]]")>>
<</if>>
<<if $now.getHours()>=0 and $now.getHours()<=5>>
Ah she is back in her room. Wait, she's not alone.
<<set $links.push("[[Enter(NTR)|TSisNTR]]")>>
<<set $links.push("[[Enter(No NTR)|TSisNoNTR]]")>>
<</if>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>>!!The Bathroom
<<set $now to setup.changeDate($now, 'minutes', 2)>>
<<if $now.getHours() >= 6 and $now.getHours() <= 7>> Oh no. Door's locked. I can try to peep in the keyhole for more action.
<<nobr>>
<<if ndef $player.Depravity>><<script>>
Dialog.setup("New Ability Discovered");
Dialog.wiki(Story.get("Sneak_Dep_Start").processText());
Dialog.open();
<</script>><</if>>
<<if $player.Depravity lt 5>>
Hmm... It looks like it's my Mom! I can hear her humming inside. Why would I peek on her?... maybe I need to visit the bookshelf...<<notify 6000>>''Low Depravity!'' Go to the bookshelf or do some perverted actions<</notify>><</if>>
<<if $player.Depravity gte 5 and $player.Depravity lt 25>>
Oh dang it is my mom!!
<<print "\n">>Yup... I'm perverted... Haha... But I'm not perverted enough to peek on my own mother!
<</if>>
<<if $player.Depravity gte 20>>
Yeah... Mom seems to be inside... It looks like she's taking a bath let me <<if $player.Depravity >= 25>>[[inspect further...|Mom_Bath_Start]]<</if>>
<</if>>
<</nobr>>
<<elseif $now.getHours() gte 10 and $now.getHours() lte 11>>
<<print $TSister.name>>’s Content coming soon(WiP).
<<elseif $now.getHours() >= 8 and $now.getHours() < 9>>>>
<<speech "You" $player.name>>
Someone is inside. <<if $player.Depravity<15>>Better walk away.
<<notify 6000>>''Low Depravity!'' Go to the bookshelf or do some perverted actions<</notify>>
<<else>>
I wanna [[peek inside|ESis_Bath_Peek]]. It's probably someone that I know.. definetely...(Duh)<</if>><</speech>>
<<else>>
<<if ndef $player.Depravity>> ''DEPRAVITY GAINED''
<<set $player.Depravity = 0>><</if>>
<img src="Pictures\Location\Home\Bathroom.jpg">
Fancy bathroom, I know. The strange thing is we have a fucking fortune but decided to have a single bathroom. Lucky me. I can use this opportunity to check if they left behind used clothes or maybe actually take a bath. Plus the door's peephole is huge enough to cover, hence if anyone is taking a bath here I'll be there watching. But<<if $player.Depravity lt 15>> I am not that depraved to peek on them.<<else>> why the hell not!<</if>>
<<button "Take a shower(+30 Minutes)">>
<<set $now to setup.changeDate($now, 'minutes', 30)>><<script>>state.display(state.active.title, null, "back")<</script>>
<</button>>
<<button "Wash your face(+5 Minutes)">>
<<set $now to setup.changeDate($now, 'minutes', 5)>><<script>>state.display(state.active.title, null, "back")<</script>>
<</button>>
<<button "Pee(+5 Minutes)">>
<<set $now to setup.changeDate($now, 'minutes', 5)>><<script>>state.display(state.active.title, null, "back")<</script>>
<</button>>
<</if>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>>!!Living Room
<img src="Pictures\Location\Home\Living_Room.jpg">
<<set $now to setup.changeDate($now, 'minutes', 4);$outside = false>>
Sigh... My everyday go-to place... This is amazing considering that I am lucky to be rich. The WiFi is here and it seems it is quite vulnerable if you know Networking. I can use this to my gain and get their passwords if I knew how to hack. Hmm, maybe I can research this.
The kitchen is adjacent here... Maybe I can meet Mom there. My family would love to watch films together in the evening. <<print $ESister.name>> loves to watch Rom-Coms, Mom loves Historic movies and <<print $TSister.name>> loves fiction movies. Apart from the girlish exterior, <<print $TSister.name>> is a geek just like me. She loves gaming, anime and what not. I guess being a twin means also having similar tastes.
<<if ndef $Observe>>
I can waste my entire day and observe the timings on when I can interact with my mother and my sisters(WiP). Pretty useful if you ask me.
[[Observe All]]
<</if>>
<<if $now.getHours()>=11 and $now.getHours()<=13>>
<<if ndef $player.Athletics>>
Mom is taking rest from making breakfast. It seems that she is tired of all that cooking. Maybe I can massage her but I am not strong enough with these flimsy hands. Plus I don't even know how to massage.
Meh... Let's just talk..
[[Talk to Mom(One-time event)]]<<else>>
Yeah. I still don't know how to massage her. Maybe just by talking to her to waste my time?
<</if>><</if>>
<<set $links.push("[[Go to Kitchen|The Kitchen]]")>>
<<set $links.push("[[Go up to Corridor|The Corridor]]")>>
<<set $links.push("[[World Map|World Map]]")>>!![[My Home|Living Room]]
<img src="Pictures\Location\Home\PlayerRoom.jpg">
!!!!Where I live...duh...
!![[The Jacksons House|Jackson House]]
<img src="Pictures\Location\Jacksons\Jacksons_House.jpg">
!!!!Where my nemesis and bestfriend resides
!![[McDonalt's Gym and Spa|Gym]]
<img src="Pictures\Location\Gym\Exterior.jpg">
!!!!Well the clue is in the name
!![[EveryEver University|University]]
<img src="Pictures\Location\University\Exterior.jpg">
!!!!It's closed till reopening. I should be careful when the listing shows up.
!![[EveryEver Golden Village|Mall_Atrium]]
<img src="Pictures\Location\Mall\Exterior.jpg">
!!!!Where the world comes to Shop
!![[EveryEver Public Beach|Beach]]
(Placeholder for beach)
!!!!Enjoy your peaches and pina-colada at our privately-owned public beach. It is completely free-for-all!
!![[EveryEver Public Park|Park]]
(Placeholder for beach)
!!!!Love nature and it's bushes? *wink wink* Here is the place to go.
<<set $outside = true>>!!The Jacksons House - Nemesis's Lair<<set $outside = true>>
<<if ndef $Bully.table>>
Ah. My nemesis. Not my archnemesis, no. He's too dumb for it. Thanks to the accident, I forgot how he looks like. Wait what's his name?
<<elseif $Bully.table == 0>>
The casablanca and familia of Mr.<<print $Bully.name>>. Not much to know here since that night. He knows latin now? and my sister too? But I'm pretty sure she does not. Ever. So how? Anyways...
Now to introduce his family and again only this ''once!''
!!!Mrs.<<textbox "$Bully.momname" "Diamond">> Jackson
<img src="Pictures\Characters\Bully\BullyMom\BullyMom_intro.jpg">
As I said before $Bully.name is a son of a bitch. And that bitch is Mrs.<<print $Bully.momname>>. She's the dean for EveryEver University. Come to think of it, I think it's time for enrollment.
!!!<<textbox "$Bully.sisname" "Chanell">> Jackson
<img src="Pictures\Characters\Bully\BullySis\BullySis_intro.jpg">
That's my highschool friend. She makes sure that her brother doesn't abuse me. Considering her family, she must be the black sheep of her family.
<<set $Bully.table to 1>>
!!!CHECK ON TABLE FOR MORE DETAILS ON THEM.
<<else>>
WiP(Bully Content)
<</if>>
<<set $links.push("[[World Map|World Map]]")>>
<<set $links.push("[[Back to Home|Living Room]]")>>!!McDonalt's Gym and Spa<<set $outside = true>>
<img src="Pictures\Location\Gym\Exterior.jpg">
McDonalt's Gym and Spa... Wonder what I can gain from here...
<<if ndef $Gym.lock>>
No use for it now...
<<else>>
<<if $player.Strength < 20 and $player.Agility < 20>>
I'm gonna die... Aren't I... Well there's no time like the present..
[[Enter Gym|Rec_Gym]]
<</if>>
<</if>>
<<set $links.push("[[World Map|World Map]]")>>
<<set $links.push("[[Back to Home|Living Room]]")>>!!EveryEver University<<set $outside = true>>
EveryEver University is not taking applications at the moment. Try again later.
<<if ndef $University.open>>
<<set $links.push("[[EE University's Hallway|Univ_Hallway]]")>>
<</if>>
<<set $links.push("[[World Map|World Map]]")>>
<<set $links.push("[[Back to Home|Living Room]]")>>!!Kitchen
<<if ndef $player.Cooking>>
<<script>>
Dialog.setup("New Ability Discovered");
Dialog.wiki(Story.get("Cooking_Start").processText());
Dialog.open();
<</script>><</if>>
Here are the Kitchen and the Dining room... Yup 2 in 1. Can't stress this enough but we are rich.
<img src="Pictures\Location\Home\Kitchen.jpg" style="width: 80%; height: 80%"/>
Mom would be here occasionally, <<print $ESister.name>> would sometimes make her own breakfast as she may have to work, <<print $TSister.name>> on the other hand wakes up extremely late. So usually it would be me and mom having breakfast. The only time where we dine together is for dinner and if <<print $ESister.name>> is free, she would join us for lunch as well. Sometimes if I go late I may have food with <<print $TSister.name>>. I wish I learnt how to cook. They say it is the quickest way to someone's heart. But I want to get in their pants.
<<if $now.getHours() >=9 and $now.getHours() <10>><<if $Gym.count==2>><<set $links.push("[[Gym Money|Gym_Money]]")>><</if>> Aha.. mom is preparing breakfast. She looks really cute in that apron of hers.
<img src="Pictures\Characters\Mom\Mom_Kitchen_Help_Breakfast.jpg" style="width: 30%; height: 30%"/>
<<if $player.Cooking == 0>>Oh man, I wish I learnt how to cook. I guess I have to learn anyways. To the nerd station.<<elseif $player.Cooking>0>> Should I have breakfast or help her?
<<if $Mom.love<=50>>
<<set $links.push("[[Help her|Help_Kitchen_Mom]]")>><<else>>
<<set $links.push("[[Have Breakfast(The grind is insane)|Help_Kitchen_Mom_Lock]]")>><</if>>
<</if>>
<</if>>
<<if $now.getHours() >=10 and $now.getHours() <11>>
Noelle is here taking her breakfast.
<img src="Pictures\Characters\Esis\ESis_Breakfast.jpg" style="width: 30%; height: 30%"/>
<<speech "You" $player.name>>Hey Sis, what's up?<</speech>>
<<speech "ESis" $ESister.name>>
Nothing much. Just having my yoghurt as usual. Need to eat quick. Talk to you later?<</speech>>
<<speech "You" $player.name>>Sure. Have a good day at the office.<</speech>>
<</if>>
<<if $now.getHours() >=14 and $now.getHours() <=16>>
Lunch time... And the smell of mom's cooking is really amazing. Need to check on mom...
<img src="Pictures\Characters\Mom\Mom_Kitchen_Lunch.jpg" style="width: 30%; height: 30%"/>
It definetely looks delicious!! Ah $TSister.name is here as well..
<img src="Pictures\Characters\TSis\TSis_Kitchen_Lunch.jpg" style="width: 30%; height: 30%"/>
I must be cautious now... she will definitely find out if I am flirting with my mom or anyone else. Gotta act normal, I guess...
<</if>>
<<if $now.getHours() >=19 and $now.getHours() <=20>>
It is Dinner Time!! Let's meet them...
<img src="Pictures\Characters\Mom\Mom_Kitchen_Dinner.jpg" style="width: 30%; height: 30%"/>
<img src="Pictures\Characters\TSis\TSis_Kitchen_Dinner.jpg" style="width: 30%; height: 30%"/>
<img src="Pictures\Characters\ESis\ESis_Kitchen_Dinner.jpg" style="width: 30%; height: 30%"/>
<<speech "Mom" $Mom.name>> Finally together, Let's eat!<</speech>>
<</if>>
<<set $links.push("[[Back to Living Room|Living Room]]")>><<set $prologue = true>>
<<set $Phone_Found = false>>
<<set $now to new Date(2015, 0, 1, 0, 0, 0)>>
<<set $now to setup.changeDate($now, 'hours', 6)>>
<<set $now to setup.changeDate($now, 'months', 5)>>
/*Player*/
<<set $player to {
name : 'Alex',
surname : 'King',
gender: 'male',
status : ["sissy", "neutral", "corrupt"],
money: 0,
learn_counter: 0
}>>
/*Mom*/
<<set $Mom to {
name : 'Kendra',
lust : 0,
love : 0,
gender : 'female',
quest1 : false,
panty_taken : false,
}>>
/*Grandma*/
<<set $Grandma to {
name : 'Darla',
lust : 0,
love : 0,
gender : 'female',
}>>
/*ESister*/
<<set $ESister to {
name : 'Noelle',
lust : 0,
love : 0,
gender : 'female',
quest1 : false,
}>>
/*TSister*/
<<set $TSister to {
name : 'Riley',
lust : 0,
love : 0,
gender: 'female',
quest1 : false,
dateb : 0,
}>>
/*Gym*/
<<set $Gym to {
lock : false,
rec_nameob : false,
rec_name: 'Brandi',
love : 0,
lust : 0,
gender: 'female',
rec_quest1 : false,
Quest : false,
count : 0
}>>
/*Bully*/
<<set $Bully to {
name: 'Ricky',
sisname: 'Chanell',
momname: 'Diamond',
intro: false,
}>>
<<set $outside = false>>
<<set $links to []>>
<<newinventory '$inventory'>><<if $prologue == false>>
<<link "Inventory">>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<<if $Phone_Found == true and $inventory.has('Phone')>>
<<link "Phone">>
<<script>>
Dialog.setup("Phone");
Dialog.wiki(Story.get("Phone").processText());
Dialog.open();
<</script>>
<</link>>
<<if def $player.Skills and $player.Skills == true>>
<<if $Mom.quest1 == true and $ESister.quest1 == true and $TSister.quest1 == true>>
<<link "Navigation">>
<<script>>
Dialog.setup("Navigation");
Dialog.wiki(Story.get("Navigation").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<</if>>
<</if>>!Inventory
!!!Money at hand: $player.money<nowiki>$</nowiki>
!!!Items
<<inventory '$inventory' '\n'>>!<<print $now.getHours()>> : <<if $now.getMinutes()<10>>0<<print $now.getMinutes()>><<else>><<print $now.getMinutes()>><</if>>
!!Date: <<print $now.getDay()>> - <<print $now.getMonth()>> - <<print $now.getFullYear()>>
!!APP DRAWER
<span id="browser">
<<if def $internet and $internet == true>><<button "NotEdge Browser">>
<<replace "#browser">>
!!!NotEdge Browser
[ For now players can watch cooking shows. It's work in progress so enjoy].
Gordam Fumsey, damn he swears a lot. But also I learnt how to cook efficiently anyways.
<img src="Pictures\Idiot_Sandwich.gif">
''Cooking +10''<<set $player.Cooking +=10>>
''Time passed +20min''<<set $now to setup.changeDate($now, 'minutes', 20)>><<script>>state.display(state.active.title, null, "back")<</script>>
<<link "Return to Homescreen">>
<<script>>
Dialog.setup("Phone");
Dialog.wiki(Story.get("Phone").processText());
Dialog.open();
<</script>>
<</link>>
<</replace>>
<</button>><</if>>
<<button "Gallery">>
<<replace "#browser">>
!!!Gallery
<<link "Return to Homescreen">>
<<script>>
Dialog.setup("Phone");
Dialog.wiki(Story.get("Phone").processText());
Dialog.open();
<</script>>
<</link>>
<</replace>>
<</button>>
<<button "GroanR">>
<<replace "#browser">>
!!!GroanR
''Note:''You can notice people's schedules here until you have completely observed them.
<<if def $Mom.pJournal and $Mom.pJournal == true>>
!!!!Mom
6h-7h : Bathroom
8h : Mom's Bedroom
9h-10h : Kitchen(Breakfast)
11h-13h : Living Room
14h-16h : Kitchen(Lunch)(WiP)
17h-18h : Mom's Bedroom
19h-20h : Kitchen(Dinner)(WiP)
21h : Mom's Bedroom(Night events)
<</if>>
<<if def $ESister.pJournal and $ESister.pJournal == true>>
!!!!$ESister.name
6h-7h : <<print $ESister.name>>'s Bedroom
8h-9h : Bathroom
9h-10h : <<print $ESister.name>>'s Bedroom
10h-11h : Kitchen(Breakfast)
11h-16h : Work
17h-18h : <<print $ESister.name>>'s Bedroom
19h-20h : Kitchen(Dinner)(WiP)
21h : <<print $ESister.name>>'s Bedroom(Night events) (WiP)
<</if>>
<<if def $TSister.journal and $TSister.journal == true>>
!!!$TSister.name
6h-10h : <<print $TSister.name>>'s Bedroom
11h-12h : Kitchen(Breakfast)
12h-13h : Hall
13h-14h : Bathroom
14h-16h : Kitchen(Lunch)
17h-18h : Unknown
19h-20h : Kitchen(Dinner)
21h : <<print $ESister.name>>'s Bedroom(Night events) (WiP)
<</if>>
<<link "Return to Homescreen">>
<<script>>
Dialog.setup("Phone");
Dialog.wiki(Story.get("Phone").processText());
Dialog.open();
<</script>>
<</link>>
<</replace>>
<</button>>
<<button "+1 Hour">>
<<set $now to setup.changeDate($now, 'hours', 1)>><<script>>state.display(state.active.title, null, "back")<</script>>
<<script>>
Dialog.setup("Phone");
Dialog.wiki(Story.get("Phone").processText());
Dialog.open();
<</script>>
<</button>>
<<button "+30 Minutes">>
<<set $now to setup.changeDate($now, 'minutes', 30)>><<script>>state.display(state.active.title, null, "back")<</script>>
<<script>>
Dialog.setup("Phone");
Dialog.wiki(Story.get("Phone").processText());
Dialog.open();
<</script>>
<</button>>
</span>
Ah.. porn magazines... Every man's actual best friends. Ok time to fap now...(Level Cap:100)
<img src="Pictures\Location\Home\BookShelf\Porn\Porn_Page1.jpg">
<<if $player.Depravity < 15>>
What the fuck is this incest? Is it possible to do it with my mom? my family?<<if def $Grandma and $Grandma.quest1 == true>> or that thing with granny?<</if>>
<</if>>
<<if $player.Depravity >= 15>>
Well, that was good enough... I have a feeling that I need more...
<img src="Pictures\Location\Home\BookShelf\Porn\Porn_Page2.jpg">
<img src="Pictures\Location\Home\BookShelf\Shoot.gif">
<</if>>
Sooooo Hot!! (+5 Depravity)
<<silently>>
<<set $now to setup.changeDate($now, 'minutes', 15)>>
<<set $player.Depravity += 5>>
<<set $player.learn_counter += 1>>
<</silently>>
<<if $player.learn_counter <3>>
<<set $links.push("[[Repeat|Read Porn]]")>>
<<else>>I can't do this anymore for today. Maybe tommorrow?
<</if>>
<<set $links.push("[[Back|BookShelf]]")>>Hmm... I can't sneak into anyone's room or even break into one without this book's help... Can't believe it exists... (Level Cap:100)
<img src="Pictures\Location\Home\BookShelf\Crime.png">
<<silently>>
<<set $now to setup.changeDate($now, 'minutes', 30)>>
<<set $player.Sneak += 5>>
<<set $player.learn_counter += 1>>
<</silently>>
<<if $player.learn_counter < 3>>
<<set $links.push("[[Repeat|Read Crime]]")>>
<<else>>Argh. Too much information.
<<speech "Meisgreate" "Prof. Meisgreate">> Try again tomorrow. You will feel better.
<</speech>>
<</if>>
<<set $links.push("[[Back|BookShelf]]")>><<run $now.setHours(6)>>
<<run $now.setMinutes(-2)>>
<<set $player.learn_counter to 0>>
<<set $TSister.dateb to 0>>
<<if $now.getHours()>=6 and $now.getHours()<=24>><<set $now to setup.changeDate($now, 'days', 1)>><</if>>
<<if def $Mom.naked and $Mom.naked == true>>
<<first>>
Wow. Saw my mom naked finally. She was so hot... Too bad I grew out 'cause me want her milk again...
Sigh... a beautiful memory... I know that I will be dreaming about her soon....
.
.
.
.
<video width="640" height="400" preload="auto" autoplay loop>\
<source src="Pictures\Characters\Mom\Bed_Sleep\Mom_Dream_1.mp4">
</video>
I was right after all...
<<finally>>
<video width="640" height="400" preload="auto" autoplay loop>\
<source src="Pictures\Characters\Mom\Bed_Sleep\Mom_Dream_1.mp4">
</video>
I would love to bang my mom anytime.
<</first>>
<<if def $gran_blow_count and $gran_blow_count == 1>>
How can I forget this!
<img src="Pictures\Characters\Grandma\Gran_Blow.jpg" style="width: 30%; height: 30%"/>
Also if I remember right, I nutted in her mouth very deeply.
<img src="Pictures\Characters\Grandma\Gran_Blow_Dream.jpg" style="width: 30%; height: 30%"/>
What a day to revisit....
<</if>>
<<else>>Phew. I am tired. I want to sleep. Maybe I can masturbate before sleeping if I have seen something erotic. So far none, so back to sleep.<</if>>
<<if def $ESister.bathroomv and $ESister.bathroomv == true>>
I saw $ESister.name taking a shower. It was bliss.
<img src="Pictures\Characters\ESis\ESis_Dream1.jpg">
I wish I could fuck her straight away
<</if>>
Time to wake up...
<<set $links.push("[[Wake Up|Your Bedroom]]")>><<speech "You" $player.name>>
How low can I go? Well, fuck you... She is HOT and also a MILF. Why wouldn't you go for it? Huh? Oh, wait. You did... Hehe, nevermind my useless sentiments...<</speech>>
<video width="640" height="400" preload="auto" autoplay loop>\
<source src="Pictures\Characters\Mom\Bedroom_Morning\Mom_Dress_Peek_1.mp4">
</video>
<<speech "You" $player.name>>Yes!! ''(Depravity increased)''<<set $player.Depravity +=5>> Though I saw it before, it's still sexy as fuck. Oh, let's hide behind there or I could just leave.<</speech>>
<<if ndef $Mom.naked>><<set $Mom.naked = true>><</if>>
<<linkreplace 'Hide here!'>>
<<speech "Meisgreate" "Prof. Meisgreate">> LOOOOVE IT!
<</speech>>
<<speech "Mom" $Mom.name>>Mmm? (sigh) I bust myself every day to keep up with this body... Does anyone notice me? ... Now being a mom is difficult, no one focuses on me these days. I wouldn't even mind if my own son was looking at me... Sigh... Where is father anyways? Should I give him a call? He said that he would be coming here...<</speech>>
<<if ndef $Grandparents>>
<<link "Quest: The matured Wine in heritance">>
<<script>>
Dialog.setup("Quest: The matured Wine in heritance");
Dialog.wiki(Story.get("Grandparents.quest").processText());
Dialog.open();
<</script>>
<</link>>
<<else>>Hmm... Calling up on granny may not be a bad idea.(Future update)
<</if>>
<video width="640" height="400" preload="auto" autoplay>\
<source src="Pictures\Characters\Mom\Bedroom_Morning\Mom_Dress_Peek_2.mp4">
</video>
<<speech "You" $player.name>>Gotta love those thongs.<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">> Agreed.
<</speech>>
Damn her ass is fine! Thank you, Lord for making this happen...''(Depravity increased)''<<set $player.Depravity +=5>>
<video width="640" height="400" preload="auto" autoplay loop>\
<source src="Pictures\Characters\Mom\Bedroom_Morning\Mom_Dress_Peek_3.mp4">
</video>
<<speech "You" $player.name>>Ah nosebleed... that was a bit much for me... didn't expect that...<</speech>>
<<silently>>
<<run $now.setHours(9)>>
<<run $now.setMinutes(-2)>>
<</silently>>
<</linkreplace>>
<<set $links.push("[[Back to my room|Your Bedroom]]")>><<speech "You" $player.name>> Hey Mom.<</speech>>
<<speech "Mom" $Mom.name>> Hello dear. Have you learnt how to massage? My back is killing me...<</speech>>
Ah shit... I forgot about that... Maybe later....
<<speech "You" $player.name>> No. Not yet, mom.<</speech>>
<<speech "Mom" $Mom.name>> Ah then let me rest. Bye!<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>Well that blows...Though the user was warned :/ <</speech>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>>Yes!! I can go inside...
<img src="Pictures\Characters\Mom\Mom_Sleep_1.jpg">
Ok..she is sleeping... Damn, she's almost half naked...
Maybe if I could peek under her dress...
<<if $player.Depravity<60>> Nope... Don't want to get caught... Besides, it is too risky(low depravity..or rather high Depravity required...like ''60''..)
<<else>>
<img src="Pictures\Characters\Mom\Mom_Sleep_2.jpg">
BINGPOT!! (Yeah... Brooklyn 99 reference). Wait if she is naked down below then...
<</if>>
Her panties are here... I can take them on my way out...
<img src="Pictures\Characters\Mom\Mom_Panty.jpg">
<<if $player.Depravity<60>>Oh man, if her panty is here... she's naked underneath but as I said risky...<</if>>
So should I take it to my bedroom or leave it and continue exploring?
<<if $Mom.panty_taken == false>><<link "Take Panty">>
<<script>>
Dialog.setup("Panty Taken");
Dialog.wiki(Story.get("Panty_Taken_Mom").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<<if $now.getHours() < 25>>
<<run $now.setHours(23)>>
<<run $now.setMinutes(58)>>
<<elseif $now.getHours()>=0 and $now.getHours()<=5>>
<<run $now.setHours(5)>>
<<run $now.setMinutes(58)>>
<</if>>
<<set $links.push("[[Go to Corridor|The Corridor]]")>><<set $Mom.panty_taken = true>>
Got my mom's panty. What a wonderful night.
!!NEW ITEM ADDED ON INVENTORY
<<script>>state.display(state.active.title, null, "back")<</script>>
[[Go to Bed directly|Bed]]I can't seem to stop myself...
<img src="Pictures\Characters\Player\Player_Male_Fap.jpg">
Oh man... Her ass is perfect... for this...
<img src="Pictures\Characters\Mom\Mom_Masturbate_Ass.jpg" style="width: 95%; height: 95%"/>
Oh, I wish I could grab her ass now...
What a nice goal to strive for...(+5 Depravity)<<set $Depravity +=5>>
<<run $now.setHours(6)>>
<<run $now.setMinutes(-2)>>
<<if $now.getHours()>=6 and $now.getHours()<=24>><<set $now to setup.changeDate($now, 'days', 1)>><</if>>
Time to wake up...
<<set $player.learn_counter to 0>>
<<set $links.push("[[Wake Up|Your Bedroom]]")>>It is going to take a long day to understand their timings. I can refer it to my table now.
''NEW INFORMATION ADDED ON EVERYONE HERE. CHECK AT TABLE.''
<<set $Observe = true>>
[[Go to Sleep|Sleep Cycle]]!NotEdge Browser
[ For now players can watch cooking shows. It's work in progress so enjoy].
Gordam Fumsey, damn he swears a lot. But also I learnt how to cook efficiently anyways.
<img src="Pictures\Idiot_Sandwich.gif" style="width: 60%; height: 40%"/>
''Cooking +10''<<set $player.Cooking +=10>>
''Time passed +20min''<<set $now to setup.changeDate($now, 'minutes', 20)>><<script>>state.display(state.active.title, null, "back")<</script>>
<<link "Continue Watching">>
<<script>>
Dialog.setup("NotEdge Browser");
Dialog.wiki(Story.get("Internet").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Return">>
<<script>>
Dialog.setup("Phone");
Dialog.wiki(Story.get("Phone").processText());
Dialog.open();
<</script>>
<</link>>This is really slow. However, your mother seemed to like the attention (+1 Love with Mom). <<set $Mom.love +=1>>
<<if $now.getHours()==9>>
<<speech "Mom" $Mom.name>> Wow, You are early today. What do you need?<</speech>>
<<speech "You" $player.name>> I would love some eggs, but don't worry, Mom. I'll make it this time for us. (+5 Cooking) <<set $player.Cooking += 5>><</speech>>
<<if $player.Cooking < 15>> Ah shit... I burnt it...
<<speech "Mom" $Mom.name>>(laughs) Honey, You should have let me do it. Here you go. Enjoy (+1 Love anyways)<</speech>><<set $Mom.love += 1>>
<<elseif $player.Cooking<40>>
Made 4 eggs perfectly..... AFTER 15 FAILURES...
<<speech "Mom" $Mom.name>> Honey? It is good, you are getting better... But it is not nice that you are wasting eggs... I'll help you now...<</speech>>
<<speech "You" $player.name>> Sorry about that, Mom...
''(+5 exp in Cooking)''<</speech>> <<set $player.Cooking += 5>>
<<elseif $player.Cooking<60>>
<<speech "Mom" $Mom.name>> Wow that looks amazing, dear. Thank you so much for making this. This does look delicious. (+1 Love. Banzai)<</speech>><<set $Mom.love +=1>>
<<speech "Mom" $Mom.name>> Let us set the dining table.<</speech>><<set $player.Cooking += 5>>
<</if>><</if>>
<<if $now.getHours()==10 and $now.getMinutes()<30>>
<<speech "Mom" $Mom.name>> Rise and Shine, Honey. I am preparing your favourite meal. Want to help me midway?<</speech>>
<<speech "You" $player.name>> Sure Mom.<</speech>>
<<if $player.Cooking < 15>>
Oh damn. I am clumsy in the kitchen. I made a mess but we had a good time. (+1 Love with Mom)<<set $Mom.love +=1>>
<<speech "Mom" $Mom.name>> Alright that would be enough now. Why don't you sit back and learn how it is done?<</speech>>
I tried paying attention, but damn. My mom's curves are setting me elsewhere. At least I learned something.''(+2 Cooking)''
<<set $player.Cooking += 2>>
<<elseif $player.Cooking<40>>
<<speech "Mom" $Mom.name>> Wow! You have learnt well. I am surprised... You feel like you can treat mommy a gourmet meal?<</speech>>
After we set up the table for the others, we had our breakfast.
<<speech "Mom" $Mom.name>> I am glad that you have helped me. Now let us eat. (+1 Love)<</speech>><<set $Mom.love +=1>>
(+5 Cooking Skills)<<set $player.Cooking += 5>>
<</if>><</if>>
<<if $now.getHours()==10 and $now.getMinutes()>=30>>
<<speech "Mom" $Mom.name>> Morning, Honey. It seemed that you have slept well. I am almost done. Can you help me in finishing the last bit?
<</speech>>
<<if $player.Cooking<45>>
<<speech "Mom" $Mom.name>> Oh no that's too much salt. Thank god, it was for one part. I can salvage it. Here lemme show you how to garnish. (+5 exp gained from mom teaching you to garnish properly)<</speech>><<set $player.Cooking += 5>>
<<speech "Mom" $Mom.name>> It is alright, dear. Learning to cook perfectly takes time. I am glad that you are making progress. Now let us set the table and fill our bellies.<</speech>>
<<else>>
<<speech "Mom" $Mom.name>> A perfect touch! That's a kiss from mommy.(+5 for perfect food making)<</speech>> <<set $player.Cooking += 5>>
She kissed me on my cheeks.
<<speech "Mom" $Mom.name>> It is good that you are learning. (+1 Love on Mom)<</speech>><<set $Mom.love +=1>>
<</if>><</if>>
<img src="Pictures\Location\Home\Kitchen_Breakfast.jpg">
After a good meal, I help her wash her plates and mine which gained me more affection from her. (+1 Love with Mom)<<set $Mom.love +=1>>
<img src="Pictures\Characters\Mom\Mom_Kitchen.jpg">
But I feel that there is something missing... something carnal... Also, this is really slow....
<<run $now.setHours(11)>>
<<run $now.setMinutes(-4)>>
<<set $links.push("[[Back to living room|Living Room]]")>>
<<speech "Mom" $Mom.name>> Hey darling, I need to finish my chores soon so you will have porridge for breakfast.<</speech>>
<<speech "You" $player.name>>Porridge? Why did it change?<</speech>>
<<speech "Mom" $Mom.name>> Hey darling, I need to finish my chores soon so you will have porridge for breakfast.<</speech>>
<<speech "You" $player.name>>Ya I know.. but why?<</speech>>
<<speech "Mom" $Mom.name>> Hey darling, I need to finish my chores soon so you will have porridge for breakfast.<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//It seems like her path is incomplete. Maybe something else will bring her back to normal? Also weren't you complaining there's too much grind?//<</speech>>
Yup.. Seems like I broke the game... I'll wait for God to fix this up..
Damn... Now, I can't even grind the basic useless love stat...
<<run $now.setHours(11)>>
<<run $now.setMinutes(-4)>>
<<set $links.push("[[Eat Porridge and Go to Living Room|Living Room]]")>>
<<speech "Mom" $Mom.name>> Hi Honey. I am just taking a break from making that breakfast for all. My back is killing me right now. Maybe while we are watching the TV together, could you try massaging my back for me?<</speech>>
<<speech "You" $player.name>> I am really sorry, Mom. I know absolutely nothing about massaging. I will try learning it in my room, it is sad that you are paining right now. Why don't you take some rest?<</speech>>
<<speech "Mom" $Mom.name>> I will when your school starts or until someone can take over a part of the work. It is tiring when I am the only person here doing the chores. Besides, you are weak and not agile enough to do those tasks, Honey. Remember what the doctor said... Unless you work out your agility and strength it is pointless to do any household chores.<</speech>>
Oh man... The accident... That explains why I am weak as shit... Maybe I could try improving my strength and agility in my room...
<<speech "Meisgreate" "Prof. Meisgreate">>//Dear Users, that is an explicit hint. Note, there will be hidden talents to explore while exploring various regions or accessing different paths. I will give you a tip for now but in exchange, your massaging ability will be locked until you satisfy it. Try gaining your strength and agility till 40. Go to the Bookshelf to get a hint on how it is done. Once you get, 40 in both the information will change.//<</speech>>
Well, this complicates things.
<<set $player.Athletics=true,$player.Agility=0, $player.Strength=0, $Mom.massage=true;$player.Skills = true>>
<<set $links.push("[[Back|Living Room]] ")>><<if $outside == false>>
!__Home__
<<button "Bedroom">>
<<goto "Your Bedroom">><<script>>Dialog.close();<</script>>
<</button>>
<<button "Living Room">>
<<goto "Living Room">><<script>>Dialog.close();<</script>>
<</button>>
<<button "Corridor">>
<<goto "The Corridor">><<script>>Dialog.close();<</script>>
<</button>>
<<button "World Map">>
<<goto "World Map">><<script>>Dialog.close();<</script>>
<</button>>
<<else>>
!__Outside__
<<button "Home">>
<<goto "Living Room">><<script>>Dialog.close();<</script>>
<</button>>
<<button "The Jacksons">>
<<goto "Nemesis's Lair">><<script>>Dialog.close();<</script>>
<</button>>
<<button "EveryEver University">>
<<goto "University">><<script>>Dialog.close();<</script>>
<</button>>
<<button "EveryEver Park">>
<<goto "Park">><<script>>Dialog.close();<</script>>
<</button>>
<<button "EveryEver Beach">>
<<goto "Beach">><<script>>Dialog.close();<</script>>
<</button>>
<<button "McDonalt's Gym and Spa">>
<<goto "Gym">><<script>>Dialog.close();<</script>>
<</button>>
<</if>>
<a href="https://discord.gg/XQW9WFq">
<img src="Pictures\discord.png" style="width: 40%; height: 40%"/></a>
<<if def $intro and $intro==true>>!!$player.name $player.surname
<img src="Pictures\Thumbnails_Portraits\player_menu.jpg" style="width: 80%; height: 80%"/>
!!Date: <<print $now.getDay()>>-<<print $now.getMonth()>>-<<print $now.getFullYear()>>
<</if>>
<<if def $player.mana>>Mana : $player.mana<</if>>
<<if def $player.Skills and $player.Skills == true>>
!__Skills__
<<nobr>>
<<if def $player.Depravity>>
<<if $player.Depravity > 100>><<set $player.Depravity = 100>><</if>>
Depravity : <<print $player.Depravity+"\n">><</if>>
<<if def $player.Sneak>>
<<if $player.Sneak > 100>><<set $player.Sneak = 100>><</if>>
Sneaky Peaky : <<print $player.Sneak+"\n">>
<</if>>
<<if def $player.Cooking>><<if $player.Cooking > 100>><<set $player.Cooking = 100>><</if>>
Cooking : <<print $player.Cooking+"\n">>
<</if>>
<<if def $player.Strength>><<if $player.Strength > 100>><<set $player.Strength = 100>><</if>>
Strength : <<print $player.Strength+"\n">>
<</if>>
<<if def $player.Agility>><<if $player.Agility > 100>><<set $player.Agility = 100>><</if>>
Agility : <<print $player.Agility+"\n">>
<</if>>
<</nobr>>
<</if>>''Note:''This is just for navigation purposes. Any other actions will be in the main text.
<<nobr>>
<<if $links.length > 0>>
<ul id="links">
<<for _link range $links>>
<li><<= _link>></li>
<</for>>
</ul>
<<set $links to []>>
<</if>>
<</nobr>>!Quest: The matured Wine in heritance
<<silently>>
<<set $Grandparents = true>>
<<set $Grandma to {
name : 'Darla',
lust : 0,
love : 0,
gender : 'female',
quest1 : true,
}>>
<</silently>>
Grandpa is coming here? Will grandma come along though. I mean as far as I can remember this is my grandma <<textbox "$Grandma.name" "Darla">>...
<img src="Pictures\Characters\Grandma\Granny_Reveal.jpg" style="width: 20%; height: 30%"/>
!!!INSIGHT ON GRANDMA OBTAINED. CHECK ON TABLE FOR MORE DEETS.
She is a pure GILF. Grandpa is real lucky to be honest... I'll check up on this later.
<<script>>state.display(state.active.title, null, "back")<</script>>
!!QUEST ACTIVATED!!Double-click this passage to edit it.''SNEAKY PEAKY GAINED''
<img src="Pictures\Skills\Sneak.gif" style="width: 40%; height: 30%"/>
<<set $player.Sneak = 0;$player.Skills = true>>
Hmm... By using this ability, I can start breaking into the rooms and also be very quiet during any encounters.
But to learn more on this I need to learn that from the ''bookshelf''.''DEPRAVITY GAINED''
<img src="Pictures\Skills\Depravity.gif" style="width: 50%; height: 40%"/>
<<set $player.Depravity = 0;$player.Skills = true>>
What's this? Why can't I peek on them yet?
<<speech "Meisgreate" "Prof. Meisgreate">>//You need to build up this useless ability to unlock scenes..//<</speech>>
<<speech "You" $player.name>>So how do I build it up?<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Go to the ''bookshelf''. It's just that simple.//<</speech>>''COOKING ABILITY GAINED''
<img src="Pictures\Skills\Cooking.gif" style="width: 40%; height: 30%"/>
It seems as though I have instigated my chef's brain. Now if I know how this "game" works, it means...<<set $player.Cooking=0;$player.Skills = true>>
By default, let's improve this at the ''BookShelf''. Onward, user!Phew..found it. Ugh... It is for jocks... It's like porno for Arnold Suchawarzenegger(COPYRIGHT CLAIMS)... Anyways it says based on my "weak" condition, I need to buy the "ExpandMuscilator>9000" and "SkippyRope>9000". Man... I don't want to clutter up the place. It's so annoying that this is the way to do so.
''So frustrating.''
<<set $Gym.Quest = true,$Gym.lock = true,$Gym.count = 1>>
<<set $links.push("[[Back|Your Bedroom]]")>>!Quest: Going into the Wild
Hey, I'm rich enough to go for a full membership at the gym. Why don't I try it? It should be unlocked now right?
!!Quest is activated.
<<set $Gym.count = 2,$Gym.Quest=true>>
<<script>>state.display(state.active.title, null, "back")<</script>>!!Gym Reception
<img src="Pictures\Location\Gym\Reception\Receptionist.jpg">
<<if $Gym.rec_nameob==false>><<speech "GymR" "Receptionist">> Welcome to McDonalt's Gym and Spa. How may I help you?<</speech>>
<<if $Gym.count==15>><<set $links.push("[[Apply|Apply_Gym]]")>><</if>>
<<else>>
<<speech "GymR" $Gym.rec_name>> Welcome Mr.<<print $player.surname>>, How may I help you?<</speech>>
<<set $links.push("[[Enter the Gym|Gym_Enter]]")>>
<</if>>
<<if $player.money <2500>>Ah damn. Don't have money. Welp. Need to ask mom during breakfast.<</if>>
<<set $links.push("[[Back|Gym]]")>><<speech "You" $player.name>>Hey Mom.<</speech>>
<<speech "Mom" $Mom.name>> Hey honey, want some breakfast?<</speech>>
<img src="Pictures\Characters\Mom\Mom_Kitchen_Help_Breakfast.jpg" style="width: 30%; height: 30%"/>
<<speech "You" $player.name>> In a moment.. So remember that the Doctor said not to overstrain myself? Well I thought it would be a good idea to build myself to go to the Gym. <</speech>>
<<speech "Mom" $Mom.name>> That's great news, honey! Wait a moment...<</speech>>
<<set $Gym.count=15>>
''+2500<nowiki>$</nowiki> added''
<<set $player.money = 2500>><<script>>state.display(state.active.title, null, "back")<</script>>
<<speech "Mom" $Mom.name>> It's enough to cover the membership and also to get a new outfit as well.<</speech>>
<<speech "You" $player.name>> Wow! Thanks a lot,Mom! So... for breakfast... shall I help?<</speech>>
<<if $Mom.love<=30>>
<<set $links.push("[[Help her|Help_Kitchen_Mom]]")>><<else>>
<<set $links.push("[[Have Breakfast(The grind is insane)|Help_Kitchen_Mom_Lock]]")>><</if>>
<<set $links.push("[[Back to Living Room|Living Room]]")>>!!EveryEver Golden Village<<set $outside = true>>
''Welcome to EveryEver Golden Village, where the world comes to shop. Customers please note that the mall is under construction. You can explore the mall for additional info when it reopens.''
<<set $links.push("[[EveryEver Home Store|Grocery]]")>>
<<set $links.push("[[EveryEver Trendsetter|Clothes_Shop]]")>>
<<if ndef StripC>><<set $links.push("[[???|Strip_Club]]")>>
<<else>><<set $links.push("[[Supernova Gentleman's Club|Strip_Club]]")>><</if>>
<<set $links.push("[[World Map|World Map]]")>>
<<set $links.push("[[Back to Home|Living Room]]")>><<speech "You" $player.name>>Hi, I'm looking for a membership at your Gym. May I know how much it costs?<</speech>>
<<speech "GymR" "Receptionist">> I would love to show you the offer that we have but as per the company rules I have to show you around before that. Is that fine?<</speech>>
Another game mechanic?
<<speech "Meisgreate" "Prof. Meisgreate">>//Tutorial of the sorts//<</speech>>
<<speech "You" $player.name>> Sure why not. I dont have any other option now.<</speech>>
<<speech "GymR" "Receptionist">> Alright then, this way...uh...<</speech>>
<<speech "You" $player.name>> Please, call me $player.name... <</speech>>
<<speech "GymR" "Receptionist">> Ok Mr. $player.name, right this way please!<</speech>>
<<set $Gym.tutorial=true,$links.push("[[Warmup and Aerobics]]")>><<speech "You" $player.name>> Hello $Gym.rec_name. How's my schedule?<</speech>>
<<speech "GymR" $Gym.rec_name>> It will be integrated with your GroanR App soon. You can check there!<</speech>>
<<set $links.push("[[Warmup and Aerobics]]")>>
<<set $links.push("[[Weights Room]]")>>
!Warmup and Aerobics
<img src="Pictures\Location\Gym\AerobicsRoom.png">
<<if $Gym.tutorial==true>>
<<speech "GymR" "Receptionist">> So this is the Aerobics Room. You need to follow it based on your Schedule of the day. Here we will be focusing on improving your flexibility and ''agility''.<</speech>>
Isn't flexibility an ability as well, Meisgreate?
<<speech "Meisgreate" "Prof. Meisgreate">>//Hmm not needed for this game. You can get by without it.//<</speech>>
<<speech "You" $player.name>> This looks great. Shall we continue?<</speech>>
<<speech "GymR" "Receptionist">> Sure Mr.<<print $player.surname>>. Let's go here<</speech>>
<<set $links.push("[[Weights Room]]")>>
<<else>>
<<set $links.push("[[Weights Room]]")>>
<<set $links.push("[[Get out of the Gym|Gym]]")>>
<</if>>''DEPRAVITY GAINED''
<img src="Pictures\Skills\Depravity.gif" style="width: 50%; height: 40%"/>
<<set $player.Depravity = 0;$player.Skills = true>>
What's this? Why can't I peek on them yet?
<<speech "Meisgreate" "Prof. Meisgreate">>//You need to build up this useless ability to unlock scenes..//<</speech>>
<<speech "You" $player.name>>So how do I build it up?<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>//Go to the ''bookshelf''. It's just that simple.//<</speech>>
----
''SNEAKY PEAKY GAINED''
<img src="Pictures\Skills\Sneak.gif" style="width: 40%; height: 30%"/>
<<set $player.Sneak = 0;$player.Skills = true>>
Hmm... By using this ability, I can start breaking into the rooms and also be very quiet during any encounters.
But to learn more on this I need to learn that from the ''bookshelf''.!Weights
<img src="Pictures\Location\Gym\Weights_Room.jpg">
<<if $Gym.tutorial==true>>
<<speech "GymR" "Receptionist">> And finally this is the Weights Room where you can build up your ''strength''. And that concludes the tour.<</speech>>
<<set $links.push("[[Time to pay up|Gym_Pay]]")>>
<<else>>
<<set $links.push("[[Warmup and Aerobics]]")>>
<<set $links.push("[[Get out of the Gym|Gym]]")>>
<</if>><<speech "You" $player.name>> So will I have a personal trainer?<</speech>>
<<speech "GymR" "Receptionist">> Since we are a startup initiative we dont have many trainers so I will be personally looking after you. We are not a part of EveryEver Inc. like how most of the town is.<</speech>>
<<speech "You" $player.name>> Oh that is great. So what is your name or do I have to call a particular designation, like "Hey Trainer or Recep-Trainer...". I don't know.. I'm spit-balling here.<</speech>>
<<speech "GymR" "Receptionist">> <nowiki>*Giggles*</nowiki> You can call me ''<<textbox "$Gym.rec_name" "Brandi">>''.<</speech>>
<<speech "You" $player.name>> So $Gym.rec_name, How much do I have to pay?<</speech>>
<<speech "GymR" $Gym.rec_name>>700<nowiki>$</nowiki>. Cash upfront. <</speech>>
!!! -700<nowiki>$</nowiki> from your wallet
<<set $player.money -= 700>>
<<speech "You" $player.name>> Here you go...<</speech>>
<<speech "GymR" $Gym.rec_name>> Thank you so much. Your gym information will be updated on your GroanR soon.<</speech>>
<<speech "You" $player.name>> Ok.. Thank you so much. Will see you later definetely. Bye<</speech>>
<<speech "GymR" $Gym.rec_name>> You too, Mr.''$player.surname''.<</speech>>
<<set $Gym.rec_nameob=true, $Gym.tutorial=false>>
<<set $links.push("[[Go Home|Living Room]]")>><<speech "Meisgreate" "Prof. Meisgreate">>
<</speech>>
<<speech "You" $player.name>>
<</speech>>
<<speech "Mom" $Mom.name>>
<</speech>>
<<speech "GMom" $Grandma.name>>
<</speech>>
<<speech "TSis" $TSister.name>>
<</speech>>
<<speech "ESis" $ESister.name>>
<</speech>>
<<speech "GymR" $Gym.rec_name>>
<</speech>>
<<speech "Bully" $Bully.name>>
<</speech>>!!The EverEver Public Beach
<<set $outside = true>>
<<set $links.push("[[World Map|World Map]]")>>
<<set $links.push("[[Back to Home|Living Room]]")>>!!The EverEver Public Park
[[Pond]]
[[Nearby Bench]]
<<set $outside = true>>
<<set $links.push("[[World Map|World Map]]")>>
<<set $links.push("[[Back to Home|Living Room]]")>><<set $links.push("[[Back to Park|Park]]")>>
<<set $links.push("[[Go to nearest park bench|Nearby Bench]]")>>
<<set $links.push("[[World Map|World Map]]")>><<set $links.push("[[Back to Park|Park]]")>>
<<set $links.push("[[Go to the pond|Pond]]")>>
<<set $links.push("[[World Map|World Map]]")>>!EveryEver Home Store
Get all your stuff here at a price! Terms and Conditions apply.
<<set $links.push("[[Back to Mall Entrance|Mall_Atrium]]")>>!EveryEver Trendsetter
Welcome to EveryEver TrendSetter. Find your match in these attires.
<<set $links.push("[[Back to Mall Entrance|Mall_Atrium]]")>><<if $now.getHours()>=23 and $now.getHours()<=4>>
!Welcome to Supernova Gentleman's Club
Here you will find actresses on poles based on your fetish. Club membership involves small fee of 500<<nowiki>>$<</nowiki>>. Join now for more love!
<<if ndef StripC>>[[Apply for Membership|StripC_A]]<<else>>[[Enter Strip Club|StripC_Rec]]<</if>>
<<else>>
<<speech "You" $player.name>> I wonder what this is. Ah look there is a sign here. <</speech>>
[Image: Not suited for Children. Opens at night.]
<</if>>
<<set $links.push("[[Back to Mall Entrance|Mall_Atrium]]")>>
!My Computer
Here I can watch porn if I want. Or maybe other stuff.
Will need Internet access though... Or do I?
[[Web Browser]]
<<set $links.push("[[Back to Bedroom|Your Bedroom]]")>>
<<set $links.push("[[Back to Table|Table]]")>>[WiP]
[[Back to Mall|Mall_Atrium]][WiP]
[[Back to Mall|Mall_Atrium]]I'm sneaking in.
<img src="Pictures\Characters\Player\sneak_in.gif">
And let me hid under her bed and listen quitely.
<<speech "Meisgreate" "Prof. Meisgreate">>
You think that's a good idea?
<</speech>>
<<if $player.Depravity<40>>
Nope. You are right. I'll sneak back to the Corridor. (Low depravity)
<<set $links.push("[[Back to Corridor|The Corridor]]")>>
<<else>>
<<speech "ESis" $ESister.name>>Hey Hon, When are you coming home?<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>Oh... it is her small dick fiance. Wonder what he wants.(sarcasm obviously)<</speech>>
<<speech "ESis" $ESister.name>> Oh another workload from your boss? Well you know, I'm waiting for you to fuck me this weekend...<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>Well, she is straight to the point. Me likey!<</speech>>
Dude, shut up. We need to focus.
<<speech "ESis" $ESister.name>> Another month? But what about our wedding? Hmpf..This is the 5th time we have postponed the wedding... Ah you are wheezing again....................You need to meet a doctor you know............................So you can't do it tonight as well?................... I understand, anyway, I love you, hon *kisses* .Goodnight.<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>Yikes, from what I hear she is frustrated.
<</speech>>
Yeah, but it's strange that her fiance is wheezing ... Why? He is a professional football player during their school years and he still plays football. It is definitely strange... Besides I can't move out until she leaves...
<<speech "ESis" $ESister.name>> Oh Hon, come soon....<</speech>>
Ugh. Why is it taking so long. Maybe if I--
<<speech "Meisgreate" "Prof. Meisgreate">>Dude look at her now!<</speech>>
What the--
<img src="Pictures\Characters\ESis\ESis_Evening_Call_End.jpg">
Wow. She's clearly overcompensating for her small dick fiance.
<<speech "Meisgreate" "Prof. Meisgreate">>Indeed..
<</speech>>
Welp. Time to go. Plus I pretty much got her schedule now.<<set $ESister.callquest=true>>
''QUEST UPDATED. CHECK ON TABLE FOR MORE INFO.''
<<run $now.setHours(19)>>
<<run $now.setMinutes(-2)>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>>
<</if>><<set $links.push("[[Humanities Class|Class1]]")>>
<<set $links.push("[[English Class|Class2]]")>>
<<set $links.push("[[Math Class|Class3]]")>>
<<set $links.push("[[Staff Room|StaffRoom]]")>>
<<set $links.push("[[Dean's Office|Dean Office]]")>>
<<set $links.push("[[Ladies Restroom|Lady_Toilet]]")>>
<<set $links.push("[[Gent's Restroom|Man_Toilet]]")>>
<<set $links.push("[[Leave University|University]]")>><<set $links.push("[[EE University's Hallway|Univ_Hallway]]")>>
<<set $links.push("[[English Class|Class2]]")>>
<<set $links.push("[[Math Class|Class3]]")>>
<<set $links.push("[[Staff Room|StaffRoom]]")>>
<<set $links.push("[[Dean's Office|Dean Office]]")>>
<<set $links.push("[[Ladies Restroom|Lady_Toilet]]")>>
<<set $links.push("[[Gent's Restroom|Man_Toilet]]")>><<set $links.push("[[EE University's Hallway|Univ_Hallway]]")>>
<<set $links.push("[[Humanities Class|Class1]]")>>
<<set $links.push("[[Math Class|Class3]]")>>
<<set $links.push("[[Staff Room|StaffRoom]]")>>
<<set $links.push("[[Dean's Office|Dean Office]]")>>
<<set $links.push("[[Ladies Restroom|Lady_Toilet]]")>>
<<set $links.push("[[Gent's Restroom|Man_Toilet]]")>><<set $links.push("[[EE University's Hallway|Univ_Hallway]]")>>
<<set $links.push("[[Humanities Class|Class1]]")>>
<<set $links.push("[[English Class|Class2]]")>>
<<set $links.push("[[Staff Room|StaffRoom]]")>>
<<set $links.push("[[Dean's Office|Dean Office]]")>>
<<set $links.push("[[Ladies Restroom|Lady_Toilet]]")>>
<<set $links.push("[[Gent's Restroom|Man_Toilet]]")>><<set $links.push("[[EE University's Hallway|Univ_Hallway]]")>>
<<set $links.push("[[Humanities Class|Class1]]")>>
<<set $links.push("[[English Class|Class2]]")>>
<<set $links.push("[[Math Class|Class3]]")>>
<<set $links.push("[[Dean's Office|Dean Office]]")>>
<<set $links.push("[[Ladies Restroom|Lady_Toilet]]")>>
<<set $links.push("[[Gent's Restroom|Man_Toilet]]")>><<set $links.push("[[EE University's Hallway|Univ_Hallway]]")>>
<<set $links.push("[[Humanities Class|Class1]]")>>
<<set $links.push("[[English Class|Class2]]")>>
<<set $links.push("[[Math Class|Class3]]")>>
<<set $links.push("[[Staff Room|StaffRoom]]")>>
<<set $links.push("[[Ladies Restroom|Lady_Toilet]]")>>
<<set $links.push("[[Gent's Restroom|Man_Toilet]]")>><<set $links.push("[[EE University's Hallway|Univ_Hallway]]")>>
<<set $links.push("[[Humanities Class|Class1]]")>>
<<set $links.push("[[English Class|Class2]]")>>
<<set $links.push("[[Math Class|Class3]]")>>
<<set $links.push("[[Staff Room|StaffRoom]]")>>
<<set $links.push("[[Dean's Office|Dean Office]]")>>
<<set $links.push("[[Gent's Restroom|Man_Toilet]]")>><<set $links.push("[[EE University's Hallway|Univ_Hallway]]")>>
<<set $links.push("[[Humanities Class|Class1]]")>>
<<set $links.push("[[English Class|Class2]]")>>
<<set $links.push("[[Math Class|Class3]]")>>
<<set $links.push("[[Staff Room|StaffRoom]]")>>
<<set $links.push("[[Dean's Office|Dean Office]]")>>
<<set $links.push("[[Ladies Restroom|Lady_Toilet]]")>>
<<set $links.push("[[Gent's Restroom|Man_Toilet]]")>>Peeking in. Oh. It's <<print $ESister.name>>. Lemme go closer.
<<if $player.Depravity lt 20>>
I can't. I just can't. I want to leave now. (Low Depravity).
<<else>>
OH DAYUM.
<img src="Pictures\Characters\ESis\ESis_Shower.gif">
Can't do much here. Let's get out of here.
<<set $ESister.bathroomv = true>>
<</if>>
<<run $now.setHours(8)>>
<<run $now.setMinutes(58)>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>><<speech "Meisgreate" "Prof. Meisgreate">> Mate, Your elder sister is hot. But I want more!
<</speech>>
<<speech "You" $player.name>> Chill Meisgreate, You need to be patient else we would be caught.
<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>Lucky I won't be getting the punishment. Okay. Okay. I'm gonna be quiet.
<</speech>>
//$ESister.name humming//
<<speech "You" $player.name+(thought)>> Yup she's here... Gonna hide in her closet.
<</speech>>
<img src="Pictures\Characters\ESis\ESis_Morning_Strip.gif">
<<speech "You" $player.name+(thought)>> Wow.
<</speech>>
<<speech "ESis" $ESister.name>> Oh no. I left my ring in the washroom. Silly me.
<</speech>>
She picks her towel again and leaves.
<<speech "Meisgreate" "Prof. Meisgreate">>That was great. But also, that's our queue to leave. NOW.
<</speech>>
<<run $now.setHours(10)>>
<<run $now.setMinutes(-2)>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>>She's passed out.
<img src="Pictures\Characters\Esis\ESis_Sleeping.jpg">
I really can't risk this. <<if $player.Depravity > 45>> Though I wanna fuck her where she is... But no. Not at this time. <</if>>
<<if $now.getHours() < 25>>
<<run $now.setHours(23)>>
<<run $now.setMinutes(58)>>
<<elseif $now.getHours()>=0 and $now.getHours()<=5>>
<<run $now.setHours(5)>>
<<run $now.setMinutes(58)>>
<</if>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>><<set $TSister.dateb = 1>>
<<speech "TSis" $TSister.name>>
What are you doing here,<<print $player.name>>?
<</speech>>
<img src="Pictures\Characters\TSis\TSis_DateB.jpg">
<<speech "You" $player.name>>
Wow, you are dressed up. Going somewhere?<</speech>>
<<speech "TSis" $TSister.name>>
Yup. Going on a date. Don't tell anyone yet though.
<</speech>>
<<speech "You" $player.name>>
Hahaha..... Wait. You are not kidding. You are going on a date with him?<</speech>>
Ah there's that blank stare again...
<<speech "TSis" $TSister.name>>
So what... At least I won't be a virgin dickless loser like you.
<</speech>>
<<speech "You" $player.name>>
What the fuck was that! That was uncalled for!<</speech>>
<<speech "TSis" $TSister.name>>
Then lemme go. I'll show why one day.
<</speech>>
The fuck just happened.. I'll wait till she get's back...Holy Fuck!
<img src="Pictures\Characters\TSis\TSis_AlmostNTR.jpg">
She looks cute. Wait. Is that... No...
<img src="Pictures\Characters\Bully\Bully_TSisRoom.jpg">
That's son of a bitch is <<textbox "$Bully.name" "Ricky">> Jackson. My lifelong bully.
The fuck is he doing? And <<print $TSister.name>>'s eyes are blank like before.
<<speech "Bully" $Bully.name>>
Ah fuck. She won't comply. What's the word again? ''Mak’ots-e''.
<</speech>>
<<speech "TSis" $TSister.name>>Jer ara, bat’ono. Misi neba dzalian dzlieria amisatvis.
<</speech>>
<<speech "Bully" $Bully.name>>
Screw this. I don't know a word on what she's saying... Alright. I'll do the other one. ''Mak’ots-a''.
<</speech>>
<<speech "TSis" $TSister.name>>Rogorts ginda, bat’ono
<</speech>>
<img src="Pictures\Characters\TSis\TSis_NTR.jpg">
<<speech "Bully" $Bully.name>>
Oh Yes.... One day... One fucking day... I will....
<</speech>>
Welp. Don't want to hear more. I'm out of here. Besides, where did he learn that language?
<<if $now.getHours() < 25>>
<<run $now.setHours(23)>>
<<run $now.setMinutes(58)>>
<<elseif $now.getHours()>=0 and $now.getHours()<=5>>
<<run $now.setHours(5)>>
<<run $now.setMinutes(58)>>
<</if>>
<<set $Bully.intro to true>>
<<set $Bully.table to 0>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>>Holy Fuck!
<img src="Pictures\Characters\TSis\TSis_AlmostNTR.jpg">
She looks cute. Wait. Is that... No...
<img src="Pictures\Characters\Bully\Bully_TSisRoomAlmost.jpg">
That's son of a bitch is <<textbox "$Bully.name" "Ricky">> Jackson. My lifelong bully.
The fuck is he doing? And <<print $TSister.name>>'s eyes are blank like before.
<<speech "Bully" $Bully.name>>
Ah fuck. She won't comply. What's the word again? ''Mak’ots-e''.
<</speech>>
<<speech "TSis" $TSister.name>>Jer ara, bat’ono. Misi neba dzalian dzlieria amisatvis.
<</speech>>
<<speech "Bully" $Bully.name>>
Screw this. I don't know a word on what she's saying... Alright. I'll do the other one. ''Mak’ots-a''.
<</speech>>
<<speech "TSis" $TSister.name>>Rogorts ginda, bat’ono
<</speech>>
Ah no... She's blowing him...
<<speech "Bully" $Bully.name>>
Oh Yes.... One day... One fucking day... I will....
<</speech>>
Welp. Don't want to hear more. I'm out of here. Besides, where did he learn that language?
<<if $now.getHours() < 25>>
<<run $now.setHours(23)>>
<<run $now.setMinutes(58)>>
<<elseif $now.getHours()>=0 and $now.getHours()<=5>>
<<run $now.setHours(5)>>
<<run $now.setMinutes(58)>>
<</if>>
<<set $Bully.intro to true>>
<<set $Bully.table to 0>>
<<set $links.push("[[Back to Corridor|The Corridor]]")>>---------------------------------
!წიგნის შელოცვების
!!დაწერილი ჯეიმს კინგი
!!!საძიებელი
I. აკრძალული შელოცვები
II. თავდაცვითი შელოცვები
III. შებრუნებული შელოცვები
IV. დომინირების შელოცვების
V. ფლობენ სპელენსის შელოცვებს
ჩემი შვილისთვის, ჯადოქარი ხარ. თქვენ უნდა გქონდეთ მისი დანგრევა ნებისმიერ ფასად. იპოვნეთ გვერდები, რომლებიც მე მოგეცით და თქვენ განაგებთ მსოფლიოს.
---------------------------------
<<speech "You" $player.name>>
This is illegible. I have no clue what it means! I have to translate it to make sense.
<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>
It's best you keep this at your table before working it out. Try using Gobble Translate on your computer.
<</speech>>
<<speech "You" $player.name>>
Sure. Will do. Hmm.. As I inspect it, some the pages are ripped off on the inside.
<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">>
Maybe, <<print $Bully.name>> got hold off it somehow. We should steal it from him.
<</speech>>
<<speech "You" $player.name>>
But how? Oh wait... he's dumb.. We saw him reading from it... We could steal that from him. Damn.. I have to go back to <<print $TSister.name>>'s room again...But first I need to translate the document.
<</speech>>
<<set $Book_found = true>>
<<set $links.push("[[Back to Bedroom|Your Bedroom]]")>><video width="640" height="400" preload ="auto" autoplay loop>\
<source src="Pictures\Characters\Mom\Bathroom\Mom_Bath_Strip.mp4">
Your Browser does not support HTML5 video.
</video>
Ah, she's here afterall.
<<first>>
<<speech "Meisgreate" "Prof. Meisgreate">>
Oh man... I wanna see her naked. Quick try hiding there.
<</speech>>
<<then>>
<<speech "You" $player.name>> Let's hide in the same place. What could go wrong?
<</speech>>
<<finally>>
I guess this is self explanatory. Choose the right option.
<</first>>
<<nobr>>
<<mouseover>>
<<link 'Directly Inside'>><</link>>
<<onmousein>>
<<replace '#inside'>> Not here, dumbass. You will be caught. <</replace>>
<<onmouseout>>
<<replace '#inside'>>Checked!<</replace>>
<</mouseover>>
@@#inside;@@
<</nobr>>
<<nobr>>
<<mouseover>>
<<link 'Behind the tub'>><</link>>
<<onmousein>>
<<replace '#inside1'>> Really. Use your brains!<</replace>>
<<onmouseout>>
<<replace '#inside1'>>Checked!<</replace>>
<</mouseover>>
@@#inside1;@@
<</nobr>>
<<nobr>>
<<linkreplace 'Hide behind the inner door wall'>>
<<speech "Meisgreate" "Prof. Meisgreate">> SAFE! Phew. Damn she looks hot. I'd say wait till she gets inside the tub.
<</speech>>
<<if $player.Depravity <=30>>
Nah. This has gone too far. I'm not depraved enough to see more. Besides. I saw her naked, thats good enough for me! ''(Depravity increased)'' <<set $player.Depravity += 3>>
<<notify 6000>>''Low Depravity Detected!'' Go to the bookshelf or do some perverted actions<</notify>>
<<run $now.setHours(8)>>
<<run $now.setMinutes(-2)>>
<<else>>
<<first>>
[[Yes. Let's wait|Mom_Bath_Sneak_PreBook]]
<<finally>>
[[Seen it. But why not again though...|Mom_Bath_Sneak_PreBook_Repeek]]
<</first>>
<</if>>
<</linkreplace>>
<</nobr>>
<<set $links.push("[[Return|The Corridor]]")>> <<if ndef $Book_found and ndef $player.Depravity>>There's nothing to do here. We gotta go. I really don't know if something is hidden here.<</if>>
<<if $Book_found==true>>
<<if ndef $player.mana>>
[[Gobble Translate]]<<else>>[[Translated Document 1|DBook_Translated]]<</if>><</if>>
<<if def $player.Depravity>>
[[Porn|Comp_Porn]]
<</if>>
<<set $links.push("[[Quit and return to Room|Your Bedroom]]")>>
<<set $links.push("[[Quit and go back to Table|Table]]")>>
<<set $links.push("[[Back to Computer|Computer]]")>>
<<if ndef $Docmt_Scan>>
<<speech "You" $player.name>> Finally. Let's get the translated document.
It could take a while. Let's wait here for 3s to get the document. scanned.
<</speech>>
<<fadein 1000ms 3000ms>>[[Document Scanned|DBook_Translated]]<</fadein>>
<<else>>
Document Already Scanned and added as a shortcut.
<</if>>
<<set $links.push("[[Quit and return to Room|Your Bedroom]]")>>
<<set $links.push("[[Quit and go back to Table|Table]]")>>
<<set $links.push("[[Back to Computer|Computer]]")>>
<img src="Pictures\Computer\Porn1.gif">
''PLAYER DEPRAVITY INCREASED''
<<set $player.Depravity +=5>>
<<set $now to setup.changeDate($now, 'minutes', 15)>>
<<set $player.learn_counter += 1>>
<<set $links.push("[[Quit and return to Room|Your Bedroom]]")>>
<<set $links.push("[[Quit and go back to Table|Table]]")>>
<<set $links.push("[[Back to Computer|Computer]]")>><<set $Docmt_Scan == true>>
---------------------------------
!Book Of Spells
!!Written by James <<print $player.surname>>
!!!INDEX
<<if ndef $player.mana>>
I. Forbidden Spells
II. Defensive Spells
III. Reversal Spells
IV. Dominating Spells
V. Possession Spells
<<elseif def $player.mana and $player.mana > 0>>
[[I. Forbidden Spells]]
[[II. Defensive Spells]]
[[III. Reversal Spells]]
[[IV. Dominating Spells]]
[[V. Possession Spells]]
<</if>>
To my son, you are a magician. you shall aim to destroy him at all costs. Find pages that I gave you and you shall rule the world.
---------------------------------
<<first>>
<<speech "Meisgreate" "Prof. Meisgreate">> That's whats happening. Try to find which page your nemesis was holding?
<</speech>>
<<speech "You" $player.name>> Hmm.. By referencing it looks like the pages from dominating spells was ripped off. That's what $Bully.name used on <<print $TSister.name>>.
<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">> But if I remember right he was not successful.
<</speech>>
<<speech "You" $player.name>> I guess it's got something to do with wills. Besides the whole document is yet to be scanned.
<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">> Also there's one problem. If I remember right you need mana to cast spells.
<</speech>>
<<speech "You" $player.name>> You are right... But I have to check on it after the book has been scanned. Maybe I'll go out and check on it again.
<</speech>>
<<then>>
<<speech "You" $player.name>> Yup the document is scanned. Wai--
<</speech>>
<<speech "Owner" "Lord">>''Admin preveileges given. Mana(level 0.1) is now added.''<</speech>>
<<set $player.mana = 10>>
<<speech "Meisgreate" "Prof. Meisgreate">> Sweet! Now to learn new spells... Ah fuck.. your mana count is low.
<</speech>>
<<speech "You" $player.name>> So I can only use it once? Maybe I learn and practice I can improve this skill. Shall we proceed?
<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">> Aye, aye, captian. Time to dive through the bikini bottoms!
<</speech>>
<<speech "You" $player.name>> ..........
<</speech>>
<<speech "Owner" "Lord">>...........<</speech>>
<<speech "You" $player.name>> You're sure that you are a version of me right? Besides the book is vibrating. Let me rescan the document.
<</speech>>
<<finally>>
<<speech "Meisgreate" "Prof. Meisgreate">> So figured out which target you want to use that on?
<</speech>>
<<speech "You" $player.name>> I have to be careful, it should be someone who has no influence to the spell (or I have to break them.)
<</speech>>
<</first>>
<<set $links.push("[[Quit and return to Room|Your Bedroom]]")>>
<<set $links.push("[[Quit and go back to Table|Table]]")>>
<<set $links.push("[[Back to Computer|Computer]]")>><<if def $intro and $intro==true>>
! Time:<<if $now.getHours()<10>>0<<print $now.getHours()>><<else>><<print $now.getHours()>><</if>>h<<if $now.getMinutes()<10>>0<<print $now.getMinutes()>><<else>><<print $now.getMinutes()>><</if>>
<</if>>------
!!! <<print "***">>
------<video width="640" height="400" preload="metadata" autoplay>\
<source src="Pictures\Characters\Mom\Bathroom\Mom_Bath_Peek.mp4">
Your Browser does not support HTML5 video.
</video>
<<notify 15000>>Certain dialogues take time to appear. Wait for it.The first one should after a min. Stay tuned.<</notify>>
<<speech "Meisgreate" "Prof. Meisgreate">> Ooo Mama... I'd kill anyone for that action.
<</speech>>
<<speech "You" $player.name>> //So do I. She seems to enjoy cleaning herself very much.//
<</speech>>
<<fadein 800ms 61s>>
<<speech "Meisgreate" "Prof. Meisgreate">> Oh wow.
<</speech>>
<<speech "You" $player.name>> //She's masturbating. Right before my eyes. Should I take a picture though?//
<</speech>>
<<speech "Meisgreate" "Prof. Meisgreate">> Fuck yeah!
<</speech>>
[[Take out your phone|Mom_Bath_PhoneC]]
<</fadein>>
<<if $player.Sneak <=40>>
<video width="640" height="400" preload="auto" autoplay>\
<source src="Pictures\Characters\Mom\Bathroom\Mom_Bath_Peek_Caught.mp4" type='video/webm;'>
Your Browser does not support HTML5 video.
</video><<notify 6000>>''Low Sneak Level Detected'' Improve your stealth stats by sneaking in with people around or learn the skill at the bookshelf.<</notify>>
<<fadein 800ms 30s>>
<<speech "Meisgreate" "Prof. Meisgreate">> Yup.. Slowly...
<</speech>>
<</fadein>>
<<fadein 800ms 36s>>
<<speech "You" $player.name>> Ah fuck! //The sound...//
<</speech>>
<<speech "Mom" $Mom.name>> Who was that? Honey, is that you?<</speech>>
<<speech "You" $player.name>> Yeah, mom. I thought the bathroom was empty.<</speech>>
<<speech "Mom" $Mom.name>> Alright, can you wait for sometime? Mom is taking a bath...<</speech>>
<<speech "You" $player.name>> Sure Mom... <</speech>>
Damn... A wasted opportunity though I saw her masturbating maybe if I could angle it better without her noticing/minding much...Although she did seemed a bit chill about this. Such a naive mother.
Huh.. My stealth stats improved a bit along with my depravity so I guess I can try again later.<<set $player.Sneak +=4>><<set $player.Depravity +=4>>
<<nobr>>
<<run $now.setHours(8)>>
<<run $now.setMinutes(-2)>>
<<set $links.push("[[Return|The Corridor]]")>>
<</nobr>>
<</fadein>>
<<else>>
<video width="640" height="400" autoplay preload="auto">\
<source src="Pictures\Characters\Mom\Bathroom\Mom_Bath_Peek_NotCaught.mp4" type='video/webm;'>
Your Browser does not support HTML5 video.
</video>
<<speech "You" $player.name>>//Lemme try this... Ok... Muted the phone just in case.//
<</speech>>
<img src="Pictures\Characters\Mom\Bathroom\Mom_Bath_Peek_Photo.jpg">
Shoot and score!
Oh man... That is so hot ... I am stroking my cock now... I don't give a damn if mom is here...''(Depravity and stealth increased)'' <<set $player.Depravity += 6>><<set $player.Sneak += 8>>
Damn... Need to go... She's leaving soon
<<nobr>>
<<run $now.setHours(8)>>
<<run $now.setMinutes(-2)>>
<<set $links.push("[[Return|The Corridor]]")>>
<</nobr>>
<</if>><<set $links.push("[[Quit and return to Room|Your Bedroom]]")>>
<<set $links.push("[[Quit and go back to Table|Table]]")>>
<<set $links.push("[[Back to Computer|Computer]]")>><<set $links.push("[[Quit and return to Room|Your Bedroom]]")>>
<<set $links.push("[[Quit and go back to Table|Table]]")>>
<<set $links.push("[[Back to Computer|Computer]]")>><<set $links.push("[[Quit and return to Room|Your Bedroom]]")>>
<<set $links.push("[[Quit and go back to Table|Table]]")>>
<<set $links.push("[[Back to Computer|Computer]]")>><<set $links.push("[[Quit and return to Room|Your Bedroom]]")>>
<<set $links.push("[[Quit and go back to Table|Table]]")>>
<<set $links.push("[[Back to Computer|Computer]]")>><<set $links.push("[[Quit and return to Room|Your Bedroom]]")>>
<<set $links.push("[[Quit and go back to Table|Table]]")>>
<<set $links.push("[[Back to Computer|Computer]]")>><video width="640" height="400" preload="metadata" autoplay>\
<source src="Pictures\Characters\Mom\Bathroom\Mom_Bath_Peek.mp4">
Your Browser does not support HTML5 video.
</video>
<<speech "Meisgreate" "Prof. Meisgreate">> This is great!
<</speech>>
<<speech "You" $player.name>> //Yup.. Should we take the picture again or not?//
<</speech>>
[[Take out your phone|Mom_Bath_PhoneC]]
[[Leave|The Corridor]]
<<run $now.setHours(8)>>
<<run $now.setMinutes(-2)>>