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<div id="ui-canvas">\ <div id="circulito"></div>\ <<include "avatares">>\ <div id="tablabarras">\ <div id="tablalife" class="tablalife"></div> <<include "StressBar">>\ <div id="tablaenergy" class="tablaenergy"></div> <<include "EnergyBar">>\ </div>\ <<if $nameselected is 1>>\ <div id="tablabarras1">\ <<if $mapa is 1>>\ <div class="mapa"></div> <<else>>\ <div class="mapa2"></div> <</if>>\ <div class="diary"></div> </div>\ <</if>>\ </div> <<fullscreenButton>>\ <button id="ptr"></button> <button id="sstar"></button> <<dateTime>>\ <<script>> $(document).on(':passagedisplay', function() { // Eliminar los manejadores existentes para evitar duplicaciones $(document).off('click', '.mapa'); $(document).off('click', '.diary'); $(document).off('click', '.avt'); $(document).off('click', '#closebutton'); // Adjuntar los nuevos manejadores $(document).on('click', '.mapa', function() { $('#mapWindow').toggle(); }); $(document).on('click', '.diary', function() { $('#diaryWindow').toggle(); }); $(document).on('click', '.avt', function() { $('#statsWindow').toggle(); }); $(document).on('click', '#closebutton', function() { $('#mapWindow').hide(); }); $(document).on('click', '#closebutton', function() { $('#statsWindow').hide(); }); $(document).on('click', '#closebutton', function() { $('#diaryWindow').hide(); }); }); <</script>> <style> body { overflow: hidden; } </style> <script> window.addEventListener('wheel', function(e) { e.preventDefault(); }); window.addEventListener('keydown', function(e) { // Flecha hacia abajo o barra espaciadora if (e.key === 'ArrowDown' || e.key === ' ') { e.preventDefault(); } }); </script> <div id="history-backward"> <div id="back1"><<back>></div></div> <<if $_English is 1>>\ <<set $textOptions to "Options">>\ <<set $textDiary to "Diary">> <<set $textDiary to "Map">> <<set $textDiary to "Backpack">> <<elseif $_Spanish is 1>>\ <<set $textOptions to "Opciones">>\ <<set $textDiary to "Diario">> <<set $textDiary to "Mapa">> <<set $textDiary to "Mochila">> <</if>>\ <<script>> window.updateLanguage = function() { var optionsElement = $('.options'); if (State.variables._English === 1) { optionsElement.attr('data-text', 'Options'); } else if (State.variables._Spanish === 1) { optionsElement.attr('data-text', 'Opciones'); } }; updateLanguage(); <</script>> <<script>> window.updateLanguage = function() { var diaryElement = $('.diary'); if (State.variables._English === 1) { diaryElement.attr('data-text', 'Diary'); } else if (State.variables._Spanish === 1) { diaryElement.attr('data-text', 'Diario'); } }; updateLanguage(); <</script>> <<script>> window.updateLanguage = function() { var diaryElement = $('.mapa'); if (State.variables._English === 1) { diaryElement.attr('data-text', 'Map'); } else if (State.variables._Spanish === 1) { diaryElement.attr('data-text', 'Mapa'); } }; updateLanguage(); <</script>> <<script>> window.updateLanguage = function() { var diaryElement = $('.mochi'); if (State.variables._English === 1) { diaryElement.attr('data-text', 'Backpack'); } else if (State.variables._Spanish === 1) { diaryElement.attr('data-text', 'Mochila'); } }; updateLanguage(); <</script>> <<script>> $(document).on('click', '#ptr', function() { window.open("https://www.patreon.com/Rustlergame", "_blank"); }); $(document).on('click', '#sstar', function() { window.open("https://www.subscribestar.com/rustlerman", "_blank"); }); <</script>>
<<if $McAvatar is 0>>\ <div id="avt" class="avt"></div> <</if>>\ <<if $McAvatar is 1>>\ <<if $CurStress gte ($MaxStress * 0.8)>> <div id="avt1dos" class="avt"></div> <<else>>\ <div id="avt1" class="avt"></div> <</if>><</if>>\ <<if $McAvatar is 2>>\ <div id="avt2" class="avt"></div> <</if>>\ <<if $McAvatar is 3>>\ <div id="avt3" class="avt"></div> <</if>>\ <<if $McAvatar is 4>>\ <div id="avt4" class="avt"></div> <</if>>\ <<if $McAvatar is 5>>\ <div id="avt5" class="avt"></div> <</if>>\ <<if $McAvatar is 6>>\ <div id="avt6" class="avt"></div> <</if>>\ <<if $McAvatar is 7>>\ <div id="avt7" class="avt"></div> <</if>>\ <<if $McAvatar is 8>>\ <div id="avt8" class="avt"></div> <</if>>\ <<if $McAvatar is 9>>\ <div id="avt9" class="avt"></div> <</if>>\ <<if $McAvatar is 10>>\ <div id="avt10" class="avt"></div> <</if>> <<script>> window.updateLanguage = function() { var diaryElement = $('.avt'); if (State.variables._English === 1) { diaryElement.attr('data-text', 'Stats'); } else if (State.variables._Spanish === 1) { diaryElement.attr('data-text', 'Estado'); } }; updateLanguage(); <</script>>
<<set $Day to 1>> <<set $lastDate to new Date("2024-07-18T00:10Z")>> <<set $gameDate to new Date("2024-07-18T00:10Z")>> <<set window.GameDays to [ "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday" ]>> <<set $TimePassedMint = 1440>> <<set $TimePassed = 1440>> <<set $TimePassed = 1440>> <<set $TimePassed = 1440>> <<set $TimePassed = 1440>> <<set $TimePassed = 1440>> <<set $combatLog = []>> <<include "mision-var">> <<set $StrengthProgress = 0>> <<set $AgilityProgress = 0>> <<set $VitalityProgress = 0>> <<set $enduranceProgress = 0>> <<set $TrainingsNeeded = 3>> <<set $Hit = 0>> <<set $HitNPC = 0>> <<set $CurRep = 0>> <<set $MaxRep = 1000>> /*avatar pic variable*/ <<set $McAvatar = 0>> <<set $AvatarRows = 1>> /*Pre-jobs*/ <<set $ProfessionRows = 1>> <<set $McProfession = 0>> <<set $bomber = 0>> <<set $drugdealer = 0>> <<set $business = 0>> <<set $programmer = 0>> /*Language*/ <<set $_English = 1>> <<set $_Spanish = 0>> /*Specs*/ <<set $StrengthSugarcube = 0>> <<set $AgilitySugarcube = 0>> <<set $CharismaSugarcube = 0>> <<set $IntellectSugarcube = 0>> <<set $VitalitySugarcube = 0>> <<set $EnduranceSugarcube = 0>> <<set $LuckSugarcube = 0>> <<set $OOAP = 0>> <<set $OOAPNPC = 0>> /*Action points*/ <<set $CurAP = 10>> <<set $MaxAP = 10>> <<set $CurAP_NPC = 10>> <<set $MaxAP_NPC = 10>> /*NPC Specs*/ <<set $AI_NPC = 1>> <<set $McReputation = 0>> <<set $OOAPNPC = 0>> <<set $Turn_NPC = 0>> /*Life*/ <<set $MaxHeadNPC = 100 + (($VitalityNPC -10) * 1.5)>> <<set $MaxTorsoNPC = 100 + (($VitalityNPC -10) * 1.5)>> <<set $MaxArmsNPC= 150 + (($VitalityNPC -10) * 1.5)>> <<set $MaxLegsNPC = 200 + (($VitalityNPC -10) * 1.5)>> <<set $HeadNPC = 100 + (($Vitality -10) * 1.5)>> <<set $TorsoNPC = 100 + (($Vitality -10) * 1.5)>> <<set $ArmsNPC = 150 + (($Vitality -10) * 1.5)>> <<set $LegsNPC = 200 + (($Vitality -10) * 1.5)>> /*Energy*/ <<set $MaxEnergy = 200>> <<set $CurEnergy = 200>> <<set $MinEnergy = 0>> /*Stress*/ <<set $MaxStress = 100>> <<set $CurStress = 0>> <<set $MinStress = 0>> /*girls*/ <<include "GirlsInitalStats">> <<set $OliviaPeriodDay = 2>> <<set $LucyPeriodDay = 5>> <<set $AlexaPeriodDay = 2>> <<set $LiaPeriodDay = 12>> <<set $CrystalPeriodDay = 0>> /*cheats*/ <<set $cheatcodeb = 0>> /*Galeria*/ <<set $GaleriaStepmom = 0>> <<set $GaleriaStepsister = 0>> <<set $GaleriaAlexa = 0>> <<set $GaleriaLia = 0>> <<set $GaleriaCrystal = 0>> <<set $GaleriaRonaldo = 0>> <<set $Galeriamcconnor = 0>> /*Quests*/ <<set $introdishes = 0>> <<set $Dedia = 1>> <<set $Denoche = 0>> /*rank*/ <<set $Rankmadera = 0>> <<set $Rankhierro = 0>> <<set $Rankbronce = 0>> <<set $Rankplata = 0>> <<set $Rankoro = 0>> /*mapa*/ <<set $pueblomap = 1>> <<set $bosquemap = 0>> /*Inventario*/ <<set $Inventario = 0>> <<script>> if (!State.variables.inventory) { // Initialize inventory state State.variables.inventory = { slots: Array(5).fill(null), equipment: { head: null, torso: null, pants: null, underpants: null, shoes: null, backpack: null, weapon: null, accessory: null }, inventorySize: 5, strength: 0, agility: 0, charisma: 0, intellect: 0, vitality: 0, endurance: 0, luck: 0, attack: 0, baseMaxStackSize: 10, }; // Initialize the SugarCube variable as well State.variables.StrengthSugarcube = State.variables.inventory.strength; State.variables.AgilitySugarcube = State.variables.inventory.agility; State.variables.CharismaSugarcube = State.variables.inventory.charisma; State.variables.IntellectSugarcube = State.variables.inventory.intellect; State.variables.VitalitySugarcube = State.variables.inventory.vitality; State.variables.LuckSugarcube = State.variables.inventory.luck; State.variables.EnduranceSugarcube = State.variables.inventory.endurance; } <</script>> /*Objetos*/ <<set $Money = 10000>> <<set $StressPills = 0>> <<set $whiteCalzons = 0>> <<set $camisaBlanca = 0>> <<set $snack = 0>> <<set $dirtyDishes = 0>> <<set $cuchillo = 0>> <<set $pastilla = 0>> <<set $pastilla2 = 0>> <<set $pastilla3 = 0>> <<set $palo = 0>> <<set $chatarra = 0>> <<set $whisky = 0>> <<set $whiskybig = 0>> <<set $pistola = 0>> <<set $redbull = 0>> <<set $snack = 0>> <<set $repelente = 0>> <<set $tirachinas = 0>> <<set $amuleto1 = 0>> <<set $amuleto2 = 0>> <<set $amuleto3 = 0>> <<set $weed = 0>> <<set $pocion = 0>> <<set $bayas = 0>> <<set $palo = 0>> <<set $perfume = 0>> <<set $pocioncorazon = 0>> <<set $seta = 0>> <<set $setabig = 0>> <<set $pergamino = 0>> <<set $pergaminogold = 0>> <<set $pielanimal = 0>> <<set $piedra = 0>> <<set $concha = 0>> <<set $lubricante = 0>> <<set $madera = 0>> <<set $collarconchas = 0>> <<set $gafasdesol = 0>> <<set $llave = 0>> <<set $arco = 0>> <<set $flechas = 0>> <<set $collarconcha = 0>> <<script>> $(document).one(':passagerender', function() { if (State.variables.IntroComplete !== 1) { var cajaskippy = document.getElementById("cajaskippy"); if (cajaskippy) { cajaskippy.id = "cajaskippy2"; } } }); <</script>>
<<set $Mc = { Name: "$Mc.Name", };>> <<set $Weight ={ Name: "$Weight.Name" };>> <<set $Height ={ Name: "$Height.Name" };>> <<set $Alexa = { Name: "Alexa Brunson", };>> <<set $Johana = { Name: "Johana Gabarri", };>> <<set $Crystal = { Name: "Crystal Swanson", };>> <<set $Bezos = { Name: "???", };>> <<set $Gates = { Name: "???", };>> <<set $Elon = { Name: "???", };>> <<set $Zucker = { Name: "???", };>>
<<if $ActiveCavas gte 1>> <div id="mapWindow"> <<include "mapa">> <div id="closebutton"></div> </div>\ <div id="diaryWindow"> <<include "diary">> <div id="closebutton"></div> </div>\ <div id="statsWindow"> <<include "playerstats">> <div id="closebutton"></div> </div>\ <div id="optionsWindow"> <<include "opciones">> <div id="closebutton2"></div> </div><</if>>\ <<script>> $(document).on('click', '#closebutton', function() { $("#mapWindow").hide(); $("#statsWindow").hide(); $("#diaryWindow").hide(); $("#optionsWindow").hide(); }); <</script>>\ <<if $runGame is 1>>\ <<include "DaysofPeriod">>\ <</if>>\ <<include "AIstats">>\ <<include "FightDebuffs">>\ <<include "OOAP">>\ <style> .mapa:hover::before { content: "Mapa"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 2em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; content: attr(data-text); } .stats:hover::before { content: "Estado"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 1em; left: 1em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } .diary:hover::before { content: "Diario"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: -1em; left: -0.6em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } .options:hover::before { content: "Opciones"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: -1.5em; left: 0; z-index: 2; width: 4em; text-align: center; font-size: 1.3em; display: block; content: attr(data-text); } </style>\ <<script>> window.getText = function(englishText, spanishText) { if (State.variables._English === 1) { return englishText; } else { return spanishText; } }; <</script>>\
<<if $_English is 1>>\ <<dis>>Disclaimer: This game is designed exclusively for adults and contains explicit content including drugs, sex, violence, and corruption. The creators of the game do not assume any responsibility for any emotional, psychological, or physical reactions that may arise while playing it. By starting the game, you accept these terms and conditions. Enjoy the game!<</dis>>\ <</if>>\ <<if $_Spanish is 1>>\ <<dis>>Mensaje para niños malos: Este juego está diseñado exclusivamente para adultos y contiene contenido explícito que incluye drogas, sexo, violencia y corrupción. Los creadores del juego no asumen ninguna responsabilidad por cualquier reacción emocional, psicológica o física (en su zona genital) que pueda surgir al jugarlo. Al iniciar el juego, aceptas estos términos y condiciones. Disfruta del juego!<</dis>>\ <</if>>\ <div id="fondointro"> <div id="tittle"></div>\ <div id="starbutton"></div> </div>\ <<include "Select Lenguage">>\ <<script>> $(document).ready(function() { $("#starbutton").click(function() { Engine.play("intro1"); }); }); <</script>>\
<div id="horizontalEnergybarbkg" class="Energybarbkg">\ <div id="horizontalEnergybar" class="Energybar"></div></div> <<run Energy($CurEnergy, $MaxEnergy, "horizontalEnergybar", true)>> <div id="energynum">$CurEnergy/$MaxEnergy</div>\ <<script>> window.updateLanguage = function() { var diaryElement = $('.Energybar'); var diaryElement = $('.Energybarbkg'); if (State.variables._English === 1) { diaryElement.attr('data-text', 'Energy'); } else if (State.variables._Spanish === 1) { diaryElement.attr('data-text', 'Energia'); } }; updateLanguage(); <</script>>\ <<if $_English is 1>>\ <<set $textOptions to "Energy">>\ <<elseif $_Spanish is 1>>\ <<set $textOptions to "Energia">>\ <</if>>\
<<if $_English is 1>>\ <div id="tablacentralintro">When you enter the bathroom, you look in the mirror to see your face.</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentralintro">Al entra en el baño te miras al espejo para ver tu sucia cara.</div> <</if>>\ <<if $AvatarRows == 1>>\ <div id="contenedorcaras">\ <div id="avatarContainer" style="display: flex;">\ <img id="avatar1" src="img/player/avatar1.png" onclick="updateAvatar(1); selectAvatar(1);"> <img id="avatar2" src="img/player/avatar2.png" onclick="updateAvatar(2); selectAvatar(2);"> <img id="avatar3" src="img/player/avatar3.png" onclick="updateAvatar(3); selectAvatar(3);"> <img id="avatar4" src="img/player/avatar4.png" onclick="updateAvatar(4); selectAvatar(4);"> <img id="avatar5" src="img/player/avatar5.png" onclick="updateAvatar(5); selectAvatar(5);"> </div> <div id="avatarContainer" style="display: flex;"> <img id="avatar6" src="img/player/avatar6.png" onclick="updateAvatar(6); selectAvatar(6);"> <img id="avatar7" src="img/player/avatar7.png" onclick="updateAvatar(7); selectAvatar(7);"> <img id="avatar8" src="img/player/avatar8.png" onclick="updateAvatar(8); selectAvatar(8);"> <img id="avatar9" src="img/player/avatar9.png" onclick="updateAvatar(9); selectAvatar(9);"> <img id="avatar10" src="img/player/avatar10.png" onclick="updateAvatar(10); selectAvatar(10);"> </div> <<elseif $AvatarRows == 2>>\ <div id="avatarContainer" style="display: flex; margin-bottom: 20px;"> <img id="avatar1" src="img/player/avatar1.png" onclick="updateAvatar(1); selectAvatar(1);"> <img id="avatar2" src="img/player/avatar2.png" onclick="updateAvatar(2); selectAvatar(2);"> <img id="avatar3" src="img/player/avatar3.png" onclick="updateAvatar(3); selectAvatar(3);"> <img id="avatar4" src="img/player/avatar4.png" onclick="updateAvatar(4); selectAvatar(4);"> <img id="avatar5" src="img/player/avatar5.png" onclick="updateAvatar(5); selectAvatar(5);"> </div> <div id="avatarContainer2" style="display: flex;"> <img id="avatar6" src="img/player/avatar6.png" onclick="updateAvatar(6); selectAvatar(6);"> <img id="avatar7" src="img/player/avatar7.png" onclick="updateAvatar(7); selectAvatar(7);"> <img id="avatar8" src="img/player/avatar8.png" onclick="updateAvatar(8); selectAvatar(8);"> <img id="avatar9" src="img/player/avatar9.png" onclick="updateAvatar(9); selectAvatar(9);"> <img id="avatar10" src="img/player/avatar10.png" onclick="updateAvatar(10); selectAvatar(10);"> </div> </div> <</if>>\ <div id="avatarbuttons">\ <<if $_English is 1>>\ <div id="buttonavatar2">Continue</div>\ <<else>>\ <div id="buttonavatar2">Continuar</div>\ <</if>>\ </div>\ <script> let selectedAvatar = 3; let allAvatar = document.querySelectorAll("img[id^='avatar']"); window.McAvatar = 3; SugarCube.State.variables.Mc.img="img/player/avatar3.jpg"; function updateAvatar(value) { window.McAvatar = value; console.log('Avatar ' + value + ' clicked'); console.log('McAvatar: ' + window.McAvatar); let selectedAvatarElement = document.getElementById("selectedAvatar"); if (selectedAvatarElement) { selectedAvatarElement.textContent = window.McAvatar; } if (McAvatar === 1) { SugarCube.State.variables.McAvatar=1; SugarCube.State.variables.Mc.img="img/player/avatar1.jpg"; } else if (McAvatar === 2) { SugarCube.State.variables.McAvatar=2; SugarCube.State.variables.Mc.img="img/player/avatar2.jpg"; } else if (McAvatar === 3) { SugarCube.State.variables.McAvatar=3; SugarCube.State.variables.Mc.img="img/player/avatar3.jpg"; } else if (McAvatar === 4) { SugarCube.State.variables.McAvatar=4; SugarCube.State.variables.Mc.img="img/player/avatar4.jpg"; } else if (McAvatar === 5) { SugarCube.State.variables.McAvatar=5; SugarCube.State.variables.Mc.img="img/player/avatar5.jpg"; } else if (McAvatar === 6) { SugarCube.State.variables.McAvatar=6; SugarCube.State.variables.Mc.img="img/player/avatar6.jpg"; } else if (McAvatar === 7) { SugarCube.State.variables.McAvatar=7; SugarCube.State.variables.Mc.img="img/player/avatar7.jpg"; } else if (McAvatar === 8) { SugarCube.State.variables.McAvatar=8; SugarCube.State.variables.Mc.img="img/player/avatar8.jpg"; } else if (McAvatar === 9) { SugarCube.State.variables.McAvatar=9; SugarCube.State.variables.Mc.img="img/player/avatar9.jpg"; } else if (McAvatar === 10) { SugarCube.State.variables.McAvatar=10; SugarCube.State.variables.Mc.img="img/player/avatar10.jpg"; } else { SugarCube.State.variables.McAvatar=0; SugarCube.State.variables.Mc.img="img/player/player-avatar.jpg" } } function selectAvatar(id) { if (selectedAvatar === 0) { selectedAvatar = 3; updateAvatar(selectedAvatar); selectAvatar(selectedAvatar); window.addEventListener("load", function() { selectAvatar(3); }); } else { selectedAvatar = id; allAvatar.forEach(img => { if (img.id === `avatar${id}`) { img.style.width = "150px"; img.style.height = "150px"; img.style.border = "4px solid #ffe900"; img.style.boxShadow = "#ffe900 0px 0px 12px"; img.style.borderRadius = "50%"; } else { img.style.width = "150px"; img.style.height = "150px"; img.style.border = "4px solid black"; img.style.boxShadow = "white 0px 0px 0px"; img.style.borderRadius = "50%"; } }); } } </script>\ <<if $_English is 1>>\ <div id="introelection">\ Name: </div> <</if>>\ <<if $_Spanish is 1>>\ <div id="introelection">\ Nombre: </div> <</if>>\ <div id="introBox"> <<textbox "$Mc.Name" "Arnold Viyuela">> </div> <<if $McAvatar is 0>>\ <<set $McAvatar = 3>> <</if>>\ <<set $nameselected = 1>> <<script>> $(document).ready(function() { $("#buttonavatar2").click(function() { Engine.play("introbathroom"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<if $McProfession is 1>>\ <<script>> State.variables.inventory = { slots: Array(5).fill(null), equipment: { head: null, torso: null, pants: null, underpants: null, shoes: null, backpack: null, accessory: null, weapon: null }, inventorySize: 5, strength: 16, agility: 10, charisma: 7, intellect: 7, vitality: 10, endurance: 12, luck: 4, attack: 0, baseMaxStackSize: 10, }; <</script>>\ <<set $StrengthSugarcube = 16>>\ <<set $AgilitySugarcube = 10>>\ <<set $CharismaSugarcube = 7>>\ <<set $IntellectSugarcube = 7>>\ <<set $VitalitySugarcube = 10>>\ <<set $EnduranceSugarcube = 12>>\ <<set $LuckSugarcube = 4>>\ <<set $bomer = 1>>\ <<if $_English is 1>>\ <<set $ProffesionName = "Bomber">> <</if>>\ <<if $_English is 1>>\ <<set $ProffesionName = "Bombero">> <</if>>\ <<elseif $McProfession is 2>>\ <<script>> State.variables.inventory = { slots: Array(5).fill(null), equipment: { head: null, torso: null, pants: null, underpants: null, shoes: null, backpack: null, accessory: null, weapon: null }, inventorySize: 5, strength: 8, agility: 11, charisma: 11, intellect: 11, vitality: 8, endurance: 8, luck: 4, attack: 0, baseMaxStackSize: 10, }; <</script>>\ <<set $StrengthSugarcube = 8>>\ <<set $AgilitySugarcube = 11>>\ <<set $CharismaSugarcube = 11>>\ <<set $IntellectSugarcube = 11>>\ <<set $VitalitySugarcube = 8>>\ <<set $EnduranceSugarcube = 8>>\ <<set $LuckSugarcube = 5>>\ <<set $drugdealer = 1>>\ <<if $_English is 1>>\ <<set $ProffesionName = "Drug dealer">> <</if>>\ <<if $_English is 1>>\ <<set $ProffesionName = "Camello">> <</if>>\ <<elseif $McProfession is 3>>\ <<script>> State.variables.inventory = { slots: Array(5).fill(null), equipment: { head: null, torso: null, pants: null, underpants: null, shoes: null, backpack: null, accessory: null, weapon: null }, inventorySize: 5, strength: 7, agility: 7, charisma: 7, intellect: 16, vitality: 7, endurance: 7, luck: 15, attack: 0, baseMaxStackSize: 10, }; <</script>>\ <<set $StrengthSugarcube = 7>>\ <<set $AgilitySugarcube = 7>>\ <<set $CharismaSugarcube = 7>>\ <<set $IntellectSugarcube = 16>>\ <<set $VitalitySugarcube = 7>>\ <<set $EnduranceSugarcube = 7>>\ <<set $LuckSugarcube = 15>>\ <<set $programmer = 1>>\ <<if $_English is 1>>\ <<set $ProffesionName = "Programmer">> <</if>>\ <<if $_English is 1>>\ <<set $ProffesionName = "Programador">> <</if>>\ <<elseif $McProfession is 4>>\ <<script>> State.variables.inventory = { slots: Array(5).fill(null), equipment: { head: null, torso: null, pants: null, underpants: null, shoes: null, backpack: null, accessory: null, weapon: null }, inventorySize: 5, strength: 9, agility: 9, charisma: 10, intellect: 10, vitality: 9, endurance: 9, luck: 10, attack: 0, baseMaxStackSize: 10, }; <</script>>\ <<set $StrengthSugarcube = 9>>\ <<set $AgilitySugarcube = 9>>\ <<set $CharismaSugarcube = 10>>\ <<set $IntellectSugarcube = 10>>\ <<set $VitalitySugarcube = 9>>\ <<set $EnduranceSugarcube = 9>>\ <<set $LuckSugarcube = 10>>\ <<set $business = 1>>\ <<if $_English is 1>>\ <<set $ProffesionName = "Business man">> <</if>>\ <<if $_English is 1>>\ <<set $ProffesionName = "Empresario">> <</if>>\ <<elseif $McProfession gte 5 || $McProfession is undefined || $McProfession is 0>>\ <<script>> State.variables.inventory = { slots: Array(5).fill(null), equipment: { head: null, torso: null, pants: null, underpants: null, shoes: null, backpack: null, accessory: null, weapon: null }, inventorySize: 5, strength: 7, agility: 7, charisma: 7, intellect: 15, vitality: 7, endurance: 7, luck: 15, attack: 0, baseMaxStackSize: 10, }; <</script>>\ <<set $StrengthSugarcube = 7>>\ <<set $AgilitySugarcube = 7>>\ <<set $CharismaSugarcube = 7>>\ <<set $IntellectSugarcube = 15>>\ <<set $VitalitySugarcube = 7>>\ <<set $EnduranceSugarcube = 7>>\ <<set $LuckSugarcube = 15>>\ <<set $programmer = 1>>\ <<if $_English is 1>>\ <<set $ProffesionName = "Programmer">> <</if>>\ <<if $_English is 1>>\ <<set $ProffesionName = "Programador">> <</if>>\ <</if>>\ <<set $CurEnergy = 50>> <<set $ActiveCavas = 1>> <<include "stats">> <<set $Head = $MaxHead>> <<set $Torso = $MaxTorso>> <<set $Arms = $MaxArms>> <<set $Legs = $MaxLegs>> <<set $introsisterbath = 0>> <<set $mamatalk = 0>> <<set $introsistalk = 0>> <<set $GameDate ="Night">> <<script>> $(document).on(':passagerender', function (ev) { $(ev.content).find('button, a').not('#introBox button, #introBox a').attr('tabindex', '-1'); }); <</script>> <style> body { -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; } #introBox, #introBox input { -webkit-user-select: text; -moz-user-select: text; -ms-user-select: text; user-select: text; } </style>
<div id="LenguageButton">\ <div class="espanol"> </div>\ <div class="english"> </div></div> <<script>> $(document).on('click', '.espanol', function() { State.variables._Spanish = 1; State.variables._English = 0; Engine.play(passage()); }); <</script>> <<script>> $(document).on('click', '.english', function() { State.variables._Spanish = 0; State.variables._English = 1; Engine.play(passage()); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There's nothing useful here. The room is full of shit; you can see some kind of graffiti etched with a stone that says 'Imhotep was here.'</div> <div id="talkbuttons3">\ <div id="talkbutton">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil aquí. La sala esta llena de mierda, puedes ver una especie de grafiti grabado con piedra "Imhotep estuvo aqui".</div> <div id="talkbuttons3">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calabozointro"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">North corridor</div> <div id= "mensajeentrar" class="dos">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo norte</div> <div id= "mensajeentrar" class="dos">Salir</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Pasillo Dojo1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("DojoFuera"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">North corridor</div> <div id= "mensajeentrar" class="dos">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo norte</div> <div id= "mensajeentrar" class="dos">Salir</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Pasillo Dojo1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Dojo"); }); }); <</script>>\ [[Dojo]] <<addmins 5>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Walk of Fame</div> <div id="tablacentral1">The Walk of Fame, the passageway for those whose destiny is written in the sand, also leads to the training field.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Camino de la Fama</div> <div id="tablacentral1">El camino de la Fama es el lugar de paso para aquellos que su destino esta escrito en la arena, también puedes seguir el camino hacia el campo de entrenamiento.</div>\ <</if>>\ <div class="cajaflechas">\ <div class="Flechatop2"></div>\ <div class="Flecharight2"></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>>Golden Avenieu<</if>>\ <<if $_Spanish is 1>>Calle Dorada<</if>>\ </div></div>\ <div class="Flechabot"> <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Training Camp<</if>>\ <<if $_Spanish is 1>>Campo de Entrenamiento<</if>>\ </div></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Enter dojo</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Entrar en Dojo</div> <</if>>\ </div></div>\ <<include "Actionbtn">>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("Training"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("Calle 6"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("DojoFuera"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("Buscarcamino"); }); }); <</script>>\ <<script>> $(document).ready(function() { const flechaLeft = document.querySelector('.Flechaleft'); const mensajeleft = document.getElementById('mensajeleft'); function mostrarMensajeLeft() { mensajeleft.style.display = 'block'; mensajeleft.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeleft.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeLeft() { mensajeleft.style.display = 'none'; mensajeleft.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeleft.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaLeft.addEventListener('mouseover', mostrarMensajeLeft); flechaLeft.addEventListener('mouseout', ocultarMensajeLeft); }); <</script>>\ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\ <<if $IntroComplete isnot 1>> <<goto "ElCaminointro2">> <</if>>
<div id="combatlog">Combat Log</div>\ <div id="playername">$Mc.Name</div>\ <div id="NPCname">Fighter</div>\ <<if $_English is 1>>\ <div id="combatlogcaja" class="playerfightcaja"> <div id="combatlogtext"> <<if $BlockNPC is 1 && $Target is "HeadNPC">>\ $Hit Head DMG $Hit Right Arm DMG <<elseif $BlockNPC is 0 && $Target is "HeadNPC">>\ $Hit Head DMG <<set $Turn_NPC = 0>> <</if>>\ <<if $BlockNPC is 1 && $Target is "TorsoNPC">>\ $Hit Chest DMG $Hit Right Arm DMG <<elseif $BlockNPC is 0 && $Target is "TorsoNPC">>\ $Hit Chest DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "LHandNPC">>\ $Hit Left Arm DMG <<elseif $BlockNPC is 0 && $Target is "LHandNPC">>\ $Hit Left Arm DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "RHandNPC">>\ $Hit Left Arm DMG <<elseif $BlockNPC is 0 && $Target is "RHandNPC">>\ $Hit Left Arm DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "LLegNPC">>\ $Hit Left Leg DMG <<elseif $BlockNPC is 0 && $Target is "LLegNPC">>\ $Hit Left Leg DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "RLegNPC">>\ $Hit Right Leg DMG <<elseif $BlockNPC is 0 && $Target is "RLegNPC">>\ $Hit Right Leg DMG <</if>>\ </div>\ </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="combatlogcaja" class="playerfightcaja"> <div id="combatlogtext"> <<if $BlockNPC is 1 && $Target is "HeadNPC">>\ $Hit Cabeza DMG $Hit Brazo Derecho DMG <<elseif $BlockNPC is 0 && $Target is "HeadNPC">>\ $Hit Cabeza DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "TorsoNPC">>\ $Hit Pecho DMG $Hit Brazo Derecho DMG <<elseif $BlockNPC is 0 && $Target is "TorsoNPC">>\ $Hit Pecho DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "LHandNPC">>\ $Hit Brazo IzquierdoDMG <<elseif $BlockNPC is 0 && $Target is "LHandNPC">>\ $Hit Brazo Izquierdo DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "RHandNPC">>\ $Hit Brazo Derecho DMG <<elseif $BlockNPC is 0 && $Target is "RHandNPC">>\ $Hit Brazo Derecho DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "LLegNPC">>\ $Hit Pierna Izquierda DMG <<elseif $BlockNPC is 0 && $Target is "LLegNPC">>\ $Hit Pierna Izquierda DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "RLegNPC">>\ $Hit Pierna Derecha DMG <<elseif $BlockNPC is 0 && $Target is "RLegNPC">>\ $Hit Pierna Derecha DMG <</if>>\ </div>\ </div>\ <</if>>\ <<if $_English is 1>>\ <div id="combatlogtextNPC"> <<if $Block is 1 && $TargetNPC is "Head">>\ $HitNPC Head DMG $HitNPC Left Arm DMG <<elseif $Block is 0 && $TargetNPC is "Head">>\ $HitNPC <</if>>\ <<if $Block is 1 && $TargetNPC is "Torso">>\ $HitNPC Chest DMG $HitNPC Left Leg DMG <<elseif $Block is 0 && $TargetNPC is "Torso">>\ $HitNPC Chest DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "LHand">>\ $HitNPC Left Arm DMG <<elseif $Block is 0 && $TargetNPC is "LHand">>\ $HitNPC Left Arm DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "RHand">>\ $HitNPC Right Arm DMG <<elseif $Block is 0 && $TargetNPC is "RHand">>\ $HitNPC Right Arm DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "LLeg">>\ $HitNPC Left Leg DMG <<elseif $Block is 0 && $TargetNPC is "LLeg">>\ $HitNPC Left Leg DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "RLeg">>\ $HitNPC Right Leg DMG <<elseif $Block is 0 && $TargetNPC is "RLeg">>\ $HitNPC Right Leg DMG <</if>>\ </div> <</if>>\ <<if $_Spanish is 1>>\ <div id="combatlogtextNPC"> <<if $Block is 1 && $TargetNPC is "Head">>\ $HitNPC Cabeza DMG $HitNPC Brazo Izquierdo DMG <<elseif $Block is 0 && $TargetNPC is "Head">>\ $HitNPC Cabeza DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "Torso">>\ $HitNPC Pecho DMG $HitNPC Pierna Izquierda DMG <<elseif $Block is 0 && $TargetNPC is "Torso">>\ $HitNPC Pecho DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "LHand">>\ $HitNPC Brazo Izquierdo DMG <<elseif $Block is 0 && $TargetNPC is "LHand">>\ $HitNPC Brazo Izquierdo DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "RHand">>\ $HitNPC Brazo Izquierdo DMG <<elseif $Block is 0 && $TargetNPC is "RHand">>\ $HitNPC Brazo Izquierdo DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "LLeg">>\ $HitNPC Pierna Izquierda DMG <<elseif $Block is 0 && $TargetNPC is "LLeg">>\ $HitNPC Pierna Izquierda DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "RLeg">>\ $HitNPC Pierna Derecha DMG <<elseif $Block is 0 && $TargetNPC is "RLeg">>\ $HitNPC Pierna Derecha DMG <</if>>\ </div> <</if>>\ <<include "peleavidas">> <div id="AP">$CurAP/$MaxAP</div>\ <div id="APNPC">$CurAP_NPC/$MaxAP_NPC</div>\ <<if $Turn_NPC is 0>>\ <div id="botonespeleaon"> <<if $CurAP gte 2>>\ <div id="buttonjab" class="iconojab"></div>\ <<else>>\ <div id="buttonjaboff"></div>\ <</if>>\ <<if $CurAP gte 3>> <div id="buttonkick" class="iconojab"></div>\ <<else>>\ <div id="buttonkickoff"></div>\ <</if>>\ <<if $CurAP gte 4>>\ <div id="buttonelbow" class="iconojab"></div>\ <<else>>\ <div id="buttonelbowoff" style="position: absolute; top: 29px; left: 0px;"></div> <</if>>\ <<if $CurAP gte 5>>\ <div id="buttonknee" class="iconojab"></div>\ <<else>>\ <div id="buttonkneeoff" style="position: absolute; top: 29px; left: 0px;"></div> <</if>>\ <br> </div>\ <</if>>\ <<if $Turn_NPC is 0>>\ <div id="botonespeleaazul"> <div id="buttonguard" class="iconojab"></div>\ <div id="buttonpassturn" class="iconojab"></div>\ </div>\ <</if>>\ <<if $Turn_NPC is 1>>\ <div id="botonespeleaoff"> <div id="buttonjaboff"></div>\ <div id="buttonkickoff"></div>\ <div id="buttonelbowoff"></div>\ <div id="buttonkneeoff"></div>\ <<set $StrengthSugarcube = 100>> <div id="buttonguardoff"></div>\ <div id="buttonpassturnoff"></div>\ </div>\ <</if>>\ <<if $Turn_NPC is 1>>\ <div id="linkpass6"></div>\ <</if>>\ <<if $Guard is 0>> <<if $_English is 1>> <div id ="Guard0">Regular guard</div> <<else>> <div id ="Guard0">Guardia normal</div> <</if>> <<else>> <<if $_English is 1>> <div id ="Guard0">Changed guard</div> <<else>> <div id ="Guard0">Guardia cambiada</div> <</if>> <</if>> <<if $GuardNPC is 0>> <<if $_English is 1>> <div id ="Guard1">Regular guard</div> <<else>> <div id ="Guard1">Guardia normal</div> <</if>> <<else>> <<if $_English is 1>> <div id ="Guard1">Changed guard</div> <<else>> <div id ="Guard1">Guardia cambiada</div> <</if>> <</if>> <<if $_English is 1>> <<include "mensajepeleaingles">> <</if>>\ <<if $_Spanish is 1>> <<include "mensajepeleaespa">> <</if>>\ <<include "botones pelea">> <<include "peleabuttons">> </div> <<addmins 5>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Training Camp</div> <div id="tablacentral2">Text</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Campo de Entrenamiento</div> <div id="tablacentral2"></div> <</if>>\ <div class="cajaflechas">\ <div class="Flechatop">\ <div id="mensajetop" style="display: none;">\ <<if $_English is 1>>Walk of Fame<</if>>\ <<if $_Spanish is 1>>Camino de la Fama<</if>>\ </div></div>\ <div class="Flecharight2"></div> <div class="Flechaleft2"></div> <div class="Flechabot2"></div> <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Ningun lugar donde entrar</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechatop").click(function() { Engine.play("ElCamino"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscartraining"); }); }); <</script>>\ <<script>> $(document).ready(function() { // Obtener el elemento "Flechatop" const flechaTop = document.querySelector('.Flechatop'); const mensajetop = document.getElementById('mensajetop'); // Definir la función para mostrar el cuadro de diálogo con el mensaje "hola" function mostrarMensajeTop() { mensajetop.style.display = 'block'; mensajetop.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajetop.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } // Definir la función para ocultar el cuadro de diálogo function ocultarMensajeTop() { mensajetop.style.display = 'none'; mensajetop.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajetop.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } // Agregar el evento mouseover y mouseout al elemento "Flechatop" flechaTop.addEventListener('mouseover', mostrarMensajeTop); flechaTop.addEventListener('mouseout', ocultarMensajeTop); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Golden Avenieu</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Calle Dorada</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop"> <div id="mensajetop" style="display: none;">\ <<if $_English is 1>>North path<</if>>\ <<if $_Spanish is 1>>Camino norte<</if>>\ </div></div>\ <div class="Flecharight"> <div id="mensajeright" style="display: none;">\ <<if $_English is 1>>Walk of Fame<</if>>\ <<if $_Spanish is 1>>Camino de la Fama<</if>>\ </div></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>>Avenue des Champs Élysées<</if>>\ <<if $_Spanish is 1>>Avenida de los Campos Elíseos<</if>>\ </div></div>\ <div class="Flechabot"> <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Towapo Lane<</if>>\ <<if $_Spanish is 1>>Calle Towapo<</if>>\ </div></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Alexa's house</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Casa de Alexa</div>\ <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <<addmins 10>>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<set $CurEnergy -= 2>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("alexahouse"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("calle6buscar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("calle6buscar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechatop").click(function() { Engine.play("Exit Town 3"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("Calle 3"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flecharight").click(function() { Engine.play("ElCamino"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("Calle 5"); }); }); <</script>>\ /* MENSAJE TOP */ <<script>> $(document).ready(function() { const flechaTop = document.querySelector('.Flechatop'); const mensajetop = document.getElementById('mensajetop'); function mostrarMensajeTop() { mensajetop.style.display = 'block'; mensajetop.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajetop.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeTop() { mensajetop.style.display = 'none'; mensajetop.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajetop.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaTop.addEventListener('mouseover', mostrarMensajeTop); flechaTop.addEventListener('mouseout', ocultarMensajeTop); }); <</script>>\ /* MENSAJE LEFT */ <<script>> $(document).ready(function() { const flechaLeft = document.querySelector('.Flechaleft'); const mensajeleft = document.getElementById('mensajeleft'); function mostrarMensajeLeft() { mensajeleft.style.display = 'block'; mensajeleft.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeleft.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeLeft() { mensajeleft.style.display = 'none'; mensajeleft.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeleft.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaLeft.addEventListener('mouseover', mostrarMensajeLeft); flechaLeft.addEventListener('mouseout', ocultarMensajeLeft); }); <</script>>\ /* MENSAJE BOT */ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\ /* MENSAJE DERECHA */ <<script>> $(document).ready(function() { const flechaRight = document.querySelector('.Flecharight'); const mensajeright = document.getElementById('mensajeright'); function mostrarMensajeRight() { mensajeright.style.display = 'block'; mensajeright.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeright.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeRight() { mensajeright.style.display = 'none'; mensajeright.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeright.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaRight.addEventListener('mouseover', mostrarMensajeRight); flechaRight.addEventListener('mouseout', ocultarMensajeRight); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Champs Élysées</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Campos Elíseos</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop2"></div>\ <div class="Flecharight"> <div id="mensajeright" style="display: none;">\ <<if $_English is 1>>Walk of Fame<</if>>\ <<if $_Spanish is 1>>Camino de la Fama<</if>>\ </div></div>\ <div class="cajaflechas"> <div class="Flechatop2"></div>\ <div class="Flecharight"> <div id="mensajeright" style="display: none;">\ <<if $_English is 1>>Golden Avenieu<</if>>\ <<if $_Spanish is 1>>Calle Dorada<</if>>\ </div></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>>Street of Bright Stars<</if>>\ <<if $_Spanish is 1>>Las Estrellas Brillantes<</if>>\ </div></div>\ <div class="Flechabot2"></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<include "flechas">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flecharight").click(function() { Engine.play("Calle 6"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("Calle 4"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarcalle3"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Towapo Lane</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Calle Towapo</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop"> <div id="mensajetop" style="display: none;">\ <<if $_English is 1>>Golden Avenieu<</if>>\ <<if $_Spanish is 1>>Calle Dorada<</if>>\ </div></div>\ <div class="Flecharight2"></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>>Alley of Secrets<</if>>\ <<if $_Spanish is 1>>Callejón de los Secretos<</if>>\ </div></div>\ <div class="Flechabot"> <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Silver's Moonwalk<</if>>\ <<if $_Spanish is 1>>Paseo del Moonwalk<</if>>\ </div></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("Calle 7"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechatop").click(function() { Engine.play("Calle 6"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("Callejon"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarcalle5"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ /* MENSAJE LEFT */ <<script>> $(document).ready(function() { const flechaLeft = document.querySelector('.Flechaleft'); const mensajeleft = document.getElementById('mensajeleft'); function mostrarMensajeLeft() { mensajeleft.style.display = 'block'; mensajeleft.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeleft.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeLeft() { mensajeleft.style.display = 'none'; mensajeleft.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeleft.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaLeft.addEventListener('mouseover', mostrarMensajeLeft); flechaLeft.addEventListener('mouseout', ocultarMensajeLeft); }); <</script>>\ /* MENSAJE TOP */ <<script>> $(document).ready(function() { const flechaTop = document.querySelector('.Flechatop'); const mensajetop = document.getElementById('mensajetop'); function mostrarMensajeTop() { mensajetop.style.display = 'block'; mensajetop.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajetop.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeTop() { mensajetop.style.display = 'none'; mensajetop.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajetop.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaTop.addEventListener('mouseover', mostrarMensajeTop); flechaTop.addEventListener('mouseout', ocultarMensajeTop); }); <</script>>\ /* MENSAJE BOT */ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Alexa's house</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Casa de Alexa (fuera)</div> <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Enter Alexa's home</div> <div id= "mensajeentrar" class="dos">Go to street</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Casa de Alexa</div> <div id= "mensajeentrar" class="dos">Ir a la calle</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscaralexahouse"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("alexahome"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Calle 6"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">North path</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Camino norte</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop2"></div> <div class="Flecharight2"></div> <div class="Flechaleft2"></div> <div class="Flechabot"> <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Golden Avenieu<</if>>\ <<if $_Spanish is 1>>Calle Dorada<</if>>\ </div></div>\ <div id="cuadrado"></div> </div> /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ </div></div>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarexit3"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("Calle 6"); }); }); <</script>>\ <<addmins 10>> /* MENSAJE BOT */ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Alexa</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con Alexa</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <div id= "mensajeentrar" class="dos">Kitchen</div> <div id= "mensajeentrar" class="tres">Exit</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <div id= "mensajeentrar" class="dos">Cocina</div> <div id= "mensajeentrar" class="tres">Salir</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("alexapasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("alexakitchen"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("alexahouse"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscaralexahome"); }); }); <</script>>\ <<script>> $(document).on('click', '#mensajehablar', function() { State.variables.alexatalk = 1; Engine.play("Talkalexa"); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Alley of Secrets</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Callejón de los Secretos</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop2"></div>\ <div class="Flecharight"> <div id="mensajeright" style="display: none;">\ <<if $_English is 1>>Towapo Lane<</if>>\ <<if $_Spanish is 1>>Calle Towapo<</if>>\ </div></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>>Solstice Square<</if>>\ <<if $_Spanish is 1>>Plaza del Solsticio<</if>>\ </div></div>\ <div class="Flechabot2"></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("Plaza"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flecharight").click(function() { Engine.play("Calle 5"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarcallejon"); }); }); <</script>>\ /* MENSAJE LEFT */ <<script>> $(document).ready(function() { const flechaLeft = document.querySelector('.Flechaleft'); const mensajeleft = document.getElementById('mensajeleft'); function mostrarMensajeLeft() { mensajeleft.style.display = 'block'; mensajeleft.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeleft.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeLeft() { mensajeleft.style.display = 'none'; mensajeleft.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeleft.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaLeft.addEventListener('mouseover', mostrarMensajeLeft); flechaLeft.addEventListener('mouseout', ocultarMensajeLeft); }); <</script>>\ /* MENSAJE DERECHA */ <<script>> $(document).ready(function() { const flechaRight = document.querySelector('.Flecharight'); const mensajeright = document.getElementById('mensajeright'); function mostrarMensajeRight() { mensajeright.style.display = 'block'; mensajeright.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeright.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeRight() { mensajeright.style.display = 'none'; mensajeright.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeright.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaRight.addEventListener('mouseover', mostrarMensajeRight); flechaRight.addEventListener('mouseout', ocultarMensajeRight); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ <div id="cajaiconos">\ <div id="cajaentrar" class="iconocaja"></div> <div id="cajasalir" class="iconocaja"></div> </div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Arena</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Arena</div>\ <</if>>\ </div></div>\ <<addmins 5>> <<script>> $(document).ready(function() { $("#cajasalir").click(function() { Engine.play("Dojo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("Arena"); }); }); <</script>>\ <<include "Actionbtn">> <<set $Estiempodepelea = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Silver's Moonwalk</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Paseo del Moonwalk</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop"> <div id="mensajetop" style="display: none;">\ <<if $_English is 1>>Towapo Lane<</if>>\ <<if $_Spanish is 1>>Calle Towapo<</if>>\ </div></div>\ <div class="Flecharight"> <div id="mensajeright" style="display: none;">\ <<if $_English is 1>>Forest Path<</if>>\ <<if $_Spanish is 1>>Camino del bosque<</if>>\ </div></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>> Solstice Square<</if>>\ <<if $_Spanish is 1>>Plaza del Solsticio<</if>>\ </div></div>\ <div class="Flechabot2"></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Windmill</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">El Molino</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechatop").click(function() { Engine.play("Calle 5"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flecharight").click(function() { Engine.play("Salida Bosque"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("Entrada plaza"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarcalle7"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajecasa").click(function() { Engine.play("Molino"); }); }); <</script>>\ /* MENSAJE LEFT */ <<script>> $(document).ready(function() { const flechaLeft = document.querySelector('.Flechaleft'); const mensajeleft = document.getElementById('mensajeleft'); function mostrarMensajeLeft() { mensajeleft.style.display = 'block'; mensajeleft.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeleft.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeLeft() { mensajeleft.style.display = 'none'; mensajeleft.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeleft.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaLeft.addEventListener('mouseover', mostrarMensajeLeft); flechaLeft.addEventListener('mouseout', ocultarMensajeLeft); }); <</script>>\ /* MENSAJE DERECHA */ <<script>> $(document).ready(function() { const flechaRight = document.querySelector('.Flecharight'); const mensajeright = document.getElementById('mensajeright'); function mostrarMensajeRight() { mensajeright.style.display = 'block'; mensajeright.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeright.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeRight() { mensajeright.style.display = 'none'; mensajeright.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeright.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaRight.addEventListener('mouseover', mostrarMensajeRight); flechaRight.addEventListener('mouseout', ocultarMensajeRight); }); <</script>>\ /* MENSAJE TOP */ <<script>> $(document).ready(function() { const flechaTop = document.querySelector('.Flechatop'); const mensajetop = document.getElementById('mensajetop'); function mostrarMensajeTop() { mensajetop.style.display = 'block'; mensajetop.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajetop.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeTop() { mensajetop.style.display = 'none'; mensajetop.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajetop.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaTop.addEventListener('mouseover', mostrarMensajeTop); flechaTop.addEventListener('mouseout', ocultarMensajeTop); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Sighs Street</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Calle Suspiro</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop"> <div id="mensajetop" style="display: none;">\ <<if $_English is 1>>Silent Street<</if>>\ <<if $_Spanish is 1>>Calle Silenciosa<</if>>\ </div></div>\ <div class="Flecharight"> <div id="mensajeright" style="display: none;">\ <<if $_English is 1>>Solstice Square<</if>>\ <<if $_Spanish is 1>>Plaza del Solsticio<</if>>\ </div></div>\ <div class="Flechabot"> <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Southwest path<</if>>\ <<if $_Spanish is 1>>Camino suroeste<</if>>\ </div></div>\ <div class="Flechaleft2"></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <<if $IntroComplete isnot 1 || $introhome isnot 1>> <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <<else>>\ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <</if>> <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <<if $introhome isnot 1 && $IntroComplete is 1>> <div id= "mensajebuscar">Search your new home</div>\ <<else>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <</if>>\ <<if $_Spanish is 1>>\ <<if $introhome isnot 1 && $IntroComplete is 1>> <div id= "mensajebuscar">Buscar tu nueva casa</div>\ <<else>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Your shanty</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Tu chabola</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechatop").click(function() { Engine.play("Calle 2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("Exit Town 1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flecharight").click(function() { Engine.play("Entrada plaza"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Casa player"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarcalle1"); }); }); <</script>>\ /* MENSAJE DERECHA */ <<script>> $(document).ready(function() { const flechaRight = document.querySelector('.Flecharight'); const mensajeright = document.getElementById('mensajeright'); function mostrarMensajeRight() { mensajeright.style.display = 'block'; mensajeright.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeright.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeRight() { mensajeright.style.display = 'none'; mensajeright.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeright.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaRight.addEventListener('mouseover', mostrarMensajeRight); flechaRight.addEventListener('mouseout', ocultarMensajeRight); }); <</script>>\ /* MENSAJE TOP */ <<script>> $(document).ready(function() { const flechaTop = document.querySelector('.Flechatop'); const mensajetop = document.getElementById('mensajetop'); function mostrarMensajeTop() { mensajetop.style.display = 'block'; mensajetop.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajetop.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeTop() { mensajetop.style.display = 'none'; mensajetop.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajetop.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaTop.addEventListener('mouseover', mostrarMensajeTop); flechaTop.addEventListener('mouseout', ocultarMensajeTop); }); <</script>>\ /* MENSAJE BOT */ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <br> /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajasalir" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Your home</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Tu sucia casa</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#cajasalir").click(function() { Engine.play("Calle 1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("playerhome"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <br> /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajasalir" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Your bedroom</div> <div id= "mensajeentrar" class="dos">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Tu dormitorio</div> <div id= "mensajeentrar" class="dos">Salir</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("bedroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Calle 1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscar-playerhome"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <br> /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajasalir" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Salir</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("playerhome"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscar-bedroom"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Solstice Square</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Plaza del Solsticio</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop"> <div id="mensajetop" style="display: none;">\ <<if $_English is 1>>Solstice Square<</if>>\ <<if $_Spanish is 1>>Plaza del Solsticio<</if>>\ </div></div>\ <div class="Flecharight"> <div id="mensajeright" style="display: none;">\ <<if $_English is 1>>Silver's Moonwalk<</if>>\ <<if $_Spanish is 1>>Paseo del Moonwalk<</if>>\ </div></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>>Sighs Street<</if>>\ <<if $_Spanish is 1>>Calle de los Suspiros<</if>>\ </div></div>\ <div class="Flechabot2"></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Watchtower</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Torre de guardia</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechatop").click(function() { Engine.play("Plaza"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("Calle 1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flecharight").click(function() { Engine.play("Calle 7"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarplaza1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("torreguardia"); }); }); <</script>>\ <<script>> $(document).ready(function() { const flechaLeft = document.querySelector('.Flechaleft'); const mensajeleft = document.getElementById('mensajeleft'); function mostrarMensajeLeft() { mensajeleft.style.display = 'block'; mensajeleft.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeleft.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeLeft() { mensajeleft.style.display = 'none'; mensajeleft.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeleft.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaLeft.addEventListener('mouseover', mostrarMensajeLeft); flechaLeft.addEventListener('mouseout', ocultarMensajeLeft); }); <</script>>\ /* MENSAJE DERECHA */ <<script>> $(document).ready(function() { const flechaRight = document.querySelector('.Flecharight'); const mensajeright = document.getElementById('mensajeright'); function mostrarMensajeRight() { mensajeright.style.display = 'block'; mensajeright.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeright.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeRight() { mensajeright.style.display = 'none'; mensajeright.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeright.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaRight.addEventListener('mouseover', mostrarMensajeRight); flechaRight.addEventListener('mouseout', ocultarMensajeRight); }); <</script>>\ /* MENSAJE TOP */ <<script>> $(document).ready(function() { const flechaTop = document.querySelector('.Flechatop'); const mensajetop = document.getElementById('mensajetop'); function mostrarMensajeTop() { mensajetop.style.display = 'block'; mensajetop.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajetop.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeTop() { mensajetop.style.display = 'none'; mensajetop.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajetop.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaTop.addEventListener('mouseover', mostrarMensajeTop); flechaTop.addEventListener('mouseout', ocultarMensajeTop); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Forest path</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Camino al bosque</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop2"></div>\ <div class="Flecharight2"></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>>Silver's Moonwalk<</if>>\ <<if $_Spanish is 1>>Paseo del Moonwalk<</if>>\ </div></div>\ <div class="Flechabot2"></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Lia's house</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Casa de Lia</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("Calle 7"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("liahouse"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarsalidabosque"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { const flechaLeft = document.querySelector('.Flechaleft'); const mensajeleft = document.getElementById('mensajeleft'); function mostrarMensajeLeft() { mensajeleft.style.display = 'block'; mensajeleft.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeleft.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeLeft() { mensajeleft.style.display = 'none'; mensajeleft.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeleft.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaLeft.addEventListener('mouseover', mostrarMensajeLeft); flechaLeft.addEventListener('mouseout', ocultarMensajeLeft); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Solstice Square</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Plaza del Solsticio</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop2"></div> <div class="Flecharight"> <div id="mensajeright" style="display: none;">\ <<if $_English is 1>>Alley of Secrets<</if>>\ <<if $_Spanish is 1>>Callejón de los Secretos<</if>>\ </div></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>>First Night Street<</if>>\ <<if $_Spanish is 1>>Calle de derecho de pernada<</if>>\ </div></div>\ <div class="Flechabot"> <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Solstice Square<</if>>\ <<if $_Spanish is 1>>Plaza del Solsticio<</if>>\ </div></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Store</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Tienda</div> <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("Entrada plaza"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("Calle 4"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flecharight").click(function() { Engine.play("Callejon"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("casa chica"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarplaza2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Tienda"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ /* MENSAJE LEFT */ <<script>> $(document).ready(function() { const flechaLeft = document.querySelector('.Flechaleft'); const mensajeleft = document.getElementById('mensajeleft'); function mostrarMensajeLeft() { mensajeleft.style.display = 'block'; mensajeleft.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeleft.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeLeft() { mensajeleft.style.display = 'none'; mensajeleft.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeleft.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaLeft.addEventListener('mouseover', mostrarMensajeLeft); flechaLeft.addEventListener('mouseout', ocultarMensajeLeft); }); <</script>>\ /* MENSAJE DERECHA */ <<script>> $(document).ready(function() { const flechaRight = document.querySelector('.Flecharight'); const mensajeright = document.getElementById('mensajeright'); function mostrarMensajeRight() { mensajeright.style.display = 'block'; mensajeright.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeright.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeRight() { mensajeright.style.display = 'none'; mensajeright.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeright.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaRight.addEventListener('mouseover', mostrarMensajeRight); flechaRight.addEventListener('mouseout', ocultarMensajeRight); }); <</script>>\ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">In progress</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">En desarrollo</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Crystal</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablaro con Crystal</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Salir</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Tienda"); }); }); <</script>>\ <<if $IntroTienda isnot 1>> <<goto "introTienda">> <</if>> <<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">In progress</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">En desarrollo</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to girl...</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablaro con tal...</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Salir</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Tienda"); }); }); <</script>>\ <<if $IntroTienda is 1>> <<goto "introTienda-passage">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Southeast path</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Camino sureste</div> <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <div class="cajaflechas"> <div class="Flechatop"></div> <div class="Flecharight2"></div> <div class="Flechaleft2"></div> <div class="Flechabot2"></div> <div id="cuadrado"></div> </div> <<script>> $(document).ready(function() { $(".Flechatop").click(function() { Engine.play("Calle 7"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarexit2"); }); }); <</script>>\ <<addmins 10>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Southwest Path</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Camino Suroeste</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop"> <div id="mensajetop" style="display: none;">\ <<if $_English is 1>>Sighs Street<</if>>\ <<if $_Spanish is 1>>Calle Suspiro<</if>>\ </div></div>\ <div class="Flecharight2"></div>\ <div class="Flechaleft2"></div>\ <div class="Flechabot2"></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">My home</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Mi casa</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Casa player"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarexit1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechatop").click(function() { Engine.play("Calle 1"); }); }); <</script>>\ <<addmins 10>> /* MENSAJE TOP */ <<script>> $(document).ready(function() { const flechaTop = document.querySelector('.Flechatop'); const mensajetop = document.getElementById('mensajetop'); function mostrarMensajeTop() { mensajetop.style.display = 'block'; mensajetop.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajetop.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeTop() { mensajetop.style.display = 'none'; mensajetop.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajetop.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaTop.addEventListener('mouseover', mostrarMensajeTop); flechaTop.addEventListener('mouseout', ocultarMensajeTop); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Street of Bright Stars</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Silent Street</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop"> <div id="mensajetop" style="display: none;">\ <<if $_English is 1>>Street of Bright Stars<</if>>\ <<if $_Spanish is 1>>Calle Estrellas Brillantes<</if>>\ </div></div>\ <div class="Flecharight2"></div>\ <div class="Flechaleft2"></div>\ <div class="Flechabot">\ <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Sighs Street<</if>>\ <<if $_Spanish is 1>>Calle de los Suspiros<</if>>\ </div></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Crystal's house</div> <div id= "mensajeentrar" class="dos">Bar</div> <<if $TiendaSecreta is 1>>\ <div id= "mensajeentrar" class="tres">Secret Shop</div> <</if>>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Casa de Crystal</div> <div id= "mensajeentrar" class="dos">Bar</div> <<if $TiendaSecreta is 1>>\ <div id= "mensajeentrar" class="tres">Tienda Secreta</div> <</if>>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("Calle 1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechatop").click(function() { Engine.play("calle cortada"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("crystalhouse"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Bar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("TiendaSecreta"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarcalle2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ /* MENSAJE TOP */ <<script>> $(document).ready(function() { const flechaTop = document.querySelector('.Flechatop'); const mensajetop = document.getElementById('mensajetop'); function mostrarMensajeTop() { mensajetop.style.display = 'block'; mensajetop.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajetop.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeTop() { mensajetop.style.display = 'none'; mensajetop.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajetop.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaTop.addEventListener('mouseover', mostrarMensajeTop); flechaTop.addEventListener('mouseout', ocultarMensajeTop); }); <</script>>\ /* MENSAJE BOT */ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="tablacentral">\ <div id="textocentral"><div id="eventonombre">Alexa Brunson</div> <<if $sidaresponse is 0>> Hola $Mc.Name, tengo sida, espero que no te importe follar sin condón. Las orgias son peligrosas... Ahora sueño con pegarle el sida a alguien y juntos ser la pareja sidosa. <<elseif $sidaresponse is 1>>\ Contigo ya no me junto $Mc.Name! <<else>>\ <<set $sidaresponse = 2>>\ Tu te lo pierdes! Soy lo mejor que te ha pasado en tu vida, hmpf..! <</if>>\ </div>\ <div id="fotoeventoalexa"></div>\ <<if $Notalk isnot 1>>\ <div id="talkbuttons">\ <div id="gridtalkbutton">\ <<if $sidaresponse isnot 1>>\ <div id="buttonINtalk" class="uno">Que asco!!!</div> <</if>>\ </div>\ <div id="gridtalkbutton2">\ <div id="buttonINtalk" class="dos">Bye</div> </div>\ </div>\ <<else>>\ <div id="talkbuttons">\ <div id="gridtalkbutton3">\ <div id="buttonINback" class="dos">Bye</div> </div>\ </div> <</if>>\ <<notify 3s>><src img="img/girls/alexabrunson/alexa.jpg"> fep<</notify>> <<notify 3s>><b><span style="color:#ff5cde">+20</span> Interest points <span style="color:#ff5cde"></span></b><</notify>> <<set $CurAlexaLove += 20>><<set $Notalk = 1>> <<script>> $(document).on('click', '.uno', function() { State.variables.sidaresponse = 1; Engine.play("Talkalexa"); }); <</script>>\ <<script>> $(document).on('click', '.dos', function() { State.variables.alexatalk = 0; Engine.play("alexahome"); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Store entrance</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Entrada de la tienda</div> <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajasalir" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Enter to the store</div> <div id= "mensajeentrar" class="dos">Go to street</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Entrar a la tienda</div> <div id= "mensajeentrar" class="dos">Ir a la calle</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Plaza"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Dentro Tienda"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral"></div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral"></div> <</if>>\ <div class="contenedor3"> <<if $_English is 1>>\ <div class="elemento">[[Dentro Tienda]]</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="elemento">[[Dentro Tienda]]</div> <</if>>\ </div> <<addmins 5>>
<style> #story-caption { display: none; } #story-title { display: none; } #ui-bar { display: block; background: none; border: none; height: 4em; top: -3em; } #ui-bar-body { line-height: 1.5; overflow: auto; position: relative; top: -19em; height: 5em; margin: 0.3px; } #ui-bar-tray { position: absolute; top: .2em; left: 0; right: 0; display: none; } #menu li a { color: snow; text-decoration: none; background: none; font-size: 0px; position: relative; top: -1em; left: -1em; margin: 0em; border: none; width: 4em; height: 1.5em; padding: 0px; transition: 1s; } #menu li a:hover { color: black; background: none; } #menu li a::after { visibility: visible; position: relative; left: 1em; top: -2em; width: 2em; height: 2em; border-radius: 1em; display: flex; border: 1px solid white; text-align: center; align-items: center; justify-content: center; flex-direction: row; transition: 1s; } #menu-item-restart a:before { content: url('img/restart.png'); } #menu-item-saves a:before { content: url('img/save.png'); } #menu ul { margin: 1em 0 0; padding: 0; list-style: none; border: none; position: relative; left: 2em; top: -1em; width: 7em; height: 3em; } #ui-bar-body>:not(:first-child) { margin-top: 0em; position: fixed; top: 9.3em; left: 8em; } #menu li:not(:first-child) { border-top: none; position: fixed; top: 6.3em; left: 11.8em; } #menu li:not(:first-child):hover::before { content: "Restart"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: -1em; left: -0.6em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } #menu li:hover::before { content: "Save/Load"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: -1em; left: -0.6em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } </style>
<div id="tabladiary">\ <<if $_English is 1>>\ <div id="Diary-Head">Diary</div> <<else>>\ <div id="Diary-Head">Diario</div> <</if>>\ <div id="Diary-Text">\ <<if $_English is 1>>\ <<include "misionesEN">> <<else>>\ <<include "misionesES">> <</if>> </div> <<if $_English is 1>> <div id="Character-Head">Characters</div> <<else>> <div id="Character-Head">Personajes</div> <</if>>\ <div id="Character-Window">\ <div id="character-list"></div> </div>\ </div>\ <<script>> window.characters = [ { id: 'sister', name: 'Lucy Clark', buttonImage: 'img/girls/sister/lucy-avatar.jpg', images: [ { src: 'img/girls/sister/lucy1.png', condition: null }, { src: 'img/girls/sister/lucy-night.png', condition: 'LucyNight' }, // Add more images as necessary ], variable: 'GaleriaStepsister', infoLevels: [ { level: 1, infoEn: 'Lucy is your stepsister, and she recently turned 18. Lucy is energetic and charismatic with a double life. At night, Lucy is a regular at nightclubs, which she attends with her friends whenever she can. Due to her proud personality, she often attracts some trouble. She loves cats and shares her mother\'s dream of opening a yacht club.', infoEs: 'Lucy es tu hermanastra, cumplió recientemente los 18 años. Lucy es enérgica y carismática con una doble vida. De noche, Lucy es una figura habitual en las discotecas a las cuales acude con sus amigas siempre que puede. Debido a su personalidad orgullosa, suele atraer algunos problemas. Le encantan los gatos y persigue el mismo sueño que su madre, quiere abrir un club náutico.' }, { level: 2, infoEn: 'Now that she has been forcibly taken to the Paradise prison, her dreams have been shattered. The last thing you know about her is that she was taken to another place separate from you.', infoEs: 'Ahora que ha sido llevada a la fuerza a la prisión de Paradise, sus sueños se han hecho pedazos. Lo último que sabes de ella es que se la llevaron a otro lugar separado de ti junto con su madrastra.' }, { level: 3, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en español.' }, ] }, { id: 'mom', name: 'Olivia Clark', buttonImage: 'img/girls/stepmom/olivia-avatar.jpg', images: [ { src: 'img/girls/stepmom/olivia1.png', condition: null }, { src: 'img/girls/stepmom/olivia2.png', condition: 'OliviaNight' }, { src: 'img/girls/stepmom/olivia-bikini.png', condition: 'OliviaBeach' } ], variable: 'GaleriaStepmom', infoLevels: [ { level: 1, infoEn: 'Olivia is a beautiful 36-year-old woman but looks almost 10 years younger. When Lucy was born, her husband abandoned them. Olivia had to make a living and support Lucy by working as a part-time waitress and taking other occasional jobs until she met your father, which forged her humble personality. She doesn\'t usually drink and has never smoked or used drugs. Olivia was able to stop working and dedicated herself entirely to taking care of Lucy and you, whom she loves as if you were her own son. Her dream is to open a yacht club, which she has passed on to her daughter. She has been able to save up, but it is still far from being enough', infoEs: 'Olivia es una hermosa mujer de 36 años pero aparenta casi 10 años menos. Al nacer Lucy, su marido las abandonó. Olivia tuvo que ganarse la vida y mantener a Lucy trabajando como camarera a tiempo parcial, y en otros trabajos esporádicos hasta que conoció a tu padre, lo que forjó su personalidad humilde. No suele beber y nunca ha fumado ni consumido drogas. Olivia pudo dejar de trabajar y se dedicó completamente a cuidar de Lucy y de ti, al que quiere como si fueras su propio hijo. Su sueño es montar un club náutico, el cual ha pasado a su hija. Ha podido ahorrar, pero aún esta lejos de ser suficiente.' }, { level: 2, infoEn: 'Now that she has been forcibly taken to Paradise prison, her dreams have been shattered, and everything she had has been confiscated. The last thing you know about her is that she was taken to another place, separated from you along with Lucy.', infoEs: 'Ahora que ha sido llevada a la fuerza a la prisión de Paradise, sus sueños se han hecho pedazos y todo lo que tenía ha sido expropiado. Lo último que sabes de ella es que se la llevaron a otro lugar separado de ti junto con Lucy.' }, { level: 3, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en español.' }, ] }, { id: 'alexa', name: 'Alexa Brunson', buttonImage: 'img/girls/alexabrunson/alexa-avatar.jpg', images: [ { src: 'img/girls/alexabrunson/alexa2.png', condition: null }, { src: 'img/girls/alexabrunson/alexa1.png', condition: 'AlexaMeet' }, { src: 'img/girls/alexabrunson/alexa3.png', condition: 'AlexaHouse' } ], variable: 'GaleriaAlexa', infoLevels: [ { level: 1, infoEn: 'Alexa, a 24-year-old woman, grew up as an only child without ever knowing her father. Her mother, a hardworking and loving woman, was her only support until cancer took her when Alexa was just 16 years old. Alone and without resources, she was forced to seek desperate means to survive, which led her into the dark world of drug trafficking. For years, Alexa navigated the dangers and betrayals of that underworld until she was finally arrested and imprisoned by the New World Order (NWO). Although she initially struggled to adapt to prison life, she began working for the state, overseeing newcomers in exchange for better conditions within the prison. Now, she feels that this is her home and has no desire to escape.', infoEs: 'Alexa un mujer de 24 años, creció como hija única sin conocer a su padre. Su madrastra, una mujer trabajadora y cariñosa, fue su único sostén hasta que el cáncer se la llevó cuando Alexa apenas tenía 16 años. Sola y sin recursos, se vio obligada a buscar medios desesperados para sobrevivir, lo que la llevó al oscuro mundo del tráfico de drogas. Durante años, Clara navegó por los peligros y traiciones de ese submundo, hasta que finalmente fue arrestada y encarcelada por el Nuevo Orden Mundial (NWO). Aunque al principio le costó adaptarse a la prisión, comenzó a trabajar para el estado a cargo de los novatos a cambio de una mejor situación dentro de la prisión, ahora siente que este es su hogar y no tiene ningún deseo de escapar.' }, { level: 2, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en Español.' }, { level: 3, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en Español.' }, ] }, { id: 'crystal', name: 'Crystal Swanson', buttonImage: 'img/girls/crystalswanson/crystal-avatar.png', images: [ { src: 'img/girls/crystalswanson/crystal2.png', condition: null }, { src: 'img/girls/crystalswanson/crystal3.png', condition: 'CrystalMeet' }, ], variable: 'GaleriaCrystal', infoLevels: [ { level: 1, infoEn: 'In development', infoEs: 'En desarrollo' }, { level: 2, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en Español.' }, { level: 3, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en Español.' }, ] }, { id: 'lia', name: 'Lia Carter', buttonImage: 'img/girls/liacarter/lia-avatar.png', images: [ { src: 'img/girls/liacarter/lia.png', condition: null }, { src: 'img/girls/liacarter/lia.png', condition: 'LiaMeet' }, ], variable: 'GaleriaLia', infoLevels: [ { level: 1, infoEn: 'In development', infoEs: 'En desarrollo' }, { level: 2, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en Español.' }, { level: 3, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en Español.' }, ] }, { id: 'ronaldo', name: 'Ronaldo Lee', buttonImage: 'img/npc/ronaldo/ronaldo-avatar.png', images: [ { src: 'img/npc/ronaldo/ronaldo2.png', condition: null }, { src: 'img/npc/ronaldo/ronaldo-pelea.png', condition: 'RonaldoMeet' }, ], variable: 'GaleriaRonaldo', infoLevels: [ { level: 1, infoEn: 'No one knows how Ronaldo Lee entered Paradise Prison or why. Ronaldo Lee was a legend in the world of wrestling within Paradise, known for his imposing presence and unparalleled skills in the ring. He is considered one of the greatest fighters of all time. Although he was close to becoming the ultimate champion, he unexpectedly retired at the peak of his career before gaining his freedom, a mystery that continues to intrigue many. After his retirement, Lee dedicated himself to training the new generation of fighters with a rigorous and demanding approach, leaving a lasting legacy through those he has mentored.', infoEs: 'Nadie sabe como Ronaldo Lee entró en la prisión de Paradise ni porque. Ronaldo Lee fue leyenda en el mundo de la lucha dentro de Paradise, es conocido por su imponente presencia y habilidades inigualables en el ring. Considerado uno de los mejores luchadores de todos los tiempos. Aunque estuvo cerca de ser campeón definitivo, se retiró inesperadamente en el apogeo de su carrera antes de ganar la libertad, un misterio que sigue intrigando a muchos. Tras su retiro, Lee se dedicó a entrenar a la nueva generación de luchadores con un enfoque riguroso y exigente, dejando un legado perdurable a través de aquellos que ha formado.Nadie sabe como Ronaldo Lee entró en la prisión de Paradise ni porque. Ronaldo Lee fue leyenda en el mundo de la lucha dentro de Paradise, es conocido por su imponente presencia y habilidades inigualables en el ring. Considerado uno de los mejores luchadores de todos los tiempos. Aunque estuvo cerca de ser campeón definitivo, se retiró inesperadamente en el apogeo de su carrera antes de ganar la libertad, un misterio que sigue intrigando a muchos. Tras su retiro, Lee se dedicó a entrenar a la nueva generación de luchadores con un enfoque riguroso y exigente, dejando un legado perdurable a través de aquellos que ha formado.' }, { level: 2, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en Español.' }, { level: 3, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en Español.' }, ] }, { id: 'mcconnor', name: 'Mc Connor', buttonImage: 'img/npc/mcconnor/mcconnor-avatar.jpg', images: [ { src: 'img/npc/mcconnor/mcconnor2.png', condition: null }, { src: 'img/npc/mcconnor/mcconnor-pelea.png', condition: 'McconnorMeet' }, ], variable: 'GaleriaMcconnor', infoLevels: [ { level: 1, infoEn: 'In development', infoEs: 'En desarrollo' }, { level: 2, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en Español.' }, { level: 3, infoEn: 'Write text here in English.', infoEs: 'Escribir texto aquí en Español.' }, ] }, // añadir personajes ]; window.updateCharacterList = function() { const characterList = document.getElementById('character-list'); if (!characterList) return; characterList.innerHTML = ''; window.characters.forEach(character => { if (State.variables[character.variable] > 0) { const characterDiv = document.createElement('div'); characterDiv.id = `character-${character.id}`; characterDiv.className = 'galleryButton'; characterDiv.style.backgroundImage = `url(${character.buttonImage})`; const nameDiv = document.createElement('div'); nameDiv.id = 'gallerygirlfotoname'; nameDiv.textContent = character.name; if (character.isMale) { nameDiv.style.backgroundColor = '#ffffffcc'; nameDiv.style.borderColor = '#ff550099'; } characterDiv.appendChild(nameDiv); characterDiv.addEventListener('click', () => window.showCharacterInfo(character)); characterList.appendChild(characterDiv); } }); } window.showCharacterInfo = function(character) { const existingInfoWindow = document.querySelector('.character-info-window'); if (existingInfoWindow) { existingInfoWindow.remove(); } const tablaDiary = document.getElementById('tabladiary'); if (!tablaDiary) return; const infoWindow = document.createElement('div'); infoWindow.className = 'character-info-window'; const closeButton = document.createElement('button'); closeButton.className = 'close-button'; closeButton.textContent = ''; closeButton.addEventListener('click', () => infoWindow.remove()); let currentImageIndex = 0; const availableImages = character.images.filter(img => img.condition === null || State.variables[img.condition]); const image = document.createElement('img'); const leftArrow = document.createElement('div'); const rightArrow = document.createElement('div'); const updateImage = () => { image.src = availableImages[currentImageIndex].src; leftArrow.style.opacity = currentImageIndex > 0 ? 1 : 0.5; rightArrow.style.opacity = currentImageIndex < availableImages.length - 1 ? 1 : 0.5; }; updateImage(); const arrowContainer = document.createElement('div'); arrowContainer.className = 'arrow-container'; leftArrow.className = 'arrow left-arrow'; leftArrow.textContent = '←'; leftArrow.addEventListener('click', () => { if (currentImageIndex > 0) { currentImageIndex--; updateImage(); } }); rightArrow.className = 'arrow right-arrow'; rightArrow.textContent = '→'; rightArrow.addEventListener('click', () => { if (currentImageIndex < availableImages.length - 1) { currentImageIndex++; updateImage(); } }); arrowContainer.appendChild(leftArrow); arrowContainer.appendChild(rightArrow); const textContent = document.createElement('div'); textContent.className = 'text-content'; let infoText = ''; const currentLevel = State.variables[character.variable] || 0; character.infoLevels.forEach(level => { if (level.level <= currentLevel) { infoText += State.variables._English ? level.infoEn : level.infoEs; infoText += '<br><br>'; } }); textContent.innerHTML = ` <h2>${character.name}</h2> <p>${infoText}</p> `; infoWindow.appendChild(closeButton); infoWindow.appendChild(image); infoWindow.appendChild(arrowContainer); infoWindow.appendChild(textContent); document.body.appendChild(infoWindow); } window.initializeDiary = function() { window.updateCharacterList(); } window.updateCharacterInfoLevel = function(characterId, newLevel) { const character = window.characters.find(c => c.id === characterId); if (character) { State.variables[character.variable] = newLevel; } window.updateCharacterList(); } $(document).on(':passagedisplay', function (ev) { window.initializeDiary(); }); $(document).on(':passagestart', function (ev) { const closeButton = document.querySelector('.close-button'); const characterInfoWindow = document.querySelector('.character-info-window'); if (closeButton && characterInfoWindow) { closeButton.addEventListener('click', () => { characterInfoWindow.style.display = 'none'; }); } }); <</script>> <style> #Diary-Head { position: relative; top: 8px; left: 9px; color: white; font-weight: bold; font-size: 2em; text-align: center; cursor: default; width: 98.7%; height: 2em; /* background: orange; */ display: flex; align-content: center; flex-wrap: wrap; justify-content: space-around; border-bottom: 1px solid white } #Diary-Text { position: relative; top: -15px; left: 5px; padding: 0.2em; font-weight: bold; text-align: center; cursor: default; width: 97.6%; height: 8em; margin-bottom: 0em; font-size: 2em; overflow-y: auto; display: grid; justify-content: center; justify-items: center; } #Character-Head { position: relative; top: -70px; left: 4px; color: #ffffff; font-weight: bold; font-size: 2em; text-align: center; cursor: default; width: 99.5%; height: 1em; /* background: orange; */ display: flex; align-content: center; flex-wrap: wrap; justify-content: space-around; border-bottom: 1px solid white; } #Character-Window { position: relative; top: -98px; left: 4px; padding: 0.2em; color: #ffffff; font-weight: bold; font-size: 3em; text-align: center; cursor: default; width: 98%; height: 6.7em; border-radius: 0em 0em 1.8em 1.8em; overflow-y: auto; } #character-list { display: flex; flex-wrap: wrap; justify-content: flex-start; } .character-info-window { display: flex; flex-direction: row; justify-content: space-between; align-items: flex-start; text-align: left; width: 1240px; height: 726px; position: absolute; top: 42px; left: 344px; z-index: 1000; background: #000000f7; color: white; padding: 20px; box-sizing: border-box; overflow-y: auto; border-radius: 4em; font-size: 1.5em; } .character-info-window img { position: sticky; top: -2px; width: 25%; height: auto; object-fit: cover; margin-right: 160px; } .character-info-window { flex: 1; overflow-y: auto; padding-right: 20px; max-height: 100%; } #missiontext-intro { position: relative; top: 0em; left: 0em; width: fit-content; max-width: 93%; background: white; color: black; height: 1em; display: flex; justify-content: space-between; align-items: center; padding: 0em 1em; font-size: 0.9em; margin-bottom: 0em; border: 1px solid black; border-radius: unset; } .text-content { flex: 1; overflow-y: auto; padding-right: 20px; max-height: 100%; position: relative; left: -6em; top: 2em; } .character-info-window h2 { position: static; margin-top: 0; } .character-info-window p { font-size: 1.2em; position: static; max-width: 100%; } #closebutton { background-image: url(img/closebutton1.png); background-repeat: no-repeat; background-size: cover; background-position: center; position: fixed; width: 2em; height: 2em; top: 58px; left: 94.4em; text-align: center; padding: 0.6em; } .close-button { background-image: url(img/closebutton1.png); background-repeat: no-repeat; background-size: cover; background-position: center; position: fixed; width: 2em; height: 2em; top: 59px; left: 63em; text-align: center; padding: 0.6em; border: none; } .galleryButton { margin: 5px; cursor: pointer; overflow: hidden; transition: none !important; transform: none !important; width: 150px; height: 150px; background-size: cover !important; background-position: center center !important; } .galleryButton:hover, .galleryButton:active, .galleryButton:focus { transform: none !important; transition: none !important; } #gallerygirlfotoname { width: 100%; height: 0.5em; border-radius: 1em; border: 2px solid #000000; color: black; font-weight: bold; font-size: 0.6em; background-color: #ffffffcc; padding: 5px; position: relative; top: 5.5em; left: -0.3em; z-index: 1; } button, button:hover { background-color: transparent; } .arrow-container { display: flex; justify-content: center; width: 20%; margin-top: 10px; position: absolute; top: 550px; left: 37px; } .arrow { font-size: 2em; cursor: pointer; user-select: none; color: white; background-color: rgba(0, 0, 0, 0.5); padding: 5px 15px; border-radius: 50%; } .arrow:hover { background-color: rgba(0, 0, 0, 0.7); } </style>
<<if $pueblomap is 1>> <img id="map" src="img/map.jpg" style=" position: fixed; top: 2.25em; left: 34.7em; width: 65em; height: 46em; border: 2px solid black; "> <</if>>\ <<if $bosquemap is 1>>\ <img id="map" src="img/map2.jpg" style=" position: fixed; top: 2.25em; left: 34.7em; width: 65em; height: 46em; border: 2px solid black; "> <</if>>\ <<if $_English is 1>>\ <div id="leyendamapa">\ <div id="maplocations">\ <h3>Locations</h3>\ </div>\ <div id="locationsbox"> 1- Sighs Street 2- Nocturnal Silence Street 3- Avenue des Champs Élysées 4- First Night Street 5- Towapo Lane 6- Golden Avenieu 7- Silver's Moonwalk 8- Street of Bright Stars 9- Alley of Secrets 10- Solstice Square's Entrance 11- Solstice Square 12- Forest Exit </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="leyendamapa"> <div id="maplocations">\ <h3>Leyenda</h3>\ </div>\ <div id="locationsbox"> 1- Calle de los Suspiros 2- Calle del Silencio Nocturno 3- Campos Elíseos 4- Calle de Derecho de Pernada 5- Calle Towapo 6- Calle Dorada 7- Paseo del Moonwalk 8- Calle de las Estrellas Brillantes 9- Callejón de los Secretos 10- Entrada Plaza del Solsticio 11- Plaza del Solsticio 12- Salida Bosque </div>\ <</if>>\
<<include "StoryCaption">> <br> <br> <br> <div id="talkbox"> Hola $Mc.Name, que quieres comprar? <div id="fotopavabox">\ <b>$Gabriella.Name</b> <div class="gabriella2"> </div> </div> <div id="respuestabox">\ <<button "Back">>\ <<set $gabriellatalk = 0>> <<goto "Dentro Tienda">><</button>> </div> </div> <br> <<addmins 5>>
<<include "StoryCaption">> <br> <br> <br> <div id="barraobjetostienda"> <div id="tiendacolumna"> <div id="objeto1tienda" class="tiendafoto"><img src="img/items/lubricante.jpg" width="145px"/></div> <div id="objeto2tienda" class="tiendafoto"><img src="img/items/pastilla1.jpg" width="145px"/></div></div> <div id="tiendacolumna"> <div id="objeto3tienda" class="tiendafoto"><img src="img/items/perfume.jpg" width="145px"/></div> <div id="objeto4tienda" class="tiendafoto"><img src="img/items/amuleto1.jpg" width="145px"/></div></div> <div id="tiendacolumna"> <div id="objeto5tienda" class="tiendafoto"><img src="img/items/snack.jpg" width="145px"/></div> <div id="objeto6tienda" class="tiendafoto"><img src="img/items/redbull.jpg" width="145px"/></div> </div></div> <<if $_English is 1>>\ <div id="buttonbartienda"> <div id="tiendacolumna"> <div id="tiendacomprar1" class="tiendabutton">Buy 8$</div> <div id="tiendacomprar2" class="tiendabutton">Buy 12$</div></div> <div id="tiendacolumna"> <div id="tiendacomprar3" class="tiendabutton">Buy 20$</div> <div id="tiendacomprar4" class="tiendabutton">Buy 60$</div></div> <div id="tiendacolumna"> <div id="tiendacomprar5" class="tiendabutton">Buy 15$</div> <div id="tiendacomprar6" class="tiendabutton">Buy 15$</div> </div></div> <</if>>\ <<if $_Spanish is 1>>\ <div id="buttonbartienda"> <div id="tiendacomprar1" class="tiendabutton">Comprar 8$</div> <div id="tiendacomprar2" class="tiendabutton">Comprar 12$</div></div> <div id="tiendacolumna"> <div id="tiendacomprar3" class="tiendabutton">Comprar 20$</div> <div id="tiendacomprar4" class="tiendabutton">Comprar 60$</div></div> <div id="tiendacolumna"> <div id="tiendacomprar5" class="tiendabutton">Comprar 15$</div> <div id="tiendacomprar6" class="tiendabutton">Comprar 15$</div> </div></div> <</if>>\ <div id="linkpass">[[Back|Dentro Tienda]]</div> <<script>> $(document).ready(function() { $('#tiendacomprar1').one('click', function() { State.variables.lubricante += 1; State.variables.Money -= 8; $(this).prop('disabled', true); Engine.play("buytienda"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#tiendacomprar2').one('click', function() { State.variables.pastilla += 1; State.variables.Money -= 12; $(this).prop('disabled', true); Engine.play("buytienda"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#tiendacomprar3').one('click', function() { State.variables.perfume += 1; State.variables.Money -= 20; $(this).prop('disabled', true); Engine.play("buytienda"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#tiendacomprar4').one('click', function() { State.variables.amuleto1 += 1; State.variables.Money -= 60; $(this).prop('disabled', true); Engine.play("buytienda"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#tiendacomprar5').one('click', function() { State.variables.snack += 1; State.variables.Money -= 15; $(this).prop('disabled', true); Engine.play("buytienda"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#tiendacomprar6').one('click', function() { State.variables.redbull += 1; State.variables.Money -= 15; $(this).prop('disabled', true); Engine.play("buytienda"); }); }); <</script>>\ <style> img { border: 0; transform: translate(-2%, 42%); } </style>
<div id="climabox2">\ <<dateTime>> <div id="diabox">\ <<include "Days">> </div> </div>
<<widget "dateTime">>\ <<checkDayChange>>\ <div class="dateTime">\ <div class="date"><<= $gameDate.toLocaleDateString('en-US', { year: 'numeric', month: 'long', day: 'numeric' })>></div>\ <div class="dayInfo">\ <span class="day"><<= window.GameDays[$gameDate.getDay()]>></span> - <span class="dayTime">\ <<set _hour to $gameDate.getHours()>>\ <<if _hour >= 6 && _hour < 12>>\ <<set $GameDatePeriod to "Morning">>\ Morning <<elseif _hour >= 12 && _hour < 18>>\ <<set $GameDatePeriod to "Afternoon">>\ Afternoon <<elseif _hour >= 18 && _hour < 22>>\ <<set $GameDatePeriod to "Evening">>\ Evening <<else>>\ <<set $GameDatePeriod to "Night">>\ Night <</if>>\ </span> </div>\ </div>\ <<if $cuentadedias is 1>> <div id="daycount">\ Day: $Day </div><</if>>\ <</widget>>
<<widget "addhours">> <<run $gameDate.setHours($gameDate.getHours() + $args[0])>> <<set $TimePassed += $args[0] * 60>> <<checkDayChange>> <</widget>>
<<widget "addmins">> <<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>> <<set $TimePassedMint += $args[0]>> <<set $TimePassed += $args[0]>> <<checkDayChange>> <</widget>>
<div id="climabox"> <<if isDateBetween($gameDate, '06:00', '12:00')>>\ <div id="dia1"></div>\ <div id="dia2off"></div>\ <div id="tardeoff"></div>\ <div id="noche1off"></div>\ <div id="noche2off"></div>\ <<elseif isDateBetween($gameDate, '12:05', '17:30')>>\ <div id="dia1off"></div>\ <div id="dia2"></div>\ <div id="tardeoff"></div>\ <div id="noche1off"></div>\ <div id="noche2off"></div>\ <<elseif isDateBetween($gameDate, '17:35', '19:30')>>\ <div id="dia1off"></div>\ <div id="dia2off"></div>\ <div id="tarde"></div>\ <div id="noche1off"></div>\ <div id="noche2off"></div>\ <<elseif isDateBetween($gameDate, '19:35', '23:55')>>\ <div id="dia1off"></div>\ <div id="dia2off"></div>\ <div id="tardeoff"></div>\ <div id="noche1"></div>\ <div id="noche2off"></div>\ <<elseif isDateBetween($gameDate, '00:00', '05:55')>>\ <div id="dia1off"></div>\ <div id="dia2off"></div>\ <div id="tardeoff"></div>\ <div id="noche1off"></div>\ <div id="noche2"></div>\ <</if>>\ <<include "Days">>\ </div>\
<<md>>Duermes en tu sucia cama<</md>> [[Wake up|bedroom]] <<set $CurEnergy = $MaxEnergy>> <<include "slp">> <<addhours 8>>
<div id="talktable">\ <div id="topname">???</div> <div id="talktext">\ <<if $_English is 1>>\ Northern Europe is mine! All my companies are based in Ireland! <</if>>\ <<if $_Spanish is 1>>\ El norte de Europa es mío por derecho. Todas mis compañías tienen sede en Irlanda. <</if>>\ </div>\ <div id="fotoguys2"><img src="img/jefes/mask.png" width="575px" height="804px" top="66px" style="position: relative;top: 2.75em;left: -1px;"></div>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continuar</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introdiscusion2"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Street of Bright Stars</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Calle de las Estrellas Brillantes</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop2"></div> <div class="Flecharight2"></div> <div class="Flechaleft2"></div> <div class="Flechabot"> <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Silent Street<</if>>\ <<if $_Spanish is 1>>Calle Silenciosa<</if>>\ </div></div>\ <div id="cuadrado"></div> </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nadie</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Ningun lugar</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Ningun lugar</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("BuscarCortada2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("Calle 2"); }); }); <</script>>\ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Street of Bright Stars</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Calle de las Estrellas Brillantes</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop2"></div> <div class="Flecharight"> <div id="mensajeright" style="display: none;">\ <<if $_English is 1>>First Night Street<</if>>\ <<if $_Spanish is 1>>Calle de derecho de pernada<</if>>\ </div></div> <div class="Flechaleft2"></div> <div class="Flechabot2"></div> <div id="cuadrado"></div> </div> /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nadie</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Ningun lugar</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Ningun lugar</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flecharight").click(function() { Engine.play("Calle 4"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("BuscarCortada2"); }); }); <</script>>\ <<script>> $(document).ready(function() { const flechaRight = document.querySelector('.Flecharight'); const mensajeright = document.getElementById('mensajeright'); function mostrarMensajeRight() { mensajeright.style.display = 'block'; mensajeright.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeright.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeRight() { mensajeright.style.display = 'none'; mensajeright.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeright.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaRight.addEventListener('mouseover', mostrarMensajeRight); flechaRight.addEventListener('mouseout', ocultarMensajeRight); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Crystal's house</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Casa de Crystal</div> <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Enter Crystal's home</div> <div id= "mensajeentrar" class="dos">Go to steet</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Entrar en casa de Crystal</div> <div id= "mensajeentrar" class="dos">Ir a la calle</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Calle 2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("crystalhome"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarcrystalhouse"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Crystal's house</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Casa de Crystal</div> <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Crystal</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con Crystal</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <div id= "mensajeentrar" class="dos">Kitchen</div> <div id= "mensajeentrar" class="tres">Exit home</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <div id= "mensajeentrar" class="dos">Cocina</div> <div id= "mensajeentrar" class="tres">Salir</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("crystalpasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("crystalcocina"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("crystalhouse"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarcrystalhome"); }); }); <</script>>\ <<script>> $(document).on('click', '#talkbutton', function() { State.variables.crystaltalk = 1; Engine.play("Talkcrystal"); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Lia's house</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Casa de Lia</div> <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Enter Lia's home</div> <div id= "mensajeentrar" class="dos">Go to street</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Entrar en la casa</div> <div id= "mensajeentrar" class="dos">Ir a la calle</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("liahome"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Salida Bosque"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarliahouse"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</di v>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Lia</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con Lia</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <div id= "mensajeentrar" class="dos">Kitchen</div> <div id= "mensajeentrar" class="tres">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <div id= "mensajeentrar" class="dos">Cocina</div> <div id= "mensajeentrar" class="tres">Salir</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("liapasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("liakitchen"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("liahouse"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarliahome"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">First Night Street</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Derecho de Pernada</div> <</if>>\ <div class="cajaflechas"> <div class="Flechatop2"></div> <div class="Flecharight"> <div id="mensajeright" style="display: none;">\ <<if $_English is 1>>Champs Élysées<</if>>\ <<if $_Spanish is 1>>Campos Elíseos<</if>>\ </div></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>>Street of Bright Stars<</if>>\ <<if $_Spanish is 1>>Calle Estrellas Brillantes<</if>>\ </div></div>\ <div class="Flechabot"> <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Solstice Square<</if>>\ <<if $_Spanish is 1>>Plaza del Solsticio<</if>>\ </div></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajacasaWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajecasa">Someone's house2</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajecasa">Someone's casa2</div>\ <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<include "flechas">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("Plaza"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("calle cortada2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flecharight").click(function() { Engine.play("Calle 3"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarcalle4"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajecasa").click(function() { Engine.play("Casachicax"); }); }); <</script>>\ <<nobr>> <<if $peso gte 50 && $peso lte 99>> <<set $CurEnergy -= 5>> <<elseif $peso gte 100 && $peso lte 299>> <<set $CurEnergy -= 10>> <<elseif $peso gte 300>> <<set $CurEnergy -= 20>> <</if>> <</nobr>>
<<include "StoryCaption">> <br> <br> <br> <br> <div id="talkbox"> <div id="boxtext">Hola $Mc.Name! Te veo bien hoy!</div> <div id="fotopavabox">\ <div id="boxtext2"><b>$Crystal.Name</b></div> <div class="crystal2"> </div> </div> <div id="respuestabox">\ <<button "Adios">>\ <<set $crystaltalk = 0>> <<goto "crystalhome">><</button>> </div> </div> <br>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Bar outside</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Entrada del bar</div> <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajasalir" class="iconocaja"></div> </div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class= "uno">Enter Bar</div> <div id= "mensajeentrar" class= "dos">Go to street</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class= "uno">Entrar al Bar</div> <div id= "mensajeentrar" class= "dos">Ir a la calle</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent">\ </div></div> <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Calle 2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Enter Bar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarbarfuera"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<if $IntroComplete isnot 1>> <<goto "barcerrado">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">The club</div> <div id="tablacentral2">A quiet bar with few people offers a cozy atmosphere, where gazes meet but words are scarce. The murmur of conversations barely breaks the silence.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">El antro</div> <div id="tablacentral2">Un tranquilo bar con poca gente ofrece un ambiente acogedor, donde las miradas se cruzan pero las palabras son escasas. El murmullo de conversaciones apenas rompe el silencio.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Toilet</div> <div id= "mensajeentrar" class="dos">Exit bar</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Aseos</div> <div id= "mensajeentrar" class="dos">Salir del bar</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent">\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div> <div id= "mensajehablar" class="entrar2">Buy</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div> <div id= "mensajehablar" class="entrar2">Comprar</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Bar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Toilet"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".entrar3").click(function() { Engine.play("Billar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("TalkLia"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarbardentro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".entrar2").click(function() { Engine.play("comprarbar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <br> <div id="talkbox">\ <div id="boxtext">Hola $Mc.Name, te veo bien hoy! ¿Quieres comprar algo?</div> <div id="fotopavabox">\ <div id="boxtext2"><b>$Lia.Name</b></div> <div class="Lia2"> </div> </div> <div id="respuestabox">\ <<button "Comprar">>\ <<goto "Comprar Bar">><</button>> <<button "Adios">>\ <<set $Liatalk = 0>> <<goto "Enter Bar">><</button>> </div> </div> <br>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral">Elegant corner with billiard tables, fun, and competition, where strategy blends with camaraderie.</div> </div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral">Rincón elegante con mesas de billar, diversión y competencia, donde la estrategia se mezcla con la camaradería.</div> <</if>>\ <div class="contenedor"> <<if $_English is 1>>\ <div class="elemento">[[Back to bar|Enter Bar]]</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="elemento">[[Sala principal|Enter Bar]]</div> <</if>>\ </div> <<include "Actionbtn">>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Club's toilets </div> <div id="tablacentral2">There are two doors, men's and women's WC. <img src="img/trash/bartoilet1.jpg" width="400px"/></div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Aseos del antro</div> <div id="tablacentral2">Hay dos puertas, aseo de hombres y de mujeres. <img src="img/trash/bartoilet1.jpg" width="400px"/></div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Men</div>\ <div id= "mensajeentrar" class= "entrar2">Women</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Hombres</div>\ <div id= "mensajeentrar" class= "entrar2">Mujeres</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#cajasalir").click(function() { Engine.play("Enter Bar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("toilethombres"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".entrar2").click(function() { Engine.play("toiletmujeres"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("TalkLia"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral"></div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral"></div> <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajasalir" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#cajasalir").click(function() { Engine.play("Toilet"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("aseomujerbuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral">Neglected, foul-smelling bathroom with cum stains and disorder, leaving an uncomfortable and unhygienic feeling.<</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral">Baño descuidado, maloliente, con manchas de lefa y desorden, dejando una sensación incómoda y poco higiénica.</div> <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajasalir" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#cajasalir").click(function() { Engine.play("Toilet"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("aseohombrebuscar"); }); }); <</script>>\
<<if $_English is 1>>\ <div id="tablacentralintro">The room was illuminated by the dim light of holographic screens displaying detailed maps and graphics of world regions. Each magnate, dressed in impeccable, custom-made suits, represented a powerful entity seeking to expand and consolidate their empire. The walls were adorned with corporate symbols, constant reminders of the power and influence they wielded. As the magnates took their seats, tension filled the air. They were compeCodoBodyrs, but also strategic allies in this ruthless game of power. Negotiations would begin, and each of them would fight to secure the largest share of land and resources possible. There were no limits to their thirst for control and wealth, and the fate of millions of people hung by a thread as these magnates decided their future. In this meeting room, the destiny of the world was at stake.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentralintro">La sala estaba iluminada por la tenue luz de pantallas holográficas que mostraban mapas y gráficos detallados de las regiones del mundo. Cada magnate, vestido con impecables trajes a medida, representaba una entidad poderosa que buscaba expandirse y consolidar su imperio. Las paredes estaban adornados con símbolos corporativos, recordatorios constantes del poder y la influencia que ostentaban. A medida que los magnates tomaban asiento, se podía sentir la tensión en el ambiente. Eran competidores, pero también aliados estratégicos en este juego de poder despiadado. Las negociaciones comenzarían, y cada uno de ellos lucharía por obtener la mayor porción de tierra y recursos posibles. No había límites en su afán de control y riqueza, y el destino de millones de personas pendía de un hilo mientras estos magnates decidían su futuro. En esta sala de reuniones, el destino del mundo estaba en juego.</div>\ <</if>>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton2">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton2">Continuar</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton2").click(function() { Engine.play("introdiscusion"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<div id="name">$Mc.Name</div>\ <<if $_English is 1>>\ <div id="Bag_name">Backpack</div>\ <div id="tablastats">\ <div id="bodyparts"> <table id="headlife-table" class="life-table"> <tr> <td class="life-name">Head</td> </tr> <tr> <td class="life-level"><<print $Head.toFixed()>>/$MaxHead</td> </tr> </table>\ <table id="torsolife-table" class="life-table"> <tr> <td class="life-name">Body</td> </tr> <tr> <td class="life-level"><<print $Torso.toFixed()>>/$MaxTorso</td> </tr> </table>\ <table id="armslife-table" class="life-table"> <tr> <td class="life-name">Arms</td> </tr> <tr> <td class="life-level"><<print $Arms.toFixed()>>/$MaxArms</td> </tr> </table>\ <table id="legslife-table" class="life-table"> <tr> <td class="life-name">Legs</td> </tr> <tr> <td class="life-level"><<print $Legs.toFixed()>>/$MaxLegs</td> </tr> </table>\ </div></div>\ <table class="skills-table">\ <tr> <td class="skill-name">Vitality</td>\ <td class="skill-level">$VitalitySugarcube</td>\ </tr> <tr> <td class="skill-name">Endurance</td>\ <td class="skill-level">$EnduranceSugarcube</td>\ </tr> <tr> <td class="skill-name">Strength</td>\ <td class="skill-level">$StrengthSugarcube</td>\ </tr> <tr> <td class="skill-name">Intellect</td>\ <td class="skill-level">$IntellectSugarcube</td>\ </tr> <tr> <td class="skill-name">Agility</td>\ <td class="skill-level">$AgilitySugarcube</td>\ </tr>\ <tr>\ <td class="skill-name1">Charisma</td>\ <td class="skill-level">$CharismaSugarcube</td>\ </tr>\ <tr>\ <td class="skill-name1">Luck</td>\ <td class="skill-level">$LuckSugarcube</td>\ </tr>\ </table>\ <<include "skills_en">>\ <<include "InventoryUI">>\ <</if>>\ <<if $_Spanish is 1>> <div id="Bag_name">Mochila</div>\ <div id="tablastats">\ <div id="bodyparts"> <table id="headlife-table" class="life-table"> <tr> <td class="life-name">Cabeza</td> </tr> <tr> <td class="life-level"><<print $Head.toFixed()>>/$MaxHead</td> </tr> </table>\ <table id="torsolife-table" class="life-table"> <tr> <td class="life-name">Cuerpo</td> </tr> <tr> <td class="life-level"><<print $Torso.toFixed()>>/$MaxTorso</td> </tr> </table>\ <table id="armslife-table" class="life-table"> <tr> <td class="life-name">Brazos</td> </tr> <tr> <td class="life-level"><<print $Arms.toFixed()>>/$MaxArms</td> </tr> </table>\ <table id="legslife-table" class="life-table"> <tr> <td class="life-name">Piernas</td> </tr> <tr> <td class="life-level"><<print $Legs.toFixed()>>/$MaxLegs</td> </tr> </table>\ </div></div>\ <table class="skills-tableES"> <tr> <td class="skill-name">Vitalidad</td> <td class="skill-level">$VitalitySugarcube</td> </tr> <tr> <td class="skill-name">Fortaleza</td> <td class="skill-level">$EnduranceSugarcube</td> </tr> <tr> <td class="skill-name">Fuerza</td> <td class="skill-level">$StrengthSugarcube</td> </tr> <tr> <td class="skill-name">Inteligencia</td> <td class="skill-level">$IntellectSugarcube</td> </tr> <tr> <td class="skill-name">Agilidad</td> <td class="skill-level">$AgilitySugarcube</td> </tr>\ <tr>\ <td class="skill-name">Carisma</td>\ <td class="skill-level">$CharismaSugarcube</td>\ </tr>\ <tr>\ <td class="skill-name">Suerte</td>\ <td class="skill-level">$LuckSugarcube</td>\ </tr>\ </table> <<include "skills_es">> <<include "InventoryUI">>\ <</if>>\ <<include "stats">> <div id="money">Cash: $Money.</div> <<include "buff-stats">> <<include "debuff-stats">> <style> .skills-tableES { background: linear-gradient(270deg, #1300008f, #00000040); width: 8em; color: #ffffff; font-weight: bold; position: relative; top: 23em; left: 1em; } .skills-table { background: linear-gradient(270deg, #1300008f, #00000040); width: 8em; color: #ffffff; font-weight: bold; position: relative; top: 22em; left: 1em; } .passage table { margin: 1em 0; border-collapse: collapse; font-size: 1em; z-index: 1; cursor: default; } </style>
[[Back|Plaza]]
<script> $(document).ready(function() { $('#options').click(function() { // Cargar el contenido de la ventana emergente de forma asíncrona $('#optionsContent').load('ruta_al_contenido.html'); $('#optionsWindow').show(); }); // Delegación de eventos para los botones "Saves" y "Restart" $(document).on('click', '#menu-item-saves', function() { console.log("Saves button clicked"); }); $(document).on('click', '#menu-item-restart', function() { console.log("Restart button clicked"); }); $('#closeOptions').click(function() { $('#optionsWindow').hide(); }); }); </script> POSIBLE BOTON ACCIONES <<script>> $(document).ready(function() { $('#BB5').one('click', function() { State.variables.Galeria-stepmom = 1; $(this).prop('disabled', true); Engine.play("Pub"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calle 6"); }); }); <</script>>
/* Mensaje cajas */ <<script>> $(document).ready(function() { const cajas = ['casa', 'buscar', 'hablar', 'tienda', 'skippy', 'esposa', 'salir', 'fight', 'entrar']; function inicializarCajas() { cajas.forEach(caja => { const $caja = $(`#caja${caja}`); const $ventana = $(`#caja${caja}Window`); const $cerrar = $(`#closecaja${caja}`); if ($caja.length && $ventana.length) { $caja.off('click').on('click', function(event) { event.stopPropagation(); if ($ventana.is(':visible')) { $ventana.hide(); } else { cerrarTodasLasCajas(); $ventana.show(); } }); } if ($cerrar.length) { $cerrar.off('click').on('click', cerrarTodasLasCajas); } }); $(document).off('click.cerrarCajas').on('click.cerrarCajas', function(event) { const $target = $(event.target); if (!$target.closest(cajas.map(caja => `#caja${caja}, #caja${caja}Window`).join(', ')).length) { cerrarTodasLasCajas(); } }); } function cerrarTodasLasCajas() { cajas.forEach(caja => $(`#caja${caja}Window`).hide()); } inicializarCajas(); // Función para reinicializar las cajas después de cambios en el DOM window.reinicializarCajas = inicializarCajas; }); <</script>>\
<<script>> $(document).ready(function() { const flechaLeft = document.querySelector('.Flechaleft'); const mensajeleft = document.getElementById('mensajeleft'); function mostrarMensajeLeft() { mensajeleft.style.display = 'block'; mensajeleft.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeleft.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeLeft() { mensajeleft.style.display = 'none'; mensajeleft.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeleft.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaLeft.addEventListener('mouseover', mostrarMensajeLeft); flechaLeft.addEventListener('mouseout', ocultarMensajeLeft); }); <</script>>\ /* MENSAJE BOT */ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\ /* MENSAJE DERECHA */ <<script>> $(document).ready(function() { const flechaRight = document.querySelector('.Flecharight'); const mensajeright = document.getElementById('mensajeright'); function mostrarMensajeRight() { mensajeright.style.display = 'block'; mensajeright.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeright.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeRight() { mensajeright.style.display = 'none'; mensajeright.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeright.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaRight.addEventListener('mouseover', mostrarMensajeRight); flechaRight.addEventListener('mouseout', ocultarMensajeRight); }); <</script>>\ /* MENSAJE TOP */ <<script>> $(document).ready(function() { const flechaTop = document.querySelector('.Flechatop'); const mensajetop = document.getElementById('mensajetop'); function mostrarMensajeTop() { mensajetop.style.display = 'block'; mensajetop.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajetop.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeTop() { mensajetop.style.display = 'none'; mensajetop.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajetop.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaTop.addEventListener('mouseover', mostrarMensajeTop); flechaTop.addEventListener('mouseout', ocultarMensajeTop); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calle 3"); }); }); <</script>>
[[Back|Plaza]]
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Texto Central</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto Central</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Enter to Battleground</div> <div id= "mensajeentrar" class="dos">Go to street</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Entrar al Colisseo</div> <div id= "mensajeentrar" class="dos">Volver a la calle</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#mensajefight").click(function() { Engine.play("Pasillo Dojo1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Dojo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("ElCamino"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("dojofuerabuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("calle cortada2"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Strange store</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Tienda extraña</div> <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Enter Strange store</div> <div id= "mensajeentrar" class="dos">Go to steet</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Entrar en la tienda extraña</div> <div id= "mensajeentrar" class="dos">Ir a la calle</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Calle 2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("TiendaSecretadentro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscartiendasecreta"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calle 2"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calle 7"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calle 5"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calle 1"); }); }); <</script>> <<if $introhome isnot 1 && $IntroComplete is 1>> <<goto "introhome">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Entrada plaza"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral">Texto Central</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral">Texto Central</div> <</if>>\ <<back>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Plaza"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Callejon"); }); }); <</script>>
<<back>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Salida Bosque"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calle 4"); }); }); <</script>>
A CURRAR HIJOSDEPUTA <<back>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("ElCamino"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Training"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral"></div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral"></div> <</if>>\ <<if $_English is 1>>\ [[Back|Bar]] <</if>>\ <<if $_Spanish is 1>>\ [[Atrás|Bar]] <</if>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral">BUSCAR COSAS TEXTO SISIII</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral">BUSCAR COSAS TEXTO SISIII</div> <</if>>\ <<if $_English is 1>>\ [[Back|Enter Bar]] <</if>>\ <<if $_Spanish is 1>>\ [[Atrás|Enter Bar]] <</if>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral"></div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral"></div> <</if>>\ </div>\ <<if $_English is 1>>\ [[Back|toilethombres]] <</if>>\ <<if $_Spanish is 1>>\ [[Atrás|toilethombres]] <</if>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral"></div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablamadera"> <div id="textomadera">\ 1-mision 1 </div>\ </div>\ <div id="tablacentral"></div> <</if>>\ <<if $_English is 1>>\ [[Back|toiletmujeres]] <</if>>\ <<if $_Spanish is 1>>\ [[Atrás|toiletmujeres]] <</if>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("crystalhouse"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("crystalhome"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Living room</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Salón</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexaguestroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Alexa's house</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Casa de Alexa</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexahouse"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Living room</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Salón</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("liahome"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("liahouse"); }); }); <</script>>
<div id="horizontalStressbarbkg" class="Stressbarbkg">\ <div id="horizontalStressbar" class="Stressbar"></div></div> <<run Stress($CurStress, $MaxStress, "horizontalStressbar", true)>> <div id="stressnum">$CurStress/$MaxStress</div>\ <<script>> window.updateLanguage = function() { var diaryElement = $('.Stressbar'); var diaryElement = $('.Stressbarbkg'); if (State.variables._English === 1) { diaryElement.attr('data-text', 'Stress'); } else if (State.variables._Spanish === 1) { diaryElement.attr('data-text', 'Estrés'); } }; updateLanguage(); <</script>>\ <<if $_English is 1>>\ <<set $textOptions to "Stress">>\ <<elseif $_Spanish is 1>>\ <<set $textOptions to "Estrés">>\ <</if>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Battleground</div> <<md>><</md>> <div id="tablamadera"> lnlnlknkln </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Colisseo</div> <<md>><</md>> <div id="tablamadera"> lnlnlknkln </div>\ <</if>>\ <<return>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("calle cortada"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <div id="barraobjetos"> <div id="objeto1" class="barfoto"><img src="img/items/whisky.jpg" width="145px"/></div> <div id="objeto2" class="barfoto"><img src="img/items/whiskybig.jpg" width="145px"/></div> <div id="objeto3" class="barfoto"><img src="img/items/pocion.jpg" width="145px"/></div> </div> <<if $_English is 1>>\ <div id="buttonbar"> <div id="barvender1" class="barbutton">Buy 8$</div> <div id="barvender2" class="barbutton">Buy 15$</div> <div id="barvender3" class="barbutton">Buy 30$</div> </div> <</if>>\ <<if $_Spanish is 1>>\ <div id="buttonbar"> <div id="barvender1" class="barbutton">Comprar 8$</div> <div id="barvender2" class="barbutton">Comprar 15$</div> <div id="barvender3" class="barbutton">Comprar 30$</div> </div> <</if>>\ <div id="linkpass">[[Back|Enter Bar]]</div> <<script>> $(document).ready(function() { $('#barvender1').one('click', function() { State.variables.whisky += 1; State.variables.Money -= 8; $(this).prop('disabled', true); Engine.play("comprarbar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#barvender2').one('click', function() { State.variables.whiskybig += 1; State.variables.Money -= 15; $(this).prop('disabled', true); Engine.play("comprarbar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#barvender3').one('click', function() { State.variables.pocionx += 1; State.variables.Money -= 30; $(this).prop('disabled', true); Engine.play("comprarbar"); }); }); <</script>>\ <style> img { border: 0; transform: translate(-3%, 42%); } </style>
<div id="cajalucha"> <div id="lucharight"></div> <div id="luchaleft"></div> <div id="cajafighbuttons"> <div id="fightbutton1" class="cajafight"></div> <div id="fightbutton2" class="fightbutton"></div> <div id="fightbutton3" class="fightbutton"></div> <div id="fightbutton4" class="fightbutton"></div> <div id="fightbutton5" class="fightbutton"></div> <div id="fightbutton6" class="fightbutton"></div> <div id="fightbutton7" class="fightbutton"></div> <div id="fightbutton8" class="fightbutton"></div> <div id="fightbutton9" class="fightbutton"></div> <div id="fightbutton0" class="fightbutton"></div> </div> </div> [[Arena1]] <div class="cajafightWindow"> </div> <<include "Fightbutton">>
<<include "StoryCaption">> <br> <br> <br> <br> <<md>>Recuperas vida y nergia en el hospital<</md>> <div id="linkpass">[[Continue|Casa player]]</div> <<set $CurLife = $MaxLife>> <<set $CurEnergy = $MaxEnergy>>
<<if isDateBetween($gameDate, '06:00', '21:55')>>\ <<include "dia">>\ <<elseif isDateBetween($gameDate, '22:00', '05:55')>>\ <<include "noche">>\ <</if>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div> <</if>>\ <div id="cajaiconos">\ <div id="cajafight" class="iconocaja"></div> <div id="cajasentrar" class="iconocaja"></div> </div>\ <div id="cajafightWindow" style="display: none;">\ <div id="optionsContent">\ <<if $Estiempodepelea is 1>>\ <<if $_English is 1>>\ <div id= "mensajefight">Fight</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajefight">Pelear</div>\ <</if>>\ <<else>>\ <<if $_English is 1>>\ <div id= "mensajefight2">It's not time to fight</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajefight2">No es el momento de pelear</div>\ <</if>>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">North corridor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Pasillo norte</div>\ <</if>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("Pasillo Dojo1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajefight").click(function() { Engine.play("pre-pelea"); }); }); <</script>>\ <<include "Actionbtn">>
<<back>>
<<set $Turn_NPC = 1>> <<set $CurAP_NPC += 5/10 * $MaxAP_NPC>> <<if $AI_NPC lt 1>> <<goto "AI0">> <</if>> <<if $AI_NPC is 1>> <<goto "AI1">> <</if>> <<if $AI_NPC is 2>> <<goto "AI2">> <</if>> <<if $AI_NPC is 3>> <<goto "AI3">> <</if>> <<if $AI_NPC is 4>> <<goto "AI4">> <</if>> <<if $AI_NPC is 5>> <<goto "AI5">> <</if>> <<if $AI_NPC is 6>> <<goto "AI6">> <</if>>
<<set $MaxEnergy = $EnduranceSugarcube * 5>> <<set $MaxStress = $IntellectSugarcube * 2>> <<include "Quest-variables">> <<if $CurAP_NPC lte 0>> <<set $CurAP_NPC = 0>> <<set $Turn_NPC = 0>> <</if>> <<if $CurAP_NPC gte $MaxAP_NPC>> <<set $CurAP_NPC = $MaxAP_NPC>> <</if>> <<if $CurAP gte $MaxAP>> <<set $CurAP = $MaxAP>> <</if>> <<if $CurAP lte 0>> <<set $CurAP = 0>> <</if>> <<if $CurEnergy lte 0>> <<set $CurEnergy = 0>> <</if>> <<if $CurEnergy gte $MaxEnergy>> <<set $CurEnergy = $MaxEnergy>> <</if>> <<if $CuStress lte 0>> <<set $CurStress = 0>> <</if>> <<if $CurStress gte $MaxStress>> <<set $CurStress = $MaxStress>> <</if>> <<if $HeadNPC gte $MaxHeadNPC>> <<set $HeadNPC = $MaxHeadNPC>> <</if>> <<if $TorsoNPC gte $MaxTorsoNPC>> <<set $TorsoNPC = $MaxTorsoNPC>> <</if>> <<if $ArmsNPC gte $MaxArmsNPC>> <<set $ArmsNPC = $MaxArmsNPC>> <</if>> <<if $LegsNPC gte $MaxLegsNPC>> <<set $LegsNPC = $MaxLegsNPC>> <</if>> <<if $Head gte $MaxHead>> <<set $Head = $MaxHead>> <</if>> <<if $Torso gte $MaxTorso>> <<set $Torso = $MaxTorso>> <</if>> <<if $Arms gte $MaxArms>> <<set $Arms = $MaxArms>> <</if>> <<if $Legs gte $MaxLegs>> <<set $Legs = $MaxLegs>> <</if>> <<if $onpelea isnot 1>> <<set $HeadNPC = $MaxHeadNPC>> <<set $TorsoNPC = $MaxTorsoNPC>> <<set $ArmsNPC = $MaxArmsNPC>> <<set $LegsNPC = $MaxLegsNPC>> <</if>>
/* MENSAJE JAB */ <<script>> $(document).ready(function() { function cerrarTodasLasCajas() { $('#buttonjabWindow').hide(); $('#buttonkickWindow').hide(); $('#buttonelbowWindow').hide(); $('#buttonkneeWindow').hide(); } function toggleButton(buttonWindow) { if (buttonWindow.is(':visible')) { buttonWindow.hide(); } else { cerrarTodasLasCajas(); buttonWindow.show(); } } $('#buttonjab').click(function(event) { const ButtonjabWindow = $('#buttonjabWindow'); toggleButton(ButtonjabWindow); event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro }); $('#closebuttonjab').click(function() { $('#buttonjabWindow').hide(); }); // Controlador para cerrar cuando se haga clic fuera de la caja o los botones $(document).on('click', function(event) { const target = event.target; const buttonjab = $('#buttonjab')[0]; const buttonjabWindow = $('#buttonjabWindow')[0]; const buttonkick = $('#buttonkick')[0]; const buttonkickWindow = $('#buttonkickWindow')[0]; const buttonelbow = $('#buttonelbow')[0]; const buttonelbowWindow = $('#buttonelbowWindow')[0]; const buttonknee = $('#buttonknee')[0]; const buttonkneeWindow = $('#buttonkneeWindow')[0]; // Verifica si el clic no ocurrió en las cajas ni en los botones if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) { cerrarTodasLasCajas(); } }); }); <</script>>\ /* MENSAJE KICK */ <<script>> $(document).ready(function() { function cerrarTodasLasCajas() { $('#buttonjabWindow').hide(); $('#buttonkickWindow').hide(); $('#buttonelbowWindow').hide(); $('#buttonkneeWindow').hide(); } function toggleButton(buttonWindow) { if (buttonWindow.is(':visible')) { buttonWindow.hide(); } else { cerrarTodasLasCajas(); buttonWindow.show(); } } $('#buttonkick').click(function(event) { const ButtonkickWindow = $('#buttonkickWindow'); toggleButton(ButtonkickWindow); event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro }); $('#closebuttonkick').click(function() { $('#buttonkickWindow').hide(); }); // Controlador para cerrar cuando se haga clic fuera de la caja o los botones $(document).on('click', function(event) { const target = event.target; const buttonjab = $('#buttonjab')[0]; const buttonjabWindow = $('#buttonjabWindow')[0]; const buttonkick = $('#buttonkick')[0]; const buttonkickWindow = $('#buttonkickWindow')[0]; const buttonelbow = $('#buttonelbow')[0]; const buttonelbowWindow = $('#buttonelbowWindow')[0]; const buttonknee = $('#buttonknee')[0]; const buttonkneeWindow = $('#buttonkneeWindow')[0]; // Verifica si el clic no ocurrió en las cajas ni en los botones if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) { cerrarTodasLasCajas(); } }); }); <</script>>\ /* MENSAJE ELBOW */ <<script>> $(document).ready(function() { function cerrarTodasLasCajas() { $('#buttonjabWindow').hide(); $('#buttonkickWindow').hide(); $('#buttonelbowWindow').hide(); $('#buttonkneeWindow').hide(); } function toggleButton(buttonWindow) { if (buttonWindow.is(':visible')) { buttonWindow.hide(); } else { cerrarTodasLasCajas(); buttonWindow.show(); } } $('#buttonelbow').click(function(event) { const ButtonelbowWindow = $('#buttonelbowWindow'); toggleButton(ButtonelbowWindow); event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro }); $('#closebuttonelbow').click(function() { $('#buttonelbowWindow').hide(); }); // Controlador para cerrar cuando se haga clic fuera de la caja o los botones $(document).on('click', function(event) { const target = event.target; const buttonjab = $('#buttonjab')[0]; const buttonjabWindow = $('#buttonjabWindow')[0]; const buttonkick = $('#buttonkick')[0]; const buttonkickWindow = $('#buttonkickWindow')[0]; const buttonelbow = $('#buttonelbow')[0]; const buttonelbowWindow = $('#buttonelbowWindow')[0]; const buttonknee = $('#buttonknee')[0]; const buttonkneeWindow = $('#buttonkneeWindow')[0]; // Verifica si el clic no ocurrió en las cajas ni en los botones if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) { cerrarTodasLasCajas(); } }); }); <</script>>\ /* MENSAJE KNEE */ <<script>> $(document).ready(function() { function cerrarTodasLasCajas() { $('#buttonjabWindow').hide(); $('#buttonkickWindow').hide(); $('#buttonelbowWindow').hide(); $('#buttonkneeWindow').hide(); } function toggleButton(buttonWindow) { if (buttonWindow.is(':visible')) { buttonWindow.hide(); } else { cerrarTodasLasCajas(); buttonWindow.show(); } } $('#buttonknee').click(function(event) { const ButtonkneeWindow = $('#buttonkneeWindow'); toggleButton(ButtonkneeWindow); event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro }); $('#closebuttonknee').click(function() { $('#buttonkneeWindow').hide(); }); // Controlador para cerrar cuando se haga clic fuera de la caja o los botones $(document).on('click', function(event) { const target = event.target; const buttonjab = $('#buttonjab')[0]; const buttonjabWindow = $('#buttonjabWindow')[0]; const buttonkick = $('#buttonkick')[0]; const buttonkickWindow = $('#buttonkickWindow')[0]; const buttonelbow = $('#buttonelbow')[0]; const buttonelbowWindow = $('#buttonelbowWindow')[0]; const buttonknee = $('#buttonknee')[0]; const buttonkneeWindow = $('#buttonkneeWindow')[0]; // Verifica si el clic no ocurrió en las cajas ni en los botones if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) { cerrarTodasLasCajas(); } }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Rookie</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Novato</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">Yo, dawg, you scared outta your mind too? 'Cause I'm 'bout to pass out any second, for real.</div> <div class="mc-message">I still can't believe this is real... Its all happened so fast.</div> <div class="enemy-message">No cap. I jacked a ride, man. What you do to end up in this mess?</div> <div class="mc-message">What the hell is this? I did nothing!</div> <div class="enemy-message">You know how to throw hands or somethin'? 'Cause closest I been to a fight was when I got caught boostin' that whip.</div> <div class="mc-message">I'm sick of being afraid. If I'm gonna die, it won't be trembling like a coward!</div> <div class="enemy-message">Chill, homie. It ain't that deep...</div> <div class="mc-message">What do you mean it's not? They've got us here like animals, and for what? For the sick entertainment of those who get off on other people's blood!</div> <div class="enemy-message">Hold up, hold up, you right, but...</div> <div class="mc-message">But nothing! If they want a show, we'll give them a damn show. I'm going to fight with everything I've got, and if I go to hell, I'll take some with me.</div> <div class="enemy-message">Damn, bruh, you wildin' now...</div> <div class="mc-message">Welcome to the club. I've been scared since I entered this prison. But not anymore. The fear is over.</div> <div class="enemy-message">Look, fam, I don't wanna be here neither, but...</div> <div class="mc-message">One of us is going to get out of here. And I swear I'll do everything I can to make sure it's me. So get ready, because this won't be a game.</div> <div class="enemy-message">Yo, dawg, I was just tryna kick it before we gotta throw down, shit!</div> <div class="mc-message">The chat is over. It's time to survive.</div> <div class="enemy-message">Aight then, you crazy mofo!</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">Che, loco, ¿vos también estás cagado hasta las patas? Porque yo siento que me voy a desmayar en cualquier momento boludo.</div> <div class="mc-message">Todavía no creo que esto sea cierto... Ha sido todo tan rápido.</div> <div class="enemy-message">Posta. Yo robé un auto, boludo. ¿Vos qué hiciste para terminar en esta?</div> <div class="mc-message">¿Que mierda es esto? ¡Yo no hice nada!</div> <div class="enemy-message">¿Vos sabés pelear o algo? Porque lo más cerca que estuve de una bronca fue cuando me agarraron afanando ese auto. </div> <div class="mc-message"> Ya estoy harto de tener miedo. ¡Si voy a morir, no será temblando como un cobarde!</div> <div class="enemy-message">Eh, tranquilo, loco. No es pa' tanto...</div> <div class="mc-message">¿Como que no? Nos tienen aquí como animales, ¿y para qué? ¡Por un sucio entretenimiento de quienes se hacen pajas con la sangre de otros!</div> <div class="enemy-message">Pará, pará, tenés razón, pero...</div> <div class="mc-message">Pero nada! Si quieren un espectáculo, les daremos un maldito espectáculo. Voy a pelear con todo lo que tengo, y si me voy al infierno, me llevaré a algunos conmigo.</div> <div class="enemy-message">La pucha, amigo, me estás asustando...</div> <div class="mc-message">Bienvenido al club. Llevo asustado desde que entré a esta prisión. Pero ya no más. El miedo se acabó.</div> <div class="enemy-message">Mirá, flaco, yo tampoco quiero estar acá, pero...</div> <div class="mc-message">Uno de los dos va a salir de aquí. Y te juro que haré todo lo posible para que sea yo. Así que prepárate, porque esto no será un juego.</div> <div class="enemy-message">Che, boludo, ¡yo solo quería charlar un poco antes de que nos matemos a golpes mierda!</div> <div class="mc-message">Se acabó la charla. Es hora de sobrevivir.</div> <div class="enemy-message">¡Más bien, loquita!</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/random/rookie.png" style=" position: fixed; top: 1em; left: -15em; width: 68em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Fight</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Pelear</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("pelea-uno"); }); }); <</script>>\ <<set $pelea1 = 1>>\ <<set $HeadNPC = $MaxHeadNPC>> <<set $TorsoNPC = $MaxTorsoNPC>> <<set $ArmsNPC = $MaxArmsNPC>> <<set $LegsNPC = $MaxLegsNPC>> <<set $combatLog = []>> <<if $pelea1lose is 1>> <<goto "preintro-pelea2">> <</if>>
<<script>> $(document).ready(function() { $('.funo').one('click', function() { State.variables.Target = "HeadNPC"; Engine.play("jab"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fdos').one('click', function() { State.variables.Target = "TorsoNPC"; Engine.play("jab"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.ftres').one('click', function() { State.variables.Target = "LHandNPC"; Engine.play("jab"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fcuatro').one('click', function() { State.variables.Target = "RHandNPC"; Engine.play("jab"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fcinco').one('click', function() { State.variables.Target = "LLegNPC"; Engine.play("jab"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fseis').one('click', function() { State.variables.Target = "RLegNPC"; Engine.play("jab"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fsiete').one('click', function() { State.variables.Target = "HeadNPC"; Engine.play("kick"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.focho').one('click', function() { State.variables.Target = "TorsoNPC"; Engine.play("kick"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fnueve').one('click', function() { State.variables.Target = "LHandNPC"; Engine.play("kick"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fdiez').one('click', function() { State.variables.Target = "RHandNPC"; Engine.play("kick"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fonce').one('click', function() { State.variables.Target = "LLegNPC"; Engine.play("kick"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fdoce').one('click', function() { State.variables.Target = "RLegNPC"; Engine.play("kick"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.ftrece').one('click', function() { State.variables.Target = "HeadNPC"; Engine.play("elbow"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fcatorce').one('click', function() { State.variables.Target = "TorsoNPC"; Engine.play("elbow"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fquince').one('click', function() { State.variables.Target = "LHandNPC"; Engine.play("elbow"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fdieciseis').one('click', function() { State.variables.Target = "RHandNPC"; Engine.play("elbow"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fdiecisiete').one('click', function() { State.variables.Target = "LLegNPC"; Engine.play("elbow"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fdieciocho').one('click', function() { State.variables.Target = "RLegNPC"; Engine.play("elbow"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fdiecinueve').one('click', function() { State.variables.Target = "HeadNPC"; Engine.play("knee"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fveinte').one('click', function() { State.variables.Target = "TorsoNPC"; Engine.play("knee"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fveintiuno').one('click', function() { State.variables.Target = "LHandNPC"; Engine.play("knee"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fveintidos').one('click', function() { State.variables.Target = "RHandNPC"; Engine.play("knee"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fveintitres').one('click', function() { State.variables.Target = "LLegNPC"; Engine.play("knee"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.fveinticuatro').one('click', function() { State.variables.Target = "RLegNPC"; Engine.play("knee"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#buttonpassturn').one('click', function() { State.variables.Turn_NPC = 1; State.variables.CurAP_NPC += 10; Engine.play("Turn_NPC"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#buttonguard').one('click', function() { Engine.play("changeguard"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#linkpassturn').one('click', function() { Engine.play("Turn_NPC"); }); }); <</script>>\ <<script>> $(document).ready(function () { var iconojabElements = $(".iconojab"); iconojabElements.click(function () { iconojabElements.removeClass("active"); $(this).addClass("active"); }); $(document).click(function (event) { if (!$(event.target).closest(".iconojab").length) { iconojabElements.removeClass("active"); } }); }); <</script>>
<button id="history-backward" tabindex="0" title="Go backward within the game history" aria-label="Go backward within the game history" type="button" role="button"></button>
<<set $Mc to ($Mc ?? {})>>\ <<set $McProfession to ($McProfession ?? 1)>>\ <<if $_English is 1>>\ <div id="tablaproff">Select your profession.</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablaproff">Selecciona tu profesión.</div> <</if>>\ <<if $ProfessionRows is 1>>\ <div id="contenedorprofession"> <div id="professionContainer" style="display: flex;"> <img id="profession1" class="proffbutton" src="img/icons/bomber.png" onclick="updateProfession(1); selectProfession(1);"> <img id="profession2" class="proffbutton" src="img/icons/drugdealer.jpg" onclick="updateProfession(2); selectProfession(2);"> <img id="profession3" class="proffbutton" src="img/icons/programmer.jpg" onclick="updateProfession(3); selectProfession(3);"> <img id="profession4" class="proffbutton" src="img/icons/bsman.jpg" onclick="updateProfession(4); selectProfession(4);"> </div> </div> <</if>>\ <script> let selectedProfession = 1; let allProfessions = document.querySelectorAll("img[id^='profession']"); window.McProfession = 1; SugarCube.State.variables.Mc.profession = "bomber"; function updateProfession(value) { window.McProfession = value; console.log('Profesión ' + value + ' seleccionada'); SugarCube.State.variables.McProfession = value; switch(value) { case 1: SugarCube.State.variables.Mc.profession = "bomber"; break; case 2: SugarCube.State.variables.Mc.profession = "drugdealer"; break; case 3: SugarCube.State.variables.Mc.profession = "programmer"; break; case 4: SugarCube.State.variables.Mc.profession = "businessman"; break; } } function selectProfession(id) { selectedProfession = id; allProfessions.forEach(img => { if (img.id === `profession${id}`) { img.style.width = "150px"; img.style.height = "150px"; img.style.border = "4px solid #ffe900"; img.style.boxShadow = "#ffe900 0px 0px 12px"; img.style.borderRadius = "50%"; } else { img.style.width = "150px"; img.style.height = "150px"; img.style.border = "4px solid black"; img.style.boxShadow = "white 0px 0px 0px"; img.style.borderRadius = "50%"; } }); } </script>\ <div id="history-backward"> <div id="back1"><<back>></div> </div> <<if $_English is 1>>\ <div id="introbuttons"> <div id="buttonavatar">Continue</div> </div> <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttonsES"> <div id="buttonavatar">Continuar</div> </div> <</if>>\ <<script>> $(document).ready(function() { $("#buttonavatar").click(function() { Engine.play("introtext1"); }); }); <</script>>\ <<if $_English is 1>> <div id="tablaprofession"> <div id="bomber" class="prof">Bomber</div> <div id="drugdealer" class="prof">Drug Dealer</div> <div id="programmer" class="prof">Programmer</div> <div id="bsman" class="prof">Business Man</div> </div> <</if>>\ <<if $_Spanish is 1>> <div id="tablaprofessionES"> <div id="bomber" class="prof">Bombero</div> <div id="drugdealer" class="prof">Traficante</div> <div id="programmer" class="prof">Programador</div> <div id="bsman" class="prof">Empresario</div> </div> <</if>> <<if $_English is 1>> <div id="tablaprofession2"> <div id="bomberstats" class="introstats">\ Strength = 16 Agility = 10 Charisma = 7 Intellect = 7 Vitality = 10 Endurance = 12 Luck = 5 </div>\ <div id="dealerstats" class="introstats">\ Strength = 8 Agility = 11 Charisma = 11 Intellect = 11 Vitality = 8 Endurance = 8 Luck = 5 </div>\ <div id="prostats" class="introstats">\ Strength = 7 Agility = 7 Charisma = 7 Intellect = 15 Vitality = 7 Endurance = 7 Luck = 15 </div>\ <div id="bsmanstats" class="introstats">\ Strength = 9 Agility = 9 Charisma = 10 Intellect = 10 Vitality = 9 Endurance = 9 Luck = 10 </div>\ </div> <</if>>\ <<if $_Spanish is 1>> <div id="tablaprofession2ES"> <div id="bomberstats" class="introstats">\ Fuerza = 16 Agilidad = 10 Carisma = 7 inteligencia = 7 Vitalidad = 10 Resistencia = 12 Suerte = 5 </div>\ <div id="dealerstats" class="introstats">\ Fuerza = 8 Agilidad = 11 Carisma = 11 inteligencia = 11 Vitalidad = 8 Resistencia = 8 Suerte = 5 </div>\ <div id="prostats" class="introstats">\ Fuerza = 7 Agilidad = 7 Carisma = 7 inteligencia = 15 Vitalidad = 7 Resistencia = 7 Suerte = 15 </div>\ <div id="bsmanstats" class="introstats">\ Fuerza = 9 Agilidad = 9 Carisma = 10 inteligencia = 10 Vitalidad = 9 Resistencia = 9 Suerte = 10 </div>\ </div>\ <</if>>\ <style> #talkbuttonsES { position: relative; top: 29em; left: 7em; width: 20em; height: 7em; display: table; justify-content: center; flex-wrap: nowrap; flex-direction: row; color: snow; z-index: 1; } #tablaprofession2ES { position: relative; top: -39em; left: -3.5em; width: 44em; height: 25em; text-align: center; color: snow; cursor: default; } #tablaprofessionES { position: relative; top: -9.9em; left: -3.5em; width: 44em; height: 25em; text-align: center; color: snow; cursor: default; } </style>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The living room is a spacious and bright area, with a delicately feminine style evident in the details. A comfortable pastel-colored sofa occupies the center, facing a large TV that sits on a modern cabinet mounted on the wall.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El salón es un espacio amplio y luminoso, con un estilo delicadamente femenino que se aprecia en los detalles. Un cómodo sofá de color pastel ocupa el centro, frente a un televisor grande que esta sobre un armario moderno montado en la pared.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <div id= "mensajeentrar" class="dos">Kitchen</div> <div id= "mensajeentrar" class="tres">Exit home</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <div id= "mensajeentrar" class="dos">Cocina</div> <div id= "mensajeentrar" class="tres">Salir de casa</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("intropasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("intrococina"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("nosalir"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("introsalonbuscar"); }); }); <</script>>\ <<if $introsleep is 1>> <<goto "introlivingroom1">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $introsleep is 1>>\ <<goto "intrococina1">>\ <<else>>\ <<if $_English is 1>>\ <div id="tablacentral2">Olivia is in the kitchen; smells like she is cooking something delicious.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Olivia esta en la cocina, parece que esta cocinando algo delicioso.</div>\ <</if>><</if>>\ <div id="girl-image" class="stepmom-image">\ <img src="img/girls/stepmom/olivia-night.png" style=" width: 55em; position: relative; top: -2em; left: -14em; "> </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to step-mom</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con madrastra</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Livingroom</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Salón</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("introlivingroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("intrococinabuscar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("introtalkmom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#girl-image').one('click', function() { $(this).prop('disabled', true); Engine.play("introtalkmom"); }); }); <</script>>\ <style> #girl-image { position: fixed; top: 11em; left: 81em; /* width: 29em; */ /* height: 57em; */ transition: box-shadow 0.3s; } </style>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablamadera"></div>\ <div id="tablacentral2">Your room is the sacred place where everything belongs to you. A safe space to reflect, rest, and ultimately, your true home. Though a slight scent of semen permeates the room.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablamadera"></div>\ <div id="tablacentral2">Tu habitación, es el lugar sagrado donde todo lo que hay te pertenece. Un espacio seguro donde reflexionar, descansar, en definitiva, tu verdadero hogar. Aunque un ligero aroma a semen impregna la habitación.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id="mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id="mensajehablar">Sleep</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="mensajehablar">Dormir</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id="mensajeentrar">Corridor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="mensajeentrar">Pasillo</div>\ <</if>>\ </div></div>\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("introsleep"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("intropasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("introroombuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">A common bathroom, is clean; your stepmom Olivia takes care of cleaning it almost daily. </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Un aseo común, tu madrastra Olivia se encarga de limpiarlo casi a diario. </div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Corridor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Pasillo</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("introbathroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("intropasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("introbathbuscar"); }); }); <</script>>\ <<if $introsleep is 1>> <<goto "introsistershower">> <</if>> <<if $introsisterbath is 1 && $sistershower isnot 1>> <<goto "nointrobathroom">> <</if>> <<if $sistershower is 1>> <<goto "nointrobath2">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Your sister's room, she is sitting on the bed, unaware of your presence.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">La habitación de tu hermanastra, ella esta sentada en la cama, no se percata de tu presencia.</div>\ <</if>>\ <div id="girl-image" class="stepsister-image">\ <img src="img/girls/sister/lucy-night2.png" style=" position: fixed; top: 9em; left: 80em; transform: scaleX(-1); width: 40em; "> </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Lucy</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con Lucy</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Corridor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Pasillo</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("intropasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("introsisterbuscar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("introtalksis"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girl-image").click(function() { Engine.play("introtalksis"); }); }); <</script>>\ <<if $introsistalk is 1 && $introsleep isnot 1>> <<goto "nosiroom">> <</if>> <<if $introsleep is 1 || $introsisterbath is 1>> <<goto "introsisterroom1">> <</if>> <style> #girl-image { position: fixed; top: 9em; left: 85em; /* width: 29em; */ /* height: 57em; */ transition: box-shadow 0.3s; } </style>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Mom's room. It's clean, you can tell she loves deep cleaning.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">La habitación de mama. Esta limpia, se nota que le encanta hacer limpiezas profundas.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Corridor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Pasillo</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("intropasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("intromombuscar"); }); }); <</script>>\ <<if $introsleep gte 1>> <<goto "intromomroom1">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $mamatalk is 0 || $introsistalk is 0>> <<goto "nointrosleep">> <<else>> <<if $introsleep is 1>> <<goto "nointrosleep2">> <<else>> <<set $introsisterbath to 3>> <<set $IntroQuest to 3>> <<set $GameDatePeriod to "Morning">> <<set $CurEnergy to $MaxEnergy>> <<set $CurAP to $MaxAP>> <<set $Head += ($MaxHead * 0.2)>> <<set $Torso += ($MaxTorso * 0.2)>> <<set $Arms += ($MaxArms * 0.2)>> <<set $Legs += ($MaxLegs * 0.2)>> <<set $introsleep to 1>> <<if $_English is 1>> <div id="tablacentral2">You sleep peacefully in your bed, sleeping always heal you a little.</div> <div id="talkbuttons3"> <button id="talkbutton">Your room</button> </div> <<elseif $_Spanish is 1>> <div id="tablacentral2">Duermes placidamente en tu cama, dormir siempre te curará un poco.</div> <div id="talkbuttons3"> <button id="talkbutton">Tu habitación</button> </div> <</if>> <</if>> <</if>> <div id="history-backward"> <div id="back1"><<back>></div> </div> <<addhours 6>> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introroom"); }); }); <</script>>
<<include "StoryCaption">>\ <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The closer you get to the door, the louder the banging sounds. You hear a voice on the other side shouting, 'Open the door immediately.' The voice has a threatening tone of superiority, which clearly indicates that it's a female agent of the new order. You have no choice but to open the door, or there will be consequences.</div>\ <div id="talkbuttons3">\ <div id="talkbutton">Open door</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Cuando mas te hacercas a la puerta mas fuerte suenan los golpes, oyes una voz al otro lado que grita "Abrid la puerta de inmediato". La voz tiene un tono des superioridad amenazante, lo que indica claramente que es un agente femenino del nuevo orden. No te queda mas remedio que abrir la puerta o habrá consecuencias.</div>\ <div id="talkbuttons3">\ <div id="talkbutton">Abrir la puerta</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intropolis1"); }); }); <</script>> <div id="history-backward"> <div id="back1"><<back>></div></div> <<set $AI_NPC = 5>>+ <<set $IntroQuest = 5>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Alexa ignores your farewell and walks down the hallway she came from, leaving the cell door open so you can get out.</div> <div id="talkbuttons3">\ <button id="talkbutton">Go</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Alexa no hace caso de tu despedida y se marcha por el pasillo que ha venido, dejando la puerta de la celda abierta para que puedas salir.</div> <div id="talkbuttons3">\ <button id="talkbutton">Adelante</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calabozointro"); }); }); <</script>> <<set $cuentadedias = 1>> <<set $IntroPrison = 2>> <<set $IntroQuest = 6>> <<set $questIntroPelea = 1>> <<set $Day = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $introVendas isnot 1>>\ <<if $_English is 1>>\ <div id="tablacentral2">Among all the scented substances, lipsticks, and other items, you find a bandage wrapped in perfect condition.</div> <div id="talkbuttons3"> <button id="objetoboton" onclick="addBandages()">Pick up bandages</button> </div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">De entre todas las sustancias perfumadas, pintalabios y otros artículos, encuentras una venda envuelta en perfecto estado.</div> <div id="talkbuttons3"> <button id="objetoboton" onclick="addBandages()">Agarrar vendas</button> </div> <</if>>\ <<if $_English is 1>>\ <div id="item-image" class="VendasEN" onclick="addBandages()"><img src="img/items/vendas1.png" style="width: 10em; position: relative; left: 1.5em; top: 1.5em;"></div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="item-image" class="VendasES" onclick="addBandages()"><img src="img/items/vendas1.png" style="width: 10em; position: relative; left: 1.5em; top: 1.5em;"></div>\ <</if>>\ <<else>> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing useful here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Bathroom</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil por aquí.</div> <div id="talkbuttons3">\ <div id="talkbutton">Baño</div> </div>\ <</if>>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introbathroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#objetoboton").click(function() { State.variables.introVendas = 1; Engine.play("post-AgarrarVenda"); }); }); <</script>> <<script>> $(document).ready(function() { $("#item-image").click(function() { State.variables.introVendas = 1; Engine.play("post-AgarrarVenda"); }); }); <</script>> <style> .VendasEN:hover::before { content: "Bandages"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } .VendasES:hover::before { content: "Vendas"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } #item-image { position: fixed; top: 24em; left: 53em; z-index: 1; cursor: pointer; font-weight: bold; width: 13em; height: 13em; border-radius: 10em; background: #000000db; border: 2px solid white; } </style>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <<if $mamapills isnot 1>>\ <div id="tablacentral2">There is a bottle of anti-stress pills in the chabine.</div> <div id="talkbuttons3">\ <button id="objetoboton" onclick="addStressPills()">Pick up pills</button> <div id="talkbutton">Bedroom</div> </div>\ <<else>>\ <div id="tablacentral2">There is not usefull things.</div> <div id="talkbuttons3">\ <div id="talkbutton">Bedroom</div> </div>\ <</if>>\ <</if>>\ <<if $_Spanish is 1>>\ <<if $mamapills isnot 1>>\ <div id="tablacentral2">Hay unas pastillas antiestrés en un cajón.</div> <div id="talkbuttons3">\ <button id="objetoboton" onclick="addStressPills()">Agarrar pastillas</button> <div id="talkbutton">Habitación</div> </div>\ <<else>>\ <div id="tablacentral2">No hay nada de utilidad.</div> <div id="talkbuttons3">\ <div id="talkbutton">Habitación</div> </div>\ <</if>>\ <</if>>\ <<if $mamapills isnot 1>>\ <<if $_English is 1>>\ <div id="item-image" class="stresspillsEN" onclick="addStressPills()"><img src="img/items/stresspills1.png" style=" width: 11em; position: relative; left: 1.2em; top: 1em; "></div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="item-image" class="stresspillsES" onclick="addStressPills()"><img src="img/items/stresspills1.png" style=" width: 11em; position: relative; left: 1.2em; top: 1em; "></div>\ <</if>><</if>>\ <<script>> $(document).ready(function() { $("#objetoboton").click(function() { Engine.play("intromomroom"); State.variables.mamapills = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#item-image").click(function() { Engine.play("intromomroom"); State.variables.mamapills = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intromomroom"); }); }); <</script>> <<script>> $(document).ready(function() { $("#item-image").click(function() { State.variables.mamapills = 1; Engine.play("intromomroom"); }); }); <</script>> <style> .stresspillsEN:hover::before { content: "Bandages"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } .stresspillsES:hover::before { content: "Vendas"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } #item-image { position: fixed; top: 24em; left: 53em; z-index: 1; cursor: pointer; font-weight: bold; width: 13em; height: 13em; border-radius: 10em; background: #000000db; border: 2px solid white; } </style>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing useful here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Bedroom</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil aquí.</div> <div id="talkbuttons3">\ <div id="talkbutton">Habitacion</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introsisterroom"); }); }); <</script>> <<if $introsleep isnot 1 && $introsisterbath isnot 1>> <<goto "introtalksis">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Living room</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil en el salón.</div> <div id="talkbuttons3">\ <div id="talkbutton">Salón</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introlivingroom"); }); }); <</script>> <<if $momintroquest is 1>>\ <<goto "introdishes">> <</if>> <<script>> $(document).ready(function() { $("#objetoboton").click(function() { State.variables.introVendas = true; if (typeof State.variables.addBandages === 'function') { State.variables.addBandages(); } Engine.play("introlivingroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">Just got home, no reason to leave now.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Corridor</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Acabo de llegar a casa, no hay motivo para irme ahora. </div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Pasillo</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introlivingroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Hi honey, I'm making dinner! I hope your day went well.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Hola cielo, estoy haciendo la cena! Espero que te haya ido bien el dia.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">I'm good.</div> <div id="girlbutton2">You need help?</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Estoy bien.</div> <div id="girlbutton2">Necesitas ayuda?</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introtalkmom2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("introtalkmom3"); }); }); <</script>>\ <<if $mamatalk gte 1 && $introsleep isnot 1>>\ <<goto "mamaocupada">> <</if>>\ <<if $GaleriaStepmom isnot 1>> <<notify 3s>><b>New Character: <span style="color:#ff5cde">Olivia Clark (step-mom)</span></b><</notify>> <<set $GaleriaStepmom = 1>> <</if>> <<set $OliviaBeach = 1>>
<div id="talktable">\ <div id="topname">???</div> <div id="talktext">\ <<if $_English is 1>>\ But the US belongs to me! I have the monopoly of technology, and I have the backing of public opinion. Well, of what’s left after my algorithms have manipulated social media, elections, and the minds of the masses. <</if>>\ <<if $_Spanish is 1>>\ Pero EEUU me pertenece a mí! Yo tengo el monopolio de la tecnología, y tengo el respaldo de la opinión pública. Bueno, de la que queda después de que mis algoritmos hayan manipulado las redes sociales, las elecciones y las mentes de las masas. <</if>>\ </div>\ <div id="fotoguys2"><img src="img/jefes/puertas.png" width="575px" height="804px" top="66px" style="position: relative;top: 2.75em;left: -1px;"></div>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continuar.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introdiscusion3"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<div id="talktable">\ <div id="topname">???</div> <div id="talktext">\ <<if $_English is 1>>\ That’s fine by me. But Canada, Canada is north, it’s mine. And I don’t intend to share it with anyone. Not even with the polar bears. In fact, I’ve exterminated them all. And I’ve replaced them with robot polar bears. They’re much more efficient, and much more adorable. <</if>>\ <<if $_Spanish is 1>>\ Por mí está bien. Pero Canadá es el norte, es mío. Y no pienso compartirlo con nadie. Ni siquiera con los osos polares. De hecho, los he exterminado todos. Y los he reemplazado por robots con forma de oso polar. Son mucho más eficientes, y mucho más adorables. <</if>>\ </div>\ <div id="fotoguys2"><img src="img/jefes/mask.png" width="575px" height="804px" top="66px" style="position: relative;top: 2.75em;left: -1px;"></div>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continuar.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introdiscusion4"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The hallway connects the entire house; it is the main thoroughfare.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El pasillo conecta toda la casa, es el lugar de paso principal.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar cosas</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">My room</div> <div id= "mensajeentrar" class="dos">Step sister room</div> <div id= "mensajeentrar" class="tres">Step mom room</div> <<if $introsisterbath is 4>>\ <div id= "mensajeentrar" class="cuatro2">Bathroom</div> <<else>>\ <div id= "mensajeentrar" class="cuatro">Bathroom</div> <</if>>\ <div id= "mensajeentrar" class="cinco">Livingroom</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Mi habitación</div> <div id= "mensajeentrar" class="dos">Habitación de hermanastra</div> <div id= "mensajeentrar" class="tres">Habitación de madrastra</div> <<if $introsisterbath is 4>>\ <div id= "mensajeentrar" class="cuatro2">Baño</div> <<else>>\ <div id= "mensajeentrar" class="cuatro">Baño</div> <</if>>\ <div id= "mensajeentrar" class="cinco">Salón</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("introroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("introsisterroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("intromomroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".cuatro").click(function() { Engine.play("introbathroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".cuatro2").click(function() { Engine.play("nointrobathroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".cinco").click(function() { Engine.play("introlivingroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("intropasillobuscar"); }); }); <</script>>\ <<if $introsisterbath is 0>> <<goto "Introsister">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <<if $camisaBlanca isnot 1>>\ <div id="tablacentral2">There is a clean shirt on a table</div> <div id="talkbuttons3">\ <button id="objetoboton" onclick="addCamisaBlanca()">Pick up shirt</button> <div id="talkbutton">Corridor</div> </div>\ <<else>>\ <div id="tablacentral2">There is nothing useful here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Corridor</div> </div>\ <</if>>\ <</if>>\ <<if $_Spanish is 1>>\ <<if $camisaBlanca isnot 1>>\ <div id="tablacentral2">Hay una camisa sobre una mesa.</div> <div id="talkbuttons3">\ <button id="objetoboton" onclick="addCamisaBlanca()">Agarrar camisa</button> <div id="talkbutton">Pasillo</div> </div>\ <<else>>\ <div id="tablacentral2">No hay nada útil por aquí..</div> <div id="talkbuttons3">\ <div id="talkbutton">Pasillo</div> </div>\ <</if>>\ <</if>>\ <<if $camisaBlanca isnot 1>>\ <<if $_English is 1>>\ <div id="item-image" class="CamisaBlancaEN" onclick="addCamisaBlanca()"><img src="img/items/camisaBlanca1.png" style=" width: 11em; position: relative; left: 1.2em; top: 1em; "></div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="item-image" class="CamisaBlancaES" onclick="addCamisaBlanca()"><img src="img/items/camisaBlanca1.png" style=" width: 11em; position: relative; left: 1.2em; top: 1em; "></div>\ <</if>><</if>>\ <<script>> $(document).ready(function() { $("#objetoboton").click(function() { Engine.play("intropasillo"); State.variables.camisaBlanca = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#item-image").click(function() { Engine.play("introcamisablanca"); State.variables.camisaBlanca = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intropasillo"); }); }); <</script>> <style> .CamisaBlancaEN:hover::before { content: "White shirt"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: -1em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } .CamisaBlancaES:hover::before { content: "Camisa blanca"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: -1em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } </style>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing useful here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Kitchen</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Cocina</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intrococina"); }); }); <</script>>
<div id="talktable">\ <div id="topname">???</div> <div id="talktext">\ <<if $_English is 1>>\ Then I’ll take all of Asia! And of course, we’ll share Africa among us all. And Zuckie can have Oceania and… Spain… You’ve hit the jackpot! Hahaha! <</if>>\ <<if $_Spanish is 1>>\ Entonces para mí será toda Asia! Y por su puesto, nos repartiremos Africa entre todos. Y Zuckie se puede quedar con Oceanía y... España... Te ha tocado el gordo! ¡Jajaja! <</if>>\ </div>\ <div id="fotoguys2"><img src="img/jefes/buzos.png" width="575px" height="804px" top="66px" style="position: relative;top: 2.75em;left: -1px;"></div>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continuar.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introdiscusion5"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<div id="talktable">\ <div id="topname">???</div> <div id="talktext">\ <<if $_English is 1>>\ You’ll need a good antivirus, little Zuckie. Hahaha! Because Spain is full of viruses. And not just computer ones. Also biological, and social, and… <</if>>\ <<if $_Spanish is 1>>\ Necesitarás un buen antivirus, pequeño Zuckie. ¡Jajaja! Porque España está llena de virus. Y no solo informáticos. También biológicos, y sociales, y... <</if>>\ </div>\ <div id="fotoguys2"><img src="img/jefes/puertas.png" width="575px" height="804px" top="66px" style="position: relative;top: 2.75em;left: -1px;"></div>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continuar.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introdiscusion6"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<div id="talktable">\ <div id="topname">???</div> <div id="talktext">\ <<if $_English is 1>>\ You're a bunch of assholes. Hmm… well, I see potential in Oceania, but not in Spain. I don’t know why, but I like that country. It has something special. I think it’s the bullfights. I love seeing how they torture those poor animals. It reminds me of myself when I torture my users with my privacy policies. <</if>>\ <<if $_Spanish is 1>>\ Sois unos cabrones. Hmm... bueno, veo potencial en Oceanía, aunque no en España. No sé por qué, pero me gusta ese país. Tiene algo especial. Creo que son las corridas de toros. Me encanta ver cómo torturan a esos pobres animales. Me recuerda a mí mismo cuando torturo a mis usuarios con mis políticas de privacidad. <</if>>\ </div>\ <div id="fotoguys2"><img src="img/jefes/zuckie.png" width="575px" height="804px" top="66px" style="position: relative;top: 2.75em;left: -1px;"></div>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continuar.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introdiscusion7"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<div id="talktable">\ <div id="topname">???</div> <div id="talktext">\ <<if $_English is 1>>\ If you think it’s useless, you can set up a prison there, you know, turn the whole country into a world prison. I’d pay you, if you agree to send all my prisoners there. And when I say prisoners, I mean… well, you know. Everyone who dares to use another operating system that is not mine. <</if>>\ <<if $_Spanish is 1>>\ Si crees que no sirve para nada, puedes montar una cárcel allí, ya sabes, convertir el país entero en una cárcel mundial. Yo te pagaría, si aceptas que envíe allí a todos mis presos. Y cuando digo presos, me refiero a... bueno, ya sabes. A todos los que se atreven a usar otro sistema operativo que no sea el mío. <</if>>\ </div>\ <div id="fotoguys2"><img src="img/jefes/puertas.png" width="575px" height="804px" top="66px" style="position: relative;top: 2.75em;left: -1px;"></div>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continuar.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introdiscusion8"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<div id="talktable">\ <div id="topname"> Zuckie </div> <div id="talktext">\ <<if $_English is 1>>\ I’d pay you too. Hahaha! And I’d send you all those who oppose my plans to colonize space, which by the way, is also mine. <</if>>\ <<if $_Spanish is 1>>\ Yo también te pagaría. ¡Jajaja! Y yo te enviaría a todos los que se oponen a mis planes de colonizar el espacio, que por cierto, también es mío. <</if>>\ </div>\ <div id="fotoguys2"><img src="img/jefes/mask.png" width="575px" height="804px" top="66px" style="position: relative;top: 2.75em;left: -1px;"></div>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continuar.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introdiscusion9"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<div id="talktable">\ <div id="topname"> Zuckie </div> <div id="talktext">\ <<if $_English is 1>>\ It’s not a bad idea… I might set up a prison there. No! In fact, that’s exactly what I’m going to do. I’ll set up a prison where we’ll lock up all those who oppose the new order. <</if>>\ <<if $_Spanish is 1>>\ No es una mala idea... Puede que monte allí una prisión. No! De hecho, es justo lo que voy a hacer. Montaré una prisión donde recluiremos a todos aquellos que se opongan al nuevo orden. <</if>>\ </div>\ <div id="fotoguys2"><img src="img/jefes/zuckie.png" width="575px" height="804px" top="66px" style="position: relative;top: 2.75em;left: -1px;"></div>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continuar.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introtext"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Hi honey. I'm busy doing the dinner right now.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Hola cielo. Estoy ocupada haciendo la cena.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">Bye.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">Adiós.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#onebutontext").click(function() { Engine.play("intrococina"); }); }); <</script>>\ <<if $introsleep is 1>> <<goto "mamaocupada1">> <</if>> <<if $momintroquest is 1>> <<goto "mamaocupada2">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">I'm fine.</div> <div class="girl-message">I'm glad you're okay. We'll talk later, sweetheart.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Estoy bien.</div> <div class="girl-message">Me alegra que estes bien. Luego hablamos cielo.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">You need help?</div> <div id="girlbutton2">Bye</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Necesitas ayuda?</div> <div id="girlbutton2">Adiós</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introtalkmom3"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("intromamavar"); }); }); <</script>>\ <<set $mamatalk = 1>> <<set $olivianointroquest = 1>> <<set $introsisterbath = 2>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">Do you need help with anything?</div> <div class="girl-message">Now that you mention it... I would appreciate it if you brought the dirty dishes from the living room.</div> <div class="mc-message">I can help you do the dishes if you want.</div> <div class="girl-message">Don't worry, just bringing them is enough.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Necesitas ayuda con alguna cosa?</div> <div class="girl-message">Ahoras que lo dices... Te agradeceria que trajeras los platos sucios que estan en el salon a la cocina.</div> <div class="mc-message">Puedo fregarlos si quieres.</div> <div class="girl-message">No te preocupes con que los traigas es suficiente.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">Ok.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">Vale.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#onebutontext").click(function() { Engine.play("intrococina"); }); }); <</script>>\ <<set $mamatalk = 1>> <<set $momintroquest = 1>> <<if $_English is 1>>\ <<notify 3s>><b>New quest: Bring the dirty dishes to Olivia</b><</notify>> <<else>>\ <<notify 3s>><b>Nueva tarea: Llevale a Olivia los platos sucios</b><</notify>> <</if>>
<div id="talktable">\ <div id="topname"> Zuckie </div> <div id="talktext">\ <<if $_English is 1>>\ Don’t overdo it Mask! I also have plans in space. <</if>>\ <<if $_Spanish is 1>>\ No te excedas Mask, yo tambien tengo planes en el espacio. <</if>>\ </div>\ <div id="fotoguys2"><img src="img/jefes/buzos.png" width="575px" height="804px" top="66px" style="position: relative;top: 2.75em;left: -1px;"></div>\ <<if $_English is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons">\ <div id="talkbutton1">Continuar.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introdiscusion10"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Lucia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">What the hell are you doing here? Why do you come into my room without permission?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">¿Que demonios haces en mi cuarto? ¿Por que entras sin mi permiso?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy-night2.png" style=" position: relative; top: 2em; left: 0em; width: 37em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons2">\ <<if $_English is 1>>\ <div id="girlbutton1">Sorry.</div> <div id="girlbutton2">What's the problem?</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="girlbutton1">Lo siento.</div> <div id="girlbutton2">Cual es el problema?</div> <</if>>\ </div>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introsistalksorry"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("introsistalkfuck"); }); }); <</script>>\ <<set $introsistalk = 1>> <<set $LucyNight = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">Lucy has closed the door from the other side.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <div id="talkbutton">Leave</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Lucy a cerrado la puerta desde el otro lado.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <div id="talkbutton">Marcharse</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intropasillo"); }); }); <</script>> <<script>> $(document).ready(function() { $("#talkbutton2").click(function() { Engine.play("romperpuertasister"); }); }); <</script>> <div id="history-backward"></div>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Lucia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">Sorry, I don't...</div> <div class="girl-message">Why the hell are you standing there dumbfounded? Just get out of here. ¡Perv!</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Lo siento, yo no...</div> <div class="girl-message">¿Porque demonios te quedas ahi pasmado? Sal de mi cuarto de una vez. ¡Pervertido!</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy-night2.png" style=" position: relative; top: 2em; left: 0em; width: 37em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">Bye.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">Adiós.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#onebutontext").click(function() { Engine.play("introstress1"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Lucia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">What's the problem? I don't think it's wrong for a brother to visit his sister.</div> <div class="girl-message">Yes, of course! And what if I'm naked? Or maybe I... Growl!</div> <div class="mc-message">Then, I wouldn't mind helping you.</div> <div class="girl-message">Haha! Very funny. Get out of my room right now. Thanks.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Que problema hay? No cre que sea malo que un hermano visite asu hermana.</div> <div class="girl-message">¡Por su puesto! ¿Y si estoy desnuda? ¡O podria estar... ¡Grrr!</div> <div class="mc-message">En ese caso, no me importaria ayudarte.</div> <div class="girl-message">¡Ja ja! Muy gracioso. Vete ahora mismo de mi habitacion. Gracias.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy-night2.png" style=" position: relative; top: 2em; left: 0em; width: 37em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">Bye.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">Adiós.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#onebutontext").click(function() { Engine.play("introstress"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Talking to your stepsister produces a kind of strange reaction.</div> <div id="md">Your <span style="color: #ff0015;">stress (+6)</span> increases.</div> <div id="talkbuttons3">\ <button id="talkbutton">Corridor</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Hablar con tu hermanastra produce una especia de reacción alergica.</div> <div id="md">Tu <span style="color: #ff0015;">estrés (+6)</span>aumenta.</div> <div id="talkbuttons3">\ <button id="talkbutton">Pasillo</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intropasillo"); }); }); <</script>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <style> #md { color: black; background: linear-gradient(0deg, #ffffffd9, #ffffff); border: 3px solid #000000; text-align: center; padding: 0.3em; position: absolute; top: 7em; left: 12em; font-weight: bold; font-size: 3em; box-shadow: 0px 0px 10px 4px #ffd865; z-index: 1; cursor: pointer; border-radius: 0em; width: 16em; } </style> <<set $CurStress += 6>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Talking to your stepsister produces a kind of strange reaction.</div> <div id="md">Your <span style="color: #ff0015;">stress (+12)</span> increases.</div> <div id="talkbuttons3">\ <button id="talkbutton">Corridor</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Hablar con tu hermanastra produce una especia de reacción alergica.</div> <div id="md">Tu <span style="color: #ff0015;">estrés (+12)</span> aumenta.</div> <div id="talkbuttons3">\ <button id="talkbutton">Pasillo</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intropasillo"); }); }); <</script>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <style> #md { color: black; background: linear-gradient(0deg, #ffffffd9, #ffffff); border: 3px solid #000000; text-align: center; padding: 0.3em; position: absolute; top: 7em; left: 12em; font-weight: bold; font-size: 3em; box-shadow: 0px 0px 10px 4px #ffd865; z-index: 1; cursor: pointer; border-radius: 0em; width: 16em; } </style> <<set $CurStress += 12>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <<if $whitecalzons isnot 1>>\ <div id="tablacentral2">There is a white underpants on the bed.</div> <div id="talkbuttons3">\ <button id="objetoboton" onclick="addWhiteCalzons()">Pick up underpants</button> <div id="talkbutton">Don't pick</div> </div>\ <<else>>\ <div id="tablacentral2">There's nothing else here except some sticky, dry tissues.</div> <div id="talkbuttons3">\ <div id="talkbutton">Bedroom</div> </div>\ <</if>>\ <</if>>\ <<if $_Spanish is 1>>\ <<if $whitecalzons isnot 1>>\ <div id="tablacentral2">Hay unos calzones blancos en un cajón.</div> <div id="talkbuttons3">\ <button id="objetoboton" onclick="addWhiteCalzons()">Agarrar calzones</button> <div id="talkbutton">No agarrar</div> </div>\ <<else>>\ <div id="tablacentral2">No hay nada más aquí salvo algunos pañuelos pegajosos y secos.</div> <div id="talkbuttons3">\ <div id="talkbutton">Habitación</div> </div>\ <</if>>\ <</if>>\ <<if $whitecalzons isnot 1>>\ <<if $_English is 1>>\ <div id="item-image" class="WhiteCalzonsEN" onclick="addWhiteCalzons()"><img src="img/items/blancoCalzon1.png" style=" width: 9em; position: relative; left: 2em; top: 2.5em; "></div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="item-image2" class="WhiteCalzonsES" onclick="addWhiteCalzons()"><img src="img/items/blancoCalzon1.png" style=" width: 9em; position: relative; left: 2em; top: 2.5em; "></div>\ <</if>><</if>>\ <<script>> $(document).ready(function() { $("#item-image").click(function() { Engine.play("introroom"); State.variables.whitecalzons = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#item-image2").click(function() { Engine.play("introroom"); State.variables.whitecalzons = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#objetoboton").click(function() { Engine.play("introroom"); State.variables.whitecalzons = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introroom"); }); }); <</script>> <<script>> $(document).ready(function() { $("#objetoboton2").click(function() { Engine.play("introroom"); State.variables.whitecalzons = 1; }); }); <</script>> <style> #talkbutton { background: linear-gradient(0deg, #91ff90, #b8ffcc); height: 1em; position: relative; left: -0.7em; top: 1em; border: 2px solid #000000; color: black; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; } #objetoboton { background: linear-gradient(0deg, #91ff90, #b8ffcc); height: 1em; position: relative; left: -0.7em; top: 1em; border: 2px solid #000000; color: black; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; } #item-image, #item-image2 { position: fixed; top: 24em; left: 53.2em; z-index: 1; cursor: pointer; font-weight: bold; width: 13em; height: 13em; border-radius: 10em; background: #000000db; border: 2px solid white; } #item-image2:hover::before { content: "White underpants"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } #item-image:hover::before { content: "Calzones blancos"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } </style>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Lucy's room has a sensual and cozy atmosphere. A soft vanilla scent floats in the air, adding a seductive touch to the environment.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">La habitación de Lucia tiene un aire sensual y acogedor, Un suave aroma a vainilla flota en el aire, añadiendo un toque seductor al ambiente.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <<if $introsleep lt 1 || $introsleep isnot 1>>\ <div id="cajahablar2" class="iconocaja"></div> <<else>>\ <div id="cajahablar2" class="iconocaja"></div> <</if>>\ <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Corridor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Pasillo</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("intropasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("introsisterbuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">I can't believe it, Lucy is in the shower! And she left the bathroom door open... Today is the day I'm going to see Lucy's boobs and maybe more! Or I should restrain myself... hmm, I don't know.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <div id="talkbutton1">Spy her.</div> <div id="talkbutton2">Leave</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">¡No me lo puedo creer! ¡Lucy esta en la ducha! Y se ha dejado la puerta del baño abierta... ¡El dia en que voy a ver las tetitas de Lucy es hoy! O quizás deberia contenerme... hmm, no se.</div> <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <div id="talkbutton1">Espiarla</div> <div id="talkbutton2">Irse</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introsistershower1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#talkbutton2").click(function() { Engine.play("intropasillo"); }); }); <</script>>\ <style> @keyframes animacion-gif { from { transform: scale(1); } to { transform: scale(1.5); } } .gif-animado { position: relative; top: 6em; left: 4em; width: 29em; height: 41em; animation-name: animacion-gif; animation-duration: 15s; animation-timing-function: linear(0 0%, 0.35 40.57%, 0.01 82.62%); animation-iteration-count: infinite; /*border: 1px solid black*/ } </style>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Upon entering the living room, you hear how the door is ringing, "knock knock knock" and the doorbell also rings "din don".</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Al entrar al salón, escuchas como la puerta esta sonando, "toc toc toc" y el timbre tambien suena "din don".</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Open door</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Abrir la puerta</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <div id= "mensajeentrar" class="dos">Kitchen</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <div id= "mensajeentrar" class="dos">Cocina</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("intropolis"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("intropasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("intrococina"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("introsalonbuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Good morning! $Mc.Name, someone's at the door. Please, could you open it?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">¡Buenos dias! $Mc.Name estan llamando a la puerta. ¿Puedes abrir?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">I'm comming.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">Voy.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#onebutontext").click(function() { Engine.play("intromomroom1"); }); }); <</script>>\ <<set $IntroQuest = 4>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">New order officer</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Agente del nuevo orden</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">Good day, citizen, or rather, ex-citizen. I am afraid that you and the entire family unit of this apartment are being investigated for possible subversion and rebellion against the new system of government.</div> <div class="mc-message">What the fuck are you saying?</div> <div class="enemy-message">We have orders to take you immediately to the Paradise prison to prevent any risk of escape. All your valuable belongings and electronic devices will be immediately confiscated.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">Buen dia ciudadano, o mejor dicho exciudadano. Me temo que usted y toda la unidad familiar de este apartamento estan sideno investigados por posible subversión y rebelión contra el nuevo sistema de gobierno.</div> <div class="mc-message">¿Pero que mierda me estas contando?</div> <div class="enemy-message">Tenemos ordenes de llevarlos inmediatamente a la prisión Paraiso para evitar el riesgo de fuga. Todas sus pertenencias de valor y dispositivos tecnologicos serán inmediatamente requisados.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/orderagente/woman1.png" style=" position: relative; left: -7em; top: 1em; width: 55em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Paradise prison?</div> <div id="girlbutton2">Don’t say anything.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Prision Paraiso?</div> <div id="girlbutton2">No decir nada.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("intropolis3"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("intropolis2"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">New order officer</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Agente del nuevo orden</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">The Paradise prison? This is impossible!</div> <div class="enemy-message">Silence! Rebel dog. You are accused of rebellion and dissent. You and your entire family unit must accompany us now. Remember that as you are considered a dangerous dissident, all your rights have been revoked and the use of force has been authorized.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">La prisión de Paraiso? ¡Esto es imposible!</div> <div class="enemy-message">¡Silencio! Perro rebelde. Se le acusa de rebelión y disidencia. Usted y toda su unidad familiar deben acompañarnos ahora. Recuerde que al ser considerado un disidente peligroso, todos sus derechos han sido revocados y el uso de la fuerza a sido autorizado.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/orderagente/woman1.png" style=" position: relative; left: -7em; top: 1em; width: 55em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons2">\ <<if $_English is 1>>\ <div id="girlbutton1">I have rights!</div> <div id="girlbutton2">Cooperate</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="girlbutton1">Tengo derechos!</div> <div id="girlbutton2">Cooperar</div> <</if>>\ </div>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("intropolis5"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("intropolis4"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">New order officer</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Agente del nuevo orden</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">...</div> <div class="enemy-message">Very well, it’s always comfortable when the guilty remain silent. Remember that as you are considered a dangerous dissident, all your rights have been revoked and the use of force has been authorized.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">...</div> <div class="enemy-message">Muy bien, siempre es comodo cuando los culpables permanecen callados. Recuerde que al ser considerado un disidente peligroso, todos sus derechos han sido revocados y el uso de la fuerza a sido autorizado.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/orderagente/woman1.png" style=" position: relative; left: -7em; top: 1em; width: 55em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons2">\ <<if $_English is 1>>\ <div id="girlbutton1">I'm innocent!</div> <div id="girlbutton2">Cooperate</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="girlbutton1">I'm innocent!</div> <div id="girlbutton2">Cooperar</div> <</if>>\ </div>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("intropolis5"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("intropolis4"); }); }); <</script>>\ <<set $CurAP_NPC = $MaxAP_NPC>> <<set $TorsoNPC = $MaxTorsoNPC>> <<set $HeadNPC = $MaxHeadNPC>> <<set $ArmsNPC = $MaxArmsNPC>> <<set $LegsNPC = $MaxLegsNPC>>
<<include "StoryCaption">>\ <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You obey the new order officer and get directly into the van with only the belongings you have on you. After a few minutes, two officers escort Olivia to the van; she seems a bit scared. Then, two other officers bring in Lucia, who is kicking and screaming about human rights and claiming she's innocent. Once everyone is inside the van, the officer slams the door shut, letting out a laugh that is cut off as the door closes. Then the van starts moving towards an uncertain destination.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Haces caso de la agente del nuevo orden y te metes directamente en el furgon con solo las pertenencias que llevas encima. Despues de unos minutos dos agentes escoltan a Olivia al furgon, parece estar un poco asustada. Después otros dos agentes traen a Lucia mientras patalea y grita cosas sobre los derechos humanos y que ella es inocente. Una vez todos dentro del furgón, la agente cierra la puerta de un golpe mientras suelta una carcajada que se entrecorta cuando la puerta se cierra. Entonces el furgón arranca y se pone en marcha hacia un destino incierto.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introcooperar"); }); }); <</script>> <div id="history-backward"> <div id="back1"><<back>></div></div> <<set $intro = 1>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">New order officer</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Agente del nuevo orden</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">Fine, we'll cooperate with 'justice', my family will too.</div> <div class="enemy-message">I’m very glad that you have decided to cooperate. My colleagues will now enter the house to ‘assist’ your family in leaving. Get in the van immediately!</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Esta bién, cooperaremos cooperaré con la "justicia", mi familia tambien.</div> <div class="enemy-message">Me alegra mucho que haya decidido cooperar. Mis compañeros entraran ahora en la casa para "ayudar" a salir a su familia. Ahora sube inmediatamente al furgón!</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/orderagente/woman1.png" style=" position: relative; left: -7em; top: 1em; width: 55em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Get in the van</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Subir al furgón</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("intropolis6"); }); }); <</script>>\ <<set $CurAP_NPC = $MaxAP_NPC>> <<set $TorsoNPC = $MaxTorsoNPC>> <<set $HeadNPC = $MaxHeadNPC>> <<set $ArmsNPC = $MaxArmsNPC>> <<set $LegsNPC = $MaxLegsNPC>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">$Mc.Name! I’m glad you’re awake! I was very worried.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">$Mc.Name! Menos mal que estas despierto! Estaba muy preocupada.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-kitchen.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Where we are?</div> <div id="girlbutton2">How much time..?</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Donde estamos?</div> <div id="girlbutton2">Cuanto tiempo..?</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("detenidointro1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("detenidointro2"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Lucy apologizes to Olivia, and you do the same. Then everyone falls silent; the journey to Paradise will be long. A while ago, trays with food and water were passed through from the other side of the van, where the drivers are. After satisfying your needs, you see that Lucy has decided to sleep for a while, so you decide to do the same and close your eyes.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Lucy se disculpa con Olivia y tu haces lo mismo. Luego todos quedais en silencio, el viaje a Paradise será largo. Hace un rato entraron unas bandejas con alimento y agua desde el otro lado del furgón, donde están los conductores. Despues de saciar tus necesidades, ves que Lucy a decidido dormir un rato, asi que decides hacer lo mismo y cierras los ojos.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introllegada"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">Ugh! My head... How much time has passed? How long have I been unconscious?</div> <div class="girl-message">We're in the agents' van. We've been moving for a while. I couldn't say how long, but it's probably been more than an hour.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">¡Ugh! Mi cabeza... ¿Cuanto tiempo ha pasado? ¿Cuanto llevo incosciente?</div> <div class="girl-message">Estamos en el furgón de los agentes. LLevamos un tiempo moviendonos. No sabría decir cuanto tiempo, pero seguramente más de una hora.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Where are they taking us?</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">A donde nos llevan?</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("detenidointro2"); }); }); <</script>>\
<<if $_English is 1>>\ <div id="tablacentralintro1">In this disgusting and gloomy dystopian future, you have just finished your workday and finally you arrive at home. You have been living with your adoptive mother, Olivia Clark, and your stepsister, Lucy Clark, since your father died 10 years ago. The time spent together has made your stepmother Olivia see you as a son, and the same goes for your sister, although she doesn't like spending time with you. When you enter the house, you head straight to the bathroom. After a few minutes, you wipe your butt and look in the mirror to see your haggard face.</div>\ <div id="talkbuttons1">\ <div id="talkbutton">Continue</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentralintro1">En este asqueroso y lugubre futuro distópico, acabas de terminar tu jornada de hoy y por fin llegas a casa. Vives con tu madrastra adoptiva Olivia Clark y tu hermanastra Lucy Clark desde que murió tu padre hace 10 años. El tiempo de convivencia ha hecho que tu madrastra Olivia te vea como a un hijo, y lo mismo con tu hermana, aunque a ella no le agrada pasar tiempo contigo. Cuando entras a casa, te diriges directamente al baño. Después de unos minutos, te limpias el culo y te miras al espejo para ver tu demacrada cara.</div>\ <div id="talkbuttons1">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introavatar"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">New order officer</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Agente del nuevo orden</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">You can't do this, we're innocent and we have rights!</div> <div class="enemy-message">Didn't you hear me, you little shit? All your rights have been revoked, now you're not even considered a human being.</div> <div class="mc-message">That can't be! What kind of justice is this?</div> <div class="enemy-message">You've protested more than enough, you rebellious little shit. Now you're going to feel the force of the law.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">No pedeis hacer esto, somos inocentes y tenemos derechos!</div> <div id="police-message">Es que no me has oido, mierdecilla? Todos tus derechos han sido revocados, ahora ni siquiera se te considera ser humano.</div> <div class="mc-message">Eso no puede ser! ¿Que clase de justicia es esta?</div> <div class="enemy-message">Has protestado más de la cuenta mierdecilla rebelde. Ahora vas a recibir el golpe de la ley.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/orderagente/woman1.png" style=" position: relative; left: -7em; top: 1em; width: 55em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Fight</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Pelear</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("intropelea"); }); }); <</script>>\ <<set $intropelea = 1>>
<<include "StoryCaption">> <br> <br> <div id="combatbox"> <div id="combatlog">Combat Log</div>\ <div id="playername">$Mc.Name</div>\ <div id="NPCname">Police</div>\ <<if $_English is 1>>\ <div id="combatlogcaja" class="playerfightcaja"> <div id="combatlogtext">\ <<if $BlockNPC is 1 && $Target is "HeadNPC">>\ $Hit Head DMG $Hit Right Arm DMG <<elseif $BlockNPC is 0 && $Target is "HeadNPC">>\ $Hit Head DMG <<set $Turn_NPC = 0>> <</if>>\ <<if $BlockNPC is 1 && $Target is "TorsoNPC">>\ $Hit Chest DMG $Hit Right Arm DMG <<elseif $BlockNPC is 0 && $Target is "TorsoNPC">>\ $Hit Chest DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "LHandNPC">>\ $Hit Left Arm DMG <<elseif $BlockNPC is 0 && $Target is "LHandNPC">>\ $Hit Left Arm DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "RHandNPC">>\ $Hit Left Arm DMG <<elseif $BlockNPC is 0 && $Target is "RHandNPC">>\ $Hit Left Arm DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "LLegNPC">>\ $Hit Left Leg DMG <<elseif $BlockNPC is 0 && $Target is "LLegNPC">>\ $Hit Left Leg DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "RLegNPC">>\ $Hit Right Leg DMG <<elseif $BlockNPC is 0 && $Target is "RLegNPC">>\ $Hit Right Leg DMG <</if>>\ </div>\ </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="combatlogcaja" class="playerfightcaja"> <div id="combatlogtext">\ <<if $BlockNPC is 1 && $Target is "HeadNPC">>\ $Hit Cabeza DMG $Hit Brazo Derecho DMG <<elseif $BlockNPC is 0 && $Target is "HeadNPC">>\ $Hit Cabeza DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "TorsoNPC">>\ $Hit Pecho DMG $Hit Brazo Derecho DMG <<elseif $BlockNPC is 0 && $Target is "TorsoNPC">>\ $Hit Pecho DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "LHandNPC">>\ $Hit Brazo IzquierdoDMG <<elseif $BlockNPC is 0 && $Target is "LHandNPC">>\ $Hit Brazo Izquierdo DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "RHandNPC">>\ $Hit Brazo Derecho DMG <<elseif $BlockNPC is 0 && $Target is "RHandNPC">>\ $Hit Brazo Derecho DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "LLegNPC">>\ $Hit Pierna Izquierda DMG <<elseif $BlockNPC is 0 && $Target is "LLegNPC">>\ $Hit Pierna Izquierda DMG <</if>>\ <<if $BlockNPC is 1 && $Target is "RLegNPC">>\ $Hit Pierna Derecha DMG <<elseif $BlockNPC is 0 && $Target is "RLegNPC">>\ $Hit Pierna Derecha DMG <</if>>\ </div>\ </div>\ <</if>>\ <<if $_English is 1>>\ <div id="combatlogtextNPC">\ <<if $Block is 1 && $TargetNPC is "Head">>\ $HitNPC Head DMG $HitNPC Left Arm DMG <<elseif $Block is 0 && $TargetNPC is "Head">>\ $HitNPC <</if>>\ <<if $Block is 1 && $TargetNPC is "Torso">>\ $HitNPC Chest DMG $HitNPC Left Leg DMG <<elseif $Block is 0 && $TargetNPC is "Torso">>\ $HitNPC Chest DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "LHand">>\ $HitNPC Left Arm DMG <<elseif $Block is 0 && $TargetNPC is "LHand">>\ $HitNPC Left Arm DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "RHand">>\ $HitNPC Right Arm DMG <<elseif $Block is 0 && $TargetNPC is "RHand">>\ $HitNPC Right Arm DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "LLeg">>\ $HitNPC Left Leg DMG <<elseif $Block is 0 && $TargetNPC is "LLeg">>\ $HitNPC Left Leg DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "RLeg">>\ $HitNPC Right Leg DMG <<elseif $Block is 0 && $TargetNPC is "RLeg">>\ $HitNPC Right Leg DMG <</if>>\ </div> <</if>>\ <<if $_Spanish is 1>>\ <div id="combatlogtextNPC">\ <<if $Block is 1 && $TargetNPC is "Head">>\ $HitNPC Cabeza DMG $HitNPC Brazo Izquierdo DMG <<elseif $Block is 0 && $TargetNPC is "Head">>\ $HitNPC Cabeza DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "Torso">>\ $HitNPC Pecho DMG $HitNPC Pierna Izquierda DMG <<elseif $Block is 0 && $TargetNPC is "Torso">>\ $HitNPC Pecho DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "LHand">>\ $HitNPC Brazo Izquierdo DMG <<elseif $Block is 0 && $TargetNPC is "LHand">>\ $HitNPC Brazo Izquierdo DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "RHand">>\ $HitNPC Brazo Izquierdo DMG <<elseif $Block is 0 && $TargetNPC is "RHand">>\ $HitNPC Brazo Izquierdo DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "LLeg">>\ $HitNPC Pierna Izquierda DMG <<elseif $Block is 0 && $TargetNPC is "LLeg">>\ $HitNPC Pierna Izquierda DMG <</if>>\ <<if $Block is 1 && $TargetNPC is "RLeg">>\ $HitNPC Pierna Derecha DMG <<elseif $Block is 0 && $TargetNPC is "RLeg">>\ $HitNPC Pierna Derecha DMG <</if>>\ </div> <</if>>\ <<include "peleavidas">> <div id="AP">$CurAP/$MaxAP</div>\ <div id="APNPC">$CurAP_NPC/$MaxAP_NPC</div>\ <<if $Turn_NPC is 0>>\ <div id="botonespeleaon"> <<if $CurAP gte 2>>\ <div id="buttonjab" class="iconojab"></div>\ <<else>>\ <div id="buttonjaboff"></div>\ <</if>>\ <<if $CurAP gte 3>> <div id="buttonkick" class="iconojab"></div>\ <<else>>\ <div id="buttonkickoff"></div>\ <</if>>\ <<if $CurAP gte 4>>\ <div id="buttonelbow" class="iconojab"></div>\ <<else>>\ <div id="buttonelbowoff" style="position: absolute; top: 29px; left: 0px;"></div> <</if>>\ <<if $CurAP gte 5>>\ <div id="buttonknee" class="iconojab"></div>\ <<else>>\ <div id="buttonkneeoff" style="position: absolute; top: 29px; left: 0px;"></div> <</if>>\ <br> </div>\ <</if>>\ <<if $Turn_NPC is 0>>\ <div id="botonespeleaazul"> <div id="buttonguard" class="iconojab"></div>\ <div id="buttonpassturn" class="iconojab"></div>\ </div>\ <</if>>\ <<if $Turn_NPC is 1>>\ <div id="botonespeleaoff"> <div id="buttonjaboff"></div>\ <div id="buttonkickoff"></div>\ <div id="buttonelbowoff"></div>\ <div id="buttonkneeoff"></div>\ <<set $StrengthSugarcube = 100>> <div id="buttonguardoff"></div>\ <div id="buttonpassturnoff"></div>\ </div>\ <</if>>\ <<if $Turn_NPC is 1>>\ <div id="linkpassturn"></div>\ <</if>>\ <<if $Guard is 0>> <<if $_English is 1>> <div id ="Guard0">Regular guard</div> <<else>> <div id ="Guard0">Guardia normal</div> <</if>> <<else>> <<if $_English is 1>> <div id ="Guard0">Changed guard</div> <<else>> <div id ="Guard0">Guardia cambiada</div> <</if>> <</if>> <<if $GuardNPC is 0>> <<if $_English is 1>> <div id ="Guard1">Regular guard</div> <<else>> <div id ="Guard1">Guardia normal</div> <</if>> <<else>> <<if $_English is 1>> <div id ="Guard1">Changed guard</div> <<else>> <div id ="Guard1">Guardia cambiada</div> <</if>> <</if>> <<if $_English is 1>> <<include "mensajepeleaingles">> <</if>>\ <<if $_Spanish is 1>> <<include "mensajepeleaespa">> <</if>>\ <<include "botones pelea">> <<include "peleabuttons">> </div> <<addmins 5>>\ <<set $onpelea = 1>> <<if $CurLife lte 0>> <<goto "lose1">> <</if>> <<if $CurNPCLife lte 0>> <<goto "win1">> <</if>> <<set $CurLife = parseFloat($CurLife.toFixed(2))>> <<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>> <<set $CurAP = parseFloat($CurAP.toFixed(2))>> <<set $CurAP_NPC = parseFloat($CurAP_NPC.toFixed(2))>>
<div id="buttonjabWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="funo">Head</div>\ <div id="mensajelucha" class="fdos">Chest</div>\ <div id="mensajelucha" class="ftres">L. Hand</div>\ <div id="mensajelucha" class="fcuatro">R. Hand</div>\ <div id="mensajelucha" class="fcinco">R. Leg</div>\ <div id="mensajelucha" class="fseis">L. Leg</div>\ </div></div>\ <div id="buttonkickWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="fsiete">Head</div>\ <div id="mensajelucha" class="focho">Chest</div>\ <div id="mensajelucha" class="fnueve">L. Hand</div>\ <div id="mensajelucha" class="fdiez">R. Hand</div>\ <div id="mensajelucha" class="fonce">R. Leg</div>\ <div id="mensajelucha" class="fdoce">L. Leg</div>\ </div></div>\ <div id="buttonelbowWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="ftrece">Head</div>\ <div id="mensajelucha" class="fcatorce">Chest</div>\ <div id="mensajelucha" class="fquince">L. Hand</div>\ <div id="mensajelucha" class="fdieciseis">R. Hand</div>\ <div id="mensajelucha" class="fdiecisiete">R. Leg</div>\ <div id="mensajelucha" class="fdieciocho">L. Leg</div>\ </div></div>\ <div id="buttonkneeWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="fdiecinueve">Head</div>\ <div id="mensajelucha" class="fveinte">Chest</div>\ <div id="mensajelucha" class="fveintiuno">L. Hand</div>\ <div id="mensajelucha" class="fveintidos">R. Hand</div>\ <div id="mensajelucha" class="fveintitres">R. Leg</div>\ <div id="mensajelucha" class="fveinticuatro">L. Leg</div>\ </div></div>\
<div id="playerfight" class="playerfightcaja"> <div id="lifetable1"> <table id="headlife-table1" class="life-table"> <tr> <td class="life-name">Head</td> </tr> <tr> <td class="life-level"><<print $Head.toFixed()>>/$MaxHead</td> </tr> </table>\ <table id="torsolife-table1" class="life-table"> <tr> <td class="life-name">Chest</td> </tr> <tr> <td class="life-level"><<print $Torso.toFixed()>>/$MaxTorso</td> </tr> </table>\ <table id="lhandlife-table1" class="life-table"> <tr> <td class="life-name">L. Hand</td> </tr> <tr> <td class="life-level"><<print $LHand.toFixed()>>/$MaxLHand</td> </tr> </table>\ <table id="rhandlife-table1" class="life-table"> <tr> <td class="life-name">R. Hand</td> </tr> <tr> <td class="life-level"><<print $RHand.toFixed()>>/$MaxRHand</td> </tr> </table>\ <table id="rleglife-table1" class="life-table"> <tr> <td class="life-name">R. Leg</td> </tr> <tr> <td class="life-level"><<print $RLeg.toFixed()>>/$MaxRLeg</td> </tr> </table>\ <table id="lleglife-table1" class="life-table"> <tr> <td class="life-name">L. Leg</td> </tr> <tr> <td class="life-level"><<print $LLeg.toFixed()>>/$MaxLLeg</td> </tr> </table>\ </div>\ </div>\ <div id="npcfight" class="npcfightcaja"> <div id="lifetable1"> <table id="headlife-table2" class="life-table"> <tr> <td class="life-name">Head</td> </tr> <tr> <td class="life-level"><<print $HeadNPC.toFixed()>>/$MaxHeadNPC</td> </tr> </table>\ <table id="torsolife-table2" class="life-table"> <tr> <td class="life-name">Chest</td> </tr> <tr> <td class="life-level"><<print $TorsoNPC.toFixed()>>/$MaxTorsoNPC</td> </tr> </table>\ <table id="lhandlife-table2" class="life-table"> <tr> <td class="life-name">L. Hand</td> </tr> <tr> <td class="life-level"><<print $LHandNPC.toFixed()>>/$MaxLHandNPC</td> </tr> </table>\ <table id="rhandlife-table2" class="life-table"> <tr> <td class="life-name">R. Hand</td> </tr> <tr> <td class="life-level"><<print $RHandNPC.toFixed()>>/$MaxRHandNPC</td> </tr> </table>\ <table id="rleglife-table2" class="life-table"> <tr> <td class="life-name">R. Leg</td> </tr> <tr> <td class="life-level"><<print $RLegNPC.toFixed()>>/$MaxRLegNPC</td> </tr> </table>\ <table id="lleglife-table2" class="life-table"> <tr> <td class="life-name">L. Leg</td> </tr> <tr> <td class="life-level"><<print $LLegNPC.toFixed()>>/$MaxLLegNPC</td> </tr>\ </table>\ </div>\ </div>\
<div id="buttonjabWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="funo">Cabeza</div>\ <div id="mensajelucha" class="fdos">Pecho</div>\ <div id="mensajelucha" class="ftres">Brazo Iz.</div>\ <div id="mensajelucha" class="fcuatro">Brazo D.</div>\ <div id="mensajelucha" class="fcinco">Pierna D.</div>\ <div id="mensajelucha" class="fseis">Pierna Iz.</div>\ </div></div>\ <div id="buttonkickWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="fsiete">Cabeza</div>\ <div id="mensajelucha" class="focho">Pecho</div>\ <div id="mensajelucha" class="fnueve">Brazo Iz.</div>\ <div id="mensajelucha" class="fdiez">Brazo D.</div>\ <div id="mensajelucha" class="fonce">Pierna D.</div>\ <div id="mensajelucha" class="fdoce">Pierna Iz.</div>\ </div></div>\ <div id="buttonelbowWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="ftrece">Cabeza</div>\ <div id="mensajelucha" class="fcatorce">Pecho</div>\ <div id="mensajelucha" class="fquince">Brazo Iz.</div>\ <div id="mensajelucha" class="fdieciseis">Brazo D.</div>\ <div id="mensajelucha" class="fdiecisiete">Pierna D.</div>\ <div id="mensajelucha" class="fdieciocho">Pierna Iz.</div>\ </div></div>\ <div id="buttonkneeWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="fdiecinueve">Cabeza</div>\ <div id="mensajelucha" class="fveinte">Pecho</div>\ <div id="mensajelucha" class="fveintiuno">Brazo Iz.</div>\ <div id="mensajelucha" class="fveintidos">Brazo D.</div>\ <div id="mensajelucha" class="fveintitres">Pierna D.</div>\ <div id="mensajelucha" class="fveinticuatro">Pierna Iz.</div>\ </div></div>\
<<if $intro isnot 1>> <<if $introfight is 1>> <<goto "introfight1">> <<else>> <<goto "introfight1">> <</if>> <<else>> <<goto "Arena1">> <</if>>
<<script>> $(document).ready(function() { $(".options").click(function() { Engine.play("opciones"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".mochi").click(function() { Engine.play("invent"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".stats").click(function() { Engine.play("stats"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".diary").click(function() { Engine.play("diary"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".mapa").click(function() { Engine.play("mapa"); }); }); <</script>>\
<<script>> console.log("NPC turn ended"); console.log("Before recovery: CurAP =", State.variables.CurAP, "MaxAP =", State.variables.MaxAP); State.variables.Turn_NPC = 0; State.variables.CurAP = Math.min(State.variables.MaxAP, State.variables.CurAP + Math.floor(State.variables.MaxAP * 0.5)); console.log("After recovery: CurAP =", State.variables.CurAP, "Turn_NPC =", State.variables.Turn_NPC); <</script>> <<if $intropelea is 1>> <<goto "intropelea">> <</if>> <<if $pelea1 is 1>> <<goto "pelea-uno">> <</if>> <<if $mcconnorpelea1 is 1>> <<goto "pelea-uno-mcconnor">> <</if>> <<if $pelea2 is 1>> <<goto "pelea-dos">> <</if>> <<if $pelea3 is 1>> <<goto "pelea-tres">> <</if>> <<if $pelea4 is 1>> <<goto "pelea-cuatro">> <</if>> <<if $pelea5 is 1>> <<goto "pelea5">> <</if>> <<if $pelea6 is 1>> <<goto "pelea6">> <</if>> <<if $pelea7 is 1>> <<goto "pelea7">> <</if>> <<if $pelea8 is 1>> <<goto "pelea8">> <</if>> <<if $pelea9 is 1>> <<goto "pelea9">> <</if>>
<<set $ValueRandom = random(100)>> <<if $CurAP_NPC gte 0>> <<set _apRatio = $CurAP_NPC / $MaxAP_NPC>> <<set _punchThreshold = 0>> <<set _kickThreshold = 0>> <<if _apRatio gte 0.9>> <<set _punchThreshold = 70>> <<set _kickThreshold = 5>> <<elseif _apRatio gte 0.6>> <<set _punchThreshold = 60>> <<set _kickThreshold = 20>> <<elseif _apRatio gte 0.5>> <<set _punchThreshold = 50>> <<set _kickThreshold = 30>> <<elseif _apRatio gte 0.3>> <<set _punchThreshold = 70>> <<set _kickThreshold = 60>> <</if>> <<if $ArmsNPC gt 0 && $ValueRandom gte _punchThreshold>> <<goto "CarapunchNPC">> <<elseif $LegsNPC gt 0 && $ValueRandom gte _kickThreshold>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte Math.min(_punchThreshold, _kickThreshold)>> <<goto "cabezazoNPC">> <<else>> <<goto "goto1">> <</if>> <<else>> <<goto "goto1">> <</if>>
<<if $CurAP_NPC gte 9/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 30>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 15>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 5>> <<goto "BajakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 6/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 40>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 30>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 20>> <<goto "BajakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 5/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 40>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 35>> <<goto "BajakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 3/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 25>> <<goto "CodoBodyNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 0 || $CurAP_NPC lte 0>> <<goto "goto1">> <</if>>
<<if $CurAP_NPC gte 9/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 30>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 15>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 5>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 1>> <<goto "AltakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 6/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 40>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 30>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 20>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 10>> <<goto "AltakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 5/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 40>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 30>> <<goto "BajakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 3/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 35>> <<goto "CodoBodyNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 0 || $CurAP_NPC lte 0>> <<goto "goto1">> <</if>>
<<if $CurAP_NPC gte 9/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 70>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 45>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 30>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 0>> <<goto "AltakickNPC">> <</if>> <<elseif $CurAP_NPC gte 6/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 35>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 10>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 0>> <<goto "AltakickNPC">> <</if>> <<elseif $CurAP_NPC gte 5/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 40>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 35>> <<goto "BajakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 3/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 25>> <<goto "CodoBodyNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC lte 2>> <<goto "goto1">> <</if>>
<<if $CurAP_NPC gte 9/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ArmsNPC gt 0 && $ValueRandom gte 80>> <<goto "CarapunchNPC">> <<elseif $ArmsNPC lte 0 && $ValueRandom gte 80>> <<goto "cabezazoNPC">> <<if $ArmsNPC gt 0 && $ValueRandom gte 60>> <<goto "CodoBodyNPC">> <<elseif $ArmsNPC lte 0 && $ValueRandom gte 60>> <<goto "cabezazoNPC">> <<elseif $LegsNPC gt 0 && $ValueRandom gte 30>> <<goto "BajakickNPC">> <<elseif $LegsNPC lte 0 && $ValueRandom gte 30>> <<goto "cabezazoNPC">> <<elseif $LegsNPC gt 0 && $ValueRandom gte 0>> <<goto "AltakickNPC">> <<else>> <<goto "cabezazoNPC">> <</if>> <<elseif $CurAP_NPC gte 6/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ArmsNPC gt 0 && $ValueRandom gte 60>> <<goto "CarapunchNPC">> <<elseif $ArmsNPC lte 0 && $ValueRandom gte 60>> <<goto "cabezazoNPC">> <<if $ArmsNPC gt 0 && $ValueRandom gte 30>> <<goto "CodoBodyNPC">> <<elseif $ArmsNPC lte 0 && $ValueRandom gte 30>> <<goto "cabezazoNPC">> <<elseif $LegsNPC gt 0 && $ValueRandom gte 20>> <<goto "BajakickNPC">> <<elseif $LegsNPC lte 0 && $ValueRandom gte 20>> <<goto "cabezazoNPC">> <<elseif $LegsNPC gt 0 && $ValueRandom gte 5>> <<goto "AltakickNPC">> <<elseif $LegsNPC lte 0 && $ValueRandom gte 5>> <<goto "cabezazoNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 5/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ArmsNPC gt 0 && $ValueRandom gte 65>> <<goto "CarapunchNPC">> <<elseif $ArmsNPC lte 0 && $ValueRandom gte 65>> <<goto "cabezazoNPC">> <<elseif $ArmsNPC lte 0 && $ValueRandom gte 50>> <<goto "CodoBodyNPC">> <<elseif $ArmsNPC lte 0 && $ValueRandom gte 50>> <<goto "cabezazoNPC">> <<elseif $LegsNPC gt 0 && $ValueRandom gte 30>> <<goto "BajakickNPC">> <<elseif $LegsNPC lte 0 && $ValueRandom gte 30>> <<goto "cabezazoNPC">> <<elseif $LegsNPC gt 0 && $ValueRandom gte 15>> <<goto "AltakickNPC">> <<elseif $LegsNPC lte 0 && $ValueRandom gte 15>> <<goto "cabezazoNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 3/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<elseif $ArmsNPC gt 0 && $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ArmsNPC lte 0 && $ValueRandom gte 50>> <<goto "cabezazoNPC">> <<elseif $ArmsNPC gt 0 && $ValueRandom gte 25>> <<goto "CodoBodyNPC">> <<elseif $ArmsNPC lte 0 && $ValueRandom gte 25>> <<goto "cabezazoNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 0 || $CurAP_NPC lte 0>> <<goto "goto1">> <</if>>
<<set _calculateDamage = function(min, max, strength, multiplier = 1) { return random(min, max) + ((strength - 10) * 0.20 * multiplier); }>> <<set _applyDamage = function(target, amount) { if (State.variables[target] !== undefined) { State.variables[target] = Math.max(0, State.variables[target] - parseFloat(amount.toFixed(2))); console.log(`Aplicando ${amount.toFixed(2)} de daño a ${target}. Nuevo valor: ${State.variables[target]}`); } else { console.log(`Error: ${target} no está definido`); } }>> <<if typeof $VitalitySugarcube === "undefined">><<set $VitalitySugarcube = 10>><</if>> <<set $MaxHead = 50 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxTorso = 80 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxArms = 70 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxLegs = 100 + (($VitalitySugarcube - 10) * 2)>> <<if typeof $Head === "undefined">><<set $Head = $MaxHead>><</if>> <<if typeof $Torso === "undefined">><<set $Torso = $MaxTorso>><</if>> <<if typeof $Arms === "undefined">><<set $Arms = $MaxArms>><</if>> <<if typeof $Legs === "undefined">><<set $Legs = $MaxLegs>><</if>> <<if typeof $HeadNPC === "undefined">><<set $HeadNPC = $MaxHeadNPC>><</if>> <<if typeof $ArmsNPC === "undefined">><<set $ArmsNPC = $MaxArmsNPC>><</if>> <<set $OnTargetNPC = random(100) + (($AgilitySugarcubeNPC - 5) * 2)>> <<set $OffTargetNPC = random(20) + (($AgilitySugarcube - 10) * 2)>> <<if $OOAP gt 0>> <<set $OnTargetNPC -= Math.min($OOAP * 10, 50)>> <<set $OffTargetNPC += Math.min($OOAP * 10, 30)>> <</if>> <<if $HeadNPC lte 1/2 * $MaxHeadNPC>> <<set $OnTargetNPC -= 50>> <</if>> <<set $OnTargetNPC += ($LuckSugarcubeNPC * 0.2)>> <<set $NPCHits = $OnTargetNPC >= $OffTargetNPC ? 1 : 0>> <<if $NPCHits is 1>> <<set $BlockChance = random(100) + (($IntellectSugarcube - 10) * 0.20)>> <<set $Block = $BlockChance <= (50 + ($AI_Player * 5)) ? 1 : 0>> <<if $Block is 0>> <<set $CriticalDamage = random(100) * ($IntellectSugarcubeNPC * 0.2) + ($AgilitySugarcubeNPC * 0.2)>> <<set _hitTarget = $CriticalDamage >= 80 ? 'Head' : 'Arms'>> <<set _damageMultiplier = $CurStressNPC >= 8/10 ? 0.2 : 1>> <<set $HitNPC = _calculateDamage(7, 15, $StrengthSugarcubeNPC, _damageMultiplier)>> <<run _applyDamage(_hitTarget, $HitNPC)>> <<if $_English is 1>> <<run $combatLog.push(`The enemy hits you and deals ${$HitNPC.toFixed(2)} damage to your ${_hitTarget.toLowerCase()}!`)>> <<else>> <<run $combatLog.push(`¡El enemigo te golpea y te inflige ${$HitNPC.toFixed(2)} de daño en ${_hitTarget === 'Head' ? 'la cabeza' : 'los brazos'}!`)>> <</if>> <<else>> <<set $HitNPC = _calculateDamage(3, 8, $StrengthSugarcubeNPC, 0.5)>> <<run _applyDamage('Arms', $HitNPC)>> <<if $_English is 1>> <<run $combatLog.push(`You block the enemy's attack, but still take ${$HitNPC.toFixed(2)} damage to your arms.`)>> <<else>> <<run $combatLog.push(`Bloqueas el ataque del enemigo, pero aún recibes ${$HitNPC.toFixed(2)} de daño en los brazos.`)>> <</if>> <</if>> <<else>> <<set $Block = 0>> <<set $CA = random(100) + (($IntellectSugarcube - 10) * 0.5)>> <<set _threshold = 100 - ($AI_Player * 20)>> <<set _damageMultiplier = $CA >= _threshold ? 1 : 0.75>> <<set $Hit = _calculateDamage(4 + ($AI_Player * 4), 6 + ($AI_Player * 5), $StrengthSugarcube, _damageMultiplier)>> <<set _blockChanceNPC = ($ArmsNPC / $MaxArmsNPC) * 100>> <<if random(100) <= _blockChanceNPC>> <<set _hitTarget = 'ArmsNPC'>> <<else>> <<set _hitTarget = 'HeadNPC'>> <</if>> <<run _applyDamage(_hitTarget, $Hit)>> <<if $_English is 1>> <<run $combatLog.push(`The enemy misses! You launch a counterattack dealing ${$Hit.toFixed(2)} damage to their ${_hitTarget === 'HeadNPC' ? 'head' : 'arms'}.`)>> <<else>> <<run $combatLog.push(`¡El enemigo falla! Lanzas un contraataque y le infliges ${$Hit.toFixed(2)} de daño en ${_hitTarget === 'HeadNPC' ? 'la cabeza' : 'los brazos'}.`)>> <</if>> <</if>> <<set $CurAP_NPC -= 2>> <<include "goto2">> <<after "combat-log">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug Info</h4> <p>Player Head: <<print $Head.toFixed(2)>></p> <p>Player Arms: <<print $Arms.toFixed(2)>></p> <p>Enemy Head: <<print $HeadNPC.toFixed(2)>></p> <p>Enemy Arms: <<print $ArmsNPC.toFixed(2)>></p> <p>Last Player Hit: <<print $Hit ? $Hit.toFixed(2) : "N/A">></p> <p>Last Enemy Hit: <<print $HitNPC ? $HitNPC.toFixed(2) : "N/A">></p> <p>NPCHits: <<print $NPCHits>></p> <p>Block: <<print $Block>></p> </div> <</after>>
<<if $intropelea is 1>> <<goto "intropelea">> <</if>> <<if $pelea1 is 1>> <<goto "pelea-uno">> <</if>> <<if $pelea2 is 1>> <<goto "pelea2">> <</if>> <<if $mcconnorpelea1 is 1>> <<goto "pelea-uno-mcconnor">> <</if>> <<if $pelea3 is 1>> <<goto "pelea3">> <</if>> <<if $pelea4 is 1>> <<goto "pelea4">> <</if>> <<if $pelea5 is 1>> <<goto "pelea5">> <</if>> <<if $pelea6 is 1>> <<goto "pelea6">> <</if>> <<if $pelea7 is 1>> <<goto "pelea7">> <</if>> <<if $pelea8 is 1>> <<goto "pelea8">> <</if>> <<if $pelea9 is 1>> <<goto "pelea9">> <</if>>
<<if $intropelea is 1>> <<goto "intropelea">> <</if>> <<if $pelea1 is 1>> <<goto "pelea-uno">> <</if>> <<if $mcconnorpelea1 is 1>> <<goto "pelea-uno-mcconnor">> <</if>> <<if $pelea3 is 1>> <<goto "pelea3">> <</if>> <<if $pelea4 is 1>> <<goto "pelea4">> <</if>> <<if $pelea5 is 1>> <<goto "pelea5">> <</if>> <<if $pelea6 is 1>> <<goto "pelea6">> <</if>> <<if $pelea7 is 1>> <<goto "pelea7">> <</if>> <<if $pelea8 is 1>> <<goto "pelea8">> <</if>> <<if $pelea9 is 1>> <<goto "pelea9">> <</if>>
<<set _calculateDamage = function(min, max, strength, multiplier = 1) { return random(min, max) + ((strength - 10) * 0.20 * multiplier); }>> <<set _applyDamage = function(target, amount) { if (State.variables[target] !== undefined) { State.variables[target] = Math.max(0, State.variables[target] - parseFloat(amount.toFixed(2))); console.log(`Aplicando ${amount.toFixed(2)} de daño a ${target}. Nuevo valor: ${State.variables[target]}`); } else { console.log(`Error: ${target} no está definido`); } }>> <<if typeof $VitalitySugarcube === "undefined">><<set $VitalitySugarcube = 10>><</if>> <<set $MaxHead = 50 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxTorso = 80 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxArms = 70 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxLegs = 100 + (($VitalitySugarcube - 10) * 2)>> <<if typeof $Head === "undefined">><<set $Head = $MaxHead>><</if>> <<if typeof $Torso === "undefined">><<set $Torso = $MaxTorso>><</if>> <<if typeof $Arms === "undefined">><<set $Arms = $MaxArms>><</if>> <<if typeof $Legs === "undefined">><<set $Legs = $MaxLegs>><</if>> <<if typeof $HeadNPC === "undefined">><<set $HeadNPC = $MaxHeadNPC>><</if>> <<if typeof $ArmsNPC === "undefined">><<set $ArmsNPC = $MaxArmsNPC>><</if>> <<if typeof $LegsNPC === "undefined">><<set $LegsNPC = $MaxLegsNPC>><</if>> <<set $OnTarget = random(100) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(20) + (($AgilitySugarcubeNPC - 10) * 2)>> <<if $OOAP gt 0>> <<set $OnTarget -= Math.min($OOAP * 10, 50)>> <<set $OffTarget += Math.min($OOAP * 10, 30)>> <</if>> <<if $Head lte 1/2 * $MaxHead>> <<set $OnTarget -= 50>> <</if>> <<set $OnTarget += ($LuckSugarcube * 0.2)>> // Comprobar si el jugador puede atacar <<if $Arms > 0>> <<set $PlayerHits = $OnTarget >= $OffTarget ? 1 : 0>> <<else>> <<set $PlayerHits = 0>> <<if $_English is 1>> <<run $combatLog.push("You can't attack due to arm injuries.")>> <<else>> <<run $combatLog.push("No puedes atacar debido a las heridas en tus brazos.")>> <</if>> <</if>> <<if $PlayerHits is 1>> <<set $BlockChanceNPC = random(100) + (($IntellectSugarcubeNPC - 10) * 0.20)>> <<set $BlockNPC = ($ArmsNPC > 0) && $BlockChanceNPC <= (50 + ($AI_NPC * 5)) ? 1 : 0>> <<if $BlockNPC is 0>> <<set $CriticalDamage = random(100) * ($IntellectSugarcube * 0.2) + ($AgilitySugarcube * 0.2)>> <<set _hitTarget = $CriticalDamage >= 80 ? 'HeadNPC' : 'ArmsNPC'>> <<set _damageMultiplier = $CurStress >= 8/10 ? 0.2 : 1>> <<set $Hit = _calculateDamage(7, 15, $StrengthSugarcube, _damageMultiplier)>> <<run _applyDamage(_hitTarget, $Hit)>> <<if $_English is 1>> <<run $combatLog.push(`You hit the enemy and deal ${$Hit.toFixed(2)} damage to their ${_hitTarget === 'HeadNPC' ? 'head' : 'arms'}!`)>> <<else>> <<run $combatLog.push(`¡Golpeas al enemigo y le infliges ${$Hit.toFixed(2)} de daño en ${_hitTarget === 'HeadNPC' ? 'la cabeza' : 'los brazos'}!`)>> <</if>> <<else>> <<set $Hit = _calculateDamage(3, 8, $StrengthSugarcube, 0.5)>> <<run _applyDamage('ArmsNPC', $Hit)>> <<if $_English is 1>> <<run $combatLog.push(`The enemy blocks your attack, but still takes ${$Hit.toFixed(2)} damage to their arms.`)>> <<else>> <<run $combatLog.push(`El enemigo bloquea tu ataque, pero aún recibe ${$Hit.toFixed(2)} de daño en los brazos.`)>> <</if>> <</if>> <<else>> <<set $BlockNPC = 0>> <<set $CA = random(100) + (($IntellectSugarcubeNPC - 10) * 0.5)>> <<set _threshold = 100 - ($AI_NPC * 20)>> <<set _damageMultiplier = $CA >= _threshold ? 1 : 0.75>> // Comprobar si el enemigo puede atacar <<if $ArmsNPC > 0>> <<set $HitNPC = _calculateDamage(4 + ($AI_NPC * 4), 6 + ($AI_NPC * 5), $StrengthSugarcubeNPC, _damageMultiplier)>> <<set _blockChance = ($Arms / $MaxArms) * 100>> <<if $Arms > 0 && random(100) <= _blockChance>> <<set _hitTarget = 'Arms'>> <<else>> <<set _hitTarget = 'Head'>> <</if>> <<run _applyDamage(_hitTarget, $HitNPC)>> <<if $_English is 1>> <<run $combatLog.push(`You miss! The enemy launches a counterattack dealing ${$HitNPC.toFixed(2)} damage to your ${_hitTarget.toLowerCase()}.`)>> <<else>> <<run $combatLog.push(`¡Fallas! El enemigo contraataca y te inflige ${$HitNPC.toFixed(2)} de daño en ${_hitTarget === 'Head' ? 'la cabeza' : 'los brazos'}.`)>> <</if>> <<else>> <<if $_English is 1>> <<run $combatLog.push("The enemy can't counterattack due to arm injuries.")>> <<else>> <<run $combatLog.push("El enemigo no puede contraatacar debido a las heridas en sus brazos.")>> <</if>> <</if>> <</if>> <<set $CurAP -= 2>> <<include "goto3">> <<after "combat-log">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug Info</h4> <p>Player Head: <<print $Head.toFixed(2)>></p> <p>Player Arms: <<print $Arms.toFixed(2)>></p> <p>Player Legs: <<print $Legs.toFixed(2)>></p> <p>Enemy Head: <<print $HeadNPC.toFixed(2)>></p> <p>Enemy Arms: <<print $ArmsNPC.toFixed(2)>></p> <p>Enemy Legs: <<print $LegsNPC.toFixed(2)>></p> <p>Last Hit: <<print $Hit ? $Hit.toFixed(2) : "N/A">></p> <p>Last Enemy Hit: <<print $HitNPC ? $HitNPC.toFixed(2) : "N/A">></p> <p>PlayerHits: <<print $PlayerHits>></p> <p>BlockNPC: <<print $BlockNPC>></p> </div> <</after>>
<<include "StoryCaption">> <div id="combat-arena"> <div id="player-section"> <div id="player-name">$Mc.Name</div> <div id="player-image"><<include "IMGplayer3">></div> <div id="player-ap"> <div id="ap-label">AP: $CurAP/$MaxAP</div> </div> <<include "player">> <div id="player-actions"> <<if $Turn_NPC is 0>>\ <div id="botonespeleaon"> <<if $CurAP gte 2 && $Arms gt 0>>\ <div id="buttonjab" class="iconojab" class="uno"></div>\ <<else>>\ <div id="buttonjaboff" class="offbutton"></div>\ <</if>>\ <<if $CurAP gte 4 && $Legs gt 0>>\ <div id="buttonkick" class="iconojab"></div>\ <<else>>\ <div id="buttonkickoff" class="offbutton"></div>\ <</if>>\ <<if $CurAP gte 3>>\ <div id="buttoncabesaso" class="iconojab"></div>\ <<else>>\ <div id="buttoncabesasooff" class="offbutton"></div>\ <</if>>\ <div id="botonespeleaazul"> <div id="buttonpassturn" class="iconojab"></div>\ </div>\ <</if>>\ <<if $Turn_NPC is 1>>\ <div id="botonespeleaoff"> <div id="buttonjaboff" class="offbutton2"></div>\ <div id="buttonkickoff" class="offbutton2"></div>\ <div id="buttoncabesasooff" class="offbutton2"></div>\ <div id="buttonpassturnoff"></div>\ </div>\ <div id="linkpassturn"></div>\ <</if>>\ </div> </div> <div id="combat-log-section"> <h3>Combat Log</h3> <div id="combat-log">\ <<if typeof $combatLog !== "undefined" && Array.isArray($combatLog) && $combatLog.length > 0>>\ <<for _i to $combatLog.length - 1; _i >= Math.max(0, $combatLog.length - 5); _i-->>\ <p><<print $combatLog[_i]>></p> <</for>>\ <<else>>\ <<if $_English is 1>>\ <div class="log-entry"><p>There are no entries in the combat log.</p></div> <<else>>\ <div class="log-entry"><p>No hay entradas en el registro de combate.</p></div> <</if>>\ <</if>>\ </div> </div> <div id="npc-section"> <div id="npc-name"><<if $_English is 1>>Officer of the order<<else>>Agente del orden<</if>></div> <div id="npc-image"><<include "IMGorderagent-woman">></div> <div id="npc-ap">AP: $CurAP_NPC/$MaxAP_NPC</div> <<include "npc">> </div> </div> <<include "player-debuff">> <<include "player-buff">> <<include "NPC-debuff">> <<script>> $(document).ready(function() { $("#buttonjab").click(function() { Engine.play("Carapunch"); }); }); <</script>> <<script>> $(document).ready(function() { $("#buttonkick").click(function() { Engine.play("BajaKick"); }); }); <</script>> <<script>> $(document).ready(function() { $("#buttoncabesaso").click(function() { Engine.play("Cabezazo"); }); }); <</script>> <<script>> $(document).ready(function() { $("#buttonpassturn").click(function() { Engine.play("Turn_NPC"); }); }); <</script>> <<script>> $(document).ready(function() { $("#linkpassturn").click(function() { Engine.play("Turn_NPC2"); }); }); <</script>> <style> #combat-arena { display: flex; justify-content: space-between; align-items: stretch; width: 145%; height: 33em; background: linear-gradient(270deg, #000000ed, #480000e8); color: #fff; font-family: Arial, sans-serif; position: relative; top: -39em; left: -21em; border: 2px solid silver; z-index: 10; } #player-section, #npc-section { width: 25%; display: flex; flex-direction: column; align-items: center; padding: 20px; } #combat-log-section { width: 42%; padding: 20px; display: flex; flex-direction: column; } #player-name { font-size: 1.2em; margin-bottom: 10px; position: relative; left: -2em; } #npc-name { font-size: 1.2em; margin-bottom: 10px; position: relative; left: 2em; } #player-image, #npc-image { width: 150px; height: 200px; margin-bottom: 10px; } #player-ap, #npc-ap { font-size: 1em; margin-bottom: 10px; position: relative; left: 9em; top: 8em; } #ap-label { position: relative; top: -3em; left: -12em; z-index: 1; } #npc-ap { left: 1em; top: 7em; } h3 { font-size: 1.8em; text-decoration: underline; text-align: center; position: relative; top: 0em; } #botonespeleaon { position: relative; top: 21em; left: -4em; display: flex; width: 21em; height: 10em; justify-content: center; } #botonespeleaoff { position: relative; top: 21em; left: -4em; display: flex; width: 21em; height: 10em; justify-content: center; } #buttonpassturn { background-image: url(img/icons/bpassturn.png); background-size: cover; background-repeat: no-repeat; position: relative; top: -7.3em; left: 30em; width: 5em; height: 5em; cursor: pointer; } #player-actions { display: flex; flex-direction: row; gap: 10px; position: relative; top: -30em; left: 22em; } #combat-log { overflow-y: auto; border: 1px solid #ff9292; padding: 10px; background-color: rgba(0, 0, 0, 0.3); max-height: 13em; height: 13em; position: relative; top: -4em; text-align: center; } .log-entry { padding: 3px 0px 1px 3px; text-align: center; font-weight: bold; color: #ffffff; background: radial-gradient(#000000, transparent); margin-bottom: -2em; } .log-entry.player { background-color: #e6f3ff; color: #0066cc; } .log-entry.enemy { background-color: #ffe6e6; color: #cc0000; } .log-entry.miss { background-color: #f0f0f0; color: #666666; } .log-entry.neutral { color: #333333; } .damage { color: red; font-weight: bold; } #BuffButtons { /* background: black; */ position: relative; top: -50em; left: -7em; width: 10em; height: 2.5em; z-index: 12; border-radius: 1em; display: flex; /* justify-items: stretch; */ } </style> <<set $onpelea = 1>> <<widget "debugCombatLog">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug: Combat Log</h4> <p>Combat Log Length: <<print $combatLog.length>></p> <p>Combat Log Type: <<print typeof $combatLog>></p> <p>Is Array: <<print Array.isArray($combatLog)>></p> </div> <</widget>> <<if typeof $combatLog === "undefined" || !Array.isArray($combatLog)>> <<set $combatLog = []>> <</if>> <<script>> // Función para mostrar el resultado y el botón continue function showCombatResult(result) { console.log("showCombatResult called with result:", result); $("#combat-result").show(); if (result === "win") { if (State.variables._English) { $("#result-message").text("You have won the fight!"); $("#continue-button").text("Continue"); } else if (State.variables._Spanish) { $("#result-message").text("¡Has ganado la pelea!"); $("#continue-button").text("Continuar"); } } else { if (State.variables._English) { $("#result-message").text("You have lost the fight."); $("#continue-button").text("Continue"); } else if (State.variables._Spanish) { $("#result-message").text("Has perdido la pelea."); $("#continue-button").text("Continuar"); } } $("#continue-button").one("click", function() { console.log("Continue button clicked"); if (result === "win") { Engine.play("winfight"); } else { Engine.play("losefight"); } }); } // Función para verificar el estado del combate function checkCombatState() { console.log("Checking combat state. Head:", State.variables.Head, "HeadNPC:", State.variables.HeadNPC); if (State.variables.Head <= 0) { console.log("Player lost"); showCombatResult("lose"); clearInterval(combatInterval); } else if (State.variables.HeadNPC <= 0) { console.log("Player won"); showCombatResult("win"); clearInterval(combatInterval); } } // Iniciar la verificación periódica var combatInterval = setInterval(checkCombatState, 1000); // Verifica cada segundo // Asegurarse de limpiar el intervalo cuando se abandone el pasaje $(document).one(':passageend', function (ev) { console.log("Passage ended, clearing interval"); clearInterval(combatInterval); }); // Verificar inmediatamente el estado del combate al cargar el pasaje $(document).ready(function() { console.log("Document ready, checking combat state immediately"); checkCombatState(); }); <</script>> <div id="combat-result" style="display: none;"> <p id="result-message"></p> <button id="continue-button"></button> </div>
<<nobr>> <<if $AI_NPC lt 1>> <<set $StrengthSugarcubeNPC = 10>> <<set $AgilitySugarcubeNPC = 10>> <<set $IntellectSugarcubeNPC = 8>> <<set $VitalitySugarcubeNPC = 6>> <<set $EnduranceSugarcubeNPC = 8>> <<set $LuckSugarcubeNPC = 0>> <<elseif $AI_NPC is 1>> <<set $StrengthSugarcubeNPC = 8>> <<set $AgilitySugarcubeNPC = 11>> <<set $IntellectSugarcubeNPC =10>> <<set $VitalitySugarcubeNPC = 12>> <<set $EnduranceSugarcubeNPC = 7>> <<set $LuckSugarcubeNPC = 1>> <<elseif $AI_NPC is 2>> <<set $StrengthSugarcubeNPC = 15>> <<set $AgilitySugarcubeNPC = 12>> <<set $IntellectSugarcubeNPC = 12>> <<set $VitalitySugarcubeNPC = 18>> <<set $EnduranceSugarcubeNPC = 13>> <<set $LuckSugarcubeNPC = 2>> <<elseif $AI_NPC is 3>> <<set $StrengthSugarcubeNPC = 18>> <<set $AgilitySugarcubeNPC = 18>> <<set $IntellectSugarcubeNPC = 16>> <<set $VitalitySugarcubeNPC = 20>> <<set $EnduranceSugarcubeNPC = 17>> <<set $LuckSugarcubeNPC = 8>> <<elseif $AI_NPC is 4>> <<set $StrengthSugarcubeNPC = 28>> <<set $AgilitySugarcubeNPC = 28>> <<set $IntellectSugarcubeNPC = 26>> <<set $VitalitySugarcubeNPC = 25>> <<set $EnduranceSugarcubeNPC = 24>> <<set $LuckSugarcubeNPC = 12>> <<elseif $AI_NPC is 5>> <<set $StrengthSugarcubeNPC = 40>> <<set $AgilitySugarcubeNPC = 48>> <<set $IntellectSugarcubeNPC = 46>> <<set $VitalitySugarcubeNPC = 44>> <<set $EnduranceSugarcubeNPC = 47>> <<set $LuckSugarcubeNPC = 26>> <<elseif $AI_NPC is 6>> <<set $StrengthSugarcubeNPC = 78>> <<set $AgilitySugarcubeNPC = 78>> <<set $IntellectSugarcubeNPC = 76>> <<set $VitalitySugarcubeNPC = 74>> <<set $EnduranceSugarcubeNPC = 67>> <<set $LuckSugarcubeNPC = 45>> <<elseif $AI_NPC is 7>> <<set $StrengthSugarcubeNPC = 60>> <<set $AgilitySugarcubeNPC = 120>> <<set $IntellectSugarcubeNPC = 92>> <<set $VitalitySugarcubeNPC = 65>> <<set $EnduranceSugarcubeNPC = 67>> <<set $LuckSugarcubeNPC = 60>> <<elseif $AI_NPC is 8>> <<set $StrengthSugarcubeNPC = 100>> <<set $AgilitySugarcubeNPC = 60>> <<set $IntellectSugarcubeNPC = 60>> <<set $VitalitySugarcubeNPC = 100>> <<set $EnduranceSugarcubeNPC = 90>> <<set $LuckSugarcubeNPC = 45>> <<elseif $AI_NPC is 9>> <<set $StrengthSugarcubeNPC = 85>> <<set $AgilitySugarcubeNPC = 85>> <<set $IntellectSugarcubeNPC = 85>> <<set $VitalitySugarcubeNPC = 85>> <<set $EnduranceSugarcubeNPC = 85>> <<set $LuckSugarcubeNPC = 60>> <<elseif $AI_NPC is 10>> <<set $StrengthSugarcubeNPC = 150>> <<set $AgilitySugarcubeNPC = 150>> <<set $IntellectSugarcubeNPC = 150>> <<set $VitalitySugarcubeNPC = 150>> <<set $EnduranceSugarcubeNPC = 150>> <<set $LuckSugarcubeNPC = 150>> <</if>> <<set $MaxHeadNPC= 50 + (($VitalitySugarcubeNPC - 10) * 2)>> <<set $MaxTorsoNPC = 80 + (($VitalitySugarcubeNPC - 10) * 2)>> <<set $MaxArmsNPC = 70 + (($VitalitySugarcubeNPC - 10) * 2)>> <<set $MaxLegsNPC = 100 + (($VitalitySugarcubeNPC - 10) * 2)>> <<set $MaxAP_NPC = 10 + (($EnduranceSugarcubeNPC - 10) * 2)>> <<if $onpelea isnot 1>> <<set $HeadNPC = $MaxHeadNPC>> <<set $TorsoNPC = $MaxTorsoNPC>> <<set $ArmsNPC= $MaxArmsNPC>> <<set $LegsNPC = $MaxLegsNPC>> <</if>> <</nobr>>\
<div id="buttonjabWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="uno">Carapunch</div>\ </div></div>\ <div id="buttonkickWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="dos">Kick</div>\ </div></div>\ <div id="buttonelbowWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="tres">Elbow</div>\ </div></div>\ <div id="buttonkneeWindow" style="display: none;">\ <div id="optionsContent2">\ <div id="mensajelucha" class="cuatro">Knee</div>\ </div></div>\
/* MENSAJE JAB */ <<script>> $(document).ready(function() { function cerrarTodasLasCajas() { $('#buttonjabWindow').hide(); $('#buttonkickWindow').hide(); $('#buttonelbowWindow').hide(); $('#buttonkneeWindow').hide(); } function toggleButton(buttonWindow) { if (buttonWindow.is(':visible')) { buttonWindow.hide(); } else { cerrarTodasLasCajas(); buttonWindow.show(); } } $('#buttonjab').click(function(event) { const ButtonjabWindow = $('#buttonjabWindow'); toggleButton(ButtonjabWindow); event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro }); $('#closebuttonjab').click(function() { $('#buttonjabWindow').hide(); }); // Controlador para cerrar cuando se haga clic fuera de la caja o los botones $(document).on('click', function(event) { const target = event.target; const buttonjab = $('#buttonjab')[0]; const buttonjabWindow = $('#buttonjabWindow')[0]; const buttonkick = $('#buttonkick')[0]; const buttonkickWindow = $('#buttonkickWindow')[0]; const buttonelbow = $('#buttonelbow')[0]; const buttonelbowWindow = $('#buttonelbowWindow')[0]; const buttonknee = $('#buttonknee')[0]; const buttonkneeWindow = $('#buttonkneeWindow')[0]; // Verifica si el clic no ocurrió en las cajas ni en los botones if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) { cerrarTodasLasCajas(); } }); }); <</script>>\ /* MENSAJE KICK */ <<script>> $(document).ready(function() { function cerrarTodasLasCajas() { $('#buttonjabWindow').hide(); $('#buttonkickWindow').hide(); $('#buttonelbowWindow').hide(); $('#buttonkneeWindow').hide(); } function toggleButton(buttonWindow) { if (buttonWindow.is(':visible')) { buttonWindow.hide(); } else { cerrarTodasLasCajas(); buttonWindow.show(); } } $('#buttonkick').click(function(event) { const ButtonkickWindow = $('#buttonkickWindow'); toggleButton(ButtonkickWindow); event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro }); $('#closebuttonkick').click(function() { $('#buttonkickWindow').hide(); }); // Controlador para cerrar cuando se haga clic fuera de la caja o los botones $(document).on('click', function(event) { const target = event.target; const buttonjab = $('#buttonjab')[0]; const buttonjabWindow = $('#buttonjabWindow')[0]; const buttonkick = $('#buttonkick')[0]; const buttonkickWindow = $('#buttonkickWindow')[0]; const buttonelbow = $('#buttonelbow')[0]; const buttonelbowWindow = $('#buttonelbowWindow')[0]; const buttonknee = $('#buttonknee')[0]; const buttonkneeWindow = $('#buttonkneeWindow')[0]; // Verifica si el clic no ocurrió en las cajas ni en los botones if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) { cerrarTodasLasCajas(); } }); }); <</script>>\ /* MENSAJE ELBOW */ <<script>> $(document).ready(function() { function cerrarTodasLasCajas() { $('#buttonjabWindow').hide(); $('#buttonkickWindow').hide(); $('#buttonelbowWindow').hide(); $('#buttonkneeWindow').hide(); } function toggleButton(buttonWindow) { if (buttonWindow.is(':visible')) { buttonWindow.hide(); } else { cerrarTodasLasCajas(); buttonWindow.show(); } } $('#buttonelbow').click(function(event) { const ButtonelbowWindow = $('#buttonelbowWindow'); toggleButton(ButtonelbowWindow); event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro }); $('#closebuttonelbow').click(function() { $('#buttonelbowWindow').hide(); }); // Controlador para cerrar cuando se haga clic fuera de la caja o los botones $(document).on('click', function(event) { const target = event.target; const buttonjab = $('#buttonjab')[0]; const buttonjabWindow = $('#buttonjabWindow')[0]; const buttonkick = $('#buttonkick')[0]; const buttonkickWindow = $('#buttonkickWindow')[0]; const buttonelbow = $('#buttonelbow')[0]; const buttonelbowWindow = $('#buttonelbowWindow')[0]; const buttonknee = $('#buttonknee')[0]; const buttonkneeWindow = $('#buttonkneeWindow')[0]; // Verifica si el clic no ocurrió en las cajas ni en los botones if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) { cerrarTodasLasCajas(); } }); }); <</script>>\ /* MENSAJE KNEE */ <<script>> $(document).ready(function() { function cerrarTodasLasCajas() { $('#buttonjabWindow').hide(); $('#buttonkickWindow').hide(); $('#buttonelbowWindow').hide(); $('#buttonkneeWindow').hide(); } function toggleButton(buttonWindow) { if (buttonWindow.is(':visible')) { buttonWindow.hide(); } else { cerrarTodasLasCajas(); buttonWindow.show(); } } $('#buttonknee').click(function(event) { const ButtonkneeWindow = $('#buttonkneeWindow'); toggleButton(ButtonkneeWindow); event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro }); $('#closebuttonknee').click(function() { $('#buttonkneeWindow').hide(); }); // Controlador para cerrar cuando se haga clic fuera de la caja o los botones $(document).on('click', function(event) { const target = event.target; const buttonjab = $('#buttonjab')[0]; const buttonjabWindow = $('#buttonjabWindow')[0]; const buttonkick = $('#buttonkick')[0]; const buttonkickWindow = $('#buttonkickWindow')[0]; const buttonelbow = $('#buttonelbow')[0]; const buttonelbowWindow = $('#buttonelbowWindow')[0]; const buttonknee = $('#buttonknee')[0]; const buttonkneeWindow = $('#buttonkneeWindow')[0]; // Verifica si el clic no ocurrió en las cajas ni en los botones if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) { cerrarTodasLasCajas(); } }); }); <</script>>\
<<script>> $(document).ready(function() { $('#buttonjab').one('click', function() { Engine.play("Carapunch"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#buttonkick').one('click', function() { Engine.play("BajaKick"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.buttonkick').one('click', function() { Engine.play("CodoBody"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('.cuatro').one('click', function() { Engine.play("AltaKick"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#buttonpassturn').one('click', function() { State.variables.Turn_NPC = 1; State.variables.CurAP_NPC += 10; Engine.play("Turn_NPC"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#linkpassturn').one('click', function() { Engine.play("Turn_NPC"); }); }); <</script>>\
<div id="playerfight" class="playerfightcaja">\ <div id="lifetable1">\ <table id="headlife-table1" class="life-table">\ <td class="life-name">Head</td>\ <td class="life-level"><<print $Head.toFixed()>>/$MaxHead</td>\ </table>\ <table id="headlife-table1" class="life-table">\ <td class="life-name">Chest</td>\ <td class="life-level"><<print $Torso.toFixed()>>/$MaxTorso</td>\ </table>\ <table id="headlife-table1" class="life-table">\ <td class="life-name">Arms</td>\ <td class="life-level"><<print $Arms.toFixed()>>/$MaxArms</td>\ </table>\ <table id="headlife-table1" class="life-table">\ <td class="life-name">Legs</td>\ <td class="life-level"><<print $Legs.toFixed()>>/$MaxLegs</td>\ </table>\ </div>\ </div>\
<div id="npcfight" class="npcfightcaja"> <div id="lifetable2"> <table id="headlife-table1" class="life-table">\ <td class="life-name">Head</td>\ <td class="life-level"><<print $HeadNPC.toFixed()>>/$MaxHeadNPC</td>\ </table>\ <table id="headlife-table1" class="life-table">\ <td class="life-name">Chest</td>\ <td class="life-level"><<print $TorsoNPC.toFixed()>>/$MaxTorsoNPC</td>\ </table>\ <table id="headlife-table1" class="life-table">\ <td class="life-name">Arms</td>\ <td class="life-level"><<print $ArmsNPC.toFixed()>>/$MaxArmsNPC</td>\ </table>\ <table id="headlife-table1" class="life-table">\ <td class="life-name">Legs</td>\ <td class="life-level"><<print $LegsNPC.toFixed()>>/$MaxLegsNPC</td>\ </table>\ </div>\ </div>\
<<set _calculateDamage = function(min, max, strength, multiplier = 1) { return random(min, max) + ((strength - 10) * 0.20 * multiplier); }>> <<set _applyDamage = function(target, amount) { if (State.variables[target] !== undefined) { State.variables[target] = Math.max(0, State.variables[target] - parseFloat(amount.toFixed(2))); console.log(`Aplicando ${amount.toFixed(2)} de daño a ${target}. Nuevo valor: ${State.variables[target]}`); } else { console.log(`Error: ${target} no está definido`); } }>> <<if typeof $VitalitySugarcube === "undefined">><<set $VitalitySugarcube = 10>><</if>> <<if typeof $Head === "undefined">><<set $Head = $MaxHead>><</if>> <<if typeof $Torso === "undefined">><<set $Torso = $MaxTorso>><</if>> <<if typeof $Arms === "undefined">><<set $Arms = $MaxArms>><</if>> <<if typeof $Legs === "undefined">><<set $Legs = $MaxLegs>><</if>> <<if typeof $HeadNPC === "undefined">><<set $HeadNPC = $MaxHeadNPC>><</if>> <<if typeof $TorsoNPC === "undefined">><<set $TorsoNPC = $MaxTorsoNPC>><</if>> <<set $OnTargetNPC = random(100) + (($AgilitySugarcubeNPC - 5) * 2)>> <<set $OffTargetNPC = random(20) + (($AgilitySugarcube - 10) * 2)>> <<if $OOAP gt 0>> <<set $OnTargetNPC -= Math.min($OOAP * 10, 50)>> <<set $OffTargetNPC += Math.min($OOAP * 10, 30)>> <</if>> <<if $HeadNPC lte 1/2 * $MaxHeadNPC>> <<set $OnTargetNPC -= 50>> <</if>> <<set $OnTargetNPC += ($LuckSugarcubeNPC * 0.2)>> <<set $NPCHits = $OnTargetNPC >= $OffTargetNPC ? 1 : 0>> <<if $NPCHits is 1>> <<set $BlockChance = random(100) + (($IntellectSugarcube - 10) * 0.20)>> <<set $Block = $BlockChance <= (50 + ($AI_Player * 5)) ? 1 : 0>> <<if $Block is 0>> <<set $CriticalDamage = random(100) * ($IntellectSugarcubeNPC * 0.2) + ($AgilitySugarcubeNPC * 0.2)>> <<set _hitTarget = $CriticalDamage >= 80 ? 'Torso' : 'Legs'>> <<set _damageMultiplier = $CurStressNPC >= 8/10 ? 0.2 : 1>> <<set $HitNPC = _calculateDamage(10, 20, $StrengthSugarcubeNPC, _damageMultiplier)>> <<run _applyDamage(_hitTarget, $HitNPC)>> <<if $_English is 1>> <<run $combatLog.push(`The enemy kicks you and deals ${$HitNPC.toFixed(2)} damage to your ${_hitTarget.toLowerCase()}!`)>> <<else>> <<run $combatLog.push(`¡El enemigo te patea y te inflige ${$HitNPC.toFixed(2)} de daño en ${_hitTarget === 'Torso' ? 'el cuerpo' : 'las piernas'}!`)>> <</if>> <<else>> <<set $HitNPC = _calculateDamage(5, 10, $StrengthSugarcubeNPC, 0.5)>> <<run _applyDamage('Legs', $HitNPC)>> <<if $_English is 1>> <<run $combatLog.push(`You partially block the enemy's kick, but still take ${$HitNPC.toFixed(2)} damage to your legs.`)>> <<else>> <<run $combatLog.push(`Bloqueas parcialmente la patada del enemigo, pero aún recibes ${$HitNPC.toFixed(2)} de daño en las piernas.`)>> <</if>> <</if>> <<else>> <<set $Block = 0>> <<set $CA = random(100) + (($IntellectSugarcube - 10) * 0.5)>> <<set _threshold = 100 - ($AI_Player * 20)>> <<set _damageMultiplier = $CA >= _threshold ? 1 : 0.75>> <<set $Hit = _calculateDamage(4 + ($AI_Player * 4), 6 + ($AI_Player * 5), $StrengthSugarcube, _damageMultiplier)>> <<set _blockChanceNPC = ($LegsNPC / $MaxLegsNPC) * 100>> <<if random(100) <= _blockChanceNPC>> <<set _hitTarget = 'LegsNPC'>> <<else>> <<set _hitTarget = 'TorsoNPC'>> <</if>> <<run _applyDamage(_hitTarget, $Hit)>> <<if $_English is 1>> <<run $combatLog.push(`The enemy misses their kick! You launch a counterattack dealing ${$Hit.toFixed(2)} damage to their ${_hitTarget === 'TorsoNPC' ? 'body' : 'legs'}.`)>> <<else>> <<run $combatLog.push(`¡El enemigo falla su patada! Lanzas un contraataque y le infliges ${$Hit.toFixed(2)} de daño en ${_hitTarget === 'TorsoNPC' ? 'el cuerpo' : 'las piernas'}.`)>> <</if>> <</if>> <<set $CurAP_NPC -= 4>> <<include "goto2">> <<after "combat-log">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug Info</h4> <p>Player Torso: <<print $Torso.toFixed(2)>></p> <p>Player Legs: <<print $Legs.toFixed(2)>></p> <p>Enemy Torso: <<print $TorsoNPC.toFixed(2)>></p> <p>Enemy Legs: <<print $LegsNPC.toFixed(2)>></p> <p>Last Player Hit: <<print $Hit ? $Hit.toFixed(2) : "N/A">></p> <p>Last Enemy Hit: <<print $HitNPC ? $HitNPC.toFixed(2) : "N/A">></p> <p>NPCHits: <<print $NPCHits>></p> <p>Block: <<print $Block>></p> </div> <</after>>
<<set $onpelea = 0>> <<set $Turn_NPC = 0>> <<set $HeadNPC = $MaxHeadNPC>> <<set $TorsoNPC = $MaxTorsoNPC>> <<set $ArmsNPC = $MaxArmsNPC>> <<set $LegsNPC = $MaxLegsNPC>> <<set $combatLog = []>> <<if $intropelea is 1>> <<goto "introwin">> <<set $intropelea is 0>> <</if>> <<if $mcconnorpelea1 is 1>> <<goto "pelea-mcconnor-win">> <<set $mcconnorpelea1 = 2>> <</if>> <<if $pelea1 is 1>> <<goto "pelea-uno-win">> <<set $pelea1 = 2>> <</if>> <<if $pelea2 is 1>> <<goto "pelea-dos-win">> <<set $pelea2 = 2>> <</if>> <<if $pelea3 is 1>> <<goto "pelea-tres-win">> <<set $pelea3 = 2>> <</if>> <<if $pelea4 is 1>> <<goto "pelea-cuatro-win">> <<set $pelea4 = 2>> <</if>> <<addhours 4>>
<<set $onpelea = 0>> <<set $Turn_NPC = 0>> <<set $combatLog = []>> <<if $intropelea is 1>> <<set $intropelea = 2>> <<goto "introlose">> <<else>> <<addhours 12>> <</if>> <<if $mcconnorpelea1 is 1>> <<goto "pelea-mcconor-lose">> <<set $mcconnorpelea1 = 0>> <</if>> <<if $pelea1 is 1>> <<goto "pelea-uno-lose">> <<set $pelea1 = 0>> <</if>> <<if $pelea2 is 1>> <<goto "pelea-dos-lose">> <<set $pelea2 = 0>> <</if>> <<if $pelea3 is 1>> <<goto "pelea-tres-lose">> <<set $pelea3 = 0>> <</if>> <<if $pelea4 is 1>> <<goto "pelea-cuatro-lose">> <<set $pelea4 = 0>> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">In development</div>\ <div id="talkbuttons3">\ <div id="talkbutton">Continue</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">En desarrollo.</div>\ <div id="talkbuttons3">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introlivingroom"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The new order officer knocks you out with a blow. When you wake up, you don’t know how much time has passed or where you are; it’s dark, and you can sense that you’re in some sort of transport, probably a van. You look around confused, and you can see Olivia approaching and placing her hand on your forehead.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">La agente del nuevo orden te da un golpe y te deja incosciente. Cuando te despiertas, no sabes cuanto tiempo a pasado donde te encuentras, esta oscuro y puedes percibir que estas en algun transporte, probablemente un furgón. Miras hacia los lados confundido, puedes ver como Olivia se hacerca y pone su mano en tu frente</div> <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("detenidointro"); }); }); <</script>> <<set $Head += ($MaxHead * 0.6)>> <<set $Torso += ($MaxTorso * 0.5)>> <<set $Arms += ($MaxArms * 0.5)>> <<set $Legs += ($MaxLegs * 0.5)>>
<<nobr>> <<if $CurAP gte 10>> <<set $OOAP = 0>> <<elseif $CurAP gte 8>> <<set $OOAP = 1>> <<elseif $CurAP gte 5>> <<set $OOAP = 2>> <<elseif $CurAP gte 1>> <<set $OOAP = 3>> <<elseif $CurAP lte 0>> <<set $OOAP = 4>> <</if>> <<if $CurAP_NPC gte 10>> <<set $OOAPNPC = 0>> <<elseif $CurAP_NPC gte 8>> <<set $OOAPNPC = 1>> <<elseif $CurAP_NPC gte 5>> <<set $OOAPNPC = 2>> <<elseif $CurAP_NPC gte 1>> <<set $OOAPNPC = 3>> <<elseif $CurAP_NPC lte 0>> <<set $OOAPNPC = 4>> <</if>> <</nobr>>
<<nobr>> <<if $Head lte 0>> <<set $Head = 0>> <</if>> <<if $Torso lte 0>> <<set $Torso = 0>> <</if>> <<if $Arms lte 0>> <<set $Arms = 0>> <</if>> <<if $Legs lte 0>> <<set $Legs = 0>> <</if>> <<if $HeadNPC lte 0>> <<set $HeadNPC = 0>> <</if>> <<if $TorsoNPC lte 0>> <<set $TorsoNPC = 0>> <</if>> <<if $ArmsNPC lte 0>> <<set $ArmsNPC = 0>> <</if>> <<if $LegsNPC lte 0>> <<set $LegsNPC = 0>> <</if>> <<if $Torso lte 0>> <<set $MaxAP = $MaxAP * 0.5>> <<set $MaxHead = $MaxHead * 0.5>> <<set $MaxTorso = $MaxTorso * 0.5>> <<set $MaxArms = $MaxArms * 0.5>> <<set $MaxLegs = $MaxLegs * 0.5>> <</if>> <<if $TorsoNPC lte 0>> <<set $MaxAP_NPC = $MaxAP_NPC * 0.5>> <<set $MaxHeadNPC = $MaxHeadNPC * 0.5>> <<set $MaxTorsoNPC = $MaxTorsoNPC * 0.5>> <<set $MaxArmsNPC = $MaxArmsNPC * 0.5>> <<set $MaxLegsNPC = $MaxLegsNPC * 0.5>> <</if>> <<if $CurAP gte $MaxAP>> <<set $CurAP = $MaxAP>> <</if>> <<if $CurAP_NPC gte $MaxAP_NPC>> <<set $CurAP_NPC = $MaxAP_NPC>> <</if>> <</nobr>>
Cuando la vida del torso se reduce a 0: El AP maximo se reduce a la mitad, La vida maxima de el resto de miembros se reduce a la mitad? Fuerza: - determina el daño del jugador - habra converaciones en las que sera posible el uso de fuerza bruta, (algunas +14 otras +16 otras +20) Agilidad: - determina la precision del jugador - Permite robar algun objeto durante la conversacion o la estancia del mc en casas ajenas (reduce la posibilidad de ser detectado) Inteligencia: - determina quien ataca primero - Añadir respuestas segun inteligencia Carisma: - +10 reduce precios (todo en general) -10 aumenta precios. Pagan mas por objeto vendido - acceso a respuestas expecificas en conversaciones que desbloquean opciones "excluivas" o contenido que de otra forma es inaccesible. Algunas respuestas pueden sumar puntos de afecto. Suerte - Puedes encontrar objetos ocultos y loots mas extensos (mayor cantidad en mateirales de farmeo) Vitality - aumenta la vida maxima +12 de vida total (+2 de vida en cada parte del cuerpo) - comentarios de la gente hacerca de tu belleza fisica endurance - aumenta la energia maxima +20 de energia - desbloquea acciones que requieren de resistencia fisica - aumenta 2 puntos de acción
/*Initializing slots*/ <<script>> initializeInventoryUI(); <</script>> <<if $_English is 1>>\ <div id="inventory-window"> <div class="inventory-content"> <!-- Left Equipment Slots --> <div id="left-equipment-slots"> <div class="equipment-slot" id="head-slot">Head</div> <div class="equipment-slot" id="torso-slot">Chest</div> <div class="equipment-slot" id="pants-slot">Pants</div> </div> <!-- Center Character and Backpack Slot --> <div id="center-stick-figure"> <<include "IMGplayer2">> <div class="stick-figure"></div> <div class="center-slots"> <div class="equipment-slot" id="backpack-slot">Bag</div> <div class="equipment-slot" id="weapon-slot">Weapon</div> </div> </div> <!-- Right Equipment Slots --> <div id="right-equipment-slots"> <div class="equipment-slot" id="underpants-slot">Underpants</div> <div class="equipment-slot" id="shoes-slot">Shoes</div> <div class="equipment-slot" id="accessory-slot">Accesory</div> </div> <!-- Inventory Slots --> <div id="inventory-slots"></div> </div> <</if>>\ <<if $_Spanish is 1>>\ <div id="inventory-windowES"> <div class="inventory-content"> <!-- Left Equipment Slots --> <div id="left-equipment-slots"> <div class="equipment-slot" id="head-slot">Cabeza</div> <div class="equipment-slot" id="torso-slot">Torso</div> <div class="equipment-slot" id="pants-slot">Pantalones</div> </div> <!-- Center Character and Backpack Slot --> <div id="center-stick-figure"> <<include "IMGplayer2">> <div class="stick-figure"></div> <div class="center-slots"> <div class="equipment-slot" id="backpack-slot">Mochila</div> <div class="equipment-slot" id="weapon-slot">Arma</div> </div> </div> <!-- Right Equipment Slots --> <div id="right-equipment-slots"> <div class="equipment-slot" id="underpants-slot">Calzones</div> <div class="equipment-slot" id="shoes-slot">Zapatos</div> <div class="equipment-slot" id="accessory-slot">Accesorio</div> </div> <!-- Inventory Slots --> <div id="inventory-slots"></div> </div> <</if>>\ <style> #inventory-windowES { display: flex; flex-direction: column; align-items: center; /* border: 2px solid black; */ padding: 20px; width: 1000px; margin: 0 auto; /* background-color: #f0f0f0; */ position: relative; top: -28.8em; left: -2.3em; } </style>
<!-- Display Endurance and Attack --> Endurance value for example: <div id="endurance-value">123</div> Attack value for example: <div id="attack-value">0</div> <!-- Buttons to add items to the inventory --> <div class="inventory-buttons"> <button onclick="addUniqueItem()">Add Unique Item</button> <button onclick="addStackableItem()">Add Stackable Item</button> <button onclick="addEquipableItemHead()">Add Equipable Head Item</button> <button onclick="addEquipableItemLegs()">Add Equipable Leg Item</button> <button onclick="addEquipableItemHeadPlus()">Add Advanced Helmet</button> <button onclick="addKnife()">Add Knife</button> <button onclick="addSmallBackpack()">Add Small Backpack</button> <button onclick="addMediumBackpack()">Add Medium Backpack</button> <button onclick="addLargeBackpack()">Add Large Backpack</button> <button onclick="addTestingInventoryItem()">Add Testing Item</button> <!-- New button for testing item --> </div> <!-- Button to hide inventory and return to the previous passage --> <button onclick="hideInventory()">Return to Game</button> </div>
<div id="skilltable">\ <div id="skilltittle">Your skills</div>\ <div id="skillcontent">\ <div id="buttonjab2" class="iconostats"></div> <div id="buttonkick2" class="iconostats"></div> <div id="buttoncabesaso2" class="iconostats"></div> <<if $spinningKickLearned is true>> <div id="spiningkick2" class="iconostats"></div> <</if>> </div> <style> #skilltittle { position: relative; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: -1em; z-index: 2; width: 17em; height: 1em; text-align: center; font-size: 1.2em; display: grid; content: attr(data-text); align-content: center; } #buttonjab2{ background-image: url(img/icons/bjab.png); background-size: cover; background-repeat: no-repeat; position: relative; width: 2em; height: 2em; cursor: pointer; } #buttonkick2{ background-image: url(img/icons/bkick.png); background-size: cover; background-repeat: no-repeat; position: relative; width: 2em; height: 2em; cursor: pointer; } #buttoncabesaso2{ background-image: url(img/icons/cabesaso.png); background-size: cover; background-repeat: no-repeat; position: relative; width: 2em; height: 2em; cursor: pointer; } .iconostats:hover::before { position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 1.5 class="iconostats"em; left: 0em; z-index: 2; width: 8em; height: 2em; text-align: center; font-size: 1em; display: block; padding-left: 5px; padding-right: 5px; } #buttonjab2:hover::before { content: "A punch in the face"; } #buttonkick2:hover::before { content: "A kick in the guts"; } #buttoncabesaso2:hover::before { content: "A headbutt, also hurts you."; } #spiningkick2:hover::before { content: "A spining kick in the head"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 0em; z-index: 2; width: 8em; height: 2em; text-align: center; font-size: 1em; display: block; padding-left: 5px; padding-right: 5px; } </style>
<div id="skilltable">\ <div id="skilltittle">Tus habilidades</div>\ <div id="skillcontent">\ <div id="buttonjab2"></div> <div id="buttonkick2"></div> <<if $spinningKickLearned is true>> <div id="spiningkick2" class="iconostats"></div> <</if>> </div> <style> #skilltittle { position: relative; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: -1em; z-index: 2; width: 17em; height: 1em; text-align: center; font-size: 1.2em; display: grid; content: attr(data-text); align-content: center; } #buttonjab2{ background-image: url(img/icons/bjab.png); background-size: cover; background-repeat: no-repeat; position: relative; left: -0.5em; width: 2em; height: 2em; cursor: pointer; } #buttonkick2{ background-image: url(img/icons/bkick.png); background-size: cover; background-repeat: no-repeat; position: relative; width: 2em; height: 2em; cursor: pointer; } #buttonjab2:hover::before { content: "Puñetazo en la cara"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 0em; z-index: 2; width: 8em; height: 2em; text-align: center; font-size: 1em; display: block; padding-left: 5px; padding-right: 5px; } #buttonkick2:hover::before { content: "Patada a la barriga"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 0em; z-index: 2; width: 8em; height: 2em; text-align: center; font-size: 1em; display: block; padding-left: 5px; padding-right: 5px; } #spiningkick2:hover::before { content: "Patada en la cara"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 0em; z-index: 2; width: 8em; height: 2em; text-align: center; font-size: 1em; display: block; padding-left: 5px; padding-right: 5px; } </style>
<<set $MaxHead = 50 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxTorso = 80 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxArms = 70 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxLegs = 100 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxAP = 10 + (($EnduranceSugarcube - 10) * 2)>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <<if $introdishes isnot 1>>\ <div id="tablacentral2">The dirty dishes are on the table.</div> <div id="talkbuttons3">\ <div id="objetoboton" onclick="addDirtyDishes()">Pick up dirty dishes</div> <div id="talkbutton">Living room</div> </div>\ <<else>>\ <div id="tablacentral2">There is nothing useful here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Living room</div> </div>\ <</if>>\ <</if>>\ <<if $_Spanish is 1>>\ <<if $introdishes isnot 1>>\ <div id="tablacentral2">Los platos sucios están sobre la mesa.</div> <div id="talkbuttons3">\ <div id="objetoboton" onclick="addDirtyDishes()">Agarrar platos</div> <div id="talkbutton">Salón</div> </div>\ <<else>>\ <div id="tablacentral2">No hay nada útil por aquí.</div> <div id="talkbuttons3">\ <div id="talkbutton">Salón</div> </div>\ <</if>>\ <</if>>\ <<if $introdishes isnot 1>>\ <<if $_English is 1>>\ <div id="item-image" class="dirtydishesEN" onclick="addDirtyDishes()"><img src="img/items/dirtydishes1.png" style=" width: 9em; position: relative; left: 2.5em; top: 2em; "></div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="item-image" class="dirtydishesES" onclick="addDirtyDishes()"><img src="img/items/dirtydishes1.png" style=" width: 9em; position: relative; left: 2.5em; top: 2em; "></div>\ <</if>><</if>>\ <<script>> $(document).ready(function() { $("#objetoboton").click(function() { Engine.play("introdishes2"); }); }); <</script>> <<script>> $(document).ready(function() { $("#item-image").click(function() { Engine.play("introdishes2"); }); }); <</script>> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introlivingroom"); }); }); <</script>> <style> .dirtydishesEN:hover::before { content: "Dirty dishes"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } .dirtydishesES:hover::before { content: "Platos sucios"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } </style>
<<if $_English is 1>>\ <div id="talkbuttons3">\ <div id="girlbutton1">Good.</div> <div id="girlbutton2">Bad.</div> <div id="girlbutton3">Bye.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons3">\ <div id="girlbutton1">Bien.</div> <div id="girlbutton2">Mal.</div> <div id="girlbutton3">Adios.</div> </div>\ <</if>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">The dirty dishes are in the living room.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Los platos sucios estan en el salón.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $introdishes is 1>>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">I'm comming</div> <div id="girlbutton2">Put dishes in the sink</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Ahora voy</div> <div id="girlbutton2">Poner los platos en la pila</div> </div>\ <</if>>\ <<else>>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">I'm comming.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="onebutontext">Voy.</div> </div>\ <</if>>\ <</if>>\ <<script>> $(document).ready(function() { $("#onebutontext").click(function() { Engine.play("intrococina"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("intrococina"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("intromomquest"); }); }); <</script>>\
<<set $introdishes = 1>> <<set $momintroquest = 1>> <<goto "introlivingroom">>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Thank you honey. This help me a lot!</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Gracias cariño. Eso me ayuda un montón!</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">You're welcome, mom.</div> <div id="girlbutton2">You're welcome, Olivia.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">De nada, mama.</div> <div id="girlbutton2">De nada, Olivia.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("intromomhappy"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("intromomquest2"); }); }); <</script>>\ <<set $momintroquest = 2>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">You're welcome, Olivia.</div> <div class="girl-message">How many times have I told you? Call me mom, I've been your mother for a long time. So, call me mom.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">De nada Olivia.</div> <div class="girl-message">Cuantas veces te lo he dicho. Llamame mama, soy tu madrastra desde hace mucho tiempo, asi que llamame mama.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Okey. Mom.</div> <div id="girlbutton2">You're not my mom.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Vale. Mama.</div> <div id="girlbutton2">No eres mi madre.</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("intromomhappy"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("intromomsad"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You leave the dishes on the sink, Olivia gives you a big smile and thanks to you.</div> <div id="md">Olivia's <span style="color: #007dff;">affection (+8)</span> for you increases.</div>\ <div id="talkbuttons3">\ <div id="talkbutton3">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Dejas los plato sobre la pila, Olivia te esboza una gran sonrisa y te da las gracias.</div> <div id="md">El <span style="color: #007dff;">afecto (+8)</span> que siente Olivia por ti aumenta.</div> <div id="talkbuttons3">\ <div id="talkbutton3">Continuar</div>\ </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton3").click(function() { Engine.play("intromomquest1"); }); }); <</script>>\ <<script>> window.removeDirtyDishesFromInventory = function() { for (let i = 0; i < State.variables.inventory.slots.length; i++) { const item = State.variables.inventory.slots[i]; if (item && item.name === "Dirty Dishes") { State.variables.inventory.slots[i] = null; updateInventory(); saveInventoryState(); console.log("Dirty Dishes removed from inventory."); break; // Si solo hay un objeto dirtyDishes, podemos salir del bucle después de eliminarlo. } } } removeDirtyDishesFromInventory(); // Llamamos a la función automáticamente cuando se carga el pasaje. <</script>>\ <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <style> #md { color: black; background: linear-gradient(0deg, #ffffffd9, #ffffff); border: 3px solid #000000; text-align: center; padding: 0.3em; position: absolute; top: 7em; left: 12em; font-weight: bold; font-size: 3em; box-shadow: 0px 0px 10px 4px #ffd865; z-index: 1; cursor: pointer; border-radius: 0em; width: 16em; } </style> <<set $introdishes = 0>>\ <<set $dirtyDishes = 0>>\ <<set $OliviaAffection += 8>>\ <<set $introsisterbath = 2>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <<if $introsisterbath is 1>>\ <div id="tablacentral2">Before going to sleep, I should check on Olivia.</div>\ <<else>>\ <div id="tablacentral2">Before going to sleep, I should check on Olivia and Lucy.</div>\ <</if>>\ <div id="talkbuttons3">\ <button id="talkbutton">Back</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <<if $introsisterbath is 1>>\ <div id="tablacentral2">Antes de dormir deberia revisar como esta Olivia.</div>\ <<else>>\ <div id="tablacentral2">Antes de dormir deberia revisar como estan Olivia y Lucia.</div>\ <</if>>\ <div id="talkbuttons3">\ <button id="talkbutton">Habitación</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introroom"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Olivia comes up to you and gives you a kiss on the cheek.</div> <div id="md">Olivia's <span style="color: #007dff;">affection (+2)</span> increases.</div> <div id="talkbuttons3">\ <button id="talkbutton3">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Olivia se acerca a ti y te da un beso en la mejilla.</div> <div id="md">Su <span style="color: #007dff;">afecto (+2)</span> aumenta.</div> <div id="talkbuttons3">\ <button id="talkbutton3">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton3").click(function() { Engine.play("intrococina"); }); }); <</script>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <style> #md { color: black; background: linear-gradient(0deg, #ffffffd9, #ffffff); border: 3px solid #000000; text-align: center; padding: 0.3em; position: absolute; top: 7em; left: 12em; font-weight: bold; font-size: 3em; box-shadow: 0px 0px 10px 4px #ffd865; z-index: 1; cursor: pointer; border-radius: 0em; width: 16em; } </style> <<set $OliviaAffection += 2>> <<set $mamatalk = 2>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Olivia doesn't say anything, she just shows a sad little face and continues with her chores.</div> <div id="md">Her<span style="color: #ff4597;"> lust (+5) </span>increases, <span style="color: #ff4597;">her submissiveness (+1)</span> increases, <span style="color: #007dff;">her affection(-3)</span> for you decreases . </div> <div id="talkbuttons3">\ <button id="talkbutton3">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Olivia no dice nada, solo muestra una pequeña carita triste y continúa con sus quehaceres.</div> <div id="md">Su <span style="color: #ff4597;">lujuria (+5)</span> aumenta , su <span style="color: #ff4597;">sumisión (+1)</span> aumenta, su <span style="color: #007dff;">afecto (-3)</span> se reduce . </div> <div id="talkbuttons3">\ <button id="talkbutton3">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton3").click(function() { Engine.play("intrococina"); }); }); <</script>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <style> #md { color: black; background: linear-gradient(0deg, #ffffffd9, #ffffff); border: 3px solid #000000; text-align: center; padding: 0.3em; position: absolute; top: 7em; left: 12em; font-weight: bold; font-size: 3em; box-shadow: 0px 0px 10px 4px #ffd865; z-index: 1; cursor: pointer; border-radius: 0em; width: 16em; } </style> <<set $mamatalk = 2>> <<set $OliviaSubmissive += 1>> <<set $OliviaAffection -= 3>> <<set $OliviaLust += 5>>
<<if $McAvatar is 0>>\ <img src="img/player/player3.png" style=" width: 55em; position: relative; top: -1em; left: -13em; transform: scaleX(-1); "> <<elseif $McAvatar is 1>>\ <img src="img/player/player1.png" style=" width: 55em; position: relative; top: -1em; left: -13em; transform: scaleX(-1); "> <<elseif $McAvatar is 2>>\ <img src="img/player/player2.png" style=" width: 55em; position: relative; top: -1em; left: -13em; transform: scaleX(-1); "> <<elseif $McAvatar is 3>>\ <img src="img/player/player3.png" style=" width: 55em; position: relative; top: -1em; left: -13em; transform: scaleX(-1); "> <<elseif $McAvatar is 4>>\ <img src="img/player/player4.png" style=" width: 51em; position: relative; top: -1em; left: -13em; transform: scaleX(-1); "> <<elseif $McAvatar is 5>>\ <img src="img/player/player5.png" style=" width: 55em; position: relative; top: -1em; left: -13em; transform: scaleX(-1); "> <<elseif $McAvatar is 6>>\ <img src="img/player/player6.png" style=" width: 55em; position: relative; top: -1em; left: -13em; transform: scaleX(-1); "> <<elseif $McAvatar is 7>>\ <img src="img/player/player7.png" style=" width: 55em; position: relative; top: -1em; left: -13em; transform: scaleX(-1); "> <<elseif $McAvatar is 8>>\ <img src="img/player/player8.png" style=" width: 56em; position: relative; top: -2em; left: -15em; transform: scaleX(-1); "> <<elseif $McAvatar is 9>>\ <img src="img/player/player9.png" style=" width: 52em; position: relative; top: 0em; left: -13em; transform: scaleX(-1); "> <<elseif $McAvatar is 10>>\ <img src="img/player/player10.png" style=" width: 55em; position: relative; top: -1em; left: -13em; transform: scaleX(-1); "> <</if>>\
<<set _calculateDamage = function(min, max, strength, multiplier = 1) { return random(min, max) + ((strength - 10) * 0.20 * multiplier); }>> <<set _applyDamage = function(target, amount) { if (State.variables[target] !== undefined) { State.variables[target] = Math.max(0, State.variables[target] - parseFloat(amount.toFixed(2))); console.log(`Aplicando ${amount.toFixed(2)} de daño a ${target}. Nuevo valor: ${State.variables[target]}`); } else { console.log(`Error: ${target} no está definido`); } }>> <<set _executeKick = function(isBlocked, damageMultiplier) { if (!isBlocked) { let damage = _calculateDamage(10, 20, $StrengthSugarcubeNPC, damageMultiplier); _applyDamage('Torso', damage); if ($_English) { $combatLog.push(`The enemy kicks you and deals ${damage.toFixed(2)} damage to your torso!`); } else { $combatLog.push(`¡El enemigo te patea y te inflige ${damage.toFixed(2)} de daño en el torso!`); } } else { let damage = _calculateDamage(4, 10, $StrengthSugarcubeNPC, 0.5); _applyDamage('Legs', damage); if ($_English) { $combatLog.push(`You block the enemy's kick, but still take ${damage.toFixed(2)} damage to your legs.`); } else { $combatLog.push(`Bloqueas la patada del enemigo, pero aún recibes ${damage.toFixed(2)} de daño en las piernas.`); } } return damage; }>> <<if typeof $VitalitySugarcube === "undefined">><<set $VitalitySugarcube = 10>><</if>> <<set $MaxTorso = 80 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxLegs = 100 + (($VitalitySugarcube - 10) * 2)>> <<if typeof $Torso === "undefined">><<set $Torso = $MaxTorso>><</if>> <<if typeof $Legs === "undefined">><<set $Legs = $MaxLegs>><</if>> <<set $OnTargetNPC = random(100) + (($AgilitySugarcubeNPC - 5) * 2)>> <<set $OffTargetNPC = random(20) + (($AgilitySugarcube - 10) * 2)>> <<if $OOAP gt 0>> <<set $OnTargetNPC -= Math.min($OOAP * 10, 50)>> <<set $OffTargetNPC += Math.min($OOAP * 10, 30)>> <</if>> <<set $OnTargetNPC += ($LuckSugarcubeNPC * 0.2)>> <<set $NPCHits = $OnTargetNPC >= $OffTargetNPC ? 1 : 0>> <<if $NPCHits is 1>> <<set $BlockChance = random(100) + (($IntellectSugarcube - 10) * 0.20)>> <<set $Block = $BlockChance <= (50 + ($AI_Player * 5)) ? 1 : 0>> <<set _damageMultiplier = $CurStressNPC >= 8/10 ? 0.2 : 1>> <<set $HitNPC = _executeKick($Block, _damageMultiplier)>> <<else>> <<set $Block = 0>> <<set $CA = random(100) + (($IntellectSugarcube - 10) * 0.5)>> <<set _threshold = 100 - ($AI_Player * 20)>> <<set _damageMultiplier = $CA >= _threshold ? 1 : 0.75>> <<set $Hit = _calculateDamage(6 + ($AI_Player * 4), 8 + ($AI_Player * 5), $StrengthSugarcube, _damageMultiplier)>> <<run _applyDamage('TorsoNPC', $Hit)>> <<if $_English is 1>> <<run $combatLog.push(`The enemy misses! You launch a counterattack dealing ${$Hit.toFixed(2)} damage to their torso.`)>> <<else>> <<run $combatLog.push(`¡El enemigo falla! Lanzas un contraataque y le infliges ${$Hit.toFixed(2)} de daño en el torso.`)>> <</if>> <</if>> <<set $CurAP_NPC -= 3>> <<include "goto2">> <<after "combat-log">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug Info</h4> <p>Player Torso: <<print $Torso.toFixed(2)>></p> <p>Player Legs: <<print $Legs.toFixed(2)>></p> <p>Enemy Torso: <<print $TorsoNPC.toFixed(2)>></p> <p>Last Player Hit: <<print $Hit ? $Hit.toFixed(2) : "N/A">></p> <p>Last Enemy Hit: <<print $HitNPC ? $HitNPC.toFixed(2) : "N/A">></p> <p>NPCHits: <<print $NPCHits>></p> <p>Block: <<print $Block>></p> </div> <</after>>
<<if $OOAP_NPC lte 0>> <<if $HeadNPC gt 1/2 * $MaxHeadNPC>> <<set $OnTarget = random(100) + (($AgilitySugarcubeNPC - 5) * 2)>> <<set $OffTarget = random(20) + (($AgilitySugarcube - 10) * 2)>> <<else>>\ <<set $OnTarget = random(50) + (($AgilitySugarcubeNPC - 10) * 2)>> <<set $OffTarget = random(20) + (($AgilitySugarcube - 10) * 2)>> <</if>> <<elseif $OOAP_NPC is 1>> <<if $HeadNPC gt 1/2 * $MaxHeadNPC>> <<set $OnTarget = random(100) + (($AgilitySugarcubeNPC - 5) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcube - 10) * 2)>> <<else>>\ <<set $OnTarget = random(50) + (($AgilitySugarcubeNPC - 10) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcube - 10) * 2)>> <</if>> <<elseif $OOAP_NPC is 2>> <<if $HeadNPC gt 1/2 * $MaxHeadNPC>> <<set $OnTarget = random(80) + (($AgilitySugarcubeNPC - 5) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcube - 10) * 2)>> <<else>>\ <<set $OnTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcube - 10) * 2)>> <</if>> <<elseif $OOAP_NPC is 3>> <<if $HeadNPC gt 1/2 * $MaxHeadNPC>> <<set $OnTarget = random(70) + (($AgilitySugarcubeNPC - 5) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcube - 10) * 2)>> <<else>>\ <<set $OnTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcube - 10) * 2)>> <</if>> <<elseif $OOAP_NPC gte 4>> <<if $HeadNPC gt 1/2 * $MaxHeadNPC>> <<set $OnTarget = random(50) + (($AgilitySugarcubeNPC - 5) * 2)>> <<set $OffTarget = random(50) + (($AgilitySugarcube - 10) * 2)>> <<else>>\ <<set $OnTarget = random(30) + (($AgilitySugarcubeNPC - 10) * 2)>> <<set $OffTarget = random(50) + (($AgilitySugarcube - 10) * 2)>> <</if>> <</if>> <<if $OnTarget gte $OffTarget>> <<set $Reaction = 0>> <<else>> <<set $Reaction = 1>> <</if>> <<if $Reaction is 1>> <<set $HitNPC = "Miss">> <<set $Hittext = "in the head">> <<set $HittextNPC = "misses the attack">> <<set $Block = 0>> <<set $CA = random(100) + (($IntellectSugarcube - 10) * 0.5)>> <<set $Randomattack = random(100)>> <<if $CA gte 50>> <<if $Randomattack gte 50>> <<set $Hit = random(17,21) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $TorsoNPC -= $HitRounded>> <<else>> <<set $Hit = random(17,21) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $LegsNPC -= $HitRounded>> <</if>> <<else>> <<if $Randomattack gte 50>> <<set $Hit = random(13,18) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $TorsoNPC -= $HitRounded>> <<else>> <<set $Hit = random(13,18) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $LegsNPC -= $HitRounded>> <</if>> <</if>> <<else>> <<set $BlockChance = random(100) + (($IntellectSugarcube - 10) * 0.20)>> <<if $BlockChance gt 50>> <<set $Block = 0>> <<else>> <<set $Block = 1>> <</if>> <<if $Block is 0>> <<set $CriticalDamage = random(100) * ($IntellectSugarcubeNPC * 0.2) + ($AgilitySugarcubeNPC * 0.2)>> <<if $CriticalDamage gte 80>> <<set $HitNPC = random(12,16) + (($StrengthSugarcubeNPC - 10) * 0.5)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Torso -= $HitNPCRounded>> <<else>> <<set $HitNPC = random(8,12) + (($StrengthSugarcubeNPC - 10) * 0.5)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Torso -= $HitNPCRounded>> <</if>> <<else>> <<set $CriticalDamage = random (100) * ($IntellectSugarcubeNPC * 0.2) + ($AgilitySugarcubeNPC * 0.2)>> <<if $CriticalDamage gte 80>> <<set $HitNPC = random(18,21) + (($StrengthSugarcubeNPC - 10) * 0.5)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Legs -= $HitNPCRounded>> <<else>> <<set $HitNPC = random(12,15) + (($StrengthSugarcubeNPC - 10) * 0.5)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Legs -= $HitNPCRounded>> <</if>> <</if>> <<include "goto2">> <<set $CurAP_NPC -= 6>>\
<<set _calculateDamage = function(min, max, strength, multiplier = 1) { return random(min, max) + ((strength - 10) * 0.20 * multiplier); }>> <<set _applyDamage = function(target, amount) { if (State.variables[target] !== undefined) { State.variables[target] = Math.max(0, State.variables[target] - parseFloat(amount.toFixed(2))); console.log(`Aplicando ${amount.toFixed(2)} de daño a ${target}. Nuevo valor: ${State.variables[target]}`); } else { console.log(`Error: ${target} no está definido`); } }>> <<if typeof $VitalitySugarcube === "undefined">><<set $VitalitySugarcube = 10>><</if>> <<set $MaxHead = 50 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxTorso = 80 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxArms = 70 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxLegs = 100 + (($VitalitySugarcube - 10) * 2)>> <<if typeof $Head === "undefined">><<set $Head = $MaxHead>><</if>> <<if typeof $Torso === "undefined">><<set $Torso = $MaxTorso>><</if>> <<if typeof $Arms === "undefined">><<set $Arms = $MaxArms>><</if>> <<if typeof $Legs === "undefined">><<set $Legs = $MaxLegs>><</if>> <<if typeof $MaxHeadNPC === "undefined">><<set $MaxHeadNPC = 50>><</if>> <<if typeof $MaxLegsNPC === "undefined">><<set $MaxLegsNPC = 100>><</if>> <<if typeof $HeadNPC === "undefined">><<set $HeadNPC = $MaxHeadNPC>><</if>> <<if typeof $LegsNPC === "undefined">><<set $LegsNPC = $MaxLegsNPC>><</if>> <<if typeof $AgilitySugarcubeNPC === "undefined">><<set $AgilitySugarcubeNPC = 10>><</if>> <<if typeof $IntellectSugarcubeNPC === "undefined">><<set $IntellectSugarcubeNPC = 10>><</if>> <<if typeof $StrengthSugarcubeNPC === "undefined">><<set $StrengthSugarcubeNPC = 10>><</if>> <<if typeof $AI_NPC === "undefined">><<set $AI_NPC = 1>><</if>> <<set $OnTarget = random(100) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(20) + (($AgilitySugarcubeNPC - 10) * 2)>> <<if $OOAP gt 0>> <<set $OnTarget -= Math.min($OOAP * 10, 50)>> <<set $OffTarget += Math.min($OOAP * 10, 30)>> <</if>> <<if $Head lte 1/2 * $MaxHead>> <<set $OnTarget -= 50>> <</if>> <<set $OnTarget += ($LuckSugarcube * 0.2)>> // Comprobar si el jugador puede patear <<if $Legs > 0>> <<set $PlayerKicks = $OnTarget >= $OffTarget ? 1 : 0>> <<else>> <<set $PlayerKicks = 0>> <<if $_English is 1>> <<run $combatLog.push("You can't kick due to leg injuries.")>> <<else>> <<run $combatLog.push("No puedes patear debido a las heridas en tus piernas.")>> <</if>> <</if>> <<if $PlayerKicks is 1>> <<set $DodgeChanceNPC = random(100) + (($AgilitySugarcubeNPC - 10) * 0.20)>> <<set $DodgeNPC = $DodgeChanceNPC <= (50 + ($AI_NPC * 5)) ? 1 : 0>> <<if $DodgeNPC is 0>> <<set $CriticalDamage = random(100) * ($IntellectSugarcube * 0.2) + ($AgilitySugarcube * 0.2)>> <<set _hitTarget = $CriticalDamage >= 80 ? 'HeadNPC' : 'LegsNPC'>> <<set _damageMultiplier = $CurStress >= 8/10 ? 0.2 : 1>> <<set $Kick = _calculateDamage(9, 18, $StrengthSugarcube, _damageMultiplier)>> <<run _applyDamage(_hitTarget, $Kick)>> <<if $_English is 1>> <<run $combatLog.push(`You kick the enemy and deal ${$Kick.toFixed(2)} damage to their ${_hitTarget === 'HeadNPC' ? 'head' : 'legs'}!`)>> <<else>> <<run $combatLog.push(`¡Pateas al enemigo y le infliges ${$Kick.toFixed(2)} de daño en ${_hitTarget === 'HeadNPC' ? 'la cabeza' : 'las piernas'}!`)>> <</if>> <<else>> <<if $_English is 1>> <<run $combatLog.push(`The enemy dodges your kick!`)>> <<else>> <<run $combatLog.push(`¡El enemigo esquiva tu patada!`)>> <</if>> <</if>> <<else>> <<set $DodgeNPC = 0>> <<set $CA = random(100) + (($IntellectSugarcubeNPC - 10) * 0.5)>> <<set _threshold = 100 - ($AI_NPC * 20)>> <<set _damageMultiplier = $CA >= _threshold ? 1 : 0.75>> // Comprobar si el enemigo puede contraatacar <<if $LegsNPC > 0>> <<set $KickNPC = _calculateDamage(5 + ($AI_NPC * 4), 7 + ($AI_NPC * 5), $StrengthSugarcubeNPC, _damageMultiplier)>> <<set _dodgeChance = ($Legs / $MaxLegs) * 100>> <<if random(100) <= _dodgeChance>> <<if $_English is 1>> <<run $combatLog.push(`You miss, but manage to dodge the enemy's counter-kick!`)>> <<else>> <<run $combatLog.push(`¡Fallas, pero logras esquivar la contrapatada del enemigo!`)>> <</if>> <<else>> <<set _hitTarget = random(100) > 50 ? 'Legs' : 'Torso'>> <<run _applyDamage(_hitTarget, $KickNPC)>> <<if $_English is 1>> <<run $combatLog.push(`You miss! The enemy launches a counter-kick dealing ${$KickNPC.toFixed(2)} damage to your ${_hitTarget.toLowerCase()}.`)>> <<else>> <<run $combatLog.push(`¡Fallas! El enemigo contraataca con una patada y te inflige ${$KickNPC.toFixed(2)} de daño en ${_hitTarget === 'Legs' ? 'las piernas' : 'el torso'}.`)>> <</if>> <</if>> <<else>> <<if $_English is 1>> <<run $combatLog.push("The enemy can't counter-kick due to leg injuries.")>> <<else>> <<run $combatLog.push("El enemigo no puede contraatacar con una patada debido a las heridas en sus piernas.")>> <</if>> <</if>> <</if>> <<set $CurAP -= 3>> <<include "goto3">> <<after "combat-log">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug Info</h4> <p>Player Head: <<print $Head.toFixed(2)>></p> <p>Player Torso: <<print $Torso.toFixed(2)>></p> <p>Player Legs: <<print $Legs.toFixed(2)>></p> <p>Enemy Head: <<print $HeadNPC.toFixed(2)>></p> <p>Enemy Legs: <<print $LegsNPC.toFixed(2)>></p> <p>Last Kick: <<print $Kick ? $Kick.toFixed(2) : "N/A">></p> <p>Last Enemy Kick: <<print $KickNPC ? $KickNPC.toFixed(2) : "N/A">></p> <p>PlayerKicks: <<print $PlayerKicks>></p> <p>DodgeNPC: <<print $DodgeNPC>></p> </div> <</after>>
<<if $OOAP lte 0>> <<if $Head gt 1/2 * $MaxHead>> <<set $OnTarget = random(100) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(20) + (($AgilitySugarcubeNPC - 10) * 2)>> <<else>>\ <<set $OnTarget = random(50) + (($AgilitySugarcube - 10) * 2)>> <<set $OffTarget = random(20) + (($AgilitySugarcubeNPC - 10) * 2)>> <</if>> <<elseif $OOAP is 1>> <<if $Head gt 1/2 * $MaxHead>> <<set $OnTarget = random(100) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <<else>>\ <<set $OnTarget = random(50) + (($AgilitySugarcube - 10) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <</if>> <<elseif $OOAP is 2>> <<if $Head gt 1/2 * $MaxHead>> <<set $OnTarget = random(80) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <<else>>\ <<set $OnTarget = random(40) + (($AgilitySugarcube - 10) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <</if>> <<elseif $OOAP is 3>> <<if $Head gt 1/2 * $MaxHead>> <<set $OnTarget = random(70) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <<else>>\ <<set $OnTarget = random(40) + (($AgilitySugarcube - 10) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <</if>> <<elseif $OOAP gte 4>> <<if $Head gt 1/2 * $MaxHead>> <<set $OnTarget = random(50) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(50) + (($AgilitySugarcubeNPC - 10) * 2)>> <<else>>\ <<set $OnTarget = random(30) + (($AgilitySugarcube - 10) * 2)>> <<set $OffTarget = random(50) + (($AgilitySugarcubeNPC - 10) * 2)>> <</if>> <</if>> <<set $OnTarget += ($LuckSugarcube * 0.2)>> <<if $OnTarget gte $OffTarget>> <<set $ReactionNPC = 0>> <<else>> <<set $ReactionNPC = 1>> <</if>> <<if $ReactionNPC is 1>> <<set $Hit = "Miss">> <<set $HittextNPC = "in the head">> <<set $Hittext = "misses the attack">> <<set $BlockNPC = 0>> <<set $CA = random(100) + (($IntellectSugarcube - 10) * 0.5)>> <<set $Randomattack = random(100)>> <<if $Randomattack gte 50>> <<if $CA gte 80 && $AI_NPC is 1>> <<set $HitNPC = random(8,13) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <<elseif $CA lt 80 && $AI_NPC is 1>> <<set $HitNPC = random(4,6) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <</if>> <<if $CA gte 60 && $AI_NPC is 2>> <<set $HitNPC = random(11,15) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <<elseif $CA lt 60 && $AI_NPC is 2>> <<set $HitNPC = random(8,11) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <</if>> <<if $CA gte 40 && $AI_NPC is 3>> <<set $HitNPC = random(15,20) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <<elseif $CA lt 40 && $AI_NPC is 3>> <<set $HitNPC = random(13,16) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <</if>> <<if $CA gte 20 && $AI_NPC gte 4>> <<set $HitNPC = random(20,26) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <<elseif $CA lt 20 && $AI_NPC gte 4>> <<set $HitNPC = random(17,21) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <<else>> <<if $CA gte 80 && $AI_NPC is 1>> <<set $HitNPC = random(8,13) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <<elseif $CA lt 80 && $AI_NPC is 1>> <<set $HitNPC = random(4,6) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <</if>> <<if $CA gte 60 && $AI_NPC is 2>> <<set $HitNPC = random(11,15) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <<elseif $CA lt 60 && $AI_NPC is 2>> <<set $HitNPC = random(8,11) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <</if>> <<if $CA gte 40 && $AI_NPC is 3>> <<set $HitNPC = random(15,20) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <<elseif $CA lt 40 && $AI_NPC is 3>> <<set $HitNPC = random(13,16) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <</if>> <<if $CA gte 20 && $AI_NPC gte 4>> <<set $HitNPC = random(20,26) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <<elseif $CA lt 20 && $AI_NPC gte 4>> <<set $HitNPC = random(17,21) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <</if>> <</if>> <<else>> <<set $BlockChanceNPC = random(100) + (($IntellectSugarcubeNPC - 10) * 0.20)>> <<if $AI_NPC is 1>> <<if $BlockChanceNPC gt 50>> <<set $BlockNPC = 0>> <<else>> <<set $BlockNPC = 1>> <</if>> <<elseif $AI_NPC is 2>> <<if $BlockChanceNPC gt 50>> <<set $BlockNPC = 0>> <<else>> <<set $BlockNPC = 1>> <</if>> <<elseif $AI_NPC is 3>> <<if $BlockChanceNPC gt 50>> <<set $BlockNPC = 0>> <<else>> <<set $BlockNPC = 1>> <</if>> <<elseif $AI_NPC is 4>> <<if $BlockChanceNPC gt 60>> <<set $BlockNPC = 0>> <<else>> <<set $BlockNPC = 1>> <</if>> <<elseif $AI_NPC gte 5>> <<if $BlockChanceNPC gt 70>> <<set $BlockNPC = 0>> <<else>> <<set $BlockNPC = 1>> <</if>> <</if>> <<if $BlockNPC is 0>> <<set $CriticalDamage = random (100) * ($IntellectSugarcube * 0.2) + ($AgilitySugarcube * 0.2)>> <<if $CriticalDamage gte 80>> <<set $Hit = random(12,16) + (($StrengthSugarcube - 10) * 0.5)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $TorsoNPC -= $HitRounded>> <<else>> <<set $Hit = random(8,12) + (($StrengthSugarcube - 10) * 0.5)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $TorsoNPC -= $HitRounded>> <</if>> <<else>> <<set $CriticalDamage = random (100) * ($IntellectSugarcube * 0.2) + ($AgilitySugarcube * 0.2)>> <<if $CriticalDamage gte 80>> <<set $Hit = random(16,18) + (($StrengthSugarcube - 10) * 0.5)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $ArmsNPC -= $HitRounded>> <<else>> <<set $Hit = random(12,15) + (($StrengthSugarcube - 10) * 0.5)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $ArmsNPC -= $HitRounded>> <</if>> <</if>> <</if>> <<include "goto3">> <<set $CurAP -= 3>>\
<<set _calculateDamage = function(min, max, strength, multiplier = 1) { return random(min, max) + ((strength - 10) * 0.20 * multiplier); }>> <<set _applyDamage = function(target, amount) { if (State.variables[target] !== undefined) { State.variables[target] = Math.max(0, State.variables[target] - parseFloat(amount.toFixed(2))); console.log(`Aplicando ${amount.toFixed(2)} de daño a ${target}. Nuevo valor: ${State.variables[target]}`); } else { console.log(`Error: ${target} no está definido`); } }>> <<if typeof $VitalitySugarcube === "undefined">><<set $VitalitySugarcube = 10>><</if>> <<set $MaxHead = 50 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxTorso = 80 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxArms = 70 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxLegs = 100 + (($VitalitySugarcube - 10) * 2)>> <<if typeof $Head === "undefined">><<set $Head = $MaxHead>><</if>> <<if typeof $Torso === "undefined">><<set $Torso = $MaxTorso>><</if>> <<if typeof $Arms === "undefined">><<set $Arms = $MaxArms>><</if>> <<if typeof $Legs === "undefined">><<set $Legs = $MaxLegs>><</if>> <<if typeof $HeadNPC === "undefined">><<set $HeadNPC = $MaxHeadNPC>><</if>> <<if typeof $ArmsNPC === "undefined">><<set $ArmsNPC = $MaxArmsNPC>><</if>> <<if typeof $LegsNPC === "undefined">><<set $LegsNPC = $MaxLegsNPC>><</if>> <<set $OnTarget = random(100) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(20) + (($AgilitySugarcubeNPC - 10) * 2)>> <<if $OOAP gt 0>> <<set $OnTarget -= Math.min($OOAP * 10, 50)>> <<set $OffTarget += Math.min($OOAP * 10, 30)>> <</if>> <<if $Head lte 1/2 * $MaxHead>> <<set $OnTarget -= 50>> <</if>> <<set $OnTarget += ($LuckSugarcube * 0.2)>> // Comprobar si el jugador puede atacar <<if $Arms > 0 && $Legs > 0>> <<set $PlayerHits = $OnTarget >= $OffTarget ? 1 : 0>> <<else>> <<set $PlayerHits = 0>> <<if $_English is 1>> <<run $combatLog.push("You can't attack due to injuries.")>> <<else>> <<run $combatLog.push("No puedes atacar debido a tus heridas.")>> <</if>> <</if>> <<if $PlayerHits is 1>> <<set $BlockChanceNPC = random(100) + (($IntellectSugarcubeNPC - 10) * 0.20)>> <<set $BlockNPC = ($ArmsNPC > 0 || $LegsNPC > 0) && $BlockChanceNPC <= (50 + ($AI_NPC * 5)) ? 1 : 0>> <<if $BlockNPC is 0>> <<set _hitTarget = random(100) < 50 ? 'HeadNPC' : 'ArmsNPC'>> <<set _damageMultiplier = $CurStress >= 8/10 ? 0.2 : 1>> <<set $Hit = _calculateDamage(10, 20, $StrengthSugarcube, _damageMultiplier)>> <<run _applyDamage(_hitTarget, $Hit)>> <<if $_English is 1>> <<run $combatLog.push(`You hit the enemy and deal ${$Hit.toFixed(2)} damage to their ${_hitTarget === 'HeadNPC' ? 'head' : 'arms'}!`)>> <<else>> <<run $combatLog.push(`¡Golpeas al enemigo y le infliges ${$Hit.toFixed(2)} de daño en ${_hitTarget === 'HeadNPC' ? 'la cabeza' : 'los brazos'}!`)>> <</if>> <<else>> <<set $Hit = _calculateDamage(5, 10, $StrengthSugarcube, 0.5)>> <<run _applyDamage('ArmsNPC', $Hit)>> <<if $_English is 1>> <<run $combatLog.push(`The enemy blocks your attack, but still takes ${$Hit.toFixed(2)} damage to their arms.`)>> <<else>> <<run $combatLog.push(`El enemigo bloquea tu ataque, pero aún recibe ${$Hit.toFixed(2)} de daño en los brazos.`)>> <</if>> <</if>> <<else>> <<set $BlockNPC = 0>> <<set $CA = random(100) + (($IntellectSugarcubeNPC - 10) * 0.5)>> <<set _threshold = 100 - ($AI_NPC * 20)>> <<set _damageMultiplier = $CA >= _threshold ? 1 : 0.75>> // Comprobar si el enemigo puede atacar <<if $ArmsNPC > 0 && $LegsNPC > 0>> <<set $HitNPC = _calculateDamage(4 + ($AI_NPC * 4), 6 + ($AI_NPC * 5), $StrengthSugarcubeNPC, _damageMultiplier)>> <<set _blockChance = ($Arms / $MaxArms) * 100>> <<if $Arms > 0 && random(100) <= _blockChance>> <<set _hitTarget = 'Arms'>> <<else>> <<set _hitTarget = 'Head'>> <</if>> <<run _applyDamage(_hitTarget, $HitNPC)>> <<if $_English is 1>> <<run $combatLog.push(`You miss! The enemy launches a counterattack dealing ${$HitNPC.toFixed(2)} damage to your ${_hitTarget.toLowerCase()}.`)>> <<else>> <<run $combatLog.push(`¡Fallas! El enemigo contraataca y te inflige ${$HitNPC.toFixed(2)} de daño en ${_hitTarget === 'Head' ? 'la cabeza' : 'los brazos'}.`)>> <</if>> <<else>> <<if $_English is 1>> <<run $combatLog.push("The enemy can't attack due to injuries.")>> <<else>> <<run $combatLog.push("El enemigo no puede atacar debido a sus heridas.")>> <</if>> <</if>> <</if>> <<set $CurAP -= 6>> <<include "goto3">> <<after "combat-log">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug Info</h4> <p>Player Head: <<print $Head.toFixed(2)>></p> <p>Player Arms: <<print $Arms.toFixed(2)>></p> <p>Player Legs: <<print $Legs.toFixed(2)>></p> <p>Enemy Head: <<print $HeadNPC.toFixed(2)>></p> <p>Enemy Arms: <<print $ArmsNPC.toFixed(2)>></p> <p>Enemy Legs: <<print $LegsNPC.toFixed(2)>></p> <p>Last Hit: <<print $Hit ? $Hit.toFixed(2) : "N/A">></p> <p>Last Enemy Hit: <<print $HitNPC ? $HitNPC.toFixed(2) : "N/A">></p> <p>PlayerHits: <<print $PlayerHits>></p> <p>BlockNPC: <<print $BlockNPC>></p> </div> <</after>>
<<if $OOAP lte 0>> <<if $Head gt 1/2 * $MaxHead>> <<set $OnTarget = random(100) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(20) + (($AgilitySugarcubeNPC - 10) * 2)>> <<else>>\ <<set $OnTarget = random(50) + (($AgilitySugarcube - 10) * 2)>> <<set $OffTarget = random(20) + (($AgilitySugarcubeNPC - 10) * 2)>> <</if>> <<elseif $OOAP is 1>> <<if $Head gt 1/2 * $MaxHead>> <<set $OnTarget = random(100) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <<else>>\ <<set $OnTarget = random(50) + (($AgilitySugarcube - 10) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <</if>> <<elseif $OOAP is 2>> <<if $Head gt 1/2 * $MaxHead>> <<set $OnTarget = random(80) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <<else>>\ <<set $OnTarget = random(40) + (($AgilitySugarcube - 10) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <</if>> <<elseif $OOAP is 3>> <<if $Head gt 1/2 * $MaxHead>> <<set $OnTarget = random(70) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <<else>>\ <<set $OnTarget = random(40) + (($AgilitySugarcube - 10) * 2)>> <<set $OffTarget = random(40) + (($AgilitySugarcubeNPC - 10) * 2)>> <</if>> <<elseif $OOAP gte 4>> <<if $Head gt 1/2 * $MaxHead>> <<set $OnTarget = random(50) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(50) + (($AgilitySugarcubeNPC - 10) * 2)>> <<else>>\ <<set $OnTarget = random(30) + (($AgilitySugarcube - 10) * 2)>> <<set $OffTarget = random(50) + (($AgilitySugarcubeNPC - 10) * 2)>> <</if>> <</if>> <<set $OnTarget += ($LuckSugarcube * 0.2)>> <<if $OnTarget gte $OffTarget>> <<set $ReactionNPC = 0>> <<else>> <<set $ReactionNPC = 1>> <</if>> <<if $ReactionNPC is 1>> <<set $Hit = "Miss">> <<set $HittextNPC = "in the head">> <<set $Hittext = "misses the attack">> <<set $BlockNPC = 0>> <<set $CA = random(100) + (($IntellectSugarcube - 10) * 0.5)>> <<set $Randomattack = random(100)>> <<if $Randomattack gte 50>> <<if $CA gte 80 && $AI_NPC is 1>> <<set $HitNPC = random(8,13) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <<elseif $CA lt 80 && $AI_NPC is 1>> <<set $HitNPC = random(4,6) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <</if>> <<if $CA gte 60 && $AI_NPC is 2>> <<set $HitNPC = random(11,15) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <<elseif $CA lt 60 && $AI_NPC is 2>> <<set $HitNPC = random(8,11) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <</if>> <<if $CA gte 40 && $AI_NPC is 3>> <<set $HitNPC = random(15,20) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <<elseif $CA lt 40 && $AI_NPC is 3>> <<set $HitNPC = random(13,16) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <</if>> <<if $CA gte 20 && $AI_NPC gte 4>> <<set $HitNPC = random(20,26) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <<elseif $CA lt 20 && $AI_NPC gte 4>> <<set $HitNPC = random(17,21) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Head -= $HitNPCRounded>> <<else>> <<if $CA gte 80 && $AI_NPC is 1>> <<set $HitNPC = random(8,13) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <<elseif $CA lt 80 && $AI_NPC is 1>> <<set $HitNPC = random(4,6) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <</if>> <<if $CA gte 60 && $AI_NPC is 2>> <<set $HitNPC = random(11,15) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <<elseif $CA lt 60 && $AI_NPC is 2>> <<set $HitNPC = random(8,11) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <</if>> <<if $CA gte 40 && $AI_NPC is 3>> <<set $HitNPC = random(15,20) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <<elseif $CA lt 40 && $AI_NPC is 3>> <<set $HitNPC = random(13,16) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <</if>> <<if $CA gte 20 && $AI_NPC gte 4>> <<set $HitNPC = random(20,26) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <<elseif $CA lt 20 && $AI_NPC gte 4>> <<set $HitNPC = random(17,21) + (($StrengthSugarcube - 10) * 0.20)>> <<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>> <<set $Arms -= $HitNPCRounded>> <</if>> <</if>> <<else>> <<set $BlockChanceNPC = random(100) + (($IntellectSugarcubeNPC - 10) * 0.20)>> <<if $AI_NPC is 1>> <<if $BlockChanceNPC gt 50>> <<set $BlockNPC = 0>> <<else>> <<set $BlockNPC = 1>> <</if>> <<elseif $AI_NPC is 2>> <<if $BlockChanceNPC gt 50>> <<set $BlockNPC = 0>> <<else>> <<set $BlockNPC = 1>> <</if>> <<elseif $AI_NPC is 3>> <<if $BlockChanceNPC gt 50>> <<set $BlockNPC = 0>> <<else>> <<set $BlockNPC = 1>> <</if>> <<elseif $AI_NPC is 4>> <<if $BlockChanceNPC gt 60>> <<set $BlockNPC = 0>> <<else>> <<set $BlockNPC = 1>> <</if>> <<elseif $AI_NPC gte 5>> <<if $BlockChanceNPC gt 70>> <<set $BlockNPC = 0>> <<else>> <<set $BlockNPC = 1>> <</if>> <</if>> <<if $BlockNPC is 0>> <<set $CriticalDamage = random (100) * ($IntellectSugarcube * 0.2) + ($AgilitySugarcube * 0.2)>> <<if $CriticalDamage gte 80>> <<set $Hit = random(12,16) + (($StrengthSugarcube - 10) * 0.5)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $HeadNPC -= $HitRounded>> <<else>> <<set $Hit = random(8,12) + (($StrengthSugarcube - 10) * 0.5)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $HeadNPC -= $HitRounded>> <</if>> <<else>> <<set $CriticalDamage = random (100) * ($IntellectSugarcube * 0.2) + ($AgilitySugarcube * 0.2)>> <<if $CriticalDamage gte 80>> <<set $Hit = random(16,18) + (($StrengthSugarcube - 10) * 0.5)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $ArmsNPC -= $HitRounded>> <<else>> <<set $Hit = random(12,15) + (($StrengthSugarcube - 10) * 0.5)>> <<set $HitRounded = parseFloat($Hit.toFixed(2))>> <<set $ArmsNPC -= $HitRounded>> <</if>> <</if>> <</if>> <<include "goto3">> <<set $CurAP -= 4>>\
<<set _calculateDamage = function(min, max, strength, multiplier = 1) { return random(min, max) + ((strength - 10) * 0.20 * multiplier); }>> <<set _applyDamage = function(target, amount) { if (State.variables[target] !== undefined) { State.variables[target] = Math.max(0, State.variables[target] - parseFloat(amount.toFixed(2))); console.log(`Aplicando ${amount.toFixed(2)} de daño a ${target}. Nuevo valor: ${State.variables[target]}`); } else { console.log(`Error: ${target} no está definido`); } }>> <<if typeof $VitalitySugarcube === "undefined">><<set $VitalitySugarcube = 10>><</if>> <<set $MaxHead = 50 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxTorso = 80 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxArms = 70 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxLegs = 100 + (($VitalitySugarcube - 10) * 2)>> <<if typeof $Head === "undefined">><<set $Head = $MaxHead>><</if>> <<if typeof $Torso === "undefined">><<set $Torso = $MaxTorso>><</if>> <<if typeof $Arms === "undefined">><<set $Arms = $MaxArms>><</if>> <<if typeof $Legs === "undefined">><<set $Legs = $MaxLegs>><</if>> <<if typeof $MaxHeadNPC === "undefined">><<set $MaxHeadNPC = 50>><</if>> <<if typeof $MaxTorsoNPC === "undefined">><<set $MaxTorsoNPC = 80>><</if>> <<if typeof $HeadNPC === "undefined">><<set $HeadNPC = $MaxHeadNPC>><</if>> <<if typeof $TorsoNPC === "undefined">><<set $TorsoNPC = $MaxTorsoNPC>><</if>> <<if typeof $AgilitySugarcubeNPC === "undefined">><<set $AgilitySugarcubeNPC = 10>><</if>> <<if typeof $IntellectSugarcubeNPC === "undefined">><<set $IntellectSugarcubeNPC = 10>><</if>> <<if typeof $StrengthSugarcubeNPC === "undefined">><<set $StrengthSugarcubeNPC = 10>><</if>> <<if typeof $AI_NPC === "undefined">><<set $AI_NPC = 1>><</if>> <<set $OnTarget = random(100) + (($AgilitySugarcube - 5) * 2)>> <<set $OffTarget = random(20) + (($AgilitySugarcubeNPC - 10) * 2)>> <<if $OOAP gt 0>> <<set $OnTarget -= Math.min($OOAP * 10, 50)>> <<set $OffTarget += Math.min($OOAP * 10, 30)>> <</if>> <<if $Head lte 1/2 * $MaxHead>> <<set $OnTarget -= 50>> <</if>> <<set $OnTarget += ($LuckSugarcube * 0.2)>> <<set $PlayerHits = $OnTarget >= $OffTarget ? 1 : 0>> <<if $PlayerHits is 1>> <<set $BlockChanceNPC = random(100) + (($IntellectSugarcubeNPC - 10) * 0.20)>> <<set $BlockNPC = $BlockChanceNPC <= (50 + ($AI_NPC * 5)) ? 1 : 0>> <<if $BlockNPC is 0>> <<set $CriticalDamage = random(100) * ($IntellectSugarcube * 0.2) + ($AgilitySugarcube * 0.2)>> <<set _hitTarget = 'HeadNPC'>> <<set _damageMultiplier = $CurStress >= 8/10 ? 0.2 : 1>> <<set $Hit = _calculateDamage(10, 20, $StrengthSugarcube, _damageMultiplier)>> <<run _applyDamage(_hitTarget, $Hit)>> <<set $SelfDamage = _calculateDamage(3, 7, $StrengthSugarcube, 0.5)>> <<run _applyDamage('Head', $SelfDamage)>> <<if $_English is 1>> <<run $combatLog.push(`You headbutt the enemy and deal ${$Hit.toFixed(2)} damage to their head! However, you also take ${$SelfDamage.toFixed(2)} damage to your own head.`)>> <<else>> <<run $combatLog.push(`¡Das un cabezazo al enemigo y le infliges ${$Hit.toFixed(2)} de daño en la cabeza! Sin embargo, también recibes ${$SelfDamage.toFixed(2)} de daño en tu propia cabeza.`)>> <</if>> <<else>> <<set $Hit = _calculateDamage(5, 10, $StrengthSugarcube, 0.5)>> <<run _applyDamage('TorsoNPC', $Hit)>> <<if $_English is 1>> <<run $combatLog.push(`The enemy partially blocks your headbutt, but still takes ${$Hit.toFixed(2)} damage to their torso.`)>> <<else>> <<run $combatLog.push(`El enemigo bloquea parcialmente tu cabezazo, pero aún recibe ${$Hit.toFixed(2)} de daño en el torso.`)>> <</if>> <</if>> <<else>> <<set $BlockNPC = 0>> <<set $CA = random(100) + (($IntellectSugarcubeNPC - 10) * 0.5)>> <<set _threshold = 100 - ($AI_NPC * 20)>> <<set _damageMultiplier = $CA >= _threshold ? 1 : 0.75>> <<set $HitNPC = _calculateDamage(4 + ($AI_NPC * 4), 6 + ($AI_NPC * 5), $StrengthSugarcubeNPC, _damageMultiplier)>> <<run _applyDamage('Head', $HitNPC)>> <<if $_English is 1>> <<run $combatLog.push(`You miss your headbutt! The enemy launches a counterattack dealing ${$HitNPC.toFixed(2)} damage to your head.`)>> <<else>> <<run $combatLog.push(`¡Fallas tu cabezazo! El enemigo contraataca y te inflige ${$HitNPC.toFixed(2)} de daño en la cabeza.`)>> <</if>> <</if>> <<set $CurAP -= 3>> <<include "goto3">> <<after "combat-log">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug Info</h4> <p>Player Head: <<print $Head.toFixed(2)>></p> <p>Player Legs: <<print $Legs.toFixed(2)>></p> <p>Enemy Head: <<print $HeadNPC.toFixed(2)>></p> <p>Enemy Torso: <<print $TorsoNPC.toFixed(2)>></p> <p>Last Hit: <<print $Hit ? $Hit.toFixed(2) : "N/A">></p> <p>Last Enemy Hit: <<print $HitNPC ? $HitNPC.toFixed(2) : "N/A">></p> <p>PlayerHits: <<print $PlayerHits>></p> <p>BlockNPC: <<print $BlockNPC>></p> </div> <</after>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">Where are they taking us?</div> <div class="girl-message">To the Paradise prison, honey. That's what the officers said.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">A donde nos estan llevando?</div> <div class="girl-message">A la prisión de Paraiso, cielo. Eso es lo que dijeron los agentes.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Impossible</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Imposible</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introcooperar2"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">$Mc.Name what is happening? Why are they detaining us?</div> <div class="mc-message">The agents of the new government system have come and are taking us prisoner.</div> <div class="girl-message">This can't be! But why have they come for us?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">¡$Mc.Name! ¿Que esta pasando? ¿Porque nos detienen? Que nos llevan presos mamasita!</div> <div class="mc-message">Los agentes del nuevos sistema de gobierno, han venido y nos llevan presos.</div> <div class="girl-message">¡No puede ser! ¿Pero porque han venido a por nosotros? </div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">I don't know</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">No lo se</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introcooperar2"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Luia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">You're always getting into trouble. Probably all of this is your fault!</div> <div class="mc-message">It's not my fault! I haven't done anything.</div> <div class="girl-message">For God's sake! We all know you're an uncontrollable wanker, and now with this new system, jerking off is illegal. They probably caught you looking for porn.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Siempre estas metiendote en problemas. Seguro que todo esto es tu culpa!</div> <div class="mc-message">No es mi culpa! Yo no he hecho nada.</div> <div class="girl-message">¡Por Dios! Todos sabemos que eres un pajero sin control y ahora este nuevo sistema la paja es ilegal. Seguro que te han pillado buscando porno.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy.png" style=" position: relative; top: 1em; left: -12em; width: 60em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">(Ignore her)</div> <div id="girlbutton2">I'm not a wanker</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">(Ignorarla)</div> <div id="girlbutton2">No soy un pajero</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introcooperar3"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("introcopsister"); }); }); <</script>>\
<<include "StoryCaption">>\ <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You ignore Lucy and direct another question to Olivia. Lucy gets angry and complains to her mom, so Olivia has to mediate between the two of you. It seems that Lucy realizes what she says is not as important, especially now more than ever.</div> <div id="md">Lucy's <span style="color: green;">pride (-1)</span> decreases. Your <span style="color: #ff0015;">stress (+5)</span> increases.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Ignoras a Lucia dirigiendo otra pregunta hacia Olivia. Lucia se enfada y se queja a su madrastra, por lo que Olivia tiene que mediar entre ambos, parece que Lucia se ha dado cuenta de que lo que dice no es tan importante y menos ahora que nunca.</div> <div id="md">El <span style="color: green;">orgullo (-1)</span> de Lucia disminuye, tu <span style="color: #ff0015;">estrés (+5)</span> aumenta.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introcooperar4"); }); }); <</script>> <style> #md { color: black; background: linear-gradient(0deg, #ffffffd9, #ffffff); border: 3px solid #000000; text-align: center; padding: 0.3em; position: absolute; top: 7em; left: 12em; font-weight: bold; font-size: 3em; box-shadow: 0px 0px 10px 4px #ffd865; z-index: 1; cursor: pointer; border-radius: 0em; width: 16em; } </style> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <<set $CurStress += 5>> <<set $LucyPride -= 1>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">New order officer</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Agente del nuevo orden</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">Haha... Look at how he resist. Sweet dreams, you little rebel scum!</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">Jajaja... Mirad como se resiste. Dulces sueños mierdecilla rebelde!</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/orderagente/woman1.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Fuck you bi...</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Continuar</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introlose1"); }); }); <</script>>\ <<set $CurEnergy -= 50>> <<set $intropelea = 2>> <<set $Money = 0>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("TiendaSecreta"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">In progress</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">En desarrollo</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Crystal</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con Crystal</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="tres">Exit</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="tres">Salir</div>\ <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("TiendaSecreta"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscartiendasecretadentro"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The hallway connects of Alexa's home.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El pasillo de la casa de Alexa.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar cosas</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Alexa's bedroom</div> <div id= "mensajeentrar" class="dos">Guest's room</div> <div id= "mensajeentrar" class="tres">Bathroom</div> <div id= "mensajeentrar" class="cuatro">Basement</div> <div id= "mensajeentrar" class="cinco">Livingroom</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Habitación de Alexa</div> <div id= "mensajeentrar" class="dos">Habitación de invitados</div> <div id= "mensajeentrar" class="tres">Baño</div> <div id= "mensajeentrar" class="cuatro">Basement</div> <div id= "mensajeentrar" class="cinco">Salón</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("alexabedroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("alexaguestroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("alexabathroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".cuatro").click(function() { Engine.play("alexabasement"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".cinco").click(function() { Engine.play("alexahome"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("alexapasillobuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("alexapasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("alexabathbuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("alexapasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("alexabedbuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Living room</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Salón</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("alexakitchenbuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ $(document).ready(function() { $(".uno").click(function() { Engine.play("alexapasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("alexabasebuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Corridor</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Pasillo</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexapasillo"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("alexaguestbuscar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("alexapasillo"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Alexa's room</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Habitación de Alexa</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexabedroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Bathroom</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Baño</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexabathroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Guest's room</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Habitación de invitados</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexaguestroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Basement</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Sótano</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexabasement"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Kitchen</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil en el salón.</div> <div id="talkbuttons3">\ <div id="talkbutton">Cocina</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexakitchen"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</di v>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Lia</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con Lia</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Lia's bedroom</div> <div id= "mensajeentrar" class="dos">Bathroom</div> <div id= "mensajeentrar" class="tres">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Habitación de Lia</div> <div id= "mensajeentrar" class="dos">Baño</div> <div id= "mensajeentrar" class="tres">Salón</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("liabedroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("liabathroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("liahome"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("liapasillobuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The hallway connects of Alexa's home.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El pasillo de la casa de Alexa.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar cosas</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("liapasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("liabedbuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The hallway connects of Alexa's home.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El pasillo de la casa de Alexa.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar cosas</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("liapasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("liabathbuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The hallway connects of Alexa's home.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El pasillo de la casa de Alexa.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar cosas</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Corridor</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("liapasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("liabasebuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Basement</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Sótano</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("liabasement"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Bathroom</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Baño</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("liabathroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Bedroom</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Habitación</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("liabedroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Corridor</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Pasillo</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("liapasillo"); }); }); <</script>>
<<if $CurAP_NPC gte 9/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 80>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 65>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 40>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 0>> <<goto "AltakickNPC">> <</if>> <<elseif $CurAP_NPC gte 6/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 60>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 30>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 20>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 10>> <<goto "AltakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 5/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 65>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 50>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 40>> <<goto "BajakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 3/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 25>> <<goto "CodoBodyNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 0 || $CurAP_NPC lte 0>> <<goto "goto1">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Exit Town 2"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Exit Town 1"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Exit Town 3"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Living room</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Salón</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("crystalcocinabuscar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("crystalpasillo"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The hallway connects of Crystal's home.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El pasillo de la casa de Crystal.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar cosas</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Crystal's bedroom</div> <div id= "mensajeentrar" class="dos">Bathroom</div> <div id= "mensajeentrar" class="tres">Livingroom</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Habitación de Crystal</div> <div id= "mensajeentrar" class="dos">Baño</div> <div id= "mensajeentrar" class="tres">Salón</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("crystalbedroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("crystalbathroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("crystalhome"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("crystalpasillobuscar"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Living room</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Salón</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("crystalbedbuscar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("crystalpasillo"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("TiendaSecretadentro"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Text</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Living room</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Salón</div> <</if>>\ </div></div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("crystalbathbuscar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("crystalpasillo"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("crystalcocina"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("crystalpasillo"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("crystalbedroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("crystalbathroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Olivia Clark (Step-Mom)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Olivia Clark (Madrastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Both of you, stay calm! Can't you get along even in a moment like this? We need to stay united, now more than ever.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">¡Mantened la calma los dos! ¿Es que no podeis llevaros bien ni si quiera en un momento como este? Debemos estar unidos, ahora mas que nunca.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/stepmom/olivia-night.png" style=" width: 52em; position: relative; top: 0em; left: -8em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Sorry Olivia</div> <div id="girlbutton2">Sorry mom</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Lo siento Olivia</div> <div id="girlbutton2">Lo siento mama</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introcooperar5"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("introcooperar6"); }); }); <</script>>\
<<if $_English is 1>>\ <div id="tablacentralintro1">In this world, the large corporations have taken total control of all nations, establishing a cruel dictatorship where the owners of these large companies govern openly. In this new world order, a cruel prison called "Paradise" has been created in a country formerly known as a paradise, where those who oppose this new dictatorial regime are imprisoned. To appease the masses, the brilliant minds of the corporate eminences have set up a live spectacle where those imprisoned within this giant prison fight each other live, with the possibility that those who become the best and most famous will be released from the prison, regardless of their past.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentralintro1">En este mundo, las grandes corporaciones se han hecho con el control total de todas las naciones, estableciendo así una cruel dictadura en donde los dueños de estas grandes empresas gobiernan abiertamente. En este nuevo orden mundial se ha creado en un país, antiguamente conocido como un paraíso, una prisión cruel llamada "Paraíso" donde encerrar a aquellos que se opongan a este nuevo régimen dictatorial. Para contentar a las masas, las brillantes mentes de sus eminencias empresariales montaron un espectáculo en vivo haciendo que aquellos que han sido apresados dentro de esta gigante prisión, peleen entre si en directo, con la posibilidad de que aquellos que se vuelvan los mejores y más famosos, serán liberados de la prisión, sin importar su pasado.</div>\ <</if>>\ <<if $_English is 1>>\ <div id="talkbuttons1">\ <div id="talkbutton">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons1">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introjob"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<include "LustGirls">> <<set $runGame = 1>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Lucia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext"> <<if $_English is 1>>\ <div class="girl-message">Finally, you're out of the bathroom!</div> <div class="mc-message">Oh! Hello Lucy.</div> <div class="girl-message">I've been waiting a long time for you to come out.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">¡Por fin sales del baño!</div> <div class="mc-message">¡Oh! Hola Lucia.</div> <div class="girl-message">LLevo un buen rato esperando a que salgas.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy.png" style=" position: relative; top: 1em; left: -13em; width: 62em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons2">\ <<if $_English is 1>>\ <div id="girlbutton1">I needed the bathroom</div> <div id="girlbutton2">I'm done taking a shit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="girlbutton1">Necesitaba el baño</div> <div id="girlbutton2">Ya he terminado de cagar</div> <</if>>\ </div>\ <<script>> updateCharacterInfoLevel('sister', 1); <</script>> <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introsister1"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("introsister2"); }); }); <</script>>\ <<notify 3s>><b>New Character: <span style="color:#ff5cde">Lucy Clark (step-sister)</span></b><</notify>> <<set $introsisterbath = 1>> <<set $IntroQuest = 1>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Lucia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext"> <<if $_English is 1>>\ <div class="mc-message">What do you want me to do? I was using the bathroom.</div> <div class="girl-message">It's understandable.</div> <div class="mc-message">Wow, you're empathetic today.</div> <div class="girl-message">But I'd appreciate it if you'd stop measuring the size of your dick and let me use the bathroom.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">¿Que quieres que haga? Estaba usando el aseo.</div> <div class="girl-message">Es comprensible.</div> <div class="mc-message">Vaya, hoy tienes empatía...</div> <div class="girl-message">Pero agradeceria que dejes de medirte el tamaño de tu pija y me dejes pasar al baño.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy.png" style=" position: relative; top: 1em; left: -13em; width: 62em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons2">\ <<if $_English is 1>>\ <div id="girlbutton1">Oh...</div> <div id="girlbutton2">You want to know its size?</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="girlbutton1">Oh...</div> <div id="girlbutton2">Quieres saber cuanto mide?</div> <</if>>\ </div>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introsister3"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("introsisterlust"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Lucia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext"> <<if $_English is 1>>\ <div class="mc-message">I was constipated, so it was really hard to poop.</div> <div class="girl-message">Gross! Now I don't want to go in.</div> <div class="mc-message">Afterwards was worse, the shit wouldn't go down, so I had to use the brush and...</div> <div class="girl-message">Shut up, for God's sake! I don't want to hear any more.</div> <div class="mc-message">But now comes the most interesting part.</div> <div class="girl-message">You're disgusting bratty.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Estaba extreñído, asi que me costó mucho cagar.</div> <div class="girl-message">¡Que asco! Ahora no quiro entrar.</div> <div class="mc-message">Despúes la mierda no pasaba asi que tuve que coger la escobilla y...</div> <div class="girl-message">¡Calla por dios! No quiero saber más.</div> <div class="mc-message">Pero ahora viene lo mas interesante.</div> <div class="girl-message">Eres un guarro y un mañaco.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy.png" style=" position: relative; top: 1em; left: -13em; width: 62em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons2">\ <<if $_English is 1>>\ <div id="girlbutton1">Everyone poops, Lucy</div> <div id="girlbutton2">You are right</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="girlbutton1">Todo el mundo hace caca</div> <div id="girlbutton2">Tienes razón</div> <</if>>\ </div>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introsister5"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("introsister4"); }); }); <</script>>\ <<set $ILBad = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">As you step into the hallway, you see your stepsister. It looks like she has just arrived and is waiting to enter the bathroom.</div> <div id="talkbuttons3">\ <button id="talkbutton">Corridor</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Al salir al pasillo, ves a tu hermanastra. Ha llegado hace poco y esta esperando para entrar en el baño.</div> <div id="talkbuttons3">\ <button id="talkbutton">Pasillo</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introsister"); }); }); <</script>> <<set $GaleriaStepsister = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <<if $ILBad is 1>> <div id="tablacentral2">Lucy ignores you and passes by you, enters the bathroom, and closes the door. You can hear the bolt slide into place, indicating that no one will be able to open the door from your side.</div> <div id="md"> Lucy's <span style="color: green;">pride (+1)</span> increases. Your <span style="color: #ff0015;">stress (+4)</span> increases.</div> <<set $LucyPride += 1>>\ <<else>>\ <div id="tablacentral2">Lucy ignores you and passes by you, enters the bathroom, and closes the door. You can hear the bolt slide into place, indicating that no one will be able to open the door from your side.</div> <div id="md">Your <span style="color: #ff0015;">stress (+4)</span> increases.</div> <</if>>\ <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <<if $ILBad is 1>> <div id="tablacentral2">Lucia te ignora y pasa a tu lado, entra en el baño y cierra la puerta, puedes escuchar como suena el cerrojo indicando que nadie podrá abrir la puerta desde el lado en el que te encuentras.</div> <div id="md">Lucia aumenta su <span style="color: green;">orgullo (+1)</span>. <span style="color: #ff0015;">Tu estrés aumenta (+4)</span>.</div> <<set $LucyPride += 1>>\ <<else>>\ <div id="tablacentral2">Lucia te ignora y pasa a tu lado sin decir nada más, entra en el baño y cierra la puerta, puedes escuchar como suena el cerrojo indicando que nadie podrá abrir la puerta desde el lado en el que te encuentras.</div> <div id="md">Tu <span style="color: #ff0015;">estrés (+4)</span> aumenta.</div> <</if>>\ <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introsister6"); }); }); <</script>> <style> #md { color: black; background: linear-gradient(0deg, #ffffffd9, #ffffff); border: 3px solid #000000; text-align: center; padding: 0.3em; position: absolute; top: 7em; left: 12em; font-weight: bold; font-size: 3em; box-shadow: 0px 0px 10px 4px #ffd865; z-index: 1; cursor: pointer; border-radius: 0em; width: 16em; } </style> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <<set $CurStress += 4>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Lucy is in the bathroom and has locked the door.</div> <div id="talkbuttons3">\ <button id="talkbutton">Corridor</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Lucia esta en el baño y ha cerrado la puerta.</div> <div id="talkbuttons3">\ <button id="talkbutton">Pasillo</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intropasillo"); }); }); <</script>> <<if $sistershower is 1>> <<goto "nointrobath2" >> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">Someday, I'll see those smooth little titties of yours, Lucy. </div> <div id="md">Your <span style="color: #ff0015;">stress (+2)</span> increases.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <button id="talkbutton">Corridor</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Algun dia veré esas tetitas tan tersas que tienes, Lucia.</div> <div id="md"> Tu <span style="color: #ff0015;">estrés (+2)</span> aumenta.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <button id="talkbutton">Pasillo</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intropasillo"); }); }); <</script>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <<set $CurStress += 4>> <style> #md{ color: black; background: linear-gradient(0deg, #ffffffd9, #ffffff); border: 3px solid #000000; text-align: center; padding: 0.3em; position: absolute; top: 6em; left: 12em; font-weight: bold; font-size: 3em; box-shadow: 0px 0px 10px 4px #ffd865; z-index: 1; cursor: pointer; border-radius: 0em; width: 16em; } </style>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Lucia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">You're right, I shouldn't be so childish.</div> <div class="girl-message">At least you admit it. Maybe you're maturing and perhaps you're less of an idiot than I thought.</div> <div class="mc-message">I'm maturing Lucy, just take a look at little $Mc.Name down here, you'll see how big it is now.</div> <div class="girl-message">It's a shame because you're still a pervert. Alright, let me through, I need to use the bathroom.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Tienes razón, no deberia ser tan infantil.</div> <div class="girl-message">Al menos lo admites. Puede que estés madurando y quizás seas menos idiota de lo que pensaba.</div> <div class="mc-message">Estoy madurando Lucia, solo hecha un vistazo al pequeño $Mc.Name de aqui abajo, ya verás que grande esta su cabeza.</div> <div class="girl-message">Es una lastima, porque sigues siendo un pervertido. Venga dejame pasar, necesito usar el baño.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy.png" style=" position: relative; top: 1em; left: -12em; width: 60em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons2">\ <<if $_English is 1>>\ <div id="girlbutton1">Let Lucy in</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="girlbutton1">Dejarla entrar</div> <</if>>\ </div>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introsister6"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Lucia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">Oh, well...</div> <div class="girl-message">I'd rather not talk about what you were doing in the bathroom. Now let me into.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Oh, vale...</div> <div class="girl-message">Preferiría no hablar de lo que estabas haciendo en el baño. Ahora dejame entrar.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy.png" style=" position: relative; top: 1em; left: -13em; width: 62em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons2">\ <<if $_English is 1>>\ <div id="girlbutton1">You're missing out.</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="girlbutton1">Tu te lo pierdes</div> <</if>>\ </div>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introsister5"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <<if $_English is 1>>\ <div id="md">Her <span style="color: purple;">lust (+5)</span> increases and her <span style="color: green;">corruption (+1)</span> increases.</div>\ <<else>>\ <div id="md">Su <span style="color: purple;">lujuria (+5)</span> aumenta y su <span style="color: green;">corrupción (+1)</span> aumenta.</div>\ <</if>>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Lucia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">Would you like to know how big it is?</div> <div class="girl-message">You're a dirty pervert! Guys only think about their dicks... All of you spend all day talking about dicks and their size.</div> <div class="mc-message">Not all day, just sometimes.</div> <div class="girl-message">I'm sure you've played games with your friends like a hard sword fight or something like that, hahaha!</div> <div class="mc-message">Why so much interest in dicks on your part?</div> <div class="girl-message">Ugh! Forget it.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Te gustaria saber cuanto mide?</div> <div class="girl-message">Eres un guarro pervertido. Los tios solo pensais en vuestra pija. Estais todo el dia hablando de pijas y lo que os mide.</div> <div class="mc-message">Todo el dia no, solo a veces.</div> <div class="girl-message">Seguro que has jugado con tus amigos a juegos como una pelea de espadas duras o algo así, ¡jajaja!</div> <div class="mc-message">A que viene tanto interés en pijas por tu parte?</div> <div class="girl-message">¡Pff! Dejalo.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy.png" style=" position: relative; top: 1em; left: -13em; width: 62em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons2">\ <<if $_English is 1>>\ <div id="girlbutton1">You started it.</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="girlbutton1">Empezaste tu</div> <</if>>\ </div>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introsister5"); }); }); <</script>>\ <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <<set $LucyLust += 5>> <<set $LucyCorruption += 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">It's better not to go back into the bathroom again, it's too risky.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Corridor</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Será mejor no entrar otra vez al baño, es demasiado arriesgado.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Pasillo</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intropasillo"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You've already slept.</div>\ <div id="talkbuttons3">\ <button id="talkbutton">Back</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Ya has dormido.</div>\ <div id="talkbuttons3">\ <button id="talkbutton">Habitación</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introroom"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Lucy apologizes to Olivia, and you do the same. Then everyone falls silent; the journey to Paradise will be long. A while ago, trays with food and water were passed through from the other side of the van, where the drivers are. After satisfying your needs, you see that Lucy has decided to sleep for a while, so you decide to do the same and close your eyes. </div> <div id="md">Her <span style="color: #007dff;">affection (+5)</span> for you increases.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Lucy se disculpa con Olivia y tu haces lo mismo. Luego todos quedais en silencio, el viaje a Paradise será largo. Hace un rato entraron unas bandejas con alimento y agua desde el otro lado del furgón, donde están los conductores. Despues de saciar tus necesidades, ves que Lucy a decidido dormir un rato, asi que decides hacer lo mismo y cierras los ojos.</div> <div id="md">El <span style="color: #007dff;">afecto (+5)</span> de Olivia aumenta.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introllegada"); }); }); <</script>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <style> #md { color: black; background: linear-gradient(0deg, #ffffffd9, #ffffff); border: 3px solid #000000; text-align: center; padding: 0.3em; position: absolute; top: 7em; left: 12em; font-weight: bold; font-size: 3em; box-shadow: 0px 0px 10px 4px #ffd865; z-index: 1; cursor: pointer; border-radius: 0em; width: 16em; } </style> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <<set $OliviaAffection += 5>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The noise wakes you up, not the noise of an engine, but the noise of loud voices shouting on the other side of the door. After lamenting the poor rest, you sit up and see Lucy and Olivia alertly looking towards the van's door. Suddenly, the door opens, and you can see that it's night time, with a bunch of people waiting on the other side of the door. After a few seconds of the door being open, one of the agents yells at you to get out of the van.</div> <div id="talkbuttons3">\ <button id="talkbutton">Getting out</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El ruido te despierta, no el ruido de un motor, si no el ruido de fuertes voces gritando al otro lado de la puerta. Después de lamentarte por el mal descanso te incorporas y ves que Lucy y Olivia están alerta mirando hacia la puerta del furgón. De pronto la puerta se abre, y puedes contemplar que es de noche, un montón de aguardan al otro lado de la puerta. Tras unos segundos después de que la puerta se abriese, uno de los agentes te grita que salgas fuera del furgón.</div> <div id="talkbuttons3">\ <button id="talkbutton">Salir</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introllegada1"); }); }); <</script>> <<set $Money = 0>> <<addhours 12>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">After a while waiting, you hear footsteps approaching. You shout, but no response reaches you. Finally, a woman with a flashlight illuminates the cell where you are. She examines you first, and then starts talking to you.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Tras un tiempo esperando, escuchas acercarse unos pasos, gritas, pero ninguna respuesta llega a ti. Finalmente una mujer con una luz de una linterna ilumina la celda donde te encuentras, la mujer te examina primero y después comienza a hablarte.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexaintro"); }); }); <</script>> <<set $GaleriaAlexa = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">They're going to separate me from Lucy and Olivia and I can't do anything about it. Damn it!</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Mierda, me van a separar de Lucy y Olivia y no puedo hacer nada. ¡Puta madrastra goibierno de mierda!</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introllegada3"); }); }); <</script>> <<script>> window.updateCharacterInfoLevel('sister', 2); window.updateCharacterInfoLevel('mom', 2); <</script>> <<addhours 3>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Hey you, my name is Alexa, Alexa Brunson, rember it.</div> <div class="mc-message">Sigh! I'm $Mc.Name.</div> <div class="girl-message">Your name isn't important, at least not yet. So save it unless someone asks you. For now, I'll call you 'Nobody', ok?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">¡Hey, tu! Mi nombre es Alexa Brunson, rember it.</div> <div class="mc-message">¡Uf! Yo soy $Mc.Name.</div> <div class="girl-message">Tu nombre no es importante, al menos aun no. Asi que ahórratelo a menos que alguien te lo pregunte, De momento te llamaré "Nadie", ¿Te parece?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Bitch!</div> <div id="girlbutton2">Stay quiet</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">¡Puta!</div> <div id="girlbutton2">Permanecer callado</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("alexaintroinsult"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("alexaintroquiet"); }); }); <</script>>\ <<notify 3s>><b>New Character: <span style="color:#ff5cde">Alexa Brunson</span></b><</notify>> <<set $inprison = 1>> <<set $AlexaMeet = 1>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Good morning 'Nobody'.</div> <div class="mc-message">Hello there...</div> <div class="girl-message">Are you ready for today?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Buenos dias, "Nadie".</div> <div class="mc-message">Hola...</div> <div class="girl-message">Estás listo para el dia que viene?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Yes</div> <div id="girlbutton2">No</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Si</div> <div id="girlbutton2">No</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("alexaintro4"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("alexaintro5"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Look, for now, rest for tonight. Tomorrow I'll come back and prepare you for the fight.</div> <div class="mc-message">Pff! Very well.</div> <div class="girl-message">That's the spirit. Now rest, tomorrow you have a tough day ahead.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Mira, de momento descansa por esta noche, mañana volveré y te prepararépara la pelea.</div> <div class="mc-message">¡Pff! Muy bien.</div> <div class="girl-message">Esa es la actitud. Ahora descansa, mañana te espera un dia duro.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Bye</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Adiós</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("intronight"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The place is a dark and damp space located beneath the arena's stands. You are surrounded only by rough stone walls stained with some kind of whitish substance.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El lugar es un espacio sombrío y húmedo que se encuentra bajo las gradas de la arena. Solo te rodean paredes de piedra áspera manchadas de algún tipo de sustancia blanquecina. </div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Sleep</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Dormir</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Dojo</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Dojo</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("Dojointro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("calabozointrobuscar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("calabozosleep"); }); }); <</script>>\ <<if $GameDatePeriod == "Evening" or $GameDatePeriod == "Night">> <<goto "CalabozointroNight">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">A large room full of doors, the door that leads to the cells, the door that leads to the arena, another door that seems to be some kind of storage room, and the exit. Alexa is near the entrance to the arena.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Una amplia sala llena de puertas, la puerta que da las celdas, la puerta que lleva a la arena, otra puerta que da a lo que parece ser una especie de almacén y la salida. Alexa esta cerca de la entrada a la arena.</div>\ <</if>>\ <div id="girl-image" class="alexa-image">\ <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 11em; left: 67em; width: 50em; "></div> /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Alexa</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con Alexa</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">North Hallway</div> <div id= "mensajeentrar" class="dos">Storage Room</div> <div id= "mensajeentrar" class="tres">Dungeon cell</div> <div id= "mensajeentrar" class="cuatro">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo norte</div> <div id= "mensajeentrar" class="dos">Almacén</div> <div id= "mensajeentrar" class="tres">Calabozo</div> <div id= "mensajeentrar" class="cuatro">Salir del dojo</div> <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("northcorridorintro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("dojointroalmacen"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("Calabozointro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".cuatro").click(function() { Engine.play("salirdojointro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscardojointro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("introalexatalk"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".alexa-image").click(function() { Engine.play("introalexatalk"); }); }); <</script>>\ <<if $GameDatePeriod == "Night">> <<goto "DojointroNight">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing useful here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil aquí.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Dojointro"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">As you try to leave the place, two guards at the door block your way, preventing you from exiting.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Al intentar salir del lugar dos guardias que hay en la puerta te interrumpen el paso, impidiendote salir.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Dojointro"); }); }); <</script>>\ <<if $pelea1 is 2>> <<goto "dojofueraintro">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The door is locked, and there's a guard watching over it.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">La pueta esta cerrada, ademas un guardia la esta custodiando.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Dojointro"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">A narrow hallway leads to the door where the central arena is. It's the place where the fighters make their final preparations.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Un pasillo estrecho que lleva a la puerta donde esta la arena centra. El lugar donde los peleadores realizan sus últimos preparativos.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar2" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <<if $pelea1 isnot 2 || $IntroPelea2 is 1>>\ <div id= "mensajeentrar" class="uno">Arena</div> <</if>>\ <div id= "mensajeentrar" class="dos">Dojo</div> <</if>>\ <<if $_Spanish is 1>>\ <<if $pelea1 isnot 2 || $IntroPelea2 is 1>>\ <div id= "mensajeentrar" class="uno">Arena</div> <</if>>\ <div id= "mensajeentrar" class="dos">Dojo</div> <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("arenaintro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("Dojointro"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">As soon as you enter the arena, the door behind you closes. In the stands, you see a small crowd of people ready to watch the fight, while cameras record from every possible angle. Suddenly, the door opens again and your opponent appears. As they step into the arena, the door closes once more and won't reopen until there is a victor.</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Nada mas entrar en la arena, la puerta por la que has entrado se cierra. En las gradas, ves a una pqueña multidtud de personas preparadas para ver el combate, mientras las camaras graban desde todos los angulos posibles. De pronto, la puerta vuelve a abrirse y tu contringante aparece, cuando sale a la arena, la puerta se vuelve a cerrar, y no volverá ha abrirse hasta que haya un vencedor.</div> <</if>>\ <div id="girl-image" class="stepmom-image">\ <img src="img/npc/random/rookie.png" style=" position: fixed; top: 13em; left: 69em; width: 51em; transform: scalex(-1); "></div>\ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> <div id="cajabuscar2" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> </div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id="mensajehablar">Talk to fighter</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="mensajehablar">Hablar cone el tipo</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">North corridor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Pasillo norte</div>\ <</if>>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $("#girl-image").click(function() { Engine.play("preintro-pelea"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("preintro-pelea"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("northcorridorintro"); }); }); <</script>>\ <<set $AI_NPC = 0>> <<if $IntroPelea2 is 1>> <<set $AI_NPC = 2>> <<goto "pre-mcconnor-pelea">> <</if>>
<<if $CurAP_NPC gte 9/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 80>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 65>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 40>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 0>> <<goto "AltakickNPC">> <</if>> <<elseif $CurAP_NPC gte 6/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 60>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 30>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 20>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 10>> <<goto "AltakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 5/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 65>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 50>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 40>> <<goto "BajakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 3/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 25>> <<goto "CodoBodyNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 0 || $CurAP_NPC lte 0>> <<goto "goto1">> <</if>>
<<if $CurAP_NPC gte 9/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 80>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 65>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 40>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 0>> <<goto "AltakickNPC">> <</if>> <<elseif $CurAP_NPC gte 6/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 60>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 30>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 20>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 10>> <<goto "AltakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 5/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 65>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 50>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 40>> <<goto "BajakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 3/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 25>> <<goto "CodoBodyNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 0 || $CurAP_NPC lte 0>> <<goto "goto1">> <</if>>
<<if $CurAP_NPC gte 9/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 80>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 65>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 40>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 0>> <<goto "AltakickNPC">> <</if>> <<elseif $CurAP_NPC gte 6/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 60>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 30>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 20>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte 10>> <<goto "AltakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 5/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 65>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 50>> <<goto "CodoBodyNPC">> <<elseif $ValueRandom gte 40>> <<goto "BajakickNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 3/10 * $MaxAP_NPC>> <<set $ValueRandom = random(100)>> <<if $ValueRandom gte 50>> <<goto "CarapunchNPC">> <<elseif $ValueRandom gte 25>> <<goto "CodoBodyNPC">> <<else>> <<goto "goto1">> <</if>> <<elseif $CurAP_NPC gte 0 || $CurAP_NPC lte 0>> <<goto "goto1">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">I have to fight in a coliseum while they stream the fight? This is fucking crazy madness insane!</div> <div id="md">Your <span style="color: #ff0015;">stress (+10)</span> increases.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Tengo que pelear en un coliseo, mientras hacen stream de la pelea? Esto es una locura hecha por locos para divertir a más locos!</div> <div id="md">Tu <span style="color: #ff0015;">Estrés (+10)</span> aumenta.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexaintro2"); }); }); <</script>> <<set $CurStress += 10>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <style> #md { color: black; background: linear-gradient(0deg, #ffffffd9, #ffffff); border: 3px solid #000000; text-align: center; padding: 0.3em; position: absolute; top: 7em; left: 12em; font-weight: bold; font-size: 3em; box-shadow: 0px 0px 10px 4px #ffd865; z-index: 1; cursor: pointer; border-radius: 0em; width: 16em; } </style>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">Lucy is in the shower. He hasn't seen me yet. It would be better to leave before she discovers me and kills me. </div>\ <div id="md">Your <span style="color: #ff0015;">stress (+10)</span> increases.</div>\ <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <div id="talkbutton1">Leave.</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Lucia esta en la ducha. Aun no me ha visto. Sera mejor marcharse antes de que me descubra y me mate. Tu <span style="color: #ff0015;">estrés (+10)</span> aumenta.</div>\ <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <div id="talkbutton1">Irse.</div> </div>\ <</if>>\ </div>\ <div id="videogirls">\ <video class="gif-animado" autoplay loop muted> <source src="img/girls/sister/shower-sister.mp4" type="video/mp4"> Your browser does not support the video tag. </video></div>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("intropasillo"); }); }); <</script>>\ <style> @keyframes animacion-gif { from { transform: scale(1); } to { transform: scale(1.5); } } .gif-animado { position: fixed; top: 11em; left: 78em; width: 28em; height: 41em; animation-name: animacion-gif; animation-duration: 15s; animation-timing-function: linear(0 0%, 0.35 40.57%, 0.01 82.62%); animation-iteration-count: infinite; } #md { top: 6em; left: 11.2em; } </style> <<set $sistershower = 1>> <<set $sisterscene = 1>> <<set $introsisterbath = 4>> <<set $CurStress += 10>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>>
<<if $McAvatar is 0>>\ <img src="img/player/player3.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <<elseif $McAvatar is 1>>\ <img src="img/player/player1.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <<elseif $McAvatar is 2>>\ <img src="img/player/player2.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <<elseif $McAvatar is 3>>\ <img src="img/player/player3.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <<elseif $McAvatar is 4>>\ <img src="img/player/player4.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <<elseif $McAvatar is 5>>\ <img src="img/player/player5.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <<elseif $McAvatar is 6>>\ <img src="img/player/player6.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <<elseif $McAvatar is 7>>\ <img src="img/player/player7.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <<elseif $McAvatar is 8>>\ <img src="img/player/player8.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <<elseif $McAvatar is 9>>\ <img src="img/player/player9.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <<elseif $McAvatar is 10>>\ <img src="img/player/player10.png" style=" width: 30em; position: absolute; top: 1em; left: -9em; "> <</if>>\
<<goto "intrococina">> <<set $mamatalk = 2>> <<set $olivianointroquest = 1>> <<set $introsisterbath = 2>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">I'd better ignore her and get on with what I was doing.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <button id="talkbutton">Corridor</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Será mejor pasar de ella y seguir con mis cosas.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <button id="talkbutton">Pasillo</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intropasillo"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">Hmm..</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <div id="talkbutton1">Stay calm</div> <div id="talkbutton2">Say something perv</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Hmm...</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <div id="talkbutton1">Mantener la calma</div> <div id="talkbutton2">Comentario de salido</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton1").click(function() { Engine.play("introcalm"); }); }); <</script>> <<script>> $(document).ready(function() { $("#talkbutton2").click(function() { Engine.play("intropervcoment"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The kitchen is modern and well-organized. But nothing out of the ordinary.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">La cocina es moderna y bien organizada. Pero nada fuera de lo común.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to step-mom</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con madrastra</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Livingroom</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Salón</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("introlivingroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("intrococinabuscar2"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You look for something useful in the kitchen, but find nothing.</div>\ <div id="talkbuttons3">\ <div id="talkbutton">Kitchen</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Buscas algo útil en la cocina, pero no encuentras nada.</div>\ <div id="talkbuttons3">\ <div id="talkbutton">Cocina</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intrococina1"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">I'm not going to start rummaging through her room while she's in there.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Bedroom</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">No voy a ponerme a rebuscar en su cuarto con ella dentro. </div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Habitación</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intromomroom1"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Olivia is in her room, the feminine scent of her space fills your senses.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Olivia esta en su habitación, el olor femenino de su habitacion arómatiza tu sentido olfativo.</div>\ <</if>>\ <div id="girl-image" class="stepmom-image">\ <img src="img/girls/stepmom/olivia-night.png" style=" width: 55em; position: relative; top: -2em; left: -14em; "> </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to step-mom</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con madrastra</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Livingroom</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Salón</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("intropasillo"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("intromombuscar2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("introtalkmomroom"); }); }); <</script>>\ <<script>> $(document).ready(function() { $('#girl-image').one('click', function() { $(this).prop('disabled', true); Engine.play("introtalkmomroom"); }); }); <</script>>\ <style> #girl-image { position: fixed; top: 9em; left: 85em; /* width: 29em; */ /* height: 57em; */ transition: box-shadow 0.3s; } </style>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Lucy Clark (Step-Sister)</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Luia Clark (Hermanastra)</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">I'm not a wanker, at least not like you make it sound.</div> <div class="girl-message">Haha! I went into your room when you weren't there, and it smells like semen. You always have a bunch of crumpled tissues on the floor too.</div> <div class="mc-message">I see that besides being able to identify the smell of semen, you also sneak into my room immorally. Wow, that says a lot about you.</div> <div class="girl-message">Ugh! I went in because I needed something for class.</div> <div class="mc-message">Lier...</div> <div class="girl-message">Screw you, dirty wanker!</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">No soy un pajer, al menos no como tu lo describes.</div> <div class="girl-message">¡Jajaja! He entrado en tu habitación cuando no estabas y huele a semen. Y siempre tienes un montón de clinex o pañuelos arrugados tirados por el suelo. </div> <div class="mc-message">Veo que ademas de saber identificar el olor del semen, también entras en mi cuarto de manera inmoral. Vaya, eso dice mucho de ti.</div> <div class="girl-message">¡Buff! Entré porque necesitaba una cosa para las clases.</div> <div class="mc-message">Mentirosa...</div> <div class="girl-message">Pudrete sucio pajero!</div <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/sister/lucy.png" style=" position: relative; top: 1em; left: -12em; width: 60em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Fuck you</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Zorra</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introcooperar4"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">New order officer</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Agente del nuevo orden</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">Now you will be isolated from the rest of your family members. Follow me to your new 'comfortable' accommodation.</div> <div class="mc-message">What? Why? Where are you taking me? Why are you separating me from my family?</div> <div class="enemy-message">Silence, bastard! Now follow me and don't ask questions. Your situation will be explained to you later. Now follow me and shut up, bastard!</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">Ahora serás aislado del resto de miembros de tu familia, sigueme a tu nuevo y "cómodo" alojamiento.</div> <div class="mc-message">¿Que? ¿Porque? ¿Adonde me llevas? ¿Porque me separas de mi familia?</div> <div class="enemy-message">Silencio mierda! Ahora sigueme y no hagas pregurnas, luego se te explicará tu situación. Solo sigueme y callate mierda!</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/orderagente/woman1.png" style=" position: relative; left: -7em; top: 1em; width: 55em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Follow the officer</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Seguir a la agente</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introllegada2"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral1">\ You follow the agent through an open field until you reach the gate of a heavily guarded wall. The darkness of the night prevents you from seeing the details of the place, but the uniformed men indicate that you are in Paradise. Following the agent, you pass through the gate and begin to walk through the nocturnal streets of the place on the other side of the wall. When you realize that you haven't even been chained, you assume that the surveillance in this place will be far superior to anywhere else in the world. Finally, you arrive at what appears to be a sort of coliseum, with the typical shape of ancient times but modernized. The agent of the new order instructs you to enter the building, and you obey. Once inside, the agent guides you with her flashlight through a dark corridor. At the end of the hallway, she opens a cell and indicates for you to enter. She doesn't wait a second to close the door once you're inside, and then she leaves without saying a word. When you raise your voice to ask, she simply responds, "Shut up, bastard."</div> <div id="talkbuttons3">\ <button id="onebutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral1">Sigues a la agente por un descampado, hasta llegar a la puerta de un muro con una entrada fuertemente protegida, la oscuridad de la noche no te deja ver los detalles del lugar, pero los hombres uniformados te indican que estas en Paradise, siguiendo a la agente atraviesas la puerta. Comienzas a caminar por las nocturnas calles del lugar al otro lado del muro, cuando te percatas de que ni siquiera te han encadenado. Supones que la vigilancia de este lugar estará muy por encima de cualquier lugar en el mundo. Finalmente llegas hasta lo que parece ser un a especie de coliseo, con la típica forma de tiempos antiguos, pero modernizado. La agente del nuevo orden te indica que entres dentro del edificio, tu obedeces. Una vez dentro, la agente te guía con su linterna por un oscuro pasillo, al final del pasillo abre una celda y te indica que entre, ella no espera ni un segundo para cerrar la puerta una vez estés dentro y acto seguido se marcha sin decir una palabra. Cuando tu alzas la voz para preguntar, ella te responde simplemente "Cállate mierda".</div> <div id="talkbuttons3">\ <button id="onebutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#onebutton").click(function() { Engine.play("introllegada4"); }); }); <</script>> <style> #onebutton { background: linear-gradient(0deg, #91ff90, #b8ffcc); position: relative; left: -1em; top: 5em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; width: 8.15em; } #tablacentral1 { background: linear-gradient(0deg, #75fff5, #55ffb5); width: 30em; position: absolute; top: 0.7em; left: 14em; text-align: center; padding: 1em; color: black; font-weight: bold; font-size: 2em; box-shadow: 0px 0px 10px black; border: 2px solid black; cursor: default; } </style> <<addhours 1>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <<if $_English is 1>>\ <div id="md">Alexa was expecting an insult. Her <span style="color: blue;">affection (+1)</span> for you increases slightly.</div>\ <<else>>\ <div id="md">Alexa esperaba un insulto. Su <span style="color: blue;">afecto (+1)</span> por tu aumenta ligeramente.</div>\ <</if>>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Hmm. Good behavior will always be rewarded; the reward is that you won't receive beatings form the guards.</div> <div class="mc-message">What a great reward.</div> <div class="girl-message">Yes, especially when you have to fight in the coliseum. You won't want to enter injured; that implies a disadvantage.</div> <div class="mc-message">Do I have to fight in a coliseum? What the hell are you talking about?</div> <div class="girl-message">The Paradise prison is well-known. Every day there are fights streamed live. Most men have to fight; sometimes the injured get spared, but in your case, I don't see any problem. You can fight, and rookies always fight, do you hear me, "Nobody"?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Hmm. La buena conducta siempre será recompensada, la recompensa es que no recibirás palizas de los guardias.</div> <div class="mc-message">Que buena recompensa.</div> <div class="girl-message">Si, y mas cuando tienes que pelear en el coliseo. No te gustará entrar herido, eso impica una desventaja. Aunque casi nadie tiene interés en una pelea de novatos.</div> <div class="mc-message">¿Tengo que pelear en un coliseo? ¿Que demonios dices?</div> <div class="girl-message">La prisión de Paradise es bien conocida. Todos los dias hay combates que se retrasmiten en stream. La mayoria de los hombres tienen que pelear, algunas veces los lisiados se salvan, pero en tu caso no veo ningun problema, pudes pelear, y los novatos siempre pelean, ¿me oyes, "Nadie"?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">I have to fight</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Tengo que pelear</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("alexaintro1"); }); }); <</script>>\ <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <<set $AlexaAffection += 1>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">You're a freaking bitch! All of you!</div> <div class="girl-message"> Save your energy, you'll need it tomorrow.</div> <div class="mc-message">Tomorrow?</div> <div class="girl-message">Yes, tomorrow you will fight in the arena, and your fight will be livestreamed. Although hardly anyone watches the rookie fights.</div> <div class="mc-message">Fight? On live?</div> <div class="girl-message">Don't you know this huge and well-known prison? Every day there are combats that are broadcasted on stream. Most men have to fight; sometimes the injured are spared, but in your case I don't see any problem, you can fight, and rookies always fight. This is the law, do you hear me, "Nobody"?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Eres una tremendaputa! Tu y todos vosostros!</div> <div class="girl-message">Ahorrate las energias, las necesitarás mañana.</div> <div class="mc-message">¿Mañana?</div> <div class="girl-message">Si, mañana pelearás en la arena, y tu pelea se retransmitira en vivo en stream. Aunque casi nadie ve las peleas de novatos.</div> <div class="mc-message">¿Pelear? ¿En stream?</div> <div class="girl-message">¿Es que no conoces esta prisión? Todos los dias hay combates que se retrasmiten en stream. La mayoria de los hombres tienen que pelear, algunas veces los lisiados se salvan, pero en tu caso no veo ningun problema, pudes pelear, y los novatos siempre pelean. Esa es la ley. ¿Me oyes, "Nadie"?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">I have to fight</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Tengo que pelear</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("alexaintro1"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral1">The cold and dark place where they locked you up, with its concrete walls, is terrible. It reeks of shit and piss, as if a pack of wolves had spent the entire day fornicating in the cell. You have no choice but to lie down on the hard cot, feeling the cold metal against your back, trying to process everything that has happened. Just a few hours ago, you woke up from your comfortable bed, and now you're awaiting a forced fight in a prison, which will be broadcast online as part of a show designed to attract a crowd eager for violence and depravity. With a final thought of determination, you finally fall into a light and watchful sleep, ready to face the challenge.</div> <div id="talkbuttons3"> <button id="talkbutton">Sleep</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral1">La fría y oscuro lugar en la que te encerraron con sus paredes de concreto, es terrible, apesta a cagado y meado, como si una manada de lobos hubiera pasado el día entero fornicando en la celda. No te queda mas remedio que recostarte en el catre duro, sintiendo el metal frío contra la espalda, tratando de procesar todo lo que ha sucedido. Hace solo unas horas, te acabas de despertar de tu cómoda cama y ahora, estás a la espera de una pelea forzada en un una prisión que se retransmitirá en línea, y participar así en un espectáculo diseñado para atraer a una multitud ávida de un violencia y morbo. Con un último pensamiento de determinación, finalmente caes en un sueño ligero y vigilante, preparado para enfrentar el reto.</div> <div id="talkbuttons3"> <button id="talkbutton">Dormir</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("intronight2"); }); }); <</script>> <style> #tablacentral1 { background: linear-gradient(0deg, #75fff5, #55ffb5); width: 30em; position: absolute; top: 3em; left: 14em; text-align: center; padding: 1em; color: black; font-weight: bold; font-size: 2em; box-shadow: 0px 0px 10px black; border: 2px solid black; cursor: default; } #talkbutton { background: linear-gradient(0deg, #91ff90, #b8ffcc); height: 1em; position: relative; left: -1em; top: 2em; border: 2px solid #000000; color: black; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; } </style>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral1">In the nightmare, you are standing in the center of a fighting arena illuminated by blinding lights. Around you, a crowd is screaming uncontrollably; some women are exposing their breasts to the air, and others are directly having sex in the stands, but their faces are covered by grotesque masks made from animal heads. Your feet are glued to the ground, unable to move, and your hands, wrapped in bloody bandages, feel as heavy as lead. Then, a dark figure emerges from the shadows. It is enormous, with glowing eyes and a cruel smile. It moves with inhuman speed, and before you can react, you feel the impact of its blows. Each strike resonates through your body like thunder, leaving you breathless. You try to scream, but only a faint whimper is heard, drowned by panic and pain. At that moment, a foul-smelling trickle starts to emerge from your pants, the smell reaching the man, who begins to laugh like a madman, "Ha Ha Ha Ha Ha! He pissed himself!" Suddenly, everything fades into darkness, and you wake up drenched in cold sweat. It is then that you see Alexa, on the other side of the cell, ready to say "good morning" to you.</div> <div id="talkbuttons3">\ <button id="talkbutton">Stand up</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral1">En la pesadilla, estás de pie en el centro de una arena de pelea iluminada por luces cegadoras. Alrededor de tí, una multitud grita sin control, algunas mujeres enseñan sus pechos al aire y otras, directamente están teniendo sexo en las gradas, pero sus rostros están cubiertos por máscaras grotescas hechas de cabezas de animales. Tus pies están pegados al suelo, incapaces de moverse, y tus manos, envueltas en vendas ensangrentadas, se sienten pesadas como el plomo. Entonces, una figura oscura emerge de entre las sombras. Es enorme, con ojos brillantes y una sonrisa cruel. Se mueve con una velocidad inhumana, y antes de que puedas reaccionar, sientes el impacto de sus golpes. Cada golpe resuena en tu cuerpo como un trueno, dejándote sin aliento. Intentas gritar, pero solo se escucha un leve quejido, ahogada por el pánico y el dolor, en ese momento un ligero riachuelo hediondo comienza a emerger de entre tus pantalones, el olor llega hasta el hombre, que comienza a reír como un loco "¡Ja Ja Ja Ja Ja! Se ha meado!". De repente, todo se desvanece en la oscuridad, y te despiertas bañado en sudor frío. Es entonces cuando ves a Alexa, al otro lado de la celda, lista para darte los "buenos días".</div> <div id="talkbuttons3">\ <button id="talkbutton">Levantarse</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("alexaintro3"); }); }); <</script>> <<set $CurEnergy = $MaxEnergy>> <<set $CurAP = $MaxAP>> <<set $Head += ($MaxHead * 0.2)>> <<set $Torso += ($MaxTorso * 0.2)>> <<set $Arms += ($MaxArms * 0.2)>> <<set $Legs += ($MaxLegs * 0.2)>> <style> #tablacentral1 { background: linear-gradient(0deg, #75fff5, #55ffb5); width: 35em; position: absolute; top: 2em; left: 11em; text-align: center; padding: 1em; color: black; font-weight: bold; font-size: 2em; box-shadow: 0px 0px 10px black; border: 2px solid black; cursor: default; } #talkbutton { background: linear-gradient(0deg, #91ff90, #b8ffcc); height: 1em; position: relative; left: -1em; top: 5em; border: 2px solid #000000; color: black; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; } </style> <<addhours 8>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <<if $_English is 1>>\ <div id="md">Her <span style="color: blue;">affection (+1)</span> for you increases.</div>\ <<else>>\ <div id="md">El <span style="color: blue;">afecto(+1)</span> de Alexa aumenta.</div>\ <</if>>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">Honestly, yes. The sooner it starts, the sooner it will be over!</div> <div class="girl-message">That's the spirit. I think you have a chance to win.</div> <div class="mc-message">I hope so.</div> <div class="girl-message">Here, take these bandages, so you can heal your pretty face if you get hurt.</div> <div id="item-image" class="VendasEN" onclick="addBandages()"><img <img src="img/items/vendas1.png" style=" width: 6em; position: relative; left: -0.2em; top: 0em; "></div>\ <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">La verdad es que si. Cuanto antes empieze, antes se termará.</div> <div class="girl-message">Así me gusta. Creo que tienes posibilidades de ganar.</div> <div class="mc-message">Eso espero.</div> <div class="girl-message">Toma, qui tienes unas vendas, asi podrás curar tu linda cara si sales herido.</div> <div id="item-image" class="VendasES" onclick="addBandages()"><img <img src="img/items/vendas1.png" style=" width: 6em; position: relative; left: -0.2em; top: 0em; "></div>\ <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <button id="objetoboton" onclick="addBandages(5)">Pick up bandages</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <button id="objetoboton" onclick="addBandages(5)">Agarrar vendas</button> </div>\ <</if>>\ <<set $AlexaAffection += 1>>\ <<script>> $(document).ready(function() { $("#objetoboton").click(function() { Engine.play("introalexa6"); State.variables.bandages = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#item-image").click(function() { Engine.play("introalexa6"); State.variables.bandages = 1; }); }); <</script>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <style> #item-image { position: absolute; top: 17.5em; left: 7em; z-index: 1; cursor: pointer; font-weight: bold; width: 6em; height: 6em; border-radius: 10em; background: #000000db; border: 2px solid white; } .VendasEN:hover::before { content: "Bandages"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } .VendasES:hover::before { content: "Vendas"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } </style>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">No! I will never prepare for this.</div> <div class="girl-message">Wow! It seems like you're already defeated before even starting.</div> <div class="mc-message">It's normal, this is madness. Such bad luck, my God!</div> <div class="girl-message">Php! Of course, I'm not going to bet on you. Look at the guy you're going to fight against, he's a rookie like you. Another 'Nobody' that no one cares about. Protocol says that before fighting, I must give you these bandages so that you can heal yourself if everything goes wrong and your head ends up inside someone's ass.</div> <div id="item-image" class="VendasEN" onclick="addBandages()"><img <img src="img/items/vendas.png" style=" width: 6em; position: relative; left: -0.2em; top: 0em; "></div>\ <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">No! Nunca estaré preparado para algo así.</div> <div class="girl-message">¡Vaya! Parece que ya estás derrotado antes de comenzar. </div> <div class="mc-message">Es normal, esto es una locura. ¡Que mala suerte Dios mio!</div> <div class="girl-message">¡Pff! Desde luego no pienso apostar por ti. Mira el tipo contra el que vas a luchar es un novato como tú. Otro "Nadie" que a nadie le importa. El protocolo dice que antes de pelear debo darte estos vendajes para que puedas curarte si todo sale mal y tu cabeza termina dentro de algún culo.</div> <div id="item-image" class="VendasES" onclick="addBandages()"><img <img src="img/items/vendas.png" style=" width: 6em; position: relative; left: -0.2em; top: 0em; "></div>\ <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <button id="objetoboton" onclick="addBandages()">Pick up bandages</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <button id="objetoboton" onclick="addBandages()">Agarrar vendas</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#objetoboton").click(function() { Engine.play("introalexa6"); State.variables.bandages = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#item-image").click(function() { Engine.play("introalexa6"); State.variables.bandages = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#item-image").click(function() { Engine.play("introalexa6"); State.variables.bandages = 1; }); }); <</script>> <style> #item-image { position: absolute; top: 17.5em; left: 11em; z-index: 1; cursor: pointer; font-weight: bold; width: 6em; height: 6em; border-radius: 10em; background: #000000db; border: 2px solid white; } .VendasEN:hover::before { content: "Bandages"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } .VendasES:hover::before { content: "Vendas"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 11em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } </style> <<set $questIntroPelea = 1>> <<set $IntroQuest = 6>>
<div id="md">Her lust increases (5), her depravity increases (1).</div>\ <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Alright, now when you're injured, you'll be able to heal yourself.</div> <div class="mc-message">Thanks, I guess.</div> <div class="girl-message">Good, now it's time for you to enter the fray. Head towards the center of the coliseum and then through the north corridor to the arena as soon as possible. We'll talk again after the fight.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Bien, ahora cuando estés herido podrás curarte.</div> <div class="mc-message">Gracias, supongo.</div> <div class="girl-message">Bien ahora te toca entrar en la liza, dirigete hacia el centro del colieo y luego por el pasillo norte hacia la arena cuanto antes. Volveremos a hablar después de la pelea.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Bye</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Adiós</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("introprison"); }); }); <</script>>\ <<set $AlexaMeet = 1>> <<set $questIntroPelea = 1>> <<set $IntroQuest = 6>>
<<include "StoryCaption">> <div id="combat-arena"> <div id="player-section"> <div id="player-name">$Mc.Name</div> <div id="player-image"><<include "IMGplayer3">></div> <div id="player-ap"> <div id="ap-label">AP: $CurAP/$MaxAP</div> </div> <<include "player">> <div id="player-actions"> <<if $Turn_NPC is 0>>\ <div id="botonespeleaon"> <<if $CurAP gte 2 && $Arms gt 0>>\ <div id="buttonjab" class="iconojab" class="uno"></div>\ <<else>>\ <div id="buttonjaboff" class="offbutton"></div>\ <</if>>\ <<if $CurAP gte 4 && $Legs gt 0>>\ <div id="buttonkick" class="iconojab"></div>\ <<else>>\ <div id="buttonkickoff" class="offbutton"></div>\ <</if>>\ <<if $CurAP gte 3>>\ <div id="buttoncabesaso" class="iconojab"></div>\ <<else>>\ <div id="buttoncabesasooff" class="offbutton"></div>\ <</if>>\ <div id="botonespeleaazul"> <div id="buttonpassturn" class="iconojab"></div>\ </div>\ <</if>>\ <<if $Turn_NPC is 1>>\ <div id="botonespeleaoff"> <div id="buttonjaboff" class="offbutton2"></div>\ <div id="buttonkickoff" class="offbutton2"></div>\ <div id="buttoncabesasooff" class="offbutton2"></div>\ <div id="buttonpassturnoff"></div>\ </div>\ <div id="linkpassturn"></div>\ <</if>>\ </div> </div> <div id="combat-log-section"> <h3>Combat Log</h3> <div id="combat-log">\ <<if typeof $combatLog !== "undefined" && Array.isArray($combatLog) && $combatLog.length > 0>>\ <<for _i to $combatLog.length - 1; _i >= Math.max(0, $combatLog.length - 5); _i-->>\ <div class="log-entry"> <p><<print $combatLog[_i]>></p></div> <</for>>\ <<else>>\ <<if $_English is 1>>\ <div class="log-entry"><p>There are no entries in the combat log.</p></div> <<else>>\ <div class="log-entry"><p>No hay entradas en el registro de combate.</p></div> <</if>>\ <</if>>\ </div> </div> <div id="npc-section"> <div id="npc-name"><<if $_English is 1>>Rookie guy<<else>>Novato<</if>></div> <div id="npc-image"><<include "IMGpeleadorRandom">></div> <div id="npc-ap">AP: $CurAP_NPC/$MaxAP_NPC</div> <<include "npc">> </div>\ </div>\ <<include "player-debuff">>\ <<include "player-buff">>\ <<include "NPC-debuff">>\ <<include "NPC-buff">>\ <<script>> $(document).ready(function() { $("#buttonjab").click(function() { Engine.play("Carapunch"); }); }); <</script>> <<script>> $(document).ready(function() { $("#buttonkick").click(function() { Engine.play("BajaKick"); }); }); <</script>> <<script>> $(document).ready(function() { $("#buttoncabesaso").click(function() { Engine.play("Cabezazo"); }); }); <</script>> <<script>> $(document).ready(function() { $("#buttonpassturn").click(function() { Engine.play("Turn_NPC"); }); }); <</script>> <<script>> $(document).ready(function() { $("#linkpassturn").click(function() { Engine.play("Turn_NPC2"); }); }); <</script>> <style> #combat-arena { display: flex; justify-content: space-between; align-items: stretch; width: 145%; height: 33em; background: linear-gradient(270deg, #000000ed, #480000e8); color: #fff; font-family: Arial, sans-serif; position: relative; top: -39em; left: -21em; border: 2px solid silver; z-index: 10; } #player-section, #npc-section { width: 25%; display: flex; flex-direction: column; align-items: center; padding: 20px; } #combat-log-section { width: 42%; padding: 20px; display: flex; flex-direction: column; } #player-name { font-size: 1.2em; margin-bottom: 10px; position: relative; left: -2em; } #npc-name { font-size: 1.2em; margin-bottom: 10px; position: relative; left: 2em; } #player-image, #npc-image { width: 150px; height: 200px; margin-bottom: 10px; } #player-ap, #npc-ap { font-size: 1em; margin-bottom: 10px; position: relative; left: 9em; top: 8em; } #ap-label { position: relative; top: -3em; left: -12em; z-index: 1; } #npc-ap { left: 1em; top: 7em; } h3 { font-size: 1.8em; text-decoration: underline; text-align: center; position: relative; top: 0em;; } #botonespeleaon { position: relative; top: 21em; left: -4em; display: flex; width: 21em; height: 10em; justify-content: center; } #botonespeleaoff { position: relative; top: 21em; left: -4em; display: flex; width: 21em; height: 10em; justify-content: center; } #buttonpassturn { background-image: url(img/icons/bpassturn.png); background-size: cover; background-repeat: no-repeat; position: relative; top: -7.3em; left: 30em; width: 5em; height: 5em; cursor: pointer; } #player-actions { display: flex; flex-direction: row; gap: 10px; position: relative; top: -30em; left: 22em; } #combat-log { overflow-y: auto; border: 1px solid #ff9292; padding: 10px; background-color: rgba(0, 0, 0, 0.3); max-height: 13em; height: 13em; position: relative; top: -4em; text-align: center; } .log-entry { padding: 3px 0px 1px 3px; text-align: center; font-weight: bold; color: #ffffff; background: radial-gradient(#000000, transparent); margin-bottom: -2em; } .log-entry.player { background-color: #e6f3ff; color: #0066cc; } .log-entry.enemy { background-color: #ffe6e6; color: #cc0000; } .log-entry.miss { background-color: #f0f0f0; color: #666666; } .log-entry.neutral { color: #333333; } .damage { color: red; font-weight: bold; } button:hover { background-color: #00b93fe8; border-color: #fff; } </style> <<set $onpelea = 1>> <<widget "debugCombatLog">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug: Combat Log</h4> <p>Combat Log Length: <<print $combatLog.length>></p> <p>Combat Log Type: <<print typeof $combatLog>></p> <p>Is Array: <<print Array.isArray($combatLog)>></p> </div> <</widget>> <<if typeof $combatLog === "undefined" || !Array.isArray($combatLog)>> <<set $combatLog = []>> <</if>> <<script>> // Función para mostrar el resultado y el botón continue function showCombatResult(result) { console.log("showCombatResult called with result:", result); $("#combat-result").show(); if (result === "win") { if (State.variables._English) { $("#result-message").text("You have won the fight!"); $("#continue-button").text("Continue"); } else if (State.variables._Spanish) { $("#result-message").text("¡Has ganado la pelea!"); $("#continue-button").text("Continuar"); } } else { if (State.variables._English) { $("#result-message").text("You have lost the fight."); $("#continue-button").text("Continue"); } else if (State.variables._Spanish) { $("#result-message").text("Has perdido la pelea."); $("#continue-button").text("Continuar"); } } $("#continue-button").one("click", function() { console.log("Continue button clicked"); if (result === "win") { Engine.play("winfight"); } else { Engine.play("losefight"); } }); } // Función para verificar el estado del combate function checkCombatState() { console.log("Checking combat state. Head:", State.variables.Head, "HeadNPC:", State.variables.HeadNPC); if (State.variables.Head <= 0) { console.log("Player lost"); showCombatResult("lose"); clearInterval(combatInterval); } else if (State.variables.HeadNPC <= 0) { console.log("Player won"); showCombatResult("win"); clearInterval(combatInterval); } } // Iniciar la verificación periódica var combatInterval = setInterval(checkCombatState, 1000); // Verifica cada segundo // Asegurarse de limpiar el intervalo cuando se abandone el pasaje $(document).one(':passageend', function (ev) { console.log("Passage ended, clearing interval"); clearInterval(combatInterval); }); // Verificar inmediatamente el estado del combate al cargar el pasaje $(document).ready(function() { console.log("Document ready, checking combat state immediately"); checkCombatState(); }); <</script>> <div id="combat-result" style="display: none;"> <p id="result-message"></p> <button id="continue-button"></button> </div>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <<if $endurancepoint isnot 1>>\ <<if $endurancepoint is 5>>\ <div id="tablacentral2">Finally, after the fatigue of the fight and the disorientation from the blows received, your vision fades and you lose consciousness. You have lost. Your <span style="color: orange;">endurance (+1)</span> and your <span style="color: orange;">strength (+1)</span> increases.</div> <<else>>\ <div id="tablacentral2">Finally, after the fatigue of the fight and the disorientation from the blows received, your vision fades and you lose consciousness. You have lost. Your <span style="color: orange;">endurance (+1)</span> increases.</div> <</if>>\ <<else>>\ <div id="tablacentral2">Finally, after the fatigue of the fight and the disorientation from the blows received, your vision fades and you lose consciousness. You have lost.</div> <</if>>\ <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <<if $endurancepoint isnot 1>>\ <<if $endurancepoint is 5>>\ <div id="tablacentral2">Finalmente, tras la fatiga de la pelea y la desorientación por los golpes recibidos pierdes la visión y te desmayas. Has perdido. Tu <span style="color: #ff0015;">resistencia (+1)</span> y tu <span style="color: #ff0015;">fuerza</span> aumentan.</div> <<else>>\ <div id="tablacentral2">Finalmente, tras la fatiga de la pelea y la desorientación por los golpes recibidos pierdes la visión y te desmayas. Has perdido. Tu <span style="color: #ff0015;">resistencia(+1)</span> aumenta.</div> <</if>>\ <<else>>\ <div id="tablacentral2">Finalmente, tras la fatiga de la pelea y la desorientación por los golpes recibidos pierdes la visión y te desmayas. Has perdido.</div> <</if>>\ <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calabozointrolose"); }); }); <</script>> <<set $pelea1 = 0>> <<set $pelea1lose = 1>> <<set $Arms = $MaxArms>> <<set $Legs = $MaxLegs>> <<set $Torso = $MaxTorso>> <<set $Head = $MaxHead>> <<if $endurancepoint isnot 1>> <<set $endurancepoint = 1>> <<set $enduranceSugarcube += 1>> <</if>> <<if $endurancepoint gte 1>> <<set $endurancepoint += 1>> <</if>> <<if $endurancepoint is 5>> <<set $enduranceSugarcube += 1>> <<set $StrengthSugarcube += 1>> <</if>> <<set $pelea1lose = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <<if $endurancepoint isnot 1>> <div id="tablacentral2">Alexa's <span style="color: #ff4597;">affection (+2)</span> for you increases. Your <span style="color: orange;">strength (+1) and endurance (+1)</span> increases.</div> <<else>>\ <div id="tablacentral2">Alexa's <span style="color: #ff4597;">affection (+2)</span> for you increases. Your <span style="color: orange;">strength (+1)</span> increases.</div> <</if>>\ <div id="talkbuttons3">\ <button id="talkbutton">Go</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <<if $endurancepoint isnot 1>> <div id="tablacentral2">El <span style="color: #ff4597;">afecto (+2)</span> que Alexa tiene por ti aumenta. Tu <span style="color: orange;">fuerza (+1) y resistencia (+1)</span> aumentan.</div> <<else>>\ <div id="tablacentral2">El <span style="color: #ff4597;">afecto (+2)</span> que Alexa tiene por ti aumenta. Tu <span style="color: orange;">fuerza (+1)</span> aumenta.</div> <</if>>\ <div id="talkbuttons3">\ <button id="talkbutton">Adelante</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("post-pelea1"); }); }); <</script>> <<set $pelea1 = 2>> <<set $CurStress -= 10>> <<addhours 1>> <<set $AlexaAffection += 2>> <<set $StrengthSugarcube += 1>> <<if $endurancepoint isnot 1>> <<set $endurancepoint = 1>> <<set $enduranceSugarcube += 1>> <</if>> <<set $GameDate to "Afternoon">> <<set $GameDatePeriod to "Afternoon">>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You wake up the next morning feeling a bit stiff, but with renewed energy.</div> <div id="talkbuttons3">\ <button id="talkbutton">Wake up</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Te despiertas a la mañana siguiente algo entumecido, pero con renovada energía.</div> <div id="talkbuttons3">\ <button id="talkbutton">Levantarse</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calabozointro"); }); }); <</script>> <<include "slp">>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Some doctors dressed in white enter to collect roockie's body. The door behind you is open again, allowing you to leave the arena.</div> <div id="talkbuttons3">\ <div id="talkbutton">Exit arena</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Unos tipos vestidos de médico entran a recoger el cuerpo del novato. La puerta tras de ti vuelve a estar abierta permitiendote salir de la arena.</div> <div id="talkbuttons3">\ <div id="talkbutton">Salir</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Post-pelea2"); }); }); <</script>>\
<img src="img/npc/mcconnor/mcconnorpelea.png" style=" width: 18em; position: relative; top: -3em; left: -4em; ">
<<if $McAvatar is 0>>\ <img src="img/player/player3.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <<elseif $McAvatar is 1>>\ <img src="img/player/player1.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <<elseif $McAvatar is 2>>\ <img src="img/player/player2.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <<elseif $McAvatar is 3>>\ <img src="img/player/player3.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <<elseif $McAvatar is 4>>\ <img src="img/player/player4.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <<elseif $McAvatar is 5>>\ <img src="img/player/player5.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <<elseif $McAvatar is 6>>\ <img src="img/player/player6.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <<elseif $McAvatar is 7>>\ <img src="img/player/player7.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <<elseif $McAvatar is 8>>\ <img src="img/player/player8.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <<elseif $McAvatar is 9>>\ <img src="img/player/player9.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <<elseif $McAvatar is 10>>\ <img src="img/player/player10.png" style=" width: 24em; position: relative; top: -3em; left: -10em; "> <</if>>\
<img src="img/npc/orderagente/woman1.png" style=" width: 23em; position: relative; top: -2em; left: -6em; transform: scalex(-1); ">
<div id="arrowtalk"></div> <style> @keyframes parpadeo { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } #arrowtalk { width: 4em; height: 4.5em; background-image: url(img/icons/arrowtalk.png); background-size: cover; position: absolute; top: 21em; left: 68em; z-index: 2; animation: parpadeo 2s infinite; cursor: pointer; } </style> <<script>> $(document).ready(function() { let isScrolledDown = false; // Función para desplazar el contenido hacia abajo function scrollContentDown() { const $whatsappTable = $("#whatsapptable"); const scrollHeight = $whatsappTable[0].scrollHeight - $whatsappTable.height(); $whatsappTable.animate({ scrollTop: scrollHeight }, 500, function() { $("#arrowtalk").fadeOut(300, function() { $(this).css({ "background-image": "url(img/icons/arrowup.png)", // Cambia esto a tu nueva imagen de flecha "transform": "rotate(180deg)" }).fadeIn(300); }); isScrolledDown = true; }); } // Función para desplazar el contenido hacia arriba function scrollContentUp() { $("#whatsapptable").animate({ scrollTop: 0 }, 500, function() { $("#arrowtalk").fadeOut(300, function() { $(this).css({ "background-image": "url(img/icons/arrowtalk.png)", // Tu imagen original de flecha "transform": "rotate(0deg)" }).fadeIn(300); }); isScrolledDown = false; }); } // Evento click para el arrowtalk $("#arrowtalk").click(function() { if (!isScrolledDown) { scrollContentDown(); } else { scrollContentUp(); } }); }); <</script>>
<<widget "fullscreenButton">> <button id="fullscreenButton" style="background: none; background: none; border: none; cursor: pointer; position: absolute; top: -1em; left: 0em; z-index: 1;" tabindex="0"><br> <img src="img/icons/fullscreen.png" alt="" style="width: 30px; height: 30px;"><br> </button> <script> $(document).on('click', '#fullscreenButton', function() { if (!document.fullscreenElement) { if (document.documentElement.requestFullscreen) { document.documentElement.requestFullscreen(); } else if (document.documentElement.mozRequestFullScreen) { // Firefox document.documentElement.mozRequestFullScreen(); } else if (document.documentElement.webkitRequestFullscreen) { // Chrome, Safari y Opera document.documentElement.webkitRequestFullscreen(); } else if (document.documentElement.msRequestFullscreen) { // Internet Explorer/Edge document.documentElement.msRequestFullscreen(); } } else { if (document.exitFullscreen) { document.exitFullscreen(); } else if (document.mozCancelFullScreen) { document.mozCancelFullScreen(); } else if (document.webkitExitFullscreen) { document.webkitExitFullscreen(); } else if (document.msExitFullscreen) { document.msExitFullscreen(); } } }); </script> <</widget>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You sleep in the filthy cell, a stinking place full of piss and rats.</div> <div id="talkbuttons3">\ <button id="talkbutton">Cell</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Duermes horriblemente en la celda mugrienta, un lugar apestoso lleno de meados y ratas.</div> <div id="talkbuttons3">\ <button id="talkbutton">Calabozo</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calabozointro"); }); }); <</script>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<include "LustGirls">> <<set $CurEnergy = $MaxEnergy>> <<set $CurAP = $MaxAP>> <<include "slp">> <<set $Head += ($MaxHead * 0.2)>> <<set $Torso += ($MaxTorso * 0.2)>> <<set $Arms += ($MaxArms * 0.2)>> <<set $Legs += ($MaxLegs * 0.2)>> <</if>> <</if>> <<if $questIntroPelea gte 4>> <<set $IntroPelea2 = 1>> <</if>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">You lose rockie, Phew... Well, it's not the end. Try it again " nobody", here you have a few bandages. </div> <div class="mc-message">Thanks, I guess.</div> <div class="girl-message">Now win the fight.</div> <div id="item-image" class="VendasEN" onclick="addBandages()"><img <img src="img/items/vendas1.png" style=" width: 6em; position: relative; left: -0.2em; top: 0em; "></div>\ <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Has perdido "Nadie". No me sorprende. Bueno no es el fin aun, intentalo otra vez, aqui tienes unas vendas para que te cures.</div> <div class="mc-message">Gracias, supongo.</div> <div class="girl-message">Ahora entra en la arena y gana la pelea.</div> <div id="item-image" class="VendasES" onclick="addBandages()"><img <img src="img/items/vendas1.png" style=" width: 6em; position: relative; left: -0.2em; top: 0em; "></div>\ <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <button id="objetoboton" onclick="addBandages()">Pick up bandages</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <button id="objetoboton" onclick="addBandages()">Agarrar vendas</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#objetoboton").click(function() { Engine.play("Dojointro"); State.variables.bandages = 1; }); }); <</script>> <<script>> $(document).ready(function() { $("#item-image").click(function() { Engine.play("Dojointro"); State.variables.bandages = 1; }); }); <</script>> <<set $AlexaBandages = 1>> <<set $pelea1lose = 2>> <style> #item-image { position: absolute; top: 12em; left: 8em; z-index: 1; cursor: pointer; font-weight: bold; width: 6em; height: 6em; border-radius: 10em; background: #000000db; border: 2px solid white; } .VendasEN:hover::before { content: "Bandages"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 2em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } .VendasES:hover::before { content: "Vendas"; position: absolute; background: linear-gradient(8deg, #000000bd, #232626b3); color: snow; border-radius: 5px; top: 0em; left: 2em; z-index: 2; width: 4em; text-align: center; font-size: 1.4em; display: block; } </style>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Antionio Gregorio Mc. Connor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Antionio Gregorio Mc. Connor</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">Otra vez tu guachín?</div> <div class="mc-message">Esta vez te ganaré Mc. Connor!</div> <div class="enemy-message">He he he, soy el mejor peleador de guatemala no tienes nada que hacer.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message"></div> <div class="mc-message"></div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/mcconnor/mcconnor.png" style=" position: fixed; top: 5em; left: -4em; width: 46em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Fight</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Pelear</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("variablesmcconnor"); }); }); <</script>>\ <<set $mcconnorpelea1 = 1>>\ <<set $combatLog = []>>
<div id="DebuffButtons"> <<if $Torso lte 0>> <div id="healdebuff" class="debufficon"></div> <</if>>\ <<if $Arms lte 0>> <div id="armsdebuff" class="debufficon"></div> <</if>>\ <<if $Legs lte 0>> <div id="legsdebuff" class="debufficon"></div> <</if>>\ </div>\
<<nobr>> /* Alexa */ <<if $AlexaPeriodDay gte 40 && $AlexaPregnant isnot 1>> <<set $AlexaPeriodTime = random(1)>> <<if $AlexaPeriodTime is 1>> <<set $AlexaPeriod = 200 - $AlexaCorruption>> <<set $AlexaPeriodDay = 0>> <<else>> <<set $AlexaPeriod = 0>> <</if>> <<elseif $AlexaPeriodDay gte 34 && $AlexaPregnant isnot 1>> <<set $AlexaPeriodTime = random(2)>> <<if $AlexaPeriodTime is 2>> <<set $AlexaPeriod = 200 - $AlexaCorruption>> <<set $AlexaPeriodDay = 0>> <<else>> <<set $AlexaPeriod = 0>> <</if>> <<elseif $AlexaPeriodDay gte 28 && $AlexaPregnant isnot 1>> <<set $AlexaPeriodTime = random(4)>> <<if $AlexaPeriodTime is 4>> <<set $AlexaPeriod = 200 - $AlexaCorruption>> <<set $AlexaPeriodDay = 0>> <<else>> <<set $AlexaPeriod = 0>> <</if>> <<elseif $AlexaPeriodDay gte 21 && $AlexaPregnant isnot 1>> <<set $AlexaPeriodTime = random(5)>> <<if $AlexaPeriodTime is 5>> <<set $AlexaPeriod = 200 - $AlexaCorruption>> <<set $AlexaPeriodDay = 0>> <<else>> <<set $AlexaPeriod = 0>> <</if>> <<elseif $AlexaPeriodDay lt 21 && $AlexaPregnant isnot 1>> <<set $AlexaPeriod = 0>> <<else>> <<set $AlexaPeriod = 0>> <</if>> <<set $AlexaIniStrogen = 10 + random(10, -10)>> <<set $AlexaIniTestosterone = random(10)>> <<set $AlexaTestosterone = $AlexaIniTestosterone + random(10, -10)>> <<set $AlexaStrogen = $AlexaIniStrogen + random(10, -10)>> <<set $AlexaInitialLust = $AlexaStrogen - $AlexaTestosterone>> <<set $AlexaLust = $AlexaInitialLust + (($LuckSugarcube * 0.2) + ($AlexaAffection * 0.2) + ($AlexaCorruption * 0.5) - ($AlexaPride * 0.2) - $AlexaPeriod + ($CurRep * 0.2))>> <<set $MaxAlexaLust = 100>> <</nobr>>\ <<set $AlexaLust = Math.floor($AlexaLust)>>
<<set $OliviaPeriodDay += 1>> <<set $AlexaPeriodDay += 1>> <<set $LucyPeriodDay += 1>> <<set $LiaPeriodDay += 1>> <<set $CrystalPeriodDay += 1>>
<<set $AlexaPride = 35>> <<set $AlexaCorruption = 0>> <<set $AlexaAffection = 0>> <<set $MaxAlexaAffection = 100>> <<set $OliviaPride = 5>> <<set $OliviaCorruption = 0>> <<set $OliviaAffection = 0>> <<set $MaxOliviaAffection= 100>> <<set $LucyPride = 50>> <<set $LucyCorruption = 0>> <<set $LucyAffection = 0>> <<set $MaxLucyAffection = 100>> <<set $LiaPride = 50>> <<set $LiaCorruption = 0>> <<set $LiaAffection = 0>> <<set $MaxLiaAffection = 100>> <<set $CrystalPride = 50>> <<set $CrystalCorruption = 0>> <<set $CrystalAffection = 0>> <<set $MaxCrystalAffection = 100>>
<<nobr>> /* Lucy */ <<if $LucyPeriodDay gte 40 && $LucyPregnant isnot 1>> <<set $LucyPeriodTime = random(1)>> <<if $LucyPeriodTime is 1>> <<set $LucyPeriod = 200 - $LucyCorruption>> <<set $LucyPeriodDay = 0>> <<else>> <<set $LucyPeriod = 0>> <</if>> <<elseif $LucyPeriodDay gte 34 && $LucyPregnant isnot 1>> <<set $LucyPeriodTime = random(2)>> <<if $LucyPeriodTime is 2>> <<set $LucyPeriod = 200 - $LucyCorruption>> <<set $LucyPeriodDay = 0>> <<else>> <<set $LucyPeriod = 0>> <</if>> <<elseif $LucyPeriodDay gte 28 && $LucyPregnant isnot 1>> <<set $LucyPeriodTime = random(4)>> <<if $LucyPeriodTime is 4>> <<set $LucyPeriod = 200 - $LucyCorruption>> <<set $LucyPeriodDay = 0>> <<else>> <<set $LucyPeriod = 0>> <</if>> <<elseif $LucyPeriodDay gte 21 && $LucyPregnant isnot 1>> <<set $LucyPeriodTime = random(5)>> <<if $LucyPeriodTime is 5>> <<set $LucyPeriod = 200 - $LucyCorruption>> <<set $LucyPeriodDay = 0>> <<else>> <<set $LucyPeriod = 0>> <</if>> <<elseif $LucyPeriodDay lt 21 && $LucyPregnant isnot 1>> <<set $LucyPeriod = 0>> <<else>> <<set $LucyPeriod = 0>> <</if>> <<set $LucyIniStrogen = 10 + random(10, -10)>> <<set $LucyIniTestosterone = random(10)>> <<set $LucyTestosterone = $LucyIniTestosterone + random(10, -10)>> <<set $LucyStrogen = $LucyIniStrogen + random(10, -10)>> <<set $LucyInitialLust = $LucyStrogen - $LucyTestosterone>> <<set $LucyLust = $LucyInitialLust + (($LuckSugarcube * 0.2) + ($LucyAffection * 0.2) + ($LucyCorruption * 0.5) - ($LucyPride * 0.2) - $LucyPeriod + ($CurRep * 0.2))>> <<set $MaxLucyLust = 100>> <</nobr>>\ <<set $LucyLust = Math.floor($LucyLust)>>
<<nobr>> /* Olivia */ <<if $OliviaPeriodDay gte 40 && $OliviaPregnant isnot 1>> <<set $OliviaPeriodTime = random(1)>> <<if $OliviaPeriodTime is 1>> <<set $OliviaPeriod = 200 - $OliviaCorruption>> <<set $OliviaPeriodDay = 0>> <<else>> <<set $OliviaPeriod = 0>> <</if>> <<elseif $OliviaPeriodDay gte 34 && $OliviaPregnant isnot 1>> <<set $OliviaPeriodTime = random(2)>> <<if $OliviaPeriodTime is 2>> <<set $OliviaPeriod = 200 - $OliviaCorruption>> <<set $OliviaPeriodDay = 0>> <<else>> <<set $OliviaPeriod = 0>> <</if>> <<elseif $OliviaPeriodDay gte 28 && $OliviaPregnant isnot 1>> <<set $OliviaPeriodTime = random(4)>> <<if $OliviaPeriodTime is 4>> <<set $OliviaPeriod = 200 - $OliviaCorruption>> <<set $OliviaPeriodDay = 0>> <<else>> <<set $OliviaPeriod = 0>> <</if>> <<elseif $OliviaPeriodDay gte 21 && $OliviaPregnant isnot 1>> <<set $OliviaPeriodTime = random(5)>> <<if $OliviaPeriodTime is 5>> <<set $OliviaPeriod = 200 - $OliviaCorruption>> <<set $OliviaPeriodDay = 0>> <<else>> <<set $OliviaPeriod = 0>> <</if>> <<elseif $OliviaPeriodDay lt 21 && $OliviaPregnant isnot 1>> <<set $OliviaPeriod = 0>> <<else>> <<set $OliviaPeriod = 0>> <</if>> <<set $OliviaIniStrogen = 10 + random(10, -10)>> <<set $OliviaIniTestosterone = random(10)>> <<set $OliviaTestosterone = $OliviaIniTestosterone + random(10, -10)>> <<set $OliviaStrogen = $OliviaIniStrogen + random(10, -10)>> <<set $OliviaInitialLust = $OliviaStrogen - $OliviaTestosterone>> <<set $OliviaLust = $OliviaInitialLust + (($LuckSugarcube * 0.2) + ($OliviaAffection * 0.2) + ($OliviaCorruption * 0.5) - ($OliviaPride * 0.2) - $OliviaPeriod + ($CurRep * 0.2))>> <<set $MaxOliviaLust = 100>> <</nobr>>\ <<set $OliviaLust = Math.floor($OliviaLust)>>
<<nobr>> <<include "Olivia-Lust">> <<include "Alexa-Lust">> <<include "Lucy-Lust">> <<include "Lia-Lust">> <<include "Crystal-Lust">> <</nobr>>\
<<include "LustGirls">> <<set _currentHour to $gameDate.getHours()>> <<set _currentMinutes to $gameDate.getMinutes()>> <<set _hoursToSleep to 0>> <<set _minutesToSleep to 0>> <<if _currentHour < 8>> <<set _hoursToSleep to 7 - _currentHour>> <<set _minutesToSleep to 60 - _currentMinutes>> <<else>> <<set _hoursToSleep to 31 - _currentHour>> <<set _minutesToSleep to 60 - _currentMinutes>> <</if>> <<addhours _hoursToSleep>> <<addmins _minutesToSleep>> <<set $CurEnergy to $MaxEnergy>> <<set $CurAP to $MaxAP>> <<set $Head += ($MaxHead * 0.2)>> <<set $Torso += ($MaxTorso * 0.2)>> <<set $Arms += ($MaxArms * 0.2)>> <<set $Legs += ($MaxLegs * 0.2)>> <<set $CurAP_NPC to $MaxAP_NPC>> <<set $HeadNPC to $MaxHeadNPC>> <<set $TorsoNPC to $MaxTorsoNPC>> <<set $ArmsNPC to $MaxArmsNPC>> <<set $LegsNPC to $MaxLegsNPC>> <<set $Turn_NPC to 0>>
<<nobr>> /* Lia */ <<if $LiaPeriodDay gte 40 && $LiaPregnant isnot 1>> <<set $LiaPeriodTime = random(1)>> <<if $LiaPeriodTime is 1>> <<set $LiaPeriod = 200 - $LiaCorruption>> <<set $LiaPeriodDay = 0>> <<else>> <<set $LiaPeriod = 0>> <</if>> <<elseif $LiaPeriodDay gte 34 && $LiaPregnant isnot 1>> <<set $LiaPeriodTime = random(2)>> <<if $LiaPeriodTime is 2>> <<set $LiaPeriod = 200 - $LiaCorruption>> <<set $LiaPeriodDay = 0>> <<else>> <<set $LiaPeriod = 0>> <</if>> <<elseif $LiaPeriodDay gte 28 && $LiaPregnant isnot 1>> <<set $LiaPeriodTime = random(4)>> <<if $LiaPeriodTime is 4>> <<set $LiaPeriod = 200 - $LiaCorruption>> <<set $LiaPeriodDay = 0>> <<else>> <<set $LiaPeriod = 0>> <</if>> <<elseif $LiaPeriodDay gte 21 && $LiaPregnant isnot 1>> <<set $LiaPeriodTime = random(5)>> <<if $LiaPeriodTime is 5>> <<set $LiaPeriod = 200 - $LiaCorruption>> <<set $LiaPeriodDay = 0>> <<else>> <<set $LiaPeriod = 0>> <</if>> <<elseif $LiaPeriodDay lt 21 && $LiaPregnant isnot 1>> <<set $LiaPeriod = 0>> <<else>> <<set $LiaPeriod = 0>> <</if>> <<set $LiaIniStrogen = 10 + random(10, -10)>> <<set $LiaIniTestosterone = random(10)>> <<set $LiaTestosterone = $LiaIniTestosterone + random(10, -10)>> <<set $LiaStrogen = $LiaIniStrogen + random(10, -10)>> <<set $LiaInitialLust = $LiaStrogen - $LiaTestosterone>> <<set $LiaLust = $LiaInitialLust + (($LuckSugarcube * 0.2) + ($LiaAffection * 0.2) + ($LiaCorruption * 0.5) - ($LiaPride * 0.2) - $LiaPeriod + ($CurRep * 0.2))>> <<set $MaxLiaLust = 100>> <</nobr>>\ <<set $LiaLust = Math.floor($LiaLust)>>
<<nobr>> /* Crystal */ <<if $CrystalPeriodDay gte 40 && $CrystalPregnant isnot 1>> <<set $CrystalPeriodTime = random(1)>> <<if $CrystalPeriodTime is 1>> <<set $CrystalPeriod = 200 - $CrystalCorruption>> <<set $CrystalPeriodDay = 0>> <<else>> <<set $CrystalPeriod = 0>> <</if>> <<elseif $CrystalPeriodDay gte 34 && $CrystalPregnant isnot 1>> <<set $CrystalPeriodTime = random(2)>> <<if $CrystalPeriodTime is 2>> <<set $CrystalPeriod = 200 - $CrystalCorruption>> <<set $CrystalPeriodDay = 0>> <<else>> <<set $CrystalPeriod = 0>> <</if>> <<elseif $CrystalPeriodDay gte 28 && $CrystalPregnant isnot 1>> <<set $CrystalPeriodTime = random(4)>> <<if $CrystalPeriodTime is 4>> <<set $CrystalPeriod = 200 - $CrystalCorruption>> <<set $CrystalPeriodDay = 0>> <<else>> <<set $CrystalPeriod = 0>> <</if>> <<elseif $CrystalPeriodDay gte 21 && $CrystalPregnant isnot 1>> <<set $CrystalPeriodTime = random(5)>> <<if $CrystalPeriodTime is 5>> <<set $CrystalPeriod = 200 - $CrystalCorruption>> <<set $CrystalPeriodDay = 0>> <<else>> <<set $CrystalPeriod = 0>> <</if>> <<elseif $CrystalPeriodDay lt 21 && $CrystalPregnant isnot 1>> <<set $CrystalPeriod = 0>> <<else>> <<set $CrystalPeriod = 0>> <</if>> <<set $CrystalIniStrogen = 10 + random(10, -10)>> <<set $CrystalIniTestosterone = random(10)>> <<set $CrystalTestosterone = $CrystalIniTestosterone + random(10, -10)>> <<set $CrystalStrogen = $CrystalIniStrogen + random(10, -10)>> <<set $CrystalInitialLust = $CrystalStrogen - $CrystalTestosterone>> <<set $CrystalLust = $CrystalInitialLust + (($LuckSugarcube * 0.2) + ($CrystalAffection * 0.2) + ($CrystalCorruption * 0.5) - ($CrystalPride * 0.2) - $CrystalPeriod + ($CurRep * 0.2))>> <<set $MaxCrystalLust = 100>> <</nobr>>\ <<set $CrystalLust = Math.floor($CrystalLust)>>
<div id="DebuffButtons2"> <<if $Torso lte 0>> <div id="healdebuff" class="debufficon"></div> <</if>>\ <<if $Arms lte 0>> <div id="armsdebuff" class="debufficon"></div> <</if>>\ <<if $Legs lte 0>> <div id="legsdebuff" class="debufficon"></div> <</if>>\
<div id="BuffButtons2"> <<if $CurStress is $MaxStress>> <div id="stressbuff" class="bufficon"></div> <</if>> </div>
<div id="BuffButtons"> <<if $CurStress is $MaxStress>> <div id="stressbuff" class="bufficon"></div> <</if>> </div>
<div id="DebuffButtonsNPC"> <<if $TorsoNPC lte 0>> <div id="healdebuffNPC" class="debufficon"></div> <</if>>\ <<if $ArmsNPC lte 0>> <div id="armsdebuffNPC" class="debufficon"></div> <</if>>\ <<if $LegsNPC lte 0>> <div id="legsdebuffNPC" class="debufficon"></div> <</if>>\ </div>\
<div id="BuffButtonsNPC"> </div>\
<<set _calculateDamage = function(min, max, strength, multiplier = 1) { return random(min, max) + ((strength - 10) * 0.20 * multiplier); }>> <<set _applyDamage = function(target, amount) { if (State.variables[target] !== undefined) { State.variables[target] = Math.max(0, State.variables[target] - parseFloat(amount.toFixed(2))); console.log(`Aplicando ${amount.toFixed(2)} de daño a ${target}. Nuevo valor: ${State.variables[target]}`); } else { console.log(`Error: ${target} no está definido`); } }>> <<if typeof $VitalitySugarcube === "undefined">><<set $VitalitySugarcube = 10>><</if>> <<set $MaxHead = 50 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxTorso = 80 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxArms = 70 + (($VitalitySugarcube - 10) * 2)>> <<set $MaxLegs = 100 + (($VitalitySugarcube - 10) * 2)>> <<if typeof $Head === "undefined">><<set $Head = $MaxHead>><</if>> <<if typeof $Torso === "undefined">><<set $Torso = $MaxTorso>><</if>> <<if typeof $Arms === "undefined">><<set $Arms = $MaxArms>><</if>> <<if typeof $Legs === "undefined">><<set $Legs = $MaxLegs>><</if>> <<if typeof $HeadNPC === "undefined">><<set $HeadNPC = $MaxHeadNPC>><</if>> <<if typeof $TorsoNPC === "undefined">><<set $TorsoNPC = $MaxTorsoNPC>><</if>> <<set $OnTargetNPC = random(100) + (($AgilitySugarcubeNPC - 5) * 2)>> <<set $OffTargetNPC = random(20) + (($AgilitySugarcube - 10) * 2)>> <<if $OOAP gt 0>> <<set $OnTargetNPC -= Math.min($OOAP * 10, 50)>> <<set $OffTargetNPC += Math.min($OOAP * 10, 30)>> <</if>> <<if $HeadNPC lte 1/2 * $MaxHeadNPC>> <<set $OnTargetNPC -= 50>> <</if>> <<set $OnTargetNPC += ($LuckSugarcubeNPC * 0.2)>> <<set $NPCHits = $OnTargetNPC >= $OffTargetNPC ? 1 : 0>> <<if $NPCHits is 1>> <<set $BlockChance = random(100) + (($IntellectSugarcube - 10) * 0.20)>> <<set $Block = $BlockChance <= (50 + ($AI_Player * 5)) ? 1 : 0>> <<if $Block is 0>> <<set $CriticalDamage = random(100) * ($IntellectSugarcubeNPC * 0.2) + ($AgilitySugarcubeNPC * 0.2)>> <<set _hitTarget = 'Head'>> <<set _damageMultiplier = $CurStressNPC >= 8/10 ? 0.2 : 1>> <<set $HitNPC = _calculateDamage(10, 20, $StrengthSugarcubeNPC, _damageMultiplier)>> <<run _applyDamage(_hitTarget, $HitNPC)>> <<set $SelfDamageNPC = _calculateDamage(3, 7, $StrengthSugarcubeNPC, 0.5)>> <<run _applyDamage('HeadNPC', $SelfDamageNPC)>> <<if $_English is 1>> <<run $combatLog.push(`The enemy headbutts you and deals ${$HitNPC.toFixed(2)} damage to your head! However, they also take ${$SelfDamageNPC.toFixed(2)} damage to their own head.`)>> <<else>> <<run $combatLog.push(`¡El enemigo te da un cabezazo y te inflige ${$HitNPC.toFixed(2)} de daño en la cabeza! Sin embargo, también recibe ${$SelfDamageNPC.toFixed(2)} de daño en su propia cabeza.`)>> <</if>> <<else>> <<set $HitNPC = _calculateDamage(5, 10, $StrengthSugarcubeNPC, 0.5)>> <<run _applyDamage('Torso', $HitNPC)>> <<if $_English is 1>> <<run $combatLog.push(`You partially deflect the enemy's headbutt, but still take ${$HitNPC.toFixed(2)} damage to your torso.`)>> <<else>> <<run $combatLog.push(`Desvías parcialmente el cabezazo del enemigo, pero aún recibes ${$HitNPC.toFixed(2)} de daño en el torso.`)>> <</if>> <</if>> <<else>> <<set $Block = 0>> <<set $CA = random(100) + (($IntellectSugarcube - 10) * 0.5)>> <<set _threshold = 100 - ($AI_Player * 20)>> <<set _damageMultiplier = $CA >= _threshold ? 1 : 0.75>> <<set $Hit = _calculateDamage(4 + ($AI_Player * 4), 6 + ($AI_Player * 5), $StrengthSugarcube, _damageMultiplier)>> <<set _hitTarget = 'HeadNPC'>> <<run _applyDamage(_hitTarget, $Hit)>> <<if $_English is 1>> <<run $combatLog.push(`The enemy misses their headbutt! You launch a counterattack dealing ${$Hit.toFixed(2)} damage to their head.`)>> <<else>> <<run $combatLog.push(`¡El enemigo falla su cabezazo! Lanzas un contraataque y le infliges ${$Hit.toFixed(2)} de daño en la cabeza.`)>> <</if>> <</if>> <<set $CurAP -= 3>> <<include "goto2">> <<after "combat-log">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug Info</h4> <p>Player Head: <<print $Head.toFixed(2)>></p> <p>Player Torso: <<print $Torso.toFixed(2)>></p> <p>Enemy Head: <<print $HeadNPC.toFixed(2)>></p> <p>Enemy Torso: <<print $TorsoNPC.toFixed(2)>></p> <p>Last Player Hit: <<print $Hit ? $Hit.toFixed(2) : "N/A">></p> <p>Last Enemy Hit: <<print $HitNPC ? $HitNPC.toFixed(2) : "N/A">></p> <p>NPCHits: <<print $NPCHits>></p> <p>Block: <<print $Block>></p> </div> <</after>>
<<set $Turn_NPC = 1>> <<if $AI_NPC lt 1>> <<goto "AI0">> <</if>> <<if $AI_NPC is 1>> <<goto "AI1">> <</if>> <<if $AI_NPC is 2>> <<goto "AI2">> <</if>> <<if $AI_NPC is 3>> <<goto "AI3">> <</if>> <<if $AI_NPC is 4>> <<goto "AI4">> <</if>> <<if $AI_NPC is 5>> <<goto "AI5">> <</if>> <<if $AI_NPC is 6>> <<goto "AI6">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">You did it! I knew you had the potential to win.</div> <div class="mc-message">It hasn't been easy.</div> <div class="girl-message">The first fight is always the hardest. But you did it, and that's what matters. Here, that's what counts the most.</div> <div class="mc-message">I understand...</div> <div class="girl-message">The next round will be even more demanding. We'll need to train hard and be prepared for anything.</div> <div class="mc-message">When will it be?</div> <div class="girl-message">Tomorrow, you should go to the training field and get familiar with the place. If you win tomorrow's fight, you will be released from the dungeon and you will no longer be a novice.</div> <div class="mc-message">I guess it wouldn't be bad to take a look at the training field, make new friends, and have a good time...</div> <div class="girl-message">Friends? "Hahaha" don't make me laugh, I don't think that exists around here... Oh, by the way! I almost forgot! Here's your payment for winning the fight.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">¡Lo hiciste! Sabía que tenías potencial para ganar. Y me alegra no haber tenido que golpearte.</div> <div class="mc-message">No ha sido fácil.</div> <div class="girl-message"> La primera pelea siempre es la más difícil. Pero lo lograste, y eso es lo que importa. En este lugar es lo más importante.</div> <div class="mc-message">Entiendo...</div> <div class="girl-message">La próxima ronda será aún más exigente. Necesitaremos entrenar duro y estar preparados para cualquier cosa. </div> <div class="mc-message">Cuando será?</div> <div class="girl-message">Mañana. Ahora deberías ir al campo de entrenamiento y familiarizarte con el lugar. Si ganas la pelea de mañana, serás liberado del calabozo y ya no serás un novato.</div> <div class="mc-message">Supongo que no estaría mal echar un vistazo al campo de entrenamiento, hacer nuevos amigos y pasarlo bien...</div> <div class="girl-message">Amigos? "Jajaja" no me hagas reír, no creo que eso exista por aquí... Ah, por cierto! Casi lo olvido! Aquí tienes tu pago por haber ganado la pelea.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <button id="objetoboton">Pick up money</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <button id="objetoboton">Agarrar dinero</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#objetoboton").click(function() { Engine.play("Postpelea-Alexa2"); State.variables.Money += 10; }); }); <</script>> <<set $questIntroPelea = 2>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Texto Central</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Texto Central</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">There's nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Nadie con quien hablar</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Enter to Battleground</div> <div id= "mensajeentrar" class="dos">Go to street</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Entrar al Colisseo</div> <div id= "mensajeentrar" class="dos">Ir a la calle</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Dojointro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("ElCaminointro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("dojofuerabuscarintro"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There's nothing useful here. The room is full of shit; you can see some kind of graffiti etched with a stone that says 'Imhotep was here.'</div> <div id="talkbuttons3">\ <div id="talkbutton">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil aquí. La sala esta llena de mierda, puedes ver una especie de grafiti grabado con piedra "Imhotep estuvo aqui".</div> <div id="talkbuttons3">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("dojofueraintro"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Walk of Fame</div> <div id="tablacentral1">The Walk of Fame, the passageway for those whose destiny is written in the sand, also leads to the training field.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Camino de la Fama</div> <div id="tablacentral1">El camino de la Fama es el lugar de paso para aquellos que su destino esta escrito en la arena, también puedes seguir el camino hacia el campo de entrenamiento.</div>\ <</if>>\ <div class="cajaflechas">\ <div class="Flechatop2"></div>\ <div class="Flecharight2"></div>\ <div class="Flechaleft2"></div>\ <div class="Flechabot"> <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Training Camp<</if>>\ <<if $_Spanish is 1>>Campo de Entrenamiento<</if>>\ </div></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Enter dojo</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Entrar en Dojo</div> <</if>>\ </div></div>\ <<include "Actionbtn">>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("TrainingIntro2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("noCalle6"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("dojofueraintro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("Buscarcaminointro"); }); }); <</script>>\ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\ <<if $RonaldoQuest1 gte 1 && $IntroPelea2 isnot 1>>\ <<goto "ElCaminointro2">> <</if>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">As you try to leave the place, two guards at the door block your way, preventing you from exiting.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Al intentar salir del lugar dos guardias que hay en la puerta te interrumpen el paso, impidiendote salir.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("ElCaminointro"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There's nothing useful here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil aquí.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("ElCaminointro"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Training Camp</div> <div id="tablacentral2">As you walk towards the place indicated by Alexa, you see some fighters preparing to train. You follow them and soon arrive at the training field. Upon arrival, you notice the shirtless figure of Ronaldo, the novice trainer, meticulously adjusting some equipment. Ronaldo sees you coming and gestures for you to come closer. As you reach his side, you realize that despite his seemingly lean appearance from a distance, up close he is all muscle. His eyes shine with a mixture of approval and curiosity as he looks at you.</div> <div id="talkbuttons3">\ <div id="talkbutton">Listen him</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Campo de Entrenamiento</div> <div id="tablacentral2">Al recorrer el camino hacia el lugar indicado por Alexa, ves algunos peleadores preparándose para entrenar, los sigues y enseguida llegas al campo de entrenamiento. Al llegar, notas la figura descamisada de Ronaldo, el entrenador de los novatos, quien ajustaba meticulosamente algunos equipos. Ronaldo te ve llegar y te hace señas para que te acerques, pronto llegas su lado y te das cuente de que a pesar de su aspecto raquítico a la distancia, de cerca es puro musculo, sus ojos te miran brillando con una mezcla de aprobación y curiosidad.</div> <div id="talkbuttons3">\ <div id="talkbutton">Escuchar a Ronaldo</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Intro-ronaldo"); }); }); <</script>>\ <<set $GaleriaRonaldo =1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Training Camp</div> <div id="tablacentral2">The training camp is a wide open corner next to the combat arena. Ronaldo is training some rookies.</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Campo de Entrenamiento</div> <div id="tablacentral2">El campo de entrenamiento es un amplio rincón al aire libre, al lado de la arena de combate. Ronaldo está entrenando a algunos novatos.</div> <</if>>\ <div id="girl-image" class="alexa-image">\ <img src="img/npc/ronaldo/ronaldo.png" style=" position: fixed; top: 12em; left: 70em; width: 48em; "></div> <div class="cajaflechas">\ <div class="Flechatop">\ <div id="mensajetop" style="display: none;">\ <<if $_English is 1>>Walk of Fame<</if>>\ <<if $_Spanish is 1>>Camino de la Fama<</if>>\ </div></div>\ <div class="Flecharight2"></div> <div class="Flechaleft2"></div> <div class="Flechabot2"></div> <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> <div id="cajaskippy" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Ronaldo</div>\ <</if>>\ <<if $_Spanish is 1>>Hablar con Ronaldo</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">No place</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Ningun lugar donde entrar</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechatop").click(function() { Engine.play("ElCaminointro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("intro-ronaldo-talk"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girl-image").click(function() { Engine.play("intro-ronaldo-talk"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscarintrotraining"); }); }); <</script>>\ <<script>> $(document).ready(function() { // Obtener el elemento "Flechatop" const flechaTop = document.querySelector('.Flechatop'); const mensajetop = document.getElementById('mensajetop'); // Definir la función para mostrar el cuadro de diálogo con el mensaje "hola" function mostrarMensajeTop() { mensajetop.style.display = 'block'; mensajetop.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajetop.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } // Definir la función para ocultar el cuadro de diálogo function ocultarMensajeTop() { mensajetop.style.display = 'none'; mensajetop.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajetop.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } // Agregar el evento mouseover y mouseout al elemento "Flechatop" flechaTop.addEventListener('mouseover', mostrarMensajeTop); flechaTop.addEventListener('mouseout', ocultarMensajeTop); }); <</script>>\ <style> #girl-image { position: fixed; top: 10em; left: 79em; width: 37em; height: 57em; transition: box-shadow 0.3s; } #girl-image:hover { box-shadow: 0px 0px 20px 5px rgba(255, 255, 0, 0.7); cursor: pointer; transition: box-shadow 0.3s; } </style> <<if $introronaldo isnot 1>> <<goto "TrainingIntro">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">You must be the new guy, right? I've seen your fight, congratulations on your first victory, rookie.</div> <div class="mc-message">And you must be Ronaldo.</div> <div class="enemy-message">I am Ronaldo Lee "The Untouchable", I defeated Chuck Mc Norris in single combat and earned the title.</div> <div class="mc-message">Nice to meet you, Ronaldo Lee "The Untouchable".</div> <div class="enemy-message">You don't need to say my nickname all the time, or are you stupid?</div> <div class="mc-message">...</div> <div class="enemy-message">Rookie, you still have a long, hard, and dark road ahead. But don't worry, if you train hard you can make a name for yourself in this place and I'm here to help you train. However, each training session will tire you out, so you can't train all day long, that would be counterproductive.</div> <div class="mc-message">Sounds logical.</div> <div class="enemy-message">Yes. The first thing will be to learn a new move for the fight, we'll start with the basics. Do you know how to do spinning kicks, rookie?</div> <div class="mc-message">What? No.</div> <div class="enemy-message">Well, let's get to it, you'll master it soon, it's easy.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">Tú debes ser el nuevo, ¿verdad? He visto tu pelea, felicidades por tu primera victoria novato.</div> <div class="mc-message">Y tu debes ser Ronaldo.</div> <div class="enemy-message">Soy Ronaldo Lee "El Intocable", venci a Chuck Mc Norris en combate singular y me gané el título.</div> <div class="mc-message">Encantado de conocerte Ronaldo Lee "El Introcable".</div> <div class="enemy-message">No hace falta que digas mi apodo todo el rato,¿O es que eres tonto?</div> <div class="mc-message">...</div> <div class="enemy-message">Novato, aún te queda un largo camino, largo, duro y negro. Pero tranquilo, si entrenas duro podrás ganarte un nombre en este lugar y yo estoy aquí para ayudarte a entrenar. Eso sí, cada entrenamiento te cansará, así que no puedes estar todo el día entrenando, eso sería contraproducente.</div> <div class="mc-message">Parece lógico.</div> <div class="enemy-message">Si. Lo primero será aprender un nuevo movimiento para la pelea, empezaremos por lo más básico. ¿sabes dar patadas giratorias, novato?</div> <div class="mc-message">¿Que? No.</div> <div class="enemy-message">Pues vamos ponernos a ello, enseguida lo dimanrás, es fácil.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/ronaldo/ronaldo.png" style=" position: relative; left: -2em; top: 2em; transform: scaleX(-1); width: 50em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Train</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Entrenar</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Trainintro"); }); }); <</script>>\ <<notify 3s>><b>New Character: <span style="color:orange">Ronaldo Lee</span></b><</notify>> <<set $introronaldo = 1>> <<set $RonaldoMeet = 1>> <<set $questIntroPelea = 3>>
<<include "StoryCaption">> <br> <br> <br> <div id="strengthStats" style=" position: absolute; top: 22em; left: 31em;"></div> <div id="strengthBarContainer" style="width: 200px; height: 20px; background-color: #ddd; border: 1px solid #000; margin: 10px 0; position: absolute; top: 28em; left: 35em;">\ <div id="strengthBar" style="width: 0%; height: 100%; background-color: #4CAF50; text-align: center; line-height: 20px; color: white;">\ 0% </div>\ </div> <div id="trainingProgressLabel" style=" position: absolute; top: 27em; left: 39em; ">Training Progress</div> <div id="message"></div> <<if $_English is 1>>\ <<button "Train strength" class="botonEntrenar">> <<run setup.trainStrength()>> <</button>> <<else>> <<button "Entrenar Fuerza" class="botonEntrenar">> <<run setup.trainStrength()>> <</button>> <</if>> <style> button { cursor: pointer; color: #eee; background-color: #35a; border: 1px solid #57c; line-height: normal; padding: .4em; position: absolute; top: 30em; left: 29em; -webkit-transition-duration: .2s; -o-transition-duration: .2s; transition-duration: .2s; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; } </style> <script> // Recarga la ventana cada vez que se carga la página window.onload = function() { location.reload(); }; </script>
<<set $camisaBlanca = 1>> <<goto "intropasillo">>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You cross the door and walk down the hallway until you reach the interior of the coliseum. No one has celebrated your victory, and the silence around you is heavy, almost oppressive. Even so, you feel a palpable relief for having won, for having proven your worth in the arena for the first time. As you enter the lobby, you see Alexa waiting for you. Her expression is a mixture of pride and relief, and she gestures for you to come closer. </div> <div id="talkbuttons3">\ <div id="talkbutton">Talk</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Atraviesas la puerta y cruzas el pasillo hasta llegar al interior del coliseo. Nadie ha celebrado tu victoria, y el silencio que te rodea es pesado, casi opresivo. Aun así, sientes un alivio palpable por haber ganado, por haber demostrado tu valía en la arena por primera vez. Al entrar al vestíbulo, ves a Alexa esperándote, mostrando un poco de orgullo al verte, levantando levemente la cabeza de los hombros, te hace un gesto con la mano para que te acerques.</div> <div id="talkbuttons3">\ <div id="talkbutton">Hablar</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Postpelea-Alexa"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <<if $_English is 1>>\ <div id="md">You earn ($10).</div>\ <<else>>\ <div id="md">Ganas ($10).</div>\ <</if>>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">So little money...</div> <div class="girl-message">What did you expect? You're a rookie, you know? Only those who fight big win big.</div> <div class="mc-message">Hmm...</div> <div class="girl-message">You can earn money by fighting. But there are also other ways. You'll find out soon enough.</div> <div class="mc-message">Interesting.</div> <div class="girl-message">Now, if you'll excuse me, I have paperwork to fill out.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Que poco dinero...</div> <div class="girl-message">¿Y que esperabas? Eres un novato sabes? Solo los que pelean a lo grande ganan a lo grande.</div> <div class="mc-message">Hmm...</div> <div class="girl-message">Puedes ganar dinero peleando. Pero también hay otras maneras. Ya lo averiguarás.</div> <div class="mc-message">Interesante.</div> <div class="girl-message">Ahora si me disculpas tengo que rellenar papeleo.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <button id="objetoboton">Bye</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <button id="objetoboton">Adiós</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#objetoboton").click(function() { Engine.play("Dojointro"); }); }); <</script>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <<if $RonaldoMeet is 1>>\ <div class="girl-message">Sorry, I'm busy. If you've managed to learn a new skill, you should rest and go to sleep to be ready for tomorrow's fight.</div> <<else>>\ <div class="girl-message">Exit the building and head towards the training field.</div> <div class="mc-message">Ronaldo?</div> <div class="girl-message">Ronaldo is a retired fighter, one of the best. He was on the verge of being free, but in the end, he retired, and no one knows why. Now Ronaldo is the one in charge of training the rookies, the ones who survive, of course. He will talk to you when you arrive at the training grounds. He has seen your fight, so he knows you.</div> <div class="mc-message">Alright, it's what I have to do.</div> <div class="girl-message">Now I need to work, come back later.</div> <</if>>\ <</if>>\ <<if $_Spanish is 1>>\ <<if $RonaldoMeet is 1>>\ <div class="girl-message">Estoy ocupada, si has conseguido aprender una habilidad nueva, debrias descansar ir a dormir para estar preparado para la pelea de mañana.</div> <<else>>\ <div class="girl-message">Sal del edificio y dirigete al campo de entrenamiento. Ronaldo te está esperando.</div> <div class="mc-message">¿Ronaldo?</div> <div class="girl-message">Ronaldo es un luchador retirado, de los mejores. Estuvo apunto de ser libre, pero al final se retiró nadie sabe porque. Ahora Ronaldo es el que se encarga de entrenar a los novatos, a los que sobreviven claro. Hablará contigo cuando llegues al campo de entrenamiento, ha visto tu pelea asi que te conoce.</div> <div class="mc-message">Esta bien, es lo que me toca hacer.</div> <div class="girl-message">Ahora necesito trabajar, vuelve después.</div> <</if>>\ <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Leave</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Adiós</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Dojointro"); }); }); <</script>> <<if $IntroPelea2 is 1>> <<goto "introalexatalk3">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Go to the arena "Nobody" via the north hallway.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Dirígete a la arena "Nadie", por el pasillo norte.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Leave</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Adiós</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Dojointro"); }); }); <</script>> <<if $pelea1 is 2>> <<goto "introalexatalk2">> <</if>> <<if $pelea1lose is 1>> <<goto "introalexatalk1">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">Hey kid! Want to train?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">¡Hey chico! ¿Quieres entrenar?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/ronaldo/ronaldo.png" style=" position: relative; left: -2em; top: 2em; transform: scaleX(-1); width: 50em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Training</div> <div id="girlbutton2">Bye</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Entrenar</div> <div id="girlbutton2">Adiós</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Trainintro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("TrainingIntro2"); }); }); <</script>>\ <<if $CurEnergy lte 9 && $RonaldoQuest1 is 0>> <<goto "ronaldo-quest1">> <</if>> <<if $spinningKickTrainingCompleted is true>> <<goto "IntroEntrenar">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><br> <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">What would you like to train?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">¿Que te gustaría entrenar?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/ronaldo/ronaldo.png" style=" position: relative; left: -2em; top: 2em; transform: scaleX(-1); width: 50em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="fakebutton1">Strength</div> <div id="fakebutton2">Vitality</div> </div>\ <div id="talkbuttons4">\ <div id="fakebutton3">Endurance</div> <div id="fakebutton4">Agility</div> </div>\ <div id="onebutton">Skills</div> <div id="onebutton2">Back</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="fakebutton1">Fuerza</div> <div id="fakebutton2">Vitalidad</div> </div>\ <div id="talkbuttons4">\ <div id="fakebutton3">Resistencia</div> <div id="fakebutton4">Agilidad</div> </div>\ <div id="onebutton">Habilidades</div> <div id="onebutton2">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#onebutton").click(function() { Engine.play("skilltrainintro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#onebutton2").click(function() { Engine.play("TrainingIntro2"); }); }); <</script>>\ <style> #fakebutton1 { background: linear-gradient(0deg, #759175, #93c5a1); position: relative; right: 0em; top: 2em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; cursor: not-allowed; } #fakebutton2 { background: linear-gradient(0deg, #759175, #93c5a1); position: relative; right: 0em; top: 2em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; cursor: not-allowed; } #fakebutton3 { background: linear-gradient(0deg, #759175, #93c5a1); position: relative; right: 0em; top: 0em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; cursor: not-allowed; } #fakebutton4 { background: linear-gradient(0deg, #759175, #93c5a1); position: relative; right: 0em; top: 0em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; cursor: not-allowed; } #onebutton3 { background: linear-gradient(0deg, #91ff90, #b8ffcc); position: relative; left: 23.05em; top: 2.85em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; width: 8.15em; } #onebutton2 { background: linear-gradient(0deg, #91ff90, #b8ffcc); position: relative; left: 23.05em; top: 2.85em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; width: 8.15em; } #onebutton2:hover { background-color: #57c; border-color: #79e; } #onebutton { background: linear-gradient(0deg, #91ff90, #b8ffcc); position: relative; left: 13.45em; top: 4.7em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; width: 8.15em; } #onebutton:hover { background-color: #57c; border-color: #79e; } </style>
<<include "StoryCaption">> <div id="strengthTrainingInterface">\ <div id="strengthStats"></div>\ <div class="progressContainer">\ <<if $_English is 1>>\ <div class="progressLabel">Strength Progress</div> <<else>>\ <div class="progressLabel">Progreso en fuerza</div> <</if>>\ <div class="progressBarContainer">\ <div id="strengthBar" class="progressBar">0%</div> </div> </div> <div id="message"></div> <<if $_English is 1>>\ <button id="trainStrengthButton">Train Strength</button> <button id="backButton">Back</button> <<else>>\ <button id="trainStrengthButton">Entrenar Fuerza</button> <button id="backButton">Atrás</button> <</if>>\ </div> <<script>> $(document).on('click', '#trainStrengthButton', function() { setup.trainStat('Strength'); }); setup.updateStrengthDisplay(); setup.updateProgressBar('Strength'); window.Energy(State.variables.CurEnergy, State.variables.MaxEnergy, "energyBar", true); <</script>> <<script>> $(document).ready(function() { $("#backButton").click(function() { Engine.play("IntroEntrenar"); }); }); <</script>>\ <style> #strengthTrainingInterface { position: relative; top: -40em; left: -12em; display: flex; align-items: center; justify-content: flex-start; padding-top: 20px; background: linear-gradient(45deg, #000000fa, #2f0000fc); font-family: Arial, sans-serif; color: #fff; border: 2px solid black; flex-direction: column; width: 60em; } #strengthStats { font-size: 24px; margin-bottom: 20px; } .progressContainer { margin-bottom: 10px; width: 35em; } .progressLabel { font-size: 18px; margin-bottom: 5px; position: relative; left: 11em; top: 2em; } .progressBarContainer { width: 100%; height: 35px; background-color: #ffffff9e; overflow: hidden; position: relative; top: 2em; border: 2px solid black; } .progressBar { width: 0%; height: 100%; background-color: #4CAF50; text-align: center; line-height: 20px; color: white; font-size: 14px; transition: width 0.5s ease-in-out; } #strengthBar { width: 0%; height: 100%; background-color: #4CAF50; text-align: center; line-height: 50px; color: black; font-size: 24px; transition: width 0.5s ease-in-out; display: flex; flex-direction: column-reverse; justify-content: center; } #message { font-size: 20px; margin-bottom: 20px; } #trainStrengthButton, #backButton { cursor: pointer; color: #fff; border: none; border-radius: 5px; padding: 10px 20px; font-size: 20px; margin: 10px; transition: background-color 0.3s ease; } #trainStrengthButton { background-color: #3498db; } #trainButton:hover { background-color: #2980b9; } #backButton { background-color: #e74c3c; } #backButton:hover { background-color: #c0392b; } </style> <<set $introtrain = 1>>
<<include "StoryCaption">> <div id="agilityTrainingInterface">\ <div id="agilityStats"></div>\ <div class="progressContainer">\ <<if $_English is 1>>\ <div class="progressLabel">Agility Progress</div> <<else>>\ <div class="progressLabel">Progreso en Agilidad</div> <</if>>\ <div class="progressBarContainer">\ <div id="agilityBar" class="progressBar">0%</div> </div> </div> <div id="message"></div> <<if $_English is 1>>\ <button id="trainAgilityButton">Train Agility</button> <button id="backButton">Back</button> <<else>>\ <button id="trainAgilityButton">Entrenar Agilidad</button> <button id="backButton">Atrás</button> <</if>>\ </div> <<script>> $(document).on('click', '#trainAgilityButton', function() { setup.trainStat('Agility'); }); setup.updateAgilityDisplay(); setup.updateProgressBar('Agility'); window.Energy(State.variables.CurEnergy, State.variables.MaxEnergy, "energyBar", true); <</script>> <<script>> $(document).ready(function() { $("#backButton").click(function() { Engine.play("IntroEntrenar"); }); }); <</script>> <style> #agilityTrainingInterface { position: relative; top: -40em; left: -12em; display: flex; align-items: center; justify-content: flex-start; padding-top: 20px; background: linear-gradient(45deg, #000000fa, #2f0000fc); font-family: Arial, sans-serif; color: #fff; border: 2px solid black; flex-direction: column; width: 60em; } #agilityStats { font-size: 24px; margin-bottom: 20px; } .progressContainer { margin-bottom: 10px; width: 35em; } .progressLabel { font-size: 18px; margin-bottom: 5px; position: relative; left: 11em; top: 2em; } .progressBarContainer { width: 100%; height: 35px; background-color: #ffffff9e; overflow: hidden; position: relative; top: 2em; border: 2px solid black; } .progressBar { width: 0%; height: 100%; background-color: #4CAF50; text-align: center; line-height: 20px; color: white; font-size: 14px; transition: width 0.5s ease-in-out; } #agilityBar { width: 0%; height: 100%; background-color: #4CAF50; text-align: center; line-height: 50px; color: black; font-size: 24px; transition: width 0.5s ease-in-out; display: flex; flex-direction: column-reverse; justify-content: center; } #message { font-size: 20px; margin-bottom: 20px; } #trainAgilityButton, #backButton { cursor: pointer; color: #fff; border: none; border-radius: 5px; padding: 10px 20px; font-size: 20px; margin: 10px; transition: background-color 0.3s ease; } #trainAgilityButton { background-color: #3498db; } #trainAgilityButton:hover { background-color: #2980b9; } #backButton { background-color: #e74c3c; } #backButton:hover { background-color: #c0392b; } </style> <<set $introtrain = 1>>
<<include "StoryCaption">> <div id="vitalityTrainingInterface">\ <div id="vitalityStats"></div>\ <div class="progressContainer">\ <<if $_English is 1>>\ <div class="progressLabel">Vitality Progress</div> <<else>>\ <div class="progressLabel">Progreso en Vitalidad</div> <</if>>\ <div class="progressBarContainer">\ <div id="vitalityBar" class="progressBar">0%</div> </div> </div> <div id="message"></div> <<if $_English is 1>>\ <button id="trainVitalityButton">Train Vitality</button> <button id="backButton">Back</button> <<else>>\ <button id="trainVitalityButton">Entrenar Vitalidad</button> <button id="backButton">Atrás</button> <</if>>\ </div> <<script>> $(document).on('click', '#trainVitalityButton', function() { setup.trainStat('Vitality'); }); setup.updateVitalityDisplay(); setup.updateProgressBar('Vitality'); window.Energy(State.variables.CurEnergy, State.variables.MaxEnergy, "energyBar", true); <</script>> <<script>> $(document).ready(function() { $("#backButton").click(function() { Engine.play("IntroEntrenar"); }); }); <</script>> <style> #vitalityTrainingInterface { position: relative; top: -40em; left: -12em; display: flex; align-items: center; justify-content: flex-start; padding-top: 20px; background: linear-gradient(45deg, #000000fa, #2f0000fc); font-family: Arial, sans-serif; color: #fff; border: 2px solid black; flex-direction: column; width: 60em; } #vitalityStats { font-size: 24px; margin-bottom: 20px; } .progressContainer { margin-bottom: 10px; width: 35em; } .progressLabel { font-size: 18px; margin-bottom: 5px; position: relative; left: 11em; top: 2em; } .progressBarContainer { width: 100%; height: 35px; background-color: #ffffff9e; overflow: hidden; position: relative; top: 2em; border: 2px solid black; } .progressBar { width: 0%; height: 100%; background-color: #4CAF50; text-align: center; line-height: 20px; color: white; font-size: 14px; transition: width 0.5s ease-in-out; } #vitalityBar { width: 0%; height: 100%; background-color: #4CAF50; text-align: center; line-height: 50px; color: black; font-size: 24px; transition: width 0.5s ease-in-out; display: flex; flex-direction: column-reverse; justify-content: center; } #message { font-size: 20px; margin-bottom: 20px; } #trainVitalityButton, #backButton { cursor: pointer; color: #fff; border: none; border-radius: 5px; padding: 10px 20px; font-size: 20px; margin: 10px; transition: background-color 0.3s ease; } #trainVitalityButton { background-color: #3498db; } #trainVitalityButton:hover { background-color: #2980b9; } #backButton { background-color: #e74c3c; } #backButton:hover { background-color: #c0392b; } </style> <<set $introtrain = 1>>
<<include "StoryCaption">> <div id="enduranceTrainingInterface">\ <div id="enduranceStats"></div>\ <div class="progressContainer">\ <<if $_English is 1>> <div class="progressLabel">Endurance Progress</div> <<else>>\ <div class="progressLabel">Progreso en Resistencia</div> <</if>>\ <div class="progressBarContainer">\ <div id="enduranceBar" class="progressBar">0%</div> </div> </div> <div id="message"></div> <<if $_English is 1>> <button id="trainEnduranceButton">Train Endurance</button> <button id="backButton">Back</button> <<else>>\ <button id="trainEnduranceButton">Entrenar Resistencia</button> <button id="backButton">Atrás</button> <</if>>\ </div> <<script>> $(document).on('click', '#trainEnduranceButton', function() { setup.trainStat('Endurance'); }); setup.updateEnduranceDisplay(); setup.updateProgressBar('Endurance'); window.Energy(State.variables.CurEnergy, State.variables.MaxEnergy, "energyBar", true); <</script>> <<script>> $(document).ready(function() { $("#backButton").click(function() { Engine.play("IntroEntrenar"); }); }); <</script>> <style> #enduranceTrainingInterface { position: relative; top: -40em; left: -12em; display: flex; align-items: center; justify-content: flex-start; padding-top: 20px; background: linear-gradient(45deg, #000000fa, #2f0000fc); font-family: Arial, sans-serif; color: #fff; border: 2px solid black; flex-direction: column; width: 60em; } #enduranceStats { font-size: 24px; margin-bottom: 20px; } .progressContainer { margin-bottom: 10px; width: 35em; } .progressLabel { font-size: 18px; margin-bottom: 5px; position: relative; left: 11em; top: 2em; } .progressBarContainer { width: 100%; height: 35px; background-color: #ffffff9e; overflow: hidden; position: relative; top: 2em; border: 2px solid black; } .progressBar { width: 0%; height: 100%; background-color: #4CAF50; text-align: center; line-height: 20px; color: white; font-size: 14px; transition: width 0.5s ease-in-out; } #enduranceBar { width: 0%; height: 100%; background-color: #4CAF50; text-align: center; line-height: 50px; color: black; font-size: 24px; transition: width 0.5s ease-in-out; display: flex; flex-direction: column-reverse; justify-content: center; } #message { font-size: 20px; margin-bottom: 20px; } #trainEnduranceButton, #backButton { cursor: pointer; color: #fff; border: none; border-radius: 5px; padding: 10px 20px; font-size: 20px; margin: 10px; transition: background-color 0.3s ease; } #trainEnduranceButton { background-color: #3498db; } #trainEnduranceButton:hover { background-color: #2980b9; } #backButton { background-color: #e74c3c; } #backButton:hover { background-color: #c0392b; } </style> <<set $introtrain = 1>>
<<set $IntroQuest = 0>> <<set $RonaldoQuest1 = 0>> <<set $questIntroPelea = 0>>
<<include "StoryCaption">> <div id="skillTrainingInterface"> <<if $_English is 1>>\ <div id="skillIcon">Spinning kick </div> <<else>>\ <div id="skillIcon">Patada giratoria </div> <</if>>\ <div id="spiningkick1"></div>\ <div id="skillStats"></div>\ <div class="progressContainer">\ <div class="progressLabel">\ <<if $_English is 1>>Skill Progress<<else>>Progreso de Habilidad<</if>>\ </div>\ <div class="progressBarContainer">\ <div id="skillBar" class="progressBar">0%</div>\ </div>\ </div> <div id="message"></div> <div id="energyStats"></div> <button id="trainSkillButton">\ <<if $_English is 1>>Train Spinning Kick<<else>>Entrenar Patada Giratoria<</if>> </button> <button id="backButton">\ <<if $_English is 1>>Back<<else>>Atrás<</if>> </button> </div> <<script>> setup.skillProgress = State.variables.spinningKickProgress || 0; setup.skillLearned = State.variables.spinningKickLearned || false; setup.CurEnergy = State.variables.CurEnergy; setup.trainSkill = function() { if (setup.skillProgress < 100 && setup.CurEnergy >= 10) { setup.skillProgress += 20; setup.CurEnergy -= 10; State.variables.CurEnergy = setup.CurEnergy; if (setup.skillProgress >= 100) { setup.skillProgress = 100; setup.skillLearned = true; State.variables.spinningKickLearned = true; State.variables.spinningKickTrainingCompleted = true; let completionMessage = State.variables._English ? "Congratulations! You've mastered the Spinning Kick!" : "¡Felicidades! ¡Has dominado la Patada Giratoria!"; $("#message").text(completionMessage).show(); } State.variables.spinningKickProgress = setup.skillProgress; setup.updateSkillDisplay(); setup.updateSkillProgressBar(); } else if (setup.CurEnergy < 10) { let noEnergyMessage = State.variables._English ? "Not enough energy to train!" : "¡No tienes suficiente energía para entrenar!"; $("#message").text(noEnergyMessage).show(); } }; setup.updateSkillDisplay = function() { let message = setup.skillLearned ? (State.variables._English ? "Skill mastered!" : "¡Habilidad dominada!") : (State.variables._English ? "Progress: " : "Progreso: ") + setup.skillProgress + "%"; $("#skillStats").text(message); setup.updateEnergyDisplay(); }; setup.updateEnergyDisplay = function() { let energyMessage = State.variables._English ? "Current Energy: " + setup.CurEnergy : "Energía Actual: " + setup.CurEnergy; $("#energyStats").text(energyMessage); }; setup.updateSkillProgressBar = function() { $("#skillBar").css("width", setup.skillProgress + "%").text(setup.skillProgress + "%"); }; $(document).on('click', '#trainSkillButton', function() { setup.trainSkill(); }); $(document).ready(function() { setup.updateSkillDisplay(); setup.updateSkillProgressBar(); $("#backButton").click(function() { Engine.play("skilltrainintro"); }); }); <</script>> <style> #spiningkick1 { position: absolute; left: 41em; top: 2em; width: 8em; height: 8em; background-image: url(img/icons/skick.png); background-size: cover; border-radius: 5em; } #skillTrainingInterface { position: relative; top: -40em; left: -12em; display: flex; align-items: center; justify-content: flex-start; padding-top: 20px; background: linear-gradient(45deg, #000000fa, #2f0000fc); font-family: Arial, sans-serif; color: #fff; border: 2px solid black; flex-direction: column; width: 60em; } #skillIcon { font-size: 48px; margin-bottom: 20px; cursor: default; } #skillStats { font-size: 24px; margin-bottom: 20px; } .progressContainer { margin-bottom: 10px; width: 35em; } .progressLabel { font-size: 18px; margin-bottom: 5px; position: relative; left: 12em; top: 2em; } .progressBarContainer { width: 100%; height: 35px; background-color: #ffffff9e; overflow: hidden; position: relative; top: 2em; border: 2px solid black; } .progressBar { width: 0%; height: 100%; background-color: #4CAF50; text-align: center; line-height: 50px; color: black; font-size: 24px; transition: width 0.5s ease-in-out; display: flex; flex-direction: column-reverse; justify-content: center; } #message { font-size: 20px; margin-bottom: 20px; display: none; } #trainSkillButton, #backButton { cursor: pointer; color: #fff; border: none; border-radius: 5px; padding: 10px 20px; font-size: 20px; margin: 10px; transition: background-color 0.3s ease; } #trainSkillButton { background-color: #3498db; } #trainSkillButton:hover { background-color: #2980b9; } #backButton { background-color: #e74c3c; } #backButton:hover { background-color: #c0392b; } </style> <div id="history-backward"> <div id="back1"><<back>></div></div>
<<widget "alexaRoutine">> <<set _hour to $gameDate.getHours()>> <<set _day to $gameDate.getDay()>> <<if _hour >= 0 && _hour < 6>> <<set $alexaLocation to "AlexaHome">> <<elseif _hour >= 6 && _hour < 8>> <<set $alexaLocation to "ElCamino">> <<elseif _hour >= 8 && _hour < 17>> <<if _day !== 0 && _day !== 6>> // Días laborables (lunes a viernes) <<set $alexaLocation to "Dojo">> <<else>> // Fines de semana <<if _hour < 12>> <<set $alexaLocation to "Dojo">> <<else>> <<set $alexaLocation to "AlexaHome">> <</if>> <</if>> <<elseif _hour >= 17 && _hour < 18>> <<set $alexaLocation to "ElCamino">> <<elseif _hour >= 18 && _hour < 20>> <<set $alexaLocation to "AlexaHome">> <<elseif _hour >= 20 && _hour < 22>> <<if _day === 5 || _day === 6>> // Viernes y sábado <<set $alexaLocation to "Bar">> <<else>> <<set $alexaLocation to "Plaza">> <</if>> <<else>> <<set $alexaLocation to "AlexaHome">> <</if>> <</widget>>
<<widget "ronaldoRoutine">> <<set _hour to $gameDate.getHours()>> <<set _day to $gameDate.getDay()>> <<if _hour >= 0 && _hour < 5>> <<set $ronaldoLocation to "RonaldoHome">> <<elseif _hour >= 5 && _hour < 6>> <<set $ronaldoLocation to "ElCamino">> <<elseif _hour >= 6 && _hour < 11>> <<set $ronaldoLocation to "TrainingCamp">> <<elseif _hour >= 11 && _hour < 13>> <<set $ronaldoLocation to "Bar">> <<elseif _hour >= 13 && _hour < 18>> <<if _day !== 0 && _day !== 6>> // Días laborables (lunes a viernes) <<set $ronaldoLocation to "TrainingCamp">> <<else>> // Fines de semana <<set $ronaldoLocation to "Coliseo">> <</if>> <<elseif _hour >= 18 && _hour < 20>> <<set $ronaldoLocation to "Gimnasio">> <<elseif _hour >= 20 && _hour < 22>> <<if _day === 5 || _day === 6>> // Viernes y sábado <<set $ronaldoLocation to "Bar">> <<else>> <<set $ronaldoLocation to "RonaldoHome">> <</if>> <<else>> <<set $ronaldoLocation to "RonaldoHome">> <</if>> <</widget>>
<<nobr>> <<if $IntroQuest is 0>> <div id="missiontext-intro">Exit from bathroom.</div> <</if>> <<if $IntroQuest is 1>> <div id="missiontext-intro">Talk to Olivia in the kitchen and then, back to talk to Lucy in her room.</div> <<if $momintroquest is 1>> <div id="missiontext-intro">Go to living room and take the dirty dishes, then go back to Olivia. (Quest from Olivia).</div> <</if>> <</if>> <<if $IntroQuest is 2>> <div id="missiontext-intro">Go to sleep.</div> <</if>> <<if $IntroQuest is 3>> <div id="missiontext-intro">Talk to Olivia in her room.</div> <</if>> <<if $IntroQuest is 4>> <div id="missiontext-intro">Open the door.</div> <</if>> <<if $IntroQuest is 5>> <div id="missiontext-intro">Face your cruel destiny.</div> <</if>> <<if $questIntroPelea is 1>> <div id="missiontext-intro">Go to the arena, fight and win.</div> <</if>> <<if $questIntroPelea is 2>> <div id="missiontext-intro">Go to training camp and talk to Ronaldo.</div> <</if>> <<if $questIntroPelea is 3>> <div id="missiontext-intro">Learn spinnig kick.</div> <</if>> <<if $questIntroPelea is 4>> <div id="missiontext-intro">Wait to tomorrow.</div> <</if>> <<if $questIntroPelea is 5>> <div id="missiontext-intro">Go to your new home</div> <</if>> <<if $RonaldoQuest1 is 1>> <div id="missiontext-intro">Go to the store inthe town square and buy redbull.</div> <</if>> <</nobr>> <style> #missiontext-intro { position: relative; top: 0.2em; left: 1em; width: fit-content; max-width: 93%; background: orange; color: black; height: 1em; display: flex; justify-content: space-between; align-items: center; padding: 0em 0.5em; font-size: 0.9em; margin-bottom: -1.5em; border: 1px solid black; border-radius: 1em; } </style>
<<nobr>> <<if $IntroQuest is 0>> <div id="missiontext-intro">Sal del baño.</div> <</if>> <<if $IntroQuest is 1>> <div id="missiontext-intro">Habla con Olivia en la cocina luego entra en la habitación de tu hermana.</div> <<if $momintroquest is 1>> <div id="missiontext-intro">Ves al salón y agarra los plaos sucios y tralos a Olivia. (Tarea de Olivia).</div> <</if>> <</if>> <<if $IntroQuest is 2>> <div id="missiontext-intro">Vés a dormir.</div> <</if>> <<if $IntroQuest is 3>> <div id="missiontext-intro">Habla con Olivia en su cuarto.</div> <</if>> <<if $IntroQuest is 4>> <div id="missiontext-intro">Abre la puerta.</div> <</if>> <<if $IntroQuest is 5>> <div id="missiontext-intro">Enfrentate a tu cruel destino.</div> <</if>> <<if $questIntroPelea is 1>> <div id="missiontext-intro">Gana tu primera pelea en la arena.</div> <</if>> <<if $questIntroPelea is 2>> <div id="missiontext-intro">Habla con Ronaldo en el campo de entrenamiento.</div> <</if>> <<if $questIntroPelea is 3>> <div id="missiontext-intro">Aprende la patada giratoria.</div> <</if>> <<if $questIntroPelea is 4>> <div id="missiontext-intro">Esperar a mañana.</div> <</if>> <<if $questIntroPelea is 5>> <div id="missiontext-intro">Ves a tu nueva casa.</div> <</if>> <<if $RonaldoQuest1 is 1>> <div id="missiontext-intro">Ves a la tienda en la plaza del pueblo y compra redbull.</div> <</if>> <</nobr>> <style> #missiontext-intro { position: relative; top: 0.2em; left: 1em; width: fit-content; max-width: 93%; background: orange; color: black; height: 1em; display: flex; justify-content: space-between; align-items: center; padding: 0em 0.5em; font-size: 0.9em; margin-bottom: -1.5em; border: 1px solid black; border-radius: 1em; } </style>
<<if $introsistalk gte 1 && $mamatalk gte 2 && $IntroQuest is 1>> <<set $IntroQuest = 2>> <</if>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Antionio Gregorio Mc. Connor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Antionio Gregorio Mc. Connor</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">Hey guachín! Preparate para recibir una paliza.</div> <div class="mc-message">Quien eres?</div> <div class="enemy-message">Soy Mc. Connor, en mi barrio me conosian como el culeador guatemalteco. Vas a ser culeado.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message"></div> <div class="mc-message"></div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/mcconnor/mcconnor.png" style=" position: fixed; top: 5em; left: -4em; width: 46em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Fight</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Pelear</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("variablesmcconnor"); }); }); <</script>>\ <<set $AI_NPC = 2>>\ <<if $mcconnorlose is 1>> <<goto "pre-mcconor-pelea2">> <</if>> <<set $mcconnorpelea1 = 1>>\ <<set $combatLog = []>> <<set $GaleriaMcconnor = 1>> <<notify 3s>><b>New Character: <span style="color:orange">Antionio Gregorio Mc. Connor</span></b><</notify>>
<<include "StoryCaption">> <div id="combat-arena"> <div id="player-section"> <div id="player-name">$Mc.Name</div> <div id="player-image"><<include "IMGplayer3">></div> <div id="player-ap"> <div id="ap-label">AP: $CurAP/$MaxAP</div> </div> <<include "player">> <div id="player-actions"> <<if $Turn_NPC is 0>>\ <div id="botonespeleaon"> <<if $CurAP gte 2 && $Arms gt 0>>\ <div id="buttonjab" class="iconojab" class="uno"></div>\ <<else>>\ <div id="buttonjaboff" class="offbutton"></div>\ <</if>>\ <<if $CurAP gte 4 && $Legs gt 0>>\ <div id="buttonkick" class="iconojab"></div>\ <<else>>\ <div id="buttonkickoff" class="offbutton"></div>\ <</if>>\ <<if $CurAP gte 3>>\ <div id="buttoncabesaso" class="iconojab"></div>\ <<else>>\ <div id="buttoncabesasooff" class="offbutton"></div>\ <</if>>\ <<if $CurAP gte 6 && $spinningKickLearned is true>>\ <div id="spiningkick" class="iconojab"></div>\ <<else>>\ <div id="spiningkickoff" class="iconojab"></div>\ <</if>>\ <div id="botonespeleaazul"> <div id="buttonpassturn" class="iconojab"></div>\ </div>\ <</if>>\ <<if $Turn_NPC is 1>>\ <div id="botonespeleaoff"> <div id="buttonjaboff" class="offbutton2"></div>\ <div id="buttonkickoff" class="offbutton2"></div>\ <div id="buttoncabesasooff" class="offbutton2"></div>\ <div id="buttonpassturnoff"></div>\ </div>\ <div id="linkpassturn"></div>\ <</if>>\ </div> </div> <div id="combat-log-section"> <h3>Combat Log</h3> <div id="combat-log">\ <<if typeof $combatLog !== "undefined" && Array.isArray($combatLog) && $combatLog.length > 0>>\ <<for _i to $combatLog.length - 1; _i >= Math.max(0, $combatLog.length - 5); _i-->>\ <div class="log-entry"> <p><<print $combatLog[_i]>></p></div> <</for>>\ <<else>>\ <<if $_English is 1>>\ <div class="log-entry"><p>There are no entries in the combat log.</p></div> <<else>>\ <div class="log-entry"><p>No hay entradas en el registro de combate.</p></div> <</if>>\ <</if>>\ </div> </div> <div id="npc-section"> <div id="npc-name"><<if $_English is 1>>Gergorio Mc Connor<<else>>Gergorio Mc Connor<</if>></div> <div id="npc-image"><<include "IMGmcconnor">></div> <div id="npc-ap">AP: $CurAP_NPC/$MaxAP_NPC</div> <<include "npc">> </div>\ </div>\ <<include "player-debuff">>\ <<include "player-buff">>\ <<include "NPC-debuff">>\ <<include "NPC-buff">>\ <<script>> $(document).ready(function() { $("#buttonjab").click(function() { Engine.play("Carapunch"); }); }); <</script>> <<script>> $(document).ready(function() { $("#buttonkick").click(function() { Engine.play("BajaKick"); }); }); <</script>> <<script>> $(document).ready(function() { $("#buttoncabesaso").click(function() { Engine.play("Cabezazo"); }); }); <</script>> <<script>> $(document).ready(function() { $("#spiningkick").click(function() { Engine.play("SpiningKick"); }); }); <</script>> <<script>> $(document).ready(function() { $("#buttonpassturn").click(function() { Engine.play("Turn_NPC"); }); }); <</script>> <<script>> $(document).ready(function() { $("#linkpassturn").click(function() { Engine.play("Turn_NPC2"); }); }); <</script>> <style> #combat-arena { display: flex; justify-content: space-between; align-items: stretch; width: 145%; height: 33em; background: linear-gradient(270deg, #000000ed, #480000e8); color: #fff; font-family: Arial, sans-serif; position: relative; top: -39em; left: -21em; border: 2px solid silver; z-index: 10; } #player-section, #npc-section { width: 25%; display: flex; flex-direction: column; align-items: center; padding: 20px; } #combat-log-section { width: 42%; padding: 20px; display: flex; flex-direction: column; } #player-name { font-size: 1.2em; margin-bottom: 10px; position: relative; left: -2em; } #npc-name { font-size: 1.2em; margin-bottom: 10px; position: relative; left: 2em; } #player-image, #npc-image { width: 150px; height: 200px; margin-bottom: 10px; } #player-ap, #npc-ap { font-size: 1em; margin-bottom: 10px; position: relative; left: 9em; top: 8em; } #ap-label { position: relative; top: -3em; left: -12em; z-index: 1; } #npc-ap { left: 1em; top: 7em; } h3 { font-size: 1.8em; text-decoration: underline; text-align: center; position: relative; top: 0em;; } #botonespeleaon { position: relative; top: 21em; left: -4em; display: flex; width: 21em; height: 10em; justify-content: center; } #botonespeleaoff { position: relative; top: 21em; left: -4em; display: flex; width: 21em; height: 10em; justify-content: center; } #buttonpassturn { background-image: url(img/icons/bpassturn.png); background-size: cover; background-repeat: no-repeat; position: relative; top: -7.3em; left: 30em; width: 5em; height: 5em; cursor: pointer; } #player-actions { display: flex; flex-direction: row; gap: 10px; position: relative; top: -30em; left: 22em; } #combat-log { overflow-y: auto; border: 1px solid #ff9292; padding: 10px; background-color: rgba(0, 0, 0, 0.3); max-height: 13em; height: 13em; position: relative; top: -4em; text-align: center; } .log-entry { padding: 3px 0px 1px 3px; text-align: center; font-weight: bold; color: #ffffff; background: radial-gradient(#000000, transparent); margin-bottom: -2em; } .log-entry.player { background-color: #e6f3ff; color: #0066cc; } .log-entry.enemy { background-color: #ffe6e6; color: #cc0000; } .log-entry.miss { background-color: #f0f0f0; color: #666666; } .log-entry.neutral { color: #333333; } .damage { color: red; font-weight: bold; } </style> <<set $onpelea = 1>> <<widget "debugCombatLog">> <div style="background-color: #f0f0f0; padding: 10px; margin: 10px 0; border: 1px solid #ccc;"> <h4>Debug: Combat Log</h4> <p>Combat Log Length: <<print $combatLog.length>></p> <p>Combat Log Type: <<print typeof $combatLog>></p> <p>Is Array: <<print Array.isArray($combatLog)>></p> </div> <</widget>> <<if typeof $combatLog === "undefined" || !Array.isArray($combatLog)>> <<set $combatLog = []>> <</if>> <<script>> // Función para mostrar el resultado y el botón continue function showCombatResult(result) { console.log("showCombatResult called with result:", result); $("#combat-result").show(); if (result === "win") { if (State.variables._English) { $("#result-message").text("You have won the fight!"); $("#continue-button").text("Continue"); } else if (State.variables._Spanish) { $("#result-message").text("¡Has ganado la pelea!"); $("#continue-button").text("Continuar"); } } else { if (State.variables._English) { $("#result-message").text("You have lost the fight."); $("#continue-button").text("Continue"); } else if (State.variables._Spanish) { $("#result-message").text("Has perdido la pelea."); $("#continue-button").text("Continuar"); } } $("#continue-button").one("click", function() { console.log("Continue button clicked"); if (result === "win") { Engine.play("winfight"); } else { Engine.play("losefight"); } }); } // Función para verificar el estado del combate function checkCombatState() { console.log("Checking combat state. Head:", State.variables.Head, "HeadNPC:", State.variables.HeadNPC); if (State.variables.Head <= 0) { console.log("Player lost"); showCombatResult("lose"); clearInterval(combatInterval); } else if (State.variables.HeadNPC <= 0) { console.log("Player won"); showCombatResult("win"); clearInterval(combatInterval); } } // Iniciar la verificación periódica var combatInterval = setInterval(checkCombatState, 1000); // Verifica cada segundo // Asegurarse de limpiar el intervalo cuando se abandone el pasaje $(document).one(':passageend', function (ev) { console.log("Passage ended, clearing interval"); clearInterval(combatInterval); }); // Verificar inmediatamente el estado del combate al cargar el pasaje $(document).ready(function() { console.log("Document ready, checking combat state immediately"); checkCombatState(); }); <</script>> <div id="combat-result" style="display: none;"> <p id="result-message"></p> <button id="continue-button"></button> </div>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Rookie</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Novato</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">Yo, what's this? You again?</div> <div class="mc-message">That's right, it seems I can't move forward without defeating you.</div> <div class="enemy-message">And what about me, huh? I can't move forward?</div> <div class="mc-message">...</div> <div class="enemy-message">This shit's rigged, man! I've already lost before even startin'!</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">¿Qué onda? ¿Vos de nuevo, loco?</div> <div class="mc-message">Así es, parece que no puedo avanzar sin derrotarte.</div> <div class="enemy-message">¿Y yo qué, boludo? ¿No puedo avanzar?</div> <div class="mc-message">...</div> <div class="enemy-message">¡Esto está arreglado, la puta madrastra! ¡Ya perdí antes de empezar!</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/random/rookie.png" style=" position: fixed; top: 1em; left: -15em; width: 68em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Fight</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Pelear</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("pelea-uno"); }); }); <</script>>\ <<set $pelea1 = 1>>\ <<set $HeadNPC = $MaxHeadNPC>> <<set $TorsoNPC = $MaxTorsoNPC>> <<set $ArmsNPC = $MaxArmsNPC>> <<set $LegsNPC = $MaxLegsNPC>> <<set $combatLog = []>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Mc. Connor's final blow makes you completely lose your vision. The last thing you feel is your body hitting the ground, but it doesn't hurt. You have lost.</div> <div id="talkbuttons3">\ <button id="talkbutton">Go</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El golpe final de Mc. Connor te hace perder completamente la visión. Lo último que sientes es tu cuerpo golpeando el suelo, pero no te duele. Has perdido.</div> <div id="talkbuttons3">\ <button id="talkbutton">Adelante</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Calabozointrolose"); }); }); <</script>> <<set $pelea1 = 0>> <<set $macconnorlose = 1>> <<set $Arms = $MaxArms>> <<set $Legs = $MaxLegs>> <<set $Torso = $MaxTorso>> <<set $Head = $MaxHead>> <<addhours 8>>
<<include "StoryCaption">> <br> <br> <br> <<set $randomstats = random(2)>>\ <<if $_English is 1>>\ <<if $randomstats is 0>> <div id="tablacentral2">Your <span style="color: #ff0015;">stress (-10)</span> decreases. The <span style="color: purple;">affection (+3)</span> that Alexa feels for you increases, because of your victory. <span style="color: orange;">Your strength (+1) vitality (+1) </span> increases.</div> <<elseif $randomstats is 1>> <div id="tablacentral2">Your <span style="color: #ff0015;">stress (-10)</span> decreases. The <span style="color: purple;">affection (+3)</span> that Alexa feels for you increases, because of your victory. <span style="color: orange;">Your agility (+1) vitality (+1) </span> increases.</div> <<elseif $randomstats is 2>> <div id="tablacentral2">Your <span style="color: #ff0015;">stress (-10)</span> decreases. The <span style="color: purple;">affection (+3)</span> that Alexa feels for you increases, because of your victory. <span style="color: orange;">Your endurence (+1) vitality (+1) </span> increases.</div> <</if>><</if>>\ <<if $_Spanish is 1>>\ <<if $randomstats is 0>> <div id="tablacentral2">Tu <span style="color: #ff0015;">estrés (-10)</span> se reduce. El <span style="color: purple;">afecto (+3)</span> que Alexa siente por ti aumenta, por tu victoria. <span style="color: orange;">Tu fuerza (+1) y tu vitalidad (+1)</span> aumentan.</div> <<elseif $randomstats is 1>> <div id="tablacentral2">Tu <span style="color: #ff0015;">estrés (-10)</span> se reduce. El <span style="color: purple;">afecto (+3)</span> que Alexa siente por ti aumenta, por tu victoria. <span style="color: orange;">Tu agilidad (+1) y tu vitalidad (+1)</span> aumentan.</div> <<elseif $randomstats is 2>> <div id="tablacentral2">Tu <span style="color: #ff0015;">estrés (-10)</span> se reduce. El <span style="color: purple;">afecto (+3)</span> que Alexa siente por ti aumenta, por tu victoria. <span style="color: orange;">Tu resistencia (+1) y tu vitalidad (+1)</span> aumentan.</div> <</if>><</if>>\ <<if $_English is 1>>\ <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <<else>>\ <div id="talkbuttons3">\ <button id="talkbutton">Adelante</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("post-pelea1-macconor"); }); }); <</script>> <<set $mcconnorpelea1 = 2>> <<set $CurStress -= 10>> <<addhours 3>> <<set $AlexaAffection += 3>> <<if $randomstats is 0>> <<set $StrengthSugarcube += 1>> <<set $VitalitySugarcube += 1>> <<elseif $randomstats is 1>> <<set $VitalitySugarcube += 1>> <<set $AgilitySugarcube += 1> <<elseif $randomstats is 2>> <<set $enduranceSugarcube += 1>> <<set $VitalitySugarcube += 1>> <<set $AgilitySugarcube += 1> <</if>>\
<<set $ValueRandom = random(100)>> <<if $CurAP_NPC gte 0>> <<set _apRatio = $CurAP_NPC / $MaxAP_NPC>> <<set _punchThreshold = 0>> <<set _kickThreshold = 0>> <<if _apRatio gte 0.9>> <<set _punchThreshold = 70>> <<set _kickThreshold = 5>> <<elseif _apRatio gte 0.6>> <<set _punchThreshold = 60>> <<set _kickThreshold = 20>> <<elseif _apRatio gte 0.5>> <<set _punchThreshold = 50>> <<set _kickThreshold = 30>> <<elseif _apRatio gte 0.3>> <<set _punchThreshold = 70>> <<set _kickThreshold = 60>> <</if>> <<if $ArmsNPC gt 0 && $ValueRandom gte _punchThreshold>> <<goto "CarapunchNPC">> <<elseif $LegsNPC gt 0 && $ValueRandom gte _kickThreshold>> <<goto "BajakickNPC">> <<elseif $ValueRandom gte Math.min(_punchThreshold, _kickThreshold)>> <<goto "cabezazoNPC">> <<else>> <<goto "goto1">> <</if>> <<else>> <<goto "goto1">> <</if>>
<img src="img/npc/random/rookie.png" style=" width: 31em; position: relative; top: -4em; left: -9em; transform: scalex(-1); ">
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("TrainingIntro2"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Antionio Gregorio Mc. Connor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Antionio Gregorio Mc. Connor</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">Well fought, man... Phew... I give up... You win.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">Bien peleado tio... Phew... Me rindo... Tu ganas.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/mcconnor/mcconnor.png" style=" position: fixed; top: 5em; left: -4em; width: 46em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Continuear</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Alexaintrodojo"); }); }); <</script>>\ <<set $mcconnorpelea1 = 2>>\ <<set $IntroComplete = 1>> <<addhours 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">As soon as you enter the arena, the door behind you closes. In the stands, you see a small crowd of people ready to watch the fight, while cameras record from every possible angle. Suddenly, the door opens again and your opponent appears. As they step into the arena, the door closes once more and won't reopen until there is a victor.</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Nada mas entrar en la arena, la puerta por la que has entrado se cierra. En las gradas, ves a una pqueña multidtud de personas preparadas para ver el combate, mientras las camaras graban desde todos los angulos posibles. De pronto, la puerta vuelve a abrirse y tu contringante aparece, cuando sale a la arena, la puerta se vuelve a cerrar, y no volverá ha abrirse hasta que haya un vencedor.</div> <</if>>\ <div id="girl-image" class="stepmom-image">\ <img src="img/npc/mcconnor/mcconnor.png" style=" position: fixed; top: 13em; left: 69em; width: 51em; transform: scalex(-1); "></div>\ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> <div id="cajabuscar2" class="iconocaja"></div> <div id="cajaentrar2" class="iconocaja"></div> </div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id="mensajehablar">Talk to fighter</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="mensajehablar">Hablar cone el tipo</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">North corridor</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Pasillo norte</div>\ <</if>>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $("#girl-image").click(function() { Engine.play("preintro-pelea"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("pre-mcconnor-pelea"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("northcorridorintro"); }); }); <</script>>\ <<set $AI_NPC = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">Roockie's final blow makes you completely lose your vision.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continue</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El golpe final del novato te hace perder completamente la visión.</div> <div id="talkbuttons3">\ <button id="talkbutton">Continuar</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("pelea-uno-lose1"); }); }); <</script>> <<if $pelea1lose gte 1>> <<goto "pelea-uno-lose1">> <</if>> <<set $pelea1lose = 1>>
<<if $McAvatar is 0>>\ <img src="img/player/player3.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <<elseif $McAvatar is 1>>\ <img src="img/player/player1.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <<elseif $McAvatar is 2>>\ <img src="img/player/player2.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <<elseif $McAvatar is 3>>\ <img src="img/player/player3.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <<elseif $McAvatar is 4>>\ <img src="img/player/player4.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <<elseif $McAvatar is 5>>\ <img src="img/player/player5.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <<elseif $McAvatar is 6>>\ <img src="img/player/player6.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <<elseif $McAvatar is 7>>\ <img src="img/player/player7.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <<elseif $McAvatar is 8>>\ <img src="img/player/player8.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <<elseif $McAvatar is 9>>\ <img src="img/player/player9.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <<elseif $McAvatar is 10>>\ <img src="img/player/player10.png" style=" width: 53em; position: absolute; top: 14em; left: -30em; transform: scalex(-1); "> <</if>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><br> <div id="whatsapptablename"> <div id="policename">Ronaldo Lee</div>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">What would you like to train?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">¿Que te gustaría entrenar?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/ronaldo/ronaldo.png" style=" position: relative; left: -2em; top: 2em; transform: scaleX(-1); width: 50em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Strength</div> <div id="girlbutton2">Vitality</div> </div>\ <div id="talkbuttons4">\ <div id="girlbutton3">endurance</div> <div id="girlbutton4">Agility</div> </div>\ <div id="onebutton">Skills</div> <div id="onebutton2">Back</div> <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Strength</div> <div id="girlbutton2">Vitality</div> </div>\ <div id="talkbuttons4">\ <div id="girlbutton3">endurance</div> <div id="girlbutton4">Agility</div> </div>\ <div id="onebutton">Habilidades</div> <div id="onebutton2">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#onebutton").click(function() { Engine.play("skilltrainintro2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#onebutton2").click(function() { Engine.play("TrainingIntro2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("entrenar-fuerza-intro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("entrenar-vitality-intro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton3").click(function() { Engine.play("entrenar-endurance-intro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton4").click(function() { Engine.play("entrenar-agility-intro"); }); }); <</script>>\ <style> #onebutton3 { background: linear-gradient(0deg, #91ff90, #b8ffcc); position: relative; left: 23.05em; top: 2.85em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; width: 8.15em; } #onebutton2 { background: linear-gradient(0deg, #91ff90, #b8ffcc); position: relative; left: 23.05em; top: 2.85em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; width: 8.15em; } #onebutton2:hover { background-color: #57c; border-color: #79e; } #onebutton { background: linear-gradient(0deg, #91ff90, #b8ffcc); position: relative; left: 13.45em; top: 4.7em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; width: 8.15em; } #onebutton:hover { background-color: #57c; border-color: #79e; } </style> <<if $introSkillLearned isnot 1>> <<goto "introSkillLearned">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><br> <div id="whatsapptablename"> <div id="policename">Ronaldo Lee</div>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">What skill would you like to train?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">¿Que habilidad te gustaría entrenar?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/ronaldo/ronaldo.png" style=" position: relative; left: -2em; top: 2em; transform: scaleX(-1); width: 50em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="onebutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#onebutton").click(function() { Engine.play("TrainingIntroSkill"); }); }); <</script>>\ <style> #onebutton { background: linear-gradient(0deg, #91ff90, #b8ffcc); position: relative; left: 13.45em; top: 4.7em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; width: 8.15em; } #onebutton:hover { background-color: #57c; border-color: #79e; } </style>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><br> <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">What skill would you like to learn?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">¿Que habilidad te gustaría aprender?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/ronaldo/ronaldo.png" style=" position: relative; left: -2em; top: 2em; transform: scaleX(-1); width: 50em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Spinning kick</div> <div id="girlbutton2">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Patada giratoria</div> <div id="girlbutton2">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("TrainingIntroSkill"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("intro-ronaldo-talk"); }); }); <</script>>\
<<script>> window.updateCharacterInfoLevel('sister', 2); window.updateCharacterInfoLevel('mom', 2); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">Oh! I just ran out of toilet paper, good thing I found these bandages.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <div id="talkbutton">Bathroom</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Oh! Justo me he quedado sin papel higiénico, que bueno que encontré estas vendas.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <div id="talkbutton">Baño</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introbathroom"); }); }); <</script>> <div id="history-backward"></div>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">You're exhausted, rookie. Why don't you go to the store and buy something to eat to restore your energy?</div> <div class="mc-message">Is there a store?</div> <div class="enemy-message">Of course, after all, we live in a society and use money.</div> <div class="mc-message">Sounds logical.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">Estás agotado novato, porque no vas la tienda y compras algo de comer para restablecer energia.</div> <div class="mc-message">¿Hay una tienda?</div> <div class="enemy-message">Pues claro, al fin y al cabo, vivimos en sociedad y usamos dinero.</div> <div class="mc-message">Parece lógico.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/ronaldo/ronaldo.png" style=" position: relative; left: -2em; top: 2em; transform: scaleX(-1); width: 50em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Training camp</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Campo de entrenamiento</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("TrainingIntro2"); }); }); <</script>>\ <<notify 3s>><b>New Character: <span style="color:orange">Ronaldo Lee</span></b><</notify>> <<set $RonaldoQuest1 = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">At night, the large room is dimly lit by torches, creating unsettling shadows on the floor and walls. The door to the cells feels cold and gloomy, while the door to the noth corridor is closed. The door to the storeroom is barely visible in the darkness, suggesting something hidden behind it. The exit appears farther away and less accessible in the dark. The atmosphere is silent and desolate, with occasional sounds of dripping water and creaking wood.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">De noche, la amplia sala está apenas iluminada por antorchas que creando sombras inquietantes sobre el suelo y las paredes. La puerta a las celdas se siente fría y sombría, mientras que la puerta del pasillo norte está cerrada. La puerta al almacén apenas se distingue en la penumbra, sugiriendo que algo se esconde detrás. La salida parece más lejana y menos accesible en la oscuridad. El ambiente es silencioso y desolador, con ocasionales sonidos de gotas de agua y crujidos de madera.</div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Alexa</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablar con Alexa</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar2" class="uno">North Hallway</div> <div id= "mensajeentrar" class="dos">Storage Room</div> <div id= "mensajeentrar" class="tres">Dungeon cell</div> <div id= "mensajeentrar" class="cuatro">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Pasillo norte</div> <div id= "mensajeentrar" class="dos">Almacén</div> <div id= "mensajeentrar" class="tres">Calabozo</div> <div id= "mensajeentrar" class="cuatro">Salir del dojo</div> <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $(".dos").click(function() { Engine.play("dojointroalmacen"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".tres").click(function() { Engine.play("Calabozointro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".cuatro").click(function() { Engine.play("salirdojointro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("buscardojointro2"); }); }); <</script>>\ <<if $GameDatePeriod == "Morning" or $GameDatePeriod == "Evening" or $GameDatePeriod == "Afternoon">> <<goto "Dojointro">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing useful here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil aquí.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("DojointroNight"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacalle">Walk of Fame</div> <div id="tablacentral1">The Walk of Fame, the passageway for those whose destiny is written in the sand, also leads to the training field.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacalle">Camino de la Fama</div> <div id="tablacentral1">El camino de la Fama es el lugar de paso para aquellos que su destino esta escrito en la arena, también puedes seguir el camino hacia el campo de entrenamiento.</div>\ <</if>>\ <div class="cajaflechas">\ <div class="Flechatop2"></div>\ <div class="Flecharight2"></div>\ <div class="Flechaleft"> <div id="mensajeleft" style="display: none;">\ <<if $_English is 1>>Golden Avenieu<</if>>\ <<if $_Spanish is 1>>Calle Dorada<</if>>\ </div></div>\ <div class="Flechabot"> <div id="mensajebot" style="display: none;">\ <<if $_English is 1>>Training Camp<</if>>\ <<if $_Spanish is 1>>Campo de Entrenamiento<</if>>\ </div></div>\ <div id="cuadrado"></div>\ </div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar2" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Nobody to talk</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">No hay nadie</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Enter dojo</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Entrar en Dojo</div> <</if>>\ </div></div>\ <<include "Actionbtn">>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".Flechabot").click(function() { Engine.play("TrainingIntro2"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".Flechaleft").click(function() { Engine.play("Calle 6"); }); }); <</script>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("dojofueraintro"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajeskippy").click(function() { Engine.play("SkipTime"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("Buscarcamino"); }); }); <</script>>\ <<script>> $(document).ready(function() { const flechaLeft = document.querySelector('.Flechaleft'); const mensajeleft = document.getElementById('mensajeleft'); function mostrarMensajeLeft() { mensajeleft.style.display = 'block'; mensajeleft.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajeleft.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeLeft() { mensajeleft.style.display = 'none'; mensajeleft.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajeleft.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaLeft.addEventListener('mouseover', mostrarMensajeLeft); flechaLeft.addEventListener('mouseout', ocultarMensajeLeft); }); <</script>>\ <<script>> $(document).ready(function() { const flechaBot = document.querySelector('.Flechabot'); const mensajebot = document.getElementById('mensajebot'); function mostrarMensajeBot() { mensajebot.style.display = 'block'; mensajebot.style.fontWeight = 'bold'; // Cambiar el peso del texto a negrita mensajebot.style.fontSize = '20px'; // Cambiar el tamaño del texto a 20px } function ocultarMensajeBot() { mensajebot.style.display = 'none'; mensajebot.style.fontWeight = 'normal'; // Restaurar el peso original del texto mensajebot.style.fontSize = 'initial'; // Restaurar el tamaño original del texto } flechaBot.addEventListener('mouseover', mostrarMensajeBot); flechaBot.addEventListener('mouseout', ocultarMensajeBot); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You enter the store and the soft bell above the door rings pleasantly, announcing your arrival. The saleswoman, a young woman with a warm smile, blonde hair, and bright blue eyes, approaches from behind the counter. Her impeccable uniform and relaxed posture reflect professionalism and friendliness.</div> <div id="talkbuttons3">\ <div id="talkbutton">Talk to her</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Entras en la tienda y la suave campanilla sobre la puerta emite un tintineo agradable que anuncia tu llegada. La dependienta, una mujer joven con una sonrisa cálida, rubia y con ojos azules brillantes, se acerca desde detrás del mostrador. Su uniforme impecable y su postura relajada reflejan profesionalismo y amabilidad.</div> <div id="talkbuttons3">\ <div id="talkbutton">Hablar</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Intro-crystal"); }); }); <</script>>\ <<set $GaleriaCrystal =1>> <<set $IntroTienda = 1>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Crystal Swanson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Crystal Swanson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Good morning! How can I help you?</div> <div class="mc-message">I'm just looking for something to eat or drink.</div> <div class="girl-message">Ah, looking for something to keep you going, right? He he. We have some snacks and meals here that are perfect for a quick boost.</div> <div class="mc-message">Okay, I'll take a look at those snacks.</div> <div class="girl-message">Wait a second, you're new here, aren't you? I'm Crystal Swanson, and this is my shop.</div> <div class="mc-message">Nice to meet you, Crystal. I'm $Mc.Name.</div> <div class="girl-message">Welcome to our little corner of the world, $Mc.Name. It can be a bit overwhelming at first, but you'll get used to it. We've all been the new person at some point. Just take things one step at a time and don't be afraid to ask for help if you need it.</div> <div class="mc-message">Thanks, Crystal. I appreciate that, you're very kind.</div> <div class="girl-message">You're welcome, $Mc.Name.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">¡Buenos días! ¿En qué puedo ayudarte?</div> <div class="mc-message">Yo solo, estoy buscando algo para comer o beber.</div> <div class="girl-message">Ah, buscando algo para mantenerte en marcha, ¿verdad?he he. Tenemos unos bocadillos y comidas por aquí que son perfectos para un impulso rápido.</div> <div class="mc-message">Vale, echaré un vistazo a esos bocadillos.</div> <div class="girl-message">Espera un segundo, eres nuevo aquí, ¿verdad? Soy Crystal Swanson, y esta es mi tienda.</div> <div class="mc-message">Mucho gusto, Crystal. Soy $Mc.Name.</div> <div class="girl-message">Bienvenido a nuestro pequeño rincón del mundo $Mc.Name, puede ser un poco abrumador al principio, pero te acostumbrarás. Todos hemos sido la persona nueva en algún momento. Solo toma las cosas un paso a la vez y no tengas miedo de pedir ayuda si la necesitas.</div> <div class="mc-message">Gracias, Crystal. Aprecio eso, eres muy amable.</div> <div class="girl-message">De nada, $Mc.Name.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/crystalswanson/crystal.png" style=" position: fixed; top: 0em; left: -11.5em; width: 60em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Buy something</div> <div id="girlbutton2">Bye</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Comprar</div> <div id="girlbutton2">Adiós</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Buy-TiendaIntro"); }); }); <</script>> <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("introTienda-passage"); }); }); <</script>> <<notify 3s>><b>New Character: <span style="color:#ff5cde">Crystal Swanson</span></b><</notify>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">In progress</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">En desarrollo</div>\ <</if>>\ <div id="girl-image" class="crystal-image">\ <img src="img/girls/crystalswanson/crystal.png" style=" position: fixed; top: 5em; left: 69.5em; width: 60em; transform: scalex(-1); "></div>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar algo</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Talk to Crystal</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Hablaro con Crystal</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar" class="uno">Exit</div> <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar" class="uno">Salir</div> <</if>>\ </div></div>\ <div id="cajasalirWindow" style="display: none;">\ <div id="optionsContent"></div>\ <<include "Actionbtn">>\ <<addmins 10>>\ <<script>> $(document).ready(function() { $(".uno").click(function() { Engine.play("Tienda"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("Intro-Crystal-Talk"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girl-image").click(function() { Engine.play("Intro-Crystal-Talk"); }); }); <</script>>\ <style> #girl-image { position: fixed; top: 9em; left: 82em; /* width: 29em; */ /* height: 57em; */ transition: box-shadow 0.3s; } </style>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Crystal Swanson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Crystal Swanson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Welcome, $Mc.Name.</div> <div class="mc-message">Hi, Crystal.</div> <div class="girl-message">Do you want to buy something?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message"> Bienvenido $Mc.Name.</div> <div class="mc-message">Hola, Crystal.</div> <div class="girl-message">¿Quieres comprar algo?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/crystalswanson/crystal.png" style=" position: fixed; top: 0em; left: -11.5em; width: 60em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Buy something</div> <div id="girlbutton2">Bye</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Comprar</div> <div id="girlbutton2">Adiós</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Buy-TiendaIntro"); }); }); <</script>> <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("introTienda-passage"); }); }); <</script>> <<set $GameDatePeriod = "Night">> <<set $GameDate = "Night">> <<set $gameDatePeriod to '22:00'>> <<set $RonaldoQuest1 = 2>>
<<include "StoryCaption">> <br> <br> <br> <div id="shop-container"></div> <script> showShop(); </script> <div id="talkbuttons3">\ <div id="girlbutton1">Bye</div> </div>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Intro-Crystal-Talk"); }); }); <</script>> <style> .item-description { font-size: 22px; color: #bebebe; margin-top: 5px; margin-bottom: 10px; } button { cursor: pointer; color: #eee; background-color: #00ff34c7; border: 1px solid #fff; line-height: normal; padding: .4em; width: 4em; -webkit-transition-duration: .2s; -o-transition-duration: .2s; transition-duration: .2s; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; } #talkbuttons3 { width: 20em; position: fixed; top: 47em; left: 50em; display: grid; } #girlbutton1 { position: relative; top: 1em; } #shop-container { position: relative; top: -45em; left: -10em; background: none; border: none; } .shop-buttons { display: flex; justify-content: center; margin-bottom: 20px; } .shop-buttons button { margin: 0 10px; padding: 5px 20px; font-size: 29px; cursor: pointer; background: #ffb300; color: black; font-weight: bold; position: relative; top: 0em; } .shop-buttons button.active { background-color: #ffb300; color: black; font-weight: bold; } .shop-items { display: grid; grid-template-columns: repeat(auto-fill, minmax(200px, 1fr)); gap: 20px; } .shop-item { border: 1px solid #ddd; padding: 10px; text-align: center; background: linear-gradient(45deg, #000000fa, #2f0000fc); font-weight: bold; font-size: 20px; } .shop-item img { max-width: 100px; max-height: 100px; } .shop-item.unavailable { opacity: 0.5; } .shop-item.unavailable button { background-color: #ccc; cursor: not-allowed; } </style> <<script>> window.updateShopDisplay = function() { const shopContainer = document.getElementById('shop-container'); if (!shopContainer) return; let html = ` <div class="shop-buttons"> <button onclick="setShopMode('buy')" class="${State.variables.shopMode === 'buy' ? 'active' : ''}">${State.variables._English ? 'Buy' : 'Comprar'}</button> <button onclick="setShopMode('sell')" class="${State.variables.shopMode === 'sell' ? 'active' : ''}">${State.variables._English ? 'Sell' : 'Vender'}</button> </div> <div class="shop-items"> `; if (State.variables.shopMode === 'buy') { console.log("Shop items:", State.variables.shopItems); // For debugging for (let itemId in State.variables.shopItems) { const item = State.variables.shopItems[itemId]; console.log("Current item:", item); // For debugging const description = State.variables._English ? item.descriptionEn : item.descriptionEs; html += ` <div class="shop-item ${item.available ? '' : 'unavailable'}"> <img src="${item.image}" alt="${item.name}"> <p>${item.name}</p> <p class="item-description">${description}</p> <p>${State.variables._English ? 'Price' : 'Precio'}: $${item.price}</p> <button onclick="buyItem('${itemId}')" ${item.available ? '' : 'disabled'}> ${item.available ? (State.variables._English ? 'Buy' : 'Comprar') : (State.variables._English ? 'Out of Stock' : 'Agotado')} </button> </div> `; } } else { for (let i = 0; i < State.variables.inventory.slots.length; i++) { const item = State.variables.inventory.slots[i]; if (item && item.type !== 'quest' && item.type !== 'unique') { const sellPrice = item.price ? Math.floor(item.price * 0.7) : 0; const description = State.variables._English ? item.descriptionEn : item.descriptionEs; html += ` <div class="shop-item"> <img src="${item.image}" alt="${item.name}"> <p>${item.name}</p> <p class="item-description">${description}</p> <p>${State.variables._English ? 'Price' : 'Precio'}: $${sellPrice}</p> <button onclick="sellItem(${i})">${State.variables._English ? 'Sell' : 'Vender'}</button> </div> `; } } } html += '</div>'; shopContainer.innerHTML = html; console.log("Shop HTML:", html); } <</script>>
<<include "StoryCaption">> <br> <br> <br> <div id="bar-container"></div> <script> showBar(); </script> <style> .bar-buttons { display: flex; justify-content: center; margin-bottom: 20px; } .bar-buttons button { margin: 0 10px; padding: 10px 20px; font-size: 16px; cursor: pointer; } .bar-buttons button.active { background-color: #4CAF50; color: white; } .bar-items { display: grid; grid-template-columns: repeat(auto-fill, minmax(200px, 1fr)); gap: 20px; } .bar-item { border: 1px solid #ddd; padding: 10px; text-align: center; } .bar-item img { max-width: 100px; max-height: 100px; } .bar-item.unavailable { opacity: 0.5; } .bar-item.unavailable button { background-color: #ccc; cursor: not-allowed; } </style>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">Very well, you've learned how to do spinning kicks.</div> <div class="mc-message">I'm ready to put it into practice.</div> <div class="enemy-message">Not so fast, you're still weak. You'll need to do training to improve your physique, though I recommend you rest for today.</div> <div class="mc-message">I understand.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">Muy bien, has aprendido a dar patadas giratorias.</div> <div class="mc-message">Estoy listo para ponerlo en práctica.</div> <div class="enemy-message">No tan rápido, aún eres débil, necesitaras realizar entrenamientos para mejorar tu físico, aunque te recomiendo que descanses por hoy.</div> <div class="mc-message">Entiendo.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/ronaldo/ronaldo.png" style=" position: relative; left: -2em; top: 2em; transform: scaleX(-1); width: 50em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Training</div> <div id="girlbutton2">Bye</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Entrenar</div> <div id="girlbutton2">Adiós</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("IntroEntrenar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("TrainingIntro2"); }); }); <</script>>\ <<set $introSkillLearned = 1>> <<set $questIntroPelea = 4>> <<addhours 2>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><br> <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="policename">Ronaldo Lee</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="enemy-message">What skill would you like to learn?</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="enemy-message">¿Que habilidad te gustaría aprender?</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/npc/ronaldo/ronaldo.png" style=" position: relative; left: -2em; top: 2em; transform: scaleX(-1); width: 50em; "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="fakebutton1">Nothing</div> <div id="girlbutton2">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="fakebutton1">Nada</div> <div id="girlbutton2">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton2").click(function() { Engine.play("intro-ronaldo-talk"); }); }); <</script>>\ <style> #fakebutton1 { background: linear-gradient(0deg, #759175, #93c5a1); position: relative; right: 0em; top: 2em; border: 2px solid #000000; cursor: pointer; font-size: 2.3em; text-align: center; display: grid; align-content: center; box-shadow: 0px 0px 5px black; font-weight: bold; padding-left: 8px; padding-right: 8px; color: black; height: 1em; cursor: not-allowed; } </style>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">When you are ready, enter the arena for your second fight.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Cuando estés preparado entra en la arena para tu segunda pelea.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Ok</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Adiós</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Dojointro"); }); }); <</script>>
<<set $HeadNPC = $MaxHeadNPC>> <<set $TorsoNPC = $MaxTorsoNPC>> <<set $ArmsNPC = $MaxArmsNPC>> <<set $LegsNPC = $MaxLegsNPC>> <<set $CurAP_NPC = $MaxAP_NPC>> <<goto "pelea-uno-mcconnor">>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">The place is a dark and damp space located beneath the arena's stands. You are surrounded only by rough stone walls stained with some kind of whitish substance.</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">El lugar es un espacio sombrío y húmedo que se encuentra bajo las gradas de la arena. Solo te rodean paredes de piedra áspera manchadas de algún tipo de sustancia blanquecina. </div>\ <</if>>\ /* CAJA ICONOS */ <div id="cajaiconos">\ <div id="cajahablar" class="iconocaja"></div> <div id="cajabuscar" class="iconocaja"></div> <div id="cajaentrar" class="iconocaja"></div> <div id="cajaskippy2" class="iconocaja"></div> </div>\ <div id="cajaskippyWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeskippy">Let time go by</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeskippy">Dejar pasar el tiempo</div>\ <</if>>\ </div></div>\ <div id="cajabuscarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajebuscar">Search around</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajebuscar">Buscar por los alrededores</div>\ <</if>>\ </div></div>\ <div id="cajahablarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajehablar">Sleep</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajehablar">Dormir</div>\ <</if>>\ </div></div>\ <div id="cajaentrarWindow" style="display: none;">\ <div id="optionsContent">\ <<if $_English is 1>>\ <div id= "mensajeentrar">Dojo</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id= "mensajeentrar">Dojo</div>\ <</if>>\ </div></div>\ <<include "Actionbtn">>\ <<script>> $(document).ready(function() { $("#mensajeentrar").click(function() { Engine.play("DojointroNight"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajebuscar").click(function() { Engine.play("calabozointrobuscar"); }); }); <</script>>\ <<script>> $(document).ready(function() { $("#mensajehablar").click(function() { Engine.play("calabozosleep"); }); }); <</script>>\ <<if $GameDatePeriod == "Morning" or $GameDatePeriod == "Afternoon">> <<goto "Calabozointro">> <</if>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">You've defeated Mc Connor! He was the strongest of the rookies. I knew! You have potential.</div> <div class="mc-message">I never thought I could win any fight.</div> <div class="girl-message">Don't underestimate yourself, rookie. Well, you're not so much of a rookie anymore, now I'll call you by your name. $Mc.Name.</div> <div class="mc-message">Wow, I thought my name wasn't important.</div> <div class="girl-message">And it wasn't, but now you've won a couple of fights. Most rookies never beat Mc Connor, but you did. Oh, I almost forgot! Here is your payment for winning the fight.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Has ganado a Mc Connor! Era el más fuerte de los novatos. Sabia que tenias potencial.</div> <div class="mc-message">Jamás pense que pudiera ganar alguna pelea.</div> <div class="girl-message">No te subestimes novato. Bueno ya no eres tán novato, ahora te llamaré por tu nombre. $Mc.Name.</div> <div class="mc-message">Vaya, pensé qe mi nombre no era importante.</div> <div class="girl-message">Y no lo era, pero ahora has ganado un par de peleas, la mayoria de novatos nunca vence a Mc. Connor, pero tu le has vencido. ¡Ah, asi lo olvido!, aqui esta tu pago por ganar la pelea.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Pick up the money</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Agarrar el dinero</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Alexintrodojoa2"); }); }); <</script>> <<set $Money += 20>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You cross the door and walk down the hallway until you reach the interior of the coliseum. As you enter the lobby, you see Alexa waiting for you agian, and she gestures for you to come closer. </div> <div id="talkbuttons3">\ <div id="talkbutton">Talk</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Atraviesas la puerta y cruzas el pasillo hasta llegar al interior del coliseo. Al entrar al vestíbulo, ves a Alexa esperándote otra vez, mientras te hace un gesto con la mano para que te acerques.</div> <div id="talkbuttons3">\ <div id="talkbutton">Hablar</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Alexaintrodojo1"); }); }); <</script>>\
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Alright. It's time for you to leave the rookie cell and live in your own home in the town. Congratulations!</div> <div class="mc-message">Awesome! Will I be free now?</div> <div class="girl-message">Well... free within the prison, and you still won't be allowed to leave the town, but you won't have to sleep in a dungeon anymore and you can go outside whenever you want.</div> <div class="mc-message">Well, I can't complain.</div> <div class="girl-message">Your new house has been assigned, follow me, I'll take you to your new home.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Bien. Es hora de que dejes la celda de novato y vvias en tu propio hogar en el pueblo. ¡Enorabuena!</div> <div class="mc-message">¡Fenómeno! ¿Ahora seré libre?</div> <div class="girl-message">Bueno... libre dentro de la prision, y tampoco te dejarán salir del pueblo, pero ya no tendrás que dormir en un calabozo y podrás salir a la calle cuando quieras.</div> <div class="mc-message">Bueno, no me quejo.</div> <div class="girl-message">Tu nueva casa ya ha sido asignada, sigueme, te llevaré a tu nuevo hogar.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Follow Alexa</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Seguir a Alexa</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Alexintrodojoa3"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">You accompany Alexa outside the coliseum. As you exit, she takes out a map and starts giving you directions on how to get to your new house.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Acompañas a Alexa al exterior del coliseo. Al salir, ella saca un mapa y comienza a darte indicaciones do como llegar a tu nueva casa.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <div id="history-backward"> <div id="back1"><<back>></div></div> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("Introhome"); }); }); <</script>>\ <<set $questIntroPelea = 5>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable"><<include "talk-arrow">>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="girl-message">Alright. Continue to the next street, then head towards the town square. After that, go south. Your house is here, at the end of Silent Street, it's the last house.</div> <div class="mc-message">I thought you would accompany me.</div> <div class="girl-message">Uh... No, I can't, um... I have a lot of work to do, but here, take this map. It will help you so you don't get lost.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="girl-message">Muy bien. Continua hasta la siguiente calle, luego dirígete hacia la plaza del pueblo luego ves al sur, tu casa esta aquí, al final de la Calle Silenciosa, es la ultima casa.</div> <div class="mc-message">Pensé que me acompañarías.</div> <div class="girl-message">Uh... No, I can't, um... I have a lot of work to do, but here, take this map. It will help you so you don't get lost.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Pick the map</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Agarrar mapa</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("Introhome1"); }); }); <</script>> <<set $IntroComplete = 1>> <<set $mapa = 1>>
<<include "StoryCaption">> <br> <br> <br> <div id="girltable">\ <<if $_English is 1>>\ <div id="md">You have obtained the <span style="color: orange;">town map</span>.</div> <<else>>\ <div id="md">Has obtenido el <span style="color: orange;">mapa del pueblo</span>.</div>\ <</if>>\ <div id="whatsapptablename"> <<if $_English is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="girlname">Alexa Brunson</div>\ <</if>>\ </div> <div id="whatsapptable"> <div id="girltext">\ <<if $_English is 1>>\ <div class="mc-message">Thanks, Alexa.</div> <div class="girl-message">Good luck $Mc.Name, from here on, you're on your own. Just don't do anything stupid.</div> <</if>>\ <<if $_Spanish is 1>>\ <div class="mc-message">Gracias, Alexa.</div> <div class="girl-message">Buena suerte $Mc.Name, aparti de aquí estarás por tu cuenta, solo no hagas ninguna estupidez.</div> <</if>>\ </div>\ </div>\ <div id="fotogirls"> <img src="img/girls/alexabrunson/alexa.png" style=" position: fixed; top: 4em; left: -3.2em; width: 53em; transform: scaleX(-1); "></div>\ <div id="fotoplayer"> <<include "IMGplayer">>\ </div>\ <<if $_English is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Go home</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="talkbuttons2">\ <div id="girlbutton1">Ir a casa</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#girlbutton1").click(function() { Engine.play("ElCamino"); }); }); <</script>> <<script>> $(document).on('click', '#md', function() { $("#md").hide(); }); <</script>> <<set $IntroComplete = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>> <div id="tablacentral2">The street stretches with a long row of houses on both sides, they are a bit worn but seem to be in decent condition. All the houses appear occupied, then you remember what Alexa told you, "the last house at the end of the street." Without hurrying, you make your way to the end of the street, but when you arrive, you don't see any houses, just a dreadful shack in ruins.</div> <div id="talkbuttons3"> <div id="talkbutton">Continue</div> </div> <</if>> <<if $_Spanish is 1>> <div id="tablacentral2">La calle tiene una larga hilera de casas a ambos lados, las casas son un poco viejas pero parecen estar lo suficientemente bien. Todas las casas parecen estar ocupadas, entonces recuerdas lo que te dijo Alexa, "la última casa al final de la calle". Sin prisa, te diriges al final de la calle, pero cuando llegas no ves ninguna casa, solo una espantosa chabola en ruinas.</div> <div id="talkbuttons3"> <div id="talkbutton">Continuar</div> </div> <</if>> <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introhome1"); }); }); <</script>> <<set $introhome = 1>> <<addhours 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">Is this my new home? What a shack! It's a mess... Well, I don't have much choice, it's either this or back to the dungeon. Anyway, I better go inside and see what it's like.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <div id="talkbutton">Enter</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">¿Este es mi nuevo hogar? ¡Menuda chabola! Está echa una mierda... Bueno no me queda otra, es esto o volver al calabozo. En fin, será mejor que entre y la vea por dentro.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <div id="talkbutton">Entrar</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introhome2"); }); }); <</script>> <div id="history-backward"></div>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">When you open the door, the wood creaks as if it hasn't been moved in centuries. Darkness envelops the interior of the house. As you enter the room, you search for the light switch, only to realize it doesn't work. You approach a window while the floor creaks under your footsteps, and notice its dark curtains; you quickly realize black wasn't their original color. Without dwelling on it much, you open the curtains to let in the light.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continue</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">Cuando abres la puerta, la madera cruje como si llevará cientos de años sin moverse. La oscuridad envuelve el interior de la vivienda, al adentrarte en la sala buscas el interruptor de la luz, solo para darte cuenta de que no funciona, te hacercas a una ventana mientras el suelo cruje con tus pisadas y observas su oscuras cortinas, enseguida te das cuentas de que el negro no era su color original, sin pensar mucho más sobre el tema abres las cortinas y para que entre la luz.</div> <div id="talkbuttons3">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introhome3"); }); }); <</script>> <<set $introhome = 1>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">Oh my God! Inside, it's even worse, it's in ruins and... *Sniff, sniff!* Ugh! What the hell is that disgusting stench? Ah... well, I'll have to get used to it.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons1">\ <div id="talkbutton">Living room</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">¡Dios mío! Por dentro es incluso peor, está en ruinas y... *¡Sniff, sniff!* ¡Puag! ¿Qué demonios es esa peste repugnante? Ah... bueno, tendré que acostumbrarme.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ <div id="talkbuttons1">\ <div id="talkbutton">Continuar</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("playerhome"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("playerhome"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablacentral2">There is nothing here.</div> <div id="talkbuttons3">\ <div id="talkbutton">Back</div> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablacentral2">No hay nada útil.</div> <div id="talkbuttons3">\ <div id="talkbutton">Atrás</div> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("bedroom"); }); }); <</script>>
<<include "StoryCaption">> <br> <br> <br> <<if $_English is 1>>\ <div id="tablapensar">The bar is closed, I better go back in another time.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Corridor</button> </div>\ <</if>>\ <<if $_Spanish is 1>>\ <div id="tablapensar">Parece que el bar esta cerrado. Será mejor volver en otro momento.</div> <div id="fotoplayer2"> <<include "IMGplayer">>\ </div>\ <div id="talkbuttons3">\ <button id="talkbutton">Pasillo</button> </div>\ <</if>>\ <<script>> $(document).ready(function() { $("#talkbutton").click(function() { Engine.play("introlivingroom"); }); }); <</script>>
<<widget "checkDayChange">> <<if $gameDate.toDateString() !== $lastDate.toDateString()>> <<set $Day += 1>> <<set $lastDate to new Date($gameDate)>> <</if>> <</widget>>