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<<ctp "d7Carlo">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Carlo.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7CarloMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7CarloFree.jpg"]]</p>
<</if>>
<<set $events.carloMissing to true>>
<p>You walk into the familiar alley and look around with a frown. The fog is thick in the alley and as usual the instant you step into it, you feel like the sun disappears or at
least becomes much dimmer. The thick fog reminds you of meeting Nicholai and Izabela and your eyes dart around nervously for a moment as you take a few more cautious steps into
the alley and strike what you hope is a casual pose.</p>
<p><<say $player.fullname $player.saypic>>Carlo?<</say>></p>
<<link "Search for Carlo.">>
<<ctpAdvance "d7Carlo">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Carlop2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7CarloMeshp2.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7CarloFreep2.jpg"]]</p>
<</if>>
<p>You step deeper into the alley and the reflection of one of the lights in the alley gleaming off of a puddle catches your eye. At first you think perhaps it is some oil or
something but when you crouch down for a closer look it becomes clear that what you're seeing is blood. You suck in a breath and look around, half expecting to see the shadowy
killer from the other night but as far as you can tell you're still alone.
<<if $events.vampireChosen eq "Nicholai">>
You remember your encounter with Nicholai in this very alley. For a moment, it occurs to you to wonder where Carlo was that day. You look again at the blood and wonder
briefly if it was yours but it's still wet, it had to have been left her recently.
<<elseif $events.vampireChosen eq "Izabela">>
You remember your encounter with Izabela in this very alley. For a moment, it occurs to you to wonder where Carlo was that day. You look again at the blood and wonder
briefly if it was yours but it's still wet, it had to have been left her recently.
<<else>>
You remember your encountering the Constantins in this very alley. For a moment, it occurs to you to wonder where Carlo was that day. You look again at the blood. It is still
wet so it's not from that day.
<</if>>
</p>
<p><<say $crowName $npcSay.crow>>We should really get out of here <<print $player.name>>. Whatever happened here is over but you shouldn't linger just in case. These alleys
aren't always safe and if something did hurt Carlo, it may come back.<</say>></p>
<p><<linkreplace "Look for further clues.">>
<<skillCheck "persuasion" 0 100 68>> /* Hard to search for clues in the dark and the fog. */
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You search around for a few minutes and find only one other thing you think could be a clue as to what happened at first. It is a discarded shoe behind some trash
that looks like the shoes that Carlo usually wears. You poke around some more after that and are about to give up when you notice a broken bottle covered in some kind
of a sticky substance. You frown and stare at it thoughtfully. You reach out and stroke your fingers over the bottle, gathering some of the sticky fluid onto the tips
of them. You sniff at them and wince at the nauseating odor of whatever it is. You quickly wipe your fingers off and mentally curse yourself for touching it.</p>
<<case 'criticalFailure'>>
<p>Your search turns up no other clues as to what happened or where Carlo is. Even worse while digging behind some trash you cut your hand on a broken bottle and
wince in pain.</p>
<<set $player.health -= 10>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You search around for a few minutes and find only one other thing you think could be a clue as to what happened. It is a discarded shoe behind some trash that
looks like the shoes that Carlo usually wears. You poke around some more after that but find nothing further.</p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You search around for a few minutes and find only one other thing you think could be a clue as to what happened. It is a discarded shoe behind some trash that
looks like the shoes that Carlo usually wears. You poke around some more after that but find nothing further.</p>
<<case 'rolledFail'>>
<p>Your search turns up no other clues as to what happened or where Carlo is.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>Your search turns up no other clues as to what happened or where Carlo is.</p>
<<default>>
<</switch>>
<</linkreplace>></p>
<<link "Debate your next move.">>
<<ctpAdvance "d7Carlo">>
<</link>>
<<ctpNext clear>>
<p><<print $crowName>> lands on one of the nearby garbage containers. He looks around and his body language screams nervousness. He turns his beady eyed gaze on you finally
and motions towards the exit from the alley with his beak. You can't help a smile in spite of the dire situation, his worry for you is a bit endearing even if he is being a bit
pushy about it.</p>
<p><<say $crowName $npcSay.crow>>You've got to go. Please. I don't know what happened here but it was nothing good, trust me. Please.<</say>></p>
<p>You look around once more then nod your agreement and turn to exit the alley, feeling eyes on your back as you almost flee the area.</p>
<<if $metPeople.eric>> /* scene on pier */
<p>You decide you need some air and look around the area. You briefly debate going to Haven Park but you feel an urge for someplace different and just let your feet carry
you where your instincts lead you. You find yourself on the promenade and after a brief moment of contemplation you turn towards the docks where Eric parks his boat.
<<if $events.kissedEricOnSunday eq true>>You tell yourself you're not seeking out Eric because of the kiss but you're not even sure you believe it yourself.<</if>></p>
<p><<link "Make your way towards the end of the docks." "Afterwork Day 7 Eric">>
<<addmins 20>>
<</link>></p>
<<else>> /* move on to next events */
<p><<link "Head back to town." "Afterwork Day 7 Kristin Meet">>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(13)>>
<</link>></p>
<</if>>
<</ctp>>/*set %events.askedRoyAboutLisaMurder to false */
/* check into making Lisa's diary "readable" from inventory screen */
/* Review first Saturday 11 */
/*Suggewst tomorrow is a good day for "recon" since a lot of people will be at the funeral */
<<ctp "day7Clues2">>
<p><<say $player.fullname $player.saypic>>Alright, well, I guess we are the <<print $groupName>> then. Where should we start with our investigations?<</say>></p>
<<if $events.amberKilled is true>>
<p><<amber>>I'd like to talk about the shadow killer. I want to know who it was that killed me.<</amber>></p>
<p><<anya>>I have a theory about him actually...well, more of a thought I guess.<</anya>></p>
<<elseif $events.anyaKilled is true>>
<p><<anya>>Let's start with the son of a bitch who killed me. I have a theory about him actually. Well, more of a thought I guess.<</anya>></p>
<p><<amber>>I'd like to hear your idea and I agree, let's figure out who that weird shadowy killer is. I doubt it was an accident they came after us
on the same day <<print $player.name>> found Lisa's body.<</amber>></p>
<<else>>
<p><<anya>>Let's start with the son of a bitch who tried to kill us. I have a theory about him actually. Well, more of a thought I guess.<</anya>></p>
<p><<amber>>I'd like to hear your idea and I agree, let's figure out who that weird shadowy killer is. I doubt it was an accident they came after us
on the same day <<print $player.name>> found Lisa's body.<</amber>></p>
<</if>>
<<link "Motion for Anya to continue as you slide the candles on the table to the side.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7CluesP4.jpg"]]</p>
<p><<anya>>So, my dad liked old black and white monster movies. You know, Frankenstein, the Wolfman, Dracula, stuff like that. Anyway, the wolfman
movies had a poem and for some reason I never forgot it. I know what you're thinking but bear with me for a minute here alright? Ok, here it goes...<br><br><br><br>
<blockquote><blockquote>Even a man who is pure in heart,<br>
And says his prayers by night<br>
May become a wolf when the wolfsbane blooms<br>
And the moon is full and bright<br>
</blockquote></blockquote><br>
Do you see where I'm going with this?<</anya>></p>
<<link "Glance at Amber when she speaks up.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p><<amber>>Your theory is that the shadow killer is just an innocent person being forced into it or under a curse or something??<</amber>></p>
<p>Anya nods and the two of them look at you. You nibble on your lip thoughtfully as you look at them.</p>
<p><<say $player.fullname $player.saypic>>It's an interesting theory. It probably means this shadowy killer is taking orders from someone else. So, I think we have to decide
who our suspects are. Obviously it's not any of us. Sheriff Drake was there and drove off the killer, saving us. I don't think it's his deputies or the doctor either since I woke
up in her office after I found Lisa. Still, that leaves a lot of people it could be....<</say>></p>
<<link "Frown as the three of you think about this.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p><<amber>>The killer is kind of big and a little tall so it's probably a man, right?<</amber>></p>
<p>You and Anya nod and Amber keeps speaking.</p>
<p><<amber>>Whoever it is probably lives alone, or is at least not married. I mean, a lover or wife would notice them getting out of bed and being gone for hours right? So,
it's a man, probably single and I bet they're young too. Also, whoever it is doesn't have to work nights probably so definitely not the deputies since sometimes they work
nights.
<</amber>></p>
<<link "Nod as you think over what Amber said.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p><<anya>>Alright, so if we keep thinking like this, the Shadow Killer probably works for whoever kidnapped and murdered Lisa and they might even have helped with it. Is there
anything else we know about the Shadow Killer?<</anya>></p>
<p><<say $player.fullname $player.saypic>>I was told that the killer killed Janice Stewart on the same night he attacked us. I have no idea why he killed her but
maybe it's important?<</say>></p>
<p><<amber>>Maybe he went to the Bed and Breakfast looking for you?<</amber>></p>
<<link "Contemplate Amber's theory.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p><<anya>>We have very little to go on, though if I had to make a wild guess it's Mark. He dated Lisa until she broke up with him and he's a little shit. In addition,
he's in good shape and that damned killer is strong.<</anya>></p>
<p><<amber>>Here's a wild stab in the dark but what if it's Sean? Maybe he was going home and poor Janice was in the wrong place at the wrong time?<</amber>></p>
<p><<anya>>Or what about Eric Crocker? He lives on the creepy, foggy docks. Has his own boat and just goes where he wants all the time. He could get away with something
like this easy right?<</anya>></p>
<p><<link "Tell them you think Mark Tisdale is your leading suspect.">>
<<set $events.shadowKillerSuspect to "Mark">>
<<ctpAdvance "day7Clues2">>
<</link>></p>
<p><<link "Tell them you think Sean Stewart is your leading suspect.">>
<<set $events.shadowKillerSuspect to "Sean">>
<<ctpAdvance "day7Clues2">>
<</link>></p>
<p><<link "Tell them you think Eric Crocker may be the one.">>
<<set $events.shadowKillerSuspect to "Eric">>
<<ctpAdvance "day7Clues2">>
<</link>></p>
<p><<link "Tell them you think none of them is the killer.">>
<<set $events.shadowKillerSuspect to "Unsub">> /* LOL. Crimninal Minds reference! */
<<ctpAdvance "day7Clues2">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7CluesP5.jpg"]]</p>
<<if $events.shadowKillerSuspect eq "Mark">>
<p><<amber>>Well, I guess we need to find a way to prove it right? Maybe we can follow him or something or watch his house at night. But for now, shall we talk about
Lisa's murderer?<</amber>></p>
<<elseif $events.shadowKillerSuspect eq "Sean">>
<p><<amber>>Well, I guess we need to find a way to prove it right? Maybe we can follow him or something or watch his house at night. But for now, shall we talk about
Lisa's murderer?<</amber>></p>
<<elseif $events.shadowKillerSuspect eq "Eric">>
<p><<amber>>Well, I guess we need to find a way to prove it right? Maybe we can follow him or something or watch his boat at night. But for now, shall we talk about
Lisa's murderer?<</amber>></p>
<<else>> /*Neither */
<p><<amber>>Well, I guess we need to think about it some more. But for now, shall we talk about
Lisa's murderer?<</amber>></p>
<</if>>
<p><<say $player.fullname $player.saypic>>That's a good idea. There's no reason to spend all our time on this. So any ideas about who this might be?<</say>></p>
<<link "Look at the other two as you start thinking over your evidence.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7CluesP6.jpg"]]</p>
<p>A look of pain and sadness flashes over Amber's face. She buries her face in her hands, her hair hiding most of her features but the movement of her shoulders and
the quiet whimpering sounds you hear lead you to realize she is crying. You wince as you remember Lisa was her best friend and this is all painful for her. Anya moves
over and wraps an arm around Amber, mummuring quietly in her ear. She glances at you for a moment and you nod, debating whether or not to comfort Amber too or not. You
decide that for now, Anya is enough and stare outside as your mind turns over your lists of suspects and their possible motivations.</p>
<p>After a few minutes Amber seems to get control of herself and she gives you an embarassed smile as she wipes at her eyes.</p>
<p><<amber>>Sorry, so, umm...who do we have as suspects?<</amber>></p>
<<link "Tell them what you think.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Well, I think before we figure out who, we need to figure out the why. I didn't...I uhh..passed out shortly after finding Lisa but
I saw enough to make me think it was some kind of...ritual killing. Not just a simple murder. She was on a stone table, like an altar, and had a fancy looking knife stuff
in her chest. So, a ritual, then. I don't know why it was Lisa though.<</say>></p>
<p><<amber>>Well, I might have a thought on that, it's kind of crazy but...well...
<<if $playerKnowledge.contains("amber6")>>
You both know my family secret, that I may be descended from an illegimate Constain. <<print $player.name>>, you're descended from an illegimate Corvus. What if Lisa
was from an offshoot of the Van Horns? Could this all be tied into the founding families? We also know from her diary that the 'pale shadow' that visited her wanted her
to help lure the "heir" to Solomon Falls. That's clearly you.
<<else>>
<<set $playerKnowledge.pushUnique("amber6")>>
<<set $secrets.amber6 to "Amber told you that an ancestor of hers might have been an illegitimate Constantin.">>
There are rumors about my family. Like...my mother's side of the family is super pale and rumor is, her great, great grandmother was impregnated by a Constantin.
And they were famous for always being pale, you know? I mean that and being horrible bastards. So, if it's true, that means I'm part Constantin? And you're descended
from the Corvus family. What if Lisa was from an offshoot of the Van Horns? Could this all be tied into the founding families? We also know from her diary that the
'pale shadow' that visited her wanted her to help lure the "heir" to Solomon Falls. That's clearly you.
<</if>><</amber>></p>
<<link "Nod along as Amber lays out her theory.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p><<anya>>It's Nicholai Constantin right? I mean why are we even acting like this is a big secret. He suddenly shows up now, announces himself to <<print $player.name>>
and then, well, Lisa is killed on the same day? Who else would be a "pale shadow" standing over Lisa's bed? He has to be the one behind it all? He wants to take over the town.
Hell, if Izabela actually being Natasha Van Horn is true, he probably started working on this decades ago!<</anya>></p>
<p>You purse your lips thoughtfully as Anya speaks and glance at Amber. She listens to Anya and then looks at you, nodding her agreement with Anya. You frown as a thought
occurs to you.</p>
/*list of "problems" with that. */
<p><<link "When you met Nicholai he told you dark magic was happening and he had nothing to do with it.">>
<<ctpAdvance "day7Clues2">>
<<set $events.nicholaiSuspectProblems to "dark magic">>
<</link>></p>
<p><<link "Didn't you hear somewhere vampires have to be invited in? How could he be in Lisa's bedroom then?">>
<<ctpAdvance "day7Clues2">>
<<set $events.nicholaiSuspectProblems to "no invitation">>
<</link>></p>
<p><<link "Maybe you're overthinking it and there are no holes in this theory?">>
<<ctpAdvance "day7Clues2">>
<<set $events.nicholaiSuspectProblems to "none">>
<</link>></p>
<<ctpNext clear>>
<<if $events.nicholaiSuspectProblems eq "dark magic">>
<p><<say $player.fullname $player.saypic>>Remember how I said I met Nicholai during that weird eclipse on Saturday? He said it was caused by dark magic and that he was
taking advantage of it but didn't have anything to do with it. What if...what if that eclipse was when Lisa was killed and was part of whatever ritual she was killed for?
Even if he was lying about not having anything to do with it, he was in the alley with me, he couldn't have killed her. It's just something to think about.<</say>></p>
<p>The other two nod thoughtfully as you finish speaking and look at them.</p>
<<elseif $events.nicholaiSuspectProblems eq "no invitation">>
<p><<say $player.fullname $player.saypic>>Don't the legends say vampires have to be invited in? How could the "pale shadow" be Nicholai then unless she invited him in?
<</say>></p>
<p><<if $events.vampInvitedIn eq false>>It occurs to you that it's a good think you didn't invite <<if $events.vampireChosen eq "Neither">>Nicholai
<<elseif $events.vampireChosen eq "Nicholai">>Nicholai <<else>>Izabela <</if>>inside your home.
<<elseif $events.vampInvitedIn eq "Nicholai">>You briefly wince as you remember inviting Nicholai into your home and what happened. You hope that wasn't a fatal mistake.
<<else>>You briefly wince as you remember inviting Izabela into your home and what happened. You hope that wasn't a fatal mistake.
<</if>>The other two nod thoughtfully as you finish speaking and look at them.</p>
<<else>>
<p><<say $player.fullname $player.saypic>>I can't really think of any specific problems with Nicholai as a suspect. None that I think we can't explain away anyway. What
about the two of you?<</say>></p>
<p>The other two nod thoughtfully as you finish speaking and look at them.</p>
<</if>>
<p><<anya>>Honestly, I can only think of one problem with Nicholai as a suspect. It's too obvious you know? If this was a detective drama he'd be the most obvious red herring
ever wouldn't he? I mean, he is probably taking advantage of the situation at the very least but is he really behind it? Is there anyone else we can think of that could be
behind this?<</anya>></p>
<<link "Give serious thought to Anya's question.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Well, if whoever is doing it is controlling the shadow killer, maybe they're controlling or influencing Nicholai too? That'd require
what? Some kind of magic I guess? It's something else I can ask Roy about if we believe he is really the expert in all of this. But we also need to consider who would have
the motive and the connections and power to do this...<</say>></p>
<p><<amber>>I think it'd have to be one of the town elders right? Can we absolutely rule any of them out?<</amber>></p>
<p><<anya>>It hurts me to say it but I don't think Sheriff Drake has anything to do with it. He's an asshole but I think he really does his best to protect the
town.<</anya>></p>
<<link "Nod your agreement.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p><<amber>>I hate to say this but one of the people with the most knowledge in this town is Roy Lacey. Still, he's such a nice man, it couldn't be him could it?<</amber>></p>
<p><<anya>>I don't know, Roy is so...nice. He's like the nicest man in the whole town. I think we can rule him out and we can rule out Van Horn because if he wanted to cause
problems all he'd have to do is stop funding things like the general store and the town would fall apart. What about Joshua Tisdale? He used to be Mayor and my dad used to
say he thought Joshua had ambitions way beyond being Mayor. I mean, in this town, what more is there beyond being Mayor?<</anya>></p>
<p><<link "Tell them you think Nicholai Constantin is probably behind it to feed his ambitions.">>
<<set $events.lisaKillerSuspect to "Nicholai">>
<<ctpAdvance "day7Clues2">>
<</link>></p>
<p><<link "Tell them you think Roy Lacey is the mastermind behind it all.">>
<<set $events.lisaKillerSuspect to "Roy">>
<<ctpAdvance "day7Clues2">>
<</link>></p>
<p><<link "Tell them you think Joshua Tisdale may be Lisa's killer.">>
<<set $events.lisaKillerSuspect to "Joshua">> /* LOL. Crimninal Minds reference! */
<<ctpAdvance "day7Clues2">>
<</link>></p>
<p><<link "Tell them you're unsure it is any of them.">>
<<set $events.lisaKillerSuspect to "none">> /* LOL. Crimninal Minds reference! */
<<ctpAdvance "day7Clues2">>
<</link>></p>
<<ctpNext clear>>
<<if $events.lisaKillerSuspect eq "none">>
<p>The other two girls look disappointed and Anya gives you a disbelieving look.</p>
<p><<anya>>Not even Nicholai Constantin? I mean...come on. He's almost got a sign around his neck that says 'I did it all!'<</anya>></p>
<p><<say $player.fullname $player.saypic>>I don't know, something just doesn't feel right with our various suspects. Maybe I'll change my mind later.<</say>></p>
<<elseif $events.lisaKillerSuspect eq "Nicholai">> /* take into account 'issues' from clues 2 page. */
<p><<amber>>I have to admit, I think Nicholai is our strongest suspect. I really do. It just seems like too much of a coincidence for a Constantin to show up and
all of this stuff to happen.<</amber>></p>
<p>You and Anya nod your heads in agreement and Amber smiles slightly, looking at you curiously.</p>
<<elseif $events.lisaKillerSuspect eq "Roy">>
<p><<anya>>I still think it's Nicholai but maybe Roy isn't the nice man we all think he is. I hope you're wrong <<print $player.name>>, I really do. If Roy is behind this
all I'll never trust anyone ever again.<</anya>></p>
<p>You and Amber nod your heads in agreement and Amber smiles slightly, looking at you curiously.</p>
<<else>> /*Joshua */
<p><<amber>>I have to admit, I think Nicholai is our strongest suspect. I really do. It just seems like too much of a coincidence for a Constantin to show up and
all of this stuff to happen. But I could see Joshua doing this kind of thing. He's so damned ambitious. But I do wonder how he did it.<</amber>></p>
<p>You and Anya nod your heads in agreement and Amber smiles slightly, looking at you curiously.</p>
<</if>>
<p><<say $player.fullname $player.saypic>>Maybe tomorrow I can do some more investigating of our suspects? Everyone will be at the funeral and I might be able to find something.
<</say>></p>
<<link "Look at the other two to see how they react.">>
<<ctpAdvance "day7Clues2">>
<</link>>
<<ctpNext clear>>
<p><<link "Notebook updated!">><<toggleclass "#investigationNotes" "hidden">><</link>></p>
<div id="investigationNotes" class="hidden"><div class="skillpass"><p>A new section called Investigation Notes has been added. This will show your list of suspects and clues
going forward.</p></div></div>
<p>Anya nods as does Amber and the three of you look at each other in silence for a moment.</p>
<p><<anya>>So, maybe we could meet again soon to go over what you discover if anything?<</anya>></p>
<p><<say $player.fullname $player.saypic>>Yes, I think that's a great idea.<</say>></p>
<p>You all sit around for awhile and just talk, needing a break from all of this dark discussion but eventually they two girls say they need to leave. You decide to head
back into town after they leave and head out as well.</p>
/* check into making Lisa's diary "readable" from inventory screen */
<<link "Make your way back to town." "Afterwork Day 7 Decision point">>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(14)>>
<<set $events.askedRoyAboutLisaMurder to false>>
<</link>>
<</ctp>><<ctp "day7Clues">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Clues.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7CluesMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7CluesFree.jpg"]]</p>
<</if>>
<<if $events.amberKilled is true>>
<p>While you wait for Anya to arrive, you get out your notebook and begin to review your notes. You nibble on your lip as you look your notes over.
<<if $player.totalsecrets gte 15>>You've learned a hell of a lot but you're not sure how close it brings you to figuring out who murdered Lisa. Still,
the answers have to be there somewhere right?<<elseif $player.totalsecrets gte 10>>You've learned a lot but suspect you still have more to learn. Have you
missed some important clues in your search for knowledge?<<else>>You haven't learned much about the town yet and you suspect your investigation is going to be
very difficult.<</if>></p>
<<elseif $events.anyaKilled is true>>
<p>While you wait for Amber to arrive, you get out your notebook and begin to review your notes. You nibble on your lip as you look your notes over.
<<if $player.totalsecrets gte 15>>You've learned a hell of a lot but you're not sure how close it brings you to figuring out who murdered Lisa. Still,
the answers have to be there somewhere right?<<elseif $player.totalsecrets gte 10>>You've learned a lot but suspect you still have more to learn. Have you
missed some important clues in your search for knowledge?<<else>>You haven't learned much about the town yet and you suspect your investigation is going to be
very difficult.<</if>></p>
<<else>>
<p>While you wait for Amber and Anya to arrive, you get out your notebook and begin to review your notes. You nibble on your lip as you look your notes over.
<<if $player.totalsecrets gte 15>>You've learned a hell of a lot but you're not sure how close it brings you to figuring out who murdered Lisa. Still,
the answers have to be there somewhere right?<<elseif $player.totalsecrets gte 10>>You've learned a lot but suspect you still have more to learn. Have you
missed some important clues in your search for knowledge?<<else>>You haven't learned much about the town yet and you suspect your investigation is going to be
very difficult.<</if>></p>
<</if>>
<<link "Look up from your notebook when the doorbell rings.">>
<<ctpAdvance "day7Clues">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7CluesP2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7CluesP2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7CluesP2Free.jpg"]]</p>
<</if>>
<<if $events.amberKilled is true>>
<p>You blink when both Amber and Anya walk in. Your mouth opens and closes a few times as you struggle to find words but then you remember Arisha and something clicks.
</p>
<p><<say $player.fullname $player.saypic>>You're a ghost? I...I guess I shouldn't be surprised but I am.<</say>></p>
<p><<amber>>Not even death could keep me from helping you to find Lisa's killer.<</amber>></p>
<p><<anya>>She came to me while I was walking here and after I nearly had a heart attack we decided to come together in case you needed an explanation. I guess you didn't.
<</anya>></p>
<<elseif $events.anyaKilled is true>>
<p>You blink when both Amber and Anya walk in. Your mouth opens and closes a few times as you struggle to find words but then you remember Arisha and something clicks.
</p>
<p><<say $player.fullname $player.saypic>>You're a ghost? I...I guess I shouldn't be surprised but I am.<</say>></p>
<p><<anya>>You're my friends and you might still need my help. Besides, if there is a Hell I'm probably going to it so why wouldn't I hang around?
<</anya>></p>
<p><<amber>>You're not going to Hell. She appeared while I was walking here and after I almost fainted she explained and we decided to come together.<</amber>></p>
<<else>>
<p>You open the door and the other two walk in. Amber steps forward and gives you a hug then steps back and smiles shyly.
</p>
<p><<anya>>Shall we get started then?<</anya>></p>
<p><<say $player.fullname $player.saypic>>Might as well, come to my room.<</say>></p>
<</if>>
<<link "Lead them up to your room.">>
<<ctpAdvance "day7Clues">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7CluesP3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7CluesP3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7CluesP3Free.jpg"]]</p>
<</if>>
<p>You sit in a chair in front of the fireplace. Anya claims the other chair and Amber kneels by the little table between the chairs, resting her elbows on it.
<<if $events.amberKilled is true>>
You glance briefly at Amber, wondering when you got so used to the supernatural that her being a ghost barely phases you.
<<elseif $events.anyaKilled is true>>
You glance briefly at Anya, wondering when you got so used to the supernatural that her being a ghost barely phases you.
<</if>>
The three of you sit in silence for a moment and then you speak up, realizing what you need to do to move things forward.</p>
<p><<say $player.fullname $player.saypic>>So, I think we need to start with me being open with you two. I've learned some things that might help us, I hope so
at least. Some of it, you two probably already know but I am going to tell you what I've learned so we are all on the same page.<</say>></p>
<<link "Summarize what you've learned so far in your time in Solomon Falls.">>
<<ctpAdvance "day7Clues">>
<<set $events.suspectList to true>>
<<set $events.shadowKillerSuspect to "Unsub">>
<<set $events.nicholaiSuspectProblems to "none">>
<<set $events.lisaKillerSuspect to "none">> /* For Notebook setup */
<</link>>
<<ctpNext clear>>
<p>The other two absorb what you've told them and look at each other briefly then back at you. You take out your notebook to see if you missed anything and look up when Anya
speaks.</p>
<p><<anya>>We haven't discussed the most important thing yet. If we're going to be some kind of crime solving group, what do we call ourselves? I was thinking we could name
ourselves like they did in that show with the petite blonde girl who kills vampires? Call ourselves the Scoobies? I think it should be <<print $player.name>>'s choice though.
<</anya>></p>
<p>Amber smiles at the name and you get the feeling she is amused at this playful side of Anya. They both look at you and you debate a name for your little group.</p>
<<textbox "$groupName" "Scoobies" "Afterwork Day 7 Clues 2" autofocus>><<button "Choose your group name." "Afterwork Day 7 Clues 2">><</button>>
<</ctp>>/* Setup a way to spend time with NPCs maybe for extra sex content? Set an event variable equal to day to keep it from being repeatedly chosen? */
/* Track number of events. Allow 2 before moving on to new event? */
/* include link to new page. Check status of Izabela event. Set it on the first include? Also make talking to Roy one of the options and make it a more unique
interaction. */
/* Check for Amber or Anya dead. If they are, have them still show up but as ghosts like Arisha.
Bring in Alex Knight - in seclusion - in hiding, changed into a woman. Check comic for female name. */
<<ctp "Day7Decision">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Decision.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7DecisionMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7DecisionFree.jpg"]]</p>
<</if>>
<p>You find your way to Haven Park and sit on a bench, pondering the various options available to you for how to spend the rest of your day. Several ideas come to mind
and they all have their appeal though you doubt you have time to do them all, certainly not in one afternoon.</p>
/*make meeting with Amber and Anya mandatory? So all players have that to build on or make a true branching path? */
<p><<link "Think about what you could do at the library.">><<toggleclass "#libraryD7" "hidden">><</link>></p>
<div id="libraryD7" class="hidden">
<p>Mister Lacey at the library is very knowledgeable. You think back to the vague advice of the spirit from Friday night. It told you to "seek the book." If anyone might
be able to help you do that, it'd be Roy Lacey. Though the spirit was fairly vague you suspect the book it mentioned was the lost History of Solomon Falls but why is that
book so important?</p>
<p>You also think Roy could tell you more about Natasha Van Horn. Hell, he might have books tucked away about vampires and that could certainly be helpful. And if
anyone would know whether or not the Patterson's have Van Horn it'd probably be him as well. </p>
<p><<link "Go to the library to seek Roy's help." "Afterwork Day 7 Library">>
<<addmins 20>>
<<set $events.RoyAfterWork to 1>> /*tracking progreess in Roy storyline */
<<set $events.toldRoyAboutIzabela to false>>
<<set $events.askedRoyAboutWillpower to false>>
<<set $events.askedRoyAboutBook to false>>
<</link>></p>
</div>
<<if not $events.toldVanHornAboutBela>>
<p><<link "Debate seeking out Van Horn to tell him about Izabela.">><<toggleclass "#belaD7" "hidden">><</link>></p>
<div id="belaD7" class="hidden">
<p>You think about what you learned about Izabela Constantin. The vampire isn't a Constantin at all, she is, in fact, Natasha Van Horn. Karl Van Horn would probably
want to know about this and it is likely a good idea to find him and tell him. Isn't it?</p>
<p><<link "Go find Van Horn." "Afterwork Day 7 Van Horn">>
<<set $events.toldVanHornAboutBela to true>>
<<addmins 20>>
<</link>></p>
</div>
<</if>>
<p><<link "Think about working on your new home.">><<toggleclass "#houseD7" "hidden">><</link>></p>
<div id="houseD7" class="hidden">
<p>It may not be your most pressing concern but it occurs to you, it might be a good idea to go to the store and look into what they have to fix up your new home. It
certainly needs work done on it even if it is perhaps not your most pressing concern.</p>
<p><<link "Go to the general store." "Afterwork Day 7 Store">>
/*Set event about upgrading house to true or false during store visit. */
<<addmins 20>>
<</link>></p>
</div>
<<if $player.tg eq true and $events.toldAmberAboutTG eq true>>
<p><<link "Think about getting help with your transformation into a woman.">><<toggleclass "#tgD7" "hidden">><</link>></p>
<div id="tgD7" class="hidden">
<p>You told Amber and Anya about becoming a woman. They told you the author Alex Knight became a woman and a vampire. You blink as it occurs to you that this may
mean Nicholai Constantin had a hand in the author's transformation. Perhaps he knows a way to change a person back? Still, why would he help you?
<<if $events.amberKilled is true>>Maybe Amber's ghost and Anya will help you? <<elseif $events.anyaKilled is true>>Amber would
probably be willing to help you. Anya's ghost might help as well. <<else>>Amber and Anya might be willing to help however.<</if>></p>
<p><<link "Arrange to meet them at your new home." "Afterwork Day 7 TGHelp">>
<<addmins 20>>
<<set $events.tgHelp to true>>
<<set $npcSay.alex to "images/say/AlexKSay.png">>
<<set $events.metAlex to true>>
/* Amber and Anya ghost scene resolved during clue events*/
<</link>></p>
</div>
<</if>>
/*Briefly meet with Sean, have chance for sex scene, have chance to ask him about why the town needed a Bed and Breakfast? */
<</ctp>>
/*Ally tracking for research events:
<<set $allies to {
vanhorn: {
status: "alive",
relationship: "ally",
},
}>>
<<if $events.amberKilled is true>>
<<elseif $events.amberDate gte 2>>
<<set $allies.amber to {
status: "alive",
relationship: "lovers",
}>>
<<else>>
<<set $allies.amber to {
status: "alive",
relationship: "friend",
}>>
<</if>>
<<if $events.anyaKilled is true>>
<<elseif $events.anyaDate gte 2>>
<<set $allies.anya to {
status: "alive",
relationship: "lovers",
}>>
<<else>>
<<set $allies.anya to {
status: "alive",
relationship: "friend",
}>>
<</if>>
<<if $events.markDate gte 3>>
<<set $allies.mark to {
status: "alive",
relationship: "lovers",
}>>
<</if>>
<<if $events.sean eq 4>>
<<set $allies.sean to {
status: "alive",
relationship: "lovers",
}>>
<</if>>
<<if $events.riley gte 2>>
<<set $allies.riley to {
status: "alive",
relationship: "lovers",
}>>
<<else>>
<<set $allies.riley to {
status: "alive",
relationship: "ally",
}>> */<<ctp "eric7KissP2">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7EricKissP5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricKissP5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricKissP5Free.jpg"]]</p>
<</if>>
<p>Eric spins you around and grips your biceps as you lean against the railing. You awkwardly caress your fingers against his side as he leans in close, grinding his hardness
against your rear. You can almost sense the smile on his face when he whispers to you, his voice husky with desire.</p>
<p><<eric>>Hardly anyone ever comes on these docks except maybe to fish or to see me. That means if I take you right here, we probably won't be seen but the risk of
someone discovering us is stil there...<</eric>></p>
<<link "Gasp as he spins you back around.">>
<<ctpAdvance "eric7KissP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7EricKissP6.jpg"]]</p>
<p>The two of you practically tear off each other's clothes, scattering them over the dock. He lifts you into his arms, pressing you back against the railing again as
his hard cock slides into your soaking pussy. You cry out in pleasure as he thrusts within you, trying to keep your cries somewhat quiet as you're aware the two of you
are in public even if the docks don't get much traffic.</p>
<p><<eric>>Mmmm...trying to keep quiet? Maybe I'll have to work harder to make it harder for you to stay quiet!<</eric>></p>
<<link "Shudder with pleasure as his thrusts get more powerful.">>
<<ctpAdvance "eric7KissP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7EricKissP7.jpg"]]</p>
<p>He lifts one of your legs higher, opening your sex for him to go even deeper within you. You cry out, fingers gripping tightly onto him as he continues to thrust
within you. You feel overwhelmed by his strength and the desire that flows between the two of you. You shudder, your inner walls spasming around his hard shaft as
a small orgasm overwhelms you, your honey coating his shaft.</p>
<p><<say $player.fullname $player.saypic>>Mmmm....Eric. So good. Don't stop!<</say>></p>
<<link "Cry out once again as a powerful orgasm rocks you.">>
<<ctpAdvance "eric7KissP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7EricKissP8.jpg"]]</p>
<p>Your voice echoes in the fog as you let out cries and screams of pleasure. Eric kisses your neck once more as he continues to hold you up and thrust within you. Your
cries continue as yet another orgasm rocks you. You're still concerned that someone may overhear and come looking for the noise but you're so lost in your pleasure you
can't bring yourself to quiet your cries.</p>
<p><<eric>>I wanted you from the first moment I saw you. I knew you had a hidden passion that only had to be brought out!<</eric>></p>
<<link "Scream your pleasure as you lose all control.">>
<<ctpAdvance "eric7KissP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7EricKissP9.jpg"]]</p>
<p>Your whole body shakes as you throw your head back, your cries louder than ever before. You dimly feel Eric's cock throbbing before he pulls out and cums on your
belly. His hot seed sprays over your silken skin even as your own honey drips from your sex. His strained grunts and moans fill your ears as you gradually come down
from your intense release. You pant softly and slowly raise your head to look at him.</p>
<p><<eric>>Mmmmm...I hope this isn't the last time <<print $player.name>>.<</eric>></p>
<<link "Smile slightly and give him a playful shrug.">>
<<ctpAdvance "eric7KissP2">>
<</link>>
<<ctpNext clear>>
<p>The two of you gather your discarded clothing and dress. You feel a bit awkward and your eyes dart around as you still fear that someone may have overheard you.
Thankfully you don't see anyone and you let out a soft breath of relief. You straighten your clothing and run your fingers through your hair as Eric smiles at you.</p>
<p><<eric>>I hate to do this but I have to take care of some business. Please, feel free to come by anytime and hopefully I won't have to run off next time.<</eric>></p>
<<link "Nod your understanding then make your way back to town." "Afterwork Day 7 Kristin Meet">>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(13)>>
<</link>>
<</ctp>><<ctp "eric7Kiss">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7EricKiss.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricKissMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricKissFree.jpg"]]</p>
<</if>>
<p>Eric moves closer and places his hand on your waist, his thumb gently caressing as he looks into your eyes and leans closer. Your eyes lock on his lips and you
briefly remember him saying that his mother told him to 'leave them wanting more.' <<if $player.tg is true>><i>I can't believe how I am reacting to him. I've only been
a woman a week and now his touch makes my heart pound?</i><</if>></p>
<p><<eric>>Mmm...I don't have a lot of time today but I can't stop thinking about that kiss.<</eric>></p>
<<link "Moan softly as he kisses you.">>
<<ctpAdvance "eric7Kiss">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7EricKissP2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricKissP2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricKissP2Free.jpg"]]</p>
<</if>>
<p>The kiss is just as passionate as last time. It is so intense your toes curl in your shoes and your nipples harden, pressing into your clothing as another husky moan falls from
your parted lips. His fingers grip your hips tightly, squeezing as he pulls you closer against him. You flush as you feel his hard shaft poking against your belly and when the
kiss ends you look into his eyes.</p>
<p><<say $player.fullname $player.saypic>>Is this the 'more' your mother told you to leave people wanting?<</say>></p>
<<link "Bite your lip at the flirty smirk Eric gives you.">>
<<ctpAdvance "eric7Kiss">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7EricKissP3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricKissP3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricKissP3Free.jpg"]]</p>
<</if>>
<p><<eric>>Perhaps. Though perhaps there is even more. Maybe...maybe I have more time than I thought and can show you...<</eric>></p>
<p>You gasp softly as his hand slides from your hip to your bare thigh. His calloused fingers slide over the soft skin and you bite your lip as his caresses become more
agressive.</p>
/* <<set $events.EricSexDay7 to false>> */
<<link "Moan as his hand slides along your thigh and he lifts your leg.">>
<<ctpAdvance "eric7Kiss">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7EricKissP4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricKissP4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricKissP4Free.jpg"]]</p>
<</if>>
<p>He presses against you, his lips lowering to your neck. He kisses and suckles on the sensitive spot between your neck and shoulder and your head falls back as a moan of pleasure
slips from your lip. His hips grind against you as you tremble with arousal, his own arousal hard to miss under these circumstances. You realize that if you don't stop things
now then you might end up getting screwed up against this railing!</p>
<p><<link "Moan softly and caress his back, giving in to his desire." "Afterwork Day 7 Eric Kiss P2">>
<<set $player.dominance -= 2>>
<<addmins 10>>
<</link>></p>
<p><<link "Growl and slide your fingers into his hair, pulling him against you." "Afterwork Day 7 Eric Kiss P2">>
<<set $player.dominance += 2>>
<<addmins 10>>
<</link>></p>
<p><<link "Grind back against him, the idea of public sex driving you wild." "Afterwork Day 7 Eric Kiss P2">>
<<set $player.corruption += 2>>
<<addmins 10>>
<</link>></p>
<<link "Shake your head and gently push him back.">>
<<ctpAdvance "eric7Kiss">>
<</link>>
<<ctpNext clear>>
<p>He steps back and nods, looking a bit embarassed. He straightens his clothing and turns slightly, perhaps trying to hide his obvious arousal. You bite your lip and feel a bit
guilty for a moment but he smiles.</p>
<p><<eric>>Bad timing is my specialty. Sorry about that <<print $player.name>>. I should be leaving I guess now that I've embarassed myself.<</eric>></p>
<p><<link "Head back to town." "Afterwork Day 7 Kristin Meet">>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(13)>>
<</link>></p>
<</ctp>><<ctp "Eric7NoKiss">>
<<set $events.EricSexafterWorkDay7 to false>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Ericp5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7Ericp5Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/afterWorkDay7Ericp5Free.jpg"]]</p>
<</if>>
<p>You make your way over to him. Any nervousness you had about overhearing their conversation is partially dispersed when he offers a fist smack and
shoots you a flirty smile. After the fist bump he gives youy a serious look however and lowers his hand.</p>
<p><<eric>>Are you alright? I heard about what happened on Saturday. <<if $events.amberKilled is true>>I heard about Amber. I'm sorry, she was a good kid. <<elseif $events.anyaKilled is true>>
I heard about Anya. She was kind of...bristly but a good person even if she hid it well. <<else>>I'm glad nothing happened to you or the others. <</if>>I read in the paper this
morning that Lisa Patterson was found dead. Rumor is it was you who found her?<</eric>></p>
<<link "Shrug and turn to look out over the water.">>
<<ctpAdvance "Eric7NoKiss">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Ericp6.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7Ericp6Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/afterWorkDay7Ericp6Free.jpg"]]</p>
<</if>>
<p>You grip onto one of the nearby railings and look at Eric's ship for a moment. You shake your head and pull back from it slightly. You get lost in your thoughs only to be
interupted by Eric clearing his throat. You look over your shoulder at him and he nods to you with an understanding look.</p>
<p><<eric>>I guess you don't want to talk about Saturday huh? I get it...<</eric>></p>
<p><<say $player.fullname $player.saypic>>You can leave and enter Solomon Falls at will right? How come you don't just...take off? Or run some kind of service getting people out of
here?<</say>></p>
<<link "Watch Eric out of the corner of your eye as he ponders his reply.">>
<<ctpAdvance "Eric7NoKiss">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Ericp7.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7Ericp7Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/afterWorkDay7Ericp7Free.jpg"]]</p>
<</if>>
<p><<eric>>Has the thought ever crossed my mind? Sure. Especially when the Sheriff or Deputy Parker are hassling me. Or when things get even more weird like they have lately. But
people here depend on me and I was given this ability for a reason like everyone in my family. I can't turn my back on Solomon Falls even if I want to sometimes. And I don't take
people out because it's part of the agreement I have with Van Horn. People only leave if he gives permission. Even I won't go against that old man.<</eric>></p>
<<link "Nod and turn your gaze back to his ship.">>
<<ctpAdvance "Eric7NoKiss">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Ericp8.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7Ericp8Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/afterWorkDay7Ericp8Free.jpg"]]</p>
<</if>>
<p>You can almost feel Eric staring at your back as you look at his ship. You smirk briefly as you wonder if he is debating what to say or checking out your ass. Knowing how
things are around here, you wouldn't be surprised if it was both. Eventually he clears his throat before speaking up again.</p>
<p><<eric>><<print $player.name>>, my mother always told me I had bad timing...<</eric>></p>
<<link "Turn as he approaches.">>
<<ctpAdvance "Eric7NoKiss">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7EricKiss.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricKissMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricKissFree.jpg"]]</p>
<</if>>
<p>Eric steps forward and slides his hands around your waist as you step back against the railing behind you. He leans in close, so close you can feel his breath on your lips as he
looks into your eyes and smirks. He leans closer and your heart hammers as you realize he intends to kiss you.</p>
<p><<link "Kiss him.">>
<<ctpAdvance "Eric7NoKiss">>
<<set $events.kissedEricOnafterWorkDay7 to true>>
<<set $events.kissedEricOnSunday to true>>
<</link>></p>
<p><<link "Shake your head and push him back.">>
<<ctpAdvance "Eric7NoKiss">>
<<set $events.kissedEricOnafterWorkDay7 to false>>
<<set $events.kissedEricOnSunday to false>>
<</link>></p>
<<ctpNext clear>>
<<if $events.kissedEricOnafterWorkDay7 eq true>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7EricKissP2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricKissP2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricKissP2Free.jpg"]]</p>
<</if>>
<p>Eric pulls you close and your lips and his collide in a passionate kiss. His hands slide around you, holding you tight, his fingers gently caressing and then gripping onto
your lower back. Your tongue and his dance as the kiss deepens and you lean into him, your hand coming up to cup his cheek. Your heart pounds as the kiss continues and his hands
teasingly brush over your hips. To your disappointment, the kiss ends before it can go much further and he steps back with a grin.</p>
<p><<eric>>Another thing my mother always said was to leave them wanting more. I have to be going but maybe we can continue this again sometime.<</eric>></p>
<<else>>
<p>Eric looks slightly embarassed and steps back. He gives you a bit of a mischevious grin as he looks at you.</p>
<p><<eric>>Like I said, bad timing is my specialty. Sorry about that <<print $player.name>>. I should be leaving I guess now that I've embarassed myself.<</eric>></p>
<</if>>
<p>You nod and he leaves without another word. You watch him go then turn to continue on your way.</p>
<p><<link "Head back to town." "Afterwork Day 7 Kristin Meet">>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(13)>>
<</link>></p>
<</ctp>><<ctp "ericDay7">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Eric.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricFree.jpg"]]</p>
<</if>>
<p>You make your way down towards the end of the pier and are somewhat surprised to see Eric and the lighthouse keeper you met recently, Wolfram you think his name is. Neither
man has noticed you yet as they seem to be in some kind of intense discussion when you approach. Something about the tone of the conversation sends a shiver down your spine.</p>
<p><<wolfram>>I've been seeing it under the waves. Even the lighthouse beam doesn't scare it as much as it used to Eric. You know what we need to do.<</wolfram>></p>
<<link "Stand there awkwardly, unsure whether to approach.">>
<<ctpAdvance "ericDay7">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7EricP2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricP2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricP2Free.jpg"]]</p>
<</if>>
<p>Eric takes a drink of something as you move closer. Wolfram just continues to stare at him, clearly trying to keep the conversation on track, you wonder what it is he might be
so concerned about. Something under the waves? Does he mean a shark or something? You get the sense it is something different, something much less...natural.</p>
<<if $player.job eq "deputy" or $player.job eq "undercover" or $player.job eq "detective">> /* Player may have met Eric through job instead of on the docks. */
<p><<eric>>One of the young nearly got someone the other day. I narrowly managed to save them but it was a close call.<</eric>></p>
<<else>>
<p><<eric>><<print $player.name>> fell into the water when I met her and one of its young damn near got her. Luckily I was there and was able to pull her out of the water
before it was too late...<</eric>></p>
<</if>>
<p><<wolfram>>We're going to have to go on a hunt I think. With the recent changes around town, we can't put it off any longer.<</wolfram>></p>
<<link "Wave awkwardly when Wolfram looks over and notices you.">>
<<ctpAdvance "ericDay7">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7EricP3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricP3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricP3Free.jpg"]]</p>
<</if>>
<p>Wolfram stares at you silently for a few moments. His silence catches Eric's attention who twists slightly to look at him then glances over his shoulder to see what he is
looking at. Eric gives you a slow nod while Wolfram continues to stare, a suspicious look on his face. After a few more moments of tense silence he seems to shake himself and
looks back at Eric, giving him a nod.</p>
<p><<wolfram>>Think about it Eric. You know where you find me. I'll leave you with your visitor.<</wolfram>></p>
<p>He nods to you and pushes off from the wall, moving down the pier without another word. Eric smiles at you as you approach.</p>
<<link "Nod to Eric as he smiles at you.">>
<<ctpAdvance "ericDay7">>
<</link>>
<<ctpNext clear>>
<div id="EricTalk">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7EricP4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7EricP4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7EricP4Free.jpg"]]</p>
<</if>>
<p><<say $player.fullname $player.saypic>>I don't think Wolfram was happy to see me here. What was all that about something under the waves?<</say>></p>
<p><<eric>>Don't take it personally, he likes you but the conversation we were having is one that he takes very seriously. He uhh...he thinks there is a shark in the
water around here.<</eric>></p>
<<linkreplace "Convice Eric to tell you more.">>
<<replace "#EricTalk">>
<<skillCheck "persuasion" 0 100 48>>
<p>You can't shake the feeling that Eric isn't telling you the full story and you raise an eyebrow at him.</p>
<p><<say $player.fullname $player.saypic>>Eric, with everything I've seen in this town do you honestly expect me to believe that you two were talking about
something as normal as a shark?<</say>></p>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>An expression briefly flickers across Eric's face as he tugs off his stocking cap and lets his hair fall into place with a few casual strokes of his fingers. You're
not sure what the expression is but you sense fear and perhaps a bit of guilt.</p>
<p><<eric>>There is something that lurks beneath the waves. It doesn't leave this bay thankfully for the outside world but its shadow is always present. It's why
people rarely come on this dock. Wolfram and I are going to hunt it tomorrow. I suppose you can come along if you want...<</eric>></p>
<<set $events.EricInvitedOnHunt to true>>
<<if $events.kissedEricOnSunday eq true>> /* Split off depending on Eric kiss status */
<p><<link "Look at Eric as he slowly stands and moves closer to you." "Afterwork Day 7 Eric Kiss">>
<<addmins 10>>
<</link>></p>
<<else>>
<p><<link "Nod as he stands and looks at you." "Afterwork Day 7 Eric NoKiss">>
<<addmins 10>>
<</link>></p>
<</if>>
<<case 'criticalFailure'>>
<p>He tugs off his stocking cap and lets his hair fall into place with a few casual strokes of his fingers. He glares at you for a moment before replying.</p>
<p><<eric>>It's none of your business, don't ask about it again and don't accuse me of lying...<</eric>></p>
<<set $events.EricInvitedOnHunt to false>>
<<set $relationships.eric -= 5>>
<<if $events.kissedEricOnSunday eq true>> /* Split off depending on Eric kiss status */
<p><<link "Look at Eric as he slowly stands and moves closer to you." "Afterwork Day 7 Eric Kiss">>
<<addmins 10>>
<</link>></p>
<<else>>
<p><<link "Nod as he stands and looks at you." "Afterwork Day 7 Eric NoKiss">>
<<addmins 10>>
<</link>></p>
<</if>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>He tugs off his stocking cap and lets his hair fall into place with a few casual strokes of his fingers.</p>
<p><<eric>>There is something that lurks beneath the waves. It doesn't leave this bay thankfully for the outside world but its shadow is always present. It's why
people rarely come on this dock. Wolfram and I are going to hunt it tomorrow. I suppose you can come along if you want...<</eric>></p>
<<set $events.EricInvitedOnHunt to true>>
<<if $events.kissedEricOnSunday eq true>> /* Split off depending on Eric kiss status */
<p><<link "Look at Eric as he slowly stands and moves closer to you." "Afterwork Day 7 Eric Kiss">>
<<addmins 10>>
<</link>></p>
<<else>>
<p><<link "Nod as he stands and looks at you." "Afterwork Day 7 Eric NoKiss">>
<<addmins 10>>
<</link>></p>
<</if>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>He tugs off his stocking cap and lets his hair fall into place with a few casual strokes of his fingers.</p>
<p><<eric>>There is something that lurks beneath the waves. It doesn't leave this bay thankfully for the outside world but its shadow is always present. It's why
people rarely come on this dock. Wolfram and I are going to hunt it tomorrow. I suppose you can come along if you want...<</eric>></p>
<<set $events.EricInvitedOnHunt to true>>
<<if $events.kissedEricOnSunday eq true>> /* Split off depending on Eric kiss status */
<p><<link "Look at Eric as he slowly stands and moves closer to you." "Afterwork Day 7 Eric Kiss">>
<<addmins 10>>
<</link>></p>
<<else>>
<p><<link "Nod as he stands and looks at you." "Afterwork Day 7 Eric NoKiss">>
<<addmins 10>>
<</link>></p>
<</if>>
<<case 'rolledFail'>>
<p>He tugs off his stocking cap and lets his hair fall into place with a few casual strokes of his fingers.</p>
<p><<eric>>It's none of your business, don't ask about it again...<</eric>></p>
<<set $events.EricInvitedOnHunt to false>>
<<if $events.kissedEricOnSunday eq true>> /* Split off depending on Eric kiss status */
<p><<link "Look at Eric as he slowly stands and moves closer to you." "Afterwork Day 7 Eric Kiss">>
<<addmins 10>>
<</link>></p>
<<else>>
<p><<link "Nod as he stands and looks at you." "Afterwork Day 7 Eric NoKiss">>
<<addmins 10>>
<</link>></p>
<</if>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>He tugs off his stocking cap and lets his hair fall into place with a few casual strokes of his fingers. He glares at you for a moment before replying.</p>
<p><<eric>>It's none of your business, don't ask about it again and don't accuse me of lying...<</eric>></p>
<<set $events.EricInvitedOnHunt to false>>
<<if $events.kissedEricOnSunday eq true>> /* Split off depending on Eric kiss status */
<p><<link "Look at Eric as he slowly stands and moves closer to you." "Afterwork Day 7 Eric Kiss">>
<<addmins 10>>
<</link>></p>
<<else>>
<p><<link "Nod as he stands and looks at you." "Afterwork Day 7 Eric NoKiss">>
<<addmins 10>>
<</link>></p>
<</if>>
<<default>>
<</switch>>
<</replace>>
<</linkreplace>>
<<if $events.kissedEricOnSunday eq true>> /* Split off depending on Eric kiss status */
<p><<link "Let it go, looking at Eric as he slowly stands and moves closer to you." "Afterwork Day 7 Eric Kiss">>
<<addmins 10>>
<</link>></p>
<<else>>
<p><<link "Decide to let it go." "Afterwork Day 7 Eric NoKiss">>
<<addmins 10>>
<</link>></p>
<</if>>
</div>
<</ctp>><<ctp "D7Kristin">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Kristin.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7KristinMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7KristinFree.jpg"]]</p>
<</if>>
<<set $metPeople.kristin to "Kristin Alverez">>
<p>You wander for a while, lost in your thoughts. You occasionally feel eyes on you as you wander but when you look around no one is there. You wonder if it is
just your imagination or if something has changed after the weekend. Maybe word of what happened has spread even though very few people know about the major events
that you were involved in. You make your way towards your car, deciding to head home and decide on the rest of your day from there. You approach your car, still lost in your
thoughts, when a husky woman's voice interupts your thoughts.</p>
<p><<say "????">>Hey Red, stop for a second. I want to talk to you...<</say>></p>
<<link "Turn towards the unfamiliar voice.">>
<<ctpAdvance "D7Kristin">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7KristinP2.jpg"]]</p>
<p>What you see when you turn to look is a heavily muscled, tall woman. She walks slowly towards you, her gait very confident, almost arrogant. You raise your eyebrows at the
look on her face, it's so neutral it's almost impossible to read. You're curious why she called out to you as you haven't seen her before.</p>
<p><<say "????" $npcSay.kristin>>Hey there, my name is Kristin Alverez. I've been looking for you.<</say>></p>
<<link "Blink slowly as she approaches and holds out a hand.">>
<<ctpAdvance "D7Kristin">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7KristinP3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7KristinP3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7KristinP3Free.jpg"]]</p>
<</if>>
<p>Her handshake is very firm but thankfully she doesn't crush your much smaller hand in hers as you briefly feared. Her left hand raises and grips your shoulder as you shake,
her fingers stroking over it for a moment in what you think is some kind of check of your muscle tone. Her eyes meet yours in a challenging stare even as she smiles and speaks
again.</p>
<p><<say "Kristin Alverez" $npcSay.kristin>>You're <<print $player.name>> right? You've really gotten yourself involved in some dangerous stuff from what I hear around town. That's
why I sought you out. You're going to need protection and I can offer that.<</say>></p>
<p><<link "Blush and look away from her challenging stare.">>
<<set $events.KristinMeetingReaction to "submissive">>
<<ctpAdvance "D7Kristin">>
<<set $player.dominance -= 2>>
<</link>></p>
<p><<link "Defiantly meet her stare.">>
<<set $events.KristinMeetingReaction to "dominant">>
<<ctpAdvance "D7Kristin">>
<<set $player.dominance += 2>>
<</link>></p>
<p><<link "Smirk and turn your body slightly so the hand on your shoulder slides down to your breast.">>
<<set $events.KristinMeetingReaction to "corrupt">>
<<ctpAdvance "D7Kristin">>
<<set $player.corruption += 2>>
<</link>></p>
<<link "Hold her gaze but try not to look like you're challenging her.">>
<<set $events.KristinMeetingReaction to "neutral">>
<<ctpAdvance "D7Kristin">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7KristinP4.jpg"]]</p>
<p>She leans closer until your vision is dominated by her face.
<<if $events.KristinMeetingReaction eq "submissive">>
It's too much for you and blush, looking away and clearing your throat uncomfortably. You can practically feel her smile of satisfaction as she releases the handshake and
lowers her hand from your shoulder. As her hand lowers her fingers trail over the swell of your breast, one finger flicking a nipple before her hand fully drops from you.
<<elseif $events.KristinMeetingReaction eq "dominant">>
She seems amused as you meet her gaze, her friendly smile slowly changing into a smirk as she holds your gaze for a few more seconds before releasing the handshake and
lowering her hand from your shoulder. Her hand briefly caresses the swell of your breast as it lowers but she withdraws it without any further touches.
<<elseif $events.KristinMeetingReaction eq "corrupt">>
She grins at your wanton behavior though a shadow quickly flicks through her eyes. Her hand gently squeezes and caresses the breast you offered her, fingers moving to
tweak your nipple until it is a hard little nub. She flicks it briefly then lowers her hand with a snort of amusement.
<<else>>/*neutral */
She nods slowly as you hold her gaze, seeming to be impressed by this reaction. She smiles and releases your hand from the handshake while lowering her other hand from your
shoulder.
<</if>></p>
<p><<say "Kristin Alverez" $npcSay.kristin>>We'll talk again later, I'm sure I can figure out where you're staying and come see you if I don't see you around town. Remember my
offer, I'm an excellent bodyguard and can protect you from the dangers in this town.<</say>></p>
<<link "Watch her walk away before moving on.">>
<<ctpAdvance "D7Kristin">>
<</link>>
<<ctpNext clear>>
<p>You think it may be long past time you began to truly investigate Lisa's death and this killer that almost got you on Saturday night. <<if $events.amberKilled is true>>
You wince when you remember that it did get Amber and blink as you feel tears well in your eyes. <<elseif $events.anyaKilled is true>>You wince, remembering that Anya
died trying to protect you and Amber and let out a shakey breath.<</if>></p>
<p>You could always go home and look over your notebook, get a list of people you think need to be looked into more and try to piece together the clues you have so far and you
don't have to do it alone. <<if $events.amberKilled is true>>Anya will be willing to help, you're sure of it.<<elseif $events.anyaKilled is true>>Amber will be willing to help,
you're sure of it.<<else>>Amber and Anya will help you!<</if>></p>
<<if $events.amberKilled is true>>
<p><<link "Arrange to meet Anya at your home and begin organizing your clues." "Afterwork Day 7 Clues">>
<<addmins 20>>
<<set $player.totalsecrets to $playerKnowledge.length>>
<<set $groupName to "Scoobies">>
/*Investigate Lisa's Murder - List of suspects for players to discuss first time: Shady Murder. Have Amber and Anya suggest others. Debate motives.
Investigate Shadow Killer. Amber theorizes it is someone afffected by a curse or something. Similar to a werewolf? */
<</link>></p>
<<elseif $events.anyaKilled is true>>
<p><<link "Arrange to meet Amber at your home and begin organizing your clues." "Afterwork Day 7 Clues">>
<<addmins 20>>
<<set $player.totalsecrets to $playerKnowledge.length>>
<<set $groupName to "Scoobies">>
/*Investigate Lisa's Murder - List of suspects for players to discuss first time: Shady Murder. Have Amber and Anya suggest others. Debate motives.
Investigate Shadow Killer. Amber theorizes it is someone afffected by a curse or something. Similar to a werewolf? */
<</link>></p>
<<else>>
<p><<link "Arrange to meet them at your home and begin organizing your clues." "Afterwork Day 7 Clues">>
<<addmins 20>>
<<set $player.totalsecrets to $playerKnowledge.length>>
<<set $groupName to "Scoobies">>
/*Investigate Lisa's Murder - List of suspects for players to discuss first time: Shady Murder. Have Amber and Anya suggest others. Debate motives.
Investigate Shadow Killer. Amber theorizes it is someone afffected by a curse or something. Similar to a werewolf? */
<</link>></p>
<</if>>
<</ctp>><<ctp "day7Library2">>
<div id = "day7LibraryTalk">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7LibraryP3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7LibraryP3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7LibraryP3Free.jpg"]]</p>
<</if>>
<p>You decide on some questions you'd like to ask Roy in light of all you now know and what he told you.</p>
<<if not $playerKnowledge.contains("solomonFalls13")>>
<p><<linkreplace "Ask Roy what happens if the spell protecting Solomon Falls fails fully.">>
<<replace "#day7LibraryTalk">>
<<set $playerKnowledge.pushUnique("solomonFalls13")>>
<<set $secrets.solomonFalls13 to "If the spell fails Solomon Falls will become vulnerable and exposed to the world and magic will leak out into the world again.">>
<p>Roy sighs softly and takes a moment to gather his thoughts before he responds. His shoulders slump as he grimaces before speaking.</p>
<p><<roy>>If the spell fails, then two things will happen. Solomon Falls will suddenly be accessible to the outside world. An entire town will show up out of nowhere from
the perspective of outsiders and our lives will never be the same. At the same time, the spell keeps the supernatural mostly bottled up here in this town. If the spell fails then the
supernatural will leak out into a world that no longer believes in its existence. It'd cause chaos. Let's hope it doesn't happen.<</roy>></p>
<p><<link "Keep talking to him.">>
<<run Engine.play("Afterwork Day 7 Library 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.contains("solomonFalls13") and not $playerKnowledge.contains("solomonFalls14")>>
<p><<linkreplace "Ask if all the magic in th world is really contained in Solomon Falls.">>
<<replace "#day7LibraryTalk">>
<<set $playerKnowledge.pushUnique("solomonFalls14")>>
<<set $secrets.solomonFalls14 to "Solomon Falls is not the only town that harbors magic. There are three in North America alone. If Solomon Falls protective spell fails it will put pressure on the other towns and also put some magic into the world.">>
/* explanation about other places like Solomon Falls scattered around the globe. Solomon Falls only has some of it. If it falls though it will strain the
spells of the other locations. */
<p><<roy>>No, though I can see why you asked that. There are other places like this. All with their own boundary and protection spells. As far as I know there are
three in North America alone. The irony is, that since the supernatural retreated from the world, the outside world has become more interested in the supernatural and magic,
if we go by fiction at least. Anyway, if the spell protecting Solomon Falls fails or is compromised it will let some of the supernatural back into the world and put pressure on the spells
protecting the other places.<</roy>></p>
<p>You nod thoughtfully, absorbing this knowledge then ask a follow up.</p>
<p><<say $player.fullname $player.saypic>>My dad is a paranormal investigator. You know, takes equipment to a house to see if he can record a ghost or whatever? I was
starting to follow in his footsteps, anyway, he and I both heard of Solomon Falls before I ever came here but never heard of other places. How did we hear about it and
why didn't we hear of the other places?<</say>></p>
<p><<roy>>Well, first off, you didn't hear of other places for purely mundane reasons I'd imagine. You simply never encountered anyone who had heard of them. As for how
you could hear of Solomon Falls, not all of the supernatural is gone from the wider world. Some people that claim to be psychic or have dreams about places like Solomon Falls or see
ghosts or whatever are real and are being affected by the supernatural. And there is some "leakage" from our protective spell that allows people that are supernaturally aware to sense
the town, and in some cases, even find out the name. I'm not an expert but this is my understanding at least.<</roy>></p>
<p><<link "Keep talking to him.">>
<<run Engine.play("Afterwork Day 7 Library 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("karl4")>>
<p><<linkreplace "Ask him about Karl Van Horn's sandwiches.">>
<<replace "#day7LibraryTalk">>
<<set $playerKnowledge.pushUnique("karl4")>>
<<set $secrets.karl4 to "Karl blames himself for the death of his family in a fire 50 years ago. He mourns his younger sister, Natasha, and he was burned trying to save her. No one knows how Karl survived.">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<p>Roy is silent for a time after you talk to him about what you were told about Karl's sandwiches. He breaks eye contact and stares at one of the windows, watching
some nearby trees sway in the wind.</p>
<p><<say $crowName $npcSay.crow>>This is a sore subject around here kid. You're getting into controversial subjects.<</say>></p>
<p><<roy>>Karl's family died in a large fire. There was no love lost between Karl and his father. He was also somewhat distant from his mother as she was, by all accounts,
not a loving person. But his sister? Young Natasha? Karl loved her very much. Karl was nearly burned alive trying to save her. In the end he failed and she died. No one really
knows how Karl survived. He was found outside the doctor's office, barely alive. No one saw him arrive. And to this day, Karl blames himself for her death. The man can
barely breath, will never walk again and is horribly scarred. And every day he punishes himself for failing to save Natasha. And has done so for the last half a century.
<</roy>></p>
<p>Roy lapses into silence and you sense he won't talk about this subject anymore.
<p><<link "Keep talking to him.">>
<<run Engine.play("Afterwork Day 7 Library 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("lisa25")>>
<p><<linkreplace "Ask him how he thinks Lisa's death factors into what he told you.">>
<<replace "#day7LibraryTalk">>
<<set $playerKnowledge.pushUnique("lisa25")>>
<<set $secrets.lisa25 to "Roy speculates that Lisa's death has something to do with her being the Founder's Girl at this year's Founder's Day.">>
<p><<roy>>I have a theory but I should make it clear, it's only my own thought. Lisa was clearly killed in a ritual of some kind, perhaps the same ritual that
caused the eclipse on Saturday. Last year Lisa was the Founder's Girl at the annual Founder's Day celebration. Legend holds that the fate of the town is tied to
that of the Founder's Girl until a new one is chosen. The new one will be chosen by October 31st and I suspect whatever the killer is up to, will happen before
then. If you want to know more about it, go to the newspaper office and research Lisa.<</roy>></p>
<<if not $playerKnowledge.includes("lisa23")>>
<<set $playerKnowledge.pushUnique("lisa23")>>
<<set $secrets.lisa23 to "Lisa was chosen as the Founder's Girl in the 2020 Founder's Day celebration. Allegedly the town's fate is tied to her until a new girl is chosen.">>
<p><<say $player.fullname $player.saypic>>I'll consider that. Thank you Roy.<</say>></p>
<<else>>
<p><<say $player.fullname $player.saypic>>I already read about her at the newspaper office. I suppose I'm used to town traditions not meaning anything but
here in Solomon's Falls I guess that's not something I can take for granted.<</say>></p>
<</if>>
<p><<link "Keep talking to him.">>
<<run Engine.play("Afterwork Day 7 Library 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.toldRoyAboutIzabela eq false>>
<p><<linkreplace "Tell him about Izabela's true identity.">>
<<replace "#day7LibraryTalk">>
<<set $events.toldRoyAboutIzabela to true>>
<<set $events.IzabelaProgress += 1>>
<p><<say $player.fullname $player.saypic>>So, I need to let you know about something. <<if $events.toldVanHornAboutBela eq true>>I've already told Van Horn about this
and now I think I need to tell you as well. <<else>>I haven't told Van Horn about this, please let me tell him first. <</if>>Last night in my dreams I was told that
the vampire I was told was Izabela Constantin is not, in fact, Constantin's sister.<</say>>
<p><<roy>>Who is she then?<</roy>></p>
<p><<say $player.fullname $player.saypic>>Izabela is actually Natasha Van Horn if what I was told is correct. Van Horn's sister is still alive.<</say>></p>
<p>Roy sits there in a stunned silence for a few minutes after this news. You give him some time to absorb it before deciding it is time to move on.</p>
<p><<link "Keep talking to him.">>
<<run Engine.play("Afterwork Day 7 Library 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.askedRoyAboutWillpower eq false and $player.willpower lte 75>>
<p><<linkreplace "Tell him you're finding it hard to resist suggestions.">>
<<replace "#day7LibraryTalk">>
<<set $events.askedRoyAboutWillpower to true>>
<<set $events.willpowerBookDay to 0>> /* priming event for limiting book use to once a day. */
<<set $events.willpowerBookRead to 0>> /* tracking uses of book */
<p>Roy frowns at this, nodding slowly as he taps his fingers on the table.</p>
<p><<roy>>By suggestions, you mean things like a vampire asking you to do things right?<</roy>></p>
<p>You nod slowly, nibbling your lip as you watch him think this over.</p>
<p><<roy>>I am going to give you a book about some meditation techniques. Take it back to your home and if you get a chance, read the chapter on meditation and try it.
If I'm right about you, I think you'll be able to use it to slowly regain your strength of will.<</roy>></p>
<p>Roy stands and disappears among the shelves of the library. He comes back a few minutes later with an old leatherbound book. He slides it across the table to
you and you smile, acceping it. You notice that a post-it note is stuck in the book and open it to see that he has marked the chapter about meditation. You nod
gratefully to him.</p>
<p><<link "Keep talking to him.">>
<<run Engine.play("Afterwork Day 7 Library 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("lisa26")>>
<p><<linkreplace "Ask him if there are other descendents of the founding families.">> /*mention Amber, ask about Lisa */
<<replace "#day7LibraryTalk">>
<<set $playerKnowledge.pushUnique("lisa26")>>
<<set $secrets.lisa26 to "Roy told you that Lisa may be a distant relation of the Van Horns.">>
<p><<say $player.fullname $player.saypic>>So, I've heard rumors that someone in town is a distant descendent of the Constantins. And I'm a descendent of the
Corvus family. Are there others who are descended from the Founding Families?<</say>></p>
<p><<roy>>This kind of thing is little more than rumor, you have to understand. Except for you, there are not confirmed descendents. The Ferguson family
supposedly is a distant relation of the Constantins. And, well, the Pattersons are rumored to be distant relations of the Van Horns. That would mean that
Lisa is technically a distant cousin of Karl Van Horn's.<</roy>></p>
<p>You absorb this news, frowning as you wonder if it has anything to do with what is happening.</p>
<p><<link "Keep talking to him.">>
<<run Engine.play("Afterwork Day 7 Library 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("arisha5")>>
<p><<linkreplace "Ask why a witch like Arisha was burned at the stake if Solomon Falls was founded to keep magical people safe.">>
<<replace "#day7LibraryTalk">>
<<set $events.askedRoyAboutArishaDeath to true>>
<<set $playerKnowledge.pushUnique("arisha5")>>
<<set $secrets.arisha5 to "Roy believes that Arisha's death was probably influenced by the Constantins and involved dark magic to sway the trial.">>
<p><<roy>>It was a shameful time. This town was founded to protect people like her and instead we burned her alive. I have my theories about it, I think
perhaps she was set up by the Constantins. There was evidence she had been involved in very dark magic but I don't believe it. The Van Horns recused themselves
during her trial. The Constantins pressed for her execution and Corvus, well, no one trusted his judgement because it came out that he'd had an affair with her.
Still, that shouldn't have led to her conviction I don't think. I suspect actual dark magic swayed the town that day, probably from the Constantins.<</roy>></p>
<p><<link "Keep talking to him.">>
<<run Engine.play("Afterwork Day 7 Library 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.askedRoyAboutBook eq false>>
<p><<linkreplace "Ask him about the book the spirit mentioned in your dreams.">>
<<replace "#day7LibraryTalk">>
<<set $events.askedRoyAboutBook to true>>
<p><<roy>>As tempted as I am to assume this spirit meant the Complete History of Solomon Falls, I don't believe that is the case. That history book would be very,
very useful of course. For many reasons. However, I think the spirit meant a totally different book. An ancient book of magic that is both powerful and extraordinarily
dangerous. Such a book could perhaps stop what I fear has been started by Lisa's death or it could bring us all to ruin. I can't say more until I've had a chance
to meet with the other elders, Van Horn specifically.<</roy>></p>
<p>You go quiet and you get the sense he is thinking about what else he can say about this book. You wait for awhile but he shakes his head and motions for you
to move on with the conversation.</p>
<p><<link "Keep talking to him.">>
<<run Engine.play("Afterwork Day 7 Library 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
/*Topics to cover: Bela and Natasha, the book, magic, */
</div>
<p><<link "Stop asking questions for now." "Afterwork Day 7 Library 3">>
<<addmins 20>>
<</link>></p>
<</ctp>><<ctp "day7Library3">>
/* Visit secret book room and learn about magic */
<<if $events.askedRoyAboutBook eq true>> /*Roy will mention needing to get permission from Van Horn */
<p><<roy>>If there is nothing more to say I'll just remind you that I need to talk to Van Horn about that book we discussed. I'm glad you came by, I have wanted to share
all of this with you for so long but couldn't until we figured out who you are. Or, more accurately, who you're descended from.<</roy>></p>
<p>You smile at him and stand, preparing to leave as it feels like the conversation has ended.</p>
<p><<link "Head back to town." "Main square">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<</link>></p>
<<else>>
<<set $events.askedRoyAboutBook to true>>
<p><<roy>> There is a book that I think you need access to. It is an ancient book of magic that is both powerful and extraordinarily dangerous. Such a book could perhaps stop
what I fear has been started by Lisa's death or it could bring us all to ruin.I can't say more until I've had a chance to meet with the other elders, Van Horn
specifically.<</roy>></p>
<p>You go quiet and you get the sense he is thinking about what else he can say about this book. You wait for awhile but he shakes his head and you decide he
doesn't intent to say more. You smile at him and stand, preparing to leave as it feels like the conversation has ended.</p>
<p><<link "Head back to town." "Main square">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<</link>></p>
<</if>>
<</ctp>><<ctp "day7Library">>
<p>[img["images/events/afterWorkDay7Library.jpg"]]</p>
<p>You walk into the library and spot Roy shelving some books. He sees you coming and stops what he was doing, coming over to greet you.</p>
<p><<roy>>Greetings <<print $player.name>>, I was hoping to see you. We have a lot to discuss I think, now that you know some more about your ancestry.<</roy>></p>
<p><<say $player.fullname $player.saypic>>I suppose we do and I have other things to talk about as well.<</say>></p>
<<link "Move to a chair as he motions for you to sit.">>
<<ctpAdvance "day7Library">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7LibraryP2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7LibraryP2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7LibraryP2Free.jpg"]]</p>
<</if>>
<p>The two of you sit and Roy looks at you with a warm smile though he seems excited and quickly begins gesturing as he speaks.</p>
<p><<roy>>So, now that you know who you are, or at least, what your ancestry is, there are things I can tell you that before I couldn't talk about. Things you might be
quite intereested to know and that, for the record, I wanted to tell you sooner. Arisha tried to convince me to but I wasn't allowed while you were an 'outsider.' Don't look
so surprised. Of course I know about Arisha even if I had to pretend I did not.<br><br>
So, first, let's start with a few basics you've probably already guessed but now I can explain a bit more. We'll start with the three Families first. Corvus, Van Horn and
Constantin. You may be asking yourself why such different Families founded a town together and that's complicated but the short version is, none of them could have founded the
town alone and the town needed to be founded.<</roy>></p>
<<link "Listen quietly as he continues.">>
<<ctpAdvance "day7Library">>
<</link>>
<<ctpNext clear>>
<p><<roy>>
In the late 1600s witches and other supernatural beings were being persecuted once again. You've probably heard of the Salem Witch Trials but that is only the tip of the iceberg. The
Van Horn ancestors came to a realization. Humanity, at the time, was not ready for supernatural beings to exist among them. So, they gathered the survivors and brought them here. But
there was still a problem. How to protect the survivors and hide them. To do that, a powerful spell was needed but such a spell required balance. The Van Horns thought they'd be
enough but quickly realized that they weren't. They needed beings of light and darkness to balance the spell and to protect Solomn Falls from the outside world. Following so far?
<</roy>></p>
<p>Roy looks off to the side and chews on his lip. He looks disturbed and worried, his brow furrowing as he thinks about what he is going to say next.
<<if $events.lisaKillerSuspect eq "Roy">>You briefly wonder if it is all an act or if you're wrong to suspect Roy of being behind everything.<</if>></p>
<<link "Nod as you take it all in, your head spinning slightly.">>
<<ctpAdvance "day7Library">>
<</link>>
<<ctpNext clear>>
<p><<roy>>When Corvus died and Constantin disappeared it caused an instability in the spell that protects us. I believe Arisha's death did as well. She was a powerful
witch and her death unleashed unexpected magical forces. Anyway, none of us noticed this instability until Alex Knight came to town. <<if $playerKnowledge.contains("alex4")>>
We've talked briefly about him before. <<else>>You may have heard of him, a famous
horror author that disappeared recently.<</if>> He was the first person in as far back as we can remember who simply drove into town. <</roy>></p>
<p>Roy pauses to collect his thoughts or maybe just get a breath as he has been talking for some time. He gives you a smile that is a mix between embarassment and excitement
before he speaks again.</p>
<<link "Listen thoughtfully as he continues speaking.">>
<<ctpAdvance "day7Library">>
<</link>>
<<ctpNext clear>>
<p><<roy>>Before that, the only way in was to ride on Eric Crocker's boat. Alex's entry caused a lot of alarm among the Town Elders as it was proof the protective spell around
Solomon Falls was weakening. We thought your entrance was further proof of this at first then we discovered you had been invited by the towns guardian spirit.<br><br>
I suspect that due to your ancestry you may have been able to enter town regardless but we'll never know for sure. Do you have any questions for me so far?<</roy>></p>
<p>Roy leans back in his chair as he finally runs out of wind and you take out your notebook, thumbing through it.</p>
<<link "Contemplate what you'd like to talk to him about." "Afterwork Day 7 Library 2">>
<<set $playerKnowledge.pushUnique("solomonFalls12")>>
<<set $secrets.solomonFalls12 to "Solomon Falls is protected by a powerful spell conceived off by the Van Horns. It required a balance of light and dark which is there were three founding families. With the disappearance of the Corvus and Constantin families the spell began to fail.">>
<</link>>
/*Check status of $events.IzabelaProgress to offer progress in that storyline. Only once per day! Set up variable similar to other one time a day
events equal to $totalGameDays. */
/*Ask for information on whether or not Lisa's family is descended from the Constantins. */
/*Topics to cover: Bela and Natasha, the book, magic, why a witch was persecuted in Solomon Falls */
/*<<set $events.askedRoyAboutLisaMurder to false>> */
<</ctp>><<ctp "day7Store">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Grocery.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7GroceryMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7GroceryFree.jpg"]]</p>
<</if>>
<p>You walk into the general store and move towards Sharelle when she waves at you. You look around the store and then back to her with a smile.</p>
<p><<say $player.fullname $player.saypic>>So, Mister Van Horn told me he had arranged for me to get some work done on my new home at a discount. Did he tell you
anything about this?<</say>></p>
<<link "Listen to her reply.">>
<<ctpAdvance "day7Store">>
<</link>>
<<ctpNext clear>>
<p><<sharelle>>He did. He gave me this to show to you if you came in. He figured it'd be easiest for you if you had something to look over and make your choices from. There are
only a couple of things available right now but he said he'd look into other improvements to your home later if you want them.
<</sharelle>></p>
<p>She slides a tablet to you and you look at the screen. It shows a selection of services you can buy for your new home. You look it over curiously.</p>
<<if not $events.houseRepaint>>
<p><<link "Look at the entry about repairing and painting the exterior of the house.">><<toggleclass "#storeHouse" "hidden">><</link>></p>
<div id="storeHouse" class="hidden">
<p>[img["images/events/afterWorkDay7GroceryHouse.jpg"]]</p>
<p>You look over the entry about repainting and fixing the exterior of your house. Your eyes look over the house and it looks much better than it currently does. You briefly
wonder if this is what the house looked like originally. Your eyes move to the cost for this service and then you look back at Sharelle.</p>
<p><<say $player.fullname $player.saypic>>This looks like a hell of a lot of work...<</say>></p>
<p><<sharelle>>It is but you don't have to worry about it. My understanding is this'll be a repaint but also fix broken windows and do other minor repairs.<</sharelle>></p>
<<if $player.money gte 1500>>
<p><<linkreplace "Pay $1500 to get your house repainted and fixed up on the outside.">>
<<replace "#storeHouse">>
<<set $player.money -= 1500>>
<<set $events.houseRepaint to true>>
<p><<sharelle>>Alright, I think they'll come by to make the changes to your home sometime in the next few days. You don't have to do anything except enjoy the
improvements.<</sharelle>></p>
<p>You smile your thanks and accept the receipt she hands you.</p>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>The repair and repainting of your home will cost $1500 and you don't have that right now.</p>
<</if>>
</div>
<</if>>
<<if not $events.livingRoomFix>>
<p><<link "Look at the entry about redoing your living room.">><<toggleclass "#storeLR" "hidden">><</link>></p>
<div id="storeLR" class="hidden">
<p>[img["images/events/afterWorkDay7GroceryLR.jpg"]]</p>
<p>You look over the entry about redoing your living room. You have damaged windows and other issues in the living room and apparently this will fix all of your problems with it.
It has a picture of what the living room would look like and you can't help noticing that the room actually looks different somehow than the existing room. Your eyes move to
the cost of the repair of your living room and then you look back at Sharelle.</p>
<p><<say $player.fullname $player.saypic>>This room looks different than my existing living room.<</say>></p>
<p><<sharelle>>I don't know what to tell you honestly. I mean it, that picture? It's what your living room will look like after the repairs are done.<</sharelle>></p>
<<if $player.money gte 500>>
<p><<linkreplace "Pay $500 to get your living room updated.">>
<<replace "#storeLR">>
<<set $player.money -= 500>>
<<set $events.livingRoomFix to true>>
<p><<sharelle>>Alright, I think they'll come by to make the changes to your home sometime in the next few days. You don't have to do anything except enjoy your
new living room.<</sharelle>></p>
<p>You smile your thanks and accept the receipt she hands you.</p>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>The repair and updating of your living room will cost $500 and you don't have that right now.</p>
<</if>>
</div>
<</if>>
<p><<link "Head back to town." "Main square">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<</link>></p>
<</ctp>><<ctp "day7TG">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7TG.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7TGMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7TGFree.jpg"]]</p>
<</if>>
<p>They'd agreed to help you and before long you found yourself walking through the woods with Amber. Anya had declined to come along, hinting that Alex didn't much care for her.
As a result you found yourself walking through the forest with Amber. The two of you walked in silence for a while before Amber spoke up as you moved through the foggy woods.</p>
<p><<amber>>I don't know how much help Alex will be but he is the only other person that has been transformed into a woman that I know of. Alex and Lisa talked some without me and
before her disappearance she told me they had a plan of some kind. So maybe it'll help you.<</amber>></p>
<<link "Follow Amber through the forest.">>
<<ctpAdvance "day7TG">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7TG2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7TG2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7TG2Free.jpg"]]</p>
<</if>>
<p><<say $player.fullname $player.saypic>>So, this transformed vampire lives in a mobile home in the woods?<</say>></p>
<p><<amber>>She needed to hide and was afraid to be around people. And what did you expect? A dark and forboding castle?<</amber>></p>
<<link "Smirk as Amber knocks on the door.">>
<<ctpAdvance "day7TG">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7TG3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7TG3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7TG3Free.jpg"]]</p>
<</if>>
<p>You're not sure what you expected but the beautiful pale woman who answered the door was a surprise. You briefly looked down at yourself then back at her. <i>What was I
expecting? A hideous hag?</i> you think to yourself as the woman smiles at Amber then turns a somewhat wary look at you. <<if $player.investigation gte 50>>
<<set $player.skillpass +=1 >>You see a hungry look in her eyes followed by a guilty look as she quickly turns her gaze back to Amber.<<else>>She looks at you briefly then
turns her gaze back to Amber.<</if>></p>
<p><<say "Alex Knight" $npcSay.alex>>Amber? What brings you here and who is your friend? Come in, please, I don't like risking the sun if I don't have to...<</say>></p>
<p>She steps back and motions for you and Amber to enter. Amber nods and steps in, motioning for you to follow her.</p>
<<link "Walk in and sit on the couch.">>
<<ctpAdvance "day7TG">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7TG4.jpg"]]</p>
<p>You and Amber settle on the couch. Alex stands in the kitchen area, leaning on the fridge as she looks at both of you. You briefly wonder why she put so much distance between
you <<if $player.investigation>>but then you remember that hungry look from earlier and realize she may be keeping her distance because of what she is.<<else>>but decide not to
worry about it.<</if>></p>
<p><<amber>>Alex, this is <<print $player.name>>. She came to town as a man, like you did. And, well, now she's not. She was looking for help and since you'd been through the same thing, well,
with the exception of your <i>other</i> changes I thought maybe you had something you could tell her? Some help to offer? I know you and Lisa talked more without me.<</amber>></p>
<p><<say "Alex Knight" $npcSay.alex>>I haven't seen Lisa in a while. We were working on something though, both to perhaps cure my uhh...condition and make me a man again. Where is
Lisa anyway?<</say>></p>
<<link "Answer as Amber quickly looks away.">>
<<ctpAdvance "day7TG">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I don't know of a nice way to say this but Lisa was murdered last Saturday. We don't know who killed her but hopefully we'll find out.
<</say>></p>
<p><<say "Alex Knight" $npcSay.alex>>It was probably that bastard Nicholai Constantin, especially if the murder had any ritual aspects to it. Damn it, I liked Lisa and had hope she
could help me eventually.<</say>></p>
<p><<amber>>Alex? Can you help her? Did Lisa figure out anything we can use?<</amber>></p>
<<link "Watch Alex as she thinks over Amber's question.">>
<<ctpAdvance "day7TG">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/afterWorkDay7TG5.jpg"]]</p>
<p>Alex looks sad for a few moments, sad and thoughtful as she considers Amber's question. She looks away from the two of you, staring at a spot just behind you as she thinks
but finally she speaks, her voice quiet and a bit shaky.</p>
<p><<say "Alex Knight" $npcSay.alex>>Lisa believed there were books in the library that could help. I'm sure you remember when the three of us tried to break in, Amber. Anyway,
the last time we talked she said she had gotten more information about it. She didn't tell me where she got the information but she said if things worked out as she hoped they
would she might have found a way to make me human again at least. As for being a woman, she told me that maybe the same method could change me back to a man as well. She said
she didn't want to tell me more until she was sure and then, well, I never saw again.<</say>></p>
<<set $playerKnowledge.pushUnique("lisa27")>>
<<set $secrets.lisa27 to "Lisa told Alex Knight books in the library might make him a man or a human again. She had more information but wasn't able to share it before she died.">>
<<link "Consider Alex's words and then ask a question.">>
<<ctpAdvance "day7TG">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Alex, did you become a woman in a dream? Did a man dressed in a bird mask do this to you? And I have to ask, I'm sorry if it's rude,
but you didn't change your name when you became a woman?<</say>></p>
<p><<say "Alex Knight" $npcSay.alex>>Alex is one of those names that works for a man or a woman so I didn't bother getting a female name. As for your other question,
I saw the man with the bird mask in a dream yes. Well, I think it was a dream, sometimes I think I somehow went into the woods at night and only thought it was a dream. My
transformation was slow and took a few days. It didn't happen in a dream, it was done by Nicholai Constantin. I think he drugged me the night I had my first dream. The man in
the bird mask tried to talk to me but I had trouble remembering my dreams. Nicholai told me it happened because I was the last son of the Knight family but he needed a daughter.
I'm not sure why that's important. As far as I know, my family has no connections to Solomon Falls.<</say>></p>
<<link "Ponder her words then speak.">>
<<ctpAdvance "day7TG">>
<</link>>
<<ctpNext clear>>
<p>You give Amber a questioning look and she subtly nods. You nod back and turn your gaze to Alex.</p>
<p><<say $player.fullname $player.saypic>>I was changed overnight in a dream. I thought it was the man in the bird mask that did it but he claims it was something to do with the
magic of the town itself. I'm the heir of one of the founding families, the Corvus family to be specific. And much like you, I was told that I was changed because I needed to be a
woman for some reason. No one knows I was a man at any time. My own family only remembers me as a woman. And I can't tell people my old name or even that I was man with a few
exceptions. Is it the same for you?<</say>></p>
<p><<say "Alex Knight" $npcSay.alex>>No, I don't think it works like that for me. After all, I couldn't keep calling myself Alex if it did. And Amber and Lisa for sure remembered
me as a man from before my change as did others. It sounds like the spell that changed you was much more thorough. Anyway, I need to ask you to leave. I'm uhhh...hungry and it's
hard to control.<</say>></p>
<p>You and Amber nod and leave. The two of you make your way back to town and then head your separate ways. You wave at Amber as she walks away then turn to make your way to the
main square of the town.</p>
<p><<link "Head to main square." "Main square">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<</link>></p>
<</ctp>>/*Meet at Blackmoor to work on it as well.*/
<<ctp "day7VH">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7VH.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7VHMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7VHFree.jpg"]]</p>
<</if>>
<p>The good news about trying to find a man like Van Horn is that it's usually not hard. In this case a quick call and you found out he was at Blackmoor Academy, the rundown
school he'd shown you on Saturday. You make your way there and discover the grounds are covered in a thick fog. You shiver slightly as you make your way onto the campus and
spot Van Horn's chair up on a hill. Riley is sitting crosslegged in the grass near him, looking like she might be meditating or something. After a brief hesitation you start
walking towards them.</p>
<<link "Approach Riley and Van Horn.">>
<<ctpAdvance "day7VH">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7VH2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7VH2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7VH2Free.jpg"]]</p>
<</if>>
<p>You approach and wave to them. Riley opens her eyes and smiles slightly as she looks at you which is a bit disconcerting considering how serious she normally looks. You
hear the low rasp of Van Horn's voice and glance at Riley to see what she says.</p>
<p><<riley>>Mister Van Horn greets you and asks if you're here to speak to us about Blackmoor Academy. Perhaps to help us purify it?<</riley>></p>
<<link "Shake your head.">>
<<ctpAdvance "day7VH">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I wouldn't know how to help purify the building but that's not what I'm hear anyway. I'm here because I learned some information from,
well, my ancestor, in a dream last night. Information that concerns the Van Horn family.<</say>></p>
<p><<say $crowName $npcSay.crow>>Ahem. You got the information from <i>who</i>?<</say>></p>
<p>You glance to a nearby fence the raven is perched on and smirk slightly. <i>Shut it bird!</i> Your only reply is the raven's mocking laugh in your head as it flies away. You
look back at the others as Riley stands, brushing herself off and Van Horn wheels himself slightly closer.</p>
<<link "Continue speaking.">>
<<ctpAdvance "day7VH">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7VH3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7VH3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7VH3Free.jpg"]]</p>
<</if>>
<p><<say $player.fullname $player.saypic>>I'm not going to draw this out. I was told that Izabela Constantin is dead. And has been dead for decades. The vampiress I was introduced
to as Izabela is actually Natasha Van Horn. Your sister that you believe died in that fire all those years ago.<</say>></p>
<p>Riley looks at Van Horn as he goes absolutely still. Not a muscle moves as he just stares at you through his mask. Riley breaks her usual attentive stance and takes a step
closer to him and for the first time in your memory you see her hesitate as she raises a hand as if to place it on his shoulder to comfort him. His head slowly turns to look at
her and she lowers it.</p>
<<link "Wait as he absorbs this news.">>
<<ctpAdvance "day7VH">>
<</link>>
<<ctpNext clear>>
<p><<karl>><b>... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn says that if this is true it changes everything. He needs to think about this but will contact you soon with ideas about what we do from here. He asks
that if you share this information with others, that you be cautious. He also wants to thank you. You have given him hope. If she can be redeemed he can have his sister back
and no longer be the last of the Van Horns.<</riley>></p>
<p>After this conversation they take you on a short tour of the Academy grounds. Van Horn, through Riley, tells you he hopes to cleanse the school of the spirits that haunt it
and open it again as a school dedicated to helping the supernatural learn to control their abilities and become productive members of society. He also informs you that in his
opinion the Academy will be even more important should the balance in the town become bad enough that its protective spells fail. He advises you to speak with Roy at the library
if you have more questions about that. After a while they tell you they have other things to do and you bid your farewells.</p>
<p><<link "Head back to town." "Main square">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<</link>></p>
<</ctp>><<ctp "afterWorkDay7">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7Free.jpg"]]</p>
<</if>>
<<set $playerKnowledge.pushUnique("father1")>>
<<set $secrets.father1 to "You witnessed him having a mysterious argument with Doctor Griffith.">>
<<set $playerKnowledge.pushUnique("rhiannon1")>>
<<set $secrets.rhiannon1 to "You witnessed her having a mysterious argument with Father Vesper.">>
<<if $events.dochypno gte 1 and $events.fatherhypno gte 1>>
<p>You park your car and begin walking through the main square of town when you spot Doctor Griffith and Father Vesper having a heated argument not far off from you.
She is practically poking him in the chest and he looks defensive but also angry as she speaks to him in a harsh yet quiet voice. You glance around and don't see
anyone nearby. Because of how quiet they both are you can only pick up snatches of their conversation.</p>
<p><<doctor>>...not fair...cheating...know what...<</doctor>></p>
<p><<father>>...mortals...wager...losing...She...<</father>></p>
<p>They both suddenly seem to notice you and with a last glare at each other they turn and leave without further words. The priest gives you a brief nod as he walks
away and the doctor gives you a tight-lipped smile but neither of them approach you.</p>
<<elseif $events.dochypno gte 1>>
<p>You park your car and begin walking through the main square of town when you spot Doctor Griffith and Father Vesper having a heated argument not far off from you.
She is practically poking him in the chest and he looks defensive but also angry as she speaks to him in a harsh yet quiet voice. You glance around and don't see
anyone nearby. Because of how quiet they both are you can only pick up snatches of their conversation.</p>
<p><<doctor>>...not fair...cheating...know what...<</doctor>></p>
<p><<father>>...mortals...wager...losing...She...<</father>></p>
<p>They both suddenly seem to notice you and with a last glare at each other they turn and leave without further words. The priest gives you a brief nod as he walks
away and the doctor gives you a tight-lipped smile but neither of them approach you.</p>
<<elseif $events.fatherhypno gte 1>>
<p>You park your car and begin walking through the main square of town when you spot Doctor Griffith and Father Vesper having a heated argument not far off from you.
She is practically poking him in the chest and he looks defensive but also angry as she speaks to him in a harsh yet quiet voice. You glance around and don't see
anyone nearby. Because of how quiet they both are you can only pick up snatches of their conversation.</p>
<p><<doctor>>...not fair...cheating...know what...<</doctor>></p>
<p><<father>>...mortals...wager...losing...She...<</father>></p>
<p>They both suddenly seem to notice you and with a last glare at each other they turn and leave without further words. The priest gives you a brief nod as he walks
away and the doctor gives you a tight-lipped smile but neither of them approach you.</p>
<<elseif $metPeople.father and $metPeople.doctor>>
<p>You park your car and begin walking through the main square of town when you spot Doctor Griffith and Father Vesper having a heated argument not far off from you.
She is practically poking him in the chest and he looks defensive but also angry as she speaks to him in a harsh yet quiet voice. You glance around and don't see
anyone nearby. Because of how quiet they both are you can only pick up snatches of their conversation.</p>
<p><<doctor>>...have you...cheating...know what...<</doctor>></p>
<p><<father>>She...either...so don't...<</father>></p>
<p>They both suddenly seem to notice you and with a last glare at each other they turn and leave without further words. The priest gives you a brief nod as he walks
away and the doctor gives you a tight-lipped smile but neither of them approach you.</p>
<<elseif $metPeople.father>>
<p>You park your car and begin walking through the main square of town when you spot a woman and Father Vesper having a heated argument not far off from you.
She is practically poking him in the chest and he looks defensive but also angry as she speaks to him in a harsh yet quiet voice. You glance around and don't see
anyone nearby. Because of how quiet they both are you can only pick up snatches of their conversation.</p>
<p><<say "????" $npcSay.rhiannon>>...have you...cheating...know what...<</say>></p>
<p><<father>>She...either...so don't...<</father>></p>
<p>They both suddenly seem to notice you and with a last glare at each other they turn and leave without further words. The priest gives you a brief nod as he walks
away and the woman gives you a tight-lipped smile but neither of them approach you.</p>
<<elseif $metPeople.doctor>>
<p>You park your car and begin walking through the main square of town when you spot Doctor Griffith and what seems to be a priest having a heated argument not far off from you.
She is practically poking him in the chest and he looks defensive but also angry as she speaks to him in a harsh yet quiet voice. You glance around and don't see
anyone nearby. Because of how quiet they both are you can only pick up snatches of their conversation.</p>
<p><<doctor>>...have you...cheating...know what...<</doctor>></p>
<p><<say "????" $npcSay.father>>She...either...so don't...<</say>></p>
<p>They both suddenly seem to notice you and with a last glare at each other they turn and leave without further words. The priest gives you a brief nod as he walks
away and the doctor gives you a tight-lipped smile but neither of them approach you.</p>
<<else>>/* Have not been hypnotized by the doctor and father nor has the player met either one of them. */
<p>You park your car and begin walking through the main square of town when you spot a woman and a priest having a heated argument not far off from you.
She is practically poking him in the chest and he looks defensive but also angry as she speaks to him in a harsh yet quiet voice. You glance around and don't see
anyone nearby. Because of how quiet they both are you can only pick up snatches of their conversation.</p>
<p><<say "????" $npcSay.rhiannon>>...have you...cheating...know what...<</say>></p>
<p><<say "????" $npcSay.father>>She...either...so don't...<</say>></p>
<p>They both suddenly seem to notice you and with a last glare at each other they turn and leave without further words. The priest gives you a brief nod as he walks
away and the woman gives you a tight-lipped smile but neither of them approach you.</p>
<</if>>
<<link "Continue your day as you ponder what you just witnessed.">>
<<ctpAdvance "afterWorkDay7">>
<</link>>
<<ctpNext clear>>
/*visit to Carlo to discover he is missing if player has met him, else continue on to Promenade. */
<<if $events.carlosecrets gte 1>>
<p>You think about the argument you witnessed as you walk down the street. Something about it has piqued your curiousity but you doubt that you won't get any answers from
the two of them. You try to put it out of your mind as you prepare to move on with your day. It occurs to you that you haven't spoken with Carlo today and you find yourself in
need of any insights he can give you. Your mind made up, you turn to head towards his alley. <<if $playerKnowledge.includes("solomonFalls11")>>You briefly think back on what
Nick told you and shiver slightly, remembering how eerie Carlo's alley has felt at times.<</if>></p>
<p><<link "Make your way into Carlo's alley." "Afterwork Day 7 Carlo">>
<<addmins 15>>
<</link>></p>
<<elseif $metPeople.eric>> /* scene on pier */
<p>You decide you need some air and look around the area. You briefly debate going to Haven Park but you feel an urge for someplace different and just let your feet carry
you where your instincts lead you. You find yourself on the promenade and after a brief moment of contemplation you turn towards the docks where Eric parks his boat.
<<if $events.kissedEricOnSunday eq true>>You tell yourself you're not seeking out Eric because of the kiss but you're not even sure you believe it yourself.<</if>></p>
<p><<link "Make your way towards the end of the docks." "Afterwork Day 7 Eric">>
<<addmins 20>>
<</link>></p>
<<else>> /* move on to next events */
<p><<link "Head back to town." "Afterwork Day 7 Kristin Meet">>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(13)>>
<</link>></p>
<</if>>
<</ctp>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Alex Knight<br>
<b>Age:</b> You've heard he was in his early 30s.<br>
<b>Bio:</b><p>Alex Knight was a somewhat well known horror author. He disappeared a few months ago while secluding himself to write a book. You now know, he disappeared from here
in Solomon Falls!</p>
</div>
<div class="notebookmain">
<<if $events.metAlex eq true>>
<img class="norounding" src="images/people/Alex_Photo.png">
<<else>>
<img class="norounding" src="images/people/genericMaleSay.png">
<</if>>
</div>
</div>
<ul>
<<if $playerKnowledge.includes("alex1")>><<if not $secrets.alex1>><<set $secrets.alex1 to "Ellie told you nothing about Alex Knight but you feel like she might be hiding something.">>
<<else>>
<li>$secrets.alex1<br></li><</if>><</if>> /*Ellie mentions a wasting disease */
<<if $playerKnowledge.includes("alex2")>><li>$secrets.alex2<br></li><</if>> /*Lisa and Amber broke into the library to help him */
<<if $playerKnowledge.includes("alex3")>><li>$secrets.alex3<br></li><</if>> /*Alex became a woman as seen in comic. */
<<if $playerKnowledge.includes("alex4")>><li>$secrets.alex4<br></li><</if>> /* Alex borrowed one of the only complete volumes of History of Solomon Falls in existence
before he disappeared. */
<<if $playerKnowledge.includes("alex5")>><li>$secrets.alex5<br></li><</if>>/*Alex was turned into a woman and became a vampire! */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Amber Ferguson <br>
<b>Age:</b> 18<br>
<p><b>Bio:</b>She was Lisa's best friend. She seems a bit shy and quiet but you get the feeling she is also quite smart.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Amber_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("amber1")>><li>$secrets.amber1<br></li><</if>> /*Amber sent letter */
<<if $playerKnowledge.includes("amber2")>><li>$secrets.amber2<br></li><</if>> /* Amber had a crush on lisa */
<<if $playerKnowledge.includes("amber3")>><li>$secrets.amber3<br></li><</if>> /* Tried to break into library with Lisa */
<<if $playerKnowledge.includes("amber4")>><li>$secrets.amber4<br></li><</if>> /* Amber plays guitar and left her guitar in Lisa's room. */
<<if $playerKnowledge.includes("amber5")>><li>$secrets.amber5<br></li><</if>> /* Amber is a painter. */
<<if $playerKnowledge.includes("amber6")>><li>$secrets.amber6<br></li><</if>> /* Amber might be related to the Constantins. */
<<if $playerKnowledge.includes("amber7")>><li>$secrets.amber7<br></li><</if>> /* Shattered Memories dream or Amber's ghost can only be seen by you and Anya */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Anya Murphy<br>
<b>Age:</b> 18 or 19 you think.<br>
<b>Bio:</b><p>You met Anya shortly after meeting Amber. Everything about her screams rebel, punk or dangerous. You're not sure what to make of her.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Anya_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("anya1")>><li>$secrets.anya1<br></li><</if>> /*Anya has a soft spot to Amber. */
<<if $playerKnowledge.includes("anya2")>><li>$secrets.anya2<br></li><</if>> /* Anya DJs a pirate radio station */
</ul>
<p></p><<if $gameDate.getDay() eq 0>> /* Fix for false appointment notifications */
<<else>>
<<include "appointments work">>
/* First week *************************************************************************************************************************************************/
/*Meeting Ray after blackmail*/
<<if $tasks.includes("Ray is blackmailing you! Go to the motel to meet him.")>>
<<if $events.rayAttractionDay eq $gameDate.getDay() and (20 - $gameDate.getHours() ) lte 2 and (20 - $gameDate.getHours() ) gte 0>>
<div class="skillfail">
<p>You need to go meet Ray in the motel by 8pm!</p>
</div>
<<elseif $events.rayAttractionDay eq $gameDate.getDay() and (20 - $gameDate.getHours() ) lte -1 and not $events.metRay>>
<div class="skillfail">
<p>You didn't meet Ray!</p>
</div>
<<set $tasks.delete("Ray is blackmailing you! Go to the motel to meet him.")>>
<<set $failTasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<</if>>
<</if>>
/*Mark date */
<<if $events.markDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0 and not $events.metMark>>
<div class="skillfail">
<p>Mark will pick you up for your date outside the B&B by 7pm</p>
</div>
<<elseif $events.markDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte -1 and not $events.metMark>>
<div class="skillfail">
<p>You stood Mark up!</p>
</div>
<<set $events.markStoodUp to true>>
<<set $events.metMark to true>> /* This is to turn off the sidebar reminder */
<<set $tasks.delete("You have a date with Mark Tisdale on" + window.GameDays[$gameDate.getDay()] + "at 7pm.")>>
<<set $failTasks.pushUnique("You have a date with Mark Tisdale on" + window.GameDays[$gameDate.getDay()] + "at 7pm.")>>
<</if>>
/* Jill date */
<<if $events.JillDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0 and not $events.metJill>>
<div class="skillfail">
<p>Jill will pick you up for your date outside the B&B by 7pm</p>
</div>
<<elseif $events.JillDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte -1 and not $events.metJill>>
<div class="skillfail">
<p>You stood Jill up!</p>
</div>
<<set $events.jillStoodUp to true>>
<<set $events.metJill to true>> /* This is to turn off the sidebar reminder */
<</if>>
/* Jill date with lower case j */
<<if $events.jillDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0 and not $events.metJill>>
<div class="skillfail">
<p>Jill will pick you up for your date outside the B&B by 7pm</p>
</div>
<<elseif $events.jillDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte -1 and not $events.metJill>>
<div class="skillfail">
<p>You stood Jill up!</p>
</div>
<<set $events.jillStoodUp to true>>
<<set $events.metJill to true>> /* This is to turn off the sidebar reminder */
<</if>>
/* Mark second date */
<<if $events.markSecondDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte 2 and (17 - $gameDate.getHours() )gte 0 and not $events.metMark>>
<div class="skillfail">
<p>Mark will pick you up for your date outside the B&B by 5pm</p>
</div>
<<elseif $events.markSecondDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte -1 and not $events.metMark>>
<div class="skillfail">
<p>You stood Mark up!</p>
</div>
<<set $events.markStoodUp to true>>
<<set $events.metMark to true>> /* This is to turn off the sidebar reminder */
<<set $tasks.delete("You have a date with Mark Tisdale tonight at 5pm.")>>
<<set $failTasks.pushUnique("You have a date with Mark Tisdale tonight at 5pm.")>>
<</if>>
/* Anya date */
<<if $events.anyaDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte 2 and (17 - $gameDate.getHours() )gte 0 and not $events.metAnya>>
<div class="skillfail">
<p>Anya will pick you up for your date outside the B&B by 5pm</p>
</div>
<<elseif $events.anyaDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte -1 and not $events.metAnya>>
<div class="skillfail">
<p>You stood Anya up!</p>
</div>
<<set $events.anyaStoodUp to true>>
<<set $events.metAnya to true>> /* This is to turn off the sidebar reminder */
<<set $tasks.delete("You have a date with Anya Murphy tonight at 5pm.")>>
<<set $failTasks.pushUnique("You have a date with Anya Murphy tonight at 5pm.")>>
<</if>>
/*Amber date */
<<if $events.amberDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte 2 and (17 - $gameDate.getHours() )gte 0 and not $events.metAmber>>
<div class="skillfail">
<p>You need to meet Amber outside the B&B by 5pm</p>
</div>
<<elseif $events.amberDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte -1 and not $events.metAmber>>
<div class="skillfail">
<p>You stood Anya up!</p>
</div>
<<set $events.amberStoodUp to true>>
<<set $events.metAmber to true>> /* This is to turn off the sidebar reminder */
<<set $tasks.delete("You have a date with Amber Ferguson tonight at 5pm.")>>
<<set $failTasks.pushUnique("You have a date with Amber Ferguson tonight at 5pm.")>>
<</if>>
/*Mark second date */
<<if $events.markSecondDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte 2 and (17 - $gameDate.getHours() )gte 0 and not $events.metMark2>>
<div class="skillfail">
<p>You need to meet Mark outside the B&B by 5pm</p>
</div>
<<elseif $events.markSecondDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte -1 and not $events.metMark2>>
<div class="skillfail">
<p>You stood Mark up!</p>
</div>
<<set $events.markStoodUp to true>>
<<set $events.metMark2 to true>> /* This is to turn off the sidebar reminder */
<<set $tasks.delete("You have a date with Mark Tisdale tonight at 5pm.")>>
<<set $failTasks.pushUnique("You have a date with MarkTisdale tonight at 5pm.")>>
<</if>>
/*Lucas date */
<<if $events.lucasDateDay eq $totalGameDays and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0 and not $events.metLucas>>
<div class="skillfail">
<p>You need to meet Lucas at your house by 7pm</p>
</div>
<<elseif $events.lucasDateDay eq $totalGameDays and (19 - $gameDate.getHours() ) lte -1 and not $events.metLucas>>
<div class="skillfail">
<p>You stood Lucas up!</p>
</div>
<<set $events.lucasStoodUp to true>>
<<set $events.metLucas to true>> /* This is to turn off the sidebar reminder */
<<set $tasks.delete("You have a date with Lucas Parker on Monday at 7pm.")>>
<<set $failTasks.pushUnique("You have a date with Lucas Parker on Monday at 7pm.")>>
<</if>>
/*variant in case of wrong day for Lucas date */
<<if ($events.lucasDateDay - 1) eq $totalGameDays and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0 and not $events.metLucas>>
<div class="skillfail">
<p>You need to meet Lucas at your house by 7pm</p>
</div>
<<elseif ($events.lucasDateDay - 1) eq $totalGameDays and (19 - $gameDate.getHours() ) lte -1 and not $events.metLucas>>
<div class="skillfail">
<p>You stood Lucas up!</p>
</div>
<<set $events.lucasStoodUp to true>>
<<set $events.metLucas to true>> /* This is to turn off the sidebar reminder */
<<set $tasks.delete("You have a date with Lucas Parker on Monday at 7pm.")>>
<<set $failTasks.pushUnique("You have a date with Lucas Parker on Monday at 7pm.")>>
<</if>>
/* ******************************************************************************************************************************************************************/
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Arisha Lebedev <br>
<b>Age:</b> Unknown<br>
<p><b>Bio:</b>You met her in the library after being introduced by $crowName and she answered some questions which was a nice change!</p>
</div>
<div class="notebookmain">
<<if $playerKnowledge.includes("arisha1")>>
<img class="norounding" src="images/people/Arisha_Photo.png">
<<else>>
You don't have a photo of her!
<</if>>
</div>
</div>
<ul>
<<if $playerKnowledge.includes("arisha1")>><li>$secrets.arisha1<br></li><</if>> /* Roy told you she died 150 years ago and was burned at the stake. */
<<if $playerKnowledge.includes("arisha2")>><li>$secrets.arisha2<br></li><</if>> /* Roy told you there is controversy over who made the actual accusation. */
<<if $playerKnowledge.includes("arisha3")>><li>$secrets.arisha3<br></li><</if>> /* Other people have seen her ghost, including Alex Knight. */
<<if $playerKnowledge.includes("arisha4")>><li>$secrets.arisha4<br></li><</if>> /* Arisha was the mother of Corvus's illegimate child. */
<<if $playerKnowledge.includes("arisha5")>><li>$secrets.arisha5<br></li><</if>> /* Roy believes her death was a setup by the Constantins */
</ul>
<p></p><<ctp "entry1">>
<p><<link "Notebook updated!">><<toggleclass "#update" "hidden">><</link>></p>
<div id="update" class="hidden"><div class="skillpass"><p>The Sheriff and Deputy have been added to your notebook!</p></div></div>
<p>[img["images/events/MeetingJanice.jpg"]]</p>
<p>Your entry to the bed and breakfast is accompanied by the tinkling of a bell over the door. An older woman walks in from a side door and gives you a look that is half
way between a smile and a grimace. She wears an ugly shapeless dress and you can easily imagine a cigarette dangling from her mouth even though she doesn't have one at the moment.
You frown slightly at the image and she seems to notice your expression. She puts her hands on her hips and looks you up and down.</p>
<<link "Smile awkwardly at her.">>
<<ctpAdvance "entry1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/MeetingSean.jpg"]]</p>
<p>A young man walks down the stairs and nods at you. He looks surprised to see you and glances at her but she doesn't seem surprised at all. After a moment of hesitation he
shrugs and finishes moving down the stairs, a look of barely restrained curiousity in his eyes. She glances at the young man briefly then turns her gaze back to you.</p>
<<if $player.gender is "male">>
<p><<janice>>Hmmmm, you're not exactly who I expected. But this is Solomon Falls so I guess I shouldn't be surprised. My name is Janice Stewart, I own the place. <</janice>></p>
<<else>>
<p><<janice>>Hmmm, you're exactly who I expected. My name is Janice Stewart, I own the place. Welcome to Solomon Falls. <</janice>></p>
<</if>>
<<link "Look back and forth between them, confused by her words.">>
<<ctpAdvance "entry1">>
<</link>>
<<ctpNext clear>>
<p>You're surprised by her words. No one knew you were coming. <<if $player.gender is "male">>So why are you not who she expected? And what did she mean about not being surprised?
<<else>> So how did she expect you? <</if>> Sean smiles at you and his smile is much warmer than Janice's. <<if $player.gender is "female">>He briefly looks you up and down
before speaking to you. Something about the look causes your cheeks to warm and a look briefly passes over his face as if he is a bit surprised he checked you out like that.
<<set $relationships.sean to 1>><</if>></p>
<p><<sean>>Hi there. Nice to meet you. My name is Sean Stewart.<</sean>></p>
<<link "Introduce yourself">>
<<ctpAdvance "entry1">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Hi, my name is $player.fullname.<</say>></p>
<p><<janice>>That's my grandson. You're right on time. Come with me and I'll show you where you're staying.<</janice>></p>
<p><<say $player.fullname $player.saypic>>Excuse me? Ma'am? I didn't make reservations. No one knew I was coming. How did you have a room ready? How did you know when I was
coming?<</say>></p>
<<link "Wait for her reply.">>
<<ctpAdvance "entry1">>
<</link>>
<<ctpNext clear>>
<p>She looks briefly at her grandson, her face unreadable and then she looks at you once more. You get the feeling something unspoken passed between them but you're unsure what
it was. She plasters a smile on her face before she replies.</p>
<p><<janice>>Well, it was just a figure of speech dear. We always have a room ready, just in case.<</janice>></p>
<p>She doesn't wait for you to acknowledge what she said. She simply turns and starts making her way up the stairs. You think about her answer and the look those two exchanged.
You are pretty sure that is not what she meant at all. She expected you, or someone like you. And she expected you <b>today.</b> You hoist your suitcase and follow her
as quickly as you can while you try to shake off the feeling that something isn't right.
You briefly glance back as you go up the stairs and see Sean watching you. He nods at you and then turns, walking deeper into the house.
You go up two flights of stairs into what appears to be a converted attic. She points to your left.</p>
<<link "Look where she pointed.">>
<<ctpAdvance "entry1">>
<</link>>
<<ctpNext clear>>
<p><<janice>>That's Sean's room, he's your new neighbor. He's often out and about but if you need anything, feel free to ask him and I'm sure he'd be happy to help you.
<</janice>></p>
<p>Janice walks over to the door right in front of you and opens it. Inside you see the bathroom. She motions and you <<link "walk in." "bathroom first time">>
<<set $metPeople.janice to "Janice Stewart">>
<<set $metPeople.sean to "Sean Stewart">>
<<addmins 15>><</link>></p>
<</ctp>><<set $events.hadBreakfast to true>>
<<if $totalGameDays eq 3>> /* first breakfast */
<p>There is a knock on your door. You walk over and open the door to see Janice standing there.</p>
<p><<janice>>Breakfast is part of the service here. I didn't make any for you yesterday and I'm sorry about that, something came up. Anyway, come on down, I've
made breakfast for you.<</janice>></p>
<p>She smiles and turns to make her way down the stairs. After a moment's thought you follow her, stomach growling at the thought of a home cooked breakfast.</p>
<<if $player.tg is true and $events.tgreact eq 2>>
<<set $events.tgreact to 3>>
<<include "TGBedroomReact3">>
<<else>>
<p><<link "Go downstairs to have breakfast." "b&b breakfast">><<addmins 5>><</link>></p>
<</if>>
<<elseif $totalGameDays eq 5>>
<<set $events.hadBreakfast to true>>
<<include "First Saturday">>
<<else>>
<<include "addiction check">>
<</if>><<if $totalGameDays is 1 and $player.tg is true and $events.tgreact is 0>>
<<set $events.tgreact to 1>>
<<include "TGBedroomFirstDay">>
<<elseif $totalGameDays is 1 and $player.tg is false and $events.femreact lt 1>>
<<set $events.femreact to 1>>
<<include "FemBedroomFirstDay">>
<<elseif $totalGameDays gte 2 and $player.tg is true and $events.tgreact eq 1>>
<<set $events.tgreact to 2>>
<<include "TGBedroomReact2">>
<<elseif $totalGameDays gte 3 and $events.hadBreakfast is false>>
<<include "B&B Bedroom Breakfast">> /* Also includes things like Saturdays and Sundays */
<<else>>
<p>This is your bedroom here at the bed and breakfast. It has a large wardrobe and your bed of course. You store most of the stuff you don't carry with you here.
You have several options for things to do here.</p>
<<include "sleeping napping and waiting">>
<<if $gameDate.getDay() is "Mon" and $events.rentpaid lt $totalGameDays>>
<<set $events.rentpaid to $totalGameDays>> /*tracking whether or not rent was paid today.*/
<<include "Paying Rent">>
<<elseif ($events.workday is false or $events.hasworked is true) and ($player.clothestype eq "deputy" or $player.clothestype eq "waitress" or $player.clothestype eq "personalassistant"
or $player.clothestype eq "maid" or $player.clothestype eq "undercover" or $player.clothestype eq "stripper")>>
<div class="skillfail"><p>You shouldn't wear your work clothes outside when you don't have to go to work!</p></div>
<p><<say $player.fullname $player.saypic>>I had better change! <</say>></p>
<p>You need to <<link "open your wardrobe" "wardrobe">><</link>> </p>
<<elseif $events.workday is true and ($player.clothestype eq "deputy" or $player.clothestype eq "waitress" or $player.clothestype eq "personalassistant"
or $player.clothestype eq "maid" or $player.clothestype eq "undercover" or $player.clothestype eq "stripper") and $events.hasworked is false>>
/*links to go to work */
<<if $player.job eq "deputy">>
<<link "Go to work." "Sheriffs Station">><<addmins 25>>
<</link>>
<<elseif $player.job eq "waitress">>
<<if $totalGameDays gte 3>>
<<link "Go to work." "lous new diner">><<addmins 25>>
<</link>>
<<else>>
<<link "Go to work." "Lous Diner">><<addmins 25>>
<</link>>
<</if>>
<<elseif $player.job eq "personal assistant">>
<<link "Go to work." "City Hall">><<addmins 25>>
<</link>>
<<elseif $player.job eq "maid">>
<<link "Go to work." "Van Horn Hall">><<addmins 30>>
<</link>>
<<elseif $player.job eq "undercover">>
<<link "Go seek out Nick Fedorov." "Nicks Alley">><<addmins 15>><</link>>
<<elseif $player.job eq "stripper">>
<<link "Go dance at the Royal Flush." "Royal Flush">><</link>>
<</if>>
<<elseif $events.workday is true and not ($player.clothestype eq "deputy" or $player.clothestype eq "waitress" or $player.clothestype eq "personalassistant"
or $player.clothestype eq "maid" or $player.clothestype eq "undercover" or $player.clothestype eq "stripper") and $events.hasworked is false>>
<p><<say $player.fullname $player.saypic>>I had better change for work! <</say>></p>
<p><<link "Open your wardrobe" "wardrobe">><</link>> to get ready for work
<<if $totalGameDays gte 7>>or maybe you want to call your boss and <<link "quit your job instead." "quit job">><</link>>
<<else>>. Maybe next week you can consider quitting your job but you've only been at your job for a few days.
<</if>> </p>
<<else>>
<p>From here you can
<<link "go to town" "Main square">>
<<addmins 20>>
<</link>>
or
<<link "go downstairs" "B&B entry">>
<</link>>
or
<<link "open your wardrobe" "wardrobe">><</link>>
or
<<if def $events.showerday>>
<<if $events.showerday lt $totalGameDays>>
<<link "go take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<</link>>
<<else>>you could take a shower but you've already showered today.
<</if>>
<<else>>
<<link "go take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<</link>>
<</if>>
</p>
<</if>>
<</if>><<if $events.markDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0 and not $events.metMark>>
<p><<link "Get ready for your date with Mark." "First Date with Mark">>
<<set $player.uibarpic to $clothes.starter.uipic>>
<<set $player.saypic to $clothes.starter.saypic>>
<<set $player.clothestype to $clothes.starter.type>>
<</link>></p> /*First date with Mark */
<</if>>
<<if $events.JillDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0 and not $events.metJill>>
<p><<link "Get ready for your date with Jill." "First Date With Jill">>
<<set $player.uibarpic to $clothes.starter.uipic>>
<<set $player.saypic to $clothes.starter.saypic>>
<<set $player.clothestype to $clothes.starter.type>>
<</link>></p>
<</if>> /*First Date with Jill */
<<if $events.jillDateDay eq $gameDate.getDay() and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0 and not $events.metJill>>
<p><<link "Get ready for your date with Jill." "First Date With Jill">>
<<set $player.uibarpic to $clothes.starter.uipic>>
<<set $player.saypic to $clothes.starter.saypic>>
<<set $player.clothestype to $clothes.starter.type>>
<</link>></p>
<</if>> /*First Date with Jill with lower case j*/
<<if $events.amberDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte 2 and (17 - $gameDate.getHours() )gte 0 and not $events.metAmber>>
<p><<link "Wait for Amber to show up." "First date with Amber">>
<<run $gameDate.setHours(17)>>
<<run $gameDate.setMinutes(0)>>
<</link>></p>
<</if>>
<<if $events.anyaDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte 2 and (17 - $gameDate.getHours() )gte 0 and not $events.metAnya>>
<p><<link "Wait for Anya to show up." "First Date with Anya">>
<<run $gameDate.setHours(17)>>
<<run $gameDate.setMinutes(0)>>
<</link>></p>
<</if>>
<<if $events.markSecondDateDay eq $gameDate.getDay() and (17 - $gameDate.getHours() ) lte 2 and (17 - $gameDate.getHours() )gte 0 and not $events.metMark2>>
<p><<link "Wait for Mark to show up." "Second Date with Mark">>
<<run $gameDate.setHours(17)>>
<<run $gameDate.setMinutes(0)>>
<</link>></p>
<</if>><<if not $secrets.bandb1>>
<<if $player.energy gte 15>>
<p><<linkreplace "Look around.">><br>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<p>You spend some time looking around and notice a small trail leading off beyond the fence. You don't have time to check it now but it could be interesting to look into later.
You also notice that the forest is very quiet for some reason, as if it is holding its breath. A chill runs down your spine.</p>
<<addmins 15>>
<<elseif $player.investigation gte random(0,100)>>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<p>You spend some time looking around and notice a small trail leading off beyond the fence. You don't have time to check it now but it could be interesting to look into later.
You also notice that the forest is very quiet for some reason, as if it is holding its breath. A chill runs down your spine.</p>
<<addmins 15>>
<<else>>
<p>You spend some time looking around but don't see anything interesting.</p>
<<addmins 15>>
<</if>>
<</linkreplace>></p>
<<else>>
<p><div class="skillfail">You don't have enough energy to do this right now.</div><<disable>><<link "Look around.">><</link>><</disable>></p>
<</if>>
<<else>>
<<if not $events.clearedbandbpath>>
You spot the trail you noticed earlier. It looks overgrown.
<<if $player.energy gte 15>>
<<linkreplace "Try to push through.">><br>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.fitness gte 48>>
<p>You're able to make it through after some effort.</p>
<<set $player.skillpass += 1>>
<<set $events.clearedbandbpath to true>>
<<addmins 20>>
<<link "Go down the trail." "Secret B&B Grave">>
<<addmins 5>>
<</link>>
<<elseif $player.fitness gte random(0,100)>>
<p>You're able to make it through after some effort.</p>
<<set $player.skillpass += 1>>
<<set $events.clearedbandbpath to true>>
<<addmins 20>>
<<link "Go down the trail." "Secret B&B Grave">>
<<addmins 5>>
<</link>>
<<else>>
<p>You try for several minutes but you're just not in good enough shape to make it through this overgrown path.
You actually get many little cuts and scratches from the damned branches.</p>
<<set $player.health -= 10>>
<<addmins 15>>
<</if>>
<</linkreplace>>
<<else>>
<p><div class="skillfail">You don't have enough energy to do this right now.</div><<disable>><<link "Try to push through.">><</link>>
<</disable>></p>
<</if>><br>
<<else>>
<p><<link "Walk down to the path to the secret crypt." "Secret B&B Grave">><<addmins 5>>
<</link>></p>
<</if>>
<</if>><p>The outside of the Stewart Bed and Breakfast still creeps you out a little for reasons you're not entirely sure of. From here you have a few options.</p>
<<include "B&B Outside Dates">>
<<include "B&B Outside Trail">>
<<if $totalGameDays gte 6>>
<p>You don't currently have a reason to reenter the Bed and Breakfast as you are no longer staying here.</p>
<<else>>
<<link "Go inside the Bed and Breakfast." "B&B entry">><<addmins 5>>
<</link>><br>
<</if>>
<<link "Go to town." "Main square">><<addmins 10>>
<</link>><br>
<<link "Go to the motel down the road." "Motel">><<addmins 10>>
<</link>><br><<if $events.showerevents lt 1>>
<<set $events.showerevents to 1>>
<div class="notebookrow">
<div class="notebookside">
<div class="skillpass"><p>Showering will pass a bit of time and also give you back 20 energy. Energy is used for taking actions such as working a job and using skills.
It is fully refilled by sleeping for the night and partially refilled by taking a nap and other activities you can find around town.</p></div>
<p>You shower, the hot water feeling good on your skin as you think about what you need to do today and what has happened so far in this odd town. You should go seek out Lisa
Patterson's parents and try to get information from them. You should also try to find a job. You think about the dream again as you shower, wondering what it all means and what
you've gotten yourself into. You have the feeling that your answers depend on finding Lisa. Your mind briefly turns to your masturbation this morning. It had felt like you had no
choice but to do it. The urges were almost overpowering. What else will this town do to you? Or make you do. <<if $player.tg is true>>
Besides give you a new female body that is. You wonder what to do about this new body.
How the hell will you change back into a man? Will people even believe you if you tell them what happened? What about Janice and Sean? Will Janice simply think you're a woman
invited into the bed and breakfast by the old you?<</if>></p>
You get out of the shower and wrap a towel around yourself. <<link " Step into the hall." "Sean in Hallway">><<addmins 20>><</link>>
</div>
<div class="notebookmain">
[img["images/events/shower 1.png"]]
</div>
</div>
<<else>>
<div class="notebookrow">
<div class="notebookside">
<p>You shower, taking time to clean yourself thoroughly but also enjoying the relaxing feel of the hot water on your body.</p>
<<link "Go back to your room." "B&B Bedroom">>
<<set $player.uibarpic to $player.currentlook>>
<<addmins 20>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy += 20>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $events.showerday to $totalGameDays>>
<</link>>
</div>
<div class="notebookmain">
[img["images/events/shower 1.png"]]
</div>
</div>
<</if>><<ctp "b&bArrival">>
<p>[img["images/events/bbArrival1.jpg"]]</p>
<p>You look the place over as you turn into the driveway. It's quite a large house and it feels intimidating to you. It almost seems to loom over you and you feel like the
upper windows are eyes watching your every move.</p>
<p><<say $player.fullname $player.saypic>>Don't get creeped out. It's just a house. Sure, it looks like it wants my soul but that's just my imagination.<</say>></p>
<<link "Get out of your car.">>
<<ctpAdvance "b&bArrival">>
<</link>>
<<ctpNext clear>>
<<if $player.gender eq "female">>
<p>[img["images/events/bbArrival2.jpg"]]</p>
<<else>>
<p>[img["images/events/bbArrival2male.jpg"]]</p>
<</if>>
<p>A wooden sign in front of the house says "Stewart Bed and Breakfast". The wind blows through the nearby forest, blowing leaves and dirt in circular patterns for a moment
before calming again. It briefly occurs to you to wonder how come this town has a bed and breakfast when it is so hard to find many people think it doesn't even exist. You step
out of you car and look briefly around the area. For a moment you think you see an eerie glow upstairs and a figure silhouetted in one of the windows. You gasp in spite of
yourself and quickly look up there.</p>
<<link "Blink and look again.">>
<<ctpAdvance "b&bArrival">>
<</link>>
<<ctpNext clear>>
<<if $player.gender eq "female">>
<p>[img["images/events/bbArrival3.jpg"]]</p>
<<else>>
<p>[img["images/events/bbArrival3male.jpg"]]</p>
<</if>>
<p>All is normal when you look again and you frown, staring up at the upper windows for a few moments. Perhaps you simply imagined it? Maybe this town's
reputation is getting to you. You shake your head and try to put it out of your mind.</p>
<p><div class="skillfail">Links like the ones below are often skill checks or decisions in conversations. Depending on the situation your decisions and whether
you pass or fail a skill check can impact the story and improve your skills. Skill checks also use some energy. </div></p>
<p><<linkreplace "Look around.">>
<<set $player.energy to $player.energy - 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<<set $player.skillpass to $player.skillpass + 1>>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<p>You spend some time looking around and notice a small trail leading off beyond the fence. You don't have time to check it now but it could be interesting to look into later.
You also notice that the forest is very quiet for some reason, as if it is holding its breath. A chill runs down your spine.</p>
<<addmins 15>>
<<elseif $player.investigation gte random(0,100)>>
<<set $player.skillpass to $player.skillpass + 1>>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<p>You spend some time looking around and notice a small trail leading off beyond the fence. You don't have time to check it now but it could be interesting to look into later.
You also notice that the forest is very quiet for some reason, as if it is holding its breath. A chill runs down your spine.</p>
<<addmins 15>>
<<else>>
<p>You spend some time looking around but don't see anything interesting.</p>
<<addmins 15>>
<</if>>
<</linkreplace>></p>
<<link "Walk up to the front door." "Meeting the sheriff">><</link>>
<</ctp>><p>This is the entry hall to the Stewart Bed and Breakfast. Before you are the stairs up to the upper floors where your bedroom is. To your left is the dining room.
The front doors lead out into the yard and driveway.
<<if ndef $events.bandbeat>>
<<set $events.bandbeat to 0>>
<</if>>
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 20>>
Janice waves at you from the living room as you walk by. She looks a bit too busy to talk right now.
<<if $events.bandbeat lt $totalGameDays>>
<p><<link "Make yourself a meal." "Eat in B&B">>
<</link>></p>
<<else>>
<p>You've already eaten in the B&B today.</p>
<</if>>
<<else>>
The house is quiet. Janice is probably in bed and you don't know where Sean is.
<</if>></p>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br><div class="notebook">Stewart Bed and Breakfast</div>
<p>The Stewart Bed and Breakfast is where you've been staying since you arrived in Solomon Falls. You can't help feeling like maybe there is
more to this place than meets the eye.</p>
<ul>
<<if $playerKnowledge.includes("bandb1")>><li>$secrets.bandb1<br></li><</if>> /*Secret Passage */
<<if $playerKnowledge.includes("bandb2")>><li>$secrets.bandb2<br></li><</if>> /* Amber told you rumors about the B&B like Stewart murdered her family and it haunted by a constantin */
</ul>
<p></p><div class="notebook">Blackmoor Academy</div>
<p>Blackmoor Academy is a rundown and somewhat intimidating place. Mister Van Horn would like your help fixing it back up for some project he has.</p>
<ul>
<<if $playerKnowledge.includes("blackmoor1")>><li>$secrets.blackmoor1<br></li><</if>>
</ul>
<p></p><<include "afterwork variable priming">>
/* Options to give:
Check status of $events.IzabelaProgress to offer progress in that storyline. Only once per day! Set up variable similar to other one time a day events equal to $totalGameDays.
Investigate Lisa's Murder - List of suspects for players to discuss first time: Shady Murder. Have Amber and Anya suggest others. Debate motives.
Work on House
?? */
/* Setup a way to spend time with NPCs maybe for extra sex content? Set an event variable equal to day to keep it from being repeatedly chosen? */
/* Investigate Shadow Killer. Amber theorizes it is someone afffected by a curse or something. Similar to a werewolf? */
/* Monday: Have an include, see meeting on street between priest and doctor, change based on blackmail. */
/* One of the options needs to be "Wander the Town. (Sandbox)" Do other stuff as include and have wander the town be a default past the switch for days. */
/* Have changing clothes as part of the event - borrow wardrobe code to change then go to a second page to update ui.*/
<<ctp "afterWork">>
/* setup clothing change */
<p>You come home after another day of work and move to your closet, looking for what you want to change into for the rest of your day. You browse through the wardrobe and
settle on something comfortable to wear.</p>
<p><<link "Change into your short dress and jacket.">>
<<set $player.uibarpic to $clothes.starter.makeuppic>>
<<set $player.saypic to $clothes.starter.makeupsaypic>>
<<set $player.clothestype to $clothes.starter.type>>
<<ctpAdvance "afterWork">>
<</link>></p>
<<if def $clothes.freedress>>
<p><<link "Change into the dress Jill gave you when you visited her shop.">>
<<set $player.uibarpic to $clothes.freedress.makeuppic>>
<<set $player.saypic to $clothes.freedress.makeupsaypic>>
<<set $player.clothestype to $clothes.freedress.type>>
<<ctpAdvance "afterWork">>
<</link>></p>
<</if>>
<<if def $clothes.meshdress>>
<p><<link "Change into the dress Jill gave you on your date with her.">>
<<set $player.uibarpic to $clothes.meshdress.makeuppic>>
<<set $player.saypic to $clothes.meshdress.makeupsaypic>>
<<set $player.clothestype to $clothes.meshdress.type>>
<<ctpAdvance "afterWork">>
<</link>></p>
<</if>>
<<ctpNext clear>>
<<switch $totalGameDays>>
<<case 7>> /* Track number of events. Allow 2 before moving on to new event? */
/* include link to new page. Check status of Izabela event. Set it on the first include? Also make talking to Roy one of the options and make it a more unique
interaction. */
/* Check for Amber or Anya dead. If they are, have them still show up but as ghosts like Arisha.
Bring in Alex Knight - in seclusion - in hiding, changed into a woman. Check comic for female name. */
<p>After changing clothes you debate what to do with the rest of your day. Since you have more free time than you were expecting you decide to walk around town for a bit
to clear your head.</p>
<p><<link "Drive back to town." "Afterwork Day 7">>
<<addmins 30>>
<<set $npcSay.kristin to "images/say/KristinRSay.png">>
<<set $events.IzabelaProgress to 0>>
<</link>></p>
<<case 8>>
/* If investigating Nicholai - if found crypt offer it as an option to explore! */
<<default>>
<p>You debate what to do with the rest of your day. With nothing specific to do you decide to go out and wander the town for a bit.</p>
/* Have changing clothes as part of the event - borrow wardrobe code to change then go to a second page to update ui.*/
<<link "Wander the town. (Sandbox play)" "Main square">>
<<addmins 20>>
<</link>>
<</switch>>
<</ctp>>
/*Ally tracking for research events:
<<set $allies to {
vanhorn: {
status: "alive",
relationship: "ally",
},
}>>
<<if $events.amberKilled is true>>
<<elseif $events.amberDate gte 2>>
<<set $allies.amber to {
status: "alive",
relationship: "lovers",
}>>
<<else>>
<<set $allies.amber to {
status: "alive",
relationship: "friend",
}>>
<</if>>
<<if $events.anyaKilled is true>>
<<elseif $events.anyaDate gte 2>>
<<set $allies.anya to {
status: "alive",
relationship: "lovers",
}>>
<<else>>
<<set $allies.anya to {
status: "alive",
relationship: "friend",
}>>
<</if>>
<<if $events.markDate gte 3>>
<<set $allies.mark to {
status: "alive",
relationship: "lovers",
}>>
<</if>>
<<if $events.sean eq 4>>
<<set $allies.sean to {
status: "alive",
relationship: "lovers",
}>>
<</if>>
<<if $events.riley gte 2>>
<<set $allies.riley to {
status: "alive",
relationship: "lovers",
}>>
<<else>>
<<set $allies.riley to {
status: "alive",
relationship: "ally",
}>> */<p>This is your bedroom here in your new home, Blackwood Manor. It has a large wardrobe and your bed of course. You store most of the stuff you don't carry with you here.
You have several options for things to do here.</p>
<<include "sleeping napping and waiting blackwood">>
<<if $events.askedRoyAboutWillpower eq true>>
<<if $events.willpowerBookRead eq 0>>
<p>Your eyes are caught by the book Roy gave you. He said it'd help you to resist other people controlling your actions or talking you into doing things you
don't want to do.</p>
<p><<link "Read the book." "Blackwood Meditation">>
<</link>></p>
<<elseif $events.willpowerBookDay lt $totalGameDays>>
<p>Your eyes are caught by the book Roy gave you. So far it seems to be helping you clear your mind of other's influence. It might be useful to use it some more.</p>
<p><<link "Read the book." "Blackwood Meditation">>
<</link>></p>
<<else>>
<p>You debate reading the book Roy gave you and meditating some more but you're pretty sure you won't get anymore out of it today.</p>
<</if>>
/* add meditation action. Set it to once a day using $totalGameDays Set a counter as well that increments each time it does. Each use adds 5 willpower.*/
<</if>>
/*Add grimoire study action */
<p>From here you can
<<link "go to town" "Main square">>
<<addmins 20>>
<</link>>
or
<<link "go downstairs" "Blackwood Livingroom">>
<</link>>
or
<<link "open your wardrobe" "blackwood wardrobe">><</link>>
/* or
<<if def $events.showerday>>
<<if $events.showerday lt $totalGameDays>>
<<link "go take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<</link>>
<<else>>you could take a shower but you've already showered today.
<</if>>
<<else>>
<<link "go take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<</link>>
<</if>>*/
</p><p><<if not $events.houseRepaint>>You look around the greenhouse interior. Your eyes are drawn to the spiral staircase in the center but it looks unstable so you decide not
to risk going upstairs. <<else>>
You look around the area and smile slightly, looking forward to seeing the interior of this greenhouse finally restored when the rest of the house is repaired.<</if>></p>
<p>From here you can
<<link "go back outside." "Blackwood Greenhouse">>
<<addmins 5>>
<</link>></p><p><<if not $events.houseRepaint>>You look at the rundown and damaged greenhouse. You sigh softly as you wonder what use it could have if it was repaired. <<else>>
You look at the rundown greenhouse and wonder what it will look like when the rest of the house is repaired.<</if>></p>
<p>From here you can
<<link "go inside the greenhouse" "Blackwood Greenhouse Interior">>
<<addmins 5>>
<</link>>
or
<<link "go back to the front of the manor." "Blackwood Manor">>
<<addmins 5>>
<</link>></p><p>You sigh as you look around the living room of your new home. <<if not $events.livingRoomFix>>You keep thinking maybe you should fix it up but then you remember the option to
do so at the store and decide to simply look into that.<<else>>You hope that the repairs you ordered get done soon.<</if>></p>
<p>From here you can
<<link "go to your bedroom" "Blackwood Bedroom">>
<<addmins 5>>
<</link>>
/* or <<link "go to the bathroom" "Blackwood Bathroom">>
<<addmins 5>>
<</link>> */
or <<link "go back outside." "Blackwood Manor">>
<<addmins 5>>
<</link>></p><<if $events.lucasDateDay eq $totalGameDays and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0 and not $events.metLucas>>
<p><<link "Get ready for your date with Deputy Parker." "Date with Deputy Parker">>
<<run $gameDate.setHours(19)>>
<<run $gameDate.setMinutes(0)>>
<</link>></p>
<</if>>
<<if ($events.lucasDateDay - 1) eq $totalGameDays and (19 - $gameDate.getHours() ) lte 2 and (19 - $gameDate.getHours() )gte 0 and not $events.metLucas>>
<p><<link "Get ready for your date with Deputy Parker." "Date with Deputy Parker">>
<<run $gameDate.setHours(19)>>
<<run $gameDate.setMinutes(0)>>
<</link>></p>
<</if>>/* Add options to go in, set up internal room logic. Add option to check out greenhouse. Add greenhouse location render. */
<p>You are standing before the Corvus manor, Blackwood Manor, by name. Sometimes it feels so much like your home it's surprising to you but other times you feel a bit of a disconnect
from the place. It doesn't help that it looks and feels like a haunted mansion which, considering you share it with the literal ghost of Arisha, is pretty accurate.</p>
<<include "Blackwood Manor Dates">>
<p>You can
<<link "go inside" "Blackwood Livingroom">>
<<addmins 5>>
<</link>>,
<<link "go back to the town" "Main square">>
<<addmins 15>>
<</link>>
or <<link "circle around to the back of the manor." "Blackwood Greenhouse">>
<<addmins 5>>
<</link>></p><div class="notebook">Blackwood Manor</div>
<p>Blackwood Manor is the ancestral home of the Corvus family and now it is yours. It is somewhat neglected and rundown but perhaps you can fix it up.</p>
<ul>
<<if $playerKnowledge.includes("blackwood1")>><li>$secrets.blackwood1<br></li><</if>>
</ul>
<p></p><<switch $events.willpowerBookRead>>
<<case 0>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/meditationBookFirstRead.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/meditationBookFirstReadMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/meditationBookFirstReadFree.jpg"]]</p>
<</if>>
<p>You spend half an hour or so reading the book you got from Roy, the chapter he marked for you at least. You find what it contains to be fairly easy to understand though
you're not sure you believe it. You set the book aside and try to meditate in the way it describes. You find it difficult to concentrate at first but then you feel an almost
physical shift inside you and your mind clears. Time passes and you're barely aware of it until you snap back to awareness feeling refreshed and more determined than before.
</p>
<<link "Finish reading the book for now." "Blackwood Bedroom">>
<<addmins 30>>
<<set $events.willpowerBookRead += 1>>
<<set $player.willpower += 10>>
<<set $events.willpowerBookDay to $totalGameDays>>
<</link>>
<<default>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/meditationBookFirstRead.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/meditationBookFirstReadMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/meditationBookFirstReadFree.jpg"]]</p>
<</if>>
<p>You spend half an hour or so reading the book you got from Roy, the chapter he marked for you at least. You find what it contains to be fairly easy to understand though
you're not sure you believe it. You set the book aside and meditate once again. You find it difficult to concentrate at first but then you feel an almost
physical shift inside you and your mind clears. Time passes and you're barely aware of it until you snap back to awareness feeling refreshed and more determined than before.
</p>
<<link "Finish reading the book for now." "Blackwood Bedroom">>
<<addmins 30>>
<<set $events.willpowerBookRead += 1>>
<<set $player.willpower += 4>>
<<set $events.willpowerBookDay to $totalGameDays>>
<</link>>
<</switch>>/* Add topic to talk to Roy about Izabela at library*/
<<switch $totalGameDays>>
<<case 7>>
<<include "Morning Day 7">>
<<case 8>>
<<include "Morning Day 8">>
<<default>> /*catchall just go to work */
/*links to go to work */
<<if $player.job eq "deputy">>
<<link "Go to work." "Sheriffs Station">><<addmins 25>>
<<set $player.uibarpic to $clothes.deputy.makeuppic>>
<<set $player.saypic to $clothes.deputy.makeupsaypic>>
<<set $player.clothestype to $clothes.deputy.type>>
<</link>>
<<elseif $player.job eq "waitress">>
<<link "Go to work." "lous new diner">><<addmins 25>>
<<set $player.uibarpic to $clothes.waitress.makeuppic>>
<<set $player.saypic to $clothes.waitress.makeupsaypic>>
<<set $player.clothestype to $clothes.waitress.type>>
<</link>>
<<elseif $player.job eq "personal assistant">>
<<link "Go to work." "City Hall">><<addmins 25>>
<<set $player.uibarpic to $clothes.personalassistant.makeuppic>>
<<set $player.saypic to $clothes.personalassistant.makeupsaypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<</link>>
<<elseif $player.job eq "maid">>
<<link "Go to work." "Van Horn Hall">><<addmins 30>>
<<set $player.uibarpic to $clothes.maid.makeuppic>>
<<set $player.saypic to $clothes.maid.makeupsaypic>>
<<set $player.clothestype to $clothes.maid.type>>
<</link>>
<<elseif $player.job eq "undercover">>
<<link "Go seek out Nick Fedorov." "Nicks Alley">><<addmins 15>>
<<set $player.uibarpic to $clothes.undercover.makeuppic>>
<<set $player.saypic to $clothes.undercover.makeupsaypic>>
<<set $player.clothestype to $clothes.undercover.type>>
<</link>>
<<elseif $player.job eq "stripper">>
<<link "Go dance at the Royal Flush." "Royal Flush">>
<<set $player.uibarpic to $clothes.stripper.makeuppic>>
<<set $player.saypic to $clothes.stripper.makeupsaypic>>
<<set $player.clothestype to $clothes.stripper.type>>
<</link>>
<<elseif $player.job eq "detective">>
<<link "Go to the Sheriff's station to start your workday." "Sheriffs Station">>
<<set $player.uibarpic to $clothes.detective.makeuppic>>
<<set $player.saypic to $clothes.detective.makeupsaypic>>
<<set $player.clothestype to $clothes.detective.type>>
<</link>>
<<else>>
<<link "Go into town." "Main square">>
<<addmins 15>>
<</link>>
<</if>>
<</switch>><<ctp "byeEllie">>
<p>[img["images/events/EllieWavesBye.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>It was nice to meet you Ellie but I have things to do.<</say>></p>
<<link "Watch her leave.">>
<<ctpAdvance "byeEllie">>
<</link>>
<<ctpNext clear>>
<p><<ellie>>Of course. I should be going as well. Perhaps when we meet next time it'll be you providing me with useful information.<</ellie>></p>
<p>You wave after her with a smile and she leaves with one last look over her shoulder. You watch her go for a while then turn and look over the town. Perhaps you should
seek out this Haven Park she mentioned to you before you go see Lisa's parents. You can't help wondering if more oddness is coming your way. So far the day hasn't been too bad
but you still can't shake the events that have happened since your arrival. </p>
<<link "Return to the main square.""Main square">><<addmins 15>><</link>>
<</ctp>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Carlo Rua<br>
<b>Age:</b> 40s? 50s? Who the hell knows!<br>
<b>Bio:</b><p>Carlo is the homeless man who lives in the Dark Alley. He claims to be the bearer of many secrets. </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Carlo_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("carlo1")>><li>$secrets.carlo1<br></li><</if>>
<<if $playerKnowledge.includes("carlo2")>><li>$secrets.carlo2<br></li><</if>>
</ul>
<p></p>/*<<set $events.carlo to 5>>*/
<<set $events.carlosecretdays to $totalGameDays>>
<<set $events.carlosecrets to 3>> /*tracking total secrets from carlo multiply by 50 to get dollar charge */
<<set _tempPay to $events.carlosecrets>>
<<set $events.carlopay to _tempPay *= 50>>
<<ctp "Carlo3">>
/* He warns about diverting timelines in the upcoming weekend and how choices impact reality. And the PCs choices even impact life and death. */
<p>[img["images/events/carloSecret3p1.jpg"]]</p>
/* Carlo muses about rules, talks about alley always being dark, him "charging" for secrets, only giving one at a time */
<p>When you get closer you notice that Carlo appears to be deep in thought. He chews on his bottom lip and at first you don't even think he noticed you at first but
before you can say anything Carlo speaks up.</p>
<p><<carlo>>I know what you probably think about me and what you wonder about me. How do I know the things I know? How do I get the pictures I give you. How do I know what will
be helpful to you. Maybe you wonder about this alley. Why it's always dark even if it's noon on the streets when you came in. Why you had to search for this alley in the first
place. And, of course, you probably wonder why I charge you for these secrets. Though perhaps that is the one thing you don't wonder. You likely believe I am like so many others in this
town. Or that I'm just some homeless man who exploits you for his own gain....<</carlo>></p>
<<link "Ponder the implications of what he has said.">>
<<ctpAdvance "Carlo3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/carloSecret3p2.jpg"]]</p>
<p><<carlo>>The truth is, I am bound by rules <<print $player.name + ".">> That probably doesn't make sense to you now but it will someday I hope. Regardless, the secret I have
for you today is important. Maybe the most important secret I will ever share with you. So, let's discuss the cost for what I am going
to tell you today. You can either pay me <<print "$" + $events.carlopay>> or...<</carlo>></p>
<<link "Wait to hear what the 'or' will be.">>
<<ctpAdvance "Carlo3">>
<</link>>
<<ctpNext clear>>
<p>He seems to consider for a moment, looking you over. The tension drags out for several moments before he finally speaks.</p>
<<switch $events.carlosex>>
<<case 1>>
<p><<carlo>>You show me your breasts for a full minute. Any less and you don't get anything.<</carlo>></p>
<<link "Show him your breasts?" "Carlo show breasts">> /* adds corruption but not submission depending on choices later. */
<<set $player.corruption += 1>>
<<set $player.dominance -=1>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<<case 2>>
<p><<carlo>>You show me your breasts again, but this time I get to touch them. For five minutes. Any less and you get nothing.<</carlo>></p>
<<if $player.dominance lte -10>>
<<link "Blush but nod your assent." "Carlo show breasts 2">>
<<set $player.dominance -= 2>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<<elseif $player.corruption gte 10>>
<<link "Give in to his arousal and agree." "Carlo show breasts 2">>
<<set $player.corruption += 2>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<<else>>
<<link "Decide that this may be better than paying him." "Carlo show breasts 2">>
<<set $player.corruption += 1>>
<<set $player.dominance -=1>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<</if>>
<<case 3>>
<p><<carlo>>You can get on your knees and suck my cock.<</carlo>></p>
<<if $player.tg is true and $player.fem lt 20>>
<p>You don't think you're ready to do something like that. <i>There is no way in Hell I'm sucking a man's cock. I was a man myself just a
few days ago!</i></p>
<<else>>
<<link "Get on your knees?" "Carlo blowjob">>
<<set $player.corruption += 1>>
<<set $player.dominance -=1>>
<<set $events.carlosex += 1>>
<<if $player.tg is true>><<set $player.fem +=5>><</if>> /* This is a very feminine act from the PC's POV */
<<addmins 5>>
<</link>>
<</if>>
<<default>>
<p><<carlo>>You show me your breasts for a full minute. Any less and you don't get anything.<</carlo>></p>
<<link "Show him your breasts?" "Carlo show breasts">> /* adds corruption but not submission depending on choices later. */
<<set $player.corruption += 1>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<</switch>>
<<if $player.money - $events.carlopay gte 0>>
or <<link "do you pay him" "Carlo pay">><<addmins 5>><</link>> or maybe you simply leave and <<link "go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<else>>
or do you simply call it off and leave? You don't have enough money to pay him. <<link "Go back to the main square." "Main square">><<set $events.carlo to 4>><<addmins 5>>
<</link>>
<</if>>
<</ctp>><<if $events.carlo eq 0>>
<<include "carlo first day secret">>
<<elseif $events.carlo is 1>> /*Ran the first time. */
<<include "carlo secret first day return">>
<<elseif $totalGameDays eq 4>>
<<include "carlo secret 3">>
<<elseif $events.carlo gte 2>>
<<switch $events.carlo>>
<<case 2>>
<<include "carlo secret 1">>
<<case 3>>
<<include "carlo secret 2">>
<<case 4>>
/* <<include "carlo secret 3">>*/ /* Replaced by forced Carlo secret on Friday */
<<include "carlo secret 4">> /* First Monday secret */
<<default>>
</p><<carlo>>I don't have any secrets for you today.<</carlo>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<</switch>>
<<else>>
</p><<carlo>>I don't have any secrets for you today.<</carlo>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<</if>><<ctp "CarloBJ">>
<p> Carlo motions for you to follow him deeper into the alley. You nod and follow him, your heart pounding, your nipples hardening and your sex getting wet.
You settle onto your knees in front of Carlo and he motions to your shirt with a bit of a smirk</p>
<p><<carlo>>You should remove your clothes. It's not like you haven't shown me your tits before and besides, you don't want to risk getting something on them right? Hopefully your
new makeup won't run!<</carlo>></p>
<p>You sigh and strip as Carlo lowers his pants, his hard cock springing forward in front of you.<<if $player.tg is true>><i>I can't believe this is
happening. Sometimes it feels like I only thought I was a man once.</i><</if>></p>
<<link "Reach out and take his cock into your hand.">>
<<ctpAdvance "CarloBJ">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/CarloBJ1.jpg"]]</p>
<p>You stroke his cock as you kneel before him. Your mind races as you try to think of what the secret is that you're "paying for" on your knees. Carlo seems
content with your fingers stroking up and down his shaft. Your thumb rubs briefly over the tip and you feel precum building there as his cock gets harder. Finally
Carlo speaks.</p>
<p><<carlo>>As good as that feels, I think it's time for the main event....<</carlo>></p>
<<link "Nod and lean forward.">>
<<ctpAdvance "CarloBJ">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/CarloBJ2.jpg"]]</p>
<p>You lean forward, parting your lips as your tongue snakes out and gently licks the underside of his cock. You lick gently along his shaft and he makes appreciative sounds
when your tongue swirls around the tip of his cock. You glance up at him and see a plesed look on his face as he leans back against the wall behind him, thrusting
his hips forward to push more of his cock into your mouth. You slobber over the tip of and swallow his precum as you work harder to pleasure him.</p>
<p><<carlo>>Better but stop teasing me. Take me all the way. I want to feel those plump lips of yours wrapped around my cock!<</carlo>></p>
<<link "Prepare to take him deeper into your mouth.">>
<<ctpAdvance "CarloBJ">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/CarloBJ3.jpg"]]</p>
<p>You do as he says, parting your lips and taking him deep into your mouth. You'd thought his cock would be nasty or something but it's not to your surprise. You suckle on him,
bobbing your head as your tongue caresses the length of his shaft, tracing every vein along the length of it. You moan softly, a little surprised by your own arousal as his
hands wrap around your head and he begins to force you to bob faster. <<if $player.tg is true>><i>How can I think of myself as a man ever again? I'm a naked woman on her knees
giving a blow job to a bum in an alley for some information...</i><</if>></p>
<p><<carlo>>I'm cumming! Get ready to swallow it all!<</carlo>></p>
<<link "Do your best.">>
<<ctpAdvance "CarloBJ">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/CarloBJ4.jpg"]]</p>
<p>In spite of your best efforts some runs down your chin and you look up at Carlo. He grins at the sight and gives you an approving nod. You flush and wipe your mouth with the back
of you arm and while he puts his pants back on you quickly dress. You try not to think about the dampness between your legs as you pull your panties back on but it's hard not to
notice it. <<if $player.tg is true>><i>Just don't think about it. I had to do it and so what if I enjoyed it. It's not
my fault right? </i>Somehow the thoughts don't comfort you like you thought they might.<</if>></p>
<<switch $events.carlosecrets>>
<<case 1>>
<<link "Wait for Calo to speak." "Carlo secret 1 part 2">><<addmins 5>><</link>>
<<case 2>>
<<link "Wait for Calo to speak." "Carlo secret 2 part 2">><<addmins 5>><</link>>
<<case 3>>
<<link "Wait for Calo to speak." "Carlo secret 3 part 2">><<addmins 5>><</link>>
<</switch>>
<</ctp>><p>You consider paying him to be the lesser of two evils. You sigh and count out the cash, handing it over to him. He actually looks mildly disappointed but he takes the money and
nods to you. He begins to count it as you wait impatiently.</p>
<<set $player.money -= $events.carlopay>>
<<switch $events.carlosecrets>>
<<case 1>>
<<link "Wait impatiently." "Carlo secret 1 part 2">><<addmins 5>><</link>>
<<case 2>>
<<link "Wait impatiently." "Carlo secret 2 part 2">><<addmins 5>><</link>>
<<case 3>>
<<link "Wait impatiently." "Carlo secret 3 part 2">><<addmins 5>><</link>>
<</switch>><<ctp "Carlo1p2">>
<p><<carlo>>Alright, time for me to share the secret you paid for. This one will be about, well, about your employer.<</carlo>></p>
<p>You nod impatiently and he smiles as he prepares to tell you more. You wait as he takes his time speaking, slowly pacing and glancing at you out of the corner of his eye.</p>
<<link "Watch him pace as you try to wait patiently.">>
<<ctpAdvance "Carlo1p2">>
<</link>>
<<ctpNext clear>>
<<switch $player.job>>
<<case "deputy">>
<p><<carlo>>You're working for the Sheriff now. He's a hard ass but he's one of the few good men in this town. Even so, he keeps two sets of records. One is the offical record
of most of the crimes in this town. The other one is the record of what really happens. Records he knows he can't allow to be official. He's not the first to do it. Sheriffs
before him did the same. But what you'll really be interested in is this. He has files on you and files on Lisa Patterson. Those are kept in the locked safe in his office. He
might show them to you if you become a detective for him and he trusts you enough. That'd be a tall order though. His last detective was Lou Perry, the owner of the diner.
<</carlo>></p>
<<set $playerKnowledge.pushUnique("sheriff1")>>
<<set $secrets.sheriff1 to "The Sheriff has two sets of files. The official ones and what really happened.">>
<<set $playerKnowledge.pushUnique("sheriff2")>>
<<set $secrets.sheriff2 to "The Sheriff has files on you and Lisa Patterson. But why? And what's in them?">>
<<set $playerKnowledge.pushUnique("lou2")>>
<<set $secrets.lou2 to "Lou was once a detective in the Sheriff's office.">>
<p>When he finishes speaking you nod and think about what you have just learned. He wanders deeper into the alley, apparently done with you for now. You watch him
go then head back to the main part of town.</p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<case "waitress">>
<p><<carlo>>So, you're working for Lou over at the diner now. If there was ever a bigger tragedy than Lou I don't know it. That man was once a respected detective in the Sheriff's
department. He had a daughter, red hair like yours. But she disappeared, just like Lisa and it broke something in Lou. He became obsessed with finding her and lost his job. He
briefly became a private investigator then seemed to just lose all his drive. Then a couple of years ago, he bought the diner and now, well, now Lou is a much different man. He just
doesn't care like he used to and here's a secret for you girl. He now runs a hidden gentleman's club. Remember that picture of Lisa I showed you? It was taken in his club. Girls who
impress him get jobs there. I suspect that Lisa worked there actually.<</carlo>></p>
<<set $playerKnowledge.pushUnique("lisa8")>>
<<set $secrets.lisa8 to " Lisa worked in a Gentleman's club owned by Lou Perry.">>
<<set $playerKnowledge.pushUnique("lou2")>>
<<set $secrets.lou2 to "Lou was once a detective in the Sheriff's office.">>
<<set $playerKnowledge>>
<<set $playerKnowledge.pushUnique("lou3")>>
<<set $secrets.lou3 to "Lou had a daughter but she went missing and it changed him into the man he is now.">>
<<set $playerKnowledge>>
<p><<say $player.fullname $player.saypic>>What about Lou's wife? His daughter's mother?<</say>></p>
<p><<carlo>>She died years ago. The girl kept her mom's wedding ring on a necklace she wore all the time.<</carlo>></p>
<p>You thank Carlo for his time and leave.</p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<case "personal assistant">>
<p><<carlo>>So, you work for the Mayor? I hope you're good at fending off advances because he's going to try to fuck you. Anyway, here's the deal about the Mayor. On paper he has a lot of
power but the real power around here comes from the mansion on the hill. Mister Van Horn runs this town and everyone, including the Mayor, knows it. If Van Horn tells the Mayor to
do something, he'll do it. But here's the funny thing. The Mayor's father? Joshua? He has something on Van Horn and sometimes he can get him to back down. Even I don't know what he
has though.<</carlo>></p>
<<set $playerKnowledge.pushUnique("joshua3")>>
<<set $secrets.joshua3 to "He has some pull over Mister Van Horn. What could it be?">>
<<set $playerKnowledge.pushUnique("mayor2")>>
<<set $secrets.mayor2 to "The Mayor is subservient to Mister Van Horn and has to do what he says.">>
<p>You blush at his comments about the Mayor's plans for you but you wonder if this knowledge could be helpful? And more, you wonder what power Joshua Tisdale has over such a
powerful man. Is there a way you can find out?</p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<case "maid">>
<p><<carlo>>So you're working for Van Horn as a maid I hear. Let me tell you something about Van Horn. That bodyguard of his? Riley? No one knows where she came from. She just
showed up one day and was working for him. There are a lot of rumors but nobody knows the truth. You find that out? You'd know something even I don't. But then again, considering
what happens in this town? Not knowing might be safer. But how the hell can a woman just come to town and work for the most powerful man in this town and no one knows where she
came from or who she is?<</carlo>></p>
<<set $playerKnowledge.pushUnique("riley3")>>
<<set $secrets.riley3 to "Riley just appeared in town one day and started working for Mister Van Horn. Nobody knows where she came from.">>
<p>When he finishes speaking you nod and think about what you have just learned. He wanders deeper into the alley, apparently done with you for now. You watch him
go then head back to the main part of town.</p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<case "undercover">>
<p><<carlo>>You're working for the Sheriff now. Oh, don't look surprised. I know what's really going on. He's a hard ass but he's one of the few good men in this town.
Even so, he keeps two sets of records. One is the offical record of most of the crimes in this town. The other one is the record of what really happens. Records he knows
he can't allow to be official. He's not the first to do it. Sheriffs before him did the same. But what you'll really be interested in is this. He has files on you and
files on Lisa Patterson. Those are kept in the locked safe in his office. He might show them to you if you become a detective for him and he trusts you enough.
That'd be a tall order though. His last detective was Lou Perry, the owner of the diner. Before you can worry about any of that though, you have to survive this
undercover job he has you on. And no, I don't have information about that, just that Nick Fedorov spends a lot of time in an alley a couple of blocks east of here. I'd
start there if I were you.
<</carlo>></p>
<<set $playerKnowledge.pushUnique("sheriff1")>>
<<set $secrets.sheriff1 to "The Sheriff has two sets of files. The official ones and what really happened.">>
<<set $playerKnowledge.pushUnique("sheriff2")>>
<<set $secrets.sheriff2 to "The Sheriff has files on you and Lisa Patterson. But why? And what's in them?">>
<<set $playerKnowledge.pushUnique("lou2")>>
<<set $secrets.lou2 to "Louse was once a detective in the Sheriff's office.">>
<<set $events.foundnicksalley to true>>
<p>When he finishes speaking you nod and think about what you have just learned. He wanders deeper into the alley, apparently done with you for now. You watch him
go then head back to the main part of town.</p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<default>>
<p><<carlo>>Or it would be if you had a job. Since you don't, I'll tell you this. If you work for the mayor or work as a maid for the Van Horns, you'll find yourself drawn into
the politics of this town. This can help you a lot. Or it can destroy you if you're not careful. If you work at the diner, you'll be following in Lisa Patterson's footsteps for
good or ill. You'll either find her or join her. And if you work for the Sheriff, well, he's one of the few honest men in this town but the path he will likely send you down
is possibly the most dangerous of all. He will want you to find the source of a drug, the same one that started Lisa down the path she took. That is probably the most dangerous
thing you could do. That's all I have for now, but come back and I'll have more for you.<</carlo>></p>
<p>You sigh and just stare at him. It sounds like advice, not secrets but he truly is telling you some stuff you didn't know before so you suppose you'll have to accept it.
You nod to him and exit the alley.</p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<</switch>>
<</ctp>><<if not $metPeople.murdersuspect>>
<<set $metPeople.murdersuspect to "Murder Suspect">>
<</if>>
<<ctp "carloSecret2">>
<p>Carlo looks nervous as he leans back against the alley wall and crosses his arms defensively across his chest. He glances at you out of the corner of his eye.</p>
<p><<carlo>>Do you know anything about the killings that are going on in Solomon Falls?<</carlo>></p>
<<if not $metPeople.murdersuspect>>
<<set $metPeople.murdersuspect to "Murder Suspect">>
<p>You shake your head and Carlo lets out a long breath.</p>
<p><<carlo>>Someone has been killing young women with very sharp blades. He cuts them up and leaves occult markings at the site. The Sheriff has no idea what he's dealing with.
Well, he has a better idea than an outsider would. But even he is out of his depth.<</carlo>></p>
<<set $playerKnowledge.pushUnique("suspect1")>>
<<set $secrets.suspect1 to "The murderer viciously slashes his victims">>
<<set $playerKnowledge.pushUnique("suspect2")>>
<<set $secrets.suspect2 to "He leaves occult markings at the murder sites.">>
<<else>>/*Already know */
<p>You nod and Carlo nods as well. The silence goes on for a moment and he looks at you.</p>
<p><<carlo>>The Sheriff has no idea what he's dealing with. Well, he has a better idea than an outsider would. But even he is out of his depth.<</carlo>></p>
<p>He reaches into his jacket and takes out a picture which he passes to you.</p>
<</if>>
<<link "Examine the picture.">>
<<ctpAdvance "carloSecret2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/people/MurderSuspectPhoto.jpg"]]</p>
<<if $player.energy gte 15>>
<p><<linkreplace "Try to study the picture closer.">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
/* figure out what to take relationship into account maybe another option?
*/
<<skillCheck "investigation" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass +=2>>
<p>You peer closer at the photo and notice that the edges of the figure almost appear smudged. You hold the photo closer and squint at it then nod to yourself.</p>
<p><<say $player.fullname $player.saypic>>There's something odd here. It's almost like this figure is sort of...smudged? Is something wrong with this photo?<</say>></p>
<p>Carlo shakes his head.</p>
<p><<carlo>>No, that's just how he looks. The shadows cling to him. It's why no one can identify him even if they see him, though so far, the only ones who have seen him
have died.<</carlo>></p>
<<case 'criticalFailure'>>
<p>You study the photo for a while but it just looks like a man's shadow and you shrug, putting it away.</p>
<<case 'Success'>>
<p>You peer closer at the photo and notice that the edges of the figure almost appear smudged. You hold the photo closer and squint at it then nod to yourself.</p>
<p><<say $player.fullname $player.saypic>>There's something odd here. It's almost like this figure is sort of...smudged? Is something wrong with this photo?<</say>></p>
<p>Carlo shakes his head.</p>
<p><<carlo>>No, that's just how he looks. The shadows cling to him. It's why no one can identify him even if they see him, though so far, the only ones who have seen him
have died.<</carlo>></p>
<<case 'rolledSuccess'>>
<p>You peer closer at the photo and notice that the edges of the figure almost appear smudged. You hold the photo closer and squint at it then nod to yourself.</p>
<p><<say $player.fullname $player.saypic>>There's something odd here. It's almost like this figure is sort of...smudged? Is something wrong with this photo?<</say>></p>
<p>Carlo shakes his head.</p>
<p><<carlo>>No, that's just how he looks. The shadows cling to him. It's why no one can identify him even if they see him, though so far, the only ones who have seen him
have died.<</carlo>></p>
<<case 'rolledFail'>>
<p>You study the photo for a while but it just looks like a man's shadow and you shrug, putting it away.</p>
<<case 'error'>>
<span class="skillfail">Something is wrong with checking skills. Will be treated as a failure on the skill test. Please let Wendy know.</span>
<p>You study the photo for a while but it just looks like a man's shadow and you shrug, putting it away.</p>
<<default>>
<span class="skillfail">Something is wrong with checking skills. Will be treated as a failure on the skill test. Please let Wendy know.</span>
<p>You study the photo for a while but it just looks like a man's shadow and you shrug, putting it away.</p>
<</switch>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You don't have enough energy to </span><<disable>><<link "study the picture closer.">><</link>><</disable>></p>
<</if>>
<p><<say $player.fullname $player.saypic>>Thank you for the picture I guess. See you later Carlo.<</say>></p>
<p>Carlo nods to you and moves deeper into the alley. You watch him for a moment then turn and leave, wondering if the price you paid was worth what you got for it.</p>
<<link "Go back to the main square." "Main square">><<addmins 10>>
<<set $playerKnowledge.pushUnique("suspect4")>>
<<set $secrets.suspect4 to "Carlo gave you a picture of the murder suspect. It's not very clear...">>
<</link>>
<</ctp>><<ctp "Carlo3p2">>
<<if ndef $events.amberKilled>>
<<set $events.amberKilled to false>>
<</if>>
<<if ndef $events.anyaKilled>>
<<set $events.anyaKilled to false>>
<</if>>
<p>Carlo is quiet for some time. You're starting to get impatient when he finally speaks. He looks away as he talks and you get the feeling that what he is sharing with you
weighs on him somehow. </p>
<p><<carlo>>Solomon Falls is a town that is delicately balanced and currently is on a razor's edge. If the balance is disturbed the town will tip towards light or darkness.
What happens in the next few days will decide the future of this town, perhaps for years, perhaps for all time. Corruption is taking root and it is rotting the town from
within.<br><br>
Solomon Falls was founded by a trio of families: the Van Horns, the Constantins and the Corvus. This you may or may not already know. Two of the families were lost and
when they were, things began to change. One of the families was consumed by darkness before it disappeared. One was a beacon of light that was extinguished in a great
tragedy. Still, even with their loss the balance held. But now, a mistake has been made, something that was lost has been found and the balance is tipping.
<</carlo>></p>
<<link "Wait for him to continue.">>
<<ctpAdvance "Carlo3p2">>
<</link>>
<<ctpNext clear>>
<<if $totalGameDays eq 4>>
<p><<carlo>>It is not fair but tomorrow you will face the first of several important choices ahead of you. You may not even realize it is important at the time but I
assure you it is. This choice will have life or death consequences. Perhaps for you. Perhaps for another. Right now you're probably wondering how I can possibly know what
will happen tomorrow. And after it happens, perhaps you'll wonder something else. If I knew the choice was coming, why didn't I tell you the right choice. Remember what I
said about rules...<br><br>
Regardless, know this. Your choice will determine the fate of this town. Now you know.<</carlo>></p>
<p>He trails off and begins to brood, staring at the far wall of the alley, lost in his thoughts. Nothing you say brings him out of this new mood and you finally give up.</p>
<<else>> /*getting the secret after the first Friday */
<p><<carlo>>
<<if $events.amberKilled eq true>>If only you'd come to see me before that fateful Saturday. Perhaps Amber would still be alive. But perhaps another would have died in her
place. Perhaps even you. <<elseif $events.anyaKilled eq true>>If only you'd come to see me before that fateful Saturday. Perhaps Anya would still be alive. But perhaps another
would have died in her place. Perhaps even you. <<else>>You probably didn't know it, but your choices recently saved the lives of both Amber and Anya. And, yourself. <</if>>
If you had come to me beforehand, perhaps I could have warned you though I wonder, would things have gone any differently? Regardless, know this. Your choices will determine
the fate of this town. Now you know.<</carlo>></p>
<p>He trails off and begins to brood, staring at the far wall of the alley, lost in his thoughts. Nothing you say brings him out of this new mood and you finally give up.</p>
<</if>>
<<if not $playerKnowledge.contains("solomonFalls2")>>
<<set $playerKnowledge.pushUnique("solomonFalls2")>>
<<set $secrets.solomonfalls2 to "The Van Horns and the Constantins were two of the town founding families.">>
<</if>>
<<if not $playerKnowledge.contains("solomonFalls1")>>
<<set $playerKnowledge.pushUnique("solomonFalls1")>>
<<set $secrets.solomonfalls1 to "One of the town founders was Doctor Corvus.">>
<</if>>
<<set $playerKnowledge.pushUnique("solomonFalls4")>>
<<set $secrets.solomonfalls4 to "Carlo spoke of a balance that must be maintained and said the town was in danger of losing this balance.">>
<<set $playerKnowledge.pushUnique("solomonFalls5")>>
<<set $secrets.solomonfalls5 to "A woman was needed to influence decision points that could tip the balance.">>
<<link "Go back to the main square." "Main square">><<addmins 10>>
<</link>>
<</ctp>><<ctp "CarloBreasts2">>
<p>[img["images/events/CarloBreasts2.jpg"]]</p>
<p>You nervously chew on your lower lip but once more you find yourself removing your top and bra for this man. <<if $player.tg is true>>
<i>How much further will this go? And why do I find myself sort of excited by it? <<set $player.fem += 1>> </i><</if>> Carlo steps closer and after a few moments he reaches out. His
right hand curls around your waist and his left hand reaches up, cupping your right breast and caressing it with calloused fingers. To your shame, your nipple hardens at his touch and
he grins, showing yellowed teeth to you. This goes on for what feels like forever. Sometimes he changes which breast he is caressing, sometimes it is both. You can feel yourself
getting more and more aroused as he continues and you're actually startled when he speaks.</p>
<p><<carlo>>Your breasts are so soft! Just like I knew they'd be and look at that hard little nipple. It's just begging to be sucked on. What do you say? It'll feel good!<</carlo>></p>
<p><<link "Wonder what to do.">>
<<ctpAdvance "CarloBreasts2">>
<</link>></p>
<<ctpNext clear>>
/* if dominace lte -15 or corruption gte 15 have to let him. Otherwise persuade him not to if energy is high enough or tell him no if dominance gte 15 or let him.*/
<<if $player.dominace lte -15>>
<<set $player.dominance -=2>>
<p>[img["images/events/CarloBreasts3.jpg"]]</p>
<p>You stand paralyzed, unsure what to say. Carlo takes this as an invitatation and leans down. His whiskers tickle the soft skin of your breast for a moment. His hot breath
washes over your nipple, the sensation feeling better than you'd expect and then he parts his lips, wrapping them around your nipple. He suckles on it, his hand gripping your
breast gently as he gently bites on the nipple, tongue flicking over it. Each flick of his tongue sends bolts of pleasure straight to your sex which gets wetter the longer he
suckles. After an eternity he pulls off of your nipple with a wet popping sound and grins at you when you nearly sag against the dirty alley wall. <<if $player.tg is true>>
<i>Oh god, that felt amazing. How much more of this can I take? Why does being in this body feel so wonderful? <<set $player.fem += 1>> </i> You tremble as it once more
occurs to you that you're slowly falling more and more under the sway of the feelings this body causes.<</if>></p>
<<switch $events.carlosecrets>>
<<case 1>>
<<link "Wait for him to speak." "Carlo secret 1 part 2">><<addmins 5>><</link>>
<<case 2>>
<<link "Wait for him to speak." "Carlo secret 2 part 2">><<addmins 5>><</link>>
<<case 3>>
<<link "Wait for him to speak." "Carlo secret 3 part 2">><<addmins 5>><</link>>
<</switch>>
<<elseif $player.corruption gte 15>>
<<set $player.corruption += 2>>
<p>[img["images/events/CarloBreasts3.jpg"]]</p>
<p>You feel a thrill at the idea and nod to him, biting your lip in anticipation. Carlo smiles and leans down. His whiskers tickle the soft skin of your breast for a moment.
His hot breath washes over your nipple, the sensation feeling better than you'd expect and then he parts his lips, wrapping them around your nipple. He suckles on it, his hand
gripping your breast gently as he gently bites on the nipple, tongue flicking over it. Each flick of his tongue sends bolts of pleasure straight to your sex which gets wetter
the longer he suckles. After an eternity he pulls off of your nipple with a wet popping sound and grins at you when you nearly sag against the dirty alley wall.
<<if $player.tg is true>><i>Oh god, that felt amazing. How much more of this can I take? Why does being in this body feel so wonderful? <<set $player.fem += 1>>
</i> You tremble as it once more occurs to you that you're slowly falling more and more under the sway of the feelings this body causes.<</if>></p>
<<switch $events.carlosecrets>>
<<case 1>>
<<link "Wait for him to speak." "Carlo secret 1 part 2">><<addmins 5>><</link>>
<<case 2>>
<<link "Wait for him to speak." "Carlo secret 2 part 2">><<addmins 5>><</link>>
<<case 3>>
<<link "Wait for him to speak." "Carlo secret 3 part 2">><<addmins 5>><</link>>
<</switch>>
<<else>>/*persuade or let him do it or tell him no if you are dominate enough Put switch statement in each version of what happens Don't forget energy check for skill.*/
<div id = "options">
<<if $player.energy gte 15>>
<p><<linkreplace "Try to talk him out of it">>
<<replace "#options">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
/* figure out what to take relationship into account maybe another option?
*/
<<skillCheck "persuasion" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass +=2>>
<p><<say $player.fullname $player.saypic>>That's not what we agreed to Carlo, don't push it if you want me to keep coming back here.<</say>></p>
<p>Your firm denial actually makes him look embarassed and he nods. He massages your breasts for a few more minutes then finally lowers his hands.</p>
<p><<carlo>>Sorry about that. I guess I almost got carried away.<</carlo>></p>
<<case 'criticalFailure'>>
<p>[img["images/events/CarloBreasts3.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Please, suck my nipples. Wait...no...I mean...<</say>></p>
<p>You stand paralyzed after you badly fumble your attempt to talk him out of it. Carlo takes this as an invitatation and leans down. His whiskers tickle the soft skin
of your breast for a moment. His hot breath washes over your nipple, the sensation feeling better than you'd expect and then he parts his lips, wrapping them around your nipple. He suckles on it, his hand gripping your
breast gently as he gently bites on the nipple, tongue flicking over it. Each flick of his tongue sends bolts of pleasure straight to your sex which gets wetter the longer he
suckles. After an eternity he pulls off of your nipple with a wet popping sound and grins at you when you nearly sag against the dirty alley wall. <<if $player.tg is true>>
<i>Oh god, that felt amazing. How much more of this can I take? Why does being in this body feel so wonderful? <<set $player.fem += 1>> </i> You tremble as it once more
occurs to you that you're slowly falling more and more under the sway of the feelings this body causes.<</if>></p>
<<case 'Success'>>
<<set $player.skillpass +=1>>
<p><<say $player.fullname $player.saypic>>That's not what we agreed to Carlo, don't push it if you want me to keep coming back here.<</say>></p>
<p>Your firm denial actually makes him look embarassed and he nods. He massages your breasts for a few more minutes then finally lowers his hands.</p>
<p><<carlo>>Sorry about that. I guess I almost got carried away.<</carlo>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass +=1>>
<p><<say $player.fullname $player.saypic>>That's not what we agreed to Carlo, don't push it if you want me to keep coming back here.<</say>></p>
<p>Your firm denial actually makes him look embarassed and he nods. He massages your breasts for a few more minutes then finally lowers his hands.</p>
<p><<carlo>>Sorry about that. I guess I almost got carried away.<</carlo>></p>
<<case 'rolledFail'>>
<p>[img["images/events/CarloBreasts3.jpg"]]</p>
<p>You stand there, unable to think of what to say to get him to change his mind.
Carlo takes this as an invitatation and leans down. His whiskers tickle the soft skin of your breast for a moment. His hot breath
washes over your nipple, the sensation feeling better than you'd expect and then he parts his lips, wrapping them around your nipple. He suckles on it, his hand gripping your
breast gently as he gently bites on the nipple, tongue flicking over it. Each flick of his tongue sends bolts of pleasure straight to your sex which gets wetter the longer he
suckles. After an eternity he pulls off of your nipple with a wet popping sound and grins at you when you nearly sag against the dirty alley wall. <<if $player.tg is true>>
<i>Oh god, that felt amazing. How much more of this can I take? Why does being in this body feel so wonderful? <<set $player.fem += 1>> </i> You tremble as it once
more occurs to you that you're slowly falling more and more under the sway of the feelings this body causes.<</if>></p>
<<case 'error'>>
<span class="skillfail">Something is wrong with checking skills. Will be treated as a failure on the skill test. Please let Wendy know.</span>
<p>[img["images/events/CarloBreasts3.jpg"]]</p>
<p>You stand there, unable to think of what to say to get him to change his mind.
Carlo takes this as an invitatation and leans down. His whiskers tickle the soft skin of your breast for a moment. His hot breath
washes over your nipple, the sensation feeling better than you'd expect and then he parts his lips, wrapping them around your nipple. He suckles on it, his hand gripping your
breast gently as he gently bites on the nipple, tongue flicking over it. Each flick of his tongue sends bolts of pleasure straight to your sex which gets wetter the longer he
suckles. After an eternity he pulls off of your nipple with a wet popping sound and grins at you when you nearly sag against the dirty alley wall. <<if $player.tg is true>>
<i>Oh god, that felt amazing. How much more of this can I take? Why does being in this body feel so wonderful? <<set $player.fem += 1>> </i> You tremble as it once
more occurs to you that you're slowly falling more and more under the sway of the feelings this body causes.<</if>></p>
<<default>>
<span class="skillfail">Something is wrong with checking skills. Will be treated as a failure on the skill test. Please let Wendy know.</span>
<p>[img["images/events/CarloBreasts3.jpg"]]</p>
<p>You stand there, unable to think of what to say to get him to change his mind.
Carlo takes this as an invitatation and leans down. His whiskers tickle the soft skin of your breast for a moment. His hot breath
washes over your nipple, the sensation feeling better than you'd expect and then he parts his lips, wrapping them around your nipple. He suckles on it, his hand gripping your
breast gently as he gently bites on the nipple, tongue flicking over it. Each flick of his tongue sends bolts of pleasure straight to your sex which gets wetter the longer he
suckles. After an eternity he pulls off of your nipple with a wet popping sound and grins at you when you nearly sag against the dirty alley wall. <<if $player.tg is true>>
<i>Oh god, that felt amazing. How much more of this can I take? Why does being in this body feel so wonderful? <<set $player.fem += 1>> </i> You tremble as it once more
occurs to you that you're slowly falling more and more under the sway of the feelings this body causes.<</if>></p>
<</switch>>
<<switch $events.carlosecrets>>
<<case 1>>
<<link "Wait for him to speak." "Carlo secret 1 part 2">><<addmins 5>><</link>>
<<case 2>>
<<link "Wait for him to speak." "Carlo secret 2 part 2">><<addmins 5>><</link>>
<<case 3>>
<<link "Wait for him to speak." "Carlo secret 3 part 2">><<addmins 5>><</link>>
<</switch>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You don't have enough energy to </span><<disable>><<link "try to talk him out of it">><</link>><</disable>></p>
<</if>>
or
<<if $player.dominace gte 15>>
<p><<linkreplace "forcefully tell him no">>
<<replace "#options">>
<<set $player.dominance += 2>>
<p><<say $player.fullname $player.saypic>>That's not what we agreed to Carlo, don't push it if you want me to keep coming back here.<</say>></p>
<p>Your firm denial actually makes him look embarassed and he nods. He massages your breasts for a few more minutes then finally lowers his hands.</p>
<p><<carlo>>Sorry about that. I guess I almost got carried away.<</carlo>></p>
<<switch $events.carlosecrets>>
<<case 1>>
<<link "Wait for him to speak." "Carlo secret 1 part 2">><<addmins 5>><</link>>
<<case 2>>
<<link "Wait for him to speak." "Carlo secret 2 part 2">><<addmins 5>><</link>>
<<case 3>>
<<link "Wait for him to speak." "Carlo secret 3 part 2">><<addmins 5>><</link>>
<</switch>>
<</replace>>
<</linkreplace>></p>
or
<</if>>
<p><<linkreplace "just let it happen.">>
<<replace "#options">>
<<set $player.dominance -= 2>>
<<set $player.corruption +=2>>
<p>[img["images/events/CarloBreasts3.jpg"]]</p>
<p>You stand paralyzed, both unsure what to say and a bit thrilled at the idea. Carlo takes this as an invitatation and leans down. His whiskers tickle the soft skin of your breast for a moment. His hot breath
washes over your nipple, the sensation feeling better than you'd expect and then he parts his lips, wrapping them around your nipple. He suckles on it, his hand gripping your
breast gently as he gently bites on the nipple, tongue flicking over it. Each flick of his tongue sends bolts of pleasure straight to your sex which gets wetter the longer he
suckles. After an eternity he pulls off of your nipple with a wet popping sound and grins at you when you nearly sag against the dirty alley wall. <<if $player.tg is true>>
<i>Oh god, that felt amazing. How much more of this can I take? Why does being in this body feel so wonderful? <<set $player.fem += 1>> </i> You tremble as it once more
occurs to you that you're slowly falling more and more under the sway of the feelings this body causes.<</if>></p>
<<switch $events.carlosecrets>>
<<case 1>>
<<link "Wait for him to speak." "Carlo secret 1 part 2">><<addmins 5>><</link>>
<<case 2>>
<<link "Wait for him to speak." "Carlo secret 2 part 2">><<addmins 5>><</link>>
<<case 3>>
<<link "Wait for him to speak." "Carlo secret 3 part 2">><<addmins 5>><</link>>
<</switch>>
<</replace>>
<</linkreplace>></p>
</div>
<</if>>
<</ctp>><<ctp "CarloBreasts">>
<p>[img["images/events/CarloBreasts.jpg"]]</p>
<p>You nervously chew on your lower lip but you grip your top. Carlo grins as you pull it up and undo your bra. <<if $player.tg is true>>
<i>Well, at least being a woman is saving me from spending money, but still is this what I'm reduced to now? </i> You're a little shocked that you're willing to do this.
You keep trying to tell yourself that it's for the money but you haven't been a woman that long. Will things only get worse from here? <<set $player.fem += 1>><</if>>
You stand there, your breasts exposed to his view as you try not to think about the situation. Carlo moves closer and looks at your breasts as the nipples harden and goosebumps
rise in the cool air of the alley. You find yourself unable to look at him and look away, biting your lip. You can feel a growing arousal and you try not to think about it.
As usual since coming to this town it feels like your body is somewhat out of your control. </p>
<p><<carlo>>You have really nice breasts. I can't wait to see more of them and touch them...<</carlo>></p>
<p><<link "Gasp at what he said.">>
<<ctpAdvance "CarloBreasts">>
<</link>></p>
<<ctpNext clear>>
<p>He holds up his hands in a placating gesture and grins at you. His eyes never leave your breasts or the hard pink nipples topping them though.</p>
<p><<carlo>>I meant when you come to me for further secrets. Alright, I've seen enough.<</carlo>></p>
<p>You quickly put your top and bra back on, trying hard not to blush as you do it, unable to even look at him.</p>
<<set $events.carlosex to 2>>
<<switch $events.carlosecrets>>
<<case 1>>
<<link "Motion for him to speak." "Carlo secret 1 part 2">><<addmins 5>><</link>>
<<case 2>>
<<link "Wait for him to speak." "Carlo secret 2 part 2">><<addmins 5>><</link>>
<<case 3>>
<<link "Wait for him to speak." "Carlo secret 3 part 2">><<addmins 5>><</link>>
<</switch>>
<</ctp>><div class="skillpass">Version 0.40</div>
<p>The word count is now over 315,000 words!</p>
<p><b>New content:</b><br><br>
The cliffhanger from 0.35 is resolved! With a possible "bad end"<br>
New scene with Amber and Anya<br>
</p>
<p><b>Tweaks: </b><br><br>
</p>
<p><b>Bug fixes:</b><br><br>
Fixed a lot of minor issues. Mostly spelling and grammar issues. Thank you to Shaqarava on the TFGames forum for pointing a lot of them out for me.<br>
Fixed an issue with Izabela's night visit and incorrect dialogue for Arisha if you chose Nicholai in the dream. <br>
Fixed an issue where the player was forced to kiss Eric. Oops!<br>
Fixed a missing picture when investigating Nicholai.<br>
Fixed the drinking with deputies pub event.<br>
The task to find Lisa should finally complete!<br>
Fixed a major bug in leveling up thievery where it got a big boost from fitness. Oops! Note that this is essentially a nerf to thievery as it currently works.<br>
Discovered Ray wasn't giving the key for the motel blackmail route on Saturday. Fixed this! <br>
</p>
<p><<back>></p>
<p><<link "Past changelogs">><<toggleclass "#pastlogs" "hidden">><</link>></p>
<div id="pastlogs" class="hidden">
<div class="skillpass">Version 0.35</div>
<p>The word count is now over 315,000 words!</p>
<p><b>New content:</b><br><br>
New encounter with one of the vampires if you have met them before.<br>
A chance to investigate your suspect for who is behind Lisa's murder. This can go multiple ways depending on who your suspect is and how your skill checks turn out!<br>
A new adventure with Eric and Wolfram!<br>
The Tisdale Manor is now in the game. You'll see it if you investigate Joshua!<br>
More secrets to discover, perhaps even the identity of the Mastermind behind all the events in the game!<br>
</p>
<p><b>Tweaks: </b><br><br>
</p>
<p><b>Bug fixes:</b><br><br>
Fixed a fairly major bug from the last update. New players don't need to worry about it but it did necessitate me adding in a scene where the PC picks their suspects again.<br>
Fixed a bug where the player can get stuck in the Sheriff's office if they're late to work. Or go in when it's their day off. <br>
If you weren't being blackmailed by Ray and had the key on Saturday, you could be blackmailed by him but I did the day calculation wrong. That should be fixed now so Ray blackmail will
happen on Monday as it should. <br>
</p>
<div class="skillpass">Version 0.33b</div>
<p>The word count is now over 285,000 words!</p>
<p><b>Bug fixes:</b><br><br>
Fixed a bug when talking to Roy about Izabela in the library.<br>
Fixed a bug when the player never got the free dress from Jill's shop and/or the mesh dress.<br>
</p>
<div class="skillpass">Version 0.33a</div>
<p>The word count is now over 285,000 words!</p>
<p><b>New content:</b><br><br>
Sex scene on Deputy Parker's date added!<br>
</p>
<p><b>Bug fixes:</b><br><br>
Bug during sex scene with Joshua Tisdale fixed.<br>
</p>
<div class="skillpass">Version 0.33</div>
<p>The word count is now over 285,000 words!</p>
<p><b>New content:</b><br><br>
The interview with Ellie is now doable if you drank with her at Mooney's!<br>
New information about one of the vampires!<br>
Big change for the deputy/undercover job.<br>
New character introduced thanks to a $25 patron! A muscle mommy!<br>
Another new character introduced if you're on the stripper path!<br>
Pick your suspects for Lisa's murder and the shadow killer!<br>
At some point, a new heading will be added to your notebook: Investigation notes. Track your suspects and evidence as you progress!<br>
New topics in the library!<br>
A way to recover willpower has been introduced! Talk to Roy in the library!<br>
</p>
<p><b>Tweaks: </b><br><br>
I removed the restriction from the Maid job requiring TG characters to be more feminine. It doesn't really fit the rest of the game as the player can find excuses to do other
"girly" things.<br>
The dream with Lisa on Saturday night has a minor tweak. I made it more clear why your character is surprised by Lisa's reaction to the raven flying in. And also had him complain that
she called him a crow!<br>
On the day you learn about Arisha the game now forces you to go to the library to meet her so there's no chance of missing her content.<br>
Added an exit from the newspaper when doing research. Oops.<br>
Changed main square slightly to be a bit less busy looking and hopefully make it easier and more logical to find stuff.<br>
Taking Rapture now adds to corruption. <br>
Changed the paper background in the notebook to hopefully be less obnoxious!<br>
</p>
<p><b>Bug fixes:</b><br><br>
Fixed some formatting errors in the pub when drinking with Ellie Maxwell.<br>
Fixed a typo in Lisa's first dream.<br>
Fixed a potential bug with drinking with the deputies at the pub<br>
Fixed numerous typos and small bugs throughout the game.<br>
Fixed Jill's date task not being marked successful. Hopefully!<br>
</p>
<div class="skillpass">Version 0.3</div>
<p>The word count is now over 238,000 words!</p>
<p><b>New content:</b><br><br>
Go to the pub and have drinks with various residents of Solomon Falls! (only available during the week, not during weekend content!)<br>
Experience the aftermath of last update's big events!<br>
Discover more of the history of Solomon Falls and your place in it!<br>
Three potential sex scenes depending on your choices in this and prior updates! (Technically, there are 6 different sex scenes but a player can only get three depending on
choices as some are mutually exclusive.)<br>
Several new locations added to the game!<br>
New interactions with the vampires!<br>
Several new locations added to the game!<br>
A potential romantic moment with Eric should players make the right choice!<br>
</p>
<p><b>Tweaks: </b><br><br>
</p>
<p><b>Bug fixes:</b><br><br>
Fixed a bug where you'd get an error if you tried to leave the library without asking any questions after your first visit.<br>
Fixed some missing links if you go to slap Sean but miss during a meal at the B&B. <br>
Fixed an issue with the undercover makeup ui picture<br>
Various typos fixed<br>
Fixed a bug if you run from Carlo when first meeting him then return later.<br>
</p>
<p>
<div class="skillpass">Version 0.24c</div>
<p><b>Bug fixes:</b><br><br>
Fixed an issue where Ray's blackmail could be put 28 days in the future!<br>
Fixed improperly named pictures in a certain scenario with Ray on Saturday.<br>
<div class="skillpass">Version 0.24b</div>
<p><b>Bug fixes:</b><br><br>
A rare case where you could get a blank screen at the motel has been fixed.<br>
Getting a blank screen when meeting the priest and "agreeing to talk" has been fixed.<br>
Various spelling errors corrected.<br>
</p>
<p>
<div class="skillpass">Version 0.24a</div>
<p><b>Bug fixes:</b><br><br>
A bug during the Patterson breakin when you had the key has been fixed.<br>
Various spelling errors corrected.<br>
</p>
<p>
<div class="skillpass">Version 0.24</div>
<p>The word count is now over 207,000 words!</p>
<p><b>New content:</b><br><br>
Meet Kamiko and visit the gas station<br>
Sean's first date.<br>
Meet Sharelle at the grocery store and Wolfram at the lighthouse. <br>
Meet two new characters that won't be named here during a special event. <br>
Break into the Patterson home with Anya and Amber with a possible 2nd blackmail "date" with Ray or a new one if you managed to steal the key!<br>
New encounter with the Sheriff's deputies! And a possible new date arranged!<br>
A very important encounter that could lead to a bad end or deaths for one or more NPCs!<br>
</p>
<p><b>Tweaks: </b><br><br>
</p>
<p><b>Bug fixes:</b><br><br>
A bug that could get you stuck in the church when you first visit has been fixed.<br>
Various spelling errors corrected.<br>
</p>
</p>
<p><div class="skillpass">Version 0.23b</div>
<p><b>Tweaks: </b><br><br>
Shortened the time the visit to Eric's takes.<br>
<p><b>Bug fixes:</b><br><br>
Fixed an issue that caused a blank screen when being punished by Lou<br>
Fixed an issue that caused Carlo's secret on Friday to potentially not be accessible.<br>
Fixed an issue that caused Nick's drug scene to not be accessible during the blowjob. <br>
Fixed an issue where you were told you're not addicted to Rapture on Friday if you passed your willpower check. Fixed an issue where the addiction got reset to
1 on a failure on Friday instead of increasing by 1. <br></p>
<p>
<div class="skillpass">Version 0.23</div>
<p>The word count is now over 180,000 words!</p>
<p><b>New content:</b><br><br>
New dream<br>
New talk with Sean at breakfast!<br>
New job events! The Mayor now has his missing event from Thursday! (see bugs!)<br>
A complete makeover for your character!<br>
The ability to quit jobs has now been added! Once you quit a job you can't go back and do that job again so be sure! Also note that quitting your job will not be available
until the following week of work.<br>
When you first visit the Patterson house you now have a chance to visit Lisa's room and learn 3 more secrets!<br>
New topics to talk about in the library! In addition, the conversation where you ask him questions has been polished and should flow better. <br>
Added hints to the Main Square on the first day to help new players. <br>
New interaction after work with Mark, Anya and Amber!<br>
New date possible with Mark, Anya or Amber!<br>
New hypnosis events!<br>
You can now search Riley's room if you have the maid job!<br>
</p>
<p><b>Tweaks: </b><br><br>
Character creation has been changed to be more narrative in nature and engaging. <br>
The first day in town has been changed quite a bit. Dialogues have been cleaned up and many of the renders have been redone. Janice now has a secret to learn among other <br>
changes and in general the early game pushes the theme of the game better with the unsettling supernatural elements being more obvious. It now pushes you to meet Amber and <br>
Lisa's parents before it opens up into the sandbox. This is to make sure players have met them and to keep the early game more focused.<br>
<b>Many renders have been redone. All characters have had their skin and eyes tweaked to look better. Lighting is generally improved in many of the renders.</b><br>
I tweaked the skin and eye settings on <b>all</b> characters. I also redid every single picture that comes up when a character is talking.<br>
I made it harder to steal the key from the Patterson's home. This is because you could, with the right stats, automatically succeed in stealing the key and have no
chance to get the blackmail route.<br>
If you decide not to pay for a secret with Carlo (with sex or money!) he now allows you to try for the same secret again if you visit him the next day instead of it being lost for
all time. <br>
Masterbation now goes to its own screen instead of embedding in the bedroom screen. It also has all new renders!<br>
It is no longer possible to fail to get inside the Patterson home as this task is too important. <br>
Ray's blackmail now happens on the same day you meet him if it happens.<br>
Jill's date now happens on the day after you meet her. This allows you to have an event each night through Thursday if you meet her on the first day.<br>
The transgender dream sequence has been expanded! It's not a bit more horrific and lasts longer, showing the changes in more detail!<br>
Mark's date has had an expansion. You now have the chance to ask him several more questions about Lisa and learn new secrets! <br>
The roll to resist drug addiction is now based on willpower, not athletics and it lowers willpower.<br>
</p>
<p><b>Bug fixes:</b><br><br>
Mayor's missing job event for Thursday added! <br>
Many, many bug fixes from broken secrets to broken pictures and more.<br>
May spelling and grammar fixes.<br>
Deputy Lucas Parker has been in the notebook as Deputy Lucas Bryant all this time! Fixed! <br>
</p>
<p>
<div class="skillpass">Version 0.22</div>
<p>The word count is now around 121,000 words!</p>
<p><b>Bug fixes:</b><br><br>
Many, many bug fixes.<br>
Jill's date should consistently show up in your notebook now after you accept it from her.<br>
</p>
<p><b>Tweaks: </b><br><br>
I went back and rewrote some of the earlier content. No huge changes, mostly just polishing and looking for spelling mistakes.<br>
</p>
<p><b>New content:</b><br><br>
First date with Jill!<br>
</p>
<div class="skillpass">Version 0.21</div>
<p>The word count is now around 108,000 words!</p>
<p><b>Bug fixes:</b><br><br>
Fixed a bug that could cause the days to advance by 2 if you stayed out too late. Reset the day to the correct day should this bug have happened to a player.<br>
Fixed a bug with the last dream that didn't properly advance the player to the next dream.<br>
Fixed a bug that caused the date reminders for Mark and the Jill to never show.<br>
</p>
<p><b>Tweaks: </b><br><br>
New way of doing skill checks makes it much easier for me. Special thanks to Scyne!<br>
Inventory and Notebook pop up in their own dialogue boxes now. This fixes an issue where a player might explore them then get stuck with no way back to their original page.<br>
I did some streamlining of events. This won't impact the players but makes it easier for me to add news one and makes things less cluttered.<br>
I've added some code that should remove the chance that your first meeting with a character is interupted by your character deciding she needs sleep.<br>
</p>
<p><b>New content:</b><br><br>
New secret from Carlo!<br>
Breakfast scenes added in! New scene with Sean at breakfast if you also ran into him during a meal in the B&B!<br>
New dream! <br>
New job content! The Mayor's content changes based on your interactions with Ray!<br>
All new location replaces an old location! Creepy!<br>
You can get addicted to drugs if you're on the undercover job!<br>
First date with Mark! <br>
</p>
<p><div class="skillpass">Version 0.2.a</div>
<p><b>Bug fixes:</b><br><br>
Lots of bug fixes ranging from typos to broken links and paragraphs. As well as a few small tweaks to fix some minor problems that have lingered since the first release!</p>
<p><b>Tweaks: </b><br><br>
Increased the save slots to 20. </p>
<div class="skillpass">Version 0.2</div>
<p>The word count is now around 91.000 words!</p>
<p><b>Bug fixes:</b><br><br>
A few small bugs I found while testing were fixed. <br>
I fixed a bug with Mark's intro where if you acted submissively it set a non-existent variable because of a mispelling. Oops!</p>
<p><b>Tweaks: </b><br><br>
Sitting on benches in the park or on the promenade now gives variable energy back depending on how long you sit there. For 1 hours it is 5 energy all the way up
to 20 energy if you sit there for 4 hours. Passing time in your bedroom works the same way and now also returns energy. <br>
I changed most of the images to jpeg and compressed to lower the game size.<br>
The energy for moving around has been totally removed. The energy for using skills has been slightly increased.<br>
You can now critically succeed or fail at skill tasks! This will have very good or bad effects if it happens!<br>
</p>
<p><b>New content:</b><br><br>
New dream! You get to find out what the mysterious voice is and if you're playing TG ask the being in your dreams about it!<br>
You can now eat a meal in the B&B. To do so go to the B&B entry. This can be done once a day and restores some energy.<br>
The first time you eat in the B&B you get another event with Sean. It changes based upon how you reacted to him in the hallway
and somewhat based on if you're a born female or TG<br>
Second day for the various jobs added!<br>
New secrets from Carlo and new hypno events with the doctor and priest!<br>
New event at the clothing store! Note, you'll see it automatically if you are working for the mayor.<br>
A new character is introduced at the library and another one at the docks! <br>
New event exclusive to transgender characters! <br>
Ray's blackmail event! <br>
</p>
<p><div class="skillpass">Version 0.1.1.a</div>
<b>Bug fixes:</b><br>
Visual bug when talking to the mayor about being his personal assistant has been fixed. Thanks Gwen and the others on the Twine Games discord!<br>
The first time you visited the diner, eating a meal left you with no way to exit or talk about the waitress job. That's fixed now. Oops!<br>
Fixed bugs having to do with the doctor's hypno session and a small bug in the Sheriff's talk.<br>
<b>Tweaks:</b><br>
Removed the energy cost for going from your bedroom to the entry area or the outside of the b&b and vice versa. Moving around the B&B no longer costs energy at all.<br>
Removed the energy cost for going in and out of the motel room.<br>
Lowered the energy cost for moving from place to place from 5 to 3. <br>
Work "under the hood" to streamline some code. Thank you Gwen for pointing it out to me!<br>
</p>
<p><div class="skillpass">Version 0.1.1</div>
<b>Bug fixes:</b><br>
Numerous small bugs. Notably, I forgot to set up a notebook page for Lou if you work as a waitress. That has been fixed.<br>
If you saw the doctor and let her hypnotise you it didn't have the full intended affect. This is fixed and should also update on old saves when you see her for the second time. <br>
<b>Tweaks:</b><br>
Minor tweaks to the start page including adding the awesome logo by TRBRY<br>
Some images are no longer rounded, such as the polaroids of the characters in the notebook.<br>
Changed the pages to have much less or no scrolling. The trade off is links to continue the story.<br>
<b>New content!</b><br>
Maid Job added: Meet Mister Van Horn in the diner and then go to his manor if you want it. Note: Transgender characters will need to be more <br>
feminine to accept the job but they can still talk about it with him.<br>
Church scenes added! Including a new way to get back energy!<br>
Library scenes added! Discover new secrets! More content to come to the library soon!<br>
</p>
<p><div class="skillpass">Version 0.1.c</div>
<b>Bug fixes:</b><br>
Fixed job logic so it doesn't tell you you missed work when you didn't. Thank you MadMaddy for reporting this! <br>
Fixed a few typos in character creation. <br>
Fixed the new autosleep function to kick off BEFORE 7am so you didn't get caught in an end of content loop!<br>
<p><div class="skillpass">Version 0.1.b</div>
<b>Bug fixes:</b><br>
A few minor typos fixed.<br>
<b>Tweaks:</b><br>
Limited showering to once a day after feedback.<br>
Added an autosleep function to prevent skipping through days without sleeping.<br>
</p>
<p><div class="skillpass">Version 0.01a</div>
<b>Bug fixes:</b><br>
No path back to main square from residential district.<br>
Missing HTML element in one version of the Ray encounter.<br>
Karl encounter repeated endlessly in the diner.<br>
Fixed a bug when meeting Grace if you were out of energy.<br>
<b>Tweaks:</b><br>
Moved looks to "Other stats" on the side bar.<br>
Made Anya's intro flow better.<br>
Thank you CyCy!<br></p>
<hr>
<p><div class="skillpass">Version 0.01</div></p>
<p>Initial release.</p>
<p>Around 35,000 words total.</p>
<b>Gameplay:</b><br>
<p>Starting scenes with 10+ characters.<br>
Many locations created but only a few have content.<br>
The following locations have a decent amount of content: The Main Square, Lou's Diner, City Hall, The Sheriff's Station, Haven Park, the Residential District, the Doctor's Office,
a <span class="skillfail">redacted</span>, and also a bit at <span class="skillfail">redacted.</span><br>
Discover secrets about several characters and locations!<br>
Three jobs available to get hired for: deputy, personal assistant and waitress<br>
Begin the very early stages of your investigation into the disappearance of Lisa Patterson!<br>
Full transgender transformation if you choose that start. Can your character become a man again?<br></p>
<b>System stuff:</b><br>
<p>Stat, skill and leveling system implemented.<br>
Characters created.<br>
First pass at energy and health balancing. <br>
Corruption, Willpower and Dominance/Submission systems implemented.<br>
Clothing system implemented.<br>
Notebook to track tasks, people and placed implemented!<br></p>
</div><p>This church looks ancient and if you didn't know better you'd say it might even predate the town. Still, it looks like it is in fairly good shape for its age. You feel a breeze
blow past you as you approach and you shiver slightly. Something about this church feels...off but you can't put your finger on it. It's almost like unseen eyes are watching you.
You glance up at the steeple and for a moment you think you see a shadow move up there but then you blink and it's gone.</p>
<p><<link "Go inside the church." "church inside">>
<</link>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>><<set $metPeople.joshua to "Joshua Tisdale">>
<<set $metPeople.mayor to "Mayor Ned Tisdale">>
<<ctp "cityHall1">>
<p>City Hall is beautiful. Between the chandelier and the marble everywhere it looks like it should be in a much larger town than Solomon Falls. You look up, imagining the
gears of the clock tower grinding away somewhere above you. The first thing that catches your eye is the nearby receptionist. She appears to be in her 50s and judging by the look on her face she is counting time until she can retire.
<<if $player.job is "none">> The second thing you notice is the help wanted sign.<</if>> She looks up at you, pausing in some typing and holds up a finger as a phone rings. She
answers it with a crisp and professional voice.</p>
<p><<say "Receptionist" $npcSay.genericfemale>>Hello, thank you for calling City Hall. How may I direct your call? Oh? Miss Carpenter...<</say>></p>
<p>You stop listening at that point and glance around the large and impressive building. Your attention is caught by two men who seem to be having a heated, if quiet,
disagreement. </p>
<<link "Look at the men.">>
<<ctpAdvance "cityHall1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/cityhallfirst1.jpg"]]</p>
<p><<if $player.energy gte 30>>
<p><<linkreplace "Listen in.">>
<<set $player.energy -= 30>> /*pay for both sneak and investigate */
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.thievery gte 48>>
<p>You <i>casually</i> make your way a bit closer to them so you can listen in. The younger man briefly glances your way before returning his attention to the man
in front of him. You can't hear it all from where you are but getting closer is too risky.</p>
<<set $player.skillpass += 1>>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<p><<say "???" $npcSay.joshua>>...listen...Van Horn...new...have to...<</say>></p>
<p><<say "????" $npcSay.mayor>>...hear...what about...not here...<</say>></p>
<p><<say "???" $npcSay.joshua>>...can't...back...Lisa?...careful.<</say>></p>
<p>The conversation gets quieter after that and you can't hear anymore.</p>
<<set $playerKnowledge.pushUnique("joshua1")>>
<<set $playerKnowledge.pushUnique("mayor1")>>
<<set $secrets.mayor1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $secrets.joshua1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte random (0,100)>>
<<set $player.skillpass += 1>>
<p><<say "???" $npcSay.joshua>>...listen...Van Horn...new...have to...<</say>></p>
<p><<say "????" $npcSay.mayor>>...hear...what about...not here...<</say>></p>
<p><<say "???" $npcSay.joshua>>...can't...back...Lisa?...careful.<</say>></p>
<p>The conversation gets quieter after that and you can't hear anymore.</p>
<<set $playerKnowledge.pushUnique("joshua1")>>
<<set $playerKnowledge.pushUnique("mayor1")>>
<<set $secrets.mayor1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $secrets.joshua1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<else>>
<p>Unfortunately, you can't quite hear what they're saying and soon give up.</p>
<</if>>
<<elseif $player.thievery gte random (0,100)>>
<<set $player.skillpass += 1>>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<p>You <i>casually</i> make your way a bit closer to them so you can listen in. The younger man briefly glances your way before returning his attention to the man
in front of him. You can't hear it all from where you are but getting closer is too risky.</p>
<<if $player.investigation gte 48>>
<p><<say "???" $npcSay.joshua>>...listen...Van Horn...new...have to...<</say>></p>
<p><<say "????" $npcSay.mayor>>...hear...what about...not here...<</say>></p>
<p><<say "???" $npcSay.joshua>>...can't...back...Lisa?...careful.<</say>></p>
<p>The conversation gets quieter after that and you can't hear anymore.</p>
<<set $playerKnowledge.pushUnique("joshua1")>>
<<set $playerKnowledge.pushUnique("mayor1")>>
<<set $secrets.mayor1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $secrets.joshua1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte random (0,100)>>
<p><<say "???" $npcSay.joshua>>...listen...Van Horn...new...have to...<</say>></p>
<p><<say "????" $npcSay.mayor>>...hear...what about...not here...<</say>></p>
<p><<say "???" $npcSay.joshua>>...can't...back...Lisa?...careful.<</say>></p>
<p>The conversation gets quieter after that and you can't hear anymore.</p>
<<set $playerKnowledge.pushUnique("joshua1")>>
<<set $playerKnowledge.pushUnique("mayor1")>>
<<set $secrets.mayor1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $secrets.joshua1 to "Joshua and the Mayor had a heated discussion about Lisa but you couldn't hear it all.">>
<<set $player.skillpass += 1>>
<<else>>
<p>Unfortunately, you can't quite hear what they're saying and soon give up.</p>
<</if>>
<<else>>
<p>You take a step closer but your shoe squeaks on the floor and the younger man gives you a sharp look. You return to the receptionist's desk, feeling a bit
sheepish that you got caught.</p>
<<set $relationships.mayor -=5>>
<</if>>
<</linkreplace>></p>
<<else>><p><div class="skillfail">You don't have enough energy to do this right now.</div><<disable>>
<<link "Listen in.">><</link>>
<</disable>></p>
<p>The argument carries on for awhile. You hope it's nothing important as you are unable to listen in. Finally it seems to end and the men separate. The younger man walks
towards the receptionist. The older man rubs his forehead and watches the other leave but says nothing more.</p>
<</if>></p>
<<link "Turn away as their argument ends.">>
<<ctpAdvance "cityHall1">>
<</link>>
<<ctpNext clear>>
<p>She smiles warmly at him and hands him some envelopes.</p>
<<say "Receptionist" $npcSay.genericfemale>>These came for you Mister Mayor.<</say>>
<p>He smiles his thanks and gives her a wide smile then turns and heads upstairs giving the older man a brief stern look as he passes. You doubt the receptionist saw
it but you did.</p>
<<link "Look at the older man as he approaches.">>
<<ctpAdvance "cityHall1">>
<</link>>
<<ctpNext clear>>
<p>He puts on a smile and reaches out to shake hands, placing his hand on your shoulder. You're a bit
surprised by how firm his grip is.</p>
<p>[img["images/events/cityhallfirst2.jpg"]]</p>
<<link "Introduce yourself.">>
<<ctpAdvance "cityHall1">>
<</link>>
<<ctpNext clear>>
<p><<joshua>>Hello there young lady. My name is Joshua Tisdale. The young man who just left is my son, Mayor Ned Tisdale. What brings you to City Hall today?<</joshua>></p>
<p><<say $player.fullname $player.saypic>>I was just looking around. I'm new to town. My name is <<print $player.name + ".">><</say>></p>
<p>He smiles and releases your hand, looking you over. He briefly squeezes your shoulder then drops that hand as well.</p>
<<link "Listen politely as he continues speaking.">>
<<ctpAdvance "cityHall1">>
<</link>>
<<ctpNext clear>>
<p><<joshua>>I see. I see. Well, it's always nice to have another pretty young woman here in Solomon Falls. Now, if you'll excuse me,
I have some things I need to do.<</joshua>></p>
<p>You watch him go and then turn to look back at the receptionist's desk. She smiles warmly at you.</p>
<<link "Debate your next move.">>
<<ctpAdvance "cityHall1">>
<</link>>
<<ctpNext clear>>
<div id = "cityhall1st">
<<if $player.job is "none">>
<p><<linkreplace "Ask about the help wanted sign.">>
<<replace "#cityhall1st">>
<p>You approach and return her smile. You motion towards the help wanted sign when you near.</p>
<p><<say $player.fullname $player.saypic>>Hi, I see you're hiring here? Who do I talk to about the job?<</say>></p>
<p>She holds up a finger and lifts the phone. She types a couple of numbers and waits, giving you an absent smile when she does. She doesn't have to wait long and
her smile seems much more genuine when she speaks to whoever is on the other end.</p>
<p><<say "Receptionist" $npcSay.genericfemale>>Mister Mayor, there's a young woman here to talk to you about the job? I see. I'll send her right up.<</say>></p>
<p>She stands and leans over her desk, pointing to a nearby elevator.</p>
<<linkreplace "Look at the elevator and nod.">>
<<replace "#cityhall1st">>
<p><<say "Receptionist" $npcSay.genericfemale>>Take the elevator. When you get to the top floor, go towards the back of the building. You can't miss his office. He's
expecting you. Good luck.<</say>></p>
<p>She sits back down and returns to what she was doing before. You turn to look in the direction she indicated.</p>
<p><<link "Take the elevator." "Mayors Office">><<addmins 15>><</link>></p>
<p><<link "Go back to the main square." "Main square">>
<<addmins 15>><</link>></p>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<link "Go back to the main square." "Main square">>
<<addmins 15>><</link>></p>
</div>
<</ctp>><<if not $foundPlace.cityhall>>
<<set $foundPlace.cityhall to "City Hall">>
<<include "City Hall First Visit">>
<<elseif $player.job is "personal assistant">>
<div id= "PAjobday">
<<if $events.hasworked is true>>
You have already worked today.
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<elseif $events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<elseif $events.workday is true>>
<p><<include "Secretary Job">></p>
<<else>>
/*nothing or firing */
<</if>>
</div>
<<else>>
<<if $player.job is "none" and not $events.paFired and not $events.paQuit>> /*second condition prevents getting the same job again after firing */
<div id = "jobAsk">
<p>City Hall is beautiful. Between the chandilier and the marble everywhere it looks like it should be in a much larger town than Solomon Falls. You look up, imagining the
gears of the clock tower grinding away somewhere above you. You see a help wanted sign on the receptionist's desk.</p>
<p><<linkreplace "Ask about the help wanted sign.">>
<<replace "#jobAsk">>
<<ctp "jobTalk">>
<p>You approach and return her smile. You motion towards the help wanted sign when you near.</p>
<p><<say $player.fullname $player.saypic>>Hi, I see you're hiring here? Who do I talk to about the job?<</say>></p>
<p>She holds up a finger and lifts the phone. She types a couple of numbers and waits, giving you an absent smile when she does. She doesn't have to wait long and
her smile seems much more genuine when she speaks to whoever is on the other end.</p>
<<link "Listen to her talk to whoever she called.">>
<<ctpAdvance "jobTalk">>
<</link>>
<<ctpNext clear>>
<p><<say "Receptionist" $npcSay.genericfemale>>Mister Mayor, there's a young woman here to talk to you about the job? I see. I'll send her right up.<</say>></p>
<p>She stands and leans over her desk. She points to a nearby elevator.</p>
<p><<say "Receptionist" $npcSay.genericfemale>>Take the elevator. When you get to the top floor, go towards the back of the building. You can't miss his office. He's
expecting you. Good luck.<</say>></p>
<p>She sits back down and returns to what she was doing before. You turn to look in the direction she indicated.</p>
<p><<link "Take the elevator." "Mayors Office">><<addmins 15>><</link>></p>
<p><<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>></p>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<p><<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>></p>
</div>
<<else>>
<p>City Hall is beautiful. Between the chandilier and the marble everywhere it looks like it should be in a much larger town than Solomon Falls. You look up, imagining the
gears of the clock tower grinding away somewhere above you. All is quiet and the receptionist gives you a nod before returning to whatever she is doing.</p>
<p><<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>></p>
<</if>>
<</if>><div class="notebook">City Hall</div>
<p>Solomon Falls City Hall is really much nicer than you might expect. Between all the marble and fancy chandeliers it's clear someone spent money here. It's topped by a beautiful
clock tower and has several floors inside. </p>
<ul>
<<if $playerKnowledge.includes("cityhall1")>><li>$secrets.cityhall1<br></li><</if>> /*Secret Passage */
</ul>
<p></p><<set $foundPlace.clothingstore to "Clothing Store">>
<<set $metPeople.jill to "Jill Carlton">>
<<ctp "firstCSVisit">>
<p>[img["images/events/MeetingJillInClothingStore.jpg"]]</p>
<p>This clothing store sells clothes that might fit you. <<if $player.tg is true>>They're all feminine though. Even the pants looks...womanly. But it might be better than nothing?
<</if>> You step inside and are met by a smiling woman. She is dressed like she is about to host a cocktail party, not like an employee in a clothes shop. She seems very
friendly though she also seems to be measuring you with her eyes. <<if $metPeople.riley>> Unlike that woman, Riley, that travels with the man in the wheelchair her look seems
less...assessing.<</if>> You get the feeling it's very literally what she is doing. Perhaps she is judging your size in case you need help picking out clothing.</p>
<p><<jill>>Greetings, my name is Jill Carlton. Welcome to Carlton's Clothes. How may I help you?<</jill>></p>
<<link "Introduce yourself.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Hi, I'm $player.name and I'm really just looking around. From the name I guess you own this store?<</say>></p>
<p><<jill>>I do. And the salon next door. You must be the new woman in town. Don't look surprised, a newcomer causes a lot of gossip.<</jill>></p>
<p>You glance around the store and debate your options. <<if $player.tg is true>>You see some outfits with pants. Even some that look like they might be cargo pants?
You open your mouth to ask about them but no sound comes out. You frown and try again but still, nothing. <i>What the hell? Is this like telling people my name and
that I was a guy?</i><<else>> There are a lot of options here. Most of them are very feminine and range from simple stuff like shorts and t-shirts to dresses you know
you can't afford.<</if>></p>
<<link "Continue looking at the clothes.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p><<jill>>Having trouble making up your mind? I'll tell you what. I can find a few things for you to try on. If you find one you like, we can make a deal. <i>If</i> you try on all
of the clothes I bring. Sound good?<</jill>></p>
<p>You nod and she leads you into the curtains you thought hid dressing rooms but actually conceal the entrance to other hallways. She takes you to a nearby door and opens it.
You see a private dressing room. She smiles warmly and you step inside. <<if $player.tg is true>>
<i>Ok, I'm just doing this in hopes she brings me something else to wear.</i> <</if>></p>
<<link "Wait for her return.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/WaitingInDressingRoom.jpg"]]</p>
<p>You lean back against the wall and wait on her, nearly nodding off until she knocks on the door and passes in some clothes. You look the pile of clothes over,
nibbling on your lip as you contemplate each outfit. You definitely like some of them more than others but you decide to humor the woman. For now at least.</p>
<p><<jill>>Ok, come out and let me see each one, I'll help you find one that works for you.<</jill>></p>
<<link "Try the first one on.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
/*Candy Kisses dress licorice textures*/
<<if $player.tg is true>>
<p>You're not sure how you feel about this but you try on the dress. Somehow this woman makes you feel like you have little choice and for now it seems easier to simply go along
with what she says. Maybe you'll get lucky and she'll have you try on some pants? <i>What if I can't try pants on? I couldn't ask about them after all!</i></p>
<<else>>
<p>This dress is a bit too fancy for everyday wear but the woman seems...insistent so you try it on. For now, it seems easier to simply go along
with what she says.</p>
<</if>>
<p>[img["images/events/CandyKissesTryon.jpg"]]</p>
<<if $player.tg is true>><<set $player.fem +=3>><</if>>
<p><<say $player.fullname $player.saypic>>Well?<</say>></p>
<<link "Smooth the dress down and glance at her.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p><<jill>>No, this isn't quite right. Don't you agree? Let's see the next one.<</jill>></p>
<p>You nod and head back to the dressing room. The next half hour or so goes the same way with you trying on various outfits. And then...something changes.</p>
<<addmins 30>>
<<link "Turn as the dressing room door opens.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p>You remove the last outfit and crouch to try on the next one when the door opened. You let out a little surprised eep sound and look up to see Jill
standing there.</p>
<p>[img["images/events/DressingRoomVisit1.jpg"]]</p>
<p><<jill>>I thought I'd see if you need any help?<</jill>></p>
<<link "Stand and prepare to answer her.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p>She pulls you into her arms and cups your face.You're caught by surprise and feel very vulnerable with her being fully dressed and you totally naked. Not for the first
time you find yourself wondering why this keeps happening. People seem to be drawn to you it feels like and you keep reacting in ways that surprise you. Like how your
breathing is getting a little faster and you feel a flush rising to your cheeks right now.</p>
<p>[img["images/events/DressingRoomVisit2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Uhhh...Jill? What are you...<</say>></p>
<<link "Try to finish your sentence...">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/DressingRoomVisit3.jpg"]]</p>
<p>You are utterly surprised when she presses her lips to yours in a gentle kiss. You close your eyes, actually losing yourself for a moment in the kiss before
you suddenly realize how inappropriate the whole situation is. <<if $player.tg is true>><i>This kind of thing never happened to me when I was a man!</i> Not that men get grabbed
and kissed all that often. You wonder if this is normal for a woman or if it's just you.
<<else>>
<i>Geeze, what is it with this town? Everyone seems to want me...</i> You briefly wonder if it happens to other women in this town as often as it seems to happen to you
or if it's just you.
<</if>></p>
<<if $totalGameDays gte 2>>
<p><<say $crowName $npcSay.crow>>The big guy hasn't told you yet huh? It's you. And it's the town. Something is going on in this town and it's centered on you.
The town is slowly being corrupted. I'm surprised you haven't figured it out yet. Ask people in the know. Or you know, ask our mutual friend in your next
dream.<</say>></p>
<<else>>
<p><<say "???">>The big guy hasn't told you yet huh? It's you. And it's the town. Something is going on in this town and it's centered on you.
The town is slowly being corrupted. I'm surprised you haven't figured it out yet. Ask people in the know. Or you know, ask our mutual friend in your next
dream.<</say>></p>
<</if>>
<<set $playerKnowledge.pushUnique("solomonfalls3")>>
<<set $secrets.solomonfalls3 to "Solomon Falls is becoming corrupt and it has something to do with you?">>
<<link "Continue kissing her until she pulls back.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<div id = "kissreact">
<p><<jill>>Mmmm....well...that was...unexpected. But pleasant.<</jill>></p>
/*set $events.jill to 1 if good reaction, false otherwise */
<p>How do you react?</p>
<p><<linkreplace "Blush and clear your throat.">>
<<replace "#kissreact">>
<<set $player.dominance -= 1>>
<<if $player.tg is true>><<set $player.fem +=1>><</if>>
<p>She smiles at you but also looks a little embarassed. You get the feeling she is almost as surprised by her actions as you are.
She steps back to give you a little room.</p>
<p><<jill>>I'm sorry, I got a bit carried away. I'll tell you what, I'll give you a dress for free if you'd like? Also, if uhhh...if you're not too upset with me, perhaps
I could take you out to dinner some night?<</jill>></p>
<p><<linkreplace "Tell her you'll go out with her.">>
<<replace "#kissreact">>
<<set $events.JillDateDay to $gameDate.getDay() + 1 >>
<<set $events.JillDate to 1>> /*counts how many dates you've been on with Jill. */
<<set $relationships.jill to 10>>
<<set $tasks.pushUnique("You have a date with Jill Carlton on " + window.GameDays[$gameDate.getDay() + 1] + " at 7pm." )>>
<p>She smiles when you agree and nods to you. She looks you up and down and then taps her lips as she thinks.</p>
<p><<jill>>I'll pick you up at your place tomorrow. Say 7pm? Where are you staying?<</jill>></p>
<p><<say $player.fullname $player.saypic>>I'm staying at the Stewart Bed and Breakfast. You know it?<</say>></p>
<p><<jill>>Of course. Now, I'll get you a dress and you can change into it. I think I have one that will look wonderful on you.<</jill>></p>
<p>She brings a new dress and you <<link "change into it.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell her no.">>
<<replace "#kissreact">>
<p>She nods in understanding and turns to leave, then pauses.</p>
<p><<jill>>I'll get your dress and bring it to you. I think I know a good one that will fit you.<</jill>></p>
<p>She brings a new dress and you <<link "change into it.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Smirk and lick your lips.">>
<<replace "#kissreact">>
<<set $player.corruption += 1>>
<p>She smiles at you but also looks a little embarassed. You get the feeling she is almost as surprised by her actions as you are.
She steps back to give you a little room</p>
<p><<jill>>I'm sorry, I got a bit carried away. I'll tell you what, I'll give you a dress for free if you'd like? Also, if uhhh...if you're not too upset with me, perhaps
I could take you out to dinner some night?<</jill>></p>
<p>How do you react to this?</p>
<p><<linkreplace "Tell her you'll go out with her.">>
<<replace "#kissreact">>
<<set $events.JillDateDay to $gameDate.getDay() + 1 >>
<<set $events.JillDate to 1>> /*counts how many dates you've been on with Jill. */
<<set $relationships.jill to 10>>
<<set $tasks.pushUnique("You have a date with Jill Carlton on " + window.GameDays[$gameDate.getDay() + 1] + " at 7pm." )>>
<p>She smiles when you agree and nods to you. She looks you up and down and then taps her lips as she thinks.</p>
<p><<jill>>I'll pick you up at your place tomorrow then. Say 7pm? Where are you staying?<</jill>></p>
<p><<say $player.fullname $player.saypic>>I'm staying at the Stewart Bed and Breakfast. You know it?<</say>></p>
<p><<jill>>Of course. Now, I'll get you a dress and you can change into it. I think I have one that will look wonderful on you.<</jill>></p>
<p>She brings a new dress and you <<link "change into it.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell her no.">>
<<replace "#kissreact">>
<p>She nods in understanding and turns to leave, then pauses.</p>
<p><<jill>>I'll get your dress and bring it to you. I think I know a good one that will fit you.<</jill>></p>
<p>She brings a new dress and you <<link "change into it.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Grab her and kiss her again.">>
<<replace "#kissreact">>
<<set $player.dominance += 1>>
<p>She kisses you back with a pleased little growl of pleasure. She smiles at you but also looks a little embarassed. You get the feeling she is almost as surprised by
her actions as you are. She steps back to give you a little room after the kiss ends.</p>
<p><<jill>>I'm sorry, I got a bit carried away. I'll tell you what, I'll give you a dress for free if you'd like? Also, if uhhh...if you're not too upset with me, perhaps
I could take you out to dinner some night?<</jill>></p>
<p><<linkreplace "Tell her you'll go out with her.">>
<<replace "#kissreact">>
<<set $events.JillDateDay to $gameDate.getDay() + 1 >>
<<set $events.JillDate to 1>> /*counts how many dates you've been on with Jill. */
<<set $relationships.jill to 10>>
<<set $tasks.pushUnique("You have a date with Jill Carlton on " + window.GameDays[$gameDate.getDay() + 1] + " at 7pm.")>>
<p>She smiles when you agree and nods to you. She looks you up and down and then taps her lips as she thinks.</p>
<p><<jill>>I'll pick you up at your place tomorrow then. Say 7pm? Where are you staying?<</jill>></p>
<p><<say $player.fullname $player.saypic>>I'm staying at the Stewart Bed and Breakfast. You know it?<</say>></p>
<p><<jill>>Of course. Now, I'll get you a dress and you can change into it. I think I have one that will look wonderful on you.<</jill>></p>
<p>She brings a new dress and you <<link "change into it.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell her no.">>
<<replace "#kissreact">>
<p>She nods in understanding and turns to leave, then pauses.</p>
<p><<jill>>I'll get your dress and bring it to you. I think I know a good one that will fit you.<</jill>></p>
<p>She brings a new dress and you <<link "change into it.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell her you're not interested in her.">>
<<replace "#kissreact">>
<p>She smiles at you but also looks a little embarassed. You get the feeling she is almost as surprised by her actions as you are.
She steps back to give you a little room</p>
<p><<jill>>I'm sorry, I don't know what came over me. I'll tell you what, I'll give you a dress for free if you'd like? I'll go get it. <</jill>></p>
<p>She brings a new dress and you <<link "change into it.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<p>She returns a few minutes later and knocks on the door, passing the dress in. You look it over then shrug and get into it, walking out to model it for Jill.</p>
<p>[img["images/events/FreeDressTryOn.jpg"]]</p>
<p><<jill>>Hmmmmm....do you like it? Do you want me to pack it up for you?<</jill>></p>
<p>She slowly circles you and then nods to herself as she occasionally reaches out and trails her fingers over the dress.</p>
<<link "Answer her.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<div id = "dresschoice">
<<if ($player.tg is true and $player.fem gte 10) or $player.tg is false>>
<p><<linkreplace "Tell her you'll take the new dress.">>
<<replace "#dresschoice">>
<<set $events.tookFreeDress to true>>
<<if $player.tg is true>><<set $player.fem +=3>><</if>>
<<set $clothes.freedress to
{
name: "Your dress that Jill gave you.",
uipic: "images/people/pcFreeDress.png",
saypic: "images/say/pcFreeDressSay.png",
makeuppic: "images/people/pcFreeDressMakeup.png",
makeupsaypic: "images/say/pcFreeDressMakeupSay.png",
type: "casual",
}
>>
<p>She smiles and moves to grab a bag and a box for the shoes that came with the dress.</p>
<p><<jill>>If you'd like to change I'll pack it up for you. Also...I can't help myself. You're beautiful but you're not highlighting it. If you come by the salon
I'll give you some free makeup and perhaps we can even look at your hair if you'd like?<</jill>></p>
<p><<say $player.fullname $player.saypic>>I'll think about it. Thank you again.<</say>></p>
<p>You change and when you return you give her the dress. She folds it very nicely and places it in the bag then hands it over to you with a wide smile. You smile
back and make your way outside.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<</link>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p><i>I can't take another dress! I'm trying not to be a girl!</i> <<disable>><<link "Thank you, I'll take it.">><</link>><</disable>></p>
<</if>>
<p><<linkreplace "Tell her no thank you.">>
<<replace "#dresschoice">>
<<set $events.tookFreeDress to false>>
<p><<jill>>That's too bad. I'll tell you what. I'll pack it up and put it aside just in case you change your mind. It'll be waiting for you. Alright?<</jill>></p>
<p><<say $player.fullname $player.saypic>>Thank you. That's very kind of you.<</say>></p>
<p>After she is done putting the dress away you say your goodbyes.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><div class="notebook">Carlton's Clothes</div>
<p>Jill Carlton owns and works in this clothing store and the salon next door. You wonder how she manages to keep up with all the work she must have.</p>
<ul>
<<if $playerKnowledge.includes("clothingstore1")>><li>$secrets.clothingstore1<br></li><</if>>
</ul>
<p></p><<if not $foundPlace.clothingstore>>
<<include "Clothing Store First Visit">>
<<else>>
<p>This clothing store sells clothes that might fit you. <<if $player.tg is true>>Too bad I can only seem to buy skirts and stuff...<</if>> Jill smiles when you walk in.</p>
<<if $events.tookFreeDress is false>>
<div id = "dresschoice">
<p><<jill>>Back for the dress?<</jill>></p>
<<if ($player.tg is true and $player.fem gte 10) or $player.tg is false>>
<p><<linkreplace "Tell her you'd like the dress.">>
<<replace "#dresschoice">>
<<set $events.tookFreeDress to true>>
<<if $player.tg is true>><<set $player.fem +=3>><</if>>
<<set $clothes.freedress to
{
name: "Your dress that Jill gave you.",
uipic: "images/people/pcFreeDress.png",
saypic: "images/say/pcFreeDressSay.png",
makeuppic: "images/people/PcFreeDressMakeup.png",
makeupsaypic: "images/say/pcFreeDressMakeup.png",
type: "casual",
}
>>
<p>She smiles and moves to grab a bag and a box for the shoes that came with the dress.</p>
<p><<jill>>If you'd like to change I'll pack it up for you. Also...I can't help myself. You're beautiful but you're not highlighting it. If you come by the salon
I'll give you some free makeup and perhaps we can even look at your hair if you'd like?<</jill>></p>
<p><<say $player.fullname $player.saypic>>I'll think about it. Thank you again.<</say>></p>
<p>You change and when you return you give her the dress. She folds it very nicely and places it in the bag then hands it over to you with a wide smile. You smile
back and make your way outside.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>><</link>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p><i>I can't take another dress! I'm trying not to be a girl!</i> <<disable>><<link "Thank you, I'll take it.">><</disable>><</link>></p>
<</if>>
<p><<linkreplace "Shake your head.">>
<<replace "#dresschoice">>
<<set $events.tookFreeDress to false>>
<p><<jill>>That's too bad. I'll tell you what. I'll pack it up and put it aside just in case you change your mind. It'll be waiting for you. Alright?<</jill>></p>
<p><<say $player.fullname $player.saypic>>Thank you. That's very kind of you.<</say>></p>
<p>After she is done putting the dress away you say your goodbyes.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>><</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<else>>
<p><<jill>>Coming by to buy something? I hope you are. I have several outfits you'd look amazing in.<</jill>></p>
<p><<say $player.fullname $player.saypic>>I'm just browsing Jill. Thank you though.<</say>></p>
<p>She looks disappointed but nods with understanding.</p>
<p><<jill>>Of course. Well, if you need help, please let me know.<</jill>></p>
<</if>>
<<link "Go back to the main square." "Main square">>
<<addmins 5>><</link>>
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Damien Lacey<br>
<b>Age:</b> 20s<br>
<b>Bio:</b><p>Damien Lacey runs the strip club known as the Royal Flush. He seems to be a somewhat cultured and educated man though he also radiates a dangerous feeling.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Damien_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("damien1")>><li>$secrets.damien1<br></li><</if>> /*He slashes his victims */
</ul>
<p></p><<if not $foundPlace.darkalley>>
<<set $foundPlace.darkalley to "Dark Alley">>
<<set $metPeople.carlo to "Carlo Rua">>
<<include "Carlo Secrets">>
<<elseif $totalGameDays gte 7>>
<<if $events.carloMissing eq true>>
<p>You enter the alley and look around but still see no sign of Carlo. You shiver as you feel a brief sensation as if you're being watched from the shadows. You glance around but
don't see anything and let out a breath you hadn't even been aware you were holding. You frown, your concern growing before you turn and head back the way you came.</p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<else>>
<<ctp "d7Carlo">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Carlo.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7CarloMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7CarloFree.jpg"]]</p>
<</if>>
<<set $events.carloMissing to true>>
<p>You walk into the familiar alley and look around with a frown. The fog is thick in the alley and as usual the instant you step into it it feels like the sun disappears or at
least becomes much dimmer. The thick fog reminds you of meeting Nicholai and Izabela and your eyes dart around nervously for a moment as you take a few more cautious steps into
the alley and strike what you hope is a casual pose.</p>
<p><<say $player.fullname $player.saypic>>Carlo?<</say>></p>
<<link "Search for Carlo.">>
<<ctpAdvance "d7Carlo">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/afterWorkDay7Carlop2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/afterWorkDay7CarloMeshp2.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/afterWorkDay7CarloFreep2.jpg"]]</p>
<</if>>
<p>You step deeper into the alley and the reflection of one of the lights in the alley gleaming off of a puddle catches your eye. At first you think perhaps it is some oil or
something but when you crouch down for a closer look it becomes clear that what you're seeing is blood. You suck in a breath and look around, half expecting to see the shadowy
killer from the other night but as far as you can tell you're still alone.
<<if $events.vampireChosen eq "Nicholai">>
You remember your encounter with Nicholai in this very alley. For a moment, it occurs to you to wonder where Carlo was that day. You look again at the blood and wonder
briefly if it was yours but it's still wet, it had to have been left her recently.
<<elseif $events.vampireChosen eq "Izabela">>
You remember your encounter with Izabela in this very alley. For a moment, it occurs to you to wonder where Carlo was that day. You look again at the blood and wonder
briefly if it was yours but it's still wet, it had to have been left her recently.
<<else>>
You remember your encountering the Constantins in this very alley. For a moment, it occurs to you to wonder where Carlo was that day. You look again at the blood. It is still
wet so it's not from that day.
<</if>>
</p>
<p><<say $crowName $npcSay.crow>>We should really get out of here <<print $player.name>>. Whatever happened here is over but you shouldn't linger just in case. These alleys
aren't always safe and if something did hurt Carlo, it may come back.<</say>></p>
<p><<linkreplace "Look for further clues.">>
<<skillCheck "persuasion" 0 100 68>> /* Hard to search for clues in the dark and the fog. */
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You search around for a few minutes and find only one other thing you think could be a clue as to what happened at first. It is a discarded shoe behind some trash
that looks like the shoes that Carlo usually wears. You poke around some more after that and are about to give up when you notice a broken bottle covered in some kind
of a sticky substance. You frown and stare at it thoughtfully. You reach out and stroke your fingers over the bottle, gathering some of the sticky fluid onto the tips
of them. You sniff at them and wince at the nauseating odor of whatever it is. You quickly wipe your fingers off and mentally curse yourself for touching it.</p>
<<case 'criticalFailure'>>
<p>Your search turns up no other clues as to what happened or where Carlo is. Even worse while digging behind some trash you cut your hand on a broken bottle and
wince in pain.</p>
<<set $player.health -= 10>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You search around for a few minutes and find only one other thing you think could be a clue as to what happened. It is a discarded shoe behind some trash that
looks like the shoes that Carlo usually wears. You poke around some more after that but find nothing further.</p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You search around for a few minutes and find only one other thing you think could be a clue as to what happened. It is a discarded shoe behind some trash that
looks like the shoes that Carlo usually wears. You poke around some more after that but find nothing further.</p>
<<case 'rolledFail'>>
<p>Your search turns up no other clues as to what happened or where Carlo is.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>Your search turns up no other clues as to what happened or where Carlo is.</p>
<<default>>
<</switch>>
<</linkreplace>></p>
<<link "Debate your next move.">>
<<ctpAdvance "d7Carlo">>
<</link>>
<<ctpNext clear>>
<p><<print $crowName>> lands on one of the nearby garbage containers. He looks around and his body language screams nervousness. He turns his beady eyed gaze on you finally
and motions towards the exit from the alley with his beak. You can't help a smile in spite of the dire situation, his worry for you is a bit endearing even if he is being a bit
pushy about it.</p>
<p><<say $crowName $npcSay.crow>>You've got to go. Please. I don't know what happened here but it was nothing good, trust me. Please.<</say>></p>
<p>You look around once more then nod your agreement and turn to exit the alley, feeling eyes on your back as you almost flee the area.</p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<</ctp>>
<</if>>
<<elseif $events.carlo eq 1>>/*Player hasn't agreed to get a secret yet. */
<<include "Carlo Secrets">>
<<elseif $events.carlosecretdays gte $totalGameDays>>
<p>You try not to think about how eerie this alley is as you step into it once more. A small part of you wonders why you have come back but deep down you know why. Carlo has
information. You look around for the man and see him leaning on a nearby box. You walk closer and Carlo smiles when he sees you.</p>
<p><<carlo>>Come back tomorrow, we have nothing else to talk about today.<</carlo>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<elseif $events.carlo eq 4>>
<p>You walk into the alley looking about for Carlo. You finally spot him deeper in the alley and walk that way. You can't help noticing that the alley is even darker than usual
and a small shiver runs down your spine as you approach Carlo.</p>
<p><<link "Slowly approach Carlo." "Carlo Secrets">><</link>></p>
<<link "Change your mind and go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<elseif $events.carlo gte 2>>
<p>Carlo looks at you as you walk into the alley and smiles.</p>
<p><<carlo>>Here for a secret are you?<</carlo>></p>
<p><<link "Nod and approach him." "Carlo Secrets">><</link>></p>
<<link "Change your mind and go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<else>>
<p>Stepping into this dark alley is like stepping out of Solomon Falls and into another place entirely. Why is there fog here? Why is it so dark even when it's sunny?</p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<</if>><div class="notebook">Dark Alley</div>
<p>This alley right off of the main square of Solomon Falls seems to always be dark, dreary and foggy. Other than that the only interesting thing you know about it is that it
is occupied by Carlo, the homeless man who seems to know way too many secrets to easily explain.</p>
<ul>
<<if $playerKnowledge.includes("darkalley1")>><li>$secrets.darkalley1<br></li><</if>>
</ul>
<p></p><<ctp "parkerDate2">>
/*check for $events.sundayChoice eq "Amber" for flavor text */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstParkerDateP2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstParkerDateP2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstParkerDateP2Free.jpg"]]</p>
<</if>>
<p>Lucas drives you to a small forest road and you trek through the forest to <<if $events.sundayChoice eq "Amber">>a familiar <</if>>lake.
<<if $events.sundayChoice eq "Amber">>You remember how he mentioned wanting to take you someplace unique so you decide not to tell him you've been here
before. <<else>>You haven't been here before and you smile as you remember him mentioning that he wanted to take you someplace unique. <</if>>Lucas had been
carrying the makings of a picnic lunch and he leads you to the shoreline of the lake.</p>
<p><<lucas>>If you'll help me set up we can sit down and eat.<</lucas>></p>
<p>His tone sounds a bit nervous and you smile at him as you start laying out various parts of the picnic. It's not long until you are smoothing out the blanket while
he grabs the picnic basket to begin setting up the meal.</p>
<<link "Sit down with him.">>
<<ctpAdvance "parkerDate2">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstParkerDateP2n2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstParkerDateP2n2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstParkerDateP2n2Free.jpg"]]</p>
<</if>>
<p>You both sit down and he scoots closer passing a tray to you and then a coffee mug. The two of you prepare your food and begin to eat. You notice that Lucas occasionally looks
at you and smiles, though he also sometimes blushes and looks away after his eyes dart to your exposed legs. You're not used to dealing with such a shy man in this town and it's
an interesting change of pace. <<if $player.tg eq true>><i>Was I like that as a man? I wasn't hyper agressive or dominant or pervy like so many men in this town but I don't think
I was this shy either.</i><</if>></p>
<p><<lucas>>I hope you're enjoying so far...<</lucas>></p>
<<link "Assure him you are enjoying yourself.">>
<<ctpAdvance "parkerDate2">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstParkerDateP3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstParkerDateP3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstParkerDateP3Free.jpg"]]</p>
<</if>>
<p>You find being with Lucas to be quite relaxing and enjoyable. Soon you are laying next to him and he hands you some grapes. You pull one off and eat it but it's not long
before he takes one and feeds it to you, his fingers lingering briefly on your lips. You feel an erotic thrill run through you, especially as he stares into your eyes before
blushing and looking away.</p>
<p><<lucas>>So, I was hoping we could get to know each other maybe? Go ahead, ask me anything you want!<</lucas>></p>
<<link "Nod your agreement as you smile at him." "Date with Deputy Parker 3">>
<<addmins 30>>
<</link>>
<</ctp>><div id="parkerTalk">
<p>[img["images/events/firstParkerDateP3n2.jpg"]]</p>
<p>You debate some good questions to ask him as he looks at you with an almost totally innocent smile.</p>
<<if not $playerKnowledge.includes("lucas2")>>
<p><<linkreplace "Ask him where he got the mark on his arm.">>
<<replace "#parkerTalk">>
<<set $playerKnowledge.pushUnique("lucas2")>>
<<set $secrets.lucas2 to "He woke up with the mark on his arm a few weeks ago and has no idea where it came from. The doctor told him it was probably just an injury he got and didn't notice at the time.">>
<p>Lucas looks at his arm and rubs the mark a bit self consciously before looking back at you and shrugging.</p>
<p><<lucas>>I woke up one morning a few weeks ago and it was just there. It sort of stung like when you wake up with a bug bite. I went to the doctor and she told me
that it was a burn mark of some kind but neither of us knew how I had gotten it. She thought maybe I got it while on duty and just didn't notice because of adrenalin
or something but I don't really know. I've just sort of learned to ignore it. It doesn't really bother me though sometimes it itches and I get odd looks when
people see it.<</lucas>></p>
<p>You nod thoughtfully at this reply and debate asking him something else.</p>
<p><<link "Ask him another question.">>
<<run Engine.play("Date with Deputy Parker 3")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("lucas3")>>
<p><<linkreplace "Ask him why he is shy around you.">>
<<replace "#parkerTalk">>
<<set $playerKnowledge.pushUnique("lucas3")>>
<<set $secrets.lucas3 to "Lucas is shy around women, perhaps even submissive.">>
<p>To your amusement the question causes a red flush to run over his cheeks and he laughs, a bit of a nervous edge entering his tone as he replies.</p>
<p><<lucas>>I've never been that agressive of a guy. Melanie...uh...Deputy Parker took me under her wing and helped me get some more outgoing and, well,
one of my first tests was asking you out. It's not a lack of confidence or anything I just...don't like taking the lead in things. I don't know why.
<</lucas>></p>
<p>You wonder briefly if his answer is an indication that he may be a bit submissive. No wonder he's not all over you like the other men you meet seem to
be.</p>
<p><<link "Ask him another question.">>
<<run Engine.play("Date with Deputy Parker 3")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("lucas4")>>
<p><<linkreplace "Ask him if he is friends with Deputy Brewer.">>
<<replace "#parkerTalk">>
<<set $playerKnowledge.pushUnique("lucas4")>>
<<set $secrets.lucas4 to "Lucas and Deputy Brewer are best friends.">>
<p>He nods and a fond smile curves his lips before he replies.</p>
<p><<lucas>>Yes, she is my best friend. She's a very kind woman and we're partners at the Sheriff's office. Sheriff Drake is a bit...hard and gruff and it's nice to have someone that is easier
to work with. Melanie is a life saver and I hope if Sheriff Drake ever retires that she steps up to be the new Sheriff. You should get to know her too,
she's a good person.<</lucas>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("Date with Deputy Parker 3")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("sheriff4")>>
<p><<linkreplace "Ask if he likes working for the Sheriff.">>
<<replace "#parkerTalk">>
<<set $playerKnowledge.pushUnique("sheriff4")>>
<<set $secrets.sheriff4 to "He keeps secrets even from his own deputies and tells them it is for the good of the town.">>
<p><<lucas>>Yes and no. He's a real hard man and that makes it's hard. Don't get me wrong, the Sheriff is a good man and a good Sheriff, he's just not easy to work for
sometimes. He also keeps a lot of secrets I think. Stuff he thinks needs to be kept hidden for the good of the town. I asked him about it once and he said only the one
who would take his place should ask those kinds of questions.<</lucas>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("Date with Deputy Parker 3")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $events.askedLucasAboutKiller>>
<p><<linkreplace "Ask him what he thinks about the Shadow Killer.">> /*check for Amber or Anya death */
<<replace "#parkerTalk">>
<<set $events.askedLucasAboutKiller to true>>
<p>Lucas shakes his head and gives you an apologetic look.</p>
<p><<lucas>>I can't tell you about that. It's official business. I'm sorry.<</lucas>></p>
<p><<linkreplace "Try to convince him.">>
<p><<say $player.fullname $player.saypic>>Come on, I'm involved. He attacked me on Saturday! I'm not going to tell anyone if you tell me something...<</say>></p>
<<skillCheck "persuasion" 0 100 65>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p><<lucas>>We don't have much information about him. We had never even seen him until the Sheriff drove him away from you and he hasn't told Deputy Brewer or I
what he saw but I'll say this. He seemed shaken by the encounter. And very, very worried about you to my surprise.<</lucas>></p>
<<case 'criticalFailure'>>
<p><<lucas>>I'm sorry, I really can't talk about it.<</lucas>></p>
<<set $relationships.lucas -=5>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p><<lucas>>We don't have much information about him. We had never even seen him until the Sheriff drove him away from you and he hasn't told Deputy Brewer or I
what he saw but I'll say this. He seemed shaken by the encounter. And very, very worried about you to my surprise.<</lucas>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p><<lucas>>We don't have much information about him. We had never even seen him until the Sheriff drove him away from you and he hasn't told Deputy Brewer or I
what he saw but I'll say this. He seemed shaken by the encounter. And very, very worried about you to my surprise.<</lucas>></p>
<<case 'rolledFail'>>
<p><<lucas>>I'm sorry, I really can't talk about it.<</lucas>></p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p><<lucas>>I'm sorry, I really can't talk about it.<</lucas>></p>
<<default>>
<p><<lucas>>I'm sorry, I really can't talk about it.<</lucas>></p>
<</switch>>
<</linkreplace>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("Date with Deputy Parker 3")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $events.askedLucasAboutLisa>>
<p><<linkreplace "Ask if the Sheriff's office has any ideas about who killed Lisa.">>
<<replace "#parkerTalk">>
<<set $events.askedLucasAboutLisa to true>>
<p><<lucas>><<print $player.name>>, you know I can't tell you that.<</lucas>></p>
<p><<linkreplace "Try to convince him.">>
<<skillCheck "persuasion" 0 100 65>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p><<lucas>>We still don't know who killed her. We know it wasn't you, Amber or Anya or, ironically, the one killer we know about that is wandering
around but that's about all we know. Both Melanie and I think the Sheriff might have some ideas he isn't sharing with us but we don't know for sure.
Please don't tell anyone I said even this much.<</lucas>></p>
<<case 'criticalFailure'>>
<p><<lucas>>I'm sorry, I really can't talk about it.<</lucas>></p>
<<set $relationships.lucas -=5>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p><<lucas>>We still don't know who killed her. We know it wasn't you, Amber or Anya or, ironically, the one killer we know about that is wandering
around but that's about all we know. Please don't tell anyone I said even this much.<</lucas>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p><<lucas>>We still don't know who killed her. We know it wasn't you, Amber or Anya or, ironically, the one killer we know about that is wandering
around but that's about all we know. Please don't tell anyone I said even this much.<</lucas>></p>
<<case 'rolledFail'>>
<p><<lucas>>I'm sorry, I really can't talk about it.<</lucas>></p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p><<lucas>>I'm sorry, I really can't talk about it.<</lucas>></p>
<<default>>
<p><<lucas>>I'm sorry, I really can't talk about it.<</lucas>></p>
<</switch>>
<</linkreplace>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("Date with Deputy Parker 3")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
</div>
<p><<link "Stop asking him questions." "Date with Deputy Parker 4">>
<<addmins 30>>
<</link>></p>
/*
<p><<link "Ask him another question.">>
<<run Engine.play("Date with Deputy Parker 3")>>
<</link>></p>
*/<<ctp "parkerDate4">>
<div id = "parker4">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstParkerDateP4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstParkerDateP4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstParkerDateP4Free.jpg"]]</p>
<</if>>
<p>You trail off after asking questions and you notice Parker staring at you, smiling slightly. His eyes linger briefly on his lips and you suspect he wants to kiss you but
isn't willing to make the first move.</p>
<p><<link "Lean forward and kiss him yourself.">>
<<set $player.dominance += 5>>
<<ctpAdvance "parkerDate4">>
<</link>></p>
<p><<linkreplace "Pass on the potential kiss and ask him to take you home.">>
<<replace "#parker4">>
<p><<say $player.fullname $player.saypic>>I think I should get home now Lucas. Do you mind?<</say>></p>
<p>Lucas nods and the two of you stand, making your way back through the woods towards his car after pausing to clean up.</p>
<<link "Ride home with Lucas." "Date with Deputy Parker 5">>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<div id="domParkerChoice">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstParkerDateP4n2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstParkerDateP4n2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstParkerDateP4n2Free.jpg"]]</p>
<</if>>
<p>You roll over and lay on top of him, gripping his face as you look into his eyes. You can feel his arousal as you straddle him and you lean down, kissing him gently with
a grin. You look into his eyes as you break the kiss and you see something in his eyes, a need of some kind. You study him for a moment and then realize he really liked how
you took control and kissed him. Your lips curl as you roll back off of him, an idea forming in your head.</p>
<p><<link "Tell him to roll over as you scoot in front of him.">>
<<ctpAdvance "parkerDate4">>
<<set $player.dominance += 3>>
<</link>></p>
<p><<linkreplace "Decide to leave him wanting and end the date.">>
<<replace "#domParkerChoice">>
<p><<say $player.fullname $player.saypic>>I think I should get home now Lucas. Do you mind?<</say>></p>
<p>Lucas nods and the two of you stand, making your way back through the woods towards his car after pausing to clean up.</p>
<<link "Ride home with Lucas." "Date with Deputy Parker 5">>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstParkerDateP4n3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstParkerDateP4n3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstParkerDateP4n3Free.jpg"]]</p>
<</if>>
<p>Lucas doesn't hesitate and rolls onto his belly. You scoot in front of him and thread your fingers into his hair. He kisses slowly up your calves and then along the sensitive
skin on your inner knee. You bite your lip as he trails soft kisses along your inner thigh before finally brushing his lips over your soaked panties. He gently grips them and
slides them off, laying them gently aside before turning his attention back to you. His lips press to your now bare sex and his tongue slides slowly along your lower lips, easing
into pleasing you.</p>
<p><<link "Moan as he begins to please you.">>
<<ctpAdvance "parkerDate4">>
<</link>></p>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstParkerDateP4n4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstParkerDateP4n4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstParkerDateP4n4Free.jpg"]]</p>
<</if>>
<p>Your fingers tighten in his hair as his tongue delves into your heated, silken tunnel. He's quite good at this and judging by how he almost nuzzles into you and moans as he is
licking you, you get the sense he loves pleasing a woman like this. Ideas go through your head, ideas of things you could try with this man who is more submissive than you
expected. You rock your hips, pushing your dripping pussy against his face as a wave of pleasure washes over you.</p>
<p><<link "Lie back as your arousal grows.">>
<<ctpAdvance "parkerDate4">>
<</link>></p>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstParkerDateP4n5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstParkerDateP4n5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstParkerDateP4n5Free.jpg"]]</p>
<</if>>
<p>You pull down your top <<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>and remove your jacket<</if>>. Your fingers stroke and caress the silken skin of your breasts
before you caress and pinch your nipples. You moan louder as Lucas's attention turns to your clit, his tongue flicking over it rabidly as his hot breath blows over it. He slides
a finger inside you, curling it as he caresses the sensitive spot that quickly sends your arousal spiking out of control. You let out a hoarse, shuddering breath as you begin to
tense with intense need.</p>
<p><<link "Cry out your release.">>
<<ctpAdvance "parkerDate4">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/firstParkerDateP4n6.jpg"]]</p>
<p>An intense orgasm washes over you. Lucas slows his licking and kissing when you gently push against his head. He presses gentle kisses against your quivering inner thigh but
you barely notice as you shake with the intense aftershocks. Your whole body gradually relaxes and you lay back, panting for breath as Lucas's fingers gently massage your inner
thighs. You raise your head and look down at him, smiling as he sits back, giving you a bit of room. You adjust your clothing <<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
and slide your jacket back on<</if>> as you catch your breath. When you're ready you finally stand and grin at him as you lean in and kiss him gently, your tongue flicking out
to taste your own nectar on his lips. He holds your panties out to you as you both stand.</p>
<p><<say $player.fullname $player.saypic>>We should head back. You can keep my panties, to think of me until we see each other again.<</say>></p>
<p>Lucas blushes but pockets your panties without argument before leading you back to your car.</p>
<p><<link "Ride home with Lucas." "Date with Deputy Parker 5">>
<</link>></p>
<</ctp>><p>Deputy Parker drops you off and smiles at you awkwardly for a moment before he speaks up.</p>
<p><<lucas>>If you had a good time, I'd love to do this again if we can. I'll talk to you later!<</lucas>></p>
<p>He drives off and you watch him go then turn to walk towards your new home.</p>
<p><<link "Go inside." "Blackwood Bedroom">>
<<addmins 20>>
<</link>></p><<set $tasks.delete("You have a date with Lucas Parker on Monday at 7pm.")>>
<<set $passTasks.pushUnique("You have a date with Lucas Parker on Monday at 7pm.")>>
<<set $events.metLucas to true>>
<<set $events.lucasDate to 2>>
<<ctp "parkerDate1">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstParkerDate.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstParkerDateMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstParkerDateFree.jpg"]]</p>
<</if>>
<p>You prepared for your date with Deputy Parker then walked outside at about the time he said he'd be coming to pick you up. You see him moving across the ground towards you
and walk in his direction to meet him. As you walk closer you smirk as it occurs to you you should probably think of him as Lucas, not Deputy if you're going on a date with
him. His lips curl into a shy smile as he approaches and he calls to you.</p>
<p><<lucas>>Hey <<print $player.name>>. I'm so glad you agreed to go out with me. You ready?<</lucas>></p>
<<link "Your eyes are drawn to a mark on his arm.">>
<<ctpAdvance "parkerDate1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstParkerDate2.jpg"]]</p>
<<set $playerKnowledge.pushUnique("lucas1")>>
<<set $secrets.lucas1 to "He has an odd mark on his right arm that looks like a symbol of some kind.">>
<<set $events.seenMarkOnDeputyParkersArm to true>>
<p>You frown briefly as you try to remember if you've ever seen this mark before. It looks unusual and you frown thoughtfully, briefly distracted from replying to him as you
wonder about that odd mark. It almost resembles a symbol of some kind but you're not sure what it could be.</p>
<p><<linkreplace "Study the mark closer.">>
<<set $player.energy -= 15>>
<<skillCheck "investigation" 0 100 60>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You study the mark more closely, trying to be subtle about it. After a few moments you realize it's not a scar at all. At first you thought it was a tatoo
but the skin is raised and almost looks burned. With a shock you realize it is a brand!</p>
<<set $playerKnowledge.pushUnique("lucas1")>>
<<set $secrets.lucas1 to "He has an odd mark on his right arm that looks like a symbol of some kind. The mark is actually a brand.">>
<<case 'criticalFailure'>>
<p>You stare at the mark and then realize that Lucas is frowning at you. You clear your throat and quickly look away, realizing you were too obvious in your
attempt to study the mark.</p>
<<set $relationships.lucas -= 5>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You study the mark more closely, trying to be subtle about it. After a few moments you realize it's not a scar at all. At first you thought it was a tatoo
but the skin is raised and almost looks burned. With a shock you realize it is a brand!</p>
<<set $playerKnowledge.pushUnique("lucas1")>>
<<set $secrets.lucas1 to "He has an odd mark on his right arm that looks like a symbol of some kind. The mark is actually a brand.">>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You study the mark more closely, trying to be subtle about it. After a few moments you realize it's not a scar at all. At first you thought it was a tatoo
but the skin is raised and almost looks burned. With a shock you realize it is a brand!</p>
<<set $playerKnowledge.pushUnique("lucas1")>>
<<set $secrets.lucas1 to "He has an odd mark on his right arm that looks like a symbol of some kind. The mark is actually a brand.">>
<<case 'rolledFail'>>
<p>You try to study the mark closer but are unable to get a good look at it without being obvious so you give up.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You try to study the mark closer but are unable to get a good look at it without being obvious so you give up.</p>
<<default>>
<p>You try to study the mark closer but are unable to get a good look at it without being obvious so you give up.</p>
<</switch>>
<</linkreplace>></p>
<<link "Answer him.">>
<<ctpAdvance "parkerDate1">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Yes, I'm ready. Where are we going for this date?<</say>></p>
<p><<lucas>>Come on and I'll show you. It's hard to find someplace unique to go in this town but hopefully I'll succeed at it.<</lucas>></p>
<<link "Follow him to his car." "Date with Deputy Parker 2">>
<</link>>
<</ctp>><<ctp "day8Amber">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Amber.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8AmberMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8AmberFree.jpg"]]</p>
<</if>>
<p>You lead Amber back to your room and smile as the two of you look outside at the dark forest and the moon shining down through the trees. You gently rub her shoulders and
once again are stuck by how much taller than Amber you are. <<if $player.tg eq true>>She's one of the few people you're taller than since you became a man and it's a bit of a
reminder of your past.<</if>> Amber seems pensive about something and you continue the gentle caress on her shoulders. She leans her head over and rests it on your forearm
as her right hand lifts to caress your hand on her shoulder.</p>
<<link "Turn her to face you.">>
<<ctpAdvance "day8Amber">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Amber2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Amber2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Amber2Free.jpg"]]</p>
<</if>>
<p><<say player.fullname $player.saypic>>Is something wrong Amber?<</say>></p>
<p>Amber looks up into your eyes and slowly shakes her head, smiling somewhat.</p>
<p><<amber>>No. There's something I'm thinking about telling you but for now, I just...you look like you've had a stressful day, I want to take the edge off, ok?<</amber>></p>
<<link "Nod and lead Amber to the bed.">>
<<ctpAdvance "day8Amber">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Amber3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Amber3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Amber3Free.jpg"]]</p>
<</if>>
<p>You manuever Amber over to the bed, your hands lightly grasping her biceps as you do. She looks up at you with an emotion you're not quite sure of as you move her closer and
you smile, thumb rubbing over the soft skin of her upper arms.</p>
<p><<amber>>Let's get our clothes off, I want to make you cry out in pleasure <<print $player.name>><</amber>></p>
<<link "Undress each other and climb into bed.">>
<<ctpAdvance "day8Amber">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Amber4.jpg"]]</p>
<p>Amber wastes no time once you're in bed. She moves your legs up and tells you to hold them for her. You do as she asks and she dives into your soaking wet pussy, eating you
like a starving woman. Her tongue draws little patterns on your swollen lower lips before moving to flick over your clit while two fingers of her right hand stroke in and out of
your needy sex. You feel your pleasure building quickly but decide to surprise her before you cum.<p>
<<link "Lower your legs and roll over on top of Amber.">>
<<ctpAdvance "day8Amber">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Amber5.jpg"]]</p>
<p>Amber looks surprised as you roll her over and place yourself between her legs but she bites her lip, her arousal clear in her eyes. You smile down at Amber as you kiss her
and begin to gently grind your crotch against her. Amber smiles and her own hips press up into yours. Soon the two of you are moaning
and if you'd been a man and a woman you'd be having sex. Still, this is just as good as your rub and grind against each other, your bare pussies sliding over each other, stimulating
you both. You can feel Amber beginning to tremble as she quickly grows aroused and your own breathing is getting shallow and rapid as you too are building
towards even more pleasure. <<<if $player.tg eq true>>It occurs to you that this is as close as you've gotten to being with a female in a traditional male way since your
transformation.<</if>></p>
<<link "Continue to grind against her.">>
<<ctpAdvance "day8Amber">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Amber5a.jpg"]]</p>
<p>You roll your hips, rubbing your soaking pussy against Amber's, your lower lips seeming to kiss hers as your move. Amber for her part writhes, her own hips
rocking up into you in time with yours, her sweet cries of pleasure beginning to echo around the room. You close your eyes and lose yourself in the sensation, loving
how you can feel her swollen mound pressing into you each time you rock back and forth. Even better, your clit is rubbing on her in such a way it is beginning to drive
you wild.</p>
<<link "Lose yourself in the sensations with Amber.">>
<<ctpAdvance "day8Amber">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Amber5b.jpg"]]</p>
<p>Your breasts occasionally brush against Amber's when you arch your spine and really slide yourself against her. Both of your nipples are extremely hard and if you
weren't holding yourself over her you'd love to be sucking on hers right now. You open your eyes and look down at her as you feel yourself beginning to tremble with the
beginnings of an orgasm. Even better, Amber's mouth has fallen open and she is writhing under you, clearly on the verge of cumming as well.</p>
<<link "Cry out as you both begin to cum.">>
<<ctpAdvance "day8Amber">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Amber6.jpg"]]</p>
<p>You gently hold the side of Amber's head as you look down at her. Her eyes roll back and a smile crosses her lips as you two cum together. Her hips gryrate against yours as
you both pant for air, soft cries of pleasure echoing around the room as you ride out this intense release. It's perhaps the most intimate climax you've had with her and as
she slowly calms down and her beautiful eyes look at yours, you can tell she feels the same.</p>
<p><<amber>><<print $player.name>> there's something I want to tell you...<</amber>></p>
<<link "Look down at Amber after the orgasm as you notice she seems nervous.">>
<<ctpAdvance "day8Amber">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Amber6a.jpg"]]</p> /* closeup on Amber confessing her feelings */
<p>Amber bites her lip nervously and then lifts her head slightly as she stares up at you. You wonder what could possibly be going on and why she is so nervous before she
begins to speak in a nervous, trembling voice.</p>
<p><<amber>>This is going to sound a bit crazy. We only meet a few days ago, but I have feelings for you <<print $player.name>> and I'm hoping you have feelings for me. And
if you do, maybe we could explore that and see where it leads?<</amber>></p>
<<link "Tell her you feel the same.">>
<<ctpAdvance "day8Amber">>
<<set $events.chosenLover to "Amber">>
<</link>>
<<link "Tell her maybe someday but not right now.">>
<<ctpAdvance "day8Amber">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Amber7.jpg"]]</p> /* closeup on Rachel reacting */
<<if $events.chosenLover eq "Amber">>
<p>Amber smiles and the two of you kiss deeply, before you wrap your arms around her as she holds you as well. The two of you just hold each other, breathing in each
other's scents, just enjoying a moment together. Finally you pull back and look at her, pressing another kiss to her lips.</p>
<p><<say $player.fullname $player.saypic>>You could stay you know...<</say>></p>
<<else>> /* no one */
<p>Amber nods and smiles but you can tell she is disappointed. She gives you a brave smile and a soft kiss before she lets out a breath.</p>
<p><<say $player.fullname $player.saypic>>Did you want to stay for a while?<</say>></p>
<</if>>
<p><<amber>>I should get home so my parents don't freak out. I'll see you later though, don't worry.<</amber>></p>
<p>The two of you get dressed and you escort Amber to the door and she gives you a sweet kiss and a smile before she turns and walks off towards her home. You watch her go
then turn and walk back to your bedroom, already yawning.</p>
<p><<link "Change and get ready for bed." "SleepingBlackwood">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<</link>></p>
<</ctp>><<ctp "Day8Anya">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Anya.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8AnyaMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8AnyaFree.jpg"]]</p>
<</if>>
<p>You thought maybe Anya would want to go to your bedroom but instead she steers you to the work in progress living room. She grins as she strokes her fingers slowly down your
sides and then slides up behind you when you place your hands on your hips and look at her. She whispers to you, her breath warm on your ear.</p>
<p><<anya>>You've cleaned up a bit in here since the last time we were in here. You know what I think this room needs? It needs to smell like your arousal. I'm going to go
sit on that couch over there. I want you to stip down and come over and show me how you touch yourself and get yourself off. Understand?<</anya>></p>
<<link "Tell her you understand as you start to strip.">>
<<ctpAdvance "Day8Anya">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Anya2.jpg"]]</p>
<p>Anya moves to a couch on the far side of the room and gives you a look filled with lust and command. She beckons to you with a slight smirk on her face as you let the last
of your clothes drop.</p>
<p><<anya>>Did I say come to me? I meant...crawl to me lover. Make it sexy.<</anya>></p>
<<link "Drop to your hands and knees.">>
<<ctpAdvance "Day8Anya">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Anya3.jpg"]]</p>
<p>You crawl across the room towards Anya who is resting comfortably on your couch. She watches you approach and as you crawl you can feel your dampness growing, your lower
lips swelling with arousal. You bite your lip as you near her and Anya motions to you.</p>
<p><<anya>>Go ahead and kneel. Touch yourself. Tell me your fantasies while you do <<print $player.name>><</anya>></p>
<<link "Drop to your hands and knees.">>
<<ctpAdvance "Day8Anya">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Anya4.jpg"]]</p>
<p>You lean back on your right hand and spread your thighs. Your left hand slides between your thighs and you begin to caress your wet sex. Your fingers tease your entrance as
your breathing gets heavier and you pant before speaking.</p>
<p><<say $player.fullname $player.saypic>>Mmmm...I picture myself naked in your home. Crawling around on the floor under your orders. Doing things to please you.<</say>></p>
<p><<anya>>Go on...<</anya>></p>
<<link "Keep touching yourself.">>
<<ctpAdvance "Day8Anya">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Anya5.jpg"]]</p>
<p>You shift slightly, moaning as you stroke faster, your fingers curling and stroking along the pink, moist folds between your legs.</p>
<p><<say $player.fullname $player.saypic>>You ask me to be your girl. Tell me you like it when I obey your commands. You make me crawl to your feet and hug your legs, kissing
your thighs. You tell me to keep kissing so I kiss up to your shorts, my fingers stroking along the soft skin of your thighs...<</say>></p>
<p><<anya>>I like it. Tell me more.<</anya>></p>
<<link "Let your head fall back as you moan loudly.">>
<<ctpAdvance "Day8Anya">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Anya6.jpg"]]</p>
<p>You cry out as you feel your inner walls trembling, clamping down on the two fingers you've thrust inside yourself. Your nectar flows all over your fingers as your husky
moans echo around the room. You tremble and let the orgasm wash over your form as you sit there.</p>
<p><<anya>>Mmmm...good girl. Too bad you didn't get to continue your little story. You must have been truly worked up to cum so fast and so hard...<</anya>></p>
<<link "Sag slightly as you come down from your orgasm.">>
<<ctpAdvance "Day8Anya">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Anya7.jpg"]]</p>
<p>You saf forward, fingers still idly stroking your puffy sex as you come down from the orgasm. You're still trying to catch your breath when Anya speaks.</p>
<p><<anya>>Mmm...not bad my lovely lovely <<print $player.name>>.<</anya>></p>
<p>She stands from the couch and slinks towards you catlike, smiling as she approaches.</p>
<<link "Stand with her assistance.">>
<<ctpAdvance "Day8Anya">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Anya8.jpg"]]</p>
<p>Anya pulls you close and kisses you deeply. Her kiss lingers as she rests her gloved left hand on your soft, sensitive breast, her thumb gently teasing your nipple. It's a
passionate, agressive kiss but something about it feels different. She finally breaks the kiss and smiles at you. She actually looks a little nervous which is not something you
expected out of Anya.</p>
<p><<anya>>I want to talk to you about something let me get it out ok?<</anya>></p>
<<link "Nod quietly.">>
<<ctpAdvance "Day8Anya">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Anya9.jpg"]]</p>
<p>She cups your cheek and looks into you eyes, smiling softly. It's not a look you're use to seeing on Anya's face. When she speaks your heart pounds as you listen to her.</p>
<p><<anya>>I know we haven't know each other that long. And we're basically fuck buddies. But I'd like to be more. I want to see where this can go if you want to as well? I'm
not saying I'm in love with you, but I am saying I think we can be more and who knows...maybe someday one of us will say those words. What do you think <<print $player.name>>?
<</anya>></p>
<<link "Tell her you feel the same.">>
<<ctpAdvance "Day8Anya">>
<<set $events.chosenLover to "Anya">>
<</link>>
<<link "Tell her maybe someday but not right now.">>
<<ctpAdvance "Day8Anya">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Anya10.jpg"]]</p>
<<if $events.chosenLover eq "Anya">>
<p>The two of you stare into each others eyes and she smiles, kissing you gently. <<if $player.tg is true>>She's a lesbian and you wonder what the future holds if
you become a man again, but for now you decide to just take it a day at a time.<</if>></p>
<p><<say $player.fullname $player.saypic>>Would you like to stay the night Anya?<</say>></p>
<<else>>
<p>She looks disappointed but smiles and gives a little shrug like 'oh well, I tried.'</p>
<p><<say $player.fullname $player.saypic>>Would you like to stay the night Anya?<</say>></p>
<</if>>
<p>She smiles and shakes her head, already heading for the living room door.</p>
<p><<anya>>Not tonight. I need to get home and besides, if I stay then we'll have sex all night. It's a whole thing.<</anya>></p>
<p>You smirk and walk her to the front door. Once she leaves you turn and head back to your bedroom, yawning as you go.</p>
<p><<link "Change and get ready for bed." "SleepingBlackwood">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<</link>></p>
<</ctp>><<ctp "EricHuntP2">>
<p>[img["images/events/day8EricHuntP2.jpg"]]</p>
<p>You've been out on the water for a couple of hours now and not much has happened. Eric is up on top of the boat's cabin steering it slowly through the fog. Wolfram is in the
cabin, doing who knows what. You decided to come down to the lower deck for a moment, unable to believe that while you're out hunting a monster you've gotten bored but here you
are. You've been sitting in the chair dedicated to fishing when you hear a sound that makes your brow furrow. It seems to be coming from the water behind the boat, a wet
slurping sound.</p>
<p><<say $player.fullname $player.saypic>>What was that?<</say>></p>
<<link "Get up to take a closer look.">>
<<ctpAdvance "EricHuntP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8EricHuntP2-2.jpg"]]</p>
<p>As you near the back of the boat a smell washes over you. It's rotting meat with a sort of fishy smell under it. Your wrinkle your nose and try not to gag as you lean on the
back of the boat and peer down into the water. Your heart hammers in your chest and your eyes widen as you see a large shadow moving under the boat then slowly rising up in the
water. You feel a chill run down your spine and your heart pounds, the instinctive urge to flee rising up in you.</p>
<<link "Freeze at what you see.">>
<<ctpAdvance "EricHuntP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8EricHuntP2-3.jpg"]]</p>
<p>You stare in horror down into the depths. A creature slowly rises up and you're pretty sure it is staring right back at you. Its tentacles wave slowly in the water and great
leathery wings slowly flutter, reminding you of a manta ray as it nears. You lick suddenly dry lips and try to shout or say something but all that comes out is a croaking sound.
The being brushes against the bottom of the boat and the boat rocks in the water.</p>
<p><<wolfram>>What was that?<</wolfram>></p>
<<link "Slowly back away.">>
<<ctpAdvance "EricHuntP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8EricHuntP2-4.jpg"]]</p>
<p>You back up all the way to the cabin. There is a thump and the boat rolls to the side as if a large wave hit it. Your mind latches onto a line from pop culture from the very
movie you mentioned earlier to Eric. You finally find your voice and manage to speak, your voice only slightly cracking and trembling. </p>
<p><<say $player.fullname $player.saypic>>You're gonna need a bigger boat...<</say>></p>
<<link "Continue staring as the thing you saw rises out of the water.">>
<<ctpAdvance "EricHuntP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8EricHuntP2-5.jpg"]]</p>
<p>You're only vaguely aware of the cabin door opening and Wolfram stepping out. You stare up at the creature as it floats up over the boat, water dripping from it. You
see Wolfram out of the corner of your eye and he is staring too. You're pretty sure that Eric is probably staring from his position on the roof of the cabin. You swallow, mouth
so dry your voice is a hoarse croak when you speak.</p>
<p><<say $player.fullname $player.saypic>>What's the plan here guys?<</say>></p>
<<link "Keep your eyes on the creature.">>
<<ctpAdvance "EricHuntP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8EricHuntP2-6.jpg"]]</p>
<p>The creature looms over the boat, floating almost lazilly in the air as it slowly flaps its wings. Its tentacles sway around its body in an almost hypnotic pattern and you
can't seem to look away. Your heart pounds as you press yourself against the ladder behind you. Finally, it dawns on you that the men never answered your question.</p>
<p><<say $player.fullname $player.saypic>>Guys? What do we do?<</say>></p>
<<link "Listen to Eric's reply.">>
<<ctpAdvance "EricHuntP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8EricHuntP2-7.jpg"]]</p>
<p>Eric's voice is shaky when he speaks. You can't see him but you think he must be as pale as you are. He is almost yelling to be heard of the sound of the creature's sudden
roar</p>
<p><<eric>>We...uhh...had strong fishing poles...spear guns...even a couple of sticks of dynamite but...this...this is more than we expected. We've got to get out of
here!<</eric>></p>
<p>The boat's engines leap to life right as the creature goes back into the water and the boat suddenly lurches to the side, throwing you off balance!</p>
<<link "Scream as you begin to fall overboard!">>
<<ctpAdvance "EricHuntP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8EricHuntP2-8.jpg"]]</p>
<p>It all seems to happen in slow motion. You tilt over the railing, arms pinwheeling as your feet slide out from under you. Wolfram lunges towards you but his eyes widen and he
freezes in place, face going pale. For a brief moment you don't know why he panicked but then you a dripping tentacle curling in front of you as others begin to wrap around you.
Wolfram recovers from his brief freeze and moves towards you but by then it is already too late. You fall into the water with a large splash, the boat already moving away from
you as Wolfram yells at Eric to stop.</p>
<<link "Struggle as you are pulled under and further from the boat!">>
<<ctpAdvance "EricHuntP2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8EricHuntP2-9.jpg"]]</p>
<p>You reach towards the boat and the light above you even as your vision begins to fade and your lungs scream for oxygen. You feel the urge to breath, to scream and you struggle
as you are dragged deeper and deeper. As your vision slowly goes black you see the boat turning but you know that by the time they come back it'll be too late. You'll be gone.
Bubbles escape from your mouth as you scream one last time, water rushing into your lungs...</p>
<<link "Lose your battle against the darkness." "Day 8 Sea Cave">>
/*create Naked PC sidebar image */
/*create Sweater PC sidebar image */
<<set $player.saypic to "images/say/pcNakedSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<<if $tasks.includes("Figure out what happened to Lisa Patterson.")>>
<<set $tasks.delete("Figure out what happened to Lisa Patterson.")>>
<<set $passTasks.pushUnique("Figure out what happened to Lisa Patterson.")>>
<</if>>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(19)>>
<</link>>
<</ctp>><<ctp "day8Eric3">>
<p>[img["images/events/day8EricAfterCave.jpg"]]</p>
/*FIRST PARagraph - eating, shirt second para - if sex with monster think about "drean" third para "Happy you escaped. Look towards door to cabin when hear noise." */
<p>An hour or so later you have dried off and eaten some soup and drunk some coffee. Eric gave you one of his old shirts to wear and you gratefully accepted it. You find
youself alone with your thoughts as Eric and Wolfram steer the boat back towards Solomon Falls and you think back on the events you experienced in the cave.
<<if def $events.seaCaveEnding>>You briefly think about that odd dream or whatever it was of having sex and a life, of sorts, with the creature and a flush comes to your
cheeks along with a heat in your lower belly. You shake off the thoughts with a sigh. <</if>>You remember the creature's tone when it heard Eric's voice and how it had fled.
Did the creature know Eric? How?</p>
<<link "Look to the door when you hear a throat being cleared.">>
<<ctpAdvance "day8Eric3">>
<</link>>
<<ctpNext clear>>
<div id = "ericTalk8">
<p>[img["images/events/day8EricAfterCave2.jpg"]]</p>
<p>You smile at Eric as he leans in the doorway. He smiles back and seems to scan your face for a moment before nodding in satisfaction.</p>
<p><<eric>>You seem alright. I was scared as hell when Wolfram screamed you'd been pulled overboard. I'm sorry <<print $player.name>> this hunt was a bad idea
and you nearly paid the price for it. I'm glad we found you before it was too late.<</eric>></p>
</div>
<p><<linkreplace "Ask how they found you.">>
<<replace "#ericTalk8">>
<p><<eric>>I wish I could say it was because of my amazing skills as a sea captain or something. We knew there were a few islands out here and we decided that if you
were still alive, it had to be on one of those islands. We'd just about given up hope when a crow landed on the wheel and accidentally turned it towards the island
where you were. Amazing coincidence huh?<</eric>></p>
<p><<say $crowName $npcSay.crow>>That's right <<print $crowName>> saved the day!<</say>></p>
<p>You glance at the windowsill and see <<print $crowName>> perched there. He seems quite proud of himself and you smile, deciding he's earned it this time.</p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell him the creature seemed to recognize him and be scared of him.">>
<<replace "#ericTalk8">>
<p>Eric looks uncomfortable and shifts his weight, glancing to the side for a moment before looking back at you.</p>
<<set $secrets.eric5 to "Eric's brother Earl has been missing for years. Eric now believes he was turned into the sea creature you encountered during the ill-fated hunt.">>
<<set $playerKnowledge.pushUnique("eric5")>>
<p><<eric>>If I'm right, I think he was scared but not for the reason you think. I think he was scared I'd see him and recognize him. He was ashamed. My brother Earl, he
went missing during a storm. I thought he was dead but that thing's voice...it sounded like his. Well, like his if he was gargling water while talking. I think, I think
it might have been my brother.<</eric>></p>
<p>You absorb this knowledge with a bit of shock. You're not sure what to say and Eric doesn't seem to want to say more, not that you can really blame him.
<<if def $events.seaCaveEnding>>You blush as you once more remember that dream or whatever it was. That was Eric's brother?<</if>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Ask what he plans to do about the large creature that attacked the boat.">>
<<replace "#ericTalk8">>
<p>Eric shrugs, a look of concern passing over his features replaced a moment later but embarassment. He clears his throat and refuses to meet your eyes.</p>
<p><<eric>>It's pretty obvious my "plan" was half-assed and I put you and Wolfram in danger. I need to think it through. My biggest concern with this creature
besides the danger it presents to people on the docks is that it might interfere with my business bringing supplies in and out of Solomon Falls. That's still
a concern. My main ship is larger than this small fishing boat but that thing still might damage it or even sink it. You don't worry though, I'll figure
something out. Somehow.<</eric>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Finish the conversation">>
<<replace "#ericTalk8">>
<p>Eric glances up at the ceiling when Wolfram calls down, yelling that the docks are in sight. Eric looks back at you and smiles.</p>
<p><<eric>>Well, it looks like our little adventure is almost over. Do you need a ride home?<</eric>></p>
<p><<say $player.fullname $player.saypic>>No, I'll just change back into my clothes and head back to town in my own car. Thank you though.<</say>></p>
<p>Less than an hour later, you change back to your clothes in his ship, leaving the loaned shirt neatly folded on a counter and drive back to your home.</p>
<<link "Go home." "Day 8 Evening">>
<<set $player.saypic to $player.currentsay>>
<<set $player.uibarpic to $player.currentlook>>
<</link>>
<</replace>>
<</linkreplace>></p>
<</ctp>><<ctp "day8Evening">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Evening3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Evening3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Evening3Free.jpg"]]</p>
<</if>>
/*Amber talks about dream of woman floating in water with weird organic machines interfacing with her "like that old sci-fi horror movie monster" "Biomechanical? Like Alien?" */
<<if $events.amberKilled is true>>
<p>Amber's ghost materializes in front of you and you jump slightly before nodding to her with a smile. She smiles back at you.</p>
<p><<amber>>It's weird, you and Anya are the only ones who can see me. I've tried appearing to others but they don't see me. I wonder if it's because you were there at my
death?<</amber>></p>
<p><<say $player.fullname $player.saypic>>Well, I can also see Arisha but she was a witch in life so maybe she's a special case...<</say>></p>
<<set $secrets.amber7 to "Amber's ghost told you only you and Anya can see her.">>
<<set $playerKnowledge.pushUnique("amber7")>>
<<else>>
<p>Amber arrives first and you lead her back to your room. She looks thoughtful and at your questioning look she speaks quietly.</p>
<p><<amber>>I had a weird dream last night. I dreamed I was in a room filled with water. I think the room was metal and in the center of it was a naked girl who was sort of
curled up in a fetal position and she had this helmet on. Weird tubes and wires that were hooked up to the helmet and they looked sort of part machine and part living.
Weird huh?<</amber>></p>
<p><<say $player.fullname $player.saypic>>Hmmm...I think they call that biomechanical. There was this swiss painter a long time ago who did creepy paintings in that style and
they even made a sci-fi horror movie based off of his work I think. It was called Alien, I watched it with my dad, it was really creepy.<</say>></p>
<<set $secrets.amber7 to "Amber told you about an odd dream of a naked girl wearing a helmet with biomechanical tubes going into it.">>
<<set $playerKnowledge.pushUnique("amber7")>>
<</if>>
<p>The two of you make idle conversation after that as you wait on Anya to arrive.</p>
<<link "Wait for Anya.">>
<<ctpAdvance "day8Evening">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Evening4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Evening4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Evening4Free.jpg"]]</p>
<</if>>
<p>When Anya arrived you brought her back to your bedroom and she and Amber sat on my bed while you paced, thinking about the days events. <<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
While you were pacing you took off your jacket and laid it aside, wanting to be a bit more comfortable. <</if>>Finally you stopped and turned to face them.</p>
<p><<say $player.fullname $player.saypic>>Well, today was my first investigation as one of the <<print $groupName>>. I decided to look into who might be behind everything that
is happening. I thought it over this morning and decided to investigate
<<if $events.royInnocence eq true>>Roy.
<<elseif def $events.caughtByNicholaiInCrypt>>
Nicholai.
<<else>>
Joshua.
<</if>>
<</say>></p>
<<if def $events.caughtByNicholaiInCrypt>>
<<link "Tell them what you found." "Day 8 Nicholai debrief">>
<</link>>
<<elseif $events.royInnocence eq true>>
<<link "Tell them what you found." "Day 8 Roy debrief">>
<</link>>
<<else>>/* Joshua */
<<link "Tell them what you found." "Day 8 Joshua debrief">>
<</link>>
<</if>>
<</ctp>><<ctp "day8Evening">>
<p>[img["images/events/day8Bath.jpg"]]</p>
<p>When you get home you take a long, hot shower, feeling the need to get all of the saltwater out of your hair. And, if you're honest, the need to wash away the terrifying
memories of what had happened. <<if def $events.seaCaveEnding>>Not to mention the disturbing vision or dream of having sex with that creature and becoming it's broodmare or
whatever. You try to push those thoughts from your mind.<</if>></p>
<p>You stare outside and think about how connected you are to this town while drying your hair. This mystery town that less than two weeks ago was just a rumor among the
paranormal investigation circles your dad and you moved in. <<if $player.tg eq true>>Of course, less than two weeks ago you were a man, a lot of things have changed it seems.
<</if>>A lot of people accept you here and you get the feeling, they want you to stay after all of this is over, but you wonder, what do you feel?</p>
<p><<link "Being in Solomon Falls feels like being home at last.">>
<<set $events.wantToStayInSF to true>>
<<ctpAdvance "day8Evening">>
<</link>></p>
<p><<link "While this is an interesting town, you still want to go home after you're done here.">>
<<set $events.wantToStayInSF to false>>
<<ctpAdvance "day8Evening">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/day8Bath2.jpg"]]</p>
<<if $events.wantToStayInSF eq true>>
You look around the bathroom and then out at the night sky. A slow smile crosses your lips. Somehow, you feel like you've returned home and your new friends are people
you don't want to give up. This is your home now and perhaps you were always meant to come here. Besides, they need you here, perhaps your very presence will maintain this
"balance" that Van Horn is always talking about. You get the feeling it is very important, not just for Solomon Falls but maybe for the outside world as well.
<<else>>
You look around the bathroom and out at the night sky. A sad smile crosses your lips. While this place is amazing, if a bit scary, it's not really your home. You may be
descended from some family that founded this town but your home is back in the outside world, the real world. Once you've stopped whatever is going on, you really should
go home and back to your life.
<</if>>
Amber and Anya will be arriving soon to discuss what you discovered today in your investigations. You figure you better go get dressed and wait for them.
<p><<link "Finish drying and wait for the others to arrive." "Day 8 Evening 2">>
<<set $events.chosenLover to false>>
<</link>></p>
<</ctp>><<ctp "belaD8p2">>
<p>[img["images/events/day8Bela2.jpg"]]</p>
<p>Arisha fades away with a stricken look on her face and Bella grins, looking at you as a silence settles over the room. She lets the silence stretch out for a moment before
speaking up. The look on her face as she speaks makes you shiver. It's a very intense and smouldering look and you get the feeling she is barely restraining herself.</p>
<p><<izabela>>Well, now that that annoying business is out of the way, shall we have some fun? Don't worry, you won't get hurt. Nicky won't let me hurt you!<</izabela>></p>
<<link "Tense slightly as she approaches.">>
<<ctpAdvance "belaD8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Bela2P2.jpg"]]</p>
<p>She steps closer then adopts a thoughtful pose. The effect is ruined somewhat by the occasional glances she shoots your way as if to see if you are paying attention to her.
She speaks after a dramatic pause.</p>
<p><<izabela>>Something is different with you. You have a look like you know a secret I don't. It's annoying and now I have to wonder, how do I get this secret out of you
without getting in trouble with Nicholai. Hmmm...how made would he be if I waterboarded you?<</izabela>></p>
<<link "Decide what to do.">>
<<ctpAdvance "belaD8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Bela2P3.jpg"]]</p>
<p>You're not sure if Izabela's words were simply meant to scare you or if she was serious. She slowly turns her head to look at you as you try to decide what to do
next.</p>
<p><<link "Tell her who she really is.">>
<<ctpAdvance "belaD8p2">>
<<set $events.toldBelaWhoSheIs to true>>
<</link>></p>
<p><<link "Hold off and hope she gets distracted." "Day 8 Izabela night visit 3">>
<<set $events.toldBelaWhoSheIs to false>>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/day8Bela2P4.jpg"]]</p>
<p>You take a deep breath and begin to speak. Izabela's eyes narrow and she leans against one of the poles on your bed, listening even as she looks tense and angry.</p>
<p><<say $player.fullname $player.saypic>>It's hard to describe how this happened but I found out something about you. You're not Izabela Constantin, she died many, many years
ago. You're actually Natasha Van Horn, Karl Van Horn's sister. Everyone thinks she is dead but she's not. You're her even if you don't remember. I don't know how, because she was
young when she died but you're her. I believe the ones who told me.<</say>></p>
<<link "Watch as she thinks about what you have just said.">>
<<ctpAdvance "belaD8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Bela2P5.jpg"]]</p>
<p>You half expected her to react violently or to simply deny what you are saying. Several expressions flit across her face: anger, shock, disbelief. But then her expression settles
into one you never thought to see on Izabela's face. She looks almost lost and sad as she breaks eye contact and looks away from you. You almost hold your breath as she stares,
almost seeming to have forgotten you were there. Finally, her gaze slowly returns to you.</p>
<p><<link "Wait to see how she acts on whatever she is thinking." "Day 8 Izabela night visit 3">>
<</link>></p>
<</ctp>><<ctp "belaD8p3">>
<p>[img["images/events/day8Bela3.jpg"]]</p>
<p>Izabela looks at you and then shrugs, seeming to forget whatever she was thinking about as she crawls onto the bed. You almost let out a sigh of relief as you had
half expected violence of some kind from her.</p>
<p><<izabela>>It's time for some fun! Of the non-bloody variety. This time.<</izabela>></p>
<<link "Don't resist as she tugs your nightgown off.">>
<<ctpAdvance "belaD8p3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Bela3p2.jpg"]]</p>
<p>Izabela pushes the pillows off of your bed and moves your leg onto her shoulder. You tense slightly, expecting her to sink her teeth into your thigh but instead her gloved
fingers caress your inner thigh. Her right hand tweaks one of your hard nipples. You suck in a breath as her left hand trails slowly up your thigh to the swollen lips of your
pussy. She caresses and strokes her fingers in a teasing motion along your wet sex.</p>
<p><<izabela>>I'm in a playful mood tonight. Sadly, as I said, Nicholai won't let me hurt you but I can still play with you...<</izabela>></p>
<<link "Moan as her fingers continue their teasing caress.">>
<<ctpAdvance "belaD8p3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Bela3p3.jpg"]]</p>
<p>Your head falls back as loud moans slip from your lips. Bela pauses in her caresses and you suck in a breath as you feel two of her fingertips sliding slowly inside your tight
pussy. Your inner walls squeeze around her fingers as she strokes them in and out with a wet sucking sound.<<if $player.tg eq true>><i>I don't think anything as a man ever compared
to these moments...</i> you briefly think before a wave of pleasure pushes all thought from your head.<</if>></p>
<<link "Gasp as she pulls her fingers from inside you.">>
<<ctpAdvance "belaD8p3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Bela3p5.jpg"]]</p>
<p>Izabela licks your juices off of her fingers and slowly moves to lie beside you. She kisses your shoulder as she moves your right leg to drape over you and whispers in a husky
voice.</p>
<p><<izabela>>Lift your right leg for me and I'll give you pleasure you'll never forget.<</izabela>></p>
<p>You do as she says and she reaches for your pussy again, fingers resuming their slow, sensual caress before she slowly inserts them into your yielding inner tunnel once more.</p>
<<link "Let yourself go.">>
<<ctpAdvance "belaD8p3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Bela3p6.jpg"]]</p>
<p>You give in to the intense sensations within you as her fingers expertly caress and stroke your vulnerable sex. You cry out as an intense orgasm claims you. Unseen by you,
Izabela smiles, her eyes locked to your face before slowly trailing down to your exposed neck. She lets out a soft sigh as you shake with the intense orgasm that claims you.
She grins and slowly pulls her fingers from within your soaked sex as you twitch and moan through the climax.</p>
<<link "Open your eyes as she moves once more.">>
<<ctpAdvance "belaD8p3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Bela3p4.jpg"]]</p> /*kissing scene at end */
<p>Izabela licks your juices from her glove clad fingers and then moves closer, embracing you as she kisses you deeply. You moan softly into the kiss as she presses against you,
her fingers stroking your thigh. She finally breaks the kiss, nipping gently at your lower lip. She smirks and stands, stepping back. </p>
<p><<izabela>>Until next time pet.<</izabela>></p>
<p>She fades back into the shadows by the door to your bedroom and is gone with barely a sound. You pull your nightgown back on, replace the thrown pillows and look once more at the door before
laying down with a soft sigh. To your own surprise you easily drift off to sleep.</p>
<<link "You find yourself in another eerie dream." "dream 7">>
<</link>>
<</ctp>><<ctp "BelaD8">>
<p>[img["images/events/day8Izabela.jpg"]]</p>
<p>You blink and stare up in surprise at the figure looming over you. It takes a few moments for your brain to register what you're seeing but when it does a mix of fear and
arousal goes through you.</p>
<p><<say $player.fullname $player.saypic>>What are you doing in my room? How did you get in here?<</say>></p>
<p><<izabela>>You invited me in! That gives me the power to come and go whenever I want! Fun right?<</izabela>></p>
<<link "Stare at her in shock.">>
<<ctpAdvance "BelaD8">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8IzabelaP2.jpg"]]</p>
<p>She smirks at you as you stare at her, her eyes roaming slowly over your body. She takes a step closer and pauses when another voice rings out in the room.</p>
<p><<say "Arisha Lebedev" $npcSay.arisha>>You shouldn't be here Izabela. Leave. Now.<</say>></p>
<p>She turns quickly and you look over to see Arisha's ghost standing there, glaring at her. Arisha's eyes narrow as she speaks again.</p>
<<link "Listen as she confronts Izabela.">>
<<ctpAdvance "BelaD8">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8NicholaiP3.jpg"]]</p>
<p><<say "Arisha Lebedev" $npcSay.arisha>>I can banish her <<print $player.name>>, just say the word. She will not be able to return unless you invite her again.<</say>></p>
<<if $events.dream6Choice eq "Corvus">> /*Arisha has power to banish Izabela. If willpower low, then player wavers over whether to do it but has the choice. */
<p>You feel a surge of power from Arisha and realize that she does have the power to do what she says. The power is so strong it makes the hair on your neck stand up and
judging by the look on her face it appears Izabela senses it too.</p>
<p><<izabela>>Don't...<</izabela>></p>
<p><<link "Tell her to banish Izabela">>
<<ctpAdvance "BelaD8">>
<<set $player.willpower += 5>>
<</link>></p>
<p><<link "Tell her not to banish Izabela" "Day 8 Izabela night visit 2">>
<</link>></p>
<<elseif $events.dream6Choice eq "Nicholai">>/*Arisha can't banish him */
<p>Arisha moves her hands in intricate motions, muttering under her breath. She pauses then as if expecting something to happen and then blinks slowly when nothing does.
She frowns and looks down at her hands and then at Izabela. Izabela smirks at her and turns her gaze to you.</p>
<p><<izabela>>She has no power anymore. She gets her power from you and you took it away. How delightful!<</izabela>></p>
<p><<link "Tell her not to banish Izabela" "Day 8 Izabela night visit 2">>
<</link>></p>
<<else>>/*outcome is dependent on PC willpower */
<p>You feel a surge of power from Arisha and realize that she does have the power to do what she says though it feels weaker than you might expect. You wonder briefly if
this has something to do with you choosing to follow Van Horn's neutrality in your dream instead of following in Corvus's footsteps. Izabela narrows his eyes at her
and turns his gaze to you.</p>
<<if $player.willpower lte 60>>
<p>Even if you wanted to tell Izabela to leave, you look into her eyes and can't muster the will to do so.</p>
<p><<link "Tell her not to banish Izabela" "Day 8 Izabela night visit 2">>
<</link>></p>
<<else>>
<p>You feel your will wavering but manage to hold his gaze and keep a clear head.</p>
<p><<link "Tell her to banish Izabela">>
<<set $player.willpower += 5>>
<<ctpAdvance "BelaD8">>
<</link>></p>
<p><<link "Tell her not to banish Izabela" "Day 8 Izabela night visit 2">>
<</link>></p>
<</if>>
<</if>>
<<ctpNext clear>>
<<set $events.vampInvitedIn to false>>
<p>[img["images/events/day8NicholaiP4.jpg"]]</p>
<p>Arisha waves her hands around, chanting under her breath as she does. You feel power building and then a globe of light forms between her hands. She stares at Izabela who
runs towards her but suddenly she seems to slow as if she is wading through water. She frowns and then her eyes widen as she flies backwards towards one of the windows in your
bedroom. You tense, expecting her to crash into the glass but the window flies open moments before she hits it. She yelps as she tumbles through the window and out of sight.
The window slams closed again and Arisha sags, lowering her hands.</p>
<p><<arisha>>It is done. Get some rest <<print $player.name>>.<</arisha>></p>
<p>She fades away and you lay back in your bed. You stare at the window for a while half expecting Izabela to climb through it but when she doesn't you sigh softly
and gradually drift off to sleep.</p>
<<link "You find yourself in another eerie dream." "dream 7">>
<</link>>
<</ctp>><<ctp "day8JoshuaDebrief">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Evening5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Evening5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Evening5Free.jpg"]]</p>
<</if>>
<p>You try to figure out a way to cover what all happened when you investigated Joshua. You decide you'd better start at the beginning. You begin to speak, telling them about
sneaking up on the Tisdale manor and the conversation between Nicholai and Joshua where Nicholai confirmed Joshua was indeed the one behind Lisa's death and had used a spell
book to summon a shadow killer as Nicholai called it. You also tell them Nicholai agreed to keep Joshua's secret as long as you weren't hurt by Joshua's plans.
<<if def $events.tookGrimoireFromManor>>
<<if $events.tookGrimoireFromManor eq true>>
You briefly consider telling them you'd found and taken the spell book, or at least, what you believed to be the spell book but you decide you don't want to share
this with them. You feel somehow posessive of the book and besides, you haven't even had a chance to look at it yourself yet.
<</if>>
<</if>></p>
<p>The two girls sit there quietly for awhile. absorbing this news. Finally it is Amber who speaks up.</p>
<p><<amber>>So, Nicholai doesn't want you hurt but he doesn't care what else happens. Weird. At least we know who is behind things now.<</amber>></p>
<p><<anya>>Yeah, but we still don't know how to stop him or who this shadow killer is. What are you planning to do next <<print $player.name>>?<</anya>></p>
<<link "Tell them your next steps.">>
<<ctpAdvance "day8JoshuaDebrief">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Evening6.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Evening6Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Evening6Free.jpg"]]</p>
<</if>>
<p><<say $player.fullname $player.saypic>>I thought I'd look for the shadow killer next. If we can stop him maybe that'll help keep Joshua off our backs or at least weaken
him you know? Right now I'm thinking the killer is <<print $events.shadowKillerSuspect>>. What do you two think?<</say>></p>
<p>Amber shrugs and looks at Anya who smirks.</p>
<p><<anya>>Honestly? You figured out who killed Lisa and that Nicholai knows it. I'm going to trust your instincts on this one!<</anya>></p>
<p><<amber>>She's right. I don't see any reason to doubt you now, if you think it's <<print $events.shadowKillerSuspect>> then we ought to at least check him
out.<</amber>></p>
<<link "Wrap things up.">>
<<ctpAdvance "day8JoshuaDebrief">>
<</link>>
<<ctpNext clear>>
<div id = "JoshDateChoice">
<p>After the brief talk about the investigation into Joshua you fill the two of them in on the events that happened with Eric and Wolfram. <<if def $events.seaCaveEnding>>
You do decide to skip over the odd dream about having sex with the creature though. The very thought of sharing it makes you cheeks briefly heat.<</if>></p>
<<if $events.amberDate gte 2 and $events.amberKilled eq false>> /* Scene with Amber if she is alive */
<p><<linkreplace "Ask Amber to Stay.">>
<<replace "#JoshDateChoice">>
<p>Afterwards, you escort Anya and Amber to the door. Anya walks out onto the porch but you grab Amber's hand gently, smiling at her.</p>
<p><<say $player.fullname $player.saypic>>Amber? Would you like to stay for awhile?<</say>></p>
<p>She nods and steps back into the house, waving at Anya. Anya grins and gives you both a playful wave before turning and walking off into the night.</p>
<p><<link "Lead Amber back into your room." "Day 8 Amber date">>
<<set $player.dominance += 2>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.anyaDate gte 2 and $events.anyaKilled eq false>>/*scene with Anya if she is alive */
<p><<linkreplace "Notice that Anya intends to stay if you let her.">>
<<replace "#JoshDateChoice">>
<p>Afterwards, you walk to the front door with Amber and Anya. Amber steps outside but Anya stops next to you, her eyes twinkling with mischief as she slides an
arm around youe waist.</p>
<p><<anya>>I think I'm going to stay awhile with my girl here. Good night Amber.<</anya>></p>
<p>Amber blushes and waves at the two of you before turning and walking off into the night. Anya closes the door and grabs your hand, pulling you back towards your room.</p>
<p><<link "Follow Anya back into your house." "Day 8 Anya date">>
<<set $player.dominance -= 2>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<linkreplace "Decide to go to bed.">>
<<replace "#JoshDateChoice">>
<p>After some short goodbyes the two of them leave and you return to your room alone, slumping onto your bed. It's been a hell of a long day hasn't it?</p>
<p><<link "Change and get ready for bed." "SleepingBlackwood">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><<ctp "day8Joshua2">>
<div id="joshChoice8">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8JoshuaP2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8JoshuaP2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8JoshuaP2Free.jpg"]]</p>
<</if>>
/*Joshua in living room. Encounter if failed thievery, if pass upstairs - if pass investigation find door to upstairs otherwise "search" and only find bedroom door
where Mayor is. Choice between bedroom and Mayor encounter or hidden stairs.*/
/* In Joshua scene choice between sneaking past, persuading or turning back and leaving. */
<p>You ease the door open on the far side of the veranda and see a very nice living room. However, your eyes are immediately drawn to Joshua who is sitting in a chair nearby.
You peek around the door frame at him and thank your lucky stars that the door is well maintained and opened nearly silently. He seems to be lost in thought, brooding a bit if
you're reading his expression right. Probably he is thinking about his conversation with Nicholai. You debate what you should do next.</p>
<p><<link "Try to sneak past him.">>
<<replace "#joshChoice8">>
<<skillCheck "thievery" 0 100 75>> /* very difficult to sneak past him! */
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>It is difficult and more than once you freeze in place as Joshua shifts in his seat and mutters to himself. Your heart pounds everytime you think you might be about to get caught.
You're not even sure how you manage to do it but you finally make it past him. You breath a sigh of relief as you quietly move up the nearby stairs to the second floor of
the manor.</p>
<p><<link "Continue your investigation upstairs." "Day 8 Joshua investigation 3">>
<<addmins 20>>
<</link>></p>
<<case 'criticalFailure'>>
<<set $events.caughtByJoshuaInManor to true>>
<p>You wince as you step on a squeaky floorboard and Joshua turns to look at you. Joshua's eyes narrow at you and he grabs your elbow, practically dragging you to the
front door and pushing you out onto the porch.</p>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?
<</joshua>></p>
<<set $events.joshuaBlackmail to 1>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I do with
this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>It is difficult and more than once you freeze in place as Joshua shifts in his seat and mutters to himself. Your heart pounds everytime you think you might be about to get caught.
You're not even sure how you manage to do it but you finally make it past him. You breath a sigh of relief as you quietly move up the nearby stairs to the second floor of
the manor.</p>
<p><<link "Continue your investigation upstairs." "Day 8 Joshua investigation 3">>
<<addmins 20>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>It is difficult and more than once you freeze in place as Joshua shifts in his seat and mutters to himself. Your heart pounds everytime you think you might be about to get caught.
You're not even sure how you manage to do it but you finally make it past him. You breath a sigh of relief as you quietly move up the nearby stairs to the second floor of
the manor.</p>
<p><<link "Continue your investigation upstairs." "Day 8 Joshua investigation 3">>
<<addmins 20>>
<</link>></p>
<<case 'rolledFail'>>
<<set $events.caughtByJoshuaInManor to true>>
<p>You wince as you step on a squeaky floorboard and Joshua turns to look at you. Joshua's eyes narrow at you and he grabs your elbow, practically dragging you to the
front door and pushing you out onto the porch.</p>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<<set $events.joshuaBlackmail to 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?
<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I do with
this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<<set $events.caughtByJoshuaInManor to true>>
<p>You wince as you step on a squeaky floorboard and Joshua turns to look at you. Joshua's eyes narrow at you and he grabs your elbow, practically dragging you to the
front door and pushing you out onto the porch.</p>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<<set $events.joshuaBlackmail to 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?
<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I do with
this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<default>>
<<set $events.caughtByJoshuaInManor to true>>
<p>You wince as you step on a squeaky floorboard and Joshua turns to look at you. Joshua's eyes narrow at you and he grabs your elbow, practically dragging you to the
front door and pushing you out onto the porch.</p>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<<set $events.joshuaBlackmail to 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?
<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I do with
this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<</switch>>
<</replace>>
<</link>></p>
<p><<link "Try to convince him to let you be here.">>
<<set $player.dominance += 2>> /* It's a brave and dominant act */
<<set $events.caughtByJoshuaInManor to true>>
<<replace "#joshChoice8">>
<<skillCheck "persuasion" 0 100 55>>
<p>You step out of hiding and take a bit of pleasure in seeing Joshua start at your appearance. His eyes narrow and you realize he is probably wondering how long you've
been there and how much you heard about his talk with Nicholai. You decide playing dumb is easily your best move.</p>
<p><<say $player.fullname $player.saypic>>I'm sorry to startle you Mister Tisdale. I was walking in the woods and came upon your home and realized this must be the Tisdale
Manor. I was about to circle around to the front and knock on the door when I saw a back door onto your veranda was open and decided to take a risk and come in. I hope
you don't mind. I thought maybe we could talk and you could give me a tour?<</say>></p>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
/*<<set $events.joshuaBlackmail to 1>> check this for sex scene */
<<set $events.caughtByJoshuaInManor to true>>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<<set $events.joshuaBlackmail to 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I
do with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<case 'criticalFailure'>>
<<set $player.skillpass += 2>>
/*<<set $events.joshuaBlackmail to 1>> check this for sex scene */
<<set $events.caughtByJoshuaInManor to true>>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<<set $events.joshuaBlackmail to 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I
do with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<set $player.skillpass += 2>>
/*<<set $events.joshuaBlackmail to 1>> check this for sex scene */
<<set $events.caughtByJoshuaInManor to true>>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<<set $events.joshuaBlackmail to 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I
do with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<set $player.skillpass += 2>>
/*<<set $events.joshuaBlackmail to 1>> check this for sex scene */
<<set $events.caughtByJoshuaInManor to true>>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<<set $events.joshuaBlackmail to 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I
do with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<case 'rolledFail'>>
<<set $player.skillpass += 2>>
/*<<set $events.joshuaBlackmail to 1>> check this for sex scene */
<<set $events.caughtByJoshuaInManor to true>>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<<set $events.joshuaBlackmail to 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I
do with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<<set $player.skillpass += 2>>
/*<<set $events.joshuaBlackmail to 1>> check this for sex scene */
<<set $events.caughtByJoshuaInManor to true>>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<<set $events.joshuaBlackmail to 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I
do with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<default>>
<<set $player.skillpass += 2>>
/*<<set $events.joshuaBlackmail to 1>> check this for sex scene */
<<set $events.caughtByJoshuaInManor to true>>
<p><<joshua>>You're lucky I don't call the Sheriff on you, you little thief! There will be Hell to pay for this, I assure you! Though...<</joshua>></p>
<<if def $events.joshuaBlackmail>>
<<if $events.joshuaBlackmail gte 1>> /* already blackmailed so had sex */
<<set $events.joshuaBlackmail += 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>We've already reached an agreement haven't we? I see no reason not to continue things, don't you?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<<else>> /* Blackmail is false so PC refused prior advances */
<<set $events.joshuaBlackmail to 1>>
<p>He slowly looks you over and smirks, his eyes lingering as he slowly stands from his chair.</p>
<p><<joshua>>You refused me in the past. This time, I hope you're smart and make the right choice. You've been caught in my home, on top of the other
things I already know about you. Will you be smart this time?<</joshua>></p>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>><<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<else>>
<<set $events.joshuaBlackmail to 1>>
<p>He looks you over, clearly thinking as he stares before he speaks one more time.</p>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I
do with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail += 1>>
<p><<joshua>>I know what you have done with Ray Patterson. The question you should be asking yourself is what will I do
with this information? If you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<<else>>
<p><<joshua>><<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from my family unless it has to do with town business. Still, perhaps if you show me what a slut you are, I won't tell anyone what I know.<</joshua>></p>
<</if>>
<p><<link "You flush but nod your agreement." "Day 8 Joshua investigation Joshua sex">>
<<set $player.dominance -= 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Bite your lip as the situation arouses you." "Day 8 Joshua investigation Joshua sex">>
<<set $player.corruption += 2>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<link "Step forward and just nod at him with a smirk.">>
<<set $player.dominance += 2>><<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcNakeSay.png">>
<<set $player.uibarpic to "images/people/pcNaked.png">>
<</link>></p>
<p><<linkreplace "Shake your head and back away.">>
<<replace "#joshChoice8">>
<p>Joshua growls and grabs your elbow practically dragging you to the front door and shoving you out onto the porch. He slams the door in your face
and you sigh, turning to go.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.joshuaBlackmail to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<</switch>>
<</replace>>
<</link>></p>
<p><<link "Turn around and leave before you're caught.">>
<<ctpAdvance "day8Joshua2">>
<</link>></p>
</div>
<<ctpNext clear>>
<p>You debate sneaking past him or trying to talk your way past but after what you heard you think it might be too dangerous. After a brief hesitation you let out a quiet
sigh and make your way back through the veranda and begin heading back to the road.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.caughtByJoshuaInManor to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</ctp>><<ctp "joshDay8p3">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8JoshuaP3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8JoshuaP3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8JoshuaP3Free.jpg"]]</p>
<</if>>
<<set $events.foundSecretDoorInTisdaleManor to false>>
/* Offer search option. If successful, find stairs to tower room. */
<p>You creep down the upstairs hallway and see an open door in front of you. You don't think you hear movement inside though to know for sure you'd need to peek into the door.
<i> Maybe that room belongs to Mark or Mayor Tisdale? Though if it's Joshua's room I might find some evidence of what he is up to.</i> you think as you glance around. You debate
looking inside the room but you might have better luck searching for something else of interest or even retreating and calling it a day before you get caught.</p>
<p><<link "Investigate the room.">>
<<ctpAdvance "joshDay8p3">>
<</link>></p>
<p><<linkreplace "Quietly search for anything interesting in the hallway.">>
<<set $player.energy -= 15>>
<<if $player.energy lte 0>>
<<set $player.energy to 0>>
<</if>>
<<skillCheck "investigation" 0 100 70>> /* Very hard to spot */
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $events.foundSecretDoorInTisdaleManor to true>>
<<set $playerKnowledge.pushUnique("tisdaleManor2")>>
<<set $secrets.tisdaleManor2 to "A hidden door conceals stairs up to the tower.">>
<p>Your searching reveals a hidden door behind a wall panel! You barely restrain yourself from an excited fist pump and you ease the door open. Behind it you see a
staircase leading up. Maybe this is the way to the tower you saw outside?</p>
<p><<link "Go up the stairs." "Day 8 Joshua investigation 4">>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<</link>></p>
<<case 'criticalFailure'>>
<p>You quickly search out in the hallway but other than a door to a bathroom and other bedrooms whose doors are fully open you find nothing interesting. You consider
searching those bedrooms but one looks like Mark's and the other one looks like a guest bedroom. You think the partially open door may lead to Joshua's bedroom or
his bedroom is somewhere else entirely. Even worse, the search is exhausting for some reason and you feel drained after you finish.</p>
<<set $player.energy -= 15>>
<<if $player.energy lte 0>>
<<set $player.energy to 0>>
<</if>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<set $events.foundSecretDoorInTisdaleManor to true>>
<<set $playerKnowledge.pushUnique("tisdaleManor2")>>
<<set $secrets.tisdaleManor2 to "A hidden door conceals stairs up to the tower.">>
<p>Your searching reveals a hidden door behind a wall panel! You barely restrain yourself from an excited fist pump and you ease the door open. Behind it you see a
staircase leading up. Maybe this is the way to the tower you saw outside?</p>
<p><<link "Go up the stairs." "Day 8 Joshua investigation 4">>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<set $events.foundSecretDoorInTisdaleManor to true>>
<<set $playerKnowledge.pushUnique("tisdaleManor2")>>
<<set $secrets.tisdaleManor2 to "A hidden door conceals stairs up to the tower.">>
<p>Your searching reveals a hidden door behind a wall panel! You barely restrain yourself from an excited fist pump and you ease the door open. Behind it you see a
staircase leading up. Maybe this is the way to the tower you saw outside?</p>
<p><<link "Go up the stairs." "Day 8 Joshua investigation 4">>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<</link>></p>
<<case 'rolledFail'>>
<p>You quickly search out in the hallway but other than a door to a bathroom and other bedrooms whose doors are fully open you find nothing interesting. You consider
searching those bedrooms but one looks like Mark's and the other one looks like a guest bedroom. You think the partially open door may lead to Joshua's bedroom or
his bedroom is somewhere else entirely.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You quickly search out in the hallway but other than a door to a bathroom and other bedrooms whose doors are fully open you find nothing interesting. You consider
searching those bedrooms but one looks like Mark's and the other one looks like a guest bedroom. You think the partially open door may lead to Joshua's bedroom or
his bedroom is somewhere else entirely.</p>
<<default>>
<p>You quickly search out in the hallway but other than a door to a bathroom and other bedrooms whose doors are fully open you find nothing interesting. You consider
searching those bedrooms but one looks like Mark's and the other one looks like a guest bedroom. You think the partially open door may lead to Joshua's bedroom or
his bedroom is somewhere else entirely.</p>
<</switch>>
<</linkreplace>></p>
<p><<link "Leave while you can and make your way back to town." "Day 8 late morning">>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8JoshuaP3p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8JoshuaP3p2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8JoshuaP3p2Free.jpg"]]</p>
<</if>>
<<set $events.caughtByMayorInManor to true>>
<<if $player.job eq "personal assistant" and $events.mayor gte 4>>
<p>You step into the doorway and gasp when you see Mayor Tisdale sitting on the bed right inside the room. You're a bit surprised to see him in casual clothing instead of a suit.
His eyes snap over to you and he narrows them when he catches sight of you standing in the doorway but then a slow smile crosses his lips and he beckons you closer.
<p> <<link "Step into the room, closing the door behind you." "Day 8 Joshua investigation Mayor Sex">>
<</link>></p>
<<else>>
<p>You peek in the door and gasp when you see Mayor Tisdale sitting on the bed right inside the room. You're a bit surprised to see him in casual clothing instead of a suit.
His eyes snap over to you and he narrows them when he catches sight of you standing in the doorway. He stands and quickly makes his way to you, grabbing you by the elbow.</p>
<<if $player.job eq "personal assistant">>
<p><<mayor>>I'm not sure why you're here but our "relationship" isn't quite ready for us to meet in my home just yet. I'll see you at the office <<print $player.name>>!
<</mayor>></p>
<<elseif $events.markDate gte 1>>
<p><<mayor>>You're that girl dating my son right? Well, he's not here, he's at the funeral. Now, you need to leave.<</mayor>></p>
<<else>>
<p><<mayor>>I'm not sure why you're here but you're lucky I'm a nice man. I should call the Sheriff but I'll settle for removing you from my home!<</mayor>></p>
<</if>>
<p>Without any further words he escorts you back downstairs and out of the house, slamming the door behind you.</p>
<p><<link "Make your way back to town." "Day 8 late morning">>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</if>>
<</ctp>><<ctp "joshDay8p4">>
/* <<set $playerKnowledge.pushUnique("tisdaleManor3")>>
<<set $secrets.tisdaleManor3 to ".">> */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8JoshuaP4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8JoshuaP4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8JoshuaP4Free.jpg"]]</p>
<</if>>
<p>You make your way up the hidden staircase and find a closed door. You ease it open, surprised it is unlocked and make your way into a room that appears to be a combination
library and study. Your eyes are drawn to a book laying open on the desk in the center of the room. Glowing purple light and mist seems to flow from the pages and you nod to
yourself. <i>This has to be the grimoire that Nicholai mentioned. If he was right, it's what Joshua is using for...whatever he is doing. And whatever it is, it's what got Lisa
killed. </i> You think to yourself as you cautiously approach the table and sit in the chair before it.</p>
<<link "Examine the book more closely.">>
<<ctpAdvance "joshDay8p4">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8JoshuaP4p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8JoshuaP4p2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8JoshuaP4p2Free.jpg"]]</p>
<</if>>
/*feel corruption off the book. If stolen add 5 to corruption. Everyday it is in possession increase corruption by 1? */
<p>You stare at the book, trying to make sense of what you see on the pages before you. It's difficult, both because you don't recognize the language and because the glowing light
hovering over the book takes the form of a skull and you're pretty sure it is looking at you. You shiver, the hairs on your arms standing on end as you look closely at the book.
You sense something from the book, an aura, almost an intelligence. You rub your hands up and down your arms and pause, eyes widening as you hear a voice in your head.</p>
<p><<say "?????">><i>Take me with you. I can grant you the power to save the town and stop the one who means you ill. I can show you how to save the vampire girl, how to save your
friends, how to stop what is coming. All you have to do is take me with you and learn from me.</i><</say>></p>
<p>You swallow eyes widening as you feel the temptation to do what the voice says. A voice you're pretty sure is coming from the book itself. You can't shake the feeling that taking
the book will indeed perhaps lead you to power but at what risk? Is it worth it if you can truly save the town and the others? You lick your lips nervously as you debate what to do.
<<if $events.caughtByJoshuaInManor eq true>><i>And Joshua saw me here, he'll know I'm the one who took the book. What will he do to get it back?</i><</if>></p>
<p><<link "Take the book and quickly leave the manor, the risk is worth it!" "Day 8 late morning">>
<<set $events.tookGrimoireFromManor to true>>
<<set $player.corruption += 10>> /*the book is a corrupting force */
<<addhours 3>>
<</link>></p>
<p><<link "Leave the book where it is and flee." "Day 8 late morning">>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</ctp>><<ctp "joshuaSexDay8">>
<p>[img["images/events/day8JoshuaSex.jpg"]]</p>
<<set $player.corruption += 2>> /*having sex with the Mastermind */
<p>Joshua motions for you to undress and you do so. Acting on a whim you try to blow kisses to him, wondering if he'll notice the sarcasm in your gesture. He merely rolls his
eyes as you pose in front of him and motions for you to approach. <i>What am I doing? He's responsible for Lisa's death and other deaths too and here I am about to give him
sex...</i> you think as he speaks.</p>
<p><<joshua>>On your knees, where you belong.<</joshua>></p>
<<link "Kneel as he gets undressed.">>
<<ctpAdvance "joshuaSexDay8">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8JoshuaSex2.jpg"]]</p>
/* he threatens to smack */
<p>You kneel down and tense as Joshua raises his hand like he might slap you. He grins as he sees your reaction and seems to revel in it.</p>
<p><<joshua>>Get me hard little whore or I might be forced to slap those fat udders of yours but who knows, someone like you might get off on that. I want my cock in your mouth
where it belongs.
<</joshua>></p>
<p><<link "Bite your lip and do as he says.">>
<<ctpAdvance "joshuaSexDay8">>
<<set $player.dominance -= 2>>
<</link>></p>
<p><<link "Narrow your eyes at him but play along.">>
<<ctpAdvance "joshuaSexDay8">>
<<set $player.dominance += 2>>
<</link>></p>
<p><<link "Lick your lips and do as he says with a grin.">>
<<ctpAdvance "joshuaSexDay8">>
<<set $player.corruption += 2>>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/day8JoshuaSex3.jpg"]]</p>
<p>You wrap your hands around his shaft and part your lips. You slowly slide them over the crown of his cock, your tongue teasing the ridge under the flared head. Judging by his
moans he quite likes what you're doing. Precum drips onto your tongue as your tongue caresses the soft skin of his cock. <<if $player.tg eq true>><i>How did it come to this? Less
two weeks ago I was the one getting blow jobs and now I'm the woman giving them <<if $player.fem gte 50>>and somehow I don't mind it that much<</if>>.</i>
<<set $player.fem += 5>>
<</if>></p>
<p><<joshua>>Put your hands behind your back. I want to show you how a good girl behaves with a cock in her mouth!<</joshua>></p>
<<link "Clasp your hands behind your back as his hands grip your head.">>
<<ctpAdvance "joshuaSexDay8">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8JoshuaSex4.jpg"]]</p>
<p>His cock thrusts deeper into your mouth and you groan softly as his hands tangle in your hair and grip the back of your head. For an old man, he is strong and you're not
sure you could get loose without a serious fight on your hands. His balls slap into your chin as he thrusts hard, the tip of his cock making you gag a time or two as it hits the
back of your throat. Precum coats your tongue as his hot shaft slides in and out of your suckling mouth.</p>
<p><<joshua>>The heir of Corvus, on her knees, sucking my cock like the slut she is. This is how things should be! Look into my eyes cocksucker!<</joshua>></p>
<<link "Look up at him.">>
<<ctpAdvance "joshuaSexDay8">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8JoshuaSex5.jpg"]]</p>
<p>Your blue eyes, glistening with unshed tears from his rough treatment slowly turn up to him. The look on his face is victorious as he holds your head and continues to thrust
into your mouth with little care for how it feels for you. You feel his cock swelling even further in your mouth and he slowly pulls it out, being sure to drag the tip of it over
your lips, coating them in his precum.</p>
<p><<joshua>>Jerk me off so I can paint your face with my cum! Smile girl! Show me how happy you are to serve me like this!<</joshua>></p>
<<link "Wrap your hand around his cock.">>
<<ctpAdvance "joshuaSexDay8">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8JoshuaSex6.jpg"]]</p>
<p>You jerk him off and try to ignore the look on his face as he thrusts his hips slightly towards you. You console yourself with the thought it is almost over and then maybe you
can look around somemore if he doesn't simply kick you out after giving you a facial. You feel his cock become as hard as it can, your hand sliding over the heated skin, slick with
your saliva and his precum.</p>
<p><<joshua>>Get ready for it!<</joshua>></p>
<<link "Close your eyes as his cock twitches in your hand.">>
<<ctpAdvance "joshuaSexDay8">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8JoshuaSex7.jpg"]]</p>
<p>Joshua lets out a hoarse yell of pleasure and his cock twitches in your hand as it erupts all over your face. Some of his seed also gets into your mouth and you wince at the
somewhat sour taste of it. He slowly relaxes and stumbles back into the chair, slumping into it as you begin to wipe your face with your hands.</p>
<p><<joshua>>Swallow it all, then get dressed and go little slut.<</joshua>></p>
<p>You swallow his seed with a slight grimace then finish cleaning yourself and dress. You look over at him and smirk when you see he has fallen asleep in the chair completely naked.
You wonder how the other Tisdales will react if they find him like this. You can imagine Mark covering his eyes and saying something about how gross it is. You sigh softly and creep
past him, making your way to the stairs.</p>
<p><<link "Continue your investigation upstairs." "Day 8 Joshua investigation 3">>
<<addmins 40>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.saypic to $player.currentsay>>
<</link>></p>
<</ctp>><<ctp "day8Mayor">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8MayorSex.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8MayorSexMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8MayorSexFree.jpg"]]</p>
<</if>>
<p>The Mayor beckons you closer and you step close, standing close to his knees. He reaches out and grasps your hips pulling you even closer so you're standing between his
spread legs. He looks up at you and stares for a moment before he speaks, his voice husky.</p>
<p><<mayor>>Get in my lap and kiss me <<print $player.name>>. I don't know why you're really here but right now I don't care.<</mayor>></p>
<<link "Straddle his legs and sit in his lap.">>
<<ctpAdvance "day8Mayor">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8MayorSex2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8MayorSex2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8MayorSex2Free.jpg"]]</p>
<</if>>
<p>He grips your hips as you lean into him and press your lips gently to his. He squeezes your hips tightly as he deepens the kiss, his lips parting and his tongue forcing its
way into your mouth as you moan in spite of yourself. You feel his lips curving against yours as your reactions bring a grin to his features. You gasp as he playfully slaps your
hip and breaks the kiss.</p>
<p><<mayor>>Get undressed and sit on my cock. I can't wait anymore!<</mayor>></p>
<<link "Strip your clothes off and climb back into his lap.">>
<<ctpAdvance "day8Mayor">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8MayorSex3.jpg"]]</p>
/*kissing and licking boobs */
<p>You groan softly as you settle into his lap and feel his hard cock rubbing against your pussy. He hasn't entered yet but he teases both of you by rubbing the crown of his sex
against your rapidly moistening sex. He grips your hips and lowers his face to your breasts, alternating between them with his wet lips and tongue. You moan softly as the teasing
continues, feeling your arousal growing quickly.</p>
<p><<say $player.fullname $player.saypic>>Please...<</say>></p>
<<link "Cry out as he enters you.">>
<<ctpAdvance "day8Mayor">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8MayorSex4.jpg"]]</p>
<p>He shifts under you and drives his rock hard shaft deeply into your heated tunnel with one firm thrust. You let your head fall back, moaning as he begins to thrust up into you,
his face still buried in your cleavage as the two of you begin to have passionate sex. The sounds of your coupling fill the room and for a moment you wonder if others can hear you,
your mind briefly turning to Joshua downstairs. <<if $events.markDate gte 2>>You flush briefly as you imagine Mark overhearing you with his father. Would he recognize your voice?
<</if>></p>
<<link "Shudder as the sex intensifies.">>
<<ctpAdvance "day8Mayor">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8MayorSex5.jpg"]]</p>
<p>You sit up straighter as he holds your shoulderblades and guides your movements on top of him. You look into his eyes as you rock on his lap, your inner walls squeezing his hard
shaft as you continue to move with him. His eyes hold a mix of emotions as they bore into yours. The lust you expect but there is something else there, something unexpected but
before you can figure out what you are seeing your concentration is shattered by yet another hard thrust as his hips jerk up against you.</p>
<<link "Ride him as he holds you in his arms.">>
<<ctpAdvance "day8Mayor">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8MayorSex6.jpg"]]</p>
<p>The look on his face changes and becomes more intense and possessive as he stares at you. His right hand slides down and holds you hip, guiding you to move in the way he wants.
<<if $player.dominance lte 0>>You submissively go along with his guidance, moaning softly.<<elseif $player.dominance gte 0>>You smirk but allow him to guide you, your eyes
boring into his with a bit of challenge in them. <<else>> You smirk and lick your lips suggestively as you move on him, rocking your hips to enhance both of your pleasure.<</if>></p>
<p><<mayor>>You belong to me whether you want to admit it or not <<print $player.name>>! This is where you belong, riding my cock! And I'm going to give you the biggest
creampie you've ever had. Soon your belly will swell with my child!
<</mayor>></p>
<<link "Writhe as you feel his shaft swell inside you.">>
<<ctpAdvance "day8Mayor">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8MayorSex7.jpg"]]</p>
<p>You sense his impending release and your body shudders as your own orgasm begins. You moan loudly and realize you only have moments to act if you don't want a creampie! As you
both orgasm you attempt to lift off of him to prevent his seed spraying into your fertile womb but he grabs you at the last second. Only the tip of his shaft is
still inside you but you feel his seed spraying into your depths as you both cry out your pleasure. In spite of the situation and the risk you shudder with an intense feeling
of...satisfaction and bliss.</p>
<<link "Slump as you slowly come down from your orgasm.">>
<<ctpAdvance "day8Mayor">>
<</link>>
<<ctpNext clear>>
<p>He flops back onto the bed and you gingerly ease off of him, moving to collect your discarded clothin. You dress quickly, wincing as you feel his seed running down your thighs.
You turn to look at him and smirk when you see him breathing deeply, eyes closed. He has fallen asleep like some kind of stereotype and you shake your head, easing through the door
and back out into the hallway.</p>
<p>You blow out a breath then try to decide what your next steps should be as you quietly close the door behind you.</p>
<<if $events.foundSecretDoorInTisdaleManor eq false>>
<p><<linkreplace "Quietly search for anything interesting in the hallway.">>
<<set $player.energy -= 15>>
<<if $player.energy lte 0>>
<<set $player.energy to 0>>
<</if>>
<<skillCheck "investigation" 0 100 70>> /* Very hard to spot */
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $events.foundSecretDoorInTisdaleManor to true>>
<<set $playerKnowledge.pushUnique("tisdaleManor2")>>
<<set $secrets.tisdaleManor2 to "A hidden door conceals stairs up to the tower.">>
<p>Your searching reveals a hidden door behind a wall panel! You barely restrain yourself from an excited fist pump and you ease the door open. Behind it you see a
staircase leading up. Maybe this is the way to the tower you saw outside?</p>
<p><<link "Go up the stairs." "Day 8 Joshua investigation 4">>
<<set $events.tookGrimoireFromManor to false>>
<</link>></p>
<<case 'criticalFailure'>>
<p>You quickly search out in the hallway but other than a door to a bathroom and other bedrooms whose doors are fully open you find nothing interesting. You consider
searching those bedrooms but one looks like Mark's and the other one looks like a guest bedroom. You think the partially open door may lead to Joshua's bedroom or
his bedroom is somewhere else entirely. Even worse, the search is exhausting for some reason and you feel drained after you finish.</p>
<<set $player.energy -= 15>>
<<if $player.energy lte 0>>
<<set $player.energy to 0>>
<</if>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<set $events.foundSecretDoorInTisdaleManor to true>>
<<set $playerKnowledge.pushUnique("tisdaleManor2")>>
<<set $secrets.tisdaleManor2 to "A hidden door conceals stairs up to the tower.">>
<p>Your searching reveals a hidden door behind a wall panel! You barely restrain yourself from an excited fist pump and you ease the door open. Behind it you see a
staircase leading up. Maybe this is the way to the tower you saw outside?</p>
<p><<link "Go up the stairs." "Day 8 Joshua investigation 4">>
<<set $events.tookGrimoireFromManor to false>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<set $events.foundSecretDoorInTisdaleManor to true>>
<<set $playerKnowledge.pushUnique("tisdaleManor2")>>
<<set $secrets.tisdaleManor2 to "A hidden door conceals stairs up to the tower.">>
<p>Your searching reveals a hidden door behind a wall panel! You barely restrain yourself from an excited fist pump and you ease the door open. Behind it you see a
staircase leading up. Maybe this is the way to the tower you saw outside?</p>
<p><<link "Go up the stairs." "Day 8 Joshua investigation 4">>
<<set $events.tookGrimoireFromManor to false>>
<</link>></p>
<<case 'rolledFail'>>
<p>You quickly search out in the hallway but other than a door to a bathroom and other bedrooms whose doors are fully open you find nothing interesting. You consider
searching those bedrooms but one looks like Mark's and the other one looks like a guest bedroom. You think the partially open door may lead to Joshua's bedroom or
his bedroom is somewhere else entirely.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You quickly search out in the hallway but other than a door to a bathroom and other bedrooms whose doors are fully open you find nothing interesting. You consider
searching those bedrooms but one looks like Mark's and the other one looks like a guest bedroom. You think the partially open door may lead to Joshua's bedroom or
his bedroom is somewhere else entirely.</p>
<<default>>
<p>You quickly search out in the hallway but other than a door to a bathroom and other bedrooms whose doors are fully open you find nothing interesting. You consider
searching those bedrooms but one looks like Mark's and the other one looks like a guest bedroom. You think the partially open door may lead to Joshua's bedroom or
his bedroom is somewhere else entirely.</p>
<</switch>>
<</linkreplace>></p>
<<else>>
<p>You see the secret door you noticed earlier and the stairs leading up. It occurs to you you might still be able to see what is up there.</p>
<p><<link "Go up the stairs." "Day 8 Joshua investigation 4">>
<<set $events.tookGrimoireFromManor to false>>
<</link>></p>
<</if>>
<p><<link "Leave while you can and make your way back to town." "Day 8 late morning">>
<<set $events.tookGrimoireFromManor to false>>
<<addhours 3>>
<</link>></p>
<</ctp>><<ctp "day8Joshua">>
<<set $foundPlace.tisdalemanor to "Tisdale Manor">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Joshua.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8JoshuaMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8JoshuaFree.jpg"]]</p>
<</if>>
<p>The Tisdale manor is isolated from the rest of the town<<if $foundPlace.vanhornmanor>> unlike the Van Horn manor which looms above the main resedential part of town<</if>>.
You park a bit away from the manor and hide your car behind some bushes at the edge of the road. You walk towards the manor and frown as you approach. The air cools noticeably and
despite the sun shining brightly in town the light disappears as you approach the manor and soon you are in full night<<if $foundPlace.darkalley>>, reminding you of the dark
alley just off of the main square of town<</if>>.</p>
<p>You shiver as you pause outside the manor, glancing around. You need to be careful and sneak in without leaving any trace of your visit. If you're lucky, all the Tisdales are
at Lisa's funeral but if you're not, you'll have to hope they don't catch you<<if $player.job eq "personal assistant">> though if it's the Mayor you might be able to convince him
you are there to visit him.<</if>></p>
<<link "Search for a way in.">>
<<ctpAdvance "day8Joshua">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Joshua2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Joshua2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Joshua2Free.jpg"]]</p>
<</if>>
<p>You creep around the side of the house looking for a side door. You don't find anything and so continue to the back where you find an open window. You move forward as
quietly as you can then pause when you hear voices. You move closer, almost holding your breath.</p>
<<link "Attempt to sneak closer.">>
<<ctpAdvance "day8Joshua">>
<</link>>
<<ctpNext clear>>
<<set $player.energy -= 15>>
<<skillCheck "thievery" 0 100 55>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You are as quiet as a ghost and you smirk as you think that even if the speakers were standing right by you they wouldn't have heard your approach. You clearly hear what
they are saying as you press to the wall beside the window.</p>
<<case 'criticalFailure'>>
<<set $player.health -= 15>>
<p>You creep forward but trip at the last second. You gasp as your hand slams into the wall next to the window, narrowly missing going through the glass. Even so, you badly
scrape your hand and even draw a small amount of blood. You bite your lip and hold your breath as the voices briefly pause before continuing to speak.</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You manage to approach quietly enough that you're pretty sure they didn't hear you. You clearly hear what
they are saying as you press to the wall beside the window.</p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You manage to approach quietly enough that you're pretty sure they didn't hear you. You clearly hear what
they are saying as you press to the wall beside the window.</p>
<<case 'rolledFail'>>
<p>You creep forward but accidentally kick a small rock that bounces off the wall beside the window. You bite your lip and hold your breath as the voices briefly pause
before continuing to speak. You let out a quiet sigh of relief and try to listen in.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You creep forward but accidentally kick a small rock that bounces off the wall beside the window. You bite your lip and hold your breath as the voices briefly pause
before continuing to speak. You let out a quiet sigh of relief and try to listen in.</p>
<<default>>
<p>You creep forward but accidentally kick a small rock that bounces off the wall beside the window. You bite your lip and hold your breath as the voices briefly pause
before continuing to speak. You let out a quiet sigh of relief and try to listen in.</p>
<</switch>>
<<link "Try to eavesdrop on the voices.">>
<<ctpAdvance "day8Joshua">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Joshua3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Joshua3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Joshua3Free.jpg"]]</p>
<</if>>
<<set $playerKnowledge.pushUnique("tisdaleManor1")>>
<<set $secrets.tisdaleManor1 to "Tisdale Manor was once the home of the Constantins before they disappeared.">>
<p>You tense as Nicholai Constantin moves to the empty window and thank your lucky stars you hadn't tried to enter it or peek in through it.</p>
<p><<joshua>>What are you doing here Constantin? My grandson could be back from the whore's funeral anytime, I don't want him to see a beast like you. If you're here to claim
your manor back, it is ours now. It may have been the Constantin manor once but you were declared dead decades ago and it has belonged to the Tisdales for four generations!
<</joshua>></p>
<p><<nicholai>>Do you think you could stop me if I decided to take my manor back? Considering I am a member of one of the founding families, I could simply petition the Council of
Elders if I needed to. But I could also simply take it from you. No, that is not why I am here.<</nicholai>></p>
<<link "Continue eavesdropping.">>
<<ctpAdvance "day8Joshua">>
<</link>>
<<ctpNext clear>>
<p><<nicholai>>I am embarassed it took me so long to figure out what is happening. After all, the spell to make a Shadow Killer comes from a grimoire my ancestors
compiled. A grimoire that was hidden in this very manor. I have to admit some curiousity as to what your end goals are here Joshua. At first I thought you were trying to lure
the Corvus heir here for some reason but no, I don't think that is your plan at all. <br><br>
A man like you craves power. I'm forced to conclude you are working on a ritual to give you that power. A ritual that needed a sacrifice and some measure of chaos and death.
Your desires are so...banal. Don't worry. I have no intentions of interfering. When you reach my age, you take entertainment wherever you can get it. I do, however, have one
condition for not interfering. The Corvus heir must not be harmed by your plans. I have my own plans for her and they don't work if she is dead.<</nicholai>></p>
<p>Nicholai turns to walk away from the window but pauses, mid turn. You shrink back tighter against the wall and for a moment, you feel as if he is looking at you from the corner
of his eye. A slight smirk graces his lips before he walks back into the room.</p>
<<link "Let out a quiet sigh of relief.">>
<<ctpAdvance "day8Joshua">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Joshua4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Joshua4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Joshua4Free.jpg"]]</p>
<</if>>
<p>The voices fade away and you hear a door closing somewhere in the manor. You creep towards the window and risk a peek inside. It looks like this back area is a veranda and you
can see doors that lead into the main part of the house. Since Joshua and Nicholai just left it's likely those doors are unlocked. If what you heard is true, then Joshua is behind
it all and there could be proof deeper in the manor. On the other hand, you could just leave now and that's probably the safer option.</p>
<<set $events.joshuaGuilt to true>>
<p><<link "Go inside to investigate further." "Day 8 Joshua investigation 2">>
<</link>></p>
<p><<link "Play it safe and leave." "Day 8 late morning">>
<<addhours 3>>
<<set $events.caughtByJoshuaInManor to false>>
<<set $events.caughtbyMayorInManor to false>>
<<set $events.tookGrimoireFromManor to false>>
<</link>></p>
<</ctp>><<ctp "day8NickDebrief">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Evening5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Evening5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Evening5Free.jpg"]]</p>
<</if>>
<p>You clasp your hands as you debate what to tell the other two. You think back to entering the crypt and decide it's probably easiest to summarize all of that.
You ponder a bit more how to start and after a moment's thought you speak up.</p>
<p><<say $player.fullname $player.saypic>><</say>>Alright, so, I made my way into the crypt near the Bed and Breakfast and went downstairs to see what evidence
I could find. Getting in was a bit of a puzzle, if we ever go there together I can show you but basically there was a brick that had to be pushed on and it unlocked the
door. Anyway, inside the crypt was a staircase that I took down into the depths where I found a room with candles and a lot of coffins.</p>
<p>Neither one of the others looks surprised and Anya eve smirks before speaking up.</p>
<p><<anya>>Of course, typical vampire lair it sounds like. What did you find?<</anya>></p>
<<link "Tell them what you found in the crypt.">>
<<ctpAdvance "day8NickDebrief">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Evening6.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Evening6Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Evening6Free.jpg"]]</p>
<</if>>
<<if $events.caughtByNicholaiInCrypt eq false>>
/*book and new choice */
<<if $events.lisaKillerSuspect eq "Joshua">>
<p>You summarize the events in the crypt and more important, what you had found in Nicholai's diary. The other two listen intently, especially when you mention that Nicholai
is definitely not the one you're looking for and his suspicion that Joshua is. You retrieve the leatherbound diary and set it before the other two. Amber flips it open and
pages through it thoughtfully.</p>
<p><<anya>> I told you Nicholai was too obvious of a suspect. He's got red herring written all over him. So, who's next?<</anya>></p>
<p><<say $player.fullname $player.saypic>>I've decided to check into Joshua Tisdale. I think he is much more likely than Roy to be behind everything and the fact that
Nicholai belives it too makes me think he is the most likely suspect.
<</say>></p>
<p><<amber>>I agree. Joshua creeps me out anyway. He's always looking at me like he hates me but also wants to tear my clothes off and fuck me hard.<</amber>></p>
<p>Amber makes a retching sound as Anya smirks but pats her arm reassuringly. You have no doubt Anya would probably gut Joshua if he tried to touch Amber without
her consent and you smile at Anya before continuing on.</p>
<<link "Wrap things up.">>
<<ctpAdvance "day8NickDebrief">>
<</link>>
<<else>>
/*Roy, give chance to change to Joshua instead */
<div id="chooseAgain">
<p>You summarize the events in the crypt and more important, what you had found in Nicholai's diary. The other two listen intently, especially when you mention that Nicholai
is definitely not the one you're looking for and his suspicion that Joshua is. You retrieve the leatherbound diary and set it before the other two. Amber flips it open and
pages through it thoughtfully.</p>
<p><<say $player.fullname $player.saypic>>I've decided to check into Roy Lacey. I know he doesn't seem very likely but we have to rule him out right?.
<</say>></p>
<p>Amber and Anya exchange skeptical looks. Amber just shakes her head but Anya, as usual, is much more direct.</p>
<p><<anya>>Oh come on! I'm the most cynical person here but even I know Roy isn't the one doing this. Nicholai thinks it's that creep Joshua! You should check
him out. If even the evil vampire thinks he's guilty well...what more do we need?<</anya>></p>
<p><<linkreplace "Tell them you're sticking with checking out Roy.">>
<<replace "#chooseAgain">>
<p>You shake your head and a stubborn look settles onto your face. Anya sighs and rolls her eyes when she sees it.</p>
<p><<say $player.fullname $player.saypic>>We already checked out one obvious suspect, trying the least obvious one can't hurt.<</say>></p>
<p>Neither of the others look convinced but they don't seem willing to argue about it either so you decide to move on.</p>
<<link "Wrap things up.">>
<<ctpAdvance "day8NickDebrief">>
<</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Decide they are right and tell them you'll check out Joshua instead.">>
<<replace "#chooseAgain">>
<<set $events.lisaKillerSuspect to "Joshua">>
<p>You sigh and wave your hand at Anya. She grins in victory and even does a little pump. Amber laughs at Anya's antics as you playfully glare at her.</p>
<p><<say $player.fullname $player.saypic>>Fine! You win, I'll check out Joshua instead. You're right Roy is probably not the person behind it all.<</say>></p>
<p>Both of the others look smugg and you decide it is probably time to move on.</p>
<<link "Wrap things up.">>
<<ctpAdvance "day8NickDebrief">>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</if>>
<<else>> /*got caught */
/*monster and caught by Nick */
<p>You shiver as you remember the events in Nicholai's tomb. You rub the back of your neck, looking briefly away from the other two as you try to decide how to explain
what happened. You tell them about how you'd almost been caught by some kind of withered monstrous creature. And about how Nicholai had saved you from it and said that
you belonged to him.</p>
<p><<say $player.fullname $player.saypic>>He told me not to come back but I also didn't finish my investigation. I don't know what I'll do next, maybe I'll try again
and hope I can avoid whatever that thing was.<</say>></p>
<p>The other two girls nod and even Anya looks worried but it is Amber that speaks up.</p>
<p><<amber>>Well, if you do go back, please be careful. It's not just that creature I'm worried about. I don't like Nicholai saying you're his either.<</amber>></p>
<<link "Wrap things up.">>
<<ctpAdvance "day8NickDebrief">>
<</link>>
<</if>>
<<ctpNext clear>>
<div id= "NickDateChoice">
<p>After the brief talk about the investigation into Nicholai you fill the two of them in on the events that happened with Eric and Wolfram. <<if def $events.seaCaveEnding>>
You do decide to skip over the odd dream about having sex with the creature though. The very thought of sharing it makes you cheeks briefly heat.<</if>></p>
<<if $events.amberDate gte 2 and $events.amberKilled eq false>> /* Scene with Amber if she is alive */
<p><<linkreplace "Ask Amber to Stay.">>
<<replace "#NickDateChoice">>
<p>Afterwards, you escort Anya and Amber to the door. Anya walks out onto the porch but you grab Amber's hand gently, smiling at her.</p>
<p><<say $player.fullname $player.saypic>>Amber? Would you like to stay for awhile?<</say>></p>
<p>She nods and steps back into the house, waving at Anya. Anya grins and gives you both a playful wave before turning and walking off into the night.</p>
<p><<link "Lead Amber back into your room." "Day 8 Amber date">>
<<set $player.dominance += 2>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.anyaDate gte 2 and $events.anyaKilled eq false>>/*scene with Anya if she is alive */
<p><<linkreplace "Notice that Anya intends to stay if you let her.">>
<<replace "#NickDateChoice">>
<p>Afterwards, you walk to the front door with Amber and Anya. Amber steps outside but Anya stops next to you, her eyes twinkling with mischief as she slides an
arm around youe waist.</p>
<p><<anya>>I think I'm going to stay awhile with my girl here. Good night Amber.<</anya>></p>
<p>Amber blushes and waves at the two of you before turning and walking off into the night. Anya closes the door and grabs your hand, pulling you back towards your room.</p>
<p><<link "Follow Anya back into your house." "Day 8 Anya date">>
<<set $player.dominance -= 2>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<linkreplace "Decide to go to bed.">>
<<replace "#NickDateChoice">>
<p>After some short goodbyes the two of them leave and you return to your room alone, slumping onto your bed. It's been a hell of a long day hasn't it?</p>
<p><<link "Change and get ready for bed." "SleepingBlackwood">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><<ctp "d8NickFail">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8NicholaiFail.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8NicholaiFailMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8NicholaiFailFree.jpg"]]</p>
<</if>>
<p>You hide behind one of the nearby pillars as a figure moves slowly out of the back of the crypt. At first you think it might be Nicholai but the hooded figure seems...different.
You can't see it well in the darkness but you get the feeling it is something more monstrous than Nicholai. It peers around and cocks its head in a way that makes you think it is
listening for you.</p>
<<link "Hold your breath and hope you get a chance to escape.">>
<<ctpAdvance "d8NickFail">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8NicholaiFail2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8NicholaiFail2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8NicholaiFail2Free.jpg"]]</p>
<</if>>
<p>You are paralyzed with fear as the creature moves forward. You don't even dare to look around the column you're hiding behind. And then, it speaks. Its voice is raspy and hoarse
like it never speaks and it sends shivers down your spine.</p>
<p><<say "??????">>I smell you and I hear your heart pounding. It has been a long, long time since a morsel came down here to sate my hunger. I will enjoy making you last and
suffer....<</say>></p>
<<set $playerKnowledge.pushUnique("constantingrave2")>>
<<set $secrets.constantingrave2 to "A very old and deformed looking vampire lives in the crypt. Nicholai saved you from it.">>
<<link "Flinch when Nicholai's voice rings out.">>
<<ctpAdvance "d8NickFail">>
<</link>>
<<ctpNext clear>>
<p><<nicholai>>Your hunger will not be sated this day. She belongs to me. Fly from here little bird, you will not be harmed. Leave and do not come back.<</nicholai>></p>
<p>You hesitate for only a moment before running for the stairs back up to sunlight and safety. You briefly glance back and see Nicholai standing between you and the being
that had been nearly upon you before his interference. He glances back briefly in your direction, his eyes narrowed and you suspect he is quite unhappy with you barging into his
home uninvited.</p>
<p><<link "Return to town as quickly as possible." "Day 8 late morning">>
<<addhours 3>>
<</link>></p>
<</ctp>>/*<<if $secrets.bandb1 and $events.clearedbandbpath>> /*found the grave but did not find the name */
/* Crow gives hints "I've seen him going towards the bed and breakfast" */
/*go to page at B&B with if else between the next 3 lines. Auto succeed to find the path but with failure consequences like getting hurt and such. */
/*<<elseif $secrets.bandb1 and not $events.clearedbandbpath>> /*found the path but didn't clear it. */
/*<<else>> /*didn't find the path at all */
/*<</if>>*/
<<ctp "Day8CryptFind">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8CryptFind.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8DayCryptFindMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8CryptFindFree.jpg"]]</p>
<</if>>
<<if $secrets.constantingrave>> /*found grave and found the name */
<p>You drive back to the Bed and Breakfast, <<print $crowName>> flying alongside your car. You feel a sense of Deja Vu as you pull into the driveway and step out. You
briefly glance at the door and think of Janice for a moment. You wonder if Sean is home but you don't see any lights or movement so assume he is at the funeral or perhaps simply
in town running errands or something. That's probably just as well.</p>
<p><<say $player.fullname $player.saypic>>Let's go to the crypt. That has to be where he's staying.<</say>></p>
<p>You make your way to the familiar path and follow <<print $crowName>>, brushing through the cleared path you'd made in your first visit.</p>
<<link "Make your way to the crypt." "Day 8 Nicholai investigation">>
<</link>>
<<elseif $secrets.bandb1 and $events.clearedbandbpath>> /*found the grave but did not find the name */
/*Short follow me to the grave go straight to next page. */
<p>You drive back to the Bed and Breakfast, <<print $crowName>> flying alongside your car. You feel a sense of Deja Vu as you pull into the driveway and step out. You
briefly glance at the door and think of Janice for a moment. You wonder if Sean is home but you don't see any lights or movement so assume he is at the funeral or perhaps simply
in town running errands or something. That's probably just as well.</p>
<p><<say $player.fullname $player.saypic>>Let's go to the crypt. You'll see what I mean about the grave belonging to Constantin.<</say>></p>
<p>You make your way to the familiar path and follow <<print $crowName>>, brushing through the cleared path you'd made in your first visit.</p>
<<link "Make your way to the crypt." "Day 8 Nicholai investigation">>
<</link>>
<<elseif $secrets.bandb1 and not $events.clearedbandbpath>> /*found the path but didn't clear it. */
/*continue on new page after going down both. */
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<p>You drive back to the Bed and Breakfast, <<print $crowName>> flying alongside your car. You feel a sense of Deja Vu as you pull into the driveway and step out. You
briefly glance at the door and think of Janice for a moment. You wonder if Sean is home but you don't see any lights or movement so assume he is at the funeral or perhaps simply
in town running errands or something. That's probably just as well. <<print $crowName>> leads you to the path that frustrated your efforts to explore it last time you were
here. With a bit more determination and the "encouragement" of <<print $crowName>> you manage to clear the path this time.</p>
<p><<say $player.fullname $player.saypic>>Let's go to the crypt. You'll see what I mean about the grave belonging to Constantin.<</say>></p>
<p>You sigh and follow <<print $crowName>> down the newly cleared path.</p>
<<link "Make your way to the crypt." "Day 8 Nicholai investigation">>
<<if not $foundPlace.secretbandbgrave>>
<<set $foundPlace.secretbandbgrave to "Secret Grave Outside B&B">>
<</if>>
<</link>>
<<else>> /*didn't find the path at all */
/*continue on new page after going down both. */
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<p>You drive back to the Bed and Breakfast, <<print $crowName>> flying alongside your car. You feel a sense of Deja Vu as you pull into the driveway and step out. You
briefly glance at the door and think of Janice for a moment. You wonder if Sean is home but you don't see any lights or movement so assume he is at the funeral or perhaps simply
in town running errands or something. That's probably just as well. <<print $crowName>> leads you to a path you'd never noticed before. It looks nearly impassible with brush and
thorny weeds but with a bit more determination and the "encouragement" of <<print $crowName>> you manage to clear it.</p>
<p><<say $player.fullname $player.saypic>>Let's go to the crypt. You'll see what I mean about the grave belonging to Constantin.<</say>></p>
<p>You sigh and follow <<print $crowName>> down the newly cleared path.</p>
<<link "Make your way to the crypt." "Day 8 Nicholai investigation">>
<<if not $foundPlace.secretbandbgrave>>
<<set $foundPlace.secretbandbgrave to "Secret Grave Outside B&B">>
<</if>>
<</link>>
<</if>>
<</ctp>><<ctp "d8Nicholai2">>
<div id = "cryptEntry">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8NicholaiClues3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8NicholaiClues3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8NicholaiClues3Free.jpg"]]</p>
<</if>>
/*candles flare up on their own. Sounds from area where open caskets are in scene. */
<p>As <<print $crowName>> suspected you're able to find a stairway inside the crypt itself. You take it down into the earth and emerge in a large, dark room. The only light
comes from above and you jump as you hear a grating sound above you, cutting off all light. Your heart pounds in the utter darkness and then suddenly candles flare to life all
around this chamber. You instinctively hide behind a nearby pillar, looking around at all of the coffins in the area along with the skulls and candles. You try to calm down
all to aware of your heart pounding in your chest.</p>
<p><<say $player.fullname $player.saypic>>It'll be alright. I only walked into a vampire's lair. Just a quick look around for any evidence that he's behind Lisa's death
and then we can get the hell out of here...<</say>></p>
</div>
<p><<linkreplace "Attempt to sneak through the crypt.">>
<<replace "#cryptEntry">>
<<skillCheck "thievery" 0 100 50>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>Apprently you've had ninja training you never knew about! You move so quietly through the crypt that you pause briefly, wondering if something happened
to your hearing. You smile, a little impressed at your own skills then let out a quiet breath and prepare to move on.</p>
<<link "Move carefully through the crypt as you continue your search." "Day 8 Nicholai passed stealth">>
<<set $events.caughtByNicholaiInCrypt to false>>
<</link>>
<<case 'criticalFailure'>>
/*master vampire catches you? */
<p>You move forward, trying to be quiet. At first all is well, then you kick one of the skulls that are randomly laying on the ground. It clatters as it
bounces across the floor and if this was a movie you'd find it funny. However, it is not a movie and you pale as the shadows deeper in the crypt shift.</p>
<<link "Move behind a pillar as you hear movement behind you." "Day 8 Nicholai failed stealth" >>
<<set $events.caughtByNicholaiInCrypt to true>>
<</link>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You're no ninja but you're pretty sure you're quiet enough that if you're careful you'll be able to sneak quietly through the crypt with no issues.</p>
<<link "Move carefully through the crypt as you continue your search." "Day 8 Nicholai passed stealth">>
<<set $events.caughtByNicholaiInCrypt to false>>
<</link>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You're no ninja but you're pretty sure you're quiet enough that if you're careful you'll be able to sneak quietly through the crypt with no issues.</p>
<<link "Move carefully through the crypt as you continue your search." "Day 8 Nicholai passed stealth">>
<<set $events.caughtByNicholaiInCrypt to false>>
<</link>>
<<case 'rolledFail'>>
/*master vampire catches you? */
<p>You move forward, trying to be quiet. At first all is well, but then your foot knocks against a skull that is randomly lying on the floor. It feels like the
thump of the contact is explosively loud and your heart pounds as you freeze in your tracks. You pale as the shadows deeper in the crypt shift.</p>
<<link "Move behind a pillar as you hear movement behind you." "Day 8 Nicholai failed stealth" >>
<<set $events.caughtByNicholaiInCrypt to true>>
<</link>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
/*master vampire catches you? */
<p>You move forward, trying to be quiet. At first all is well, but then your foot knocks against a skull that is randomly lying on the floor. It feels like the
thump of the contact is explosively loud and your heart pounds as you freeze in your tracks. You pale as the shadows deeper in the crypt shift.</p>
<<link "Move behind a pillar as you hear movement behind you." "Day 8 Nicholai failed stealth" >>>
<<set $events.caughtByNicholaiInCrypt to true>>
<</link>>
<<default>>
/*master vampire catches you? */
<p>You move forward, trying to be quiet. At first all is well, but then your foot knocks against a skull that is randomly lying on the floor. It feels like the
thump of the contact is explosively loud and your heart pounds as you freeze in your tracks. You pale as the shadows deeper in the crypt shift.</p>
<<link "Move behind a pillar as you hear movement behind you." "Day 8 Nicholai failed stealth" >>
<<set $events.caughtByNicholaiInCrypt to true>>
<</link>>
<</switch>>
<</replace>>
<</linkreplace>></p>
/* find something to help free Izabel! */
<</ctp>><<ctp "d8Nicholai">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8NicholaiClues.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8NicholaiCluesMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8NicholaiCluesFree.jpg"]]</p>
<</if>>
<<if $secrets.constantingrave>> /*found grave and found the name */
<p>You come upon the familiar crypt and shiver as you loook it over.</p>
<p><<say $player.fullname $player.saypic>>It's too small for Izabela and him to live there I think.<</say>></p>
<p><<say $crowName $npcSay.crow>>You really need to brush up on your pop culture. How do I know more about this stuff than you? Inside there's probably a stairway to an underground
cypt and that's where they'll be. Now, time to find your way in.<</say>></p>
<<elseif $secrets.bandb1 and $events.clearedbandbpath>> /*found the grave but did not find the name */
<p>You come upon the familiar crypt and shiver as you loook it over.</p>
<p><<say $player.fullname $player.saypic>>This is his crypt huh? It's too small for Izabela and him to live there I think.<</say>></p>
<p><<say $crowName $npcSay.crow>>You really need to brush up on your pop culture. How do I know more about this stuff than you? Inside there's probably a stairway to an underground
cypt and that's where they'll be. Now, time to find your way in.<</say>></p>
<<elseif $secrets.bandb1 and not $events.clearedbandbpath>> /*found the path but didn't clear it. */
<p>You make your way down the path that defeated your efforts to clear it in the past and look at the small crypt you find.</p>
<p><<say $player.fullname $player.saypic>>This is his crypt huh? It's too small for Izabela and him to live there I think.<</say>></p>
<p><<say $crowName $npcSay.crow>>You really need to brush up on your pop culture. How do I know more about this stuff than you? Inside there's probably a stairway to an underground
cypt and that's where they'll be. Now, time to find your way in.<</say>></p>
<<else>> /*didn't find the path at all */
<p>You make your way down the path that you'd never even noticed before and look at the small crypt you find.</p>
<p><<say $player.fullname $player.saypic>>This is his crypt huh? It's too small for Izabela and him to live there I think.<</say>></p>
<p><<say $crowName $npcSay.crow>>You really need to brush up on your pop culture. How do I know more about this stuff than you? Inside there's probably a stairway to an underground
cypt and that's where they'll be. Now, time to find your way in.<</say>></p>
<</if>>
<<link "Nod and move towards the door.">>
<<ctpAdvance "d8Nicholai">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8NicholaiClues2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8NicholaiClues2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8NicholaiClues2Free.jpg"]]</p>
<</if>>
<p>You lean over, running your fingers over the door as you look for some kind of latch or keyhole. Nothing stands out to you and you frown in frustration.</p>
<p><<linkreplace "Inspect the door more closely.">>
<<skillCheck "investigation" 0 100 70>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You notice a subtle indentation in one of the stones next to the door. You raise your eyebrows and push on it. You hear a click and the door
swings open with a hiss.</p>
<p><<say $crowName $npcSay.crow>>I'll uhhh...wait out here and keep a lookout. If you wake up Nicholai he'll probably forgive you but he may
decide I'd make a good morning snack.<</say>></p>
<p><<link "Gather your courage and enter the crypt." "Day 8 Nicholai investigation 2">>
<</link>></p>
<<case 'criticalFailure'>>
/*cut hand */
<<if $player.health gte 20>>
<<set $player.health -= 10>>
<</if>>
<p>You run your fingers over the door frame some more, hoping to find some kind of hidden lever or something. You hiss and wince as pain as all
you find for your efforts is a sharp edge on one of the stones, slicing your palm open on it before you jerk your hand back. <<print $crowName>>
lands next to you and cocks his head, studying the door then pecks at a brick in the door frame. It slides in with a click and the door swings
open.</p>
<p><<say $crowName $npcSay.crow>>Do I have to do everything? You're lucky you have me. Good luck going into a vampire's lair with a bleeding cut.
I'll uhhh...wait out here and keep a lookout. If you wake up Nicholai he'll probably forgive you but he may
decide I'd make a good morning snack.<</say>></p>
<p><<link "Gather your courage and enter the crypt." "Day 8 Nicholai investigation 2">>
<</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You notice a subtle indentation in one of the stones next to the door. You raise your eyebrows and push on it. You hear a click and the door
swings open with a hiss.</p>
<p><<say $crowName $npcSay.crow>>I'll uhhh...wait out here and keep a lookout. If you wake up Nicholai he'll probably forgive you but he may
decide I'd make a good morning snack.<</say>></p>
<p><<link "Gather your courage and enter the crypt." "Day 8 Nicholai investigation 2">>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You notice a subtle indentation in one of the stones next to the door. You raise your eyebrows and push on it. You hear a click and the door
swings open with a hiss.</p>
<p><<say $crowName $npcSay.crow>>I'll uhhh...wait out here and keep a lookout. If you wake up Nicholai he'll probably forgive you but he may
decide I'd make a good morning snack.<</say>></p>
<p><<link "Gather your courage and enter the crypt." "Day 8 Nicholai investigation 2">>
<</link>></p>
<<case 'rolledFail'>>
/* Raven will find the secret way to open door. */
<p>You run your fingers over the door frame some more, hoping to find some kind of hidden lever or something. You sigh as you find nothing and
take a step back, staring at the door. <<print $crowName>> lands next to you and cocks his head, studying the door then pecks at a brick in
the door frame. It slides in with a click and the door swings open.</p>
<p><<say $crowName $npcSay.crow>>Do I have to do everything? You're lucky you have me. Good luck going into a vampire's lair with a bleeding cut.
I'll uhhh...wait out here and keep a lookout. If you wake up Nicholai he'll probably forgive you but he may
decide I'd make a good morning snack.<</say>></p>
<p><<link "Gather your courage and enter the crypt." "Day 8 Nicholai investigation 2">>
<</link>></p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You run your fingers over the door frame some more, hoping to find some kind of hidden lever or something. You sigh as you find nothing and
take a step back, staring at the door. <<print $crowName>> lands next to you and cocks his head, studying the door then pecks at a brick in
the door frame. It slides in with a click and the door swings open.</p>
<p><<say $crowName $npcSay.crow>>Do I have to do everything? You're lucky you have me. Good luck going into a vampire's lair with a bleeding cut.
I'll uhhh...wait out here and keep a lookout. If you wake up Nicholai he'll probably forgive you but he may
decide I'd make a good morning snack.<</say>></p>
<p><<link "Gather your courage and enter the crypt." "Day 8 Nicholai investigation 2">>
<</link>></p>
<<default>>
<p>You run your fingers over the door frame some more, hoping to find some kind of hidden lever or something. You sigh as you find nothing and
take a step back, staring at the door. <<print $crowName>> lands next to you and cocks his head, studying the door then pecks at a brick in
the door frame. It slides in with a click and the door swings open.</p>
<p><<say $crowName $npcSay.crow>>Do I have to do everything? You're lucky you have me. Good luck going into a vampire's lair with a bleeding cut.
I'll uhhh...wait out here and keep a lookout. If you wake up Nicholai he'll probably forgive you but he may
decide I'd make a good morning snack.<</say>></p>
<p><<link "Gather your courage and enter the crypt." "Day 8 Nicholai investigation 2">>
<</link>></p>
<</switch>>
<</linkreplace>></p>
<</ctp>><<ctp "nickD8p2">>
<p>[img["images/events/day8Nicholai2.jpg"]]</p>
<p>Nicholai looks down at you, steepling his fingers before himself as a sarcastic smile curves his lips. Out of the corner of your eye you see the ghost of Arisha fade away,
her expression a mix of anger and sadness.</p>
<p><<nicholai>>Well, now that that troublesome spirit has left...<</nicholai>></p>
<<link "Tense slightly as he approaches.">>
<<ctpAdvance "nickD8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Nicholai2p2.jpg"]]</p>
<p>Nicholai leans onto the edge of your bed and stares into your eyes. </p>
<p><<nicholai>>I believe last time I was here I proposed a child to unite our two families. Shall we try again?<</nicholai>></p>
<p>Nicholai pushes up from the bed and quickly undresses. After a brief hestiation you undress as well, you stare at him as you think about his words. He's just playing
games right? He doesn't really intend to try to impregnate you does he?</p>
<<link "Roll onto your back as he climbs onto the bed.">>
<<ctpAdvance "nickD8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Nicholai2p3.jpg"]]</p>
<p>He wastes no time climbing on top of you and thrusting his hard cock into your heated depths. You let out a moan as he begins to thrust, the bed rocking under you with the
power of his movements on top of you. You shudder as waves of pleasure wash over you. </p>
<p><<nicholai>>You take cock so well <<print $player.name>>. It's like you were born to do it.<</nicholai>></p>
<<if $player.tg is true>><p>You frown slightly at his words, stung by them. Still, your life as a man sometimes feels like a dream and you seem to be more and more woman everyday.</p>
<<else>><p>You flush at his words but try not to take them personally as you look up at him.</p><</if>>
<<link "Cry out with pleasure.">>
<<ctpAdvance "nickD8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Nicholai2p4.jpg"]]</p>
<p>You turn your head to the side, losing yourself in your passions. When you break eye contact you feel a pressure that had been pushing against your mind ease but before you
can think about what that might mean a surge of pleasure lances through you, causing you to arch your spine off of the mattress below you. Your moans fill the room as you
grind your hips against him. His thick cock flexes inside you as his hips slam against yours.</p>
<p><<nicholai>>Yes, that's it. Let go of your resistance and just enjoy the pleasure!<</nicholai>></p>
<<link "Grunt as he pulls back far enough that his cock slides out of you.">>
<<ctpAdvance "nickD8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Nicholai2p5.jpg"]]</p>
<p><<nicholai>>I'm going to cum soon. Put my cock back inside you, show your desire for my seed.<</nicholai>></p>
<p>You hesitate only for a moment before reaching between you. You grasp his cock and position it at the entrance to your vulnerable pussy. You let out a shrill cry of
need when he thrusts back inside you, filling you once again with his hard shaft.</p>
<<link "Lose yourself in pleasure.">>
<<ctpAdvance "nickD8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Nicholai2p6.jpg"]]</p>
<p>His intense thrusts push you closer to the edge of your climax. As you hover on the edge of climax you feel his cock throbbing and pulsing a moment before you feel the
liquid heat of his seed spraying into your womb. You cry out, body shaking as a powerful orgasm claims your senses. Your world narrows to the connection of your sex to his
and you shake underneath him as you ride your release.</p>
<<link "Try to recover from your climax.">>
<<ctpAdvance "nickD8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Nicholai2p7.jpg"]]</p>
<p>He pulls out of you and stands up, dressing as he looks down at you. You lay on the bed, trembling as his warm seed drips from your filled pussy. He looks at you for a moment
before speaking.</p>
<p><<nicholai>>The last heir of Corvus. Soon you will be utterly mine and if you beg, perhaps you'll get to spend eternity with me.<</nicholai>></p>
<p>He leaves without further word and you lay there, unable to even work up the energy to clean yourself off. Soon your eyes grow heavy and you tug the blankets over you as you
settle in for the night.</p>
<<link "You find yourself in another eerie dream." "dream 7">>
<</link>>
<</ctp>><<ctp "NickD8">>
<p>[img["images/events/day8Nicholai.jpg"]]</p>
<p>You blink and stare up in surprise at the figure looming over you. It takes a few moments for your brain to register what you're seeing but when it does a mix of fear and
arousal goes through you.</p>
<p><<say $player.fullname $player.saypic>>What are you doing in my room? How did you get in here?<</say>></p>
<p><<nicholai>>You invited me into your home girl. That gives me the power to come and go as I please...<</nicholai>></p>
<<link "Stare at him in shock.">>
<<ctpAdvance "NickD8">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8NicholaiP2.jpg"]]</p>
<p>He smirks at you as you stare at him, his eyes roaming slowly over your body. He takes a step closer and pauses when another voice rings out in the room.</p>
<p><<say "Arisha Lebedev" $npcSay.arisha>>You shouldn't be here Nicholai. Leave. Now.<</say>></p>
<p>He turns quickly and you look over to see Arisha's ghost standing there, glaring at him. Her eyes narrow as she speaks again.</p>
<<link "Listen as she confronts him.">>
<<ctpAdvance "NickD8">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8NicholaiP3.jpg"]]</p>
<p><<say "Arisha Lebedev" $npcSay.arisha>>I can banish him <<print $player.name>>, just say the word. He will not be able to return unless you invite him again.<</say>></p>
<<if $events.dream6Choice eq "Corvus">> /*Arisha has power to banish Nicholai. If willpower low, then player wavers over whether to do it but has the choice. */
<p>You feel a surge of power from Arisha and realize that she does have the power to do what she says. The power is so strong it makes the hair on your neck stand up and
judging by the look on his face it appears Nicholai senses it too.</p>
<p><<nicholai>>Don't...<</nicholai>></p>
<p><<link "Tell her to banish Nicholai">>
<<ctpAdvance "NickD8">>
<<set $player.willpower += 5>>
<</link>></p>
<p><<link "Tell her not to banish Nicholai" "Day 8 Nicholai night visit 2">>
<</link>></p>
<<elseif $events.dream6Choice eq "Nicholai">>/*Arisha can't banish him */
<p>Arisha moves her hands in intricate motions, muttering under her breath. She pauses then as if expecting something to happen and then blinks slowly when nothing does.
She frowns and looks down at her hands and then at Nicholai. Nicholai smirks at her and turns his gaze to you.</p>
<p><<nicholai>>She has no power anymore. She gets her power from the faith of the heir and it would appear you have turned your back on your legacy.<</nicholai>></p>
<p><<link "Tell her not to banish Nicholai" "Day 8 Nicholai night visit 2">>
<</link>></p>
<<else>>/*outcome is dependent on PC willpower */
<p>You feel a surge of power from Arisha and realize that she does have the power to do what she says though it feels weaker than you might expect. You wonder briefly if
this has something to do with you choosing to follow Van Horn's neutrality in your dream instead of following in Corvus's footsteps. Nicholai narrows his eyes at her
and turns his gaze to you.</p>
<<if $player.willpower lte 60>>
<p>Even if you wanted to tell him to leave, you look into his eyes and can't muster the will to do so.</p>
<p><<link "Tell her not to banish Nicholai" "Day 8 Nicholai night visit 2">>
<</link>></p>
<<else>>
<p>You feel your will wavering but manage to hold his gaze and keep a clear head.</p>
<p><<link "Tell her to banish Nicholai">>
<<set $player.willpower += 5>>
<<ctpAdvance "NickD8">>
<</link>></p>
<p><<link "Tell her not to banish Nicholai" "Day 8 Nicholai night visit 2">>
<</link>></p>
<</if>>
<</if>>
<<ctpNext clear>>
<<set $events.vampInvitedIn to false>>
<p>[img["images/events/day8NicholaiP4.jpg"]]</p>
<p>Arisha waves her hands around, chanting under her breath as she does. You feel power building and then a globe of light forms between her hands. She stares at Nicholai who
runs towards her but suddenly he seems to slow as if he is wading through water. He frowns and then his eyes widen as he flies backwards towards one of the windows in your
bedroom. You tense, expecting him to crash into the glass but the window flies open moments before he hits it. He yelps as he tumbles through the window and out of sight.
The window slams closed again and Arisha sags, lowering her hands.</p>
<p><<arisha>>It is done. Get some rest <<print $player.name>>.<</arisha>></p>
<p>She fades away and you lay back in your bed. You stare at the window for a while half expecting Nicholai to climb through it but when he doesn't you sigh softly
and gradually drift off to sleep.</p>
<<link "You find yourself in another eerie dream." "dream 7">>
<</link>>
<</ctp>><<ctp "day8NickPassed">>
/* <<set $events.IzabelaCryptEvidence to false>> */
/* <<set $events.nicholaiInnocence to true */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8NicholaiClues4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8NicholaiClues4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8NicholaiClues4Free.jpg"]]</p>
<</if>>
/* search then have diary find. PC finds it amusing that Nicholai has a diary. */
<p>You creep through the crypt, doing your best to explore and find any evidence. You have nearly given up when you spot what looks like a leather bound book sitting on a table
close to one of the coffins. You move as quietly as you can to it and then quickly back away, nearly holding your breath as you stare at the coffin, half expecting it to swing
open and for Nicholai to rise out of it like a typical vampire movie.</p>
<p>When nothing happens you let out your breath and move to a corner of the crypt far away from the coffin. You sit down and squint at the book in the dim candlelight as
you crack it open.</p>
<<link "Read the book.">>
<<ctpAdvance "day8NickPassed">>
<<set $events.nicholaiInnocence to true>>
<<set $events.IzabelaCryptEvidence to true>>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8NicholaiClues5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8NicholaiClues5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8NicholaiClues5Free.jpg"]]</p>
<</if>>
<<set $playerKnowledge.pushUnique("izabela2")>>
<<set $secrets.izabela2 to "Nicholai's diary has information about Izabela's journey from Natasha Van Horn to Izabela Van Horn, vampire.">>
<<set $playerKnowledge.pushUnique("nicholai2")>>
<<set $secrets.nicholai2 to "Nicholai's diary revealed that he is trying to find the mastermind too and suspects it may be Joshua Tisdale.">>
<p>Your lips quirk into a smirk as you quickly discover the book is a diary. Nicholai's diary. A brief thought of bedazzling it with beads and glitter crosses your mind and you
imagine his reaction if you did it, grinning to yourself in spite of where you are. You shake your head and force yourself to focus as you flip through the pages. You skim
quickly over it and frown thoughtfully at what you read. Nicholai isn't the one who killed Lisa and masterminded everything. In fact, he is trying to find out who it is for
his own reasons and suspects Joshua Tisdale! You sigh softly and prepare to put the diary back.</p>
<<link "Pause as something in the diary catches your eye.">>
<<ctpAdvance "day8NickPassed">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8NicholaiClues6.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8NicholaiClues6Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8NicholaiClues6Free.jpg"]]</p>
<</if>>
<p>You spotted something about Izabella and read carefully. It details Nicholai rescuing her from the fire that she was thought to have died in and taking her back to his crypt.
He raised her in secret while using magic to twist her mind and make her forget who she was. When she was old enough her made her into a vampire after she believed she was his
long lost sister. You close the diary and glance at the coffin you think is likely Nicholai's. You had meant to return the diary but you decide to take it with you, it might
help if you decide to help Karl Van Horn get his long lost sister back.</p>
<<link "Prepare to leave as you think about what you've learned.">>
<<ctpAdvance "day8NickPassed">>
<</link>>
<<ctpNext clear>>
<p>You quietly retrace your steps, trying to decide who might be the best suspect that now that you've ruled out Nicholai.</p>
<p><<link "Perhaps it is Roy Lacey after all.">>
<<set $events.lisaKillerSuspect to "Roy">>
<<ctpAdvance "day8NickPassed">>
<</link>></p>
<p><<link "You think Joshua Tisdale is possibly the man behind all of it, especially since Nicholai seems to believe it is him as well.">>
<<set $events.lisaKillerSuspect to "Joshua">> /* LOL. Crimninal Minds reference! */
<<ctpAdvance "day8NickPassed">>
<</link>></p>
<<ctpNext clear>>
<p>You make your way back to the Bed and Breakfast, your thoughts distracted by what you discovered in the diary as you get into your car and drive back to town.</p>
<p><<link "Drive back to town." "Day 8 late morning">>
<<addhours 3>>
<</link>></p>
<</ctp>><<ctp "day8RoyDebrief">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Evening5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Evening5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Evening5Free.jpg"]]</p>
<</if>>
/*Renders with default outfit JACKET OFF */
<p>You clasp your hands as you debate what to tell the other two. You remember Sharelle's description of Roy, a bit surprised she shared it with you now that you think about it.
You decide that Amber and Anya don't need to know how deeply this has all affected him and after a moment's thought you speak up.</p>
<p><<say $player.fullname $player.saypic>>I spoke with Sharelle about Roy and based on what she told me I am absolutely convinced he is not behind it all. I won't go into details
as some of it is private and maybe even embarassing to him, but he's not our man. He's most definitely on our side I think.<</say>></p>
<p>Neither one of the others looks surprised and Anya even smirks, rolling her eyes.</p>
<p><<anya>>I'm probably the most cynical person in this room but even I can't picture Roy as some villainous mastermind. So now what?<</anya>></p>
<<link "Tell them your next plans.">>
<<ctpAdvance "day8RoyDebrief">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Evening6.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Evening6Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Evening6Free.jpg"]]</p>
<</if>>
<p><<say $player.fullname $player.saypic>>Well, for the time being I've decided to turn my focus to <<print $events.lisaKillerSuspect >> for my next person to investigate as the
person behind it all. If I get time I want to check out <<print $events.shadowKillerSuspect>> as the person who is, I don't know, transforming into this shadow killer or whatever
we're calling him? If our theory is right that it's somebody who changes into that thing and it's not just some kind of evil spirit or something.<</say>></p>
<p>The other two nod and Amber speaks up.</p>
<<if $events.lisaKillerSuspect eq "Nicholai">>
<p><<amber>>I think Nicholai could definitely be behind it all but like we discussed last time, he might be sort of the opposite of Roy. Too obvious of a suspect you know? But
we should at least check him out.<</amber>></p>
<<else>> /*Joshua */
<p><<amber>>I think Joshua Tisdale could definitely be behind it all. Honestly, he creepps me out and he's so...greedy. I could seriously picture him doing this if he thought
he'd get something out of it. He probably should have been our main suspect from the start.
<</amber>></p>
<</if>>
<<link "Wrap things up.">>
<<ctpAdvance "day8RoyDebrief">>
<</link>>
<<ctpNext clear>>
<div id = "RoyDateChoice">
<p>After the brief talk about the investigation into Roy you fill the two of them in on the events that happened with Eric and Wolfram. <<if def $events.seaCaveEnding>>
You do decide to skip over the odd dream about having sex with the creature though. The very thought of sharing it makes you cheeks briefly heat.<</if>></p>
<<if $events.amberDate gte 2 and $events.amberKilled eq false>> /* Scene with Amber if she is alive */
<p><<linkreplace "Ask Amber to Stay.">>
<<replace "#RoyDateChoice">>
<p>Afterwards, you escort Anya and Amber to the door. Anya walks out onto the porch but you grab Amber's hand gently, smiling at her.</p>
<p><<say $player.fullname $player.saypic>>Amber? Would you like to stay for awhile?<</say>></p>
<p>She nods and steps back into the house, waving at Anya. Anya grins and gives you both a playful wave before turning and walking off into the night.</p>
<p><<link "Lead Amber back into your room." "Day 8 Amber date">>
<<set $player.dominance += 2>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.anyaDate gte 2 and $events.anyaKilled eq false>>/*scene with Anya if she is alive */
<p><<linkreplace "Notice that Anya intends to stay if you let her.">>
<<replace "#RoyDateChoice">>
<p>Afterwards, you walk to the front door with Amber and Anya. Amber steps outside but Anya stops next to you, her eyes twinkling with mischief as she slides an
arm around youe waist.</p>
<p><<anya>>I think I'm going to stay awhile with my girl here. Good night Amber.<</anya>></p>
<p>Amber blushes and waves at the two of you before turning and walking off into the night. Anya closes the door and grabs your hand, pulling you back towards your room.</p>
<p><<link "Follow Anya back into your house." "Day 8 Anya date">>
<<set $player.dominance -= 2>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<linkreplace "Decide to go to bed.">>
<<replace "#RoyDateChoice">>
<p>After some short goodbyes the two of them leave and you return to your room alone, slumping onto your bed. It's been a hell of a long day hasn't it?</p>
<p><<link "Change and get ready for bed." "SleepingBlackwood">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><<ctp "d8Roy">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Roy.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8RoyMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8RoyFree.jpg"]]</p>
<</if>>
<p>You make your way to the grocery store and browse through the aisles as you try to decide how to approach Sharelle with your questions about Roy. You finally make your way over
to where she sits and clear your throat.</p>
<p><<sharelle>>Are you here to request some work on your house?<</sharelle>></p>
<p><<say $player.fullname $player.saypic>>I wanted to ask you about Roy. Has he been ok lately? Nothing upsetting him or anything?<</say>></p>
<<link "Try not to fidget as she stares at you.">>
<<ctpAdvance "d8Roy">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8Royp2.jpg"]]</p>
<p>Sharelle looks a bit disturbed by your question and for a moment you think she won't talk but finally she responds to you.</p>
<p><<sharelle>>Yes, he's been upset lately. I've actually seen him sitting and resting his forehead on his fists and just...sobbing when he thinks no one is looking. We live
together and he only does it at home and only when he thinks I'm asleep or not around. I think he's scared <<print $player.name>> and very sad too. I think he believes things are
changing and he is powerless to stop it. He doesn't talk much about what he does for the town but I think he does more than he talks about. And I think he's scared that Lisa's
death and maybe your arrival are like...signs or something. Signs that things are changing and he doesn't know what to do about it.<</sharelle>></p>
<<link "Contemplate her answer.">>
<<ctpAdvance "d8Roy">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8Royp3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8Royp3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8Royp3Free.jpg"]]</p>
<</if>>
<p>You nibble your lip as you think about what Sharelle has said. Unless she is lying to you you just don't see how Roy could be behind what is happening, at least not
consciously. You briefly wonder if perhaps he might be being forced to do it by someone else but you decide that is not a rabbit hole you want to go through. You mentally cross
Roy off of your list of suspects and decide that going forward you need to consider someone else.</p>
<p><<link "You think Nicholai Constantin is probably behind it to feed his ambitions.">>
<<set $events.lisaKillerSuspect to "Nicholai">>
<<set $events.royInnocence to true>>
<<ctpAdvance "d8Roy">>
<</link>></p>
<p><<link "You think Joshua Tisdale is possibly the man behind all of it.">>
<<set $events.lisaKillerSuspect to "Joshua">> /* LOL. Crimninal Minds reference! */
<<set $events.royInnocence to true>>
<<ctpAdvance "d8Roy">>
<</link>></p>
<<ctpNext clear>>
<p>You shake your head and smile at Sharelle after losing yourself in thought long enough for her to look somewhat uncomfortable.</p>
<p><<say $player.fullname $player.saypic>>Sorry, I was lost in thought. Thank you for sharing that with me, don't worry, I won't tell anyone else.<</say>></p>
<p><<sharelle>>Of course. I'm not even sure why I shared that with you but I feel better getting it off of my chest to be honest.<</sharelle>></p>
<<link "Wave to Sharelle as you head out." "Day 8 late morning">>
<<addhours 3>>
<</link>>
<</ctp>><<ctp "seaCave8p2">>
<p>[img["images/events/day8SeaCave4.jpg"]]</p>
<p>You roll over and crawl away, trying to get the strength to stand and run. The creature, man, whatever, follows you, his displeasure very clear from the growling words he
spits out.</p>
<p><<say "?????">>Yyyyyooooouuuu sssttttaaayyyy!<</say>></p>
<<link "Scream as he grabs you and flips you over!">>
<<ctpAdvance "seaCave8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8SeaCave5.jpg"]]</p>
<p>At first you think he means to force himself on you but then you see his narrowed eyes and his large hands clenched into fists. You throw your arms up protectively
and kick at him as he pulls a clenched fist back in preparation to punch you!</p>
<<linkreplace "Try to fight him off.">>
<<skillCheck "fitness" 0 100 65>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You manage to kick him just hard enough to throw him off balance and his swing misses cleanly. You roll back to your hands and knees and scramble away.</p>
<<link "Look up as you hear a sound.">>
<<ctpAdvance "seaCave8p2">>
<</link>>
<<case 'criticalFailure'>>
<<set $player.health -= 20>>
<p>You try to fend him off but he is far to strong. His fist lashes out and catches you in the ribs. You wheeze in pain but luckily he lets go of you and
you are able to get on your hands and knees and crawl away.</p>
<<link "Look up as you hear a sound.">>
<<ctpAdvance "seaCave8p2">>
<</link>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You manage to kick him just hard enough to throw him off balance and his swing misses cleanly. You roll back to your hands and knees and scramble away.</p>
<<link "Look up as you hear a sound.">>
<<ctpAdvance "seaCave8p2">>
<</link>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You manage to kick him just hard enough to throw him off balance and his swing misses cleanly. You roll back to your hands and knees and scramble away.</p>
<<link "Look up as you hear a sound.">>
<<ctpAdvance "seaCave8p2">>
<</link>>
<<case 'rolledFail'>>
<<set $player.health -= 10>>
<p>You try to fend him off but he is far to strong. His fist lashes out and catches you in the ribs. You wheeze in pain but luckily he lets go of you and
you are able to get on your hands and knees and crawl away.</p>
<<link "Look up as you hear a sound.">>
<<ctpAdvance "seaCave8p2">>
<</link>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<<set $player.health -= 10>>
<p>You try to fend him off but he is far to strong. His fist lashes out and catches you in the ribs. You wheeze in pain but luckily he lets go of you and
you are able to get on your hands and knees and crawl away.</p>
<<link "Look up as you hear a sound.">>
<<ctpAdvance "seaCave8p2">>
<</link>>
<<default>>
<<set $player.health -= 10>>
<p>You try to fend him off but he is far to strong. His fist lashes out and catches you in the ribs. You wheeze in pain but luckily he lets go of you and
you are able to get on your hands and knees and crawl away.</p>
<<link "Look up as you hear a sound.">>
<<ctpAdvance "seaCave8p2">>
<</link>>
<</switch>>
<</linkreplace>>
<<ctpNext clear>>
<p>[img["images/events/day8SeaCave6.jpg"]]</p>
<p>At first, you're not sure what the lights cutting through the fog are but then you realize it's a boat! Eric's boat!</p>
<p><<eric>><<print $player.name>> are you there? Hello?<</eric>></p>
<p><<say $player.fullname $player.saypic>>Eric! I'm here! Help! There's a monster trying to hurt me!<</say>></p>
<<link "Look over your shoulder as the creature speaks again!">>
<<ctpAdvance "seaCave8p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8SeaCave7.jpg"]]</p>
<p><<say "????">>Eeerrriiiicccc?<</say>></p>
<p>The tone of the creatures voice seems to be recognition? This only confirms your earlier thoughts, that the creature was a man before it was mutated or
whatever has happened to it. To your surprise the creature looks from you to the approaching boat then turns and flees without another word, disappearing into a dark tunnel
at the back of the cave. You turn as you hear approaching footsteps and sigh happily as you recognize Eric.</p>
<<link "Go to the boat with Eric." "Day 8 Eric 3">>
<<addhours 1>>
<</link>>
<</ctp>><<ctp "seaCaveEnd">>
<p>[img["images/events/day8SeaCaveEnd.jpg"]]</p>
<p>Seeing your acceptance the creature lifts you into its muscular arms and carries you deeper into the caves. It briefly occurs to you that an observer would think you were
posing for the cover of some kind of pulp magazine. You shake the odd thought from your head as it carries you into a room with flickering light. You blink in surprise when you
see a roaring fire set up and the creature lays you on the sand next to it</p>
<p>It moves over you and looks down, the tentacles around its mouth reaching towards you. You glance down and see that its cock is even harder than it was before. You lick your
lips nervously and turn your gaze back to the creature, hoping you didn't make a mistake.</p>
<<link "Prepare yourself as the creature lowers down onto you.">>
<<ctpAdvance "seaCaveEnd">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8SeaCaveEnd2.jpg"]]</p>
<p>You almost scream as it wastes no time pushing its hard cock into your pussy. To your own surprise you're a bit wet, thankfully, as its sheer size steals your breath when
it penetrates you. Your eyes roll back as a mix of pleasure and pain washes over your tense body. The creature, man, whatever, grunts above you as it begins to move, slower
than you expect. You breath shallowly as you gradually become accustomed to the large cock invading your depths. You shudder as his tentacles caress your face and head while
he thrusts within you.</p>
<p><<say "?????">>Yyyeessss....nnneeedddd yyyyooouuuuu!<</say>></p>
<<link "Groan as he picks up the pace.">>
<<ctpAdvance "seaCaveEnd">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8SeaCaveEnd3.jpg"]]</p>
<p>You moan as he thrusts harder into you. Your legs raise slightly and your feet rest on his thighs while your fingers scratch over his hips as they flex powerfully. You still
have trouble catching your breath as you have never felt this full before, his cock bigger than any you've taken in the past. You close your eyes briefly and just give in to the
intense sensations, your slick inner walls squeezing his hard shaft as it moves within you.</p>
<<link "Look up into his eyes as he rises slightly above you.">>
<<ctpAdvance "seaCaveEnd">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8SeaCaveEnd4.jpg"]]</p>
<p>He rests his fists on each side of your body as he looks down at you. His face tentacles pull back slightly as he lets out a wet sounding moan. He growls and then resumes
pounding into your defelenss pussy, rocking your body with each powerful thrusts. One of your legs rises and hooks behind his ass as he takes you. You flush as you realize how
wanton you're acting and you wonder briefly if you have always had the potential to be this depraved. Your thoughts scatter after a particularly hard thrust and your inner walls
briefly clamp down on his invading cock.</p>
<<link "Squeal as he shifts positions and grabs your legs.">>
<<ctpAdvance "seaCaveEnd">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8SeaCaveEnd5.jpg"]]</p>
<p>He turns your hips up and holds your ankles above you. The new angle lets him slide deeper into you with each of his powerful thrusts. Your toes curl as a powerful orgasm
washes over you and you scream your pleasure. For a moment you think you hear a voice calling your name from somewhere in the cave system but your attention quickly turns back
to your new lover as the pace of his thrusts increases. You tense, crying out again when you feel his cock twitching within you followed by a spreading warmth deep inside you.</p>
<<link "Lay there, recovering as the aftershocks of your orgasms roll over you.">>
<<ctpAdvance "seaCaveEnd">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8SeaCaveEnd6.jpg"]]</p>
<p>He pulls out of you and stands letting out a sound that is half yell and half roar. It is a triumphant sound and once more you think you hear voices briefly. You reach down,
fingers gently caressing your swollen pussy lips as his seed drips from within you. You groan softly and feel yourself fading away into an exhausted sleep as your new lover walks
off into the darkness. You frown as you think you hear a cry of pain just before sleep claims you but you'll never know for sure.</p>
<p>When you awake he is there again with food. After you eat he takes you again and this time you enjoy it just a bit more. The next day is a repeat of the prior day and so on.
Days become weeks. Weeks become months. If anyone looked for you, you never saw them and so you continue to live with the creature. Man? Mutant?</p>
<<link "Settle into your new life.">>
<<ctpAdvance "seaCaveEnd">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8SeaCaveEnd7.jpg"]]</p>
<p>Even before your belly swells you know you are carrying his child. You don't even care if it will look human or like him. By this time you are fully devoted to your lover. Even
when you briefly found your way outside you didn't try to escape. Not that it mattered as you eventually figured out you're on an island. Your lover changes slightly once you are
pregnant. He becomes more protective of you and spends a lot of time running his hands over your belly. One thing that doesn't change is how often he fucks you. He takes you
multiple times per day though he is somewhat less rough once you're carrying his child.</p>
<p>One day you lay down to rest and for a brief moment you think you see a nearly invisible outline of Corvus's spirit. You frown, memories of your old life crossing your mind
as you fall asleep. You dream that you're back on Eric's boat and the large sea monster attacks, knocking you into the ocean once more.</p>
<<link "Wake up in the cave..." "Day 8 Sea Cave">>
<<set $events.seaCaveEnding to true>>
<</link>>
<</ctp>><<ctp "seaCave8">>
<p>[img["images/events/day8SeaCave.jpg"]]</p>
<p>To your own surprise you slowly wake up. <<if def $events.seaCaveEnding>><i>You frown as you have a brief memory of a life lived with some kind of sea monster that used to be a
man. After a moment the memory fades like a dream and you shake your head to clear it.</i><</if>> You wince and sit up your elbows, looking around you, eyes widening as a few things
become obvious. The first and perhaps most obvious is that your clothes are gone and you're still dripping wet. You haven't been here for long then. The second is that you're
in a cave, the only light some moonlight coming in from a crack in the ceiling. You can see the ocean outside but as usual it is so foggy you can't see much.</p>
<p><<say $player.fullname $player.saypic>>I have to get out of here.<</say>></p>
<p><<say "??????">>Nnnnooo...ssshhhtttaaaayyyyyy....<</say>></p>
<<link "Gasp and look in the direction of the odd voice.">>
<<ctpAdvance "seaCave8">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8SeaCavep2.jpg"]]</p>
<p>Even before the speaker steps out of the darkness you have a bad feeling. The voice had sounded wet, almost , and your nose wrinkles at a slight fishy smell. Your
eyes widen as a shadow steps closer with what you at first think is snakes wriggling around its head but when it steps into the moonlight you realize that they are
tentacles. You quicly realize the figure is male and that it, in fact, has a fairly large penis. Your eyes dart back to its face when it speaks again.</p>
<p><<say "??????">>Bbbbeeeennnnn lllooonnneelllyyyy. Yyyoooouuu...mmmmaattteeee!<</say>></p>
<<link "Think quick!">>
<<ctpAdvance "seaCave8">>
<</link>>
<<ctpNext clear>>
<span id = "cthulhoidChoice"></span>
<p>[img["images/events/day8SeaCavep3.jpg"]]</p>
<p>You tense as he takes a step or two closer before crouching down. He reaches out and slides his fingers over the damp skin of your knee and inner thigh. Your eyes catch sight
of movement between his thighs and you dart a glance at it. The area is deep in shadow but you're pretty sure his cock has hardened and you slowly turn your gaze back to the thing
in front of you. An odd realization washes over you as you stare into his eyes. It may look like some kind of sea creature but something tells you this is a man. Horribly mutated
or transformed <<if $player.tg eq true>>like yourself though much more extreme <</if>>but still a man.</p>
<<if ndef $events.seaCaveEnding>>
<p><<link "Give him what he wants, perhaps it is safer that way!" "Day 8 Sea Cave Ending">>
<<set $player.corruption += 5>>
<</link>></p>
<</if>>
<p><<link "Scoot away from it and prepare to run or fight." "Day 8 Sea Cave 2">>
<</link>></p>
<</ctp>><<ctp "d8Morning">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8DayStart.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8DayStartMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8DayStartFree.jpg"]]</p>
<</if>>
<p>You drive into town and sit down on a bench not far from City Hall, looking around. You knew that Lisa's funeral would take a lot of attention today but you're shocked by just
how empty the town feels. It's nice in a way, everything is peaceful and quiet, but it is also eerie. The town feels like a ghost town and you almost expect to see a tumbleweed
blow past. You shake your head to shake off the eerie feeling and try to focus on your day. You have a chance to do some snooping but only if you hurry. The funeral won't last
forever.</p>
<<link "Think about your suspects.">>
<<ctpAdvance "d8Morning">>
<</link>>
<<ctpNext clear>>
<p>You had made decisions on your suspects yesterday but you think you could always change your mind if you truly wanted to. Mark Tisdale can be somewhat of a jerk
<<if $events.markDate gte 2>>though when you went on dates with him you saw a somewhat softer side to him.<</if>>. Then there is Sean. His aunt was killed by the shadow killer
which seems a bit odd. Could she have caught him perhaps? Eric could be the killer since no one really knows about his comings and goings. <<if $events.lucasDate eq 2>>Your
thoughts briefly turn to Lucas's arm and the odd mark on it. <</if>> <<if $playerKnowledge.contains("lucas2")>>He claimed to have no idea where it came from. You remember speculating that
the shadow killer could be under a spell or a curse or something. That mark could be a sign of that. <</if>> When it comes to the shadowy killer...</p>
<p><<link "You think Mark Tisdale is your leading suspect.">>
<<set $events.shadowKillerSuspect to "Mark">>
<<ctpAdvance "d8Morning">>
<</link>></p>
<p><<link "You think Sean Stewart is your leading suspect.">>
<<set $events.shadowKillerSuspect to "Sean">>
<<ctpAdvance "d8Morning">>
<</link>></p>
<p><<link "You think Eric Crocker may be the killer.">>
<<set $events.shadowKillerSuspect to "Eric">>
<<ctpAdvance "d8Morning">>
<</link>></p>
<p><<if $events.lucasDate gte 2>>
<p><<link "You think about the mark on Lucas's arm and wonder if he might be the killer.">>
<<set $events.shadowKillerSuspect to "Lucas">>
<<ctpAdvance "d8Morning">>
<</link>></p>
<</if>></p>
/*<p><<link "You think none of them is the killer.">>
<<set $events.shadowKillerSuspect to "Unsub">>
<<ctpAdvance "d8Morning">>
<</link>></p>*/
<<ctpNext clear>>
<p>Having decided who you truly think might be the shadowy killer your thoughts turn next to the mastermind behind it all. Each of the suspects has pros and cons to them. Nicholai
Constantin seems like the most obvious suspect but the part of you that enjoys mystery tv and movies thinks he might be too obvious. Roy Lacey is the opposite. There is nothing to
make him suspicious and he might be the most friendly and kind person in the whole town with the possible exception of Amber. Then there is Joshua Tisdale and you glance briefly over
your shoulder towards City Hall when your thoughts turn to him. Joshua Tisdale seems to dislike you on some level and to be agressive and hiding something. But is that enough to
truly make him a suspect? You think you should decide on one of them just to move forward with your investigation.</p>
<<set $events.joshuaInnocence to false>>
<<set $events.nicholaiInnocence to false>>
<<set $events.royInnocence to false>>
<p><<link "You think Nicholai Constantin is probably behind it to feed his ambitions.">>
<<set $events.lisaKillerSuspect to "Nicholai">>
<<ctpAdvance "d8Morning">>
<</link>></p>
<p><<link "You think Roy Lacey is the mastermind behind it all.">>
<<set $events.lisaKillerSuspect to "Roy">>
<<ctpAdvance "d8Morning">>
<</link>></p>
<p><<link "You think Joshua Tisdale is possibly the man behind all of it.">>
<<set $events.lisaKillerSuspect to "Joshua">> /* LOL. Crimninal Minds reference! */
<<ctpAdvance "d8Morning">>
<</link>></p>
/*<p><<link "You're unsure it is any of them.">>
<<set $events.lisaKillerSuspect to "none">>
<<ctpAdvance "d8Morning">>
<</link>></p>*/
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8DayStart2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8DayStart2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8DayStart2Free.jpg"]]</p>
<</if>>
<p>You check the time and think you probably have a few hours to investigate since most people are at Lisa's funeral. <<if $events.lisaKillerSuspect eq "Nicholai">>Well,
Nicholai won't be there unless he is able to hide from the sun somewhere nearby.<</if>> You briefly debate trying to follow up on the Shadow Killer but think it would
probably be better to look for the mastermind. If you catch them, maybe that will stop the shadow killer as well. Your thoughts are interupted by a voice calling to you.</p>
<<link "Look towards the voice.">>
<<ctpAdvance "d8Morning">>
<<set $events.IzabelaCryptEvidence to false>>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8DayStart3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8DayStart3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8DayStart3Free.jpg"]]</p>
<</if>>
<p><<say "Kristin Alverez" $npcSay.kristin>>How come you're not at Lisa's funeral <<print $player.name>>?<</say>></p>
<p><<say $player.fullname $player.saypic>>I could ask you the same thing. I'm not at the funeral because I'm new to town and never actually met Lisa. It just seemed...inappropriate
for me to be there.<</say>></p>
<p>You almost add that with everyone at the funeral it gives you a chance to do some investigating but you barely know Kristin and decide to hold off.</p>
<<link "Listen to Kristin's response.">>
<<ctpAdvance "d8Morning">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8DayStart4.jpg"]]</p>
<p><<say "Kristin Alverez" $npcSay.kristin>>I thought about going but had things to do. And wouldn't you know it, I see you. Have you thought about my offer?<</say>></p>
<p><<say $player.fullname $player.saypic>>I haven't had much time to think about it. And honestly, I don't know you and being sought out by someone I don't know with a bodyguard
offer is a bit...unexpected.<</say>></p>
<<link "Smirk as she lets out a sigh before responding.">>
<<ctpAdvance "d8Morning">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8DayStart5.jpg"]]</p>
<p><<say "Kristin Alverez" $npcSay.kristin>>He said you were smart. Mister Van Horn hired me to watch over you. He said you might be in danger and also said I should just
try to make it seem natural since you might not want a hired bodyguard like he has. You can ask him yourself if you want.<</say>></p>
<p><<say $player.fullname $playter.saypic>>I guess subtle just isn't your style...<</say>></p>
<<link "Stand as the conversation continues.">>
<<ctpAdvance "d8Morning">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8DayStart6.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8DayStart6Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8DayStart6Free.jpg"]]</p>
<</if>>
<p><<say "Kristin Alverez" $npcSay.kristin>>Subtlety isn't required for me to keep you safe. I have some things I neeed to do, but we'll talk again I hope. Perhaps I could come by
your house later and we can continue this discussion.<</say>></p>
<<if $events.KristinMeetingReaction eq "submissive">>
<p>She smiles at you, her eyes slowly moving up and down your body. You flush as you get the feeling she has more in mind than just talking. She looks like she might step
closer for a moment but seems to change her mind and turns, walking away with only a brief wave.</p>
<<elseif $events.KristinMeetingReaction eq "dominant">>
<p>She smiles at you and for a moment you sense she is tempted to step forward but she seems to think better of it and simply nods, turning to walk away after a brief wave.</p>
<<elseif $events.KristinMeetingReaction eq "corrupt">>
<p>She smirks as she looks at you for a moment, her eyes roaming up and down over your body. She grins slightly before waving and turning to walk away.</p>
<<else>>/*neutral */
<p>She smiles at you and for a moment you sense she is tempted to step forward but she seems to think better of it and simply nods, turning to walk away after a brief wave.</p>
<</if>>
<<link "Sit back down and resume your interrupted thoughts.">>
<<ctpAdvance "d8Morning">>
<<set $events.joshuaGuilt to false>> /* setting up variable for later */
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8DayStart7.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8DayStart7Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8DayStart7Free.jpg"]]</p>
<</if>>
<<if $events.lisaKillerSuspect eq "Nicholai">>
/* If Crypt is found or not */
/* if grave is constantine
elseif path found and cleared
elseif path found but not cleared
else need to go deeper into the grave - auto succeed at finding grave? */
<<if $secrets.constantingrave>> /*found grave and found the name */
<p>Nicholai seems like the most likely suspect to be the mastermind behind all of this. He is more than smart and ruthless enough but he seems to be such an obvious
suspect that you almost feel like he is too perfect of a suspect. Worse, you don't know where to find him. </p>
<p><<say $player.fullname $player.saypic>>Hmmm...where can I find Constantin. He's not at the funeral so that might complicate things. It'll be hard to search his place
when he's there.<</say>></p>
<p><<say $crowName $npcSay.crow>>Don't you watch TV? He'll be in his crypt and asleep because it's daylight.<</say>></p>
<p><<say $player.fullname $player.saypic>>He was awake during the day when I met him in that alley...<</say>></p>
<p><<say $crowName $npcSay.crow>>That was different. There was magic involved and that eclipse. And you know where his crypyt is, it can't hurt to at least take a look.
<</say>></p>
<<link "Nod and grab your keys before heading to your car." "Day 8 Nicholai find crypt">>
<<addmins 30>>
<</link>>
<<elseif $secrets.bandb1 and $events.clearedbandbpath>> /*found the grave but did not find the name */
/* Crow gives hints "I've seen him going towards the bed and breakfast" */
/*go to page at B&B with if else between the next 3 lines. Auto succeed to find the path but with failure consequences like getting hurt and such. */
<p>Nicholai seems like the most likely suspect to be the mastermind behind all of this. He is more than smart and ruthless enough but he seems to be such an obvious
suspect that you almost feel like he is too perfect of a suspect. Worse, you don't know where to find him. </p>
<p><<say $player.fullname $player.saypic>>Hmmm...where can I find Constantin. He's not at the funeral so that might complicate things. It'll be hard to search his place
when he's there.<</say>></p>
<p><<say $crowName $npcSay.crow>>Don't you watch TV? He'll be in his crypt and asleep because it's daylight.<</say>></p>
<p><<say $player.fullname $player.saypic>>He was awake during the day when I met him in that alley and I don't know where his crypt is...<</say>></p>
<p><<say $crowName $npcSay.crow>>That was different, there was magic and stuff. As for where his crypt is, I think it's the one you found by the bed and breakfast.
<</say>></p>
<<set $playerKnowledge.pushUnique("constantingrave")>>
<<set $secrets.constantingrave to "You found a name on the crypt. Constantin.">>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<<set $events.clearedbandbpath to true>>
<<link "Nod and make you way towards the Bed and Breakfast." "Day 8 Nicholai find crypt">>
<<addmins 30>>
<</link>>
<<elseif $secrets.bandb1 and not $events.clearedbandbpath>> /*found the path but didn't clear it. */
<p>Nicholai seems like the most likely suspect to be the mastermind behind all of this. He is more than smart and ruthless enough but he seems to be such an obvious
suspect that you almost feel like he is too perfect of a suspect. Worse, you don't know where to find him. </p>
<p><<say $player.fullname $player.saypic>>Hmmm...where can I find Constantin. He's not at the funeral so that might complicate things. It'll be hard to search his place
when he's there.<</say>></p>
<p><<say $crowName $npcSay.crow>>Don't you watch TV? He'll be in his crypt and asleep because it's daylight.<</say>></p>
<p><<say $player.fullname $player.saypic>>He was awake during the day when I met him in that alley and I don't know where his crypt is...<</say>></p>
<p><<say $crowName $npcSay.crow>>That was different, there was magic and stuff. As for where his crypt is, I think it's down that path you found by the bed and breakfast.
<</say>></p>
<<set $playerKnowledge.pushUnique("constantingrave")>>
<<set $secrets.constantingrave to "You found a name on the crypt. Constantin.">>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<<set $events.clearedbandbpath to true>>
<<link "Nod and make you way towards the Bed and Breakfast." "Day 8 Nicholai find crypt">>
<<addmins 30>>
<</link>>
<<else>> /*didn't find the path at all */
<p>Nicholai seems like the most likely suspect to be the mastermind behind all of this. He is more than smart and ruthless enough but he seems to be such an obvious
suspect that you almost feel like he is too perfect of a suspect. Worse, you don't know where to find him. </p>
<p><<say $player.fullname $player.saypic>>Hmmm...where can I find Constantin. He's not at the funeral so that might complicate things. It'll be hard to search his place
when he's there.<</say>></p>
<p><<say $crowName $npcSay.crow>>Don't you watch TV? He'll be in his crypt and asleep because it's daylight.<</say>></p>
<p><<say $player.fullname $player.saypic>>He was awake during the day when I met him in that alley and I don't know where his crypt is...<</say>></p>
<p><<say $crowName $npcSay.crow>>That was different, there was magic and stuff. As for where his crypt is, I think it's down a path I found by the bed and breakfast.
I can show you!
<</say>></p>
<<set $playerKnowledge.pushUnique("bandb1")>>
<<set $secrets.bandb1 to "You found a small path by the Bed and Breakfast.">>
<<set $playerKnowledge.pushUnique("constantingrave")>>
<<set $secrets.constantingrave to "You found a name on the crypt. Constantin.">>
<<set $events.clearedbandbpath to true>>
<<link "Nod and make you way towards the Bed and Breakfast." "Day 8 Nicholai find crypt">>
<<addmins 30>>
<</link>>
<</if>>
<<elseif $events.lisaKillerSuspect eq "Roy">>
<p>Roy seems like the least likely suspect to be the mastermind behind all of this. He is more than smart enough but he seems so dedicated to the town and so...nice.
Still, perhaps your instincts telling you he is too nice to be real are correct.</p>
<p> You frown thoughtfully and look over your shoulder towards the library. You suspect Roy didn't go to Lisa's funeral so it'll be difficult to search the library and you
don't know where he lives. You nibble your lip and look towards the grocery store. Perhaps Sharelle will give something away if you talk to her? She's probably not at the
funeral either.</p>
<p><<link "Stand and make your way towards the grocery store." "Day 8 Roy investigation">>
<<addmins 30>>
<</link>></p>
<<else>> /*Joshua */
<p>Something about Joshua rubs you the wrong way. It's not just that he seems to dislike you, there is something...calculating about him and you can't quite put your finger
on what it is. You briefly think of Mark and Mayor Tisdale but rule them both out. Mark is just...well...Mark. And Mayor Tisdale is ambitious but you just don't think he is
capable of what is happening.</p>
<p>The good news is you know where the Tisdales live, after all, they're one of the most important families in this town.</p>
<p><<link "Return to your car and drive to the Tisdale Manor." "Day 8 Joshua investigation">>
<<addmins 30>>
<</link>></p>
<</if>>
/*options to sneak into mayor's house
Knock on door and talk your way in (persuade)
Sneak around back and pick a lock
Climb up to a balcony with an open door. */
<</ctp>><<ctp "day8EricHunt">>
<p>[img["images/events/day8EricHunt.jpg"]]</p>
<p>You change into a suprisingly comfortable sweater and tight leggings. Shortly after, you find yourself out on the boat with Wolfram and Eric. Wolfram goes into the cabin of
the boat and Eric goes out on a little platform out front, motioning for you to follow. You move carefully to the front of the boat, heart pounding as the boat rocks under you.
You glance at Eric as he stands, holding a hand out to you.</p>
<p><<say $player.fullname $player.saypic>>You seriously expect me to walk out there with this boat moving in these waves like this? And uhhh...taking this boat out to hunt some sea
monster or whatever? I'm guessing you don't watch many movies huh? Ever heard of Jaws?<</say>></p>
<<link "Sigh as he just grins and beckons you closer.">>
<<ctpAdvance "day8EricHunt">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/day8EricHunt2.jpg"]]</p>
<p>You ease closer to him and as you almost reach him the boat pitches violently sending you stumbling forward. Your eyes widen as you see the ocean below you and
your arms pinwheel. Suddenly, Eric grabs you and hauls you in against him, smiling at you as he holds you close. You look into his eyes, heart pounding.
<<if $player.tg is true>><i>Not even two weeks ago this would have been extremely awkward but now? Now it feels nice. I wonder if I will someday not even think about
what it was like as a man?</i> you think as he stares into your eyes. <</if>> He leans in for a kiss and you have only a few moments to react.</p>
/*<<if $events.kissedEricOnSunday eq true>>
<p><<link "Kiss him.">>
<<ctpAdvance "day8EricHunt">>
<</link>></p>
<<else>>*/
<p><<link "Kiss him.">>
<<ctpAdvance "day8EricHunt">>
<<set $events.kissedEricOnSunday to true>>
<</link>></p>
<p><<link "Shake your head and step back." "Day 8 Eric 2">>
<<set $events.kissedEricOnSunday to false>>
<</link>></p>
/*<</if>>*/
<<ctpNext clear>>
<p>[img["images/events/day8EricHunt3.jpg"]]</p>
<p>Eric pulls you close and when your lips make contact it is intense. Your toes actually curl and you let out a hungry moan, pressing yourself tighter against him.
His hands grip you gently, his fingers caressing your waist through your sweater as he holds you. Your are nearly breathless as the kiss becomes more passionate before
you finally feel Eric begin to pull back.</p>
<p><<link "Eric breaks the kiss and grins at you..">>
<<ctpAdvance "day8EricHunt">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/day8EricHunt4.jpg"]]</p>
<p><<eric>>I want you <<print $player.name>>. Here. Now. It'll be amazing to feel the wind in your hair and the spray of the ocean as we make love...<</eric>></p>
<p>The fingers of his right hand idly caress the swell of your breast through your sweater as he waits for your answer, his thumb brushing in a teasing manner against your
nipple.</p>
<p><<link "Blush and bite your lip as you nod.">>
<<ctpAdvance "day8EricHunt">>
<<set $player.dominance -= 2>>
<</link>></p>
<p><<link "Grab his shirt and give him a playful glare as you nod.">>
<<ctpAdvance "day8EricHunt">>
<<set $player.dominance += 2>>
<</link>></p>
<p><<link "Grind yourself against him as you look into his eyes.">>
<<ctpAdvance "day8EricHunt">>
<<set $player.corruption += 2>>
<</link>></p>
<p><<link "Glance around then shake your head no." "Day 8 Eric 2">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/day8EricHunt5.jpg"]]</p>
<p>It feels like it is only moments after you give your consent that Eric has managed to strip your clothing off. He tosses them onto the deck of the boat behind you and buries
his face into your neck as you glance over your shoulder. Did you just hear movement from the boat's cabin?</p>
<p><<say $player.fullname $player.saypic>>What if Wolfram is watching or walks out of the cabin?<</say>></p>
<p><<eric>>Wolfram? Don't come out for a while! I'll let you know when it's safe!<</eric>></p>
<p><<link "He wastes no time in stripping down and turning you to face the water..">>
<<ctpAdvance "day8EricHunt">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/day8EricHunt6.jpg"]]</p>
<p>You almost hold your breath as you look out over the water. For a moment you remember that you're supposed to be out here hunting some dangerous sea monster but then he
presses up against you. He tugs your hips back so you are leaning slightly over and you suck in a breath as his hard shaft slides teasingly over your already wet and swollen
pussy lips. He slowly enters your, his swollen cock parting your folds as he slides into you.</p>
<p>His hands slide from your hips to your breasts, caressing and stroking the soft, sensitive skin as he slowly begins to stroke within you. His thrusts rock you forward and
you let out a soft moan as he begins to move faster.</p>
<p><<link "Grip the railing as he continues to thrust within you.">>
<<ctpAdvance "day8EricHunt">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/day8EricHunt7.jpg"]]</p>
<p>His hands move back to your hips as his thrusts get more intense. You lick your lips, letting out a long, sensual moan as the intensity of the sex begins to build higher
and higher. You briefly think you see a shadow move under the water but you're unable to concentrate on it as a shudder of pleasure runs through you. You cry out louder,
forgetting about the shadow, about Wolfram, about everything except the movement of his hard shaft within your silken, heated inner walls.</p>
<p><<eric>>Damn, I can't get enough of you <<print $player.name>>!<</eric>></p>
<p><<link "Bend further over as his thrusts get more powerful.">>
<<ctpAdvance "day8EricHunt">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/day8EricHunt8.jpg"]]</p>
<p>Your fingers grip the railing harder until your knuckles are white. You close your eyes, mouth hanging open as you grunt and moan with each of his thrusts within you. Eric
holds your hips so tightly you wonder if you'll have bruises later but right now you just don't care. You roll your hips each time he bottoms out within your sex, inner walls
spasming and tightening around his invading member. You sense him swelling further within you and realize his release is close, as is yours</p>
<p><<say $player.fullname $player.saypic>>Going...to...cum!<</say>></p>
<p><<link "Cry out as your orgasm claims you.">>
<<ctpAdvance "day8EricHunt">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/day8EricHunt9.jpg"]]</p>
<p>Eric pulls out of you as you shudder through your release. You feel his seed spraying onto your back as your head dips down, chest heaving as you pant for breath. You tremble
as another orgasm washes over you and you let out a husky whining groan of pleasure. Eric's own panting sounds loud as he slowly recovers from his own release.</p>
<p>While you are still recovering he walks away and you frown at first until he returns with a towel and your clothing before going back to retrieve his own.</p>
<p><<link "Clean yourself and get dressed." "Day 8 Eric 2">>
<</link>></p>
<</ctp>><<ctp "day8afternoon">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8afternoon.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8afternoonMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8afternoonFree.jpg"]]</p>
<</if>>
<p>You find your way to the promenade and sit on one of the benches, your thoughts occupied by your recent investigations.
<<if $events.nicholaiInnocence eq true>>
You're somewhat surprised that Nicholai is innocent but then again, he did seem like the most obvious suspect and a big red herring. <<if $playerKnowledge.includes("constantingrave2")>>
You shudder as you remember the deformed looking vampire that briefly stalked you in the crypts. Who or what was it and why did Nicholai call it back?<</if>>
<<elseif $events.royInnocence eq true>>
You find yourself not very surprised that Roy was innocent. In truth you only suspected him because of, well, tv show logic. He is the least likely person to be a murderer in this whole town which
in some way made him the most likely. At least if TV is to be believe.
<<elseif $events.joshuaInnocence eq true>>
You're a bit surprised that Joshua is innocent and some part of you still doesn't believe it but for now you think you should look elsewhere for Lisa's killer.
<<elseif $events.joshuaGuilt eq true>> /*found evidence of Joshua's guilt */
You're not sure what to make of what you found at the Tisdale Estate. They're a powerful family, how are you going to fight back against them? Van Horn is probably your
only hope. If he believes you. There's always Nicholai but he already knows and why is he not doing anything about it? Perhaps more importantly, why did he tell Joshua to
leave you alone? <<if $events.tookGrimoireFromManor eq true>>Your thoughts briefly turn to the book which you took from the manor. It's currently stashed in your car and you
need to decide if you're going to read it and if you'll tell anyone about it.<</if>>
<<else>>
You still aren't sure who is behind everything that is happening but hopefully you'll find out before it is too late.
<</if>>
You're startled out of your thoughts by a voice calling your name. You turn and shade your eyes as one of the streelights shines in them, even through the thick fog.</p>
<<link "Try to spot the source of the voice.">>
<<ctpAdvance "day8afternoon">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/day8afternoon2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/day8afternoon2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/day8afternoon2Free.jpg"]]</p>
<</if>>
<<if $events.EricInvitedOnHunt eq true>>
<p><<eric>>Well, this is a stroke of luck. I was just going to go looking for you <<print $player.name>>. Wolfram and I are going to head out on that little...
fishing trip I mentioned. Are you coming?<</eric>></p>
<p>You nod and stand, smoothing out your clothes. Eric looks you over a bit critically and you arch an eyebrow. He smirks slightly before speaking.</p>
<p><<eric>>You're going to need to wear something a bit sturdier out there. Don't worry, I think I have some clothes that will fit you.<</eric>></p>
<p><<link "Follow him as he walks towards the docks." "Day 8 Eric">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcSweaterSay.png">>
<<set $player.uibarpic to "images/people/pcSweater.png">>
<<if def $events.kissedEricOnSunday>>
<<else>>
<<set $events.kissedEricOnSunday to false>>
<</if>>
<<addmins 30>>
<</link>></p>
<<else>>
<p>Eric pauses when you look at him. He looks as if he is thinking about something and then he shrugs and meets your eyes.</p>
<p><<eric>>You remember that talk Wolfram and I were having the other day? There is something out in the waters. Something dark and dangerous. We're taking a boat
out to hunt it today. You're welcome to come along if you want. I sort of think you being there might help. If you come, I have some clothes you can put on, you'll
need something a bit sturdier than what you're wearing.<</eric>></p>
<p>You think his offer over. You frown softly as you remember falling off of the docks and the feeling of something in the water reaching for you. You nibble your lip
then let out a sigh and nod. He smiles and motions for you to follow him.</p>
<p><<link "Follow him as he walks towards the docks." "Day 8 Eric">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.saypic to "images/say/pcSweaterSay.png">>
<<set $player.uibarpic to "images/people/pcSweater.png">>
<<if def $events.kissedEricOnSunday>>
<<else>>
<<set $events.kissedEricOnSunday to false>>
<</if>>
<<addmins 30>>
<</link>></p>
<</if>>
<</ctp>><<ctp "knowEric">>
<p>[img["images/events/deputyEric2.jpg"]]</p>
<p>Eric sets the papers back down and slides them back across the table to you.</p>
<p><<eric>>Ok, is this your shopping list? What does it have to do with me?<</eric>></p>
<p>You sigh and think about this for a moment. How <i>do</i> you want to approach this? <<if $metPeople.eric>>You had hoped that since you'd met before he'd be helpful but it
seems that's not going to happen.<</if>></p>
<<link "Ponder your options.">>
<<ctpAdvance "knowEric">>
<</link>>
<<ctpNext clear>>
<div id = "EricInfo">
<p><<linkreplace "Try to persuade him.">> /* Persuasion skill check */
<<replace "#EricInfo">>
<<set _tempPers to random(0,100)>>
<<if _tempPers lte 5>> /* crit success */
<p>Somehow the words just flow out of you and you can see that he is enthralled by them. He nods when you finish talking and takes the list back.</p>
<p><<eric>>I shouldn't do this. Please don't tell anyone I did, but yeah, I can get you a name for who ordered this information. <</eric>></p>
<p>He stands and leaves the room then comes back, placing some papers before you.</p>
<p><<eric>>I can't believe I'm doing this, but here are the receipts. Again, <i>please</i> don't tell anyone. This will ruin me. A man named Nick Fedorov ordered these
chemicals, what he did with them I don't know. Now, is there anything else you want? Maybe my bank account numbers?<</eric>></p>
<<set $events.deputyJobSuccess += 2>>
<<set $player.skillpass +=1>>
<<set $playerKnowledge.pushUnique("nick1")>>
<<set $playerKnowledge.pushUnique("nick2")>>
<<set $secrets.nick1 to "Nick had the drug chemicals imported by Eric Crocker.">>
<<set $secrets.nick2 to "You got the receipts for the shipments.">>
<p>You smile and take out the drawing of the knife and slide it over to him. He leans over and looks it over, frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<elseif _tempPers gte 95>> /* crit fail */
<p>Midway through the little speech you'd prepared you see that he is shaking his head and scowling at you.</p>
<p><<eric>>Let me just stop you there. I'm not telling you a thing. Sorry. But you expect me to betray my clients? No. Not happening.
Now, do you have anything else?<</eric>></p>
<<set $events.deputyJobSuccess -= 2>>
<p>You sigh and take out the drawing of the knife and slide it over to him. He leans over and looks it over, frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<elseif ($player.persuasion + $relationships.eric) gte 48>>
<p>You manage to get your little persuasive speech out and he doesn't say anything. You get more and more nervous but finally he speaks up.</p>
<p><<eric>>Yes, I imported these chemicals for a man named Nick Fedorov. What he did with them afterwards, I don't know. Was there anything else?<</eric>></p>
<<set $events.deputyJobSuccess += 1>>
<<set $player.skillpass +=1>>
<<set $playerKnowledge.pushUnique("nick1")>>
<<set $secrets.nick1 to "Nick had the drug chemicals imported by Eric Crocker.">>
<p>You nod and take out the drawing of the knife and slide it over to him. He leans over and looks it over, frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<elseif ($player.persuasion + $relationships.eric) gte _tempPers>>
<p>You manage to get your little persuasive speech out and he doesn't say anything. You get more and more nervous but finally he speaks up.</p>
<p><<eric>>Yes, I imported these chemicals for a man named Nick Fedorov. What he did with them afterwards, I don't know. Was there anything else?<</eric>></p>
<<set $events.deputyJobSuccess += 1>>
<<set $player.skillpass +=1>>
<<set $playerKnowledge.pushUnique("nick1")>>
<<set $secrets.nick1 to "Nick had the drug chemicals imported by Eric Crocker.">>
<p>You nod and take out the drawing of the knife and slide it over to him. He leans over and looks it over, frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<else>>
<p>After you finish your little persuasive speech he sits in silence for a minute then he shakes his head.</p>
<p><<eric>>I can't help you. Sorry. There's just too much at stake for me. Now, can I do anything else for you?<</eric>></p>
<<set $events.deputyJobSuccess -= 1>>
<p>You sigh and take out the drawing of the knife and slide it over to him. He leans over and looks it over, frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<</if>>
<</replace>>
<</linkreplace >></p>
<p><<linkreplace "Try to distract him and see if you can find the information.">> /* Investigation skill check */
<<replace "#EricInfo">>
<<set _tempInves to random(0,100)>>
<<if _tempInves lte 5>> /* crit success */
<<set $events.deputyJobSuccess += 2>>
<<set $player.skillpass +=1>>
<<set $playerKnowledge.pushUnique("nick1")>>
<<set $playerKnowledge.pushUnique("nick2")>>
<<set $secrets.nick1 to "Nick had the drug chemicals imported by Eric Crocker.">>
<<set $secrets.nick2 to "You got the receipts for the shipments.">>
<p> You ask him to get you a drink and while he does you look around. You find some receipts that indicate that Eric imported some chemicals for a man named
Nick Fedorov! When he returns, you smile and take out the drawing of the knife and slide it over to him. He leans over and looks it over, frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<elseif _tempInves gte 95>> /* crit fail */
<<set $events.deputyJobSuccess -= 2>>
<p>You're unable to find anything before he returns. You sigh and take out the drawing of the knife and slide it over to him. He leans over and looks it over,
frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<elseif $player.investigation gte 48>>
<<set $events.deputyJobSuccess += 1>>
<<set $player.skillpass +=1>>
<<set $playerKnowledge.pushUnique("nick1")>>
<<set $secrets.nick1 to "Nick had the drug chemicals imported by Eric Crocker.">>
<p>You ask him to get you a drink and while he does you look around. You find some receipts that indicate that Eric imported some chemicals for a man named
Nick Fedorov! He returns before you're able to grab the receipts though. You nod to him and take out the drawing of the knife and slide it over to him. He
leans over and looks it over, frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<elseif $player.investigation gte _tempInves>>
<<set $events.deputyJobSuccess += 1>>
<<set $player.skillpass +=1>>
<<set $playerKnowledge.pushUnique("nick1")>>
<<set $secrets.nick1 to "Nick had the drug chemicals imported by Eric Crocker.">>
<p>You ask him to get you a drink and while he does you look around. You find some receipts that indicate that Eric imported some chemicals for a man named
Nick Fedorov! He returns before you're able to grab the receipts though. You nod to him and take out the drawing of the knife and slide it over to him. He
leans over and looks it over, frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<else>>
<<set $events.deputyJobSuccess -= 1>>
<p>You're unable to find anything before he returns. You sigh and take out the drawing of the knife and slide it over to him. He leans over and looks it over,
frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<</if>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Search for any documents he has and pocket them.">> /* Thievery option */
<<replace "#EricInfo">>
<<set $player.corruption += 1>> /* Stealing from him raises corruption */
<<set _tempThief to random(0,100)>>
<<if _tempThief lte 5>> /* crit success */
<<set $events.deputyJobSuccess += 2>>
<<set $player.skillpass +=1>>
<<set $playerKnowledge.pushUnique("nick1")>>
<<set $playerKnowledge.pushUnique("nick2")>>
<<set $secrets.nick1 to "Nick had the drug chemicals imported by Eric Crocker.">>
<<set $secrets.nick2 to "You got the receipts for the shipments.">>
<p>You glance around and spot what looks like receipts nearby and shipping manifests. You're a bit surprised that he left them laying out. You draw his attention away
briefly and manage to pocket them without him noticing. You smile and take out the drawing of the knife and slide it over to him. He leans over and looks it over,
frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his replyg." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<elseif _tempThief gte 95>> /* crit fail */
<<set $events.deputyJobSuccess -= 2>>
<p>You spot what you think are the papers you need. You try to distract him and reach for them but he turns and looks at you as you do. He clears his throat and you
pull your hand back. You sigh and take out the drawing of the knife and slide it over to him. He leans over and looks it over, frowning, then turns his gaze back to
you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<elseif $player.thievery gte 48>>
<<set $events.deputyJobSuccess += 1>>
<<set $player.skillpass +=1>>
<<set $playerKnowledge.pushUnique("nick1")>>
<<set $secrets.nick1 to "Nick had the drug chemicals imported by Eric Crocker.">>
<p>You glance around and spot what looks like receipts nearby and shipping manifests. You're a bit surprised that he left them laying out. You draw his attention away
briefly and manage to read them but don't have time to pocket them. You smile and take out the drawing of the knife and slide it over to him. He leans over and looks it over,
frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<elseif $player.thievery gte _tempThief>>
<<set $events.deputyJobSuccess += 1>>
<<set $player.skillpass +=1>>
<<set $playerKnowledge.pushUnique("nick1")>>
<<set $secrets.nick1 to "Nick had the drug chemicals imported by Eric Crocker.">>
<p>You glance around and spot what looks like receipts nearby and shipping manifests. You're a bit surprised that he left them laying out. You draw his attention away
briefly and manage to read them but don't have time to pocket them. You smile and take out the drawing of the knife and slide it over to him. He leans over and looks it over,
frowning, then turns his gaze back to you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<<else>>
<<set $events.deputyJobSuccess -= 1>>
<p>You spot what you think are the papers you need. You try to distract him and reach for them but he turns and looks at you as you do. He clears his throat and you
pull your hand back. You sigh and take out the drawing of the knife and slide it over to him. He leans over and looks it over, frowning, then turns his gaze back to
you.</p>
<p><<say $player.fullname $player.saypic>>We were wondering if you've ever seen a knife like this?<</say>></p>
<<link "Wait for his reply." "Deputy Job day 1 Eric 2">><<addmins 20>><</link>>
<</if>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><<ctp "KnifeTalk">>
<p>[img["images/events/deputyEric3.jpg"]]</p>
<p>Eric shrugs and slides the paper back over to you. He pauses to lean back in his seat and looks at you.</p>
<p><<eric>>It just looks like a big knife to me. Why would you ask me about it?<</eric>></p>
<p><<say $player.fullname $player.saypic>>Well, Deputy Parker said you were a bit of an expert on knives?<</say>></p>
<p>Eric laughs and just shakes his head. He genuinely looks amused and it takes a minute or two for him to answer as he has to
calm his laughing first.</p>
<<link "Sigh as he grins at you.">>
<<ctpAdvance "KnifeTalk">>
<</link>>
<<ctpNext clear>>
<p><<eric>>I own a couple of knives and keep them around for self defense. But I'm not some kind of expert. I don't have a degree in 'different knives and their uses.'
<</eric>></p>
<p>You wonder why Deputy Parker told you he was an expert when he clearly wasn't. Eric slides the paper back to you and you collect it then stand. He stands as
well and escorts you to the door.</p>
<<link "Walk with him.">>
<<ctpAdvance "KnifeTalk">>
<</link>>
<<ctpNext clear>>
<p>Eric opens the door for you and smirks playfully as you step out onto the deck.</p>
<p><<eric>>Hopefully next time I see you it'll be because you wanted to stop by for a drink or something. You're always welcome...at least...when you're
not in uniform.<</eric>></p>
<p>He slowly looks you over and you can't help flushing as you make your way down the gangway and back to the SUV where Deputy Parker waits patiently for your return.</p>
<p><<link "Open the door and get back into the SUV." "Deputy Job day 1 part 10">><<addmins 20>><</link>></p>
<</ctp>><<ctp "DebriefWithLucas">>
<p>Deputy Parker looks at you when you get back into the SUV and he quickly backs away, returning back in the direction of the Sheriff's office. The vehicle is barely in motion
when he speaks.</p>
<p><<lucas>>So, how did it go?<</lucas>></p>
<p>You briefly outline what you found out in your short interview with Eric Crocker and he nods. You decide to ask about something he told you.</p>
<p><<say $player.fullname $player.saypic>>Why did you tell me that he was an expert in knives? He denied it and seemed extremely amused by the very thought.<</say>></p>
<<link "Sigh as Lucas shrugs.">>
<<ctpAdvance "DebriefWithLucas">>
<</link>>
<<ctpNext clear>>
<p><<lucas>>We needed to see if it was his knife. I thought if you didn't know that you might come across more innocent when you asked and he might give something away.<</lucas>></p>
<p>You think about this as he drives and before you know it he is parking by the office. He turns slightly in his seat to face you.</p>
<p><<lucas>>I need to check in with the Sheriff, you can wait inside if you'd like. Once I'm done we'll see what's next for today.<</lucas>></p>
<p>He leaves without another word and after a few seconds you get out and follow him inside, moving to your desk and sitting to wait. </p>
<p><<link "Look over when Deputy Parker calls your name." "Deputy Job day 1 part 11">><<addmins 20>><</link>></p>
<</ctp>>/* Rework just in case first day is after Sunday. Sheriff will not send PC to do undercover and will instead continue on with the next day. */
<<ctp "SheriffTalk">>
<p><<lucas>>Hey new girl, the Sheriff wants to talk to you.<</lucas>></p>
<p>You nod and stand, nervously straightening your uniform as you move over to the Sheriff's office. You knock on the door and at his gruff "Come in!" you walk in and look
at the Sheriff who's looking through some papers. He doesn't even acknowledge you for a few minutes and you simnply stand there awkwardly. Finally, he puts the papers into a drawer
and motions for you to sit.</p>
<<link "Try not to fidget as he stares at you thoughtfully before finally speaking.">>
<<ctpAdvance "SheriffTalk">>
<</link>>
<<ctpNext clear>>
<<if $events.deputyJobSuccess lt 0>>
<p>[img["images/events/SheriffMeetingEndOfDay1.jpg"]]</p>
<p><<sheriff>>I've looked over the reports of your day so far. I have to say, I'm not impressed. In fact, I was going to fire you but my deputies pointed out there is
something we need. Specifically, we need someone to go undercover. There's a new drug out there, it's highly addictive and we know who we think is dealing it but we haven't
been able to catch him. They're caling the drug rapture and it's very dangerous. That's where you'll come in. You'll get close. Pose as a customer. Hell, try to be his
girlfriend or something. Whatever it takes to get close and get the information we need. Do that, and you'll put a dangerous man away, get a drug off of our streets and more
importantly, convince me to keep you employed here. You'll get your pay in secret each day, don't worry about that. As far as anyone else will know, you were fired from your job
here. So, are you going to do this or shall I just do what I was planning to do and fire you? <</sheriff>></p>
<<else>>
<p>[img["images/events/SheriffMeetingEndOfDay1.jpg"]]</p>
<p><<sheriff>>I've looked over the reports of your day so far. I have to say, I'm impressed. I thought you'd screw up to be honest but you've done well. In fact, Deputy Parker thinks
you'd be good at an assigment we desperately need. Specifically, we need someone to go undercover. There's a new drug out there, it's highly addictive and we know who we think
is dealing it but we haven't been able to catch him. They're caling the drug rapture and it's very dangerous. That's where you'll come in. You'll get close. Pose as a customer.
Hell, try to be his girlfriend or something. Whatever it takes to get close and get the information we need. Do that, and you'll put a dangerous man away, get a drug off of our
streets and more importantly, convince me to keep you employed here. You'll get your pay in secret each day, don't worry about that. As far as anyone else will know, you were
fired from your job here. So, can you help us out? Do you think you're up for it? <</sheriff>></p>
<</if>>
<<link "Debate your answer.">>
<<ctpAdvance "SheriffTalk">>
<</link>>
<<ctpNext clear>>
<p>After a few moments of thought you finally nod. He smiles and slides a photo over to you.</p>
<p><<sheriff>>This is Nick Federov. He's our leading suspect. We need him off the street but we also need to find out if he's the main source of the drug or if he's just the dealer.
<</sheriff>></p>
<p>[img["images/people/Nick_Photo.png"]]</p>
<p>You look the picture over. He doesn't look too dangerous but you know looks can be deceiving. <<if $player.tg is true>><i>People look at me and see a woman after all...</i><</if>></p>
<<link "Listen as he continues speaking.">>
<<ctpAdvance "SheriffTalk">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>We have clothing for you to wear while you're undercover. It's in the locker room, go change. And if you don't object, I was going to have Deputy Brewer help you
put on some makeup too. Come back after you've changed.<</sheriff>></p>
<p>You nod and stand. You look at him awkwardly for a moment then turn and leave his office, making your way to the locker room. Deputy Parker watches you go and gives you a nod as
you pass by.</p>
<p><<link "Go into the locker room." "Deputy Job day 1 part 12">><<addmins 15>><</link>></p>
<</ctp>><<ctp "LockerRoomChange">>
<<set $clothes.undercover to
{
name: "Your undercover clothes",
uipic: "images/people/pcUndercover.png",
saypic: "images/say/pcUndercoverSay.png",
makeuppic: "images/people/PcUndercoverMakeup.png",
makeupsaypic: "images/say/pcUndercoverMakeupSay.png",
type: "undercover",
}
>>
<<set $player.uibarpic to $clothes.undercover.uipic>>
<<set $player.saypic to $clothes.undercover.saypic>>
<<set $player.clothestype to $clothes.undercover.type>>
<p>You enter the lockerooom and see a box sitting on one of the benches with your name on it. You open it up and look through the clothing within. It looks somewhat trashy but you
suspect that's the point. You sigh and lift it, looking each item of clothing over and then quickly change into it. You sit down on one of the benches and wonder if this is a good
idea. With how your life has gone since coming to this town do you really want to walk around looking trashy and perhaps even a little slutty? You can only imagine how that will
make things go for you.</p>
<<if $player.makeup eq true>>
<p>[img["images/events/RachelInLockerRoom1Makeup.jpg"]]</p>
<<else>>
<p>[img["images/events/RachelInLockerRoom1.jpg"]]</p>
<</if>>
<<link "Sigh as Deputy Brewer walks in while you are brooding.">>
<<ctpAdvance "LockerRoomChange">>
<</link>>
<<ctpNext clear>>
<p><<deputy>>How are you doing in here <<print $player.name + "?">> The Sheriff wanted me to come in and put some makeup on you before you go back to his office.<</deputy>></p>
<p>You stand and let out a long sigh, forcing a smile onto your face. She gives you a sympathetic look and steps closer, her eyes looking your outfit over. She takes out a makeup
case and begins to work on you. She works smoothly and professionally and some part of you is a little surprised that for once someone isn't trying to take advantage of you.
Actually, now that you think about it, no one in the Sheriff's office has acted out towards you. Even Eric Crocker acted more or less like a gentleman. <i>How odd is it that
I'm actually surprised by people acting normal?</i></p>
<p><<deputy>>I want you to know, I was against sending you undercover. I think it's too dangerous. <<if $events.deputyJobSuccess lt 0>>I was also against you being fired.<</if>>
<</deputy>></p>
<p>She gives you the occasional direction as she works 'close your eyes' or 'pucker your lips' and finally she steps back, looking you over critically. </p>
<p><<deputy>>All done. The Sheriff will want to see you. I'll give you this makeup case. I noticed you weren't wearing makeup, I put the name of a YouTuber who teaches makeup
and some directions in the makeup case, you know, in case you need help doing it yourself. I can also help you if we can figure out a way to meet. You can't really risk being seen
with any of us after today. You might also want to consider a visit to the salon.
<</deputy>></p>
<<link "Thank her and return to the Sheriff." "Deputy Job day 1 part 13">><<addmins 20>><</link>>
<</ctp>><<set $player.job to "undercover">>
<<set $events.hasworked to true>> /*This will keep the appointments system from saying the player missed a day at work. */
<<set $events.workday to false>>
<<set $player.jobdays to 0>> /*setting just in case this is a new job after leaving another job */
<<set $player.money += $player.jobpay>>
<<set $player.jobpay to 150>>
<<ctp "SheriffUnderCoverTalk">>
<p>You walk into the Sheriff's office and stand there a bit shyly, feeling exposed and like a skank in this outfit. The Sheriff just looks you over for a few awkward minutes
before he speaks. To your relief his look seemed entirely professional.</p>
<p>[img["images/events/ShowingUnderCoverOutfitToSheriff.jpg"]]</p>
<p><<sheriff>>This will work I think. He'll see you and immediately think you're down on your luck and desperate. Hopefully that will lower his guard. Sit down, and I'll tell you
the rest of the details.<</sheriff>></p>
<<link "Sit down.">>
<<ctpAdvance "SheriffUnderCoverTalk">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>I'll pay you for the day. Starting now you'll only get paid on days you work undercover. I'm going to give you a bit more than you'd earn here in the office. Your pay
while undercover will be $150. You'll probably need the extra for expenses. Speaking of pay and work. You're not going to have a specific shift. You just decide when and if you work each
day. But as I said, you only get paid on days you actually work. You'll need to buy drugs from Federov for instance. He typically works out of a back alley, I'll give you
the address. All of your deputy stuff, your uniform, weapon, and other items will be left here in the locker room. This is in case he finds your room at the Bed and Breakfast and
searches it. I'm going to arrange a dead drop for you. This will be a place you can drop off notes and such with information. Listen, this is going to be dangerous and you'll have
to play it by ear. He may ask you to do things and you'll have to decide if it is worth it or not. But if you blow your cover, well, all I can say is I hope we get to you on time. Do
you have any questions?<</sheriff>></p>
<p>You shake your head and the Sheriff nods. </p>
<p><<sheriff>> Alright, go home. I probably won't see you again until this assignment is over or we have to arrest you or something. Remember, we need you to find out whose behind him
and this new drug, once you do, come tell us and we'll get you out and back to a more normal job here. If it looks like you're in danger, come back, I don't want you to die for this.
Anyway, you're dismissed, go home and rest. You can start tomorrow.<</sheriff>></p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<</link>></p>
<<else>>
<p><<link "Head home." "B&B Bedroom">><<addmins 30>><</link>></p>
<</if>>
/* Sheriff will say only get paid on days when work but don't have specific work times and will say where to find drug deal. New alley location? */
<</ctp>><<ctp "qRoomTour">>
<p>[img["images/events/firstDayDeputyQroom.jpg"]]</p>
<p>He leads you into the interrogation room and you briefly tense up in spite of yourself. Judging by the quirk of his lips he notices. He motions to the room.</p>
<p><<sheriff>>You recognize this room of course. You may find yourself in here again and hopefully this time it will be on the side of the table I was on last time. You may also be
in the next room looking through the mirror while one of us questions somebody. I may have you question somebody soon simply to give you a bit of practice and see how you do.
Anyway, moving on.<</sheriff>></p>
<<link "Follow him to the next area." "Deputy Job day 1 part 3">><<addmins 10>><</link>>
<</ctp>><<ctp "lockerTour">>
<p>Next he leads to you a locker room. Much like the main room it clearly has space for more deputies than currently work here.</p>
<p>[img["images/events/deputyLockerDay1.jpg"]]</p>
<p><<sheriff>>Our locker room. I'd highly recommend bringing in a change of clothes and claiming a locker. You'd be surprised at what kinds of messes you can get into in this job.
One of your fellow deputies got covered in dog shit while rolling on the ground with a suspect. Which reminds me, through that door over there you can find the showers.
<</sheriff>></p>
<p><<say $player.fullname $player.saypic>>I notice that there's a lot of lockers but only a few of us?<</say>></p>
<<link "Raise an eyebrow as he smirks at your question.">>
<<ctpAdvance "lockerTour">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>We had more deputies but we've lost some over time. Recently it's been hard to recruit them sadly and you're the first new recruit we've had in awhile.<</sheriff>></p>
<p><i>Hmmm...I wonder if maybe that has to do with the corruption that creature in my dreams told me about...</i></p>
<p><<sheriff>>Alright, anyway, let's move on. Follow me.<</sheriff>></p>
<<link "Follow him with one look back at the locker room." "Deputy Job day 1 part 4">><<addmins 10>><</link>>
<</ctp>><<ctp "evidenceDay1">>
<p>[img["images/events/deputyEvidenceDay1.jpg"]]</p>
<p>He leads you into what has to be the evidence room based on all the cop shows you've seen! Your heart skips a beat as you realize that this might have the clues you need to find
Lisa. Something on your face must have given your thoughts away because the Sheriff clears his throat.</p>
<p><<sheriff>>I see that you recognize an evidence room when you see one. Only myself and any detectives who work for me have access with a few exceptions such as if a Fed ever showed
up. <</sheriff>></p>
<p><<link "Cock your head and look puzzled when he mentions a detective.">>
<<ctpAdvance "evidenceDay1">>
<</link>></p>
<<ctpNext clear>>
<p><<sheriff>>I can tell by the look on your face you're wondering who the detective is. The last one was Lou Perry, he runs the diner now. I don't currently have one. I plan to
find one among my deputies as possible so perhaps you'll get a shot at it. <<if $events.sherifflisatruth is false>> Though liars are going to have to work hard to earn my trust.
<</if>><</sheriff>> Anyway, you need to know about this room in case you need to request access to evidence. Come on, let's go back and Deputy Parker can handle it from here.</p>
<p><i>Hmmmm so if I could steal the key or become a detective I could get access back here. Stealing the key would be super risky, there's no way he'd forgive that but if I
succeeded I'd have access no matter what...</i></p>
<<if not $metPeople.lou>>
<<set $metPeople.lou to "Lou Perry">>
<</if>>
<<set $playerKnowledge.pushUnique("lou2")>>
<<set $secrets.lou2 to "Lou was once a detective who worked for the Sheriff.">>
<<link "Follow him back to the main station." "Deputy Job day 1 part 5">><<addmins 10>><</link>>
<</ctp>><<ctp "parkerTour">>
<p>You return to the station with the Sheriff. He has a few quiet words with Deputy Parker and then motions to Deputy Brewer. She smiles at you as he leads her out. You turn your attention
back to Parker. He looks over his shoulder towards the closing door then back to you.</p>
<p><<lucas>>I guess you got the tour. I know Sheriff Drake seems like a hardass but he cares about this town. Sometimes I think he takes everything bad that happens here personally
like he failed even if he had no chance to prevent it. Anyway, let me show you the best part of working here.<</lucas>></p>
<p><<link "Follow him into a side room.">>
<<ctpAdvance "parkerTour">>
<</link>></p>
<<ctpNext clear>>
<p>You'd thought the side rooms were for talking to witnesses or something. Maybe they are but this particular room seems to have a different purpose and you can't help laughing.</p>
<p>[img["images/events/deputyDonuts.jpg"]]</p>
<p><<lucas>>Yeah, I know it's a stereotype but the bakery brings them every morning, it'd be rude to turn them down you know? We have free coffee but I often stop to get some of the
good stuff. Let me know what you like and I'll get some for you too.<</lucas>></p>
<p>You cautiously smile at Lucas. He seems to be a nice person and so far he hasn't tried anything perverted with you, so that's a plus.</p>
<p><<link "Go with Lucas back into the main office.">>
<<ctpAdvance "parkerTour">>
<</link>></p>
<<ctpNext clear>>
<p><<lucas>>Alright, so you're my new partner. Most of the time our job is mostly boring. We might pull someone over to give them a ticket or go deal with neighbors fighting or
whatever. There's...another side to the job. So, first things first...<</lucas>></p>
<p>He motions to the desk next to his and pulls the chair out in a clear invitation. You sit down and he opens a drawer in his own desk and lays a thick book down on your desk. The
"thump" it makes when it lands is a bit intimidating.</p>
<p><<lucas>>The legal codes for Maine and for Solomon Falls. You're not expected to know them all yet but you better start reading whenever you can. Believe me, you'll get quizzed
by the Sheriff. This is your computer...hang on...<</lucas>></p>
<p><<link " Watch as he digs through his pockets, growing more and more annoyed.">>
<<ctpAdvance "parkerTour">>
<</link>></p>
<<ctpNext clear>>
<p>He finally finds a small piece of paper and lays it on your new desk. You glance at it and aren't surprised to see a username and password.</p>
<p><<lucas>>That's your login. You have to change you password and all the usual stuff. You'll also have an email account. You can check it from home too if you want. You'll also
have a login for our database. It's the same as your computer login. That you <i>can't</i> check at home. Alright, I'll let you get settled in. I need to make a few phone calls.
<</lucas>></p>
<p>You nod your thanks and get distracted by the computer while Lucas sits back down and calls someone. You don't really pay attention as the icon for the crime database draws
your attention.</p>
<p><<link "Look at Lucas and then back at the computer.">>
<<ctpAdvance "parkerTour">>
<</link>></p>
<<ctpNext clear>>
<div id = "lisaData">
<p>You glance at Lucas and then back at that icon. Would looking at it really hurt? Your login is probably going to be logged somewhere but would the Sheriff really
check? <<if $events.sherifflisatruth is true>>He already knows you're here to look for Lisa but he also warned you to concentrate on police work.<<else>>You lied to him
at first and his trust is already low. Is it worth the risk? Especially since he made it clear he wants you to focus on your actual job here?<</if>></p>
<p><<linkreplace "Decide to risk it.">>
<<replace "#lisaData">>
<<set $events.checkedDatabaseForLisa to true>>
<p>You glance over to see if Lucas is watching you then stealthily log into the crime database and type in Lisa's name. A large warning box with red text pops up
'User not authorized'. You sigh and log back out. Damn it. The Sheriff must have those files need higher permissions or something.</p>
<<link "Look up when Lucas walks over after finishing his call." "Deputy Job day 1 part 6">><</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Decide you'll wait to earn the Sheriff's trust before poking around.">>
<<replace "#lisaData">>
<<set $events.checkedDatabaseForLisa to false>>
<p>You debate logging into the database to search for Lisa but decide it's simply too dangerous. <<if $events.sherifflisatruth is false>>Besides, the Sheriff is already
mad at you for lying when you met him and you decide not to risk it.<</if>></p>
<<link "Look up when Lucas walks over after finishing his call." "Deputy Job day 1 part 6">><</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><<ctp "FirstDeputyDay">>
<p><<lucas>>Alright, so before we start our day I need to check on some evidence related to a case. Specifically, a person connected to that evidence, so come on, you'll get a
chance to see me question someone. Actually, maybe I'll let you question him, give you a bit of a chance to try it.<</lucas>></p>
<p>You follow him out to one of the Sheriff Department SUVs and he drives in the direction of the waterfront. He taps his thumb on the steering wheel as he drives, clearly
thinking and perhaps a bit on edge.</p>
<p><<link "Wait for him to say something.">>
<<ctpAdvance "FirstDeputyDay">>
<</link>></p>
<<ctpNext clear>>
<div id = "askOrNot">
<p>You think back to the argument you heard him having with the blond deputy and look outside, biting your lip as you debate what to do.</p>
<p><<linkreplace "Ask him about the argument.">>
<<replace "#askOrNot">>
<<set _tempPers to random (0,100)>>
<<if _tempPers lte 5>> /* crit success */
<<set $player.skillpass += 2>>
<p>He doesn't answer for a few seconds but you get the feeling you were very persuasive.</p>
<p><<lucas>>There have been a series of murders lately. The Mayor ordered the Sheriff to keep them quiet. The killer is using blades of some kind to kill people. No one has
seen him in action and all we know is that he generally kills in very vicious ways, slashing his victims to ribbons and he leaves...occult markings or something at
the crime scenes.<</lucas>></p>
<p><<say $player.fullname $player.saypic>>You call the murderer he. How do you know it's not a woman?<</say>></p>
<p>Deputy Parker clears his throat and looks to his left then turns his gaze to you.</p>
<p><<lucas>>Statistically murderers like this are men. This guy targets young women. He's killed 4 so far and we've had to cover it up. At least, cover up the connections
between the deaths. We're dealing with a serial killer here. We don't want people to panic.
It's only a matter of time until that nosy reporter starts sniffing around though. Look, I'm trusting you, if you tell <i>anyone</i> it's my ass and I will not hesitate
to make your life hell, understood?<</lucas>></p>
<p>You nod and quiet falls in the car.</p>
<<if not $metPeople.murdersuspect>>
<<set $metPeople.murdersuspect to "Murder Suspect">>
<</if>>
<<set $playerKnowledge.pushUnique("suspect1")>>
<<set $secrets.suspect1 to "The murderer viciously slashes his victims">>
<<set $playerKnowledge.pushUnique("suspect2")>>
<<set $secrets.suspect2 to "He leaves occult markings at the murder sites.">>
<<set $playerKnowledge.pushUnique("suspect3")>>
<<set $secrets.suspect3 to "The Mayor ordered the Sheriff to keep the killings quiet.">>
<<set $events.deputyJobSuccess += 2>> /* Earning Lucas's trust */
<<set $relationships.lucas += 10>>
<<elseif _tempPers gte 95>> /* crit fail */
<<set $relationships.lucas -= 10>> /* Clumsy charm attempt angers Lucas */
<p><<lucas>>We weren't talking about anything and I'd advise you to forget it.<</lucas>></p>
<<elseif $player.persuasion gte 48>>
<p>He doesn't answer for a few seconds but you get the feeling you were very persuasive.</p>
<p><<lucas>>There have been a series of murders lately. The killer is using blades of some kind to kill people. No one has
seen him in action and all we know is that he generally kills in very vicious ways, slashing his victims to ribbons and he leaves...occult markings or something at
the crime scenes.<</lucas>></p>
<p><<say $player.fullname $player.saypic>>You call the murderer he. How do you know it's not a woman?<</say>></p>
<p>Deputy Parker clears his throat and looks to his left then turns his gaze to you.</p>
<p><<lucas>>Statistically murderers like this are men. This guy targets young women. He's killed 4 so far and we've had to cover it up.At least, cover up the connections
between the deaths. We're dealing with a serial killer here. We don't want people to panic.
It's only a matter of time until that nosy reporter starts sniffing around though. Look, I'm trusting you, if you tell <i>anyone</i> it's my ass and I will not hesitate
to make your life hell, understood?<</lucas>></p>
<p>You nod and quiet falls in the car.</p>
<<set $metPeople.murdersuspect to "Murder Suspect">>
<<set $playerKnowledge.pushUnique("suspect1")>>
<<set $secrets.suspect1 to "The murderer viciously slashes his victims">>
<<set $playerKnowledge.pushUnique("suspect2")>>
<<set $secrets.suspect2 to "He leaves occult markings at the murder sites.">>
<<set $events.deputyJobSuccess += 1>> /* Earning Lucas's trust */
<<set $relationships.lucas += 5>>
<<elseif $player.persuasion gte _tempPers>>
<p>He doesn't answer for a few seconds but you get the feeling you were very persuasive.</p>
<p><<lucas>>There have been a series of murders lately. The killer is using blades of some kind to kill people. No one has
seen him in action and all we know is that he generally kills in very vicious ways, slashing his victims to ribbons and he leaves...occult markings or something at
the crime scenes.<</lucas>></p>
<p><<say $player.fullname $player.saypic>>You call the murderer he. How do you know it's not a woman?<</say>></p>
<p>Deputy Parker clears his throat and looks to his left then turns his gaze to you.</p>
<p><<lucas>>Statistically murderers like this are men. This guy targets young women. He's killed 4 so far and we've had to cover it up. At least, cover up the connections
between the deaths. We're dealing with a serial killer here. We don't want people to panic.
It's only a matter of time until that nosy reporter starts sniffing around though. Look, I'm trusting you, if you tell <i>anyone</i> it's my ass and I will not hesitate
to make your life hell, understood?<</lucas>></p>
<p>You nod and quiet falls in the car.</p>
<<set $metPeople.murdersuspect to "Murder Suspect">>
<<set $playerKnowledge.pushUnique("suspect1")>>
<<set $secrets.suspect1 to "The murderer viciously slashes his victims">>
<<set $playerKnowledge.pushUnique("suspect2")>>
<<set $secrets.suspect2 to "He leaves occult markings at the murder sites.">>
<<set $events.deputyJobSuccess += 1>> /* Earning Lucas's trust */
<<set $relationships.lucas += 5>>
<<else>>
<p><<lucas>>Sorry, I'm not ready to trust you with that yet. It's...complicated and the Sheriff has given his orders.<</lucas>></p>
<</if>>
<p><<link "Ask who you'll be speaking with." "Deputy Job day 1 part 7">><<addmins 5>><</link>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Let it go.">>
<<replace "#askOrNot">>
<p>He drives in silenct for a few minutes then glances over at you.</p>
<p><<link "Ask who you'll be meeting with." "Deputy Job day 1 part 7">><<addmins 5>><</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>>/* Told going to talk to Eric Crocker. Branch depending on if player knows him or not. */
<p>He looks at you as he pulls the SUV to a stop by the promenade. He turns slightly in his seat to face you.</p>
<p><<lucas>>We're going to be talking to a man named Eric Crocker. Actually, you will be. Sheriff wants to see how you do. I'll be watching and if you do well, I'll let the Sheriff
know. So, here's what we need from him. Well, two things really. First, a new drug has shown up in Solomon Falls, it's very dangerous. I'm going to give you a list of ingredients
I want you to find out if he brought them into town. He's, well, he's the town's importer and exporter. We need him and he takes advantage of it to bring in things that aren't
exactly legal. But if we arrest him, people lose access to a lot of stuff from outside out town.<</lucas>></p>
<<if $metPeople.eric>>
<p>He slides a sheet of paper over to you and you look it over trying not to think about the events from your meeting with Eric. It's a list of ingredients as he said. You
look up and Deputy Parker is smirking you and realize your cheeks are flushed.</p>
<p><<lucas>>I get the feeling you've met Mister Crocker. Will this interfere in your work with him?<</lucas>></p>
<p>You shake your head and he nods. He opens his door and steps out, motioning for you to follow.</p>
<<link "Walk with him to the docks." "Deputy Job day 1 part 8">><<addmins 5>><</link>>
<<else>>
<p>He slides a sheet of paper over to you and you look it over. It's a list of ingredients as he said.</p>
<p>You shake your head and he nods. He opens his door and steps out, motioning for you to follow.</p>
<<link "Walk with him to the docks." "Deputy Job day 1 part 8">><<addmins 5>><</link>>
<</if>><<ctp "deputyDay1Part8">>
<p>[img["images/events/deputyDocksDay1.jpg"]]</p>
<p>You follow him onto the docks and shiver as the air gets cooler. What was just a sunny morning is now an overcast brooding day with dense fog. <i>What the hell is the deal
with the weather on this waterfront?</i></p>
<p><<say $player.fullname $player.saypic>>Is it always like this down here?<</say>></p>
<p><<lucas>>Cool and foggy? Yes. Always. The only thing that changes are things like rain and storms but even that's not consistent. It could be storming in town and you walk to the
docks and it's just like this. Cold and foggy. And if you're curious, it's like this even in the depths of summer as well.<</lucas>></p>
<p><<link "Shiver once again and follow him.">>
<<ctpAdvance "deputyDay1Part8">>
<</link>></p>
<<ctpNext clear>>
<p>He stops walking and turns to face you. He glances around then down the docks towards a large boat barely visible in the fog.<<if $metPeople.eric>> You recognize the boat as Eric's, the
Rinn Dearg.<</if>> He looks back at you then and sighs.</p>
<p><<lucas>>One other thing. Eric is a bit of an expert on knives. I'm going to give you a drawing of a knife shape, ask him if he knows anything about it. Watch his face to see if
he's hiding anything, alright?<</lucas>></p>
<p>You nod and he hands you the piece of paper he was talking about. It has a rough sketch of a general knife shape. To your eye it looks like some kind of large butcher knife or
something. <<if $playerKnowledge.includes("suspect1") >> You wonder if this has to do with the serial killer he spoke about earlier.<</if>></p>
<p><<say $player.fullname $player.saypic>>You think this is his knife?<</say>></p>
<p><<link "Walk with the deputy as he shakes his head.">>
<<ctpAdvance "deputyDay1Part8">>
<</link>></p>
<<ctpNext clear>>
<p>When you get closer you see the gangplank leading up onto the boat is down. Deputy Parker motions to it and turns to face you.</p>
<p><<lucas>>I'm going to wait here. If you have trouble come back and get me but if I'm there his guard will go up. He and I have...history.<</lucas>></p>
<p>You're a little surprised but perhaps you shouldn't be. This is clearly a test and you nod, turning without another word and moving up the gangplank.</p>
<p><<link "Make your way to the nearest door to knock as you see someone moving inside." "Deputy Job day 1 part 9">><<addmins 10>><</link>></p>
<</ctp>><<ctp "DeputyEric1">>
<p>[img["images/events/deputyEric1.jpg"]]</p>
<p>You're led into the living area of the boat and he motions for you to sit on the couch. He sits near you and motions to you. <<if $metPeople.eric>><i>This is different than my
last visit, that's for sure.</i><</if>></p>
<<if $metPeople.eric>>
<p><<eric>>So <i>Deputy</i> what brings you here?<</eric>></p>
<p>You can't help noticing how he stresses Deputy and the little smirk that curls his lips doesn't escape you either. You decide to start with the list of ingredients and slide
the piece of paper over to him.</p>
<<link "Watch as he looks it over." "Deputy Job day 1 Eric 1">><<addmins 20>><</link>>
<<else>>
<<set $metPeople.eric to "Eric Crocker">>
<<set $foundPlace.ericsboat to "Rinn Dearg">>
/*Set the met and foundplace after the scene. Changed because the next part doesn't take this into account.*/
<p><<eric>>My name is Eric Crocker, welcome about my boat the Rinn Dearg, and you are?<</eric>></p>
<p><<say $player.fullname $player.saypic>>My name is Deputy <<print $player.fullname>> and I just have a few questions to ask you.<</say>></p>
<p><<eric>>Well, you're cuter than the usual Deputy the Sheriff sends, so let's hear it.<</eric>></p>
<p>You don't fail to notice the flirting but you decide to let it go for the moment. You decide to start with the list of ingredients and slide
the piece of paper over to him.</p>
<<link "Watch as he looks it over." "Deputy Job day 1 Eric 1">><<addmins 20>><</link>>
<</if>>
<</ctp>><<set $events.deputyJobSuccess to 0>>
<<set $events.hasworked to true>>
<<set $events.deputymorning to false>>
<<set $events.deputyafternoon to false>>
<<set $events.deputylunch to false>>
<<set $events.deputyDutiesDone to 0>>
<<set $events.deputyPromotiion to 0>> /* To track progress towards detective promotion */
/* Break job down into morning patrols with melanie, afternoon patrols with lucas and lunch? Maybe use 'either' to make events more random than they are in other jobs?
First day will be gun training, station tour, hint about being a detective eventually and meeting Crocker? */
<<ctp "deputy1">>
<p>You make your way into the sheriff's station, tugging at your new deputy shirt in annoyance. Everything else fits alright but this shirt is so tight you were forced to leave the top
partially unbuttoned exposing way too much cleavage. <<if $player.tg is true>><i>If I become a man again I promise never to leer at women with lots of cleavage showing! This is so
annoying and awful...</i><</if>> You walk in and pause as you see the two other deputies in the midst of an arguement.</p>
<p>[img["images/events/deputiesArgueDay1.jpg"]]</p>
<p><<link "Listen in while feeling a bit awkward.">>
<<ctpAdvance "deputy1">>
<</link>></p>
<<ctpNext clear>>
<p><<deputy>>We have to warn people Lucas! They're in danger and we're not saying a word? Why? So the Mayor doesn't look bad?<</deputy>></p>
<p>Lucas nervously looks towards the closed door of the Sheriff's office and hisses to Melanie.</p>
<p><<lucas>>I don't like it either but we have our orders, what do you want me to do? Go against the Sheriff?<</lucas>></p>
<p>Melanie glances over and sees you. A moment later Lucas looks over too and he gives her a warnnig glare before speaking to you.</p>
<p><<lucas>>Hey there <<print $player.name + ",">> the Sheriff wanted to see you when you got here.<</lucas>></p>
<p><<link "Nod and make your way to the Sheriff's office, knocking on the door.">>
<<ctpAdvance "deputy1">>
<</link>></p>
<<ctpNext clear>>
<p>The Sheriff motions through the glass for you to enter and you walk in, standing in front of his desk. To your surprise, his office isn't very big and his desk looks similar to
ones everyone else uses. </p>
<p>[img["images/events/deputiesSheriffMeetDay1.jpg"]]</p>
<p><<sheriff>>I'm going to take you on a brief tour then pair you up with one of my deputies. I'll have you working with Deputy Parker for now. He's more experienced than Deputy
Brewer so will be able to help you learn the ropes better, besides, she's my partner. We'll also get the gear you'll need to have on you everyday, your radio, gun, and so on.
But first I wanted to discuss something.<</sheriff>></p>
<p><<link "Give him a questioning look.">>
<<ctpAdvance "deputy1">>
<</link>></p>
<<ctpNext clear>>
<<if $events.sherifflisatruth is true>>
<p><<sheriff>>I appreciate that you told me the truth about your reason for being here. However, I need you to understand. Your job here is to help the people of this
town. That does include Lisa Patterson and her parents but I can't have you ignoring your duty to look into her disappearance. Keep that to your off-time.
I'm actually looking into it as well when I can and if I need your help, I'll ask for it. Understood?<</sheriff>></p>
<<set $events.deputyJobSuccess += 2>> /*The Sheriff approves of the PC's truthfulness */
<<else>>
<p><<sheriff>>You've already lied to me once. You have a lot to prove if you want to keep this job. I only hired you because we have need and because one of my deputies
thinks you're worth the risk. But I'll be surprised if you make it past your first day. I know you're here looking for Lisa Patterson.
However, I need you to understand. Your job here is to help the people of this town. That does include Lisa and her parents but I can't have you ignoring your duty to
look into her disappearance. Keep that to your off-time. I'm actually looking into it as well when I can and if I need your help, I'll ask for it. Understood?
<</sheriff>></p>
<<set $events.deputyJobSuccess -=2>> /* PC starts off at a disadvantage due to lying about Lisa */
<</if>>
<p>You nod and he stands, moving to the door. He opens it and motions for you to follow him.</p>
<p><<link "Follow the sheriff." "Deputy Job day 1 part 2">><<addmins 10>><</link>></p>
<</ctp>>/* Shouldn't need check against undercover... */
<<ctp "dj7">>
<p>[img["images/events/deputyJobDay7.jpg"]]</p>
<p>The Sheriff leads you through the station and straight back to the locker room. He pauses by the door and motions you in. You walk to your locker and open it, seeing your
uniform still hanging there. You take a deep breath and look at the door where the Sheriff is still standing.</p>
<p><<sheriff>>Change back into your deputy uniform then we'll meet in the interrogation room. We have some things to discuss.<</sheriff>></p>
<<link "Watch as he leaves then begin changing.">>
<<ctpAdvance "dj7">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p2.jpg"]]</p>
<p>You strip down and pause sitting on the bench by your locker for a moment. You're unsure why the Sheriff pulled you away from being undercover but you wouldn't be shocked if
it has to do with your lineage as the heir of Corvus. You take a deep breath and get dressed, heading to the interrogation room.</p>
<<link "Go to the interogation room." "Deputy job day 7 part 2">>
<<set $player.uibarpic to $clothes.deputy.makeuppic>>
<<set $player.saypic to $clothes.deputy.makeupsaypic>>
<<set $player.clothestype to $clothes.deputy.type>>
<<set $player.job to "deputy">>
<<addmins 10>>
<</link>>
<</ctp>>/*add changing scene and separate application into new file. */
<<if $player.job is "none">>
<<include "deputy interview">>
<<else>>
/*Deputy job stuff will happen here */
/*maid job events go here */
<<if $player.jobdays eq 0>>
<<include "Deputy Job day 1">>
<<else>>
<<set $events.hasworked to true>>
<<set $events.deputyJobSuccess to 0>>
<<set $events.hasworked to true>>
<<set $events.deputymorning to false>>
<<set $events.deputyafternoon to false>>
<<set $events.deputylunch to false>>
<<set $events.deputyDutiesDone to 0>>
<<switch $totalGameDays>>
<<case 7>>
<p><<link "You enter the station, ready to start your day." "Deputy job day 7">>
<</link>></p>
<<default>>
<p><<link "You enter the station, ready to start work." "Deputy station">>
<<set $events.hasworked to true>>
<<set $events.deputyJobSuccess to 0>>
<<set $events.hasworked to true>>
<<set $events.deputymorning to false>>
<<set $events.deputyafternoon to false>>
<<set $events.deputylunch to false>>
<<set $events.deputyDutiesDone to 0>>
<</link>></p>
<</switch>>
<</if>>
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Deputy Lucas Bryant<br>
<b>Age:</b> Late 20s or early 30s<br>
<b>Bio:</b><p>This Deputy, like Melanie, seems much nicer than his boss. You appreaciated his friendliness when you first met him though you could have done
without him calling you Ma'am!</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Lucas_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("lucas1")>><li>$secrets.lucas1<br></li><</if>> /*Has an odd mark on his arm */
<<if $playerKnowledge.includes("lucas2")>><li>$secrets.lucas2<br></li><</if>> /*He woke up with the Mark on his arm a couple of weeks ago and doesn't know where it came from. */
<<if $playerKnowledge.includes("lucas3")>><li>$secrets.lucas3<br></li><</if>> /*Lucas is shy and submissive */
<<if $playerKnowledge.includes("lucas4")>><li>$secrets.lucas4<br></li><</if>> /*Lucas is best friends with Melanie Brewer */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Deputy Melanie Brewer<br>
<b>Age:</b> Mid to late 20s<br>
<p><b>Bio:</b> She is one of the deputies for the town's Sheriff Department. She seems friendlier than the Sheriff and you get the feeling she isn't sure why he is so unfriendly to you.
Perhaps this is worth looking into?</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Melanie_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("deputy1")>><li>$secrets.deputy1<br></li><</if>>
</ul>
<p></p><<ctp "djDay7p2">>
<p>[img["images/events/deputyJobDay7p3.jpg"]]</p>
<p>You walk in and the Sheriff motions for you to sit in the same chair you've been in before. He stands across from you and crosses his arms, scowling at you as you sit there.
You glance around, feeling like something is off but you're not sure what.</p>
<p><<linkreplace "Try to figure out what seems off about the room.">>
<<set $player.energy -= 15>>
<<skillCheck "investigation" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You glance around the room, trying to ignore the Sheriff's glaring and your eyes turn to the camera in the corner. The light is on but it looks like one of the
cables is unplugged. You glance around more and for reasons you can't explain you are almost positive there is no one behind the observation mirror. Something in the
Sheriff's posture tells you he is absolutely convinced the two of you are alone. <i>What's going on? Why does he want no one else to hear us talking?</i> You think
as you turn your eyes back to the Sheriff.</p>
<<case 'criticalFailure'>>
<p>You frown as you look around, trying to figure out what it is you sense about the situation. The Sheriff clears his throat and narrows his eyes at you as he seems
to get tired of you not making eye contact. You turn your gaze back to him, giving up on your attempts to figure out what you are missing.</p>
<<set $relationships.sheriff -=5>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You glance around the room, trying to ignore the Sheriff's glaring and your eyes turn to the camera in the corner. The light is on but it looks like one of the
cables is unplugged. <i>What's going on? Why does he want no one else to hear us talking?</i> You think
as you turn your eyes back to the Sheriff.</p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You glance around the room, trying to ignore the Sheriff's glaring and your eyes turn to the camera in the corner. The light is on but it looks like one of the
cables is unplugged. <i>What's going on? Why does he want no one else to hear us talking?</i> You think
as you turn your eyes back to the Sheriff.</p>
<<case 'rolledFail'>>
<p>You frown as you look around, trying to figure out what it is you sense about the situation. The Sheriff clears his throat and narrows his eyes at you as he seems
to get tired of you not making eye contact. You turn your gaze back to him, giving up on your attempts to figure out what you are missing.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You frown as you look around, trying to figure out what it is you sense about the situation. The Sheriff clears his throat and narrows his eyes at you as he seems
to get tired of you not making eye contact. You turn your gaze back to him, giving up on your attempts to figure out what you are missing.</p>
<<default>>
<p>You frown as you look around, trying to figure out what it is you sense about the situation. The Sheriff clears his throat and narrows his eyes at you as he seems
to get tired of you not making eye contact. You turn your gaze back to him, giving up on your attempts to figure out what you are missing.</p>
<</switch>>
<</linkreplace>></p>
<p><<sheriff>>I think we need to have a talk, just the two of us. You know I don't trust you. It's not personal, I don't trust many people but I can't help feeling like you
aren't as good for the town as Van Horn seems to believe you are. <<if $events.sherifflisatruth eq false>>You lied to me when we first met after all, so it's not like
I don't have reason to distrust you. <<else>>You didn't lie to me when we first met though. So there is that.<</if>><</sheriff>></p>
<<link "Sigh as he berates you.">>
<<ctpAdvance "djDay7p2">>
<</link>>
<<ctpNext clear>>
/* deputy Nathan will come in. Potential sex scene and/or making out. */
<p>[img["images/events/deputyJobDay7p4.jpg"]]</p>
<p>The Sheriff sits down across from you and stares at you silently for a moment, tapping his fingers on the table. The silence stretches on uncomfortably and finally the
Sheriff sighs. When he speaks, his voice holds an edge to it and you can't help tensing slightly.</p>
<p><<sheriff>>Van Horn believes in you. He has faith. By its very definition I don't care for faith. I believe in evidence and facts. Faith is about blind belief. Still, there is
no man in this town I respect more than Karl Van Horn. He has made a suggestion to me about. A suggestion about you. And I find myself in a pickle here. Do I follow my own gut or
do I do what a man I'd take a bullet for has asked me to do?<</sheriff>></p>
<<link "Shrug as you have no idea what to say.">>
<<ctpAdvance "djDay7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p5.jpg"]]</p>
<p>Sheriff Drake stares into your eyes for several long moments. It's an intense look and you feel as if he is peering depply into you. You shift uncomfortably in your seat.
<<if $player.dominance lte -30>>
You can't hold his gaze and drop your eyes from his with a slight flush.
<<set $player.dominance -= 2>>
<<elseif $player.dominance gte 30>>
You don't break eye contact and you think you see a flicker of respect in his eyes.
<<set $player.dominance += 2>>
<<elseif $player.corruption gte 30>>
You give him a challenging stare of you own and can't help the slight smirk that curls your lips.
<<set $player.corruption +=2>>
<<else>>
You manage to hold his gaze for the most part though your feel a bead of sweat roll down your forehead. He smirks slightly but you get the feeling he respects the effort.
<<set $player.dominance +=2>>
<</if>>
Sweat is just starting to build up at the base of your spine as his stare unnerves you when he finally nods and breaks eyes contact finally. It's all you can do not to sag in
your chair as the pressure release rolls over you. The lights in the room flicker for a moment but he doesn't acknowledge it. He turns his gaze back to you though this time it
is much less intense and you no longer feel like he is staring into your soul.</p>
<p><<sheriff>>To Hell with it. Deputy <<print $player.lastname>>, I think I'm going to do what Karl Van Horn suggested. I hope you don't disappoint me.<</sheriff>></p>
<<link "Stay silent as he still hasn't told you what this is about.">>
<<ctpAdvance "djDay7p2">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>You came to Solomon Falls looking to find Lisa Patterson. And you've stumbled into a few of our current secrets and problems clearly. Van Horn thinks I should
empower you to officially follow up on this stuff. I'm not so sure but I'm going to go along with it. I'm going to send Deputy Brewer to talk to you and help you find a fitting
outfit, you're no longer my deputy. You're now filling a missing role here. Congratulations, Detective <<print $player.lastname>>.<</sheriff>> I'll have Deputy Brewer bring you
your new badge and service weapon. You'll be expected to keep me in the loop and I'll be giving you assignments besides just looking into Lisa Patterson's kidnapping and
death. And before I forget, I'll be raising your pay to one hundred fifty dollars. Oh, and by the end of the day on Wednesday, I'd like a report on your brief work undercover.</p>
<p>You blink in utter surprise as he stands without another word. He pauses to stare at you for a moment, waging some kind of inner debate with himself before he sighs and just
shakes his head, turning to leave. He leaves the door open and you slowly stand, still a bit shocked by this change. You're not sure why Van Horn has such faith in you but
you hope he knows what he is doing.</p>
<<link "Go looking for Deputy Brewer." "Deputy job day 7 part 3">>
<<addmins 15>>
<<set $player.job to "detective">>
<<set $player.jobpay to 150>>
<<set $clothes.detective to
{
name: "Your detective outfit",
uipic: "images/people/pcDetective.png",
saypic: "images/say/pcDetectiveSay.png",
makeuppic: "images/people/pcDetectiveMakeup.png",
makeupsaypic: "images/say/pcDetectiveMakeupSay.png",
type: "detective",
}
>>
<</link>>
<</ctp>><<ctp "djDay7p3">>
<p>[img["images/events/deputyJobDay7p6.jpg"]]</p>
<p><<deputy>>So, Detective <<print $player.lastname>>? Congratulations. I had the feeling this might happen and was rooting for you. I kept telling the Sheriff you'd be a good fit
for this job but, well, you know him.<</deputy>></p>
<p><<say $player.fullname $player.saypic>>Why? You barely know me. I could be the worst detective ever and a total embarassment. It's not like I found Lisa, at least, not on time.
<</say>></p>
<<link "Watch as she shrugs with an easy smile.">>
<<ctpAdvance "djDay7p3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p7.jpg"]]</p>
<p>Deputy Brewer smiles at you and you can't help smiling back. She is practically the polar opposite of Sheriff Drake and you notice she doesn't seem at all bothered by your new
role. You'd worried a little that the two deputies might object to you getting made a Detective but Melanie at least seems just fine with it.</p>
<p><<deputy>>I just have a sense about people. Even Sheriff Drake has noticed and commented on it. And my instincts tell me you are who we need for this job right now. Anyway,
since we had your measurements for the uniform, I took the liberty of having Jill send over some clothes for you that would fit the detective look. they're in your locker. Your
new gun and badge are in there too. Try them the outfit on and if you like it, then great! If not, you can head on over to Jill's shop to find something more to your taste.<</deputy>></p>
<<link "Change clothes while she waits outside.">>
<<ctpAdvance "djDay7p3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p8.jpg"]]</p>
<p>You change into the new outfit and look it over then call Deputy Brewer back in. You look at her with a slight smile as she gazes at you then gives a nod of approval.</p>
<p><<deputy>>You seem to like it. I'm glad! The Sheriff told me to tell you you have the rest of the day off. Tomorrow will be a day off as well, Lisa's funeral is tomorrow and
practically the whole town will be shutting down for it.<</deputy>></p>
<p>She smiles once more at you and leaves you alone. You look at your new outfit and can't help feeling like this is exactly what you had hoped might happen someday even if you
didn't believe it would.</p>
<<link "Leave the station." "Deputy job day 7 part 4">>
<<addmins 20>>
<<set $player.uibarpic to $clothes.detective.makeuppic>>
<<set $player.saypic to $clothes.detective.makeupsaypic>>
<<set $player.clothestype to $clothes.detective.type>>
<</link>>
<</ctp>>/*Nick blackmail scene. Why did Rachel come to this alley? Subconscious? */
<<ctp "djDay7p4">>
<p>[img["images/events/deputyJobDay7p9.jpg"]]</p>
<p>You parked by the alley you meet Nick in so after leaving the Sheriff's station you walk in that direction. You're lost in your thoughts, excited about your new role and
the oppurtunities it gives you. A voice calls out and you turn your gaze towards the alley, sighing softly when you see Nick waving at you with a smirk on his face, a beer can
clutched in his other hand. You hesitate but he beckons to you and so you slide your new badge into your pocket and turn to go see what he wants.</p>
<p><<nick>>Hello there <<print $player.name>>. I must say, this is a hell of a change in only a single day. Don't bother making up a story, I have contacts in this town and
I heard the Sheriff picked you up while his deputies delayed me. Judging by your nice outfit I'm guessing you got a promotion.<</nick>></p>
<<link "Grit your teeth as he stares at you.">>
<<ctpAdvance "djDay7p4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p10.jpg"]]</p>
<p>Nick moves to you and begins to steer you into the alley, ignoring or not noticing as you tense up slightly. He smirks as he feels your reaction and looks at you, his voice
turning into a playful purr as he speaks. You wince slightly at the smell of the alcohol on his breath and feel the can pressing into your shoulder as he holds it against you.</p>
<p><<nick>>So, my dear, it would seem you're no longer undercover. Oh, don't look shocked, it's a small town and you were seen wearing a deputy uniform the day before you came
to see me. I'd have to be pretty dumb to not draw the conclusion that the Sheriff tossed the new girl to the wolves. I wonder, does he know everything that happened? That you
took rapture? That even now, I am sure you crave it...<</nick>></p>
<<link "Debate your next move.">>
<<ctpAdvance "djDay7p4">>
<</link>>
<<ctpNext clear>>
<div id = "pillChoice">
<p>[img["images/events/FirstMeetingNick3.jpg"]]</p>
/* Setup an option to take rapture or leave. Leave goes to afterwork but is not available if the player is addicted. */
<p>You frown as you look over and see him sliding one of the rapture pills into his palm. Your eyes are drawn to it as you remember your prior experiences with the drug
during your short undercover career. <<if $player.addiction gte 1>>You tremble slightly as you eye the pill. The cravings are strong and you subconsciously lick your lips.
<</if>>You barely even notice as he tosses his empty can away and holds his hand out to you.</p>
<<linkreplace "Take the pill.">>
<<replace "#pillChoice">>
<<addmins 15>>
<<skillCheck "willpower" 0 100 90>> /* Rapture is very addictive */
<<if $player.energy gte 15>> /* It is tiring to try to fight off the addiction */
<<set $player.energy -= 15>>
<<else>>
<<set $player.energy to 0>>
<</if>>
<<set $events.tookrapture += 1>> /* This will measure how often you took the drug. */
<<set $events.rapturedays to 0>> /* How long since you took rapture */
<<set $player.willpower -= 10>> /* first hit greatly lowers willpower. */
<<set $player.corruption += 2>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.energy += 10>>
<<set $player.skillpass += 2>>
<<if $player.addiction gte 1>>
<<else>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<</if>>
<p>Your body feels wonderful and you also can't help feeling like you dodged a bullet here. You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Deputy job day 7 part 5">>
<<addmins 10>>
<</link>></p>
<<case 'criticalFailure'>>
<<set $player.addiction += 2>> /* The addiction is more severe due to the crit fail! */
<<if $player.addiction gte 1>>
<div class = "skillfail">Your addiction has gotten worse!</div>
<<else>>
<div class = "skillfail">You're addicted to rapture!</div>
<</if>>
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Deputy job day 7 part 5">>
<<addmins 10>>
<</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<if $player.addiction gte 1>>
<<else>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<</if>>
<p>You can't help feeling like you dodged a bullet here. You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Deputy job day 7 part 5">>
<<addmins 10>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<if $player.addiction gte 1>>
<<else>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<</if>>
<p>You can't help feeling like you dodged a bullet here. You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Deputy job day 7 part 5">>
<<addmins 10>>
<</link>></p>
<<case 'rolledFail'>>
<<if $player.addiction gte 1>>
<div class = "skillfail">Your addiction has gotten worse!</div>
<<else>>
<div class = "skillfail">You're addicted to rapture!</div>
<</if>>
<<set $player.addiction +=1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Deputy job day 7 part 5">>
<<addmins 10>>
<</link>></p>
<<case 'error'>>
<<if $player.addiction gte 1>>
<div class = "skillfail">Your addiction has gotten worse!</div>
<<else>>
<div class = "skillfail">You're addicted to rapture!</div>
<</if>>
<<set $player.addiction +=1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Deputy job day 7 part 5">>
<<addmins 10>>
<</link>></p>
<<default>>
<<if $player.addiction gte 1>>
<div class = "skillfail">Your addiction has gotten worse!</div>
<<else>>
<div class = "skillfail">You're addicted to rapture!</div>
<</if>>
<<set $player.addiction += 1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Deputy job day 7 part 5">>
<<addmins 10>>
<</link>></p>
<</switch>>
<</replace>>
<</linkreplace>>
<<if $player.addiction gte 1>>
<span class = skillfail>You consider leaving but can't resist the idea of taking Rapture again.</span>
<p><<disable>><<link "Shake your head and leave.">><</link>><</disable>></p>
<<else>>
<p><<link "Shake your head and leave." "Blackwood AfterWork">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<</link>></p>
<</if>>
</div>
<</ctp>><<ctp "djDay7p5">>
<p>[img["images/events/deputyJobDay7p11.jpg"]]</p>
<<set $events.nickBlackmail to 1>> /* tracking Nick blackmail */
/* Add addiction recovery option at doctor. Have PC think about it. */
<p>You stumble against the wall in a mental fog that is almost as thick as the actual fog rolling across the ground in the alley. You shiver slightly and look at Nick as he
approaches and leans on the wall next to you. He grins as he watches you lose yourself in your own little world. You briefly get distracted by what appears to be beams of
light streaking out from a nearby light over a doorway. You blink slowly, biting your lip as the sight fascinates you. Your gaze is torn back to Nick when he eyes you.</p>
<<link "Stare at his hand as it slowly moves towards you.">>
<<ctpAdvance "djDay7p5">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p12.jpg"]]</p>
<p>You stare at him, your vision a bit blurry as waves of euphoria wash over you. Your eyes lower to his hand again and your heart pounds as his hand seems to creep towards you
in agonizing slow motion. His fingers slide inside your jacket and cups your breast sending tendrils of lust through you. He caresses your breast gently for a moment before his
fingers slide to your nipple, pinching it gently and teasingly as you suck in a breath.</p>
<p><<link "Blush and press your chest into his grip as he pinches your nipple." "Deputy job day 7 part 6">>
<<set $player.dominance -= 3>>
<<set $events.nickDay7Sex to true>>
<</link>></p>
<p><<link "Place your hand on his and smile ferally as he pinches your nipple." "Deputy job day 7 part 6">>
<<set $player.dominance += 3>>
<<set $events.nickDay7Sex to true>>
<</link>></p>
<p><<link "Reach out and caress his cock through his pants as he pinches your nipple with a grin." "Deputy job day 7 part 6">>
<<set $player.corruption += 3>>
<<set $events.nickDay7Sex to true>>
<</link>></p>
<p><<link "Push his hand away.">>
<<ctpAdvance "djDay7p5">>
<<set $events.nickDay7Sex to false>>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7RejectNick.jpg"]]</p>
<p>Nick steps away and lights a cigarette, motioningt to you with it as he speaks. His lips curve into a slight amused smirk and you try to figure out what it means but in your
current state it's all you can do to stand and somewhat pay attention to him.</p>
<p><<nick>>So, here's what's going to happen. You don't have to let me touch you but you're going to listen to me. You're addicted to Rapture, we both know it. And we both know
you can't fight your cravings for long. You'll come by each day and I'll feed your fix. In exchange, you're going to keep me informed about what the Sheriff is up to, especially
if it concerns me or the Royal Flush. Otherwise, the Sheriff might find out about your little habit. And if you're wondering, there are pictures of you taking Rapture. And more.
Understand?<</nick>></p>
<p>You nod and he motions to the exit from the alley. You push off from the wall and stagger away, your only thought being to make it home and hope no one realizes you're high. As
you stumble away it occurs to you, perhaps the town doctor can help with your addiction? <<if $events.dochypno gte 2>>You briefly think about those hypnosis sessions with her
that help you relax. Maybe she can use that to help you?<</if>></p>
<p><<link "Try to get some control over yourself and go home." "Blackwood AfterWork">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<</link>></p>
<</ctp>><<ctp "djDay7p6">>
<p>[img["images/events/deputyJobDay7p13.jpg"]]</p>
<p>Nick pushes you up against the wall and slides your leather coat off, his hands roaming over your torso and down your bare arms as he looks into your eyes. Even in your
fogged state a question occurs to you.</p>
<p><<say $player.fullname $player.saypic>>Wait...won't someone walk by and see us?<</say>></p>
<<link "Blink in surprise at his response.">>
<<ctpAdvance "djDay7p6">>
<</link>>
<<ctpNext clear>>
<p><<nick>>Haven't you ever noticed how odd the alleys in this town are? How few there seem to be unless you go looking for one specifically? How they always seem to be darker than
the rest of the town? No one will see us because unless they're looking for this specific alley they'll walk right by and not even see it my dear. I could do anything I wanted to
you and no one would even notice unless they were searching for you or this alley.<</nick>></p>
<p>You struggle to follow his words as the Rapture makes your thoughts fuzzy but you nod slowly. It confirms stuff you already know but in the back of your mind something he is
saying bothers you but you can't put your fingers on it. While you're distracted he pulls your t-shirt off and tosses it to the side.</p>
<<set $playerKnowledge.pushUnique("solomonFalls11")>>
<<set $secrets.solomonFalls11 to "The alleys in Solomon Falls are different from other places in the town. They are often dark even in full daylight and aren't noticed by people unless they are specifically looking for that alley or someone in it.">>
<<link "Gasp as he whispers into your ear.">>
<<ctpAdvance "djDay7p6">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p14.jpg"]]</p>
<p>He hoists your leg up and squeezes your thigh as he presses his hardness against you. He grinds himself into you, and you moan softly with lust as he does. Out of the corner of
your eye you notice the mural on the wall. Anywhere else you'd assume it is just some random graffiti but in Solomon Falls the mural makes you shiver. Perhaps it is the Rapture
affecting you but you think that the eye in the center of the mural blinks and <i>looks at you!</i> You gasp and turn your head to look but are distracted by Nick nibbling on
your earlobe.</p>
<p><<nick>><i>I'm going to fuck you and then we're going to talk about what else you can do for me...</i><</nick>></p>
<<link "Moan as he strips you of your clothing before undressing himself.">>
<<ctpAdvance "djDay7p6">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p15.jpg"]]</p>
<p>Nick presses against you again after you are both nude and his fingers slide slowly down your belly. You hold your breath as they slide lower and oh so teasingly stroke
through the soft hair covering your mound. Your breath comes out in a gasp of pleasure as his fingers stroke over your swollen and damp lower lips. His index finger slides slowly
between your lips, teasing against the entrance to your sex as his palm grinds gently against your clit. Your breathing begins to get heavier and he chuckles as he feels how you
respond to him.</p>
<p><<nick>>If you haven't been fucked while high on Rapture before you're in for a treat.<</nick>></p>
<<link "Yelp as he grabs you and thrusts into you without further warning.">>
<<ctpAdvance "djDay7p6">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p16.jpg"]]</p>
<p>His cock drives deeply into your core with his very first thrust and you cry out with pleasure, as reluctant as it might be. Your whole body trembles as he holds you tightly
and begins to slam into you with little regard for your pleasure or comfort. The Rapture courses through your system, intensifying every sensation. You can feel every
vein in his shaft as it pummels your silken inner walls and you even think you can feel the fog caressing your shins as the sex grows more intense.</p>
<<link "Cry out as he lifts you off of your feet.">>
<<ctpAdvance "djDay7p6">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p17.jpg"]]</p>
<p>His hands grasp your hips tight enough to leave a mark and you groan as his hips slam into you. You wince as your elbow rubs against the brick behind you but you don't
say anything, the conflicting sensations of the pain from your elbow and the pleasure of his cock throbbing within you mixes in your drug addled mind to cause a mini-explosion
of pleasure deep in your core. You let out shaky whimpers and yelps as your whole body tenses, your inner walls gripping down on his hard shaft.</p>
<p><<nick>>I told you that you would be in for a treat you little slut!<</nick>></p>
<<link "Scream your pleasure as an orgasm rocks you.">>
<<ctpAdvance "djDay7p6">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p18.jpg"]]</p>
<p>Nick buries the length of his cock in you, his pelvis grinding hard against yours as he holds himself deeply within you. His lips claim yours in a passionate kiss, muffling
your cries of pleasure as you feel the heated liquid of his seed shooting deeply within you. You're so out of your mind with pleasure enhanced by the Rapture coursing with your
system you barely even care that he has filled your womb with his seed. He holds hinmself deeply within you, his cock twitching as spurts of his seed shoot out. He pulls out of you
and more of his seed shoots onto your belly as you tremble. Eventually he finishes and lowers you to your feet where you lean against the wall, panting for air as you struggle
with the aftershocks of your orgasm. Nick dresses as you try to recover.</p>
<<link "Listen as he speaks.">>
<<ctpAdvance "djDay7p6">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyJobDay7p19.jpg"]]</p>
<p><<nick>>So, here's what's going to happen. You don't have to let me touch you but you're going to listen to me. You're addicted to Rapture, we both know it. And we both know
you can't fight your cravings for long. You'll come by each day and I'll feed your fix. In exchange, you're going to keep me informed about what the Sheriff is up to, especially
if it concerns me or the Royal Flush. Otherwise, the Sheriff might find out about your little habit. And if you're wondering, there are pictures of you taking Rapture. And more.
Understand?<</nick>></p>
<p>You nod and he motions to the exit from the alley. You push off from the wall and stagger away, your only thought being to make it home and hope no one realizes you're high. As
you stumble away it occurs to you, perhaps the town doctor can help with your addiction? <<if $events.dochypno gte 2>>You briefly think about those hypnosis sessions with her
that help you relax. Maybe she can use that to help you?<</if>></p>
<p><<link "Try to get some control over yourself and go home." "Blackwood AfterWork">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<</link>></p>
<</ctp>>/* set up switch. Default is go home? Branch Day 1 just in case player starts working for Sheriff on Day 1. */
<<switch $totalGameDays>>
<<case 7>>
<<default>>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<</link>></p>
<<else>>
<p><<link "Head home." "B&B Bedroom">>
<</link>></p>
<</if>>
<</switch>><<if $totalGameDays gte 3>>
<<set $foundPlace.newlousdiner to "Lou's New Diner">>
<<set $foundPlace.diner to "Lou's Diner">> /*May need to figure out a different version? */
<<else>>
<<set $foundPlace.diner to "Lou's Diner">>
<</if>>
<<set $metPeople.shelly to "Shelly Jennings">>
<<set $metPeople.karl to "Karl Van Horn">>
<<set $metPeople.riley to "Riley Carpenter">>
<<ctp "dinerentry1">>
<<if $totalGameDays gte 3>>
<p>[img["images/events/newDinerFirstVisit1.jpg"]]</p>
<<else>>
<p>[img["images/events/dinerfirstvisit1.jpg"]]</p>
<</if>>
<p>You walk into the diner and look around curiously. Like several other places in this town, you get a feeling like this diner came right out of the 1950s.
It's a bit disconcerting and makes the town feel somewhat like it isn't quite from any one point in time. A help wanted sign catches your eye when you look around and
you see a smiling woman in a waitress uniform wave as she approaches.</p>
<p><<shelly>>Hello there, I'm Shelly. What can I get for you?<</shelly>></p>
<<link "Introduce yourself.">>
<<ctpAdvance "dinerentry1">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Hi, I'm $player.name and I'm new to town. I thought I'd check out the diner and see what you have to offer.<</say>></p>
<p><<shelly>>It's not a fancy restaraunt but we take pride in cooking all of our food fresh and getting as many ingredients locally as we can. Even our milkshakes
are made locally!<</shelly>></p>
<<link "Reply to her.">>
<<ctpAdvance "dinerentry1">>
<</link>>
<<ctpNext clear>>
<<if $totalGameDays gte 3>>
<p>[img["images/events/newDinerFirstVisit2.jpg"]]</p>
<<else>>
<p>[img["images/events/dinerfirstvisit2.jpg"]]</p>
<</if>>
<p>You're just about to reply when you hear the bell over the diner's door ring and you glance over your shoulder. You're shocked by what you see. A man in a wheelchair
has just entered. That in itself is not shocking, what is shocking is that he is wearing what ooks like an old metallic gasmask. With him is a young, pale woman with purple
hair. Her leather outfit seems to give her an almost militaristic air. You blink and do your best to stop staring so openly as they approach but it is not easy. You're
struck once more by how surreal everything in this town is and these two are no exception. </p>
<p><<shelly>><<print $player.name + ",">> please meet Mister Van Horn and his assistant, Riley. Mister Van Horn, will you be staying today or simply picking up your
usual?<</shelly>></p>
<<link "Nod to them with a polite smile.">>
<<ctpAdvance "dinerentry1">>
<</link>>
<<ctpNext clear>>
<p><<karl>><b>... ... ...</b><</karl>></p>
<p>Riley listens to the sounds that Karl makes. You can't understand any of them but her face shows not the slightest confusion. She simply looks impassive and she nods, looking
at you. She studies you for a long moment and something in her gaze makes you flush. You get the feeling she is measuring you for something in her mind's eye and likes what she
sees. Her gaze is briefly so intense that it sends a thrill through your body and you break eye contact with her, unsure what it happening.</p>
<p><<riley>>Mister Van Horn says he is pleased to meet you $player.name and that he hopes he will get to speak with you at length sometime. It is not often someone new comes to our little
town.<</riley>></p>
<<link "Nod once more as she turns her attention to Shelly.">>
<<ctpAdvance "dinerentry1">>
<</link>>
<<ctpNext clear>>
<p><<riley>>Mister Van Horn would like his usual, make it to go please, we have business to tend to.<</riley>></p>
<p>Shelly nods and hurries off. You watch her go and return your gaze to the two people standing before you. You could try to get a better sense of who they are
while you wait if you want.</p>
<<if $player.energy gte 15>>
<<linkreplace "Study them.">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<p>You look closely at the two before you. Karl is very hard to read due to the mask and being in the wheelchair but you get the sense he is very confident in his place
and who he is. You also get the sense he is studying you at least as intensely as you are studying him. Riley gives very little away but by her stiff posture and watchful
attitude you get the feeling she is much more than just some kind of personal assistant.</p>
<<set $playerKnowledge.pushUnique("rileysecret1")>>
<<set $secrets.rileysecret1 to "You think Riley might also be a bodyguard for Mister Van Horn.">>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte random (0,100)>>
<p>You look closely at the two before you. Karl is very hard to read due to the mask and being in the wheelchair but you get the sense he is very confident in his place
and who he is. You also get the sense he is studying you at least as intensely as you are studying him. Riley gives very little away but by her stiff posture and watchful
attitude you get the feeling she is much more than just some kind of personal assistant.</p>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("rileysecret1")>>
<<set $secrets.rileysecret1 to "You think Riley might also be a bodyguard for Mister Van Horn.">>
<<else>>
<p>He cocks his head and you get the feeling he knows you were trying to figure out more about them. She simply arches an eyebrow but doesn't react beyond that.</p>
<</if>>
<</linkreplace>>
<<else>>
<p><span class="skillfail">You don't have enough energy to do this right now.</span><<disable>><<link "Study them">><</link>>
<</disable>></p>
<</if>>
<p>She comes back with a brown paper bag. You pick up the scent of fish and...strawberry jam? You wonder what kind of meal his usual is. Riley takes it with a single nod and
looks down at her employer. He nods back to her and you almost feel like an entire conversation happened before your eyes that you are not privy to.</p>
<<link "Glance at shelly then back at the other two.">>
<<ctpAdvance "dinerentry1">>
<</link>>
<<ctpNext clear>>
<p><<karl>><b>... ... ...</b><</karl>></p>
<p><<riley>>Karl wishes me to bid you all a good day. Miss <<print $player.lastname + ",">> he wishes to say he looks forward to speaking with you another time.
<<if $player.job is "none">>He also says he is aware of your need for employment. Should you wish, you may come to his manor to seek employment with us.
<<set $events.manorinvite to true>>
<</if>><</riley>></p>
<p>You watch them go then blink as it suddenly occurs to you. How did they know your last name? You hadn't given it and neither had Shelly. Shelly must have noticed the look
on your face because she gives you a comforting smile.</p>
<<link "Smile back at her.">>
<<ctpAdvance "dinerentry1">>
<</link>>
<<ctpNext clear>>
<p><<shelly>>Nothing happens in Solomon Falls that Mister Van Horn doesn't know about. You get used to it. He probably knew the moment you arrived in town.
If you'd like to have a seat I can bring you out our famous cheeseburger, fries and milkshake if you'd like? <<if $player.job is "none">>And I can't believe they
offered you a job at the manor! That never happens!<</if>><</shelly>></p>
<p>You glance outside and see them getting into a very nice limousine. You briefly wonder who is driving then look back at Shelly and around the diner, trying to
decide your next steps.</p>
<<link "Decide what to do.">>
<<ctpAdvance "dinerentry1">>
<</link>>
<<ctpNext clear>>
<div id = "dinerentry6">
<<if $player.job is "none">>
<p><<linkreplace "Ask about the job.">>
<<replace "#dinerentry6">>
<<ctp "jobAsk">>
<p><<say $player.fullname $player.saypic>>I see that you're hiring here? I'm new in town and could use a job.<</say>></p>
<p>Shelly nods to you and smiles warmly.</p>
<p><<shelly>>Yes, we're hiring a waitress, our last one, a local girl, got herself a new job.<</shelly>></p>
<<link "Ask how you'd apply for the job.">>
<<ctpAdvance "jobAsk">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>So, do I just turn in an application.<</say>></p>
<p><<shelly>>No, come on, I'll take you to meet Lou, he prefers to do his hiring decisions by talking to the person to be hired.<</shelly>>
</p>
<p>She motions for you to follow and leads you through some double doors at the back of the diner. She escorts you through the kitchens and past a couple of doors
until she reaches a door at the end and knocks.</p>
<<link "Wait for an answer.">>
<<ctpAdvance "jobAsk">>
<</link>>
<<ctpNext clear>>
<p><<shelly>>Mister Perry? I nice young woman is here to see about the open waitress job.<</shelly>></p>
<p><<say "????">>Send her in.<</say>></p>
<<if $totalGameDays gte 3>>
<p>Shelly opens the door and waves you inside before turning and making her way back into
the main part of the diner. <<link "Enter the door." "New Waitress Job">><</link>></p>
<<else>>
<p>Shelly opens the door and waves you inside before turning and making her way back into
the main part of the diner. <<link "Enter the door." "Waitress Job">><</link>></p>
<</if>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>You could ask her about the <<disable>><<link "waitress job">><</link>><</disable>> but you already have a job.</p>
<</if>>
<p><<linkreplace "Order a meal.">>
<<prepend "#dinerentry6">>
<<addmins 30>>
<<set $player.money -=10>>
<<set $player.energy +=20>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>I think I will try a meal, how much is it?<</say>></p>
<p><<shelly>>It's only $10, what do you say?<</shelly>></p>
<<if $player.money gte 10>>
<<addmins 30>>
<<set $player.money -=10>>
<<set $player.energy +=20>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>Sure, I'd love a meal, thank you Shelly!<</say>></p>
<p>You find an empty booth and slide into it. You smile at Shelly when she returns and sets the tray in front of you. Your stomach growls because it smells delicious!
You tear into the cheesburger only then realizing how hungry you are. You don't neglect the fries or especially the amazing milkshake either! Afterwards you feel a bit
more energetic and ready to face your day!</p>
<<else>>
<p><<say $player.fullname $player.saypic>>This is embarassing, but I don't even have $10 to my name!<</say>></p>
<p><<shelly>>I'll tell you what, since you're new to town, this one is on the house.<</shelly>><p>
<<addmins 30>>
<<set $player.energy +=20>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>Sure, I'd love a meal, thank you Shelly!<</say>></p>
<p>You find an empty booth and slide into it. You smile at Shelly when she returns and sets the tray in front of you. Your stomach growls because it smells delicious!
You tear into the cheesburger only then realizing how hungry you are. You don't neglect the fries or especially the amazing milkshake either! Afterwards you feel a bit
more energetic and ready to face your day!</p>
<</if>>
<</prepend>>
<</linkreplace>></p>
<p>Tell her you were only visiting and
<<link "go back to the main square." "Main square">>
<<addmins 10>>
<</link>></p>
</div>
<</ctp>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Doctor Abraham Corvus <br>
<b>Age:</b> He was in his mid-50s when he died. <br>
<b>Bio:</b> <p>He was one of the founders of Solomon Falls. Rumor has it he was a very good man. He died while helping to fight the same plague that
claimed his wife and daughter.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Corvus_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("corvus1")>><li>$secrets.corvus1<br></li><</if>> /* Roy told you there are many rumors about how Doctor Corvus died. */
<<if $playerKnowledge.includes("corvus2")>><li>$secrets.corvus2<br></li><</if>> /* Corvus had an illegimate child that was smuggled out of town. */
<<if $playerKnowledge.includes("corvus3")>><li>$secrets.corvus3<br></li><</if>> /* Corvus may be the Spirit of Solomon Falls. */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Doctor Rhiannon Griffith<br>
<b>Age:</b> Early 30s.<br>
<b>Bio:</b><p>Doctor Griffith is a miracle worker. She is very friendly as well and you quite like her. Her medicine seems to work miracles.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Rhiannon_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("rhiannon1")>><li>$secrets.rhiannon1<br></li><</if>> /* Witnessed her arguing with Father Vesper */
<<if $playerKnowledge.includes("rhiannon2")>><li>$secrets.rhiannon2<br></li><</if>>
</ul>
<p></p><div class="notebook">Rhiannon's Office</div>
<p>Rhiannon's office is very clean and modern. You're a bit surprised really considering how small Solomon Falls is.</p>
<ul>
<<if $playerKnowledge.includes("doctoroffice1")>><li>$secrets.doctoroffice1<br></li><</if>>
</ul>
<p></p><<ctp "ellieDrink">>
<<if $totalGameDays gte 4>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/ellieMakeupDrink.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/ellieMakeupDrinkMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/ellieMakeupDrinkFree.jpg"]]</p>
<</if>>
<<else>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">> /*sweater and skirt */
<p>[img["images/events/ellieDrink.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* mesh */
<p>[img["images/events/ellieDrinkMesh.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/ellieDrinkFree.jpg"]]</p>
<</if>>
<</if>>
<<if not $foundPlace.newspaper>>
<p>You look at Ellie in surprise when you spot her, her hair is much longer than it was last time you saw her. You briefly wonder if it is a wig or maybe hair extensions. She
waves you over to her table and with a mental shrug you move over and sit with her.</p>
<p><<say "Ellie Maxwell" $npcSay.ellie>>Hey, come join me. It's good to see you again <<print $player.name>>.<</say>></p>
<p><<say $player.fullname $player.saypic>>I can't help noticing you changed your hair. It's a lot longer than it was when I met you.<</say>></p>
<p><<say "Ellie Maxwell" $npcSay.ellie>>No, it's always been this length? Maybe you're confusing me with someone else? Anyway, did you have a reason to drop by today?<</say>></p>
<p>You just stare at her. You can't think of a reason she would lie but she clearly had extremely short hair. You stare at her for a moment but as far as you can tell her hair is
real and not a wig or extensions of something. What the hell is going on?</p>
<<set $playerKnowledge.pushUnique("ellie1")>>
<<set $secrets.ellie1 to "Ellie's hair somehow grew longer but she doesn't even seem to notice.">>
<<else>>
<p>You smile when you see Ellie again. She nods and smiles back, waving you over to her table. After a brief mental shrug you move over and sit with her.</p>
<p><<say "Ellie Maxwell" $npcSay.ellie>>It's good to see you again <<print $player.name>>. Have a drink with me? <<if $player.makeup eq true>>I see you've been to the salon. Jill is a
miracle worker isn't she?<</if>><</say>></p>
<</if>>
<<link "Smile at her as you take a sip of your drink.">>
<<ctpAdvance "ellieDrink">>
<</link>>
<<ctpNext clear>>
<div id = "ellieAsks">
<p>[img["images/events/ellieDrinkp2.jpg"]]</p>
<p>The two of you make small talk for a few minutes and then Ellie gets a somewhat more serious look on her face. You can't help feeling like she has just gone into
"reporter mode" and you look at her curiously. She almost looks surprised as if she can't believe she didn't think of something earlier.</p>
<p><<say "Ellie Maxwell" $npcSay.ellie>>Hey, so, I have an idea. Would you like to come by the newspaper office and give me an interview at some point? You're new in town and a lot of people are
curious about you. So, what do you say?<</say>></p>
<p><<linkreplace "Agree to an interview.">>
<<replace "#ellieAsks">>
<p>You consider the question and can't help noticing the almost eager look on her face as she waits for your answer. Finally you nod to her with a warm smile.</p>
<p><<say $player.fullname $player.saypic>>Sure, why not, it could be fun right?<</say>></p>
<p><<say "Ellie Maxwell" $npcSay.ellie>>Excellent, please, feel free to come by the office anytime and we'll do the interview.<</say>></p>
<<link "Nod to her with a smile as you take a sip of your drink.">>
<<ctpAdvance "ellieDrink">>
<<set $events.EllieInterview to true>>
<</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Decline the interview request.">>
<<replace "#ellieAsks">>
<p>You consider the question and can't help noticing the almost eager look on her face as she waits for your answer. Finally you shake your head and she sighs softly but
gives you an understanding nod.</p>
<p><<say $player.fullname $player.saypic>>I'm sorry, I'm just not sure I want to sit for an interview. I'm just...me. Nothing special.<</say>></p>
<p><<say "Ellie Maxwell" $npcSay.ellie>>Hmmm...I'm not sure I agree but it's your choice.<</say>></p>
<<link "Nod to her with a smile as you take a sip of your drink.">>
<<ctpAdvance "ellieDrink">>
<<set $events.EllieInterview to false>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<p>After the discussion about the interview she relaxes again and seems to just be Ellie and not a reporter. You relax as well though you do find yourself being careful what you
say, just in case you say something that awakens her instincts. She refills her drink at least twice and seems on the verge of being drunk but her words don't slur so perhaps
she can handle her alcohol well. You drink along with her though slower than her. Eventually the small talk winds down and she smiles at you.</p>
<p><<say "Ellie Maxwell" $npcSay.ellie>>It's been fun. I should be going but I'm sure we'll talk later. See you around <<print $player.name>>.<</say>></p>
<p>You pay for your drinks and stand to leave as well, making your way outside.</p>
<<link "Leave the pub." "Main square">>
<<addmins 30>>
<<set $player.money -= 20>>
<</link>>
<</ctp>><<ctp "ericDrink">>
<<if $totalGameDays gte 4>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/ericMakeupDrink.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/ericMakeupDrinkMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/ericMakeupDrinkFree.jpg"]]</p>
<</if>>
<<else>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">> /*sweater and skirt */
<p>[img["images/events/ericDrink.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* mesh */
<p>[img["images/events/ericDrinkMesh.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/ericDrinkFree.jpg"]]</p>
<</if>>
<</if>>
<p>Eric waves at you when he sees you approaching and you move to sit across from him. He takes a big swig from the bottle of beer he had been drinking and sets it down, wiping
his mouth with the back of his hand. He grins at you when he sees you and slams his fist into his chest briefly, his eyes watering.</p>
<p><<eric>>Damn near let out a huge burp there and I'd hate to gross out a pretty young woman like you. Beer bubbles you know? I hope you're not here to ask me to get you out
of town because I can't. I mean, I can, but I won't. Well, I'm not...<</eric>></p>
<p><<if $player.tg is true>><i>Pretty young woman? If only he know the truth about who and what I really am...</i><</if>> You can't help noticing how he trails off and doesn't
finish his thought. He covers it by taking another large drink of beer. He looks into your eyes as he lowers the bottle.</p>
<<link "Smile at him as you take a sip of your own drink.">>
<<ctpAdvance "ericDrink">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/ericDrinkp2.jpg"]]</p>
<p><<eric>>I have to admit, I'm glad to see you and this time you're not drowning!<</eric>></p>
<p>You flush as you suddenly remember waking up naked in his bed and he grins, taking another sip of his beer, his eyes twinkling with mischief. You decide to push on
whatever he was about to say when he trailed off earlier.</p>
<p><<say $player.fullname $player.saypic>>What were you going to say earlier? You started to say something about not taking me out of town. 'Well I'm not...' but you never
finished. Were you going to say there is some reason you can't take me out of town?<</say>></p>
<<link "Watch as Eric glances around the pub before replying.">>
<<ctpAdvance "ericDrink">>
<</link>>
<<ctpNext clear>>
<<set $playerKnowledge.pushUnique("eric3")>>
<<set $secrets.eric3 to "Eric told you he can't take you out of town and that he is closely watched by the powers that be.">>
<p>Eric sighs and sets his beer bottle down. He licks his lips nervously and glances around before turning his gaze back to you. He slowly leans closer and whispers
quietly.</p>
<p><<eric>>Look, I can't take you out of town. My ability to leave when I want, it has downsides. And one of those is I'm fairly closely watched by the Sheriff and the other
leaders of this town. There are things you don't know. Things I can't tell you. Not here. But I hope you find them out...<</eric>></p>
<p>Eric refuses to say anymore on the subject and simply makes small talk until he excuses himself and stands to leave. He lays some money on the table, enough to cover
both of your drinks and winks at you before he turns and walks out. You finish your drink and follow him a few minutes later.</p>
<<link "Leave the pub." "Main square">>
<<addmins 30>>
<</link>>
<</ctp>><<ctp "deputyDrink">>
<<if $totalGameDays gte 4>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/deputyMakeupDrink.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/deputyMakeupDrinkMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/deputyMakeupDrinkFree.jpg"]]</p>
<</if>>
<<else>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">> /*sweater and skirt */
<p>[img["images/events/deputyDrink.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* mesh */
<p>[img["images/events/deputyDrinkMesh.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/deputyDrinkFree.jpg"]]</p>
<</if>>
<</if>>
<p>You approach the two deputies who are relaxing in civilian clothes. They look somewhat wary when you walk up but then they relax, perhaps realizing you're not here to ask them
to do Sheriff work on their time off. Lucas motions to a chair with a friendly smile and you take a seat.</p>
<p><<say $player.fullname $player.saypic>>I hope you don't mind me sitting here. I just thought it might be nice not to drink alone.<</say>></p>
<p><<deputy>>Of course we don't mind, right Lucas?<</deputy>></p>
<p>Deputy Parker flushes for some reason but merely nods his head and looks at you as he takes a sip of his cocktail. You can't help noticing that he is sipping from a cocktail
complete with an umbrella and she is drinking some kind of dark beer.</p>
<<link "Smile at them as you take a sip of your drink.">>
<<ctpAdvance "deputyDrink">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyDrinkp2.jpg"]]</p>
<p>Melanie puts down her drink and smiles as she chats easily with you. For the moment Lucas seems to be a bit quieter.</p>
<p><<deputy>>So, how are you finding Solomon Falls? You're only the second newcomer we've had in my lifetime that I know of.<</deputy>></p>
<p><<say $player.fullname $player.saypic>>It's an interesting town. I don't know if you know but there are rumors about the town out in the rest of the world. Rumor is this town
is tied to paranormal events and you can only find it if you're invited...<</say>></p>
<<link "Watch as the two deputies exchange looks.">>
<<ctpAdvance "deputyDrink">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/deputyDrinkp3.jpg"]]</p>
<p><<deputy>>Well, I don't know about all of that. It's not our job to know about that kind of thing.<</deputy>></p>
<p><<lucas>>Yeah, we just mostly clean up after...OW!<</lucas>></p>
<p>He stops talking after letting out a loud yelp. You're pretty sure you heard a thump under the table and turn to glance around the room then back at the two deputies
sitting before you.</p>
<<link "Take a sip of your drink as they glare at each other.">>
<<ctpAdvance "deputyDrink">>
<</link>>
<<ctpNext clear>>
<p>An awkward silence falls for a few minutes with each of you sipping your drinks and Lucas alternating between blushing and glaring at Melanie. Finally she speaks up to break
the silence.</p>
<p><<deputy>>I'm sorry. There are just things we can't really talk about you know? Town business, specifically Sheriff office stuff is on that list.<</deputy>></p>
<p><<say $player.fullname $player.saypic>>I understand. I wouldn't want to get you two into trouble.<</say>></p>
<p>After some more drinking and friendly chit-chat the two of them excuse themselves. Lucas pays the tab for all three of you and shoots you a last smile on the way out. Melanie
offers a friendly wave. You finish your drink then stand and make your way to the door.</p>
<<link "Leave the pub." "Main square">>
<<addmins 30>>
<</link>>
<</ctp>><<set $events.bandbeat to $totalGameDays>>
<<addmins 30>>
<<set $player.energy +=25>> /*Your homecooked meal is a bit more filling and healthy than the one from the diner. */
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<if $player.makeup eq true>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/B&Bmeal1Makeup.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">> /* Jill's date dress */
<p>[img["images/events/B&Bmeal1meshMakeup.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/B&Bmeal1freeMakeup.jpg"]]</p>
<</if>>
<<else>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/B&Bmeal1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* Jill's date dress */
<p>[img["images/events/B&Bmeal1mesh.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/B&Bmeal1free.jpg"]]</p>
<</if>>
<</if>>
<p>You go to the kitchen and make yourself a small meal. You sit down at the table and eat, quite pleased with your own meager cooking skill.</p>
<<if $events.sean lt 2>>
<<link "Nod to Sean as he sits next to you." "Sean B&B meal">>
<</link>>
<<else>>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Ellie Maxwell<br>
<b>Age:</b> Mid to late 20s<br>
<p><b>Bio:</b>She works for the local newspaper, the Solomon Falls Herald. She seems friendly though perhaps a bit gossipy.
She also seems like she knows a lot of what is going on around Solomon Falls.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Ellie_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("ellie1")>><li>$secrets.ellie1<br></li><</if>> /*Ellie's hair grew longer. */
</ul>
<p></p><p>This is the current end of content for release <<print setup.version + ".">> An autosave has been made on the prior scene but if you want to go back and make a manual
save it might be a good idea.</p>
<p> If you want to follow the game, feel free to check out <a href="https://www.patreon.com/bePatron?u=2448985">my Patreon.</a>
The game will be released for free but Patrons get access to polls, more content previews, coupons for my TG comics and will get releases of the game earlier than non-Patrons. </p>
<p>Please feel free to leave me feedback!</p>
<<back>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Eric Crocker<br>
<b>Age:</b> Late twenties.<br>
<b>Bio:</b><p>Eric Crocker is captain of the Rinn Dearg. He's a bit of a scoundrel but doesn't seem to be a bad man. You met him when he rescued you from falling into the water.
Sure, he caused the fall but he still rescued you. He seems to be in the "imports" business and is one of the only people who can leave and return to Solomon Falls at will. </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Eric_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("eric1")>><li>$secrets.eric1<br></li><</if>> /* Eric is a smuggler */
<<if $playerKnowledge.includes("eric2")>><li>$secrets.eric2<br></li><</if>> /* Eric is terrified of whatever scared you into the water. */
<<if $playerKnowledge.includes("eric3")>><li>$secrets.eric3<br></li><</if>> /* Eric has to be cautious about what he does as he is only tolerated. He implied this is why he won't
take you out of town. */
<<if $playerKnowledge.includes("eric4")>><li>$secrets.eric4<br></li><</if>> /* Eric and Wolfram had an argument on the promenade */
<<if $playerKnowledge.includes("eric5")>><li>$secrets.eric5<br></li><</if>> /* Eric's brother Earl is now a sea creature.'*/
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Ethan Ruiz<br>
<b>Age:</b> Mid-late twenties.<br>
<b>Bio:</b><p>Ethan Ruiz runs Mooney's Pub. He seems to be a friendly man with nothing to hide. His mother's family owned the pub and now he owns it.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Ethan_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("ethan1")>><li>$secrets.ethan1<br></li><</if>> /* Eric is a smuggler */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Father Jacob Vesper<br>
<b>Age:</b> Mid 40s to early 50s<br>
<b>Bio:</b><p>Father Vesper seems to be a very warm and genuine man. He also has a bottomless well of patience for your questions.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/FatherJacob_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("father1")>><li>$secrets.father1<br></li><</if>> /* Witnessed argument with Doctor. */
<<if $playerKnowledge.includes("father2")>><li>$secrets.father2<br></li><</if>>
</ul>
<p></p><<set $events.fatherhypnodays to $totalGameDays>>
<<set $events.fatherhypno to 3>> /* Tracking hyno progress */
<<set $player.willpower -=2>>
<<set $player.energy +=30>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=2>>
<<set $player.dominance -=2>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=3>>
<</if>>
<<if $player.dominance lt 0>> /* Depending on if you are more corrupt than submissive or vice versa it will be increased more. Note dominance is not increased. */
<<set _tempSub to Math.abs($player.dominance)>> /* Math.abs will return the positive value of the negative number */
<<if $player.corruption gte _tempSub>> /* If more corrupt than submissive */
<<set $player.corruption +=1>>
<<else>>
<<set $player.dominance -=1>>
<</if>>
<<else>>
<<if $player.corruption gte $player.dominance>> /* If more corrupt than dominant */
<<set $player.corruption +=1>>
<</if>>
<</if>>
<<ctp "father3">>
<p><<father>>Alright, now, close your eyes, listen to my voice and just relax. You're doing well.<</father>></p>
<p>You lean back on the hard pew and begin to relax, your eyes drifting closed as he continues to talk. It seems like it gets easier everytime. After awhile the words sort of fade
into the background and you begin to drift on a calm sea in your mind.</p>
<p><<father>>Can you hear me <<print $player.name + "?">><</father>></p>
<<link "Tell him you can hear him.">>
<<ctpAdvance "father3">>
<</link>>
<<ctpNext clear>>
<p><<father>>Let's take a walk, I will guide you, just listen to my voice, alright?<</father>></p>
<p>He helps you to your feet and you feel like you're drifting along on the air. You hear a lock rattle and a door creak open then you're descending. The air gets cooler but it feels
like it is happening to someone else.</p>
<p><<father>>Good, now, let's get your clothes off so you can relax.<</father>></p>
<p><<link "Shrug out of your clothes with his help." "father hypno day 3 part 2">><<addmins 5>><</link>></p>
<</ctp>><p>You think about all of the events that have happened so far, including the events with Sean in the hallway after your shower. Mostly though you think about the dream.
Your eyes go to the bloody cloth laying on your bedside table as you absentmindedly put on some clothing. As you're dressing you find yourself also wondering about the unusually
strong arousal you've been feeling. This isn't like you. Is something happening to you? Ever since you've gotten to this town you feel like you're getting aroused more easily than
you used to.</p>
<p><<say $player.fullname $player.saypic>>Ok, let's just focus on what I need to do. I need to find this Lisa Patterson girl. I'll start with her parents.
I'll need to find a job to pay my rent as well.<</say>></p>
<<link "Debate your next move.">>
<<addmins 10>>
<<run Engine.play("B&B Bedroom")>>
<</link>>/* Give a choice between reporter, anya, eric and risking talk to deputy
On day 2 do makeup along with other jobs */
<p>That morning you'd had an envelope waiting for you at the front entry to the bed and breakfast. You opened it and found directions from the Sheriff. A box next to a bench in the park where you could
leave notes and letters detailing your progress and pick up your payments. That is one big question you had answered. You have another you need to consider
though. Where do you find this drug dealer, Nick Fedorov? You'd gone to the address the Sheriff gave you but found nothing there to your frustration.</p>
<p>You can think of a few options all with their own pros and cons.</p>
<p><<link "Try talking to the reporter, Ellie Maxwell, you met on your first day in town." "Meeting Ellie about Alley">><</link>></p>
<p><<link "Try talking to Eric Crocker, he had information on the drugs after all." "Meeting Eric about Alley">><</link>></p>
<p><<link "Try talking to Anya, the woman you met after you met Amber. She seemed rough she might know." "Meeting Anya about Alley">><</link>></p>/* Do radio station reveal
Add link to radio station from B&B Outside?
Tries to get PC to eat her out in radio DJ chair. */
<<set $tasks.delete("You have a date with Anya Murphy tonight at 5pm.")>>
<<set $passTasks.pushUnique("You have a date with Anya Murphy tonight at 5pm.")>>
<<set $events.metAnya to true>>
<<set $events.anyaDate to 2>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/anyaFirstDate1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/anyaFirstDate1Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/anyaFirstDate1Free.jpg"]]</p>
<</if>>
<p>You wait outside around the time Anya told you she'd show up. You've been waiting for awhile when you hear a loud rumbling approaching. You watch as Anya turns
into the driveway on a large motorcycle. She seems totally at home on it and grins when she pulls to a stop in front of you. She wiggles her eyebrows at you and
pats the seat behind her.</p>
<p><<anya>>Come on. Grab onto me and hold on tight, I like to drive fast. It's not a long trip to where I'm taking you. I want to show you something. <</anya>></p>
<p>You give the motorcyle a nervous look and climb onto the seat behind her. You can't help noticing that its rumble vibrates through you and it actually arouses you a
little. You bite your lip and wraps you arms around her waist, letting out a little yelp as she rotates the bike around and roars out of the driveway.</p>
<p><<link "Hold on for dear life as she drives away." "First Date with Anya 2">>
<<addmins 10>>
<</link>></p><<ctp "Jill1">>
<p>[img["images/events/jillFirstDate2.jpg"]]</p>
<p>She opened the store and led you in. She motioned for you to sit down and smiled as her eyes looked you over.</p>
<p><<jill>>I'll find you something cute and sexy. You can try it on and if you like it, we'll head out.<</jill>></p>
<p><<if $player.tg is true>><i>Makeup? And another dress? I swear, I have to find Lisa soon before more of this stuff happens.</i><</if>></p>
<<link "Take the new dress she hands you to try on.">>
<<ctpAdvance "Jill1">>
<<set $clothes.meshdress to
{
name: "Mesh Dress",
uipic: "images/people/pcMesh.png",
saypic: "images/say/pcMeshSay.png",
makeuppic: "images/people/pcMeshMakeup.png",
makeupsaypic: "images/say/pcMeshMakeupSay.png",
type: "dress",
}>>
<<set $player.uibarpic to $clothes.meshdress.uipic>>
<<set $player.saypic to $clothes.meshdress.saypic>>
<<set $player.clothestype to $clothes.meshdress.type>>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/jillFirstDate3.jpg"]]</p>
<p>You quickly change into the new outfit and walk out, striking a pose for Jill. She strokes her chin and nods as she looks you over. <<if $player.tg is true>>
<i>I have to admit, trying this dress on didn't bother me as much as I thought it would. Maybe because it's for another, I mean, for a woman?</i>
<<set $player.fem += 2>><</if>></p>
<p><<say $player.fullname $player.saypic>>What do you think?<</say>></p>
<p><<jill>>I like it. You look beautiful my dear. And I'm going to be very proud to have you on my arm. Shall we?<</jill>></p>
<<link "Return to her car." "First Date With Jill 3">>
<<addmins 20>>
<</link>>
<</ctp>><<set $foundPlace.lousclub to "The Royal Flush">>
<<ctp "Jill3">>
<p>When you get into the car she gives you an apologetic look and holds out a strip of silk. You give her a questioning look and she shrugs slightly.</p>
<p><<jill>>I'm taking you to the most exclusive place in town. But I have to blindfold you for the trip. Very few people know how to get there. I see you look nervous so let
me sweeten the pot for you. Where we're going? Lisa Patterson used to go there. Yes, I know you're looking for her. It's a small town and rumors have spread.<</jill>></p>
<p>Do you <<link "agree to be blindfolded" "First Date With Jill 4">><<addmins 10>><</link>> or do you
<<link "tell her no?">>
<<ctpAdvance "Jill3">>
<</link>></p>
<<ctpNext clear>>
<<set $events.jillDate to false>> /* End of date series with Jill, for now? */
<p>Jill looks disappointed but she nods and tucks the silk blindfold into her pocket.</p>
<p><<jill>>I understand. I'll take you home. Perhaps you are not ready for this journey yet. Perhaps we will see each other again sometime <<print $player.name + ".">>
Keep the dress, consider it another gift.<</jill>></p>
<p>She drops you off in front of the bed and breakfast and you step out of the car. She smiles at you, looking a bit sad and then pulls out of the driveway, driving away.</p>
<<link "Walk back into the yard of the B&B." "B&B Outside">>
<<addmins 10>>
<</link>>
<</ctp>>/* Go to Lou's club find out more about Lisa maybe? Lou is not there. If playing waitress have extra dialogue.*/
<<ctp "Jill4">>
<p>[img["images/events/jillFirstDate4.jpg"]]</p>
<p>She drives for awhile and eventually stops the car. She circles around and helps you out then leads you into a building. You hear various voices but with the blindfold
you can't see anything so aren't sure if you know anyone here. You hear the occasional sound of moans and you flush slightly, your imagination going wild.</p>
<<set $events.sennAtClubByJoshua to true>>
<<if $player.energy gte 15>>
<p><<linkreplace "Try to listen closer.">>
<<skillCheck "investigation" 0 100 60>>
<<if $player.energy gte 20>>
<<set $player.energy -= 20>>
<<else>>
<<set $player.energy = 0>>
<</if>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>In spite of all the distracting sounds and the lack of sight, you're able to pick out one voice in particular and you even hear what he whispers to
someone next to him!</p>
<<if $player.job eq "personal assistant">>
<p><<joshua>>That's the girl that works for my son. I hear that she is looking into the disappearance of the Patterson girl. I wonder why she is here...
<</joshua>></p>
<<else>>
<p><<joshua>>Isn't that the girl that is looking for Lisa Patterson? I wonder why she is here...
<</joshua>></p>
<</if>>
<<case 'criticalFailure'>>
<p>You are far to distracted by some of the moans and other sounds you hear to really focus on the voices. In fact, you're so distracted you feel yourself
getting aroused!</p>
<<set $player.corruption += 2>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>In spite of all the distracting sounds and the lack of sight, you're able to pick out one voice in particular. You can't hear what he is saying, it sounds
like he is whispering to someone else, but you distinctly hear Joshua Tisdale's voice!</p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>In spite of all the distracting sounds and the lack of sight, you're able to pick out one voice in particular. You can't hear what he is saying, it sounds
like he is whispering to someone else, but you distinctly hear Joshua Tisdale's voice!</p>
<<case 'rolledFail'>>
<p>Unfortunately, with the distraction of the moans and the blindfold, you don't hear anything useful.</p>
<<case 'error'>>
<p>Unfortunately, with the distraction of the moans and the blindfold, you don't hear anything useful.</p>
<<default>>
<p>Unfortunately, with the distraction of the moans and the blindfold, you don't hear anything useful.</p>
<</switch>>
<</linkreplace>></p>
<<else>>
<span id = "skillfail"><p>You don't have enough energy to try to listen for specific voices.</p></span>
<</if>>
<p>Eventually you hear a door close behind you and almost all of the sound dies down. You smell alcohol and old cigar smoke. The near silence is almost unnerving after
all the sound from before. </p>
<p><<jill>>Go ahead and take your blindfold off...<</jill>></p>
<p><<link "Remove your blindfold.">>
<<ctpAdvance "Jill4">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/jillFirstDate5.jpg"]]</p>
<p>She pulls the blindfold off and you nearly gasp. The room has a surprising combination of class and debauchery. Your eyes are immediately drawn to the very obvious
stripper pole on the stage and you are surprised to see it unoccupied. In fact, the whole room is empty. </p>
<p><<jill>>This is one of the VIP rooms. I rented it just for us. I've taken the liberty of ordering our food already. It should be here shortly. If we want drinks, well,
do you know how to mix drinks? If not I'm sure there is some kind of guide behind the bar. Shall we have a seat my dear?<</jill>></p>
<p><<link "Sit down with her.">>
<<ctpAdvance "Jill4">>
<<addmins 30>>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/jillFirstDate6.jpg"]]</p>
<p>Dinner was delicious. Seasoned and marinated steak with a salad on the side and some kind of grilled vegetables. It reminded you somewhat of Hibachi grill. During and after
dinner you and Jill had drinks. She drank wine and you drank rum and coke. The waitress brought them to you each time and it felt like your glass was rarely allowed to be
empty. You're definitely starting to feel the effects of the alcohol as time passes and you give Jill a somewhat tipsy smile.</p>
<p><<jill>>Lisa worked here you know? In this very room. It's hard to get a job here. You have to be approved by the owner and he doesn't just take walk in applications. This
place, well, it caters to a lot of tastes and a lot of illegal activity happens here. It's got powerful protection but still, the owner doesn't like to flaunt things. This place
is called the Royal Flush. I think it's a play on both card games and well, the flush of arousal.
<</jill>></p>
<<set $playerKnowledge.pushUnique("lisa10")>>
<<set $secrets.lisa10 to "Jill told you Lisa worked in the Royal Flush, a secret gentleman's club that is behind a lot of illegal things.">>
<p><<link "Flush and nod in reply to her.">>
<<ctpAdvance "Jill4">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/jillFirstDate7.jpg"]]</p>
<p>Jill takes your drink and stands, moving in front of you. She grins at you as she runs her fingers through your hair then leans in and presses her lips against yours.
Your heart races as the kiss lingers and she strokes her fingers gently over your scalp. She seems to take complete control of the kiss and you let her. What she
whispers to you next shocks you.</p>
<<set $player.dominance -= 1>> /* Jill brings out the submissive in you. */
<p><<jill>>I think you would look sexy dancing on that pole over there. What do you think? Perhaps though it's too early to get you to do something like that. Maybe next
time...<</jill>></p>
<p>You flush as you imagine yourself on that pole, dancing sexily for Jill's entertainment. Your clothes coming off piece by piece as Jill looks at you with arousal. You feel
your pussy getting wet just at the thought and a little moan slips from your lips.<<if $player.tg is true>><i><<set $player.fem += 2>>What the hell is wrong with me? You're a
man damn it, try to remember that!</i><</if>> Jill smiles and breaks the kiss then pulls you up to your feet.</p>
<p><<link "Stand up.">>
<<ctpAdvance "Jill4">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/jillFirstDate8.jpg"]]</p>
<p>Jill pulls you up off of the couch and turns you to face the stripper pole. She moves behind you and slides her arms around you, pressing herself against your back. You can
feel her nipples poking into your back as she whispers, her hot breath washing across your neck as you stare at the pole.</p>
<p><<jill>>Picture it. You're up there. Swaying to the music, grinding against the pole. I'm watching you. My desire for you obvious. You feel like you're in control of my
desire but you're up there for me. To please me. To show yourself off to me.<</jill>></p>
<p>In the back of your mind you wonder why these kinds of things keep happening and why they arouse you so damned much. You know it shouldn't, this isn't why you're in this
town but you just can't help it. The warnings you've gotten about this town's corruption flash through your mind but all of that ceases to matter as Jill's fingers stroke gently
over your belly. Her right hand slides down to your bare thigh, stroking it gently, nails dragging slowly across the skin causing goosebumps to raise in their wake.</p>
<p><<link "Moan with growing arousal.">>
<<ctpAdvance "Jill4">>
<</link>></p>
<<ctpNext clear>>
<<set $player.dominance -= 1>>
<<set $player.corruption += 1>> /* This situation increases both your submission and dominance. */
<p>Jill grins as her fingers slide higher over your thigh. They stroke right to the hemline of your dress before she pauses. For a moment she teases that she might slide her
fingers under your dress but then she seems to change her mind and she abruptly stands back.</p>
<p><<jill>>Next time my dear.<</jill>></p>
<p>She holds out the blindfold and you swallow before putting it on. She takes your hand and leads you through the club. You're too distracted by the intensity of what
just happened to pay much attention and it all passes in a whirlwind. You barely even notice the ride back or when she removes your blindfold and gently kisses you before
you step out of her car. She waves as you head inside, her knowing smile telling you she senses how much of an effect she had on you.</p>
<<link "You're home and the date is over." "B&B Bedroom">>
<<set $relationships.jill += 5>> /* He didn't like being reminded that you work for his dad. */
<<addmins 30>>
<</link>>
<</ctp>><<set $foundPlace.radiostation to "Pirate Radio Station">>
<<ctp "anyaDate1">>
<p>At first she drives back towards town but before you reach Solomon Falls she turns off on a small dirt road. You hold on as the ride gets bumpier, the bike's seat grinding
into your groin when it hits every bump. You bite your lip and look around curiously. You pass by a mobile home but don't stop at it. Eventually, she stops the bike near a
small building with a large antenna on top of it.</p>
<p><<anya>>Come on Princess.<</anya>></p>
<p>Anya helps you off the bike and you walk a bit bow legged in her wake as she leads you to the building. She pauses to dig for some keys then unlocks a door and motions for
you to go in first.</p>
<<link "Step inside and look around.">>
<<ctpAdvance "anyaDate1">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/anyaFirstDate2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/anyaFirstDate2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/anyaFirstDate2Free.jpg"]]</p>
<</if>>
<p>You look around what is clearly a small radio station. You can see a door to a side room that is probably a storage room or where more electronics are or something.
Right in front of you is a chair with a laptop and a turntable. Next to the table they sit on is a box of what looks like vinyl records.</p>
<p><<anya>>It's mine. I guess it's techinically a pirate radio station but no one in this town is going to enforce it. It airs on 1138 AM. You should listen to my
broadcasts some night. You'll know I'm about to sign on if you hear Leonard Cohen's Everybody Knows come on that channel.<</anya>></p>
<<set $secrets.anya2 to "Anya is the DJ of a \"pirate\" radio station.">>
<<set $playerKnowledge.pushUnique("anya2")>>
<<link "Nod to her as you look around the small station.">>
<<ctpAdvance "anyaDate1">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/anyaFirstDate3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/anyaFirstDate3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/anyaFirstDate3Free.jpg"]]</p>
<</if>>
<p>You walk over to the vinyl records and stare at them for a moment. Your eyes move over the mix of records. The mix ranges from classic music from the sixties all the way
to modern music from little bands you haven't even heard of. There aren't many records but even the ones you see surprise you. You motion to them as you continue to look them
over.</p>
<p><<say $player.fullname $player.saypic>>How did you get all of these records? And why is there such a mix of styles and decades? Actually, where did you get all of this?
Are these all of your records?<</say>></p>
<p>You hear laughter behind you as you hit her with a barrage of questions. Anya stays near the fall wall as she begins to answer.</p>
<<link "Turn to look at Anya as she speaks.">>
<<ctpAdvance "anyaDate1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/anyaFirstDate4.jpg"]]</p>
<p><<anya>>I have more records in the side room and even more at my...where I live. Crocker brought these all in for me. Believe it or not, Van Horn paid for a lot of it. I
don't know why and I didn't ask questions. As for the mix of styles, I know what I like and I refuse to only like what I'm supposed to like.<</anya>></p>
<<if $metPeople.eric>>
<p>You're somehow not surprised Eric Crocker brought in records for Anya. He seems to be one of this town's major sources of imports after all, if not the only one.
You do wonder how he fits it all on his boat and you can't help a smirk at the idea of him filling his boat with vinyl records for Anya's radio station.</p>
<<else>>
<p><<say $player.fullname $player.saypic>>Crocker?<</say>></p>
<p><<anya>>Eric Crocker. He's a smuggler who lives down by the docks. He's the only person I know of who can get out of town at will. I think it's why
the powers that be look the other way when he brings in illegal stuff.<</anya>></p>
<</if>>
<p>She starts walking towards you. Her movements are slow, almost predatory and you stare into your eyes, grinning as she comes nearer.</p>
<<set $secrets.karl7 to "Mister Van Horn paid for Anya's radio station.">>
<<set $playerKnowledge.pushUnique("karl7")>>
<<link "Watch Anya as she moves closer.">>
<<ctpAdvance "anyaDate1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/anyaFirstDate5.jpg"]]</p>
<p>You thought she meant to tease you or something. Instead she grabs your hair and kisses you. While she is kissing you her free hand roams over your body, tugging at your
clothes. You're not even sure how it happens but she manages to work your clothes off with one hand while the other grips your hair and she kisses you deeply. She moves
behind you, kissing your neck as her hands caress and stroke over your soft skin. You let out a groan as the fingers of her right hand tease at your sex while her left
hand cups and squezes your breast, the leather of her glove rubbing against your swollen nipple. You tremble in her grasp when she whispers, her breath hot against your
neck.</p>
<p><<anya>>Do you remember what I told you today <<print $player.name + "?">><</anya>></p>
<<link "Answer her.">>
<<ctpAdvance "anyaDate1">>
<</link>>
<<ctpNext clear>>
<div id ="answer">
<p><<say $player.fullname $player.saypic>>You said you wanted to show me what you do with women you want...<</say>></p>
<p><<anya>>I did. And this is where it starts. I'm going to sit in the chair here, like I would while I'm doing a radio broadcast. You're going to get on your knees and
you're going to eat me out. Don't worry. I won't be broadcasting. This time. If this is too much, say the word and I'll take you home now...<</anya>></p>
<<if $player.dominance lte -10>>
<p><<link "Blush but nod your head.">>
<<ctpAdvance "anyaDate1">>
<<set $player.dominance -= 2>>
<<set $events.ateAnya1stDate to true>>
<</link>></p>
<<else>>
<span id = "skillfail">You're not submissive enough to agree to her demands.</span>
<</if>>
<p><<linkreplace "Ask her to take you home.">>
<<replace "#answer">>
<<set $events.ateAnya1stdate to false>>
<p>Anya looks disappointed but she nods. She slaps your ass playfully even if it stings quite a bit and you quickly dress. You follow her to her bike and she drives you
home. You wrap your arms tightly around her and lay your head on your shoulder as you go back, wondering if you made the right choice or not. Finally, she arrives
back at the Bed and Breakfast and you get off of the bike, still a bit stiff from riding on the bike. She gives you a quick kiss and then drives away with a wave.</p>
<<link "Go inside." "B&B Bedroom">>
<<addmins 45>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<p>[img["images/events/anyaFirstDate6.jpg"]]</p>
<p>She shimmies out of her tight jean shorts and after a moment's thought she removes her spiked bracelets as well. She then sits in her chair and scoots forward, spreading
her legs widely as she does. You sink to your hands and knees and crawl closer. You can smell the musky scent of her arousal as you get close and she just watches you. You
bring your face closer to her sex and after only a moment's pause you stretch out your tongue, tasting her folds for the first time. She is wet for you and your tongue
slides along her sex while she closes her eyes and makes low sounds of approval.</p>
<p><<anya>>The first time I saw you I knew I wanted you like this. On your knees, your tongue buried inside me...<</anya>></p>
<<link "Continue pleasing her.">>
<<ctpAdvance "anyaDate1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/anyaFirstDate7.jpg"]]</p>
<p>You continue to taste Anya's sex. Your tongue swirls around, exploring her as your lower face becomes coated with her nectar. All you can smell and taste is her and it
sends a thrill through you everytime she moans in pleasure from your tongue's carresses. You turn your attention to the swollen nub of her clit and wrap your lips around it,
suckling hard on it. Her muscles tighten and she throws her head back, panting.</p>
<p><<anya>>That's it you little slut. Next time I'm going to have you on your knees while I'm on air. Maybe I won't announce on air that it's you but people will know
someone was here. You'll walk down the street and wonder if people know somehow. You'll blush a lovely shade of red as people look at you. Everytime someone whispers, you'll
wonder if it's about you. Now, get me off damn it!<</anya>></p>
<<link "Do as she demands.">>
<<ctpAdvance "anyaDate1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/anyaFirstDate8.jpg"]]</p>
<p>She throws her head back and lets out a cry of pleasure, her voice almost breaking with the intensity of it. You feel some pride in how you pleased her even as you
blush and continue lapping at her soaked pussy, though now your tongue is much more gentle in its touch as you suck down the nectar coating her outer lips. She eventually
sags in her chair and smiles at you, lifting your face from between her legs. She runs her fingers over your lips, grinning at how they still glisten with her juices.</p>
<p><<anya>>Mmmm...thank you. Good girl. Let's get you cleaned up.<</anya>></p>
<<link "Wipe your face with a rag she hands you.">>
<<ctpAdvance "anyaDate1">>
<</link>>
<<ctpNext clear>>
<p>She watches you clean yourself off and then helps you up. You both get dressed again, her eyes shining as she looks at you. She steps closer and trails her fingers
lightly along your belly as her eyes stare into yours. </p>
<p><<anya>>Next time you'll get to cum too. If you're a good girl. Shall we get you some food?<</anya>></p>
<p>You nod and she takes you back to her bike. You drive to a fast food joint and after ordering she takes you out into the woods. You have a mostly relaxed dinner with her
occasionally kissing and caressing you. You notice she doesn't ask in either case, she just does it but you don't mind too much. Afterwards she takes you home and you share
one last kiss before she drives away.</p>
<<link "Go inside." "B&B Bedroom">>
<<run $gameDate.setHours(20)>>
<<run $gameDate.setMinutes(0)>>
<</link>>
<</ctp>>/* Character reflects on events so far in the town and their dreams. If TG also think about what it means to be a girl.
if TG - If Fem gte 10 "starting to get used to being a woman already?" else TG thoughts about being a woman
Seperate thoughts for each job and event progress as well! */
/* Building Lisa secret count */
<<set $events.lisaSecretsKnown to 0>>
<<if $playerKnowledge.includes("lisa1")>><<set $events.lisaSecretsKnown += 1>>
<</if>> /*did drugs */
<<if $playerKnowledge.includes("lisa2")>><<set $events.lisaSecretsKnown += 1>><</if>> /* dating Mark */
<<if $playerKnowledge.includes("lisa3")>><<set $events.lisaSecretsKnown += 1>><</if>> /* best friend is Amber */
<<if $playerKnowledge.includes("lisa4")>><<set $events.lisaSecretsKnown += 1>><</if>> /*quit diner job for mysterious new job */
<<if $playerKnowledge.includes("lisa5")>><<set $events.lisaSecretsKnown += 1>><</if>> /*Was scared of something before she disappeared */
<<if $playerKnowledge.includes("lisa6")>><<set $events.lisaSecretsKnown += 1>><</if>> /* Tried to break into the library */
<<if $playerKnowledge.includes("lisa7")>><<set $events.lisaSecretsKnown += 1>><</if>> /* Eric said she changed but it wasn't her idea and that she seemed to be in trouble when he last saw her. */
<<if $playerKnowledge.includes("lisa8")>><<set $events.lisaSecretsKnown += 1>><</if>> /* Lisa worked in Lous gentlemans club */
<<if $playerKnowledge.includes("lisa9")>><<set $events.lisaSecretsKnown += 1>><</if>> /* Lisa broke up with Mark. */
<<if $playerKnowledge.includes("lisa10")>><<set $events.lisaSecretsKnown += 1>><</if>> /* Jill told you Lisa worked at the Royal Flush, Lou's club */
<<ctp "ffBreakfast">>
<p>[img["images/events/FirstFridayBreakfast.jpg"]]</p>
<p>You barely pick at your breakfast that morning and soon settle into brooding about recent events. Since you've come to this town it has felt like you've been swept up
in events and have made very little progress towards finding Lisa. You've discovered somethings about her life but that is about all of the progress you've made.
<<if $player.tg is true>>In addition, you have made no progress on reversing your transformation to a woman. <</if>> It also feels like many of the people in this
town are lusting after you. You know it has something to do with the corruption overcoming the town but you're no closer to figuring out its source than you are
to finding Lisa.</p>
<p><<sean>>You alright? You seem depressed or something. Can I do anything to help?<</sean>></p>
<<link "Reply to him.">>
<<ctpAdvance "ffBreakfast">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FirstFridayBreakfast2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>I'm here to find this missing girl, Lisa Patterson and it feels like I'm not making much progress yet. On top of that, everyone I run
into is trying perverted stuff with me it feels like. <<if $player.job eq "waitress">>I'm working at the Diner because she worked there and I'm trying to follow in her footsteps
but Lou is a pervert and has asked me to dance for him. <</if>><<if $player.job eq "deputy">>I'm working for the Sheriff because I thought maybe I'd get access to his files on
her but I'm not sure he trusts me enough to show them to me. <</if>><<if $player.job eq "personal assistant">>I'm working for the Mayor. I thought someone as powerful as him
might have information on her but so far I haven't learned anything. And he's very handsy. <<if $metPeople.ray>>I know her dad works for the Mayor but so far that hasn't helped
me very much. <</if>> <</if>> <<if $player.job eq "undercover">> I was working for the Sheriff but now...uhh...I'm not. But that's a long story. I think what I'm doing might
help me to track down some more information about Lisa but it's dangerous. <</if>><<if $player.job eq "none">>Not to mention, I don't have a job and I'm not sure how I'll
pay rent here.<</if>> In a lot of ways it just feels like my life is out of my control since I've come here. Like <i>I</i> am out of control. I'm doing things I'd never
normally do...<</say>></p>
<p>Out of the corner of your eye you notice Sean is hunched in on himself and looks ashamed. You wonder if it is because of his actions towards you, especially after you
mentioned how people kept trying stuff with you.</p>
<<link "Settle into silence until he speaks.">>
<<ctpAdvance "ffBreakfast">>
<</link>>
<<ctpNext clear>>
<p><<sean>>If I were you, I'd seek out Amber. She's Lisa's best friend. If anyone can help you, I think it's her. As for the rest of it, I know exactly what you
mean. About not being in control of yourself. It's only started recently but sometimes I feel like that too and do things I'd normally never do.<</sean>></p>
<<if $metPeople.amber>><p><<say $player.fullname $player.saypic>>I've met her, but maybe I'll track her down and see if she has anything else to add.<</say>></p>
<<else>><p><<say $player.fullname $player.saypic>>I need to find her I guess.<</say>></p>
<p><<sean>>She's in Haven Park a lot. Maybe try there...<</sean>></p>
<</if>>
<<link "Finish breakfast in silence and go back to your room" "B&B Bedroom">>
<<addmins 15>>
<</link>>
<</ctp>><<ctp "pattersonsLied">>
<p><<say $player.fullname $player.saypic>>I...came to town on my own and happened to hear about your daughter. I thought maybe I could help.<</say>></p>
<p>Ray frowns and stands, motioning for you to do the same. You stand hesitantly and he leads you to the door.</p>
<p><<ray>>I'm sorry, we don't have time to indulge the curiousity of some girl who is new to town.<</ray>></p>
<<link "You sigh as you realize you've angered them.">>
<<ctpAdvance "pattersonsLied">>
<</link>>
<<ctpNext clear>>
<div id="steal">
<p>Grace starts sobbing and Ray turns to speak quietly to her. Your eyes fall on what looks like a house key on a nearby table. If you had it, you might be able to sneak
back in at a later time and look for clues. It would be risky to try to steal it though!</p>
<p><<link "Steal the key.">>
<<replace "#steal">>
<<set $player.karma -= 1>>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.thievery gte 75>> /* harder to steal the key when kicked out. */
<<pickup '$playerInventory' 'Patterson house key'>>
<<set $player.skillpass += 1>>
<p>You quickly pocket the key and breathe out a sigh of relief when it goes unnoticed. Ray finishes comforting Grace then turns to you,
motioning to the door.</p>
<<elseif $player.thievery gte random(40,100)>>
<<pickup '$playerInventory' 'Patterson house key'>>
<<set $player.skillpass += 1>>
<p>You quickly pocket the key and breathe out a sigh of relief when it goes unnoticed. Ray finishes comforting Grace then turns to you,
motioning to the door.</p>
<<else>>
<p>You reach for the key but freeze when you hear a throat clearing behind you. You slowly turn to find Ray staring at you and he
grabs your arm, moving you towards the door.</p>
<<set $events.rayattention to 2>>
<</if>>
<p>You are almost pushed to the door and you sigh.</p> <<link "Go outside." "Resedential District">><<addmins 20>>
<</link>>
<</replace>>
<</link>></p>
<p><<link "Leave the key alone.">>
<<replace "#steal">>
<<set $player.karma += 1>>
<p>You decide not to risk it. A few mintes later Ray finishes talking to Grace and damn near pushes you to the door.</p>
<<link "Go outside." "Resedential District">>
<<addmins 20>><</link>>
<</replace>>
<</link>></p>
</div>
<</ctp>><<ctp "patTrue2">>
<div id="steallater">
<p>You follow him downstairs and see Grace still hasn't moved from the couch. She watches the two of you, almost anxiously and you feel the weight of her fear and despair
settle on you. You wonder, briefly why he seems less affected by what has happened. Is it because he is being a stoic man? Or is there more to it? Ray looks at you
when you make it to the entry hallway.</p>
<p><<ray>>She worked at the diner for awhile. The waitress there might know something. She quit and got a new job but she didn't tell us what it was.<</ray>></p>
<p>Grace says something and he turns to look at her. When he turns away, your eyes fall on a key on the hall table. Is that a house key? It occurs to you that if
you take it, you could try to come back later to get a look at that diary. You only have seconds to decide...</p>
<<set $secrets.lisa4 to "She worked at the diner for awhile but quit for a new mysterious job.">>
<<set $playerKnowledge.pushUnique("lisa4")>>
<p><<link "Steal the key.">>
<<replace "#steallater">>
<<set $player.karma -= 1>>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.thievery gte 65>> /* It's hard, he's right there! */
<<pickup '$playerInventory' 'Patterson house key'>>
<<set $player.skillpass += 1>>
<p>You quickly pocket the key and breathe out a sigh of relief when it goes unnoticed. Ray finishes comforting Grace then turns to you,
motioning to the door.</p>
<<elseif $player.thievery gte random(40,100)>>
<<pickup '$playerInventory' 'Patterson house key'>>
<<set $player.skillpass += 1 >>
<p>You quickly pocket the key and breathe out a sigh of relief when it goes unnoticed. Ray finishes comforting Grace then turns to you,
motioning to the door.</p>
<<else>>
<p>You reach for the key but freeze when you hear a throat clearing behind you. You slowly turn to find Ray staring at you
and he grabs your arm, moving you towards the door.</p>
<<set $events.rayattention += 2>>
<</if>>
<p>You nod to both of them and move towards the door.</p>
<<link "Go outside." "Resedential District">>
<<addmins 30>><</link>>
<</replace>>
<</link>></p>
<p><<link "Leave the key alone">>
<<replace "#steallater">>
<<set $player.karma += 1>>
<p>You decide not to risk it. You thank the two of them for their time and move to the door.</p>
<<link "Go outside." "Resedential District">>
<<addmins 30>>
<</link>>
<</replace>>
<</link>></p>
</div>
<</ctp>><<ctp "pattersonsTruth">>
<p>You take out the envelope containing the letter and the folder and slide it across the coffee table. He takes it and looks it over, frowning when he sees the
picture and flips it over, reading the writing on the back.</p>
<p><<ray>>This was a picture taken of my daughter in the dress she planned to eventually wear to the homecoming dance. It was sent to you?<</ray>></p>
<p>You nod as he returns his gaze to the picture. For the first time you see a crack in his intensity. He seems shaken as he sets the picture down. Grace looks over
at the picture and letter then turns her gaze to you. </p>
<<link "Wait for one of them to say something.">>
<<ctpAdvance "pattersonsTruth">>
<</link>>
<<ctpNext clear>>
<<set $relationships.ray += 10>>
<<set $events.lisaparentstruth += 1>>
<p><<grace>>Who sent that to you? I know I didn't. Ray?<</grace>></p>
<p>He shakes his head and pats her knee then turns his gaze back to you. It feels like you have his full attention and you're not sure how to react to this
change in events.</p>
<p><<say $player.fullname $player.saypic>>I don't know. It just arrived at my apartment and I...well...I felt like I had to come. I can't explain it.<</say>></p>
<<link "You watch them as they absorb this news.">>
<<ctpAdvance "pattersonsTruth">>
<</link>>
<<ctpNext clear>>
<p>Grace lowers her head again and Ray stares at you for several long, uncomfortable moments. You are definitely <i>not</i> going to tell them about your
interest in the supernatural or the rumors about this town. After a few moments, he wordlessly slides the picture and letter over to you and you take them back.
You have the feeling you've gotten his interest in some way. <<if $playerKnowledge.includes("ray3")>>After what Amber told you, you're not sure if that is a good thing or not.
<</if>> The silence has gone on long enough to be uncomfortable when he finally speaks up.</p>
<<set $relationships.ray += 1>>
<<set $events.rayattention to 1>>
<p><<ray>>What do you want from us?<</ray>></p>
<<link "Answer him.">>
<<ctpAdvance "pattersonsTruth">>
<</link>>
<<ctpNext clear>>
<<if $secrets.lisa2 and $secrets.lisa3>>
<p><<say $player.fullname $player.saypic>>I know she was dating the Mayor's son and her best friend was Amber Ferguson, can you tell me anything else?<</say>></p>
<p>Grace sucks in a breath and looks up at you. For the first time you see an emotion other than despair on her face. She looks angry and is glaring at you! You don't understand
her anger until she speaks...</p>
<<else>>
<<say $player.fullname $player.saypic>>I'd like to know more about your daughter. Anything could be helpful...<</say>></p>
<p><<ray>>Well, she was best friends with Amber Ferguson and was dating Mark Tisdale, the mayor's son. Amber can often be found in Haven Park. Also...<</ray>></p>
<<set $secrets.lisa2 to "She was dating Mark Tisdale, the mayor's son.">>
<<set $secrets.lisa3 to "Her best friend is Amber Ferguson.">>
<<set $playerKnowledge.pushUnique("lisa2")>>
<<set $playerKnowledge.pushUnique("lisa3")>>
<p>Grace raises her head and glares at the two of you. Her gaze moves back and forth between both of you and you're unsure why she seems to be angry suddenly but her
next words clear up that mystery.</p>
<</if>>
<p><<grace>><b>IS!</b> Lisa <b>is</b> dating Mark Tisdale. She <b>is</b> best friends with Amber! <b>Not was!</b><</grace>></p>
<<link "Exchange an uncomfortable look with Ray">>
<<ctpAdvance "pattersonsTruth">>
<</link>>
<<ctpNext clear>>
<p>Ray motions for you to stand and leans over to kiss his wife on the cheek. He stands as well and she looks up at him, her expression a mixture of confusion and hurt.</p>
<p><<ray>>I'm going to take our guest to see Lisa's room honey. We'll be back in a few minutes...<</ray>></p>
<p>She nods and takes a shaky breath. He walks to the hallway, beckoning for you to follow and after a short hesitation you do. He leads you to the stairs and you follow him
up to a plain wooden door. He reaches into his pocket and takes out a key. He unlocks the door and ushers you in without any further word.</p>
<<link "Enter Lisa's room." "lisas room">>
<<addmins 10>>
<<set $events.visitedLisasRoomWithRay to true>>
<</link>>
/*
<div id="steallater">
<p>She lets out a breath and lowers her face back into her hands. A few moments later the sound of her sobbing fills the room. Ray gives you a look then motions to the door.
You stand and he moves with you, whispering.</p>
<p><<ray>>She worked at the diner for awhile. The waitress there might know something. She quit and got a new job but she didn't tell us what it was.<</ray>></p>
<p>A particularly loud sob comes from Grace and he turns to comfort her. When he does, you see a key sitting on a side table that you think is a house key.</p>
<<set $secrets.lisa4 to "She worked at the diner for awhile but quit for a new mysterious job.">>
<<set $playerKnowledge.pushUnique("lisa4")>>
<p><<link "Steal the key.">>
<<replace "#steallater">>
<<set $player.karma -= 1>>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.thievery gte 65>>
<<pickup '$playerInventory' 'Patterson house key'>>
<<set $player.skillpass += 1>>
<p>You quickly pocket the key and breath out a sigh of relief when it goes unnoticed. Ray finishes comforting Grace then turns to you,
motioning to the door.</p>
<<elseif $player.thievery gte random(0,100)>>
<<pickup '$playerInventory' 'Patterson house key'>>
<<set $player.skillpass += 1 >>
<p>You quickly pocket the key and breath out a sigh of relief when it goes unnoticed. Ray finishes comforting Grace then turns to you,
motioning to the door.</p>
<<else>>
<p>You reach for the key but freeze when you hear a throat clearing behind you. You slowly turn to find Ray staring at you
and he grabs your arm, moving you towards the door.</p>
<<set $events.rayattention += 2>>
<</if>>
<p>You nod to both of them and move towards the door.</p>
<<link "Go outside." "Resedential District">>
<<addmins 30>><</link>>
<</replace>>
<</link>></p>
<p><<link "Leave the key alone">>
<<replace "#steallater">>
<<set $player.karma += 1>>
<p>You decide not to risk it. You thank the two of them for their time and move to the door.</p>
<<link "Go outside." "Resedential District">>
<<addmins 30>>
<</link>>
<</replace>>
<</link>></p>
</div> */
<</ctp>><<ctp "Pattersons">>
<<set $foundPlace.pattersonhome to "The Patterson Home">>
<<set $metPeople.ray to "Ray Patterson">>
<<set $metPeople.grace to "Grace Patterson">>
<p>[img["images/events/firstPattersonMeeting.jpg"]]</p>
<p>Grace leads you into the living room and half collapses, half sits on the sofa. She hangs her head. Mister Patterson, Ray, comes walking in a few minutes later and sits
on the couch. His demeanor radiates hostility at first but he looks you over and almost visibly relaxes, at least a little. You shift a little in the chair you are sitting
on and look back and forth between the two of them.</p>
<p>There is something in his eyes you're unsure of, almost a predatory look and you're not sure how you feel about it, especially in these circumstances.
<<if $playerKnowledge.includes("ray3")>> You think back on what Amber told you, that he had changed and you suspect this is what she meant. <</if>> You notice that the cloud
that had passed over the sun before you entered has moved on, warmth returning outside. But in here there is a subtle chill and you do your best not to shiver.</p>
<<link "Wait for someone to speak.">>
<<ctpAdvance "Pattersons">>
<</link>>
<<ctpNext clear>>
<p><<ray>>So, you wanted to talk to us about our daughter...miss?<</ray>></p>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.fullname + ",">> thank you for letting me talk to you.<</say>></p>
<p>Ray looks over at his wife and his arm twitches as if he wants to reach out to her but for some reason he hesitates and turns his intense gaze back to you. You see
something in his eyes again. A look that is part pity and part resentment, directed towards his wife you think. Your eyes dart away uncomfortably and when you turn your gaze
back the look has passed. He appears to be nothing more than a sympathetic and worried husband. </p>
<p><<ray>>You're not a cop and I don't think I've ever seen you around town, so why are you here?<</ray>></p>
<<link "Answer him.">>
<<ctpAdvance "Pattersons">>
<</link>>
<<ctpNext clear>>
<<if $player.energy gte 15>>
<p><<linkreplace "Study Them.">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<p>You study them and from their body language it's fairly clear that Ray runs this house. Grace almost seems to shrink from him but you don't get the sense he abuses her.
More, it's like the energy he puts off intimidates her. There is more to it though. He seems to be restless in a way you're unable to identify. It's like there is a coiled
energy inside him, yearning to get out.</p>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte random (0,100)>>
<p>You study them and from their body language it's fairly clear that Ray runs this house. Grace almost seems to shrink from him but you don't get the sense he abuses her.
More, it's like the energy he puts off intimidates her. There is more to it though. He seems to be restless in a way you're unable to identify. It's like there is a coiled
energy inside him, yearning to get out.</p>
<<set $player.skillpass += 1>>
<<else>>
<p>She is clearly grieving and he seems intense but that's about all you can sense about them.</p>
<</if>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You don't have enough energy to do this right now. </span><<disable>><<link "Study them">><</link>>
<</disable>></p><</if>>
<p><<link "Show them the letter and the photo." "First Patterson Home Visit truth">>
<<set $events.toldPattersonsTruth to true>>
<<set $player.karma += 1>>
<</link>></p>
<p><<link "You make up a story." "First Patterson Home Visit lied">>
<<set $events.toldPattersonsTruth to false>>
<<set $events.rayattention to 0>>
<<set $player.karma -= 1>>
<</link>>
</p>
<</ctp>><<ctp "outsidePattersons">>
<p>[img["images/events/ApproachingPattersonHome.jpg"]]</p>
<p>You walk up to the home and look it over as you approach. It seems imposing somehow, like it has many secrets locked within. But there is more to it than that. The home gives
off a forboding aura like something has happened within and whatever it was, it was so disturbing that the very area still reels from whatever happened.</p>
<p>It's just a feeling but you can't quite shake it and a shiver runs down your spine as a cloud chooses that moment to obscure the sun, turning everying grey.
<<if not $events.amberPattersonHints>>
<<set _persBonus to 0>>
<<else>>
<<set _persBonus to 10>>
Armed with the knowledge of what Amber told you, you think you have a good chance of getting in to talk to the Pattersons.<</if>></p>
<<link "Knock on the door.">>
<<ctpAdvance "outsidePattersons">>
<</link>>
<<ctpNext clear>>
<p>The door is opened by a tired and distressed looking woman. She looks you over with dull eyes.</p>
<p><<say '???' $npcSay.grace>>Can I help you?<</say>></p>
<p><<say $player.fullname $player.saypic>>My name is $player.fullname and I wanted to talk to you about your daughter. Can I please come in?<</say>></p>
<p>A look briefly flashes in her eyes and she stares at you. You sense that she is going through a mix of emotions. Resignation. Hope. Fear.</p>
<<link "Wait to see if she invites you in.">>
<<ctpAdvance "outsidePattersons">>
<</link>>
<<ctpNext clear>>
<div id="gracetalk"></div>
<<if $player.energy gte 15>>
<p><<linkreplace "Study her, trying to figure out her hesitation.">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<append "#gracetalk">>
<<if $player.investigation gte 48>>
<p>You realize she is wary and believes you want to exploit her in some way. You think you can persuade her to let you in a bit easier now that you know this.</p>
<<set _persBonus += 10>>
<<set $player.skillpass += 1>>
<<addmins 5>>
<<elseif $player.investigation gte (0,100)>>
</p>You realize she is wary and believes you want to exploit her in some way. You think you can persuade her to let you in a bit easier now that you know this.</p>
<<set _persBonus += 10>>
<<set $player.skillpass += 1>>
<<addmins 5>>
<<else>>
<p>You're not sure why she doesn't trust you. She's too guarded for you to figure it out.</p>
<<if $totalGameDays eq 1>><p><<say '???'>>I told you, she's hopeless!<</say>></p><</if>>
<<addmins 5>>
<p>You jump slightly at the voice and glance around. You notice, to your surprise, that Grace doesn't react to the voice at all. Are you going crazy?</p>
<</if>>
<</append>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You don't have enough energy to do this right now.</span><<disable>><<link "You study her, trying to figure out her hesitation.">><</link>><</disable>></p>
<</if>>
<p><<linkreplace "Persuade her to let you in.">>
<<append "#gracetalk">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<p><<say $player.fullname $player.saypic>>Please Mrs. Patterson, I only want to talk. I think maybe I can help?<</say>></p>
<<if $player.persuasion + _persBonus gte 48>>
<p>She continues to stare at you for a few long moments that feel like they're stretching into an infinity.
Finally she sighs and motions for you to step inside.</p>
<p><<grace>>Call me Grace, not Mrs. Patterson. <b>Ray! We have a visitor!</b><</grace>></p>
<<set $player.skillpass += 1>>
<<link "Go inside." "Patterson Home">>
<<addmins 5>>
<<if $tasks.includes("Interview Lisa's parents.")>>
<<set $tasks.delete("Interview Lisa's parents.")>>
<<set $passTasks.pushUnique("Interview Lisa's parents.")>>
<</if>>
<</link>>
<<elseif $player.persuasion + _persBonus gte random(0,100)>>
<p>She continues to stare at you for a few long moments that feel like they're stretching into an infinity. Finally she sighs and motions for you to step inside.</p>
<p><<grace>>Call me Grace, not Mrs. Patterson. <b>Ray! We have a visitor!</b><</grace>></p>
<<set $player.skillpass += 1>>
<<link "Go inside." "Patterson Home">>
<<set $tasks.delete("Interview Lisa's parents.")>>
<<set $passTasks.pushUnique("Interview Lisa's parents.")>>
<<addmins 5>>
<</link>>
<<else>>
<p><<grace>> Please. Just go away and leave us alone.<</grace>></p>
<p>You wince, wondering if you will be able to find another way to talk to them. You may just have to come back later. Feeling utterly defeated
you turn to leave when a voice calls from inside.</p>
<p><<say "????">>Grace, you might as well let her in.<</say>></p>
<p>Grace sighs and steps aside, motioning for you to enter.</p>
<<link "Go inside." "Patterson Home">>
<<set $tasks.delete("Interview Lisa's parents.")>>
<<set $passTasks.pushUnique("Interview Lisa's parents.")>>
<<addmins 5>>
<</link>>
<</if>>
<</append>>
<</linkreplace>></p>
<</ctp>><<ctp "firstSat10">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday10.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday10Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday10Free.jpg"]]</p>
<</if>>
<p>You emerge from the Patterson house to find Amber and Anya outside just barely out of sight of the front door. You don't have to ask if they got the diary. Amber is already
skimming through it with Anya peeking over her shoulder. You sigh at their lack of subtlety and move over to them.</p>
<p><<say $player.fullname $player.saypic>>Girls? Shouldn't we go somewhere else where Ray might not walk up on us at any moment?<</say>></p>
<<link "Smile as the two of them look at each other.">>
<<ctpAdvance "firstSat10">>
<</link>>
<<ctpNext clear>>
<p><<anya>>Let's go out by the railroad tracks. That little lake out there? We can look through the diary in peace there.<</anya>></p>
<p><<say $player.fullname $player.saypic>>Solomon Falls has railroad tracks? Why? I thought hardly anything goes in or out of this town? Trains can come in?<</say>></p>
<p>Anya shrugs and slides an arm around the distracted Amber's waist. She gently guides her down the sidewalk and motions for you to follow. </p>
<<link "Raise your eyebrows and follow them." "First Saturday 11">>
<<addmins 30>>
<</link>>
<</ctp>><<ctp "firstSat11">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday11.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday11Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday11Free.jpg"]]</p>
<</if>>
<p>You follow them through the forest and eventually come to the train tracks they mentioned. This seems to be the end of the tracks and they disappear into a tunnel ahead. You
watch as Anya begins to walk across the small bridge that crosses over a river. Down below you see a single dock sticking out into the river.</p>
<p><<amber>>We'll go down there and look her diary over. Sometimes teenagers like to come out here and makeout and party and stuff but I don't see anyone around. And don't worry
about the tracks, we used to hear a train sometimes but it's been a long time and this is where the track ends anyway.<</amber>></p>
<<link "Carefully make your way over the bridge and down to the dock.">>
<<ctpAdvance "firstSat11">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday11p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday11p2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday11p2Free.jpg"]]</p>
<</if>>
<p>Hours passed as Amber skimmed the diary. Anya stays close to Amber the entire time acting more gentle than you'd expect. The silence grows as you just stare at the nearby
water, trying to be patient as Amber takes in what she is seeing. When she finally speaks her voice is quiet and melancholy.</p>
<p><<amber>>Lisa knew I have a crush on her. I always suspected she knew but it's right here in the diary. She was bisexual...but she didn't want me Anya. I mean, not as anything
other than a friend...oh. Oh my god. She was hooked on rapture! And working at the Royal Flush! It's a secret gentlemen's club here in town. She was stripping! She said even the
Mayor came to see her and she hints she was working as a prostitute too! This doesn't make sense. Lisa was wild, but not like this...<</amber>></p>
<<set $playerKnowledge.pushUnique("lisa21")>>
<<set $secrets.lisa21 to "Lisa was hooked on rapture and stripping and prostituting herself at the Royal Flush.">>
<<link "Bite your lip as Anya comforts Amber.">>
<<ctpAdvance "firstSat11">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturday11p3.jpg"]]</p>
<p>Hours pass as Amber continues to read. She occasionally pipes up with things she reads in Lisa's diary but none of it has much to do with your search for her. Eventually
you and Anya lay on your backs and doze while Amber lays down as well, reading. The sun sinks behind the horizon and the moon comes out before Amber speaks again.</p>
<p><<amber>>Listen to this. "He came to my room again tonight. The pale shadow. I awoke and he was just standing over me. He told me that I would be bringing the last heir back
to Solomon Falls so that
the families could have a reckoning. While he talked I couldn't look away. I couldn't resist what he told me to do. I hate it. I hate the things he makes me do. I hope Amber
never finds out. She's the only one who looks at me like the girl I was before he started visiting. I wish we'd never met Alex and awoken this man from his long sleep."
<</amber>></p>
<<set $playerKnowledge.pushUnique("lisa22")>>
<<set $secrets.lisa22 to "Lisa wrote in her diary about a 'pale shadow' visiting her room and making her do things she didn't want to do. This shadow wanted to lure someone to Solomon Falls">>
<<link "Silence falls as Amber lays the diary aside and you all look at each other.">>
<<ctpAdvance "firstSat11">>
<</link>>
<<ctpNext clear>>
<p>Your mind turns to the two people you met earlier tonight. The man and the woman. Nicholai and Izabela. <<if $events.vampireChosen eq "Neither">>You'd fled from them but
somehow you feel that Nicholai is the man mentioned in Lisa's diary.<<elseif $events.vampireChosen eq "Nicholai">>You rub your neck as you remember Nicholai's teeth sinking
into your flesh and you flush as you remember having sex with him in the alley. You feel certain this 'pale shadow' was him.<<else>>You'd been more drawn to the woman. You
rub your neck as you remember the feel of her fangs sliding into your flesh and flush as you remember her touch. Still, you sense that the man, Nicholai, is probably the
'pale shadow' that Lisa mentioned.<</if>></p>
<p><<say $player.fullname $player.saypic>>I think I might know who the pale shadow is. I met him earlier today. His name is Nicholai. Nicholai Constantin. And there was a woman
too. Izabela Constantin.<</say>></p>
<p><<amber>>Constantin? As in <b>the</b> Constantins? How is that possible? And if it's him, then who is the 'heir' they wanted to lure to Solomon Falls.<</amber>></p>
<<if $playerKnowledge.contains("solomonFalls6")>>
<<else>>
<p><<say $player.fullname $player.saypic>>Who are the Constantins anyway?<</say>></p>
<p><<amber>>Go to the library and ask Roy if you want the full story. The short version is they were one of the founding families of Solomon Falls and they weren't very nice people.
To this day their names are sort of used as boogeymen. But they supposedly died out around the same time as Doctor Corvus died leaving only the Van Horns as the last of the founding
families.<</amber>></p>
<</if>>
<<link "Look back and forth between them as they stare at you.">>
<<ctpAdvance "firstSat11">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>What? Why are you staring at me like that?<</say>></p>
<p><<amber>>You're the only new person that has come to town in a long time. And you came because I asked for help to find <i>Lisa</i>. That must mean...<</amber>></p>
<p><<anya>>It means you're the heir <<print $player.name>>. But the heir to what?.<</anya>></p>
<<link "Sigh as you all stare at each other.">>
<<ctpAdvance "firstSat11">>
<</link>>
<<ctpNext clear>>
<p>After several tense moments of silence Amber sighs and shakes her head.</p>
<p><<amber>>Maybe we can ask Roy about it. Or even Mister Van Horn. I mean, we'd just be guessing really.<</amber>></p>
<p><<anya>>Yeah, it's getting late anyway, we should head back to town and call it a night. Are you holding on to her diary Amber?<</anya>></p>
<p>Amber holds it for a moment then shakes her head and passes it to you. You accept it with a nod and the three of you stand, starting the long walk back to
Solomon Falls.</p>
<<pickup '$playerInventory' 'Lisa\'s Diary'>>
<<link "Make your way back to town." "First Saturday 12">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(22)>>
<<set $npcSay.shadowKiller to "images/say/ShadowKillerSay.png">>
<</link>>
<</ctp>><<ctp "firstSat12">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday12.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday12Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday12Free.jpg"]]</p>
<</if>>
<p>The three of you make your way back to town. The walk is quiet as you're all lost in your thoughts. Anya occasionally looks at you and Amber, worry clear on her face. The
three of you enter the edge of town and move through one of Solomon Falls alley's, making your way closer to the main square of town. Anya speaks up as you walk through the
alley. You barely listen though as a shiver runs down your spine, unease filling you.</p>
<p><<anya>>Amber, I've been thinking about Lisa's diary. About her not being interested in you romantically. I think...I think Lisa was trying to protect you from the stuff
happening to her. She probably saw you as the one good thing that was still in her life...<</anya>></p>
<<link "Look around as fog begins to fill the alley.">>
<<ctpAdvance "firstSat12">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday12p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday12p2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday12p2Free.jpg"]]</p>
<</if>>
<p>You all stop and look around as a thick fog rolls in seemingly from nowhere. You jump as a crack of thunder goes off in the distance but that isn't even the thing that sends
icy chills running across your spine. No, that is the slow heavy footsteps and the sound of metal scraping against a nearby building. The three of you slowly turn to face the corner you
rounded not long ago. A voice floats of the fog and it makes you gasp. Somehow the voice sounds wet and raspy but also cultured like an old English gentleman from a movie.
Your brain turns to Mister Van Horn and you imagine this is what his voice might sound like if it was audible.</p>
<p><<say "????">>What do I smell? Two soft ones and the poppet. Yes...the poppet...I've looked for you for a long time. I smell your blood and your fear...<</say>></p>
<<link "Stare as a figure rounds the corner.">>
<<ctpAdvance "firstSat12">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturday12p3.jpg"]]</p>
<p>You all stare as a shadowy figure steps out, illuminated by the moonlight yet somehow still nothing more than a moving shadow.
<<if $playerKnowledge.includes("suspect1") or $playerKnowledge.includes("suspect2") or $playerKnowledge.includes("suspect3") or $playerKnowledge.includes("suspect4")>>
Your eyes widen as you look at the figure. You know who this is or at least, you know what this person has done. But now that you see them you feel like it might be
more accurate to call them a being. Another shiver runs through you as you see what look like blades attached to the being's forearms. It looks at each of you silently for a
moment before it speaks again.
<<else>>
Another shiver runs through you as you see what look like blades attached to the being's forearms. It looks at each of you silently for a
moment before it speaks again.
<</if>>
</p>
<p><<say "?????">>Run along soft ones. Today I am only here for the poppet. Your time will come later.<</say>></p>
<<link "Exchange looks with the other two as the living shadow takes another step closer." "First Saturday 13">>
<<addmins 15>>
<</link>>
<</ctp>><<ctp "firstSat13Amber">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday13Amber.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday13AmberMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday13AmberFree.jpg"]]</p>
<</if>>
<<set $events.amberKilled to true>>
<<set $events.solomonFallsBalance -= 2>>
<p>It all happens so fast. You and Amber run further down the alley. You hear thudding flesh and a pained groan from Anya. Without warning you are spun around and backhanded with
incredible force. Even as you're falling back, Amber tries to get between you and the shadowy killer. He pushes her down onto the ground among the rolling fog and you see his
blades flash as he leans over her. She screams, a sound that will haunt you, and as you hit the ground you see blood arc through the air. Her screams turn into a wet gurgle and then
she goes silent.</p>
<<set $player.health -= 10>>
<<link "Struggle to your feet and attack!">>
<<ctpAdvance "firstSat13Amber">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday13Amberp2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday13Amberp2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday13Amberp2Free.jpg"]]</p>
<</if>>
<<skillCheck "fitness" 0 100 75>> /* Very hard fight */
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You step forward and throw a hard punch. Somehow it connects and you actually
stagger the shadowy man as he comes in for a strike at you. You are about to press the attack when you look down and see Amber's bloody body. The man moves forward
and you realize you'll die if you stay here.</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<<case 'criticalFailure'>>
<<if $player.health - 50 lte 0>>
<p>You step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain...</p>
<p>The being begins to move forward again, his blades dripping with blood, both yours and Amber's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 50>>
<p>You step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain...</p>
<p>The being begins to move forward again, his blades dripping with blood, both yours and Amber's.
You pause, your eyes moving to Amber's still, bloody body, then spin on your heel and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<if $player.health - 15 lte 0>>
<p>You step forward and throw a hard punch. Your fist slams into him but you feel a searing pain when his
blade slices into your side. You stagger back, gasping in pain...</p>
<p>The being begins to move forward again, his blades dripping with blood, both yours and Amber's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 15>>
<p>You step forward and throw a hard punch. Somehow it connects but you cry out as his blades slice into you. You are about to press the attack when you
look down and see Amber's bloody body. The man moves forward and you realize you'll die if you stay here.</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<if $player.health - 15 lte 0>>
<p>You step forward and throw a hard punch. Your fist slams into him but you feel a searing pain when his
blade slices into your side. You stagger back, gasping in pain...</p>
<p>The being begins to move forward again, his blades dripping with blood, both yours and Amber's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 15>>
<p>You step forward and throw a hard punch. Somehow it connects but you cry out as his blades slice into you. You are about to press the attack when you
look down and see Amber's bloody body. The man moves forward and you realize you'll die if you stay here.</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<<case 'rolledFail'>>
<<if $player.health - 30 lte 0>>
<p>You step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain...</p>
<p>The being begins to move forward again, his blades dripping with blood, both yours and Amber's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 30>>
<p>You step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain...</p>
<p>The being begins to move forward again, his blades dripping with blood, both yours and Amber's.
You pause, your eyes moving to Amber's still, bloody body, then spin on your heel and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<<if $player.health - 30 lte 0>>
<p>You step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain...</p>
<p>The being begins to move forward again, his blades dripping with blood, both yours and Amber's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 30>>
<p>You step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain...</p>
<p>The being begins to move forward again, his blades dripping with blood, both yours and Amber's.
You pause, your eyes moving to Amber's still, bloody body, then spin on your heel and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<<default>>
<<if $player.health - 30 lte 0>>
<p>You step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain...</p>
<p>The being begins to move forward again, his blades dripping with blood, both yours and Amber's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 30>>
<p>You step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain...</p>
<p>The being begins to move forward again, his blades dripping with blood, both yours and Amber's.
You pause, your eyes moving to Amber's still, bloody body, then spin on your heel and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<</switch>>
<</ctp>><<ctp "firstSat13">>
<p>[img["images/events/firstSaturday13.jpg"]]</p>
<p>You and Amber both gasp in surprise as Anya steps forward, moving between you and the shadow. She raises her fists and plants herself between you even as the shadowy creature
crouches and looks at her. It shows no fear and you can sense that in a moment things are going to get violent.</p>
<p><<anya>><<print $player.name>>, get Amber out of here. I'll buy you what time I can. Just run...<</anya>></p>
<<if $events.carlosecrets gte 3>><p> A sudden certainty washes over you. You're not sure why you're so certain but you know beyond a shadow of a doubt, this is the moment Carlo warned
you about. You hear Carlo's words echoing in your head as you freeze for a moment. <i>"It is not fair but tomorrow you will face the first of several important choices ahead of you.
You may not even realize it is important at the time but I assure you it is. This choice will have life or death consequences. Perhaps for you. Perhaps for another."</i> You
almost laugh. How could you not know this is important?</p><</if>>
<span class ="linkfail"><p><b><<link "Click for a warning!">><<toggleclass "#warning" "hidden">><</link>></b></p></span>
<div id="warning" class="hidden"><p>The following events could result in a game over and/or the deaths of one or more characters. An autosave has been made but you may wish
to make your own save as well. Choose wisely...</p></div>
<<set $events.amberKilled to false>>
<<set $events.anyaKilled to false>>
<p><<link "Pull Anya back and tell them both to run while you run in a different direction." "First Saturday 14">>
<</link>></p>
<p><<link "Follow Anya's orders, grab Amber's hand and run." "First Saturday 13 Amber">>
<</link>></p>
<p><<link "Step forward to fight at Anya's side while yelling at Amber to run.">>
<<ctpAdvance "firstSat13">>
<</link>></p>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday13p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday13p2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday13p2Free.jpg"]]</p>
<</if>>
<p>Anya throws a punch and it rocks the being's head to the side. For a moment you have hope but then you see a glint of metal and she staggers. His arms move a few more
times even as you run closer and you'll never forget the wet slicing sounds you hear as his blades slice through her flesh. The only consololation is you hear Amber's
footsteps fading away as she runs.</p>
<<set $events.anyaKilled to true>>
<<set $events.solomonFallsBalance -= 1>>
<p><<link "Attack him as Anya staggers back.">>
<<ctpAdvance "firstSat13">>
<</link>></p>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday13p3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday13p3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday13p3Free.jpg"]]</p>
<</if>>
<<skillCheck "fitness" 0 100 75>> /* Very hard fight */
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. Somehow it connects and you actually
stagger the shadowy man as he comes in for a strike at you. You are about to press the attack when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being recovers from your punch and begins to move forward again. You pause, then spin on your heel
and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<<case 'criticalFailure'>>
<<if $player.health - 50 lte 0>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 50>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<if $player.health - 15 lte 0>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. Your punch connects but you scream
when you feel his blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 15>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. Your punch connects but you scream
when you feel his blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<if $player.health - 15 lte 0>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. Your punch connects but you scream
when you feel his blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 15>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. Your punch connects but you scream
when you feel his blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<<case 'rolledFail'>>
<<if $player.health - 30 lte 0>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 30>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<<if $player.health - 30 lte 0>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 30>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<<default>>
<<if $player.health - 30 lte 0>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel only to stagger and slip in your own blood...</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 30>>
<p>As Anya sags to her knees, clutching her belly as blood flows between her fingers, you step forward and throw a hard punch. You miss and scream when you feel his
blade slice into your side. You stagger back, gasping in pain when you hear Anya gasp out a plea.</p>
<p><<anya>>Run....run <<print $player.name>>! Please...<</anya>></p>
<p>She falls to her side and stills, blood pooling about her. The being begins to move forward again, his blades dripping with blood, both yours and Anya's.
You pause, then spin on your heel and run...</p>
<<link "Flee for your life." "First Saturday 14">>
<</link>>
<</if>>
<</switch>>
<</ctp>><<ctp "firstSat14">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday14.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday14Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday14Free.jpg"]]</p>
<</if>>
<<if $events.amberKilled is true>>
You keep hearing Amber's screams as he attacked her. Her still body lying among the fog, covered in blood. You swallow and keep trying to run but your pursuer catches up to
you.
<<elseif $events.anyaKilled is true>>
You keep seeing Anya stagger as his blades sink into her flesh. Her still body lying among the fog, covered in blood. You swallow and keep trying to run but your pursuer catches up to
you.
<<else>>
The only thing you're happy about is that the other two seem to have gotten away. This creature is only pursuing you it seems and you are grateful for it. Maybe the others will
find help, regardless, you have to keep moving. You swallow and keep trying to run but your pursuer catches up to
you.
<</if>>
<<skillCheck "fitness" 0 100 75>> /* Very hard fight */
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck! You manage to twist aside and it slices you but you are free of his
grip and manage to stumble away.</p>
<<link "Stumble away.">>
<<ctpAdvance "firstSat14">>
<</link>>
<<case 'criticalFailure'>>
<<if $player.health - 50 lte 0>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck!</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 50>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck! You manage to twist aside and it slices you but you are free of his
grip and manage to stumble away.</p>
<<link "Stumble away.">>
<<ctpAdvance "firstSat14">>
<</link>>
<</if>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<if $player.health - 15 lte 0>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck!</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 15>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck! You manage to twist aside and it slices you but you are free of his
grip and manage to stumble away.</p>
<<link "Stumble away.">>
<<ctpAdvance "firstSat14">>
<</link>>
<</if>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<if $player.health - 15 lte 0>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck!</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 15>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck! You manage to twist aside and it slices you but you are free of his
grip and manage to stumble away.</p>
<<link "Stumble away.">>
<<ctpAdvance "firstSat14">>
<</link>>
<</if>>
<<case 'rolledFail'>>
<<if $player.health - 30 lte 0>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck!</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 30>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck! You manage to twist aside and it slices you but you are free of his
grip and manage to stumble away.</p>
<<link "Stumble away.">>
<<ctpAdvance "firstSat14">>
<</link>>
<</if>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<<if $player.health - 30 lte 0>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck!</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 30>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck! You manage to twist aside and it slices you but you are free of his
grip and manage to stumble away.</p>
<<link "Stumble away.">>
<<ctpAdvance "firstSat14">>
<</link>>
<</if>>
<<default>>
<<if $player.health - 30 lte 0>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck!</p>
<<link "You cry out as his blade sinks into your flesh." "First Saturday Player Death">>
<</link>>
<<else>>
<<set $player.health -= 30>>
<p>He grabs your hair and spins you around. You scream as you see his other arm pulled back, the blade glittering in the moonlight.You try to pull away but your
struggles are worse than useless. Your eyes widen as he thrusts the blade towards your neck! You manage to twist aside and it slices you but you are free of his
grip and manage to stumble away.</p>
<<link "Stumble away.">>
<<ctpAdvance "firstSat14">>
<</link>>
<</if>>
<</switch>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday14p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday14p2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday14p2Free.jpg"]]</p>
<</if>>
<p>You're still running, looking over your shoulder in terror when a series of loud bangs startle you. You look forward to see Sheriff Drake, aiming his pistol behind you.
He frantically waves for you to keep moving and begins to fire again.</p>
<p><<sheriff>>Keep running <<print $player.name>>! Get out of here! I've got this!<</sheriff>></p>
<p><<link "Keep running for your life." "First Saturday 15">>
<</link>></p>
<</ctp>><<ctp "firstSat15">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday15.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday15Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday15Free.jpg"]]</p>
<</if>>
<p>You see some kind of rundown building ahead of you and push through the doors, gasping for air. You ease through the door as a huge crash of thunders rocks the entire world
around you. The scene ahead of you is lit by lightning even as you hear screams and gunshots in the distance back the way you came. Your brain refuses to take in what you see
across this abandoned building's floor. A stone table and candles rest in the center of the floor and on that table...</p>
<<link "Walk closer to the table...">>
<<ctpAdvance "firstSat15">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday15p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday15p2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday15p2Free.jpg"]]</p>
<</if>>
<p>You stare at the table as you approach. You barely even notice that bright flash of lightning that illuminates you as you get closer or the pounding of rain on the metal roof of
the building as the storm finally arrives. You stare at the bloody body tied on the table.</p>
<p><<say $player.fullname $player.saypic>>Nononononono...<</say>></p>
<<link "Stare in horror at the sight before you.">>
<<ctpAdvance "firstSat15">>
<<set $tasks.delete("Figure out what happened to Lisa Patterson.")>>
<<set $passTasks.pushUnique("Figure out what happened to Lisa Patterson.")>>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturday15p3.jpg"]]</p>
<<set $events.solomonFallsBalance -= 5>>
<p>Your body begins to tremble as you simply stare. You barely even notice the sound of a door opening somewhere and footsteps moving closer. All you can do is stare at the body lying
on the alter before you, face contorted in terror and pain. You sway on your feet still staring and you whisper a single word in a shaking voice.</p>
<p><<say $player.fullname $player.saypic>>Lisa...<</say>></p>
<<link "Collapse as the world goes black." "Sleeping">>
<</link>>
<</ctp>>/* Make gas station background - /images/places/gasStation.jpg */
<<set $foundPlace.gasstation to "Kamiko's Gas Station">>
<<set $metPeople.kamiko to "Kamiko Porter">>
<<ctp "firstSaturday2">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday2Free.jpg"]]</p>
<</if>> /* PC beside car in front of gas station */
<p>You pull up and get out of your car looking the gas station over. It looked run down and like a relic out of the 1950s. You're not surprised somehow, much of the town feels
like it is from a place out of time. You look around for an attendent, have expecting some crazy looking man with a ballcap and greasy overalls to step out. You almost laugh
as you imagine him warning you away from going into the woods or something in some creepy voice.</p>
<p>You hear the door to the station open as you're opening the gas cap on your car. You glance over and see an Asian woman with dyed purple hair looking at you. She gives you a
friendly wave and walks closer.</p>
<<link "Wave back to her as she approaches.">>
<<ctpAdvance "firstSaturday2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturday2p2.jpg"]]</p> /*Close up of Kamiko */
<p><<kamiko>>Hello, my name is Kamiko Porter. I figured you'd be by sooner or later. It's always nice to see a new face.<</kamiko>></p>
<p>You see an emotion pass across your face. Sadness, or perhaps longing, if you had to guess. The expression disappears quickly though some of it lingers in her eyes when she
looks at you. You smile and turn briefly to start the gas pumping then return your attention to her.</p>
<<link "Introduce yourself.">>
<<ctpAdvance "firstSaturday2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.fullname + ".">> I'm surprised you didn't already know my name. Sometimes it feels like everyone in this town
knows me.<</say>></p>
<p>She shrugs and gives you a smile that is equal parts friendly and mischievous.</p>
<p><<kamiko>>Who's to say I didn't? But I thought it'd be nice to let you introduce yourself. Seemed less rude than to say 'I already know who you are.'<</kamiko>></p>
<<link "Laugh in spite of yourself.">>
<<ctpAdvance "firstSaturday2">>
<</link>>
<<ctpNext clear>>
<p>Kamiko looks your car over and she smiles. She reaches out and trails her fingers over the hood, pausing and resting her palm on the hood for a moment before turning her gaze
to you.</p>
<p><<kamiko>>I love your car. You've taken care of it I think. If you ever need any help with it, feel free to come by or call or whatever. I'd love to get under its hood.
<</kamiko>></p>
<p>You nod to her as you hang up the gas hose and screw the gas cap back on, closing the cover when you're done. You look at her and smile as you step to the driver's door.</p>
<p><<say $player.fullname $player.saypic>>I'll keep that in mind Kamiko. It was nice to meet you. See you later!<</say>></p>
<<link "Pause before getting into your car and turn back to her.">>
<<ctpAdvance "firstSaturday2">>
<</link>>
<<ctpNext clear>>
/************************************************************************************* */
/* Add scene asking about where the gas comes from */
/*********************************************************************************** */
<p><<say $player.fullname $player.saypic>>Where do you get the gas for your station? I mean, as far as I know it's hard to get into town so I don't imagine a tanker truck just
drives up. Is there a local refinery or something?<</say>></p>
<p>Kamiko shrugs at the question but doesn't look to surprised by it. She smiles and walks over, petting the gas pumps almost fondly then turns her gaze back to you.</p>
<p><<kamiko>>Mister Van Horn has it delivered once a month or so. I don't know where he gets it but without it, we wouldn't have any gas so I'm just grateful. Hopefully when he
passes away we'll find a way to keep getting deliveries.<</kamiko>></p>
<<set $playerKnowledge.pushUnique("gasStation1")>>
<<set $secrets.gasStation1 to "Karl Van Horn delivers gas to the station once a month but Kamiko doesn't know where it comes from.">>
<p>You nod to her with a smile then get into your car. You wave as you pull out and turn onto the road to head back towards town.</p>
/* Link to move on to other introductions. */
<<link "Head into town." "First Saturday 3">>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(9)>>
<</link>>
<</ctp>>/* Meet Deputies by car in main square. Slight tweaks if player is undercover. */
<<ctp "firstSaturday3">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday3Free.jpg"]]</p>
<</if>> /* Picture of PC meeting with deputies */
<p>You park your car and step out, turning when someone calls out to you. You are somewhat surprised to see Sheriff Deputies walking towards you. The blond female deputy
smiles warmly at you. Her male colleague smiles at you, his cheeks slightly red for some reason. <i>Is he blushing?</i> you think to yourself.</p>
<p><<deputy>>Hello again <<print $player.name + ".">> We just happened to be passing by and saw you. How are you doing today?<</deputy>></p>
<<link "Reply to them.">>
<<ctpAdvance "firstSaturday3">>
<</link>>
<<ctpNext clear>>
<<if $player.job is "undercover">><p>You look around nervously then look back at the deputies. They both get an understanding look and do their best not to look as friendly. You
try not to be nervous as you look around once more, half expecting to see Nick glaring at you from a nearby alley or something.</p>
<p>Deputy Brewer gently elbows her companion who looks like he is about to say something to you. She subtly nods to you and the two of them leave without looking back. You watch
them go then turn to continue on your way.</p>
<<if $events.sean eq 4>> /*agreed to date during breakfast */
/* Link to go on date with Sean */
<<link "Go meet up with Sean." "First Saturday 4 Sean Date">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(10)>>
<</link>>
<<else>>
/* Link to move on to other introductions. */
<<link "Continue your day." "First Saturday 4">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(10)>>
<</link>>
<</if>>
<<else>>
The two of them step closer as you reply to them, nodding in a friendly manner.
<p><<say $player.fullname $player.saypic>>Hello Deputies. I'm...I'm doing fine. All things considered.<</say>></p>
<p>This small talk is a bit surreal to you. Putting aside a couple of Sheriff deputies just randomly approaching you, saying you're "fine" in a town like Solomon Falls is a bit
unusual, especially with everything you've experienced. But you're not going to just talk about what's really going on with them.</p>
<<link "Continue talking to them.">>
<<ctpAdvance "firstSaturday3">>
<</link>>
<</if>>
<<ctpNext clear>>
<div id="LucasNo">
<p><<lucas>>So...uhhh...<<print $player.name + "...">> I was wondering if you'd like to go out? Maybe on Monday?<</lucas>></p>
<<if $player.job eq "undercover">>
<p><<say $player.fullname $player.saypic>>I can't. You know why. It'd be uhhh...a very bad idea.<</say>></p>
<p>Deputy Brewer elbows him in the ribs and he looks confused until she mouths 'undercover'. His eyes widen and he nods, giving you an apologetic look. She leads him
away and you watch them go for a moment before turning to continue on your way.</p>
<<if $events.sean eq 4>> /*agreed to date during breakfast */
/* Link to go on date with Sean */
<<link "Go meet up with Sean." "First Saturday 4 Sean Date">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(10)>>
<</link>>
<<else>>
/* Link to move on to other introductions. */
<<link "Continue your day." "First Saturday 4">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(10)>>
<</link>>
<</if>>
<<else>>
<p><<link "Tell him yes.">>
<<ctpAdvance "firstSaturday3">>
<</link>></p>
<<linkreplace "Tell him no.">>
<<replace "#LucasNo">>
<p><<lucas>>Oh. Ok. I'm sorry. I uhhh...<</lucas>></p>
<p>Deputy Brewer takes his arm and gives him a sympathetic look. She nods to you and leads the obviously embarassed man away. You watch them go for a moment then turn
to continue on your way.</p>
<<if $events.sean eq 4>> /*agreed to date during breakfast */
/* Link to go on date with Sean */
<<link "Go meet up with Sean." "First Saturday 4 Sean Date">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(10)>>
<</link>>
<<else>>
/* Link to move on to other introductions. */
<<link "Continue your day." "First Saturday 4">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(10)>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>>
<</if>>
</div>
<<ctpNext clear>>
<<set $events.lucasDateDay to $totalGameDays + 2 >>
<<set $relationships.lucas += 10>>
<<set $tasks.pushUnique("You have a date with Lucas Parker on Monday at 7pm.")>>
<<set $events.metLucas to false>>
<p><<say $player.fullname $player.saypic>>How about you pick me up in front of the Bed and Breakfast by seven in the evening on Monday?<</say>></p>
<p>Lucas nods and Melanie tugs on his elbow. They walk off together and you can hear her quietly congratulating him as they move away. You watch them go before
turning to continue on your way.</p>
<<if $events.sean eq 4>> /*agreed to date during breakfast */
/* Link to go on date with Sean */
<<link "Go meet up with Sean." "First Saturday 4 Sean Date">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(10)>>
<</link>>
<<else>>
/* Link to move on to other introductions. */
<<link "Continue your day." "First Saturday 4">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(10)>>
<</link>>
<</if>>
<</ctp>>/* At end of date go to First Saturday LandG. Have Sean explain his aunt wants him to run some errands so he can't show the PC around like he originally planned. */
<<ctp "1stSaturday4SeanDate">>
<<set $events.sean to 5>> /* Setup for next Sean event. */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdaySD.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdaySDMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdaySDFree.jpg"]]</p>
<</if>> /* Meeting Sean in front of diner */
<p>Sean meets you in front of Lou's diner and after an awkward moment he reaches out and shakes your hand. <<if $player.job is "waitress">>You're not sure how you feel about
coming to the diner on your day off but at least you're not working. <<elseif $player.job is "stripper">>You briefly flush thinking about your last time here and how things had
gone with Lou and your new job you'll be starting next week. Thankfully Sean either doesn't notice or chooses not to comment. <<else>>You glance at the diner briefly and wonder
why he chose to meet you here instead of anywhere else in town. <</if>></p>
<p><<sean>>So, I owe you an apology. Several of them actually but one for today especially. My original plan was to show you around town, maybe make up for some of my behavior
last week but my grandmother asked me to run some errands for her today. I talked her into giving me a couple of hours so I thought maybe we could get get a late breakfast or
early lunch and talk for a while.<</sean>></p>
<<link "Nod as he leads you into the diner.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<<addhours 1>>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdaySD2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdaySD2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdaySD2Free.jpg"]]</p>
<</if>>
<p>The two of you sit and eat a small meal. After the waitress takes the food away you look at him as he begins to speak. <<if $player.tg is true>><i>He was the first person to see
me nude after I changed into a woman and now we're sitting in a diner talking and eating and basically on a date...</i><</if>></p>
<p><<sean>>Originally I was going to take you someplace nicer but I just didn't have any time. I'm sorry. So...is there anything you'd like to talk about?<</sean>></p>
<<link "Ask him a question you've been curious about.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I've been curious about something. Why do you live in the Bed and Breakfast with Janice? I'm sorry if I'm being too nosy...
<</say>></p>
<p>Sean looks away for a moment and his expression subtly changes. He appears almost sad for a moment but then he seems to get control of his emotions and looks back at
you again.</p>
<p><<sean>>When I was very young there was a bad fire here in town. Several people died including my parents. Janice more or less raised me. I know she comes across sort of
judgemental and cranky at times but she's had it rough. Her husband, my grandfather, also died in the fire and she's had to take care of me and run the Bed and Breakfast all by
herself ever since.<</sean>></p>
<<set $playerKnowledge.pushUnique("sean1")>>
<<set $secrets.sean1 to "Sean's parents died in a fire when he was very young and he's lived with Janice ever since.">>
<<link "Listen as he tells you about his past.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<</link>>
<<ctpNext clear>>
<p>You think about this fire he mentioned and nibble your lip. <<if $metPeople.karl>>You briefly think about Karl Van Horn in his wheelchair with his mysterious wounds. Were they
perhaps caused by this fire? It'd be a big coincidence wouldn't it? <</if>>You can't help wondering about this fire, it sounds like it was pretty big. Perhaps you can ask about it
around town. <<if $metPeople.roy>><i>I could always go to the library and ask Roy.</i> you think to yourself.<</if>></p>
<p><<say $player.fullname $player.saypic>>I'm sorry. I didn't mean to bring up painful memories...<</say>></p>
<p><<sean>>It's alright. I was very young and only barely remember it. I used to have nightmares about it and stuff but it's been a long time. I don't want to talk about that
anymore though.<</sean>></p>
<<link "Move to his seat to comfort him.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdaySD3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdaySD3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdaySD3Free.jpg"]]</p>
<</if>>
<p>You aren't sure what to do so you just put an arm around him and place your hand on his bicep, absently stroking it as you try to soothe him. He tenses at first then slowly
relaxes under your touch. A few moments pass as he stares at the table, his eyes glassy as he seems to lose himself in his past. Then he tenses again and looks at you, his face
unreadable.</p>
<p><<sean>>I want to show you something. Get up.<</sean>></p>
<<link "Stand up as he asks.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<</link>>
<<ctpNext clear>>
<div id = "seanDinerChoice">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdaySD4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdaySD4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdaySD4Free.jpg"]]</p>
<</if>>
<p>He takes you into the back hallway by the bathrooms and the backdoor to the diner. He opens one of the bathroom doors and pushes you against the wall nearby, his hands moving
to cup your hips as he looks into your eyes. You feel his fingers digging in as he pushes himself against you and the hardness of his erection presses against your lower belly
as you stare at him in surprise.</p>
<p><<sean>>I tried to resist. I can't. You...call to me <<print $player.name>>...<</sean>></p>
<p><<link "Blush and look away.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<<set $player.dominance -= 2>>
<</link>></p>
<p><<link "Give in to your own arousal as he presses against you.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<<set $player.corruption += 2>>
<</link>></p>
<p><<link "Bite your lip and stare into his eyes as you grind against him.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<<set $player.dominance += 2>>
<</link>></p>
<<if $player.job eq "waitress" or $player.job eq "stripper">>
<p><<linkreplace "Push him back while protesting that you work here.">>
<<replace "#seanDinerChoice">>
<<set $events.sean to false>>
<p>He stumbles back and you glare at him as you push away from the wall. Your cheeks flush with embarassment as you look around. You catch sight of Shelly serving
customoers and she nods to you.</p>
<p><<say $player.name $player.saypic>>Sean, what the hell are you doing? I work here and you told me this was going to stop!<</say>></p>
<p>He steps back, looking at you, confusion crossing his features. They subtly change from even a few minutes ago as embarassment replaces the confusion. He shakes his
head and turns, hurriedly leaving the diner, pausing only to drop some money on your table to pay for the meal before hurrying out. You sigh and collect yourself then
leave as well.</p>
<<link "Continue your day." "First Saturday 4">>
<</link>>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<linkreplace "Slap him and push him back.">>
<<replace "#seanDinerChoice">>
<<set $player.dominance += 2>>
<<set $events.sean to false>>
<p>He stumbles back, holding his cheek and you glare at him as you push away from the wall. Your cheeks flush with embarassment as you look around. You catch sight of Shelly
serving customoers and she nods to you.</p>
<p><<say $player.name $player.saypic>>Sean, what the hell are you doing? You told me this was going to stop!<</say>></p>
<p>He steps back, looking at you, confusion crossing his features. They subtly change from even a few minutes ago as embarassment replaces the confusion. He shakes his
head and turns, hurriedly leaving the diner, pausing only to drop some money on your table to pay for the meal before hurrying out. You sigh and collect yourself then
leave as well.</p>
<<link "Continue your day." "First Saturday 4">>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdaySD5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdaySD5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdaySD5Free.jpg"]]</p>
<</if>>
<p>Sean presses against you when he feels you not resisting his advances. You lower your head, trying to stifle a moan as one of his hands slides up your body from your hip to
cup your breast. His thumb rubs over your nipple through your clothes and you feel it hardening as he buries his face in your hair, his own aroused panting filling your ear as
he holds you. You swallow and lick your lips, whispering to him.</p>
<p><<say $player.fullname $player.saypic>>Sean...people could look back here and see us...<</say>></p>
<<link "Stumble into the bathroom as Sean tugs you in.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdaySD6.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdaySD6Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdaySD6Free.jpg"]]</p>
<</if>>
<p>The bathroom door is barely closed when Sean is all over you. He kisses you hard with an urgent need. He breaks the kiss and trails his lips over your neck, growling
passionately as his whiskers brush over your silken soft skin. His voice is hoarse as he pauses to whisper, his breath washing over the damp skin of your neck.</p>
<p><<sean>>I want you <<print $player.name>>. I want you more than I've ever wanted any woman...I tried to control my urges but I couldn't....Take your clothes off for me...<</sean>></p>
<<link "Strip your clothes off.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdaySD7.jpg"]]</p>
<p>Sean looks over your body and then pushes you back against the sink behind you. His left hand grasps your hips, holding you as his fingers move down your belly. You suck in
a breath as his fingers continue on their journey to your needy sex. He caresses your swollen pussy lips with his finger tips before gently dipping his index finger between them,
carressing your molten entrance as you pant for breath.</p>
<<link "Moan as he gets to his knees before you.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdaySD8.jpg"]]</p>
<p>He grips your thighs and his lips trail fiery kisses along your inner thighs. You moan and tense in anticipation as his mouth approaches your center. He drags the moment out,
taking his time but eventually you feel the first touch of his tongue against your dripping lower lips. You shudder, fingers sliding into his hair as you rock on the sink,
muscles tensing with pleasure. He doesn't let up, his tongue sliding deeply inside your sex. The pleasure grows as his lips and tongue explore your pussy but it all reaches a
peak when he flicks his tongue quickly over your swollen clit.</p>
<<link "Cry out in pleasure as you cum!">>
<<ctpAdvance "1stSaturday4SeanDate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdaySD9.jpg"]]</p>
<p>You shake and shudder as your orgasm rolls over you. You clench Sean's hair until he winces and sucks in a breath. You release his hair and fall back against the mirror behind
you, panting as he stands, wiping his mouth. You both pause when the door vibrates as someone slams their fist onto it several times.</p>
<p><<shelly>><<print $player.name>> is that you? What's going on in there? Look, uh, the customers can hear you and people are starting to talk...<</shelly>></p>
<<link "Hurriedly dress as you blush.">>
<<ctpAdvance "1stSaturday4SeanDate">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I'm fine. Sorry. We...I'm coming out in a second...<</say>></p>
<p>Sean smirks as he opens the door and the two of you sneak out. You can see customers looking into the back hallway as the two of you exit. You see the backdoor and hurry through
it, face flaming as you step out into the alley behind the diner. Sean winks at you as the door clicks closed behind you.</p>
<p><<sean>>Well...I had hoped for more but I guess that has to wait. I have to go anyway. Janice needs me. See you soon <<print $player.name>>.<</sean>></p>
<p>You watch him go and then straighten your clothing before moving back out to the main streets of Solomon Falls. You feel a bit like everyone is watching you and you see
<<print $crowName>> sitting in the branches of a nearby tree. He makes a sound that seems amused and you glare at him before turning and walking down the street.</p>
<<link "Continue your day." "First Saturday 4">>
<</link>>
<</ctp>>/* if high hypno events go see doc and/or priest */
/* Check $foundPlace for grocery store and light house. Also check it for pub? Mention it for a later visit. */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday4Free.jpg"]]</p>
<</if>> /* Walking through town */
<p><<say $crowName $npcSay.crow>>Mmmm......going to meet the others later to break into the Pattersons. I wonder though <<print $player.name>> are you ready for what may happen?
<</say>></p>
<p><<say $player.fullname $player.saypic>>If you're going to talk in riddles, just go away <<print $crowName + ".">><</say>></p>
<p>The crow sqawks angrily and flies away. You smirk slightly and continue on your way.</p>
<<if not ($foundPlace.lighthouse and $foundPlace.grocerystore)>>
<<link "You decide to do some exploring." "First Saturday LandG">>
<<addmins 5>>
<</link>>
<<else>>
<<link "You wander around for awhile with no particular destination in mind." "First Saturday 5">>
<<addmins 5>>
<</link>>
<</if>>/* Eclipse, meet the vampires */
<<ctp "1stSaturday5">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday5Free.jpg"]]</p>
<</if>>
<p>You're walking down the street when without warning a chill runs over you and the shadows deepen as if night had fallen without warning. You stop by a light post and look up
into the sky, unsure what the hell is going on.</p>
<p><<say $crowName $npcSay.crow>><<print $player.name>>, you need to get off of the street, right now. Trust me for once.<</say>></p>
<<link "Blink at what you see in the sky.">>
<<ctpAdvance "1stSaturday5">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturday5p2.jpg"]]</p>
<p>The sun gradually disappears and a fog rises slowly around you. You frown, looking around and notice that the streets are emptier than they were before. You glance back up at
the eclipse briefly and jump slightly when <<print $crowName>> speaks up.</p>
<p><<say $crowName $npcSay.crow>><<print $player.name>>, you need to get off of the streets. Right now. Get into a building or something. Please, hurry! No! Look out!<</say>></p>
<<link "Struggle as arms wrap around you and drag you into an alley." "First Saturday 6">>
<<addmins 30>>
<</link>>
<</ctp>>/* Give PC choice about which they are most attracted to. Set events accordingly. Give persuade, athletics skill checks to avoid being bitten along with a "give in" Check willpower
before skill checks
If will > 76 allow check else "You don't have enough willpower to fight back." */
<<set $metPeople.nicholai to "Nicholai Constantin">>
<<set $metPeople.izabela to "Izabela Constantin">>
<<ctp "firstSaturday6">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday6.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday6Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday6Free.jpg"]]</p>
<</if>>
<p>A strong hand pulls your head to the side and you feel lips grazing against the sensitive skin of your neck. Your heart pounds as you feel a slight pressure of two sharp
objects pressing against your neck. You freeze, feeling some lethargy you can't explain struggling to overtake you. You see a man in old fashioned clothing moving closer
and his rich baritone fills your mind when he speaks.</p>
<p><<say "????" $npcSay.nicholai>>Bela, don't be greedy and don't scare our new friend. Hello child, my name is Nicholai. Nicholai Constantin. My companion is Izabela Constantin.
Release her Bela. For now.<</say>></p>
<<link "Stare at the man with wide eyes as the woman releases you and joins him.">>
<<ctpAdvance "firstSaturday6">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturday6p2.jpg"]]</p>
<p>You can't deny the attraction you feel when you look at these two people. You rub your neck, trying to understand what is going on as you look between the two of them. <<if
$playerKnowledge.contains("constantingrave")>>You remember that mausolem by the Bed and Breakfast with the name Constantin on it. <</if>>
<<if $playerKnowledge.contains("solomonFalls6")>>You remember what Roy had told you. The rumors that the Constantins were behind many dark events in the town's history. <</if>>
You have a feeling and look from the two before you to the eclipse still obscuring the sun and back to them.</p>
<p><<nicholai>>I'm very happy about this eclipse but I didn't have anything to do with it. Dark magic is happening today and this is a side effect. One I am very pleased by if
I am honest. I'm not your enemy <<print $player.name>>.<</nicholai>></p>
<<link "Frown in confusion when he uses your name.">>
<<ctpAdvance "firstSaturday6">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>How...<</say>></p>
<p><<nicholai>>How did I know your name? I've been watching you since you came to Solomon Falls. And so have many others. You have no idea how long I have waited for you to come
here <<print $player.name>>.<</nicholai>></p>
<p><<izabela>>I want her Nicholai. Let me at least have a taste...<</izabela>></p>
<p>You feel drawn to both of them and their eyes focus on you intently, drawing you in. You glance back and forth, sensing a draw you can't explain as you take an involuntary step
closer.</p>
<<link "Try to resist the temptation to walk even closer.">>
<<ctpAdvance "firstSaturday6">>
<</link>>
<<ctpNext clear>>
<<if $player.willpower gte 85>>
<p>You feel your attraction to them growing stronger but frown and shake your head, feeling your mind clearing as they both stare at you. You sense something very unnatural in their gazes
and a chill runs down your spine. You lick your lips nervously and debate what to do. On the one hand, you might learn something important. You sense that they have a lot of
knowledge that might be helpful. On the other hand, you are pretty sure they are very dangerous.</p>
<p><<link "Do the smart thing and flee!" "First Saturday 7">>
<<set $events.vampireChosen to "Neither">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(13)>>
<</link>></p>
<p><<link "Approach Nicholai." "First Saturday Nicholai">>
<<set $events.vampireChosen to "Nicholai">>
<<set $player.willpower -= 10>>
<</link>></p>
<p><<link "Approach Izabela." "First Saturday Izabela">>
<<set $events.vampireChosen to "Izabela">>
<<set $player.willpower -= 10>>
<</link>></p>
<<else>>
<p>You try to resist but find yourself taking another involuntary step forward. Sweat beads on your brow as you get closer and you see Nicholai's lips twitch into a seductive
smirk. Beside him Izabela's look is...hungry. She looks your form up and down as you move closer and you suspect that it is only his presence keeping her in check. Your eyes
dart to his pale blue eyes and you see desire in them but it is more restrained than hers. As you get closer you feel yourself drawn more to one of them than the other.</p>
<span class="skillfail">Your willpower is too low to resist their control!</span>
<p><<link "Feel drawn to Nicholai." "First Saturday Nicholai">>
<<set $events.vampireChosen to "Nicholai">>
<<set $player.willpower -= 10>>
<</link>></p>
<p><<link "Feel drawn to Izabela." "First Saturday Izabela">>
<<set $events.vampireChosen to "Izabela">>
<<set $player.willpower -= 10>>
<</link>></p>
<</if>>
<</ctp>><<ctp "firstSat7">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday7.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday7Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday7Free.jpg"]]</p>
<</if>>
<p>You wander the streets for awhile, barely aware of other people gradually coming back to the streets as the eclipse passes. You eventually stop and lean on a nearby building to
think about everything that happened and they two people you had met. </p>
<<if $events.vampireChosen is "Neither">>
<p>They were Constantins and they claimed that dark magic was happening today. You don't want to believe it but you've seen some odd things since you came to town. Not the least of
which was the two of them. You know, deep in your gut, that they were vampires. <<if $playerKnowledge.contains("solomonFalls6")>>Is Nicholai truly the man from all those decades
ago? The last of the Constantins? <</if>><<if $playerKnowledge.contains("constantingrave")>>Perhaps more importantly are they living in that mausolem you found? Does Janice know?
Does Sean? <</if>> You sigh and decide to stop thinking about this for now, you've got other things to deal with today.</p>
<<elseif $events.vampireChosen is "Nicholai">>
<p>They were Constantins and they claimed that dark magic was happening today. You don't want to believe it but you've seen some odd things since you came to town. Not the least of
which was the two of them. Nicholai was a vampire and he'd bitten you and you'd nearly had an orgasm from that alone. You let him use you for his sexual pleasure and his feeding and
you hadn't been able to resist. You flush deeply red as you remember the events that happened. <<if $playerKnowledge.contains("solomonFalls6")>>Is Nicholai truly the man from all those decades
ago? The last of the Constantins? Who is Izabela then? <</if>><<if $playerKnowledge.contains("constantingrave")>>
Perhaps more importantly are they living in that mausolem you found? Does Janice know? Does Sean? <</if>> You sigh and decide to stop thinking about this for now, you've got
other things to deal with today.</p>
<<else>> /*chose Izabela */
<p>They were Constantins and they claimed that dark magic was happening today. You don't want to believe it but you've seen some odd things since you came to town. Not the least of
which was the two of them. Izabela was a vampire and she'd bitten you and you'd nearly had an orgasm from that alone. You let her use you for her sexual pleasure and her feeding
and you hadn't been able to resist. You flush deeply red as you remember the events that happened. <<if $playerKnowledge.contains("solomonFalls6")>>Is Nicholai truly the man from all those decades
ago? The last of the Constantins? Who is Izabela then? <</if>><<if $playerKnowledge.contains("constantingrave")>>
Perhaps more importantly are they living in that mausolem you found? Does Janice know? Does Sean? <</if>> You sigh and decide to stop thinking about this for now, you've got
other things to deal with today.</p>
<</if>>
<<link "Push off from the building.">>
<<ctpAdvance "firstSat7">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday7p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday7p2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday7p2Free.jpg"]]</p>
<</if>>
<p>You walk down main square, frowning thoughtfully as you look around. You had neglected to arrange a place to meet or a time so you just need to find Anya and Amber you
suppose. You sigh as you walk, eyes darting around.</p>
<p><<say $crowName $npcSay.crow>>Why did I get paired with a dumb woman like you? You know where to find Amber at least.<</say>></p>
<p><<say $player.fullname $player.saypic>>How would I know where to find Amber? I...oh. Right.<</say>></p>
<p>You've never heard a raven laugh before but you hear it now. All you can do is glare at <<print $crowName>> as he flies away.</p>
<<link "You turn and make your way towards Haven Park." "First Saturday 8">>
<<addmins 15>>
<</link>>
<</ctp>>/* After Patterson break in, head out to woods to read diary with Amber and Anya. */
/* Distract Ray or not. Without key Anya gets arrested. Bail is $200. */
/* Raven faces down killer during chase. */
<<ctp "firstSat8">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday8.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday8Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday8Free.jpg"]]</p>
<</if>>
<p>You find them moments after entering Haven Park. They're both sitting on a park bench and wave you over. You hear <<print $crowName>> let out a caw that sounds very
smug to your ears.</p>
<p><<say $crowName $npcSay.crow>>That was easy. You know, it's tiring being the brains of this operation <<print $player.name>>. Maybe I should look for Lisa and you
can just follow me around?<</say>></p>
<p><<amber>>Are you alright <<print $player.name>>? You look upset about something.<</amber>></p>
<<link "Smile at them.">>
<<ctpAdvance "firstSat8">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I'm fine. I had an annoying pest buzzing around me but I think it's gone now. So, what's the plan for getting into the Patterson house
and getting Lisa's diary? <<if $playerInventory.has('Patterson house key')>>I have the key to their house, so getting in isn't a problem so much as how do we deal with
them being there?<</if>><</say>></p>
<p><<amber>>Well, Grace is out on Saturdays. She goes to visit friends and I think they do a book club or something. I don't think she'd be going under the
circumstances but Ray is making her get out of the house. <<if $playerInventory.has('Patterson house key')>>You having a key will help a lot but we still have to deal with
Ray.<<else>>So we not only need to get into the house but figure out how to deal with Ray.<</if>><</amber>></p>
<p>Anya looks back and forth between the two of you, looking each of you up and down then smirks as her eyes return to you. You hear a caw from <<print $crowName>> that sounds
suspiciously like muffled laughter to your ears.</p>
<<link "Raise an eyebrow at the smirking Anya.">>
<<ctpAdvance "firstSat8">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I get the feeling you have an idea Anya? And from how you're looking at me, I think it involves me in some way?<</say>></p>
<p><<anya>>Mmmhmmm. Sure does. See, we need a way to distract Ray. And the easiest way is for a woman to flirt with him. Problem is, both Amber and I are lesbians and
he knows that. Sooo.... <<if $playerInventory.has('Patterson house key')>>You give us the key. You ring the doorbell and flirt with him. Talk about Lisa, whatever. We
sneak in the back door and get her diary then leave. We'll try to wave or something so you know we're out then you make your escape.<<else>>You ring the doorbell, flirt
with him and at some point sneak to the backdoor and unlock it. We'll sneak in, get the diary and get out.<</if>><</anya>></p>
<p><<link "Flush as you imagine flirting with Ray and how he'll probably try to take advantage.">>
<<set $player.dominance -= 2>>
<<ctpAdvance "firstSat8">>
<</link>></p>
<p><<link "Lick your lips as you imagine how you'll seduce Ray.">>
<<set $player.corruption += 2>>
<<ctpAdvance "firstSat8">>
<</link>></p>
<p><<link "Smirk as you imagine pushing Ray back onto the couch and making it clear who's the boss.">>
<<set $player.dominance += 2>>
<<ctpAdvance "firstSat8">>
<</link>></p>
<p><<link "Bite your lip, unsure about this situation but resigned to it.">>
<<set $player.dominance -= 1>>
<<set $player.corruption += 1>>
<<ctpAdvance "firstSat8">>
<</link>></p>
<<ctpNext clear>>
<p>You nod and the two of them stand. You take a deep breath and lead them out of the park, making your way towards the resdential district. The journey is somewhat quiet as all
of you are lost in your thoughts. <<print $crowName>> flies along nearby and you realize you're aware of his presence even when you can't see him. Is that new?</p>
<p>Your thoughts turn to what's to come and what you might have to do to distract Ray. Hopefully things don't go to far but if they didn't you wouldn't be surprised by it.</p>
/*<p><<say $crowName $npcSay.crow>>We're getting closer <<print $player.name>>. Our bond is growing and we can feel each other's presence and emotions now. I hope that I don't have
to feel you when you're having sex!<</say>></p>*/
<<link "Sigh and make your way to the Patterson's neighborhood." "First Saturday 9">>
<<addmins 20>>
<</link>>
/* If have key, just flirt with Ray. If don't have key, flirt with Ray and open a door. */
<</ctp>><<ctp "firstSat9">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday9.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday9Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday9Free.jpg"]]</p>
<</if>>
<p>You make your way to the Patterson home and stop in front of the walk to their front door. You smirk as Amber peeks around the brick column like she thinks she is in a spy
movie. Anya leans casually on the bricks behind her and an amused smile crosses her features before she settles into her more cynical look. <<if $playerInventory.has('Patterson house key')>>
You pass the house key to Anya who nods to you. You nod back and approach the front door.<<else>>You nod to the two of them and prepare to approach the front door.<</if>></p>
<p><<say $player.fullname $player.saypic>>Here goes nothing...<</say>></p>
<<link "Ring the doorbell.">>
<<ctpAdvance "firstSat9">>
<</link>>
<<ctpNext clear>>
<p>Ray answers the door and quickly glances around then turns his gaze back to you. Judging by his lack of reaction he must not have seen Amber and Anya. So that's good news at
least. You let out a nervous breath as he looks you over slowly.</p>
/* Branch based on Ray blackmail status */
<<if $events.rayblackmail gte 1>> /* Player posed for Ray. */
<p><<ray>>I'm surprised to see you here <<print $player.name>>. I had been thinking about contacting you anyway, I've simply been busy. Why don't you come inside?<</ray>></p>
<<link "Step into the Patterson home." "First Saturday Ray blackmail">>
<<addmins 5>>
<</link>>
<<elseif $events.rayattention eq 10>> /* Player fled and upset Ray */
<p><<ray>>I'm surprised to see you again <<print $player.name>>. After you fled the motel room I didn't think you'd show your face to me again. Are you here to apologize and
beg for my forgiveness? Why don't you come inside?<</ray>></p>
<<link "Step into the Patterson home." "First Saturday Ray blackmail false">>
<<addmins 5>>
<</link>>
<<elseif $events.rayblackmail is false>> /* Player talked Ray out of blackmailing her */
<p><<ray>>I'm surprised to see you again <<print $player.name>>. After you talked me out of having you pose for me, I didn't think you'd show your face to me again.
Why are you here? Why don't you come inside?<</ray>></p>
<<link "Step into the Patterson home." "First Saturday Ray blackmail false">>
<<addmins 5>>
<</link>>
<<else>> /* Player had key. */
<p><<ray>>I'm surprised to see you again <<print $player.name>>. Is there something I can help you with? Do you have news about Lisa? Why don't you come inside?<</ray>></p>
<<link "Step into the Patterson home." "First Saturday Ray key">>
<<addmins 5>>
<</link>>
<</if>>
<</ctp>><<ctp "groceryFirst">>
<<set $foundPlace.grocerystore to "Grocery Store">>
<<set $metPeople.sharelle to "Sharelle Lacey">>
/* Add topics when you meet Sherelle similar to library:
Hi from Roy
Eric brings in special supplies - Secret
Van Horns bring in basic supplies every 2 weeks. She doesn't know from where. - Secret
Most items are stored in a warehouse and brought in when needed. - Secret */
<p>[img["images/events/groceryFirst.jpg"]]</p> /* Closeup of Sharelle smiling in greetings */
<p>You walk into the grocery store and a young African American woman smiles when she sees you. She puts aside the magazine she was reading and waves to you in a friendly
manner</p>
<p><<say "???" $npcSay.sharelle>>Hello there, my name is Sharelle Lacey. Welcome to Solomon Falls Grocery and General Store.<</say>></p>
<<link "Reply to the woman.">>
<<ctpAdvance "groceryFirst">>
<</link>>
<<ctpNext clear>>
<<if $foundPlace.library>>
<p><<say $player.fullname $player.saypic>>Sharelle? I met you father over in the library. He told me to say hello to you if I made it over here.<</say>></p>
<p><<sharelle>>Thank you for passing it on. I see him often but he's always telling people to say hi to me. I think he just likes me to know he's thinking about me.
<</sharelle>></p>
<p><<say $player.fullname $player.saypic>>Anyway, my name is <<print $player.fullname + ".">><</say>></p>
<<else>>
<p><<sharelle>>If you get the chance you should stop by the library. My father Roy is the librarian and also something of a town historian. For someone like you, he could
be very helpful.<</sharelle>></p>
<p><<say $player.fullname $player.saypic>>Someone like me?<</say>></p>
<p><<sharelle>>A new person in town. If you have questions about things around here, he's probably the man to ask.<</sharelle>></p>
<p><<say $player.fullname $player.saypic>>Anyway, my name is <<print $player.fullname + ".">><</say>></p>
<</if>>
<p><<sharelle>>It's great to meet you <<print $player.name + ".">> Feel free to have a look around. I'm here if you want to buy anything or have any questions.<</sharelle>></p>
<<link "Browse around the store.">>
<<ctpAdvance "groceryFirst">>
<</link>>
<<ctpNext clear>>
<p>You browse around the store for a moment. It's not what you expected. There is a good selection of grocery products and a few common household goods but when you go into the
back of the store you find a surprise. There's a few touchscreens in the back of the store and when you touch one of them it brings up a menu with various categories such as
electronics, furniture, entertainment and many others. Curious you press the button for electronics and see a new menu that displays such things as televisions, computers and
stereo equipment. You explore the menus for a few minutes and find a fairly large selection of items available. Each of them has a price and a status of in stock or an estimate
for how long it would take to get in stock. Curious you turn and make your way back towards the counter where Sharelle is.</p>
<p><<say $player.fullname $player.saypic>>Hey Sharelle can I ask you some questions?<</say>></p>
<p><<sharelle>>Of course, what can I do for you?<</sharelle>></p>
<<link "Ask her your questions.">>
<<ctpAdvance "groceryFirst">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/groceryFirst2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/groceryFirst2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/groceryFirst2Free.jpg"]]</p>
<</if>> /* Talking to Sharelle */
<p><<say $player.fullname $player.saypic>>This store is pretty well stocked. I even saw those touchscreens with lots of things like computers and video game consoles and I
have to admit, I was surprised by how much stuff you have available here. I keep hearing how isolated Solomon Falls is and I have to admit I'm curious.
Where do you get it all?<</say>></p>
<p><<sharelle>>A truck shows up every two weeks with supplies provided by Mister Van Horn. Some is kept here, some goes into a warehouse and if someone places an order I get it
and have it delivered. For "special" items Eric Crocker sometimes makes deliveries. Don't ask where Van Horn gets the stuff he supplies us with. I don't know. He doesn't charge
the store for it and the deliveries are always on time.<</sharelle>></p>
<p>She shrugs as she finishes and you absorb this information. You wonder how the goods arrive here and how come Van Horn is so generous. You nibble on your lip then set it aside.
It probably isn't going to help you investigate Lisa anyway, even if it is curious. You smile at her in thanks then turn to make your way back outside.</p>
<<set $playerKnowledge.pushUnique("groceryStore1")>>
<<set $secrets.groceryStore1 to "Karl Van Horn delivers basic supplies every two weeks. Sharelle doesn't know where he gets them from.">>
<<set $playerKnowledge.pushUnique("groceryStore2")>>
<<set $secrets.groceryStore2 to "A warehouse stores the items that aren't currently in the store.">>
<<set $playerKnowledge.pushUnique("groceryStore3")>>
<<set $secrets.groceryStore3 to "Eric sometimes brings in \"special\" items">>
<<if not $foundPlace.lighthouse>>
<<link "Go back to the main square." "First Saturday LandG">>
<<addmins 20>>
<</link>>
<<else>>
<<link "You head back to town to wander around some more." "First Saturday 5">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<</link>>
<</if>>
<</ctp>>/* Give PC choice about which they are most attracted to. Set events accordingly. Give persuade, athletics skill checks to avoid being bitten along with a "give in" Check willpower
before skill checks
If will > 76 allow check else "You don't have enough willpower to fight back." */
<<ctp "firstSaturdayBela">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayBela.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayBelaMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayBelaFree.jpg"]]</p>
<</if>>
<p>You find yourself drawn to her and move to stand in front of her. She grins widely, her tongue sliding over the fangs she shows you as her eyes hold yours. Nicholai sighs
and narrows his eyes at her.</p>
<p><<nicholai>>I'm going to stand guard at the mouth of the alley. Bela, she stays intact. You can play but don't break her.<</nicholai>></p>
<p>The woman grins as she eyes you, not even looking at him but she does nod her agreement even as a slight pouting look crosses her lips. Your heart pounds as she continues
to look you over hungrily. The fog thickens and swirls around your legs, almost caressing them with ghostly fingers.</p>
<<link "Bite your lip as she moves closer.">>
<<ctpAdvance "firstSaturdayBela">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayBela2.jpg"]]</p>
<p>You feel your mind growing increasingly foggy as she circles you. Her fingers trail over your body and you barely notice as your clothes slide off, leaving you naked. You
suck in a breath as she moves before you and grips your arm. She lifts it and sniffs at your skin, her tongue darting out to slide gently across your skin. She parts her lips and
you gasp as you see the fangs hidden behind her lips. You looks up at you, still holding your arm.</p>
<p><<izabela>>You're a tasty morsel, I can already tell. It's a shame Nicholai will not allow me to enjoy you to the fullest but someone like you should be savored anyway...
<</izabela>></p>
<<link "Stare at her fangs as she speaks.">>
<<ctpAdvance "firstSaturdayBela">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayBela3.jpg"]]</p>
<p>You swallow as she holds your eyes, her lips parting once more to show you her fangs. She squeezes your wrist tightly, reinforcing how you are trapped by her. Pleasure and
arousal fills her eyes as she stares at you and you struggle to fight the confusion filling your mind.</p>
<p><<izabela>>I think we're going to see much more of each other. I can see it in your eyes. You're drawn to me, you not only can't resist me, you don't even want to. I'm going to
dominate your dreams and your fantasies. You'll know it's dangerous but you won't be able to help yourself. You're a moth and I'm the flame my dear.<</izabela>></p>
<<link "Yelp as she spins you around and sinks her fangs into your neck.">>
<<ctpAdvance "firstSaturdayBela">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayBela4.jpg"]]</p>
<p>You moan softly as she suckles on your neck. You feel a mixture of fear and arousal running through your body, causing you to tremble in need. Her fingers caress your hair and
your side as she continues to drink from you. She stops and licks your neck, whispering against your skin.</p>
<p><<izabela>>You are as delicious as I thought you would be. I could get addicted to your taste <<print $player.name>>. Perhaps Nicholai will eventually allow me to indulge
myself with you. What do you think?<</izabela>></p>
<<link "Gasp as she backs you towards a wall.">>
<<ctpAdvance "firstSaturdayBela">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayBela5.jpg"]]</p>
<p>You groan as she kisses along your collar bone, her soft lips suckling on the skin as she makes her way to your breast. She bites gently at the swell of your breast and then
sinks her fangs in. She suckles once more of your life's blood, her hands holding you in place though it's probably not needed. To your own surprise you feel little more than
need and arousal this time, your pussy leaking your nectar as you try to hold back a shameful orgasm. She finishes and licks your breast, her hot breath washing over the
damp skin as she whispers to you.</p>
<p><<izabela>>It's alright, I can sense your need. Let it go, cum in my arms, cum from me feeding on you. Seal your fate girl!<</izabela>></p>
<<link "Cum hard as her fingers stroke your pussy lips.">>
<<ctpAdvance "firstSaturdayBela">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayBelap6.jpg"]]</p>
<p>She steps back, leaving you to pant and shake against the wall as your mind gradually clears. You hear footsteps approaching but are too lost in your own feelings to pay
attention.</p>
<p><<nicholai>>Come Bela. The eclipse will end soon. It's time to go.<</nicholai>></p>
<p><<izabela>>Mmmm...I got what I needed. See you later girl. Take care of yourself.<</izabela>></p>
<p><<link "Make your way back to the main square." "First Saturday 7">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(13)>>
<<set $player.health -= 20>>
<<set $player.vampBite to 1>>
<<set $player.dominance -= 2>>
<</link>></p>
<</ctp>><<if not $foundPlace.grocerystore>>
<p>You're walking down the street when the grocery and general store catches your eye. You haven't had much reason to step in before but since you have some spare time you debate
going in. You stop in front of it and peek inside through the windows, debating what you'll do.</p>
<<link "Walk in." "First Saturday Grocery">>
<<addmins 5>>
<</link>>
<<elseif not $foundPlace.lighthouse>>
<p>You think as you look around the main square. You've still got some time left and you're not sure what to do with it. Your eyes turn to the street that leads to the promenade
and you think of the light house in that direction. With a mental shrug you turn and start walking that direction.</p>
<<link "Make your way to the lighthouse on the shore." "First Saturday Lighthouse">>
<<addmins 20>>
<</link>>
<<else>>
<p>You look around thoughtfully as you walk. People seem to be going about their business. A few of them nod at you as you walk around but you're struck by how empty the streets
are on a Saturday. You nibble your lip and glance around then move on your way, nodding back to the few people you pass.</p>
<<link "You wander around for awhile with no particular destination in mind." "First Saturday 5">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<</link>>
<</if>><<ctp "lighthouseFirst">>
<<set $foundPlace.lighthouse to "Lighthouse">>
<<set $metPeople.wolfram to "Wolfram Heinrich">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/lighthouseFirst.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/lighthouseFirstMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/lighthouseFirstFree.jpg"]]</p>
<</if>> /* PC looking at Lighthouse */
<p>You approach the lighthouse you had spotted from the Promenade and look it over. The lighthouse is beautiful and some part of you senses that it may be more important than
it first appears. Like the Promenade, there is a lot of fog here and the wind chills you as you look around. You watch as the lighthouse beam sweeps across the fog though it
doesn't seem to penetrate very far. You approach the lighthouse carefully and are startled when you hear a man's gruff voice behind you.</p>
<p><<say "???">>Can I help you young lady?<</say>></p>
<<link "Turn towards the voice.">>
<<ctpAdvance "lighthouseFirst">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/lighthouseFirst2.jpg"]]</p>
<p>You suck in a breath at the sight that greets you and feel a bit ashamed of your reaction. The man's somewhat stern look softens when he sees the emotions play across your
face and he looks you over for a moment before speaking.</p>
<p><<wolfram>>My name is Wolfram Heinrich. Don't worry, I've seen reactions like yours many times. What brings you out here miss?<</wolfram>></p>
<p><<say $player.fullname $player.saypic>>I'm <<print $player.fullname + ".">> I was curious about the lighthouse. I mean, it makes sense for there to be one with this constant fog but...<</say>></p>
<<link "Listen as he replies.">>
<<ctpAdvance "lighthouseFirst">>
<</link>>
<<ctpNext clear>>
<p>He looks up at the lighthouse with a fond expression. You've seen people look at beloved pets and friends that way. His eyes roam over it for a moment then turn back to
you. You're still a bit unsettled by his blind eye but you do your best not to let it show.</p>
<p><<wolfram>>But you're confused because you've heard the rumors. No one comes in and out of this town with rare exceptions. So why is there a lighthouse shining its beam
out over the water if no ships ever come?<</wolfram>></p>
<p>You simply nod as he vocalizes your unspoken question. He smiles slightly and looks out over the water, his eyes going distant as if he is seeing something only he can
see. He refocuses on you and meets your eyes.</p>
<<link "Wait for him to speak again.">>
<<ctpAdvance "lighthouseFirst">>
<</link>>
<<ctpNext clear>>
<<if $totalGameDays gte 2>>
<p><<say $crowName $npcSay.crow>>Not everything in Solomon Falls is as it appears <<print $player.name + ".">> You should know that by now...<</say>></p>
<<else>>
<p><<say "????">>Not everything in Solomon Falls is as it appears <<print $player.name + ".">> You should know that by now...<</say>></p>
<p>You try to ignore the mysterious voice as it speaks up, sighing softly as you look at Wolfram.</p>
<</if>>
<p><<wolfram>>After...well...nevermind about that part. Mister Van Horn pays me to take care of the lighthouse and pays for all of its maintenance. All I have to do is keep the
beam shining at all times. Don't ask me why he wants the lighthouse lit. Perhaps there is someone out there he hopes will see the beam and come home.<</wolfram>></p>
<p>You see a sadness in his eyes when he speaks and he clears his throat when he finishes speaking. He gives you a nod and turns to walk inside the lighthouse. You get the sense
that he wants to be alone and decide not to take anymore of his time.</p>
<<set $playerKnowledge.pushUnique("lightHouse1")>>
<<set $secrets.lightHouse1 to "Karl Van Horn pays for Wolfram Heinrich to maintain the Lighhouse at all times.">>
<<link "Look around one more time and then go back to town." "First Saturday 5">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<</link>>
<</ctp>>/* Give PC choice about which they are most attracted to. Set events accordingly. Give persuade, athletics skill checks to avoid being bitten along with a "give in" Check willpower
before skill checks
If will > 76 allow check else "You don't have enough willpower to fight back." */
<<ctp "firstSaturdayNick">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayNic.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayNicMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayNicFree.jpg"]]</p>
<</if>>
<p>You walk over to stand in front of him, staring into his eyes as he speaks to the woman. The fog thickens, swirling around your legs, so thick you can feel its dampness againsrt
your skin like ghostly, wet fingers caressing your flesh.</p>
<p><<nicholai>>Go watch at the entrance to the alley Bela. Don't allow anyone to interfere.<</nicholai>></p>
<p>You barely notice her walk away as you become lost in his eyes. You struggle internally, as he studies you with a slight smile.</p>
<<link "Swallow as he moves closer.">>
<<ctpAdvance "firstSaturdayNick">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayNicp2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayNicp2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayNicp2Free.jpg"]]</p>
<</if>>
<p>He grabs you and you let out a startled sound as he spins you around with the grace of a dancer. He pulls you back against him and you turn your head to look up at him, keenly
aware of his hardness pressing into your hips. <<if $player.tg is true>>His cock is so hard and bigger than mine ever was...<</if>>He smiles, mouth opening as he looks you over,
your eyes drawn to his teeth.</p>
<p><<nicholai>>I see you know now what you're dealing with and how I am alive so many decades after I supposedly died...<</nicholai>></p>
<<link "Stare at his fangs as he undresses you.">>
<<ctpAdvance "firstSaturdayNick">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayNicp3.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>I think...I think alive is a bit of a stretch...<</say>></p>
<p>You don't know where the sarcastic comment came from especially under these circumstance but Nicholai laughs anyway, looking deeply into your eyes as he does. You swallow
as his fingers trace over his soft skin, sucking in a breath as you feel his claws scratching you but not drawing blood. He leans in and begins to kiss your neck, lips pressing
against your skin as your heart pounds in your chest. You feel him smile against your neck as he opens his mouth and you feel his fangs pushing against you, slowly piercing your
skin. At the same time, you hear a zipper dropping and feel his cock pressing into your soaking sex.</p>
<<link "Cry out in a mixture of pleasure and pain.">>
<<ctpAdvance "firstSaturdayNick">>
<<set $player.vampBite to 1>>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayNicp4.jpg"]]</p>
<p>As he thrusts into your wet, silken pussy he pulls his fangs from your neck and trails kisses down to your collar bone. He suckles for a moment and then kisses down to the
swell of your breast and just as he thrusts into you, he bites again, sinking his fangs into your flesh. You cry out in a mix of pleasure and pain as he suckles your blood.
Some part of you is yelling inside to stop him, to stop this but you still feel strangely lethargic and can't seem to make this stop. You feel his tongue sliding over the
skin of your breast as he pulls his fangs from you.</p>
<p><<nicholai>>You were just as delicious as I imagined girl. I will have more of you before it is all over.<</nicholai>></p>
<<link "Grunt as he shifts position and begins to slam himself inside you.">>
<<ctpAdvance "firstSaturdayNick">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayNicp5.jpg"]]</p>
<p>His hands grip your ass, holding tight as he thrusts into your clenching inner walls. You grunt as he suckles again on the silken skin of your breasts and gasp when his fangs
sink in again and he resumes drinking your life's blood. You quiver and cry out as an unexpected orgasm washes over your form causing your inner walls to spasm around his driving
shaft. He pulls his fangs free once more and you feel the oddly cool sensation of his seed spraying deeply inside of you. You barely notice his tongue licking your breast and then
trailing up to lick the side of your neck.</p>
<p><<nicholai>>Very nice girl. Very nice indeed.<</nicholai>></p>
<<link "Sigh as he slides out of you and steps away to zip himself back up.">>
<<ctpAdvance "firstSaturdayNick">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayNicp6.jpg"]]</p>
<p>You lean weakly against the wall as his seed drips down your inner thighs, mostly hidden by the thick fog that still swirls around. He glances to the side and up and your gaze
follows his. It looks like the eclipse may be ending soon. He looks back at you and smiles slightly, bowing to you in a very formal manner. He gives a playful salute with two
fingers then turns to walk deeper into the alley.</p>
<p><<nicholai>>Come Bela, we have done what we set out to do.<</nicholai>></p>
<p>The woman walks quickly from the mouth of the alley. She stares at you as she passes and slowly licks her lips, her eyes roaming over your still trembling form. A stern look
from Nicholai has her hasten to catch up to him, luckily for you. You look down and frown, seeing the blood on your breasts. You quickly find something to wipe it off and are
surprised to see no wounds from his fangs. You frown in confusion but hurriedly dress and leave the alley just as the first rays of the sun begin to peek out from the eclipse.</p>
<p><<link "Make your way back to the main square." "First Saturday 7">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(13)>>
<<set $player.health -= 20>>
<<set $player.dominance -= 2>>
<</link>></p>
<</ctp>><<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayPCDeath.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayPCDeathMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayPCDeathFree.jpg"]]</p>
<</if>>
<p>The pain overwhelms you and you fall to the pavement, sucking in shallow breaths as you feel your life's blood seeping from your wounds. The shadowy form of your killer moves
to stand over you as you weakly try to rise only to fall once more, eyes barely open.</p>
<p><<say "????">>It's over poppet. My work is nearly done...<</say>></p>
<p><<say $crowName $npcSay.crow>>I'm sorry <<print $player.name>>. I wish I could have protected you...<</say>></p>
<p>Your vision fades and you roll over, looking up at the moon far above you. Your last sight is the crow perched on a nearby building looking sadly down upon you as your killer
steps forward and raises his blade once more.</p>
<div class="skillfail" align="center"><b>This is the end of your journey in Solomon Falls...</b></div>
<span class ="linkfail"><p><b><<link "Hint">><<toggleclass "#warning" "hidden">><</link>></b></p></span>
<div id="warning" class="hidden"><p>A combination of your choices and skill checks may have brought you here. There is an auosave back when you first encountered this killer. Try
loading it or a manual save if you made one and try again!</p></div><<ctp "SatRayBlackmail2">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayRayBlackmail2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayRayBlackmail2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayRayBlackmail2Free.jpg"]]</p>
<</if>> /* RayBlackmail for unique renders */
<p>When you walk into the bedroom Ray surprises you by pushing you up against the wall. He pins you against it and leans in, placing kisses on your neck. You shiver, eyes closing
as his lips trace over the soft skin of your neck. You shiver as he pulls back and stares into your eyes.</p>
<<if $events.raySuspicion eq 2>>
<p><<ray>>What were you doing that made all that noise? You're up to something <<print $player.name>>. I don't know what it is but I <i>will</i> find out.<</ray>></p>
<<elseif $events.raySuspicion eq 1>>
<p><<ray>>I don't know what you got into before you came in here, but you better not have been snooping around.<</ray>></p>
<<else>>/*not suspicious */
<</if>>
<<link "Blush as he steps back, looking you over hungrily.">>
<<ctpAdvance "SatRayBlackmail2">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayRayBlackmail2p2.jpg"]]</p>
<</if>>
<p><<ray>>So...I'm thinking I want to start by taking some pictures of you again. I think my daughter has some lingerie that will fit you. I'll go get it and then we can
start. Don't go anywhere.<</ray>></p>
<p>He starts to move to the door and your heart thuds against your rib cage. If he goes up to Lisa's room he'll catch Amber and Anya who are hopefully up there right now grabbing
Lisa's diary. You quickly move in his way and plaster a smile on his face.</p>
<<link "Try to get him to stay.">>
<<ctpAdvance "SatRayBlackmail2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Wait! I can just...uhhh...wear my bra and panties. It's kind of creepy for me to wear Lisa's lingerie don't you think?<</say>></p>
<<if $events.raySuspicion eq 2>>
<p><<ray>>Hmmm...bra and panties? That sounds a little boring...though to be honest. Now that I think about it, I already have pictures of you in lingerie...<</ray>></p>
<p>He looks at you for a moment, a lustful look crossing his features as he stares but then his eyes turn to the door and his eyes narrow. He looks from the door back to
you and his face becomes unreadable. At that moment you hear a board creak somewhere in the house and his eyes dart back to the door again.</p>
<<elseif $events.raySuspicion eq 1>>
<p><<ray>>Hmmm...bra and panties? That sounds a little boring...though to be honest. Now that I think about it, I already have pictures of you in lingerie...<</ray>></p>
<p>He looks at you for a moment, a lustful look crossing his features as he stares but then his eyes turn to the door and his eyes narrow. He looks from the door back to
you and his face becomes unreadable. At that moment you hear a board creak somewhere in the house and his eyes dart back to the door again.</p>
<<else>>/*not suspicious */
<p><<ray>>Hmmm...bra and panties? That sounds a little boring...though to be honest. Now that I think about it, I already have pictures of you in lingerie...<</ray>></p>
<p>He looks at you for a moment, a lustful look crossing his features as he stares at you. At that moment you hear a board creak somewhere in the house and his eyes dart
to the door.</p>
<</if>>
<<link "Distract him!">>
<<ctpAdvance "SatRayBlackmail2">>
<</link>>
<<ctpNext clear>>
<div id="nudeChoice">
<p>You almost panic as he stares at the door. That sound was probably a floorboard creaking under Amber or Anya and if he goes to look for them you're all probably in big
trouble. Your heart pounds as his words rattle around in your head. 'bra and panties? That sounds a little boring...' <i>I could offer to pose nude but that is probably a
bad idea, right?</i> you think to yourself. <<if $player.tg is true>><i>I can't believe I'm even thinking about it but after the last week it almost feels normal...
</i><</if>></p>
<p><<linkreplace "Blush and offer to pose nude." >>
<<replace "#nudeChoice">>
<<set $player.dominance -=2 >>
<p><<say $player.fullname $player.saypic>>I could uhhh...I could pose nude for you?<</say>></p>
<p>You can barely get the words out but it definitely catches Ray's attention. He looks at you and nods with a smirk, motioning to the bed.</p>
<p><<ray>>Take your clothes off and get on the bed <<print $player.name>>. I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Lick your lips and smirk at him as you offer to pose nude.">>
<<replace "#nudeChoice">>
<<set $player.corruption += 2>>
<p><<say $player.fullname $player.saypic>>Mmmm...bra and panties are boring? How about I pose in nothing? We both know you'd like to see that. And I'd like you to see it too.
<</say>></p>
<p>You grin at him, trailing your fingers down your body and it definitely catches Ray's attention. He looks at you and nods with a smirk, motioning to the bed.</p>
<p><<ray>>Take your clothes off and get on the bed <<print $player.name>>. I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Move over to him and place your hand on his chest, pushing him gently back as you offer to pose nude.">>
<<replace "#nudeChoice">>
<<set $player.dominance += 2>>
<p><<say $player.fullname $player.saypic>>Mmmm...bra and panties are boring? Then I'll pose nude and we'll see how boring that is. We both know you'd like to see that.
And I'd like you to see it too. <</say>></p>
<p>You grin at him, trailing your fingers down his chest and it definitely catches Ray's attention. He looks at you and nods with a smirk, motioning to the bed.</p>
<p><<ray>>Take your clothes off and get on the bed <<print $player.name>>. I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<</replace>>
<</linkreplace>></p>
<p><<link "Talk him into ignoring the sound without offering to pose nude.">> /* offramp from blackmail? */
<<ctpAdvance "SatRayBlackmail2">>
<</link>></p>
</div>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>What's wrong? You seem distracted? Do you want to just call this off?<</say>></p>
<<if $events.raySuspicion eq 2>>
<<skillCheck "persuasion" 0 100 75>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $events.rayblackmail to false>>
<p><<ray>>Hmmm..you know what? You're right. Go on, get out of here before I change my mind.<</ray>></p>
<p>You do your best to drag things out as he escorts you to the door but Ray isn't too interested in small talk. You just have to hope you gave the others enough
time. Finally though you can stall no longer and he ushers you outside, closing the door behind you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'criticalFailure'>>
<<set $events.rayattention to 10>> /* Ray is upset with you because the blackmail went badly. */
<<set $events.rayblackmail to false>>
<p><<ray>>I don't know what you're up to but I'm tired of it. Just get the hell out of here. I'll decide what to tell the Mayor about your antics later.<</ray>></p>
<p>You do your best to drag things out to give the others as much time as possible but soon you're practically thrown out of the house and Ray slams the door behind
you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<set $events.rayblackmail to false>>
<p><<ray>>Hmmm..you know what? You're right. Go on, get out of here before I change my mind.<</ray>></p>
<p>You do your best to drag things out as he escorts you to the door but Ray isn't too interested in small talk. You just have to hope you gave the others enough
time. Finally though you can stall no longer and he ushers you outside, closing the door behind you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<set $events.rayblackmail to false>>
<p><<ray>>Hmmm..you know what? You're right. Go on, get out of here before I change my mind.<</ray>></p>
<p>You do your best to drag things out as he escorts you to the door but Ray isn't too interested in small talk. You just have to hope you gave the others enough
time. Finally though you can stall no longer and he ushers you outside, closing the door behind you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'rolledFail'>>
<p><<ray>>I don't think so. I changed my mind. I want you to pose nude. Take your clothes off and get on the bed <<print $player.name>>.
I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p><<ray>>I don't think so. I changed my mind. I want you to pose nude. Take your clothes off and get on the bed <<print $player.name>>.
I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<<default>>
<p><<ray>>I don't think so. I changed my mind. I want you to pose nude. Take your clothes off and get on the bed <<print $player.name>>.
I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<</switch>>
<<elseif $events.raySuspicion eq 1>>
<<skillCheck "persuasion" 0 100 65>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $events.rayblackmail to false>>
<p><<ray>>Hmmm..you know what? You're right. Go on, get out of here before I change my mind.<</ray>></p>
<p>You do your best to drag things out as he escorts you to the door but Ray isn't too interested in small talk. You just have to hope you gave the others enough
time. Finally though you can stall no longer and he ushers you outside, closing the door behind you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'criticalFailure'>>
<<set $events.rayattention to 10>> /* Ray is upset with you because the blackmail went badly. */
<<set $events.rayblackmail to false>>
<p><<ray>>I don't know what you're up to but I'm tired of it. Just get the hell out of here. I'll decide what to tell the Mayor about your antics later.<</ray>></p>
<p>You do your best to drag things out to give the others as much time as possible but soon you're practically thrown out of the house and Ray slams the door behind
you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<set $events.rayblackmail to false>>
<p><<ray>>Hmmm..you know what? You're right. Go on, get out of here before I change my mind.<</ray>></p>
<p>You do your best to drag things out as he escorts you to the door but Ray isn't too interested in small talk. You just have to hope you gave the others enough
time. Finally though you can stall no longer and he ushers you outside, closing the door behind you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<set $events.rayblackmail to false>>
<p><<ray>>Hmmm..you know what? You're right. Go on, get out of here before I change my mind.<</ray>></p>
<p>You do your best to drag things out as he escorts you to the door but Ray isn't too interested in small talk. You just have to hope you gave the others enough
time. Finally though you can stall no longer and he ushers you outside, closing the door behind you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'rolledFail'>>
<p><<ray>>I don't think so. I changed my mind. I want you to pose nude. Take your clothes off and get on the bed <<print $player.name>>.
I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p><<ray>>I don't think so. I changed my mind. I want you to pose nude. Take your clothes off and get on the bed <<print $player.name>>.
I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<<default>>
<p><<ray>>I don't think so. I changed my mind. I want you to pose nude. Take your clothes off and get on the bed <<print $player.name>>.
I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<</switch>>
<<else>>/*not suspicious */
<<skillCheck "persuasion" 0 100 55>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $events.rayblackmail to false>>
<p><<ray>>Hmmm..you know what? You're right. Go on, get out of here before I change my mind.<</ray>></p>
<p>You do your best to drag things out as he escorts you to the door but Ray isn't too interested in small talk. You just have to hope you gave the others enough
time. Finally though you can stall no longer and he ushers you outside, closing the door behind you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'criticalFailure'>>
<<set $events.rayattention to 10>> /* Ray is upset with you because the blackmail went badly. */
<<set $events.rayblackmail to false>>
<p><<ray>>I don't know what you're up to but I'm tired of it. Just get the hell out of here. I'll decide what to tell the Mayor about your antics later.<</ray>></p>
<p>You do your best to drag things out to give the others as much time as possible but soon you're practically thrown out of the house and Ray slams the door behind
you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<set $events.rayblackmail to false>>
<p><<ray>>Hmmm..you know what? You're right. Go on, get out of here before I change my mind.<</ray>></p>
<p>You do your best to drag things out as he escorts you to the door but Ray isn't too interested in small talk. You just have to hope you gave the others enough
time. Finally though you can stall no longer and he ushers you outside, closing the door behind you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<set $events.rayblackmail to false>>
<p><<ray>>Hmmm..you know what? You're right. Go on, get out of here before I change my mind.<</ray>></p>
<p>You do your best to drag things out as he escorts you to the door but Ray isn't too interested in small talk. You just have to hope you gave the others enough
time. Finally though you can stall no longer and he ushers you outside, closing the door behind you.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'rolledFail'>>
<p><<ray>>I don't think so. I changed my mind. I want you to pose nude. Take your clothes off and get on the bed <<print $player.name>>.
I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p><<ray>>I don't think so. I changed my mind. I want you to pose nude. Take your clothes off and get on the bed <<print $player.name>>.
I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<<default>>
<p><<ray>>I don't think so. I changed my mind. I want you to pose nude. Take your clothes off and get on the bed <<print $player.name>>.
I'll get the camera.<</ray>></p>
<<link "Do as he says." "First Saturday Ray blackmail 3">>
<<addmins 15>>
<</link>>
<</switch>>
<</if>>
<</ctp>><<ctp "satRayBlackmail3">>
<<set $events.rayblackmail to 2>> /* setup for future events */
<p>[img["images/events/firstSaturdayRayBlackmail3.jpg"]]</p>
<p>You strip down and climb onto the bed as he grabs his camera and sets up some lights he pulls out of a closet. He gives you some directions and you eventually find a position
he seems to like. He begins to take pictures as you hold the position.
<<if $player.dominance lte -15>>You blush even as you feel your nipples harden and your pussy moisten. You're not sure why you're reacting this way to this humiliating experience
but it's hard to deny it is happening. Your heart pounds as you look at him while he snaps the pictures.
<<elseif $player.corruption gte 15>>You bites your lip and shoot him a sultry look as he snaps your pictures. Your nipples harden and your pussy grows damp, your lower lips swelling
as the situation arouses you.
<<elseif $player.dominance gte 15>>You grin slightly as he takes your picture. He still thinks he is in control but deep down you know this wouldn't be happening if you didn't want it.
The very thought arouses you and causes your nipples to harden and you feel dampness between your thighs.
<<else>>
You're unsure how to feel about this situation. You're slightly aroused but not sure who is in control here, you or him. He clearly feels he is and it is hard to deny he may
be right.
<</if>></p>
<p><<ray>>Ok, let's try a new position. Lean back, holding your thighs...<</ray>></p>
<<link "Get into the position he wants.">>
<<ctpAdvance "satRayBlackmail3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayRayBlackmail3p2.jpg"]]</p>
<p>You get into the new position after some further directions and he resumes snapping the pictures. You can't deny feeling sexy like this even if you're pretty sure this entire
situation may have been a terrible idea. As he takes your pictures you strain to hear any sounds from other parts of the house but so far all is quiet.</p>
<p><<ray>>Alright, get onto your hands and knees <<print $player.name>>. I think you'd look sexy like that, like you're waiting for your lover.<</ray>></p>
<<link "Climb onto your hands and knees for him.">>
<<ctpAdvance "satRayBlackmail3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayRayBlackmail3p3.jpg"]]</p>
<p><<ray>>Look at the camera. Make me believe you want this, that this turns you on. Good...like that!<</ray>></p>
<p>You follow Ray's directions and give the camera the most sultry look you can. He nods and snaps a few picture then lowers the camera, looking you over. His eyes roam over
your naked body and a predator grin crosses his face.</p>
<p><<ray>>Now...touch yourself, I want to see those fingers playing with that little pussy of yours and hear your moan.<</ray>></p>
<<link "Kneel down and begin touching yourself.">>
<<ctpAdvance "satRayBlackmail3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayRayBlackmail3p4.jpg"]]</p>
<p>You roll over onto your knees and begin touching yourself. It's slightly awkward at first but soon you lose yourself in the sensations. It's hard to deny how aroused you already
were and your fingers slide easily over your swollen, wet pussy lips before dipping in and out of your aching entrance. You barely even notice the flashes as he snaps more pictures,
your body tensing as you discover an orgasm approaching faster than you would have believed even a few minutes ago.</p>
<p><<ray>>Yes! Yes! Now, imagine my cock sliding into that tight pussy of yours as I take you! Imagine writhing under me as I slam into you over and over! Cum for me
<<print $player.name>>.<</ray>></p>
<<link "Cum hard.">>
<<ctpAdvance "satRayBlackmail3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSaturdayRayBlackmail3p5.jpg"]]</p>
<p>You don't even notice as he turns off the extra lights and moves to take a picture as you fall onto your back, shuddering with pleasure as the orgasm hits you hard. You make
little incoherent cries as you shake through the powerful release. The camera clicks as he takes picture after picture of you in this vulnerable position but you're lost to the
world, still shuddering as your fingers slide from your quivering sex to hold your thighs while you cry out with pleasure.</p>
<p><<ray>>Beautiful. I think next time we'll take things up a notch, don't you? Go ahead and get dressed. I need to clean up in here and air out this room. It smells like a whore
in here now...<</ray>></p>
<<link "Quickly dress and hurry outside to meet the others." "First Saturday 10">>
<<addmins 30>>
<</link>>
<</ctp>><<ctp "SatRayBlackmail">>
/* Ray wants her to pose again, wants to go to Lisa's bedroom to get lingerie, PC stops him so the others don't get caught. */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayRay.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayRayMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayRayFree.jpg"]]</p>
<</if>> /* RayBlackmail for unique renders */
<p>Ray follows you into the living room and you feel his eyes on your body with every step you take. You fidget slightly and when you get into the living room he
moves up beside you and turns to you expectantly. You lick suddenly dry lips and do your best to look friendly, mind racing as you try to come up with an excuse for
visiting your blackmailer.</p>
<p><<say $player.fullname $player.saypic>>Hey Ray, I uhhh, I was hoping we could talk, maybe you know, forgive and forget?<</say>></p>
<<link "Move to the couch when Ray motions for you to take a seat.">>
<<ctpAdvance "SatRayBlackmail">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayRay2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayRay2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayRay2Free.jpg"]]</p>
<</if>> /* RayBlackmail for unique renders */
<p><<ray>>I'm not giving you up that easily <<print $player.name>>. You posed for me remember? Even if I only had those pictures, I have you where I want you.
I wouldn't recommend trying to back out now. Don't forget my connections to the Mayor and I'd hate for those pictures to get out wouldn't you?<</ray>></p>
<p>You fume and glare at him.
<<if $player.dominance lte -20>>In the end you flush and look away, wilting as you realize you don't have any power here.
<<set $player.dominance -= 2>>
<<elseif $player.corruption gte 20>>
Your pussy tingles and your nipples harden as you remember the pictures. You hadn't wanted to do it but it was a very arousing experience.
<<set $player.corruption += 2>>
<<elseif $player.dominance gte 20>>
You smirk slightly. You hadn't wanted any of this but perhaps you can turn things on him eventually if you just keep your eyes open.
<<set $player.dominance += 4>>
<</if>></p>
<<link "Yelp as he pulls you into his lap.">>
<<ctpAdvance "SatRayBlackmail">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayRayBlackmail.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayRayBlackmailMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayRayBlackmailFree.jpg"]]</p>
<</if>> /* RayBlackmail for unique renders */
<p>You squirm in his lap as he caresses your side and your thigh, pulling your dress out of his way with his fingers. His fingers come very close to brushing over your
panties and he smirks as he looks into your eyes.</p>
<p><<ray>>I like the makeover. It's very sexy and you look beautiful with this makeup and new hairstyle. Did you do this for me?<</ray>></p>
<p>You could attempt to flatter him by <<link "saying yes">> <<set $events.RayMakeover to true>><<ctpAdvance "SatRayBlackmail">><</link>> or you could
<<link "say no.">><<set $events.RayMakeover to false>><<ctpAdvance "SatRayBlackmail">><</link>> so he doesn't get the wrong idea.</p>
<<ctpNext clear>>
<<if $events.RayMakeover is true>>
<<set $relationships.ray += 10>>
<p>He smiles at that answer, his eyes roaming over your form once more. He playfully slaps your thigh
and pushes you to your feet. He places his palm on your lower back, almost touching your ass and guides you from the room.</p>
<p><<ray>>Good. It looks like you're accepting things then. Come on, let's go to my bedroom, I want to take more photos.<</ray>></p>
<<else>>
<p>He shrugs at that answer, his eyes roaming over your form once more. He playfully slaps your thigh
and pushes you to your feet. He places his palm on your lower back, almost touching your ass and guides you from the room.</p>
<p><<ray>>Too bad. I like the idea that you're accepting things but I can be patient. Come on, let's go to my bedroom, I want to take more photos.<</ray>></p>
<</if>>
<p>As he leads you from the living room to the hallway you glance into the kitchen and spot the backdoor. If you can get it unlocked somehow that will let Amber and Anya
in.</p>
<<link "Come up with an excuse.">>
<<ctpAdvance "SatRayBlackmail">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Ray? Can I use the bathroom first? I'll hurry.<</say>></p>
<p>He pauses and stares at you for a moment then shrugs and points at a door.</p>
<p><<ray>>It's in there. I'll be in the master bedroom. Don't keep me waiting long <<print $player.name>>.<</ray>></p>
<p>He points at another door and walks into it, partially closing the door behind him. You watch and take a deep breath as you get ready to pull this off.</p>
<<link "Nod and hurry into the bathroom.">>
<<ctpAdvance "SatRayBlackmail">>
<</link>>
<<ctpNext clear>>
<p>You enter the bathroom and wait a moment. You ease the door open, wincing as it creaks, the noise sounding extremely loud to your ears. You hear humming from the
bedroom door and Ray moving around. Pretty sure he didn't notice you quickly creep into the kitchen and to the backdoor, doing your best to stay quiet.</p>
<<linkreplace "Sneakily open the backdoor.">>
<<skillCheck "thievery" 0 100 60>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You unlock the door and ease it open. You even grab the windows blinds that cover the window in the door to keep them from rattling. Amber and Anya are waiting outside and
Anya grins when you step aside. Amber looks scared but Anya tugs on her arm and they both slip past you. You ease the door closed and pause as you hear Ray's voice calling you.
</p>
<p><<ray>>Are you coming <<print $player.name>>?<</ray>></p>
<<set $events.raySuspicion to 0>>
<<case 'criticalFailure'>>
<p>You unlock the door and ease it open. You move too quickly though and the door bangs against the wall making you jump. Amber and Anya are waiting outside and
Anya grins when you step aside. Amber looks scared but Anya tugs on her arm and they both slip past you. You ease the door closed and pause as you hear Ray's voice calling you.
</p>
<p><<ray>>What was that? Was that you <<print $player.name>>?<</ray>></p>
<<set $events.raySuspicion to 2>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You unlock the door and ease it open. The blinds covering the window on the backdoor rattle slightly and you wince but you don't think you were overheard. Amber and Anya are waiting outside and
Anya grins when you step aside. Amber looks scared but Anya tugs on her arm and they both slip past you. You ease the door closed and pause as you hear Ray's voice calling you.
</p>
<p><<ray>>Are you coming <<print $player.name>>?<</ray>></p>
<<set $events.raySuspicion to 0>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You unlock the door and ease it open. The blinds covering the window on the backdoor rattle slightly and you wince but you don't think you were overheard. Amber and Anya are waiting outside and
Anya grins when you step aside. Amber looks scared but Anya tugs on her arm and they both slip past you. You ease the door closed and pause as you hear Ray's voice calling you.
</p>
<p><<ray>>Are you coming <<print $player.name>>?<</ray>></p>
<<set $events.raySuspicion to 0>>
<<case 'rolledFail'>>
<p>You unlock the door and ease it open. You wince as the door creaks louder than you'd like and the blinds covering the window in the door rattle. Amber and Anya are waiting outside and
Anya grins when you step aside. Amber looks scared but Anya tugs on her arm and they both slip past you. You ease the door closed and pause as you hear Ray's voice calling you.
</p>
<p><<ray>>What was that? Was that you <<print $player.name>>?<</ray>></p>
<<set $events.raySuspicion to 1>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You unlock the door and ease it open. You wince as the door creaks louder than you'd like and the blinds covering the window in the door rattle. Amber and Anya are waiting outside and
Anya grins when you step aside. Amber looks scared but Anya tugs on her arm and they both slip past you. You ease the door closed and pause as you hear Ray's voice calling you.
</p>
<p><<ray>>What was that? Was that you <<print $player.name>>?<</ray>></p>
<<set $events.raySuspicion to 1>>
<<default>>
<p>You unlock the door and ease it open. You wince as the door creaks louder than you'd like and the blinds covering the window in the door rattle. Amber and Anya are waiting outside and
Anya grins when you step aside. Amber looks scared but Anya tugs on her arm and they both slip past you. You ease the door closed and pause as you hear Ray's voice calling you.
</p>
<p><<ray>>What was that? Was that you <<print $player.name>>?<</ray>></p>
<<set $events.raySuspicion to 1>>
<</switch>>
<<link "Hurry to the bedroom." "First Saturday Ray blackmail 2">>
<</link>>
<</linkreplace>>
<</ctp>><<ctp "RayKey">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayRay.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayRayMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayRayFree.jpg"]]</p>
<</if>> /* RayKey for unique renders */
<p>Ray escorts you into their living room and turns to talk to you as you enter. He smiles though he appears slightly confused about why you are here. There is also something in
his gaze that makes you slightly uncomfortable, a sternness mixed with something else you can't quite figure out.</P>
<p><<ray>>So <<print $player.name>>, are you going to tell me what brings you here?<</ray>></p>
<p><<say $player.fullname $player.saypic>>Perhaps we can sit and talk Mister Patterson?<</say>></p>
<<link "Follow him to the couch as he motions for you to sit.">>
<<ctpAdvance "RayKey">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayRay2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayRay2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayRay2Free.jpg"]]</p>
<</if>> /* RayKey for unique renders */
<p>You spend the next few minutes telling him what you have learned about Lisa. At one point you think you hear some movement and Ray does too but you get his attention back by
clearing your throat and launching into some of the more disturbing things you've learned about Lisa. He nods along and things seem to be going well but you hear a click, probably
of a door closing. Hopefully it's Amber and Anya making their escape but he still frowns and looks that direction.</p>
<p><<ray>>What was that? Did you hear that?<</ray>></p>
<<link "Convince him it was nothing.">>
<<ctpAdvance "RayKey">>
<</link>>
<<ctpNext clear>>
<<skillCheck "persuasion" 0 100 65>>
/* Revamp. On pass, keep the exit. On fail branch to a new blackmail start path. Look at Patterson home visit for Ray "attention" settings.*/
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You look back in the direction the clicking sound came from and then look back at him. You smile as you slide your fingers along your cleavage drawing his eyes. He focuses
on you, his eyes drawn to your fingers as you speak.</p>
<p><<say $player.fullname $player.saypic>>It was probably just an animal or something. Anyway, I need to be going.<</say>></p>
<p>He sighs and stands, escorting you to the door. You say your goodbyes and step outside.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'criticalFailure'>>
<<set $events.rayAttractionDay to 1>>
<<set $events.rayattention to 5>>/*blackmail route*/
<<set $tasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<<pickup '$playerInventory' unique 'room 6 motel key'>>
<p>You look back in the direction the clicking sound came from and then look back at him. You clear your throat but fall into a coughing fit. He frowns, not paying much
attention to you as he continues to stare deeper into the house. To your horror he spots one of the two girls fleeing down a hallway and spins on you.</p>
<p><<ray>>So, this was nothing but an attempt to steal from me? We'll see how you like talking to the Sheriff!<</ray>></p>
<p><<say $player.fullname $player.saypic>>No..it's not what you think!<</say>></p>
<p><<ray>>Hmmm...I'm going to give you one chance. You know the hotel by the bed and breakfast? Meet me there. Monday at 8pm. If not, I will have to inform my friend the
Mayor and the Sheriff what you have been up to. Don't disappoint me.<</ray>></p>
<p>He presses an object into your hand and grabs your elbow quickly escorting you from his home. You stumble outside and look down at your hand. You're holding a key for a
motel room judging by the tag hanging from it...</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You look back in the direction the clicking sound came from and then look back at him. You clear your throat to get his attention.</p>
<p><<say $player.fullname $player.saypic>>It was probably just an animal or something. Anyway, I need to be going.<</say>></p>
<p>He sighs and stands, escorting you to the door. You say your goodbyes and step outside.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You look back in the direction the clicking sound came from and then look back at him. You clear your throat to get his attention.</p>
<p><<say $player.fullname $player.saypic>>It was probably just an animal or something. Anyway, I need to be going.<</say>></p>
<p>He sighs and stands, escorting you to the door. You say your goodbyes and step outside.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'rolledFail'>>
<<set $events.rayAttractionDay to 1>>
<<set $events.rayattention to 5>>/*blackmail route*/
<<set $tasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<<pickup '$playerInventory' unique 'room 6 motel key'>>
<p>You look back in the direction the clicking sound came from and then look back at him. You clear your throat but fall into a coughing fit. He frowns, not paying much
attention to you as he continues to stare deeper into the house. To your horror he spots one of the two girls fleeing down a hallway and spins on you.</p>
<p><<ray>>So, this was nothing but an attempt to steal from me? We'll see how you like talking to the Sheriff!<</ray>></p>
<p><<say $player.fullname $player.saypic>>No..it's not what you think!<</say>></p>
<p><<ray>>Hmmm...I'm going to give you one chance. You know the hotel by the bed and breakfast? Meet me there. Monday at 8pm. If not, I will have to inform my friend the
Mayor and the Sheriff what you have been up to. Don't disappoint me.<</ray>></p>
<p>He presses an object into your hand and grabs your elbow quickly escorting you from his home. You stumble outside and look down at your hand. You're holding a key for a
motel room judging by the tag hanging from it...</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<<set $events.rayAttractionDay to 1>>
<<set $events.rayattention to 5>>/*blackmail route*/
<<set $tasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<<pickup '$playerInventory' unique 'room 6 motel key'>>
<p>You look back in the direction the clicking sound came from and then look back at him. You clear your throat but fall into a coughing fit. He frowns, not paying much
attention to you as he continues to stare deeper into the house. To your horror he spots one of the two girls fleeing down a hallway and spins on you.</p>
<p><<ray>>So, this was nothing but an attempt to steal from me? We'll see how you like talking to the Sheriff!<</ray>></p>
<p><<say $player.fullname $player.saypic>>No..it's not what you think!<</say>></p>
<p><<ray>>Hmmm...I'm going to give you one chance. You know the hotel by the bed and breakfast? Meet me there. Monday at 8pm. If not, I will have to inform my friend the
Mayor and the Sheriff what you have been up to. Don't disappoint me.<</ray>></p>
<p>He presses an object into your hand and grabs your elbow quickly escorting you from his home. You stumble outside and look down at your hand. You're holding a key for a
motel room judging by the tag hanging from it...</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<<default>>
<<set $events.rayAttractionDay to 1>>
<<set $events.rayattention to 5>>/*blackmail route*/
<<set $tasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<<pickup '$playerInventory' unique 'room 6 motel key'>>
<p>You look back in the direction the clicking sound came from and then look back at him. You clear your throat but fall into a coughing fit. He frowns, not paying much
attention to you as he continues to stare deeper into the house. To your horror he spots one of the two girls fleeing down a hallway and spins on you.</p>
<p><<ray>>So, this was nothing but an attempt to steal from me? We'll see how you like talking to the Sheriff!<</ray>></p>
<p><<say $player.fullname $player.saypic>>No..it's not what you think!<</say>></p>
<p><<ray>>Hmmm...I'm going to give you one chance. You know the hotel by the bed and breakfast? Meet me there. Monday at 8pm. If not, I will have to inform my friend the
Mayor and the Sheriff what you have been up to. Don't disappoint me.<</ray>></p>
<p>He presses an object into your hand and grabs your elbow quickly escorting you from his home. You stumble outside and look down at your hand. You're holding a key for a
motel room judging by the tag hanging from it...</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<</switch>>
<</ctp>><<ctp "RayFalse">>
/* Figure out a way for PC to open back door. */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayRay.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayRayMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayRayFree.jpg"]]</p>
<</if>> /* RayFalse for unique renders */
<<if $events.rayattention eq 10>> /* Player fled and upset Ray */
<p>You follow him into the living room. The tension is palpable and the way he stares at you expectantly but also with anger clouding his features causes your stomach to tighten
and twist.</p>
<<elseif $events.rayblackmail is false>> /* Player talked Ray out of blackmailing her */
<p>Ray escorts you into their living room and turns to talk to you as you enter. He smiles though he appears slightly confused about why you are here. There is also something in
his gaze that makes you slightly uncomfortable, a sternness mixed with something else you can't quite figure out.</P>
<<else>> /* catchall. */
<p>Ray escorts you into their living room and turns to talk to you as you enter. He smiles though he appears slightly confused about why you are here. There is also something in
his gaze that makes you slightly uncomfortable, a sternness mixed with something else you can't quite figure out.</P>
<</if>>
<p><<ray>>So <<print $player.name>>, are you going to tell me what brings you here?<</ray>></p>
<p><<say $player.fuillname $player.saypic>>Perhaps we can sit and talk Mister Patterson?<</say>></p>
<<link "Follow him to the couch as he motions for you to sit.">>
<<ctpAdvance "RayFalse">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturdayRay2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturdayRay2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturdayRay2Free.jpg"]]</p>
<</if>> /* RayKey for unique renders */
<p><<say $player.fullname $player.saypic>>Before we start, can I use your restroom?<</say>></p>
<p>After getting directions you go to the bathroom briefly, then sneak to the backdoor and unlock it before returning to the living room. You spend the next few minutes telling
him what you have learned about Lisa. At one point you think you hear some movement and Ray does too but you get his attention back by
clearing your throat and launching into some of the more disturbing things you've learned about Lisa. He nods along and things seem to be going well but you hear a click, probably
of a door closing. Hopefully it's Amber and Anya making their escape but he still frowns and looks that direction.</p>
<p><<ray>>What was that? Did you hear that?<</ray>></p>
<<link "Convince him it was nothing.">>
<<ctpAdvance "RayFalse">>
<</link>>
<<ctpNext clear>>
<<skillCheck "persuasion" 0 100 55>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You look back in the direction the clicking sound came from and then look back at him. You smile as you slide your fingers along your cleavage drawing his eyes. He focuses
on you, his eyes drawn to your fingers as you speak.</p>
<p><<say $player.fullname $player.saypic>>It was probably just an animal or something. Anyway, I need to be going.<</say>></p>
<<case 'criticalFailure'>>
<p>You look back in the direction the clicking sound came from and then look back at him. You clear your throat but fall into a coughing fit. He frowns, not paying much
attention to you as he continues to stare deeper into the house.</p>
<p><<say $player.fullname $player.saypic>>It was probably just an animal or something. Anyway, I need to be going.<</say>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You look back in the direction the clicking sound came from and then look back at him. You clear your throat to get his attention.</p>
<p><<say $player.fullname $player.saypic>>It was probably just an animal or something. Anyway, I need to be going.<</say>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You look back in the direction the clicking sound came from and then look back at him. You clear your throat to get his attention.</p>
<p><<say $player.fullname $player.saypic>>It was probably just an animal or something. Anyway, I need to be going.<</say>></p>
<<case 'rolledFail'>>
<p>You look back in the direction the clicking sound came from and then look back at him. He frowns, not paying much
attention to you as he continues to stare deeper into the house.</p>
<p><<say $player.fullname $player.saypic>>It was probably just an animal or something. Anyway, I need to be going.<</say>></p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You look back in the direction the clicking sound came from and then look back at him. He frowns, not paying much
attention to you as he continues to stare deeper into the house.</p>
<p><<say $player.fullname $player.saypic>>It was probably just an animal or something. Anyway, I need to be going.<</say>></p>
<<default>>
<p>You look back in the direction the clicking sound came from and then look back at him. He frowns, not paying much
attention to you as he continues to stare deeper into the house.</p>
<p><<say $player.fullname $player.saypic>>It was probably just an animal or something. Anyway, I need to be going.<</say>></p>
<</switch>>
<p>He sighs and stands, escorting you to the door. You say your goodbyes and step outside.</p>
<<link "Meet the others outside." "First Saturday 10">>
<<addmins 20>>
<</link>>
<</ctp>>/*Saturday events.
/* Take into account dates that may happen on this day. Check in an IF then have a short reschedule scene and push them out to Monday. */
/* Meet Amber and Anya. Choose one to walk home with. The other dies to the murderer. Alternately, go alone and let them walk home together.
You have a chance to die and must try to escape.
After split up, find Lisa's body.
Amber die = balance - 2
Anya die = balance - 1
PC risks death balance + 1
<<set $events.amberKilled to false>> or true if she dies
<<set $events.anyaKilled to false>> or true if she dies
During Anya or Amber choice $events.carlosecrets gte 3 then have player realize this is even Carlo warned them about.
Find Lisa's body. Easy Environments witch altar.
*/
/* Date clean up */
/* Intro Constantin on Saturday. Have PC get a choice between him and Karl on Sunday. */
<<set $events.rayAttractionDay to false>>
<<set $events.markDateDay to false>>
<<set $events.JillDateDay to false>>
<<set $events.jillDateDay to false>>
<<set $events.markSecondDateDay to false>>
<<set $events.anyaDateDay to false>>
<<set $events.amberDateDay to false>>
/* After Sean event change his event number so it doesn't try to repeat. */
<<set $events.solomonFallsBalance to 0>> /* The town is neutral */
/* Split morning part between Sean date and not
-meet Kamiko and Wolfram and Sharelle */
<<ctp "firstSaturday1">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday1Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday1Free.jpg"]]</p>
<</if>> /*Closeup of B&B, PC looking out of window with thoughful look. */
/* T Generic scenethinking about events and how far things have gone. Check status of various events by job and more generic events such as
dates and hypno. For excample if $events.mayor eq
4 think about how he wanted sex or whatever. */
<<if $player.tg is true>>
<p>You stare outside and your thoughts turn to the last few days. You are tempted to take out your ID and look at the new you but you can see a bit of your reflection in the
glass. <<if $player.fem gte 25>>You realize with a bit of surprise that being a man seems almost like some distant dream now. You almost smile as you remember a quote from a
horror movie you watched with your dad once. <i>I dreamed I was a man once, but that dream is over now...</i><</if>> You stare into the distance as your thoughts turn to other
events since your arrival.</p>
<<else>>
<p>You stare outside, lost in your thoughts. So much has happened in just a few days. Sometimes it feels like your time before coming to Solomon Falls is unreal. Just a hazy
dream. You know that's not the truth but as your thoughts turn to the events since your arrival you can't shake that sensation as easily as you'd like.</p>
<</if>>
<<link "Start your day.">>
<<ctpAdvance "firstSaturday1">>
<</link>>
<<ctpNext clear>>
<p>You walk downstairs to have breakfast and find a plate of bagels and a note that coffee is available in the kitchen. You shrug and grab a bagel and a cup of coffee. After
that breakfast you step outside and look around, debating what to do next with your day.</p>
<<if $events.sean eq 4>> /*agreed to date during breakfast */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday1p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday1p2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday1p2Free.jpg"]]</p>
<</if>> /*image of sean and pc in front of B&B */
<p>You hear footsteps and turn to see Sean approaching. He stops nearby, smiling warmly at you. He motions to the driveway.</p>
<p><<sean>>I was going to run some errands for my grandmother. I'll see you at 10.<</sean>></p>
<p>You remember that you had agreed to meet Sean today in front of the diner at 10am. He waves and turns to go towards the garage. You decide you have enough time to
go to a nearby gas station to fill up your car and decide to do that before meeting him.</p>
<<link "Drive to the gas station." "First Saturday 2">>
<<addmins 30>>
<</link>>
<<else>>
/*Sean offers another chance? */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSaturday1p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSaturday1p2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/firstSaturday1p2Free.jpg"]]</p>
<</if>> /*image of sean and pc in front of B&B */
<p>You hear footsteps and turn to see Sean approaching. He stops nearby, looking awkwardly at you. You wonder for a moment if he intends to ask you to spend time
with him again. He motions to the driveway.</p>
<p><<sean>>I was going to run some errands for my grandmother. I won't keep you.<</sean>></p>
<p>He seems embarrassed as he looks at you for a moment then nods and turns to continue towards the garage. You think about your own car and decide that before you
do anything else, you should fill it with gas. You'd noticed a nearby gas station during one of your trips into town and you decide to head there.</p>
<<link "Drive to the gas station." "First Saturday 2">>
<<addmins 30>>
<</link>>
<</if>>
<</ctp>><<ctp "1stsheriff1">>
<p>You walk into the Sheriff's office and look around. Somehow, it wasn't what you'd expected. It's open and sort of...boring? It could just as easily be a generic office
of any kind. You're struck by the number of desks and just how many of them are empty as well. Solomon Falls isn't that big so it makes sense there aren't many deputies but
why make such a large empty building then? You see a young man sitting on that first desk and he looks at you, giving
you a casual smile.</p>
<p>[img["images/events/MeetingLucas.jpg"]]</p>
<p><<lucas>>Ma'am. My name is Lucas Bryant. What can I do for you?<</lucas>></p>
<<link "Reply to him.">>
<<ctpAdvance "1stsheriff1">>
<</link>>
<<ctpNext clear>>
<<if $player.tg is true>>
<p>You wince as he calls you Ma'am though you're not entirely sure if it is because it makes you think of an old woman or just...that you're a woman now.</p>
<p><<say $player.fullname $player.saypic>>Please, just call me <<print $player.name + ".">> Ma'am uhhhh...well, that's what you'd call my mother.<</say>></p>
<p>It's true though he doesn't know the double meaning behind your words and you have no desire to tell him. He nods and leans back in his chair, looking you over
curiously.</p>
<<else>>
<p>He just made you feel old and something on your face must have let him know how uncomfortable this made you feel.</p>
<p><<say $player.fullname $player.saypic>>It's <<print $player.name + ",">> not Ma'am. That's too formal.<</say>></p>
<p>He nods and leans back in his chair, looking you over curiously.</p>
<</if>>
<p><<lucas>>Alright, $player.name it is then. I didn't mean any offense. The Sheriff just likes us to have good manners when we interact with the public.<</lucas>></p>
<<link "Look over at the Sheriff as he walks up.">>
<<ctpAdvance "1stsheriff1">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>Lucas? Have we had any interest in that Deputy position we have open?<</sheriff>></p>
<p>The Sheriff steps out of a side room and pauses when he sees you. He lays some papers on Lucas's desk and motions to you as he turns and walks deeper into the station,
clearly expecting you to follow. <<if $player.tg is true>> <i>He doesn't even seem to notice that I was a man when I met him!</i> you think as you follow him.<</if>></p>
<p><<sheriff>>Good, you came. <<if $totalGameDays gte 2>>I would have preferred you come sooner but at least you made it.<</if>><</sheriff>></p>
<<link "Walk through the door he opens for you.">>
<<ctpAdvance "1stsheriff1">>
<</link>>
<<ctpNext clear>>
<div id="sheriffanswer">
<p>You step in and freeze as you spot a classic interogation room. You've never been in one but you've watched enough procedural tv shows to recognize one when you see it.
He closes and locks the door behind you and motions to the table. After a short pause you sit down and he moves to stand across from you.</p>
<p>[img["images/events/sheriffqroom1.jpg"]]</p>
<p><<sheriff>>So, you're new to town and decided to start your visit by lying to me. Yes, I knew. So, are you going to tell me the truth this time?<</sheriff>></p>
<p><<link "Show him the letter and photo.">><<replace "#sheriffanswer">>
<<set $relationships.sheriff +=10>> /*bonus +5 for telling truth on first day */
<<set $player.karma += 1>>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<div id="truth1">
<p>After some hesitation you take out the letter and the photo and slide them across the table to him. He lifts them and looks them over, his eyebrow rising.
<<if def $metPeople.amber>>You aren't sure you should tell him Amber sent it to you. <</if>><<if $playerKnowledge.includes("havenPark1")>>
You wonder if he knows the legend that Amber told you about the statue. You decide not to mention that part of it either. <</if>> He sits down across from you after looking
at the letter and slides it back across the table to you.</p>
<p>[img["images/events/sheriffqroom2.jpg"]]</p></div>
<<linkreplace "You wait for him to say something.">>
<<replace "#truth1">>
<p><<sheriff>>So, you receieved an envelope with nothing but $player.fullname on it? Just your name?
And you were invited here to look for Lisa. Do you know who sent this letter?<</sheriff>></p>
<p><<if $player.tg is true>>Until he mentioned your name it hadn't even occured to you that the envelope might have had your old name on it but you're not really surprised
when he says your new, female name.<</if>> You take it back, glad he hadn't decided to try to keep it from you. You tuck it away and look at him. <<if def $metPeople.amber>>
You decide not to tell him about Amber.<</if>></p>
<p><<say $player.fullname $player.saypic>>That's all it had on it Sheriff. No stamp, no return address, not even my address. So, I didn't have a way to figure
out who sent it, I'm sorry.<</say>></p>
<<linkreplace "Watch as he thinks over what you've told him.">>
<<replace "#truth1">><<toggleclass "#aftersheriffanswer" "hidden">>
<p><<if def $metPeople.amber>>It's technically the truth and he seems satisfied by it.<</if>> He taps his fingers on the table and finally just shakes his head.</p>
<p><<sheriff>>I'm not going to tell you you can't look into this. <i>But</i> if you find something useful, you tell me. And I don't think I need to tell you, don't
break the law or interfere with my department. Got it?<</sheriff>></p>
<p>You nod and he seems to relax ever so slightly. He wipes his hand over his mouth. </p>
<p><<sheriff>>I hope you find her. I really do. Now, if there's nothing else? I'll let you go about your day.<</sheriff>></p>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>><</link>></p>
<<if $player.energy gte 15>>
<<link "Make up a story.">><<replace "#sheriffanswer">>
<<set $player.karma -= 1>>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.persuasion + $relationships.sheriff gte 55>>
<<toggleclass "#aftersheriffanswer" "hidden">>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<br><p><<say $player.fullname $player.saypic>>I just found my way here and decided to stay for awhile in your quaint little town. But you're not making
me feel very welcome.<</say>></p>
<p>He stares at you for a few moments and just when you begin to get nervous he nods to you.</p>
<p><<sheriff>>I apologize for that young lady. I just wanted to check you out. It's my job to keep the town safe after all. You're free to go unless there
is something else?<</sheriff>></p>
<<set $relationships.sheriff +=5>>
<<set $player.skillpass +=1>>
<<elseif $player.persuasion + $relationships.sheriff gte random(30,100)>> /*hard to lie to the sheriff and he already caught you in one lie so bottom is 30 */
<<toggleclass "#aftersheriffanswer" "hidden">>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<br><p><<say $player.fullname $player.saypic>>I just found my way here and decided to stay for awhile in your quaint little town. But you're not making
me feel very welcome.<</say>></p>
<p>He stares at you for a few moments and just when you begin to get nervous he nods to you.</p>
<p><<sheriff>>I apologize for that young lady. I just wanted to check you out. It's my job to keep the town safe after all. You're free to go unless there
is something else?<</sheriff>></p>
<<set $relationships.sheriff +=5>>
<<set $player.skillpass +=1>>
<<else>>
<<set $relationships.sheriff -=10>>
<p>You wonder for a moment if he believes you then he suddenly stands and slams his hands on the table, getting right into your face.</p>
<p>[img["images/events/sheriffqroom3.jpg"]]</p>
<p><<sheriff>><b>You're really going to lie to me <<print $player.fullname + "?">> In my own station? Get out! I'll be watching you and if you so
much as jaywalk I'll have you in here again and this time you'll also see the inside of a cell. <b>Out!</b><</sheriff>></p>
<p>He unlocks the door and calls out into the hallwway.</p>
<p><<sheriff>><b>Deputy! Come get this woman and get her out of my station!</b><</sheriff>></p>
<p>The male deputy who greeted you earlier hurries in and quickly escorts you from the station. You glance over your shoulder and see the Sheriff in the hallway,
watching you until you're out of his sight.</p>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $failTasks.pushUnique("Meet the Sheriff in his office.")>>
<<link "Go back to the main square." "Main square">>
<<addmins 20>>
<</link>>
<</if>>
<</replace>><</link>>
<<else>>
<div class="skillfail"><p>You don't have enough energy to do this right now.</p></div><<disable>><<link "Make up a story.">><</link>><</disable>>
<</if>>
</div>
<div id="aftersheriffanswer" class="hidden">
<p><<if $player.job is "none">>
<p><<link "Ask him about the job.">>
<<replace "#sheriffanswer">><<toggleclass "#aftersheriffanswer" "hidden">>
<<addmins 20>>
<<include "Deputy Job">>
<</replace>>
<</link>></p>
<<else>>
<p><<disable>>You could <<link "ask him about the job">> but you already have a job.<</link>><</disable>></p>
<</if>></p>
<<link "Tell him you're ready to go.">><<replace "#sheriffanswer">><<toggleclass "#aftersheriffanswer" "hidden">>
<p>He nods and stands up, unlocking the door. He escorts you through the station and you step back out onto the streets of Solomon Falls.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 20>>
<</link>>
<</replace>><</link>>
</div>
<</ctp>><<ctp "1stsheriff1">>
<p>You walk into the Sheriff's office and look around. Somehow, it wasn't what you'd expected. It's open and sort of...boring? It could just as easily be a generic office
of any kind. You're struck by the number of desks and just how many of them are empty as well. Solomon Falls isn't that big so it makes sense there aren't many deputies
but why make such a large empty building then? You see a young man sitting on that first desk and he looks at you, giving you a casual smile.</p>
<p>[img["images/events/MeetingLucas.jpg"]]</p>
<p><<lucas>>Ma'am. My name is Lucas Bryant. What can I do for you?<</lucas>></p>
<<link "Reply to him.">>
<<ctpAdvance "1stsheriff1">>
<</link>>
<<ctpNext clear>>
<<if $player.tg is true>>
<p>You wince as he calls you Ma'am though you're not entirely sure if it is because it makes you think of an old woman or just...that you're a woman now.</p>
<p><<say $player.fullname $player.saypic>>Please, just call me <<print $player.name + ".">> Ma'am uhhhh...well, that's what you'd call my mother.<</say>></p>
<p>It's true though he doesn't know the double meaning behind your words and you have no desire to tell him. He nods and leans back in his chair, looking you over
curiously.</p>
<<else>>
<p>He just made you feel old and something on your face must have let him know how uncomfortable this made you feel.</p>
<p><<say $player.fullname $player.saypic>>It's <<print $player.name + ",">> not Ma'am. That's too formal.<</say>></p>
<p>He nods and leans back in his chair, looking you over curiously.</p>
<</if>>
<p><<lucas>>Alright, $player.name it is then. I didn't mean any offense. The Sheriff just likes us to have good manners when we interact with the public.<</lucas>></p>
<<link "Look over at the Sheriff as he walks up.">>
<<ctpAdvance "1stsheriff1">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>Lucas? Have we had any interest in that Deputy position we have open?<</sheriff>></p>
<p>The Sheriff steps out of a side room and pauses when he sees you. He lays some papers on Lucas's desk and motions to you as he turns and walks deeper into the station,
clearly expecting you to follow. <<if $player.tg is true>> <i>He doesn't even seem to notice that I was a man when I met him!</i> you think as you follow him.<</if>></p>
<p><<sheriff>>Good, you came. <<if $totalGameDays gte 2>>I would have preferred you come sooner but at least you made it.<</if>><</sheriff>></p>
<<link "Walk through the door he opens for you.">>
<<ctpAdvance "1stsheriff1">>
<</link>>
<<ctpNext clear>>
<div id="sheriffanswer">
<p>You step in and freeze as you spot a classic interogation room. You've never been in one but you've watched enough procedural tv shows to recognize one when you see it.
He closes and locks the door behind you and motions to the table. After a short pause you sit down and he moves to stand across from you.</p>
<p>[img["images/events/sheriffqroom1.jpg"]]</p>
<p><<sheriff>>So, you're new to town and here to look for a missing girl. I have to admit, you've piqued my curiosity. We rarely get visitors and I really only have one
question to start. How did you even know Lisa Patterson was missing?<</sheriff>></p>
<p><<link "Show him the letter and photo.">><<replace "#sheriffanswer">>
<<set $relationships.sheriff +=10>> /*bonus +5 for telling truth on first day */
<<set $player.karma += 1>>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<div id = "truth1">
<p>After some hesitation you take out the letter and the photo and slide them across the table to him. He lifts them and looks them over, his eyebrow rising.
<<if def $metPeople.amber>>You aren't sure you should tell him Amber sent it to you. <</if>><<if $playerKnowledge.includes("havenPark1")>>
You wonder if he knows the legend that Amber told you about the statue. You decide not to mention that part of it either. <</if>> He sits down across from you after looking
at the letter and slides it back across the table to you.</p>
<p>[img["images/events/sheriffqroom2.jpg"]]</p></div>
<<linkreplace "Wait for him to say something.">>
<<replace "#truth1">>
<p><<sheriff>>So, you receieved an envelope with nothing but $player.fullname on it? Just your name?
And you were invited here to look for Lisa. Do you know who sent this letter?<</sheriff>></p>
<p><<if $player.tg is true>>Until he mentioned your name it hadn't even occured to you that the envelope might have had your old name on it but you're not really surprised
when he says your new, female name.<</if>> You take it back, glad he hadn't decided to try to keep it from you. You tuck it away and look at him. <<if def $metPeople.amber>>
You decide not to tell him about Amber.<</if>></p>
<p><<say $player.fullname $player.saypic>>That's all it had on it Sheriff. No stamp, no return address, not even my address. So, I didn't have a way to figure
out who sent it, I'm sorry.<</say>></p>
<<linkreplace "Watch as he thinks over what you've told him.">>
<<replace "#truth1">><<toggleclass "#aftersheriffanswer" "hidden">>
<p><<if def $metPeople.amber>>It's technically the truth and he seems satisfied by it.<</if>> He taps his fingers on the table and finally just shakes
his head.</p>
<p><<sheriff>>I'm not going to tell you you can't look into this. <i>But</i> if you find something useful, you tell me. And I don't think I need to tell you, don't
break the law or interfere with my department. Got it?<</sheriff>></p>
<p>You nod and he seems to relax ever so slightly. He wipes his hand over his mouth. </p>
<p><<sheriff>>I hope you find her. I really do. Now, if there's nothing else? I'll let you go about your day.<</sheriff>></p>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<</replace>><</link>></p>
<<if $player.energy gte 15>>
<<link "Make up a story.">><<replace "#sheriffanswer">>
<<set $player.karma -= 1>>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.persuasion + $relationships.sheriff gte 55>>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<<toggleclass "#aftersheriffanswer" "hidden">>
<br><p><<say $player.fullname $player.saypic>>I just found my way here and decided to stay for awhile in your quaint little town. But you're not making
me feel very welcome.<</say>></p>
<p>He stares at you for a few moments and just when you begin to get nervous he nods to you.</p>
<p><<sheriff>>I apologize for that young lady. I just wanted to check you out. It's my job to keep the town safe after all. You're free to go unless there
is something else?<</sheriff>></p>
<<set $relationships.sheriff +=5>>
<<set $player.skillpass +=1>>
<<elseif $player.persuasion + $relationships.sheriff gte random(20,100)>> /*hard to lie to the sheriff so bottom is 20 */
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<<toggleclass "#aftersheriffanswer" "hidden">>
<br><p><<say $player.fullname $player.saypic>>I just found my way here and decided to stay for awhile in your quaint little town. But you're not making
me feel very welcome.<</say>></p>
<p>He stares at you for a few moments and just when you begin to get nervous he nods to you.</p>
<p><<sheriff>>I apologize for that young lady. I just wanted to check you out. It's my job to keep the town safe after all. You're free to go unless there
is something else?<</sheriff>></p>
<<set $relationships.sheriff +=5>>
<<set $player.skillpass +=1>>
<<else>>
<<set $relationships.sheriff -=10>>
<<set $tasks.delete("Meet the Sheriff in his office.")>>
<<set $passTasks.pushUnique("Meet the Sheriff in his office.")>>
<p>You wonder for a moment if he believes you then he suddenly stands and slams his hands on the table, getting right into your face.</p>
<p>[img["images/events/sheriffqroom3.jpg"]]</p>
<p><<sheriff>><b>You're really going to lie to me <<print $player.fullname + "?">> In my own station? Get out! I'll be watching you and if you so
much as jaywalk I'll have you in here again and this time you'll also see the inside of a cell. <b>Out!</b><</sheriff>></p>
<p>He unlocks the door and calls out into the hallwway.</p>
<p><<sheriff>><b>Deputy! Come get this woman and get her out of my station!</b><</sheriff>></p>
<p>The male deputy who greeted you earlier hurries in and quickly escorts you from the station. You glance over your shoulder and see the Sheriff in the hallway,
watching you until you're out of his sight.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 20>>
<</link>>
<</if>>
<</replace>><</link>>
<<else>>
<div class="skillfail"><p>You don't have enough energy to do this right now. </p></div><<disable>><<link "Make up a story.">><</link>><</disable>>
<</if>>
</div>
<div id="aftersheriffanswer" class="hidden">
<p><<if $player.job is "none">>
<p><<link "Ask him about the job.">>
<<replace "#sheriffanswer">><<toggleclass "#aftersheriffanswer" "hidden">>
<<addmins 20>>
<<include "Deputy Job">>
<</replace>>
<</link>></p>
<<else>>
<p><<disable>>You could <<link "ask him about the job">> but you already have a job.<</link>><</disable>></p>
<</if>></p>
<<link "Tell him you're ready to go.">><<replace "#sheriffanswer">><<toggleclass "#aftersheriffanswer" "hidden">>
<p>He nods and stands up, unlocking the door. He escorts you through the station and you step back out onto the streets of Solomon Falls.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 20>>
<</link>>
<</replace>><</link>>
</div>
<</ctp>><<ctp "1stSun10">> /* Meet with Sean. Offer player choice on whether to pay the rent. If not paid give corruption increase. */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday10.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday10Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday10Free.jpg"]]</p>
<</if>>
<p>When you step out of the car you move to lean in by the driver's door. Riley lowers the window and you look at Mister Van Horn in the back seat.</p>
<p><<say $player.fullname $player.saypic>>Why would I want to move in to that haunted looking place? I mean, you all say it's my ancestral home which I didn't even know
about until today, but so what?<</say>></p>
<p><<karl>><b>... ... ... ... ... ... ... ...</b><</karl>></p>
<<link "Look at Riley for a translation.">>
<<ctpAdvance "1stSun10">>
<</link>>
<<ctpNext clear>>
<p><<riley>>Mister Van Horn won't force you to move into your home. But if you do he is willing to help. He has already set up a bedroom and made arrangements for you
to buy supplies for the home at the local general store. And while you pack he has instructed me to pay off your bill here. He believes that in the coming days having
a place that is yours will be very useful. Also, it will signal to the rest of the Council that you have accepted your Corvus ancestry and with some of them that will
give you some leverage should you need it.<</riley>></p>
<p><<say $player.fullname $player.saypic>>Leverage for what?<</say>></p>
<p><<karl>><b>... ... ... ... ... ... ... ...</b><</karl>></p>
<<link "Wait once more on Riley's translation.">>
<<ctpAdvance "1stSun10">>
<</link>>
<<ctpNext clear>>
<p><<riley>>Mister Van Horn hopes you will help find Lisa's killer as well as stop the killer that stalks women in the night and nearly killed you. He also believes
that in the coming days your actions may well determine the fate of Solomon Falls.<</riley>></p>
<p><<say $player.fullname $player.saypic>>You make it sound like I'm some kind of Chosen One. This is crazy. You know that right?<</say>></p>
<p><<karl>><b>... ... ... ... ... ... ...</b><</karl>></p>
<<link "Tap your fingers on the door frame as you wait for Riley.">>
<<ctpAdvance "1stSun10">>
<</link>>
<<ctpNext clear>>
<p><<riley>>He says you are not a chosen one of any kind. However, the magic of the town is tied to the founding families and they can influence the town in subtle but
powerful ways. It's why he has always tried to mantain neutrality while also supporting the town. The Constantins are beings of chaos and corruption. He is not capable of
countering them, it's not his role. But you could, however, he cautions that the familes don't just influence the town, the town influences them and it seems the Constantins have
been corrupting the town for far longer than he knew.<</riley>></p>
<p><<say $player.fullname $player.saypic>>So...because of an accident of birth, I might be able to pull the town away from chaos and corruption but might also become corrupted
myself? And what does this have to do with me staying at the Corvus Manor, Blackwood or whatever it's called?<</say>></p>
<p><<karl>><b>... ... ... ... ... ...</b><</karl>></p>
<<link "Look at Riley once more.">>
<<ctpAdvance "1stSun10">>
<</link>>
<<ctpNext clear>>
<p><<riley>>He says it is mostly the symbolism that matters. But there is also a connection between the manor and those of your blood much like the connection to the town. It may
strengthen you and vice versa.<</riley>></p>
<p>You sigh and nod. Pushing off from the door you run your fingers through your hair nervously before nodding once more.</p>
<p><<say $player.fullname $player.saypic>>Fine, I'll go pack and load my car then follow you all to the estate.<</say>></p>
<<link "Go inside the Bed and Breakfast." "First Sunday 11">>
<</link>>
<</ctp>><<ctp "1stSun11">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday11.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday11Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday11Free.jpg"]]</p>
<</if>>
<p>While you are packing there is a knock on the door. You open it and are greeted by Sean who has a bit of an awkward look on his face. His eyes are a bit red and you remember
suddenly about Janice. You reach out and take his hand and he smiles at you, his eyes showing his gratitude for the simple gesture. You see something else in them though, a desire,
for you and you think briefly about what Van Horn said about the Constantins corrupting Solomon Falls. You think back over Sean's actions towards you and how he sometimes seemed
conflicted and even confused by them. It would explain so much...</p>
<p><<sean>>Riley came in and told me you were moving somewhere else. I hope it's not because of Janice, you're welcome to stay if you want. I'd like you to actually.<</sean>></p>
<<link "Shake your head as you debate what to tell him.">>
<<ctpAdvance "1stSun11">>
<</link>>
<<ctpNext clear>>
<p>You weigh whether or not to tell Sean. You're not sure how much you trust him but on the other hand, he seems like a decent man even if the town's corruption is influencing
him. Then again, you aren't sure it's a good idea to just tell people about you being a long lost descedent of Doctor Corvus. How would people react? And what if someone you told
was untrustworthy?</p>
<p><<link "Tell Sean some of what you learned.">>
<<set $events.toldSeanAboutCorvus to true>>
<<ctpAdvance "1stSun11">>
<</link>></p>
<p><<link "Decide not to share the information with him.">>
<<set $events.toldSeanAboutCorvus to false>>
<<ctpAdvance "1stSun11">>
<</link>></p>
<<ctpNext clear>>
<<if $events.toldSeanAboutCorvus eq true>>
<p><<say $player.fullname $player.saypic>>So...I'm moving to, well, an ancestral home that I just found out tonight is mine. Mister Van Horn thinks it is for the best and
I decided to trust his instincts. I'm uhhh...well...I'm a descedent of one of the founding families. The Corvus family. I didn't even know until tonight.<</say>></p>
<p><<sean>>You are? That's...I don't even know what to say to that. Are you sure?<</sean>></p>
<p>You shrug and he nods in understanding, your face clearly showing your own uncertainty about these recent developments.</p>
<<else>>
<p><<say $player.fullname $player.saypic>>Mister Van Horn wants me to move to a home he has available. He thinks it will help with what I'm going to be doing going forward and
well, your life is changing and he was fairly insistent so it is what it hs.<</say>></p>
<p>Sean nods his understanding and the two of you stand there awkwardly for a moment. Finally, he speaks again.</p>
<p><<sean>>I see, well, if you're sure?<</sean>></p>
<p>You shrug and he nods in understanding, your face clearly showing your own uncertainty about these recent developments.</p>
<</if>>
<<if $events.sean gte 5>>
<p><<link "Sean steps into the room as you resume packing.">>
<<ctpAdvance "1stSun11">>
<</link>></p>
<<else>>
<p><<link "Sean leaves and you finish packing." "First Sunday 12">>
<<addmins 30>>
<</link>></p>
<</if>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday11p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday11p2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday11p2Free.jpg"]]</p>
<</if>>
<p>You're packing some of your clothes when Sean moves to you and before you know it you're against the window with his fingers caressing your breast through your clothes. You
look up into his eyes in a bit of surprise and see a look in his eyes that is almost as surprised as yours mixed with undeniable desire.</p>
<p><<say $player.fullname $player.saypic>>What are you doing? I need to finish packing and Janice...<</say>></p>
<p><<sean>>I need to feel alive <<print $player.name>>. Please...I need you.<</sean>></p>
<p><<link "Nod your head and kiss him.">>
<<ctpAdvance "1stSun11">>
<<set $player.corruption += 3>> /* Corrupt act under the circumstances */
<<set $events.solomonFallsBalance -= 1>> /* The balance is disturbed by giving in to your urges right now. */
<<set $events.SundaySexWithSean to true>>
<</link>></p>
<p><<link "Push him away and finish packing." "First Sunday 12">>
<<addmins 30>>
<<set $events.SundaySexWithSean to false>>
<</link>></p>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday11p3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday11p3Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday11p3Free.jpg"]]</p>
<</if>>
<p>The kiss deepens as Sean pulls you closer to him. You can feel his hardness pressing against your belly and your heartbeat quickens as you press yourself against him. His hands
slide down to cup your hips, squeezing gently at first then with more urgency as the kiss continues. You feel your nipples hardening and a growing heat between your thighs as you
finally break the kiss to stare into his eyes. <<if $player.tg is true>><i>Not so long ago I wouldn't have done anything with a man yet here I am filled with desire. Am I truly
becoming a woman in all ways?</i> <<set $player.fem += 3>><</if>></p>
<p><<sean>>I can't explain it but I want you so much it's all I can think about...<</sean>></p>
<<link "Moan softly as Sean practically tears your clothes off.">>
<<ctpAdvance "1stSun11">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSunday11p4.jpg"]]</p>
<p>Sean slides his hand into your hair and presses himself against you. You can feel the heat of his shaft pressing against your bare pussy through his pants and you blush
slightly as your wet heat rubs against the rough fabric of his pants. Your hips roll against him as your need grows and a moan of desire falls from your parted lips. He reaches
between you and begins to fumble with his pants, the sound of his zipper loud in the quiet of your room.</p>
<p><<say $player.fullname $player.saypic>>Sean...<</say>></p>
<p>He doesn't reply, instead he spins you around and shoves his pants down with his other hand.</p>
<<link "Gasp as he thrusts into you.">>
<<ctpAdvance "1stSun11">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSunday11p5.jpg"]]</p>
<p>His fingers wrap in your hair, brushing against your neck almost teasing that he might choke you as he begins to thrust into you. They are not gentle thrusts, he doesn't
give you time to get used to his cock in your silken inner walls. He hammers into your depths with enough force you fear you're going to be bruised tomorrow. You briefly glance
down at the drive outside and see Mister Van Horn's car still waiting. For a moment you think you can see Riley looking up at you and you shudder with a mix of arousal and shame
at the thought of being seen like this. <<if $events.riley gte 2>>You wonder if she will be angered by this or if she will enjoy you losing control...<</if>></p>
<p><<sean>>You have the best pussy I've ever encountered. You were made for taking cock <<print $player.name>>.<</sean>></p>
<p>Sean's words both arouse and slightly embarass you. Your muscles tense and your fingernails scratch against the glass as his powerful thrusts begin to have an effect, your
need growing, your inner walls spasming around his invading shaft.</p>
/* Check Sean events <<set $events.sean to 5>> If events gte 5 go to new page First Sunday Sean else finish on this page then go to First Sunday 12. */
<<link "Cry out as your orgasm nears.">>
<<ctpAdvance "1stSun11">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSunday11p6.jpg"]]</p>
<p>You scream your pleasure as an orgasm rockets through your trembling form. Your cries of pleasure are so loud you worry that Mister Van Horn and Riley can hear them. You can
only hope that being on the third floor means your cries didn't reach their ears. Right now, though, you don't care, you just ride the wave of your pleasure. As you're beginning
to come down from the powerful orgasm you feel Sean's cock twitch inside you and the heated liquid feel of his seed spraying deeply into your unprotected womb. He grips your hair
so tightly you whimper slightly but the aftershocks of your orgasm continue to rock you, distracting you from any pain. </p>
<p>Sean pats your ass as he slowly pulls out of your sore pussy. You hear him buckling his pants back up and he moves towards the door, pausing to look over his shoulder at you.
</p>
<p><<sean>>Mmm...damn. I'll have to come visit you at your new place. I'll leave you to finish your packing again. Thank you <<print $player.name>>.<</sean>></p>
<p><<link "Sean leaves and you finish packing." "First Sunday 12">>
<<addmins 30>>
<</link>></p>
<</ctp>><<ctp "1stSun12">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday12.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday12Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday12Free.jpg"]]</p>
<</if>>
<p>You carry your bags down to your car, nodding to Sean when you pass him in the entryway. He nods back and you step outside. <<if $events.SundaySexWithSean eq true>>You can't
help glancing at Riley as you move towards your car. It's hard to tell in the night's darkness but you think you might see a smirk on her face. <i>Did she see me and Sean in the
window?</i> You think to yourself as you blush and quickly move on. <</if>></p>
<p>You stand by your open door, looking up at the upper story of the Bed and Breakfast, thinking about your experiences in the short time you've been there. You take a deep breath
and look back at Mister Van Horn's car. You climb into your car and back out slowly, turning onto the road behind Van Horn's car.</p>
<<link "Follow them to your new home." "First Sunday 13">>
<<addmins 15>>
<</link>>
<</ctp>><<ctp "1stSun13">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday13.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday13Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday13Free.jpg"]]</p>
<</if>>
<p>Once more you find yourself at the Corvus estate, offically Blackwood Manor. You approach and sigh when you see the boards on the door and windows. You pause on the steps,
looking up at your new home, unsure if this is a good idea or not but deciding to go along with it. If worse comes to worse, you can always move back to the Bed and Breakfast,
assuming Sean keeps it open of course.</p>
<p><<karl>><b>... ... ... ... ... ... ... ... ...</b><</karl>></p>
<<link "Look at Riley as she translates.">>
<<ctpAdvance "1stSun13">>
<</link>>
<<ctpNext clear>>
<p>Before translating, Riley walks up the steps to the manor's front door. She grips the boards and her muscles tense as she pulls on them. You wince as you hear squealing
metal as she pulls the board from the door, turning to lay it aside. Your eyes widen slightly at the sight of the long nails that are hammered in the board. Did she just pull
that out of the door without much effort? How strong is Riley?</p>
<p><<riley>>Mister Van Horn wanted me to let you know I will pull the remaining boards off of your doors and windows tomorrow morning. He also wishes me to remind you that
the Grocery and General store will have discounted items for you to fix up your home. Anything you buy will be delivered here however if you buy paint or something you'll have
to do the painting yourself if you're unable to talk others into helping. The bedroom is furnished and the living room has some old furniture in it but the rest is up to you.
<</riley>></p>
<<link "Watch as they leave and open the door to your new home.">>
<<ctpAdvance "1stSun13">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday13p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday13p2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday13p2Free.jpg"]]</p>
<</if>>
<p>You open the doors and step inside, sighing at what you see. Debris of some kind litters the floor inside the manor and you hear a breeze blowing in. Turning, you look up and
see that a glass arch over the front door has a big hole in it. You shake your head and ease the door closed behind you as you debate whether you want to explore or not. You're
pretty tired tonight but you figure you'll at least check out the living room then find the bathroom and see about a shower.</p>
<<link "Walk into the living room." "First Sunday 14">>
<<addmins 15>>
<</link>>
<</ctp>><<ctp "1stSun14">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday14.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday14Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday14Free.jpg"]]</p>
<</if>>
<p>You walk into the living room and sigh as you look around. It's not anymore impressive than the entry was and you wince as your eyes move around the rundown room. <i>What was
I thinking moving into this place?</i> You think as you shake your head, looking the living room over.</p>
<p><<say $player.fullname $player.saypic>>I hope that I'm able to afford some good stuff at the grocery store and that Mister Van Horn knows what he is doing.<</say>></p>
<p>You shake your head one more time and walk out, heading upstairs. You explore for a while and eventually find the bedroom. You take a deep breath and then open the door.</p>
<<link "Walk into the bedroom." "First Sunday 15">>
<<addmins 15>>
<</link>>
<</ctp>><<ctp "1stSun15">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday15.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday15Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday15Free.jpg"]]</p>
<</if>>
<<set $foundPlace.blackmoor to "Blackmoor Academy">>
<<set $foundPlace.blackwood to "Blackwood Manor">>
<p><<say $player.fullname $player.saypic>>I thought Mister Van Horn said he hooked up electricity, all I see are candles and who is ligthing them all?<</say>></p>
<p><<say "????">>I lit them, to welcome you home.<</say>></p>
<<link "Spin to face the voice.">>
<<ctpAdvance "1stSun15">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday15p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday15p2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday15p2Free.jpg"]]</p>
<</if>>
<<set $secrets.arish4 to "She was the lover of Doctor Corvus and the mother of his illegimate child before her death.">>
<<set $playerKnowledge.pushUnique("arisha4")>>
<p>The woman you met in the library is standing there, her hands up in a pacifying gesture. She smiles slightly and slowly lowers her arms.</p>
<p><<arisha>>I am not sure if I've given you my name or if you've learned it already but I am Arisha Lebedev. By now you may have figured out that I am one of your
ancestors. I was Doctor Corvus's lover though very few knew it. I was killed shortly after giving birth to my daughter and he was already dead sadly. I hope you don't mind me
coming in but this is my home as well. I will help you when I can but there isn't a lot I can do.<</arisha>></p>
<p><<say $crowName $npcSay.crow>>She's telling the truth <<print $player.name>>.<</say>></p>
<<link "Look at the window where the Crow is standing.">>
<<ctpAdvance "1stSun15">>
<</link>>
<<ctpNext clear>>
<p>When you look back Arisha has disappeared and you sigh with annoyance. You hear a flapping of wings and look over to see that <<print $crowName>> is flying away as well. You
shake your head with a smirk and decide that now is probably a decent time to go looking for the bathroom. You need a bath or a shower and hopefully the bathroom is in better shape
than the other rooms.</p>
<<link "Search for the bathroom." "First Sunday 16">>
<<addmins 15>>
<</link>>
<</ctp>>
/* Meet with Arisha in house (base talk on $events.askedAboutCorvusMother), take bath and have encounter with vampires outside house
based on Saturday choice.
Change Time for Bed passage with new sleeping page. Do renders for new bedroom as background. */<<ctp "1stSun16">>
<p>[img["images/events/firstSunday16.jpg"]]</p>
<p>You search for the bathroom and smile at what you see. Like your bedroom, the bathroom is in good shape. It has both a shower and a bath tub. You debate which to
use but after the last couple of days that bath tub calls to you. You move to the tub and draw some hot water. You run your fingers through the water and when it is hot enough
you leave it to fill and strip down.</p>
<p>Once the tub is full enough, you step into it and sink down into the water with a sigh of pleasure. You sink down into the water, wetting your hair then sit back up with a
smile. You wash yourself then lean back, relaxing and letting the hot water soothe your aches and pains from the last couple of days. You almost nod off as the water soaks into
you but your relaxation is interupted by a doorbell. <i>Huh...well, I guess the doorbell works</i> you think to yourself as you stand up and grab a towel.</p>
<<if $events.vampireChosen eq "Neither">>
<p><<link "Quckily dress and hurry downstairs." "First Sunday Nicholai">>
<<addmins 30>>
<</link>></p>
<<elseif $events.vampireChosen eq "Nicholai">>
<p><<link "Quckily dress and hurry downstairs." "First Sunday Nicholai">>
<<addmins 30>>
<</link>></p>
<<else>> /*Izabela chosen */
<p><<link "Quckily dress and hurry downstairs." "First Sunday Izabela">>
<<addmins 30>>
<</link>></p>
<</if>>
<</ctp>><<ctp "1stSun17">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday17.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday17Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday17Free.jpg"]]</p>
<</if>>
/* Reflect on day's events. Reflect on vampire invites if any. Reflect on why things are happening now in Solomon Falls re: Constantin return, lisa's death. Wonder what else
Van Horn isn't telling you. */
<p>You try to relax as you stare outside, thinking about the days events. You tense briefly when a large burst of lightning strikes outside followed by an intense rumbling as the
thunder rolls past your new home, rattling the windows in the pane. Rain begins to fall as you stare outside.</p>
<p><<if $events.vampInvitedIn eq false>>You briefly think about the visit
from <<if $events.vampireChosen eq "Izabela">>Izabela<<else>>Nicholai.<</if>> Thankfully you hadn't invited them in as you're not sure what would have happened if they entered
the house.<<elseif $events.vampInvitedIn eq "Nicholai">>You flush as you remember Nicholai's visit and the hard sex you had with him. Your hand slides down to your belly as
you think of his words to you. You briefly find yourself fantasizing about the two options he mentioned for bringing your families together but shake your head as you reject it
though you're unsure if you really want to.<<else>>You think about Izabela's visit and her words to you. What kinds of plans could Nicholai have and can you believe anything she
says? She seems very chaotic to you. Still, you find yourself drawn to her and the pleasures she brings are hard to deny.<</if>></p>
<<link "Turn from the window as you prepare for bed.">>
<<ctpAdvance "1stSun17">>
<</link>>
<<ctpNext clear>>
<p>As you change into your night clothes you think about the events of the last few days. You have some answers now but you're not sure how you feel about them. Worse, you have no
idea who killed Lisa and you feel like everyone is looking at you to solve her murder. You sigh as you crawl into bed and look outside at the rain that is pouring down. You can't
shake the feeling that Van Horn is still holding back something but you're not sure why. You pull the covers up and get comfortable, trying to get some rest as your mind races,
your thoughts occupied by wondering why so much is happening in this town now, when you show up.</p>
<p><<link "Gradually fall asleep." "SleepingBlackwood">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<<set $player.totallevels to 5>> /* Stat level up */
<</link>></p>
<</ctp>><<ctp "1stSunday2">>
<div id = "sheriffTalk">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday2Free.jpg"]]</p>
<</if>>
<p><<sheriff>>Do you have something to ask me?<</sheriff>></p>
<<if $events.lisaDeathInfo eq "unknown">>
<p><<linkreplace "Ask him about Lisa's death.">>
<<replace "#sheriffTalk">>
<<set $events.lisaDeathInfo to "autopsyInProgress">>
<p>The Sheriff sighs and takes off his hat. He holds it in his hands and it takes you a moment to realize he looks like a man who is in the procress of delivering bad
news. This is probably how he looks when he goes to tell families about the loss of a loved one. He probably looked like this when he told Lisa's parents she was dead.
If he has done it yet that is.</p>
<p><<sheriff>>She is in the morgue at the Sheriff's office. Doctor Griffith doing the autopsy as we speak. I'm not hopeful she'll find anything to help us
but we have to make the effort.<</sheriff>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("First Sunday 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.fateOfKiller eq "unknown">>
<p><<linkreplace "Ask him what happened to the shadowy killer.">>
<<replace "#sheriffTalk">>
<<set $events.fateOfKiller to "escaped">>
<p>The Sheriff shakes his head and a look of anger and frustration crosses his face. He shrugs.</p>
<p><<sheriff>>I shot at him several times <<print $player.name>>. I am positive I hit at least once but he turned and simply walked away. I was going to give chase but
I heard a scream and had to make sure you and the others were alright.<</sheriff>></p>
<p><<say $player.fullname $player.saypic>>Thank you for your help. Was that...creature the one that killed Lisa?<</say>></p>
<p><<sheriff>>I don't think so. There was a knife in her heart and the way she was killed doesn't fit how he has killed in the past.<</sheriff>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("First Sunday 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("sheriff3")>>
<p><<linkreplace "Ask him how you got to the doctor's office.">>
<<replace "#sheriffTalk">>
<<set $playerKnowledge.pushUnique("sheriff3")>>
<<set $secrets.sheriff3 to "The Sheriff carried you back to the Doctor's office after you found Lisa's body.">>
<p><<sheriff>>I found you laying by Lisa's body. I honestly thought you were dead at first. When I realized you were alive, I called my deputies to secure the
scene and brought you here to the Doctor to make sure you were going to be alright.<</sheriff>></p>
<p><<say $player.fullname $player.saypic>>Thank you, I...uhhh...didn't think you cared for me.<</say>></p>
<<if $events.sherifflisatruth eq false>>
<p><<sheriff>>You lied to me about your reasons for being here and I don't like being lied to. But...I have a duty and I'm not
going to let something as simple as that keep me from it. I'm offended you'd even imply such a thing.<</sheriff>></p>
<<else>>
<p><<sheriff>>Even if I did dislike you, I wouldn't let something like that interfere with my duty. I'm offended you'd even imply such a thing.<</sheriff>></p>
<</if>>
<p><<say $player.fullname $player.saypic>>I'm sorry Sheriff. I didn't mean anything by it.<</say>></p>
<p>The Sheriff glares at you for a few moments but to your surprise his expression softens and he waves it away, clearly done with the topic.</p>
<p><<link "Ask him another question.">>
<<run Engine.play("First Sunday 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("solomonFalls8")>>
<p><<linkreplace "Ask him about the important meeting he mentioned.">>
<<replace "#sheriffTalk">>
/* Elders are Van Horn, Joshua Tisdale, Roy, Jill Carlton, Sheriff */
<<set $playerKnowledge.pushUnique("solomonFalls8")>>
<<set $secrets.solomonfalls8 to "A group of town Elders runs Solomon Falls behind the scenes and makes many of the most important decisions.">>
<p>Sheriff Drake turns and walks to the door. He locks it and then returns to you. You wonder what is going on and can't help being slightly nervous as he pauses
to look outside as if checking to see if anyone is near. He then returns to you and stares at you, his lips pressed into a thin line. You sense he isn't sure if he
wants to answer you but finally he sighs and looks into your eyes.</p>
<p><<sheriff>>What I'm about to say is something most people regard as a rumor but it's true. The Mayor isn't the person who truly runs this town. The town is run
by a council of Elders, led by Karl Van Horn. They rarely meet with people, they simply make decisions that need to be made and
inform the Mayor of them if he needs to know. That is who you will be meeting with, the people who actually run Solomon Falls. Don't ask me what you will be
talking about. I won't be telling you that. Don't ask me who is on the council, you'll see when you meet them. And do not tell anyone about this meeting.<</sheriff>></p>
<p>You sit in silence absorbing this news. Somehow it's not a surprise to you that this is how things are done in Solomon Falls. You let out a breath and nods slowly.
</p>
<p><<link "Ask him another question.">>
<<run Engine.play("First Sunday 2")>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
</div>
<p><<linkreplace "Tell him you don't have anymore questions.">>
<<replace "#sheriffTalk">>
<p><<sheriff>>Very well, I'll give you a ride back to the bed and breakfast. Before we go, I was wondering...<</sheriff>></p>
<<link "Interrupt before he continues." "First Sunday 3">>
<<addmins 20>>
<</link>>
<</replace>>
<</linkreplace>></p>
<<ctpNext clear>>
<</ctp>>/* Go for a walk as an option. Will walk to promenade and meet Eric and lighthouse keeper
People to invite: Amber is always available.
Anya, Jill, Mark depending on dates
Mayor depending on events.
Riley but she will decline because she has to work for Van Horn. */
/* Check Ray blackmail status during Town Elder meeting. */
<<ctp "1stSunday3">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday3Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday3Free.jpg"]]</p>
<</if>>
<p><<say $player.fullname $player.saypic>>Wait, before you go on Sheriff...I failed to find Lisa and that's why I was here in the first place. Why am I going to this meeting you
mentioned? I should be packing up and leaving town to let you all deal with what happened.<</say>></p>
<p>The Sheriff sighs and stares into your eyes until it begins to get uncomfortable. <<if $player.dominance gte 20>>You manage to hold his gaze until he speaks and he gives a
subtle nod as if he appreciates that you held his gaze. <<set $player.dominance += 3>> <<else>>You hold his gaze as long as you can and look away. You notice him smirking out of
the corner of your eye and look back at him when he speaks.<</if>></p>
<<link "Listen to his reply.">>
<<ctpAdvance "1stSunday3">>
<<set $events.metAnya to true>>
<<set $events.metMark2 to true>> /* Fix for broken appointment */
<</link>>
<<ctpNext clear>>
<p><<sheriff>>To be honest Miss <<print $player.lastname>>, if it were up to me, I'd escort you to the edge of town. Normally people can't leave as you probably know but you, I
think you'd be able to leave. However, it's not up to me. Mister Van Horn wants you at the meeting and if that's what he wants, it's what will happen. He seemed to know you'd
have these thoughts and he told me if you brought it up to tell you that after the meeting, if you wish to leave that he will not only approve it but give you some parting
funds too so your time here wasn't wasted. <</sheriff>></p>
<p>You consider what the Sheriff says and look at him. He seems to be an immobile rock and from his intense gaze you suspect he will insure you're at this meeting no matter what.
You sigh softly and your shoulders slump as you realize you don't have much choice in the matter.</p>
<p><<say $player.fullname $player.saypic>>Fine. I suppose it won't hurt to go to this meeting. You mentioned you had something you were wondering about?<</say>></p>
<<link "Watch as he considers his next words.">>
<<ctpAdvance "1stSunday3">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>Yes, I was wondering if there was someone you wanted me to call? Someone who might drop by the bed and breakfast and keep you company? Perhaps Amber Ferguson for
example?<</sheriff>></p>
<p>The question surprises you coming from the Sheriff. It's more compassionate than you would expect from this hard man standing before you. You look at him thoughtfully and
consider who might be good to call.</p>
/* Check rayblackmail during council meeting. Also offer route to get rid of corruption and/or willpower? one time thing. */
<<if $events.amberKilled is false>>
<p><<link "Ask him to call Amber." "First Sunday Amber">> /*check Amber date status during this. */
<<addmins 15>>
<<set $events.sundayChoice to "Amber">>
<</link>></p><</if>>
<<if $events.anyaDate gte 2 and $events.anyaKilled is false>>
<p><<link "Ask him to call Anya." "First Sunday Anya">>
<<addmins 15>>
<<set $events.sundayChoice to "Anya">>
/* $events.ateAnya1stDate check this status */
<</link>></p>
<</if>>
<<if $events.markDate gte 3>>
<p><<link "Ask him to call Mark." "First Sunday Mark">> /* Have Mark ask what player remembers of date. Use it to check if player had sex, went naked in park or just went home.
Set events accordingly for future use. Also have Mark be sad and show vulnerability. */
<<addmins 15>>
<<set $events.sundayChoice to "Mark">>
<</link>></p>
<</if>>
/*<<if $events.jillDate gte 2>>
<p><<link "Ask him to call Jill." "First Sunday Jill">>
<<addmins 15>>
<<set $events.sundayChoice to "Jill">>
<</link>></p>
<</if>>*/
<p><<link "Tell him you'd rather go for a walk than go to the Bed and Breakfast." "First Sunday Promenade">> /* Meet Eric and Wolfram also meet "Muscle Mommy" */
<<addmins 15>>
<<set $events.sundayChoice to "None">>
<</link>></p>
<</ctp>>/* <<set $vents.sundayChoice to "Amber">>
<<set $vents.sundayChoice to "Anya">>
<<set $vents.sundayChoice to "Jill">>
<<set $vents.sundayChoice to "Mark">>
<<set $vents.sundayChoice to "None">>
Check to change flavor text*/
/* <p><<karl>><b>... ... ...</b><</karl>></p> */
<<ctp "FirstSun4">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday4Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday4Free.jpg"]]</p>
<</if>>
<p>You see a car pulling up in front of the Bed and Breakfast and make your way closer. It's a very expensive looking car and you can see Riley behind the wheel. She motions for
you to step closer and you approach slowly. She rolls her window down and you see Mister Van Horn in the backseat.</p>
<p><<karl>><b>... ... ...</b><</karl>></p>
<p><<riley>>The meeting isn't for a while but Mister Van Horn wanted to show you some things beforehand. Get into the back seat please and we'll leave.<</riley>></p>
<<link "Nod and get into the backseat.">>
<<ctpAdvance "FirstSun4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSunday4p2.jpg"]]</p>
<p>You smile at Mister Van Horn. This is the first time you've been this close to him and you try hard not to stare. <<if $playerKnowledge.includes("karl4")>>You can't see burns on
what little sklin is visible. You remember hearing about the fire that claimed his family and wonder why he doesn't have any burn scars. Perhaps they're under his suit? Why does he
wear the gas mask? <<else>>You don't see anything unusual other than the gas mask. Once again you find yourself wondering about it and about his voice but you decide
not to ask.<</if>></p>
<p><<karl>><b>... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn is glad you agreed to come. He thinks you might enjoy what he has to show you.<</riley>></p>
<<link "Get comfortable as Riley pulls out of the driveway." "First Sunday 5">>
<<addmins 15>>
<</link>>
<</ctp>><<ctp "1stSun5">>
<p>[img["images/events/firstSunday5.jpg"]]</p>
<p>Riley drives to the outskirts of town, on the far side of town from the Bed and Breakfast. She turns down a narrow road and drives deeper into the woods. Eventually you see
lights ahead and she pulls up in front of a small group of buildings. You lean forward and peer through the windows at the buildings. You notice ground fog moving between the
buildings and frown, there wasn't fog before and it doesn't seem like it extends much beyond the grounds of this building. A shiver runs down your spine as you see a shadow in
one of the windows of the main building. You blink and its gone but it felt like someone, or something, had been staring out only moments before. You sit back and hug your arms
around yourself.</p>
<p><<karl>><b>... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>This is Blackmoor Academy. It was the brainchild of the founding families of Solomon Falls. A place of learning that focused on those that are...special.<</riley>></p>
<<link "Look out at the buildings again before speaking.">>
<<ctpAdvance "1stSun5">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I don't mean to be negative or anything but this place looks...haunted. I know it sounds silly but I feel like something is watching us
from that main building.<</say>></p>
<p>Riley looks at you in the rearview mirror before her eyes turn in the direction of the buildings. Karl Van Horn is silent for several long moments and then he speaks once more.
It occurs to you that even though you're sitting right next to him you can't understand him. You hear what sounds like little more than raspy breathing yet Riley in the front
seat translates for him with no problem.</p>
<p><<riley>>Mister Van Horn says you're right. We are being watched. Dealing with the Academy so it will be ready for students is one of the things he hopes to accomplish in time.
Perhaps with your help.<</riley>></p>
<<link "Look at Karl in confusion.">>
<<ctpAdvance "1stSun5">>
<</link>>
<<ctpNext clear>>
<<set $tasks.pushUnique("Help Mister Van Horn purify Blackmoor Academy." )>>
<<set $events.blackmoorPurify to 0>> /* track completion % */
<<set $tasks.delete("Find out if the rumors of supernatural events in Solomon Falls are true.")>>
<<set $passTasks.pushUnique("Find out if the rumors of supernatural events in Solomon Falls are true.")>>
<<set $player.skillpass += 5>> /* Two major goals accomplished! */
<p><<karl>><b>... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>When you have time he would like you to work with us on purifying the Academy. <</riley>></p>
<p>You glance back at the buildings and shiver but you nod and take our your notebook, adding the new task to it. You pause, looking at one of the tasks you gave yourself when you
came to this town. <i>Find out if the rumors of supernatural events in Solomon Falls are true.</i> You shake your head as it occurs to you that you've most definitely confirmed
those particular rumors and you cross of that task. </p>
<p><<say $player.fullname $player.saypic>>I don't know how helpful I would be but we'll see. I can't make any promises. I like to think I'm a paranormal investigator but
Solomon Falls has made me wonder if that's really true.<</say>></p>
<<link "Sit back again as Riley drives you somewhere else." "First Sunday 6">>
<<addmins 30>>
<</link>>
<</ctp>><<ctp "1stSun6">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday6.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday6Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday6Free.jpg"]]</p>
<</if>>
<p>Riley drives you up to a house deep in the woods. She parks the car and gets out, motioning for you to do the same as she opens the trunk and retrieves Mister Van Horn's
wheelchair. She gets him into it and to your surprise she gets out an oil lamp while he wheels towards the house. The iron gate swings open as he approaches but you don't see
any electronic sensors or anything. You squint in the darkness as you look at the house. You hear flapping wings and glance up to see the familiar raven land on the archway over
the gate.</p>
<p><<say $crowName $npcSay.crow>>At last, he brought you here. I didn't think he would ever bring you!<</say>></p>
<p><<karl>><b>... ... ... ... ... ... ...</b><</karl>></p>
<<link "Wait for Riley to tell you what he said.">>
<<ctpAdvance "1stSun6">>
<</link>>
<<ctpNext clear>>
<p><<riley>>He says welcome to Blackwood Manor, the ancestral home of the Corvus family.<</riley>></p>
<p>You smirk slightly, Blackmoor Academy, now Blackwood Manor. There's a definite naming theme here and neither of these places feels particularly welcoming. Still, this manor, while
a bit unsettling doesn't feel as...dark as the academy did in some way you can't explain. You make a mental note to check your notebook later for information on the Corvus family
as you squint at the home in the darkness. You glance at the two of them when you notice that lights are on in some of the windows.</p>
<p><<say $player.fullname $player.saypic>>I thought the Corvus family was gone? Why are there lights on in the house?<</say>></p>
<<link "Look at the house again as Karl replies.">>
<<ctpAdvance "1stSun6">>
<</link>>
<<ctpNext clear>>
<p><<karl>><b>... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>The Van Horn family has been maintaining the Corvus home since Doctor Corvus died. They haven't touched it very much but they did add modern upgrades such as
electricity and modern plumbing. The lights are on because Mister Van Horn and I came by earlier to turn them on since he knew he'd be bringing you here to see it.<</riley>></p>
<p><<say $crowName $npcSay.crow>>I haven't been here in a long time. It's too sad to come here. But now...<</say>></p>
<p><<print $crowName>> trails off suddenly and you hear his wings flapping as he flies away. You watch him go and when you look back at the others, Mister Van Horn is also watching
the raven fly away. He slowly turns his gaze to you then and you sense that seeing the raven isn't a surprise to him.</p>
<<link "Look at the house once more as the three of you approach closer.">>
<<ctpAdvance "1stSun6">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday6p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday6p2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday6p2Free.jpg"]]</p>
<</if>>
<p>As you approach the manor you look about noticing that the windows and doors have boards over them. You raise your eyebrows in surprise and look at the other two curiously.</p>
<p><<karl>><b>... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn had the boards placed on the windows and doors to discourage trespassers. However, he plans to have them removed tomorrow if things go the way
he anticipates. It's time to leave and go to the meeting now <<print $player.name>>.<</riley>></p>
<<link "Return to the car and ride to the meeting." "First Sunday 7">>
<<addmins 30>>
<</link>>
<</ctp>><<ctp "1stSun7">>
/*<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday7.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday7Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday7Free.jpg"]]</p>
<</if>>*/
<p>[img["images/events/firstSunday7.jpg"]]</p>
<p>You're taken to the Van Horn manor and you follow Riley and Mister Van Horn deep inside. You quickly get lost in a maze of corridors until you finally stop at a closed door.
<<if $player.job eq "maid">>Even though you work here, you have no idea what this part of the manor is and you doubt you could find your way here again.<</if>> Riley opens the
door and you gasp quietly. The room resembles the room from your dream with Lisa but instead of a couch and chair, you see a wooden table with a small group of people sitting at
it. Riley moves Mister Van Horn to one side of the table and he motions to a chair across from him. You sit down and glance at the others.</p>
<p><<karl>><b>... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn wishes me to make introductions.<</riley>></p>
<<link "Listen as Riley continues speaking.">>
<<ctpAdvance "1stSun7">>
<</link>>
<<ctpNext clear>>
<p><<riley>>Starting from Mister Van Horn's left, you probably know Sheriff Jeremiah Drake. Next is Roy Lacy. Town librarian and historian. He usually takes the notes at these
meetings as well. Next is Joshua Tisdale, former Mayor of Solomon Falls. Father to the current mayor Ned Tisdale. The empty chair to his right is reserved for the Corvus family.
The empty chair to his left is reserved for the Constantin family. Both chairs have been empty for many years as no known members of those families have been seen.<</riley>></p>
<p><<karl>><b>... ... ... ... ... ... ...</b><</karl>></p>
<p>Riley looks at Karl in surprise and clears her throat. She looks around the table as she prepares to translate.</p>
<p><<riley>>Mister Van Horn wishes to call a vote about sharing information with <<print $player.name>>. Specifically the information we became aware of at the last
meeting.<</riley>></p>
<p><<linkreplace "Look at the others for their reactions to Riley's words.">>
<<set $player.energy -= 20>>
<<skillCheck "investigation" 0 100 55>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>From looking around you suspect that Joshua and the Sheriff are against revealing this information and that Roy is for it. Karl is impossible to read with
his gas mask but since he wants the vote you wouldn't be surprised if he will vote yes. You wonder what this council will do in the case of a tie...</p>
<<case 'criticalFailure'>>
<p>From looking around you suspect that Roy is against revealing this information and that Joshua is for it. Karl is impossible to read with
his gas mask but since he wants the vote you wouldn't be surprised if he will vote yes. You're not sure about the Sheriff but for once his scowl leads you to
believe he may be for revealing the information. You wonder what this council will do in the case of a tie...</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>It's hard to read their expressions but you think the Sheriff is against this vote and Roy is for it.</p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>It's hard to read their expressions but you think the Sheriff is against this vote and Roy is for it.</p>
<<case 'rolledFail'>>
<p>Their expressions are hard for you to read and you're not sure how this vote will go.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>Their expressions are hard for you to read and you're not sure how this vote will go.</p>
<<default>>
<</switch>>
<</linkreplace>></p>
<<link "Listen as the others vote.">>
<<ctpAdvance "1stSun7">>
<</link>>
<<ctpNext clear>>
<p>Karl looks at the Sheriff and motions for him to speak. The Sheriff looks at you and scowls.</p>
<p><<sheriff>>I don't think there is any point in revealing this information to this young lady. In fact, I think it'd be best for everyone if she packed up her car and left. She's
a danger to the town as the events last night showed. I vote no.<</sheriff>></p>
<p>Karl's gas mask turns silently to Roy and he looks at you for a moment before speaking.</p>
<p><<roy>>I think we must tell her what we know. It's not right to hold this information back. I vote yes.<</roy>></p>
<<link "Look at Joshua as Karl's gaze turns to him.">>
<<ctpAdvance "1stSun7">>
<</link>>
<<ctpNext clear>>
<<if $events.markDate gte 1 and $events.mayor gte 4>>
<p><<joshua>>This...woman...is working for my son in the Mayor's office. I have reason to believe she is using her feminine wiles to seduce and corrupt him. On top of that,
I believe she is dating my grandson and attempting to seduce and corrupt him as well. So, I vote no. <</joshua>></p>
<p>You blush and glance around at the others. Their faces give little away but the Sheriff's face twists into a smirk as he lets out a snort.</p>
<<elseif $events.mayor gte 4>>
<p><<joshua>>This...woman...is working for my son in the Mayor's office. I have reason to believe she is using her feminine wiles to seduce and corrupt him. So, I vote no.
<</joshua>></p>
<p>You blush and glance around at the others. Their faces give little away but the Sheriff's face twists into a smirk as he lets out a snort.</p>
<<else>>
<p><<joshua>>I've heard rumors of this woman's behavior. I vote no. She can't be trusted.<</joshua>></p>
<p>You sigh and look at the others. The Sheriff smirks slightly but the others give nothing away at the man's words.</p>
<</if>>
<p>All eyes turn to Karl Van Horn then and you all wait to see what he says, or more accurately, what Riley will say he said.</p>
<<link "Wait for Karl to speak.">>
<<ctpAdvance "1stSun7">>
<</link>>
<<ctpNext clear>>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn is aware that his vote can only tie things up. Regardless, he votes yes on this motion. Since the vote is tied we will have to...
<</riley>></p>
<p><<say "????">>The vote is not tied. I have not voted yet.<</say>></p>
<<link "Look at the door along with everyone else.">>
<<ctpAdvance "1stSun7">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSunday7p2.jpg"]]</p>
<p>Everyone talks at once as a familiar figure walks in. Karl turns his chair to look at him and Riley moves between them assuming a fighting stance but the man who walks in only
has eyes for you. He smiles, appearing to not even pay attention to the others in the room.</p>
<<if $events.vampireChosen eq "Nicholai">>
<p>You blush as he stares at you and his smile widens slightly. His eyes briefly trail down your form and he licks his lips before he speaks.</p>
<p><<nicholai>>Hello once again my dear. It's a pleasure to see you. For the rest of you, I am Nicholai Constantin, I'm here to assume my place at this table once again. And my
vote is yes.<</nicholai>></p>
<<else>>
<p><<nicholai>>Hello once again my dear. It's a pleasure to see you. For the rest of you, I am Nicholai Constantin, I'm here to assume my place at this table once again. And my
vote is yes.<</nicholai>></p>
<</if>>
<p>All eyes turn to you and the Sheriff tenses but Roy speaks up, his voice sounding resigned even as he speaks.</p>
<p><<roy>>I can't verify if this man is <b>the</b> Nicholai Constantin but he looks just like the portrait I have seen.<</roy>></p>
<<link "Look at Van Horn to see how he reacts.">>
<<ctpAdvance "1stSun7">>
<</link>>
<<ctpNext clear>>
<p><<karl>><b>... .... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p>Riley looks shocked at whatever Van Horn said. She looks from him to Nicholai who simply smirks at her and relaxes in his chair. The tension in the room becomes oppressive as
Riley clears her throat and prepares to translate what Van Horn said.</p>
<p><<riley>>Mister Van Horn confirms that this...man is a Constantin.<</riley>></p>
<p><<joshua>>This is <b>outrageous!</b> He comes in and claims to be from a long dead family and agrees with your vote and you vouch for him?<</joshua>></p>
<p><<roy>>He...<</roy>></p>
<<link "Jump as the Sheriff slams his hand on the table.">>
<<ctpAdvance "1stSun7">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>Mister Tisdale, I will remind you that Mister Van Horn is...<i>was</i> the last remaining member of any of the Founding Families. He is directly responsible for this
town surviving as long as it has. I do not agree with him in this matter but I will <b>not</b> allow you to call his word into question.<</sheriff>></p>
<p>Silence falls and Joshua Tisdale trembles, his face red as he glares at the Sheriff. However, he breaks eye contact and lets out a long breath. He glances at Roy then glares at
you as if this is all your fault before finally turning his gaze to Mister Van Horn.</p>
<p><<joshua>>I apologize Mister Van Horn. If you believe this is a Constantin then I believe you.<</joshua>></p>
<<link "Look at Nicholai as he clears his throat.">>
<<ctpAdvance "1stSun7">>
<</link>>
<<ctpNext clear>>
<p><<nicholai>>I am not <i>a</i> Constantin. I am <i>the</i> Constantin. I am Nicholai Constantin. My sister and I are the last of the Constantins.<</nicholai>></p>
<p>Roy shifts in his seat and takes a small notepad out of his pocket quickly writing something down. The Sheriff quietly studies Nicholai and Joshua glares at him. Karl Van
Horn does not look at Nicholai. Instead his head slowly turns to look at you. Riley notices this and looks at you as well.</p>
<p><<joshua>>How in the hell could you be Nicholai Constantin? You'd be well over a hundred years old...<</joshua>></p>
<p><<link "Tell them he is a vampire.">>
<<set $events.toldEldersVampire to true>>
<<ctpAdvance "1stSun7">>
<</link>></p>
<p><<link "Keep that information to yourself.">>
<<set $events.toldEldersVampire to false>>
<<ctpAdvance "1stSun7">>
<</link>></p>
<<ctpNext clear>>
<<if $events.toldEldersVampire eq true>>
<p><<say $player.fullname $player.saypic>>I know this will be unbelievable to you but he's a vampire. If all the stories are true, he's immortal.<</say>></p>
<p>All eyes turn to you before slowly turning back to Nicholai. He slowly smiles, exposing his fangs and runs his tongue gently over them. He grins at you then looks at the
others as silence falls across the room. To your surprise no one calls you crazy even before he shows his fangs. One by one the others slowly turn their eyes to Mister Van
Horn to see what he will say next.</p>
<<else>>
<p><<nicholai>>As the young Miss <<print $player.lastname>> knows already. I am a vampire. I will live long after the rest of you have died. In fact, I suspect some of you
are on your last legs already. Or...perhaps I should say wheels in the case of Mister Van Horn.<</nicholai>></p>
<p>All eyes turn to you before slowly turning back to Nicholai. He slowly smiles, exposing his fangs and runs his tongue gently over them. He grins at you then looks at the
others as silence falls across the room. Something in the way that Van Horn tilts his head makes you feel like he is disappointed in you for some reason. One by one the
others slowly turn their eyes to Mister Van Horn to see what he will say next.</p>
<</if>>
<p><<karl>><b>... ... ... ... ... ... ... ... ...</b><</karl>></p>
<<link "Listen as Riley translates.">>
<<ctpAdvance "1stSun7">>
<</link>>
<<ctpNext clear>>
<p><<riley>>With this unexpected new vote the votes now stand at three to two in favor of telling our guest the information we have. Mister Van Horn believes that Mister Lacey
should share the information with her.<</riley>></p>
<p>Joshua sighs loudly and the Sheriff leans back in his chair, his face unreadable as he stares at you. Roy writes something else in his notebook and tucks it away,
before turning iin his chair to face you.</p>
<p><<roy>>Alright...so...Doctor Abraham Corvus died many, many years ago. According to the official histories, that was the end of the Corvus bloodline. However, here is where
things get complicated. You see...<</roy>></p>
<p><<nicholai>>Doctor Corvus had an illegimate child that was smuggled out of town by one of the Crocker ancestors. You are descended from that child. You have Corvus blood
in you and are the rightful heir to the Corvus legacy.<</nicholai>></p>
<<set $secrets.corvus2 to "Doctor Corvus had an illegimate child that was smuggled out of town by one of the Crocker ancestors.">>
<<set $playerKnowledge.pushUnique("corvus2")>>
<<link "Stare at them in disbelief.">>
<<ctpAdvance "1stSun7">>
<</link>>
<<ctpNext clear>>
<p>Roy stammers after being cut off by Nicholai but finally goes quiet. The Sheriff watches you closely and Joshua leans back, crossing his arms and scowling. Riley looks at Van
Horn as he begins to speak.</p>
<p><<karl>><b>... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn says that the chair to his right is rightfully yours. In addition, the Corvus manor which we showed you earlier tonight is also yours. You are not the
outsider everyone believes you are. You belong in Solomon Falls.<</riley>></p>
<p>You sit in silence, absorbing this news and trying to ignore how everyone stares at you. You nibble your lip, thinking back on everything that has happened to this point.</p>
<<link "Tell them you have some questions." "First Sunday 8">>
<<addmins 20>>
<</link>>
<</ctp>>
/* take into account corruption and such for interactions *//* <<run Engine.play("First Sunday 8")>> */
<div id= "elderTalk">
<p>[img["images/events/firstSunday8.jpg"]]</p>
<p>The others stare at you as you debate what you want to ask.</p>
<<if not $playerKnowledge.includes("solomonFalls10")>>
<p><<linkreplace "Ask how they know you are a descendent of Corvus.">>
<<replace "#elderTalk">>
<<set $secrets.solomonFalls10 to "There are only a few known ways to enter the town. A Crocker can take people in and out by sea. A descendent of one of the families can enter. Finally, the spirit of the town can allow passage.">>
<<set $playerKnowledge.pushUnique("solomonFalls10")>>
<p><<roy>>There are only a few ways in and out of Solomon Falls. A member of the Crocker family can freely pass in and out by sea and take people with them. The Spirit of
Solomon Falls can allow entry. And, as we believe happened with you, a descendent of one of the original families can freely enter the town though leaving is more...
complicated.<</roy>></p>
<p><<say $player.fullname $player.saypic>>A Crocker could take someone out, that's what you just said right?<</say>></p>
<p><<roy>>Ok. So not that complicated. If the current Crocker, Eric, agrees that is. He didn't bring you into town. That means either the spirit of the town allowed you to
pass or you're a descendent of one of the families. We believe with you it was a little bit of both. That doesn't prove anything but what does prove something is the
effect you've had on the town. You probably haven't even noticed it but your actions directly impact the town on a...spiritual level. That usually only happens when one
of the Founding Families are involved. Their blood is directly tied to the magic that makes Solomon Falls function. In addition, you have a raven following you that has been
observed by several of us. That raven is a familiar of the spirit of the town. And it would only follow one of the Corvus descendents. <</roy>></p>
<p><<say $crowName $npcSay.crow>>Surprise! Though he's not totally right. I also served a local witch. Of course, she was Corvus's lover and the mother of his child before her
murder by a mob of angry locals. Sooo...<</say>></p>
<p><<link "Ask more questions.">>
<<run Engine.play("First Sunday 8")>>
<<addmins 10>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("solomonFalls10") and not $events.askedAboutCorvusMother>>
<p><<linkreplace "Ask who the mother of Corvus's child was.">>
<<replace "#elderTalk">>
<<set $secrets.arish4 to "She was the lover of Doctor Corvus and the mother of his illegimate child before her death.">>
<<set $playerKnowledge.pushUnique("arisha4")>>
<<set $events.askedAboutCorvusMother to true>>
<p><<roy>>We only have rumors about her identity. But most people believe it was a woman named Arisha Lebedev. She was accused of being a witch and burned at the stake a few
months after Doctor Corvus died. Many believe the accusations were false and were...spread by the Constantins.<</roy>></p>
<p><<say $crowName $npcSay.crow>>They weren't false. But those ignorant wretches back then didn't understand that not all witches practice black magic. Arisha was a good woman.
<</say>></p>
<p><<nicholai>>That is a hurtful thing to say Mister Lacey. Why would I wish to have the mother of Abraham's child burned alive. Just look at the beautiful woman that came from
that union eventually.<</nicholai>></p>
<p>You blush as everyone else at the table mutters their disbelief.</p>
<p><<link "Ask more questions.">>
<<run Engine.play("First Sunday 8")>>
<<addmins 10>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("solomonFalls10") and not $events.askedAboutWhoKnowsYouAreACorvus>>
<p><<linkreplace "Ask who else knows you're a Corvus descendent.">>
<<replace "#elderTalk">>
<<set $events.askedAboutWhoKnowsYouAreACorvus to true>>
<p><<roy>>No one outside of this room knows. That knowledge is a closely guarded secret. No one even knows it is possible for a Corvus to have survived.<</roy>></p>
<p><<nicholai>>My dear Izabela knows. But don't worry. She won't tell. Probably.<</nicholai>></p>
<p>Joshua scowls at Nicholai and leans forward as if he is about to say something but he seems to think better of it when Nicholai raises an eyebrow and stares at him. </p>
<p><<link "Ask more questions.">>
<<run Engine.play("First Sunday 8")>>
<<addmins 10>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("solomonFalls10") and not $playerKnowledge.includes("corvus3")>>
<p><<linkreplace "Ask about the Spirit of Solomon Falls.">>
<<replace "#elderTalk">>
<<set $secrets.corvus3 to "Rumors are that Doctor Corvus is actually the Spirit of Solomon Falls. The Spirit wears a long coat and a plague doctor mask.">>
<<set $playerKnowledge.pushUnique("corvus3")>>
<p><<karl>><b>... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>The Spirit of Solomon Falls is a guardian spirit. It sometimes appears in dreams to people and looks like a man in a long coat wearing a plague doctor's mask.
It's a mask that looks somewhat like a bird beak combined with a gas mask. No one knows for sure who the spirit is but the common theory is that he is Doctor Corvus.
<</riley>></p>
<p>You think about the figure in your dreams and nod you head after Riley finishes speaking. You debate telling them about his visits but decide not to, not right now at
least. Especially not with the mix of people in here. You notice that no one scoffs or says the Spirit doesn't exist, not even the Sheriff</p>
<p><<say $crowName $npcSay.crow>>I wouldn't tell them he comes to you at night. Not with Nicholai Constantin here.<</say>></p>
<p><<link "Ask more questions.">>
<<run Engine.play("First Sunday 8")>>
<<addmins 10>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $events.askedEldersAboutLeavingTown>>
<p><<linkreplace "Ask if you're allowed to leave town.">>
<<replace "#elderTalk">>
<<set $events.askedEldersAboutLeavingTown to true>>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>It's not about being allowed. It is about it being possible. The only known way to reliably leave town is to get Eric Crocker to take you on his boat. If you
wish to ask him, you won't be stopped. But Mister Van Horn asks that you stay and help the town.<</riley>></p>
<p><<link "Ask more questions.">>
<<run Engine.play("First Sunday 8")>>
<<addmins 10>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.askedEldersAboutLeavingTown and not $events.askedEldersWhyStaying>>
<p><<linkreplace "Ask why they think you can help the town.">>
<<replace "#elderTalk">>
<<set $events.askedEldersWhyStaying to true>>
<p><<karl>><b>... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn believes you being brought here, Lisa's death and the return of the Constantins are all tied together and that if you leave the
balance will tilt towards darkness.<</riley>></p>
<p><<nicholai>>For my part I'd love it if she stayed in town. But if she chooses to leave, I suppose it will make me free to do as I wish.<</nicholai>></p>
<p>Everyone goes silent when Nicholai speaks and you nibble your lip thoughtfully.</p>
<p><<link "Ask more questions.">>
<<run Engine.play("First Sunday 8")>>
<<addmins 10>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
</div>
<p><<link "Tell them you are done asking questions." "First Sunday 9">>
<<addmins 10>>
/* Status alive or dead relationship lovers, friend, ally , shaky */
<<set $allies to {
vanhorn: {
status: "alive",
relationship: "ally",
},
}>>
<<if $events.amberKilled is true>>
/* do nothing */
<<elseif $events.amberDate gte 2>>
<<set $allies.amber to {
status: "alive",
relationship: "lovers",
}>>
<<else>>
<<set $allies.amber to {
status: "alive",
relationship: "friend",
}>>
<</if>>
<<if $events.anyaKilled is true>>
/* do nothing */
<<elseif $events.anyaDate gte 2>>
<<set $allies.anya to {
status: "alive",
relationship: "lovers",
}>>
<<else>>
<<set $allies.anya to {
status: "alive",
relationship: "friend",
}>>
<</if>>
<<if $events.markDate gte 3>>
<<set $allies.mark to {
status: "alive",
relationship: "lovers",
}>>
<</if>>
<<if $events.sean eq 4>>
<<set $allies.sean to {
status: "alive",
relationship: "lovers",
}>>
<</if>>
<<if $events.riley gte 2>>
<<set $allies.riley to {
status: "alive",
relationship: "lovers",
}>>
<<else>>
<<set $allies.riley to {
status: "alive",
relationship: "ally",
}>>
<</if>>
<</link>></p>
/* Questions to ask:
Ask about if you are allowed to leave the town */<<ctp "1stSun9">>
<p>[img["images/events/firstSunday9.jpg"]]</p>
<p>After you finish answering questions, Karl speaks once more. Riley nods and then looks around the room.</p>
<p><<riley>>Mister Van Horn has called an end to this meeting. He asks that you all leave as he needs to speak with Miss <<print $player.lastname>>.<</riley>></p>
<p><<nicholai>>I'd prefer to stay...<</nicholai>></p>
<p>Riley doesn't say anything, she merely glares at Nicholai and points at the door. The others stand and begin to file out but for the moment Nicholai stays in his chair.</p>
<<link "Look at Nicholai to see what he does.">>
<<ctpAdvance "1stSun9">>
<</link>>
<<ctpNext clear>>
<p> Nicholai makes a show of standing very slowly and brushing off his suit. He nods to Mister Van Horn and Riley then turns his gaze to you. He slowly looks you up and down, not
speaking. Just as it appears Riley is going to say something again, he speaks.</p>
<<if $events.vampireChosen eq "Neither">>
<p><<nicholai>>Perhaps I will drop by to see you later <<print $player.name>>. Maybe this time you will have some time to talk to me instead of rudely running away.<</nicholai>></p>
<<elseif $events.vampireChosen eq "Nicholai">>
<p><<nicholai>>Perhaps I will drop by to see you later <<print $player.name>>. It would be wonderful to continue where we left off last time.<</nicholai>></p>
<<else>> /*chose Izabela */
<p><<nicholai>>Perhaps I will drop by to see you later <<print $player.name>> though I suppose you'd prefer it if Izabela came to you instead. Farewell for now.<</nicholai>></p>
<</if>>
<<link "Look at the others after he leaves.">>
<<ctpAdvance "1stSun9">>
<</link>>
<<ctpNext clear>>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn says it is time to go to the Corvus manor. It is yours and he will assist you in moving in. We'll take you back to the Stewart Bed and Breakfast then
you can follow us in your car. The grocery and general store will have supplies you will need if you want to improve the home and
Mister Van Horn has arranged a discount. Shall we? He knows you may not wish to leave the Bed and Breakfast but he believes it is for the best. Come along.<</riley>></p>
<<link "Nod and follow as they leave the room." "First Sunday 10">>
<</link>>
<</ctp>>/* Give onramp to dating. Modify Amber's Friday date by checking for $totalGameDays particularly on the exit! */
/* Give onramp to dating. Modify Amber's Friday date by checking for $totalGameDays particularly on the exit! Check dialogue for stuff that mentions Friday and do different dialogue
if the date is on Sunday. */
<<ctp "1stSunAmberNoDate">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayAmberLake2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayAmberLake2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayAmberLake2Free.jpg"]]</p>
<</if>>
<p>The two of you stand in silence for awhile before Amber turns her gaze to you. She nibbles her lip, clearly trying to work up the confidence to say something to you.</p>
<<link "Smile at her and encourage her to talk.">>
<<ctpAdvance "1stSunAmberNoDate">>
<</link>>
<<ctpNext clear>>
<p><<amber>>I know the timing is weird but...I wanted to not think about what is going on...what's happened. I was thinking, maybe I could get my art supplies and draw a portrait
of you?<</amber>></p>
<p>Amber looks at you hopefully and you debate how you'll respond to this. Maybe this is exactly what both of you need today?</p>
<p><<link "Nod your agreement.">>
<<ctpAdvance "1stSunAmberNoDate">>
<<set $events.amberDate to 2>>
<<set $events.SundayAmberAteOut to false>>
<<set $events.SundayMadeOutWithAmber to false>>
<<set $events.swamWithAmberSunday to false>>
<</link>></p>
<p><<link "Tell her you don't think this is the right time." "First Sunday Amber Lake 3">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(18)>>
<<set $events.SundayAmberAteOut to false>>
<<set $events.SundayMadeOutWithAmber to false>>
<<set $events.swamWithAmberSunday to false>>
<</link>></p>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/amberFirstDate1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/amberFirstDate1Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/amberFirstDate1Free.jpg"]]</p>
<</if>>
<p>Amber smiles and leads you back to town and to the front steps of the bed and breakfast. You wait for her as she runs to her home and comes back half an hour later with a
pack filled with art supplies. She smiles as she approaches and looks at you with a soft smile. You notice she has changed into her favorite dress though you notice her
jeans hanging out of the pack and guess she'll change back after the date. You mentally shrug off the choice when she hugs you, maybe she just likes wearing this dress when
she paints or something?</p>
<p><<amber>>There's a spot by a waterfall where I like to do my painting. I'll show it to you, come on. You ready?<</amber>></p>
<<link "You nod and move to follow her." "First date with Amber 2">>
<<addmins 30>>
<</link>>
<</ctp>><<ctp "1stSunAmber2">>
/* Talk about date, have sex scene */
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayAmberLake2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayAmberLake2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayAmberLake2Free.jpg"]]</p>
<</if>>
<p><<amber>>I keep thinking back to Friday. When we went to the waterfall and you posed for me. It feels like it was from a different year, you know? But I'll tell you this,
it was the happiest I've been since Lisa disappeared. Weird that that occurs to me now huh?<</amber>></p>
<p>You smile as you think back on that day and look out over the lake. <<if $events.poseNakedAmberDate1 eq true>>You bite your lip, thinking about how you posed naked
for her and how erotic the entire situation felt.<</if>><<if $events.skinnyDippedWithAmberDate1 eq true>>You look at the waters of the lake for a long moment, remembering
wading naked into the water after you finished posing for her and glance at her with a small smile.<</if>></p>
<p><<say $player.fullname $player.saypic>>There's nothing wrong with thinking about happy moments at times like this I don't think.<</say>></p>
<<link "Look at Amber as she stares at the lake.">>
<<ctpAdvance "1stSunAmber2">>
<</link>>
<<ctpNext clear>>
/* Amber brings up skinny dipping again */
<p>[img["images/events/firstSundayAmberLake2p2.jpg"]]</p>
<p>Amber turns her gaze to you, looking at you for a moment before she speaks. Her voice is quiet as she talks, almost hesitant.</p>
<p><<amber>>I don't want to dwell on Lisa right now. She was my best friend and I cried all night when I found out. Today, can we just...be together. Maybe swim in the lake or
something? That's not weird right? That I want to do something and not think about this stuff for just a little while?<</amber>></p>
<p><<link "Tell her you understand and would enjoy swimming with her.">>
<<ctpAdvance "1stSunAmber2">>
<<set $events.swamWithAmberSunday to true>>
<<set $relationships.amber += 5>>
<</link>></p>
<p><<link "Tell her you're not up to swimming and want to just talk for a while." "First Sunday Amber Lake 3">>
<<set $events.swamWithAmberSunday to false>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(18)>>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAmberLake2p3.jpg"]]</p>
<p>Amber smiles at your reply and without another word she strips down and wades into the lake. She looks over her shoulder as she walks and calls back to you, her voice playful
even if it seems a bit forced.</p>
<p><<amber>>Are you coming? Don't make me the only naked one in the lake!<</amber>></p>
<<link "Strip down and follow her into the water.">>
<<ctpAdvance "1stSunAmber2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAmberLake2p4.jpg"]]</p>
/* If player is tg have them mention it to Amber and ask what would happen if they become a man again.
<<set $events.toldAmberAboutTG to true>> */
<p>You and Amber wade for awhile and eventually she moves towards you and you towards her. She leans close, your chests almost brushing and the smile she sends your way is
affectionate, almost loving. She stares into your eyes, her own eyes glistening with unspoken emotion.</p>
<p><<amber>>I know we don't know each other very well <<print $player.name>> but I...I feel drawn to you. I hope you don't think I'm a crazy stalker in the making or something.
<</amber>></p>
<<link "Reply to her.">>
<<ctpAdvance "1stSunAmber2">>
<</link>>
<<ctpNext clear>>
<<if $player.tg is true and $events.toldAmberAboutTG is true>>
<p><<say $player.fullname $player.saypic>>I don't think you're a stalker but Amber, you like women. Do you wonder what will happen when I become a man again? <i>If</i>
I become a man again?<</say>></p>
<p>Amber looks away, nibbling her lip as she thinks about that question but finally she looks back at you with a slight smile.</p>
<p><<amber>>Can we worry about that later? Right now you're not a man. You're <<print $player.name>> and you're the most beautiful woman I've ever seen.<</amber>></p>
<<elseif $player.tg is true>> /* Player thinks about what happens when changing back to man but doesn't say anything to Amber */
<p>You wonder if you should have told her you were once a man. It feels a bit awkward to tell her now but maybe another chance will come along. She cocks her head as
you go silent and starts to look worried. You realize she probably thinks your silence is because of what she said and you smile at her.</p>
<p><<say $player.fullname $player.saypic>>Don't worry Amber I don't think you're a crazy stalker or anything. I enjoy spending time with you.<</say>></p>
<<else>>
<p>You pretend to think about Amber's words, teasing her a little as she bites her lip, waiting for you to say something. Eventually she starts to look worried and you
smile at her, feeling a bit guilty for making her worry for nothing.</p>
<p><<say $player.fullname $player.saypic>>Don't worry Amber I don't think you're a crazy stalker or anything. I enjoy spending time with you.<</say>></p>
<</if>>
<p><<link "Smile as Amber leans closer to you and pull her in for a kiss.">>
<<ctpAdvance "1stSunAmber2">>
<<set $player.dominance += 5>>
<<set $events.SundayMadeOutWithAmber to true>>
<<set $relationships.amber += 5>>
<</link>></p>
<<link "Decide that you should probably stop for now." "First Sunday Amber Lake 3">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(18)>>
<<set $events.SundayMadeOutWithAmber to false>>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAmberLake2p5.jpg"]]</p>
<p>You pull her against you and she wraps her arms around your neck, her fingers trailing through your hair as she kisses you. You can feel her almost sagging against you as the
kiss deepens and she lets out a husky little moan against your lips. You squeeze her hips as the kiss continues until finally you part. Your head is spinning from the passion she
put into the kiss and her cheeks are slightly red as she meets your eyes.</p>
<p><<amber>>That was everything I dreamed it would be...<</amber>></p>
<p><<say $player.fullname $player.saypic>>You dream about kissing me?<</say>></p>
<<link "Grin as she blushes.">>
<<ctpAdvance "1stSunAmber2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAmberLake2p6.jpg"]]</p>
<p>You take Amber's hand and begin to tug her back to shore. She's a bit quiet and you are as well, both of you still thinking about that heated kiss. You feel the wetness
between your legs as you wade back to shore, shivering slightly as the air is starting to cool off again. You smile at Amber as you move onto the shore and release her hand.
She looks up at you and you see something in her eyes. A yearning mixed with hesitation. You smile as you reach out and caress her cheek.</p>
<p>A lot of people have looked at you with lust in this town. Some have tried to do more than simply look. Amber seems different. She seems to desire you but is unsure of herself
and unwilling to take a step unless you want it. Her gaze holds emotion and longing and it stirs something inside you. You suddenly realize why Anya is so protective of Amber and
was even willing to fight that murderer last night to protect her. Amber's gaze turns heated but shy at the same time as you see desire in her eyes.</p>
<p><<amber>>I...I want to...please you...<</amber>></p>
/* Push her to her knees or stop things here. */
<p><<link "Smile and ease Amber down to her knees before you.">>
<<ctpAdvance "1stSunAmber2">>
<<set $player.dominance += 5>>
<<set $events.SundayAmberAteOut to true>>
<<set $relationships.amber += 5>>
<</link>></p>
<p><<link "Decide that now is not the time for those desires." "First Sunday Amber Lake 3">>
<<set $events.SundayAmberAteOut to false>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(18)>>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAmberLake2p7.jpg"]]</p>
<p>Amber doesn't hesitate to sink to her knees before you. She kisses along your inner thighs and you moan wantonly as her soft lips trace paths over the sensitive skin of your
thighs. You hook your leg over her shoulder as she works her way closer, taking her time. Just as you start getting impatient with her slow teasing kisses she brushes her soft
lips over your needy pussy lips and you suck in a breath. She doesn't tease any further, her tongue sliding out to caress your sex, easing its way inside to taste your depths
before she pulls back, her tongue swirling over your swollen clit, sending a shudder of pleasure through you.</p>
<p><<amber>>You taste just as wonderful as I imagined...<</amber>></p>
<p><<link "Encourage her to keep going.">>
<<ctpAdvance "1stSunAmber2">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAmberLake2p8.jpg"]]</p>
<p>Amber helps you lower to the ground as your legs tremble. She eases your thighs apart and moves between them, trailing slow kisses along your inner thighs once again. You don't
let her tease you this time, you cup her head and encourage her to move to your pussy. She smiles and doesn't hesitate, her tongue snaking out to caress along your swollen pussy
lips before moving to your clit, flicking over it rapidly. You moan, your muscles tensing as the pleasure builds.</p>
<p><<say $player.fullname $player.saypic>>Oooo...keep going Amber! Don't stop!<</say>></p>
<p><<link "Moan loudly as you get closer to your orgasm.">>
<<ctpAdvance "1stSunAmber2">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAmberLake2p9.jpg"]]</p>
<p>You feel her lips curve against your soaking sex as she smiles before her lips press against your sex once more, followed by her tongue dipping inside you once more. You
let out a long, shuddering moan as she focuses on your pleasure, her tongue curlinng into your silken inner walls, lapping at your sex. You briefly wish she had a longer tongue
so she could find that sensitive bundle of nerves inside you but then you gasp when she slides a finger in and begins to caress that very spot. Your entire body tenses and shakes
as she pulls her tongue from within you, retuning to suckling and tasting your swollen clit. Your spine arches clear of the ground as you feel the overwhelming pleasure building.</p>
<p><<say $player.fullname $player.saypic>>I'm going to...<</say>></p>
<p><<link "Cry out your pleasure as you cum.">>
<<ctpAdvance "1stSunAmber2">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAmberLake2p10.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>OH YES! YESSSSSS...<</say>></p>
<p>You trail off into incoherent screaming and panting as Amber slowly eases you down from your release, backing off from your sex other than a few affectionate and gentle kisses
on the sides of it and along your thighs. She sits back as you lay there trembling, gently caressing your legs. You slowly relax then smile at her, giving her a questioning look
to which she slowly shakes her head with a soft smile. You nod and motion her closer, holding your arms out.</p>
<p><<link "Sit up as Amber snuggles against your legs.">>
<<ctpAdvance "1stSunAmber2">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAmberLake2p11.jpg"]]</p>
<p>You stroke Amber's hip as she rests in your lap. Neither of you feel the need to say anything as you just recover from the intensity of what happened. Amber occasionally presses
little kisses to your thigh as you two relax. <<if $player.tg is true>>This is possibly the most relaxed and happy moment you've had since you became a woman. <i>If everyday was
like this I could almost see staying as a woman...</i> You think to yourself. <<set $player.fem += 2>><</if>> Eventually the two of you decide it is time to dress before continuing
your time together.</p>
<p><<link "Get dressed again and continue to spend time with Amber." "First Sunday Amber Lake 3">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(18)>>
<</link>></p>
<</ctp>>/* 6pm at night. Wrap up Amber scene, go back to B&B get picked up by Riley and Mister Van Horn */
<<ctp "amberSunLake3">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayAmberLake3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayAmberLake3Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayAmberLake3Free.jpg"]]</p>
<</if>>
<p>You and Amber spend the next few hours relaxing together, talking quietly from time to time but spending just as much time in a comfortable silence which surprises
you. <<if $events.SundayAmberAteOut eq true>>Neither of you speak about the sex earlier though you can tell by the way she looks at you sometimes that she is thinking
about it. Occasionally you exchange small, secretive smiles as you both remember what happened. <</if>>Eventually the air cools down as the sky begins to darken and you
check the time before looking at Amber. She sees your look and nods her understanding. You've been holding each other for the last hour or so, just enjoying the quiet but
you both sense that time is up.</p>
<p><<say $player.fullname $player.saypic>>I have to get back, there's a meeting I'm supposed to go to with some people in the town.<</say>></p>
<p>Amber's curious look is amusing and you can see her debating whether or not ask but she finally just nods and stands. You stand as well and the two of you turn away
from the lake, beginning your trip back to the town. When you near the Bed and Breakfast she waves and turns to head her own way. You wave back and watch her go before
continuing on.</p>
<<link "Return to the Bed and Breakfast." "First Sunday 4">>
<<addmins 30>>
<</link>>
<</ctp>><<ctp "1stSunAmberLake">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayAmberLake.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayAmberLakeMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayAmberLakeFree.jpg"]]</p>
<</if>>
<p>The day is overcast and kind of gray. As you walk through the forest the air feels heavy, almost damp and you glance up at the clouds. It looks like it could rain at any
moment but so far only a few drops fall from time to time. At last you emerge from the forest in front of a small lake. You look at its beautiful calm waters as you and Amber
stand side by side. Something about this lake feels peaceful and calm, soothing almost. Amber looks at you as you stare at the waters and smiles.</p>
<p><<amber>>I used to come here a lot when I was upset. It always calmed me.<</amber>></p>
<p><<say $player.fullname $player.saypic>>It's beautiful Amber. I love it. Thank you for bringing me here Amber.<</say>></p>
<<link "Enjoy the view until Amber speaks again.">>
<<ctpAdvance "1stSunAmberLake">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayAmberLakep2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayAmberLakeMeshp2.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayAmberLakeFreep2.jpg"]]</p>
<</if>>
<p><<amber>>You probably find it surprising I enjoy the outdoors. I look like I should be sitting in a dark, smoky room or something right?<</amber>></p>
<p>You can't help a laugh and you nod in reply to her question. A thought occurs to you and you blurt it out before you can think better of it.</p>
<p><<say $player.fullname $player.saypic>>How are you so pale if you're outside all of the time?<</say>></p>
<<link "Watch Amber as she seems to think about her answer.">>
<<ctpAdvance "1stSunAmberLake">>
<</link>>
<<ctpNext clear>>
<<set $playerKnowledge.pushUnique("amber6")>>
<<set $secrets.amber6 to "Amber told you that an ancestor of hers might have been an illegitimate Constantin.">>
<p><<amber>>What I usually tell people who ask me that is sunscreen. But the truth is...I don't know. There are rumors about my family. Like...my mother's side of the family
is super pale and rumor is, her great, great grandmother was impregnated by a Constantin. And they were famous for always being pale, you know? I mean that and being horrible
bastards. So, if it's true, that means I'm part Constantin? I don't bring it up usually. But back to my pale skin. Most pale people like me would turn super red in the sun.
I don't. I don't tan at all. I do get red sometimes but it never lasts. It's weird and the doctor can't explain it.<</amber>></p>
<p>Amber looks embarassed by all of this and you feel a little guilty for having brought it up. She smiles at you but youy're suddenly distracted as you remember what happened in
the alley, meeting the Constantins. They were vampires! Does this explain Amber's pale skin? Is she part vampire or something? You just shake your head and smile back at her. It
occurs to you that no one knows about your encounter with the Constantins. Should you perhaps tell Amber about it? Would she even believe you? And would it be
dangerous for her to know?</p>
<<link "Debate what to do.">>
<<ctpAdvance "1stSunAmberLake">>
<</link>>
<<ctpNext clear>>
<p>It's not an easy choice and Amber looks at you with concern. Your indecision and uncertainty must be showing on your face. You give her a reassuring smile and debate with
yourself about what to do. Finally you make up your mind and turn your gaze to Amber.</p>
<p><<link "Tell her about the Constantins.">>
<<ctpAdvance "1stSunAmberLake">>
<<set $events.toldAmberAboutVamps to true>>
<</link>></p>
<<if not $events.amberDate>>
<p><<link "Decide it's to risky to tell her about what happened." "First Sunday Amber Lake 2 No Date">>
<<addmins 30>>
<</link>></p>
<<else>>
<p><<link "Decide it's to risky to tell her about what happened." "First Sunday Amber Lake 2">>
<<addmins 30>>
<</link>></p>
<</if>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayAmberLakep3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayAmberLakeMeshp3.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayAmberLakeFreep3.jpg"]]</p>
<</if>>
<p>You look away from Amber as you try to decide what to tell her about your run-in with the Constantins.</p>
<<if $events.vampireChosen eq "Neither">>
<p><<say $player.fullname $player.saypic>>During that odd eclipse yesterday before I met up with you two I met a couple of people. No. Met isn't the right word. They
grabbed me and pulled me into an alley. They were very pale and the woman held me tightly while the man talked. He knew my name and said dark magic was happening in
Solomon Falls. He introduced them as Nicholai and Izabela Constantin. Something was...off about them so I ran as soon as I could but...well...I figured after what you
just told me you should know.<</say>></p>
<p>Amber is silent as she takes in what you have said. She frowns softly and at last she looks at you.</p>
<p><<amber>>So you met two people who claimed they were Constantins? But...the Constantins are dead and gone. Like the Corvuses. Both families haven't been around in over
a hundred years. A lot longer than that really. Maybe you ought to talk to Roy at the library? He might have information or even a picture he could show you? The weird thing is,
I think Nicholai was the name of the last known Constantin. I never heard of an Izabela but maybe she is his sister or something...<</amber>></p>
<<elseif $events.vampireChosen eq "Nicholai">>
<p><<say $player.fullname $player.saypic>>During that odd eclipse yesterday before I met up with you two I met a couple of people. No. Met isn't the right word. They
grabbed me and pulled me into an alley. They were very pale and the woman held me tightly while the man talked. He knew my name and said dark magic was happening in
Solomon Falls. He introduced them as Nicholai and Izabela Constantin. Something was...off about them but I couldn't escape. I was drawn to Nicholai. He, well, he bit me.
I mean, he is a vampire Amber. I know how crazy that sounds...<</say>></p>
<p>You blush as you remember that he did more than bite you and hope Amber didn't notice. Amber is silent as she takes in what you have said. She frowns softly and at
last she looks at you.</p>
<p><<amber>>So you met two people who claimed they were Constantins? And at least one of them was a vampire? But...the Constantins are dead and gone. Like the Corvuses.
Both families haven't been around in over a hundred years. A lot longer than that really. Maybe you ought to talk to Roy at the library? He might have information or even a picture he could show you? The weird thing is,
I think Nicholai was the name of the last known Constantin. I never heard of an Izabela but maybe she is his sister or something...<</amber>></p>
<<else>>/*Chose Izabela */
<p><<say $player.fullname $player.saypic>>During that odd eclipse yesterday before I met up with you two I met a couple of people. No. Met isn't the right word. They
grabbed me and pulled me into an alley. They were very pale and the woman held me tightly while the man talked. He knew my name and said dark magic was happening in
Solomon Falls. He introduced them as Nicholai and Izabela Constantin. Something was...off about them but I couldn't escape. I was drawn to Izabela. She, well, she bit me.
I mean, she is a vampire Amber. I know how crazy that sounds...<</say>></p>
<p>You blush as you remember that she did more than bite you and hope Amber didn't notice. Amber is silent as she takes in what you have said. She frowns softly and at
last she looks at you.</p>
<p><<amber>>So you met two people who claimed they were Constantins? And at least one of them was a vampire? But...the Constantins are dead and gone. Like the Corvuses.
Both families haven't been around in over a hundred years. A lot longer than that really. Maybe you ought to talk to Roy at the library? He might have information or even a picture he could show you? The weird thing is,
I think Nicholai was the name of the last known Constantin. I never heard of an Izabela but maybe she is his sister or something...<</amber>></p>
<</if>>
<<if not $events.amberDate>>
<p><<link "Decide to talk about something else." "First Sunday Amber Lake 2 No Date">>
<<addmins 30>>
<</link>></p>
<<else>>
<p><<link "Decide to talk about something else." "First Sunday Amber Lake 2">>
<<addmins 30>>
<</link>></p>
<</if>>
<</ctp>>/*<<set $events.skinnyDippedWithAmberDate1 to true>>
<<if $events.poseNakedAmberDate1 is true>> */
<<ctp "1stSunAmber">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayAmber.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayAmberMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayAmberFree.jpg"]]</p>
<</if>>
<p>The drive to the Bed and Breakfast is quiet. The Sheriff radiates his usual borderline hostile intensity and you just look outside as he drives. After the events
last night everything feels more fragile and scary to you and you don't really have anything to say to him. You sense him look at you a time or two and the one time
you glance over you think you see something approaching empathy in his gaze but it is quickly buried under his usual suspicious squint and you quickly look away.</p>
<p>You don't see Sean when you walk into the Bed and Breakfast but you're not surprised, his grandmother died and he is probably dealing with that. You stand in your
bedroom, watching through the window until you see Amber walking across the yard. You hurry downstairs and usher her inside and up to your room. The two of you stand
there awkardly, neither of you sure what to say. She curls in on herself looking sad and you reach out, placing a hand on her bicep in a gesture of comfort.</p>
<<link "Break the silence.">>
<<ctpAdvance "1stSunAmber">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Amber, I'm sorry. You asked for someone to help find Lisa and I failed you. I'm so sorry.<</say>></p>
<p>Amber wipes at her eyes and then slowly looks up at you. She smiles through teary eyes and then shakes her head.</p>
<p><<amber>><<print $player.name>>, Lisa was missing for nearly three weeks before you even got to town. It was always a long shot that she was still alive. At least now
we know what happened. I think not knowing was worse. Can I ask a favor?<</amber>></p>
<<link "Nod to her.">>
<<ctpAdvance "1stSunAmber">>
<</link>>
<<ctpNext clear>>
/* She suggests walking in the woods - split depending on if you went on a date with her or not. Use as an on-ramp to a second date chance if PC missed it on Friday */
<p><<amber>>Can we get out of here? Maybe go for a walk in the woods or something? I find it relaxing to be out there and I need that right now, you know?<</amber>></p>
<<if $events.amberDate gte 2>> /*went on Friday date */
<p><<say $player.fullname $player.saypic>>Of course, do you want to go to that same waterfall clearing as before?<</say>></p>
<p>Amber shakes her head and motions for you to follow her. You nod and move after her, letting her lead you downstairs and outside. Once you're on the lawn she begins
walking and you move to follow. You shiver slightly in the cool air and glance at Amber as you walk. She seems more at ease as you move into the forest and you smile
slightly as you walk beside her.</p>
<p><<link "Follow Amber into the forest." "First Sunday Amber Lake">>
<<addmins 20>>
<</link>></p>
<<else>>
<p>You nod with a smile at Amber as you follow her downstairs. She leads you outside and you begin to walk down the road. You shiver slightly in the cool air and glance at
Amber as you walk. She seems more at ease as you move into the forest and you smile slightly as you walk beside her.</p>
<p><<link "Follow Amber into the forest." "First Sunday Amber Lake">>
<<addmins 20>>
<</link>></p>
<</if>>
<</ctp>><<ctp "1stSunAnya2">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayAnya2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayAnya2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayAnya2Free.jpg"]]</p>
<</if>>
<p>Anya smiles and steps closer, leaning in until her lips claim yours in a fiery kiss. Her left hand grips your waist, holding you against her as her right hand rights to
tease your breast. Her kiss is passionate and domineering but you also since a deep affection in her little breathy sighs as her tongue slides along your lips and then between
them as the kiss deepens. She smiles and pulls back, lightly nipping at your lower lip as she ends the kiss, for the moment.</p>
<p><<anya>>Get undressed and get on the bed, I need you <<print $player.name>>.<</anya>></p>
<<link "Smile as the two of you undress and move to the bed.">>
<<ctpAdvance "1stSunAnya2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAnya2p2.jpg"]]</p>
<p>Anya cralws onto the bed and pushes on your shoulders to ease you back. She leans down and kisses you as she straddles you and with a grin she begins to kneewalk her way up your
torso. You suspect she is going to sit on your face but to your surprise she turns and lays herself over you. Her pussy is above your lips and your world briefly narrows to her
scent and the warmth of her center as she lowers herself over your face. Your tongue stretches out and you taste her as her fingers begin to caress your sex.</p>
<p>Your tongue circles her clit teasingly as her fingertips stroke over your swollen labia. You pause in your own licking though when her mouth lowers to your needy sex and you
feel her lips and tongue brushing over you, starting as a slow tease but she doesn't make you wait for long. Her tongue eases into the opening of your sex, curling within you as
she suckles down your nectar. You force yourself to concentrate on her again, made easier when she pauses to slap your ass in a teasing warning. Your tongue flicks over her
swollen clit as her own mouth returns to pleasuring you.</p>
<<link "Concentrate on her pleasure to make her cum.">>
<<ctpAdvance "1stSunAnya2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAnya2p3.jpg"]]</p>
<p>Your tongue swirls around her clit as you work to please Anya. You feel a surge of pride when she moans against your own soaked sex and then lifts her head up, panting as you
wrap your lips around her swollen nub, humming and flicking your tongue faster against it. You feel her tense and redouble your efforts. A moment later you begins to shake as a
powerful orgasm rocks through her. You turn your attention to her parted labia, suckling and swallowing her honey as it flows. You can sense she is getting too sensitive as her
orgasm continues and you back off, pressing little kisses and nibbles to her sex as she slowly relaxes from her intense orgasm.</p>
<p><<anya>>Time to make you cum my girl!<</anya>></p>
<<link "Moan as she buries her face in your needy pussy again.">>
<<ctpAdvance "1stSunAnya2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayAnya2p4.jpg"]]</p>
<p>Anya recovers for a few seconds longer then grips your thighs as she buries her face back between them. You arch your back as her tongue attacks your molten core in a frenzy. You
cry out, burying your face against her thigh and pressing kisses to her soft skin as your chest heaves as you pant huskily. You hear Anya make a sound almost like a pleased growl as
her tongue begins to circle your clit before she suckles on it. You are surprised by how intense your sudden orgasm is, your entire body tensing and shaking as your vision fades
almost entirely. You let out incoherent screams and cries of pleasure, your voice somewwhat muffled by her thigh as you continue to press your face against it.</p>
<p>You spend the next few minutes recovering and then you both dress with a slight smile. You spend the next few hours relaxing and talking, cuddling in each other's arms, not
bothering to dress. Eventually though she says it is time she head home and the two of you dress, interuppted only occasionally by kisses and caresses to naked skin. You walk her
downstairs and step outside with her. She gives you one last hug and walks away.</p>
<p><<link "Wave to her as she walks away." "First Sunday 4">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(18)>>
<</link>></p>
<</ctp>>/* <<set $events.ateAnya1stdate to false>>*/
<<ctp "1stSunAnya">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayAnya.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayAnyaMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayAnyaFree.jpg"]]</p>
<</if>>
<p>The drive to the Bed and Breakfast is quiet. The Sheriff radiates his usual borderline hostile intensity and you just look outside as he drives. After the events
last night everything feels more fragile and scary to you and you don't really have anything to say to him. You sense him look at you a time or two and the one time
you glance over you think you see something approaching empathy in his gaze but it is quickly buried under his usual suspicious squint and you quickly look away.</p>
<p>You don't see Sean when you walk into the Bed and Breakfast but you're not surprised, his grandmother died and he is probably dealing with that. You stand in your
bedroom, watching through the window until you see Anya walking across the yard. You hurry downstairs and usher her inside and up to your room. To your surprise she
grabs you and pulls you into a fierce hug. You tense at first but then relax and she chuckles huskily.</p>
<<link "Look at her as she speaks.">>
<<ctpAdvance "1stSunAnya">>
<</link>>
<<ctpNext clear>>
<p><<anya>>You thought I was going to feel you up or something didn't you? Or maybe you wanted me to on some level so you don't have to think about what's happening. If I'm honest
I don't want to think about it either. <<if $events.amberKilled is true>>Especially what happened to Amber.<</if>> So, help me forget, at least for a while, <<print $player.name>>?
<</anya>></p>
<p>You look into her eyes, realizing she wants to be intimate with you but is waiting for your permission. What she said is true, both of you probably could use some time
where you're not thinking about events but are you up for it?</p>
<p><<link "Nod your head in agreement." "First Sunday Anya 2">>
<<set $events.sundayAnyaSex to true>>
<<set $relationships.anya += 5>>
<<addmins 5>>
<</link>></p>
<p><<link "Shake your head.">>
<<set $events.sundayAnyaSex to false>>
<<ctpAdvance "1stSunAnya">>
<<addmins 5>>
<</link>></p>
<<ctpNext clear>>
<p>Anya nods her understanding and the two of you spend some time together. You're a bit surprised to realize that beneath her bad girl image lurks a fairly sensitive woman. She is
very understanding when you talk about recent events and how upset you've been. Before you realize it you're leaning on her shoulder as she holds you and gently strokes your hair.
After several hours, however, she has to leave and you nod, escorting her downstairs and outside.</p>
<p><<link "Wave to her as she walks away." "First Sunday 4">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(18)>>
<</link>></p>
<</ctp>><<ctp "1stSunBela2">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayBela2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayBela2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayBela2Free.jpg"]]</p>
<</if>>
<p>You lead Izabela to your room. When you step in she hooks her arm in yours and looks at the chairs in front of the fireplace as well as the bed. She slowly turns hungry
eyes to you, leaning closer as she holds your gaze. You feel an instinctual desire to step back but find yourself frozen as she stares at you. You swallow slowly as she licks
her lips, her eyes lowering briefly to your neck.</p>
<p><<izabela>>Mmmm...I am tempted to sit you in a chair in front of the fireplace but I think this time, we'll go to your bed. So as you sleep you smell me and remember what
happened here tonight. Take your clothes off while I get rid of all those useless pillows and stuff.<</izabela>></p>
<<link "Strip down as she pulls most of the pillows and such off of the bed.">>
<<ctpAdvance "1stSunBela2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayBela2p2.jpg"]]</p>
<p>Izabela joins you on the bed and leans in for a kiss. You feel vulnerable, not just because she is still clothed but because you're aware of how dangerous she is. She
pulls back for the kiss, her fingers sliding down your belly to stroke over your heated pussy lips. Her fingernails tease you, combing lightly through your pubic hair before
she flicks her fingers over your swollen clit forcing a low groan from your parted lips. She holds your gaze as she lifts her fingers and licks your juices from them.</p>
<p><<izabela>>All of you tastes wonderful. I just want to devour you but alas, Nicholai doesn't want me to, he has plans for you. Oh, don't look scared my little morsel, I
probably wouldn't do it anyway, you're far too fun to have around. If it were up to me, I'd just take you from here and keep you as my little pet forever. Mmmm....I can be
patient though.<</izabela>></p>
<<link "Lie back as she pushes on your shoulder.">>
<<ctpAdvance "1stSunBela2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayBela2p3.jpg"]]</p>
<p>She crawls between your legs and leans down, blowing softly over the damp hair covering your sex. You moan softly, your eyes closing briefly as you tremble with desire. She
smiles, her eyes locking to yours as she slowly snakes out her tongue and draws it slowly along your pussy lips, parting them gently to dip between them. Her soft lips press
against your lower lips as she kisses and then suckles on your swollen pussy lips. You moan huskily as she slides her tongue into your opening, lapping at your dripping honey.</p>
<p><<izabela>>You are so responsive to my mouth. I love it...<</izabela>></p>
<<link "Moan as her tongue continues to work its magic.">>
<<ctpAdvance "1stSunBela2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayBela2p4.jpg"]]</p>
<p>You moan and wriggle, the pleasure almost too much to stand. Izabela's fingers tighten on your hips as if to keep you from escaping and she wraps her lips around your clit.
You tense, feeling your need for release growing as she continues to lick and suckle on your clit. You gasp when she gently bites it but her giggle tells you it is a tease and
you slowly relax again as her fingers move to the underside of your thighs.</p>
<<link "Gasp as she pushes your legs up and buries her face between them again.">>
<<ctpAdvance "1stSunBela2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayBela2p5.jpg"]]</p>
<p>Your thigh muscles tense as she pushes your legs up and you growl with pleasure as she resumes licking and suckling on the senstive flesh of your pussy. She growls back and you
stare briefly as her tongue explores your depths. You feel your inner muscles tightening as your breathing speeds up. You can sense your release coming and you're unable to keep
holding it back as you cry out your pleasure.</p>
<p><<izabela>>That's it, cum for me pet. <</izabela>></p>
<<link "Scream as your pleasure turns to sharp pricks of pain!">>
<<ctpAdvance "1stSunBela2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayBela2p6.jpg"]]</p>
<p>In the midst of your release Izabela sinks her fangs into the soft flesh where your leg meets your pelvis, in that sensitive little spot. You scream in surprise and pain but
it passes quickly as she suckles on the sensitive skin and an odd numbness spreads before being replaced by pleasure. You suckles for a while and you pant for breath, nearly
cumming again as you lay there, held in place by her. Eventually she finishes and licks the spot clean of blood before placing a surprisingly tender kiss on it.</p>
<p><<izabela>>Tasty as always...<</izabela>></p>
<<link "Stare as she raises her head at last, smiling at you.">>
<<ctpAdvance "1stSunBela2">>
<<set $player.health -= 20>>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayBela2p7.jpg"]]</p>
<p><<izabela>>I should go for now. We'll see each other again soon but if I don't leave now, I may be tempted by your sweet taste again. Come on, walk me out lover.<</izabela>></p>
<p>You nod and climb to your feet on shaky legs. You dress, yelping when she playfully slaps your ass. You escort her to the front door and she pauses on the porch, turning to look
back over her shoulder at you.</p>
<p><<izabela>>See you soon pet.<</izabela>></p>
<p><<link "Watch her walk away and then return to your room." "First Sunday 17">>
<</link>></p>
<</ctp>><<ctp "1stSunBela">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayBela.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayBelaMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayBelaFree.jpg"]]</p>
<</if>>
<p>You make your way downstairs and cautiously open the door. To your surprise, Izabela is standing there and you flush as you remember what happened the last time you
ran into her. You take a deep breath as you look at her, heart pounding as she strikes a non-threatening pose. You find your eyes drawn to hers and lick your lips
nervously, remembering how drawn to her you were.</p>
<p><<izabela>>I love your new home. Aren't you going to invite me in?<</izabela>></p>
<<if $player.willpower gte 75>>
<p><<link "Tell her no and close the door." "First Sunday 17">>
<<set $events.vampInvitedIn to false>>
<</link>></p>
<<else>>
<p><span class = "skillfail">You don't feel like you can resist her request.</span> <<disable>>
<<link "Tell her no and close the door.">><</link>><</disable>></p>
<</if>>
<<link "Invite her in.">>
<<ctpAdvance "1stSunBela">>
<<set $events.vampInvitedIn to "Izabela">>
<<set $player.corruption +=3>> /* Corrupt act */
<<set $events.solomonFallsBalance -= 1>> /* The balance is disturbed by letting a vampire into the Corvus house */
<<set $player.willpower -= 5>>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayBelap2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayBelap2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayBelap2Free.jpg"]]</p>
<</if>>
<p>Izabela seems to dart inside and lunges for you. You instinstively tense, already wondering if you've made a possibly fatal mistake when she grabs you. She pulls you close and
grips your hips as she kisses you deeply and wantonly. A thrill runs down your spine as she continues to kiss you, finally pulling back, her fangs nicking your lower lip as she
does. She suckles on your lower lip for a moment then smiles ferally at you as her fingers squeeze your hips.</p>
<p><<izabela>>You smell fresh and clean...come, show me your bedroom...<</izabela>></p>
<<link "Nod and lead her to your bedroom." "First Sunday Izabela 2">>
<</link>>
<</ctp>>/* <<set $events.ateJill1stdate to false>>*/
<<ctp "1stSunJill">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayJill.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayJillMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayJillFree.jpg"]]</p>
<</if>>
<p>The drive to the Bed and Breakfast is quiet. The Sheriff radiates his usual borderline hostile intensity and you just look outside as he drives. After the events
last night everything feels more fragile and scary to you and you don't really have anything to say to him. You sense him look at you a time or two and the one time
you glance over you think you see something approaching empathy in his gaze but it is quickly buried under his usual suspicious squint and you quickly look away.</p>
<p>You don't see Sean when you walk into the Bed and Breakfast but you're not surprised, his grandmother died and he is probably dealing with that. You stand in your
bedroom, watching through the window until you see Jill walking across the yard. You hurry downstairs and usher her inside and up to your room. The two of you stand
there awkardly, neither of you sure what to say.</p>
<</ctp>><<ctp "1stSunMark2">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayMark2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayMark2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayMark2Free.jpg"]]</p>
<</if>>
<p>Mark sweeps you into his arms and leans you back, planting a kiss on you. In spite of the mood that had been building he is almost playful as he holds you in his arms and
kisses you deeply. You moan into the kiss as his hands roam over your form and he breaks it, smiling at you with affection. He opens his mouth and seems to hesitate for a
moment then grins.</p>
<p><<mark>>Get undressed. I want to see all of you...<</mark>></p>
<<link "Get undressed and crawl onto the bed.">>
<<ctpAdvance "1stSunMark2">>
<</link>>
<<ctpNext clear>>
<<if $player.tg is true>>
<<set $player.fem += 3>>
<</if>>
<p>[img["images/events/firstSundayMark2p2.jpg"]]</p>
<p>Mark undresses and walks to you. He reaches out and grips your hair as he holds his shaft, brushing it across your lips. You know what he wants and you part your lips
wrapping them around his shaft. <<if $player.tg is true>><i>I never would have imagined myself doing this even a few days ago and now...how did I change so fast?</i> you think
as you suckle on his hard cock with a husky moan.<<else>>You suckle on his hard cock with a husky moan as he watches you with a smile.<</if>> You briefly wonder if he will want
you to suck him to completion but your question is answered when he gently pushes you back and climbs on top of you.</p>
<<link "Moan as he eases his hard cock into you.">>
<<ctpAdvance "1stSunMark2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayMark2p3.jpg"]]</p>
<p>You wrap your legs around him as he thrusts within your heated, silken inner walls. You rock your hips in time with his thrusts and he increases the force of his thrusts into
you, rocking your body. He thrusts so powerfully he actually slides out of you and drags his shaft along your belly before he repositions and slides back into you.
He flashes you an embarassed smile and kisses your forehead as he eases back into you.</p>
<p><<mark>>You drive me wild <<print $player.name>>.<</mark>></p>
<<link "Look up at him as your passion grows.">>
<<ctpAdvance "1stSunMark2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayMark2p4.jpg"]]</p>
<p>Mark looks different than he usually does. Less intense and more...vulnerable. It's not just because he is lost in the throes of passion you don't think. It's because he opened
up to you earlier and you smile before your mouth falls open as a long moan slides from your parted lips. He continues his hard thrusts, the bed creaking and thumping against the
wall as he takes you hard. You briefly wonder if Sean can hear and what he thinks but your thoughts are interupted by yet another powerful stroke of Mark's cock in your depths.</p>
<<link "Shift your position as the sex gets more frantic and intense.">>
<<ctpAdvance "1stSunMark2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayMark2p5.jpg"]]</p>
<p>You pull your legs up, opening your pussy even more to his throbbing shaft. He buries his face in your shoulder as he pulls back, almost totally out of you then thrusts in hard
enough you actually gasp for breath. He turns his head and kisses your neck as his hips grind into yours, burying his cock deeply inside you. Your moans and his merge into a symphony
as you both begin to tremble with rising passion. You feel his shaft throbbing and getting even stiffer within you as his release approaches and you feel your inner walls beginning
to spasm around him as yours comes closer as well.</p>
<<link "Cry out as you experience a powerful orgasm.">>
<<ctpAdvance "1stSunMark2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayMark2p6.jpg"]]</p>
<p>The two of you cum together in an intense and emotional release of passion. He pulls out right before he cums, spraying his seed all over your belly. The two of you lay there,
tangled together before you eventually get up and go clean yourself off. You return to your room and collapse onto the bed next to him. The two of you talk quietly for the next few
hours as you recover from the intense experience.</p>
<p>The sun dips lower and eventually night begins to falls. He tells you he needs to get home and you walk him downstairs and outside onto the lawn. He kisses your cheek and then
crosses the grass and makes his way to his car. He pauses at the open door and smiles at you, then gets in and pulls out of the driveway with a squeal of tires.</p>
<p><<link "Wave to him as he drives away." "First Sunday 4">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(18)>>
<</link>></p>
<</ctp>>/* */
<<ctp "1stSunMark">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayMark.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayMarkMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayMarkFree.jpg"]]</p>
<</if>>
<p>The drive to the Bed and Breakfast is quiet. The Sheriff radiates his usual borderline hostile intensity and you just look outside as he drives. After the events
last night everything feels more fragile and scary to you and you don't really have anything to say to him. You sense him look at you a time or two and the one time
you glance over you think you see something approaching empathy in his gaze but it is quickly buried under his usual suspicious squint and you quickly look away.</p>
<p>You don't see Sean when you walk into the Bed and Breakfast but you're not surprised, his grandmother died and he is probably dealing with that. You stand in your
bedroom, watching through the window until you see Mark walking across the yard. You hurry downstairs and usher him inside and up to your room. He glances around your room
and you notice from his body language that he is somewhat uncomfortable and restless. You're not sure why so stand there awkwardly until he speaks.</p>
<<link "Listen in surprise to what he says as he walks to a window.">>
<<ctpAdvance "1stSunMark">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayMarkp2.jpg"]]</p>
<p>Mark walks to the window and rests his hands on the window pane. His forehead bangs gently into the glass and he lets out a long sigh. The silence draws on for several
moments and just when you're about to say something to fill the silence Mark speaks in a raspy voice.</p>
<p><<mark>>When Lisa broke up with me, I was angry and I was hurt. I said things about her. I called her a whore and a slut to my friends. I bullied Amber because she is
Lisa's best friend. I even tried to get my dad to fire Ray Patterson. And now that Lisa's dead I look back on how I acted and...I just...maybe if I'd been a better person
she'd still be alive. And do you want to know the worst thing?<</mark>></p>
<<if $events.askedMarkAboutLisa eq false>>
<<set $playerKnowledge.pushUnique("lisa9")>>
<<set $secrets.lisa9 to "Lisa broke up with Mark shortly before she disappeared and wouldn't even talk to him.">>
<</if>>
<<link "Nod when he turns to look at you.">>
<<ctpAdvance "1stSunMark">>
<</link>>
<<ctpNext clear>>
<p><<mark>>As sad as I am about Lisa and as guilt ridden as I am, I can't stop thinking about you. There's something about you <<print $player.name>>. I'm here for you if you want me
to be and if you need help with Lisa, let me know, alright?<</mark>></p>
<p>Mark walks away from the window and approaches you. He reaches up, cupping your cheek as he looks into your eyes, leaning closer in an attempt to kiss you.</p>
<p><<link "Kiss him back." "First Sunday Mark 2">>
<<set $events.sundayMarkSex to true>>
<<set $relationships.mark += 10>>
<</link>></p>
<p><<link "Put your fingers on his lips and gently push him back.">>
<<ctpAdvance "1stSunMark">>
<<set $events.sundayMarkSex to false>>
<</link>></p>
<<ctpNext clear>>
<p>Mark looks both hurt and angry but you explain that you're not up to anything after recent events and it's not about him. He finally calms and the two of you sit on your bed and talk
for the next few hours. After he gets over the rejection the talk is nice and you feel like you've seen a new version of Mark. Eventually the two of you lay on your bed and you
just hold him as you continue to talk.</p>
<p>The sun dips lower and eventually night begins to falls. He tells you he needs to get home and you walk him downstairs and outside onto the lawn. He kisses your cheek and then
crosses the grass and makes his way to his car. He pauses at the open door and smiles at you, then gets in and pulls out of the driveway with a squeal of tires.</p>
<p><<link "Wave to him as he drives away." "First Sunday 4">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(18)>>
<</link>></p>
<</ctp>>/* Use vampire carrying pose for entrance due to prior scene. Don't forget to put pillows and quilt back on bed! Neck bite from blood christmas kiss! Bloody lips for Nicholai if
possible Have Nick mention the two bloodlines should merge, either through a child or Rachel becoming a vampire. */
<<ctp "1stSunNick2">>
<p>[img["images/events/firstSundayNick2.jpg"]]</p>
<p>You barely remember him carrying you upstairs and barely notice as he somehow manages to strip your clothes off during the trip. You're barely aware of your surroundings
when he carries you into the bedroom and he smiles as he looks at your naked form.</p>
<p><<nicholai>>You're a lucky woman Miss <<print $player.lastname>>. My family and the Corvus family have been rivals for far longer than anyone knows. I could end that rivalry
right now but luckily for you, I have no intentions of doing so.<</nicholai>></p>
<<link "Blink through the haze as he lays you on your bed.">>
<<ctpAdvance "1stSunNick2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayNick2p2.jpg"]]</p>
<p>He begins to undress as you crawl back slightly on the bed. Your head clears slightly as you watch him and your heart pounds as the implications of what he said hits you.
You lick your lips nervously as you watch him. A bit of motion at the window catches your eye and you see <<print $crowName>> on the window ledge. He seems to be giving you a
disapproving look. Nicholai looks over and narrows his eyes at the raven who stares right back at him. He smirks and looks back at you.</p>
<p><<say $player.fullname $player.saypic>>What are you planning Nicholai?<</say>></p>
<<link "Watch as he stalks closer to you.">>
<<ctpAdvance "1stSunNick2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayNick2p3.jpg"]]</p>
<p><<nicholai>>Planning? Well, my father would have liked nothing more than to destroy all trace of the Corvus bloodline. He held back only because of the odd relationship
between our families. Van Horn would say our families are tied to each other and that we each have to exist to keep the balance. Perhaps he is right, both families had
chances to destroy each other but didn't. A superstitious man would say you are here because fate intervened, to keep at least one Corvus around while my sister and I both
still exist. I think you exist for one reason only. So our families can finally come together.<</nicholai>></p>
<p><<say $player.fullname $player.saypic>>Come together?<</say>></p>
<<link "Shiver as his look fills with desire.">>
<<ctpAdvance "1stSunNick2">>
<</link>>
<<ctpNext clear>>
<p><<nicholai>>Yes. A merging of our two families. It'd end the feud, a feud you don't even know about. And with Van Horn in his final years and having no heir it'd only be
fitting if we brought our two families together and brought peace to Solomon Falls.<</nicholai>></p>
<p><<say $player.fullname $player.saypic>>How? Are you saying we should get married or something?<</say>></p>
<p><<nicholai>>Married? Hmmm...perhaps in time for the legal formalities of course. But no, I meant something...deeper. Perhaps I could make you like me and you could
spend eternity with my sister and I. Or perhaps something even simpler. I can give you a child...<</nicholai>></p>
<<link "Stare in surprise as he moves closer.">>
<<ctpAdvance "1stSunNick2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayNick2p4.jpg"]]</p>
<p>He stares at you thoughtfully, stroking his chin as his gaze wanders over your naked form. He smirks slightly at something he sees and you can't help blushing.
<<if $player.tg is true>><i>Can I even get pregnant? I guess I could...I was magically changed into a woman after all. If that happens though, I'm a woman for at least
nine months...</i> you think to yourself, trying not to panic at what he had said.<</if>></p>
<p><<nicholai>>I suppose I'll have to decide later. For now, I desire your body. Get me ready...<</nicholai>></p>
<<link "Gasp when he grabs your hair.">>
<<ctpAdvance "1stSunNick2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayNick2p5.jpg"]]</p>
<p>He steps closer and his semi-erect shaft brushes against your chin briefly before you grab it and start stroking it. Deep down you consider telling him to leave but for
some reason you can't muster the will to do so. You lean down and kiss the tip of his shaft, parting your lips to suckle on the tip of it. Your tongue swirls over his cock head
and he groans with pleasure. This only continues for a few minutes before he pulls away and pushes you back onto the bed, climbing on after you.</p>
<<link "Moan as he positions you on your knees and thrusts into you.">>
<<ctpAdvance "1stSunNick2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayNick2p6.jpg"]]</p>
<p>He positions you on your knees and grabs your hips, positioning you how he wants you. He holds your hips tightly and his hard cock slides slowly inside your heated depths. You
both let out a groan of pleasure. His grip on your hips tightens as his own hips press against yours while he buries his cock deeply within you.</p>
<p><<nicholai>>I'm in the Corvus home, fucking the last heir of the Corvus bloodline. It feels like a victory for the Constantins. But don't worry....you'll share in my victory one
way or the other.<</nicholai>></p>
<<link "Cry out as his thrusts become harder and more intense.">>
<<ctpAdvance "1stSunNick2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayNick2p7.jpg"]]</p>
<p>His right hand moves to grip your hair while his left maintains its tight grip on your hip. His thrusts increase in power, rocking you back and forth on the bed. He growls
with pleasure while cries of pleasure slip from your parted lips. Your silken inner walls spasm and tighten around his invading shaft as your eyes close. Your heart hammers in
your chest as the intense feelings of pleasure grow even more intense. Your fingers dig into the sheets beneath you as his intense thrusting into your sensitive pussy brings you
closer to your orgasm.</p>
<p><<nicholai>>I need more leverage...<</nicholai>></p>
<<link "Squeal as he pulls you off of the bed.">>
<<ctpAdvance "1stSunNick2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/firstSundayNick2p8.jpg"]]</p>
<p>He bends you over the side of the bed and holds your hips tightly as he slams hard into you. You cry out, his rough treatment driving you wild. He slaps your ass a few times
as he thrusts into you, rocking you forward with each thrust into your dripping sex. You feel his shaft twitching and getting even harder and realize he is close to cumming inside
you.</p>
<p>His words about putting a baby into you flash through your mind and you shudder as an orgasm catches you by surprise right when you feel his hot seed spraying deeply into you,
coating your defensely womb. He holds himself against you, his cock buried within you as you both shudder. He slowly pulls out and begins gathering his clothes while you collapse
onto the bed, panting.</p>
<<link "Pant for breath as he dresses.">>
<<ctpAdvance "1stSunNick2">>
<</link>>
<<ctpNext clear>>
<p><<nicholai>>I should leave for now. We'll see each other again soon. Come. Walk me out my girl.<</nicholai>></p>
<p>You nod and climb to your feet on shaky legs. You dress, biting your lip as you feel his seed run down your inner thigh. You escort him to the front door and he pauses on the
porch, turning to look back over his shoulder at you.</p>
<p><<nicholai>>I look forward to discussing our families more.<</nicholai>></p>
<p><<link "Watch him walk away and then return to your room." "First Sunday 17">>
<</link>></p>
<</ctp>><<ctp "1stSunNick">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayNick.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayNickMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayNickFree.jpg"]]</p>
<</if>>
<p>You make your way downstairs and cautiously open the door. To your surprise, Nicholai is standing there and you smirk as you remember him saying he'd see you later. You take
a deep breath as you look at him, heart pounding as he strikes a non-threatening pose. You find your eyes drawn to his and lick your lips
nervously.</p>
<p><<nicholai>>I love your new home. Aren't you going to invite me in?<</nicholai>></p>
<<if $player.willpower gte 75>>
<p><<link "Tell him no and close the door." "First Sunday 17">>
<<set $events.vampInvitedIn to false>>
<</link>></p>
<<else>>
<p><span class = "skillfail">You don't feel like you can resist his request.</span> <<disable>>
<<link "Tell him no and close the door.">><</link>><</disable>></p>
<</if>>
<<link "Invite him in.">>
<<ctpAdvance "1stSunNick">>
<<set $events.vampInvitedIn to "Nicholai">>
<<set $player.corruption +=3>> /* Corrupt act */
<<set $events.solomonFallsBalance -= 1>> /* The balance is disturbed by letting a vampire into the Corvus house */
<<set $player.willpower -= 5>>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayNickp2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayNickp2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayNickp2Free.jpg"]]</p>
<</if>>
<p>When he steps in, his eyes grow more intense and you find yourself unable to look away. You gasp as you feel yourself losing your balance. You never see him move but you feel a
wind blow past you and suddenly you are in Nicholai's arms, feeling faint as he holds you against himself. His fingers brush through your hair, baring your neck to him as he
whispers into your ear.</p>
<p><<nicholai>>Don't worry <<print $player.name>>. I have you. You're not going anywhere.<</nicholai>></p>
<p>You are about to answer when you feel a sharp painful prick in your neck as his fangs penetrate your soft flesh. You cry out softly as he drinks from you, afraid you've made a
fatal mistake. You grow weaker but he stops after only a few seconds then lifts you into his arms, carrying you deeper into the house.</p>
<<link "Lay in his arms as he carries you to the bedroom." "First Sunday Nicholai 2">>
<<set $player.health -= 20>>
<</link>>
<</ctp>>/* <<set $events.atePromenade1stdate to false>>*
/* See meeting between Eric and Wolfram. Suspicious looking but it's just arranging a delivery for Wolfram. */
<<ctp "1stSunProm">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayPromenade.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayPromenadeMesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayPromenadeFree.jpg"]]</p>
<</if>>
<p>You wander for a while, lost in your thoughts and eventually find yourself drawn to the promenade. You shiver slightly in the damp fog that is ever present in this part of
town and pause when you see two figures ahead. It's hard to make out in the thick fog but you think it is Eric Crocker and Wolfram Heinrich. Wolfram is poking Eric in the chest
and looks quite unhappy. It's hard to hear what they're saying as the fog is muffling the sound but you pick up bits and pieces.</p>
<p><<wolfram>>promised...need...make...happen...paid...Van Horn.<</wolfram>></p>
<<set $secrets.eric4 to "Eric and Wolfram had a mysterious argument on the promenade on Sunday.">>
<<set $playerKnowledge.pushUnique("eric4")>>
<<link "Watch as Wolfram stalks away and Eric turns to look at you.">>
<<ctpAdvance "1stSunProm">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayPromenadep2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayPromenadep2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayPromenadep2Free.jpg"]]</p>
<</if>>
<p>Eric watches him go then turns and spots you. He waves and calls up to you.</p>
<p><<eric>>What brings you out here today?<</eric>></p>
<p>You shrug and he motions for you to approach. You nod and move over to the steps, making your way down to him. You wonder what the conversation was about but decide it's probably
not a good time to get nosy about it.</p>
<<link "Move closer.">>
<<ctpAdvance "1stSunProm">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayPromenadep3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayPromenadep3Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayPromenadep3Free.jpg"]]</p>
<</if>>
<p>You make your way down and over to him. Any nervousness you had about overhearing whatever they were talking about is partially dispersed when he offers a fist smack and
shoots you a flirty smile. After the fist bump he gives you a serious look however and lowers his hand.</p>
<p><<eric>>Are you alright? I heard about what happened yesterday. <<if $events.amberKilled is true>>I heard about Amber. I'm sorry, she was a good kid. <<elseif $events.anyaKilled is true>>
I heard about Anya. She was kind of...bristly but a good person even if she hid it well. <<else>>I'm glad nothing happened to you or the others. <</if>>I read in the paper this
morning that Lisa Patterson was found dead. Rumor is it was you who found her?<</eric>></p>
<<link "Shrug and turn to look out over the water.">>
<<ctpAdvance "1stSunProm">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayPromenadep4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayPromenadep4Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayPromenadep4Free.jpg"]]</p>
<</if>>
<p>You grip onto one of the nearby coin operated scopes and smirk as you realize it probably never sees use with this constant fog. You peer through it briefly and confirm your
suspicions that there is nothing to see but fog and water. You shake your head and pull back from it slightly. You quickly get lost in your thoughs only to be
interupted by Eric clearing his throat. You look over your shoulder at him and he nods to you with an understanding look.</p>
<p><<eric>>I guess you don't want to talk about yesterday huh? I get it...<</eric>></p>
<p><<say $player.fullname $player.saypic>>You can leave and enter Solomon Falls at will right? How come you don't just...take off? Or run some kind of service getting people out of
here?<</say>></p>
<<link "Watch Eric out of the corner of your eye as he ponders his reply.">>
<<ctpAdvance "1stSunProm">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayPromenadep5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayPromenadep5Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayPromenadep5Free.jpg"]]</p>
<</if>>
<p><<eric>>Has the thought ever crossed my mind? Sure. Especially when the Sheriff or Deputy Parker are hassling me. Or when things get even more weird like they have lately. But
people here depend on me and I was given this ability for a reason like everyone in my family. I can't turn my back on Solomon Falls even if I want to sometimes. And I don't take
people out because it's part of the agreement I have with Van Horn. People only leave if he gives permission. Even I won't go against that old man.<</eric>></p>
<<link "Nod and turn your gaze back to the ocean.">>
<<ctpAdvance "1stSunProm">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayPromenadep6.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayPromenadep6Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayPromenadep6Free.jpg"]]</p>
<</if>>
<p>You can almost feel Eric staring at your back as you look at the ocean. You smirk briefly as you wonder if he is debating what to say or checking out your ass. Knowing how
things are around here, you wouldn't be surprised if it was both. Eventually he clears his throat before speaking up again.</p>
<p><<eric>><<print $player.name>>, my mother always told me I had bad timing...<</eric>></p>
<<link "Turn as he approaches.">>
<<ctpAdvance "1stSunProm">>
<<set $events.kissedEricOnSunday to true>>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayPromenadep7.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayPromenadep7Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayPromenadep7Free.jpg"]]</p>
<</if>>
<p>Eric steps forward and slides his hands around your waist as you step back against the railing behind you. He leans in close, so close you can feel his breath on your lips as he
looks into your eyes and smirks. He leans closer and your heart hammers as you realize he intends to kiss you.</p>
<p><<link "Kiss him.">>
<<ctpAdvance "1stSunProm">>
<<set $events.kissedEricOnSunday to true>>
<</link>></p>
<p><<link "Shake your head and push him back.">>
<<ctpAdvance "1stSunProm">>
<<set $events.kissedEricOnSunday to false>>
<</link>></p>
<<ctpNext clear>>
<<if $events.kissedEricOnSunday eq true>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSundayPromenadep8.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSundayPromenadep8Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSundayPromenadep8Free.jpg"]]</p>
<</if>>
<p>Eric pulls you close and your lips and his collide in a passionate kiss. His hands slide around you, holding you tight, his fingers gently caressing and then gripping onto
your lower back. Your tongue and his dance as the kiss deepens and you lean into him, your hand coming up to cup his cheek. Your heart pounds as the kiss continues and his hands
teasingly brush over your hips. To your disappointment, the kiss ends before it can go much further and he steps back with a grin.</p>
<p><<eric>>Another thing my mother always said was to leave them wanting more. I have to be going but maybe we can continue this again sometime.<</eric>></p>
<<else>>
<p>Eric looks slightly embarassed and steps back. He gives you a bit of a mischevious grin as he looks at you.</p>
<p><<eric>>Like I said, bad timing is my specialty. Sorry about that <<print $player.name>>. I should be leaving I guess now that I've embarassed myself.<</eric>></p>
<</if>>
<p>You nod and he leaves without another word. You spend the next several hours brooding and thinking about recent events before you finally head back to the Bed and Breakfast.</p>
<p><<link "Return to the bed and breakfast." "First Sunday 4">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(18)>>
<</link>></p>
<</ctp>>/* Karl asks why PC is really here and looking for Lisa since she is not getting paid. Answer will impact stats and balance of town. */
/* Intro Constantin on Saturday. Have PC get a choice between him and Karl on Sunday. */
/*Going forward player chooses someone to investigate each day? */
<<ctp "1stSun">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday1Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday1Free.jpg"]]</p>
<</if>>
<p>Your eyes don't want to open and you squint at the bright light around you. You stiffen slightly and glance around. <<if $foundPlace.doctoroffice>>You relax when
you see it's the doctor's office.<<else>>You realize it's a doctor's office you're in as your surroundings become clearer.<</if>> The tension ebbs out of you but then you
hear voices and freeze, listening to them talk.</p>
<p><<sheriff>>Will she be alright Doctor?<</sheriff>></p>
<<if $foundPlace.doctoroffice>>
<p><<doctor>>Yes, she is going to be fine. Physically at least. She's been through a lot though.<</doctor>></p>
<<else>>
<p><<say "????">>Yes, she is going to be fine. Physically at least. She's been through a lot though.<</say>></p>
<</if>>
<<link "Turn your head to look at them.">>
<<ctpAdvance "1stSun">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/firstSunday1p2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/firstSunday1p2Mesh.jpg"]]</p>
<<else>>
<p>[img["images/events/firstSunday1p2Free.jpg"]]</p>
<</if>>
<p>The Sheriff and Doctor turn to you when you partially sit up and look at the two of them. The two of them exchange a look and the Doctor nods. She grabs her keys and leaves
the office, closing the door behind her with a thump.</p>
<p><<sheriff>>So...<<if $events.sherifflisatruth eq true>>you came to town to find Lisa and you did so.<<else>>despite lying to me and trying to hide your reason for being here
you did find Lisa.<</if>> Unfortunately it was too late for her.<</sheriff>> </p>
<p><<say $player.fullname $player.saypic>>What about the others? Anya and Amber? That...whatever it was...attacked them too!<</say>></p>
<<link "Hold your breath as he pauses before speaking.">>
<<ctpAdvance "1stSun">>
<</link>>
<<ctpNext clear>>
<<if $events.amberKilled is true>>
<p>The Sheriff looks away for a moment and lets out a long sigh. He finally turns to look into your eyes and his answer is not what you wanted to hear but deep down you already
knew what he was going to say.</p>
<p><<sheriff>>There is no easy way to say it. But Amber is dead. She was already gone when I got to her. I'm sorry. Anya is alive however and expressed concern about you.
<<print $player.name>>.<</sheriff>></p>
<p>You feel tears welling in your eyes and try to blink them away as you nod. Amber was such a sweet, innocent soul and while you had only known her for a short time you
feel her loss deeply. It almost feels like the world is just a bit darker from her absence. You look at the Sheriff and sense he has more to tell you.</p>
<<elseif $events.anyaKilled is true>>
<p>The Sheriff looks away for a moment and lets out a long sigh. He finally turns to look into your eyes and his answer is not what you wanted to hear but deep down you already
knew what he was going to say.</p>
<p><<sheriff>>There is no easy way to say it. But Anya is dead. She was already gone when I got to her. I'm sorry but Amber is fine, if badly shaken and worried about you.
<<print $player.name>>.<</sheriff>></p>
<p>You feel tears welling in your eyes and try to blink them away as you nod. Anya was agressive and sort of intense but she stood betwwen you and Amber to try to protect you
and she lost her life for it. You look at the Sheriff and sense he has more to tell you.</p>
<<else>>/*both alive! */
<p>The Sheriff smiles at you warmly and you meet his eyes, hoping his expression means good news is coming.</p>
<p><<sheriff>>They are both fine. A little shaken up and very worried about you as well as upset about Lisa's death.<</sheriff>></p>
<p>You let out a long sigh of relief and sigh softly, closing your eyes briefly. You open them again when the Sheriff speaks again.</p>
<</if>>
<p><<sheriff>>I need to let you know, there was another death last night. Your landlady, Janice Stewart
was out last night and the killer got to her. I don't know if it was before or after our encounter with him. I'm going to give you a ride home and then someone will pick you up
later for an important meeting. But first, let's talk shall we?
I'm sure you have some questions.<</sheriff>></p>
<p>You think back on your dream and about Lisa leaning over you to whisper in your ear and frown as you realize you don't remember what she said anymore. She told you what you
needed to know including who killed her and now you can't remember. And Janice is dead? What the Hell is going on?</p>
<p><<linkreplace "Try to get a feel for the Sheriff's mood.">>
<<set $player.energy -= 20>>
<<skillCheck "investigation" 0 100 55>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>The Sheriff is hard to read but to your surprise you are able to get a feel for what he is thinking after careful observation. The Sheriff seems shaken by recent events
and even though he is hiding it you get the feeling he is actually worried about you. <<if $events.amberKilled is true>>You also get the sense he is very sad that Amber has
died.<<elseif $events.anyaKilled is true>>He even seems somewhat sad, perhaps about Anya's death?<<else>>You get the feeling he is relieved neither you, Amber nor Anya
got badly hurt or killed last night.<</if>> He also seems to be feeling immense guilt and you wonder if that has to do with Lisa dying. He probably feels like he failed her.</p>
<<case 'criticalFailure'>>
<p>Unfortunately the Sheriff is as hard to read as ever and you're not sure what he is feeling. You get the sense he is holding his emotions and thoughts even more under
control than usual but that's about all.</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>The Sheriff is hard to read but to your surprise you are able to get a feel for what he is thinking after careful observation. The Sheriff seems shaken by recent events
and even though he is hiding it you get the feeling he is actually worried about you. <<if $events.amberKilled is true>>You also get the sense he is very sad that Amber has
died.<<elseif $events.anyaKilled is true>>He even seems somewhat sad, perhaps about Anya's death?<<else>>You get the feeling he is relieved neither you, Amber nor Anya
got badly hurt or killed last night.<</if>> He also seems to be feeling immense guilt and you wonder if that has to do with Lisa dying. He probably feels like he failed her.</p>''''
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>The Sheriff is hard to read but to your surprise you are able to get a feel for what he is thinking after careful observation. The Sheriff seems shaken by recent events
and even though he is hiding it you get the feeling he is actually worried about you. <<if $events.amberKilled is true>>You also get the sense he is very sad that Amber has
died.<<elseif $events.anyaKilled is true>>He even seems somewhat sad, perhaps about Anya's death?<<else>>You get the feeling he is relieved neither you, Amber nor Anya
got badly hurt or killed last night.<</if>> He also seems to be feeling immense guilt and you wonder if that has to do with Lisa dying. He probably feels like he failed her.</p>
<<case 'rolledFail'>>
<p>Unfortunately the Sheriff is as hard to read as ever and you're not sure what he is feeling. You get the sense he is holding his emotions and thoughts even more under
control than usual but that's about all.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>Unfortunately the Sheriff is as hard to read as ever and you're not sure what he is feeling. You get the sense he is holding his emotions and thoughts even more under
control than usual but that's about all.</p>
<<default>>
<p>Unfortunately the Sheriff is as hard to read as ever and you're not sure what he is feeling. You get the sense he is holding his emotions and thoughts even more under
control than usual but that's about all.</p>
<</switch>>
<</linkreplace >></p>
<<link "Digest this news as the Sheriff speaks again." "First Sunday 2">>
<<set $events.fateOfKiller to "unknown">>
<<set $events.lisaDeathInfo to "unknown">>
<<set $tasks.delete("Figure out what happened to Lisa Patterson.")>> /* Arguably failed to figure out what happened to her on time. */
<<set $failTasks.pushUnique("Figure out what happened to Lisa Patterson.")>>
<</link>>
<</ctp>><div id = "royquestions">
<p><<roy>>It's always wonderful to have visitors in the library. Is there anything specific I can help you with?<</roy>></p>
<<if not $playerKnowledge.contains("lisa6")>>
<p><<linkreplace "Ask him about Lisa Patterson.">>
<<replace "#royquestions">>
<p><<say $player.fullname $player.saypic>>Roy, I know this might be an odd question, but do you know a girl named Lisa Patterson?<</say>></p>
<p>Roy's expression changes though it is only for a brief second and you wonder if there is something about her he doesn't want to say?</p>
<p><<roy>>I don't know. I'm a librarian and historian...not a...gossip.<</roy>></p>
<<if $player.energy gte 15>>
<p><<linkreplace "Convince him to trust you.">>
<<set $player.energy -=15>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set _perbonus to $relationships.roy>>
<p><<say $player.fullname $player.saypic>>I'm not looking for gossip Roy. I have a good reason to ask.<</say>></p>
<<if $player.persuasion + _perbonus gte 60>>/* He is very reluctant to share this. */
<p>Roy breaks eye contact and looks over at the pile of books in front of him. You get the sense he is trying to work up the courage to tell you somehting.</p>
<p><<roy>>I caught her and Amber trying to break into a secure section of the library. When I asked them why, they said they were trying to help Alex Knight.<</roy>></p>
<<set $playerKnowledge.pushUnique("lisa6")>>
<<set $secrets.lisa6 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("amber3")>>
<<set $secrets.amber3 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("alex2")>>
<<set $secrets.alex2 to "Lisa and Amber tried to break into the library to help him?">>
<<if not $metPeople.alex>>
<p><<say $player.fullname $player.saypic>>Alex Knight? Isn't he a horror author?<</say>></p>
<p><<roy>>He is. Was. He came here for research on one of his books then he simply disappeared. Ellie told me he had some kind of wasting disease. I believe it. The
last time I saw him he'd lost a lot of weight though oddly, his hair was a lot longer in only a day or two.<</roy>></p>
<<set $metPeople.alex to "Alex Knight">>
<<if not $playerKnowledge.contains("alex1")>>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told Roy that Alex suffered some kind of wasting disease.">>
<</if>>
<</if>>
<<set $player.skillpass +=1>>
<<elseif $player.persuasion + _perbonus gte random(20,100)>>
<p>Roy breaks eye contact and looks over at the pile of books in front of him. You get the sense he is trying to work up the courage to tell you somehting.</p>
<p><<roy>>I caught her and Amber trying to break into a secure section of the library. When I asked them why, they said they were trying to help Alex Knight.<</roy>></p>
<<set $playerKnowledge.pushUnique("lisa6")>>
<<set $secrets.lisa6 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("amber3")>>
<<set $secrets.amber3 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("alex2")>>
<<set $secrets.alex2 to "Lisa and Amber tried to break into the library to help him?">>
<<if not $metPeople.alex>>
<p><<say $player.fullname $player.saypic>>Alex Knight? Isn't he a horror author?<</say>></p>
<p><<roy>>He is. Was. He came here for research on one of his books then he simply disappeared. Ellie told me he had some kind of wasting disease. I believe it. The
last time I saw him he'd lost a lot of weight though oddly, his hair was a lot longer in only a day or two.<</roy>></p>
<<set $metPeople.alex to "Alex Knight">>
<<if not $playerKnowledge.contains("alex1")>>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told Roy that Alex suffered some kind of wasting disease.">>
<</if>>
<</if>>
<<set $player.skillpass +=1>>
<<else>>
<p><<roy>>I'm sure you have good intentions but I told Lisa and Amber I wouldn't say anything.<</roy>></p>
<p><i>Maybe if I get him to trust me more he'll tell me.</i> You think to yourself as you nod in understanding.</p>
<</if>>
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You'd don't have enough energy to </span><<disable>><<link "try to get him to trust you.">><</link>><</disable>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</if>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.contains("library1") >>
<<if $player.energy gte 15>>
<p><<linkreplace "Ask him about the door.">>
<<replace "#royquestions">>
<p>Your curiousity gets the better of you and you motion to the solid wooden door you noticed when you walked in.</p>
<<set $player.energy -=15>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>I have to admit, I'm curious about that door?<</say>></p>
<<if $player.persuasion + _perbonus gte 55>>/*some secrets are hard to get */
<p>Roy shifts in his seat to look at the door you've motioned to and then looks back at you.</p>
<p><<roy>>Oh, that's where I keep books that are more valuable than others. You have to have special permission to check out books from there.<</roy>></p>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("library1")>>
<<set $secrets.library1 to "There is a storage area for valuable books behind a solid wooden door.">>
<p>You nod, wondering what kinds of books require such a solid wooden door and then think more about what to ask him next.</p>
<<elseif $player.persuasion + _perbonus gte random(10,100)>>
<p>Roy shifts in his seat to look at the door you've motioned to and then looks back at you.</p>
<p><<roy>>Oh, that's where I keep books that are more valuable than others. You have to have special permission to check out books from there.<</roy>></p>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("library1")>>
<<set $secrets.library1 to "There is a storage area for valuable books behind a solid wooden door.">>
<p>You nod, wondering what kinds of books require such a solid wooden door and then think more about what to ask him next.</p>
<<else>>
<p><<roy>>Oh that? That's nothing important really. <i>I feel like he's holding something back...</i> You decide not to press the issue right now. <</roy>></p>
<</if>>
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You'd don't have enough energy to </span><<disable>><<link "ask him about the door.">><</link>><</disable>></p>
<</if>>
<</if>>
<<if $metPeople.karl and not $playerKnowledge.contains("solomonFalls2")>>
<p><<linkreplace "Ask about Mister Van Horn.">>
<<replace "#royquestions">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<p><<say $player.fullname $player.saypic>>Roy? I met a man earlier named Mister Van Horn. I got the feeling he was someone important? You mentioned you're sort of
the historian of this town so I thought I'd ask, <i>is</i> is he someone important?<</say>></p>
<p>Roy smiles and gets a bit of a conspiratorial look on his face.</p>
<p><<roy>>He is very important. This town was founded by three families. The Corvuxes, the Constantins and the Van Horns. Only the Van Horns are still alive. Shortly
after the town was founded Doctor Corvux died during a plague that swept the area. His wife had already died and his only child died in a hunting accident. The
Constantins disappeared during a dark time in our town's history. There was a bit of a...well...a witchhunt. Literally. Some people were burned as witches and
the last of the Constantins just vanished. As for the Van Horns, Karl is the last one, so if you met a Mister Van Horn, that was him. <</roy>></p>
<<set $playerKnowledge.pushUnique("solomonFalls2")>>
<<set $secrets.solomonfalls2 to "The Van Horns and the Constantins were two of the town founding families.">>
<<if not $playerKnowledge.contains("solomonFalls1")>>
<<set $playerKnowledge.pushUnique("solomonFalls1")>>
<<set $secrets.solomonfalls1 to "One of the town founders was Doctor Corvus.">>
<</if>>
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $metPeople.arisha and not $playerKnowledge.contains("arisha1")>>
<p><<linkreplace "Ask about the mysterious woman you met in the library.">>
<<replace "#royquestions">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<<set $playerKnowledge.pushUnique("arisha1")>>
<<set $secrets.arisha1 to "Roy told you Arisha was accused of witchcraft and was burned at the stake over 150 years ago!">>
<<set $playerKnowledge.pushUnique("arisha2")>>
<<set $secrets.arisha2 to "There is some controversy regarding who made the actual accusation. Some claim it was the Corvus family, others claim it was the Constantin family.">>
<<set $playerKnowledge.pushUnique("arisha3")>>
<<set $secrets.arisha3 to "Others have seen her before. Alex Knight was one of them.">>
<<ctp "arisha1">>
<p>You describe the woman you met here the other day. The one that seemed to know things very few others did and even seemed to know your raven.
<<if $player.tg is true>>She also knew you were once a man!<</if>></p>
<p><<roy>>Hmmm...glasses. Dark hair. A wide brimmed hat and a black dress. Could it be? That's impossible isn't it...<</roy>></p>
<p>He rushes over to a shelf and starts looking through the books there, muttering to himself. After a few minutes of digging through books he
makes an excited sound and hurries back to you, laying a book open before you.</p>
<<link "Look at the book,">>
<<ctpAdvance "arisha1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/ArishaBookPicture.jpg"]]</p>
<p>The book appears to be some kind of an abridged history of Solomon Falls but what catches your eyes is the picture on the
page he opened to. It looks very, very old but it's unmistakably her! You squint and lean closer to be sure you're correct and look at the date. <i>1878! That
can't be right!</i> You think as you look at the picture more closely then turn your gaze slowly to Roy. He nods when he sees your extremely surprised look.</p>
<<link "Listen to what he says,">>
<<ctpAdvance "arisha1">>
<</link>>
<<ctpNext clear>>
<p><<roy>>I can tell by the look on your face that's her. Her name is, was, Arisha Lebedev. That picture was taken the year she died. She was accused of
witchcraft and burned at the stake. There's a lot of debate about who accused her. Some believe it was the Van Horn family, others believe it was the
Constantin family. You're not the first to see her you know. Others have seen her. I believe a young man named Alex Knight may have seen her before he disappeared.
Is there anything else you'd like to ask me about?<</roy>></p>
<p>You're not sure how to take this news. You've been seeing a ghost? And Alex Knight, a man who disappeared and was rumored to have a wasting disease also saw
her before he disappeared? You think back on your encounter with her and frown purse your lips. She hadn't seemed like she meant you any harm. Maybe there's
nothing to worry about...</p>
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $metPeople.alex and not $playerKnowledge.contains("alex4")>>
<p><<linkreplace "Ask about Alex Knight.">>
<<replace "#royquestions">>
<<set $playerKnowledge.pushUnique("alex4")>>
<<set $secrets.alex4 to "Alex borrowed one of the only complete books about Solomon Falls history before he disappeared.">>
<<set $playerKnowledge.pushUnique("karl1")>>
<<set $secrets.karl1 to "The Van Horns have a copy of the Complete History of Solomon Falls.">>
<<ctp "Alex1">>
<p><<roy>>Hmmm...Alex Knight. Interesting you came to me to ask about him and didn't go to our local intrepid reporter, Ellie Maxwell. Yes, I knew Alex. Good boy.
He loved reading but he was an author so I suppose that makes sense doesn't it? When I last saw him he was losing weight. He borrowed one of the only copies of
the Complete History of Solomon Falls in existence. Sadly, I didn't get it back from him before he disappeared. I miss him. And that book! Did you have any other
questions for me?<</roy>></p>
<p><<say $player.fullname $player.saypic>>Was there something special about that book? Besides it being rare I mean?<</say>></p>
<<link "Listen to his reply,">>
<<ctpAdvance "Alex1">>
<</link>>
<<ctpNext clear>>
<p><<roy>>Yes, of course. It told the true story of this town from its founding up until the mid-20th Century. So much has been lost to myth and legend, like any place
really. But that book? It told the truth of it all.<</roy>></p>
<p><<roy>>No, well, that's not entirely true. There were only four copies ever made. I had one. The other three belonged to the founding families of Solomon Falls. Of those families,
only the Van Horns still exist. No one knows what happened to the books owned by the Constantins and the Corvuses. Most likely lost with the families. Did you have
any other questions?<</roy>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("karl2") and not $playerKnowledge.includes("karl4")>>
<p><<linkreplace "Talk to him about Karl Van Horn's sandwiches">>
<<replace "#royquestions">>
<<set $playerKnowledge.pushUnique("karl4")>>
<<set $secrets.karl4 to "Karl blames himself for the death of his family in a fire 50 years ago. He mourns his younger sister, Natasha, and he was burned trying to save her. No one knows how Karl survived.">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<p>Roy is silent for a time after you talk to him about what you were told about Karl's sandwiches. He breaks eye contact and stares at one of the windows, watching
some nearby trees sway in the wind.</p>
<p><<say $crowName $npcSay.crow>>This is a sore subject around here kid. You're getting into controversial subjects.<</say>></p>
<p><<roy>>Karl's family died in a large fire. There was no love lost between Karl and his father. He was also somewhat distant from his mother as she was, by all accounts,
not a loving person. But his sister? Young Natasha? Karl loved her very much. Karl was nearly burned alive trying to save her. In the end he failed and she died. No one really
knows how Karl survived. He was found outside the doctor's office, barely alive. No one saw him arrive. And to this day, Karl blames himself for her death. The man can
barely breath, will never walk again and is horribly scarred. And every day he punishes himself for failing to save Natasha. And has done so for the last half a century.
<</roy>></p>
<p>Roy lapses into silence and you sense he won't talk about this subject anymore.
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("karl3") and not $events.toldRoyAboutVanHornBook>>
<p><<linkreplace "Tell Roy the Van Horn history book has disappeared.">>
<<replace "#royquestions">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<<set $events.toldRoyAboutVanHornBook to true>>
<p>Roy looks extremely confused by this revelation though he seems grateful you told him. After a few moments to digest this news his expression changes from
confusion to deep sadness.</p>
<p><<roy>>With all of the complete history books now lost, much of our early history is lost. I hope you're able to find one of the books and return it to me or
Van Horn.<</roy>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("solomonFalls1") and not $metPeople.corvus>>
<p><<linkreplace "Ask about Doctor Corvus, one of the founders of Solomon Falls.">>
<<replace "#royquestions">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<<set $metPeople.corvus to "Doctor Abraham Corvus">>
<<set $playerKnowledge.pushUnique("corvus1")>>
<<set $secrets.corvus1 to "There are many rumors and legends about Doctor Corvus. Even his method of death is surrounded by mystery.">>
<p><img class="norounding" src="images/people/CorvusWatercolor.jpg"></p>
<p>Roy looks excited when you ask about Doctor Corvus. He goes behind his desk, motioning for you to follow him. You follow and he motions to a painting
on the wall behind his desk. You look at the painting and then turn your gaze to him.</p>
<p><<roy>>Doctor Abraham Corvus. His death was one of the saddest moments in the early days of Solomon Falls. There are many, many legends about this man.
The official story is that he died trying to help fight a plague that ravaged Solomon Falls and that is probably what happened. But there have been rumors going
back, well, to the founding of this town really, that claim that one of the other two families had him murdered. There are also rumors that he died on purpose in
some kind of ritual that was intended to bind his spirit to this town so he could protect it from beyond the grave. That painting is one of the few images of him
that ever existed. A copy of it used to hang in the church but it was stolen a few years ago.<</roy>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("solomonFalls2") and not $playerKnowledge.includes("solomonFalls6")>>
<p><<linkreplace "Ask about the Constantins, one of the founding families of Solomon Falls.">>
<<replace "#royquestions">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<<set $events.askedAboutConstantins to true>>
<<set $playerKnowledge.pushUnique("solomonFalls6")>>
<<set $secrets.solomonfalls6 to "The Constantins were behind many dark periods in the town's history. When the last son of the family died his crypt was built in a secret location and his last servants died in a ritual suicide.">>
<p>Roy's face darkens when you ask about the Constantins. For a man who normally seems quite happy to talk about the town you can see how he is visibly tense when you
mention that name. It strikes you as a bit odd since as far as you know the family has been dead for many years.</p>
<p><<roy>>If Doctor Corvus was a good man, Nicholai Constantin was everything he was not. Nicholai was the last son of the Constantin family and after his death it was
discovered he did many dark things in his manor. No one even knows where he is buried, his last surivving servants built a crypt somewhere. None of them ever
told where it was...<br><br>
There were rumors about that family even from the days when the town was founded. To be honest, I can't even figure out why the Van Horns and the Corvuses allowed
that family to found the town with them. Putting aside the rumors and the legends, there are records of the Constantins being involved in many dark periods of this
town's early history. <</roy>></p>
<p>Roy shakes his head and refuses to speak more of the Constantins so you decide it's best to move on.</p>
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("constantingrave") and not $events.askedRoyAboutGrave and $playerKnowledge.includes("solomonFalls6")>>
<p><<linkreplace "Tell him you found the Constantin grave.">>
<<replace "#royquestions">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<<set $events.askedRoyAboutGrave to true>>
<p><<say $player.fullname $player.saypic>>I found a crypt not far from the Stewart Bed and Breakfast. It had the name Constantin on it, I assume it's from
that family?<</say>></p>
<p>He looks genuinely surprised, then his expression changes to one of great pleasure. He takes out a pen and looks around then reaches in his pocket and
pulls out a piece of paper. He writes something on it then shoves the pen and paper back into his pocket.<p>
<p><<roy>>Truly? That's fascinating! I'd never heard of such a crypt and it's not on any town records that I know about.<</roy>></p>
<<set $relationships.roy +=10>> /*He's very impressed to learn something new! */
<p><<link "Ask him another question.">>
<<run Engine.play("First Time in Library 2")>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<linkreplace "Tell him you need to leave.">>
<<replace "#royquestions">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
</div>/* Add topic about Arisha and Doctor Corvus */
<<ctp "1stlibrary">>
<p>This library is large and beautiful. It has two stories filled with books and you crane your head up to look at the rows above you. It has more books than you thought it
would and it has that wonderful smell of old books mixed with leather. It seems to be the most warm and inviting place you've yet found in this town.</p>
<p>You are a bit in awe at the scale of this library. A solid looking wooden door catches your eye as you look around. You hear a chair
creaking and step further into the library. An older African American man looks up from the table he is sitting at and smiles warmly at you.</p>
<p>[img["images/events/meetingRoy1.jpg"]]</p>
<<link "Smile back at the man.">>
<<ctpAdvance "1stlibrary">>
<</link>>
<<ctpNext clear>>
<p><<say "???" $npcSay.roy>>Hello young lady. Welcome to the library. I must say, it's quite nice to see someone of your generation come in here of their own accord. I'm Roy
Lacey, librarian and unofficial historian of this wonderful town. I don't believe I've had the pleasure of meeting you before.<</say>></p>
<p><<say $player.fullname $player.saypic>>My name's <<print $player.name + ",">> and it's nice to meet you too. This is a wonderful library. I didn't mean to disturb
you.<</say>></p>
<p>He smiles and puts a bookmark in the book he had been reading, closing it with care and sliding it gently aside to join the pile of other books on the table near
him.</p>
<<link "Move further into the library." "First Time in Library 2">>
<</link>>
<</ctp>><<set $foundPlace.falls to "The Falls">>
<<if $playerKnowledge.includes("arisha1")>>
<<set $playerKnowledge.pushUnique("theFalls1")>>
<<set $secrets.thefalls1 to "The picture of Arisha you saw was taken at these falls.">>
<</if>>
<<ctp "amberDate1">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/amberFirstDate1P2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/amberFirstDate1P2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/amberFirstDate1P2Free.jpg"]]</p>
<</if>>
<p>You walk through the woods for half an hour or so, following Amber down various trails she seems to know well. You're glad, in hindsight, that you weren't going through
underbrush as you didn't exactly dress for that. After awhile you hear the falls and it's not long after that you make your way to them and stop to look them over next to
Amber who pauses to set her pack down. <<if $playerKnowledge.includes("arisha1")>>To your surprise, this looks like the same falls that the picture of Arisah was taken
in front of!<</if>></p>
<p><<amber>>This is Solomon Falls. The actual waterfall the town is named after. No one knows who named it though I guess it was probably a man named Solomon.<</amber>></p>
<<set $playerKnowledge.pushUnique("solomonFalls7")>>
<<set $secrets.solomonfalls7 to "Solomon Falls was named after a waterfall in the forest. No one knows who named the falls.">>
<<link "Nod as you look the beautiful sight over.">>
<<ctpAdvance "amberDate1">>
<</link>>
<<ctpNext clear>>
<div id="pose1">
<<if $totalGameDays eq 6>>
<p><<amber>>Hmmm...I don't know how long we have, maybe a couple of hours? It's not enough time for me to do a full painting but I can get started. If you're willing
we can come back another time and finish it maybe?<</amber>></p>
<<else>>
<p><<amber>>Hmmm...we have maybe an hour or an hour and a half of sunlight left. It's not enough time for me to do a full painting but I can get started. If you're willing
we can come back another time and finish it maybe?<</amber>></p>
<</if>>
<p><<say $player.fullname $player.saypic>>That would be nice. Is there any particular way you want me to pose? Or should I just make myself comfortable?<</say>></p>
<p><<amber>>Pose however you'd like. I'll start getting my stuff set up.<</amber>></p>
<<if $player.dominance gte 5>>
<p><<linkreplace "Propose you pose naked.">>
<<replace "#pose1">>
<<set $player.dominance += 3>>
<<set $player.corruption += 1>>
<<set $events.poseNakedAmberDate1 to true>>
<p>Amber's eyes go wide and she blushes. She nibbles her lip before she jerks her head into a nod and turns back to getting her supplies out.</p>
<p><<amber>>That...that would be nice. If you want to at least!<</amber>></p>
<<link "Find a spot to pose at.">>
<<ctpAdvance "amberDate1">>
<</link>>
<</replace>>
<</linkreplace>></p>
<<elseif $player.corruption gte 10>>
<p><<linkreplace "Propose you pose naked.">>
<<replace "#pose1">>
<<set $player.corruption += 2>>
<<set $player.dominance += 1>>
<<set $events.poseNakedAmberDate1 to true>>
<p>Amber's eyes go wide and she blushes. She nibbles her lip before she jerks her head into a nod and turns back to getting her supplies out.</p>
<p><<amber>>That...that would be nice. If you want to at least!<</amber>></p>
<<link "Find a spot to pose at.">>
<<ctpAdvance "amberDate1">>
<</link>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<link "Find a spot to pose at.">>
<<set $events.poseNakedAmberDate1 to false>>
<<ctpAdvance "amberDate1">>
<</link>>
</div>
<<ctpNext clear>>
<<if $events.poseNakedAmberDate1 is true>>
<p>[img["images/events/amberFirstDate1P3Nude.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/amberFirstDate1P3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/amberFirstDate1P3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/amberFirstDate1P3Free.jpg"]]</p>
<</if>>
<<if $events.poseNakedAmberDate1 is true>>You strip your clothing and lay it in a neat pile nearby. You look around and smile when you spot the perfect place.
You motion to it and head that direction. Amber nods and sets up her canvass nearby, preparing to begin her painting as you settle into place.
<<else>>
You look around and smile when you spot the perfect place. You motion to it and head that direction. Amber nods and sets up her canvass nearby, preparing to begin
her painting as you settle into place and kick off your shoes.
<</if>>
<p><<amber>>Alright, I'm ready if you are. Are you comfortable for the next hour or so?<</amber>></p>
<<link "Nod to her with a smile.">>
<<ctpAdvance "amberDate1">>
<</link>>
<<ctpNext clear>>
<<if $events.poseNakedAmberDate1 is true>>
<p>[img["images/events/amberFirstDate1P4Nude.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/amberFirstDate1P4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/amberFirstDate1P4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/amberFirstDate1P4Free.jpg"]]</p>
<</if>>
<p>You hold the pose while she paints. She looks back and forth between you and the canvass often and her eyes roam your form each time.
<<if $events.poseNakedAmberDate1 is true>>She blushes each time she looks at you and her eyes linger a time or two on your hard nipples. You have to admit, her
admiring gaze arouses you even as her cute little blushes amuse you.<</if>> She continues working as the sun gradually dips lower and lower towards the horizon and
eventually she puts her brush aside. She takes up a pencil and does a quick sketch on the canvass and then nods to herself and turns her gaze to you.</p>
<p><<amber>>It's getting too dark to continue. You can relax now. I need to let this dry for awhile then I can pack up.<</amber>></p>
<<link "Nod and relax from your pose.">>
<<ctpAdvance "amberDate1">>
<</link>>
<<ctpNext clear>>
<<if $events.poseNakedAmberDate1 is true>><p>You quickly put your clothes back on as she steps away from the canvass.</p><</if>>
<p><<say $player.fullname $player.saypic>>Can I see it?<</say>></p>
<p><<amber>>It's not ready yet. I'm sorry. I just...I don't like people seeing my paintings before they're ready. Sometimes not even then. But don't worry,
you'll get to see it when it's done. <</amber>></p>
<p>She motions and the two of you move to sit not far from the stream moving by. She looks at it and then at you with a bit of a shy smile, clearly thinking
about something but too shy to ask.</p>
<<link "Give her a questioning look.">>
<<ctpAdvance "amberDate1">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/amberFirstDate1P5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/amberFirstDate1P5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/amberFirstDate1P5Free.jpg"]]</p>
<</if>>
<p>She turns her head to look at you as the sun sinks lower and the light gradually fades. It won't be long now until the moon is up you don't think and the air starts
to cool as the sun disappears. She smiles at you in the coming darkness, one of her usual shy smiles.</p>
<p><<amber>>Lisa used to dare me to go skinny dipping here. I was never brave enough but...but now that she's gone and I'm here with you. I kind of want to. Maybe to
show myself I can be brave. Silly huh?<</amber>></p>
<p>You study her as her cheeks begin to flame again and she turns her gaze away from you, looking at the nearby waterfall.</p>
<p><<link "Tell her you'd like to try it.">>
<<ctpAdvance "amberDate1">>
<<set $player.dominance += 2>>
<<set $player.corruption += 1>>
<<set $events.skinnyDippedWithAmberDate1 to true>>
<</link>></p>
<<if $totalGameDays eq 6>>
<p><<link "Tell her maybe it's time to pack up and go back to the lake." "First Sunday Amber Lake 3">>
<<run $gameDate.setHours(18)>>
<<run $gameDate.setMinutes(0)>>
<<set $events.skinnyDippedWithAmberDate1 to false>>
<</link>></p>
<<else>>
<p><<link "Tell her it's time to head home." "First date with Amber 3">>
<<run $gameDate.setHours(20)>>
<<run $gameDate.setMinutes(0)>>
<<set $events.skinnyDippedWithAmberDate1 to false>>
<</link>></p>
<</if>>
<<ctpNext clear>>
<p>Amber looks at you in surprise and then turns her gaze to the waters running below. Finally she looks back at you one more time and lets out a breath. She jerks her
head in a nod and stands, beginning to pull her clothes off. You get the feeling she is trying to hurry so she doesn't lose her nerve. You watch her for a moment then
stand and do the same thing.</p>
<p>After you've both stripped down you each climb down into the water. It's colder than you expected and both of you let out yelps and shiver slightly. You grin at each other
as you wade into the cold water, not sure how long you'll stay in it.</p>
<<link "Wade closer to the waterfall.">>
<<ctpAdvance "amberDate1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/amberFirstDate1P6.jpg"]]</p>
<p>You wade through the water and note with amusement that Amber's hand keeps brushing up against yours almost like she wants to hold hands but is too shy to actually do it.
You shiver slightly as the cold water runs past your shins but grin and grab her hand, pulling her closer to the waterfall. She squeals a little as you get near the falls
but doesn't fight you.</p>
<p><<amber>>We're going to get soaked!<</amber>></p>
<<link "Pull her against you as you reach the falls.">>
<<ctpAdvance "amberDate1">>
<</link>>
<<ctpNext clear>>
<<set $relationships.amber += 10>>
<p>[img["images/events/amberFirstDate1P7.jpg"]]</p>
<p>The cold water of the falls wash over you and you pull her close. Your lips hover near hers for a moment before you kiss her with slightly parted lips. She returns the
kiss and your tongue teases over her lips as the kiss deepends, your hands wandering over her soft, wet skin. Sadly you both start shivering and so you break the kiss,
both of you quickly wading back to shore and doing your best to dry off before you quickly redress. She smiles at you as you both turn and head back towards town.</p>
<<if $totalGameDays eq 6>>
<p><<link "Tell her maybe it's time to pack up and go back to the lake." "First Sunday Amber Lake 3">>
<<run $gameDate.setHours(18)>>
<<run $gameDate.setMinutes(0)>>
<</link>></p>
<<else>>
<p><<link "Head home." "First date with Amber 3">>
<<run $gameDate.setHours(20)>>
<<run $gameDate.setMinutes(0)>>
<</link>></p>
<</if>>
<</ctp>><<ctp "amberDate1p3">>
<<set $playerKnowledge.pushUnique("bandb2")>>
<<set $secrets.bandb2 to "Amber told you there are rumors about the B&B like Miss Stewart murdered her husband and children and it is haunted by the ghost of a Constantin.">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/amberFirstDate1P8.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/amberFirstDate1P8Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/amberFirstDate1P8Free.jpg"]]</p>
<</if>>
<p>Amber hugs herself as you approach the Bed and Breakfast. She glances up at it and then looks at you out of the side of her eyes.</p>
<p><<amber>>I always thought this place was creepy. There are all kinds of rumors about it you know? Like Miss Stewart murdered her husband or her children or both and took
in Sean afterwards. They also say it's haunted by the ghost of one of the Constantins. It's probably just stories though.<</amber>></p>
<<link "Give her an annoyed look.">>
<<ctpAdvance "amberDate1p3">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Amber! I have to sleep her tonight! Don't tell me stuff like that! This place is creepy as it is!<</say>></p>
<p>Amber looks apologetic and it's easy to tell she's upset that you're unhappy. It's hard to stay too upset with her and you smile to reassure her. She immediately
relaxes and smiles back at you. She turns to face you and you realize that the date is coming to an end and she seems to wonder how it'll end.</p>
<p><<link "Pull her in for a kiss.">>
<<ctpAdvance "amberDate1p3">>
<<set $player.dominance += 2>>
<<set $relationships.amber += 10>>
<</link>></p>
<<link "Tell her goodnight and go inside." "B&B Bedroom">>
<<addmins 10>>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/amberFirstDate1P9.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/amberFirstDate1P9Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/amberFirstDate1P9Free.jpg"]]</p>
<</if>>
<p>You reach out for Amber and pull her close. She is trembling as she moves to you and you realize it is from nerves and excitement. You smile softly and brush her hair out
of her eyes then lean in and kiss her gently. Your lips and hers press together in a sweet kiss that slowly becomes more passionate as your lips part and your tongue slides
into her mouth. Your hands slide down her back and playfully grip her hips as you kiss her. Finally you pull back and for a moment you're tempted to invite her up to your
room but you decide to save that for next time.</p>
<p><<say $player.fullname $player.saypic>>Good night Amber.<</say>></p>
<p>You release her and turn, walking into the bed and breakfast with one last smile at her before you walk inside and go to your room.</p>
<<link "Go inside." "B&B Bedroom">>
<<addmins 10>>
<</link>>
<</ctp>><<set $tasks.delete("You have a date with Amber Ferguson tonight at 5pm.")>>
<<set $passTasks.pushUnique("You have a date with Amber Ferguson tonight at 5pm.")>>
<<set $events.metAmber to true>>
<<set $events.amberDate to 2>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/amberFirstDate1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/amberFirstDate1Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/amberFirstDate1Free.jpg"]]</p>
<</if>>
<p>You wait outside for Amber to show up and after awhile you see her walking up the driveway. She seems to be carrying a pack of some kind which you guess has her
art supplies in it. You smile and make your way towards her. She spots you and her own warm smile lights up her face as you approach. She sets her pack down and the two of
you briefly embrace for a moment before you speak.</p>
<p><<say $player.fullname $player.saypic>>Do we need to drive somewhere? How do we get to this mysterious waterfall?<</say>></p>
<p><<amber>>No. We have to walk through the woods and we can leave from here just fine. Are you ready?<</amber>></p>
<<link "You nod and move to follow her." "First date with Amber 2">>
<<addmins 5>>
<</link>><<set $events.metJill to true>>
<<if $tasks.includes("You have a date with Jill Carlton on " + window.GameDays[$gameDate.getDay()] + " at 7pm.")>>
<<set $tasks.delete("You have a date with Jill Carlton on " + window.GameDays[$gameDate.getDay()] + " at 7pm.")>>
<<set $passTasks.pushUnique("You have a date with Jill Carlton on " + window.GameDays[$gameDate.getDay() ] + " at 7pm.")>>
<</if>>
<<set $events.jillDate to 2>>
/*
<<set $events.jillDate to 2>> Prepping for next date.
Do this if player agrees to another date at the end of the night. */
/* Set the ui bar and say pic back to the sweater at the end of the date. */
<p>[img["images/events/jillFirstDate1.jpg"]]</p>
<p>You head inside and after much deliberation decide to wear your sweater and skirt. You're standing on the front steps of the bed and breakfast when an SUV
pulls into the driveway and comes to a stop. Jill waves to you and opens her door, popping out with a friendly smile. You move to circle around the car and
open the passenger door, giving her a friendly wave as you move around. She grins and slides back into the driver's seat as you sit down.</p>
<p><<jill>>I'm happy to see you. Though...I think you might need some nicer clothes for what I have in mind.
How about we swing by my store and I help you find something suitable to wear?<</jill>></p>
<<if $player.tg is true>><i>This might be the first time being a woman has worked out to my advantage. Not that I think a date with this woman is worth losing my manhood!</i>
<</if>>
<<link "Ride to her store with her." "First Date With Jill 2">>
<<addmins 20>>
<</link>><<ctp markdate1p2>>
<p>[img["images/events/markDate3.jpg"]]</p>
<p>Sure enough Shelly was there and she took you two to a booth, laying the menus before you. Mark ordered for both of you: burgers, fries and milk shakes. You didn't know
how to feel about him not bothering to check with you but you're not terribly surprised by his behavior either. He clearly likes to be in charge of things and expects you
to go along with it. <<if $player.dominance lte -8>> <<set $player.dominance -= 1 >>For reasons you try not to dwell on you actually like that.<</if>>
He points at you with a cocky grin.</p>
<p><<mark>>So, new in town, already going out with the Mayor's son. Making your mark on the town. No pun intended. Still, I don't know much about you
<<print $player.name + ".">> I asked Amber about you but she didn't feel like sharing. So, tell me about yourself.<</mark>></p>
<p>You shrug, not sure what to say really. You don't know if you want to trust him and tell him that you're here looking for Rachel. It occurs to you to wonder what Amber
may have told him. You're actually a little surprised he's asking about you instead of bragging about himself or something. Still, he's the Mayor's son. Maybe talking to people
runs in the family or something.</p>
<<link "Tell him something about yourself.">>
<<ctpAdvance "markdate1p2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>There's not much to say. I came to town looking for someone and while I'm here I'm just trying to fit in, work a little
to pay my rent, see the sights. The usual.<</say>></p>
<p>He nods and you both pause when Shelly approaches with your meal. He winks at her and begins to nibble on some of his fries, turning his full attention back to you.
You find yourself a bit annoyed at that wink but try to put it out of your mind.</p>
<p><<mark>>Looking for someone? Well, you found me. But seriously, who are you here looking for?<</mark>></p>
<<link "Decide how much to say.">>
<<ctpAdvance "markdate1p2">>
<</link>>
<<ctpNext clear>>
<div id="lisaChoice">
<p><<linkreplace "Tell him about Lisa.">>
<<replace "#lisaChoice">>
<<set $relationships.mark += 5>> /* He likes that you're honest with him. */
<p><<say $player.fullname $player.saypic>>I came to town to find Lisa Patterson. She's missing and I got a letter in the mail asking me to find her, so here I am.
<</say>></p>
<p>Mark raises his eyebrows and you can tell he has mixed emotions about what he just heard. Several emotions pass over his features. Suspicion. Concern. Maybe even
jealousy oddly enough?</p>
<p><<mark>>I see. And now you're out on a date with her ex-boyfriend. Yes, I said ex-boyfriend. She broke things off with me not long before she disappeared. I know
what you're thinking. Was I mad? Did I do something to her? Yes, I was upset but I didn't hurt her or anything. I honestly hadn't seen her for a few days before she
disappeared. She was avoiding me. Wouldn't take my calls. Wouldn't answer my texts. I only know she was ok because I was able to harass Amber into telling me she
was.<</mark>></p>
<<set $events.askedMarkAboutLisa to true>>
<<set $playerKnowledge.pushUnique("lisa9")>>
<<set $secrets.lisa9 to "Lisa broke up with Mark shortly before she disappeared and wouldn't even talk to him.">>
<<link "Look over as someone familiar speaks." "First date with Mark 3">>
<<addmins 10>>
<</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Don't tell him about Lisa.">>
<<replace "#lisaChoice">>
<p><<say $player.fullname $player.saypic>>It's not important.<</say>></p>
<<set $relationships.mark -=5>> /*He knows you don't trust him */
<p>He shrugs but you get the feeling he isn't happy you're closing up. Does it matter? And was it a mistake not to tell him? After all, you are only out with him because he
used to date Lisa right?</p>
<<set $events.askedMarkAboutLisa to false>>
<<link "Look over as someone familiar speaks." "First date with Mark 3">>
<<addmins 10>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>>/*Add Questions to ask.
1: Ask if his dad or grandfather knew Lisa?
2: Ask if he noticed anything odd about Lisa?
3: Ask if Amber told him anything else besides Lisa was ok?
4: Ask him if he noticed a change in Ray? */
<<ctp "markMovie">>
<p>[img["images/events/markDate4.jpg"]]</p>
<p>The movie is a sci-fi movie with laser sword fights in the rain. The main character is a woman who is fighting back against an evil galactic empire. It's a very
popular movie but you've seen it before. Mark seems enthralled by it and you enjoy it as well even if it is your second time. Due to how the seats are set up, he's not
able to make any moves on you during the movie which kind of surprises you but you're not complaining much either. It occurs to you, you could ask him questions during the
credits since he'll probably want to wait and see if there is an extra scene after the credits.</p>
<p><<mark>>This is a great movie! The lead character is so hot!<</mark>></p>
<<link "Wait for your chance to ask him some questions.">>
<<ctpAdvance "markMovie">>
<</link>>
<<ctpNext clear>>
<div id = "movieQuestions"><p>[img["images/events/markDate4p2.jpg"]]</p></div>
<p><<linkreplace "Ask him if his dad or grandfather ever met Lisa.">>
<<replace "#movieQuestions">>
<<set $playerKnowledge.pushUnique("lisa13")>>
<<set $secrets.lisa13 to "Lisa argued with both the Mayor and Joshua Tisdale before she disappeared. She wouldn't tell Mark what about.">>
<p>Mark is silent for awhile after you ask the question. For awhile, you think he might not answer but finally he sighs and looks at you.</p>
<p><<mark>>You mean besides when she was at my house or whatever? Yes. I saw her leaving my dad's office once. She looked upset and wouldn't tell me why she was
there. Another time I saw her and my grandfather together. He had a hold of her bicep and was leaning in close to her. I know that look. It's when he is lecturing
you about something. He's done it to my dad and I both. Hell, he did it to my mother once but she slapped him and he never did it again. And no, she wouldn't
tell me what he said. I asked.<</mark>></p>
<</replace>>
<</linkreplace>></p>
<<if $events.askedMarkAboutLisa eq true>>
<p><<linkreplace "Ask him if Lisa did anything odd before they broke up.">>
<<replace "#movieQuestions">>
<<set $playerKnowledge.pushUnique("lisa14")>>
<<set $secrets.lisa14 to "Mark thinks Lisa took drugs to escape something that was troubling her.">>
<p>An odd look crosses Mark's face when you ask this question. It's hard to tell in the darkness but you think he's unsure whether to share this. He almost looks
guilty as he fidgets in his seat before he looks at you.</p>
<p><<mark>>I think Lisa might have been taking drugs. I mean, she was always a bit...adventurous but this was different. It was like...she always seemed high towards
the end. I know what you're thinking. You're probably thinking she was a total wild child. And she was. But not like this. I think she was...I think she was trying to
escape from something. Something was troubling her so much she wanted to forget about it, you know? I tried talking to her but she didn't take me seriously. She
thought was everyone thinks. That I'm just a jock and a spoiled kid who lives in his dad's shadow.<</mark>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.askedMarkAboutLisa eq true>>
<p><<linkreplace "Ask him if Amber said anything else besides Lisa was ok when he asked.">>
<<replace "#movieQuestions">>
<<set $playerKnowledge.pushUnique("lisa15")>>
<<set $secrets.lisa15 to "Mark thinks Lisa pushed Amber away for some reason before she disappeared.">>
<p>Mark looks down at his lap for a moment, then over at you. His gaze is troubled when he meets your eyes.</p>
<p><<mark>>You need to ask Amber for specifics. But I got the feeling that Lisa had cut Amber out of her life towards the end. At least the important stuff. You
know? Amber was always Lisa's best friend. They've known each other since preschool. But I think before Lisa disappeared she pushed Amber away.<</mark>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.askedMarkAboutLisa eq true>>
<p><<linkreplace "Ask him if Lisa's parents acted different towards him when they broke up.">>
<<replace "#movieQuestions">>
<<set $playerKnowledge.pushUnique("ray4")>>
<<set $secrets.ray4 to "Mark said Ray got cold towards him and Lisa's mother before Lisa disappeared and that Ray creeped him out.">>
<p><<mark>>Ray changed before we broke up. He got cold towards me. Cold towards Lisa's mother too. He started kind of creeping me out. I don't know how to describe
it. It's like...he looked at me different. Like I was an intruder.<</mark>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<link "Stop asking questions and leave after the movie ends." "First date with Mark 5">>
<<addhours 1>>
<<addmins 30>>
<</link>>
<</ctp>><<ctp "parkDate">>
<p>[img["images/events/markDate5.jpg"]]</p>
<p>To your surprise, the place he takes you to is Haven Park. You think it's somehow ironic that you're back here since this is where you met him. And Amber. You briefly
glance around as if expecting to see the girl but she's not here. </p>
<p><<mark>>I thought it might be nice to take a walk before I drive you home. Maybe get some talking in. Have you explored much of Haven Park yet? It really is
quite nice. My dad had some work done on it to repair problems that had come up over the years. You know, landscaping not being kept up with, bums sleeping here,
stuff like that. People loved the work he had done here and now people come here all the time to go jogging and eat lunch and stuff like that. <</mark>></p>
<<link "Nod as he leads you deeper into the park.">>
<<ctpAdvance "parkDate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/markDate6.jpg"]]</p>
<p>He helps you step over a fence and leads you onto a small grassy hill. You look down at a pond and glance from it to him. The waters look still and deep and he grins over at
you. You shiver slightly as a cool breeze blows over the pond.</p>
<p><<mark>>We used to sneak over here and swim all the time. It's frowned on but we did it anyway. Worst case we'd get caught and my dad would have to pay a fine and he'd
bitch me out for it. But it was always worth it. I'd ask you to swim but, you know, we'd have to get naked to do it since neither of us brought swimsuits. Maybe next date?
<</mark>></p>
<p><<if $player.corruption gte 8>><<set $player.corruption += 1>>You're almost tempted to tell him you're up for it but hold off. For now.<</if>><<if $player.dominance lte 8>>
<<set $player.dominance -= 1>>You flush at the thought and wonder if he'd pushed for you to go swimming with him if you'd have said no or not.<</if>> You are pretty sure he
is partly taunting you, partly teasing you and you look down at the pond wordlessly, then look over at him when he turns and moves closer. Your eyes widen slightly as you
realize he is moving to embrace you.</p>
<<link "Decide how to react.">>
<<ctpAdvance "parkDate">>
<</link>>
<<ctpNext clear>>
<div id = "hugReact">
<<if $player.dominance lte 10>>
<p><span class="skillfail">You're too submissive to stop it.</span></p>
<p><<link "Let it happen, a blush creeping up your cheeks.">>
<<replace "#hugReact">>
<<set $player.dominance -= 1>>
<<set $relationships.mark += 5>>
<p>[img["images/events/markDate7.jpg"]]</p>
<p><<if $player.tg is true>><i>How did I get myself into this? I'm on a date with a man and just days ago I was a man too! And now he's
hugging me and I'm letting him!</i><<set $player.fem +=2>><</if>></p>
<p>He pulls you close until your breasts are brushing against his chest. His hands slide up your sides until they are almost brushing your breasts and he
stares into your eyes. Your own hands go to rest on his waist. You tell yourself it's for balance but you're not even sure yourself. You feel your nipples
hardening under your sweater and your panties dampen with your growing arousal. You're struck by how easily you get aroused since coming to this damned town. His hands
continue their journey until his fingers slide into your hair and he looks into your eyes.</p>
<<link "Blush as he turns you and leans closer." "First date with Mark 6">>
<</link>>
<</replace>>
<</link>></p>
<<elseif $player.corruption gte 10>>
<p><span class="skillfail">You're corrupt enough to enjoy this.</span></p>
<p><<link "Smirk and slide your arms around him when he approaches.">>
<<replace "#hugReact">>
<<set $player.corruption += 1>>
<<set $relationships.mark += 5>>
<p>[img["images/events/markDate7.jpg"]]</p>
<p><<if $player.tg is true>><i>How did I get myself into this? I'm on a date with a man and just days ago I was a man too! And now he's
hugging me and I'm letting him!</i><<set $player.fem +=2>><</if>></p>
<p>He pulls you close until your breasts are brushing against his chest. His hands slide up your sides until they are almost brushing your breasts and he
stares into your eyes. Your own hands go to rest on his waist. You tell yourself it's for balance but you're not even sure yourself. You feel your nipples
hardening under your sweater and your panties dampen with your growing arousal. You're struck by how easily you get aroused since coming to this damned town.
His hands continue their journey until his fingers slide into your hair and he looks into your eyes.</p>
<<link "Grin as he turns you and leans closer." "First date with Mark 6">>
<</link>>
<</replace>>
<</link>></p>
<<else>>
<p>You could
<<link "let it happen.">>
<<replace "#hugReact">>
<p>[img["images/events/markDate7.jpg"]]</p>
<<set $player.dominance -= 1>>
<<set $player.corruption += 1>>
<<set $relationships.mark += 5>>
<p><<if $player.tg is true>><i>How did I get myself into this? I'm on a date with a man and just days ago I was a man too! And now he's
hugging me and I'm letting him!</i><<set $player.fem +=2>><</if>></p>
<p>He pulls you close until your breasts are brushing against his chest. His hands slide up your sides until they are almost brushing your breasts and he
stares into your eyes. Your own hands go to rest on his waist. You tell yourself it's for balance but you're not even sure yourself. You feel your nipples
hardening under your sweater and your panties dampen with your growing arousal. You're struck by how easily you get aroused since coming to this damned town.
His hands continue their journey until his fingers slide into your hair and he looks into your eyes.</p>
<<link "Bite your lip as he turns you and leans closer." "First date with Mark 6">>
<</link>>
<</replace>>
<</link>>
or you could
<<link "take a step back.">>
<<replace "#hugReact">>
<<set $player.dominance += 1>> /* You exterted your will over him. */
<p>He looks disappointed and things get awkward. You two stand there and make idle small talk but eventually he takes you home and you make your way up
to your bedroom.</p>
<<link "Sigh and look outside as he drives away." "B&B Bedroom">>
<<set $events.markDate to 2>> /* To prep for another possible date */
<<set $relationships.mark -= 5>>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(23)>>
<</link>>
<</replace>>
<</link>></p>
<</if>>
</div>
<</ctp>>/* If Kiss accepted and following events play out, update mark events to 2 to track. */
<div id = "kissReact">
<p>It takes you a moment to realize he is leaning in for a kiss and you only have a few moments to react. Your heart pounds as you consider your options.</p>
<<if def $events.metMayorOnMarkDate>>
<p><<link "Remind him that you work for his father.">>
<<replace "#kissReact">>
<p>He looks disappointed but he stops in mid move to kiss you. He lets out a long sigh and his hand slides down to your hips, giving them a little squeeze.
<<if $player.tg is true>><i>I can't believe I had to use an excuse to keep another man from kissing me. The longer I stay in this body, the harder it seems to
get to fight against what is happening to me.</i><</if>></p>
<p><<mark>>I guess my Dad already has you under his thumb. Too bad. Still, maybe we'll get another chance. You know, I could talk to him. Make life easier for
you. I know how he is. Believe me. We'll talk about it later.<</mark>></p>
<p>He releases you and leads you back to his car. After a short ride you find yourself back at the bed and breakfast.</p>
<<link "Sigh and look outside as he drives away." "B&B Bedroom">>
<<set $events.markDate to 2>> /* To prep for another possible date */
<<set $events.kissedMark to false>>
<<set $relationships.mark -= 5>> /* He didn't like being reminded that you work for his dad. */
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(22)>>
<</link>>
<</replace>>
<</link>></p>
<</if>>
<<if $player.tg is true and $player.fem lt 15>> /* Not fem enough to kiss him */
<<replace "#kissReact">>
<p>You lean back away from him when he tries to kiss you and his eyes show confusion. You shrug and give him an apologetic look.</p>
<p><<say $player.fullname $player.saypic>>It's hard to explain but I don't think I'm ready to kiss a man yet. Any man. It's not you. It's just uhhhh....I
don't know how to say it.
<</say>></p>
<p>Mark sighs as you step out of his arms. Your heart is pounding and you tell yourself it's just nerves but you're not totally sure. He shrugs and motions for you to
follow him back to his car. He lets you in wordlessly and you ride in an awkward silence back to the bed and breakfast. When you arrive and open the door to step
out of his car he finally says something.</p>
<p><<mark>>I get it. Some ex screwed with your head and you're still trying to get over it. Maybe next time you'll give me a better chance.<</mark>></p>
<p>You give him an apologetic smile and step out. He waves and drives off, looking disappointed. <i>I think I'll just let him believe that, it's definitely
easier than telling him 'hey, it's not that. I used to be a guy and the thought of kissing you grosses me out.'</i></p>
<<link "Sigh and look outside as he drives away." "B&B Bedroom">>
<<set $events.markDate to 2>> /* To prep for another possible date */
<<set $relationships.mark -= 5>> /* He didn't like being reminded that you work for his dad. */
<<set $events.kissedMark to false>>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(22)>>
<</link>>
<</replace>>
<<else>>
<<if $player.dominance lte -10>>
<p><span class="skillfail">You're too submissive to stop it.</span></p>
<p><<link "Don't stop the kiss...">>
<<replace "#kissReact">>
<<set $player.dominance -= 2>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<<ctp "subReact">>
<p>[img["images/events/markDate8.jpg"]]</p>
<p>His lips press against yours and part slightly, his tongue invading your mouth. You close your eyes and return the kiss as you feel his hands wandering over your
back. His left hand starts on your waist and slides lower. It reaches your butt and squeezes gently at first then with more of a demanding feel. His fingers work at
your skirt, and it takes you a moment to realize he is bunching it up, making it expose more and more of your thighs. You feel a surge of arousal and wonder
about it. It once more feels like an outside force is pushing you towards this arousal.</p>
<p><<link "Listen as he whispers, shivering a little as his breath tickles your ear.">>
<<ctpAdvance "subReact">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/markDate9.jpg"]]</p>
<p><<mark>>I guess it's getting late and time to take you home but...I want you to reach under your skirt and slide your panties off, hand them to me and then I'll
take you home.<</mark>></p>
<p>You gasp and look up at him, then, with a pounding heart you do as he asks. You step back and slide your fingers into your panties. You bite your lip as you
slide them down your legs and then step out of them. You bend over and grab them, holding them out with a blushing face. <<if $player.tg is true>><i>I had to do
this to maintain my cover right? I'm not becoming more and more female...</i><</if>></p>
<p><<link "Blush as he takes them, smiling at you.">>
<<ctpAdvance "subReact">>
<</link>></p>
<<ctpNext clear>>
<p>He takes them from you and while looking into your eyes he lifts them to his face, sniffing them. He grins and then tucks them into his pocket. He helps you
back to the main path and you two walk to his car. He is whistling, clearly pleased with how things have gone. Once back at his car he drives you home.</p>
<<link "Bite your lip as you think about the date and then decide what to do next." "B&B Bedroom">>
<<set $events.markDate to 2>> /* To prep for another possible date */
<<set $relationships.mark += 5>>
<<set $events.kissedMark to true>>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(22)>>
<</link>>
<</ctp>>
<</replace>>
<</link>></p>
<<else>>
<<if $player.corruption gte 5>>
<p><<link "Grin as the idea of the kiss appeals to you.">>
<<replace "#kissReact">>
<<set $player.corruption += 2>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<<ctp "corrReact">>
<p>[img["images/events/markDate8.jpg"]]</p>
<p>His lips press against yours and part slightly, his tongue invading your mouth. You close your eyes and return the kiss as you feel his hands wandering over your
back. His left hand starts on your waist and slides lower. It reaches your butt and squeezes gently at first then with more of a demanding feel. His fingers work at
your skirt, and it takes you a moment to realize he is bunching it up, making it expose more and more of your thighs. You feel a surge of arousal and wonder
about it. It once more feels like an outside force is pushing you towards this arousal.</p>
<p><<link "Shiver as he whispers in your ear.">>
<<ctpAdvance "corrReact">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/markDate9.jpg"]]</p>
<p><<mark>>I guess it's getting late and time to take you home but...I want you to reach under your skirt and slide your panties off, hand them to me and then I'll
take you home.<</mark>></p>
<p>You grin and look up at him, then, with a pounding heart you do as he asks. You step back and slide your fingers into your panties. You bite your lip as you
slide them down your legs and then step out of them, adding a little sway to your hips as you do it. You bend over and grab them, holding them out with a smirk.
<<if $player.tg is true>><i>I had to do this to maintain my cover right? I'm not becoming more and more female...</i><</if>></p>
<p><<link "Smirk as he takes your panties, smiling at you.">>
<<ctpAdvance "corrReact">>
<</link>></p>
<<ctpNext clear>>
<p>He takes them from you and while looking into your eyes he lifts them to his face, sniffing them. He grins and then tucks them into his pocket. He helps you
back to the main path and you two walk to his car. He is whistling, clearly pleased with how things have gone. Once back at his car he drives you home.</p>
<<link "Decide what to do next now that the date is over." "B&B Bedroom">>
<<set $events.markDate to 2>> /* To prep for another possible date */
<<set $relationships.mark += 5>> /* He didn't like being reminded that you work for his dad. */
<<set $events.kissedMark to true>>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(22)>>
<</link>>
<</ctp>>
<</replace>>
<</link>></p>
<<else>>
<p><<link "Let it happen.">>
<<replace "#kissReact">>
<<set $player.dominance -= 2>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<<ctp "normKiss">>
<p>[img["images/events/markDate8.jpg"]]</p>
<p>His lips press against yours and part slightly, his tongue invading your mouth. You close your eyes and return the kiss as you feel his hands wandering over your
back. His left hand starts on your waist and slides lower. It reaches your butt and squeezes gently at first then with more of a demanding feel. His fingers work at
your skirt, and it takes you a moment to realize he is bunching it up, making it expose more and more of your thighs. You feel a surge of arousal and wonder
about it. It once more feels like an outside force is pushing you towards this arousal.</p>
<p><<link "Shiver as he whispers into your ear.">>
<<ctpAdvance "normKiss">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/markDate9.jpg"]]</p>
<p><<mark>>I guess it's getting late and time to take you home but...I want you to reach under your skirt and slide your panties off, hand them to me and then I'll
take you home.<</mark>></p>
<p>You gasp and look up at him, then, with a pounding heart you do as he asks. You step back and slide your fingers into your panties. You bite your lip as you
slide them down your legs and then step out of them. You bend over and grab them, holding them out with a blushing face. <<if $player.tg is true>><i>I had to do
this to maintain my cover right? I'm not becoming more and more female...</i><</if>></p>
<p><<link "Bite your lip as he takes your panties with a smile.">>
<<ctpAdvance "subReact">>
<</link>></p>
<<ctpNext clear>>
<p>He takes them from you and while looking into your eyes he lifts them to his face, sniffing them. He grins and then tucks them into his pocket. He helps you
back to the main path and you two walk to his car. He is whistling, clearly pleased with how things have gone. Once back at his car he drives you home.</p>
<<link "Decide what to do now that you're home." "B&B Bedroom">>
<<set $events.markDate to 2>> /* To prep for another possible date */
<<set $relationships.mark += 5>>
<<set $events.kissedMark to true>>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(22)>>
<</link>>
<</ctp>>
<</replace>>
<</link>></p>
<</if>>
<p><<link "Tell him no.">>
<<replace "#kissReact">>
<p>He looks disappointed but he stops in mid move to kiss you. He lets out a long sigh and his hand slides down to your hips, giving them a little squeeze.</p>
<p><<mark>>Old fashioned girl huh? Well, maybe next time. If there is a next time.<</mark>></p>
<p>He releases you and leads you back to his car. After a short ride you find yourself back at the bed and breakfast.</p>
<<link "Sigh as you watch him drive away." "B&B Bedroom">>
<<set $events.markDate to 2>> /* To prep for another possible date */
<<set $relationships.mark -= 5>> /* He didn't like being reminded that you work for his dad. */
<<set $events.kissedMark to false>>
<<run $gameDate.setMinutes(30)>>
<<run $gameDate.setHours(22)>>
<</link>>
<</replace>>
<</link>></p>
<</if>>
<</if>>
</div>/* Mayor sees you and impacts Mayor job? Waitress and Lou see you. */
<<set $events.metMark to true>>
<<if $tasks.includes("You have a date with Mark Tisdale on Thursday at 7pm.")>>
<<set $tasks.delete("You have a date with Mark Tisdale on Thursday at 7pm.")>>
<<set $passTasks.pushUnique("You have a date with Mark Tisdale on Thursday at 7pm.")>>
<</if>>
/*<<set $events.markDate to 1>> Already set when Mark met. Increment if a second date is agreed to.*/
/*
<<set $events.markDate to 2>> Prepping for next date.
Do this if player agrees to another date at the end of the night. */
<<ctp "mark1">>
<p>[img["images/events/markDate1.jpg"]]</p>
<p>You head inside and after much deliberation decide to wear your sweater and skirt. You're standing on the front steps of the bed and breakfast when a small sports car
roars up the driveway and comes to a stop. Mark Tisdale waves to you with a cocky grin and you move to circle around the car and open the passenger door. He looks
you over when you get into the car and sit down, smirking slightly.</p>
<p><<mark>>Looking good <<print $player.name + ".">> Though you could've worn nicer clothes for me. Still, you look good.<</mark>></p>
<<if $player.tg is true>><<set $player.fem += 1>><p><i>I can do this. It's just for information on Lisa. That's all! Who cares if he's a man and I was too!</i></p><</if>>
<<link "Put on your seatbelt as he roars out of the drive.">>
<<ctpAdvance "mark1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/markDate2.jpg"]]</p>
<p>You ride in silence for awhile. Mark turns on the radio and you sit there wondering how this date will go. He did try to grab your ass when he first met you after all.
<i>This may be my best chance to find something out about Lisa. This could be important. </i><<if $player.tg is true>><i>And the sooner I find out what happened to Lisa the
sooner I can become a man again.</i><</if>></p>
<p><<say $player.fullname $player.saypic>>So, Mark, what are the plans for tonight?<</say>></p>
<<link "Look out at the passing trees as he answers.">>
<<ctpAdvance "mark1">>
<</link>>
<<ctpNext clear>>
<p>Mark looks over at you, his eyes moving slowly up and down your body. He smiles though it is somewhat predatory and you wonder if this was a mistake.</p>
<p><<mark>>Well, I figured we could do something traditional...<</mark>></p>
<<link "Turn your gaze to him with a curious look.">>
<<ctpAdvance "mark1">>
<</link>>
<<ctpNext clear>>
<p>He grins as he sees you looking curious and clearly wanting him to fill you in. He lets the tension draw out for a moment, seeming to relish your anxiety but finally he
continues.</p>
<p><<mark>>Nothing fancy, I thought we could eat at Lou's and then go see a movie.<</mark>></p>
<p><<if $player.job eq "waitress">><i>It'll be weird to eat where I work everyday. I wonder if Shelly will be our waitress?</i><</if>> <i>I wonder if he will notice how the diner
changed today? </i> You nod in reply. It sounds like he wasn't kidding when he said it was going to be a traditional date. Dinner and a movie. You wonder why he didn't
choose a fancier place than the diner...</p>
<<link "Get out of the car when he parks in front of the diner." "First date with Mark 2">>
<<addmins 15>>
<</link>>
<</ctp>>/* Different people show up depending on your job. */
/* CTPs in each case */
<<switch $player.job>>
<<case "undercover">>
<<set $events.metNickOnMarkDate to true>>
<<ctp "nickMark">>
<p>[img["images/events/markDateMetNick.jpg"]]</p>
<p>You're very surprised to see the drug dealer Nick Federov approaching. He casually leans on the seat next to you and smirks slightly at you then turns his gaze to
Mark.</p>
<p><<nick>>Hey kid. Your new girl here is a new customer of mine. Treat her right ok? <<print $player.name + ",">> I'm looking forward to doing business again.
Take care of yourself.<</nick>></p>
<<link "Look away when Nick winks at you and walks off.">>
<<ctpAdvance "nickMark">>
<</link>>
<<ctpNext clear>>
<p>Shelly appears and offers Mark the check. He looks it over and hands her some cash, grinning at her when he does.</p>
<p><<mark>>Keep the change. Let's go to the movie <<print $player.name + ".">><</mark>></p>
<p>You both stand and make your way out of the diner. He drives to the theater with a few glances at you out of the corner of his eye but nothing much is said.</p>
<p><<link "Walk into the theater." "First date with Mark 4">>
<<addmins 30>>
<</link>></p>
<</ctp>>
<<case "waitress">>
<<set $events.metLouOnMarkDate to true>>
<<ctp "markLou">>
<p>[img["images/events/markDateMetLou.jpg"]]</p>
<p>Lou walks over and smiles at both of you. <<if $events.lou gte 2>>His eyes roam over your body for a brief moment and you flush as you realize it's the same way
he looks at you when you're dancing for him in the breakroom.<</if>> He smiles then speaks in a jovial tone to both of you though his eyes turn to Mark.</p>
<p><<lou>>What is it with you dating my waitresses Mark? I may have to start having you help with my hiring decisions. Anyway, I won't disturb you two, have a good night.
<</lou>></p>
<<link "Exchange nods with Lou as he walks away.">>
<<ctpAdvance "markLou">>
<</link>>
<<ctpNext clear>>
<p>Shelly appears and offers Mark the check. He looks it over and hands her some cash, grinning at her when he does.</p>
<p><<mark>>Keep the change. Let's go to the movie <<print $player.name + ".">><</mark>></p>
<p>You both stand and make your way out of the diner. He drives to the theater with a few glances at you out of the corner of his eye but nothing much is said.</p>
<p><<link "Walk into the theater." "First date with Mark 4">>
<<addmins 30>>
<</link>></p>
<</ctp>>
<<case "personal assistant">>
<<set $events.metMayorOnMarkDate to true>>
<<ctp "markMayor">>
<p>[img["images/events/markDateMetMayor.jpg"]]</p>
<p>You look over and your eyes widen slightly when you see the Mayor standing there. You're not sure this situation could be any more awkward for you.
<<if $events.mayor gte 2>>You remember what happened in the Mayor's office and blush realizing that yes, things could be much worse.<</if>></p>
<p><<mayor>>Hello Mark, you didn't tell me you were taking my new personal assistant out. Do me a favor, treat her well. But not too well. That'd be awkward
after all. <<print $player.name + ",">> I'll see you in the office. Be careful with my son, he's a bit of a ladies man.<</mayor>></p>
<<link "Clear your throat awkwardly after the Mayor leaves.">>
<<ctpAdvance "markMayor">>
<</link>>
<<ctpNext clear>>
<p>Shelly appears and offers Mark the check. He looks it over and hands her some cash, grinning at her when he does.</p>
<p><<mark>>Keep the change. Let's go to the movie <<print $player.name + ".">><</mark>></p>
<p>You both stand and make your way out of the diner. He drives to the theater with a few glances at you out of the corner of his eye but nothing much is said.</p>
<p><<link "Walk into the theater." "First date with Mark 4">>
<<addmins 30>>
<</link>></p>
<</ctp>>
<<default>>
/* Covers no job, maid or rare event of Sheriff job. Nothing special happens. */
<p>Shelly appears and offers Mark the check. He looks it over and hands her some cash, grinning at her when he does.</p>
<p><<mark>>Keep the change. Let's go to the movie <<print $player.name + ".">><</mark>></p>
<p>You both stand and make your way out of the diner. He drives to the theater with a few glances at you out of the corner of his eye but nothing much is said.</p>
<p><<link "Walk into the theater." "First date with Mark 4">>
<<addmins 30>>
<</link>></p>
<</switch>><<ctp "newsFirstTime">>
<<if not $events.drankWithEllie>>
<p><<say "Ellie Maxwell" $npcSay.ellie>>Hey <<print $player.name>>, good to see you on a more professional level. Welcome to the Solomon Falls Herald. You here to do some research?
<</say>></p>
<p>You are surprised she doesn't mention the change in her hair. You frown thoughtfully at this but decide not to bring it up. You smile as you look around once again.
This place looks smaller than you'd expected and you don't see the kind of big storage area you'd expect for past issues, just some filing
cabinets. You wonder if they're even close to big enough to store the past issues of the town's only newspaper.</p>
<p><<say $player.fullname $player.saypic>>I can't help noticing you changed your hair. It's a lot longer than it was when I met you.<</say>></p>
<p><<say "Ellie Maxwell" $npcSay.ellie>>No, it's always been this length? Maybe you're confusing me with someone else? Anyway, did you have a reason to drop by today?<</say>></p>
<p>You just stare at her. You can't think of a reason she would lie but she clearly had extremely short hair. You stare at her for a moment but as far as you can tell her hair is
real and not a wig or extensions of something. What the hell is going on?</p>
<<set $playerKnowledge.pushUnique("ellie1")>>
<<set $secrets.ellie1 to "Ellie's hair somehow grew longer but she doesn't even seem to notice.">>
<<else>> /* If drank with Ellie player has seen long hair already. */
<p><<say "Ellie Maxwell" $npcSay.ellie>>Welcome to the Solomon Falls Herald <<print $player.name>>. Are you here to do some research perhaps? <<if $events.EllieInterview is true>>Maybe we can do that
interview we discussed while you're here. <<elseif $events.EllieInterview is false>>I have to admit, I'm hoping you changed your mind about
the interview.<<else>><</if>><</say>></p>
<</if>>
<<link "Answer her.">>
<<ctpAdvance "newsFirstTime">>
<</link>>
<<ctpNext clear>>
<<set $playerKnowledge.pushUnique("newspaper1")>>
<<set $secrets.newspaper1 to "Mister Van Horn supplies a warehouse for the paper to be printed in. Apparently he does a lot to help various businesses around Solomon Falls">>
<p><<say $player.fullname $player.saypic>>Actually, I might do some research. Though I don't see where you'd stash back issues around here. Or...well...any stuff I'd expect to
see in a newspaper office really. How do you do your work?<</say>></p>
<p>Ellie smiles at you and lifts one shoulder in a casual shrug. She motions about the office.</p>
<p><<say "Ellie Maxwell" $npcSay.ellie>>You didn't expect the paper to be printed here did you? It's printed at a warehouse owned by Karl Van Horn. Like so many other businesses in town, I get help from
Mister Van Horn.<</say>></p>
<p>You smile at Ellie as you consider whether to
<<link "do some research" "newspaper research">>
<<addmins 10>>
<<set $events.newspaperResearch to "">>
<</link>>
<<if $events.EllieInterview eq true>>or whether to
<<link "sit down for the interview" "newspaper interview">>
<<addmins 10>>
<</link>> <</if>>
or simply to <<link "leave the office for now." "Main square">>
<<addmins 10>>
<</link>></p>
<</ctp>><<ctp "firstPub">>
<<set $foundPlace.pub to "Mooney's Pub">>
<<set $metPeople.ethan to "Ethan Ruiz">>
<p>[img["images/events/meetingEthan.jpg"]]</p>
<p>You make your way into Mooney's pub and look around. With the name you expected, well, you don't know what. Maybe people drinking green beer and door greeters dressed
like leprechauns or something? You wince at your own internal stereotypes and glance at the bar. You see a Latino man tending bar and approach. He smiles when you get close
and looks into your eyes.</p>
<p><<ethan>>Welcome to Mooney's Pub. I'm Ethan Ruiz, owner and drink slinger. You're new here which I guess isn't too much of a surprise hmm?<</ethan>></p>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.fullname>>. It's very nice to meet you. I have to ask, the place is named Mooney's and you're...<</say>></p>
<<link "Flush as he grins at you.">>
<<ctpAdvance "firstPub">>
<</link>>
<<ctpNext clear>>
<p><<ethan>>Not Irish? You're new to town so don't worry. My dad married Siobhan Mooney. And I inheritied the pub. See? Simple story! If you'd like to join someone for a drink
I can deliver your drink to their table. Or if you want to share your woes with me, well, that's part of the job as a bartender isn' t it?<</ethan>></p>
<p>Ethan winks and you smile back at him, biting your lip as you look around the pub to see if there are people you know here.</p>
<p><<link "Look for someone to drink with" "Mooney's drinking">>
<<addmins 10>>
<</link>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 10>>
<</link>>
<</ctp>>/* Make Amber information automatic. She knows about Lisa because she's a reporter, when asked. Enhance oddness of bird talking to you. */
<<ctp "ellie1">>
<p>[img["images/events/FirstDayInCity.jpg"]]</p>
<p>You've arrived in the main square of Solomon Falls. It's still a bit hard to believe, that you're really here. Your father would be so jealous if he knew.
Still, the town is living up to its reputation among paranormal enthusiasts so far, more than you expected even. <<if $player.tg is true>> You hadn't expected to become a woman
within a day of visiting the town afterall. <<else>> You hadn't expected to have a dream injury carry over to the real world afterall. <</if>>You look around, half expecting to
see werewolves and vampires, well, not vampires, it is still daylight. But all you see are normal looking people going about their business.
It's a bit disappointing really after what you have experienced so far.</p>
<p><<say '????'>><i>She's</i> who I have to work with? Seriously? Am I being punished?<</say>></p>
<<link"Look around for the source of the voice.">>
<<ctpAdvance "ellie1">>
<</link>>
<<ctpNext clear>>
<p>You blink when you hear a voice and look around. You spot no one except a blond woman in a trench coat who is too far away for the voice to have been hers.
Besides, it was a male voice you heard. After your experiences so far you half expect to see a ghostly figure hovering nearby but you see no one. You give the crow that
has landed on the roof of your car a guick glance and then sigh when you fail to spot whoever is talking to you. </p>
<p><<say '????'>>She's not too bright either. I thought she was some kind of detective who would solve all our problems?<</say>></p>
<p><<say $player.fullname $player.saypic>>Who said that? Show yourself!<</say>></p>
<<link"Wait for a response.">>
<<ctpAdvance "ellie1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FirstMeetingEllieInCity.jpg"]]</p>
<p><<say '?' $npcSay.ellie>>I'm sorry? I didn't say anything to you though I <i>was</i> going to introduce myself. My name is Ellie Maxwell.<</say>></p>
<<set $metPeople.ellie to "Ellie Maxwell">>
<p>The woman steps closer and you fidget a bit nervously as you realize you probably just looked like a crazy person. Still her friendly wave does make you
relax somewhat. </p>
<p><<say $player.fullname $player.saypic>>I'm sorry. I thought I heard someone talking to me. It's been a weird day.<</say>></p>
<<link"Wait for her to say something.">>
<<ctpAdvance "ellie1">>
<</link>>
<<ctpNext clear>>
<p>You both stand there awkwardly for a few moments but she finally breaks the silence. </p>
<p><<ellie>>This place, well, sometimes it has an effect on people. I work at the local newspaper, the Solomon Falls Herald. I wanted to talk to you because
I'd heard we had a new person in town. That's a very rare occurrence. The last new person we had was a writer named Alex Knight and he...well,
he's not in town anymore. I also heard you're looking for Lisa Patterson. Oh, don't look surprised. As I said, I <i>am</i> a reporter. <</ellie>></p>
<p>Something about the way she spoke of the writer caught your attention. You're a bit tempted to ask her what she meant but her mentioning Lisa has both caught your
attention and made you suspicious. You weren't officially hired by anyone. There shouldn't be any records of why you are here. <<if $events.sherifflisatruth is true>>
Sure, you told the Sheriff why you were here but you doubt his first action was to share that with a reporter. <<else>>You didn't even tell the Sheriff what your true
business was here in Solomon Falls.<</if>> So how does she know? You don't believe her 'I'm a reporter!' excuse and you can't help thinking of how Janice seemed to know
you were coming even though you hadn't told anyone. Could Ellie have had a dream about you too? What the hell is going on in this town?</p>
<<link"Ask her about Lisa.">>
<<ctpAdvance "ellie1">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Can you tell me about Lisa?<</say>></p>
<p>Ellie studies you for a moment. You have the feeling she is trying to decide whether she can trust you, something you find ironic under the circumstances. In the end she
simply nods as she seems to come to a decision.</p>
<p><<ellie>>I didn't know her well but I wrote articles on her. You're always welcome to come look at the archives. What I can tell you is that she was dating the Mayor's son,
Mark Tisdale and her best friend was Amber Ferguson. Amber is often at Haven Park these days. Mark? Well,
he may be in the diner or out goofing off with friends somewhere.<</ellie>></p>
<<set $secrets.lisa2 to "She was dating Mark Tisdale, the mayor's son.">>
<<set $secrets.lisa3 to "Her best friend is Amber Ferguson.">>
<<set $playerKnowledge.pushUnique("lisa2")>>
<<set $playerKnowledge.pushUnique("lisa3")>>
<<addmins 10>>
<<link"Nod your thanks and ask her further questions.">>
<<ctpAdvance "ellie1">>
<</link>>
<<ctpNext clear>>
<div id ="ellietalk"></div>
<p><<linkreplace "Ask her about available jobs.">>
<<replace "#ellietalk">>
<p>She smiles at the question and points at the City Hall, the sheriff's station and the nearby diner.</p>
<p><<ellie>>The Mayor is looking for a secretary. The Sheriff wants to hire another deputy and the diner is looking for a waitress.<</ellie>></p>
<p>You smile back at her as you think about what she has told you. Working for the sheriff might give you access to resources that could be useful.
Working for the Mayor might also give you access to resources. The diner would probably be the easiest of the jobs but less helpful in your investigation unless Lisa
spent a lot of time there. On the other hand, it is probably the easiest of the jobs and that holds a certain appeal.</p>
<p><<say $player.fullname $player.saypic>>Thank you! I'll have to check them out!<</say>></p>
<<addmins 10>>
<</replace>><</linkreplace>></p>
<p><<linkreplace "Ask her about Alex Knight.">>
<<replace "#ellietalk">>
<<addmins 10>>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<p><<say $player.fullname $player.saypic>>You mentioned something about another newcomer who isn't here anymore?<</say>></p>
<<if $player.persuasion gte 48>>
<<set $player.skillpass += 1>>
<<set $events.alexrumors to 1>>
<p><<ellie>>Yes. He was a horror author. He was interested in Solomon Falls and rented a small home on the outskirts of town.
He disappeared without a trace after suffering some kind of wasting disease.<</ellie>></p>
<p>You get the feeling there is more to the story but decide not to push it for now. One of the most obvious questions that comes to your mind is how did a horror
writer stumble upon this town?</p>
<<set $metPeople.alex to "Alex Knight">>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told you Alex suffered some kind of wasting disease.">>
<<elseif $player.persuasion gte random(0,100)>>
<<set $player.skillpass += 1>>
<<set $events.alexrumors to 1>>
<p><<ellie>>Yes. He was a horror author. He was interested in Solomon Falls and rented a small home on the outskirts of town.
He disappeared without a trace after suffering some kind of wasting disease.<</ellie>></p>
<p>You get the feeling there is more to the story but decide not to push it for now. One of the most obvious questions that comes to your mind is how did a horror
writer stumble upon this town?</p>
<<set $metPeople.alex to "Alex Knight">>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told you Alex suffered some kind of wasting disease.">>
<<else>>
<p><<ellie>>Oh, he came through town as some do. He was a horror author. Quite well known I believe. Anyway, he's not around anymore.<</ellie>></p>
<p>You feel like she is hiding something but decide not to push your luck. You don't believe for a second that people sometimes just randomly show up in
town. You only found the place because you had specific directions and even people nearby didn't seem to know how to get here.</p>
<<set $metPeople.alex to "Alex Knight">>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told you nothing about Alex Knight but you feel like she might be hiding something.">>
<</if>><</replace>><</linkreplace>></p>
<p><<link "Say your goodbyes." "Bye to Ellie First Time">>
<</link>></p>
<</ctp>>/* Dialogue explaining sweater and skirt has been changed out for new outfit. */
<<ctp "ffMakeup2">>
<p>[img["images/events/firstFridayMakeup8.jpg"]]</p>
<<if $events.ffWasInSweater eq true>>
<p>You stand and look at yourself in one of the mirrors next to what looks like a changing room. You turn and hold your hand up, looking at the new nail polish.
<<if $player.tg is true>><i>I must admit, I'm a beautiful woman now. More and more it feels like my time as a man was just some kind of dream or something. </i>
<<set $player.fem += 5>><</if>>
</p>
<<else>>
<p>You stand and go into a side room, change into the new outfit and step out. You look at yourself in one of the mirrors next to the room you changed in. You turn
and hold your hand up, looking at the new nail polish. <<if $player.tg is true>><i>I must admit, I'm a beautiful woman now. More and more it feels like my time as a
man was just some kind of dream or something. </i> <<set $player.fem += 5>><</if>>
</p>
<</if>>
<p><<jill>>That nail polish will never crack or chip. Even if your nails grow, it will stay on the entire nail. It was also created by Karl Van Horn, just like the makeup was.
I know what you're wondering. Why did he make this? Rumor is he did it for his sister before she died. So she didn't have to deal with things like running makeup and chipped
nails.<</jill>></p>
<<set $playerKnowledge.pushUnique("karl6")>>
<<set $secrets.karl6 to "Karl also created a miracle nail polish. Romor is he made the makeup and nail polish for his now dead sister.">>
<<link "Smile at Jill as you prepare to go on with your day.">>
<<ctpAdvance "ffMakeup2">>
<<set $player.corruption += 1>>
<<set $player.dominance -= 1>> /* This entire experience slightly corrupted and made you more submissive. */
<</link>>
<<ctpNext clear>>
<p>You're still a little overwhelmed by all of this. You feel like you got caught up in a whirlwind from the moment you entered this salon and were helpless to stop
Jill from changing you as she wanted. You shiver briefly and blink, feeling like you're coming out of a spell you hadn't even noticed. You give her an awkward smile.</p>
<p><<say $player.fullname $player.saypic>>I...I should be going now. Thank you Jill.<</say>></p>
<p>She smiles warmly at you and performs a graceful curtsy of all things then turns and walks out without another word.</p>
<<if $player.job eq "personal assistant">> /* secretary */
<<set $player.uibarpic to $clothes.personalassistant.makeuppic>>
<<set $player.saypic to $clothes.personalassistant.makeupsaypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<p><<link "Change back into your uniform and go back to work." "Secretary First Friday 2">>
<<addmins 15>>
<</link>></p>
<<elseif $player.job eq "maid">> /* maid*/
<<set $player.uibarpic to $clothes.maid.makeuppic>>
<<set $player.saypic to $clothes.maid.makeupsaypic>>
<<set $player.clothestype to $clothes.maid.type>>
<p><<link "Change back into your uniform and go back to work." "Maid First Friday 2">>
<<addmins 15>>
<</link>></p>
<<elseif $player.job eq "undercover">> /* undercover */
<<set $player.uibarpic to $clothes.undercover.makeuppic>>
<<set $player.saypic to $clothes.undercover.makeupsaypic>>
<<set $player.clothestype to $clothes.undercover.type>>
<p><<link "Change back into your uniform and go back to Nick's Alley." "Undercover First Friday 2">>
<<addmins 15>>
<</link>></p>
<<elseif $player.job eq "waitress">> /* waitress */
<<set $player.uibarpic to $clothes.waitress.makeuppic>>
<<set $player.saypic to $clothes.waitress.makeupsaypic>>
<<set $player.clothestype to $clothes.waitress.type>>
<p><<link "Change back into your uniform and go back to work." "Waitress First Friday 3">>
<<addmins 15>>
<</link>></p>
<<else>> /*don't have a job or came after work somehow. */
<<set $player.uibarpic to $clothes.starter.makeuppic>>
<<set $player.saypic to $clothes.starter.makeupsaypic>>
<<set $player.clothestype to $clothes.starter.type>>
<p><<link "Leave the salon." "Main square">>
<<addmins 15>>
<</link>></p>
<</if>>
<</ctp>>/* Fix for pre update 0.23 playthroughs */
<<if $player.job eq "deputy">>
<<set $clothes.deputy to
{
name: "Your deputy uniform",
uipic: "images/people/pcDeputy.png",
saypic: "images/say/pcDeputySay.png",
makeuppic: "images/people/PcDeputyMakeup.png",
makeupsaypic: "images/say/pcDeputyMakeupSay.png",
type: "deputy",
}
>>
<</if>>
<<if $player.job eq "personal assistant">>
<<set $clothes.personalassistant to
{
name: "Your personal assistant dress",
uipic: "images/people/pcOfficeDress.png",
saypic: "images/say/pcOfficeDressSay.png",
makeuppic: "images/people/pcOfficeDressMakeup.png",
makeupsaypic: "images/say/pcOfficeDressMakeupSay.png",
type: "personalassistant",
}
>>
<</if>>
<<if $player.job eq "maid">>
<<set $clothes.maid to
{
name: "Your maid dress",
uipic: "images/people/pcMaid.png",
saypic: "images/say/pcMaidSay.png",
makeuppic: "images/people/pcMaidMakeup.png",
makeupsaypic: "images/say/pcMaidMakeupSay.png",
type: "maid",
}
>>
<</if>>
<<if $player.job eq "undercover">>
<<set $clothes.undercover to
{
name: "Your undercover clothes",
uipic: "images/people/pcUndercover.png",
saypic: "images/say/pcUndercoverSay.png",
makeuppic: "images/people/PcUndercoverMakeup.png",
makeupsaypic: "images/say/pcUndercoverMakeupSay.png",
type: "undercover",
}
>>
<</if>>
<<if $player.job eq "waitress">>
<<set $clothes.waitress to
{
name: "Your waitress uniform",
uipic: "images/people/pcWaitress.png",
saypic: "images/say/pcWaitressSay.png",
makeuppic: "images/people/pcWaitressMakeup.png",
makeupsaypic: "images/say/pcWaitressMakeupSay.png",
type: "waitress",
}>>
<</if>>
<<if def $events.tookFreeDress>>
<<if $events.tookFreeDress is true>>
<<set $clothes.freedress to
{
name: "Your dress that Jill gave you.",
uipic: "images/people/pcFreeDress.png",
saypic: "images/say/pcFreeDressSay.png",
makeuppic: "images/people/pcFreeDressMakeup.png",
makeupsaypic: "images/say/pcFreeDressMakeupSay.png",
type: "casual",
}
>>
<</if>>
<</if>>
<<if def $clothes.meshdress>>
<<set $clothes.meshdress to
{
name: "Mesh Dress",
uipic: "images/people/pcMesh.png",
saypic: "images/say/pcMeshSay.png",
makeuppic: "images/people/pcMeshMakeup.png",
makeupsaypic: "images/say/pcMeshMakeupSay.png",
type: "dress",
}>>
<</if>>
<<set $clothes.starter to {
name: "Your short dress and jacket",
uipic: "images/people/RachelUIbar.png",
saypic: "images/say/RachelSay.png",
makeuppic: "images/people/PCMakeupUIbar.png",
makeupsaypic: "images/say/PCMakeupSay.png",
type: "casual",
}>>/* Account for each job and for not having a job
Get rid of casual skirt in place of Lurys sweater. Keep boots! */
<<include "Friday Makeup Clothes Fix">>
<<ctp "fridayMakeup">>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">> /*sweater and skirt */
<p>[img["images/events/firstFridayMakeup1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcDeputy.png">> /* deputy */
<p>[img["images/events/firstFridayMakeupDeputy1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcSecretary.png">> /* secretary */
<p>[img["images/events/firstFridayMakeupSecretary1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMaid.png">> /* maid*/
<p>[img["images/events/firstFridayMakeupMaid1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcUndercover.png">> /* undercover */
<p>[img["images/events/firstFridayMakeupUndercover1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcWaitress.png">> /* waitress */
<p>[img["images/events/firstFridayMakeupWaitress1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* mesh */
<p>[img["images/events/firstFridayMakeupMesh1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcOfficeDress.png">> /* office dress */
<p>[img["images/events/firstFridayMakeupOfficeDress1.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/firstFridayMakeupFree1.jpg"]]</p>
<</if>>
<<if not $metPeople.jill>><p>You walk into the salon and see a woman standing there. She gives you a warm smile and walks over.</p>
<p><<say "????" $npcSay.jill>>Hello, my name is Jill Carlton. I've been expecting you.<</say>></p>
<<else>>
<p><<jill>>Hello again <<print $player.name + ".">> I've been expecting you.<</jill>></p>
<</if>>
<<link "Smile at Jill as you walk closer.">>
<<ctpAdvance "fridayMakeup">>
<</link>>
<<ctpNext clear>>
<<if $player.job eq "waitress">>
<p><<say $player.fullname $player.saypic>>Lou told me he made an appointment.<</say>></p>
<p><<jill>>He did. Don't worry, today is fully paid for by, well, by who is not important. And no, I can't tell you who is paying. They wish for their
privacy to be respected.<</jill>></p>
<p>Does this mean Lou isn't paying for it? Who is then? She motions for you to follow and walks to one of the chairs.</p>
<<elseif $player.job eq "maid">>
<p><<say $player.fullname $player.saypic>>Riley told me that Mister Van Horn made an appointment.<</say>></p>
<p><<jill>>He did. Don't worry, today is fully paid for by Mister Van Horn.<</jill>></p>
<<elseif $player.job eq "personal assistant">>
<p><<say $player.fullname $player.saypic>>Mayor Tisdale told me he made an appointment.<</say>></p>
<p><<jill>>He did. Don't worry, today is fully paid for by, well, by who is not important. And no, I can't tell you who is paying. They wish for their
privacy to be respected.<</jill>></p>
<p>Does this mean Lou isn't paying for it? Who is then? She motions for you to follow and walks to one of the chairs.</p>
<<elseif $player.job eq "undercover">>
<p><<say $player.fullname $player.saypic>>You have? I didn't even know I was coming here...I just felt an urge. But it's probably for the best, maintaining
this makeup has been difficult for me.<</say>></p>
<p><<jill>>Interesting. I received a phone call with instructions to treat you to one of my famous makeovers. Don't worry, it's fully paid for. And no, I'm
afraid I can't tell you who called. They wish to have their privacy respected.<</jill>></p>
<p>What she says makes you uneasy but you still feel an undeniable urge to move forward with this. Part of you thinks the smartest thing to do would be to turn around
and walk away but instead you move further into the salon. You briefly wonder if Nick arranged this but, no, it doesn't seem like his style. She motions for you to
follow and walks to one of the chairs.</p>
<<else>> /* All other cases */
<p><<say $player.fullname $player.saypic>>You have? I didn't even know I was coming here...I just felt an urge.<</say>></p>
<p><<jill>>Interesting. I received a phone call with instructions to treat you to one of my famous makeovers. Don't worry, it's fully paid for. And no, I'm
afraid I can't tell you who called. They wish to have their privacy respected.<</jill>></p>
<p>What she says makes you uneasy but you still feel an undeniable urge to move forward with this. Part of you thinks the smartest thing to do would be to turn around
and walk away but instead you move further into the salon. She motions for you to follow and walks to one of the chairs.</p>
<</if>>
<<link "Follow her to one of the chairs.">>
<<ctpAdvance "fridayMakeup">>
<</link>>
<<ctpNext clear>>
<p>You sit in the chair and look at Jill as she begins to gather stuff she needs to work on your makeover. She also lights incense and puts on some quiet music. Any tension
you feel slowly drains as she prepares, humming a little melody under her breath.</p>
<<set $playerKnowledge.pushUnique("karl5")>>
<<set $secrets.karl5 to "Karl created the unusual makeups that Jill uses. It seems to have no downsides and you wonder if this is too good to be true.">>
<p><<jill>>Just relax. I think you'll be very pleased with what I'm going to do for you. This makeup was created by the Van Horn family, Karl Van Horn to be exact. It's like
no other makeup anywhere else. You don't have to reapply it. It doesn't make your skin break out and you can't even feel it when you touch your skin. You'll look beautiful
with none of the downsides, nice right?<</jill>></p>
<<if $player.tg is true>><p><i>This sounds too good to be true. I bet women would kill for this. And here I am getting it.</i></p><<else>>
<p><i>This would have been great when I was a teenager learning to put on makeup. Just come here once and you're done. Still, it sounds too good to be true.</i></p>
<</if>>
<<link "Voice your concerns.">>
<<ctpAdvance "fridayMakeup">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>No side effects? No acne if I leave it on over night? It won't run in the rain or if I cry? Someone will touch my face and won't
feel the makeup? It's not a tattoo or something? Or hell, I don't know, give me cancer or something?<</say>></p>
<p>Jill smiles at your questions and pats your forearm, stroking your soft skin gently. Her touch soothes you and you look up at her. You notice she has also set aside
some scissors and give her a questioning look.</p>
<p><<jill>>It's a complete makeover like I said. I'll do your hair and you'll love it. And no, no side effects. I know how hard that is to believe but it's true. Just
relax and enjoy as I pamper you like you deserve. <</jill>></p>
<<link "Nod and try to relax">>
<<ctpAdvance "fridayMakeup">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">> /*sweater and skirt */
<p>[img["images/events/firstFridayMakeup2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcDeputy.png">> /* deputy */
<p>[img["images/events/firstFridayMakeupDeputy2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcSecretary.png">> /* secretary */
<p>[img["images/events/firstFridayMakeupSecretary2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMaid.png">> /* maid*/
<p>[img["images/events/firstFridayMakeupMaid2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcUndercover.png">> /* undercover */
<p>[img["images/events/firstFridayMakeupUndercover2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcWaitress.png">> /* waitress */
<p>[img["images/events/firstFridayMakeupWaitress2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* mesh */
<p>[img["images/events/firstFridayMakeupMesh2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcOfficeDress.png">> /* office dress */
<p>[img["images/events/firstFridayMakeupOfficeDress2.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/firstFridayMakeupFree2.jpg"]]</p>
<</if>>
<p>You watch as her as she finishes gathering various items. The smell of the incense gets stronger as she slowly circles around behind you. Her fingertips trail across
your shoulders and then she stops by the small tray she had set up. She glances down at your nails and smiles then looks at you in the mirror.</p>
<p><<jill>>You're definitely going to be pampered today my friend.<</jill>></p>
<<link "Smile back at her and lean back in your chair">>
<<ctpAdvance "fridayMakeup">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">> /*sweater and skirt */
<<set _ffMakeupPic to "images/events/firstFridayMakeup3.jpg">>
<<elseif $player.uibarpic eq "images/people/pcDeputy.png">> /* deputy */
<<set _ffMakeupPic to "images/events/firstFridayMakeupDeputy3.jpg">>
<<elseif $player.uibarpic eq "images/people/pcSecretary.png">> /* secretary */
<<set _ffMakeupPic to "images/events/firstFridayMakeupSecretary3.jpg">>
<<elseif $player.uibarpic eq "images/people/pcMaid.png">> /* maid*/
<<set _ffMakeupPic to "images/events/firstFridayMakeupMaid3.jpg">>
<<elseif $player.uibarpic eq "images/people/pcUndercover.png">> /* undercover */
<<set _ffMakeupPic to "images/events/firstFridayMakeupUndercover3.jpg">>
<<elseif $player.uibarpic eq "images/people/pcWaitress.png">> /* waitress */
<<set _ffMakeupPic to "images/events/firstFridayMakeupWaitress3.jpg">>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* mesh */
<<set _ffMakeupPic to "images/events/firstFridayMakeupMesh3.jpg">>
<<elseif $player.uibarpic eq "images/people/pcOfficeDress.png">> /* office dress */
<<set _ffMakeupPic to "images/events/firstFridayMakeupOfficeDress3.jpg">>
<<else>> /*in free dress */
<<set _ffMakeupPic to "images/events/firstFridayMakeupFree3.jpg">>
<</if>>
<p><<crossfadecontainer "ffMakeup" _ffMakeupPic>></p>
<div id = "makeuptext"><p>She begins a soothing massage on your scalp as you stare at yourself in the mirror. It's not long before you feel yourself relaxing, all the tension in your body slowly
fading away and your eyelids slowly drooping. You hear her humming as she massages you and you inhale more of the incense as you slowly relax.</p></div>
<p><<linkreplace "Relax more as your eyelids droop.">>
<<replace "#makeuptext">>
<p>Slowly your eyelids droop and your vision loses focus as you just let the relaxing sensations overwhelm you.</p>
<</replace>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">> /*sweater and skirt */
<<set _ffMakeupPic2 to "images/events/firstFridayMakeup4.jpg">>
<<elseif $player.uibarpic eq "images/people/pcDeputy.png">> /* deputy */
<<set _ffMakeupPic2 to "images/events/firstFridayMakeupDeputy4.jpg">>
<<elseif $player.uibarpic eq "images/people/pcSecretary.png">> /* secretary */
<<set _ffMakeupPic2 to "images/events/firstFridayMakeupSecretary4.jpg">>
<<elseif $player.uibarpic eq "images/people/pcMaid.png">> /* maid*/
<<set _ffMakeupPic2 to "images/events/firstFridayMakeupMaid4.jpg">>
<<elseif $player.uibarpic eq "images/people/pcUndercover.png">> /* undercover */
<<set _ffMakeupPic2 to "images/events/firstFridayMakeupUndercover4.jpg">>
<<elseif $player.uibarpic eq "images/people/pcWaitress.png">> /* waitress */
<<set _ffMakeupPic2 to "images/events/firstFridayMakeupWaitress4.jpg">>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* mesh */
<<set _ffMakeupPic2 to "images/events/firstFridayMakeupMesh4.jpg">>
<<elseif $player.uibarpic eq "images/people/pcOfficeDress.png">> /* office dress */
<<set _ffMakeupPic2 to "images/events/firstFridayMakeupOfficeDress4.jpg">>
<<else>> /*in free dress */
<<set _ffMakeupPic2 to "images/events/firstFridayMakeupFree4.jpg">>
<</if>>
<p><<crossfade "ffMakeup" _ffMakeupPic2 2s>></p>
<<timed 2s>>
<<toggleclass "#makeup1" "hidden">>
<</timed>>
<</linkreplace>></p>
<div id="makeup1" class="hidden"><p>
<<linkreplace "Drift off into a pleasant dreamless sleep.">>
<<replace "#makeuptext">>
<p>You nap for a while, totally relaxed and content, blissfully unaware of the world around you. Sometimes you think you hear snatches of a song you can't quite
place. It seems to have a mournful, sad violin playing. Perhaps it is nothing more than a dream.</p>
<</replace>>
<p><<crossfade "ffMakeup" "images/events/firstFridayMakeup5.jpg" 2s>></p>
<<addhours 1>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<timed 2s>>
<<toggleclass "#makeup2" "hidden">>
<</timed>>
<</linkreplace>>
</p></div>
<div id="makeup2" class="hidden"><p>
<<linkreplace "Slowly begin to awaken.">>
<<replace "#makeuptext">>
<p>You stir, feeling refreshed as your eyes slowly open. You notice that the smell of incense is gone and Jill is no longer humming. The music she was playing earlier is
also off. For a brief moment you think of a solitary violin and even look around briefly to see if you can spot one, but nothing is there.</p>
<p><<jill>>Welcome back. I hope your rest was refreshing. I can't wait to hear your reaction to the new you!<</jill>></p>
<</replace>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">> /*sweater and skirt */
<<set _ffMakeupPic3 to "images/events/firstFridayMakeup6.jpg">>
<<elseif $player.uibarpic eq "images/people/pcDeputy.png">> /* deputy */
<<set _ffMakeupPic3 to "images/events/firstFridayMakeupDeputy6.jpg">>
<<elseif $player.uibarpic eq "images/people/pcSecretary.png">> /* secretary */
<<set _ffMakeupPic3 to "images/events/firstFridayMakeupSecretary6.jpg">>
<<elseif $player.uibarpic eq "images/people/pcMaid.png">> /* maid*/
<<set _ffMakeupPic3 to "images/events/firstFridayMakeupMaid6.jpg">>
<<elseif $player.uibarpic eq "images/people/pcUndercover.png">> /* undercover */
<<set _ffMakeupPic3 to "images/events/firstFridayMakeupUndercover6.jpg">>
<<elseif $player.uibarpic eq "images/people/pcWaitress.png">> /* waitress */
<<set _ffMakeupPic3 to "images/events/firstFridayMakeupWaitress6.jpg">>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* mesh */
<<set _ffMakeupPic3 to "images/events/firstFridayMakeupMesh6.jpg">>
<<elseif $player.uibarpic eq "images/people/pcOfficeDress.png">> /* office dress */
<<set _ffMakeupPic3 to "images/events/firstFridayMakeupOfficeDress6.jpg">>
<<else>> /*in free dress */
<<set _ffMakeupPic3 to "images/events/firstFridayMakeupFree6.jpg">>
<</if>>
<p><<crossfade "ffMakeup" _ffMakeupPic3 2s>></p>
<<timed 2s>>
<<toggleclass "#makeup3" "hidden">>
<</timed>>
<</linkreplace>>
</p></div>
<div id="makeup3" class="hidden"><p>
<<linkreplace "Stare in surprise at what you see in the mirror.">>
<<replace "#makeuptext">>
<p>You nod to her and look into the mirror. You're still surprised by how refreshed you feel after this little catnap but that is not what catches your attention the
most. No, it is all the changes you have undergone while you napped. This truly was a makeover. Your hair has been cut and styled. The makeup on your face seems custom
made to enhance your features and even your finger and toenails have been painted!</p>
<p><<jill>>What do you think? I did it all. Hair, nails, makeup. There was always a beautiful woman inside you waiting to get out.
<<if $player.uibarpic eq "images/people/RachelUIbar.png">> I also took the liberty of replacing your sweater and skirt with this much more fashionable outfit.
<<else>>I also had Janice get rid of that sweater and skirt combo of yours and replaced it with a new outfit I'd like you to try on before you head
back.<</if>> <</jill>></p>
<<if $player.uibar isnot "images/people/RachelUIbar.png">>
<p>She motions to a side room, clearly wanting you to go change in it.</p>
<</if>>
<</replace>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">> /*sweater and skirt */
<<set _ffMakeupPic4 to "images/events/firstFridayMakeup7.jpg">>
<<elseif $player.uibarpic eq "images/people/pcDeputy.png">> /* deputy */
<<set _ffMakeupPic4 to "images/events/firstFridayMakeupDeputy7.jpg">>
<<elseif $player.uibarpic eq "images/people/pcSecretary.png">> /* secretary */
<<set _ffMakeupPic4 to "images/events/firstFridayMakeupSecretary7.jpg">>
<<elseif $player.uibarpic eq "images/people/pcMaid.png">> /* maid*/
<<set _ffMakeupPic4 to "images/events/firstFridayMakeupMaid7.jpg">>
<<elseif $player.uibarpic eq "images/people/pcUndercover.png">> /* undercover */
<<set _ffMakeupPic4 to "images/events/firstFridayMakeupUndercover7.jpg">>
<<elseif $player.uibarpic eq "images/people/pcWaitress.png">> /* waitress */
<<set _ffMakeupPic4 to "images/events/firstFridayMakeupWaitress7.jpg">>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* mesh */
<<set _ffMakeupPic4 to "images/events/firstFridayMakeupMesh7.jpg">>
<<elseif $player.uibarpic eq "images/people/pcOfficeDress.png">> /* office dress */
<<set _ffMakeupPic4 to "images/events/firstFridayMakeupOfficeDress7.jpg">>
<<else>> /*in free dress */
<<set _ffMakeupPic4 to "images/events/firstFridayMakeupFree7.jpg">>
<</if>>
<p><<crossfade "ffMakeup" _ffMakeupPic4 2s>></p>
<<timed 2s>>
<<toggleclass "#makeup4" "hidden">>
<</timed>>
<</linkreplace>>
</p></div>
/* Change this to be a look at the new outfit? */
<div id="makeup4" class="hidden">
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p><<link "Look at the new you more closely." "Friday Makeup 2">>
<<set $player.willpower -= 5>> /* The incense and such induced a brief hypnotic state */
<<set $player.makeup to true>>
<<set $player.uibarpic to $clothes.starter.makeuppic>>
<<set $player.saypic to $clothes.starter.makeupsaypic>>
<<set $player.clothestype to $clothes.starter.type>>
<<set $events.ffWasInSweater to true>>
<</link>></p>
<<else>>
<p><<link "Go change into your new outfit then get a closer look at the new you." "Friday Makeup 2">>
<<set $player.willpower -= 5>> /* The incense and such induced a brief hypnotic state */
<<set $player.makeup to true>>
<<set $player.uibarpic to $clothes.starter.makeuppic>>
<<set $player.saypic to $clothes.starter.makeupsaypic>>
<<set $player.clothestype to $clothes.starter.type>>
<<set $events.ffWasInSweater to false>>
<</link>>
</p>
<</if>></div>
<</ctp>>/* After meeting with Amber and Anya meet Constantin?
Use painting and posing scene as promo pic for next release.
Date with Amber or Anya?*/
<div id = "fridayAmberTalk">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/fridayAmberMeet5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/fridayAmberMeet5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/fridayAmberMeet5Free.jpg"]]</p>
<</if>>
<<if ($playerKnowledge.includes("lisa10") or $playerKnowledge.includes("16") ) and not $playerKnowledge.includes("lisa17")>>
<p><<linkreplace "Tell them Lisa worked at the Royal Flush.">>
<<replace "#fridayAmberTalk">>
<<set $playerKnowledge.pushUnique("lisa17")>>
<<set $secrets.lisa17 to "Lisa may have been a prostitute at the Royal Flush.">>
<<ctp "royalFlush">>
<p>Amber looks confused at this news. Over her shoulder you see Anya sigh and look away, grumbling under her breath.</p>
<p><<amber>>The Royal Flush? What is it? Some kind of gambling den or something?<</amber>></p>
<p><<anya>>It's a Gentlemen's club frequented by the rich and powerful of Solomon Falls. It's a den alright but not what you think Amber.
The rich and powerful watch women strip while enjoying the finest food and drink on offer. Most of the women also offer themselves to those
same men and women. If Lisa worked there, there is a good chance she was prostituting herself to the rich and powerful of Solomon Falls.<</anya>></p>
<<link "Take in what Anya revealed.">>
<<ctpAdvance "royalFlush">>
<</link>>
<<ctpNext clear>>
<<if $player.job is "stripper">>
<p><<say $player.fullname $player.saypic>>I uhhh...work there now.<</say>></p>
<p>Amber gasps and puts her hand over her mouth as her eyes go wide but Anya merely shrugs and leans back on the bench to get comfortable.</p>
<<else>>
<p><<say $player.fullname $player.saypic>>So, if I wanted to follow in Lisa's footsteps I would need to work there?<</say>></p>
<p><<anya>>If you want to work there, rumor is that the club is owned by Lou Perry over at the diner. Lisa was working there before she
went to a mysterious new job. I guess now we know what that job is.<</anya>></p>
<</if>>
<p><<link "Keep talking to them.">>
<<run Engine.play("Friday Meet With Amber 2")>>
<</link>></p>
<p><<link "Stop talking to them." "Friday Meet With Amber 3">>
<<addmins 20>>
<</link>></p>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("amber5") and not $playerKnowledge.includes("lisa18")>>
<p><<linkreplace "Ask Amber if she ever painted a portrait of Lisa.">>
<<replace "#fridayAmberTalk">>
<<set $playerKnowledge.pushUnique("lisa18")>>
<<set $secrets.lisa18 to "Amber painted several pictures of Lisa including a nude picture.">>
<p>Amber blushes and nods. Anya simply grins at her reaction and looks at you, throwing you a wink</p>
<p><<amber>>Several. She even let me...ummmm...paint her nude once.<</amber>></p>
<p><<anya>>Really? I'm so proud of you Amber!<</anya>></p>
<p><<say $crowName $npcSay.crow>>Ask her to show it to us!<</say>></p>
<p><<link "Keep talking to them.">>
<<run Engine.play("Friday Meet With Amber 2")>>
<</link>></p>
<p><<link "Stop talking to them." "Friday Meet With Amber 3">>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.rayblackmail gte 1 and ($events.rayattention isnot 10) and not $events.toldAmberAndAnyaAboutRayBlackmail>>
<p><<linkreplace "Tell them Ray is blackmailing you.">>
<<replace "#fridayAmberTalk">>
<<set $events.toldAmberAndAnyaAboutRayBlackmail to true>>
<p>Amber looks horrified and for once Anya doesn't smirk. She actually looks angry and the two of them exchange a look.</p>
<<if not $playerKnowledge.contains("ray3")>>
<<set $secrets.ray1 to "Ray Patterson is an important man and works for the Mayor of Solomon Falls.">>
<<set $playerKnowledge.pushUnique("ray1")>>
<<set $secrets.ray3 to "Ray has changed since Lisa disappeared. Amber said he looks at her with hunger in his eyes and is abusing his power.">>
<<set $playerKnowledge.pushUnique("ray3")>>
<p><<amber>>Ray has been acting odd. I don't know how to describe it other than to say he's changed. He's always been a powerful man. He has connections to
the Mayor and works for him. But it never went to his head. But I'm hearing rumors. Rumors that he has been abusing his power. Using Lisa's disappearance to get
sympathy. I practically grew up in the Patterson home. Ray was always a kind man. But lately when he looks at me, I see...hunger. So I'm not surprised he is
blackmailing you. I wish I was.<</amber>></p>
<<else>>
<p><<amber>>I'm sorry <<print $player.name + ",">> I did try to warn you that he has changed. I never imagined he'd go this far. Maybe Anya and I can figure out
a way to help you...<</amber>></p>
<p><<say $player.fullname $player.saypic>>With his connections I'm not sure it'd do any good and it might get the two of you into trouble...<</say>></p>
<</if>>
<p><<link "Keep talking to them.">>
<<run Engine.play("Friday Meet With Amber 2")>>
<</link>></p>
<p><<link "Stop talking to them." "Friday Meet With Amber 3">>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("lisa12") and not $events.toldAmberAboutLisasDiary>>
<p><<linkreplace "Tell them that Lisa hid a diary in her room.">>
<<replace "#fridayAmberTalk">>
<<set $events.toldAmberAboutLisasDiary to true>>
<<set $tasks.pushUnique("Sneak into the Patterson House on Saturday with Amber and Anya.")>>
<p><<amber>>I know. We should try to sneak in and get it somehow. It might have clues!<</amber>></p>
<p>Anya nods and gets a mischevious grin on her face when she hears Amber. The two of them exchange a look and then look at you.</p>
<p><<anya>>We'll figure out a plan to sneak in tomorrow and steal it...<</anya>></p>
<p><<link "Keep talking to them.">>
<<run Engine.play("Friday Meet With Amber 2")>>
<</link>></p>
<p><<link "Stop talking to them." "Friday Meet With Amber 3">>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<<elseif not $playerKnowledge.includes("lisa12") and not $events.toldAmberAboutLisasDiary>>
<p><<linkreplace "Ask Amber if there might be clues in Lisa's house.">>
<<replace "#fridayAmberTalk">>
<<set $events.toldAmberAboutLisasDiary to true>>
<<set $secrets.lisa12 to "Lisa hid a diary in her room!">>
<<set $playerKnowledge.pushUnique("lisa12")>>
<<set $tasks.pushUnique("Sneak into the Patterson House on Saturday with Amber and Anya.")>>
<p><<amber>>Lisa hid a diary in her room! There could be something useful in there! We should try to sneak into their house and get it!<</amber>></p>
<p>Anya nods and gets a mischevious grin on her face when she hears Amber. The two of them exchange a look and then look at you.</p>
<p><<anya>>We'll figure out a plan to sneak in tomorrow and steal it...<</anya>></p>
<<if $playerInventory.has('Patterson house key')>>
<p><<say $player.fullname $player.saypic>>I have a key to their house, that should help. I grabbed it when I went there to talk to them about Lisa.<</say>></p>
<</if>>
<p><<link "Keep talking to them.">>
<<run Engine.play("Friday Meet With Amber 2")>>
<</link>></p>
<p><<link "Stop talking to them." "Friday Meet With Amber 3">>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if ( $playerKnowledge.includes("lisa1") or $playerKnowledge.includes("lisa14") ) and not $events.toldAmberAboutLisasDrugs>>
<p><<linkreplace "Tell them that Lisa took drugs.">>
<<replace "#fridayAmberTalk">>
<<set $events.toldAmberAboutLisasDrugs to true>>
<p>Amber looks sad but neither she nor Anya look surprised. Amber looks down and fidgets with her dress.</p>
<p><<amber>>I assume you mean the hard stuff and not just weed. I suspected. She acted weird sometimes and her eyes looked odd at times.<</amber>></p>
<p><<anya>>She was definitely on some hard stuff. I'm sorry Amber. I should have told you but I didn't want to upset you.<</anya>></p>
<p><<link "Keep talking to them.">>
<<run Engine.play("Friday Meet With Amber 2")>>
<</link>></p>
<p><<link "Stop talking to them." "Friday Meet With Amber 3">>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $player.tg is true and not $events.toldAmberAboutTG>>
<p><<linkreplace "Try to tell them you were a man.">>
<<replace "#fridayAmberTalk">>
<<set $events.toldAmberAboutTG to true>>
<<ctp "amberTG">>
<p>You nervously lick your lips and take a deep breath. Amber and Anya notice how you're acting and they both tense slightly, a look of fear coming across Amber's
face. You realize your nervousness is making her worried. She probably thinks you're going to say something about Lisa she doesn't want to hear.</p>
<p><<say $crowName $npcSay.crow>>Try it! I bet you can tell her!<</say>></p>
<p><<say $player.fullname $player.saypic>>Amber? Anya? Before I came here I was a <i>man.</i> And I don't mean I had surgery or something. I mean, on my first night
here I had a dream and changed into a woman in my dream. When I woke up, I was a woman. My name used to be <<print $player.name + ".">> I mean,
it was <<print $player.name + "!">><</say>></p>
<<link "Sigh in frustration as you can't tell them your old name.">>
<<ctpAdvance "amberTG">>
<</link>>
<<ctpNext clear>>
<p>They look at each other in silence for a moment. Anya looks skeptical but when Amber looks back at you she simply nods.</p>
<p><<amber>>It's happened before. Alex Knight was a male horror author but he got turned into a woman. Not just a woman but a vampire! It didn't happen in a
dream though. It happened slowly over a few days. Lisa and I tried to help but in the end we couldn't.<</amber>></p>
<<set $secrets.alex5 to "Alex Knight was transformed into a woman and a vampire according to Amber!">>
<<set $playerKnowledge.pushUnique("alex5")>>
<p>You feel both relieved and unsettled. Finally, you're able to tell someone your secret and they both believe you. Still, if Amber and Lisa couldn't help Alex,
what does that say about your chances? And vampires? Vampires are real?</p>
<p><<link "Keep talking to them.">>
<<run Engine.play("Friday Meet With Amber 2")>>
<</link>></p>
<p><<link "Stop talking to them." "Friday Meet With Amber 3">>
<<addmins 20>>
<</link>></p>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<<elseif $playerKnowledge.includes("alex1") and not $playerKnowledge.includes("alex5")>>
<p><<linkreplace "Ask what they know about Alex Knight.">>
<<replace "#fridayAmberTalk">>
<p><<amber>>You might not beleive this but...Alex Knight was transformed into a woman. Lisa and I tried to help but we couldn't. Eventually the new Alex became a
vampire! I know it's hard to believe but I swear it's true!<</amber>></p>
<p>You feel a sudden chill run over you. After what you've experienced in Solomon Falls you find that you do actually believe her and a glance at Anya shows that she
is shocked but she seems to believe her too.</p>
<<set $secrets.alex5 to "Alex Knight was transformed into a woman and a vampire according to Amber!">>
<<set $playerKnowledge.pushUnique("alex5")>>
<p><<link "Keep talking to them.">>
<<run Engine.play("Friday Meet With Amber 2")>>
<</link>></p>
<p><<link "Stop talking to them." "Friday Meet With Amber 3">>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("lisa13") and not $events.toldAmberAboutLisaAndMayorArguing>>
<p><<linkreplace "Tell them about Lisa arguing with the Mayor and Joshua Tisdale.">>
<<replace "#fridayAmberTalk">>
<<set $events.toldAmberAboutLisaAndMayorArguing to true>>
<p>They look at each other for a moment and then Amber shrugs. Anya smirks however and just shakes her head.</p>
<p><<anya>>The Mayor probably wanted to fuck her.<</anya>></p>
<<if $player.job eq "personal assistant">>
<p><<say $crowName $npcSay.crow>>You know what that's like don't you?<</say>></p>
<</if>>
<p><<amber>>Anya! Still...she's probably right. There are rumors that the Mayor gets frisky with women sometimes. As for Mark's granddad, no idea what
that was about. Maybe he was afraid she'd do something to hurt the family?<</amber>></p>
<p><<link "Keep talking to them.">>
<<run Engine.play("Friday Meet With Amber 2")>>
<</link>></p>
<p><<link "Stop talking to them." "Friday Meet With Amber 3">>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<link "Stop talking to them." "Friday Meet With Amber 3">>
<<addmins 20>>
<</link>></p>
</div>/* Mark shows up if player went on date. Asks player on date.
If no or if he doen't show up -
Anya asks the player out.
If no then the player can ask Amber out. */
<<ctp "amberFriday3">>
<<if $tasks.includes("Sneak into the Patterson House on Saturday with Amber and Anya.")>>
<p>The three of you remain silent for a moment. You chew on your lip as you look at them, eyes not really seeing them as you think about all you've learned in this
talk. The other two sit there somewhat quietly, apparently giving you time to absorb it all, looking sometimes at each other and sometimes at you as well but no saying
anything for the moment.</p>
<<link "Shrug as you decide to think it over later.">>
<<ctpAdvance "amberFriday3">>
<</link>>
<<else>>
<p>The two girls nod and glance at each other then turn their gaze back to you.</p>
<p><<amber>>I think we should try to get into Lisa's house tomorrow and find some more information about her. Maybe something in there can help us...<</amber>></p>
<p>Anya nods and they both look at you. After a moment you reluctantly nod as well.</p>
<<set $tasks.pushUnique("Sneak into the Patterson House on Saturday with Amber and Anya.")>>
<<link "Think about what you've learned.">>
<<ctpAdvance "amberFriday3">>
<</link>>
<</if>>
<<ctpNext clear>>
<p>[img["images/events/fridayAmberMeet6.jpg"]]</p>
<p>You look up when you hear footsteps approaching and see Mark Tisdale making his way closer.</p>
<<if $events.markDate eq 2>> /*asking out for second date */
<p><<mark>> Hey there <<print $player.name + ".">> I was hoping to find you here. Can we talk for a second? <</mark>></p>
<p>You excuse yourself from the bench and standing, walking closer to Mark.</p>
<p><<link "Go with him when he leads you aside.">>
<<ctpAdvance "amberFriday3">>
<</link>></p>
<<else>> /* stopping by to be annoying */
<p><<mark>>Hey there. I wish I could say I was shocked to see at least two lezzies here and maybe a third too. I tried to save you <<print $player.name + ".">>
Are you sure you don't want another chance?<</mark>></p>
<p>You shake your head and he shrugs, walking away without another word, only a lazy wave over his shoulder as he disappears.</p>
<p><<link "Roll your eyes and look at the other two." "Friday Meet With Amber 4">>
<<addmins 5>>
<</link>></p>
<</if>>
<<ctpNext clear>>
<div id = "decline">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/fridayAmberMeet7.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/fridayAmberMeet7Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/fridayAmberMeet7Free.jpg"]]</p>
<</if>>
<p><<mark>>I know you probably want to get back to Amber and if you're crazy, Anya too, but I wanted to ask if you if you wanted to go out on a date tonight? I really
enjoyed our last one. I don't have much to offer you this time except a good time. What do you say?<</mark>></p>
<<if $events.mayor gte 4>><i>The Mayor doesn't want me to go out with Mark again...</i> you think as you remember earlier with him.<</if>>
<p><<link "Accept his offer.">>
<<ctpAdvance "amberFriday3">>
<<set $events.markSecondDateDay to $gameDate.getDay() >>
<<set $relationships.mark += 10>>
<<set $tasks.pushUnique("You have a second date with Mark Tisdale tonight at 5pm." )>>
<<set $events.metMark2 to false>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<</link>></p>
<p><<linkreplace "Decline." >>
<<replace "#decline">>
<p>Mark looks disappointed but shrugs and moves away, heading back for the park entrance. He waves briefly and then walks off. You watch him go then make
you way back to the other two.</p>
<p><<amber>>What did he want?<</amber>></p>
<p><<say $player.fullname $player.saypic>>He wanted to go out with me again. I said no.<</say>></p>
<<set $relationships.amber += 5>>
<<set $relationships.anya += 5>>
<p>Amber actually smiles when you say you turned down Mark's offer for a date and even Anya gives you an approving nod.</p>
<p><p><<link "Smile at both of them." "Friday Meet With Amber 4">>
<<addmins 10>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<p>Mark smiles and looks overjoyed. You glance over towards Amber and Anya and they both roll their eyes and stand, leaving the park without another word.
You look back at Mark as he steps closer and cups your chin, leaning in for a quick kiss on your lips. You feel a tingle in your belly as you remember some of
the events of the last date.</p>
<p><<mark>>Great! I'll pick you up tonight at 5pm. See you then!<</mark>></p>
<p>He grins and dashes off, leaving you alone in the park. You smile slightly then turn and make your way back towards the entrance.</p>
<p><<link "Go back to the Main Square." "Main square">>
<<addmins 5>>
<</link>></p>
<</ctp>><<if ndef $events.showedAmberInterest>>
<<set $events.showedAmberInterest to false>> /* Fix for early game releases */
<</if>>
<<if ndef $events.defendedAmber>>
<<set $events.defendedAmber to true>> /* fix for early game releases */
<</if>>
<<ctp "fridayMeetAmber">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/fridayAmberMeet.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/fridayAmberMeetMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/fridayAmberMeetFree.jpg"]]</p>
<</if>>
<p>You enter the park and look around for her. She's not on the bench where you met her last time. You spin in a slow circle then head for the tunnel which passes
under the nearby road before heading deeper into the park. Maybe she's in another part of the park?</p>
<p><<say $crowName $npcSay.crow>>I took a look she's in another part of the park. She's with that Anya woman. Follow me!<</say>></p>
<<link "Follow the raven deeper into the park.">>
<<ctpAdvance "fridayMeetAmber">>
<</link>>
<<ctpNext clear>>
<<set $playerKnowledge.pushUnique("amber5")>>
<<set $secrets.amber5 to "Amber is a painter and her friends sometimes pose for her.">>
<p>[img["images/events/fridayAmberMeet2.jpg"]]</p>
<p>You follow $crowName deeper into the park and stop when you see Amber and Anya on the path ahead. Amber is painting and Anya is posing for her. You're a bit surprised
to see it. Amber painting doesn't surprise you but Anya posing does somewhat. She seemed so rough and angry when you met her and here she is holding a pose for Amber without
any complaints, at least not that you hear as you approach. Anya glances at you out of the corner of her eye as you approach and a small smile quirks her lips much to
Amber's annoyance.</p>
<p><<amber>>Anya, hold still please...I'm almost done!<</amber>></p>
<<link "Quietly move over beside Amber.">>
<<ctpAdvance "fridayMeetAmber">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/fridayAmberMeet3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/fridayAmberMeet3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/fridayAmberMeet3Free.jpg"]]</p>
<</if>>
<p>You move behind Amber and look at Anya and then over at the painting. You're quite impressed if you're honest with yourself. Amber is a very good artist. It's
clearly a work in progress but a very good one.</p>
<p><<amber>>It's good to see you again <<print $player.name + ".">> Are you here to see us or was this just a coincidence?<</amber>></p>
<<link "Answer her.">>
<<ctpAdvance "fridayMeetAmber">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I came looking for you. I wanted to talk about Lisa. <</say>></p>
<p>Amber looks hopeful for a moment but something in your eyes tells her that that hope is wasted. She nods and puts down her brush and paint palette. She takes out a
charcoal pencil and quickly sketches in the rest of Anya on her canvass then does the same for the various trees and background details.</p>
<p><<amber>>Alright Anya, I guess we can take a break for now.<</amber>></p>
<<link "Move with the two of them to a nearby bench.">>
<<ctpAdvance "fridayMeetAmber">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/fridayAmberMeet4.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/fridayAmberMeet4Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/fridayAmberMeet4Free.jpg"]]</p>
<</if>>
<p>Amber sits down and you ease onto the bench next to her. Anya sits on the next bench and turns to look at the two of you with a slight smile. She seems much
more relaxed than she was when you met her on the streets of the main square. Perhaps because Mark isn't around? You turn your gaze to Amber then and debate what
you want to talk to her about.</p>
<p><<say $player.fullname $player.saypic>>I've made some discoveries about Lisa. I thought we could talk about them if you'd like?<</say>></p>
<<link "Decide what you'd like to discuss with the two of them." "Friday Meet With Amber 2">>
<<addmins 20>>
<</link>>
<</ctp>>/* Anya asks the player out.
If no then the player can ask Amber out. */
<<ctp "fridayAmber4">>
<p>After Mark leaves you look at the two women. They both smirk, clearly not his biggest fans and seem happy that he has left the area. Anya stands and stretches.</p>
<p><<anya>>Amber, I need to leave, mind if I grab our mutual friend here and ask her something?<</anya>></p>
<p>Amber looks nervous for some reason but nods her agreement. Anya smiles and gently ushers you off to the side, a bit away from Amber who busies herself with
her art supplies. You find yourself near one of the walls that run around this part of the park as Anya moves closer to talk.</p>
<p><<link "Look at her curiously as she approaches.">>
<<ctpAdvance "fridayAmber4">>
<</link>></p>
<<ctpNext clear>>
<div id = "anyaAskOut">
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/fridayAmberMeet8.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/fridayAmberMeet8Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/fridayAmberMeet8Free.jpg"]]</p>
<</if>>
<p>Anya moves behind you and catches you totally by surprise when she slides her arms around you and pulls you back against her in a very intimate manner. You stumble into
her, one hand raising to her head as she turns her face into your hair, inhaling your scent before she whispers in a husky growl, her lips almost brushing your ear lobe.</p>
<p><<anya>>I want you <<print $player.name + ".">> I'm not used to being subtle. I don't play games. I want you to come to me tonight at 5pm. And I'll show you what
I do with women that catch my eye. What do you say?<</anya>></p>
<p><<link "Accept her invitation.">>
<<ctpAdvance "fridayAmber4">>
<<set $events.anyaDateDay to $gameDate.getDay() >>
<<set $relationships.anya += 10>>
<<set $tasks.pushUnique("You have a date with Anya Murphy tonight at 5pm." )>>
<<set $events.metAnya to false>>
<</link>></p>
<<linkreplace "Turn her down.">>
<<replace "#anyaAskOut">>
<p>Anya kisses your neck and releases you with a sigh, patting your ass before she steps away.</p>
<p><<anya>>Too bad, but I understand. Amber! I'm heading out, talk to you later!<</anya>></p>
<p>Anya gives you a saucy wink then turns and walks away, waving at Amber as she disappears down the pathway.</p>
<<link "Return to Amber." "Friday Meet with Amber 5">>
<<addmins 10>>
<</link>>
<</replace>>
<</linkreplace>>
</div>
<<ctpNext clear>>
<p>She smiles at your reply and looks into your eyes as she releases you from her embrace and you turn around to look at her. Out of the corner of your eye you see
Amber packing up her art supplies and moving off with a quick wave to the two of you. It's hard to tell but you think she looks a bit sad for some reason.</p>
<p><<anya>>I'll wait for you outside your place tonight at 5pm. You're at the bed and breakfast on the edge of town right?<</anya>></p>
<p>You nod and she grins. She moves closer, fingers brushing over your shoulders as she leans in, teeth gently gripping your earlobe before she whispers in a husky voice.
</p>
<p><<anya>>I look forward to it. You better look forward to it too.<</anya>></p>
<p><<link "Watch her leave and then go back to the Main Square." "Main square">>
<<addmins 5>>
<</link>></p>
<</ctp>><<ctp "amberFriday5">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/fridayAmberMeet9.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/fridayAmberMeet9Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/fridayAmberMeet9Free.jpg"]]</p>
<</if>>
<p>You sit by Amber and smile at her as she turns slightly to look at you.</p>
<p><<say $player.fullname $player.saypic>>I hope I didn't ruin your day with Anya...<</say>></p>
<p>Amber smiles shyly and shrugs, having trouble meeting your eyes. You get the feeling she wants to say something but is too shy to do it. You turn to face her more fully
and wave your hand in a friendly gesture, smiling at her.</p>
<p><<say $player.fullname $player.saypic>>What is it Amber? It's ok, say it.<</say>></p>
<<link "You smile at her to encourage her to speak.">>
<<ctpAdvance "amberFriday5">>
<</link>>
<<ctpNext clear>>
<p><<amber>>Well...I uhhh....I was thinking...I know this beautiful place in the woods with a waterfall. I wanted to do a painting there and if you agreed, I was
thinking maybe I could paint you? If you want to. I mean if you don't I understand. I....<</amber>></p>
<p>You gently place a hand on hers and smile at her, cutting her off as she seems to be ready to ramble endlessly unless stopped.</p>
<<link "Decide how to respond to her.">>
<<ctpAdvance "amberFriday5">>
<</link>>
<<ctpNext clear>>
<div id = "amberNo">
<p><<link "Agree to be her model.">>
<<ctpAdvance "amberFriday5">>
<<set $events.amberDateDay to $gameDate.getDay() >>
<<set $relationships.amber += 10>>
<<set $tasks.pushUnique("You have a date with Amber Ferguson tonight at 5pm." )>>
<<set $events.metAmber to false>>
<</link>></p>
<p><<linkreplace "Tell her no.">>
<<replace "#amberNo">>
<p>Amber nods and looks away. She seems very embarassed as she hurriedly gathers her art supplies and stands up.</p>
<p><<amber>>I understand. I uhhh...I should go. See you tomorrow I guess!<</amber>></p>
<p>She hurries off without another word. After a moment you sigh and stand up as well.</p>
<p><<link "Go back to the Main Square." "Main square">>
<<addmins 5>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<p>[img["images/events/fridayAmberMeet10.jpg"]]</p>
<p>A smile breaks out over Amber's face and she looks both overjoyed and relieved. She nods to you and almost bounces in her seat in excitement.</p>
<p><<amber>>Ok! Good! We'll meet at the falls and then...<</amber>></p>
<p><<say $player.fullname $player.sayppic>>Amber? Would those be the falls I've never seen before?<</say>></p>
<<link "You smile as Amber blushes in embarassment.">>
<<ctpAdvance "amberFriday5">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>How about we meet outside the bed and breakfast at 5pm tonight? Does that work for you?<</say>></p>
<p>Amber nods and hops up. She gathers her art supplies and grins at you, almost bouncing on her toes.</p>
<p><<amber>>It's a date! I mean...ummm...bye!<</amber>></p>
<p><<link "Watch her leave and then go back to the Main Square." "Main square">>
<<addmins 5>>
<</link>></p>
<</ctp>>/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2015, 2, 17, 3, 24); /* e.g. Mar 17, 2015 03:24 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>
<<if $gameDate.getHours() eq 0>>
12
<<elseif $gameDate.getHours() gt 12>>
<<print $gameDate.getHours() - 12>>
<<else>>
<<print $gameDate.getHours()>>
<</if>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>
<</widget>>
/* Prints the current time (24H). */
<<widget "time24hr">>
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Grace Patterson<br>
<b>Age:</b> Late 30s<br>
<b>Bio:</b><p>Lisa's mother seems almost destroyed by the loss of her daughter. You think if you are ever going to find out more from her you'll have to be gentle and maybe
find a way to talk to her away from Ray.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Grace_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("grace1")>><li>$secrets.grace1<br></li><</if>>
</ul>
<p></p><<ctp "groceryFirst">>
/* Add topics when you meet Sherelle similar to library:
Hi from Roy
Eric brings in special supplies - Secret
Van Horns bring in basic supplies every 2 weeks. She doesn't know from where. - Secret
Most items are stored in a warehouse and brought in when needed. - Secret */
<p>[img["images/events/groceryFirst.jpg"]]</p> /* Closeup of Sharelle smiling in greetings */
<p>You walk into the grocery store and a young African American woman smiles when she sees you. She puts aside the magazine she was reading and waves to you in a friendly
manner</p>
<p><<say "???" $npcSay.sharelle>>Hello there, my name is Sharelle Lacey. Welcome to Solomon Falls Grocery and General Store.<</say>></p>
<<link "Reply to the woman.">>
<<ctpAdvance "groceryFirst">>
<</link>>
<<ctpNext clear>>
<<if $foundPlace.library>>
<p><<say $player.fullname $player.saypic>>Sharelle? I met you father over in the library. He told me to say hello to you if I made it over here.<</say>></p>
<p><<sharelle>>Thank you for passing it on. I see him often but he's always telling people to say hi to me. I think he just likes me to know he's thinking about me.
<</sharelle>></p>
<p><<say $player.fullname $player.saypic>>Anyway, my name is <<print $player.fullname + ".">><</say>></p>
<<else>>
<p><<sharelle>>If you get the chance you should stop by the library. My father Roy is the librarian and also something of a town historian. For someone like you, he could
be very helpful.<</sharelle>></p>
<p><<say $player.fullname $player.saypic>>Someone like me?<</say>></p>
<p><<sharelle>>A new person in town. If you have questions about things around here, he's probably the man to ask.<</sharelle>></p>
<p><<say $player.fullname $player.saypic>>Anyway, my name is <<print $player.fullname + ".">><</say>></p>
<</if>>
<p><<sharelle>>It's great to meet you <<print $player.name + ".">> Feel free to have a look around. I'm here if you want to buy anything or have any questions.<</sharelle>></p>
<<link "Browse around the store.">>
<<ctpAdvance "groceryFirst">>
<</link>>
<<ctpNext clear>>
<p>You browse around the store for a moment. It's not what you expected. There is a good selection of grocery products and a few common household goods but when you go into the
back of the store you find a surprise. There's a few touchscreens in the back of the store and when you touch one of them it brings up a menu with various categories such as
electronics, furniture, entertainment and many others. Curious you press the button for electronics and see a new menu that displays such things as televisions, computers and
stereo equipment. You explore the menus for a few minutes and find a fairly large selection of items available. Each of them has a price and a status of in stock or an estimate
for how long it would take to get in stock. Curious you turn and make your way back towards the counter where Sharelle is.</p>
<p><<say $player.fullname $player.saypic>>Hey Sharelle can I ask you some questions?<</say>></p>
<p><<sharelle>>Of course, what can I do for you?<</sharelle>></p>
<<link "Ask her your questions.">>
<<ctpAdvance "groceryFirst">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/groceryFirst2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">>
<p>[img["images/events/groceryFirst2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/groceryFirst2Free.jpg"]]</p>
<</if>> /* Talking to Sharelle */
<p><<say $player.fullname $player.saypic>>This store is pretty well stocked. I even saw those touchscreens with lots of things like computers and video game consoles and I
have to admit, I was surprised by how much stuff you have available here. I keep hearing how isolated Solomon Falls is and I have to admit I'm curious.
Where do you get it all?<</say>></p>
<p><<sharelle>>A truck shows up every two weeks with supplies provided by Mister Van Horn. Some is kept here, some goes into a warehouse and if someone places an order I get it
and have it delivered. For "special" items Eric Crocker sometimes makes deliveries. Don't ask where Van Horn gets the stuff he supplies us with. I don't know. He doesn't charge
the store for it and the deliveries are always on time.<</sharelle>></p>
<p>She shrugs as she finishes and you absorb this information. You wonder how the goods arrive here and how come Van Horn is so generous. You nibble on your lip then set it aside.
It probably isn't going to help you investigate Lisa anyway, even if it is curious. You smile at her in thanks then turn to make your way back outside.</p>
<<set $playerKnowledge.pushUnique("groceryStore1")>>
<<set $secrets.groceryStore1 to "Karl Van Horn delivers basic supplies every two weeks. Sharelle doesn't know where he gets them from.">>
<<set $playerKnowledge.pushUnique("groceryStore2")>>
<<set $secrets.groceryStore2 to "A warehouse stores the items that aren't currently in the store.">>
<<set $playerKnowledge.pushUnique("groceryStore3")>>
<<set $secrets.groceryStore3 to "Eric sometimes brings in \"special\" items">>
<<link "Go back to the main square." "Main square">>
<<addmins 20>>
<</link>>
<</ctp>><p><div class="notebook">Solomon Falls Grocery and General Store.</div></p>
<p>The grocery store has a surprisingly large stock. In the back it has touchscreens that let you order a wide variety of items including furniture and electronics. </p>
<ul>
<<if $playerKnowledge.includes("groceryStore1")>><li>$secrets.groceryStore1<br></li><</if>> /* Van Horn delivers supplies every two weeks.*/
<<if $playerKnowledge.includes("groceryStore2")>><li>$secrets.groceryStore2<br></li><</if>> /* Extra supplies are stored in a warehouse*/
<<if $playerKnowledge.includes("groceryStore3")>><li>$secrets.groceryStore3<br></li><</if>> /* Eric brings in "special" orders. */
</ul>
<p></p><<if not $foundPlace.park>>
<<include "Meeting Amber">>
<<else>>
<p>You feel a sense of peace when you walk into the park. You see the occasional person walking down its trails or jogging but
in general, it is a very quiet and relaxing place. </p>
<p>You see a bench you can sit on if you want to <<linkreplace "pass some time.">>
<<link "Sit there for 1 hour">><<addhours 1>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +5>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</link>><br>
<<link "Sit there for 2 hours">><<addhours 2>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</link>><br>
<<link "Sit there for 3 hours">><<addhours 3>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +15>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</link>><br>
<<link "Sit there for 4 hours">><<addhours 4>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +20>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</link>><br>
<</linkreplace>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 10>>
<</link>>
<</if>><p><div class="notebook">Haven Park</div></p>
<p>Haven Park is a beautiful and relaxing location just south of the main square of Solomon Falls. It's where you met Amber and Mark. </p>
<ul>
<<if $playerKnowledge.includes("havenPark1")>><li>$secrets.havenpark1<br></li><</if>> /*Bury a letter by statue if you need help */
</ul>
<p></p><p><ol>
<li>Corruption is caused by enjoying sexual events and by other methods you will discover yourself.</li>
<li>If your dominance is too low you may find your character is unable to resist a dominant character. If your dominance is high, you might be able to get your way from
submissive characters.</li>
<li>Your willpower is consumed by encountering powerful mind control effects. How do you increase it? And what happens when it runs out?</li>
<li>Your energy is used up by moving around and using skills. When it runs out you can still move but you cannot use skills anymore. There are various ways
to get your energy back however and sleeping fully refills it. </li>
<li>Every 5 times you pass a skill check you get a chance to increase a skill when you sleep at night. Likewise, every 5 times you increase a skill, you get to
increase a stat when you sleep.</li>
<li>Sometimes interesting stuff can happen by failing skill checks as well as passing them!</li>
<li>Some locations may have different events depending on the time of day and whether or not you've discovered secrets relating to them!</li>
</ol></p><p><<link "Shadow Killer Suspects">><<toggleclass "#skSuspects" "hidden">><</link>></p>
<div id="skSuspects" class="hidden">
<<if $events.shadowKillerSuspect eq "Mark">>
<p>You and Amber and Anya believe that <<link "Mark Tisdale" >>
<<script>>
Dialog.close();
Dialog.setup("Mark Tisdale" , "noteBookPaper");
Dialog.wiki( '<<include "Mark Tisdale_notePassage">>');
Dialog.open();
<</script>><</link>> could be the shadow killer. Anya had a theory that the Shadow Killer might not know what they're doing and could be a person suffering under a curse. How
to prove it though?</p>
<<elseif $events.shadowKillerSuspect eq "Sean">>
<p>You and Amber and Anya believe that <<link "Sean Stewart" >>
<<script>>
Dialog.close();
Dialog.setup("Sean Stewart" , "noteBookPaper");
Dialog.wiki( '<<include "Sean Stewart_notePassage">>');
Dialog.open();
<</script>><</link>> could be the shadow killer. Anya had a theory that the Shadow Killer might not know what they're doing and could be a person suffering under a curse. How
to prove it though?</p>
<<elseif $events.shadowKillerSuspect eq "Eric">>
<p>You and Amber and Anya believe that <<link "Eric Crocker" >>
<<script>>
Dialog.close();
Dialog.setup("Eric Crocker" , "noteBookPaper");
Dialog.wiki( '<<include "Eric Crocker_notePassage">>');
Dialog.open();
<</script>><</link>> could be the shadow killer. Anya had a theory that the Shadow Killer might not know what they're doing and could be a person suffering under a curse. How
to prove it though?</p>
<<else>> /* neither */
<p>You're not sure who the Shadow Killer is. <<link "Mark Tisdale" >>
<<script>>
Dialog.close();
Dialog.setup("Mark Tisdale" , "noteBookPaper");
Dialog.wiki( '<<include "Mark Tisdale_notePassage">>');
Dialog.open();
<</script>><</link>> and
<<link "Sean Stewart" >>
<<script>>
Dialog.close();
Dialog.setup("Sean Stewart" , "noteBookPaper");
Dialog.wiki( '<<include "Sean Stewart_notePassage">>');
Dialog.open();
<</script>><</link>> and
<<link "Eric Crocker" >>
<<script>>
Dialog.close();
Dialog.setup("Eric Crocker" , "noteBookPaper");
Dialog.wiki( '<<include "Eric Crocker_notePassage">>');
Dialog.open();
<</script>><</link>>
were proposed as suspects but you're not sure it is any of them. Not yet.</p>
<</if>>
</div>
<<if def $events.joshuaGuilt>>
/*don't show murder suspects */
<<else>>
<p><<link "Lisa Murder Suspects">><<toggleclass "#lmSuspects" "hidden">><</link>></p>
<div id="lmSuspects" class="hidden">
<<if def $events.royInnocence>>
<p>You've cleared Roy of any involvement, so that's a start.</p>
<</if>>
<<if $events.lisaKillerSuspect eq "Joshua">>
<p>You and Amber and Anya believe that <<link "Joshua Tisdale" >>
<<script>>
Dialog.close();
Dialog.setup("Joshua Tisdale" , "noteBookPaper");
Dialog.wiki( '<<include "Joshua Tisdale_notePassage">>');
Dialog.open();
<</script>><</link>> could be Lisa's killer. The primary motive seems to be that he is a very ambitious man.</p>
<<elseif $events.lisaKillerSuspect eq "Nicholai">> /* take into account 'issues' from clues 2 page. */
<p>You and Amber and Anya believe that <<link "Nicholai Constantin" >>
<<script>>
Dialog.close();
Dialog.setup("Nicholai Constantin" , "noteBookPaper");
Dialog.wiki( '<<include "Nicholai Constantin_notePassage">>');
Dialog.open();
<</script>><</link>> could be Lisa's killer. He is clearly the most obvious suspect.</p>
<<elseif $events.lisaKillerSuspect eq "Roy">>
<<if ndef $events.royInnocence>>
<p>You and Amber and Anya believe that <<link "Roy Lacey" >>
<<script>>
Dialog.close();
Dialog.setup("Roy Lacey" , "noteBookPaper");
Dialog.wiki( '<<include "Roy Lacey_notePassage">>');
Dialog.open();
<</script>><</link>> could be Lisa's killer. You're basing it on the thought that he has a lot of knowledge and almost seems to be too nice.</p>
<<else>>
<p>You've cleared Roy.</p>
<</if>>
<<else>> /*None */
<p>You're not sure who killed Lisa. <<link "Joshua Tisdale" >>
<<script>>
Dialog.close();
Dialog.setup("Joshua Tisdale" , "noteBookPaper");
Dialog.wiki( '<<include "Joshua Tisdale_notePassage">>');
Dialog.open();
<</script>><</link>> and
<<link "Nicholai Constantin" >>
<<script>>
Dialog.close();
Dialog.setup("Nicholai Constantin" , "noteBookPaper");
Dialog.wiki( '<<include "Nicholai Constantin_notePassage">>');
Dialog.open();
<</script>><</link>> and
<<link "Roy Lacey" >>
<<script>>
Dialog.close();
Dialog.setup("Roy Lacey" , "noteBookPaper");
Dialog.wiki( '<<include "Roy Lacey_notePassage">>');
Dialog.open();
<</script>><</link>>
were proposed as suspects but you're not sure it is any of them. Not yet.</p>
<</if>>
</div>
<</if>>
<p><<link "Motives and other notes">><<toggleclass "#cNotes" "hidden">><</link>></p>
<div id="cNotes" class="hidden">
<<if not $playerKnowledge.includes("lisa25")>>
<p>Roy might have ideas about why Lisa was killed. Let's ask him.</p>
<<else>>
<p>Roy believes that Lisa was killed because she was the Founder's Girl. According to legend, the town's fate is tied to the Founder's Girl.
<<if $playerKnowledge.includes("lisa26")>>In addition, she may be a descendent of the Van Horn family. Could that also play into why she was targeted?<</if>></p>
<</if>>
<<if def $events.royInnocence>>
<p>You've cleared Roy of any involvement.</p>
<</if>>
<<if def $events.nicholaiInnocence>>
<p>Not only is Nicholai not the killer but he is searching for them too. He believes Joshua Tisdale may be the one behind it.</p>
<</if>>
<<if def $events.joshuaGuilt>>
<<if $events.joshuaGuilt eq true>>
<p>Joshua is behind it all and even created the shadowy killer that nearly killed you on Saturday!</p>
<</if>>
<</if>>
</div><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Izabela Constantin<br>
<b>Age:</b>????<br>
<b>Bio:</b><p>You're not sure who Izabela is or what her relationship to Nikolai is but you do know that she is a vampire and shares his last name. She also seems to be more impulsive
than he is much to his annoyance.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Izabela_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("izabela1")>><li>$secrets.izabela1<br></li><</if>> /* "Izabela" is actually Natasha Van Horn */
<<if $playerKnowledge.includes("izabela2")>><li>$secrets.izabela2<br></li><</if>> /* "Found Izabela evidence in Nicholai's diary */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Janice Stewart <br>
<b>Age:</b> Mid-Late 70s you'd guess <br>
<b>Bio:</b> <p>She owns the Stewart Bed and Breakfast you are staying in. She seems a bit strict but fair. She's not overly friendly
but perhaps she'll eventually warm to your charms? </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Janice_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("janice1")>><li>$secrets.janice1<br></li><</if>> /* Janice was told you were coming in a dream! */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Jill Carlton <br>
<b>Age:</b> Early 30s you'd guess <br>
<b>Bio:</b> <p>Jill Carlton works in and owns the local clothing store and salon. You get the feeling she does it purely because she enjoys it but could there be
more to it? </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Jill_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("jill1")>><li>$secrets.jill1<br></li><</if>>
<<if $playerKnowledge.includes("jill2")>><li>$secrets.jill2<br></li><</if>>
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Joshua Tisdale <br>
<b>Age:</b> Mid-Late 70s you'd guess <br>
<b>Bio:</b> <p>He is the older man you met at City Hall. He introduced himself to you as the Mayor's father. </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Joshua_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("joshua1")>><li>$secrets.joshua1<br></li><</if>> /*Joshua and the Mayor discussed Lisa */
<<if $playerKnowledge.includes("joshua2")>><li>$secrets.joshua2<br></li><</if>> /*Joshua talked to the Mayor about you */
<<if $playerKnowledge.includes("joshua3")>><li>$secrets.joshua3<br></li><</if>> /*Joshua has power over Van Horn */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Kamiko Porter<br>
<b>Age:</b> Early to mid 20s<br>
<b>Bio:</b><p>Kamiko is an asian woman with dyed hair that runs the gas station near the Bed and Breakfast. She seems to be friendly and outgoing though something appears
to be bothering her.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Kamiko_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("kamiko1")>><li>$secrets.kamiko1<br></li><</if>>
</ul>
<p></p><p><div class="notebook">Have Park</div></p>
<p>This gas station looks old fashioned and a bit run down but seems to offer full services. </p>
<ul>
<<if $playerKnowledge.includes("gasStation1")>><li>$secrets.gasStation1<br></li><</if>> /*Karl has gas delivered to the gas station. Kamiko doesn't know where it comes from. */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Karl Van Horn<br>
<b>Age:</b> ??<br>
<b>Bio:</b><p>Karl is one of the most unusual people you've ever seen, let alone met. He wears a breath mask and talks in a way that only his assistant, Riley,
can understand. He has a usual meal at the diner that smells like fish and strawberry jam. He is also one of the founders of Solomon Falls.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Karl_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("karl1")>><li>$secrets.karl1<br></li><</if>> /* His family has a copy of the complete history of Solomon Falls */
<<if $playerKnowledge.includes("karl2")>><li>$secrets.karl2<br></li><</if>> /* Karl explained about his sandwich. */
<<if $playerKnowledge.includes("karl3")>><li>$secrets.karl3<br></li><</if>> /* Karl told you that the complete history of Solomon Falls book disappared when Lisa did.*/
<<if $playerKnowledge.includes("karl4")>><li>$secrets.karl4<br></li><</if>> /* Karl was burned trying to save his sister. It's part of why he eats the sandwich he does. He blames himself.*/
<<if $playerKnowledge.includes("karl5")>><li>$secrets.karl5<br></li><</if>> /* Karl created the makeup Jill put on you.*/
<<if $playerKnowledge.includes("karl6")>><li>$secrets.karl6<br></li><</if>> /* Karl created the nail polish too. Rumor is he made the nail polish and makeup for his dead sister.*/
<<if $playerKnowledge.includes("karl7")>><li>$secrets.karl7<br></li><</if>> /* Karl paid for Anya's radio station. */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Kristin Alvarez<br>
<b>Age:</b>20s<br>
<b>Bio:</b><p>This very physically fit and strong woman introduced herself to you on the streets and offered to be your bodyguard. She seemed somewhat agressive in her interactions
with you and you're not sure why she approached you.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Kristin_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("kristin1")>><li>$secrets.kristin1<br></li><</if>> /* Lou has a secret job for waitresses that impress him. */
</ul>
<p></p><<if not $foundPlace.library>>
<<set $foundPlace.library to "The Library">>
<<set $metPeople.roy to "Roy Lacey">>
<<include "First Time in Library">>
<<elseif $events.arisha eq 1>>
<<include "Meeting Arisha">>
<<else>>
<p>This library is large and beautiful. It has two stories filled with books and you crane your head up to look at the rows above you. It has more books than you thought it
would and it has that wonderful smell of old books mixed with leather. It seems to be the most warm and inviting place you've yet found in this town and you feel a sense of
peace here. </p>
<<set _perbonus to $relationships.roy>> /* The more he likes you the more he is willin to share with you! */
<p><<roy>>Welcome back $player.name can I help you with something today?<</roy>></p>
<p><<link "Ask him some questions." "library topics">>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</linkreplace>>
<</if>><<ctp "lighthouseFirst">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/lighthouseFirst.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/lighthouseFirstMesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/lighthouseFirstFree.jpg"]]</p>
<</if>> /* PC looking at Lighthouse */
<p>You approach the lighthouse you had spotted from the Promenade and look it over. The lighthouse is beautiful and some part of you senses that it may be more important than
it first appears. Like the Promenade, there is a lot of fog here and the wind chills you as you look around. You watch as the lighthouse beam sweeps across the fog though it
doesn't seem to penetrate very far. You approach the lighthouse carefully and are startled when you hear a man's gruff voice behind you.</p>
<p><<say "???">>Can I help you young lady?<</say>></p>
<<link "Turn towards the voice.">>
<<ctpAdvance "lighthouseFirst">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/lighthouseFirst2.jpg"]]</p>
<p>You suck in a breath at the sight that greets you and feel a bit ashamed of your reaction. The man's somewhat stern look softens when he sees the emotions play across your
face and he looks you over for a moment before speaking.</p>
<p><<wolfram>>My name is Wolfram Heinrich. Don't worry, I've seen reactions like yours many times. What brings you out here miss?<</wolfram>></p>
<p><<say $player.fullname $player.saypic>>I'm <<print $player.fullname + ".">> I was curious about the lighthouse. I mean, it makes sense for there to be one with this constant fog but...<</say>></p>
<<link "Listen as he replies.">>
<<ctpAdvance "lighthouseFirst">>
<</link>>
<<ctpNext clear>>
<p>He looks up at the lighthouse with a fond expression. You've seen people look at beloved pets and friends that way. His eyes roam over it for a moment then turn back to
you. You're still a bit unsettled by his blind eye but you do your best not to let it show.</p>
<p><<wolfram>>But you're confused because you've heard the rumors. No one comes in and out of this town with rare exceptions. So why is there a lighthouse shining its beam
out over the water if no ships ever come?<</wolfram>></p>
<p>You simply nod as he vocalizes your unspoken question. He smiles slightly and looks out over the water, his eyes going distant as if he is seeing something only he can
see. He refocuses on you and meets your eyes.</p>
<<link "Wait for him to speak again.">>
<<ctpAdvance "lighthouseFirst">>
<</link>>
<<ctpNext clear>>
<<if $totalGameDays gte 2>>
<p><<say $crowName $npcSay.crow>>Not everything in Solomon Falls is as it appears <<print $player.name + ".">> You should know that by now...<</say>></p>
<<else>>
<p><<say "????">>Not everything in Solomon Falls is as it appears <<print $player.name + ".">> You should know that by now...<</say>></p>
<p>You try to ignore the mysterious voice as it speaks up, sighing softly as you look at Wolfram.</p>
<</if>>
<p><<wolfram>>After...well...nevermind about that part. Mister Van Horn pays me to take care of the lighthouse and pays for all of its maintenance. All I have to do is keep the
beam shining at all times. Don't ask me why he wants the lighthouse lit. Perhaps there is someone out there he hopes will see the beam and come home.<</wolfram>></p>
<p>You see a sadness in his eyes when he speaks and he clears his throat when he finishes speaking. He gives you a nod and turns to walk inside the lighthouse. You get the sense
that he wants to be alone and decide not to take anymore of his time.</p>
<<set $playerKnowledge.pushUnique("lightHouse1")>>
<<set $secrets.lightHouse1 to "Karl Van Horn pays for Wolfram Heinrich to maintain the Lighhouse at all times.">>
<<link "Look around one more time and then go back to the Promenade." "Promenade">>
<<addmins 20>>
<</link>>
<</ctp>><p><div class="notebook">Solomon Falls Lighthouse</div></p>
<p>The lighthouse is maintained by Wolfram Heinrich. It's a bit confusing for there to be a lighthouse in a town that doesn't see boat traffic but every day and night its beam
shines out into the fog. </p>
<ul>
<<if $playerKnowledge.includes("lightHouse1")>><li>$secrets.lightHouse1<br></li><</if>> /* Mister Vanhorn pays to keep the lighthouse lit and maintained. */
<<if $playerKnowledge.includes("lightHouse2")>><li>$secrets.lightHouse2<br></li><</if>> /* Local Legend is that the lighthouse predates the founding of the town. */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Lisa Patterson<br>
<b>Age:</b> 18<br>
<b>Bio:</b> <p>Lisa Patterson was a very popular girl in her school until she went missing three weeks ago. She is the whole reason you are here.
Her parents are Ray and Grace Patterson.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Lisa_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("lisa1")>><li>$secrets.lisa1<br>
<<link "Picture of Lisa with drugs">><<toggleclass "#drugpicture" "hidden">><</link>><span id="drugpicture" class="hidden">
<img class="norounding" src="images/events/LisaDrugs_Photo.png"></span><br></li><</if>> /*did drugs */
<<if $playerKnowledge.includes("lisa11")>><li>$secrets.lisa11<br>
<<link "Photoshoot polaroid">><<toggleclass "#photoshoot" "hidden">><</link>><span id="photoshoot" class="hidden">
<img class="norounding" src="images/events/LisaPhotoshootPic.png"></span><br></li><</if>> /*Lisa did a nude photoshoot */
<<if $playerKnowledge.includes("lisa2")>><li>$secrets.lisa2<br></li><</if>> /* dating Mark */
<<if $playerKnowledge.includes("lisa3")>><li>$secrets.lisa3<br></li><</if>> /* best friend is Amber */
<<if $playerKnowledge.includes("lisa4")>><li>$secrets.lisa4<br></li><</if>> /*quit diner job for mysterious new job */
<<if $playerKnowledge.includes("lisa5")>><li>$secrets.lisa5<br></li><</if>> /*Was scared of something before she disappeared */
<<if $playerKnowledge.includes("lisa6")>><li>$secrets.lisa6<br></li><</if>> /* Tried to break into the library */
<<if $playerKnowledge.includes("lisa7")>><li>$secrets.lisa7<br></li><</if>> /* Eric said she changed but it wasn't her idea and that she seemed to be in trouble when he last saw her. */
<<if $playerKnowledge.includes("lisa8")>><li>$secrets.lisa8<br></li><</if>> /* Lisa worked in Lous gentlemans club */
<<if $playerKnowledge.includes("lisa9")>><li>$secrets.lisa9<br></li><</if>> /* Lisa broke up with Mark. */
<<if $playerKnowledge.includes("lisa10")>><li>$secrets.lisa10<br></li><</if>> /* Jill told you Lisa worked at the Royal Flush, Lou's club */
<<if $playerKnowledge.includes("lisa12")>><li>$secrets.lisa12<br></li><</if>> /* Lisa hid a diary in her room! */
<<if $playerKnowledge.includes("lisa13")>><li>$secrets.lisa13<br></li><</if>> /* Lisa argued with the Mayor and Joshua Tisdale. */
<<if $playerKnowledge.includes("lisa14")>><li>$secrets.lisa14<br></li><</if>> /* Mark thinks Lisa took drugs to escape from something troubling her. */
<<if $playerKnowledge.includes("lisa15")>><li>$secrets.lisa15<br></li><</if>> /* Mark thinks Lisa pushed Amber away. */
<<if $playerKnowledge.includes("lisa16")>><li>$secrets.lisa16<br></li><</if>> /* Lou told you Lisa left the diner to work at the Royal Flush.*/
<<if $playerKnowledge.includes("lisa17")>><li>$secrets.lisa17<br></li><</if>> /* Lisa may have prostituted herself at the Royal Flush.*/
<<if $playerKnowledge.includes("lisa18")>><li>$secrets.lisa18<br></li><</if>> /* Amber painted a nude portrait of Lisa.*/
<<if $playerKnowledge.includes("lisa19")>><li>$secrets.lisa19<br></li><</if>> /* Lisa was a straight A student until her senior year when her grades started dropping.*/
<<if $playerKnowledge.includes("lisa20")>><li>$secrets.lisa20<br></li><</if>> /* Lisa demanded that the Mayor fire her father.*/
<<if $playerKnowledge.includes("lisa21")>><li>$secrets.lisa21<br></li><</if>> /* Lisa was hooked on Rapture and stripped and prostituted herself at the Royal Flush.*/
<<if $playerKnowledge.includes("lisa22")>><li>$secrets.lisa22<br></li><</if>> /* Lisa's diary mentioned a pale shadow going into her room at night and making her do things.*/
<<if $playerKnowledge.includes("lisa23")>><li>$secrets.lisa23<br></li><</if>> /* Lisa was the Founder's Girl in 2020. Legend says town's fate is tied to Founder's Girl*/
<<if $playerKnowledge.includes("lisa24")>><li>$secrets.lisa24<br></li><</if>> /* Wolfram was the last person to see Lisa. She walked into the woods from the lighthouse and he wasn't able to follow.*/
<<if $playerKnowledge.includes("lisa25")>><li>$secrets.lisa25<br></li><</if>> /* Roy thinks Lisa's death has to do with her being the Founder's Girl in 2020*/
<<if $playerKnowledge.includes("lisa26")>><li>$secrets.lisa26<br></li><</if>> /* Lisa may be a distant cousin of Van Horn*/
<<if $playerKnowledge.includes("lisa27")>><li>$secrets.lisa27<br></li><</if>> /* Lisa told Alex Knight that she had an idea how to change him back to a man
or make him human again. */
</ul>
<p></p><p><div class="notebook">Solomon Falls</div></p>
<p>Lisa's room was smaller than you expected it to be. It had a view of the forest which creeped you out because you felt like you were being watched while you were in her room.</p>
<ul>
<<if $playerKnowledge.includes("lisasroom1")>><li>$lisasroom1<br></li><</if>> /* */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Lou Perry<br>
<b>Age:</b>40s<br>
<b>Bio:</b><p>Lou is an extremely overweight man. He owns the local diner and seems to make a good living off of it. He seems nice but he also clearly has desires for you.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Lou_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("lou1")>><li>$secrets.lou1<br></li><</if>> /* Lou has a secret job for waitresses that impress him. */
<<if $playerKnowledge.includes("lou2")>><li>$secrets.lou2<br></li><</if>> /* Lou was a detective in the Sheriff's department. */
<<if $playerKnowledge.includes("lou3")>><li>$secrets.lou3<br></li><</if>> /* Lou lost his daughter and changed */
<<if $playerKnowledge.includes("lou4")>><li>$secrets.lou4<br></li><</if>> /* Lou owns the Royal Flush */
<<if $playerKnowledge.includes("lou5")>><li>$secrets.lou5<br></li><</if>> /* Lou claims not to know what happened to Lisa and that she was scared the last time he saw her. */
<<if $playerKnowledge.includes("lou6")>><li>$secrets.lou6<br></li><</if>> /* Lou quit being a detective because he felt like he failed his daughter*/
</ul>
<p></p><<if not $foundPlace.diner>>
<<include "Diner First Visit">>
<<elseif $player.job is "waitress">>
<<if not $metPeople.lou>>
<<set $metPeople.lou to "Lou Perry">>
<</if>>
<p>You wave at Shelly as you walk in. She smiles back and returns to serving a nearby customer.
<<if $events.hasworked is true>>
You have already worked today.
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<elseif$events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<elseif not $events.workday>>
<<elseif $events.workday is true>>
/*work events go here. */
<<include "Waitress Job">>
<<else>>
/*firing event or nothing */
<</if>></p>
<<else>>
<div id = "diner1">
<p>Lou's Diner looks the same as you remember it. Shelly gives you a friendly wave and you debate getting a quick meal while you are here.</p>
<<if $player.job is "none" and not $events.waitressFired and not $events.waitressQuit>> /*second condition prevents getting the same job again after firing */
<p>
<<linkreplace "Ask about that waitress job.">>
<<replace "#diner1">>
<<ctp "jobAsk">>
<p><<say $player.fullname $player.saypic>>I see that you're hiring here? I'm new in town and could use a job.<</say>></p>
<p>Shelly nods to you and smiles warmly.</p>
<p><<shelly>>Yes, we're hiring a waitress, our last one, a local girl, got herself a new job.<</shelly>></p>
<<link "Ask how to apply for the job.">>
<<ctpAdvance "jobAsk">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>So, do I just turn in an application.<</say>></p>
<p><<shelly>>No, come on, I'll take you to meet Lou, he prefers to do his hiring decisions by talking to the person to be hired.<</shelly>>
</p>
<p>She motions for you to follow and leads you through some double doors at the back of the diner. She escorts you through the kitchens and past a couple of doors
until she reaches a door at the end and knocks.</p>
<<link "Wait for the person behind the door to answer.">>
<<ctpAdvance "jobAsk">>
<</link>>
<<ctpNext clear>>
<p><<shelly>>Mister Perry? I nice young woman is here to see about the open waitress job.<</shelly>></p>
<p><<say "????">>Send her in.<</say>></p>
<p>Shelly opens the door and waves you inside before turning and making her way back into
the main part of the diner.</p>
<p><<link "Enter the door." "Waitress Job">>
<</link>> </p>
<</ctp>>
<</replace>>
<</linkreplace>>
</p>
<<elseif $player.job is "waitress">>
<p>
<<if $player.hasworked is true>>
You have already worked today.
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<elseif $events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<else>>
/*work events go here. */
<</if>></p>
<</if>>
<<if $player.money gte 10>>
<p><<linkreplace "Spend 10 dollars and get a bite to eat.">>
<<prepend "#diner1">>
<<addmins 30>>
<<set $player.money -=10>>
<<set $player.energy +=20>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p>You sit down to eat one of Lou's delicious cheesburgers. You don't neglect the fries or especially the delicious milkshake! Afterwards you feel a bit
more energetic and ready to face your day!</p>
<</prepend>>
<</linkreplace>></p>
<<else>>
<p>You can't afford to eat here today.</p>
<</if>>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
</div>
<</if>><div class="notebook">Lou's Diner</div>
<p>Lou's diner, like so much of Solomon Falls, feels a bit out of time. It very definitely has a 1950s vibe to it. To your surprise some of its clients are among the most
powerful people of the town.</p>
<ul>
<<if $playerKnowledge.includes("diner1")>><li>$secrets.diner1<br></li><</if>>
</ul>
<p></p><div class="notebook">Lou's Diner</div>
<p>Lou's diner, like so much of Solomon Falls, feels a bit out of time. It very definitely has a 1950s vibe to it. To your surprise some of its clients are among the most
powerful people of the town. For some reason Lou's diner changed on your third day in town and no one besides you and a few others even noticed it!</p>
<ul>
<<if $playerKnowledge.includes("diner1")>><li>$secrets.diner1<br></li><</if>>
</ul>
<p></p><<ctp "waitress checkin">>
<p>You knock on the door to Lou's office and after a few moments he calls for you to enter. You walk in and close the door behind you, coming to a stop in front of his office.
He looks up from some paperwork he'd been reading and stares at you for a moment.</p>
<p><<lou>>Well, let's discuss how your day went shall we?<</lou>></p>
<<link "Wait for Lou to review your work day.">>
<<ctpAdvance "waitress checkin">>
<</link>>
<<ctpNext clear>>
<<if $player.joblevel lt 0>> /* in danger of being fired */
<<ctp "waitress fail">>
<p><<lou>>You didn't do a very good job today. We had complaints about you. In fact, I'm sorry to say, I'm going to have to let you go...unless...<</lou>></p>
<p>You're almost afraid to ask what the unless is. You can tell by the way he is looking at you it will likely not be something like extra training. <<if $player.tg is true>>
<i>Seriously? Are all the men in this town like this? I wish I could tell him I was a man!</i><</if>></p>
<p><<lou>>Unless you're willing to take your shirt off and give me a lapdance. I'll move over to the couch. Do that, and I'll give you another chance. What do
you say? <</lou>></p>
<<link "Decide what to do.">>
<<ctpAdvance "waitress fail">>
<</link>>
<<ctpNext clear>>
<div id = "waitress-dance">
<p><i>If I say no, he'll fire me. It's not a great job but it may be one of my few sources of clues about Lisa...I guess I'll...</i></p>
<<if $player.dominance lte -5>>
<p><<linkreplace "Blush but nod your agreement.">>
<<replace "#waitress-dance">>
<<set $player.dominance -= 1>>
<<include "waitress forfeit">>
<</replace>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You're not submissive enough to <<disable>><<link "submissively agree to do what he wants.">><</link>><</disable>></span></p>
<</if>>
<<if $player.corruption gte 5>>
<p><<linkreplace "Lick your lips and nod your agreement, feeling aroused by the very thought!">>
<<replace "#waitress-dance">>
<<set $player.corruption += 1>>
<<include "waitress forfeit">>
<</replace>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You're not corrupt enough to <<disable>><<link "feel aroused about this.">><</link>><</disable>></span></p>
<</if>>
<p><<linkreplace "No way!">>
<<replace "#waitress-dance">>
<<set $player.jobdays to 0>>
<<set $events.waitressFired to true>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<p>Lou looks very unhappy and he glares at you angrily before giving you a dismissive wave.</p>
<p><<lou>>Go on then, get out. I'll have someone collect your uniform later.<</lou>></p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 20>>
<</link>></p>
<<else>>
<<link "Nod and return home." "B&B Bedroom">><<addmins 20>><</link>>
<</if>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>>
<<elseif $player.joblevel eq 0>> /* riding the line */
<p><<lou>>You didn't do bad but there's room for improvement.<<if $events.lou gte 1>>You have worked to impress me though, so that helps.<</if>> You're free
to go for the day, but you might want to think about how you can improve your job performance.<</lou>></p>
<p><<link "Notes on the waitress job">><<toggleclass "#notes" "hidden">><</link>></p>
<div id="notes" class="hidden">
<p>The waitress job mostly uses persuasion to get good tips. Mister Van Horn can go a long way to making your day go good or bad. "Impressing" Lou almost always improves
your job performance. Dancing uses the fitness skill.</p>
</div>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 20>>
<</link>></p>
<<else>>
<<link "Nod and return home." "B&B Bedroom">><<addmins 20>><</link>>
<</if>>
<<else>> /* did fine */
<p>Lou smiles warmly at you, looking very happy. Though as usual his eyes wander over your body.</p>
<p><<lou>>You did well today. Good job! I'll see you tomorrow, <<print $player.name + ".">><<if $events.lou gte 1>> Keep impressing me and I think I might have a very lucrative job offer
for you soon.<</if>><</lou>></p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 20>>
<</link>></p>
<<else>>
<<link "Nod and return home." "B&B Bedroom">><<addmins 20>><</link>>
<</if>>
<</if>>
<</ctp>><<ctp "maidFF2">>
<p>[img["images/events/maidFF2.jpg"]]</p>
<p>You return to the Foyer and find the others still waiting for you. You stand before them trying not to fidget as they look you over. Karl Van Horn nods finally and speaks
in that impossible to understand rasp of his.</p>
<p><<karl>><b>... ... ... ... ... ... ...</b><</karl>></p>
<<link "Glance at Riley.">>
<<ctpAdvance "maidFF2">>
<</link>>
<<ctpNext clear>>
<p><<riley>>Mister Van Horn is pleased with your new look. I am as well. He says that because you did as he requested with a minimum of arguing that you do not need to
finish the rest of your workday. However, I do need to talk to you before you leave. Meet me in my room, I'm going to take Mister Van Horn to his office and then I
will meet you.<</riley>></p>
<<link "Nod and go to Riley's room." "Maid First Friday 3">>
<<addmins 10>>
<</link>>
<</ctp>><<ctp "maidFF3">>
<p>[img["images/events/maidFF3.jpg"]]</p>
<p>You debate whether to get undressed or not since it sounds like your work day is over. But Riley has been very strict about this so with a sigh you slip out of your
maid dress and lay it aside as you wait on her. You find yourself falling into a posture that looks like a woman awaiting orders, which, to be honest, is exactly what you
are.</p>
<<link "Look over when Riley walks in.">>
<<ctpAdvance "maidFF3">>
<</link>>
<<ctpNext clear>>
<<if $events.riley eq false>>
<p>Riley looks you over and nods her approval. She smiles warmly to you and for a moment you see something in her eyes that almost resembles regret or perhaps longing
but she seems to control herself and looks into your eyes.</p>
<p><<riley>>Very good. I won't lie. I simply wanted to see you after your makeover here in my room. I also wanted to assure you that this kind of thing will be quite
rare. Anyway, you may dress and go home. I'll see you on Monday.<</riley>></p>
<<link "Dress and go home." "B&B Bedroom">>
<<addmins 20>>
<</link>>
<<else>>
<p>Riley looks you over and nods her approval. She smiles warmly to you and for a moment you see something in her eyes that almost resembles desire or perhaps more
accurately, hunger, but she seems to control herself and looks into your eyes.</p>
<p><<riley>>I like how you're standing. It's very fitting. Now, I want you to do something else for me. Spread your feet shoulder width apart and place your hands behind
your head. Lace your fingers together and stand there.<</riley>></p>
<<link "Do as she says.">>
<<ctpAdvance "maidFF3">>
<</link>>
<</if>>
<<ctpNext clear>>
<p>[img["images/events/maidFF4.jpg"]]</p>
<p>She steps closer to you and blatantly looks you over. You try to keep the blush off of your cheeks but find it difficult. You breath shallowly as she takes her time
looking your body over. You're reminded of all the times she has touched you. The silence drags on as she continues to look your body over. Finally she speaks.</p>
<p><<riley>>I think it's time for our relationship to move forward <<print $player.name + ".">> From now on, if I tell you to display yourself to me, this is the
stance I want you to take. Understood?<</riley>></p>
<<link "Nod to her as you answer.">>
<<ctpAdvance "maidFF3">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Yes Miss.<</say>></p>
<p><<riley>>Stay there and hold that position. I have something for you.<</riley>></p>
<<link "Watch out of the corner of your eye as she walks over to her wardrobe.">>
<<ctpAdvance "maidFF3">>
<</link>>
<<ctpNext clear>>
<p>She returns with a small wooden box. She opens it and you look at the contents, your heart beating hard when you see it. Sitting inside the box is a collar. You're not
an expert in these things but you know what it means.</p>
<p><<riley>>Yes. This is a collar. I will want you to wear it when you're in my room from now on. Perhaps soon you will wear it everywhere but we'll get there. If you accept
this collar, you're mine. You will no longer call me Miss. You'll call me Mistress and you'll follow all my orders without question. Do you accept this collar
<<print $player.name + "?">><</riley>></p>
<<link "Consider your answer carefully.">>
<<ctpAdvance "maidFF3">>
<</link>>
<<ctpNext clear>>
<p><<link "Swallow and nod your head." "Maid First Friday 4">>
<<set $player.dominance -= 3>>
<<addmins 10>>
<</link>></p>
<<link "Tell her you can't do it.">>
<<ctpAdvance "maidFF3">>
<<addmins 10>>
<</link>>
<<ctpNext clear>>
<p><<riley>>I see. Well, perhaps this was too much for you. I won't say I am not disappinted but I understand. You may dress and go home <<print $player.name + ".">>
I won't ask for such things in the future.
<</riley>></p>
<<set $events.riley to false>>
<<link "Dress and go home." "B&B Bedroom">>
<<addmins 20>>
<</link>>
<</ctp>><<ctp "maidFF4">>
<p>[img["images/events/maidFF5.jpg"]]</p>
<p>She puts a gentle pressure on your shoulder and after a minute you realize she wants you to kneel. You do so and she places the collar around your neck, snapping it
closed. You notice it could be locked but she has left it unlocked probably because you're only supposed to wear it in her room. <i>For now.</i> You notice the collar is
solid silver, maybe sterling silver. You don't think it's just silver coated either. You slowly look up at her and find her smiling at you.</p>
<p><<riley>>You look beautiful on your knees my girl. I've given you a gift, now, how do you answer me?<</riley>></p>
<p><<say $player.fullname $player.saypic>>Thank you Mistress.<</say>></p>
<<link "Feel a shiver of pleasure as she smiles at that response.">>
<<ctpAdvance "maidFF4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/maidFF6.jpg"]]</p>
<p><<riley>>I want you to kneel. Place your hands on your thighs, arch your back. Place your palms up and spread your thighs as much as possible. Wider. Good girl.
Smile, I want you to look happy.
<</riley>></p>
<p>Riley nudges your knees further apart with her boot then steps back as you struggle to get into the position she told you to. Eventually she makes a pleased sound
and you hold the position, breathing shallowly as you feel the muscles on your inner thighs tensing from being spread so widely apart.</p>
<<link "Glance over as you hear rustling cloth.">>
<<ctpAdvance "maidFF4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/maidFF7.jpg"]]</p>
<p>Riley strips down and walks towards you. You realize this is the first time you've seen her nude. Her body is pale but well formed, like a marble statue almost. She
walks before you and beckons you to move closer. You wince slightly as you move and start to stand. She arches an eyebrow and you change your mind, crawling closer to her.</p>
<p><<riley>>Hug me, show your affection. Kiss me girl. Then you may go for the day. I'll show you where I'll put your collar. When you come in, put it on. When you
hear me enter the room, assume the kneeling position I showed you.<</riley>></p>
<p>You do as she says, holding her as she runs her fingers through your hair. After a brief moment of indecision you plant several kisses all over her belly, working your
way to her lower belly until you can just feel her pubic hair brushing against your chin. She grips your hair tighter and gives a little pull. You get the message and
release her. She smiles and gives you a nod before turning and walking out.</p>
<<link "Dress and go home." "B&B Bedroom">>
<<addmins 45>>
<<set $events.riley to 2>> /* Advancing events just in case */
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>>
<</ctp>><<ctp "maidFF1">>
<<set $events.hasworked to true>>
<p>[img["images/events/maidFF1.jpg"]]</p>
<p>When you arrive to work you are surprised to see Mister Van Horn in the foyer along with Riley. You flush as you think about some of Riley's rules and events that have
happened. <<if $events.riley gte 1>><i>Does he know how she touches me and how it makes me feel?</i> you wonder.<</if>> You suspect that little happens in this house that
Mister Van Horn doesn't know about.</p>
<p><<karl>><b>... ... ... ... ... ... ...</b><</karl>></p>
<<link "Look at Riley as she translates.">>
<<ctpAdvance "maidFF1">>
<</link>>
<<ctpNext clear>>
<p><<riley>>Jill Carlton has new supplies in over at the salon. An appointment has been made for you. Go there and get a makeover. When you're finished, come back to work.
<</riley>></p>
<p><<say $player.fullname $player.saypic>>What does this have to do with my job here? Don't I get some choice in this?<</say>></p>
<p><<karl>><b>... ... ... ... ... ... ...</b><</karl>></p>
<<link "Turn your gaze to Karl as Riley translates.">>
<<ctpAdvance "maidFF1">>
<</link>>
<<ctpNext clear>>
<p><<riley>>Mister Van Horn says that not everything has to do with your job here. He has his reasons. He understands your hesitation and how you might be uncomfortable
doing this simply because he says so. He asks that you trust him and wishes to assure you that your loyalty and trust will be rewarded when the time is right. He is the best
ally you could have.<</riley>></p>
<p>You're not sure what to make of all of this but you sense that it's best to go along with Mister Van Horn's wishes. He seems to be the most powerful person in Solomon
Falls. <<if $player.tg is true>><i>I never would have done this on my own but it feels like since I've become a woman the universe is working to make me more and more
feminine.</i> you think to yourself. <</if>>You nod to them and turn to go to the salon.</p>
<<link "Go to the salon." "Friday Makeup">>
<<addmins 20>>
<</link>>
<</ctp>><<ctp "maid3">>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/maidInterview.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/maidInterviewfree.jpg"]]</p>
<</if>>
<p>Riley leads you down numerous hallways. She is silent during the trip and you simply walk with her, avoiding the temptation to ask various questions. Eventually, she leads you
into a bedroom. You glance around then look at her questioningly.</p>
<p><<riley>>Wait here. I will get your new uniform so you may try it on. Don't. Touch. Anything.<</riley>></p>
<p>She leaves without further word and you sigh. With little other choice you
<<link "wait for her return.">>
<<ctpAdvance "maid3">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/maidInterview2.jpg"]]</p>
<p>She returns with a stereotypical french maid uniform. Part of you had hoped for something less revealing but on another level you're not surprised. You take the uniform
from her and look it over then lay it down and look at Riley.</p>
<p><<riley>>Put it on. We need to make sure it fits and I have duties I need to return to soon.<</riley>></p>
<p> She looks like she has no intention of leaving so you sigh and turn your back on her, changing.</p>
<<link "Put on the maid outfit." "Maid Interview 4">>
<<addmins 10>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.uibarpic to "images/people/pcMaid.png">>
<<set $player.saypic to "images/say/pcMaidSay.png">>
<</link>>
<</ctp>><p><<karl>><b>... ... ... ... ... ... ... ... ... </b><</karl>></p>
<p><<riley>>He says he looks forward to seeing you on your next workday. Now, come with me and let's get you into your new work uniform shall we?<</riley>></p>
<p>Riley nods to Mister Van Horn then walks around the desk, moving for the door. She doesn't say anything but you know you need to follow her anyway and so you do. You glance
back once at Mister Van Horn as you hurry after the woman. It's hard to tell with his gas mask on but you get the feeling he is staring at you, his head slightly cocked as if
he is thinking about something. Something to do with you.</p>
<<link "Follow her." "Maid Interview 3">>
<</link>><<ctp "maid4">>
<p>[img["images/events/maidInterview3.jpg"]]</p>
<p><<riley>>Put your arms over your head so I can see the dress better. Good. Good. It looks like it fits better than I had hoped.<</riley>></p>
<p>She looks you over for several long moments, nodding to herself. Finally she moves behind you, motioning for you to lower your arms.</p>
<<link "Lower your arms.">>
<<ctpAdvance "maid4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/maidInterview4.jpg"]]</p>
<p>She presses herself against your back and her hands roam along your body. They brush lightly over your hips and even your breasts and you feel her warm breath on the
back of your neck. You feel her fingertips sliding along the hem of your maid uniform and suck in a breath as her nails graze over your stocking covered legs.</p>
<<link "React to her touches.">>
<<ctpAdvance "maid4">>
<</link>>
<<ctpNext clear>>
<p><<link "Blush and put up with it.">>
<<ctpAdvance "maid4">>
<<set $player.dominance -= 2>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<</link>></p>
<p><<link "Let out a little moan of arousal.">>
<<ctpAdvance "maid4">>
<<set $player.corruption += 2>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<</link>></p>
<p><<link "Shrug her hands off and step away from her.">>
<<ctpAdvance "maid4">>
<<set $player.dominance += 2>>
<</link>></p>
<<ctpNext clear>>
<p>She smirks at your reaction and moves towards the door. She pauses and looks back at you.</p>
<p><<riley>>I need to return to my duties. Go ahead and change and take your new uniform home. I'll see you soon my dear.<</riley>></p>
<p>After she leaves you quickly change and
<<link "take your new uniform home." "B&B Bedroom">>
<<addmins 15>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.saypic to $player.currentsay>>
<</link>></p>
<</ctp>><<ctp "nojobM">>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>The job we have to offer is working for us as a maid. You'd be well compensated and there are perks that come with the job but also
responsibilities. I am sure you have many questions.<</riley>></p>
<<link "Ask the first question that comes to mind.">>
<<ctpAdvance "nojobM">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I think the most obvious question is how much does the job pay? And what are the responsibilities?<</say>></p>
<p><<karl>><b>... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>The job pays $100 per day. You'd work from 8am to 5pm on weekdays. Your primary duties will be cleaning this home and serving refreshments to us and to our
guests. You will also be expected to come and serve during some social engagements. You will also be required to wear your maid dress at all times while on duty.<</riley>></p>
<<link "Ask about the perks.">>
<<ctpAdvance "nojobM">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>You mentioned perks? What perks can I expect?<</say>></p>
<p>Riley smiles though it is a cold and formal smile. You get the feeling she approves of you asking for some reason.</p>
<p><<riley>>Mister Van Horn is a very powerful man. He will be very helpful to your business in town among certain residents. In addition, should you impress us,
you can expect further perks we will not mention at this time. Conversely, should you fail to impress, well, that is a bad idea.<</riley>></p>
<<link "Decide whether to take the job.">>
<<ctpAdvance "nojobM">>
<</link>>
<<ctpNext clear>>
/*<<if $player.tg is true and $player.fem lte 25>>
<p>You try to picture yourself in some frilly maid's dress or something and you just can't do it. Riley is watching you closely and seems to see the
decision in your eyes. She looks disappointed and speaks up before you can say anything.</p>
<p><<riley>>Should you change your mind we are always here. Now, if you'll excuse us. <</riley>></p>
<<link "Go back outside" "Van Horn Manor">><</link>>
<<else>>*/
<div id ="maidchoice">
<p><<link "Accept the job." "Maid Interview 2">>
<<addmins 5>>
<<set $player.job to "maid">>
<<set $events.hasworked to true>> /*This will keep the appointments system from saying the player missed a day at work. */
<<set $events.workday to false>> /*Will keep them from wearing uniform outside on their first day */
<<set $player.joblevel to 0>> /*reset job level in case you were fired at another job */
<<if $tasks.includes("Find a job.")>>
<<set $tasks.delete("Find a job.")>>
<<set $passTasks.pushUnique("Find a job.")>>
<</if>>
<<set $player.jobpay to 100>>
<<set $player.jobdays to 0>> /*setting just in case this is a new job after leaving another job */
<<if $player.tg is true>>
<<set $player.fem +=10>> /*It's a feminine decision! */
<</if>>
<<set $clothes.maid to
{
name: "Your maid dress",
uipic: "images/people/pcMaid.png",
saypic: "images/say/pcMaidSay.png",
makeuppic: "images/people/pcMaidMakeup.png",
makeupsaypic: "images/say/pcMaidMakeupSay.png",
type: "maid",
}
>>
<</link>></p>
<<linkreplace "Decline the job.">>
<<replace #maidchoice>>
<p>Riley looks at Mister Van Horn then at you and nods.</p>
<p><<riley>>Should you change your mind we are always here. Now, if you'll excuse us. <</riley>></p>
<<link "Go back outside." "Van Horn Manor">><</link>>
<</replace>>
<</linkreplace>>
</div>
/*<</if>>*/
<</ctp>><<ctp "maidDay7Bela">>
<p>[img["images/events/maidDay7Bela.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Ever since I came to Solomon Falls I've been having dreams. In my dreams I'm visited by the spirit of Doctor Corvus and, well, a raven.
He gives me cryptic hints and guidance usually but last night I got a bit more. I was told that the female vampire I met, whom I believed was Izabela Constantin might actually be
Natasha Van Horn...<</say>></p>
<p>Silence falls on the room and Van Horn goes so still you're not even sure he is breathing. What little skin you can see looks even more pale than usual and even Riley looks
shocked.</p>
<<link "Try not to fidget as the silence drags on.">>
<<ctpAdvance "maidDay7Bela">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/maidDay7Bela2.jpg"]]</p>
<p>Van Horn looks up at Riley as she slowly turns to face him more directly, leaning closer as he talks in an even more low and raspy whisper than usual. It's hard to say for sure
but you think you detect a tremor in his voice as he talks.</p>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn wants to know if the vampire that was introduced to you as Izabela Constantin had a small birthmark over her lips on the left side of her face?<</riley>></p>
<<link "Think back to seeing Izabela.">>
<<ctpAdvance "maidDay7Bela">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/BelaFlashbackVanHorn.jpg"]]</p>
<p>You think back, picturing the first time you saw Izabela in the alleyway on Saturday. You hadn't paid a lot of attention to things like that but you do think you remember
seeing a birthmark like they describe. You slowly nod your head and Riley turns her gaze back to Mister Van Horn. He lets out a gasp, perhaps the loudest sound you've ever heard
him make.</p>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn thanks you for this information. His sister, Natasha, had such a birthmark. He needs some time to take this news in. I am going to take
Mister Van Horn to rest. Meet me in my bedroom.<</riley>></p>
<p><<link "Nod to them as they leave then go to Riley's room." "Maid Job Day 7 Part 2">>
<</link>></p>
<</ctp>><<ctp "maidDay7p2">>
<p>[img["images/events/maidDay7p3.jpg"]]</p>
<p>You go to Riley's room and strip out of your maid uniform. You look into the fire, lost in your thoughts as you wait for her to arrive. <<if $events.toldVanHornAboutBela eq true>>
You wonder if you made the right decision to tell Van Horn about Izabela possibly being Natasha. What if it's not true? Or what if it is and she can't be saved? <<else>>
You wonder if you made the right decision not to tell Van Horn about his sister. You don't know for sure that Izabela is actually Natasha and even if she is, she might not be
saveable. Still, perhaps he should be told.<</if>> Your thoughts are interrupted when you hear the door open and close as Riley walks in behind you.</p>
<p><<riley>>Thank you for waiting for me. <<if $events.riley gte 2>>Do you remember what you are to do when I enter the room?<</if>><</riley>></p>
<<link "Nod and turn to face her.">>
<<ctpAdvance "maidDay7p2">>
<</link>>
<<ctpNext clear>>
<<if $events.riley gte 2>>
<p>[img["images/events/maidDay7p4.jpg"]]</p>
<p>You kneel before her as she had commanded you to do and she steps closer, looking you over silently for a few moments.</p>
<p><<riley>>You only have to work a half day today as Mister Van Horn and I have to leave.
Tomorrow is a day off for you as Mister Van Horn and I will be at Lisa Patterson's funeral. Before you get to work though, I want you to give me some pleasure.<</riley>></p>
<<link "Bite your lip and nod.">>
<<ctpAdvance "maidDay7p2">>
<</link>>
<<else>>
<p>Riley looks you over for a moment and you suspect she is thinking about the relationship she attempted to start with you. After a moment she motions to your maid uniform.</p>
<p><<riley>>You only have to work a half day today as Mister Van Horn and I have to leave.
Tomorrow is a day off for you as Mister Van Horn and I will be at Lisa Patterson's funeral. You may get to work now.<</riley>></p>
<p>She leaves without another word and you get to work. The work passes quickly and before you know it, it's noon and you're done for the day.</p>
<p><<link "Finish up and go home." "Blackwood AfterWork">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<</link>></p>
<</if>>
<<ctpNext clear>>
<p>[img["images/events/maidDay7p5.jpg"]]</p>
<p>Riley removes her clothing and sits on her desk beckoning for you to approach. You crawl to her and begin to kiss her thighs, gradually working your way closer to her
already damp pussy lips. She slides her fingers into your hair and tugs you into the moist heat of her arousal, wrapping her legs around your shoulders to hold you in place.
You need no further urging and caress her sex with your tongue. You slide it up along her engorged pussy lips and to the swollen nub of her clit, flicking your tongue
over it before swirling slowly around it.</p>
<<link "Continue pleasing Riley.">>
<<ctpAdvance "maidDay7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/maidDay7p6.jpg"]]</p>
<p>Riley must have already been very aroused before you even started licking her. It isn't long until her nectar is almost dripping into your mouth and she tosses her head
from side to side, letting out husky moans. You caress her thighs with your fingertips. Your tongue dive into her, lapping up her honey. Her grip in your hair tightens
painfully but you try to ignore it, buryinmg your face deeper into her heated center.</p>
<<link "Pause as she slides off of the desk.">>
<<ctpAdvance "maidDay7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/maidDay7p7.jpg"]]</p>
<p>She moves to the nearby chair and you crawl after her. You trail your fingers slowly along her inner thigh until you reach the hot wetness between her legs. Your fingers
caress through the curly hairs covering her sex, teasing her slightly before you begin to stroke and caress. Riley lets out a moan and seems content to let your fingers bring her pleasure
for the moment. Your cheek rests on her thigh and you blow a breath over her sex, smiling as she shivers from the sensations.</p>
<<link "Return to licking to bring her to climax.">>
<<ctpAdvance "maidDay7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/maidDay7p8.jpg"]]</p>
<p>She eventually pulls your face back into her waiting pussy and holds your hair once again. Your tongue darts into her sex, sliding deeply within her and curling to
lap up her juices. You withdraw it slowly and move to her clit, suckling and nibbling on it until her cries ring in your ears. A gush of her nectar sprays onto your chin as she
cums hard and you back off slightly, placing soft kisses and licks on her sex as she eases down from her release.</p>
<p><<riley>>Mmm...good girl. Take a moment to recover then get back to work.<</riley>></p>
<p>She dresses and leaves without another word and you get to work. The work passes quickly and before you know it, it's noon and you're done for the day.</p>
<p><<link "Finish up and go home." "Blackwood AfterWork">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<</link>></p>
<</ctp>>/* Talk to Van Horn about Bela? Find out his thoughts on events? */
<<ctp "maidDay7">>
<p>[img["images/events/maidDay7.jpg"]]</p>
<p>When you arrive at the Van Horn mansion to clean you're immediately summoned before Van Horn and Riley. The two of them look at you for a moment as you stand there, unsure
what they want. As usual, Riley's face is quite neutral and hard to read. Finally, the rasp of Van Horn's voice interrupts your thoughts.</p>
<p><<karl>><b>... ... ... ... ... ... ... ... ...</b><</karl>></p>
<<link "Look at Riley as she translates.">>
<<ctpAdvance "maidDay7">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/maidDay7p2.jpg"]]</p>
<p><<riley>>Mister Van Horn wants to speak about your employment. He is not going to fire you. However, he has concerns that if your identity as a descendent of the
Corvus family is revealed it may look bad to have you working as a maid in this manor. He has not made any decisions yet but wishes to make you aware of his concerns.
Do you have any questions?<</riley>></p>
<p><<say $player.fullname $player.saypic>>What kind of job would he have in mind for me that wouldn't look bad?<</say>></p>
<<link "Absorb this news as you wait to hear Van Horn's reply.">>
<<ctpAdvance "maidDay7">>
<</link>>
<<ctpNext clear>>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>He has not decided yet. Perhaps as an assistant or perhaps as some kind of freelance contractor for him. No decisions have been made yet. If you have
nothing else to add, you and I have a discussion we must have. Wait for me in my bedroom and I will be there shortly.<</riley>></p>
<p><<link "Tell them what you learned about Izabela's actual identity." "Maid Job Day 7 Bela">>
<<set $events.toldVanHornAboutBela to true>>
<</link>></p>
<p><<link "Decide not to say anything for now and go with Riley." "Maid Job Day 7 Part 2">>
<<set $events.toldVanHornAboutBela to false>>
<</link>></p>
<</ctp>><<ctp "maidJobDay1p2">>
<p><<riley>>This is one of the foyers. It will be your responsibility to clean it everyday. We may sometimes have gatherings here. If you are on duty you will be expected to serve
the guests and Mister Van Horn and I. We may also have guests at times when you are not on duty. Should that happen you may be offered bonus money to come serve. Before we continue
I must tell you some very important rules of this job.<</riley>></p>
<p>She seems to pause for a moment, perhaps to give you a chance to say something. When you don't speak up quickly enough she continues.</p>
<p><<riley>>The first rule and perhaps the most important one is loyalty. We expect total loyalty. Anything you see, hear or otherwise learn about in this manor stays here.
Should it come to my attention that you have revealed Mister Van Horn's business to others, the consequences will be severe.<</riley>></p>
<<link "Wonder what those consequences might be as she continues.">>
<<ctpAdvance "maidJobDay1p2">>
<</link>>
<<ctpNext clear>>
<p><<riley>>For lesser infractions, the punishments will be less severe and I will handle them personally. For a severe problem, I will likely have to dock some of your pay. But, for
less severe ones, I will most likely simply give you corporal punishment.<</riley>></p>
<p><<say $player.fullname $player.saypic>>Corporal punishment?<</say>></p>
<p><<riley>>Yes. A spanking for example.<</riley>></p>
<<link "Blink in surprise when she says she'll spank you.">>
<<ctpAdvance "maidJobDay1p2">>
<</link>>
<<ctpNext clear>>
<p>She holds your gaze, staring into your eyes. You gradually realize that she is entirely serious. You're unsure how to feel about this.</p>
<div id = "spankingreact">
<<linkreplace "Blush as a shiver runs down your spine.">>
<<replace "#spankingreact">>
<<toggleclass "#afterreact" "hidden">>
<<set $player.dominance -=1>>
<<set $relationships.riley +=5>>
<p>Riley smiles when she sees your reaction and you get the definite sense she approves of those feelings you're having. She gives a subtle nod and looks you over. You
wonder why you're aroused by this thought but just can't seem to help yourself. Still, it's undeniable that you are. You're pretty sure your panties are damp at this very
moment and you also suspect that Riley knows it!</p>
<</replace>>
<</linkreplace>> or perhaps
<<linkreplace "smirk, thinking of all the fun you may have with this woman.">>
<<replace "#spankingreact">>
<<toggleclass "#afterreact" "hidden">>
<<set $player.corruption +=1>>
<p>You get the feeling from the way she stares at you that she knows what you're thinking and isn't sure how to feel about it. It gives you pause. You briefly wonder why this
was your reaction. You're not sure you'd have reacted this way in the past.</p>
<</replace>>
<</linkreplace>> then again maybe
<<linkreplace "arch an eyebrow, you'll be doing the spanking here.">>
<<replace "#spankingreact">>
<<toggleclass "#afterreact" "hidden">>
<<set $player.dominance +=1>>
<<set $relationships.riley -=5>> /*Riley is dominant and doesn't wish to compete with another */
<p>Riley's eyes narrow and you realize she has no intentions of letting you take control of any interactions you might have and she doesn't approve of the look on your
face.</p>
<</replace>>
<</linkreplace>> or maybe
<<linkreplace "decide that this is not for you at all.">>
<<replace "#spankingreact">>
<<toggleclass "#afterreact" "hidden">>
<<set $relationships.riley -=5>>
<p>Riley seems to sense your dislike of the suggestion but you can tell by the look on her face she doesn't particularly care if you approve or not.</p>
<</replace>>
<</linkreplace>>
</div>
<div id = "afterreact" class = "hidden">
<p><<riley>>This is not something that will be debated. None of it is. So, if it is a problem, tell me now, and we can terminate your employment with the
understanding you will mention none of this to anyone. I need to hear your answer before we proceed.<</riley>></p>
<p><<link "Say \"I agree Miss.\"" "Maid Job day 1 part 3">>
<</link>></p>
<p><<link "Tell her you can't agree to this.">>
<<set $player.jobdays to 0>>
<<set $events.maidFired to true>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<p><<riley>>I see. Well, in that case, your employment here is terminated. We will send somebody to collect the maid's uniform. Good day, and remember, speak of nothing you saw
or learned in this manor.<</riley>></p>
<<if $totalGameDays gte 7>>
<p>She takes you to the hallway and calls for the butler. He arrives and escorts you outside. <<link "Quickly rush home." "Blackwood AfterWork">><<addmins 25>><</link>></p>
<<else>>
<p>She takes you to the hallway and calls for the butler. He arrives and escorts you outside. <<link "Quickly rush home." "B&B Bedroom">><<addmins 25>><</link>></p>
<</if>>
<</link>></p>
</div>
<</ctp>><<ctp "maidJob1p3">>
<p>She nods with a small smile and motions to other doors that lead from this foyer. </p>
<p><<riley>>You have three other rooms you are responsible for. Through that door is a small reading room. Mister Van Horn or I will sometimes be in there
reading a book or simply relaxing. There is also a parlor that way. It is very important you keep the piano in there clean. Finally, that door leads to my bedroom. I expect it to be
very well cleaned. The other rooms in the manor are tended by other staff and are not your responsibility. You will find all the supplies you need in the first closet in the hallway
right outside. If you have no other questions I will leave you to get started. Instructions for what to do in each room have been sent to your phone. After you have finished, come
find me and I will inspect your work. <</riley>></p>
<p>She doesn't wait for you to say anything and simply leaves the room while you look around the area, trying to decide where to start.</p>
<<link "Decide you better get started." "Van Horn Foyer">><</link>>
<</ctp>><<ctp "MaidJobDay1">>
/*set up maid job variables and reset them as well. */
/* At end of day deal with paying for work, workday, etc */
<<set $events.hasworked to true>>
<<set $events.maidRoomsCleaned to 0>>
<<set $events.maidParlorCleaned to false>>
<<set $events.maidFoyerCleaned to false>>
<<set $events.maidBedroomCleaned to false>>
<<set $events.maidNookCleaned to false>>
<<set $events.rileyEventDay to 0>>
<<set $events.maidJobSuccess to 0>>
<p>You drive your little red car through town, trying not to draw any attention to the skimpy maid uniform you're wearing. <<if $player.tg is true and $player.fem lt 50>> <i>This is definitely not helping me
to become a man again...</i><<set $player.fem += 5>><</if>> At last you pull into the driveway for the manor and step out, pausing to look at the limo parked nearby before turning your gaze to the manor
itself. You can't believe how demeaning and skimpy this maid dress feels. You're not even sure Mister Van Horn would care about such things so why make you wear it? </p>
<<link "Look over the beauitful and intimidating manor as you approach.">>
<<ctpAdvance "MaidJobDay1">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/maidJobDay1Arrival.jpg"]]</p>
<<else>>
<p>[img["images/events/maidJobDay1ArrivalMakeup.jpg"]]</p>
<</if>>
<p><<say $player.fullname $player.saypic>>It's smaller than I imagined but somehow it feels like it is the most important building in this town.<</say>></p>
<p><<say $crowName $npcSay.crow>>I'm glad I'm not the one going in there. Rich people have secrets and like to protect them!<</say>></p>
<<link "Straighten your skimpy skirt and make your way to the entrance, knocking loudly.">>
<<ctpAdvance "MaidJobDay1">>
<</link>>
<<ctpNext clear>>
<p> The same butler from your first visit answers and leads you to the room from before. Like last time Riley and Mister Van Horn are by the desk. You approach, nervously smoothing down
the maid dress you're wearing. Mister Van Horn is, as usual, impossible to read but Riley nods to you. Her eyes skim up and down your dress and for some reason you feel even more exposed
than you did a moment before.</p>
<p>[img["images/events/manormeeting1.jpg"]]</p>
<<link "Wait for one of them to speak.">>
<<ctpAdvance "MaidJobDay1">>
<</link>>
<<ctpNext clear>>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Our employer bids you welcome. He instructs me to show you to the rooms you will be responsible for and to explain your duties and perks. Before we go, I am to make clear
that you follow my directions unless Mister Van Horn gives different orders. Understood? <</riley>></p>
<<link "Debate your answer.">>
<<ctpAdvance "MaidJobDay1">>
<</link>>
<<ctpNext clear>>
<div id="rileyanswer1">
<p><<linkreplace "Tell them you understand.">>
<<replace "#rileyanswer1">>
<<set $relationships.riley +=5>>
<p><<riley>>Good. Now, for the next part. You will refer to me as Miss. And him as Sir while you are working. I will not tolerate any sarcasm or argument on this, neither
will Mister Van Horn.
<</riley>></p>
<p>You feel a little twinge of arousal at the thought of doing this. You're not even sure why, you never would have stood for this before but here you are, in this
little maid uniform, feeling turned on by her orders.</p><<set $player.dominance -= 1>>
<<link "Follow her into another room." "Maid Job day 1 part 2">><</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Ask how you will know his orders.">>
<<replace "#rileyanswer1">>
<<set $relationships.riley -=5>>
<p><<riley>>I will tell you. If your question was meant to imply I would not accurately give you his orders then you do not understand the concept of loyalty.
Now, for the next part. You will refer to me as Miss. And him as Sir while you are working.
<</riley>></p>
<p>You feel a little twinge of arousal at the thought of doing this. You're not even sure why, you never would have stood for this before but here you are, in this
little maid uniform, feeling turned on by her orders.</p><<set $player.dominance -= 1>>
<<link "Follow her into another room." "Maid Job day 1 part 2">><</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>>/*add changing scene and separate application into new file. */
<<if $player.job is "none">>
<<include "Maid Interview">>
<<elseif $totalGameDays eq 4>> /*makeup */
<<include "Maid First Friday">>
<<else>>
/*maid job events go here */
<<if $player.jobdays eq 0>>
<<include "Maid Job day 1">>
<<else>>
<<set $events.maidRoomsCleaned to 0>>
<<set $events.maidParlorCleaned to false>>
<<set $events.maidFoyerCleaned to false>>
<<set $events.maidBedroomCleaned to false>>
<<set $events.maidNookCleaned to false>>
<<set $events.maidJobSuccess to 0>>
<<set $events.hasworked to true>>
<<switch $totalGameDays>>
<<case 7>>
<p><<link "Make your way to the foyer." "Maid Job Day 7">>
<</link>></p>
<<default>>
<p>You make your way to the manor. It's odd how you seem to be getting used to this intimidating place with its aura of dark secrets and intrigue.</p>
<p><<link "Make your way to the foyer to start cleaning." "Van Horn Foyer">>
<<set $events.hasworked to true>>
<</link>></p>
<</switch>>
<</if>>
<</if>><<if $player.tg is true>>
<<ctp "tgCrow">>
<p><<say $player.fullname $player.saypic>>I have to find a way to become a man again before this town totally changes me. But how the hell do I do that when I can't even
tell anyone I used to be a man? And with everyone seeming to want to...touch me...I'm getting sidetracked from finding Lisa too!<</say>></p>
<p><<say $crowName $npcSay.crow>>Mmmm...it's a problem. Even the female ravens in this town are kind of...off lately.
It's the corruption taking root in this town. Speaking of you being a man...I don't even know
what your name was?<</say>></p>
<p>It's odd, you wonder if you can even tell him your name. You couldn't tell the being in your dreams but maybe it'll be different this time?</p>
<p><<link "Try to tell him your name.">>
<<ctpAdvance "tgCrow">>
<</link>></p>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>My name is...my name is...my name <i>was</i><</say>></p>
<p>You grind your teeth in frustration and the raven flaps down to land on a parking meter near you. You can't help noticing a couple of people crossing the street
to avoid walking by you. You sigh and look at the crow.</p>
<p><<say $crowName $npcSay.crow>>We'll figure it out. Also, don't forget, you just have to <i>think</i> to me. Not talk. It'll keep the normies from looking at you like that.
<</say>></p>
<p>He flies off and you watch him go for a moment. <i>You know $crowName I thought you were supposed to help. All you do so far is make smart ass comments.</i></p>
<p><<link "Wait impatiently for him to respond.">>
<<ctpAdvance "tgCrow">>
<</link>></p>
<<ctpNext clear>>
<p><<say $crowName $npcSay.crow>>You're right. I...know someone who may be able to help you. You can find her at the library.<</say>></p>
<p>You're not sure but you think the crow might sound a bit embarassed. You look up at the sky in the direction you last saw it. <i>How will I know her?</i></p>
<p><<say $crowName $npcSay.crow>>Trust me. You'll know her.<</say>></p>
<p><<link "Think on his words as you continue on your way.">>
<<run Engine.play("Main square")>>
<</link>></p>
<</ctp>>
<<else>>
<<ctp "femCrow">>
<p><<say $player.fullname $player.saypic>>Ugh...I'm getting sidetracked. I have to find Lisa and then maybe get the Hell out of here.<</say>></p>
<p><<say $crowName $npcSay.crow>>If by sidetracked you mean starting to get seduced by the corruption in this town, I agree! I hope you find her soon before it's
too late!<</say>></p>
<p><<link "Sigh in annoyance.">>
<<ctpAdvance "femCrow">>
<</link>></p>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I thought you were supposed to help me? You're just a smart ass!<</say>></p>
<p>The crow goes silent and you notice some nearby people giving you odd looks as you talk to yourself.</p>
<p><<say $crowName $npcSay.crow>>You just have to think to me you know. It'll keep normies from looking at you like you're crazy.<</say>></p>
<p><<link "Watch the crow fly away.">>
<<ctpAdvance "femCrow">>
<</link>></p>
<<ctpNext clear>>
<p><<say $crowName $npcSay.crow>>You're right. I'm supposed to help you. I...know someone who may be able to help you. You can find her at the library.<</say>></p>
<p>You're not sure but you think the crow might sound a bit embarassed. You look up at the sky in the direction you last saw it. <i>How will I know her?</i></p>
<p><<say $crowName $npcSay.crow>>Trust me. You'll know her.<</say>></p>
<p><<link "Think on his words and then turn to go to the library." "Library">>
<</link>></p>
<</ctp>>
<</if>>/* Add commentary from Crow that Arisha can meet main character. She can sometimes be found in the library. Crow doesn't give details on who she is. He was her familiar before she
died and one of her last acts was to give him long life to help the one who would come at the time of the town's darkest need. Set arisha event to 1 to activate meeting
in the library.*/
/* For events with characters check storyinit as most events are preset */
/* Add need to go to hypno if hypno above a certain level and hasn't been done today. Link directly to the hypno page in the doc or priest rooms. */
<<if not $metPeople.amber>>
<<if $playerKnowledge.includes("lisa3")>>
<p>[img["images/events/EnteringHavenPark.jpg"]]</p>
<p>You look around the main square as you enter it. A sign for Haven Park catches your eye and you think to yourself. <i>That's where that girl Amber Ferguson often
hangs out, maybe I should go meet her.</i> After glancing around once more you turn and head that direction. As you get nearer you feel a sense of peace
emanating from the park and you smile, enjoying the sensation. You look at the sign marking the entrance to the park as you walk in.</p>
<p><<link " Walk into Haven Park." "Haven Park">>
<<addmins 15>><</link>></p>
<<else>>
<p>[img["images/events/EnteringHavenPark.jpg"]]</p>
<p>You look around the main square as you enter it. A sign for Haven Park catches your eye. You feel drawn that direction for reasons you can't truly explain and
you decide it might be a good idea to go there. As you get nearer you feel a sense of peace
emenating from the park and you smile, enjoying the sensation. You look at the sign marking the entrance to the park as you walk in.</p>
<p><<link " Walk into Haven Park." "Haven Park">><<addmins 15>><</link>></p>
<</if>>
<<elseif not $foundPlace.pattersonhome>>
<<set $events.mainSquare to $totalGameDays>>
<p>[img["images/events/EnteringNeighborhood.jpg"]]</p>
<p>You think about your meeting with Amber, Mark and that woman Anya. You feel like you've learned some new information for sure. You still need to visit Lisa's parents
though and you decide now is a good time. You can only hope that things with her parents aren't as odd as other events have been in this town. Somehow though, you get
the feeling you won't be that lucky. With a new destination in mind you turn and make your way towards the neighborhood where they live.</p>
<p><<link "Walk to the Residential District." "Resedential District">>
<<addmins 10>>
<</link>></p>
<<elseif $totalGameDays gte 2 and not $foundPlace.sheriffstation>>
<p>As you wander through the town square you see a police car drive by and suddenly remember that the Sheriff had "requested" you drop by to see him. You let out an annoyed
sigh and walk that way.</p>
<<link "Enter the sheriff's station" "Sheriffs Station">>
<<addmins 5>>
<</link>>
<<elseif $totalGameDays gte 2 and not $metPeople.eric>>
<p>You find yourself wandering aimlessly, lost in your thoughts. So many odd things have happened in a short time. A sign catches your eye, pointing the way to the
Solomon Falls harbor and with a mental shrug you wander that way. You pass through the harbor and find yourself approaching a dock.</p>
<p><<link "Walk onto the dock." "docks">><<addmins 15>><</link>></p>
<<elseif $totalGameDays gte 2 and $events.arisha lt 1>>
<<set $events.mainSquare to $totalGameDays>>
<<set $events.arisha to 1>>
<<include "Main Square Arisha Event 1">>
<<elseif $totalGameDays gte 3 and not $foundPlace.newlousdiner>>
<<if $totalGameDays eq 3>><<set $events.mainSquare to $totalGameDays>><</if>>
<p>As you walk into the Main Square you remember what you'd learned in a dream, that something had changed in town. You look around, frowning thoughtfully and
then stop as your eyes fall on Lou's Diner. It looks totally different!</p>
<p><<link "Go in and check it out." "lous new diner">><<addmins 5>><</link>></p>
<<elseif $totalGameDays gte 4 and $player.makeup eq false>>
<p>You think about what you want to do today. You look over and see the salon and are filled with an urge you can't explain.
You want to go in there and get your makeup done, but why? <<if $player.tg is true>><i> It's this damned town, pushing me to be even more feminine!
<<set $player.fem += 5>></i> <<else>> <i>It's the influence of the town isn't it? It's pushing me to do things...</i><</if>>
You try to resist the urge but before you can think more about it, you turn and walk into the <<link "salon." "Friday Makeup">><<addmins 15>><</link>></p>
<<elseif $totalGameDays eq 4>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/EnteringHavenPark2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/EnteringHavenPark2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/EnteringHavenPark2Free.jpg"]]</p>
<</if>>
<<set $events.mainSquare to $totalGameDays>>
<p>You decide to go see if you can find Amber and turn towards Haven Park. You have some questions you need to ask her that you never got around to when you talked
to her before. You've been in town for a few days and you've learned a lot but you still don't truly know how to find Lisa. Amber might have more help to give you
especially because she seems to be more concerned about Lisa than anyone else with the possible exception of her mother.</p>
<p><<link "Walk to Haven Park." "Friday Meet With Amber">><<addmins 15>><</link>></p>
<<elseif $totalGameDays eq 7 and $events.fatherhypno gte 4 and $events.fatherhypnodays lt $totalGameDays and $player.willpower lte 65>>
/* auto father hypno */
<p>You're walking towards the main square when you begin to feel antsy and uncomfortable. You frown and look around, unsure where the feeling is coming from but soon it becomes clear
as you find yourself turning and heading towards the church. You feel an undeniable urge to talk to Father Vesper and it's such a strong urge it's almost physically uncomfortable to
try to resist. You have a yearning as you hurry towards the church.</p>
<<link "Go to the church and tell the Father you'd like to talk." "father hypno">>
<<addmins 15>>
<</link>>
<<elseif $totalGameDays eq 7 and $events.dochypno gte 4 and $events.dochypnodays lt $totalGameDays and $player.willpower lte 65>>
/* auto doc hypno */
<p>You walk through the main square and find yourself standing in front of the doctor's office. You can't put your finger on why but you realize you feel the urge
to go inside and ask her to hypnotize you again. You pause, starting to turn away but the urge becomes irresistable and you step inside.</p>
<<link "Approach the doctor and ask her to hypnotise you again." "doc hypno">>
<<addmins 15>>
<</link>>
<<else>>
/*catchall in case I don't make an event on a particular day */
<p>You approach the Main Square without any interruptions.</p>
<<link "Continue on to the main square">>
<<set $events.mainSquare to $totalGameDays>>
<<run Engine.play("Main square")>>
<</link>>
<</if>><p><div class="notebook">Main Square</div></p>
<p>This is the main square of Solomon Falls. Judging by the architecture you'd guess most of it was built in the 1950s or perhaps even earlier.</p>
<ul>
<<if $playerKnowledge.includes("mainsquare1")>><li>$secrets.mainsquare1<br></li><</if>>
</ul>
<p></p><<if not $foundPlace.mainsquare>>
<<set $foundPlace.mainsquare to "Main Square">>
<<include "FirstDayInMainSquare">>
<<elseif $metPeople.amber and not $metPeople.anya>>
<<include "Meeting Anya">>
<<elseif not $events.mainSquare>>
<<include "Main Square Events">>
<<elseif $events.mainSquare lt $totalGameDays>>
<<include "Main Square Events">>
<<else>>
<<if $totalGameDays eq 1>> /* first day hints */
<span class="skillfail"><p><<link "Hints for your first day">><<toggleclass "#hints" "hidden">><</link>></p>
<div id="hints" class="hidden">
<<if not $foundPlace.sheriffstation>>
<p>Don't forget to check in with the sheriff.</p>
<</if>>
<<if not $foundPlace.clothingstore>>
<p>Check out the clothing store if you'd like a new dress.</p>
<</if>>
<<if not $foundPlace.cityhall>>
<p>There is a job opening at City Hall and you might get a chance to meet the Mayor.</p>
<</if>>
<<if not $foundPlace.diner>>
<p>There is a job opening in the diner and perhaps you will get a chance to meet more residents of the city there.</p>
<</if>>
<<if not $foundPlace.vanhornmanor>>
<p>Have you met Karl Van Horn? Have you gone to his home? He might have a job for you.</p>
<</if>>
<<if not $foundPlace.darkalley>>
<p>Search the area. What you find may be worth more than you know.</p>
<</if>>
<<if not $foundPlace.church or not $foundPlace.doctorsoffice>>
<p>If you're low on energy it is worth visiting the church or the doctor's office to relax.</p>
<</if>>
<<if not $metPeople.eric>>
<p>Go to the promenade and then to the docks if you want to meet someone new.</p>
<</if>>
</div></span>
<</if>>
<p>This is the main square of Solomon Falls. The town has a very 1950s feel to it, especially in this main square. People come and go and you wouldn't
know it is anything but an ordinary town if you just look at the them. However, there is a feeling that pervades everything. Sometimes shadows move from the
corner of your eyes but when you look nothing is there. Other times you hear odd sounds and every alley you pass seems darker than it should be, almost beckoning you
into its depths. Roughly speaking main square can be split up into several sections. The central area which houses the government buildings. The outer ring that houses
the shops and entertainment areas and the various exits.</p>
<<if $totalGameDays gte 7>>
<<link "Head back to your new home at the Blackwood manor." "Blackwood Manor">>
<<addmins 15>>
<</link>>
<</if>>
<p><<link "Go to one of the exits.">><<toggleclass "#msExits" "hidden">><</link>></p>
<div id="msExits" class="hidden">
<p>From here you can leave the center of town in several different directions. If you go North you can go to the
<<link "residential district" "Resedential District">>
<<addmins 10>>
<</link>> where Lisa's parents live.
If you go East you can go to the
<<link "promenade" "Promenade">>
<<addmins 10>>
<</link>> in the harbor. If you leave to your South you can go to
<<link "Haven Park." "Haven Park">>
<<addmins 5>>
<</link>> If you go West you can go back to the
<<link "Bed and Breakfast." "B&B Outside">>
<<addmins 15>>
<</link>>
</p>
</div>
<p><<link "Walk over to the Government buildings.">><<toggleclass "#gov" "hidden">><</link>></p>
<div id="gov" class="hidden">
<p>The center of main square is dominated by the clock tower on top of
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 17>>
<<link "City Hall." "City Hall">>
<<addmins 5>>
<</link>>
<<else>>
<<disable>><<link "City Hall">><</link>><</disable>> but it's not open right now.<</if>> If you walk next to City Hall you can go to
<<link "the sheriff's station" "Sheriffs Station">>
<<addmins 5>>
<</link>>
or you can go to the other side where
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 17>>
<<link "the library" "Library">>
<<addmins 5>>
<</link>> is.
<<else>>
<<disable>><<link "the library">><</link>><</disable>> is but it's not open right now.<</if>></p>
</div>
<p><<link "Check out one of the businesses.">><<toggleclass "#msBusiness" "hidden">><</link>></p>
<div id="msBusiness" class="hidden">
<p>Scattered around the area are various businesses. The first one you see is
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 21>>
<<if $totalGameDays gte 3>>
<<link "Lou's Diner." "lous new diner">>
<<addmins 5>>
<</link>>
<<else>>
<<link "Lou's Diner." "Lous Diner">>
<<addmins 5>>
<</link>>
<</if>>
<<else>>
<<disable>> <<link "Lou's Diner">><</link>><</disable>> but it's not open right now.
<</if>> To the west of City Hall is a <<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 24>><<link "combined grocery store and general store." "grocery store">>
<</link>>
<<else>>
<<disable>><<link "combined grocery store and general store">><</link>><</disable>> but it's not open right now.
<</if>> To the east of city hall is a <<if $gameDate.getHours() gte 10 and $gameDate.getHours() lte 20>><<link "clothing store for women." "Clothing store">>
<<addmins 5>>
<</link>>
<<else>>
<<disable>><<link "clothing store for women">><</link>><</disable>> but it's not open right now.
<</if>> Next to the clothing store is <<if $player.tg is true and $player.fem lt 50>><<disable>><<link "a salon.">><</link>><</disable>> But you're not going in there!
<<else>><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 18>>
<<link "a salon." "Salon">>
<</link>>
<<else>>
<<disable>> <<link "a salon ">><</link>><</disable>> but it's not open right now.<</if>>
<</if>> You can see a bar called <<if $gameDate.getHours() gte 17 and $gameDate.getHours() lt 24 or $gameDate.getHours() gte 0 and $gameDate.getHours() lte 2>><<link "Mooney's Pub." "Mooneys Pub">>
<<addmins 5>>
<</link>>
<<else>>
<<disable>> <<link "Mooney's Pub">><</link>><</disable>> but it's not open right now.
<</if>><<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 21>> Not far from the bar is the local <<link "newspaper office." "Newspaper Office.">>
<<addmins 5>>
<</link>>
<<else>>
<<disable>> <<link "newspaper office">><</link>><</disable>>but it's not open right now.
<</if>> A bit further down the road you can see the steeple of
<<link "a church." "Church">>
<<addmins 10>>
<</link>> Finally, you see a <<link "doctor's office" "doctor office">>
<<addmins 5>>
<</link>> as well should you need it.</p>
</div>
<<if not $events.foundalley>>
<<if $player.energy gte 15>>
<p><<linkreplace "Look around for other interesting stuff.">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<<set $events.foundalley to true>>
<<set $player.skillpass += 1>>
<p>You find an unsual dark alley. Unusual because even in broad daylight it is shadowed and dark!<br>
<<link "Go in if you're feeling brave." "Dark Alley">>
<<addmins 10>>
<</link>></p>
<<elseif $player.investigation gte random(0,100)>>
<<set $events.foundalley to true>>
<<set $player.skillpass += 1>>
<p>You find an unsual dark alley. Unusual because even in broad daylight it is shadowed and dark!<br>
<<link "Go in if you're feeling brave." "Dark Alley">>
<<addmins 10>>
<</link>></p>
<<else>>
<p>You get the feeling you have missed something but you don't find anything interesting.</p>
<</if>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You don't have enough energy to look around right now.</span><<disable>>
<<link "Look around for other interesting stuff.">><</link>><</disable>></p><</if>>
<<else>>
<p><<link "Go into the dark alley." "Dark Alley">>
<<addmins 5>>
<</link>></p>
<</if>><</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Mark Tisdale<br>
<b>Age:</b> 18<br>
<b>Bio:</b><p>Mark was Lisa's boyfriend and the Mayor's son. He definitely exudes confidence, bordering on arrogance. You get the feeling Amber doesn't particularly care for him.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Mark_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("mark1")>><li>$secrets.mark1<br></li><</if>> /* Mark feels pressured by his family to conform. */
</ul>
<p></p><<ctp "mark1">>
<p>[img["images/events/MeetingMarkAndAmber1.jpg"]]</p>
<p><<say '???' $npcSay.mark>>Hey Amber. Who's the hot red head you're hitting on? Why don't you be a doll and introduce us?<</say>></p>
<p>Amber blushes crimson at these words and turns halfway away from you on the bench. You look over as a teenage boy approaches and grins at you, letting out a low whistle.
You glance over at Amber again and then back at him, eyes narrowing slightly as the girl seems to sink in on herself.</p>
<<link "Look at the boy.">>
<<ctpAdvance "mark1">>
<</link>>
<<ctpNext clear>>
<p><<amber>>$player.name this is is Mark Tisdale. Lisa's boyfriend and son to the Mayor. He's also an arrogant asshole.<</amber>></p>
<p>Mark places his hand on his chest in mock pain and looks to you for sympathy. Amber just sighs and looks like she is considering bolting. You can't see much
of her face but what little you can see is so deep crimson you think you can almost feel the heat of her blush from where you stand. In a weird way it's the most
normal thing you've encountered in this town yet. You're not sure how to feel about that but it's true.</p>
<p><<mark>>Mmmm...<<print $player.name + "?">> That's a beautiful name for a beautiful woman. I can see why Amber is flirting with you. Did she tell
you she crushed on Lisa?<</mark>></p>
<p>Amber huffs and you can't be sure but you think her blush may be even deeper if that's possible. From her reaction you have little doubt that Amber probably
did have feelings for Lisa.</p>
<<set $playerKnowledge.pushUnique("amber2")>>
<<set $secrets.amber2 to "Amber had feelings for Lisa. Was it unrequited?">>
<p><<link "Defend her.">>
<<ctpAdvance "mark1">>
<<set $events.defendedAmber to true>>
<<set $relationships.amber += 5>>
<<set $player.karma += 1>>
<</link>></p>
<p><<link "Stay out of it.">>
<<set $events.defendedAmber to false>>
<<ctpAdvance "mark1">>
<</link>></p>
<<ctpNext clear>>
<<if $events.defendedAmber eq true>><p>You turn an angry glare on Mark and he holds up his hands in a defensive position. </p>
<p><<say $player.fullname $player.saypic>>She's lost her friend. Whether or not she had romantic feelings has nothing to do with it. Don't be an ass.<</say>></p>
<p>He actually looks ashamed of himself and looks at Amber. He looks at you and then back at her then mutters.</p>
<<else>>
<p>You wait for things to calm down and the silence drags on. Finally Amber sighs and seems to relax somewhat. Mark shrugs then looks at you and wiggles his eyebrows.
After a moment though he looks at her again and you think you see a look of shame flit across his features.</p>
<</if>>
<p><<mark>>I'm sorry Amber. I'm worried about her too.<</mark>></p>
<p>Amber shrugs but seems to relax slightly. You can't be sure but you think her blush might even be lessening a little. Mark smiles at you and Amber looks up at
each of you silently.</p>
<<link "Look at the two of them as tensions seem to ease.">>
<<ctpAdvance "mark1">>
<</link>>
<<ctpNext clear>>
<div id = "waistreact">
<p>[img["images/events/markintro1.jpg"]]</p>
/* Add CTPs into the individual answers to break things up a bit. */
<p>Mark walks over to you and slides an arm around your waist before you even realize what he's doing. He guides you a few steps away from Amber. <<if $player.tg is true>>
You tense slightly but if he notices it he ignores it. <i>Does he not realize I'm not a woman?</i> You groan quietly because of course he doesn't. <</if>> He grins at you as
he looks at you, his fingers gently caressing your side. Some part of you is aroused by this touch and you're not even sure why. You remember how you felt when you woke up this morning and the events with Sean after your
shower and how you reacted to them. This feels like another similar moment.</p>
<p>Do you find yourself blushing and
<<link "don't do anything about it">>
<<replace "#waistreact">>
<<ctp "sub1">>
<p>[img["images/events/markintro2.jpg"]]</p>
<<set $player.dominance -=1>>
<<set $relationships.mark to 10>>
<p>He smiles and his hand slides lower, almost brushing the curve of your hip but he doesn't quite finish that journey.
<<if $player.tg is true>>
Your heart pounds and you tell yourself you're just a bit scared. You are <b>not</b> feeling aroused by this touch.
<<set $player.fem +=2>>
<<else>>
You're not sure if you're disappointed or not by his teasing refusal to continue.
<</if>>
He turns a bit and looks deeply into your eyes, holding your gaze through sheer will and charisma. You feel your knees actually get a bit weak. <<if $player.tg is true>>
<i>It doesn't mean anything, it's just how this body reacts!</i> You think to yourself as you look up at him.<</if>></p>
<p><<mark>>So, look, $player.name I know I came on a little strong but I was hoping maybe I could make it up to you? Maybe with dinner and a movie? What do you say?<</mark>></p>
<<link "Respond to him.">>
<<ctpAdvance "sub1">>
<</link>>
<<ctpNext clear>>
<div id ="subanswer">
<p>Is he really asking you out? His girlfriend is missing, doesnt he remember that?</p>
<p><<say $player.fullname $player.saypic>>What about Lisa? She's missing. In fact, she's the whole reason I'm here.<</say>></p>
<p><<mark>>Lisa and I had a...complicated relationship. I'll tell you what, accept my offer and I'll tell you more.<</mark>></p>
<p>You think about how to react to this. Maybe you could
<<link "accept his offer">>
<<replace "#subanswer">>
<<if $player.tg is true>>
<<set $player.fem +=2>>
<</if>>
<p><<say $player.fullname $player.saypic>>Alright...I guess it can't hurt to go out with you.<</say>></p>
<<if $player.tg is true>><<set $player.fem +=2>><</if>>
<p><<mark>>Great! How about I you pick up where you live. Where are you staying?<</mark>></p>
<p><<say $player.fullname $player.saypic>>I'm renting a room at the Stewart Bed and Breakfast. You know it?<</say>></p>
<p>He nods, grinning happily at your reply. He squeezes your waist gently and steps away. </p>
<p><<mark>>Alright, I'll pick you up outside the B&B at 7pm in two days. See you then!<</mark>></p>
<p>He turns and jogs off, pausing to wave at you before he disappears down the path. You turn to look and see that Amber has also left.</p>
<<set $events.markDateDay to $gameDate.getDay() + 2 >>
<<set $events.markDate to 1>> /*counts how many dates you've been on with Mark. */
<<set $relationships.mark += 10>>
<<set $tasks.pushUnique("You have a date with Mark Tisdale on " + window.GameDays[$gameDate.getDay() + 2] + " at 7pm." )>>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<</link>>
<</replace>>
<</link>>
<<if $player.tg is true>><i> only because you need information</i><</if>> or maybe you should
<<link "reject him">>
<<replace "#subanswer">>
<p>You just stare at him and shake your head. His hand drops from his waist as you step away.</p>
<p><<say $player.fullname $player.saypic>>Are you kidding? I'm not going out with you. Your girlfriend is missing and you're hitting me?<</say>></p>
<p><<mark>>Look, we could have had fun. I might've even helped you look for Lisa. Things around here? They're not what they seem. But whatever.<</mark>></p>
<<set $relationships.mark -= 5>>
<<set $relationships.amber +=5>>
<p>You hear a snickering behind you and Mark shoots a glare back in the direction of Amber then turns and stomps away. He is clearly upset by your rejection and you watch him go,
hoping this doesn't become a problem later.</p>
<p><<amber>>He'll get over it. Probably by screwing some cheerleader or something.<</amber>></p>
<p>You turn to look at her and she stands, closing her book. She gives you a smile and a nod then walks up the path and out of sight with a pause to turn and wave at you.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<</link>>
<</replace>>
<</link>>
or maybe you should tell him
<<link "you'd rather go out with Amber?">>
<<replace "#subanswer">>
<p>You hear a little squeak behind you and Mark looks torn between anger and amusement. Finally he just shrugs and rolls his eyes.</p>
<p><<mark>>You don't know what you're missing out on babe.<</mark>></p>
<p>He turns and walks off without another word and you look in Amber's direction. She's once again practically glowing red and she stands, holding her book against her chest.
She smiles shyly at you and brushes a stray strand of hair out of her face.</p>
<p><<amber>>I have to go but ummm...I...uhhh...bye!<</amber>></p>
<p>She walks quickly down the path, almost running into a trashcan as she pauses to look over her shoulder at you. She bites her lip then turns and jogs out of sight.</p>
<<set $relationships.amber += 10>>
<<set $events.showedAmberInterest to true>> /*indicated your interest in Amber */
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<</link>>
<</replace>>
<</link>></p>
</div>
<</ctp>>
<</replace>>
<</link>> or do you
<<link "respond flirtatiously">><<if $player.tg is true>><i> because you think you might as well work with what you now have, not because you enjoy it right?</i><</if>>
<<replace "#waistreact">>
<<ctp "flirt">>
<p>[img["images/events/markintro2.jpg"]]</p>
<<set $player.corruption +=1>>
<<set $relationships.mark to 10>>
<p><<say $player.fullname $player.saypic>>Mmmm...you know how to treat a lady...<</say>></p>
<p>He smiles and his hand slides lower, almost brushing the curve of your hip but he doesn't quite finish that journey.
<<if $player.tg is true>>
Your heart pounds and you tell yourself you're just a bit scared. You are <b>not</b> feeling aroused by this touch. This is all to get information, right?
<<set $player.fem +=3>>
<<else>>
You're not sure if you're disappointed or not by his teasing refusal to continue.
<</if>>
He turns a bit and looks deeply into your eyes, holding your gaze through sheer will and charisma. You feel your knees actually get a bit week. <<if $player.tg is true>>
<i>It doesn't mean anything, it's just how this body reacts!</i> You think to yourself as you look up at him.<</if>></p>
<<link "Smile at him.">>
<<ctpAdvance "flirt">>
<</link>>
<<ctpNext clear>>
<div id ="flirtanswer">
<p><<mark>>So, look, $player.name I know I came on a little strong but I was hoping maybe I could make it up to you? Maybe with dinner and a movie? What do you say?<</mark>></p>
<p>Is he really asking you out? His girlfriend is missing, doesnt he remember that?</p>
<p><<say $player.fullname $player.saypic>>What about Lisa? She's missing. In fact, she's the whole reason I'm here.<</say>></p>
<p><<mark>>Lisa and I had a...complicated relationship. I'll tell you what, accept my offer and I'll tell you more.<</mark>></p>
<p>You think about how to react to this. He seems like a bit of a jerk but this might be a chance to learn something about Lisa. <<if $player.tg is true>>That's the only
reason you'd even consider this right? You can keep the date platonic after all! <</if>>Maybe you could
<<link "accept his offer">>
<<replace "#flirtanswer">>
<<if $player.tg is true>>
<<set $player.fem +=2>>
<</if>>
<p><<say $player.fullname $player.saypic>>Alright...I guess it can't hurt to go out with you.<</say>></p>
<<if $player.tg is true>><<set $player.fem +=2>><</if>>
<p><<mark>>Great! How about I pick you up where you live. Where are you staying?<</mark>></p>
<p><<say $player.fullname $player.saypic>>I'm renting a room at the Stewart Bed and Breakfast. You know it?<</say>></p>
<p>He nods, grinning happily at your reply. He squeezes your waist gently and steps away. </p>
<p><<mark>>Alright, I'll pick you up outside the B&B at 7pm on <<print window.GameDays[$gameDate.getDay() + 2] + ".">> See you then!<</mark>></p>
<p>He turns and jogs off, pausing to wave at you before he disappears down the path. You turn to look and see that Amber has also left.</p>
<<set $events.markDateDay to $gameDate.getDay() + 2 >>
<<set $events.markDate to 1>> /*counts how many dates you've been on with Mark. */
<<set $relationships.mark += 10>>
<<set $tasks.pushUnique("You have a date with Mark Tisdale on " + window.GameDays[$gameDate.getDay() + 2] + " at 7pm." )>>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<</link>>
<</replace>>
<</link>>
<<if $player.tg is true>><i> only because you need information</i><</if>> or maybe you should
<<link "reject him">>
<<replace "#flirtanswer">>
<p>You just stare at him and shake your head. His hand drops from his waist as you step away.</p>
<p><<say $player.fullname $player.saypic>>Are you kidding? I'm not going out with you. Your girlfriend is missing and you're hitting me?<</say>></p>
<p><<mark>>Look, we could have had fun. I might've even helped you look for Lisa. Things around here? They're not what they seem. But whatever.<</mark>></p>
<<set $relationships.mark -= 10>>
<<set $relationships.amber +=5>>
<p>You hear a snickering behind you and Mark shoots a glare back in the direction of Amber then turns and stomps away. He is clearly upset by your rejection and you watch him go,
hoping this doesn't become a problem later.</p>
<p><<amber>>He'll get over it. Probably by screwing some cheerleader or something.<</amber>></p>
<p>You turn to look at her and she stands, closing her book. She gives you a smile and a nod then walks up the path and out of sight with a pause to turn and wave at you.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<</link>>
<</replace>>
<</link>>
or maybe you should tell him
<<link "you'd rather go out with Amber?">>
<<replace "#flirtanswer">>
<p>You hear a little squeak behind you and a stormcloud builds upon Mark's brow as his eyes narrow.</p>
<p><<mark>>So you just flirt with me and lead me on but you're a lezzie like her huh?<</mark>></p>
<p>He turns and walks off without another word and you look in Amber's direction. She's once again practically glowing red and she stands, holding her book against her chest.
She smile shyly at you and brushes a stray strand of hair out of her face.</p>
<p><<amber>>I have to go but ummm...I...uhhh...bye!<</amber>></p>
<p>She walks quickly down the path, almost running into a trashcan as she pauses to look over her shoulder at you. She bites her lip then turns and jogs out of sight.</p>
<<set $relationships.amber += 10>>
<<set $relationships.mark -=10>>
<<set $events.showedAmberInterest to true>> /*indicated your interest in Amber */
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<</link>>
<</replace>>
<</link>></p>
</div>
<</ctp>>
<</replace>>
<</link>> or perhaps you
<<link "angrily shove his arm off of your waist?">>
<<replace "#waistreact">>
<<ctp "anger">>
<p>[img["images/events/markintro3.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Get your damned hands off of me!<</say>></p>
<p>He backs away with an apologetic look, both hands up in the air. He nods over at Amber then looks back at you as he continues backing away.</p>
<<link "Glare at him.">>
<<ctpAdvance "anger">>
<</link>>
<<ctpNext clear>>
<p><<mark>>Maybe you'd prefer her. Whatever, I was gonna offer to show you a good time but maybe that was a mistake huh?<</mark>></p>
<p>He gives you a mocking salute then turns and walks off down the path. You're pretty sure he's a lot more unhappy than he lets on.<<if $player.tg is true>>
Not that you care, you've only been a woman for a short time and you're <i>so</i> not ready to have someone like him all over you.<</if>></p>
<p><<amber>>That's the best way to handle him. Once he gets his mitts on you he never lets up.<</amber>></p>
<<set $relationships.amber += 10>>
<<set $relationships.mark -= 10>>
<<set $player.dominance +=1>>
<p>She closes her book and stands with a smile. She gives you a wave as she walks back up the path and soon you find yourself alone in the park.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 30>>
<</link>>
<</ctp>>
<</replace>>
<</link>></p>
</div>
<</ctp>><<ctp "Mayor 2p2">>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents2p4.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents2p4Makeup.jpg"]]</p>
<</if>>
<p>You wrap your fingers around his shaft. It is harder and warmer than you expected but you try not to think on that too much. You notice the feel of the veins underneath
the skin and it feels like his cock throbs in your hands. For a brief moment you wonder about your situation. You wonder if you really had no choice or not. Did you do this
because you had to? If so, why are your panties wet? Every day it feels like you go further down the path of corruption.
<<if $player.tg is true>><i>It's just like holding my own right? Back when I had one...</i><<set $player.fem += 2>>
<</if>></p>
<p><<mayor>>Don't just hold it. Stroke it. Make me feel good damn it.<</mayor>></p>
<p>You nod and begin stroking your hand up and down his hard cock. It gets easier after awhile as precum leaks down and is smeared along his shaft by your hand. You start jerking
him even faster, your palm rubbing over the tip each time you stroke, smearing even more of his precum. Eventually you feel his shaft get even harder and begin to twitch between
your fingers.<<if $player.tg is true>><i>I know what's going to happen! No! I'm not making another man cum!</i><</if>></p>
<<link "Start to pull back but it is too late.">>
<<ctpAdvance "Mayor 2p2">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents2p5.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents2p5Makeup.jpg"]]</p>
<</if>>
<p>You manage to turn your head away but you feel his warm and slimy seed spraying on your chest and running down your fingers. You turn your gaze back to him, unable to keep
the look of surprise off of your face. He is merely smiling smugly at you and he nods, looking quite happy.</p>
<p><<mayor>>Good girl. I wanted it on your face but we always have tomorrow right? Clean yourself up and get back to work. <</mayor>></p>
<p><<link "Clean yourself up and return to your office." "Mayor outer office">>
<<set $events.mayor to 3>> /*ready for next step! */
<<set $events.paJobSuccess +=1>>
<</link>></p>
<</ctp>>/*<<set $events.mayor +=1>>*/
<<ctp "Mayor2">>
<p>[img["images/events/MayorEvents2p1.jpg"]]</p>
<p>After you eat the Mayor stands and looks at you in a way you find hard to read. His gaze is intense enough that you instinctively look away, unsure what to feel
about how he looks at you. You can feel him continue staring at you for a moment before he finally speaks.</p>
<p><<mayor>>Ray Patterson works for me. We're very close. He told me you're looking for his daughter. I can help you. I'm a powerful man here. You just have to be nice to me.
<</mayor>></p>
<<if $events.rayblackmail gte 1>>
<p>What he says next worries you and you feel a chill go down your spine.</p>
<p><<mayor>>He also told me you tried to steal from him and his wife after they invited you into their home. He said it was handled but still...tsk...<<print $player.name + ",">>
I'm disappointed in you.<</mayor>></p>
<</if>>
<<link "Listen to the unmistakable sound of a zipper being lowered.">>
<<ctpAdvance "Mayor2">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents2p2.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents2p2Makeup.jpg"]]</p>
<</if>>
<p>You slowly turn your head and are met with the sight you half expected to see. His hard cock is sticking out of his pants, the swollen mushroom head of it glistening with
precum. He's clearly been excited for some time now. Your mouth drops open as the situation truly becomes real to you.<<if $player.tg is true>><i>This can't be real.
It's only been a couple of days. You hear about stuff like this but he's so blatant about it...</i><<set $player.fem += 1>><</if>></p>
<p><<mayor>>You help me, I help you. Take off your shirt and your bra and get on your knees over here.<<if $events.rayblackmail gte 1>>I'm asking nicely but we both know
that after what Ray has told me, you could be blacklisted in this town.<</if>><</mayor>></p>
<<link "Make your choice.">>
<<ctpAdvance "Mayor2">>
<</link>>
<<ctpNext clear>>
/*move to chair */
<<if $events.rayblackmail gte 1>>
<<if $player.dominance lte -6>><<set $player.dominance -=2>><</if>>
<<if $player.corruption gte 6>><<set $player.corruption +=2>><</if>>
<<if $player.tg is true>><<set $player.fem +=2>><</if>>
<<set $events.paJobSuccess +=1>>
/*Increase submission or corruption if they are already high enough. Increase fem as well. */
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents2p3.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents2p3Makeup.jpg"]]</p>
<</if>>
<p>He moves over to the chair nearby. You hesitate but knowing you have no choice you shrug out of your shirt and slide your bra off then move over to kneel in front
of him. <<if $player.tg is true>><i>Don't look at it. Don't look at it. Damn it...</i><</if>></p>
<p><<mayor>>Good girl. Now...take it into your hand and stroke it. Show me you know how to please a man...<</mayor>></p>
<<link "Do as he says." "Mayor Event 2 part 2">><</link>>
<<elseif $player.dominance lte -12>>
<<set $player.dominance -= 2>>
<<if $player.tg is true>><<set $player.fem +=2>><</if>>
<<set $events.paJobSuccess +=1>>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents2p3.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents2p3Makeup.jpg"]]</p>
<</if>>
<p>He moves over to the chair nearby. You blush and shrug out of your shirt and slide your bra off then move over to kneel in front
of him. <<if $player.tg is true>><i>Don't look at it. Don't look at it. Damn it...</i><</if>></p>
<p><<mayor>>Good girl. Now...take it into your hand and stroke it. Show me you know how to please a man...<</mayor>></p>
<<link "Do as he says." "Mayor Event 2 part 2">><</link>>
<<elseif $player.corruption gte 12>>
<<set $player.corruption += 2>>
<<if $player.tg is true>><<set $player.fem +=2>><</if>>
<<set $events.paJobSuccess +=1>>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents2p3.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents2p3Makeup.jpg"]]</p>
<</if>>
<p>He moves over to the chair nearby. You grin and shrug out of your shirt and slide your bra off then move over to kneel in front
of him. <<if $player.tg is true>><i>Don't look at it. Don't look at it. Damn it...</i><</if>></p>
<p><<mayor>>Good girl. Now...take it into your hand and stroke it. Show me you know how to please a man...<</mayor>></p>
<<link "Do as he says." "Mayor Event 2 part 2">><</link>>
<<else>>
<div id="MayorChoice">
<<if $player.energy gte 20>>
<p><<linkreplace "Try to talk him out of this.">>
<<replace "#MayorChoice">>
<<set $player.energy -= 20>>
<p><<say $player.fullname $player.saypic>>Mayor, I think we should keep our relationship professional. Don't worry. I will do my best to be a good employee for
you and I won't mention this to anyone else.<</say>></p>
<<skillCheck "persuade" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.dominance += 2>>
<<set $events.paJobSuccess +=2>>
<<set $events.mayor to false>>
<<set $player.skillpass +=2>>
<p><<mayor>>While I'm disappointed by this, I'm very impressed by your professionalism. You may go.<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<case 'criticalFailure'>>
<<set $events.paJobSuccess -=2>>
<<set $events.mayor to false>>
<p><<mayor>>I see. I'm not sure I believe your reassurances. You're going to have to work very hard to convince me to allow you to keep your job. You may go.
<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<case 'Success'>>
<<set $player.dominance += 1>>
<<set $events.paJobSuccess +=1>>
<<set $events.mayor to false>>
<<set $player.skillpass +=1>>
<p><<mayor>>While I'm disappointed by this, I do understand. We'll keep things professional from now on. You may go.<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.dominance += 1>>
<<set $events.paJobSuccess +=1>>
<<set $events.mayor to false>>
<<set $player.skillpass +=1>>
<p><<mayor>>While I'm disappointed by this, I do understand. We'll keep things professional from now on. You may go.<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<case 'rolledFail'>>
<<set $events.paJobSuccess -=1>>
<<set $events.mayor to false>>
<p><<mayor>>I see. I'm very, very disappointed in you. I need to consider whether I should even keep you as my employee. You can go back to your desk. For now.
<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<case 'error'>>
<<set $events.paJobSuccess -=1>>
<<set $events.mayor to false>>
<p><<mayor>>I see. I'm very, very disappointed in you. I need to consider whether I should even keep you as my employee. You can go back to your desk. For now.
<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<default>>
<<set $events.paJobSuccess -=1>>
<<set $events.mayor to false>>
<p><<mayor>>I see. I'm very, very disappointed in you. I need to consider whether I should even keep you as my employee. You can go back to your desk. For now.
<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<</switch>>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<linkreplace "Go along with it.">>
<<replace "#MayorChoice">>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents2p3.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents2p3Makeup.jpg"]]</p>
<</if>>
<<if $player.dominance lte -6>><<set $player.dominance -=2>><</if>>
<<if $player.corruption gte 6>><<set $player.corruption +=2>><</if>>
<<if $player.tg is true>><<set $player.fem +=2>><</if>>
<<set $events.paJobSuccess +=1>>
/*Increase submission or corruption if they are already high enough. Increase fem as well. */
<p>He moves over to the chair nearby. You hesitate but knowing you have no choice you shrug out of your shirt and slide your bra off then move over to kneel in front
of him. <<if $player.tg is true>><i>Don't look at it. Don't look at it. Damn it...</i><</if>></p>
<p><<mayor>>Good girl. Now...take it into your hand and stroke it. Show me you know how to please a man...<</mayor>></p>
<<link "Do as he says." "Mayor Event 2 part 2">><</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Refuse.">>
<<replace "#MayorChoice">>
<<set $events.paJobSuccess -=1>>
<<set $events.mayor to false>>
<p><<mayor>>I see. I'm very, very disappointed in you. I need to consider whether I should even keep you as my employee. You can go back to your desk. For now.
<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<</if>>
<</ctp>><<ctp "mayor3p2">>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents3p3.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents3p3Makeup.jpg"]]</p>
<</if>>
<p>Mayor Tisdale stands and removes his suit coat and vest,laying them neatly nearby before moving to stand in front of you. He curls his arm in front of his belly, holding
his tie back as he stares at you with a slight smirking grin.</p>
<p><<mayor>>Do a good job <<print $player.name + ",">> and I'll reward you over time. I'm growing quite fond of you if I'm honest. Don't disappoint me. Now, take
off my pants.<</mayor>></p>
<<link "Help him out of his pants.">>
<<ctpAdvance "mayor3p2">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents3p4.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents3p4Makeup.jpg"]]</p>
<</if>>
<p>You ease his pants and boxers down and lay them neatly by his coat and vest. You look down at his hard cock as you feel his hand grip your shoulder. He gives it a
little squeeze and you suck in your breath as his cock hardens further before your eyes.<<if $player.tg is true>> You find the entire situation a bit surreal. Not so
long ago this was your fantasy but in the fantasy you were the one standing before a woman preparing to suck <i>your</i> cock.<</if>></p>
<p><<mayor>>What are you waiting for? Wrap those beautiful, soft lips of your around my cock Miss <<print $player.lastname + ".">><</mayor>></p>
<<link "Take him into your mouth.">>
<<ctpAdvance "mayor3p2">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents3p5.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents3p5Makeup.jpg"]]</p>
<</if>>
<p>You lean forward and do as he commanded, taking his shaft into your mouth. His musky scent is almost overwheleming as his hard shaft slides between your lips. He is very
hard and you taste precum as your tongue slides along the crown of his shaft. You grip his hip as you begin to bob on his shaft and are rewarded by his moans.</p>
<p><<mayor>>Mmmmm...very good. You're a natural born cocksucker I think. I'm very pleased that I chose you to work for me...don't stop!<</mayor>></p>
<<link "Keep sucking him.">>
<<ctpAdvance "mayor3p2">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents3p6.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents3p6Makeup.jpg"]]</p>
<</if>>
<p>You get into the rhythm of sucking him, your eyes staring at his belly though you occasionally glance up at his own eyes which are closed with his pleasure. Before you
even known what is going on you feel him twitching in your mouth and his shaft hardening. His fingers move to grip your hair and his hips jerk as he thrusts into your mouth.</p>
<p><<mayor>>Let my cum pool in your mouth then show it to me before you swallow it you little slut!<</mayor>></p>
<<link "Let his seed pool in your mouth.">>
<<ctpAdvance "mayor3p2">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents3p7.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents3p7Makeup.jpg"]]</p>
<</if>>
<p>You look up at him with his seed pooling in your mouth. Some of it drips down your chin. He smiles then motions for you to swallow. You close your mouth and swallow his
seed, feeling it run down your throat into your belly. He smiles and steps away to begin dressing as you wipe the excess off of your chin. <<if $player.tg is true>><i>How
much longer can I pretend I was ever a man?</i> you briefly think to yourself.<</if>></p>
<p><<mayor>>I'm very pleased with your...<i>service.</i> Go back to work. I'll see you at the end of the day.<</mayor>></p>
<p><<link "Clean yourself up and return to your office." "Mayor outer office">>
<<set $events.mayor to 4>> /*ready for next step! */
<<set $events.paJobSuccess += 2>>
<</link>></p>
<</ctp>><<ctp "mayor3">>
<<if $player.makeup is false>>
<p>[img["images/events/MayorEvents3p1.jpg"]]</p>
<<else>>
<p>[img["images/events/MayorEvents3p1Makeup.jpg"]]</p>
<</if>>
<p>Like last time you were in his office the Mayor looks at you after you both finish your lunch. You can feel his eyes roaming over you and he smirks slightly as his
eyes focus on your lips. You feel a bit self conscious under his gaze and reach up to touch your lips with your fingertips. </p>
<p><<say $player.fullname $player.saypic>>Is there something on my lips?<</say>></p>
<<link "Raise an eyebrow as he smirks at you.">>
<<ctpAdvance "mayor3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/MayorEvents3p2.jpg"]]</p>
<p>He looks away and places his hands before him, fingertips touching in what you recognize as a sort of power pose. He appears very comfortable and his eyes slowly
turn back to you, holding your gaze intently. Once more they briefly drop to your lips and then go back to your eyes.</p>
<p><<mayor>>So far you have been very pleasing as my personal assistant. The time has come for you to show you're willing to be even more pleasing to me. Your hands aren't
enough. Soon, I will want all of you but today, I want those lips wrapped around my cock. If you say no, well, that is your choice but keep in mind, I am a powerful man
and can be very helpful to you. Or not. <<if $events.rayblackmail gte 1>>And there is still the matter of Ray Patterson to consider.<</if>><</mayor>></p>
<<link "Decide what to do.">>
<<ctpAdvance "mayor3">>
<</link>>
<<ctpNext clear>>
<div id="mayorBjChoice">
<<if $player.dominance lte -12>>
<p><<link "Blush and look down, nodding your head." "Mayor Event 3 part 2">>
<<set $player.dominance -=2>>
<<set $player.corruption += 1>>
<<addmins 15>>
<</link>></p>
<</if>>
<<if $player.corruption gte 12>>
<p><<link "Lick your lips slowly and seductively." "Mayor Event 3 part 2">>
<<set $player.dominance -=1>>
<<set $player.corruption += 2>>
<<addmins 15>>
<</link>></p>
<</if>>
<<if $events.rayblackmail gte 1>>
<p><<link "You don't think you have a choice because of Ray's blackmail." "Mayor Event 3 part 2">>
<<set $player.dominance -=1>>
<<set $player.corruption += 1>>
<<addmins 15>>
<</link>></p>
<<else>>
<p><<link "Reluctantly go along with it." "Mayor Event 3 part 2">>
<<set $player.dominance -=1>>
<<set $player.corruption += 1>>
<<addmins 15>>
<</link>></p>
<p><<linkreplace "Try to convince him this isn't necessary.">>
<<replace "#mayorBjChoice">>
<<set $player.energy -= 20>>
<p><<say $player.fullname $player.saypic>>Mayor, I think we should keep our relationship professional. Don't worry. I will do my best to be a good employee for
you and I won't mention this to anyone else.<</say>></p>
<<skillCheck "persuade" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.dominance += 2>>
<<set $events.paJobSuccess +=2>>
<<set $events.mayor to false>>
<<set $player.skillpass +=2>>
<p><<mayor>>While I'm disappointed by this, I'm very impressed by your professionalism. You may go.<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<case 'criticalFailure'>>
<<set $events.paJobSuccess -=2>>
<<set $events.mayor to false>>
<p><<mayor>>I see. I'm not sure I believe your reassurances. You're going to have to work very hard to convince me to allow you to keep your job. You may go.
<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<case 'Success'>>
<<set $player.dominance += 1>>
<<set $events.paJobSuccess +=1>>
<<set $events.mayor to false>>
<<set $player.skillpass +=1>>
<p><<mayor>>While I'm disappointed by this, I do understand. We'll keep things professional from now on. You may go.<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.dominance += 1>>
<<set $events.paJobSuccess +=1>>
<<set $events.mayor to false>>
<<set $player.skillpass +=1>>
<p><<mayor>>While I'm disappointed by this, I do understand. We'll keep things professional from now on. You may go.<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<case 'rolledFail'>>
<<set $events.paJobSuccess -=1>>
<<set $events.mayor to false>>
<p><<mayor>>I see. I'm very, very disappointed in you. I need to consider whether I should even keep you as my employee. You can go back to your desk. For now.
<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<case 'error'>>
<<set $events.paJobSuccess -=1>>
<<set $events.mayor to false>>
<p><<mayor>>I see. I'm very, very disappointed in you. I need to consider whether I should even keep you as my employee. You can go back to your desk. For now.
<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<<default>>
<<set $events.paJobSuccess -=1>>
<<set $events.mayor to false>>
<p><<mayor>>I see. I'm very, very disappointed in you. I need to consider whether I should even keep you as my employee. You can go back to your desk. For now.
<</mayor>></p>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<</switch>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell him no.">>
<<replace "mayorBjChoice">>
<p>He frowns and looks disappointed but after a moment he simply nods and motions to the door.</p>
<p><<mayor>>Very well. Go back to work. I can't say I'm not disappointed but it is your choice.<</mayor>></p>
<<set $events.paJobSuccess -=1>>
<<set $events.mayor to false>>
<p><<link "Stand and return to your office." "Mayor outer office">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
</div>
<</ctp>><<ctp "MayorEvent4">>
<p>The Mayor looks at you as you finish your lunch and motions for you to stand. He guides you over towards his desk.</p>
<p>[img["images/events/mayorFF6.jpg"]]</p>
<p>He places his hand on the small of your back and tries to guide you to his desk. You sort of stumble in that general direction and look at him as he guides you.</p>
<p><<mayor>>I think it's time your service to me became even more...intimate. I want you to take off your skirt and your panties and bend over my desk.<</mayor>></p>
<<if $player.tg is true and $player.fem lte 50>>
<p><i>I can't do this! I was a man only a few days ago! This is too much!</i> Your thoughts are panicked and you give him an apologetic look as you turn and flee from
his office. Even as you run, some part of you wonders if it was a mistake and if perhaps it's time to stop fighting this change.</p>
<<link "Run back to your office." "Mayor outer office">>
<<addmins 15>>
<<set $player.fem += 2>>
<</link>>
<<else>>
<<link "You nod and do what he says.">>
<<set $player.dominance -= 2>>
<<set $player.corruption += 2>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<<ctpAdvance "MayorEvent4">>
<</link>>
<</if>>
<<ctpNext clear>>
<div id = "mayorChoice">
<p>[img["images/events/mayorFF7.jpg"]]</p>
<p>You jump as you feel a stinging slap to your ass and twist slightly to look over your shoulder at him. He just smirks and his hand returns to your sore ass to caress
it for a moment.</p>
<p><<mayor>>From now on, you're mine. Understand? You do what I say. I may call you sometimes even when you're off duty and if possible, I expect you to come to me. Tell
me you understand.<</mayor>></p>
<p><<link "Nod your agreement.">>
<<ctpAdvance "MayorEvent4">>
<<set $player.dominance -=2>>
<<set $player.corruption += 2>>
<</link>></p>
<p><<linkreplace "Shake your head, this is too much.">>
<<replace "#mayorChoice">>
<p><<say $player.fullname $player.saypic>>I can't do this! I'm sorry. It's too much Mayor Tisdale! I'm...sorry.<</say>></p>
<p>You quickly dress and flee his office, feeling his disappointed stare burning into your back as you go.</p>
<<link "Rush back to your outer office." "Mayor outer office">>
<<set $events.mayor to false>>
<<addmins 15>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<p>[img["images/events/mayorFF8.jpg"]]</p>
<p>The Mayor pets your ass and then steps away for a moment. To your shock you hear him talking quietly and it takes you a moment to realize he is talking on his phone.
You can't hear what he is saying and you lean against his desk, already panting with a mixture of fear and arousal. You feel extremely exposed like this and he seems
very casual about the whole situation. Finally you hear him end the call and then the sound of a zipper and rustling cloth fills the room.</p>
<p><<mayor>>Good girl. You stayed in position and waited for me. I think it's time you got what you need.<</mayor>></p>
<<link "Swallow as you hear his footsteps approaching.">>
<<ctpAdvance "MayorEvent4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF9.jpg"]]</p>
<p>You tense slightly as you feel his hands on your hips. A few moments later you feel the crown of his swollen cock prodding at your pussy lips and slowly it pushes between
them sliding into you. He pushes deeper into you, taking his time and clearly relishing this moment. At last you feel his pelvis bump against your hips and his fingers tighten
their grip on your hips. He lets out a growl of pleasure and and you actually feel his cock twitch inside your wet, heated tunnel.<<if $player.tg is true>><i> This is
really happening. Last week I was a man, now I'm getting fucked by the Mayor of Solomon Falls!</i> you think as you feel his cock settle in your depths.<</if>> As his cock
rests inside you it occurs to you that you don't feel a condom on it.</p>
<p><<mayor>>Tell me <<print $player.name + ",">> are you on the pill? Do you have any protection at all against getting knocked up? Because I'm not wearing a condom and
I fully intend to fill this pussy with my seed!<</mayor>></p>
<<link "Answer him.">>
<<ctpAdvance "MayorEvent4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF10.jpg"]]</p>
<<if $player.tg is true>>
For a moment you're truly confused and then it hits you. <i>I'm a woman, I could get pregnant now!</i> you think as you briefly panic at the
thought. This is assuming you're truly female but as far as you can tell you are!
<<else>>
Your brow furrows at his question and his stated intentions. You're not currently on birth control. You were single when you came to town and it's not like you've gone
to a pharmacy since you got here.
<</if>>
<<if $player.dominance lte -20>>
You blush at the very thought of what could happen. You consider asking him not to cum in you but you realize there is little point, you can't stop him. A brief image of
your belly swelling with the Mayor's child enters your mind and you moan softly.
<p><<say $player.fullname $player.saypic>>No, I'm not on birth control!<</say>></p>
<<elseif $player.corruption gte 20>>
You groan in arousal at the thought in spite of yourself. You've never truly considered children but this whole situation is arousing in spite of that. A brief image of
your belly swelling with the Mayor's child enters your mind and you moan softly.
<p><<say $player.fullname $player.saypic>>No, I'm not on birth control!<</say>></p>
<<else>>
You feel worry and a bit of fear settle over you as you imagine your belly swelling with the Mayor's child.
<p><<say $player.fullname $player.saypic>>No, I'm not on birth control! Please don't cum inside me!<</say>></p>
<</if>>
/* If for various sub dom and corrupt scores */
<<link "Moan as he furiously thrusts into you.">>
<<ctpAdvance "MayorEvent4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF11.jpg"]]</p>
<p>He seems to pick up the pace, thrusting faster inside you and his fingers dig into your waist. You get the feeling that your reply has actually made him even more
aroused than he already was. His cock hammers deep into you on each hard thrust and you let out little squeals and groans of mixed pleasure and pain everytime he bottoms out
inside you. </p>
<p><<mayor>>Your pussy was made for my cock! I'm going to cum! Take it all!<</mayor>></p>
<<link "Cry out as you feel his hot cum spraying deeply into your womb.">>
<<ctpAdvance "MayorEvent4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF12.jpg"]]</p>
<p>Your whole body tenses as you feel shot after shot of his seed filling you. You let out a loud cry as you cum too, your body shuddering as it races through you. You both
shake and tremble with your respective orgasms, his cock twitching in your depths. Finally, he sags over you, panting for breath. He pets the sweaty flesh of your hip and
stands, pulling his now softening cock from you with a wet plopping sound.</p>
<p><<mayor>>Clean yourself up and get back to work.<</mayor>></p>
<p>He dresses and leaves the office without another word. You lay over his desk for a few more minutes then pick yourself up, blushing as you feel his seed dripping down
your thigh.</p>
<<link "Clean yourself up and go back to work." "Mayor outer office">>
<<addmins 30>>
<<set $events.mayor to 5>> /*ready for next step! */
<<set $events.paJobSuccess += 2>>
<</link>>
<</ctp>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Mayor Ned Tisdale <br>
<b>Age:</b> Early 40s <br>
<b>Bio:</b> <p>The Mayor of Solomon Falls seems genuinely friendly or at least very, very charming. He seems to be a busy man which isn't surprising. </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Mayor_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("mayor1")>><li>$secrets.mayor1<br></li><</if>> /*Joshua and the Mayor discussed Lisa */
<<if $playerKnowledge.includes("mayor2")>><li>$secrets.mayor2<br></li><</if>> /*Mayor is subservient to Van Horn> */
</ul>
<p></p>/* If joblevel < 0 Mayor warns will be fired and demands forfeit
if job success < 0 Mayor demands improvement? Give hints?
else all good, sends on way after paying. */
<<if $player.joblevel lt 0>> /*player in danger of being fired */
<<if $events.mayor gte 2>> /*increase the forfeits over time? */
<<ctp "paPunish">>
<p>You walk into the Mayor's office for your daily review and you can tell by the look on his face it won't be a good one. He sighs and taps his fingers on his desk.</p>
<p><<mayor>>Your work today was unacceptable. I'm going to have to let you go. Unless....<</mayor>></p>
<p>He lets it hang in the air for several long moments. You wonder if he is expecting you to say something or if he will say it himself. Finally the tension has built
too high for you and you speak.</p>
<<link "Break the silence.">>
<<ctpAdvance "paPunish">>
<</link>>
<<ctpNext clear>>
<div id = "punishchoice">
<p><<say $player.fullname $player.saypic>>Unless?<</say>></p>
<p><<mayor>>You perform an "extra" service for me. I will not tell you what it is unless you agree.<</mayor>></p>
<p>You contemplate this. He is probably doing it this way to cover his own ass. But you have no idea what you'll be agreeing to. It might be extra paperwork or
something but considering events so far, you doubt it will be that. <<if $player.tg is true>><i>He's going to ask for something sexual. I just know it. That's what
always happens to me now that I'm a woman...</i><<else>><i>He's going to ask for sex or something. That's how it seems to be in this damned town...</i><</if>></p>
<p><<link "Agree to do extra service.">>
<<replace "#punishchoice">>
<<include "paJob Forfeit">>
<</replace>>
<</link>></p>
<p><<link "Tell him no.">>
<<replace "#punishchoice">>
<<set $events.paFired to true>>
<<set $player.jobdays to 0>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<p>The Mayor looks very disappointed but he nods.</p>
<p><<mayor>>Very well then, you may go. I will send someone to collect your uniform as you will not be needing it anymore.<</mayor>></p>
<p>He turns to some paperwork on his desk, utterly ignoring you. After a moment's hesitation you leave.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home, feeling utterly defeated." "Blackwood AfterWork">>
<<addmins 25>>
<</link>></p>
<<else>>
<<link "Go home, feeling utterly defeated." "B&B Bedroom">>
<<addmins 25>>
<</link>>
<</if>>
<</replace>>
<</link>></p>
</div>
<</ctp>>
<<else>> /*if player has rejected his advances he won't give them a chance */
<<set $events.paFired to true>>
<<set $player.jobdays to 0>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<p>You walk into the Mayor's office for your daily review and you can tell by the look on his face it won't be a good one. He sighs and taps his fingers on his desk.</p>
<p><<mayor>>Your work today was unacceptable. I'm going to have to let you go. Someone will collect your uniform. Good day Miss
<<print $player.lastname + ".">><</mayor>></p>
<p>He turns to some paperwork on his desk, utterly ignoring you. After a moment's hesitation you leave.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head homem, feeling utterly defeated." "Blackwood AfterWork">>
<<addmins 25>>
<</link>></p>
<<else>>
<<link "Go home, feeling utterly defeated." "B&B Bedroom">>
<<addmins 25>>
<</link>>
<</if>>
<</if>>
<<elseif $player.paJobSuccess lt 0>> /*bad job but not in danger of being fired */
<p>You walk in and the Mayor motions for you to stand before his desk. He taps a pen on the desk and then looks at you, clearly disappointed.</p>
<p><<mayor>>Your work today was subpar. I will need to see improvement if you wish to continue to work for me. Understood?<</mayor>></p>
<p>You nod and he motions to the door. You turn and silently make your way to the door.</p>
<p><<mayor>>Your money will be deposited in your account. I'll see you tomorrow <<print $player.name + ".">><</mayor>></p>
<p><<link "A note on the personal assistant job">><<toggleclass "#panotes" "hidden">>
<</link>></p>
<div id = "panotes" class = "hidden">
<p>Filing and computer work uses investigation as it is the "smarts" skill. Talking to the mayor over lunch uses the persuasion skill. As you get better at the job
it will get easier but raising one or both of those skills will also help.</p>
</div>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 30>>
<</link>></p>
<<else>>
<<link "Go home, your work day over." "B&B Bedroom">>
<<addmins 25>>
<</link>>
<</if>>
<<else>> /*good to average job performance */
<p>The Mayor smiles at you when you enter and motions for you to stand in front of his desk.</p>
<p><<mayor>>You did pretty well today <<print $player.name + ".">> I'm glad I hired you. I'll see you tomorrow. Enjoy the rest of your night. Your payment will be deposited
in your account.<</mayor>></p>
<p>You smile back at the Mayor and turn to make your way home.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 30>>
<</link>></p>
<<else>>
<<link "Go home, your work day over." "B&B Bedroom">>
<<addmins 25>>
<</link>>
<</if>>
<</if>>/*here to catch things just in case change to set events to totaldays and run the engine to reload
<<set $events.mayor to 2>> /* Events start at 2 if player has responded to advances
<<set $events.mayorEventDay to $totalGameDays>>
Default is nothing happens. This will be true for example if you turned down his advances.
*/
<<set $events.mayorEventDay to $totalGameDays>> /* Tracking just in case it's needed later */
<<switch $events.mayor>>
<<case 1>> /* Catch-all just in case someone snuck through with a 1.*/
<<include "Mayor Event 2">>
<<case 2>> /* Responded to groping on first day */
<<include "Mayor Event 2">>
<<case 3>>
<<include "Mayor Event 3">>
<<case 4>> /* First sex scene if First Friday not done with Mayor */
<<include "Mayor Event 4">>
<<case 5>> /* Event post Makeover or after 4 depending on when player gets Mayor job. */
<<default>>
<p>Apparently the Mayor has no "extra" duties for you today. He tells you to return back to your regular duties in your office. You simply nod and stand to do as he says.</p>
<p><<link "Clean up after lunch and return to your office." "Mayor outer office">>
<</link>></p>
<</switch>>/* if $events.paDutiesDone is 0 or 2 show filing and computer. If it is 1, show lunch. */
/* if $events.paDuties done is 3, set up reporting to mayor and getting paid like in Foyer for maid job. */
/* Will need to end job duties with engine.play to refresh the page. */
/* use job level * 5 to add to success chance of tasks */
/* may need to enclose all the below in an else when events are added */
<<if $totalGameDays eq 4>>
<<include "Secretary First Friday">>
<<else>>
<div id = "mayorOuterOffice">
<p>This is your little office area outside of the Mayor's main office. People have to enter the hallway leading
to the Mayor's office to get to you and you are his personal assistant so it makes sense you'd be here outside his office. You have your own desk and work space and it's really
not bad. Since there is a door between you and the main hallway you always know when someone is coming so that's nice as well. </p>
</div>
<<if $events.paComputerDuties is false and $events.paDutiesDone eq 0>>
<p><<linkreplace "Work on the computer for awhile.">>
<<replace "#mayorOuterOffice">>
/* Add link to working on the computer, flesh out text and add one-time ability to research Lisa's dad like talking to Van Horn in Waitress job. */
<<if $player.makeup is false>>
<p>[img["images/events/paComputerWork.jpg"]]</p>
<<else>>
<p>[img["images/events/paComputerWorkMakeup.jpg"]]</p>
<</if>>
<p>You sit down to work on the computer and bring up the programs you're supposed to work on. It's boring work but at least it's not terribly hard. Most days your job is
simply sending emails for the Mayor or perhaps editing documents he sends you before printing and organizing them. You also sometimes have to get into the city databases
to look up people for him. You often find that you lose track of time while doing this work as you just sort of zone out and your fingers fly over the keyboard. </p>
<p><<linkreplace "Finish your computer work for the day.">>
<<toggleclass "#computerWork" "hidden">>
<<set $events.paComputerDuties to true>>
<<set $events.paDutiesDone +=1>>
<<addhours 3>>
<<set $player.energy -=20>>
<<set _computerRand to random(0,100)>>
<<if _computerRand lte 5>> /*crit success */
<<set $events.paJobSuccess +=2>>
<<set $player.skillpass +=2>>
<p>The work goes extremely well and you make great progress today. Maybe you're getting the hang of this!</p>
<<elseif _computerRand gte 95>> /* crit fail */
<<set $events.paJobSuccess -=2>>
<p>You don't make much progress and you sigh with irritation. You actually accidentally delete some of the work you'd done today!</p>
<<elseif $player.investigation + ($player.joblevel * 5) gte 48>> /*success */
<<set $events.paJobSuccess +=1>>
<<set $player.skillpass +=1>>
<p>You make progress on your work with the computer. The time passes quickly and you relax.</p>
<<elseif $player.investigation + ($player.joblevel * 5) gte _computerRand>> /*success */
<<set $events.paJobSuccess +=1>>
<<set $player.skillpass +=1>>
<p>You make progress on your work with the computer. The time passes quickly and you relax.</p>
<<else>> /*fail */
<<set $events.paJobSuccess -=1>>
<p>You don't make any progress today it feels like but at least you don't mess up anything!</p>
<</if>>
<</linkreplace>></p>
<div id = "computerWork" class = "hidden">
<p><<if not $playerKnowledge.includes("ray5")>>
<p>It occurs to you that you could use the computer to access records relating to the Patterson family. Ray would be the most important one to look up as you doubt
there is anything interesting about Grace or Lisa in the town's official records. Still, it would be risky as Ray works for the Mayor and if you get caught it might
make things hard on you.</p>
<<linkreplace "Risk it.">>
<<skillCheck "investigation" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $events.paJobSuccess +=1>>
<p>Not only do you find the information you're looking for but you also find an error in the city's database. You decide to fix it while you're
there and then look over the information you've discovered. It appears that Ray took out a second mortgage on his home a couple of months ago
and a man named Lou Perry cosigned it. You're not sure how helpful this information is but you quickly make a note of it in your notebook.</p>
<<set $playerKnowledge.pushUnique("ray5")>>
<<set $secrets.ray5 to "Ray took out a second mortgage on his home a couple of months ago. A man named Lou Perry was his cosigner.">>
<<case 'criticalFailure'>>
<<set $events.paJobSuccess -=1>>
<p>Not only are you unable to find any information but you somehow manage to screw up some of the work you did today. You sigh and
hope you're not in too much trouble over this. Maybe you can try another day?</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You find some information after a bit of searching. It appears that Ray took out a second mortgage on his home a couple of months ago
and a man named Lou Perry cosigned it. You're not sure how helpful this information is but you quickly make a note of it in your notebook.</p>
<<set $playerKnowledge.pushUnique("ray5")>>
<<set $secrets.ray5 to "Ray took out a second mortgage on his home a couple of months ago. A man named Lou Perry was his cosigner.">>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You find some information after a bit of searching. It appears that Ray took out a second mortgage on his home a couple of months ago
and a man named Lou Perry cosigned it. You're not sure how helpful this information is but you quickly make a note of it in your notebook.</p>
<<set $playerKnowledge.pushUnique("ray5")>>
<<set $secrets.ray5 to "Ray took out a second mortgage on his home a couple of months ago. A man named Lou Perry was his cosigner.">>
<<case 'rolledFail'>>
<p>You fail to find any interesting information about Ray. You check the clock and see you don't really have anymore time
to check today so decide to just try again another time.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You fail to find any interesting information about Ray. You check the clock and see you don't really have anymore time
to check today so decide to just try again another time.</p>
<<default>>
<</switch>>
<</linkreplace>>
<</if>></p>
<<link "Prepare for the rest of your day.">>
<<run Engine.play("Mayor outer office")>>
<</link>>
</div>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.paDutiesDone eq 1 and $events.paLunchServed is false>>
<<link "Go have lunch with the Mayor" "Mayors Office">>
<</link>>
<</if>>
<<if $events.paFilingDuties is false and $events.paDutiesDone eq 2>>
<p><<linkreplace "Sort the files.">>
<<replace "#mayorOuterOffice">>
<<set $events.paFilingDuties to true>>
<<set $events.paDutiesDone +=1>>
<<addhours 3>>
<<set _filingRand to random(0,100)>>
<<set $player.energy -=20>>
<<if $player.makeup is false>>
<p>[img["images/events/paFilingPapers.jpg"]]</p>
<<else>>
<p>[img["images/events/paFilingPapersMakeup.jpg"]]</p>
<</if>>
<p>You gather the papers you need to file and look them over, beginning to work on sorting them out. As usual there are a lot of them. People drop stuff off in the
Mayor's office constantly and it tends to build up all day. You spread them out on your desk and begin sorting them by how important they are and what they relate to, things
like city meetings or problems that have cropped up or appearances he needs to make at various events.</p>
<<linkreplace "Finish the filing.">>
<<toggleclass "#fileWork" "hidden">>
<<if _filingRand gte 95>> /*crit failed */
<<set $events.paJobSuccess -=2>>
<p>You know the papers are in English. In theory at least but they might as well be in Latin. But somehow the filing goes all wrong and you actually end up
tearing one of the pages!</p>
<<elseif _filingRand lte 5>> /*crit succeeded */
<<set $events.paJobSuccess +=2>>
<<set $player.skillpass +=2>>
<p>You can't believe how well things are going. The papers practically throw themselves into the filing cabinets and you're very happy with your work!</p>
<<elseif $player.investigation + ($player.joblevel * 5) gte 48>> /*succeeded */
<<set $events.paJobSuccess +=1>>
<<set $player.skillpass +=1>>
<p>The filing goes well and you're pretty happy with your progress when you put the papers away.</p>
<<elseif $player.investigation + ($player.joblevel * 5) gte _filingRand>> /*succeeded */
<<set $events.paJobSuccess +=1>>
<<set $player.skillpass +=1>>
<p>The filing goes well and you're pretty happy with your progress when you put the papers away.</p>
<<else>> /*failed */
<<set $events.paJobSuccess -=1>>
<p>The filing goes poorly and you end up frustrated by the time it's all over.</p>
<</if>>
<</linkreplace>>
<div id = "fileWork" class = "hidden">
<p><<if not $playerKnowledge.includes("lisa19")>>
<p>While you're putting the papers away you spot the records for Solomon Falls High School. You wonder, briefly, if there is anything about Lisa in them. You glance
around to see if anyone is around and then turn your gaze back to the folder that contains those records.</p>
<<linkreplace "Risk checking the files.">>
<<skillCheck "investigation" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $events.paJobSuccess +=1>>
<p>Not only do you find something about Lisa but you also find some papers that were misfiled. You decide to refile them while you're
there and then look over the information you've discovered. While these files don't have her report card or her student record, they do
contain information about how students are doing overall. You see a note for this year that Lisa Patterson's grades have dropped and while
she had been in the running for Valedictorian that was no longer the case and she might even have to attend summer school after her senior year.</p>
<<set $playerKnowledge.pushUnique("lisa19")>>
<<set $secrets.lisa19 to "Lisa was a straight A student but her grades had fallen in her senior year.">>
<<case 'criticalFailure'>>
<<set $events.paJobSuccess -=1>>
<p>Not only are you unable to find any information but you somehow manage to screw up some of the work you did today when you drop some files and they
scatter everywhere. You sigh and hope you're not in too much trouble over this. Maybe you can try another day?</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>After a bit of searching you find some information about Lisa. While these files don't have her report card or her student record, they do
contain information about how students are doing overall. You see a note for this year that Lisa Patterson's grades have dropped and while
she had been in the running for Valedictorian that was no longer the case and she might even have to attend summer school after her senior year.</p>
<<set $playerKnowledge.pushUnique("lisa19")>>
<<set $secrets.lisa19 to "Lisa was a straight A student but her grades had fallen in her senior year.">>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>After a bit of searching you find some information about Lisa. While these files don't have her report card or her student record, they do
contain information about how students are doing overall. You see a note for this year that Lisa Patterson's grades have dropped and while
she had been in the running for Valedictorian that was no longer the case and she might even have to attend summer school after her senior year.</p>
<<set $playerKnowledge.pushUnique("lisa19")>>
<<set $secrets.lisa19 to "Lisa was a straight A student but her grades had fallen in her senior year.">>
<<case 'rolledFail'>>
<p>You fail to find any interesting information about Lisa. You check the clock and see you don't really have anymore time
to check today so decide to just try again another time.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You fail to find any interesting information about Lisa. You check the clock and see you don't really have anymore time
to check today so decide to just try again another time.</p>
<<default>>
<</switch>>
<</linkreplace>>
<</if>></p>
<<link "Finish and put the papers away.">>
<<run Engine.play("Mayor outer office")>>
<</link>>
</div>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.paDutiesDone eq 3>>
<p>Your work day is over. Soon you'll be able to go home and put on more comfortable clothes but first, the Mayor will want to talk to you.</p>
<<link "Go talk to the Mayor" "Mayors Office">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<<if $events.paJobSuccess gte 0>> /*more successes than failures improves job performance */
<<set $player.joblevel +=1>>
<<else>>
<<set $player.joblevel -=1>>
<</if>>
<</link>>
<</if>>
<</if>>/*rework Mayor office scene. Tie chatting to persuasion skill check. Find a place to put in Mayor events after chatting.
*/
<<if $player.job is "none">>
<<include "Secretary Job">>
<<elseif $events.paDutiesDone eq 3>> /* job done, time for review */
<<include "Mayor PA Inspection">>
<<elseif $events.paDutiesDone eq 1>> /*lunch */
<<set $events.paLunchServed to true>>
<<set $events.paDutiesDone += 1>>
<<set $player.energy -=10>>
<<addmins 30>>
<<ctp "MayorLunch">>
<<if $player.makeup is false>>
<p>[img["images/events/paLunchWithMayor.jpg"]]</p>
<<else>>
<p>[img["images/events/paLunchWithMayorMakeup.jpg"]]</p>
<</if>>
<p>You go down to the cafeteria and get the Mayor's lunch and something for yourself. You lay his lunch out before him and sit down on the couch with him to eat.
He finishes before you and talks as you are finishing up your own lunch.</p>
<<link "Talk to him as you finish your lunch.">>
<<ctpAdvance "MayorLunch">>
<</link>>
<<ctpNext clear>>
<p>He talks to you about various topics: local politics, currents events in town, his plans, work he wants you to do for him and various other topics.</p>
<<set _chatRand to random(0,100)>> /*Change to persuade call */
<<if _chatRand lte 5>> /*crit success */
<<set $events.paJobSuccess +=2>>
<<set $player.skillpass +=2>>
<p>You hold up your end of the conversation very well and you can tell he is quite happy with you.</p>
<<elseif _chatRand gte 95>> /*crit fail */
<<set $events.paJobSuccess -=2>>
<p>Somehow you end up sounding like a total idiot. You hoped he didn't notice but one look at his face told you that he had very much noticed.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte 48>> /*success */
<<set $events.paJobSuccess +=1>>
<<set $player.skillpass +=1>>
<p>You chat with him about current events and he seems pleased with the lunch.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte _chatRand>> /*success */
<<set $events.paJobSuccess +=1>>
<<set $player.skillpass +=1>>
<p>You chat with him about current events and he seems pleased with the lunch.</p>
<<else>> /*fail */
<<set $events.paJobSuccess -=1>>
<p>You chat with him about current events but you can tell he isn't impressed with your lack of conversational skills.</p>
<</if>>
<<if $events.mayor gte 1>> /* setup for future mayor events */
<p><<link "Finish the talk as the Mayor looks at you." "Mayor events">><</link>></p>
<<else>>
<p><<link "Finish and return to your office." "Mayor outer office">>
<</link>></p>
<</if>>
<</ctp>>
<<else>>
<p>The Mayor's office is very, very nice. You're impressed in spite of yourself. It smells like a combination of tobacco and old wood.</p>
<p><<link "Go back downstairs." "City Hall">>
<<addmins 5>><</link>></p>
<</if>><<ctp "amber1">>
<<if $events.dreams eq 0>>
<<set $events.dreams to 1>> /*Will trigger another dream if the player hasn't dreamed yet*/
<</if>>
<<set $foundPlace.park to "Haven Park">>
<<set $metPeople.amber to "Amber Ferguson">>
<<set $metPeople.mark to "Mark Tisdale">>
<<set $events.mark to 1>> /*met Mark */
<<set $events.amber to 1>> /*met Amber */
<div id = "amber1"></div>
<p>[img["images/events/meetingAmber1.jpg"]]</p>
<p> This is your first time here and you look around as you walk into the park. You see various well maintained jogging trails and lawns. The park is very peaceful
though you do wonder if it is as nice at night as it is during the day. You can't helping noticing the large amount of trees and off in the distance a tunnel disappears under
the nearby road. You also see the glimmer of water and you move close to a nearby railing, spotting a pond behind the main walking path.</p>
<p>You glance around and notice a
teenage girl sitting on a nearby park bench, reading a book.
<<if $secrets.lisa3>>
You wonder if that is Amber Ferguson. She looks up from the book she is reading and you approach.
<<else>>
She looks up from her book and you get the feeling she wants to talk to you so you approach her.
<</if>>
She tucks a stray strand of hair behind her ear and smiles shyly as you near her. Something about her seems different compared to other people you've encountered in this
town. You can't put your finger on it but she just seems to have an aura about her. </p>
<<link "Approach her.">>
<<ctpAdvance "amber1">>
<</link>>
<<ctpNext clear>>
<p><<amber>>Hello, my name is Amber Ferguson. I noticed you looking at me.<</amber>></p>
<p><<say $player.fullname $player.saypic>>Hi Amber, I'm <<print $player.name + ".">><</say>></p>
<p><<amber>>Your last name is $player.lastname right? You're the investigator looking for Lisa?<</amber>></p>
<p>You blink in shock that she knows your name. You think back to your arrival in town and how everyone so far has seemed to know stuff they couldn't possibly know.
Even Ellie knew about Lisa and now Amber knows your last name! She smiles when she sees your unease and slowly closes her book.</p>
<<link "Stare at her in surprise.">>
<<ctpAdvance "amber1">>
<</link>>
<<ctpNext clear>>
<div id="amberquestions">
<p><<amber>>I'm Lisa's best friend. I was the one who sent the letter to you! I'm so glad you came!<</amber>></p>
<<set $playerKnowledge.pushUnique("amber1")>>
<<set $secrets.amber1 to "Amber is the one who sent the letter to you!">>
<p>She seems very excited and you get the feeling she can't believe you're actually here. You have a million questions flowing through your head.
At least now you know who sent the letter but that still leaves so much you have to know. You take a moment to collect your thoughts before you finally
decide on some questions to ask.</p>
</div>
<p><<linkreplace "How did you find me?">>
<<replace "#amberquestions">>
<<set $relationships.amber +=5>>
<<set $secrets.solomonfalls1 to "One of the town founders was Doctor Corvus.">>
<<set $playerKnowledge.pushUnique("solomonFalls1")>>
<<set $secrets.havenpark1 to "If you need help, write a letter and bury it by Doctor Corvus's statue.">>
<<set $playerKnowledge.pushUnique("havenPark1")>>
<p><<amber>>I didn't. Well...not really. You're not going to believe this but there's this old legend. If you need help, write a letter and bury it by the
statue of one of the town founders, Doctor Corvux. I did and when I checked the next day it was gone. All that was there was
a piece of paper with your name on it.<</amber>></p>
<p>You just stare at her after that answer, feeling almost faint. Your hearing fades and you hear your heart pounding in your ears.
The world seems to lose focus and you feel as if the ground is tilting under your feet. The dream? It has to be related to the dream...</p>
<p><<amber>>Are you alright? You look like you've seen a ghost!<</amber>></p>
<p>You nod, the world coming back into focus after a few moments. What she has told you only confirms what is quickly becoming clear. The rumors about this town are true.
It is a hotbed of paranormal activity. It's been mostly subtle so far but you sense its effects everywhere. <<if $player.tg is true>>It changed your body into that of a
woman after all, it's hard to deny that what is happening here is real!<</if>></p>
<p><<say $player.fullname $player.saypic>>I believe you Amber.<</say>></p>
<p>She looks relieved and smiles warmly at you before blushing and looking away. You sense that she was afraid you wouldn't believe her which is somewhat surprising considering
the things you've witnessed. But maybe most of the residents of the town don't believe the more outlandish stuff and tell themselves stories about the things they can't
outright deny...</p>
<</replace>><</linkreplace>></p>
<p><<linkreplace "How do you know she didn't just run away or something?">><<replace "#amberquestions">>
<<set $playerKnowledge.pushUnique("lisa5")>>
<<set $secrets.lisa5 to "Lisa was scared of something before she disappeared but wouldn't tell Amber what it was.">>
<p>Amber frowns and looks away. The silence stretches on long enough you think she might not answer but finally she looks back at you and her eyes glisten with unshed tears.</p>
<p><<amber>>Lisa wouldn't just leave me without saying anything. Besides, she'd been acting odd lately. Like she was scared of something but she wouldn't
tell me what it was!<</amber>></p>
<p>You can tell that the question has upset her. She fidgets with her shirt and shifts on the bench as if she is thinking of standing up and leaving but
finally she relaxes and nods to you to let you know she is ready for more questions if you want ask them.</p>
<</replace>><</linkreplace>></p>
<p><<linkreplace "Do you know where I should start looking?">><<replace "#amberquestions">>
<p>Amber sighs and picks at some imaginary lint on her pants. She looks up at you and shakes her head slowly. She has a look in her eyes that is almost guilty.</p>
<p><<amber>>I wish I did but Lisa was getting secretive before she disappeared. She quit her job at the diner
and found a new job she wouldn't tell me about and she wasn't spending as much time with me as she used to. I guess maybe if you worked at the diner too
you might find out if she told them about her new job before she left or something?<</amber>></p>
<<set $secrets.lisa4 to "She worked at the diner for awhile but quit for a new mysterious job.">>
<<set $playerKnowledge.pushUnique("lisa4")>>
<</replace>><</linkreplace>> </p>
<<if not $foundPlace.pattersonhome>>
<p><<linkreplace "Should I go visit her parents do you think?">>
<<set $events.amberPattersonHints to true>>
<<replace "#amberquestions">>
<<set $secrets.ray1 to "Ray Patterson is an important man and works for the Mayor of Solomon Falls.">>
<<set $playerKnowledge.pushUnique("ray1")>>
<<set $secrets.ray3 to "Ray has changed since Lisa disappeared. Amber said he looks at her with hunger in his eyes and is abusing his power.">>
<<set $playerKnowledge.pushUnique("ray3")>>
<p>Amber nods as a look of intense sadness crosses her face. She stares into your eyes.</p>
<p><<amber>>Yes. They may be wary. Some have tried to take advantage of the situation.
Her mother, especially, is vulnerable. If you upset her, you won't get a chance to talk to them. And...Her dad has been acting odd. I don't know how to describe it other than to say he's changed. He's always been a powerful man. He has connections to
the Mayor and works for him. But it never went to his head. But I'm hearing rumors. Rumors that he has been abusing his power. Using Lisa's disappearance to get
sympathy. I practically grew up in the Patterson home. Ray was always a kind man. But lately when he looks at me, I see...hunger.<</amber>></p>
<p>You can tell that Amber is genuinely distressed by what she has revealed to you. She looks equal parts guilty for sharing such a thing about her friend's
dad, a man she knows, and almost fearful.</p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<link "Stop asking questions." "Marks Intro">><</link>>
<</ctp>><<ctp "AnyaAlley">>
<p>You wander around the main square for awhile and eventually you spot Anya walking briskly down the sidewalk. You manage to catch up to her, waving to get her attention
and she looks somewhat surprised when she sees you. You're sure it has to do with how you look now as compared to how you looked when she first saw
you. It suddenly occurs to you how awkward this conversation might be.</p>
<p><<anya>>What do you want?<</anya>></p>
<<link "Decide how to approach this conversation.">>
<<ctpAdvance "AnyaAlley">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/MeetingWithAnyaAboutAlley1.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>I'm looking for a man. His name is Nick Federov. Do you know where I can find him?<</say>></p>
<p>Her expression instantly becomes more guarded and she looks at you for a long moment in silence and with suspicion. You want
to defend yourself and tell her it's not really what it seems but you know you can't so you just have to put up with it. At last she speaks with a resigned voice.</p>
<p><<anya>>Why should I tell you? I just barely know you.<</anya>></p>
<<link "Try to convince her somehow.">>
<<ctpAdvance "AnyaAlley">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/MeetingWithAnyaAboutAlley2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>I know you don't trust me but I have to find him. It might help me find Amber's friend, Lisa Patterson.
<<if $playerKnowledge.includes("lisa1")>>I suspect he was her drug dealer. Don't worry. I know what I'm doing. <</if>><</say>></p>
<p><<linkreplace "Hope your persuasion was enough.">>
<<skillCheck "persuasion" 0 100 55>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $events.foundnicksalley to true>>
<<set $foundPlace.nicksalley to "Nick's Alley">>
<<set $relationships.anya +=10>> /*Anya is impressed by you */
<p>Anya listens to you and points over across the square. You look in that direction and see an alley. </p>
<p><<anya>> I don't know why but I'm going to trust you on this. He runs his "business" out of this alley. <<print $player.name + ",">> you need to be careful. Nick is not a man to play with. I wouldn't be surprised if he is
behind Lisa's disappearance and those drugs he sells? They're powerful stuff.<</anya>></p>
<<link "Thank her and make your way to the alley she told you about." "Nicks Alley">>
<<addmins 30>>
<</link>>
<<case 'criticalFailure'>>
<p>Anya shakes her head and looks at you with something like pity and scorn.</p>
<p><<anya>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you. I think
you need to go. Now. I thought you were a different type of person, I was clearly wrong.<</anya>></p>
<<set $relationships.anya -=10>> /*She greatly disapproves of your actions */
<p>She refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Try talking to Eric Crocker, he had information on the drugs after all." "Meeting Eric about Alley">><<addmins 30>><</link>></p>
<p><<link "Try talking to Ellie Maxwell, she's a reporter after all." "Meeting Ellie about Alley">><<addmins 30>><</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<set $events.foundnicksalley to true>>
<<set $foundPlace.nicksalley to "Nick's Alley">>
<p>Anya listens to you and points over across the square. You look in that direction and see an alley. </p>
<p><<anya>> I don't know why but I'm going to trust you on this. He runs his "business" out of this alley. <<print $player.name + ",">> you need to be careful. Nick is not a man to play with. I wouldn't be surprised if he is
behind Lisa's disappearance and those drugs he sells? They're powerful stuff.<</anya>></p>
<<link "Thank her and make your way to the alley she told you about." "Nicks Alley">>
<<addmins 30>>
<</link>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<set $events.foundnicksalley to true>>
<<set $foundPlace.nicksalley to "Nick's Alley">>
<p>Anya listens to you and points over across the square. You look in that direction and see an alley. </p>
<p><<anya>> I don't know why but I'm going to trust you on this. He runs his "business" out of this alley. <<print $player.name + ",">> you need to be careful. Nick is not a man to play with. I wouldn't be surprised if he is
behind Lisa's disappearance and those drugs he sells? They're powerful stuff.<</anya>></p>
<<link "Thank her and make your way to the alley she told you about." "Nicks Alley">>
<<addmins 30>>
<</link>>
<<case 'rolledFail'>>
<p>Anya shakes her head and looks at you with something like pity.</p>
<p><<anya>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you.<</anya>></p>
<p>She refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Try talking to Eric Crocker, he had information on the drugs after all." "Meeting Eric about Alley">><<addmins 30>><</link>></p>
<p><<link "Try talking to Ellie Maxwell, she's a reporter after all." "Meeting Ellie about Alley">><<addmins 30>><</link>></p>
<<case 'error'>>
<p>Anya shakes her head and looks at you with something like pity.</p>
<p><<anya>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you.<</anya>></p>
<p>She refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Try talking to Eric Crocker, he had information on the drugs after all." "Meeting Eric about Alley">><<addmins 30>><</link>></p>
<p><<link "Try talking to Ellie Maxwell, she's a reporter after all." "Meeting Ellie about Alley">><<addmins 30>><</link>></p>
<<default>>
<p>Anya shakes her head and looks at you with something like pity.</p>
<p><<anya>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you.<</anya>></p>
<p>She refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Try talking to Eric Crocker, he had information on the drugs after all." "Meeting Eric about Alley">><<addmins 30>><</link>></p>
<p><<link "Try talking to Ellie Maxwell, she's a reporter after all." "Meeting Ellie about Alley">><<addmins 30>><</link>></p>
<</switch>>
<</linkreplace>></p>
<</ctp>><<set $metPeople.anya to "Anya Murphy">>
<<set $events.anya to 1>>
<<ctp "anya">>
<p>You leave Haven Park and walk back towards the Main Square of town, thinking about the events you just experienced. Amber seemed nice, if a little shy. You're still not sure
what to think of Mark though. You nibble your lip as you walk, trying to decide what her best friend and her boyfriend might tell you about Lisa. You've just gotten back to the
main square from Haven Park when you're startled by a boisterous female voice ringing out behind you.</p>
<p><<say "??">><b>Hey! You! The one in the skirt! Stop!</b><</say>></p>
<<link "Turn towards the voice.">>
<<ctpAdvance "anya">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/meetinganya1.jpg"]]</p>
<p>It's not just the sway in her hips, it the baseball bat she is casually carrying. Her entire bearing seems aggressive and a bit intimidating. Even the way she looks you over
is less curiousity and more sizing you up.</p>
<p><<anya>>Name's Anya, were you the one that sent Amber fleeing from the park?<</anya>></p>
<<link "Think of an answer.">>
<<ctpAdvance "anya">>
<</link>>
<<ctpNext clear>>
<div id = "anyaresponse1">
<p>You're not sure what to say really. Your eyes dart to the baseball bat and you actually glance around wondering if anyone is going to intervene. The nearest people
to you are moving to the other side of the street. Cowards. Anya whistles when she sees you looking around.</p>
<p><<anya>>Did you not hear me? Do I have to ask again?<</anya>></p>
<p><<linkreplace "I was talking to her and Mark showed up.">>
<<replace "#anyaresponse1">>
<<set $player.karma +=1>>
<<set $relationships.anya + 5>>
<<set $events.anya to 2>>
<<ctp "markAnswer">>
<p>[img["images/events/meetinganya2.jpg"]]</p>
<p>You decide to just tell her the truth. She listens as you explain what had happened in the park and finally she nods.</p>
<p><<anya>>Yeah, sounds like that punk Mark.<<if $events.markDate gte 1>><<set $relationships.anya -5>> And you agreed to go out with him? Huh, well, no accounting for taste.
<</if>><</anya>></p>
<p>She walks closer and looks you over then reaches out and runs her fingers up your arm. For some reason even that simple touch raises goosebumps on your soft skin. You don't
understand your reaction and pull your arm back after a moment. She rests her bat on the ground and just continues looking you over.</p>
<<link "Rub your arms self consciously.">>
<<ctpAdvance "markAnswer">>
<</link>>
<<ctpNext clear>>
<p><<anya>>There's something about you, what did you say your name was again?<</anya>></p>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">><</say>></p>
<p>She nods and gives you a smile though there is something...predatory about it. She lifts her bat and walks down the street, her hips swinging almost hypnotically.</p>
<<link "Watch her go.">>
<<ctpAdvance "markAnswer">>
<</link>>
<<ctpNext clear>>
<p><<anya>>I'll be seeing you <<print $player.name + "!">><</anya>></p>
<p>You watch her until she turns a corner then return to what you had been planning to do.</p>
<p><<say "???">>Wow, she was intense huh?<</say>></p>
<p>You don't bother to reply to the mysterious voice.</p>
<<link "Continue on your way." "Main square">>
<</link>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "It's none of your business.">>
<<replace "#anyaresponse1">>
<<set $events.anya to 3>>
<<set $player.dominance +=1>>
<<set $relationships.amber +5>> /* She likes people who aren't afraid to stand up for themselves. */
<<ctp "nunya">>
<p>[img["images/events/meetinganya2.jpg"]]</p>
<p>Her eyes narrow dangerously and she walks closer. She looks you over and then smirks, resting her bat on the ground as if to balance on it like a cane.</p>
<p><<anya>>You're a smart ass, what did you say your name was again?<</anya>></p>
<<link "Reply to her.">>
<<ctpAdvance "nunya">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">><</say>></p>
<p>She nods and gives you a smile though there is something...predatory about it. She lifts her bat and walks down the street, her hips swinging almost hypnotically.</p>
<p><<anya>>I'll be seeing you <<print $player.name + "!">><</anya>></p>
<<link "Watch her go.">>
<<ctpAdvance "nunya">>
<</link>>
<<ctpNext clear>>
<p>You watch her until she turns a corner then return to what you had been planning to do.</p>
<p><<say "???">>Wow, she was intense huh?<</say>></p>
<p>You don't bother to reply to the mysterious voice.</p>
<<link "Continue on your way." "Main square">>
<</link>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<<if $player.energy gte 15>>
<p><<linkreplace "Lie.">>
<<set $player.corruption +=1>>
<<replace "#anyaresponse1">>
<<set $player.karma -=1>>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.persuasion gte 48>>
<<set $relationships.anya +=5>>
<<set $events.anya to 4>>
<p>You quickly think of a story you think she'll believe.</p>
<p><<say $player.fullname $player.saypic>>I heard her say something about missing a friend of hers? Maybe she was upset about that?<</say>></p>
<p>Anya's expression actually softens for a second. It happens so fast you're not even sure if it really happened at all. Does she care about Amnber?</p>
<<set $playerKnowledge.pushUnique("anya1")>>
<<set $secrets.anya1 to "You think Anya has a soft spot for Amber.">>
<<linkreplace "Wait to see how she responds.">>
<<replace "#anyaresponse1">>
<p><<anya>>Yeah, her friend Lisa is missing. It's hit her hard. <</anya>></p>
<p>She walks closer and looks you over then reaches out and runs her fingers up your arm. For some reason even that simple touch raises goosebumps on your soft skin. You don't
understand your reaction and pull your arm back after a moment.She rests her bat on the ground and just continues looking you over.</p>
<p>[img["images/events/meetinganya2.jpg"]]</p>
<p><<anya>>There's something about you, what did you say your name was again?<</anya>></p>
<<linkreplace "Give her your name.">>
<<replace "#anyaresponse1">>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">><</say>></p>
<p>She nods and gives you a smile though there is something...predatory about it. She lifts her bat and walks down the street, her hips swinging almost hypnotically.</p>
<p><<anya>>I'll be seeing you <<print $player.name + "!">><</anya>></p>
<p>You watch her until she turns a corner then return to what you had been planning to do.</p>
<<set $player.skillpass +=1>>
<p><<say "???">>Wow, she was intense huh?<</say>></p>
<p>You don't bother to reply to the mysterious voice.</p>
<<link "Continue on your way." "Main square">>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<<elseif $player.persuasion gte random(0,75)>> /*It's a little easier to lie to her because the lie is convincing, */
<<set $relationships.anya +=5>>
<<set $events.anya to 4>>
<p>You quickly think of a story you think she'll believe.</p>
<p><<say $player.fullname $player.saypic>>I heard her say something about missing a friend of hers? Maybe she was upset about that?<</say>></p>
<p>Anya's expression actually softens for a second. It happens so fast you're not even sure if it really happened at all. Does she care about Amber?</p>
<<linkreplace "Wait to see how she responds.">>
<<replace "#anyaresponse1">>
<p><<anya>>Yeah, her friend Lisa is missing. It's hit her hard. <</anya>></p>
<<set $playerKnowledge.pushUnique("anya1")>>
<<set $secrets.anya1 to "You think Anya has a soft spot for Amber.">>
<p>She walks closer and looks you over then reaches out and runs her fingers up your arm. For some reason even that simple touch raises goosebumps on your soft skin. You don't
understand your reaction and pull your arm back after a moment.She rests her bat on the ground and just continues looking you over.</p>
<p>[img["images/events/meetinganya2.jpg"]]</p>
<p><<anya>>There's something about you, what did you say your name was again?<</anya>></p>
<<linkreplace "Give her your name.">>
<<replace "#anyaresponse1">>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">><</say>></p>
<p>She nods and gives you a smile though there is something...predatory about it. She lifts her bat and walks down the street, her hips swinging almost hypnotically.</p>
<p><<anya>>I'll be seeing you <<print $player.name + "!">><</anya>></p>
<p>You watch her until she turns a corner then return to what you had been planning to do.</p>
<<set $player.skillpass +=1>>
<p><<say "???">>Wow, she was intense huh?<</say>></p>
<p>You don't bother to reply to the mysterious voice.</p>
<<link "Continue on your way." "Main square">>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<<else>>
<<ctp "badLie">>
<p>You quickly think of a story you think she'll believe.</p>
<<set $events.anya to 5>>
<p><<say $player.fullname $player.saypic>>I heard her say something about wishing that Mark guy would ask her out?<</say>></p>
<p>She stares at you for several long seconds then bursts out laughing. It sounds like a combination of actual amusement and anger wrapped up into the same laugh.</p>
<<link "Sigh as she laughs at you.">>
<<ctpAdvance "badLie">>
<</link>>
<<ctpNext clear>>
<p><<anya>>You seriously expect me to believe that Amber is pining after Mark Tisdale?<</anya>></p>
<p>She suddenly stops laughing walks closer and looks you over then reaches out and runs her fingers up your arm. For some reason even that simple touch raises goosebumps on your soft skin. You don't
understand your reaction and pull your arm back after a moment. She rests her bat on the ground and
just continues looking you over.</p>
<<link "Look back at her.">>
<<ctpAdvance "badLie">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/meetinganya2.jpg"]]</p>
<p><<anya>>There's something about you, what did you say your name was again?<</anya>></p>
<<link "Give her your name.">>
<<ctpAdvance "badLie">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.name + ".">><</say>></p>
<p>She nods and gives you a smile though there is something...predatory about it. She lifts her bat and walks down the street, her hips swinging almost hypnotically.</p>
<<link "Watch her go.">>
<<ctpAdvance "badLie">>
<</link>>
<<ctpNext clear>>
<p><<anya>>I'll be seeing you <<print $player.name + "!">><</anya>></p>
<p>You watch her until she turns a corner then return to what you had been planning to do.</p>
<p><<say "???">>Wow, she was intense huh?<</say>></p>
<p>You don't bother to reply to the mysterious voice.</p>
<<link "Continue on your way." "Main square">>
<</link>>
<</ctp>>
<</if>>
<</replace>>
<</linkreplace>></p>
<<else>><p>You don't have the energy to <<disable>><<link "lie">><</link>><</disable>></p><</if>>
</div>
<</ctp>><<ctp "arishaQuestions">>
<div id = "questions"><p>You debate what to ask her.</p></div>
<p><<linkreplace "Ask her about Lisa Patterson.">>
<<replace "#questions">>
<p><<arisha>>Mmmm...an interesting question. I think what you truly wanted to ask is do I know what happened to her. And my reply would be, finding Lisa Patterson is
the journey. But it is not the destination. You will probably find her. But to do so, you will have to follow in her footsteps I think. And not be consumed by your
experiences as you do.<</arisha>></p>
<p>You're not sure how useful that is. You sigh and debate what to ask next.</p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Ask her if anyone can help you.">>
<<replace "#questions">>
<p><<arisha>>That is a complicated question. Many people will help you but will want something in return. Often they will want access to your new body in
some way. <<if $player.tg is true>>In case you're wondering, this is part of why you became a woman. Without the ability to tempt people you might not succeed. <</if>>
Try not to judge them too harshly. This town is being corrupted by a darkness that is slowly consuming it. Many of the townspeople have been affected already but not all.
Those are the ones who you will truly wish to find. I can tell you that Amber is one of the ones who will truly help you and is uncorrupted. You might be
a danger to her however.<</arisha>></p>
<p>What will you ask next?</p>
<</replace>>
<</linkreplace>></p>
<p><<if $player.tg is true>><<linkreplace "Ask who you can tell about you being a man.">>
<<replace "#questions">>
<p><<arisha>>Two types of people will be able to learn this knowledge. Those who are supernaturally gifted and those who know that such a change is possible. I can only
interfere in the course of events so much. But I can give you one name. Amber Ferguson. She was one of the ones who interacted with Alex Knight.<</arisha>></p>
<p>What will you ask next?</p>
<</replace>>
<</linkreplace>><</if>></p>
<p><<linkreplace "Ask about dangers around Solomon Falls.">>
<<replace "#questions">>
<p><<arisha>>Many but the worst will be you yourself. If you allow yourself to become too corrupted, you will risk being consumed by the same darkness that is changing this town
and infecting it like a cancer. <</arisha>></p>
<p>What will you ask next?</p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Ask about the being in your dream.">>
<<replace "#questions">>
<p><<arisha>>He is a friend and a protector of Solomon Falls. Who he is, what his name is. That is not for me to share. I'm sorry. But you can trust him.<</arisha>></p>
<p>What will you ask next?</p>
<</replace>>
<</linkreplace>></p>
<p><<link "Stop asking questions." "Meeting Arisha 3">>
<<addmins 30>>
<</link>></p>
<</ctp>><<ctp "arishabye">>
<p><<say $player.fullname $player.saypic>>I can't think of anything else right now. If I can think of other stuff will you be here?<</say>></p>
<p><<arisha>>I will be around, but yes, I can often be found here. <</arisha>></p>
<p>You nod and turn to walk out with a smile at her as you depart.</p>
<<link "Wave at her as you turn to leave.">>
<<ctpAdvance "arishabye">>
<</link>>
<<ctpNext clear>>
<p><<crossfadecontainer "Arisha" "images/events/Arisha bye 1.jpg">></p>
<p><<linkreplace "Walk away, feeling an urge to look back.">>
<p><<crossfade "Arisha" "images/events/Arisha bye 2.jpg" 2s>></p>
<p>But you didn't and thus didn't see how things changed behind you.</p>
<<timed 2s>>
<<toggleclass "#arisha1" "hidden">>
<</timed>>
<</linkreplace>></p>
<div id = "arisha1" class = "hidden">
<p><<linkreplace "Keep going, unaware of what is happening behind you.">>
<<ctpAdvance "arishabye">>
<p><<crossfade "Arisha" "images/events/Arisha bye 3.jpg" 2s>></p>
<<timed 2s>>
<<toggleclass "#arisha2" "hidden">>
<</timed>>
<</linkreplace>></p> </div>
<div id = "arisha2" class = "hidden">
<p>You walk out and <<link "return to the main square." "Main square">>
<</link>></p>
</div>
<</ctp>><<set $events.arisha to 2>>
<<set $metPeople.arisha to "Arisha Lebedev">>
<<if $player.tg is true>>
<<ctp "tgArisha">>
<p>You walk into the library, half expecting to see Roy the librarian but instead see a woman. She is giving you a look that could be best described as half smile,
half knowing smirk. You glance around the library and then back at her.</p>
<p>[img["images/events/meetingArisha.jpg"]]</p>
<p><<say "???" $npcSay.arisha>>My name is unimportant. I suspect a mutual friend sent you here?<</say>></p>
<<link "Answer her.">>
<<ctpAdvance "tgArisha">>
<</link>>
<<ctpNext clear>>
<p>You look around for the librarian again then return your gaze to her.</p>
<p><<say $player.fullname $player.saypic>>I'm <<print $player.name + ".">> and uhh...yes. I was sent by a mutual friend. A friend with...feathers?<</say>></p>
<p><<arisha>>It is nice to meet you. I think you likely have many questions for me. I want to be upfront with you. I can answer some of your questions but not all.
There is some information that I don't have. And other information I can't tell you. You'll understand later. Or you won't and it will no longer matter.<</arisha>></p>
<<link "Swallow your frustration as she speaks in rhymes.">>
<<ctpAdvance "tgArisha">>
<</link>>
<<ctpNext clear>>
<p>She motions for you to follow her and she leads you to one of the tables nearby. You both sit and she studies you for a moment then speaks quietly.</p>
<p><<arisha>>I believe I know what your first question shall be. Would you like me to answer it?<</arisha>></p>
<p>You nod, curious if she really does know your question. The one you want to just be able to ask <i>someone.</i></p>
<p><<arisha>>You want to tell me you were a man and ask me if I believe you. I do believe you. And now I think you probably have a question for me?<</arisha>></p>
<<link "Gasp in surprise.">>
<<ctpAdvance "tgArisha">>
<</link>>
<<ctpNext clear>>
<p>You have so many questions. It takes you a moment to collect your thoughts but you slowly nod to her. </p>
<p><<say $player.fullname $player.saypic>>I do. The biggest one is, how did you know I used to be a man? Oh! I can say it to you. You have <i>no</i> idea
how good that feels! I can finally tell someone. My name is...my name is...<</say>></p>
<p>You sigh. You still can't tell her your name from before your change. In fact, you realize you can't even <i>think</i> your old name anymore.</p>
<p><<arisha>>You're not the first one I've encountered who was a man but became a woman in this town. Though your change is much different from hers.<</arisha>></p>
<<link "Blink in utter shock at this news.">>
<<ctpAdvance "tgArisha">>
<</link>>
<<ctpNext clear>>
<p>She seems to know what you're thinking as she looks into your eyes. She smiles softly and is about to say something when your raven lands on the table next to her.
It cocks its head then leans in, seeming to nibble at her hair with its beak though it doesn't quite touch her. It almost looks like a caress and she smiles warmly
to the raven.</p>
<p><<arisha>>How are you my friend? I hear you have a name now?<</arisha>></p>
<p><<say $crowName $npcSay.crow>>I do! She named me! I didn't even know I needed a name until she gave it to me!<</say>></p>
<p>You just stare between the two of them and then $crowName takes off, flying up into the rafters of the library. She smiles at him then turns her gaze to you.</p>
<<link "Ask her if she knows the raven.">>
<<ctpAdvance "tgArisha">>
<</link>>
<<ctpNext clear>>
<p><<arisha>>You are not the first one to have him as a familiar. He is far older than you know. And far wiser, even if he doesn't show it. It amuses him to play the
smart ass but if you trust him, he can help you. And if he ever comes to care for you, he'll preen you as he does me. It's a sign of affection.<</arisha>></p>
<p>You open and close your mouth a few times, unsure how to reply to this and finally just shake your head.</p>
<p><<say $player.fullname $player.saypic>>You said someone else was changed into a woman before me? But it was different? I'm guessing you don't mean like...surgery and
stuff?<</say>></p>
<<link "Watch as she slowly shakes her head.">>
<<ctpAdvance "tgArisha">>
<</link>>
<<ctpNext clear>>
<p><<arisha>>He was changed by magic. It was a slow transformation for him. It took several days. He lost weight as his hair grew and gradually over time he
became a woman. I won't tell you how he changed, that would...draw attention you don't want. I will say it was different than your change. His change was done
maliciously, in an attempt....no. I'm saying too much. Your change, well, your change was necessary. And it wasn't done by the same creature as his was. You
still may become a man again, should things go well. But you are also in more danger than he was. I will say, he had help in town. But that is all I can say.
For now. Ask me your other questions.<</arisha>></p>
<<if $playerKnowledge.includes("alex2")>><p>You realize who probably helped him. Lisa and Amber! Does that mean you can confide in Amber?</p><</if>>
<<link "Ask other questions now." "Meeting Arisha 2">>
<<addmins 15>>
<</link>>
<</ctp>>
<<else>>
<<ctp "femArisha">>
<p>You walk into the library, half expecting to see Roy the librarian but instead see a woman. She is giving you a look that could be best described as half smile,
half knowing smirk. You glance around the library and then back at her.</p>
<p>[img["images/events/meetingArisha.jpg"]]</p>
<p><<say "???" $npcSay.arisha>>My name is unimportant. I suspect a mutual friend sent you here?<</say>></p>
<<link "Answer her.">>
<<ctpAdvance "femArisha">>
<</link>>
<<ctpNext clear>>
<p>You look around for the librarian again then return your gaze to her.</p>
<p><<say $player.fullname $player.saypic>>I'm <<print $player.name + ".">> and uhh...yes. I was sent by a mutual friend. A friend with...feathers?<</say>></p>
<p><<arisha>>It is nice to meet you. I think you likely have many questions for me. I want to be upfront with you. I can answer some of your questions but not all.
There is some information that I don't have. And other information I can't tell you. You'll understand later. Or you won't and it will no longer matter.<</arisha>></p>
<<link "Smother your annoyance at how vague she is being.">>
<<ctpAdvance "femArisha">>
<</link>>
<<ctpNext clear>>
<p>She seems to know what you're thinking as she looks into your eyes. She smiles softly and is about to say something when your raven lands on the table next to her.
It cocks its head then leans in, seeming to nibble at her hair with its beak though it doesn't quite touch her. It almost looks like a caress and she smiles warmly
to the raven.</p>
<p><<say $crowName $npcSay.crow>>I do! She named me! I didn't even know I needed a name until she gave it to me!<</say>></p>
<p>You just stare between the two of them and then $crowName takes off, flying up into the rafters of the library. She smiles at him then turns her gaze to you.</p>
<<link "Ask how she knows the raven.">>
<<ctpAdvance "femArisha">>
<</link>>
<<ctpNext clear>>
<p><<arisha>>You are not the first one to have him as a familiar. He is far older than you know. And far wiser, even if he doesn't show it. It amuses him to play the
smart ass but if you trust him, he can help you. And if he ever comes to care for you, he'll preen you as he does me. It's a sign of affection.<</arisha>></p>
<p>You open and close your mouth a few times, unsure how to reply to this and finally just shake your head.</p>
<<link "Ask your questions." "Meeting Arisha 2">>
<<addmins 15>>
<</link>>
<</ctp>>
<</if>><<ctp "EllieAlley">>
<p>You briefly glance around the newspaper office as you walk in. It's a fairly old fashioned looking office but you don't really have time to pay much attention to it. Ellie
glances up when you walk in and she looks somewhat surprised when she sees you. You're sure it has to do with how you look now as compared to how you looked when she first saw
you. It suddenly occurs to you how awkward this conversation might be.</p>
<p><<ellie>>Ahh...Miss <<print $player.lastname + "?">> What can I do for you?<</ellie>></p>
<<link "Decide how to approach this conversation.">>
<<ctpAdvance "EllieAlley">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/MeetingWithEllieAboutAlley1.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>I'm looking for a man. His name is Nick Federov. Do you know where I can find him?<</say>></p>
<p>Her expression instantly becomes more guarded and she looks at you for a long moment in silence, her gaze taking in your attire and you can't help feeling judged. You want
to defend yourself and tell her it's not really what it seems but you know you can't so you just have to put up with it. At last she speaks with a resigned voice.</p>
<p><<ellie>>I don't know what's happened to you or if this is about Lisa Patterson, oh, don't look so surprised, I'm a journalist, but this is a bad idea.<</ellie>></p>
<<link "Try to convince her somehow.">>
<<ctpAdvance "EllieAlley">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/MeetingWithEllieAboutAlley2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>I know you're worried. You probably know what he's involved with. But I have my reasons. You mentioned Lisa Patterson right?
<<if $playerKnowledge.includes("lisa1")>>I suspect he was her drug dealer. Don't worry. I know what I'm doing. <</if>><</say>></p>
<p><<linkreplace "Hope your persuasion was enough.">>
<<skillCheck "persuasion" 0 100 55>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $events.foundnicksalley to true>>
<<set $foundPlace.nicksalley to "Nick's Alley">>
<<set $relationships.ellie +=10>> /*Ellie is impressed by you */
<p>Ellie listens to you and motions you over to her desk. She takes out a map
of the town and points to an alley on the edge of the town square. </p>
<p><<ellie>> I don't know why but I'm going to trust you on this. He runs his "business" out of this alley. <<print $player.name + ",">> you need to be careful. Nick is not a man to play with. I wouldn't be surprised if he is
behind Lisa's disappearance and those drugs he sells? They're like nothing I've even heard of. I can't even find information about them on the internet.<</ellie>></p>
<<link "Thank her and make your way to the alley she told you about." "Nicks Alley">>
<<addmins 30>>
<</link>>
<<case 'criticalFailure'>>
<p>Ellie shakes her head and looks at you with something like pity and scorn.</p>
<p><<ellie>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you. I think
you need to go. Now. I thought you were a different type of person, I was clearly wrong.<</ellie>></p>
<<set $relationships.ellie -=10>> /*She greatly disapproves of your actions */
<p>She refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Try talking to Eric Crocker, he had information on the drugs after all." "Meeting Eric about Alley">><<addmins 30>><</link>></p>
<p><<link "Try talking to Anya." "Meeting Anya about Alley">><<addmins 30>><</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<set $events.foundnicksalley to true>>
<<set $foundPlace.nicksalley to "Nick's Alley">>
<p>Ellie listens to you and seems to spend a few minutes weighing the pros and cons of telling you. Finally she sighs and motions you over to her desk. She takes out a map
of the town and points to an alley on the edge of the town square. </p>
<p><<ellie>>He runs his "business" out of this alley. <<print $player.name + ",">> you need to be careful. Nick is not a man to play with. I wouldn't be surprised if he is
behind Lisa's disappearance and those drugs he sells? They're like nothing I've even heard of. I can't even find information about them on the internet.<</ellie>></p>
<<link "Thank her and make your way to the alley she told you about." "Nicks Alley">>
<<addmins 30>>
<</link>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<set $events.foundnicksalley to true>>
<<set $foundPlace.nicksalley to "Nick's Alley">>
<p>Ellie listens to you and seems to spend a few minutes weighing the pros and cons of telling you. Finally she sighs and motions you over to her desk. She takes out a map
of the town and points to an alley on the edge of the town square. </p>
<p><<ellie>>He runs his "business" out of this alley. <<print $player.name + ",">> you need to be careful. Nick is not a man to play with. I wouldn't be surprised if he is
behind Lisa's disappearance and those drugs he sells? They're like nothing I've even heard of. I can't even find information about them on the internet.<</ellie>></p>
<<link "Thank her and make your way to the alley she told you about." "Nicks Alley">>
<<addmins 30>>
<</link>>
<<case 'rolledFail'>>
<p>Ellie shakes her head and looks at you with something like pity.</p>
<p><<ellie>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you.<</ellie>></p>
<p>She refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Try talking to Eric Crocker, he had information on the drugs after all." "Meeting Eric about Alley">><<addmins 30>><</link>></p>
<p><<link "Try talking to Anya" "Meeting Anya about Alley">><<addmins 30>><</link>></p>
<<case 'error'>>
<p>Ellie shakes her head and looks at you with something like pity.</p>
<p><<ellie>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you.<</ellie>></p>
<p>She refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Try talking to Eric Crocker, he had information on the drugs after all." "Meeting Eric about Alley">><<addmins 30>><</link>></p>
<p><<link "Try talking to Anya." "Meeting Anya about Alley">><<addmins 30>><</link>></p>
<<default>>
<p>Ellie shakes her head and looks at you with something like pity.</p>
<p><<ellie>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you.<</ellie>></p>
<p>She refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Try talking to Eric Crocker, he had information on the drugs after all." "Meeting Eric about Alley">><<addmins 30>><</link>></p>
<p><<link "Try talking to Anya." "Meeting Anya about Alley">><<addmins 30>><</link>></p>
<</switch>>
<</linkreplace>></p>
<</ctp>><<ctp "meetingEric1">>
<p>[img["images/events/meetingEric2.jpg"]]</p>
<<set $metPeople.eric to "Eric Crocker">>
<<set $events.nakedEricMeeting to true>>
<p>You wake up laying on a bed that is swaying under you and you wince, reaching up to touch your head where you feel a large knot. <i>It really happened then. But where am I?</i>
You look around, frowning and then gasp when you realize you're nude. You instinctively run your hands down your body checking for, you're not sure what. You hear a wet splashing
sounds outside and suddenly you realize, the bed isn't swaying. You're on a boat! Your mind briefly flashes back to the odd whispering voice and the sensation of some kind of
slimy hand grabbing your leg when you were in the water and your heart slams in your chest.</p>
<p><<say "????">>Welcome back to the land of the living. I was starting to think I needed to take you to the doctor.<</say>></p>
<p>You squeak in surprise when you hear the voice and
<<link "turn to face the speaker.">>
<<ctpAdvance "meetingEric1">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/meetingEric3.jpg"]]</p>
<p>You quickly move to your hands and knees, lifting one hand up to try to cover your breasts. The man standing there looks quite amused and he looks you over causing you to flush
before he speaks. You have a brief flash of irritation though whether it is because of how he looked you over or your own reaction to it you don't know. <<if $player.tg is true>>
<i>I can't believe I woke up naked in a man's bed. I only recently became a woman...</i><<set $player.fem += 2>><</if>></p>
<p><<eric>>Don't worry girl. I've already seen it all so why bother covering yourself? I had to strip you down because your clothes were soaked so it's a bit late to get shy
don't you think? My names Eric, Eric Crocker. And you are?<</eric>></p>
<<link "Introduce yourself.">>
<<ctpAdvance "meetingEric1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/meetingEric3p2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Ummm...<<print $player.fullname + "...">><</say>></p>
<p>He nods and motions behind you. You hesitate to look, having a brief irrational fear he'll do something when you look away but you realize if he wanted to do anything
he's had plenty of time to do it before you woke up. You're still trying to work out your feelings about the situation</p>
<p>Do you <<link "feel embarassed and shy">>
<<ctpAdvance "meetingEric1">>
<<set $player.dominance -= 1>>
<</link>>
or maybe you <<link "feel a little aroused">>
<<set $player.corruption += 1>>
<<ctpAdvance "meetingEric1">>
<</link>>
or do you <<link "feel annoyed that you were so vulnerable?">>
<<set $player.dominance += 1>>
<<ctpAdvance "meetingEric1">>
<</link>></p>
<<ctpNext clear>>
<p><<eric>>The bathroom is down that hall there. Your clothes are in there and should be dry by now I think.<</eric>></p>
<p><<say $player.fullname $player.saypic>>Alright could you, you know, turn around?<</say>></p>
<p>He rolls his eyes but slowly turns around. You get up and hurry down the hallway. You don't look back but you have the feeling he is watching you go in spite of
turning around. It feels different from how others have looked at you. More...natural somehow. You can't put your finger on it but you definitely feel like it's more casual
interest than some of the other people you've encountered in this town. You flee into the bathroom and find your clothes, they're dry and smell like they were recently washed.
In fact, they're kind of warm so they must have just come out of the dryer. You quickly dress and step back out into the hall.</p>
<p><<link "Return to the bedroom.">>
<<ctpAdvance "meetingEric1">>
<</link>></p>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>So, you got me out of the water? Thank you, I guess I owe you my life.<</say>></p>
<p><<eric>>I'll tell you what, have a drink with me before you go and we'll call it even. Sound good?<</eric>></p>
<p>You nod and he leads you upstairs to a fully stocked bar area. So far, this is all much fancier than what you expected. <<if $playerKnowledge.includes("ericsboat1")>>
Though considering how the boat seems to be disguised to look more rundown than it truly is, perhaps you shouldn't be surprised.<</if>> You move to one of the windows and
look outside to confirm your suspicions. Yes, this is the rusted boat you saw right before you fell in the water, the Rinn Dearg. Eric moves to the bar and you turn to regard
him. He also looks out of place in this fancy setting. </p>
<p><<link "Walk away from the window.">>
<<ctpAdvance "meetingEric1">>
<</link>></p>
<<ctpNext clear>>
<p><<eric>>I'm going to have some whiskey, how about you?<</eric>></p>
<p>You nod to him and sit at the nearby table, wincing slightly as your head still throbs. You reach up to rub at the back of your head again, sucking in a breath as a bolt
of pain greets your probing fingers. You quickly lower them and sigh.</p>
<<if $player.energy gte 15>>
<p><<linkreplace "Study him.">>
<<set _tempPercep to random (0,100)>>
<<if _tempPercep lte 5>> /* crit success */
<<set $player.skillpass += 2>>
<p>You look around while he makes the drinks and then study him. He seems cautious and you realize he probably rarely lets people onto his boat he doesn't know.
Everything about him and this boat is designed to look non-interesting but there is clearly more to him. Your eyes dart around and you notice a package pushed under a
nearby cabinet, hidden in the shadows under it. Realization dawns. He's probably a smuggler!</p>
<<set $playerKnowledge.pushUnique("eric1")>>
<<set $secrets.eric1 to "Eric is a smuggler with his boat cleverly made to look old and rundown so it doesn't draw attention.">>
<<elseif _tempPercept gte 95>> /*crit fail */
<p>He catches you staring at him and smirks. You flush and look away, biting your lip. Clearly you won't find anything out just by staring at him!</p>
<<set $relationships.eric -= 5>> /*he's not fond of obvious curiousity */
<<elseif $player.investigation gte 48>>
<<set $player.skillpass += 1>>
<p>You look around while he makes the drinks and then study him. He seems cautious and you realize he probably rarely lets people onto his boat he doesn't know.
Everything about him and this boat is designed to look non-interesting but there is clearly more to him.</p>
<<elseif $player.investigation gte _tempPercep>>
<<set $player.skillpass += 1>>
<p>You look around while he makes the drinks and then study him. He seems cautious and you realize he probably rarely lets people onto his boat he doesn't know.
Everything about him and this boat is designed to look non-interesting but there is clearly more to him.</p>
<<else>>
<p>Try as you might, you can't quite figure out why he and the boat's exterior are so different from the interior. You're sure he's hiding something but what?</p>
<</if>>
<</linkreplace>></p>
<<else>>
<span id = "skillfail"><p>You don't have enough energy to <<disable>><<link "try to figure him out.">><</link>><</disable>></p></span>
<</if>>
<p>He holds out a glass to you and you accept it with a grateful nod.
<<link "Take a sip.">>
<<ctpAdvance "meetingEric1">>
<</link>></p>
<<ctpNext clear>>
<div id = "ericLisaChoice">
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/meetingEric4.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/meetingEric4free.jpg"]]</p>
<</if>>
<p><<eric>>So, $player.name what brings you to our little slice of heaven? It's rare that we get a new person, believe me, I'd know.<</eric>></p>
<p><<linkreplace "Tell him about Lisa.">>
<<replace "#ericLisaChoice">>
<<set $player.karma += 1>>
<<set $relationships.eric += 10>>
<p><<say $player.fullname $player.saypic>>I got a letter asking me to come find a missing girl, name of Lisa Patterson. Do you know her?<</say>></p>
<p>He nods and takes a long sip of his whiskey. You can't tell if he is stalling or if perhaps hearing her name is what prompted the drink. Knowing what you do, it
could be either.</p>
<p><<eric>>Yeah, I know her. She was a bit of a wild child. She used to be a nice girl but something changed her. She got wilder. Normally, I wouldn't complain about a
pretty teenage girl being as...free as she was. But it bothered me with her. I don't think all of the changes were her doing. I don't have any proof about it but
the last time I talked to her she seemed...haunted. Lost. Desperate. <</eric>></p>
<<set $playerKnowledge.pushUnique("lisa7")>>
<<set $secrets.lisa7 to "Eric Crocker said she changed but he didn't think it was her idea and she seemed desperate last time he saw her.">>
<p><<link "Consider what he told you as you take another sip of your drink." "Meeting Eric 2">><<addmins 20>><</link>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Make up a story.">>
<<replace "#ericLisaChoice">>
<<set $player.karma -= 1>>
<<set _tempLie to random (0,100)>>
<<if _tempLie lte 5>> /* crit success */
<<set $player.skillpass += 2>>
<p><<say $player.fullname $player.saypic>>I got lost and just...found myself here. I don't know how to explain it.<</say>></p>
<p><<eric>>No shit huh? Well, that's...remarkable.<</eric>></p>
<p>You almost sigh in relief, he bought the lie!</p>
<<elseif _tempLie gte 95>> /*crit fail */
<p><<say $player.fullname $player.saypic>>I got lost and uhh...just kept driving and uhhhh...<</say>></p>
<p><<eric>>Look girl, if you don't want to tell me, just don't tell me. Don't try to lie. And so badly too...<</eric>></p>
<<set $relationships.eric -= 10>> /*he's not fond of being lied to */
<<elseif ($player.persuasion + $relationships.eric) gte 48>>
<<set $player.skillpass += 1>>
<p><<say $player.fullname $player.saypic>>I got lost and just...found myself here. I don't know how to explain it.<</say>></p>
<p><<eric>>No shit huh? Well, that's...remarkable.<</eric>></p>
<p>You almost sigh in relief, he bought the lie!</p>
<<elseif ($player.persuasion + $relationships.eric) gte _tempLie>>
<<set $player.skillpass += 1>>
<p><<say $player.fullname $player.saypic>>I got lost and just...found myself here. I don't know how to explain it.<</say>></p>
<p><<eric>>No shit huh? Well, that's...remarkable.<</eric>></p>
<p>You almost sigh in relief, he bought the lie!</p>
<<else>>
<<set $relationships.eric -= 5>> /* He caught you lying. */
<p><<say $player.fullname $player.saypic>>I got lost and uhh...just kept driving and uhhhh...<</say>></p>
<p><<eric>>Look girl, if you don't want to tell me, just don't tell me. Don't try to lie to me.<</eric>></p>
<</if>>
<p><<link "Enjoy your drink for the moment." "Meeting Eric 2">><<addmins 20>><</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><<ctp "meetEric2">>
<p><<say $player.fullname $player.saypic>>What about you Eric? I guess you've lived here your whole life?<</say>></p>
<p><<eric>>Yeah, the Crockers have a <i>special</i> place in Solomon Falls. See, we're the only people that can come and go from town at will. Always have been as far as
anyone can remember. I can see by the look on your face you haven't tried to leave since you got to town. Don't bother. If you take any road out of town, you'll blackout
briefly and wake up driving back into town. Same with trying to take a boat or even walking. Unless you hitch a ride with me. I can get you out of town.<</eric>></p>
<p>You blink, shocked by his words but considering what you've experienced so far, you believe him. <<if $player.tg is true>><i>Is it any weirder than me coming to town
and becoming a woman with no one knowing any different?</i><</if>> Shaken by this revelation you take a drink from your glass of whiskey.</p>
<p><<link "Think about what he just said.">>
<<ctpAdvance "meetEric2">>
<</link>></p>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>So, you can leave town? I bet that makes you extremely popular around here.<</say>></p>
<p>Eric smirks and finishes his drink, then stands and walks to the bar. He refills it and looks at you questioningly. You shake your head and he shrugs then takes a long sip
of his own drink, his eyes closing with pleasure.</p>
<p><<eric>>Yeah, you could say that. I'm a prime source of hard to get items from the outside world. I guess you could say I'm in imports and exports. A lot of people like me
for that. Or at least, tolerate me. The local law types give me a hard time but even they know I'm needed around here. <</eric>></p>
<p><<link "Ask him about when you fell into the water.">>
<<ctpAdvance "meetEric2">>
<</link>></p>
<<ctpNext clear>>
<p>You've been thinking about the events when you fell into the water. Something had spoken to you, startling you and when you fell in you thought you felt a hand on your
thigh. You shiver at the very memory and look at Eric.</p>
<p><<say $player.fullname $player.saypic>>Eric? Before I fell into the water, I thought I heard something. A voice. It whispered to me and asked me to join it. And when I fell
into the water, I felt a hand grab my leg. But it was...slimy. Like, I don't know, a worm or something...<</say>></p>
<p><<eric>>It was probably nothing. Just the wind making an odd sound and a bit of seaweed floating in the water. I wouldn't worry about it.<</eric>></p>
<<if $player.energy gte 20>>
<p><<linkreplace "Watch his reaction.">>
<<set $player.energy -= 20>>
<<skillCheck "investigation" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>It's subtle but Eric stiffens. He is trying to look amused but it's an act, he looks scared. You even see a tiny bead of sweat form on his forehead. It's more
than fear you realize. He is almost terrified by what you have told him.</p>
<<set $playerKnowledge.pushUnique("eric2")>>
<<set $secrets.eric2 to "Eric is terrified of whatever scared you into falling into the water.">>
<<case 'criticalFailure'>>
<p>He seems to have no reaction at all other than an amused look.</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>It's subtle but Eric stiffens. He is trying to look amused but it's an act, he looks scared.</p>
<<set $playerKnowledge.pushUnique("eric2")>>
<<set $secrets.eric2 to "Eric is terrified of whatever scared you into falling into the water.">>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>It's subtle but Eric stiffens. He is trying to look amused but it's an act, he looks scared.</p>
<<set $playerKnowledge.pushUnique("eric2")>>
<<set $secrets.eric2 to "Eric is terrified of whatever scared you into falling into the water.">>
<<case 'rolledFail'>>
<p>He seems to have no reaction at all other than an amused look.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>He seems to have no reaction at all other than an amused look.</p>
<<default>>
<p>He seems to have no reaction at all other than an amused look.</p>
<</switch>>
<</linkreplace>></p>
<<else>>
<p>You don't have enough energy to watch his reaction closely.</p>
<</if>>
<<link "Drop the subject.">>
<<ctpAdvance "meetEric2">>
<</link>>
<<ctpNext clear>>
<p>You nod and stand, stretching. You place your glass on the table and smile at him.</p>
<p><<say $player.fullname $player.saypic>>I need to go. Thank you for saving me Eric.<</say>></p>
<p>He nods and you make your way to the deck and then down the gangway. You glance back once and he is in one of the windows, watching you go as he sips his drink. <i>Well, other
than the stripping me naked thing, he seems nice. <<if $playerKnowledge.includes("eric2")>>Still, I wonder what caused me to fall into the water and why is he so scared?
Was it all in my imagination like he said? <<else>> Still, I wonder what caused me to fall into the water? Was it really nothing like he said? <</if>></i> you think to yourself
as you give him a brief wave before turning away.</p>
<<link "Return to the docks." "docks">><<addmins 20>><</link>>
<</ctp>><<ctp "EricAlley">>
<p>You make your way down to the docks and up the ramp onto Eric's ship. You remember your last trip here and try not to blush as you remember waking up naked in his bed. Eric
is on the ship's deck and he looks somewhat surprised when he sees you. You're sure it has to do with how you look now as compared to how you looked when he first saw
you. It suddenly occurs to you how awkward this conversation might be.</p>
<p><<eric>><<print $player.name + "?">> What can I do for you?<</eric>></p>
<<link "Ask him about Nick Federov.">>
<<ctpAdvance "EricAlley">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/MeetingWithEricAboutAlley1.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>I'm looking for a man. His name is Nick Federov. Do you know where I can find him?<</say>></p>
<p>His expression instantly becomes more guarded and he looks at you for a long moment in silence, his gaze taking in your attire and you can't help feeling judged. You want
to defend yourself and tell him it's not really what it seems but you know you can't so you just have to put up with it. At last he speaks with a resigned voice.</p>
<p><<eric>>You don't want to mess with Nick. You really, really don't.<</eric>></p>
<<link "Try to convince him.">>
<<ctpAdvance "EricAlley">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/MeetingWithEricAboutAlley2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>I know you're worried. You probably know what he's involved with. But I have my reasons. There is a missing girl named Lisa Patterson.
<<if $playerKnowledge.includes("lisa1")>>I suspect he was her drug dealer. Don't worry. I know what I'm doing. <</if>><</say>></p>
<p><<linkreplace "Persuade him.">>
<<skillCheck "persuasion" 0 100 55>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $events.foundnicksalley to true>>
<<set $foundPlace.nicksalley to "Nick's Alley">>
<<set $relationships.eric +=10>> /*Eric is impressed by you */
<p>Eric listens to you and motions you closer. He takes out a map
of the town and points to an alley on the edge of the town square. </p>
<p><<eric>> I don't know why but I'm going to trust you on this. He runs his "business" out of this alley. <<print $player.name + ",">> you need to be careful. Nick is not a man to play with. I wouldn't be surprised if he is
behind Lisa's disappearance and those drugs he sells? They're like nothing I've even heard of. <</eric>></p>
<<link "Thank him and make your way to the alley he told you about." "Nicks Alley">>
<<addmins 30>>
<</link>>
<<case 'criticalFailure'>>
<p>Eric shakes his head and looks at you with something like pity and scorn.</p>
<p><<eric>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you. I think
you need to go. Now. I thought you were a different type of person, I was clearly wrong.<</eric>></p>
<<set $relationships.eric -=10>> /*He greatly disapproves of your actions */
<p>He refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Go talk to Ellie Maxwell, she's a reporter after all." "Meeting Ellie about Alley">><<addmins 30>><</link>></p>
<p><<link "Look for Anya." "Meeting Anya about Alley">><<addmins 30>><</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<set $events.foundnicksalley to true>>
<<set $foundPlace.nicksalley to "Nick's Alley">>
<p>Eric listens to you and seems to spend a few minutes weighing the pros and cons of telling you. Finally he sighs and motions you over to him. He takes out a map
of the town and points to an alley on the edge of the town square. </p>
<p><<eric>>He runs his "business" out of this alley. <<print $player.name + ",">> you need to be careful. Nick is not a man to play with. I wouldn't be surprised if he is
behind Lisa's disappearance and those drugs he sells? They're like nothing I've even heard of. <</eric>></p>
<<link "Thank him and make your way to the alley he told you about." "Nicks Alley">>
<<addmins 30>>
<</link>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<set $events.foundnicksalley to true>>
<<set $foundPlace.nicksalley to "Nick's Alley">>
<p>Eric listens to you and seems to spend a few minutes weighing the pros and cons of telling you. Finally he sighs and motions you over to him. He takes out a map
of the town and points to an alley on the edge of the town square. </p>
<p><<eric>>He runs his "business" out of this alley. <<print $player.name + ",">> you need to be careful. Nick is not a man to play with. I wouldn't be surprised if he is
behind Lisa's disappearance and those drugs he sells? They're like nothing I've even heard of.<</eric>></p>
<<link "Thank him and make your way to the alley he told you about." "Nicks Alley">>
<<addmins 30>>
<</link>>
<<case 'rolledFail'>>
<p>Eric shakes his head and looks at you with something like pity.</p>
<p><<eric>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you.<</eric>></p>
<p>He refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Go talk to Ellie Maxwell, she's a reporter after all." "Meeting Ellie about Alley">><<addmins 30>><</link>></p>
<p><<link "Look for Anya." "Meeting Anya about Alley">><<addmins 30>><</link>></p>
<<case 'error'>>
<p>Eric shakes his head and looks at you with something like pity.</p>
<p><<eric>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you.<</eric>></p>
<p>He refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Go talk to Ellie Maxwell, she's a reporter after all." "Meeting Ellie about Alley">><<addmins 30>><</link>></p>
<p><<link "Look for Anya." "Meeting Anya about Alley">><<addmins 30>><</link>></p>
<<default>>
<p>Eric shakes his head and looks at you with something like pity.</p>
<p><<eric>>I know you think you know what you're getting into but you don't. Nick Fedorov is one of the most dangerous men in this town. I'm sorry, I can't help you.<</eric>></p>
<p>He refuses to talk more on the matter and now you have to decide what to do next.</p>
<p><<link "Go talk to Ellie Maxwell, she's a reporter after all." "Meeting Ellie about Alley">><<addmins 30>><</link>></p>
<p><<link "Look for Anya." "Meeting Anya about Alley">><<addmins 30>><</link>></p>
<</switch>>
<</linkreplace>></p>
<</ctp>>/* Don't forget the pay
Drug is called rapture */
<<ctp "MeetingNick2">>
<p><<nick>>So, you still haven't answered me, what brings you down into this alley little lamb?<</nick>></p>
<p><<say $player.fullname $player.saypic>>I heard that if a girl wanted something to make her feel better, it could be found in this alley...<</say>></p>
<p>He smirks and looks you over once more. He reaches down and rubs his fingers along his thigh, very close to his crotch and your eyes instinctively follow the movement.
<<if $player.tg is true>><i>I'm not checking him out, I just saw the movement. You're not a woman damn it...right?</i> <<if $player.fem gte 20>>
<i>Though sometimes I wonder...</i><</if>><</if>></p>
<p><<nick>>How do I know you're not working for the Sheriff?<</nick>></p>
<<link "Shrug as you try to think of a way to convince him.">>
<<ctpAdvance "MeetingNick2">>
<</link>>
<<ctpNext clear>>
<p>You know you probably look nervous as you shrug but you just have to hope that looking nervous isn't unexpected in this situation and why would it be? He smirks and looks you
over once more. You get the feeling he is weighing the pros and cons of the situation and that this could be your last chance to get the hell out of here.</p>
<p><<nick>>You sure don't look like one of the deputies around here. Hell, you're new to town in general. And this ain't the kind of town where Feds can just sneak in. Still,
I can't afford to be careless. So, you want to prove yourself to me? Then I'm going to give you two choices. You can either turn around and walk away. Never come back here. Or
you can sample some of my product. No cop would do that right?<</nick>></p>
<p>This is a Hell of a choice and a very important one. Can you even afford to walk away? What will the Sheriff do? Will he fire you? Will he just bring you back as a regular
deputy? And what if he does and Nick sees you around town dressed as a deputy? How will he react then?</p>
<<link "Sigh softly as you realize you have no choice.">>
<<ctpAdvance "MeetingNick2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FirstMeetingNick3.jpg"]]</p>
<p>He holds out his hand and you look down at his palm. A little pink heart shaped pill sits on his palm. You reach out hesitantly for it and take it. He watches closely as
you take it and lift it to your mouth. You lick suddenly dry lips and pop the pill into your mouth. It tastes like cherry jello and slides easily down your throat.</p>
<p><<nick>>Open your mouth.<</nick>></p>
<p>You do as he asks and he looks into your mouth then slides a finger in, wiggling it around in your mouth, under your tongue and between your cheeks and your gums. He
nods his satisfaction and pulls his hand back, wiping his fingers on his jeans as he smirks at you.</p>
<<linkreplace "Sway as you feel a euphoric sensation overcoming you.">>
<<skillCheck "willpower" 0 100 90>> /* Rapture is very addictive */
<<if $player.energy gte 10>> /* It is tiring to try to fight off the addiction */
<<set $player.energy -= 10>>
<<else>>
<<set $player.energy to 0>>
<</if>>
<<set $events.tookrapture to 1>> /* This will measure how often you took the drug. */
<<set $events.rapturedays to 0>> /* How long since you took rapture */
<<set $player.willpower -= 10>> /* first hit greatly lowers willpower. */
<<set $player.corruption += 2>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.energy += 10>>
<<set $player.skillpass += 2>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<p>Your body feels wonderful and you also can't help feeling like you dodged a bullet here. You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Meeting Nick 3">>
<<addmins 10>>
<</link>></p>
<<case 'criticalFailure'>>
<<set $player.addiction += 2>> /* The addiction is more severe due to the crit fail! */
<div class = "skillfail">You're addicted to rapture!</div>
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Meeting Nick 3">>
<<addmins 10>>
<</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<p>You can't help feeling like you dodged a bullet here. You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Meeting Nick 3">>
<<addmins 10>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<p>You can't help feeling like you dodged a bullet here. You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Meeting Nick 3">>
<<addmins 10>>
<</link>></p>
<<case 'rolledFail'>>
<div class = "skillfail">You're addicted to rapture!</div>
<<set $player.addiction to 1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Meeting Nick 3">>
<<addmins 10>>
<</link>></p>
<<case 'error'>>
<div class = "skillfail">You're addicted to rapture!</div>
<<set $player.addiction to 1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure.""Meeting Nick 3">>
<<addmins 10>>
<</link>></p>
<<default>>
<div class = "skillfail">You're addicted to rapture!</div>
<<set $player.addiction to 1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Meeting Nick 3">>
<<addmins 10>>
<</link>></p>
<</switch>>
<</linkreplace>>
<</ctp>><<ctp "MeetingNick3">>
<p><<nick>>What you just took is rapture, it's my signature drug. You can only get it from me and it's only here in Solomon Falls. It makes you feel wonderful and it enhances
<i>everything</i>. The sensations you experience under rapture are better than anything you could experience without it.<</nick>></p>
<p>You frown as you try to focus. You have a job to do, right? You need to find out who is helping him and how he is getting the drug? But right now, all you care about is how
wonderful the drug is making you feel. You trace your fingertips over your bare arm and feel goosebumps rising.</p>
<p><<link "Blink as Nick reaches out to grab your arm.">>
<<ctpAdvance "MeetingNick3">>
<</link>></p>
<p><<link "Flee as he reaches out to touch you." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<<set $events.touchedByNick to false>>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/FirstMeetingNick4.jpg"]]</p> /* Nick grabs arm */
<p>His fingertips run across your bicep and you shiver. The little touch feeling so amazing your knees actually go weak for a moment. You're so distracted you don't even
notice his smile or when the caress turns into more of a grip. <<if $player.tg is true>><i>I should by bothered by his caress but it feels so good. It has nothing to do
with being a woman, right?</i><</if>></p>
<p><<nick>>It's amazing right? That's just a simple touch but I can see how it makes you feel.<</nick>></p>
<p><<link "Gasp as he pushes you into the door behind you.">>
<<ctpAdvance "MeetingNick3">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/FirstMeetingNick5.jpg"]]</p> /* Nick pushes against wall */
<p>You gasp as you slam into the metal behind you and he moves in close. You can feel his breath on your neck and his hand stroking across your jacket over your breast. Even
covered as it is, the touch feels amazing and a tremble runs through your form. You know on some level that you shouldn't be allowing this to happen but it just feels too damned
good and you suck in a breath.</p>
<p><<nick>>Let me show you how good it can be...<</nick>></p>
<p><<link "Stare at him as he pulls your vest and shirt off.">>
<<ctpAdvance "MeetingNick3">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/FirstMeetingNick6.jpg"]]</p> /* Nick caresses bare breast */
<p>You barely feel his hand gripping your wrist after he strips your top off. His free hand caresses your left breast and you shudder with pleasure. You close your eyes,
breathing deeply, your lips curling up into something that is part grimace, part smile. You feel shudders running down your frame and your cheeks heat as you feel wetness
building between your thighs. You don't think you've ever been this aroused in your life. <<if $player.tg is true>><<set $player.fem += 5>><i>
I never felt this good ever. Maybe...maybe this being a woman thing isn't so bad if it feels this good?</i><</if>></p>
<p><<nick>>You're loving this...you're going to love what comes next...<</nick>></p>
<p><<link "Wonder what is going to happen next.">>
<<ctpAdvance "MeetingNick3">>
<</link>></p>
<<ctpNext clear>>
<p>His fingers move slowly from you breast and down your belly. You suck in a breath as it gets closer to your beltline. His fingertips slide under the cloth and you can feel
the heat of them approaching your wet and needy sex...</p>
<p><<man>>Hey Nick? You uhhh...going to be long? I need to buy some product...<</man>></p>
<p>Nick shrugs and steps away from you. You sag and then quickly pull your top back on, almost fleeing the alley as Nick moves to speak to the man. You wander in a daze, time
passing without you even noticing it as your entire world feels heightened. As time passes you slowly come down from your high and find yourself on the edge of town.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<<set $player.dominance -= 2>> /* You acted very submissive through this situation */
<<set $events.touchedByNick to true>>
<</link>></p>
<<else>>
<p><<link "Eventually stumble back to your bedroom in the B&B." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<<set $player.dominance -= 2>> /* You acted very submissive through this situation */
<<set $events.touchedByNick to true>>
<</link>></p>
<</if>>
<</ctp>><<set $events.nick to 1>>
<<set $events.hasworked to true>>
<<set $player.addiction to 0>> /* Priming the addiction variable */
<<set $player.rapturepills to 0>> /* count of how many pills the player has on her. */
<<ctp "Nick1">>
<p>[img["images/events/FirstMeetingNick1.jpg"]]</p>
<p>You see Nick out of your peripheral vision but decide to look slightly away as you walk by, wanting to give him the chance to approach first. After all, you shouldn't know him by
sight and need to be careful how you want to do this so you don't arouse his suspicions.</p>
<<linkreplace "Try to study him out of the corner of your eye.">>
<<set $player.energy -= 15>>
<<skillCheck "investigation" 0 100 55>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>He looks like he has had a rough life but you also note a cunning in his eyes that the photo didn't make clear. Furthermore, you get the sense that
he has suspicions about you that he is trying to keep hidden. Something in how he studies you gives you this feeling.</p>
<<case 'criticalFailure'>>
<p>He looks like a very nice man, you find yourself unsure if he is even a drug dealer in the first place!</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>He looks like he has had a rough life but you also note a cunning in his eyes that the photo didn't make clear.</p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>He looks like he has had a rough life but you also note a cunning in his eyes that the photo didn't make clear.</p>
<<case 'rolledFail'>>
<p>Nothing stands out about him other than him looking like a typical man who has had a rough life.</p>
<<case 'error'>>
<p>Nothing stands out about him other than him looking like a typical man who has had a rough life.</p>
<<default>>
<p>Nothing stands out about him other than him looking like a typical man who has had a rough life.</p>
<</switch>>
<</linkreplace>>
<p><<nick>>Well, you're new to this alley. I wonder, did you wander in on accident or are you here looking for something? Or someone?<</nick>></p>
<<link "Let out a nervous breath and hope all goes well.">>
<<ctpAdvance "Nick1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FirstMeetingNick2.jpg"]]</p>
<p>You turn to face him and he steps closer as well. He is standing so close it makes you uncomfortable and you suspect he is doing it on purpose, testing you to see if you
will back down or not. He smirks as he stares into your eyes and you know this is a test but you're not sure how you should react.</p>
<div id="stand">
<p>Do you:</p>
<<if $player.dominance gt 0>>
<p><<link "Stand your ground">>
<<replace "#stand">>
<<set $player.dominance += 2>> /* You reacted dominately to him. */
<<set $relationships.nick to -10>> /* He views your actions as a lack of respect */
<p>You stand your ground and after a moment he reaches out and puts a hand on your chest, pushing you a step or two back with a powerful shove. His eyes narrow and
you get the sense he respects your decision to stand your ground but still doesn't like it either.</p>
<<link "Stumble when he pushes you back before speaking again." "Meeting Nick 2">>
<<addmins 10>>
<</link>>
<</replace>>
<</link>></p>
<<else>>
<p>You don't feel confident enough to stand your ground</p>
<</if>>
<p><<link "Take a step back">>
<<replace "#stand">>
<<set $player.dominance -= 2>> /* You acted submissively */
<<set $relationships.nick to 10>> /* He likes to feel in control */
<p>He watches you step back and smirks slightly, his eyes looking you over without any attempt to be subtle about it. You get the feeling he is pleased that you
stepped back and didn't try to stand up to him but he also doesn't seem to respect you.</p>
<p><<nick>>Good girl.<</nick>></p>
<p>You let out a little huff and look away, waiting for him to speak, your cheeks burning slightly as you wait.</p>
<<link "Wait for him to speak again." "Meeting Nick 2">>
<<addmins 10>>
<</link>>
<</replace>>
<</link>></p>
</div>
<</ctp>><<ctp "sheriff1">>
<p>[img["images/events/MeetingSheriff.jpg"]]</p>
<p>You turn to see a police truck has pulled up behind you. The doors open and two people get out. A gruff looking older man in the uniform of a Sheriff and
a blond woman who you think is probably his deputy. He walks forward, adjusting his gloves in a way you find vaguely intimidating. She glances at him as she too
steps forward. He looks you over and the two of them exchange a look. With the reputation this town has, you're not surprised they're wary of you. Visitors to a
hidden town like this are probably extremely rare. You can't help wondering how they knew you were coming so quickly.</p>
<p><<linkreplace "Try to get a feel for them.">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<<set $player.skillpass += 1>>
<p>He seems agressive and she seems unsure about his reaction to you. You're not quite sure why.</p>
<<elseif $player.investigation gte random(0,100)>>
<<set $player.skillpass += 1>>
<p>He seems agressive and she seems unsure about his reaction to you. You're not quite sure why.</p>
<<else>>
<p>He notices the way you are staring at them and his eyes narrow.</p>
<<set $relationships.sheriff to -1>>
<</if>>
<</linkreplace>></p>
<p><<link "Nod as they approach.">>
<<ctpAdvance "sheriff1">>
<</link>></p>
<<ctpNext clear>>
<<if $player.gender is "male">>
<p><<sheriff>>Hello there son. I must admit, you're not what I was expecting. My name is Sheriff Jeremiah Drake. This is my deputy, Melanie Brewer.
What brings you to Solomon Falls?<</sheriff>></p>
<<else>>
<p><<sheriff>>Hello there young lady. My name is Sheriff Jeremiah Drake. This is my deputy, Melanie Brewer.
What brings you to Solomon Falls?<</sheriff>></p>
<</if>>
<p>You glance at the boarding house you had directions to and back to the Sheriff. As far as you know, only the one who sent you the letter knew you were coming. So how
did these two arrive so quickly? You suddenly realize the silence has dragged on as you thought about what to do and how they just happened to show up.</p>
<p>The man waits with a look of impatience and you <<link "answer his question.">>
<<ctpAdvance "sheriff1">>
<</link>></p>
<<ctpNext clear>>
<p>You decide to
<<linkreplace "tell the truth, you're here looking for Lisa Patterson">>
<<ctpAdvance "sheriff1">>
<<set $relationships.sheriff +=5>>
<<set $events.sherifflisatruth to true>>
<<set $player.karma += 1>>
<<set $tasks.pushUnique("Meet the Sheriff in his office.")>>
<</linkreplace>>
or you <<linkreplace "lie and tell him you're just visiting.">>
<<ctpAdvance "sheriff1">>
<<set $relationships.sheriff -=5>>
<<set $events.sherifflisatruth to false>>
<<set $events.sherifflisatruth to false>>
<<set $player.karma -= 1>>
<<set $tasks.pushUnique("Meet the Sheriff in his office.")>>
<<set $player.corruption += 1>>
<</linkreplace>></p>
<<ctpNext clear>>
<<if $events.sherifflisatruth eq true>>
<p><<say $player.name $player.saypic>>My name is $player.name and I'm here looking for Lisa Patterson. Do you know her? Or where I can find her?<</say>></p>
<p>The two of them exchange a glance and the Sheriff looks up at the sky then back at you.</p>
<p><<sheriff>>It's getting late. Come to the station later, and we'll talk.<</sheriff>></p>
<<else>>
<p><<say $player.name $player.saypic>>I'm just visiting your town. Don't worry, I'm not here to cause trouble.<</say>></p>
<p>The two of them exchange a glance and the Sheriff looks up at the sky then back at you.</p>
<p><<sheriff>>I don't believe I caught your name?<</sheriff>></p>
<p><<say $player.fullname $player.saypic>>Sorry, my name is <<print $player.name + ".">><</say>></p>
<p><<sheriff>>It's getting late. Come to the station later, and we'll talk.<</sheriff>></p>
<</if>>
<<link "Nod your agreement.">>
<<ctpAdvance "sheriff1">>
<</link>>
<<ctpNext clear>>
<p>He touches the brim of his hat, nods to you and motions to the deputy.</p>
<p><<deputy>>It was nice to meet you.<</deputy>></p>
<p>She gives a brief smile before turning to follow him back to the truck. Moments later they back out of the driveway and turn towards town.
You watch them go then turn, grab your suitcase out of your car and then
<<link "enter the B&B." "B&B 1st entry">>
<<set $metPeople.sheriff to "Sheriff Jeremiah Drake">>
<<set $metPeople.deputy to "Deputy Melanie Brewer">>
<<addmins 15>>
<</link>></p>
<</ctp>><p><div class="notebook">Mooney's Pub</div></p>
<p>Mooney's Pub is a decent sized bar. It seems to be a popular hangout for many people from all walks of life in Solomon Falls. </p>
<ul>
<<if $playerKnowledge.includes("mooneysPub1")>><li>$secrets.mooneysPub1<br></li><</if>> /*Bury a letter by statue if you need help */
</ul>
<p></p>/* People to drink with:
Kamiko
Sean
Roy and Sharelle
Jill
Shelly
Elie - reporter. Check for whether or not PC has visited Newspaper to comment on new hair. */
<p>You search the bar for people to drink with. The pub seems to be relatively popular and you do see a few people you recognize.</p>
<<if $metPeople.deputy and $metPeople.lucas and not $events.drankWithDeputies and $player.job neq "undercover">>
<p>You see the Sheriff's deputies drinking nearby. You consider
<<link "joining them for a drink." "Drinking with deputies">>
<<set $events.drankWithDeputies to true>>
<</link>></p>
<</if>>
<<if $metPeople.eric and not $events.drankWithEric>>
<p>You spot Eric Crocker nursing a drink and think about
<<link "having a drink with Eric." "Drinking with Eric">>
<<set $events.drankWithEric to true>>
<</link>></p>
<</if>>
<<if $metPeople.ellie and not $events.drankWithEllie>>
<p>Ellie Maxwell, the reporter, is drinking by herself.
<<link "Join her for a drink." "Drinking with Ellie">>
<<set $events.drankWithEllie to true>>
<<set $npcSay.ellie to "images/say/EllieMSay2.png">>
<</link>></p>
<</if>>
<p><<link "Decide to leave." "Main square">>
<<addmins 10>>
<</link>></p><<if not $foundPlace.pub>>
<<include "First time in pub">>
<<else>>
<p>This pub is large and spacious. It seems to be crowded most nights and might be a good place to meet people. Ethan waves at you with a smile when you walk in and you wave
back.</p>
<p><<link "Look for someone to drink with" "Mooney's drinking">>
<</link>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</if>><<ctp "morning7">>
<p>[img["images/events/morning7.jpg"]]</p>
<<set $npcSay.damien to "images/say/damienLSay.png">>
<p>You sit up and sigh after the dream fades away. Movement catches your eyes and you look down to see <<print $crowName>> walking across your bed. He stops and looks up at you,
his head cocked.</p>
<p><<say $crowName $npcSay.crow>>So, I guess you got some answers finally.
<<if $events.dream6Choice eq "Corvus">>
I'm happy you're drawn to the things your family represents. I think it'll help pull Solomon Falls back from the brink.
<<elseif $events.dream6Choice eq "Nicholai">>
I won't lie. You feeling drawn to the Constantins and their way of life scares me <<print $player.name>>. I don't think you understand how dangerous that is. For all of us.
<<else>>
I didn't expect you to be drawn to balance like the Van Horns but perhaps it is best, especially if Izabela can't be saved somehow.
<</if>>
Now the question is, what will you do with your new knowledge?
<</say>></p>
<p><<say $player.fullname $player.saypic>>I don't know <<print $crowName>>. I'm still not even sure why I'm staying here. I guess I feel like I owe it to Lisa to find out what
happened and why. Especially if it's somehow connected to me.<</say>></p>
<p><<link "Stare out the window as you think.">>
<<ctpAdvance "morning7">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/morning7p2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>There is so much I need to do. I need to find Lisa's killer. I need to figure out who that shadowy killer is. I need to figure out
what to do about the Constantins, especially Izabela. I just feel lost...<</say>></p>
<p><<say $crowName $npcSay.crow>>If you want my advice, get help. Roy in the library has access to books and lore no one else in town does. <<if $events.amberKilled eq true>>It's
too bad Amber died. She'd have been helpful I think and you could have trusted her. Anya might still be helpful though.<<elseif $events.anyaKilled eq true>>If Anya had lived she
might have been a useful ally, still, at least you have Amber. Lisa was Amber's best friend, she will probably want to help you no matter what. <<else>>I think you could
probably trust Amber and Anya, especially Amber. Lisa was her best friend.<</if>><</say>></p>
<p><<link "Nod as you think the raven's advice over.">>
<<ctpAdvance "morning7">>
<</link>></p>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I want to ask you a lot of stuff but I have to go to work. It seems a bit silly to do it with everything that's going on but...
hell, I don't know what else to do right now anyway.<</say>></p>
<p><<say $crowName $npcSay.crow>>Maybe you'll find someone to help you at your job. Besides, you need money to fix this wreck up right? And to eat and stuff?<</say>></p>
<p>You nod and stand to get dressed. You frown and glance over your shoulder as you're changing to see the raven staring at you. He makes a bit of an embarassed sound and
starts preening himself, acting like he isn't paying any attention to you at all. You finish dressing for your job and head out.</p>
<<if $player.job eq "deputy">>
<<link "Go to work." "Sheriffs Station">><<addmins 25>>
<<set $player.uibarpic to $clothes.deputy.makeuppic>>
<<set $player.saypic to $clothes.deputy.makeupsaypic>>
<<set $player.clothestype to $clothes.deputy.type>>
<</link>>
<<elseif $player.job eq "waitress">>
<<link "Go to work." "lous new diner">><<addmins 25>>
<<set $player.uibarpic to $clothes.waitress.makeuppic>>
<<set $player.saypic to $clothes.waitress.makeupsaypic>>
<<set $player.clothestype to $clothes.waitress.type>>
<</link>>
<<elseif $player.job eq "personal assistant">>
<<link "Go to work." "City Hall">><<addmins 25>>
<<set $player.uibarpic to $clothes.personalassistant.makeuppic>>
<<set $player.saypic to $clothes.personalassistant.makeupsaypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<</link>>
<<elseif $player.job eq "maid">>
<<link "Go to work." "Van Horn Hall">><<addmins 30>>
<<set $player.uibarpic to $clothes.maid.makeuppic>>
<<set $player.saypic to $clothes.maid.makeupsaypic>>
<<set $player.clothestype to $clothes.maid.type>>
<</link>>
<<elseif $player.job eq "undercover">>
<<link "Go seek out Nick Fedorov." "Nicks Alley">><<addmins 15>>
<<set $player.uibarpic to $clothes.undercover.makeuppic>>
<<set $player.saypic to $clothes.undercover.makeupsaypic>>
<<set $player.clothestype to $clothes.undercover.type>>
<<set $npcSay.damien to "images/say/damienLSay.png">>
<</link>>
<<elseif $player.job eq "stripper">>
<<link "Go dance at the Royal Flush." "Stripper First Day">>
<<set $player.uibarpic to $clothes.stripper.makeuppic>>
<<set $player.saypic to $clothes.stripper.makeupsaypic>>
<<set $player.clothestype to $clothes.stripper.type>>
<<set $events.hasworked to true>>
<<set $metPeople.damien to "Damien Lacey">>
<<addmins 15>>
<</link>>
<<elseif $player.job eq "detective">>
<<link "Go to the Sheriff's station to start your workday." "Sheriffs Station">>
<<set $player.uibarpic to $clothes.detective.makeuppic>>
<<set $player.saypic to $clothes.detective.makeupsaypic>>
<<set $player.clothestype to $clothes.detective.type>>
<<addmins 15>>
<</link>>
<<else>>
<<link "Go into town." "Main square">>
<<addmins 15>>
<</link>>
<</if>>
<</ctp>><<ctp "morning8">>
<p>[img["images/events/morning8.jpg"]]</p>
<p>You slowly wake up and stare at the ceiling for a moment, disturbed by the events of last night's dream. You let out a slow breath and steeple your fingers.</p>
<p><<say $player.fullname $player.saypic>>Someone is trying to take away my uhhh...supernatural support. I can't believe that this is a concern and something
I don't even question anymore. <<if $player.tg eq true>>But then again, waking up as a woman is a hell of a wakeup call that the supernatural is real.<</if>>
<</say>></p>
<p><<say $crowName $npcSay.crow>>You've become a threat to whoever is behind this. As the Corvus heir you could restore the balance in this town.<</say>></p>
<p><<say $player.fullname $player.saypic>>Then I better find them before it's too late...<</say>></p>
<<link "Get out of bed to get ready for the day.">>
<<ctpAdvance "morning8">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>A lot of people will be at Lisa's funeral today, so I can try to investigate my suspects hopefully.<</say>></p>
<p><<say $crowName $npcSay.crow>>Good idea. I'll be around if you need me.<</say>></p>
<p>You nood and quickly get dressed before heading out.</p>
<p><<link "Change into your short dress and jacket." "Day 8 day start">>
<<set $player.uibarpic to $clothes.starter.makeuppic>>
<<set $player.saypic to $clothes.starter.makeupsaypic>>
<<set $player.clothestype to $clothes.starter.type>>
<<addmins 30>>
<</link>></p>
<<if def $clothes.freedress>>
<p><<link "Change into the dress Jill gave you when you visited her shop." "Day 8 day start">>
<<set $player.uibarpic to $clothes.freedress.makeuppic>>
<<set $player.saypic to $clothes.freedress.makeupsaypic>>
<<set $player.clothestype to $clothes.freedress.type>>
<<addmins 30>>
<</link>></p>
<</if>>
<<if def $clothes.meshdress>>
<p><<link "Change into the dress Jill gave you on your date with her." "Day 8 day start">>
<<set $player.uibarpic to $clothes.meshdress.makeuppic>>
<<set $player.saypic to $clothes.meshdress.makeupsaypic>>
<<set $player.clothestype to $clothes.meshdress.type>>
<<addmins 30>>
<</link>></p>
<</if>>
<</ctp>><<if not $foundPlace.motel>>
<<set $foundPlace.motel to "Motel">>
<p>This motel is creepy even during the day. A perpetual fog obscures the sun around it and you shiver slightly in the cold
air. You're struck by how it feels as if this motel is almost pushing you to leave. You can nearly feel a pressure in the back of your head. You frown, wondering why
this town needs a motel. No one comes here after all. Maybe Solomon Falls wasn't always cut off from the rest of the world?</p>
<<if $events.rayattention gte 5>>
<p>You see the room that Ray gave you the key for. You bite your lip and look around the parking lot, feeling irrationally worried that someone might spot you here.
</p>
<p><<link "Go into the room." "motel room 6">>
<<addmins 5>>
<</link>></p>
<<else>> <p>You don't really have anything to do here right now.</p><</if>>
<<link "Go to the Bed and Breakfast." "B&B Outside">>
<<addmins 10>>
<</link>>
<<else>>
<p>You return to the unsettling and creepy motel. You notice that the perpetual fog is still here, maybe even thicker than it was last time you came here. You shiver
and look around the area.</p>
<<if $events.rayattention gte 5>>
<p>You see the room that Ray gave you the key for. You bite your lip and look around the parking lot, feeling irrationally worried that someone might spot you here.
</p>
<p><<link "Go into the room." "motel room 6">>
<<addmins 5>>
<</link>></p>
<<else>> <p>You don't really have anything to do here right now.</p><</if>>
<<link "Go to the Bed and Breakfast." "B&B Outside">>
<<addmins 10>>
<</link>>
<</if>><p><div class="notebook">Motel</div></p>
<p>This is the creepy motel right down the road from the bed and breakfast you are staying in. You're quite glad you're not staying here!</p>
<ul>
<<if $playerKnowledge.includes("motel1")>><li>$secrets.motel1<br></li><</if>>
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Murder Suspect<br>
<b>Age:</b> ?????<br>
<b>Bio:</b><p>Not much is known of this unknown person other than he or she is committing murders in Solomon Falls.</p>
</div>
<div class="notebookmain">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("suspect1")>><li>$secrets.suspect1<br></li><</if>> /*He slashes his victims */
<<if $playerKnowledge.includes("suspect2")>><li>$secrets.suspect2<br></li><</if>> /* He leaves occult markings at the murder sites */
<<if $playerKnowledge.includes("suspect3")>><li>$secrets.suspect3<br></li><</if>> /* The mayor is trying to cover it up */
<<if $playerKnowledge.includes("suspect4")>><li>$secrets.suspect4<br></li> /* You got a creepy picture from Carlo */
<img class="norounding" src="images/people/MurderSuspectPhoto.jpg">
<</if>> /*blurry photo */
</ul>
<p></p><<set $foundPlace.newlousdiner to "Lou's New Diner">>
<<ctp "1stVisit">>
<p>[img["images/events/newDiner1stVisit1.jpg"]]</p>
<p>You walk in to Lou's diner and pause, looking around in shock. Just yesterday this diner looked nothing like this. It couldn't have changed over night could it? You
stare around in surprise.</p>
<p><<shelly>>Hey hun, you look like you've seen a ghost, is something wrong?<</shelly>></p>
<p>
<<link "Look over at Shelly in surprise.">>
<<ctpAdvance "1stVisit">>
<</link>></p>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>You don't notice anything different?<</say>></p>
<p>Shelly turns around and looks over the diner for a few moments then turns back to you and shakes her head, a look of confusion on her face.</p>
<p><<shelly>>No, can't say that I do. I recognize everyone in here and nothing else seems different.<</shelly>></p>
<p><<say $crowName $npcSay.crow>>She won't recognize anything different <<print $player.name + ".">> She can't see it. To her, it's like this diner has always looked like this.<</say>></p>
<p>You swallow and just give Shelly a bit of a smile. She shrugs and returns to what she was doing. <<if $player.tg is true>><i>It's just like how no one knows I was a man until
just a few days ago...</i><</if>> <<if $player.job eq "waitress">>You quickly poke your head into Lou's office and the breakroom and discover that they haven't changed at all. You're not sure whether to be
relieved or even more disturbed by how they have not changed.<</if>></p>
<<link "Return to what you were doing in the first place after one last look around.">>
<<addmins 10>>
<<run Engine.play("lous new diner")>>
<</link>>
<</ctp>><<if $player.job is "none">>
<<include "Waitress Interview">>
<<else>>
/*waitress job events go here */
<<if $player.jobdays eq 0>>
<<link "Start your first day as a waitress." "waitress first day">>
<<set $events.hasworked to true>>
<</link>>
<<elseif $player.jobdays gte 1>> /*catch */
<<set $events.dinerJobSuccess to 0>>
<<set $events.dinerMorningTablesServed to false>>
<<set $events.dinerLunch to false>>
<<set $events.dinerAfternoonTablesServed to false>>
<<set $events.dinerTips to 0>>
<<set $events.dinerVanHornService to false>>
<<set $events.dinerDutiesDone to 0>>
<p><<link "Clock in and prepare to start working as a waitress." "waitress new diner">>
<<set $events.hasworked to true>>
<</link>></p>
<</if>>
<</if>>/* Check $events.EllieInterview for interview scene. */
/* Topic about the fire that killed Karl's family if have secret karl4 */
<<if not $foundPlace.newspaper>>
<<set $foundPlace.newspaper to "Newspaper Office">>
<<set $npcSay.ellie to "images/say/EllieMSay2.png">>
<p>[img["images/events/EllieInOffice.jpg"]]</p>
<p>You walk into the newspaper office and look around. It looks more like a private detective's office out of a noir film than a newspaper in a modern town. You glance around, half
expecting to see big rollers used to make the papers or a table for laying out the headlines but you don't see any such thing. Nor do you see a computer on Ellie's desk. She gives
you an appraising look as you walk in and she nods before speaking.</p>
<<link "Listen to what she says." "First Time in Newspaper">><</link>>
<<else>>
<p>This is the newspaper office where Ellie works. It is a bit mysterious to you how she runs the newspaper from this ramshackle office but somehow she does so. The Solomon Falls
Herald is, to your knowledge, the only newspaper in town.</p>
<p><<link "Do some research" "newspaper research">>
<<set $events.newspaperResearch to "">>
<</link>></p>
<<if $events.EllieInterview eq true>>
<p><<link "Tell Ellie you're here for the interview" "newspaper interview">>
<</link>></p>
<</if>>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</if>><p><div class="notebook">Newspaper Office</div></p>
<p>This is the newspaper office run by Ellie Maxwell. It is a good place to do some research. Something about it seems...off. You can't figure out how she actually runs a
newspaper out of here or how she stores so many back issues in a simple filing cabinet.</p>
<ul>
<<if $playerKnowledge.includes("newspaper1")>><li>$secrets.newspaper1<br></li><</if>> /*The paper is printed at a warehouse owned by Karl */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Nick Fedorov<br>
<b>Age:</b> 40s<br>
<b>Bio:</b><p>Nick is the town's resident bad guy. Drug dealer. Thief. Perhaps even a murderer. He gets away with it because he never seems to get caught.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Nick_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("nick1")>><li>$secrets.nick1<br></li><</if>> /*Eric imported chemicals */
<<if $playerKnowledge.includes("nick2")>><li>$secrets.nick2<br></li><</if>> /* You have the receipts */
<<if $playerKnowledge.includes("nick3")>><li>$secrets.nick3<br></li><</if>> /* Nick picks up the drugs from the Royal Flush */
</ul>
<p></p>/*When take drugs test athletics if fail set $player.addiction to += 1 or 1 for first time. Have check in bedroom for addiction gte 1 if so take drugs if failed lose health
and energy - 10*$player.addiction Have a grace period of a day. If it has been more than one day, then subtract the health and energy.
On day 2 do makeup along with other jobs*/
<<if def $events.foundnicksalley>>
<<if $events.foundnicksalley eq "Nick's Alley">>
<<set $events.foundnicksalley to true>>
<<set $foundplace.nicksalley to "Nick's Alley">>
<</if>>
<</if>>
<<if not $events.foundnicksalley>>
<<include "Finding Nicks Alley">>
<<elseif $events.foundnicksalley eq true>>
<<if $events.hasworked is false>>
<<include "Undercover Job">>
<<else>>
<p>You think about going back to see Nick but you've already done it once today and change your mind.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</if>>
<<else>>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b>Nicholai Constantin<br>
<b>Age:</b>????<br>
<b>Bio:</b><p>Nicholai claims to be the last son of the Constantin family. He also appears to be a vampire!</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Nicholai_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("nicholai1")>><li>$secrets.nicholai1<br></li><</if>>
<<if $playerKnowledge.includes("nicholai2")>><li>$secrets.nicholai2<br></li><</if>>/*Niochollai is searching for Lisa's killer too */
</ul>
<p></p><<ctp "paJoshD7p2">>
<p>[img["images/events/paDay7JoshuaP3.jpg"]]</p>
<p>You do as he instructed, turning around and bending over the desk, pulling your panties and shirt down. He lifts your skirt up over your hips and smacks your ass with his left hand
while his right caresses your inner thighs. You think back to that moment in the Patterson house when you tried to steal that key and all tha that has come from it with an internal
sigh. You tense slightly as his fingers brush over your swollen, wet pussy lips.</p>
<p><<joshua>>I knew it, nothing but a little slut. You've been aching for a cock all day I'm sure.<</joshua>></p>
<<link "Bite your tongue to keep from snapping at him as you hear his zipper lower.">>
<<ctpAdvance "paJoshD7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/paDay7JoshuaP4.jpg"]]</p>
<p>Joshua tugs your shirt totally off, discarding it along with his jacket and tie as he moves up behind you. His right hand fists into your hair and he grips your shoulder with his left.
In one single thrust he is balls deep inside you and you cry out in a mix of surprise and reluctant pleasure. He begins to thrust hard within you, his pelvis slamming into your
hips with every thrust as he puts all he has into it. This is little more than a hate fuck and to your shame you're getting aroused by it!</p>
<p><<joshua>>Yes! Take my cock! I knew from the moment I saw you I'd eventually have you bent over and taking my cock!<</joshua>></p>
<<link "Grit your teeth to muffle your moans.">>
<<ctpAdvance "paJoshD7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/paDay7JoshuaP5.jpg"]]</p>
<p>You almost scream when you hear the door to the outer office rattle. Luckily it seems that it is locked, you don't remember doing that but are thankful it happened regardless.
You hear a male voice call out, muffled by the door. You grit your teeth, trying to muffle your moans as the person seems to hesitate outside, knocking once or twice more. Joshua
whispers to you in a husky voice.</p>
<p><<joshua>>Maybe we should let them in so they can enjoy seeing you do what you do best? Would you like that?<</joshua>></p>
<<link "Sigh in relief as you hear the person at the door walk away.">>
<<ctpAdvance "paJoshD7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/paDay7JoshuaP6.jpg"]]</p>
<p>You're not sure how long he slams into you. You're wincing before long, well aware you're going to be sore when this is over. Your thighs are pressing hard into the desk and
you can already feel bruises forming as he takes his pleasure. Your skin glistens with built up sweat as he continues to take you and you do what you can to muffle your whimpers and
moans, not wanting Joshua to have the satisfaction of hearing them. An untold number of minutes later your vision dims as a powerful orgasm rocks you. You feel his cock twitching
inside you and he quickly pulls out, most of his seed spraying on your ass and thighs. </p>
<p><<joshua>>It wouldn't do to knock you up. Not now at least. I need to go but we'll have to spend time together another time I think.<</joshua>></p>
<p>You sag onto your desk as he dresses and leaves without another word. You limp over to the door and lock it behind him, letting out a long shuddering breath.</p>
<p><<link "Clean up and wait for the Mayor to arrive." "PA Job Day 7 p2">>
<<addhours 1>>
<</link>></p>
<</ctp>><<ctp "paDay7Josh">>
<p>[img["images/events/paDay7Joshua.jpg"]]</p>
<p>Joshua steps slightly closer and his left hand rises you caress your bicep and cup your elbow, his thumb rubbing on the inside of it. His right hand moves to gently stroke over
your waist and you're caught so off-guard you shrink in on yourself briefly as a shiver runs down your spine. For the first time you can remember he smiles at you, his eyes on you
as you look away from him.</p>
<p><<joshua>>I think we both know that as a Town Elder I can make your life rough. Even more than my son I have the ear of important people. If I tell them you tried to steal from
the Pattersons and are posing for naughty photos with Ray, yes, I know about those. well, I'm afraid you'll lose a lot of the trust you currently enjoy won't you?
<<if $events.sherifflisatruth eq false>>The Sheriff already doesn't trust you because you lied to him. If he finds this out as well, I think we both know he will actively
campaign against you.<</if>> Even Van Horn may stop trusting you. So, what shall we do? Hmmm?<</joshua>></p>
<<link "Gasp as he pushes you against your desk.">>
<<ctpAdvance "paDay7Josh">>
<</link>>
<<ctpNext clear>>
<div id = "joshChoice">
<p>[img["images/events/paDay7JoshuaP2.jpg"]]</p>
<p>Joshua's fingers tighten in your hair as he looks into your eyes. You're overwhelmed by the scent of his aftershave and tobacco on his breath as he leans in close, his voice a
harsh whisper as he bites out harsh words to you.</p>
<p><<joshua>>Here's what we're going to do. You're going to bend over this desk, pull down your panties, unbutton and pull down your shirt and I'm going to fuck you like the
little slut you are. Or I'll be forced to share what I know with the other town elders. I wonder how Roy and Van Horn will look at you after they know you are nothing but a
dishonest thief who is trying to seduce the father of the very dead girl you came to town to find?<</joshua>></p>
<p><<link "Sigh softly and do as he says." "PA Job Day 7 Joshua p2">>
<<set $player.dominance -= 2>>
<</link>></p>
<p><<link "Grin and lick your lips, turning to lean over the desk." "PA Job Day 7 Joshua p2">>
<<set $player.corruption += 2>>
<</link>></p>
<<if $player.dominance gte 0>>
<p><<link "Raise an eyebrow but decide to play along." "PA Job Day 7 Joshua p2">>
<<set $player.dominance += 2>>
<</link>></p>
<</if>>
<p><<linkreplace "Push him back, glaring at him.">>
<<replace "#joshChoice">>
<<set $player.dominance += 2>>
<<set $events.joshuaBlackmail to false>>
<p><<say $player.fullname $player.saypic>>Go ahead and tell them. Maybe I'll tell them you tried to blackmail me into sex. Everyone knows you don't like me, you've made
that clear. So we'll see who they believe. I bet Van Horn, at least, will believe me.<</say>></p>
<p><<joshua>>You'll regret this decision.<</joshua>></p>
<p>Joshua glares at you for a moment then turns and stalks out of the room, slamming the door behind him.</p>
<p><<link "Wait for the Mayor to arrive." "PA Job Day 7 p2">>
<<addhours 1>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><<ctp "paJobD7p2">>
<p>[img["images/events/paDay7p2.jpg"]]</p>
<p>You work for a while until the Mayor eventually arrives. He hurries into his office, barely giving you a nod and you hear his raised voice coming from his office a few
minutes later. It sounds to you like he is on the phone arguing with someone. You debate getting up to move to his door and listen in but before you get the chance you hear the
phone slam. A few minutes later he calls your name and you walk into his office. He is leaning back against the couch, sipping an alcoholic drink when you walk in. He looks
tense and his eyes are narrow as you stop before him.</p>
<p><<mayor>>The Sheriff told me about your weekend and how you nearly died and found Lisa's body. I suppose your weekend was more exciting than mine. Are you alright?<</mayor>></p>
<<link "Answer him.">>
<<ctpAdvance "paJobD7p2">>
<</link>>
<<ctpNext clear>>
<<if $events.amberKilled is true>>
<p>You wince and look away, biting your lip and blinking away a sudden moistness in your eyes. You clear your throat and reply quietly.</p>
<p><<say $player.fullname $player.saypic>>Amber Ferguson was killed as well. I saw her die. The Sheriff saved me but he wasn't on time to save her.<</say>></p>
<<elseif $events.anyaKilled is true>>
<p>You wince and look away, biting your lip and blinking away a sudden moistness in your eyes. You clear your throat and reply quietly.</p>
<p><<say $player.fullname $player.saypic>>Anya Murphy was killed as well. I saw her die. The Sheriff saved me but he wasn't on time to save her.<</say>></p>
<<else>>/*both alive! */
<p>You wince and look away, biting your lip and blinking away a sudden moistness in your eyes. You clear your throat and reply quietly.</p>
<p><<say $player.fullname $player.saypic>>I nearly died. If the Sheriff hadn't shown up when he did I'd probably be dead now. It was a stressful weekend.<</say>></p>
<</if>>
<p>The Mayor nods to your words, taking another long sip of his drink. He looks at you for a moment, debating with himself then sighs and sets his drink aside, finally speaking.</p>
<p><<mayor>>Take the rest of the day off. Tomorrow I will be at Lisa Patterson's funeral so you have tomorrow off as well.<</mayor>></p>
<p><<link "Nod to him and go home." "Blackwood AfterWork">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<</link>></p>
<</ctp>>/* Check for Mayor events = false or not.*/
<p>[img["images/events/paDay7.jpg"]]</p>
/* Joshua tries to blackmail PC if she is being blackmailed by Ray and/or lied to the Sheriff. Mayor is running an hour late. */
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail to 1>>
<p>You walk into your office and blink when you see Joshua Tisdale standing by your desk. He moves quickly to you, getting into your face and pointing quite agressively at you.</p>
<p><<joshua>>My son asked me to tell you he won't be in for an hour or so. He had an unexpected meeting with a constituent. But on top of that, I'm here to tell you that I know what
you have done with Ray Patterson. I also know you lied to the Sheriff. The question you should be asking yourself is what will I do with this information?<</joshua>></p>
<<link "Sigh as he gives you a smug look." "PA Job Day 7 Joshua">>
<</link>>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail to 1>>
<p>You walk into your office and blink when you see Joshua Tisdale standing by your desk. He moves quickly to you, getting into your face and pointing quite agressively at you.</p>
<p><<joshua>>My son asked me to tell you he won't be in for an hour or so. He had an unexpected meeting with a constituent. But on top of that, I'm here to tell you that I know what
you have done with Ray Patterson. The question you should be asking yourself is what will I do with this information?<</joshua>></p>
<<link "Sigh as he gives you a smug look." "PA Job Day 7 Joshua">>
<</link>>
<<else>> /*warns PC off. */
<<set $events.joshuaBlackmail to false>>
<p>You walk into your office and blink when you see Joshua Tisdale standing by your desk. He moves quickly to you, getting into your face and pointing quite agressively at you.</p>
<p><<joshua>>My son asked me to tell you he won't be in for an hour or so. He had an unexpected meeting with a constituent. But on top of that, I'm here to tell you to stay away
from my son and my grandson. You're trouble. <<if $events.sherifflisatruth eq false>>We both know you lied to the Sheriff among others.<</if>> I don't trust you and want you to keep
away from them unless it has to do with your job.<</joshua>></p>
<p>He doesn't give you a chance to respnd. He simply brushes past you without a word and walks out.</p>
<p><<link "Wait for the Mayor to arrive." "PA Job Day 7 p2">>
<<addhours 1>>
<</link>></p>
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<<if not $foundPlace.pattersonhome>>
<<include "First Patterson Home Visit">>
<<else>>
<p>This is the home of Lisa's parents. It's a very nice home though you're not sure how you feel about her parents.</p>
<<link "Go back to the neighborhood." "Resedential District">>
<<addmins 5>>
<</link>>
<</if>>/* Consider adding a rent reducition in return for wearing a specific outfit. */
<p>It's Monday and Janice is knocking on your door. You open the door and stand aside as she walks in and opens up a little notebook.</p>
<p><<janice>>Alright, let's see. Your rent is <<print "$" + $rent>>. Do you have it?<</janice>></p>
<<if ($player.money - ($rent + $rentshort)) lt 0>>
<p><<say $player.fullname $player.saypic>>I'm <<print "$" + ($rent - $player.money)>> short.<</say>></p>
<<set $rentshort to $rent - $player.money>>
<<set $events.rentlate += 1>>
<p>She scowls and makes a mark in her little notebook then lets out a sigh.</p>
<p><<janice>>Give me what you have and I'll add it to you next week's payment. But, if you're late again, we'll have to talk about other arrangements.<</janice>></p>
<<set $player.money to 0>>
<p>You nod and open your wallet, taking out what cash you have. You give it to her and she nods, then turns and walks out.</p>
<<addmins 10>>
<<set $relationships.janice to $relationships.janice - 5>>
<<linkreplace "What a terrible way to start your Monday.">>
<<link "Go to town." "Main square">>
<<addmins 20>>
<<set $headerImg to "images/places/MainSquare.png">>
<</link>><br>
<<link "Go downstairs." "B&B entry">>
<<addmins 5>>
<<set $headerImg to "images/places/B&B entrance.png">>
<</link>><br>
<<link "Go take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<<set $headerImg to "places/B&B bathroom.png">>
<</link>>
<</linkreplace>>
<<else>>
<p><<say $player.fullname $player.saypic>>Yes, I have it right here.<</say>></p>
<p>You open your wallet and count out the money, handing it over to her. She smiles and tucks it into her notebook, making a note in it then closes the book.</p>
<p><<janice>>Thank you <<print $player.name + ".">> I'll see you next week.<</janice>></p>
<<addmins 10>>
<<set $player.money to $player.money - $rent>>
<<linkreplace "At least your rent is paid for today.">>
<<link "Go to town." "Main square">>
<<addmins 20>>
<<set $headerImg to "images/places/MainSquare.png">><</link>><br>
<<link "Go downstairs." "B&B entry">>
<<addmins 5>>
<<set $headerImg to "images/places/B&B entrance.png">>
<</link>><br>
<<link "Go take a shower." "B&B Shower">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<<set $headerImg to "images/places/B&B bathroom.png">>
<</link>><</linkreplace>>
<</if>><div class="notebook">Anya's Radio Station</div>
<p>This radio station is in the woods. It can be reached by going down a dirt road somewhere between the Bed and Breakfast and the main part of town. Anya runs it and it was
partly funded by Karl Van Horn.</p>
<ul>
<<if $playerKnowledge.includes("radiostation1")>><li>$secrets.radiostation1<br></li><</if>>
<<if $playerKnowledge.includes("radionstation2")>><li>$secrets.radiostation2<br></li><</if>>
</ul>
<p></p><p><<inventory '$playerInventory'>></p>/*whenever you wanna add tasks to that:
<<set $tasks.pushUnique("Do the think")>>
whenever you wanna add peeps to that:
<<set $metPeople.Bill to "Bill Bob">>
<<set $metPeople.Bob to "Jack Burr">>*/
<<if not $events.suspectList>> /* if nothing then show nothing */
<<else>>
<p><div class="notebook">Investigation notes</div></p>
<<link "Review Notes">><<script>>
Dialog.close();
Dialog.setup("Investigation Notes" , "noteBookPaper");
Dialog.wiki( '<<include "Investigation Notes">>');
Dialog.open();
<</script>><</link>>
<br>
<</if>>
<p><div class="notebook">Tasks</div></p>
<ul>
<<for _task range $tasks>>
<li>_task</li>
<</for>>
</ul>
<br>
<<link "Completed Tasks">><<toggleclass "#completed" "hidden">><</link>>
<div id="completed" class="hidden">
<b>Succesful Tasks</b>
<ul>
<<for _pass range $passTasks>>
<li><div class="skillpass">_pass</div></li>
<</for>>
</ul>
<b>Failed Tasks</b>
<ul>
<<for _fail range $failTasks>>
<li><div class="skillfail">_fail</div></li>
<</for>>
</ul>
</div>
<div class="notebook">People</div>
<ul>
<li><<link "Lisa Patterson" >>
<<script>>
Dialog.close();
Dialog.setup("Lisa Patterson" , "noteBookPaper");
Dialog.wiki( '<<include "Lisa Patterson Notebook">>');
Dialog.open();
<</script>><</link>></li>
<<for _person range $metPeople>>
/* <li><<link _person `_person + "_notePassage"`>><</link>>
</li>*/
<<capture _person>>
<li><<link _person >>
<<script>>
Dialog.close();
var person = State.temporary.person;
Dialog.setup(person , "noteBookPaper");
Dialog.wiki( '<<include `_person + "_notePassage"`>>');
Dialog.open();
<</script>>
<</link>>
</li>
<</capture>>
<</for>>
</ul>
<br>
<div class="notebook">Places</div>
<ul>
<li><<link "Solomon Falls">>
<<script>>
Dialog.close();
Dialog.setup("Solomon Falls" , "noteBookPaper");
Dialog.wiki( '<<include "Solomon Falls Notebook">>');
if (!Dialog.isOpen()) {
Dialog.open();
}
<</script>>
<</link>></li>
<<for _place range $foundPlace>>
/* <li><<link _place `_place + "_notePassage"`>><</link>></li>*/
<<capture _place>>
<li><<link _place >>
<<script>>
Dialog.close();
var place = State.temporary.place;
Dialog.setup(place , "noteBookPaper");
Dialog.wiki( '<<include `_place + "_notePassage"`>>');
if (!Dialog.isOpen()) {
Dialog.open();
}
<</script>>
<</link>>
</li>
<</capture>>
<</for>>
</ul>
<p></p>
<p><<link "Hints and Tips" "Hints and Tips">><</link>></p><<if not $foundPlace.promenade>>
<<set $foundPlace.promenade to "Promenade">>
<</if>>
<p>The promenade is beautiful though you can't help noticing that the fog is barely offshore and the ocean looks a bit rough. A chill wind blows past you making you shiver and
you look at the fog, struck by how the fog doesn't seem to be moving, it just hovers offshore as if guarding the town from outsiders. Or perhaps hiding the town would be more
accurate.</p>
<p>To the west you see some docks. If you look closely you think you can see a boat anchored at the very end of the docks.
<<link "Walk to the docks." "docks">>
<<addmins 5>>
<</link>></p>
<p>Looking to your east you can see a lighthouse. It strikes you as a bit odd to see a lighthouse here. After all, with this thick fog and how hard this town is to find, what
is the lighthouse shining its light for. As you watch its lonely light sweeps along the fog bank.
<<link "Walk to the lighthouse." "lighthouse">>
<<addmins 5>>
<</link>></p>
<p>You see a bench you can sit on if you want to
<<linkreplace "Pass some time.">><br>
<<link "Sit there for 1 hour">><<addhours 1>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +5>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<</link>><br>
<<link "Sit there for 2 hours">><<addhours 2>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<</link>><br>
<<link "Sit there for 3 hours">><<addhours 3>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +15>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<</link>><br>
<<link "Sit there for 4 hours">><<addhours 4>><<script>>state.display(state.active.title, null, "back")<</script>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +20>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<</link>><br>
<</linkreplace>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 10>>
<</link>><p><div class="notebook">Promenade</div></p>
<p>The Promenade, like all other places by the ocean is foggy and a bit cold. Still, there is a bench you can relax at and even some
tourist viewers though with all the fog you're not sure what you'd see in them.</p>
<ul>
<<if $playerKnowledge.includes("promenade1")>><li>$secrets.promenade1<br></li><</if>>
</ul>
<p></p><<ctp "rayattention1">>
<p>[img["images/events/RaysInterest1.jpg"]]</p>
<p>You're walking away from the Patterson home when you feel a hand on your shoulder. You freeze, a chill running through your body. The grip is strong but not painful
and you already know who it will be even before you turn to see him and he speaks.</p>
<p><<ray>>Wait, I want to talk to you for a moment.<</ray>></p>
<<link "Turn to look at him">>
<<ctpAdvance "rayattention1">>
<</link>>
<<ctpNext clear>> /*just clearing before the if stuff */
<<if $events.rayattention eq 1>>
<<ctp "rayattention2">>
<p>You nod and turn to face him, looking at him curiously. He lowers his hand from your shoulder and gives you a smile, the intense look fading slowly from his face.</p>
<p><<ray>>I don't know who asked you to find our Lisa but I hope you do. If there's anything I can do to help, let me know. I work with the Mayor and I can be
a good friend to have. Here, take this.<</ray>></p>
<p>He hands you a business card and you nod, pocketing it silently.</p>
<<link "Wait to see if he has anything else to say.">>
<<ctpAdvance "rayattention2">>
<</link>>
<<ctpNext clear>>
<p><<ray>>I don't know if you know, but the Mayor is hiring a secretary, I can put in a good word if you're interested.<</ray>></p>
<p>He smiles at you and then turns to walk back into his house without another word. You watch him go and debate your next move. You still need to go
check in with the Sheriff since he made his "request" but it might be nice to go explore the town as well.</p>
<<set $events.rayattention to 4>>/*help with mayor*/
<<pickup '$playerInventory' unique 'Ray\`s business card'>>
<<set $playerKnowledge.pushUnique("ray1")>>
<<set $secrets.ray1 to "He works for the mayor and has some sway in the town.">>
<<addmins 10>>
<<link "Return to the neighborhood." "Resedential District">>
<<addmins 10>>
<</link>>
<</ctp>>
<<elseif $events.rayattention eq 2>>
<<set $events.rayAttractionDay to $gameDate.getDay()>>
<<set $events.rayattention to 5>>/*blackmail route*/
<<set $tasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<<ctp "rayattention3">>
<p>He looks at you without a word, letting the tension continue to build. You wait, feeling more and more nervous as time passes. He squeezes your shoulder,
perhaps as a warning not go anywhere then lowers his hand.</p>
<p><<ray>>Do you know the motel just outside of town?<</ray>></p>
<<link "Nod to him.">>
<<ctpAdvance "rayattention3">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I do. It's not far from where I'm staying.<</say>></p>
<p>He nods and takes your wrist, placing a key in your hand. Dangling from it is a diamond shaped tag with the number 6 on it.</p>
<p><<ray>>Be there in this room by 8pm tonight. I work with the Mayor. If you're not there I will have to inform him and the sheriff you tried to steal
from me.<</ray>></p>
<<link "Sigh with resignation.">>
<<ctpAdvance "rayattention3">>
<</link>>
<<ctpNext clear>>
<p>Without another word he turns and makes his way inside, slamming the door behind him. You look down at the key and move to the nearby brick pillar.
You lean against it and stare up at the sky for a moment, trembling with nerves as you realize what a bad situation you've gotten yourself into.
<<if $player.tg is true>>
<i>I've been a woman for a day and I'm already being blackmailed into going to a hotel with a man.</i> You think, letting out a frustated groan.
<<set $player.fem += 1>>
<</if>> You frown as it occurs to you that not only is this man blackmailing you, but he's the father of the missing girl. What the hell is wrong with people in
this town?</p>
<<set $playerKnowledge.pushUnique("ray2")>>
<<set $secrets.ray2 to "He is blackmailing you!">>
<<link "Move further from the house.">>
<<ctpAdvance "rayattention3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/RaysInterest2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Good job <<print $player.name + "!">> You've really gotten yourself into a mess.<</say>></p>
<<pickup '$playerInventory' unique 'room 6 motel key'>>
<<addmins 10>>
<<link "Sigh with frustration.">>
<<ctpAdvance "rayattention3">>
<</link>>
<<ctpNext clear>>
<<if $totalGameDays eq 1>><p><<say "????">>I knew it. She's going to be screwing Lisa's dad before long!<<if $player.tg is true>> And she hasn't even been a woman for
a full day yet. That's got to be some kind of record!<</if>><</say>></p>
<p>You frown and look around for the source of the voice but don't see anything. You give up looking for the voice and debate your next move. You still need to go
check in with the Sheriff since he made his "request" but it might be nice to go explore the town as well.</p>
<<else>>
<p>You debate your next move. You still need to go check in with the Sheriff since he made his "request" but it might be nice to go explore the town as well.</p>
<</if>>
<<link "Return to the neighborhood." "Resedential District">>
<<addmins 10>>
<</link>>
<</ctp>>
<<else>>
<<set $events.rayAttractionDay to $gameDate.getDay()>>
<<set $events.rayattention to 6>>/*blackmail AND mayor help route*/
<<set $tasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<<ctp "rayattention4">>
<p>He looks at you without a word, letting the tension continue to build. You wait, feeling more and more nervous as time passes.
He squeezes your shoulder, perhaps as a warning not to go anywhere then lowers his hand.</p>
<p><<ray>>Do you know the motel just outside of town?<</ray>></p>
<<link "Nod to him.">>
<<ctpAdvance "rayattention4">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I do. It's not far from where I'm staying.<</say>></p>
<p>He nods and takes your wrist, placing a key in your hand. Dangling from it is a diamond shaped tag with the number 6 on it.</p>
<p><<ray>>Be there in this room by 8pm tonight. I work with the Mayor. If you're not there I will have to inform him and the sheriff you tried to steal from me.<</ray>></p>
<<link "Sigh with resignation.">>
<<ctpAdvance "rayattention4">>
<</link>>
<<ctpNext clear>>
<p>He pauses, making sure you take the key, then looks into your eyes for a moment. He seems to soften, a small bit then. </p>
<p><<ray>>However, because you seem to truly want to help find my daughter, I will put in a good word for you with the mayor, should you need it. However, if you don't
show up...<</ray>></p>
<p>He reaches into a pocket and takes out a business card, holding it out to you. You reach out with a shaking hand and take it.
Without another word he turns and makes his way inside, slamming the door behind him. You look down at the key and move to the nearby brick pillar.</p>
<<link "Think about your situation.">>
<<ctpAdvance "rayattention4">>
<</link>>
<<ctpNext clear>>
<p>You lean against it and stare up at the sky for a moment,
trembling with nerves as you realize what a bad situation you've gotten yourself into.
<<if $player.tg is true>> <i>I've been a woman for a day and I'm already being blackmailed into going to a hotel with a man.</i> You think, letting out a frustated groan.
<<set $player.fem += 1>>
<</if>> You frown as it occurs to you that not only is this man blackmailing you, but he's the father of the missing girl. What the hell is wrong with people in
this town?</p>
<<pickup '$playerInventory' unique 'Ray\`s business card'>>
<p>[img["images/events/RaysInterest2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Good job <<print $player.name + "!">> You've really gotten yourself into a mess.<</say>></p>
<<link "Sigh with frustration.">>
<<ctpAdvance "rayattention4">>
<</link>>
<<ctpNext clear>>
<<if $totalGameDays eq 1>><p><<say "????">>I knew it. She's going to be screwing Lisa's dad before long!<<if $player.tg is true>> And she hasn't even been a woman for
a full day yet. That's got to be some kind of record! <<set $player.fem += 1>><</if>><</say>></p>
<p>You frown and look around for the source of the voice but don't see anything.You give up looking for the voice and debate your next move. You still need to go
check in with the Sheriff since he made his "request" but it might be nice to go explore the town as well.</p>
<<else>>
<p>You debate your next move. You still need to go check in with the Sheriff since he made his "request" but it might be nice to go explore the town as well.</p><</if>>
<<pickup '$playerInventory' unique 'room 6 motel key'>>
<<set $playerKnowledge.pushUnique("ray2")>>
<<set $secrets.ray2 to "He is blackmailing you!">>
<<set $playerKnowledge.pushUnique("ray1")>>
<<set $secrets.ray1 to "He works for the mayor and has some sway in the town.">>
<<addmins 10>>
<<link "Turn and continue on your way" "Resedential District">>
<<addmins 10>>
<</link>>
<</ctp>>
<</if>>
<</ctp>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Ray Patterson<br>
<b>Age:</b> 40s<br>
<b>Bio:</b><p>Ray is clearly the head of his household. If you had to use one word for him it'd be domineering. He rules his home and seems less upset than Grace about
Lisa's disappearance. Perhaps, however, he simply hides it better?</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Ray_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("ray1")>><li>$secrets.ray1<br></li><</if>> /*He works for the Mayor and is important */
<<if $playerKnowledge.includes("ray3")>><li>$secrets.ray3<br></li><</if>> /* Ray has changed since Lisa disappeared. */
<<if $playerKnowledge.includes("ray2")>><li>$secrets.ray2<br></li><</if>> /* He is blackmailing you! */
<<if $playerKnowledge.includes("ray4")>><li>$secrets.ray4<br></li><</if>> /* Mark said Ray changed before Lisa disappeared. */
<<if $playerKnowledge.includes("ray5")>><li>$secrets.ray5<br></li><</if>> /* Ray took out a second mortgage on his home and Lou Perry was his cosigner. */
</ul>
<p></p>/*setup div at top with placeholder text about reading. Each link will replace that div and add X minutes. */
/* Article about her disappearance and the founder's day event.*/
<div id = "researchLP">
<p>You look over the newspaper issues that Ellie brought you when you told her you wanted to research Lisa Patterson. Hopefully something here will give you some insight
into her disappearance or at least into Lisa herself.</p>
</div>
<<if not $playerKnowledge.includes("solomonFalls9")>>
<p><<linkreplace "Read the article about Solomon Falls Founder's Day.">>
<<replace "#researchLP">>
<<addmins 15>>
<p>You decide to read about the Founder's Day and look the article over with some interest. It's an article from last year and one part in particular catches your eye.
You read it with interest, finger tracing over the page as you lean closer.</p>
<p>"Founder's Day is celebrated ever October 31st in honor of the founding of Solomon Falls on that date in 1693. Each year a celebration is held on that year which
can take many forms depending on what the Mayor decides. This year was a parade. Following the yearly tradition, a Founder's Girl was chosen from among the population.
The Founder's Girl is supposed to be the girl that most closely embodies the spirit of Solomon Falls and this year, Lisa Patterson, a Junior at Solomon Falls High was chosen
to represent the town. Legend holds that the fate of the town is tied to the girl chosen so let's all wish her luck!"</p>
<<set $playerKnowledge.pushUnique("solomonFalls9")>>
<<set $secrets.solomonfalls9 to "Solomon Falls officially became a town on October 31, 1693.">>
<<set $playerKnowledge.pushUnique("lisa23")>>
<<set $secrets.lisa23 to "Lisa was chosen as the Founder's Girl in the 2020 Founder's Day celebration. Allegedly the town's fate is tied to her until a new girl is chosen.">>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("lisa24")>>
<p><<linkreplace "Read the article about Lisa's disappearance.">>
<<replace "#researchLP">>
<<addmins 15>>
<p>You skim over the article about Lisa's disappearance. It mentions when she disappeared, September 23rd, something you already knew. Still, your attention is drawn to one
specific part of the article and you trace your finger over it as you read carefully.</p>
<p>"Miss Patterson was last seen down by the seaside. Her friend, Amber Ferguson, said Lisa often went to the town lighthouse to take food and other items to the keeper,
Wolfram Heinrich. The Sheriff interviewed Wolfram Heinrich, the lighthouse keeper, and said there was no evidence he had anything to do with her disappearance. According to Mister Heinrich
the last time he saw Lisa she was walking into the woods at dusk. He further said she was acting oddly but when he went to follow her she was gone. A search of the woods by
the Sheriff's department found no tace of Miss Patterson."</p>
<<set $playerKnowledge.pushUnique("lisa24")>>
<<set $secrets.lisa24 to "Lisa was last seen by most people going to the lighthouse. According to Wolfram Heinrich, he last saw her going into the woods but she disappeared when he tried to follow her.">>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<link "Research something else." "newspaper research">>
<</link>></p>
<<link "Finish up and go back to the main square." "Main square">>
<<addmins 5>>
<</link>>/*setup div at top with placeholder text about reading. Each link will replace that div and add X minutes. */
/* Article about "Founder's Day- October 31st" */
<div id = "researchSF">
<p>You look over the newspaper issues that Ellie brought you when you told her you wanted to research Solomon Falls and try to decide if any of them are worth looking through.</p>
</div>
<<if not $playerKnowledge.includes("solomonFalls9")>>
<p><<linkreplace "Read the article about Solomon Falls Founder's Day.">>
<<replace "#researchSF">>
<<addmins 15>>
<p>You decide to read about the Founder's Day and look the article over with some interest. It's an article from last year and one part in particular catches your eye.
You read it with interest, finger tracing over the page as you lean closer.</p>
<p>"Founder's Day is celebrated ever October 31st in honor of the founding of Solomon Falls on that date in 1693. Each year a celebration is held on that year which
can take many forms depending on what the Mayor decides. This year was a parade. Following the yearly tradition, a Founder's Girl was chosen from among the population.
The Founder's Girl is supposed to be the girl that most closely embodies the spirit of Solomon Falls and this year, Lisa Patterson, a Junior at Solomon Falls High was chosen
to represent the town. Legend holds that the fate of the town is tied to the girl chosen so let's all wish her luck!"</p>
<<set $playerKnowledge.pushUnique("solomonFalls9")>>
<<set $secrets.solomonfalls9 to "Solomon Falls officially became a town on October 31, 1693.">>
<<set $playerKnowledge.pushUnique("lisa23")>>
<<set $secrets.lisa23 to "Lisa was chosen as the Founder's Girl in the 2020 Founder's Day celebration. Allegedly the town's fate is tied to her until a new girl is chosen.">>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("karl4") and not $playerKnowledge.includes("wolfram1")>>
<p><<linkreplace "Read the article about a large fire that hit the town in 1977.">>
<<replace "#researchSF">>
<<addmins 15>>
<<set $playerKnowledge.pushUnique("wolfram1")>>
<<set $secrets.wolfram1 to "Wolfram was badly burned in the same fire that killed Van Horn's family and left him in a wheelchair.">>
<p>You look over the article, curious about this fire and why Ellie laid this particular issue out for you. You supposed a large fire would be big news in the history
of this town. You skimk the articule and quickly focus in on what seems to be the most important parts. A large fire had started in the Van Horn manor that quickly spread
to nearby homes and even into the main part of town. That, however, wasn't the part that caught your eye. You looked at the paragraph that drew your attention.</p>
<p>"The fire consumed the Van Horn manor quickly. The volunteer fire department was unable to stop it and all but three of the deaths resulting from the fire happened
in the Van Horn manor. The entire family except the youngest son of the family, Karl Van Horn and the ten year old son of the Heinrich family, Wolfram Heinrich. Karl Van
Horn's condition is critical and he may not survive. According to his doctors, if he survives he may never speak or walk again due to his extensive injuries and will
likely need assistance breathing. Heinrich Wolfram's injuries were less severe but he has lost eyesight in one eye and will have extensive scarring for the remainder of
his life."</p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $foundPlace.lighthouse and not $playerKnowledge.includes("lighthouse2")>>
<p><<linkreplace "Read the article from 1985 about the local lighthouse.">>
<<replace "#researchSF">>
<<addmins 15>>
<<set $playerKnowledge.pushUnique("lighthouse2")>>
<<set $secrets.lighthouse2 to "Local Legend says the lighthouse predates the founding of the town.">>
<p>You look over the article which was written a few years ago and find yourself wondering about what it reveals to you. You tap your finger thoughtfully on the paper
as you read.</p>
<p>"The Solomon Falls lighthouse has existed in some form as long as the town has existed. Indeed, local legend has it that the lighthouse predates the founding of the
town. For many years it has not had a full time lighthouse keeper but that changes today as Mayor Joshua Tisdale has appointed Wolfram Heinrich to the position. Rumor has
it that Karl Van Horn is paying his salary and that the job is a lifetime job for as long as Mr. Heinrich wants it."</p>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<link "Research something else." "newspaper research">>
<</link>></p>
<<link "Finish up and go back to the main square." "Main square">>
<<addmins 5>>
<</link>><div id = "researchVH">
<p>You look over the newspaper issues that Ellie brought you when you told her you wanted to research Karl Van Horn and bite your lip as you decide which ones most deserve
your attention.</p>
</div>
<<if $playerKnowledge.includes("karl4") and not $playerKnowledge.includes("wolfram1")>>
<p><<linkreplace "Read the article about a large fire that hit the town in 1977.">>
<<replace "#researchVH">>
<<addmins 15>>
<<set $playerKnowledge.pushUnique("wolfram1")>>
<<set $secrets.wolfram1 to "Wolfram was badly burned in the same fire that killed Van Horn's family and left him in a wheelchair.">>
<p>You look over the article, curious about this fire and why Ellie laid this particular issue out for you. You supposed a large fire would be big news in the history
of this town. You skimk the articule and quickly focus in on what seems to be the most important parts. A large fire had started in the Van Horn manor that quickly spread
to nearby homes and even into the main part of town. That, however, wasn't the part that caught your eye. You looked at the paragraph that drew your attention.</p>
<p>"The fire consumed the Van Horn manor quickly. The volunteer fire department was unable to stop it and all but three of the deaths resulting from the fire happened
in the Van Horn manor. The entire family except the youngest son of the family, Karl Van Horn and the ten year old son of the Heinrich family, Wolfram Heinrich. Karl Van
Horn's condition is critical and he may not survive. According to his doctors, if he survives he may never speak or walk again due to his extensive injuries and will
likely need assistance breathing. Heinrich Wolfram's injuries were less severe but he has lost eyesight in one eye and will have extensive scarring for the remainder of
his life."</p>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<link "Research something else." "newspaper research">>
<</link>></p>
<<link "Finish up and go back to the main square." "Main square">>
<<addmins 5>>
<</link>><<if not $foundPlace.pattersonhome>>
<p>This is the main residential area of Solomon Falls. Lisa's parents live here as do quite a few of the townsfolk. You actually quite like the peaceful vibe of the tree
lined streets but you can't help wondering if it is as peaceful as it all seems. You almost feel as if eyes are watching you from some of the windows but when you look
around you don't see anything except the occasional shadow or a twitching curtain. Maybe it's nothing...</p>
<p>You see the home that Lisa's parents live in and walk that way.</p>
<<link "Approach the Patterson home." "First Patterson Visit">>
<</link>>
<<elseif $events.rayattention>>
<<if $events.rayattention gte 1 and $events.rayattention lte 3>>
<<include "Ray Attention 1">>
<<else>>
<p>This is the main residential area of Solomon Falls. Lisa's parents live here as do quite a few of the townsfolk. You actually quite like the peaceful vibe of the tree
lined streets but you can't help wondering if it is as peaceful as it all seems. You almost feel as if eyes are watching you from some of the windows but when you look
around you don't see anything except the occasional shadow or a twitching curtain. Maybe it's nothing...</p>
You see the Patterson place but have no reason to visit. You also notice
<<if $events.manorinvite is true>>
<<link "Van Horn Manor" "Van Horn Manor">>
<<addmins 5>>
<</link>>
on the hill
<<else>>
a <<disable>><<link "manor up on the hill" "Van Horn Manor">><</link>><</disable>>
but you don't have a reason to visit and besides, its gates are barred you think.
<</if>>
You can always
<<link "go back to the main square." "Main square">>
<<addmins 10>>
<</link>>
<</if>>
<<else>>
<p>This is the main residential area of Solomon Falls. Lisa's parents live here as do quite a few of the townsfolk. You actually quite like the peaceful vibe of the tree
lined streets but you can't help wondering if it is as peaceful as it all seems.</p>
You see the Patterson place but have no reason to visit. You also notice
<<if $events.manorinvite is true>>
<<link "Van Horn Manor" "Van Horn Manor">>
<<addmins 5>>
<</link>>
on the hill
<<else>>
a <<disable>><<link "manor up on the hill" "Van Horn Manor">><</link>><</disable>>
but you don't have a reason to visit and besides, its gates are barred you think.
<</if>>
You can always
<<link "go back to the main square." "Main square">>
<<addmins 10>>
<</link>>
<</if>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Riley Carpenter<br>
<b>Age:</b> Her age is hard to guess but you'd say she is in her early 30s.<br>
<b>Bio:</b><p>Riley is nearly as mysterious as her boss. She acts as his translator and assistant. Despite her stern demeanor she has died her hair and seems to have an almost
punk vibe to her.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Riley_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("riley1")>><li>$secrets.riley1<br></li><</if>> /*Riley is Van Horn bodyguard */
<<if $playerKnowledge.includes("riley2")>><li>$secrets.riley2<br></li><</if>> /*Riley is a dominant lesbian */
<<if $playerKnowledge.includes("riley3")>><li>$secrets.riley3<br></li><</if>> /* No one knows where Riley came from */
<<if $playerKnowledge.includes("riley4")>><li>$secrets.riley4<br></li><</if>> /* Riley has a leather catsuit in her wardrobe! She also has sex toys.*/
<<if $playerKnowledge.includes("riley5")>><li>$secrets.riley5<br></li><</if>> /* The books on Riley's desk are about manipulating people. A safe combination is in a hollow book.*/
<<if $playerKnowledge.includes("riley6")>><li>$secrets.riley6<br></li><</if>> /* Inside the safe you found a lot of money, a pistol with a silencer and a file about you! */
</ul>
<p></p><<if $events.rileyEventDay eq 0>> /*if this has happened before, different dialogue about nakedness */
<<set $events.rileyEventDay to $totalGameDays>>
<<ctp "rileyEvent1">>
/*set event to Riley 1 if player accepts teasing */
<<set $events.rileyEventDay to $totalGameDays>>
<div id = 'rileyYesNo'>
<<if $player.makeup is false>>
<p>[img["images/events/RileyBedroomEvent1p1.jpg"]]</p>
<<else>>
<p>[img["images/events/RileyBedroomEvent1p1Makeup.jpg"]]</p>
<</if>>
<p>You step into Riley's room and are surprised to see her there. She looks like she is waiting on you. You glance around the room and your eye is immediately drawn to an old
fashioned very solid looking safe sitting on the floor. You also note some books on a desk, above which is a painting of a beautiful woman. Riley clears her throat and your
eyes are drawn to her.</p>
<p><<riley>>Do you remember when I told you that my orders are the law around this home? Here is your first order. When you clean my bedroom, you will take your maid dress off
and be naked. If you have a problem with that then you are free to leave our employment. If you do not, I expect to hear Yes Miss and for you to remove that dress now and all
of your other clothing. <</riley>></p>
<p><<link "Tell her \"Yes Miss.\"">>
<<ctpAdvance "rileyEvent1">>
<</link>></p>
<p><<link "Tell her no.">>
<<replace "#rileyYesNo">>
<<set $player.jobdays to 0>>
<<set $events.maidFired to true>>
<<set $player.job to "none">>
<<set _partialPay to 25 * $events.maidRoomsCleaned>>
<<set $player.money += _partialPay>>
<p><<riley>>I see. Very well then. You will receive partial pay for your work today. You may go. Someone will collect your maid dress. Good day.<</riley>></p>
<p>After collecting your pay you turn around and <<link "go outside." "Van Horn Manor">><</link>></p>
<</replace>>
<</link>></p>
</div>
<<ctpNext clear>>
<p>You slowly remove your dress and kick off your shoes. After a brief hesitation you remove your stockings as well and stand there fully naked trying to cover yourself.
<<if $player.tg is true>> <i>I know she's a woman but I feel so damned exposed. Will I ever get used to this? Everyone seems to have power over me. </i><</if>></p>
<<if $player.makeup is false>>
<p>[img["images/events/RileyBedroomEvent1p2.jpg"]]</p>
<<else>>
<p>[img["images/events/RileyBedroomEvent1p2Makeup.jpg"]]</p>
<</if>>
<p><<riley>>I did not give you permission to cover yourself. I did not order you to clean my room naked only for you to cover your body. Lower your hands and turn to me.
<</riley>></p>
<<link "Sigh and do as she orders.">>
<<ctpAdvance "rileyEvent1">>
<</link>>
<<ctpNext clear>>
<p><<riley>>Very good. You forgot to say Yes Miss but this time, and this time only I will let it go. Now, close your eyes and let me look at you.<</riley>></p>
<<if $player.makeup is false>>
<p>[img["images/events/RileyBedroomEvent1p3.jpg"]]</p>
<<else>>
<p>[img["images/events/RileyBedroomEvent1p3Makeup.jpg"]]</p>
<</if>>
<<link "Glance over as you sense her moving closer but what happens next surprises you.">>
<<ctpAdvance "rileyEvent1">>
<</link>>
<<ctpNext clear>>
<div id="touchdecide">
<<if $player.makeup is false>>
<p>[img["images/events/RileyBedroomEvent1p4.jpg"]]</p>
<<else>>
<p>[img["images/events/RileyBedroomEvent1p4Makeup.jpg"]]</p>
<</if>>
<p>You sense her movements as she slowly circles you then lifts your left arm, her right sliding around your waist. You don't know if it's the movements or the warm breath
on your neck that makes you shiver but either way, you feel shudders racing down your spine. You hold your breath as you feel her fingers tracing your pelvic bone and moving
closer to the pussy you've just now realized is wet.<<if $player.tg is true>> <i>Damn I'll never get over how sensitive this body is. Is it like this for all women or just me?
</i><</if>></p>
<p>You blow out a heavy breath that is very nearly a moan as her fingers edge closer and closer to your pussy which is as wet as you've ever experienced.</p>
/* Each if is to enable or disable a link Set a variable? Or simply branch off story with div?*/
<p><<linkreplace "React to her touch.">>
<<replace "#touchdecide">>
<<if $player.domination lt 0>>
<<set _domsub to -1 * $player.domination>> /*making it a positive number for comparing */
<<else>>
<<set _domsub to $player.domination>>
<</if>>
<<set $playerKnowledge.pushUnique("riley2")>>
<<set $secrets.riley2 to "Riley is a dominant lesbian looking for a submissive. The whole maid job at the manor may be focused on this.">>
<<if $player.dominance lte -10 >> /*submission check */
<<set $events.riley to 1>> /*player is ready for the next step */
<p>Her fingers continue their slow, delicate touch. They edge nearer and nearer to your dripping, needy pussy. You shiver under her skilled touch, the anticipation driving
you wild. You sense that you have to wait, to let her move at her own pace and she lets out a pleased grunt as she senses your submission to her will. Her fingers slide
through the damp fur covering your pussy and she slowly teases the swollen nub of your clit. The teasing continues for several long moments and you feel your knees wanting
to buckle as she edges you closer to the release you yearn for. And then...she stops. She withdraws her fingers and brushes them over your lips, smearing your own wetness over
them. <<if $player.tg is true>><i>This is both the most amazing and most frustrating thing I've felt in my short life as a woman!</i><</if>></p>
<p><<riley>>Very good girl. You show potential.<</riley>></p>
<p>She kisses your bare shoulder and steps back, patting your trembling ass.</p>
<p><<riley>>I look forward to testing your limits and continuing your...training. Tomorrow.<</riley>></p>
<p>She says nothing else and walks out of the room. You debate masturbating to finish yourself off but worry she may walk in and catch you and grow angry. <i>Why
do I even care what she thinks?</i> Even as you think it you know the answer and your cheeks flush. You wait for your heartbeat to slow down before moving on with
your day. </p>
<<set $player.dominance -= 2>>
<<link "Return to cleaning.">>
<<set $events.maidJobSuccess +=2>>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<<elseif $player.dominance lt 0 and $player.dominance gt -10>>/*submissive but not enough */
<p>She continues her caresses for several long moments, her fingers drifting over the damp fur covering your wet pussy. She pauses though and pulls her fingers back. You
hear a lewd suckling sound and realize she has just tasted her fingers. <<if $player.tg is true>><i>If being a woman was always like this I could get used to it. No, wait
what am I thinking?</i><</if>>
<p><<riley>>Mmmm...you're submissive, but not quite there yet. Perhaps with more time... We'll try this again tomorrow. <</riley>></p>
<<set $player.dominance -= 2>>
<p>She says nothing else and walks out of the room.</p>
<<link "Return to cleaning.">>
<<set $events.maidJobSuccess +=1>>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<<elseif $player.domination gt 5>> /*player on domination track */
<p>Her fingers stroke slowly along your pelvic bone and edge closer to your very aroused pussy. You try to turn in her arms to face her and she pushes you back a step.</p>
<p><<riley>>I am looking for a submissive pet. I have no interest in an agressive wannabe domme.<</riley>></p>
<p>She says nothing else and walks out of the room.</p>
<<set $events.riley to false>>
<<set $events.rileyEventDay to 100000>>
<<link "Return to cleaning.">>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<<elseif $player.corruption gt _domsub>> /*player is on corruption track Riley wants a sub. She will tease player then slap their ass and say she is looking for a sub
not a slut. Set riley event to false?*/
<p>She continues her caresses and you press your hips wantonly against her fingers. The sensations build within you and you gasp with pleasure as you near a release.
She abruptly stops and slaps your ass then steps away. <<if $player.tg is true>><i>Damn it, that felt amazing, and she stopped? It's so annoying be a woman sometimes!
</i><</if>></p>
<p><<riley>>I need a submissive pet, not a wanton slut. Too bad...<</riley>></p>
<p>She says nothing else and walks out of the room.</p>
<<set $events.riley to false>>
<<set $events.rileyEventDay to 100000>>
<<link "Return to cleaning.">>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<<else>> /* Player is not dominant or corrupt but is not submissive enough */
<p>She continues her caresses for several long moments, her fingers drifting over the damp fur covering your wet pussy. She pauses though and pulls her fingers back. You
hear a lewd suckling sound and realize she has just tasted her fingers. <<if $player.tg is true>><i>If being a woman was always like this I could get used to it. No, wait
what am I thinking?</i><</if>>
<p><<riley>>Mmmm...you're submissive, but not quite there yet. Perhaps with more time... We'll try this again tomorrow. <</riley>></p>
<<set $player.dominance -= 2>>
<p>She says nothing else and walks out of the room.</p>
<<link "Return to cleaning.">>
<<set $events.maidJobSuccess +=1>>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<</if>>
<</replace>>
<</linkreplace>></p>
<<linkreplace "Tell her you don't want this.">> /* Set riley events to false*/
<<replace "#touchdecide">>
<<set $events.riley to false>>
<<set $events.rileyEventDay to 100000>>
<p>She pulls away and nods, then pats your naked bottom.</p>
<p><<riley>>That is too bad. Still, at least I won't waste time on you. Finish your cleaning girl.<</riley>></p>
<p>She says nothing else and walks out of the room.</p>
<<link "Return to cleaning.">>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<</replace>>
<</linkreplace>>
</div>
/* if corruption greater than sub
she's not interested
if sub gte 10
she gets PC off with fingers add 1 to events.riley
else
add +1 to sub */
<</ctp>>
<<else>> /*Riley tells player she must be naked while cleaning her room. */
<<set $events.rileyEventDay to $totalGameDays>>
<<ctp "RileyEvent1Redo">>
<p>You walk in and strip as you know you must. Riley is there and she looks you over then nods.</p>
<p><<riley>>Close your eyes as you did last time. I plan to test you again.<</riley>></p>
<p><<say $player.fullname $player.saypic>>Yes Miss. <</say>></p>
<<if $player.makeup is false>>
<p>[img["images/events/RileyBedroomEvent1p3.jpg"]]</p>
<<else>>
<p>[img["images/events/RileyBedroomEvent1p3Makeup.jpg"]]</p>
<</if>>
<<link "Glance over as you sense her moving closer and this time you know what's coming.">>
<<ctpAdvance "RileyEvent1Redo">>
<</link>>
<<ctpNext clear>>
<div id="touchdecide">
<p>You sense her movements as she slowly circles you then lifts your left arm, her right sliding around your waist. You don't know if it's the movements or the warm breath
on your neck that makes you shiver but either way, you feel shudders racing down your spine. You hold your breath as you feel her fingers tracing your pelvic bone and moving
closer to the pussy you've just now realized is wet.<<if $player.tg is true>> <i>Damn I'll never get over how sensitive this body is. Is it like this for all women or just me?
</i><</if>></p>
<<if $player.makeup is false>>
<p>[img["images/events/RileyBedroomEvent1p4.jpg"]]</p>
<<else>>
<p>[img["images/events/RileyBedroomEvent1p4Makeup.jpg"]]</p>
<</if>>
<p>You blow out a heavy breath that is very nearly a moan as her fingers edge closer and closer to your pussy which is as wet as you've ever experienced.</p>
/* Each if is to enable or disable a link Set a variable? Or simply branch off story with div?*/
<p><<linkreplace "React to her touch.">>
<<replace "#touchdecide">>
<<if $player.domination lt 0>>
<<set _domsub to -1 * $player.domination>> /*making it a positive number for comparing */
<<else>>
<<set _domsub to $player.domination>>
<</if>>
<<if $player.dominance lte -10 >> /*submission check */
<<set $events.riley to 1>> /*player is ready for the next step */
<<set $player.dominance -= 2>>
<p>Her fingers continue their slow, delicate touch. They edge nearer and nearer to your dripping, needy pussy. You shiver under her skilled touch, the anticipation driving
you wild. You sense that you have to wait, to let her move at her own pace and she lets out a pleased grunt as she senses your submission to her will. Her fingers slide
through the damp fur covering your pussy and she slowly teases the swollen nub of your clit. The teasing continues for several long moments and you feel your knees wanting
to buckle as she edges you closer to the release you yearn for. And then...she stops. She withdraws her fingers and brushes them over your lips, smearing your own wetness over
them. <<if $player.tg is true>><i>This is both the most amazing and most frustrating thing I've felt in my short life as a woman!</i><</if>></p>
<p><<riley>>Very good girl. You show potential.<</riley>></p>
<p>She kisses your bare shoulder and steps back, patting your trembling ass.</p>
<p><<riley>>I look forward to testing your limits and continuing your...training. Tomorrow.<</riley>></p>
<p>She says nothing else and walks out of the room. You debate masturbating to finish yourself off but worry she may walk in and catch you and grow angry. <i>Why
do I even care what she thinks?</i> Even as you think it you know the answer and your cheeks flush. You wait for your heartbeat to slow down before moving on with
your day. </p>
<<link "Return to cleaning.">>
<<set $events.maidJobSuccess +=2>>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<<elseif $player.dominance lt 0 and $player.dominance gt -10>>/*submissive but not enough */
<p>She continues her caresses for several long moments, her fingers drifting over the damp fur covering your wet pussy. She pauses though and pulls her fingers back. You
hear a lewd suckling sound and realize she has just tasted her fingers. <<if $player.tg is true>><i>If being a woman was always like this I could get used to it. No, wait
what am I thinking?</i><</if>>
<p><<riley>>Mmmm...you're submissive, but not quite there yet. Perhaps with more time... We'll try this again tomorrow. <</riley>></p>
<<set $player.dominance -= 2>>
<p>She says nothing else and walks out of the room.</p>
<<link "Return to cleaning.">>
<<set $events.maidJobSuccess +=1>>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<<elseif $player.domination gt 5>> /*player on domination track */
<p>Her fingers stroke slowly along your pelvic bone and edge closer to your very aroused pussy. You try to turn in her arms to face her and she pushes you back a step.</p>
<p><<riley>>I am looking for a submissive pet. I have no interest in an agressive wannabe domme.<</riley>></p>
<p>She says nothing else and walks out of the room.</p>
<<set $events.riley to false>>
<<link "Return to cleaning.">>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<<elseif $player.corruption gt _domsub>> /*player is on corruption track Riley wants a sub. She will tease player then slap their ass and say she is looking for a sub
not a slut. Set riley event to false?*/
<p>She continues her caresses and you press your hips wantonly against her fingers. The sensations build within you and you gasp with pleasure as you near a release.
She abruptly stops and slaps your ass then steps away. <<if $player.tg is true>><i>Damn it, that felt amazing, and she stopped? It's so annoying be a woman sometimes!
</i><</if>></p>
<p><<riley>>I need a submissive pet, not a wanton slut. Too bad...<</riley>></p>
<p>She says nothing else and walks out of the room.</p>
<<set $events.riley to false>>
<<link "Return to cleaning.">>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<<else>> /* Player is not dominant or corrupt but is not submissive enough */
<p>She continues her caresses for several long moments, her fingers drifting over the damp fur covering your wet pussy. She pauses though and pulls her fingers back. You
hear a lewd suckling sound and realize she has just tasted her fingers. <<if $player.tg is true>><i>If being a woman was always like this I could get used to it. No, wait
what am I thinking?</i><</if>>
<p><<riley>>Mmmm...you're submissive, but not quite there yet. Perhaps with more time... We'll try this again tomorrow. <</riley>></p>
<<set $player.dominance -=1>>
<p>She says nothing else and walks out of the room.</p>
<<link "Return to cleaning.">>
<<set $events.maidJobSuccess +=1>>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<</if>>
<</replace>>
<</linkreplace>></p>
<<linkreplace "Tell her you don't want this.">> /* Set riley events to false*/
<<replace "#touchdecide">>
<<set $events.riley to false>>
<p>She pulls away and nods, then pats your naked bottom.</p>
<p><<riley>>That is too bad. Still, at least I won't waste time on you. Finish your cleaning girl.<</riley>></p>
<p>She says nothing else and walks out of the room.</p>
<<link "Return to cleaning.">>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<</replace>>
<</linkreplace>>
</div>
<</ctp>>
<</if>><<set $events.rileyEventDay to $totalGameDays>> /* Make sure the bedroom cleaning can continue after done. */
<<ctp "Riley2">>
<p>When you walk into Riley's bedroom you remember her orders. You remove your maid dress and lay it neatly over a nearby chair then slide your panties down your legs. Catching
them with your toes you lay them on the chair as well and prepare to do your cleaning. You look around the room and grab a feather duster, getting to work. Soon, you forget you are
nude as you just concentrate on the cleaning.</p>
<p><<say $player.fullname $player.saypic>>Maybe I'm getting used to this...<</say>></p>
<<link "Gasp in surprise when you hear Riley's voice behind you.">>
<<ctpAdvance "Riley2">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/RileyBedroomEvent2p1.jpg"]]</p>
<<else>>
<p>[img["images/events/RileyBedroomEvent2p1Makeup.jpg"]]</p>
<</if>>
<p>You're bent over, getting ready to dust off a chair when you are startled by a voice behind you. The voice makes you remember not only that you are naked, but the
awkward position you are in right now. You quickly recognize the voice as Riley's and have mixed emotions. At least you somewhat expected her but what demands will she
have for you?</p>
<p><<riley>>Mmmm...I like you bent over like that maid. Don't stand up, stay like that. Tell me, do you remember what you are to call me?<</riley>></p>
<<link "Nod and answer her.">>
<<ctpAdvance "Riley2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Yes Miss.<</say>></p>
<p>Your heart pounds when you hear her let out a throaty chuckle. She walks up behind you and her fingers touch the soft flesh of your thigh. You tremble slightly,
wondering what will happen next.</p>
<<link "Suck in a breath when you get your answer.">>
<<ctpAdvance "Riley2">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/RileyBedroomEvent2p2.jpg"]]</p>
<<else>>
<p>[img["images/events/RileyBedroomEvent2p2Makeup.jpg"]]</p>
<</if>>
<p>Riley approaches and kneels behind you. She slaps your inner thighs gently and you shift your stance, sliding your feet slightly apart and opening your thighs somewhat for
her. You don't know how you know but somehow you sense she is smiling as she caresses her fingernails over the supple skin of your ass then trails them slightly down your
thighs. The muscles twitch under the skin and you bite your lip, barely breathing as her fingers move ever so slowly across your inner thighs to your already damp sex. She
trails her fingernails lightly through the thin hair covering your mound, causing a tremor of pleasure to rock you slightly. Her fingers hover over the swollen lips covering
your opening and pause there, so close you can almost feel the heat of them.</p>
<p><<riley>>You want my touch? You want to feel me stroke this needy little pussy of yours? Then ask for it. Say "Please Miss, will you touch my pussy?"<</riley>></p>
<<link "Debate what to do.">>
<<ctpAdvance "Riley2">>
<</link>>
<<ctpNext clear>>
<<if $player.dominance lte -12>>
<<set $player.dominance -=2>>
<<set $relationships.riley += 10>>
<<set $events.riley to 2>>
<<ctp "Riley2p2">>
<p><<say $player.fullname $player.saypic>>Please Miss, will you touch my pussy?<</say>></p>
<p><<riley>>Of course girl, you only had to ask...<</riley>></p>
<p>Her fingers begin to move faster within you and you cry out softly, your hips rocking as she strokes your sensitive pussy. Your nectar runs down your thighs as you
get more and more aroused.</p>
<<link "Moan as she continues her caress.">>
<<ctpAdvance "Riley2p2">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/RileyBedroomEvent2p3.jpg"]]</p>
<<else>>
<p>[img["images/events/RileyBedroomEvent2p3Makeup.jpg"]]</p>
<</if>>
<p>Her fingers continue to work their magic and your whole body begins to tremble as your pleasure grows. You cry out with need as you feel the urge to cum becoming
impossible to resist. Her fingers stroke the swollen bud of your clit then delve inside you getting slick with your juices. She spreads them over your sex
and massages you with a firm and knowing touch. Your ears are filled with the sound of her fingers stroking over your soaking sex.</p>
<p><<riley>>Good girl. Now, I want you to beg me to allow you to cum. If you don't, you'll get a spanking!<</riley>></p>
<p><<say $player.fullname $player.saypic>>Please Miss! Let me cum! I need it so bad and can't stop it!<</say>></p>
<<link "Bite your lip as she answers your pleas.">>
<<ctpAdvance "Riley2p2">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/RileyBedroomEvent2p4.jpg"]]</p>
<<else>>
<p>[img["images/events/RileyBedroomEvent2p4Makeup.jpg"]]</p>
<</if>>
<p><<riley>>Cum for me girl!<</riley>></p>
<p>It's all you need to hear and you sway on your feet as you cum hard. You entire body shakes and you gasp for breath as your vision almost goes black. After what
seems like an eternity you begin to recover, gasping for air.</p>
<p><<riley>>Good girl. Get cleaned up then resume your duties. Tomorrow, you start to learn how to please me.<</riley>></p>
<<link "Clean your body and return to work.">>
<<addmins 20>>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<<set $events.maidJobSuccess +=2>>
<</link>>
<</ctp>>
<<else>>
<p><<say $player.fullname $player.saypic>>I...I can't. I can't beg you. I'm sorry Miss.<</say>></p>
<p>She pets your sex briefly sending bolts of pleasure through your body then wipes her damp fingers on your thigh and stands up, patting your ass briefly.</p>
<p><<riley>>That's fine girl. You will. Soon. I have faith in that. I suppose you better finish cleaning then, hmmm?<</riley>></p>
<p>She turns without further word and leaves the bedroom. You wait a moment, to let your heartbeat slow then decide you better get on with your day.</p>
<<set $player.dominance +=1>>
<<link "Return to cleaning.">>
<<set $player.dominance -= 1>>
<<run Engine.play("Van Horn Bedroom")>> /*After riley leaves, reset the room */
<</link>>
<</if>>
<</ctp>><<switch $events.riley>>
<<case 0>>
<<include "Riley Event 1">>
<<case 1>>
<<set $events.rileyEventDay to $totalGameDays>>
<<include "Riley Event 2">> /* Second Riley event after dominanice lte -10 */
<<default>> /* no new events */
<<set $events.rileyEventDay to $totalGameDays>>
<<run Engine.play("Van Horn Bedroom")>>
<</switch>><p>Riley looks disappointed but nods to you dismissively.</p>
<p><<riley>>Very well, you may go. We will send someone to collect the maid dress later.<</riley>></p>
<<set $player.jobdays to 0>>
<<set $events.maidFired to true>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<<if $totalGameDays gte 6>>
<p><<link "Nod to her and redress then hurry home." "Blackwood AfterWork">>
<<addmins 20>>
<</link>></p>
<<else>>
<p><<link "Nod to her and redress then hurry home." "B&B Bedroom">>
<<addmins 20>>
<</link>></p>
<</if>>/* after each level <<set $events.maidJobSuccess to 0>>
if joblevel < 0
Riley warns will be fired and demands forfeit
if maaid job success lt 0
riley will demand player allow her to spank after inspection
else
riley says work was satisfactory and sends player on way.*/
<<if $player.joblevel lt 0>> /*in danger of being fired */
<<set _numspanks to ($events.maidJobSuccess * -1) * 10>>
<<set $events.maidJobSuccess to 0>>
<<ctp "rileypunish1">>
<p>Riley moves from room to room, inspecting your work. You end in her bedroom and she arches an eyebrow. After a moment you realize what she wants and strip down, goosebumps rising
on your skin as she looks you over then finishes her inspection. She turns to face you and takes a moment to collect her thoughts.</p>
<p><<riley>>Your work is subpar and we will have to release you from employment once I inform Mister Van Horn. However, if you agree to being spanked, I am willing to give you
a chance to prove yourself again tomorrow. It is your choice. I will warn you, it will be a substantial number of spankings. You will be spanked <<print _numspanks>> times.
<</riley>></p>
<p><<link "Agree to be spanked.">>
<<ctpAdvance "rileypunish1">>
<</link>></p>
<<link "Tell her no.." "Riley Maid Inspection 2">>
<</link>>
<<ctpNext clear>>
<p>Riley sits on the bed and motions for you to come closer. You move to her and she grabs your arm, pulling you over her lap. She caresses your bare ass for a moment and then pain
explodes through your rear as the first spank lands.</p>
<p>[img["images/events/RileyMaidSpank1.jpg"]]</p>
<p><<riley>>Count them girl. If you mess up the count, I will be forced to start over.<</riley>></p>
<<set _willcheck to random(0,100)>>
<<if _willcheck gte 95>>
<p>You lose count many times and by the time it's all over you are a blubbering mess. She holds you down and grabs some ointment rubbing it on your very red ass.</p>
<p><<riley>>You'll get used to it. Now, you may go.<</riley>></p>
<<set $player.health -= 10>>
<<set $player.dominance -= 2>>
<<elseif _willcheck lte 5>>
<p>You manage to keep control of yourself and count almost calmly. You're still trembling by the time it's done but Riley seems impressed by how well you took the spanking. </p>
<<set $player.skillpass += 2>>
<<set $player.dominance -= 1>>
<<elseif $player.fitness gte 48>>
<p>Somehow you manage to keep from losing count in spite of the pain. You're still sobbing by the end but at least you were able to do that much.</p>
<<set $player.skillpass += 1>>
<<set $player.health -= 5>>
<<set $player.dominance -= 1>>
<<elseif $player.fitness gte _willcheck>>
<p>Somehow you manage to keep from losing count in spite of the pain. You're still sobbing by the end but at least you were able to do that much.</p>
<<set $player.skillpass += 1>>
<<set $player.health -= 5>>
<<set $player.dominance -= 1>>
<<else>>
<p>You lose count several times but finally it ends. You're crying and humiliated. Your ass is burning but at least it is over!.</p>
<<set $player.health -= 5>>
<<set $player.dominance -= 1>>
<</if>>
<p><<riley>>I'd suggest that you think of ways to improve your performance. Unless you simply enjoy being spanked.<</riley>></p>
<p><<link "A note on the maid job">><<toggleclass "#maidnotes" "hidden">>
<</link>></p>
<div id = "maidnotes" class = "hidden">
<p>The maid job uses the fitness skill to determine success. Raising this skill should help you to do better. In addition, as you perform better, the job will get
easier over time.</p>
</div>
<p>After it is over she gives you some time to recover then ushers you outside after you have dressed.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 25>>
<</link>></p>
<<else>>
<<link "Go home, your work day over." "B&B Bedroom">>
<<addmins 25>>
<</link>>
<</if>>
<</ctp>>
<<elseif $events.maidJobSuccess lt 0>> /*Did a bad job but not being fired */
<<set _numspanks to ($events.maidJobSuccess * -1) * 5>>
<<set $events.maidJobSuccess to 0>>
<<ctp "rileypunish1">>
<p>Riley moves from room to room, inspecting your work. You end in her bedroom and she arches an eyebrow. After a moment you realize what she wants and strip down, goosebumps rising
on your skin as she looks you over then finishes her inspection. She turns to face you and takes a moment to collect her thoughts.</p>
<p><<riley>>Your work is subpar but not so bad that you have to be released from employment. You will be spanked <<print _numspanks>> times.
<</riley>></p>
<p><<link "Tell her you agree to the spankings.">>
<<ctpAdvance "rileypunish1">>
<</link>></p>
<<link "Tell her no." "Riley Maid Inspection 2">>
<</link>>
<<ctpNext clear>>
<p>Riley sits on the bed and motions for you to come closer. You move to her and she grabs your arm, pulling you over her lap. She caresses your bare ass for a moment and then pain
explodes through your rear as the first spank lands.</p>
<p>[img["images/events/RileyMaidSpank1.jpg"]]</p>
<p><<riley>>Count them girl. If you mess up the count, I will be forced to start over.<</riley>></p>
<<set _willcheck to random(0,100)>>
<<if _willcheck gte 95>>
<p>You lose count many times and by the time it's all over you are a blubbering mess. She holds you down and grabs some ointment rubbing it on your very red ass.</p>
<p><<riley>>You'll get used to it. Now, you may go.<</riley>></p>
<<set $player.health -= 10>>
<<set $player.dominance -= 2>>
<<elseif _willcheck lte 5>>
<p>You manage to keep control of yourself and count almost calmly. You're still trembling by the time it's done but Riley seems impressed by how well you took the spanking. </p>
<<set $player.skillpass += 2>>
<<set $player.dominance -= 1>>
<<elseif $player.fitness gte 48>>
<p>Somehow you manage to keep from losing count in spite of the pain. You're still sobbing by the end but at least you were able to do that much.</p>
<<set $player.skillpass += 1>>
<<set $player.health -= 5>>
<<set $player.dominance -= 1>>
<<elseif $player.fitness gte _willcheck>>
<p>Somehow you manage to keep from losing count in spite of the pain. You're still sobbing by the end but at least you were able to do that much.</p>
<<set $player.skillpass += 1>>
<<set $player.health -= 5>>
<<set $player.dominance -= 1>>
<<else>>
<p>You lose count several times but finally it ends. You're crying and humiliated. Your ass is burning but at least it is over!.</p>
<<set $player.health -= 5>>
<<set $player.dominance -= 1>>
<</if>>
<p><<riley>>I'd suggest that you think of ways to improve your performance. Unless you simply enjoy being spanked.<</riley>></p>
<p><<link "A note on the maid job">><<toggleclass "#maidnotes" "hidden">>
<</link>></p>
<div id = "maidnotes" class = "hidden">
<p>The maid job uses the fitness skill to determine success. Raising this skill should help you to do better. In addition, as you perform better, the job will get
easier over time.</p>
</div>
<p>After it is over she gives you some time to recover then ushers you outside after you have dressed.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 25>>
<</link>></p>
<<else>>
<<link "Go home, your work day over." "B&B Bedroom">>
<<addmins 25>>
<</link>>
<</if>>
<</ctp>>
<<elseif $events.maidJobSuccess eq 0>>
<<set $events.maidJobSuccess to 0>>
<p>Riley moves from room to room, inspecting your work. You end in her bedroom and she arches an eyebrow. After a moment you realize what she wants and strip down, goosebumps rising
on your skin as she looks you over then finishes her inspection. She turns to face you and takes a moment to collect her thoughts. Finally, she looks at you sternly and speaks. </p>
<p><<riley>>Your work was borderline acceptable. I suggest you think about how to improve your performance before you come back tomorrow.<</riley>></p>
<p><<link "A note on the maid job">><<toggleclass "#maidnotes" "hidden">>
<</link>></p>
<div id = "maidnotes" class = "hidden">
<p>The maid job uses the fitness skill to determine success. Raising this skill should help you to do better. In addition, as you perform better, the job will get
easier over time.</p>
</div>
<p>You redress after she leaves the room and leave the manor.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 25>>
<</link>></p>
<<else>>
<<link "You go home, your work day over." "B&B Bedroom">>
<<addmins 25>>
<</link>>
<</if>>
<<else>>
<<set $events.maidJobSuccess to 0>>
<p>Riley moves from room to room, inspecting your work. You end in her bedroom and she arches an eyebrow. After a moment you realize what she wants and strip down, goosebumps rising
on your skin as she looks you over then finishes her inspection. She turns to face you and takes a moment to collect her thoughts. She gives you a brief, small smile.</p>
<p><<riley>>Your work was satisfactory. I'll see you tomorrow.<</riley>></p>
<p>You redress after she leaves the room and leave the manor.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 25>>
<</link>></p>
<<else>>
<<link "You go home, your work day over." "B&B Bedroom">>
<<addmins 25>>
<</link>>
<</if>>
<</if>><p><div class="notebook">Rinn Dearg</div></p>
<p>Rinn Dearg is Eric Crocker's boat. On the outside it is rusty and rundown but on the inside it is very nice, almust luxurious. No, not almost, it truly is luxurious!</p>
<ul>
<<if $playerKnowledge.includes("ericsboat1")>><li>$secrets.ericsboat1<br></li><</if>> /* Boat is more than it seems */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Roy Lacey<br>
<b>Age:</b> He seems to be in his late 50s or early 60s.<br>
<b>Bio:</b><p>Roy is the librarian for Solomon Falls. He is also somewhat of an unofficial town historian. He is warm and friendly and seems to want little more than to share his
knowledge and stories with those who appreciate them.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Roy_Photo.png"></img>
</div>
</div>
<ul>
<<if $playerKnowledge.includes("roy1")>><li>$secrets.roy1<br></li><</if>>
<<if $playerKnowledge.includes("roy2")>><li>$secrets.roy2<br></li><</if>>
</ul>
<p></p><<if $totalGameDays lt 4>>
<p>The Salon is well maintained. It's where you can get your hair done. You can also get some makeup done here should you wish. You see a sign that says to go next door to the
clothing store and ask for appointments. You see a sign on the counter that says <b>"Waiting on a shipment. Come back on Friday."</b> </p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<<else>>
<p>The Salon is well maintained. It's where you can get your hair and makeup done should you wish. Jill did your hair and makeup here but you don't see her
around and wonder if she only shows up by special request.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</if>>/* He can get Janice to lower rent if pc is nice to him */
<<if $events.sean eq 1>> /*player responded positively to Sean in the hallway */
<<set $events.sean to 2>>
<<ctp "SeanMeal1">>
<<if $player.makeup eq true>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/mealwithsean1Makeup.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">> /* Jill's date dress */
<p>[img["images/events/mealwithsean1MakeupMesh.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/mealwithsean1MakeupFree.jpg"]]</p>
<</if>>
<<else>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/mealwithsean1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* Jill's date dress */
<p>[img["images/events/mealwithsean1mesh.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/mealwithsean1free.jpg"]]</p>
<</if>>
<</if>>
<p>You look over at Sean as he eats. He suddenly pauses and turns to look at you. You glance at him out of the corner of your eye and turn slightly to look back at
him. <<if $player.tg is true and $player.fem lte 25>><i>He's staring at me like I used to stare at an attractive woman but I was at least subtle about it!</i>
<<set $player.fem += 2>>
<</if>></p>
<p><<sean>>So, that thing in the hallway. That was...interesting huh? I guess we need to watch out where we're going. I'm sorry I knocked you down.<</sean>></p>
<<link "Make a noncommital noise and sip your drink.">>
<<ctpAdvance "SeanMeal1">>
<</link>>
<<ctpNext clear>>
<p>You tense when you feel a hand on the bare skin of your leg. Goosebumps rise and your breath briefly catches in your throat. <<if $player.tg is true>>
<i>Is this what it's like for all women? Was I like this? Is this why I was made a woman? To punish me for being a jerk? No...that's not what the
creature in my dreams said.</i><</if>></p>
<p>[img["images/events/mealwithsean2.jpg"]]</p>
<p><<sean>>I can make it up to you. And if you let me, I can talk to my grandmother about lowering your rent? I bet I can get her to knock $50 off of it for you.
<</sean>></p>
<<link "Decide what to do!">>
<<ctpAdvance "SeanMeal1">>
<</link>>
<<ctpNext clear>>
<div id="seanmealchoice">
<p>You hear Janice moving about the house and turn your eyes to his. He merely shrugs and you feel his index finger stroking slowly over the silken smooth skin
of your inner thigh. A shiver runs down your spine and you...</p>
<p><<link "Blush and hope that Janice doesn't walk in.">>
<<replace "#seanmealchoice">>
<<ctp "subreact">>
<<set $events.seanEventDays to $totalGameDays>> /*only one event per day with Sean */
<<set $relationships.sean += 5>>
<<set $player.dominance -= 2>>
<<set $events.sean to 3>> /*sean events continue */
<<set $rent -=50>>
<p><<if $player.tg is true>>
<<set $player.fem += 3>>
<<if $crowName is not "">>
<p><i>I wish I could tell him who I really am because maybe then he'd leave me alone. I mean, I could try but there's no chance he's
immune to the magic or whatever right?</i> </p>
<p><<say $crowName $npcSay.crow>>Not a chance. He's just a boring and horny normie, I think. <</say>></p>
<<else>>
<p><i>I wonder what he'd do if he knew I was really a man...</i></p>
<</if>>
<</if>></p>
<p>Your skin breaks out in small goosebumps as his warm fingers continue their caress. You quickly look away from him. You glance around, looking for
Janice, your cheeks burning with embarassment. You feel your leg muscles twitch under his fingers and suck in a breath. He grins as he stares at you,
seeming to know what is going on with you.</p>
<<link "Look back at him and then look away, blushing.">>
<<ctpAdvance "subreact">>
<</link>>
<<ctpNext clear>>
<p>His fingers caress your thigh for what feels like an eternity but then he appears to be done and he simply smiles at you. He pats your leg gently and
moves his hand away. Your glad he didn't try more because your panties are soaked and you aren't sure you could deal with that humiliation.
<<if $player.tg is true>> <i>It's not my fault, this new body reacts how it wants! </i><</if>>He leans close to whisper to you.</p>
<p><<sean>>I'll get my grandmother to take $50 off of the rent. Don't worry. We'll talk later. <</sean>></p>
<p>He stands and grabs your plate and his, then makes his way back to the kitchen.</p>
<<link "Watch him go and let out a sigh.">>
<<ctpAdvance "subreact">>
<</link>>
<<ctpNext clear>>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<</ctp>>
<</replace>>
<</link>></p>
<p><<link "Subtly nudge his knee with your own while staring into his eyes.">>
<<set $events.sean to 3>> /*sean events continue */
<<replace "#seanmealchoice">>
<<ctp "corruptreact">>
<<set $events.seanEventDays to $totalGameDays>> /*Only one event per day with Sean */
<<set $relationships.sean +=5>>
<<set $player.corruption += 2>>
<<set $rent -=50>>
<<set $events.sean to 3>> /*sean events continue */
<p><<if $player.tg is true>>
<<set $player.fem += 3>>
<<if $crowName is not "">>
<p><i>I wonder how he'd feel about me flirting with him if he knew I was a man? Think I could even tell him?</i> </p>
<p><<say $crowName $npcSay.crow>>Not a chance. He's just a boring and horny normie, I think. <</say>></p>
<p><i>I wish I could tell him who I really am because maybe then he'd leave me alone. I mean, I could try but there's no chance he's
immune to the magic or whatever right?</i> </p>
<p><<say $crowName $npcSay.crow>>Not a chance. He's just a boring and horny normie, I think. <</say>></p>
<<else>>
<p><i>I wonder what he'd do if he knew I was really a man...</i></p>
<</if>>
<</if>></p>
<p>Your skin breaks out in small goosebumps as his warm fingers continue their caress. You playfully nudge his knee and he seems to quite
like your response. He leans close, his lips brushing against yours briefly but he pulls back before it can become a true kiss.</p>
<<link "Smirk at him as he leans back.">>
<<ctpAdvance "corruptreact">>
<</link>>
<<ctpNext clear>>
<p>His fingers caress your thigh for what feels like an eternity but then he appears to be done and he simply smiles at you. You bite your lip to hold back
a needy moan and he grins, seeming to recognize what just happened. He pats your leg gently and moves his hand away. He leans close to whisper to you.</p>
<p><<sean>>I'll get my grandmother to take $50 off of the rent. Don't worry. We'll talk later. <</sean>></p>
<p>He stands and grabs your plate and his, then makes his way back to the kitchen.</p>
<<link "Watch him go then stand to go about your business.">>
<<ctpAdvance "corruptreact">>
<</link>>
<<ctpNext clear>>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<</ctp>>
<</replace>>
<</link>></p>
<p><<link "Grab his hand and move it off of your leg with a stern look.">>
<<replace "#seanmealchoice">>
<<set $relationships.sean -=5>>
<<set $player.dominance +=1>>
<<set $events.sean to 999>> /* Essentially stops Sean events. */
<p>He looks at you for a moment but merely shrugs and removes his hand from your thigh with little struggle. After an awkward and silent meal, he stands
and looks at you. He looks like he might say something and for a moment, you think a look of shame crosses his eyes followed quickly by confusion.
In the end, though, he simply turns and walks out. You suspect he wants nothing more to do with you and you're not sure you care.</p>
<p><<if $player.tg is true>><i>Good, I think he got the message. I may be trapped in this body but that doesn't mean I have to let a troll like
him grope me!</i><</if>></p>
<p>As he moves up the stairs you think you hear him muttering to himself. He sounds confused and you think you hear him say something about not understanding
why he grabbed your leg like that...</p>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<</replace>>
<</link>></p>
<<if $player.energy gte 15>>
<p><<link "Smack him and shove his hand off of your leg">>
/*Fitness check. Pass = smack him and anger him but he leaves alone. Fail = he catches hand and is angry. */
<<replace "#seanmealchoice">>
<<set _rand to random(0,100)>>
<<set $relationships.sean -=10>>
<<set $player.dominance +=1>>
<<set $player.energy -= 15>>
<<set $events.sean to 999>> /* Essentially stops Sean events. */
<<if _rand gte 95>> /*fumble! */
<p>You go to smack him and he ducks aside. You backhand the back of his chair and rap your knuckles on it hard enough to leave them red and painful.</p>
<<set $player.health -=10>>
<p><<sean>>What is going on? Why am I acting like this? I'm sorry...<</sean>></p>
<p>He stares at you and stands up as your cradle your sore hand against your chest. He releases your hand and retreats from the room without another
word, disappearing into the depths of the house.</p>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<<elseif _rand lte 5>> /* crit! */
<<set $player.skillpass +=2>>
<<set $rent -=50>> /* You scare him */
<<set $player.corruption +=1>> /* And you enjoy it! */
<p>You slap him and somehow your hand connects even more solidly than you expected. His head rocks to the side and you split his lip.
You stare at the blood on his lip and look down at your hand where it has collected on your knuckles. You slowly turn an intense gaze to him as
he speaks.</p>
<p><<say $player.fullname $player.saypic>>You groped me! That is <b>not</b> ok! <</say>></p>
<p><<sean>>I did. Didn't I? What the hell is wrong with me?<</sean>></p>
<p>He stares at you for a moment then he slowly stands and backs away. You see confusion in his eyes though he tries to hide it as he spins and
leaves without another word. </p>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<<elseif $player.fitness gte 48>>
<<set $player.skillpass +=1>>
<p>You slap him and his head snaps to the side. He winces and pain and puts a hand to his cheek, glaring at you.</p>
<p><<say $player.fullname $player.saypic>>You groped me! That is <b>not</b> ok! <</say>></p>
<p><<sean>>I did. Didn't I? What the hell is wrong with me?<</sean>></p>
<p>He stares at you for a moment then he slowly stands and backs away. You see confusion in his eyes though he tries to hide it as he spins and
leaves without another word. </p>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<<elseif $player.fitness gte random(0,100)>>
<<set $player.skillpass +=1>>
<p>You slap him and his head snaps to the side. He winces and pain and puts a hand to his cheek, glaring at you.</p>
<p><<say $player.fullname $player.saypic>>You groped me! That is <b>not</b> ok! <</say>></p>
<p><<sean>>I did. Didn't I? What the hell is wrong with me?<</sean>></p>
<p>He stares at you for a moment then he slowly stands and backs away. You see confusion in his eyes though he tries to hide it as he spins and
leaves without another word. </p>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<<else>>
<p>You move to slap him but he catches your wrist and shoves your arm away.
He stands up and glares down at you.</p>
<p><<say $player.fullname $player.saypic>>You groped me! That is <b>not</b> ok! <</say>></p>
<p><<sean>>I did. Didn't I? What the hell is wrong with me?<</sean>></p>
<p>He stares at you for a moment then he slowly stands and backs away. You see confusion in his eyes though he tries to hide it as he spins and
leaves without another word. </p>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<</if>>
<</replace>>
<</link>></p>
<<else>>
<p> <<disable>>You consider smacking him but just don't have the energy for it.<<link "You try to smack him and shove his hand off of your leg">>
<</link>><</disable>></p>
<</if>>
</div>
<</ctp>>
<<elseif $events.sean < 1>>
<<ctp "seanbadreact">>
<<if $player.makeup eq true>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/mealwithsean1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">> /* Jill's date dress */
<p>[img["images/events/mealwithsean1mesh.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/mealwithsean1free.jpg"]]</p>
<</if>>
<<else>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/mealwithsean1Makeup.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMesh.png">> /* Jill's date dress */
<p>[img["images/events/mealwithsean1MakeupFree.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/mealwithsean1MakeupMesh.jpg"]]</p>
<</if>>
<</if>>
<p><<sean>>Hey, I'm sorry about what happened.<</sean>></p>
<<link "Look at him, thinking.">>
<<ctpAdvance "seanbadreact">>
<</link>>
<<ctpNext clear>>
<<if $player.tg is true>> /*TG branching out */
<p>You try to think about how to react to his apology. He's been a bit of a jerk so far and being groped by a man on your first day as a woman was an unwelcome surprise
but still, he is apologizing. <i>Should I forgive him so things aren't tense around here?</i></p>
<<else>>
<p>He had acted creepy but he was apologizing now. That's something right? <i>If I forgive him he might try something again but if I don't, things might get weird around
here.</i></p>
<</if>>
<<link "Decide if you forgive him or not.">>
<<ctpAdvance "seanbadreact">>
<</link>>
<<ctpNext clear>>
<div id="forgive-decision">
<p><<link "Forgive him.">><<replace "#forgive-decision">>
<p>You nod your acceptance of his apology and he beams. He finishes his meal, humming happily and even takes your plate from you.</p>
<p><<sean>>I'll grab the dishes. Talk to you later!<</sean>></p>
<<set $events.sean to 1>>
<<set $relationships.sean +=5>>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<</replace>><</link>></p>
<p><<link "Don't forgive him.">><<replace "#forgive-decision">>
<p>He sighs in disappointment and the rest of the meal is eaten in uncomfortable silence.</p>
<<set $events.sean to 999>> /* Essentially stops Sean events. */
<<set $relationships.sean -=1>>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<</replace>>
<</link>></p>
</div>
<</ctp>>
<<else>>
<p>You finish your meal quietly and head out.</p>
<<link "Go to your bedroom." "B&B Bedroom">><<addmins 5>>
<</link>><br>
<<link "Go outside." "B&B Outside">><<addmins 5>>
<</link>><br>
<<link "Go to town." "Main square">>
<<addmins 15>>
<</link>><br>
<</if>><<ctp "SeanBreakfast">>
/*Sean proposes date. If accepted, set events to 4. Date is Saturday before 10 am. */
<p>[img["images/events/BreakfastWithSean.jpg"]]</p>
<p>Sean wolfs down his meal and then lifts his coffe cup, turning to look at you as he takes a sip. You pause in cutting a bite of food and look at him out of the corner of your eye.
He gives you a bit of an awkward smile.</p>
<p><<sean>>I know this is going to sound like an excuse but I'm not...I'm not the kind of guy I seem like lately. I don't know what's going on but I think we've gotten off on the
wrong foot. So I was thinking, how about I take you out on Saturday? And we see the sites around town. I promise, I'll be on my best behavior.<</sean>></p>
<<link "Try to decide how you're going to answer him.">>
<<ctpAdvance "SeanBreakfast">>
<</link>>
<<ctpNext clear>>
<div id="answer">
<p><<linkreplace "Agree to go out on Saturday.">>
<<replace "#answer">>
<<set $events.sean to 4>> /*next step in the Sean relationship! */
<p><<say $player.fullname $player.saypic>>Alright Sean. But this is your only chance, I mean it.<</say>></p>
<p>He stands up, grinning and grabs his plate. He motions to yours with a questioning look and you hand it over. He smiles and moves to leave before spinning in the doorway.</p>
<p><<sean>>Meet me in front of the diner at 10am on Saturday! It'll be worth it, you'll see!<</sean>></p>
<p>He spins again and practically skips out of the room, disappearing back towards the kitchen. You watch him go then stand, stretching.<<if $player.tg is true>><i>I wonder how he'd
react if he knew I was a man until just days ago. I doubt he'd be this excited...</i><</if>></p>
<<link "Go back to your room." "B&B Bedroom">>
<<addmins 15>>
<</link>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell him no.">>
<<replace "#answer">>
<<set $events.sean to 999>> /*no further events with Sean */
<p>He looks disappointed but understanding. He stands and takes his plate and nods to you.</p>
<p><<sean>>I understand. I won't bother you anymore. I really am sorry for how things got started with us.<</sean>></p>
<p>With that he turns and leaves the room. You get the feeling he really means it and you wonder if you made the right choice or not.</p>
<<link "Go back to your room." "B&B Bedroom">>
<<addmins 15>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Sean Stewart <br>
<b>Age:</b> Late 20s or early 30s <br>
<b>Bio:</b> <p> He is the grandson of Janice Stewart. He seems to be much friendlier and more outgoing than she is. <<if $player.gender is "female">>You also
get the feeling he is attracted to you.<</if>></p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Sean_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("sean1")>><li>$secrets.sean1<br></li><</if>> /* Sean's parents died in a fire when he was young. */
</ul>
<p></p><div id = "aftershower1"><p>You step out of the bathroom, wrapped in your towel and something slams into you. You tumble backwards, your towel falling
from your body as you fall into a heap. You look up to see Sean standing over you looking embarrassed.</p>
<p>[img["images/events/seanhall1.jpg"]]</p>
<p><<sean>>I'm sorry! I was running up to my room and not paying attention to where I was going. Are you alright <<print ($player.name + "?")>><</sean>></p>
</div>
<<linkreplace "Wince in pain.">>
<<replace "#aftershower1">>
<<if $player.tg is true>>
<div id="seantgreact">
<p><<say $player.fullname $player.saypic>>How did you know my name?<</say>></p>
<p>Sean looks confused at the question, confused enough he actually seems to forget the situation for a moment.</p>
<p><<sean>>We just met yesterday <<print ($player.name + ".")>> Don't you remember?<</sean>></p>
<p>It's your turn to be confused but it doesn't last long as Sean grabs your arm and pulls you up. You stumble and end up with your back to him. You feel a hardness pressing
against your butt and your eyes widen.</p>
</div>
<<linkreplace "Try to deal with this situation.">>
<<replace "#seantgreact">>
<div id="reacttg">
<p>[img["images/events/seanhall2.jpg"]]</p>
<p>You feel his touch on your hair and your heart pounds in your chest. <i>Is my body reacting to this? Is my mind being changed into a woman's too?</i>
These thoughts race through your head as you're pretty sure you feel him sniffing at your hair. A moment later, you wonder why you're even reacting to this?
Even if you were still a man and he was a woman, this is an awkward situation, why is your heart pounding? Your mind flashes back
to when you were aroused on awakening and it occurs to you something may truly be wrong.</p>
You
<<link"feel shy and embarrassed ">>
<<replace "#reacttg">>
<p>You blush and try to wiggle out of his arms. Thankfully he lets you go and you bend over, grabbing your towel.
You wrap it around yourself a bit awkwardly and edge past him to go back to your room. Behind you, you hear Sean talking to himself.</p>
<p><<sean>>Why did I act like that? I need to apologize to her, she probably thinks I'm a creep now...<</sean>></p>
<<set $events.sean to 1>>/* You responded to his touch */
<<link "Go back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.dominance -= 2>>
<<set $player.fem += 2>>
<<set $relationships.sean += 1>>
<</link>>
<</replace>>
<</link>>
or maybe you
<<link"feel aroused by the situation ">>
<<replace "#reacttg">>
<p>You feel your new body getting aroused. Moisture builds between your legs and your blush deepens. Your nipples harden as well and you look over your shoulder at him.
Before things go any further you grab your towel and head back to your room, adding a sway to your hips you didn't even know you were capable of! Behind you,
you hear Sean talking to himself.</p>
<p><<sean>>Why did I act like that? I need to apologize to her, she probably thinks I'm a creep now...<</sean>></p>
<<set $events.sean to 1>> /*you reacted to sean */
<<link "Go back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.corruption += 2>>
<<set $player.fem += 2>>
<<set $relationships.sean += 1>>
<</link>>
<</replace>>
<</link>>
or you
<<link"get angry!">>
<<replace "#reacttg">>
<p>You step away from him and glare at him as you grab your towel, quickly wrapping it around yourself.</p>
<p><<say $player.fullname $player.saypic>>Asshole!<</say>></p>
<p>You stomp back to your room not giving him a chance to respond.Behind you, you hear Sean talking to himself.</p>
<p><<sean>>Why did I act like that? I need to apologize to her, she probably thinks I'm a creep now...<</sean>></p>
<<link "Go back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.dominance += 2>>
<<set $player.fem -= 2>>
<<set $relationships.sean -= 1>>
<</link>>
<</replace>>
<</link>><br>
</div>
<</replace>>
<</linkreplace>>
<<else>>
<div id="seanfemreact">
<p>You wince, feeling a mix of embarassment and pain but it doesn't last long as Sean grabs your arm and pulls you up. You stumble and end up with your back
to him. You feel a hardness pressing against your butt and your eyes widen. A moment later, you wonder why you're even reacting to this?
This is an awkward situation, why is your heart pounding? You shouldn't be reacting like this, is something wrong with you? Your mind flashes back
to when you were aroused on awakening and it occurs to you something may truly be wrong.</p></div>
<<linkreplace "Try to deal with this situation.">>
<<replace "#seanfemreact">>
<div id="react">
<p>[img["images/events/seanhall2.jpg"]]</p>
<p>You feel his touch on your hair and your heart pounds in your chest. Just when you think things can't get more awkward, you're pretty sure you feel
him sniffing at your hair.</p>
You
<<link "feel shy and embarassed ">>
<<replace "#react">>
<<set $events.sean to 1>> /*you reacted to sean */
<p>You blush and try to wiggle out of his arms. Thankfully he lets you go and you bend over, grabbing your towel. You wrap it around yourself a bit awkwardly and edge past
him to go back to your room. Behind you, you hear Sean talking to himself.</p>
<p><<sean>>Why did I act like that? I need to apologize to her, she probably thinks I'm a creep now...<</sean>></p>
<<link "Go back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.dominance -= 2>>
<<set $relationships.sean += 1>>
<</link>>
<</replace>>
<</link>>
or maybe you
<<link "feel aroused by the situation ">>
<<replace "#react">>
<<set $events.sean to 1>> /*you reacted to sean */
<p>Moisture builds between your legs and your blush deepens. Your nipples harden as well and you look over your shoulder at him. Before things go any further you grab your
towel and head back to your room, adding a sway to your hips and a teasing look over your shoulder before you turn to step into your room.
Behind you, you hear Sean talking to himself.</p>
<p><<sean>>Why did I act like that? I need to apologize to her, she probably thinks I'm a creep now...<</sean>></p>
<<link "Go back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.corruption += 2>>
<<set $relationships.sean += 1>>
<</link>>
<</replace>>
<</link>> or you
<<link "get angry!">>
<<replace "#react">>
<p>You step away from him and glare at him as you grab your towel, quickly wrapping it around yourself.</p>
<p><<say $player.fullname $player.saypic>>Asshole!<</say>></p>
<p>You stomp back to your room not giving him a chance to respond. Behind you, you hear Sean talking to himself.</p>
<p><<sean>>Why did I act like that? I need to apologize to her, she probably thinks I'm a creep now...<</sean>></p>
<<link "Go back to your room." "B&B Bedroom">>
<<addmins 10>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.dominance += 2>>
<<set $relationships.sean -= 1>>
<</link>>
<</replace>>
<</link>></div>
<</replace>>
<</linkreplace>>
<</if>>
<</replace>>
<</linkreplace>><<ctp "markDate2p2">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/mark2ndDate3.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/mark2ndDate3Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/mark2ndDate3Free.jpg"]]</p>
<</if>>
<p>He takes you to a small walled in garden and surprises you with a packed picnic lunch. After you eat he gathers the trash and the two of you sit in the grass afterwards
talking as the sun slowly dips lower towards the horizon. He surprises you by turning the conversation to Lisa and your reason for being here.</p>
<p><<mark>>I'm surprised you went out with me. I mean, I know most people think I'm a jerk. Because I act like one. At first, I thought you only went out with me because of
Lisa. And maybe you did. But I hope you eventually go out with me for the same reason Lisa did....<</mark>></p>
<<link "Give him a questioning look.">>
<<ctpAdvance "markDate2p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mark2ndDate4.jpg"]]</p>
<p>Mark smirks like he is going to say something sarcastic. You wouldn't be at all surprised if he said something like 'because of my big cock.' The moment draws on and he
looks away, his expression changing. You get the feeling he is forcing himself not to be sarcastic and you suddenly wonder how much of his behavior is a defense mechanism.</p>
<p><<mark>>You don't know what it's like. My dad is the Mayor. My grandfather is one of the most important people in this town. He used to be Mayor too but he kept a lot of his
power even when he stepped down. I think a lot of people expect me to be Mayor. That's what is expected of me. It's why I played sports too. That was also expected of me.
<</mark>></p>
<<link "Suck in a breath when his face twists with anger.">>
<<ctpAdvance "markDate2p2">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/mark2ndDate5.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/mark2ndDate5Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/mark2ndDate5Free.jpg"]]</p>
<</if>>
<p>He talks in a deeper voice, clearly mimicing someone older than himself. <<if $metPeople.mayor eq "Mayor Ned Tisdale">>You reconize it after a moment as a parody of
Mayor Tisdale's voice.<<else>>You assume it is his father, the Mayor's voice he is mimicing.<</if>></p>
<p><<mark>>You're a Tisdale! You were born to lead! Born for greatness! You'll be Mayor someday! Remember that and don't embarass yourself. Don't embarass me! Play sports!
Lead the team! Don't spend time with weirdos! Don't do anything that I have to tell the Sheriff to cover up! If you date a girl, make sure she doesn't have a bad reputation!
<</mark>></p>
<p><<say $player.fullname $player.saypic>>Mark...<</say>></p>
<<set $secrets.mark1 to "Mark feels pressured to live up to his family's expectations. Only Lisa seemed to understand him.">>
<<set $playerKnowledge.pushUnique("mark1")>>
<<link "Stop as he motions for quiet.">>
<<ctpAdvance "markDate2p2">>
<</link>>
<<ctpNext clear>>
<div id = "markChoice">
<p>He looks away again and takes a deep breath almost visibly calming himself.</p>
<p><<mark>>I didn't want any of this. I dated Lisa because she was the most popular girl in school but I couldn't keep up with her. I know I probably sound like a whiner.
'Oh poor Mark. His family is rich and they want great things for him.' But there's a price. A price no one sees...except Lisa. She saw.<</mark>></p>
<p>Mark goes quiet for awhile before he speaks again. You give him the time, a bit curious about what he has shared with you. He clearly feels a lot of pressure from his father
and now you realize there is more to him than you first thought.</p>
<p><<mark>>I need to stop thinking about this stuff. Dad. Lisa. My grandfather. All of it. I know the best way to do that. Let's go to Haven Park. I want you to get naked
and walk around the park with me. It'll be thrilling! And since it's night now, not many people will be around.<</mark>></p>
<<if $player.dominance lte -20 or $player.corruption gte 20>>
<p><<link "Nod your agreement in spite of your worries." "Second Date with Mark 3">>
<<addhours 2>>
<<set $player.dominance -= 1>>
<<set $player.corruption += 1>>
<</link>></p>
<<else>>
<span id ="skillfail"><p>You don't think you're ready to do something so risky!</p></span>
<</if>>
<p><<linkreplace "Tell him you're not comfortable doing that.">>
<<replace "#markChoice">>
<p><<say $player.fullname $player.saypic>>I don't think I'm up to doing something like that. What if we get caught or something? Maybe I should just go home. I'm
sorry Mark.<</say>></p>
<p>He looks disappointed but nods and helps you stand. He drives you home and you can't help noticing how quiet he is during the drive. He pulls up to the
Bed and Breakfast and looks at you as you step out of his car.</p>
<p><<mark>>Maybe next time, huh? <<print $player.name + ",">> hey uhhh...this was nice. Really nice. I opened up to you and you didn't judge me. Thank you.
Good night <<print $player.name + ".">><</mark>></p>
<<link "Go upstairs after he leaves." "B&B Bedroom">>
<<addhours 2>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><<ctp "markDate2p3">>
/* Naked wandering in the park at night */
<p>[img["images/events/mark2ndDate6.jpg"]]</p>
<p>You undress in his car, cheeks flaming as you look around to see if anyone can see you. He pulls up to Haven Park and after you get out, he grabs your hand, practically
pulling you deeper into the park. <<if $player.corruption gte 15>>You feel much more aroused than you would have expected. Your pussy is soaked and almost dripping in spite
of your fear of discovery. <</if>><<if $player.dominance lte -15>>You're not sure you would have done this if he hadn't told you to do it but you just couldn't resist him.
<</if>></p>
<p><<mark>>It's exciting isn't it? Don't worry. It's dark enough no one will see you and if they do, I'll be the one in trouble probably. With my dad at least. The Sheriff
won't do anything to the golden boy of Solomon Falls.<</mark>></p>
<<link "Keep following him.">>
<<ctpAdvance "markDate2p3">>
<</link>>
<<ctpNext clear>>
<div id = "sexChoice">
<p>[img["images/events/mark2ndDate7.jpg"]]</p>
<p>He leads you deeper into Haven Park, nearly to the tunnel that divides the main area of the park from the back area where you had met with him and Amber and Anya earlier
today. He pulls you against himself and nuzzles into your hair. You feel his hardness as he holds you and he whispers into your ear, his hot breath washing over you as
he nibbles on the sensitive lobe of your ear.</p>
<p><<mark>>I want you. I want to push you up against the wall right by the tunnel and have my way with you. I want to feel your wet pussy wrapped around my cock...<</mark>></p>
<p><<link "Moan and nod your agreement.">>
<<set $player.dominance -= 1>>
<<set $player.corruption += 1>>
<<ctpAdvance "markDate2p3">>
<</link>></p>
<p><<linkreplace "Shake your head.">>
<<replace "#sexChoice">>
<p><<say $player.fullname $player.saypic>>I don't think I'm up to doing something like that. What if we get caught or something? Maybe I should just go home. I'm
sorry Mark.<</say>></p>
<p>He looks disappointed but nods and walks you back to his car. He drives you home as you dress and you can't help noticing how quiet he is during the drive. He pulls up to the
Bed and Breakfast and looks at you as you step out of his car.</p>
<p><<mark>>Maybe next time. Good night <<print $player.name + ".">><</mark>></p>
<<link "Go upstairs after he leaves." "B&B Bedroom">>
<<addmins 30>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<p>[img["images/events/mark2ndDate8.jpg"]]</p>
<p>He strips his own clothes, leaving them by the bushes and then leads you to the wall by the tunnel. He playfully arches his hips, rubbing his hard cock against you as his
fingers grip your hair, his eyes on yours as he grins. <<if $player.tg is true>>You can't believe how turned on you are. The memories of being a man seem distant right now. All
you can feel is how this new body reacts to his touch and how desperate you suddenly are to feel his cock inside you.<</if>></p>
<p><<mark>>You want it don't you? You want my cock splitting you open.<</mark>></p>
<p><<say $player.fullname $player.saypic>>Yes...<</say>></p>
<<link "Gasp as he presses himself against you.">>
<<ctpAdvance "markDate2p3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mark2ndDate9.jpg"]]</p>
<p>The night deepens and the moon moves behind some clouds but none of that matters to you. What matters to you is the feel of his hard cock parting your slick folds and
slowly entering your heated depths. You cry out in pleasure, head falling back as he slides fully inside you. He pauses for a moment and then begins to thrust into you, holding
one of your legs up as his cock invades your tight pussy.</p>
<p><<mark>>Hell yes! The pussy was worth the wait! Take it! Take my cock!<</mark>></p>
<<link "Moan as you're fucked.">>
<<ctpAdvance "markDate2p3">>
<</link>>
<<ctpNext clear>>
<div id ="cumChoice">
<p>[img["images/events/mark2ndDate10.jpg"]]</p>
<p>He continues to fuck you hard against the wall. It's not long before you feel his cock twitching and swelling inside you and you sense he is getting close. You are too,
your whole body shaking with need now.</p>
<p><<mark>>I want to cum inside you <<print $player.name + "!">><</mark>></p>
<p><<linkreplace "Tell him to cum inside you.">>
<<replace "#cumChoice">>
<<set $player.corruption += 2>>
<<set $player.dominance -= 2>>
<p>[img["images/events/mark2ndDate11.jpg"]]</p>
<p>Mark bellows with pleasure and you feel his hot seed spraying inside you. He pulls out while it is still cumming out and some of it splashes onto your lower belly. He
moves to dress while you lean against the wall panting, biting your lip as you feel his seed dripping down your belly and thighs.<<if $events.mayor gte 5>><i>He just
came in me! The Mayor told me I was his and I let his son cum in me! That's two men in the same day from the same family! I'm turning into a slut...</i><</if>></p>
<p><<mark>>You look so fucking hot like this. Come on, we'll go back to my car and I'll take you home.<</mark>></p>
<<link "Return to his car.">>
<<ctpAdvance "markDate2p3">>
<</link>>
<</replace>>
<</linkreplace>></p>
<<linkreplace "Tell him to pull out, you might get pregnant!">>
<<replace "#cumChoice">>
<<set $player.dominance -= 1>>
<p>[img["images/events/mark2ndDate11.jpg"]]</p>
<p>For a moment you fear he won't listen but he does even if he looks disappointed. He pulls out and his seed sprays onto your lower belly while he cries out in pleasure. He
moves to dress while you lean against the wall panting.<<if $events.mayor gte 5>><i>He just came all over me! The Mayor told me I was his and I let his son cum on me!
That's two men in the same day from the same family I've had sex with! I'm turning into a slut...</i><</if>></p>
<p><<mark>>You look so fucking hot like this. Come on, we'll go back to my car and I'll take you home.<</mark>></p>
<<link "Return to his car.">>
<<ctpAdvance "markDate2p3">>
<</link>>
<</replace>>
<</linkreplace>>
</div>
<<ctpNext clear>>
<p>Mark drives you home as you dress. He sometimes looks at you and smiles and he reaches over at one point to caress your thigh but the ride is mostly quiet. He drops you
off and looks at you for a moment as you step out of his car.</p>
<p><<mark>><<print $player.name + ",">> hey uhhh...this was nice. Really nice. I opened up to you and you didn't judge me. Thank you. I can't wait to see you again.<</mark>></p>
<p>He smiles and pulls out of the driveway, waving at you before he turns and drives away.</p>
<<link "Go upstairs after he leaves." "B&B Bedroom">>
<<addhours 1>>
<</link>>
<</ctp>><<set $tasks.delete("You have a date with Mark Tisdale tonight at 5pm.")>>
<<set $passTasks.pushUnique("You have a date with Mark Tisdale tonight at 5pm.")>>
<<set $events.metMark2 to true>>
<<set $events.markDate to 3>>
<<ctp "markDate2p1">>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/mark2ndDate1.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/mark2ndDate1Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/mark2ndDate1Free.jpg"]]</p>
<</if>>
<p>You make your way out to the yard in front of the Bed and Breakfast and wait for Mark. It's not long before his car roars around the corner and up into the driveway. He
nods to you as you circle in front of the car, heading for the passenger door. You slide into the seat and as you are closing the door Mark's hand slides onto your thigh
and he squeezes it gently.</p>
<p><<mark>>It's good to see you today. Shall we?<</mark>></p>
<<link "You nod to him as he pulls out of the driveway.">>
<<ctpAdvance "markDate2p1">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/PCMakeupUIbar.png">>
<p>[img["images/events/mark2ndDate2.jpg"]]</p>
<<elseif $player.uibarpic eq "images/people/pcMeshMakeup.png">>
<p>[img["images/events/mark2ndDate2Mesh.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/mark2ndDate2Free.jpg"]]</p>
<</if>>
<p>As you ride through the forest with him you occasionally look out at the trees before slowly turning your gaze back to him. He smirks when he sees you looking at him.
</p>
<p><<mark>>Wondering what my plans are for today? Well, we'll start with dinner.<</mark>></p>
<<if $player.job eq "personal assistant">>
<p><<say $player.fullname $player.saypic>>Your father seems unhappy we went out before. Maybe we shouldn't eat someplace public like the diner?<</say>></p>
<<else>>
<p><<say $player.fullname $player.saypic>>Hopefully it's someplace other than the diner this time.<</say>></p>
<</if>>
<<link "Watch the trees as he drives." "Second Date with Mark 2">>
<<addmins 20>>
<</link>>
<</ctp>><p>This crypt is certainly old. It is overgrown with vines and seems like it is from a different era entirely.
You're not sure how old it is but you'd bet it is at least a century old. </p>
<<if not $secrets.constantingrave>>
<<if $player.energy gte 15>>
<p><<linkreplace "Inspect the grave.">><br>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 55>>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("constantingrave")>>
<<set $secrets.constantingrave to "You found a name on the crypt. Constantin.">>
<p>You spend some time looking the crypt over. In spite of how old it is, the door seems to be very solid. You find some writing above the door but it is so faded
you can't read it. You have a stroke of inspiration and grab some dirt then rub it over the faded writing. You still can't read all of it but you see part of a name.</p>
<p><<say $player.fullname $player.saypic>>Constantin...I wonder who that was? A Stewart ancestor maybe?<</say>></p>
<<addmins 15>>
<<elseif $player.investigation gte random(0,100)>>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("constantingrave")>>
<<set $secrets.constantingrave to "You found a name on the crypt. Constantin.">>
<p>You spend some time looking the crypt over. In spite of how old it is, the door seems to be very solid. You find some writing above the door but it is so
faded you can't read it. You have a stroke of inspiration and grab some dirt then rub it over the faded writing. You still can't read all of it but you see part of a
name.</p>
<p><<say $player.fullname $player.saypic>>Constantin...I wonder who that was? A Stewart ancestor maybe?<</say>></p>
<<addmins 15>>
<<else>>
<p>You spend some time looking around but don't see anything interesting. Still, you can't shake the feeling that this place holds hidden information of some kind.</p>
<<addmins 15>>
<</if>>
<</linkreplace>></p>
<<else>>
<p><div class="skillfail">You don't have enough energy to look around right now.</div><<disable>>
<<link "Inspect the grave.">><</link>><</disable>></p>
<</if>>
<<else>>
<p>You spot the engraving you cleared off earlier, the name "Constantin."</p>
<</if>>
<<link "Return to the Bed and Breakfast." "B&B Outside">>
<<addmins 5>>
<</link>>
<<if not $foundPlace.secretbandbgrave>>
<<set $foundPlace.secretbandbgrave to "Secret Grave Outside B&B">>
<</if>><p><div class="notebook">Secret Grave</div></p>
<p>You found this crypt down an overgrown trail outside the Stewart Bed and Breakfast. It appears to be very old.</p>
<ul>
<<if $playerKnowledge.includes("constantingrave")>><li>$secrets.constantingrave<br></li><</if>> /*Name on Crypt is Constantin */
<<if $playerKnowledge.includes("constantingrave2")>><li>$secrets.constantingrave2<br></li><</if>> /*Encountered old withered vampire */
</ul>
<p></p><<ctp "mayorFF2">>
<p>[img["images/events/mayorFF2.jpg"]]</p>
<p>You return and enter the Mayor's office. You stand inside the door but he motions for you to come closer and so you walk over to his desk while he looks you
over. He seems extremely pleased by what he sees and nods to himself.</p>
<p><<mayor>>You look wonderful this was money well spent. Even if it wasn't my own.<</mayor>></p>
<<link "Try hard not to roll your eyes.">>
<<ctpAdvance "mayorFF2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF3.jpg"]]</p>
<p>When you near his desk the Mayor smiles and motions to you once again, his voice very pleased when he speaks.</p>
<p><<mayor>>I'm looking forward to having visitors to my office now so I can show off my new assistant. You're beautiful. See? You resisted going but it was worth it.
<</mayor>></p>
<<link "Remind the Mayor of his promise.">>
<<ctpAdvance "mayorFF2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF4.jpg"]]</p>
<p><<mayor>>You wanted to know any information I have about Lisa Patterson. <<if $events.markDate gte 2>>Is that why you went out on a date with my son? Something I
don't approve of by the way.<<if $playerKnowledge.includes("lisa13")>> I suppose he told you about Lisa arguing with me here in my office.<</if>><<else>>
I suppose I should tell you about the one major encounter I had with the girl when she wasn't at my home because of my son.<</if>><</mayor>></p>
<p>He seems to pause and gather his thoughts, glancing away as his brow furrows before he looks back at you with a sigh.</p>
<<link "Encourage him to continue.">>
<<ctpAdvance "mayorFF2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF5.jpg"]]</p>
<p><<mayor>>Lisa came by my office to demand that I fire her father. She wouldn't tell me why. I told her I wouldn't do it. She got angry and told me maybe she'd go over
my head to Karl Van Horn. I never saw her again. She disappeared shortly afterwards.<</mayor>></p>
<p>You take in this information wondering why Lisa wanted Ray fired. <<if $playerKnowledge.includes("ray3")>>Amber did tell you Ray changed before Lisa disappeared. Maybe
that has something to do with it? <</if>><<if $playerKnowledge.includes("ray4")>>Mark said something about Ray changing <<if $playerKnowledge.includes("ray3")>>also<</if>>.<</if>>
<<if $events.rayblackmail gte 1>><<if $playerKnowledge.includes("ray3") or $playerKnowledge.includes("ray4")>>Finally,<</if>> Ray is blackmailing you, perhaps there is more
going on with him than it seems.<</if>></p>
<<set $playerKnowledge.pushUnique("lisa20")>>
<<set $secrets.lisa13 to "Lisa demanded that the Mayor fire her father. He doesn't know why and he refused.">>
<<if $events.mayor gte 3>>
<<link "Raise an eyebrow as the Mayor smiles and steps closer." "Secretary First Friday 3">>
<<addmins 15>>
<</link>>
<<else>>
<<link "Thank the Mayor and head home." "B&B Bedroom">>
<<addmins 30>>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<</link>>
<</if>>
<</ctp>>/* Set Mayor events to 4 or 5 if player agrees. */
<<ctp "mayorFF3">>
<p>[img["images/events/mayorFF6.jpg"]]</p>
<p>He places his hand on the small of your back and tries to guide you to his desk. You sort of stumble in that general direction and look at him as he guides you.</p>
<p><<mayor>>I think it's time your service to me became even more...intimate. I want you to take off your skirt and your panties and bend over my desk.<</mayor>></p>
<<if $player.tg is true and $player.fem lte 50>>
<p><i>I can't do this! I was a man only a few days ago! This is too much!</i> Your thoughts are panicked and you give him an apologetic look as you turn and flee from
his office. Even as you run, some part of you wonders if it was a mistake and if perhaps it's time to stop fighting this change.</p>
<<link "Run home." "B&B Bedroom">>
<<addmins 15>>
<<set $player.fem += 2>>
<<addhours 1>>
<</link>>
<<else>>
<<link "You nod and do what he says.">>
<<set $player.dominance -= 2>>
<<set $player.corruption += 2>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<<ctpAdvance "mayorFF3">>
<</link>>
<</if>>
<<ctpNext clear>>
<div id = "mayorChoice">
<p>[img["images/events/mayorFF7.jpg"]]</p>
<p>You jump as you feel a stinging slap to your ass and twist slightly to look over your shoulder at him. He just smirks and his hand returns to your sore ass to caress
it for a moment.</p>
<p><<mayor>>From now on, you're mine. Understand? You do what I say. I may call you sometimes even when you're off duty and if possible, I expect you to come to me. Tell
me you understand.<</mayor>></p>
<p><<link "Nod your agreement.">>
<<ctpAdvance "mayorFF3">>
<<set $player.dominance -=2>>
<<set $player.corruption += 2>>
<</link>></p>
<<linkreplace "Shake your head, this is too much.">>
<<replace "#mayorChoice">>
<p><<say $player.fullname $player.saypic>>I can't do this! I'm sorry. It's too much Mayor Tisdale! I'm...sorry.<</say>></p>
<p>You quickly dress and flee his office, feeling his disappointed stare burning into your back as you go.</p>
<<link "Rush home." "B&B Bedroom">>
<<set $events.mayor to false>>
<<addmins 15>>
<<addhours 1>>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<</link>>
<</replace>>
<</linkreplace>>
</div>
<<ctpNext clear>>
<p>[img["images/events/mayorFF8.jpg"]]</p>
<p>The Mayor pets your ass and then steps away for a moment. To your shock you hear him talking quietly and it takes you a moment to realize he is talking on his phone.
You can't hear what he is saying and you lean against his desk, already panting with a mixture of fear and arousal. You feel extremely exposed like this and he seems
very casual about the whole situation. Finally you hear him end the call and then the sound of a zipper and rustling cloth fills the room.</p>
<p><<mayor>>Good girl. You stayed in position and waited for me. I think it's time you got what you need.<</mayor>></p>
<<link "Swallow as you hear his footsteps approaching.">>
<<ctpAdvance "mayorFF3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF9.jpg"]]</p>
<p>You tense slightly as you feel his hands on your hips. A few moments later you feel the crown of his swollen cock prodding at your pussy lips and slowly it pushes between
them sliding into you. He pushes deeper into you, taking his time and clearly relishing this moment. At last you feel his pelvis bump against your hips and his fingers tighten
their grip on your hips. He lets out a growl of pleasure and and you actually feel his cock twitch inside your wet, heated tunnel.<<if $player.tg is true>><i> This is
really happening. Last week I was a man, now I'm getting fucked by the Mayor of Solomon Falls!</i> you think as you feel his cock settle in your depths.<</if>> As his cock
rests inside you it occurs to you that you don't feel a condom on it.</p>
<p><<mayor>>Tell me <<print $player.name + ",">> are you on the pill? Do you have any protection at all against getting knocked up? Because I'm not wearing a condom and
I fully intend to fill this pussy with my seed!<</mayor>></p>
<<link "Answer him.">>
<<ctpAdvance "mayorFF3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF10.jpg"]]</p>
<<if $player.tg is true>>
For a moment you're truly confused and then it hits you. <i>I'm a woman, I could get pregnant now!</i> you think as you briefly panic at the
thought. This is assuming you're truly female but as far as you can tell you are!
<<else>>
Your brow furrows at his question and his stated intentions. You're not currently on birth control. You were single when you came to town and it's not like you've gone
to a pharmacy since you got here.
<</if>>
<<if $player.dominance lte -20>>
You blush at the very thought of what could happen. You consider asking him not to cum in you but you realize there is little point, you can't stop him. A brief image of
your belly swelling with the Mayor's child enters your mind and you moan softly.
<p><<say $player.fullname $player.saypic>>No, I'm not on birth control!<</say>></p>
<<elseif $player.corruption gte 20>>
You groan in arousal at the thought in spite of yourself. You've never truly considered children but this whole situation is arousing in spite of that. A brief image of
your belly swelling with the Mayor's child enters your mind and you moan softly.
<p><<say $player.fullname $player.saypic>>No, I'm not on birth control!<</say>></p>
<<else>>
You feel worry and a bit of fear settle over you as you imagine your belly swelling with the Mayor's child.
<p><<say $player.fullname $player.saypic>>No, I'm not on birth control! Please don't cum inside me!<</say>></p>
<</if>>
/* If for various sub dom and corrupt scores */
<<link "Moan as he furiously thrusts into you.">>
<<ctpAdvance "mayorFF3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF11.jpg"]]</p>
<p>He seems to pick up the pace, thrusting faster inside you and his fingers dig into your waist. You get the feeling that your reply has actually made him even more
aroused than he already was. His cock hammers deep into you on each hard thrust and you let out little squeals and groans of mixed pleasure and pain everytime he bottoms out
inside you. </p>
<p><<mayor>>Your pussy was made for my cock! I'm going to cum! Take it all!<</mayor>></p>
<<link "Cry out as you feel his hot cum spraying deeply into your womb.">>
<<ctpAdvance "mayorFF3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF12.jpg"]]</p>
<p>Your whole body tenses as you feel shot after shot of his seed filling you. You let out a loud cry as you cum too, your body shuddering as it races through you. You both
shake and tremble with your respective orgasms, his cock twitching in your depths. Finally, he sags over you, panting for breath. He pets the sweaty flesh of your hip and
stands, pulling his now softening cock from you with a wet plopping sound.</p>
<p><<mayor>>Clean yourself up and go home. I'll see you soon my dear.<</mayor>></p>
<p>He dresses and leaves the office without another word. You lay over his desk for a few more minutes then pick yourself up, blushing as you feel his seed dripping down
your thigh.</p>
<<link "Clean yourself up and head home" "B&B Bedroom">>
<<addmins 45>>
<<set $events.mayor to 5>> /*ready for next step! */
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>>
<</ctp>>/* Comment on Mark date if done */
<<ctp "paFirstFriday">>
<<set $events.hasworked to true>>
<p>You walk into work and move to your desk. You see a note laying on your keyboard. You pick it up and read it. It's from the Mayor ordering you to report to his
office first thing in the morning. Your first thought is that maybe you're in trouble for some reason. <<if $events.rayblackmail gte 1>><i>I wonder if this has to do
with Ray?</i> you find yourself thinking.<</if>> <<if $events.markDate eq 2>> <i>It might also have to do with him seeing me with Mark? I mean that is his son...</i>
you briefly think.<</if>> <<if $events.mayor gte 2>> Of course, it could simply be that he wants your extra <i>services.</i><</if>> You decide to stop worrying
about it and go to knock on his door.</p>
<p><<mayor>>Come in!<</mayor>></p>
<<link "You walk in, trying not to be too nervous.">>
<<ctpAdvance "paFirstFriday">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorFF1.jpg"]]</p>
<p>The Mayor is puffing on a cigar when you walk in. He gives you a cocky smirk and his eyes roam up and down over your body as you approach. He nods in satisfaction at
what he sees and takes on final puff on his cigar.</p>
<p><<mayor>>I need you to head over to the Salon. Jill Carlton has gotten new supplies in and I was informed someone has paid for you to get a makeover. I wasn't told
who but I'm not going to look a gift horse in the mouth. You're a beautiful woman but makeup can only help you be even more so. This isn't a discussion or a choice. Go get
it done then come straight back here. I'll see you when you return.<</mayor>></p>
<<link "Give him a skeptical look.">>
<<ctpAdvance "paFirstFriday">>
<</link>>
<<ctpNext clear>>
<p>The Mayor smiles when he sees that look on your face and looks thoughtful, debating with himself for a few moments.</p>
<p><<mayor>>I'll tell you what, do this and come back and show me and it'll count as your workday. I'll also share some information about our missing Lisa Patterson
I have. Now, go.<</mayor>></p>
<p>You debate arguing but simply sigh and nod as you <<link "turn and go to the salon without another word." "Friday Makeup">><<addmins 20>><</link>></p>
<</ctp>><<ctp "paDay1P2">>
<div id = "listenin">
<<if $player.makeup is false>>
<p>[img["images/events/paOuterOfficeDay1.jpg"]]</p>
<<else>>
<p>[img["images/events/paOuterOfficeDay1Makeup.jpg"]]</p>
<</if>>
<p>You step out into the hallway that leads to the Mayor's office. You approach and enter the outer area that contains your desk and you wonder if you will be the gatekeeper that
shows people in. It occurs to you, you don't actually know what your position truly entails but you suppose you'll find out shortly. You hear voices inside his office and debate
trying to listen in as your curiousity grows and you look in that direction. </p>
<p><<linkreplace "Try to listen in.">>
<<replace "#listenin">>
/*insert pic of pc listening at door */
<<if $player.makeup is false>>
<p>[img["images/events/paSpyDay1.jpg"]]</p>
<<else>>
<p>[img["images/events/paSpyDay1Makeup.jpg"]]</p>
<</if>>
/*end with link to Secretary Job day 1 part 3 */
/* talk between joshua and mayor about Van Horn being interested in PC. Don't forget to add secret! */
<<set _thieflisten to random(0,100)>>
<<if _thieflisten lte 5>> /*crit success! */
<p>You're so quiet as you move to listen near the door that you doubt they could have heard you even if they hadn't been talking. You've missed part of the conversation
but you hear the rest extremely clearly. It's the Mayor and his father, Joshua and they're talking about a woman?</p>
<p><<joshua>>I'm telling you Ned, she's gotten the interest of Mister Van Horn. That just doesn't happen. He doesn't care about people usually. Now, you need to handle this
right. If he's interested, we need to find out why and if we can use it. <</joshua>></p>
<p>The Mayor lets out a loud sigh, almost petulant sounding. It makes you smirk to hear a grown man act like that but what he says shocks you.</p>
<p><<mayor>>Why do you think I hired her dad? If she's here and he's interested, he has to come to us. We can use that.<</mayor>></p>
<p><i>They're not talking about some random woman! They're talking about <b>me!</b> </i> <<if $player.tg is true>> <i>I never got this much interest when I was still a guy.
But this time, I don't think it has to do with me being a woman. For once.</i><</if>> You snap out of your thoughts and continue to listen to them. </p>
<p><<joshua>>Be careful son. Tread carefully. And see if you can get her on our side. Don't...well...just don't be you. You know what I mean.<</joshua>></p>
<p><<mayor>>Whatever dad, she should be here by now so we need to continue this later. <</mayor>></p>
<p>You take this as your cue to sneak back to your desk. You're not sure what to make of what you just overheard but you don't have time to dwell on it now.</p>
<<set $events.overheardMayorAndJoshua to true>>
<<set $playerKnowledge.pushUnique("joshua2")>>
<<set $secrets.joshua2 to "Joshua and his son, the Mayor, talked about Mister Van Horn's interest in you. They seem to want to use that somehow.">>
<<set $player.skillpass +=2>>
<<link "Sit at your desk and wait for them to emerge." "Secretary Job day 1 part 3">>
<<addmins 10>>
<</link>>
<<elseif _thieflisten gte 95>> /*crit fumble! */
<p>You try to creep closer and listen but you step on a floorboard that creaks quite loudly. You freeze and notice the voices have stopped. You quickly return to your
desk, your heart pounding and do your best to look innocent.</p>
<<set $relationships.mayor -=5>>
<<set $relationships.joshua -=5>>
<<link "Sit at your desk and wait for them to emerge." "Secretary Job day 1 part 3">>
<<set $events.overheardMayorAndJoshua to false>>
<<addmins 10>>
<</link>>
<<elseif $player.thievery gte 48>> /*auto */
<p>You're move quietly to the door to listen in. You've missed part of the conversation but you hear the some of the rest. It's the Mayor and his father, Joshua and
they're talking about a woman?</p>
<p><<joshua>>I'm telling you Ned, she's gotten the interest of Mister Van Horn. That just doesn't happen. He doesn't care about people usually. Now, you need to handle this
right. If he's interested, we need to find out why and if we can use it. <</joshua>></p>
<p>The Mayor lets out a loud sigh, almost petulant sounding. It makes you smirk to hear a grown man act like that but what he says shocks you.</p>
<p><<mayor>>Why do you think I hired her dad? If she's here and he's interested, he has to come to us. We can use that.<</mayor>></p>
<p><i>They're not talking about some random woman! They're talking about <b>me!</b> </i> <<if $player.tg is true>> <i>I never got this much interest when I was still a guy.
But this time, I don't think it has to do with me being a woman. For once.</i><</if>> You snap out of your thoughts and continue to listen to them. </p>
<p>You try to listen more but it's too muffled for you to make out the rest. You do, however, notice when they stop talking! You take this as your cue to sneak back to
your desk. You're not sure what to make of what you just overheard but you don't have time to dwell on it now.</p>
<<set $events.overheardMayorAndJoshua to true>>
<<set $playerKnowledge.pushUnique("joshua2")>>
<<set $secrets.joshua2 to "Joshua and his son, the Mayor, talked about Mister Van Horn's interest in you. They seem to want to use that somehow.">>
<<set $player.skillpass +=1>>
<<link "Sit at your desk and wait for them to emerge." "Secretary Job day 1 part 3">>
<<addmins 10>>
<</link>>
<<elseif $player.thievery gte _thieflisten>>
<p>You're move quietly to the door to listen in. You've missed part of the conversation but you hear the some of the rest. It's the Mayor and his father, Joshua and
they're talking about a woman?</p>
<p><<joshua>>I'm telling you Ned, she's gotten the interest of Mister Van Horn. That just doesn't happen. He doesn't care about people usually. Now, you need to handle this
right. If he's interested, we need to find out why and if we can use it. <</joshua>></p>
<p>The Mayor lets out a loud sigh, almost petulant sounding. It makes you smirk to hear a grown man act like that but what he says shocks you.</p>
<p><<mayor>>Why do you think I hired her dad? If she's here and he's interested, he has to come to us. We can use that.<</mayor>></p>
<p><i>They're not talking about some random woman! They're talking about <b>me!</b> </i> <<if $player.tg is true>> <i>I never got this much interest when I was still a guy.
But this time, I don't think it has to do with me being a woman. For once.</i><</if>> You snap out of your thoughts and continue to listen to them. </p>
<p>You try to listen more but it's too muffled for you to make out the rest. You do, however, notice when they stop talking! You take this as your cue to sneak back to
your desk. You're not sure what to make of what you just overheard but you don't have time to dwell on it now.</p>
<<set $events.overheardMayorAndJoshua to true>>
<<set $playerKnowledge.pushUnique("joshua2")>>
<<set $secrets.joshua2 to "Joshua and his son, the Mayor, talked about Mister Van Horn's interest in you. They seem to want to use that somehow.">>
<<set $player.skillpass +=1>>
<<link "Sit at your desk and wait for them to emerge." "Secretary Job day 1 part 3">>
<<addmins 10>>
<</link>>
<<else>> /*failed! */
<p>You creep closer, trying to listen in but you just can't get close enough to listen without risking being caught. Frustrated, you return to your desk.</p>
<<link "Sit at your desk and wait for them to emerge." "Secretary Job day 1 part 3">>
<<set $events.overheardMayorAndJoshua to false>>
<<addmins 10>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>></p>
<p><<link "Decide not to and go sit at your new desk." "Secretary Job day 1 part 3">>
<<set $events.overheardMayorAndJoshua to false>>
<<addmins 10>>
<</link>></p>
</div>
<</ctp>><<ctp "SecJobDay1P3">>
/*setting up variables for PA job */
<<set $events.paDutiesDone to 0>>
<<set $events.paComputerDuties to false>>
<<set $events.paFilingDuties to false>>
<<set $events.paLunchServed to false>>
<<set $events.paJobSuccess to 0>>
<<if $player.makeup is false>>
<p>[img["images/events/paJoshuaTalkDay1.jpg"]]</p>
<<else>>
<p>[img["images/events/paJoshuaTalkDay1Makeup.jpg"]]</p>
<</if>>
<p>The door opens and Joshua walks out. He sees you at your desk and walks over with a warm smile. Something in his eyes unsettles you as he looks you over. At first you
think he is simply ogling you but it seems to be more than that. He is appraising you and you see something cunning in his gaze.
<<if $events.overheardMayorAndJoshua is true>>
You smile back, a bit uneasily, and think about what you heard. This man seems to be very informed and to be playing some kind of power game with Mister
Van Horn.
<<else>>
You smile back at him, a bit uneasily, and hope he didn't notice that you tried to listen in.
<</if>></p>
<<link "Look at him as you wait to find out what he wants.">>
<<ctpAdvance "SecJobDay1P3">>
<</link>>
<<ctpNext clear>>
<p><<joshua>>Greetings again young lady. $player.name wasn't it? I suppose this means we'll be seeing more of each other as you now work for my son. I quite look forward to it.
<</joshua>></p>
<p>He looks at your dress with a look that is part disapproval, part appreciation of the way it bares your legs. You feel the urge to defend yourself and tug a bit at the skirt.
<<if $player.tg is true>> <i> I swear to god, if I become a man again I'm going to wear nothing but baggy sweats for a week and never leer at a woman's legs again. Probably. </i>
<</if>></p>
<p><<say $player.fullname $player.saypic>>Do you like the dress? I'm not sure I would have chosen it but it's what I have. <</say>></p>
<<link "Blush as he gives you an amused look.">>
<<ctpAdvance "SecJobDay1P3">>
<</link>>
<<ctpNext clear>>
<p><<joshua>>Perhaps when you get some extra money you can visit the nearby dress shop and get something a little less...<</joshua>></p>
<p>He motions at your dress after trailing off and you both are startled by a clearing throat.</p>
<p><<mayor>>Dad, if you don't mind. I'll handle things from here. <</mayor>></p>
<<link "Watch as Joshua leaves then look at the Mayor.">>
<<ctpAdvance "SecJobDay1P3">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/paMayorTalkDay1.jpg"]]</p>
<<else>>
<p>[img["images/events/paMayorTalkDay1Makeup.jpg"]]</p>
<</if>>
<p><<mayor>>I'd like to speak to you in my office. We'll go over your official duties. And perhaps discuss the dress my dad disapproves of so much.<</mayor>></p>
<p>You nod and he returns to his office. You smooth the skirt down and think of when he hired you and put his hand on your hip.
<<if $events.mayor eq 1>>You hadn't pushed his hand away and now you wonder, what will he do next?
<<else>>You'd pushed his hand away, hopefully he'd gotten the message but who knows really? You wouldn't be shocked if he tried again.
<</if>></p>
<<link "Stand and follow him into his office." "Secretary Job day 1 part 4">>
<<addmins 15>>
<</link>>
<</ctp>><<ctp "MayorDay1">>
<<if $player.makeup is false>>
<p>[img["images/events/PADay1MeetingWithMayor.jpg"]]</p>
<<else>>
<p>[img["images/events/PADay1MeetingWithMayorMakeup.jpg"]]</p>
<</if>>
<p>When you enter he closes the door behind you and motions to the couch. You sit on the couch, trying to tug your skirt lower and he sits next to you. As he begins to speak you
can't help noticing he is looking at your body as much as your eyes. <<if $player.tg is true>><i>If only I could tell him I was a man, I bet his eyes would stop checking me out!</i>
<</if>> </p>
<p><<mayor>>Sit, we'll talk about your job responsibilities and, well, one other item that has come up. To start though, your primary responsibilities will be filing and doing some work
on the computer. Spreadsheets and the like. You've got an email with the information you'll need. At around noon you'll bring me my lunch and we'll eat together. Sometimes other
duties may be required, if so, you'll be excused from the ones I've mentioned.<</mayor>></p>
<<link "Sit and listen as he continues talking.">>
<<ctpAdvance "MayorDay1">>
<</link>>
<<ctpNext clear>>
<p><<mayor>>Now, on to the next order of business. My father...pointed out that this uniform might not be the best for my personal assistant. As such, I'm going to call the dress shop
across the street and you will head over there. I will give the salesperson very explicit instructions on a new outfit for you. You are to follow them to the letter. Understood? And
keep this outfit as well. It may be...useful.<</mayor>></p>
<<if $events.mayor eq 1>> /* Player responded to Mayor's advances */
<<link "Stand when he motions you to do so.">>
<<ctpAdvance "MayorDay1">>
<</link>>
<<else>>
<p><<mayor>>Go over to the shop now, I'll call ahead. And don't worry, the cost of your new outfit will be covered by me.<</mayor>></p>
<<link "Nod and leave his office." "Secretary Job day 1 part 5">>
<<addmins 10>>
<<set $events.mayorEventDays to 100000>>
<</link>>
<</if>>
<<ctpNext clear>>
<div id = "mayorgrope">
<<if $player.makeup is false>>
<p>[img["images/events/PADay1MayorTouch.jpg"]]</p>
<<else>>
<p>[img["images/events/PADay1MayorTouchMakeup.jpg"]]</p>
<</if>>
<p>You stand and he moves closer. He circles around you and before you know it he has pulled you against him and lowered the front of your skirt! His fingertips trail over
the front of your suddenly damp panties and you look at him with surprise. He gives you a very serious look. <i>This is what happens when you let a man grope your ass!</i>
<<if $player.tg is true>> <i> Can I really let this go on? I was a man just a few days ago! I mean, yes, he's powerful....</i> <</if>> Even as you have these thoughts you
feel a tremor in your lower belly as your arousal grows. A nervous smile comes to your lips as you're unsure how to react. A shiver races down your spine as he whispers in
your ear.</p>
<p><<mayor>>As you continue to work for me, you will find there are other...duties, I require of my personal assistants. I trust that won't be a problem?<</mayor>></p>
<<if $player.dominance lte -5>> /*sub */
<p><<linkreplace "Swallow and lower your eyes, nodding briefly to him.">>
<<replace "#mayorgrope">>
<<if $player.tg is true>><<set $player.fem +=3>><</if>>
<<set $player.dominance -=2>>
<<set $relationships.mayor +=5>>
<<set $events.mayor to 2>>
<<set $events.mayorEventDay to $totalGameDays>>
<p>He continues a slow caress over your panty-clad pussy lips. His fingertip briefly traces over them and then he smiles and pats your panties as you tremble.</p>
<p><<mayor>>You're perfect. Go get your new outfit, I'll be waiting.<</mayor>></p>
<<link "Nod and leave his office." "Secretary Job day 1 part 5">>
<<addmins 10>>
<</link>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>You're not submissive enough to give in. <<disable>><<link "Swallow and lower your eyes, nodding briefly to him.">><</link>><</disable>></p>
<</if>>
<<if $player.corruption gte 5>> /*slutty */
<p><<linkreplace "Smile, the very thought arousing you.">>
<<replace "#mayorgrope">>
<<if $player.tg is true>><<set $player.fem +=3>><</if>>
<<set $player.corruption +=2>>
<<set $relationships.mayor +=5>>
<<set $events.mayor to 2>>
<<set $events.mayorEventDay to $totalGameDays>>
<p>He continues a slow caress over your panty-clad pussy lips. His fingertip briefly traces over them and then he smiles and pats your panties as you stare into his
eyes.</p>
<p><<mayor>>You're an eager one. I didn't expect that. Go get your new outfit, I'll be waiting.<</mayor>></p>
<<link "Nod and leave his office." "Secretary Job day 1 part 5">>
<<addmins 10>>
<</link>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>You're not slutty enough to throw yourself at him. <<disable>><<link "Smile, the very thought arousing you.">><</link>><</disable>></p>
<</if>>
<<if $player.dominance gte 5>> /*dom */
<p><<linkreplace "Smirk and place your hand on his chest.">>
<<replace "#mayorgrope">>
<<set $player.dominance +=1>>
<<set $events.mayor to false>>
<<set $events.mayorEventDays to 100000>>
<p>You grab his wrist and look into his eyes.</p>
<p><<say $player.fullname $player.saypic>>I only like to be touched on my terms. I'm not some girl to be groped by you.<</say>></p>
<p><<mayor>>I see. Well, that's not what I need in...extra services. So we'll keep it professional. Go get your new outfit.<</mayor>></p>
<<link "Nod and leave his office." "Secretary Job day 1 part 5">>
<<addmins 10>>
<</link>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>You're not dominant enough for this. <<disable>><<link "Smirk and place your hand on his chest.">><</link>><</disable>></p>
<</if>>
<<if ($player.tg is true and $player.fem gte 6) or $player.tg is false>> /* more neutral dubcon style choice */
<p><<linkreplace "Sigh as you feel you have little choice.">>
<<replace "#mayorgrope">>
<<if $player.tg is true>><<set $player.fem +=1>><</if>>
<<set $player.dominance -=1>>
<<set $player.corruption +=1>>
<<set $relationships.mayor +=5>>
<<set $events.mayor to 2>>
<<set $events.mayorEventDay to $totalGameDays>>
<p>He continues a slow caress over your panty-clad pussy lips. His fingertip briefly traces over them and then he smiles and pats your panties as you tremble.</p>
<p><<mayor>>I think you're going to work out just fine here. Go get your new outfit, I'll be waiting.<</mayor>></p>
<<link "Nod and leave his office." "Secretary Job day 1 part 5">>
<<addmins 10>>
<</link>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>You're a man damn it! There's no way you can just give in is there? <<disable>><<link "Sigh as you have you have little choice.">><</link>><</disable>></p>
<</if>>
<p><<linkreplace "Glare at him and take a step back.">>
<<replace "#mayorgrope">>
<<set $events.mayor to false>>
<<set $player.dominance +=1>>
<<set $relationships.mayor -=10>>
<<set $events.mayorEventDays to 100000>>
<p>He narrows his eyes at you but nods. He looks into your eyes and lifts his fingers to his nose to inhale your scent then shrugs and motions to the door.</p>
<p><<mayor>>Go get your new outfit.<</mayor>></p>
<<link "Nod and leave his office." "Secretary Job day 1 part 5">>
<<addmins 10>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>>/* Jill Carlton */
<<set $clothes.personalassistant to
{
name: "Your personal assistant dress",
uipic: "images/people/pcOfficeDress.png",
saypic: "images/say/pcOfficeDressSay.png",
makeuppic: "images/people/pcOfficeDressMakeup.png",
makeupsaypic: "images/say/pcOfficeDressSayMakeupSay.png",
type: "personalassistant",
}
>>
<<if not $foundPlace.clothingstore>>/* Do alternate version of first clothes store visit? */
<<include "mayorDress1stVisit">>
<<else>> /*do a shopping visit */
<<if $events.tookFreeDress is false>>
<p>This clothing store sells clothes that might fit you. <<if $player.tg is true>>Too bad I can only seem to buy skirts and stuff...<</if>> Jill looks over when you enter and
smiles.</p>
<p><<jill>>Back for the dress?<</jill>></p>
<p>You smile back and shake your head. A look of realization crosses her face and she nods.</p>
<p><<jill>>Ahhh, the mayor right? If you'll go back into the dressing room I'll bring the outfit he wants you to wear.<</jill>></p>
<<link "Nod and go to the dressing room." "Secretary Job day 1 part 6">>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.personalassistant.uipic>>
<<set $player.saypic to $clothes.personalassistant.saypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<<else>>
<<set $player.uibarpic to $clothes.personalassistant.makeuppic>>
<<set $player.saypic to $clothes.personalassistant.makeupsaypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<</if>>
<<addmins 10>>
<</link>>
<<else>>
<p>This clothing store sells clothes that might fit you. <<if $player.tg is true>>Too bad I can only seem to buy skirts and stuff...<</if>> Jill looks over when you enter and
smiles.</p>
<p><<jill>>What brings you by today?<</jill>></p>
<p><<say $player.fullname $player.saypic>>The mayor. He said I should come here to get a new dress.<</say>></p>
<p><<jill>>Oh! You're the girl he was sending over. Alright, if you'll head back to the dressing room I'll bring you the outfit to try on.<</jill>></p>
<<link "Nod and go to the dressing room." "Secretary Job day 1 part 6">>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.personalassistant.uipic>>
<<set $player.saypic to $clothes.personalassistant.saypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<<else>>
<<set $player.uibarpic to $clothes.personalassistant.makeuppic>>
<<set $player.saypic to $clothes.personalassistant.makeupsaypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<</if>>
<<addmins 10>>
<</link>>
<</if>>
<</if>><<ctp "mayorSees">>
<<if $player.makeup is false>>
<p>[img["images/events/mayorSeesNewOutfit.jpg"]]</p>
<<else>>
<p>[img["images/events/mayorSeesNewOutfitMakeup.jpg"]]</p>
<</if>>
<p>When you get back you take a moment to compose yourself then knock on the door. When you hear the Mayor call out for you to enter you smooth down your new skirt and walk in.
He looks up when you enter and smiles, motioning for you to approach his desk. You move in front of his desk and he looks at you past his feet which are resting comfortably on
it. He shrugs a little as his eyes roam over you from top to bottom.</p>
<<link "Wait to hear his reaction.">>
<<ctpAdvance "mayorSees">>
<</link>>
<<ctpNext clear>>
<<if $totalGameDays gte 6>>
<p><<mayor>>I preferred your other outfit but perhaps my dad is right. This is more professional. <<if $events.mayor gte 1>>We can save the other one for special occasions.
<</if>> Now, one final thing I should mention before you start your work day. At the end of the day, come report to me and I'll review your work and give you your pay. If you
have no questions, I think you can head home for the day.<</mayor>></p>
<p><<link "Head home." "Blackwood AfterWork">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<</link>></p>
<<else>>
<p><<mayor>>I preferred your other outfit but perhaps my dad is right. This is more professional. <<if $events.mayor gte 1>>We can save the other one for special occasions.
<</if>> Now, one final thing I should mention before you start your work day. At the end of the day, come report to me and I'll review your work and give you your pay. If you
have no questions it's about time you started working.<</mayor>></p>
<<link "Shake your head and make your way back to your desk to start your day." "Mayor outer office">>
<<addmins 20>>
<</link>>
<</if>>
<</ctp>>/*insert pic of walking to elevator in secretary dress */
<<if $player.makeup is false>>
<p>[img["images/events/paEnterCityHall.jpg"]]</p>
<<else>>
<p>[img["images/events/paEnterCityHallMakeup.jpg"]]</p>
<</if>>
<<set $clothes.personalassistant to
{
name: "Your personal assistant dress",
uipic: "images/people/pcSecretary.png",
saypic: "images/say/pcSecretarySay.png",
makeuppic: "images/people/pcSecretaryMakeup.png",
makeupsaypic: "images/say/pcSecretaryMakeup.png",
type: "personalassistant",
}
>> /*fixing misnamed makeup stuff */
<p>You find the "uniform" you were given to wear to be a bit embarrassing and unprofessional. The receptionist doesn't seem to even notice it as you walk past her and make your way
to the elevator. You ride up in the elevator, your thoughts turning to when you applied for the job.
<<if $events.mayor eq 1>>
The Mayor had put his hand on your hip and you hadn't rebuffed him. Was that really a smart idea? Now he'd probably want to push things further. Still, he is a very
powerful man. <<if $player.tg is true>><i>I don't know what I was thinking, maybe this body change is affecting my mind too?</i><</if>>
<<else>>
The Mayor had put his hand on your hip but you had rebuffed him. You doubt he was happy about it but you didn't want to be touched by him. Was it the right choice? How will
he react to this rejection? You hope that things aren't worse for you because of it.
<</if>></p>
<<link "Step out of the elevator on your office floor." "Secretary Job day 1 part 2">><<addmins 5>><</link>>/*add changing scene and separate application into new file. */
<<if $player.job is "none">>
<<include "secretary interview">>
<<elseif $totalGameDays eq 4>> /*makeup */
<<include "Secretary First Friday">>
<<else>>
/*secrtary job events go here */
/*maid job events go here */
<<if $player.jobdays eq 0>>
<<link "Start your first day." "Secretary Job day 1">>
<<set $events.hasworked to true>>
<</link>>
<<else>>
<<set $events.hasworked to true>>
<<set $events.paDutiesDone to 0>>
<<set $events.paComputerDuties to false>>
<<set $events.paFilingDuties to false>>
<<set $events.paLunchServed to false>>
<<set $events.paJobSuccess to 0>>
<<switch $totalGameDays>>
<<case 7>>
<p><<link "Take the elevator to your office to start work." "PA Job Day 7">>
<</link>></p>
<<default>>
<p><<link "Take the elevator to your office to start work." "Mayor outer office">>
<<set $events.hasworked to true>>
<</link>></p>
<</switch>>
<</if>>
<</if>><<ctp "mayordress">>
<p>You return to the dressing room. A few minutes later Jill knocks on the door and passes in some clothes. You look them over and then began to quickly change.
You frown as you realize you're unable to button the top buttons on the blouse that is part of the outfit.</p>
<p><<jill>>Come on out and let me see the outfit.<</jill>></p>
<<link "Sigh and walk outside.">>
<<ctpAdvance "mayordress">>
<</link>>
<<ctpNext clear>>
<<if $player.makeup is false>>
<p>[img["images/events/officeSkirtTryOn.jpg"]]</p>
<<else>>
<p>[img["images/events/officeSkirtTryOnMakeup.jpg"]]</p>
<</if>>
<p>You step out and Jill motions for you to spin around. You do and look at her as you face back forward.</p>
<p><<say $player.fullname $player.saypic>>This blouse won't button all the way up?<</say>></p>
<p><<jill>>Part of the Mayor's orders I'm afraid. He was very specific. Did the stockings and garter give you any trouble?<</jill>></p>
<<link "Answer her.">>
<<ctpAdvance "mayordress">>
<</link>>
<<ctpNext clear>>
<<if $player.tg is true>>
<<addmins 30>>
<p><<say $player.fullname $player.saypic>>You have no idea. I almost gave up and asked you for help.<</say>></p>
<p><<jill>>I see. That must be what took you so long. Well, I would have been happy to help you. You'll get used to them I'm sure.
They're part of his orders too. I'll send your old outfit to where you're staying. Also the Mayor's orders.<</jill>></p>
<<else>>
<p><<say $player.fullname $player.saypic>>No more than usual. Do I really need to wear them though?<</say>></p>
<p><<jill>>It's part of the Mayor's orders. I'll send your old outfit to where you're staying. Also the Mayor's orders.<</jill>></p>
<</if>>
<p><<say $player.fullname $player.saypic>>I guess I better get back. Thank you very much for your help.<</say>></p>
<<link "Say your goodbyes and return to the mayor's office." "Secretary Job day 1 part 7">>
<<addmins 10>>
<</link>>
<</ctp>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Sharelle Lacey<br>
<b>Age:</b> Early 20s<br>
<b>Bio:</b><p>Sharelle is a friendly young woman who runs the local grocery store. She is the daughter of Roy Lacey and seems to get along quiet well with her father.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Sharelle_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("sharelle1")>><li>$secrets.sharelle1<br></li><</if>> /* */
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Shelly Jennings <br>
<b>Age:</b> Early 30s <br>
<b>Bio:</b> <p>Shelly works in Lou's diner. She seems to be kind, outgoing person and a natural fit for this kind of job.</p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Shelly_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("shelly1")>><li>$secrets.shelly1<br></li><</if>>
</ul>
<p></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Sheriff Jeremiah Drake <br>
<b>Age:</b> Late 40s perhaps? Early 50s? <br>
<b>Bio:</b> <p>This man is the Sheriff of Solomon Falls. He didn't seem to take kindly to your arrival. You're unsure why but it is something you might
want to look into.<<if $events.sherifflisatruth is true>> You told him the truth about your visit here, that you were
looking for Lisa Patterson. Time will tell if that was smart or not.<<else>>You lied about your true reason
for coming to Solomon Falls.Time will tell if that was smart or not.<</if>> </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Sheriff_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("sheriff1")>><li>$secrets.sheriff1<br></li><</if>> /*Sheriff keeps 2 sets of files */
<<if $playerKnowledge.includes("sheriff2")>><li>$secrets.sheriff2<br></li><</if>> /*Sheriff has files on you and Lisa*/
<<if $playerKnowledge.includes("sheriff3")>><li>$secrets.sheriff3<br></li><</if>> /*Sheriff brought PC to doctor after she found Lisa's dead body*/
<<if $playerKnowledge.includes("sheriff4")>><li>$secrets.sheriff4<br></li><</if>> /*Sheriff keeps secrets even from his deputies*/
</ul>
<p></p><<if not $foundPlace.sheriffstation>>
<<set $foundPlace.sheriffstation to "Sheriff's Station">>
<<set $metPeople.lucas to "Deputy Lucas Parker">>
<<if $events.sherifflisatruth is true>>
<<include "First Sheriff visit Truth">>
<<else>>
<<include "First Sheriff visit Lied">>
<</if>>
<<elseif $player.job is "deputy" or $player.job eq "detective">>
<div id= "deputyjobday">
<p>The Sheriff's Office seems a bit too big for only having four employees, including you, and you wonder if there were once more deputies.
<<if $events.hasworked is true>>
You have already worked today.
<p><<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>></p>
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<p><<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>></p>
<<elseif $events.missedwork>>
<span id="skillfail">You missed work today!</span>
<p><<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>></p>
<<elseif $events.workday is true>>
/*work events go here. */
<p><<linkreplace "Start your workday.">>
<<replace "#deputyjobday">>
/*work events go here. */
<<include "Deputy Job">>
<</replace>>
<</linkreplace>></p>
<<else>>
/*nothing */
<</if>></p>
</div>
<<else>>
<p>The Sheriff's Office seems a bit too big for only having three employees counting the Sheriff and you wonder if there were once more deputies.</p>
<<if $player.job is "none" and not $events.deputyFired and not $events.deputyQuit>> /*second condition prevents getting the same job again after firing or quitting */
<p>
<<linkreplace "Ask about the open Deputy job you have heard about.">>
<p>You catch the attention of the male Deputy and he looks up from entering information into his computer.</p>
<p><<lucas>>Can I help you Miss...oh. It's you, hello <<print $player.name + ".">><</lucas>></p>
<p>You smile warmly at him and look around the office then back at him.</p>
<p><<say $player.fullname $player.saypic>>I need to talk to the Sheriff is he available?<</say>></p>
<p>Lucas stands and walks back into a nearby office. He comes out a few minutes later and motions for you to follow. He leads you into the interrogation
room you remember from your last visit and you settle into a chair.</p>
<p><<lucas>>Would you like some coffee or something? The Sheriff will be along shortly.<</lucas>></p>
<p>You shake your head and he leaves with a smile. A few minutes later the Sheriff walks in and sits down across from you.</p>
<p><<sheriff>>Miss $player.lastname What can I do for you?<</sheriff>></p>
<p><<link "Answer him." "Deputy Job">><<addmins 10>><</link>></p>
<</linkreplace>>
</p>
<</if>>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</if>><p><div class="notebook">Sheriff's Office</div></p>
<p>This is the Sheriff's Station. You weren't too impressed on your first visit as it looked like any other office. You also didn't enjoy your time in the interogation room!</p>
<ul>
<<if $playerKnowledge.includes("sheriffsStation1")>><li>$secrets.sheriffsstation1<br></li><</if>>
</ul>
<p></p><<widget skillCheck>>
/*
* Usage: <<skillCheck "skillName" minRoll maxRoll [autoPass]>>
* Example: <<skillCheck "persuasion" 0 100 48>>
*/
<<set _scTargetNumber to random($args[1], $args[2])>>
<<if _scTargetNumber lte 5>> /* critical success */
<<set _scResult to 'criticalSuccess'>>
<<elseif _scTargetNumber gte 95>> /* critical failure */
<<set _scResult to 'criticalFailure'>>
<<elseif (def $args[3]) and ($player[$args[0]] gte $args[3])>>
<<set _scResult to 'Success'>>
<<elseif $player[$args[0]] gte _scTargetNumber>>
<<set _scResult to 'rolledSuccess'>>
<<elseif _scTargetNumber gte $player[$args[0]]>>
<<set _scResult to 'rolledFail'>>
<<else>>
<<set _scResult to 'error'>>
<</if>>
<</widget>>
/**
<<skillCheck "persuasion" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<case 'criticalFailure'>>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<case 'rolledFail'>>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<<default>>
<</switch>>
**/<<set $player.totallevels += 1>><div id="skillchoice">
<p><b>You may become better at a skill.</b></p>
<p><<button "Become better at talking people into things">><<replace "#skillchoice">>
<p><div class="skillpass">You are able to persuade better!</div></p>
<<set $player.persuasionlup += 2>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 + $player.karma/2) +$player.persuasionlup>>
<<set $player.skillpass -= 5>><</replace>><</button>><br>
<<button "Become better at finding clues">><<replace "#skillchoice">>
<p><div class="skillpass">You are a better investigator!</div></p>
<<set $player.investigationlup += 2>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts +$player.karma/2) + $player.investigationlup>>
<<set $player.skillpass -= 5>><</replace>><</button>><br>
<<button "Become better at the shadowy arts of thievery">><<replace "#skillchoice">>
<p><div class="skillpass">You are a better thief!</div></p>
<<set $player.thieverylup += 2>>
<<set $player.thievery to Math.round($player.body + $player.awareness +$player.karma/2) + $player.thieverylup>>
<<set $player.skillpass -= 5>><</replace>><</button>><br>
<<button "Become more physically fit">><<replace "#skillchoice">>
<p><div class="skillpass">You are in better shape!</div></p>
<<set $player.fitnesslup += 2>>
<<set $player.fitness to Math.round($player.body + $player.body + $player.karma/2) +$player.fitnesslup>>
<<set $player.skillpass -= 5>><</replace>><</button>><br></p>
</div><<if $totalGameDays gte 6>> /*used to set up an End Of Content */
<<include "End Of Content">>
<<else>>
<<if $totalGameDays eq 5>>
<p>You drift in darkness, unaware of what is happening around you. A few times you feel yourself drifting, as if someone is carrying you or you are simply floating on air.
Once you think you hear voices but you can't make them out. As time passes you drift more and more until finally all fades away.</p>
<<else>>
<p>You change into your pajamas and laydown to get some rest. You wonder if you'll have any dreams tonight as you slowly drift
off to sleep.</p>
<</if>>
<<if $player.job isnot "none">>
<<set $events.hasworked to false>>
<</if>>
<<if $player.totallevels gte 5>>
<<include "Stat Level Up">>
<</if>>
<<if $player.skillpass gte 5>>
<<include "Skill Level Up">>
<</if>>
<<if def $events.rapturedays>> /*Tracking how long it has been since you took rapture*/
<<set $events.rapturedays += 1>>
<</if>>
/*<<if $totalGameDays eq 3>> fix potential wrong day due to faulty staying up late script
<<set $gameDate to new Date(2021, 9, 14, 1, 0)>>
<</if>>*/
/*the code to reset energy and set the time of day*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<<set $totalGameDays to $totalGameDays + 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<<else>>
<<set $totalGameDays to $totalGameDays + 1>>
<<adddays 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<</if>>
<<set $player.energy to $player.maxenergy>>
<<if $player.maxhealth - $player.health gt 5>>
<<set $player.health += 5>> /*healing is slower without the help of the doctor */
<<else>>
<<set $player.health to $player.maxhealth>> /*If player is hurt but less than 5 points, max out health. Also will reset health if stat raises. */
<</if>>
<<set $events.hadBreakfast to false>>
<<include "mistake fixes">>
<<switch $events.dreams>>
<<case 0>>
<<link "Drift into a dream..." "dream day 1">><</link>> /*Mandatory first night dream! */
<<case 1>>
<<link "Drift into another dream..." "dream day 1">><</link>> /*Mandatory first night dream! */
<<case 2>>
<<link "Have another dream." "dream2">>
<</link>>
<<case 3>>
<<link "Sink into a dream." "dream 3">>
<</link>>
<<case 4>>
<<link "Get sucked into another dream." "dream 4">>
<<set $npcSay.death to "images/say/deathSay.png">> /*Add deaths image to npcSay */
<</link>>
<<case 5>>
<<link "Slowly become aware of a room and frown, looking about in confusion." "dream 5">>
<<set $npcSay.lisa to "images/say/lisaPSay.png">> /*Add lisa's image to npcSay */
<</link>>
<<default>>
<<link "After a restful sleep, you awaken." "B&B Bedroom">>
<<set $player.uibarpic to $player.currentlook>>
<</link>>
<</switch>>
<</if>><<if $totalGameDays gte 8>> /*used to set up an End Of Content */
<<include "End Of Content">>
<<else>>
<p>You change into your pajamas and laydown to get some rest. You wonder if you'll have any dreams tonight as you slowly drift
off to sleep.</p>
<<if $player.job isnot "none">>
<<set $events.hasworked to false>>
<</if>>
<<if $player.totallevels gte 5>>
<<include "Stat Level Up">>
<</if>>
<<if $player.skillpass gte 5>>
<<include "Skill Level Up">>
<</if>>
<<if def $events.rapturedays>> /*Tracking how long it has been since you took rapture*/
<<set $events.rapturedays += 1>>
<</if>>
/*<<if $totalGameDays eq 3>> fix potential wrong day due to faulty staying up late script
<<set $gameDate to new Date(2021, 9, 14, 1, 0)>>
<</if>>*/
/*the code to reset energy and set the time of day*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<<set $totalGameDays to $totalGameDays + 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<<else>>
<<set $totalGameDays to $totalGameDays + 1>>
<<adddays 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<</if>>
<<set $player.energy to $player.maxenergy>>
<<if $player.maxhealth - $player.health gt 5>>
<<set $player.health += 5>> /*healing is slower without the help of the doctor */
<<else>>
<<set $player.health to $player.maxhealth>> /*If player is hurt but less than 5 points, max out health. Also will reset health if stat raises. */
<</if>>
<<set $events.hadBreakfast to false>>
<<set $events.afterwork to 0>> /* reset for each day */
<<include "mistake fixes">>
<<include "blackwood dreams">>
<</if>><p><div class="notebook">Solomon Falls Docks</div></p>
<p>These docks, much like the Promenade are covered in perpetual fog. One of the only interesting things here is a boat at the far end though it is covered in rust.</p>
<ul>
<<if $playerKnowledge.includes("docks1")>><li>$secrets.docks1<br></li><</if>>
</ul>
<p></p><p><div class="notebook">Solomon Falls Church</div></p>
<p>This church is beautiful and very old fashioned. As far as you can tell it doesn't even have electricity</p>
<ul>
<<if $playerKnowledge.includes("church1")>><li>$secrets.church1<br></li><</if>> /*Doctor Corvus is in the sarcophagus*/
<<if $playerKnowledge.includes("church2")>><li>$secrets.church2<br></li><</if>> /*Corvus helped fund the construction of the church */
<<if $playerKnowledge.includes("church3")>><li>$secrets.church3<br></li><</if>> /*The bible is very old */
</ul>
<p></p><p><div class="notebook">Solomon Falls</div></p>
<p>Solomon Falls is a mysterious town. You don't know a lot about it yet but you suspect over time you'll learn more. Every town has its secrets
but this one has more than most you suspect.</p>
<ul>
<<if $playerKnowledge.includes("solomonFalls1")>><li>$secrets.solomonfalls1<br></li><</if>> /*Doctor Corvus was a town founder*/
<<if $playerKnowledge.includes("solomonFalls2")>><li>$secrets.solomonfalls2<br></li><</if>> /*Van Horns and Constantins were town founders */
<<if $playerKnowledge.includes("solomonFalls3")>><li>$secrets.solomonfalls3<br></li><</if>> /*Town is corrupting and you are center of it. */
<<if $playerKnowledge.includes("solomonFalls4")>><li>$secrets.solomonfalls4<br></li><</if>> /*The town's families represented good, evil and neutrality. Two are gone but the evil
is returning. */
<<if $playerKnowledge.includes("solomonFalls5")>><li>$secrets.solomonfalls5<br></li><</if>> /*A woman is coming who will make key decisions. */
<<if $playerKnowledge.includes("solomonFalls6")>><li>$secrets.solomonfalls6<br></li><</if>> /*The Constantins were behind many dark times in Solomon Falls*/
<<if $playerKnowledge.includes("solomonFalls7")>><li>$secrets.solomonfalls7<br></li><</if>> /*The town was named for a falls in the forest. No one knows where the name of
falls came from.*/
<<if $playerKnowledge.includes("solomonFalls8")>><li>$secrets.solomonfalls8<br></li><</if>>/* The town is actually run by a group of Elders. */
<<if $playerKnowledge.includes("solomonFalls9")>><li>$secrets.solomonfalls9<br></li><</if>>/* The town was incorporated on October 31, 1693 */
<<if $playerKnowledge.includes("solomonFalls10")>><li>$secrets.solomonFalls10<br></li><</if>>/* There are only a few ways to enter Solomon Falls. The Crockers, being a descendent of a
family or being invited by the spirit of the town are the known ways. */
<<if $playerKnowledge.includes("solomonFalls11")>><li>$secrets.solomonFalls11<br></li><</if>>/* The alleys in Solomon Falls differ from the rest of the town and won't be noticed
unless someone specifically looks for them. */
<<if $playerKnowledge.includes("solomonFalls12")>><li>$secrets.solomonFalls12<br></li><</if>>/* Solomon Falls is protected by a powerful spell that required all three families to
cast and keep balanced. The spell is now failing. */
<<if $playerKnowledge.includes("solomonFalls13")>><li>$secrets.solomonFalls13<br></li><</if>>/* Solomon Falls is protected by a powerful spell that required all three families to
cast and keep balanced. The spell is now failing. */
<<if $playerKnowledge.includes("solomonFalls14")>><li>$secrets.solomonFalls14<br></li><</if>>/* There are other towns like Solomon Falls out there. */
</ul>
<p></p><p><h1><div align="center" class="opentitle">
/*<img class="norounding" src="images/sosf title.png">*/
[img["images/SoSft Banner.jpg"]]
/*Shadows<br>
Over<br>
Solomon Falls<br>*/
</div></h1>
<div align="center"><b>Version <<print setup.version>></b><br>
Read the change log <<link "here." "Change Log">><</link>></div></p>
<div align="center" style="color:green"><p>Where there is mystery, it is generally suspected there must also be evil.<br>
-<i>Lord Byron</i></p>
<p>All things truly wicked start from innocence. <br>
-<i>Ernest Hemingway</i></p></div>
<p><b>Content warning:</b> This is an adult game dealing with adult themes such as
<b>sexuality, violence, potential body transformations, mind control and supernatural horror</b></p>
<p>This project is supported through <a href="https://www.patreon.com/bePatron?u=2448985">my Patreon.</a>
It is free for everyone but Patreons get early access, plus access to polls and special benefits.</p>
<p>I want to extend my deepest gratitude to the fine folks on the Twine Games Discord server. TRBRY (awesome logos made by him!), Gwentastic, Chapel, Somnium, The Mad Exile and so many
others on there helped me. Without them this game wouldn't have been possible! I'd also like to thank the authors of Event Girl and Life At University for their help. </p>
<p><span style="color:red">Because this is an explicit game you must be over 18 to play!</span></p>
<<button "I am over 18. Time to create a character!" "character creation 1">><</button>><div id="statchoice">
<p><b>You have a chance to train your body!</b></p>
<p><<button "Become stronger and faster">>
<<replace "#statchoice">>
<p><div class="skillpass">You feel like you're in better physical shape now!</div></p>
<<set $player.bodylup += 10>>
<<set $player.body to $player.body + $player.bodylup>>
<<set $player.thievery to Math.round($player.body + $player.awareness + $player.karma/2) + $player.thieverylup>>
<<set $player.fitness to Math.round($player.body + $player.body + $player.karma/2) +$player.fitnesslup>>
<<set $player.health to 85 + $player.body>>
<<set $player.maxhealth to $player.health>>
<<set $player.energy to 85 + $player.body>>
<<set $player.maxenergy to $player.energy>>
<<set $player.looks to Math.round($player.charisma/2 + $player.body/2)>>
<<set $player.totallevels -= 5>>
<</replace>>
<</button>><br>
<<button "Become more aware of your surroundings">>
<<replace "#statchoice">>
<p><div class="skillpass">You feel more perceptive than before!</div></p>
<<set $player.awarenesslup += 10>>
<<set $player.awareness to $player.awareness + $player.awarenesslup>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts + $player.karma/2) + $player.investigationlup>>
<<set $player.thievery to Math.round($player.body + $player.awareness +$player.karma/2) + $player.thieverylup>>
<<set $player.totallevels -= 5>>
<</replace>>
<</button>><br>
<<button "Become better with people">>
<<replace "#statchoice">>
<p><div class="skillpass">You feel more charismatic!</div></p>
<<set $player.charismalup += 10>>
<<set $player.charisma to $player.charisma + $player.charismalup>>
<<set $player.looks to Math.round($player.charisma/2 + $player.body/2)>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 + $player.karma/2) +$player.persuasionlup>>
<<set $player.totallevels -= 5>>
<</replace>>
<</button>><br>
<<button "Become smarter than before">>
<<replace "#statchoice">>
<p><div class="skillpass">You feel smarter!</div></p>
<<set $player.smartslup += 10>>
<<set $player.smarts to $player.smarts +$player.smartslup>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 +$player.karma/2) +$player.persuasionlup>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts +$player.karma/2) + $player.investigationlup>>
<<set $player.totallevels -= 5>>
<</replace>>
<</button>><br></p>
</div>WendyTheRed<p><<if $gameStart is false>>
<<else>>
<p><<date>><br>
<<time12hr>></p>
<p>Name: $player.name $player.lastname</p>
<p><<include "Appointments">></p>
<p>[img[$player.uibarpic]]</p>
Health:<<showmeter 'health' `$player.health / $player.maxhealth`>><br>
Energy:<<showmeter 'energy' `$player.energy / $player.maxenergy`>><br>
<<print 'Money: $' + $player.money>><br>
<<link "Stats">><<toggleclass "#stats" "hidden">><</link>><br>
<div id="stats" class="hidden">
Body: $player.body<br>
Awareness: $player.awareness<br>
Charisma: $player.charisma<br>
Karma: $player.karma<br>
Smarts: $player.smarts<br>
</div>
<<link "Skills">><<toggleclass "#skills" "hidden">><</link>><br>
<div id="skills" class="hidden">
Persuasion: $player.persuasion<br>
Investigation: $player.investigation<br>
Thievery: $player.thievery<br>
Fitness: $player.fitness<br></div>
<<link "Other stats">><<toggleclass "#otherstats" "hidden">><</link>><br>
<div id="otherstats" class="hidden">
Looks: <<if $player.looks lte 20>> Pretty
<<elseif $player.looks lte 40>> Beautiful
<<else>>Stunningly Beautiful<</if>><br>
Willpower: <<if $player.willpower lte 5>> Weak Willed
<<elseif $player.willpower lte 25>> Getting Weak
<<elseif $player.willpower lte 60>> Struggling
<<elseif $player.willpower lte 85>> Wavering
<<else>> Strong Willed
<</if>><br>
Dominance:
<<if $player.dominance lte -85>> Extremely Submissive
<<elseif $player.dominance lte -60>> Very Submissive
<<elseif $player.dominance lte -25>> Submissive
<<elseif $player.dominance lte -5>> Somewhat Submissive
<<elseif $player.dominance lte 5>> Neutral
<<elseif $player.dominance lte 25>> Somewhat Dominant
<<elseif $player.dominance lte 60>> Dominant
<<elseif $player.dominance lte 85>> Very Dominant
<<else>> Extremely Dominant
<</if>><br>
Corruption:
<<if $player.corruption lte 5>> Neutral
<<elseif $player.corruption lte 25>> A Bit Naughty!
<<elseif $player.corruption lte 60>> Bad Girl
<<elseif $player.corruption lte 85>> Slut
<<else>> Total Whore
<</if>><br>
<<if $player.tg is true>>Femininity: <<if $player.fem lte 5>> Manly
<<elseif $player.fem lte 25>> Curious
<<elseif $player.fem lte 60>> Exploring
<<elseif $player.fem lte 85>> Very Feminine
<<else>>All Woman <</if>><</if>> <br>
</div>
<hr><br>
/*<<link "Inventory" "Player Inventory">><</link>>*/
<<link "Inventory">>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki('<<include "Player Inventory">>');
if (!Dialog.isOpen()) {
Dialog.open();
}
<</script>>
<</link>>
<br>
/*<<link "Notebook" "Player Notebook">><</link>>*/
<<link "Notebook">>
<<script>>
Dialog.setup("Notebook" );
Dialog.wiki('<<include "Player Notebook">>');
if (!Dialog.isOpen()) {
Dialog.open();
}
<</script>>
<</link>><br>
<</if>></p>
<a href="https://www.patreon.com/bePatron?u=2448985"><img data-passage="PatreonBttn" width="100%" align="middle"></a><img class="norounding" src="images/sosf title.png">/* Character variables */
/*********************************************************************/
<<set $player to {
gender: "",
name: "Rachel", /*First Name*/
lastname: "Nash",
fullname: "Rachel Nash",
uibarpic: "",
saypic: "images/say/RachelSay.png",
money: 100,
job: "none" ,
jobpay: 0,
joblevel: 0, /*used to track how good the player is at their job */
currentlook: "", /*used to store looks in case of body transformations or whatever. Also useful for makeup and/or wardrobe changes.*/
currentsaypic: "", /*similar to currentlook above*/
jobdays: 0, /* used to track how many days you have worked on a job */
/*stats*/
body: 15,
awareness: 15,
charisma: 15,
karma: 15,
smarts: 15,
/*skills*/
thievery: 0,
persuasion: 0,
investigation: 0,
fitness: 0,
/*derived stats*/
looks: 0,
health: 0,
maxhealth: 0,
energy: 0,
maxenergy: 0,
/*other stats*/
willpower: 100, /*Use to resist hypnosis and mind control */
dominance: 0, /* positive = dom negative = sub */
corruption: 0, /*How much the events in Solomon Falls have corrupted you*/
fem: 0, /*how feminine you are. Will impact clothes if made and things like makeup and hairstyles, Female = 100, TG starts at 0. */
tg: false,
makeup: false,
hair: "default",
totalsecrets: 0, /*can be used to track secrets for events*/
clothestype: "casual", /*what kind of clothes you are wearing, work clothes, casual clothes, etc */
/*leveling*/
skillpass: 0,
totallevels: 0,
/*Stats to track levelups*/
bodylup: 0,
awarenesslup: 0,
charismalup:0,
karmalup:0,
smartslup:0,
thieverylup:0,
persuasionlup:0,
investigationlup:0,
fitnesslup:0,
}>>
/*set up meters*/
<<newmeter 'health' 1>>
<<sizing '220px'>>
<<label '$player.health'>>
<</newmeter>>
<<newmeter 'energy' 1>>
<<sizing '220px'>>
<<label '$player.energy'>>
<</newmeter>>
/***************************************************************************/
/*********initialize stats*****************/
<<set $player.thievery to Math.round($player.body + $player.awareness +$player.karma/2)>>
<<set $player.looks to Math.round($player.charisma/2 + $player.body/2)>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 + $player.karma/2)>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts + $player.karma/2)>>
<<set $player.fitness to Math.round($player.body + $player.body + $player.karma/2)>>
<<set $player.health to 85 + $player.body>>
<<set $player.maxhealth to $player.health>>
<<set $player.energy to 85 + $player.body>>
<<set $player.maxenergy to $player.energy>>
/********Set other variables*****************/
<<set setup.version to "0.40">>
<<set $gameStart to false>>
<<set $crowName to "">>
<<set $gameDate to new Date(2021, 9, 11, 14, 0)>>
<<set $totalGameDays to 0>>
<<set $rent to 500>>
<<set $rentshort to 0>>
<<newinventory '$playerInventory' 'your camera' 'your notebook' 'your smartphone'>>
/**event track
This will be used to track various conversation outcomes. Also used to track other events and their timing. */
<<set $events to {
masturbatedays: 0, /*compare to #totalGameDays if less than let masterbate It is spelled masturbate goofball*/
carlosecretdays: 0, /*see masterbatedays above for use*/
sherifflisatruth: true, /*Whether you lied to the sheriff or not about lisa when first meeting him*/
showerevents: 0 ,
napdays: 0 ,
tgreact: 0,
femreact: 0,
rentpaid: 1,
rentlate: 0,
rayattention: 0, /*used to track potential attention from Ray. 1 = interested. 2=caught stealing. 3= both, etc*/
hasworked: false, /*used to track if the player has worked their job today. */
sean: 0, /*tracks events with sean */
amber: 0, /*tracks events with amber */
mark: 0, /*tracks events with mark */
ray: 0, /*tracks events with ray */
janice: 0, /*tracks events with janice */
arisha: 0, /*tracks events with arisha */
dreams: 0, /*tracks dreams */
joshua: 0,
kamiko: 0,
mayor: 0,
deputymelanie: 0,
roy: 0,
sharelle: 0,
ethan: 0,
riley: 0,
karl: 0,
father: 0,
grace: 0,
wolfram: 0,
jill: 0,
lou: 0,
shelly: 0,
lucas: 0,
nick: 0,
carlo: 0,
eric: 0,
ellie: 0,
nicholai: 0,
crow: 0,
rhiannon: 0,
izabela: 0,
anya: 0,
}>>
/*************Characters for dialogue*********************/
/****object for holding the images for characters. ***/
/* To add a new one: <<set $npcSay.George to "say/GeorgeSay.png" */
<<set $npcSay to {
janice: "images/say/JaniceSSay.png",
amber: "images/say/AmberFSay.png",
arisha: "images/say/ArishaLSay.png",
dreamer: "images/say/BirdBeekSay.png",
joshua: "images/say/JoshuaTSay.png",
kamiko: "images/say/KamikoPSay.png",
mark: "images/say/MarkTSay.png",
mayor: "images/say/MayorNedTSay.png",
melanie: "images/say/MelanieBSay.png",
sean: "images/say/SeanSSay.png",
sheriff: "images/say/SheriffJDSay.png",
roy: "images/say/RoyLSay.png",
sharelle: "images/say/SharelleLSay.png",
ethan: "images/say/EthanRSay.png",
riley: "images/say/RileyCSay.png",
karl: "images/say/KarlVHSay.png",
father: "images/say/FatherJacobVSay.png",
grace: "images/say/GracePSay.png",
ray: "images/say/RayPSay.png",
wolfram: "images/say/WolframHSay.png",
jill: "images/say/JillCSay.png",
lou: "images/say/LouPSay.png",
shelly: "images/say/ShellyJSay.png",
lucas: "images/say/DeputyLucasPSay.png",
nick: "images/say/NickFSay.png",
carlo: "images/say/CarloRSay.png",
genericmale: "images/say/genericMaleSay.png",
genericfemale: "images/say/genericFemaleSay.png",
eric: "images/say/EricCSay.png",
ellie: "images/say/EllieMSay.png",
nicholai: "images/say/NicholaiCSay.png",
crow: "images/say/crowSay.png",
rhiannon: "images/say/RhiannonGSay.png",
izabela: "images/say/IzabelaCSay.png",
anya: "images/say/AnyaMSay.png"
}>>
/****<<character 'macroname' 'charactername' $image*********/
<<character 'janice' 'Janice Stewart' $npcSay.janice>>
<<character 'amber' 'Amber Ferguson' $npcSay.amber>>
<<character 'arisha' '?????' $npcSay.arisha>>
<<character 'dreamer' '????' $npcSay.dreamer>>
<<character 'joshua' 'Joshua Tisdale' $npcSay.joshua>>
<<character 'kamiko' 'Kamiko Porter' $npcSay.kamiko>>
<<character 'mark' 'Mark Tisdale' $npcSay.mark>>
<<character 'mayor' 'Mayor Ned Tisdale' $npcSay.mayor>>
<<character 'deputy' 'Deputy Melanie Brewer' $npcSay.melanie>>
<<character 'sean' 'Sean Stewart' $npcSay.sean>>
<<character 'sheriff' 'Sheriff Jeremiah Drake' $npcSay.sheriff>>
<<character 'roy' 'Roy Lacey' $npcSay.roy>>
<<character 'sharelle' 'Sharelle Lacey' $npcSay.sharelle>>
<<character 'ethan' 'Ethan Ruiz' $npcSay.ethan>>
<<character 'riley' 'Riley Carpenter' $npcSay.riley>>
<<character 'karl' 'Karl Van Horn' $npcSay.karl>>
<<character 'father' 'Father Jacob Vesper' $npcSay.father>>
<<character 'grace' 'Grace Patterson' $npcSay.grace>>
<<character 'ray' 'Ray Patterson' $npcSay.ray>>
<<character 'wolfram' 'Wolfram Heinrich' $npcSay.wolfram>>
<<character 'jill' 'Jill Carlton' $npcSay.jill>>
<<character 'lou' 'Lou Perry' $npcSay.lou>>
<<character 'shelly' 'Shelly Jennings' $npcSay.shelly>>
<<character 'lucas' 'Deputy Lucas Parker' $npcSay.lucas>>
<<character 'nick' 'Nick Fedorov' $npcSay.nick>>
<<character 'carlo' 'Carlo Rua' $npcSay.carlo>>
<<character 'eric' 'Eric Crocker' $npcSay.eric>>
<<character 'man' 'Man' $npcSay.genericmale>>
<<character 'woman' 'Woman' $npcSay.genericfemale>>
<<character 'ellie' 'Ellie Maxwell' $npcSay.ellie>>
<<character 'nicholai' 'Nicholai Constantin' $npcSay.nicholai>>
<<character 'doctor' 'Doctor Rhiannon Griffith' $npcSay.rhiannon>>
<<character 'izabela' 'Izabela Constantin' $npcSay.izabela>>
<<character 'anya' 'Anya Murphy' $npcSay.anya>>
<<character 'crow' $crowName $npcSay.crow>>
/**************notebook setup stuff******************************/
<<set $tasks to ["Figure out what happened to Lisa Patterson.","Find out if the rumors of supernatural events in Solomon Falls are true."]>>
<<set $passTasks to []>>
<<set $failTasks to []>>
/*To add a task: <<set $tasks.pushUnique("task")>>*/
<<set $metPeople to {}>>
/* to add a person <<set $metPeople.lisa to "lisa">> use name not true false for passage creation */
<<set $foundPlace to {}>> /*functionally identical to met people, but for new places*/
<<set $playerKnowledge to []>>
/*to set player knowledge
<<set $playerKnowledge.pushUnique("lisa1")>>
*/
<<set $secrets to {
/* Secretname: Secret, so lisa1: "She took drugs. You wonder how well known this was.",*/
}>>
/*to set up a secret
<<set $secrets.lisa1 to "Lisa took drugs.">>*/
<<set $relationships to {
/* NPCname: relationshiplevel
-30: enemy
-20: hate
-10: dislike
0: neutral
10: aquaintance
20: like
30: friend
40: love
*/
lisa: 0 ,
sheriff: 0,
sean: 0,
janice: 0,
amber: 0,
arisha: 0,
dreamer: 0,
joshua: 0,
kamiko: 0,
mark: 0,
mayor: 0,
melanie: 0,
sean: 0,
sheriff: 0,
roy: 0,
sharelle: 0,
ethan: 0,
riley: 0,
karl: 0,
father: 0,
grace: 0,
ray: 0,
wolfram: 0,
jill: 0,
lou: 0,
shelly: 0,
lucas: 0,
nick: 0,
carlo: 0,
eric: 0 ,
ellie: 0,
nicholai: 0,
rhiannon: 0,
izabela: 0,
anya: 0,
}>>
/* to set a relationship:
<<set $relationships.lisa to 1>>*/
/*Using relationship to modify skill rolls example:
if $player.persusion + (relationships.janice * ) gte 50
Always + because if it is a negative number it'll stay negative
*/
/*****************future stuff*****************************/
<<set $clothes to {
starter: {
name: "Your sweater and skirt",
uipic: "images/people/RachelUIbar.png",
saypic: "images/say/RachelSay.png",
makeuppic: "images/people/PCMakeupUIbar.png",
makeupsaypic: "images/say/PCMakeupSay.png",
type: "casual",
},
}>>
/*<<set $clothes to {clothesname:{}}>>*/ /*object collection of clothes objects*/<<ctp "stripperDay7p2">>
<p>[img["images/events/stripperDay7p5.jpg"]]</p>
<p>You walk into the room and look around. <<if $events.jillDate gte 2>>This looks like the same room you came to with Jill. <</if>>Your gaze is drawn to a man who stands
from a chair right in front of the stage and he turns to face you, a slight smirk curling his lips. You resist the urge to sigh when you see Joshua Tisdale staring at you.</p>
<p><<joshua>>Hello <<print $player.name>>, I've been looking forward to this. I hope the wait is worth it.<</joshua>></p>
<p>He motions to the stage and the pole in the center of it before returning to his seat.</p>
<<link "Close your eyes for a momnent then move to the stage.">>
<<ctpAdvance "stripperDay7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7p6.jpg"]]</p>
<p>Music starts playing from hidden speakers as you move to the stage. You expected it to be a rock song or perhaps heavy metal and to be extremely loud. It's not though you
can tell that the bass has been turned up. You don't really recognize the music though it is clearly a dance track and has a sensual sound to it. You move to the music, letting
it guide you, your eyes settling on Joshua as you begin to spin around the pole, your heart pounding.</p>
<p><<joshua>>Stop teasing me. I'd hate to have to go get management. <</joshua>></p>
<<link "Try to lose yourself in the music.">>
<<set $player.skillpass += 1>> /* Autopass this time. */
<<ctpAdvance "stripperDay7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7p7.jpg"]]</p>
<p>You spin around the pole, swaying to the music and trying your best to pretend that Joshua is not leering at you. He gets restless as you continue to dance without
removing your clothing. You realize you can't put it off much longer and unbutton your shirt before tugging your bra down, exposing your breasts to his hungry gaze.</p>
<p><<joshua>>A good start girl but don't stop there!<</joshua>></p>
<<link "Shrug off your shirt.">>
<<ctpAdvance "stripperDay7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7p8.jpg"]]</p>
<p>You let your shirt drop and after a few more moves around the pole, you let your bra slide off of as well. Your movements become more sinuous as you lose yourself further in
the music and the moment. Your head falls back as you slide against the pole, feeling a slow arousal growing within you. You bite your lip as you try to deny these feelings, a bit
confused about them but unable to deny they are there.</p>
<<link "Slide off your skirt.">>
<<ctpAdvance "stripperDay7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7p9.jpg"]]</p>
<p>You sway your hips back and forth and let your skirt slide down your legs. You kick it aside then press yourself against the pole, slowly sliding down it until you are
crouching behind it, looking past it to your rapt audience. Joshua is clearly enjoying and your cheeks flush as you notice a tent in the front of his dress pants. You quickly
look away and stand, resuming your dance.</p>
<p><<joshua>>Beautiful now show me the rest of it!<</joshua>></p>
<<link "Tease him.">>
<<ctpAdvance "stripperDay7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7p10.jpg"]]</p>
<p>You don't know why you do it but you swing around the pole and slide your fingers into your panties. You stroke slowly through your pubic hair, teasing your own swollen
pussy lips for a moment then tug your panties down. You see Joshua straighten in his chair but you stop, only allowing a bit of the fur between your legs to show as you pose
next to the pole, heart pounding.</p>
<p><<joshua>>Such a beautiful tease! But enough slut! Show me all of it!<</joshua>></p>
<<link "Finish your dance in style.">>
<<ctpAdvance "stripperDay7p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7p11.jpg"]]</p>
<p>You throw yourself into the music. Your hips sway and breasts swing as you contort around the pole, surprising yourself by your own lusty moves. After a few moments you hook
your fingers into your panties and slide them off, spinning around and leaning back against the pole as they fall away. You pant for breath as the music slowly dies away leaving
the room in silence until Joshua begins clapping enthusiastically.</p>
<p><<joshua>>Wonderful! Just wonderful! I think you've found your true purpose!<</joshua>></p>
<<link "Push off of the pole and look at him.">>
<<ctpAdvance "stripperDay7p2">>
<</link>>
<<ctpNext clear>>
<<if $events.rayblackmail gte 1 and $events.sherifflisatruth eq false>> /* player blackmailed and lied to sheriff */
<<set $events.joshuaBlackmail to 1>>
/* sex "offer". New page to make choice like in PA day 7 */
<p><<joshua>>I know about your dishonest actions here in the town. Lying to the Sheriff. Trying to steal from poor grieving father Ray Patterson. And now, stripping in the
Royal Flush. Here is what is going to happen. You're going to come down here and I'm going to fuck that slutty pussy of yours. Or I'll be forced to share what I know with the other town elders. I wonder how Roy and Van Horn will look at you after they know you are nothing but a
dishonest thief who is trying to seduce the father of the very dead girl you came to town to find?<</joshua>></p>
<p>You blink at his very direct words and briefly look away when you see him not very subtly rubbing his swollen cock through his pants. You ponder your decision, knowing
that it will probably have repurcussions beyond this moment. You take a deep breath and return your gaze to him.</p>
<p><<link "Sigh softly and do as he says." "Stripper First Day Joshua">>
<<set $player.dominance -= 2>>
<<set $events.joshuaStripperSex to 1>>
<</link>></p>
<p><<link "Grin and lick your lips, strutting off the stage towards him." "Stripper First Day Joshua">>
<<set $player.corruption += 2>>
<<set $events.joshuaStripperSex to 1>>
<</link>></p>
<p><<link "Raise an eyebrow but decide to play along." "Stripper First Day Joshua">>
<<set $player.dominance += 2>>
<<set $events.joshuaStripperSex to 1>>
<</link>></p>
<p><<link "Shake your head and begin to get dressed.">>
<<ctpAdvance "stripperDay7p2">>
<<set $events.joshuaBlackmail to false>>
<<set $events.joshuaStripperSex to false>>
<</link>></p>
<<elseif $events.rayblackmail gte 1>> /* blackmail but no sherriff lying. Not lying to the Sheriff alone is not enough for Joshua to blackmail */
<<set $events.joshuaBlackmail to 1>>
<p><<joshua>>I know about your dishonest actions here in the town. Trying to steal from poor grieving father Ray Patterson, for example. And now, stripping in the
Royal Flush. Here is what is going to happen. You're going to come down here and I'm going to fuck that slutty pussy of yours. Or I'll be forced to share what I know with the other town elders. I wonder how Roy and Van Horn will look at you after they know you are nothing but a
dishonest thief who is trying to seduce the father of the very dead girl you came to town to find?<</joshua>></p>
<p>You blink at his very direct words and briefly look away when you see him not very subtly rubbing his swollen cock through his pants. You ponder your decision, knowing
that it will probably have repurcussions beyond this moment. You take a deep breath and return your gaze to him.</p>
<p><<link "Sigh softly and do as he says." "Stripper First Day Joshua">>
<<set $player.dominance -= 2>>
<<set $events.joshuaStripperSex to 1>>
<</link>></p>
<p><<link "Grin and lick your lips, strutting off the stage towards him." "Stripper First Day Joshua">>
<<set $player.corruption += 2>>
<<set $events.joshuaStripperSex to 1>>
<</link>></p>
<p><<link "Raise an eyebrow but decide to play along." "Stripper First Day Joshua">>
<<set $player.dominance += 2>>
<<set $events.joshuaStripperSex to 1>>
<</link>></p>
<p><<link "Shake your head and begin to get dressed.">>
<<ctpAdvance "stripperDay7p2">>
<<set $events.joshuaBlackmail to false>>
<<set $events.joshuaStripperSex to false>>
<</link>></p>
<<else>> /*offers money. */
<<set $events.joshuaBlackmail to false>>
<p><<joshua>>You're going to come down here and I'm going to fuck that slutty pussy of yours. I suppose you won't do it for free will you, you little slut? I'll give you
one hundred dollars to sample your charms. And on top of that, I won't tell Roy or Van Horn that you're stripping for horny men. Quite a deal isn't it?<</joshua>></p>
<p>You blink at his very direct words and briefly look away when you see him not very subtly rubbing his swollen cock through his pants. You ponder your decision, knowing
that it will probably have repurcussions beyond this moment. You take a deep breath and return your gaze to him.</p>
<p><<link "Sigh softly and do as he says." "Stripper First Day Joshua">>
<<set $player.dominance -= 2>>
<<set $events.joshuaStripperSex to 1>>
<<set $player.money += 100>>
<</link>></p>
<p><<link "Grin and lick your lips, strutting off the stage towards him." "Stripper First Day Joshua">>
<<set $player.corruption += 2>>
<<set $events.joshuaStripperSex to 1>>
<<set $player.money += 100>>
<</link>></p>
<p><<link "Raise an eyebrow but decide to play along." "Stripper First Day Joshua">>
<<set $player.dominance += 2>>
<<set $events.joshuaStripperSex to 1>>
<<set $player.money += 100>>
<</link>></p>
<p><<link "Shake your head and begin to get dressed.">>
<<set $events.joshuaBlackmail to false>>
<<set $events.joshuaStripperSex to false>>
<<ctpAdvance "stripperDay7p2">>
<</link>></p>
<</if>>
<<ctpNext clear>>
<p>Joshua scowls at you and grabs his coat and tie, practically storming out, slamming the door behind him. You blow out a breath and finish dressing, turning when the door
opens again. You see Damien standing there, staring at you thoughtfully. Finally, he shakes his head and smirks slightly before speaking.</p>
<p><<say "Damien Lacey" $npcSay.damien>>I can't decide if you're brave or stupid girl. Anyway, I have a driver waiting to take you home. See you on Wednesday.<</say>></p>
<p><<link "Nod to him and head outside to ride home." "Blackwood AfterWork">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<</link>></p>
<</ctp>><<ctp "stripperD7Joshua">>
<p>[img["images/events/stripperDay7Joshua.jpg"]]</p>
<p>You slowly make your way off the stage, dressed only in your stockings now. Joshua strips off his clothing faster than you would have thought possible and when you near
he grabs you by your hips, pulling you against him. His hard cock rubs against your belly as he pulls you closer and you instinctively lean back. His eyes gleam as he
smirks before speaking.</p>
<p><<joshua>>Why so tense <<print $player.name>>? This is going to happen so you might as well enjoy it!<</joshua>></p>
<<link "Gasp as he grabs your hair and pushes you towards the loveseat.">>
<<ctpAdvance "stripperD7Joshua">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7JoshuaP2.jpg"]]</p>
<p>He bends you over the nearby leather seat and grips your hip with his right hand. There is a brief pause as you feel his cock rubbing against your sex. To your own surprise
you're slightly damp, thankfully so, as he begins to slide between your lower lips. His hard shaft slides deeply within you and his left hand grips your hair tightly as he begins
to thrust within you.</p>
<p><<joshua>>Nice and wet for me! And so tight, I'm pleasantly surprised <<print $player.name>>!<</joshua>></p>
<<link "Grunt as his thrusts get more forceful.">>
<<ctpAdvance "stripperD7Joshua">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7JoshuaP3.jpg"]]</p>
<p>He releases your hair to grip your hips tightly as he begins to slam his pelvis against you. His hard shaft throbs in your heated depths as he takes you. You hear his
hard breathing as he rocks against you and you let out a soft moan of your own as things get more intense. His cock spears deeply into you and you wince slightly at the
intensity of his thrusts. Your fingers scrape against the leather of the chair you're still bent over and you try to hold back your own growing arousal.</p>
<p><<joshua>>Mmmm...this is good pussy. I knew you were useful for something! Are you ready for my cum?<</joshua>></p>
<<link "Groan as you feel his cock swell within you.">>
<<ctpAdvance "stripperD7Joshua">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7JoshuaP4.jpg"]]</p>
<p>He hammers hard into you for a few more minutes and then pulls his cock out of you, spraying his hot seed onto your belly. You manage to hold back a cry of pleasure as
the unexpected feeling of his seed coating your silken skin coaxes a small orgasm from you. You pant softly as he pulls away from you, pausing only to slap your hip as he grabs
his clothing and begins to dress.</p>
<p><<joshua>>I'm looking forward to the next time I see you.<</joshua>></p>
<<link "Gasp as he grabs your hair and pushes you towards the loveseat.">>
<<ctpAdvance "stripperD7Joshua">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7JoshuaP5.jpg"]]</p>
<p>You get to your feet and look about for your clothing and, more importantly, something to wipe the cum off of your belly. You glance over at the door when it opens and
blush slightly as Damien walks in, closing the door behind you. He looks at you and nods his approval as you begins to clean yourself with some cocktail napkins before
getting dressed again.</p>
<p><<say "Damien Lacey" $npcSay.damien>>Joshua was happy with your...performance. Well done. A driver is waiting to take you home, see you on Wednesday.<</say>></p>
<p><<link "Nod to him and head outside to ride home." "Blackwood AfterWork">>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<</link>></p>
<</ctp>>/*<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>> */
<<ctp "stripperDay7">>
<p>[img["images/events/stripperDay7.jpg"]]</p>
<p>It occurs to you when you prepare for your new job that you don't know how to get to the Royal Flush. However, when you step outside you see a car waiting outside your
new home. You're unsure how they knew to find you here and not at the Bed and Breakfast. The driver opens the rear door for you and you are drives you without comment.
The windows in the back of the car are tinted so dark you can't see outside and there is also a window between you and the front seat. You frown at this but decide to
put up with it for now. Eventually the car stops and you are taken into the Royal Flush and led into a side room.</p>
<p>This room turns out to be a very nice office. An African American man is seated behind the desk and he motions for you to step closer, looking you over thoughtfully
as you approach.</p>
<<if $metPeople.roy and $metPeople.sharelle>>
<p><<say "Damien Lacey" $npcSay.damien>>Hello there. My name is Damien Lacey, I'll be your new boss. I can see from the look on your face that you know my father or sister. I hope that
won't be a problem for you. Regardless, give me a little spin, let me look you over.<</say>></p>
<<elseif $metPeople.roy>>
<p><<say "Damien Lacey" $npcSay.damien>>Hello there. My name is Damien Lacey, I'll be your new boss. I can see from the look on your face that you know my father or sister. I hope that
won't be a problem for you. Regardless, give me a little spin, let me look you over.<</say>></p>
<<elseif $metPeople.sharelle>>
<p><<say "Damien Lacey" $npcSay.damien>>Hello there. My name is Damien Lacey, I'll be your new boss. I can see from the look on your face that you know my father or sister. I hope that
won't be a problem for you. Regardless, give me a little spin, let me look you over.<</say>></p>
<<else>> /* Met neither catchall */
<p><<say "Damien Lacey" $npcSay.damien>>Hello there. My name is Damien Lacey, I'll be your new boss. Give me a little spin, let me look you over.<</say>></p>
<</if>>
<<link "Do as he says">>
<<ctpAdvance "stripperDay7">>
<</link>>
<<ctpNext clear>>
<p>You do a slow spin, very aware of how exposed this outfit makes you feel. His eyes roam over your form without a bit of shame as you turn and you can nearly feel his gaze
burning into you. He releases a low sound of approval and when you turn to face him again, he smiles, nodding as his eyes rake up and down your form once more.</p>
<p><<say "Damien Lacey" $npcSay.damien>>Alright, let's see some tits and some posing. Open your shirt up girl and strike a sexy pose for me. I don't want to hear any complaints
either, you know what you signed up for. <</say>></p>
<p><<link "Blush and do your best.">>
<<set $player.dominance -=2>>
<<ctpAdvance "stripperDay7">>
<</link>></p>
<p><<link "Lick your lips sexily and do as he requests.">>
<<set $player.corruption +=2>>
<<ctpAdvance "stripperDay7">>
<</link>></p>
<p><<link "Hold eye contact as you do what he wants, smirking.">>
<<set $player.dominance +=2>>
<<ctpAdvance "stripperDay7">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7p2.jpg"]]</p>
<p>It's quite easy to tug this shirt open and lower your bra. You do what you can to make it sexy and strike a pose. Your nipples harden in the cool air of his office and
his eyes are drawn to them. He grins and leans back in his chair, staring at you silently as you stand, displayed, before him. Finally he nods slowly to himself and
surprises you by clapping slowly for a few seconds.</p>
<p><<say "Damien Lacey" $npcSay.damien>>Beautiful. You have some paperwork to do real fast, then we're going to get you out there to dance for the first time. You only
have a half shift today, I want to see how you do. Tomorrow we're closed due to the funeral of one of our girls, Lisa Patterson. Oh, and keep your shirt like that while you
do the paperwork.<</say>></p>
<p><<link "Nod and move to the table he points to.">>
<<ctpAdvance "stripperDay7">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/stripperDay7p3.jpg"]]</p>
<p>You begin filling out the paperwork, trying to ignore the surreal situation of doing it with your breasts exposeds. A few minutes into it Damien lights a cigar, refills
his drink and moves to sit at the same table you're working at. He watches you, his eyes moving between the papers and your breasts, a smirk occasionally curling his
lips. After several minutes you finish and lift the paper, looking it over to be sure you didn't miss anything. He sets his drink down and reaches out for the paper, looking
it over silently for a few minutes before setting it down.</p>
<p><<say "Damien Lacey" $npcSay.damien>>Looks good. Alright, I'll have one of the girls take you to the stage you'll be on. You already have a gentleman who heard you'll be
here and wants to see you. I'm sure Lou told you you don't have to sleep with anyone. That's true. But it will help you earn more money. And franky, the only reason I haven't
bent you over this table myself is because I have a meeting I can't miss. I'm going to make you a drink, it'll help calm you on your first day.<</say>></p>
<p><<link "Watch as he stands and moves to his desk.">>
<<ctpAdvance "stripperDay7">>
<</link>></p>
<<ctpNext clear>>
<div id="stripperDrink">
<p>[img["images/events/stripperDay7p4.jpg"]]</p>
<p>Damien hands you the drink he made and steps outside, probably to summon the girl who will guide you to the stage you're going to dance on. You debate whether or not to
drink it but decide some liquid courage wouldn't hurt.</p>
</div>
<<linkreplace "Down the drink.">>
<<replace "#stripperDrink">>
<<skillCheck "willpower" 0 100 90>> /* Rapture is very addictive */
<<if $player.energy gte 10>> /* It is tiring to try to fight off the addiction */
<<set $player.energy -= 10>>
<<else>>
<<set $player.energy to 0>>
<</if>>
<<set $events.tookrapture to 1>> /* This will measure how often you took the drug. */
<<set $events.rapturedays to 0>> /* How long since you took rapture */
<<set $player.willpower -= 10>> /* first hit greatly lowers willpower. */
<<set $player.corruption += 2>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.energy += 10>>
<<set $player.skillpass += 2>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<p>Your body feels wonderful as you down your drink. You look down at the glass and frown as you see a film and some powder in the bottom of it. Damien walks
back in and shrugs when he sees your look. A scantily dressed woman walks in behind him and waits as he talks to you.</p>
<p><<say "Damien Lacey" $npcSay.damien>>I put some Rapture in it. It's a designer drug and it'll make you feel good. Go with her, she'll take you where you need
to go.<</say>></p>
<p><<link "Follow the woman to the room you'll be dancing in." "Stripper First Day 2">>
<<addmins 10>>
<</link>></p>
<<case 'criticalFailure'>>
<<set $player.addiction += 2>> /* The addiction is more severe due to the crit fail! */
<div class = "skillfail">You're addicted to rapture!</div>
<p>Your body feels wonderful as you down your drink. You look down at the glass and frown as you see a film and some powder in the bottom of it. Damien walks
back in and shrugs when he sees your look. A scantily dressed woman walks in behind him and waits as he talks to you.</p>
<p><<say "Damien Lacey" $npcSay.damien>>I put some Rapture in it. It's a designer drug and it'll make you feel good. Go with her, she'll take you where you need
to go.<</say>></p>
<p><<link "Follow the woman to the room you'll be dancing in." "Stripper First Day 2">>
<<addmins 10>>
<</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<p>Your body feels wonderful as you down your drink. You look down at the glass and frown as you see a film and some powder in the bottom of it. Damien walks
back in and shrugs when he sees your look. A scantily dressed woman walks in behind him and waits as he talks to you.</p>
<p><<say "Damien Lacey" $npcSay.damien>>I put some Rapture in it. It's a designer drug and it'll make you feel good. Go with her, she'll take you where you need
to go.<</say>></p>
<p><<link "Follow the woman to the room you'll be dancing in." "Stripper First Day 2">>
<<addmins 10>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<p>Your body feels wonderful as you down your drink. You look down at the glass and frown as you see a film and some powder in the bottom of it. Damien walks
back in and shrugs when he sees your look. A scantily dressed woman walks in behind him and waits as he talks to you.</p>
<p><<say "Damien Lacey" $npcSay.damien>>I put some Rapture in it. It's a designer drug and it'll make you feel good. Go with her, she'll take you where you need
to go.<</say>></p>
<p><<link "Follow the woman to the room you'll be dancing in." "Stripper First Day 2">>
<<addmins 10>>
<</link>></p>
<<case 'rolledFail'>>
<div class = "skillfail">You're addicted to rapture!</div>
<<set $player.addiction to 1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>Your body feels wonderful as you down your drink. You look down at the glass and frown as you see a film and some powder in the bottom of it. Damien walks
back in and shrugs when he sees your look. A scantily dressed woman walks in behind him and waits as he talks to you.</p>
<p><<say "Damien Lacey" $npcSay.damien>>I put some Rapture in it. It's a designer drug and it'll make you feel good. Go with her, she'll take you where you need
to go.<</say>></p>
<p><<link "Follow the woman to the room you'll be dancing in." "Stripper First Day 2">>
<<addmins 10>>
<</link>></p>
<<case 'error'>>
<div class = "skillfail">You're addicted to rapture!</div>
<<set $player.addiction to 1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>Your body feels wonderful as you down your drink. You look down at the glass and frown as you see a film and some powder in the bottom of it. Damien walks
back in and shrugs when he sees your look. A scantily dressed woman walks in behind him and waits as he talks to you.</p>
<p><<say "Damien Lacey" $npcSay.damien>>I put some Rapture in it. It's a designer drug and it'll make you feel good. Go with her, she'll take you where you need
to go.<</say>></p>
<p><<link "Follow the woman to the room you'll be dancing in." "Stripper First Day 2">>
<<addmins 10>>
<</link>></p>
<<default>>
<div class = "skillfail">You're addicted to rapture!</div>
<<set $player.addiction to 1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>Your body feels wonderful as you down your drink. You look down at the glass and frown as you see a film and some powder in the bottom of it. Damien walks
back in and shrugs when he sees your look. A scantily dressed woman walks in behind him and waits as he talks to you.</p>
<p><<say "Damien Lacey" $npcSay.damien>>I put some Rapture in it. It's a designer drug and it'll make you feel good. Go with her, she'll take you where you need
to go.<</say>></p>
<p><<link "Follow the woman to the room you'll be dancing in." "Stripper First Day 2">>
<<addmins 10>>
<</link>></p>
<</switch>>
<</replace>>
<</linkreplace>>
<</ctp>><<ctp "tgChange">>
<p><<dreamer>>Your new name will be $player.name then. Now for the rest of your change.<</dreamer>></p>
<p><<say $player.fullname $player.saypic>>My name isn't <<print ($player.name + ".")>> it's <<print ($player.name + "!")>>
<b>Wait!</b> It's <<print ($player.name + "!")>><</say>></p>
<p>You panic, your heart hammering in your chest as you try to say your name only to keep saying that female name you thought of. You take a deep breath and try
again, your breath shaky when you speak. Once more you fail and it feels as if the world sways under your feet for a moment!</p>
<<link "Ask what the hell is going on!">>
<<ctpAdvance "tgChange">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>What's going on? My name is <<print ($player.name + "?")>><</say>></p>
<p><<dreamer>>The change has started. It cannot be stopped now. Don't fight it. This has to happen. <</dreamer>></p>
<p>You feel a weird tingling start across your whole body and stumble back in fear. The tingling sinks in and you cry out in pain, it feels like your bones
are writhing under your skin.</p>
<<link "Ask what is happening to you.">>
<<ctpAdvance "tgChange">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>It hurts! What's happening to me?<</say>></p>
<p>The mysterious being doesn't answer and you stumble further away, clutching your torso as you feel pain shooting through you. You cry out in pain as you
move blindly through the trees. </p>
<<link "Look at your hand in fear as you begin to change!">>
<<ctpAdvance "tgChange">>
<</link>>
<<ctpNext clear>>
<p><<crossfadecontainer "TGhand" "images/dreams/Dream1MaleTGhand.jpg">></p>
<p>You stare at your hand, trying not to scream as it feels like the bones shift under the skin. You can actually see the bones shifting and after a moment the skin
changes as well. You even notice your nails change. For a moment you think you might be becoming a werewolf but no, something else is happening...</p>
<p><<linkreplace "Cry out in fear as your hand changes before your eyes!">>
<p><<crossfade "TGhand" "images/dreams/Dream1FeMaleTGhand.jpg" 2s>></p>
<<timed 2s>>
<<toggleclass "#tg1" "hidden">>
<</timed>>
<</linkreplace>></p>
<div id="tg1" class="hidden"><p>
<<link "Gasp in pain as the changes continue.">>
<<ctpAdvance "tgChange">>
<</link>>
</p></div>
<<ctpNext clear>>
<p><<crossfadecontainer "TGleg" "images/dreams/Dream1MaleTGleg.jpg">></p>
<p>You look down at your legs, almost falling as your leg muscles and bone writhe and change under the skin! Just like with your hand you can feel the changes carrying
on. The skin softens and any hair on your legs seems to become finer or disappear altogether.</p>
<p><<linkreplace "Try not to fall as your legs change underneath you!">>
<p><<crossfade "TGleg" "images/dreams/Dream1FeMaleTGleg.jpg" 2s>></p>
<<timed 2s>>
<<toggleclass "#tg2" "hidden">>
<</timed>>
<</linkreplace>></p>
<div id="tg2" class="hidden"><p>
<<link "Let out the scream you've been holding in as your changes continue.">>
<<ctpAdvance "tgChange">>
<</link>>
</p></div>
<<ctpNext clear>>
<p><<crossfadecontainer "TGtorso" "images/dreams/Dream1MaleTGtorso.jpg">></p>
<p>You feel your heart thudding in your chest as your worst fears are realized, the changes moving on to your torso! You look down as your see your chest swelling. At first
you think your chest is simply going to explode but instead it begins to shift into breasts as the hair on your torso falls out. You look further past your swelling chest and
see your cock shrinking, pulling back into your body!</p>
<p><<linkreplace "Scream again as you watch the changes finish.">>
<p><<crossfade "TGtorso" "images/dreams/Dream1FeMaleTGtorso.jpg" 2s>></p>
<<timed 2s>>
<<toggleclass "#tg3" "hidden">>
<</timed>>
<</linkreplace>></p>
<div id="tg3" class="hidden"><p>
<<link "Shiver in fear as your body finishes changing.">>
<<ctpAdvance "tgChange">>
<</link>>
</p></div>
<<ctpNext clear>>
<p>[img["images/dreams/Dream1TGfinalChange.jpg"]]</p>
<p>You are almost in tears as the painful and terrifying changes finally end. You're a woman now. You notice that your hair is longer and a deep red but that is the least of
the changes. Your hands briefly slide over your new body and you shiver at your own touch. Your only consolation is that it is only a dream...</p>
<<link "Wake up." "waking up on the first day">>
<<set $tasks.pushUnique("Figure out who the figure in my dreams is.")>>
<<set $totalGameDays to 1>>
<<adddays 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<<set $player.uibarpic to "images/people/RachelUIbar.png">>
<<set $player.gender to "female">>
<<set $player.saypic to "images/say/RachelSay.png">>
<</link>>
/* <<link "Look down in fear as you feel yourself changing.">><<replace #change>>
<p><<crossfadecontainer "TG" `"images/dreams/Dream1MaleTG.jpg"`>></p>
<p><<linkreplace "What's happening to me?">>
<p><<crossfade "TG" `"images/dreams/Dream1FeMaleTG.jpg"`>></p>
<</linkreplace>></p>
<p>After your change the being you had been speaking to faded away before your eyes. You blink and look around but see no one. You tense when a voice whispers from nowhere.</p>
<p><<say '????'>>Find her.<</say>></p>
<<link "Wake up." "waking up on the first day">>
<<set $tasks.pushUnique("Figure out who the figure in my dreams is.")>>
<<set $totalGameDays to 1>>
<<adddays 1>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<<set $player.uibarpic to "images/people/RachelUIbar.png">>
<<set $player.gender to "female">>
<<set $player.saypic to "images/say/RachelSay.png">>
<</link>><</replace>><</link>> */
<</ctp>>
/*usage:
<<crossfadecontainer "testID">>
<<button "Fade in">>
<<crossfade "testID" "path/to/image.png">>
<</button>>
<<crossfadecontainer "testID" "path/to/image_1.png">>
<<button "Switch image">>
<<crossfade "testID" "path/to/image_2.png">>
<</button>>
<<crossfadecontainer "testID" "path/to/image.png">>
<<button "Fade out">>
<<crossfade "testID" "">>
<</button>>
<<crossfadecontainer "testID" "path/to/fancyImage.png">>
<<button "Switch">>
<<crossfade "testID" "path/to/anotherFancyImage.png">>
<</button>>
<<button "Slowww fade out">>
<<crossfade "testID" "" 4s>>
<</button>>
*/<div id="tgbed1">
<p>When you get back to your room you think about the encounter with Sean in the hallway.
He'd called you by the new name you got in your dream and seemed surprised you didn't know how he knew it.</p>
<p>In fact, he hadn't reacted at all to you being a woman now. You frown, thinking about this then look for your wallet. It takes you a while to find because
it's in the last place you thought to look. In a purse!</p>
<p>You dig it out and pull your driver's license out. </p>
</div>
<<linkreplace "Stare at it in shock.">>
<<replace "#tgbed1">>
<p><<say $player.fullname $player.saypic>>It shows my name as <<print $player.fullname + "!">> I'm a woman that was born eighteen years ago. Oh my god,
I didn't change. <b>Reality</b> changed. <</say>></p>
<p>You're shaken by this realization but try to just focus on what you need to do. You look for clothing to wear and are disappointed to find that the only
clothes available are female. After what you've discovered so far, you're not too surprised though. What you really don't like is that you have no pants.
Only skirts and dresses. You find some shorts that look like workout shorts but you blush at just the thought of wearing them.</p>
<p>Dressing takes you awhile as you struggle with finding something comfortable. And putting on a bra is a nightmare that you finally give up on after a few minutes.
As you're dressing you find yourself also wondering about the unusually strong arousal you've been feeling. This isn't like you. Is something happening to you other than changing
into a woman? Ever since you've gotten to this town you feel like you're getting aroused more easily than you used to. Does it have to do with becoming a woman or is something else
going on?</p>
<p><<say $player.fullname $player.saypic>>Ok, let's just focus on what I need to do. I need to find this Lisa Patterson girl. I'll start with her parents.
I'll need to find a job to pay my rent as well and I also need to figure out how to become a man again!<</say>></p>
<p><<link "Debate your next move.">>
<<addmins 20>>
<<run Engine.play("B&B Bedroom")>>
<</link>></p>
<</replace>>
<</linkreplace>>/* Reload bedroom at end with <<run Engine.play("B&B Bedroom")>> */
<<ctp "TgBed2">>
<p>You pace around your bedroom, your thoughts occupied by the fact you're still a woman and you still have no idea how to change back into a man. Worse, no one else knows you were
once a man, well , no one who will help you it seems. Perhaps even worse, you are getting aroused by things you shouldn't. At least, you don't think you should?</p>
<p><<say $player.fullname $player.saypic>>This is a nightmare. Sometimes I feel like I only dreamed being a man but it wasn't that long ago that I was! Would my family and friends
think of me as always having been a woman or is it limited to this place?<</say>></p>
<p>You briefly debate calling someone you know and testing this theory but what will you do if your worst fears are confirmed?</p>
<<link "Decide who to call.">>
<<ctpAdvance "TgBed2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/TgRachelCallsHome.jpg"]]</p>
<p>You finally make up your mind and grab your cell phone. With shaking fingers you find your parents' number and dial. Your heart pounds as it rings and then you hear the click as the
phone is picked up.</p>
<p><<say 'Mom' $npcSay.genericfemale>>Hello?<</say>></p>
<p>Your mouth is suddenly dry. You try to figure out what to say. <i>What if she doesn't recognize me? What if she <b>does?</b></i></p>
<p><<say $player.fullname $player.saypic>>Hi Mom....<</say>></p>
<<link "Swallow and wait for her response.">>
<<ctpAdvance "TgBed2">>
<</link>>
<<ctpNext clear>>
<p><<say 'Mom' $npcSay.genericfemale>>Hi <<print $player.name>>, how is your work going?<</say>></p>
<p>You almost drop the phone when she responds. <i>She knows my female name. She remembers me like this, not like who I was...</i></p>
<p><<say $player.fullname $player.saypic>>It's fine mom. Actually, I just got a text. I'm sorry, I have to go. Love you, bye! <</say>></p>
<p>You quickly hang up the phone, hoping she didn't hear how your voice was shaking. You drop the phone onto your bed and hang your head.
<i>It's real. It's like...the whole world knows me like this now. I have to fix this.</i> After a few minutes you get some control over yourself
and decide to just keep going for now. It's really all you can do.</p>
<<link "Take a deep breath and prepare to get back to your investigation.">>
<<run Engine.play("B&B Bedroom")>>
<<addmins 15>>
<</link>>
<</ctp>><p>It's been a few days now since you turned into a woman. It's odd, sometimes it feels like being a man was only a dream. There is no proof, anywhere that you can find,
that you were ever a man. Even your own memories of it are sort of fuzzy sometimes. You think back to that phone call with your mother and how she only remembered you as a woman
now. How weird was that? Maybe you should call a friend and see if they remember things? Maybe check your old school records? You let out a sigh and just shake your head.</p>
<p><<say $player.fullname $player.saypic>>What's the point? If my own mother only remembers me as a woman no one else will remember that I was a man...<</say>>
<p><<link "Go downstairs to have breakfast." "b&b breakfast">><<addmins 5>><</link>></p><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> $crowName <br>
<b>Age:</b> ??? <br>
<b>Bio:</b> <p> This crow had followed you around town making sarcastic remarks. It was allegedly sent by the being in your dreams to help you but you're not sure it is much help. </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Crow_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("crow1")>><li>$secrets.crow1<br></li><</if>>
</ul>
<p></p><p><div class="notebook">Solomon Falls or simply 'The Falls'</div></p>
<p>These falls are deep in the woods. You were told that the town was named after them and these are <b>the</b> Solomon Falls. No one is quite sure anymore how they
got their name.</p>
<ul>
<<if $playerKnowledge.includes("theFalls1")>><li>$secrets.thefalls1<br></li><</if>> /* The picture of Arisha was taken here. */
</ul>
<p></p><p><div class="notebook">The Library</div></p>
<p>The Solomon Falls library is quite extensive and well maintained. </p>
<ul>
<<if $playerKnowledge.includes("library1")>><li>$secrets.library1<br></li><</if>> /* rare books behind wooden door */
</ul>
<p></p><p><div class="notebook">The Patterson Home</div></p>
<p>This is where Lisa's parents live and where she lived until she disappeared. What kinds of clues to her disappearance might you find here?</p>
<ul>
<<if $playerKnowledge.includes("pattersonhome1")>><li>$secrets.pattersonhome1<br></li><</if>>
</ul>
<p></p><p><div class="notebook">The Royal Flush</div></p>
<p>This club is hard to find. It seems to be invite only and is mostly a gentleman's club though rumor is some lesbians also attend the club. It appears to be very exclusive
and expensive.</p>
<ul>
/* <<if $playerKnowledge.includes("church1")>><li>$secrets.church1<br></li><</if>> */
</ul>
<p></p><p> You yawn as you realize how late it is. It really is time to get some sleep. You make your way back home and make your way upstairs to your room.
</p>
<<if $player.uibarpic is not "images/people/pcPJs.png">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<</if>>
<<if $totalGameDays gte 6>>
<<link "You change into your nightgown and climb into bed." "SleepingBlackwood">><</link>>
<<else>>
<<link "You change into your nightgown and climb into bed." "Sleeping">><</link>>
<</if>><p><div class="notebook">Tisdale Manor</div></p>
<p>This is the home of the Tisdale family. It is a bit creepy and always seems to be dark around it even in broad daylight.</p>
<ul>
<<if $playerKnowledge.includes("tisdaleManor1")>><li>$secrets.tisdaleManor1<br></li><</if>> /* Tisdale manor was once Constantin manor. */
<<if $playerKnowledge.includes("tisdaleManor2")>><li>$secrets.tisdaleManor2<br></li><</if>> /* A hidden door conceals stairs to the tower. */
</ul>
<p></p>/* Include <<set $events.touchedByNick to true>> or false based on events today for people that haven't replayed events. */
/* Taking rapture set up - See Meeting Nick 2 for more details on the various settings
<<skillCheck "willpower" 0 100 90>>
<<if $player.energy gte 10>>
<<set $player.energy -= 10>>
<<else>>
<<set $player.energy to 0>>
<</if>>
<<set $events.tookrapture += 1>>
<<set $events.rapturedays to 0>>
<<set $player.willpower -= 10>> */
<<ctp "undercoverFriday2">>
<p>[img["images/events/UndercoverFirstFriday2.jpg"]]</p>
<p>You return to the alley after your trip to the salon a bit unsure about the events but you shake them off and walk deeper into the alley. Ahead you hear movement and
a woman hurries past leaving, her cheeks flushed. You bite your lip as you peer into the shadows ahead of you and see Nick there, smirking. <<if $foundPlace.darkalley>>
It strikes you how this alley is dark most of the time, much like Carlo's alley. In spite of how scared you were when you first walked into Carlo's alley you're pretty
sure this one is more dangerous.<</if>></p>
<p><<say $crowName $npcSay.crow>>Have I told you I don't like this place or Nick? It's not safe! Be careful!<</say>></p>
<<link "Approach Nick warily.">>
<<ctpAdvance "undercoverFriday2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/UndercoverFirstFriday3.jpg"]]</p>
<p>As you approach you think back on your last interactions with Nick and the drug, rapture. You need to keep focused on your mission. Find out if he is the main
source of this drug or if he just sells it. <<if $playerKnowledge.includes("nick1")>> <i>I know that Eric imported the chemicals for him but did he give them to
someone else or did he make the drugs?</i><</if>> Nick studies you as you get closer and his eyes roam over your body with a smouldering, hungry look.</p>
<p><<nick>>I see you freshened up your makeup and got your hair done. I guess that means you can afford more rapture huh?<</nick>></p>
<<link "Nod as you walk to him.">>
<<ctpAdvance "undercoverFriday2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/UndercoverFirstFriday4.jpg"]]</p>
<p>You try to give him your best innocent look as you finally come to stand before him. He continues to look you over, a slow smirk curling his lips as his eyes
go to your heavy breasts. He licks his lips and then turns his gaze to you. You remember what the Sheriff had said to you. <i>Even if you have to pretend to be
his girlfriend, get that information. </i> <<if $player.tg is true>> You wonder if you can go through with such a thing. You were a man only a few days ago after
all. Still, you find yourself aroused by the way he is looking at you and for a brief second you picture what may happen here.<</if>></p>
<p><<say $player.fullname $player.saypic>>I didn't pay for it. I guess it was some kind of promotion or something.<</say>></p>
<<link "Hope that he believes you.">>
<<ctpAdvance "undercoverFriday2">>
<</link>>
<<ctpNext clear>>
<p><<nick>>Jill's giving freebies huh? I guess she likes you. Wonder what she'd give me? Anyway, you're here for more rapture right? I got some here for you.
$50 for a pill. New user discount you know? Though...<</nick>></p>
<p>He steps forward and trails his thumb over your lips. His eyes on your face as he touches you. He smirks at the look on your face and lowers his thumb from your
lips. </p>
<p><<nick>>You know, I might be convinced to give you some rapture for free if you get on your knees and show me what you can do with your mouth.<</nick>></p>
<<link "Decide what to do.">>
<<ctpAdvance "undercoverFriday2">>
<</link>>
<<ctpNext clear>>
<<if $player.energy gte 15>>
<p><<link "Persuade him to give you a discount.">>
<<ctpAdvance "undercoverFriday2">>
<<addmins 5>>
<</link>></p>
<<else>>
<p>You don't have enough energy to try to persuade him.</p>
<</if>>
<p><<link "Pay him the full price." "Undercover First Friday 3">>
<<addmins 5>>
<<set $player.money -= 50>>
<</link>></p>
<<if $player.tg is true and $player.fem gte 25>>
<p><<link "Get on your knees." "Undercover First Friday blowjob">>
<<set $player.corruption += 2>>
<<set $player.dominance -= 1>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<</link>></p>
<<elseif $tg is true>>
<span id = "skillfail"><p>You're not feminine enough to give him a blow job!</p></span>
<<else>>
<p><<link "Get on your knees." "Undercover First Friday blowjob">>
<<set $player.corruption += 2>>
<<set $player.dominance -= 1>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<</link>></p>
<</if>>
<<ctpNext clear>>
<<skillCheck "persuasion" 0 100 58>>
<<if $player.energy gte 15>> /* It is tiring to try to fight off the addiction */
<<set $player.energy -= 15>>
<<else>>
<<set $player.energy to 0>>
<</if>>
<p><<say $player.fullname $player.saypic>>Look, I can't afford that right now so how about a discount? I'm going to be a good customer, I promise and I'll make it up
to you.<</say>></p>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>Nick listens to your attempt to talk him into giving you a discount. He sighs and looks annoyed and you fear you've angered him until he speaks.</p>
<p><<nick>>I must be going soft. This won't happen again but I'm going to give you another freebie.<</nick>></p>
<p><<link "Smile at him" "Undercover First Friday 3">>
<<addmins 5>>
<</link>></p>
<<case 'criticalFailure'>>
<p>He scowls at you and you know immediately that you have failed to persaude him but when he speaks you know it's even worse than that.</p>
<p><<nick>>Do I look like a sucker? Hell no. Not only am I not giving you a discount you're going to give me $25 more so we understand each other. Money. Now.
Or you can just leave...<</nick>></p>
<p><<link "Sigh and hand over the cast.">>
<<set $player.money -= 75>>
<<addmins 5>>
<</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p><<nick>>Fine girl. You can have rapture for half off. This time. What the hell. But don't expect me to be nice every time.<</nick>></p>
<p><<link "Pay him." "Undercover First Friday 3">>
<<addmins 5>>
<<set $player.money -= 50>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p><<nick>>Fine girl. You can have rapture for half off. This time. What the hell. But don't expect me to be nice every time.<</nick>></p>
<p><<link "Pay him." "Undercover First Friday 3">>
<<addmins 5>>
<<set $player.money -= 50>>
<</link>></p>
<<case 'rolledFail'>>
<p>He just smirks and shakes his head when you try to talk him into giving you a discount.</p>
<p><<nick>>I don't think so girl. Give me the money or get lost.<</nick>></p>
<p><<link "Pay him the full price." "Undercover First Friday 3">>
<<addmins 5>>
<<set $player.money -= 50>>
<</link>></p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>He just smirks and shakes his head when you try to talk him into giving you a discount.</p>
<p><<nick>>I don't think so girl. Give me the money or get lost.<</nick>></p>
<p><<link "Pay him the full price." "Undercover First Friday 3">>
<<addmins 5>>
<<set $player.money -= 50>>
<</link>></p>
<<default>>
<</switch>>
<</ctp>><p>[img["images/events/UndercoverFirstFriday5.jpg"]]</p>
<p>Nick smiles and takes out the pills. He holds one out to you and you take it, looking at it with a bit of worry as you remember what happened last time you took one
of the pills. You briefly consider trying to palm it and pretend you took it without actually doing so but he is watching you very closely and if he catches you it'll
raise his suspicions which would be very bad.</p>
<p><<nick>>Well girl, are you going to take it or just stare at it?<</nick>></p>
<<linkreplace "Take the pill.">>
<<skillCheck "willpower" 0 100 90>> /* Rapture is very addictive */
<<if $player.energy gte 15>> /* It is tiring to try to fight off the addiction */
<<set $player.energy -= 15>>
<<else>>
<<set $player.energy to 0>>
<</if>>
<<set $events.tookrapture += 1>> /* This will measure how often you took the drug. */
<<set $events.rapturedays to 0>> /* How long since you took rapture */
<<set $player.willpower -= 10>> /* first hit greatly lowers willpower. */
<<set $player.corruption += 2>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.energy += 10>>
<<set $player.skillpass += 2>>
<<if $player.addiction gte 1>>
<<else>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<</if>>
<p>Your body feels wonderful and you also can't help feeling like you dodged a bullet here. You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Undercover First Friday 4">>
<<addmins 10>>
<</link>></p>
<<case 'criticalFailure'>>
<<set $player.addiction += 2>> /* The addiction is more severe due to the crit fail! */
<<if $player.addiction gte 1>>
<div class = "skillfail">Your addiction has gotten worse!</div>
<<else>>
<div class = "skillfail">You're addicted to rapture!</div>
<</if>>
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Undercover First Friday 4">>
<<addmins 10>>
<</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<if $player.addiction gte 1>>
<<else>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<</if>>
<p>You can't help feeling like you dodged a bullet here. You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Undercover First Friday 4">>
<<addmins 10>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<if $player.addiction gte 1>>
<<else>>
<div class="skillpass">You sense you have managed to avoid addiction!</div>
<</if>>
<p>You can't help feeling like you dodged a bullet here. You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Undercover First Friday 4">>
<<addmins 10>>
<</link>></p>
<<case 'rolledFail'>>
<<if $player.addiction gte 1>>
<div class = "skillfail">Your addiction has gotten worse!</div>
<<else>>
<div class = "skillfail">You're addicted to rapture!</div>
<</if>>
<<set $player.addiction +=1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Undercover First Friday 4">>
<<addmins 10>>
<</link>></p>
<<case 'error'>>
<<if $player.addiction gte 1>>
<div class = "skillfail">Your addiction has gotten worse!</div>
<<else>>
<div class = "skillfail">You're addicted to rapture!</div>
<</if>>
<<set $player.addiction +=1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Undercover First Friday 4">>
<<addmins 10>>
<</link>></p>
<<default>>
<<if $player.addiction gte 1>>
<div class = "skillfail">Your addiction has gotten worse!</div>
<<else>>
<div class = "skillfail">You're addicted to rapture!</div>
<</if>>
<<set $player.addiction += 1>> /* Setting up the addiction tracker. Increment by 1 each time rapture is taken after addiction. */
<p>You smile at Nick and he smiles back, his eyes roaming over your form
as you almost sway on your feet.</p>
<p><<link "Fight not to lose yourself in the pleasure." "Undercover First Friday 4">>
<<addmins 10>>
<</link>></p>
<</switch>>
<</linkreplace>>/* Options for finding out Nick's secrets
-Persuasion - try to talk them out of him
Investigation - try to find clues in the alley or on the drug itself?
Thievery - Try to follow him when he leaves. */
<<ctp "undercover4">>
<p>[img["images/events/UndercoverFirstFriday6.jpg"]]</p>
<p>Nick takes out a cigarette and lights it while you simply try to keep your balance as rapture surges through you. You gasp softly and close your eyes, fingers moving to
your hair to brush it out of your face. You close your eyes, swaying slightly as the sensations threaten to overwhelm you. You try to keep from falling as your balance
gets unsteady but somehow you manage to stay on your feet.</p>
<p><<nick>>You can go now slut unless you have more business with me.<</nick>></p>
<<link "Debate what to do.">>
<<ctpAdvance "undercover4">>
<</link>>
<<ctpNext clear>>
<p>You know you need to figure out a way to get some information out of him. You struggle to focus as you look around the alley. Your eyes fall on a small
notebook laying on a crate near Nick. Maybe when he helps someone else you could take a quick look at it? You could also just try to sweet talk him. Finally,
you think maybe you could wait nearby and just follow him for awhile and hope he gives something away...</p>
<p><<link "Persuade him into telling you more about the drug." "Undercover First Friday persuade">>
<</link>></p>
<p><<link "Look around the alley for clues." "Undercover First Friday lookaround">>
<</link>></p>
<p><<link "Follow him when he leaves." "Undercover First Friday follow">>
<</link>></p>
<</ctp>><<set $events.nickBJ to true>>
<<ctp "undercoverBJ">>
<p>[img["images/events/Undercoverbj1.jpg"]]</p>
<p>Nick steps forward with a grin and stands in front of you. You reach out with a shaking hand and place it on his thigh. He smirks down at you and you flush when he speaks,
the arrogance in his voice washing over you.</p>
<p><<nick>>What are you waiting for? This cock won't suck itself slut.<</nick>></p>
<<link "Take his cock out of his pants.">>
<<ctpAdvance "undercoverBJ">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/Undercoverbj2.jpg"]]</p>
<p>You undo his pants and he slides them down, kicking them away with a grin. You move closer and wrap your fingers around his cock. After a moment you open your mouth
and wrap your lips around the tip of his cock after only a slight pause. He looks down at you with an arrogant smirk as you slather your tongue around the tip, tasting his
precum as it flows onto your tongue.</p>
<<link "Continuing sucking on him.">>
<<ctpAdvance "undercoverBJ">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/Undercoverbj3.jpg"]]</p>
<p>You twist your head to the side and slide his cock out of your mouth then back in. Your eyes stare at his belly as you suck on his hard shaft, your lips wrapped around
him as you pull back. You pause, then with a groan you continue sliding his cock in and out of your mouth.</p>
<p><<nick>>Keep going girl. Don't stop until I fill your mouth with my seed.<</nick>></p>
<<link "Suck harder on his throbbing cock.">>
<<ctpAdvance "undercoverBJ">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/Undercoverbj4.jpg"]]</p>
<p>Your lips slide up and down his hard, throbbing shaft at a faster pace. You get into the rhythm of it, almost forgetting the situation as you just lose yourself in the
moment. Suddenly he pushes on your forehead and you tilt your head back, mouth opening as hot ropes of his seed spray into your mouth and over your cheek. There is so much
of it it overflows, dripping down your chin. You pause a moment then swallow the seed that has pooled in your mouth.</p>
<p><<nick>>Not bad girl. Alright, you can stand. Time for you to get your <i>other</i> reward. <</nick>></p>
<p><<link "Stand as he pulls up his pants." "Undercover First Friday 3">>
<<addmins 15>>
<</link>></p>
<</ctp>>/*
<<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
*/
<div id = "follow">
<p>[img["images/events/UndercoverFirstFridayFollow1.jpg"]]</p>
<p>You hide nearby and watch him while trying not to look like that's what you're doing. It's hard because there are not many people in the alley and you're still very
high which makes it hard to concentrate. You lurk behind a nearby wall and watch him off and on until he finally moves to leave. You watch him walk away, take a few
deep breaths, then move to follow him.</p>
<<linkreplace "Attempt to follow him.">>
<<replace "#follow">>
<<addhours 1>>
<<skillCheck "thievery" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You follow him and are able to stay close and hidden somehow. You're quite impressed with your own ability to be stealthy. After awhile he takes his phone out
and calls someone. At first the conversation doesn't sound too important but what he says at the end perks your interest.</p>
<p><<nick>>I need to drop by the Royal Flush to pick up my next shipment later. Want to join me there? We can watch some of the dancers? Huh? I'm not going to tell
you, you know that. Besides, I have no idea where Crocker gets the chemicals.<</nick>></p>
<p>When he hangs up his phone you notice he knocks one of the pills out of his pocket. He walks away without further word and you hurry forward. You grab the pill
and place it in your pocket while you debate your next move. Eventually you decide you've learned enough for now and turn for home.</p>
<<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<<set $player.rapturepills += 1>>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'criticalFailure'>>
<p>Unfortunately, he knows the town better than you do and you keep losing track of him and having to hurry to catch up to him. One of those times you badly twist your
ankle as you try to catch up and almost fall down. You hobble after him, wincing in pain. You follow him for awhile but eventually you're forced to give up and make
your way home. It's simply too dangerous to keep following him and simply hope you don't get caught.</p>
<<set $player.health -= 20>>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You follow him and are able to stay close and hidden somehow. You're quite impressed with your own ability to be stealthy. After awhile he takes his phone out
and calls someone. At first the conversation doesn't sound too important but what he says at the end perks your interest.</p>
<p><<nick>>I need to drop by the Royal Flush to pick up my next shipment later. Want to join me there? We can watch some of the dancers? Huh? I'm not going to tell
you, you know that. Besides, I have no idea where Crocker gets the chemicals.<</nick>></p>
<p>He hangs up his phone and walks away without further word You debate your next move and ventually you decide you've learned enough for now and turn for home.</p>
<<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You follow him and are able to stay close and hidden somehow. You're quite impressed with your own ability to be stealthy. After awhile he takes his phone out
and calls someone. At first the conversation doesn't sound too important but what he says at the end perks your interest.</p>
<p><<nick>>I need to drop by the Royal Flush to pick up my next shipment later. Want to join me there? We can watch some of the dancers? Huh? I'm not going to tell
you, you know that. Besides, I have no idea where Crocker gets the chemicals.<</nick>></p>
<p>He hangs up his phone and walks away without further word You debate your next move and ventually you decide you've learned enough for now and turn for home.</p>
<<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'rolledFail'>>
<p>Unfortunately, he knows the town better than you do and you keep losing track of him and having to hurry to catch up to him. You follow him for awhile but
eventually you're forced to give up and make your way home. It's simply too dangerous to keep following him and simply hope you don't get caught.</p>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>Unfortunately, he knows the town better than you do and you keep losing track of him and having to hurry to catch up to him. You follow him for awhile but
eventually you're forced to give up and make your way home. It's simply too dangerous to keep following him and simply hope you don't get caught.</p>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<default>>
<p>Unfortunately, he knows the town better than you do and you keep losing track of him and having to hurry to catch up to him. You follow him for awhile but
eventually you're forced to give up and make your way home. It's simply too dangerous to keep following him and simply hope you don't get caught.</p>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<</switch>>
<</replace>>
<</linkreplace>>
</div>/* <<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
*/
<div id = "lookaround">
<p>[img["images/events/UndercoverFirstFridayFollow1.jpg"]]</p>
<p>You hide nearby and watch him while trying not to look like that's what you're doing. It's hard because there are not many people in the alley and you're still very
high which makes it hard to concentrate. You lurk behind a nearby wall and watch him off and on until he finally moves away from the notebook to talk to someone. You watch him
walk away, take a few deep breaths, then move to grab the notebook.</p>
<<linkreplace "Make a grab for the notebook.">>
<<replace "#lookaround">>
<<skillCheck "investigation" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You manage to snatch up the notebook. You briefly consider trying to flee with it but know you don't have that kind of time. You quickly skim through it while he
talks to his customer. You're about to give up when you see a note added to one of the later pages. It reads 'Don't forget to pick up the latest shipment at the Royal
Flush!' You do a quick fist pump then put the notebook back. You're about to turn to leave when you notice one of his pills laying nearby. You quickly grab it then
leave the alley.</p>
<<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<<set $player.rapturepills += 1>>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'criticalFailure'>>
<p>You creep towards the notebook and pick it up. When you do you jab your hand on a nail sticking out of the crate and it's all you can do not to cry out in pain.
You quickly skim through the notebook but don't see anything useful. With a sigh of frustration you put it back onto the crate and leave the alley, defeated.</p>
<<set $player.health -= 20>>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You manage to snatch up the notebook. You briefly consider trying to flee with it but know you don't have that kind of time. You quickly skim through it while he
talks to his customer. You're about to give up when you see a note added to one of the later pages. It reads 'Don't forget to pick up the latest shipment at the Royal
Flush!' You do a quick fist pump then put the notebook back before turning to leave the alley.</p>
<<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You manage to snatch up the notebook. You briefly consider trying to flee with it but know you don't have that kind of time. You quickly skim through it while he
talks to his customer. You're about to give up when you see a note added to one of the later pages. It reads 'Don't forget to pick up the latest shipment at the Royal
Flush!' You do a quick fist pump then put the notebook back before turning to leave the alley.</p>
<<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'rolledFail'>>
<p>You creep towards the notebook and pick it up. You quickly skim through it but don't see anything useful. With a sigh of frustration you put it back onto
the crate and leave the alley, defeated.</p>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You creep towards the notebook and pick it up. You quickly skim through it but don't see anything useful. With a sigh of frustration you put it back onto
the crate and leave the alley, defeated.</p>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<default>>
<p>You creep towards the notebook and pick it up. You quickly skim through it but don't see anything useful. With a sigh of frustration you put it back onto
the crate and leave the alley, defeated.</p>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<</switch>>
<</replace>>
<</linkreplace>>
</div><div id = "persuade">
<p>[img["images/events/UndercoverFirstFridayPersuade1.jpg"]]</p>
<p>You try to concentrate as you walk over to Nick. He stubs out his cigarette with a smirk as you approach. <<if $events.nickBJ is true>>You flush as his eyes
go to your lips and he smirks slightly, reaching down to adjust his crotch.<</if>> You pour on the charm, as much as you can while so high at least.</p>
<p><<say $player.fullname $player.saypic>>I was wondering, where do you get this stuff? I've never heard of anything like it before you know? Is it unique to
Solomon Falls?<</say>></p>
<<linkreplace "Hope that your words were enough.">>
<<replace "#persuade">>
<<skillCheck "persuasion" 0 100 60>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>To your surprise Nick grins and steps closer to you, looking into your eyes. He actually seems not to care about the question.</p>
<p><<nick>>I guess it can't hurt to tell you. You're so damned high you won't even remember anyway. The chemicals are brought in somehow, probably by
Eric Crocker and assembled somewhere in the woods. Then they're given to me by my contact at the Royal Flush, a secret gentleman's club
outside of town. Here, have another pill for later girl.<</nick>></p>
<p>You accept the pill and try to act like you are so high you don't understand him. It's not hard, it's all you can do to hold the memory of his words in your mind. You
smile, swaying slightly and then stumble away down the alley.</p>
<<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<<set $player.rapturepills += 1>>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'criticalFailure'>>
<p>He smirks and slaps your ass, hard. You wince at the pain and he just shakes his head, walking away without a word.</p>
<<set $player.health -= 20>>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>To your surprise Nick grins and steps closer to you, looking into your eyes. He actually seems not to care about the question.</p>
<p><<nick>>I guess it can't hurt to tell you. You're so damned high you won't even remember anyway. The chemicals are brought in somehow, probably by
Eric Crocker and assembled somewhere in the woods. Then they're given to me by my contact at the Royal Flush, a secret gentleman's club
outside of town.<</nick>></p>
<p>You try to act like you are so high you don't understand him. It's not hard, it's all you can do to hold the memory of his words in your mind. You
smile, swaying slightly and then stumble away down the alley.</p>
<<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>To your surprise Nick grins and steps closer to you, looking into your eyes. He actually seems not to care about the question.</p>
<p><<nick>>I guess it can't hurt to tell you. You're so damned high you won't even remember anyway. The chemicals are brought in somehow, probably by
Eric Crocker and assembled somewhere in the woods. Then they're given to me by my contact at the Royal Flush, a secret gentleman's club
outside of town.<</nick>></p>
<p>You try to act like you are so high you don't understand him. It's not hard, it's all you can do to hold the memory of his words in your mind. You
smile, swaying slightly and then stumble away down the alley.</p>
<<set $playerKnowledge.pushUnique("nick3")>>
<<set $secrets.nick3 to "The drugs are picked up at the Royal Flush and Nick gets them from a contact there.">>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'rolledFail'>>
<p>He just smirks at you, looking into your eyes for a long moment before he answers.</p>
<p><<nick>>Why would I share that with you? I don't know you well enough girl.<</nick>></p>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>He just smirks at you, looking into your eyes for a long moment before he answers.</p>
<p><<nick>>Why would I share that with you? I don't know you well enough girl.<</nick>></p>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<<default>>
<p>He just smirks at you, looking into your eyes for a long moment before he answers.</p>
<p><<nick>>Why would I share that with you? I don't know you well enough girl.<</nick>></p>
<p><<link "Head home and try to wait out the high." "B&B Bedroom">>
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<addhours 1>>
<</link>></p>
<</switch>>
<</replace>>
<</linkreplace>>
</div>/* Include <<set $events.touchedByNick to true>> or false based on events today for people that haven't replayed events. */
<<set $events.hasworked to true>>
<p>[img["images/events/UndercoverFirstFriday1.jpg"]]</p>
<p>You are on your way to see Nick when you sigh. The makeup that Deputy Brewer showed you how to put on is not staying on well. <<if $player.tg is true>><i>I feel like
this is only pushing me further down the road towards being a woman...</i><<set $player.fem += 2>><</if>> You're not even sure why it matters to you or how much it will
cost but you feel almost a compulsion. If you had to compare it to anything, it feels a lot like when you took rapture. That...desire for something.</p>
<p> <<link "Frown and turn to walk to the salon." "Friday Makeup">><<addmins 15>><</link>></p><<ctp "UJend">>
<p>[img["images/events/undercoverEnd.jpg"]]</p>
<p>You walk into the familiar alley and frown as you don't see Nick. As usual the alley is darker than the rest of town and there is a low level thick fog that makes you
shiver uncomfortable. <<if $events.foundalley eq true>>It makes you think of Carlo's alley suddenly and you bite your lip, glancing around warily.<</if>> You push your hair
back out of your face and tense when you hear a voice behind you.</p>
<p><<say "????">>Come on <<print $player.name>>, it's time to go.<</say>></p>
<<link "Turn to face the speaker">>
<<set $events.hasworked to true>>
<<ctpAdvance "UJend">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/undercoverEndp2.jpg"]]</p>
<p>To your surprise Sheriff Drake is standing there when you turn around. You can't help nervously glancing around and he shakes his head when your eyes return to him.</p>
<p><<sheriff>>Don't worry, Mister Federov was delayed by Deputy Brewer. It seems that a taillight on his truck was broken. Come on, I'm pulling you out of this assignment.
<</sheriff>></p>
<p><<say $player.fullname $player.saypic>>Wait! I am just starting to get some information you can't...<</say>></p>
<<link "Stop talking as the Sheriff narrows his eyes.">>
<<ctpAdvance "UJend">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>This isn't a debate. It's an order. You're no longer undercover. Now, come on, or you really will be unemployed.<</sheriff>></p>
<p>You sigh and follow after the Sheriff with one last glance at the alley. <<if $player.addiction gte 1>>You frown as you feel the urge for more Rapture. You bite your
lip and try not to think about this craving and what it probably means.<</if>> You climb into the Sheriff's truck and he pulls away from the alley without a word.</p>
<p><<link "Ride back to the Sheriff's station." "Deputy job day 7">>
<<addmins 30>>
<</link>></p>
<</ctp>><<if $totalGameDays eq 4>> /*makeup */
<<include "Undercover First Friday">>
<<elseif $totalGameDays gte 7 and $events.nick gte 1>> /*Monday after Corvus reveal */
<<include "Undercover Job End">>
<<else>>
<p>You shiver when you walk into this alley. The lack of light, the fog and an overall air of menace making you uneasy. You feel like if you were to die in this alley no one would
ever even know.</p>
<<switch $events.nick>>
<<case 0>>
<p><<say $crowName $npcSay.crow>>This is no place for a respectable bird. You look like you fit right in. Or are prey for whatever lurks in this alley. I'm going to
go keep watch uhh...somewhere else.<</say>></p>
<p><i>Coward.</i> You hear the flapping of wings as the crow flees but you really aren't sure you blame him. This place is definitely giving you the creeps as well.
You cautiously walk deeper into the gloom of the alley, feeling eyes on you as you advance.</p>
<<link "Freeze when you hear movement behind you." "Meeting Nick">><</link>>
<<case 1>>
/* During event check for $events.nickBJ for sex payments See Undercover First Friday blowjob
Check Nick secrets. If 3 is known then meet with Sheriff. Otherwise go to next day of undercover mission.
Check $player.rapturepills if meeting with Sheriff.
*/
<<default>>
<p>It's not a good time to meet with Nick you don't think. You decide to turn and head back to town.</p>
<<link "Go back to town." "Main square">><<addmins 5>><</link>>
<</switch>>
<</if>><<skillCheck "investigation" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You search through the desk and at first you don't find anything interesting, just some older books. They look well read by her and they seem to focus mostly on
manipulating people to get your way judging by the titles. Your discerning eye quickly sees something that surprises you. One of the books
has pages that look like they are glued together. You open the book and find it has a hollow center. Inside of it you see some numbers and letters written on a piece
of paper. You also see a locket. You open it and inside you see a picture of Riley and a woman you don't recognize. </p>
<p>20L 45R 5L</p>
<p>It takes a moment for you to realize what those numbers are. They're the letters for a combination lock, like the safe has!</p>
<<set $events.haveRileysSafeCombination to true>>
<<set $secrets.riley5 to "The books on Riley's desk are about manipulating people. You also found a hollow book with a locket and the combination to her safe! 20L 45R 5L">>
<<set $playerKnowledge.pushUnique("riley5")>>
<<case 'criticalFailure'>>
<<set $events.maidJobSuccess -=2>>
<p>You are just about to look through the desk when you hear noise in the hallway. You jump back and knock some of the things on the desk over. You hear a crack
and realize you've cracked the glass cover on a candelabra that was on the desk. You wince and hope you can get away with this somehow.</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You search through the desk and at first you don't find anything interesting, just some older books. They look well read by her and they seem to focus mostly on
manipulating people to get your way judging by the titles. </p>
<<set $secrets.riley5 to "The books on Riley's desk are about manipulating people.">>
<<set $playerKnowledge.pushUnique("riley5")>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You search through the desk and at first you don't find anything interesting, just some older books. They look well read by her and they seem to focus mostly on
manipulating people to get your way judging by the titles. </p>
<<set $secrets.riley5 to "The books on Riley's desk are about manipulating people.">>
<<set $playerKnowledge.pushUnique("riley5")>>
<<case 'rolledFail'>>
<p>You are just about to look through the desk when you hear noise in the hallway. You quickly step away from the desk after looking it over to make sure you didn't
leave any trace of your search.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You are just about to look through the desk when you hear noise in the hallway. You quickly step away from the desk after looking it over to make sure you didn't
leave any trace of your search.</p>
<<default>>
<p>You are just about to look through the desk when you hear noise in the hallway. You quickly step away from the desk after looking it over to make sure you didn't
leave any trace of your search.</p>
<</switch>>
<<link "Finish your search.">>
<<run Engine.play("Van Horn Bedroom")>> /*After the search reset the room */
<</link>><<if $events.haveRileysSafeCombination is true>>
<p>You use the combination to open the safe. Inside you find a few thousand dollars in neatly stacked bills held with rubber bands. A wooden case containing a pistol with an
attachment you think might be a silencer based on the movies you have seen and a file folder. Inside it is your picture and information about you!</p>
<<set $secrets.riley6 to "Inside Riley's safe you found some money, a pistol with a silencer and a file about you!">>
<<set $playerKnowledge.pushUnique("riley6")>>
<<else>>
<<skillCheck "thievery" 0 100 80>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You shake out your fingers and lean against the door of the safe. You try to hold your breath as you spin the dial, listening for clicks. To your own surprise
you succeed in opening the safe! Not only that, you are able to memorize the combination in case you ever want to open it again! Inside you find a few thousand dollars in neatly stacked bills held with rubber bands. A wooden case containing a pistol with an
attachment you think might be a silencer based on the movies you have seen and a file folder. Inside it is your picture and information about you!</p>
<<set $events.haveRileysSafeCombination to true>>
<<set $secrets.riley6 to "Inside Riley's safe you found some money, a pistol with a silencer and a file about you!">>
<<set $playerKnowledge.pushUnique("riley6")>>
<<case 'criticalFailure'>>
<<set $events.maidJobSuccess -=2>>
<p>You are just about to try to open the safe when you hear noise in the hallway. You jump back and bump into the safe causing it to move slightly on the floor with a loud
screech. You look down and see it has made a groove in the wooden floor!</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You shake out your fingers and lean against the door of the safe. You try to hold your breath as you spin the dial, listening for clicks. To your own surprise
you succeed in opening the safe! Inside you find a few thousand dollars in neatly stacked bills held with rubber bands. A wooden case containing a pistol with an
attachment you think might be a silencer based on the movies you have seen and a file folder. Inside it is your picture and information about you!</p>
<<set $secrets.riley6 to "Inside Riley's safe you found some money, a pistol with a silencer and a file about you!">>
<<set $playerKnowledge.pushUnique("riley6")>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You shake out your fingers and lean against the door of the safe. You try to hold your breath as you spin the dial, listening for clicks. To your own surprise
you succeed in opening the safe! Inside you find a few thousand dollars in neatly stacked bills held with rubber bands. A wooden case containing a pistol with an
attachment you think might be a silencer based on the movies you have seen and a file folder. Inside it is your picture and information about you!</p>
<<set $secrets.riley6 to "Inside Riley's safe you found some money, a pistol with a silencer and a file about you!">>
<<set $playerKnowledge.pushUnique("riley6")>>
<<case 'rolledFail'>>
<p>You are just about to try to open the safe when you hear noise in the hallway. You quickly step away from the safe after looking it over to make sure you didn't
leave any trace of your search.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You are just about to try to open the safe when you hear noise in the hallway. You quickly step away from the safe after looking it over to make sure you didn't
leave any trace of your search.</p>
<<default>>
<p>You are just about to try to open the safe when you hear noise in the hallway. You quickly step away from the safe after looking it over to make sure you didn't
leave any trace of your search.</p>
<</switch>>
<</if>>
<<link "Finish your search.">>
<<run Engine.play("Van Horn Bedroom")>> /*After the search reset the room */
<</link>><<skillCheck "investigation" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<p>You search through the wardrobe and make a surprising discovery. You find what looks like some kind of leather catsuit and boots. Furthermore, your search uncovers
various sex toys. Dildos, strap-ons, , collars, chains, cuffs, even whips and canes!</p>
<<set $secrets.riley4 to "Riley has a leather catsuit and boots in her wardrobe! She also has a lot of sex toys themed towards BDSM play!">>
<<set $playerKnowledge.pushUnique("riley4")>>
<<case 'criticalFailure'>>
<<set $events.maidJobSuccess -=2>>
<p>You are just about to open the wardrobe when you hear noise in the hallway. You quickly close it with only a glance inside. You saw what looked like something
leather hanging inside but you didn't have time to look at it before you hurried to close the doors. You suck in a breath when you see you have somehow managed to
put a scratch on one of the doors!</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<p>You search through the wardrobe and make a surprising discovery. You find what looks like some kind of leather catsuit and boots. You suspect there might be more but
you don't see anything else.</p>
<<set $secrets.riley4 to "Riley has a leather catsuit and boots in her wardrobe!">>
<<set $playerKnowledge.pushUnique("riley4")>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<p>You search through the wardrobe and make a surprising discovery. You find what looks like some kind of leather catsuit and boots. You suspect there might be more but
you don't see anything else.</p>
<<set $secrets.riley4 to "Riley has a leather catsuit and boots in her wardrobe!">>
<<set $playerKnowledge.pushUnique("riley4")>>
<<case 'rolledFail'>>
<p>You are just about to open the wardrobe when you hear noise in the hallway. You quickly close it with only a glance inside. You saw what looked like something
leather hanging inside but you didn't have time to look at it before you hurried to close the door.</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>You are just about to open the wardrobe when you hear noise in the hallway. You quickly close it with only a glance inside. You saw what looked like something
leather hanging inside but you didn't have time to look at it before you hurried to close the door.</p>
<<default>>
<p>You are just about to open the wardrobe when you hear noise in the hallway. You quickly close it with only a glance inside. You saw what looked like something
leather hanging inside but you didn't have time to look at it before you hurried to close the door.</p>
<</switch>>
<<link "Finish your search.">>
<<run Engine.play("Van Horn Bedroom")>> /*After the search reset the room */
<</link>><<if $events.rileyEventDay lt $totalGameDays and $events.riley isnot false>> /* No events with Riley yet and haven't had this event today. */
<<include "Riley Events">>
<<else>> /* if no Riley or other events, do normal cleaning stuff */
<p>Riley's bedroom is just as you remember it with that large safe drawing your eyes along with the books on the desk and the picture of the mysterious woman above it. You also find
yourself wondering about what might be in that wardrobe. </p>
<div id = "roomsearch">
<<if $totalGameDays gte 3 and $events.rileyRoomSearchDay lt $totalGameDays>>
<p>While you are in here, you think you have time to look at one item in her room. More than that is too risky. Do you
<<linkreplace "search the wardrobe">>
<<replace "#roomsearch">>
<<set $events.rileyRoomSearchDay to $totalGameDays>>
<<include "Van Horn Bedroom Wardrobe">>
<</replace>>
<</linkreplace>> or
<<linkreplace "inspect the safe">>
<<replace "#roomsearch">>
<<set $events.rileyRoomSearchDay to $totalGameDays>>
<<include "Van Horn Bedroom Safe">>
<</replace>>
<</linkreplace>> or
<<linkreplace "look at the books on her desk?">>
<<replace "#roomsearch">>
<<set $events.rileyRoomSearchDay to $totalGameDays>>
<<include "Van Horn Bedroom Desk">>
<</replace>>
<</linkreplace>></p>
<<else>>
<<set $events.rileyRoomSearchDay to $totalGameDays>>
<<if $totalGameDays lt 3>>
<p>You want to search her room but it's your first day here, maybe you'll do it tomorrow?</p>
<<else>>
<p>You don't think you have time to do anymore searches of her room today.</p>
<</if>>
<</if>>
<<if $events.maidBedroomCleaned is false>>
<p><<linkreplace "Clean the bedroom.">>
<<set $events.maidBedroomCleaned to true>>
<<set $events.maidRoomsCleaned +=1>>
<<addhours 1>>
<<set $player.energy -=15>>
<<if $player.makeup is false>>
<p>[img["images/events/maidBedroomClean.jpg"]]</p>
<<else>>
<p>[img["images/events/maidBedroomCleanMakeup.jpg"]]</p>
<</if>>
<<set _cleanRand to random(0,100)>>
<<if _cleanRand gte 95>>
<p>You work on cleaning the bedroom. However, you do terrible job and knock some books off of the desk as well as have problems even making the bed.</p>
<<set $events.maidJobSuccess -=2>>
<<elseif _cleanRand lte 5>>
<p>You do am excellent job cleaning and you think Riley will be extremely pleased.</p>
<<set $events.maidJobSuccess +=2>>
<<set $player.skillpass +=2>>
<<elseif $player.fitness + ($player.joblevel * 5) gte 48>> /*increased job level will make the job easier */
<p>You spend a couple of hours cleaning the bedroom from top to bottom. You make the bed, clean the fireplace and dust various surfaces.</p>
<<set $events.maidJobSuccess+=1>>
<<set $player.skillpass +=1>>
<<elseif $player.fitness + ($player.joblevel * 5) gte _cleanRand>>
<p>You spend a couple of hours cleaning the bedroom from top to bottom. You make the bed, clean the fireplace and dust various surfaces.</p>
<<set $events.maidJobSuccess+=1>>
<<set $player.skillpass +=1>>
<<else>>
<p>You work on cleaning but don't feel like you made much progress today. The bedroom looks like you've barely touched it.</p>
<<set $events.maidJobSuccess-=1>>
<</if>>
<</linkreplace>></p>
<<else>>
<p>You've already cleaned Riley's bedroom today.</p>
<</if>>
<<link "Go back to the foyer" "Van Horn Foyer">>
<</link>>
</div>
<</if>><<if $totalGameDays eq 4>>
<<include "Maid First Friday">>
<<else>>
<p>This foyer is very beautiful with all the windows letting in plenty of sunlight. You can easily imagine Mister Van Horn sitting in here and perhaps speaking with trusted
guests or even hosting a small party.</p>
<<if $events.maidFoyerCleaned is false>>
<p><<linkreplace "Clean the foyer.">>
<<set $events.maidFoyerCleaned to true>>
<<set $events.maidRoomsCleaned +=1>>
<<addhours 2>>
<<set $player.energy -=15>>
<<if $player.makeup is false>>
<p>[img["images/events/maidFoyerClean.jpg"]]</p>
<<else>>
<p>[img["images/events/maidFoyerCleanMakeup.jpg"]]</p>
<</if>>
<<set _cleanRand to random(0,100)>>
<<if _cleanRand gte 95>>
<p>You work on cleaning the foyer. However, you do a terrible job and you see Riley scowl at you as she moves throw the room.</p>
<<set $events.maidJobSuccess -=2>>
<<elseif _cleanRand lte 5>>
<p>You do such a good job cleaning that Riley looks impressed when she moves through the room and gives you a pleased nod.</p>
<<set $events.maidJobSuccess +=2>>
<<set $player.skillpass +=2>>
<<elseif $player.fitness + ($player.joblevel * 5) gte 48>> /*increased job level will make the job easier */
<p>You spend a couple of hours cleaning the foyer from top to bottom. It's more time consuming than you thought it would be with all the windows in here. </p>
<<set $events.maidJobSuccess+=1>>
<<set $player.skillpass +=1>>
<<elseif $player.fitness + ($player.joblevel * 5) gte _cleanRand>>
<p>You spend a couple of hours cleaning the foyer from top to bottom. It's more time consuming than you thought it would be with all the windows in here. </p>
<<set $events.maidJobSuccess+=1>>
<<set $player.skillpass +=1>>
<<else>>
<p>You work on cleaning but don't feel like you made much progress today. You let out a sigh of frustration.</p>
<<set $events.maidJobSuccess-=1>>
<</if>>
<</linkreplace>></p>
<<else>>
<p>You've already cleaned the foyer today so its time to focus on the other rooms in this manor if any haven't been cleaned yet.</p>
<</if>>
<<if $events.maidRoomsCleaned eq 4>>
<p>You're exhausted but your work day is over. You can't wait to get home and change into normal clothes! Before you can however, you need to let Riley inspect your work.</p>
<p><<link "Let Riley inspect your work." "Riley Maid Inspection">>
/*Pay, subtract energy, set hours */
<<set $player.jobdays +=1>>
<<set $player.money += $player.jobpay>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<<if $events.maidJobSuccess gte 0>> /*more successes than failures improves job performance */
<<set $player.joblevel +=1>>
<<else>>
<<set $player.joblevel -=1>>
<</if>>
<</link>> You can go to <<link "the reading nook" "Van Horn Nook">><</link>> or <<link "the parlor" "Van Horn Parlor">><</link>> or
<<link "Riley's bedroom." "Van Horn Bedroom">><</link>></p>
<<else>>
<p>You can go to <<link "the reading nook" "Van Horn Nook">><</link>> or <<link "the parlor" "Van Horn Parlor">><</link>> or
<<link "Riley's bedroom." "Van Horn Bedroom">><</link>></p>
<</if>>
<</if>><<if not $foundPlace.vanhornmanor>>
<<include "Van Horn Manor First Visit">>
<<elseif $player.job is "maid">>
<div id="maidjobday">
<<if $events.hasworked eq true>>
You have already worked today.
<<link "Go back outside" "Van Horn Manor">>
<</link>>
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<link "Go back outside" "Van Horn Manor">>
<</link>>
<<elseif $events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<elseif $events.workday is true>>
/*work events go here. */
/*work events go here. */
<<include "Maid Job">>
<<else>>
/*nothing to do with job */
<</if>>
</div>
<<elseif $player.job is "none" and not $events.maidFired and not $events.maidQuit>>
<div id = "nojob">
<p>You enter the familiar hall and Riley is there. She gives you a formal nod.</p>
<p>[img["images/events/manormeeting1.jpg"]]</p>
<p><<riley>>Have you reconsidered working for us?<</riley>></p>
<p><<linkreplace "Tell her you have reconsidered it.">>
<<replace "#nojob">>
<<include "Maid Job">>
<</replace>>
<</linkreplace>></p>
<<linkreplace "No.">>
<<replace "#nojob">>
<p>Riley actually looks disappointed but she nods in understanding.</p>
<p><<riley>>I see. Well, should you change your mind we are always here.<</riley>></p>
<<link "Go back outside" "Van Horn Manor">>
<</link>>
<</replace>>
<</linkreplace>>
</div>
<<else>>
<p>You make your way inside but right now there doesn't seem to be anyone around. </p>
<<link "Go back outside" "Van Horn Manor">><</link>>
<</if>><<set $foundPlace.vanhornmanor to "Van Horn Manor">>
<<ctp "manor1st">>
<p>Several long moments pass and then the door is answered by an honest to God butler. He even has a very prim and proper accent that you can't quite place.</p>
<p><<say "Butler" $npcSay.genericmale>>Can I help you?<</say>></p>
<p><<say $player.fullname $player.saypic>>My name is $player.name and I was invited here by Mister Van Horn.<</say>></p>
<p>The Butler steps aside and motions for you to step in. Once you do he closes the door which looks very solid and heavy. He turns without
a word and walks further into the house. You look around, a bit awed by the home. Everywhere you look you see wealth displayed. Old, ancient wealth. But there is something else
here too. A feeling of age and rot. It's not anything you can put your finger on but you sense that the house is not what it once was, much like its owner.</p>
<p><<linkreplace "Follow him deeper into the house.">>
<<ctpAdvance "manor1st">>
<</linkreplace>></p>
<<ctpNext clear>>
<p>[img["images/events/manormeeting1.jpg"]]</p>
<p> You are lead into an imposing yet beautiful room. Mister Van Horn is behind a large solid desk and Riley stands next to him. The high vaulted ceiling is supported by massive pillars
and the whole room makes you feel...small and unimportant. You also notice the many bookshelves lined with books against each wall but your attention quickly returns to Van Horn.</p>
<p><<riley>>Welcome <<print$player.name + ",">> we had hoped you would come by.<</riley>></p>
<p><<linkreplace "Look at Van Horn as he speaks.">>
<<ctpAdvance "manor1st">>
<</linkreplace>></p>
<<ctpNext clear>>
<p><<karl>><b>... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn hopes you are here to talk about the job we mentioned to you.<</riley>></p>
<p><<linkreplace "Debate how to answer.">>
<<ctpAdvance "manor1st">>
<</linkreplace>></p>
<<ctpNext clear>> /*clearing to make room for the answers and maid text */
<div id="maidquestion">
<<if $player.job is "none">>
<p><<linkreplace "Tell them you want to talk about the job.">>
<<replace "#maidquestion">>
<<include "Maid Job">>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>You already have a job so don't see a point in talking about this job with them.</p>
<</if>>
<<linkreplace "Shake your head.">>
<<replace "#maidquestion">>
<p><<riley>>I see. That is disappointing. I'm sorry but we have other business right now. If you don't mind showing yourself out?<</riley>></p>
<p>You had hoped to ask them some questions but it seems like right now is not the time.</p>
<<link "Go back outside" "Van Horn Manor">><</link>>
<</replace>>
<</linkreplace>>
</div>
<</ctp>><<if not $foundPlace.vanhornmanor>>
<p>You walk up the hill to the manor. The automated gates swing open as you approach and you wonder if you were seen or if they're just automatic. The manor is both beautiful
and somewhat unsettling. You can't help feeling like you are being watched by unseen eyes. A sensation you are all too familiar with in this town unfortunately. The wind makes
the trees sway in the nearby forest and the trees in front of the entrance to the manor almost look like grotestue figures frozen in a painful scream. You shudder and try not
to pay attention to it, telling yourself it is only your imagination but you're not truly sure if that is true or not.</p>
<<if $totalGameDays eq 1>>
<p><<say "???">>You need to be very cautious in there. The Van Horns are very powerful and you? You are not.<</say>></p>
<p>You sigh as the unseen voice speaks once again and do your best to ignore it.</p>
<<else>>
<p><<say $crowName $npcSay.crow>>You need to be very cautious in there. The Van Horns are very powerful and you? You are not.<</say>></p>
<p><<say $player.fullname $player.saypic>>I thought you were supposed to help me?<</say>></p>
<p><<say $crowName $npcSay.crow>>I <b>am</b> helping. <</say>></p>
<</if>>
<p><<link "Ring the doorbell." "Van Horn Hall">>
<</link>></p>
<<link "Go back to the neighborhood." "Resedential District">>
<<addmins 5>>
<</link>>
<<else>>
<p>You return to the manor and steel yourself for whatever you may face within. You do your best to ignore the ominous feeling as you approach the door.</p>
<p><<link "Ring the doorbell." "Van Horn Hall">>
<</link>></p>
<<link "Go back to the neighborhood." "Resedential District">>
<<addmins 5>>
<</link>>
<</if>><p><div class="notebook">Van Horn Manor</div></p>
<p>This large place is both extremely impressive and extremely intimidating.</p>
<ul>
<<if $playerKnowledge.includes("vanhornmanor1")>><li>$secrets.vanhornmanor1<br></li><</if>>
</ul>
<p></p><p>This room is very cozy with a single chair in front of a fireplace. There is a large mirror on a nearby wall that draws your eyes as well as some expensive looking vases and a very
beautiful painting. You wonder if the scene in the painting is from the woods somewhere near Solomon Falls.</p>
<<if $events.maidNookCleaned is false>>
<p><<linkreplace "Clean the reading room.">>
<<set $events.maidNookCleaned to true>>
<<set $events.maidRoomsCleaned +=1>>
<<addhours 1>>
<<set $player.energy -=15>>
<<if $player.makeup is false>>
<p>[img["images/events/maidNookClean.jpg"]]</p>
<<else>>
<p>[img["images/events/maidNookCleanMakeup.jpg"]]</p>
<</if>>
<<set _cleanRand to random(0,100)>>
<<if _cleanRand gte 95>>
<p>You work on cleaning the reading room. However, you do a terrible job and even knock over a glass of wine spilling it everywhere!</p>
<<set $events.maidJobSuccess -=2>>
<<elseif _cleanRand lte 5>>
<p>You do an amazing cleaning job and you are confident Riley will be impressed.</p>
<<set $events.maidJobSuccess +=2>>
<<set $player.skillpass +=2>>
<<elseif $player.fitness + ($player.joblevel * 5) gte 48>> /*increased job level will make the job easier */
<p>You spend an hour cleaning the reading room from top to bottom. It is faster to clean than the foyer because it is much smaller and has no windows. Though the mirror
takes a bit of time to clean. </p>
<<set $events.maidJobSuccess+=1>>
<<set $player.skillpass +=1>>
<<elseif $player.fitness + ($player.joblevel * 5) gte _cleanRand>>
<p>You spend an hour cleaning the reading room from top to bottom. It is faster to clean than the foyer because it is much smaller and has no windows. Though the mirror
takes a bit of time to clean. </p>
<<set $events.maidJobSuccess+=1>>
<<set $player.skillpass +=1>>
<<else>>
<p>You work on cleaning but don't feel like you made much progress today.</p>
<<set $events.maidJobSuccess-=1>>
<</if>>
<</linkreplace>></p>
<<else>>
<p>You've already cleaned the reading room today.</p>
<</if>>
<<link "Go back to the foyer" "Van Horn Foyer">>
<</link>><p>The parlor is beautiful but somehow eerie. You can almost feel the weight of past events in this room but you can't understand why. All you know is the small hairs on your arms
stand on end when you enter this room but especially when you near the piano. Sometimes you think you hear a quiet note come from the piano as if someone has pressed one of the
keys very gently but when you look, you don't notice anything.</p>
<<if $events.maidParlorCleaned is false>>
<p><<linkreplace "Clean the parlor.">>
<<set $events.maidParlorCleaned to true>>
<<set $events.maidRoomsCleaned +=1>>
<<addhours 1>>
<<addmins 30>>
<<set $player.energy -=15>>
<<if $player.makeup is false>>
<p>[img["images/events/maidParlorClean.jpg"]]</p>
<<else>>
<p>[img["images/events/maidParlorCleanMakeup.jpg"]]</p>
<</if>>
<<set _cleanRand to random(0,100)>>
<<if _cleanRand gte 95>>
<p>You work on cleaning the parlor. However, you do a terrible job and manage to smear grease on the piano keys!</p>
<<set $events.maidJobSuccess -=2>>
<<elseif _cleanRand lte 5>>
<p>You do an amazing cleaning job and you are confident Riley will be impressed.</p>
<<set $events.maidJobSuccess +=2>>
<<set $player.skillpass +=2>>
<<elseif $player.fitness + ($player.joblevel * 5) gte 48>> /*increased job level will make the job easier */
<p>You spend an hour and a half cleaning the parlor, spending extra time on the piano. It is faster to clean than the foyer because it is smaller. </p>
<<set $events.maidJobSuccess+=1>>
<<set $player.skillpass +=1>>
<<elseif $player.fitness + ($player.joblevel * 5) gte _cleanRand>>
<p>You spend an hour and a half cleaning the parlor, spending extra time on the piano. It is faster to clean than the foyer because it is smaller. </p>
<<set $events.maidJobSuccess+=1>>
<<set $player.skillpass +=1>>
<<else>>
<p>You work on cleaning but don't feel like you made much progress today.</p>
<<set $events.maidJobSuccess-=1>>
<</if>>
<</linkreplace>></p>
<<else>>
<p>You've already cleaned the parlor today.</p>
<</if>>
<<link "Go back to the foyer" "Van Horn Foyer">>
<</link>><<ctp "lisa1">>
<<set $foundPlace.lisasroom to "Lisa's Room">>
<p>[img["images/events/LisasRoomWithRay1.jpg"]]</p>
<p>You look around the room when you step in. It's a little smaller than you expected and this surprises you. For some reason you pictured Lisa having a huge room but it looks fairly ordinary.
Your eyes are briefly drawn to a guitar sitting on the window ledge, you didn't know Lisa played guitar but then again, you know very little about this girl. You frown softly
and glance around, an eerie feeling coming over you. You glance briefly at the window, almost feeling like someone is watching you but you see nothing there except the ever
present trees that are everywhere in this town.</p>
<p><<say $player.fullname $player.saypic>>Is that Lisa's guitar?<</say>></p>
<<link "Look at him as you wait for an answer.">>
<<ctpAdvance "lisa1">>
<</link>>
<<ctpNext clear>>
<p><<ray>>Amber's the one who plays the guitar. I think that's her guitar. I guess she left it last time she was here.<</ray>></p>
<<set $secrets.amber4 to "Amber plays guitar and left her guitar in Lisa's room.">>
<<set $playerKnowledge.pushUnique("amber4")>>
<p><<say $player.fullname $player.saypic>>I see. Well, maybe she'll come get it back sometime. Did the Sheriff search her room after she went missing?<</say>></p>
<p><<ray>>They did. But they didn't find anything useful. You're free to poke around if you want. I'll stay here with you while you do.<</ray>></p>
<<link "Search her room.">>
<<ctpAdvance "lisa1">>
<<skillCheck "investigation" 0 100 48>>
<<addmins 20>>
<</link>>
<<ctpNext clear>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<p>[img["images/events/LisasRoomWithRay2.jpg"]]</p>
<<set $player.skillpass += 2>>
<<set $events.lisasRoomSearchSucceed to true>>
<p>You search through her room and are about to give up when you spot something underneath a dresser. You crawl onto your belly and look under it, your
eyes widening in surprise when you see a polaroid and a book that looks like it might be her diary! You glance over your shoulder as you stretch out for the items,
Ray's eyes snap from your ass to your face as you look at him.</p>
<p><<say $player.fullname $player.saypic>>I found something. A book...it's probably her diary.<</say>></p>
<p>At the last second you decide not to tell him about the picture and manage to palm it as you stand up with the book.</p>
<<set $secrets.lisa11 to "Lisa did some nude modeling and someone snapped a photo of it while another man took the pictures. Who was the photographer? And who snapped the polaroid?">>
<<set $playerKnowledge.pushUnique("lisa11")>>
<<set $secrets.lisa12 to "Lisa hid a diary in her room!">>
<<set $playerKnowledge.pushUnique("lisa12")>>
<<case 'criticalFailure'>>
<<set $events.lisasRoomSearchSucceed to false>>
<p>You spend some time searching through her room however you find nothing of interest. It would seem that the Sheriff's office was right, there don't seem to be
any clues here. You heave a disappointed sigh and look at Ray with a shrug.</p>
<p><<say $player.fullname $player.saypic>>No luck. I guess the Sheriff's deputies found everything there was to find.<</say>></p>
<<case 'Success'>>
<p>[img["images/events/LisasRoomWithRay2.jpg"]]</p>
<<set $player.skillpass += 1>>
<<set $events.lisasRoomSearchSucceed to true>>
<p>You search through her room and are about to give up when you spot something underneath a dresser. You crawl onto your belly and look under it, your
eyes widening in surprise when you see a polaroid and a book that looks like it might be her diary! You glance over your shoulder as you stretch out for the items,
Ray's eyes snap from your ass to your face as you look at him.</p>
<p><<say $player.fullname $player.saypic>>I found something. A book...it's probably her diary.<</say>></p>
<p>At the last second you decide not to tell him about the picture and manage to palm it as you stand up with the book.</p>
<<set $secrets.lisa11 to "Lisa did some nude modeling and someone snapped a photo of it while another man took the pictures. Who was the photographer? And who snapped the polaroid?">>
<<set $playerKnowledge.pushUnique("lisa11")>>
<<set $secrets.lisa12 to "Lisa hid a diary in her room!">>
<<set $playerKnowledge.pushUnique("lisa12")>>
<<case 'rolledSuccess'>>
<p>[img["images/events/LisasRoomWithRay2.jpg"]]</p>
<<set $player.skillpass += 1>>
<<set $events.lisasRoomSearchSucceed to true>>
<p>You search through her room and are about to give up when you spot something underneath a dresser. You crawl onto your belly and look under it, your
eyes widening in surprise when you see a polaroid and a book that looks like it might be her diary! You glance over your shoulder as you stretch out for the items,
Ray's eyes snap from your ass to your face as you look at him.</p>
<p><<say $player.fullname $player.saypic>>I found something. A book...it's probably her diary.<</say>></p>
<p>At the last second you decide not to tell him about the picture and manage to palm it as you stand up with the book.</p>
<<set $secrets.lisa11 to "Lisa did some nude modeling and someone snapped a photo of it while another man took the pictures. Who was the photographer? And who snapped the polaroid?">>
<<set $playerKnowledge.pushUnique("lisa11")>>
<<set $secrets.lisa12 to "Lisa hid a diary in her room!">>
<<set $playerKnowledge.pushUnique("lisa12")>>
<<case 'rolledFail'>>
<<set $events.lisasRoomSearchSucceed to false>>
<p>You spend some time searching through her room however you find nothing of interest. It would seem that the Sheriff's office was right, there don't seem to be
any clues here. You heave a disappointed sigh and look at Ray with a shrug.</p>
<p><<say $player.fullname $player.saypic>>No luck. I guess the Sheriff's deputies found everything there was to find.<</say>></p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<<default>>
<<set $events.lisasRoomSearchSucceed to false>>
<p>You spend some time searching through her room however you find nothing of interest. It would seem that the Sheriff's office was right, there don't seem to be
any clues here. You heave a disappointed sigh and look at Ray with a shrug.</p>
<p><<say $player.fullname $player.saypic>>No luck. I guess the Sheriff's deputies found everything there was to find.<</say>></p>
<</switch>>
<<link "Finish your search">>
<<ctpAdvance "lisa1">>
<</link>>
<<ctpNext clear>>
<<if $events.lisasRoomSearchSucceed eq true>>
<<ctp "lisaYes">>
<p>[img["images/events/LisaPhotoshootPic.png"]]</p>
<p>You hand the diary to Ray and while he flips through it you sneak a quick glance at the photo that you're still cupping in your palm. Your eyes widen when you realize
it's a photo of her modeling nude. Oddly, the picture was taken by someone other than the photographer. You can't see who is photographing her and you fight back frustration
at this realization. You glance at Ray and see he is still focused on the book in front of him.</p>
<p><<say $player.fullname $player.saypic>>Anything interesting in the diary?<</say>></p>
<<link "Slip the picture into your pocket.">>
<<ctpAdvance "lisaYes">>
<</link>>
<<ctpNext clear>>
<p><<ray>>Maybe. I know you probably want it for your investigation but it belongs to our family. I'm sorry.<</ray>></p>
<p>You watch as he puts the diary down on a nearby table. Why is he keeping the diary from you? Sure, it might talk about what boys she liked or arguments with her
parents but surely if it has a clue to her disappearance that's more important right? You briefly wonder if he saw something when he was flipping through it that he
didn't want you to see but that couldn't be more important than finding her could it? His eyes linger on the diary, his palm resting on it almost possessively before
he finally turns from it and looks at you.</p>
<<link "Plead your case.">>
<<ctpAdvance "lisaYes">>
<</link>>
<<ctpNext clear>>
<p>You look into his eyes and are about to say something when you hear Grace yell from downstairs.</p>
<p><<grace>><b>Are you two done up there Ray?</b><</grace>></p>
<p><<ray>>She doesn't like people being in Lisa's room. Let's go. <b>Yes! We're coming down!</b><</ray>></p>
<<link "Follow him downstairs." "First Patterson Home Visit truth 2">>
<<addmins 5>>
<</link>>
<</ctp>>
<<else>>
<p>You look around the room and are about to say something when you hear Grace yell from downstairs.</p>
<p><<grace>><b>Are you two done up there Ray?</b><</grace>></p>
<p><<ray>>She doesn't like people being in Lisa's room. Let's go. <b>Yes! We're coming down!</b><</ray>></p>
<<link "Follow him downstairs." "First Patterson Home Visit truth 2">>
<<addmins 5>>
<</link>>
<</if>>
<</ctp>><<ctp "ffWaitress1">>
<p>[img["images/events/ffWaitress2.jpg"]]</p>
<p>You hear Lou call out in response to you knock and you step into his office. You can't help wondering, briefly, why his office and the breakroom didn't change with
the rest of the diner. It briefly occurs to you to wonder if anyone else has noticed the change or not. <<if $player.tg is true>><i>Maybe if someone noticed the diner
has changed they'd notice I have changed into a woman too?</i><</if>></p>
<p><<say $player.fullname $player.saypic>>You wanted to see me Lou?<</say>></p>
<<link "Wonder what he wants as you wait for his answer.">>
<<ctpAdvance "ffWaitress1">>
<</link>>
<<ctpNext clear>>
<p><<lou>>Yes, I got word that Jill Carlton has new stocks in at the salon. I also got word that someone is willing to pay for you to get a makeover. No, I don't know
who it is. But I made an appointment for you anyway. Go over there and get it done.<</lou>></p>
<p>You stare at Lou in disbelief. He just made a salon appointment for you and didn't even ask? <<if $player.tg is true>><i>Does this happen to women normally? Their
bosses sending them to get makeup and hair and stuff?</i><<set $player.fem += 2>><</if>></p>
<p><<say $player.fullname $player.saypic>>I didn't agree to this. What if I say no?<</say>></p>
<<link "Stare at Lou as he leans back in his chair and sighs with clear impatience.">>
<<ctpAdvance "ffWaitress1">>
<</link>>
<<ctpNext clear>>
<p><<lou>>This isn't optional. But...I'll tell you what. Go to the salon, come back. Show me your new look and you'll get the rest of the day off with full pay.
And I'll throw in an extra fifty to make up for any lost tips. Out of my own pocket. See how nice I am? Now. Go.<</lou>></p>
<p>You hesitate, unsure if you want to go through with this and he sighs. He leans forward and rests his elbows on his desk, staring at you intently.</p>
<p><<lou>>I know. You don't want to do this if it's not your idea. Tell you what, I know why you're in this town. Hell, I have a good idea why you're working for me.
I'll answer some questions for you if you do what I say.<</lou>></p>
<<link "Nod to him and leave without another word." "Friday Makeup">>
<<addmins 10>>
<</link>>
<</ctp>><<set _temppay to $player.jobpay + 50>>
<<set $player.money += _temppay>> /* Pay for the day */
<<set $player.jobdays +=1>>
<<set $player.joblevel += 1>>
<<ctp "ffWaitress3">>
<p>[img["images/events/ffWaitress3.jpg"]]</p>
<p>You return to the diner and Shelly motions you towards Lou's office. You walk back and after knocking on the door Lou calls for you to enter. You walk in and look at him,
hooking one arm behind your back as you stand there, a bit awkwardly. He looks like he approves and smiles. He reaches into his desk and hands over your pay for the day.
You're pleased to see it has the extra fifty dollars he promised.</p>
<p><<say $player.fullname $player.saypic>>You promised you'd answer some questions for me, remember?<</say>></p>
<<link "Frown as Lou gets a cunning grin on his face.">>
<<ctpAdvance "ffWaitress3">>
<</link>>
<<ctpNext clear>>
<p><<lou>>I said I'd answer your questions if you do what I say. I didn't say that that meant going to get this makeover though. You just assumed that.<</lou>></p>
<p>You glare at Lou and he raises a hand with another grin. His beady eyes slowly look you over and he smirks before speaking again.</p>
<p><<lou>>I'll answer your questions but first, lose the scarf and undo an extra button on your uniform. Then, for every question I answer, you have to take off some
clothing. If that's not agreeable, well, I did say that this would be your work day. You can leave if you want but you'll never get this offer again. And part of what I
have to tell you will get you much closer to your goal of finding Lisa Patterson if you're willing to follow in her footsteps. <</lou>></p>
<<link "Decide what to do.">>
<<ctpAdvance "ffWaitress3">>
<</link>>
<<ctpNext clear>>
<p>You think it over for awhile. You're not very happy that he tricked you but thinking back on the conversation you know he's right. He never said it had to do
with going to get this makeover. You sigh loudly as you know that finding Lisa has to take precedence and if he's right, you can't lose this change.
<<if $player.tg is true>><i>If I have any hope of ever becoming a man again, I have to find Lisa. </i> <<set $player.fem += 1>><</if>></p>
<p><<link "Agree to his terms." "Waitress First Friday 4">>
<<addmins 10>>
<<set $events.stripForLou to 0>>
<<set $player.corruption += 2>>
<<set $player.dominance -= 2>>
<</link>></p>
<</ctp>><div id = "ffWaitress4">
<<if $events.stripForLou eq 0>>
<p>[img["images/events/ffWaitress4.jpg"]]</p>
<p>You do as he says and tug off the scarf before unbuttoning the next button on your diner uniform. You lay the scarf aside and look at him, trying not to let your
embarassment show as you try to decide what to ask first.</p>
<<elseif $events.stripForLou eq 1>>
<p>[img["images/events/ffWaitress5.jpg"]]</p>
<p>With a smirk you tug your apron off and toss it aside. You even make a little show of it, purely to taunt Lou. He rolls his eyes and just shakes his head, looking
amused to your surprise.</p>
<p><<lou>>Well played but you don't get to count your shoes. Do you want to ask me anything else?<</lou>></p>
<<elseif $events.stripForLou eq 2>>
<p>[img["images/events/ffWaitress6.jpg"]]</p>
<p>Since he said your shoes don't count you really only have a few choices left. You try not to blush as you unbutton your uniform shirt and toss it aside. This time
you make less of a show than you did last time and you can't help noticing that your nipples are hard. Unfortunately, it's obvious that Lou notices too and he seems
quite pleased with what he sees.</p>
<<set $player.corruption += 1>>
<<set $player.dominance -= 1>>
<<elseif $events.stripForLou eq 3>>
<p>[img["images/events/ffWaitress7.jpg"]]</p>
<p>You lick your lips nervously and swallow as you unbutton your skirt and slide it down your legs. You're down to just your panties now and you know you have to decide quickly how much further
you are willing to go with this. To your horror you realize that your panties are wet though you don't think Lou noticed.</p>
<<set $player.corruption += 1>>
<<set $player.dominance -= 1>>
<<elseif $events.stripForLou eq 4>>
<p>[img["images/events/ffWaitress8.jpg"]]</p>
<p>There is only one thing left now and you pull your panties down, blushing as they briefly stick to your moist sex. You want to cover up but Lou just gives you a
look and instead you end up hugging yourself as you look at him. He grins and moves over to your discarded panties. He picks them up and sniffs at them then places them
into his pocket. You start to object but but he just smirks and you sigh, giving up.</p>
<<set $player.corruption += 2>>
<<set $player.dominance -= 2>>
<</if>>
<<if $playerKnowledge.includes("lisa4") and not $playerKnowledge.includes("lisa16")>>
<p><<linkreplace "Ask if he knows what Lisa's new job was after she quit the diner.">>
<<replace "#ffWaitress4">>
<<set $playerKnowledge.pushUnique("lisa16")>>
<<set $secrets.lisa16 to "Lou told you Lisa left the diner to work at the Royal Flush, a secret gentleman's club.">>
/* <<set $playerKnowledge.pushUnique("lisa10")>>
<<set $secrets.lisa10 to "Jill told you Lisa worked in the Royal Flush, a secret gentleman's club that is behind a lot of illegal things.">> */
<p><<lou>>She went to work at the Royal Flush. It's a gentleman's club that is quite secret and frequented by many powerful men.<</lou>></p>
<<if $playerKnowledge.includes("lisa10")>><p>Jill already told you this but now you've had it confirmed by two people!</p><</if>>
<p><<link "Ask him another question.">>
<<set $events.stripForLou += 1>>
<<run Engine.play("Waitress First Friday 4")>>
<</link>></p>
<p><<link "Stop asking questions." "Waitress First Friday 5">>
<<addmins 30>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("lisa16") and not $playerKnowledge.includes("lou4")>>
<p><<linkreplace "Ask if he knows who owns the Royal Flush.">>
<<replace "#ffWaitress4">>
<<set $playerKnowledge.pushUnique("lou4")>>
<<set $secrets.lou4 to "Lou owns the Royal Flush gentleman's club, a fact you didn't find very surprising. However, he wouldn't tell you how he was able to afford it.">>
<p><<lou>>Come on girl. You surely have an idea already. I own it, of course. It's my club and Lisa never stopped working for me. You might be wondering how I can
afford it. But that question? I'm afraid you're not going to get an answer to. No matter what you offer.<</lou>></p>
<p>In truth, the answer doesn't surprise you very much. He was always trying to get you to dance for him in the breakroom after all. Still, you do wonder
about how he bought the club. You seriously doubt he makes enough owning this diner to afford a gentlemen's club.</p>
<p><<link "Ask him another question.">>
<<set $events.stripForLou += 1>>
<<run Engine.play("Waitress First Friday 4")>>
<</link>></p>
<p><<link "Stop asking questions." "Waitress First Friday 5">>
<<addmins 30>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.includes("lou5")>>
<p><<linkreplace "Ask if he knows what happened to Lisa.">>
<<replace "#ffWaitress4">>
<<set $playerKnowledge.pushUnique("lou5")>>
<<set $secrets.lou5 to "Lou claimed not to know what happened to Lisa but said she was scared the last time he saw her.">>
<p><<lou>>Why she disappeared? No, I don't know what happened to her. I wouldn't harm her or any other woman. I do know that the last time I saw her she was
scared.
<<if $playerKnowledge.includes("lisa16")>> And if you're wondering, that was during her last shift at the Royal Flush. I wondered if
maybe a customer scared her but she wouldn't say.<</if>><</lou>></p>
<p><<link "Ask him another question.">>
<<set $events.stripForLou += 1>>
<<run Engine.play("Waitress First Friday 4")>>
<</link>></p>
<p><<link "Stop asking questions." "Waitress First Friday 5">>
<<addmins 30>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("lou2") and not $playerKnowledge.includes("lou6")>>
<p><<linkreplace "Ask why he quit his job as a detective.">>
<<replace "#ffWaitress4">>
<<set $playerKnowledge.pushUnique("lou6")>>
<<set $secrets.lou6 to "Lou quit being a detective because he felt like he failed the most important case of his life. Finding his daughter. ">>
<p>For the first time you are truly surprised by Lou. He looks away and the perpetual look of desire on his face disappears to be replaced by heartbreaking
sadness. His eyes moisten and he wipes briefly at them with the sleeve of his suit coat. He takes a deep, shuddering breath and finally looks back at you.</p>
<p><<lou>>I quit because I failed in the most important case of my life. My daughter disappeared, just like Lisa. and I couldn't find her. I couldn't be a
detective after that.<</lou>></p>
<p><<link "Ask him another question.">>
<<set $events.stripForLou += 1>>
<<run Engine.play("Waitress First Friday 4")>>
<</link>></p>
<p><<link "Stop asking questions." "Waitress First Friday 5">>
<<addmins 30>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<link "Stop asking questions." "Waitress First Friday 5">>
<<addmins 30>>
<</link>></p>
</div><<ctp "ffWaitress5">>
<p>You're about to put your uniform back on but Lou moves closer and beckons for you to stop. You frown at him and hesitate as he speaks.</p>
<p><<lou>>You've impressed me <<print $player.name + ".">> I think it's about time you start earning more money. Not here in the diner though.
<<if $playerKnowledge.includes("lisa16")>> I'm offering you a job at the Royal Flush, yes the same place Lisa left here to work at. I think you've gone as far
as you can here in the diner. It'd be a waste to keep working here when you have talents that could be put to use there. <<else>> I'm offering you a job at the Royal
Flush, a gentlemen's club. I think you've gone as far as you can here in the diner.<</if>> What do you say?<</lou>></p>
<<link "Consider his offer.">>
<<ctpAdvance "ffWaitress5">>
<</link>>
<<ctpNext clear>>
<div id = "answerLou">
<p><<say $player.fullname $player.saypic>>Why would I want to work there? A gentleman's club? Sounds like a fancy name for a strip club.<</say>></p>
<<if $events.jillDate eq 2>><p>Your mind briefly flashes back to your date with Jill and you have the suspicion that she might actually enjoy it if you worked
in this club. Then again, she could have just been fantasizing with you when she said those seductive words to you.</p><</if>>
<<if $playerKnowledge.includes("lisa16")>>
<p><<lou>>Some of Lisa's last days were spent in the Royal Flush. If you work there maybe you'll find someone who knows
something that can help you in your search for her. Besides, you'll make good money there. You'll make 150 dollars a day, plus tips and believe me,
the tips can be quite nice.<</lou>></p>
<<else>>
<p><<lou>>Powerful men and women go there. The kinds of people who can help you with your search for the missing girl, Lisa Patterson.
Besides, you'll make good money there. You'll make 150 dollars a day, plus tips and believe me,
the tips can be quite nice.<</lou>></p>
<</if>>
<p><<link "Tell Lou you'll take the the job.">>
<<ctpAdvance "ffWaitress5">>
<</link>></p>
<p><<linkreplace "Tell Lou no.">>
<<replace "#answerLou">>
<<set $events.workday to false>>
<<set $events.hasworked to true>>
<<set $events.waitressQuit to true>>
<<set $player.jobdays to 0>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<p>Lou looks disappointed but he nods. He pushes himself off from his desk.</p>
<p><<lou>>I see. Well, as I said. Your time here at the dienr is at an end. You've outgrown this place and we both know it. Good luck. Just send the waitress
uniform back please. Have a good day.<</lou>></p>
<p>You stare at Lou as he circles around his desk. You hastily dress and stomp out, not looking back. Shelly watches you go, a sad look on her face. She can tell
you've quit or been fired you suspect. You give her a wave as you leave and return home.</p>
<p><<link "Go home." "B&B Bedroom">>
<<addmins 20>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<p>Lou smiles and lifts a package out from behind his desk more or less thrusting it into your arms. You see some cloth and what appear to be high heels in it.</p>
<p><<lou>>Try this on. It'll be your new outfit for working at the Royal Flush.<</lou>></p>
<p>You nod and leave his office to go to one of the bathrooms. Your eyes widen when you open the package and see what is inside it. You sigh and change into it then
hurry back to Lou's office.</p>
<<link "Walk into Lou's office." "Waitress First Friday 6">>
<<set $player.uibarpic to "images/people/pcStripperMakeup.png">>
<<set $player.saypic to "images/say/pcStripperMakeupSay.png">>
<</link>>
<</ctp>><<ctp "ffWaitress6">>
<p>[img["images/events/ffWaitress9.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Is this really my "uniform"? I look like...well...like a hooker dressed like a school girl!<</say>></p>
<p><<lou>>It's a gentlemen's club. You're not naive enough to think you'd be earning the money I mentioned just for showing up and waiting tables or something
right? Don't worry. You don't have to sleep with anyone. But...you will be dancing on stage and taking those clothes off.<</lou>></p>
<<link "Decide if you can truly go through with this.">>
<<ctpAdvance "ffWaitress6">>
<</link>>
<<ctpNext clear>>
<p><<lou>>I can see you are nervous about the thought of doing this. Showing your body to men and women for money. Don't worry. This isn't some cheap place that
smells like stale beer and has men missing teeth drooling over you. Believe me, this is for the most important men and women in Solomon Falls only. Just try it
and if you don't like it, you can walk out and never look back. You'll work Monday through Friday from eight in the morning to five in the afternoon. I know it's odd
hours for a stripper but it is what it is. You'll want to be in good shape for dancing and turn on the charm to get more tips but I think you'll be fine with both of those.
<</lou>></p>
<p>You nod and let out a long sigh, deciding to at least try it. Lou smiles and returns to what he was doing behind his desk, clearly dismissing you. You
leave without further word, hurrying home to change.</p>
<p><<link "Go home." "B&B Bedroom">>
<<addmins 15>>
<<set $clothes.stripper to
{
name: "Your school girl outfit",
uipic: "images/people/pcStripperMakeup.png",
saypic: "images/say/pcStripperMakeupSay.png",
makeuppic: "images/people/pcStripperMakeup.png",
makeupsaypic: "images/say/pcStripperMakeupSay.png",
type: "stripper",
}>>
<<set $player.job to "stripper">>
<<set $events.hasworked to true>> /*This will keep the appointments system from saying the player missed a day at work. */
<<set $events.workday to false>> /*Will keep them from wearing uniform outside on their first day */
<<set $player.joblevel to 0>> /*reset job level in case you were fired at another job */
<<if $tasks.includes("Find a job.")>>
<<set $tasks.delete("Find a job.")>>
<<set $passTasks.pushUnique("Find a job.")>>
<</if>>
<<set $player.jobpay to 150>>
<<set $player.jobdays to 0>> /*setting just in case this is a new job after leaving another job */
<</link>></p>
<<set $events.lou to 3>>
<</ctp>>/* Shelly tells player to meet with Lou. Lou tells to go get makeup. If player pushes back offers bonus pay. */
/* <<if $player.tg is true>><i>I feel like this is only pushing me further down the road towards being a woman but I may as well just deal with it. </i>
<<set $player.fem += 2>><</if>>You stand and leave, walking towards the <<link "salon." "Friday Makeup">><<addmins 15>><</link>>
In final scene do:
<<set $player.jobdays +=1>>
<<set $player.money to $player.money + ($player.jobpay + $events.dinerTips)>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(12)>>
Set to noon-ish
Overhear Lou making deal with Priest. Lou starts losing weight? Priest becomes more of a Needful Things style deal maker? */
<p>[img["images/events/ffWaitress1.jpg"]]</p>
<p>When you enter the diner and finishc clocking in Shelly catches you in the hallway. You smile at her as she motions back towards Lou's office.</p>
<p><<shelly>>Lou wanted to see you. He has some kind of assignment for you. He even told me I was working alone today.<</shelly>></p>
<p><<if $events.lou gte 1>>You briefly think of how Lou has talked you into dancing for him in the break room. Surely this doesn't have anything to do with that? <</if>>
You motion out to the dining room and give her a questioning look. Shelly just shrugs and motions down the hallway again</p>
<p>You walk down the hallway and <<link "knock on Lou's door." "Waitress First Friday 2">><<addmins 5>><</link>></p><<ctp "yeswaitress">>
<p>You think about it. The pay is low but you might be able to make it up with tips. And if his words about bonuses are true that could help.
<<if $playerKnowledge.includes("lisa4")>> Not to mention, you might find out why Lisa left here and where she went.<</if>> You nod and Lou grins.</p>
<p><<lou>>Great. Why don't you fill out these forms. I'm going to go ask Shelly if we have any spare uniforms for you to try on.<</lou>></p>
<p>Lou stands and grabs his jacket and then grabs some forms from his desk. He hands them to you then leaves the office. You sit down on a couch and begin to
fill out the forms. It's the usual work application stuff and you have done it all before. <<if $player.tg is true>><i>Though when I did it I was a man...</i> you
think to yourself as you work on the forms.<</if>></p>
<<link "Fill out the forms.">>
<<ctpAdvance "yeswaitress">>
<<addmins 10>>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/waitressInterview.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/waitressInterviewFree.jpg"]]</p>
<</if>>
<p>Shortly after you finish the paperwork Lou returns to the office with Shelly. She surprises you by pulling you into an embrace and kissing your cheek then whispering quietly
to you.</p>
<p><<shelly>>I look forward to working with you. Come with me. I'll get you a uniform and let you try it on. Then you can come back here and show it to Lou.<</shelly>></p>
<<link "Go change into your waitress uniform." "Waitress Interview 3">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.uibarpic to "images/people//pcWaitress.png">>
<<set $player.saypic to "images/say//pcWaitressSay.png">>
<<addmins 10>>
<</link>>
<</ctp>><<ctp "waitress3">>
<p>[img["images/events/waitressInterview2.jpg"]]</p>
<p>You walk back in in your new waitress uniform and look at Lou to see if it fits with his approval. He nods as he looks you over, licking his lips. <<if $player.tg is true>>
<i>I can't believe I'm wearing a pink waitress uniform. One more brick in the new wall of femininity that is building around me...</i> You think to yourself.
<<set $player.fem += 2>><</if>></p>
<p><<lou>>It looks like it fits alright, though there are ways to make it look better and improve your tips.<</lou>></p>
<<link "Ask what he means.">>
<<ctpAdvance "waitress3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/waitressInterview3.jpg"]]</p>
<p>Lou steps forward and undoes one of the buttons on your uniform shirt. He eases it open, his fingertips brushing gently over the silken skin of your cleavage as he does.
You're so surprised by his bold actions you almost don't notice his thumb rubbing gently over your nipple through your uniform top.</p>
<p><<lou>>Show just a bit of cleavage and you'll get better tips. Trust me.<</lou>></p>
<<link "React to his actions.">>
<<ctpAdvance "waitress3">>
<</link>>
<<ctpNext clear>>
<p><<link "Blush and rebutton your blouse.">>
<<ctpAdvance "waitress3">>
<<set $player.dominance -= 2>>
<</link>></p>
<p><<link "Bite your lip and give him a sexy grin.">>
<<ctpAdvance "waitress3">>
<<set $player.corruption += 2>>
<</link>></p>
<p><<link "Push his hand away and rebutton your blouse.">>
<<ctpAdvance "waitress3">>
<<set $player.dominance += 2>>
<</link>></p>
<<ctpNext clear>>
<p><<lou>>Alright <<print $player.name + ",">> I'll see you on your next shift.<</lou>></p>
<p>Lou goes back to his desk and settles into his chair which groans with protest once more. You nod to him and leave his office. You wave to Shelly on your way out and
head back to the Bed and Breakfast.</p>
<<link "Go home and change." "B&B Bedroom">>
<<addmins 15>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.saypic to $player.currentsay>>
<</link>>
<</ctp>><<set $metPeople.lou to "Lou Perry">>
<<ctp "nojob">>
<p>[img["images/events/meetingLou.jpg"]]</p>
<p>You step into the office and are greeted by a very large man. Not large as in muscular, but large as in extremely overweight. <i>Well, I guess he enjoys his own food...</i>
You think to yourself and immediately feel a bit guilty about it. The man stops what he is doing and gives you a friendly smile. </p>
<p><<lou>>Hey there, name's Lou. Yes, the diner is named after me. It had another name before I bought it but who cares right? You're here for the waitress job?<</lou>></p>
<<link "Introduce yourself.">>
<<ctpAdvance "nojob">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Hello Lou. My name is <<print $player.name + ".">> It's a pleasure to meet you.<</say>></p>
<p><<lou>>So, what can I do for you <<print $player.name + "?">><</lou>></p>
<p>
<<if $player.energy gte 10>>
<p>
<<linkreplace "Try to get a feel for Lou.">>
<<set $player.energy -= 10>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<p>Lou seems to be looking at you appraisingly. You get the feeling it's not all about attraction, there is more to it. But he is definitely looking at
you with barely concealed lust as well.</p>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte random (0,100)>>
<p>Lou seems to be looking at you appraisingly. You get the feeling it's not all about attraction, there is more to it. But he is definitely looking at
you with barely concealed lust as well.</p>
<<set $player.skillpass += 1>>
<<else>>
<p>He is looking at you with lust but that is pretty obvious.</p>
<</if>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You don't have enough energy to do this right now.</span><<disable>><<link "Try to get a feel for Lou.">><</link>>
<</disable>></p>
<</if>> </p>
<<link "Ask about the job.">>
<<ctpAdvance "nojob">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I heard you have an opening for a waitress?<</say>></p>
<p>Lou nods at the question and leans back in his chair. It creaks dangerously under his weight and for a moment you wonder if it will give way but by some miracle it does not.</p>
<p><<lou>>Yes. It'd be the usual. Waiting tables. Helping clean up messes. The pay is $50 a day plus tips. If you do very well I may give you a bonus as well. And believe it or not, this place
can be good for making connections and opening doors. Your hours, most of the time, will be Monday through Friday from 8am to 5pm. So, are you interested?<</lou>></p>
<p>
<<if $playerKnowledge.includes("lisa4")>>You think about what you have learned about Lisa. That she worked here and then quit for a mysterious new job. Could she have found out
about the new job in her time here?
<<else>>
You wonder what connections and doors he is talking about. <i>Well, I did meet Mister Van Horn on my first visit here.</i> You think
maybe he means stuff like that.
<</if>></p>
<<link "Decide whether to take the job or not.">>
<<ctpAdvance "nojob">>
<</link>>
<<ctpNext clear>> /*clearing for the below */
<div id="waitressanswer">
<p>
<<link "Accept the job." "Waitress Interview 2">>
<<addmins 10>>
<<set $clothes.waitress to
{
name: "Your waitress uniform",
uipic: "images/people/pcWaitress.png",
saypic: "images/say/pcWaitressSay.png",
makeuppic: "images/people/pcWaitressMakeup.png",
makeupsaypic: "images/say/pcWaitressMakeupSay.png",
type: "waitress",
}>>
<<set $player.job to "waitress">>
<<set $events.hasworked to true>> /*This will keep the appointments system from saying the player missed a day at work. */
<<set $events.workday to false>> /*Will keep them from wearing uniform outside on their first day */
<<set $player.joblevel to 0>> /*reset job level in case you were fired at another job */
<<if $tasks.includes("Find a job.")>>
<<set $tasks.delete("Find a job.")>>
<<set $passTasks.pushUnique("Find a job.")>>
<</if>>
<<set $player.jobpay to 50>>
<<set $player.jobdays to 0>> /*setting just in case this is a new job after leaving another job */
<</link>></p>
<p><<linkreplace "Decline the job.">>
<<replace "#waitressanswer">>
<p>Lou looks disappointed but he nods to you and returns to some paperwork on his desk.</p>
<p><<lou>>Well, the job will still be here for a while. If you change your mind, come talk to me again. In the meantime, I have work to do.<</lou>></p>
<p>You nod to him and turn for the door. You get the feeling he is staring at your ass but you don't turn around to look.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 10>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>>/*add changing scene and separate application into new file. */
<<if $player.job is "none" and not $events.waitressQuit>>
<<include "Waitress Interview">>
<<elseif $totalGameDays eq 4>> /*makeup */
<<else>>
/*waitress job events go here */
<<if $player.jobdays eq 0>>
<p><<link "Start your first day as a waitress." "waitress first day">>
<<set $events.hasworked to true>>
<</link>></p>
<<elseif $player.jobdays gte 1>> /*catch */
<<set $events.dinerJobSuccess to 0>>
<<set $events.dinerMorningTablesServed to false>>
<<set $events.dinerLunch to false>>
<<set $events.dinerAfternoonTablesServed to false>>
<<set $events.dinerTips to 0>>
<<set $events.dinerVanHornService to false>>
<<set $events.dinerDutiesDone to 0>>
<<link "Clock in and prepare to start working as a waitress." "waitress diner">>
<<set $events.hasworked to true>>
<</link>>
<</if>>
<</if>><div class="notebookrow">
<div class="notebookside">
<p>You open up your wardrobe and look over the clothing you have available.
<<if $player.tg is true and $player.fem lte 25>>You're not sure you'll ever get used to women's clothes.<</if>></p>
<<if def $clothes.starter>>
<<button $clothes.starter.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.starter.uipic>>
<<set $player.saypic to $clothes.starter.saypic>>
<<set $player.clothestype to $clothes.starter.type>>
<<replace "#pic">>
[img[$clothes.starter.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.starter.makeuppic>>
<<set $player.saypic to $clothes.starter.makeupsaypic>>
<<set $player.clothestype to $clothes.starter.type>>
<<replace "#pic">>
[img[$clothes.starter.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.freedress>>
<<button $clothes.freedress.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.freedress.uipic>>
<<set $player.saypic to $clothes.freedress.saypic>>
<<set $player.clothestype to $clothes.freedress.type>>
<<replace "#pic">>
[img[$clothes.freedress.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.freedress.makeuppic>>
<<set $player.saypic to $clothes.freedress.makeupsaypic>>
<<set $player.clothestype to $clothes.freedress.type>>
<<replace "#pic">>
[img[$clothes.freedress.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.meshdress>>
<<button $clothes.meshdress.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.meshdress.uipic>>
<<set $player.saypic to $clothes.meshdress.saypic>>
<<set $player.clothestype to $clothes.meshdress.type>>
<<replace "#pic">>
[img[$clothes.meshdress.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.meshdress.makeuppic>>
<<set $player.saypic to $clothes.meshdress.makeupsaypic>>
<<set $player.clothestype to $clothes.meshdress.type>>
<<replace "#pic">>
[img[$clothes.meshdress.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.deputy and $player.job is "deputy">>
<<button $clothes.deputy.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.deputy.uipic>>
<<set $player.saypic to $clothes.deputy.saypic>>
<<set $player.clothestype to $clothes.deputy.type>>
<<replace "#pic">>
[img[$clothes.deputy.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.deputy.makeuppic>>
<<set $player.saypic to $clothes.deputy.makeupsaypic>>
<<set $player.clothestype to $clothes.deputy.type>>
<<replace "#pic">>
[img[$clothes.deputy.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.waitress and $player.job is "waitress">>
<<button $clothes.waitress.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.waitress.uipic>>
<<set $player.saypic to $clothes.waitress.saypic>>
<<set $player.clothestype to $clothes.waitress.type>>
<<replace "#pic">>
[img[$clothes.waitress.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.waitress.makeuppic>>
<<set $player.saypic to $clothes.waitress.makeupsaypic>>
<<set $player.clothestype to $clothes.waitress.type>>
<<replace "#pic">>
[img[$clothes.waitress.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.personalassistant and $player.job is "personal assistant">>
<<button $clothes.personalassistant.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.personalassistant.uipic>>
<<set $player.saypic to $clothes.personalassistant.saypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<<replace "#pic">>
[img[$clothes.personalassistant.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.personalassistant.makeuppic>>
<<set $player.saypic to $clothes.personalassistant.makeupsaypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<<replace "#pic">>
[img[$clothes.personalassistant.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.maid and $player.job is "maid">>
<<button $clothes.maid.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.maid.uipic>>
<<set $player.saypic to $clothes.maid.saypic>>
<<set $player.clothestype to $clothes.maid.type>>
<<replace "#pic">>
[img[$clothes.maid.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.maid.makeuppic>>
<<set $player.saypic to $clothes.maid.makeupsaypic>>
<<set $player.clothestype to $clothes.maid.type>>
<<replace "#pic">>
[img[$clothes.maid.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.undercover and $player.job is "undercover">>
<<button $clothes.undercover.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.undercover.uipic>>
<<set $player.saypic to $clothes.undercover.saypic>>
<<set $player.clothestype to $clothes.undercover.type>>
<<replace "#pic">>
[img[$clothes.undercover.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.undercover.makeuppic>>
<<set $player.saypic to $clothes.undercover.makeupsaypic>>
<<set $player.clothestype to $clothes.undercover.type>>
<<replace "#pic">>
[img[$clothes.undercover.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.stripper and $player.job is "stripper">>
<<button $clothes.stripper.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.stripper.uipic>>
<<set $player.saypic to $clothes.stripper.saypic>>
<<set $player.clothestype to $clothes.stripper.type>>
<<replace "#pic">>
[img[$clothes.stripper.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.stripper.makeuppic>>
<<set $player.saypic to $clothes.stripper.makeupsaypic>>
<<set $player.clothestype to $clothes.stripper.type>>
<<replace "#pic">>
[img[$clothes.stripper.makeuppic]]
<</replace>>
<</if>>
<</button>>
<</if>>
</div>
<div class="notebookmain" id="pic">
</div>
</div>
<<link "Close the wardrobe." "B&B Bedroom">><</link>><div class="notebookrow">
<div class="notebookside">
<b>Name:</b> Wolfram Heinrich<br>
<b>Age:</b> 40s, maybe 50s<br>
<b>Bio:</b><p>Wolfram Heinrich maintains the Solomon Falls Lighthouse. He has terrible burn scars and is blind in one eye. Despite his fearsome appearance he seems to be a decent
and generally kind man. </p>
</div>
<div class="notebookmain">
<img class="norounding" src="images/people/Wolfram_Photo.png">
</div>
</div>
<ul>
<<if $playerKnowledge.includes("wolfram1")>><li>$secrets.wolfram1<br></li><</if>> /* Wolfram was badly burned in the same fire that killed Van Horn's sister and scarred him. */
</ul>
<p></p><p>You find yourself in that oh so familiar dreamscape but something seems different. You hear voices in the distance. They sound...hungry. And they are getting closer.
Looking around you see the familiar form of the being from your dreams.</p>
<p><<say $player.fullname $player.saypic>>What's going on? What are those voices?<</say>></p>
<p><<dreamer>>You have failed. Even now your body cools. Those voices are the creatures that haunt Solomon Falls. They've craved you for some time. And now, they will have you.<</dreamer>></p>
<p>You spin around, looking wildly around you with wide eyes. The things that slither closer through the trees threaten to shatter your sanity just by looking at them. In the end, it doesn't
matter, your last moments are filled with terror and agony as they rend your soul.</p><<if $player.addiction gte 1>>
<<if $events.rapturedays lte 1>>
<p>You feel a craving for more of the drugs but it's not too bad. Yet.</p>
<p>You hear Janice's voice calling out for you.</p>
<p><<janice>><<print $player.name + ",">> breakfast is ready! Come on down!<</janice>></p>
<p><<link "Go downstairs to have breakfast." "b&b breakfast">><<addmins 5>><</link>></p>
<<else>>
<<if $player.rapturepills gte 1>>
<<set $player.rapturepills -= 1>>
<p>You search through your pockets and find one of the pills Nick gave you. You quickly gulp it down and sigh with pleasure.</p>
<<skillCheck "fitness" 0 100 65>> /* Rapture is very addictive */
<<if $player.energy gte 10>> /* It is tiring to try to fight off the addiction */
<<set $player.energy -= 10>>
<<else>>
<<set $player.energy to 0>>
<</if>>
<<set $events.tookrapture to 1>> /* This will measure how often you took the drug. */
<<set $events.rapturedays to 0>> /* How long since you took rapture */
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.energy += 10>>
<<set $player.skillpass += 2>>
<<set $player.addiction -= 1>> /*The addiction got better! */
<<case 'criticalFailure'>>
<<set $player.addiction += 2>> /* The addiction is more severe due to the crit fail! */
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<case 'rolledFail'>>
<<set $player.addiction += 1>>
<<case 'error'>>
<<set $player.addiction +=1 1>>
<<default>>
<<set $player.addiction +=1 1>>
<</switch>>
<p><<link "Go downstairs to have breakfast." "b&b breakfast">><<addmins 5>><</link>></p>
<<else>>
<p>You wince, pain shooting through your body as you feel a need for rapture running through you. The cravings are impossible to control and you
actually feel sick. You don't think you can eat breakfast today, all you care about is finding Nick and getting more of the rapture.</p>
<<set $player.health to $player.health-(5*$player.addiction)>>
<<set $player.energy to $player.energy-(5*$player.addiction)>>
<p><<link "Go downstairs to have breakfast." "b&b breakfast">><<addmins 5>><</link>></p>
<</if>>
<</if>>
<<else>>
<p>You hear Janice's voice calling out for you.</p>
<p><<janice>><<print $player.name + ",">> breakfast is ready! Come on down!<</janice>></p>
<p><<link "Go downstairs to have breakfast." "b&b breakfast">><<addmins 5>><</link>></p>
<</if>><<if not $events.izabelaCheck>>
<<set $events.izabelaCheck to 0>> /* set to $totalGameDays when PC does investigation for the day */
<</if>>
<<if not $events.lisaCheck>>
<<set $events.lisaCheck to 0>> /* set to $totalGameDays when PC does investigation for the day */
<</if>>
<<if not $events.shadowCheck>>
<<set $events.shadowCheck to 0>> /* set to $totalGameDays when PC does investigation for the day */
<</if>>
<<if not $events.homeworkCheck>> /* Tracks improving the manor stuff like buying things at the grocery store. */
<<set $events.homeworkCheck to 0>> /* set to $totalGameDays when PC does investigation for the day */
<</if>>
<<if not $events.schoolworkCheck>> /* tracks working on Blackmoor with VH and Riley. */
<<set $events.schoolworkCheck to 0>> /* set to $totalGameDays when PC does investigation for the day */
<</if>>/*Deputy juob */
<<if $player.job is "deputy" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte 2 and
(8 - $gameDate.getHours() ) gte 0 and not $events.hasworked>>
<<set $events.workday to true>>
<div class="skillfail">
<p>You need to get to the Sheriff's station at 8am for your job! Don't forget your deputy uniform!</p>
</div>
<<elseif $player.job is "deputy" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte -1 and not $events.hasworked>>
<<set $events.workday to false>> /* Keep the player from working if they are too late */
<div class="skillfail">
<p>You missed work!</p>
<<set $player.joblevel -=1>> /*if joblevel = -1 then player is fired */
<<set $events.missedwork to true>>
</div>
<</if>>
/*waitress job */
<<if $player.job is "waitress" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte 2 and
(8 - $gameDate.getHours() ) gte 0 and not $events.hasworked>>
<<set $events.workday to true>>
<div class="skillfail">
<p>You need to get to the diner at 8am for your job! Don't forget your waitress uniform!</p>
</div>
<<elseif $player.job is "waitress" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte -1 and not $events.hasworked>>
<<set $events.workday to false>> /* Keep the player from working if they are too late */
<div class="skillfail">
<p>You missed work!</p>
<<set $player.joblevel -=1>> /*if joblevel = -1 then player is fired */
<<set $events.missedwork to true>>
</div>
<</if>>
/*secretary job */
<<if $player.job is "personal assistant" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (9 - $gameDate.getHours() ) lte 2 and
(8 - $gameDate.getHours() ) gte 0 and not $events.hasworked>>
<<set $events.workday to true>>
<div class="skillfail">
<p>You need to get to City Hall at 9am for your job! Don't forget your secretary dress!</p>
</div>
<<elseif $player.job is "personal assistant" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (9 - $gameDate.getHours() ) lte -1 and not $events.hasworked>>
<<set $events.workday to false>> /* Keep the player from working if they are too late */
<div class="skillfail">
<p>You missed work!</p>
<<set $player.joblevel -=1>> /*if joblevel = -1 then player is fired */
<<set $events.missedwork to true>>
</div>
<</if>>
/*maid job */
<<if $player.job is "maid" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte 2 and
(8 - $gameDate.getHours() ) gte 0 and not $events.hasworked>>
<<set $events.workday to true>>
<div class="skillfail">
<p>You need to get to the Van Horn Manor at 8am for your job! Don't forget your maid dress!</p>
</div>
<<elseif $player.job is "maid" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte -1 and not $events.hasworked>>
<<set $events.workday to false>> /* Keep the player from working if they are too late */
<div class="skillfail">
<p>You missed work!</p>
<<set $player.joblevel -=1>> /*if joblevel = -1 then player is fired */
<<set $events.missedwork to true>>
</div>
<</if>>
/* undercover job */
<<if $player.job eq "undercover" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) >>
<<set $events.workday to true>>
<</if>>
/* stripper job */
<<if $player.job is "stripper" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte 2 and
(8 - $gameDate.getHours() ) gte 0 and not $events.hasworked>>
<<set $events.workday to true>>
<div class="skillfail">
<p>You need to go to the Royal Flush for your shift!</p>
</div>
<<elseif $player.job is "stripper" and
($gameDate.getDay() eq 1 or
$gameDate.getDay() eq 2 or
$gameDate.getDay() eq 3 or
$gameDate.getDay() eq 4 or
$gameDate.getDay() eq 5) and (8 - $gameDate.getHours() ) lte -1 and not $events.hasworked>>
<<set $events.workday to false>> /* Keep the player from working if they are too late */
<div class="skillfail">
<p>You missed work!</p>
<<set $player.joblevel -=1>> /*if joblevel = -1 then player is fired */
<<set $events.missedwork to true>>
</div>
<</if>><<set $gameStart to true>>
<<ctp "arrival1">>
<p>[img["images/ArrivingInSolomonFalls.jpg"]]</p>
<p>You've been driving for hours now. You're heading to the small town of Solomon Falls and it is difficult to find but you have directions to follow
and now you are on what you hope is the last road leading to this isolated town.</p>
<p>It's chilly but thankfully not as bad as it could be at this time of year. Oddly, the trees even look green. You look out at the passing forest as you make your way
towards the town. It's nestled on the Maine coastline but only has one road leading to it as far as you know and has a reputation among those interested in the paranormal
like you and your father. They are obsessed with this town but some say it doesn't even exist. Considering the odd looks you got at the last gas station when
you asked about the town, you're starting to wonder yourself.</p>
<p><<link "Think about why you came here.">>
<<ctpAdvance "arrival1">>
<</link>></p>
<<ctpNext clear>>
<p>Your little red car sputtered a time or two as you wound through the forest and you pat the dashboard reassuringly.
You dig through your notebook and pull out the photo that had come to you in an envelope that only had your name on it. No return address, no stamp, not even your address.
It came with a hand written letter that said only "Find Lisa Patterson." Enclosed in the envelope were the directions you are following now, the name of a boarding house
and some newspaper clippings about her disappearance and articles from the local paper that implied she was quite popular in her high school. Homecoming queen. Cheerleader.
She seemed like the perfect girl but you had a feeling there was more to her than met the eye. Normally that wouldn't be enough for you to drive all this way. After all,
you are an investigator who specializes in the paranormal like your father, you don't go looking for missing people. But you couldn't resist this trip. </p>
<p><<say $player.fullname $player.saypic>>After all, it's not everyday you're invited to the mythical Solomon Falls.<</say>></p>
You briefly glance from the road to <<link "look at the picture of the missing girl.">>
<<ctpAdvance "arrival1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/people/Lisa_Photo.png"]]</p>
<p>Written on the back, in the same handwriting as the letter is "Ray and Grace Patterson. Went missing September 23rd."
You figure that Ray and Grace are her parents so it's a starting point at least. You wonder if her disappearance is something mundane or if it is tied to the rumored
paranormal events that plague this elusive town.</p>
Ahead you see the Bed & Breakfast mentioned in the directions you are following and you <<link "pull into the driveway." "B&B arrival">>
<<set $foundPlace.BandB to "Bed and Breakfast">>
<<addhours 3>>
<</link>>
<</ctp>><<set $events.hadBreakfast to true>>
<<if $totalGameDays eq 3>>
<<ctp "breakfastfirst">>
<p>[img["images/events/b&bFirstBreakfast.jpg"]]</p>
<p><<janice>>Welcome to your first breakfast with us. Please, find a seat. If you don't have any preference I'll bring you out a good country breakfast with plenty of protein
to get you started on your day.<</janice>></p>
<p>Janice smiles at you and heads into the kitchen. You look over at Sean who is leaning against the table. <<if $events.sean lt 1>> He gives you a cold nod and you return it.
Neither of you is happy about how events have gone between you so far.<</if>><<if $relationships.sean gte 5>>He smiles at you and you feel yourself flushing slightly at the smile.
His smile turns into a grin and a wink. <</if>><<if $player.tg is true>><i>I swear, life was simpler when I was a man...</i><</if>></p>
<<link "Move to the chair you have chosen.">>
<<ctpAdvance "breakfastfirst">>
<</link>>
<<ctpNext clear>>
<p>You sit down at the table and Sean chooses a seat next to you. A few minutes later Janice comes in and sets plates before you.</p>
<p><<janice>>If you two will excuse me, I have work to do around the house.<</janice>></p>
<p>Sean begins to eat and looks over at you with a shrug. He pauses in his eating.</p>
<p><<sean>>She always gets up super early and eats before the guests. She says she's the landlady and not here to socialize.<</sean>></p>
<<link "Eat your breakfast">>
<<ctpAdvance "breakfastfirst">>
<</link>>
<<ctpNext clear>>
<<if $events.sean eq 3>>
<<include "Sean Breakfast 1">> /*Sean first 'date' */
<<else>>
<p>[img["images/events/b&bBreakfast.jpg"]]</p>
<p>You and sean finish your meal in silence. <<if $relationships.sean gte 5>>It is a friendly silence and you two even smile at each other from time to time.<</if>> When you
finish, Sean stands and motions for your plate. You hand it to him and he accepts it, leaving the dining room with a nod.</p>
<<link "Go back to your room" "B&B Bedroom">>
<<addmins 15>>
<</link>>
<</if>>
<</ctp>>
<<elseif $totalGameDays eq 4>> /* Events after the Thurday dream where the dreamer got scared off by the creature in the woods. */
<<include "First Friday Breakfast">>
<<else>>
<<ctp "breakfast">>
<p>You sit down at the table and Sean chooses a seat next to you. A few minutes later Janice comes in and sets plates before you.</p>
<p><<janice>>If you two will excuse me, I have work to do around the house.<</janice>></p>
<p>Sean begins to eat and looks over at you with a shrug. He pauses in his eating.</p>
<p><<sean>>She always gets up super early and eats before the guests. She says she's the landlady and not here to socialize.<</sean>></p>
<<link "Eat your breakfast">>
<<ctpAdvance "breakfast">>
<</link>>
<<ctpNext clear>>
<<if $events.sean eq 3>>
<<include "Sean Breakfast 1">> /*Sean first 'date' */
<<else>>
<p>[img["images/events/b&bBreakfast.jpg"]]</p>
<p>You and sean finish your meal in silence. <<if $relationships.sean gte 5>>It is a friendly silence and you two even smile at each other from time to time.<</if>> When you
finish, Sean stands and motions for your plate. You hand it to him and he accepts it, leaving the dining room with a nod.</p>
<<link "Go back to your room" "B&B Bedroom">>
<<addmins 15>>
<</link>>
<</if>>
<</ctp>>
<</if>><p><<link "Notebook updated!">><<toggleclass "#update" "hidden">><</link>></p><div id="update" class="hidden"><div class="skillpass">
<p>Janice and Sean have been added to your notebook! From now on you won't be notified if your notebook is updated. Check it often!</p></div></div>
<p><<janice>>This is the bathroom you will share with my grandson. The two of you are responsible for washing your own towels. I'll show you the washer and dryer later.
You are also responsible for your own toiletries including soap and shampoo. I have provided a small amount for you.<</janice>></p>
You look the bathroom over. It's small but seems functional enough. There's a medicine cabinet over the sink where you could probably store your toiletries
if you wanted to but you think you might prefer to keep them in your room so Sean doesn't get tempted to look through them. You're not sure how you feel about sharing a
bathroom with a man you don't know. <<if $player.gender is "female">>Or any man for that matter. <i>I better remember to keep the door locked...</i> you think to yourself.
<</if>> After you've had a chance to look it over Janice leads you to your bedroom and you <<link "walk in." "bedroom first visit">><<addmins 15>><</link>><p>After Janice leaves you take some time putting away your clothes and inspecting your room. Afterwards you take out your notebook and look it over,
making notes about the people you've met. <<if $playerKnowledge.includes("janice1")>>You think about what Janice told you, that she was told in a dream you were coming. You wonder
if you'll have any prophetic dreams while you stay here.<</if>> You stare at the notebook in thought for a few minutes, tapping your pen on it absently.</p>
<<addmins 30>>
<p><<say $player.fullname $player.saypic>>I need to find a job so I can make rent and have spending money. Tomorrow I'll go to town and interview Lisa's parents and if I have time,
start looking for a job. I ought to look for any friends of Lisa's as well. Maybe I can ask Janice about a newspaper or something so I can check the classifieds.<</say>></p>
You add two new tasks to your notebook: Find a job and interview Lisa's parents. As you write the last words you let out a huge yawn. With a shrug you undress and
crawl into your new bed. In no time at all you <<link "fall asleep." "first night dream">>
<<set $player.energy to $player.maxenergy>>
<<set $player.currentlook to $player.uibarpic>>
<<if $player.gender eq "female">>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<</if>>
<</link>><p><<janice>>This is your bedroom. You'll be expected to keep it neat and clean. No food or drinks left up here. No dirty clothes in the floor.
You'll be responsible for washing your own sheets and clothes of course. You may make use of the closet space on each side and the dresser as needed. One more thing.
No <<if $player.gender is "male">>girls<<else>>boys<</if>> allowed in here. Understood?<</janice>></p>
<p><<link "Respond politely." "first polite Janice">>
<<set $relationships.janice += 10>>
<</link>></p>
<p><<link "Respond sarcastically." "first rude Janice">>
<<set $relationships.janice -= 10>>
<</link>></p><<switch $events.dreams>>
<<case 6>>
<<link "You find yourself in another eerie dream." "dream 6">>
<</link>>
<<case 7>>
/* Vampire visit. Arisha can make them leave depending on player choice in dream 6:
If chose Corvus: She can make them leave.
If chose Van Horn: Can make them leave if willpower is high enough
If chose Constantin: She is powerless
If vampire chosen = Nicholai = Nicholai scene
else if Izabela = Izabela scene
else straight to dream, perhaps a brief creepy scene of a shadow outside the window? */
<<if $events.vampInvitedIn eq "Nicholai">>
<<link "You are startled out of sleep by a presence in your room!" "Day 8 Nicholai night visit">>
<<set $events.hasworked to true>>
<</link>>
<<elseif $events.vampInvitedIn eq "Izabela">>
<<link "You are startled out of sleep by a presence in your room!" "Day 8 Izabela night visit">>
<<set $events.hasworked to true>>
<</link>>
<<else>> /*no vamp invited in */
<<link "You find yourself in another eerie dream." "dream 7">>
<<set $events.hasworked to true>>
<</link>>
<</if>>
<<default>>
<<link "After a restful sleep, you awaken." "Blackwood Morning">>
<<set $player.uibarpic to $player.currentlook>>
<</link>>
<</switch>><div class="notebookrow">
<div class="notebookside">
<p>You open up your wardrobe and look over the clothing you have available.
<<if $player.tg is true and $player.fem lte 25>>You're not sure you'll ever get used to women's clothes.<</if>></p>
<<if def $clothes.starter>>
<<button $clothes.starter.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.starter.uipic>>
<<set $player.saypic to $clothes.starter.saypic>>
<<set $player.clothestype to $clothes.starter.type>>
<<replace "#pic">>
[img[$clothes.starter.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.starter.makeuppic>>
<<set $player.saypic to $clothes.starter.makeupsaypic>>
<<set $player.clothestype to $clothes.starter.type>>
<<replace "#pic">>
[img[$clothes.starter.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.freedress>>
<<button $clothes.freedress.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.freedress.uipic>>
<<set $player.saypic to $clothes.freedress.saypic>>
<<set $player.clothestype to $clothes.freedress.type>>
<<replace "#pic">>
[img[$clothes.freedress.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.freedress.makeuppic>>
<<set $player.saypic to $clothes.freedress.makeupsaypic>>
<<set $player.clothestype to $clothes.freedress.type>>
<<replace "#pic">>
[img[$clothes.freedress.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.meshdress>>
<<button $clothes.meshdress.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.meshdress.uipic>>
<<set $player.saypic to $clothes.meshdress.saypic>>
<<set $player.clothestype to $clothes.meshdress.type>>
<<replace "#pic">>
[img[$clothes.meshdress.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.meshdress.makeuppic>>
<<set $player.saypic to $clothes.meshdress.makeupsaypic>>
<<set $player.clothestype to $clothes.meshdress.type>>
<<replace "#pic">>
[img[$clothes.meshdress.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
/*<<if def $clothes.deputy and $player.job is "deputy">>
<<button $clothes.deputy.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.deputy.uipic>>
<<set $player.saypic to $clothes.deputy.saypic>>
<<set $player.clothestype to $clothes.deputy.type>>
<<replace "#pic">>
[img[$clothes.deputy.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.deputy.makeuppic>>
<<set $player.saypic to $clothes.deputy.makeupsaypic>>
<<set $player.clothestype to $clothes.deputy.type>>
<<replace "#pic">>
[img[$clothes.deputy.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.waitress and $player.job is "waitress">>
<<button $clothes.waitress.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.waitress.uipic>>
<<set $player.saypic to $clothes.waitress.saypic>>
<<set $player.clothestype to $clothes.waitress.type>>
<<replace "#pic">>
[img[$clothes.waitress.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.waitress.makeuppic>>
<<set $player.saypic to $clothes.waitress.makeupsaypic>>
<<set $player.clothestype to $clothes.waitress.type>>
<<replace "#pic">>
[img[$clothes.waitress.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.personalassistant and $player.job is "personal assistant">>
<<button $clothes.personalassistant.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.personalassistant.uipic>>
<<set $player.saypic to $clothes.personalassistant.saypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<<replace "#pic">>
[img[$clothes.personalassistant.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.personalassistant.makeuppic>>
<<set $player.saypic to $clothes.personalassistant.makeupsaypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<<replace "#pic">>
[img[$clothes.personalassistant.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.maid and $player.job is "maid">>
<<button $clothes.maid.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.maid.uipic>>
<<set $player.saypic to $clothes.maid.saypic>>
<<set $player.clothestype to $clothes.maid.type>>
<<replace "#pic">>
[img[$clothes.maid.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.maid.makeuppic>>
<<set $player.saypic to $clothes.maid.makeupsaypic>>
<<set $player.clothestype to $clothes.maid.type>>
<<replace "#pic">>
[img[$clothes.maid.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.undercover and $player.job is "undercover">>
<<button $clothes.undercover.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.undercover.uipic>>
<<set $player.saypic to $clothes.undercover.saypic>>
<<set $player.clothestype to $clothes.undercover.type>>
<<replace "#pic">>
[img[$clothes.undercover.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.undercover.makeuppic>>
<<set $player.saypic to $clothes.undercover.makeupsaypic>>
<<set $player.clothestype to $clothes.undercover.type>>
<<replace "#pic">>
[img[$clothes.undercover.makeuppic]]
<</replace>>
<</if>>
<</button>><br>
<</if>>
<<if def $clothes.stripper and $player.job is "stripper">>
<<button $clothes.stripper.name>>
<<addmins 10>>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.stripper.uipic>>
<<set $player.saypic to $clothes.stripper.saypic>>
<<set $player.clothestype to $clothes.stripper.type>>
<<replace "#pic">>
[img[$clothes.stripper.uipic]]
<</replace>>
<<else>>
<<set $player.uibarpic to $clothes.stripper.makeuppic>>
<<set $player.saypic to $clothes.stripper.makeupsaypic>>
<<set $player.clothestype to $clothes.stripper.type>>
<<replace "#pic">>
[img[$clothes.stripper.makeuppic]]
<</replace>>
<</if>>
<</button>>
<</if>>*/
</div>
<div class="notebookmain" id="pic">
</div>
</div>
<<link "Close the wardrobe." "Blackwood Bedroom">><</link>><<ctp "carloSecret1">>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/darkAlley1st.jpg"]]</p>
<<else>>
<p>[img["images/events/darkAlley1stfree.jpg"]]</p>
<</if>>
<p>Stepping into this dark alley is like stepping out of Solomon Falls and into another world. Why is there fog here? Why is it so dark even when it's sunny? It is sunny
right? You look up but it is so overcast you can't tell for sure. Dark, foreboding clouds that weren't there even a moment ago now cover the sky. You shudder and look around as the
wind blows past you making an eerie moaning sound.</p>
<p>You quickly step back out into the street and suddenly, it's sunny again. You frown in confusion and then step back into the alley
only to see the dark, foreboding sky and fog once more. You're just about to leave this alley when you hear some shuffling and see movement. You tense but then see it is only a man. He doesn't look agressive but still you're cautious.
<<if $player.tg is true>> <i> In this female body I better be extra careful!</i><</if>> The man sees you looking at him and holds up a hand in a calming gesture. </p>
<<link "Keep your distance.">>
<<ctpAdvance "carloSecret1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/meetingcarlo1.jpg"]]</p>
<p><<carlo>>No reason to be afraid girl. Name's Carlo, Carlo Rua, I might actually have something you want...<</carlo>></p>
<p>You feel the blood leaving your face and your eyes widen as you find yourself wondering if you'll be the next missing girl. He laughs at the look on your face. He sees the
look of fear on your face and holds out his hands in an effort to look less threatening.</p>
<<link "Try to stay calm.">>
<<ctpAdvance "carloSecret1">>
<</link>>
<<ctpNext clear>>
<p><<carlo>>Damn girl, you should see the look on your face. Don't worry. What I'm proposing is a quid pro quo, that's it. You give me something I need. I give you something you
need.<</carlo>></p>
<<if $player.energy gte 15>>
<p><<linkreplace "Try to figure out if he is dangerous.">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.investigation gte 48>>
<p> Your gut tells you it is probably smart to be cautious around him but he doesn't look like he is going to lunge at you and attack you.</p>
<<set $player.skillpass +=1>>
<<elseif $player.investigation gte random(0,60)>> /* He is easy to read right now */
<p> Your gut tells you it is probably smart to be cautious around him but he doesn't look like he is going to lunge at you and attack you.</p>
<<set $player.skillpass +=1>>
<<else>>
<p>Sadly, you're just not sure if he is dangerous or not.</p>
<</if>>
<</linkreplace>></p>
<<else>>
<p>You want to <<disable>><<link "figure out if he is dangerous">><</link>><</disable>> but you're too tired.</p>
<</if>>
<p>You nod as he says this. You glance briefly back in the direction of safety, or at least the Town Square and then back at him, heart still pounding in your chest.</p>
<<link "Decide your next move.">>
<<ctpAdvance "carloSecret1">>
<</link>>
<<ctpNext clear>>
<div id="carlo1">
<p><<linkreplace "Hear him out.">>
<<replace "#carlo1">>
<<set $events.carlo to 2>>
<<set $relationships.carlo +=5>>
<<set $events.carlosecretdays to $totalGameDays>>
<<ctp "lisaSecret1">>
<p>You're not sure how smart it is to stay here and listen to the man but you decide to risk it. Still, you're tense and he seems to be able to see it in your posture.</p>
<p><<carlo>>So, here's the deal. Guys like me? We tend to get ignored unless we go out of our way to get attention. You know? And I've learned over the years how to use that
to my advantage. I'm sure you're thinking "So what?" Well, I learn stuff. Secrets. Things people don't want other people to know. And I have the feeling you're the kind of
girl who needs to know these secrets.<</carlo>></p>
<<link "Nod thoughtfully and reply.">>
<<ctpAdvance "lisaSecret1">>
<</link>>
<<ctpNext clear>>
<p>If he really does know a lot of secrets, this man could be useful. Still, how can you trust him? And what does he want for them?</p>
<p><<say $player.fullname $player.saypic>>How do I know what you tell me is real? And what's the price?<</say>></p>
<p>You thought he might be offended by the question but he actually looks pleased. He takes a couple of steps closer and reaches into his pocket. He's holding a photo
and he looks down at it, then holds it out to you.</p>
<<link "Glance at the photo in his hand then back at him.">>
<<ctpAdvance "lisaSecret1">>
<</link>>
<<ctpNext clear>>
<p><<carlo>>The price starts at $50 or...you do something for me. The price goes up for each secret. This first one is free so you know I'm on the up and up.
Though if you want to give me something, I'd take your name?<</carlo>></p>
<p>You step forward and take the picture then quickly take a few steps back. You'd half expected him to try to grab you but he just stands there looking mildly hurt by
your lack of trust. You eye him for a moment to make sure he's not coming closer and then look down at the picture he showed you. Your jaw drops in shock.</p>
<<link "Stare at the photo.">>
<<ctpAdvance "lisaSecret1">>
<</link>>
<<ctpNext clear>>
<p><img class="norounding" src="images/events/LisaDrugs_Photo.png"></p>
<p><<say $player.fullname $player.saypic>>Is that Lisa taking drugs? Where was this picture taken?<</say>></p>
<<link "Look from the picture to him questioningly.">>
<<ctpAdvance "lisaSecret1">>
<</link>>
<<ctpNext clear>>
<p><<carlo>>That's a very dangerous secret. And I only give you one a day anyway, remember? But yes, Lisa took drugs. The hard stuff as you can see. And even some
stuff no one's ever heard of. So? Is that worth a name?<</carlo>></p>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.fullname + ".">> And that's all you're getting today unless you want to tell me what the deal
with this alley is? And how you know these things?<</say>></p>
<<link "Pocket the picture as you wait for his answer.">>
<<ctpAdvance "lisaSecret1">>
<</link>>
<<ctpNext clear>>
<<set $playerKnowledge.pushUnique("lisa1")>>
<<set $secrets.lisa1 to "Carlo told you that Lisa took drugs and gave you a picture to prove it.">>
<p>Carlo nods with a slight smirk. He turns to begin walking deeper into the alley then pauses and looks over his shoulder at you.</p>
<p><<carlo>>You only get one secret a day and those secrets, well, they'll have to wait. Come back tomorrow!<</carlo>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Run from the alley.">>
<<replace "#carlo1">>
<<set $events.carlo to 1>>
<<set $relationships.carlo -=5>>
<<set $player.karma += 1>> /* Playing it safe is rewarded! */
<p>You have no desire to end up a dead body so you turn and run without saying a word to the man.</p>
<p><<carlo>>I'll still be here if you change your mind!<</carlo>></p>
<<if $totalGameDays eq 1>>
<p>You hear the same mysterious voice you've heard occasionally mocking you as you run.</p>
<p><<say "???">>Of course you ran away. Silly girl. If you can't figure out the difference between friend and foe you'll never succeed!<</say>></p>
<<else>> /*name the crow in the first dream */
<p><<crow>>Of course you ran away. Silly girl. If you can't figure out the difference between friend and foe you'll never succeed!<</crow>></p>
<</if>>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>>/*secrets based on jobs.
Lou = used to be a PI and a father before that he worked for the sheriff as the last true detective they ever had. Use old renders from first version of game.
DetectiveLou Photo Sheryl Photo TurnAround Photo
Mayor = Mayor is subservient to his father and Mister Van Horn but Joshua Tisdale has some kind of power over Van Horn and can get him to change his mind sometimes,
Deputy = Sheriff keeps 2 sets of files and also has files on you and Lisa. He used to employ Lou as a detective.
Maid = No one knows where Riley came from. She is new to town but didn't even arrive and look for a job. She was just suddenly working for Mister Van Horn
None = The rumor is Lou gave Lisa some kind of new job after she impressed him when working at the Diner.
*/
/* if agree to lood <<set $relationships.carlo +=5>> */
<<set $events.carlo to 3>>
<<set $events.carlosecretdays to $totalGameDays>>
<<set $events.carlosecrets to 1>> /*tracking total secrets from carlo multiply by 50 to get dollar charge */
<<set $events.carlosex to 1>> /*changes based on interactions with Carlo */
<<set _tempPay to $events.carlosecrets>>
<<set $events.carlopay to _tempPay *= 50>>
/* Do "payment" scene, then series of if statements for each secret. */
<<ctp "Carlo1">>
<p>You shiver as you step deeper into the fog shrouded alley. Why is it always so dark here? Why is it always foggy? You wonder if it is something unnatural or if it is simply a
bizarre natural phenomenon. You glance up at the sky and it is overcast, the clouds almost rolling as if an intense thunderstorm is building. It is so overcast you can't even
tell where the sun is. It wasn't like that before you stepped into the alley. Carlo chuckles and you look at him.</p>
<p><<carlo>>I know what you're wondering, that's another secret for another time. And that one will cost. Speaking of cost. Here's the cost for what I can share today. You can
either pay me <<print "$" + $events.carlopay>> or...<</carlo>></p>
<<link "Wait to hear what the 'or' will be.">>
<<ctpAdvance "Carlo1">>
<</link>>
<<ctpNext clear>>
<p>He seems to consider for a moment, looking you over. The tension drags out for several moments before he finally speaks.</p>
<<switch $events.carlosex>>
<<case 1>>
<p><<carlo>>You show me your breasts for a full minute. Any less and you don't get anything.<</carlo>></p>
<<link "Show him your breasts " "Carlo show breasts">> /* adds corruption but not submission depending on choices later. */
<<set $player.corruption += 1>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<<default>>
<p><<carlo>>You show me your breasts for a full minute. Any less and you don't get anything.<</carlo>></p>
<</switch>>
<<if $player.money - $events.carlopay gte 0>>
or <<link "pay him" "Carlo pay">><<addmins 5>><</link>> or maybe you simply leave and <<link "go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<else>>
or do you simply call it off and leave? You don't have enough money to pay him. <<link "Go back to the main square." "Main square">><<set $events.carlo to 2>><<addmins 5>>
<</link>>
<</if>>
<</ctp>>/* Secret about killer. Particularly the picture*/
<<set $events.carlo to 4>>
<<set $events.carlosecretdays to $totalGameDays>>
<<set $events.carlosecrets to 2>> /*tracking total secrets from carlo multiply by 50 to get dollar charge */
<<set _tempPay to $events.carlosecrets>>
<<set $events.carlopay to _tempPay *= 50>>
<<ctp "Carlo2">>
<p>You walk into the by now familiar alley. You shiver as the temperature seems to drop and you notice something new. The sounds of Solomon Falls outside this alley seem muted
somehow. This only reinforces your feeling that this alley is unnatural somehow.</p>
<p><<say $crowName $npcSay.crow>>It is unnautral girl. Like so much in this town. Carlo is more than he appears and so is this alley. Haven't you ever wondered why no one else is
ever here or even looks at this alley?<</say>></p>
<p>The crow squawks in alarm and you look over, Carlo is crouching behind a dumpster and staring right at the crow. It suddenly takes off and flies away, leaving you alone in this
alley.</p>
<p><<carlo>>Mmm...damned thing is so nosy. Always poking its beak in. So, shall we talk about today's secret? It could save your life. Here's the cost for what I can share today. You can
either pay me <<print "$" + $events.carlopay>> or...<</carlo>></p>
<<link "Wait to hear what the 'or' will be.">>
<<ctpAdvance "Carlo2">>
<</link>>
<<ctpNext clear>>
<p>He seems to consider for a moment, looking you over. The tension drags out for several moments before he finally speaks.</p>
<<switch $events.carlosex>>
<<case 1>>
<p><<carlo>>You show me your breasts for a full minute. Any less and you don't get anything.<</carlo>></p>
<<link "Do you show him your breasts " "Carlo show breasts">> /* adds corruption but not submission depending on choices later. */
<<set $player.corruption += 1>>
<<set $player.dominance -=1>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<<case 2>>
<p><<carlo>>You show me your breasts again, but this time I get to touch them. For five minutes. Any less and you get nothing.<</carlo>></p>
<<if $player.dominance lte -10>>
<<link "Blush but nod your assent " "Carlo show breasts 2">>
<<set $player.dominance -= 2>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<<elseif $player.corruption gte 10>>
<<link "Agree, feeling strangely excited " "Carlo show breasts 2">>
<<set $player.corruption += 2>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<<else>>
<<link "Decide that letting him touch you may be better than paying him " "Carlo show breasts 2">>
<<set $player.corruption += 1>>
<<set $player.dominance -=1>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<</if>>
<<default>>
<p><<carlo>>You show me your breasts for a full minute. Any less and you don't get anything.<</carlo>></p>
<<link "Show him your breasts " "Carlo show breasts">> /* adds corruption but not submission depending on choices later. */
<<set $player.corruption += 1>>
<<set $events.carlosex += 1>>
<<addmins 5>>
<</link>>
<</switch>>
<<if $player.money - $events.carlopay gte 0>>
or do you <<link "pay him" "Carlo pay">><<addmins 5>><</link>> or maybe you simply leave and <<link "go back to the main square." "Main square">><<addmins 5>>
<</link>>
<<else>>
or do you simply call it off and leave? You don't have enough money to pay him. <<link "Go back to the main square." "Main square">><<set $events.carlo to 3>><<addmins 5>>
<</link>>
<</if>>
<</ctp>><<set $events.carlo to 5>>
<<set $events.carlosecretdays to $totalGameDays>>
<<set $events.carlosecrets to 4>> /*tracking total secrets from carlo multiply by 50 to get dollar charge */
<<set _tempPay to $events.carlosecrets>>
<<set $events.carlopay to _tempPay *= 50>><<ctp "carloReturn">>
<p>Stepping into this dark alley is like stepping out of Solomon Falls and into another place entirely. You try not to look up at the sky to see the moon hovering about you but you
can't help a brief glimpse. You shiver and move deeper into the alley looking for the man from before, wondering if you have lost your mind. The man is still there and he looks over
at you when he sees you reenter the alley.</p>
<<link "Keep your distance.">>
<<ctpAdvance "carloReturn">>
<</link>>
<<ctpNext clear>>
<div id="carlo1">
<p>[img["images/events/meetingcarlo1.jpg"]]</p>
<p><<carlo>>Change your mind? You wanting to do some of that qui...whatever it is?<</carlo>></p>
<p><<linkreplace "Hear him out.">>
<<replace "#carlo1">>
<<set $events.carlo to 2>>
<<set $relationships.carlo +=5>>
<<set $events.carlosecretdays to $totalGameDays>>
<<ctp "lisaSecret1">>
<p>You're not sure how smart it is to stay here and listen to the man but you decide to risk it. Still, you're tense and he seems to be able to see it in your posture.</p>
<p><<carlo>>So, here's the deal. Guy's like me? We tend to get ignored unless we go out of our way to get attention. You know? And I've learned over the years how to use that
to my advantage. I'm sure you're thinking "so what?" Well, I learn stuff. Secrets. Things people don't want other people to know. And I have the feeling you're the kind of
girl who needs to know these secrets.<</carlo>></p>
<<link "Nod thoughtfully and reply.">>
<<ctpAdvance "lisaSecret1">>
<</link>>
<<ctpNext clear>>
<p>If he really does know a lot of secrets, this man could be useful. Still, how can you trust him? And what does he want for them?</p>
<p><<say $player.fullname $player.saypic>>How do I know what you tell me is real? And what's the price?<</say>></p>
<p>You thought he might be offended by the question but he actually looks pleased. He takes a couple of steps closer and reaches into his pocket. He's holding a photo
and he looks down at it, then holds it out to you.</p>
<<link "Glance at the photo in his hand then back at him.">>
<<ctpAdvance "lisaSecret1">>
<</link>>
<<ctpNext clear>>
<p><<carlo>>The price starts at $50 or...you do something for me. The price goes up for each secret. This first one is free so you know I'm on the up and up.
Though if you want to give me something, I'd take your name?<</carlo>></p>
<p>You step forward and take the picture then quickly take a few steps back. You'd half expected him to try to grab you but he just stands there looking mildly hurt by
your lack of trust. You eye him for a moment to make sure he's not coming closer then look down at the picture he showed you. Your jaw drops in shock.</p>
<<link "Stare at the photo.">>
<<ctpAdvance "lisaSecret1">>
<</link>>
<<ctpNext clear>>
<p><img class="norounding" src="images/events/LisaDrugs_Photo.png"></p>
<p><<say $player.fullname $player.saypic>>Is that Lisa taking drugs? Where was this picture taken?<</say>></p>
<<link "Look from the picture to him questioningly.">>
<<ctpAdvance "lisaSecret1">>
<</link>>
<<ctpNext clear>>
<p><<carlo>>That's a very dangerous secret. And I only give you one a day anyway, remember? But yes, Lisa took drugs. The hard stuff as you can see. And even some
stuff no one's ever heard of. So? Is that worth a name?<</carlo>></p>
<p><<say $player.fullname $player.saypic>>My name is <<print $player.fullname + ".">> And that's all you're getting today unless you want to tell me what the deal
with this alley is? And how you know these things?<</say>></p>
<<link "Pocket the picture as you wait for his answer.">>
<<ctpAdvance "lisaSecret1">>
<</link>>
<<ctpNext clear>>
<<set $playerKnowledge.pushUnique("lisa1")>>
<<set $secrets.lisa1 to "Carlo told you that Lisa took drugs and gave you a picture to prove it.">>
<p>Carlo nods with a slight smirk. He turns to begin walking deeper into the alley then pauses and looks over his shoulder at you.</p>
<p><<carlo>>You only get one secret a day and those secrets, well, they'll have to wait. Come back tomorrow!<</carlo>></p>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Run away again!">>
<<replace "#carlo1">>
<<set $events.carlo to 1>>
<<set $relationships.carlo -=5>>
<<set $player.karma += 1>> /* Playing it safe is rewarded! */
<p>You have no desire to end up a dead body so you turn and run without saying a word to the man.</p>
<p><<carlo>>I'll still be here if you change your mind!<</carlo>></p>
<<if $totalGameDays eq 1>>
<p>You hear the same mysterious voice you've heard occasionally mocking you as you run.</p>
<p><<say "???">>Of course you ran away. Silly girl. If you can't figure out the difference between friend and foe you'll never succeed!<</say>></p>
<<else>> /*name the crow in the first dream */
<p><<crow>>Of course you ran away. Silly girl. If you can't figure out the difference between friend and foe you'll never succeed!<</crow>></p>
<</if>>
<<link "Go back to the main square." "Main square">><<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><p><b>Gender:</b> <br>
* <label><<radiobutton "$player.gender" "female" checked>> Female</label><br>
* <label><<radiobutton "$player.gender" "male">> Male <span style="color:red"><b>(transgender start)</b></span></label></p><br>
<span style="color:red"><b>Note: If you choose male, this is the transgender option</b></span><br>
<p><hr></p>
<p><b>Name:</b></p>
First Name: <<textbox "$player.name" $player.name>><br>
Last Name: <<textbox "$player.lastname" "Nash">><br>
<p><hr></p>
<<timed 0s>>
<<run $("[name='radiobutton-playergender']").change(() =>{
$player.name = $player.gender === "female" ? "Rachel" : "Nathan";
$("#textbox-playername")[0].value = $player.name;
})>>
<</timed>>
<p>It's now time to decide what your character's life was like before coming to Solomon Falls. This will impact their starting stats and skills.</p>
<<button "Continue character creation." "character creation 2">><</button>><<if $player.gender is "female">>
<<set $player.fem to 100>>
<<set $player.uibarpic to "images/people/RachelUIbar.png">>
<<set $player.saypic to "images/say/RachelSay.png">>
<<else>>
<<set $player.uibarpic to "images/people/MalePC.png">>
<<set $player.saypic to "images/say/MalePCSay.png">>
<</if>>
<<if $player.gender eq "female">>
<p>[img["images/events/youngFemale.jpg"]]</p>
<<else>>
<p>[img["images/events/youngMale.jpg"]]</p>
<</if>>
<p>When you were young, you were closer to your father than your mother. Despite being very close to your father, you also had to find your own path.
You wanted to be your own person and you developed a lot of great qualities, but most of all...</p>
<<set $player.fullname to $player.name + " " + $player.lastname>>
<<button "You were very athletic" "character creation 3">>
<<set $player.bodylup += 10>>
<<set $player.body to $player.body + $player.bodylup>>
<<set $player.thievery to Math.round($player.body + $player.awareness + $player.karma/2) + $player.thieverylup>>
<<set $player.fitness to Math.round($player.body + $player.body + $player.karma/2) +$player.fitnesslup>>
<<set $player.health to 85 + $player.body>>
<<set $player.maxhealth to $player.health>>
<<set $player.energy to 85 + $player.body>>
<<set $player.maxenergy to $player.energy>>
<<set $player.looks to Math.round($player.charisma/2 + $player.body/2)>>
<</button>><br>
<<button "You were very curious and observant" "character creation 3">>
<<set $player.awarenesslup += 10>>
<<set $player.awareness to $player.awareness + $player.awarenesslup>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts + $player.karma/2) + $player.investigationlup>>
<<set $player.thievery to Math.round($player.body + $player.awareness +$player.karma/2) + $player.thieverylup>>
<</button>><br>
<<button "You were very social, always meeting someone and being the center of attention" "character creation 3">>
<<set $player.charismalup += 10>>
<<set $player.charisma to $player.charisma + $player.charismalup>>
<<set $player.looks to Math.round($player.charisma/2 + $player.body/2)>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 + $player.karma/2) +$player.persuasionlup>>
<</button>><br>
<<button "You spent a lot of time reading and studying" "character creation 3">>
<<set $player.smartslup += 10>>
<<set $player.smarts to $player.smarts +$player.smartslup>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 +$player.karma/2) +$player.persuasionlup>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts +$player.karma/2) + $player.investigationlup>>
<</button>><br><<if $player.gender eq "female">>
<p>[img["images/events/ccFemale.jpg"]]</p>
<<else>>
<p>[img["images/events/ccMale.jpg"]]</p>
<</if>>
<p>As you grew up, you joined your father in his business. You always thought he was just a private detective but you soon discovered his true passion was investigating the
paranormal. Over time you began to share in this passion, or perhaps obsession would be a better word, but you also developed your own skills... </p>
<<button "How to charm people and convince them to see things your way" "arrival to solomon falls">>
<<set $player.persuasionlup += 5>>
<<set $player.persuasion to Math.round($player.charisma + $player.smarts/2 + $player.looks/2 + $player.karma/2) +$player.persuasionlup>>
<</button>><br>
<<button "How to spot and research clues" "arrival to solomon falls">>
<<set $player.investigationlup += 5>>
<<set $player.investigation to Math.round($player.awareness + $player.smarts +$player.karma/2) + $player.investigationlup>>
<</button>><br>
<<button "How to go where you're not supposed to and take things that aren't yours" "arrival to solomon falls">>
<<set $player.thieverylup += 5>>
<<set $player.thievery to Math.round($player.fitness + $player.awareness +$player.karma/2) + $player.thieverylup>>
<</button>><br>
<<button "How to overcome any physical challenge" "arrival to solomon falls">>
<<set $player.fitnesslup += 5>>
<<set $player.fitness to Math.round($player.body + $player.body + $player.karma/2) +$player.fitnesslup>>
<</button>><<ctp "church1st">>
<p>[img["images/events/meetingfathervesper1.jpg"]]</p>
<p>The inside of this church confirms your suspicion that it is very old. Unusually it doesn't look like any modern conveniences have been added and it is lit purely by candles and
sunlight. You note a sarcophagus in a prominent place as well as what looks like a very old book in a side room. The light from the window almost gives the stone figure atop
the sarcophagus a holy aura. A priest stands by the sarcophagus and he looks up, smiling at you as you step closer. He appears friendly but something in his eyes seems more
calculating than you might expect from a priest. Still, perhaps you're simply on edge after your experiences in Solomon Falls.</p>
<p><<say "??" $npcSay.father>>Greetings child. I am Father Jacob Vesper. Please, feel welcome here.<</say>></p>
<<link "Reply to him.">>
<<ctpAdvance "church1st">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/meetingfathervesper2.jpg"]]</p>
<p>He moves away from the sarcophagus and stands near the lectern he likely preaches from. Behind him is that old book you noted. It appears to be an old leatherbound Bible perhaps
but you'd have to look closer to know for sure..</p>
<p><<say $player.fullname $player.saypic>>I didn't mean to disturb you Father. I'm new to town and was just getting to know the area. I'm <<print $player.name + ".">><</say>></p>
<p><<father>>It's quite alright child. I was just reflecting on the history of the town. Please, let us talk.<</father>></p>
<<link "Look around the church curiously.">>
<<ctpAdvance "church1st">>
<</link>>
<<ctpNext clear>>
<p>He studies you for several long moments and raises a hand to stroke at his goatee absently. Finally he speaks, drawing your attention back to him.</p>
<p><<father>>I'm sure you're curious why this church is so old fashioned. My predecessors kept it as it was, to honor its history and I have chosen to do the same.<</father>></p>
<p><i>Well, that's one mystery solved!</i> You think to yourself as you nod absently.</p>
<<link "Reply to him.">>
<<ctpAdvance "church1st">>
<</link>>
<<ctpNext clear>>
<div id="fathertalk1">
<p><<say $player.fullname $player.saypic>>I had a couple of other questions.<</say>></p>
<p><<father>>Of course, I am happy to answer any questions you have, though, if they are philosophical questions, I hope you have plenty of time set aside!<</father>></p>
</div>
<p><<linkreplace "Ask about the sarcophagus.">>
<<replace "#fathertalk1">>
<p>The priest looks at the sarcophagus he'd been standing near when you entered and then turns his gaze back to you with a smile.</p>
<p><<father>>That sarcophagus houses the body of Doctor Corvux, one of the founders of Solomon Falls. He was a devoutly religious man and helped fund the construction of this
church.<</father>></p>
<<set $playerKnowledge.pushUnique("church1")>>
<<set $secrets.church1 to "The sarcophagus in the church houses Doctor Corvux's body.">>
<<set $playerKnowledge.pushUnique("church2")>>
<<set $secrets.church2 to "Doctor Corvux helped fund the construction of the church.">>
<<if not $playerKnowledge.contains("solomonFalls1")>>
<<set $secrets.solomonfalls1 to "One of the town founders was Doctor Corvus.">>
<<set $playerKnowledge.pushUnique("solomonFalls1")>>
<</if>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Ask about the old Bible.">>
<<replace "#fathertalk1">>
<p>The priest nods to your question and has an approving smile on his face. You get the sense he likes your interest in the book.</p>
<p><<father>>It is even older than that. It is written in Latin and is older than this town. It came over from Europe actually and is, in fact, older than
this country.<</father>></p>
<<set $playerKnowledge.pushUnique("church3")>>
<<set $secrets.church3 to "The Bible in the church is over two hundred years old and is in Latin.">>
<</replace>>
<</linkreplace>></p>
<p><<link "Tell him you have no more questions.">>
<<ctpAdvance "church1st">>
<</link>></p>
<<ctpNext clear>>
<div id="fatherhypnotalk">
<p><<say $player.fullname $player.saypic>>Father, it has been nice but I should be on my way. Perhaps we can talk another time.<</say>></p>
<p><<father>>Wait, before you go. You look like you've had a long day. If you'd like to visit a bit more with me, I've been told that talking with me is
very relaxing and good for the soul. People who do so tell me they feel energized afterwards.<</father>></p>
<p><<linkreplace "Agree to talk with him.">>
<<replace "#fatherhypnotalk">>
<<include "father hypno">>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell him no thank you.">>
<<replace "#fatherhypnotalk">>
<p><<father>>The offer is always open my child.<</father>></p>
<<link "Go back outside." "Church">><</link>>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><<if not $foundPlace.church>>
<<set $foundPlace.church to "Solomon Falls Church">>
<<set $metPeople.father to "Father Jacob Vesper">>
<<include "church first visit">>
<<else>>
<div id="churchinside">
<p>The inside of this church confirms your suspicion that it is very old. Unusually it doesn't look like any modern conveniences have been added. It is lit purely by candles and
sunlight. You note a sarcophagus in a prominent place as well as what looks like a very old book in a side room.</p>
<p><<father>>Welcome back <<print $player.name + ".">> It has been far too long since I've had a chance to speak with you.<</father>></p>
<p><<linkreplace "Ask him to help you relax.">>
<<replace "#churchinside">>
<<include "father hypno">>
<</replace>>
<</linkreplace>></p>
<<link "Go back outside," "Church">>
<</link>>
</div>
<</if>>/*
Combat may have to be its own passage with a unique background? Best to call it from aunique passage related to the event so it doesn't restart CTP progress
Make a meter for the player and her enemy or enemies
Variables to make under events:
combatYesNo - Set to no when a combat finishes
combatType: brawl, melee, gun
enemyName: Provided by calling passage
enemyHealth: Provided by the calling passage
enemyPunchDamage: Provided by the calling passage Default: 0
enemyKickDamage: Provided by the calling passage Default: 0
enemyMeleeDamage: Provided by the calling passage Default: 0
enemyGunDamage: Provided by the calling passage Default: 0
Series of if statements
if player energy <= 0 go back, check for this in the calling passage. Player is exhausted and can't keep fighting? Or simply set energy on calling passage?
if player health = 0 and combatType: gun or melee go to You are dead probably handled by JS already
if player health < 20 return to calling passage. Will need to check player's health on calling passage and set combatYesNo to false
if enemy health < 20 return to calling passage See above but check enemies
set _playerRand 0-100
set _enemyRand 0-100
if brawl battle
button choices punch, kick, taunt
punch button:
punch success: damage = fitness skill/2 if crit pure fitness skill
kick success check at fitness - 10, it's harder to kick: damage = fitness. if crit fitnessX2
taunt persuasion check if successful enemy change enemy _rand += 25
reset page with engine.Play
Do similar for melee and gun fighting.
*/<<ctp "deputyInterview2">>
<p>He nods and takes out a noetepad and pen. He clicks the pen and looks at you as he slides it over.</p>
<p><<sheriff>>Alright, fill out your information there. Full name, last address, social security number. Give me your ID and I'll go scan them. We'll need to get a uniform for
you. We probably have some in the locker room. I'll get Deputy Brewer to help you find one. Try it on and we'll see if it needs any work. If it doesn't, well then we'll be in good
shape for your first day of work.<</sheriff>></p>
<p>You're surprised how easily he hired you, especially after he seemed so...negative about you.</p>
<<link "Give him the information he requested.">>
<<ctpAdvance "deputyInterview2">>
<</link>>
<<ctpNext clear>>
<<set $player.job to "deputy">>
<<set $events.hasworked to true>> /*This will keep the appointments system from saying the player missed a day at work. */
<<set $events.workday to false>> /*Will keep them from wearing uniform outside on their first day */
<<set $player.joblevel to 0>> /*reset job level in case you were fired at another job */
<<if $tasks.includes("Find a job.")>>
<<set $tasks.delete("Find a job.")>>
<<set $passTasks.pushUnique("Find a job.")>>
<</if>>
<<set $player.jobpay to 100>>
<<set $player.jobdays to 0>> /*setting just in case this is a new job after leaving another job */
<p>[img["images/events/SheriffAndDeputyQRoomInterview.jpg"]]</p>
<p>He turns an expectant look on you and holds out his hand. After a moment you realize what he wants and you take your ID out of your wallet and hand
it over. The Sheriff nods and leaves the room with it. He returns a few minutes later and you hand him the notebook which he trades for your ID. Deputy Brewer is with him and
she gives you a friendly smile as he looks over your information before tucking the notebook away and turning his gaze back to you. It's amusing, even now that he is about to hire
you his stance makes you feel like he just doesn't quite like or trust you.</p>
<p><<sheriff>>Go with Deputy Brewer please. She'll take you to the locker room and see about a uniform for you.<</sheriff>></p>
<<set $clothes.deputy to
{
name: "Your deputy uniform",
uipic: "images/people/pcDeputy.png",
saypic: "images/say/pcDeputySay.png",
makeuppic: "images/people/PcDeputyMakeup.png",
makeupsaypic: "images/say/pcDeputyMakeupSay.png",
type: "deputy",
}
>>
<<link "Nod and follow Deputy Brewer out of the room." "deputy interview 3">>
<<addmins 5>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.uibarpic to "images/people/pcDeputy.png">>
<<set $player.saypic to "images/say/pcDeputySay.png">>
<</link>>
/*<p><<sheriff>>Well, Deputy <<print $player.lastname>> I'll see you on your next shift. Your new uniform will be sent to the Bed and Breakfast on time for your next shift.<</sheriff>></p>
<p>He stands and extends his hand. You take it and he shakes, giving you a nod that seems to be filled with a tiny bit more respect than it was last time. He then
escorts you through the station and to the front door.</p>*/
/* <<link "Go back to the main square." "Main square">>
<<addmins 20>>
<</link>>*/
<</ctp>><<ctp "deputyLocker1">>
<p>[img["images/events/DeputyLocker1.jpg"]]</p>
<p><<deputy>>Hmmmm...we have one in here that might fit you. It was for a woman who no longer works here but she was similar in size to you. Her chest was smaller but hopefully it
won't matter too much. Ah! Here it is!<</deputy>></p>
<p>Deputy Brewer opens a locker and digs around in it. She comes out with a uniform which she hands over to you. She motions to a side area where you can change and you
nod with a grateful smile as you make your way over in that direction.</p>
<<link "Change into the uniform.">>
<<ctpAdvance "deputyLocker1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/DeputyLocker2.jpg"]]</p>
<p>To your frustration you can't quite button the top all of the way no matter how much you tug at the shirt. You briefly debate bandaging your chest like you've seen in various
movies and stuff but you have a fear it'll make it hard to breath if they are tight enough to make it work. You finally just sigh and step out, striking a bit of a pose for the
deputy. <<if $player.tg is true>> <i>I should have thought about binding my breasts sooner but screw it. It's not like it'd suddenly make me look like my old self again...
</i> <</if>> </p>
<p><<deputy>>Hmmm....the shirt is a bit too small I see. I'm sorry about that. It's one of the only ones we have cut for a woman. Maybe Jill over at the clothes shop could tailor
it if she has time. Shall we go show the Sheriff? Maybe Deputy Parker as well?<</deputy>></p>
<<link "Follow her out into the hallway." "deputy interview 4">>
<<addmins 10>>
<</link>>
<</ctp>><<ctp "deputyHall1">>
<p>[img["images/events/DeputyHall1.jpg"]]</p>
<p>You go back out into the hall with Deputy Brewer and she calls the Sheriff and the other Deputy over to take a look. The Sheriff looks disapproving. Deputy Parker actually
blushes and is doing his best to look away from your exposed cleavage. Out of the corner of your eye you see Deputy Brewer smirking slightly.</p>
<p><<sheriff>>I'm not sure I approve of the shirt but I'm guessing that we don't have many choices. We'll have to deal with it for now. Go change back into your normal clothes.
Take the uniform and gear we'll give you home. And Deputy? They're your responsibility now. If something happens to that gear, it's your ass on the line.<</sheriff>></p>
<<link "Look at Deputy Parker to see what he thinks.">>
<<ctpAdvance "deputyHall1">>
<</link>>
<<ctpNext clear>>
<p><<lucas>>It looks good to me. I mean...uhhh...it fits her fine?<</lucas>></p>
<p>You smile and the Sheriff motions towards the locker room. You nod as you get the hint and turn, walking back into the locker room.</p>
<<link "Change back into your civilian clothes.">>
<<ctpAdvance "deputyHall1">>
<</link>>
<<ctpNext clear>>
<p>You walk back out and nod to the others as you exit carrying your new gear in the duffel bag that Deputy Brewer provided you. You give a wave and return to home to drop the
gear off in your bedroom before continuing your day.</p>
<<link "Take your new uniform home." "B&B Bedroom">>
<<addmins 15>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.saypic to $player.currentsay>>
<</link>>
<</ctp>><<ctp "deputyjobanswer">>
<p><<say $player.fullname $player.saypic>>I understand you're looking to hire a deputy?<</say>></p>
<p>The Sheriff actually looks surprised by what you just said and he leans forward, studying you. You get the feeling he isn't sure what to make of you and he taps his fingers
on the table in front of him.</p>
<p><<sheriff>>Yes, I am hiring a deputy. The pay is $100 a day. You'd be working from Monday to Friday, 8am to 5pm. That may change sometimes however and you may have ovetime. Hell,
there might be days when you sleep in the office. This isn't an easy job. You'd also have to pass a background check. Are you interested in the job?<</sheriff>></p>
<<link "Consider the question seriously for a few moments.">>
<<ctpAdvance "deputyjobanswer">>
<</link>>
<<ctpNext clear>>
<div id = "deputyjobno">
<p>If you work for the Sheriff you'd have access to resources you might not otherwise have. You might also be able to use your
position as a deputy to look for Lisa. On the other hand, you will be watched closely by the sheriff and if you have to <i>bend</i> the law and he finds out, it could be very
bad for you. You're also a bit surprised he offered the job to you so easily. <<if $player.tg is true>> <i> Let's face it, working as a Sheriff's deputy is also much less feminine
than being a waitress or a secretary or something. So there's that...</i> you think to yourself as you ponder things.<</if>></p>
<p><<link "Tell him you'll take the job." "deputy interview 2">>
<<addmins 5>>
<</link>></p>
<p><<link "Tell him you don't want the job.">><<replace "#deputyjobno">>
<p><<sheriff>> I get it. Being a law officer isn't an easy job. Well then, shall we?<</sheriff>></p>
<p>He nods and stands up, unlocking the door. He escorts you through the station and to the door. He gives you a long thoughtful look then shrugs and turns around, walking
away without another word.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>><</link>></p>
</div>
<</ctp>>/* Eat lunch with Lou. Maybe give a +1 jobSuccess regardless?
Have Lou ask player to sexy dance. Response depends on corruption and/or submission. If either is too low player refuses.
If player agreess gets +1 for fail, because they tried, +2 for succcess, +3 for crit success and -1 for crit fail to job success
If player agress Set lou events to 1 to move his story forward.
<<set $events.dinerJobSuccess to 0>>
<<set $events.dinerMorningTablesServed to false>>
<<set $events.dinerLunch to false>>
<<set $events.dinerAfteroonTablesServed to false>>
<<set $evemts.dinerTips to 0>>
<<set $evemts.dinerVanHornService to false>>
<<set $events.dinersDutiesDone to 0>>
*/
<<ctp "breakroom">>
<p>You're relieved to get a break and make your way into the breakroom. You sit down, glad to be off of your feet and look at the diner food you get for free. As you're about
to start eating, Lou comes in with his own tray and sits next to you at the table.</p>
<p>[img["images/events/waitressLunch.jpg"]]</p>
<p>The two of you make small talk as you eat and you can't help feeling his eyes on you the entire time. Finally, lunch is nearly over and you get ready to leave but he clears his throat
and you look at him.</p>
<p><<lou>>It's time we talk about how you can impress me.<</lou>></p>
<p>You wonder what he is going to say next as you push your tray back.</p>
<<link "Listen to what he says.">>
<<ctpAdvance "breakroom">>
<</link>>
<<ctpNext clear>>
/*clear for next part of event */
<<if $events.lou gte 0>>
<<include "LouDinerEvents">>
<<elseif $events.lou is false>>
<p><<lou>>Actually, never mind, I just remembered you want nothing to do with impressing me. You should get back to work.<</lou>></p>
<p>You wonder if you've made the right choice or not. As much as you want nothing to do with him, you can't help wondering if Lisa tried to impress him or if it was
him that caused her to leave the job in the first place.</p>
<<if $totalGameDays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<</if>>
<</ctp>><<set $events.dochypnodays to $totalGameDays>>
<<set $events.dochypno to 1>> /* Tracking hyno progress */
<<set $player.willpower -=5>>
<<set $player.energy +=30>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=1>>
<<set $player.dominance -=1>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=3>>
<</if>>
<<addmins 30>>
<<ctp "dochypno1">>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/dochypno1.jpg"]]</p>
<<else>>
<p>[img["images/events/dochypno1free.jpg"]]</p>
<</if>>
<p>She motions to the exam table and you follow her to it, sitting on it and leaning back to get comfortable. She works some controls on the side of the chair and reclines it
until you are laying on your back. She smiles at you and then walks to the door, locking it before returning to stand by you.</p>
<<link "Look at the locked door and then at her.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/dochypno2.jpg"]]</p>
<p><<doctor>>Alright, now, try to relax. Please undress, don't worry, I'm a medical professional. You will be able to relax more if you are undressed. You may leave your
panties on if you wish but please remove your bra if you're wearing one. I'm going to give you a small sedative that will help you relax.<</doctor>></p>
<<link "Try to relax.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p>You briefly wonder if it's smart to undress in front of someone you barely know but you tell yourself she's a doctor. You undress and lay back down on the table while
she lowers the lights then prepares a syringe. She approaches with it and injects it into your arm. You feel only a brief sting and then drowsiness begins to claim you.
Your eyes sag as you hear her talking.</p>
<p><<doctor>>Very good <<print $player.name + ".">> Relax and listen to my voice. When you awaken you will feel refreshed. Let my voice carry you down into a comforting
deep sleep in 3...2...<</doctor>></p>
<p>You don't even hear her get to 1. You simply drift off into a restful dreamlike state. Occasionally you think you hear her talking but you can only make out some of it.</p>
<<link "Drift in a pleasant void as you listen to her voice.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/dochypno3.jpg"]]</p>
<p>A wonderful sensation causes a little gasp to fall from your lips as you lay there with your eyes closed. You rock your hips, trying to increase the pleasant sensation
and a quiet moan slips from your lips.</p>
<p><<doctor>>Very nice. You seem quite sensitive and ready to listen to my voice. Mmmm...and what's this? You respond easily to my touch. It would seem that you're already
being affected by Solomon Falls. How wonderful. Now, it's time for you to go deeper. Listen to my voice...<</doctor>></p>
<<link "Fall deeper into the pleasant darkness that beckons you.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p><<doctor>>...she came...cycle...listen...obey...enjoy...damned dreamer... <<if $player.tg is true>>denying...self...<</if>> Alright, it is time for you to come back
<<print $player.name + ".">> Let my voice guide you back...<</doctor>></p>
<p>You gradually awaken and find her standing by your side. She gently pats your arm as your eyes open.</p>
<p><<doctor>>Welcome back. You've been out for about an hour. How do you feel?<</doctor>></p>
<<link "Smile warmly at her before replying.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p>You sit up and grab your clothing, beginning to dress. You pause to stretch and luxuriate in how wonderful you feel.</p>
<p><<say $player.fullname $player.saypic>>I feel great! I feel like I've had the world's best nap!<</say>></p>
<p><<doctor>>That's wonderful. I'll let you get dressed then.<</doctor>></p>
<<link "Dress yourself.">>
<<ctpAdvance "dochypno1">>
<</link>>
<<ctpNext clear>>
<p>She unlocks the door and then returns to her desk as you finish dressing. You're a bit embarassed to realize your panties are wet! <i>Did I get off on being
hypnotized?</i> You think to yourself as you waves to her and head for the door.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</ctp>><<set $events.dochypnodays to $totalGameDays>>
<<set $events.dochypno to 2>> /* Tracking hyno progress */
<<set $player.willpower -=3>>
<<set $player.energy +=30>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=1>>
<<set $player.dominance -=1>> /*hypno both corrupts and makes you more submissive */
<<ctp "DocHypno2p1">>
<p>[img["images/events/dochypnoday2p1.jpg"]]</p>
<p>Once you are laying down she gives you the same shot as last time and you feel the world going fuzzy. You're vaguely aware of her gently sliding your panties over your hips and
down your thighs and off. She then begins a slow, gentle massage of your breasts. For some reason, this seems totally normal to you and you let your eyes slowly close.</p>
<p><<doctor>>Good girl, just relax under my care. You're enjoying this aren't you?<</doctor>></p>
<p><<link "Nod and let out a little sigh of pleasure.">>
<<ctpAdvance "DocHypno2p1">>
<</link>></p>
<<ctpNext clear>>
<p>She continues her massage of your sensitive breasts and you feel your pussy getting wet even as your nipples get almost painfully hard. She gently tweaks your nipples and
you suck in a breath when a one of her hands leaves your breast and one of her fingers begins to slide teasingly over the lips of your sex. The touch is so gentle it almost
tickles and you hear her voice murmuring but can't quite make out what she is saying. Her other hand leaves your breast and a few moments later she rubs moist fingers over your
lips, the touch slow and sensual. You inhale and the scent of whatever she has rubbed over your lips is...mesmerizing. You find yourself drooling slightly at the amazing smell
and without thinking you lick your lips clean. The taste is tart and musky and you nearly purr at how amazing it is.</p>
<p><<doctor>>Mmm...yes...I knew you'd enjoy the taste. You're done for now, awaken for me. And remember what I told you.<</doctor>></p>
<p>She moves away and you groan, her touch was so close to bringing you to release but you sense that your orgasm isn't tied to her touch. It's tied to that wonderful smell and taste.
You know you'll come back for it. You lay there as she gently pulls your panties back into place and a few minutes later you blink your eyes open.</p>
<<link "Thank her and get dressed." "doctor office">>
<<addmins 30>>
<</link>>
<</ctp>><<set $events.dochypnodays to $totalGameDays>>
<<set $events.dochypno to 3>> /* Tracking hyno progress */
<<set $player.willpower -=2>>
<<set $player.energy +=30>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=2>>
<<set $player.dominance -=2>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=3>>
<</if>>
<<if $player.dominance lt 0>> /* Depending on if you are more corrupt than submissive or vice versa it will be increased more. Note dominance is not increased. */
<<set _tempSub to Math.abs($player.dominance)>> /* Math.abs will return the positive value of the negative number */
<<if $player.corruption gte _tempSub>> /* If more corrupt than submissive */
<<set $player.corruption +=1>>
<<else>>
<<set $player.dominance -=1>>
<</if>>
<<else>>
<<if $player.corruption gte $player.dominance>> /* If more corrupt than dominant */
<<set $player.corruption +=1>>
<</if>>
<</if>>
<<ctp "doc3">>
<p>Once you are laying down she gives you the same shot as last time and you feel the world going fuzzy. You're vaguely aware of her gently sliding your panties over your hips and
down your thighs and off. She then begins a slow, gentle massage of your breasts. For some reason, this seems totally normal to you and you let your eyes slowly close. After
massaging your breasts for a few minutes she eases your knees up and you hear cloth rustling. You feel the bed moving as her weight settles over you and she speaks in a slow,
calm voice.</p>
<p><<doctor>>Good girl, inhale the scent of me. Take it in, this scent is my arousal and it makes you aroused too..<</doctor>></p>
<p><<link "Nod and draw in a deep breath, inhaling her scent.">>
<<ctpAdvance "doc3">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/dochypnoday3.jpg"]]</p>
<p>She begins a gentle caress of your sex as you lay under her. Every breath you take is filled with the scent of her arousal and you moan with pleasure, heart pounding in your
chest as her fingers skillfully caress your labia. You feel your sex getting more aroused and slowly parting under her fingers. They now gently circle your clit, slowly
bringing your arousal higher before they dip into your moist tunnel.</p>
<p><<doctor>>Listen to my voice girl. I don't think we need the shot anymore, do you? I think you are craving this, my touch, the moments with me. From now on, you can enter a
trance simply by me saying 'Go to sleep girl.' If you agree, say Yes Mistress....<</doctor>></p>
<p><<link "Mumble 'Yes Mistress' as you moan with pleasure.">>
<<ctpAdvance "doc3">>
<</link>></p>
<<ctpNext clear>>
<p>[img["images/events/dochypnoday3p2.jpg"]]</p>
<p>Her fingers slide into your soaking sex and begin to caress the soft inner walls. You arch your spine and let out a helpless noise of pleasure as she continues to work on
arousing you. You shiver with pleasure, your need growing quickly. Each time you breath you are surrounded by the scent of her arousal and you feel it starting to increase your
arousal as well. It isn't long until you feel your toes curling with a powerful orgasm. You feel her fingers wiping a slick moisture over your lips and instinctively lick them,
the sweet but tangy taste seems familiar but you can't place it.</p>
<p><<doctor>>Good girl, you can get dressed, we're done for now. You won't remember this but you deep down you crave more of this. See you soon girl. <</doctor>></p>
<<link "Thank her and get dressed." "doctor office">>
<<addmins 30>>
<</link>>
<</ctp>><<set $events.dochypnodays to $totalGameDays>>
<<set $events.dochypno to 4>> /* Tracking hyno progress */
<<set $player.willpower -=2>>
<<set $player.energy +=30>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=2>>
<<set $player.dominance -=2>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=2>>
<</if>>
<<if $player.dominance lt 0>> /* Depending on if you are more corrupt than submissive or vice versa it will be increased more. Note dominance is not increased. */
<<set _tempSub to Math.abs($player.dominance)>> /* Math.abs will return the positive value of the negative number */
<<if $player.corruption gte _tempSub>> /* If more corrupt than submissive */
<<set $player.corruption +=1>>
<<else>>
<<set $player.dominance -=1>>
<</if>>
<<else>>
<<if $player.corruption gte $player.dominance>> /* If more corrupt than dominant */
<<set $player.corruption +=1>>
<</if>>
<</if>>
<<ctp "doc4">>
<p>[img["images/events/dochypnoday4.jpg"]]</p>
<p>You lay down on the familiar table and the doctor gives you the familiar shot after you strip off your clothes. You close your eyes and feel the world go fuzzy as she
talks in a low voice. You relax, all your worries and troubles fading away as you listen. You hear rustling cloth and feel the bed sag under her weight as she climbs
onto it with you. It's not long before you are inhaling the scent of her arousal and you feel a pleasant tingle run over your form as you breath deeply. Her fingers begin
to glide over your skin as she kneels over you.</p>
<<link "Continue inhaling her scent as she caresses you.">>
<<ctpAdvance "doc4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/dochypnoday4p2.jpg"]]</p>
<p><<doctor>>I think it's time you do more than inhale my scent. I want you to taste me. Explore my pussy with that little tongue of yours! Kiss me <<print
$player.name + "!">><</doctor>></p>
<p>She leans forward and presses her already damp sex against your lips. You instinctively open your mouth and some of her juices drip onto your tongue. You moan softly
at the taste. It is like ambrosia to your mind and your tongue quickly begins lapping at her outer lips. You swirl it over her wet sex, experimenting with what makes her
moan the most and her nectar flow faster into your mouth.</p>
<<link "Continue pleasing her.">>
<<ctpAdvance "doc4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/dochypnoday4p3.jpg"]]</p>
<p>As she presses her pussy tighter against your lips you begin to caress your breast and her belly. You writhe on the bed, moaning into her sex as your tongue continues
to explore and taste her. You stiffen it and work it inside her, tongue going deeply inside her. Her inner walls spasm and clench around your tongue and you stroke it
inside her, seeking out the pleasure centers deep inside her. As you do, your nose brushes against the swollen nub of her clit and tremors of pleasure run through the
doctor.</p>
<p><<doctor>>Mmmmm....good girl. Very good girl. Keep doing it just like that. My arousal arouses you. The more you please me, the more you want to and the happier you are.
Keep going!<</doctor>></p>
<<link "Moan in response to her words.">>
<<ctpAdvance "doc4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/dochypnoday4p4.jpg"]]</p>
<p>She shifts into more of a squat over you and presses her pussy firmly against your lips. You suckle and lick at her sex without pause, your hands falling to your thighs,
stroking along them as you continue to taste her. She is beginning to tremble and you feel pride at the knowledge you're about to bring her to an orgasm. You lick faster
your tongue darting in and out of her as you breath in her aroused scent. Her juices are flowing into your mouth and you swallow them down between the wanderings of your
tongue in her depths.</p>
<p><<doctor>>Mmmmm....good girl! Don't stop! I'm almost there, don't stop!<</doctor>></p>
<<link "Work hard to bring her to orgasm.">>
<<ctpAdvance "doc4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/dochypnoday4p5.jpg"]]</p>
<p>Suddenly her whole body tenses and she throws her head back. She screams her pleasure as her muscles twitch and tighten, her juices flowing into your open mouth. She shakes
on top of you, settling more of her weight onto your face until it almost hurts but you're so lost in pleasing her you don't care for the moment. This goes on for what feels
like a small eternity until finally she relaxes and looks down at you. A slow smile curls her lips as she strokes her fingers slowly down her body, rolling her hips as she
rubs her soaked sex all over your lower face.</p>
<<link "Inhale her scent as you look up at her.">>
<<ctpAdvance "doc4">>
<</link>>
<<ctpNext clear>>
<p><<doctor>>You're a very good girl <<print $player.name + ".">> I don't think we need the shot anymore, do you? I think you are craving this, my touch, the moments with
me. From now on, you can enter a trance simply by me saying 'Go to sleep girl.' Tell me you understand and agree girl. <</doctor>></p>
<p><<say $player.fullname $player.saypic>>I understand. If I hear 'Go to sleep girl.' I will go into a trance for you.<</say>></p>
<p>She climbs off of the exam table and helps you up. You dress and look at her as she stands there watching. After you dress her eyes go to her discarded clothes and then to
you. After a moment you realize what she wants and you kneel down. You grab her clothing and help her to dress, placing kisses on her exposed skin when you can.</p>
<p><<doctor>>Good girl. As usual, you won't remember this. You will continue to crave my scent and now, my taste. You may wake up now and thank me.<</doctor>></p>
<<link "Thank her as the session ends." "doctor office">>
<<addmins 30>>
<</link>>
<</ctp>>
/* I don't think we need the shot anymore, do you? I think you are craving this, my touch, the moments with me. From now on, you can enter a
trance simply by me saying 'Go to sleep girl.' - Only need 'go to sleep girl to start' */<<set $events.dochypnodays to $totalGameDays>>
<<set $events.dochypno to 5>> /* Tracking hyno progress */
<<set $player.willpower -=2>>
<<set $player.energy +=30>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=2>>
<<set $player.dominance -=2>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=2>>
<</if>>
<<ctp "doc5">>
<p>[img["images/events/docHypnoDay5.jpg"]]</p>
<p>You move to the familiar bed and quietly undress. You lay down and watch as the doctor walks over to you. She smiles as she looks down at you and you give her a
curious look. You wonder why she hasn't grabbed the syringe as usual but your thoughts are interrupted when she speaks quietly.</p>
<p><<doctor>>Go to sleep girl.<</doctor>></p>
<<link "Sink into a trance.">>
<<ctpAdvance "doc5">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/docHypnoDay5p2.jpg"]]</p>
<p>The doctor steps closer, sliding her fingers under her dress as she does. She pulls them out and you see they are glistening with her juices as she moves them towards your lips.
You inhale the scent of her arousal and your tongue slides out, tasting the evidence of her arousal as you let out a soft moan of arousal.</p>
<<if $events.fatherhypno gte 4>> /* reveals bet. Science vs supernatural. */
<p><<doctor>>That foolish creature masquerading as a priest believes his supernatural tricks are more powerful than my science. I think we both know he is wrong don't we
girl?<</doctor>></p>
<<else>>
<p><<doctor>>Good girl. You're addicted to my scent and my taste as commanded aren't you?<</doctor>></p>
<</if>>
<<link "Nod as you watch her undress.">>
<<ctpAdvance "doc5">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/docHypnoDay5p3.jpg"]]</p>
<p>The doctor wastes no time in crawling on top of you and settling her already dripping pussy onto your outstretched tongue. You stretch your tongue as far as you can and slide it
along her dripping folds. She shudders with pleasure and gently rocks her hips, encouraging you to continue which you do without any hesitation. Her nectar drips into your mouth
as you work to please her and you moan softly.</p>
<p><<doctor>>Good girl. You've become such a skilled pussy licker in a short time. Don't stop!<</doctor>></p>
<<link "Continue licking her pussy as ordered.">>
<<ctpAdvance "doc5">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/docHypnoDay5p4.jpg"]]</p>
<p>The doctor writhes above you, her right hand groping and caressing her own breath. She rocks her hips on top of your face and you can sense that her arousal is nearing its
peak. Her husky moans fill the roam as your tongue dances in teasing little swirls across her soaking sex. Just when you think she is going to cum she suddenly gets off of your
face and moves to stand next to the medical bed you're still lying on.</p>
<p><<doctor>>Come here girl, kneel behind me and show me your devotion.<</doctor>></p>
<<link "Stand from the bed and kneel behind her.">>
<<ctpAdvance "doc5">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/docHypnoDay5p5.jpg"]]</p>
<p>You press your lips to her hips, kissing and playfully nibbling on them. You wonder for a moment if she wants you to go further though she seems content for the moment. Her
right hand caresses your right forearm as you lick and kiss, showing you devotion to her in the way you feel she desires. She reaches back after a few minutes and pushes you lower.
You press yourself tighter to her and stretch your tongue out, flicking it over her sex as best as you can from this angle. She pushes her hips back slightly, burying your
nose between her cheeks but giving your tongue better access.</p>
<<link "Bring her to orgasm.">>
<<ctpAdvance "doc5">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/docHypnoDay5p6.jpg"]]</p>
<p>It's difficult from this angle but your tongue teases and explores her dripping pussy until finally she lets out a hoarse sound of pleasure. She shudders and slowly relaxes
before stepping away from you. She turns and pets you on the head then begins to dress.</p>
<p><<doctor>>Very good girl. Get dressed and don't forget to thank me for this session.<</doctor>></p>
<<link "Thank her as the session ends." "doctor office">>
<<addmins 30>>
<</link>>
<</ctp>><<if not $events.dochypno>>
<<include "doc hypno day 1">>
<<elseif $events.dochypnodays eq $totalGameDays>>
<p><<doctor>>I'm sorry, I can't help you relax more than once a day.<</doctor>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<<else>>
<<switch $events.dochypno>>
<<case 1>>
<<if not $events.fatherhypno and $player.willpower eq 100>>
<<set $player.willpower -=5>> /*fixing me forgetting to lower willpower */
<<elseif $player.willpower gte 95>>
<<set $player.willpower -=5>> /*fixing me forgetting to lower willpower */
<</if>>
<p><<doctor>>Alright, I can help you again <<print $player.name + ".">><</doctor>></p>
<p><<say $player.fullname $player.saypic>>Thank you. Do you want me to go to the table like last time?<</say>></p>
<p>The doctor nods to you and walks over to the door. She locks it then follows you to the side area of her office, waiting for you to undress and lay on the table.</p>
<<link "Lay down on the table." "doc hypno day 2">><<addmins 5>><</link>>
<<case 2>>
<p><<doctor>>Alright, I can help you again <<print $player.name + ".">><</doctor>></p>
<p><<say $player.fullname $player.saypic>>Thank you. Do you want me to go to the table like last time?<</say>></p>
<p>The doctor nods to you and walks over to the door. She locks it then follows you to the side area of her office, waiting for you to undress and lay on the table.</p>
<<link "Lay down on the table." "doc hypno day 3">><<addmins 5>><</link>>
<<case 3>>
<p><<doctor>>Alright, I can help you again <<print $player.name + ".">><</doctor>></p>
<p><<say $player.fullname $player.saypic>>Thank you. Do you want me to go to the table like last time?<</say>></p>
<p>The doctor nods to you and walks over to the door. She locks it then follows you to the side area of her office, waiting for you to undress and lay on the table.</p>
<<link "Lay down on the table." "doc hypno day 4">><<addmins 5>><</link>>
<<case 4>>
<p><<doctor>>Alright, I can help you again <<print $player.name + ".">><</doctor>></p>
<p><<say $player.fullname $player.saypic>>Thank you. Do you want me to go to the table like last time?<</say>></p>
<p>The doctor nods to you and walks over to the door. She locks it then follows you to the side area of her office, waiting for you to undress and lay on the table.</p>
<<link "Lay down on the table." "doc hypno day 5">><<addmins 5>><</link>>
<<case 5>>
/* Combine doctor and father scenes into a treesome? Set the hypno for both to the day so the scene doesn't repeat? */
<<default>>
<p><<doctor>>I'm sorry, I can't help you relax more than once a day.<</doctor>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</switch>>
/*doctor hyno events go here */
<</if>><<if not $foundPlace.docks>>
<<set $foundPlace.docks to "Solomn Falls Docks">>
<p>Much like the Promenade, the docks are covered in fog and the air is colder than you think it should be due to the wind blowing in from the ocean. The chill is almost unnatural and
the water makes odd slurping sounds as it moves underneath the dock, almost as if a hungry beast lurks under the wood. At the end of the docks you see
a rust covered boat almost swallowed by the fog.</p>
<<if $metPeople.eric>>
<p> <<link "Visit Eric" "erics boat">><<addmins 5>><</link>> or
<<link "walk back to the Promenade." "Promenade">>
<<addmins 5>>
<</link>></p>
<<else>>
<p><<link "Approach the boat." "erics boat">><<addmins 5>><</link>></p>
<</if>>
<<else>>
<p>Much like the Promenade, the docks are covered in fog and the air is colder than you think it should be due to the wind blowing in from the ocean. The chill is almost unnatural and
the water makes odd slurping sounds as it moves underneath the dock, almost as if a hungry beast lurks under the wood. At the end of the docks you see
a rust covered boat almost swallowed by the fog.</p>
<p><<link "Visit Eric" "erics boat">><<addmins 5>><</link>> or
<<link "walk back to the Promenade." "Promenade">>
<<addmins 5>>
<</link>></p>
<</if>><<if not $foundPlace.doctorsoffice>>
<<set $foundPlace.doctorsoffice to "Doctor's Office">>
<<set $metPeople.doctor to "Doctor Rhiannon Griffith">>
<<include "first doctor visit">>
<<else>>
<div id ="docoffice">
<p>This doctor's office seems to be quite modern and you're impressed by how well stocked it seems to be. The doctor looks up and smiles warmly at you when she sees you
walk in. <<if not $events.dochypno>>You remember how she offered to hypnotize you and told you it'd make you feel refreshed but so far you haven't taken her up on it.<<else>>
You remember how you've been having her hypnotize you and how wonderful you feel after each of your sessions with her. You smile back, aleady feeling an urge to ask her to do it
again. <</if>></p>
<p><<doctor>>Welcome back <<print $player.name + ".">> Is there something I can do for you today?<</doctor>></p>
<<if $player.money gte 20>>
<p><<linkreplace "Ask for healing.">>
<p><<say $player.fullname $player.saypic>>I need some healing if you have the time?<</say>></p>
<p><<doctor>>Sure, let me look you over.<</doctor>></p>
<<set $player.money -=20>>
<<set $player.health +=20>>
<<if $player.health gt $player.maxhealth>>
<<set $player.health to $player.maxhealth>>
<</if>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/docheal1.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/docheal1free.jpg"]]</p>
<</if>>
<p>She leads you to the exam table and she has you hop up on it. She takes out a syringe and gives you a mostly painless shot.
<i>I wonder what is in that shot?</i> You think as she puts it away then turns back to smile at you.</p>
<p><<doctor>>There you go, good as new!<</doctor>></p>
<</linkreplace>></p>
<<else>>
<p><div class="skillfail">You can't afford healing right now!</div></p>
<</if>>
<p><<linkreplace "Ask her to hypnotize you.">>
<<replace "#docoffice">>
<<include "doc hypno">>
<</replace>>
<</linkreplace>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
</div>
<</if>><<set $events.dreams to 4>> /*gotta make sure it doesn't repeat! */
/* Mysterious being will disucss the cycle of life, death and rebirth. This has all happened before in some form. */
<<ctp "dream3">>
<p>As your dream starts you see the familiar figure standing nearby once more. This time you have a question for him and you don't even give him a chance to speak.</p>
<p><<say $player.fullname $player.saypic>>What is going on? Why is it most of the people I meet seem to want sexual things from me? And why is it I find myself so often
aroused by it? <<if $player.tg is true>>Does it have something to do with me changing into a woman?<</if>><</say>></p>
<p>The being looks at you for several moments, cocking his head much like a bird would.</p>
<p><<dreamer>>I thought I told you this already? Maybe I didn't, sometimes it's hard to remember what we've talked about in this cycle. You're being corrupted by the town.
Or more accurately, by the same thing that is corrupting the town. You get aroused because of this corruption and the things that people try to do with you is also caused
by it.<</dreamer>></p>
<<link "Ask him another question.">>
<<ctpAdvance "dream3">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>This cycle? What do you mean by this cycle?<</say>></p>
<p><<say $crowName $npcSay.crow>>Tell her! She needs to know!<</say>></p>
<p><<dreamer>>Life is a cycle my friend. Birth. Life. Death. Rebirth. When Amber...<</dreamer>></p>
<p>He pauses in mid-sentence and looks around. You can't see his face behind the beaked mask but you get the feeling he is afraid. You feel the hair on the back of your neck
rising and a cold sensation engulfs you.</p>
<<link "Look around warily.">>
<<ctpAdvance "dream3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream3.jpg"]]</p>
<p>You don't see anything but suddenly the trees around you seem more foreboding than they had in the past and what had seemed like only creaking wood before now sounds
like the approach of something monstrous. Your eyes dart back to where the mysterious being had been standing but he is no longer there. Even the crow looks startled and lets
out a surprised caw before taking flight and disappearing into the night. Somewhere in the night you hear a crashing sound and spin around...</p>
<<link "Jerk awake and sit up in bed heart pounding.">>
<<ctpAdvance "dream3">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>What the hell just happened?<</say>></p>
<p><<say $crowName $npcSay.crow>>Just be glad you woke up. What was coming? You don't want it to find you.<</say>></p>
<p>The crow refuses to answer any more questions and if it didn't seem afraid you'd probably be more angry with it.</p>
<<link "Sigh and get out of bed." "B&B Bedroom">>
<<set $player.uibarpic to $player.currentlook>>
<</link>>
<</ctp>><<set $events.dreams to 5>> /*gotta make sure it doesn't repeat! */
/* "Death" uses dForce spectre outfit for Genesis 8 */
<<ctp "dream4">>
<<set $npcSay.death to "images/say/deathSay.png">> /*Add deaths image to npcSay */
<p>[img["images/dreams/dream4.jpg"]]</p> /*image of PC wandering through forest looking around */
<p>You find yourself in the familiar dream once again. You sigh but also shiver as you look around the familiar yet still menacing forest. You don't see the familiar
spirit or whatever it is. You jump as you hear a swishing and rustling sound but relax when you see the familiar bird land nearby. He seems to hunch in on himself.</p>
<p><<say $crowName $npcSay.crow>>Something's wrong. You should wake up as fast as you can. SQUAWK!<</say>></p>
<<link "Step back as the crow suddenly lunges into the air and flies away.">>
<<ctpAdvance "dream4">>
<</link>>
<<ctpNext clear>>
<p>You glare after the crow and call him a coward under your breath and then look around. You freeze when you sense more than hear something behind you. All the hairs
on the back of your neck standup when you hear a voice that somehow reminds you of the wind blowing through a cemetary.</p>
<p><<say "????">>Do not be afraid mortal child. I am not here for you. Not tonight.<</say>></p>
<<link "Slowly turn around.">>
<<ctpAdvance "dream4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream4p2.jpg"]]</p> /* Image of "Death" Genesis 8 in dforce Spectre outfit. */
<p>Your heart pounds in your chest as you look at the being before you. Your eyes get wide and you take an involuntary step back. When it speaks, you are pretty sure you
smell fresh earth with a slight mustiness to it. Your mind immediately goes to a freshly dug grave.</p>
<p><<say "???" $npcSay.death>>I am not who you expected to see. I am rarely expected. Tomorrow I walk the path with at least
one but tonight I wanted to see you. See the one the spirit summoned. Does this surprise you?<</say>></p>
<<link "Answer the being's question.">>
<<ctpAdvance "dream4">>
<</link>>
<<ctpNext clear>>
/*Investigation roll to see if player makes the guess? */
<p><<say $player.fullname $player.saypic>>What are you talking about? Who...what are you?<</say>></p>
<p><<say "???" $npcSay.death>>I am merely a guide. I accompany those who have come to the end of one journey and are preparing for another. Tomorrow I have one such
person I must meet with, perhaps more.<</say>></p>
<p>You consider what this spirit is telling you. You look at it and feel goosebumps
raise over your exposed flesh as you swallow. You glance around the forest and then back at the spirit which seems to be waiting patiently for you. <i>If it is what I suspect
I guess it literally has all the time in the world.</i> you think to yourself.</p>
<<link "Ask the question that seems most important to you.">>
<<ctpAdvance "dream4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream4p3.jpg"]]</p> /* Image of PC and Death talking */
<p><<say $player.fullname $player.saypic>>Am I guessing right? Are you telling me someone will die tomorrow? And I may die as well?<</say>></p>
<p><<say "???" $npcSay.death>>Mortals always ask the wrong question...<</say>></p>
<<link "Blink as the spirit starts to fade away.">>
<<ctpAdvance "dream4">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Wait! What is the right question? What spirit summoned me? Who's going to die tomorrow?<</say>></p>
<p><<say "???" $npcSay.death>>Seek the book...<</say>></p>
<<link "Sigh as the spirit fades away completely.">>
<<ctpAdvance "dream4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream4p4.jpg"]]</p> /* Image of creature from dream 3 */
<p>You groan and try to control your frustration with how no one seems to answer your questions directly. It's always some damned riddle. What book could they be talking about?
<<if $playerKnowledge.contains("karl3") or $playerKnowledge.contains("karl1")>><i>Could the book be that history of Solomon Falls book I've talked to Roy about?</i> you think,
brow furrowing.<</if>> You're startled out of your thoughts by the sound of a twig snapping. You jerk around and see a creature out of your nightmares watching you. Are those...
tentacles? You take a step back as it steps closer to you, its posture seeming very predatory. It crouches down as if preparing to spring at you...</p>
<<link "Jerk awake.">>
<<ctpAdvance "dream4">>
<</link>>
<<ctpNext clear>>
<p>You sit bolt upright in your bed, gasping for breath. You shiver and look around the room wildly for a moment before gradually relaxing.</p>
<p><<say $player.fullname $player.saypic>>What the <b>fuck</b> was that?<</say>></p>
<p><<say $crowName $npcSay.crow>>If you're asking about the first one, it's exactly what you think. The second one? It's something new. And it's very dangerous.<</say>></p>
<<link "Sigh and get ready for your day." "B&B Bedroom">>
<<set $player.uibarpic to $player.currentlook>>
<</link>>
<</ctp>><<set $events.dreams to 6>> /*gotta make sure it doesn't repeat! */
/* TP style appearance by Lisa. Ear whisper that the PC can't hear? Feeling that she told you who killed her but you can't remember?*/
<<ctp "dream5">>
<p>[img["images/dreams/dream5.jpg"]]</p>
<p>You're sitting naked on a leather couch in a room lit only by candlelight. It makes you think briefly of the room you found Lisa in. You close your eyes, trying to
get the images out of your head as a wave of grief washes over you. You never knew her but you had been looking into her life for the last week and you felt like you
knew her. Perhaps even more importantly, Amber was depending on you and you failed...</p>
<p><<say "????">>I wondered if we'd ever meet <<print $player.name>>.<</say>></p>
<<link "Look towards the voice.">>
<<ctpAdvance "dream5">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream5p2.jpg"]]</p>
<p>You blink in surprise as you open your eyes and see Lisa sitting in a chair near your couch. You just stare at her as she sits there relaxed and smiling at you. Your mind
refuses to accept what you're seeing for a moment but you finally have to admit that it is indeed Lisa sitting before you. You flash back to the moment you saw her corpse and frown
as you realize that everything went black shortly afterwards.</p>
<p><<say $player.fullname $player.saypic>>Lisa? How? I saw your body. You're dead. Wait, am I dead too?<</say>></p>
<<link "Look around the room you are in and then back at her.">>
<<ctpAdvance "dream5">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream5p3.jpg"]]</p>
<p><<say "Lisa Patterson" $npcSay.lisa>>You're not dead. I am. This is...it's a place I can meet you. Talk to you. It's inbetween I think.<</say>></p>
<p><<say $player.fullname $player.saypic>>I'm sorry Lisa. I failed you. I failed Amber. I was supposed to go to Solomon Falls to find you and I failed...I'm so sorry...I...
what do you mean about this being "inbetween?"<</say>></p>
<<link "Watch Lisa as she seems to search for words.">>
<<ctpAdvance "dream5">>
<</link>>
<<ctpNext clear>>
<p><<say "Lisa Patterson" $npcSay.lisa>>I'm dead. But this...this isn't where I'm supposed to be. It's some place in between life and death. I think I'm stuck here for now. At first
I thought I was being punished for the things I did in the last few months before I died. But now, I think it's because I'm supposed to do something else before, well, whatever
comes next after you die.<</say>></p>
<p><<say $player.fullname $player.saypic>>What Lisa? What are you supposed to do?<</say>></p>
<p><<say "Lisa Patterson" $npcSay.lisa>>I think I'm supposed to help you find my killer and figure out what is really going on. And you didn't fail by the way. At least,
I don't think you did. I think...I think my death and what happened to me happened because someone wanted to lure <i>you</i> to Solomon Falls.<</say>></p>
<<link "Stare at Lisa in surprise.">>
<<ctpAdvance "dream5">>
<</link>>
<<ctpNext clear>>
<p><<say $crowName $npcSay.crow>>She's right I think. It's why the Spirit asked me to help you. You're in danger and so is the town. You're involved in things you can't even
imagine yet.<</say>></p>
<p>To your surprise, Lisa looks at <<print $crowName>> as he flies in and lands on the couch next to you. She looked in his direction even before he flew over, does that mean she heard
what he said? She stares for a moment at him and then smiles, her gaze turning back to you.</p>
<p><<say "Lisa Patterson" $npcSay.lisa>>The crow and I agree. I want to say this. Don't blame yourself. The events that led to my death, they weren't your fault. They weren't even
totally my fault. They were <i>his</i> fault.<</say>></p>
<p><<say $crowName $npcSay.crow>>Raven. I'm a raven not a damned crow. How hard is this?<</say>></p>
<p>You ignore his complaint as your attention is captured by what she just said. Finally, you might get some answers!</p>
<p><<say $player.fullname $player.saypic>>Whose fault is it? Who did this? What is going on? Can one of you tell me something?<</say>></p>
<<link "Look between the raven and Lisa, hoping one of them fills you in.">>
<<ctpAdvance "dream5">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream5p4.jpg"]]</p>
<p>Lisa stands and makes her way to you. She kneels down and leans close, so close that her cheek brushes against yours as she whispers quietly to you.</p>
<p><<say "Lisa Patterson" $npcSay.lisa>><b>... ... ... ... ... ...</b><</say>></p>
<p>You blink at what she tells you and stare at her in shock. She just revealed everything to you. You know why you are in Solomon Falls. You know who killed her. You just
stare and then glance around as you hear other voices. The room begins to get hazy as you look back at Lisa.</p>
<p><<say "Lisa Patterson" $npcSay.lisa>>It's time to wake up <<print $player.name>>.<</say>></p>
<<link "Sigh softly as you feel yourself beginning to awaken." "First Sunday">>
<<set $player.health to $player.maxhealth>>
<</link>>
<</ctp>><<ctp "dream6corvus">>
<p>[img["images/dreams/dream6Corvus.jpg"]]</p>
<p><<say $crowName $npcSay.crow>>I told you she'd make the right choice. Open your eyes <<print $player.name>>.<</say>></p>
<p>You open your eyes and find yourself facing the spirit of Corvus. Out of your peripheral vision you see Nicholai and Van Horn fade away, their forms becoming indistinct and then
seeming to turn to mist that gradually dissipates. Van Horn merely nods as he goes but Nicholai scowls. Corvus says nothing until they are gone, merely regarding you silently.
<<print $crowName>> stares at you from a nearby branch and you don't know how but you get the sense that he is quite proud of you.</p>
<<link "Clear your throat as the silence stretches on.">>
<<ctpAdvance "dream6corvus">>
<</link>>
<<ctpNext clear>>
<p><<dreamer>>I am pleasantly surprised. Your connection to our family has pushed the town more towards balance and will hopefully help cleanse you of any corruption you are
facing. Beware child, corruption is a seductive force. It will offer you power but in the end it will likely doom you as well as the town. Time grows short so I must tell you
one last thing child. Beware of Nicholai. He will be friendly and try to sway you into believing he is on your side. He is full of darkness and always was, even before he
became a vampire. He is always scheming and soon you will find yourself entangled in his webs if you are not able to outsmart him. Be careful, there is one close to you he
hopes to seduce. Finally, Izabela's fate could be among your most important decisions going forward.<</dreamer>></p>
<p>The spirit of Corvus fades away much as Constantin had before him but he looks more
at peace and content as his misty form dissipates.</p>
<<link "Frown as the spirit seems to sag heavily on his walking stick.">>
<<ctpAdvance "dream6corvus">>
<</link>>
<<ctpNext clear>>
<p>You notice that <<print $crowName>> is watching Corvus closely as well and seems disturbed by how weak he suddenly appears. The spirit turns his mask towards the raven and
stares for a moment then turns his gaze back to you.</p>
<p><<dreamer>>It is time for you to awaken child. Until next time.<</dreamer>></p>
<<link "Stare at him until the dream fades away." "Blackwood Morning">>
<</link>>
<</ctp>><<ctp "dream6nicholai">>
<p>[img["images/dreams/dream6Nicholai.jpg"]]</p>
<p><<say $crowName $npcSay.crow>>Hmmm...this is not good. Not good at all. Open your eyes <<print $player.name>>.<</say>></p>
<p>You open your eyes and find yourself facing Nicholai Constantin. Out of your peripheral vision you see Van Horn fade away, his form becoming indistinct and then
seeming to turn to mist that gradually dissipates. Nicholai watches him disappear with a smirk and Van Horn frowns sadly. Corvus says nothing, merely regarding you silently.
<<print $crowName>> stares at you from a nearby branch and you don't know how but you get the sense that he is deeply saddened by your choice.</p>
<<link "Clear your throat as the silence stretches on.">>
<<ctpAdvance "dream6nicholai">>
<</link>>
<<ctpNext clear>>
<p><<dreamer>>This is not the choice I had hoped you would make. I had hoped that the corruption had not infected you but I see I was wrong. The vampire has sunk his...
metaphorical fangs into you. This is very bad for the town, worse than you can imagine. The corruption will destroy you and if it does, all hope for balance will be lost.<br><br>
Beware child, corruption is a seductive force. It will offer you power but in the end it will likely doom you as well as the town. Time grows short so I must tell you
one last thing child. Beware of Nicholai. He will be friendly and try to sway you into believing he is on your side. He is full of darkness and always was, even before he
became a vampire. He is always scheming and soon you will find yourself entangled in his webs if you are not able to outsmart him. Be careful, there is one close to you he
hopes to seduce. Finally, Izabela's fate could be among your most important decisions going forward.<</dreamer>></p>
<p>Nicholai smiles at you as Corvus speaks but he says nothing. As you turn your gaze back to the spirit of Corvus, he fades away much as Van Horn had before him but he looks excited
as his misty form dissipates.</p>
<<link "Frown as the spirit seems to sag heavily on his walking stick.">>
<<ctpAdvance "dream6nicholai">>
<</link>>
<<ctpNext clear>>
<p>You notice that <<print $crowName>> is watching Corvus closely as well and seems disturbed by how weak he suddenly appears. The spirit turns his mask towards the raven and
stares for a moment then turns his gaze back to you.</p>
<p><<dreamer>>It is time for you to awaken child. Until next time.<</dreamer>></p>
<<link "Stare at him until the dream fades away." "Blackwood Morning">>
<</link>>
<</ctp>><<ctp "dream6p2">>
<p>[img["images/dreams/dream6Part2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>><b>Come on!</b> Lisa was about to give me the answers. Again! And you yanked me out of there? Why? <</say>></p>
<p><<dreamer>>It wouldn't matter. You won't be able to retain the knowledge upon waking...<</dreamer>></p>
<p><<say $player.fullname $player.saypic>><b>Stop playing games! Stop being so vague! Just tell me what's going on! Start with who you are! You're Doctor Corvus right?</b>
<</say>></p>
<<link "Glare at him as you wait for an answer.">>
<<ctpAdvance "dream6p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream6Part2p2.jpg"]]</p>
<p><<say $crowName $npcSay.crow>>We should give her some information right? So much depends on her choices...<</say>></p>
<p><<dreamer>>The laws of...<</dreamer>></p>
<p><<say $crowName $npcSay.crow>>Don't apply to me. I'm not bound like you are.<</say>></p>
<<link "Look at the raven as he turns his gaze to you.">>
<<ctpAdvance "dream6p2">>
<</link>>
<<ctpNext clear>>
<p><<say $crowName $npcSay.crow>>I'm going to tell her what she needs to know. The stuff I know at least.<</say>></p>
<p><<say $player.fullname $player.saypic>>Thank you <<print $crowName>>.<</say>></p>
<p><<say $crowName $npcSay.crow>>Yes, he is Doctor Corvus. Well, he was Doctor Corvus. Now he's a spirit that remembers being Doctor Corvus but it's like a distant memory. As
he was dying a spell was cast to make him a protective spirit over Solomon Falls, at his request. He was concerned the town would suffer without him to watch over it. Unfortunately,
becoming this spirit also bound him by certain rules, mostly about how he can't directly interfere. He can only give minor help. Following so far?<</say>></p>
<<link "Nod as the raven confirms what you were starting to suspect.">>
<<ctpAdvance "dream6p2">>
<</link>>
<<ctpNext clear>>
<p><<print $crowName>> looks at the spirit you now know is Doctor Corvus and you're not sure how but you get the feeling he is smirking. He turns his beady eyes back to you and
continues to speak.</p>
<p><<say $crowName $npcSay.crow>>I'm not an all-knowing spirit but there is one other thing I know. I should have told you sooner but <i>someone</i> kept preaching to me about how
we shouldn't interfere. I'm sorry I didn't tell you this before. Nicholai's sister died when he disappeared. Her name was Izabela but she did not look like the vampiress you have
seen. He may have told you she was his sister but she is not.<</say>></p>
<p><<say $player.fullname $player.saypic>>Who is Izabela Constantin then?<</say>></p>
<p><<say $crowName $npcSay.crow>>I believe that the woman Nicholai calls Izabela is actually Natasha Van Horn, Karl Van Horn's sister that supposedly died in a fire decades ago.
<</say>></p>
<<set $secrets.izabela1 to "Izabela Constantin is actually Natasha Van Horn!">>
<<set $playerKnowledge.pushUnique("izabela1")>>
<<link "Gasp in surprise as you think this information over.">>
<<ctpAdvance "dream6p2">>
<</link>>
<<ctpNext clear>>
<<if $playerKnowledge.includes("karl4")>>
<p>[img["images/dreams/dream6Part2p3.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Roy called Natasha "young" and said this event happened fifty years ago. I assumed she was a teenager or even a child. Izabela looks
young but not as young as I pictured Natasha being.<</say>></p>
<p><<say $crowName $npcSay.crow>>She appears older than Natasha would have been during the fire. Perhaps Nicholai held onto her before he turned her into a vampire?<</say>></p>
<<else>>
<p><<say $player.fullname $player.saypic>>I've never heard of his sister but I guess it's not something you tell the new person in town.<</say>></p>
<p><<say $crowName $npcSay.crow>>Karl Van Horn eats bizarre sandwiches in some kind of penance for not saving her. You could always ask Roy at the library about it.<</say>></p>
<<set $secrets.karl2 to "The raven told you that Karl eats a nasty sandwich to repent for his perceived failure to save his family and advised you to ask Roy at the library about it.">>
<<set $playerKnowledge.pushUnique("karl2")>>
<</if>>
<<link "Turn your attention back to the spirit of Corvus when he clears his throat.">>
<<ctpAdvance "dream6p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream6Part2p4.jpg"]]</p>
<p><<dreamer>>Enough. There is something else we must discuss. You...<</dreamer>></p>
<p><<say $player.fullname $player.saypic>>No! There's other stuff I need to know! Why can't I remember what Lisa tells me? Specifically who killed her? Why won't you just
tell me? And what about that shadow killer? Who is he? How do I stop him? He damn near killed me on Saturday!<</say>></p>
<p><<print $crowName>> looks at the spirit with a smirk and makes a squawking sound that you're pretty sure is some kind of laugh or as close as he gets. The spirit looks at him
and the raven suddenly gets very interested in preening his feathers.</p>
<<link "Raise an eyebrow when the spirit returns his gaze to you.">>
<<ctpAdvance "dream6p2">>
<</link>>
<<ctpNext clear>>
<p><<dreamer>>These are things you have to do and discover yourself. I cannot give you the answers because of the spell that binds me to the town. It limits how much I can
interfere. Now, are you ready for what I must discuss with you?<</dreamer>></p>
<<if $player.tg is true>>
<p><<say $player.fullname $player.saypic>>Wait, I have something I've been meaning to ask you. If you have the power to change my gender and even rewrite the memories of
people in my life and keep me from telling people I was a man, why do you even need my help? Or what about changing the diner? Or other little things that have happened. You
have the power to change reality!<</say>></p>
<p><<dreamer>>I didn't do any of that <<print $player.name>>. The diner and other changes are due to the growing imbalance in the town, much like the eclipse that allowed
Nicholai Constantin to come out during the day. As for the change to your gender,
I was able to guide what happened a small amount by making it possible for you to choose your own name in
your new form but I didn't cause the change or the other events you speak of. It's complicated but it has to do with events that were set into motion even before you arrived.
For the town, and you, to have any chance at all to survive coming events you had to be a woman and so the same magic that hides the town from the outside world acted to change
you into what the town needed. Now, can we continue?<</dreamer>></p>
<p>You're still not sure you understand what he has told you but you sigh but nod, knowing that it doesn't matter how much you argue, he can't, or won't say more.
<<print $crowName>> clears his throat and looks between the two of you. </p>
<<else>>
<p><<say $player.fullname $player.saypic>>Wait, I have something I've been meaning to ask you. If you have the power to change the diner or other little things that
have happened why do you need me? You can change reality itself.<</say>></p>
<p><<dreamer>>I didn't do any of that <<print $player.name>>. The diner and other changes are due to the growing imbalance in the town, much like the eclipse that allowed
Nicholai Constantin to come out during the day.<</dreamer>></p>
<p>You sigh but nod, knowing that it doesn't matter how much you argue, he can't, or won't say more. <<print $crowName>> clears his throat and looks between the two of you. </p>
<</if>>
<p><<dreamer>>Very well. You have many choices ahead of you but few are as important as what forces you align yourself with.<</dreamer>></p>
<<link "Look over as he motions to the side.">>
<<ctpAdvance "dream6p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream6Part2p5.jpg"]]</p>
<p>You turn with the spirit of Corvus as two figures approach. One of them is quite familiar but the other one you're unsure about but he seems familiar.</p>
<p><<say $player.fullname $player.saypic>>Nicholai and...<</say>></p>
<p>When the other man speaks the deepness of his voice surprises you. And your eyes widen as you realize who it is.</p>
<p><<karl>><<print $player.name>> it's good to see you. And to speak for myself.<</karl>></p>
<<link "Stare for a moment before speaking.">>
<<ctpAdvance "dream6p2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Mister Van Horn?<</say>></p>
<p>The man nods and you stare at him for a few moments, just enjoying seeing him without his ever present mask. Finally you look at the spirit of Corvus and finally
Nicholai.</p>
<p><<say $player.fullname $player.saypic>>So, the three founding families are in my dreams now? Are Nicholai and Van Horn really here? Or is this just...dream stuff?<</say>></p>
<<link "Stare at the spirit of Corvus as you wait for him to say something.">>
<<ctpAdvance "dream6p2">>
<</link>>
<<ctpNext clear>>
<p><<dreamer>>Dream stuff is a...<</dreamer>></p>
<p><<say $player.fullname $player.saypic>>Don't give me some kind of riddle. Just tell me please.<</say>></p>
<p><<say $crowName $npcSay.crow>>I don't know how this works really but I can tell you this. Other than spirits and the dead, and you, others that come here aren't really here.
It's like...dream versions of the real people. Nicholai and Karl won't even remember this as a dream tomorrow.<</say>></p>
<<link "Nod your thanks to the raven.">>
<<ctpAdvance "dream6p2">>
<</link>>
<<ctpNext clear>>
<div id="dream6Choice">
<p><<dreamer>>I want you to close your eyes. There is something that needs to be determined.<</dreamer>></p>
<p><<linkreplace "Ask him why.">>
<<replace "#dream6Choice">>
<p>Doctor Corvus's spirit lets out a sigh and out of the corner of your eye you see <<print $crowName>> preening himself but something in his movements gives you the
impression he is laughing and trying to hide it. Judging by how the spirit turns his gaze to the raven you suspect he believes the same. Finally his gaze turns back
to you.</p>
<p><<dreamer>>I need to test what forces you are drawn towards. It's something useful for you to know as well. But to test successfully I don't want you to see
who, and what, you are drawn to so we can be sure that the choice is purely based on your <i>feelings.</i><</dreamer>></p>
<</replace>>
<</linkreplace>></p>
</div>
<p><<link "Do it.">>
<<ctpAdvance "dream6p2">>
<</link>></p>
<<ctpNext clear>>
<p>You sigh and do as he asks, closing your eyes. You hear movement around you and it sounds like at least three people are moving in random patterns around you, making it
very hard to figure out who is where. You figure it must be the spirit, Van Horn and Nicholai moving around you but you have no clues to who is where. You consider cheating
and opening your eyes but stop when <<print $crowName>> speaks up.</p>
<p><<say $crowName $npcSay.crow>>I know you want to look. I would too but this is important and besides, the good Doctor here will get cranky and make us do it all over
again.<</say>></p>
<p><<dreamer>>Now, I want you to relax. You'll begin to sense things. Emotions perhaps. Maybe even abstract concepts or colors. Just let yourself feel it and
<<print $crowName>> will tell you what do next.
<</dreamer>></p>
<p><<link "Try to relax.">>
<<ctpAdvance "dream6p2">>
<</link>></p>
<<ctpNext clear>>
<p>You do your best to clear your thoughts and shake your hands at your sides. It is so quiet you can hear your blood rushing in your ears and at first you feel nothing at all.
But then, like shapes moving through fog you begin to notice things but they're unclear at first only gradually becoming more distinct.</p>
<p>To your left you sense passion and desire. There is a feeling of barely contained energy and even a sense of intense love. But there is also blood, violence and agression.
And the color red flashes in your mind's eye. To your right you sense calm and tranquility. A feeling of balance that you associate with something like a monk on a mountaintop.
You also sense sadness and the color blue flashes
in your mind. Straight ahead you sense a commanding presence, almost like you're in the presence of royalty. You also get a feeling of order and a deep spirituality. But there is
also a sense of loss and almost an arrogance under the surface. You sense regret and deep love as well. You can almost see the color purple in your mind's eye.</p>
<p><<say $crowName $npcSay.crow>>Do you feel them? Without looking, turn and face the one you feel most drawn to. I know this seems silly but it's important...<</say>></p>
<p><<link "Stay facing forward, towards the purple noble feelings." "dream 6 corvus">>
<<set $events.dream6Choice to "Corvus">>
<<set $player.corruption -= 3>>
<<set $events.solomonFallsBalance += 3>>
<</link>></p>
<p><<link "Turn right, towards the blue balanced feelings." "dream 6 vanhorn">>
<<set $events.dream6Choice to "VanHorn">>
<<set $player.willpower += 20>> /* choosing balance restores the player's internal balance */
<<set $player.corruption -= 3>>
<<set $events.solomonFallsBalance to 0 >> /*choosing balance restores the balance of the town. */
<</link>></p>
<p><<link "Turn left, towards the passionate red feelings." "dream 6 nicholai">>
<<set $events.dream6Choice to "Nicholai">>
<<set $player.corruption += 3>>
<<set $events.solomonFallsBalance -= 3>>
<</link>></p>
/* Add topic to talk to Roy about Izabela at library*/
/* Colors:
Red: Excitement, energy, passion, love, desire,
speed, strength, power, heat, aggression, danger,
fire, blood, war, violence, all things intense and
passionate.
Blue: Peace, tranquility, cold, calm, stability,
harmony, unity, trust, truth, confidence,
conservatism, security, cleanliness, order, loyalty,
sky, water, technology, depression, appetite
suppressant.
Purple: Royalty, nobility, spirituality, ceremony,
mysterious, transformation, wisdom,
enlightenment, cruelty, arrogance, mourning.
*/
<</ctp>><<ctp "dream6VH">>
<p>[img["images/dreams/dream6VanHorn.jpg"]]</p>
<p><<say $crowName $npcSay.crow>>Hmmm...not what you wanted old man but not a bad choice. Open your eyes <<print $player.name>>.<</say>></p>
<p>You open your eyes and find yourself facing Van Horn. Out of your peripheral vision you see Nicholai fade away, his form becoming indistinct and then
seeming to turn to mist that gradually dissipates. Van Horn watches him disappear and Nicholai scowls. Corvus says nothing, merely regarding you silently.
<<print $crowName>> stares at you from a nearby branch and you don't know how but you get the sense that he is satisfied by your choice.</p>
<<link "Clear your throat as the silence stretches on.">>
<<ctpAdvance "dream6VH">>
<</link>>
<<ctpNext clear>>
<p><<dreamer>>This is not the choice I had hoped you would make. However, perhaps it is the best choice with the Van Horn family consisting of an old man and a young woman corrupted
by Constantin. The Van Horns have always been a force for balance. They stood between the Constantins and our family and kept the town from being torn apart by our rival forces.
Feeling drawn towards balance is not a bad thing but I should caution you. With the Constatins becoming powerful again balance requires a force of order and good. Or the
Constantins to be weakened.<br><br>
Beware child, corruption is a seductive force. It will offer you power but in the end it will likely doom you as well as the town. Time grows short so I must tell you
one last thing child. Beware of Nicholai. He will be friendly and try to sway you into believing he is on your side. He is full of darkness and always was, even before he
became a vampire. He is always scheming and soon you will find yourself entangled in his webs if you are not able to outsmart him. Be careful, there is one close to you he
hopes to seduce. Finally, Izabela's fate could be among your most important decisions going forward.<</dreamer>></p>
<p>Van Horn nods to you as Corvus speaks but he says nothing. As you turn your gaze back to the spirit of Corvus, he fades away much as Constantin had before him but he looks more
at peace and content as his misty form dissipates.</p>
<<link "Frown as the spirit seems to sag heavily on his walking stick.">>
<<ctpAdvance "dream6VH">>
<</link>>
<<ctpNext clear>>
<p>You notice that <<print $crowName>> is watching Corvus closely as well and seems disturbed by how weak he suddenly appears. The spirit turns his mask towards the raven and
stares for a moment then turns his gaze back to you.</p>
<p><<dreamer>>It is time for you to awaken child. Until next time.<</dreamer>></p>
<<link "Stare at him until the dream fades away." "Blackwood Morning">>
<</link>>
<</ctp>><<set $events.dreams to 7>> /*gotta make sure it doesn't repeat! */
<<set $events.blackwoodMorning to true>> /* Setting up events in the morning in the new house. Add to sleeping 2 page. */
/* choice between Nicholai and Corvus */
<<ctp "dream6">>
<p>[img["images/dreams/dream6.jpg"]]</p>
<p>You open your eyes and see yourself in the same room where you meet Lisa before. You now recognize it as the meeting room in Van Horn's home where you met the Town Elders
but it looks different in your dream. Instead of a table and chairs there is the same couch and chair from before. You look around and see Lisa nearby. She smiles at you but
there is sadness behind the smile.</p>
<p><<say "Lisa Patterson" $npcSay.lisa>>Do you remember what I told you last time?<</say>></p>
<p>You shake your head and she smirks, looking deeply into your eyes.</p>
<<link "Listen as she speaks again.">>
<<ctpAdvance "dream6">>
<</link>>
<<ctpNext clear>>
<p>[img["images/dreams/dream6p2.jpg"]]</p>
<p><<say "Lisa Patterson" $npcSay.lisa>>I told you everything. Who killed me. Why you're here. All of it. At least, the stuff I know.<</say>></p>
<p><<say $player.fullname $player.saypic>>I couldn't remember any of it when I woke up. But I guess I still found out why I'm here. Maybe tell me again?<</say>></p>
<<link "Gasp as the world tilts and zooms past you." "dream 6 part 2">>
<</link>>
<</ctp>><<set $events.dreams to 8>> /*gotta make sure it doesn't repeat! */
<<set $events.blackwoodMorning to true>> /* Setting up events in the morning in the new house. Add to sleeping 2 page. */
<<ctp "dream7">>
<p>[img["images/events/dream7.jpg"]]</p>
<p>You find yourself in the familiar forest from your dreams and look around, expecting to see the spirit of Corvus once more but to your surprise and unease he's not there. No one
is. Your eyes dart around, a shiver running through you as you wonder what is going on.</p>
<p><<say $player.fullname $player.saypic>>Hello? Is anyone here?<</say>></p>
<<link "Jump when a voice answers you.">>
<<ctpAdvance "dream7">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/dream7p2.jpg"]]</p>
<p><<say $crowName $npcSay.crow>>He's gone. I don't sense his presence anywhere. This has never happened before <<print $player.name>>.<</say>></p>
<p><<print $crowName>> usually sounds sarcastic but this time a true note of worry has crept into his voice. You move closer and crouch down, looking at him.</p>
<p><<say $player.fullname $player.saypic>>
<<if $events.carloMissing eq true>>So, first Carlo disappears and now Corvus is gone too? This can't be a coincidence. The question is, why?
<<else>>Corvus is gone? Why? What has happened?
<</if>><</say>></p>
<<link "Bite your lip and look around once again.">>
<<ctpAdvance "dream7">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/dream7p3.jpg"]]</p>
<p><<say $crowName $npcSay.crow>>I think someone is trying to take away your support system. Oh...hell. Ohnononono...<</say>></p>
<p><<say $player.fullname $player.saypic>>What's wrong?<</say>></p>
<<link "Look at the crow with concern.">>
<<ctpAdvance "dream7">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/dream7p4.jpg"]]</p>
<p><<say $crowName $npcSay.crow>><b>I'm</b> part of your support system! The most important part even!<</say>></p>
<p>You almost burst out laughing but you can tell by his body language that he is truly scared. You smile slightly and hesitantly reach out, caressing the side of his head.
He visbily straightens when you touch him, seeming to relish in the attention.</p>
<p><<say $player.fullname $player.saypic>>Don't worry <<print $crowName>>, I'll make sure nothing happens to you.<</say>></p>
<<link "Sit with him until the dream fades away." "Blackwood Morning">>
<</link>>
<</ctp>><<set $events.dreams to 9>> /*gotta make sure it doesn't repeat! */
<<set $events.blackwoodMorning to true>> /* Setting up events in the morning in the new house. Add to sleeping 2 page. */
/* Offer player a way to regain willpower, lose corruption or get a 1-time boost to a stat? */<<ctp "dreamday1part2">>
<p><<say $crowName $npcSay.crow>> I guess I have to live with it...<</say>></p>
<p>Without another word the raven takes flight and disappears into the misty night. The being turns to you once it is gone and cocks its head in a very bird-like manner.</p>
<p><<dreamer>>So, now that we are alone, we should speak of other matters.<</dreamer>></p>
<<link "Nod in agreement.">>
<<ctpAdvance "dreamday1part2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Sure, can we start with what a familiar is? And if that cro...raven is my guide, why is it so rude?<</say>></p>
<p><<dreamer>>Your familiar is your helper. You will learn the uses for him as you spend time with him. Only you and I can hear him. And you do not have to speak aloud to hear him.
Merely think and he will hear you. He will follow your commands, within reason. He is not a slave. As for why he is rude, well, things are not always as they seem.
Ask yourself, why would a person be rude to you?<</dreamer>></p>
<<link "Smirk and glance at the crow.">>
<<ctpAdvance "dreamday1part2">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Are you telling me that Crow can read my mind?<</say>></p>
<p><<dreamer>>Yes. And no. He can hear what he is meant to hear. Your thoughts to him. Do not worry. He cannot hear other thoughts unless they are also about him.<</dreamer>></p>
<p><<say $crowName $npcSay.crow>> And I don't have to be near to hear you either!<</say>></p>
<<link "Resist the urge to flip the bird off.">>
<<ctpAdvance "dreamday1part2">>
<</link>>
<<ctpNext clear>>
<div id = "dreamerQA">
<p><<dreamer>>So, tell me young one. What are your thoughts about Solomon Falls and your situation so far?<</dreamer>></p>
</div>
<<if $player.totalsecrets gte 5>>
<p><<linkreplace "It has a lot of secrets.">>
<<replace "#dreamerQA">>
<p><<dreamer>>You have barely scratched the surface so far. To solve this mystery you must uncover secrets that have been buried for years. Beware. Knowledge is power but
it can also be very dangerous. <</dreamer>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $player.investigation gte 48>>
<p><<linkreplace "I feel like all is not as it seems in this town.">>
<<replace "#dreamerQA">>
<p><<dreamer>>You are showing wisdom. All is not what it seems. The town is growing more corrupted by the day. Some few innocents yet remain but over time they may become the prey
of the corrupted. I wonder, will you be predator or prey? Savior or destroyer? <</dreamer>></p>
<p>You get the feeling this being truly does wonder this and it's hard to tell but you think it may even be extremely concerned.</p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $player.persuasion gte 48>>
<p><<linkreplace "People seem to like me here, mostly.">>
<<replace "#dreamerQA">>
<p><<dreamer>>That is good. You will need other people to help you in the trials to come.<</dreamer>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $player.tg is true>>
<p><<linkreplace "Why did you make me a woman?">>
<<replace "#dreamerQA">>
<p><<dreamer>>Did I make you a woman? Or did I correct an error in the universe? How do you know it was even me that did it? I was here when it happened yet <i>you</i>
chose your female name. If you leave Solomon Falls, you will not meet a single soul that remembers you as a man. <</dreamer>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $player.tg is true>>
<p><<linkreplace "How can I become a man again?">>
<<replace "#dreamerQA">>
<p><<dreamer>>The same magic that changed you can change you back. The better question is, what are you willing to risk to become a man again? If you must choose between yourself and
the fate of others, will you choose your own happiness? Will it even matter when the time comes?<</dreamer>></p>
<</replace>>
<</linkreplace>></p>
<</if>>
<p><<linkreplace "I feel lost. How do I even begin to find Lisa?">>
<<replace "#dreamerQA">>
<p><<dreamer>>If you weren't capable of solving the mystery of Solomon Falls, you would not be here. But be aware. Being capable of solving the mystery, does not mean you will
succeed.<</dreamer>></p>
<</replace>>
<</linkreplace>></p>
<<link "Tell him you're done asking questions.">>
<<ctpAdvance "dreamday1part2">>
<</link>>
<<ctpNext clear>>
<p><<dreamer>>We will speak again, but for now you need to wake up and I have other matters to see to.<</dreamer>></p>
<<link "Blink and find yourself back in your room." "dream day 1 waking up">>
<</link>>
<</ctp>><<ctp "wakingDay1">>
<p>You awaken, covered in a cold sweat. You sigh softly and stare at the ceiling. On a whim you think to yourself. <i> <<print $crowName + "?">> Are you out there? </i></p>
<p><<say $crowName $npcSay.crow>>I am. I'm always here. He says I <i>have</i> to be.<</say>></p>
<<set $relationships.crow +=5>>
<p>You can't decide if you're annoyed or amused by the raven so just let it go. <<if $player.tg is true>> <i> I need to figure out a way to become a man again. If I'm not careful I'll
get used to being a girl and then who knows what will happen! But who could help me? Who <b>would</b> help me?</i><</if>></p>
<<link "Yawn and sit up in bed.">>
<<ctpAdvance "wakingDay1">>
<</link>>
<<ctpNext clear>>
<<if $player.tg is true>>
<<ctp "tgDay1">>
<p>A disturbing thought occurs to you. <i>I can't even tell people my old name. Can I tell them I used to be a man?</i></p>
<p><<say $player.fullname $player.saypic>>Hi, I'm $player.name and I used to be...I used to be...<</say>></p>
<p>You almost scream in frustration. Even here, alone in your own bedroom, you can't say the words. It just...sticks in your throat. <i> $crowName, I can tell you I was a man right?
</i></p>
<p><<say $crowName $npcSay.crow>>That's right. I'm not bound by the same rules and magic as everyone else around here.<</say>></p>
<<link "Think about what the crow just said.">>
<<ctpAdvance "tgDay1">>
<</link>>
<<ctpNext clear>>
<p>That's somehow comforting. At least someone you can talk to knows the truth! Sure, it's a sarcastic raven and no one but you can hear him...</p>
<p><i>Wait...but if I can't tell anyone what happened to me or my name, then how can I get help?</i></p>
<p><<say $crowName $npcSay.crow>>Simple, if you want their help and are able to tell them what happened to you, then it is someone who can help because the magic doesn't work on them. Though such people may be
<i>dangerous.</i><</say>></p>
<p>The raven goes silent after that and doesn't reply when you ask him to tell you what he meant by that last comment.</p>
<p><<link "A note on thoughts.">><<toggleclass "#thoughts" "hidden">><</link>></p>
<div id = "thoughts" class="hidden">
<p>It should be obvious but thoughts will always be in italics like <i>this</i>. So far they have been called out by phrases such as "you think to yourself". Going forward
this won't happen as often but thoughts should be obvious by the context.</p>
</div>
<<link "Get on with your day." "B&B Bedroom">>
<<set $player.uibarpic to $player.currentlook>>
<</link>>
<</ctp>>
<<else>>
<p><<link "A note on thoughts.">><<toggleclass "#thoughts" "hidden">><</link>></p>
<div id = "thoughts" class="hidden">
<p>It should be obvious but thoughts will always be in italics like <i>this</i>. So far they have been called out by phrases such as "you think to yourself". Going forward
this won't happen as often but thoughts should be obvious by the context.</p>
</div>
<<link "Get on with your day." "B&B Bedroom">>
<<set $player.uibarpic to $player.currentlook>>
<</link>>
<</if>>
<</ctp>><<set $player.totalsecrets to $playerKnowledge.length>>
<<set $events.dreams to 2>> /*gotta make sure it doesn't repeat! */
<<set $metPeople.crow to "The Crow">>
<<set $crowName to "Poe">>
<<ctp "dreamday1">>
<p>You change into your pajamas and laydown to get some rest. You wonder if you'll have any dreams tonight as you slowly drift
off to sleep. This night however, your dreams are not as pleasant as they were in the past and you wake up in that creepy forest again.</p>
<p><<dreamer>>Welcome back <<print $player.name + ",">> I have been waiting for your return.<</dreamer>></p>
<<link "Wonder if all your nights will be like this.">>
<<ctpAdvance "dreamday1">>
<</link>>
<<ctpNext clear>>
<p><<dreamer>>I sent you help but it is my understanding that contact was never made. Attempts were made but you rebuffed them?<</dreamer>></p>
<p>You're extremely confused by this declaration until you hear a familiar voice and then you just sigh.</p>
<p><<say "????">>He means me dummy. I was supposed to help you but you kept ignoring me! Look down!<</say>></p>
<<link "Look around for the source of the voice but see no one.">>
<<ctpAdvance "dreamday1">>
<</link>>
<<ctpNext clear>>
<p>Then the moon breaks through the clouds and you slowly look down. Part of you doesn't believe what you see. The other part is not surprised at all. The being from your dreams turns
and lowers his lamp so you can get a better look. <i>Surely this crow isn't the one...</i> Your thoughts are interupted by the voice. </p>
<p>[img["images/dreams/meetingcrowindream.jpg"]]</p>
<<if $player.tg is true>>
<p><<say "???" $npcSay.crow>>Was she this dumb as a man? Look, <i>girl</i> you are going to have to get used to weirdness around here. And I'm not a damned crow, I'm a raven. Don't be
be a damned racist. We don't all look alike!<</say>></p>
<<else>>
<p><<say "???" $npcSay.crow>>Seriously? A talking bird is what messes with your head? You ain't seen nothing yet girl. And I'm not a damned crow, I'm a raven. Don't
be a damned racist. We don't all look alike!<</say>></p>
<</if>>
<<link "Blink and just stare, trying to think of what to say next.">>
<<ctpAdvance "dreamday1">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Do...uh...do you have a name?<</say>></p>
<p>You've never heard a bird sigh before but you have heard it now. The being looks at you in silence as if contemplating something and then finally it speaks.</p>
<p><<dreamer>>You should name him. After all, he is your familiar and guide now.<</dreamer>></p>
<<link "Blink in confusion at the idea that you're supposed to name this talking crow.">>
<<ctpAdvance "dreamday1">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I think I'll just call you...<</say>></p>
<<textbox "$crowName" "Poe" "dream day 1 part2" autofocus>>
<</ctp>><<set $player.totalsecrets to $playerKnowledge.length>>
<<set $events.dreams to 3>> /*gotta make sure it doesn't repeat! */
/* If solomonfalls3 secret let player ask about it. */
/*Specifics of solomonfalls3 - Crow says - The big guy hasn't told you yet huh? It's you. And it's the town. Something is going on in this town and it's centered on you.
The town is slowly being corrupted. I'm surprised you haven't figured it out yet. Ask people in the know. Or you know, ask our mutual friend in your next
dream.*/
/* Birdbeak tells player something has changed in Solomon Falls due to the growing corruption but his perception is clouded. He says reality itself has changed. Use new diner
no one but PC and Poe notice. */
<<ctp "dream2">>
<p>[img["images/events/dream2p1.jpg"]]</p>
<p>You awaken in yet another dream and can't help letting out a long sigh. The familiar bird beaked man is standing nearby, almost in your face.You suck in a startled breath
and glare at him but force yourself to relax after a moment. <i>Sadly this isn't the oddest thing that's happened to me in the last 24 hours...</i></p>
<<link "Stare at him as long as you can take it.">>
<<ctpAdvance "dream2">>
<</link>>
<<ctpNext clear>>
<<if $playerKnowledge.includes("solomonfalls3")>>
<p>You consider what the crow told you and decide you have to ask about it.</p>
<p><<say $player.fullname $player.saypic>>The crow told me something. He said that the town is growing corrupt and it has something to do with me.
What is going on?<</say>></p>
<p><<dreamer>> <<print $crowName>> is right. You are connected to the town. The town is corrupting and so are you. Even I am not sure which is influencing which but I
suspect you are influencing each other. <<if $player.tg is true>>And yes, this is connected to why you became a woman. The town <i>needed</i> you to be a woman and now
you are.<</if>> The town is changing in more ways than one. In fact, something has happened tonight, something in the town has changed, something I think only you
and a few others will even notice. To most people, it will always have been as it is. To you, it will be an obvious change when you see it. <</dreamer>></p>
<<else>>
<p>The creature stares at you for a few moments before it finally speaks. When it does its voice sounds uncharacteristically uncertaion.</p>
<p><<dreamer>>The town is changing in more ways than one. In fact, something has happened tonight, something in the town has changed, something I think only you
and a few others will even notice. To most people, it will always have been as it is. To you, it will be an obvious change when you see it.<</dreamer>></p>
<</if>>
<<if $player.tg is true>><p><i>Just like how no one seems to notice I was once a man. What the hell is really going on around here?</i></p><</if>>
<p><<say $player.fullname $player.saypic>>I don't suppose you could maybe give me some more details?<</say>></p>
<<link "Watch as it stands there silent for a moment as if thinking, its head cocked.">>
<<ctpAdvance "dream2">>
<</link>>
<<ctpNext clear>>
<p><<dreamer>>I would but my perception is...clouded. Something has awoken and it is making it very difficult for me to see. Beware, reality itself has changed and it may
only be the first such change. Find Lisa, this all has to do with her.<</dreamer>></p>
/* Come up with a check to add to submission, dominance or corruption
Check if dominance lt 0 if so make it position and set a temp flag that it is submission to 1.
Compare dominance to corruption
If corruption greater add + 2 to corruption
If domincance is greater
If temp flag for sub set, subtract 2 else add 2 to make more dominant */
<p>You frown at this cryptic warning and open your mouth to say more when the being speaks.</p>
<p><<dreamer>>You've changed as well. <<if $player.tg is true>>And I'm not just talking about the physical changes. You've changed on the inside as well.
<</if>> Your mind has changed. The town is slowly taking a toll on you.<</dreamer>></p>
<<link "Frown at this next revelation">>
<<ctpAdvance "dream2">>
<</link>>
<<ctpNext clear>>
<<if $player.dominance lt 0>>
<<set _tempSub to Math.abs($player.dominance)>> /* Math.abs will return the positive value of the negative number */
<<if $player.corruption gte _tempSub>> /* If more corrupt than submissive */
<p><<dreamer>>The town is slowly corrupting you. If you continue on this path, you may find it harder and harder to resist what is to come. Beware.
Even as you've slept the corruption has sunk further into you.<</dreamer>></p>
<<set $player.corruption +=3>>
<<else>>
<p><<dreamer>>You are becoming more submissive to those around you, giving in to their demands. Perhaps you get a rush out of it or perhaps it was
always your natural state but as people get more affected by the corruption slowly influencing the town, they'll take advantage of this more and more.
Even as you sleep, you grow more submissive.<</dreamer>></p>
<<set $player.dominance -=3>>
<</if>>
<<else>>
<<if $player.corruption gte $player.dominance>> /* If more corrupt than dominant */
<p><<dreamer>>The town is slowly corrupting you. If you continue on this path, you may find it harder and harder to resist what is to come. Beware.
Even as you've slept the corruption has sunk further into you.<</dreamer>></p>
<<set $player.corruption +=3>>
<<else>>
<p><<dreamer>>You are becoming more dominant over time. This is good and unexpected. It will hopefully give you more control over your destiny. But beware,
do not allow your desire to dominate to turn into a path to corruption. Even now, you grow ever more dominant, even as you sleep.<</dreamer>></p>
<<set $player.dominance +=3>>
<</if>>
<</if>>
<p>After these vague warnings and pronouncements, the figure turns and walks off, slowly fading into the surrounding fog. You think you hear something when he fades
away, a wet slithering sound of some kind and you spin in place, looking into the fog that flows between the dead trees of this realm but you see nothing.</p>
<<link "Frown as you look around for the mysterious creature.">>
<<ctpAdvance "dream2">>
<</link>>
<<ctpNext clear>>
<p>You want to ask more but you feel yourself waking up. No matter how much you struggle against it, you just can't seem to fight it. The dream world fades away and
you find yourself in your bedroom once more.</p>
<p><<say $player.fullname $player.saypic>>Damn it. A vague warning and that's it? And what the hell was that at the end?<</say>></p>
<<link "Hear a squeak and look over to see the familiar crow sitting on the ledge outside one of your windows.">>
<<ctpAdvance "dream2">>
<</link>>
<<ctpNext clear>>
<p><<say $crowName $npcSay.crow>>Morning! I know you're frustrated but this time he's not being vague just to be vague.<</say>></p>
<p><<say $player.fullname $player.saypic>>It's still annoying. But hopefully I'll see whatever it is he is talking about...<</say>></p>
<p>You could swear the crow shrugs and then with another squawk it spreads its wings and flies away. It's all you can do not to give it the middle finger
as it leaves.</p>
<<link "Groan and get out of bed." "B&B Bedroom">>
<<set $player.uibarpic to $player.currentlook>>
<</link>>
<</ctp>><<if not $foundPlace.ericsboat>>
<<ctp "docksEric1">>
<<set $foundPlace.ericsboat to "Rinn Dearg">>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/meetingEric1.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/meetingEric1free.jpg"]]</p>
<</if>>
<p>You move down the docks and look at the boat, its name is <i>Rinn Dearg</i>. You cock your head, curious about the name, it sounds Gaelic maybe? You are not
impressed by the boat at all. It is covered in rusty and you see barnacles covering the sides of it. In some places you can actually see where the rust and barnacles
are about to make the hull collapse.</p>
<p><<linkreplace "Study the boat.">>
<<skillCheck "investigation" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass += 2>>
<<set $secrets.ericsboat1 to "The Rinn Dearg looks rusty and worn down but is actually in better shape than it appears. It would seem the rundown look is just for show.">>
<<set $playerKnowledge.pushUnique("ericsboat1")>>
<p>You look the boat over carefully and soon realize that under the barnacles and rust, it is in much better shape than it appears. This was clearly done on purpose,
someone is trying to disguise just how seaworthy this ship actually is. You wonder what else it may be hiding.</p>
<<case 'criticalFailure'>>
<p>The boat looks like it is barely staying afloat and you just shake your head. You wouldn't want to be on it for long...</p>
<<case 'Success'>>
<<set $player.skillpass += 1>>
<<set $secrets.ericsboat1 to "The Rinn Dearg looks rusty and worn down but is actually in better shape than it appears. It would seem the rundown look is just for show.">>
<<set $playerKnowledge.pushUnique("ericsboat1")>>
<p>You look the boat over carefully and soon realize that under the barnacles and rust, it is in much better shape than it appears. This was clearly done on purpose,
someone is trying to disguise just how seaworthy this ship actually is. You wonder what else it may be hiding.</p>
<<case 'rolledSuccess'>>
<<set $player.skillpass += 1>>
<<set $secrets.ericsboat1 to "The Rinn Dearg looks rusty and worn down but is actually in better shape than it appears. It would seem the rundown look is just for show.">>
<<set $playerKnowledge.pushUnique("ericsboat1")>>
<p>You look the boat over carefully and soon realize that under the barnacles and rust, it is in much better shape than it appears. This was clearly done on purpose,
someone is trying to disguise just how seaworthy this ship actually is. You wonder what else it may be hiding.</p>
<<case 'rolledFail'>>
<p>The boat looks like it is barely staying afloat and you just shake your head. You wouldn't want to be on it for long...</p>
<<case 'error'>>
<p><span id ="skillfail">Error!</span></p>
<p>The boat looks like it is barely staying afloat and you just shake your head. You wouldn't want to be on it for long...</p>
<<default>>
<p>The boat looks like it is barely staying afloat and you just shake your head. You wouldn't want to be on it for long...</p>
<</switch>>
<</linkreplace>></p>
<<link "Prepare to leave.">>
<<ctpAdvance "docksEric1">>
<</link>>
<<ctpNext clear>>
<p><<say "???">>Join us in the depths...<</say>></p>
<p>The whispered voice startles you badly and you spin to find the source of it. Your feet slide out from under you on the slippery dock and you hit the railing next to you hard,
letting out a yelp that is part pain, part surprise as you slam into it.
You discover, to your horror, that the railing is in fact a gate and it slams open under your weight.</p>
<p>For a moment you pinwheel your arms, almost comically then you are falling,
tumbling down into the water. You feel a horrible pain in your head and hear a thump, muffled by the water as your head makes contacts with one of the support poles under the
dock. As your vision fades you see a form on the docks above you, hard to make out through the blackness that is claiming you. Worse, you sense movement below you and for a
moment you think you feel a slimy hand brush against your thigh.</p>
<<set $player.health -= 20>>
<<link "Close your eyes and let the darkness claim you." "Meeting Eric 1">><<addmins 20>><</link>>
<</ctp>>
<<else>>
<p>You walk up to the boat but the gangplank is retracted and Eric doesn't answer your calls.</p>
<<link "Return to the promenade." "Promenade">><<addmins 10>><</link>>
<</if>><<ctp "hypno1st">>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/fatherhypno1p1.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/fatherhypno1p1free.jpg"]]</p>
<</if>>
<p>He smiles and motions to one of the pews. You sit down in it and he sits next to you. He gently lays a hand on yours and the two of you begin to talk. He pulls his hand back
and the conversation continues. You find it hard to focus on his words and you just let your mind wander, his words guiding your mind along. It isn't long before the world
seems to fade and you listen to the pleasant droning of his voice.</p>
<<link "Listen quietly.">>
<<ctpAdvance "hypno1st">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/fatherhypno1p2.jpg"]]</p>
<<else>> /*in free dress */
<p>[img["images/events/fatherhypno1p2free.jpg"]]</p>
<</if>>
<p>As he talks you feel a very pleasant sensation on your breasts. Your conscious mind is not aware of what is happening but your body reacts regardless as he gently
cups your breast through your clothing and his thumb rubs over the nipple. His movements seem to be in time with his words and on some level this causes you to
relax further and almost sway along with his voice.</p>
<p>You drift along, following the sound of his voice, not caring about anything other than that. Time seems to lose all meaning for you as you listen to him and you
feel all your cares and worries drifting away. Eventually you realize he has stopped talking and asked you a question. You blink, the world seeming to come back into
focus.</p>
<<link "Try to focus.">>
<<ctpAdvance "hypno1st">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/fatherhypno2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>I'm sorry Father, I must have missed what you said?<</say>></p>
<p><<father>>It's quite alright, I asked merely how you felt.<</father>></p>
<p><<say $player.fullname $player.saypic>>I feel great Father, very refreshed!<</say>></p>
<<link "Smile at him.">>
<<ctpAdvance "hypno1st">>
<</link>>
<<ctpNext clear>>
<p><<father>>Wonderful. I have other duties to attend to but if you'd like, come see me again tomorrow.<</father>></p>
<p>The two of you stand up and you smile warmly at him. You truly do feel wonderful as if you've taken a very relaxing and pleasant nap. You also feel somewhat
aroused and you flushed, glancing at him out of the corner of your eye. You have the paranoid fear that he can tell you are aroused but you shake it off and move
towards the exit.</p>
<<set $events.fatherhypnodays to $totalGameDays>>
<<set $events.fatherhypno to 1>> /* Tracking hyno progress */
<<set $player.willpower -=5>>
<<set $player.energy +=30>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=1>>
<<set $player.dominance -=1>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=3>>
<</if>>
<<addmins 30>>
<<link "Say your good byes and go back outside," "Church">><</link>>
<</ctp>><<ctp "fatherHypno2p2">>
<<set $events.fatherhypnodays to $totalGameDays>>
<<set $events.fatherhypno to 2>> /* Tracking hyno progress */
<<set $player.willpower -=3>>
<<set $player.energy +=30>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=1>>
<<set $player.dominance -=1>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=3>>
<</if>>
<p>[img["images/events/FatherHypno2UnderGround.jpg"]]</p>
<p>He moves you to lay down on what feels like a stone slab. You suck in a breath as the cool stone presses against your exposed skin. He steps up onto part of the slab you are
on and his fingers begin to caress your already damp sex. They trail teasingly through the nest of hair covering your swollen labia and stroke gently over the lips below them.
<<if $player.tg is true>><i>Mmm...if being a woman always feels like this, maybe I can get used to it?</i><</if>> You moan softly as his fingers continue their gentle caress and then
suck in a breath when his index finger slides inside your dripping pussy and begins to stroke over the silken inner walls.</p>
<<link "Listen as he continues speaking.">>
<<ctpAdvance "fatherHypno2p2">>
<</link>>
<<ctpNext clear>>
<p><<father>>When you wake up again, you won't remember these events. You will remember only that we talked and it relaxed you and you feel wonderful. I want you to keep coming to see
me. And you want to come see me more, don't you?<</father>></p>
<p><<say $player.name $player.saypic>>Yes...I want to see you again...<</say>></p>
<p><<father>>Good girl. When I call you a good girl it arouses you doesn't it? You want to do whatever it takes to have me call you good girl again don't you?<</father>></p>
<<link "Moan softly and nod to him.">>
<<ctpAdvance "fatherHypno2p2">>
<</link>>
<<ctpNext clear>>
<p>His fingers move faster within you. It's like he knows every spot that will send a shiver down your spine and he is hitting all of them. His thumb finds your clit and strokes over
it as well. The whole time he is talking but you can't quite hear him over your own moans and labored breathing. This continues until finally, the world goes white as a powerful
orgasm washes over you. You slump down on the stone slab and after you have recovered he wipes your still dripping sex down with a silk handkerchief he takes from his pocket then
helps you dress again. He supports you as you stand on shaky legs then leads you back up to the church.</p>
<p><<father>>You will remember none of this but will want to come see me again. Right?<</father>></p>
<p><<say $player.name $player.saypic>>Yes Father.<</say>></p>
<p><<father>>Good girl.<</father>></p>
<<link "Awaken back in the pew in the church." "church inside">><<addmins 30>><</link>>
<</ctp>><<ctp "fatherHypnoDay2">>
<p><<father>>Alright, now, close your eyes, listen to my voice and just relax. I'm going to try to help you again.<</father>></p>
<p>You look at the locked door then lean back on the hard pew and try to relax, your eyes drifting closed as he continues to talk. After awhile the words sort of fade
into the background and you begin to drift on a calm sea in your mind.</p>
<p><<father>>Can you hear me <<print $player.name + "?">><</father>></p>
<<link "Tell him you can hear him.">>
<<ctpAdvance "fatherHypnoDay2">>
<</link>>
<<ctpNext clear>>
<p><<father>>Let's take a walk, I will guide you, just listen to my voice, alright?<</father>></p>
<p>He helps you to your feet and you feel like you're drifting along on the air. You hear a lock rattle and a door creak open then you're descending. The air gets cooler but it feels
like it is happening to someone else.</p>
<p><<father>>Good, now, let's get your clothes off so you can relax.<</father>></p>
<p><<link "Shrug out of your clothes with his help." "father hypno day 2 part 2">><<addmins 5>><</link>></p>
<</ctp>><<ctp "father3p2">>
<p>[img["images/events/FatherHypno3UnderGround.jpg"]]</p>
<p>He helps you to lay down on the familiar stone slab. You sense your body's arousal growing, perhaps in anticipation of his touch. His fingers trail lightly over the skin of
your thigh as he looks down at you. They slide further up your thigh until they trail gently through the tuft of fur between your legs. You sense him moving you to sit up and
sliding onto the slab behind you. Your head lolls back onto his shoulder as his fingers move between your legs and start to caress your soaking sex. His palm brushes over your
clit each time his fingers move and you shudder when his fingers move.</p>
<p><<father>>Good girl. You remember how good it feels to be a good girl don't you?<</father>></p>
<<link "Groan as his fingers pause in their movements.">>
<<ctpAdvance "father3p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypno3UnderGround2.jpg"]]</p>
<p>He pulls his fingers from inside you and moves you to slide off of the slab. He moves you to kneel on the hard floor. Your knees ache but you don't care as you feel him
position your hand around a hard, throbbing shaft. He begins to move your hand back
and forth over it and once you get the rhythm he lowers his own hand.</p>
<p><<father>>Good girl. Just keep stroking like that. You enjoy touching me, giving me pleasure, don't you?<</father>></p>
<p>You nod and continue your stroking along his shaft. You seem to be good at it and you feel a thrill of pleasure as you sense he is getting more and more aroused from it. You
begin to leak your desire between your thighs and you moan with pleasure, fingers moving ever faster on his shaft.</p>
<<link "Gasp as his shaft twitches in your fingers and warm liquid splashes onto your face!">>
<<ctpAdvance "father3p2">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypno3UnderGround3.jpg"]]</p>
<p><<father>>Good girl. You love the feel of my seed on your skin don't you? The odor of it is arousing for you. You crave more.<</father>></p>
<p>You wordlessly nod as he helps you to stand. He takes you upstairs and you feel water splashing on your face and neck. He dries you off then helps you to dress again.</p>
<<link "Awaken back in the pew in the church." "church inside">><<addmins 30>><</link>>
<</ctp>><<ctp "father4">>
<p>[img["images/events/FatherHypno4.jpg"]]</p>
<p>When you get down into the crypt below the church he spins you around and pulls you against him. You can feel his hardness pressing against your naked sex and your lower
lips swell, beginning to get slick with your arousal. He holds your hair as his fingers dig into your hips, his eyes searching yours. His lips keep moving but you don't
quite hear what he says as it just seems to soak into your mind until he stops and stares at you. The next thing he says you hear very well and it sends a thrill running
down your spine.</p>
<p><<father>>You're ready my dear. I never thought I'd have you but here you are. Get onto the altar and lay on your back my dear.<</father>></p>
<<link "Climb onto the altar">>
<<ctpAdvance "father4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypno4p2.jpg"]]</p>
<p>You lay down on the cold stone altar and close your eyes for a moment. When you open them again the priest has undressed and is standing near the altar looking down at
you with a hungry stare. You flush and bite your lip, extremely aware of your hard nipples and moist sex. It's all you can do not to rub your thighs together as you look
up at him.</p>
<p><<father>>Good girl. Now, prepare yourself. It's time that you accepted all that I have to offer...<</father>></p>
<<link "You watch as he climbs onto the altar as well.">>
<<ctpAdvance "father4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypno4p3.jpg"]]</p>
<p>He moves into position over you and looks down into your eyes. You shiver at the look in his eyes. They're so intense it almost seems like they're glowing for a moment
and you suck in a breath, heart pounding in your chest as you stare up at him. He speaks again, low and quiet, and you find yourself relaxing as his words wash over you.
You watch him as he leans closer, his lips still moving and once more his words become clear again.
</p>
<p><<father>>Tell me you're ready for the next step girl...<</father>></p>
<<link "Answer him.">>
<<ctpAdvance "father4">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>I'm ready. Please take me to the next step, I need it!<</say>></p>
<p>To your own surprise you mean it. You're not sure what the next step is but you find yourself not caring. Whatever he wants, you want. He smiles at your answer and shifts
to be more fully on top of you. You instinctively spread your thighs to make room for him as he moves over you. You feel his hard cock brushing against your slick pussy lips
and you suck in a breath as he rocks his hips, brushing the tip against your sex. <<if $player.tg is true>>Something inside you rebels briefly, some part of you that
still remembers being a man but it quickly goes quiet. <<set $player.fem += 2>><</if>></p>
<<link "Gasp as he enters you.">>
<<ctpAdvance "father4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypno4p4.jpg"]]</p>
<p>As he begins to thrust inside you a fog raises up out of the floor, enveloping the two of you. Some part of you wonders about it for a few moments but that only
lasts for a few moments as his hard cock thrusting inside you distracts you from all other thoughts. You cry out softly as his thrusts get faster and harder
and he stares into your eyes. Your own eyes begin to slide closed as you gasp for breath, your whole body rocking with each hard thrust into your quivering depths.</p>
<p><<father>>Good girl, keep taking my cock, just like that!<</father>></p>
<<link "Moan in pleasure as he continues to thrust into you.">>
<<ctpAdvance "father4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypno4p5.jpg"]]</p>
<p>His thrusts increase in power and you can do little but cry out in pleasure. You raise a leg at his urging and he goes even deeper within you. You can feel his
hardness stirring your depths as your slick inner walls spasm around his shaft. Your heart pounds and then you stiffen, your whole body shaking as an orgasm claims
you. You arch your spine crying out in pleasure and a moment later you feel a liquid heat deep inside you as his shaft twitches and gets even harder. You
moan as he slowly pulls back out of you, his length slowly easing from your spasming pussy. He looks down and smiles as he slowly stands and moves next to the
altar.</p>
<p><<father>>Very good girl. You won't notice my seed inside you. You will only know that you feel warm and pleasant between your legs and you will crave this
feeling from now on. Even thinking about it arouses you and this feels normal to you. Do you understand?<</father>></p>
<<link "Nod as you lay there, trying to catch your breath.">>
<<ctpAdvance "father4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypno4p6.jpg"]]</p>
<p>You lay there, legs spread as the Father stares at you. You can feel his eyes roaming over your body but are not bothered by it. In fact, it feels right that he
stares at you and you let out a pleased sigh. Some distant part of your mind briefly worries that he came inside your unprotected womb but the worry fades quickly as
you lose awareness of his seed within you.</p>
<p><<father>>Seeing my seed leaking from you is something I don't think I will ever get tired of. Get dressed girl and then we'll go upstairs and you can go on with your
day. One last thing, from now on, at my command you will return to this state without further prompting.<</father>></p>
<p>You stand and dress, then follow him upstairs. You sense the wetness dripping into your panties but as he told you, you don't really notice it consciously. Before you
know it you are moving towards the pew in the church.</p>
<<link "Awaken back in the pew in the church." "church inside">><<addmins 30>><</link>>
<</ctp>><<set $events.fatherhypnodays to $totalGameDays>>
<<set $events.fatherhypno to 4>> /* Tracking hyno progress */
<<set $player.willpower -=2>>
<<set $player.energy +=30>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=2>>
<<set $player.dominance -=2>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=2>>
<</if>>
<<if $player.dominance lt 0>> /* Depending on if you are more corrupt than submissive or vice versa it will be increased more. Note dominance is not increased. */
<<set _tempSub to Math.abs($player.dominance)>> /* Math.abs will return the positive value of the negative number */
<<if $player.corruption gte _tempSub>> /* If more corrupt than submissive */
<<set $player.corruption +=1>>
<<else>>
<<set $player.dominance -=1>>
<</if>>
<<else>>
<<if $player.corruption gte $player.dominance>> /* If more corrupt than dominant */
<<set $player.corruption +=1>>
<</if>>
<</if>>
<p><<father>>Good. Now listen to my voice and I'll help you relax like we've done in the past. Just listen and relax. Are you doing it?<</father>></p>
<p><<say $player.fullname $player.saypic>>Yes Father.<</say>></p>
<p>He continues to talk but after awhile you stop hearing his words. His voice drones on and you sink down into a quiet, peaceful warm feeling. You feel as if you
are floating and are dimly aware of your clothes dropping away as you move down cold stone stairs.</p>
<p><<link "Follow him into the crypt." "father hypno day 4 part 2">>
<<addmins 5>>
<</link>></p><p>[img["images/events/FatherHypnoDay5.jpg"]]</p>
<<if $events.vampInvitedIn eq "Nicholai">>
<p>Father Vesper looks you over as you climb onto the stone altar. He directs you to kneel on it as he studies you. After a few moments his eyes narrow and you feel a cold
presence tugging at your mind as if something has crawled inside your head...</p>
<p><<father>>Someone else has been messing with your head. It is not myself, nor is it the doctor. Very curious.<</father>></p>
<p><<link "Bite your lip as his glare makes you uncomfortable." "father hypno day 5 vampires">>
<</link>></p>
<<elseif $events.vampInvitedIn eq "Izabela">>
<p>Father Vesper looks you over as you climb onto the stone altar. He directs you to kneel on it as he studies you. After a few moments his eyes narrow and you feel a cold
presence tugging at your mind as if something has crawled inside your head...</p>
<p><<father>>Someone else has been messing with your head. It is not myself, nor is it the doctor. Very curious.<</father>></p>
<p><<link "Bite your lip as his glare makes you uncomfortable." "father hypno day 5 vampires">>
<</link>></p>
<<else>> /*neither vampire */
<p>Father Vesper looks you over as you climb onto the stone altar. He directs you to kneel on it as he studies you. After a few moments he nods in satisfaction.</p>
<p><<father>>Yes, you seem to be more and more obedient. You're ready to learn the truth I think...<</father>></p>
<p><<link "Watch him as he approaches." "father hypno day 5 part 3">>
<</link>></p>
<</if>><<ctp "father5p3">>
<p>[img["images/events/FatherHypnoDay5part3.jpg"]]</p>
<p>You stare at Father Vesper as he approaches and your eyes widen as his form wavers and changes before your eyes. You feel as if the world is tilting under you and you're
grateful for the stone altar you are kneeling on. You're so surprised by what you see you forget to breath, just staring wide eyed at him.</p>
<p><<father>>The truth revealed to you at last my little slut...<</father>></p>
<<link "Stare at him as you try to come to terms with what you are seeing.">>
<<ctpAdvance "father5p3">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypnoDay5part3p2.jpg"]]</p>
<p>Your eyes roam over his features, his yellow eyes drawing your gaze more than once. He smirks as he slowly walks closer and you sway slightly, on the verge of passing
out. His eyes roam over your naked form and he speaks. You expected his voice to be rough and hoarse and perhaps even some sort of booming echo or something. But his voice is
still the same voice you've heard over the last week or so.</p>
<p><<say "Father Jacob Vesper" $npcSay.fatherDemon>>Now you know the truth my child. Or at least, a portion of it...<</say>></p>
<<link "Swallow as he closes the distance.">>
<<ctpAdvance "father5p3">>
<</link>>
<<ctpNext clear>>
<div id = "fatherDemonChoice">
<p>[img["images/events/FatherHypnoDay5part3p3.jpg"]]</p>
<p>He steps closer and his hands reaches out to caress your cheek. Some part of your brain is surprised that his skin isn't rough like scales or something. You swallow and
look up into his eerie yellow eyes as he smiles before speaking once more.</p>
<p><<say "Father Jacob Vesper" $npcSay.fatherDemon>>Get on your hands and knees and move to the edge of the altar slut. It's time for you to take my seed.<</say>></p>
<<set _tempWillpower to $player.willpower += 10>> /* Small willpower bonus because PC sees a demon! */
<<if _tempWillpower gte 65>> /*chance to run */
<p><<linkreplace "Try to leave.">>
<<replace "#fatherDemonChoice">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if _tempWillpower gte 70>>
<<set $player.skillpass += 1>>
<<set $player.willpower += 5>>
/*auto chance to run */
<p>Something about seeing what appears to be an actual demon standing before you is enough to snap you out of your trance. You stare at him for a moment then stand and
run for the exit, pausing only to grab your clothes. You hear him sigh behind you as you leave.</p>
<p><<say "Father Jacob Vesper" $npcSay.fatherDemon>>How disappointing.<</say>></p>
<p><<link "Flee from the church." "Main square">>
<<addmins 30>>
<<set $events.fatherhypnodays to 1000>> /*no more father hypno! */
<</link>></p>
<<elseif _tempWillpower gte random(0,100)>>
<<set $player.skillpass += 1>>
<<set $player.willpower += 5>>
/*chance to run */
<p>Something about seeing what appears to be an actual demon standing before you is enough to snap you out of your trance. You stare at him for a moment then stand and
run for the exit, pausing only to grab your clothes. You hear him sigh behind you as you leave.</p>
<p><<say "Father Jacob Vesper" $npcSay.fatherDemon>>How disappointing.<</say>></p>
<p><<link "Flee from the church." "Main square">>
<<addmins 30>>
<<set $events.fatherhypnodays to 1000>> /*no more father hypno! */
<</link>></p>
<<else>>
<<set $player.willpower -= 2>> /*lose willpower due to failure to escape demon */
<p>You tense as you consider running away but you just can't seem to do it and you sigh softly.</p>
<p>You debate your options and then simply do as he orders.</p>
<p><<link "Crawl to the edge of the altar." "father hypno day 5 part 4">>
<</link>></p>
<</if>>
<</replace>>
<</linkreplace>></p>
<p>You consider running from him but in the end you simply do as he orders.</p>
<p><<link "Crawl to the edge of the altar." "father hypno day 5 part 4">>
<</link>></p>
<<else>>
<p>You consider running from him but you can't seem to do it. Perhaps if your will was stronger you could do it but right now you just can't.</p>
<p><<link "Crawl to the edge of the altar." "father hypno day 5 part 4">>
<</link>></p>
<</if>>
</div>
<</ctp>><<ctp "father5p4">>
<<set $player.corruption += 5>> /* Sex with a demon! */
<p>[img["images/events/FatherHypnoDay5Part4.jpg"]]</p>
<p>Your head is still spinning and it feels as if a dark presence is pushing against your mind. You gasp as the Father's hands grip your hips and you feel his thick shaft
thrust into you with little warning. Luckily you were already wet and a moan falls from your parted lips as he hilts himself fully within your quivering depths. You
shudder as he begins to thrust, pulling you back each time he bottoms out inside you.</p>
<p><<say "Father Jacob Vesper" $npcSay.fatherDemon>>That's it, take my cock just like you'll take my seed when it's over.<</say>></p>
<<link "Shudder with pleasure as he thrusts into you.">>
<<ctpAdvance "father5p4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypnoDay5Part4P2.jpg"]]</p>
<p>You fight to keep your eyes from rolling up into their sockets as he takes you. Some part of your mind screams at you that this is wrong but you feel as if your mind is in a fog
and you can't focus on that warning coming from deep within you. You think you hear the raven's voice as well, yelling at you to wake up but you ignore it, the pleasure far more
important than whatever it is saying.</p>
<p><<say "Father Jacob Vesper" $npcSay.fatherDemon>>Don't worry about the bird my pet. It never remembers what happens in here either. In here, my power rules.<</say>></p>
<<link "Cry out as his thrusts get more intense.">>
<<ctpAdvance "father5p4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypnoDay5Part4P3.jpg"]]</p>
<p>The being that you know as Father Jacob Vesper pulls almost all the way out before thrusting back in, each of his thrusts powerful and hard. Your body rocks forward each time he
buries his shaft in your depths and your cries and groans fill the room. He is breathing heavily though you sense it is more from lust than exertion. His fingers squeeze your
hips as he takes you and your silken inner walls wrap tightly around his invading shaft each time he thrusts into you.</p>
<p><<say "Father Jacob Vesper" $npcSay.fatherDemon>>It is time! Time for you to take my seed as you were meant to do!<</say>></p>
<<link "Scream your pleasure!">>
<<ctpAdvance "father5p4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypnoDay5Part4P4.jpg"]]</p>
<p>A powerful orgasm claims you and you cry out with intense pleasure mixed with a bit of pain. His cock swells inside you and you feel the liquid heat of his seed spraying into
your defenseless womb. It is hotter than you expected, almost burning your sensitive insides but the pleasure is so intense you barely notice. He cries out his own pleasure
behind you and you think you hear something like a clap of thunder somewhere deep in the ground underneath you. After you both come down from your orgasms he slowly pulls from you
and moves a short distance away.</p>
<p><<say "Father Jacob Vesper" $npcSay.fatherDemon>>Very good my girl. Things are going as I had hoped they would.<</say>></p>
<<link "Weakly roll onto your back.">>
<<ctpAdvance "father5p4">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/FatherHypnoDay5Part4P5.jpg"]]</p>
<p>You lay there, panting for breath, unaware that you are giving him a great view of your creampied pussy. You hear the rustle of cloth when he gets dressed and you look
in that direction, seeing the Father shrugging his priestly garments back on and looking fully human again. You blink slowly, already wondering if it was all some kind of
erotic dream. The fog in your mind seems to smother your thoughts and you dress, following him back upstairs without a word. You almost collapse into the pew he guides you
too and your eyes slide closed.</p>
<p><<father>>Very good my child. Come see me again soon. Forget what just happened until the next time we are together down there. Now, awaken feeling refreshed!<</father>></p>
<<link "Awaken back in the pew in the church." "church inside">>
<<addmins 30>>
<</link>>
<</ctp>><<ctp "father5Vamp">>
<p>[img["images/events/FatherHypnoDay5Vamps.jpg"]]</p>
<<if $events.vampInvitedIn eq "Nicholai">>
<p><<father>>Which vampire was it girl? Don't look so surprised, I can sense their...taint on you.<</father>></p>
<p><<say $player.fullname $player.saypic>>It was Nicholai Constantin. I couldn't resist him...<</say>></p>
<p><<father>>Hmmm...I see. I will have to deal with this later.<</father>></p>
<<else>> /* Bela */
<p><<father>>Which vampire was it girl? Don't look so surprised, I can sense their...taint on you.<</father>></p>
<p><<say $player.fullname $player.saypic>>It was Izabela Constantin. I couldn't resist her...<</say>></p>
<p><<father>>Hmmm...I see. I will have to deal with this later.<</father>></p>
<</if>>
<<link "Watch as he thinks this news over.">>
<<ctpAdvance "father5Vamp">>
<</link>>
<<ctpNext clear>>
<p>Father Vesper frowns and eventually shakes his head as he looks at you. After a few uncomfortable moments he speaks.</p>
<p><<father>>Until I can find a way to deal with their...tresspassing into my realm I want you to keep me informed, do you understand?<</father>></p>
<p>You nod and he smiles, looking you over with a satisfied expression before he speaks once more.</p>
<p><<father>>Yes, you seem to be more and more obedient. You're ready to learn the truth I think...<</father>></p>
<p><<link "Watch him as he approaches." "father hypno day 5 part 3">>
<</link>></p>
<</ctp>><<set $events.fatherhypnodays to $totalGameDays>>
<<set $events.fatherhypno to 5>> /* Tracking hyno progress */
<<set $player.willpower -=2>>
<<set $player.energy +=30>>
<<if $player.energy gte $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<set $player.corruption +=2>>
<<set $player.dominance -=2>> /*hypno both corrupts and makes you more submissive */
<<if $player.tg is true>>
<<set $player.fem +=2>>
<</if>>
<<if $player.dominance lt 0>> /* Depending on if you are more corrupt than submissive or vice versa it will be increased more. Note dominance is not increased. */
<<set _tempSub to Math.abs($player.dominance)>> /* Math.abs will return the positive value of the negative number */
<<if $player.corruption gte _tempSub>> /* If more corrupt than submissive */
<<set $player.corruption +=1>>
<<else>>
<<set $player.dominance -=1>>
<</if>>
<<else>>
<<if $player.corruption gte $player.dominance>> /* If more corrupt than dominant */
<<set $player.corruption +=1>>
<</if>>
<</if>>
<p>He talks quietly and you quickly lose track of his words. He takes your hand and pulls you up from the pew you had been sitting in. He leads you through a door and down
some stone steps. When you reach the bottom he tells you to remove your clothing and you do so without hesitation.</p>
<p><<father>>Good girl. Now, it is time for your training to continue.<</father>></p>
<p><<link "Try to listen as he talks more." "father hypno day 5 part 2">>
<<set $npcSay.fatherDemon to "images/say/FatherJacobDemonSay.png">>
<<addmins 5>>
<</link>></p><<if not $events.fatherhypno>>
<<include "father hypno day 1">>
<<elseif $events.fatherhypnodays gte $totalGameDays>>
<p><<father>>I'm sorry, I don't have time today, please come back tomorrow.<</father>></p>
<<link "Go back outside," "Church">>
<</link>>
<<else>>
<<switch $events.fatherhypno>>
<<case 1>>
<<if not $events.dochypno and $player.willpower eq 100>>
<<set $player.willpower -=5>> /*fixing me forgetting to lower willpower */
<<elseif $player.willpower gte 95>>
<<set $player.willpower -=5>> /*fixing me forgetting to lower willpower */
<</if>>
<p><<father>>So, you would like me to help you relax today?<</father>></p>
<p><<say $player.fullname $player.saypic>>Yes please. It's been a long, tiring day.<</say>></p>
<p>He smiles and moves to the church door, locking it. He returns and motions to one of the pews.</p>
<<link "Sit down." "father hypno day 2">><</link>>
<<case 2>>
<p><<father>>So, you would like me to help you relax today?<</father>></p>
<p><<say $player.fullname $player.saypic>>Yes please. It's been a long, tiring day.<</say>></p>
<p>He smiles and moves to the church door, locking it. He returns and motions to one of the pews.</p>
<<link "Sit down." "father hypno day 3">><</link>>
<<case 3>>
<p><<father>>So, you would like me to help you relax today?<</father>></p>
<p><<say $player.fullname $player.saypic>>Yes please. It's been a long, tiring day.<</say>></p>
<p>He smiles and moves to the church door, locking it. He returns and motions to one of the pews.</p>
<<link "Sit down." "father hypno day 4">><</link>>
<<case 4>>
<p><<father>>I'm glad you have returned for another talk. Shall we?<</father>></p>
<p><<say $player.fullname $player.saypic>>Yes, I'd like that.<</say>></p>
<p>He smiles and moves to the church door, locking it. He returns and motions to one of the pews.</p>
<<link "Sit down." "father hypno day 5">><</link>>
<<case 5>>
/* Combine doctor and father scenes into a treesome? Set the hypno for both to the day so the scene doesn't repeat? */
<<default>>
<p><<father>>I'm sorry, I don't have time today, please come back tomorrow.<</father>></p>
<<link "Go back outside," "Church">>
<</link>>
<</switch>>
/*father hypno events */
<</if>><<ctp "1stdoc">>
<p>[img["images/events/meetingdoctor1.jpg"]]</p>
<p>This doctor's office seems to be quite modern and you're impressed by how well stocked it seems to be. You wonder briefly why the doctor needs so many supplies and such a nice
office for a small town like Solomon Falls. You'd pictured something more like a little rural clinic when you spotted the sign for this office but this place could fit in any
larger town or city.</p>
<p>When you walk in, a woman looks away from the computer monitor she had been staring at and pauses in the midst of typing. She gives you a very warm smile and blows the bangs
out of her face with a sheepish grin.</p>
<<link "Smile at her.">>
<<ctpAdvance "1stdoc">>
<</link>>
<<ctpNext clear>>
<p><<doctor>>Hello there. My name is Doctor Rhiannon Griffith. Can I help you?<</doctor>></p>
<p><<say $player.fullname $player.saypic>>Hi, my name is <<print $player.name + ".">> I have to admit, I'm not sure what services you offer besides, you know, the usual
doctor stuff.<</say>></p>
<p>She laughs good-naturedly at that and motions for you to take a seat across from her. She begins ticking off points on her palm.</p>
<<link "Sit down.">>
<<ctpAdvance "1stdoc">>
<</link>>
<<ctpNext clear>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/meetingdoctor2.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/meetingdoctor2free.jpg"]]</p>
<</if>>
<p><<doctor>>Well, let's see. The most obvious thing I can do for you is heal your injuries. For $20 I can make you feel much better. I also handle more serious wounds such
as surgeries and broken bones but that will cost more. We'll discuss that should you ever need it. I also can do...optional surgeries like breast enlargements. Those are usually
quite expensive and generally end up being paid for by, well, a sponsor if you catch my drift. Finally, if you're feeling tired or stressed out, I have some wonderful hypnotic
relaxation techniques I can show you. I don't charge for them but can only do them once a day.<</doctor>></p>
<p><<if $player.tg is true>><i>I didn't want breasts in the first place, there's no way I'm getting them enlarged!</i> You briefly picture yourself with larger breasts
and then shiver. This town is definitely getting to you if you're even willing to picture that! <</if>> You think about what she has said
and nod slowly, considering what all may be available here.</p>
<<link "Think about the various services available.">>
<<ctpAdvance "1stdoc">>
<</link>>
<<ctpNext clear>>
<div id ="docfirst">
<<if $player.money gte 20>>
<p><<linkreplace "Ask for healing.">>
<<replace "#docfirst">>
<p><<say $player.fullname $player.saypic>>I need some healing if you have the time?<</say>><p>
<p><<doctor>>Sure, let me look you over.<</doctor>></p>
<<set $player.money -=20>>
<<set $player.health +=20>>
<<if $player.health gt $player.maxhealth>>
<<set $player.health to $player.maxhealth>>
<</if>>
<<if $player.uibarpic eq "images/people/RachelUIbar.png">>
<p>[img["images/events/docheal1.jpg"]]</p>
<<else>> /* free dress */
<p>[img["images/events/docheal1free.jpg"]]</p>
<</if>>
<p>She leads you to the exam table and she has you hop up on it. She takes out a syringe and gives you a mostly painless shot.
<i>I wonder what is in that shot?</i> You think as she puts it away then turns back to smile at you.</p>
<p><<doctor>>There you go, good as new!<</doctor>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p>You can't afford healing right now!</p>
<</if>>
<p><<link "Ask her to hypnotize you.">>
<<replace "#docfirst">>
<<include "doc hypno">>
<</replace>>
<</link>></p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
</div>
<</ctp>><<ctp "dream1">>
<p>You find yourself in some kind of dark, creepy forest. You wouldn't be at all surprised to hear creepy organ music. You wander through the forest aimlessly until you see
a light ahead of you. Your eyes widen and you move quickly towards the light but you freeze in shock when you see what the source of the light is!</p>
<p>[img["images/dreams/Dream1.jpg"]]</p>
<p><<dreamer>>Hello $player.name I've been waiting for you. You should not have come to Solomon Falls. However, I am not surprised you did. Some things, it seems, never
change.
<<if $player.gender is "male">>And you did not even come in the form you will need to succeed. Again, I am not surprised.<</if>><</dreamer>></p>
<<if $playerKnowledge.includes("janice1")>>You briefly find yourself wondering if this is like Janice's dream.<</if>>
You stare at the creature and then <<link "ask a question.">>
<<ctpAdvance "dream1">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Who are you? <b>What</b> are you?<<if $player.gender is "male">>And what do you mean about a <i>form?</i><</if>><</say>></p>
<p><<dreamer>>You're asking the wrong questions. What you should be asking is why <i>you</i>? Why are <i>you</i> here? Who sent for you? This town was once a place mostly of
peace and quiet. But a darkness has slowly crept in. Be careful or it will consume you.<</dreamer>></p>
<<link "Try to digest what it is saying.">>
<<ctpAdvance "dream1">>
<</link>>
<<ctpNext clear>>
<<if $player.gender is "female">>
<p>The creature pauses, its head cocking as if it is thinking.</p>
<p><<dreamer>> You need proof I think, for you to believe this is real.<</dreamer>></p>
<p>The creature reaches out and grabs your wrist. He pulls a knife from his belt and makes a shallow cut on your wrist that hurts more than you want to believe.
You scream and he pulls a cloth from a bag on his belt, wrapping it around your hand.</p>
<p><<dreamer>>This is your proof young one.<</dreamer>></p>
<p>After he <i>(she? it?)</i> spoke, he faded away before your eyes. You blink and look around but see no one. You tense when a voice whispers from nowhere.</p>
<p><<say '????'>>Find her.<</say>></p>
<<link "Wake up." "waking up on the first day">>
<<set $tasks.pushUnique("Figure out who the figure in my dreams is.")>>
<<set $totalGameDays to 1>>
<<adddays 1>>
<<run $gameDate.setMinutes(0)>>
<<set $player.uibarpic to $player.currentlook>>
<<run $gameDate.setHours(7)>><</link>>
<<else>>
<p>You frown at his confusing words but before you can follow up he says something else.</p>
<p><<dreamer>>We must deal with another problem first. Your body, it's not right. <b>All</b> depends on things happening as they were meant to.<</dreamer>></p>
<p><<say $player.fullname $player.saypic>>What are you talking about? Stop speaking in riddles!<</say>></p>
<p><<dreamer>>If you were a woman, what would your name be do you think?<</dreamer>></p>
<p>You blink at the odd question but before you can reply, you feel an odd pressure in the back of your head as if <i>something</i> is forcing you to think of an answer.<p>
<p>Your female name would be <<textbox "$player.name" "Rachel">></p>
<<link "Think of a name." "TG change">><<set $player.tg to true>><<set $player.fullname to $player.name + " " + $player.lastname>><</link>>
<</if>>
<</ctp>><div id= "talk">
<p><<say $player.name $player.saypic>>I understand, don't worry. I will obey all the rules.<</say>></p>
<p>She smiles at your reply and you think she quite liked how polite you were.</p>
<p><<janice>>Now, let's talk about the rent. It is $500, due each Monday. Do you have any questions for me?<</janice>></p>
</div>
<p><<linkreplace "Are you sure you didn't know I was coming?">>
<<replace "#talk">>
<p>Janice sighs and rubs her face. Despite how she acts put out and irritated with you, you can't help feeling like it is at least partially an act. She doesn't seem
surprised you're not letting this go.</p>
<p><<janice>>Of course I knew you were coming. <<if $player.gender is "male">>But I was led to believe it would be a woman who came. Not a man.<</if>>
You probably won't believe this but I was told you were coming in a dream. Sean didn't believe me, but here you are. Any other questions?<</janice>></p>
<<set $secrets.janice1 to "Janice was told you were coming in a dream.">>
<<set $playerKnowledge.pushUnique("janice1")>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Do you provide any meals or can I use the kitchen to make my own?">>
<<replace "#talk">>
<p><<janice>>I make breakfast every morning for my guests as long as you're on time to get it. On some special occasions I'll make dinner. You're also welcome to use my kitchen
but clean up after yourself. Any other questions?<</janice>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Is it ok to leave my car in your driveway?">>
<<replace "#talk">>
<p><<janice>>You may park in the garage on the right side. I'll give you a key. Any other questions?<</janice>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Can we talk about maybe lowering the rent?">>
<<replace "#talk">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.persuasion gte 48>>
<p><<janice>>You seem to be a polite young <<if $player.gender is "male">>man<<else>>girl<</if>> I'll lower it by fifty dollars.<</janice>></p>
<p><<say $player.fullname $player.saypic>>Thank you, that helps a lot!<</say>></p>
<p><<janice>>Any other questions?<</janice>></p>
<<set $rent -= 50>>
<<set $player.skillpass += 1>>
<<elseif ($player.persuasion + $relationships.janice) gte random(0,100)>>
<p><<janice>>You seem to be a polite young <<if $player.gender is "male">>man<<else>>girl<</if>> I'll lower it by fifty dollars.<</janice>></p>
<p><<say $player.fullname $player.saypic>>Thank you, that helps a lot!<</say>></p>
<p><<janice>>Any other questions?<</janice>></p>
<<set $rent -= 50>>
<<set $player.skillpass += 1>>
<<else>>
<p><<janice>>No, I'm sorry. It's $500 a week. I'm sure you'll find ways to make your rent. Any other questions?<</janice>></p>
<</if>>
<</replace>>
<</linkreplace>></p>
<<link "Finish talking." "bedroom first night">>
<<addmins 30>>
<<set $tasks.pushUnique("Find a job.")>>
<<set $tasks.pushUnique("Interview Lisa's parents.")>>
<</link>><div id="talk">
<p><<say $player.name $player.saypic>>Whatever, look, I'm paying for my room but I'll go ahead and follow your rules.<</say>></p>
<p>She listens to your reply and you get the feeling she isn't happy with your sass.</p>
<p><<janice>>Speaking of the rent. It is $500, due each Monday. Do you have any questions for me?<</janice>></p>
</div>
<p><<linkreplace "Are you sure you didn't know I was coming?">>
<<replace "#talk">>
<p>Janice sighs and rubs her face. Despite how she acts put out and irritated with you, you can't help feeling like it is at least partially an act. She doesn't seem
surprised you're not letting this go.</p>
<p><<janice>>Of course I knew you were coming. <<if $player.gender is "male">>But I was led to believe it would be a woman who came. Not a man.<</if>>
You probably won't believe this but I was told you were coming in a dream. Sean didn't believe me, but here you are. Any other questions?<</janice>></p>
<<set $secrets.janice1 to "Janice was told you were coming in a dream.">>
<<set $playerKnowledge.pushUnique("janice1")>>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Do you provide any meals or can I use the kitchen to make my own?">>
<<replace "#talk">>
<p><<janice>>I make breakfast every morning for my guests as long as you're on time to get it. On some special occasions I'll make dinner. You're also welcome to use my kitchen
but clean up after yourself. Any other questions?<</janice>></p>
<</replace>><</linkreplace>></p>
<p><<linkreplace "Is it ok to leave my car in your driveway?">>
<<replace "#talk">>
<p><<janice>>You may park in the garage on the right side. I'll give you a key. Any other questions?<</janice>></p>
<</replace>><</linkreplace>></p>
<p><<linkreplace "Can we talk about maybe lowering the rent?">>
<<replace "#talk">>
<<set $player.energy -= 15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<if $player.persuasion gte 55>>
<p><<janice>>You're a smart ass but alright. I'll lower it by fifty dollars.<</janice>></p>
<p><<say $player.fullname $player.saypic>>Thank you, that helps a lot!<</say>></p>
<p><<janice>>Any other questions?<</janice>></p>
<<set $rent -= 50>>
<<set $player.skillpass += 1>>
<<elseif ($player.persuasion + $relationships.janice) gte random(0,100)>>
<p><<janice>>You're a smart ass but alright. I'll lower it by fifty dollars.<</janice>></p>
<p><<say $player.fullname $player.saypic>>Thank you, that helps a lot!<</say>></p>
<p><<janice>>Any other questions?<</janice>></p>
<<set $rent -= 50>>
<<set $player.skillpass += 1>>
<<else>>
<p><<janice>>No, I'm sorry. It's $500 a week. I'm sure you'll find ways to make your rent. Any other questions?<</janice>></p>
<p><<janice>>Any other questions?<</janice>></p>
<</if>><</replace>><</linkreplace>></p>
<<link "You're finished talking for now." "bedroom first night">>
<<addmins 30>>
<<set $tasks.pushUnique("Find a job.")>>
<<set $tasks.pushUnique("Interview Lisa's parents.")>>
<</link>><<if not $foundPlace.grocerystore>>
<<set $foundPlace.grocerystore to "Grocery Store">>
<<set $metPeople.sharelle to "Sharelle Lacey">>
<<include "Grocery First Visit">>
<<else>>
<p>This combined grocery and general store looks to stock many useful items. You suspect you may find yourself here more often as your stay in Solomon Falls continues. Sharelle
smiles when she sees you walk in.</p>
<p><<sharelle>>Welcome back <<print $player.name + ".">> Here to do some shopping?<</sharelle>></p>
<p><<say $player.fullname $player.saypic>>I'm just browsing Sharelle.<</say>></p>
<p>You wave at her and browse around for awhile. You don't find anything to buy today so turn and make your way back to the door with a final wave at Sharelle as you leave.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</if>>/* Add topic about Arisha and Doctor Corvus - ask about statue, get told it is only known to those who need it. */
<div id="roytalk1">
<p><<roy>>Of course, I'm always happy to answer questions. What would you like to know?<</roy>></p>
<<if not $playerKnowledge.contains("lisa6")>>
<p><<linkreplace "Ask him about Lisa Patterson.">>
<<replace "#roytalk1">>
<p><<say $player.fullname $player.saypic>>Roy, I know this might be an odd question, but do you know a girl named Lisa Patterson?<</say>></p>
<p>Roy's expression changes though it is only for a brief second and you wonder if there is something about her he doesn't want to say?</p>
<p><<roy>>I don't know. I'm a librarian and historian...not a...gossip.<</roy>></p>
<<if $player.energy gte 15>>
<p><<linkreplace "Convince him to trust you.">>
<<set $player.energy -=15>>
<<if $player.energy lt 0>>
<<set $player.energy to 0>>
<</if>>
<<set _perbonus to $relationships.roy>>
<p><<say $player.fullname $player.saypic>>I'm not looking for gossip Roy. I have a good reason to ask.<</say>></p>
<<if $player.persuasion + _perbonus gte 60>>/* He is very reluctant to share this. */
<p>Roy breaks eye contact and looks over at the pile of books in front of him. You get the sense he is trying to work up the courage to tell you somehting.</p>
<p><<roy>>I caught her and Amber trying to break into a secure section of the library. When I asked them why, they said they were trying to help Alex Knight.<</roy>></p>
<<set $playerKnowledge.pushUnique("lisa6")>>
<<set $secrets.lisa6 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("amber3")>>
<<set $secrets.amber3 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("alex2")>>
<<set $secrets.alex2 to "Lisa and Amber tried to break into the library to help him?">>
<<if not $metPeople.alex>>
<p><<say $player.fullname $player.saypic>>Alex Knight? Isn't he a horror author?<</say>></p>
<p><<roy>>He is. Was. He came here for research on one of his books then he simply disappeared. Ellie told me he had some kind of wasting disease. I believe it. The
last time I saw him he'd lost a lot of weight though oddly, his hair was a lot longer in only a day or two.<</roy>></p>
<<set $metPeople.alex to "Alex Knight">>
<<if not $playerKnowledge.contains("alex1")>>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told Roy that Alex suffered some kind of wasting disease.">>
<</if>>
<</if>>
<<set $player.skillpass +=1>>
<<elseif $player.persuasion + _perbonus gte random(20,100)>>
<p>Roy breaks eye contact and looks over at the pile of books in front of him. You get the sense he is trying to work up the courage to tell you somehting.</p>
<p><<roy>>I caught her and Amber trying to break into a secure section of the library. When I asked them why, they said they were trying to help Alex Knight.<</roy>></p>
<<set $playerKnowledge.pushUnique("lisa6")>>
<<set $secrets.lisa6 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("amber3")>>
<<set $secrets.amber3 to "Lisa and Amber tried to break into a secure part of the library to help Alex Knight?">>
<<set $playerKnowledge.pushUnique("alex2")>>
<<set $secrets.alex2 to "Lisa and Amber tried to break into the library to help him?">>
<<if not $metPeople.alex>>
<p><<say $player.fullname $player.saypic>>Alex Knight? Isn't he a horror author?<</say>></p>
<p><<roy>>He is. Was. He came here for research on one of his books then he simply disappeared. Ellie told me he had some kind of wasting disease. I believe it. The
last time I saw him he'd lost a lot of weight though oddly, his hair was a lot longer in only a day or two.<</roy>></p>
<<set $metPeople.alex to "Alex Knight">>
<<if not $playerKnowledge.contains("alex1")>>
<<set $playerKnowledge.pushUnique("alex1")>>
<<set $secrets.alex1 to "Ellie told Roy that Alex suffered some kind of wasting disease.">>
<</if>>
<</if>>
<<set $player.skillpass +=1>>
<<else>>
<p><<roy>>I'm sure you have good intentions but I told Lisa and Amber I wouldn't say anything.<</roy>></p>
<p><i>Maybe if I get him to trust me more he'll tell me.</i> You think to yourself as you nod in understanding.</p>
<</if>>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You'd don't have enough energy to </span><<disable>><<link "try to get him to trust you.">><</link>><</disable>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</if>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if not $playerKnowledge.contains("library1") >>
<<if $player.energy gte 15>>
<p><<linkreplace "Ask him about the door.">>
<<replace "#roytalk1">>
<p>Your curiousity gets the better of you and you motion to the solid wooden door you noticed when you walked in.</p>
<<set $player.energy -=15>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p><<say $player.fullname $player.saypic>>I have to admit, I'm curious about that door?<</say>></p>
<<if $player.persuasion + _perbonus gte 55>>/*some secrets are hard to get */
<p>Roy shifts in his seat to look at the door you've motioned to and then looks back at you.</p>
<p><<roy>>Oh, that's where I keep books that are more valuable than others. You have to have special permission to check out books from there.<</roy>></p>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("library1")>>
<<set $secrets.library1 to "There is a storage area for valuable books behind a solid wooden door.">>
<p>You nod, wondering what kinds of books require such a solid wooden door and then think more about what to ask him next.</p>
<<elseif $player.persuasion + _perbonus gte random(10,100)>>
<p>Roy shifts in his seat to look at the door you've motioned to and then looks back at you.</p>
<p><<roy>>Oh, that's where I keep books that are more valuable than others. You have to have special permission to check out books from there.<</roy>></p>
<<set $player.skillpass += 1>>
<<set $playerKnowledge.pushUnique("library1")>>
<<set $secrets.library1 to "There is a storage area for valuable books behind a solid wooden door.">>
<p>You nod, wondering what kinds of books require such a solid wooden door and then think more about what to ask him next.</p>
<<else>>
<p><<roy>>Oh that? That's nothing important really. <</roy>></p>
<i>I feel like he's holding something back...</i> You decide not to press the issue right now.
<</if>>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<<else>><p><span class="skillfail">You'd don't have enough energy to </span><<disable>><<link "ask him about the door.">><</link>><</disable>></p>
<</if>>
<</if>>
<<if $metPeople.karl and not $playerKnowledge.contains("solomonFalls2")>>
<p><<linkreplace "Ask about Mister Van Horn.">>
<<replace "#roytalk1">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<p><<say $player.fullname $player.saypic>>Roy? I met a man earlier named Mister Van Horn. I got the feeling he was someone important? You mentioned you're sort of
the historian of this town so I thought I'd ask, <i>is</i> is he someone important?<</say>></p>
<p>Roy smiles and gets a bit of a conspiratorial look on his face.</p>
<p><<roy>>He is very important. This town was founded by three families. The Corvuxes, the Constantins and the Van Horns. Only the Van Horns are still alive. Shortly
after the town was founded Doctor Corvux died during a plague that swept the area. His wife had already died and his only child died in a hunting accident. The
Constantins disappeared during a dark time in our town's history. There was a bit of a...well...a witchhunt. Literally. Some people were burned as witches and
the last of the Constantins just vanished. As for the Van Horns, Karl is the last one, so if you met a Mister Van Horn, that was him. <</roy>></p>
<<set $playerKnowledge.pushUnique("solomonFalls2")>>
<<set $secrets.solomonfalls2 to "The Van Horns and the Constantins were two of the town founding families.">>
<<if not $playerKnowledge.contains("solomonFalls1")>>
<<set $playerKnowledge.pushUnique("solomonFalls1")>>
<<set $secrets.solomonfalls1 to "One of the town founders was Doctor Corvus.">>
<</if>>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $metPeople.arisha and not $playerKnowledge.contains("arisha1")>>
<p><<linkreplace "Ask about the mysterious woman you met in the library.">>
<<replace "#roytalk1">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<<set $playerKnowledge.pushUnique("arisha1")>>
<<set $secrets.arisha1 to "Roy told you Arisha was accused of witchcraft and was burned at the stake over 150 years ago!">>
<<set $playerKnowledge.pushUnique("arisha2")>>
<<set $secrets.arisha2 to "There is some controversy regarding who made the actual accusation. Some claim it was the Corvus family, others claim it was the Constantin family.">>
<<set $playerKnowledge.pushUnique("arisha3")>>
<<set $secrets.arisha3 to "Others have seen her before. Alex Knight was one of them.">>
<<if $foundPlace.falls>>
<<set $playerKnowledge.pushUnique("theFalls1")>>
<<set $secrets.thefalls1 to "The picture of Arisha you saw was taken at these falls.">>
<</if>>
<<ctp "arisha1">>
<p>You describe the woman you met here the other day. The one that seemed to know things very few others did and even seemed to know your raven.
<<if $player.tg is true>>She also knew you were once a man!<</if>></p>
<p><<roy>>Hmmm...glasses. Dark hair. A wide brimmed hat and a black dress. Could it be? That's impossible isn't it...<</roy>></p>
<p>He rushes over to a shelf and starts looking through the books there, muttering to himself. After a few minutes of digging through books he
makes an excited sound and hurries back to you, laying a book open before you.</p>
<<link "Look at the book,">>
<<ctpAdvance "arisha1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/ArishaBookPicture.jpg"]]</p>
<p>The book appears to be some kind of an abridged history of Solomon Falls but what catches your eyes is the picture on the
page he opened to. It looks very, very old but it's unmistakably her! You squint and lean closer to be sure you're correct and look at the date. <i>1878! That
can't be right!</i> You think as you look at the picture more closely then turn your gaze slowly to Roy. He nods when he sees your extremely surprised look.
<<if $foundPlace.falls>> You also realize that this picture was tkane at the falls in the woods! The one the town was named after! <</if>></p>
<<link "Listen to what he says,">>
<<ctpAdvance "arisha1">>
<</link>>
<<ctpNext clear>>
<p><<roy>>I can tell by the look on your face that's her. Her name is, was, Arisha Lebedev. That picture was taken the year she died. She was accused of
witchcraft and burned at the stake. There's a lot of debate about who accused her. Some believe it was the Van Horn family, others believe it was the
Constantin family. You're not the first to see her you know. Others have seen her. I believe a young man named Alex Knight may have seen her before he disappeared.
Is there anything else you'd like to ask me about?<</roy>></p>
<p>You're not sure how to take this news. You've been seeing a ghost? And Alex Knight, a man who disappeared and was rumored to have a wasting disease also saw
her before he disappeared? You think back on your encounter with her and frown purse your lips. She hadn't seemed like she meant you any harm. Maybe there's
nothing to worry about...</p>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $metPeople.alex and not $playerKnowledge.contains("alex4")>>
<p><<linkreplace "Ask about Alex Knight.">>
<<replace "#roytalk1">>
<<set $playerKnowledge.pushUnique("alex4")>>
<<set $secrets.alex4 to "Alex borrowed one of the only complete books about Solomon Falls history before he disappeared.">>
<<set $playerKnowledge.pushUnique("karl1")>>
<<set $secrets.karl1 to "The Van Horns have a copy of the Complete History of Solomon Falls.">>
<<ctp "Alex1">>
<p><<roy>>Hmmm...Alex Knight. Interesting you came to me to ask about him and didn't go to our local intrepid reporter, Ellie Maxwell. Yes, I knew Alex. Good boy.
He loved reading but he was an author so I suppose that makes sense doesn't it? When I last saw him he was losing weight. He borrowed one of the only copies of
the Complete History of Solomon Falls in existence. Sadly, I didn't get it back from him before he disappeared. I miss him. And that book! Did you have any other
questions for me?<</roy>></p>
<p><<say $player.fullname $player.saypic>>Was there something special about that book? Besides it being rare I mean?<</say>></p>
<<link "Listen to his reply,">>
<<ctpAdvance "Alex1">>
<</link>>
<<ctpNext clear>>
<p><<roy>>Yes, of course. It told the true story of this town from its founding up until the mid-20th Century. So much has been lost to myth and legend, like any place
really. But that book? It told the truth of it all.<</roy>></p>
<p><<roy>>No, well, that's not entirely true. There were only four copies ever made. I had one. The other three belonged to the founding families of Solomon Falls. Of those families,
only the Van Horns still exist. No one knows what happened to the books owned by the Constantins and the Corvuses. Most likely lost with the families. Did you have
any other questions?<</roy>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</ctp>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("karl2") and not $playerKnowledge.includes("karl4")>>
<p><<linkreplace "Talk to him about Karl Van Horn's sandwiches.">>
<<replace "#roytalk1">>
<<set $playerKnowledge.pushUnique("karl4")>>
<<set $secrets.karl4 to "Karl blames himself for the death of his family in a fire 50 years ago. He mourns his younger sister, Natasha, and he was burned trying to save her. No one knows how Karl survived.">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<p>Roy is silent for a time after you talk to him about what you were told about Karl's sandwiches. He breaks eye contact and stares at one of the windows, watching
some nearby trees sway in the wind.</p>
<p><<say $crowName $npcSay.crow>>This is a sore subject around here kid. You're getting into controversial subjects.<</say>></p>
<p><<roy>>Karl's family died in a large fire. There was no love lost between Karl and his father. He was also somewhat distant from his mother as she was, by all accounts,
not a loving person. But his sister? Young Natasha? Karl loved her very much. Karl was nearly burned alive trying to save her. In the end he failed and she died. No one really
knows how Karl survived. He was found outside the doctor's office, barely alive. No one saw him arrive. And to this day, Karl blames himself for her death. The man can
barely breath, will never walk again and is horribly scarred. And every day he punishes himself for failing to save Natasha. And has done so for the last half a century.
<</roy>></p>
<p>Roy lapses into silence and you sense he won't talk about this subject anymore.
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("karl3") and not $events.toldRoyAboutVanHornBook>>
<p><<linkreplace "Tell Roy that the Van Horn history book has disappeared.">>
<<replace "#roytalk1">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<<set $events.toldRoyAboutVanHornBook to true>>
<p>Roy looks extremely confused by this revelation though he seems grateful you told him. After a few moments to digest this news his expression changes from
confusion to deep sadness.</p>
<p><<roy>>With all of the complete history books now lost, much of our early history is lost. I hope you're able to find one of the books and return it to me or
Van Horn.<</roy>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("solomonFalls1") and not $metPeople.corvus>>
<p><<linkreplace "Ask about Doctor Corvus, one of the founders of Solomon Falls.">>
<<replace "#roytalk1">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<<set $metPeople.corvus to "Doctor Abraham Corvus">>
<<set $playerKnowledge.pushUnique("corvus1")>>
<<set $secrets.corvus1 to "There are many rumors and legends about Doctor Corvus. Even his method of death is surrounded by mystery.">>
<p><img class="norounding" src="images/people/CorvusWatercolor.jpg"></p>
<p>Roy looks excited when you ask about Doctor Corvus. He goes behind his desk, motioning for you to follow him. You follow and he motions to a painting
on the wall behind his desk. You look at the painting and then turn your gaze to him.</p>
<p><<roy>>Doctor Abraham Corvus. His death was one of the saddest moments in the early days of Solomon Falls. There are many, many legends about this man.
The official story is that he died trying to help fight a plague that ravaged Solomon Falls and that is probably what happened. But there have been rumors going
back, well, to the founding of this town really, that claim that one of the other two families had him murdered. There are also rumors that he died on purpose in
some kind of ritual that was intended to bind his spirit to this town so he could protect it from beyond the grave. That painting is one of the few images of him
that ever existed. A copy of it used to hang in the church but it was stolen a few years ago.<</roy>></p>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("solomonFalls2") and not $playerKnowledge.includes("solomonFalls6")>>
<p><<linkreplace "Ask about the Constantins, one of the founding families of Solomon Falls.">>
<<replace "#roytalk1">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<<set $events.askedAboutConstantins to true>>
<<set $playerKnowledge.pushUnique("solomonFalls6")>>
<<set $secrets.solomonfalls6 to "The Constantins were behind many dark periods in the town's history. When the last son of the family died his crypt was built in a secret location and his last servants died in a ritual suicide.">>
<p>Roy's face darkens when you ask about the Constantins. For a man who normally seems quite happy to talk about the town you can see how he is visibly tense when you
mention that name. It strikes you as a bit odd since as far as you know the family has been dead for many years.</p>
<p><<roy>>If Doctor Corvus was a good man, Nicholai Constantin was everything he was not. Nicholai was the last son of the Constantin family and after his death it was
discovered he did many dark things in his manor. No one even knows where he is buried, his last surivving servants built a crypt somewhere. None of them ever
told where it was...<br><br>
There were rumors about that family even from the days when the town was founded. To be honest, I can't even figure out why the Van Horns and the Corvuses allowed
that family to found the town with them. Putting aside the rumors and the legends, there are records of the Constantins being involved in many dark periods of this
town's early history. <</roy>></p>
<p>Roy shakes his head and refuses to speak more of the Constantins so you decide it's best to move on.</p>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("constantingrave") and not $events.askedRoyAboutGrave and $playerKnowledge.includes("solomonFalls6")>>
<p><<linkreplace "Tell him you found the Constantin grave.">>
<<replace "#roytalk1">>
<<set $relationships.roy += 5>> /*He likes curiousity */
<<set $events.askedRoyAboutGrave to true>>
<p><<say $player.fullname $player.saypic>>I found a crypt not far from the Stewart Bed and Breakfast. It had the name Constantin on it, I assume it's from
that family?<</say>></p>
<p>He looks genuinely surprised, then his expression changes to one of great pleasure. He takes out a pen and looks around then reaches in his pocket and
pulls out a piece of paper. He writes something on it then shoves the pen and paper back into his pocket.<p>
<p><<roy>>Truly? That's fascinating! I'd never heard of such a crypt and it's not on any town records that I know about.<</roy>></p>
<<set $relationships.roy +=10>> /*He's very impressed to learn something new! */
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.includes("izabela1") and not $events.IzabelaProgress>>
<p><<linkreplace "Ask him about Natasha Van Horn now known as Izabela Constantin.">>
<<replace "#roytalk1">>
<<set $events.toldRoyAboutIzabela to true>>
<<set $events.IzabelaProgress += 1>>
<p>After some consideration you decide to take a risk and share what you know with Roy. He listens as you explain to him about Izabela actually being Natasha Van Horn. His eyes
widen as he listens and when you fall silent he leans back in his chair, tapping his fingers on the table as he fidgets with the pen he'd been using to take notes while you
talked. He sighs softly at last and looks at the locked wooden door and then back at you.</p>
<p><<roy>>This is probably the second biggest piece of news I've heard in my lifetime <<print $player.name>>. The other is, of course, your ancestry. And just like that revelation
this has the potential to change everything depending on what you do with the information. If you can find some way to bring Natasha back from what she has become, the Van Horn
family can continue and will not die out when Karl dies. Furthermore, saving Natasha from her fate will change Karl's life in ways neither of us can imagine but the most
important change will be that he might finally be free of the crushing guilt he has lived with for decades. I need to think about what to do next but I will help you in any
way I can, I promise. We'll talk later alright?<</roy>></p>
<p>You nod your agreement and debate what to do next.</p>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.askedRoyAboutBook eq false and $totalGameDays gte 7>>
<p><<linkreplace "Ask him about the book the spirit mentioned in your dreams.">>
<<replace "#roytalk1">>
<<set $events.askedRoyAboutBook to true>>
<p><<roy>>As tempted as I am to assume this spirit meant the Complete History of Solomon Falls, I don't believe that is the case. That history book would be very,
very useful of course. For many reasons. However, I think the spirit meant a totally different book. An ancient book of magic that is both powerful and extraordinarily
dangerous. Such a book could perhaps stop what I fear has been started by Lisa's death or it could bring us all to ruin. I can't say more until I've had a chance
to meet with the other elders, Van Horn specifically.<</roy>></p>
<p>You go quiet and you get the sense he is thinking about what else he can say about this book. You wait for awhile but he shakes his head and motions for you
to move on with the conversation.</p>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<if $events.askedRoyAboutWillpower eq false and $player.willpower lte 75>>
<p><<linkreplace "Tell him you're finding it hard to resist suggestions.">>
<<replace "#roytalk1">>
<<set $events.askedRoyAboutWillpower to true>>
<<set $events.willpowerBookDay to 0>> /* priming event for limiting book use to once a day. */
<<set $events.willpowerBookRead to 0>> /* tracking uses of book */
<p>Roy frowns at this, nodding slowly as he taps his fingers on the table.</p>
<p><<roy>>By suggestions, you mean things like a vampire asking you to do things right?<</roy>></p>
<p>You nod slowly, nibbling your lip as you watch him think this over.</p>
<p><<roy>>I am going to give you a book about some meditation techniques. Take it back to your home and if you get a chance, read the chapter on meditation and try it.
If I'm right about you, I think you'll be able to use it to slowly regain your strength of will.<</roy>></p>
<p>Roy stands and disappears among the shelves of the library. He comes back a few minutes later with an old leatherbound book. He slides it across the table to
you and you smile, acceping it. You notice that a post-it note is stuck in the book and open it to see that he has marked the chapter about meditation. You nod
gratefully to him.</p>
<p><<link "Ask him another question.">>
<<run Engine.play("library topics")>>
<<addmins 5>>
<</link>></p>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<</if>>
<<linkreplace "Tell him you need to go.">>
<<replace "#roytalk1">>
<p><<roy>>Of course, you're welcome back anytime. If you should stop by the grocery story, say hi to Sharelle. She's my daughter.<</roy>></p>
<p>You smile warmly to him and step outside of the library.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
<</replace>>
<</linkreplace>>
</div><<if not $foundPlace.lighthouse>>
<<set $foundPlace.lighthouse to "Lighthouse">>
<<set $metPeople.wolfram to "Wolfram Heinrich">>
<<include "Lighthouse First Visit">>
<<else>>
<p>You walk up to the lighthouse and look around. You remember your meeting with Wolfram last time and smile slightly as you walk closer, your eyes going to the beam of lighthouse
far above you.</p>
/* Sample skill check moved to skill check.tw */
<<link "Go back to the Promenade." "Promenade">>
<<addmins 5>>
<</link>>
<</if>><<if $events.visitedLisasRoomWithRay is true>>
<<include "Visiting Lisa's Bedroom with Ray">>
<<else>>
<p>This is Lisa's bedroom. You look around for a bit then leave. </p>
<<link "Go back to the resedential neighborhood." "Resedential District">>
<<addmins 10>>
<</link>>
<</if>><<ctp "louevent1">>
<p>Lou stands and moves to the couch, making himself comfortable. He motions for you to come over and after some hesitation you stand and move over towards the couch
but you don't sit on it. He smirks and speaks calmly.</p>
<p><<lou>>What I'm about to ask you to do won't negatively impact you if you refuse but you also won't have a chance to impress me. I want you to dance sexily for me, here,
in the breakroom. Undo an extra button on your uniform when you do it, like I showed you during your interview.
If you do, it'll reflect well on you and perhaps in time, we can talk more about your future here. As some extra motivation...<</lou>></p>
<p>He takes a $20 bill out of his wallet and lays it on the arm of the couch, watching you as he does.</p>
<<link "Debate your response.">>
<<ctpAdvance "louevent1">>
<</link>>
<<ctpNext clear>>
<div id = "dancereply">
<p>Your reply is: </p>
<<if $player.dominance lte -8>>
<p><<linkreplace "Blush and nod.">>
<<replace "#dancereply">>
<<set $player.dominance -= 1>>
<<set _ranDance to random(0,100)>>
<<set $player.money += 20>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<p>You have no idea why you're agreeing to do such a demeaning act or why the very thought arouses you. It doesn't seem right but you can't help yourself.
Lou gives you an expectant look and you nervously move over in to stand in front of him. You begin to sway your hips to imaginary music and close your eyes so
you don't have to look at him.</p>
<p>[img["images/events/waitressDance.jpg"]]</p>
<<if _ranDance lte 5>> /*crit success! */
<<set $events.lou to 1>> /*ready to advance! */
<<set $player.skillpass += 2>>
<<set $events.dinerJobSuccess += 2>> /* Lou is very happy! */
<p>To your own great surprise you get into it and dance for Lou in a way that would make most professional dancers jealous. You spin and twirl and sway your hips
sexily, for a moment even forgeting where you are. When you stop Lou claps enthusiastically.</p>
<p><<lou>>Wonderful my girl! Wonderful. We'll talk more about your future tomorrow!<</lou>></p>
<p>He stands awkwardly and leaves the room. You quickly pocket the
cash, trying not to think about what it says about you.
After a few moments to catch your breath you
<<if $totalgamedays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>></p>
<<elseif _randDance gte 95>> /*crit fail! */
<<set $events.dinerJobSuccess -= 1>> /*You're so bad Lou is actually displeased. */
<p>You not only don't dance well, you trip and nearly fall onto Lou. He holds up his hands and motions for you to stop.</p>
<p><<lou>>That was uhhh...well...you tried. We'll try again tomorrow, after all, you can't possibly do worse. I don't think.<</lou>></p>
<p>He stands awkwardly and leaves the room. You quickly pocket the
cash, trying not to think about what it says about you.
After a few moments to catch your breath you
<<if $totalgamedays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>></p>
<<elseif $player.fitness gte 55>>/*need to be in good shape to dance! */
<<set $events.lou to 1>> /*ready to advance! */
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>> /* Lou is happy! */
<p>You manage not to embarass yourself though you're sure you're not going to win any dancing trophies either. Still, Lou seems pleased when you stop.</p>
<p><<lou>>Not bad. We'll talk more about this tomorrow.<</lou>></p>
<p>He stands awkwardly and leaves the room. You quickly pocket the
cash, trying not to think about what it says about you.
After a few moments to catch your breath you
<<if $totalgamedays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>></p>
<<elseif $player.fitness gte _ranDance>>
<<set $events.lou to 1>> /*ready to advance! */
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>> /* Lou is happy! */
<p>You manage not to embarass yourself though you're sure you're not going to win any dancing trophies either. Still, Lou seems pleased when you stop.</p>
<p><<lou>>Not bad. We'll talk more about this tomorrow.<</lou>></p>
<p>He stands awkwardly and leaves the room. You quickly pocket the
cash, trying not to think about what it says about you.
After a few moments to catch your breath you
<<if $totalgamedays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>></p>
<<else>>
<<set $events.dinerJobSuccess += 1>> /*A for effort! */
<p>After a few minutes of you clumsily jerking your hips around you stop and Lou just sighs.</p>
<p><<lou>>Well, at least you tried, we can try again tomorrow.<</lou>></p>
<p>He stands awkwardly and leaves the room. You quickly pocket the
cash, trying not to think about what it says about you.
After a few moments to catch your breath you
<<if $totalgamedays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>></p>
<</if>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You're not submissive enough to <<disable>><<link "try to dance for him.">><</link>><</disable>></span></p>
<</if>>
<<if $player.corruption gte 8>>
<p><<linkreplace "Smirk and give it a try.">>
<<replace "#dancereply">>
<<set $player.corruption += 1>>
<<set _ranDance to random(0,100)>>
<<set $player.money += 20>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<p>You have no idea why you're agreeing to do such a demeaning act or why the very thought arouses you. It doesn't seem right but you can't help yourself.
Lou gives you an expectant look and you nervously move over in to stand in front of him. You begin to sway your hips to imaginary music and close your eyes so
you don't have to look at him.</p>
<p>[img["images/events/waitressDance.jpg"]]</p>
<<if _ranDance lte 5>> /*crit success! */
<<set $events.lou to 1>> /*ready to advance! */
<<set $player.skillpass += 2>>
<<set $events.dinerJobSuccess += 2>> /* Lou is very happy! */
<<set $relationships.lou += 5>> /*he's impressed! */
<p>To your own great surprise you get into it and dance for Lou in a way that would make most professional dancers jealous. You spin and twirl and sway your hips
sexily, for a moment even forgeting where you are. When you stop Lou claps enthusiastically.</p>
<p><<lou>>Wonderful my girl! Wonderful. We'll talk more about your future tomorrow!<</lou>></p>
<p>He stands awkwardly and leaves the room. You quickly pocket the
cash, trying not to think about what it says about you.
After a few moments to catch your breath you
<<if $totalgamedays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>></p>
<<elseif _randDance gte 95>> /*crit fail! */
<<set $events.dinerJobSuccess -= 1>> /*You're so bad Lou is actually displeased. */
<p>You not only don't dance well, you trip and nearly fall onto Lou. He holds up his hands and motions for you to stop.</p>
<p><<lou>>That was uhhh...well...you tried. We'll try again tomorrow, after all, you can't possibly do worse. I don't think.<</lou>></p>
<p>He stands awkwardly and leaves the room. You quickly pocket the
cash, trying not to think about what it says about you.
After a few moments to catch your breath you
<<if $totalgamedays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>></p>
<<elseif $player.fitness gte 55>>/*need to be in good shape to dance! */
<<set $events.lou to 1>> /*ready to advance! */
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>> /* Lou is happy! */
<p>You manage not to embarass yourself though you're sure you're not going to win any dancing trophies either. Still, Lou seems pleased when you stop.</p>
<p><<lou>>Not bad. We'll talk more about this tomorrow.<</lou>></p>
<p>He stands awkwardly and leaves the room. You quickly pocket the
cash, trying not to think about what it says about you.
After a few moments to catch your breath you
<<if $totalgamedays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>></p>
<<elseif $player.fitness gte _ranDance>>
<<set $events.lou to 1>> /*ready to advance! */
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>> /* Lou is happy! */
<p>You manage not to embarass yourself though you're sure you're not going to win any dancing trophies either. Still, Lou seems pleased when you stop.</p>
<p><<lou>>Not bad. We'll talk more about this tomorrow.<</lou>></p>
<p>He stands awkwardly and leaves the room. You quickly pocket the
cash, trying not to think about what it says about you.
After a few moments to catch your breath you
<<if $totalgamedays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>></p>
<<else>>
<<set $events.dinerJobSuccess += 1>> /*A for effort! */
<p>After a few minutes of you clumsily jerking your hips around you stop and Lou just sighs.</p>
<p><<lou>>Well, at least you tried, we can try again tomorrow.<</lou>></p>
<p>He stands awkwardly and leaves the room. You quickly pocket the
cash, trying not to think about what it says about you.
After a few moments to catch your breath you
<<if $totalgamedays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>></p>
<</if>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You're not corrupt enough to <<disable>><<link "dance sexy for him.">><</link>><</disable>></span></p>
<</if>>
<<if $player.dominance gte 8>>
<p><<linkreplace "Tell him no.">>
<<replace "#dancereply">>
<<set $events.lou to false>> /*no more lou events */
<<set $player.dominance += 2>>
<p>He looks a bit surprised at how you make it very clear you will not be dancing for him but he nods in acceptance.</p>
<p><<lou>>Alright, I guess you better get back to work then.<</lou>></p>
<<if $totalGameDays gte 3>>
<<link "return to work." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "return to work." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p><span class="skillfail">You're not dominant enough to <<disable>><<link "tell him off.">><</link>><</disable>></span></p>
<</if>>
<<linkreplace "Tell him you don't think you can do this.">>
<<replace "#dancereply">>
<<set $player.dominance -= 1>>
<<set $player.corruption += 1>>
<<if $player.tg is true>>
<<set $player.fem += 1>>
<</if>>
<p>He looks thoughtful but nods to you. He takes the $20 back and puts it into his wallet.</p>
<p><<lou>>I have faith in you. Perhaps tomorrow you will change your mind. Alright, I guess you better get back to work then.<</lou>></p>
<<if $totalGameDays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>>
</div>
<</ctp>><<ctp "louEvent2">>
<p>Lou stands and moves to the couch, making himself comfortable. He motions for you to come over and after some hesitation you stand and move over towards the couch. You
know what's coming and you smooth your dress down, preparing to dance for him again. You have no idea why you're ready to demean yourself for his pleasure again or why the
thought is making your heart pound. It's like you just can't stop yourself from at least hearing him out. This isn't like you or at least, it wasn't. <<if $player.tg is true>>
<i>I don't even know if I can blame this on being a woman. Most women wouldn't do this would they?</i><</if>> You briefly picture Lisa in this very situation and wonder if
this is the choice she made.</p>
<p><<lou>>Hold on a moment. As sexy as you are, I want to see more. This time, dance with your top off and make it sexy. In return, I'm willing to pay a bit more...<</lou>></p>
<p>He takes a $50 bill out of his wallet and lays it on the arm of the couch, watching you as he does.</p>
<<link "Debate your response.">>
<<ctpAdvance "louEvent2">>
<</link>>
<<ctpNext clear>>
<div id = "dancereply">
<<if $player.dominance lte -10>>
<p><<linkreplace "Blush and nod.">>
<<replace "#dancereply">>
<<set $player.dominance -= 2>>
<<set $player.money += 50>>
<<if $player.tg is true>><<set $player.fem +=2>><</if>>
<p>Lou settles into the couch just like last time. You reach up with shaking hands and remove your shirt and the little scarf around your neck. You lay them
aside and after a moment you begin to sway your hips, trying not to pay attention to how your breasts sway with your movements.</p>
<p>[img["images/events/waitressDanceShirtless.jpg"]]</p>
<<linkreplace "Do your best to dance well.">>
<<skillCheck "fitness" 0 100 48>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass +=2>>
<<set $events.lou to 3>> /*ready to advance! */
<<set $events.dinerJobSuccess += 2>> /* Lou is very happy! */
<<set $player.money +=20>>
<p>You find yourself getting into the music and almost forget that Lou is there. Your swaying gets more rhythmic and your run your fingers over your soft
skin starting at your thighs and ending with you cupping your breasts. Your thumbs rub your hardened nipples and you let out a low moan of arousal. You close
your eyes and just lose yourself in your dancing, your body moving in an increasingly sensous and skillful dance. You almost don't notice when the music ends
until Lou starts clapping.</p>
<p><<lou>>Amazing dance girl. Simply amazing, I can't wait to see what you do tomorrow. I'm going to give you a bonus for your great work.<</lou>></p>
<p>Lou takes out a twenty dollar bill and lays it with the other money. You grab the cash and quickly put your shirt back on, almost fleeing the room, your
cheeks flushed and your heart pounding.</p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<case 'criticalFailure'>>
<<set $events.dinerJobSucces -=1>>
<<set $player.health -=10>>
<p>Your dance is so clumsy and unsexy that you twist your ankle and nearly fall on your ass. You don't quite fall but you still stumble and slam into a
chair making it screech across the floor with a sound that makes both you and Lou wince. You limp back to your starting position and try to dance some more
but Lou waves a hand.</p>
<p><<lou>>Well, you tried. That's about all I can say about what just happened. You can still have the moneny, you might need to get that ankle looked at.
<</lou>></p>
<p>You nod and grab the money, pulling your shirt back on and hurrying out of the room on your sore ankle.</p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<case 'Success'>>
<<set $player.skillpass +=1>>
<<set $events.lou to 3>> /*ready to advance! */
<<set $events.dinerJobSuccess += 1>> /* Lou is very happy! */
<p>You dance for him, doing your best to make it sexy. You're not the most skilled but you don't embarass yourself either. Your nipples get harder as you
continue to sway to the music and Lou's eyes seem to lock on your nipples. He licks his lips, a small smile curling his lips as he looks from your hard
nipples to you. You continue to sway and shake your hips until the music ends and when it is over you shrug your shirt back on and take the money he laid
aside.</p>
<p><<lou>>Not bad girl. I'll see you tomorrow. Keep going this way and I think things will get better for you here.<</lou>></p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<case 'rolledSuccess'>>
<<set $player.skillpass +=1>>
<<set $events.lou to 3>> /*ready to advance! */
<<set $events.dinerJobSuccess += 2>> /* Lou is very happy! */
<p>You dance for him, doing your best to make it sexy. You're not the most skilled but you don't embarass yourself either. Your nipples get harder as you
continue to sway to the music and Lou's eyes seem to lock on your nipples. He licks his lips, a small smile curling his lips as he looks from your hard
nipples to you. You continue to sway and shake your hips until the music ends and when it is over you shrug your shirt back on and take the money he laid
aside.</p>
<p><<lou>>Not bad girl. I'll see you tomorrow. Keep going this way and I think things will get better for you here.<</lou>></p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<case 'rolledFail'>>
<<set $events.dinerJobSuccess += 1>> /* You tried! */
<p>You do your best but you're just not that good at dancing and your heart is clearly not into it. Lou almost looks bored and you're not sure how
to feel about that. It is a relief to both of you when the dance ends and Lou passes you the money.</p>
<p><<lou>>You tried. It was bad, but you tried. Tomorrow we'll try again and see how things go.<</lou>></p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<case 'error'>>
<<set $events.dinerJobSuccess += 1>> /* You tried! */
<span class="skillfail">Something is wrong with checking skills. Will be treated as a failure on the skill test. Please let Wendy know.</span>
<p>You do your best but you're just not that good at dancing and your heart is clearly not into it. Lou almost looks bored and you're not sure how
to feel about that. It is a relief to both of you when the dance ends and Lou passes you the money.</p>
<p><<lou>>You tried. It was bad, but you tried. Tomorrow we'll try again and see how things go.<</lou>></p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<default>>
<<set $events.dinerJobSuccess += 1>> /* You tried! */
<span class="skillfail">Something is wrong with checking skills. Will be treated as a failure on the skill test. Please let Wendy know.</span>
<p>You do your best but you're just not that good at dancing and your heart is clearly not into it. Lou almost looks bored and you're not sure how
to feel about that. It is a relief to both of you when the dance ends and Lou passes you the money.</p>
<p><<lou>>You tried. It was bad, but you tried. Tomorrow we'll try again and see how things go.<</lou>></p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<</switch>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<<elseif $player.corruption gte 10>>
<p><<linkreplace "Smirk and give it a try.">>
<<replace "#dancereply">>
<<set $player.corruption += 2>>
<<set $player.money += 50>>
<<if $player.tg is true>><<set $player.fem +=2>><</if>>
<p>Lou settles into the couch just like last time. You reach up with shaking hands and remove your shirt and the little scarf around your neck. You lay them
aside and after a moment you begin to sway your hips, trying not to pay attention to how your breasts sway with your movements.</p>
<p>[img["images/events/waitressDanceShirtless.jpg"]]</p>
<<linkreplace "Do your best to dance well.">>
<<skillCheck "fitness" 0 100 48>>
<<set $player.energy -= 20>>
<<switch _scResult>>
<<case 'criticalSuccess'>>
<<set $player.skillpass +=2>>
<<set $events.lou to 3>> /*ready to advance! */
<<set $events.dinerJobSuccess += 2>> /* Lou is very happy! */
<<set $player.money +=20>>
<p>[img["images/events/waitressDanceShirtless2.jpg"]]</p>
<p>You find yourself getting into the music and almost forget that Lou is there. Your swaying gets more rhythmic and your run your fingers over your soft
skin starting at your thighs and ending with you cupping your breasts. Your thumbs rub your hardened nipples and you let out a low moan of arousal. You close
your eyes and just lose yourself in your dancing, your body moving in an increasingly sensous and skillful dance. You almost don't notice when the music ends
until Lou starts clapping.</p>
<p><<lou>>Amazing dance girl. Simply amazing, I can't wait to see what you do tomorrow. I'm going to give you a bonus for your great work.<</lou>></p>
<p>Lou takes out a twenty dollar bill and lays it with the other money. You grab the cash and quickly put your shirt back on, almost fleeing the room, your
cheeks flushed with a mix of embaassment and arousal and your heart pounding.</p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<case 'criticalFailure'>>
<<set $events.dinerJobSucces -=1>>
<<set $player.health -=10>>
<p>Your dance is so clumsy and unsexy that you twist your ankle and nearly fall on your ass. You don't quite fall but you still stumble and slam into a
chair making it screech across the floor with a sound that makes both you and Lou wince. You limp back to your starting position and try to dance some more
but Lou waves a hand.</p>
<p><<lou>>Well, you tried. That's about all I can say about what just happened. You can still have the moneny, you might need to get that ankle looked at.
<</lou>></p>
<p>You nod and grab the money, pulling your shirt back on and hurrying out of the room on your sore ankle.</p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<case 'Success'>>
<<set $player.skillpass +=1>>
<<set $events.lou to 3>> /*ready to advance! */
<<set $events.dinerJobSuccess += 1>> /* Lou is very happy! */
<p>[img["images/events/waitressDanceShirtless2.jpg"]]</p>
<p>You dance for him, doing your best to make it sexy. You're not the most skilled but you don't embarass yourself either. Your nipples get harder as you
continue to sway to the music and Lou's eyes seem to lock on your nipples. He licks his lips, a small smile curling his lips as he looks from your hard
nipples to you. You continue to sway and shake your hips until the music ends and when it is over you shrug your shirt back on and take the money he laid
aside.</p>
<p><<lou>>Not bad girl. I'll see you tomorrow. Keep going this way and I think things will get better for you here.<</lou>></p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<case 'rolledSuccess'>>
<<set $player.skillpass +=1>>
<<set $events.lou to 3>> /*ready to advance! */
<<set $events.dinerJobSuccess += 2>> /* Lou is very happy! */
<p>[img["images/events/waitressDanceShirtless2.jpg"]]</p>
<p>You dance for him, doing your best to make it sexy. You're not the most skilled but you don't embarass yourself either. Your nipples get harder as you
continue to sway to the music and Lou's eyes seem to lock on your nipples. He licks his lips, a small smile curling his lips as he looks from your hard
nipples to you. You continue to sway and shake your hips until the music ends and when it is over you shrug your shirt back on and take the money he laid
aside.</p>
<p><<lou>>Not bad girl. I'll see you tomorrow. Keep going this way and I think things will get better for you here.<</lou>></p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<case 'rolledFail'>>
<<set $events.dinerJobSuccess += 1>> /* You tried! */
<p>You do your best but you're just not that good at dancing and your heart is clearly not into it. Lou almost looks bored and you're not sure how
to feel about that. It is a relief to both of you when the dance ends and Lou passes you the money.</p>
<p><<lou>>You tried. It was bad, but you tried. Tomorrow we'll try again and see how things go.<</lou>></p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<case 'error'>>
<<set $events.dinerJobSuccess += 1>> /* You tried! */
<span class="skillfail">Something is wrong with checking skills. Will be treated as a failure on the skill test. Please let Wendy know.</span>
<p>You do your best but you're just not that good at dancing and your heart is clearly not into it. Lou almost looks bored and you're not sure how
to feel about that. It is a relief to both of you when the dance ends and Lou passes you the money.</p>
<p><<lou>>You tried. It was bad, but you tried. Tomorrow we'll try again and see how things go.<</lou>></p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<<default>>
<<set $events.dinerJobSuccess += 1>> /* You tried! */
<span class="skillfail">Something is wrong with checking skills. Will be treated as a failure on the skill test. Please let Wendy know.</span>
<p>You do your best but you're just not that good at dancing and your heart is clearly not into it. Lou almost looks bored and you're not sure how
to feel about that. It is a relief to both of you when the dance ends and Lou passes you the money.</p>
<p><<lou>>You tried. It was bad, but you tried. Tomorrow we'll try again and see how things go.<</lou>></p>
<<if $totalgamedays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<</switch>>
<</linkreplace>>
<</replace>>
<</linkreplace>></p>
<<elseif $player.dominance gte 10>>
<p><<linkreplace "Tell him no.">>
<<replace "#dancereply">>
<<set $events.lou to false>> /*no more lou events */
<p>He looks a bit surprised when you make it very clear you will not be dancing for him but he nods in acceptance.</p>
<p><<lou>>Alright, I guess you better get back to work then.<</lou>></p>
<<if $totalGameDays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>></p>
<<else>>
<<linkreplace "Tell him you're not ready for this.">>
<<replace "#dancereply">>
<<if $player.tg is true>><<set $player.fem +=1>><</if>>
<<set $player.dominance -=1>>
<<set $player.corruption +=1>>
<p>He looks thoughtful but nods to you. He takes the $50 back and puts it into his wallet.</p>
<p><<lou>>I have faith in you. Perhaps tomorrow you will change your mind. Alright, I guess you better get back to work then.<</lou>></p>
<<if $totalGameDays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>>
<</if>>
</div>
<</ctp>><<switch $events.lou>>
<<case 0>>
<<include "lou diner event 1">>
<<case 1>>
<<include "lou diner event 2">>
<<default>> /*catch all */
<<if $totalGameDays gte 3>>
<<link "Nod and go back out to the diner." "waitress new diner">>
<<addmins 30>>
<</link>>
<<else>>
<<link "Nod and go back out to the diner." "waitress diner">>
<<addmins 30>>
<</link>>
<</if>>
<</switch>><<if not $foundPlace.newlousdiner>>
/*New version of the diner. What to do about not having ever gone to the diner before? */
<<if not $foundPlace.diner>> /* never been to lou's diner at all! */
<<include "Diner First Visit">> /* Do new renders and if statements based on total days */
<<else>>
<<include "New Diner First Visit">>
<</if>>
<<elseif $player.job is "waitress">>
<<if not $metPeople.lou>>
<<set $metPeople.lou to "Lou Perry">>
<</if>>
<p>You wave at Shelly as you walk in. She smiles back and returns to serving a nearby customer.
<<if $events.hasworked is true>>
You have already worked today.
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<elseif$events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<elseif not $events.workday>>
<<elseif $events.workday is true>>
/*work events go here. */
<<include "New Waitress Job">>
<<else>>
/*firing event or nothing */
<</if>></p>
<<else>>
<div id = "diner2">
<p>Lou's Diner looks the same as you remember it, well, at least since it changed... Shelly gives you a friendly wave and you debate getting a quick meal while you are here.</p>
<<if $player.job is "none" and not $events.waitressFired and not $events.waitressQuit>> /*second condition prevents getting the same job again after firing */
<p>
<<linkreplace "Ask about that waitress job.">>
<<replace "#diner2">>
<<ctp "jobAsk">>
<p><<say $player.fullname $player.saypic>>I see that you're hiring here? I'm new in town and could use a job.<</say>></p>
<p>Shelly nods to you and smiles warmly.</p>
<p><<shelly>>Yes, we're hiring a waitress, our last one, a local girl, got herself a new job.<</shelly>></p>
<<link "Ask how to apply for the job.">>
<<ctpAdvance "jobAsk">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>So, do I just turn in an application.<</say>></p>
<p><<shelly>>No, come on, I'll take you to meet Lou, he prefers to do his hiring decisions by talking to the person to be hired.<</shelly>>
</p>
<p>She motions for you to follow and leads you through some double doors at the back of the diner. She escorts you through the kitchens and past a couple of doors
until she reaches a door at the end and knocks.</p>
<<link "Wait for the person behind the door to answer.">>
<<ctpAdvance "jobAsk">>
<</link>>
<<ctpNext clear>>
<p><<shelly>>Mister Perry? I nice young woman is here to see about the open waitress job.<</shelly>></p>
<p><<say "????">>Send her in.<</say>></p>
<p>Shelly opens the door and waves you inside before turning and making her way back into
the main part of the diner.</p>
<p><<link "Enter the door." "Waitress Job">>
<</link>> </p>
<</ctp>>
<</replace>>
<</linkreplace>>
</p>
<<elseif $player.job is "waitress">>
<p>
<<if $player.hasworked is true>>
You have already worked today.
<<elseif $gameDate.getDay() eq 6 or $gameDate.getDay() eq 0>>
Today is your day off thankfully.
<<elseif $events.missedwork>>
<span id="skillfail">You missed work today!</span>
<<else>>
/*work events go here. */
<<include "New Waitress Job">>
<</if>></p>
<</if>>
<<if $player.money gte 10>>
<p><<linkreplace "Spend 10 dollars and get a bite to eat.">>
<<prepend "#diner2">>
<<addmins 30>>
<<set $player.money -=10>>
<<set $player.energy +=20>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<p>You sit down to eat one of Lou's delicious cheesburgers. You don't neglect the fries or especially the delicious milkshake! Afterwards you feel a bit
more energetic and ready to face your day!</p>
<</prepend>>
<</linkreplace>></p>
<<else>>
<p>You can't afford to eat here today.</p>
<</if>>
<<link "Go back to the main square." "Main square">>
<<addmins 5>>
<</link>>
</div>
<</if>><<if $player.tg is true>>
<<ctp "tgMasterbate">>
<p>[img["images/events/masterbate1.jpg"]]</p>
<p>You briefly consider how often you seem to have erotic feelings lately but push it from your mind.
You start by slowly sliding your fingers over your naked flesh. You're shocked at how silky soft your skin is and it's very sensitive too! You bite your
lip when your fingers move slowly down your belly. Your stomach flutters as you shift your weight and your fingers begin exploring the moist crevasse between your legs.</p>
<p><<say $player.fullname $player.saypic>>I...can't...believe...how...good...this...feels...<</say>></p>
<<link "Keep going.">>
<<ctpAdvance "tgMasterbate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate2.jpg"]]</p>
<p>You slowly slide a finger inside yourself and gasp when your pussy seems to grasp at your finger. You experiment, caressing inside your moist entrance,
trying to find what feels good. Your exploring fingers find a spot deep inside that sends a shudder through you and you fall onto your back, you free hand moving
to play with your breast. Your heart pounds in your chest as you begin to twist and tug on your nipple, adding a little pinch that causes your spine to arch.
Down below, you brush your thumb against your clit letting out a moan because of how wonderful it feels. You play with it and soon your experimentation brings
you to the height of ecstasy.You clench your jaw shut in an effort to avoid screaming your pleasure. Your whole body shakes and trembles for what feels like an
eternity as you let the pleasure rush through you. You lay there aftwards basking in the afterglow.</p>
<<link "Sigh in pleasure.">>
<<ctpAdvance "tgMasterbate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate3.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Mmmm...I could get used to this.<</say>></p>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.fem += 1>>
<<addmins 20>>
<<set $events.masturbatedays to $totalGameDays>>
<<link "You get up out of bed" "Blackwood Bedroom">><</link>>
<</ctp>>
<<else>>
<<ctp "masterbate">>
<p>[img["images/events/masterbate1.jpg"]]</p>
<p>You briefly consider how often you seem to have erotic feelings lately but push it from your mind. You start by slowly sliding your fingers over your naked flesh. You've always enjoyed how silky soft your skin is and it's very sensitive too! You bite your lip when
your fingers move slowly down you belly. Your stomach flutters as you shift your weight and your fingers begin exploring the moist crevasse between your legs.</p>
<p><<say $player.fullname $player.saypic>>Mmmmm...I needed this...<</say>></p>
<<link "Keep going.">>
<<ctpAdvance "masterbate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate2.jpg"]]</p>
<p>You slowly slide a finger inside yourself and gasp when your pussy seems to grasp at your finger. Your exploring fingers find your g-spot,
sending a shockwave of pleasure through you, and you fall onto your back, you free hand moving to play with your breast.Your heart pounds in your chest as you begin to twist
and tug on your nipple, adding a little pinch that causes your spine to arch. Down below, you brush your
thumb against the swollen nub of your clit. You carress it and your touch brings you to the height of ecstasy. You clench your jaw shut in an effort to avoid
screaming your pleasure. Your whole body shakes and trembles for what feels like an eternity as you let the pleasure rush through you. You lay there aftwards
basking in the afterglow.</p>
<<link "Sigh in pleasure.">>
<<ctpAdvance "masterbate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate3.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Damn, that was nice.<</say>></p>
<p>You lay there until you have your breathing under control then get up.</p>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<addmins 20>>
<<set $events.masturbatedays to $totalGameDays>>
<<link "You get up out of bed" "Blackwood Bedroom">><</link>>
<</ctp>>
<</if>><<if $player.tg is true>>
<<ctp "tgMasterbate">>
<p>[img["images/events/masterbate1.jpg"]]</p>
<p>You briefly consider how often you seem to have erotic feelings lately but push it from your mind.
You start by slowly sliding your fingers over your naked flesh. You're shocked at how silky soft your skin is and it's very sensitive too! You bite your
lip when your fingers move slowly down your belly. Your stomach flutters as you shift your weight and your fingers begin exploring the moist crevasse between your legs.</p>
<p><<say $player.fullname $player.saypic>>I...can't...believe...how...good...this...feels...<</say>></p>
<<link "Keep going.">>
<<ctpAdvance "tgMasterbate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate2.jpg"]]</p>
<p>You slowly slide a finger inside yourself and gasp when your pussy seems to grasp at your finger. You experiment, caressing inside your moist entrance,
trying to find what feels good. Your exploring fingers find a spot deep inside that sends a shudder through you and you fall onto your back, you free hand moving
to play with your breast. Your heart pounds in your chest as you begin to twist and tug on your nipple, adding a little pinch that causes your spine to arch.
Down below, you brush your thumb against your clit letting out a moan because of how wonderful it feels. You play with it and soon your experimentation brings
you to the height of ecstasy.You clench your jaw shut in an effort to avoid screaming your pleasure. Your whole body shakes and trembles for what feels like an
eternity as you let the pleasure rush through you. You lay there aftwards basking in the afterglow.</p>
<<link "Sigh in pleasure.">>
<<ctpAdvance "tgMasterbate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate3.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Mmmm...I could get used to this.<</say>></p>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<set $player.fem += 1>>
<<addmins 20>>
<<set $events.masturbatedays to $totalGameDays>>
<<link "You get up out of bed" "B&B Bedroom">><</link>>
<</ctp>>
<<else>>
<<ctp "masterbate">>
<p>[img["images/events/masterbate1.jpg"]]</p>
<p>You briefly consider how often you seem to have erotic feelings lately but push it from your mind. You start by slowly sliding your fingers over your naked flesh. You've always enjoyed how silky soft your skin is and it's very sensitive too! You bite your lip when
your fingers move slowly down you belly. Your stomach flutters as you shift your weight and your fingers begin exploring the moist crevasse between your legs.</p>
<p><<say $player.fullname $player.saypic>>Mmmmm...I needed this...<</say>></p>
<<link "Keep going.">>
<<ctpAdvance "masterbate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate2.jpg"]]</p>
<p>You slowly slide a finger inside yourself and gasp when your pussy seems to grasp at your finger. Your exploring fingers find your g-spot,
sending a shockwave of pleasure through you, and you fall onto your back, you free hand moving to play with your breast.Your heart pounds in your chest as you begin to twist
and tug on your nipple, adding a little pinch that causes your spine to arch. Down below, you brush your
thumb against the swollen nub of your clit. You carress it and your touch brings you to the height of ecstasy. You clench your jaw shut in an effort to avoid
screaming your pleasure. Your whole body shakes and trembles for what feels like an eternity as you let the pleasure rush through you. You lay there aftwards
basking in the afterglow.</p>
<<link "Sigh in pleasure.">>
<<ctpAdvance "masterbate">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate3.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Damn, that was nice.<</say>></p>
<p>You lay there until you have your breathing under control then get up.</p>
<<if $player.corruption lte 99>>
<<set $player.corruption += 1>>
<</if>>
<<addmins 20>>
<<set $events.masturbatedays to $totalGameDays>>
<<link "You get up out of bed" "B&B Bedroom">><</link>>
<</ctp>>
<</if>><<set $foundPlace.clothingstore to "Clothing Store">>
<<set $metPeople.jill to "Jill Carlton">>
<<ctp "firstCSVisit">>
<p>This clothing store sells clothes that might fit you. <<if $player.tg is true>>They're all feminine though. Even the pants looks...womanly. But it might be better than nothing?
<</if>></p>
<p>You step inside the clothing store and are met by a smiling woman. She is dressed like she is about to host a cocktail party, not like an employee in a clothes shop.</p>
<p>[img["images/events/MeetingJillInClothingStore.jpg"]]</p>
<p><<jill>>Greetings, my name is Jill Carlton. Welcome to Carlton's Clothes. How may I help you?<</jill>></p>
<<link "Introduce yourself.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Hi, I'm $player.name and I'm here because the Mayor sent me. From the name I guess you own this store?<</say>></p>
<p><<jill>>I do. And the salon next door. You must be the new woman in town. Don't look surprised, a newcomer causes a lot of gossip.<</jill>></p>
<p>You glance around the store and debate your options. <<if $player.tg is true>>You see some outfits with pants. Even some that look like they might be cargo pants?
You open your mouth to ask about them but no sound comes out. You frown and try again but still, nothing. <i>What the hell? Is this like telling people my name and
that I was a guy?</i><</if>></p>
<<link "Listen as she speaks up.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p><<jill>>Having trouble making up your mind? I'll tell you what. I can find a few things for you to try on. If you find one you like, we can make a deal if you try on all
of the clothes I bring. Sound good? I'll also get that outfit the Mayor wanted you to wear ready.<</jill>></p>
<p>You nod and she leads you into the curtains you thought dressing rooms but actually conceal the entrance to other hallways. She takes you to a nearby door and opens it.
You see a private dressing room. She smiles warmly and you step inside. <<if $player.tg is true>>
<i>Ok, I'm just doing this in hopes she brings me something else to wear.</i> <</if>></p>
<<link "Listen to her moving around the store and wait.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/WaitingInDressingRoom.jpg"]]</p>
<p>You lean your head back against the wall and wait on her, nearly nodding off until she knocks on the door and passes in some clothes.</p>
<p><<jill>>Ok, come out and let me see each one, I'll help you find one that works for you.<</jill>></p>
<<link "Try the first one on.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
/*Candy Kisses dress licorice textures*/
<<if $player.tg is true>>
<p>You're not sure how you feel about this but you try on the dress. Somehow this woman makes you feel like you have little choice. Besides, you are hoping to find something
new. Maybe you'll get lucky and she'll have you try on some pants? <i>What if I can't try pants on? I couldn't ask about them after all!</i></p>
<<else>>
<p>This dress is a bit too fancy for everyday wear but the woman seems...insistent so you try it on.</p>
<</if>>
<p>[img["images/events/CandyKissesTryon.jpg"]]</p>
<<if $player.tg is true>><<set $player.fem +=3>><</if>>
<p><<say $player.fullname $player.saypic>>Well?<</say>></p>
<<link "Fidget a little as she looks you over.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p><<jill>>No, this isn't quite right. Don't you agree? Let's see the next one.<</jill>></p>
<p>You nod and head back to the dressing room. The next half hour or so goes the same way with you trying on various outfits. And then...something changes.</p>
<<addmins 30>>
<<link "Gasp in surprise as the door opens!">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p>You had just removed the last outfit and crouched to try on the next one when the door opened. You let out a little surprised eep sound and looked up to see Jill
standing there.</p>
<p>[img["images/events/DressingRoomVisit1.jpg"]]</p>
<p><<jill>>I thought I'd see if you need any help?<</jill>></p>
<<link "Stand and...">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p>She pulls you into her arms and cups your face.You're caught by surprise and feel very vulnerable with her being fully dressed and you totally naked.</p>
<p>[img["images/events/DressingRoomVisit2.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Uhhh...Jill? What are you...<</say>></p>
<<link "Try to finish your sentence...">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<p>You are utterly surprised when she presses her lips to yours in a gentle kiss. You close your eyes, actually losing yourself for a moment in the kiss before
you suddenly realize how inappropriate the whole situation is.</p>
<p>[img["images/events/DressingRoomVisit3.jpg"]]</p>
<p><<if $player.tg is true>><i>This kind of thing never happened to me when I was a man!</i>
<<else>>
<i>Geeze, what is it with this town? Everyone seems to want me...</i>
<</if>></p>
<p><<say $crowName $npcSay.crow>>The big guy hasn't told you yet huh? It's you. And it's the town. Something is going on in this town and it's centered on you.
The town is slowly being corrupted. I'm surprised you haven't figured it out yet. Ask people in the know. Or you know, ask our mutual friend in your next
dream.<</say>></p>
<<set $playerKnowledge.pushUnique("solomonfalls3")>>
<<set $secrets.solomonfalls3 to "Solomon Falls is becoming corrupt and it has something to do with you?">>
<<link "Blink as the kiss ends while you're distracted by the raven.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<div id = "kissreact">
<p><<jill>>Mmmm....well...that was...unexpected. But pleasant.<</jill>></p>
/*set $events.jill to 1 if good reaction, false otherwise */
<p><<linkreplace "Blush and clear your throat.">>
<<replace "#kissreact">>
<<set $player.dominance -= 1>>
<<if $player.tg is true>><<set $player.fem +=1>><</if>>
<p>She smiles at you but also looks a little embarassed. She steps back to give you a little room.</p>
<p><<jill>>I'm sorry, I got a bit carried away. I'll tell you what, I'll give you a dress for free if you'd like? Also, if uhhh...if you're not too upset with me, perhaps
I could take you out to dinner some night?<</jill>></p>
<p><<linkreplace "Agree to a date.">>
<<replace "#kissreact">>
<<set $events.JillDateDay to $gameDate.getDay() >>
<<set $events.JillDate to 1>> /*counts how many dates you've been on with Jill. */
<<set $relationships.jill to 10>>
<<set $tasks.pushUnique("You have a date with Jill Carlton on " + window.GameDays[$gameDate.getDay()] + " at 7pm." )>>
<p>She smiles when you agree and nods to you. She looks you up and down and then taps her lips as she thinks.</p>
<p><<jill>>I'll pick you up at your place tonight. Say 7pm? Where are you staying?<</jill>></p>
<p><<say $player.fullname $player.saypic>>I'm staying at the Stewart Bed and Breakfast. You know it?<</say>></p>
<p><<jill>>Of course. Now, I'll get you a dress and you can change into it. I think I have one that will look wonderful on you.<</jill>></p>
<p><<link "Change into the new dress she brings you.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell her no.">>
<<replace "#kissreact">>
<p>She nods in understanding and turns to leave, then pauses.</p>
<p><<jill>>I'll get your dress and bring it to you. I think I know a good one that will fit you.<</jill>></p>
<p><<link "Change into the new dress she brings you.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Smirk and lick your lips.">>
<<replace "#kissreact">>
<<set $player.corruption += 1>>
<p>She smiles at you but also looks a little embarassed. She steps back to give you a little room</p>
<p><<jill>>I'm sorry, I got a bit carried away. I'll tell you what, I'll give you a dress for free if you'd like? Also, if uhhh...if you're not too upset with me, perhaps
I could take you out to dinner some night?<</jill>></p>
<p><<linkreplace "Tell her yes.">>
<<replace "#kissreact">>
<<set $events.JillDateDay to $gameDate.getDay()>>
<<set $events.JillDate to 1>> /*counts how many dates you've been on with Jill. */
<<set $relationships.jill to 10>>
<<set $tasks.pushUnique("You have a date with Jill Carlton on " + window.GameDays[$gameDate.getDay()] + " at 7pm." )>>
<p>She smiles when you agree and nods to you. She looks you up and down and then taps her lips as she thinks.</p>
<p><<jill>>I'll pick you up at your place tonight. Say 7pm? Where are you staying?<</jill>></p>
<p><<say $player.fullname $player.saypic>>I'm staying at the Stewart Bed and Breakfast. You know it?<</say>></p>
<p><<jill>>Of course. Now, I'll get you a dress and you can change into it. I think I have one that will look wonderful on you.<</jill>></p>
<p><<link "Change into the new dress she brings you.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell her no.">>
<<replace "#kissreact">>
<p>She nods in understanding and turns to leave, then pauses.</p>
<p><<jill>>I'll get your dress and bring it to you. I think I know a good one that will fit you.<</jill>></p>
<p><<link "Change into the new dress she brings you.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Grab her and kiss her again.">>
<<replace "#kissreact">>
<<set $player.dominance += 1>>
<p>She kisses you back with a pleased little growl of pleasure. She smiles at you but also looks a little embarassed. She steps back to give you a little room
after the kiss ends.</p>
<p><<jill>>I'm sorry, I got a bit carried away. I'll tell you what, I'll give you a dress for free if you'd like? Also, if uhhh...if you're not too upset with me, perhaps
I could take you out to dinner some night?<</jill>></p>
<p>How do you react to this?</p>
<p><<linkreplace "Agree to a date.">>
<<replace "#kissreact">>
<<set $events.JillDateDay to $gameDate.getDay() >>
<<set $events.JillDate to 1>> /*counts how many dates you've been on with Jill. */
<<set $relationships.jill to 10>>
<<set $tasks.pushUnique("You have a date with Jill Carlton on " + window.GameDays[$gameDate.getDay()] + " at 7pm.")>>
<p>She smiles when you agree and nods to you. She looks you up and down and then taps her lips as she thinks.</p>
<p><<jill>>I'll pick you up at your place in two days. Say 7pm? Where are you staying?<</jill>></p>
<p><<say $player.fullname $player.saypic>>I'm staying at the Stewart Bed and Breakfast. You know it?<</say>></p>
<p><<jill>>Of course. Now, I'll get you a dress and you can change into it. I think I have one that will look wonderful on you.<</jill>></p>
<p><<link "Change into the new dress she brings you.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell her no.">>
<<replace "#kissreact">>
<p>She nods in understanding and turns to leave, then pauses.</p>
<p><<jill>>I'll get your dress and bring it to you. I think I know a good one that will fit you.<</jill>></p>
<p><<link "Change into the new dress she brings you.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Tell her you're not interested in her.">>
<<replace "#kissreact">>
<p>She smiles at you but also looks a little embarassed. She steps back to give you a little room</p>
<p><<jill>>I'm sorry, I don't know what came over me. I'll tell you what, I'll give you a dress for free if you'd like? I'll go get it. <</jill>></p>
<p><<link "Change into the new dress she brings you.">>
<<ctpAdvance "firstCSVisit">>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
<p>She returns a few minutes later and knocks on the door, passing the dress in. You look it over then shrug and get into it, walking out to model it for Jill.</p>
<p>[img["images/events/FreeDressTryOn.jpg"]]</p>
<p><<jill>>Hmmmmm....do you like it? Do you want me to pack it up for you?<</jill>></p>
<p>She slowly circles you and then nods to herself as she occasionally reaches out and trails her fingers over the dress.</p>
<<link "Answer her.">>
<<ctpAdvance "firstCSVisit">>
<</link>>
<<ctpNext clear>>
<div id = "dresschoice">
<<if ($player.tg is true and $player.fem gte 10) or $player.tg is false>>
<p><<linkreplace "Tell her you'll take the dress.">>
<<replace "#dresschoice">>
<<set $events.tookFreeDress to true>>
<<if $player.tg is true>><<set $player.fem +=3>><</if>>
<<set $clothes.freedress to
{
name: "Your dress that Jill gave you.",
uipic: "images/people/pcFreeDress.png",
saypic: "images/say/pcFreeDressSay.png",
makeuppic: "images/people/PcFreeDressMakeup.png",
makeupsaypic: "images/say/pcFreeDressMakeup.png",
type: "casual",
}
>>
<p>She smiles and moves to grab a bag and a box for the shoes that came with the dress.</p>
<p><<jill>>If you'd like to change I'll pack it up for you. Also...I can't help myself. You're beautiful but you're not highlighting it. If you come by the salon
I'll give you some free makeup and perhaps we can even look at your hair if you'd like?<</jill>></p>
<p><<say $player.fullname $player.saypic>>I'll think about it. Thank you again.<</say>></p>
<p>You change and when you return you give her the dress. She folds it very nicely and places it in the bag then hands it over to you with a wide smile. You smile
back and she pauses then seems to remember why you originally came here.</p>
<p><<jill>>Now, about that outfit the Mayor wanted you to wear. I'll have it ready for you in the dressing room, alright?<</jill>></p>
<<link "Nod and return to the dressing room." "Secretary Job day 1 part 6">>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.personalassistant.uipic>>
<<set $player.saypic to $clothes.personalassistant.saypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<<else>>
<<set $player.uibarpic to $clothes.personalassistant.makeuppic>>
<<set $player.saypic to $clothes.personalassistant.makeupsaypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<</if>>
<<addmins 30>>
<</link>>
<</replace>>
<</linkreplace>></p>
<<else>>
<p><i>I can't take another dress! I'm trying not to be a girl!</i> <<disable>><<link "Thank you, I'll take it.">><</link>><</disable>></p>
<</if>>
<p><<linkreplace "Tell her no thank you.">>
<<replace "#dresschoice">>
<<set $events.tookFreeDress to false>>
<p><<jill>>That's too bad. I'll tell you what. I'll pack it up and put it aside just in case you change your mind. It'll be waiting for you. Alright?<</jill>></p>
<p><<say $player.fullname $player.saypic>>Thank you. That's very kind of you.<</say>></p>
<p>After she is done putting the dress away she smiles at you.</p>
<p><<jill>>Now, about that outfit the Mayor wanted you to wear. I'll have it ready for you in the dressing room, alright?<</jill>></p>
<<link "Nod and return to the dressing room." "Secretary Job day 1 part 6">>
<<if $player.makeup is false>>
<<set $player.uibarpic to $clothes.personalassistant.uipic>>
<<set $player.saypic to $clothes.personalassistant.saypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<<else>>
<<set $player.uibarpic to $clothes.personalassistant.makeuppic>>
<<set $player.saypic to $clothes.personalassistant.makeupsaypic>>
<<set $player.clothestype to $clothes.personalassistant.type>>
<</if>>
<<addmins 30>>
<</link>>
<</replace>>
<</linkreplace>></p>
</div>
<<ctpNext clear>>
/* insert the office skirt as something to try on first for mayor thingy */
<</ctp>><<if $events.dream eq 2 and $totalGameDays eq 3>> /* catches a mistake from old releases */
<<set $events.dreams to 2>>
<<set $events.dream to 0>>
<</if>>
<<if $playerKnowledge.includes("lisay7")>>
<<set $playerKnowledge.pushUnique("lisa7")>>
<<set $playerKnowledge.delete("lisay7")>>
<</if>>
<<if $metPeople.lucas eq "Deputy Lucas Bryant">>
<<set $metPeople.lucas to "Deputy Lucas Parker">>
<</if>>
<<if $events.metRay eq true and $tasks.includes("Ray is blackmailing you! Go to the motel to meet him.")>>
<<set $tasks.delete("Ray is blackmailing you! Go to the motel to meet him.")>>
<<set $passTasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<</if>> /* Fix for if Ray blackmail task wasn't removed */
<<if $foundPlace.pattersonhome eq "The Patterson Home" and $tasks.includes("Interview Lisa's parents.")>>
<<set $tasks.delete("Interview Lisa's parents.")>>
<<set $passTasks.pushUnique("Interview Lisa's parents.")>>
<</if>>
<<if $playerKnowledge.includes("joshua3")>>
<<if $secrets.sherff1 eq "The Mayor is subservient to Mister Van Horn and has to do what he says.">>
<<set $secrets.joshua3 to "He has some pull over Mister Van Horn. What could it be?">>
<<set $secrets.mayor2 to "The Mayor is subservient to Mister Van Horn and has to do what he says.">>
<</if>>
<</if>>
<<if $playerKnowledge.includes("sheriff2")>>
<<if $secrets.sheriff1 eq "The Sheriff has files on you and Lisa Patterson. But why? And what's in them?">>
<<set $secrets.sheriff1 to "The Sheriff has two sets of files. The official ones and what really happened.">>
<<set $secrets.sheriff2 to "The Sheriff has files on you and Lisa Patterson. But why? And what's in them?">>
<</if>>
<</if>>
<<if $events.rayAttractionDay eq 8>> /*fixes a bug with Ray blackmail on First Saturday */
<<set $events.rayAttractionDay to 1>> /*should work on Monday now */
<</if>><<if $tasks.includes("Ray is blackmailing you! Go to the motel to meet him.")>>
<<if $events.rayAttractionDay eq $gameDate.getDay() and (20 - $gameDate.getHours() ) lte 2 and (20 - $gameDate.getHours() ) gte 0>>
<<include "ray blackmail">>
<<else>>
<p>This is the room that Ray gave you the key for. It fits the rest of the hotel. A bit rundown and creepy. You'd think a man
like Ray could afford better. This isn't the right time to meet him.</p>
<<link "Go back outside." "Motel">>
<<addmins 5>>
<</link>>
<</if>>
<<else>>
<p>This is the room that Ray gave you the key for. It fits the rest of the hotel. A bit rundown and creepy. You'd think a man
like Ray could afford better.</p>
<<link "Go back outside." "Motel">>
<<addmins 5>>
<</link>>
<</if>>/* <<say "Ellie Maxwell" $npcSay.ellie>> */
/* Make it multiple choices on how to answer questions similar to how Fallout 4 does it. Figure out if it is possible to do multiple CTP advances. Track answers. */
<<set $events.EllieInterview to "done">>
<<ctp "interview">>
<p>[img["images/events/newsInterview.jpg"]]</p>
<p>You sit down across from Ellie. She takes out a notepad and smiles subtly at you and strikes a somewhat casual pose. You're a bit surprised but then figure maybe she is
trying to put you at ease. She writes a few notes on the paper and then looks into your eyes.</p>
<p><<ellie>>So you're aware, unless you say otherwise anything you say will be on the record and could show up in the interview when it's published. The town is very
interested in you, you are, after all, an incredibly rare specimen. A new person in Solomon Falls. Are you ready to start?<</ellie>></p>
<<link "Nod to her.">>
<<ctpAdvance "interview">>
<</link>>
<<ctpNext clear>>
<p><<ellie>>Normally I'd ask you why you're in town, but I already know that don't I? Don't worry, I will be subtle about your reasons for being in town in the article though
to be honest, I suspect those that matter either already know or suspect you're here because of Lisa Patterson. So, we'll start off with something easy. Tell me about yourself,
you don't have to go into detail but just a general background.<</ellie>></p>
<p>You debate your answer to this question. People may not want to talk much to you if they know your interests but then again, perhaps it will give a reason for you being here.</p>
<p><<link "Talk about your father and how you followed in his footsteps as a paranormal investigator.">>
<<ctpAdvance "interview">>
<<set $events.interviewPast to "paranormal">>
<</link>></p>
<<link "Claim you are just a college student.">>
<<ctpAdvance "interview">>
<<set $events.interviewPast to "student">>
<</link>>
<<ctpNext clear>>
<p>Ellie nods and takes notes as you speak. She asks a few generic follow up questions about your family and your answers seem to satisfy her. <<if $player.tg is true>>It occurs
to you at one point to wonder if anything else has changed in your family life now that your family seems to remember you as having always been female. In the end you decide it
doesn't matter since Ellie likely will never meet or talk to them anyway.<</if>> She finishes writing some notes and looks at you for a long moment, probably debating her next
question.</p>
<p><<ellie>>So, what have you been doing since you've been in town. I'll understand if you don't want to talk about your efforts to look into Lisa Patterson, you can just give
me generic information like if you have a job, people you've met, stuff like that.<</ellie>></p>
<<link "Tell her about some of the people you've met and what you do with your days.">>
<<ctpAdvance "interview">>
<<set $events.interviewPast to "student">>
<</link>>
<<ctpNext clear>>
<<if $player.job is "deputy">>
<p>She looks surprised when you say you are working for the Sheriff and she smirks slightly as she notes it down. You wonder if it is because you are a deputy now or if it
has something to do with her personal feelings about the Sheriff. Considering his suspicious attitude you wouldn't be surprised if the two of them have clashed on more than
one occasion. </p>
<<elseif $player.job is "waitress">>
<p>She nods to herself when you say you are working at the diner. She briefly looks like she might say something but subtly shakes her head and finishes her notes without
further comment. </p>
<<elseif $player.job is "personal assistant">>
<p>She raises an eyebrow when she hears you are working for the Mayor. She smirks slightly and raises an eyebrow before making some notes. </p>
<<elseif $player.job is "maid">>
<p>She looks intrigued when she hears you are working for Van Horn. Intrigued and if you're reading her expression correctly, impressed. Still she smirks slightly when you
reveal what the actual job is and finishes taking her notes.</p>
<<elseif $player.job is "undercover">>
<p>You decided to tell her you'd been fired from the only job you had here and are currently unemployed. She simply nods and notes this down, choosing not to comment on your
lack of job.</p>
<<elseif $player.job is "stripper">>
<p>You flush slightly when it comes time to talk about your job and decide to simply tell her you were working at the diner but lost your job now. You sense she may not
totally believe you and she stares at you for a moment. Perhaps she knows about Lou's connection to the Royal Flush? She doesn't push though and you let out a relieved
breath.</p>
<<else>> /*unemployed */
<p>She nods when you mention being unemployed and she simply shrugs, noting it down before looking back at you.</p>
<</if>>
<p><<ellie>>Let's move on to something a bit more fun for the readers. Are you single?<</ellie>></p>
<<if $events.amberlDate gte 2>>
<p><<link "Tell her you are dating Jill Carlton.">>
<<ctpAdvance "interview">>
<<set $relationships.jill += 10>>
<<if $events.mayor gte 5>>
<<set $relationships.mayor -= 10>>
<<set $events.mayorCheat to true>>
<</if>>
<<set $events.interviewLover to "Jill">>
<</link>></p>
<</if>>
<<if $events.jillDate gte 2>>
<p><<link "Tell her you are dating Amber Ferguson.">>
<<ctpAdvance "interview">>
<<set $relationships.amber += 10>>
<<if $events.mayor gte 5>>
<<set $relationships.mayor -= 10>>
<<set $events.mayorCheat to true>>
<</if>>
<<set $events.interviewLover to "Amber">>
<</link>></p>
<</if>>
<<if $events.anyaDate gte 2>>
<p><<link "Tell her you are dating Anya Murphy.">>
<<ctpAdvance "interview">>
<<set $relationships.anya += 10>>
<<if $events.mayor gte 5>>
<<set $relationships.mayor -= 10>>
<<set $events.mayorCheat to true>>
<</if>>
<<set $events.interviewLover to "Anya">>
<</link>></p>
<</if>>
<<if $events.markDate gte 2>>
<p><<link "Tell her you are dating Mark Tisdale.">>
<<ctpAdvance "interview">>
<<set $relationships.mark += 10>>
<<if $events.mayor gte 5>>
<<set $relationships.mayor -= 10>>
<<set $events.mayorCheat to true>>
<</if>>
<<set $events.interviewLover to "Mark">>
<</link>></p>
<</if>>
<<if $events.sean gte 4>>
<p><<link "Tell her you are dating Sean Stewart.">>
<<ctpAdvance "interview">>
<<set $relationships.sean += 10>>
<<if $events.mayor gte 5>>
<<set $relationships.mayor -= 10>>
<<set $events.mayorCheat to true>>
<</if>>
<<set $events.interviewLover to "Sean">>
<</link>></p>
<</if>>
<<link "Tell her you don't want to talk about your love life.">>
<<ctpAdvance "interview">>
<<set $events.interviewLover to "none">>
<</link>>
<<ctpNext clear>>
<p>Ellie nods and writes down your answer. If she has any opinions about your love life she doesn't share them and nothing shows on her face either. You looks thoughtful for
awhile then smiles at you.</p>
<p><<ellie>>I might want to ask you some more questions another time but for now, I think that'll cover it. This is just supposed to be a human interest story, not a deep article
probing into your life. Thank you <<print $player.name>>!<</ellie>></p>
<p>You nod and she escorts you to the door as you make your way outside.</p>
<<link "Go back to the main square." "Main square">>
<<addmins 20>>
<</link>>
<</ctp>>/* Possible research subjects:
Topic about the fire that killed Karl's family if have secret karl4
Obviously you could look up articles about Lisa. Perhaps research the Mayor. Maybe Lou's past.
I want world building articles about important events in the town's past. When was the lighthouse built? Are there any strange happenings, etc?
You know there was a "great fire" sometime in the past, what old town doesn't have that one disaster? What I would love (I know it is impractical)
is a text search bar where you can put in names and places you encounter from the town and see what happens. Like an old text adventure game where you
had to remember the important nouns! Maybe even little things, like birth announcements or graduations, etc. All helps to sell the setting.
How about researching articles of that mysterious vampire founding family, that have just entered the story.
Maybe put in some hints at certain paths, for example an ad for the doctor or the church?
Maybe a article on history of the town
It would be funny to have a ''special'' article about the MC s**ual adventure, but like with cheap censor of her face.
Something like : ''Character'' was seen going to the hotel with the mysterious miss C, are they having an affair? Learn more in our next issue!
The same way you have player input set the variables for their character names, you use for a new variable: research topic. It takes the player to a new screen where a series of
"if/then/else" statements compare the research variable to a list of terms you want and then displays the text and/or pictures for the scene.
As for the terms themselves, tell the player to restrict themselves to the people and places in their notebook. It is up to them to copy/paste correctly. It also reinforces that
those specific people and places are noteworthy.
If you want to include easter eggs or unlock codes, this would also be a way of doing it.
<<set $events.newspaperResearch to false>> - newspaperResearch variable to track what is being searched for. Take to a new papge for each topic maybe?
textbox - > variable <<switch $events.newspaperResearch>>
Hint paragraph - tell players to copy and paste names out of notebook to do research on them.
*/
<div id = "newspaperResearch">
<p>You tell Ellie you'd like to do some research and she smiles, moving out from behind her desk.</p>
<p><<say "Ellie Maxwell" $npcSay.ellie>>Just tell me what you want to find and I'll pull back issues with information you want out of the filing cabinet for you.<</say>></p>
<p>You wonder how this will work, can she just reach in and find the papers that easily? Are there not very many?</p>
<p><<link "Click for hints and notes about researching">><<toggleclass "#researchHints" "hidden">><</link>></p>
<div id="researchHints" class="hidden"><p>To research simply type in the name of a location or person. This will give you information on that person or location if it has been added
to the research list. It may be easiest to copy and paste the name out of your notebook. Sometimes you will learn new things based on secrets you have discovered as you play so it
might be worth researching things you've already researched in the past to see if there is anything new. Also, be aware that time will pass for each item you research including if you look at multiple topics in
the same category. For example, if you attempt to research Lisa and find 3 things to read about her, each of them will cause time to pass.
<span class=skillpass>For example: Try typing in Solomon Falls to read articles about major events in the town's history.</span></p></div>
<<textbox "$events.newspaperResearch" $events.newspaperResearch autofocus>>
<p><<link "Finish up and go back to the main square." "Main square">>
<<addmins 5>>
<</link>></p>
<<button "Search">>
<<replace "#newspaperResearch">>
<<set $events.newspaperResearch to $events.newspaperResearch.trim().toLowerCase()>>
<<switch $events.newspaperResearch>>
<<case "solomon falls">>
<p>You tell Ellie you'd like to look into the history of Solomon Falls. She nods and opens the filing cabinet pulling out several papers and handing them to you, repeating this
process a few times until you have a small stack of papers to look through. You blink at how quickly she found the papers and how large the stack is. Was there even room for this
many papers in that tiny filing cabinet?</p>
<<link "Read about Solomon Falls." "Research Solomon Falls">>
<</link>>
<<case "karl van horn">>
<p>You tell Ellie you'd like to learn more about Solomon Falls' last founding family member, Karl Van Horn. She nods and opens the filing cabinet pulling out several
papers and placing them on a nearby table for you to look over. She makes a few trips until there is a sizeable stack of papers to look through. Was there even room
for this many papers in that tiny filing cabinet?</p>
<<link "Read about Van Horn." "Research Van Horn">>
<</link>>
<<case "van horn">>
<p>You tell Ellie you'd like to learn more about Solomon Falls' last founding family member, Karl Van Horn. She nods and opens the filing cabinet pulling out several
papers and placing them on a nearby table for you to look over. She makes a few trips until there is a sieable stack of papers to look through. Was there even room
for this many papers in that tiny filing cabinet?</p>
<<link "Read about Van Horn." "Research Van Horn">>
<</link>>
<<case "lisa patterson">>
<p>You tell Ellie you'd like to learn more about Lisa Patterson. She nods in reply and places a few newspapers on a nearby table for you to look over.
You nod your thanks to her and settle in to read them over.</p>
<<link "Read about Lisa Patterson." "Research Lisa">>
<</link>>
<<case "lisa">>
<p>You tell Ellie you'd like to learn more about Lisa Patterson. She nods in reply and places a few newspapers on a nearby table for you to look over.
You nod your thanks to her and settle in to read them over.</p>
<<link "Read about Lisa Patterson." "Research Lisa">>
<</link>>
<<default>>
<span class="skillfail"><p>Your search didn't turn up anything. Try again?</p></span>
<p><<link "Try again.">>
<<run Engine.play("newspaper research")>>
<</link>></p>
<p><<link "Give up and try again another time." "Main square">>
<<addmins 10>>
<</link>></p>
<</switch>>
<</replace>>
<</button>>
</div><<if $events.mayor gte 2>> /*can be update with elseifs as things progress! */
<<ctp "forfeit1">>
<p>He nods, looking pleased that you have agreed to the forfeit. He stands and circles around his desk until he is standing near you.</p>
<p><<mayor>>Very well Miss <<print $player.lastname + ".">> If you wish to keep your job, remove your shirt. You may keep
your bra on. This time. Though you will allow me to cup and caress those beautiful breasts for 5 minutes.<</mayor>></p>
<<link "Decide what to do.">>
<<ctpAdvance "forfeit1">>
<</link>>
<<ctpNext clear>>
<p><<link "Blush and have trouble meeting his eyes as you remove your shirt,">>
<<set $player.dominance -=1>>
<<if $player.tg is true>><<set $player.fem += 2>><</if>>
<<ctpAdvance "forfeit1">>
<</link>></p>
<p><<link "Feel aroused by the thought and practically turn it into a striptease.">>
<<set $player.corruption +=1>>
<<if $player.tg is true>><<set $player.fem += 2>><</if>>
<<ctpAdvance "forfeit1">>
<</link>></p>
<<ctpNext clear>>
<p>You find yourself sitting on the table in front of his couch with your shirt laid on his desk. He moves behind you and leans over, his fingers gently caressing your
breasts through your new bra.</p>
<p>[img["images/events/paForfeit1.jpg"]]</p>
<p>A small moan slips from your lips as his fingers massage your breasts. You actually gasp when he lightly pinches your nipples then slowly releases them. This seems
to go on for a long time, maybe longer than 5 minutes. You're not terribly sure how long it continues for. But eventually he pats your breasts and moves away.</p>
<p><<mayor>>You can go.<</mayor>></p>
<p><<link "Put your shirt back on, trying to get your breathing back under control.">>
<<ctpAdvance "forfeit1">>
<</link>></p>
<<ctpNext clear>>
<p><<mayor>>I'll see you tomorrow. Should things continue to go this way, well, I almost hope they do. Good night.<</mayor>></p>
<<addmins 10>>
<p><<link "A note on the personal assistant job">><<toggleclass "#panotes" "hidden">>
<</link>></p>
<div id = "panotes" class = "hidden">
<p>Filing and computer work uses investigation as it is the "smarts" skill. Talking to the mayor over lunch uses the persuasion skill. As you get better at the job
it will get easier but raising one or both of those skills will also help.</p>
</div>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 20>>
<</link>></p>
<<else>>
<<link "Go home, your work day over." "B&B Bedroom">>
<<addmins 20>>
<</link>>
<</if>>
<</ctp>>
<</if>>/* <<set $events.paFired to true>>
<<set $player.jobdays to 0>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
*/
<<if $player.job eq "personal assistant">>
<<ctp "quitPA">>
<p>[img["images/events/quitJobCall.jpg"]]</p>
<p>You take out your cell phone and after thinking it over for a few minutes you call up the mayor.</p>
<p><<mayor>>Hello?<</mayor>></p>
<<link "Reply to him.">>
<<ctpAdvance "quitPA">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Hello Mayor Tisdale. It's me, <<print $player.name + ".">> I don't think I'm cut out for the job as your personal
assistant. I'm sorry.<</say>></p>
<p><<mayor>>Are you sure? I can't offer you a raise or anything but you're a fine employee.<</mayor>></p>
<p><<say $player.fullname $player.saypic>>I'm sure Mister Mayor. I'm sorry.<</say>></p>
<<link "Hold your breath and wait for his response.">>
<<ctpAdvance "quitPA">>
<</link>>
<<ctpNext clear>>
<p><<mayor>>Very well then Miss <<print $player.lastname + ".">> Good bye. And good luck.<</mayor>></p>
<p><<say $player.fullname $player.saypic>>Goodbye Sir.<</say>></p>
<<link "Hang up the phone." "B&B Bedroom">><<addmins 5>>
<<set $events.workday to false>>
<<set $events.hasworked to true>>
<<set $events.paQuit to true>>
<<set $player.jobdays to 0>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<</link>>
<</ctp>>
<<elseif $player.job eq "waitress" or $player.job eq "stripper">>
<<ctp "quitWaitress">>
<p>[img["images/events/quitJobCall.jpg"]]</p>
<p>You take out your cell phone and after thinking it over for a few minutes you call Lou.</p>
<p><<lou>>Hello?<</lou>></p>
<<link "Reply to him.">>
<<ctpAdvance "quitWaitress">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Hello Lou. It's me, <<print $player.name + ".">> I don't think I can do this job. I'm sorry.<</say>></p>
<p><<lou>>Are you sure? I can't offer you a raise or anything but you're popular with our customers.<</lou>></p>
<p><<say $player.fullname $player.saypic>>I'm sure Lou. I'm sorry.<</say>></p>
<<link "Hold your breath and wait for his response.">>
<<ctpAdvance "quitWaitress">>
<</link>>
<<ctpNext clear>>
<p><<lou>>Alright, <<print $player.name + ".">> See ya around.<</lou>></p>
<p><<say $player.fullname $player.saypic>>Goodbye Lou.<</say>></p>
<<link "Hang up the phone." "B&B Bedroom">><<addmins 5>>
<<set $events.workday to false>>
<<set $events.hasworked to true>>
<<set $events.waitressQuit to true>>
<<set $player.jobdays to 0>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<</link>>
<</ctp>>
<<elseif $player.job eq "deputy">>
<<ctp "quitDeputy">>
<p>[img["images/events/quitJobCall.jpg"]]</p>
<p>You take out your cell phone and after thinking it over for a few minutes you call up the Sheriff.</p>
<p><<sheriff>>Hello?<</sheriff>></p>
<<link "Reply to him.">>
<<ctpAdvance "quitDeputy">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Hello Sheriff Drake. It's me, <<print $player.name + ".">> I don't think I'm cut out for law enforcement. I'm sorry.<</say>></p>
<p><<sheriff>>Are you sure? I can't offer you a raise or anything but we need you.<</sheriff>></p>
<p><<say $player.fullname $player.saypic>>I'm sure Sheriff Drake. I'm sorry.<</say>></p>
<<link "Hold your breath and wait for his response.">>
<<ctpAdvance "quitDeputy">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>Very well then Miss <<print $player.lastname + ".">> Good bye. And good luck.<</sheriff>></p>
<p><<say $player.fullname $player.saypic>>Goodbye Sir.<</say>></p>
<<link "Hang up the phone." "B&B Bedroom">><<addmins 5>>
<<set $events.workday to false>>
<<set $events.hasworked to true>>
<<set $events.deputyQuit to true>>
<<set $player.jobdays to 0>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<</link>>
<</ctp>>
<<elseif $player.job eq "undercover">>
<<ctp "quitUndercover">>
<p>[img["images/events/quitJobCall.jpg"]]</p>
<p>You take out your cell phone and after thinking it over for a few minutes you call up the Sheriff.</p>
<p><<sheriff>>Hello?<</sheriff>></p>
<<link "Reply to him.">>
<<ctpAdvance "quitUndercover">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Hello Sheriff Drake. It's me, <<print $player.name + ".">> I don't think I'm cut out for this undercover stuff. I'm sorry.<</say>></p>
<p><<sheriff>>Are you sure? I can't offer you a raise or anything but we need you.<</sheriff>></p>
<p><<say $player.fullname $player.saypic>>I'm sure Sheriff Drake. I'm sorry.<</say>></p>
<<link "Hold your breath for his response.">>
<<ctpAdvance "quitUndercover">>
<</link>>
<<ctpNext clear>>
<p><<sheriff>>Very well then Miss <<print $player.lastname + ".">> I understand. It's a dangerous job. Good bye. And good luck.<</sheriff>></p>
<p><<say $player.fullname $player.saypic>>Goodbye Sir.<</say>></p>
<<link "Hang up the phone." "B&B Bedroom">><<addmins 5>>
<<set $events.workday to false>>
<<set $events.hasworked to true>>
<<set $events.deputyQuit to true>>
<<set $player.jobdays to 0>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<</link>>
<</ctp>>
<<elseif $player.job eq "maid">>
<<ctp "quitMaid">>
<p>[img["images/events/quitJobCall.jpg"]]</p>
<p>You take out your cell phone and after thinking it over for a few minutes you call up Riley Carpenter.</p>
<p><<riley>>Hello?<</riley>></p>
<<link "Reply to her.">>
<<ctpAdvance "quitPA">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Hello Ri...Miss. It's me, <<print $player.name + ".">> I don't think I can keep doing this. I'm sorry.<</say>></p>
<p><<riley>>I see. I'm disappointed in you. Are you sure?<</riley>></p>
<p><<say $player.fullname $player.saypic>>I'm sure Miss. I'm sorry.<</say>></p>
<<link "Hold your breath and wait for her response.">>
<<ctpAdvance "quitMaid">>
<</link>>
<<ctpNext clear>>
<p><<riley>>Very well then <<print $player.name + ".">> Good bye.<</riley>></p>
<p><<say $player.fullname $player.saypic>>Goodbye Miss.<</say>></p>
<<link "Hang up the phone." "B&B Bedroom">><<addmins 5>>
<<set $events.maidQuit to true>>
<<set $player.jobdays to 0>>
<<set $player.job to "none">>
<<set $player.jobpay to 0>>
<</link>>
<</ctp>>
<</if>>/* Thief attempt to steal the film */
<<ctp rayPhoto>>
<p>You climb onto the bed and sit there nervously. Ray opens a case you hadn't noticed before and takes out a fairly nice looking camera. He adjusts it and puts on some lenses then
turns to look at you.</p>
<p><<ray>>Alright, sit up, raise one leg, drape your arms over it and smile...<</ray>></p>
<p>You try to sit like he says and after a few minutes he seems satisifed and begins to snap pictures of you. </p>
<<link "Hold the pose while he takes his pictures.">>
<<ctpAdvance "rayPhoto">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/RayBlackmail1Photo1.jpg"]]</p>
<p>Once he has snapped a few photos he looks at them on his camera and nods, seemingly satisfied. He looks you over for a few moments and then motions for you to lay down.</p>
<p><<ray>>Lay on your belly. Put your legs up, try to look sexy and relaxed...<</ray>></p>
<<link "Do as he says.">>
<<ctpAdvance "rayPhoto">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/RayBlackmail1Photo2.jpg"]]</p>
<p>He takes more pictures, circling you some this time to get pictures of your ass in the panties. He looks the pictures over and reaches down, hooking a finger in the panties
and tugging them down slightly.</p>
<p><<ray>>Just like that. Now don't move...perfect!<</ray>></p>
<<link "Bite your lip as he takes pictures of your ass.">>
<<ctpAdvance "rayPhoto">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/RayBlackmail1Photo3.jpg"]]</p>
<p>He takes several photos of your exposed ass and steps back. He looks at you for a long time as you try to hold the position he put you in. He nods slowly to himself
and then speaks.</p>
<p><<ray>>One more series of photos should do it for this time. It'll need to be more risque but after we're done you can go. Lay on your back.<</ray>></p>
<p>You roll onto your back and he positions you with a few nudges and then steps back, looking at you. After a moment he grabs the cups of your bra and tugs them down.
You start to reach for one to move it back and he smacks your hand, giving you a warning look.</p>
<<link "Try not to blush as he takes the next series of photos.">>
<<ctpAdvance "rayPhoto">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/RayBlackmail1Photo4.jpg"]]</p>
<p>This time it feels like you're posed there for an eternity. You've never been so aware of your breasts before as they are exposed to not only his gaze but to the lens
of his camera. It's only as he things seem to be winding down that you realize your panties are wet! <<if $player.tg is true>><i>I've only had tits for a couple of days and
I'm already letting them be photographed. What happens tomorrow? At this rate I'll be in a men's magazine or something!</i><</if>> Finally, he stops taking pictures and begins
to put his camera away. </p>
<p><<ray>>We're done for the night. I'll be contacting you again for our next time together. If you have second thoughts, well, I'd hate to show these pictures to people like
your landlady and the Mayor, among others.<</ray>></p>
<p>You hurry to the bathroom and change and then practically run out of the room. He is looking at you with a smug smile when you leave and you know, you'll be hearing from him
again</p>
<<link "Go back outside." "Motel">>
<<set $tasks.delete("Ray is blackmailing you! Go to the motel to meet him.")>>
<<set $passTasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<<addhours 1>>
<</link>>
<</ctp>><<if not $events.rayblackmail>>
<<ctp "rayBlackmail1">>
<<set $events.rayblackmail to 1>> /* first blackmail event */
<<set $events.metRay to true>> /* Made the meeting */
<<set $tasks.delete("Ray is blackmailing you! Go to the motel to meet him.")>>
<<set $passTasks.pushUnique("Ray is blackmailing you! Go to the motel to meet him.")>>
<p>You walk into the room and look around. It is rundown but serviceable. A single double bed with what you hope are clean sheets and the usual motel furniture are in the room.
It has an odd smell you try not to dwell on and you can't help wondering why Ray would choose this place. Is it purely for privacy? Ray is standing by the dresser with a small bag.</p>
<p><<ray>>Take this into the bathroom and put on what you find inside. And only what you find inside. <</ray>></p>
<p>You take the bag and step into the bathroom. When you open the bag your eyes widen a little but somehow you're not surprised. <<if $player.tg is true>><i>Can I really go
through with this? I'm a man for God's sake...<<set $player.fem += 1>></i><</if>></p>
<<link "Change into the lingerie he gave you and step back out.">>
<<ctpAdvance "rayBlackmail1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/RayBlackmail1Part1.jpg"]]</p>
<p>You step out of the bathroom and can barely contain your embarassment. Ray certainly knows what he wants and you're worried. If he is starting this by making you wear such
embarassing clothes, what happens next? Your heart pounds slightly in your chest as you look at him out of the corner of your eyes. <<if $player.tg is true>><i> This is just a
nightmare right? I'll wake up and be me again and none of this will have happened.</i><</if>></p>
<<if $player.dominance lte -6>>
<p>You are horrified to realize your nipples are hard and your pussy is wet. Is this situation arousing you? What the hell is going on?</p>
<<elseif $player.corruption gte 6>>
<p>You realize you are extremely aroused by this situation. Your pussy is soaking into the panties of this outfit and your nipples are
poking into the bra!</p>
<</if>>
<p>You are snapped out of your thoughts by the flash of a camera and look up to see Ray putting his phone back into his pocket. Your eyes widen and you stare at him for a
moment before you manage to get some words out.</p>
<p><<say $player.fullname $player.saypic>>You took my picture! I never agreed to that!<</say>></p>
<<link "Glare at him as he smirks at you.">>
<<ctpAdvance "rayBlackmail1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/RayBlackmail1Part2.jpg"]]</p>
<p><<ray>>You agreed to come here so I didn't reveal you for the little thief you are. Come here.<</ray>></p>
<p>You walk over, your nerves making you want to fidget but you somehow hold it in. He pulls you close when you approach and his hands slide down your body. He hooks his fingers in
your panties and eases them down a little, uncovering the top of your ass. You've never been more conscious of another person's hands in your life and your skin raises in gooseflesh
where he touches you.</p>
<<link "Decide whether to go through with this or not.">>
<<ctpAdvance "rayBlackmail1">>
<</link>>
<<ctpNext clear>>
<div id = "blackmailChoice">
<p>You realize you have one chance to stop things before they go too far. Your head swims as the surreal nature of the situation washes over you. This is Lisa's father and
here you are in a hotel with him. You can't help wondering if he is just this perverted of a man or if something else is going on. And what about you? Why are you here? Were
his threats really enough to get you into this situation? Or was it something else? Not for the first time you feel as if an outside force is influencing you and perhaps Ray as
well.</p>
<<if $player.dominance lte -6>>
<p> But you're not sure you're capable of stopping things. You want to on some level but something about how he takes charge sends a thrill through you you're not sure you understand.
You look up at him, biting your lip as you meet his gaze and he smiles, patting your ass.</p>
<p><<ray>>Alright <<print $player.name>> I want you to get on the bed. I'm going to take some photos of you. Behave, and that's all you have to do this time.<</ray>></p>
<<link "Climb onto the bed, heart pounding." "ray blackmail part 2">>
<<set $player.dominance -= 2>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<<addmins 10>>
<</link>>
<<elseif $player.corruption gte 6>>
<p> But you realize you don't want to. Your heart pounds with excitement and you realize you can just enjoy this and it's not your fault! Is it?
You look up at him, giving him a smoldering look as you meet his gaze and he smiles, patting your ass.</p>
<p><<ray>>Alright <<print $player.name>> I want you to get on the bed. I'm going to take some photos of you. Behave, and that's all you have to do this time.<</ray>></p>
<<link "Climb onto the bed, heart pounding." "ray blackmail part 2">>
<<set $player.corruption += 2>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<<addmins 10>>
<</link>>
<<else>>
<p><<linkreplace "Try to persuade him not to do this.">>
<<replace "#blackmailChoice">>
<p><<say $player.fullname $player.saypic>>Maybe you could forget this and I could just go on my way? No harm done right?<</say>></p>
<<set _tmpPers to random(40,100)>>
<<if $player.persuasion gte 60>> /*Very hard to convince him */
<<set $events.rayblackmail to false>>
<p>Ray stares at you for a long time and finally he just shakes his head. He motions towards the bathroom and steps back from you. You hurry into the bathroom and quickly change
back into your normal clothes. When to step out he smirks slightly.</p>
<p><<ray>>You're a very persuasive young woman. Alright, don't cross me again and we'll be fine. See you another time <<print $player.name + ".">><</ray>></p>
<<link "Go back outside." "Motel">>
<<addmins 5>>
<<set $player.skillpass += 1>>
<</link>>
<<elseif $player.persuasion gte _tmpPers>>
<<set $events.rayblackmail to false>>
<p>Ray stares at you for a long time and finally he just shakes his head. He motions towards the bathroom and steps back from you. You hurry into the bathroom and quickly change
back into your normal clothes. When to step out he smirks slightly.</p>
<p><<ray>>You're a very persuasive young woman. Alright, don't cross me again and we'll be fine. See you another time <<print $player.name + ".">><</ray>></p>
<<link "Go back outside." "Motel">>
<<addmins 5>>
<<set $player.skillpass += 1>>
<</link>>
<<else>>
<p>He stares into your eyes, shaking his head with a smirk. </p>
<p><<ray>> I don't think so. you still owe me. Go ahead <<print $player.name>> I want you to get on the bed. I'm going to take some photos of you.
Behave, and that's all you have to do this time.<</ray>></p>
<<link "Climb onto the bed, heart pounding" "ray blackmail part 2">>
<<addmins 10>>
<<set $player.dominance -= 1>>
<<set $player.corruption += 1>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>></p>
<p><<link "Don't risk angering him and just go along with it." "ray blackmail part 2">>
<<set $player.dominance -= 1>>
<<set $player.corruption += 1>>
<<if $player.tg is true>>
<<set $player.fem += 2>>
<</if>>
<</link>></p>
<p><<linkreplace "Run for it!">>
<<replace "#blackmailChoice">>
<p>You decide to flee. You make excuses and head for the bathroom to change. He grabs your arm and looks into your eyes.</p>
<p><<ray>>If you leave now, you'll regret it. Do you understand me?<</ray>></p>
<p>You shake him free and run into the bathroom. You quickly change and flee past him. He doesn't make a move to stop you but you know you'll have to deal with the
consequences of this decision later!</p>
<<link "Flee to the parking lot." "Motel">>
<<set $events.rayattention to 10>> /* Ray is upset with you because the blackmail went badly. */
<<addmins 10>>
<<set $events.rayblackmail to false>>
<</link>>
<</replace>>
<</linkreplace>></p>
/* Choice between persuade or just run or just go with it */
<</if>>
</div>
<</ctp>>
<<else>>
<<switch $events.rayblackmail>>
<<case 1>>
/* <<include "ray blackmail 1">> */
<<default>>
<p>Ray isn't ready to blackmail you again.</p>
<<link "Go back outside." "Motel">>
<<addmins 5>>
<</link>>
<</switch>>
<</if>><<ctp "secYes">>
<p><<mayor>>That's excellent news. I believe I have a dress that should fit you. Don't worry. It's clean and laundered. It belonged to another who worked for me.
Why don't you try it on real fast so we can be sure. I'll get it for you and you can change in here. I'll wait outside.<</mayor>></p>
<p>He puts out his cigar and stands. He moves to a cabinet and opens it. He digs through it and comes back with some folded fabric and a pair of heels. You accept the bundle
from him and he steps outside, clearly expecting you to change right here. You sigh and begin to remove your clothes.</p>
<<link "Change clothes.">>
<<ctpAdvance "secYes">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorinterview2.jpg"]]</p>
<p>You finish taking off your clothes and crouch down to pick up the new dress the Mayor handed you. You hear a sound by the door and look that direction. For a moment you
think you see a shadow there, as if someone is looking in through the blinds that cover the windows in the door. After a brief pause you tell yourself it was just your imagination
and stand again, beginning to put on your new dress. You frown as you see how little it leaves to the imagination. <<if $player.tg is true>><i>I can't believe I'm wearing something
this skimpy. I was a man not that long ago damn it. And what's worse, I actually look good in this I think.</i><</if>> You hear voices outside and look at the door again. Is the
Mayor talking to someone?</p>
<p><<say $player.fullname $player.saypic>>Ok, I'm dressed. You can come back in now.<</say>></p>
<<link "Nervously tug at the hemline of the dress as the Mayor walks back in." "secretary interview 3">>
<<addmins 10>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.currentsay to $player.saypic>>
<<set $player.uibarpic to "images/people/pcSecretary.png">>
<<set $player.saypic to "images/say/pcSecretarySay.png">>
<</link>>
<</ctp>><<ctp "sec3">>
<p>[img["images/events/mayorinterview3.jpg"]]</p>
<p>His father is with him earlier. You remember your brief talk in the lobby and seeing the two of them argue about something. His father has a very disapproving look on his
face but Mayor Tisdale looks quite pleased with your new outfit. They both simply stare at you for a few moments and then Joshua Tisdale looks at his son.</p>
<p><<joshua>>Do you truly think this outfit is appropriate for her to wear son?<</joshua>></p>
<<link "Look back and forth between them.">>
<<ctpAdvance "sec3">>
<</link>>
<<ctpNext clear>>
<p><<mayor>>I like it. That's the important thing.<</mayor>></p>
<p>Joshua Tisdal stares at his son for several moments. The silence drags out and even the Mayor looks uncomfortable. Finally, the older man nods to you and turns on his heel,
walking out of the office without another word. The Mayor watches him got then turns to look at you. </p>
<p><<mayor>>Well then, let's have a drink to celebrate your new job shall we? And don't bother saying no, I'm making a drink for each of us.<</mayor>></p>
<p>He goes to a nearby cabinet, opening it to reveal a very well stocked minibar, and lifts out a bottle and two glasses. He fills them with an amber liquid and walks to you,
holding one of the glasses out to you. </p>
<<link "Accept the drink with a nod.">>
<<ctpAdvance "sec3">>
<<set $player.corruption += 1>> /* Drinking with the Mayor raises corruption */
<</link>>
<<ctpNext clear>>
<p>[img["images/events/mayorinterview4.jpg"]]</p>
<p>He smiles and raises his glass, taking a long swig from it and motions towards yours. After a brief hesitation you drink yours though not as fast as he does. You do your best
not to gasp. The drink's stronger than you expected! <<if $player.tg is true>><i>I wonder if it would have burned this badly if I was still a guy? Probably...</i> you think to
yourself. <<set $player.fem += 1>><</if>>At this point, you just hope your eyes aren't watering.</p>
<p><<mayor>>I look forward to working with you Miss?<</mayor>></p>
<<link "Give him your last name.">>
<<ctpAdvance "sec3">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>><<print $player.lastname + ",">> my last name is <<print $player.lastname + ".">> And I look forward to working with you
Mister Mayor.<</say>></p>
<<set $relationships.mayor +=5>>
<p>After you have both finished your drinks he takes your glass and returns it to the cabinet then walks back over to you, motioning to the door. He escorts you to the door and
as he does, his arm slides around you and his fingers brush your ass. You try to remember if you saw a wedding ring on his hand or not. <<if $player.tg is true>><i>Why the hell
is <b>that</b> my biggest concern?</i> you think to yourself. <<set $player.fem +=1>><</if>> Once more you realize you're in a situation where someone is acting
out sexually towards you. You also notice your heartrate increasing. <i>It's something to do with this town, it has to be...</i> You think to yourself.</p>
<<link "React to his touch.">>
<<ctpAdvance "sec3">>
<</link>>
<<ctpNext clear>>
<div id="interviewreact">
<p>[img["images/events/mayorinterview5.jpg"]]</p>
<p>
<<linkreplace "Blush and say nothing.">>
<<replace "#interviewreact">>
<<set $relationships.mayor +=5>>
<<set $events.mayor to 1>> /*responded to his advances */
<<if $player.tg is true>>
<p><i>I'm just reacting this way because I need this job, right?</i> You think to yourself as you can't seem to make yourself do anything about his hand.</p>
<<set $player.fem +=2>>
<</if>>
<p>He smiles and pats your bottom then ushers you through the door, saying one last thing before he closes it.</p>
<p><<mayor>>I look forward to working with you.<</mayor>></p>
<p><<link "Go home and change." "B&B Bedroom">>
<<addmins 15>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.saypic to $player.currentsay>>
<</link>></p>
<</replace>>
<</linkreplace>>
</p>
<p>
<<linkreplace "Subtly push your hip back against his hand.">>
<<replace "#interviewreact">>
<<set $events.mayor to 1>> /*responded to his advances */
<<set $relationships.mayor +=5>>
<<if $player.tg is true>>
<p><i>I'm not flirting! Am I? I'm just playing along to make sure I get this job.</i> You think as you push your hips back against his hand. </p>
<<set $player.fem +=2>>
<</if>>
<p>He smiles and pats your bottom then ushers you through the door, saying one last thing before he closes it.</p>
<p><<mayor>>I look forward to working with you.<</mayor>></p>
<p><<link "Go home and change." "B&B Bedroom">>
<<addmins 15>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.saypic to $player.currentsay>>
<</link>></p>
<</replace>>
<</linkreplace>>
</p>
<p>
<<linkreplace "Tense up and glare at him.">>
<<replace "#interviewreact">>
<<set $relationships.mayor -=5>>
<p>He moves his hand away and gives a playful little shrug. He then motions you through the door and closes it behind you, saying one last thing.</p>
<p><<mayor>>I look forward to working with you.<</mayor>></p>
<p><<link "Go home and change." "B&B Bedroom">>
<<addmins 15>>
<<set $player.uibarpic to $player.currentlook>>
<<set $player.saypic to $player.currentsay>>
<</link>></p>
<</replace>>
<</linkreplace>>
</p>
</div>
<</ctp>><<ctp "nojobS">>
<p>[img["images/events/mayorinterview1.jpg"]]</p>
<p>The Mayor's office is very, very nice and you're impressed in spite of yourself. It smells like a combination of tobacco and old wood and gives off an aura of power and
elegance. You notice the Mayor right away. He reclines behind his desk and puffs gently on a cigar looking very relaxed, unlike before when he was arguing in the lobby. He pulls
the cigar from his mouth and looks at you thoughtfully.</p>
<p><<mayor>>My name is Mayor Tisdale. Ned, to my friends, but for now, you can call me Mister Mayor or Mayor Tisdale. So, you're interested in the
position as my personal assistant?<</mayor>></p>
<<link "Introduce yourself.">>
<<ctpAdvance "nojobS">>
<</link>>
<<ctpNext clear>>
<p><<say $player.fullname $player.saypic>>Well, Mister Mayor, you can call me $player.name and that depends on if I'm a fit for the job and if I will make enough to
pay my bills here.<</say>></p>
<<if $metPeople.karl and ($events.rayattention eq 4 or $events.rayattention eq 6)>>
<p>
<<mayor>>
Normally, the pay would be $100 per day but you caught the attention of some important people in this town so, for you, I'll pay you $175 per day.
You'd be working Monday through Friday from 9am to 6pm. I might sometimes need you to work extra hours as well. So, you interested?
<</mayor>>
</p>
<<set _wage = 175>>
<<elseif $events.rayattention eq 4 or $events.rayattention eq 6 or $metPeople.karl>>
<p>
<<mayor>>
Normally, the pay would be $100 per day but you caught the attention of some important people in this town so, for you, I'll pay you $150 per day.
You'd be working Monday through Friday from 9am to 6pm. I might sometimes need you to work extra hours as well. So, you interested?
<</mayor>>
</p>
<<set _wage = 150>>
<<else>>
<p>
<<mayor>>
The pay is $100 per day. You'd be working Monday through Friday from 9am to 6pm. I might sometimes need you to work extra
hours as well. So, are you interested?
<</mayor>>
</p>
<<set _wage = 100>>
<</if>>
<<link "Decide whether to take the job.">>
<<ctpAdvance "nojobS">>
<</link>>
<<ctpNext clear>>/*Clearing out for the answers */
<div id = "paanswer">
<p>
<<link "Accept the job." "secretary interview 2">>
<<set $clothes.personalassistant to
{
name: "Your personal assistant dress",
uipic: "images/people/pcSecretary.png",
saypic: "images/say/pcSecretarySay.png",
makeuppic: "images/people/pcSecretaryMakeup.png",
makeupsaypic: "images/say/pcSecretaryMakeupSay.png",
type: "personalassistant",
}
>>
<<set $player.job to "personal assistant">>
<<set $events.hasworked to true>> /*This will keep the appointments system from saying the player missed a day at work. */
<<set $events.workday to false>> /*Will keep them from wearing uniform outside on their first day */
<<set $player.joblevel to 0>> /*reset job level in case you were fired at another job */
<<if $tasks.includes("Find a job.")>>
<<set $tasks.delete("Find a job.")>>
<<set $passTasks.pushUnique("Find a job.")>>
<</if>>
<<set $player.jobpay = _wage>> /*Pay varies by whether or not you've met Karl and ray events*/
<<set $player.jobdays to 0>> /*setting just in case this is a new job after leaving another job */
<</link>></p>
<p>
<<linkreplace "Decline the job.">>
<<replace "#paanswer">>
<p><<mayor>>I see, well, that is too bad. Still, the offer is open should you change your mind. Now, I have things to do, so please, show yourself out.<</mayor>></p>
<p>He turns his attention back to the book sitting on his desk and you turn to leave his officer.</p>
<p><<link "Go back to the main square." "Main square">>
<<addmins 10>>
<</link>></p>
<</replace>>
<</linkreplace>></p>
</div>
<</ctp>><p>You can think about events if you want to
<<linkreplace "pass some time.">><br>
<<link "Wait for 1 hour">>
<<addhours 1>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +5>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<run Engine.play("Blackwood Bedroom")>>
<</link>><br>
<<link "Wait for 2 hours">>
<<addhours 2>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<run Engine.play("Blackwood Bedroom")>>
<</link>><br>
<<link "Wait for 3 hours">><<addhours 3>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +15>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<run Engine.play("Blackwood Bedroom")>>
<</link>><br>
<<link "Wait for 4 hours">><<addhours 4>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +20>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<run Engine.play("Blackwood Bedroom")>>
<</link>><br>
<</linkreplace>></p>
<<if $events.masturbatedays lt $totalGameDays>>
<p><<link "Masturbate." "masterbate blackwood">><</link>></p>
<<else>><p>You've already masturbated today!</p><</if>>
<<if $events.napdays lt $totalGameDays>>
<p>You could lay down and <<linkreplace "take a one hour nap.">>
<<if $gameDate.getHours() gte 23 and $gameDate.getHours() lt 24 or $gameDate.getHours() gte 0 and $gameDate.getHours() lte 7>>
<p>It's too late to nap. You might as well get some sleep!</p>
<<else>>
<p>You lay down to rest for a bit.</p>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +20>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</if>>
<<addhours 1>>
<<set $events.napdays to $totalGameDays>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</linkreplace>></p>
<<else>>
<p>You've already napped today.</p><</if>>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 24 or $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<p><<link "Get some sleep." "SleepingBlackwood">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<</link>></p>
<<else>>
<p>You're not tired enough to go to bed this early.</p>
<</if>><p>You can think about events if you want to
<<linkreplace "pass some time.">><br>
<<link "Wait for 1 hour">>
<<addhours 1>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +5>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<run Engine.play("B&B Bedroom")>>
<</link>><br>
<<link "Wait for 2 hours">>
<<addhours 2>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +10>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<run Engine.play("B&B Bedroom")>><</link>><br>
<<link "Wait for 3 hours">><<addhours 3>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +15>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<run Engine.play("B&B Bedroom")>><</link>><br>
<<link "Wait for 4 hours">><<addhours 4>>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +20>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>>
<<run Engine.play("B&B Bedroom")>><</link>><br>
<</linkreplace>></p>
<<if $events.masturbatedays lt $totalGameDays>>
<p><<link "Masturbate." "masterbate">><</link>></p>
<<else>><p>You've already masturbated today!</p><</if>>
<<if $events.napdays lt $totalGameDays>>
<p>You could lay down and <<linkreplace "take a one hour nap.">>
<<if $gameDate.getHours() gte 23 and $gameDate.getHours() lt 24 or $gameDate.getHours() gte 0 and $gameDate.getHours() lte 7>>
<p>It's too late to nap. You might as well get some sleep!</p>
<<else>>
<p>You lay down to rest for a bit.</p>
<<if $player.energy lt $player.maxenergy>>
<<set $player.energy to $player.energy +20>>
<</if>>
<<if $player.energy gt $player.maxenergy>>
<<set $player.energy to $player.maxenergy>>
<</if>><</if>>
<<addhours 1>>
<<set $events.napdays to $totalGameDays>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</linkreplace>></p>
<<else>>
<p>You've already napped today.</p><</if>>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 24 or $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<p><<link "Get some sleep." "Sleeping">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcPJs.png">>
<</link>></p>
<<else>>
<p>You're not tired enough to go to bed this early.</p>
<</if>>/* For morning and afternoon. Do random number of tables and tips based on a random number. Add it to the tips variable . Success based on persuasion check
For Mister Van Horn do the same
For break make a new scene and room. Have Lou interactions?
Do it similarly to mayor by checking the Done variable to tee up the various parts of the job. Final check to talk to Lou.
<<set $events.dinerJobSuccess to 0>>
<<set $events.dinerMorningTablesServed to false>>
<<set $events.dinerLunch to false>>
<<set $events.dinerAfteroonTablesServed to false>>
<<set $evemts.dinerTips to 0>>
<<set $evemts.dinerVanHornService to false>>
<<set $events.dinersDutiesDone to 0>>
*/
<<if $events.dinerDutiesDone is 0 and $events.dinerMorningTablesServed is false>> /*morning tables served */
<p>You prepare to start your day and move out onto the main diner floor. You hope the day goes well!</p>
<p><<linkreplace "Wait on morning patrons.">>
<<set $events.dinerDutiesDone += 1>>
<<set _randTips to random(1,5)>> /*amount of tips to add Multiply by number of tables.*/
<<set _randService to random(0,100)>> /* random check for how the serving goes. */
<<set _randTables to random(4,10)>> /* number of tables served. */
<<set _randGrope to random(0,100)>>
<<addhours 3>>
<<set $player.energy -=15>>
<<ctp "morningShift">>
<p>During the morning shift you serve <<print _randTables>> tables.</p>
<p>[img["images/events/waitressMorning.jpg"]]</p>
<<if _randService lte 5>> /*crit success */
<<set $player.skillpass += 2>>
<<set $events.dinerJobSuccess += 2>>
<<set $events.dinerTips to $events.dinerTips + ((_randTips * _randTables) * 2)>>
<p>The morning goes really well and you get a lot of tips! Everyone you interact with seems very happy with your service and are very friendly.</p>
<<elseif _randService gte 95>> /*crit fail! */
<<set $events.dinerJobSuccess -= 2>>
<p>The morning goes terribly and not only do you not get tips but you actually drop some plates and get complaints made against you! It feels like
everyone is in a terrible mood and it's hard not to let it drag your mood down as well.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte 48>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>>
<<set $events.dinerTips to $events.dinerTips + ( _randTips * _randTables)>>
<p>The morning goes well and you get some decent tips. People are generally friendly and some even smile at you and compliment you.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte _randService>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>>
<<set $events.dinerTips to $events.dinerTips + ( _randTips * _randTables)>>
<p>The morning goes well and you get some decent tips. People are generally friendly and some even smile at you and compliment you.</p>
<<else>>
<<set $events.dinerJobSuccess -= 1>>
<p>The morning goes poorly and you get no tips but at least you're not complained about as far as you know. Still, you don't get any tips and it's hard
just to make it through the rest of the morning without becoming down about how things are going. </p>
<</if>>
<<if _randGrope lte 30>> /*random groping */
<p>[img["images/events/waitressMorningGrope.jpg"]]</p>
<p>During your morning shift someone gropes you. You feel a hand squeezing your ass. No one else seems to notice or at least doesn't comment!</p>
<p><<link "Blush and say nothing.">>
<<set $events.dinerTips to $events.dinerTips + 10>>
<<set $player.dominance -= 1>>
<<ctpAdvance "morningShift">>
<</link>></p>
<p><<link "Grin and press your ass back against the groping hand.">>
<<set $events.dinerTips to $events.dinerTips + 10>>
<<set $player.corruption += 1>>
<<ctpAdvance "morningShift">>
<</link>></p>
<p><<link "Reach behind you and shove their hand off of your ass.">>
<<set $player.dominance += 1>>
<<ctpAdvance "morningShift">>
<</link>></p>
<<else>>
<<link "Finish the morning part of your shift.">>
<<run Engine.play("waitress diner")>>
<</link>>
<</if>>
<<ctpNext clear>>
<p>After the groping and the rest of the morning shift you are ready to continue with your day.</p>
<<link "Finish the morning part of your shift.">>
<<run Engine.play("waitress diner")>>
<</link>>
<</ctp>>
<</linkreplace>></p>
<<elseif $events.dinerDutiesDone is 1 and $events.dinerVanHornService is false>> /* serving Van Horns */
<<ctp "VanHornDiner">>
<p>[img["images/events/waitressVanHorn.jpg"]]</p>
<p>You look over as you hear the front door open and see Mister Van Horn and Riley enter. They move directly towards you. She stands in what looks almost like a military pose
and watches you and the rest of the restaraunt carefully even as she speaks to you. As usual they want the sandwich he prefers. It is a mix of tuna, rasberry jam and
a wheat square breakfast ceral on wheat bread. It's made special for him as far as you know.</p>
<p><<riley>>Mister Van Horn would like his usual to go please.<</riley>></p>
<p><<linkreplace "Wave to Mister Van Horn and Riley when they comes in.">>
<<toggleclass "#vanhorn" "hidden">>
<<set $events.dinerDutiesDone += 1>>
<<set _randTips to random(10,50)>> /*amount of tips to add */
<<set _randService to random(0,100)>> /* random check for how the serving goes. */
<<addmins 30>>
<<set $player.energy -=10>>
<<if _randService lte 5>> /*crit success */
<<set $player.skillpass += 2>>
<<set $events.dinerJobSuccess += 3>> /*They're very important! */
<<set $events.dinerTips to $events.dinerTips + ((_randTips ) * 2)>>
<p>Something about your service today is extremely pleasing. Mister Van Horn nods to you and Riley even smiles! Riley presses a fairly large tip into your hand
and you turn to see Lou standing nearby. He is beaming and nods to you, looking very pleased.</p>
<<elseif _randService gte 95>> /*crit fail! */
<<set $events.dinerJobSuccess -= 3>> /*They're very important! */
<p>You actually grab the wrong meal and bring it to them then have to rush back for the right one. They're clearly displeased and you look
over your shoulder to see Lou watching from the kitchen with a scowl on his face! Riley stares at you with disapproval.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte 48>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 2>> /*They're very important! */
<<set $events.dinerTips to $events.dinerTips + ( _randTips)>>
<p>You serve them well and they seem quite happy. Riley passes a decent tip to you and gives you an approving nod.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte _randService>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 2>> /*They're very important! */
<<set $events.dinerTips to $events.dinerTips + ( _randTips)>>
<p>You serve them well and they seem quite happy. Riley passes a decent tip to you and gives you an approving nod.</p>
<<else>>
<<set $events.dinerJobSuccess -= 2>> /*They're very important! */
<p>You're late bringing them their food and Mister Van Horn looks displeased, at least, you think he does. It's hard to tell with the gas mask.
Riley looks unhappy and scowls at you.</p>
<</if>>
<</linkreplace>></p>
<div id="vanhorn" class="hidden">
/* Add ability to ask about sandwich and stuff learned from library. */
<<link "Hand over the odd sandwich he orders.">>
<<ctpAdvance "VanHornDiner">>
<</link>>
</div>
<<ctpNext clear>>
<<if not $playerKnowledge.contains("karl2")>>
<p><<linkreplace "Ask about the sandwich.">>
<<set $secrets.karl2 to "Karl told you that his sandwich is his repetence for past acts. He didn't specify what those were.">>
<<set $playerKnowledge.pushUnique("karl2")>>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn says that the sandwich is his repentence for his past. And that is all he is prepared to say about it.<</riley>></p>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.contains("karl1" and not $playerKnowledge.contains("karl3"))>>
<p><<linkreplace "Ask about the book of Solomon Falls history that Karl's family owns.">>
<<set $secrets.karl3 to "Karl told you that the book was stolen around the same time Lisa disappeared.">>
<<set $playerKnowledge.pushUnique("karl3")>>
<<set $relationships.riley += 5>>
<<set $replationships.karl += 5>>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn congratulates you on your detective work. Yes, his family did have one of the only remaining copies of the Complete History
of Solomon Falls. However, it disappeared at around the same time that Lisa Patterson did.<</riley>></p>
<</linkreplace>></p>
<</if>>
<p>After some short discussions with you Riley takes Mister Van Horn to the door and you prepare to go back to work.</p>
<<link "Smile at them as they leave.">>
<<run Engine.play("waitress diner")>>
<</link>>
<</ctp>>
<<elseif $events.dinerDutiesDone is 2 and $events.dinerLunch is false>> /* Lunch with Lou */
<p>Your day is now half over and you let out a breath. Your feet are sore and your day is only half over. Thankfully, it's time for lunch so you'll get a break.</p>
<<link "Go to the break room to eat lunch." "Diner breakroom">>
<<set $events.dinerDutiesDone += 1>>
<</link>>
<<elseif $events.dinerDutiesDone is 3 and $events.dinerAfternoonTablesServed is false>> /* Afternoon tables served */
<p>You're starting to get tired and your feet are starting to kill you but at least your day is around half over. You prepare to face the afternoon diners.</p>
<p><<linkreplace "Wait tables as the afternoon passes.">>
<<set $events.dinerDutiesDone += 1>>
<<set _randTips to random(1,5)>> /*amount of tips to add */
<<set _randService to random(0,100)>> /* random check for how the serving goes. */
<<set _randTables to random(4,10)>> /* number of tables served. */
<<addhours 3>>
<<set $player.energy -=15>>
<<set _randGropeAfternoon to random(0,100)>>
<<ctp "afternoonShift">>
<p>During the afternoon shift you serve <<print _randTables>> tables.</p>
<p>[img["images/events/waitressAfternoon.jpg"]]</p>
<<if _randService lte 5>> /*crit success */
<<set $player.skillpass += 2>>
<<set $events.dinerJobSuccess += 2>>
<<set $events.dinerTips to $events.dinerTips + ((_randTips * _randTables) * 2)>>
<p>You worried you'd be too tired to do well this afternoon but you do even better than you expected!</p>
<<elseif _randService gte 95>> /*crit fail! */
<<set $events.dinerJobSuccess -= 2>>
<p>The afternoon goes terribly and not only do you not get tips but you're so tired you nearly nod off and people complain!</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte 48>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>>
<<set $events.dinerTips to $events.dinerTips + ( _randTips * _randTables)>>
<p>The afternoon goes well and you get some decent tips.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte _randService>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>>
<<set $events.dinerTips to $events.dinerTips + ( _randTips * _randTables)>>
<p>The afternoon goes well and you get some decent tips.</p>
<<else>>
<<set $events.dinerJobSuccess -= 1>>
<p>The afternoon goes poorly and you get no tips but at least you're not complained about as far as you know.</p>
<</if>>
<<if _randGropeAfternoon lte 30>> /*random groping */
<p>[img["images/events/waitressAfternoonGrope.jpg"]]</p>
<p>During your afternoon shift someone gropes you. You feel a hand squeezing your ass. No one else seems to notice or at least doesn't comment!</p>
<p><<link "Blush and say nothing.">>
<<set $events.dinerTips to $events.dinerTips + 10>>
<<set $player.dominance -= 1>>
<<ctpAdvance "afternoonShift">>
<</link>></p>
<p><<link "Grin and press your ass back against the groping hand.">>
<<set $events.dinerTips to $events.dinerTips + 10>>
<<set $player.corruption += 1>>
<<ctpAdvance "afternoonShift">>
<</link>></p>
<p><<link "Reach behind you and shove their hand off of your ass.">>
<<set $player.dominance += 1>>
<<ctpAdvance "afternoonShift">>
<</link>></p>
<<else>>
<p>Thankfully your day is over. You let out a breath and prepare to finish up.</p>
<<link "Finish your shift.">>
<<run Engine.play("waitress diner")>>
<</link>>
<</if>>
<<ctpNext clear>>
<p>Thankfully your day is over. You let out a breath and prepare to finish up.</p>
<<link "Finish your shift.">>
<<run Engine.play("waitress diner")>>
<</link>>
<</ctp>>
<</linkreplace>></p>
<<elseif $events.dinerDutiesDone is 4>>
<p>You've finally finished your work for the day. Time to go check in with Lou. You check your tips and see you made <<print "$" + $events.dinerTips + ".">></p>
<<link "Walk to Lou's office to check in." "Lous diner office">>
<<set $player.jobdays +=1>>
<<set $player.money to $player.money + ($player.jobpay + $events.dinerTips)>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<<if $events.dinerJobSuccess gte 0>> /*more successes than failures improves job performance */
<<set $player.joblevel += 1>>
<<else>>
<<set $player.joblevel -= 1>>
<</if>>
<</link>>
<<else>>
<</if>><p>She smiles and looks over as another customer walks in.</p>
<p><<shelly>>Alright, before you start your shift, Lou wanted to talk to you. Probably to give you a first day peptalk or something. Head on back to his
office.<</shelly>></p>
<p><<link "Nod and head back to Lou's office." "waitress first day 3">>
<<addmins 5>>
<</link>></p><<ctp "louFirst">>
<p>You make your way to Lou's office and knock on the door. After a few moments you hear him call for you to enter and you walk in. He stands from his desk and motions to the
couch near the window. You move to the couch and sit, remembering how he looked you over last time you were here. <<if $player.tg is true>><i>Keep calm. He doesn't know you're
a man so it's normal. Right? Just try to ignore it.</i><</if>> He moves to stand in front of you before speaking.</p>
<p>[img["images/events/waitressFirstDayLout.jpg"]]</p>
<p><<lou>>I wanted to talk briefly to you before you start. First off, I assume Shelly told you that Mister Van Horn requested you serve him every time he visits from now on?
<</lou>></p>
<p><<link "Nod.">>
<<ctpAdvance "louFirst">>
<</link>></p>
<<ctpNext clear>>
<p>He seems to study you for a few moments and then he nods. You get the feeling he's just made a decision about something and his next words confirm it.</p>
<p><<lou>>I don't usually say this to new girls. But...if you impress me I may have a better job for you. You'd make more working it than you'd make at any job
in this town. Something to keep in mind. <</lou>></p>
<<if $playerKnowledge.includes("lisa4")>>
<p><i>I wonder if that is the mysterious job Lisa quit the diner for?</i></p>
<</if>>
<<set $playerKnowledge.pushUnique("lou1")>>
<<set $secrets.lou1 to "Lou told you he had a secret job you might be interested in. All you have to do is impress him.">>
<p><<say $player.fullname $player.saypic>>I'll do my best Mister Perry.<</say>></p>
<p><<lou>>Just Lou. Now, go on and get to work.<</lou>></p>
<<if $totalGameDays gte 3>>
<p><<link "Leave to go start your first day as a waitress." "waitress new diner">><</link>></p>
<<else>>
<p><<link "Leave to go start your first day as a waitress." "waitress diner">><</link>></p>
<</if>>
<</ctp>><<set $events.dinerJobSuccess to 0>>
<<set $events.dinerMorningTablesServed to false>>
<<set $events.dinerLunch to false>>
<<set $events.dinerAfternoonTablesServed to false>>
<<set $events.dinerTips to 0>>
<<set $events.dinerVanHornService to false>>
<<set $events.dinerDutiesDone to 0>>
<<ctp "dinerFirst">>
<p>You have to admit, the waitress uniform isn't as bad as you feared it might be when you first tried it on yesterday. After all, it could be one of those restaraunts where you wear a
skin tight t-shirt with deep cleavage.<<if $player.tg is true>><i>That'd be the stake in the heart of what little manhood I'm holding onto!</i><</if>> Ahead of you you see
Shelly and she waves you closer. You approach and she smiles at you from across the counter as she works on filling a cup with soda pop.</p>
<p>[img["images/events/waitressFirstDay1.jpg"]]</p>
<p><<shelly>>Hey there, <<print $player.name + ",">> let me take this to my customer then I'll give you the rundown of how things work around here. Sound good?
<</shelly>></p>
<<link "Nod.">>
<<ctpAdvance "dinerFirst">>
<</link>>
<<ctpNext clear>>
<p> She moves out from behind the counter to deliver the drink and returns a few minutes later with a smile for you. She glances about the diner then looks at you.</p>
<p><<shelly>>Don't worry. It's not too bad. I'll show you the pad we use to take orders on in a few minutes. Behind the counter here is a map with all the tables
numbered. Everyday when you come in, you'll see your name marked by some of them so you know which ones you're responsible for. All you do is take the order and stick
the page over here.<</shelly>></p>
<p>She points to the open hatch behind her. You can see clips above it where you'd clip the orders kind of like you've seen in pretty much every TV show with a diner.</p>
<p><<shelly>>When your order is up, you'll hear the bell ring and the cook will call out for you. Ok, so in the mornings, you take orders as normal. Most of those orders
will be breakfast foods. We don't serve lunch until 11am. At noon Mister Van Horn usually comes in. I was told you're responsible for him from now on. The cook will have
his order ready.<</shelly>></p>
<<link "Listen as she keeps talking,">>
<<ctpAdvance "dinerFirst">>
<</link>>
<<ctpNext clear>>
<p><<shelly>>After he leaves, you'll be allowed to take a lunch break. After that, it's the afternoon rush and by the time you feel like your feet
are going to fall off, it'll be time for you to check in with Lou, get paid and go home! Any questions?<</shelly>></p>
<div id = "dinerQuestions"> </div>
<p><<linkreplace "Ask why you're handling Mister Van Horn.">>
<<replace "#dinerQuestions">>
<p><<shelly>>I don't know. I was told you're the one who will deal with him now and what Mister Van Horn wants, he gets. Don't worry, you mostly just have
to give him his meal when he comes in with Miss Carpenter, his assistant. If he is pleased with you, you may get a nice tip out of it.<</shelly>></p>
<p>She smirks a little at you and then shrugs one shoulder.</p>
<p><<shelly>>If you want to share any good tips you get from him, I won't complain.<</shelly>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Ask who the cook is.">>
<<replace "#dinerQuestions">>
<p>Shelly gets an odd look when you ask that question.</p>
<<set _randPercep to random(0,100)>>
<<if _randPecep lte 5>> /*crit success */
<p>You notice her eyes glaze over for a moment and her pupils dilate. If you hadn't been watching you might not have noticed.
What the hell? It's almost like she briefly is somewhere else. But then her eyes change back to normal.</p>
<<set $player.skillpass += 2>>
<<elseif _randPercep gte 95>> /*crit fail */
<p>You wait patiently for her to respond, figuring she is simply distracted by something.</p>
<<elseif $player.investigation gte 48>> /*pass */
<p>Her eyes seem to glaze over for a moment and you're about to ask if something is wrong when she answers you.</p>
<<set $player.skillpass += 1>>
<<elseif $player.investigation gte _randPercep>>
<p>Her eyes seem to glaze over for a moment and you're about to ask if something is wrong when she answers you.</p>
<<set $player.skillpass += 1>>
<<else>>
<p>You wonder what the look is about but shrug it off.</p>
<</if>>
<p><<shelly>>Don't worry about him. He never interacts with us or even really comes out of the kitchen.<</shelly>></p>
<</replace>>
<</linkreplace>></p>
<p><<linkreplace "Ask if she has any tips about the job.">>
<<replace "#dinerQuestions">>
<p>She smiles at the question and looks around to see if anyone is listening, then back at you.</p>
<p><<shelly>>Keep Mister Van Horn happy and you're probably good. But also Lou as well. When a guy is alone, feel free to flirt. But when he's with a woman, give her
lots of attention so she doesn't get pissed and convince him not to tip you. Also, some waitresses unbutton the top button or two of their uniforms to get more
tips. It's up to you if you want to do it or not.<</shelly>></p>
<</replace>>
<</linkreplace>></p>
<p><<link "Tell her you're ready to get to work." "waitress first day 2">>
<<addmins 15>>
<</link>></p>
<</ctp>><<ctp "lapdance">>
<p>He moves over to the couch and beckons you closer. He takes out his phone and lays it on the couch beside him. At first you fear he is going to record you but he turns on some
music and you let out a breath you didn't even know you'd been holding. He motions to your shirt and you nod, slowly unbuttoning it. You take a long breath, preparing for what
is to come.</p>
<p><<link "Shrug off your shirt.">>
<<ctpAdvance "lapdance">>
<</link>></p>
<<ctpNext clear>>
<p>He grabs your hips, startling you and positions you so you are straddling his knee. You prepare yourself then begin a slow, grinding lapdance, trying to keep time with the
music. You briefly wonder if he will offer you cash this time but he makes no move to do so. <i>What the hell is wrong with me? I'm practically expecting money for dancing?</i>
</p>
<p>[img["images/events/waitressLapDanceForfeit.jpg"]]</p>
<p><<link "Do your best.">>
<<ctpAdvance "lapdance">>
<</link>></p>
<<ctpNext clear>>
<<set _randDance to random(0,100)>> /* random dance chance */
<<if _randDance lte 5>> /*crit success! */
<<set $player.skillpass += 2>>
<<set $player.joblevel += 1>> /*lou is so happy he forgives some job issues. */
<p>You lapdance like you were born to it. Your hips sway in ways you didn't even know they could and your nipples harden as you let yourself go to the moment. You
glance down and see that Lou is enjoying it too. Even if you couldn't see his expression, the bulge in his pants makes it clear he approves. When the song ends you
are covered in a light sheen of sweat and Lou is actually red in the face.</p>
<p><<lou>>Very good <<print $player.name + ".">>Keep that up and, well, I'll be very impressed by you.<</lou>></p>
<p>He returns to his desk and you quickly redress. He waves a goodbye and you head for the door.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 20>>
<</link>></p>
<<else>>
<<link "Return home." "B&B Bedroom">><<addmins 20>><</link>>
<</if>>
<<elseif _randDance gte 95>> /*crit fail! */
<p>You're not just not good at this. You're terrible. You actually lose your balance and almost fall on him. Normally the fact you almost press your chest into his
face would probably make him happy but he yelps as you also knee him in the groin. He pushes you away and stands.</p>
<p><<lou>>Go home. I won't fire you because you tried, but I hope you do better in the future. <</lou>></p>
<p>You flinch and quickly dress than hurry to the door.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 20>>
<</link>></p>
<<else>>
<<link "Return home." "B&B Bedroom">><<addmins 20>><</link>>
<</if>>
<<elseif $player.fitness gte 55>> /*hard to lapdance with no experience! */
<<set $player.skillpass += 1>>
<p>It's not an amazing lapdance. You're clearly not a professional but he doesn't seem to mind at all. He gives you an approving nod and after several long minutes the
song on his phone ends. He pats your hip and eases you back so he can stand. </p>
<p><<lou>>Well done. I'll see you tomorrow.<</lou>></p>
<p>You put your shirt back on as he returns to his desk and hurry to the door.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 20>>
<</link>></p>
<<else>>
<<link "Return home." "B&B Bedroom">><<addmins 20>><</link>>
<</if>>
<<elseif $player.fitness gte _randDance>>
<<set $player.skillpass += 1>>
<p>It's not an amazing lapdance. You're clearly not a professional but he doesn't seem to mind at all. He gives you an approving nod and after several long minutes the
song on his phone ends. He pats your hip and eases you back so he can stand. </p>
<p><<lou>>Well done. I'll see you tomorrow.<</lou>></p>
<p>You put your shirt back on as he returns to his desk and hurry to the door.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 20>>
<</link>></p>
<<else>>
<<link "Return home." "B&B Bedroom">><<addmins 20>><</link>>
<</if>>
<<else>>
<p>Your attempt at a dance is clumsy and you get the feeling that if you didn't have bare breasts to keep his attention he'd probably be bored and push you away but
you manage to finish it. He sighs and eases you back then stands and moves towards his desk.</p>
<p><<lou>>Well, you tried. I'll give you that. See you tomorrow <<print $player.name + ".">><</lou>></p>
<p>You put your shirt back on and head for the door without another word.</p>
<<if $totalGameDays gte 6>>
<p><<link "Head home." "Blackwood AfterWork">>
<<addmins 20>>
<</link>></p>
<<else>>
<<link "Return home." "B&B Bedroom">><<addmins 20>><</link>>
<</if>>
<</if>>
<</ctp>>/* For morning and afternoon. Do random number of tables and tips based on a random number. Add it to the tips variable . Success based on persuasion check
For Mister Van Horn do the same
For break make a new scene and room. Have Lou interactions?
Do it similarly to mayor by checking the Done variable to tee up the various parts of the job. Final check to talk to Lou.
<<set $events.dinerJobSuccess to 0>>
<<set $events.dinerMorningTablesServed to false>>
<<set $events.dinerLunch to false>>
<<set $events.dinerAfteroonTablesServed to false>>
<<set $evemts.dinerTips to 0>>
<<set $evemts.dinerVanHornService to false>>
<<set $events.dinersDutiesDone to 0>>
*/
<<if $totalGameDays eq 4>>
<<include "Waitress First Friday">> /* Makeup */
<<else>>
<<if $events.dinerDutiesDone is 0 and $events.dinerMorningTablesServed is false>> /*morning tables served */
<p>You prepare to start your day and move out onto the main diner floor. You hope the day goes well!</p>
<p><<linkreplace "Wait on morning patrons.">>
<<set $events.dinerDutiesDone += 1>>
<<set _randTips to random(1,5)>> /*amount of tips to add Multiply by number of tables.*/
<<set _randService to random(0,100)>> /* random check for how the serving goes. */
<<set _randTables to random(4,10)>> /* number of tables served. */
<<addhours 3>>
<<set $player.energy -=15>>
<<set _randGrope to random(0,100)>>
<<ctp "morningShift">>
<p>During the morning shift you serve <<print _randTables>> tables.</p>
<<if $player.makeup eq true>>
<p>[img["images/events/newWaitressMakeupMorning.jpg"]]</p>
<<else>>
<p>[img["images/events/newWaitressMorning.jpg"]]</p>
<</if>>
<<if _randService lte 5>> /*crit success */
<<set $player.skillpass += 2>>
<<set $events.dinerJobSuccess += 2>>
<<set $events.dinerTips to $events.dinerTips + ((_randTips * _randTables) * 2)>>
<p>The morning goes really well and you get a lot of tips! Everyone you interact with seems very happy with your service and are very friendly.</p>
<<elseif _randService gte 95>> /*crit fail! */
<<set $events.dinerJobSuccess -= 2>>
<p>The morning goes terribly and not only do you not get tips but you actually drop some plates and get complaints made against you! It feels like
everyone is in a terrible mood and it's hard not to let it drag your mood down as well.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte 48>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>>
<<set $events.dinerTips to $events.dinerTips + ( _randTips * _randTables)>>
<p>The morning goes well and you get some decent tips. People are generally friendly and some even smile at you and compliment you.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte _randService>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>>
<<set $events.dinerTips to $events.dinerTips + ( _randTips * _randTables)>>
<p>The morning goes well and you get some decent tips. People are generally friendly and some even smile at you and compliment you.</p>
<<else>>
<<set $events.dinerJobSuccess -= 1>>
<p>The morning goes poorly and you get no tips but at least you're not complained about as far as you know. Still, you don't get any tips and it's hard
just to make it through the rest of the morning without becoming down about how things are going. </p>
<</if>>
<<if _randGrope lte 30>> /*random groping */
<p>[img["images/events/newWaitressMorningGrope.jpg"]]</p>
<p>During your morning shift someone gropes you. You feel a hand squeezing your ass. No one else seems to notice or at least doesn't comment!</p>
<p><<link "Blush and say nothing.">>
<<set $events.dinerTips to $events.dinerTips + 10>>
<<set $player.dominance -= 1>>
<<ctpAdvance "morningShift">>
<</link>></p>
<p><<link "Grin and press your ass back against the groping hand.">>
<<set $events.dinerTips to $events.dinerTips + 10>>
<<set $player.corruption += 1>>
<<ctpAdvance "morningShift">>
<</link>></p>
<p><<link "Reach behind you and shove their hand off of your ass.">>
<<set $player.dominance += 1>>
<<ctpAdvance "morningShift">>
<</link>></p>
<<else>>
<<link "Finish the morning part of your shift.">>
<<run Engine.play("waitress new diner")>>
<</link>>
<</if>>
<<ctpNext clear>>
<p>After the groping and the rest of the morning shift you are ready to continue with your day.</p>
<<link "Finish the morning part of your shift.">>
<<run Engine.play("waitress new diner")>>
<</link>>
<</ctp>>
<</linkreplace>></p>
<<elseif $events.dinerDutiesDone is 1 and $events.dinerVanHornService is false>> /* serving Van Horns */
<<ctp "VanHornDiner">>
<p>[img["images/events/newWaitressVanHorn.jpg"]]</p>
<p>You look over as you hear the front door open and see Mister Van Horn and Riley enter. They move directly towards you. She stands in what looks almost like a military pose
and watches you and the rest of the restaraunt carefully even as she speaks to you. As usual they want the sandwich he prefers. It is a mix of tuna, rasberry jam and
a wheat square breakfast ceral on wheat bread. It's made special for him as far as you know.</p>
<p><<riley>>Mister Van Horn would like his usual to go please.<</riley>></p>
<p><<linkreplace "Wave to Mister Van Horn and Riley when they comes in.">>
<<toggleclass "#vanhorn" "hidden">>
<<set $events.dinerDutiesDone += 1>>
<<set _randTips to random(10,50)>> /*amount of tips to add */
<<set _randService to random(0,100)>> /* random check for how the serving goes. */
<<addmins 30>>
<<set $player.energy -=10>>
<<if _randService lte 5>> /*crit success */
<<set $player.skillpass += 2>>
<<set $events.dinerJobSuccess += 3>> /*They're very important! */
<<set $events.dinerTips to $events.dinerTips + ((_randTips ) * 2)>>
<p>Something about your service today is extremely pleasing. Mister Van Horn nods to you and Riley even smiles! Riley presses a fairly large tip into your hand
and you turn to see Lou standing nearby. He is beaming and nods to you, looking very pleased.</p>
<<elseif _randService gte 95>> /*crit fail! */
<<set $events.dinerJobSuccess -= 3>> /*They're very important! */
<p>You actually grab the wrong meal and bring it to them then have to rush back for the right one. They're clearly displeased and you look
over your shoulder to see Lou watching from the kitchen with a scowl on his face! Riley stares at you with disapproval.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte 48>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 2>> /*They're very important! */
<<set $events.dinerTips to $events.dinerTips + ( _randTips)>>
<p>You serve them well and they seem quite happy. Riley passes a decent tip to you and gives you an approving nod.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte _randService>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 2>> /*They're very important! */
<<set $events.dinerTips to $events.dinerTips + ( _randTips)>>
<p>You serve them well and they seem quite happy. Riley passes a decent tip to you and gives you an approving nod.</p>
<<else>>
<<set $events.dinerJobSuccess -= 2>> /*They're very important! */
<p>You're late bringing them their food and Mister Van Horn looks displeased, at least, you think he does. It's hard to tell with the gas mask.
Riley looks unhappy and scowls at you.</p>
<</if>>
<</linkreplace>></p>
<div id="vanhorn" class="hidden">
/* Add ability to ask about sandwich and stuff learned from library. */
<<link "Hand over the odd sandwich he orders.">>
<<ctpAdvance "VanHornDiner">>
<</link>>
</div>
<<ctpNext clear>>
<<if not $playerKnowledge.contains("karl2")>>
<p><<linkreplace "Ask about the sandwich.">>
<<set $secrets.karl2 to "Karl told you that his sandwich is his repetence for past acts. He didn't specify what those were.">>
<<set $playerKnowledge.pushUnique("karl2")>>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn says that the sandwich is his repentence for his past. And that is all he is prepared to say about it.<</riley>></p>
<</linkreplace>></p>
<</if>>
<<if $playerKnowledge.contains("karl1" and not $playerKnowledge.contains("karl3"))>>
<p><<linkreplace "Ask about the book of Solomon Falls history that Karl's family owns.">>
<<set $secrets.karl3 to "Karl told you that the book was stolen around the same time Lisa disappeared.">>
<<set $playerKnowledge.pushUnique("karl3")>>
<<set $relationships.riley += 5>>
<<set $replationships.karl += 5>>
<p><<karl>><b>... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...</b><</karl>></p>
<p><<riley>>Mister Van Horn congratulates you on your detective work. Yes, his family did have one of the only remaining copies of the Complete History
of Solomon Falls. However, it disappeared at around the same time that Lisa Patterson did.<</riley>></p>
<</linkreplace>></p>
<</if>>
<p>After some short discussions with you Riley takes Mister Van Horn to the door and you prepare to go back to work.</p>
<<link "Smile at them as they leave.">>
<<run Engine.play("waitress new diner")>>
<</link>>
<</ctp>>
<<elseif $events.dinerDutiesDone is 2 and $events.dinerLunch is false>> /* Lunch with Lou */
<p>Your day is now half over and you let out a breath. Your feet are sore and your day is only half over. Thankfully, it's time for lunch so you'll get a break.</p>
<<link "Go to the break room to eat lunch." "Diner breakroom">>
<<set $events.dinerDutiesDone += 1>>
<</link>>
<<elseif $events.dinerDutiesDone is 3 and $events.dinerAfternoonTablesServed is false>> /* Afternoon tables served */
<p>You're starting to get tired and your feet are starting to kill you but at least your day is around half over. You prepare to face the afternoon diners.</p>
<p><<linkreplace "Wait tables as the afternoon passes.">>
<<set $events.dinerDutiesDone += 1>>
<<set _randTips to random(1,5)>> /*amount of tips to add */
<<set _randService to random(0,100)>> /* random check for how the serving goes. */
<<set _randTables to random(4,10)>> /* number of tables served. */
<<addhours 3>>
<<set $player.energy -=15>>
<<set _randGropeAfternoon to random(0,100)>>
<<ctp "afternoonShift">>
<p>During the afternoon shift you serve <<print _randTables>> tables.</p>
<<if $player.makeup eq true>>
<p>[img["images/events/newWaitressMakeupAfternoon.jpg"]]</p>
<<else>>
<p>[img["images/events/newWaitressAfternoon.jpg"]]</p>
<</if>>
<<if _randService lte 5>> /*crit success */
<<set $player.skillpass += 2>>
<<set $events.dinerJobSuccess += 2>>
<<set $events.dinerTips to $events.dinerTips + ((_randTips * _randTables) * 2)>>
<p>You worried you'd be too tired to do well this afternoon but you do even better than you expected!</p>
<<elseif _randService gte 95>> /*crit fail! */
<<set $events.dinerJobSuccess -= 2>>
<p>The afternoon goes terribly and not only do you not get tips but you're so tired you nearly nod off and people complain!</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte 48>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>>
<<set $events.dinerTips to $events.dinerTips + ( _randTips * _randTables)>>
<p>The afternoon goes well and you get some decent tips.</p>
<<elseif $player.persuasion + ($player.joblevel * 5) gte _randService>>
<<set $player.skillpass += 1>>
<<set $events.dinerJobSuccess += 1>>
<<set $events.dinerTips to $events.dinerTips + ( _randTips * _randTables)>>
<p>The afternoon goes well and you get some decent tips.</p>
<<else>>
<<set $events.dinerJobSuccess -= 1>>
<p>The afternoon goes poorly and you get no tips but at least you're not complained about as far as you know.</p>
<</if>>
<<if _randGropeAfternoon lte 30>> /*random groping */
<p>[img["images/events/newWaitressAfternoonGrope.jpg"]]</p>
<p>During your afternoon shift someone gropes you. You feel a hand squeezing your ass. No one else seems to notice or at least doesn't comment!</p>
<p><<link "Blush and say nothing.">>
<<set $events.dinerTips to $events.dinerTips + 10>>
<<set $player.dominance -= 1>>
<<ctpAdvance "afternoonShift">>
<</link>></p>
<p><<link "Grin and press your ass back against the groping hand.">>
<<set $events.dinerTips to $events.dinerTips + 10>>
<<set $player.corruption += 1>>
<<ctpAdvance "afternoonShift">>
<</link>></p>
<p><<link "Reach behind you and shove their hand off of your ass.">>
<<set $player.dominance += 1>>
<<ctpAdvance "afternoonShift">>
<</link>></p>
<<else>>
<p>Thankfully your day is over. You let out a breath and prepare to finish up.</p>
<<link "Finish your shift.">>
<<run Engine.play("waitress new diner")>>
<</link>>
<</if>>
<<ctpNext clear>>
<p>Thankfully your day is over. You let out a breath and prepare to finish up.</p>
<<link "Finish your shift.">>
<<run Engine.play("waitress new diner")>>
<</link>>
<</ctp>>
<</linkreplace>></p>
<<elseif $events.dinerDutiesDone is 4>>
<p>You've finally finished your work for the day. Time to go check in with Lou. You check your tips and see you made <<print "$" + $events.dinerTips + ".">></p>
<<link "Head to Lou's office to check in." "Lous diner office">>
<<set $player.jobdays +=1>>
<<set $player.money to $player.money + ($player.jobpay + $events.dinerTips)>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(17)>>
<<if $events.dinerJobSuccess gte 0>> /*more successes than failures improves job performance */
<<set $player.joblevel += 1>>
<<else>>
<<set $player.joblevel -= 1>>
<</if>>
<</link>>
<<else>>
<</if>>
<</if>><<ctp "firstDay">>
<<set $player.currentlook to "images/people/RachelUIbar.png">>
<p>[img["images/events/Dream1Wakingup.jpg"]]</p>
<p>You wake up, back in your bedroom in the bed and breakfast. You are breathing heavily and are pretty sure you'll need a shower
before you start your day today. You've never had a dream that lucid or intense before and despite your best efforts, you can't shake it from your
mind.</p><<set $player.energy to $player.maxenergy>>
<p><<say $player.fullname $player.saypic>>I can't help feeling like that was real...<</say>></p>
<<link "Sit up.">>
<<ctpAdvance "firstDay">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/Dream1Wakingup2.jpg"]]</p>
<p>You sit up from under your covers and wince as a small headache hits your head. You shiver as you think back on the dream and realize with a bit of
surprise that you're somewhat aroused! What the hell is going on? You've been aroused by dreams before sure, but that dream was so surreal, so odd. Why did it
arouse you? Or is it something else? The more you think about it, the more you feel like it is something else causing the arousal. Almost like some force you
can't see is encouraging you to feel aroused. <<if $playerKnowledge.includes("janice1")>><i>I wonder if Janice was aroused after her dream? No! Best not to think
about that!</i><</if>> You frown, thinking back on the dream. The strange creature that was there. The things it said to you. It all seems so vivid and is refusing
to fade like a normal dream would.</p>
<<set $player.corruption += 1>> /* The town's corruption is starting. */
<<link "Gasp in shock.">>
<<ctpAdvance "firstDay">>
<</link>>
<<ctpNext clear>>
<<if $player.tg is true>>
<<ctp "tg1">>
<p>You go to reach for your glasses but suddenly realize the room is crystal clear. You blink and look around in shock then look down at youe new body. It's real!
You're a woman! How the hell did this happen? Your head spins as the reality of the situation washes over you. For a moment you think maybe you're still asleep
but it's clear that you're not. Whatever happened to you in that dream was real! You sway slightly in your bed, blinking and just stare at your new body as it all
sinks in. You think about the odd things Janice said and the bird. They had clearly been expecting a woman. And what? They made you into one in your sleep?</p>
<<link "Check out your new body.">>
<<ctpAdvance "tg1">>
<</link>>
<<ctpNext clear>>
<<set $player.corruption += 1>>
<p>[img["images/events/masterbate1.jpg"]]</p>
<p>You tell yourself it's because of the arousal you woke with. But you just can't help touching this new body. You start by slowly sliding your fingers over your naked flesh.
You're shocked at how silky soft your skin is and it's very sensitive too! You bite your lip when your fingers move slowly down your belly. Your stomach flutters as you shift
your weight and your fingers begin exploring the new moist slit between your legs.</p>
<p><<say $player.fullname $player.saypic>>I...can't...believe...how...good...this...feels...<</say>></p>
<<link "Continue touching yourself.">>
<<ctpAdvance "tg1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate2.jpg"]]</p>
<p>You slowly slide a finger inside yourself and gasp when your new pussy seems to grasp at your finger. You experiment, caressing inside your moist entrance, trying to
find what feels good. Your exploring fingers find a spot deep inside that sends a shudder through you and you fall onto your back, you free hand moving to play with your
breast. Your heart pounds in your chest as you begin to twist and tug on your nipple, adding a little pinch that causes your spine to arch. Down below, you brush your
thumb against the swollen nub at the top of your pussy which you quickly realize is your clit. You clumsily play with it and soon your experimentation brings you to
the height of ecstasy. You clench your jaw shut in an effort to avoid screaming your pleasure. Your whole body shakes and trembles for what feels like an eternity
as you let the pleasure rush through you. You lay there aftwards basking in the afterglow.</p>
<<link "Sigh in pleasure.">>
<<ctpAdvance "tg1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate3.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Mmmm...I could get used to this. Though I <b>definitely</b> need a shower now! Still, what the hell came over me?<</say>></p>
<p>You stare at the ceiling, thinking about these sensations and the almost uncontrollable urge to touch this new body you had. Something's wrong and not just with the fact
you're no longer a man. The urges were so strong and you'd been unable to resist them. You hadn't even wanted to, not really. You know it's not just because you're a woman now,
something else is happening and it worries you. You lay there until you have your breathing under control then get up. You remember finding some towels in one of the closets.
You open the closet and have yet another shock. All of your clothes have been replaced by female clothes! You grab a towel with a sigh and wrap it around yourself before leaving
your room and going to the bathroom to shower.</p>
<<link "Take a shower." "B&B Shower">>
<<set $player.corruption += 1>>
<<set $headerImg to "images/places/B&B Bathroom.png">>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<<set $player.fem += 2>>
<<addmins 20>>
<</link>>
<</ctp>>
<<else>>
<<ctp "fem1">>
<p>You look down at your hand and jump as you see the cloth wrapped around it just like it was in the dream. The cloth is covered in blood and you slowly unwrap it,
looking at your palm. You have a small scar there that hadn't been on your hand the night before. Not only were you injured just like in your dream but it is already
healed? You shiver at the thought that this might only be the beginning. <<if $playerKnowledge.includes("janice1")>>You wonder if this is what it was like for Janice.
<</if>></p>
<p><<say $player.fullname $player.saypic>>It was all real....<</say>></p>
<p>As you think about the implications your attention is drawn back to your arousal. You're not sure why you woke up so aroused today but it is undeniable. Once again you
feel like some outside force is pushing this arousal on you. You hesitate but the urges are simply too strong.</p>
<<link "Touch yourself.">>
<<ctpAdvance "fem1">>
<<set $player.corruption += 1>>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate1.jpg"]]</p>
<p>You start by slowly sliding your fingers over your naked flesh. You've always enjoyed how silky soft your skin is and it's very sensitive too! You bite your lip
when your fingers move slowly down you belly. Your stomach flutters as you shift your weight and your fingers begin exploring the moist slit between your legs.</p>
<p><<say $player.fullname $player.saypic>>Mmmmm...I needed this...<</say>></p>
<<link "Continue touching yourself.">>
<<ctpAdvance "fem1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate2.jpg"]]</p>
<p>You slowly slide a finger inside yourself and gasp when your pussy seems to grasp at your finger. Your exploring fingers find your g-spot, sending a shockwave
of pleasure through you, and you fall onto your back, you free hand moving to play with your breast. Your heart pounds in your chest as you begin to twist and tug on your nipple, adding a little pinch that causes your spine to arch. Down below,
you brush your thumb against the swollen nub of your clit. You carress it and your touch brings you to the height of ecstasy. You clench your jaw shut
in an effort to avoid screaming your pleasure. Your whole body shakes and trembles for what feels like an eternity as you let the pleasure rush
through you. You lay there aftwards basking in the afterglow.</p>
<<link "Sigh in pleasure.">>
<<ctpAdvance "fem1">>
<</link>>
<<ctpNext clear>>
<p>[img["images/events/masterbate3.jpg"]]</p>
<p><<say $player.fullname $player.saypic>>Damn, that was nice. Though I <b>definitely</b> need a shower now!<</say>></p>
<p>You stare at the ceiling, thinking about these sensations and the almost uncontrollable urge to touch yourself this morning. Something's wrong. The urges were so strong and
you'd been unable to resist them.You lay there until you have your breathing under control then get up. You remember finding some towels in one of the closets. You open the closet and grab a towel,
wrapping it around yourself before leaving your room and going to the bathroom to shower.</p>
<<link "Take a shower." "B&B Shower">>
<<set $player.corruption += 1>>
<<set $player.currentlook to $player.uibarpic>>
<<set $player.uibarpic to "images/people/pcTowel.png">>
<<addmins 20>><</link>>
<</ctp>>
<</if>>
<</ctp>>