<h2>Your status</h2>
<<hovertip "You have no friends">>Lonely Wolf<</hovertip>>
<<hovertip "You have nothing special">>Normal Guy<</hovertip>>
<<hovertip "Study in the school's library for 15 times">>Intellectual<</hovertip>>
<<hovertip "Train in the school's gym for 15 times">>Athlete<</hovertip>>
<<hovertip "Develop your charima for 15 times">>Flatterer<</hovertip>>
<<hovertip "Succed in at leasts two events, in the Middle Party Quest">>Party Kid<</hovertip>>
<<hovertip "Play 15 time with your computer">>Gamer<</hovertip>>
<<hovertip "Ear a total of 100 relationship point with your mother">>Mama's Boy<</hovertip>>
<<hovertip "Ear a total of 100 relationship point with your sister">>Familiar Best Friend<</hovertip>>
<<hovertip "Complete the Middle School">>Middle Education<</hovertip>>
<<hovertip "Complete the Elementary School">>Elementary Education<</hovertip>>
<<hovertip "Complete the High School">>High Education<</hovertip>>
<<hovertip "Enter the Otaku Club">>Nerd Coven<</hovertip>>
<<hovertip "Enter the Jock Chicks">>Jock Reunion<</hovertip>>
<<hovertip "Be popular">>Popularity<</hovertip>>''Found a bug?''
To report it join the discord server or send a message on Patreon (free member also).
<div><a href="http://www.patreon.com" style="border: none;" target="_blank"><video autoplay muted loop style="width: 75%;"><source src="video/varie/patreon.mp4"></video></a></div>
<a href="https://discord.gg/rNUGf8PQWy" style="border: none;" target="_blank"><img src="img/discord.webp" style="width: 75%"></a>
<<link "Return to Game" $return>><<set $passMenu.bug to false>><</link>><h2>Change look</h2>\
<section class='layout'>
\<div>Current style
[img[$mc.portrait]]
</div><div>New Style
<img id='newMcPortrait' src=''>
</div></section>
<section style='display: grid; grid-template-columns: repeat(3, 1fr);'><div>
<h3>Portrait Style</h3>\
<select id='pStyle' onchange='updatePortrait()'>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
</select>
</div><div>
<h3>Hair</h3>\
<select id='hair' onchange='updatePortrait()'>
<option value='black'>Black</option>
<option value='brown'>Brown</option>
<option value='blonde'>Blonde</option>
<option value='red'>Red</option>
</select>
</div><div>
<h3>Eyes</h3>\
<select id='eyes' onchange='updatePortrait()'>
<option value='brown'>Brown</option>
<option value='green'>Green</option>
<option value='blue'>Blue</option>
</select>
</div></section>
<<link [[Confirm|Barber]]>>
<<set $mc.portrait to _tmpPortrait>>
<<set $mcPortrait to _tmpStyle>>
<<set $mc.stat.money to Math.clamp($mc.stat.money - 10, 0, 9999999)>>
<</link>> [[Undo|Barber]]
<script>
function updatePortrait() {
const excludedAges = new Set(['unborn', 'child', 'preteen']);
let pStyle = '';
let anime = 'anime/';
if (!excludedAges.has(SugarCube.State.variables.mc.age || SugarCube.settings.portraitStyle != 'Anime')) {
pStyle = document.getElementById('pStyle').value;
SugarCube.State.temporary.tmpStyle = pStyle;
anime = '';
}
let hair = document.getElementById('hair').value;
let eyes = document.getElementById('eyes').value;
document.getElementById('newMcPortrait').src = SugarCube.State.temporary.tmpPortrait = `img/chara/mc/${anime}${SugarCube.State.variables.mc.age}/${eyes}/${hair}${pStyle}.webp`;
}
$(document).ready(function() {
$('#pStyle').val(SugarCube.State.variables.mcPortrait);
$('#hair').val(SugarCube.State.variables.mc.hair);
$('#eyes').val(SugarCube.State.variables.mc.eyes);
$('#newMcPortrait').attr('src', SugarCube.State.variables.mc.portrait);
});
</script><style>
section.layout img {
width: 15vw;
border: 0.2vw solid white;
border-radius: 0.5vw;
}
</style><<nobr>>
<style>body {background-image: url("img/scenario/blur/barber.webp");}</style>
<</nobr>><<set $tmpName to "">><<set $tmpSurname to "">>\
\<h3>Elsa</h3>
Current name: $elsa.name
New name: <<textbox "$tmpName"$elsa.name>>
Current surname: $elsa.surname
New surname: <<textbox "$tmpSurname"$elsa.surname>>
[[Confirm|alterElsaConfirm]] [[Undo|Characters]]<<set $tmpName to "">><<set $tmpSurname to "">>\
\<h3>Eva</h3>
Current name: $eva.name
New name: <<textbox "$tmpName"$eva.name>>
Current surname: $eva.surname
New surname: <<textbox "$tmpSurname"$eva.surname>>
[[Confirm|alterEvaConfirm]] [[Undo|Characters]]<<set $tmpName to "">><<set $tmpSurname to "">>\
\<h3>Iris</h3>
Current name: $iris.name
New name: <<textbox "$tmpName"$iris.name>>
Current surname: $iris.surname
New surname: <<textbox "$tmpSurname"$iris.surname>>
[[Confirm|alterIrisConfirm]] [[Undo|Characters]]<<nobr>><<if $update is undefined>><<set $tmpMonth to 0>><<set $tmpDay to 1>>
<<set $tmpName to $mc.name>>
<<set $tmpSurname to $mc.surname>>
<<set $tmpHair to $mc.hair>>
<<set $tmpEyes to $mc.eyes>><</if>>
<</nobr>><h3>MC</h3>
Current name: $mc.name
New name: <<textbox "$tmpName" $tmpName>>
Current surname $mc.surname
New surname: <<textbox "$tmpSurname" $tmpSurname>>
@@Warning - Changing mc's surname, will change also the surname of his family@@
Current birth date: <<print setup.mcFormatDate()>> @@(mm/dd/yyyy)@@
New birth date: <select id="month" onchange="updateMonth()" autocomplete="off">
<option value="0" selected>January</option>
<option value="1">February</option>
<option value="2">March</option>
<option value="3">April</option>
<option value="4">May</option>
<option value="5">June</option>
<option value="6">July</option>
<option value="7">August</option>
<option value="8">September</option>
<option value="9">October</option>
<option value="10">November</option>
<option value="11">December</option>
</select> / <select id="day" onchange="updateDay()" autocomplete="off">
<option value="1" selected>1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
<option value="21">21</option>
<option value="22">22</option>
<option value="23">23</option>
<option value="24">24</option>
<option value="25">25</option>
<option value="26">26</option>
<option value="27">27</option>
<option value="28">28</option>
<option value="29">29</option>
<option value="30">30</option>
<option value="31">31</option>
</select> / 2005
[[Confirm|AlterMcConfirm]] [[Undo|AlterMcUndo]]
\<script>
function updateBDate(bMonth, bDay) {
SugarCube.State.variables.mc.bday = new Date(2005, bMonth, bDay);
}
function updateMonth() {
const daysMax = [31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31][document.getElementById("month").value];
const selectedDay = document.getElementById("day");
let bMonth = 0;
selectedDay.innerHTML = '';
for (let i = 1; i <= daysMax; i++) {
selectedDay.add(new Option(i, i));
}
bMonth = parseInt(document.getElementById("month").value);
updateBDate(bMonth, 1);
}
function updateDay() {
let bMonth = parseInt(document.getElementById("month").value);
let bDay = parseInt(document.getElementById("day").value);
updateBDate(bMonth, bDay);
}
document.getElementById("month").selectedIndex = 0;
document.getElementById("day").selectedIndex = 0;
</script><<set $mc.name to $tmpName>>
<<set $mc.surname to $tmpSurname>>
<<set $mom.surname to $tmpSurname>>
<<set $sis.surname to $tmpSurname>>
<<set $grandma.surname to $tmpSurname>>
<<set $aunt.surname to $tmpSurname>>
<<set $mc.bday to new Date(2005, $tmpMonth, $tmpDay)>>
<<set $mc.hair to $tmpHair>>
<<set $mc.eyes to $tmpEyes>>
<<set $gameVar.mcPortrait to $mcPortrait>>
<<if $mc.age is "teen">><<set $mc.portrait to "img/chara/mc/" + $mc.age + "/" + $mc.eyes + "/" + $mc.hair + $gameVar.mcPortrait + ".webp">>
<<else>><<set $mc.portrait to "img/chara/mc/" + $mc.age + "/" + $mc.eyes + "/" + $mc.hair + ".webp">><</if>>
<<unset $tmpName>>
<<unset $tmpSurname>>
<<unset $tmpMonth>>
<<unset $tmpDay>>
<<unset $tmpHair>>
<<unset $tmpEyes>>
<<unset $update>>
<<goto [[Characters]]>><<unset $tmpName>>
<<unset $tmpSurname>>
<<unset $tmpMonth>>
<<unset $tmpDay>>
<<unset $tmpHair>>
<<unset $tmpEyes>>
<<unset $update>>
<<if $tmpPortrait isnot undefined>><<unset $tmpPortrait>><</if>>
<<goto [[Characters]]>><<nobr>><<set $tmpName to "">>
<<set $tmpSurname to "">>
<<endnobr>><h3>Aunt</h3>
Current name: $aunt.name
New Name: <<textbox "$tmpName"$aunt.name>>
Current Surname: $aunt.surname
New Surname: <<textbox "$tmpSurname"$aunt.surname>>
@@Warning - Changing aunt's surname, will change also the surname of all her family@@
[[Confirm|alterAuntConfirm]] [[Undo|Characters]]<<set $aunt.name to $tmpName>>
<<set $aunt.surname to $tmpSurname>>
<<set $mom.surname to $tmpSurname>>
<<set $sis.surname to $tmpSurname>>
<<set $grandma.surname to $tmpSurname>>
<<set $mc.surname to $tmpSurname>>
<<unset $tmpName>>
<<unset $tmpSurname>>
<<goto [[Characters]]>><h3>Dad</h3>
<<nobr>>
<<set $tmpName to "">>
<<set $tmpSurname to "">>
<<endnobr>>Current name: $dad.name
New name: <<textbox "$tmpName" $dad.name>>
Current surname: $dad.surname
New surname: <<textbox "$tmpSurname" $dad.surname>>
[[Confirm|alterDadConfirm]] [[Undo|Characters]]<<set $dad.name to $tmpName>>
<<set $dad.surname to $tmpSurname>>
<<unset $tmpName>>
<<unset $tmpSurname>>
<<goto [[Characters]]>><<set $elsa.name to $tmpName>>
<<set $elsa.surname to $tmpSurname>>
<<unset $tmpName>>
<<unset $tmpSurname>>
<<goto [[Characters]]>><<set $eva.name to $tmpName>>
<<set $eva.surname to $tmpSurname>>
<<unset $tmpName>>
<<unset $tmpSurname>>
<<goto [[Characters]]>><<set $iris.name to $tmpName>>
<<set $iris.surname to $tmpSurname>>
<<unset $tmpName>>
<<unset $tmpSurname>>
<<goto [[Characters]]>><h3>Mom</h3>
<<nobr>>
<<set $tmpName to "">>
<<set $tmpSurname to "">>
<<endnobr>>Current name: $mom.name
New name: <<textbox "$tmpName"$mom.name>>
Current surname: $mom.surname
New surname: <<textbox "$tmpSurname"$mom.surname>>
@@Warning - Changing mom's surname, will change also the surname of all her family@@
[[Confirm|alterMomConfirm]] [[Undo|Characters]]<<set $mom.name to $tmpName>>
<<set $mom.surname to $tmpSurname>>
<<set $sis.surname to $tmpSurname>>
<<set $grandma.surname to $tmpSurname>>
<<set $aunt.surname to $tmpSurname>>
<<set $mc.surname to $tmpSurname>>
<<unset $tmpSurname>>
<<unset $tmpName>>
<<goto [[Characters]]>><<set $tmpName to "">>\
\<<set $tmpSurname to "">>\
\<h3>Sister></h3>
Current name: $sis.name
New name: <<textbox "$tmpName"$sis.name>>
Current surname: $sis.surname
New surname: <<textbox "$tmpSurname"$sis.surname>>
@@Warning - Changing mom's surname, will change also the surname of all her family@@
[[Confirm|alterSisConfirm]] [[Undo|Characters]]<<set $sis.name to $tmpName>>
<<set $aunt.surname to $tmpSurname>>
<<set $mom.surname to $tmpSurname>>
<<set $sis.surname to $tmpSurname>>
<<set $grandma.surname to $tmpSurname>>
<<set $mc.surname to $tmpSurname>>
<<unset $tmpName>>
<<unset $tmpSurname>>
<<goto [[Characters]]>><<set $tmpName to "">><<set $tmpSurname to "">>\
\<h3>Childhood Friend</h3>
Current name: $elias.name
New name: <<textbox "$tmpName"$elias.name>>
Current surname: $elias.surname
New surname: <<textbox "$tmpSurname"$elias.surname>>
[[Confirm|altereliasConfirm]] [[Undo|Characters]]<<set $elias.name to $tmpName>>
<<set $elias.surname to $tmpSurname>>
<<unset $tmpName>>
<<unset $tmpSurname>>
<<goto [[Characters]]>><<set $tmpName to "">><<set $tmpSurname to "">>\
\<h3>Granmother</h3>
Current name: $grandma.name
New name: <<textbox "$tmpName"$grandma.name>>
Current surname: $grandma.surname
New surname: <<textbox "$tmpSurname"$grandma.surname>>
@@Warning - Changing mom's surname, will change also the surname of all her family@@
[[Confirm|altergrandmaConfirm]] [[Undo|Characters]]<<set $grandma.name to $tmpName>>
<<set $aunt.surname to $tmpSurname>>
<<set $mom.surname to $tmpSurname>>
<<set $sis.surname to $tmpSurname>>
<<set $grandma.surname to $tmpSurname>>
<<set $mc.surname to $tmpSurname>>
<<unset $tmpName>>
<<unset $tmpSurname>>
<<goto [[Characters]]>><<if $reReturn is undefined>><<set $reReturn to $return>><</if>><<unset $tmpName>><<unset $tmpSurname>><<unset $charaName>>
<h2>Game Characters</h2>
<section class="layoutChar">
/* Mc */
<<if $mc.age isnot "unborn">>
<div class="charContainer">
<h3>MC</h3>
<div class="charDiv">
[img[$mc.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $mc.name<br>Last Name: $mc.surname<br>Age: $mc.age<br>Hair color: $mc.hair<br>Eyes color: $mc.eyes<br>Birthday: <<print setup.mcFormatDate()>><br><br><<link [[Change data|AlterMC]]>><<script>>Dialog.close();<</script>><</link>>");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "mc">><</button>></span>
</div>
</div>
</div>
<</if>>
/* Mia - Mother */
<div class="charContainer">
<h3>$mom.name</h3>
<div class="charDiv">
[img[$mom.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $mom.name<br>Last Name: $mom.surname<br>Age: $mom.age<br>Status: Mother<br>Relation: $mom.rel<br><br><<link [[Change data|alterMom]]>><<script>>Dialog.close();<</script>><</link>>");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "mom">><</button>></span>
</div>
</div>
</div>
/* Father */
<div class="charContainer">
<h3>$dad.name</h3>
<div class="charDiv">
[img[$dad.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $dad.name<br>Last Name: $dad.surname<br>Age: $dad.age<br>Status: Father<br>Relation: ?<br><br><<link [[Change data|alterDad]]>><<script>>Dialog.close();<</script>><</link>>");
Dialog.open();
<</script>><</button>></span>
<span class="fakelink">Gallery</span>
</div>
</div>
</div>
/* Scarlet - Sister */
<<if $sis.age isnot "unborn">>
<div class="charContainer">
<h3>$sis.name</h3>
<div class="charDiv">
[img[$sis.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $sis.name<br>Last Name: $sis.surname<br>Age: $sis.age<br>Status: Sister<br>Relation: $sis.rel<br><br><<link [[Change data|alterSis]]>><<script>>Dialog.close();<</script>><</link>>");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "sis">><</button>></span>
</div>
</div>
</div>
<</if>>
/* Aunt */
<div class="charContainer">
<h3>$aunt.name</h3>
<div class="charDiv">
[img[$aunt.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $aunt.name<br>Last Name: $aunt.surname<br>Age: $aunt.age<br>Status: Aunt<br>Relation: $aunt.rel<br><br><<link [[Change data|alterAunt]]>><<script>>Dialog.close();<</script>><</link>>");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "aunt">><</button>></span>
</div>
</div>
</div>
/* Grandmother */
<div class="charContainer">
<h3>$grandma.name</h3>
<div class="charDiv">
[img[$grandma.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $grandma.name<br>Last Name: $grandma.surname<br>Age: $grandma.age<br>Status: Grandmother<br>Relation: $grandma.rel<br><br><<link [[Change data|altergrandma]]>><<script>>Dialog.close();<</script>><</link>>");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "grandma">><</button>></span>
</div>
</div>
</div>
/* Elias - Mc bf */
<<if $flag.elias>>
<div class="charContainer">
<h3>$elias.name</h3>
<div class="charDiv">
[img[$elias.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $elias.name<br>Last Name: $elias.surname<br>Age: $elias.age<br>Status: Best Friend<br>Relation: $elias.rel<br><br><<link [[Change data|alterelias]]>><<script>>Dialog.close();<</script>><</link>>");
Dialog.open();
<</script>><</button>></span>
<span class="fakelink">Gallery</span>
</div>
</div>
</div>
/* Ms. Ward - Elias' Mother */
<<if $ward>>
<div class="charContainer">
<h3><<checkLast $elias.name>> Mother</h3>
<div class="charDiv">
[img[$ward.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $ward.name<br>Relation: $ward.rel");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "ward">><</button>></span>
</div>
</div>
</div>
<</if>><</if>>
/* Iris - Otaku Club */
<<if $flag.otakuClub>>
<div class="charContainer">
<h3>$iris.name</h3>
<div class="charDiv">
[img[$iris.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $iris.name<br>Last Name: $iris.surname<br>Age: $iris.age<br>Status: Friend<br>Relation: $iris.rel<br><br><<link [[Change data|AlterIris]]>><<script>>Dialog.close();<</script>><</link>>");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "iris">><</button>></span>
</div>
</div>
</div>
/* Elliot - Otaku Club */
<div class="charContainer">
<h3>Elliot</h3>
<div class="charDiv">
<img src="img/chara/otakuClub/teen/elliot.webp">
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $elliot.name<br>Last Name: $elliot.surname<br>Age: teen<br>Status: Otaku Club Member");
Dialog.open();
<</script>><</button>></span>
<span class="fakelink">Gallery</span>
</div>
</div>
</div>
/* Max - Otaku Club */
<div class="charContainer">
<h3>Max</h3>
<div class="charDiv">
<img src="img/chara/otakuClub/teen/max.webp">
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $max.name<br>Last Name: $max.surname<br>Age: teen<br>Status: Otaku Club Member");
Dialog.open();
<</script>><</button>></span>
<span class="fakelink">Gallery</span>
</div>
</div>
</div>
<</if>>
/* Elsa */
<<if $flag.elsa>>
<div class="charContainer">
<h3>$elsa.name</h3>
<div class="charDiv">
[img[$elsa.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $elsa.name<br>Last Name: $elsa.surname<br>Age: $elsa.age<br>Status: Friend<br>Relation: $elsa.rel<br><br><<link [[Change data|AlterElsa]]>><<script>>Dialog.close();<</script>><</link>>");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "elsa">><</button>></span>
</div>
</div>
</div>
<</if>>
/* Eva */
<<if $flag.eva>>
<div class="charContainer">
<h3>$eva.name</h3>
<div class="charDiv">
[img[$eva.portrait]]
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: $eva.name<br>Last Name: $eva.surname<br>Age: $eva.age<br>Status: Friend<br>Relation: $eva.rel<br><br><<link [[Change data|AlterEva]]>><<script>>Dialog.close();<</script>><</link>>");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "eva">><</button>></span>
</div>
</div>
</div>
<</if>>
/* Miss Blake */
<<if $missBlake isnot undefined>>
<div class="charContainer">
<h3><<fullName missBlake>></h3>
<div class="charDiv">
<img src="img\chara\teacher\missBlakeFull.webp">
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: <<fullName missBlake>><br>Age: adult<br>Status: Teacher<br>Relation: $missBlake.rel");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "missBlake">><</button>></span>
</div>
</div>
</div>
<</if>>
/* Mrs Johnson */
<<if $mrsJohnson isnot undefined>>
<div class="charContainer">
<h3><<fullName mrsJohnson>></h3>
<div class="charDiv">
<img src="img\chara\teacher\mrsJohnsonFB.webp">
<div class="buttonWrapper">
<span class="hiddenButton"><<button "Info">><<script>>
Dialog.setup("Info");
Dialog.wiki("Name: <<fullName mrsJohnson>><br>Age: adult<br>Status: Teacher<br>Relation: $mrsJohnson.rel");
Dialog.open();
<</script>><</button>></span>
<span class="hiddenButton"><<button [[Gallery]]>><<set $charaName to "mrsJohnson">><</button>></span>
</div>
</div>
</div>
<</if>>
</section>
<br><br><<link "Return to Game" $reReturn>><<set $passMenu.cha to false>><<unset $reReturn>><</link>>
<style>
.charDiv {
position: relative;
width: 10vw;
height: 15vw;
}
.charDiv img {
transition: 0.4s ease-in-out;
width: 10vw;
border: 0.15vw solid #eee;
}
.buttonWrapper {
position: absolute;
top: 0;
left: 0;
width: 10vw;
height: 15vw;
display: flex;
flex-direction: column;
opacity: 0;
transform: rotateY(270deg);
transition: transform 0.5s ease-in-out, opacity 0.5s ease-in-out;
}
.buttonWrapper button, .buttonWrapper span {
width: 100%;
height: auto;
height: 7.5vw;
font-size: 2.5vw;
margin: 0;
padding: 0;
border-radius: 1vw;
background: transparent;
box-shadow: none;
}
.charDiv:hover .buttonWrapper {
transform: rotateY(359.99deg);
opacity: 1; /* Mostra i pulsanti al passaggio del mouse */
}
.layoutChar {
width: auto;
height: auto;
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 1vw;
margin-right: auto;
margin-left: auto;
justify-items: center;
}
.charContainer {
width: auto;
height: auto;
margin-bottom: 1vw;
}
.charContainer h3 {
margin: 0;
}
.hiddenButton {
display: block;
/* margin: 5px; Aggiunge uno spazio tra i pulsanti */
}
.charContainer:nth-child(4n+2) img, .charContainer:nth-child(4n+4) img {
border-radius: 2.5vw 0.5vw;
}
.charContainer:nth-child(4n+1) img, .charContainer:nth-child(4n+3) img {
border-radius: 0.5vw 2.5vw;
}
.buttonWrapper span {
display: inline-flex;
align-items: center;
justify-content: center;
}
.buttonWrapper button:hover {
background: transparent;
}
.charDiv:hover img {
transform: rotateY(180deg);
opacity: 0.25;
filter: grayscale(1);
border-radius: 1vw;
}
</style><<unset $tmpName>><<unset $tmpSurname>>
\<h2>Game Character</h2>
\<section class="layout">
\<<if $mc.age isnot "unborn">><div class="CharStyle"><h3>Main Character</h3><span class="charBig">[img[$mc.portrait]]</span></div>
\<div class="CharStyle"><br><br><br><br>Name: $mc.name
Surname: $mc.surname
Age: $mc.age
Hair color: $mc.hair
Eyes color: $mc.eyes
Birthday: <<print setup.mcFormatDate()>>
[[Change mc data|AlterMC]]
</div><</if>>
\
\<div class="CharStyle"><h3>Mom</h3><span class="charBig">[img[$mom.portrait]]</span></div>
\<div class="CharStyle"><br><br><br><br>Name: $mom.name
Surname: $mom.surname
Age: $mom.age
<br>Relation: $mom.rel
[[Change mom data|alterMom]]
</div>
\
\<<if $sis.age isnot "unborn">><div class="CharStyle">
<h3>Sister</h3><span class="charBig">[img[$sis.portrait]]</span></div>
\<div class="CharStyle"><br><br><br><br>Name: $sis.name
Surname: $sis.surname
Age: $sis.age
<br>Relation: $sis.rel
[[Change sister data|alterSis]]
</div>
\
\<</if>><div class="CharStyle"><h3>Dad</h3><span class="charBig">[img[$dad.portrait]]</span></div>
\<div class="CharStyle"><br><br><br><br>Name: $dad.name
Surname: $dad.surname
Age: $dad.age
<br>Relation: $dad.rel
</div>
\
\<div class="CharStyle"><h3>Aunt</h3><span class="charBig">[img[$aunt.portrait]]</span></div>
\<div class="CharStyle"><br><br><br><br>Name: $aunt.name
Surname: $aunt.surname
Age: $aunt.age
<br>Relation: $aunt.rel
[[Change aunt data|alterAunt]]
</div>
\
\<div class="CharStyle"><h3>Granmother</h3><span class="charBig">[img[$grandma.portrait]]</span></div>
\<div class="CharStyle"><br><br><br><br>Name: $grandma.name
Surname: $grandma.surname
Age: $grandma.age
<br>Relation: $grandma.rel
[[Change granmother data|altergrandma]]
</div><<if $flag.elias is true>>
\
\<div class="CharStyle"><h3>$elias.name</h3><span class="charBig">[img[$elias.portrait]]</span></div>
\<div class="CharStyle"><br><br><br><br>Name: $elias.name
Surname: $elias.surname
Age: $elias.age
<br>Relation: $elias.rel
<<link "Change $elias.name data" "alterElias">><</link>>
</div><</if>>
\
\<<if $flag.eva is true || $flag.evaLake is "wait">><div class="CharStyle">
<h3>$eva.name</h3><span class="charBig"><<if $flag.evaLake is "wait">><img src="img/varie/blackRibbonBig.webp"><<else>>[img[$eva.portrait]]<</if>></span></div>
\<div class="CharStyle"><br><br><br><br>Name: $eva.name
Surname: $eva.surname
Age: Teen
<br><<if $flag.evaLake is "wait">>Year of Death: 2020<<else>>Relation: $eva.rel<</if>>
<<link "Change $eva.name data" "AlterEva">><</link>>
</div><</if>>
\
\<<if $flag.elsa is true>><div class="CharStyle">
<h3>$elsa.name</h3><span class="charBig">[img[$elsa.portrait]]</span></div>
\<div class="CharStyle"><br><br><br><br>Name: $elsa.name
Surname: $elsa.surname
Age: Teen
<br>Relation: $elsa.rel
<<link "Change $elsa.name data" "AlterElsa">><</link>>
</div><</if>>
\
\<<if $flag.otakuClub is true>><div class="CharStyle">
<h3>$iris.name</h3><span class="charBig">[img[$iris.portrait]]</span></div>
\<div class="CharStyle"><br><br><br><br>Name: $iris.name
Surname: $iris.surname
Age: Teen
<br>Relation: $iris.rel
<<link "Change $iris.name data" "AlterIris">><</link>>
</div><</if>>
</section>
<<link "Return to Game" $return>><<set $passMenu.cha to false>><</link>><<set $mc.age to "child">><<set $sis.age to "child">>\
<div class="divCaption">The intro in very short:
Your mother and your father met at the college, they copulated, she got pregnant, and you were born.
On the day of your first birthday, your mother announced to your father that she was pregnant another time.
He confess that he wasn't ready for all of that and, with the route of confession, your mother said that she had sex with him only for a challenge. He freaked out and left the family.</div>
@@You skipped the intro but must change or confirm some names and choices.@@
Your father, <<textbox "$dad.name""Liam">> <<textbox "$dad.surname""Lewis">>.
<img src="img/chara/dad/young/dad.webp" class="iStory">
<hr>
Your mother, <<textbox "$mom.name" "Mia">> <<textbox "$mom.surname""Doe">>
@@The MC will have his mother's surname, so if you change her surname, the surname of all the family (excluding the father of the MC) will change.
@@
<img src="img/chara/mom/young/mom.webp" class="iStory">
<hr>
You, the MC, <<textbox "$mc.name""John">>, born on <select id="month" onchange="updateMonth()" autocomplete="off">
<option value="0" selected>January</option>
<option value="1">February</option>
<option value="2">March</option>
<option value="3">April</option>
<option value="4">May</option>
<option value="5">June</option>
<option value="6">July</option>
<option value="7">August</option>
<option value="8">September</option>
<option value="9">October</option>
<option value="10">November</option>
<option value="11">December</option>
</select> <select id="day" onchange="updateDay()" autocomplete="off">
<option value="1" selected>1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
<option value="21">21</option>
<option value="22">22</option>
<option value="23">23</option>
<option value="24">24</option>
<option value="25">25</option>
<option value="26">26</option>
<option value="27">27</option>
<option value="28">28</option>
<option value="29">29</option>
<option value="30">30</option>
<option value="31">31</option>
</select> of 2005.
With big <select id="eyes" onchange="mcPortrait()">
<option value="brown" selected>Brown</option>
<option value="green">Green</option>
<option value="blue">Blue</option>
</select> eyes and <select id="hair" onchange="mcPortrait()">
<option value="brown" selected>Brown</option>
<option value="black">Black</option>
<option value="blonde">Blonde</option>
<option value="red">Red</option>
</select> hair.
<img id="mcPortrait" src="img/chara/mc/child/brown/brown.webp" class="iStory">
<hr>
Your sister, <<textbox "$sis.name""Scarlet">>
<img src="img/chara/sis/baby/babySis.webp" class="iStory">
<<link [[Continue|ChildSkip2]]>>
<<include "IntroSkipEvent">>
<<set $elias to {name: "Elias", surname: "Ward", portrait: "img/chara/elias/child/elias.webp", rel: 15, age: "child"}>>
<<set $quest to {q1: true, q2: true, q3: true, q4: false, q5: true, q6: true}>>
<<set $mc.stat to {cha: 25, str: 25, int: 25, money: 25}>>
<</link>>
\<script>
function updateBDate(bMonth, bDay) {
SugarCube.State.variables.mc.bday = new Date(2005, bMonth, bDay);
}
function updateMonth() {
const daysMax = [31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31][document.getElementById("month").value];
const selectedDay = document.getElementById("day");
let bMonth = 0;
selectedDay.innerHTML = '';
for (let i = 1; i <= daysMax; i++) {
selectedDay.add(new Option(i, i));
}
bMonth = parseInt(document.getElementById("month").value);
updateBDate(bMonth, 1);
}
function updateDay() {
let bMonth = parseInt(document.getElementById("month").value);
let bDay = parseInt(document.getElementById("day").value);
updateBDate(bMonth, bDay);
}
function mcPortrait() {
let eyes = document.getElementById("eyes").value;
let hair = document.getElementById("hair").value;
let portrait = document.getElementById("mcPortrait");
SugarCube.State.variables.mc.eyes = eyes;
SugarCube.State.variables.mc.hair = hair;
portrait.src = `img/chara/mc/preteen/${eyes}/${hair}.webp`;
}
document.getElementById("month").selectedIndex = 0;
document.getElementById("day").selectedIndex = 0;
document.getElementById("eyes").selectedIndex = 0;
document.getElementById("hair").selectedIndex = 0;
</script>1. ''Did you friendship the boy at elementary school?''
@@#rem1;
\<<link "Yes">><<replace "#rem1">><<run $('#q2').css('display', 'unset')>><<set $flag.elias to true>><<set $elias to {name: "Elias", surname: "Ward", age: "child", rel: 25, portrait: "img/chara/elias/child/elias.webp"}>>\
Yes, I and <<textbox "$elias.name""Elias">> became big friends.
<</replace>><</link>>
\<<link "No">><<replace "#rem1">><<run $('#q2').css('display', 'unset')>><<set $flag.elias to false>>\
No, he hit me in the face. How can I be his friend?
<</replace>><</link>>@@<span id="q2" style="display: none">
<hr>
2. ''Did you save your sister's teddy bear from the bullies?''
@@#rem2;
\<<link "Yes">><<replace "#rem2">><<run $('#q3').css('display', 'unset')>><<set $flag.sisTeddy to true>><<set $sis.rel += 5>>\
Yes, after an eroic battle, I was able to save her teddy bear.
[[Finish preparation|EndChildhood]]
<</replace>><</link>>
\<<link "No">><<replace "#rem2">><<run $('#q3').css('display', 'unset')>><<set $flag.sisTeddy to false>><<set $sis.rel to Math.clamp($sis.rel - 5, 0, 100)>>\
No, I wasn't able to save her teddy bear. Those guys were too strong.
[[Finish preparation|EndChildhood]]
<</replace>><</link>>@@</span><<set _type = setup.archetype()>>\
<<switch $tmpPass>>
<<case undefined>>\
<<set $tmpPass to 1>>\
<<mom>>Oh, $mc.name. Your grandma asked me to bring her this package, but I have to go to work. Could you go instead?<</mom>>
@@#can;
\<<link "No">><<replace "#can">>\
<<mc>>I have stuff to do, I can't.<</mc>>
<<mom>>Please, do it for me.<</mom>>
@@#can2;
\<<link "Decline again">><<replace "#can2">>\
<<mc>>Not happening. Bring it yourself.<</mc>>
<<mom>>Seems someone here is becoming irritating.<</mom>>
<<link [[Continue|Hallway]]>>
<<set $quest.q3 to true>>
<<set $flag.seegrandmaSex to false>>
<<unset $tmpPass>>
<<set $mom.rel to Math.clamp($mom.rel - 10, 0, 100)>>
<</link>>
<</replace>><</link>>
\<<link "Accept">><<replace "#can2">>\
<<mc>>Alright, I'll go right now.<</mc>>
<<mom>>What a good kid you are! The package is right there in the corner.<</mom>>
<img src="img/childhood/pack.webp" class="iStory">
I spent the day at home, but I've noticed that package only now. I got closer to pick it up and<<if _type is "a">>, despite how big it was, it was lighter than it seemed<<else>> the size confirmed my fear, it was really heavy.<</if>>
<<mc>>What's inside?<</mc>>
<<mom>>I don't know. It arrived this morning and the grandma asked me to bring it to her.<</mom>>
<<mc>>I'll be going now.<</mc>>
<<mom>>Wait, I'll open the door for you. Be careful.<</mom>>
[[Continue|GrandmaPack][$mom.rel += 5, $tmpPass to 2]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Accept">><<replace "#can">>\
<<mc>>Alright, I'll go right now.<</mc>>
<<mom>>What a good kid you are! The package is right there in the corner.<</mom>>
I spent the day at home, but I've noticed that package only now. I got closer to pick it up and<<if _type is "a">>, despite how big it was, it was lighter than it seemed<<else>> the size confirmed my fear, it was really heavy.<</if>>
<<mc>>What's inside?<</mc>>
<<mom>>I don't know. It arrived this morning and the grandma asked me to bring it to her.<</mom>>
<<mc>>I'll be going now.<</mc>>
<<mom>>Wait, I'll open the door for you. Be careful.<</mom>>
[[Continue|GrandmaPack][$mom.rel += 5, $tmpPass to 2]]<</replace>><</link>>
<<case 2>>\
Grandma's house was about a hundred meters from ours.<<if _type is "a">> I was taking a nice walk with the sun warming my skin and the sweet breeze of spring tickling it.<<else>> A hundred meters that felt like kilometers with that heavy package in my hands. I was so much staggered that I was like a zombie searching for brains, looking around hoping no one planted sunflowers or peas.<</if>>
When I arrived at grandma's home front porch, I put the package on the floor and knocked... no answer.
<<mc>>Weird. Usually grandma is at home at this time of the day.<</mc>>
I knocked again... still nothing.
<<mc>>Something's off. I don't think the nanny would have make me come here knowing grandma isn't home.<</mc>>
A weak noise coming from the inside captured my attention. Thinking it was someone about to open the door, I waited a little more, but nothing.
<<mc>>I heard something, so there must be someone inside.<</mc>>
<<mc>>Maybe grandma is in danger!<</mc>>
I then recalled about the spare key under the doormat that grandma left there because she always forgets the keys.
@@#rem;
\<<link "Don't enter">><<replace "#rem">>\
<<mc>>I shouldn't intrude, it's better that I go back and leave the package here.<</mc>>
I did as I said and came back home.
<<link [[Continue|Hallway]]>>
<<set $quest.q3 to true>>
<<set $flag.seegrandmaSex to false>>
<<unset $tmpPass>>
<</link>>
<</replace>><</link>>
\<<link "Enter">><<replace "#rem">>\
<<mc>>Maybe grandma is really in danger. I must do something at all costs.<</mc>>
[[Continue|GrandmaPack][$tmpPass to 3]]
<</replace>><</link>>
<<case 3>>\
<img src="img/childhood/keyUnderMat.webp" class="iStory">
With the spare key I slowly opened the door and I sneaked inside like a ninja.
I heard right, there really was someone inside. The noises were coming from grandma's room. I was scared, I never found myself in a situation like this and I didn't know what to do.
@@#rem1;
<<link "Pick a weapon">><<replace "#rem1">>\
<<mc>>At times like these, in films, the actors are always searching for some kind of object to defend themselves with. I have to do the same.<</mc>>
<<mc>>A knife? No, the nanny says they are dangerous. A ladle? That might be alright.<</mc>>
I looked around to search for something better and...
<<mc>>Grandpa's baseball bat! He never lets me use it, but this is an emergency.<</mc>>
<<mc>>//I had to choose fast!//<</mc>>
@@#rem2;
\<<link "ladle">><<replace "#rem2">><<set $arma to "mestolo">>\
<img src="img/childhood/mestolo.webp" class="iStory">
<<mc>>I can't risk breaking grandpa's baseball bat. He would never forgive me.<</mc>>
[[Continue|GrandmaPack][$tmpPass to 401]]
<</replace>><</link>>
\<<link "baseball bat">><<replace "#rem2">><<set $arma to "mazza">>\
<img src="img/childhood/baseballBat.webp" class="iStory">
<<mc>>Desperate times call for desperate measures!<</mc>>
[[Continue|GrandmaPack][$tmpPass to 401]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Go ahead">><<replace "#rem1">><<set $arma to "null">>\
I was slowly moving towards the suspected room, and the more I got closer, the louder the noises became.
<<mc>>These noises... it's like when mom uses the meat tenderizer.<</mc>>
[[Continue|GrandmaPack][$tmpPass to 402]]
<</replace>><</link>>
<<case 401>>\
<<setBoh1 ? idk>>One little step at a time, I reached the open door and before peeking out, I took a deep breath. I was ready to be a hero.
With the <<if $arma is "mazza">>baseball bat<<else>>ladle<</if>> clenched in my hands and, calmly, I peeked. What I saw shocked me forever!
Grandma didn't have any clothing on her and was sitting on another man, without clothes too.
<video src="video/childhood/sex/grandma1.mp4" autoplay muted loop class="vStory"></video>
For some arcane reason, she kept jumping on his stomach, as in he wasn't feeling good.
<video src="video/childhood/sex/grandma2.mp4" autoplay muted loop class="vStory"></video>
Though, they both had an expression that didn't resemble sadness and worry at all. I was hypnotized by the continuous movement of her jumping boobs.
<video src="video/childhood/sex/bouncingBoobs.mp4" autoplay muted loop class="vStory"></video>
Because of the shock, I let the <<if $arma is "mazza">>baseball bat<<else>>ladle<</if>> fall on the floor. The noise it made petrified them, who quickly turned to the door. As soon as they saw me they sighed in relief.
<<grandma>>$mc.name! What are you doing here?!<</grandma>>
<<mc>>I... b-brought you the package you ordered.<</mc>>
<<grandma>>Yeah, yeah. That stupid package. Come on, let's go to the kitchen, I will make you a snack.<</grandma>>
<<boh1>>Are you leaving me like this?<</boh1>>
<<grandma>>Don't be insensitive. Don't you see my grandson is here? Dress up and go away.<</grandma>>
<<boh1>>Fucking brat, now that I was enjoying it... Stupid dummy.<</boh1>>
He mumbled as he was dressing up.
Grandma put on a robe and beckoned me to follow her.
<<unset $arma>><<set $flag.seegrandmaSex to true>>
<<if $gallery>>[[End Replay|Gallery]]<<else>>[[Continue|GrandmaPack][$tmpPass to 5]]<</if>>
<<case 402>>\
<<setBoh1 ? idk>>One little step at a time, I reached the open door and before peeking out, I took a deep breath. I was ready to be a hero.
Calmly, I peeked. What I saw shocked me forever!
Grandma didn't have any clothing on her and was sitting on another man, without clothes too.
<video src="video/childhood/sex/grandma1.mp4" autoplay muted loop class="vStory"></video>
For some arcane reason, she kept jumping on his stomach, as in he wasn't feeling good.
<video src="video/childhood/sex/grandma2.mp4" autoplay muted loop class="vStory"></video>
Though, they both had an expression that didn't resemble sadness and worry at all. I was hypnotized by the continuous movement of her jumping boobs.
<video src="video/childhood/sex/bouncingBoobs.mp4" autoplay muted loop class="vStory"></video>
Because of the shock, I was petrified. I wasn't able to move a single muscle.
<<boh1>>Who the fuck is him?!<</boh1>>
The man noticed me.
<<grandma>>$mc.name! What are you doing here?!<</grandma>>
<<mc>>I... b... brought you the package you ordered.<</mc>>
<<grandma>>Yeah, yeah. That stupid package. Come on, let's go to the kitchen, I will make you a snack.<</grandma>>
<<boh1>>Are you leaving me like this?<</boh1>>
<<grandma>>Don't be insensitive. Don't you see my grandson is here? Dress up and go away.<</grandma>>
<<boh1>>Fucking brat, now that I was enjoying it... Stupid dummy.<</boh1>>
He mumbled as he was dressing up.
Grandma put on a robe and beckoned me to follow her.
<<unset $arma>><<set $flag.seegrandmaSex to true>>
<<if $gallery>>[[EndReplay|Gallery]]<<else>>[[Continue|GrandmaPack][$tmpPass to 5]]<</if>>
<<case 5>>
<<grandma>>$mc.name, do you have any idea of what we were doing?<</grandma>>
<<mc>>No, I have no idea.<</mc>>
<<grandma>>How old are you, now?<</grandma>>
<<mc>>Do you really not remember? I am eight!<</mc>>
<<grandma>>Right, right. My memory starts to fail.<</grandma>>
<<grandma>>You see... adults have certain needs that they have to satisfy and, to do that, they need a person capable of staying in a certain state for more than five seconds without needing the magic pill. Understood?<</grandma>>
<<mc>>... no.<</mc>>
<<grandma>>Oh my god... today's youngsters are supposed to be awake... Let's talk about it when you'll be bigger, ok?<</grandma>>
@@#rem;
\<<link "Ask for more info">><<replace "#rem">>\
<<mc>>Could you... explain yourself better?<</mc>>
<<grandma>>Oh sweetie, this is something that your mom, should do. I'm not taking any responsibility.<</grandma>>
Grandma made me a sandwich with ham and cheese to try corrupting me.
<<grandma>>$mc.name, you must not speak a word of what you saw to anyone else.<</grandma>>
<<mc>>Why?<</mc>>
<<grandma>>You see... not everybody is capable of doing what you saw and, because of that, they are jealous.<</grandma>>
<<mc>>Not even my mom?<</mc>>
<<grandma>>Especially your mom... That poor woman...<</grandma>>
<<grandma>>Now go home. Remember, not a word.<</grandma>>
I nodded my head and left the building with the sandwich still in my hands, going down the reoad towards home.
[[Continue|GrandmaPack][$tmpPass to 6]]
<</replace>><</link>>
\<<link "Move on">><<replace "#rem">>\
The grandma made me a sandwich with ham and cheese to try corrupting me.
<<grandma>>$mc.name, you must not speak a word of what you saw to anyone else.<</grandma>>
<<mc>>Why?<</mc>>
<<grandma>>You see... not everybody is capable of doing what you saw and, because of that, they are jealous.<</grandma>>
<<mc>>Not even my mom?<</mc>>
<<grandma>>Especially your mom... That poor woman...<</grandma>>
<<grandma>>Now go home. Remember, not a word.<</grandma>>
I nodded my head and left the building with the sandwich still in my hands, going down the reoad towards home.
[[Continue|GrandmaPack][$tmpPass to 6]]
<</replace>><</link>>
\<<case 6>>\
That same evening, during dinner.
<<mom>>$mc.name, how it's went the transportation? How was the grandma?<</mom>>
@@#rem;
\<<link "Don't tell her anything">><<replace "#rem">><<set $grandma.rel +=15>>\
<<mc>>Beside her not remembering how old am I, she's fine.<</mc>>
<<mom>>Typical of her.<</mom>>
Dinnertime ends peacefully and the day comes to an end.
<<link [[Continue|Kitchen]]>>
<<set $grandma.rel += 5>>
<<set $quest.q3 to true>>
<<unset $tmpPass>>
<</link>>
<</replace>><</link>>
\<<link "Tell her the truth">><<replace "#rem">>\
<<mc>>When I arrived, grandma was helping a man with his... adult needs.<</mc>>
<<mom>>Adult needs?<</mom>>
<<mc>>Yeah, she called them like that.<</mc>>
<<mom>>Could you explain better?<</mom>>
<<mc>>Alright. The man laying on the bed and grandma was jumping on him.<</mc>>
<<mom>>The man you're talking about... was he the grandpa?<</mom>>
<<mc>>No.<</mc>>
<<mom>>And... were they by any chance... without clothes.?<</mom>>
<<mc>>Yes.<</mc>>
<<sis>>I too want to satisfy my adult needs!<</sis>>
<<mc>>You are younger than me! Grandma said I have to wait too.<</mc>>
<<sis>>Ugh!<</sis>>
<<mom>>Excuse me for a moment... $mc.name, can you take care of you sister for a couple of minutes?<</mom>>
<<mc>>I think yes. Come, $sis.name, let's play.<</mc>>
<<sis>>Can we play hide and seek?<</sis>>
<<mc>>Why not.<</mc>>
Mom left the house.
<<link [[Continue|GrandmaPack]]>>
<<set $grandma.rel to Math.clamp($grandma.rel - 10, 0, 100)>>
<<set $mom.rel += 3>>
<<set $tmpPass to 7>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<case 7>>\
Mom, finally, came back after about forty minutes.
<<mc>>Where did you go?<</mc>>
<<mom>>Nowhere. Come on, to the bed, it's late!<</mom>>
Wherever she might have went, she got angry with something or someone. Maybe it was my fault, maybe i should have kept my mouth shut. But the damage was already done and I only had to face the consequences.
<<link [[Continue|Bedroom]]>>
<<unset $tmpPass>>
<<set $quest.q3 to true>>
<<nextPeriod>>
<</link>>
<</switch>><<set _type = setup.archetype()>>\
\The day finally arrived. The day no kid hopes it ever arrives: the first day of school. The same day when you have to be serious when everything you have done up until now gets judged by adults and classmates. That same day when you feel like an adult already but know, in the end, that you're still a kid.
<<if _type is "a">>I faced that moment with the same joy you face a medical visit.
Why should I ever close myself in a building for who knows how many hours when I could spend mt time in a way better? I was a grown boy and I wanted to spend every single instant at the park catching fresh air. I had enough of the kindergarten already, I didn't want to suffer more.
<</if>><<if _type is "c">>It was time to become popular for real. The kindergarten was a perfect kickstarter for my empire. Though, I had to not make false steps.
<</if>><<if _type is "i">>I could finally learn many new things and discover worlds far beyond my simple and limited baby vision. Yeah, the kindergarten was interesting, but I needed a real challenge! I was ready to throw myself into the knowledge, whatever the cost.<</if>>
That morning, the most excited was my mom, that couldn't wait to see her little boy grow and make his first steps into the education system.
<video src="video/childhood/momCry.mp4" autoplay muted loop class="vStory"></video>
<<mom>>I can't believe that it's already your first day of school! It feels like yesterday you learned how to crawl... The memories!<</mom>>
For the occasion, she accompanied me to the school entrance. She wanted to enjoy every moment. I can understand her, but for a six years old kid, getting accompanied by his mom wasn't the best.
<<mom>>Have fun, study, and make a lot of friends!<</mom>>
[[Continue|FirstElementary2]]<<set _type = setup.archetype()>>\
\<<setBoh1 Principal principal>>\
\Still, at the entrance, she waved her hand with her shining eyes.
I was finally inside, I almost couldn't believe it. Everything was so different from kindergarten, both in colors and decorations. Everything was so... bigger. I took a deep breath to ensure I was mentally ready and joined the group of kids that had formed around a man of middle stature, dark skin, and no hair nor beard. He didn't have hair and was dressed in a very elegant way.
<img src="img/chara/random/principal.webp" class="iStory">
A couple of minutes passed when something finally moved. The man cleared his throat and began his speech.
<<boh1>>Dear students, welcome to the elementary school! I am the principal, Mr. Brown. I hope you'll spend the best moments of your youth in this institute, between learning and fun. Now we'll do a tour of the school and I'll show you the main activities you'll be able to carry out inside here.<</boh1>>
I didn't feel like he was particularly severe but, maybe, it was just a show to make the newcomers feel safe.
The tour began and the rules and possibilities were explained to us. The day continued between teachers and students introductions, frequent changes of classrooms, and ritual events. Everything was quite normal and calm<<if _type is not "i">>, though tiring. And we only were at the first day of a long series of academic years<</if>>.
<<link [[Continue|SchoolCorridor]]>>
<<set $quest.q1 to true>>
<<set $period to 3>><</link>><<set _type = setup.archetype()>><<setBoh4 Boy elias>>
\
\<<if _type is "c" or _type is "a">>While I was talking with some classmates, I was hit by a wandering ball that came straight to my head.
<video src="video/childhood/hitFace.mp4" autoplay muted loop class="vStory"></video>
I quickly turned searching for the culprit, instinctively moving a hand to my nape for defense.
Some kids were standing still, staring at me with their judging eyes. The situation was turning around and now it was me who did something wrong.
<<boh4>>BALL!<</boh4>>
I regained my composure and...
[[I didn't return the ball|FriendFirstChaStr2.1]]
[[I pass him the ball|FriendFirstChaStr2.5]]
<<elseif _type is "i">>
\One day, during lunch break, while I was reviewing the math lesson under the shadow of a tree I was hit by a wandering ball, that sent the book flying away.
<img src="img/childhood/treeStudy.webp" class="iStory">
<<boh4>>BALL!<</boh4>>
I regained my composure, picked up the book, and...
@@#rem;
<<link "I didn't return the ball">><<replace "#rem">>
<<boh4>>Hey, are you deaf?! I told you to pass the ball!<</boh4>>
I kept ignoring him. I raised my gaze and saw him coming to me like a train.
<<boh4>>What, are you doing this on purpose?<</boh4>>
[[Try to go away|FriendFirstInt2.1][$gameVar.away = 1]]
[[Answer him|FriendFirstInt2.1]]
<</replace>><</link>>
<<link "I passed him the ball">><<replace "#rem">>
<<mc>>Take it.<</mc>>
<<boh4>>Say... would you like to play with us? We are one short.<</boh4>>
[[Accept|FriendFirstInt2.5]]
[[Refuse|friendFirstInt2.6]]
<</replace>><</link>><</if>><<boh4>>Hey, are you deaf?! I told you to pass the ball!<</boh4>>
I kept ignoring him. I raised my gaze and saw him coming to me like a train.
<<boh4>>What, are you doing this on purpose?<</boh4>>
@@#rem;
<<link "Try to get away">><<replace "#rem">>\
<<boh4>>Where are you going?<</boh4>>
<<mc>>Couldn't you see I was talking? More than that, you hit my head.<</mc>>
<<boh4>>Now I'm the bothering one? Because of you, I don't want to play anymore.<</boh4>>
<<mc>>I don't think that regards me.<</mc>>
<<boh4>>Let's see if this regards you, instead.<</boh4>>
Without hesitating, he punched me in the nose. Blood immediately starts coming out of my nose. The pain was intense but bearable.
@@#rem2;
<<link "Punch him">><<replace "#rem2">><<set $gameVar.pugno to 1>>
I paid him back in the same coin and, with a well-placed right hook, I knocked him out.
<<boh4>>...<</boh4>>
He had an incredulous look on his face.
<<boh4>>You will pay for this!<</boh4>>
The boy ran away, leaving his mates astonished.
[[Continue|FriendFirstChaStr3.1][$mc.stat.rep -= 2]]
<</replace>><</link>>
<<link "Don't do it">><<replace "#rem2">>\
I decided to not stoop down to his level and left him there, with all his pride and at the same time, his fear.
[[Continue|FriendFirstChaStr3.1]]
<</replace>><</link>><</replace>><</link>>\
<<link "Answer him">><<replace "#rem">>\
<<mc>>Couldn't you see I was talking? More than that, you hit my head.<</mc>>
<<boh4>>Now I'm the bothering one? Because of you, I don't want to play anymore.<</boh4>>
<<mc>>I don't think that regards me.<</mc>>
<<boh4>>Let's see if this regards you, instead.<</boh4>>
Without hesitating, he punched me in the nose. Blood immediately starts coming out of my nose. The pain was intense but bearable.
@@#rem2;
<<link "Punch him">><<replace "#rem2">><<set $gameVar.pugno to 1>>
I paid him back in the same coin and, with a well-placed right hook, I knocked him out.
<<boh4>>...<</boh4>>
He had an incredulous look on his face.
<<boh4>>You will pay for this!<</boh4>>
The boy ran away, leaving his mates astonished.
[[Continue|FriendFirstChaStr3.1]]
<</replace>><</link>>
<<link "Don't do it">><<replace "#rem2">>\
I decided to not stoop down to his level and left him there, with all his pride and at the same time, his fear.
[[Continue|FriendFirstChaStr3.1]]
<</replace>><</link>><</replace>><</link>><<set _name to "">>
\<<mc>>Take it.<</mc>>
<<boh4>>Say... would you like to play with us? We are one short.<</boh4>>
@@#rem;
<<link "Accept">><<replace "#rem">>\
<<mc>>Fine, I'll play with you.<</mc>>
<<boh4>>Nice! I'm <<textbox "_name""Elias">> Ward, by the way.<</boh4>>
<<mc>>I'm $mc.name $mc.surname, it was nice to meet you.<</mc>>
<video src="video/childhood/broFist.mp4" autoplay muted loop class="vStory"></video>
From the next day onwards, I started to play with this boy, forging a particular friendship with him.
<<link [[Continue|School]]>>
<<set $elias to {name: _name, surname: "Ward", age: "child", rel: 25, portrait: "img/chara/elias/child/elias.webp"}>><<set $flag.elias to true>><<unset $boh4>><<set $quest.q2 to true>><</link>>
<</replace>><</link>>\
<<link "Refuse">><<replace "#rem">>\
<<mc>>Don't you see I'm talking to them?<</mc>>
<<boh4>>Ok, sorry. If you change your mind you know where to find us.<</boh4>>
<<link [[Continue|School]]>><<set $flag.elias to false>><<unset $boh4>><<set $quest.q2 to true>><</link>>
<</replace>><</link>><<setBoh1 Principal principal>>
\Touching my nose, I discover that some blood gained access to the open world.
I calmly went to the infirmary. There, while the nurse was swabbing and disinfecting my nose with a cotton ball, she asked me questions.
The nurse left the room for a few minutes before coming back and telling me to go to the principal room.
It was self-evident that I was terrorized. I was literally shitting myself. I've never been to the principal room and I had no idea why she summoned me.
When I entered his office, I found the same boy who punched me sitting on one of the two chairs.
<<boh1>>Mr. $mc.surname, I summoned you here because I believe that someone here owes you some sincere excuses, isn't that right mr. Ward?<</boh1>>
<<if _pugno is 1>>
<<boh4>>It's his fault! Look, I'm bleeding too. He was the one who started!<</boh1>>
<<boh1>>Are you sure, mr. Ward?<</boh1>>
<<boh4>>I...<</boh4>><</if>>
<<boh1>>Punching someone is something very serious. Especially for futile motives like this. You are risking a lot, mr. Ward.<</boh1>>
[[Take the blame|FriendFirstChaStr4.2]]
[[Let events take their course|FriendFirstChaStr4.3]]<<setBoh1 Principal principal>>
\<<mc>>Actually... I was the one who started.<</mc>>
Both the principal and the other boy were surprised by my words.
<<boh1>>If that's the case, $friend.surname can go.<</boh1>>
<<boh4>>Really?!<</boh4>>
With a positive beckon from the principal, the boy left the office.
I was ready to receive punishment for a crime I didn't commit, but I was sure it was the right thing to do.
<img src="img/childhood/principalOffice.webp" class="iStory">
<<boh1>>Regarding you, Mr. $mc.surname... Yours was truly a noble action.<</boh1>>
<<mc>>Eeeh...?!<</mc>>
<<boh1>> You can go too. Try to be friends.<</boh1>>
[[Continue|FriendFirstChaStr5.2]]<<setBoh1 Principal principal>><<boh1>>Mr. Ward, you must stay here after school every day for a week to serve the punishment.<</boh1>>
<img src="img/childhood/principalOffice.webp" class="iStory">
<<boh4>>WHAT?! You can't do this to me!<</boh4>>
<<boh1>>Do you want me to be more severe?<</boh1>>
<<boh4>>I'm... sorry.<</boh4>>
<<boh1>>You may go now.<</boh1>>
Once we left the principal's office, I tried to approach $friend.surname.
<<mc>>Listen, I'm sorry...<</mc>>
<<boh4>>Go to hell!<</boh4>>
That was the last time I exchanged words with a boy I didn't even know the name of.
<<link [[Continue|SchoolCorridor]]>><<run delete $gameVar.pugno>><<unset $boh4>><<set $flag.elias to false>><<set $quest.q2 to true>><</link>><<set _name to "">>
\<<boh4>>Listen...I'm sorry for punching you.<</boh4>>
<<mc>>I'm sorry too.<</mc>>
<<boh4>>Forgiven. By the way, I'm <<textbox "_name""Elias">>. What do you say about a game together with us next time?<</boh4>>
@@#rem;
\<<link "Accept">><<replace "#rem">>\
<<mc>>I'd love that.<</mc>>
<video src="video/childhood/broFist.mp4" autoplay muted loop class="vStory"></video>
From the next day onwards, I started to play with this boy, forging a particular friendship with him.
<<link [[Continue|SchoolCorridor]]>><<set $elias to {name: "Elias", surname: "Ward", age: "child", rel: 25, portrait: "img/chara/elias/child/elias.webp"}>><<set $flag.elias to true>><<run delete $gameVar.pugno>><<unset $boh4>><<set $quest.q2 to true>><</link>>
<</replace>><</link>>
\<<link "Refuse">><<replace "#rem">>\
<<mc>>I don’t want to play with a person that had given me a punch in the face!<</mc>>
<<boh4>>I already told you that I’m sorry.<</boh4>>
<<mc>>Sorry, but the answer is no!<</mc>>
With these words, I left him alone in front of the president’s office.
<<link [[Continue|SchoolCorridor]]>><<unset $boh4>><<set $flag.elias to false>><<run delete $gameVar.pugno>><<set $quest.q2 to true>><</link>>
<</replace>><</link>><<if $gameVar.away is 1>>
<<boh4>>Where are you going?<</boh4>><</if>>
<<mc>>I was studying. You're bothering me.<</mc>>
<<boh4>>Now I'm the bothering one? Because of you, I don't want to play anymore.<</boh4>>
<<mc>>I don't think that regards me.<</mc>>
<<boh4>>Let's see if this regards you, instead.<</boh4>>
Without hesitating, he punched me in the nose. Blood immediately starts coming out of my nose. Due to the pain, I burst into tears and ran to the infirmary leaving everything and everyone there.
The nurse calmed me and while she was swabbing and disinfecting my nose with a cotton ball, she asked me questions.
The nurse left the room for a few minutes before coming back and telling me to go to the principal office.
It was self-evident that I was terrorized. I was literally shitting myself. I've never been to the principal office and I had no idea why she summoned me.
<<run delete $gameVar.away>>[[Continue|FriendFirstInt3.1]]<<set _name to "">>
\<<mc>>Fine, I'll play with you.<</mc>>
<<boh4>>Nice! I'm <<textbox "_name""Elias">> Ward,bby the way.<</boh4>>
<<mc>>I'm $mc.name $mc.surname, it was nice to meet you.<</mc>>
<video src="video/childhood/broFist.mp4" autoplay muted loop class="vStory"></video>
From the next day onwards, I began to alternate reading during the break time with playing with others, and I got particularly closer to him.
<<link [[Continue|School]]>>
<<set $elias to {name: _name, surname: "Ward", age: "child", rel: 25, portrait: "img/chara/elias/child/elias.webp"}>><<set $flag.elias to true>><<unset $boh4>><<set $quest.q2 to true>><</link>><<set _name to "">><<setBoh1 Principal principal>>
\When I entered her office, I found the same boy who punched me sitting on one of the two chairs.
<img src="img/childhood/principalOffice.webp" class="iStory">
<<boh1>>Mr. $mc.surname, I summoned you here because I believe that someone here owes you some sincere excuses, isn't that right mr. Ward?<</boh1>>
<<boh4>>I-I'm sorry to I punched you.<</boh4>>
<<boh1>>And you, mr. $mc.surname, try to be more social towards others. You'll see there's only gain in that.<</boh1>>
<<mc>>Yes, Ms. Principal.<</mc>>
<<boh1>>Good, you may go.<</boh1>>
Once we left the principal's office, the boy stopped me by placing a hand on my shoulder.
<<boh4>>Earlier you left this in the courtyard.<</boh4>>
<<mc>>T-thanks...<</mc>>
<<boh4>>By the way, I'm <<textbox "_name""Elias">>. What do you say to a game together with us next time?<</boh4>>
<<mc>>I'm not good at sports.<</mc>>
<<boh4>>Have you ever tried for real?<</boh4>>
<<mc>>N-No... It's more like I never found them interesting.<</mc>>
<<boh4>>Then it's decided, tomorrow you will play with us! No excuses.<</boh4>>
@@#rem;
<<link "Accept to play">><<replace "#rem">>\
<video src="video/childhood/broFist.mp4" autoplay muted loop class="vStory"></video>
From the next day onwards, I began to alternate reading during the break time with playing with others, and I got particularly closer to him.
<<link [[Continue|SchoolCorridor]]>><<set $elias to {name: _name, surname: "Ward", age: "child", rel: 25, portrait: "img/chara/elias/child/elias.webp"}>><<set $flag.elias to true>><<unset $boh4>><<set $quest.q2 to true>><</link>>
<</replace>><</link>>\
<<link "Refuse to play with them">><<replace "#rem">>\
<<mc>>Really, I don't want to play with you. I prefer to study.<</mc>>
<<boh4>>Ok, If you really don't want, I don't force you.<</boh4>>
The next day, everything returned to normality. I continued to study alone under the tree and the boys continued to play in the schoolyard.
<<link [[Continue|SchoolCorridor]]>><<set $flag.elias to false>><<unset $boh4>><<set $quest.q2 to true>><</link>><</replace>><</link>><<set _name to "">>
\<<mc>>I prefer to study.<</mc>>
<<boh4>>Are you sure? It's not every day you get this offer.<</boh4>>
@@#rem;
<<link "Refuse again">><<replace "#rem">>\
<<mc>>Yes, now please let me study.<</mc>>
<<boh4>>As you wish, nerd!<</boh4>>
After that, everything returned to its normality. I continued to study under the tree, and the boys continued to play in the schoolyard.
<<link [[Continue|School]]>><<set $flag.elias to false>><<set $quest.q2 to true>><<unset $boh4>><</link>>
<</replace>><</link>>
<<link "Accept">><<replace "#rem">>\
<<mc>>Fine, I'll play with you.<</mc>>
<<boh4>>Nice! I'm <<textbox "_name""Elias">> Ward, by the way.<</boh4>>
<<mc>>I'm $mc.name $mc.surname, it was nice to meet you.<</mc>>
<video src="video/childhood/broFist.mp4" autoplay muted loop class="vStory"></video>
From the next day onwards, I began to alternate reading during the break time with playing with others, and I got particularly closer to him.
<<link [[Continue|School]]>>
<<set $elias to {name: _name, surname: "Ward", age: "child", rel: 25, portrait: "img/chara/elias/child/elias.webp"}>><<set $bage.firstFriend to true>><<set $flag.elias to true>><<unset $boh4>><<set $quest.q2 to true>><</link>>
<</replace>><</link>><<sis>>$mc.name, are you awake?<</sis>>
@@#rem;
\<<link "Answer her">><<replace "#rem">>\
<<mc>>What is it?<</mc>>
<<sis>>I can't fall asleep.<</sis>>
<<mc>>Count sheeps, it always works.<</mc>>
<<sis>>I don't want to count sheeps!<</sis>>
<<sis>>I knew you were awake!<</sis>>
<img src="img/childhood/eyesDark.webp" class="iStory">
<<mc>>You won... So, what is it?<</mc>>
<<sis>>Have you ever seen Dad?<</sis>>
<<mc>>No. He left when I was still too young to remember.<</mc>>
<<sis>>What type do you think he was?<</sis>>
<<mc>>Grandma always says he was a good-for-nothing and an idiot.<</mc>>
<<sis>>Why?<</sis>>
<<mc>>I don't know. Maybe because he left us.<</mc>>
[[Continue|SisIdeal2]]
<</replace>><</link>>
\<<link "Pretend to be asleep">><<replace "#rem">>\
<<sis>>Come on big bro, it's important. I can't fall asleep!<</sis>>
<<mc>>Should this be my problem?<</mc>>
<img src="img/childhood/eyesDark.webp" class="iStory">
<<sis>>I knew you were awake!<</sis>>
<<mc>>You won... So, what is it?<</mc>>
<<sis>>Have you ever seen Dad?<</sis>>
<<mc>>No. He left when I was still too young to remember.<</mc>>
<<sis>>What type do you think he was?<</sis>>
<<mc>>Grandma always says he was a good-for-nothing and an idiot.<</mc>>
<<sis>>Why?<</sis>>
<<mc>>I don't know. Maybe because he left us.<</mc>>
[[Continue|SisIdeal2]]<</replace>><</link>><<sis>>I think he's tall and mascular, with blonde hair.<</sis>>
<<mc>>You're just describing your ideal man.<</mc>>
<<sis>>That's not true!<</sis>>
<<mc>>Sis, you're already thinking about those things at a such tender age? You should be ashamed!<</mc>>
<<sis>>Stop it!<</sis>>
We burst into laughter.
<<sis>>What about your ideal woman?<</sis>>
<<mc>>Those are private matters.<</mc>>
<<sis>>Come onnn!<</sis>>
<<mc>>Fine...<</mc>>
Describe a person similiar to:
@@#rem;
\<<link "Her">><<replace "#rem">><<set $sis.rel +=15>><<set $mc.crush to "sis">>\
<<mc>>She must have red hair and azure eyes. But most of all she must let me sleep in peace.<</mc>>
<<sis>>Are you describing me?<</sis>>
<<mc>>No, you don't let me sleep... Well, actually... yes. I was describing you.<</mc>>
Silence.
<<mc>>*Thought*Why isn't she answering? Is she asleep or have I said something wrong?<</mc>>
<<mc>>Sis, are you still there?<</mc>>
Still no answer.
<<mc>>Goodnight, then.<</mc>>
<<link [[Continue|Bedroom]]>>
<<nextMorning>><<set $quest.q5 to true>>
<</link>><</replace>><</link>>
\<<link "Mom">><<replace "#rem">><<set $mc.crush to "mom">>\
<<mc>>She must have brown eyes and blonde hair. She must be smart and...<</mc>>
<<sis>>You're describing... mom!<</sis>>
<<mc>>Shut your mouth!<</mc>>
<<sis>>You have a crush on mom!<</sis>>
<<mc>>If you don't shut up I'll throw you off the bed.<</mc>>
<<sis>>$mc.name likes mom! $mc.name has a crush!<</sis>>
<<mc>>You asked for it!<</mc>>
I dashed out of the bed and, getting close to her, I threw her on the ground.
<<sis>>Hey!!!<</sis>>
[[Continue|SisIdeal3]]<</replace>><</link>>Suddenly, the light turns on, almost blinding us.
<<mom>>What's happening here? Do you have any idea of what time is it? Go back to bed!<</mom>>
<<sis>>Sorry.<</sis>>
<<mc>>Sorry, mom.<</mc>>
Mom left the room leaving us alone again.
<<mc>>This is all your fault!<</mc>>
<<sis>>Oh, shut up! At least I don't have a crush on the <<if $mc.crush is "mom">>mom<<else>>nanny<</if>><</sis>>
<<mc>>Goodnight, sis.<</mc>>
<<sis>>I will torment you until death<</sis>>
<<link [[Continue|Bedroom]]>>
<<nextMorning>><<set $quest.q5 to true>>
<</link>><div>$mc.name health and stamina: $health.mc <meter @value="$health.mc" min="0" max="100"></meter> $stamina <meter @value="$stamina" min="0" max="100"></meter>
<<if $health.guy1 gt 0>>1st Guy health: $health.guy1 <meter @value="$health.guy1" min="0" max="100"></meter><<else>>1st guy defeated<</if>>
<<if $health.guy2 gt 0>>2nd Guy health: $health.guy2 <meter @value="$health.guy2" min="0" max="100"></meter><<else>>2nd guy defeated<</if>>
<<if $health.guy3 gt 0>>3rd Guy health: $health.guy3 <meter @value="$health.guy3" min="0" max="100"></meter><<else>>3rd guy defeated<</if>></div>
Target:
<<if $health.guy1 gt 0>><label><<radiobutton "$target" 1 autocheck>> 1st guy;</label><<else>>X<</if>>
<<if $health.guy2 gt 0>><label><<radiobutton "$target" 2 autocheck>> 2nd guy;</label><<else>>X<</if>>
<<if $health.guy3 gt 0>><label><<radiobutton "$target" 3 autocheck>> 3rd guy;</label><<else>>X<</if>>
<<nobr>>
<<if $target is 1 and $health.guy1 lte 0>><<set $target to 0>><<set $atk.guy1 to 0>><</if>>
<<if $target is 2 and $health.guy2 lte 0>><<set $target to 0>><<set $atk.guy2 to 0>><</if>>
<<if $target is 3 and $health.guy3 lte 0>><<set $target to 0>><<set $atk.guy3 to 0>><</if>>
<<endnobr>>
<<if $stamina gte 10>><<link [[Punch|fightControl]]>>
<<switch $target>>
<<case 1>>
<<set $health.guy1 -= $atk.mc>>
<<set $stamina -= 10>>
<<set $health.mc -= ($atk.guy1 + $atk.guy2 + $atk.guy3)>>
<<case 2>>
<<set $health.guy2 -= $atk.mc>>
<<set $stamina -= 10>>
<<set $health.mc -= ($atk.guy1 + $atk.guy2 + $atk.guy3)>>
<<case 3>>
<<set $health.guy3 -= $atk.mc>>
<<set $stamina -= 10>>
<<set $health.mc -= ($atk.guy1 + $atk.guy2 + $atk.guy3)>>
<</switch>>
<</link>><<else>><span class="fakelink">Punch</span><</if>>
<<if $stamina gte 15>><<link [[Kick|fightControl]]>>
<<switch $target>>
<<case 1>>
<<set $health.guy1 -= $mc.stat.str>>
<<set $stamina -= 15>>
<<set $health.mc -= ($atk.guy1 + $atk.guy2 + $atk.guy3)>>
<<case 2>>
<<set $health.guy2 -= $mc.stat.str>>
<<set $stamina -= 15>>
<<set $health.mc -= ($atk.guy1 + $atk.guy2 + $atk.guy3)>>
<<case 3>>
<<set $health.guy3 -= $mc.stat.str>>
<<set $stamina -= 15>>
<<set $health.mc -= ($atk.guy1 + $atk.guy2 + $atk.guy3)>>
<</switch>>
<</link>><<else>><span class="fakelink">Kick</span><</if>>
<<link [[Recover|fightControl]]>>
<<set $stamina to Math.clamp($stamina + 25, 0, 100)>>
<<set $health.mc -= ($atk.guy1 + $atk.guy2 + $atk.guy3)>>
<</link>>
<<if $health.mc lte 0>><<goto [[fightDefeat]]>><</if>>
<<if $health.guy1 lte 0 and $health.guy2 lte 0 and $health.guy3 lte 0>>
<<goto [[fightWin]]>><</if>><<nobr>>
<<unset $health>><<unset $stamina>><<unset $target>><<unset $atk>>
<<endnobr>><<mom>>Why do you go meddle in such things?<</mom>>
<<mc>>I couldn't watch $sis.name cry any longer.<</mc>>
<<mom>>I understand that but be careful next time. Not everyone is kind out there.<</mom>>
The mom started treating me with a cotton ball soaked in oxygenated water.
<<mc>>OUCH!<</mc>>
<<mom>>Does it hurt?<</mom>>
<<mc>>A little.<</mc>>
<img src="img/childhood/closeupBoobs.webp" class="iStory">
She was close, so close that the whole neckline was visible and it was a few <<mSystem 2 cm>> from me. This was enough to make my face so red that a mature pepper could envy me.
<<link [[Continue|Hallway]]>>
<<unset $boh4 to {name: "Boy1", portrait: "img/chara/random/bohM2.webp"}>>
<<unset $boh5 to {name: "Boy2", portrait: "img/chara/random/bohM3.webp"}>>
<<unset $boh6 to {name: "Boy3", portrait: "img/chara/random/bohM4.webp"}>>
<<unset $health>>
<<unset $stamina>>
<<unset$target>>
<<unset $atk>>
<<set $mom.rel +=10>>
<<set $quest.q6 to true>>
<</link>><<set $health to {mc: 100, guy1: 100, guy2: 100, guy3: 100,}>>
<<set $stamina to 100>>
<<set $target to 0>>
<<set $atk to {mc: ($mc.stat.str * 0.75), guy1: random(0, 3), guy2: random(0,2), guy3: random(0,5)}>>
<<goto [[FightParkChild]]>><<nobr>>
<<set $boh4 to {name: "Boy 1", portrait: "img/chara/random/anime_bully1.webp"}>>
<<set $boh5 to {name: "Boy 2", portrait: "img/chara/random/anime_bully2.webp"}>>
<<set $boh6 to {name: "Boy 3", portrait: "img/chara/random/anime_bully3.webp"}>>
<<endnobr>>
\That day, my mom accompanied me and my little sister to the park. I was playing by myself with some boys I met on the spot. Time went by and I noticed that $sis.name burst into tears.
I immediately ran to her to see what happened to her.
<<mc>>Hey little sis, what's the matter?<</mc>>
<<sis>>* sob * Those guys... * sob * took bunny * sob *<</sis>>
@@#rem;
\<<link "Ignore her">><<replace "#rem">>\
<<set $sis.rel to Math.clamp($sis.rel - 15, 0, 100)>><<set $flag.sisTeddy to false>><<mc>>Sorry little sis, I have more important things to do.<</mc>>
I left her be and I returned to play with the boys.
[[Continue|Park]]
\<</replace>><</link>>
\<<link "Help her">><<replace "#rem">>\
<<mc>>Those guys right there? Your brother will take care of it.<</mc>>
<<sis>>Really? * sob *<</sis>>
<<mc>>Wait me here.<</mc>>
[[Continue|SisParkChild2]]
\<</replace>><</link>><<set _type = setup.archetype()>>\
\I went to the aforementioned guys. Three good-for-nothing guys older than me by a couple of years who liked to cause problems. I looked straight into their eyes.
<<mc>>Guys, I think that plushie belongs to my little sister. Would you mind giving it back?<</mc>>
<<boh4>>Scram, loser!<</boh4>>
<<boh5>>Yeah! Don't you see we are busy?<</boh5>>
@@#rem;
<<link "Use your cunning">><<replace "#rem">>\
<<mc>>Aren't you a little too old to play with dolls?<</mc>>
<<boh6>>What did you say?!<</boh6>>
<<mc>>No, I mean... you are each about 10 years old. Aren't you too grown to play with such things?<</mc>>
<<if _type is "c">><<boh4>>Yeah... it's right...<</boh4>>
The guy throws the plushie at me. I immediately gave it back to my little sister, which stopped crying and hugged me as tight as she could.
[[Continue|SisParkChildChaSucces]]
<<else>><<boh4>>Seems that someone here is ready to learn a lesson.<</boh4>>
<<mc>>Alright, looks like guys like you only know one language.<</mc>>
How stupid could I have been to go meddle one versus three...
[[Fight|PreFightParkChild]]<</if>><</replace>><</link>>
<<link "Use your strength">><<replace "#rem">>\
<<mc>>Alright, looks like guys like you only know one language.<</mc>>
How stupid could I have been to go meddle one versus three...
[[Fight|PreFightParkChild]]
<</replace>><</link>>
<<link "Give up">><<replace "#rem">>\
<<mc>>Fine, I'll leave you be.<</mc>>
<<boh4>>Hey, where do you think are going?!<</boh4>>
The three of them surrounded me, before throwing me to the ground and kicking and punching me.
The group of bullies, before going away, gave me one last kick and tore in two my little sister's plushie, which ran to me in tears. I wonder if she was feeling bad because of my health, or the loss of her favourite plushie.
<img src="img/childhood/teddy.webp" class="iStory">
Meanwhile, our mother joined us.
<<mom>>Oh $mc.name! I go away one moment and look at you! Quick, let's get back home so I can treat you.<</mom>>
<<link [[Continue|MedicationPostFight]]>>
<<set $flag.sisTeddy to false>>
<<set $sis.rel to Math.clamp($sis.rel - 15, 0, 100)>>
<</link>><</replace>><</link>>Meanwhile, our mother joined us.
<<mom>>I think it's time to back home.<</mom>>
<<mc>>Yeah, let's go.<</mc>>
On the way home, $sis.name held me tightly and never let me go.
<<mom>>Today, she is pretty in lack of affection.<</mom>>
I explained to her what happened while we walked back home.
<<mom>>My little justice paladin!<</mom>>
She smiled and tousled my hair in a sign of gratification.
<<link [[Continue|Hallway]]>>
<<unset $boh4 to {name: "Boy1", portrait: "img/chara/random/bohM2.webp"}>>
<<unset $boh5 to {name: "Boy2", portrait: "img/chara/random/bohM3.webp"}>>
<<unset $boh6 to {name: "Boy3", portrait: "img/chara/random/bohM4.webp"}>>
<<set $sis.rel +=20>><<set $quest.q6 to true>><<set $flag.sisTeddy to true>>
<</link>><<if $health.guy1 gt 0>><<set $atk.guy1 to random(0, 3)>><<else>><<set $atk.guy1 to 0>><</if>>
<<if $health.guy2 gt 0>><<set $atk.guy2 to random(0, 2)>><<else>><<set $atk.guy2 to 0>><</if>>
<<if $health.guy3 gt 0>><<set $atk.guy3 to random(0, 5)>><<else>><<set $atk.guy3 to 0>><</if>>
<<goto [[FightParkChild]]>>@@You have been defeated.@@
<<boh4>>Did you think you could beat us? You are nothing but a brat!<</boh4>>
The group of bullies, before going away, gave me one last kick and tore in two of my little sister's plushie, which ran to me in tears. I wonder if she was feeling bad because of my health, or the loss of her favourite plushie.
<img src="img/childhood/teddy.webp" class="iStory">
Meanwhile, our mother joined us.
<<mom>>Oh $mc.name! I go away one moment and look at you! Quick, let's get back home so I can treat you.<</mom>>
<<link [[Continue|MedicationPostFight]]>>
<<set $flag.sisTeddy to false>>
<<set $sis.rel to Math.clamp($sis.rel - 10, 0, 100)>>
<</link>>@@Winner winner chicken dinner!@@
<<mc>>Hope you guys have learned your lesson!<</mc>>
<<boh4>>Take this puppet and leave us in peace!<</boh4>>
The guy throws the plushie at me. I immediately gave it back to my little sister, which stopped crying and hugged me as tight as she could.
Meanwhile, our mother joined us.
<<mom>>Guys, it's time to return... $sis.name why are you crying? And why are you full of wounds?<</mom>>
I explained to her what happened while we walked back home.
<<mom>>My little justice paladin!<</mom>>
She smiled and tousled my hair in a sign of gratification.
<<link [[Continue|MedicationPostFight]]>>
<<set $flag.sisTeddy to true>>
<<set $sis.rel += 20>>
<</link>><h3>MC speechbox color</h3>
\<section class="layout" style="grid-template-columns: repeat(4, 1fr); gap: 0.5vw; width: 100%"><<nobr>>
<div class="imgButton" style="border: none;"><label><img src="img/varie/red.webp" style="height: 5vw;"><br><<button Red>><<set $gameVar.mcColor to "red">><</button>></label></div>
<div class="imgButton" style="border: none;"><label><img src="img/varie/orange.webp" style="height: 5vw;"><br><<button Orange>><<set $gameVar.mcColor to "orange">><</button>></label></div>
<div class="imgButton" style="border: none;"><label><img src="img/varie/yellow.webp" style="height: 5vw;"><br><<button Yellow>><<set $gameVar.mcColor to "yellow">><</button>></label></div>
<div class="imgButton" style="border: none;"><label><img src="img/varie/green.webp" style="height: 5vw;"><br><<button Green>><<set $gameVar.mcColor to "green">><</button>></label></div>
<div class="imgButton" style="border: none;"><label><img src="img/varie/cyan.webp" style="height: 5vw;"><br><<button Cyan>><<set $gameVar.mcColor to "cyan">><</button>></label></div>
<div class="imgButton" style="border: none;"><label><img src="img/varie/blue.webp" style="height: 5vw;"><br><<button Blue>><<set $gameVar.mcColor to "blue">><</button>></label></div>
<div class="imgButton" style="border: none;"><label><img src="img/varie/pink.webp" style="height: 5vw;"><br><<button Pink>><<set $gameVar.mcColor to "pink">><</button>></label></div>
<div class="imgButton" style="border: none;"><label><img src="img/varie/purple.webp" style="height: 5vw;"><br><<button Purple>><<set $gameVar.mcColor to "purple">><</button>></label></div>
<<endnobr>></section>$sis.name is in the bathroom. The door is closed.
<video src="video/activity/doorLocked.mp4" autoplay muted loop class="vStory"></video>
[[Go back|CovidHallway]]/* Phone */
<<if $flag.otakuClub>>
<<set $phone.chat.irisMessages to [{type: true, text: 1}, {type: false, text: 2}, {type: true, text: 3}, {type: false, text: 4}, {type: false, text: 5},{type: true, text: 6}, {type: false, text: 7}, {type: true, text: 8}, {type: false, text: 9}, {type: true, text: 10}, {type: true, text: 13}, {type: false, text: 14}, {type: true, text: 15}, {type: true, text: 16}, {type: '', text: 0}]>>
<<set $phone.chat.maxMessages to []>>
<<set $phone.chat.elliotMessages to []>>
<</if>>
<<if $flag.eva>><<set $phone.chat.evaMessages to []>><</if>>
<<set $phone.chat.elsaMessages to [{type: true, text: 1},{type: false, text: 2}, {type: false, text: 3}, {type: true, text: 6}, {type: false, text: 7}, {type: true, text: 8}, {type: false, text: 9}, {type: true, text: 10}, {type: false, text: 11}, {type: '', text: 0}]>>
<<if $flag.elias>>
<<set $phone.chat.eliasMessages to []>>
<</if>>
<<run delete $phone.chat.cPop401>>
<<run delete $phone.chat.cPop402>>
<<run delete $phone.chat.cPop5>>
<<run delete $phone.chat.cDnd1>>
<<run delete $phone.chat.Dnd2>>
<<if $ver041new isnot undefined>><<unset $ver041new>><</if>>
<<unset $season>>
<<if $mc.flag is undefined>><<set $mc.flag to {}>><</if>>
<<if $flag.firstKiss isnot undefined>><<run delete $flag.firstKiss>><<set $mc.flag.firstKiss to "eva">><<else>><<set $mc.flag.firstKiss to null>><</if>>
<<if $mom.pos isnot undefined>>
<<run delete $mom.pos>>
<<run delete $sis.pos>>
<</if>>
<<run delete $gameVar.covid>>
<<if $missBlake is undefined>><<set $missBlake to {name: "Luna", surname: "Blake", title: "Miss", portrait: "img/chara/teacher/missBlake.webp", rel: 0, flag: {status: 0, sexCount: 0, kiss: false, gift: false}}>><</if>>
<<if $msjohnson isnot undefined>><<unset $msjohnson>><<set $mrsJohnson to {name: "Reagan", surname: "Johnson", title: "Mrs", portrait:"img/chara/teacher/mrsJohnson.webp", rel: 0, flag: {}}>>
<<if $flag.msJohnsonWork isnot undefined>><<run delete $flag.msJohnsonWork>><<set $flag.mrsJohnsonWork to true>><</if>><</if>>
<<if $mrsJohnson is undefined>><<set $mrsJohnson to {name: "Reagan", surname: "Johnson", title: "Mrs", portrait:"img/chara/teacher/mrsJohnson.webp", rel: 0, flag: {status: 0, sexCount: 0, kiss: false, gift: false}}>><</if>>
<<set $gameVar.hwWeek to 0>>
<<if $mc.stat.valuta is undefined>><<set $mc.stat.valuta to 0>><</if>>
<<if $gameVar.schoolTest is undefined>><<set $gameVar.schoolTest to 0>><</if>>
<<if $mc.stat.money is undefined>><<set $mc.stat.money to 100>><</if>>
<<set $phone.status to false>>
<<if $mom.flag.askDen is undefined>><<set $mom.flag.askDen to 0>><</if>>
<<if $flag.football isnot undefined>><<if $flag.football>><<set $flag.soccer to true>><<else>><<set $flag.soccer to false>><</if>><<run delete $flag.football>><</if>>
<<if $flag.elsa is undefined>><<if $quest.q2402 && $elsa isnot undefined>><<set $flag.elsa to true>><<else>><<set $flag.elsa to false>><</if>><</if>>
<<if $hangUp isnot undefined>><<unset $hangUp>><</if>>
<<if $flag.firstKiss is undefined || $flag.firstKiss is null>><<set $flag.firstKiss to null>><<else>><<set $flag.firstKiss to $flag.firstKiss.toLowerCase()>><</if>>
<<if !$eva.flag>><<set $eva.flag to {}>><</if>>
<<if !$newContentSkip>>
<<set $elsa.flag to {status: 0, sexCount: 0, kiss: false, gift: false}>>
<<set $iris.flag to {status: 0, sexCount: 0, kiss: false, gift: false}>>
<</if>>
<<if $flag.mrsJohnsonWork>><<set $gameVar.lawn to false>><</if>>
<<if $flag.soccer>><<set $gameVar.soccerPractice to false>><</if>>
<<if $flag.evaLake isnot "wait" && $lakeVarTmp is undefined && $flag.eva>><<set $flag.evaLake to "save">><</if>>
<<if $newContentSkip>>
<<set $gameVar.homework to false>>
<<unset $varPas>>
<<set $mc.stat.int += 20>>
<<set $mc.stat.cha += 20>>
<<set $mc.stat.str += 20>>
<<set $quest.q2203 to true>>
<<set $quest.q2204 to true>>
<<set $quest.q2405 to true>>
<<set $quest.q2406 to true>>
<<set $quest.q2407 to true>>
<<set $quest.q2408 to true>>
<<set $quest.q2409 to true>>
<<set $quest.q2410 to true>>
<<set $quest.q2411 to true>>
<<set $quest.q2508 to true>>
<<set $quest.q2509 to true>>
<<set $quest.q2603 to true>>
<<set $quest.q2604 to true>>
<<set $quest.q3502 to true>>
<<set $quest.q3601 to true>>
<<set $quest.q3602 to true>>
<<set $quest.q3603 to false>>
<<set $quest.q3604 to false>>
<<if $gameVar.tchTalk is undefined>><<set $gameVar.tchTalk to false>><</if>>
<<goto [[SkipV05]]>>
<<else>><<goto [[Start05]]>><</if>><<set _type = setup.archetype()>><<if $granma isnot undefined>><<set $grandma to {name: "Liss", surname: $mom.surname, rel: 15, age: "adult", portrait: "img/chara/grandma/grandma.webp"}>><<unset $granma>><</if>>\
\With the end of elementary school, also my childhood came to an end.
I was happy with the path that I followed so far.
In the five years of school, I developed mostly my <<if _type is "i">> intellectual skills
<img src="img/icon/intellect.webp" style="height:100px">
<<elseif _type is "a">> physique skills.
<img src="img/icon/strength.webp" style="height:100px">
<<else>> social skills.
<img src="img/icon/charisma.webp" style="height:100px"><</if>>
<<if $quest.q2 is true>>I encountered
<<if $flag.elias is true>> and made a friendship with $elias.name $elias.surname.<<else>>but hadn't made a friendship with the ball's guy.<</if>>
<img src="img/chara/elias/child/elias.webp" style="height:400px">
<<else>>I didn't encountered a guy at school.
<</if>>
<<if $flag.sisTeddy is true>>I saved the plushie of my sister and that had tighter our relationship.
<img src="img/chara/sis/child/sis.webp" style="height:400px">
\<<else>>I wasn't able to rescue the plushie of my sister and that had damaged the relationship with her.
<img src="img/chara/sis/child/sis.webp" style="height:400px">
<</if>>
<<if $flag.seegrandmaSex is true>>I brought the pack to my grandmother and saw her do fitness on the bed with her friend. I'm still shocked and curious about that.
<img src="img/chara/grandma/grandma.webp" style="height:400px">
\<<else>>I brought the pack to my grandmother but, instead of entering to help her, I left the house.
<img src="img/chara/grandma/grandma.webp" style="height:400px"><</if>>
The journey is far from finished. More events and encounters will wait for me!
<<link [[Jump in a new adventure|Bedroom]]>>
<<set $day to 7>>
<<set $mc.age to "preteen">>
<<set $sis.age to "preteen">>
<<if $flag.elias is true>><<set $elias.age to "preteen">><</if>>
<<set $gameVar.intro to false>>
<<set $gameVar.child to false>>
<<set $gameVar.preteen to true>>
<<set $quest.q7 to false>>
<<set $quest.q801 to false>>
<<set $quest.q802 to false>>
<<set $quest.q901 to false>>
<<set $quest.q902 to false>>
<<set $quest.q903 to false>>
<<set $quest.q904 to false>>
<<set $quest.q1001 to false>>
<<set $quest.q1002 to false>>
<<set $quest.q1101 to false>>
<<set $quest.q1102 to false>>
<<set $flag.sisShareRoom to true>>
<<nextMorning>>
<<include "StyleChange">>
<</link>>@@In the Teenage phase, every week is equal to one season, so four weeks form a year.@@<<nobr>>
<<if $granma isnot undefined>><<set $grandma to {name: "Liss", surname: "Doe", rel: 15, age: "adult", portrait: "img/chara/grandma/grandma.webp"}>><<unset $granma>><</if>>
<<if $sis.name is "Skye">><<set $sis.name to "Scarlet">><</if>>
<<set $gameVar.dayDisplay to 1>>
<<set $quest.q1101 to true>>
<<set $mc.surname to $mom.surname>>
<<set $sis.surname to $mom.surname>>
<<set $aunt.surname to $mom.surname>>
<<set $grandma.surname to $mom.surname>>
<<set $gameVar.anime to "">>
<<set $gameVar.portrait to true>>
<<set $mc.age to "teen">>
<<set $mom.age to "adult">>
<<set $aunt.age to "adult">>
<<set $dad.age to "adult">>
<<set $sis.age to "teen">>
<<set $missBlake to {name: "Luna", surname: "Blake", title: "Miss", portrait: "img/chara/teacher/missBlake.webp", rel: 0, flag: {status: 0, sexCount: 0, kiss: false, gift: false}}>>
<<if $flag.elias is true>><<set $elias.age to "teen">><<set $elias.portrait to "img/chara/elias/teen/elias.webp">><<set $ward to {name: "June", surname: "Wars", title: "Ms", portrait: "img/chara/ward/ward.webp", rel: 15, flag: {status: 0, sexCount: 0, kiss: false, gift: false}}>><</if>>
<<set $gameVar.hwWeek to 0>>
<<set $mc.stat.valuta to 0>>
<<set $gameVar.schoolTest to 0>>
<<set $gameVar.tchTalk to false>>
<<set $phone.status to false>>
<<if $mc.inv is undefined>><<set $mc.inv to [0, 0, 0, 0, 0]>><</if>>
<<if $mom.flag is undefined>><<set $mom.flag to {askDen: 0}>><</if>>
<<set $dad.portrait to "img/chara/random/idkFB.webp">>
<</nobr>><<nobr>>
<<set $gameVar.sex to false>>
<<if $gameVar.pugno isnot undefined>><<set $flag.childEliasPunch to true>><<run delete $gameVar.pugno>><<else>><<set $flag.childEliasPunch to false>><</if>>
<<if $gameVar.sexScene isnot undefined>><<run delete $gameVar.sexScene>><</if>>
<<set $gameVar.week to 1>>
<<set $gameDate to new Date(2019,8,1,0,0,0)>>
<</nobr>><h2>MC Portrait</h2>
<section class="layout"><<nobr>>
<<if $mcPortrait is 1>>
<div class="imgButton"><label style="cursor: default;"><img src="img/chara/mc/teen/brown/brown1.webp" style="filter: grayscale(1)"><br><span>Version 1 - Selected</span></label></div>
<<else>>
<div class="imgButton"><label><img src="img/chara/mc/teen/brown/brown1.webp"><br><<button [[Version 1|EndPreteen]]>><<set $mcPortrait to 1>><<set $mc.portrait to "img/chara/mc/teen/" + $mc.eyes + "/" + $mc.hair + $mcPortrait + ".webp">><</button>></label></div>
<</if>>
<<if $mcPortrait is 2>>
<div class="imgButton"><label style="cursor: default;"><img src="img/chara/mc/teen/brown/brown2.webp" style="filter: grayscale(1)"><br><span>Version 2 - Selected</span></label></div>
<<else>>
<div class="imgButton"><label><img src="img/chara/mc/teen/brown/brown2.webp"><br><<button [[Version 2|EndPreteen]]>><<set $mcPortrait to 2>><<set $mc.portrait to "img/chara/mc/teen/" + $mc.eyes + "/" + $mc.hair + $mcPortrait + ".webp">><</button>></label></div>
<</if>>
<<if $mcPortrait is 3>>
<div class="imgButton"><label style="cursor: default;"><img src="img/chara/mc/teen/brown/brown3.webp" style="filter: grayscale(1)"><br><span>Version 3 - Selected</span></label></div>
<<else>>
<div class="imgButton"><label><img src="img/chara/mc/teen/brown/brown3.webp"><br><<button [[Version 3|EndPreteen]]>><<set $mcPortrait to 3>><<set $mc.portrait to "img/chara/mc/teen/" + $mc.eyes + "/" + $mc.hair + $mcPortrait + ".webp">><</button>></label></div>
<</if>>
<<if $mcPortrait is 4>>
<div class="imgButton"><label style="cursor: default;"><img src="img/chara/mc/teen/brown/brown4.webp" style="filter: grayscale(1)"><br><span>Version 4 - Selected</span></label></div>
<<else>>
<div class="imgButton"><label><img src="img/chara/mc/teen/brown/brown4.webp"><br><<button [[Version 4|EndPreteen]]>><<set $mcPortrait to 4>><<set $mc.portrait to "img/chara/mc/teen/" + $mc.eyes + "/" + $mc.hair + $mcPortrait + ".webp">><</button>></label></div>
<</if>>
<</nobr>></section>
<<if $mcPortrait is 1 or $mcPortrait is 2 or $mcPortrait is 3 or $mcPortrait is 4>><<if $covidSkip || $newContentSkip>><<link [[Finalize preparative|SkipContentChar]]>>
<<include "StyleChange">>
<</link>><<else>><<link [[Finalize preparative|IntroTeen]]>>
<<include "StyleChange">>
<</link>><</if>><<else>><span title="Select a portrait" class="fakelink">Finalize preparative</span><</if>><<nobr>>
<<set $passMenu to {que: false, cha: false, sup: false, supGol: false, supPla: false, set: false}>>
<<run delete $mc.Flag>>
<<run delete $mom.Flag>>
<<run delete $sis.Flag>>
<<run delete $aunt.Flag>>
<<run delete $grandma.Flag>>
<<run delete $dad.Flag>>
<<set $mom.flag.showerSpy to 0>>
<<set $sis.flag to {}>>
<<if $sis.rel gte 80>><<set $sis.rel to 60>><</if>>
<<if $mom.rel gte 80>><<set $mom.rel to 60>><</if>>
<<set $mc.stat.money to 100>>
<<run delete $mc.money>>
<<set $gameVar.covid to true>>
<<if $quest.q2403 is true>><<set $flag.elsa to true>><<else>><<set $flag.elsa to false>><</if>>
/* Quests */
<<if $newContentSkip>>
<<set $quest.q1102 to true>> /* New Computer Pt.2 */
<<set $quest.q3001 to true>>
<<set $quest.q3002 to true>>
<<set $quest.q31 to true>>
<<set $quest.q3201 to true>>
<<set $quest.q3202 to true>>
<<set $quest.q3203 to true>>
<<set $quest.q3204 to true>>
<<set $quest.q3301 to true>>
<<set $quest.q3302 to true>>
<<set $quest.q2506 to true>>
<<set $quest.q2507 to true>>
<<set $quest.q2404 to true>>
<<set $quest.q3401 to true>>
<<set $quest.q3402 to true>>
<<set $quest.q3403 to true>>
<<set $quest.q3501 to true>>
<<else>>
<<set $quest.q1102 to true>> /* New Computer Pt.2 */
<<set $quest.q3001 to false>>
<<set $quest.q3002 to false>>
<<set $quest.q31 to false>>
<<set $quest.q3201 to false>>
<<set $quest.q3202 to false>>
<<set $quest.q3203 to false>>
<<set $quest.q3204 to false>>
<<set $quest.q3301 to false>>
<<set $quest.q3302 to false>>
<<set $quest.q2506 to false>>
<<set $quest.q2507 to false>>
<<set $quest.q2404 to false>>
<<set $quest.q3401 to false>>
<<set $quest.q3402 to false>>
<<set $quest.q3403 to false>>
<<set $quest.q3501 to false>>
<</if>>
/* */
/* Phone */
<<set $phone to {
status: "off",
screen: "home",
txtChoice: 0,
numTxt: 0,
chat: {rcv: "", elsaMessages: [], visitChat: 0, history: false, cPop401: false, cPop402: false, cPop5: null},
contacts: {mom: "mom", sis: "Scarlet", elsa: "Elsa"}
}>>
<<if $flag.otakuClub>>
<<set $phone.chat.irisMessages to []>>
<<set $phone.chat.maxMessages to []>>
<<set $phone.chat.elliotMessages to []>>
<</if>>
<<if $flag.elias>>
<<set $phone.chat.eliasMessages to []>>
<</if>>
<<if $eva>>
<<set $phone.chat.evaMessages to []>>
<</if>>
/* */
<</nobr>><<nextMorning>><<if $newContentSkip>><<goto [[End04]]>><<else>><<goto [[DayAfterNightmare1]]>><</if>><style>body {background-image: url("img/scenario/blur/myRoomTeen.webp");}</style>\
<<switch $varPas>>
\<<case undefined>>\
<<unset $newContentSkip>>
<<if $flag.evaLake>><<set $flag.evaLake to "save">><</if>>
<<run delete $gameVar.curCum>>
<<run delete $gameVar.maxCum>>
/* New Variables */
<<set $mrsJohnson.flag to {status: 0, sexCount: 0}>>
<<set $ward.flag to {status: 0, sexCount: 0, kiss: false, gift: false}>>
<<set $aunt.flag to {status: 0, sexCount: 0, kiss: false, gift: false}>>
<<set $grandma.flag to {status: 0, sexCount: 0, kiss: false, gift: false}>>
<<set $mom.flag.status to 0>>
<<set $sis.flag.status to 0>>
<<set $elsa.flag.status to 0>>
<<set $iris.flag.status to 0>>
<<set $eva.flag.status to 0>>
<<set $missBlake.flag.status to 0>>
<<set $iris.flag.sexCount to 0>>
<<set $eva.flag.sexCount to 0>>
<<if $mc.flag.firstTime is "elsa">><<set $elsa.flag.sexCount to 1>><<else>><<set $elsa.flag.sexCount to 0>><</if>>
<<set $mom.flag.sexCount to 0>>
<<set $missBlake.flag.sexCount to 0>>
<<if $flag.otakuClub>>
<<set $flag.OtakuClub to true>>
<<else>>
<<set $flag.OtakuClub to false>>
<</if>>
/* */
/* Quests */
<<set $quest.q2605 to false>>
<<set $quest.q2606 to false>>
<<set $quest.q2412 to false>>
<<set $quest.q2205 to false>>
<<set $quest.q2206 to false>>
<<set $quest.q2510 to false>>
<<set $quest.q3701 to false>>
<<if $mc.flag.firstTime is "elsa" && !$flag.otakuClub>>
<<set $quest.q3801 to true>>
<<set $quest.q3802 to false>>
<<set $quest.q3803 to false>>
<<set $quest.q3804 to true>>
<<set $quest.q3805 to false>>
<<set $quest.q3806 to false>>
<<elseif ($mc.flag.firstTime is undefined || $mc.flag.firstTime is null) && $flag.otakuClub>>
<<set $quest.q3801 to false>>
<<set $quest.q3802 to true>>
<<set $quest.q3803 to true>>
<<set $quest.q3804 to false>>
<<set $quest.q3805 to true>>
<<set $quest.q3806 to true>>
<<elseif $mc.flag.firstTime is "elsa" && $flag.otakuClub>>
<<set $quest.q3801 to false>>
<<set $quest.q3802 to false>>
<<set $quest.q3803 to false>>
<<set $quest.q3804 to false>>
<<set $quest.q3805 to false>>
<<set $quest.q3806 to false>>
<<else>>
<<set $quest.q3801 to true>>
<<set $quest.q3802 to true>>
<<set $quest.q3803 to true>>
<<set $quest.q3804 to true>>
<<set $quest.q3805 to true>>
<<set $quest.q3806 to true>>
<</if>>
<<set $quest.q3901 to false>>
<<set $quest.q3902 to false>>
<<set $quest.q4001 to false>>
/* */
/* Game Date */
<<set $day to 142>>
<<set $gameDate to new Date(2021, 0, 31, 0, 0, 0)>>
/* */
<<set $varPas to 1>>
<<goto [[EndV05]]>>
\<<case 1>>\
<h2>Sleeping...</h2>\
\<video src="video/activity/sleep1.mp4" autoplay muted loop class="vStory"></video>
<<link [[Wake up|Bedroom]]>>
<<unset $varPas>>
<<set $gameVar.homework to false>>
<<if ($day - 3) % 7 == 0>><<set $gameVar.hwWeek to 0>><<set $mom.flag.askDen to 0>><</if>>
<<nextMorning>>
<</link>><<nobr>>
<<if $gameVar.teen>><<if $gameDate.getDay() is 5 && (!$schoolTest || $schoolTest is undefined)>><<set $gameVar.schoolTest += 1>><<unset $schoolTest>><<else>><<unset $schoolTest>><</if>>
<<if $gameVar.lawn>><<set $gameVar.lawn to false>><</if>>
<<if $gameVar.soccerPractice>><<set $gameVar.soccerPractice to false>><</if>>
<</if>>
<</nobr>><</switch>><<nobr>>
/* Quests */
<<set $quest.q2511 to false>>
<<set $quest.q29 to ["54444", false]>>
<<set $quest.q41 to ["H815999W", false, false, false]>>
<<set $quest.q42 to ["C40875p", false, false, false, false, false, false, false, false, false]>>
<<set $quest.q43 to ["J132764t", false, false]>>
<<set $quest.q44 to ["K297969", false, false, false, false, false, false]>>
<<set $quest.q39 to ["A211407r", false, false, false, false, false, false]>>
<<set $quest.q45 to ["W97450H", false, false, false, false]>>
<<if $quest.q3901>><<set $quest.q39[1] to true>><</if>>
<<if $quest.q3902>><<set $quest.q39[2] to true>><</if>>
/* */
<<if $elsa.flag.status isnot 1 && $elsa.flag.status isnot 2>>
<<set $quest.q44[1] to true>>
<</if>>
<<if $iris.flag.status isnot 1>>
<<set $quest.q44[2] to true>>
<</if>>
<<if $day isnot 150>><<nextMorning>><</if>>
<<unset $varPas>>
<<set $gameVar.dayDisplay to 8>>
<<set $gameVar.week to 1>>
<<set $flag.trip21 to true>>
<<set $mrsJohnson.name to "Mrs. Johnson">>
<<if $mc.flag.earlyGrad>>
<<goto [[DepartureHomeTrip21]]>>
<<else>>
<<goto [[DepartureTrip21]]>>
<</if>>
<<endnobr>><<set $flag.trip21 to false>>
<<set $gameVar.dayDisplay to 14>>
<<set $gameVar.week to 1>>
/* Quests */
<<set $quest.q49 to ["Z629m", false, false]>>
<<if $flag.soccer>>
<<set $quest.q2607 to false>>
<<set $quest.q2608 to false>>
<<set $quest.q2609 to false>>
<<set $quest.q2610 to false>>
<<set $quest.q2611 to false>>
<<else>>
<<set $quest.q2607 to true>>
<<set $quest.q2608 to true>>
<<set $quest.q2609 to true>>
<<set $quest.q2610 to true>>
<<set $quest.q2611 to true>>
<</if>>
<<set $quest.q3604 to false>>
<<set $quest.q48 to ["F727525k", false, false, false, false, false, false, false, false]>>
<<if $flag.eva && $flag.evaLake == "save">>
<<set $quest.q46 to ["G185751m", false, false, false, false, false, false, false]>>
<<set $quest.q2512 to false>>
<<set $quest.q2513 to false>>
<<set $quest.q48[8] to true>>
<<else>>
<<set $quest.q46 to ["G185751m", true, true, true, true, true, true, true]>>
<<set $quest.q2512 to true>>
<<set $quest.q2513 to true>>
<</if>>
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>
<<set $quest.q47 to ["L15266Z", false, false, false]>>
<<else>>
<<set $quest.q47 to ["L15266Z", true, true, true]>>
<</if>>
<<if !$quest.q29>><<set $quest.q29 to ['54444', false, false]>><</if>>
<<if $flag.elias>>
<<set $quest.q29[2] to false>>
<<else>>
<<set $quest.q29[2] to true>>
<</if>>
<<if $flag.otakuClub>>
<<set $quest.q2207 to false>>
<<else>>
<<set $quest.q2207 to true>>
<</if>>
/* Old Quests */
<<set $quest.q39 to ['A211407r', true, true, true, true, true, true]>>
<<set $quest.q4001 to true>>
<<set $quest.q41 to ['H815999W', true, true, true, false]>>
<<set $quest.q42 to ['C40875p', true, true, true, true, true, true, true, true, true]>>
<<set $quest.q43 to ['J132764t', true, true]>>
<<set $quest.q44 to ['K297969', true, true, true, true, true, true]>>
<<set $quest.q45 to ['W97450H', true, true, true, true]>>
<<set $quest.q2511 to true>>
<<if $flag.elias>><<set $quest.q29[1] to true>><</if>>
<<set $gameDate to new Date(2021, 1, 14)>>
<<if $gameVar.dayDisplay != 14>>
<<set $gameVar.dayDisplay to 14>>
<</if>>
<<if $day != 156>>
<<set $day to 156>>
<</if>>
<<nextMorning>>
<<goto [[FirstDaySisHighSchool]]>><<button "Show new portrait">>
<<replace "#event">>\
<<if $mc.age is "teen">><<if $gameVar.anime is true>><<set $tmpPortrait to "img/chara/mc/anime/" + $mc.age + "/" + $tmpEyes + "/" + $tmpHair + ".webp">><<else>><<set $tmpPortrait to "img/chara/mc/" + $mc.age + "/" + $tmpEyes + "/" + $tmpHair + $mcPortrait + ".webp">><</if>><<else>><<set $tmpPortrait to "img/chara/mc/" + $mc.age + "/" + $tmpEyes + "/" + $tmpHair + ".webp">><</if>>
<span class="imgButton" style="border: none;">[img[$tmpPortrait]]</span>
<</replace>>
<</button>><<unset $varPas>>
<h2><<print "$" + $charaName + ".name Gallery">></h2>
<<switch $charaName>>
<<case "mc">>
@@This gallery contains all scenes with non-permanent characters@@
<br><br><section class="layout gallerySection">
<div class="galleryDiv">
<<if $quest.q42[8] && !$mc.flag.earlyGrad>><label>
<img src="img/gallery/mc/groupGirlTrip21.webp">
<<button "" "GroupGirlFinalTrip21">><<set $varPas to 3>><<set $gallery to true>><</button>>
</label><<else>><label class="lockLabel">
<img class="lockedImg" src="img/gallery/mc/groupGirlTrip21.webp">
<img class="lockImg" src="img/varie/lock.webp">
</label><</if>>
<span>Teenage - Group Trip 2021</span>
</div>
</section>
<<case "mom">>
<section class="layout gallerySection">
<div class="galleryDiv">
<<if hasVisited("Intro_2.2")>><label>
<img src="img/gallery/mom/intro1.webp">
<<button "" "Intro_2.2">><<set $gallery to true>><</button>>
</label><<else>><label class="lockLabel">
<img class="lockedImg" src="img/gallery/mom/intro1.webp">
<img class="lockImg" src="img/varie/lock.webp">
</label><</if>>
<span>Intro - Mother & Father #1</span>
</div>
<div class="galleryDiv">
<<if hasVisited("Intro_10.2")>><label>
<img src="img/gallery/mom/intro2.webp">
<<button "" "Intro_10.2">><<set $gallery to true>><</button>>
</label><<else>><label class="lockLabel">
<img class="lockedImg" src="img/gallery/mom/intro2.webp">
<img class="lockImg" src="img/varie/lock.webp">
</label><</if>>
<span>Intro - Mother & Father #2</span>
</div>
<div class="galleryDiv">
<<if $quest.q21 && $mom.flag.seenSoloPlay>><label>
<img src="img/gallery/mom/solo1.webp">
<<button "" "MomFilmLiving6">><<set $gallery to true>><</button>>
</label><<else>><label class="lockLabel">
<img class="lockedImg" src="img/gallery/mom/solo1.webp">
<img class="lockImg" src="img/varie/lock.webp">
</label><</if>>
<span>Teenage - Mom Solo #1</span>
</div>
</section>
<<case "sis">>
<section class="layout gallerySection">
</section>
<<case "aunt">>
<section class="layout gallerySection">
</section>
<<case "grandma">>
<section class="layout gallerySection">
<div class="galleryDiv">
<<if $quest.q3 && $flag.seegrandmaSex>><label>
<img src="img/gallery/grandma/package.webp">
<<button "" "GrandmaPack">><<set $varPas to 3>><<set $gallery to true>><</button>>
</label><<else>><label class="lockLabel">
<img class="lockedImg" src="img/gallery/grandma/package.webp">
<img class="lockImg" src="img/varie/lock.webp">
</label><</if>>
<span>Childhood - Grandmother & Mysterious Man #1</span>
</div>
</section>
<<case "ward">>
<section class="layout gallerySection">
</section>
<<case "iris">>
<section class="layout gallerySection">
<div class="galleryDiv">
<<if $quest.q2206 && $flag.comitoon21 && $iris.flag.status is 1 && $mc.flag.gf is "U2d">><label>
<img src="img/gallery/iris/convention21.webp">
<<button "" "Convention21Sex">><<set $gallery to true>><</button>>
</label><<else>><label class="lockLabel">
<img class="lockedImg" src="img/gallery/iris/convention21.webp">
<img class="lockImg" src="img/varie/lock.webp">
</label><</if>>
<span>Teenage - Comitoon Expo 2021</span>
</div>
</section>
<<case "elsa">>
<section class="layout gallerySection">
<div class="galleryDiv">
<<if $quest.q2411 && $mc.flag.firstTime is "elsa">><label>
<img src="img/gallery/elsa/popularEnd.webp">
<<button "" "PopularEndSex">><<set $gallery to true>><</button>>
</label><<else>><label class="lockLabel">
<img class="lockedImg" src="img/gallery/elsa/popularEnd.webp">
<img class="lockImg" src="img/varie/lock.webp">
</label><</if>>
<span>Teenage - Popular</span>
</div>
<div class="galleryDiv">
<<if $quest.q3806 && $elsa.flag.status is 1 && $mc.flag.gf is "a2p">><label>
<img src="img/gallery/elsa/firstDate.webp">
<<button "" "ElsaDate1">><<set $gallery to true>><<set $varPas to 5>><</button>>
</label><<else>><label class="lockLabel">
<img class="lockedImg" src="img/gallery/elsa/firstDate.webp">
<img class="lockImg" src="img/varie/lock.webp">
</label><</if>>
<span>Teenage - First Date</span>
</div>
<div class="galleryDiv">
<<if ($elsa.flag.status is 1 || $elsa.flag.status is 2) && $quest.q44[1]>><label>
<img src="img/gallery/elsa/videocallTrip21.webp">
<<button "" "ElsaCall1Trip21">><<set $gallery to true>><</button>>
</label><<else>><label class="lockLabel">
<img class="lockedImg" src="img/gallery/elsa/videocallTrip21.webp">
<img class="lockImg" src="img/varie/lock.webp">
</label><</if>>
<span>Teenage - Videocall</span>
</div>
</section>
<<case "eva">>
<section class="layout gallerySection">
</section>
<<case "missBlake">>
<section class="layout gallerySection">
</section>
<<case "mrsJohnson">>
<section class="layout gallerySection">
<div class="galleryDiv">
<<if $mrsJohnson.flag.spyPool is 4 && $quest.q45[4]>><label>
<img src="img/teen/mrsJohnsonPool4.webp">
<<button "" "JohnsonCleanPool4">><<set $gallery to true>><</button>>
</label><<else>><label class="lockLabel">
<img class="lockedImg" src="img/teen/mrsJohnsonPool4.webp">
<img class="lockImg" src="img/varie/lock.webp">
</label><</if>>
<span>Teenage - Work as Pool Guy</span>
</div>
</section>
<</switch>>
<br><<link [[Return|Characters]]>>
<<set $gallery to false>>
<<set $charaName to false>>
<</link>>
<style>
.lockLabel {
cursor: no-drop !important;
}
.lockImg {
border: 0 !important;
position: absolute;
width: 50% !important;
margin: auto;
left: 5%;
right: 0;
top: 5%;
}
.lockedImg {
filter: grayscale(1);
}
.gallerySection {
grid-template-columns: repeat(3, 1fr);
}
.galleryDiv {
position: relative
}
.galleryDiv img {
width: 100%;
border: 0.25vw solid white;
}
.galleryDiv button {
position: absolute;
top: 0;
left: 0;
border: 0;
}
.galleryDiv label {
cursor: pointer;
}
.galleryDiv:hover {
opacity: 0.75;
transition: opacity 0.3s;
}
</style><<elias>>Ready to kick some ass?<</elias>>
<<mc>>As always.<</mc>>
<video src="video/activity/cod1.mp4" autoplay muted loop class="vStory"></video>
<<elias>>This is already win.<</elias>>
<<mc>>Yeah, like all the other match.<</mc>>
<<elias>>This time is different. I can feel it.<</elias>>
<<linkreplace "Play">>
<video src="video/activity/cod2.mp4" autoplay muted loop class="vStory"></video><<timed 1s t8n>>
<<next 1s>>Some matches later...
<<next 1s>><<mc>>We suck!<</mc>>
<<elias>>We'll become stronger. We only need to play more.<</elias>>
<<if $gameVar.sMode>><<link [[Continue|s_Bedroom]]>>
<<set $mc.flag.matchesPlayed += 1>>
<<nextPeriod>>
<</link>><<else>><<link [[Continue|Bedroom]]>>
<<set $mc.flag.matchesPlayed += 1>>
<<nextPeriod>>
<</link>><</if>><</timed>><</linkreplace>><h2>Playing with $elias.name</h2>\
<<nobr>><<set _tmp to random(1,2)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/eliasPlay1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/eliasPlay2.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
<<timed 1s t8n>><<link [[Continue|EliasHouse]]>>
<<set $elias.rel += 2>>
<<set $mc.stat.int += 1>>
<<set $mc.stat.cha += 1>>
<<advancePeriod>>
<</link>><</timed>><span class="charBigInt">[img[$elliot.portrait]]</span>
<<elliot>>Ehy, $mc.name!<</elliot>>
[[Talk|ElliotTalk]]
[[Return|OtakuClubRoom]]<<mc>>Elliot, what are you doing?<</mc>>
<<elliot>>Nothing in particular.<</elliot>>
<<mc>>Do you want to talk?<</mc>>
<<elliot>>Ok.<</elliot>>
<<timed 1s t8n>>Some chat later...
<<next 1s>><<link [[End|OtakuClubRoom]]>><<set $mc.stat.cha += 1>><<nextPeriod>><</link>><</timed>><<set $gift to "flowers">><<switch $gift>>
\<<case "flowers">>\
<<mc>>$elsa.name, I have something for you.<</mc>>
<img src="img/item/flowers.webp" class="iStory">
<<elsa>>Flowers? Place them on the desk. Then I will have them put in a vase.<</elsa>>
<<mc>>//I hope she liked them.//<</mc>>
<<elsa>>Oh, $mc.name. Thanks.<</elsa>>
I smiled back at her sentence
<<link [[Return|OtakuClubRoom]]>>
<<set $elsa.rel += 1>>
<<set $mc.inv[1] -= 1>>
<<unset $gift>>
<</link>>
\<<case "chocoBox">>\
<<mc>>This is for you..<</mc>>
<img src="img/item/chocolateBox.webp" class="iStory">
<<elsa>>Chocolate? Really?<</elsa>>
<<mc>>You can't eat it?<</mc>>
<<elsa>>NO! My coach will probably kill me if I put on weight.<</elsa>>
<<mc>>So I take the box back.<</mc>>
<<elsa>>Leave it here.<</elsa>>
<<mc>>Ok...<</mc>>
<<link [[Return|OtakuClubRoom]]>>
<<set $mc.inv[0] -= 1>>
<<unset $gift>>
<</link>>
\<</switch>><span class="charBigInt">[img[$elsa.portrait]]</span>
<<elsa>>...<</elsa>>
<<nobr>><<linkreplace "Give a gift">>
<<if $mc.inv[1] > 0 && !$elsa.flag.gift>>
[[Give flowers|ElsaGift][$gift to "flowers"]]
<<else>>
<<fkl "Give flowers" "Have none || Daily done">>
<</if>><br>
<<if $mc.inv[0] > 0 && !$elsa.flag.gift>>
[[Give chocolate box|ElsaGift][$gift to "chocoBox"]]
<<else>>
<<fkl "Give chocolate box" "Have none || Daily done">>
<</if>>
<</linkreplace>><br>
<<if !$elsa.flag.talk>>
[[Talk|ElsaTalk]]
<<else>>
<<fkl "Talk" "Have none || Daily done">>
<</if>><br>
<<if $elsa.rel >= 20 && $elsa.flag.status != 0>>
<<if $elsa.flag.kiss>>
[[Kiss her|ElsaKiss]]
<<else>>
<<fkl "Kiss her" "Daily done">>
<</if>>
<<else>>
<<fkl "Kiss her" "Not enough rel">>
<</if>><</nobr>>
[[Return|ElsaRoom]]<video class="vStory" autoplay muted loop><source src="video/teen/kiss"></video>
<<link [[Continue|ElsaInteractions]]>>
<<set $elsa.rel += 1>>
<<set $elsa.flag.kiss to true>>
<</link>><<mc>>How was your day?<</mc>>
<<elsa>>My day? Well, this morning I made my care routine and then...<</elsa>>
<<timed 1s t8n>><video autoplay muted loop class="vStory"><source src="video/teen/elsaTalk.mp4"></video>
<<next>>I listened to her long speech.
<<next>><<link [[Continue|ElsaInteractions]]>><<set $elsa.rel += 1>><<set $mc.stat.cha += 1>><</link>><</timed>><<switch $gift>>
\<<case "flowers">>\
<<mc>>Take, those are for you.<</mc>>
<<iris>>Y-You... F-For me?<</iris>>
<<mc>>Yeah. It's a gift for you.<</mc>>
<<iris>>T-Thanks...<</iris>>
She took the flowers keeping her face lowered.
<<link [[Return|OtakuClubRoom]]>>
<<set $iris.rel += 2>>
<<set $mc.inv[1] -= 1>>
<<unset $gift>>
<</link>>
\<<case "chocoBox">>\
<<mc>>$iris.name, I've something for you.<</mc>>
<<iris>>R-Really?<</iris>>
<<mc>>Yes, take.<</mc>>
I gave her the box of chocolates.
<<iris>>It's chocolate?<</iris>>
<<mc>>Yes. You don't like it?<</mc>>
<<iris>>N-No, the opposite. T-Thanks.<</iris>>
<<link [[Return|OtakuClubRoom]]>>
<<set $iris.rel += 1>>
<<set $mc.inv[0] -= 1>>
<<set $iris.flag.gift to true>>
<<unset $gift>>
<</link>>
\<</switch>><<nobr>>
<<if $irisPlace == "home">>
<style>body {background-image: url("img/scenario/blur/irisHouse.webp");}</style>
<<else>>
<style>body {background-image: url("img/scenario/blur/classroom2.webp");}</style>
<</if>><<endnobr>><span class="charBigInt">[img[$iris.portrait]]</span>
<<iris>>Hi.<</iris>>
<<nobr>><<linkreplace "Give a gift">>
<<if $mc.inv[1] > 0 && !$iris.flag.gift>>
[[Give flowers|IrisGift][$gift to "flowers"]]
<<else>>
<<fkl "Give flowers" "Have none || Daily done">>
<</if>><br>
<<if $mc.inv[0] > 0 && !$iris.flag.gift>>
[[Give chocolate box|IrisGift][$gift to "chocoBox"]]
<<else>>
<<fkl "Give chocolate box" "Have none || Daily done">>
<</if>>
<</linkreplace>><br>
<<if !$iris.flag.talk>>
[[Talk|IrisTalk]]
<<else>>
<<fkl "Talk" "Have none || Daily done">>
<</if>><br>
<<if $iris.rel >= 20 && $iris.flag.status == 1>>
<<if $iris.flag.kiss>>
[[Kiss her|KissIris]]
<<else>>
<<fkl "Kiss her" "Daily done">>
<</if>>
<<else>>
<<fkl "Kiss her" "Not enough rel">>
<</if>><</nobr>>
<<if $irisPlace is "club">><<link [[Return|OtakuClubRoom]]>><<unset $irisPlace>><</link>><<else>><<link [[Return|IrisHouse]]>><<unset $irisPlace>><</link>><</if>><<nobr>>
<<if $irisPlace == "home">>
<style>body {background-image: url("img/scenario/blur/irisHouse.webp");}</style>
<<else>>
<style>body {background-image: url("img/scenario/blur/classroom2.webp");}</style>
<</if>><</nobr>><<mc>>$iris.name, are you free?<</mc>>
She lowered the comic revealing part of his blue eyes.
<<mc>>Do you have some time to chat?<</mc>>
The girl nodded.
<<timed 1s t8n>>Some one-way chat, where I was the only one speaking, later...
<<next 1s>><<link [[End|OtakuClubRoom]]>><<set $iris.rel += 1>><<set $mc.stat.cha += 1>><<nextPeriod>><</link>><</timed>><<nobr>>
<<if $irisPlace == "home">>
<style>body {background-image: url("img/scenario/blur/irisHouse.webp");}</style>
<<else>>
<style>body {background-image: url("img/scenario/blur/classroom2.webp");}</style>
<</if>><<endnobr>><<set _tmpRand to Math.random(1, 2)>>\
<<if _tmpRand == 1>>\
Without adding anything, I moved closer to her face, placing a hand on her cheek, which became adorned with a bright red blush.
Her eyes, fixed on me, sparkled, and her lips trembled in anticipation.
We both knew where this would lead us by now; it had become routine, but that didn’t make it any less magical.
Slowly, I pressed my lips against her rosy, full ones.
They left an open space, a space where our tongues met, savoring one another, tasting the moment and the infinite feeling between us.
<video class="vStory" autoplay muted loop><source src="video/teen/kiss"></video>
It was all incredible, just like the first time. <<if $irisPlace == "club">>
<<max>>Ugh, get a room. You two are disgusting!<</max>>
At our clubmate's words, we looked at each other and smiled.<</if>>
<<elseif _tmpRand == 2>>\
$iris.name was there, just a few steps away from me, her face hidden behind a lock of dark hair.
I took her hands, the same hands that trembled slightly as I looked at her, smiling, as if I were an anchor in this sea of uncertainty. I took a step forward without overthinking. I felt the urge to close that distance, to discover what was behind her ever-avoiding gaze.
<<mc>>$iris.name...<</mc>>
She barely lifted her gaze, and for an instant, our eyes met.
In a moment that seemed to last an eternity, she moved closer. I didn’t expect it, yet before I could fully grasp what was happening, her lips touched mine, timid, unsure, but incredibly real. The kiss was brief, almost like a whisper.
She pulled back, her eyes wide open and her mouth slightly parted as if to apologize. But I didn’t give her the chance.
I gently took her face in my hands, and our lips met again, this time for longer. The world seemed to disappear around us. I felt her hesitation slowly melt away as the warmth of the moment grew. Her hands rested on my arms, and I stayed there, lost in her.
<video class="vStory" autoplay muted loop><source src=""></video>
When we pulled apart, even if just for a moment, her breath was as ragged as mine. Her eyes were glossy, her cheeks flushed, but she said nothing.<<if $irisPlace == "club">>
<<max>>Do you have to make this scene every time you kiss? Come on, you’re even dating!<</max>>
I could only respond with a smile to our clubmate’s comment.<</if>>
I knew I was the luckiest man on Earth to have a girl like $iris.name by my side.
<<else>>\
The warm light of the lamp illuminated the room. The sound <<if $irisPlace == 'home'>>of the street<<else>>of the rest of the school<</if>> outside was distant, muffled as if we were in a bubble. $iris.name was next to me.
The silence between us was heavy, yet not unpleasant. Just filled with something we both knew was there but neither dared to touch.
<<mc>>$iris.name...<</mc>>
I whispered her name. She looked up, as shy as ever.
My heart was pounding as I moved closer to her. Her lips were so near, yet so far away.
She was the one to make the first move, incredibly. Her lips touched mine, light as a caress. A brief, uncertain kiss, yet filled with everything we felt for each other. My hands rested on hers as if to reassure her.
<video class="vStory" autoplay muted loop><source src="video/teen/kiss"></video>
When she pulled away, her expression was confused, almost embarrassed. I looked into her eyes and, with a deep breath, kissed her again, more confidently, more decisively.
<<if $irisPlace == 'club'>>
<<elliot>>How cute!<</elliot>>
<<max>>Yeah, every time it’s the same story. They take three hours just to kiss.<</max>>\<</if>>
\<</if>>
<<link [[Continue|IrisInteractions]]>>
<<set $iris.rel += 2>>
<<set $iris.flag.kiss = true>>
<</link>><span class="charBigInt">[img[$max.portrait]]</span>
<<if $day lte 128>><<max>>$mc.name, how are you?<</max>><<else>><<max>>...<</max>><</if>>
<<if $day lte 128>>[[Talk|MaxTalk]]<<else>><<linkreplace "Talk">><<max>>I have nothing to do with you.<</max>><</linkreplace>><</if>>
[[Return|OtakuClubRoom]]<<mc>>Max, are you busy?<</mc>>
<<max>>No. Do you need anything?<</max>>
<<mc>>Do you wanna talk?<</mc>>
<<max>>If you want.<</max>>
<<timed 1s t8n>>Some chat later...
<<next 1s>><<link [[End|OtakuClubRoom]]>><<set $mc.stat.cha += 1>><<nextPeriod>><</link>><</timed>><span class="charBigInt">[img[$missBlake.portrait]]</span>
<<if ($day is 146 || $day is 147) && !$quest.q3901>>
<<mc>><<fullName missBlake>>, are you free?<</mc>>
<<if $notScuse>>\
<<missBlake>>It depends, are you here because you've reconsidered your behavior from the last lesson?<</missBlake>>
<<mc>>Well... no. I'm here for early graduation.<</mc>>
<<missBlake>>Are you sure there's nothing else?<</missBlake>>
<<mc>>Alright. I'm sorry for insulting a classmate. Even though my actions were useful for the lesson.<</mc>>
<<missBlake>>Bizarre use of words. I'll let it slide this time. Let's now talk about why you're here, early graduation.<</missBlake>>
<<else>>\
<<missBlake>>I was grading papers, but yes, I have time for a student breaking the rules by barging into the teacher's lounge.<</missBlake>>
<<mc>>I'll take that as a simple yes. In today's lesson, you talked about early graduation. I'd like to know more.<</mc>>
<</if>><<missBlake>>First of all, your GPA must be above 3.0. Let me check... Yours is <<grade>>. This means that <<if _tmpGrade lt 3>>it is lower. I'm sorry but you can't do it. You'll have to spend another year in school.<<else>>it is <<if _tmpGrade gt 3>>higher<<else>>equal<</if>>. Congratulations on your performance.<</if>><</missBlake>>
<<if _tmpGrade lt 3>><<mc>>Alright, thanks anyway.<</mc>>
Having received the unfortunate information, I could do nothing but leave the teacher's lounge and <<fullName missBlake>>.
<<link [[Return|SchoolCorridor]]>>
<<set $gameVar.tchTalk to true>>
<<set $quest.q3901 to true>>
<<set $mc.flag.earlyGrad to true>>
<</link>>
<<else>><<missBlake>>The second step is to get authorization from the school counselor, the principal, and your mother. You will also need to attend summer courses. You are lucky that our school offers them for free.<</missBlake>>
<<mc>>All of that?<</mc>>
<<missBlake>>Oh, do you have a phone? I need your number for the communication of the summer lessons and tests.<</missBlake>>
She passes me a paper full of other names and phone numbers. I wrote my information and returned it.
<<missBlake>>If you are really sure about your choice, I can handle the counselor and the principal myself.<</missBlake>>
<<mc>>That's kind of you, but why would you help me so much?<</mc>>
<<missBlake>>Consider it a thank you for your eagerness to break the rules to talk to me. So, are you determined to graduate early?<</missBlake>>
@@#rem1;
\<<link "Yes">><<replace "#rem1">>\
<<mc>>Yes, I'm absolutely sure.<</mc>>
<<missBlake>>Alright then. I'll send an email to Mrs. $mom.surname. Fill out the document inside and send it back to me as soon as possible.<</missBlake>>
<<mc>>Thank you, <<fullName missBlake>>. I should go now.<</mc>>
Bidding the teacher farewell, I left the teacher's lounge. I was one step closer to achieving the goal of skipping a school year. All that was left was to tell my mom and complete the summer courses.
<<link [[Return|SchoolCorridor]]>>
<<set $gameVar.tchTalk to true>>
<<set $quest.q3901 to true>>
<<set $mc.flag.earlyGrad to true>>
<</link>>
\<</replace>><</link>>
\<<link "No">><<replace "#rem1">>\
<<mc>>Now that I think about it, I don't think I'm ready. It's better to face another year of school.<</mc>>
<<missBlake>>Very wise of you. The important thing is that you are happy with your choices.<</missBlake>>
<<mc>>Thank you for your time.<</mc>>
Bidding <<fullName missBlake>> farewell, I left the teacher's lounge, saying goodbye to the possibility of skipping a school year.
<<link [[Return|SchoolCorridor]]>>
<<set $gameVar.tchTalk to true>>
<<set $quest.q3901 to true>>
<<set $mc.flag.earlyGrad to false>>
<</link>>
\<</replace>><</link>><</if>>
<<elseif $day gte 160 && $quest.q48[1] && !$quest.q48[2]>>
<<goto [[FindingDad2]]>>
\<<else>>\
<<switch $missBlake.flag.talk>>
\<<case undefined>>\
<<mc>>Hello <<fullName missBlake>>.<</mc>>
<<missBlake>>You know you shouldn't be here, right?<</missBlake>>
<<mc>>I know, but I wanted to talk to you.<</mc>>
<<missBlake>>With me? About what?<</missBlake>>
<<mc>>About anything.<</mc>>
<<missBlake>>Then speak up. I'll see if I can accommodate your request.<</missBlake>>
<<mc>>Why did you decide to become a teacher?<</mc>>
<<missBlake>>Because I love knowledge and the opportunity to impart it to others.<</missBlake>>
<<mc>>Quite noble of you. Why not university?<</mc>>
<<missBlake>>That environment isn't for me. I've never liked the detachment between the two sides. I believe for a teacher to truly impart something, they must form a connection with their students, something difficult to achieve in a lecture hall with over a hundred students.<</missBlake>>
<<mc>>I can't argue with that.<</mc>>
<<missBlake>> You should go now before you get into trouble. The next person who walks through that door might not be as lenient as me.<</missBlake>>
<<mc>>You're right. Goodbye, <<fullName missBlake>>.<</mc>>
<<link [[Return|SchoolCorridor]]>>
<<set $missBlake.rel += 1>>
<<set $missBlake.flag.talk to 1>>
<<set $gameVar.tchTalk to true>>
<</link>>
\<<case 1>>\
<<missBlake>>Back again? Taking a liking to breaking the rules, are we?<</missBlake>>
<<mc>>What can I say, I enjoy talking to you.<</mc>>
<<missBlake>>I might even start listening to you, then. What do you want to know today?<</missBlake>>
<<mc>>I thought it might be the other way around. Is there something you'd like to know about me?<</mc>>
<<missBlake>>What do you hope to achieve by coming here and talking to me?<</missBlake>>
<<mc>>Ouch, that hurts. I just wanted to talk to you, that's all. No ulterior motives or anything.<</mc>>
<<missBlake>>It's hard for me to believe, but I'll overlook it. So... you're $mc.name $mc.surname, right? That surname isn't unfamiliar to me.<</missBlake>>
<<mc>>I see you've learned my name, quite rare for a teacher.<</mc>>
<<missBlake>>Don't be cheeky with me. It won't be long before this all comes to an end.<</missBlake>>
<<mc>>Forgive me.<</mc>>
<<missBlake>>Who do you live with? What's your family like?<</missBlake>>
<<mc>>With my mother, a brilliant woman, and my sister, a girl who acts like... a sister.<</mc>>
<<missBlake>>Your father?<</missBlake>>
<<mc>>No father. I never knew him.<</mc>>
<<missBlake>>Oh, I'm sorry.<</missBlake>>
<<mc>>Don't worry, I've moved past that phase already.<</mc>>
<<missBlake>>I think I've created a suitable profile for you. Let's conclude our conversation here.<</missBlake>>
<<mc>>Profile? Are you using me?<</mc>>
<<missBlake>>No more questions.<</missBlake>>
<<link [[Return|SchoolCorridor]]>>
<<set $missBlake.rel += 2>>
<<set $missBlake.flag.talk to 2>>
<<set $gameVar.tchTalk to true>>
<</link>>
\<<case 2>>\
<<mc>>Hello, <<fullName missBlake>>.<</mc>>
<<missBlake>>The leopard can't change its spots, so it's true what they say.<</missBlake>>
<<mc>>What are you doing?<</mc>>
<<missBlake>>Grading papers, as usual. I did some digging on you, $mc.surname. $mc.surname like in $mom.name $mom.surname.<</missBlake>>
<<mc>>Yes, she's my mother. Why?<</mc>>
<<missBlake>>The surname sounded familiar, I remembered she was in the same sorority as me in university.<</missBlake>>
<<mc>>Really? So, she's the same age as you?<</mc>>
<<missBlake>>No, she's older. She was a senior while I was just a freshman.<</missBlake>>
<<mc>>What was she like?<</mc>>
<<missBlake>>Very smart but also very outgoing and lively. I remember she didn't participate much in sorority events, but when she did, she made quite an impression. It seems like she occasionally brought a child with her, and that's why she became an icon. She had fun, got excellent grades, and took care of a little one.<</missBlake>>
<<mc>>I think I might be that little one.<</mc>>
<<missBlake>>Really? Right, the ages match. And here we all thought she was babysitting.<</missBlake>>
<<mc>>So, I've known her since I was born, practically.<</mc>>
<<missBlake>>In a sense, yes... Well, I've finished grading, I'm leaving. You should too, before someone comes in.<</missBlake>>
<<mc>>You're right. Goodbye, <<fullName missBlake>>.<</mc>>
I left the faculty room with news that could potentially be useful in my search for my father.
<<link [[Return|SchoolCorridor]]>>
<<set $missBlake.rel += 2>>
<<set $missBlake.flag.talk to 3>>
<<set $gameVar.tchTalk to true>>
<</link>>
\<<case 3 or 4>>\
<<mc>>Why aren't you married?<</mc>>
<<missBlake>>That's not exactly a pertinent question to ask.<</missBlake>>
<<mc>>Yes, but you agreed to converse about anything.<</mc>>
<<missBlake>>Clever. Well, I'm not married because I have no interest in it. Men don't interest me.<</missBlake>>
<<mc>>You don't like men in that way?<</mc>>
<<missBlake>>No, not in that way. I mean character-wise, I've never found a man who interests me.<</missBlake>>
<<mc>>What would your ideal man be like?<</mc>>
<<missBlake>>Let's see... intelligent, knows how to be desired, I don't care if he's muscular, but he must care about others.<</missBlake>>
<<mc>>Thank you for the information. Now, I must go.<</mc>>
<<missBlake>>That's it? Since when is a question a conversation?<</missBlake>>
<<mc>>As a good man, I must make myself desired. Goodbye.<</mc>>
<<link [[Return|SchoolCorridor]]>>
<<set $missBlake.rel += 3>>
<<set $missBlake.flag.talk to 4>>
<<set $gameVar.tchTalk to true>>
<</link>>
\<</switch>><</if>><span class="charBigInt">[img[$mom.portrait]]</span>
<<mom>>Do you need anything darling?<</mom>>
<<if $period is 5>>[[Watch TV with her|TVmom]]<</if>>
[[Return|CovidLivingroom]]<<switch $gift>>
\<<case "flowers">>\
<<mc>>Mom, I've something for you.<</mc>>
<<mom>>You? I'm surprised. Let's see.<</mom>>
I gave her the bouquet of flowers.
<<mom>>Oh, sweaty, they are beautiful. Thank you.<</mom>>
<<if $gameVar.sMode>>\
<<link [[Return|s_Livingroom]]>>
<<set $mom.rel += 2>>
<<set $mc.inv[1] -= 1>>
<<unset $gift>>
<</link>>
<<else>>\
<<link [[Return|Livingroom]]>>
<<set $mom.rel += 2>>
<<set $mc.inv[1] -= 1>>
<<unset $gift>>
<</link>>
\<</if>>
\<<case "chocoBox">>\
<<mc>>Mom, this is for you.<</mc>>
I placed in her hand the box of chocolate.
<<mom>>What is this?<</mom>>
<<mc>>It's a gift, for you.<</mc>>
<<mom>>Sweety, save your money. You should give those kinds of things to your girlfriend.<</mom>>
<<mc>>Oh, ok...<</mc>>
<<if $gameVar.sMode>>\
<<link [[Return|s_Livingroom]]>>
<<set $mom.rel -= 2>>
<<set $mc.inv[0] -= 1>>
<<unset $gift>>
<</link>>
<<else>>\
<<link [[Return|Livingroom]]>>
<<set $mom.rel -= 2>>
<<set $mc.inv[0] -= 1>>
<<unset $gift>>
<</link>>
\<</if>>
\<</switch>><<mc>>Do you need help?<</mc>>
<<mom>>Are you in the mood for kindness?<</mom>>
<<mom>>Set the table. The lunch is almost ready.<</mom>>
<<mc>>Yes, ma'am!<</mc>>
<<timed 1s t8n>><video src="video/activity/setTable.mp4" autoplay muted loop class="vStory"></video>
<<next>><<mc>>Voilà!<</mc>>
<<next>><<if $gameVar.sMode>><<link [[Finish|Dinner]]>><<set $mom.rel += 1>><</link>><<else>><<link [[Finish|Dinner]]>><<set $mom.rel += 1>><</link>><</if>><</timed>><span class="charBigInt">[img[$mom.portrait]]</span>
<<mom>>Do you need anything darling?<</mom>>
[[Talk|MomTalk]]
<<if $gameVar.teen>><<linkreplace "Give a gift">><<if $mc.inv[1] gt 0>>[[Give flowers|MomGift][$gift to "flowers"]]<<else>><span class="fakelink">Give flowers</span><</if>>
<<if $mc.inv[0] gt 0>>[[Give chocolate box|MomGift][$gift to "chocoBox"]]<<else>><span class="fakelink">Give chocolate box</span><</if>><</linkreplace>>
[[Ask for money|TeenMomAskMoney]]
<</if>><<if $quest.q21 is false>>[[Watch a film with Mom|MomFilmLiving1]]
<<elseif $period is 5>>[[Watch TV with her|TVmom]]
<</if>>
<<if $gameVar.sMode>>\
[[Return|s_Livingroom]]
<<else>>\
[[Return|Livingroom]]
\<</if>><img src="img/teen/momSleeping1.webp" class="iStory">
<<mc>>//Mom is sleeping...//<</mc>>
<<if $flag.covid>>[[Go away|CovidMomRoom]]<<elseif $gameVar.sMode>>[[Go away|s_MomRoom]]<<else>>[[Go away|MomRoom]]<</if>><<mc>>How was your day?<</mc>>
<<mom>>You really want to know?<</mom>>
<<mc>>Yeah.<</mc>>
<<mom>>Oh, ok. So...<</mom>>
\<<if $gameVar.sMode>>\
<<timed 1s t8n>>Some chat later...
<<next 1s>><<link [[End|s_Livingroom]]>><<set $mom.rel += 1>><<set $mc.stat.cha += 1>><<nextPeriod>><</link>><</timed>>
<<else>>\
<<timed 1s t8n>>Some chat later...
<<next 1s>><<link [[End|Livingroom]]>><<set $mom.rel += 1>><<set $mc.stat.cha += 1>><<nextPeriod>><</link>><</timed>>
\<</if>><<mom>>Do you wanna watch some TV with your mom?<</mom>>
<<mc>>Sure!<</mc>>
<<mom>>Come here.<</mom>>
<img src="img/varie/tv.webp" class="iStory">
<<if $gameVar.covid is true>>\
<<link [[Finish|CovidLivingroom]]>>
<<advancePeriod>>
<<set $mom.rel += 5>>
<<set $mc.stat.cha += 2>>
<</link>>
\<<elseif $gameVar.sMode>>\
<<link [[Finish|s_Livingroom]]>>
<<advancePeriod>>
<<set $mom.rel += 5>>
<<set $mc.stat.cha += 2>>
<</link>>
\<<else>>\
<<link [[Finish|Livingroom]]>>
<<advancePeriod>>
<<set $mom.rel += 5>>
<<set $mc.stat.cha += 2>>
<</link>>
\<</if>><<if $mom.flag.askDen lt 1>>\
<<mc>>Mom, can you give me some dollars? Please.<</mc>>
<<mom>>Ok, but don't let it become a habit.<</mom>>
<<mc>>Thanks!<</mc>>
<<if $gameVar.sMode>>\
<<link [[Return|s_Livingroom]]>>
<<set $mom.rel to Math.clamp($mom.rel - 1, 0, 250)>>
<<set $money += 25>>
<<set $mom.flag.askDen += 1>>
<</link>>
<<else>>\
<<link [[Return|Livingroom]]>>
<<set $mom.rel to Math.clamp($mom.rel - 1, 0, 250)>>
<<set $money += 25>>
<<set $mom.flag.askDen += 1>>
<</link>>
\<</if>>
\<<else>>\
<<mc>>Mom, can you give me some money? Please.<</mc>>
<<mom>>Again? It would be best if you thought of finding a work.<</mom>>
<<mc>>So...<</mc>>
<<mom>>No, I already give you something this week.<</mom>>
<<mc>>Oh, ok...<</mc>>
<<if $gameVar.sMode>>\
<<link [[Return|s_Livingroom]]>>
<<set $mom.rel to Math.clamp($mom.rel - 3, 0, 250)>>
<</link>>
<<else>>\
<<link [[Return|Livingroom]]>>
<<set $mom.rel to Math.clamp($mom.rel - 3, 0, 250)>>
<</link>>
\<</if>>
\<</if>><span class="charBigInt">[img[$mrsJohnson.portrait]]</span>
<<if $day is 145>>\
<<mrsJohnson>>$mc.surname, do you need something?<</mrsJohnson>>
<<mc>>Nothing in particular. How are you? Is your garden still intact?<</mc>>
<<mrsJohnson>>It's still there.<</mrsJohnson>>
She replied while writing something on a document.
<<mc>>You have a pool, right?<</mc>>
<<mrsJohnson>>Yes, are you planning to throw a party?<</mrsJohnson>>
<<mc>>And you're offering me your garden as the venue. That's really kind of you.<</mc>>
<<mrsJohnson>>Not even as a joke, and watch your tone, you're talking to your teacher, not your sister.<</mrsJohnson>>
<<mc>>Sorry. It's just that I was wondering if you needed someone to clean the pool. I'm available.<</mc>>
<<mrsJohnson>>A little help could actually be useful. The old pool boy who came last year isn't available.<</mrsJohnson>>
<<mc>>Then it's settled. I'll help you with the pool and you raise my grade.<</mc>>
She gave me a stern look.
<<mc>>Okay, okay, let's not get carried away... I'll let you get back to work.<</mc>>
Having secured a new task, I left the teachers' lounge.
<<else>><<if $flag.mrsJohnsonWork>><<set _tmpRnd to random(1, 2)>>
<</if>><<if $flag.mrsJohnsonWork && _tmpRnd is 1>>\
<<mrsJohnson>>$mc.name, my garden could use some tidying up.<</mrsJohnson>>
<<mc>>I'll come over to your place in the next few days. Do you have a minute to talk?<</mc>>
<<mrsJohnson>>Since you confirmed to take care of the garden, you have two minutes.<</mrsJohnson>>
<<else>>\
I approached the teacher.
<<mc>><<fullName mrsJohnson>>.<</mc>>
<<mrsJohnson>>$mc.name, what are you doing in the teachers' room?<</mrsJohnson>>
<<mc>>Do you have a minute? I wanted to talk to you.<</mc>>
<<mrsJohnson>>I was grading some papers, but go ahead.<</mrsJohnson>>
\<</if>><</if>>[[Return|SchoolCorridor][$gameVar.tchTalk to true]]<span class="charBigInt">[img["img/chara/teacher/mrsTribble.webp"]]</span>
<<mrsTribble>>What are you doing here?!<</mrsTribble>>
<<mc>>I-<</mc>>
I couldn't even start my phase.
<<mrsTribble>>Go immediatly out or I'll send you to the principal! It's clear?<</mrsTribble>>
<<mc>>Yeah, I'm leaving.<</mc>>
[[Return|SchoolCorridor][$gameVar.tchTalk to true]]<span class="charBigInt">[img["img/chara/teacher/profMuller.webp"]]</span>
<<set _tmpRnd to random(1, 2)>><<if _tmpRnd is 1>>The professor was engrossed in reading a book but immediately noticed me.
<<profMuller>>Mein kleinen kind, what are you doing here? Do you want to learn some science?<</profMuller>>
<<mc>>Professor, I wanted to talk to you.<</mc>>
<<profMuller>>Talk about science? I am always ready to talk about science.<</profMuller>>
<<mc>>It's better to forget it. Goodbye, professor.<</mc>>
[[Return|SchoolCorridor][$gameVar.tchTalk to true]]
\<<else>>\
<<mc>>Hello, Professor.<</mc>>
<<profMuller>>Kleinen kind, you should not be here.<</profMuller>>
<<mc>>I know, I know, it's against the rules. Everyone tells me that, yet I'm always here... Professor, I wanted to get to know you better, learn more about you.<</mc>>
<<profMuller>>You little curious child. I come from a family of scientists, mein fader vas a scientist-<</profMuller>>
<<mc>>Your grandfather, your great-grandfather. Yes, I already know that.<</mc>>
<<profMuller>>You are my admirer. My grandfader vas a great scientist in Germany, he vas loved by all. After ze var he had to flee from Germany or he vould die. He came here to ze United States vere he became once again a great scientist loved by all, so he could return to Germany. Mein fader vas born in ze United States and vas a great scientist, not like mein grandfader, but a great scientist. He returned to Germany vith mein grandfader vere he had me.<</profMuller>>
<<mc>>And you, professor, are you considered a great scientist?<</mc>>
<<profMuller>>I am not a great scientist. I am ze shame of my great family of scientists. At family reunions, everyone makes fun of me because I am not a great scientist.<</profMuller>>
<<mc>>That's sad... To me, you are a great professor, and that is enough.<</mc>>
<<profMuller>>You should say zis at ze next family reunion.<</profMuller>>
<<mc>>Gladly. For now, I'll be leaving. Goodbye, Professor.<</mc>>
<<profMuller>>Auf Wiedersehen.<</profMuller>>
<<mc>>//Did he just curse me? It can't be.//<</mc>>
With lingering doubt, I left the teachers' lounge.
[[Return|SchoolCorridor][$gameVar.tchTalk to true]]<</if>><<sisBackground>><span class="charBigInt">[img[$sis.portrait]]</span>
<<if $sis.rel lt 40>><<sis>>What do you want?<</sis>><<else>><<sis>>Do you need something?<</sis>><</if>>
<<if $period gte 2 or $period lte 5>>[[Talk with her|SisTalk]]
<</if>><<if $period is 4 or $period is 5>><<if $quest.q3201 && !$quest.q3202 && $day gte 120>>[[Ask her if she wants to play videogames|SisVideogames2]]
<<elseif $quest.q3202 && !$quest.q3203 && $day gte 122>>[[Ask her if she wants to play videogames|SisVideogames3]]
<<elseif $quest.q3203 && !$quest.q3204 && $day gte 124>>[[Ask her if she wants to play videogames|SisVideogames4]]
<<elseif $period is 5 && $quest.q3201>>[[Ask her if she wants to play videogames|SisVideogames]]
<</if>><</if>>
<<if $flag.sisShareRoom>>[[Return|CovidBedroom]]<<else>>[[Return|CovidSisRoom]]<</if>><<nobr>>
<<if !$flag.sisShareRoom>>
<<set _varRoomSisGift to "SisRoom">>
<<else>>
<<set _varRoomSisGift to "Bedroom">>
<</if>>
<<if $gameVar.sMode>>
<<set _varModeSisGift to "s_">>
<<else>>
<<set _varModeSisGift to "">>
<</if>>
<<set _varSisGift to _varModeSisGift + _varRoomSisGift>>
<</nobr>><<sisBackground>><<switch $gift>>
\<<case "chocoBox">><<set $mc.inv[0] -= 1>>\
<<mc>>Where is my little sister?<</mc>>
<<sis>>I should worry?<</sis>>
<<mc>>Maybe. I've something for you.<</mc>>
I gave her the box of chocolates.
<<sis>>It's for me? Do you want to make me fat?<</sis>>
<<mc>>No, I...<</mc>>
<<sis>>I take it, but only because the chocolate mustn't be wasted.<</sis>>
<<mc>>//She like the gift or not? I really don't understand her.//<</mc>>
\<<link "Return" _varSisGift>><<set $sis.rel += 2>><<unset $gift>><</link>>
\<<case "flowers">><<set $mc.inv[1] -= 1>>\
<<mc>>Sis, I have something for you?<</mc>>
<<sis>>It's a new purse?<</sis>>
<<mc>>No, here.<</mc>>
I revealed the bouquet of flowers.
<<sis>>Flowers... I kinda like them, but.<</sis>>
<<mc>>But?<</mc>>
<<sis>>I don't know. They're something for old people.<</sis>>
<<mc>>If you say so... <</mc>>
\<<link "Return" _varSisGift>><<set $sis.rel -= 1>><<unset $gift>><</link>>
\<</switch>><<set $tmp to random(1,5)>>\
<<switch $tmp>>
<<case 1>>
<<sis>>What's the radical square of 1296?<</sis>>
<span class="QButton"><<button [[36|SisHomework2]]>><<set $tmp2 to 1>><</button>></span>
<span class="QButton"><<button [[21|SisHomework2]]>><<set $tmp2 to 2>><</button>></span>
<span class="QButton"><<button [[50|SisHomework2]]>><<set $tmp2 to 3>><</button>></span>
<<case 2>>
<<sis>>Which is the tallest mountain in the world?<</sis>>
<span class="QButton"><<button [[K2|SisHomework2]]>><<set $tmp2 to 1>><</button>></span>
<span class="QButton"><<button [[Kilimanjaro|SisHomework2]]>><<set $tmp2 to 2>><</button>></span>
<span class="QButton"><<button [[Everest|SisHomework2]]>><<set $tmp2 to 3>><</button>></span>
<<case 3>>
<<sis>>Who is the writer of "The Divine Comedy"?<</sis>>
<span class="QButton"><<button [[Some guy under drugs effect|SisHomework2]]>><<set $tmp2 to 1>><</button>></span>
<span class="QButton"><<button [[Dante Alighieri|SisHomework2]]>><<set $tmp2 to 2>><</button>></span>
<span class="QButton"><<button [[William Shakespeare|SisHomework2]]>><<set $tmp2 to 3>><</button>></span>
<<case 4>>
<<sis>>How many are the laws of Kepler?<</sis>>
<span class="QButton"><<button [[1|SisHomework2]]>><<set $tmp2 to 1>><</button>></span>
<span class="QButton"><<button [[5|SisHomework2]]>><<set $tmp2 to 2>><</button>></span>
<span class="QButton"><<button [[3|SisHomework2]]>><<set $tmp2 to 3>><</button>></span>
<<case 5>>
<<sis>>Who was known as the "Sun King"?<</sis>>
<span class="QButton"><<button [[Luis XIV|SisHomework2]]>><<set $tmp2 to 1>><</button>></span>
<span class="QButton"><<button [[Henry XIII|SisHomework2]]>><<set $tmp2 to 2>><</button>></span>
<span class="QButton"><<button [[One of the many Luis|SisHomework2]]>><<set $tmp2 to 3>><</button>></span>
<</switch>><<nobr>>
<<if !$flag.sisShareRoom>>
<<set _varRoomSisHW to "SisRoom">>
<<else>>
<<set _varRoomSisHW to "Bedroom">>
<</if>>
<<if $gameVar.sMode>>
<<set _varModeSisHW to "s_">>
<<else>>
<<set _varModeSisHW to "">>
<</if>>
<<set _varSisHW to _varModeSisHW + _varRoomSisHW>>
<</nobr>><<switch $tmp>>\
<<case 1>>\
<<switch $tmp2>>\
<<case 1>>\
<<mc>>It's 36.<</mc>>
<<sis>>Yeah. I think you're right. Thanks, $mc.name!<</sis>>
<<link "Continue" _varSisHW>>
<<set $sis.rel +=2>>
<<set $mc.stat.int += 1>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<<case 2>>\
<<mc>>It's 21.<</mc>>
<<sis>>Are you sure? I dunno, maybe isn't the right answer.<</sis>>
<<link "Continue" _varSisHW>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<<case 3>>\
<<mc>>It's 50.<</mc>>
<<sis>>Are you sure? I dunno, maybe isn't the right answer.<</sis>>
<<link "Continue" _varSisHW>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<</switch>>
<<case 2>>
<<switch $tmp2>>
<<case 1>>\
<<mc>>Easy! It's the K2.<</mc>>
<<sis>>Yeah, maybe your right.<</sis>>
<<link "Continue" _varSisHW>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<<case 2>>\
<<mc>>Easy! It's the Kilimajaro.<</mc>>
<<sis>>Yeah, maybe your right.<</sis>>
<<link "Continue" _varSisHW>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<<case 3>>\
<<mc>>Easy! It's the Everest.<</mc>>
<<sis>>The Everest, right. Thanks, $mc.name!<</sis>>
<<link "Continue" _varSisHW>>
<<set $sis.rel +=2>>
<<set $mc.stat.int += 1>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<</switch>>
<<case 3>>
<<switch $tmp2>>
<<case 1>>\
<<mc>>Some guy under drugs effect.<</mc>>
<<sis>>Ahah, it can be, but I need a name.<</sis>>
<<link "Continue" _varSisHW>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<<case 2>>\
<<mc>>I think is Dante Alighieri<</mc>>
<<sis>>The guy with the big nose and the strange hat? Thanks, $mc.name!<</sis>>
<<link "Continue" _varSisHW>>
<<set $sis.rel +=2>>
<<set $mc.stat.int += 1>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<<case 3>>\
<<mc>>Should it be William Shakespeare?<</mc>>
<<sis>>Shakespeare? I'm not sure it's the right answer.<</sis>>
<<link "Continue" _varSisHW>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<</switch>>
<<case 4>>
<<switch $tmp2>>
<<case 1>>\
<<mc>>Simple, there is only one law.<</mc>>
<<sis>>It's impossible that there is only one. There is written laws, not law.<</sis>>
<<link "Continue" _varSisHW>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<<case 2>>\
<<mc>>Are they 5?<</mc>>
<<sis>>Maybe. Ok, I write 5.<</sis>>
<<link "Continue" _varSisHW>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<<case 3>>\
<<mc>>Are they 3?<</mc>>
<<sis>>Yeah, now I remember. Thanks, $mc.name!<</sis>>
<<link "Continue" _varSisHW>>
<<set $sis.rel +=2>>
<<set $mc.stat.int += 1>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<</switch>>
<<case 5>>
<<switch $tmp2>>
<<case 1>>\
<<mc>>If I remember well, the answer should be Luis XIV.<</mc>>
<<sis>>Ok, I'll write that. Thanks, $mc.name!<</sis>>
<<link "Continue" _varSisHW>>
<<set $sis.rel +=2>>
<<set $mc.stat.int += 1>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<<case 2>>\
<<mc>>Oh, I remember! it's Henry VIII.<</mc>>
<<sis>>Henry VIII wasn't English?<</sis>>
<<link "Continue" _varSisHW>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<<case 3>>\
<<mc>>One of the many Luis. There were too many of them.<</mc>>
<<sis>>In a certain way you're right, but I need a name.<</sis>>
<<link "Continue" _varSisHW>>
<<unset $tmp>>
<<unset $tmp2>>
<<advancePeriod>>
<</link>>
<</switch>>
<</switch>><<sisBackground>><span class="charBigInt">[img[$sis.portrait]]</span>
<<if $sis.rel lt 40>><<sis>>What do you want?<</sis>>
<<else>><<sis>>Do you need something?<</sis>>
<</if>><<if $period gte 2 || $period lte 5>>[[Talk with her|SisTalk]]
<</if>><<if $gameVar.teen>><<linkreplace "Give a gift">><<if $mc.inv[1] gt 0>>[[Give flowers|SisGift][$gift to "flowers"]]<<else>><span class="fakelink">Give flowers</span><</if>>
<<if $mc.inv[0] gt 0>>[[Give chocolate box|SisGift][$gift to "chocoBox"]]<<else>><span class="fakelink">Give chocolate box</span><</if>><</linkreplace>>
<</if>><<if (!$gameVar.child || $gameVar.child is undefined) && ($period is 4 || $period is 5)>><<if $gameDate.getDay() isnot 6 && $gameDate.getDay() isnot 0>>[[Help her with the homework|SisHomework]]
<</if>><</if>><<if ($period is 4 || $period is 5) && $quest.q3201>>[[Ask her if she wants to play videogames|SisVideogames]]
<</if>>
<<nobr>>
<<if $gameVar.Covid>>
<<if $flag.sisShareRoom>>[[Go back|CovidBedroom]]<<else>>[[Go back|CovidSisRoom]]<</if>>
<<elseif $gameVar.sMode>>
<<if $flag.sisShareRoom>>[[Go back|s_Bedroom]]<<else>>[[Go back|s_SisRoom]]<</if>>
<<else>>
<<if $flag.sisShareRoom>>[[Go back|Bedroom]]<<else>>[[Go back|SisRoom]]<</if>>
<</if>>
<</nobr>><<nobr>>
<<if !$flag.sisShareRoom>>
<<set _varRoomSisSleep to "SisRoom">>
<<else>>
<<set _varRoomSisSleep to "Bedroom">>
<</if>>
<<if $gameVar.covid>>
<<set _varModeSisSleep to "Covid">>
<<elseif $gameVar.sMode>>
<<set _varModeSisSleep to "s_">>
<<else>>
<<set _varModeSisSleep to "">>
<</if>>
<<set _varSisSleep to _varModeSisSleep + _varRoomSisSleep>>
<</nobr>><<nobr>><<if $flag.sisShareRoom>><style>body {background-image: url("img/scenario/blur/myRoomTeen.webp");}</style>
<<else>><style>body {background-image: url("img/scenario/blur/sisRoomTeen.webp");}</style><</if>>
<</nobr>><img src="img/teen/sisSleeping1.webp" class="iStory">
<<mc>>//$sis.name is sleeping...//<</mc>>
<<link "Go away" _varSisSleep>><</link>><<sisBackground>>\
<<mc>>Ehi, sis. How are you? Do you wanna talk?<</mc>>
<<sis>>Oh, ok. Let's talk.<</sis>>
<<timed 1s t8n>>Some chat later...
<<next 1s>><<if $gameVar.teen>><video src="video/activity/sisTalk1.mp4" autoplay muted loop class="vStory"></video><<else>><video src="video/activity/blabla.mp4" autoplay muted loop class="vStory"></video><</if>>
<<next 1s>><<nobr>>
<<if !$flag.sisShareRoom>>
<<set _varRoomSisTalk to "SisRoom">>
<<else>>
<<set _varRoomSisTalk to "Bedroom">>
<</if>>
<<if $gameVar.covid>>
<<set _varModeSisTalk to "Covid">>
<<elseif $gameVar.sMode>>
<<set _varModeSisTalk to "s_">>
<<else>>
<<set _varModeSisTalk to "">>
<</if>>
<<set _varSisTalk to _varModeSisTalk + _varRoomSisTalk>>
<<link "Continue" _varSisTalk>>
<<set $sis.rel += 1>>
<<set $mc.stat.cha += 1>>
<<advancePeriod>>
<</link>>
<</nobr>><</timed>><<nobr>>
<<if $flag.sisShareRoom>>
<style>body {background-image: url("img/scenario/blur/sharedRoom.webp");}</style>
<<else>>
<style>body {background-image: url("img/scenario/blur/sharedRoom.webp");}</style>
<</if>>
<<set _tmp to random(1, 3)>>
<</nobr>><<mc>>Ehi, $sis.name. Do you wanna play?<</mc>>
<<sis>>Sure!<</sis>>
<<timed 1s t8n>><<switch _tmp>><<case 1>><video src="video/activity/sisVideogames1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>><video src="video/activity/sisVideogames2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>><video src="video/activity/sisVideogames3.mp4" autoplay muted loop class="vStory"></video><</switch>>
<<next>>Some hours later...
<<next>><<if $gameVar.covid>>\
<<link [[Finish|CovidBedroom]]>>
<<set $sis.rel += 2>>
<<nextPeriod>>
<</link>>
<<elseif $gameVar.sMode>>\
<<link [[Finish|s_Bedroom]]>>
<<set $sis.rel += 2>>
<<nextPeriod>>
<</link>>
<<else>>\
<<link [[Finish|Bedroom]]>>
<<set $sis.rel += 2>>
<<nextPeriod>>
<</link>>
\<</if>><</timed>>My mother took care of me as best as she could. She was busy studying but, despite this, she still managed to stay with me as long as possible without damaging her grades too much.
<img src="img/intro/momMc.webp" class="iStory">
When she was busy, my care was entrusted to my grandmother, that could take "care of me" because she was a housewife.
She didn't like children a lot, so she dumped me at one of the maids.
[[Continue|Childhood2]]<<addyears 1>>After celebrating my first year of life, there is a day that my mother still remembers and tells us about it. The day of my first word, which of course was:
<<mc>>M-ma... ma<</mc>>
Because of the constant indoctrination by those around me.
Hearing this, my mother exploded with joy and held me so tightly that it probably made me breathless... I don't envy the little me at all.
<img src="img/intro/momSonHug.webp" class="iStory">
That day was relevant for two other reasons, though.
My mother wanted to share the news of my first word to my father. So, she brought him to her parents' house. There, after telling him of my first word, she handed him a package with an object inside that would change forever the fate of our family: a positive pregnancy test.
<img src="img/intro/preggoTestBox.webp" class="iStory">
[[Continue|Childhood3]]<<dad>>Are you pregnant? AGAIN?<</dad>>
<<mom>>Yes. What a wonderful day!<</mom>>
<<dad>>For you, maybe. Certainly not for me.<</dad>>
<<mom>>This... It's not the reaction I imagined.<</mom>>
<<dad>>It 's just that... I can't live this life anymore. I don't have time to play basketball anymore, my grades have plummeted and I have to do a job I hate to support you. Surely this was not the life I had dreamed of, and it's all that brat's fault!<</dad>>
My mother opened her eyes wide with amazement. She felt stabbed in the deep.
<<mom>>Finding you a job was your idea, no one forced you, especially after my parents gave us the opportunity to stay with them. I don't go out with my friends anymore either, but I make up for it because I love my son!<</mom>>
The tone became more and more accusatory, as opposed to the voice that, as it continued, was broken by restrained sobs that wanted to come out with great force.
<center><img src="img/intro/momDadQuarrel.webp" class="iStory"></center>
<<dad>>Right, because for you there is only this child. I am insignificant!<</dad>>
<<mom>>Of course you are!<</mom>>
<<dad>>Huh?<</dad>>
<<mom>>I only went out with you for a challenge launched by the stupid ones of my friends. I had to get to the third date and leave you. I've never loved you and I've never felt anything for you.<</mom>>
Dad imploded in anger, turned completely red, and slapped the right side of mom face, which was thrown to the ground against the bed.
<center><img src="img/intro/dadSlapMom.webp" class="iStory"></center>
Perhaps because of the great noise of the quarrel, or perhaps because of the silence of the moment, my grandma came along. She observed her on the ground with tears in her eyes and her hand covering her face and seeing her daughter's fiance incredulous and terrified staring at his hand, she intruded.
<<grandma>>What the hell is going on in here? What the heck did you do to my daughter?!<</grandma>>
<<dad>>I... I swear... It was an accident! I didn't really want to slap her!<</dad>>
<<grandma>>You did what?! LEAVE MY HOUSE IMMEDIATELY AND DON'T BE SEEN ANYMORE!!<</grandma>>
So he did, he left the house without looking back. Since that day, I haven’t seen my father again.
[[Continue|Childhood4]]<<set $sis.age to "child">>History repeats itself and nine months after that bittersweet day of my first word, a new creature was brought into the world. Although I really wanted a little brother, fate decided that I would have to put up with a being of the opposite sex... a little sister! At least in these years I have been able to take advantage of being the older brother.
<img src="img/intro/momGivingBirth.webp" class="iStory">
This human burden was called <<textbox "$sis.name""Scarlet">>. I don't know exactly why my mother gave her that name, I never investigated... Not that I gave a damn.
<img src="img/chara/sis/baby/babySis.webp" class="iStory">
So, the utmost care was shifted from me to the newcomer. I think I didn't feel any difference, especially since I was just over a year old and have no memory of those days.
[[Continue|Childhood5]]Growing up a kid and studying at the same time was obviously tough for my mom, imagine with the arrival of the second-born. Despite that, from I had memory, I don't remember a moment of her free time where she wasn't with us.
<img src="img/intro/mom_mc_sis.webp" class="iStory">
The thing don't change once she completed the college study and started working, the love that she had for me and my sister was unmesurable. Despite her young age, she was not even twenty-five years old nevertheless she looks happy with the life that she chose.
[[Continue|ChildhoodStat1]]<<nobr>><<if $tmp1 is 1 or $tmp1 is 2 and $tmp2 is 1 or $tmp2 is 2 and $tmp3 is 1 or $tmp3 is 2>><<addyears 1>>
<<switch $tmp1>>
<<case 1>>
<<set $mom.rel to 50>>
<<case 2>>
<<set $mom.rel to 5>>
<</switch>>
<<switch $tmp2>>
<<case 1>>
<<set $grandma.rel to 30>>
<<case 2>>
<<set $grandma.rel to 5>>
<</switch>>
<<switch $tmp3>>
<<case 1>>
<<set $sis.rel to 30>>
<<case 2>>
<<set $sis.rel to 5>>
<</switch>>
<<unset $tmp1>>
<<unset $tmp2>>
<<unset $tmp3>>
<<goto [[Childhood7]]
<<else>>
You haven't selected at least one option for all the available fields.
[[Retry|ChildhoodStat3]]<</if>><<endnobr>><<nobr>><<include "StyleChange">><<set $gameVar.venus to []>>
<<set $gameVar.child to true>>
<<set $gameVar.teen to false>>
<<set $quest to {q1: false, q2: false, q3:false, q4: false, q5: false, q6: false}>>
<<set $mc.age to "child">>
<<set $sis.age to "child">>
<<set $mc.portrait to "img/chara/mc/child/" + $mc.eyes + "/" + $mc.hair + ".webp">>
<<set $sis.portrait to "img/chara/sis/child/sis.webp">>
<<set $gameVar.homework to false>>
<<endnobr>>A new phase of my life started. The childhood, the moment in the life of a person when he starts to discover the world and start to walk on his own feet.
To be honest, I was really scared of what I had to face, but was also super curious to learn new things and encounter new people.
@@You have entered a new phase of life. The Childhood. From now on you'll have the opportunity to travel freely in the game's world and do the quests that you like.
This phase will end automatically at the end of the seventh day.
N.B. The events are consecutively in a week, but they take place in a different time. Each day of the game, in this phase, corresponds to a year of life of the mc, except for the last two days.
Remember to check the Quests section.@@
[[Jump in a new adventure|Bedroom][$gameVar.intro to false]]<<set $tmp1 to 0>><<set $tmp2 to 0>><<set $tmp3 to 0>>\
\Answer a few questions to outline the personality of $mc.name and his relation with some characters.
@@IMPORTANT
Like you can see from the start of the game, on the left there are three stat: intelligence, charisma, and strength. When one of those is higher than the other, the personality of the mc will follow the corresponding path that, for certains occasion, can block choice, NPC encounters, and entire pieces of the story. So choose carefully when picking those options.
Obviously, the stats and the path can change with time.@@
The days went by and I was always acquiring new skills.
For example, I had learned to:
<label><<radiobutton "$tmp1" 1>> <img src="img/icon/walk.webp" class="iconStory"> Walk;</label>
<label><<radiobutton "$tmp1" 2>> <img src="img/icon/word.webp" class="iconStory"> Say a few words;</label>
Also, I seemed to enjoy playing or reading:
<label><<radiobutton "$tmp2" 1>> <img src="img/icon/peluche.webp" class="iconStory"> With plushies;</label>
<label><<radiobutton "$tmp2" 2>> <img src="img/icon/book.webp" class="iconStory"> Educational book;</label>
<label><<radiobutton "$tmp2" 3>> <img src="img/icon/climb.webp" class="iconStory"> By climbing furniture;</label>
When we went to the park with my mother, I:
<label><<radiobutton "$tmp3" 1>> <img src="img/icon/unpopular.webp" class="iconStory"> I played alone;</label>
<label><<radiobutton "$tmp3" 2>> <img src="img/icon/popular.webp" class="iconStory"> I played with others;</label>
[[Continue|ChildhoodStat2]]<<if $tmp1 is 1 or $tmp1 is 2 and $tmp2 is 1 or $tmp2 is 2 or $tmp2 is 3 and $tmp3 is 1 or $tmp3 is 2>><<nobr>><<addyears 1>>
<<switch $tmp1>>
<<case 1>>
<<set $mc.stat.str += 10>>
<<case 2>>
<<set $mc.stat.int += 10>>
<</switch>>
<<switch $tmp2>>
<<case 1>>
<<set $mc.stat.cha += 10>>
<<case 2>>
<<set $mc.stat.int += 10>>
<<case 3>>
<<set $mc.stat.str += 10>>
<</switch>>
<<switch $tmp3>>
<<case 1>>
<<set $mc.stat.cha = 0>>
<<case 2>>
<<set $mc.stat.cha += 10>>
<</switch>>
<<endnobr>><<set $mc.portrait to "img/chara/mc/" + $mc.age + "/" + $mc.eyes + "/" + $mc.hair + ".webp">>\
\The years passed and I started kindergarten. There:
<label><<radiobutton "$tmp1" 1>> <img src="img/icon/count.webp" class="iconStory"> I learned to count;</label>
<label><<radiobutton "$tmp1" 2>> <img src="img/icon/robe.webp" class="iconStory"> I learned to jump rope;</label>
<label><<radiobutton "$tmp1" 3>> <img src="img/icon/popular.webp" class="iconStory"> I became the most popular in kindergarten;</label>
I became passionate about new things, such as:
<label><<radiobutton "$tmp2" 1>> <img src="img/icon/dinosaur.webp" class="iconStory"> dinosaurs and their history;</label>
<label><<radiobutton "$tmp2" 2>> <img src="img/icon/fireman.webp" class="iconStory"> firefighters and their activities that I tried to replicate;</label>
<label><<radiobutton "$tmp2" 3>> <img src="img/icon/popular.webp" class="iconStory"> to play with others;</label>
At home, when I had nothing to do and I was bored:
<label><<radiobutton "$tmp3" 1>> <img src="img/icon/mess.webp" class="iconStory"> I created chaos;</label>
<label><<radiobutton "$tmp3" 2>> <img src="img/icon/chore.webp" class="iconStory"> I helped as much as I could in the house;</label>
[[Continue|ChildhoodStat3]]
<<else>>
You haven't selected at least one option for all the available fields.
[[Retry|ChildhoodStat1]]<</if>><<nobr>><<if $tmp1 is 1 or $tmp1 is 2 or $tmp1 is 3 and $tmp2 is 1 or $tmp2 is 2 or $tmp2 is 3 and $tmp3 is 1 or $tmp3 is 2>><<addyears 1>>
<<switch $tmp1>>
<<case 1>>
<<set $mc.stat.int += 10>>
<<case 2>>
<<set $mc.stat.str += 10>>
<<case 3>>
<<set $mc.stat.cha += 10>>
<</switch>>
<<switch $tmp2>>
<<case 1>>
<<set $mc.stat.int += 10>>
<<case 2>>
<<set $mc.stat.str += 10>>
<<case 3>>
<<set $mc.stat.cha += 10>>
<</switch>>
<<switch $tmp3>>
<<case 1>>
<<set $mc.stat.rep -= 10>>
<<case 2>>
<<set $mc.stat.rep += 10>>
<</switch>>
<<else>>
You haven't selected at least one option for all the available fields.
[[Retry|ChildhoodStat2]]
<</if>><<endnobr>>
Regarding the relationship with my family members:
With mom:
<label><<radiobutton "$tmp1" 1>> I was in tune;</label>
<label><<radiobutton "$tmp1" 2>> I didn't get along;</label>
With grandma:
<label><<radiobutton "$tmp2" 1>> I emptied the nail polish in the sink and threw the curlers in the toilet;</label>
<label><<radiobutton "$tmp2" 2>> I listened with interest to her gossip and her stories while the hairdresser did her hair;</label>
With the little $sis.name:
<label><<radiobutton "$tmp3" 1>> I woke her up when she fell asleep so she wouldn't sleep;</label>
<label><<radiobutton "$tmp3" 2>> I told her bedtime stories to make her fall asleep;</label>
[[Continue|Childhood6]]<<button "Continue">>
<<replace "#event">>
<<set $mc.bday to new Date(2005, _month, _day)>>
<<set $mc.portrait to "img/chara/mc/baby/" + $mc.eyes + "/" + $mc.hair + ".webp">>
<<goto [[Childhood1]]>>
<</replace>>
<</button>>It was during the early years of the new millennium where a couple, in what were probably the happiest years of their lives, was about to commit one of the seven deadly sins: <span style="color:#8c00bb">''lust''.</span>
The couple consisted of a boy, named <<textbox "$dad.name""Liam">> <<textbox "$dad.surname""Lewis">>, and a girl whose first name was <<textbox "$mom.name" "Mia">> <<textbox "$mom.surname""Doe">>.
They were both in their twenties and attending college.
@@For story reason, the MC will use the surname of his mother.@@
<img src="img/chara/mom/young/mom.webp" class="iStory">
She was an intelligent girl with the road paved for her future, not because of her strong mental and communicational skills, but also because of her family's economic resources. Her father came into the States, from Italy, when he was young and had done a fortune in the IT field. In short, she would have been perfect for any boy. In fact, it was not uncommon for boys to try flattery her. The boys was enchanted by her beauty and bewitched by her blonde hair and hazel eyes, but no one could impress her. No one except one guy.
<img src="img/chara/dad/young/dad.webp" class="iStory">
He was a seemingly normal guy, he excelled in studying, he was part of the basketball team, even if he did not shine particularly, and had a small circle of friends. And yet, he was approached by the most beautiful girl of the entire college for some arcane reason and they began to date.
<<set $mc.surname to $mom.surname>>[[Next|Intro_2.1]]<<addyears 1>>The life of $mom.name changed drastically, she continued to study, get excellent grades and go out with friends, but she had to abandon alcohol, sushi and other foods and had to get used to finding herself with nausea in class.
Her parents listened to what she had to say about the whole situation and understood how much she cared about that child. So, they decided to help her financially at least until she completed college.
As for the relationship between $mom.name and $dad.name, things weren't exactly rosy. Quarrels were almost commonplace. The two were incompatible, but continued their relationship for the sake of the future unborn child. Their sex life, however, was anything but a problem.
[[Continue|Intro_10.2]]<<mia>>Mhmm...<</mia>>
<video autoplay loop controls muted height="400px" class="vStory"><source src="video/intro/sex/intro2/solo.mp4"></video>
<<liam>>Are you enjoying yourself? Can I join?<</liam>>
<<mia>>Yeah.<</mia>>
<video autoplay loop controls muted height="400px" class="vStory"><source src="video/intro/sex/intro2/standing.mp4"></video>
<<mia>>Sit.<</mia>>
<video autoplay loop controls muted height="400px" class="vStory"><source src="video/intro/sex/intro2/sit1.mp4"></video>
<<mia>>Keep going!<</mia>>
<video autoplay loop controls muted height="400px" class="vStory"><source src="video/intro/sex/intro2/sit2.mp4"></video>
<<mia>>Ohh! Ohh!<</mia>>
<<liam>>I'm near!<</liam>>
<<mia>>Don't stop!<</mia>>
<<liam>>Aahh!!<</liam>>
<video autoplay loop controls muted height="400px" class="vStory"><source src="video/intro/sex/intro2/crampie.mp4"></video>
<<mia>>I see that do you like to come inside me.<</mia>>
<<liam>>I want to enjoy your body until the last second!<</liam>>
<<if $gallery>>[[End Replay|Gallery]]<<else>>[[Continue|Intro_11]]<</if>><<set _month to 0>><<set _day to 0>><<set $mc.age to "baby">>\
\Nine months passed quickly and on the <<listbox "_day" autoselect>>
<<option 1>>
<<option 2>>
<<option 3>>
<<option 4>>
<<option 5>>
<<option 6>>
<<option 7>>
<<option 8>>
<<option 9>>
<<option 10>>
<<option 11>>
<<option 12>>
<<option 13>>
<<option 14>>
<<option 15>>
<<option 16>>
<<option 17>>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<<option 31>>
<</listbox>> <<listbox "_month">>
<<option "January" 0 selected>>
<<option "February" 1>>
<<option "March" 2>>
<<option "April" 3>>
<<option "May" 4>>
<<option "June" 5>>
<<option "July" 6>>
<<option "August" 7>>
<<option "September" 8>>
<<option "October" 9>>
<<option "November" 10>>
<<option "December" 11>><</listbox>> of 2005, the $mom.name dream, begun less than a year earlier, became a reality. She gave birth to a child with big <<listbox "$mc.eyes" autoselect>>
<<option "Brown" brown>>
<<option "Green" green>>
<<option "Blue" blue>>
<</listbox>> eyes and a few splashes of <<listbox "$mc.hair" autoselect>>
<<option "Black" black>>
<<option "Brown" brown>>
<<option "Blonde" blonde>>
<<option "Red" red>>
<</listbox>> hair.
When she took her baby in her hands, she burst into tears and held him so close that she never wanted to leave him.
<img src="img/intro/momGivingBirth.webp" class="iStory">
They decided to call him <<textbox "$mc.name""John">> and, for reasons of prestige of her family, he was given her surname. $dad.name had no choice but to accept.
This, ladies and gentlemen, is the story of how I was born.
<div id="event"><<include "EventPassage11.2">></div>During the second date, things got interesting.
She took the initiative.
<<mia>>Would you like to come up to me?<</mia>>
The boy, completely embarrassed, nodded his head.
When they got to the bedroom, the air began to warm up.
<video autoplay loop controls class="vStory"><source src="video/intro/makeoutMomDad.mp4"></video>
<<mia>>Is this your first time?<</mia>>
<<liam>>Y-Yeah.<</liam>>
<<mia>>So, let’s make it unforgettable.<</mia>>
<<mia>>Take off the clothes.<</mia>>
[[Next|Intro_2.2]]<<sexStart>><<sex 1>><<mia>>Relax and enjoy the moment.<</mia>>
<center><video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/handjob.mp4"></video></center>
<<liam>>Are you ok?<</liam>>
<<mia>>Yeah! Let's continue.<</mia>>
<video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/blowjob1.mp4"></video>
<<liam>>Wow! You are fantastic!<</liam>>
<<if $gameVar.sexP1 lt 10>>[[Blowjob2|Intro_2.3]] [[Deeproot|Intro_2.4]] [[Rimjob|Intro_2.5]] [[Facefuck|Intro_2.9]] [[Doggy1|Intro_2.6]] [[Doggy2|Intro_2.7]]<<else>>[[Cum|Intro_2.8]]<</if>><<sex 1>>
\<video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/blowjob2.mp4"></video>
<<mia>>Let's change position.<</mia>>
<video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/blowjob3.mp4"></video>
<<liam>>That's incredible!<</liam>>
<<if $gameVar.sexP1 lt 10>>[[Blowjob1|Intro_2.2]] [[Deeproot|Intro_2.4]] [[Rimjob|Intro_2.5]] [[Facefuck|Intro_2.9]] [[Doggy1|Intro_2.6]] [[Doggy2|Intro_2.7]]<<else>>[[Cum|Intro_2.8]]<</if>><<sex 1 1>>
\<video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/deeproot.mp4"></video>
<<liam>>How are you able of doing this?<</liam>>
<<mia>>You don't wanna really know.<</mia>>
<<if $gameVar.sexP1 lt 10>>[[Blowjob1|Intro_2.2]] [[Blowjob2|Intro_2.3]] [[Rimjob|Intro_2.5]] [[Facefuck|Intro_2.9]] [[Doggy1|Intro_2.6]] [[Doggy2|Intro_2.7]]<<else>>[[Cum|Intro_2.8]]<</if>><<sex 1>>
\<<mia>>I know that this is your first time, but we don't have to be conventional.<</mia>>
<<liam>>What do you mean?<</liam>>
<<mia>>You'll see...<</mia>>
<<liam>>What are you doing?!<</liam>>
<video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/rimjob.mp4"></video>
<<liam>>Ooohhh...<</liam>>
<<if $gameVar.sexP1 lt 10>>[[Blowjob|Intro_2.2]] [[Blowjob2|Intro_2.3]] [[Deeproot|Intro_2.4]] [[Facefuck|Intro_2.9]] [[Doggy1|Intro_2.6]] [[Doggy2|Intro_2.7]]<<else>>[[Cum|Intro_2.8]]<</if>><<sex 2 1>>
\<<mia>>Are you ready to become a man?<</mia>>
<<liam>>I hope.<</liam>>
<video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/doggy1.mp4"></video>
<<liam>>Oohw!<</liam>>
<video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/doggy2.mp4"></video>
<<mia>>Oh, fuck!<</mia>>
<<if $gameVar.sexP1 lt 10>>[[Blowjob1|Intro_2.2]] [[Blowjob2|Intro_2.3]] [[Deeproot|Intro_2.4]] [[Rimjob|Intro_2.5]] [[Facefuck|Intro_2.9]] [[Doggy2|Intro_2.7]]<<else>>[[Cum|Intro_2.8]]<</if>><<sex 2 1>>\
<<mia>>It's so good!<</mia>>
<video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/doggy3.mp4"></video>
<<liam>>I'm on the edge!<</liam>>
<<mia>>Resist.<</mia>>
<<if $gameVar.sexP1 lt 10>>[[Blowjob|Intro_2.2]] [[Blowjob2|Intro_2.3]] [[Deeproot|Intro_2.4]] [[Rimjob|Intro_2.5]] [[Facefuck|Intro_2.9]] [[Doggy1|Intro_2.6]]<<else>>[[Cum|Intro_2.8]]<</if>><<sex 0 1>><<sexStop>><<liam>>I can't resist anymore...<</liam>>
<<mia>>Another push!<</mia>>
<video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/crampie.mp4"></video>
<<mia>>You came inside?!<</mia>>
<<liam>>I... I was so immersed that... I couldn't stop. It's not a problem, is it?<</liam>>
<<mia>>I hope not. Although, I believe these are my fertile days... <</mia>>
<<liam>>Then, take the pill.<</liam>>
<<mia>>I’ll think about it. Now go away!<</mia>>
$dad.name quickly dressed and, before leaving, tried to kiss his partner, but she refused.
<<if $gallery>>[[End Replay|Gallery]]<<else>>[[Continue|Intro_3]]<</if>><<sex 2 1>>
\<<mia>>Do you wanna try something different?<</mia>>
<<liam>>What?<</liam>>
<<mia>>Now I'll be still, and you've got to fuck my throat.<</mia>>
<<liam>>It's safe?<</liam>>
<<mia>>Do it and pull my hair!<</mia>>
<video autoplay loop controls muted class="vStory"><source src="video/intro/sex/intro1/facefuck.mp4"></video>
<<if $gameVar.sexP1 lt 10>>[[Blowjob1|Intro_2.2]] [[Blowjob2|Intro_2.3]] [[Deeproot|Intro_2.4]] [[Rimjob|Intro_2.5]] [[Doggy1|Intro_2.6]] [[Doggy2|Intro_2.7]]<<else>>[[Cum|Intro_2.8]]<</if>><<sexStop>>$mom.name stayed in bed the whole time, she didn't change or move much. She has been like this since the climax. He couldn't close his eyes all night. She had a thousand thoughts on her mind that kept her awake.
<<mia>>//What if I'll have a baby?//<</mia>>
<<mia>>//Should I take the pill?//<</mia>>
<<mia>>//Would I be a good mother?//<</mia>>
<<mia>>//How might my parents react?//<</mia>>
These thoughts repeated themselves throughout all the night, until dawn, when:
<<mia>>//I want this baby! I'm only twenty but I think I'm ready!//<</mia>>
[[Continue|Intro_4]]She spent a whole week of anxiety and waiting. When it was finally possible to perform a pregnancy test, the girl bought a couple of tests of different brands and ran home. She performed the first and waited.
<<mia>>... One line...<</mia>>
She performed the second and waited.
<<mia>>... One line, again.<</mia>>
<<mia>>That means I won't have my baby.<</mia>>
<img src="img/intro/preggoTest.webp" class="iStory">
Tears began to roll down her face when, with a final gesture of hope, she performed the last test she had available.
Her expectations were now non-existent, she had already discarded her dream of starting a family.
<<mia>>I-It's not... possible!<</mia>>
<<mia>>TWO LINES!!<</mia>>
Still with tears on her face, she jumped for joy and exulted.
<<mia>>I have to tell someone.<</mia>>
The first person who came to her mind was her sister $aunt.name. She picked up her phone and called her.
<<adriana>>Hey $mom.name, what's up? Are you planning a party?<</adriana>>
<<mia>>I am... pregnant!<</mia>>
<<adriana>>WHAT?! You? What... Who... I'm coming.<</adriana>>
[[Continue|Intro_5]]<img src="img/chara/aunt/young/aunt.webp" class="iStory">
$mom.name's sister, <<textbox "$aunt.name""Adriana">>, was an independent and very cunning woman a few years older. She had a great flair for business and decided, once she completed college, not to work for her father, but to find her own way.
$aunt.name arrived in about fifteen minutes.
<<adriana>>I left work earlier because of this. You have to explain everything to me.<</adriana>>
<img src="img/intro/preggoTestSis1.webp" class="iStory">
After a long explanation...
<<adriana>>This is something I would have expected from me, not from you! You should be the smart one. How the hell did you come up with the idea of doing a thing like that?<</adriana>>
<<mia>>I...<</mia>>
<<adriana>>It is not yet certain that you are pregnant. Only one of three tests gave this result. We must immediately go and do a check! And you should hope that mom and dad never find out!<</adriana>>
$mom.name did not have the opportunity to retort. Her sister pulled her out of the house to go see a doctor.
[[Continue|Intro_6]]<<setBoh1 Doctor doctor>>
\At the doctor's office.
<img src="img/scenario/city/doctorOffice.webp" class="iStory">
<<boh1>>What's the problem?<</boh1>>
<<adriana>>My sister may be pregnant. She did a series of tests and they gave conflicting results.<</adriana>>
<<boh1>>That's completely normal. How long has it been since the alleged fertilization?<</boh1>>
<<mia>>One week.<</mia>>
<<boh1>>Very good. We do a quick blood sample and then you can go.<</boh1>>
<<adriana>>When will we know the results?<</adriana>>
<<boh1>>You'll be able to withdraw the result tomorrow.<</boh1>>
[[Continue|Intro_7]]Outside the doctor's office.
<<adriana>>In case you are really pregnant, are you really sure you want to keep it?<</adriana>>
<<mia>>I've been thinking about it for a long time and, yes, I want to.<</mia>>
<<adriana>>If I didn't know you well, I'd say you're crazy, but I know you're crazy enough to pursue your goals to the point of madness.<</adriana>>
<<mia>>Thanks for... understanding me so well.<</mia>>
<img src="img/intro/hugSis1.webp" class="iStory">
<<adriana>>Are we sisters or not?<</adriana>>
[[Continue|Intro_8]]The day passed slowly and another sleepless night went by with the anxiousness like of those who await the news of their death sentence or their innocence.
<<adriana>>$mom.name I got the results!<</adriana>>
<<mia>>Have you read them yet?<</mia>>
<<adriana>>Not even in my dreams! Come on, open up!<</adriana>>
$mom.name, with trembling hands, opened the envelope and pulled out the contents.
<img src="img/intro/preggoTestSis3.webp" class="iStory">
<<adriana>>What does it say?<</adriana>>
<<mia>>The value of beta hCG is 56, the reference value is... 25.<</mia>>
<<adriana>>This means...<</adriana>>
<<mia>>... That I am pregnant!!!<</mia>>
The two jumped for joy and cheered so much that their mother entered the room worried.
<img src="img/intro/hugSis2.webp" class="iStory">
<<liss>>What's going on here?<</liss>>
Suddenly, <<textbox "$grandma.name""Liss">>, their mother, entered into the room.
<img src="img/chara/grandma/grandma.webp" class="iStory">
<<adriana>>$mom.name is pregnant!<</adriana>>
Silence fell into the room.
<<mia>>Mom, I... I can explain...<</mia>>
<<liss>>From this noise I deduce that you want to keep it.<</liss>>
<<mia>>Yes, that's it.<</mia>>
<<liss>>Do you at least know who the father is? What does he think?<</liss>>
<<mia>>I... I haven't told him yet.<</mia>>
<<liss>>Talk to him.<</liss>>
After that, she walked out of the room.
<<adriana>>Wow... I didn't understand if she took it well or badly.<</adriana>>
[[Continue|Intro_9]]The next day $mom.name informed the father of the future unborn child.
<<liam>>What did you want to tell me?<</liam>>
<<mia>>I'm pregnant!<</mia>>
<img src="img/intro/preggoTestDad.webp" class="iStory">
<<liam>>... You are... I will become... Wow!<</liam>>
He was greatly shaken by the news he received. $mom.name couldn't help but look at him with a heartening smile.
<<liam>>Do you want to keep it?<</liam>>
<<mia>>Yes!<</mia>>
<<liam>>I... I don't know. We are both in our twenties. We still go to college. How should we handle a child?<</liam>>
<<mia>>I have some savings and once that those are finished, well... I'll get a job.<</mia>>
<<liam>>What will we do with our studies? Do you want to drop out of college?<</liam>>
<<mia>>No, I'll continue as I can... Listen, if you stay out of this, tell me right now. That won't change my decision.<</mia>>
<<liam>>It 's just that... I'm scared. However... I think we could give it a try.<</liam>>
<<mia>>I'm glad you decided to follow me.<</mia>>
<<liam>>So are we officially a couple now?<</liam>>
<<mia>>I think... yes.<</mia>>
<<liam>>Now that you're expecting a baby, should we get married?<</liam>>
<<mia>>Of course not. I don't want to get married. At most we could live together.<</mia>>
The two kissed one last time before diving into what would be their new family life.
[[Continue|Intro_10.1]]<<set $mc.age to "baby">><<set $sis.age to "baby">>\
<div class="divCaption">The intro in very short:
Your mother and your father met at the college, they copulated, she got pregnant, and you were born.
On the day of your first birthday, your mother announced to your father that she was pregnant another time.
He confess that he wasn't ready for all of that and, with the route of confession, your mother said that she had sex with him only for a challenge. He freaked out and left the family.</div>
@@You skipped the intro but must change or confirm some names and choices.@@
Your father, <<textbox "$dad.name""Liam">> <<textbox "$dad.surname""Lewis">>.
<img src="img/chara/dad/young/dad.webp" class="iStory">
<hr>
Your mother, <<textbox "$mom.name" "Mia">> <<textbox "$mom.surname""Doe">>
@@The MC will have his mother's surname, so if you change her surname, the surname of all the family (excluding the father of the MC) will change.
@@
<img src="img/chara/mom/young/mom.webp" class="iStory">
<hr>
You, the MC, <<textbox "$mc.name""John">>, born on <select id="month" onchange="updateMonth()" autocomplete="off">
<option value="0" selected>January</option>
<option value="1">February</option>
<option value="2">March</option>
<option value="3">April</option>
<option value="4">May</option>
<option value="5">June</option>
<option value="6">July</option>
<option value="7">August</option>
<option value="8">September</option>
<option value="9">October</option>
<option value="10">November</option>
<option value="11">December</option>
</select> <select id="day" onchange="updateDay()" autocomplete="off">
<option value="1" selected>1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
<option value="21">21</option>
<option value="22">22</option>
<option value="23">23</option>
<option value="24">24</option>
<option value="25">25</option>
<option value="26">26</option>
<option value="27">27</option>
<option value="28">28</option>
<option value="29">29</option>
<option value="30">30</option>
<option value="31">31</option>
</select> of 2005.
With big <select id="eyes" onchange="mcPortrait()">
<option value="brown" selected>Brown</option>
<option value="green">Green</option>
<option value="blue">Blue</option>
</select> eyes and <select id="hair" onchange="mcPortrait()">
<option value="brown" selected>Brown</option>
<option value="black">Black</option>
<option value="blonde">Blonde</option>
<option value="red">Red</option>
</select> hair.
<img id="mcPortrait" src="img/chara/mc/baby/brown/brown.webp" class="iStory">
<hr>
Your sister, <<textbox "$sis.name""Scarlet">>
<img src="img/chara/sis/baby/babySis.webp" class="iStory">
<<link [[Continue|ChildhoodStat1]]>>
<<include "IntroSkipEvent">>
<</link>>
\<script>
function updateBDate(bMonth, bDay) {
SugarCube.State.variables.mc.bday = new Date(2005, bMonth, bDay);
}
function updateMonth() {
const daysMax = [31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31][document.getElementById("month").value];
const selectedDay = document.getElementById("day");
let bMonth = 0;
selectedDay.innerHTML = '';
for (let i = 1; i <= daysMax; i++) {
selectedDay.add(new Option(i, i));
}
bMonth = parseInt(document.getElementById("month").value);
updateBDate(bMonth, 1);
}
function updateDay() {
let bMonth = parseInt(document.getElementById("month").value);
let bDay = parseInt(document.getElementById("day").value);
updateBDate(bMonth, bDay);
}
function mcPortrait() {
let eyes = document.getElementById("eyes").value;
let hair = document.getElementById("hair").value;
let portrait = document.getElementById("mcPortrait");
SugarCube.State.variables.mc.eyes = eyes;
SugarCube.State.variables.mc.hair = hair;
portrait.src = `img/chara/mc/baby/${eyes}/${hair}.webp`;
}
document.getElementById("month").selectedIndex = 0;
document.getElementById("day").selectedIndex = 0;
document.getElementById("eyes").selectedIndex = 0;
document.getElementById("hair").selectedIndex = 0;
</script><<nobr>>
<<set $mc.portrait to "img/chara/mc/baby/" + $mc.eyes + "/" + $mc.hair + ".webp">>
<<set $mc.surname to $mom.surname>>
<<set $sis.surname to $mom.surname>>
<<set $aunt.surname to $mom.surname>>
<<set $grandma.surname to $mom.surname>>
<</nobr>>I made it, I got through middle school. I was ready to get into the adults' world, where everything is for real.
I was ready to let the past behind me and forget everything I've done, and everything I didn't, maybe because I didn't have the chance or more simply I was afraid of what was in front of me. But now I was in high school, I was ready to join the fray and emerge victorious.
Yet still inside me, I felt that, maybe, it wasn't the right path to follow and that it would only bring me pain and resentment.
Then... what are my real goals:
@@#rem;
\<<link "Become popular">><<replace "#rem">>\
Yeah, becoming popular! It has always been my dream. Making myself a name, being someone, and leading others.
This would also benefit me in terms of social relationships with the fairer sex.
<img src="img/teen/introPop.webp" class="iStory">
With goals in my mind being more clear, the only thing left to do is to make efforts to achieve them in the best of ways and everything would start with the first day of school, maybe the most important one.
<<link [[Jump in a new Adventure|Sleep]]>>
<<set $gameVar.dayDisplay to 0>>
<<set $gameVar.teen to true>>
<<set $gameVar.preteen to false>>
<<set $gameVar.child to false>>
<<set $gameVar.intro to false>>
<<set $day to 100>>
<<set $mc.stat.cha += 5>>
<<set $quest.q20 to false>>
<<set $quest.q21 to false>>
<<set $quest.q2201 to false>>
<<set $quest.q2202 to false>>
<<set $quest.q2301 to false>>
<<set $quest.q2302 to false>>
<<set $quest.q2303 to false>>
<<set $quest.q2304 to false>>
<<set $quest.q2401 to false>>
<<set $quest.q2402 to false>>
<<set $quest.q2403 to false>>
<<set $quest.q2501 to false>>
<<set $quest.q2502 to false>>
<<set $quest.q2503 to false>>
<<set $quest.q2504 to false>>
<<set $quest.q2505 to false>>
<<set $quest.q2601 to false>>
<<set $quest.q2602 to false>>
<<set $quest.q2701 to false>>
<<set $quest.q2702 to false>>
<<set $quest.q2801 to false>>
<<set $quest.q2802 to false>>
<</link>>
<</replace>><</link>>
\<<link "Study and maybe graduate earlier">><<replace "#rem">>\
No... this isn't me. How could I've fought to get ahead of the pack if I was scared of just getting close to it or, even worse, I could've gotten eaten alive.
I couldn't afford it! I had to keep my head low and study, so I could realize myself and leave everything behind.
<img src="img/teen/introInt.webp" class="iStory">
With goals in my mind being more clear, the only thing left to do is to make efforts to achieve them in the best of ways and everything would start with the first day of school, maybe the most important one.
<<link [[Jump in a new Adventure|Sleep]]>>
<<set $gameVar.dayDisplay to 0>>
<<set $gameVar.teen to true>>
<<set $gameVar.preteen to false>>
<<set $gameVar.child to false>>
<<set $gameVar.intro to false>>
<<set $day to 100>>
<<set $mc.stat.int += 5>>
<<set $quest.q20 to false>>
<<set $quest.q21 to false>>
<<set $quest.q2201 to false>>
<<set $quest.q2202 to false>>
<<set $quest.q2301 to false>>
<<set $quest.q2302 to false>>
<<set $quest.q2303 to false>>
<<set $quest.q2304 to false>>
<<set $quest.q2401 to false>>
<<set $quest.q2402 to false>>
<<set $quest.q2403 to false>>
<<set $quest.q2501 to false>>
<<set $quest.q2502 to false>>
<<set $quest.q2503 to false>>
<<set $quest.q2504 to false>>
<<set $quest.q2505 to false>>
<<set $quest.q2601 to false>>
<<set $quest.q2602 to false>>
<<set $quest.q2701 to false>>
<<set $quest.q2702 to false>>
<<set $quest.q2801 to false>>
<<set $quest.q2802 to false>>
<</link>>
<</replace>><</link>>
\<<link "Train and become a professional sportsman">><<replace "#rem">>\
Be a professional sportsman, yeah... That was the way to realize myself, to emerge victorious, to show who was the real alpha male.
This was my goal and I would've done everything to achieve it, even neglecting my school grades if the need ever arrived.
<img src="img/teen/introStr.webp" class="iStory">
With goals in my mind being more clear, the only thing left to do is to make efforts to achieve them in the best of ways and everything would start with the first day of school, maybe the most important one.
<<link [[Jump in a new Adventure|Sleep]]>>
<<set $gameVar.dayDisplay to 0>>
<<set $gameVar.teen to true>>
<<set $gameVar.preteen to false>>
<<set $gameVar.child to false>>
<<set $gameVar.intro to false>>
<<set $day to 100>>
<<set $mc.stat.str += 5>>
<<set $quest.q20 to false>>
<<set $quest.q21 to false>>
<<set $quest.q2201 to false>>
<<set $quest.q2202 to false>>
<<set $quest.q2301 to false>>
<<set $quest.q2302 to false>>
<<set $quest.q2303 to false>>
<<set $quest.q2304 to false>>
<<set $quest.q2401 to false>>
<<set $quest.q2402 to false>>
<<set $quest.q2403 to false>>
<<set $quest.q2501 to false>>
<<set $quest.q2502 to false>>
<<set $quest.q2503 to false>>
<<set $quest.q2504 to false>>
<<set $quest.q2505 to false>>
<<set $quest.q2601 to false>>
<<set $quest.q2602 to false>>
<<set $quest.q2701 to false>>
<<set $quest.q2702 to false>>
<<set $quest.q2801 to false>>
<<set $quest.q2802 to false>>
<</link>>
<</replace>><</link>><h2>Inventory</h2><<nobr>>
<<script>>State.temporary.tmp = State.variables.mc.inv.every(x => x === 0);<</script>>
<<if _tmp>>Empty<</if>><section class="invMenu">
<<if $mc.inv[0] gt 0>>
<div>
<img src="img/item/chocolateBox.webp"><br><<print setup.item[0].name>><br>x <<print $mc.inv[0]>><br>
</div>
<</if>>
<<if $mc.inv[1] gt 0>>
<div>
<img src="img/item/flowers.webp"><br><<print setup.item[1].name>><br>x <<print $mc.inv[1]>><br>
</div>
<</if>>
<<if $mc.inv[2] gt 0>>
<div>
<img src="img/item/ticket.webp"><br><<print setup.item[2].name>><br>x <<print $mc.inv[2]>><br>
</div>
<</if>>
<<if $mc.inv[3] gt 0>>
<div title="Valid for $mc.inv[3] days">
<img src="img/item/ticket.webp"><br><<print setup.item[3].name>><br>x 1<br>
</div>
<</if>>
<<if $mc.inv[4] gt 0>>
<div title="Valid for $mc.inv[4] days">
<img src="img/item/gymMembership.webp"><br><<print setup.item[4].name>><br>x 1<br>
</div>
<</if>>
</section>
<</nobr>><style>
.passage {
border: none;
background: none;
}
.invMenu {
display: grid;
grid-template-columns: repeat(2, 1fr);
white-space: nowrap; /* Impedisce al testo di andare a capo */
}
.invMenu img {
max-width: 25%;
}
.invMenu div {
border: 1px solid white;
padding: 10px;
}
</style>
<<link "Return to Game" $return>><<set $passMenu.inv to false>><</link>><<set _type = setup.archetype()>>\
\<<mom>>Sì, signor Landolfi. Le invierò tutto il materiale entro domani pomeriggio, non si preoccupi. È sempre un piacere fare affari con lei.<</mom>>
<<mc>>What is that?<</mc>>
<<mom>>What?<</mom>>
<<mc>>That language and... that accent.<</mc>>
<<mom>>Oh, it's italian. Remember that your grandfather comes from Italy? See, when I was little he made me only speak italian at home, so I learned the language and took his accent.<</mom>>
<<mc>>Wow, you're incredible. I didn't know you were this... nerd!<</mc>>
<<mom>>Thanks for the compliment... if you want, I can teach it to you.<</mom>>
<<if _type is "a" or _type is "c">>\
\<<mc>>Teaching me how to be nerd? No, thank you.<</mc>>
<<mom>>Come on, we could spend more time together.<</mom>>
<<mc>>Alright...<</mc>><<else>><<mc>>Yeah, I really would like!<</mc>><</if>>
<<mom>>Then it's decided, everyday I will teach you something in italian, until you become good at it. Then we will have a vacation and test your skills, what do you say?<</mom>>
<<mc>>Seems like a long, very long process.<</mc>>
<<mom>>The more you'll practice, the better you will be.<</mom>>
@@You have unlocked a new minigame in your room.@@
[[Continue|Livingroom][$quest.q4 to true]]<h2>Taking the Bus</h2>\
<<nobr>><<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/busRide1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/busRide2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/busRide3.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
<span id="spanID1">Arrive expected in 3</span>
<<set _timeBus to 4>><<set $dest to "BusStop" + $dest>><<silently>>
<<repeat 1s>>
<<set _timeBus -= 1>>
<<if _timeBus gt 1>>
<<replace "#spanID1">>Arrive expected in <<print (_timeBus - 1)>><</replace>>
<<elseif _timeBus is 1>>
<<replace "#spanID1">>Arrived!<</replace>>
<<else>>
<<goto $dest>>
<<unset $dest>>
<<stop>>
<</if>>
<</repeat>>
<</silently>><h2>Jogging</h2>\
\<<nobr>><<set _tmp to random(1,2)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/jogging1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/jogging2.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<link [[Finish|Park]]>>
<<advancePeriod>>
<<set $mc.stat.str += 2>>
<</link>><<setBoh1 "Ticket inspector" ticketInspector>>\
<<boh1>>Ticket please.<</boh1>>
<<mc>>I don't have it.<</mc>>
<<boh1>>You can buy one at the city shop. Now, go away!<</boh1>>
[[Go back|BusStopCity]]<h2>Shop</h2><<set _n to [0, 0, 0, 0]>>
\<<nobr>><section class="shopArticles">
/* Item #0 - Chocolate Box */
<div>
<img src="img/item/chocolateBox.webp"><br><<print setup.item[0].name>><br>$<<print setup.item[0].price>><br>
<<button "Buy">>
<<if $mc.stat.money gte setup.item[0].price>>
<<set $mc.stat.money -= setup.item[0].price>>
<<set _n[0] += 1>>
<<set $mc.inv[0] += 1>>
<<run UIBar.setStoryElements()>>
<<replace "#txtBuy">>You bought _n[0] <<print setup.item[0].name>><</replace>>
<<else>>
<<replace "#txtBuy">>Not enought money. <</replace>>
<</if>>
<</button>>
</div>
/* Item #1 - Flowers */
<div>
<img src="img/item/flowers.webp"><br><<print setup.item[1].name>><br>$<<print setup.item[1].price>><br>
<<button "Buy">>
<<if $mc.stat.money gte setup.item[1].price>>
<<set $mc.stat.money -= setup.item[1].price>>
<<set _n[1] += 1>>
<<set $mc.inv[1] += 1>>
<<run UIBar.setStoryElements()>>
<<replace "#txtBuy">>You bought _n[1] <<print setup.item[1].name>><</replace>>
<<else>>
<<replace "#txtBuy">>Not enought money.<</replace>>
<</if>>
<</button>>
</div>
/* Item #2 - Dayly bus ticket */
<div>
<img src="img/item/ticket.webp"><br><<print setup.item[2].name>><br>$<<print setup.item[2].price>><br>
<<button "Buy">>
<<if $mc.stat.money gte setup.item[2].price>>
<<set $mc.stat.money -= setup.item[2].price>>
<<set _n[2] += 1>>
<<set $mc.inv[2] += 1>>
<<run UIBar.setStoryElements()>>
<<replace "#txtBuy">>You bought _n[2] <<print setup.item[2].name>><</replace>>
<<else>>
<<replace "#txtBuy">>Not enought money.<</replace>>
<</if>>
<</button>>
</div>
/* Item #3 - Monthly bus ticket */
<div>
<img src="img/item/ticket.webp"><br><<print setup.item[3].name>><br>$<<print setup.item[3].price>><br>
<<if $mc.inv[3] lte 0 || $mc.inv[3] is undefined>>
<span id="monthlyPass"><<button "Buy">>
<<if $mc.stat.money gte setup.item[3].price>>
<<set $mc.stat.money -= setup.item[3].price>>
<<set $mc.inv[3] to 30>>
<<run UIBar.setStoryElements()>>
<<replace "#txtBuy">>You bought one <<print setup.item[3].name>><</replace>>
<<replace "#monthlyPass">><span class="fakelink">You can't buy another</span><</replace>>
<<else>>
<<replace "#txtBuy">>Not enought money.<</replace>>
<</if>>
<</button>></span>
<<else>>
<span class="fakelink">You already have one</span>
<</if>>
</div>
</section><</nobr>>
<div id="txtBuy"></div>
[[Return|Shop]]<h2>Strolling...</h2><<nobr>>
<<set _tmp to random(1,2)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/stroll1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/stroll2.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<link [[Finish|City]]>>
<<set $mc.stat.str += 1>>
<<advancePeriod>>
<</link>><h2>Swimming</h2>\
\<<nobr>><<set _tmp to random(1,2)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/swim1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/swim2.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<link [[Finish|Lake]]>>
<<advancePeriod>>
<<set $mc.stat.str += 2>>
<</link>><h2>Working...</h2><<set _tot to 0>><<set _tip to 0>>\
<section class="shopArticles">
\<<print "<<if $numProd gt 0>><div><img src='img/item/shop/" + $prodBought[0] + ".webp'><br><<print setup.itemShop[" + $alreadyBuy[0] + "].name>><br>$<<print setup.itemShop[" + $alreadyBuy[0] + "].price>></div><</if>>">>
\<<print "<<if $numProd gt 1>><div><img src='img/item/shop/" + $prodBought[1] + ".webp'><br><<print setup.itemShop[" + $alreadyBuy[1] + "].name>><br>$<<print setup.itemShop[" + $alreadyBuy[1] + "].price>></div><</if>>">>
\<<print "<<if $numProd gt 2>><div><img src='img/item/shop/" + $prodBought[2] + ".webp'><br><<print setup.itemShop[" + $alreadyBuy[2] + "].name>><br>$<<print setup.itemShop[" + $alreadyBuy[2] + "].price>></div><</if>>">>
\<<print "<<if $numProd gt 3>><div><img src='img/item/shop/" + $prodBought[3] + ".webp'><br><<print setup.itemShop[" + $alreadyBuy[3] + "].name>><br>$<<print setup.itemShop[" + $alreadyBuy[3] + "].price>></div><</if>>">>
\</section>
@@Type in the box the sum of the product<<if $numProd gt 1>>s<</if>>@@
<<textbox "_totUser""">><span id="buttonSubmit"><<button "Submit">><<if _totUser == $totProd>><<script>>State.temporary.tip = Number((Math.random() * (5 - 2) + 1).toFixed(2));<</script>><<else>><<script>>State.temporary.tip = Number((Math.random() * (1 - 0)).toFixed(2));<</script>><</if>><<set $mc.stat.money += _tip>><<remove "#buttonSubmit">><<replace "#spanExit">><br><br>You receaved $10 + $_tip of tips.<br><br><<link [[End Work|Shop]]>><<nextPeriod>><<set $mc.stat.money += 10>><<set $mc.flag.shopWork += 1>><<unset $numProd>><<unset $alreadyBuy>><<unset _idProd>><<unset $prodBought>><<unset $totProd>><</link>><</replace>><</button>></span><span id="spanExit"></span><h2>Work out</h2>\
<video class="vStory" id="workoutGym" autoplay muted loop><source src=""></video>
<div id="reactionDiv" style="display: none">
While training, you looked around.
<<mc>>Wow!<</mc>></div>
<<link [[End Work Out|Gym]]>>
<<set $mc.stat.str += 2>>
<<nextPeriod>>
<</link>><script>
function changeSrc () {
const videoEle = document.getElementById('workoutGym');
let newSrc = 'video/activity/gymWorkout', tmpNum;
// Random Number
function getRandomNum(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
if (SugarCube.State.variables.mc.stat.str < 50) {
tmpNum = getRandomNum(1, 3);
} else {
tmpNum = getRandomNum(4, 7);
}
// Add number to path
newSrc += `${tmpNum}.mp4`;
if (tmpNum == 3 || tmpNum == 4) {
document.getElementById('reactionDiv').style.display = 'block';
}
// Load and Play video
videoEle.src = newSrc;
videoEle.load();
videoEle.play();
}
changeSrc();
</script><h2>Barber Shop</h2>\
\<img src="img/scenario/city/barber.webp" class="iStory">
<h3>Interaction</h3>
\<<if $mc.stat.money >= 10>>[[Change Look - $10|ChangeLook]]<<else>><<fkl "Change Look" "Not enough Money">><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/city/mall.webp"><br><<button [[Mall]]>><</button>></label></div></section><<nobr>>
<style>body {background-image: url("img/scenario/blur/barber.webp");}</style>
<</nobr>><h2>City Bus Stop</h2>
\<img src="img/scenario/city/busStop.webp" class="iStory">
<h3>Interaction</h3>
\<<nobr>><<if $mc.inv[2] gt 0 || $mc.inv[3] gt 0>>
<<link [[Go to the Upper Side|BusRide]]>>
<<set $dest to "UpperSide">>
<<if $mc.inv[3] lte 0 || $mc.inv[3] is undefined>>
<<set $mc.inv[2] -= 1>>
<</if>>
<</link>>
<<else>>
[[Go to the Upper Side|NoTicket]]
<</if>><<endnobr>>
<<nobr>><<if $mc.inv[2] gt 0 || $mc.inv[3] gt 0>>
<<link [[Go to the Country Side|BusRide]]>>
<<nextPeriod>>
<<set $dest to "CountrySide">>
<<if $mc.inv[3] lte 0 || $mc.inv[3] is undefined>>
<<set $mc.inv[2] -= 1>>
<</if>>
<</link>>
<<else>>
[[Go to the Country Side|NoTicket]]
<</if>><<endnobr>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/city/street.webp"><br><<button [[Exit|City]]>><</button>></label></div></section><h2>Cafe</h2>\
\<img src="img/scenario/city/cafe.webp" class="iStory">
<h3>Interaction</h3>
\<<if $quest.q2405 && !$quest.q2406 && $day gte 130 && ($period is 3 || $period is 4)>><<link "Wait for $elsa.name""Popular8">><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/city/street.webp"><br><<button [[Exit|City]]>><</button>></label></div></section><h2>Cinema</h2>\
\<img src="img/scenario/city/cinema.webp" class="iStory">
<h3>Interaction</h3>\
<<if $period != 6>>[[Watch a Movie|MovieCinema]]<<else>><<fkl "Watch a Movie" "Too late">><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\<div class="navButton"><label><img src="img/scenario/city/mall.webp"><br><<button [[Mall]]>><</button>></label></div></section><<nobr>>
<style>body {background-image: url("img/scenario/blur/cinema.webp");}</style>
<</nobr>><h2>City Center</h2>\
\<img src="img/scenario/city/street.webp" class="iStory">
<h3>Interaction</h3>
\<<if $quest.q2801 is true and $quest.q2802 is false and ($period is 4 or $period is 5)>>[[Go for a walk|Covid201]]<<else>>[[Stroll]]
<</if>><<if $flag.otakuClub && $day is 149 && ($period is 2 || $period is 3) && $quest.q2205 && !$quest.q2206>>[[Join the Club for the Convention|Convention21]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/residential.webp"><br><<button [[Residential Area|Residential]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/park/park.webp"><br><<button [[Park]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/shopOut.webp"><br><<button [[Shop]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/cafe.webp"><br><<button [[Cafe]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/mall.webp"><br><<button [[Mall]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/hospital.webp"><br><<button [[Hospital]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/upperSide.webp"><br><<button [[Upper Side|UpperSide]]>><<nextPeriod>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/busStop.webp"><br><<button [[Bus Stop|BusStopCity]]>><</button>></label></div></section><h2>Country Side Bus Stop</h2>
\<img src="img/scenario/city/busStop.webp" class="iStory">
<h3>Interaction</h3>
\[[Go to the city|BusRide][$dest to "City"]]
[[Go to the Upper Side|BusRide][$dest to "UpperSide"]]
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/countrySide/countrySide.webp"><br><<button [[Exit|CountrySide]]>><</button>></label></div></section><h2>Country Side</h2>\
\<img src="img/scenario/countrySide/countrySide.webp" class="iStory">
<h3>Interaction</h3>
\<<if $quest.q3601 && !$quest.q3602 && $day gte 135 && ($period gte 2 || $period lte 4)>>[[Walk to the farm|Farm2]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<<if $quest.q3602>><div class="navButton"><label><img src="img/scenario/countrySide/farm.webp"><br><<button [[Farm]]>><</button>></label></div><</if>>
\
\<div class="navButton"><label><img src="img/scenario/city/busStop.webp"><br><<button [[Bus Stop|BusStopCountrySide]]>><</button>></label></div></section><h2>Farm</h2>\
\<img src="img/scenario/countrySide/farm.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period gte 2 && $period lte 5>>\
<<if $quest.q3603 && !$quest.q3604>>\
[[Work|FarmPatreon3]]
<<else>>\
[[Work|FarmMinigame][$pas to passage()]]
\<</if>>
\<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\<div class="navButton"><label><img src="img/scenario/countrySide/countrySide.webp"><br><<button [[CountrySide]]>><</button>></label></div></section><<nobr>><div class="container">
<div class="progress-container">
''Progress''<br>
<div id="status-bar">
<div id="progress"></div>
</div>
</div><br>
<div class="zones-container">
<div id="zona-a" class="zone">
</div>
<div id="zona-b" class="zone" ondrop="drop(event)" ondragover="allowDrop(event)">
</div>
</div>
<div><br>
@@Move every objects from the area A to the area B@@
<span id="spanID1" style="display:none"><br><br><<link "Continue"$pas>><<unset $pas>><<set $mc.stat.money += 25>><<set $mc.stat.str += 1>><</link>></span>
</div>
</div>
<</nobr>><script>
var progress = 0; // Inizializza il progresso del minigioco
var objectsInZoneA = 16; // Inizializza il numero di oggetti nella zona A
var activeTouchElement = null; // Elemento attivo durante il tocco
var initialTouchX = 0, initialTouchY = 0; // Coordinate del tocco iniziale
var offsetX = 0, offsetY = 0; // Offset tra il punto toccato e l'angolo superiore sinistro dell'oggetto
function initializeGame() {
var zonaA = document.getElementById("zona-a");
// Ciclo for per creare sedici oggetti e aggiungerli alla zona A
for (var i = 1; i <= 16; i++) {
var newObject = document.createElement("img");
newObject.src = "img/teen/poop.webp"; // Sostituisci con l'URL dell'immagine dell'oggetto
newObject.draggable = "true";
newObject.addEventListener("dragstart", drag); // Supporto per mouse
newObject.addEventListener("touchstart", touchStart); // Supporto per touchscreen
newObject.setAttribute("id", "oggetto-" + i); // Assegna un ID univoco all'oggetto
zonaA.appendChild(newObject);
}
}
initializeGame();
// Funzione drag per eventi di trascinamento con il mouse
function drag(event) {
event.dataTransfer.setData("text", event.target.id);
}
// Funzione per gestire il drop (mouse)
function drop(event) {
event.preventDefault();
var data = event.dataTransfer.getData("text");
var draggedElement = document.getElementById(data);
if (event.target.id === "zona-b") {
draggedElement.parentNode.removeChild(draggedElement);
objectsInZoneA--; // Decrementa il numero di oggetti nella zona A
}
if (event.target.id === "zona-b") {
progress += 6.25; // Incrementa il progresso
updateStatusBar(); // Aggiorna la barra di stato
objectsInZoneA--;
// Aggiungi l'oggetto trascinato alla fine della zona di destinazione (zona B)
document.getElementById("zona-b").appendChild(draggedElement);
draggedElement.style.position = ''; // Ripristina il posizionamento normale (griglia)
draggedElement.style.zIndex = ''; // Ripristina lo z-index
}
// Disabilita il trascinamento per tutti gli oggetti nella zona-b
var zonaBObjects = document.getElementById("zona-b").querySelectorAll("*");
zonaBObjects.forEach(function(object) {
object.addEventListener("dragstart", function(event) {
event.preventDefault();
});
});
// Controlla se il minigioco è completato
if (progress >= 100) {
endGame();
}
}
// Funzione per inizio tocco
function touchStart(event) {
activeTouchElement = event.target; // Memorizza l'elemento attivo
var rect = activeTouchElement.getBoundingClientRect(); // Ottiene le dimensioni e la posizione dell'elemento
// Memorizza la posizione iniziale del tocco e l'offset rispetto all'angolo sinistro dell'oggetto
initialTouchX = event.touches[0].clientX;
initialTouchY = event.touches[0].clientY;
offsetX = initialTouchX - rect.left;
offsetY = initialTouchY - rect.top;
activeTouchElement.style.position = 'absolute'; // Imposta la posizione assoluta per il movimento
activeTouchElement.style.zIndex = 1000; // Porta l'elemento in primo piano
moveAt(initialTouchX, initialTouchY); // Posiziona l'oggetto inizialmente sotto il dito
// Funzione che aggiorna la posizione dell'oggetto toccato
function moveAt(pageX, pageY) {
activeTouchElement.style.left = pageX - offsetX + 'px';
activeTouchElement.style.top = pageY - offsetY + 'px';
}
// Segui il movimento del dito durante il trascinamento
function onTouchMove(event) {
moveAt(event.touches[0].clientX, event.touches[0].clientY);
}
document.addEventListener('touchmove', onTouchMove);
// Quando l'utente rilascia l'oggetto
activeTouchElement.addEventListener('touchend', function(event) {
document.removeEventListener('touchmove', onTouchMove);
checkDrop(event.changedTouches[0].clientX, event.changedTouches[0].clientY);
});
}
// Controlla se l'oggetto viene rilasciato nella zona B
function checkDrop(x, y) {
if (!activeTouchElement) return; // Se l'elemento non esiste, non fare nulla
var zonaB = document.getElementById("zona-b");
var zonaBRect = zonaB.getBoundingClientRect(); // Ottiene le coordinate della zona B
// Verifica se il rilascio è avvenuto all'interno della zona B
if (x >= zonaBRect.left && x <= zonaBRect.right && y >= zonaBRect.top && y <= zonaBRect.bottom) {
zonaB.appendChild(activeTouchElement);
objectsInZoneA--; // Decrementa il numero di oggetti nella zona A
progress += 6.25; // Incrementa il progresso
updateStatusBar(); // Aggiorna la barra di stato
activeTouchElement.style.position = ''; // Ripristina il posizionamento normale per la griglia
activeTouchElement.style.left = ''; // Rimuovi i valori left e top
activeTouchElement.style.top = ''; // Rimuovi i valori left e top
activeTouchElement = null; // Resetta l'elemento attivo
// Disabilita il trascinamento per l'oggetto nella zona B
disableDraggingForElement(zonaB.lastChild);
// Controlla se il minigioco è completato
if (progress >= 100) {
endGame();
}
} else {
// Se l'oggetto non è stato rilasciato in zona B, ripristina la posizione
activeTouchElement.style.position = '';
activeTouchElement.style.zIndex = '';
activeTouchElement = null; // Resetta l'elemento attivo
}
}
// Disabilita il trascinamento degli oggetti
function disableDraggingForElement(element) {
element.addEventListener("dragstart", function(event) {
event.preventDefault();
});
element.addEventListener("touchstart", function(event) {
event.preventDefault();
});
}
// Consente il rilascio
function allowDrop(event) {
event.preventDefault(); // Questo previene il comportamento predefinito del browser per il trascinamento
}
// Aggiorna la barra di stato
function updateStatusBar() {
var statusBar = document.getElementById("status-bar");
var progressBar = document.getElementById("progress");
// Aggiorna la larghezza della barra di progresso in base al progresso
progressBar.style.width = progress + "%";
}
// Funzione per terminare il gioco
function endGame() {
document.getElementById('spanID1').style.display = 'unset';
removeEventListeners();
}
// Rimuove i listener degli eventi
function removeEventListeners() {
var zonaAObjects = document.getElementById("zona-a").querySelectorAll("*");
zonaAObjects.forEach(function(object) {
object.removeEventListener("dragstart", drag);
object.removeEventListener("touchstart", touchStart);
});
var zonaBObjects = document.getElementById("zona-b").querySelectorAll("*");
zonaBObjects.forEach(function(object) {
object.removeEventListener("dragstart", function(event) {
event.preventDefault();
});
object.removeEventListener("touchstart", function(event) {
event.preventDefault();
});
});
}
</script><style>
.container {
display: flex;
flex-direction: column;
}
.progress-container {
width: 100%;
text-align: center;
}
.zones-container {
display: flex;
justify-content: space-around; /* Le zone vanno affiancate */
}
.zone {
width: 35%;
aspect-ratio: 1/1;
border: 2px solid #000;
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-template-rows: repeat(4, 1fr);
padding: 15px;
justify-items: center;
align-items: center;
}
.under-status {
text-align: center;
}
.zone img {
width: 3.5vw;
}
#status-bar {
width: 80%;
height: 15px;
background-color: #cccccc20;
border: 1px solid #ccc;
margin-bottom: 10px;
margin: auto;
}
#progress {
width: 0%;
height: 100%;
background-color: #4caf50; /* Colore della barra di progresso */
}
/* Disabilita la selezione del testo */
body {
-webkit-user-select: none; /* Safari */
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* Internet Explorer */
user-select: none; /* Standard */
}
</style><h2>Electronic Store</h2>\
\<img src="img/scenario/city/electronicStore.webp" class="iStory">
<h3>Interaction</h3>
\
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/city/mall.webp"><br><<button [[Mall]]>><</button>></label></div></section><<nobr>>
<style>body {background-image: url("img/scenario/blur/electronicStore.webp");}</style>
<</nobr>><h2>Gym</h2>>\
<img src="img/scenario/city/gym.webp" class="iStory">
<h3>Interaction</h3>
\<<if $mc.inv[4] == 0>><<linkreplace "Buy Membership">>\
<<if $mc.stat.money >= setup.item[4].price[0]>><<link "1 Day - <<print setup.item[4].price[0] + '$'>>" "Gym">><<set $mc.inv[4] = 1>><<set $mc.stat.money -= setup.item[4].price[0]>><</link>><<else>><<fkl "1 Day - <<print setup.item[4].price[0] + '$'>>" "Not Enough Money">><</if>>
<<if $mc.stat.money >= setup.item[4].price[1]>><<link "3 Day - <<print setup.item[4].price[1] + '$'>>" "Gym">><<set $mc.inv[4] = 3>><<set $mc.stat.money -= setup.item[4].price[1]>><</link>><<else>><<fkl "3 Day - <<print setup.item[4].price[1] + '$'>>" "Not Enough Money">><</if>>
<<if $mc.stat.money >= setup.item[4].price[2]>><<link "7 Day - <<print setup.item[4].price[2] + '$'>>" "Gym">><<set $mc.inv[4] = 7>><<set $mc.stat.money -= setup.item[4].price[2]>><</link>><<else>><<fkl "7 Day - <<print setup.item[4].price[2] + '$'>>" "Not Enough Money">><</if>>
\<</linkreplace>><<else>>[[Workout|WorkoutGym]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/city/mall.webp"><br><<button [[Exit|Mall]]>><</button>></label></div></section><h2>Hospital</h2>>\
\<img src="img/scenario/city/hospital.webp" class="iStory">
<h3>Interaction</h3>
\<<if $quest.q2504 is true and $quest.q2505 is false>>[[Check the condition of your friend|Eva501]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/city/street.webp"><br><<button [[Exit|City]]>><</button>></label></div></section><h2>Lake</h2>\
\<img src="img/scenario/park/lake.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is not 0 and $period is not 6>>[[Swim]]
<<else>><span class="fakelink">Swim</span>It's to late to swim.
<</if>><<if $day is 155 && !$quest.q43[1] && ($period is 2 || $period is 3)>>[[Relax after the long Summer|LakeDayTrip21Patreon]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\<div class="navButton"><label><img src="img/scenario/park/park.webp"><br><<button [[Park]]>><</button>></label></div></section><h2>Mall</h2>\
\<img src="img/scenario/city/mall.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is 3 or $period is 4>><<if ($day is 106 or $day is 107) and $quest.q2402 is true and $quest.q2403 is false>><<link "Wait $elsa.name""Popular301">><</link>>
<</if>><</if>><<if $day gte 168 && $quest.q2512 && (!$quest.q2513 || !$quest.q48[8])>><<link "Wait for $sis.name" "EvaGift2">><<set $quest.q48[8] to false>><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/city/gym.webp"><br><<button [[Gym]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/barber.webp"><br><<button [[Barber Shop|Barber]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/electronicStore.webp"><br><<button [[Electronic Store|ElectronicStore]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/cinema.webp"><br><<button [[Cinema]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/street.webp"><br><<button [[Exit|City]]>><</button>></label></div></section><h2>Park</h2>
\<img src="img/scenario/park/park.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is not 0 and $period is not 6>>[[Go jogging|Jogging]]
<</if>><<if $period is 4 and $day is 6 and $quest.q6 is false>>[[Play with your sister|SisParkChild1]]
<</if>><<if $quest.q901 is true and $quest.q902 is false and $period is 4>>[[Prepare for the party|MiddlePartyInvit2]]
<</if>><<if $flag.eva is true>><<if $gameVar.dayWeek is "Saturday" and $day gte 112 and $quest.q2504 is false>><<if $period is 3 or $period is 4>><<link "Go to the lake with $eva.name""Eva401">><</link>><</if>><</if>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/park/lake.webp"><br><<button [[Lake]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/street.webp"><br><<button [[City]]>><</button>></label></div></section><h2>Shop</h2>\
\<img src="img/scenario/city/shop.webp" class="iStory">
<h3>Interaction</h3>
\[[Buy|ShopBuy]]
<<if $quest.q902 is true and $quest.q903 is false and $period is 5>>[[Conclude the party's preparations|MiddlePartyInvit3]]
<</if>><<if $quest.q2301 is true and $quest.q2302 is false>>[[Buy an Halloween costume|Hallow19Shop]]
<</if>><<if ($quest.q2701 && !$quest.q2702) || (!$flag.storeJob && $quest.q2702)>>[[Ask for the job|SearchingJobStoreTeen]]
<</if>><<if $flag.storeJob is true and ($period is 3 or $period is 4 or $period is 5)>><<link [[Work|WorkShop]]>>
<<set $numProd to random(1,4)>><<set $alreadyBuy to []>><<set _idProd to 0>><<set $prodBought to []>><<set $totProd to 0>>
<<for _i to 0; _i lt $numProd; _i++>>
<<script>>do{
State.temporary.idProd = Math.floor(Math.random() * (9 - 0 + 1));
}while(State.variables.alreadyBuy.includes(State.temporary.idProd) == true);
State.variables.alreadyBuy.push(State.temporary.idProd);
State.variables.prodBought[State.temporary.i] = setup.itemShop[State.temporary.idProd].name;
State.variables.totProd += setup.itemShop[State.temporary.idProd].price;
<</script>>
<</for>>
<</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/city/street.webp"><br><<button [[Exit|City]]>><</button>></label></div></section><h2>Upper Side Bus Stop</h2>
\<img src="img/scenario/city/busStop.webp" class="iStory">
<h3>Interaction</h3>
\<<nobr>><<if $mc.inv[2] gt 0 || $mc.inv[3] gt 0>>
<<link [[Go to the City|BusRide]]>>
<<set $dest to "City">>
<<if $mc.inv[3] lte 0 || $mc.inv[3] is undefined>>
<<set $mc.inv[2] -= 1>>
<</if>>
<</link>>
<<else>>
[[Go to the City|NoTicket]]
<</if>><<endnobr>>
<<nobr>><<if $mc.inv[2] gt 0 || $mc.inv[3] gt 0>>
<<link [[Go to the Country Side|BusRide]]>>
<<nextPeriod>>
<<set $dest to "CountrySide">>
<<if $mc.inv[3] lte 0 || $mc.inv[3] is undefined>>
<<set $mc.inv[2] -= 1>>
<</if>>
<</link>>
<<else>>
[[Go to the Country Side|NoTicket]]
<</if>><<endnobr>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/city/upperSide.webp"><br><<button [[Exit|UpperSide]]>><</button>></label></div></section><h2>$elsa.name House</h2>\
\<img src="img/scenario/residential/house/elsa/elsaHouse.webp" class="iStory">
<h3>Interaction</h3>
\<<if $day gte 144 && ($period is 4 || $period is 5) && $quest.q3802 && !$quest.q3803>>[[Enter in the house|ElsaHouseTalk1]]
<</if>><<if $day gte 145 && ($period is 4 || $period is 5) && $quest.q3805 && !$quest.q3806>><<link "Date with $elsa.name" "ElsaDate1">><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<<if $flag.trip21>><div class="navButton"><label style="cursor: default;"><img src="img/scenario/residential/house/elsa/elsaRoom.webp" style="filter: grayscale(1)"><br><span>$elsa.name Room</span></label></div><<else>><div class="navButton"><label><img src="img/scenario/residential/house/elsa/elsaRoom.webp"><br><<button "$elsa.name Room" "ElsaRoom">><</button>></label></div><</if>>
\
\<div class="navButton"><label><img src="img/scenario/city/upperSide.webp"><br><<button [[Upper Side|UpperSide]]>><</button>></label></div></section><h2>$elsa.name Room</h2>\
\<img src="img/scenario/residential/house/elsa/elsaRoom.webp" class="iStory">
<h3>Interaction</h3>
\<<link "Interact with $elsa.name" "ElsaInteractions">><</link>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/elsa/elsaHouse.webp"><br><<button [[Exit|ElsaHouse]]>><</button>></label></div></section><h2>Upper Side</h2>\
\<img src="img/scenario/city/upperSide.webp" class="iStory">
<h3>Interaction</h3>
\
\<h3>Navigation</h3>
\<section class="layout">
\
\<<if $flag.elsa && $quest.q2411>><div class="navButton"><label><img src="img/scenario/residential/house/elsa/elsaHouse.webp"><br><<button "$elsa.name House""ElsaHouse">><</button>></label></div><</if>>
\
\<div class="navButton"><label><img src="img/scenario/city/busStop.webp"><br><<button [[Bus Stop|BusStopUpperSide]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/street.webp"><br><<button [[Exit|City]]>><</button>></label></div></section><h2>Mow the lawn</h2><<nobr>>@@Click on the lawn's tile for mowing it.@@<br><br>
<style>section.lawn{display: grid;grid-template-columns: repeat(3, 1fr);margin: auto; width: 80%;} .lawn img{width: 100%;border:1px solid white;margin-bottom:-1px; -webkit-user-drag: none; cursor:pointer;}</style>
<section class="lawn">
<img id="grass0" src="img/teen/tallGrass.webp">
<img id="grass1" src="img/teen/tallGrass.webp">
<img id="grass2" src="img/teen/tallGrass.webp">
<img id="grass3" src="img/teen/tallGrass.webp">
<img id="grass4" src="img/teen/tallGrass.webp">
<img id="grass5" src="img/teen/tallGrass.webp">
</section><</nobr>>
<span id="spanExit" style="display: none"><<link [[Finish|JohnsonHouse]]>><<set $mc.stat.money += 15>><<set $mc.stat.str += 1>><<set $mrsJohnson.rel += 1>><<set $gameVar.lawn to true>><<run delete setup.mowLawn>><<nextPeriod>><</link>></span>\
\
\<script>
//Select every images with the id 'grass'
if (typeof images === 'undefined') {
var images = document.querySelectorAll('img[id^="grass"]');
} else {
images = document.querySelectorAll('img[id^="grass"]');
}
if (typeof mowCount === 'undefined') {
var mowCount = 0;
} else {
mowCount = 0;
}
//Assign an EventListener to every image
images.forEach((image) => {
image.addEventListener('click', function handleClick() {
if (image.src.includes("tallGrass.webp")) {
image.src = "img/teen/lawnGrass.webp";
image.style.cursor = 'unset';
mowCount++;
// Check if all the images are been clicked
if (mowCount === images.length) {
document.getElementById('spanExit').style.display = 'inline';
mowCount = null;
images = null;
}
// Remove the Listener from the image
image.removeEventListener('click', handleClick);
}
});
});
</script><h2>Eating a snack</h2>\
\<<nobr>><<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/snack1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/snack2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/snack3.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
<<if $gameVar.covid is true>>\
<<link [[Finish|CovidKitchen]]>>
<<set $mc.stat.str to Math.clamp($mc.stat.str - 1, 0, 250)>>
<</link>>
<<else>>\
<<link [[Finish|Kitchen]]>>
<<set $mc.stat.str to Math.clamp($mc.stat.str - 1, 0, 250)>>
<</link>>
<</if>><h2>Friend's House</h2>\
\<img src="img/scenario/residential/house/elias/eliasHouse.webp" class="iStory">
<h3>Interaction</h3>
\<<if $quest.q802 is false and $quest.q801 is true and $period is 4>>[[Knocks on the door|FriendPorn]]<<elseif $period is 4 or $period is 5>>[[Play with your friend|EliasPlay]]
<</if>><<if $quest.q2301 && !$quest.q2303>><<if $quest.q2302 is true>>[[Test your Halloween costume|Hallow19Pre1]]<<else>>[[Prepare for Halloween Night|Hallow19Pre1]]
<</if>><</if>><<if $day is 104 and $period is 5 and $quest.q2303 is true and $quest.q2304 is false>>[[Halloween Night|Hallow19Night101]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/residential.webp"><br><<button [[residential Area|Residential]]>><</button>></label></div></section><style>body {background-image: url("img/scenario/blur/irisHouse.webp");}</style>\
<h2>$iris.name House</h2>\
\<img src="img/scenario/residential/house/iris/irisHouse.webp" class="iStory">
<h3>Interaction</h3>
\<<if $day gte 145 && ($period is 3 || $period is 4) && $quest.q3803 && !$quest.q3804>><<if $elsa.flag.status is 1>>[[Delivery the news|IrisFeelingRefuse]]<<else>>[[Delivery the news|IrisFeelingAccept]]
<</if>><</if>><<if $period is 4 || $period is 5>><<link "Go in and talk to $iris.name" "IrisInteractions">><<set $irisPlace to "home">><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/residential.webp"><br><<button [[Residential Area|Residential]]>><</button>></label></div></section><h2><<checkLast $mrsJohnson.surname>> House</h2>\
\<img src="img/scenario/residential/house/mrsJohnson/mrsJohnsonHouse.webp" class="iStory">
<h3>Interaction</h3>
\<<if ($quest.q2701 is true and $quest.q2702 is false) or ($flag.storeJob is true and $flag.mrsJohnsonWork is false)>>[[Ask for the job|neighborHouseWork]]
<</if>><<if $flag.mrsJohnsonWork>><<if !$gameVar.lawn>>[[Mow the Lawn|MowLawn]]<<else>><span class="fakelink" title="Already done">Mow the Lawn</span><</if>>
<</if>><<if $day gte 151 && !$quest.q45[1] && ($period is 3 || $period is 4)>>[[Clean the pool|JohnsonCleanPool1]]
<</if>><<if $day gte 152 && $quest.q45[1] && !$quest.q45[2] && ($period is 3 || $period is 4)>>[[Clean the pool|JohnsonCleanPool2]]
<</if>><<if $day gte 153 && $quest.q45[2] && !$quest.q45[3] && ($period is 3 || $period is 4)>>[[Clean the pool|JohnsonCleanPool3]]
<</if>><<if $day gte 154 && $mrsJohnson.flag.spyPool is 4 && $quest.q45[3] && !$quest.q45[4] && ($period is 3 || $period is 4)>>[[Clean the pool|JohnsonCleanPool4]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/house.webp"><br><<button [[Your house|Residential]]>><</button>></label></div></section><h2>Doing breakfast</h2>\
\<<set _tmp to random(1,3)>>\
\<<switch _tmp>>
<<case 1>>
<video src="video/activity/breakfast1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/breakfast2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/breakfast3.mp4" autoplay muted loop class="vStory"></video>
<</switch>>
<<if $gameVar.covid is true>>\
<<link [[Finish|CovidKitchen]]>><<nextPeriod>><</link>>
<<elseif $quest.q1 is false>>[[Prepare for your first day of school|FirstElementary1][$period += 1]]<<else>><<link [[Finish|Kitchen]]>><<nextPeriod>><</link>>
<</if>><h2>Computer</h2>\
<img src="img/varie/pc.webp" class="iStory">
<<if $gameVar.covid>><<if $flag.otakuClub>><<if $day gte 118 && $period is 4 && $dndPhase is undefined>>[[Videocall with the Club|DnD1]]
<<elseif $day gt 118 && $period is 4 && $dndPhase lte 20>>[[Continue the adventure with the Club|DnD101]]
<</if>><</if>><<if !$quest.q3201 && $day gte 118 && ($period is 4 || $period is 5)>>[[Play videogames|SisVideogames1]]
<</if>><<else>>[[Play videogames|Videogames]]
<<if $day gte 129>><<link "Play videogames with $elias.name""EliasMultiplayer">><</link>>
<</if>><</if>><<if $gameVar.preteen>><<if $quest.q1102>>[[Watch Porn|Porn]]
<</if>><<else>>[[Watch Porn|Porn]]<</if>>
<<if $gameVar.covid is true>>\
[[Turn off|CovidBedroom]]
<<elseif $gameVar.sMode>>\
[[Turn off|s_Bedroom]]
<<else>>\
[[Turn off|Bedroom]]
\<</if>><<if $period is 3>><h2>Having lunch</h2><<else>><h2>Having dinner</h2><</if>>\
\<<nobr>><<set _tmp to random(1,5)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/dinner1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/dinner2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/dinner3.mp4" autoplay muted loop class="vStory"></video>
<<case 4>>
<video src="video/activity/dinner4.mp4" autoplay muted loop class="vStory"></video>
<<case 5>>
<video src="video/activity/dinner5.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<if $gameVar.covid is true>>\
<<link [[Finish|CovidKitchen]]>>
<<set $mom.rel += 1>>
<<set $sis.rel += 1>>
<<advancePeriod>>
<</link>>
<<elseif $gameVar.sMode>>
<<link [[Finish|s_Kitchen]]>>
<<set $mom.rel += 1>>
<<set $sis.rel += 1>>
<<advancePeriod>>
<</link>>
<<else>>\
<<link [[Finish|Kitchen]]>>
<<set $mom.rel += 1>>
<<set $sis.rel += 1>>
<<advancePeriod>>
<</link>>
<</if>><<set _tmp to random(1,2)>><<mc>>Mom, do you need an hand?<</mc>>
<img src="img/teen/momGarden.webp" class="iStory">
<<mom>>Oh, it's you $mc.name! Yeah, an hand would be helpfull. You could <<if _tmp is 1>>prune that plant.<<else>>plant these.<</if>> Thanks you!<</mom>>
She passed me a bunch of <<if _tmp is 1>>tools<<else>>little plants<</if>>.
<<linkreplace "Get to Work">><<if _tmp is 1>><video src="video/activity/gardening2.mp4" autoplay muted loop class="vStory"></video><<else>><video src="video/activity/gardening1.mp4" autoplay muted loop class="vStory"></video><</if>>
<<if $gameVar.covid>>\
<<link [[Finish the work|CovidGarden]]>>
<<nextPeriod>>
<<set $mc.stat.str += 1>>
<<set $mom.rel += 1>>
<</link>>
<<elseif $gameVar.sMode>>
<<link [[Finish the work|s_Garden]]>>
<<nextPeriod>>
<<set $mc.stat.str += 1>>
<<set $mom.rel += 1>>
<</link>>
<<else>>\
<<link [[Finish the work|Garden]]>>
<<nextPeriod>>
<<set $mc.stat.str += 1>>
<<set $mom.rel += 1>>
<</link>>
\<</if>><</linkreplace>><h2>Doing Homework</h2>\
\<<nobr>><<set _tmp to random(1,4)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/homework1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/homework2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/homework3.mp4" autoplay muted loop class="vStory"></video>
<<case 4>>
<video src="video/activity/homework4.mp4" autoplay muted loop class="vStory"></video>
<</switch>>
<</nobr>>
<<if $gameVar.sMode>>\
<<link [[Finish|s_Bedroom]]>>
<<set $mc.stat.int += 2>>
<<nextPeriod>>
<<set $gameVar.homework to true>>
<<set $gameVar.hwWeek++>>
<</link>>
<<else>>\
<<link [[Finish|Bedroom]]>>
<<set $mc.stat.int += 2>>
<<advancePeriod>>
<<set $gameVar.homework to true>>
<<set $gameVar.hwWeek++>>
<</link>>
\<</if>>When I entered the door, immediately, my mom came toward me.
<<mom>>Where had you been until now, young man? Do you know what time is it? I was so worried!<</mom>>
@@#rem;
\<<link "Say sorry">><<replace "#rem">>\
<<mc>>Sorry, mom. I didn't realize what time it was.<</mc>>
<<mom>>Better not don't doing that again, understood?<</mom>>
<<mc>>Understood.<</mc>>
<<mom>>Now go to sleep!<</mom>>
<<link [[Continue|Hallway]]>>
<<set $mom.rel -= 2>>
<</link>>
<</replace>><</link>>
\<<link "Tell her to give you a break">><<replace "#rem">>\
<<mc>>Leave me be, mom. I'm not a child anymore.<</mc>>
<<mom>>You're not a child anymore? Until you will live under my roof, you'll follow my rules, understand?<</mom>>
<<mc>>So you had never come later at home when you were young?<</mc>>
<<mom>>It's not that the point. Now go to sleep that is late.<</mom>>
<<mc>>Yeah, yeah...<</mc>>
<<link [[Continue|Hallway]]>>
<<set $mom.rel -= 5>>
<<set $mc.stat.cha += 1>>
<</link>>
<</replace>><</link>><h2>Whatching Porn</h2>\
<<nobr>><<set _tmp to random(1,4)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/porn1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/porn2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/porn3.mp4" autoplay muted loop class="vStory"></video>
<<case 4>>
<video src="video/activity/porn4.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<if $gameVar.covid is true>>\
<<link [[Finish|CovidBedroom]]>>
<<nextPeriod>>
<</link>>
<<elseif $gameVar.sMode>>
<<link [[Finish|s_Bedroom]]>>
<<nextPeriod>>
<</link>>
<<else>>\
<<link [[Finish|Bedroom]]>>
<<nextPeriod>>
<</link>>
<</if>><h2>Shower</h2><<nobr>>
<<set _tmp to random(1,2)>>
<<switch _tmp>>
<<case 1>>
<video autoplay loop class="vStory"><source src="video/activity/shower1.mp4"></video>
<<case 2>>
<video autoplay loop class="vStory"><source src="video/activity/shower2.mp4"></video>
<</switch>><</nobr>>
<<if $gameVar.covid is true>>\
[[Finish|CovidBathroom][$period += 1]]
<<elseif $gameVar.sMode>>\
[[Finish|s_Bathroom][$period += 1]]
<<else>>\
[[Finish|Bathroom][$period += 1]]
<</if>><h2>Playing videogames</h2>\
<<nobr>><<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/videogames1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/videogames2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/videogames3.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<if $gameVar.covid is true>>\
<<link [[Finish|CovidBedroom]]>>
<<set $mc.stat.int += 1>>
<<if $period isnot 5>><<advancePeriod>><</if>>
<</link>>
<<elseif $gameVar.sMode>>\
<<link [[Finish|s_Bedroom]]>>
<<set $mc.stat.int += 1>>
<<if $period isnot 5>><<advancePeriod>><</if>>
<</link>>
<<else>>\
<<link [[Finish|Bedroom]]>>
<<set $mc.stat.int += 1>>
<<if $period isnot 5>><<advancePeriod>><</if>>
<</link>>
<</if>><h2>Bathroom</h2>\
\<img src="img/scenario/residential/house/mom/bathroom.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period isnot 6>>[[Shower]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway]]>><</button>></label></div></section><h2>Bedroom</h2>\
\<<nobr>><<if $mc.age is "child">>
<img src="img/scenario/residential/house/mom/kidsRoom.webp" class="iStory">
<<elseif $flag.sisShareRoom is false>>
<img src="img/scenario/residential/house/mom/myRoomTeen.webp" class="iStory">
<<elseif $flag.sisShareRoom is true>>
<img src="img/scenario/residential/house/mom/sharedRoom.webp" class="iStory">
<</if>><</nobr>>
<h3>Interaction</h3>
\<<if $day gte 8 and $gameVar.preteen is true>><<if $period is 5 and $quest.q1101 is false>>[[See what has brought your mom|NewComputerMom]]
<</if>><<if !$flag.elias && $quest.q1101 && !$quest.q1102 && $period is 4>>[[Think about what to do with the Computer|NewComputerSolo]]
<</if>><</if>><<if $day gte 134 && ($period is 2 || $period is 3) && !$quest.q3601>>[[Relax|FarmIntro]]
<</if>><<if $day gte 141 && !$quest.q2411 && ($period is 4 || $period is 5)>>[[Think about the challenge|PopularEnd]]
<</if>><<if $day gte 144 && ($period isnot 6 || $period isnot 1)>><<if $quest.q3803 && $quest.q3804 && !$quest.q3805 && $elsa.flag.status is 1>><<link "Organize the date with $elsa.name" "PreElsaDate1">><</link>>
<</if>><</if>><<if $day gte 143 && !$quest.q4001 && ($gameDate.getDay() is 6 || $gameDate.getDay() is 0) && ($period isnot 1 || $period isnot 6) >>[[Kill some time|MomNewsTrip]]
<</if>><<if $day gte 150 && $period is 5 && $iris.flag.status is 1 && !$quest.q44[2]>>[[Your phone is ringing|IrisCall1Trip21]]
<</if>><<if $day gte 151 && $period is 5 && !$quest.q44[3]>><<link "Call $sis.name" "SisSummerTripCall1">><</link>>
<</if>><<if $day gte 153 && $period is 5 && $quest.q44[3] && !$quest.q44[4]>><<link "Call $sis.name" "SisSummerTripCall2">><</link>>
<</if>><<if $day gte 155 && $period is 5 && $quest.q44[4] && !$quest.q44[5]>><<link "Call $sis.name" "SisSummerTripCall3">><</link>>
<</if>><<if $day gte 152 && !$quest.q44[6] && $period is 5>>[[Your phone is ringing|MomCall1Trip21]]
<</if>><<if $day gte 154 && ($elsa.flag.status is 1 || $elsa.flag.status is 2) && !$quest.q44[1] && $period is 5>>[[Your phone is ringing|ElsaCall1Trip21]]
<</if>><<if $day gte 158 && ($period == 4 || $period == 5) && !$quest.q48[1]>>[[Think|FindingDad1]]
<</if>><<if $day gte 160 && ($flag.eva && $flag.evaLake == "save") && ($period == 4 || $period == 5) && $quest.q46[4] && !$quest.q46[5]>><<link "Check $eva.name documents" "EvaFather5">><</link>>
<</if>><<if $day gte 168 && ($period == 4 || $period == 5) && $quest.q47[2] && !$quest.q47[3]>><<link "Get ready for dinner with <<checkLast $elsa.name>> family" "ElsaFamilyDinner3">><</link>>
<</if>><<if $period is 1>>
\<<if $quest.q1 is false>>\
[[Do a rich breakfast for your first day of school|Breakfast]]
<<elseif $quest.q20 is false>>\
[[Prepare for the first day of High School|FirstDayHighSchool]]
<<elseif $gameVar.teen is true>>\
<<if $gameVar.week isnot 1>><<if $gameDate.getDay() isnot 6 && $gameDate.getDay() isnot 0>>\
<<if $day gte 165 && $quest.q48[2] && !$quest.q48[3]>><<fkl "Prepare and go to school" "Go to the college with your sister">><<else>>[[Prepare and go to school|PreparingForSchool]]<</if>>
<</if>><<elseif $day gte 151 && $day lte 154>>[[Prepare and go to school|PreparingForSummerSchool]]
<</if>><<else>>[[Prepare and go to school|PreparingForSchool]]
<</if>><</if>><<if $quest.q1101 is true or $gameVar.teen is true>><<if $period isnot 1 and $period isnot 6>>[[Computer|Computer]]
<</if>><</if>><<if $gameVar.homework is false and ($period gte 3 && $period lte 5)>><<if $gameVar.teen is true && ($gameDate.getDay() gte 1 && $gameDate.getDay() lte 4) && $gameVar.week isnot 1>>[[Do homework|Homework]]
<<elseif !$gameVar.teen>>[[Do homework|Homework]]
<</if>><</if>><<if $flag.sisShareRoom && (!$flag.trip21 || $flag.trip21 is undefined) && ($period gte 3 && $period lte 5)>><<link "Interact with $sis.name""SisInteractions">><</link>>
<</if>><<if $period isnot 0 and $period isnot 6>>\
<<link [[Skip time|Bedroom]]>>
<<advancePeriod>>
<</link>>
<</if>><<if $flag.sisShareRoom && (!$flag.trip21 || $flag.trip21 is undefined) && $gameVar.teen is true && $period is 6>><<link "Go closer to $sis.name bed""SisSleeping">><</link>>
<</if>><<if $period is 6 and $day is 4 and $quest.q5 is false>>\
[[Sleep|SisIdeal1]]<<elseif $day gte 163 && $period == 6 && $flag.eva && $flag.evaLake == "save" && $quest.q46[6]>><<fkl "Sleep" "The bed is occupied">><<elseif $period is 6>><<link [[Sleep]]>>
<<asleep>>
<</link>>
<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway]]>><</button>></label></div></section><h2>Bathroom</h2>\
\<img src="img/scenario/residential/house/mom/bathroom.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period isnot 6>>[[Shower]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|CovidHallway]]>><</button>></label></div></section><<nobr>>
<<if $period is 3 && $day isnot 128>><<goto [[DoorClosedHallway]]>><</if>>
<<endnobr>><h2>Bedroom</h2>\
<<nobr>><<if $flag.sisShareRoom is false>>
<img src="img/scenario/residential/house/mom/myRoomTeen.webp" class="iStory">
<<elseif $flag.sisShareRoom is true>>
<img src="img/scenario/residential/house/mom/sharedRoom.webp" class="iStory">
<</if>><<endnobr>>
<h3>Interaction</h3>\
<<if !$quest.q3001 && $day gte 116 && $period is 5>>[[Think about your day|SisCovid1]]
<<elseif $quest.q3001 and !$quest.q3002 and $period is 2>><<link "See where is $sis.name""Sis1AfterKiss">><</link>>
<<else>><<if $day gte 126 && $quest.q2403 && !$quest.q2404 && $period is 3>><<link "Think about $elsa.name""Popular4">><</link>>
<</if>><<if $flag.eva && $flag.evaLake is "save" && !$quest.q2506 && $day gte 122>><<if $period is 3 or $period is 4>>[[Computer|EvaAwake1]]
<</if>><<elseif $period isnot 6>>[[Computer]]
<</if>><<if $flag.sisShareRoom && $period isnot 6>><<link "Interact with $sis.name""CovidSisInteraction">><</link>>
<</if>><<if $period isnot 0 and $period isnot 6>><<link [[Skip time|CovidBedroom]]>><<advancePeriod>><</link>>
<</if>><<if $period is 6>><<if $quest.q3001 and $quest.q3002 and $flag.sisShareRoom>><<link "Go closer to $sis.name's bed""SisSleeping">><</link>>
<</if>><<if $quest.q3301 && !$quest.q3302 && $day is 127>><<link [[Sleep|MomYoga2]]>><<asleep>><</link>><<else>><<link [[Sleep]]>><<asleep>><</link>><</if>><</if>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|CovidHallway]]>><</button>></label></div></section><h2>Garden</h2>\
\<img src="img/scenario/residential/house/mom/garden.webp" class="iStory">
<h3>Interaction</h3>
\[[Help mom with the garden|GardenHelp]]
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|CovidHallway]]>><</button>></label></div></section><h2>Hallway</h2>\
\<img src="img/scenario/residential/house/mom/hallway.webp" class="iStory">
<h3>Interaction</h3>
\<h3>Navigation</h3>
\<section class="layout">
\
\<<if $flag.sisShareRoom is true>><div class="navButton"><label><img src="img/scenario/residential/house/mom/sharedRoom.webp"><br><<button [[My and Sis room|CovidBedroom]]>><</button>></label></div><<else>><div class="navButton"><label><img src="img/scenario/residential/house/mom/myRoomTeen.webp"><br><<button [[My Room|CovidBedroom]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/sisRoomTeen.webp"><br><<button [[Sister's bedroom|CovidSisRoom]]>><</button>></label></div><</if>>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/momRoom.webp"><br><<if !$quest.q3301 && $day is 121 && $period is 2>><<button [[Mom's bedroom|MomYoga1]]>><</button>><<else>><<button [[Mom's bedroom|CovidMomRoom]]>><</button>><</if>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/kitchen.webp"><br><<button [[Kitchen|CovidKitchen]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/living.webp"><br><<if !$quest.q3401 && $period is 3 && $day gte 119>><<button [[Livingroom|GrandmaCovid1]]>><</button>><<else>><<button [[Livingroom|CovidLivingroom]]>><</button>><</if>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/bathroom.webp"><br><<if $day gte 120 && $period is 2 && $mom.flag.showerSpy is 0>><<button [[Bathroom|MomShower1]]>><</button>><<elseif $day gt 120 && $period is 2 && $mom.flag.showerSpy gte 1>><<button [[Bathroom|MomShower2]]>><</button>><<else>><<button [[Bathroom|CovidBathroom]]>><</button>><</if>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/garden.webp"><br><<button [[Garden|CovidGarden]]>><</button>></label></div>
\
\<div class="navButton"><label style="cursor: default;"><img src="img/scenario/residential/house/mom/house.webp" style="filter: grayscale(1)"><br><span>You can't go out</span></label></div></section><h2>Kitchen</h2>\
\<img src="img/scenario/residential/house/mom/kitchen.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is 1>>[[Do breakfast|Breakfast]]
<</if>><<if $$period is 5>>[[Have dinner|Dinner]]
<</if>><<if $period is 3>><<if !$quest.q3403 && $day is 128>>[[Have lunch with family|CovidSchoolNews]]
<<else>>[[Help mom with the Lunch|MomHelpLunch]]
<</if>><</if>><<if $period is 3 or $period is 4>>[[Eat a snack|Snack]]
<</if>><<if !$quest.q31 && $day gte 117 && $period is 4>>[[Your Mother seem to have something for you|MomPhoneGift]]
<</if>><<if $day gte 123 && !$quest.q3501 && $period is 2>>[[See what's happening|SisKitchen1]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/living.webp"><br><<if !$quest.q3401 && $period is 3 && $day gte 119>><<button [[Livingroom|GrandmaCovid1]]>><</button>><<else>><<button [[Livingroom|CovidLivingroom]]>><</button>><</if>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|CovidHallway]]>><</button>></label></div></section><h2>Livingroom</h2>\
\<img src="img/scenario/residential/house/mom/living.webp" class="iStory">
<h3>Interaction</h3>
\<<if $flag.eva && $flag.evaLake is "save" && !$quest.q2507 && $day gte 125 && ($period is 3 || $period is 4)>>[[Watch TV|Eva6]]
<<elseif $period isnot 5 and $period isnot 6>>[[Watch TV|TV]]
<<elseif !$quest.q3402 and $period is 5 and $day gte 124>>[[Watch TV with family|CovidVaccine1]]
<<elseif $period is 5>>[[Interact with Mom|CovidMomInteractions]]
<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/kitchen.webp"><br><<button [[Kitchen|CovidKitchen]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|CovidHallway]]>><</button>></label></div></section><h2>Mom's Bedroom</h2>\
\<img src="img/scenario/residential/house/mom/momRoom.webp" class="iStory">
<h3>Interaction</h3>\
<<if $period is 6 || $period is 0>>[[Go closer to the Bed|MomSleeping]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|CovidHallway]]>><</button>></label></div></section><h2>Sister's Bedroom</h2>\
<img src="img/scenario/residential/house/mom/sisRoomTeen.webp" class="iStory">
<h3>Interaction</h3>\
<<if $quest.q3001>><<if $quest.q3001 and !$quest.q3002 and $period is 2>><<link "See where is $sis.name""Sis1AfterKiss">><</link>>
<<else>><<link "Interact with $sis.name""CovidSisInteraction">><</link>><</if>><<if $period is 6>>[[Go closer the bed|SisSleeping]]<</if>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|CovidHallway]]>><</button>></label></div></section><h2>Garden</h2>\
\<img src="img/scenario/residential/house/mom/garden.webp" class="iStory">
<h3>Interaction</h3>
\<<if ($gameVar.teen is false || $gameVar.teen is undefined) && ($day % 6 == 0)>>[[Help mom with the garden|GardenHelp]]<<elseif !$flag.trip21 && ($gameDate.getDay() is 6 || $gameDate.getDay() is 0) && ($period is 4 || $period is 2)>>[[Help mom with the garden|GardenHelp]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|Hallway]]>><</button>></label></div></section><h2>Hallway</h2>\
\<img src="img/scenario/residential/house/mom/hallway.webp" class="iStory">
<h3>Interaction</h3>\
<<if $day gte 157 && ($period == 5 || $period == 6) && !$quest.q41[4]>><<link "Talk with $sis.name" "SisAfterTrip21">><</link>>
<</if>><<if $day gte 165 && ($period gte 1 || $period lte 3) && $quest.q48[2] && !$quest.q48[3]>><<link "Go to the College with $sis.name" "FindingDad3">><</link>>
<</if>><<if $day gte 170 && ($period == 2 || $period == 3) && $sis.flag.roofKiss && $quest.q48[6] && !$quest.q48[7]>><<link "Follow $sis.name" "SisFinal2">><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<<if $quest.q1001 is true and $quest.q1002 is false>><div class="navButton"><label style="cursor: default;"><img src="img/scenario/residential/house/mom/sharedRoom.webp" style="filter: grayscale(1)"><br><span>Your sister locked you out</span></label></div><<else>><<if $flag.sisShareRoom is true>><div class="navButton"><label><img src="img/scenario/residential/house/mom/sharedRoom.webp"><br><<button [[My and Sis room|Bedroom]]>><</button>></label></div><<else>><div class="navButton"><label><img src="img/scenario/residential/house/mom/myRoomTeen.webp"><br><<button [[My Room|Bedroom]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/sisRoomTeen.webp"><br><<button [[Sister's bedroom|SisRoom]]>><</button>></label></div><</if>><</if>>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/momRoom.webp"><br><<button [[Mom's bedroom|MomRoom]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/kitchen.webp"><br><<button [[Kitchen]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/living.webp"><br><<button [[Livingroom]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/bathroom.webp"><br><<button [[Bathroom]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/garden.webp"><br><<button [[Garden|Garden]]>><</button>></label></div>
\
\<<if $period isnot 6>><div class="navButton"><label><img src="img/scenario/residential/house/mom/house.webp"><br><<button [[Go out|Residential]]>><</button>></label></div><<else>><div class="navButton"><label style="cursor: default;"><img src="img/scenario/residential/house/mom/house.webp" style="filter: grayscale(1)"><br><span>You can't go out at night</span></label></div><</if>></section><h2>Kitchen</h2>\
\<img src="img/scenario/residential/house/mom/kitchen.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is 1>>[[Do breakfast|Breakfast]]
<</if>><<if $period is 5 and $quest.q2701 is false>>[[Have dinner with your family|moneyMom]]
<<elseif $period is 5 and $quest.q1001 is false>>[[Have dinner with your family|ChangeRoom1]]
<<elseif $period is 5 && $quest.q3901 && !$quest.q3902 && $mc.flag.earlyGrad>>[[Have dinner|MomearlyGradNews]]
<<elseif $period is 5>>[[Have dinner|Dinner]]
<</if>><<if !$quest.q3502 && $day is 135 && ($period is 3 || $period is 4)>>[[See what mom wants|CookingLessonMomSis]]
<<elseif ($gameDate.getDay() is 6 || $gameDate.getDay() is 0) && $period is 3 && $gameVar.teen && !$flag.trip21>>[[Help mom with the Lunch|MomHelpLunch]]
<</if>><<if !$quest.q2511 && $flag.evaLake is "save" and $day gte 152 && $period is 3>>[[Prepare the lunch|EvaSummerVisit1]]
<</if>><<if $period is 3 or $period is 4>>[[Eat a snack|Snack]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/living.webp"><br><<button [[Livingroom]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway]]>><</button>></label></div></section><<nobr>>
<</nobr>><h2>Livingroom</h2>\
\<img src="img/scenario/residential/house/mom/living.webp" class="iStory">
<h3>Interaction</h3>
\<<if !$quest.q2801 && ($day is 106 || $day is 107) && ($period is 3 or $period is 4)>>[[Relax watching TV|Covid1]]
<<elseif $day is 142 && ($period is 5 || $period is 6)>>[[Celebrate New Year's Eve|NewYearEve2020]]
<<elseif $period isnot 5 and $period isnot 6>>[[Watch TV|TV]]
<</if>><<if $period is 5 && (!$flag.trip21 || $flag.trip21 is undefined)>>[[Interact with Mom|MomInteractions]]
<</if>><<if $day gte 3 and $quest.q3 is false and $period is 4>>[[Help mom with a package|GrandmaPack]]
<</if>><<if $flag.elias && $day gte 150 && !$quest.q29[1] && ($period is 3 || $period is 4)>>[[Think what to do|EliasSurveyGirls1]]
<</if>><<if $period == 4 || $period == 5>>\
<<if $day gte 163 && $quest.q46[6] && !$quest.q46[7]>><<link "Spend time with family and $eva.name" "EvaFather7FirstNight">><</link>>
<</if>><<if $day gte 165 && $quest.q48[3] && !$quest.q48[4]>>[[Call the phone number|FindingDad4]]
<</if>><<if $day gte 166 && $flag.eva && $flag.evaLake == "save" && !$quest.q2512>><<link "Think about $eva.name" "EvaGift1">><</link>>
<</if>><<if $day gte 167 && $quest.q48[4] && !$quest.q48[5]>><<link "Watch TV with $sis.name" "FindingDad5">><</link>>
<</if>><<if $day == 169 && !$quest.q49[2]>>[[Celebrate Christmas Day|Xmas2021]]<</if>>
\<</if>><<if $day == 170 && ($period gte 4 || $period lte 6)>>[[Celebrates New Year's Eve|NewYearEve2021]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/kitchen.webp"><br><<button [[Kitchen]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway]]>><</button>></label></div></section><h2>Mom's Bedroom</h2>\
\<img src="img/scenario/residential/house/mom/momRoom.webp" class="iStory">
<h3>Interaction</h3>\
<<if $day gte 163 && $period == 1 && $flag.eva && $flag.evaLake == "save">><<if $gameDate.getDay() != 6 && $gameDate.getDay() != 0>><<if $day gte 165 && $quest.q48[2] && !$quest.q48[3]>><<fkl "Prepare and go to school" "Go to the college with your sister">><<else>>[[Prepare and go to school|PreparingForSchool]]
<</if>><</if>><</if>><<if ($period is 6 || $period is 0) && (!$flag.trip21 || $flag.trip21 is undefined)>>[[Go closer to the Bed|MomSleeping]]
<</if>><<if $period == 6 && $day gte 163 && $flag.eva && $flag.evaLake == "save">>[[Sleep]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway]]>><</button>></label></div></section><<nobr>>
<<if $period is 6 and $quest.q1001 is true and $quest.q1002 is false>><<goto [[ChangeRoomSleep1]]>><</if>>
<</nobr>><h2>Sister's Bedroom</h2>\
\<img src="img/scenario/residential/house/mom/sisRoomTeen.webp" class="iStory">
<h3>Interaction</h3>
\<<if !$flag.trip21 || $flag.trip21 is undefined>><<if $period isnot 6>><<link "Interact with $sis.name""SisInteractions">><</link>>
<</if>><<if !$flag.sisShareRoom && $gameVar.teen is true && $period is 6>><<link "Go closer to $sis.name bed""SisSleeping">><</link>><</if>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway]]>><</button>></label></div></section><h2>Residential Area</h2>\
\<img src="img/scenario/residential/residential.webp" class="iStory">
<h3>Interaction</h3>
\<<if $flag.middleParty && $day gte ($dayRec + 1) && $period is 5>><<if $quest.q903 && !$quest.q904>>[[Prepare yourself for the party|MiddleParty]]
<</if>><</if>><<if $quest.q2203 && !$quest.q2204 && $day gte 132 && ($period is 3 || $period is 4)>><<set _tmpChar to $iris.name.slice(-1)>><<if _tmpChar isnot "s">><<set _tmpChar to $iris.name + "'s">><<else>><<set _tmpChar to $iris.name + "'">><</if>><<link "Go to _tmpChar house""OtakuClub4">><</link>>
<</if>><<if $day gte 139 && !$quest.q2410 && ($period is 3 || $period is 4)>><<link "Meet with $elsa.name" "Popular10">><</link>>
<</if>><<if $day gte 162 && ($period == 3 || $period == 4) && $quest.q46[5] && !$quest.q46[6]>><<link "Go to <<checkLast $eva.name>> house" "EvaFather6">><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/house.webp"><br><<if $period is 6 && ($flag.trip21 is undefined || !$flag.trip21)>><<button [[Home|LateHome]]>><</button>><<else>><<button [[Home|Hallway]]>><</button>><</if>></label></div>
\
\<<if $flag.elias is true and $quest.q801 is true>><div class="navButton"><label><img src="img/scenario/residential/house/elias/eliasHouse.webp"><br><<button "$elias.name House""EliasHouse">><</button>></label></div><</if>>
\
\<<if $flag.otakuClub && $quest.q2204>><div class="navButton"><label><img src="img/scenario/residential/house/iris/irisHouse.webp"><br><<button "$iris.name House""IrisHouse">><</button>></label></div><</if>>
\
\<<if $quest.q2701 is true>><div class="navButton"><label><img src="img/scenario/residential/house/mrsJohnson/mrsJohnsonHouse.webp"><br><<button [[Johnson House|JohnsonHouse]]>><</button>></label></div><</if>>
\
\<div class="navButton"><label><img src="img/scenario/school/highSchool.webp"><br><<button [[School]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/city/street.webp"><br><<button [[City]]>><</button>></label></div></section><h2>Dribbling</h2>
\<<switch $varPasDrip>><<case undefined>>@@Click on the buttons before the time runs out.@@
[[Start|Dribbling10s][$varPasDrip to 1]]
\<<case 1>>\
<<set _count to 0>><style>.impSx {position: relative; right: 15%;} .stopSx {position: relative; right: 25%;} .impDx {position: relative; left: 15%;} .stopDx {position: relative; left: 25%} #passage-dribbling10s img {width: 75%}</style><div id="dribImg"><img src="img/teen/soccer/dribblingStand.webp"></div>
<<nobr>>
<div id="dribbling">
<span id="spanID1" class="impDx">
<<button "Touch with Right">>
<<set _count += 1>>
<<run setup.soccerTraining()>>
<<if (_count == 10)>><<set $varPasDrip to 2>><<goto [[Dribbling10s]]>><</if>>
<</button>>
</span>
</div>
<</nobr>>
<center><<timedprogressbar 10 20em>>
<<run UI.alert("Too late!")>><<replace "#dribImg">><img src="img/teen/soccer/soccerFallDown.webp"><</replace>>
<<replace "#dribbling">>You failed!
[[Retry|Dribbling10s][$varPasDrip to 1]]<</replace>>
<</timedprogressbar>></center>
\<<case 2>>\
Upon completing the practice, I took a quick regenerative shower.
<video autoplay loop class="vStory"><source src="video/activity/shower2.mp4"></video>
<<link [[Finish|PostPracticeSoccer]]>>
<<unset $varPasDrip>>
<<set $mc.stat.str += 2>>
<<set $gameVar.soccerPractice to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>>
<<script>>
setup.soccerTraining = function() {
var st = State.temporary;
var element = document.querySelector("#spanID1");
var button = element.querySelector('button');
switch (st.count) {
case 5:
element.removeAttribute("class");
element.classList.add("impDx");
button.innerHTML = "Touch with Right";
document.getElementById("dribImg").innerHTML = "<img src='img/teen/soccer/dribblingRight.webp'>";
break;
case 1:
case 6:
element.removeAttribute("class");
element.classList.add("stopDx");
button.innerHTML = "Stop with Right";
break;
case 2:
case 7:
element.removeAttribute("class");
element.classList.add("impSx");
button.innerHTML = "Touch with Left";
document.getElementById("dribImg").innerHTML = "<img src='img/teen/soccer/dribblingLeft.webp'>";
break;
case 3:
case 8:
element.removeAttribute("class");
element.classList.add("stopSx");
button.innerHTML = "Stop with Left";
break;
case 10:
element.style.display = "none";
break;
default:
element.removeAttribute("class");
button.innerHTML = "Control";
}
}
<</script>><</nobr>><h2>Dribbling</h2>
\<<switch $varPasDrip>><<case undefined>>@@Click on the buttons before the time runs out.@@
[[Start|Dribbling5s][$varPasDrip to 1]]
\<<case 1>>\
<<set _count to 1>><style>.dripLeft {position: relative; right: 15%;} .dripRight {position: relative; left: 15%;} #passage-dribbling5s img {width: 75%;}</style><div id="dribImg"><img src="img/teen/soccer/dribblingStand.webp"></div>
<<nobr>>
<div id="dribbling">
<span id="spanID1" class="dripLeft">
<<button "Left">>
<<set _count += 1>>
<<run setup.soccerTraining()>>
<<if (_count == 8)>><<set $varPasDrip to 2>><<goto [[Dribbling5s]]>><</if>>
<</button>>
</span>
</div>
<</nobr>>
<center><<timedprogressbar 5 20em>>
<<run UI.alert("Too late!")>><<replace "#dribImg">><img src="img/teen/soccer/soccerFallDown.webp"><</replace>>
<<replace "#dribbling">>You failed!
[[Retry|Dribbling5s][$varPasDrip to 1]]<</replace>>
<</timedprogressbar>></center>
\<<case 2>>\
Upon completing the practice, I took a quick regenerative shower.
<video autoplay loop class="vStory"><source src="video/activity/shower2.mp4"></video>
<<link [[Finish|PostPracticeSoccer]]>>
<<unset $varPasDrip>>
<<set $mc.stat.str += 2>>
<<set $gameVar.soccerPractice to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>>
<<script>>
setup.soccerTraining = function() {
var st = State.temporary;
var element = document.querySelector("#spanID1");
var button = element.querySelector('button');
if (st.count % 2 == 0) {
element.removeAttribute("class");
element.classList.add("dripRight");
button.innerHTML = "Right";
document.getElementById("dribImg").innerHTML = "<img src='img/teen/soccer/dribblingRight.webp'>"
} else {
element.removeAttribute("class");
element.classList.add("dripLeft");
button.innerHTML = "Left";
document.getElementById("dribImg").innerHTML = "<img src='img/teen/soccer/dribblingLeft.webp'>"
}
}
<</script>><</nobr>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>\
<<case undefined>><<set $grade to 0>><<if $mc.stat.int gte 90 or $gameVar.hwWeek gte 3>><<set $count to 0>><</if>>\
<h2>English Test</h2>\
English test for the 9th Grade.
5 questions and no time limit.
<<if $mc.stat.int gte 70>>
@@Your Intelligence is high enough, so you can use some help for two questions of your choice.@@
<<elseif $gameVar.hwWeek gte 3>>
@@You have done your homework, so you can use some help for two questions of your choice.@@
<</if>>
[[Start|TestEnglish9thGrade][$testPhase to 1]]
\<<case 1>><<script>>Config.history.maxStates = 1;<</script>>\
<h2>Question n.1</h2>\
''An epic poem is:''
<ol type="A">
<li>A short narrative.</li>
<li>A long narrative.</li>
<li>A short ballad.</li>
<li>A long ballad.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<goto [[TestEnglish9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $grade += 20>><<set $testPhase to 2>><<goto [[TestEnglish9thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<goto [[TestEnglish9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<goto [[TestEnglish9thGrade]]>><</button>></span><<if _type is "i">>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 2>><h2>Question n.2</h2>\
''Which Poetic Device fits the following description? "The combining of two contradictory terms".''
<ol type="A">
<li>Oxymoron</li>
<li>Metaphor</li>
<li>Assonance</li>
<li>Allusion</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $grade += 20>><<set $testPhase to 3>><<goto [[TestEnglish9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<goto [[TestEnglish9thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 3>><<goto [[TestEnglish9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<goto [[TestEnglish9thGrade]]>><</button>></span><<if _type is "i">>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 3>><h2>Question n.3</h2>\
''Which of the following is an example of a metaphor?''
<ol type="A">
<li>It was almost as if fireflies were in her eyes.</li>
<li>Here eyes were as bright as fireflies.</li>
<li>Her eyes were like fireflies.</li>
<li>Her eyes were fireflies.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<goto [[TestEnglish9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<goto [[TestEnglish9thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<goto [[TestEnglish9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $grade += 20>><<set $testPhase to 4>><<goto [[TestEnglish9thGrade]]>><</button>></span><<if _type is "i">>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 4>><h2>Question n.4</h2>\
''Proving that an idea is false or untrue in your writing involves doing what?''
<ol type="A">
<li>Highlighting that idea in your thesis to demonstrate the illogical argument.</li>
<li>Sketching out the idea in outline form to help readers understand the argument.</li>
<li>Proving enough data and evidence to effectively refute that point of view.</li>
<li>Demonstrating the validity of the idea even through it is not true.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<goto [[TestEnglish9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<goto [[TestEnglish9thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $grade += 20>><<set $testPhase to 5>><<goto [[TestEnglish9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 5>><<goto [[TestEnglish9thGrade]]>><</button>></span><<if _type is "i">>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 5>><h2>Question n.5</h2>\
''At the beginning of William Shakespeare's play Romeo and Juliet, we are given the information that the character live in Verona. What basic part of comprehension does this information fulfill?''
<ol type="A">
<li>Language.</li>
<li>Plot.</li>
<li>Characters.</li>
<li>Setting.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<goto [[TestEnglish9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<goto [[TestEnglish9thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 6>><<goto [[TestEnglish9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $grade += 20>><<set $testPhase to 6>><<goto [[TestEnglish9thGrade]]>><</button>></span><<if _type is "i">>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 6>>\
The test is finished.
Correct answer: <<print $grade / 20>>
Wrong answer: <<print (100 - $grade) / 20>>
Grade: <<switch $grade>><<case 100>><<set $mc.stat.valuta += 4>>A<<case 80>><<set $mc.stat.valuta += 3>>B<<case 60>><<set $mc.stat.valuta += 2>>C<<case 40>><<set $mc.stat.valuta += 1>>D<<case 20 or 0>>F<</switch>>
<<link [[End Test|SchoolCorridor]]>>
<<script>>Config.history.maxStates = 10;<</script>>
<<unset $testPhase>>
<<set $gameVar.schoolTest += 1>>
<<set $schoolTest to true>>
<<unset $grade>>
<<nextPeriod>>
<</link>>
<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>\
<<case undefined>><<set $grade to 0>><<if $mc.stat.int gte 80 or $gameVar.hwWeek gte 3>><<set $count to 0>><</if>>\
<h2>Geography Test</h2>\
Geography test for the 9th Grade.
5 questions and no time limit.
<<if $mc.stat.int gte 50>>
@@Your Intelligence is high enough, so you can use some help for two questions of your choice.@@
<<elseif $gameVar.hwWeek gte 3>>
@@You have done your homework, so you can use some help for two questions of your choice.@@
<</if>>
[[Start|TestGeography9thGrade][$testPhase to 1]]
\<<case 1>><<script>>Config.history.maxStates = 1;<</script>>\
<h2>Question n.1</h2>\
''What covers more than 70% of the Earth's surface?''
<ol type="A">
<li>Water</li>
<li>Land</li>
<li>Mountains</li>
<li>Ice</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $grade += 20>><<set $testPhase to 2>><<goto [[TestGeography9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<goto [[TestGeography9thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<goto [[TestGeography9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<goto [[TestGeography9thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 2>><h2>Question n.2</h2>\
''Which of the following is NOT a continent?''
<ol type="A">
<li>Asia</li>
<li>Africa</li>
<li>Paris</li>
<li>Oceania</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<goto [[TestGeography9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<goto [[TestGeography9thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $grade += 20>><<set $testPhase to 3>><<goto [[TestGeography9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<goto [[TestGeography9thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 3>><h2>Question n.3</h2>\
''What imaginary line separates the Northern and Southern Hemispheres?''
<ol type="A">
<li>International date line</li>
<li>The North Pole</li>
<li>The Atlantic Ocean</li>
<li>Equator</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<goto [[TestGeography9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<goto [[TestGeography9thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<goto [[TestGeography9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $grade += 20>><<set $testPhase to 4>><<goto [[TestGeography9thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 4>><h2>Question n.4</h2>\
''How is called an extension of land surrounded by water on three sided?''
<ol type="A">
<li>Island</li>
<li>Peninsula</li>
<li>Ocean</li>
<li>Canal</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<goto [[TestGeography9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $grade += 20>><<set $testPhase to 5>><<goto [[TestGeography9thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<goto [[TestGeography9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 5>><<goto [[TestGeography9thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 5>><h2>Question n.5</h2>\
''Which continent is the most populous?''
<ol type="A">
<li>North America</li>
<li>Europe</li>
<li>Asia</li>
<li>Africa</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<goto [[TestGeography9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<goto [[TestGeography9thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $grade += 20>><<set $testPhase to 6>><<goto [[TestGeography9thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 6>><<goto [[TestGeography9thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 6>>\
The test is finished.
Correct answer: <<print $grade / 20>>
Wrong answer: <<print (100 - $grade) / 20>>
Grade: <<switch $grade>><<case 100>><<set $mc.stat.valuta += 4>>A<<case 80>><<set $mc.stat.valuta += 3>>B<<case 60>><<set $mc.stat.valuta += 2>>C<<case 40>><<set $mc.stat.valuta += 1>>D<<case 20 or 0>>F<</switch>>
<<link [[End Test|SchoolCorridor]]>>
<<script>>Config.history.maxStates = 10;<</script>>
<<set $gameVar.schoolTest += 1>>
<<set $schoolTest to true>>
<<unset $testPhase>>
<<unset $grade>>
<<nextPeriod>>
<</link>>
<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>\
<<case undefined>><<set $grade to 0>><<if $mc.stat.int gte 110 or $gameVar.hwWeek gte 3>><<set $count to 0>><</if>>\
<h2>History Test</h2>\
History test for the 10th Grade.
5 questions and no time limit.
<<if $mc.stat.int gte 100>>
@@Your Intelligence is high enough, so you can use some help for two questions of your choice.@@
<<elseif $gameVar.hwWeek gte 3>>
@@You have done your homework, so you can use some help for two questions of your choice.@@
<</if>>
[[Start|TestHistory10thGrade][$testPhase to 1]]
\<<case 1>><<script>>Config.history.maxStates = 1;<</script>>\
<h2>Question n.1</h2>\
''Who discovered the Americas?''
<ol type="A">
<li>Amerigo Vespucci</li>
<li>Ferdinand Magellan</li>
<li>Vasco Da Gama</li>
<li>Christopher Columbus</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<goto [[TestHistory10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<goto [[TestHistory10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<goto [[TestHistory10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $grade += 20>><<set $testPhase to 2>><<goto [[TestHistory10thGrade]]>><</button>></span><<if _type is "i">>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 2>><h2>Question n.2</h2>\
''What did Gutenberg create?''
<ol type="A">
<li>Printing Press</li>
<li>Pencil</li>
<li>Microscope</li>
<li>Thermometer</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $grade += 20>><<set $testPhase to 3>><<goto [[TestHistory10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<goto [[TestHistory10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 3>><<goto [[TestHistory10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<goto [[TestHistory10thGrade]]>><</button>></span><<if _type is "i">>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 3>><h2>Question n.3</h2>\
''Who did protests against the Church with the publication of his Ninety-Five Theses?''
<ol type="A">
<li>Johannes Gutenberg</li>
<li>Martin Luther</li>
<li>Galileo Galilei</li>
<li>John Calvin</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<goto [[TestHistory10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $grade += 20>><<set $testPhase to 4>><<goto [[TestHistory10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<goto [[TestHistory10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 4>><<goto [[TestHistory10thGrade]]>><</button>></span><<if _type is "i">>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 4>><h2>Question n.4</h2>\
''Who was the King of France at the time of the Revolution?''
<ol type="A">
<li>Nicholas II</li>
<li>Luis XIV</li>
<li>Charles I</li>
<li>Luis XVI</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<goto [[TestHistory10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<goto [[TestHistory10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<goto [[TestHistory10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $grade += 20>><<set $testPhase to 5>><<goto [[TestHistory10thGrade]]>><</button>></span><<if _type is "i">>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 5>><h2>Question n.5</h2>\
''The Great Schism of 1054 divided Christianity into:''
<ol type="A">
<li>Roman Catholicism and Protestant Reformers</li>
<li>Roman Catholicism and Anglicanism</li>
<li>Roman Catholicism and Eastern Orthodoxy</li>
<li>Western Catholicism and Eastern Puritanism</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<goto [[TestHistory10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<goto [[TestHistory10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $grade += 20>><<set $testPhase to 6>><<goto [[TestHistory10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 6>><<goto [[TestHistory10thGrade]]>><</button>></span><<if _type is "i">>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 6>>\
The test is finished.
Correct answer: <<print $grade / 20>>
Wrong answer: <<print (100 - $grade) / 20>>
Grade: <<switch $grade>><<case 100>><<set $mc.stat.valuta += 4>>A<<case 80>><<set $mc.stat.valuta += 3>>B<<case 60>><<set $mc.stat.valuta += 2>>C<<case 40>><<set $mc.stat.valuta += 1>>D<<case 20 or 0>>F<</switch>>
<<link [[End Test|SchoolCorridor]]>>
<<script>>Config.history.maxStates = 10;<</script>>
<<set $gameVar.schoolTest += 1>>
<<set $schoolTest to true>>
<<unset $testPhase>>
<<unset $grade>>
<<nextPeriod>>
<</link>>
<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>\
<<case undefined>><<set $grade to 0>><<if $mc.stat.int gte 120 or $gameVar.hwWeek gte 3>><<set $count to 0>><</if>>\
<h2>Math Test</h2>\
Math test for the 10th Grade.
5 questions and no time limit.
<<if $mc.stat.int gte 120>>
@@Your Intelligence is high enough, so you can use some help for two questions of your choice.@@
<<elseif $gameVar.hwWeek gte 3>>
@@You have done your homework, so you can use some help for two questions of your choice.@@
<</if>>
[[Start|TestMath10thGrade][$testPhase to 1]]
\<<case 1>><<script>>Config.history.maxStates = 1;<</script>>\
<h2>Question n.1</h2>\
''Which inequation shows the following statement?
"x is 6 or less and more than – 5"''
<ol type="A">
<li>– 5 < x ≤ 6</li>
<li>– 5 > x ≤ 6</li>
<li>– 5 ≤ x ≤ 6</li>
<li>– 5 < x < 6</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $grade += 20>><<set $testPhase to 2>><<goto [[TestMath10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<goto [[TestMath10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<goto [[TestMath10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<goto [[TestMath10thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 2>><h2>Question n.2</h2>\
''If 2 fligs make a flog and 3 flogs make a flug, how many fligs in 12 flugs?''
<ol type="A">
<li>12</li>
<li>36</li>
<li>72</li>
<li>None of these</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<goto [[TestMath10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<goto [[TestMath10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $grade += 20>><<set $testPhase to 3>><<goto [[TestMath10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<goto [[TestMath10thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 3>><h2>Question n.3</h2>\
''What is 8% of $600?''
<ol type="A">
<li>$48</li>
<li>$58</li>
<li>$580</li>
<li>None of these</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $grade += 20>><<set $testPhase to 4>><<goto [[TestMath10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<goto [[TestMath10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<goto [[TestMath10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 4>><<goto [[TestMath10thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 4>><h2>Question n.4</h2>\
''What is the speed in m/s of a car that travels 30km in 20 minutes?''
<ol type="A">
<li>1500 m/s</li>
<li>150 m/s</li>
<li>90 m/s</li>
<li>None of these</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<goto [[TestMath10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<goto [[TestMath10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<goto [[TestMath10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $grade += 20>><<set $testPhase to 5>><<goto [[TestMath10thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 5>><h2>Question n.5</h2>\
''-(-3)^^3^^ = ?''
<ol type="A">
<li>-9</li>
<li>9</li>
<li>-27</li>
<li>27</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<goto [[TestMath10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<goto [[TestMath10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 6>><<goto [[TestMath10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $grade += 20>><<set $testPhase to 6>><<goto [[TestMath10thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 6>>\
The test is finished.
Correct answer: <<print $grade / 20>>
Wrong answer: <<print (100 - $grade) / 20>>
Grade: <<switch $grade>><<case 100>><<set $mc.stat.valuta += 4>>A<<case 80>><<set $mc.stat.valuta += 3>>B<<case 60>><<set $mc.stat.valuta += 2>>C<<case 40>><<set $mc.stat.valuta += 1>>D<<case 20 or 0>>F<</switch>>
<<link [[End Test|SchoolCorridor]]>>
<<script>>Config.history.maxStates = 10;<</script>>
<<unset $testPhase>>
<<unset $grade>>
<<set $gameVar.schoolTest += 1>>
<<set $schoolTest to true>>
<<nextPeriod>>
<</link>>
<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>\
<<case undefined>><<set $grade to 0>><<if $mc.stat.int gte 130 or $gameVar.hwWeek gte 3>><<set $count to 0>><</if>>\
<h2>Science Test</h2>\
Science test for the 10th Grade.
5 question, no time limit.
<<if $mc.stat.int gte 130>>
@@Your Intelligence is high enough, so you can use some help for two questions of your choice.@@
<<elseif $gameVar.hwWeek gte 3>>
@@You have done your homework, so you can use some help for two questions of your choice.@@
<</if>>
[[Start|TestScience10thGrade][$testPhase to 1]]
\<<case 1>><<script>>Config.history.maxStates = 1;<</script>>\
<h2>Question n.1</h2>\
''Which of the following subatomic particles has a negative charge?''
<ol type="A">
<li>Neutrons</li>
<li>Electrons</li>
<li>Protons</li>
<li>Quarks</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<goto [[TestScience10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<set $grade += 20>><<goto [[TestScience10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<goto [[TestScience10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<goto [[TestScience10thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 2>><h2>Question n.2</h2>\
''When does evaporation occur?''
<ol type="A">
<li>From gas to liquid</li>
<li>From liquid to solid</li>
<li>From solid to liquid</li>
<li>From liquid to gas</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<goto [[TestScience10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<goto [[TestScience10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 3>><<goto [[TestScience10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<set $grade += 20>><<goto [[TestScience10thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 3>><h2>Question n.3</h2>\
''The temperature of the inner core reaches as high as?''
<ol type="A">
<li>~15000°C</li>
<li>~100°C</li>
<li>~1000°C</li>
<li>~5500°C</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<goto [[TestScience10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<goto [[TestScience10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<goto [[TestScience10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 4>><<set $grade += 20>><<goto [[TestScience10thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 4>><h2>Question n.4</h2>\
''What is the Greek word that means "All Earth"?''
<ol type="A">
<li>Pangaea</li>
<li>Pungaea</li>
<li>Eurasia</li>
<li>Malaysia</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<set $grade += 20>><<goto [[TestScience10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<goto [[TestScience10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<goto [[TestScience10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 5>><<goto [[TestScience10thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 5>><h2>Question n.5</h2>\
''Which wave can travel through liquids?''
<ol type="A">
<li>S-wave</li>
<li>L-wave</li>
<li>P-wave</li>
<li>B-wave</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<goto [[TestScience10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<goto [[TestScience10thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 6>><<set $grade += 20>><<goto [[TestScience10thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 6>><<goto [[TestScience10thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 6>>\
The test is finished.
Correct answer: <<print $grade / 20>>
Wrong answer: <<print (100 - $grade) / 20>>
Grade: <<switch $grade>><<case 100>><<set $mc.stat.valuta += 4>>A<<case 80>><<set $mc.stat.valuta += 3>>B<<case 60>><<set $mc.stat.valuta += 2>>C<<case 40>><<set $mc.stat.valuta += 1>>D<<case 20 or 0>>F<</switch>>
<<link [[End Test|SchoolCorridor]]>>
<<script>>Config.history.maxStates = 10;<</script>>
<<unset $testPhase>>
<<unset $grade>>
<<set $gameVar.schoolTest += 1>>
<<set $schoolTest to true>>
<<set $return to "Classroom">>
<<nextPeriod>>
<</link>>
\<</switch>><h2>At lesson</h2>\
\<<nobr>><<set _tmp to random(1,5)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/lesson1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/lesson2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/lesson3.mp4" autoplay muted loop class="vStory"></video>
<<case 4>>
<video src="video/activity/lesson4.mp4" autoplay muted loop class="vStory"></video>
<<case 5>>
<video src="video/activity/lesson5.mp4" autoplay muted loop class="vStory"></video>
<</switch>>
<<set $mc.stat.int += 1>>
<<advancePeriod>><</nobr>>
[[Finish|Classroom]]/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<switch $gameDate.getDay()>>
\<<case 1>>\
<style>.smol {font-size: small;}</style>
\<<if $flag.elias>><<switch $varPas>>
\<<case undefined>>\
<<elias>><span class="smol">Hey, buddy. Hey!</span><</elias>>
$elias.name reached out to me, whispering so as not to alert the teacher.
@@#rem1;
\<<link "Ignore him">><<replace "#rem1">>\
I pretended not to hear, continuing to stare straight at the whiteboard where Mrs. Tribble was writing.
<<elias>><span class="smol">I know you heard me. Respond.</span><</elias>>
@@#rem2;
\<<link "Continue to ignore him">><<replace "#rem2">>\
I continued to ignore his call until I received a paper ball straight to the back of my neck.
<<mc>>OUCH!<</mc>>
The teacher, not having any significant hearing problems, heard my exclamation.
<<mrsTribble>>Who's causing all this commotion? $mc.surname, was it you?<</mrsTribble>>
<<mc>>No, no, it wasn't me...<</mc>>
<<mrsTribble>>If I find out it was you, I'll send you straight to the principal's office.<</mrsTribble>>
The teacher returned to writing on the chalkboard, explaining her lesson. Meanwhile, I unleashed all my silent fury on the true culprit of my reprimand.
<<mc>><span class="smol">See what you've done?</span><</mc>>
<<elias>><span class="smol">It's your fault. If you had responded immediately, I wouldn't have had to throw the ball, and you wouldn't have been called out.</span><</elias>>
[[Ear out what he want|LessonsWeek1Grade10][$varPas to 1]]
<</replace>><</link>>
[[Respond him|LessonsWeek1Grade10][$varPas to 1]]
<</replace>><</link>>
[[Respond him|LessonsWeek1Grade10][$varPas to 1]]
\<<case 1>>\
<<mc>><span class="smol">What do you want?</span><</mc>>
I whispered back in his direction.
<<elias>><span class="smol">A new game just came out, do you want to try it together?</span><</elias>>
<<mc>><span class="smol">Couldn't you have told me later?</span><</mc>>
<<elias>><span class="smol">I couldn't wait. So, are you in?</span><</elias>>
<<mc>><span class="smol">Fine, I'll come over to your place.</span><</mc>>
<<elias>><span class="smol">No, you don't get it. It's multiplayer, each person plays from their computer.</span><</elias>>
<<if _type isnot "i">><<mc>><span class="smol">How antisocial!</span><</mc>><<else>><<mc>><span class="smol">Cool!</span><</mc>><</if>>
<<elias>><span class="smol">So, are you in?</span><</elias>>
<<mc>><span class="smol">Fine, but now be quiet. Or you'll get us in trouble.</span><</mc>>
<<elias>><span class="smol">You're right. But I'm so bored out of my mind.</span><</elias>>
Our whispers reached the front of the classroom, catching the attention of the last person we should have alarmed.
<<mrsTribble>>ENOUGH WITH THIS TALKING! I SWEAR, IF I FIND OUT WHO IT IS, I'LL SEND THEM STRAIGHT TO THE PRINCIPAL'S OFFICE!<</mrsTribble>>
<<mc>>//There you go...//<</mc>>
For the rest of the math lesson, $elias.name and I remained silent as fish.
@@Now you can play with $elias.name from your computer.@@
<<link [[Continue|Classroom]]>>
<<nextPeriod>>
<<unset $varPas>>
<<set $mc.flag.matchesPlayed to 0>>
<</link>>
\<</switch>>
\<<else>>\<<mrsTribble>>Today I don't want to hear a fly buzzing around.<</mrsTribble>>
<<mc>>What a surprise.<</mc>>
I expressed in soliloquies what should have remained as thoughts and not abandoned my mind.
<<mrsTribble>>Did you say something? Maybe what I just said wasn't clear to you?<</mrsTribble>>
<<mc>>No, no, you are quite clear.<</mc>>
<<mrsTribble>>Don't try to be funny, or you'll go straight to the principal's office.<</mrsTribble>>
<<mc>>//Next time, I'll sew my mouth shut rather than be yelled at by this one.//<</mc>>
The lesson began as usual, with one of us, in this case, myself, reprimanded by the teacher pitbull. And just like the beginning, the end was the same.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<unset $varPas>>
<<set $mc.stat.int += 1>>
<<set $mc.flag.matchesPlayed to 0>>
<</link>><</if>>
\<<case 2>><<setBoh1 "Student #1" student2>><<setBoh2 "Student #2" student1>>\
<<mc>>//New science lesson, a new moment of not understanding anything.//<</mc>>
I took my seat, and the professor, wearing protective glasses, entered the classroom, skipping the formalities, with a flask full of liquid and a beaker with a white substance inside.
<<profMuller>>Kinder, do you know what happens ven you mix chlorine und sodium?<</profMuller>>
Everyone remained silent.
<<profMuller>>No one? Gut, see und learn.<</profMuller>>
Placing the beaker on the desk, he added a tiny amount of powder.
<video src="video/teen/clna.mp4" autoplay loop muted class="vStory"></video>
In a moment, the flask turned first orange, then a vivid white, and smoke escaped from its top into the room.
<<mc>>Wow!<</mc>>
That was the reaction of all of us.
<<profMuller>>So, vat do you get ven you mix chlorine und sodium?<</profMuller>>
<<boh1>>Fire.<</boh1>>
<<boh2>>A bomb.<</boh2>>
<<profMuller>>Meine kleinen kinder, you get sodium chloride, also known as table salt.<</profMuller>>
<<boh2>>So can I use salt as a bomb?<</boh2>>
<<profMuller>>It does not vork like zat, but you could try.<</profMuller>>
The lesson continued with the explanation of what we had just seen, all much less interesting than the demonstration itself.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<<set $mc.flag.matchesPlayed to 0>>
<</link>>
\<<case 3>>\
<<mrsJohnson>>Good morning, class. Today we have an engaging session planned.<</mrsJohnson>>
<<mc>>//Engaging? That's refreshing.//<</mc>>
<<mrsJohnson>>I hope you all have your textbooks with you. We'll be delving into the intricacies of Shakespearean sonnets.<</mrsJohnson>>
<<mc>>//Shakespeare? What a joy...//<</mc>>
<<mrsJohnson>>Turn to page 76 in your textbooks, please.<</mrsJohnson>>
As Ms. Johnson began her lesson, the eyelid became heavy.
<<mrsJohnson>>Now, let's analyze Sonnet 18, shall we?<</mrsJohnson>>
<<mc>>//Be boring or be boring. This is the problem with these lessons.//<</mc>>
The lesson continued until the bell rang, marking its end.
<<mrsJohnson>>That's all for today, class. Remember to study Sonnet 18 for our discussion tomorrow.<</mrsJohnson>>
<<mc>>//Another day survived in the world of literature.//<</mc>>
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
\<<case 4>>\
<<missBlake>>Guys, before we begin, I want to announce that this week's test will be on one of my subjects, history. So, prepare yourselves well.<</missBlake>>
<<missBlake>>In today's history lesson, we will discuss the French Revolution, a crucial moment in human history.<</missBlake>>
Thus began another lesson with <<fullName missBlake>>.
<<missBlake>>The nation, like the society of most other European nations, was divided into three classes: the commoners, the clergy, and the bourgeoisie. At the helm of the nation was King Louis XVI, who still ruled in the absolutist style imposed by his predecessor, Louis XIV.<</missBlake>>
I was more focused on her than on her words. Her body was almost hypnotizing. The only think I remembered was the name "Luis".
Her lesson continued, delving into the history of eighteenth-century France.
<<missBlake>>With the storming of the Bastille, seen by the people as a symbol of monarchical power, the king metaphorically lost control of Paris.<</missBlake>>
The bell signaled the end of the lesson.
<<missBlake>>We'll continue next time, remember to prepare for the test.<</missBlake>>
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<<set $mc.flag.matchesPlayed to 0>>
<</link>>
\<<case 5>><<goto [[TestHistory10thGrade]]>>
\<</switch>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<switch $gameDate.getDay()>>
\<<case 1>><<setBoh1 Teacher mrsTribble>><<setBoh2 Student student2>>\
<<mc>>What better way to kick off a new school year than with a nice math lesson?<</mc>>
<<if $flag.elias>><<elias>>If the teacher is anything like the one from middle school, then I might as well take a nice nap.<</elias>>
The math teacher from middle school was very old, and during her classes, you could practically do whatever you wanted, as she wouldn't notice anything.
<</if>>As the bell rang, I headed to class.
<<boh1>>Take your seats.<</boh1>>
The teacher was already there, seated at her desk, and ready to welcome us. She was blonde, wearing a thin pair of black glasses, from which a white string wrapped around her neck, which did not hide her age. Even though she was seated, you could see that she wore an elegant outfit consisting of a long blue skirt, a jacket, and a white shirt.
<<boh1>>I am Mrs. Tribble, and I am your math teacher. Let's get one thing straight. If anyone dares to utter a word during one of my explanations, they'll end up straight in the principal's office. Am I clear?<</boh1>>
<<mc>>//From zero to furious in less than two seconds. She must have broken some kind of record!//<</mc>>
<<mrsTribble>>Alright, open your books to page three.<</mrsTribble>>
<<boh2>>But wait, are we already having a lesson? Don't we usually do nothing during the first few days?<</boh2>>
<<mrsTribble>>I believe you have some hearing problems. I just finished saying that I don't want to be interrupted by idle chatter during my lessons.<</mrsTribble>>
The air in the room became heavy and full of resentment.
<<mrsTribble>>As I was saying, open your books to page three.<</mrsTribble>>
And so began a math lesson that was anything but light.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
\<<case 2>>\
<<setBoh1 Student student1>><<setBoh2 Professor profMuller>><<boh2>>I am Profezor Muller. am your zience teacher. Vith me, you vill learn everyzing about zience.<</boh2>>
<<if $flag.elias>><<elias>>But what kind of accent does he have?<</elias>>
Whispered $elias.name.
<<else>><<boh1>>But what kind of accent does he have?<</boh1>>
Whispered the guy sitted next to me.
<</if>><<mc>>He must be foreign.<</mc>>
I replied.
<<boh1>>Professor, you are not from around here. Right?<</boh1>>
<<profMuller>>Ja, kleines kind. I come from Germany. I come from a family of zientists. My father, zientist. My grandfather, zientist. All zientists.<</profMuller>>
The professor's first lesson continued with some difficulty in understanding what he was saying, given the mixture of German terms in English speech.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
\<<case 3>><<setBoh1 Teacher subEng>>\
Arrived in class, a new face presented to all of us.
<<boh1>>Good morning, guys. I'm your new substitute teacher for the English class.<</boh1>>
<<mc>>Substitute?<</mc>>
<<boh1>>Exactly. Perhaps many of you don't know that the old teacher retired, and a replacement hasn't been found yet.<</boh1>>
<<elias>>She certainly can't be worse than the math one.<</elias>>
<<mc>>You can say that again.<</mc>>
<<boh1>>Maybe I'm the first one to tell you all, but at the end of every week, there will be a test on one subject. This week the test is about English, so prepare yourself well because it's important to get good grades.<</boh1>>
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
\<<case 4>><<setBoh1 Teacher missBlake>>\
<<boh1>>Guys, welcome to the first social studies lesson. I am your teacher, <<fullName missBlake>>.<</boh1>>
<<missBlake>>Since this is our first time meeting, I want to get to know you and remember your last names well. So let's dedicate this lesson to introductions. Let me know who you are and what you like to do.<</missBlake>>
All the students in the class took turns standing up and introducing themselves, declaring their hobbies and preferences in the academic field.
<<if $flag.elias>>When it was $elias.name's turn, he stood up and spoke without hesitation.
<<elias>>I'm $elias.name Ward. I like girls and video games.<</elias>>
The proud boy sat back down, leaving the imaginary microphone in my hands.
<<mc>>//$elias.name really has no inhibitions!//<</mc>>
<<else>>Guy after guy, everyone introduced themselves. Until my turn came, moment that arrived sooner than I imagined and wanted.
<</if>><<mc>>//What could I say about myself?//<</mc>>
@@#rem;
\<<link "Say that you don't particularly like doing anything">><<replace "#rem">>\
<<mc>>My name is $mc.name $mc.surname and I don't have any particular hobbies.<</mc>>
<<missBlake>>There must be something that pleases you while doing it.<</missBlake>>
<<mc>>If there is, it doesn't come to mind right now.<</mc>>
<<missBlake>>Alright, let's move on.<</missBlake>>
The lesson continued with a round of personal statements and getting to know each other.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
<</replace>><</link>>
\<<link "Say that you enjoy playing video games">><<replace "#rem">>\
<<mc>>My name is $mc.name $mc.surname and like $elias.name, I love playing video games.<</mc>>
<<missBlake>>Good, we have several gamers in this class. Good to know.<</missBlake>>
The lesson continued with a round of personal statements and getting to know each other.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
<</replace>><</link>>
\<<link "Say that you enjoy spending time with your family">><<replace "#rem">>\
<<mc>>My name is $mc.name $mc.surname and I love spending time with my mother and little sister.<</mc>>
<<missBlake>>That's a peculiar statement. It's rare to hear these words about family time.<</missBlake>>
The lesson continued with a round of personal statements and getting to know each other.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
<</replace>><</link>>
\<<if $mc.stat.cha gte 40>><<link "Say that you enjoy hanging out with friends">><<replace "#rem">>\
<<mc>>My name is $mc.name $mc.surname and hanging out and being with friends is what I prefer to do.<</mc>>
<<missBlake>>Good for you, but I hope this doesn't lead you to neglect your studies.<</missBlake>>
The lesson continued with a round of personal statements and getting to know each other.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
<</replace>><</link>><<else>><span title="Not enough Charisma" class="fakelink">Say that you enjoy hanging out with friends</span>
<</if>><<if $mc.stat.str gte 40>><<link "Say that you enjoy doing sports and working out">><<replace "#rem">>\
<<mc>>My name is $mc.name $mc.surname and going out and working out is what I prefer to do.<</mc>>
<<missBlake>>Good for you, but I hope this doesn't lead you to neglect your studies.<</missBlake>>
The lesson continued with a round of personal statements and getting to know each other.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
<</replace>><</link>><<else>><span title="Not enough Strength" class="fakelink">Say that you enjoy doing sports and working out</span>
<</if>><<if $mc.stat.int gte 40>><<link "Say that you enjoy studying">><<replace "#rem">>\
<<mc>>My name is $mc.name $mc.surname and studying is what I most prefer to do.<</mc>>
<<missBlake>>I hope this statement reflects in your grades as well.<</missBlake>>
The lesson continued with a round of personal statements and getting to know each other.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
<</replace>><</link>><<else>><span title="Not enough Intelligence" class="fakelink">Say that you enjoy studying</span><</if>>
\<<case 5>><<goto [[TestEnglish9thGrade]]>>
\<</switch>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<switch $gameDate.getDay()>>
\<<case 1>>\
<<mrsTribble>>Today I'm particularly euphoric.<</mrsTribble>>
<<mc>>//She's euphoric and always wears the same expression, not even half a smile. What a strange woman.//<</mc>>
<<mrsTribble>>I just found out that this week's test will be on my subject. I can't wait to see you fail, so you'll learn.<</mrsTribble>>
<<mc>>//How kind.//<</mc>>
<<mrsTribble>>In light of the test, it would be better to prepare properly, so today we won't have a lesson.<</mrsTribble>>
<<mc>>//Is that bad news?//<</mc>>
<<mrsTribble>>Now, I'll make myself comfortable.<</mrsTribble>>
She settled into the teacher's desk and, with wide-open eyes, stared into our souls. Saying she looked normal would be an understatement.
<img src="img\chara\teacher\mrsTribble.webp" class="iStory">
She stared at us, we stared back at her, and that's how it went for the rest of the lesson, well beyond the sound of the bell.
<<mrsTribble>>I can't wait to find out your results. You may go now.<</mrsTribble>>
<<mc>>//What a teacher!//<</mc>>
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
\<<case 2>><<setBoh1 Student student1>>\
<<profMuller>>Meine kleinen kinder, in science, ze most important zing is knowledge. You must know to be able to do it.<</profMuller>>
<<boh1>>Even to make bombs?<</boh1>>
<<mc>>//This guy's fixation on bombs is starting to scare me.//<</mc>>
<<profMuller>>Even for bombs. Ze knowledge of science will lead you on ze path of power.<</profMuller>>
[[Follow the lesson|Lesson]]
\<<case 3>>\
<<mc>>//Shakespeare again this week?//<</mc>>
<<mrsJohnson>>Good morning, everyone. Today we'll be discussing grammar.<</mrsJohnson>>
<<mc>>//The most exciting subject there is.//<</mc>>
<<mrsJohnson>>I know you might think it's boring, but I promise it won't be.<</mrsJohnson>>
<<mc>>//Another broken promise.//<</mc>>
<<mrsJohnson>>So, grammar...<</mrsJohnson>>
<<mc>>//How do elephants swing on a spider web? Maybe it's a Spider-Man's web, those don't break easily.//<</mc>>
<<mc>>//Yeah, spider webs are fragile, how does Spider-Man pull a train with them?//<</mc>>
<<mrsJohnson>>$mc.surname. $mc.surname, are you paying attention?<</mrsJohnson>>
<<mc>>Oh, yes, yes. Elephants, of course.<</mc>>
A few of my classmates chuckled.
<<mrsJohnson>>Elephants? We're talking about grammar here, not elephants. Say rather that your mind was in the clouds.<</mrsJohnson>>
<<mc>>I'm sorry.<</mc>>
<<mrsJohnson>>Don't get distracted again.<</mrsJohnson>>
[[Follow the lesson|Lesson]]
\<<case 4>>\
<<missBlake>>Guys, the Christmas season is approaching, so what better opportunity to hear you speak? You know I like to hear my students' opinions, so let's begin. What does this time of year mean to you?<</missBlake>>
The worst moment of all possible lessons is the round of opinions. The moment when everyone listens to your thoughts and you have no idea what to say afterward.
Ideas were abundant; some didn't celebrate Christmas for cultural or religious reasons, while others looked forward to it to reunite with distant relatives.<<if $flag.elias>> And then there was $elias.name.<<else>> And<<endif>>
<<if $flag.elias>>\
<<elias>>Christmas translates to gifts. There's no other possible interpretation.<</elias>>
As always, he had to stand out above the rest.
<</if>>\
Then it was my turn to answer the question: Why is the Christmas season important to me?
@@#rem1;
\<<link "It's not important">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>For me, Christmas has no value.<</mc>>
<<missBlake>>We accept your opinion.<</missBlake>>
\<</replace>><</link>>
\<<link "It's a special time by definition">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>Well... when you think of the holidays, you immediately think of Christmas. The tree, the snow, and the cozy fireplace.<</mc>>
<<missBlake>>You've described a lovely picture. I agree with you.<</missBlake>>
\<</replace>><</link>>
\<<link "It's about spending time with family">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>I get to spend more time with my family. No school or work, so we can all be together.<</mc>>
<<missBlake>>Family is always important. Especially during moments like these.<</missBlake>>
\<</replace>><</link>>
\<<link "For the gifts">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>Gifts make this time magical.<</mc>>
<<missBlake>>A thought in line with your age.<</missBlake>>
\<</replace>><</link>>
\<<link "To be home from school">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>It's the only extended break apart from summer.<</mc>>
<<missBlake>>An interesting point of view.<</missBlake>>
\<</replace>><</link>>\
\@@<div id="divID1" style="display: none">
The round of opinions continued, concluding with the sound of the bell.
<<missBlake>>Guys, I want to wish you happy Holidays and to return here more full of life.<</missBlake>>
She was wishing the best, but none of us was giving her attention.
@@#rem2;
\<<link "Follow the flow and exit the class">><<replace "#rem2">>\
I didn't want to look strange in the eyes of the other students, so I followed them outside the classroom.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
\<</replace>><</link>>
\<<link "Reciprocate the good wishes">><<replace "#rem2">>\
I waited until every student exited the classroom, pretending to put the books away, for not looking strange to their eyes.
<<missBlake>><<if $missBlake.rel gte 5>>$mc.name<<else>>$mc.surname<</if>>, the lesson is over.<</missBlake>>
<<mc>>I know. I wanted to wish you, <<fullName missBlake>>, Happy Holidays.<</mc>>
<<missBlake>>Oh, thanks you.<</missBlake>>
<<mc>>Goodbye.<</mc>>
<<missBlake>>See you in January.<</missBlake>>
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $missBlake.rel += 2>>
<<set $mc.stat.int += 1>>
<</link>>
\<</replace>><</link>>@@</div>
\<<case 5>><<goto [[TestMath10thGrade]]>>
\<</switch>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<switch $gameDate.getDay()>>
\<<case 1>>\
<<mrsTribble>>Today I don't want to hear a fly buzzing around.<</mrsTribble>>
<<mc>>What a surprise.<</mc>>
I expressed in soliloquies what should have remained as thoughts and not abandoned my mind.
<<mrsTribble>>Did you say something? Maybe what I just said wasn't clear to you?<</mrsTribble>>
<<mc>>No, no, you are quite clear.<</mc>>
<<mrsTribble>>Don't try to be funny, or you'll go straight to the principal's office.<</mrsTribble>>
<<mc>>//Next time, I'll sew my mouth shut rather than be yelled at by this one.//<</mc>>
The lesson began as usual, with one of us, in this case, myself, reprimanded by the teacher pitbull. And just like the beginning, the end was the same.
[[Try to follow the lesson|Lesson]]
\<<case 2>>\
<<profMuller>>I am ein man of zience und as such, I will explain to you ze science.<</profMuller>>
With Professor Muller, we could have organized a drinking game. Every time he said the word "science", we could have drunk. Surely we would have left the lesson completely drunk.
<<profMuller>>I vant to transmit to you ze values of science. Ze same values zat my scientist father learned from my scientist grandfather.<</profMuller>>
<<mc>>//Doing some math, he must be about fifty years old, so his father must be at least seventy and his grandfather ninety. This means if his grandfather was a scientist in Germany in the thirties and forties, then... no, nothing. I can't make any connection.//<</mc>>
My mind and my thoughts were wandering as in any other lesson.
[[Follow the lesson|Lesson]]
\<<case 3>><<if $mrsJohnson is undefined>><<set $mrsJohnson to {name: "Reagan", surname: "Johnson", title: "Mrs", portrait:"img/chara/teacher/mrsJohnson.webp", rel: 0}>><</if>>\
Entering the classroom for our usual English lesson, we were surprised not to see the familiar figure of the substitute, but a new person instead. <<if $flag.mrsJohnsonWork>>It was <<fullName mrsJohnson>>. As she had announced during our first meeting at her house, she had become our new English teacher.<</if>>
<<mrsJohnson>>Good morning, everyone.<</mrsJohnson>>
<<mrsJohnson>>I know you preferred the presence of the substitute, but now you'll have to make do with me. I am <<fullName mrsJohnson>>, and from today onwards, I will be your new English teacher.<</mrsJohnson>>
<<mrsJohnson>>Well, let's not waste any more time and start the lesson right away.<</mrsJohnson>>
[[Follow the first lesson of <<fullName mrsJohnson>>|Lesson]]
\<<case 4>>\
<<missBlake>>Important announcement, this week's test will be on Geography, so today's lesson will focus on that.<</missBlake>>
<<mc>>//Geography rhymes with mammography. Mammography deals with the breast. Breast, $missBlake.surname. $missBlake.surname, breast. $missBlake.title <<checkLast $missBlake.surname>> breast.//<</mc>>
My mind was flying so high that I got dizzy.
<<missBlake>>... And remember, the Earth is divided by an imaginary line called "Equator", which divides the Southern Hemisphere from the Northern one...<</missBlake>>
I perceived the lesson in fragments, as my mind was focused on my potential career as a lyricist.
<<mc>>//Which word make rhyme with hemisphere?.//<</mc>>
The bell forcefully dragged me back to reality, jerking me with violence and putting me back in my seat. I had no idea what I had done for the entire lesson, but I felt the strange need to stare at <<fullName missBlake>>.
<<missBlake>>$mc.surname, were you daydreaming? The lesson is over.<</missBlake>>
I shook my head, regaining my composure.
<<mc>>Oh, right. Sorry.<</mc>>
Thus, adding to my list of completed tasks the act of making a fool of myself, I left the classroom.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 1>>
<</link>>
\<<case 5>><<goto [[TestGeography9thGrade]]>>
\<</switch>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<switch $gameDate.getDay()>>
\<<case 1>>\
Another usual Math class filled with shouts and incomprehensible formulas for a normal person.
The chosen victim by Mrs. Tribble to be publicly humiliated was a poor boy with the sole fault of dropping a pencil on the floor, thus interrupting the flow of harmonious silence.
And on that day, like every time, the magic formula was shouted by the wicked witch.
<<mrsTribble>>I'LL SEND YOU TO THE PRINCIPAL'S OFFICE!<</mrsTribble>>
However, the magic formula had to be accompanied by gestures as well, otherwise it wouldn't have the desired effect by the enchanter. By gestures, it means the index finger pointing towards the door, with the arm so stretched out that you could feel the tendons pulling.
<img src="img/teen/mrsTribbleFinger.webp" class="iStory">
Only a few were lucky possessors of the gift of knowing this spell, as powerful as it was irritating and useless at the same time. We were among the lucky few students to have received the honor of witnessing the spell being performed live by one of the few existing enchanters.
<<mrsTribble>>What are you writing? THIS ISN'T MATH?! I'LL SEND YOU TO THE PRINCIPAL'S OFFICE IF YOU DON'T STOP!<</mrsTribble>>
My rant without a clear logical sense ends here due to unforeseen circumstances.
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<</link>>
\<<case 2>><<setBoh1 Student student1>>\
<<profMuller>>Mein kleinen kind, zis veek zere iz ein science test. I vould advise you to prepare on all ze science topics.<</profMuller>>
<<boh1>>Professor, I didn't quite understand the topics that will be covered in the test.<</boh1>>
<<mc>>//There are two possibilities, either he's being ironic, or this guy needs a good lesson... not by me.//<</mc>>
<<profMuller>>Ya, science test. All about science und vat concerns science. All clear?<</profMuller>>
<<boh1>>More or less.<</boh1>>
<<profMuller>>Fantastisch! A satisfied student is one more man in ze field of science. Now, let's practice for ze science test.<</profMuller>>
<<mc>>//I must remember to bring drinks, so I can truly play the drinking game... Or maybe I could use distilled alcohol.//<</mc>>
As the professor began to review the fundamental concepts for the upcoming test, I did everything except pay attention.
[[Try to follow the Lesson|Lesson]]
\<<case 3>><<setBoh1 Student student1>>\
<<mrsJohnson>>Guys, I have an announcement to make. No, it's not a surprise assignment.<</mrsJohnson>>
General sighs.
<<mrsJohnson>>The school year is coming to an end and, as every year, the school offers the opportunity to attend summer courses for free.<</mrsJohnson>>
<<boh1>>Why would anyone want to study during the summer?<</boh1>>
<<mrsJohnson>>If you want to skip a year and graduate early, then it's the way to go. If you're interested, talk to <<fullName missBlake>>.<</mrsJohnson>>
<<mrsJohnson>>With that said, let's move on to the actual lesson.<</mrsJohnson>>
<<mc>>//Graduating a year early... I might give it some thought.//<</mc>>
<<mc>>If I really want to skip a year, I'll have to go to the teachers' lounge to meet <<fullName missBlake>>. She's usually there on Thursdays and Fridays after classes.<</mc>>
[[Follow the lesson|Lesson]]
\<<case 4>><<setBoh1 Student student2>>\
<<missBlake>>Good morning, everyone. You may have already heard, but if you want to participate in summer courses, just talk to me after class during office hours. Please make sure not to enter the teachers' lounge unless it's an urgent matter.<</missBlake>>
<<mc>>//Was that last part directed at me?//<</mc>>
The exchanged glances with the teacher made it clear it was indeed directed at me.
<<missBlake>>Alright, with that said, let's start today's lesson. I'm sure many of you will go to the lake or the beach, so today's lesson will focus on inclusion.<</missBlake>>
<<missBlake>>For many, summer is not a happy time because they don't feel comfortable with their bodies.<</missBlake>>
<<boh1>>Yeah, like the fatty back there.<</boh1>>
A boy pointed to the one sitting behind him, joking about his weight. Some laughed, others tried to stay serious to avoid punishment.
<<missBlake>>This is exactly what I'm talking about. You might not realize it, but words are powerful weapons that can hurt more than blades or guns.<</missBlake>>
<<boh1>>Then let's lend them to the army. Better than atomic bombs.<</boh1>>
<<mc>>Stick, stay quiet.<</mc>>
<<boh1>>What did you say?<</boh1>>
<<mc>>Shut up and pay attention to the lesson, maybe you'll learn something.<</mc>>
<<boh1>>Did you just call me stick?<</boh1>>
<<mc>>That's what you are, you're a twig. A gust of wind could break you.<</mc>>
<<boh1>>Take that back.<</boh1>>
<<missBlake>>Calm down, both of you. After hearing those words, how do you feel?<</missBlake>>
The teacher addressed the other boy.
<<boh1>>Furious!<</boh1>>
<<missBlake>>Exactly. And that's what you provoke when you insult someone. The other person might also be angry and might take it out on someone, or worse, might keep it all inside and explode in the worst ways, which I'm not even going to describe.<</missBlake>>
The boy remained silent for a while, looking thoughtful. He turned to the person behind him, the insulted student, and apologized to him.
<<missBlake>>Great gesture. I believe someone else also needs to apologize.<</missBlake>>
I looked around.
<<missBlake>>$mc.surname? Don't you have something to say to your classmate?<</missBlake>>
@@#rem1;
\<<link "Apologize to the guy">><<replace "#rem1">>\
<<mc>>Sorry, I didn't mean to be mean.<</mc>>
<<boh1>>Nah, don't worry about it.<</boh1>>
The sound of the bell marked the end of the lesson.
<<missBlake>>It seems we're done for today. I hope you'll remember this lesson in the future.<</missBlake>>
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int += 2>>
<<set $notScuse to false>>
<<set $missBlake.rel += 2>>
<</link>>
\<</replace>><</link>>
\<<link "Don't apologize">><<replace "#rem1">>\
<<mc>>Why should I? Without me, he would never have grasped the lesson.<</mc>>
<<missBlake>>This is childish behavior that I never expected from you.<</missBlake>>
<<mc>>Yeah, it would be if I had done something.<</mc>>
The sound of the bell marked the end of the lesson.
<<missBlake>>It seems we're done for today. I hope you'll remember this lesson in the future. $mc.surname, you should rethink your behavior.<</missBlake>>
<<mc>>Yeah, yeah, whatever.<</mc>>
<<link [[End Lesson|Classroom]]>>
<<nextPeriod>>
<<set $mc.stat.int -= 1>>
<<set $notScuse to true>>
<<set $missBlake.rel -= 2>>
<</link>>
\<</replace>><</link>>
\<<case 5>><<goto [[TestScience10thGrade]]>>
\<</switch>><h2>Studing.</h2>\
\<<nobr>>
<<set $tmp to random(1,3)>>
<<switch $tmp>>
<<case 1>>
<video src="video/activity/libraryStudy1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/libraryStudy2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/libraryStudy3.mp4" autoplay muted loop class="vStory"></video>
<</switch>>
<</nobr>>
<<nobr>>
<<set _tmp1 to random(0,2)>><<set _tmp2 to random(0,2)>><<set _tmp3 to random(0,2)>>
<span id="study1">
<<for _i to 0; _i lt 3; _i++>>
<<if _i is _tmp1>>
<<print "<span class='MGButton'><<button '📒'>><<remove '#study1'>><<run $('#study2').css('display', 'unset')>><</button>></span>">>
<<else>>
<span class="MGButton"><<button '❌'>><</button>></span>
<</if>>
<</for>></span><span id="study2" style="display:none">
<<for _i to 0; _i lt 3; _i++>>
<<if _i is _tmp2>>
<<print "<span class='MGButton'><<button '📒'>><<remove '#study2'>><<run $('#study3').css('display', 'unset')>><</button>></span>">>
<<else>>
<span class="MGButton"><<button '❌'>><</button>></span>
<</if>>
<</for>></span><span id="study3" style="display:none">
<<for _i to 0; _i lt 3; _i++>>
<<if _i is _tmp3>>
<<print "<span class='MGButton'><<button '📒'>><<remove '#study3'>><<run $('#study4').css('display', 'unset')>><<set _done to true>><</button>></span>">>
<<else>>
<span class="MGButton"><<button '❌'>><</button>></span>
<</if>>
<</for>></span>
<span id="study4" style="display:none"><<link [[Stop studying|SchoolLibrary]]>><<nextPeriod>><<set $mc.stat.int += 2>><</link>></span><</nobr>><h2>Having lunch</h2>\
\<<nobr>><<set _tmp to random(1,4)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/lunchSchool1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/lunchSchool2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/lunchSchool3.mp4" autoplay muted loop class="vStory"></video>
<<case 4>>
<video src="video/activity/lunchSchool4.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
[[Finish|Cafeteria][$period += 1]]<<run delete setup.soccerTraining>>
<<if $day is 136>>
<<goto [[SelectedFirstMatch]]>>
<<elseif ($day is 143 || $day is 145) && !$quest.q3605>>
<<goto [[ColledupFirstPlayedSoccerMatch]]>>
<<elseif $day gte 166 && ($elsa.flag.status == 1 || $elsa.flag.status == 2) && $quest.q47[1] && !$quest.q47[2]>>
<<goto [[ElsaFamilyDinner2]]>>
<<else>>
<<goto [[SoccerField]]>>
<</if>><h2>Running</h2>
\<<switch $varPasRun>><<case undefined>>@@Click on the buttons before the time runs out.@@
[[Start|Run5s][$varPasRun to 1]]
\<<case 1>>\
<<set _runCount = 0>><div id="runImg"><video src="video/activity/soccerBallRun.mp4" autoplay muted loop class="vStory"></video></div>
<<nobr>>
<div id="soccerRun">
<span id="spanID1">
<<button "Run">>
<<set _runCount += 1>>
<<run setup.soccerTraining()>>
<<if (_runCount == 7)>><<set $varPasRun to 2>><<goto [[Run5s]]>><</if>>
<</button>>
</span>
</div>
<</nobr>>
<center><<timedprogressbar 5 20em>>
<<run UI.alert("Too late!")>><<replace "#runImg">><img src="img/teen/soccer/soccerFallDown.webp" style="width: 75%"><</replace>>
<<replace "#soccerRun">>You failed!
[[Retry|Run5s][$varPasRun to 1]]<</replace>>
<</timedprogressbar>></center>
\<<case 2>>\
Upon completing the practice, I took a quick regenerative shower.
<video autoplay loop class="vStory"><source src="video/activity/shower2.mp4"></video>
<<link [[Finish|PostPracticeSoccer]]>>
<<unset $varPasRun>>
<<set $mc.stat.str += 2>>
<<set $gameVar.soccerPractice to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>>
<<script>>
setup.soccerTraining = function() {
var sv = State.variables;
var st = State.temporary;
var element = document.querySelector("#spanID1");
var button = element.querySelector('button');
/* Control Right */
if (st.runCount == 3) {
button.innerHTML = "Turn Around";
} else {
element.removeAttribute("class");
button.innerHTML = "Run";
}
}
<</script>><</nobr>><h2>Running</h2>
\<<switch $varPasRun>><<case undefined>>@@Click on the buttons before the time runs out.@@
[[Start|Run5sBall][$varPasRun to 1]]
\<<case 1>>\
<<set _runCount = 0>><style>.controlLeft {position: relative; left: 15%;} .controlRight {position: relative; right: 15%;}</style><div id="runImg"><video src="video/activity/soccerBallRun.mp4" autoplay muted loop class="vStory"></video></div>
<<nobr>>
<div id="soccerRun">
<span id="spanID1">
<<button "Run">>
<<set _runCount += 1>>
<<run setup.soccerTraining()>>
<<if (_runCount == 8)>><<set $varPasRun to 2>><<goto [[Run5sBall]]>><</if>>
<</button>>
</span>
</div>
<</nobr>>
<center><<timedprogressbar 5 20em>>
<<run UI.alert("Too late!")>><<replace "#runImg">><img src="img/teen/soccer/soccerFallDown.webp" style="width: 75%"><</replace>>
<<replace "#soccerRun">>You failed!
[[Retry|Run5sBall][$varPasRun to 1]]<</replace>>
<</timedprogressbar>></center>
\<<case 2>>\
Upon completing the practice, I took a quick regenerative shower.
<video autoplay loop class="vStory"><source src="video/activity/shower2.mp4"></video>
<<link [[Finish|PostPracticeSoccer]]>>
<<unset $varPasRun>>
<<set $mc.stat.str += 2>>
<<set $gameVar.soccerPractice to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>>
<<script>>
setup.soccerTraining = function() {
var sv = State.variables;
var st = State.temporary;
var element = document.querySelector("#spanID1");
var button = element.querySelector('button');
/* Control Right */
if (st.runCount == 1 || st.runCount == 6) {
element.removeAttribute("class");
element.classList.add("controlRight");
button.innerHTML = "Control";
} else if (st.runCount == 5) {
element.removeAttribute("class");
element.classList.add("controlLeft");
button.innerHTML = "Control";
} else {
element.removeAttribute("class");
button.innerHTML = "Run";
}
}
<</script>><</nobr>><h2>Training.</h2>\
\<<nobr>>
<<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/training1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/training2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/training3.mp4" autoplay muted loop class="vStory"></video>
<</switch>>
<<endnobr>>
<<nobr>>
<<set _tmp1 to random(0,2)>><<set _tmp2 to random(0,2)>><<set _tmp3 to random(0,2)>>
<span id="train1">
<<for _i to 0; _i lt 3; _i++>>
<<if _i is _tmp1>>
<<print "<span class='MGButton'><<button '🏋'>><<remove '#train1'>><<run $('#train2').css('display', 'unset')>><</button>></span>">>
<<else>>
<span class="MGButton"><<button '❌'>><</button>></span>
<</if>>
<</for>></span><span id="train2" style="display:none">
<<for _i to 0; _i lt 3; _i++>>
<<if _i is _tmp2>>
<<print "<span class='MGButton'><<button '🏋'>><<remove '#train2'>><<run $('#train3').css('display', 'unset')>><</button>></span>">>
<<else>>
<span class="MGButton"><<button '❌'>><</button>></span>
<</if>>
<</for>></span><span id="train3" style="display:none">
<<for _i to 0; _i lt 3; _i++>>
<<if _i is _tmp3>>
<<print "<span class='MGButton'><<button '🏋'>><<remove '#train3'>><<run $('#train4').css('display', 'unset')>><<set _done to true>><</button>></span>">>
<<else>>
<span class="MGButton"><<button '❌'>><</button>></span>
<</if>>
<</for>></span>
<span id="train4" style="display:none"><<link [[Stop training|SchoolGym]]>><<nextPeriod>><<set $mc.stat.str += 2>><</link>></span><<endnobr>><h2>Cafeteria</h2>\
\<img src="img/scenario/school/cafeteria.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is 3>><<if $quest.q2401 is true and $quest.q2402 is false>>[[Find the guy|Popular201]]
<<elseif $day gte 108 and $quest.q2501 is false>>[[Have lunch|Eva101]]
<<elseif $quest.q2501 is true and $quest.q2502 is false>>[[Have lunch alone|Eva201]]
<<elseif !$quest.q2408 && $day gte 137>><<link "Have lunch with $elsa.name""PopularJordan">><<unset $varPas>><</link>>
<<elseif $day gte 157 && !$quest.q49[1]>><<link "Have lunch with $sis.name" "SisElsa1">><</link>>
<<else>>[[Have lunch|LunchSchool]]<</if>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/school/schoolCorridor.webp"><br><<button [[Go out|SchoolCorridor]]>><</button>></label></div></section><h2>Classroom</h2>\
\<img src="img/scenario/school/classroom.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is 2>><<if $day gte 101 && $day lte 107>>[[Start Lesson|LessonsWeek1Grade9]]<<elseif $day gte 108 && $day lte 114>>[[Start Lesson|LessonsWeek2Grade9]]
<<elseif $day gte 129 && $day lte 135>>[[Start Lesson|LessonsWeek1Grade10]]
<<elseif $day gte 136 && $day lte 142>>[[Start Lesson|LessonsWeek2Grade10]]
<<elseif $day gte 143 && $day lte 149>>[[Start Lesson|LessonsWeek3Grade10]]
<<elseif $day gte 157 && $day lte 163>><<if $mc.flag.earlyGrad>>[[Start Lesson|LessonsWeek1Grade12]]<<else>>[[Start Lesson|LessonsWeek1Grade11]]<</if>>
<<elseif $day gte 164 && $day lte 170>><<if $mc.flag.earlyGrad>>[[Start Lesson|LessonsWeek2Grade12]]<<else>>[[Start Lesson|LessonsWeek2Grade11]]<</if>>
<<else>>[[Start lesson|Lesson]]
<</if>><</if>><<if $quest.q2 is false and $day gte 2>>[[Enjoy the break|FriendFirst1][$period += 1]]
<</if>><<if $day gte 160 && ($period == 3 || $period == 4) && $quest.q46[3] && !$quest.q46[4]>><<link "Wait for <<fullName mrsJohnson>>" "EvaFather4">><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/school/schoolCorridor.webp"><br><<button [[Go back|SchoolCorridor]]>><</button>></label></div></section><h2>Classroom</h2>\
\<img src="img/scenario/school/classroom.webp" class="iStory">
<h3>Interaction</h3>
\<<if $day is 151>>[[Start summer lesson|SummerLesson1]]
<<elseif $day is 152>>[[Start summer lesson|SummerLesson2]]
<<elseif $day is 153>>[[Start summer lesson|SummerLesson3]]
<<elseif $day is 154 && !$schoolTest>>[[Start the Final Test|ACFinalTest]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/school/schoolCorridor.webp"><br><<button [[Go back|SchoolCorridor]]>><</button>></label></div></section><h2>Locker room</h2>
\<img src="img/scenario/school/lockerRoom.webp" class="iStory">
\<h3>Interaction</h3>
\[[Board|SoccerBoard]]
<<if $flag.soccer>>\
<<if $day gte 159 && ($period == 3 || $period == 4) && $quest.q2609 && !$quest.q2610>>[[Make in act the plan|FireTheCoach4]]<</if>>
\<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/school/soccerField.webp"><br><<button [[SoccerField]]>><</button>></label></div></section><h2>Otaku Club</h2>\
\<img src="img/scenario/school/otakuClubRoom.webp" class="iStory">
<h3>Interaction</h3>
\<<if $day gte 109 and $quest.q2201 is true and $quest.q2202 is false and $period is 4>>[[Join them|OtakuClub201]]
<</if>><<if !$quest.q2203 && $day gte 131 && ($period is 3 || $period is 4)>>[[Say hi to everyone|OtakuClub3]]
<</if>><<if !$quest.q2205 && ($day is 146 || $day is 147) && ($period is 3 || $period is 4)>>[[Join the Club|Convention21Invite]]
<</if>><<if $day gte 161 && ($period == 3 || $period == 4) && !$quest.q2207>>[[Join the club|MaxFlirtIris1]]
<</if>><<if $period is 3 || $period is 4>>[[Interact with Elliot|ElliotInteractions]]
[[Interact with Max|MaxInteractions]]
<<link "Interact with $iris.name""IrisInteractions">><<set $irisPlace to "club">><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/school/schoolCorridor.webp"><br><<button [[Go out|SchoolCorridor]]>><</button>></label></div></section><h2>School</h2>\
\<<if $mc.age is "child">><img src="img/scenario/school/elemSchool.webp" class="iStory"><<else>><img src="img/scenario/school/highSchool.webp" class="iStory"><</if>>
<h3>Interaction</h3>
\<<if $quest.q2601 is false and $day gte 109 and ($period is 3 or $period is 4)>>[[Investigate the noises|Football1]]
<</if>><<if $quest.q2508 && !$quest.q2509 && $day gte 140 && ($period is 3 || $period is 4)>><<link "Met with $eva.name""Eva8">><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<<if $period is 5 or $period is 6 or $period is 1 or ($gameVar.teen is true and ($gameVar.dayWeek is "Saturday" or $gameVar.dayWeek is "Sunday"))>><div class="navButton"><label style="cursor: default;"><img src="img/scenario/school/schoolCorridor.webp" style="filter: grayscale(1)"><br><span>The school is closed</span></label></div><<else>><div class="navButton"><label><img src="img/scenario/school/schoolCorridor.webp"><br><<button [[Enter|SchoolCorridor]]>><</button>></label></div><</if>>
\
\<<if $flag.soccer>><div class="navButton"><label><img src="img/scenario/school/soccerField.webp"><br><<button [[Soccer Field|SoccerField]]>><</button>></label></div><</if>>
\
\<div class="navButton"><label><img src="img/scenario/residential/residential.webp"><br><<button [[Residential Area|Residential]]>><</button>></label></div></section><<set _type = setup.archetype()>><h2>School Hallway</h2>\
\<img src="img/scenario/school/schoolCorridor.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is 3 and $quest.q7 is false and $day gte 8>>[[See what the guys want|Bully1]]
<</if>><<if $flag.elias is true and $period is 3 and $quest.q801 is false and $day gte 9>>[[Talk with your friend|FriendPornInvit]]
<</if>><<if $day gte 10>><<if $quest.q901 is false>><<if $mc.stat.cha gte 25 and $period is 3>>[[See what the guy want|MiddlePartyInvit]]
<</if>><</if>><</if>><<if $flag.elias && $day gte 9 && $quest.q1101 && !$quest.q1102>>[[Give the news to your friend|NewComputerElias]]
<</if>><<if $day gte 102 and $quest.q2201 is false and ($period is 3 or $period is 4)>>[[Read the leaflet|OtakuClub1]]
<</if>><<if $day is 103 or $day is 104>><<if $quest.q2301 is false>>[[See what your friend want|Hallow19Invite]]
<</if>><</if>><<if $day gte 105 and $period is 2 and $quest.q2401 is false>>[[Prepare for the next class|Popular1]]
<</if>><<if !$quest.q2405 && $day gte 130 && $period is 2>>[[Tidy up the locker|Popular7]]
<</if>><<if $flag.eva && $flag.evaLake is "save">><<if !$quest.q2508 && $day gte 139 && $period is 3>><<link "Say hi to $eva.name""Eva7">><</link>>
<</if>><</if>><<if $flag.otakuClub && !$quest.q2407 && $day gte 136 && ($period is 3 || $period is 4)>>[[Meet with elsa|PopularOtakuClub]]
<</if>><<if $day is 143 && $period is 2 && !$quest.q2412>>[[Prepare for the first lesson|FirstSchoolDayV06]]
<</if>><<if $day gte 144 && $period is 2 && $quest.q3801 && !$quest.q3802>><<link "Search for $elsa.name" "ElsaSchoolTalk1">><</link>>
<</if>><<if $day gte 146 && $period is 2 && !$quest.q2510 && $flag.evaLake is "save">>[[Prepare for the lessons|EvaAfterPopularEnd]]
<</if>><<if $day gte 158 && $flag.evaLake == "save" && !$quest.q46[1]>>[[Prepare for the day|EvaFather1]]
<</if>><<if $day gte 167 && $period == 2 && $flag.elias && !$quest.q29[2]>><<link "Say hi to $elias.name" "EliasSlang1">><</link>>
<</if>><<if $flag.soccer && $day gte 159 && $period == 2 && $quest.q2608 && !$quest.q2609>><<if $elsa.flag.status != 0>><<link "Ask $elsa.name help" "FireTheCoach3">><<set $coachChoice to "elsa">><</link>><br><</if>><<if $flag.otakuClub>><<link "Ask $iris.name help" "FireTheCoach3">><<set $coachChoice to "iris">><</link>><br><</if>><<link "Ask $sis.name help" "FireTheCoach3">><<set $coachChoice to "sis">><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/school/classroom.webp"><br><<if $gameVar.teen is true && $gameVar.week is 1>><<button [[Classroom|ClassroomSummer]]>><</button>><<else>><<button [[Classroom]]>><</button>><</if>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/school/cafeteria.webp"><br><<button [[Cafeteria]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/school/library.webp"><br><<button [[Library|SchoolLibrary]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/school/schoolGym.webp"><br><<button [[Gym|SchoolGym]]>><</button>></label></div>
\
\<<if $flag.otakuClub is true>><<if $gameVar.week is 1>><div class="navButton"><label style="cursor: default;"><img src="img/scenario/school/otakuClubRoom.webp" style="filter: grayscale(1)"><br><span>Otaku Club</span></label></div><<else>><div class="navButton"><label><img src="img/scenario/school/otakuClubRoom.webp"><br><<button "Otaku Club">><<if $day gte 143 && $period is 3 && !$quest.q3801>><<goto[[IrisFeeling]]>><<else>><<goto [[OtakuClubRoom]]>><</if>><</button>></label></div><</if>><</if>>
\
\<<if $gameVar.teen>><<if $gameVar.week is 1>><div class="navButton"><label style="cursor: default;"><img src="img/scenario/school/schoolFacultyRoom.webp" style="filter: grayscale(1)"><br><span>Faculty Room</span></label></div><<else>><div class="navButton"><label><img src="img/scenario/school/schoolFacultyRoom.webp"><br><<button "Faculty Room">><<if $day gte 159 && $quest.q46[2] && !$quest.q46[3]>><<goto [[EvaFather3]]>><<else>><<goto [[SchoolFacultyRoom]]>><</if>><</button>></label></div><</if>><</if>>
\
\<div class="navButton"><label><img src="img/scenario/school/highSchool.webp"><br><<button [[Exit|School]]>><</button>></label></div></section><h2>Faculty Room</h2>\
\<img src="img/scenario/school/schoolFacultyRoom.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is 3 || $period is 4>><<switch $gameDate.getDay()>>
\<<case 1>>\
<<if !$gameVar.tchTalk>>[[Interact with Mrs. Tribble|MrsTribbleInteract]]<<else>><span title="Already done" class="fakelink">Interact with Mrs. Tribble</span><</if>>
\<<case 2>>\
<<if !$gameVar.tchTalk>>[[Interact with Prof. Muller|ProfMullerInteranct]]<<else>><span title="Already done" class="fakelink">Interact with Prof. Muller</span><</if>>
\<<case 3>>\
<<if $day isnot 103>><<if !$gameVar.tchTalk>><<link "Interact with <<fullName mrsJohnson>>" "MrsJohnsonInteract">><</link>><<else>><span title="Already done" class="fakelink">Interact with <<fullName mrsJohnson>></span><</if>><</if>>
\<<case 4 or 5>>\
<<if !$gameVar.tchTalk>><<link "Interact with <<fullName missBlake>>" "MissBlakeInteract">><</link>><<else>><span title="Already done" class="fakelink">Interact with <<fullName missBlake>></span><</if>>
\<</switch>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/school/schoolCorridor.webp"><br><<button [[Go back|SchoolCorridor]]>><</button>></label></div></section><<unset $tmp>>\
\<h2>School Gym</h2>
<img src="img/scenario/school/schoolGym.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is 3 or $period is 4>>[[Train|TrainSchoolGym]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/school/schoolCorridor.webp"><br><<button [[Corridor|SchoolCorridor]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/school/highSchool.webp"><br><<button [[Exit|School]]>><</button>></label></div></section><<unset $tmp>>\
\<h2>Library</h2>
<img src="img/scenario/school/library.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is 4>><<if $quest.q2502 is true and $quest.q2503 is false>><<link "Study with $eva.name""Eva301">><</link>>
<</if>><</if>><<if $quest.q2601 is true and $quest.q2602 is false>>[[Learn about soccer|FootballLibrary]]
<</if>><<if $flag.soccer && $day gte 158 && $quest.q2607 && !$quest.q2608>>[[Investigate the coach|FireTheCoach2]]
<</if>><<if $period is 3 or $period is 4>>[[Study|LibraryStudy]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/school/schoolCorridor.webp"><br><<button [[Go out|SchoolCorridor]]>><</button>></label></div></section><<switch $varPas>>
\<<case undefined>>\
<h2>Board</h2>\
<img src="img/teen/soccer/board.webp" class="iStory">
\<h3>Interaction</h3>
\[[Colled up|SoccerBoard][$varPas to 1]]
[[Match schedule|SoccerBoard][$varPas to 2]]
[[Standings|SoccerBoard][$varPas to 3]]
<<link [[Go back|LockerRoom]]>><<unset $varPas>><</link>>
\<<case 1>>\
<h2>Called up</h2>
''Goalkeeper''
Jackson Thompson
''Defenders''
Mason Taylor
Aiden Brown
Lucas Garcia
Noah Hernandez
''Midfilders''
Benjamin Scott
Samuel White
Oliver Clark
Daniel Martinez
''Forwards''
William Rodriguez
Antony Adams
''Reserve''
Alexander Wright
Michael Johnson
Brandon Martinez
Tyler Anderson
Ethan Wilson
Liam Lewis
<<link [[Go Back|SoccerBoard]]>>
<<unset $varPas>>
<</link>>
\<<case 2>>\
<h2>Match schedule</h2>\
<table class="soccerStanding">
<tr>
<th>Logo</th>
<th>Home Team</th>
<th></th>
<th>Away Team</th>
<th>Logo</th>
</tr>
<tr>
<td><img src="img/teen/soccer/teamLogo/tantrumtardigrades.webp"></td>
<td>''Tantrum Tardigrades''</td>
<td>vs</td>
<td>Quantum Sparks</td>
<td><img src="img/teen/soccer/teamLogo/quantumSparks.webp"></td>
</tr>
<tr>
<td><img src="img/teen/soccer/teamLogo/neonNinja.webp"></td>
<td>Neon Ninja</td>
<td>vs</td>
<td>''Tantrum Tardigrades''</td>
<td><img src="img/teen/soccer/teamLogo/tantrumtardigrades.webp"></td>
</tr>
<tr>
<td><img src="img/teen/soccer/teamLogo/bananaSlugs.webp"></td>
<td>Banana Slugs</td>
<td>vs</td>
<td>''Tantrum Tardigrades''</td>
<td><img src="img/teen/soccer/teamLogo/tantrumtardigrades.webp"></td>
</tr>
<tr>
<td><img src="img/teen/soccer/teamLogo/tantrumtardigrades.webp"></td>
<td>''Tantrum Tardigrades''</td>
<td>vs</td>
<td>Bubblegum Bandits</td>
<td><img src="img/teen/soccer/teamLogo/bubblegumBandits.webp"></td>
</tr>
<tr>
<td><img src="img/teen/soccer/teamLogo/tantrumtardigrades.webp"></td>
<td>''Tantrum Tardigrades''</td>
<td>vs</td>
<td>Cosmic Cupcakes</td>
<td><img src="img/teen/soccer/teamLogo/cosmicCupcakes.webp"></td>
</tr>
</table>
<<link [[Go Back|SoccerBoard]]>>
<<unset $varPas>>
<</link>>
\<<case 3>>\
<h2>Standings</h2>\
<table class="soccerStanding">
<tr>
<th>Logo</th>
<th>Team Name</th>
<th>Points</th>
</tr>
<tr>
<td><img src="img/teen/soccer/teamLogo/bubblegumBandits.webp"></td>
<td>Bubblegum Bandits</td>
<td>0</td>
</tr>
<tr>
<td><img src="img/teen/soccer/teamLogo/cosmicCupcakes.webp"></td>
<td>Cosmic Cupcakes</td>
<td>0</td>
</tr>
<tr>
<td><img src="img/teen/soccer/teamLogo/neonNinja.webp"></td>
<td>Neon Ninja</td>
<td>0</td>
</tr>
<tr>
<td><img src="img/teen/soccer/teamLogo/quantumSparks.webp"></td>
<td>Quantum Sparks</td>
<td>0</td>
</tr>
<tr>
<td><img src="img/teen/soccer/teamLogo/tantrumtardigrades.webp"></td>
<td>Tantrum Tardigrades</td>
<td>0</td>
</tr>
</table>
<<link [[Go Back|SoccerBoard]]>>
<<unset $varPas>>
<</link>>
\<</switch>><h2>Soccer Field</h2>
\<img src="img/scenario/school/soccerField.webp" class="iStory">
\<h3>Interaction</h3>
\<<if $day is 131 && !$quest.q2603 && ($period is 3 || $period is 4) && $flag.soccer>>[[Join the soccer team|SoccerTryout1]]
<</if>><<if $day is 133 && $quest.q2603 && !$quest.q2604 && ($period is 3 || $period is 4)>>[[Participate in the Tryout|SoccerTryout2]]
<</if>><<if !$gameVar.soccerPractice>><<if $quest.q2604>><<if ($period is 3 || $period is 4) && ($gameDate.getDay() is 1 || $gameDate.getDay() is 3)>>\
<<if !$quest.q2409 && $gameDate.getDay() is 3>>[[Practice with the team|PopularSoccerTraining]]
<<elseif $day gte 157 && !$quest.q2607>>[[Practice with the team|FireTheCoach1]]
<<elseif $day gte 164 && $quest.q2610 && !$quest.q2611>>[[Wait the new coach|FireTheCoach5]]
<<else>>[[Practice with the team|PrePracticeSoccer]]
<</if>><</if>><</if>><</if>><<if $day is 147 && !$quest.q2606 && $gameDate.getDay() is 5 && ($period is 3 || $period is 4)>>[[Play the match|FirstPlayedSoccerMatch]]
<</if>><<if $period is 3 || $period is 4>>\
<<if $day gte 164 && ($elsa.flag.status == 1 || $elsa.flag.status == 2) && !$quest.q47[1]>><<link "Meet with $elsa.name" "ElsaFamilyDinner1">><</link>>
<</if>><<if $day gte 166 && $quest.q47[1] && !$quest.q47[2]>><<link "Meet with $elsa.name" "ElsaFamilyDinner2">><</link>><</if>>
\<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<<if $day gte 131>><div class="navButton"><label><img src="img/scenario/school/lockerRoom.webp"><br><<button [[Locker room|LockerRoom]]>><</button>></label></div><<else>><div class="navButton"><label style="cursor: default;"><img src="img/scenario/school/lockerRoom.webp" style="filter: grayscale(1)"><br><span>You can't go there, yet.</span></label></div><</if>>
\
\<div class="navButton"><label><img src="img/scenario/school/highSchool.webp"><br><<button [[School]]>><</button>></label></div></section><h2>Looking around...</h2>\
You watched around.
<<nobr>><<set _tmp to random(1,4)>>
<<switch _tmp>>
<<case 1>>
<video src="video/teen/girlWalkBeachNaked2.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/teen/girlWalkBeachNaked3.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/teen/girlBikini.mp4" autoplay muted loop class="vStory"></video>
<<case 4>>
<video src="video/teen/girlSunbathNaked2.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
<<link [[Finish|BeachTrip21]]>>
<<nextPeriod>>
<</link>><h2>Preparing for school</h2>\
<<set _tmp to random(1,3)>>\
<<switch _tmp>>
<<case 1>>
<video src="video/activity/breakfast1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/breakfast2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/breakfast3.mp4" autoplay muted loop class="vStory"></video>
<</switch>>
<video src="video/activity/walkingWithBackpack.mp4" autoplay muted loop class="vStory"></video>
[[Continue|SchoolCorridor][$period += 1]]<style>body {background-image: url("img/scenario/blur/bathroomTrip21.webp");}</style>\
<h2>Shower</h2><<nobr>>
<<set _tmp to random(1,2)>>
<<switch _tmp>>
<<case 1>>
<video autoplay loop class="vStory"><source src="video/activity/shower1.mp4"></video>
<<case 2>>
<video autoplay loop class="vStory"><source src="video/activity/shower2.mp4"></video>
<</switch>><<endnobr>>
[[Finish|BathroomTrip21][$period += 1]]<style>body {background-image: url("img/scenario/blur/bedroomNightTrip21.webp");}</style>\
<h2>Sleeping...</h2>\
\<<nobr>><<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/sleep1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/sleep2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/sleep3.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
<<link [[Wake up|BedroomTrip21]]>>
<<nextMorning>>
<<nextPeriod>>
<<if $day is 156>><<goto [[GroupGirlFinalTrip21]]>><</if>>
<</link>><<nobr>>
<<if $day is 152>><<goto [[TripNighNoise]]>><</if>>
<<if $day gte 151 && $quest.q42[4] && !$quest.q42[5]>><<goto [[SummerGroup2Trip21]]>><</if>>
<<endnobr>><style>body {background-image: url("img/scenario/blur/kitchenTrip21.webp");}</style>\
<h2>Eating a snack</h2>\
\<<nobr>><<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/snack1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/snack2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/snack3.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
<<link [[Finish|KitchenTrip21]]>>
<<set $mc.stat.str to Math.clamp($mc.stat.str - 1, 0, 250)>>
<</link>><style>body {background-image: url("img/scenario/blur/townTrip21.webp");}</style>\
<h2>Strolling...</h2><<nobr>>
<<set _tmp to random(1,2)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/stroll1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/stroll2.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
<<link [[Finish|TownTrip21]]>>
<<set $mc.stat.str += 1>>
<<advancePeriod>>
<</link>><h2>Sunbathing...</h2><<set _tmp to random(1,5)>>\
<<if _tmp isnot 4>>You watched around while sunbathing.<<else>>At the beach under the hot Sun.<</if>>
<<nobr>>
<<switch _tmp>>
<<case 1>>
<video src="video/teen/girlWalkBeachNaked1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/teen/girlSunscreenBoobs.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/teen/girlSunbathNaked1.mp4" autoplay muted loop class="vStory"></video>
<<case 4>>
<img src="img/teen/trip21/sunbath.webp" class="iStory">
<<case 5>>
<video src="video/teen/girlWalkBeachNaked2.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
<<link [[Finish|BeachTrip21]]>>
<<nextPeriod>>
<</link>><h2>Swimming...</h2>
\<<nobr>><<set _tmp to random(1,4)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/swim1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/swim2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/teen/nakedGirlSwim.mp4" autoplay muted loop class="vStory"></video>
<<case 4>>You saw a naked woman swimming.<br><br>
<img class="iStory" src="img/teen/beachTrip21/nakedGirlSwim.webp">
<</switch>><<endnobr>>
<<link [[Finish|BeachTrip21]]>>
<<advancePeriod>>
<<set $mc.stat.str += 1>>
<</link>><style>body {background-image: url("img/scenario/blur/livingroomTrip21.webp");}</style>\
<h2>Watching TV...</h2>\
\<<nobr>><<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/tv1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/tv2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/tv3.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
<<link [[Finish|LivingroomTrip21]]>>
<<if $period isnot 6>><<advancePeriod>><</if>>
<<set $mc.stat.cha += 1>>
<</link>><style>body {background-image: url("img/scenario/blur/bathroomTrip21.webp");}</style>\
<h2>Bathroom</h2>\
\<img src="img/scenario/trip21/bathroom.webp" class="iStory">
<h3>Interaction</h3>
\[[Take a shower|ShowerTrip21]]
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/trip21/livingroom.webp"><br><<button [[Livingroom|LivingroomTrip21]]>><</button>></label></div></section><h2>Beach</h2>\
\<img src="img/scenario/trip21/beach.webp" class="iStory">
<h3>Interaction</h3>
\<<if $quest.q42[1] && !$quest.q42[2] && $day gte 152 && ($period is 3 || $period is 4)>><<link "Spend some time with $sis.name" "PaulBeachFirstMeet">><</link>>
<</if>><<if !$quest.q41[2] && $period is 2 && $day gte 153>>[[Beach day with family|FamilyBeachDayTrip21]]
<</if>><<if $day is 155 && ($period is 2 || $period is 3) && !$quest.q43[1]>>[[Relax|BeachDayTrip21Patreon]]
<</if>>[[Go for a swim|SwimTrip21]]
<<if $period isnot 6>>[[Sunbath|SunbathTrip21]]
<<else>><span title="You can't sunbath at night" class="fakelink">Sunbath</span>
<</if>>[[Look around|LookAroundBeachTrip21]]
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/trip21/house.webp"><br><<button [[Go to the House|HouseTrip21]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/trip21/town.webp"><br><<button [[Town|TownTrip21]]>><</button>></label></div></section><style>body {background-image: url("img/scenario/blur/bedroomTrip21.webp");}</style>\
<h2>Bedroom</h2>\
\<img src="img/scenario/trip21/bedroom.webp" class="iStory">
<h3>Interaction</h3>
\<<if !$quest.q42[1] && $period is 2>>[[See what your sister want|SisPlanTripPaul]]
<</if>><<if $quest.q42[2] && !$quest.q42[3] && ($period is 3 || $period is 4) && $day gte 153>>[[Prepare your day at the beach|PaulBeach2]]
<</if>><<if $iris.flag.status is 1 && !$quest.q44[2] && $period is 5 && $day gte 151>>[[Your phone is ringing|IrisCall1Trip21]]
<</if>><<if !$quest.q44[1] && ($elsa.flag.status is 1 || $elsa.flag.status is 2) && $period is 5 && $day gte 153>>[[Your phone is ringing|ElsaCall1Trip21]]
<</if>><<if !$quest.q42[9] && $day is 155 && ($period gte 4 && $period lte 6)>>[[Prepare for the party|BeachPartyTrip21]]
<</if>><<if !$quest.q41[3] && ($period is 5 || $period is 6) && $day gte 154>>[[Kill some time|MomMassageTrip21]]
<</if>><<if $period is 6>>[[Go to sleep|SleepTrip21]]<<else>><<link [[Skip time|BedroomTrip21]]>><<nextPeriod>><</link>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/trip21/livingroom.webp"><br><<button [[Livingroom|LivingroomTrip21]]>><</button>></label></div></section><style>body {background-image: url("img/scenario/blur/houseTrip21.webp");}</style>\
<h2>Summer House</h2>\
\<img src="img/scenario/trip21/house.webp" class="iStory">
<h3>Interaction</h3>
\
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/trip21/livingroom.webp"><br><<button [[Go Inside|LivingroomTrip21]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/trip21/beach.webp"><br><<button [[Beach|BeachTrip21]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/trip21/town.webp"><br><<button [[Town|TownTrip21]]>><</button>></label></div></section><style>body {background-image: url("img/scenario/blur/kitchenTrip21.webp");}</style>\
<h2>Kitchen</h2>\
\<img src="img/scenario/trip21/kitchen.webp" class="iStory">
<h3>Interaction</h3>
\<<if !$quest.q41[1] && $period is 5>>[[Make dinner with your family|DinnerTrip21]]
<</if>>[[Eat a snack|SnackTrip21]]
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/trip21/livingroom.webp"><br><<button [[Livingroom|LivingroomTrip21]]>><</button>></label></div></section><style>body {background-image: url("img/scenario/blur/livingroomTrip21.webp");}</style>\
<h2>Livingroom</h2>\
\<img src="img/scenario/trip21/livingroom.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period isnot 6>>[[Watch TV|TvTrip21]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/trip21/bedroom.webp"><br><<button [[Bedroom|BedroomTrip21]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/trip21/kitchen.webp"><br><<button [[Kitchen|KitchenTrip21]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/trip21/bathroom.webp"><br><<button [[Bathroom|BathroomTrip21]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/trip21/house.webp"><br><<button [[Go Out|HouseTrip21]]>><</button>></label></div></section><style>body {background-image: url("img/scenario/blur/townTrip21.webp");}</style>\
<h2>Town</h2>\
\<img src="img/scenario/trip21/town.webp" class="iStory">
<h3>Interaction</h3>
\<<if !$quest.q42[4] && $day gte 151 && ($period isnot 1 || $period isnot 6)>>[[Explore the town|SummerGroup1Trip21]]
<</if>><<if $quest.q42[5] && !$quest.q42[6] && $day gte 152 && ($period isnot 1 || $period isnot 6)>>[[Hang out with the group|SummerGroup3Trip21]]
<</if>><<if $quest.q42[6] && !$quest.q42[7] && $day gte 153 && ($period isnot 1 || $period isnot 6)>>[[Hang out with the group|SummerGroup4Trip21]]
<</if>><<if $quest.q42[7] && !$quest.q42[8] && $quest.q42[2] && $day gte 154>><<if ($period isnot 1 && $period isnot 6)>>[[Hang out with the group|SummerGroup5PaulTrip21]]
<</if>><</if>><<if $period isnot 6>>[[Stroll|StrollTrip21]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/trip21/house.webp"><br><<button [[Go to the House|HouseTrip21]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/trip21/beach.webp"><br><<button [[Beach|BeachTrip21]]>><</button>></label></div></section><h2>Watching a Movie</h2>\
\<video class="vStory" id="movieCinema" autoplay><source src="movie.mp4"></video>
<div id="spanID1" style="display: none">
<<link [[Continue|Cinema]]>>
<<nextPeriod>>
<<set $mc.stat.cha += 1>>
<</link>></div>
<script>
const video = document.getElementById('movieCinema');
const div = document.getElementById('myDiv');
video.addEventListener('ended', function() {
div.style.display = 'unset';
});
</script><<setBoh1 Everyone idk>><style>.boh1.say img {display: none;}</style>\
<<switch $varPas>>
\<<case undefined>>\
The last day of the year had finally arrived, and we were about to bid farewell to 2020, a year completely forgettable.
After dinner together like any other day, the three of us huddled on the living room couch to experience the last moments of the year as a family.
<<sis>>Here we are, just a few hours left now.<</sis>>
<<mom>>Have you thought about any New Year's resolutions?"<</mom>>
<<mc>>As if it matter. We'll just go back to making the same mistakes after a week.<</mc>>
<<sis>>For the new year, I want a brother who's less pessimistic and melodramatic.<</sis>>
<<mc>>You said it out loud, so now it won't come true. What a shame.<</mc>>
I exclaimed sarcastically.
<<mom>>2020, what a strange year.<</mom>>
I couldn't help but travel back in time in my mind, thinking about all the main events of the last twelve months.
<<mc>>//I still can't believe what happened is real. Being stuck at home for six months without being able to go out... On the other hand, I didn't go to school and I got to spend more time with my mom and $sis.name, but especially I didn't go to school.//<</mc>>
<<if $flag.eva>><<mc>>//Speaking of unpleasant things, $eva.name. <<if $flag.lake is "wait">>I miss her every day. I can't believe I'll never see her again.<<else>>Fortunately, she recovered. I couldn't bear to lose her and never see her again.<</if>>//<</mc>>
<</if>><<if $flag.soccer>><<mc>>//For what consern the sport, I managed to join the school soccer team. I haven't played a game as a starter... or as a substitute yet, but it's already something.//<</mc>>
<</if>><<if $flag.elsa>><<mc>>//<<if $flag.soccer>>Staying on the topic of sports, <</if>>I got very close to the captain of the cheerleaders, $elsa.name. Since I was only a loser for her, now I can define myself an acquaintance.<<if $quest.q2411 && $mc.flag.firstTime is "elsa">> Maybe even something more, considering what happened at her house.<</if>>//<</mc>>
<</if>><<if $quest.q2411 && $mc.flag.firstTime is "elsa">><<mc>>//Speaking of what happened that day, I've become a man now. I had my first experience, and I'm very proud of it.//<</mc>>
<</if>><<if $flag.otakuClub>><<mc>>//As for the Club, well... Max turned out to be more challenging than expected, after our return to normality. This could be a problem in the future. Especially for $iris.name.//<</mc>>
<</if>>[[End the recap|NewYearEve2020][$varPas to 1]]
\<<case 1>>\
<<sis>>Is he still alive?<</sis>>
<<mc>>Who?<</mc>>
<<sis>>Oh, he is. You've been staring at the void for about ten minutes. We were starting to worry that you were back in that phase again.<</sis>>
<<mc>>No, everything's fine. I'm intact both inside and out.<</mc>>
<<sis>>Don't tell me you were doing a year-end recap. What a loser move. I can't believe I have a loser as brother. What a loser!<</sis>>
<<mc>>Since when do you talk like that?<</mc>>
<<if $flag.elsa>><<sis>>I have to act like this if I want to become friends with $elsa.name $elsa.surname.<</sis>>
<<mom>>Who is this $elsa.name?<</mom>>
<<mc>>A girl from my school.<</mc>>
<<sis>>Not just any girl, but THE most popular girl in his school, if not in the entire city.<</sis>>
<<mc>>Don't exaggerate.<</mc>>
<<mom>>And how do you know her, $sis.name?<</mom>>
<<sis>>He brought her home.<</sis>>
<<mom>>Interesting.<</mom>>
A mischievous grin appeared on her face as she continued to stare at me.
<<mc>>Don't get any strange ideas. We're just acquaintances.<</mc>>
<<mom>>That's what your father said to his parents too. Nine months later, you were born.<</mom>>
<<sis>>So I'll become an aunt?<</sis>>
<<mc>>Forget it.<</mc>>
<<mom>>Remember to use protection, don't let you end up like me.<</mom>>
I was embarrassed, to the point of feeling my cheeks burning.
<<mc>>CAN WE CHANGE THE SUBJECT?!<</mc>>
<<mom>>My son is growing up. It seems like yesterday he was still wearing diapers.<</mom>>
<<mc>>MOM!<</mc>>
<<mom>>Sorry, sorry...<</mom>>
<<mc>>//As a New Year's resolution, it wouldn't be bad to find out more about my mother's past, and maybe even take a step closer to a hypothetical meeting with my father.//<</mc>>
<<else>><<sis>>It's my new resolution for the new year. To annoy you even more.<</sis>>
<<mc>>Then I'll see if I can return the favor.<</mc>>
<</if>>The midnight was approaching. We spent the time watching a movie, and just before midnight, we tuned in to the classic countdown.
<<mom>>It's almost time, I'll go get something to drink.<</mom>>
<<mc>>Forget it!<</mc>>
<<mom>>No way!<</mom>>
She returned with a bottle of blue non-alcoholic liquid.
<<mc>>What's this?<</mc>>
<<mom>>I have no idea, it was a gift from a colleague at work.<</mom>>
<<mc>>//Gift? Colleague?//<</mc>>
I pushed aside the negative thoughts at least for that moment. Everything was ready.
[[Wait the midnight|NewYearEve2020][$varPas to 2]]
\<<case 2>><<if $period is 5>><<nextPeriod>><</if>>\
<<boh1>> <<timed 1s t8n>>5<<next 0.25s>>.<<next>>.<<next>>.<<next>> 4<<next>>.<<next>>.<<next>>.<<next>> 3<<next>>.<<next>>.<<next>>.<<next>> 2<<next>>.<<next>>.<<next>>.<<next>> 1<<next>>.<<next>>.<<next>>.<<next>> HAPPY NEW YEAR!!!<<next 1s>><<run $('#divID1').css('display', 'unset')>><</timed>><</boh1>>
<div id="divID1" style="display:none">We embraced each other euphorically and toasted to a new revolution of the Earth around the Sun.
<<mc>>Bleah! Too sweet!<</mc>>
<<mom>>Yes, it's not the best.<</mom>>
The new year started great.
<<link [[Continue|EndV05]]>>
<<unset $varPas>>
<<nextPeriod>>
<</link>></div>
\<</switch>><<sexNav 5
Blowjob teen/elsa/date1/blow ElsaDate1Blow
Cunniling teen/elsa/date1/lick ElsaDate1Lick
Standing teen/elsa/date1/standing ElsaDate1Stand
"Side Fuck" teen/elsa/date1/side ElsaDate1Side
Doggy teen/elsa/date1/doggy ElsaDate1Doggy
>><<set $gameVar.soccerPractice to true>>
<<set _tmpNum to random(1, 4)>>
<<switch _tmpNum>>
<<case 1>>
<<goto [[Run5s]]>>
<<case 2>>
<<goto [[Run5sBall]]>>
<<case 3>>
<<goto [[Dribbling5s]]>>
<<case 4>>
<<goto [[Dribbling10s]]>>
<</switch>>Meanwhile I and my sister were studying in our bedroom:
<<mom>>$mc.name, $sis.name, come here for one second.<</mom>>
Mom called us from the other room, we looked at each other for some seconds.
<<sis>>Mom is already here, today?<</sis>>
<<mc>>That's how it seems. Perhaps she wants to yell at you for something that you have done.<</mc>>
<<sis>>I HAVEN'T DONE NOTHING!<</sis>>
Together, we came out of the room and joined the mom in the livingroom.
<<mom>>Since $mc.name has started middle school, I thought that has arrived for us the moment to keep up with the times. So, I bought a computer.<</mom>>
<<sis>>What is a computer?<</sis>>
<<mc>>Is that thing that permits to do other things, but more rapidly.<</mc>>
<<mom>>Yeah, in part is correct. A computer is an elaborator that is able to perform simple and complex calculations in a short time. It can be used for studying, for working and also for playing.<</mom>>
<<sis>>Wow, mom is a genius!<</sis>>
<<mom>>Thanks, but I'm not. I work with this stuff... Come on, let's bring it to your room so that I can give you and hand for the configuration.<</mom>>
<<sis>>Thanks mom!<</sis>>
@@#rem;
<<link "Thanks her">><<replace "#rem">>\
<<mc>>Thank you for the present!<</mc>>
<<mom>>Ohhh, you guys are to kind!<</mom>>
We carried the computer to our room and, after the configuration, it was finally operative.
<img src="img/varie/computer.webp" class="iStory">
@@The computer is now available in your room.@@
<<link [[Continue|Bedroom]]>>
<<set $mom.rel += 5>>
<<set $sis.rel += 2>>
<<set $quest.q1101 to true>>
<</link>>
<</replace>><</link>>
<<link "Don't thanks her">><<replace "#rem">>\
$sis.name gave me and hit, I shook my hand to tell her that I wouldn't have done it.
We carried the computer to our room and, after the configuration, it was finally operative.
<img src="img/varie/computer.webp" class="iStory">
@@The computer is now available in your room.@@
<<link [[Continue|Bedroom]]>>
<<set $mom.rel -= 2>>
<<set $sis.rel -= 3>>
<<set $quest.q1101 to true>>
<</link>>
<</replace>><</link>>In the school corridor, between classes, I found the time to chat with $elias.name.
<<mc>>$elias.name, guess what my mother gave me as a gift?<</mc>>
<<elias>>A pair of her vintage bras?<</elias>>
<<mc>>No... What? No!<</mc>>
<<elias>>Ahah, you should have seen your face. It was like this, kinda clumsy.<</elias>>
<<elias>>So, what did she give you then?<</elias>>
<<mc>>Who?<</mc>>
<<elias>>Your mother.<</elias>>
<<mc>>Hey! Oh, right... I'm losing my logical thread with you.<</mc>>
<<elias>>That single neuron in your head is working overtime.<</elias>>
<<mc>>Very funny... I meant to say that my mother bought a new computer.<</mc>>
<<elias>>That's fantastic! Now you just have to inaugurate it, and I only know two good ways to do it.<</elias>>
<<mc>>Smash a bottle of champagne against it as they do for ships launching?<</mc>>
<<elias>>Do they really waste champagne on that? No, I meant either have a good long gaming session or christen it with some good porn.<</elias>>
<<mc>>You mean...<</mc>>
<<elias>>Exactly that.<</elias>>
<<mc>>Friend, I don't know... What if I get caught?<</mc>>
<<elias>>What's life without a little risk?<</elias>>
<<mc>>You say that because you don't have a sister who <<if $flag.sisShareRoom>>lives with you in the same room<<else>>constantly walks into your room without knocking<</if>>.<</mc>>
<<elias>>If only I had one, if only...<</elias>>
<<mc>>For what you're saying, sometimes I wish I could lock you up and throw away the key.<</mc>>
<<elias>>Think about my words. It's the best way to inaugurate a computer.<</elias>>
<<mc>>I'll think about it.<</mc>>
@@Porn unlocked on the Computer@@
<<link [[Leave the conversation|SchoolCorridor]]>>
<<set $quest.q1102 to true>>
<</link>>I was in my room, spinning on my swivel chair while pushing myself against the desk with my hand. I had a new computer sparkling before my eyes, but I was undecided on how to inaugurate it.
<img src="img/varie/computer.webp" class="iStory">
<<mc>>Finally, I have a computer all to myself, but... what can I do with it?<</mc>>
<<mc>>I could play something, but I don't have any video games and no money to buy them.<</mc>>
<<mc>>I could catch up on all the news of the day, but I couldn't care less about current events.<</mc>>
<<mc>>I could even read up on the latest celebrity gossip... But again, I couldn't care less about them either.<</mc>>
<<mc>>That leaves me with two options: cat videos or porn videos.<</mc>>
<<mc>>It's a tough choice, I know, but someone's got to make it.<</mc>>
<<mc>>Well, maybe I'll watch cat videos another day. Today, it's porn time.<</mc>>
@@Porn unlocked on the Computer@@
<<link [[It's porn time|Bedroom]]>>
<<set $quest.q1102 to true>>
<</link>><<elias>>Buddy, come to my house after school, I have to show you something.<</elias>>
<<mc>>Should I be worried?<</mc>>
<<elias>>Believe me, you won't regret it.<</elias>>
@@New location unlocked - Friend's House@@
[[Continue|SchoolCorridor][$quest.q801 to true]]<<elias>>You finally made it here! Come on, follow me.<</elias>>
He led me to his room.
<<mc>>What is this?<</mc>>
<<elias>>This, my dear $mc.name, is a computer. My dad gifted it for my birthday.<</elias>>
<<mc>>Can you play with it?<</mc>>
<<elias>>Look at your child side coming out. Yes, you can also play on it but today I want to show you something better. "By chance" I found... this!!!<</elias>>
<video src="video/childhood/uomoFumetti.mp4" autoplay muted loop class="vStory"></video>
Slowly, on the screen is loaded an image of a naked woman on the beach. Her breast was exposed, the other important part was hidden by her legs.
<img src="img/childhood/camelia1.webp" class="iStory">
[[Look Away|FriendPorn2.1]]
[[Enjoy the view|FriendPorn2.5]]<<mc>>Take this stuff off!<</mc>>
<<elias>>What are you, a child? Don't you want to enjoy this good pair of watermelons?<</elias>>
@@#rem;
\<<link "Go away">><<replace "#rem">>\
<<mc>>We shouldn't look at stuff like this. I'm going home.<</mc>
<<elias>>As you wish. If you change idea, I'm always here, from now on.<</elias>>
<<mc>>Weirdo!<</mc>>
<<elias>>Ah-ah! This is why we are friend.<</elias>>
<<mc>>See you to school.<</mc>>
\<<link [[Continue|Residential]]>><<set $elias.rel -= 5>><<set $quest.q802 to true>><</link>>
<</replace>><</link>>
<<link "Enjoy the view">><<replace "#rem">>\
<<goto [[FriendPorn2.5]]>>
<</replace>><</link>><<mc>>You're right, make space.<</mc>>
<<if $flag.seegrandmaSex is true>><<mc>>The tits of my grandmother are bigger than that!<</mc>>
<<elias>>Did you see your grandmother naked?<</elias>>
<<mc>>Yeah.<</mc>>
<<elias>>Woah, man. Your luchy.<</elias>><</if>>
<img src="img/childhood/camelia2.webp" class="iStory">
<<mc>>Let's see if your mom's in here too.<</mc>>
<<elias>>Ha... ha... very funny. Look at this one, instead of being an idiot.<</elias>>
<<mc>>Wow..!<</mc>>
The more I looked the more something in my pants grew. I looked at my friend and he was in my same situation.
We spent the rest of the day exploring the anatomy of the female body.
after a couple of hours we get bored of watching naked body.
<<elias>>We should redo this session again, another time.<</elias>>
<<mc>>Definitely!<</mc>>
<<link [[Continue|EliasHouse]]>>
<<set $elias.rel += 10>>
<<set $quest.q802 to true>>
<</link>>During that evening's dinner.
<<mom>>I was thinking now that you're both in middle school, wouldn't be ideal if both of you had your own rooms? You know, there's an empty room there that could become a fine space for one of you two.<</mom>>
<<if $sis.rel gte 40>>[[Approve|ChangeRoomApp+1]]<<else>>[[Approve|ChangeRoomApp-1]]<</if>>
<<if $sis.rel gte 40>>[[Disapprove|ChangeRoomDis+1]]<<else>>[[Disapprove|ChangeRoomDis-1]]<</if>>Silence reigned in the kitchen. Both of us didn't want to be the first to talk. Because of age reasons, I started.
<<mc>>It's not a bad idea.<</mc>>
<<sis>>But...<</sis>>
You could read the delusion on her face from kilometers away.
<<mom>>What do you think, $sis.name?<</mom>>
<<sis>>Fine.<</sis>>
I didn't think she was so keen on staying in the same room.
<<mom>>Then it's decided. You'll have a new room. I was thinking to give $mc.name the new room since it's a little smaller, and letting $sis.name stays in the current one.<</mom>>
<<sis>>Fine by me.<</sis>>
<<mc>>Woah woah woah, wait wait. Why does she get the bigger room? I'm the elder, I'm the one who needs more space.<</mc>>
<<mom>>She's a girl and needs more space.<</mom>>
<<sis>>I don't care, he can have whatever room he wants.<</sis>>
Without saying other words, she left the kitchen and slammed the door of our room.
<video src="video/preteen/doorSlam.mp4" autoplay loop class="vStory"></video>
<<mom>>What happened to her?<</mom>>
<<mc>>I don't know. I'll go talk to her.<</mc>>
[[Continue|ChangeRoomApp+2]]I knocked at our room's door.
<<mc>>$sis.name can I come in?<</mc>>
No answer.
<<mc>>What happened to you?<</mc>>
I tried to open the door, but it was locked.
<<mc>>Could you open the door?<</mc>>
<<sis>>GO AWAY!<</sis>>
<<mc>>Where should I sleep?<</mc>>
<<sis>>In your new room!<</sis>>
<<mc>>Yeah, as expected.<</mc>>
[[Continue|ChangeRoomApp+3]]I went back to the kitchen.
<<mc>>She doesn't want to talk about it. I even got locked outside.<</mc>>
<<mom>>Leave her alone for this evening. You'll see she'll feel better tomorrow.<</mom>>
<<mc>>And where should I sleep?<</mc>>
<<mom>>Sleep with me.<</mom>>
<<mc>>...<</mc>>
<<mom>>What? Are you embarrassed to share the room with your mother?<</mom>>
<<mc>>No... it's that... I'm not a kid anymore.<</mc>>
<<mom>>I don't care, I won't let you sleep on that rock called couch.<</mom>>
<<link [[Continue|Kitchen]]>>
<<set $mc.stat.cha += 1>>
<<set $quest.q1001 to true>>
<<set $mom.rel += 2>>
<<set $sis.rel -= 1>>
<<set $sisDis to true>>
<<advancePeriod>>
<</link>><<mc>>Alright.<</mc>>
<<sis>>Yes!<</sis>>
<<mom>>Wow, I would have never expected so much enthusiasm. Good, I'd say to leave the current room to $sis.name, and give the new one, since it's a little smaller than the other, to $mc.name.<</mom>>
<<sis>>Fine by me.<</sis>>
<<mc>>Woah woah woah, wait wait. Why does she get the bigger room? I'm the elder, I'm the one who needs more space.<</mc>>
<<mom>>She's a girl and needs more space.<</mom>>
<<sis>>He doesn't get it, he's too stupid.<</sis>>
<<mc>>Yeah, of course, you're the sharp one in the family.<</mc>>
It was a two versus one. I had no chance of winning.
[[Continue|ChangeRoomApp-2]]<<mc>>Fine, I give up. $sis.name you'll have your stupid bigger room for your stupid girl things!<</mc>>
<<mom>>Watch your mouth!<</mom>>
<<sis>>You will never sleep again in the same room as me! Starting tonight.<</sis>>
<<mc>>What...<</mc>>
<<sis>>Better for him to find another place where to sleep.<</sis>>
Without saying other words, she left the kitchen and slammed the door of our room.
<video src="video/preteen/doorSlam.mp4" autoplay loop class="vStory"></video>
[[Continue|ChangeRoomApp-3]]<<mc>>What now? Should I sleep on the couch until I have my room again?<</mc>>
<<mom>>We will buy the necessary things tomorrow. Tonight you can sleep with me.<</mom>>
<<mc>>...<</mc>>
<<mom>>What? Are you embarrassed to share the room with your mother?<</mom>>
<<mc>>No... it's that... I'm not a kid anymore.<</mc>>
<<mom>>I don't care, I won't let you sleep on that rock called couch.<</mom>>
<<link [[Continue|Kitchen]]>>
<<set $mc.stat.cha += 1>>
<<set $quest.q1001 to true>>
<<set $mom.rel += 2>>
<<set $sis.rel += 5>>
<<set $sisDis to false>>
<<advancePeriod>>
<</link>>Silence reigned in the kitchen. Both of us didn't want to be the first to talk. Because of age reasons, I started.
<<mc>>I don't think we should do it. I'm fine like this already.<</mc>>
<<sis>>I agree.<</sis>>
<<mom>>Are you sure? Don't you want more privacy or space for your stuff?<</mom>>
<<sis>>We are already respecting each other's privacy.<</sis>>
<<mc>>And I don't think I need more space. But, mayby we could give a try.<</mc>>
<<sis>>But...<</sis>>
You could read the delusion on her face from kilometers away.
<<mom>>What do you think, $sis.name? You could try to sleep alone for a little and maybe you'll see some advantages.<</mom>>
<<sis>>... Fine.<</sis>>
I didn't think she was so keen on staying in the same room.
<<mom>>Then it's decided. $sis.name, this night you will sleep in your room. $mc.name you...<</mom>>
<<mc>>Woah woah woah, wait wait. Why I should sleep outside my room?<</mc>>
<<mom>>She's a girl.<</mom>>
<<sis>>I don't care, he can have whatever room he wants.<</sis>>
Without saying other words, she left the kitchen and slammed the door of our room.
<video src="video/preteen/doorSlam.mp4" autoplay loop class="vStory"></video>
<<mom>>What happened to her?<</mom>>
<<mc>>I don't know. I'll go talk to her.<</mc>>
[[Continue|ChangeRoomDis+2]]I knocked at our room's door.
<<mc>>$sis.name can I come in?<</mc>>
No answer.
<<mc>>What happened to you?<</mc>>
I tried to open the door, but it was locked.
<<mc>>Could you open the door?<</mc>>
<<sis>>GO AWAY!<</sis>>
<<mc>>Where should I sleep?<</mc>>
<<sis>>In your new room!<</sis>>
<<mc>>Yeah, as expected.<</mc>>
[[Continue|ChangeRoomDis+3]]I went back to the kitchen.
<<mc>>She doesn't want to talk about it. I even got locked outside.<</mc>>
<<mom>>Leave her alone for this evening. You'll see she'll feel better tomorrow.<</mom>>
<<mc>>And where should I sleep?<</mc>>
<<mom>>Sleep with me.<</mom>>
<<mc>>...<</mc>>
<<mom>>What? Are you embarrassed to share the room with your mother?<</mom>>
<<mc>>No... it's that... I'm not a kid anymore.<</mc>>
<<mom>>I don't care, I won't let you sleep on that rock called couch.<</mom>>
<<link [[Continue|Kitchen]]>>
<<set $mc.stat.cha += 1>>
<<set $quest.q1001 to true>>
<<set $mom.rel += 2>>
<<set $sis.rel -= 1>>
<<set $sisDis to true>>
<<advancePeriod>>
<</link>><<mc>>I don't think we should do it. I'm fine like this already.<</mc>>
<<sis>>YOU, MAYBE! I approve of the idea, I want my privacy!<</sis>>
I didn't think she was so keen on distancing ourselves.
<<mom>>Then it's decided. You'll have a new room. I was thinking to give $mc.name the new room since it's a little smaller, and letting $sis.name stays in the current one.<</mom>>
<<mc>>Woah woah woah, wait wait. Why does she get the bigger room? I'm the elder, I'm the one who needs more space.<</mc>>
<<mom>>She's a girl and needs more space.<</mom>>
<<sis>>He doesn't get it, he's too stupid.<</sis>>
<<mc>>Yeah, of course, you're the sharp one in the family.<</mc>>
It was a two versus one. I had no chance of winning.
[[Continue|ChangeRoomDis-2]]<<mc>>Fine, I give up. $sis.name you'll have your stupid bigger room for your stupid girl things!<</mc>>
<<mom>>Watch your mouth!<</mom>>
<<sis>>You will never sleep again in the same room as me! Starting tonight.<</sis>>
<<mc>>What...<</mc>>
<<sis>>Better for him to find another place where to sleep.<</sis>>
Without saying other words, she left the kitchen and slammed the door of our room.
<video src="video/preteen/doorSlam.mp4" autoplay loop class="vStory"></video>
<<mc>>What now? Should I sleep on the couch until I have my room again?<</mc>>
<<mom>>We will buy the necessary things tomorrow. Tonight you can sleep with me.<</mom>>
<<mc>>...<</mc>>
<<mom>>What? Are you embarrassed to share the room with your mother?<</mom>>
<<mc>>No... it's that... I'm not a kid anymore.<</mc>>
<<mom>>I don't care, I won't let you sleep on that rock called couch.<</mom>>
<<link [[Continue|Kitchen]]>>
<<set $mc.stat.cha += 1>>
<<set $quest.q1001 to true>>
<<set $mom.rel += 2>>
<<set $sis.rel -= 2>>
<<set $sisDis to false>>
<<advancePeriod>>
<</link>>The next morning I got woken up by the same person that, I think, held me the whole night. After dressing up, I went to the kitchen to have breakfast.
<<mc>>Good morning sister.<</mc>>
<<sis>>Listen... I'm sorry about yesterday evening, I... felt betrayed by the idea of not sharing anymore the room.<</sis>>
<<mc>>No need to be sorry.<</mc>>
<<sis>>If you still want a room for yourself, I understand and I won't blame you.<</sis>>
@@#rem;
\<<link "Keep sharing the room">><<replace "#rem">>\
<<mc>>I thought about this and... I want to keep sharing the room with you.<</mc>>
<<sis>>REALLY?!<</sis>>
I nodded my head, she jumped from the chair and hugged me tightly.
<<link [[Continue|Kitchen]]>>
<<set $sis.rel += 10>>
<<set $quest.q1002 to true>>
<<set $flag.sisShareRoom to true>>
<<set $mc.stat.cha += 2>><</link>>
<</replace>><</link>>
\<<link "Everyone by themselves">><<replace "#rem">>\
<<mc>>... Fine, I believe it's better for both of us to each have their own room.<</mc>>
<<sis>>Oh, alright.<</sis>>
<<link[[Continue|Kitchen]]>>
<<set $sis.rel -= 5>>
<<set $quest.q1002 to true>>
<<set $flag.sisShareRoom to false>>
<<set $mc.stat.cha += 2>><</link>>
<</replace>><</link>>My sister had close the door of our room so, I was in front of the door of mom's room.
[[Knock|ChangeRoomSleep2.0]]
[[Enter without knock|ChangeRoomSleep2.5]]The door opened up after about a minute. I got in and the wait was worth it. Mom was lying on the bed. She was only wearing a babydoll and nothing else.
<img src="img/preteen/momNight4.webp" class="iStory">
Her legs were completely exposed. Seeing this, I blushed and tried to hide my face as much as I could.
<img src="img/preteen/momNight5.webp" class="iStory">
<<mom>>I couldn't get your sister to open the door to your room, so I couldn't get you pajamas. You could wear one of mine or you could sleep without.<</mom>>
<<mc>>Can't... Can't I... use my clothes?<</mc>>
<<mom>>You're kidding me. You won't get on my bed with dirty clothes.<</mom>>
<<mc>>Fine. I'll go wash my teeth.<</mc>>
[[Continue|ChangeRoomSleep3]]I entered my mom's room without warning. She was about to change. She had her back turned to me, so she didn't see me.
<img src="img/preteen/momNight1.webp" class="iStory">
@@#rem;
\<<link "Stay and stare">><<replace "#rem">>\
I couldn't move, I wanted to admire more her body that slowly was getting exposed to artificial light.
She first took off her shoes and her shirt, then the pants.
<img src="img/preteen/momNight2.webp" class="iStory">
Now she was only with her lingery, and, right at the best moment, when she was about to expose her forbidden fruits...
<img src="img/preteen/momNight3.webp" class="iStory">
<<mc>>//I can't belive at my eyes!//<</mc>>
<<mom>>Mh? $mc.name what are you doing standing there? Could you leave? I'm changing my clothes.<</mom>>
I left the place making treasure out of what my eyes were able to see.
The door opened up after about a minute. I got in and the wait was worth it. Mom was just about to lay down on the bed. She was only wearing a babydoll and nothing else.
<img src="img/preteen/momNight4.webp" class="iStory">
Her legs were completely exposed. Seeing this, I blushed and tried to hide my face as much as I could.
<img src="img/preteen/momNight5.webp" class="iStory">
<<mom>>I couldn't get your sister to open the door to your room, so I couldn't get you pajamas. You could wear one of mine or you could sleep without.<</mom>>
<<mc>>Can't... Can't I... use my clothes?<</mc>>
<<mom>>You're kidding me. You won't get on my bed with dirty clothes.<</mom>>
<<mc>>Fine. I'll go wash my teeth.<</mc>>
[[Continue|ChangeRoomSleep3]]
<</replace>><</link>>
\<<link "Leave before getting noticed">><<replace "#rem">>\
I immediately left the room, sitting against the door.
The door was open after about a minute. I got in and the wait was worth it. Mom she was just about to lay down on the bed. She was only wearing a babydoll and nothing else. Her legs were completely exposed. Seeing this, I blushed and tried to hide my face as much as I could.
<<mom>>I couldn't get your sister to open the door to your room, so I couldn't get you pajamas. You could wear one of mine or you could sleep without.<</mom>>
<<mc>>Can't... Can't I... use my clothes?<</mc>>
<<mom>>You're kidding me. You won't get on my bed with dirty clothes.<</mom>>
<<mc>>Fine. I'll go wash my teeth.<</mc>>
[[Continue|ChangeRoomSleep3]]
<</replace>><</link>>I exited the room dashing to the bathroom.
<<mc>>//Calm down! You can't stay in this state for the whole night! It's your mother after all, you can't fantasize about her.//<</mc>>
I was talking to myself while I was washing my face in an attempt to make the redness on my face disappear. After having calmed myself down a bit and washed my teeth. I got back in the room. I took out my clothes and got under the blankets.
<<mom>>You know, you're the first man that ever slept on this bed. When we bought this home your father already left.<</mom>>
I didn't know if those words should have made me happy or not.
When it was finally time to sleep, I turned to the opposite side of mom, to not cause problems, but she got closer and held me. At the start I was embarrassed, but then I liked it and I felt so safe in her arms that I fell asleep without problems.
<<if $sisDis>><<link [[Continue|ChangeRoomSis]]>>
<<nextMorning>>
<<set $mom.rel += 5>>
<<unset $sisDis>>
<</link>>
<<else>><<link [[Continue|MomRoom]]>>
<<nextMorning>>
<<set $flag.sisShareRoom to false>>
<<set $mom.rel += 5>>
<<set $quest.q1002 to true>>
<<unset $sisDis>>
<</link>>
<</if>><<setBoh1 Boy guy1>>
\<<boh1>>Hey, you are $mc.name, right?<</boh1>>
<<mc>>Yes, it's me.<</mc>>
<<boh1>>Good, because we're organizing a party and you're in the mouth of every freshman, so if you want to join you'll be well received.<</boh1>>
<<if $flag.elias is true>>\
<<mc>>Can I bring a friend along?<</mc>>
<<boh1>>Just bring some beers and even your grandmother will be allowed to join.<</boh1>>
<<else>><<boh1>>Don't forget to bring some beers.<</boh1>>
<</if>>The guy went away.
<<mc>>//Have I really got invited to a party from 8th graders? I can't waste the opportunity!//<</mc>>
<<link [[Continue|SchoolCorridor]]>>
<<set $mc.stat.cha += 2>>
<<set $quest.q901 to true>>
<<set $period += 1>>
<</link>><<if $flag.elias is true>>\
<<mc>>An older guy invited me to a party. Before you ask, yes, you can come too.<</mc>>
<<elias>>That's cool! Thanks, friend. I always wanted to party with older guys.<</elias>>
<<mc>>There's only a problem, they asked me to bring some alcohol.<</mc>>
<<elias>>Aren't we a little too young for that? Where could we find that?<</elias>>
<<mc>>We could buy it...<</mc>>
<<elias>>Couldn't they buy it themselves?<</elias>>
<<mc>>They told me it's a sort of initiation rite. We could ask someone to buy it for us.<</mc>>
<<elias>>Surely we can't ask our parents.<</elias>>
<<mc>>We could go in front of the shop and ask whoever passes by to do this.<</mc>>
<<elias>>Yeah, it might work!<</elias>>
<<mc>>I'll see you there.<</mc>>
<<link [[Continue|Park]]>>
<<advancePeriod>>
<<set $elias.rel += 5>>
<<set $quest.q902 to true>>
<</link>>
\<<else>>\
I was in the park, thinking.
<<mc>>Where can I find some beers?<</mc>>
<<mc>>Surely I can't ask mom.<</mc>>
<<mc>>I could go in front of the shop and ask whoever passes by to buy them for me!<</mc>>
<<mc>> This is my only option.<</mc>>
<<link [[Continue|Park]]>>
<<advancePeriod>>
<<set $quest.q902 to true>>
<</link>><</if>><<if $flag.elias is true>>\
<<elias>>Mate, you made it! It feels like I've waited for you for days!<</elias>>
<<mc>>The important thing is that now I'm here. Come on, let's ask.<</mc>>
After a couple of attempts...
<<elias>>Nothing to do, no one wants to buy alcohol for some kids. Since when everyone in this country is so conscientious?<</elias>>
<<mc>>We have no other choice, we have to steal!<</mc>>
<<elias>>Woah friend, slow down with the words. Stealing is a big deal!<</elias>>
<<mc>>Don't you want to go to the party?<</mc>>
<<elias>>Yes, I want to, but I don't want to go that far. It isn't worth it. Think this through, you might get into trouble. And we could also go to the party, even without alcohol.<</elias>>
[[Listen to his idea|MiddlePartyShop][$partyChoice to 1]]
[[Do it without him|MiddlePartyShop][$partyChoice to 2]]
\<<else>>\
In front of the shop, I started asking passers-by to buy me a beer crate, but no one accepted my request.
<<mc>>Nothing to do, no one wants to buy alcohol for some kid. Since when everyone in this country is so conscientious?<</mc>>
My initial plan has failed, I could've buried the hatchet, or thought of a new plan.
<<mc>>//The only option left is to steal.//<</mc>>
<<mc>>//Can I really do this? I never stole.//<</mc>>
I was full of doubts. My morals conflicted with my desires.
<<mc>>//Do I really have to do it? What if I get caught?//<</mc>>
<<mc>>//There must be another way. Maybe I could go, even without alcohol.//<</mc>>
<<mc>>//Though I was told to bring something to drink.//<</mc>>
<<mc>>//Maybe it's better to stay home and forget about this.//<</mc>>
<<mc>>//But when will I have again the chance to party with older guys?//<</mc>>
<<mc>>//What should I do?//<</mc>>
[[Don't go to the party|MiddlePartyShop][$partyChoice to 3]]
[[Go to the party without alcohol|MiddlePartyShop][$partyChoice to 4]]
[[Go to the party stealing alcohol|MiddlePartyShop][$partyChoice to 5]]
<</if>><<setBoh1 Clerk clerk1>><<switch $partyChoice>>
\<<case 1>>\
<<mc>>What do you mean?<</mc>>
<<elias>>Who cares if you don't bring beers? You got invited, and we will go.<</elias>>
<<mc>>I'm not sure they will let us in.<</mc>>
<<elias>>Trust me, and if they won't let us in, we'll sneak in.<</elias>>
@@#rem;
\<<link "Don't go to the party">><<replace "#rem">>\
<<mc>> I don't think that is a good idea, it's better to leave everything and stay home.<</mc>>
<<elias>>Yeah, maybe you're right. Let's go to my place, I bought a new game.<</elias>>
<<link [[Continue|Residential]]>>
<<set $flag.middleParty to false>>
<<set $flag.middlePartyAlcool to false>>
<<set $quest.q902 to true>>
<<set $elias.rel += 5>>
<<unset $partyChoice>><</link>>
<</replace>><</link>>
\<<link "Go to the party">><<replace "#rem">>\
<<mc>>You're right, I got invited and I'll go!<</mc>>
<<elias>>That's more like it! I still can't believe we are going to a party with older guys.<</elias>>
<<mc>>Yeah, I'm looking forward to this too.<</mc>>
<<link [[Continue|Residential]]>>
<<set $flag.middleParty to true>>
<<set $flag.middlePartyAlcool to false>>
<<set $quest.q903 to true>>
<<set $elias.rel += 10>>
<<set $dayRec to $day>>
<<unset $partyChoice>>
<</link>><</replace>><</link>>\
\<<case 2>>\
<<mc>>I don't care if I get into trouble. If you don't want to help, good, it means that you won't come with me.<</mc>>
<<elias>>It's just that I think this is wrong.<</elias>>
<<mc>>Whatever. I'll see you around.<</mc>>
I entered the shop without him. The cashier was occupied with a client so he didn't see me.
I sneaked into the alcohol section and took a crate with 6 glass bottles of beer.
Slowly and, hoping I didn't get noticed by the cashier, I went for the exit.
<video src="video/preteen/shoplifting.mp4" autoplay loop class="vStory"></video>
When I was one step away from the door...
<<boh1>>Hey you, kid! Stop right there!<</boh1>>
Those words reached my back like running trains, and a burst of energy went through my whole body. I never felt something like that. I felt... alive!
Without stopping to think, I opened the door and ran outside. I ran as fast as I could towards the unknown, finding shelter in the alley farthest from the shop. I did it, I stole the beers, and yet... I didn't feel bad.
<<link [[Continue|Park]]>>
<<set $flag.middleParty to true>>
<<set $flag.middlePartyAlcool to true>>
<<set $quest.q903 to true>>
<<set $elias.rel -= 5>>
<<set $mc.stat.rep -= 10>>
<<set $dayRec to $day>>
<<unset $partyChoice>>
<</link>>\
\<<case 3>>\
<<mc>>The right choice is to let go and go back to my everyday life.<</mc>>
<<mc>>What's to be gained from doing that?<</mc>>
I was trying to convince myself that was the right choice. I went back home and tried to stop thinking about that party.
<<link [[Continue|Residential]]>>
<<set $flag.middleParty to false>>
<<set $flag.middlePartyAlcool to false>>
<<set $quest.q903 to true>>
<<set $dayRec to $day>>
<<unset $partyChoice>>
<</link>>\
\<<case 4>>\
<<mc>>I got invited to that party, so I will go there with or without alcohol!<</mc>>
<<mc>>I can't believe I'm about to go to a party with older guys!<</mc>>
I went back home with the continuous thinking of the party stuck in my head.
<<link [[Continue|Residential]]>>
<<set $flag.middleParty to true>>
<<set $flag.middlePartyAlcool to false>>
<<set $quest.q903 to true>>
<<set $dayRec to $day>>
<<unset $partyChoice>>
<</link>>\
\<<case 5>>\
<<mc>>I don't care about getting into trouble. I will go to that party whatever the cost.<</mc>>
I entered the shop. The cashier was occupied with a client so he didn't see me.
I sneaked into the alcohol section and took a crate with 6 glass bottles of beer.
Slowly and, hoping I didn't get noticed by the cashier, I went for the exit.
<video src="video/preteen/shoplifting.mp4" autoplay muted loop class="vStory"></video>
<<boh1>>Hey you, kid! Stop right there!<</boh1>>
Those words reached my back like running trains, and a burst of energy went through my whole body. I never felt something like that. I felt... alive!
Without stopping to think, I opened the door and ran outside. I ran as fast as I could towards the unknown, finding shelter in the alley farthest from the shop. I did it, I stole the beers, and yet... I didn't feel bad.
<<link [[Continue|Park]]>>
<<set $flag.middleParty to true>>
<<set $flag.middlePartyAlcool to true>>
<<set $quest.q903 to true>>
<<set $mc.stat.rep -= 10>>
<<set $dayRec to $day>>
<<unset $partyChoice>>
<</link>>\
<</switch>><<setBoh4 Barbara barbara>>\
<<boh4>>Hey, you.<</boh4>>
It was a girl with hair as dark as her eyes, all dressed up and sitting alone on a chair in the living room.
<img src="img/preteen/party/barbaraAlone.webp" class="iStory">
I looked around, to see if she was really reaching out to me.
@@#rem;
\<<link "Ignore her">><<replace "#rem">>\
<<mc>>I don't need anything, I have stuff to do.<</mc>>
<<boh4>>B-but... at least hear my request.<</boh4>>
<<mc>>Maybe I don't want to because I'm not interested, what do you think?<</mc>>
I left the girl startled at her problems while I went back to do what I was doing.
<<link [[Continue|LivingroomParty]]>>
<<set $mc.stat.rep -= 2>>
<<unset $boh4>>
<<set $party.pidgeon1 to true>>
<<set $party.pidgeon2 to true>>
<<set $party.pidgeon3 to true>>
<</link>><</replace>><</link>>
\<<link "Hear her out">><<replace "#rem">>\
<<mc>>Fine, what is it?<</mc>>
<<boh4>>You see... I'm too shy to ask the guy I like to dance together. So... would you mind bringing him this letter?<</boh4>>
<<mc>>Do I have to be a mail pigeon now?<</mc>>
<<boh4>>I beg you! I'll compensate you with ten dollars, ok?<</boh4>>
[[Ask for more money|MailPidgeon2][$barbChoice to 1]]
[[Accept|MailPidgeon2][$barbChoice to 2]]
[[Refuse|MailPidgeon2][$barbChoice to 3]]
<</replace>><</link>><<mc>>Leaving aside this story, what do you find in Dag?<</mc>>
<img src="img/preteen/party/siyaBed4.webp" class="iStory">
<<boh6>>Nothing.<</boh6>>
<<mc>>Nothing? Yet...<</mc>>
<<boh6>>Yet I fucked him? See how much I care.<</boh6>>
<<mc>>You don't feel anything for him.<</mc>>
<<boh6>>Love isn't real, only quickies and sex are.<</boh6>>
<<mc>>And this was...?<</mc>>
<<boh6>>A quickie.<</boh6>>
<<mc>>What a good philosophy.<</mc>>
<img src="img/chara/random/siya.webp" class="iStory">
Suddenly, the girl got up, careless of me being still there, since she was completely naked.
[[Cover your eyes|MailPidgeon11][$view to false]]
[[Enjoy the show|MailPidgeon11][$view to true]]<<if $view is false>>\
I brought my hands to my eyes, trying to give her some privacy, but she got closer and moved my hands away, giving me an invaluable view.
<<boh6>>Enjoy the show, partyboy, all of this is made to be looked at and I'm sure you'll never see something better.<</boh6>><<else>>\
<<boh6>>Is the partyboy enjoying the show? I knew you were exactly like all the others. Well, enjoy the show, partyboy, all of this is made to be looked at and I'm sure you'll never see something better.<</boh6>><</if>>
<img src="img/preteen/party/siyaStand.webp" class="iStory">
<<mc>>WOW!!!<</mc>>
I never saw anything like that so close that I could almost touch it.
@@#rem;
\<<link "Try to touch">><<replace "#rem">>\
Her young and perfect body was there, in front of me, and completely exposed. I thought I'd never have a similar chance, not in the short term at least, so I tried reaching out to her but right when I was about to reach the earthly pleasure, she drew herself away from me.
<img src="img/preteen/party/siyaStand2.webp" class="iStory">
<<boh6>>I've already gone out, party boy. Give me a drink and maybe I might change my mind.<</boh6>>
<img src="img/preteen/party/siyaStand3.webp" class="iStory">
The more she got further, the more I could feel the cosmic sadness. I was so close to touching perfection that now everything else near me felt horrible. The girl didn't lose a chance to show herself off, even while she was dressing up.
<<boh6>>See you, partyboy.<</boh6>>
Before leaving the room, she kissed me on the cheek.
[[Continue|MailPidgeon12]]
<</replace>><</link>>
\<<link "Don't be a pervert">><<replace "#rem">>\
Her young and perfect body was in front of me and completely exposed, but I couldn't have taken advantage and risked putting myself in a regrettable situation with a girl I just met.
<img src="img/preteen/party/siyaStand2.webp" class="iStory">
<<boh6>>I know what you want, every guy that meets me wants it. I'm sorry for you, but I've already gone out, party boy. Give me a drink and maybe I might change my mind.<</boh6>>
<img src="img/preteen/party/siyaStand3.webp" class="iStory">
The more she got further, the more I could feel the cosmic sadness. I was so close to touching perfection that now everything else near me felt horrible. The girl didn't lose a chance to show herself off, even while she was dressing up.
<<boh6>>See you, partyboy.<</boh6>>
Before leaving the room, she kissed me on the cheek.
[[Continue|MailPidgeon12]]
<</replace>><</link>><<mc>>W.O.W.<</mc>>
The image of her body was still burned in my mind, bouncing and repurposing itself on every occasion.
<<boh4>>Hey, $mc.name. What happened here?<</boh4>>
<<boh4>>Hey, get yourself together.<</boh4>>
I got repeatedly shaken by Barbara and, with great displeasure, I returned to reality thanks to Barbara.
<<boh4>>What happened to you?<</boh4>>
<<mc>>I saw heaven.<</mc>>
<<boh4>>Ok... What about the plan?<</boh4>>
<<mc>>What plan?<</mc>>
<<boh4>>The plan to get revenge on Dag.<</boh4>>
<<mc>>Oh, right! His phone. Let's get out of here before he comes back.<</mc>>
We left the room as quickly as we could, but right at the doorstep we got stopped by our victim.
<<boh5>>You little brat, you lied to me. My car is still there.<</boh5>>
<<mc>>I must've been wrong, then. Bye!<</mc>>
I mixed myself in the crowd and, like a hare, I sneaked downstairs. Barbara did the same. We reunited where everything began, at the chair in the living room.
[[Continue|MailPidgeon13]]<<boh4>>So, what's the plan?<</boh4>>
<<mc>>Easy, we check Dag's phone for any hot stuff.<</mc>>
<<boh4>>That's it?<</boh4>>
<<mc>>That's it.<</mc>>
<<boh4>>Go on then.<</boh4>>
<<mc>>Shit, there's the pin code.<</mc>>
<<boh4>>Try 4170.<</boh4>>
<<mc>>Why?<</mc>>
<<boh4>>If he didn't change it, it's that one. I know it from that evening where... you know.<</boh4>>
<<mc>>Bingo! We're in.<</mc>><<if $mc.stat.int gte 25>>
<<mc>>... Wait, 4170? Isn't that the letter to digits of his name?<</mc>>
<<boh4>>Yeah, he's quite the egocentric one. I suggested the code on the same occasion, he would have never figured it out by himself.<</boh4>><</if>>
<<mc>>Ok, let's take a look at the search history.<</mc>>
<<boh4>>Why the search history?<</boh4>>
<<mc>>You wouldn't understand as a girl.<</mc>>
<<mc>>Let's see, porn, porn, teen porn, lesbian porn, lesbian porn, teen porn, earth is flat, steroids shop, teen porn, kitten photos...<</mc>>
<<boh4>>Wait! Did I hear that right?<</boh4>>
<<mc>>Yes, our man is a flat-earther who likes kittens.<</mc>>
<<boh4>>Besides that. I meant the steroids. Pass me the phone.<</boh4>>
I did as I was asked.
<<boh4>>... Let's see... right there! The idiot recorded himself while he was doing them. This goes on the web now!<</boh4>>
<<boh4>>I can't believe it! I have never been happier in my life!<</boh4>>
Soon after that the whole party, and beyond, got to know that. We were on seventh heaven since we succeeded in our intent, but our celebrations were soon interrupted right by the designated victim.
<<boh5>>I found you, little brat! Now you'll pay for stealing my phone.<</boh5>>
[[Continue|MailPidgeon14]]<<nobr>>
<<setBoh1 "Boy 1" partyguy4>>
<<setBoh2 "Boy 2" partyguy2>>
<<setBoh3 "Boy 3" partyguy5>>
<<endnobr>>He was about to send the first of a series of many fists when a large crowd of people surrounded us.
<<boh1>>Hey look, it's Steroidag.<</boh1>>
<<boh2>>He thinks he's cool with his dose.<</boh2>>
<<if $party.beerPongVictory is true>><<boh3>>And look, he's taking it out on partyboy!<</boh3>>
<<boh2>>Twice the infamous!<</boh2>>
<</if>><<boh1>>Come on guys, let's give him a harsh lesson.<</boh1>>
<<boh3>>Yeah, let's have some revenge for what he's done to us!<</boh3>>
The group brought the culprit outside the building and what happened to him wasn't in my interests, though I was able to imagine.
<<boh4>>Thank you so much $mc.name, or should I say partyboy. If five minutes ago I said that was the happiest moment in my life, I lied, because this is the one! I can't believe I got revenge on that bastard and everything has been possible only thanks to you.<</boh4>>
<<mc>>It's nothing but a thing<</mc>>
Another affair was completed with success. By now the party was starting to reach its end, and so was my evening.<<if $middlePartyAlcool is false>> In all of my movements between the building floors, though, I wasn't able to find $elias.name. I didn't have a clue of where he went and I was beginning to get worried.<</if>>
<<link [[Continue|LivingroomParty]]>>
<<unset $boh4>>
<<unset $boh5>>
<<unset $boh6>>
<<unset $dag>>
<<unset $view>>
<<set $mc.stat.cha += 10>>
<<set $mc.stat.rep += 10>>
<<set $mc.stat.money += 10>>
<<set $party.pidgeon3 to true>>
<</link>><<switch $barbChoice>>
\<<case 1>>\
<<mc>>Only ten dollars? I think I'll go back to what I was doing.<</mc>>
<<boh4>>No, no. Wait. Fine, twenty-five dollars. It's all I have!<</boh4>>
@@#rem2;
\<<link "Accept">><<replace "#rem2">><<set $barbChoice to 2>>\
<div id="event"><<include "MailPidgeon2">></div>
<</replace>><</link>>
\<<link "Refuse">><<replace "#rem2">><<set $barbChoice to 3>>\
<div id="event"><<include "MailPidgeon2">></div>
<</replace>><</link>>\
\<<case 2>>\
<<mc>>Ok, I'll do it. So, who do I have to bring this letter?<</mc>>
<<boh4>>UHUUH! Thank you so much! So, the guy is Dag Peterson, has brown hair, he's tall, charming, and has an incredible smile. He once //*blah blah blah*// and so he //*blah blah blah*//, but the best part is that he //*blah blah blah*//... Understood?<</boh4>>
@@#rem;
\<<link "Tell her, kindly, that you didn't understand">><<replace "#rem">>\
<<mc>>Honestly, no. Could you explain again what this Dag looks like, but leaving aside everything that doesn't help me in my search?<</mc>>
<<boh4>>Oh, I'm sorry. You see, when I start talking about Dag, I get carried away by my feelings. I'm sooooo in love with Dag! *blah blah* Dag here, //*blah blah*// Dag there, //*blah blah*// Dag does this, //*blah blah*// Dag does that //*blah blah*//... Everything clear now?<</boh4>>
@@#rim;
\<<link "Kindly ask her to explain again">><<replace "#rim">>\
<<mc>>What was your name again?<</mc>>
<<boh4>>I didn't tell. I'm Barbara.<</boh4>>
<<mc>>Ok, Barbara. If you want me to help you, could you show me a photo of him, so I'll be done quicker?<</mc>>
<<boh4>>Oh, for sure. What a brilliant idea.<</boh4>>
The girl typed something on her phone and in no time she showed me a photo of this Dag guy.
<<boh4>>This is a recently uploaded photo on his status. As you can see, he's wearing a white shirt and jeans.<</boh4>>
Her phone suddenly vibrated. She pulled it out to check what was new.
<<boh4>>Huh? Dag uploaded a new photo... And who the fuck is this bitch? Oh no, quickly, before Jessica Krick steals my man!<</boh4>>
I started my search and, while I was exploring the surroundings searching for Dag, I was thinking about the girl I just met.
<<mc>>//Dang, I hope my future girlfriend won't be a crazy stalker like her!//<</mc>>
[[Continue|MailPidgeon3][$dag to true; $barbChoice to 1]]
<</replace>><</link>>
\<<link "Be abrupt and tell her you didn't understand">><<replace "#rim">>\
<<mc>>Listen, you either tell me what this Dag looks like, or I'll go back to mind my business, you understand?<</mc>>
<<boh4>>Ok, but don't be this impetuous. It's not good for you. So, according to the photo he posted three minutes ago, he should be outside. He's wearing a white shirt and beige shorts.<</boh4>>
<<mc>>Understood.<</mc>>
<<boh4>>Wait a minute! He posted another photo on his status! And who the fuck is this bitch? Oh no, quickly, before Jessica Krick steals my man!<</boh4>>
I started my search and, while I was exploring the surroundings searching for Dag, I was thinking about the girl I just met.
<<mc>>//Dang, I hope my future girlfriend won't be a crazy stalker like her!//<</mc>>
[[Continue|MailPidgeon3][$dag to true; $barbChoice to 1]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Be abrupt and tell her you didn't understand">><<replace "#rem">>\
<<mc>>Listen, you either tell me what this Dag looks like, or I'll go back to mind my business, you understand?<</mc>>
<<boh4>>Ok, but don't be this impetuous. It's not good for you. So, according to the photo he posted three minutes ago, he should be outside. He's wearing a white shirt and beige shorts.<</boh4>>
<<mc>>Understood.<</mc>>
<<boh4>>Wait a minute! He posted another photo on his status! And who the fuck is this bitch? Oh no, quickly, before Jessica Krick steals my man!<</boh4>>
I started my search and, while I was exploring the surroundings searching for Dag, I was thinking about the girl I just met.
<<mc>>//Dang, I hope my future girlfriend won't be a crazy stalker like her!//<</mc>>
[[Continue|MailPidgeon3][$dag to true; $barbChoice to 1]]
<</replace>><</link>>
\<<link "Tell her you understood and try your luck in finding the guy">><<replace "#rem">>\
<<mc>>Understood. I'll start searching now.<</mc>>
<<boh4>>Fantastic. Here's the letter you'll bring to him.<</boh4>>
I took the letter from her hands and started looking around me.
[[Continue|MailPidgeon3][$dag to false; $barbChoice to 2]]
<</replace>><</link>>\
\<<case 3>>\
<<mc>>No, I can't do it. I came to this party to have fun, not to be a messenger.<</mc>>
<<boh4>>B-but... I'll pay you!<</boh4>>
<<mc>>I wouldn't do it even for all the money in the world. Now if you'll excuse me, I'll go back to what I was doing!<</mc>>
I left the girl speechless and without any hope of talking to the guy she loved. Was it the right choice? One thing is for sure, it was not my problem anymore.
<<link [[Continue|LivingroomParty]]>>
<<set $mc.stat.rep -= 2>>
<<unset $boh4>>
<<set $party.pidgeon1 to true>>
<<set $party.pidgeon2 to true>>
<<set $party.pidgeon3 to true>>
<</link>>
\<</switch>><<switch $barbChoice>>
\<<case 1>>\
<<setBoh1 "Drunk guy1" partyguy4>><<setBoh2 "Drunk guy2" partyguy5>>\
<<if $dag is true>>My search began, I had all the info I needed to recognize the guy if I would ever meet him.
I went across the various accessible zones of the house, but nothing. Not even the shadow of this Dag.
So I did the most obvious thing that came to mind: asking someone.
<</if>>I saw a group of guys laughing with red glasses full of beer in their hands. I approached them.
<img src="img/preteen/party/groupDrunk.webp" class="iStory">
<<mc>>I'm searching for someone named Dag, does anybody know him?<</mc>>
<<boh1>>Who, the quarterback of the football team?<</boh1>>
<<if $dag is true>><<mc>>Dag Peterson, tall, brown hair.<</mc>><<else>><<mc>>Dag Peterson. I don't know what he looks like but I believe it's him.<</mc>><</if>>
<<boh2>>Yeah, it's that fucking bastard. He must be eloping with some chick right now.<</boh2>>
<<mc>>I see you all think highly of him.<</mc>>
<<boh2>>Of course, the team does the job and takes all the credit.<</boh2>>
<<boh1>>By now, everyone in college thinks the football team equals Dag.<</boh1>>
<<boh2>>Woah, dude. Equals? Where did it come from?<</boh2>>
<<boh1>>The alcohol must be making me smarter.<</boh1>>
I got amused watching everything.
<<boh1>>Bro, search for Dag upstairs. He's probably going at it now.<</boh1>>
<<mc>>Thank you<</mc>>
I left the group of guys.
<<mc>>//I must go upstairs, then.//<</mc>>
<<link [[Continue|LivingroomParty]]>>
<<set $party.pidgeon1 to true>>
<<unset $barbChoice>>
<</link>>\
\<<case 2>>\
<<setBoh1 "Guy1" partyguy2>><<setBoh2 "Guy2" partyguy3>>\
My search began, but I didn't have any useful details besides the guy's name.
<<mc>>//How can I find someone I know nothing about? I need to transform into a detective!//<</mc>>
@@#rem;
\<<link "Go back to Barbara for more info">><<replace "#rem">>\
<<mc>>//There's no other way, I must go back to the girl.//<</mc>>
She was still there, sitting on the same chair in the living room. Her face was enlightened by the immense brightness of her phone's screen.
<<mc>>Hey, Barbara.<</mc>>
<<boh4>>You're back already? Any good news?<</boh4>>
<<mc>>No, it's just I don't remember what this Dag guy looks like. You could <span style="font-weight: bold">shortly</span> explain it again, or show me a photo of him.<</mc>>
<<boh4>>Oh, sure. What a brilliant idea.<</boh4>>
The girl typed something on her phone and in no time she showed me a photo of this Dag guy.
<<boh4>>This is a recently uploaded photo on his status. As you can see, he's wearing a white shirt and jeans.<</boh4>>
Her phone suddenly vibrated. She pulled it out to check what was new.
<<boh4>>Huh? Dag uploaded a new photo... And who the fuck is this bitch? Oh no, quickly, before Jessica Krick steals my man!<</boh4>>
I started my search and, while I was exploring the surroundings searching for Dag, I was thinking about the girl I just met.
<<mc>>//Dang, I hope my future girlfriend won't be a crazy stalker like her!//<</mc>>
[[Continue|MailPidgeon3][$barbChoice to 1]]
<</replace>><</link>>
\<<link "Ask every guy you see">><<replace "#rem">>\
<<mc>>I had no other choice but to stop every guy that passes by and ask them. There was one problem, there were about a hundred guys... I had a lot of work to do.<</mc>>
<<mc>>Are you Dag?<</mc>>
<<boh1>>No, you're mistaken.<</boh1>>
<<mc>>Dag?<</mc>>
<<boh2>>Nope, Albert.<</boh2>>
These scenes were stuck on repeat. It's like someone put me in a never-ending cycle.
I had almost lost all hope, time was passing by and I was missing the party because of these two. I decided to try one last time. I saw a group of guys, I approached them asking that same question.
[[Continue|MailPidgeon3][$barbChoice to 1]]
<</replace>><</link>>
\<</switch>><<setBoh1 Girl partygirl1>>\
There were more people upstairs than I thought. Some were sitting on the stairs talking to each other, others instead were in queue for a bathroom that seemed to be never open.
I had some info on him, so I had to choose a plan to act quickly.
@@#rem;
\<<link "Search the bedrooms">><<replace "#rem">>\
I had talked enough to the locals, I had to act in some way, and what better way other than interrupting teens busy with coping.
First room: empty.
<img src="img/preteen/party/emptyRoom.webp" class="iStory">
<<mc>>//No one ever picks the first room. Like in public bathrooms.//<</mc>>
Second room: a girl dressing up.
<video src="video/preteen/sex/dressing1.mp4" autoplay loop muted controls class="vStory"></video>
<<mc>>//Wow!.//<</mc>>
<video src="video/preteen/sex/dressing2.mp4" autoplay muted controls loop class="vStory"></video>
<<boh1>>What a fuck! Shit, get out!<</boh1>>
<<mc>>Sorry. I was searching for Dag.<</mc>>
<<boh1>>Get out now! I don't want to ever hear the name of that fool again!<</boh1>>
<<mc>>Wow, everybody likes him.<</mc>>
Third room: ... it had to happen, sooner or later.
<video src="video/preteen/sex/partySpy.mp4" autoplay loop muted controls class="vStory"></video>
<<mc>>//Luckily they didn't see me.//<</mc>>
Still blushing red, I approached the last door.
<<mc>>//How many bedrooms does this house have? Do ten people live here?//<</mc>>
Knowing Dag could only be there, this time I would have knocked.
[[Continue|MailPidgeon5]]
<</replace>><</link>>
\<<link "Ask around">><<replace "#rem">>\
There was nothing else I could do besides keep asking for info.
<<mc>>Has anybody seen Dag?<</mc>>
<<mc>>Does anybody know Dag?<</mc>>
<<boh1>>Dag? The quarterback? He's in the room at the end of the hallway. You should knock if you don't want any surprises... Oh, also be wary, he's a complete idiot.<</boh1>>
<<mc>>Thank you.<</mc>>
<<mc>>//Good, I now know his location too. Detective $mc.surname is about to solve this case!//<</mc>>
[[Continue|MailPidgeon5]]
<</replace>><</link>>\<<setBoh5 Dag dag>>
While I was getting closer I was thinking about the guy I had to bring Barbara's letter to.
<<mc>>//From what I've heard, he doesn't quite have a good reputation, yet seems very popular among the girls.//<</mc>>
<<mc>>//Maybe I should change Barbara's mind and let her know who really Dag is.//<</mc>>
<<mc>>//But... what if everyone's exaggerating about him and he isn't as bad as they say? I'll see.//<</mc>>
I knocked on the white wooden door.
<<mc>>I'm looking for Dag, is he there?<</mc>>
Silence for a few seconds, then I heard the noise of the lock, faint due to the music and voices. A big guy with brown hair was before my eyes. He was completely dressed, something I didn't expect considering where he was. He was wearing the usual jacket that every football player wears with the school colors: yellow and red, the latter being predominant.
<img src="img/preteen/party/dagRoom.webp" class="iStory">
<<boh5>>What do you want?<</boh5>>
<<mc>>Yeah... are you Dag?<</mc>>
<<boh5>>I'm busy, be quick.<</boh5>>
<<mc>>Ok, I have a letter for you. Here.<</mc>>
I gave him the paper, he gave it a quick look then laughed as he tore it apart and threw it at my face.
<img src="img/preteen/party/tear.webp" class="iStory">
<<boh5>>Again that nuisance. Tell her I don't give a shit about her and my promises.<</boh5>>
With that, he slammed the door leaving me without words.
<<mc>>He's really an idiot as they say... He said "promises", I have to investigate further. Better get back to Barbara in the livingroom.<</mc>>
[[Continue|UpperfloorParty][$party.pidgeon2 to true]]<<boh4>>So? What did he say?<</boh4>>
<<mc>>Cut the enthusiasm. This is what he really thinks of you.<</mc>>
I showed her the torn paper.
<<boh4>>No, it can't have been him!<</boh4>>
<<mc>>He also said, that he doesn't care about you and his promises. Now, my question is: what promises?<</mc>>
<<boh4>>Umm... he...<</boh4>>
<<mc>>Barbara, you must tell me the truth.<</mc>>
<<boh4>>Umm... he... he promised me that if I did it, then we'd start something together. He promised it wasn't just a one-time thing. He... said he loved me for real.<</boh4>>
<<mc>>That's it? I thought there was something deeper behind this.<</mc>>
<<boh4>>You don't understand, he sounded sincere.<</boh4>>
<<mc>>You're right, he sounded. Barbara, listen, that Dag is the most disgusting person I've ever met, and trust me, only tonight I've met lots of them, but none like him.<</mc>>
<<boh4>>I know that, deep inside, he loves me!<</boh4>>
<<mc>>If he really does, would he have done this?<</mc>>
I showed her again the torn paper.
@@#rem;
\<<link "Offer her to move on">><<replace "#rem">>\
<<mc>>Listen, you must let go of this guy, otherwise you'll never be happy. Look, he's upstairs having fun, and you... you are talking to a boy from middle school.<</mc>>
<<boh4>>Middle school?<</boh4>>
<<mc>>Yeah.<</mc>>
<<boh4>>You talk like you're older.<</boh4>>
<<mc>>Thank you, but that's not the point. So?<</mc>>
<<boh4>>I don't believe I can do it.<</boh4>>
<<mc>>Of course you can! If movies have taught me something and trust, they have, you must forget everything about him.<</mc>>
<<boh4>>...<</boh4>>
She thought about it for a moment. Her face, troubled, was brightened by the party's strobe lights, still going on.
<<boh4>>I t-think... I think you're right. He was only a mistake.<</boh4>>
<<mc>>Good, now cut every connection you have with him.<</mc>>
<<boh4>>You mean the friendship on socials?<</boh4>>
<<mc>>Friendship, photos, delete everything<</mc>>
She took a deep breath, closed her eyes, shut herself in her world for a moment, and then got motivated to take the next step.
<<boh4>>Alright, I'm doing it.<</boh4>>
<<mc>>Awesome!<</mc>>
<<boh4>>Let's hope this will help me... I think I have to thank you, you helped a girl without hope to have a grain of it... Wait, I didn't even ask for your name.<</boh4>>
<<mc>>I'm $mc.name, $mc.name $mc.surname<</mc>>
<<boh4>>Do you always introduce yourself like a secret agent?<</boh4>>
<<mc>>Tonight, yes!<</mc>>
And just like that another event regarding the party has concluded. I was hoping that would have given me some esteem among the older guys, and, the ones among my age as well."
<<link [[Continue|LivingroomParty]]>>
<<unset $boh4>>
<<unset $boh5>>
<<unset $dag>>
<<set $mc.stat.cha += 5>>
<<set $mc.stat.rep += 5>>
<<set $mc.stat.money += 10>>
<<set $party.pidgeon3 to true>>
<<set $flag.dagRevenge to false>>
<</link>><</replace>><</link>>
\<<link "Offer her revenge">><<replace "#rem">>\
<<mc>>Listen, you must go on and why not, have revenge on him.<</mc>>
<<boh4>>Revenge? I... could never!<</boh4>>
<<mc>>He used and threw you away as like you were a handkerchief. You deserve a comeback.<</mc>>
<<boh4>>...<</boh4>>
She thought about it for a moment. Her face, troubled, was brightened by the party's strobe lights, still going on.
<<boh4>>Alright, I'm in. What did you have in mind?<</boh4>>
<<mc>>Er... I don't know. Mmm... whatever we'll do to him, you must be ready to spread the word of what'll happen to get him under bad lights.<</mc>>
<<boh4>>It'll be easy.<</boh4>>
<<mc>>Good. Right now he's upstairs with a girl. If we could make him do something embarrassing or discover some secret of his, we'd be set. Is there something he holds dear?<</mc>>
<<boh4>>Mmm, let me think... besides football and girls, I'm not sure he has any other interests... oh, wait, his car. He treats it like a daughter.<</boh4>>
<<mc>>... I think I have an idea!<</mc>>
<<link [[Continue|MailPidgeon8]]>>
<<set $flag.dagRevenge to true>>
<</link>><</replace>><</link>>We went upstairs, making road between the crowd. I had also made a plan, though putting it into action was very hard.
I knocked on the door, this time ready for what was waiting for me on the other side. It opened and, like a déjà vu, the past events occurred again.
<<boh5>>What do you want?<</boh5>>
<<mc>>Are you Dag?<</mc>>
<<boh5>>I'm busy, be quick.<</boh5>>
<<mc>>//Either this guy is a bot following a script, or how doesn't he remember me?//<</mc>>
<<mc>>Listen, some kids are playing near your car. I've overheard them wanting to spray it or stuff like that.<</mc>>
<<boh5>>Fucking brats!<</boh5>>
He furiously ran downstairs risking bringing down someone else with him.
<<mc>>Good, now I only have to put my plan into action.<</mc>>
[[Continue|MailPidgeon9]]<<setBoh6 Jessica siya>>I entered the bedroom, one of the many, well organized with white as the main color and furniture made of light wood. Inside, a girl was lying on the bed, under the sheets and on the backrest. On the blue of the sheets, there was the pink of her skin, which the girl didn't care about covering.
<img src="img/preteen/party/siyaBed.webp" class="iStory">
She didn't mind my presence either, she kept using her cellphone and popping bubblegum.
<<mc>>Hi.<</mc>>
<<boh6>>Hey.<</boh6>>
<img src="img/preteen/party/siyaBed2.webp" class="iStory">
<<mc>>Um... did you have a good evening?<</mc>>
<<boh6>>More or less.<</boh6>>
<<mc>>Could you tell me where's Dag phone is?<</mc>>
<<boh6>>It's on the nightstand.<</boh6>>
<<mc>>You don't mind if I pick it up?<</mc>>
She shrugged.
<<mc>>Are you Jessica Krick?<</mc>>
<img src="img/preteen/party/siyaBed3.webp" class="iStory">
<<if $party.beerPongVictory is true>><<boh6>>Yeah. And you're the guy who won at beer pong?<</boh6>>
<<mc>>Yep.<</mc>>
<<boh6>>Cool. It's the rage on Twitter.<</boh6>>
<<mc>>For real?<</mc>>
<<boh6>>Look at this.<</boh6>>
She showed me her phone. I read some tweets.
<img src="img/preteen/party/tweet1.webp" style="width: 600px">
<img src="img/preteen/party/tweet2.webp" style="width: 600px">
<img src="img/preteen/party/tweet3.webp" style="width: 600px">
<img src="img/preteen/party/tweet4.webp" style="width: 600px">
<<boh6>>Enjoy your five-minute fame, partyboy.<</boh6>><<else>><<boh6>>Yeah. Do you know me, so.<</boh6>>
<<mc>>I think we have a friend in common.<</mc>><</if>>
[[Continue|MailPidgeon10]]<<nobr>>
<section class="pongTable" style="position: relative;width: max-content;margin: auto;">
<img src="img/preteen/table.webp" style="position:relative; border: 5px solid; border-image: linear-gradient(180deg, #ff0000, #000bff) 1">
<<if !$beer.six>><img src="img/preteen/cup.webp" style="position: absolute;top: 22%;left: 55%;height: 12.5%"><</if>>
<<if !$beer.five>><img src="img/preteen/cup.webp" style="position: absolute;top: 22%;left: 40%;height: 12.5%"><</if>>
<<if !$beer.four>><img src="img/preteen/cup.webp" style="position: absolute;top: 22%;left: 25%;height: 12.5%"><</if>>
<<if !$beer.three>><img src="img/preteen/cup.webp" style="position: absolute;top: 26%;left: 50%;height: 12.5%"><</if>>
<<if !$beer.two>><img src="img/preteen/cup.webp" style="position: absolute;top: 26%;right: 50%;height: 12.5%"><</if>>
<<if !$beer.one>><img src="img/preteen/cup.webp" style="position: absolute;top: 30%;right: 40%;height: 12.5%"><</if>>
<<if !$beer.myOne>><img src="img/preteen/cup.webp" style="position: absolute;top: 65%;left: 35%;height: 20%"><</if>>
<<if !$beer.myTwo>><img src="img/preteen/cup.webp" style="position: absolute;top: 70%;left: 47.5%;height: 20%"><</if>>
<<if !$beer.myThree>><img src="img/preteen/cup.webp" style="position: absolute;top: 70%;right: 47.5%;height: 20%"><</if>>
<<if !$beer.myFour>><img src="img/preteen/cup.webp" style="position: absolute;top: 77.5%;left: 15%;height: 20%"><</if>>
<<if !$beer.myFive>><img src="img/preteen/cup.webp" style="position: absolute;top: 77.5%;left: 35%;height: 20%;"><</if>>
<<if !$beer.mySix>><img src="img/preteen/cup.webp" style="position: absolute;top: 77.5%;left: 55%;height: 20%"><</if>>
</section>
<<endnobr>>
<<if $miss is true>><span style="color: red; font-weight: bold;">MISSED!</span><</if>><table style="width: 100%"><tr><td style="width: 33%"><table style="width: 100%">
<tr>
<th>POWER</th>
</tr>
<tr>
<td><<if $beer.power is 5>><span id="spanID5" style="color: green">5</span><<else>><span id="spanID5" style="color: red">5</span><</if>></td>
</tr>
<tr>
<td><<if $beer.power is 4>><span id="spanID4" style="color: green">4</span><<else>><span id="spanID4" style="color: red">4</span><</if>></td>
</tr>
<tr>
<td><<if $beer.power is 3>><span id="spanID3" style="color: green">3</span><<else>><span id="spanID3" style="color: red">3</span><</if>></td>
</tr>
<tr>
<td><<if $beer.power is 2>><span id="spanID2" style="color: green">2</span><<else>><span id="spanID2" style="color: red">2</span><</if>></td>
</tr>
<tr>
<td><<if $beer.power is 1>><span id="spanID1" style="color: green">1</span><<else>><span id="spanID1" style="color: red">1</span><</if>></td>
</tr>
</table></td><td style="width: 33%"><<button "More Power">><<print "<<run $('#spanID" + $beer.power + "').css('color', 'red')>>">><<set $beer.power to Math.clamp($beer.power + 1, 1, 5)>><<print "<<run $('#spanID" + $beer.power + "').css('color', 'green')>>">><</button>>
<<button "Less Power">><<print "<<run $('#spanID" + $beer.power + "').css('color', 'red')>>">><<set $beer.power to Math.clamp($beer.power - 1, 1, 5)>><<print "<<run $('#spanID" + $beer.power + "').css('color', 'green')>>">><</button>>
[[Shot|BeerPongControl]]</td><td style="width: 33%"><table style="width: 100%"><tr><th>DIRECTION</th></tr>
<tr><td><label><<radiobutton "$beer.dir" 1 autocheck>> 🡸</label></td></tr>
<tr><td><label><<radiobutton "$beer.dir" 2 autocheck>> 🡼</label></td></tr>
<tr><td><label><<radiobutton "$beer.dir" 3 autocheck>> 🡹</label></td></tr>
<tr><td><label><<radiobutton "$beer.dir" 4 autocheck>> 🢅</label></td></tr>
<tr><td><label><<radiobutton "$beer.dir" 5 autocheck>> 🡺</label></td></tr></table></td></tr></table><<set $chance to random(1, 100)>>
<<set $enemy to random(1,6)>>
<<set $enemyChance to random(1, 100)>>
<<if $enemyChance lte 50>>
<<switch $enemy>>
<<case 1>>
<<set $beer.myOne to true>>
<<case 2>>
<<set $beer.myTwo to true>>
<<case 3>>
<<set $beer.myThree to true>>
<<case 4>>
<<set $beer.myFour to true>>
<<case 5>>
<<set $beer.myFive to true>>
<<case 6>>
<<set $beer.mySix to true>>
<</switch>>
<</if>>
<<if $beer.power is 2 and $beer.dir is 3 and $chance lte 75>>
<<set $beer.one to true>><<set $miss to false>>
<<elseif $beer.power is 3 and $beer.dir is 2 and $chance lte 70>>
<<set $beer.two to true>><<set $miss to false>>
<<elseif $beer.power is 3 and $beer.dir is 4 and $chance lte 70>>
<<set $beer.three to true>><<set $miss to false>>
<<elseif $beer.power is 4 and $beer.dir is 2 and $chance lte 65>>
<<set $beer.four to true>><<set $miss to false>>
<<elseif $beer.power is 4 and $beer.dir is 3 and $chance lte 65>>
<<set $beer.five to true>><<set $miss to false>>
<<elseif $beer.power is 4 and $beer.dir is 4 and $chance lte 65>>
<<set $beer.six to true>><<set $miss to false>>
<<else>><<set $miss to true>><</if>>
<<if $beer.one is true and $beer.two is true and $beer.three is true and $beer.four is true and $beer.five is true and $beer.six is true>><<set $party.beerPongVictory to true>><<goto [[BeerPongEnd]]>><<elseif $beer.myOne is true and $beer.myTwo is true and $beer.myThree is true and $beer.myFour is true and $beer.myFive is true and $beer.mySix is true>><<set $party.beerPongVictory to false>><<goto [[BeerPongEnd]]>><<else>><<goto [[BeerPong]]>><</if>><<if $party.beerPongVictory is true>>@@Winner Winner Chicken Dinner!@@
<<boh6>>C'mon! Good job, $mc.name!<</boh6>>
<<mc>>We did it!<</mc>>
<<link [[Continue|LivingroomParty]]>>
<<set $party.beerPong to true>>
<<unset $boh4>>
<<unset $boh5>>
<<unset $boh6>>
<<set $flag.partyboy to true>>
<</link>>
<<else>>@@Defeated!@@
<<mc>>No! It can be!<</mc>>
<<boh5>>Yeah! Good job! Sorry $mc.name it will be for the next time.<</boh5>>
<<link [[Continue|LivingroomParty]]>>
<<set $party.beerPong to true>>
<<unset $boh4>>
<<unset $boh5>>
<<unset $boh6>>
<</link>><</if>><<switch $tmpPos>><<case undefined>><<nobr>><<set $cup to 0>><<set $chance to 0>><<set $beer to {myOne: false, myTwo: false, myThree: false, myFour: false, myFive: false, mySix: false, one: false, two: false, three: false, four: false, five: false, six: false, power: 0, dir: 0}>><<set $miss to false>><<setBoh4 "Guy" partyguy1>><<setBoh5 "Luke" partyguy2>><<setBoh6 "Albert" partyguy3>>
<<endnobr>><<boh4>>Hey, kid. Do you wanna play with us?<</boh4>>
<<mc>>Play?<</mc>>
<<boh4>>Yeah, play at beer pong. So?<</boh4>>
@@#rem1;
<<link "Play with them">><<replace "#rem1">>\
<<mc>>Ok, I'll play with you.<</mc>>
<<boh4>>Fantastic! Okay, first of all, a bit of presentation. I'm Luke, this beside me is Mark and the guy that will play with you is Albert. You are?<</boh4>>
<<mc>>$mc.name, $mc.name $mc.surname.<</mc>>
<<boh6>>Don't worry, $mc.name, we'll destroy them. I'll drink and you'll shoot, ok?<</boh6>>
<<mc>>Okay.<</mc>>
<<boh5>>Do you know how to play?<</boh5>>
@@#rem2;
[[Yes|PreBeerPong1][$tmpPos to 1]]
<<link "No, explain me the rules">><<replace "#rem2">>\
<<boh5>>It's simple, you have to throw the ball into our cups in order to win. When one of us centers the cup, the opponent team has to drink the content of it.<</boh5>>
<<boh6>>The winning team is the one which has centered all the cups first than the opponent.<</boh6>>
<<mc>>Okay, understood<</mc>>
[[Continue|PreBeerPong1][$tmpPos to 1]]<</replace>><</link>><</replace>><</link>>
[[Decline|LivingroomParty][$party.beerPong to true]]
<<case 1>><<unset $tmpPos>>\
<<boh5>>Fantastic! Let's start!<</boh5>>
<<timed 1s t8n>>3
<<next 1s>>2
<<next 1s>>1
<<next 1s>>[[START|BeerPong]]<</timed>>
<</switch>><h2>Backyard</h2>\
\<img src="img/scenario/partyHouse/pool.webp" class="iStory">
[[Go inside|LivingroomParty]]<<nobr>>
<<if $party.poolDrink is false>><<goto [[PoolDrink1]]>><</if>>
<<endnobr>><h2>Backyard</h2>\
\<img src="img/scenario/partyHouse/bathroom.webp" class="iStory">
[[Go out|UpperfloorParty]][[Go out|UpperfloorParty]]<h2>Kitchen</h2>\
\<img src="img/scenario/partyHouse/kitchen.webp" class="iStory">
[[Livingroom|LivingroomParty]]<h2>Livingroom</h2>\
\<img src="img/scenario/partyHouse/livingroom.webp" class="iStory">
<<if $party.pidgeon1 is true and $party.pidgeon2 is false>>I should go to the upper floor to search for Dag.
<</if>><<if $party.beerPong is false>>[[Play Beer Pong|PreBeerPong1]]
<</if>>[[Kitchen|KitchenParty]]
[[Pool|BackgardenParty]]
[[First Floor|UpperfloorParty]]
<<if $flag.elias>>[[End the party|MiddlePartyFriend6]]<<else>>[[End the party|MiddlePartyAlone3]]<</if>><<nobr>>
<<if $party.pidgeon1 is false and $party.beerPong is true and $party.poolDrink is true>><<goto [[MailPidgeon1]]>><</if>>
<<if $party.pidgeon1 is true and $party.pidgeon2 is true and $party.pidgeon3 is false>><<goto [[MailPidgeon6]]>><</if>>
<<endnobr>><h2>1st Floor</h2>\
<<if $party.pidgeon1 is true and $party.pidgeon2 is true and $party.pidgeon3 is false>>
I should go to the living room to talk to Barbara.
<</if>>
[[Bedroom|BedroomParty]]
[[Bathroom|BathroomParty]]
[[Ground Floor|LivingroomParty]]<<nobr>>
<<if $party.pidgeon1 is true and $party.pidgeon2 is false>><<goto [[MailPidgeon4]]>><</if>>
<<endnobr>><<unset $dayRec>><<if $flag.elias is true>><<if $gameVar.anime is true>><<set $ward to {name: "June", surname: "Ward", title: "Ms", portrait: "img/chara/ward/anime_ward.webp", rel: 10}>><<else>><<set $ward to {name: "Ms. Ward", portrait: "img/chara/ward/ward.webp", rel: 10}>><</if>>\
I arrived at my friend's house and knocked on the door.
He was not the one who opened the door, but his mother instead. Another woman in her forties, with long dark hair and good frontal equipment. It certainly wasn't the first time I met Ms $elias.surname, but it was the first time I checked her out for real.
<img src="img/preteen/wardDoor.webp" class="iStory">
@@#rem;
\<<if $mc.stat.cha gte 40>><<link "Give her a compliment">><<replace "#rem">><<set $ward.rel += 5>>\
<<mc>>Ms. Ward, you're looking good today. Have you changed hairstyle by any chance?<</mc>>
<<ward>>What a cutie you are. Today I went to the hairdresser to try something new. Oh, how careless I am, please come in.<</ward>>
<<mc>>With pleasure.<</mc>>
[[Continue|MiddlePartyFriend1]]
<</replace>><</link>><<else>><<fkl "Give her a compliment" "Not enough CHA">><</if>>
\<<link "Don't">><<replace "#rem">>\
<<mc>>Is $elias.name home?<</mc>>
<<ward>>$mc.name, what a surprise. Come in, I'll call him now.<</ward>>
[[Continue|MiddlePartyFriend1]]
<</replace>><</link>>
\<<else>>\
Finally, the time had come, the time of the party. I left the home euphoric, marching right away.
The journey was long and tiring since I had to walk for 20 minutes.
My travel was accompanied by the evening salute of the Sun which, tired of overlooking the Earth, took a pause leaving behind a crimson red sky and then a night blue one decorated with barely visible stars.
Arrived at the destination, I saw from afar a big group of people and the noise was louder the closer we got.
<<mc>>I can't believe I really am at an older people's party!<</mc>>
With a final sprint, I finally got there.
<<if $flag.middlePartyAlcool is false>><<mc>>//I hope that they won't mind about the beers.//<</mc>>
<<mc>>//For sure, they'll have a lot already. One more or less won't make a difference.//<</mc>><<else>><<mc>>//I hope these beers will be fine.//<</mc>><</if>>
[[Continue|MiddlePartyAlone1]]
<</if>><<setBoh1 "Drunk guy" partydrunk1>>
\I knocked on the door and we got opened by a guy with a paper cup in his hand and a little smile on his face. He had trouble staying on his feet, but he was still there, despite shrieking.
<<boh1>>A kid? This *hic* party isn't for you!<</boh1>>
He was about to close the door, and I immediately stopped him.
<<mc>>I was invited and, I'm not kid. We are almost of the same age.<</mc>>
<<if $flag.middlePartyAlcool is true>><<mc>>Also, I brought the beers!<</mc>>
<<boh1>>I'll take *hic* these, if you *hic* don't mind.<</boh1>><<else>>
<<boh1>>Like if I give *hic* a shit.<</boh1>><</if>>
The guy opened the door wide, showing me the forbidden world of grown-ups, which I was about to join.
The music was loud but bearable and so many people were there that in some spots you had a hard time walking.
The house wasn't very big, nor small. It had two floors and a big external garden with a pool.
<<mc>>//This is the right time to make a name for myself and become someone among the high schoolers!//<</mc>>
And so the party began.
<<link [[Let's the party begin|LivingroomParty]]>>
<<set $party to {beerPong: false, pidgeon1: false, pidgeon2: false, pidgeon3: false, poolDrink: false}>>
<</link>><<set _type = setup.archetype()>>\
<<if $flag.partyboy is true>>I made it, the high schoolers noticed and accepted me, at least this time. I was sure I could have benefitted from this in the future.<<else>>Even if the high schoolers didn't notice me, it surely was a good training field for the future.<</if>>
The situation was a disaster at the end of the party, probably around 3 AM. The house was a complete mess and full of beer cans and other similar rubbish.
Some guys dropped on the ground because of how much alcohol they had and splashes of vomit were clearly visible in the garden. I felt a little sorry for the owner.
<<mc>>//It wasn't a bad party. I had fun and I didn't even drink a lot.//<</mc>>
<<if _type isnot "a">>I tried to run to arrive the quickest possible, but I couldn't. I had little stamina and I was tired.
<<mc>>//I have to get in shape!//<</mc>><<else>>I ran to get home the quickest possible.<</if>>
[[Continue|MiddlePartyEnd]]Arrived at the front of my house, slowly and trying to make the least noise possible, I opened the door and, took off my shoes to be more silent, but I still found an unexpected obstacle. The physiological needs of my little sister which found me, for some absurd coincidence, right in front of the door to the bathroom.
<<sis>>$mc.name?<</sis>>
Still sleepy, she rubbed her eyes.
<<mc>>It's not me, you're dreaming.<</mc>>
<<sis>>It doesn't work with me. Mom was worried for the whole evening. You should warn her when you do these things.<</sis>>
<<mc>>Yeah, you're right. Come on, let's go sleep.<</mc>>
In this way, my first party come to an end.
<<link [[Continue|Sleep]]>>
<<set $quest.q904 to true>>
<<set $mom.rel -= 2>>
<<unset $beer>>
<<unset $berry>>
<<unset $champagne>>
<<unset $chance>>
<<unset $cup>>
<<unset $firstGood>>
<<unset $grenadine>>
<<unset $ice>>
<<unset $lime>>
<<unset $milk>>
<<unset $mint>>
<<unset $miss>>
<<unset $orange>>
<<unset $peach>>
<<unset $prosecco>>
<<unset $rum>>
<<unset $secondGood>>
<<unset $soda>>
<<unset $thirdGood>>
<<unset $vermouth>>
<<unset $vodka>>
<<unset $water>>
<<unset $whisky>>
<<unset $enemy>>
<<unset $enemyChance>>
<</link>>I followed the woman inside her house and sat on one of the living room armchairs.
<<elias>>Hey friend, are you ready for tonight?<</elias>>
$elias.name entered the room.
@@#rem;
\<<link "Show enthusiasm">><<replace "#rem">>\
<<mc>>I was born ready!<</mc>>
<<elias>>That's like it!<</elias>>
<<elias>>If you're ready, then so am I.<</elias>>
<<mc>>Let's go, then.<</mc>>
<<elias>>Bye mom, we're out!<</elias>>
<<ward>>Have fun!<</ward>>
[[Continue|MiddlePartyFriend2]]
<</replace>><</link>>
\<<link "Be hesitant">><<replace "#rem">>\
<<mc>>I'm not really sure this is a good idea.<</mc>>
<<elias>>You won't back down now, I hope?<</elias>>
<<mc>>It's not that, it's just that I've never been to a similar event and... I'm scared.<</mc>>
<<elias>>Same. I'm about to piss my pants, but at the same time I'm very excited.<</elias>>
<<mc>>But... I also think this is an opportunity we can't miss.<</mc>>
<<elias>>If you're ready, then so am I.<</elias>>
<<mc>>Let's go, then.<</mc>>
<<elias>>Bye mom, we're out!<</elias>>
<<ward>>Have fun!<</ward>>
[[Continue|MiddlePartyFriend2]]
<</replace>><</link>><<set _type = setup.archetype()>>\
We left the house full of trepidation and euphoria.
<<elias>>Where are we going?<</elias>>
<<mc>>The guy who invited me gave me this address... 652 8th Avenue<</mc>>
<<elias>>Wow, it's like 20 minutes from here. It's very far.<</elias>>
<<mc>>The sun's still up, the earlier we start, the earlier we'll arrive.<</mc>>
<<elias>>I hope so...<</elias>>
We started marching towards the coveted destination.
<<elias>>I'm already tired of walking.<</elias>>
<<if _type is "a">><<mc>>Are you joking? We just started!<</mc>><<else>><<mc>>Me too...<</mc>><</if>>
<<elias>>I can't wait to have a license, screw walking!<</elias>>
<<mc>>Come on, we're almost there.<</mc>>
<<elias>>Say... I've been thinking about it the whole day, but... what do you think you do at a grown-up's party?<</elias>>
@@#rem1;
\<<link "Nothing exaggerated">><<replace "#rem1">>\
<<mc>>I don't know, I think you play some tabletop games or something like that. Not too big stuff.<</mc>>
<<elias>>I hope so...<</elias>>
Our travel was accompanied by the evening salute of the Sun which, tired of overlooking the Earth, took a pause leaving behind a crimson red sky and then a night blue one decorated with barely visible stars.
<<elias>>Finally! The eighth road!<</elias>>
Arrived at the destination, we saw from afar a big group of people and the noise was louder the closer we got.
<<elias>>I can't believe we really are at an older people's party!<</elias>>
With a final sprint, we finally got there.
<<mc>>Hopefully they won't mind about the beers.<</mc>>
<<elias>>They'll have a lot already. One more or less won't make a difference.<</elias>>
[[Continue|MiddlePartyFriend4]]
<</replace>><</link>>
\<<link "Delirium">><<replace "#rem1">>\
<<mc>>I think there will be people coming in, people going out. They'll raze that house!<</mc>>
<video src="video/preteen/aggHouse.mp4" autoplay loop class="vStory"></video>
<<elias>>You're the usual overwhelming type.<</elias>>
Our travel was accompanied by the evening salute of the Sun which, tired of overlooking the Earth, took a pause leaving behind a crimson red sky and then a night blue one decorated with barely visible stars.
<<elias>>Finally! The eighth road!<</elias>>
Arrived at the destination, we saw from afar a big group of people and the noise was louder the closer we got.
<<elias>>I can't believe we really are at an older people's party!<</elias>>
With a final sprint, we finally got there.
<<mc>>Hopefully they won't mind about the beers.<</mc>>
<<elias>>They'll have a lot already. One more or less won't make a difference.<</elias>>
[[Continue|MiddlePartyFriend4]]
<</replace>><</link>><<setBoh1 "Drunk guy" partydrunk1>>\
We knocked on the door and got opened by a guy with a paper cup in his hand and a little smile. He had trouble staying on his feet, but he was still there, despite shrieking.
<<boh1>>Kids? This *hic* party isn't for you.<</boh1>>
He was about to close the door, and we immediately stopped him.
<<mc>>We are invited and, we're not kids.<</mc>>
<<elias>>Yeah, we are almost of the same age, we are just... short.<</elias>>
<<boh1>>If only you knew *hic* how much I care.<</boh1>>
The guy opened the door wide, showing us the forbidden world of grown-ups, of which we were about to join.
The music was loud but bearable and so many people were there that in some spots you had a hard time walking.
The house wasn't very big, nor small. It had two floors and a big external garden with a pool.
In the confusion, I lost $elias.name. I was alone in an unknown place, full of grown-ups in hormone fever and inhibited by alcohol, what could go wrong?
<<mc>>//This is the right time to make a name for myself and become someone among the high schoolers!//<</mc>>
<<link [[Let's the party begin|LivingroomParty]]>>
<<set $party to {beerPong: false, pidgeon1: false, pidgeon2: false, pidgeon3: false, poolDrink: false}>>
<</link>><<set _type = setup.archetype()>>\
\Perhaps it wasn't the most ethical decision in history, but I couldn't risk coming home later than it was already. I left him there, clung to his new friend, and dashed outside.
<<mc>>//It wasn't a bad party. I had fun and I didn't even drink a lot. Otherwise, I might have taken $elias.name's place.//<</mc>>
<<if _type is "a">>I tried to run to arrive the quickest possible, but I couldn't. I had little stamina and I was tired.
<<mc>>//I have to get in shape!//<</mc>><<else>>I ran to get home the quickest possible.<</if>>
[[Continue|MiddlePartyEnd]]<<if $flag.partyboy is true>>I made it, the high schoolers noticed and accepted me, at least this time. I was sure I could have benefitted from this in the future.<<else>>Even if the high schoolers didn't notice me, it surely was a good training field for the future.<</if>>
The situation was a disaster at the end of the party, probably around 3 AM. The house was a complete mess and full of beer cans and other similar rubbish.
Some guys dropped on the ground because of how much alcohol they had and splashes of vomit were clearly visible in the garden. I felt a little sorry for the owner.
I searched the whole house for $elias.name. I found him holding onto the toilet, probably his new best friend.
<<mc>>Hey, $elias.name. $elias.name, wake up!<</mc>>
I clapped him on the shoulder a few times, but nothing. I had two choices: [[Leaving him there|MiddlePartyFriend6.1]], probably triggering his wrath, or [[throwing him in the shower|MiddlePartyfriend6.5]] and making the water do the dirty work, meaning I had to drag him and risk him getting some vomit splash on him.I brought $elias.name into his house. It was right there we began to face the consequences of our actions. The boy's mother stayed awake for the whole time waiting for her son.
<<ward>>Where the hell have you been? And what happened to you? Is this alcohol I smell?<</ward>>
<<elias>>"Mom, I...<</elias>>
<<ward>>You have some explaining to do. Now to bed!<</ward>>
The boy obeyed his mother's orders.
<<ward>>$mc.name, so? What happened? Please tell me the truth!<</ward>>
<<mc>>We went to a party. But I don't know what $elias.name did.<</mc>>
<<ward>>What, weren't you with him?<</ward>>
<<mc>>Yes. But then I lost track of him. I searched for him. I recently found him clinging onto the toilet.<</mc>>
<<ward>>I see. What about you? I see you're still standing.<</ward>>
<<mc>>I haven't drinked<</mc>>
She walked around me before she pressed herself against my back. I could feel her whole loadout on me.
<<ward>>Very commendable. But now it's time you go back home, your mother must be worried as well.<</ward>>
<<mc>>Yesma'am.<</mc>>
[[Continue|MiddlePartyEnd][$ward.rel += 5]]I couldn't leave him there. I grabbed him by his arms, dragging him to the shower. I ran cold water on his face.
My plan worked and the boy, once awake, struggled to make the water flow stop.
<<elias>>W-What are you doing?!<</elias>>
<<mc>>It's time to go back home. I'm not leaving you here.<</mc>>
<<elias>>My head hurts. Where have you been, it's since we lost each other I'm searching for you.<</elias>>
<<mc>>Yes, on the toilet! Can you stand?<</mc>>
<<elias>>I'm trying.<</elias>>
$elias.name tried twice, but noting. As soon he stood up, he would lose his balance and fall.
<<mc>>Come here, I'll help you<</mc>>
Helping him get back on his feet, I held and helped him stay in that position.
We slowly walked back home. The path was long, especially with added weight.
[[Continue|MiddlePartyFriend7]]<<switch $recipePage>>\
<<case 1>><img src="img/preteen/recipeBook1.webp" style="width: 100%">
<<case 2>><img src="img/preteen/recipeBook2.webp" style="width: 100%">
<<case 3>><img src="img/preteen/recipeBook3.webp" style="width: 100%">
<<case 4>><img src="img/preteen/recipeBook4.webp" style="width: 100%">
<</switch>>
<<if $recipePage isnot 1>><<link [[Previous Page|MiddlePartyRecipe]]>><<set $recipePage -= 1>><</link>><</if>><<if $recipePage isnot 4>><<link [[Next Page|MiddlePartyRecipe]]>><<set $recipePage += 1>><</link>><</if>>
<<link "Return to Game" $return>><<unset $recipePage>><</link>><<nobr>>
<<setBoh4 "Guy 1" poolguy1>>
<<setBoh5 "Guy 2" poolguy2>>
<<setBoh6 "Guy 3" poolguy3>>
<<endnobr>><img src="img/preteen/party/threeGuys.webp" class="iStory">
<<boh4>>Hey, kid. Come here.<</boh4>>
Three guys were relaxing in the pool.
<<mc>>What do you want?<</mc>>
<<boh4>>We'll give you ten dollars if you bring us a drink.<</boh4>>
<<mc>>Only ten dollars? And where I can find such things?<</mc>>
<<boh5>>Ten dollars for every correct drink that you bring us. Did you see that bar counter?<</boh5>>
<<mc>>Yeah<</mc>>
<<boh5>>Is exactly there that you can prepare the drinks. So, do you accept?<</boh5>>
@@#rem1;
\<<link "Accept">><<replace "#rem1">>\
<<mc>>Yeah, okay.<</mc>>
<<boh4>>Good. I want a Manhattan.<</boh4>>
<<boh5>>Can you bring me a Sex on the beach?<</boh5>>
<<boh6>>And a Mojito for me.<</boh6>>
I'd never heard of such drinks in my life before. I was hoping to find a recipe book or something similar.
<img src="img/scenario/partyHouse/counter.webp" class="iStory">
I went to the bar counter and started to explore every <<mSystem 1 cm>> of the place, to find something useful.
<img src="img/preteen/party/recipeBook.webp" class="iStory">
<<mc>>And here we go! The recipe book!<</mc>>
<<link [[Start mixing|PoolDrinkMix1]]>>
<<set $lime to false>><<set $mint to false>><<set $vodka to false>><<set $rum to false>><<set $whisky to false>><<set $vermouth to false>><<set $soda to false>><<set $grenadine to false>><<set $milk to false>><<set $orange to false>><<set $berry to false>><<set $peach to false>><<set $champagne to false>><<set $prosecco to false>><<set $ice to false>><<set $water to false>><<set $firstGood to false>><<set $secondGood to false>><<set $thirdGood to false>>
<</link>>
<</replace>><</link>>
\<<link "Decline">><<replace "#rem1">>\
<<mc>>No, thanks. I'm not a barman.<</mc>>
<<boh5>>What a shame.<</boh5>>
<<boh4>>If you change your mind, you know where to find us.<</boh4>>
<<link [[Continue|BackgardenParty]]>>
<<unset $boh4>>
<<unset $boh5>>
<<unset $boh6>>
<<set $party.poolDrink to true>>
<</link>>
<</replace>><</link>>After preparing all the drinks, I returned to the three guys.
<<mc>>Messieurs, voilà!<</mc>>
<<boh4>>I don't know what are you saying but give me this drink.<</boh4>>
<<mc>>It's french. It's means-<</mc>>
<<boh5>>Yeah, yeah. We haven't asked for the story of your life. C'mon, pass those drinks.<</boh5>>
I did how he asked.
<<if $firstGood>><<boh4>>Mhm! Good job with the Manhattan!<</boh4>><<else>><<boh4>>Bleah! This Manhattan sucks!<</boh4>><</if>>
<<if $secondGood>><<boh5>>Mine is good.<</boh5>><<else>><<boh5>>It's awfull!<</boh5>><</if>>
<<if $thirdGood>><<boh6>>Oh, this is a Mojito!<</boh6>><<else>><<boh6>>I never taste a mojito worse than this!<</boh6>><</if>>
<<if $firstGood and $secondGood and $thirdGood or $firstGood and $secondGood or $firstGood and $thirdGood or $secondGood and $thirdGood>><<boh4>>Boy, what's your name?<</boh4>>
<<mc>>$mc.name, $mc.name $mc.surname.<</mc>>
<<boh4>>$mc.name take thirty dollars. You did a good job!<</boh4>>
<<boh5>>We can't leave the pool so, take yourself the money. My wallet is in my jeans here on the plastic chair.<</boh5>>
I left them alone and started the search for the wallet of the guy. In the first pocket: nothing; In the second: nothing; In the back pocket: jackpot!
I opened up the wallet and found three twenty and a ten banknotes, other than a condom.
@@#rem;
\<<link "Take thirty bucks, like said">><<replace "#rem">>\
<img src="img/preteen/party/money.webp" class="iStory">
I took the thirty bucks and returned inside the house.
<<link [[Continue|LivingroomParty]]>>
<<set $mc.stat.money to 30>>
<<set $party.poolDrink to true>>
<<set $mc.stat.rep += 5>>
<</link>>
<</replace>><</link>>
\<<link "Take all">><<replace "#rem">>\
<img src="img/preteen/party/money.webp" class="iStory">
I took all the money in the wallet and returned inside the house.
<<link [[Continue|LivingroomParty]]>>
<<set $mc.stat.money to 70>>
<<set $party.poolDrink to true>>
<<set $mc.stat.rep -= 5>>
<</link>>
<</replace>><</link>><<else>>I remained standing still waiting for my pay.
<<boh5>>Boy, you're still here? Go away!<</boh5>>
<<mc>>But... my money?<</mc>>
<<boh5>>Your money?! You did a shitty job! Go away before we beat you up for good!<</boh5>>
I turned around and started to leave when I saw them. The clothes of the three guys.
@@#del;
\<<link "Take revenge">><<replace "#del">>\
Many ideas came to my mind. I could take their clothes or steal all of their money. In the end, I decided to take what should belong to me.
When I was sure to not being watched, I took the three wallets and started the inspection.
The first was the more poor, with only twenty bucks in it.
The second was the richest of the group with one hundred bucks.
The last one was an average between the previous two, with seventy bucks.
<img src="img/preteen/party/money.webp" class="iStory">
I took what belonged to me, yeah, but with interest. I felt a little bad for what I did, but those guys had to learn the lesson.
I returned to the party with my pockets full, with 190 bucks in them, and an empty soul.
<<link [[Continue|LivingroomParty]]>>
<<set $party.poolDrink to true>>
<<set $mc.stat.money to 190>>
<<set $mc.stat.rep -= 10>>
<</link>>
<</replace>><</link>>
\<<link "Leave them be">><<replace "#del">>\
Many ideas came to my mind. I could take their clothes or steal all of their money, but I didn't do anything bad in the end.
<<link [[Continue|LivingroomParty]]>>
<<set $party.poolDrink to true>>
<<set $mc.stat.rep += 5>>
<</link>>
<</replace>><</link>><</if>>Preparing the 1st drink (Manhattan)...
<span style="font-weight: bold;">Ingredients</span>
<table style="width: 100%">
<tr>
<td><label><img src="img/preteen/ingredients/mint.webp" style="width: 100px"><br><<checkbox "$mint" false true>> Mint</label></td>
<td><label><img src="img/preteen/ingredients/lime.webp" style="width: 100px"><br><<checkbox "$lime" false true>> Lime</label></td>
<td><label><img src="img/preteen/ingredients/rum.webp" style="width: 100px"><br><<checkbox "$rum" false true>> Rum</label></td>
<td><label><img src="img/preteen/ingredients/vodka.webp" style="width: 100px"><br><<checkbox "$vodka" false true>> Vodka</label></td>
</tr>
<tr>
<td><label><img src="img/preteen/ingredients/whisky.webp" style="width: 100px"><br><<checkbox "$whisky" false true>> Whisky</label></td>
<td><label><img src="img/preteen/ingredients/vermouth.webp" style="width: 100px"><br><<checkbox "$vermouth" false true>> Vermouth</label></td>
<td><label><img src="img/preteen/ingredients/champagne.webp" style="width: 100px"><br><<checkbox "$champagne" false true>> Champagne</label></td>
<td><label><img src="img/preteen/ingredients/prosecco.webp" style="width: 100px"><br><<checkbox "$prosecco" false true>> Prosecco</label></td>
</tr>
<tr>
<td><label><img src="img/preteen/ingredients/milk.webp" style="width: 100px"><br><<checkbox "$milk" false true>> Milk</label></td>
<td><label><img src="img/preteen/ingredients/orange.webp" style="width: 100px"><br><<checkbox "$orange" false true>> Orange Juice</label></td>
<td><label><img src="img/preteen/ingredients/berry.webp" style="width: 100px"><br><<checkbox "$berry" false true>> Cranberry Juice</label></td>
<td><label><img src="img/preteen/ingredients/peach.webp" style="width: 100px"><br><<checkbox "$peach" false true>> Peach Schnapps</label></td>
</tr>
<tr>
<td><label><img src="img/preteen/ingredients/soda.webp" style="width: 100px"><br><<checkbox "$soda" false true>> Soda</label></td>
<td><label><img src="img/preteen/ingredients/grenadine.webp" style="width: 100px"><br><<checkbox "$grenadine" false true>> Grenadine</label></td>
<td><label><img src="img/preteen/ingredients/water.webp" style="width: 100px"><br><<checkbox "$water" false true>> Water</label></td>
<td><label><img src="img/preteen/ingredients/ice.webp" style="width: 100px"><br><<checkbox "$ice" false true>> Ice</label></td>
</tr>
</table>
<<link [[Mix and Complete the 1st Drink|PoolDrinkMix2]]>><<if $whisky is true and $vermouth is true and $ice is true>><<set $firstGood to true>><</if>><</link>>
<<link [[Redo|PoolDrinkMix1]]>><<set $lime to false>><<set $mint to false>><<set $vodka to false>><<set $rum to false>><<set $whisky to false>><<set $vermouth to false>><<set $soda to false>><<set $grenadine to false>><<set $milk to false>><<set $orange to false>><<set $berry to false>><<set $peach to false>><<set $champagne to false>><<set $prosecco to false>><<set $ice to false>><<set $water to false>><</link>>
[[Recipe Book|MiddlePartyRecipe][$recipePage to 1]]<<set $lime to false>><<set $mint to false>><<set $vodka to false>><<set $rum to false>><<set $whisky to false>><<set $vermouth to false>><<set $soda to false>><<set $grenadine to false>><<set $milk to false>><<set $orange to false>><<set $berry to false>><<set $peach to false>><<set $champagne to false>><<set $prosecco to false>><<set $ice to false>><<set $water to false>>\
\Preparing the 2nd drink (Sex on the Beach)...
<span style="font-weight: bold;">Ingredients</span>
<table style="width: 100%">
<tr>
<td><label><img src="img/preteen/ingredients/mint.webp" style="width: 100px"><br><<checkbox "$mint" false true>> Mint</label></td>
<td><label><img src="img/preteen/ingredients/lime.webp" style="width: 100px"><br><<checkbox "$lime" false true>> Lime</label></td>
<td><label><img src="img/preteen/ingredients/rum.webp" style="width: 100px"><br><<checkbox "$rum" false true>> Rum</label></td>
<td><label><img src="img/preteen/ingredients/vodka.webp" style="width: 100px"><br><<checkbox "$vodka" false true>> Vodka</label></td>
</tr>
<tr>
<td><label><img src="img/preteen/ingredients/whisky.webp" style="width: 100px"><br><<checkbox "$whisky" false true>> Whisky</label></td>
<td><label><img src="img/preteen/ingredients/vermouth.webp" style="width: 100px"><br><<checkbox "$vermouth" false true>> Vermouth</label></td>
<td><label><img src="img/preteen/ingredients/champagne.webp" style="width: 100px"><br><<checkbox "$champagne" false true>> Champagne</label></td>
<td><label><img src="img/preteen/ingredients/prosecco.webp" style="width: 100px"><br><<checkbox "$prosecco" false true>> Prosecco</label></td>
</tr>
<tr>
<td><label><img src="img/preteen/ingredients/milk.webp" style="width: 100px"><br><<checkbox "$milk" false true>> Milk</label></td>
<td><label><img src="img/preteen/ingredients/orange.webp" style="width: 100px"><br><<checkbox "$orange" false true>> Orange Juice</label></td>
<td><label><img src="img/preteen/ingredients/berry.webp" style="width: 100px"><br><<checkbox "$berry" false true>> Cranberry Juice</label></td>
<td><label><img src="img/preteen/ingredients/peach.webp" style="width: 100px"><br><<checkbox "$peach" false true>> Peach Schnapps</label></td>
</tr>
<tr>
<td><label><img src="img/preteen/ingredients/soda.webp" style="width: 100px"><br><<checkbox "$soda" false true>> Soda</label></td>
<td><label><img src="img/preteen/ingredients/grenadine.webp" style="width: 100px"><br><<checkbox "$grenadine" false true>> Grenadine</label></td>
<td><label><img src="img/preteen/ingredients/water.webp" style="width: 100px"><br><<checkbox "$water" false true>> Water</label></td>
<td><label><img src="img/preteen/ingredients/ice.webp" style="width: 100px"><br><<checkbox "$ice" false true>> Ice</label></td>
</tr>
</table>
<<link [[Mix and Complete the 2nd Drink|PoolDrinkMix3]]>><<if $peach is true and $vodka is true and $orange is true and $berry is true>><<set $secondGood to true>><</if>><</link>>
[[Redo|PoolDrinkMix2]]
[[Recipe Book|MiddlePartyRecipe][$recipePage to 1]]<<set $lime to false>><<set $mint to false>><<set $vodka to false>><<set $rum to false>><<set $whisky to false>><<set $vermouth to false>><<set $soda to false>><<set $grenadine to false>><<set $milk to false>><<set $orange to false>><<set $berry to false>><<set $peach to false>><<set $champagne to false>><<set $prosecco to false>><<set $ice to false>><<set $water to false>>\
\Preparing the 3st drink (Mojito)...
<span style="font-weight: bold;">Ingredients</span>
<table style="width: 100%">
<tr>
<td><label><img src="img/preteen/ingredients/mint.webp" style="width: 100px"><br><<checkbox "$mint" false true>> Mint</label></td>
<td><label><img src="img/preteen/ingredients/lime.webp" style="width: 100px"><br><<checkbox "$lime" false true>> Lime</label></td>
<td><label><img src="img/preteen/ingredients/rum.webp" style="width: 100px"><br><<checkbox "$rum" false true>> Rum</label></td>
<td><label><img src="img/preteen/ingredients/vodka.webp" style="width: 100px"><br><<checkbox "$vodka" false true>> Vodka</label></td>
</tr>
<tr>
<td><label><img src="img/preteen/ingredients/whisky.webp" style="width: 100px"><br><<checkbox "$whisky" false true>> Whisky</label></td>
<td><label><img src="img/preteen/ingredients/vermouth.webp" style="width: 100px"><br><<checkbox "$vermouth" false true>> Vermouth</label></td>
<td><label><img src="img/preteen/ingredients/champagne.webp" style="width: 100px"><br><<checkbox "$champagne" false true>> Champagne</label></td>
<td><label><img src="img/preteen/ingredients/prosecco.webp" style="width: 100px"><br><<checkbox "$prosecco" false true>> Prosecco</label></td>
</tr>
<tr>
<td><label><img src="img/preteen/ingredients/milk.webp" style="width: 100px"><br><<checkbox "$milk" false true>> Milk</label></td>
<td><label><img src="img/preteen/ingredients/orange.webp" style="width: 100px"><br><<checkbox "$orange" false true>> Orange Juice</label></td>
<td><label><img src="img/preteen/ingredients/berry.webp" style="width: 100px"><br><<checkbox "$berry" false true>> Cranberry Juice</label></td>
<td><label><img src="img/preteen/ingredients/peach.webp" style="width: 100px"><br><<checkbox "$peach" false true>> Peach Schnapps</label></td>
</tr>
<tr>
<td><label><img src="img/preteen/ingredients/soda.webp" style="width: 100px"><br><<checkbox "$soda" false true>> Soda</label></td>
<td><label><img src="img/preteen/ingredients/grenadine.webp" style="width: 100px"><br><<checkbox "$grenadine" false true>> Grenadine</label></td>
<td><label><img src="img/preteen/ingredients/water.webp" style="width: 100px"><br><<checkbox "$water" false true>> Water</label></td>
<td><label><img src="img/preteen/ingredients/ice.webp" style="width: 100px"><br><<checkbox "$ice" false true>> Ice</label></td>
</tr>
</table>
<<link [[Mix and Complete the 3st Drink|PoolDrink3]]>><<if $lime is true and $rum is true and $soda is true and $ice is true and $mint is true>><<set $thirdGood to true>><</if>><</link>>
[[Redo|PoolDrinkMix3]]
[[Recipe Book|MiddlePartyRecipe][$recipePage to 1]]<<nobr>>
<<set $flag.rethink to false>>
<<set $flag.rethink2 to false>>
<<set _type = setup.archetype()>>
<<setBoh4 "Boy 1" bully401>>
<<setBoh5 "Boy 2" bully2>>
<<setBoh6 "Fat boy" fatBoy1>>
<<endnobr>>\
\On a day like any other, during middle school, I was approached by two guys.
<<boh4>>Look who it is. None other than <<if _type is "i">>the bookworm<<else>>$mc.name<</if>><</boh4>>
<<mc>>I don't have time to waste with you.<</mc>>
<<boh5>>Who said you'll waste time?<</boh5>>
<<if _type is "i">><<boh4>>Why don't you try the thrill of being cool, at least once?<</boh4>><<else>><<boh4>>Rumors around is that you're getting soft and this, my friend, isn't good for your reputation<</boh4>><</if>>
<<boh5>>Do you see that fatty there? Beat him up and steal his lunch money!<</boh5>>
<<mc>>Why should I ever do that?<</mc>>
<<boh4>>Because that is an order!<</boh4>>
[[Accept|Bully2.1]]
[[Refuse|Bully2.5]]<<mc>>Alright, I'll do it.<</mc>>
<<boh4>>Oh, I see someone here grew some balls.<</boh4>>
I approached the boy without showing no insecurity, he saw me and stared at me for some seconds. I did the same.
<<boh6>>Do you need something?<</boh6>>
<<link [[Rethink your choice|Bully2.5]]>>
<<set $flag.rethink to true>>
<</link>>
[[Do it for real|Bully3.1]]<<if $flag.rethink is true>><<mc>>//I can't do that. I'm not like that//<</mc>>
The fatty guy was still watching me. Without a word, I tourn around and return to the two.
<<elseif $flag.rethink is false and $flag.rethink2 is false>><<mc>>I'm not a bully like you, I won't do it. Now let me go!<</mc>><<else>><<mc>>That guy is dumb. I can't beat him. I'm out.<</mc>><</if>>
<<boh4>>Worse for you.<</boh4>>
<<boh5>>You will regret this decision<</boh5>>
<<mc>>Yeah, yeah. Of course I will.<</mc>>
The two guys left me and I went on with my day knowing that was the right choice to make.
<<link [[Continue|SchoolCorridor]]>>
<<run delete $flag.rethink>>
<<run delete $flag.rethink2>>
<<unset $boh>>
<<unset $boh5>>
<<unset $boh6>>
<<set $quest.q7 to true>>
<<set $mc.stat.rep += 10>>
<</link>><<mc>>Gimme your lunch money.<</mc>>
<<boh6>>Do you want some chocolate?<</boh6>>
He handed me a half-eaten bar of milk chocolate.
<<mc>>Are you deaf? I told you to give me your lunch money.<</mc>>
<<boh6>>I also have some M&M's if you don't want the bar.<</boh6>>
@@#rem;
\<<link "Leave him be">><<replace "#rem">>\
<<mc>>I'm out of this. This guy is dumb.<</mc>>
<<link [[Continue|Bully2.5]]>>
<<set $flag.rethink2 to true>>
<</link>>
<</replace>><</link>>
\<<link "Get mad">><<replace "#rem">>\
<<mc>>Are you kidding me? Did you understand what I told you?<</mc>>
<<boh6>>If I gave you the money, I couldn't buy candies anymore.<</boh6>>
<<link [[Punch him|Bully4.1]]>>
<<set $flag.middleBoyPunch to true>>
<</link>>
<<link [[Leave him be|Bully2.5]]>>
<<set $flag.rethink2 to true>>
<</link>>
<</replace>><</link>><<set _type = setup.archetype()>>\
Without thinking twice, I gave him a right hook on the nose.
<<mc>>I told you to carry out a simple task. Come on!<</mc>>
The boy burst into tears before giving me his money and running away.
<<boh4>>Hey, friend. You made it. I didn't think you were like this. See you around.<</boh4>>
A weird feeling crossed my body.<<if _type is "i">> For the first time I felt powerful<<else>> It was totally different from the usual but very pleasant.<</if>>
<<link [[Continue|SchoolCorridor]]>>
<<run delete $flag.rethink>>
<<run delete $flag.rethink2>>
<<unset $boh>>
<<unset $boh5>>
<<unset $boh6>>
<<set $quest.q7 to true>>
<<set $mc.stat.rep -= 5>>
<</link>><h2>Preparing for school</h2>\
<<set _tmp to random(1,3)>>\
<<switch _tmp>>
<<case 1>>
<video src="video/activity/breakfast1.mp4" autoplay muted loop class="vStory"></video>
<video src="video/activity/goingSchool1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/breakfast2.mp4" autoplay muted loop class="vStory"></video>
<video src="video/activity/goingSchool2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/breakfast3.mp4" autoplay muted loop class="vStory"></video>
<video src="video/activity/goingSchool3.mp4" autoplay muted loop class="vStory"></video>
<</switch>>
[[Continue|SchoolCorridor][$period += 1]]<<nobr>>
<<if $quest.q1 is false>><<goto [[FirstElementary1][$period += 1]]>><</if>>
<<endnobr>><<set $mc.age to "preteen">><<set $sis.age to "preteen">>\
<div class="divCaption">The intro in very short:
Your mother and your father met at the college, they copulated, she got pregnant, and you were born.
On the day of your first birthday, your mother announced to your father that she was pregnant again.
He confess that he wasn't ready for all of that and, with the route of confession, your mother said that she had sex with him only for a challenge that she had with her friends. He freaked out and left the family.</div>
@@You skipped the intro but must change or confirm some names and choices.@@
Your father, <<textbox "$dad.name""Liam">> <<textbox "$dad.surname""Lewis">>.
<img src="img/chara/dad/young/dad.webp" class="iStory">
<hr>
Your mother, <<textbox "$mom.name" "Mia">> <<textbox "$mom.surname""Doe">>
@@The MC will have his mother's surname, so if you change her surname, the surname of all the family (excluding the father of the MC) will change.
@@
<img src="img/chara/mom/young/mom.webp" class="iStory">
<hr>
You, the MC, <<textbox "$mc.name""John">>, born on <select id="month" onchange="updateMonth()" autocomplete="off">
<option value="0" selected>January</option>
<option value="1">February</option>
<option value="2">March</option>
<option value="3">April</option>
<option value="4">May</option>
<option value="5">June</option>
<option value="6">July</option>
<option value="7">August</option>
<option value="8">September</option>
<option value="9">October</option>
<option value="10">November</option>
<option value="11">December</option>
</select> <select id="day" onchange="updateDay()" autocomplete="off">
<option value="1" selected>1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
<option value="21">21</option>
<option value="22">22</option>
<option value="23">23</option>
<option value="24">24</option>
<option value="25">25</option>
<option value="26">26</option>
<option value="27">27</option>
<option value="28">28</option>
<option value="29">29</option>
<option value="30">30</option>
<option value="31">31</option>
</select> of 2005.
With big <select id="eyes" onchange="mcPortrait()">
<option value="brown" selected>Brown</option>
<option value="green">Green</option>
<option value="blue">Blue</option>
</select> eyes and <select id="hair" onchange="mcPortrait()">
<option value="brown" selected>Brown</option>
<option value="black">Black</option>
<option value="blonde">Blonde</option>
<option value="red">Red</option>
</select> hair.
<img id="mcPortrait" src="img/chara/mc/preteen/brown/brown.webp" class="iStory">
<hr>
Your sister, <<textbox "$sis.name""Scarlet">>
<img src="img/chara/sis/preteen/sis.webp" class="iStory">
<<if $covidSkip || $newContentSkip>><<link [[Continue|ToCovidSkip]]>>
<<set $mc.stat to {cha: 60, int: 60, str: 60, money: 100}>>
<<set $sis.rel to 45>>
<<set $mom.rel to 50>>
<<include "IntroSkipEvent">>
<<set $quest to {q1: true, q2: true, q3: true, q4: true, q5: true, q6: true, q7: true, q801: true, q802: true, q901: true, q902: true, q903: true, q904: true, q1001: true, q1002: true, q1101: true, q1102: true, q20: true, q21: true, q2201: true, q2202: true, q2301: true, q2302: true, q2303: true, q2304: true, q2401: true, q2402: true, q2403: true, q2501: true, q2502: true, q2503: true, q2504: true, q2505: true, q2601: true, q2602: true, q2701: true, q2702: true, q2801: true, q2802: true}>>
<<set $flag.soccer to true>>
<<set $flag.storeJob to true>>
<<set $mrsJohnson to {name: "Reagan", surname:"Johnson", title: "Mrs", portrait:"img/chara/teacher/mrsJohnson.webp", rel: 0}>>
<<set $flag.mrsJohnsonWork to true>>
<<set $flag.elsa to true>>
<<set $elsa to {name: "Elsa", surname: "Collins", portrait: "img/chara/elsa/teen/elsa.webp", rel: 5, age: "teen", flag: {status: 0, kiss: false, gift: false, sexCount: 0}}>>
<<set $flag.sisTeddy to true>>
<<set $flag.partyboy to true>>
<<set $flag.dagRevenge to true>>
<<set $gameVar.intro to false>>
<<set $gameVar.teen to true>>
<<set $day to 113>>
<</link>><<else>><<link [[Continue|PreteenSkip2]]>>
<<set $mc.stat to {cha: 40, int: 40, str: 40, money: 75}>>
<<set $sis.rel to 20>>
<<set $mom.rel to 40>>
<<include "IntroSkipEvent">>
<<set $quest to {q1: true, q2: true, q3: true, q4: true, q5: true, q6: true, q7: true, q801: true, q802: true, q901: true, q902: true, q903: true, q904: true, q1001: true, q1002: true, q1101: true, q1102: true}>>
<</link>><</if>>
\<script>
function updateBDate(bMonth, bDay) {
SugarCube.State.variables.mc.bday = new Date(2005, bMonth, bDay);
}
function updateMonth() {
const daysMax = [31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31][document.getElementById("month").value];
const selectedDay = document.getElementById("day");
let bMonth = 0;
selectedDay.innerHTML = '';
for (let i = 1; i <= daysMax; i++) {
selectedDay.add(new Option(i, i));
}
bMonth = parseInt(document.getElementById("month").value);
updateBDate(bMonth, 1);
}
function updateDay() {
let bMonth = parseInt(document.getElementById("month").value);
let bDay = parseInt(document.getElementById("day").value);
updateBDate(bMonth, bDay);
}
function mcPortrait() {
let eyes = document.getElementById("eyes").value;
let hair = document.getElementById("hair").value;
let portrait = document.getElementById("mcPortrait");
SugarCube.State.variables.mc.eyes = eyes;
SugarCube.State.variables.mc.hair = hair;
portrait.src = `img/chara/mc/preteen/${eyes}/${hair}.webp`;
}
document.getElementById("month").selectedIndex = 0;
document.getElementById("day").selectedIndex = 0;
document.getElementById("eyes").selectedIndex = 0;
document.getElementById("hair").selectedIndex = 0;
</script>1. ''Did you friendship the boy at elementary school?''
@@#rem1;
\<<link "Yes">><<replace "#rem1">><<run $('#q2').css('display', 'unset')>><<set $flag.elias to true>><<set $elias to {name: "Elias", surname: "Ward", age: "child", rel: 25, portrait: "img/chara/elias/child/elias.webp"}>>\
Yes, I and <<textbox "$elias.name""Elias">> became big friends.
<</replace>><</link>>
\<<link "No">><<replace "#rem1">><<run $('#q2').css('display', 'unset')>><<set $flag.elias to false>>\
No, he hit me in the face. How can I be his friend?
<</replace>><</link>>@@<span id="q2" style="display: none">
<hr>
2. ''Did you save your sister's teddy bear from the bullies?''
@@#rem2;
\<<link "Yes">><<replace "#rem2">><<run $('#q3').css('display', 'unset')>><<set $flag.sisTeddy to true>><<set $sis.rel += 5>>\
Yes, after an eroic battle, I was able to save her teddy bear.
<</replace>><</link>>
\<<link "No">><<replace "#rem2">><<run $('#q3').css('display', 'unset')>><<set $flag.sisTeddy to false>><<set $sis.rel to Math.clamp($sis.rel - 5, 0, 100)>>\
No, I wasn't able to save her teddy bear. Those guys were too strong.
<</replace>><</link>>@@</span><span id="q3" style="display: none">
<hr>
3. ''During Pre-Teenage, you and your sister had decided to?''
@@#rem3;
\<<link "Continue to share the room">><<replace "#rem3">><<run $('#q4').css('display', 'unset')>><<set $sis.rel += 5>>\
We continued to share the bedroom.
<</replace>><</link>>
\<<link "Have two separated bedroom">><<replace "#rem3">><<run $('#q4').css('display', 'unset')>><<set $flag.sisShareRoom to false>><<set $sis.rel to Math.clamp($sis.rel - 5, 0, 100)>>\
Better be divided.
<</replace>><</link>>@@</span><span id="q4" style="display: none">
<hr>
4. ''Did you attend the party?''
@@#rem4;
\<<link "Yes">><<replace "#rem4">><<set $flag.partyboy to true>><<set $flag.dagRevenge to true>><<set $mc.stat.cha += 5>>\
Yes, and I had a lot of fun.
[[Conclude preparation|EndPreteen]]
<</replace>><</link>>
\<<link "No">><<replace "#rem4">><<set $flag.partyboy to false>>\
No, I'm not a partyboy.
[[Conclude preparation|EndPreteen]]
<</replace>><</link>>@@</span><<set _type = setup.archetype()>><<if $gameVar.child>><h2>Childhood Quests</h2>
<<nobr>><section class="questLayout">
<<if !$quest.q1>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elementarySchool.webp');">
<span>''First day of school''</span><br>
</div>
<div class="questInfo">
Have a healthy breakfast to prepare for the first day of school.
</div>
</div>
<</if>><<if !$quest.q2>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic1.webp');">
<span>''First Friend''</span><br>
</div>
<div class="questInfo">
From the 2st day, follow the lesson at school.
</div>
</div>
<</if>><<if !$quest.q3>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/box.webp');">
<span>''A hand for grandma''</span><br>
</div>
<div class="questInfo">
From the 3rd day, go to the living room in the afternoon.
</div>
</div>
<</if>><<if !$quest.q5>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/questionMark.webp');">
<span>''Personal Questions''</span><br>
</div>
<div class="questInfo">
From the 4th day, go to sleep.
</div>
</div>
<</if>><<if !$quest.q6>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/teddy.webp');">
<span>''Teddy!''</span><br>
</div>
<div class="questInfo">
From the 6th day, go to the park in the afternoon.
</div>
</div><</if>>
</section><</nobr>><<elseif $gameVar.preteen>><h2>Pre-Teenage Quests</h2>
<<nobr>><section class="questLayout">
<<if $quest.q1101 is false>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/windows.webp');">
<span>''A computer?''</span><br>
</div>
<div class="questInfo">
From the 8th day, go to your bedroom in the evening.
</div>
</div>
<</if>><<if $quest.q1101 && !$quest.q1102 && $flag.elias>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/windows.webp');">
<span>''A computer - P.2''</span><br>
</div>
<div class="questInfo">
Give the news of the new computer to your friend $elias.name. In the school corridor, in the Noon after lessons.
</div>
</div>
<</if>><<if !$quest.q7>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic2.webp');">
<span>''One of them?''</span><br>
</div>
<div class="questInfo">
From the 8th day, go to the school corridor at noon.
</div>
</div>
<</if>><<if !$quest.q801 && $flag.elias>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/vitruvian.webp');">
<span>''Exploring the human body - P.1''</span><br>
</div>
<div class="questInfo">
From the 9th day, go to the school corridor at noon, after the lessons.
</div>
</div>
<</if>><<if $flag.elias && $quest.q801 && !$quest.q802>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/vitruvian.webp');">
<span>''Exploring the human body - P.2''</span><br>
</div>
<div class="questInfo">
After completing the 1st part, go to your friend's house in the afternoon.
</div>
</div>
<</if>><<if !$quest.q901>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/party.webp');">
<span>''Let's Party! - P.1 (Charisma >= 25)''</span><br>
</div>
<div class="questInfo">
From the 10th day, go to the school corridor at noon, after the lessons.
</div>
</div>
<</if>><<if $quest.q901 && !$quest.q902>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/party.webp');">
<span>''Let's Party! - P.2''</span><br>
</div>
<div class="questInfo">
After completing the 1st part, go to the park in the afternoon.
</div>
</div>
<</if>><<if $quest.q902 && !$quest.q903>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/party.webp');">
<span>''Let's Party! - P.3''</span><br>
</div>
<div class="questInfo">
After completing the 2nd part, go to the shop, in the city center, in the evening.
</div>
</div>
<</if>><<if $flag.middleParty && $quest.q903 && !$quest.q904>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/party.webp');">
<span>''Let's Party! - Final''</span><br>
</div>
<div class="questInfo">
It's finally time for the party! Wait one day from the end of the previous part and go outside of your house, in the evening.
</div>
</div>
<</if>><<if !$quest.q1001>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic3.webp');">
<span>''Family Dilemma - P.1''</span><br>
</div>
<div class="questInfo">
From the 11th day, have dinner in the kitchen, in the evening.
</div>
</div>
<</if>><<if $quest.q1001 && !$quest.q1002>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic3.webp');">
<span>''Family Dilemma - P.2''</span><br>
</div>
<div class="questInfo">
After completing the 1st part, go to your mom's room at night.
</div>
</div>
<</if>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/growingUp.webp');">
<span>''Growing Up''</span><br>
</div>
<div class="questInfo">
Go to sleep, on day 14th, for growing up.
</div>
</div>
</section><</nobr>><<elseif $gameVar.teen>><h2>Teenage Quests</h2>
<<nobr>><section class="questLayout">
<<if !$quest.q20>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/highSchool.webp');">
<span>''First day of High School''</span><br>
</div>
<div class="questInfo">
Prepare yourself for the first day of your new adventure, in your room in the early morning.
</div>
</div>
<</if>><<if !$quest.q21>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/mia.webp');">
<span>''Mother-Son Relax''</span><br>
</div>
<div class="questInfo">
Watch a movie with your mother in the living room, in the evening. (Interact with her)
</div>
</div>
<</if>><<if !$quest.q2201>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/bulletinBoard.webp');">
<span>''School Club''</span><br>
</div>
<div class="questInfo">
You had seen a leaflet that had caught your attention. From the 2nd day, go to check in the school corridor, at noon or afternoon.
</div>
</div>
<</if>><<if $quest.q2201 && !$quest.q2202>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/otakuClub.webp');">
<span>''Otaku Club''</span><br>
</div>
<div class="questInfo">
You have just joined the Otaku Club, and now have to wait for the next reunion. Wait a week and spend some time with your new friend. From the 9th day, in the Afternoon.
</div>
</div>
<</if>><<if $flag.elias && !$quest.q2301>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/halloween.webp');">
<span>''Halloween 2019 - P.1''</span><br>
</div>
<div class="questInfo">
It seems that your friend $elias.name is searching for you. On the 3rd day, go to talk to him in the school corridor, in the morning or at noon.
</div>
</div>
<</if>><<if $quest.q2301 && !$quest.q2302 && !$quest.q2303>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/halloween.webp');">
<span>''Halloween 2019 - P.2''</span><br>
</div>
<div class="questInfo">
$elias.name has devised another of his plans. You need a Halloween costume. You can buy one in the shop in the city, or go directly to $elias.name's house and hope that he has a costume that fits you.
</div>
</div>
<</if>><<if $quest.q2301 && $quest.q2302 && !$quest.q2303>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/halloween.webp');">
<span>''Halloween 2019 - P.3''</span><br>
</div>
<div class="questInfo">
Now that you have bought a costume, go to $elias.name' house for testing it.
</div>
</div>
<</if>><<if $quest.q2301 && !$quest.q2304 && ($quest.q2302 || $quest.q2303)>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/halloween.webp');">
<span>''Halloween 2019 - Final''</span><br>
</div>
<div class="questInfo">
Everything is ready for Halloween, go to your friend's house in the evening, on the 4th day.
</div>
</div>
<</if>><<if !$quest.q2401>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic4.webp');">
<span>''Become Popular - P.1''</span><br>
</div>
<div class="questInfo">
From the 5th day, prepare yourself for the next class in the school corridor, in the morning.
</div>
</div>
<</if>><<if $quest.q2401 && !$quest.q2402>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Become Popular - P.2''</span><br>
</div>
<div class="questInfo">
Have the guy buy you lunch in the school cafeteria, at noon.
</div>
</div>
<</if>><<if $quest.q2402 && !$quest.q2403>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Become Popular - P.3''</span><br>
</div>
<div class="questInfo">
Saturday 6th or Sunday 7th, go to the Mall with $elsa.name. At noon or afternoon.
</div>
</div>
<</if>><<if !$quest.q2701>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/money.webp');">
<span>''The need of Money - P.1''</span><br>
</div>
<div class="questInfo">
During the dinner, from the 7th day, ask your mother to borrow some money.
</div>
</div>
<</if>><<if $quest.q2701 && !$quest.q2702>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/money.webp');">
<span>''The need of Money - P.2''</span><br>
</div>
<div class="questInfo">
Your little sister advises you to find a job. You can ask the local shop or/and your neighbor, Ms Johnson.
</div>
</div>
<</if>><<if !$quest.q2801>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic5.webp');">
<span>''Foreign Invader - P.1''</span><br>
</div>
<div class="questInfo">
Saturday or Sunday, relax in the livingroom watching the TV. At noon or afternoon.
</div>
</div>
<</if>><<if $quest.q2801 && !$quest.q2802>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic5.webp');">
<span>''Foreign Invader - P.2''</span><br>
</div>
<div class="questInfo">
After completing the Part 1, go for a walk in the city. In the afternoon or evening.
</div>
</div>
<</if>><<if !$quest.q2501>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic6.webp');">
<span>''A new Friend - P.1''</span><br>
</div>
<div class="questInfo">
<<if $flag.elias is true>>$elias.name is absent today, so you have to eat alone. <</if>>Go to the school cafeteria at noon, from the 8th day.
</div>
</div>
<</if>><<if $quest.q2501 && !$quest.q2502>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''A new Friend - P.2''</span><br>
</div>
<div class="questInfo">
Passing time alone sometime is good. Eat in the school cafeteria, at noon.
</div>
</div>
<</if>><<if $quest.q2502 && !$quest.q2503>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''A new Friend - P.3''</span><br>
</div>
<div class="questInfo">
Go to the school library, in the Afternoon.
</div>
</div>
<</if>><<if $quest.q2503 && !$quest.q2504>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''A new Friend - P.4''</span><br>
</div>
<div class="questInfo">
The day of your trip to the lake with $eva.name await. Saturday, go to the park at Noon or Afternoon.
</div>
</div>
<</if>><<if $quest.q2504 && !$quest.q2505>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''A new Friend - P.5''</span><br>
</div>
<div class="questInfo">
Go check the condition of your friend at the hospital.
</div>
</div>
<</if>><<if !$quest.q2601>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerField.webp');">
<span>''Be a Sportsman - P.1 (Strenght >= 50)''</span><br>
</div>
<div class="questInfo">
From the 9th day. Some noises attire your attention. Investigate outside the school at Noon or Afternoon.
</div>
</div>
<</if>><<if $quest.q2601 && !$quest.q2602>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerField.webp');">
<span>''Be a Sportsman - P.2''</span><br>
</div>
<div class="questInfo">
Go to the Library to learn more about soccer.
</div>
</div>
<</if>></section><</nobr>><<if $gameVar.covid>>\<h3>Covid Period</h3>
<<nobr>><section class="questLayout">
<<if !$quest.q3001>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic7.webp');">
<span>''A day to forget''</span><br>
</div>
<div class="questInfo">
It's been a long and difficult day, go to your room and think about it.
</div>
</div>
<</if>><<if $quest.q3001 && !$quest.q3002>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic7.webp');">
<span>''A day to forget - P.2''</span><br>
</div>
<div class="questInfo">
After what's happened with $sis.name, it's better to see where she is. Start the research in your room in the Morning.
</div>
</div>
<</if>><<if !$quest.q31>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/techGift.webp');">
<span>''Tech Gift''</span><br>
</div>
<div class="questInfo">
Your mother seems to have something for you. From the 3rd day, go into the kitchen, in the Afternoon.
</div>
</div>
<</if>><<if $flag.otakuClub && $dndPhase is undefined>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/dnd.webp');">
<span>''The First Campaign''</span><br>
</div>
<div class="questInfo">
The Otaku Club has organized something to pass the time. Meet the other members on an online video call on your computer. From the 4th day in the Afternoon.
</div>
</div>
<</if>><<if $flag.otakuClub && $dndPhase gte 1 && $dndPhase lt 21>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/dnd.webp');">
<span>''The First Campaign''</span><br>
</div>
<div class="questInfo">
The DnD campaign organized by the Club continues. Be online every day in the afternoon. (Time window: day 5 - 14)
</div>
</div>
<</if>><<if !$quest.q3201>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic8.webp');">
<span>''Her first try''</span><br>
</div>
<div class="questInfo">
Play videogames in the Afternoon or Evening from the 4th day.
</div>
</div>
<</if>><<if $quest.q3201 && !$quest.q3202>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic8.webp');">
<span>''Fraternal Challenge - P.1''</span><br>
</div>
<div class="questInfo">
Wait two day from completing ''Her first try'' (day 4), and ask your sister to play videogames.<<if $flag.sisShareRoom>>In your room<<else>>In her or your room<</if>> in the Afternoon or Evening.
</div>
</div>
<</if>><<if $quest.q3202 && !$quest.q3203>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic8.webp');">
<span>''Fraternal Challenge - P.2''</span><br>
</div>
<div class="questInfo">
Wait two days from completing the first part and ask your sister to play videogames. <<if $flag.sisShareRoom>>In your room<<else>>In her or your room<</if>> in the Afternoon or Evening.
</div>
</div>
<</if>><<if $quest.q3203 && !$quest.q3204>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic8.webp');">
<span>''Fraternal Challenge - P.3''</span><br>
</div>
<div class="questInfo">
Wait two days from completing the second part and ask your sister to play videogames. <<if $flag.sisShareRoom>>In your room<<else>>In her or your room<</if>> in the Afternoon or Evening.
</div>
</div>
<</if>><<if !$quest.q3401>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic8.webp');">
<span>''Family News''</span><br>
</div>
<div class="questInfo">
Your mother has called you and your sister into the livingroom. Go there at Noon, from the 5th day.
</div>
</div>
<</if>><<if !$quest.q3301>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/miaYoga.webp');">
<span>''Yoga - 1° Session''</span><br>
</div>
<div class="questInfo">
Go to talk to your mother in her room. Sunday 7th, in the Morning.
</div>
</div>
<</if>><<if $quest.q3301 && !$quest.q3302>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/miaYoga.webp');">
<span>''Yoga - 2° Session''</span><br>
</div>
<div class="questInfo">
On Sunday 14th, wake up and prepare yourself for the incoming day.
</div>
</div>
<</if>><<if $mom.flag.showerSpy is 0>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/bathroom.webp');">
<span>''Wet Vision''</span><br>
</div>
<div class="questInfo">
You need to use the bathroom for your morning routine, so go there from the 6th day, in the Morning.
</div>
</div>
<</if>><<if $mom.flag.showerSpy gte 1 && $mom.flag.showerSpy lt 6>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/bathroom.webp');">
<span>''Wet Vision''</span><br>
</div>
<div class="questInfo">
Continue to spy on your mother while she is in the shower, every Morning.
</div>
</div>
<<elseif $mom.flag.showerSpy is 6>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/bathroom.webp');">
<span>''Wet Vision''</span><br>
</div>
<div class="questInfo">
Continue to spy on your mother while she is in the shower. (End of Content - Reapetible event)
</div>
</div>
<</if>><<if $flag.eva && $flag.evaLake is "save" && !$quest.q2506>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/glimmerLight.webp');">
<span>''A glimmer of light''</span><br>
</div>
<div class="questInfo">
From the 8th day, use the computer at Noon or Afternoon.
</div>
</div>
<</if>><<if $flag.eva && $flag.evaLake is "save" && $quest.q2506 && !$quest.q2507>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/glimmerLight.webp');">
<span>''A glimmer of light - P.2''</span><br>
</div>
<div class="questInfo">
From the 11th day, watch TV in the Livingroom at Noon or Afternoon.
</div>
</div>
<</if>><<if !$quest.q3501>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/margeCake.webp');">
<span>''Marge's Cake''</span><br>
</div>
<div class="questInfo">
A strong smell attire you in the Kitchen, go there from the 9th day in the Morning.
</div>
</div>
<</if>><<if !$quest.q2404>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Become Popular - P.4''</span><br>
</div>
<div class="questInfo">
It's been a while since the last time you talked with $elsa.name, go to your room at Noon, from the 12th day, and think about her.
</div>
</div>
<</if>><<if !$quest.q3402>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/cure.webp');">
<span>''A cure!''</span><br>
</div>
<div class="questInfo">
Watch the TV with your family in the Evening. From the 10th day.
</div>
</div>
<</if>><<if $quest.q3402 && !$quest.q3403>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/cure.webp');">
<span>''A cure! - P.2''</span><br>
</div>
<div class="questInfo">
Have lunch with your family on Sunday 14th. In the Kitchen at Noon.
</div>
</div><</if>>
</section><</nobr>><</if>><<if $day gte 129>><<nobr>><section class="questLayout">
<<if !$quest.q2405>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Become Popular - P.5''</span><br>
</div>
<div class="questInfo">
From the 16th day, tidy up your locker in the school hallway before classes.
</div>
</div>
<</if>><<if $quest.q2405 && !$quest.q2406>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Become Popular - P.6''</span><br>
</div>
<div class="questInfo">
Meet $elsa.name at the cafe in town, either at Noon or in the Afternoon.
</div>
</div>
<</if>><<if $flag.soccer && !$quest.q2603>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerField.webp');">
<span>''Be a Sportsman - P.3''</span><br>
</div>
<div class="questInfo">
Attend the first meeting with the school soccer team at the school field. On the 17th day, at Noon or in the Afternoon.
</div>
</div>
<</if>><<if $flag.otakuClub && !$quest.q2203>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/otakuClub.webp');">
<span>''Otaku Club - P.2''</span><br>
</div>
<div class="questInfo">
Reconnect with Club members. From the 17th, go to the Otaku Club room at Noon or in the Afternoon.
</div>
</div>
<</if>><<if $quest.q2203 && !$quest.q2204>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/otakuClub.webp');">
<span>''Otaku Club - P.3''</span><br>
</div>
<div class="questInfo">
Visit $iris.name's house. Head to the residential area from the 18th, at Noon or in the Afternoon.
</div>
</div>
<</if>><<if $quest.q2603 && !$quest.q2604>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerField.webp');">
<span>''Be a sportsman - P.4''</span><br>
</div>
<div class="questInfo">
Participate in the second soccer team tryout. Head to the school soccer field on the 19th day, at Noon or in the Afternoon.
</div>
</div>
<</if>><<if !$quest.q3601>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/farm.webp');">
<span>''Farmer Life''</span><br>
</div>
<div class="questInfo">
Starting from the 20th day, relax in your room in the Morning or at Noon.
</div>
</div>
<</if>><<if $quest.q3601 && !$quest.q3602>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/farm.webp');">
<span>''Farmer Life - P.2''</span><br>
</div>
<div class="questInfo">
If you want to work for the old man, go to the farm in the Country Side the day after you have spoken to him. He is there from the Morning to the Afternoon.
</div>
</div>
<</if>><<if !$quest.q3502>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/kitchen.webp');">
<span>''Cooking lesson''</span><br>
</div>
<div class="questInfo">
Mom wants to talk to you, she called you and your sister to the kitchen. Go there on Sunday, the 21st day, at Noon or in the Afternoon.
</div>
</div>
<</if>><<if $flag.otakuClub && !$quest.q2407>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/otakuClub.webp');">
<span>''Become Popular x Otaku Club''</span><br>
</div>
<div class="questInfo">
From the 22nd day, meet $elsa.name in the school hallway at Noon or in the Afternoon.
</div>
</div>
<</if>><<if $quest.q2406 && !$quest.q2408>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Become Popular - P.7''</span><br>
</div>
<div class="questInfo">
From the 23rd day, have lunch in the school cafeteria with $elsa.name at Noon.
</div>
</div>
<</if>><<if $flag.soccer && $quest.q2408 && !$quest.q2409>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerField.webp');">
<span>''Become Popular x Soccer''</span><br>
</div>
<div class="questInfo">
Go to practice with the soccer team on Wednesday, day 24th.
</div>
</div>
<</if>><<if $flag.eva && $flag.evaLake is "save" && !$quest.q2508>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/lake.webp');">
<span>''Lake: The return - P.1''</span><br>
</div>
<div class="questInfo">
It's been a while since you've seen $eva.name, talk to her in the school hallway at Noon after classes, from the 25th day.
</div>
</div>
<</if>><<if $quest.q2408 && !$quest.q2410>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Become Popular - P.8''</span><br>
</div>
<div class="questInfo">
Meet $elsa.name in the Residential Area. From the 25th day, go there at Noon or in the Afternoon.
</div>
</div>
<</if>><<if $quest.q2508 && !$quest.q2509>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/lake.webp');">
<span>''Lake: The return - Part 2''</span><br>
</div>
<div class="questInfo">
Meet $eva.name outside the school building at Noon or in the Afternoon the day after talking to her in the hallway.
</div>
</div>
<</if>><<if $quest.q2410 && !$quest.q2411>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Become Popular - Final''</span><br>
</div>
<div class="questInfo">
The challenge between $elsa.name and Jordan is nearing its end. Think about it in your room on Saturday, the 27th day, in the Afternoon or Evening.
</div>
</div>
<</if>><<if $day lte 142>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/fireworks.webp');">
<span>''New Year's Eve 2020''</span><br>
</div>
<div class="questInfo">
Celebrate the last day of the year with your family. Go to the living room in the Evening or at Night, on Sunday 28th.
</div>
</div>
<</if>><<if $day gte 143>><<if !$quest.q2412>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Become Popular - Epilogue''</span><br>
</div>
<div class="questInfo">
The Winter Holiday Break is over. Return to school and prepare for the first lesson.
</div>
</div>
<</if>><<if $flag.otakuClub && $quest.q2412 && !$quest.q3801>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/heart.webp');">
<span>''The First Relationship - P.1''</span><br>
</div>
<div class="questInfo">
Check $iris.name in the Otaku Club classroom, after lessons.
</div>
</div>
<</if>><<if $quest.q3801 && !$quest.q3802>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/heart.webp');">
<span>''The First Relationship - P.<<if $flag.otakuClub>>2<<else>>1<</if>>''</span><br>
</div>
<div class="questInfo">
You need to speak to $elsa.name about your relationship with her. From the 2nd day, search the girl in the School Corridor in the Morning.
</div>
</div>
<</if>><<if $quest.q3802 && !$quest.q3803>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/heart.webp');">
<span>''The First Relationship - P.<<if $flag.otakuClub>>3<<else>>2<</if>>''</span><br>
</div>
<div class="questInfo"><<if $elsa.name.slice(-1) is "s">><<set _tmpElsaName to $elsa.name + "'">><<else>><<set _tmpElsaName to $elsa.name + "'s">><</if>>
Go to _tmpElsaName house to talk to her about your relationship, in the Afternoon or Evening.
</div>
</div>
<</if>><<if $flag.otakuClub && $quest.q3801 && $quest.q3803 && !$quest.q3804>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/heart.webp');">
<span>''The First Relationship - P.<<if $flag.otakuClub>>4<<else>>3<</if>>''</span><br>
</div>
<div class="questInfo">
<<if $mc.flag.firstTime is "elsa">>The day after your speech with $elsa.name, deliver the news to $iris.name<<else>>Go to $iris.name house for the date with her<</if>>. From the 3rd day, go to her house at Noon or in the Afternoon.
</div>
</div>
<</if>><<if $elsa.flag.status is 1 && $mc.flag.gf is "a2p" && $quest.q3804 && !$quest.q3805>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/heart.webp');">
<span>''The First Relationship - P.<<if $flag.otakuClub>>5<<else>>4<</if>>''</span><br>
</div>
<div class="questInfo"><<if $elsa.name.slice(-1) is "s">><<set _tmpElsaName to $elsa.name + "'">><<else>><<set _tmpElsaName to $elsa.name + "'s">><</if>>
Call _tmpElsaName driver to arrange the date with the girl. You can call him from your room whenever you want, <u>except</u> in the Morning or at Night
</div>
</div>
<</if>><<if $elsa.flag.status is 1 && $mc.flag.gf is "a2p" && $quest.q3805 && !$quest.q3806>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/heart.webp');">
<span>''The First Relationship - P.<<if $flag.otakuClub>>6<<else>>5<</if>>''</span><br>
</div>
<div class="questInfo">
Get ready for your date with $elsa.name. Go to her house, from the 3rd day, in the afternoon or Evening.
</div>
</div>
<</if>><<if $flag.eva && $flag.evaLake is "save" && !$quest.q2510>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic9.webp');">
<span>''Just Chatting''</span><br>
</div>
<div class="questInfo">
From the 4th day, in the Morning, prepare for the lessons in the School Corridor.
</div>
</div>
<</if>><<if $flag.otakuClub && !$quest.q2205>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/convention.webp');">
<span>''Comitoon Expo 2021- P.1''</span><br>
</div>
<div class="questInfo">
Thursday (day 4) or Friday (day 5), go to the Otaku Club at Noon or in the Afternoon.
</div>
</div>
<</if>><<if $flag.otakuClub && $quest.q2205 && !$quest.q2206>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/convention.webp');">
<span>''Comitoon Expo 2021- P.2''</span><br>
</div>
<div class="questInfo">
Sunday, go to the city in the Morning or at Noon and prepare yourself for the Convention.
</div>
</div>
<</if>><<if $flag.soccer && !$quest.q2605>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerBall.webp');">
<span>''The first Match - P.1''</span><br>
</div>
<div class="questInfo">
Train with the Soccer Team, on Monday or Wednesday, after school.
</div>
</div>
<</if>><<if $flag.soccer && $quest.q2605 && !$quest.q2606>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerBall.webp');">
<span>''The first Match - P.2''</span><br>
</div>
<div class="questInfo">
It's time for your first match as a starter. Friday, go to Soccer Field at Noon or in the Afternoon.
</div>
</div>
<</if>><<if !$quest.q3901>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/mortarboard.webp');">
<span>''Early Graduation''</span><br>
</div>
<div class="questInfo">
If you want to go through the path of Early Graduation, you should probably talk with <<fullName missBlake>> in the Faculty Room when she is here (Thursday and Friday).
</div>
</div>
<</if>><<if $mc.flag.earlyGrad && $quest.q3901 && !$quest.q3902>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/mortarboard.webp');">
<span>''Early Graduation - P.2''</span><br>
</div>
<div class="questInfo">
After speaking with <<fullName missBlake>>, have dinner with your family.
</div>
</div>
<</if>><<if !$quest.q4001>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/road.webp');">
<span>''Family Trip + 1 - Intro''</span><br>
</div>
<div class="questInfo">
Seem that your mother has something to tell you. Go to your room, on Saturday (day 6) or Sunday (day 7).
</div>
</div>
<</if>><</if>><<if $day gte 150 && $day lte 156>><<if $flag.trip21 && !$mc.flag.earlyGrad>><<if !$quest.q41[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/road.webp');">
<span>''Family Trip + 1''</span><br>
</div>
<div class="questInfo">
The vacation has just begun. Meet everyone in the evening in the kitchen of the house for an inaugural dinner.
</div>
</div>
<</if>><<if !$quest.q42[4]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic10.webp');">
<span>''No foreigner!''</span><br>
</div>
<div class="questInfo">
The day after arrival, explore the town. At any time except early morning or at night.
</div>
</div>
<</if>><<if $iris.flag.status is 1 && !$quest.q44[2]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic11.webp');">
<span>''Distance''</span><br>
</div>
<div class="questInfo">
After the first day of vacation, go to your new room in the evening.
</div>
</div>
<</if>><<if $quest.q42[4] && !$quest.q42[5]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/prohibition.webp');">
<span>''No foreigner!''</span><br>
</div>
<div class="questInfo">
The day after your first meeting, visit the group of guys in town again.
</div>
</div>
<</if>><<if !$quest.q42[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/heart.webp');">
<span>''The crush! - P.1''</span><br>
</div>
<div class="questInfo">
It seems that $sis.name wants to ask you something. Talk to her in your room, in the morning.
</div>
</div>
<</if>><<if $quest.q42[1] && !$quest.q42[2]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/heart.webp');">
<span>''The crush! - P.2''</span><br>
</div>
<div class="questInfo">
The day after $sis.name revealed her plan to you, go to the beach at noon or in the afternoon.
</div>
</div>
<</if>><<if !$quest.q41[2]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/beach.webp');">
<span>''Family Beach Day''</span><br>
</div>
<div class="questInfo">
Mom has organized a beach day for everyone. From Thursday onwards, make sure to be there in the morning.
</div>
</div>
<</if>><<if $quest.q42[6] && (!$quest.q42[7] || !$quest.q42[8])>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/prohibition.webp');">
<span>''No foreigner!''</span><br>
</div>
<div class="questInfo">
Continue to meet with the group down in town.
</div>
</div>
<</if>><<if ($elsa.flag.status is 1 || $elsa.flag.status is 2) && !$quest.q44[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic11.webp');">
<span>''Distance''</span><br>
</div>
<div class="questInfo">
From Thursday, in the evening, go to your room.
</div>
</div>
<</if>><<if $quest.q42[2] && !$quest.q42[3]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/heart.webp');">
<span>''The crush!- P.3''</span><br>
</div>
<div class="questInfo">
The day after your first meeting with Paul, go to your room at noon or in the afternoon.
</div>
</div>
<</if>><<if $quest.q41[3] && !$quest.q42[3]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/questionMark.webp');">
<span>''The secret room''</span><br>
</div>
<div class="questInfo">
Kill some time in your room on Friday evening.
</div>
</div>
<</if>><<if !$quest.q43[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/beach.webp');">
<span>''It's a mermaid?''</span><br>
</div>
<div class="questInfo">
On Saturday morning or noon, take some time to relax at the beach.
</div>
</div>
<</if>><<if $quest.q42[2] && !$quest.q42[9]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/beach.webp');">
<span>''Beach Party''</span><br>
</div>
<div class="questInfo">
The time for the party at the blue house has finally come. Go to your room in the afternoon, in the evening or at night.
</div>
</div>
<</if>><<elseif $mc.flag.earlyGrad>><<if $flag.elias && !$quest.q29[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elias.webp');">
<span>''Elias' Survey''</span><br>
</div>
<div class="questInfo">
Your family has just left, go to the livingroom and think what to do.
</div>
</div>
<</if>><<if $iris.flag.status is 1 && !$quest.q44[2]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic11.webp');">
<span>''Distance''</span><br>
</div>
<div class="questInfo">
On the evening of the day your family departs, go to your room in the evening.
</div>
</div>
<</if>><<if !$quest.q44[3]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/road.webp');">
<span>''Family Trip + 1''</span><br>
</div>
<div class="questInfo">
On Tuesday evening, call $sis.name on your cellphone from your room.
</div>
</div>
<</if>><<if $quest.q44[3] && !$quest.q44[4]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/road.webp');">
<span>''Family Trip + 1''</span><br>
</div>
<div class="questInfo">
On Thursday, prepare for the second call with $sis.name. In the evening, in your bedroom.
</div>
</div>
<</if>><<if $quest.q44[4] && !$quest.q44[5]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/road.webp');">
<span>''Family Trip + 1''</span><br>
</div>
<div class="questInfo">
On Saturday, call $sis.name for updates. Same time, same place as always. In the evening, in your bedroom.
</div>
</div>
<</if>><<if !$quest.q39[3]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/mortarboard.webp');">
<span>''Early Graduation - P.3''</span><br>
</div>
<div class="questInfo">
Prepare for the first summer class. On Tuesday morning, go to school and enter the classroom.
</div>
</div>
<</if>><<if $quest.q39[3] && !$quest.q39[4]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/mortarboard.webp');">
<span>''Early Graduation - P.4''</span><br>
</div>
<div class="questInfo">
The second summer class awaits you. On Wednesday morning, go to class.
</div>
</div>
<</if>><<if $quest.q39[4] && !$quest.q39[5]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/mortarboard.webp');">
<span>''Early Graduation - P.5''</span><br>
</div>
<div class="questInfo">
Summer classes are almost over. Make a final effort by going to class on Thursday morning.
</div>
</div>
<</if>><<if $quest.q39[5] && $day gte 150 && $day lte 154 && !$schoolTest>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/mortarboard.webp');">
<span>''Early Graduation - P.6''</span><br>
</div>
<div class="questInfo">
Friday is the day of the final exam. Go to class in the morning to avoid wasting a whole summer.
</div>
</div>
<</if>><<if !$quest.q2511>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''The chef''</span><br>
</div>
<div class="questInfo">
From Wednesday onwards, prepare food in the kitchen at noon.
</div>
</div>
<</if>><<if !$quest.q45[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/pool.webp');">
<span>''Pool Guy - P.1''</span><br>
</div>
<div class="questInfo">
From Wednesday, at noon or in the afternoon, go to Mrs. Johnson’s house as promised to clean her pool. Of course, for payment.
</div>
</div>
<</if>><<if $quest.q45[1] && !$quest.q45[2]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/pool.webp');">
<span>''Pool Guy - P.2''</span><br>
</div>
<div class="questInfo">
The day after, continue cleaning Mrs. Johnson’s pool. Still at noon or in the afternoon at her house.
</div>
</div>
<</if>><<if $quest.q45[2] && !$quest.q45[3]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/pool.webp');">
<span>''Pool Guy - P.3''</span><br>
</div>
<div class="questInfo">
The day after the previous pool cleaning, go to Mrs. Johnson’s house at noon or in the afternoon.
</div>
</div>
<</if>><<if $quest.q45[3] && !$quest.q45[4]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/pool.webp');">
<span>''Pool Guy - P.4''</span><br>
</div>
<div class="questInfo">
Go to Mrs. Johnson’s house at noon or in the afternoon for your reward.
</div>
</div>
<</if>><<if !$quest.q44[6]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic11.webp');">
<span>''Distance''</span><br>
</div>
<div class="questInfo">
On Wednesday evening, go to your bedroom.
</div>
</div>
<</if>><<if ($elsa.flag.status is 1 || $elsa.flag.status is 2) && !$quest.q44[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic11.webp');">
<span>''Distance''</span><br>
</div>
<div class="questInfo">
On Friday evening, go to your bedroom.
</div>
</div>
<</if>><<if !$quest.q43[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/lake.webp');">
<span>''It's a mermaid?''</span><br>
</div>
<div class="questInfo">
On Saturday, take a day off as a reward for the summer studying you’ve done. Go to the lake in the morning or at noon.
</div>
</div>
<</if>><</if>><</if>><<if $day gte 157>><<if !$quest.q49[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/sis.webp');">
<span>''New friends of $sis.name''</span><br>
</div>
<div class="questInfo">
Monday 15th, at noon, have lunch in the school cafeteria with $sis.name.
</div>
</div>
<</if>><<if $flag.soccer && !$quest.q2607>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerField.webp');">
<span>''Fire the coach - P.1''</span><br>
</div>
<div class="questInfo">
Monday 15th, start the week with soccer training at the school field. At noon or in the afternoon.
</div>
</div>
<</if>><<if $quest.q2607 && !$quest.q2608>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerField.webp');">
<span>''Fire the coach - P.2''</span><br>
</div>
<div class="questInfo">
The day after your training, go to the library to think of a plan. At noon or in the afternoon.
</div>
</div>
<</if>><<if $quest.q2608 && !$quest.q2609>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerField.webp');">
<span>''Fire the coach - P.3''</span><br>
</div>
<div class="questInfo">
The day after thinking of a plan, all that's left is to ask the girl out directly. Ask for her help in the school hallway, in the morning before classes.
</div>
</div>
<</if>><<if $quest.q2609 && !$quest.q2610>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerField.webp');">
<span>''Fire the coach - P.4''</span><br>
</div>
<div class="questInfo">
Put the plan into action. During the next training session (Monday or Wednesday), go to the locker rooms. At noon or in the afternoon.
</div>
</div>
<</if>><<if $quest.q2610 && !$quest.q2611>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/soccerField.webp');">
<span>''Fire the coach - P.5''</span><br>
</div>
<div class="questInfo">
The coach has been replaced, attend the training session. (Monday or Wednesday).
</div>
</div>
<</if>><<if !$quest.q41[4]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/road.webp');">
<span>''Family trip - Epilogue''</span><br>
</div>
<div class="questInfo">
Epilogue: In the evening, or at night, the day after <<if $mc.flag.earlyGrad>>your family returned<<else>>returning<</if>> home from vacation, talk to $sis.name in the hallway.
</div>
</div>
<</if>><<if $flag.eva && $flag.evaLake == "save">><<if !$quest.q46[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''Father Problems P.1''</span><br>
</div>
<div class="questInfo">
From Tuesday 16th onwards, in the morning, get ready for your school day in the school hallway.
</div>
</div>
<</if>><<if $quest.q46[2] && !$quest.q46[3]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''Father Problems P.2''</span><br>
</div>
<div class="questInfo">
Talk to <<fullName mrsJohnson>> about information on $eva.name in the facility room. Wednesday 17th, at noon or in the afternoon.
</div>
</div>
<</if>><<if $quest.q46[3] && !$quest.q46[4]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''Father Problems P.3''</span><br>
</div>
<div class="questInfo">
The day after talking to her, meet <<fullName mrsJohnson>> in class, after lessons.
</div>
</div>
<</if>><<if $quest.q46[4] && !$quest.q46[5]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''Father Problems P.4''</span><br>
</div>
<div class="questInfo">
After obtaining the documents on $eva.name, read them calmly in your room.
</div>
</div>
<</if>><<if $quest.q46[5] && !$quest.q46[6]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''Father Problems P.5''</span><br>
</div>
<div class="questInfo">
After obtaining the address, meet $sis.name in the residential area to go to $eva.name's house and uncover the truth. Saturday 20th, in the afternoon or evening.
</div>
</div>
<</if>><<if !$quest.q46[6] && $quest.q46[7]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/eva.webp');">
<span>''Father Problems P.6''</span><br>
</div>
<div class="questInfo">
After returned home from the hospital, spend some time with your family. In the Livingroom, in the afternoon or evening.
</div>
</div>
<</if>><</if>><<if !$quest.q48[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/questionMark.webp');">
<span>''Finding Dad - P.1''</span><br>
</div>
<div class="questInfo">
Tuesday 16th, or later, think in your room. In the afternoon or evening.
</div>
</div>
<</if>><<if $quest.q48[1] && !$quest.q48[2]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/questionMark.webp');">
<span>''Finding Dad - P.2''</span><br>
</div>
<div class="questInfo">
Go to the facility room to talk to the teacher. Thursday or Friday, at noon or in the afternoon.
</div>
</div>
<</if>><<if $quest.q48[2] && !$quest.q48[3]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/questionMark.webp');">
<span>''Finding Dad - P.3''</span><br>
</div>
<div class="questInfo">
Get ready to visit the State College with $sis.name. Tuesday 23rd, in the morning or at noon, meet her in the hallway.
</div>
</div>
<</if>><<if $quest.q48[3] && !$quest.q48[4]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/questionMark.webp');">
<span>''Finding Dad - P.4''</span><br>
</div>
<div class="questInfo">
After obtaining information about your father, return home and call his number.
</div>
</div>
<</if>><<if $quest.q48[4] && !$quest.q48[5]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/questionMark.webp');">
<span>''Finding Dad - P.5''</span><br>
</div>
<div class="questInfo">
Thursday 25th, in the afternoon or evening, watch TV in the living room with $sis.name.
</div>
</div>
<</if>><<if $elsa.flag.status == 1 || $elsa.flag.status == 2>><<if !$quest.q47[1]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Dinner with $elsa.name's family P.1''</span><br>
</div>
<div class="questInfo">
<<if $flag.soccer>>After Monday’s training, meet with $elsa.name.<<else>>Meet at the soccer field with $elsa.name. Monday 22nd, at noon or in the afternoon.<</if>>
</div>
</div>
<</if>><<if $quest.q47[1] && !$quest.q47[2]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Dinner with $elsa.name's family P.2''</span><br>
</div>
<div class="questInfo">
<<if $flag.soccer>>After Wednesday’s training, meet with $elsa.name.<<else>>Meet at the soccer field with $elsa.name. Wednesday 24th, at noon or in the afternoon.<</if>>
</div>
</div>
<</if>><<if $quest.q47[2] && !$quest.q47[3]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elsa.webp');">
<span>''Dinner with $elsa.name's family P.3''</span><br>
</div>
<div class="questInfo">
It's time for dinner with $elsa.name's parents. Get ready for the event in your room. Friday 26th, in the afternoon or evening.
</div>
</div>
<</if>><</if>><<if $flag.otakuClub && !$quest.q2207>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/otakuClub.webp');">
<span>''Otaku Club - Max & $iris.name''</span><br>
</div>
<div class="questInfo">
Go to the club at noon or in the afternoon, starting from Friday 19th.
</div>
</div>
<</if>><<if $flag.elias && !$quest.q29[2]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/elias.webp');">
<span>''New Slang for $elias.name''</span><br>
</div>
<div class="questInfo">
Thursday 25th, meet with $elias.name in the school hallway, before classes.
</div>
</div>
<</if>><<if $flag.eva && $flag.evaLake == "save">><<if !$quest.q2512>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/present.webp');">
<span>''A gift for a special friend - P.1''</span><br>
</div>
<div class="questInfo">
In the living room, think about $eva.name. Wednesday 24th, in the afternoon or evening.
</div>
</div>
<</if>><<if $quest.q2512 && !$quest.q2513>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/present.webp');">
<span>''A gift for a special friend - P.2''</span><br>
</div>
<div class="questInfo">
Meet with $sis.name at the mall. Friday 26th, in the morning or at noon.
</div>
</div>
<</if>><</if>><<if !$quest.q48[8]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/generic11.webp');">
<span>''A walk to the mall with $sis.name''</span><br>
</div>
<div class="questInfo">
Meet with $sis.name at the mall. Friday 26th, in the morning or at noon.
</div>
</div>
<</if>><<if $sis.flag.roofKiss && $quest.q48[6] && !$quest.q48[7]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/heart.webp');">
<span>''Her first time''</span><br>
</div>
<div class="questInfo">
$sis.name has something in mind. Follow her in the hallway. Sunday 28th, in the morning or at noon.
</div>
</div>
<</if>><<if !$quest.q49[2]>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/christmasTree.webp');">
<span>''Christmas 2021''</span><br>
</div>
<div class="questInfo">
Celebrate Christmas Day with your family. Saturday 27th, in the afternoon or evening.
</div>
</div>
<</if>><<if $day lte 170>><div class="questDiv">
<div class="questName" style="background-image: url('img/quest/fireworks.webp');">
<span>''New Year's Eve - 2021''</span><br>
</div>
<div class="questInfo">
Celebrate the arrival of the new year with your family in the living room. Sunday 28th, in the evening or at night.
</div>
</div>
<</if>><</if>></section><</nobr>><</if>><</if>>
<<link "Return to Game" $return>><<set $passMenu.que to false>><</link>><<set _type = setup.archetype()>><<if $gameVar.child is true>><h2>Childhood Quests</h2><<if $quest.q1 is false>><div class="divQuest">''First day of school''
Have a healthy breakfast to prepare for the first day of school.
</div><</if>><<if $quest.q2 is false>><div class="divQuest">''First friend''
From the 2st day, follow the lesson at school.
</div><hr><</if>><<if $quest.q3 is false>><div class="divQuest">''A hand for the grandma''
From the 3rd day, go to the living room in the afternoon.
</div><hr><</if>><<if $quest.q5 is false>><div class="divQuest">''Personal questions''
From the 4th day, go to sleep.
</div><hr><</if>><<if $quest.q6 is false>><div class="divQuest">''Teddy!''
From the 6th day, go to the park in the afternoon.
</div><hr><</if>><<if $quest.q1 is true and $quest.q2 is true and $quest.q3 is true and $quest.q5 is true and $quest.q6 is true>>You have completed all the quests of the childhood. At the end of the 7th day, go to sleep for passing to the next phase of life.<</if>>
<<elseif $gameVar.preteen is true>><h2>Pre-Teenage Quests</h2><<if $quest.q1101 is false>>''A computer?''
From the 8th day, go to your bedroom in the evening.
<</if>><<if $quest.q1101 && !$quest.q1102>><<if $flag.elias>>''A computer? - Part 2''
Give the news of the new computer to your friend $elias.name. In the school corridor, in the Noon after lessons.
<<else>>''A computer? - Part 2''
See what you can do with your new computer. In the Afternoon, in your room.
<</if>><</if>><<if $quest.q7 is false>>''One of them?''
From the 8th day, go to the school corridor at noon.
<</if>><<if $flag.elias is true and $quest.q801 is false>>''Exploring the human body - Part 1''
From the 9th day, go to the school corridor at noon, after the lessons.
<</if>><<if $flag.elias is true and $quest.q801 is true and $quest.q802 is false>>''Exploring the human body - Part 2''
After completing the 1st part, go to your friend's house in the afternoon.
<</if>><<if $quest.q901 is false>>''Let's Party! - Part 1 (Charisma >= 35)''
From the 10th day, go to the school corridor at noon, after the lessons.
<</if>><<if $quest.q901 is true and $quest.q902 is false>>''Let's Party! - Part 2''
After completing the 1st part, go to the park in the afternoon.
<</if>><<if $quest.q901 is true and $quest.q902 is true and $quest.q903 is false>>''Let's Party! - Part 3''
After completing the 2nd part, go to the shop, in the city center, in the evening.
<</if>><<if $flag.middleParty is true>><<if $quest.q901 is true and $quest.q902 is true and $quest.q903 is true and $quest.q904 is false>>''Let's Party! - Part 4''
It's finally time for the party! Wait one day from the end of the previous part and go outside of your house, in the evening.
<</if>><</if>><<if $quest.q1001 is false>>''Family dilemma - Part 1''
From the 11th day, go to dinner in the kitchen, in the evening.
<</if>><<if $quest.q1001 is true and $quest.q1002 is false>>''Family dilemma - Part 2''
After completing the 1st part, go to your mom's room at night.
<</if>>''Growing Up''
Go to sleep, on day 14th, for growing up.
<<elseif $gameVar.teen is true>><h2>Teenage Quest</h2><<if $quest.q20 is false>>''First day of High School''
Prepare yourself for the first day of your new adventure, in your room in the early-morning.
<</if>><<if $quest.q21 is false>>''Family Relax''
Watch a movie with your mother in the living room, in the evening. (You need to interact with her.)
<</if>><<if $quest.q2201 is false>>''School Club''
You had seen a leaflet that had caught your attention. From the 2nd day, go to check in the school corridor, at noon or afternoon.
<</if>><<if $quest.q2201 is true and $quest.q2202 is false>>''Otaku Club''
You have just joined the Otaku Club, and now have to wait for the next reunion. Wait a week and spend some time with your new friend. From the 9th day, in the Afternoon.
<</if>><<if $flag.elias is true and $quest.q2301 is false>>''Halloween 2019 - Part 1''
It seems that your friend $elias.name is searching for you. On the 3rd day, go to talk to him in the school corridor, in the morning or at noon.
<</if>><<if $quest.q2301 is true is true and $quest.q2302 is false and $quest.q2303 is false>>''Halloween 2019 - Part2''
$elias.name has devised another of his plans. You need a Halloween costume. You can buy one in the shop in the city, or go directly to $elias.name's house and hope that he has a costume that fits you.
<</if>><<if $quest.q2301 is true and $quest.q2302 is true and $quest.q2303 is false>>''Halloween 2019 - Part 2''
Now that you have bought a costume, go to $elias.name' house for testing it.
<</if>><<if $quest.q2301 is true and $quest.q2304 is false and ($quest.q2302 is true or $quest.q2303 is true)>>''Halloween 2019 - Part 3''
Everything is ready for Halloween, go to your friend's house in the evening, on the 4th day.
<</if>><<if $quest.q2401 is false>>''Become Popular - Part 1''
From the 5th day, prepare yourself for the next class in the school corridor, in the morning.
<</if>><<if $quest.q2401 is true and $quest.q2402 is false>>''Become Popular - Part 2''
Have the guy buy you lunch in the school cafeteria, at noon.
<</if>><<if $quest.q2402 is true and $quest.q2403 is false>>''Become Popular - Part 3''
Saturday 6th or Sunday 7th, go to the Mall with $elsa.name. At noon or afternoon.
<</if>><<if $quest.q2701 is false>>''The need of Money - Part 1''
During the dinner, from the 7th day, ask your mother to borrow some money.
<</if>><<if $quest.q2701 is true and $quest.q2702 is false>>''The need of Money - Part 2''
Your little sister advises you to find a job. You can ask the local shop or/and your neighbor, Ms Johnson.
<</if>><<if $quest.q2801 is false>>''Foreign Invader - Part 1''
Saturday or Sunday, relax in the livingroom watching the TV. At noon or afternoon.
<</if>><<if $quest.q2801 is true and $quest.q2802 is false>>''Foreign Invader - Part 2''
After completing the Part 1, go for a walk in the city. In the afternoon or evening.
<</if>><<if $quest.q2501 is false and $day gte 108>>''A new Friend - Part 1''
<<if $flag.elias is true>>$elias.name is absent today, so you have to eat alone. <<else>>Go to the school cafeteria at noon, from the 8th day.<</if>>
<</if>><<if $quest.q2501 is true and $quest.q2502 is false>>''A new Friend - Part 2''
Passing some time alone, something is a good thing. Eat alone in the school cafeteria, at noon.
<</if>><<if $quest.q2502 is true and $quest.q2503 is false>>''A new Friend - Part 3''
Go to the school library, in the Afternoon.
<</if>><<if $quest.q2503 is true and $quest.q2504 is false>>''A new Friend - Part 4''
The day of your trip to the lake with $eva.name await. Saturday, go to the park at Noon or Afternoon.
<</if>><<if $quest.q2504 is true and $quest.q2505 is false>>''A new Friend - Part 5''
Go check the condition of your friend at the hospital.
<</if>><<if $quest.q2601 is false>>''Be a sportsman - Part 1''
From the 9th day. Some noises attire your attention. Investigate outside the school at Noon or Afternoon.
(Strength >= 50)
<</if>><<if $quest.q2601 is true and $quest.q2602 is false>>''Be a sportsman - Part 2''
Go to the Library to learn more about soccer.
<</if>><<if $gameVar.covid>><h3>Covid Period</h3>\
<<if $gameVar.covid>><<if !$quest.q3001>>''A day to forget''
It's been a long and difficult day, go to your room and think about it.
<</if>><<if $quest.q3001 && !$quest.q3002>>''A day to forget - Part 2''
After what's happened with $sis.name, it's better to see where she is. Start the research in your room in the Morning.
<</if>><<if !$quest.q31>>''Tech gift''
Your mother seems to have something for you. From the 17th day, go into the kitchen, in the Afternoon.
<</if>><<if $flag.otakuClub && $dndPhase is undefined>>''The first Campaign''
The Otaku Club has organized something to pass the time. Meet the other members on an online video call on your computer. From the 18th day in the Afternoon.
<</if>><<if $flag.otakuClub && $dndPhase gte 1 && $dndPhase lt 21>>''The first Campaign''
The DnD campaign organized by the Club continues. Be online every day in the afternoon. (Time window: day 19 - 28)
<</if>><<if !$quest.q3201>>''Her first try''
Play videogames in Afternoon or Evening from the 18th day.
<</if>><<if $quest.q3201 && !$quest.q3202>>''Fraternal Challenge - Part 1''
Wait one day from completing ''Her first try'' (day 18), the day after ask your sister to play videogames.<<if $flag.sisShareRoom>>In your room<<else>>In her or your room<</if>> in the Afternoon or Evening.
<</if>><<if $quest.q3202 && !$quest.q3203>>''Fraternal Challenge - Part 2''
Wait two days from completing the first part and ask your sister to play videogames. <<if $flag.sisShareRoom>>In your room<<else>>In her or your room<</if>> in the Afternoon or Evening.
<</if>><<if $quest.q3203 && !$quest.q3204>>''Fraternal Challenge - Part 3''
Wait two days from completing the second part and ask your sister to play videogames. <<if $flag.sisShareRoom>>In your room<<else>>In her or your room<</if>> in the Afternoon or Evening.
<</if>><<if !$quest.q3401>>''Family news''
Your mother has called you and your sister into the livingroom. Go there at Noon, from the 19th day.
<</if>><<if !$quest.q3301>>''Yoga - 1° Session''
Go to talk to your mother in her room. Sunday 21st, in the Morning.
<</if>><<if $quest.q3301 && !$quest.q3302>>''Yoga - 2° Session''
On Sunday 28th, wake up and prepare yourself for the incoming day.
<</if>><<if $mom.flag.showerSpy is 0>>''Wet Vision''
You need to use the bathroom for your morning routine, so go there from the 20th day, in the Morning.
<</if>><<if $mom.flag.showerSpy gte 1 && $mom.flag.showerSpy lt 6>>''Wet Vision''
Continue to spy on your mother while she is in the shower, every Morning.
<<elseif $mom.flag.showerSpy is 6>>''Wet Vision''
Continue to spy on your mother while she is in the shower. (End of Content - Reapetible event)
<</if>><<if $flag.eva && $flag.evaLake is "save" && !$quest.q2506>>''A glimmer of light''
From the 22nd day, use the computer at Noon or Afternoon.
<</if>><<if $flag.eva && $flag.evaLake is "save" && $quest.q2506 && !$quest.q2507>>''A glimmer of light - Part 2''
From the 25rd day, watch TV in the Livingroom at Noon or Afternoon.
<</if>><<if !$quest.q3501>>''Marge's Cake''
A strong smell attire you in the Kitchen, go there from the 23rd day in the Morning.
<</if>><<if !$quest.q2404>>''Become Popular - Part 4''
It's been a while since the last time you talked with $elsa.name, go to your room at Noon, from the 26th day, and think about her.
<</if>><<if !$quest.q3402>>''A cure!''
Watch the TV with your family in the Evening. From the 24th day.
<</if>><<if $quest.q3402 && !$quest.q3403>>''A cure! - Part 2''
Have lunch with your family on Sunday 28th. In the Kitchen at Noon.
<</if>><</if>><</if>><<if $day gte 129>>''Tips''
Attend daily classes at school and do your homework to keep your grades high. Don't miss the school test every Friday.
<<if $flag.soccer && $quest.q2604>>On Mondays and Wednesdays, go to the school soccer field, at Noon or in the Afternoon, for practice with the team.<</if>>
<<if !$quest.q2405>>''Become Popular - Part 5''
From the 30th day, tidy up your locker in the school hallway before classes.
<</if>><<if $quest.q2405 && !$quest.q2406>>''Become Popular - Part 6''
Meet $elsa.name at the cafe in town, either at Noon or in the Afternoon.
<</if>><<if $flag.soccer && !$quest.q2603>>''Be a sportsman - Part 3''
Attend the first meeting with the school soccer team at the school field. On the 31st day, at Noon or in the Afternoon.
<</if>><<if $flag.otakuClub && !$quest.q2203>>''Otaku Club - Part 2''
Reconnect with Club members. From the 31st, go to the Otaku Club room at Noon or in the Afternoon.
<</if>><<if $quest.q2203 && !$quest.q2204>>''Otaku Club - Part 3''
Visit $iris.name's house. Head to the residential area from the 32nd, at Noon or in the Afternoon.
<</if>><<if $quest.q2603 && !$quest.q2604>>''Be a sportsman - Part 4''
Participate in the second soccer team tryout. Head to the school soccer field on the 33rd day, at Noon or in the Afternoon.
<</if>><<if !$quest.q3601>>''Farmer Life''
Starting from the 34th day, relax in your room in the Morning or at Noon.
<</if>><<if $quest.q3601 && !$quest.q3602>>''Farmer Life - Part 2''
If you want to work for the old man, go to the farm in the Country Side the day after you have spoken to him. He is there from the Morning to the Afternoon.
<</if>><<if !$quest.q3502>>''Cooking lesson''
Mom wants to talk to you, she called you and your sister to the kitchen. Go there on Sunday, the 35th day, at Noon or in the Afternoon.
<</if>><<if $flag.otakuClub && !$quest.q2407>>''Become Popular x Otaku Club''
From the 36th day, meet $elsa.name in the school hallway at Noon or in the Afternoon.
<</if>><<if $quest.q2406 && !$quest.q2408>>''Become Popular - Part 7''
From the 37th day, have lunch in the school cafeteria with $elsa.name at Noon.
<</if>><<if $flag.soccer && $quest.q2408 && !$quest.q2409>>''Become Popular x Soccer''
Go to practice with the soccer team on Wednesday, day 38th.
<</if>><<if $flag.eva && $flag.evaLake is "save" && !$quest.q2508>>''Lake: The return - Part 1''
It's been a while since you've seen $eva.name, talk to her in the school hallway at Noon after classes, from the 39th day.
<</if>><<if $quest.q2408 && !$quest.q2410>>''Become Popular - Part 8''
Meet $elsa.name in the Residential Area. From the 39th day, go there at Noon or in the Afternoon.
<</if>><<if $quest.q2508 && !$quest.q2509>>''Lake: The return - Part 2''
Meet $eva.name outside the school building at Noon or in the Afternoon the day after talking to her in the hallway.
<</if>><<if $quest.q2410 && !$quest.q2411>>''Become Popular - Final''
The challenge between $elsa.name and Jordan is nearing its end. Think about it in your room on Saturday, the 41st day, in the Afternoon or Evening.
<</if>><<if $day lte 142>>''New Year's Eve 2020''
Celebrate the last day of the year with your family. Go to the living room in the Evening on Sunday, the 42nd.
<</if>><</if>><<else>><h2>Quests Menu</h2>\
No quest available
<</if>><<link "Return to Game" $return>><<set $passMenu.que to false>><</link>><section class="layout"><<nobr>>
<<if $mcPortrait is 1>>
<div class="imgButton"><label style="cursor: default;"><img src="img/chara/mc/teen/brown/brown1.webp" style="filter: grayscale(1)"><br><span>Version 1 - Selected</span></label></div>
<<else>>
<div class="imgButton"><label><img src="img/chara/mc/teen/brown/brown1.webp"><br><<button [[Version 1|AlterMC]]>><<set $mcPortrait to 1>><<set $update to true>><</button>></label></div>
<</if>>
<<if $mcPortrait is 2>>
<div class="imgButton"><label style="cursor: default;"><img src="img/chara/mc/teen/brown/brown2.webp" style="filter: grayscale(1)"><br><span>Version 2 - Selected</span></label></div>
<<else>>
<div class="imgButton"><label><img src="img/chara/mc/teen/brown/brown2.webp"><br><<button [[Version 2|AlterMC]]>><<set $mcPortrait to 2>><<set $update to true>><</button>></label></div>
<</if>>
<<if $mcPortrait is 3>>
<div class="imgButton"><label style="cursor: default;"><img src="img/chara/mc/teen/brown/brown3.webp" style="filter: grayscale(1)"><br><span>Version 3 - Selected</span></label></div>
<<else>>
<div class="imgButton"><label><img src="img/chara/mc/teen/brown/brown3.webp"><br><<button [[Version 3|AlterMC]]>><<set $mcPortrait to 3>><<set $update to true>><</button>></label></div>
<</if>>
<<if $mcPortrait is 4>>
<div class="imgButton"><label style="cursor: default;"><img src="img/chara/mc/teen/brown/brown4.webp" style="filter: grayscale(1)"><br><span>Version 4 - Selected</span></label></div>
<<else>>
<div class="imgButton"><label><img src="img/chara/mc/teen/brown/brown4.webp"><br><<button [[Version 4|AlterMC]]>><<set $mcPortrait to 4>><<set $update to true>><</button>></label></div>
<</if>>
<<endnobr>></section><style>.imgButton {padding-bottom: 25px; margin: 0;}</style><h2>Game Settings</h2>
\<div style="display: inline-block; width: 50%; margin: auto;">\
<div style="float: inline-start"><h3>Font Size</h3>\
<span id="spanID1-fake" class="fakelink" style="display: none">Small</span><span id="spanID1"><<button "Small">><<script>>document.documentElement.style.fontSize = "0.75vw";<</script>><<run $('#spanID1-fake').css('display', 'unset')>><<run $('#spanID1').css('display', 'none')>><<run $('#spanID2-fake, #spanID3-fake').css('display', 'none')>><<run $('#spanID2, #spanID3').css('display', 'unset')>><</button>></span>
<span id="spanID2-fake" class="fakelink" style="display: none">Normal</span><span id="spanID2"><<button "Normal">><<script>>document.documentElement.style.fontSize = "1vw";<</script>><<run $('#spanID2-fake').css('display', 'unset')>><<run $('#spanID2').css('display', 'none')>><<run $('#spanID1-fake, #spanID3-fake').css('display', 'none')>><<run $('#spanID1, #spanID3').css('display', 'unset')>><</button>></span>
<span id="spanID3-fake" class="fakelink" style="display: none">Big</span><span id="spanID3"><<button "Big">><<script>>document.documentElement.style.fontSize = "1.25vw";<</script>><<run $('#spanID3-fake').css('display', 'unset')>><<run $('#spanID3').css('display', 'none')>><<run $('#spanID1-fake, #spanID2-fake').css('display', 'none')>><<run $('#spanID1, #spanID2').css('display', 'unset')>><</button>></span>
</div><div style="float: inline-end"><h3>UI Size</h3>\
<span id="spanID4-fake" class="fakelink" style="display: none">Small</span><span id="spanID4"><<button "Small">><<run $('#ui-bar').css('width', '15vw')>><<run $('#passages').css('max-width', '45vw')>><<run $('#spanID4-fake').css('display', 'unset')>><<run $('#spanID4').css('display', 'none')>><<run $('#spanID5-fake, #spanID6-fake').css('display', 'none')>><<run $('#spanID5, #spanID6').css('display', 'unset')>><<run $('.iStory').css('max-height', '17.5vw')>><<run $(":root").css("--iStory", "17.5vw")>><<run $(":root").css("--vStory", "30vmax")>><<run $("#ui-bar.stowed").css("left", "-13%")>><<run $("#ui-bar-toggle").prop("disabled", true)>><</button>></span>
<span id="spanID5-fake" class="fakelink" style="display: none">Normal</span><span id="spanID5"><<button "Normal">><<run $('#ui-bar').css('width', '17.5vw')>><<run $('#passages').css('max-width', '54vw')>><<run $('#spanID5-fake').css('display', 'unset')>><<run $('#spanID5').css('display', 'none')>><<run $('#spanID4-fake, #spanID6-fake').css('display', 'none')>><<run $('#spanID4, #spanID6').css('display', 'unset')>><<run $('.iStory').css('max-height', '22.5vw')>><<run $(":root").css("--iStory", "22.5vw")>><<run $(":root").css("--vStory", "45vmax")>><<run $("#ui-bar-toggle").prop("disabled", false)>><</button>></span>
<span id="spanID6-fake" class="fakelink" style="display: none">Big</span><span id="spanID6"><<button "Big">><<run $('#ui-bar').css('width', '20vw')>><<run $('#passages').css('max-width', '60vw')>><<run $('#spanID6-fake').css('display', 'unset')>><<run $('#spanID6').css('display', 'none')>><<run $('#spanID4-fake, #spanID5-fake').css('display', 'none')>><<run $('#spanID4, #spanID5').css('display', 'unset')>><<run $(":root").css("--iStory", "25vw")>><<run $(":root").css("--vStory", "55vmax")>><<run $("#ui-bar-toggle").prop("disabled", true)>><</button>></span>
</div></div>
<<button "Full Screen">><<script>>if (!document.fullscreenElement) {
document.documentElement.requestFullscreen();
} else {
if (document.exitFullscreen) {
document.exitFullscreen();
}
}<</script>><</button>>
<h3>Portrait Style</h3>
\<section class="layout"><<nobr>>
<<if $gameVar.anime is true>>
<div class="imgButton"><label style="cursor: default;"><img src="img/chara/mom/young/mom_anime.webp" style="filter: grayscale(1)"><br><span>Anime - Selected</span></label></div>
<<else>>
<div class="imgButton"><label><img src="img/chara/mom/young/mom_anime.webp"><br><<button [[Anime|Settings]]>><<set $gameVar.anime to true>><<include "StyleChange">><</button>></label></div>
<</if>>
<<if $gameVar.anime is false>>
<div class="imgButton"><label style="cursor: default;"><img src="img/chara/mom/young/mom.webp" style="filter: grayscale(1)"><br><span>Real - Selected</span></label></div>
<<else>>
<div class="imgButton"><label><img src="img/chara/mom/young/mom.webp"><br><<button [[Real|Settings]]>><<set $gameVar.anime to false>><<include "StyleChange">><</button>></label></div>
<</if>>
<<endnobr>></section>\
Show MC's portrait in the side menu: <<if $gameVar.portrait is false>><<button "Yes">><<set $gameVar.portrait to true>><<goto [[Settings]]>><</button>> <span class="fakelink">No</span><<else>><span class="fakelink">Yes</span> <<button "No">><<set $gameVar.portrait to false>><<goto [[Settings]]>><</button>><</if>>
Current: <<if $gameVar.portrait is true>>Yes<<else>>No<</if>>
<<include "Color">>
<<link "Return to Game" $return>><<set $passMenu.set to false>><<script>>$(":root").css("--mcColor", State.variables.gameVar.mcColor);<</script>><</link>>//CHARACTERS
<<set $missBlake to {name: "Luna", surname: "Blake", title: "Miss", portrait: "img/chara/teacher/missBlake.webp", rel: 0, flag: {status: 0, sexCount: 0, kiss: false, gift: false}}>>
<<set $mrsJohnson to {name: "Reagan", surname: "Johnson", title: "Mrs", portrait:"img/chara/teacher/mrsJohnson.webp", rel: 0, flag: {status: 0, sexCount: 0, kiss: false, gift: false}}>>
//
<<goto [[SkipContentQuest]]>>//FLAGS
<<set $flag.mrsJohnsonWork to true>>
<<set $flag.soccer to true>>
<<set $flag.mrsJohnsonWork to true>>
<<set $flag.storeJob to true>>
<<set $flag.dagRevenge to true>>
<<if $flag.otakuClub>>
<<set $flag.OtakuClub to true>>
<<else>>
<<set $flag.OtakuClub to false>>
<</if>>
<<set $flag.trip21 to false>>
//
<<goto [[SkipContentVar]]>>//QUESTS
<<set $quest.q1 to true>>
<<set $quest.q2 to true>>
<<set $quest.q3 to true>>
<<set $quest.q4 to true>>
<<set $quest.q5 to true>>
<<set $quest.q6 to true>>
<<set $quest.q7 to true>>
<<set $quest.q801 to true>>
<<set $quest.q802 to true>>
<<set $quest.q901 to true>>
<<set $quest.q902 to true>>
<<set $quest.q903 to true>>
<<set $quest.q904 to true>>
<<set $quest.q1001 to true>>
<<set $quest.q1002 to true>>
<<set $quest.q1101 to true>>
<<set $quest.q1102 to true>>
<<set $quest.q20 to true>>
<<set $quest.q21 to true>>
<<set $quest.q2201 to true>>
<<set $quest.q2202 to true>>
<<set $quest.q2203 to true>>
<<set $quest.q2204 to true>>
<<set $quest.q2205 to true>>
<<set $quest.q2206 to true>>
<<set $quest.q2301 to true>>
<<set $quest.q2302 to true>>
<<set $quest.q2303 to true>>
<<set $quest.q2304 to true>>
<<set $quest.q2401 to true>>
<<set $quest.q2402 to true>>
<<set $quest.q2403 to true>>
<<set $quest.q2404 to true>>
<<set $quest.q2405 to true>>
<<set $quest.q2406 to true>>
<<set $quest.q2407 to true>>
<<set $quest.q2408 to true>>
<<set $quest.q2409 to true>>
<<set $quest.q2410 to true>>
<<set $quest.q2411 to true>>
<<set $quest.q2412 to true>>
<<set $quest.q2501 to true>>
<<set $quest.q2502 to true>>
<<set $quest.q2503 to true>>
<<set $quest.q2504 to true>>
<<set $quest.q2505 to true>>
<<set $quest.q2506 to true>>
<<set $quest.q2507 to true>>
<<set $quest.q2508 to true>>
<<set $quest.q2509 to true>>
<<set $quest.q2510 to true>>
<<set $quest.q2511 to true>>
<<set $quest.q2601 to true>>
<<set $quest.q2602 to true>>
<<set $quest.q2603 to true>>
<<set $quest.q2604 to true>>
<<set $quest.q2605 to true>>
<<set $quest.q2606 to true>>
<<set $quest.q2701 to true>>
<<set $quest.q2702 to true>>
<<set $quest.q2801 to true>>
<<set $quest.q2802 to true>>
<<set $quest.q29 to ['54444', true]>>
<<set $quest.q3001 to true>>
<<set $quest.q3002 to true>>
<<set $quest.q31 to true>>
<<set $quest.q3201 to true>>
<<set $quest.q3202 to true>>
<<set $quest.q3203 to true>>
<<set $quest.q3204 to true>>
<<set $quest.q3301 to true>>
<<set $quest.q3302 to true>>
<<set $quest.q3401 to true>>
<<set $quest.q3402 to true>>
<<set $quest.q3403 to true>>
<<set $quest.q3501 to true>>
<<set $quest.q3502 to true>>
<<set $quest.q3601 to true>>
<<set $quest.q3602 to true>>
<<set $quest.q3603 to true>>
<<set $quest.q3701 to true>>
<<set $quest.q3801 to true>>
<<set $quest.q3802 to true>>
<<set $quest.q3803 to true>>
<<set $quest.q3804 to true>>
<<set $quest.q3805 to true>>
<<set $quest.q3806 to true>>
<<set $quest.q3901 to true>>
<<set $quest.q3902 to true>>
<<set $quest.q39 to ['A211407r', true, true, true, true, true, true]>>
<<set $quest.q4001 to true>>
<<set $quest.q41 to ['H815999W', true, true, true]>>
<<set $quest.q42 to ['C40875p', true, true, true, true, true, true, true, true, true]>>
<<set $quest.q43 to ['J132764t', true, true]>>
<<set $quest.q44 to ['K297969', true, true, true, true, true, true]>>
<<set $quest.q45 to ['W97450H', true, true, true, true]>>
//
<<goto [[SkipContentFlag]]>>// RELATIONSHIPS
<<set $mom.rel to 60>>
<<set $sis.rel to 60>>
<<set $aunt.rel to 15>>
<<set $grandma.rel to 15>>
<<set $dad.rel to 0>>
<<set $mrsJohnson.rel to 10>>
<<set $missBlake.rel to 15>>
<<if $flag.otakuClub>>
<<set $iris.rel to 40>>
<</if>>
<<if $elsa.flag.status is 1 || $elsa.flag.status is 2>>
<<set $elsa.rel to 30>>
<</if>>
<<if $flag.eva && $flag.evaLake is "save">>
<<set $eva.rel to 25>>
<</if>>
//
<<goto [[EndV07]]>>// VARIABLES
<<if $flag.otakuClub>>
<<set $phone.chat.irisMessages to [{type: true, text: 1}, {type: false, text: 2}, {type: true, text: 3}, {type: false, text: 4}, {type: false, text: 5},{type: true, text: 6}, {type: false, text: 7}, {type: true, text: 8}, {type: false, text: 9}, {type: true, text: 10}, {type: true, text: 13}, {type: false, text: 14}, {type: true, text: 15}, {type: true, text: 16}, {type: '', text: 0}]>>
<</if>>
<<set $phone.chat.elsaMessages to [{type: true, text: 1},{type: false, text: 2}, {type: false, text: 3}, {type: true, text: 6}, {type: false, text: 7}, {type: true, text: 8}, {type: false, text: 9}, {type: true, text: 10}, {type: false, text: 11}, {type: '', text: 0}]>>
<<set $gameVar.lawn to false>>
<<set $gameVar.soccerPractice to false>>
<<if $iris.flag.status isnot 1>><<set $iris.flag.sexCount to 0>><<else>><<set $iris.flag.sexCount to 1>><</if>>
<<if $elsa.flag.status is 1>><<set $elsa.flag.sexCount to 2>><<elseif $elsa.flag.status is 2>><<set $elsa.flag.sexCount to 1>><<else>><<set $elsa.flag.sexCount to 0>><</if>>
<<unset $newContentSkip>>
<<set $flag.trip21 to false>>
<<unset $varPas>>
<<set $mc.stat.cha to 80>>
<<set $mc.stat.int to 80>>
<<set $mc.stat.str to 80>>
<<set $mc.stat.money to 150>>
<<set $mc.stat.valuta to 15>>
<<set $gameVar.schoolTest to 5>>
<<set $gameVar.dayDisplay to 14>>
<<set $gameVar.week to 1>>
//
<<goto [[SkipContentRel]]>><<unset $newContentSkip>>
<<if $flag.evaLake>><<set $flag.evaLake to "save">><</if>>
<<run delete $gameVar.curCum>>
<<run delete $gameVar.maxCum>>
/* New Variables */
<<set $mrsJohnson.flag to {status: 0, sexCount: 0}>>
<<set $ward.flag to {status: 0, sexCount: 0, kiss: false, gift: false}>>
<<set $aunt.flag to {status: 0, sexCount: 0, kiss: false, gift: false}>>
<<set $grandma.flag to {status: 0, sexCount: 0, kiss: false, gift: false}>>
<<set $mom.flag.status to 0>>
<<set $sis.flag.status to 0>>
<<set $eva.flag.status to 0>>
<<set $missBlake.flag.status to 0>>
<<if $iris.flag.status isnot 1>><<set $iris.flag.sexCount to 0>><<else>><<set $iris.flag.sexCount to 1>><</if>>
<<set $eva.flag.sexCount to 0>>
<<if $elsa.flag.status is 1>><<set $elsa.flag.sexCount to 2>><<elseif $elsa.flag.status is 2>><<set $elsa.flag.sexCount to 1>><<else>><<set $elsa.flag.sexCount to 0>><</if>>
<<set $mom.flag.sexCount to 0>>
<<set $missBlake.flag.sexCount to 0>>
<<if $flag.otakuClub>>
<<set $flag.OtakuClub to true>>
<<else>>
<<set $flag.OtakuClub to false>>
<</if>>
/* */
/* Quests */
<<set $quest.q2605 to true>>
<<set $quest.q2606 to true>>
<<set $quest.q2412 to true>>
<<set $quest.q2205 to true>>
<<set $quest.q2206 to true>>
<<set $quest.q2510 to true>>
<<set $quest.q3701 to true>>
<<set $quest.q3801 to true>>
<<set $quest.q3802 to true>>
<<set $quest.q3803 to true>>
<<set $quest.q3804 to true>>
<<set $quest.q3805 to true>>
<<set $quest.q3806 to true>>
<<set $quest.q3901 to true>>
<<set $quest.q3902 to true>>
<<set $quest.q4001 to true>>
/* */
/* Game Date */
<<set $day to 149>>
<<set $gameDate to new Date(2021, 1, 7, 0, 0, 0)>>
/* */
<<set $mom.flag.askDen to 0>>
<<set $gameVar.homework to false>>
<<set $gameVar.schoolTest to 5>>
<<if $gameVar.lawn>><<set $gameVar.lawn to false>><</if>>
<<if $gameVar.soccerPractice>><<set $gameVar.soccerPractice to false>><</if>>
<<set $mc.stat.valuta to 15>>
<<goto [[EndV06]]>><h2>Sleeping...</h2>\
\<<nobr>><<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/sleep1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/sleep2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/sleep3.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<if $gameVar.covid is true>>\
<<link [[Wake up|CovidBedroom]]>>
<<nextMorning>>
<</link>>
<<else>>\
<<link [[Wake up|Bedroom]]>>
<<nextMorning>>
<<set $gameVar.homework to false>>
<<if ($day - 3) % 7 == 0>><<set $gameVar.hwWeek to 0>><<set $mom.flag.askDen to 0>><</if>>
<<if $day is 150>><<goto [[EndV06]]>><</if>>
<<if $day is 156>><<goto [[CallPreReturnHomeTrip21]]>><</if>>
<<if $day gte 169 && $sis.flag.roofKiss && $quest.q48[5] && !$quest.q48[6]>><<goto [[SisFinal1]]>>
<<elseif $day gte 163 && $flag.eva && $flag.evaLake == "save" && $quest.q46[6]>><<goto [[MomRoom]]>><</if>>
<</link>>
<</if>><<nobr>>
<<if $gameVar.teen && ($gameVar.covid is undefined || !$gameVar.covid) && $gameVar.week isnot 1>><<if $gameDate.getDay() is 5 && (!$schoolTest || $schoolTest is undefined)>><<set $gameVar.schoolTest += 1>><<unset $schoolTest>><<else>><<unset $schoolTest>><</if>>
<<if $gameVar.lawn>><<set $gameVar.lawn to false>><</if>>
<<if $gameVar.soccerPractice>><<set $gameVar.soccerPractice to false>><</if>>
<</if>>
<<if $day is 7>><<goto [[EndChildhood]]>><</if>>
<<if $day gte 14 and $day lte 75>><<goto [[EndPreteen]]>><</if>>
<<if $day is 113>><<goto [[Eva502]]>><</if>>
<<if $day is 128>><<goto [[End04]]>><</if>>
<<if $day is 142>><<set $mom.rel -=5>><<set $sis.rel -= 5>><<goto [[EndV05]]>><</if>>
<<if $day == 170>><<set $mom.rel -=5>><<set $sis.rel -= 5>><<if $flag.evaLake == "save">><<set $eva.rel -= 2>><</if>><<goto [[EndV08]]>><</if>>
<</nobr>><<nobr>>
<<if $day gte 163 && $flag.eva && $flag.evaLake == "save">>
<style>body {background-image: url("img/scenario/blur/momRoom.webp");}</style>
<<elseif $flag.sisShareRoom>>
<style>body {background-image: url("img/scenario/blur/sharedRoom.webp");}</style>
<<else>>
<style>body {background-image: url("img/scenario/blur/myRoomTeen.webp");}</style>
<</if>>
<</nobr>><<nobr>><style>
.mc.say {border: 2.5px solid var(--mcColor);}
.mc.say img {border: 2px solid var(--mcColor);}
.mc.say p:first-of-type{border-bottom:1px solid var(--mcColor);}
.iStory, .iStory img {max-height: var(--iStory);}
.vStory{border:2.5px solid #fff; max-width: var(--vStory); max-height: calc(var(--vStory) - 7.5vw);}
</style>
<</nobr>><<set _type = setup.archetype()>><div class="divCaption"><span style="font-family: Orbitron">TIME</span><center><div class="divInCaption"><<if $gameVar.intro is true>><<year>><<elseif $gameVar.teen isnot true>><<now>><<else>><<teenNow>><</if>></div></center>
\<span style="font-family: Orbitron">STATS</span>
<center><div class="divInCaption">\
\Intelligence: $mc.stat.int
Charisma: $mc.stat.cha
Strength: $mc.stat.str<<if !$gameVar.intro>>
Money: <<print $mc.stat.money.toFixed(2)>>
<</if>><<if $gameVar.teen>>GPA: <<grade>><</if>></div></center>
\<<if $gameVar.intro is false>><<if settings.portraitSidebar>>
\<center><span style="font-family: Orbitron">MC</span>
<span class="sideMc">[img[$mc.portrait]]</span></center><</if>><</if>></div>\
<<if $gameVar.sex is true>><div id="verticalcumbarbkg" class="vertbarbkg"><div id="verticalcumbar" class="vertbar"></div></div><<run cum($gameVar.curCum, $gameVar.maxCum, "verticalcumbar", false)>><</if>>\
\<<silently>><<if $gameVar.sex is true>><style>div#ui-bar-body::-webkit-scrollbar {display: none;}</style><</if>><</silently>><<if $gameVar.dayDisplay is undefined>><<set $gameVar.dayDisplay to (($day - 101) % 28) + 1>><</if>><<set $gameVar to {
intro: true,
sex: false,
homework: false,
venus: [],
anime: false,
portrait: true,
week: 2,
mcColor: "red",
dayDisplay: 1,
schoolTest: 0,
hwWeek: 0,
tchTalk: false,
sMode: false,
}>>
<<set $mc to {
name: "John",
surname: "Doe",
hair: "brown",
eyes: "brown",
bday: new Date(2005, 0, 1),
age: "unborn",
stat: {int: 0, str: 0, cha: 0, rep: 0, money: 0, valuta: 0},
portrait:"img/chara/mc/baby/brown/brown.webp",
flag: {},
inv: [0, 0, 0, 0, 0]
}>>
<<set $mom to {
name: "Mia",
surname: "Doe",
age: "young",
rel: 25,
portrait: "img/chara/mom/young/mom.webp",
flag: {status: 0, sexCount: 0, askDen: false, kiss: false, gift: false}
}>>
<<set $dad to {
name: "Liam",
surname: "Lewis",
age: "young",
rel: 0,
portrait: "img/chara/dad/young/dad.webp",
flag: {}
}>>
<<set $sis to {
name: "Scarlet",
surname: "Doe",
age: "unborn",
rel: 15,
portrait: "img/chara/sis/child/sis.webp",
flag: {status: 0, sexCount: 0, kiss: false, gift: false}
}>>
<<set $aunt to {
name: "Adriana",
surname: "Doe",
age: "young",
rel: 0,
portrait: "img/chara/aunt/young/aunt.webp",
flag: {status: 0, sexCount: 0, kiss: false, gift: false}
}>>
<<set $grandma to {
name: "Liss",
surname: "Doe",
age: "adult",
rel: 15,
portrait: "img/chara/grandma/grandma.webp",
flag: {status: 0, sexCount: 0, kiss: false, gift: false}
}>>
<<set $flag to {sisShareRoom: true, firstKiss: null}>>
<<set $passMenu to {que: false, cha: false, sup: false, supGol: false, supPla: false, set: false}>>
<<set $quest to {}>>
<<set $phone to {
status: "off",
screen: "home",
txtChoice: 0,
numTxt: 0,
chat: {rcv: "", visitChat: 0, history: false, elsaMessages: [], irisMessages: [], maxMessages: [], elliotMessages: [], eliasMessages: [], sisMessages: [], momMessages: [], evaMessages: [], missBlakeMessages: []},
}>><<if !$newVar>><<set $passMenu to {que: false, cha: false, sup: false, inv: false, bug: false}>><<set $newVar to true>><<if $phone is undefined>><<set $phone to {
status: false,
screen: "home",
numTxt: 0,
chat: {rcv: "", visitChat: 0, history: false},
}>><</if>><</if>>\
<<if $gameVar.intro is false>><<if $passMenu.inv is true>>
<a data-setter="$passMenu.inv to false" data-passage="$return">Inventory</a>
<<else>>
<a data-setter="$passMenu to {que: false, cha: false, sup: false, supGol: false, supPla: false, set: false, inv: true, bug: false}" data-passage="Inventory">Inventory</a>
<</if>><</if>>
<<if $passMenu.que is true>>
<a data-setter="$passMenu.que to false" data-passage="$return">Quests</a>
<<else>>
<a data-setter="$passMenu to {que: true, cha: false, sup: false, supGol: false, supPla: false, set: false, inv: false, bug: false}" data-passage="Quest">Quests</a>
<</if>>
<<if $passMenu.cha is true>>
<a data-setter="$passMenu.cha to false" data-passage="$return">Characters</a>
<<else>>
<a data-setter="$passMenu to {que: false, cha: true, sup: false, supGol: false, supPla: false, set: false, inv: false, bug: false}" data-passage="Characters">Characters</a>
<</if>>
/*<<if $passMenu.supPla is true>>
<a data-setter="$passMenu.supPla to false" data-passage="$return">Cheats</a>
<<else>>
<a data-setter="$passMenu to {que: false, cha: false, sup: false, supGol: false, supPla: true, set: false, inv: false, bug: false}" data-passage="SupporterPlatinum">Cheats</a>
<</if>>*/
/*<<if $passMenu.supGol is true>>
<a data-setter="$passMenu.supGol to false" data-passage="$return">Cheats</a>
<<else>>
<a data-setter="$passMenu to {que: false, cha: false, sup: false, supGol: true, supPla: false, set: false, inv: false, bug: false}" data-passage="SupporterGold">Cheats</a>
<</if>>*/
<<if $passMenu.sup is true>>
<a data-setter="$passMenu.sup to false" data-passage="$return">Support the Game</a>
<<else>>
<a data-setter="$passMenu to {que: false, cha: false, sup: true, supGol: false, supPla: false, set: false, inv: false, bug: false}" data-passage="Support">Support the Game</a>
<</if>>
<<if $passMenu.bug is true>>
<a data-setter="$passMenu.bug to false" data-passage="$return"><span style="font-family: 'tme-fa-icons';"> </span>Report a Bug</a>
<<else>>
<a data-setter="$passMenu to {que: false, cha: false, sup: false, supGol: false, supPla: false, set: false, inv: false, bug: true}" data-passage="BugReport"><span style="font-family: 'tme-fa-icons';"> </span>Report a Bug</a>
<</if>><div style="font-family: Orbitron;">ITP Team
v0.8</div><<run $('#right-ui-bar').show();>><<run $("#right-ui-bar").toggle();>><img src="img/copertina.webp" class="iStory">
Welcome to SIMLIFE, a story-driven life simulator with multiple paths. Live different experiences and choose who you want to become.
Every choice matters and the things that are lost, maybe are lost forever, so think carefully at every possible branch that you will stand.
<<linkreplace "Disclamer">><hr>
''Disclamer''
The game is not yet complete and is still in development. This means that some areas may be empty or bugs may be encountered.
Please report any kind of problem.<hr><</linkreplace>>
In this game there are scenes not suitable for non-adult audiences.
Are you at least 18-years-old?
<<linkreplace "Yes and...">><<remove "#spanID1">>Skip to:
[[Play the intro|Intro_1]]
[[Skip to Childhood|IntroSkip]]
[[Skip to Pre-Teenage|ChildSkip]]
[[Skip to Teenage|PreteenSkip]]
[[Skip to New Contents|PreteenSkip][$newContentSkip to true]]
<</linkreplace>>
<span id="spanID1">[[No|VicoloCieco]]</span><style>body {background-image: url("img/scenario/blur/myRoomTeen.webp");}</style>\
<<switch $varPas>>
\<<case undefined>>\
<h2>Sleeping...</h2>\
<video src="video/activity/sleep3.mp4" autoplay muted loop class="vStory"></video>
<<link [[Wake up|Start05]]>>
<<nextMorning>>
<<set $gameVar.homework to false>>
<<set $varPas to 1>>
<<set $gameDate to new Date(2020,5,1,0,0,0)>>
<<set $day to 129>>
<<set $mc.stat.int += 10>>
<<set $mc.stat.cha += 10>>
<<set $mc.stat.str += 10>>
<</link>>
\<<case 1>><<unset $varPas>>\
<h2>Bedroom</h2>\
\<<nobr>><<if $flag.sisShareRoom is false>>
<img src="img/scenario/residential/house/mom/myRoomTeen.webp" class="iStory">
<<elseif $flag.sisShareRoom is true>>
<img src="img/scenario/residential/house/mom/sharedRoom.webp" class="iStory">
<</if>><<endnobr>>
<h3>Interaction</h3>\
<<link [[Prepare for the first day of school|FirstDay10thGrade]]>>
<<set $quest.q2203 to false>>
<<set $quest.q2204 to false>>
<<set $quest.q2405 to false>>
<<set $quest.q2406 to false>>
<<set $quest.q2407 to false>>
<<set $quest.q2408 to false>>
<<set $quest.q2409 to false>>
<<set $quest.q2410 to false>>
<<set $quest.q2411 to false>>
<<set $quest.q2508 to false>>
<<set $quest.q2509 to false>>
<<set $quest.q2603 to false>>
<<set $quest.q2604 to false>>
<<set $quest.q3502 to false>>
<<set $quest.q3601 to false>>
<<set $quest.q3602 to false>>
<<set $quest.q3603 to false>>
<<set $quest.q3604 to false>>
<<if $gameVar.tchTalk is undefined>><<set $gameVar.tchTalk to false>><</if>>
<</link>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label style="cursor: default;"><img src="img/scenario/residential/house/mom/hallway.webp" style="filter: grayscale(1)"><br><span>You can't miss school</span></label></div></section>
\<</switch>>''Story Agenda - <<print $gameVar.dayDisplay + setup.getDaySuffix($gameVar.dayDisplay)>> of <<year>>''
<<switch $day>>
\<<case 157>>\
1 - Intro
2 - X
3 - New friends for $sis.name (Cafeteria)
4 - <<if $flag.soccer>>Fire the coach 1 (Soccer Field)<<else>>X<</if>>
5 - Family trip (Hallway)
6 - X
\<<case 158>>\
1 - X
2 - <<if $flag.eva && $flag.evaLake == "save">>Father Problem 1 (School Hallway)<<else>>X<</if>>
3 - <<if $flag.soccer>>Fire the coach 2 (Library)<<else>>X<</if>>
4 - Finding Dad 1 (Bedroom)
5 - X
6 - X
\<<case 159>>\
1 - X
2 - <<if $flag.soccer>>Fire the coach 3 (School Hallway)<<else>>X<</if>><<if $flag.eva && $flag.evaLake == "save">> / Father Problem 1.5 (Lesson)<</if>>
3 - <<if $flag.eva && $flag.evaLake == "save">>Father Problem 2 (Faculty Room)<<else>>X<</if>>
4 - <<if $flag.soccer>>Fire the coach 4 (Locker)<<else>>X<</if>>
5 - X
6 - X
\<<case 160>>\
1 - X
2 - X
3 - <<if $flag.eva && $flag.evaLake == "save">>Father Problem 3 (Class)<<else>>X<</if>>
4 - <<if $flag.eva && $flag.evaLake == "save">>Father Problem 4 (Bedroom)<<else>>X<</if>>
5 - X
6 - X
\<<case 161>>\
1 - X
2 - X
3 - <<if $flag.otakuClub>>Otaku Club<<else>>X<</if>>
4 - Finding Dad (Faculty Room)
5 - X
6 - X
\<<case 162>>\
1 - X
2 - Farm
3 - X
4 - <<if $flag.eva && $flag.evaLake == "save">>Father Problem 5 (Residential)<<else>>X<</if>>
5 - X
6 - X
\<<case 163>>\
1 - X
2 - X
3 - X
4 - X
5 - <<if $flag.eva && $flag.evaLake == "save">>Father Problem 6 (Living)<<else>>X<</if>>
6 - X
\<<case 164>>\
1 - X
2 - X
3 - <<if $flag.soccer>>Fire the coach (Soccer Field)<<else>>X<</if>>
4 - <<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>Dinner with $elsa.name (Soccer Field)<<else>>X<</if>>
5 - X
6 - X
\<<case 165>>\
1 - X
2 - Finding Dad 3 (Hallway)
3 - X
4 - Finding Dad 4 (Living)
5 - X
6 - X
\<<case 166>>\
1 - X
2 - X
3 - X
4 - <<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>Dinner with $elsa.name (Soccer Field)<<else>>X<</if>>
5 - <<if $flag.eva && $flag.evaLake == "save">>Gift for a friend (Living)<<else>>X<</if>>
6 - X
\<<case 167>>\
1 - X
2 - <<if $flag.elias>>New Slang (School Hallway)<<else>>X<</if>>
3 - X
4 - X
5 - Finding Dad 5 (Living)
6 - X
\<<case 168>>\
1 - X
2 - X
3 - <<if $flag.eva && $flag.evaLake == "save">>Gift for a friend (Mall)<<else>>At the Mall with $sis.name (Mall)<</if>>
4 - X
5 - <<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>Dinner with $elsa.name (Bedroom)<<else>>X<</if>>
6 - X
\<<case 169>>\
1 - X
2 - X
3 - X
4 - X
5 - Christmas 2021 (Living)
6 - X
<<case 170>>\
1 - X
2 - Her first time (Hallway)
3 - X
4 - X
5 - New Year's Eve 2021 (Living)
6 - X
\<<default>>
Not Available for the current day.
\<</switch>><h2>At lesson</h2>\
\<<nobr>><<set _tmp to random(1,5)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/lesson1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/lesson2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/lesson3.mp4" autoplay muted loop class="vStory"></video>
<<case 4>>
<video src="video/activity/lesson4.mp4" autoplay muted loop class="vStory"></video>
<<case 5>>
<video src="video/activity/lesson5.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<link "Finish" $nextPas>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<</link>><h2>Having lunch</h2>\
\<<nobr>><<set _tmp to random(1,4)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/lunchSchool1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/lunchSchool2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/lunchSchool3.mp4" autoplay muted loop class="vStory"></video>
<<case 4>>
<video src="video/activity/lunchSchool4.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<link "Finish" $nextPas>>
<<nextPeriod>>
<</link>><h2>Sleeping</h2>\
\<<nobr>><<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/sleep1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/sleep2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/sleep3.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<link "Wake Up" $nextPas>>
<<nextMorning>>
<<set $gameVar.homework to false>>
<<if ($day - 3) % 7 == 0>><<set $gameVar.hwWeek to 0>><<set $mom.flag.askDen to 0>><</if>>
<<if $day is 150>><<goto [[EndV06]]>><</if>>
<<if $day is 156>><<goto [[CallPreReturnHomeTrip21]]>><</if>>
<<if $day gte 169 && $sis.flag.roofKiss && $quest.q48[5] && !$quest.q48[6]>><<goto [[SisFinal1]]>><</if>>
<</link>><<nobr>>
<<if $gameVar.teen && ($gameVar.covid is undefined || !$gameVar.covid) && $gameVar.week isnot 1>><<if $gameDate.getDay() is 5 && (!$schoolTest || $schoolTest is undefined)>><<set $gameVar.schoolTest += 1>><<unset $schoolTest>><<else>><<unset $schoolTest>><</if>>
<<if $gameVar.lawn>><<set $gameVar.lawn to false>><</if>>
<<if $gameVar.soccerPractice>><<set $gameVar.soccerPractice to false>><</if>>
<</if>>
<<if $day is 7>><<goto [[EndChildhood]]>><</if>>
<<if $day gte 14 and $day lte 75>><<goto [[EndPreteen]]>><</if>>
<<if $day is 113>><<goto [[Eva502]]>><</if>>
<<if $day is 128>><<goto [[End04]]>><</if>>
<<if $day is 142>><<set $mom.rel -=5>><<set $sis.rel -= 5>><<goto [[EndV05]]>><</if>>
<<if $day == 170>><<set $mom.rel -=5>><<set $sis.rel -= 5>><<if $flag.evaLake == "save">><<set $eva.rel -= 2>><</if>><<goto [[EndV08]]>><</if>>
<</nobr>><h2>Bathroom</h2>\
\<img src="img/scenario/residential/house/mom/bathroom.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period isnot 6>>[[Shower]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|s_Hallway]]>><</button>></label></div></section><h2>Bedroom</h2>\
\<<nobr>><<if $mc.age is "child">>
<img src="img/scenario/residential/house/mom/kidsRoom.webp" class="iStory">
<<elseif $flag.sisShareRoom is false>>
<img src="img/scenario/residential/house/mom/myRoomTeen.webp" class="iStory">
<<elseif $flag.sisShareRoom is true>>
<img src="img/scenario/residential/house/mom/sharedRoom.webp" class="iStory">
<</if>><</nobr>>
<h3>Interaction</h3>\
<<if $day == 158 && !$quest.q48[1]>>[[Think|FindingDad1]]
<</if>><<if $day == 160 && $quest.q46[4] && !$quest.q46[5]>><<link "Check $eva.name documents" "EvaFather5">><</link>><</if>>
\<<if $gameVar.teen is true>>\
<<if $period == 1>>
<<if $gameVar.week isnot 1>><<if $gameDate.getDay() isnot 6 && $gameDate.getDay() isnot 0>>\
[[Prepare and go to school|PreparingForSchool]]
<</if>><<elseif $day gte 151 && $day lte 154>>[[Prepare and go to school|PreparingForSummerSchool]]
<</if>><</if>><</if>><<if $quest.q1101 is true or $gameVar.teen is true>><<if $period isnot 1 and $period isnot 6>>[[Computer|Computer]]
<</if>><</if>><<if $gameVar.homework is false and ($period gte 3 && $period lte 5)>><<if $gameVar.teen is true && ($gameDate.getDay() gte 1 && $gameDate.getDay() lte 4) && $gameVar.week isnot 1>>[[Do homework|Homework]]
<<elseif !$gameVar.teen>>[[Do homework|Homework]]
<</if>><</if>><<if $flag.sisShareRoom && (!$flag.trip21 || $flag.trip21 is undefined) && ($period gte 3 && $period lte 5)>><<link "Interact with $sis.name""SisInteractions">><</link>>
<</if>><<if $period isnot 0 and $period isnot 6>>\
<<link [[Skip time|s_Bedroom]]>>
<<advancePeriod>>
<</link>>
<</if>><<if $flag.sisShareRoom && (!$flag.trip21 || $flag.trip21 is undefined) && $gameVar.teen is true && $period is 6>><<link "Go closer to $sis.name bed""SisSleeping">><</link>>
<</if>><<if $period == 5 || $period == 6>><<link [[Sleep|s_Sleep]]>>
<<asleep>>
<</link>>
<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|s_Hallway]]>><</button>></label></div></section><h2>Garden</h2>\
\<img src="img/scenario/residential/house/mom/garden.webp" class="iStory">
<h3>Interaction</h3>
\<<if ($gameVar.teen is false || $gameVar.teen is undefined) && ($day % 6 == 0)>>[[Help mom with the garden|GardenHelp]]<<elseif !$flag.trip21 && ($gameDate.getDay() is 6 || $gameDate.getDay() is 0) && ($period is 4 || $period is 2)>>[[Help mom with the garden|GardenHelp]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|s_Hallway]]>><</button>></label></div></section><h2>Hallway</h2>\
\<img src="img/scenario/residential/house/mom/hallway.webp" class="iStory">
<h3>Interaction</h3>\
\<h3>Navigation</h3>
\<section class="layout">
\
\<<if $quest.q1001 is true and $quest.q1002 is false>><div class="navButton" id="bedroom"><label style="cursor: default;"><img src="img/scenario/residential/house/mom/sharedRoom.webp" style="filter: grayscale(1)"><br><span>Your sister locked you out</span></label></div><<else>><<if $flag.sisShareRoom is true>><div class="navButton"><label><img src="img/scenario/residential/house/mom/sharedRoom.webp"><br><<button [[My and Sis room|s_Bedroom]]>><</button>></label></div><<else>><div class="navButton"><label><img src="img/scenario/residential/house/mom/myRoomTeen.webp"><br><<button [[My Room|s_Bedroom]]>><</button>></label></div>
\
\<div class="navButton" id="sisRoom"><label><img src="img/scenario/residential/house/mom/sisRoomTeen.webp"><br><<button [[Sister's bedroom|s_SisRoom]]>><</button>></label></div><</if>><</if>>
\
\<div class="navButton" id="momRoom"><label><img src="img/scenario/residential/house/mom/momRoom.webp"><br><<button [[Mom's bedroom|s_MomRoom]]>><</button>></label></div>
\
\<div class="navButton" id="kitchen"><label><img src="img/scenario/residential/house/mom/kitchen.webp"><br><<button [[kitchen|s_Kitchen]]>><</button>></label></div>
\
\<div class="navButton" id="livingroom"><label><img src="img/scenario/residential/house/mom/living.webp"><br><<button [[Livingroom|s_Livingroom]]>><</button>></label></div>
\
\<div class="navButton" id="bathroom"><label><img src="img/scenario/residential/house/mom/bathroom.webp"><br><<button [[Bathroom|s_Bathroom]]>><</button>></label></div>
\
\<div class="navButton" id="garden"><label><img src="img/scenario/residential/house/mom/garden.webp"><br><<button [[Garden|s_Garden]]>><</button>></label></div>
\
\</section><<nobr>>
/* Alert
<<if $day gte 158 && $day lte 160>>
<script>$('#bedroom label').append('<img class="navIcon" src="img/varie/exclamation.webp">');</script>
<</if>>
<<if $day == 169 && !$quest.q49[2] && ($period == 4 || $period == 5)>>
<script>$('#livingroom label').append('<img class="navIcon" src="img/varie/exclamation.webp">');</script>
<</if>>
<<if $day == 170 && ($period == 5 || $period == 6)>>
<script>$('#livingroom label').append('<img class="navIcon" src="img/varie/exclamation.webp">');</script>
<</if>> */
/* Next Passage */
<<if $day == 159 || $day == 160>>
<<if $mc.flag.earlyGrad>><<set $nextPas to "s_LessonsWeek1Grade12">><<else>><<set $nextPas to "s_LessonsWeek1Grade11">><</if>>
<</if>>
<<if $day == 162>>
<<nextMorning>>
<<evening>>
<<if $mc.flag.earlyGrad>><<set $nextPas to "s_LessonsWeek2Grade12">><<else>><<set $nextPas to "s_LessonsWeek2Grade11">><</if>>
<</if>>
<<if $day == 166>>
<<if $flag.elias>>
<<set $nextPas to "s1_EliasSlang1">>
<<else>>
<<if $mc.flag.earlyGrad>>
<<set $nextPas to "s_LessonsWeek2Grade12">>
<<else>>
<<set $nextPas to "s_LessonsWeek2Grade11">>
<</if>>
<</if>>
<</if>>
<<if $day == 168>>
<<if $sis.flag.roofKiss>>
<<set $nextPas to "s1_SisFinal1">>
<<else>>
<<set $nextPas to "s2_Xmas2021">>
<</if>>
<</if>>
<</nobr>><h2>Kitchen</h2>\
\<img src="img/scenario/residential/house/mom/kitchen.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period is 1>>[[Do breakfast|Breakfast]]
<</if>><<if $period is 5>>[[Have dinner|Dinner]]
<</if>><<if ($gameDate.getDay() is 6 || $gameDate.getDay() is 0) && $period is 3 && $gameVar.teen && !$flag.trip21>>[[Help mom with the Lunch|MomHelpLunch]]
<</if>><<if $period is 3 or $period is 4>>[[Eat a snack|Snack]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/living.webp"><br><<button [[Livingroom|s_Livingroom]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|s_Hallway]]>><</button>></label></div></section><<nobr>>
<</nobr>><h2>Livingroom</h2>\
\<img src="img/scenario/residential/house/mom/living.webp" class="iStory">
<h3>Interaction</h3>
\<<if $period != 5 && $period != 6>>[[Watch TV|TV]]
<</if>><<if $period is 5 && (!$flag.trip21 || $flag.trip21 is undefined)>>[[Interact with Mom|MomInteractions]]
<</if>><<if $period == 4 || $period == 5>>\
<</if>><<if $day == 169 && ($period == 4 || $period == 5) && !$quest.q49[2]>>[[Celebrate Christmas Day|s2_Xmas2021]]
<</if>><<if $day == 170 && ($period == 5 || $period == 6)>>[[Celebrates New Year's Eve|s2_NewYearEve2021]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/kitchen.webp"><br><<button [[Kitchen|s_Kitchen]]>><</button>></label></div>
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|s_Hallway]]>><</button>></label></div></section><h2>Mom's Bedroom</h2>\
\<img src="img/scenario/residential/house/mom/momRoom.webp" class="iStory">
<h3>Interaction</h3>
\<<if ($period is 6 || $period is 0) && (!$flag.trip21 || $flag.trip21 is undefined)>>[[Go closer to the Bed|MomSleeping]]<</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|s_Hallway]]>><</button>></label></div></section><h2>Sister's Bedroom</h2>\
\<img src="img/scenario/residential/house/mom/sisRoomTeen.webp" class="iStory">
<h3>Interaction</h3>
\<<if !$flag.trip21 || $flag.trip21 is undefined>><<if $period isnot 6>><<link "Interact with $sis.name""SisInteractions">><</link>>
<</if>><<if !$flag.sisShareRoom && $gameVar.teen is true && $period is 6>><<link "Go closer to $sis.name bed""SisSleeping">><</link>><</if>><</if>>
\<h3>Navigation</h3>
\<section class="layout">
\
\<div class="navButton"><label><img src="img/scenario/residential/house/mom/hallway.webp"><br><<button [[Hallway|s_Hallway]]>><</button>></label></div></section><<hdr "School" "school/highSchool">>
Summer had come to an end, and a new school year was about to begin. <<if $mc.flag.earlyGrad>>It was my last year of high school.
I sacrificed an entire summer, not joining the family trip, but now I could reap the rewards of my sacrifices. I could attend the final year of my studies.
On the one hand, this meant leaving behind or seeing familiar faces and established friends less frequently; on the other, it meant escaping sooner from that legalized and culturally accepted prison called high school.
<<if $flag.evaLake is 'save'>>\
Moreover, I had the chance to attend school with a much more than familiar face. I finally had the opportunity to spend much more time with $eva.name, my new classmate.<</if>>
<<else>>\
It was my second-to-last year of high school. I still had two more years until the end of my studies. I could already taste the sweet flavor of graduation, which was drawing closer and closer.
\<</if>>
On top of that, it was also the year when $sis.name and I would walk through the school doors together for the first time. She was about to start a new academic journey.
She was so excited she could hardly contain herself. She had spent the entire day before the start of school choosing what to wear and how to do her makeup. She couldn't stop babbling about all the possible combinations of backpacks and outfits. She wanted to make a good impression on all her new classmates and immediately fit in with the popular crowd.
<<if $elsa.flag.status is 1>>\
Not that this would be a big problem, considering her dear big brother wasn't just anyone—he was the boyfriend of the most popular girl in school.
<<elseif $elsa.flag.status is 2>>\
Fortunately for my dear little sister, I knew someone who could help her achieve her goal, $elsa.name.
\<</if>>
On the actual first day of school, I was with my nervous $sis.name, more tense than I had ever seen her before. We were standing by the low wall not far from the school entrance. As had become tradition, we arrived there on foot about fifteen minutes before the school year began.
<img class="iStory" src="img/scenario/school/highSchool.webp">
<<mc>>How are you feeling?<</mc>>
<<sis>>Good, I think...<</sis>>
<<mc>>Are you not nervous? A little anxious?<</mc>>
<<sis>>No... maybe a little bit...<</sis>>
<<mc>>I'm sure everything will go great.<</mc>>
<<sis>>Yeah...<</sis>>
<<mc>>And if anyone bothers you, don't hesitate to call me.<</mc>>
<<sis>>Can we just wait in silence?<</sis>>
<<mc>>Yeah, sorry.<</mc>>
My words were only meant to comfort and help, but I ended up getting the exact opposite result.
For the remaining ten minutes before the bell rang, we stayed perfectly silent. Watching the sky and every student approaching the school entrance.
At the sound of the bell, the doors swung open, and the students poured into the building.
$sis.name and I went our separate ways.
And so began the first day of a new school year.
<<link "Start the new school year">>
<<nextPeriod>>
<<if $mc.flag.earlyGrad>>
<<goto [[s_LessonsWeek1Grade12]]>>
<<else>>
<<goto [[s_LessonsWeek1Grade11]]>>
<</if>>
<</link>><<setBoh1 "Voice" "sound">><<setBoh2 "Stacie" "stacie">><<if $flag.soccer>><<set $nextPas to "s3_FireTheCoach1">><<else>><<set $nextPas to "s4_SisAfterTrip21">><</if>>\
<<hdr "School Cafeteria" "school/cafeteria">>
During lunch break, I met up with $sis.name, intending to explain how high school worked.
<<mc>>Sis, this place is totally different from middle school.<</mc>>
<<sis>>Oh, really?<</sis>>
<<mc>>Yeah, you see...<</mc>>
<<boh1>>$sis.name!<</boh1>>
A female voice interrupted me. The sound came from a table of girls.
<<sis>>Can we do this later?<</sis>>
She asked.
<<mc>>Uh... sure.<</mc>>
<<mc>>//She’s already made friends?//<</mc>>
I followed my sister to the table, curious to meet her new companions.
<<sis>>I’m going to get lunch. Be right back.<</sis>>
She walked off, leaving me a chance to investigate. I stood there, scanning the familiar faces of the girls.
<<if $elsa.flag.status is 1>>\
<<mc>>$elsa.name?<</mc>>
My sister’s new friends included $elsa.name $elsa.surname and her group.
<<print '<img class="iStory" src="img/chara/elsa/teen/' + $gameVar.anime + 'elsa.webp">'>>
<<elsa>>What’s up?<</elsa>>
<<mc>>I’m surprised you’ve already brought my sister into your circle. It’s only the first day.<</mc>>
<<elsa>>You say it like it’s a bad thing.<</elsa>>
<<mc>>No, no, quite the opposite. I’m happy that my girlfriend and my sister get along.<</mc>>
<<boh2>>Do you want to join us?<</boh2>>
Asked Stacie, Elsa's best friend.
<<mc>>Oh, I’d love to, but I don’t want to intrude on your conversations.<</mc>>
<<boh2>>You’re welcome here.<</boh2>>
<<mc>>Thanks.<</mc>>
<<elsa>>Are you two done flirting, or should we leave you alone?<</elsa>>
<<mc>>Sorry. I’ll go.<</mc>>
I kissed her and left the table, confident that my sister was in good hands and that she would probably become more popular than me.
<<link [[Have lunch|s_LunchSchool]]>>
<<set $quest.q49[1] to true>>
<</link>>
<<elseif $elsa.flag.status is 2>>\
<<mc>>$elsa.name?<</mc>>
My sister’s new friends included $elsa.name $elsa.surname and her group.
<<print '<img class="iStory" src="img/chara/elsa/teen/' + $gameVar.anime + 'elsa.webp">'>>
<<elsa>>What’s up?<</elsa>>
<<mc>>I’m surprised you’ve already integrated my sister into your group. It’s only the first day.<</mc>>
<<elsa>>You say that like it’s a bad thing.<</elsa>>
<<mc>>No, no, quite the opposite. I’m glad you two get along.<</mc>>
<<boh2>>$elsa.name, are you still seeing your ex?<</boh2>>
Asked Stacie, Elsa's best friend.
<<elsa>>Stacie, mind your own business, please.<</elsa>>
<<boh2>>$mc.name, are you still dating *her*?<</boh2>>
<<mc>>"Her"?<<if $flag.otakuClub && $iris.flag.status == 1>> Are you refearing to $iris.name?<</if>> Yes, I am.<</mc>>
<<boh2>>What a shame. Let me know when you change your mind.<</boh2>>
<<elsa>>Stacie, if you don’t stop flirting with my boy-<</elsa>>
She cut herself off.
<<elsa>>Ex-boyfriend, I swear you won’t get away with it.<</elsa>>
<<mc>>I’d better leave you alone now.<</mc>>
I said goodbye to the girls and left the table, knowing my sister was in good hands and that she’d probably become more popular than me.
<<link [[Have lunch|s_LunchSchool]]>>
<<set $quest.q49[1] to true>>
<</link>>
<<else>>\
<<mc>>$elsa.name $elsa.surname?<</mc>>
<<print '<img class="iStory" src="img/chara/elsa/teen/' + $gameVar.anime + 'elsa.webp">'>>
<<elsa>>The losers’ table is at the back of the room.<</elsa>>
<<mc>>//Losers?//<</mc>>
<<mc>>Don’t you remember me?<</mc>>
<<elsa>>How could I remember a loser like you?<</elsa>>
<<boh2>>Isn’t he the one from the challenge with Jordan?<</boh2>>
Asked Stacie, Elsa’s best friend.
<<elsa>>Stacie, I told you never to mention that name again.<</elsa>>
After lecturing her friend, she turned her gaze back to me.
<<elsa>>What do you want, $mc.name?<</elsa>>
<<mc>>So, do you remember me?<</mc>>
<<elsa>>I’m not stupid.<</elsa>>
<<mc>>$sis.name is my sister. I was just checking out who her new friends are.<</mc>>
<<boh2>>How thoughtful!<</boh2>>
<<elsa>>Now that you know, get out of my sight.<</elsa>>
@@#rem1;
\<<link "Leave without saying anything">><<replace "#rem1">>\
I turned on my heels and walked away from the table. At least I was happy to know my little sister had joined the popular group, though I couldn’t help but feel a bit concerned.
<<link [[Have lunch|s_LunchSchool]]>>
<<set $quest.q49[1] to true>>
<</link>>
\<</replace>><</link>>
\<<link "Make a snarky remark">><<replace "#rem1">>\
<<mc>>Whatever you say. Looks like your time is worth more than a family heirloom and copied homework.<</mc>>
<<elsa>>You!<</elsa>>
Before she could respond, I walked away from $elsa.name’s table. At least I was happy to know my little sister had joined the popular group, though I couldn’t help but feel a bit concerned.
<<link [[Have lunch|s_LunchSchool]]>>
<<set $quest.q49[1] to true>>
<</link>>
\<</replace>><</link>>
<</if>><<setBoh1 "Guy #1" "soccerGuy5">><<setBoh2 "Guy #2" "soccerGuy3">><<setBoh3 "Guy #3" "soccerGuy4">><<setBoh4 "Guy #4" "soccerGuy6">>\
<<switch $varPas>>
\<<case undefined>><<hdr "Soccer Field" "school/soccerField">>\
With the new school year, the soccer season began again.
The new recruits had been enlisted and seemed ready and resigned to the torment of constantly being harassed by the coach and finishing last in the standings, as had become a tradition for our school.
The ever-decreasing popularity of the team, in addition to the already-known issues, led to a drop in new enrollments among the younger students.
<<coachEvert>>Sissies, like every fucking year, I have to put up with you again. Now give me ten laps around the field!<</coachEvert>>
That was how the coach started our first team practice. The forms of dissent toward the order just given varied among the cavalry's proud ranks but were none too explicit. Some merely sighed, while others rolled their eyes.
[[Run|s3_FireTheCoach1][$varPas to 1]]
\<<case 1>>\
<h2>Running</h2>
<<set _runCount = 0>><div id="runImg"><video src="video/activity/soccerBallRun.mp4" autoplay muted loop class="vStory"></video></div>
<<nobr>>
<div id="soccerRun">
<span id="spanID1">
<<button "Run">>
<<set _runCount += 1>>
<<run setup.soccerTraining()>>
<<if (_runCount == 7)>><<set $varPas to 2>><<goto [[s3_FireTheCoach1]]>><</if>>
<</button>>
</span>
</div>
<</nobr>>
<center><<timedprogressbar 5 20em>>
<<run UI.alert("Too late!")>><<replace "#runImg">><img src="img/teen/soccer/soccerFallDown.webp" style="width: 75%"><</replace>>
<<replace "#soccerRun">>You failed!
[[Retry|s3_FireTheCoach1][$varPas to 1]]<</replace>>
<</timedprogressbar>></center><<nobr>>
<<script>>
setup.soccerTraining = function() {
var sv = State.variables;
var st = State.temporary;
var element = document.querySelector("#spanID1");
var button = element.querySelector('button');
/* Control Right */
if (st.runCount == 3) {
button.innerHTML = "Turn Around";
} else {
element.removeAttribute("class");
button.innerHTML = "Run";
}
}
<</script>><</nobr>>
\<<case 2>><<hdr "Locker Room" "school/lockerRoom">>\
At the end of the exhausting, yet pointless, practice, the team retreated to the locker room, while the coach directly left the field.
<<boh1>>What a drag. I can’t stand another year like this.<</boh1>>
<<boh2>>What does that guy eat for breakfast? Bread and cruelty?<</boh2>>
<<boh3>>We bust our butts, and for what? To be ridiculed by the coach and finish last in the league? No thanks, I’m quitting!<</boh3>>
<<boh4>>Yeah, I’m quitting too!<</boh4>>
<<boh1>>Let’s all leave.<</boh1>>
One of the biggest mutinies since the days of the Bounty was about to happen. That’s when an idea hit me.
<<mc>>Wait!<</mc>>
<<boh4>>What do you want?<</boh4>>
<<mc>>Who says we have to quit? We’re not the problem with this team.<</mc>>
<<boh1>>Go on, explain.<</boh1>>
<<mc>>The coach tears us apart and constantly mocks us. He’s the real problem, and as such, he needs to be uprooted at the source.<</mc>>
<<boh2>>Are you suggesting we get the coach fired? But how?<</boh2>>
<<mc>>I don’t have a plan yet, but—<</mc>>
I was interrupted by one of the guys.
<<boh3>>Whoa, whoa, whoa. You make all this noise, and you don’t even have a plan? What a waste of time!<</boh3>>
<<mc>>Give me until the next practice.<</mc>>
<<boh4>>I’m in.<</boh4>>
<<boh1>>It can’t get any worse than this.<</boh1>>
<<boh2>>Alright. We’re counting on you.<</boh2>>
With the approval of my teammates, the first general locker room council came to a close.
I just needed to gather information about the coach, enough to hit him where it would hurt the most.
The library would be the best option.
<<link [[Go home|s4_SisAfterTrip21]]>>
<<unset $varPas>>
<<unset $boh4>>
<<set $quest.q2607 to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<if $period != 6>><<night>><</if>>\
<<nobr>><<if $flag.eva && $flag.evaLake == "save">>
<<set $nextPas to "s1_EvaFather1">>
<<else>>
<<if $mc.flag.earlyGrad>>
<<set $nextPas to "s_LessonsWeek1Grade12">>
<<else>>
<<set $nextPas to "s_LessonWeek1Grade11">>
<</if>>
<</if>>
<</nobr>><<hdr "House" "residential/mom/houseNight">><<switch $varPas>>
\<<case undefined>>\
The night after the family returned from the summer vacation, $sis.name had something planned for me.
<<sis>>$mc.name, come with me.<</sis>>
Without giving me any explanation and without waiting for a real answer, she dragged me by the hand outside, into the backyard.
<<mc>>What's going on?<</mc>>
<<sis>>Climb up.<</sis>>
She had set up a ladder leaning against the house wall.
<<mc>>Why?<</mc>>
<<sis>>Just do it!<</sis>>
<<mc>>I'm starting to get worried.<</mc>>
<<sis>>Come on, climb up.<</sis>>
@@#rem1;
\<<link "Climb up">><<replace "#rem1">><<run $('#divID1').css('display', 'block')>>\
<<mc>>Alright, alright.<</mc>>
\<</replace>><</link>>
\<<link "Don’t climb until you get an explanation">><<replace "#rem1">><<run $('#divID1').css('display', 'block')>>\
<<mc>>No! Tell me why, or we're not moving.<</mc>>
<<sis>>You’re such a buzzkill!<</sis>>
<<mc>>So?<</mc>>
<<sis>>I just wanted to watch the night sky, that's all.<</sis>>
<<mc>>Can't we do that from here?<</mc>>
<<sis>>Just admit you're scared to climb.<</sis>>
<<mc>>I'm not scared.<</mc>>
<<sis>>Then climb!<</sis>>
<<mc>>Alright, alright.<</mc>>
\<</replace>><</link>>@@
\<div id="divID1" style="display: none">\
Without seeking further explanation, I climbed up the metallic rungs of the ladder. She followed me once I was up.
<<mc>>Whoa! We're really high up!<</mc>>
<<sis>>High up? It's like three meters. Are you scared?<</sis>>
<<mc>>I’m not scared!<</mc>>
She laid down on the roof as if it were the most natural thing in the world.
I tried to sit beside her, but the fear of smashing my face into the garden pavement was high.
<<sis>>Such exaggeration! You’re a drama queen!<</sis>>
<<mc>>Hey, at least I’m a queen!<</mc>>
I finally managed to sit on the sloping roof. We remained silent, accompanied only by the sounds of nature, gazing at the sky. The air was cool, and a gentle night breeze blew against us, easing the heat of the summer that was drawing to a close.
<<link [[Enjoy the breeze|s4_SisAfterTrip21]]>>
<<if $mc.flag.earlyGrad>>
<<set $varPas to 1>>
<<else>>
<<set $varPas to 3>>
<</if>>
<</link>>
\</div>
\<<case 1>>\
<<sis>>You know...<</sis>>
<<sis>>While we were on vacation, I used to do this every night. I’d go to the beach and just stare at the sky for who knows how long.<</sis>>
<<mc>>Instead of having fun with your imaginary boyfriend?<</mc>>
<<sis>>She wasn’t imaginary, but yeah.<</sis>>
<<mc>>What was the night sky like over there?<</mc>>
<<sis>>Not like this, for sure. The sky was almost always clear. The stars were like diamonds. So small and so bright!<</sis>>
<<mc>>Must have been amazing.<</mc>>
<<sis>>It was... Shooting stars passed by too!<</sis>>
<<mc>>Knowing you, you must have made a million wishes.<</mc>>
<<sis>>Not really, actually. I just wished the vacation would end as soon as possible.<</sis>>
<<mc>>Because of Vincent?<</mc>>
<<sis>>Because of you!<</sis>>
<<mc>>Because of me? What do I have to do with it?<</mc>>
<<sis>>I missed you, okay?! I felt lonely.<</sis>>
<<mc>>You could have spent more time with mom.<</mc>>
<<sis>>I tried, but all they ever talked about was work, work, work. Do you know how many times we all went to the beach together? Once!<</sis>>
<<mc>>The whole vacation?<</mc>>
<<sis>>Yeah! Can you believe it?!<</sis>>
<<mc>>Well... I missed you too, little sis.<</mc>>
<<sis>>Really?<</sis>>
<<mc>>The <<if $flag.sisShareRoom>>room<<else>>house<</if>> felt empty without you... without you all.<</mc>>
<<sis>>Ohw! Thanks!<</sis>>
We continued gazing at the night sky for what felt like an eternity.
<img class="iStory" src="img/teen/nightSky.webp">
<<sis>>You know... When I think about how my first kiss might be, this is the scene I picture.<</sis>>
<<mc>>When it happens, you’ll know where to bring the lucky guy.<</mc>>
She sat up, touching her arm with the other hand. She seemed lost in thought.
<<sis>>Oh, the hell with it!<</sis>>
Grabbing my shirt, she pulled me closer, her lips meeting mine.
[[Stop her|s4_SisAfterTrip21][$varPas to 2, $varChoice to 1]]
[[Kiss her back|s4_SisAfterTrip21][$varPas to 2, $varChoice to 2]]
\<<case 2>>\
<<if $varChoice == 1>>\
I couldn't believe what was happening, what $sis.name had just done. It was all so wrong.
Firmly, I pushed her away without letting her fall off the roof.
<<mc>>Are you crazy? What the hell are you thinking?<</mc>>
<<sis>>I... I thought...<</sis>>
Her eyes were wide and her expression was blank. Without finishing the sentence or offering any explanation, she went down the stairs, running into the house.
<<mc>>Why did she do that?<</mc>>
I stared up at the starry sky, searching for answers. Answers that never came.
<<link [[Go to sleep|s_Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel -= 10>>
<<set $sis.flag.roofKiss to false>>
<<set $quest.q41[4] to true>>
<</link>>
<<else>>\
I couldn't believe what was happening, what $sis.name had just done. It was all so wrong, but at the same time so exciting.
I didn't stop her, but instead, I became a part of it.
<img class="iStory" src="img\teen\beachTrip21\kissNightSky.webp">
I made my way with my tongue into her mouth, and when mine and hers made contact, she gasped.
It was all so morally wrong, and yet I couldn't detach myself from her and her thin lips.
At that moment, I probably became the worst brother in the world, but a part of me was happy to be her first real kiss.
When our mouths separated, our eyes met, resulting in a long and sincere smile.
<<sis>>It was magical...<</sis>>
<<mc>>For me too.<</mc>>
I held her in a hug. The starry sky was the perfect frame for the occasion.
<<sis>>It took a long time, but finally my wish came true.<</sis>>
<<mc>>What did you wish for?<</mc>>
<<sis>>To receive my first kiss... from you.<</sis>>
I lost myself for one last time in her big blue eyes.
<<mc>>I don't want to be a party pooper but, we should go inside.<</mc>>
<<sis>>And I who wanted this moment to last forever...<</sis>>
Climbing down the iron ladder, we returned to the house, walking hand in hand, on the short path that took us straight <<if $flag.sisShareRoom>>to our room<<else>>to our respective bedrooms<</if>>.
The day came to an end.
<<link [[Go to sleep|s_Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel += 5>>
<<set $sis.flag.roofKiss to true>>
<<set $quest.q41[4] to true>>
<</link>>
\<</if>>
\<<case 3>>\
<<mc>>This moment reminds me of something.<</mc>>
<<sis>>The last night on the beach. When...<</sis>>
I didn’t let her finish the sentence, letting the conversation fade away.
We remained silent, accompanied only by the sounds of nature, watching the sky. The air was cool, and a light night breeze brushed against us, easing the heat of the summer that was drawing to an end.
<<mc>>Summer is ending.<</mc>>
I picked up the conversation again.
<<sis>>Just like every other year.<</sis>>
<<mc>>At least we made some good memories this time. Like you getting rejected by... what was his name again?<</mc>>
<<sis>>Paul.<</sis>>
<<mc>>Right. You getting rejected by Paul.<</mc>>
<<sis>>Or you hiring a bunch of criminals to vandalize Vincent's house and car.<</sis>>
<<mc>>They weren’t criminals.<</mc>>
<<sis>>Vandals, criminals. What’s the difference?<</sis>>
With my eyes fixed upwards, the conversation shifted again.
<img class="iStory" src="img/teen/nightSky.webpp">
<<mc>>The sky here is completely different from the one over there.<</mc>>
<<sis>>You can barely see the stars.<</sis>>
<<mc>>At least one thing hasn’t changed.<</mc>>
<<sis>>What?<</sis>>
<<mc>>The fact that we're outside again, at night, staring at the sky.<</mc>>
<<sis>>$mc.name...<</sis>>
<<mc>>What is it?<</mc>>
She sat up. I followed suit, constantly worried about slipping off the roof.
Slowly, her face moved closer to mine, until our lips were one.
[[Stop her|s4_SisAfterTrip21][$varPas to 4, $varChoice to 1]]
[[Kiss her back|s4_SisAfterTrip21][$varPas to 4, $varChoice to 2]]
\<<case 4>>\
<<if $varChoice == 1>>\
Firmly, I pushed her away, careful not to make her lose her balance.
<<mc>>Are you crazy? Again?<</mc>>
<<sis>>I... I thought...<</sis>>
Her eyes were wide and her expression was lost. Without finishing her sentence or offering any explanation, she went down the stairs, running into the house.
<<mc>>Why did she do it again?<</mc>>
I remained there, looking up at the starry sky, searching for answers. Answers that never came.
<<link [[Go to sleep|s_Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel += 5>>
<<set $sis.flag.roofKiss to false>>
<<set $quest.q41[4] to true>>
<</link>>
<<else>>\
I didn't stop her, joining in the kiss.
<img class="iStory" src="img\teen\beachTrip21\kissNightSky.webp">
I made my way with my tongue into her mouth, and when mine and hers made contact, she gasped.
It was all so morally wrong, and yet I couldn't tear myself away from her and her thin lips.
When our mouths separated, our eyes met, resulting in a long and sincere smile.
<<sis>>It was magical...<</sis>>
<<mc>>For me too.<</mc>>
I held her in a hug.
We were now one. A brother and a sister who had shared their intimacy until they became special and inseparable, one for the other.
Climbing down the iron ladder, we returned to the house, walking hand in hand, on the short path that took us straight <<if $flag.sisShareRoom>>to our room<<else>>to our respective bedrooms<</if>>.
The day came to an end.
<<link [[Go to sleep|s_Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel += 5>>
<<set $sis.flag.roofKiss to true>>
<<set $quest.q41[4] to true>>
<</link>>
\<</if>>
\<</switch>><<if $mc.flag.earlyGrad>><<set $nextPas to "s_LessonsWeek1Grade12">><<else>><<set $nextPas to "s_LessonsWeek1Grade11">><</if>>\
<<switch $varPas>>
\<<case undefined>><<hdr "School Corridor" "school/schoolCorridor">>\
I was in the middle of my school day organization, in front of my locker.
<<mc>>//What class have I, today?//<</mc>>
<<mc>>//Better take this too.//<</mc>>
During my moment of indecision, a familiar face passed behind me, walking briskly down the corridor.
I noticed with my peripheral vision some golden hair moving with quick steps. I immediately realized it was $eva.name.
<<mc>>Hey, $eva.name!<</mc>>
She slightly turned her face and waved without stopping.
She continued straight ahead with her unstoppable walk.
<<if $mc.flag.earlyGrad>>\
I didn't think much of it since I would soon see her again in class.
<<mc>>She must have something important and urgent to deal with.<</mc>>
I thought, returning to browse through the various books in the locker.
At the sound of the bell, I had to start the school day, but to my surprise, $eva.name was still absent.
<<mc>>//Strange. She’s usually the first one.//<</mc>>
My suspicions increased.
A few seconds before the teacher entered, the girl showed up to class with her head buried in her backpack, searching for who knows what secret treasure. She sat at the first available desk.
<<mc>>//Should I be worried? Maybe it's a special day for her.//<</mc>>
<<mc>>//Perhaps I should give her space.//<</mc>>
I couldn’t think of anything else during the entire lesson.
At the sound of the bell, I thought I had my chance to ask her if everything was okay, but she flew out of the class in the blink of an eye.
The same situation repeated itself until lunch break.
<<else>>\
<<mc>>She must have something important and urgent to deal with.<</mc>>
I thought, returning to browse through the various books in the locker.
At the sound of the bell, I had to start the school day, but one thought was stuck in my mind.
<<mc>>//What’s gotten into her? She usually stops to chat.//<</mc>>
The lessons went by, but my thoughts remained unchanged and fixed.
<</if>>
[[Go to lunch|s1_EvaFather1][$varPas to 1]]
\<<case 1>><<noon>><<hdr "School Cafeteria" "school/cafeteria">>\
In the cafeteria, I thought I finally had my chance to talk to her, but my search was completely in vain. She vanished, like a dream at dawn.
<<mc>>Where did she go?<</mc>>
<<sis>>Hey, big brother.<</sis>>
I was lost in thought, staring into space. My mind was solely focused on my goal. I jumped when $sis.name tapped my shoulder.
<<mc>>$sis.name! You scared me.<</mc>>
<<sis>>Are you testing your new psychic powers?<</sis>>
<<mc>>What psychic powers?<</mc>>
<<sis>>You had that lost look. What’s up?<</sis>>
<<mc>>Have you by any chance seen $eva.name?<</mc>>
<<sis>>I don’t know who that is.<</sis>>
<<mc>>Blonde hair, short, full of energy.<</mc>>
<<sis>>Never seen her... Why don’t you stop wasting time with her and have lunch with me? Your little sister needs affection.<</sis>>
<<mc>>I’ll give you a hug at home, but now I have to find $eva.name. If you see her, call me.<</mc>>
I turned back and headed for the door.
<<if $iris.flag.status == 1>><<sis>>First $iris.name, now this girl! What do they have that I don’t?!<</sis>>
<<elseif $elsa.flag.status == 1>><<sis>>First $elsa.name, now this girl! What do they have that I don’t?!<</sis>>
<</if>><<sis>>I’m literally right here. You don’t even need to find me.<</sis>>
<<mc>>//I’ll pretend I didn’t hear. This isn’t the right moment.//<</mc>>
I ignored $sis.name’s whispered words to focus on my search.
<<link "Find $eva.name" "s1_EvaFather1">>
<<set $varPas to 2>>
<</link>>
\<<case 2>><<hdr "Locker Room" "school/lockerRoom">>\
<<mc>>//It’s not like $eva.name to act this way. Where could she have gone?//<</mc>>
The hypotheses were endless, and the theories piled up, but the certainties were few and very confused.
<<mc>>//From the way she’s acting today, it seems she wants to be alone.//<</mc>>
I thought as I walked down the corridor. The lockers and classroom doors flashed by as I moved relentlessly toward the place where I hoped to find her.
<<mc>>//This means that now she’s in a secluded place, far from everyone.//<</mc>>
I exited through the back door, the one that opened directly onto the school's sports area.
<<mc>>//The only place that’s always open and accessible...//<</mc>>
The noise of the corridors and the chatter of the students quickly faded, replaced by an enveloping silence. The midday sun illuminated the fields and surrounding areas, but the tranquility of that moment suggested that there was no one else there but me.
<<mc>>//...Where no one ever goes, at this time...//<</mc>>
I approached the entrance. At that time of day, the place was usually empty, far from the daily hustle and bustle of the school. The silence was almost palpable, broken only by the distant creaking of the door that I opened with some calm.
<<mc>>//...It's the locker room!//<</mc>>
My deduction was correct. The girl was sitting on one of the benches with a sandwich in her hands and a pair of large sunglasses on her face. Her eyes were completely covered, but despite that, I could sense the surprise and embarrassment at seeing me.
<<mc>>Hey, $eva.name!<</mc>>
<<eva>>H-Hi.<</eva>>
[[Break the ice with a joke|s1_EvaFather1][$varPas to 3, $varChoice to 1]]
[[Go straight to the point|s1_EvaFather1][$varPas to 3, $varChoice to 2]]
\<<case 3>><<hdr "Locker Room" "school/lockerRoom">>\
<<if $varChoice == 1>>\
<<mc>>What are you doing in the boys' locker room? If you were hoping to sneak a peek, you’ve got the wrong time.<</mc>>
<<if $flag.soccer>><<mc>>You know, I’m on the soccer team too, if you wanted to see me wrapped in a towel, you just had to ask.<</mc>>
<</if>>She didn’t respond to my joke. The usual $eva.name wouldn’t have given me any mercy with such an entry. Something was wrong.
<<else>>\
<<mc>>What’s gotten into you today? Why are you acting like that?<</mc>>
<<eva>>Well... I-I...<</eva>>
She was much more tense and shy than usual. Her vitality was gone. Something was wrong.
<</if>>\
<<mc>>Why are you wearing sunglasses?<</mc>>
<img class="iStory" src="img/teen/evaSunglasses.webp">
<<eva>>T-The light bothers me.<</eva>>
<<mc>>Please, let me see your beautiful green eyes.<</mc>>
I grabbed her sunglasses by the left temple.
<<eva>>Please, don’t do it!<</eva>>
<<mc>>Sorry.<</mc>>
I slowly took them off, revealing an abnormal amount of makeup.
I did my best not to burst into hysterical laughter.
<<mc>>So this is it? You tried to put on makeup, and it went wrong? Couldn’t you just clean it off before coming to school?<</mc>>
<<eva>>N-No... It isn't just that...<</eva>>
She pulled a tissue from her backpack, wiping away the glittery makeup around her eyes.
I opened my eyes wide in disbelief.
<<mc>>W-Who... H-How?!<</mc>>
The eyelid of her right eye was half-closed, and the surrounding area was completely purple.
<<eva>>M-My father...<</eva>>
I was incredulous, angry, scared, and worried all at the same time.
The same man who once cried desperately for his little girl had now reduced her to this state.
<<mc>><<print ($eva.name.slice(0, 1)).toUpperCase()>>-$eva.name...<</mc>>
<<eva>>I-I have to go..!<</eva>>
<<mc>>Please, wait!<</mc>>
She rushed toward the door, ignoring all my futile attempts to make her stay.
I had a thousand questions. I was angry, but most of all, I was worried about her.
<<mc>>I have to do something. I have to act! For her sake.<</mc>>
With deep breaths, I tried to calm myself as I left the locker room to return to class, where I was sure $eva.name wouldn’t be present.
<<link "Continue" $nextPas>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $eva.rel to Math.clamp($eva.rel - 2, 0, 999)>>
<<set $mc.stat.cha += 1>>
<<set $quest.q46[1] to true>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined>>
<style>body {background-image: url("img/scenario/blur/schoolCorridor.webp");}</style>\
<<case 1>>
<style>body {background-image: url("img/scenario/blur/schoolCafeteria.webp");}</style>\
<<case 2 || 3>>
<style>body {background-image: url("img/scenario/blur/lockerRoom.webp");}</style>\
<</switch>>
<</nobr>><<setBoh4 Librarian librarian>>\
<<hdr "School Library" "school/libray">><<switch $varPas>>
\<<case undefined>>\
I was in the library to look for information on Coach Evert.
\<<if _type is "i">>\
As soon as I set foot inside the library, the scent of books intoxicated my senses. I sought help from the librarian.
<<mc>>Hello, is there any book on Coach Evert?<</mc>>
<<boh4>>Why settle for a few books when you can use the internet to learn everything you want?<</boh4>>
<<mc>>Excuse me, but isn't your job supposed to encourage reading? Why suggest using the internet?<</mc>>
<<boh4>>Ah, you're one of those... Let me check, then.<</boh4>>
<<mc>>Thank you.<</mc>>
She typed something on the computer keyboard before coming back to me. I felt a strange sense of déjà vu.
<<boh4>>No, nothing. Your only alternative is the internet. The computers are at the back of the room.<</boh4>>
<<mc>>Oh, okay... Thanks a lot.<</mc>>
The librarian muttered something under her breath as I walked away.
<<boh4>><span style="font-size: x-small;">Damn nerds, how much I hate them. How much I hate my job!</span><</boh4>>
A strong sense of déjà vu hit me throughout my time in the school library.
I brushed off the incident and headed straight to the section she had indicated.
\<<else>>\
I was puzzled, and there was a strange energy in the air, one of fear and resentment. I could clearly see mystical creatures sitting at the tables, performing dark rituals with their almanacs and books.
I asked the person at the counter for directions.
<<mc>>Excuse me, are you the organizer of this gathering of nerds?<</mc>>
<<boh4>>It's called a library, and yes, that's me.<</boh4>>
A strong feeling of déjà vu overcame me.
<<mc>>Do you have any information on Coach Evert?<</mc>>
<<boh4>>I figured it wasn't for a school project. You have two options: either read a book on the subject, though I don’t think we have anything on the coach; or do an internet search, over there at the end.<</boh4>>
<<mc>>Let’s go with the internet.<</mc>>
<<boh4>>My instincts are never wrong.<</boh4>>
<<mc>>Excuse me, what do you mean?<</mc>>
<<boh4>>No, nothing. I was just monologuing.<</boh4>>
<<mc>>Come on, stop inventing words.<</mc>>
\<</if>>\
I reached the end of the room and sat down at one of the stations. The environment was almost completely deserted, and not even a fly could be heard buzzing.
The library had eight computer stations, four on one side and four opposite them, facing each other. The computers seemed quite old; I didn’t know much about computers, but they looked about my age.
Each station was equipped with a mouse, keyboard, and webcam.
<<mc>>//What could a webcam possibly be used for in a library?//<</mc>>
The doubt arose naturally. As soon as I pressed the power button on the computer, in addition to the infernal noise caused by the fan, along with everything else, a red light on the webcam lit up.
<img src="img/teen/webcamLibrary.webp" class="iStory">
<<mc>>//Hmm... is this normal? Maybe it's rebooting or something?//<</mc>>
After the final module of the operating system was loaded, the device finally became operational, but the red light remained fixed in the same red hue.
[[Cover the webcam|s2_FireTheCoach2][$varChoice to 1, $varPas to 1]]
[[Leave it be|s2_FireTheCoach2][$varChoice to 2, $varPas to 1]]
\<<case 1>>\
<<if $varChoice == 1>><<if $flag.webcamCovered is undefined>><<set $flag.webcamCovered to true>><</if>>\
I grabbed a sheet of paper and covered it.
<<mc>>//Okay, now I can finally focus on my research.//<</mc>>
<<else>><<if $flag.webcamCovered || $flag.webcamCovered is undefined>><<set $flag.webcamCovered to false>><</if>><</if>>\
<<mc>>//Mhmm... Let’s see.//<</mc>>
I searched for the coach’s name in the search engine and scrolled through the results.
<<mc>>//John Evert, blah blah blah... born in 1962, blah blah blah... former football player... serious injury... career cut short... soccer coach...//<</mc>>
<<mc>>//These are all basic facts. I need something deeper.//<</mc>>
I adjusted the search parameters to target gossip.
<<mc>>//Fight between the coach and a player's father... No, this isn’t it.//<</mc>>
<img class="iStory" src="img/teen/coachNewspaper1.webp">
<<mc>>//Local team coach arrested after pub brawl.//<</mc>>
<img class="iStory" src="img/teen/coachNewspaper2.webp">
<<mc>>//So the coach likes to fight, that’s clear. I need to dig deeper into the rabbit hole. Time to check his social media profile.//<</mc>>
I searched for the name of my target on the social network and scrolled through the resulting profiles, hoping at least one of them was his.
<<mc>>//Looks like I’ve found it. Football, football, and more football... Wait, this is...//<</mc>>
A golden path opened up before my eyes. I had found what I needed; I had discovered his weakness: girls.
Apparently, the coach had a soft spot for women under thirty. His profile was full of photos of him at events and in situations surrounded by young girls showing off their assets.
<<mc>>//Not a single one is missing. Wet t-shirt contests, bikini competitions, cheerleading events... That’s why he agreed to let the girls practice on the same days as us!//<</mc>>
I finally had a plan in mind; I just needed outside help to carry it out.
<<mc>>//I could ask my little sister<<if $flag.otakuClub>>, or maybe $iris.name<</if>><<if $flag.elsa>> or $elsa.name<</if>>.//<</mc>>
<<mc>>//<<if !$flag.otakuClub && !$flag.elsa>>I need to talk to them before the next practice.<<else>>Depending on my choice, I must talk to them before the next practice.<</if>> Tomorrow morning in the school hallway is the best time.//<</mc>>
<<link [[Go Home|s3_FindingDad1]]>>
<<unset $varChoice>>
<<unset $varPas>>
<<unset $boh4>>
<<set $quest.q2608 to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<setBoh1 "Man" "manLoverGrandma1">>\
<<switch $varPas>>
\<<case undefined>><<hdr "Bedroom" "residential/house/mom/myRoomTeen">>\
In my mind, more and more unanswered questions coexisted. I was lying on the bed. The light filtered through the window, stopping just a few centimeters from my face.
<<mc>>//Who really is Vincent, and where did he come from?//<</mc>>
<<mc>>//Why am I lying on the bed instead of doing homework?//<</mc>>
<<mc>>//Where and who is my real father?//<</mc>>
<<mc>>//But above all... If I clean a vacuum cleaner, does that make myself the vacuum cleaner?//<</mc>>
<<mc>>//No... I’m just rambling... What do I know so far about my father?//<</mc>>
I reflected on the question, reliving every moment when there could have been a useful hint.
<<mc>>//Absolutely nothing, except that he left when I was little.//<</mc>>
<<mc>>//I have to start somewhere... Maybe grandma can tell me something useful.//<</mc>>
With a rough plan and a lot of effort, I got up from the bed and headed towards Grandma’s house.
As soon as I got to the living room, I was stopped by a nosy redhead.
<<sis>>Where are you going?<</sis>>
<<mc>>To grandma’s.<</mc>>
<<sis>>Why?<</sis>>
<<mc>>Do I need a reason to visit my loved ones?<</mc>>
<<sis>>You never go to visit her. What are you scheming?<</sis>>
<<mc>>Okay, Watson. I want to ask her about our father.<</mc>>
<<sis>>Our... father?!<</sis>>
She lowered her head, pronouncing the words more slowly.
<<sis>>Why? Why now?<</sis>>
<<mc>>Why? I want to. I don’t want to feel this damned emptiness inside me anymore, the one that grabs and squeezes me until I explode... again.<</mc>>
<<sis>>Can I... can I help you?<</sis>>
@@#rem1;
\<<link "Tease her">><<replace "#rem1">>\
<<mc>>Fine. After all, two minds are better than one... even if yours is worth 0.25.<</mc>>
<<sis>>Ha-ha, always the comedian.<</sis>>
<<mc>>Hey, the situation was getting too melodramatic and sad for my taste.<</mc>>
<<sis>>Come on, let’s go.<</sis>>
[[Go to grandma's house|s3_FindingDad1][$varPas to 1]]
\<</replace>><</link>>
[[Accept her help without commenting|s3_FindingDad1][$varPas to 1, $varChoice to 1]]
\<<case 1>><<hdr "Grandparent's House" "residential/house/mom/living">>\
<<if $varChoice == 1>>\
<<mc>>Sure, why not.<</mc>>
\<</if>>\
Without further delay, we set off toward grandma’s house, not far from our own.
When we arrived, I rang the doorbell.
The person who opened the door wasn’t exactly who we expected, but a tall man with dark skin and raven-black hair. He seemed younger than the homeowners, probably in his thirties. He was wearing a pink robe monogrammed with the initials "<<print $grandma.name[0].toUpperCase()>>.<<print $grandma.surname[0].toUpperCase()>>.", $grandma.name $grandma.surname.
<<imgBoh "manLoverGrandma1">>
<<boh1>>Mormons?<</boh1>>
He asked, pointing a finger with a cheeky smile.
<<mc>>No, actually-<</mc>>
I was immediately interrupted.
<<boh1>>Amish?<</boh1>>
<<sis>>Do we look like it?<</sis>>
<<boh1>>Then Satanists.<</boh1>>
<<mc>>Who are you?<</mc>>
<<boh1>>Excuse me? Who am I? Who are you?<</boh1>>
<<sis>>We’re looking for the lady of the house.<</sis>>
<<boh1>>One moment.<</boh1>>
<<boh1>>Hey, $grandma.name! Bring that fine white ass of yours over here. Some Boy Scouts are looking for you!<</boh1>>
He yelled, looking down the hallway.
<<sis>>Oh God, I’ll never get this image out of my head.<</sis>>
She whispered, imagining the scene; I, on the other hand, had to endure war flashbacks.
<<mc>>Lucky you, you only imagined it...<</mc>>
The man turned back to us.
<<boh1>>So, what kind of cookies are you selling? Do you have vanilla ones? Damn, those vanilla cookies are good.<</boh1>>
<<mc>>No cookies.<</mc>>
<<boh1>>No cookies? What kind of Boy Scouts are you?<</boh1>>
<<sis>>We’re not Scouts.<</sis>>
<<grandma>>They’re my grandchildren.<</grandma>>
Grandma entered the conversation.
<<boh1>>Do you have a daughter? And you haven’t introduced her to me? Damn, we’d already be having a threesome by now!<</boh1>>
<<sis>>I’m going to vomit!<</sis>>
<<mc>>Who is he? The pool guy or the delivery man?<</mc>>
<<boh1>>Hey, brother, show some respect to your grandma. I’m nobody’s delivery man.<</boh1>>
<<grandma>>It’s alright... What can Grandma do for you?<</grandma>>
<<mc>>We need to ask you something.<</mc>>
<<sis>>In private.<</sis>>
She looked into the man’s eyes, who had his hand resting on grandma’s shoulder.
<<boh1>>Fine, I’ll go. But you’ll owe me a double helping of that fine white ass next time.<</boh1>>
<<sis>>Oh no, it’s coming!<</sis>>
She was on the verge of retching as the man grabbed our grandmother by the buttocks and kissed her passionately.
[[Enter inside|s3_FindingDad1][$varPas to 2]]
\<<case 2>><<hdr "Grandparent' House" "residential/house/mom/house">>\
We sat in the living room, waiting patiently for Grandma’s new lover to leave the house.
<<boh1>>Bye, beauties. See you around.<</boh1>>
As he crossed the threshold, he added one last disturbing line.
<<boh1>>If you want, you can call me "Grandpa".<</boh1>>
<<sis>>Never, ever!<</sis>>
Grandma sat down in her armchair, looking at us as if nothing had happened.
<<mc>>Okay, putting all that aside, we need to ask you something.<</mc>>
<<grandma>>Is your mother seeing someone?<</grandma>>
<<mc>>No!<</mc>>
<<sis>>Maybe...<</sis>>
<<mc>>No! And we’re not here to talk about that. We want to know about our father.<</mc>>
<<grandma>>You could talk to your mother directly. She could give you more information than I could.<</grandma>>
<<mc>>We can’t ask her. I don’t want her to find out.<</mc>>
<<grandma>>Alright. I’ll tell you what I know. But you mustn’t talk to anyone about what happened here.<</grandma>>
She turned to me.
<<if $flag.seegrandmaSex>>\
<<mc>>I was a little kid, you can’t blame me!<</mc>>
<</if>><<sis>>Alright, we won’t tell anyone.<</sis>>
<<grandma>>You already know that he left when $mc.name had just turned one year old, right?<</grandma>>
<<mc>>Wait... On my birthday?<</mc>>
<<grandma>>Exactly. He and your mother were arguing, he hit her, and I kicked him out. I haven’t seen him since.<</grandma>>
<<sis>>What was his name?<</sis>>
<<grandma>>... <<print $dad.name.slice(0, 1)>>... <<print $dad.name.slice(0, 2)>>... $dad.name!<</grandma>>
<<mc>>$dad.name? And the surname?<</mc>>
<<grandma>>I don’t remember. My memory is starting to fade.<</grandma>>
<<sis>>Don’t you have anything else you could tell us?<</sis>>
<<grandma>>Hmm... he played basketball and... he had red hair.<</grandma>>
[[Insist and ask for more|s3_FindingDad1][$varPas to 3, $varChoice to 1]]
[[Retreat with what you’ve got|s3_FindingDad1][$varPas to 3, $varChoice to 2]]
\<<case 3>><<hdr "Grandparents' Livingroom" "residential/house/mom/living">>\
<<if $varChoice == 1>>\
<<mc>>Is there anything else? Come on, grandma, dig deep in your mind. I know there’s something useful.<</mc>>
I stood up, desperately searching for even the slightest helpful word.
<<grandma>>Dear, I don’t remember anything else.<</grandma>>
<<sis>>$mc.name...<</sis>>
She placed a hand on my shoulder.
I took a deep breath, letting all the tension out.
\<<else>>\
<<mc>>Fair enough, but thanks anyway.<</mc>>
I exclaimed, glancing at my little sister’s hair.<<if $mc.hair == 'red'>> The fact that I had the same color hair made it all the more obvious.<</if>>
\<</if>>\
<<mc>>We’re leaving. Thanks for the help.<</mc>>
<<sis>>Bye, Grandma.<</sis>>
<<grandma>>Say hi to your mom for me.<</grandma>>
<<mc>>We won’t say anything, but the same goes for you. Don’t tell mom we’re looking for our father.<</mc>>
<<grandma>>Darling, the secrets someone tell me, will go straight to the grave with me. Don't worry.<</grandma>>
We cordially said goodbye to grandma again, leaving her house and heading back home.
During the walk, we discussed the new discoveries. $sis.name seemed down, looking like she was ready to give up.
<<sis>>It was useless!<</sis>>
<<mc>>Not entirely. Now we know his name.<</mc>>
<<sis>>Do you have something in mind?<</sis>>
<<mc>>Don’t worry, Watson. I will solve this case.<</mc>>
<<sis>>Hey! Why do I have to be Watson, and you get to be Sherlock Holmes?<</sis>>
<<mc>>Elementary, Watson. I’m the older brother.<</mc>>
<<sis>>As the younger sister, I should get to choose first.<</sis>>
<<mc>>My dear Watson, the world doesn’t work the way you think it does. The strong rule over the weak and those who beg for something.<</mc>>
<<sis>>What on earth does that mean?<</sis>>
<<mc>>I don’t know, but it sounded cool in my head.<</mc>>
<<sis>>Let’s stay on topic.<</sis>>
<<mc>>What strikes me the most is that they haven’t done any research on the father of their grandchildren or the man who was likely to marry their daughter. Especially knowing what grandpa is like.<</mc>>
<<sis>>You think that...<</sis>>
<<mc>>They know much more than they’re letting on.<</mc>>
<<sis>>So now you want to talk to our grandpa?<</sis>>
<<mc>>No, that would be completely pointless.<</mc>>
<<sis>>Then what’s our next step?<</sis>>
<<mc>>We need to meet someone at school. A teacher, to be precise.<</mc>>
<<sis>>Who? Mrs. Tribble?<</sis>>
<<mc>>NO! My God! No! I’d rather die than talk to her.<</mc>>
<<sis>>Then <<fullName mrsJohnson>>?<</sis>>
<<mc>>Are you planning to name the entire teaching staff? Let’s meet in front of the teacher’s lounge. We only have two chances: Thursday or Friday.<</mc>>
With the next step clear, we returned home, promising each other not to speak of our mission until the meeting at school.
<<link [[End the day|s_Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q48[1] to true>>
<<if $flag.soccer>><<set $nextPas to "s1_FireTheCoach3">><<else>><<if $mc.flag.earlyGrad>><<set $nextPas to "s_LessonsWeek1Grade12">><<else>><<set $nextPas to "s_LessonsWeek1Grade11">><</if>><</if>>
<</link>>
\<</switch>><<nobr>>
<style>
.boh1.say{border: 2.5px solid #8a6642;}
.boh1.say img{border: 2.5px solid #8a6642;}
.boh1.say p:first-of-type{border-bottom:1px solid #8a6642;}
</style>
<</nobr>><<hdr "School Hallway" "school/schoolCorridor">>\
<<switch $varPas>>
\<<case undefined>><<if $mc.flag.earlyGrad>><<set $nextPas to "s_LessonsWeek1Grade12">><<else>><<set $nextPas to "s_LessonsWeek1Grade11">><</if>>\
In the school hallway, before classes started. It was time to decide who to ask for help in the plan against Coach Evert.
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>><<link "Ask $elsa.name" "s1_FireTheCoach3">><<set $coachChoice to "else">><<set $varPas to 1>><</link>>
<</if>><<if $flag.otakuClub>><<link "Ask $iris.name" "s1_FireTheCoach3">><<set $coachChoice to "iris">><<set $varPas to 1>><</link>>
<</if>><<link "Ask $sis.name" "s1_FireTheCoach3">><<set $coachChoice to "sis">><<set $varPas to 1>><</link>>
\<<case 1>>\
<<if $coachChoice == "sis">>\
I pulled $sis.name aside and told her about the plan.
<<mc>>Hey sis, stop for a second. I need to ask you something.<</mc>>
<<sis>>Couldn't you have done this at home?<</sis>>
<<mc>>Yeah, but... it's better here.<</mc>>
<<sis>>What's up?<</sis>>
<<mc>>You know I play on the school soccer team, right?<</mc>>
<<sis>>So? Do you want me to become your personal cheerleader? Cheer your name every time you get a pass right?<</sis>>
<<mc>>That would be both cool and embarrassing at the same time. No, I need your help to get rid of the coach.<</mc>>
<<sis>>What? Why?<</sis>>
<<mc>>He's the worst coach ever. We can't come last again this year.<</mc>>
<<sis>>What do you want me to do?<</sis>>
<<mc>>Well... you need to seduce him.<</mc>>
<<sis>>WHAT?! NEVER, NEVER EVER!<</sis>>
The other students turned to look at us.
<<mc>>You just have to pretend to seduce him. You only need to get proof. Nothing more.<</mc>>
<<sis>>You know that would send him straight to jail, right?<</sis>>
<<mc>>I want to blackmail him. I want him to resign. I have no intention of spreading anything.<</mc>>
<<sis>>No way!<</sis>>
<<mc>>Please, sis. I wouldn't ask if it wasn't important!<</mc>>
<<sis>>Why me? There are a million other girls you could ask!<</sis>>
<<mc>>None of them are as pretty as you!<</mc>>
<<sis>>What-<</sis>>
<<mc>>I could ask anyone, but I need this to work. And for that, I need the prettiest girl I know!<</mc>>
<<sis>>Fine!<</sis>>
<<mc>>//It takes so little to convince her? A compliment? I'll write that down.//<</mc>>
<<mc>>Thank you, thank you, thank you!<</mc>>
I hugged her tightly.
<<sis>>Please, everyone’s staring at us.<</sis>>
<<mc>>You're right, sorry. Come to the field after practice.<</mc>>
With the perfect bait secured, I just had to set my genius plan into motion.
\<<elseif $coachChoice == "elsa">>\
To find $elsa.name, I just had to follow $sis.name. I knew she would lead me straight to her.
<<mc>>$elsa.name, can I talk to you for a second?<</mc>>
<<elsa>>Let’s hear it.<</elsa>>
<<mc>>In private.<</mc>>
<<elsa>>Make it quick.<</elsa>>
I pulled her aside, away from her group of friends.
<<mc>>I need your help! I need to get the soccer coach fired.<</mc>>
<<elsa>>What do you need?<</elsa>>
<<mc>>You have to seduce him. You need to get proof so we can blackmail him.<</mc>>
<<elsa>>Okay.<</elsa>>
<<mc>>Really?<</mc>>
<<elsa>>Is there any problems?<</elsa>>
<<mc>>No, it's just that I thought you'd at least play hard to get a little.<</mc>>
<<elsa>>Look, do you want my help or not?<</elsa>>
<<mc>>Yes, yes. Come to the soccer field after practice.<</mc>>
<<if $elsa.flag.status is 1>>I kissed her before letting her go back to her friends.
<</if>>With the perfect bait secured, I just had to set my genius plan into motion.
\<<else>>\
Once I found $iris.name, I told her about the plan.
<<mc>>$iris.name, can you help me?<</mc>>
<<iris>>Yeah, what’s up?<</iris>>
<<mc>>You need to seduce my soccer coach.<</mc>>
Her eyes widened in shock.
<<mc>>It's not what you think. You just need to pretend. We need proof to get rid of him.<</mc>>
<<iris>>I-I can't...<</iris>>
<<mc>>Please. I wouldn’t ask if it wasn’t important.<</mc>>
<<iris>>N-No...<</iris>>
<<mc>>You won't be alone, I'll be hiding nearby. I promise nothing will happen to you.<<if $iris.flag.status is 1>> I would never let some creep lay a hand on my girl.<</if>><</mc>>
<<iris>>I-I... okay.<</iris>>
<<mc>>Thank you, thank you, thank you!<</mc>>
<<if $iris.flag.status is 1>>Overcome with excitement from her response, I lunged straight for her lips.
Her face turned completely red.
<</if>><<mc>>Come to the school’s soccer field after practice.<</mc>>
With the perfect bait secured, I just had to set my genius plan into motion.
\<</if>>\
<<link "Continue" $nextPas>>
<<unset $varPas>>
<<set $quest.q2609 to true>>
<<if $period == 1>><<nextPeriod>><</if>>
<</link>>
\<</switch>><<set $nextPas to "s3_EvaFather3">><<if $period != 2>><<morning>><</if>>\
As expected, the day after, and the day after that, $eva.name didn’t show up to school.
It was unlikely that she stayed at home, given what had happened with her father.
<<mc>>//She must be hiding somewhere, but where?//<</mc>>
The options at my disposal were minimal. I wanted to talk to her, but all my calls were rejected, and my messages were left unanswered. I was being ignored.
<<mc>>//I need to go to her house... if only I knew where she lives...//<</mc>>
I recalled old memories, searching for a useful clue.
<<mc>>//That day at the lake, she had a note with my home address and phone number. She said she got it from a teacher... Maybe I can do the same.//<</mc>>
<<mrsJohnson>>$mc.surname, are you following the lesson?<</mrsJohnson>>
I was pulled out of my cloud of thoughts by ${nomeInsegnante}.
<<mc>>Huh? Sure, sure!<</mc>>
<<mrsJohnson>>Then you'll also be able to repeat everything to the class.<</mrsJohnson>>
<<mc>>Well...<</mc>>
<<mrsJohnson>>Go ahead, we’re in no rush.<</mrsJohnson>>
I was put in a very uncomfortable situation.
<<mc>>//Not only am I trying to save my best friend, but now I have to deal with this too... I hate my life!//<</mc>>
@@#rem1;
\<<if $mc.stat.int > 75>><<link "Try to use logic">><<replace "#rem1">>\
<<mc>>//It's an English lesson and she's obsessed with female poets, so...//<</mc>>
<<mc>>Are we talking about Emily Dickinson?<</mc>>
<<mrsJohnson>>That’s... correct. You were paying attention.<</mrsJohnson>>
My only reaction was a hysterical smile for having dodged the bullet.
<<mc>>//I’d better pay attention before I get into trouble. After class, I’ll need to get more information about $eva.name.//<</mc>>
<<link [[Pay attention|s_Lesson]]>>
<<set $mrsJohnson.rel += 1>>
<<set $quest.q46[2] to true>>
<</link>>
\<</replace>><</link>>
<<else>><<fkl "Try to use logic" "Not enough INT">><</if>>
\<<link "Try your luck">><<replace "#rem1">>\
<<mc>>Well... The lesson is focused on... m-magnetism..?<</mc>>
<<mrsJohnson>>This is not a holiday resort, so please follow the lesson out of respect for me and your classmates.<</mrsJohnson>>
<<mc>>I’m sorry.<</mc>>
<<mc>>//I’d better pay attention before I get into trouble. After class, I’ll need to get more information about $eva.name.//<</mc>>
<<link [[Pay attention|s_Lesson]]>>
<<set $mrsJohnson.rel -= 1>>
<<set $quest.q46[2] to true>>
<</link>>
\<</replace>><</link>>
\<<link "Be honest">><<replace "#rem1">>\
<<mc>>//Honesty conquers all. I just hope I don’t end up in the principal's office.//<</mc>>
<<mc>>I... wasn’t paying attention.<</mc>>
<<mrsJohnson>>As I suspected. Pay more attention and don’t get distracted again.<</mrsJohnson>>
<<mc>>//Phew!//<</mc>>
<<mc>>//I’d better pay attention before I get into trouble. After class, I’ll need to get more information about $eva.name.//<</mc>>
<<link [[Pay attention|s_Lesson]]>>
<<set $quest.q46[2] to true>>
<</link>>
\<</replace>><</link>>\<<if $flag.soccer>><<set $nextPas to "s4_FireTheCoach4">><<else>><<set $nextPas to "s_Hallway">><</if>><<setBoh1 "Voice" "sound">>
I needed answers, but to get them, I had to overcome one last obstacle: obtaining the address of $eva.name’s residence.
After having lunch in the school cafeteria, I went to make another step further toward my goal.
I was standing in front of the teachers' lounge, but instinctively, I froze before entering. It was as if an invisible force had stopped me.
From inside the room came a series of voices. A lively and colorful discussion was taking place.
<<mc>>//No! Why now, of all times?//<</mc>>
I sensed that I would be in trouble if I entered as usual, so I knocked on the door.
The door flew open, revealed by my English teacher, <<fullName mrsJohnson>>.
<<mc>>Hello, <<fullName mrsJohnson>>. Do you have a minute?<</mc>>
<<mrsJohnson>>Now's not a good time.<</mrsJohnson>>
I glanced inside the room. It seemed like some sort of meeting was taking place, given the presence of the principal and several members of the teaching staff.
<<mc>>What’s going on? Is everything alright in there?<</mc>>
<<mrsJohnson>>These are not matters that concern a student. Now, go away.<</mrsJohnson>>
The door was about to close before my eyes, along with every possibility of being helpful to $eva.name.
<<mc>>No, no, wait!<</mc>>
I placed both hands on the wooden edge of the door.
<<mc>>It's important!<</mc>>
<<mrsJohnson>>What do you need?<</mrsJohnson>>
She asked in an annoyed tone.
<<mc>>$eva.name $eva.surname’s personal information.<</mc>>
The teacher pushed harder, trying to shut the door to leave me outside.
<<mc>>Please! I wouldn’t ask if it wasn’t important.<</mc>>
<<mrsJohnson>>I can't give out information about students. It's against the rules.<</mrsJohnson>>
She whispered, so as not to be overheard by her colleagues in the room.
@@#rem1;
\<<link "Remind her that she gave your information to $eva.name">><<replace "#rem1">>\
<<mc>>You yourself gave my information to $eva.name back in our first year.<</mc>>
<<mrsJohnson>>I never did anything like that. Miss $eva.name has never come to me for a meeting... <span style="font-size: 0.7em">Although, a meeting with her wouldn't be bad at all!</span><</mrsJohnson>>
I deliberately decided to ignore the last part.
<<mc>>W-What... This means she stole it.<</mc>>
<<mrsJohnson>>Could be. Not that it’s hard, they're literally in the archive, which you can access from the teachers' lounge.<</mrsJohnson>>
<<mc>>Are you suggesting I break in and steal what I need?<</mc>>
<<boh1>><<fullName mrsJohnson>>, are you being kept busy?<</boh1>>
A voice called out from the center of the room.
<<mrsJohnson>>A student needed some information.<</mrsJohnson>>
She replied, slightly closing the door.
<<mrsJohnson>>Tomorrow after class, in the math room.<</mrsJohnson>>
<<mc>>Can't you give me everything now?<</mc>>
<<mrsJohnson>>$mc.surname, do you think this is the right moment? Go away, now!<</mrsJohnson>>
Nodding, I stepped away from the door, which immediately closed, leaving me isolated from everything happening in the adults' world at school.
<<link "Go away" $nextPas>>
<<set $quest.q46[3] to true>>
<</link>>
\<</replace>><</link>>
\<<link "Remind her that she breaks the rules herself">><<replace "#rem1">>\
<<mc>>Since when do you care about the rules? I know of more than one you've broken yourself.<</mc>>
I was willing to use any method at my disposal to get that information.
<<mrsJohnson>>Fuck! OK, I’ll help you. Tomorrow, after class, in the math room.<</mrsJohnson>>
<<mc>>Can't you give me everything now?<</mc>>
<<mrsJohnson>>$mc.surname, do you think this is the right moment? Go away, now!<</mrsJohnson>>
Nodding, I stepped away from the door, which immediately closed, leaving me isolated from everything happening in the adults' world at school.
<<link "Go away" $nextPas>>
<<set $quest.q46[3] to true>>
<</link>>
\<</replace>><</link>>\<<setBoh1 "Teammate #1" "soccerGuy5">><<setBoh2 "Teammate #2" "soccerGuy4">><<setBoh3 "Teammate #3" "soccerGuy3">>
<<switch $varPas>>
\<<case undefined>>\
<<set $varPas to $coachChoice + "1">>
<<goto [[s4_FireTheCoach4]]>>
\<<case "iris1">>\
$iris.name and I were sitting on one of the benches in the locker room. I was holding her hand tightly, she seemed nervous.
<<mc>>$iris.name, is everything okay?<</mc>>
<<iris>>I-I... yes...<</iris>>
<<mc>>Are you sure? You're shaking.<</mc>>
<<iris>>I-I...<</iris>>
She was not at all comfortable with what was about to do.
<<mc>>Listen, if you want, we still have time to think of another plan, if you don't feel like it.<</mc>>
<<iris>>No, I... I can do it.<</iris>>
<<mc>>Are you sure?<</mc>>
<<iris>>Yes<</iris>>
\<<if $iris.flag.status is 1>>\
<<mc>>You have no idea how much I love you right now.<</mc>>
\<</if>>\
<<boh1>>Guys, it's coming.<</boh1>>
We were interrupted by one of my teammates. It was time to go on stage.
<<mc>>I'll hide in the bathrooms to record everything. If anything happens, don't hesitate to call me.<</mc>>
The girl nodded shyly.
I entered the bathroom, closing the door so that I had enough space to observe the situation and record it with my cell phone.
Before I had time to realize it, the coach was at the locker room’s door.
<<coachEvert>>What the fuck is going on, here?<</coachEvert>>
<<iris>>W-Well...<</iris>>
<<coachEvert>>Who the fuck are you? What are you doing in the locker room?<</coachEvert>>
<<iris>>I-I...<</iris>>
The girl kept looking around, trying not to make eye contact with the man.
<<coachEvert>>Come on, get out of here. I don't have time to waste.<</coachEvert>>
<<iris>>I-I'm here... f-for you.<</iris>>
<<coachEvert>>What the fuck does that mean?<</coachEvert>>
<<iris>>I-I... I give myself to you...<</iris>>
<<coachEvert>>What's in that head, shit? What the fuck are you talking about?<</coachEvert>>
<<iris>>Y-You... can touch... me<</iris>>
The girl unbuttoned the top button of her shirt.
<<mc>>//Poor $iris.name. I'm going to have to do something dramatic to make up for this.//<</mc>>
The coach remained silent for such an extended period of time that I was starting to worry.
<<coachEvert>>You're one of those girls, right?<</coachEvert>>
<<iris>>I... W-Which girls?<</iris>>
<<coachEvert>>You're the kind of girl who acts shy but is actually a slut.<</coachEvert>>
<<iris>>Y-Yes.<</iris>>
$iris.name's voice was breaking, she was almost on the verge of tears.
<<coachEvert>>Let's put this pretty little body to work. Show me what you're hiding under that shirt.<</coachEvert>>
Slowly the second button was unbuttoned as well.
The coach approached her menacingly. He reached out with his hands, placing them on the girl's shoulders.
He massaged the landing area, then began his descent downwards.
<<mc>>//Enough, I have to intervene!//<</mc>>
[[Stop the pervert|s4_FireTheCoach4][$varPas to "iris2"]]
\<<case "iris2">>\
Quickly, without interrupting the recording, I sent a message to the others telling them to be ready to intervene.
I slammed the bathroom door hard, revealing my location.
<<mc>>Well, well. What have we got here?<</mc>>
<<coachEvert>>Who the fuck are you?<</coachEvert>>
The two turned to me. The girl looked relieved, while the coach remained impassive.
<<iris>>$mc.name!<</iris>>
<<coachEvert>>$mc.name? Are you that loser of $mc.surname? What the hell are you doing here?<</coachEvert>>
<<mc>>Coach Evert, I could ask you the same question. What are you doing in the team locker room with a student?<</mc>>
I exclaimed, pointing to the cell phone, to make it clear that I was filming it.
<<coachEvert>>You big piece of shit. Give me that phone.<</coachEvert>>
Enraged, he lunged at my position. I promptly put him back in his place with the right words.
<<mc>>Coach, don't raise your hands. You don't want to be guilty of beating a student, as well as sexually harassing a minor?<</mc>>
<<coachEvert>>This was all your idea, wasn't it? What the fuck do you want from me?<</coachEvert>>
<<mc>>Leave your position as coach of the team.<</mc>>
<<coachEvert>>Why the fuck would I do that? Because do you have a video of me with a student? I don't give a fuck!<</coachEvert>>
<<mc>>No, because we have a video of you with a student... wait, what did you say?<</mc>>
<<coachEvert>>I don't give a shit about that video.<</coachEvert>>
<<mc>>What do you mean? Aren't you worried about ending up in prison?<</mc>>
<<coachEvert>>I have my back covered. Now get the fuck out of my way, I have more important things to do than waste time with you and this bitch.<</coachEvert>>
<<mc>>Don't call her that way!<</mc>>
<<coachEvert>>Sissy, stay in your place.<</coachEvert>>
The man walked towards the door but was blocked by the rest of the team.
<<boh1>>Are you going somewhere?<</boh1>>
<<coachEvert>>What the fuck do you think you're doing? Get the fuck out of my way!<</coachEvert>>
<<boh2>>Not until you resign.<</boh2>>
<<coachEvert>>You too? You filthy sons of bitches! After all I've done for you, this is how you thank me?<</coachEvert>>
The man tried in vain to push his way through the boys blocking the passage.
<<coachEvert>>Get the fuck out of my way!<</coachEvert>>
<<boh3>>YOu know what you have to do to get out.<</boh3>>
<<coachEvert>>This is a fucking kidnapping!<</coachEvert>>
<<mc>>And you are a molester! You have no right to speak.<</mc>>
<<coachEvert>>Fuck you! You and that fucking bitch.<</coachEvert>>
Coach Evert's words echoed in the air like a thunderclap, striking me to my core. Without a second thought, I felt a surge of rage building inside me, like a storm ready to unleash its fury. I lunged forward, adrenaline coursing through my veins, and delivered a solid punch straight to his nose. The sound of contact was sharp and jarring, and a spray of blood burst from his septum, staining the floor a vivid crimson.
<<mc>>I said don’t call her that anymore!<</mc>>
I growled, my voice thick with indignation and a fierce protectiveness.
<<coachEvert>>Fuck you!<</coachEvert>>
He spat back, his tone dripping with defiance, though I could see a flicker of surprise and pain in his eyes.
A long sigh escaped my lips as frustration and fury swirled within me like a rising tide, threatening to overwhelm everything. My fists began to rain down on him in a series of blows, each strikes an expression of the hurt and the fierce need to defend what mattered most. The locker room was a cacophony of chaos, the sound of fists hitting flesh echoing through the empty space.
Suddenly, I felt hands gripping my arms, pulling me back. The guys, wide-eyed and startled, restrained me, as my heart raced, pounding with a mix of adrenaline and fury. I glanced at Coach Evert, now sitting on the floor, his face bruised and bloodied, a small stream of red trickling down his chin. Each drop felt like a testament to my resolve.
<<coachEvert>>$mc.surname, damn. You've grown some square balls!<</coachEvert>>
He said, his voice surprisingly calm despite the situation. I didn’t know whether to take it as a compliment or an insult, but a mix of pride and confusion welled up inside me. His words, blunt and raw, struck deeper than his insults ever could.
<<coachEvert>>You're strong, kid.<</coachEvert>>
He added, his expression shifting to a blend of respect and resentment.
<<coachEvert>>You win. I’m leaving.<</coachEvert>>
I watched as Coach Evert struggled to rise, his gaze now more reflective, and felt the tension in my body begin to ebb away. The battle was over but the burning sensation of protecting what I loved most continued to smolder within me.
The locker room exploded in a general euphoria, as the coach reached the door of the room
<<boh1>>He won't report us, right?<</boh1>>
Asked, one of the guys.
<<coachEvert>>Delete that fucking video and you'll be fine... as fine as a bunch of sissies can be.<</coachEvert>>
The coach walked out of the locker room, leaving our lives forever. We couldn't help but be happy.
<<boh1>>$mc.surname, you did it!<</boh1>>
<<boh2>>You're incredible!<</boh2>>
The boys all gathered around me. They all took the opportunity to say a few words about what happened.
There was a great deal of confusion between euphoric jolts and euphoric screams.
<<link "Go to $iris.name" "s4_FireTheCoach4">><<set $varPas to "iris3">><</link>>
\<<case "iris3">>\
<<mc>>Excuse me, let me pass.<</mc>>
I tried to push my way through the crowd, to reach the person without whom the undertaking could not have been accomplished.
<<mc>>$iris.name!<</mc>>
She was sitting on one of the benches, her gaze fixed blankly on the floor.
<<mc>>$iris.name, everything ok?<</mc>>
<<iris>>I-I... yes.<</iris>>
<<mc>>Thank you. You were super brave. Without you, we wouldn't be cheering like this.<</mc>>
<<iris>>I'm glad it was helpful to you.<</iris>>
The girl continued to have a blank stare.
@@#remIris1;
\<<link "Talk to her">><<replace "#remIris1">>\
<<mc>>Is everything really okay?<</mc>>
<<iris>>I-I... I don't know. I'm not sure if this is right.<</iris>>
<<mc>>You saw how he behaved. That man is a monster. A monster who made us go through hell for a whole year with his training sessions bordering on the inhuman.<</mc>>
<<mc>>I'm sorry you had to go through all this.<</mc>>
<<iris>>I-It's ok...<</iris>>
<<mc>>If there's anything you can do to make it up to me, anything at all, just tell me.<</mc>>
<<iris>>I want to go home.<</iris>>
<<mc>>Okay, I'll walk you.<</mc>>
She was undoubtedly shaken by what happened.
Making our way through the still ecstatic team, we left the locker room.
Together we walked down the street that led us to the girl's house, who entered the house without saying a word.
<<mc>>Damn, I hope he gets better. I don't want her to get sick because of me.<</mc>>
The girl just needed some time alone, to recover and forget.
<<link [[Continue|s_Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $iris.rel -= 5>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2610 to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<<if $iris.flag.status != 1>><<fkl "Kiss her" "Not your girlfriend">><<else>><<link "Kiss her">><<replace "#remIris1">>\
There was only one thing I could think of, to cheer her up.
Placing a hand under her chin, I brought her face to mine, gently pressing my lips.
Without a word, we joined in a long kiss in which I felt the accumulated tension melt away and be released from both of us.
Our tongues danced together in a passionate dance.
When we parted, the room was no longer filled with cheers of joy. Silence reigned and I could sense the presence of dozens of eyes looking straight at us.
<<boh1>>Woh!<</boh1>>
<<boh2>>Amazing!<</boh2>>
<<mc>>... Um... she's my girlfriend. $iris.name.<</mc>>
The girl in question turned red in the face from embarrassment.
<<mc>>I'm sorry you had to go through all this.<</mc>>
<<iris>>I-It's ok...<</iris>>
<<mc>>If there's anything you can do to make it up to me, anything at all, just tell me.<</mc>>
<<iris>>I want to go home.<</iris>>
<<mc>>Okay, I'll walk you.<</mc>>
She was undoubtedly shaken by what had happened.
Making our way through the team, we left the locker room.
Together we walked down the street that led us to the girl's house, who entered the house without saying a word.
<<mc>>Damn, I hope he gets better. I don't want him to get sick because of me.<</mc>>
The girl just needed some time alone, to recover and forget.
<<link [[Continue|s_Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $iris.rel -= 2>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2610 to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>><</if>>
\<<case "elsa1">>\
I set my plan into motion.
I asked some of my teammates to keep the coach busy and push him to go to the locker room, where our accomplice would be waiting for him.
I was already in position, with the chosen girl.
$elsa.name and I were sitting on one of the benches in the locker room. She was on her cell phone, blowing bubbles with her gum. She seemed incredibly calm about what we were about to accomplish.
<<mc>>How's it going? Are you sure you want to do this?<</mc>>
<<elsa>>Why the hell do you think I am here? Of course I want to humiliate that bastard!<</elsa>>
She was determined, I couldn't help but give her that.
<<boh1>>Guys, he's coming.<</boh1>>
We were interrupted by one of my teammates. It was time to go on stage.
<<mc>>I'll hide in the bathrooms to record everything. If anything happens, don't hesitate to call me.<</mc>>
<<elsa>>Yes, yes. As you wish.<</elsa>>
I entered the bathroom, closing the door so that I had enough space to observe the situation and record with my cellphone.
Before I had time to realize it, the coach was at the locker room’s door.
<<coachEvert>>What the fuck is going on in here?<</coachEvert>>
$elsa.name continued to blow bubbles with her gum and look at her cell phone unperturbed, completely ignoring the man.
<<coachEvert>>Are you the cheerleader?<</coachEvert>>
<<elsa>>So even idiots know me.<</elsa>>
<<coachEvert>>What the fuck did you just say?<</coachEvert>>
The coach raised his head, angrily.
<<mc>>//Damn, I hope she remembers that she's supposed to seduce him, not drive him crazy.//<</mc>>
I couldn't help but trust the girl.
<<elsa>>I said what I said. If you're deaf, it's not my problem.<</elsa>>
<<coachEvert>>What the hell are you doing here?<</coachEvert>>
<<elsa>>And you? Did you come to jerk off?<</elsa>>
<<coachEvert>>You insolent little bitch!<</coachEvert>>
He was getting closer and closer to her.
<<elsa>>What would you like to do? Teach me a lesson?<</elsa>>
<<coachEvert>>Oh, you'll see very soon. Then we'll see if you'll still be a slut.<</coachEvert>>
<<elsa>>Oh, I could be your little whore.<</elsa>>
Now it was $elsa.name who went on the attack. She grabbed him by the tie and looked him straight in the eye.
The man did not miss the opportunity to grope the girl's breasts, who, with incredible lucidity, made sure that everything was filmed for the camera.
The coach was about to move on to the next step, he slipped his hand under her top, exploring her fertile areas.
<<mc>>//This is too much!//<</mc>>
[[Stop the pervert|s4_FireTheCoach4][$varPas to "elsa2"]]
\<<case "elsa2">>\
I couldn't keep watching <<if $elsa.flag.status is 1>>my girlfriend<<else>>$elsa.name<</if>> being molested like that by such a pervert.
I pushed open the bathroom door, revealing my position. I made sure to hold my phone high and on continuous recording.
<<mc>>Look, look. What do we have here?<</mc>>
<<elsa>>A fucking pervert.<</elsa>>
<<coachEvert>>What the fuck are you blabbering about?<</coachEvert>>
He exclaimed still with his hands in the dough under the girl's top.
<<mc>>Coach, I didn't think is the right action to do with a minor.<</mc>>
<<elsa>>Turn off recording.<</elsa>>
I complied with the order. $elsa.name slapped the man hard, leaving the left side of his face red and sore for a long time.
<<coachEvert>>What the fuck do you want from me? What did you put on this fucking show for?<</coachEvert>>
<<mc>>Leaves your position as coach of the team.<</mc>>
<<coachEvert>>Why the fuck would I do that? Because do you have a video of me with a student? I don't give a fuck!<</coachEvert>>
<<mc>>No, because we have a video of her with a student... wait, what did she say?<</mc>>
<<coachEvert>>I don't give a shit about that video.<</coachEvert>>
The man laughed heartily, before going to the mat with his hands down his pants.
<<elsa>>Let's see who's laughing now, asshole!<</elsa>>
$elsa.name kicked him where it hurts the most. The coach was on the floor in pain.
<<elsa>>How disgusting people like you are to me. Just feeling your disgusting eyes on me at every training session gives me shivers.<</elsa>>
The girl gave him another, and another.
<<elsa>>So?<</elsa>>
<<coachEvert>>B-Bitch!<</coachEvert>>
The next one came from me.
<<mc>>Don't you ever call her that again!<</mc>>
The coach slowly got back to his feet.
<<coachEvert>>You guys are in a fucking mess. I'm going to have a blast when you guys get suspended.<</coachEvert>>
He headed towards the locker room door.
<<boh1>>Are you going somewhere?<</boh1>>
<<coachEvert>>What the fuck do you think you're doing? Get the fuck out of my way!<</coachEvert>>
<<boh2>>Not until you resign.<</boh2>>
<<coachEvert>>You too? You filthy sons of bitches! After all I've done for you, this is how you thank me?<</coachEvert>>
The man tried in vain to push his way through the boys blocking the passage.
<<coachEvert>>Get the fuck out of my way!<</coachEvert>>
<<boh3>>YOu know what you have to do to get out.<</boh3>>
<<coachEvert>>This is a fucking kidnapping!<</coachEvert>>
<<mc>>And you are a molester. You have no right to speak.<</mc>>
<<coachEvert>>Fuck you, you and that little bitch.<</coachEvert>>
Coach Evert's words echoed in the air like a thunderclap, striking me to my core. Without a second thought, I felt a surge of rage building inside me, like a storm ready to unleash its fury. I lunged forward, adrenaline coursing through my veins, and delivered a solid punch straight to his nose. The sound of contact was sharp and jarring, and a spray of blood burst from his septum, staining the floor a vivid crimson.
<<mc>>I said don’t call her that anymore!<</mc>>
I growled, my voice thick with indignation and a fierce protectiveness.
<<coachEvert>>Fuck you!<</coachEvert>>
He spat back, his tone dripping with defiance, though I could see a flicker of surprise and pain in his eyes.
A long sigh escaped my lips as frustration and fury swirled within me like a rising tide, threatening to overwhelm everything. My fists began to rain down on him in a series of blows, each strikes an expression of the hurt and the fierce need to defend what mattered most. The locker room was a cacophony of chaos, the sound of fists hitting flesh echoing through the empty space.
Suddenly, I felt hands gripping my arms, pulling me back. The guys, wide-eyed and startled, restrained me, as my heart raced, pounding with a mix of adrenaline and fury. I glanced at Coach Evert, now sitting on the floor, his face bruised and bloodied, a small stream of red trickling down his chin. Each drop felt like a testament to my resolve.
<<coachEvert>>$mc.surname, damn. You've grown some square balls!<</coachEvert>>
He said, his voice surprisingly calm despite the situation. I didn’t know whether to take it as a compliment or an insult, but a mix of pride and confusion welled up inside me. His words, blunt and raw, struck deeper than his insults ever could.
<<coachEvert>>You're strong, kid.<</coachEvert>>
He added, his expression shifting to a blend of respect and resentment.
<<coachEvert>>You win; I’m leaving.<</coachEvert>>
I watched as Coach Evert struggled to rise, his gaze now more reflective, and felt the tension in my body begin to ebb away. The battle was over but the burning sensation of protecting what I loved most continued to smolder within me.
The locker room exploded in a general euphoria, as the coach reached the door of the room
<<boh1>>He won't report us, right?<</boh1>>
Asked, one of the guys.
<<coachEvert>>Delete that fucking video and you'll be fine... as fine as a bunch of sissies can be.<</coachEvert>>
The coach walked out of the locker room, leaving our lives forever. We couldn't help but be happy.
[[Time to celebrate|s4_FireTheCoach4][$varPas to "elsa3"]]
\<<case "elsa3">>\
<<boh1>>$mc.surname, you did it!<</boh1>>
<<boh2>>You were great!<</boh2>>
The boys all gathered around me. They all took the opportunity to say a few words about what had happened.
There was a great deal of confusion before silence returned and only one voice could be heard.
<<elsa>>Get out of the way!<</elsa>>
A gap opened up between the boys and the figure of $elsa.name emerged.
Without saying a word, I received a slap on my left cheek.
<<mc>>Ouch! Why?<</mc>>
<<elsa>>How many times do I have to tell you that I don't need Prince Charming!<</elsa>>
<<mc>>I was just trying to-<</mc>>
<<elsa>>You were trying, you were looking...<</elsa>>
She sighed strangely. Halfway between frustration, anger, and enjoyment.
<<if $elsa.flag.status is 1>>\
<<elsa>>Damn, how much I want you.<</elsa>>
He tugged at my shirt, giving me one of the most passionate kisses I've ever received in my entire life.
The only downside to such a magical and romantic moment was the presence of about twenty prying eyes fixed straight on us.
<<boh1>>Woh!<</boh1>>
<<boh2>>Amazing!<</boh2>>
After the various comments, $elsa.name broke away from me, taking my hand and leading me away.
<<mc>>Where are we going?<</mc>>
<<elsa>>Behind school. I want you now!<</elsa>>
<<mc>>Wouldn't it be better at your house, or mine?<</mc>>
<<elsa>>Fuck, I can't wait!<</elsa>>
<<mc>>Please, I don't want to do it out in the open knowing that a dozen people saw us making out. Don't you think they might look for us now that we left without saying anything?<</mc>>
<<elsa>>What a pain in the ass you are. All right, let's go to my house.<</elsa>>
<<mc>>By public transport or on foot?<</mc>>
<<elsa>>What the fuck are you talking about? I'm calling the driver.<</elsa>>
The girl made a quick phone call. Afterwards, we waited for the $elsa.surname family's driver in the school parking lot. I used the downtime to talk about what had happened.
<<mc>>Can I ask you about the reason for the slap?<</mc>>
<<elsa>>I told you, I don't want a prince charming.<</elsa>>
<<mc>>It seemed the opposite to me. You seemed quite excited.<</mc>>
<<elsa>>You say?<</elsa>>
<<mc>>I bet you're completely wet down there.<</mc>>
<<elsa>>Do you want to find out?<</elsa>>
@@#remElsa1;
[[Put a hand under her skirt|s4_FireTheCoach4][$varPas to "elsa4"]]
\<<link "Save for later">><<replace "#remElsa1">>\
<<mc>>I... prefer to wait.<</mc>>
<<elsa>>What?!<</elsa>>
<<mc>>Be ready for later.<</mc>>
<<elsa>>You better fuck me good.<</elsa>>
The pressure was increasing.
The black car pulled up in front of us. The window rolled down slowly to reveal a gray-haired man. The driver.
<<boh1>>Miss, I'm sorry to ruin your plans, but I don't think your friend will be able to join us<</boh1>>
<<elsa>>What the hell are you blabbering about?<</elsa>>
<<boh1>>Your father requested your presence for an important family meeting.<</boh1>>
<<elsa>>It's amazing how he always manages to ruin everything!<</elsa>>
Cursing her progenitor, she got into the car. I was left alone to my fate.
<<link [[Go Home|s_Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>@@
<<elseif $elsa.flag.status is 2>>\
<<elsa>>... I'm leaving.<</elsa>>
The girl stormed out of the locker room.
Before we left, however, I could hear some whispered words.
<<elsa>><span style='font-size: small;'>I'll wait for you outside.</span><</elsa>>
<<mc>>//Outside? Did I hear correctly?//<</mc>>
I stayed for a few minutes receiving compliments from my teammates before leaving the locker room in search of the girl.
I found her next to the entrance to the sports field. She took my hand, leading me.
<<mc>>Where are we going?<</mc>>
<<elsa>>Behind school. I want you, now!<</elsa>>
<<mc>>Wouldn't it be better at your house, or mine?<</mc>>
<<elsa>>Fuck, I can't wait!<</elsa>>
<<mc>>Please, I don't feel like doing it outside.<</mc>>
<<elsa>>What a pain in the ass you are. All right, let's go to my house.<</elsa>>
<<mc>>By public transport or on foot?<</mc>>
<<elsa>>What the fuck are you talking about? I'm calling the driver.<</elsa>>
The girl made a quick phone call. Afterwards, we waited for the $elsa.surname family's driver in the school parking lot. I used the downtime to talk about what had happened.
<<mc>>Can I ask you about the reason for the slap?<</mc>>
<<elsa>>I told you, I don't want a prince charming.<</elsa>>
<<mc>>It seemed the opposite to me. You seemed quite excited.<</mc>>
<<elsa>>You say?<</elsa>>
<<mc>>I bet you're completely wet down there.<</mc>>
<<elsa>>Do you want to find out?<</elsa>>
@@#remElsa2;
[[Put your hand under her skirt|s4_FireTheCoach4][$varPas to "elsa4"]]
\<<link "Save for later">><<replace "#remElsa2">>\
<<mc>>I... prefer to wait.<</mc>>
<<elsa>>What?!<</elsa>>
<<mc>>Be ready for later.<</mc>>
<<elsa>>You better fuck me good.<</elsa>>
The pressure was increasing.
The black car pulled up in front of us. The window rolled down slowly to reveal a gray-haired man. The driver.
<<boh1>>Miss, I'm sorry to ruin your plans, but I don't think your friend will be able to join us<</boh1>>
<<elsa>>What the hell are you blabbering about?<</elsa>>
<<boh1>>Your father requested your presence for an important family meeting.<</boh1>>
<<elsa>>It's amazing how he always manages to ruin everything!<</elsa>>
Cursing her progenitor, she got into the car. I was left alone to my fate.
<<link [[Go Home|s_Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>@@
<<else>>\
<<elsa>>... I'm leaving.<</elsa>>
<<mc>>What the hell is wrong with her?<</mc>>
I didn't think about it any longer and stayed to receive compliments from my teammates for a while before we all left the area together.
<<link [[Go Home|s_Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<nextPeriod>>
<</link>>
\<</if>>
\<<case "elsa4">>
I grabbed her skirt, sliding a hand down to her panties.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/fireTheCoach/underSkirt1.mp4"></video>
<<mc>>You're really wet!<</mc>>
I massaged her sensitive areas, placing her underwear to the side.
<<elsa>>Mhm...<</elsa>>
<<mc>>Do you like it?<</mc>>
<<elsa>>Yeah!<</elsa>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/fireTheCoach/underSkirt2.mp4"></video>
<<mc>>We are doing all this in public, in the open air.<</mc>>
<<elsa>>Do you think I care? Don't stop!<</elsa>>
While with my left hand, I continued to massage her clit, with my right, I reached the rear area, groping her butt.
<<mc>>I love your ass!<</mc>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/fireTheCoach/underSkirt3.mp4"></video>
I was very worried about being filmed or caught, but I was also too excited to stop.
<<elsa>>Enough with the games, stick a finger in.<</elsa>>
<<mc>>Are you sure?<</mc>>
<<elsa>>Just do it!<</elsa>>
As ordered by the girl, I stopped massaging and inserted a finger inside, starting to move it.
<<elsa>>Yeah!<</elsa>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/fireTheCoach/underSkirt4.mp4"></video>
<<elsa>>Mhmm...<</elsa>>
My left hand was busy pleasuring her front, my right hand was groping her ass and my mouth was locked on hers in a long, erotic kiss.
Suddenly, however, she pushed me away. I almost fell and ended up on the floor.
<<mc>>Why?!<</mc>>
<<elsa>>My driver.<</elsa>>
The black car pulled up in front of us. The window rolled down slowly to reveal a gray-haired man. The driver.
<<boh1>>Miss, I'm sorry to ruin your plans, but I don't think your friend will be able to join us<</boh1>>
<<elsa>>What the hell are you blabbering about?<</elsa>>
<<boh1>>Your father requested your presence for an important family meeting.<</boh1>>
<<elsa>>It's amazing how he always manages to ruin everything!<</elsa>>
Cursing her progenitor, she got into the car. I was left alone to my fate.
<<link [[Go Home|s_Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<set $elsa.rel += 1>>
<<nextPeriod>>
<</link>>
\<<case "sis1">>\
I set my plan into motion.
I asked some of my teammates to keep the coach busy and push him to go to the locker room, where our accomplice would be waiting for him.
I was already in position, with the chosen girl.
$sis.name and I were sitting on one of the benches in the locker room. She was on her cell phone, I was slapping my legs creating a melody.
<<mc>>How's it going? Are you sure you want to do this?<</mc>>
<<sis>>Now I can't back out anymore.<</sis>>
<<mc>>I'll be here with you.<</mc>>
<<boh1>>Guys, it's coming.<</boh1>>
We were interrupted by one of my teammates. It was time to go on stage.
<<mc>>I'll hide in the bathrooms to record everything. If anything happens, don't hesitate to call me.<</mc>>
<<sis>>Okay.<</sis>>
I entered the bathroom, closing the door so that I had enough space to observe the situation and record with my cellphone.
Before you know it, the coach was out the locker room door.
<<coachEvert>>What the fuck is going on in here?<</coachEvert>>
$sis.name, slightly embarrassed, replied to the coach.
<<sis>>Hello.<</sis>>
<<coachEvert>>Who the heck are you?<</coachEvert>>
<<sis>>I... would like to join the soccer team.<</sis>>
<<coachEvert>>A girl in the team? Oh, you're very funny. Now get the fuck out of my way.<</coachEvert>>
<<sis>>Please, I'm willing to do anything!<</sis>>
<<coachEvert>>Anything, you said?<</coachEvert>>
<<sis>>Anything. Absolutely everything!<</sis>>
<<coachEvert>>Let me see what you have underneath.<</coachEvert>>
He pointed to the girl's top with his finger.
<<sis>>On second thought... I could clean your place instead! Or... do your laundry!<</sis>>
$sis.name was getting agitated.
<<coachEvert>>Or you could take off that shitty shirt and show me those tiny boobs.<</coachEvert>>
<<mc>>//Oh no!//<</mc>>
He touched a sore point with my sister.
<<sis>>How dare you!<</sis>>
A first slap flew.
<<mc>>//From here the situation can only degenerate.//<</mc>>
<<coachEvert>>You stupid, insolent, bitch! Take off your fucking shirt and let's get this over with before I rip it off.<</coachEvert>>
The girl stepped back, ending up sitting on the benches, as the man approached with a maniacal look.
$sis.name turned to my hiding position. I could tell from her eyes that it was time to act.
<<mc>>//This is too much!//<</mc>>
[[Stop the pervert|s4_FireTheCoach4][$varPas to "sis2"]]
\<<case "sis2">>\
Quickly, without interrupting the recording, I sent a message to the others telling them to be ready to intervene.
I slammed the bathroom door hard, revealing my location.
<<mc>>Well, well. What have we got here?<</mc>>
<<coachEvert>>Who the fuck are you?<</coachEvert>>
The two turned to me. The girl looked relieved, while the coach remained impassive.
<<sis>>$mc.name!<</sis>>
<<coachEvert>>$mc.name? Are you that loser of $mc.surname? What the hell are you doing here?<</coachEvert>>
<<mc>>Coach Evert, I could ask you the same question. What are you doing in the team locker room with a student?<</mc>>
I exclaimed, pointing to the cellphone, to make it clear that I was filming it.
<<coachEvert>>You big piece of shit. Give me that phone.<</coachEvert>>
Enraged, he lunged at my position. I promptly put him back in his place with the right words.
<<mc>>Coach, don't raise your hands. You don't want to be guilty of beating a student, as well as sexually harassing a minor?<</mc>>
<<coachEvert>>This was all your idea, wasn't it? What the fuck do you want from me?<</coachEvert>>
<<mc>>Leave your position as coach of the team.<</mc>>
<<coachEvert>>Why the fuck would I do that? Because you have a video of me with a student? I don't give a fuck!<</coachEvert>>
<<mc>>No, because we have a video of you with a student... wait, what did you say?<</mc>>
<<coachEvert>>I don't give a shit about that video.<</coachEvert>>
<<mc>>What do you mean? Aren't you worried about ending up in prison?<</mc>>
<<coachEvert>>You brat, I've got my back covered. Now get the fuck out of my way, I have more important things to do than waste time with you and this bitch.<</coachEvert>>
<<mc>>Don't call her like that!<</mc>>
<<coachEvert>>Sissy, stay in your place.<</coachEvert>>
The man walked towards the door but was blocked by the rest of the team.
<<boh1>>Are you going somewhere?<</boh1>>
<<coachEvert>>What the fuck do you think you're doing? Get the fuck out of my way!<</coachEvert>>
<<boh2>>Not until you resign.<</boh2>>
<<coachEvert>>You too? You filthy sons of bitches! After all I've done for you, this is how you thank me?<</coachEvert>>
The man tried in vain to push his way through the boys blocking the passage.
<<coachEvert>>Get the fuck out of my way!<</coachEvert>>
<<boh3>>You know what have have to do to get out.<</boh3>>
<<coachEvert>>This is a fucking kidnapping!<</coachEvert>>
<<mc>>And you are a molester! You have no right to speak.<</mc>>
<<coachEvert>>Fuck you, you and that fucking bitch.<</coachEvert>>
Coach Evert's words echoed in the air like a thunderclap, striking me to my core. Without a second thought, I felt a surge of rage building inside me, like a storm ready to unleash its fury. I lunged forward, adrenaline coursing through my veins, and delivered a solid punch straight to his nose. The sound of contact was sharp and jarring, and a spray of blood burst from his septum, staining the floor a vivid crimson.
<<mc>>I said don’t call her that anymore!<</mc>>
I growled, my voice thick with indignation and a fierce protectiveness.
<<coachEvert>>Fuck you!<</coachEvert>>
He spat back, his tone dripping with defiance, though I could see a flicker of surprise and pain in his eyes.
A long sigh escaped my lips as frustration and fury swirled within me like a rising tide, threatening to overwhelm everything. My fists began to rain down on him in a series of blows, each strikes an expression of the hurt and the fierce need to defend what mattered most. The locker room was a cacophony of chaos, the sound of fists hitting flesh echoing through the empty space.
Suddenly, I felt hands gripping my arms, pulling me back. The guys, wide-eyed and startled, restrained me, as my heart raced, pounding with a mix of adrenaline and fury. I glanced at Coach Evert, now sitting on the floor, his face bruised and bloodied, a small stream of red trickling down his chin. Each drop felt like a testament to my resolve.
<<coachEvert>>$mc.surname, damn. You've grown some square balls!<</coachEvert>>
He said, his voice surprisingly calm despite the situation. I didn’t know whether to take it as a compliment or an insult, but a mix of pride and confusion welled up inside me. His words, blunt and raw, struck deeper than his insults ever could.
<<coachEvert>>You're strong, kid.<</coachEvert>>
He added, his expression shifting to a blend of respect and resentment.
<<coachEvert>>You win; I’m leaving.<</coachEvert>>
I watched as Coach Evert struggled to rise, his gaze now more reflective, and felt the tension in my body begin to ebb away. The battle was over but the burning sensation of protecting what I loved most continued to smolder within me.
The locker room exploded in a general euphoria, as the coach reached the door of the room
<<boh1>>He won't report us, right?<</boh1>>
Asked, one of the guys.
<<coachEvert>>Delete that fucking video and you'll be fine... as much as a bunch of sissies might consider themselves to be.<</coachEvert>>
The coach walked out of the locker room, leaving our lives forever. We couldn't help but be happy.
<<boh1>>$mc.surname, you did it!<</boh1>>
<<boh2>>You were great!<</boh2>>
The boys all gathered around me. They all took the opportunity to say a few words about what had happened.
There was a great confusion between euphoric jolts and euphoric screams.
<<link "Go to $sis.name" "s4_FireTheCoach4">>
<<set $varPas to "sis3">>
<</link>>
\<<case "sis3">>\
<<mc>>Excuse me, let me pass.<</mc>>
I tried to push my way through the crowd, to reach the person without whom the undertaking could not have been accomplished.
<<mc>>$sis.name!<</mc>>
She was sitting on one of the benches, her gaze fixed blankly on the floor.
<<mc>>$sis.name, everything ok?<</mc>>
<<sis>>All right. Sorry, I failed.<</sis>>
Putting her hands behind her back, she bowed her head in resignation.
<<mc>>Hey, look at me.<</mc>>
I gently lifted her face by the chin.
<<mc>>You were super brave. This wouldn't have been possible without you.<</mc>>
<<sis>>I don't know what came over me... I didn't understand anything anymore when he started talking about-<</sis>>
<<mc>>Everything's fine.<</mc>>
@@#remSis1;
\<<link "Hug her">><<replace "#remSis1">>\
<<mc>>Come here!<</mc>>
I hugged her tightly, she buried her head in my chest, while all around the boys celebrated euphorically.
Aside from a few jostles, they let us enjoy the moment.
<<mc>>Come on, let's go home.<</mc>>
Without ever letting her go, we left the locker room, with the party just beginning.
<<mc>>I'm sorry for asking you to be a part of all this. I've been a terrible brother.<</mc>>
<<sis>>No, it's ok. I'm glad I could help.<</sis>>
She seemed to have come to her senses, though still slightly shaken.
<<link [[Go Home|s_Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<set $sis.rel += 1>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<<link "Take her home">><<replace "#remSis1">>\
<<mc>>Come on, let's go home.<</mc>>
I held out my hand to her and together we left the changing rooms, with the party just beginning.
<<mc>>I'm sorry for asking you to be a part of all this. I've been a terrible brother.<</mc>>
<<sis>>No, it's ok. I'm glad I could help.<</sis>>
She seemed to have come to her senses, though still slightly shaken.
<<link [[Go Home|s_Hallway]]>>
<<unset $varPas>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<unset $coachChoice>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>><<if !$flag.eva && $flag.evaLake == "wait">><<set $nextPas to "s_Hallway">><<goto [[s_LunchSchool]]>><</if>>\
As scheduled, at the end of the lessons, I entered the Math classroom.
Geometric calculations and drawings were still present on the blackboard. I put my things on one of the desks.
The room was empty, and silence reigned. Only a distant whistle could be heard coming from the area of thetica.
I took the opportunity to sit at the teaching post and enjoy a shred of imaginary power given by the position.
<<mc>>Wow, you can see everything from here.<</mc>>
<<mc>>"$mc.surname, go to the principal!" <</mc>>
<<mc>>No, better something like: "$mc.surname, you're an outstanding student!"<</mc>>
<<mrsJohnson>>Power can go to the head.<</mrsJohnson>>
<<fullName mrsJohnson>> entered the classroom. I, embarrassed, immediately got up leaning with one hand on the desk, and, with a forced smile, looked at her as if nothing had happened.
<<mc>><<fullName mrsJohnson>>... What a surprise! Why did you ask to see me in this courtroom?<</mc>>
<<mrsJohnson>>The old hag cares too much about her space. It wouldn't be a bad idea to mess it up.<</mrsJohnson>>
<<mc>>//The sense of friendship towards Mrs. Tribble unites everyone, it seems...//<</mc>>
I thought sarcastically, as the raven-haired teacher placed a file next to my belongings on a desk.
<<mrsJohnson>>Here you go. The entire photocopied file of $eva.surname $eva.name. You were lucky that the printer had enough ink.<</mrsJohnson>>
<<mc>><<fullName mrsJohnson>>... Thank you!<</mc>>
<<mrsJohnson>>Thanks are not enough. You'll need to do more.<</mrsJohnson>>
I was dumbfounded and worried.
<<mc>>I could... clean her classroom?<</mc>>
With her hand, she invited me to sit down.
<<mc>>I-I could mow the lawn... No, wait, I already do that.<</mc>>
<<mrsJohnson>>Or you could give me something long and hard, in return.<</mrsJohnson>>
She exclaimed seductively, unbuttoning her blouse.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/intro1.mp4"></video>
<<mc>>What if I refuse?<</mc>>
I asked with my eyes wide open, fixed on the balloons.
<<mrsJohnson>>I'll throw these documents directly into the garbage disposal.<</mrsJohnson>>
She whispered as she revealed what was hidden under her skirt.
<<if $elsa.flag.status == 1 || $iris.flag.status == 1>>\
<<mc>>I'm engaged! I can't cheat on my girlfriend!<</mc>>
<<mrsJohnson>>Alright! But in exchange for the file, I'll lower your GPA by one point.<</mrsJohnson>>
<<else>>\
<<mrsJohnson>>Or I'll give them to you, but I'll lower your GPA by one point.<</mrsJohnson>>
\<</if>>\
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/intro2.mp4"></video>
I was victim of the famous blackmail technique of <<fullName mrsJohnson>>.
<<mc>>WHAT? A whole point?! <</mc>>
<<mrsJohnson>>The choice is yours.<</mrsJohnson>>
<<mc>>//What should I do? I need those documents, but a whole point of the GPA.../<</mc>>
@@#rem1;
[[Give in to lust|s1_EvaFather4][$varPas to 1]]
\<<link "Grab the documents and go">><<replace "#rem1">>\
<<mc>>I can't.<</mc>>
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/intro3.mp4"></video>
<<mrsJohnson>>As you like. You're the one who's going to lose.<</mrsJohnson>>
She threw the papers on the desk where I was sitting, buttoned her blouse, and walked out of the math room.
I retrieved the folder and left the room.
<<link [[Go home|s_Hallway]]>>
<<unset $varPas>>
<<set $mrsJohnson.rel -= 2>>
<<set $mc.stat.valuta to ((($mc.stat.valuta / $gameVar.schoolTest) - 1) * $gameVar.schoolTest)>>
<<set $quest.q48[4] to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>@@
\<<case 1>>\
With a jerk, I stood up, rushing to her lips, clasping my arms around her neck.
<<mrsJohnson>>I see you made the right decision!<</mrsJohnson>>
Kissing us, she began to undress me. Starting with the shirt, tossed at the back of the classroom and ending on one of the chairs, she continued with the jeans, bringing down the whole package and revealing my dick.
<<if !$mc.flag.earlyGrad && $mrsJohnson.flag.spyPool == 4 && $quest.q45[3]>>\
<<mrsJohnson>>We'll meet again!<</mrsJohnson>>
She spoke to my member as if she were an old acquaintance, referring to our summer adventures as a pool maintainer.
\<</if>>
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/hand1.mp4"></video>
Wetting her hands with saliva, she wrapped them around my member, moving them vehemently and stimulating every single part she could.
I had never witnessed such a technique or experienced such sensations. The experience was seen and felt throughout.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/blow1.mp4"></video>
Without further ado, and without the aid of her limbs, starting from the lower part, with her tongue she made her way to its tip, and then led it deep into her mouth and began with continuous movements of tongue and lips.
To help, I gathered her hair, holding it firmly in the palm of my hand. I also used that gesture to try to take control, but with a woman like that, being dominant becomes a challenge.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/blow2.mp4"></video>
I started with pelvic movements to accompany hers with my mouth. Her technique was so overworked that I almost only came with a blowjob.
I touched her big tits, begging for a break.
<<mrsJohnson>>Do you like them?<</mrsJohnson>>
<<mc>>Yes!<</mc>>
<<mrsJohnson>>Come here, then.<</mrsJohnson>>
In response to my request to take time, she grabbed my cock, placing it straight between her twin girls.
<<mrsJohnson>>Fuck my tits!<</mrsJohnson>>
I began by moving my pelvis slowly, letting my member slide between her tits.
<<mrsJohnson>>Faster!<</mrsJohnson>>
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/titfuck.mp4"></video>
I picked up the pace.
<<mrsJohnson>>Faster, I said!<</mrsJohnson>>
I gave my all, following the teacher's orders. Our bodies now collided, echoing the sound of our lustful actions in the air.
I felt the limit approaching.
Without warning, she pushed me away, almost knocking me off balance. She pointed me to lie down on top of the desk.
[[Followe her directions|s1_EvaFather4][$varPas to 2]]
\<<case 2>>\
As a good student, I followed orders.
She climbed above me, with the desk showing some signs of giving way.
She looked me straight in the eyes, before grabbing my tool and sticking it in her pussy.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/cowgirl1.mp4"></video>
She moved up and down, my hands sliding down her sides.
I couldn't resist the temptation, once I grabbed her big ass, to make a sweet melody resound in the air.
I added to her shortness of breath, the sound of my hands that repeatedly slapped her ass.
<<mrsJohnson>>Uh!<</mrsJohnson>>
<<mc>>Sorry...<</mc>>
I apologized thinking that I had exceeded some limits. I was proven wrong.
<<mrsJohnson>>Don't be sorry and fuck me harder!<</mrsJohnson>>
<<mc>>//This woman is insatiable!//<</mc>>
I thought, going into action too.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/cowgirl2.mp4"></video>
<<mrsJohnson>>Yes! Like that!<</mrsJohnson>>
Each penetration was accompanied by a gasp, a moan.
<<mrsJohnson>>Ah! Ah! Ah!<</mrsJohnson>>
As before, I felt that I was getting closer and closer to the end. I warned <<fullName mrsJohnson>>
<<mc>>I'm about to.<</mc>>
<<mrsJohnson>>Not yet!<</mrsJohnson>>
<<mc>>But...<</mc>>
I had no idea how I could avoid the inevitable by receiving such stimulation. And staring at her bouncy tits.
<<mrsJohnson>>Ah! Thinks... think of something bad... Something you hate.<</mrsJohnson>>
Conversing while penetrating her was complex. Every word was accompanied by a pause or a groan.
<<mc>>I don't hate anything.<</mc>>
<<mrsJohnson>>Don't be... Aah... the usual little saint... what about... aah, yes!<</mrsJohnson>>
<<mrsJohnson>>... What about those documents?<</mrsJohnson>>
<<mc>>$eva.name? I would come even faster if I had to think of her, though.<</mc>>
In my mind, the image of the girl's father and what she had done to her was focused.
<<mc>>//I can't believe I'm thinking about my best friend's father while I'm fucking my English teacher.//<</mc>>
Inside me, I was charged with a strong sense of anger, which clouded the excitement of the moment and made me release everything, increasing the pace.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/cowgirl3.mp4"></video>
<<mrsJohnson>>oh my God! Yeeeah!<</mrsJohnson>>
<<mrsJohnson>>Oh, shiiit!<</mrsJohnson>>
Although I was penetrating her with greater intensity, I felt the urgent need to ejaculate go away.
<<mrsJohnson>>Stop, let me change my position.<</mrsJohnson>>
I slowed down, until I gave up on the desk, catching my breath.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/slapAss.mp4"></video>
I used the opportunity to grope and slap her ass again.
It was like music to my ears and magic to touch.
She calmly got down from the desk, ordering me to do the same.
[[Change position|s1_EvaFather4][$varPas to 3]]
\<<case 3>>\
Once the area was cleared, she lay on her back on it, giving me free rein to pick up where I left off.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/standing1.mp4"></video>
I inserted the tip into her pussy, and then gave a first strong blow, making her jump slightly.
<<mrsJohnson>>Ohw!<</mrsJohnson>>
I resumed penetrating her with intense and rapid movements.
She brought a hand into the field, with which she stimulated her clitoris.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/standing2.mp4"></video>
<<mrsJohnson>>Oh! So good!<</mrsJohnson>>
<<mrsJohnson>>Don't stop!<</mrsJohnson>>
<<mc>>I'm near.<</mc>>
<<mrsJohnson>>One last push, ok?<</mrsJohnson>>
<<mc>>Ok.<</mc>>
I gathered her legs in my arms and increased my pace.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/standing3.mp4"></video>
The pleasure increased exponentially as the X moment approached.
Everything vibrated around me, the iron desk creaked, <<fullName mrsJohnson>>'s tits swayed in a hypnotic dance, and I could even feel my teacher's muscles twitch and vibrate in my hands.
<<mc>>Oooh! yes!<</mc>>
<<mc>>Fuck!<</mc>>
<<mrsJohnson>>Let me down.<</mrsJohnson>>
[[Cum|s1_EvaFather4][$varPas to 4]]
\<<case 4>>\
Perceiving that I could not go any further, she stood wide, kneeling in front of me.
<<mrsJohnson>>Cum on me!<</mrsJohnson>>
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/cum.mp4"></video>
The sperm flows autonomously like rain, falling on her. I was completely on the edge.
<<mc>>Owh!<</mc>>
She completed the work by draining what was left, cleaning it again.
<<mc>>Wow! It was amazing!<</mc>>
<<mrsJohnson>>I was sure I could extract this side of you. The calmest are always the best.<</mrsJohnson>>
<<mrsJohnson>>Take that file. You deserved it.<</mrsJohnson>>
She exclaimed pleased, as she dressed.
<<mc>>Thank you, <<fullName mrsJohnson>>.<</mc>>
I retrieved my clothes and, once worn, I left the class with my prize clutched in my hands.
All I had to do was go home to be able to read it.
<<link [[Go home|s2_EvaFather5]]>>
<<unset $varPas>>
<<set $mrsJohnson.rel += 2>>
<<set $quest.q48[4] to true>>
<<set $mrsJohnson.flag.sexCount += 1>>
<<nextPeriod>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
I finally had the necessary documents in my hands. I could finally learn more about the girl whom, it seemed, I only knew on the surface.
I took refuge in my room so I wouldn’t be disturbed and could analyze the file in its entirety, uncovering every essential detail.
<<if $flag.sisShareRoom>>\
Unfortunately, there was someone else in the room, someone who could disturb me and ruin all my plans. $sis.name.
The girl was lying on her stomach on the bed, legs in the air, completely absorbed in her smartphone.
<<mc>>//Maybe she won't poke her nose into this.//<</mc>>
My hopes didn’t last long. $sis.name had many qualities and talents, one of which was curiosity, which, in a situation like this, worked entirely against me.
<<sis>>What are you doing?<</sis>>
She asked, putting her phone on the bed and turning her gaze toward me, frozen just as I was about to sit at my desk.
<<mc>>Nothing.<</mc>>
<<sis>>What are those papers?<</sis>>
<<mc>>H-Homework. Yes, lots of homework to do for tomorrow.<</mc>>
<<sis>>You'll never be able to lie to your sweet, beautiful, and perfect little sister.<</sis>>
<<mc>>So modest!<</mc>>
<<else>>\
I hoped for a little moment to myself, but my hopes were dashed when someone knocked on my door. $sis.name.
Without waiting for a reply, she came in.
<<sis>>Hey, big brother.<</sis>>
<<mc>>Little sis...<</mc>>
<<sis>>What are you doing?<</sis>>
<<mc>>Nothing.<</mc>>
<<sis>>I'm bored.<</sis>>
<<mc>>Watch some TV.<</mc>>
<<sis>>Let’s do something together!<</sis>>
<<mc>>I’ve got something really important to take care of.<</mc>>
<<sis>>Does it have to do with those papers on the desk?<</sis>>
$sis.name had many qualities and talents, one of which was curiosity, which, in a situation like this, worked entirely against me.
<</if>>\
As she approached me, she squinted at the papers I had just placed on the desk.
@@#rem1;
\<<link "Don’t let her see the papers">><<replace "#rem1">>\
<<mc>>They’re just my homework. Nothing interesting!<</mc>>
I exclaimed, leaning my body on the wooden top, hiding the sensitive information.
<<sis>>If it’s your homework, why all the secrecy?<</sis>>
<<mc>>T-They’re... special homework! Yes, special tasks were given to me by the teacher as a preview. I need to evaluate them, and if they're not good enough, they won’t be assigned to the others.<</mc>>
I came up with the first nonsense that crossed my mind.
She looked at me with a judging gaze.
<<sis>>Yeah, and I’m Ariel, the little mermaid!<</sis>>
<<mc>>Where are the fins and gills?<</mc>>
<<sis>>I found my Prince Charming, so I’ve got legs now. Come on, let me see!<</sis>>
<<mc>>You’re so persistent...<</mc>>
I exclaimed, knowing I had no chance of winning this battle.
I gave her free rein to meddle in my life.
[[Let her read|s2_EvaFather5][$varPas to 1]]
\<</replace>><</link>>
\[[Surrender|s2_EvaFather5][$varPas to 1, $varChoice to 1]]
\<<case 1>>\
<<if $varChoice != undefined>>Aware that I had no chance of winning the war, I gave her free rein to meddle in my life.
<</if>><<sis>>What the heck do you have there? Where did you get that record?<</sis>>
<<mc>>What kind of question is that? From school.<</mc>>
<<sis>>Did you steal it?!<</sis>>
<<mc>>No, it was stolen for me. That’s completely different.<</mc>>
<<sis>>Just so you know, I won’t be visiting you when you end up in jail. You better have a good reason for having this... $eva.name’s documents.<</sis>>
She acted like a mother seeking the truth from her child.
<<mc>>My friend... has been acting strange lately, and it’s been days since she’s come to school.<</mc>>
<<sis>>And that’s enough to make you think it’s logical to steal those documents?<</sis>>
I lowered my head. All the emotions I’d felt a few days earlier were resurfacing, stronger, and more intense than ever.
<<mc>>The other day, she had a black eye.<</mc>>
I clenched my fists so hard they hurt.
<<mc>>Her father gave it to her.<</mc>>
<<sis>>How can you be sure? Maybe she bumped into something.<</sis>>
<<mc>>Yes, into that bastard’s fist! She told me herself.<</mc>>
She placed a hand on my shoulder. I looked up at her. Her face was no longer angry about what I had done but understanding. With just one look, all my anger melted away.
<<sis>>Gotcha!<</sis>>
She grabbed a chair, placing it next to mine.
<<sis>>Make some space.<</sis>>
Now $sis.name was involved in my crime bubble.
<<sis>>What exactly are we looking for?<</sis>>
<<mc>>Her home address and any information that could be useful.<</mc>>
The first thing that caught my eye, as soon as I opened the light-colored file, was the photo attached to the pile of documents.
<<mc>>//She’s beautiful!//<</mc>>
It had been days, if not weeks, since I’d seen a smile on the girl’s face.
<<sis>>Focus!<</sis>>
<<mc>>Yeah, sorry.<</mc>>
I set aside the photo and passed some papers to $sis.name so we could divide the work.
On the first page were all the personal details, including her phone number and home address.
<<mc>>//Half the work is done.//<</mc>>
Along with this information was her full name and place of birth.
<<mc>>$eva.middleName? Really? I’m learning more about her by breaking the law than I have in three years of friendship.<</mc>>
<<sis>>You should ask yourself why...<</sis>>
<<mc>>Don’t make me feel guilty. I know, I’ve been a terrible friend.<</mc>>
<<sis>>The papers say otherwise.<</sis>>
<<mc>>What do you mean?<</mc>>
<<sis>>Look at her grades and attendance. They drop in middle school and magically improve in her second year of high school.<</sis>>
<<mc>>That’s when we became friends...<</mc>>
<<sis>>Since her second year, she’s been regularly attending classes, and her tendency to isolate herself has diminished.<</sis>>
<<mc>>Isolation? She’s never been like that.<</mc>>
<<sis>>Yeah, not since you met her. You said yourself her father gave her a black eye, and she hasn’t been back to school since then.<</sis>>
<<mc>>You think her father’s abuse made her withdraw into herself?<</mc>>
<<sis>>Very likely.<</sis>>
<<mc>>Oh my God, it all makes sense now... That’s why $eva.name hasn’t been herself lately.<</mc>>
<<sis>>Her father’s started mistreating her again, but... why did he stop before?<</sis>>
<<mc>>What a horrible thing to ask... But I think I know the answer... the accident at the lake.<</mc>>
$sis.name quickly flipped through the papers.
<<sis>>She almost drowned and ended up in a coma?<</sis>>
<<mc>>Yeah. I remember her father crying, desperate for his daughter. Maybe that event opened his eyes to how horribly he had treated her... until now.<</mc>>
I stared at the photo of $eva.name. I was more determined than ever to solve this case.
<<sis>>I know that look. What are you planning?<</sis>>
<<mc>>I’m going to this address. I need to have a word with a certain man.<</mc>>
<<sis>>I’m coming with you!<</sis>>
<<mc>>No way. It could be dangerous.<</mc>>
<<sis>>We both know what you plan is. I’ll make sure things don’t get out of hand.<</sis>>
The girl knew me too well. I clenched my fists, taking a long breath to release as much of my anger as possible.
<<mc>>Fine. When I’m heading to that bastard’s house, I’ll let you know.<</mc>>
<<sis>>Yay!<</sis>>
I went back to rereading, over and over again, the documents about $eva.name. I wanted to know her like never before. I wanted to learn every detail, as much as I could from the files.
<a href="HTML/evaRecord.html" id="linkToRecord" target="_blank"><img src="img/teen/evaRecord.webp"><span>Read the Document<span class="tmeIcon"></span></span></a>
<<link [[Continue|s_Sleep]]>>
<<if $mc.flag.earlyGrad>><<set $nextPas to "s_LessonsWeek1Grade12">><<else>><<set $nextPas to "s_LessonsWeek1Grade11">><</if>>
<script>
localStorage.removeItem("evaNameSc");
localStorage.removeItem("evaMiddleNameSc");
localStorage.removeItem("evaSurnameSc");
</script>
<<nextPeriod>>
<<unset $varPas>>
<<set $quest.q46[5] to true>>
<</link>>
\<</switch>>
\<style>
a#linkToRecord {
display: flex;
position: relative;
width: fit-content;
padding: 0;
justify-content: center;
align-items: center;
margin: auto;
}
a#linkToRecord img {
width: 35vw;
aspect-ratio: 16 / 9;
border-radius: 5px;
}
a#linkToRecord span {
position: absolute;
text-shadow: 0px 1px 5px black;
background-color: rgb(0 0 0 / 50%);
border-radius: 5px;
padding: 0 1vw;
}
a#linkToRecord:hover {
filter: opacity(0.5);
}
span.tmeIcon {
font-family: 'tme-fa-icons';
padding: 0 5px !important;
font-size: 1.25vmin;
}
</style><script>
document.addEventListener('DOMContentLoaded', function() {
document.getElementById('linkToRecord').addEventListener('click', function(event) {
localStorage.setItem('evaNameSC', SugarCube.State.variables.eva.name);
localStorage.setItem('evaSurnameSC', SugarCube.State.variables.eva.surname);
localStorage.setItem('evaMiddleNameSC', SugarCube.State.variables.eva.middleName);
});
});
</script><<switch $varPas>>
\<<case 1>>\
At the end of the test, I met up with $elias.name outside the classroom, making our way toward the school cafeteria. The bustling hallway was filled with students chatting and laughing, starkly contrasting the silence of the exam room we had just left.
<<mc>>So?<</mc>>
<<elias>>So nothing.<</elias>>
<<mc>>The test. What score did you get?<</mc>>
<<elias>>Oh, the test! No, I just filled everything in randomly.<</elias>>
<<mc>>Why? It's a test!<</mc>>
<<elias>>That doesn't affect our grade. If it had been at least interesting, I might have tried to actually do it.<</elias>>
<<mc>>You don’t like it when they read your psyche?<</mc>>
<<elias>>Hell no! What's going on in my head stays between me and my brain.<</elias>>
<<mc>>Since when do you even have one?<</mc>>
<<elias>>I bought one recently. They were having a clearance sale. I even wanted to buy one for you since yours seems to be malfunctioning.<</elias>>
<<mc>>Seriously, are you sure they installed it the right way? Or maybe you got a defective one. Do you have a warranty?<</mc>>
As we exchanged playful insults, we finally arrived at our destination, the cafeteria, which was already filled with the delicious aroma of food and the sound of students enjoying their meals.
<<link [[Have lunch|s_LunchSchool]]>>
<<set $nextPas to "s2_FindingDad2">>
<<unset $varPas>>
<</link>>
\<<case 2>>\
At the end of the test, I left the classroom and headed toward the cafeteria, my mind still buzzing with the questions I had just faced. I really wanted to compare and discuss the results of the test with a particular girl, but she wasn’t around, just like in the past few days.
<<mc>>//$eva.name...//<</mc>>
I had a clear idea of what her result might have been, imagining her thoughtful expressions as she tackled the questions. A sense of urgency washed over me.
<<mc>>I need to hurry and find her. I have to track her down!<</mc>>
Feeling a mix of determination and anxiety, I arrived in the cafeteria alone.
<<link [[Have lunch|s_LunchSchool]]>>
<<set $nextPas to "s2_FindingDad2">>
<<unset $varPas>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
Though the daily lessons had ended, my thirst for knowledge remained unquenched.
Following the plan, $sis.name and I met in front of the teachers' lounge.
<<sis>>What's the plan?<</sis>>
<<mc>>We go in, talk, get useful information, and leave.<</mc>>
<<sis>>That's it?<</sis>>
<<mc>>That's it.<</mc>>
<<sis>>And what if we get caught? I'm way too popular to end up in detention.<</sis>>
<<mc>>Too popular?<</mc>>
<<sis>>I've built my own reputation. Unlike someone else.<</sis>>
<<mc>><<if $elsa.status == 1>>Hey, I've gone from being the guy who kissed $elsa.name on a dare to being her boyfriend.<<else>>Hey, I'm the guy who kissed $elsa.name $elsa.surname on a dare.<</if>> Show some respect.<</mc>>
<<if $flag.middleParty>><<mc>>Plus, I'm the one and only PartyBoy!<</mc>>
<</if>><<sis>>Keep living in the past<<if $flag.middleParty>>, partyboy<</if>>.<</sis>>
She said with a tone of irritation.
I took a deep breath, kept her negative vibes away, and opened the door to the teachers' lounge.
As planned, <<fullName missBlake>> was alone in the room, correcting papers with her trusty multicolored pen.
<<mc>>$missBlake.name.<</mc>>
<<missBlake>>$mc.name.<</missBlake>>
<<sis>>Hello, <<fullName missBlake>>.<</sis>>
<<missBlake>>The whole $mc.surname family! $mc.name, are you dragging your sister into crime?<</missBlake>>
[[Respond by flirting|s2_FindingDad2][$varPas to 1, $varChoice to 1, $missBlake.rel += 2]]
[[Respond by teasing your sister|s2_FindingDad2][$varPas to 1, $varChoice to 2, $sis.rel -= 1]]
[[Respond normally|s2_FindingDad2][$varPas to 1, $varChoice to 3]]
\<<case 1>>\
<<if $varChoice == 1>>\
<<mc>>Me? A criminal? Never! At most, you can consider me a masked vigilante.<</mc>>
I whispered, leaning on the desk and moving closer to her face.
<<missBlake>>Someone's lost his mask, then.<</missBlake>>
She responded seductively.
<<sis>>Um... did I miss something?<</sis>>
I gave a small, fake cough to diffuse the situation, recomposing myself and stepping back from the teacher.
<<mc>>Nothing. Just normal student-teacher interaction.<</mc>>
\<<elseif $varChoice == 2>>\
<<mc>>Her? Nah! She's just a small fish in a sea of sharks. If I made her do something really illegal, she'd mess it up right away.<</mc>>
<<sis>>Hey, I heard that!<</sis>>
<<mc>>Watson, a little respect. The adults here are discussing important matters.<</mc>>
<<sis>>You're an idiot!<</sis>>
She stomped her feet and moved toward the door.
<<mc>>Come on, I was joking. Don't be mad.<</mc>>
<<missBlake>>You should be nicer to her. After all, she's still your sister.<</missBlake>>
<<sis>>Exactly!<</sis>>
<<mc>>Okay, okay. Two against one. I surrender. Sorry, $sis.name.<</mc>>
<<sis>>That's better.<</sis>>
With the damage I’d caused now fixed, it was time to get to the real reason for our visit.
\<<else>>\
<<mc>>We're here for something bigger. There's something important at stake.<</mc>>
<<sis>>We need your help.<</sis>>
\<</if>>\
<<missBlake>>What brings the $mc.surname family to break the rules by entering the teachers' lounge without permission?<</missBlake>>
<<sis>>I knew we'd get into trouble! It was all his idea. He dragged me here against my will.<</sis>>
I stared at her, eyes wide open.
<<fullName missBlake>> stifled a laugh, covering her mouth with the hand holding the pen.
Apparently, my ever-loyal sister would throw me to the wolves to save her own skin in a real crisis.
<<missBlake>>Don't worry, $sis.name. How can I help you?<</missBlake>>
<<mc>>We need information about our father.<</mc>>
<<missBlake>>Haven't we already had a similar conversation? I’ve told you everything I remember.<</missBlake>>
<<mc>>We know his name is $dad.name, and that he has red hair. Are you sure you've never seen him?<</mc>>
<<missBlake>>From what I recall, your parents were never together. Your mother and I were in the same sorority, but I never once saw her with anyone who could have been her boyfriend.<</missBlake>>
<<mc>>But that can’t be. They were together until their junior year.<</mc>>
<<sis>>Maybe they didn’t want anyone to know they were dating.<</sis>>
<<mc>>But she was pregnant, twice! That doesn’t make sense.<</mc>>
<<sis>>Maybe she was embarrassed by him.<</sis>>
<<mc>>What kind of horrible person are you to think of something like that?<</mc>>
<<missBlake>>It might sound strange, but it could be true... Listen, I only knew your mother indirectly, but from what I recall, she seemed incredibly smart and had a boundless love for her kids. Maybe it just wasn’t meant to be with your father.<</missBlake>>
The conversation was pulling me into a dark place. My tear ducts were about to burst. I tried to stay strong, holding back my emotions, but a single tear escaped, leaving a trail of sadness and abandonment down my cheek.
<<missBlake>>I know this is hard for you, but it’s important to move on. Roots are fundamental, and parents are the most important thing.<</missBlake>>
<<sis>>Thank you, <<fullName missBlake>>.<</sis>>
<<missBlake>>I want to give you one last piece of help. The only thing I know about your father is that he played basketball. The coach from that time is still here. Tell him I sent you.<</missBlake>>
<<mc>>How is it possible that this is the only thing everyone knows about him? Was he that good?<</mc>>
<<missBlake>>Maybe he’s playing in some foreign league now.<</missBlake>>
<<mc>>Thanks for all your help, <<fullName missBlake>>. If there's anything I can do to return the favor...<</mc>>
<<missBlake>>Well, you could stop sneaking into the teachers' lounge without permission.<</missBlake>>
<<mc>>I don't think that’s going to happen. Goodbye.<</mc>>
I waved at the teacher, dragging $sis.name out of the room.
Outside, $sis.name didn’t miss the chance to analyze the situation.
<<sis>>What was all that confidence between you two? She's a teacher, don’t get any weird ideas!<</sis>>
<<mc>>What weird ideas? At most, you could say there's a certain chemistry between us.<</mc>>
<<sis>>I can't wait for you to end up in jail.<</sis>>
<<mc>>As charming as always... Let’s focus on our case. Our next stop is the college.<</mc>>
<<sis>>Hopefully, we'll get some useful information. So far, it's all been a huge waste of time.<</sis>>
<<mc>>Watson, trust my instincts. I feel we’re getting close to the goal.<</mc>>
<<sis>>I think your instincts are going to lead us straight off a cliff... or into prison. I’m not ruling out either possibility.<</sis>>
<<mc>>Thanks for the extreme trust you have in me. It’s always nice to know I can count on my little sister.<</mc>>
\<<if $otakuClub>>\
I replied sarcastically.
<<mc>>Sis, I have a thing to do. Can you go home alone?<</mc>>
<<sis>>Can I come with you?<</sis>>
<<mc>>Better not. We'll see you home, ok?<</mc>>
<<sis>>Oh, ok. Bye.<</sis>>
We separated as I headed toward the Otaku Club.
<<link [[Go to the Otaku Club|s3_MaxFlirtIris1]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $missBlake.rel += 1>>
<<set $quest.q48[2] to true>>
<<set $gameVar.tchTalk to true>>
<<nextPeriod>>
<</link>>
\<<else>>\
I replied sarcastically as we headed home.
<<link [[Go home|s_Hallway]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $missBlake.rel += 1>>
<<set $quest.q48[2] to true>>
<<set $gameVar.tchTalk to true>>
<<set $nextPas to "s1_FarmPatreon3">>
<<nextPeriod>>
<</link>>
\<</if>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
<<mc>>//I wonder what the Club members are up to.//<</mc>>
I thought as I approached the room designated for the group.
<<mc>>//I'm sure it's going to be another one of those peaceful afternoons.//<</mc>>
I paused at the wide-open door to observe the scene. Elliot sat alone at the teacher's desk, engrossed in a comic book. The cover featured a girl wielding a sword, poised for battle.
<<mc>>//That could be about anything.//<</mc>>
He was so absorbed in the story that he hadn’t noticed my presence.
$iris.name and Max, however, were sitting side by side, with Max's arm draped casually over her shoulder.
<<mc>>//What on earth is going on here?//<</mc>>
I stood in the doorway, observing. The overall silence of the school at this hour allowed me to hear their hushed conversation.
<<if $iris.flag.status == 1>>\
<<max>>So, how are things going?<</max>>
<<iris>>Good.<</iris>>
<<max>>Are you sure you made the right choice?<</max>>
<<iris>>Yes.<</iris>>
<<max>>No regrets? He treats you well?<</max>>
<<iris>>No regrets.<</iris>>
<<mc>>//Are they talking about me?//<</mc>>
<<max>>You're really sure this is the right thing?<</max>>
<<iris>>Yes.<</iris>>
<<mc>>//Maybe it's just my imagination. They’re probably discussing some book or comic... Yeah, that must be it!//<</mc>>
I tried to convince myself.
<<max>>Have you two already... you know...<</max>>
<<mc>>//No, okay. They're definitely talking about me.//<</mc>>
<<iris>>I don’t want to talk about that.<</iris>>
<<max>>You know, you should experience other things in life.<</max>>
<<iris>>I'm fine as I am.<</iris>>
<<max>>You know, high school romances don’t last forever. So... you should think about having fun.<</max>>
Max was clearly hitting on my girlfriend.
<<mc>>//Okay, this is going too far. Maybe I should intervene.//<</mc>>
[[Intervene|s3_MaxFlirtIris1][$varPas to 1, $varChoice to 1]]
[[Keep listening|s3_MaxFlirtIris1][$varPas to 1, $varChoice to 2]]
<<else>>\
<<max>>So, how are things going?<</max>>
<<iris>>Good.<</iris>>
<<max>>Are you sure you don't feel lonely?<</max>>
<<iris>>Yes.<</iris>>
<<max>>No regrets? You know, loneliness is a nasty beast.<</max>>
<<iris>>No regrets.<</iris>>
<<mc>>//What the heck are they talking about?//<</mc>>
<<max>>Are you really sure you don't need a hand to relax?<</max>>
<<iris>>Yes.<</iris>>
<<mc>>//Maybe it's just my imagination. Maybe they're discussing some book or comic... Yeah, that must be it!//<</mc>>
I tried to convince myself so as not to think the guy was hitting on her.
<<max>>Do you... do those things... alone?<</max>>
<<mc>>//No, okay. They're definitely talking about that.//<</mc>>
<<iris>>I don't want to talk about it with you!<</iris>>
<<max>>You know, you need to have experiences in life.<</max>>
<<iris>>I'm fine as I am.<</iris>>
<<max>>You also know that relationships formed at school are among the strongest and most lasting bonds. So... you should think about having fun.<</max>>
Max was clearly hitting on $iris.name.
<<mc>>//Okay, this is going too far. Maybe I should intervene, or maybe I could wait for $iris.name's reaction.//<</mc>>
[[Intervene|s3_MaxFlirtIris1][$varPas to 2, $varChoice to 1]]
[[Keep listening|s3_MaxFlirtIris1][$varPas to 2, $varChoice to 2]]
\<</if>>
\<<case 1>>\
<<if $varChoice == 1>>\
I had to stop that creep before he forced $iris.name to do something against her will.
<<mc>>Ahem!<</mc>>
I cleared my throat, making my presence known.
<<mc>>She has plenty of fun with me, trust me.<</mc>>
<<iris>>$mc.name!<</iris>>
$iris.name jumped up from her seat, brushed off Max’s arm from her shoulder, and ran to me.
<<else>>\
<<mc>>//Let’s see where this is going.//<</mc>>
I didn’t move an inch. I stayed still, leaning against the doorframe, ears ready to catch every single word.
<<max>>You know I’m your friend, right?<</max>>
<<max>>And friends share everything and give each other advice.<</max>>
<<iris>>Mh?<</iris>>
<<max>>What do you think about us sharing our insecurities and overcoming them together?<</max>>
<<iris>>How?<</iris>>
<<max>>I know a doctor, trained by a psychologist in Europe. He says there's no better way to conquer your insecurities than talking about them naked with your best friend.<</max>>
<<max>>Just the two of us, in a dark room. No clothes. As close and united as ever!<</max>>
<<mc>>//Okay, that’s enough. He's gone too far!//<</mc>>
I had to stop that creep before he forced $iris.name to do something against her will.
Just as I was about to step in, a loud sound echoed through the room. $iris.name's hand landed squarely on Max’s left cheek, leaving a bright red mark.
<<mc>>Ahem!<</mc>>
I cleared my throat, making my presence known. Not that it was needed anymore.
<<mc>>Looks like someone needs to learn that "no" means "no."!<</mc>>
<<iris>>$mc.name!<</iris>>
$iris.name jumped up from her seat and ran to me.
<</if>>/
<<max>>How long have you been standing there?<</max>>
<<mc>>Long enough to confirm you’re a creep.<</mc>>
<<elliot>>Hey, $mc.name.<</elliot>>
Elliot finally looked up from his comic to greet me.
<<mc>>Elliot.<</mc>>
<<mc>>Max, you should stop hitting on $iris.name. It won’t end well for you.<</mc>>
<<max>>Is that a threat?<</max>>
<<mc>>I didn’t say anything.<</mc>>
<<iris>>Oh, both of you, just shut up!<</iris>>
She diffused the situation with one sentence, then hugged me.
<<mc>>//I like this reward!//<</mc>>
She rested her head against my chest.
<<mc>>It’s all good now.<</mc>>
<<max>>I’m going home.<</max>>
Max grabbed his things and left the club.
<<mc>>Do you think he’ll be okay?<</mc>>
<<iris>>I don’t care.<</iris>>
She hugged me again, tighter than before.
<<mc>>If he tries to pull anything like that again, slap him.<</mc>>
<<iris>>A-A slap?<</iris>>
<<mc>>You’ve done it before.<</mc>>
<<iris>>Y-You’re right, but... okay!<</iris>>
<<mc>>That’s my girl! My shy but assertive girlfriend! Now, I’ve got to go. See you later.<</mc>>
With a final kiss goodbye, I left the club for the day.
<<link [[Continue|SchoolCorridor]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $iris.rel += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2207 to true>>
<<nextPeriod>>
<</link>>
\<<case 2>>\
<<if $varChoice == 1>>\
I had to stop that creep before he could force $iris.name to do things against her will.
<<mc>>Ahem!<</mc>>
I cleared my throat, making my presence known.
<<mc>>I think someone should understand when "no" means "no"!<</mc>>
<<iris>>$mc.name!<</iris>>
$iris.name jumped up from the chair, throwing off the arm of her companion that had been resting on her shoulders until a moment ago, and ran to me.
<<else>>\
<<mc>>//Let's see where he's going with this.//<</mc>>
I didn't move an inch, remaining fixed against the doorframe, ears sharp and ready to catch every single word.
<<max>>You know I'm your friend, right?<</max>>
<<max>>And friends share everything and exchange opinions.<</max>>
<<iris>>Hmm?<</iris>>
<<max>>What do you say we share our insecurities and try to overcome them?<</max>>
<<iris>>How?<</iris>>
<<max>>I know a doctor who was studied by a psychologist in Europe. He says there's nothing better to overcome your insecurities than talking about them naked with your best friend.<</max>>
<<max>>Just the two of us, in a dark room. Without clothes. Closer than ever!<</max>>
<<mc>>//Okay, that's enough. He's gone too far!//<</mc>>
I had to stop that creep before he could force $iris.name to do things against her will.
Just as I was about to intervene, a loud echo resounded in the room. $iris.name's hand landed straight on the boy's left cheek, leaving a big red mark.
<<mc>>Ahem!<</mc>>
I cleared my throat, making my presence known. Not that it was needed anymore.
<<mc>>I think someone should understand when "no" means "no"!<</mc>>
<<iris>>$mc.name!<</iris>>
$iris.name jumped up from the chair, running to me.
/<</if>>
<<max>>How long have you been there?<</max>>
<<mc>>Long enough to confirm that you're a creep.<</mc>>
<<elliot>>Hi, $mc.name.<</elliot>>
The boy lifted his head from the comic to greet me.
<<mc>>Elliot.<</mc>>
<<mc>>Max, you'd better stop hitting on $iris.name. It might end badly for you.<</mc>>
<<max>>Is that a threat?<</max>>
<<mc>>I didn't say anything.<</mc>>
<<iris>>Oh, both of you, shut up!<</iris>>
She calmed things down with a single sentence and then hugged me.
<<mc>>//I like this reward!//<</mc>>
She rested her head on my chest.
<<mc>>Everything's okay now.<</mc>>
<<max>>I'm going home.<</max>>
He grabbed his things and left the club.
<<mc>>Will he be alright?<</mc>>
<<iris>>I don't care.<</iris>>
She resumed hugging me, squeezing tighter than before.
<<mc>>If he tries that with you again, slap him.<</mc>>
<<iris>>A-A slap?<</iris>>
<<mc>>Yeah! Make him understand that what he's doing is wrong.<</mc>>
<<iris>>Y-You're right, but... okay!<</iris>>
<<mc>>Now I have to go. See you.<</mc>>
I parted from her and left the club for the day.
<<link [[Go home|s_Hallway]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $iris.rel += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2207 to true>>
<<set $nextPas to "s1_FarmPatreon3">>
<<nextPeriod>>
<</link>>
\<</switch>><<setBoh1 "Katy" "katy">>\
<<hdr "Farm" "countrySide/farm">><<switch $varPas>>
\<<case undefined>><<if $flag.eva && $flag.evaLake == "save">><<set $nextPas to "s2_EvaFather6">><<else>><<set $nextPas to "s_Hallway">><</if>>\
I was walking along the path in the Country Side, to reach the Old Man's farm, when in the distance I caught a glimpse of a female figure on the side of the road.
At first glance, I thought she was a woman of easy morals. Not hanging out often in those places, I thought it was normal to find them in broad daylight, but the closer I got the more I seemed to recognize the girl's face. It was Katy.
I was still quite far away, but I waved my hand to her. She, seeing me, came to meet me.
<video class="vStory" autoplay loop muted><source src="video/teen/katy/farmPatreon2/intro1.mp4"></video>
<<mc>>Hey, Katy, what's the matter with that basket in your hand?<</mc>>
<<boh1>>I'm trying to sell it.<</boh1>>
<<mc>>Sell it? Wouldn't you try it at a grocery store first?<</mc>>
<<boh1>>Yes, but Grandpa wants me to try anyway. You earn more that way.<</boh1>>
@@#rem1;
\<<link "Go to work on the farm and leave her to her sale">><<replace "#rem1">>\
<<mc>>Okay, I won't bother you any further. I'm going to help your grandfather.<</mc>>
<<boh1>>Okay, I'll catch up with you later.<</boh1>>
<<link [[Work on the farm|FarmMinigame]]>>
<<set $pas to $nextPas>>
<</link>>
\<</replace>><</link>>
\<<link "Buy the basket and free her from work">><<replace "#rem1">>\
A Machiavellian idea flashed through my mind.
<<mc>>What would you say if I bought the basket?<</mc>>
<<boh1>>Why would you do that?<</boh1>>
<<mc>>Because then you wouldn't be forced to stop every single passer-by in the car with the risk of being mistaken for a prostitute.<</mc>>
<<boh1>>Why would they mistake me for a prostitute, look at how I'm dressed.<</boh1>>
<<mc>>Clothes don't make the monk.<</mc>>
<<boh1>>Okay. You want it, give me twenty-five dollars!<</boh1>>
<<mc>>Twenty-five dollars for those four things? Now that's theft.<</mc>>
<<boh1>>It's the special price for employees.<</boh1>>
<<mc>>And since when do employees pay two hundred percent of the original cost?<</mc>>
<<boh1>>Listen, do you want it or not?<</boh1>>
<<mc>>I buy it only if you also sell a service together.<</mc>>
<<boh1>>Now you're the one who treats me like a prostitute.<</boh1>>
<<mc>>Come on, last time we had fun.<</mc>>
She thought about my deal for a few moments, looking around.
<<boh1>>Counterproposal. First, you work on the farm, then I will give you what you want. Oh, and you also have to buy the basket.<</boh1>>
<<mc>>How exaggerated you are! Okay.<</mc>>
<<boh1>>Perfect! Get to work!<</boh1>>
<<link [[Work on the farm|FarmMinigame]]>>
<<set $varPas to 1>>
<<set $pas to passage()>>
<</link>>
\<</replace>><</link>>
\<<case 1>>\
<<mc>>Uff! The work on the farm is tiring.<</mc>>
<<boh1>>Great job. See you next time.<</boh1>>
<<mc>>Wait, what do you mean?<</mc>>
<<boh1>>What?<</boh1>>
<<mc>>The deal! I work, I buy the basket, and in return, I get you know what.<</mc>>
<<boh1>>You just said you were tired.<</boh1>>
<<mc>>I said that *WORK* on the farm is tiring, not that I am tired.<</mc>>
<<boh1>>Alright, alright. Come with me.<</boh1>>
<<mc>>I will come for sure!<</mc>>
<<boh1>>You could have spared yourself this.<</boh1>>
She led me to a small greenhouse made of a plastic cover.
<video class="vStory" autoplay loop muted><source src="video/teen/katy/farmPatreon2/intro2.mp4"></video>
<<boh1>>No one will bother us here.<</boh1>>
Once the door was closed, we were partially isolated from the outside world. Just me, her, and the various tomato plants who were allowed to watch the whole scene.
Without further ado, I slipped my hand between the thousand layers of clothing, reaching up to the nipples decorated with a piercing.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/titsFondling.mp4"></video>
<<boh1>>You don't waste time.<</boh1>>
I played with them a bit, stimulating the area around the piercing and switching from the right to the left, and vice versa, avoiding making one of the two feel alone.
The girl walked away, making me remain with my hand outstretched in search of something no longer present.
<<mc>>Where are you going?<</mc>>
She took an old wooden chair from the corner of the greenhouse and placed it in the center of the complex.
<<mc>>Does it hold up?<</mc>>
<<boh1>>There's only one way to find out.<</boh1>>
<<mc>>Does this way of yours also include me ending up sitting on the ground?<</mc>>
<<boh1>>It may be.<</boh1>>
She knelt, with her back toward the chair behind her.
<<boh1>>Come on.<</boh1>>
That was the signal to extract my tool from the den.
[[Start the action|s1_FarmPatreon3][$varPas to 2]]
\<<case 2>>\
Without wasting any more time, she grabbed it with her frozen hands, making me shiver entirely. With gentle, linear movements, she moved her hand along its entire length, before putting it in her mouth.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/blow1.mp4"></video>
I left it to her. Her lips ran down my member, and her tongue danced around the tip.
<<mc>>Yeah, like that!<</mc>>
<<boh1>>Mh...<</boh1>>
Her attempt at communication was choked as soon as I placed a hand on her head, helping with the movement.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/blow2.mp4"></video>
I held it in position, fixed against my abdomen for a few seconds.
<<boh1>>Mhm!<</boh1>>
Perceiving the grumble as a sort of protest, I let her go free.
To my surprise, she took up air continuing with the stimulation, never letting go or detaching herself from my member.
<<mc>>You're good at that.<</mc>>
I put my hand back on her raven hair, this time just to guide her, letting her know who was in control.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/blow3.mp4"></video>
I decided to end the blowjob session with one last sprint, intensifying and strengthening the movement of my hand against her head.
<<mc>>Ah, yes!<</mc>>
In the end, she broke away for the first time since the beginning of the session.
Standing up, she moved of his own accord towards the chair, straddling it. A few squeaks accompanied the action.
I approached her, lifting her long white skirt. Revealing the classic grandmother's underwear.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/doggy1.mp4"></video>
<<mc>>Wow.<</mc>>
<<boh1>>Hey, this wasn't planned!<</boh1>>
<<mc>>No comment. We won't need them for what we're going to do, anyway.<</mc>>
I pulled down her grandmother-style underwear, revealing the holy grail.
<<mc>>This time? Can I?<</mc>>
I asked referring to our last session, where I was prevented from accessing one of the two orifices.
<<boh1>>Yes. No more limitations.<</boh1>>
<<mc>>I dreamed of hearing this phrase!<</mc>>
[[Penetrate her|s1_FarmPatreon3][$varPas to 3]]
\<<case 3>>\
With the authorization, I immediately slipped into her pussy and began exploring.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/doggy2.mp4"></video>
Start with slow movements, to test the ground and fuel up in the best possible way.
As soon as I felt comfortable with the environment, I increased my pace.
<<boh1>>Owh!<</boh1>>
The girl did not communicate during the act, only moans.
My movements were accompanied by the squeak of the old wooden chair. The danger for one of us to find himself on the ground was never so present.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/doggy3.mp4"></video>
<<boh1>>Ah!<</boh1>>
<<mc>>Let's change position.<</mc>>
I proposed, receiving the factual consent of the girl, who set herself up.
[[Change position|s1_FarmPatreon3][$varPas to 4]]
\<<case 4>>\
<<mc>>Could you take off your dress? I want to see you all.<</mc>>
She undressed, again agreeing to my requests. It was all time gained to delay the intercourse.
Katy positioned herself on her back on the chair, her face turned towards me. This time we were able to look into each other's eyes.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/standing1.mp4"></video>
I immediately slipped inside, resuming the linear movements inside her.
<<boh1>>Ohw!<</boh1>>
The lack of communication did not help to understand if everything was going well, but from the moans, I thought that there was nothing to worry about.
I picked up the pace, aware that I was getting closer and closer to the final lap.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/standing2.mp4"></video>
Her eyes rose to the sky of the greenhouse, her head tilted back, and her moans increased in intensity. She, like me, was close to reaching the peak.
<<boh1>>Oh! Oh! oh!<</boh1>>
<<mc>>Katy, I'm about to cum!<</mc>>
I received no response. I was undecided about what to do, but time was running out.
<<mc>>Katy, I'm almost there!<</mc>>
<<boh1>>Oh!<</boh1>>
Only moaning. No answer.
I was at the limit, the big event was about to come. The finish line was approaching.
[[Cum Inside|s1_FarmPatreon3][$varPas to 5, $varChoice to 1]]
[[Cum outside|s1_FarmPatreon3][$varPas to 5, $varChoice to 2]]
\<<case 5>>\
<<if $varChoice == 1>>\
I decided to keep pushing until the end.
<<boh1>>OHW!<</boh1>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/cumInside.mp4"></video>
We reached the climax together.
We caught our breath. She was still lying on the wooden chair, which would have given way at any moment.
My semen flowed from her pussy, dripping onto the ground.
<<boh1>>Woh! It was... great!<</boh1>>
<<mc>>I see that you have rediscovered the gift of speech.<</mc>>
<<boh1>>I was too addicted.<</boh1>>
<<mc>>I hope you didn't mind the ending.<</mc>>
<<boh1>>No, if I have a baby, you'll pay for him.<</boh1>>
<<mc>> Yes, I imagined it... Wait, what?! <</mc>>
I was shocked to hear those words.
<<boh1>>What a face! Hahaha! Don't worry, I'll take the pill.<</boh1>>
<<mc>>Are you sure?<</mc>>
<<boh1>>Katy never lies.<</boh1>>
<<mc>>I hope so.<</mc>>
<<else>>\
Not wanting to risk it, I opted for the most obvious option.
<<boh1>>OHW!<</boh1>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/cumOutside.mp4"></video>
I left her to her moans, while I abandoned her body decorating her abdomen in white.
We caught our breath. She was still lying on the wooden chair, which would have given way at any moment.
<<boh1>>Woh! It was... great!<</boh1>>
<<mc>>I see that you have rediscovered the gift of speech.<</mc>>
<<boh1>>I was too addicted.<</boh1>>
<<mc>>I hope you didn't mind the ending.<</mc>>
<<boh1>> Yes, it's ok.<</boh1>>
<<mc>>Just ok? If you wanted me to finish inside you, you just had to say it.<</mc>>
<<boh1>>No, no. Better this way.<</boh1>>
<</if>>\
She got up and got dressed, suggesting that I do the same.
<<mc>>Thank you.<</mc>>
<<boh1>>Thank you for buying the fruit basket.<</boh1>>
<<mc>>See you soon.<</mc>>
I took my purchase, leaving the girl alone in the greenhouse with the tomatoes.
<<mc>>I may not have earned anything in economic terms, but at least I went to earn in other ways.<</mc>>
I exclaimed, referring *obviously* to the basket of fruit I had just bought.
At the end of the talk, retrieving the fruit basket, I went home.
<<link "Continue" $nextPas>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $mc.stat.money to Math.clamp($mc.stat.money - 50, 0, 9999999)>>
<<set $quest.q3604 to true>>
<<nextPeriod>>
<</link>>
<</switch>><<nobr>>
<style>
.boh1 {border: 2.5px solid #938e9d;}
.boh1 img {border: 2px solid #938e9d;}
.boh1 p:first-of-type{border-bottom:1px solid #938e9d;}
</style>
<</nobr>><<switch $varPas>>
\<<case undefined>><<setBoh1 "Shady man" "shadyMan">><<hdr "Suburban Area" "suburban/suburban">>\
I met up with $sis.name as promised, and together we headed toward <<checkLast $eva.name>> house. The walk was mostly silent; I preferred to reflect on how to handle the looming situation.
The girl's family home was located on the outskirts of the city, on the very edge of its borders and the residential zone. The neglect of the area was evident—unkempt gardens, abandoned houses, and scattered trash stretching as far as the eye could see.
<<mc>>They even had the nerve to call this neighborhood Green Hill!<</mc>>
I muttered with irony, taking in the dismal surroundings.
<<sis>>There’s plenty of green alright, just with all the other colors of the rainbow mixed in.<</sis>>
<<mc>>Especially black!<</mc>>
I added, referring to the countless trash bags strewn across the street.
Suddenly, a voice broke through the silence, drawing our attention.
<<boh1>>Hey, kids!<</boh1>>
We turned to see a man, scruffy and unshaven, wearing a woolen cap pulled low over his head. His clothes were hidden beneath a long, black overcoat.
<<mc>>We’re in a hurry.<</mc>>
I replied, hoping to avoid trouble.
<<boh1>>Need something? Drugs? Hallucinogens? Weapons?<</boh1>>
<<mc>>Weapons?<</mc>>
I echoed, momentarily caught off guard by the offer.
<<boh1>>Yeah, yeah! Weapons! Knives, guns, whatever you want!<</boh1>>
For a brief moment, I was tempted to take the easy way out and handle <<checkLast $eva.name>> father with force. But $sis.name quickly pulled me away, snapping me out of it.
<<sis>>No way! We’re not doing that!<</sis>>
<<mc>>Sorry.<</mc>>
I sighed, realizing how close I’d come to letting my emotions get the better of me.
We left the shady dealer behind and finally reached the address listed on the document I’d gotten from <<fullName mrsJohnson>>.
<<sis>>82 Downridge. This is the place.<</sis>>
The house was similar to all the others in the area. An overgrown yard, peeling paint on the exterior walls, and a fence of bare brick and rusted iron.
<<mc>>At least it looks sturdy.<</mc>>
I muttered, half-joking. I waited a few seconds, invoking the law of jinxes: if you say something, the opposite usually happens.
<<mc>>See? It’s solid.<</mc>>
<<sis>>Are you ready?<</sis>>
<<mc>>I think so.<</mc>>
<<mc>>//If I can still joke at a time like this, I must be ready, right?//<</mc>>
I thought, searching for reassurance I couldn’t find.
[[Ring the doorbell|s2_EvaFather6][$varPas to 1]]
\<<case 1>><<checkLast $eva.name "House">><<hdr _checkLast "suburban/house">><<checkLast $eva.name "Father">><<setBoh4 _checkLast "evaDad">><<checkLast $eva.name "Brother">><<setBoh1 "Man" "evaBrother1">><<setBoh5 _checkLast "evaBrother2">>\
I rang the doorbell. Nothing. I rang again. Still nothing.
<video class="vStory" autoplay muted loop><source src="video/activity/doorbell.mp4"></video>
Growing impatient, I knocked on the wooden door, and finally, there was a response.
A young man, maybe a few years older than us, it was hard to tell with his unkempt beard and rough features, opened the door.
<<boh1>>Yes?<</boh1>>
<<mc>>Is $eva.name home?<</mc>>
<<boh1>>She at school.<</boh1>>
<<mc>>//At this hour?//<</mc>>
I wondered. Something wasn’t adding up.
<<mc>>Is her father here?<</mc>>
The man turned and shouted in a language I didn’t understand.
<<boh1>>Отец!<br>//Father!//<</boh1>>
A rough voice answered from another room.
<<boh4>>Чего тебе?<br>//What do you want?//<</boh4>>
<<boh1>>Двое ребят хотят тебя видеть. Они спрашивали о вашей дочери.!<br>//Two kids want to see you. They asked for $eva.name!//<</boh1>>
<<boh4>>Иду, иду.<br>//I’m coming, I’m coming.//<</boh4>>
Moments later, a man appeared in the doorway. Despite the years that had passed, he looked nearly the same, save for a few more gray hairs in his beard.
<<mc>>We need to talk about something urgent. Can we come in?<</mc>>
I asked. He turned and walked back inside without a word. I exchanged a confused look with $sis.name, unsure of what that meant.
<<boh1>>Come in.<</boh1>>
The son clarified, gesturing for us to enter.
The house was small, with a narrow hallway leading to two rooms, likely the bathroom and a bedroom, and a living room with a small adjoining kitchen. The décor was frozen in time, with faded yellow wallpaper adorned with intricate designs, worn-out furniture, and a stifling musty smell that filled the air.
The man sat down in an old armchair. As I stepped into the living room, I noticed another figure. A boy, younger than $eva.name by a few years, staring at us curiously from across the room.
<<boh4>>What do you want?<</boh4>>
[[Get straight to the point|s2_EvaFather6][$varPas to 2, $varChoice to 1]]
[[Approach it carefully|s2_EvaFather6][$varPas to 2, $varChoice to 2]]
\<<case 2>><<checkLast $eva.name "House">><<hdr _checkLast "suburban/house">>\
<<if $varChoice == 1>>\
<<mc>>Where’s $eva.name?<</mc>>
\<<else>>\
<<mc>>We’d like to talk about your daughter.<</mc>>
<<boh4>>What has that brat done now?<</boh4>>
<<mc>>She hasn’t been coming to school for days.<</mc>>
<<boh4>>She’s not going to school? What does she do all day?<</boh4>>
<<sis>>We were hoping you could tell us.<</sis>>
\<</if>>\
<<boh4>>I don’t know anything about her. She comes and goes as she pleases.<</boh4>>
I felt a surge of anger, realizing how casually he dismissed his daughter’s well-being.
<<mc>>Do you know anything about the black eye she had?<</mc>>
<<boh4>>She hurt herself playing ball. If you’re police, I’m not talking.<</boh4>>
<<mc>>What kind of father beats his daughter? What could justify that?<</mc>>
<<boh4>>You want truth? I give you truth! Because of her, I’m stuck living in this shack! I work three jobs to pay doctors! Do you think I happy about this?<</boh4>>
Hearing his side of the story, harsh and bitter as it was, made me pause.
<<mc>>That still doesn’t give you the right to abuse her!<</mc>>
<<boh4>>This is my house, she is my daughter! I do what I want with her!<</boh4>>
$sis.name placed a hand on my shoulder, sensing that the situation could spiral out of control.
<<mc>>You hit her, gave her a black eye, and who knows what else. You should be ashamed of yourself!<</mc>>
<<boh4>>You come into my house, accusing me? Get out!<</boh4>>
<<mc>>But-<</mc>>
<<boh4>>I said, get out!<</boh4>>
<<sis>>Let’s go.<</sis>>
We had no choice but to leave, defeated and crushed. We sat down on the curb in front of the house, the weight of failure heavy on my chest.
<<mc>>DAMMIT!<</mc>>
I shouted, frustration boiling over.
<<sis>>We did everything we could.<</sis>>
<<mc>>NO, I DIDN’T!<</mc>>
I yelled back, the words ripping from my throat.
<<mc>>If I had done enough, that man would already be behind bars!<</mc>>
I clenched my fists, the guilt gnawing at me.
<<sis>>It’s okay. Let’s go home now.<</sis>>
We stood up, brushing off our pants.
<<boh5>>Hey...<</boh5>>
A sudden voice pulled us from our frantic thoughts.
<<sis>>Oh no! It’s that dealer from before!<</sis>>
<<boh5>>I’m not a dealer. I know where $eva.name is.<</boh5>>
The voice, surprisingly youthful, came from behind us, cutting through the tension like a knife. I turned to see a boy, perhaps a few years younger than us, standing confidently, as if he had just emerged from the shadows of the dimly lit living room.
<<sis>>Are you her brother?<</sis>>
<<boh5>>Yeah. I appreciate what you’re doing for my sister. She’s in the woods.<</boh5>>
His eyes were serious, reflecting both gratitude and an underlying fear, a mix that made my heart race even faster.
<<mc>>In the woods?<</mc>>
<<boh5>>There’s a path a few steps from here. Just go straight until you reach an old wooden house. She’s there.<</boh5>>
His tone was urgent, his words like a beacon of hope shining through the darkness that enveloped us.
<<mc>>Thank you!<</mc>>
<<boh5>>I have to go back inside, now.<</boh5>>
The boy darted back into the house, leaving us standing in the fading light. The day was slipping away, and shadows stretched across the ground like fingers reaching out for us.
<<sis>>It’s getting dark.<</sis>>
<<mc>>We need to hurry!<</mc>>
<<link "Find $eva.name" "s2_EvaFather6">>
<<unset $boh5>>
<<set $varPas to 3>>
<<evening>>
<</link>>
\<<case 3>><<hdr "Forest" "suburban/forest">>\
With a determined nod, we followed the boy's directions, each step quickening as the reality of <<checkLast $eva.name>> situation pressed on us.
We arrived at the edge of the forest, where a rusty metal fence loomed before us, the gate hanging askew as if it, too, was hesitant to allow entry into the thick, dark woods beyond.
<img class="iStory" src="img/teen/rustyFence.webp">
A chill ran down my spine as the wind whispered through the trees, rustling the leaves overhead like murmurs of warning.
<<mc>>Let’s go through there.<</mc>>
I stepped forward first, taking a deep breath as the scent of damp earth and pine, filled my lungs.
<<mc>>I’ll help you.<</mc>>
<<sis>>Thanks.<</sis>>
With a firm grip, I took $sis.name's hand, giving her the reassurance she needed as we prepared to enter the unknown.
<<mc>>Now, keep going straight!<</mc>>
Together, we ran along a narrow path carpeted with crunchy, dry leaves, the sounds of our footsteps echoing in the stillness of the encroaching dusk. The trees loomed over us like silent sentinels, their branches intertwining to form a canopy that blocked out the dying light.
<<sis>>Do you see anything?<</sis>>
<<mc>>Not yet.<</mc>>
The tension hung in the air, thick and heavy, making every moment feel like an eternity.
<<sis>>How far is this house?<</sis>>
<<mc>>There it is!<</mc>>
I pointed ahead, relief flooding through me as I caught sight of the dilapidated structure peeking through the trees.
<<sis>>You see, complaining actually works!<</sis>>
Her voice was laced with a hint of playful sarcasm, a momentary distraction from the urgency of our mission.
As we approached the house, my heart raced with both excitement and fear. The old cottage loomed before us, its wooden frame worn and weathered, the paint peeling like old skin. Broken windows stared out at us like hollow eyes, and the door swung slightly on its hinges, creaking softly in the wind.
<img class="iStory" src="img/teen/oldCottage.webp">
<<mc>>$eva.name?! Are you here?!<</mc>>
I called out, my voice ringing through the stillness, hoping to pierce the silence that surrounded the eerie structure. My heart pounded in my chest as we moved closer, the weight of the moment pressing down on us.
With every step, the atmosphere thickened, each shadow seeming to hold secrets of its own. The cool air sent shivers down my spine, but I couldn’t turn back now. I had to find her.
<<sis>>I don’t like this place...<</sis>>
@@#rem1;
\<<link "Show strength">><<replace "#rem1">>\
<<mc>>Stay behind me.<</mc>>
I said, trying to sound brave, even though a chill ran down my spine.
<<sis>>This is just like one of those horror movies where the characters die one by one.<</sis>>
<<mc>>Let’s go inside.<</mc>>
<<sis>>In there? Are you sure? What if there’s a killer inside?<</sis>>
<<mc>>Let’s find out.<</mc>>
<<sis>>You’re cruel!<</sis>>
Each step we took toward the house felt like it stretched on for an eternity. The crunch of dry leaves underfoot echoed ominously in the quiet, making us anything but stealthy. When we reached the door, I took a deep breath and gently pushed it open. The door groaned in protest, its rusty hinges squealing loudly as it swung inward.
[[Enter inside|s2_EvaFather6][$varPas to 4]]
\<</replace>><</link>>
\<<link "Let emotions take over">><<replace "#rem1">>\
<<mc>>I’m freaking out. It feels like we’re in a horror movie.<</mc>>
<<sis>>The kind where everyone lives happily ever after?<</sis>>
<<mc>>More like the kind where the protagonists get slaughtered one by one.<</mc>>
<<sis>>Should we go in?<</sis>>
<<mc>>Maybe we could just peek from the outside.<</mc>>
<<sis>>Yeah... but what if the killer is out here?<</sis>>
<<mc>>Why would there be a killer?<</mc>>
<<sis>>Instinct...<</sis>>
<<mc>>Alright, let’s go inside.<</mc>>
Each step we took toward the house felt like it stretched on for an eternity. The crunch of dry leaves underfoot echoed ominously in the quiet, making us anything but stealthy. When we reached the door, I took a deep breath and gently pushed it open. The door groaned in protest, its rusty hinges squealing loudly as it swung inward.
[[Enter inside|s2_EvaFather6][$varPas to 4]]
\<</replace>><</link>>
\<<case 4>><<hdr "Forest" "suburban/forest">><<setBoh1 "Voice" "sound">>\
Each step we took toward the house felt like it stretched on for an eternity. The crunch of dry leaves underfoot echoed ominously in the quiet, making us anything but stealthy. When we reached the door, I took a deep breath and gently pushed it open. The door groaned in protest, its rusty hinges squealing loudly as it swung inward.
The interior was even worse than the outside. Everything was in ruins—the floor had collapsed in several places, revealing the bare earth beneath, and the furniture was broken and decayed. Only the dining table and a few chairs seemed to have survived the relentless passage of time.
<img class="iStory" src="img/teen/oldCottageInterior.webp">
<<mc>>There’s no sign of $eva.name.<</mc>>
I said, my voice tinged with frustration and concern.
<<sis>>She couldn’t have gone back home. We would’ve seen her.<</sis>>
As I scanned the room again, something in the corner caught my eye. A dark, unsettling stain on the floor.
<<mc>>$sis.name...<</mc>>
My voice trembled as I called her over.
<<sis>>What is it?<</sis>>
<<mc>>Blood.<</mc>>
The word slipped from my lips like a death sentence. The sight of it froze me in place, and my mind raced with terrifying possibilities.
<<mc>>What if it’s hers?<</mc>>
The thought was too much to bear, and my chest tightened with dread.
<<sis>>I told you there was a killer!<</sis>>
<<mc>>Please, don’t joke right now!<</mc>>
I shot back, anxiety creeping into my voice.
<<sis>>There’s a trail!<</sis>>
She pointed toward a series of small droplets of blood, leading out the door and into the thick woods beyond.
<<mc>>It’ll be impossible to track her in the forest!<</mc>>
I said, panic beginning to take hold.
<<sis>>Have a little faith in your Watson!<</sis>>
The girl responded. Her tone was light but focused. It was as if she had fully embraced her role as my partner in this strange, dark investigation.
Crouching low to the ground, she began to follow the faint trail of blood, her sharp eyes and instincts guiding her as we moved cautiously forward. I watched her in silence, a mix of fear and hope battling inside me. Every fiber of my being screamed to find $eva.name before it was too late, but the terror of what we might discover gnawed at me with every step we took.
The stillness of the forest was broken only by the sound of my labored breathing and the crackling of dry leaves beneath our feet.
<<mc>><<print $eva.name.toUpperCase()>>!<</mc>>
I shouted her name at the top of my lungs, hoping desperately that a response would break the suffocating silence.
I kept calling out, my voice trembling with urgency, but nothing came back except the eerie echoes of the forest. Every second that passed without a reply felt like a stab of fear.
<<sis>>The tracks stop here.<</sis>>
$sis.name's voice was tense, filled with the same unease I was feeling. I glanced around frantically, scanning the area, my heart pounding in my chest.
<<mc>>She has to be close! $eva.name, where are you?!<</mc>>
We circled the spot where the trail of blood ended, calling her name over and over again. The sun was quickly setting, and the shadows of the trees stretched out like long, ominous fingers. As darkness crept in, we had no choice but to rely on the weak beams of light from our phones.
<<sis>>It’s getting late. Maybe we should head back.<</sis>>
Her voice was hesitant, but I could sense the fear beneath it.
<<mc>>I’m not leaving without her!<</mc>>
The words came out sharper than I intended, my desperation leaking into every syllable.
<<mc>>Please... please, where are you?<</mc>>
Suddenly, like a flash of lightning in the night, I heard a voice. Faint, broken. My heart skipped a beat.
<<boh1>>H-Help...<</boh1>>
The voice was weak, but unmistakable. $Eva.name.
[[Run toward the voice|s2_EvaFather6][$varPas to 5]]
\<<case 5>><<hdr "Forest" "suburban/forest">>\
Without thinking, I bolted toward the sound, my heart racing, my breath quickening with hope and fear. I found her! $eva.name, lying on a pile of dry leaves, her face pale, her eyes half-closed. Blood soaked her left leg, a jagged wound standing out against the dirt-streaked skin.
<<mc>>$eva.name!<</mc>>
I dropped to my knees beside her, cradling her head in my hands, the sight of her like a punch to the gut.
<<mc>>$eva.name, talk to me. Please, say something!<</mc>>
Her lips parted slightly, her voice barely a whisper.
<<eva>>$mc.name...<</eva>>
<<mc>>$sis.name, call an ambulance!<</mc>>
I tried to keep calm, but my mind was spiraling. This couldn’t be happening. Not again.
I pressed my hands against her wound, trying to stop the bleeding.
<<mc>>Shit, I don’t have anything clean! Dammit!<</mc>>
I was frantically searching for something, anything, to help her.
<<mc>>$sis.name, did you call the ambulance?<</mc>>
<<sis>>I’m trying! There's no signal!<</sis>>
Panic hit me like a tidal wave.
<<mc>>Go! Run back to the residential area and get help! Now!<</mc>>
I knew we didn’t have much time. I needed to stop the bleeding, but there was nothing. Nothing except my own shirt.
<<mc>>Screw it! I’ll use my shirt!<</mc>>
I ripped off it, wrapping tightly around her leg, pressing hard to slow the flow of blood.
<<mc>>$eva.name, stay with me, okay? Just keep talking to me!<</mc>>
I lightly tapped her cheek, trying to keep her conscious, my heart aching as I saw her struggling to stay awake.
<<eva>>$mc.name...<</eva>>
Her voice was so faint, it barely reached my ears. I was terrified she was slipping away.
<<mc>>Come on, $eva.name, stay with me!<</mc>>
I lifted her into my arms, holding her close, my own heart racing as I felt her body limp against me.
<<mc>>I’m gonna carry you now, okay? Just tell me what happened. Keep talking, don’t stop!<</mc>>
Her breath was shallow, her words coming in broken gasps.
<<eva>>I... I was... the... the house...<</eva>>
Her voice cracked, and she coughed violently, her body trembling. I looked down at her leg. My shirt was already soaked through with blood.
<<mc>>Shit! I need to move faster!<</mc>>
Without another thought, I hoisted her fully into my arms and started running, pushing through the exhaustion, through the fear. I couldn’t lose her. Not like this.
<<mc>>$eva.name, you still with me?<</mc>>
There was no response, and my stomach twisted with dread.
<<mc>>It’s okay, save your energy, just don’t leave me. Please...<</mc>>
I ran faster, every muscle in my body burning, but I didn’t care. I couldn’t stop. Not now. I had to get her to safety.
Finally, we reached the gate. $sis.name was waiting on the other side, her face pale with worry.
<<mc>>We need to get her through the gap!<</mc>>
I tried to force the gate open, but it wouldn’t budge. There was no other way.
<<mc>>I’m sorry, $eva.name, but this is the only way.<</mc>>
I carefully pulled her through the narrow space under the fence, making sure not to hurt her further.
<<mc>>$sis.name, did you get the ambulance?!<</mc>>
<<sis>>They’re on their way!<</sis>>
My heart pounded in my chest as I looked down at $eva.name. Her breathing was getting weaker, her grip on my wrist so faint it was barely there.
<<mc>>Please, $eva.name, hold on... just a little longer.<</mc>>
Her lips parted again, her voice barely audible.
<<eva>>I... I love you...<</eva>>
My heart shattered.
<<mc>>$eva.name, don’t... don’t say that now... please...<</mc>>
Her grip loosened completely, and her eyes fluttered closed.
<<mc>>No! No, no, no, please... don’t leave me... $eva.name!<</mc>>
Tears streamed down my face as I cradled her lifeless body, my heart breaking into pieces. All I could do was hold her, crying into her chest, feeling the life slip away from her.
[[Continue|s2_EvaFather6][$varPas to 6]]
\<<case 6>><<hdr "Suburban Area" "suburban/suburban">><<setBoh1 "Paramedic #1" "paramedic1">><<setBoh2 "Paramedic #2" "paramedic2">><<setBoh3 "Nurse" "nurse1">>\
The ambulance finally arrived, the blaring sirens cutting through the stillness of the night. The paramedics rushed to her side, working quickly, but I could barely process what was happening. I stood up, dazed, as they loaded her onto the stretcher.
<<boh1>>Are you two okay?<</boh1>>
One of the paramedics asked, concern in his voice.
<<mc>>There’s no time! Please, let me come with her!<</mc>>
<<boh1>>Sorry, only family.<</boh1>>
<<mc>>I know everything about her! She’s lost so much blood, I can help you! Please, I have to be there!<</mc>>
The paramedic hesitated for a moment, then nodded.
<<boh1>>Alright, get in. Hurry.<</boh1>>
We climbed into the ambulance, and it sped off toward the hospital, the weight of everything that had just happened crashing down on me.
Noticing that I was shirtless, one of the paramedics handed me a thermal blanket, wrapping it around me to shield me from the cold.
<<mc>>Is she still alive?<</mc>>
My voice trembled with desperation as I looked at $eva.name, her face pale and her breathing barely noticeable.
<<boh2>>She's unconscious. Her heart's still beating, but if we don't treat this wound properly, that might not be the case for long.<</boh2>>
They carefully removed the shirt I wrapped around her leg, replacing it with proper medical bandages. The night outside felt like it was speeding by, faster than the sirens, yet inside the ambulance, time slowed to an agonizing crawl. Every second felt like an eternity. $eva.name lay before me, her eyes closed, her skin as pale as the moon. Her breaths were shallow, each one weaker than the last.
<<mc>>It can't end like this... please, you have to make it...<</mc>>
I whispered, leaning close to her, my heart hammering in my chest. The paramedic beside me checked her vitals, his face grave and unreadable.
<<boh1>>How long has she been in this state?<</boh1>>
<<mc>>I-I don’t know. We found her in the woods, lying in a pool of blood.<</mc>>
My voice wavered, betraying the panic I felt. Even though the arrival of the ambulance had given me hope, the weight of the situation pressed down on me.
<<boh2>>Her heart's still beating, but it’s weak. The wound isn't too deep, but she’s lost a lot of blood. If we keep stabilizing her, she should make it to the hospital.<</boh2>>
I glanced around, searching for anything I could do, but felt utterly helpless. My shirt was gone, replaced by proper bandages, and the paramedics were now inserting a needle into her arm.
<<mc>>What are you doing?<</mc>>
<<boh1>>We’re giving her a saline solution to replace the lost fluids, helping to raise her blood pressure. No arteries were hit, but she’s lost too much blood to stay conscious.<</boh1>>
I watched the IV drip, hoping each drop was enough to bring her back to me.
<<mc>>Is there anything I can do?<</mc>>
One of the paramedics placed a reassuring hand on my shoulder.
<<boh2>>We’re doing everything we can. Just keep talking to her, even if she’s unconscious. It might help.<</boh2>>
I bent down closer, my heart pounding in my chest.
<<mc>>$eva.name, please... hold on. We’re almost there. You’re going to be okay... I promise. Just don’t give up now...<</mc>>
Her breathing was still weak, but a little more steady than before. I kept talking, even though I didn’t know if she could hear me. Every word felt like a desperate plea. Meanwhile, the paramedics monitored her vitals, trying to keep her stable.
The ambulance doors opened with a heavy thud, and suddenly we were at the hospital. The medical team moved swiftly, unloading her from the ambulance and rushing her inside. I followed closely, my eyes glued to her fragile form as they wheeled her into the emergency room.
<<boh3>>Unconscious patient, hypovolemic shock due to extended blood loss. Start a transfusion immediately. No arterial damage, only superficial, but exposure has worsened her condition.<</boh3>>
I tried to follow them, but a nurse stopped me at the entrance to the ER.
<<boh3>>We need to stabilize her first. You’ll have to wait here.<</boh3>>
The nurse's calm voice did little to ease the storm in my mind.
[[Wait|s2_EvaFather6][$varPas to 7]]
\<<case 7>><<hdr "Hospital" "city/hospital">><<setBoh5 "Doctor" "doctor1">>\
Every second felt like a fresh wound, the thought of her being alone in that forest, bleeding, tearing me apart. I couldn’t stop thinking about how we had found her. Those haunting words she had said before losing consciousness.
I sat down, my hands shaking slightly. Every time I closed my eyes, I saw her pale face, heard her weak voice, and I felt completely powerless. My mind was a whirlwind of guilt and fear, replaying the last few hours over and over again.
$sis.name arrived shortly after, her face pale with worry. She hugged me tightly, offering comfort, but I was too overwhelmed to feel any relief.
<<mc>>Why her? Why is it always her?!<</mc>>
I pulled away, wiping away the tears that I didn’t even realize were falling.
<<mc>>Go home.<</mc>>
Night had fallen completely by then, the darkness outside reflecting the chaos inside me.
<<sis>>I want to stay with you.<</sis>>
<<mc>>N-No... Please, go. Mom might be worried. I... I’ll be okay.<</mc>>
<<sis>>Okay...<</sis>>
She hugged me again before leaving, and I watched her disappear through the exit. I was alone with my thoughts once more, left to sit and wait in that agonizing limbo. Minutes felt like hours. Time had lost all meaning.
Finally, after what felt like an eternity, the doors to the emergency room swung open. A doctor approached me with a neutral expression.
<<boh5>><<checkLast $eva.name>> condition has stabilized. The wound wasn’t deep, but she suffered significant blood loss. We’ve given her a transfusion, and she’s responding well to the treatment. She’ll need rest to recover fully, but she’s out of danger.<</boh5>>
A wave of relief washed over me, crashing through the weight that had pressed on my chest. It wasn’t over.
<<mc>>Is she awake?<</mc>>
<<boh5>>Not yet.<</boh5>>
<<mc>>Can I see her?<</mc>>
The doctor nodded, leading me to her room.
$eva.name was lying there, her skin still pale, but no longer the terrifying color it had been before. Her breathing was steady, calm. I sat beside her, gently taking her hand in mine. Her fingers were cold, but the faint pulse I felt beneath her skin was all the reassurance I needed in that moment.
I gazed at her face, and the words I had been holding back for so long bubbled to the surface.
<<mc>>$eva.name... I don’t know if you can hear me, but I’m here. Just like I was two years ago. And just like I’ll always be.<</mc>>
I paused, feeling my heart pounding.
<<mc>>You opened your heart to me, and... I want to do the same.<</mc>>
<<mc>>I-I’m not sure what I feel for you yet, but I want to figure it out.<</mc>>
<<mc>>You’ve always been my best friend, and you’re special to me. I need you to know that.<</mc>>
<<mc>>I hope you get better soon...<</mc>>
The night dragged on. Her condition seemed stable, but mine was unraveling. Exhaustion weighed me down, pulling me into a deep fog. My eyelids grew heavy, and before I knew it, the world around me faded to black. I had fallen asleep.
[[Sleep|s2_EvaFather6][$varPas to 8]]
\<<case 8>>\
<h2>Sleeping...</h2>\
<video class="vStory" id="vNewDay" autoplay muted><source src="video/varie/nightToDay.mp4"></video>
<div id="divID1" style="display: none"><<link [[Wake up|s2_EvaFather6]]>>
<<set $varPas to 9>>
<<nextMorning>>
<</link>></div><script>
// get video and element reference
const video = document.getElementById('vNewDay');
const myElement = document.getElementById('divID1');
// set Secure timer
const safetyTimeout = 7500; // 7.5 secondi
let elementVisible = false;
// show element
function showElement() {
if (!elementVisible) {
myElement.style.display = 'block';
elementVisible = true;
}
}
// add listener to video
video.addEventListener('ended', function() {
showElement();
});
// secure timeout
setTimeout(function() {
showElement();
}, safetyTimeout);
</script>
\<<case 9>><<hdr "Hospital" "city/hospital">>\
When I woke up, thinking it was the next morning, I felt cold and had a slight headache. Opening my eyes, the first thing I saw was my own hand still clasping <<checkLast $eva.name>>. I lifted my head and realized that the thermal blanket given to me by the paramedics had fallen to the floor. I had spent the entire night shirtless, with my head resting on the edge of the hospital bed.
<<eva>>Good morning.<</eva>>
Her voice was soft, but it jolted me awake.
<<mc>><<print $eva.name.toUpperCase()>>!<</mc>>
I wanted to hug her, to hold her tightly, but I hesitated, unsure of her condition.
<<mc>>How long have you been awake?<</mc>>
<<eva>>Not long. I didn’t want to wake you.<</eva>>
<<mc>>Wake me? I’m the happiest man alive right now!<</mc>>
<<eva>>Happy because your friend’s in the hospital and you got to show off your physique?<</eva>>
<<mc>>No, I mean... that’s not what I...<</mc>>
We laughed, as if nothing had happened, as if we hadn’t just lived through a nightmare.
<<mc>>How are you feeling?<</mc>>
<<eva>>I’m okay.<</eva>>
<<mc>>What happened? You told me only part of the story.<</mc>>
<<eva>>I remember tripping in the house where there was no floor, and I cut myself on some wood. I wanted to get home, but I got lost... and then, it’s all blank.<</eva>>
<<mc>>So, you don’t remember... what happened after we found you?<</mc>>
<<eva>>Just bits and pieces. I remember calling your name... and you taking off your shirt, but after that, it’s all foggy.<</eva>>
A part of me was relieved that she didn’t recall the more frantic moments.
<<mc>>What matters is that you’re recovering.<</mc>>
<<eva>>What were you doing in the woods?<</eva>>
<<mc>>What were YOU doing in the woods?<</mc>>
<<eva>>I asked first.<</eva>>
<<mc>>I went to talk to your father.<</mc>>
Her pulse monitor beeped faster as soon as she heard that.
<<eva>>You what?!<</eva>>
<<mc>>Since I saw you with that black eye, I haven’t been able to rest. I learned so much about you, and it all pointed back to your dad. So, I went to confront him and...<</mc>>
<<eva>>You found out about the money.<</eva>>
<<mc>>Yeah.<</mc>>
<<eva>>It’s all my fault! If I hadn’t had the accident, he wouldn’t have had to work all those jobs, and we wouldn’t have moved! I understand why he did it.<</eva>>
Her words stung with a raw sense of Stockholm Syndrome.
<<mc>>N-No, it’s not your fault. He was like this even before the accident, and he would’ve continued. $eva.name, you need to report him!<</mc>>
<<eva>>If I do, the medical debt will fall on the rest of my family.<</eva>>
<<mc>>I’ll pay for it!<</mc>>
<<eva>>How? You don’t have that kind of money.<</eva>>
<<mc>>I’ll find a way. I always do.<</mc>>
<<eva>>I-I...<</eva>>
Before she could finish, the doctor entered the room.
<<boh5>>I heard voices. Seems like you’ve recovered. How are you feeling?<</boh5>>
<<eva>>I feel fine.<</eva>>
<<boh5>>No nausea or pain?<</boh5>>
<<eva>>No.<</eva>>
<<boh5>>Good, the blood transfusion has taken well. We’ll run a few more tests, and then you should be free to go.<</boh5>>
<<mc>>I’ll wait outside.<</mc>>
For the first time in hours, we let go of each other’s hands. I wrapped the thermal blanket around my shoulders and left the room.
[[Wait outside|s2_EvaFather6][$varPas to 10]]
\<<case 10>><<hdr "Hospital" "city/hospital">>\
As I waited, this time with less tension in my chest, my family arrived. $sis.name and my mom rushed over to me.
<<mom>>$mc.name! My sweet boy, are you okay? How’s your friend? Did you get any sleep?<</mom>>
Despite all the overwhelming questions, I couldn’t deny that seeing them was a relief.
<<mc>>Yeah, $eva.name woke up. They’re running some final tests.<</mc>>
<<mom>>Here, put this on. You must’ve been freezing.<</mom>>
She pulled a neatly folded shirt from her bag and handed it to me.
<<mom>>$sis.name told me everything. It must have been terrible!<</mom>>
<<sis>>It’s crazy we’ve come to the hospital twice, and both times it’s been for the same person.<</sis>>
<<mc>>There’s some cosmic vendetta against her, I swear.<</mc>>
<<mom>>Are you hungry? I brought some food if you want.<</mom>>
<<mc>>No, thanks. I’m fine.<</mc>>
While we waited for the tests to finish, I filled them in on what had happened.
Finally, the doctor returned.
<<mc>>How is she?<</mc>>
<<boh5>>The tests look normal. She’s fine and can be discharged.<</boh5>>
I let out a long breath of relief.
<<boh5>>However, there’s something that’s been concerning us.<</boh5>>
That breath caught in my throat again.
<<boh5>>There are bruises and abrasions all over her body. Does she practice any combat sports, like boxing?<</boh5>>
I knew the answer, but I stayed quiet, waiting for $eva.name to decide if she wanted to speak up.
After the doctor left, I turned to my mom.
<<mc>>It was her father.<</mc>>
<<mom>>What?<</mom>>
<<mc>>The bruises. Her dad did it.<</mc>>
<<mom>>That’s serious! Why didn’t you say something?<</mom>>
<<mc>>I want her to decide... Mom, if she chooses to report him, can we take her in?<</mc>>
<<mom>>I don’t think that’s possible. She’s underage. She’d likely be placed with a relative or in foster care.<</mom>>
<<mc>>She’s seventeen. She’ll be an adult next year, they can’t put her in foster care!<</mc>>
<<sis>>Wait, you two are the same age? I thought she was a year older.<</sis>>
<<mc>>She started school early, at five... but that’s not the point!<</mc>>
<<mc>>Mom, if she doesn’t report him, would you let her stay with us? Just for a few months, no paperwork.<</mc>>
<<mom>>Another mouth to feed?<</mom>>
<<mc>>Come on, it’d be like having a second daughter for a while.<</mc>>
<<mom>>Fine.<</mom>>
I knew how to push her buttons, the "another child" argument always worked!
<<sis>>What are you planning?<</sis>>
<<mc>>You’ll see soon enough.<</mc>>
$eva.name finally joined us, escorted by the doctor, her presence like a fragile flame flickering in the wind. The stark white of her hospital gown contrasted sharply with the dark shadows under her eyes, and I felt a surge of relief mixed with concern as she stepped into the waiting area.
<<boh5>>We’ve called her family. For now, she can stay with you, but she cannot leave the facility until they arrive.<</boh5>>
<<mc>>$eva.name!<</mc>>
I ran over to her, my heart pounding with relief as I finally wrapped my arms around her, pulling her close. Her warmth against my chest felt like a lifeline, a reminder that she was still here, still fighting.
<<mc>>Did you think about what I said?<</mc>>
<<eva>>I-I... don’t want to! I don’t want to report my family!<</eva>>
Her voice trembled, thick with emotion, and I could see the conflict etched on her pale face. The vulnerability in her eyes mirrored the turmoil swirling within her—a fear of betrayal and a desperate need for safety.
<<mc>>I just want to keep you safe. We both know that even after your father pays off his debts, nothing will change. He’ll keep hurting you.<</mc>>
The weight of my words hung heavily in the air, each syllable pressing down on us like a thick fog.
<<eva>>I-I...<</eva>>
<<mc>>You don’t have to do anything you’re not ready for. But just know, whatever you decide, I’ll be here for you. You can come live with us, at my place.<</mc>>
<<sis>>Ahem!<</sis>>
<<mc>>Our place, I mean.<</mc>>
Her eyes darted away momentarily, a flicker of hesitation crossing her features. The thought of leaving behind her family, despite the pain they caused her, seemed to weigh heavily on her heart.
<<eva>>And what about the money?<</eva>>
<<mc>>We’ll figure something out. We always do.<</mc>>
I reached out, gently placing a hand on her shoulder, trying to convey my unwavering support. The warmth of my touch was meant to reassure her, to let her know that she was not alone in this fight.
She didn't answer immediately. I looked at her, searching for any glimmer of hope in her expression. The silence stretched between us, thick and heavy, making my chest tighten with anxiety. Suddenly, a new idea struck my mind, and I couldn't help but share it.
<<mc>>And... what if we don't have to expose your family?<</mc>>
<<sis>>Do you want to make a deal with her father?<</sis>>
My sister's voice cut through the tension like a knife, revealing a different angle to the situation.
<<mc>>$eva.name, what do you think?<</mc>>
She didn't respond again. Instead, the girl looked at me straight in the eyes, her gaze piercing through the noise of uncertainty surrounding us. The silence was more eloquent than everything, a quiet plea for understanding and support. I could see the wheels turning in her mind, weighing the pros and cons, the safety of her future against the ties that bound her to her past.
[[Wait for her family|s2_EvaFather6][$varPas to 11]]
\<<case 11>><<morning>><<hdr "Hospital" "city/hospital">>\
We all sat down in the sterile hospital waiting area, the harsh fluorescent lights buzzing overhead like a swarm of angry bees, casting a cold, clinical glare that only added to the oppressive atmosphere. The uncomfortable plastic chairs felt rigid beneath us, a stark contrast to the warmth of the feelings that swirled in the air. Each second dragged on painfully, stretching into what felt like an eternity as we awaited the arrival of <<checkLast $eva.name>> family, the tension thick enough to cut with a knife.
<<mom>>Sweetheart, your hair looks so oily and frizzy. What kind of shampoo are you using?<</mom>>
<<eva>>Well... we can’t really afford shampoo anymore, so we just use soap for everything.<</eva>>
<<mom>>Oh dear, I’m so sorry. I didn’t mean to be insensitive!<</mom>>
<<eva>>It’s fine...<</eva>>
Her voice was barely a whisper, heavy with the weight of her struggles. She continued to stare at the floor, her fingers nervously fidgeting with the edge of her hospital gown, a flimsy fabric that hung loosely around her fragile frame. The anxiety hung in the air like a thick fog, making it hard to breathe as we waited.
The silence that enveloped us was punctuated only by the occasional rustle of a passing nurse or the distant beeping of machines, which seemed to echo the heartbeat of our collective worry. Each passing minute felt like an eternity, filled with the unspoken fear of what was to come.
After what felt like an eternity, her father finally stormed into the area, his face a mask of anger and frustration. His footsteps echoed heavily against the sterile floor, each step resonating with a sense of impending confrontation. His presence was commanding, the air shifting as he entered, making us all instinctively shrink back. Without even glancing at us, he began to scold her, the tension in the room spiking with his arrival.
<<boh4>>You still here, eh? More hospital bills? I leave work early to come here! When we go home, I get big belt and-<</boh4>>
<<mc>>Hello.<</mc>>
I stepped in front of him, cutting him off before he could unleash his rage further. The anger in his voice was like a storm brewing, and I felt the weight of the situation on my shoulders as I faced him.
<<boh4>>You again? You stay away from my daughter! You are reason for all her problems!<</boh4>>
<<mc>>//Me? Look who’s talking!//<</mc>>
I managed to keep my thoughts to myself, though my fists clenched at my sides, the heat of my anger bubbling just below the surface.
<<mc>>Can I have a word with you? It’s even more urgent than yesterday.<</mc>>
<<boh4>>You talk too much.<</boh4>>
<<mc>>Yeah, it’s a bad habit of mine.<</mc>>
I gestured for him to follow me a few steps away from the others, ensuring we were out of earshot, my mind racing with the gravity of what I was about to confront.
<<mc>>Why do you keep beating your daughter?<</mc>>
<<boh4>>I told you before! She cost me big with these doctors!<</boh4>>
<<mc>>We both know you were hurting her long before the accident.<</mc>>
His eyes narrowed as he crossed his arms over his chest, a defensive posture that only deepened the chasm between us, his thick Russian accent punctuating his words like a sharpened knife.
<<boh4>>She girl, da? Is burden. You understand? I must feed her, clothe her, pay for everything. Even wedding! Is always same. I work hard, and she just sit there to read those stupid books. Then, when she grow up, have babies, I must take care of grandchildren too! No! I don’t want to be grandpapa!<</boh4>>
The sheer absurdity of his words hit me like a punch to the gut, the outdated views echoing painfully in my mind. I fought to keep my composure, knowing that this was my chance to turn the tide.
<<boh4>>Instead boy, he grow strong on his own. He no need anything from father. Sometimes, you give him kick in ass, so he stay in line. But when he have kids, women take care—mother, grandmother, they handle it. I no want my daughter to expect I do everything for her!<</boh4>>
<<boh4>>Women, they stay home, take care of kids. Men, they work, make money. This is right way. She no understand, she cause trouble. If she was boy, it be different. Men, they no need to worry. Women, they must always serve. This is life! And nothing can change.<</boh4>>
<<mc>>//Wow... That’s one of the most backward things I’ve ever heard.//<</mc>>
I took a deep breath, shaken by his blatant sexism, but I had a plan to stick to.
<<mc>>The doctors found out, by the way. They saw her bruises and they’re piecing it all together.<</mc>>
I lied, hoping to keep him off balance, my heart racing with the potential consequences of my words.
<<boh4>>Found what? I see no pieces.<</boh4>>
<<mc>>They’re planning to press charges. You could be looking at up to twenty-five years in prison.<</mc>>
His face paled a bit, but he quickly regained his composure, the anger in his eyes replaced by a flicker of fear.
<<boh4>>You all crazy Americans!<</boh4>>
<<mc>>Listen, there’s a way out. If you let her come live with us, all the charges will be dropped. You’ll be free to do whatever you want.<</mc>>
<<boh4>>Hmm... Tempting, but I still have to work for her. Also, wife, she die without daughter.<</boh4>>
<<mc>>How about this: I’ll give you half of what you still owe, and she can visit whenever she wants. But mark my words: if I see even the slightest bruise on her again, I’ll make sure you rot in prison. Got it?<</mc>>
I stared him down, my heart pounding in my chest, letting my voice drop an octave, making sure he understood I wasn’t bluffing.
<<boh4>>You know, you scare more than my old friend Iosif. He had one eye and wooden leg.<</boh4>>
<<mc>>So, do we have a deal or not?<</mc>>
<<boh4>>Alright, da. When I get money?<</boh4>>
Of course, his priority was money over his own daughter’s well-being.
<<mc>>Give me a couple of weeks.<</mc>>
<<boh4>>You sure you not Russian mafia? You look like Russian mafia.<</boh4>>
<<mc>>At most Italian-American... Oh, and if you need something to hit, buy a punching bag. Stop taking it out on your children.<</mc>>
We returned to the group, and as soon as we approached, he blurted out.
<<boh4>>Daughter, I sell you to this funny mafia boy!<</boh4>>
That definitely wasn’t part of the plan.
<<eva>>What? What does that mean?<</eva>>
<<boh4>>I sell you to him in exchange for silence. That way, I no go to jail!<</boh4>>
<<mc>>//Well, at least he didn’t mention the money...//<</mc>>
<<boh4>>I know, you will miss your papa, but you can come visit anytime.<</boh4>>
<<eva>>Really?<</eva>>
I nodded, and she leaped up, hugging me so tightly it almost knocked the air out of me, relief flooding through me like a warm wave.
<<boh4>>I no pay for wedding!<</boh4>>
<<eva>>Wedding? What wedding?<</eva>>
<<boh4>>You old enough, I think you are already lovers!<</boh4>>
Despite what $eva.name had said during her darker moments, we quickly denied everything, laughter breaking through the tension.
<<boh4>>Alright, I sign papers, then I leave. You, little mafia boy, remember our deal.<</boh4>>
<<mc>>Stop calling me that!<</mc>>
We waited for the final OK from the doctors, and once everything was settled, we finally left the hospital. This time, with a new member of the family in tow, her smile still shining through the shadows of her recent ordeal.
[[Leave the hospital|s2_EvaFather6][$varPas to 12]]
\<<case 12>><<nextPeriod>><<hdr "Hospital" "city/hospital">>\
On the way home, a thought crossed our mind.
<<sis>>Where’s $eva.name going to sleep?<</sis>>
<<eva>>I-I can sleep on the couch...<</eva>>
<<mom>>Oh, don’t be silly!<</mom>>
\<<if $flag.sisShareRoom>>\
<<mc>>She can take my spot, with $sis.name.<</mc>>
\<<else>>\
<<mc>>She can sleep in my room.<</mc>>
\<</if>>\
<<eva>>And where will you sleep?<</eva>>
<<mc>>I’ll make the ultimate sacrifice and sleep with Mom.<</mc>>
<<mom>>Sacrifice? Watch your mouth, boy! Remember, I brought you into this world, and I can take you out!<</mom>>
<<mc>>//Funny, considering the serious topic we just discussed.//<</mc>>
<<sis>>I’m fine with it.<</sis>>
<<mom>>Then it’s settled!<</mom>>
With that last issue resolved, I felt a sense of relief wash over me, and I was finally able to enjoy a day without any more worries. The weight of anxiety that had been pressing down on my shoulders began to lift, replaced by a tentative sense of hope for the future.
<<link [[Continue|s1_EvaFather7FirstNight]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<unset $boh4>>
<<unset $boh5>>
<<set $quest.q46[6] to true>>
<<set $eva.rel += 5>>
<<set $mc.stat.cha += 2>>
<<set $mc.stat.str += 1>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined || 6>>
<style>body {background-image: url("img/scenario/blur/suburban.webp");}</style>
<<case 1 || 2>>
<style>body {background-image: url("img/scenario/blur/suburbanHouse.webp");}</style>
<<case 3 || 4 || 5>>
<style>body {background-image: url("img/scenario/blur/forest.webp");}</style>
<<case 7 || 8 || 9>>
<style>body {background-image: url("img/scenario/blur/hospitalRoom.webp");}</style>
<<default>>
<style>body {background-image: url("img/scenario/blur/waitingArea.webp");}</style>
<</switch>>
<</nobr>><<hdr "Livingroom" "residential/house/mom/living">><<switch $varPas>>
\<<case undefined>><<if $period != 6>><<night>><</if>>\
The night fell quickly, and darkness enveloped the house. $eva.name had quickly adapted to the new environment and seemed ready to be a full part of it.
After dinner and some relaxation in front of the TV, we were all ready to retire to our respective rooms, with a small difference compared to the past.
<<if $flag.sisShareRoom>>\
<<sis>>$eva.name, I can't wait! I've always dreamed of having a sister. We could talk for hours and do each other's makeup, and—<</sis>>
My little sister was very excited to have a new roommate. I was quickly forgotten.
<<mom>>$sis.name, tonight $eva.name only needs to rest.<</mom>>
<<sis>>Alright...<</sis>>
<<else>>\
<<sis>>$eva.name, I can't wait! We'll have a pajama party! We could talk for hours and do each other's makeup, and—<</sis>>
My little sister was very excited to have a new housemate.
<<mom>>$sis.name, tonight $eva.name only needs to rest.<</mom>>
<<sis>>Alright...<</sis>>
\<</if>>\
<<mc>>I'll let you have my bed, take good care of it.<</mc>>
<<eva>>Don't worry.<</eva>>
<<mc>>The clean blankets are in the bottom drawer of the wardrobe. If you want, I can help you change them.<</mc>>
<<eva>>NO! There's no need... I mean... I'll do it myself.<</eva>>
<<mc>>Whatever you prefer. Well, goodnight.<</mc>>
<<eva>>Goodnight.<</eva>>
She went into her new room, while I headed to the bathroom intending to take a hot shower after two long exhausting days, but not before grabbing my nightwear and clothes for the next day.
The hot water had a calming, relaxing effect. I could feel all the anger, tension, and fear finally slipping away, disappearing down the drain with the soap.
<video class="vStory" autoplay muted loop><source src="video/activity/shower2.mp4"></video>
<<mc>>//There's nothing better than a good, refreshing shower.//<</mc>>
<<mc>>//Now, though, I just want to get a good night's sleep.//<</mc>>
<<link [[Leave the bathroom|s1_EvaFather7FirstNight]]>>
<<set $varPas to 1>>
<<if $period == 5>><<nextPeriod>><</if>>
<</link>>
\<<case 1>>\
Before leaving the bathroom, I put on my pajamas, my mind still wrapped in the serenity of the seemingly peaceful night. But as soon as I stepped into the hallway, my eyes met $eva.name. She was sitting in front of my bedroom door, her arms wrapped around her legs like she was protecting herself, but her face betrayed a fragility that only someone who had suffered long could understand.
<video class="vStory" autoplay muted loop><source src="video/teen/girlSitAlone.mp4"></video>
<<mc>>Is something wrong?<</mc>>
I began, trying not to sound too worried.
She didn’t answer right away. Her emerald green eyes were shiny, filled with emotions she was desperately holding back. Then, with a trembling breath, she came closer and hugged me. This wasn’t just any hug,I felt the weight of every hidden wound, every unspoken fear. She clung to me, full of desperation and gratitude, as if she were trying to anchor herself to me to avoid sinking into her sorrows.
<<eva>>Thank you...<</eva>>
She murmured against my chest, her voice broken.
<<mc>>I didn’t do anything, really.<</mc>>
I tried to downplay it, but I knew that wasn’t what she wanted to hear.
<video class="vStory" autoplay muted loop><source src="video/teen/girlCry1.mp4"></video>
She pulled away a little, her face streaked with tears. Her red, tear-filled eyes met mine, as if searching for an answer, a way to escape all the pain she carried inside.
<<eva>>You saved me. You always save me. Over and over...<</eva>>
She continued, her voice cracking as her sobs became more intense, more desperate.
It broke my heart to see her like this. She was strong, but tonight her strength had abandoned her, leaving her exposed and vulnerable. Her fragility was disarming, and at that moment, all I could do was move closer, gently take her face in my hands, and wipe her tears with my thumbs.
<<mc>>Hey, that’s not true. I’m just doing what any friend would do for their best friend.<</mc>>
The words came out naturally, but I knew they meant so much more to her.
Her lips trembled.
<<eva>>Best friend...<</eva>>
She repeated, but her gaze betrayed a deeper pain, a loneliness I hadn’t fully understood until now. The tears started flowing again, harder this time, as if a dam had finally broken.
I couldn’t stand to see her like that. I pulled her into another hug, holding her tightly. I could feel her trembling, each sob a dagger to my chest. I gently stroked her head, trying to soothe her.
<<mc>>Let it all out... you’re safe now. No one can hurt you anymore.<</mc>>
She broke down into uncontrollable sobs, finally releasing years of suffering. I knew that at that moment, she wasn’t just crying about the day we had, but for every time she’d stayed silent, for every scream she’d swallowed, for every bruise she’d hidden. The pain she had repressed for so long was consuming her, but at least now she could let it out, at that moment, in my arms.
At that moment, I saw $sis.name peeking out from her door, her eyes curious and concerned. But once she understood the situation, she silently retreated into her room, leaving us alone.
<<mc>>Everything’s okay now...<</mc>>
I murmured, though my voice was full of uncertainty. I wanted to do more, to give her all the comfort she needed, but I knew some wounds take time to heal.
Slowly, her sobs faded. We stayed there, wrapped in silence, until her breathing returned to normal. She pulled away slightly, her eyes tired but filled with a new calm, as if she had found peace, at least for that moment.
<<eva>>I don’t know how I could live without you.<</eva>>
She whispered, her voice low, but those words contained all her vulnerability, her need.
I gave her a weak smile, trying to reassure her.
<<mc>>You’ll never have to find out. But now it’s late, and you need sleep. Tomorrow will be better, I promise.<</mc>>
She nodded, trying to gather her strength.
<<eva>>Y-Yes... goodnight.<</eva>>
<<mc>>Goodnight, $eva.name.<</mc>>
I watched her walk down the hallway until she disappeared into her new room. I felt relieved that she had finally allowed herself to let go, to release at least part of the burden she had carried for so long. But at the same time, I knew her healing journey would be long and painful. That night, however, I realized one thing: I wouldn’t let her face it alone.
[[Go to sleep|s1_EvaFather7FirstNight][$varPas to 2]]
\<<case 2>>\
I went to my mother’s room, my new sleeping quarters for the nights to come.
She was sitting on the bed, dressed only in white lace lingerie. It was a breathtaking sight.
<img class="iStory" src="img/teen/miaLingerie1.webp">
<<mom>>Is everything okay? I heard someone crying.<</mom>>
<<mc>>Yes, $eva.name broke down. Finally.<</mc>>
<<mom>>Oh, come here.<</mom>>
She extended her arms, waiting. I joined her in a warm motherly embrace. My head was pressed against her chest, a unique mix of emotions washing over me.
<<mom>>My brave little man. You were incredible with your friend.<</mom>>
<<mc>>She’s the incredible one. She endured her father’s abuse without saying a word.<</mc>>
<<mom>>Now she’s here, safe.<</mom>>
She let me go, gesturing for me to get into bed.
<<mom>>You must be exhausted. I’m sure you didn’t sleep much at the hospital.<</mom>>
<<mc>>Not at all.<</mc>>
<<mom>>Come here.<</mom>>
She made room under the covers.
I was finally happy to put an end to everything, though I had a vague feeling that the story wasn’t completely over yet.
Mom wrapped her arms around me, her body pressed against my back.
It was a tormenting situation. On one side was $eva.name, on the other was mom, and my impure thoughts.
I cleared my mind and fell asleep from exhaustion, wrapped in my mother’s arms.
<<link [[Sleep|s_Sleep]]>>
<<unset $varPas>>
<<set $eva.rel += 2>>
<<set $mom.rel += 1>>
<<if $mc.flag.earlyGrad>><<set $nextPas to "s_LessonsWeek2Grade12">><<else>><<set $nextPas to "s_LessonsWeek2Grade11">><</if>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined || 1>>
<style>body {background-image: url("img/scenario/blur/livingNight.webp");}</style>
<<case 2>>
<style>body {background-image: url("img/scenario/blur/momRoom.webp");}</style>
<</switch>>
<</nobr>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<if $day gte 159 && $flag.evaLake == "save" && $quest.q46[1] && !$quest.q46[2]>><<goto [[s2_EvaFather2]]>><</if>>\
<<hdr "Classroom" "classroom">><<switch $gameDate.getDay()>>
\<<case 1>><<setBoh1 "Student" "student1">>\
New year, same old lessons.
<<mc>>//How is it possible that in three years they’ve never changed the lesson order? Math always on the first day!//<</mc>>
\<<if $flag.elias>>\
<<elias>>The principal must be a sadistic bastard who loves seeing students suffer.<</elias>>
A very direct but accurate description.
\<</if>>
After the usual beginning-of-the-school-year complaints, <<if $flag.elias>>me and $elias.name<<else>>I<</if>> entered the classroom, definitely not ready for the lesson with $mrsTribble.name.
<<mrsTribble>>I don’t want to hear a fly buzzing around!<</mrsTribble>>
She exclaimed while crossing the classroom door.
<<mc>>//She hasn’t even walked in yet…//<</mc>>
<<mrsTribble>>This weekend, there will be a test.<</mrsTribble>>
A groan of rebellion rose from the class.
<<mc>>//A test? On the first week of school?//<</mc>>
\<<if $flag.elias>>\
<<elias>>She’s crazy!<</elias>><<else>><<boh1>>She’s crazy!<</boh1>>
\<</if>>\
<<mrsTribble>>QUIET! OR I’LL SUSPEND EVERY SINGLE ONE OF YOU!<</mrsTribble>>
<<mrsTribble>>QUIET, I SAID!<</mrsTribble>>
Slowly, calm returned.
<<mrsTribble>>I don’t want to hear a single word, or else..!<</mrsTribble>>
<<mc>>//You’ll send them to the principal’s office. Yeah, yeah, same old story.//<</mc>>
<<mrsTribble>>Let’s start the lesson.<</mrsTribble>>
<<mc>>//What a deadly bore!//<</mc>>
[[Start the lesson|s_Lesson][$nextPas to "s2_SisElsa1"]]
\<<case 2>><<setBoh1 "Student" "student3">>\
<<profMuller>>My little scientists, today experiment!<</profMuller>>
<<mc>>//Please, let’s blow up the school!//<</mc>>
I begged the teacher in my mind.
<<profMuller>>I haf here two cans. Found in trash bag.<</profMuller>>
He placed the coke cans on the desk along with the rest of the equipment.
<<boh1>>Professor, shouldn’t we be using the lab?<</boh1>>
<<profMuller>>You vill go nowhere in life.<</profMuller>>
A direct and concise insult.
<<profMuller>>Science is done everywhere. You do not need tools or labs. You do science in cave if needed!<</profMuller>>
<<mc>>//Maybe my wish will come true! Let’s dissolve the school!//<</mc>>
<<profMuller>>Experiment today is about acids und bases. Both dangerous if you handle zem wrong.<</profMuller>>
He placed the two cans in two different transparent bowls.
<<profMuller>>Zis is sodium hydroxide, also called caustic soda. It has pH value of 14.<</profMuller>>
<<profMuller>>Zis other one is hydrochloric acid, und it has pH 3.<</profMuller>>
<<profMuller>>Now, I vill pour zese two substances into ze cans.<</profMuller>>
<video class="vStory" autoplay loop muted><source src="video/teen/pHexperiment1.mp4"></video>
The professor poured one substance into one can and the other into the second can.
<video class="vStory" autoplay loop muted><source src="video/teen/pHexperiment2.mp4"></video>
The cans started moving on their own, and bubbles began to rise from the cut top.
<<boh1>>Wow!<</boh1>>
<video class="vStory" autoplay loop muted><source src="video/teen/pHexperiment3.mp4"></video>
The movement became more intense until one of the two cans split into two pieces, eaten away by the substance inside it.
<<boh1>>Professor, what’s happening?<</boh1>>
<<profMuller>>On left, hydrochloric acid is reacting vith aluminium of ze can, creating aluminium chloride und hydrogen. On right, sodium hydroxide reacts vith aluminium forming sodium aluminate und hydrogen.<</profMuller>>
<<profMuller>>Both are exothermic reactions, which means zey release heat into ze environment. In other vords, chemical energy of ze reactants is converted into thermal energy, raising ze temperature of ze system.<</profMuller>>
While the professor explained the class with strange names of compounds and solutions, one of the cans had already dissolved into nothing.
<video class="vStory" autoplay loop muted><source src="video/teen/pHexperiment4.mp4"></video>
<<profMuller>>Ze basic solution has completely dissolved ze can, leaving only some plastic behind.<</profMuller>>
He retrieved the remains with tweezers.
<<profMuller>>Ze acid vill take longer, but ze result vill be similar.<</profMuller>>
<<profMuller>>Zis experiment shows you zat it’s not just acids zat react in certain ways vith some substances, but also zeir opposites, ze bases.<</profMuller>>
<<mc>>//Just like people...//<</mc>>
<<link [[Conclude the lesson|s_LunchSchool]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<<if $flag.soccer>><<set $nextPas to "s2_FireTheCoach2">><<else>><<set $nextPas to "s_Hallway">><</if>>
<</link>>
\<<case 3>>\
The English lesson began under a bad sign, with <<fullName mrsJohnson>> being the bearer of grim news.
<<mrsJohnson>>There will be a test this week.<</mrsJohnson>>
<<say Students>>Nooo!<</say>>
<<mrsJohnson>>Calm down, calm down. It won’t be anything difficult. Just study what we’ve done so far.<</mrsJohnson>>
<<mc>>//It’s never difficult for the teachers. They already know the answers!//<</mc>>
<<mrsJohnson>>Calm down and let’s start the lesson.<</mrsJohnson>>
<<mrsJohnson>>What I’ll say today will surely help you during the test.<</mrsJohnson>>
The lesson continued.
<<link [[Continue the lesson|s_Lesson]]>>
<<if $flag.eva && $flag.evaLake == "save">>
<<set $nextPas to "s2_EvaFather2">>
<<elseif $flag.soccer>>
<<set $nextPas to "s4_FireTheCoach3">>
<<else>>
<<set $nextPas to "Hallway">>
<</if>>
<</link>>
\<<case 4>><<setBoh1 "Student" "student3">>\
<<missBlake>>It’s so nice to see you all back here, behind your desks, after a long summer. I hope you had fun and made many new memories.<</missBlake>>
<<mc>>//Sometimes, it feels like <<fullName missBlake>> is the only teacher who actually knows how to handle students.//<</mc>>
<<boh1>>What did you do this summer, <<fullName missBlake>>?<</boh1>>
The student’s sole purpose was to waste as much time as possible to delay the start of the lesson.
<<missBlake>>Oh, I... not much, I’d say. I went to the beach and spent time with my family.<</missBlake>>
Anyone who had expected a long detailed story about her vacation was disappointed.
The student’s question was answered with just eighteen words, hesitations included.
<<missBlake>>Now, I want to hear what you did. I’m curious.<</missBlake>>
<<mc>>//A full hour of chit-chat? Not bad.//<</mc>>
<<missBlake>>For the next lesson, write an essay about this topic.<</missBlake>>
The student’s strategy backfired on him and the entire class.
<<mc>>//What a joy...//<</mc>>
<<mc>>//Now I have to do homework too...//<</mc>>
<<link [[Continue the lesson|s_Lesson]]>>
<<set $nextPas to "s1_EvaFather4">>
<</link>>
\<<case 5>>\
<<goto [[s_TestEnglish11thGrade]]>>
\<</switch>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<if $day gte 159 && $flag.evaLake == "save" && $quest.q46[1] && !$quest.q46[2]>><<goto [[s2_EvaFather2]]>><</if>><<morning>>\
<<hdr "Classroom" "school/classroom">><<switch $gameDate.getDay()>>
\<<case 1>>\
The first lesson of the new school year and the same old schedule continued to haunt me. Like a curse, I still had to start the week with math class early in the morning.
The crazy lady still hadn’t retired, and we had to endure Mrs. Tribble for another year.
Her methods hadn’t changed over the summer, and her finger was, as always, ready to point with the usual magic phrase.
<<mrsTribble>>I’ll send you to the principal!<</mrsTribble>>
<<mc>>//Here we go again. Same story every time.//<</mc>>
<<mc>>//All my math lessons with her seem to consist solely of this sentence. Am I really learning anything, other than witches actually exist, because there’s one standing right in front of my eyes?//<</mc>>
<<mc>>//Maybe I should organize a popular uprising and burn her at the stake. Or perhaps drown her in the river.//<</mc>>
<<link [[Reflect on the uprising|s_Lesson]]>>
<<if $mc.flag.earlyGrad>><<set $nextPas to "s2_SisElsa1">><<else>><<set $nextPas to "s_">><</if>>
<</link>>
\<<case 2>>\
<<profMuller>>Little children, zis is your last year before you become scientists.<</profMuller>>
<<profMuller>>I am proud of my little scientists. You are a successful experiment... Unlike lab rats left exposed to a piece of polonium.<</profMuller>>
<<mc>>//Is that a compliment?//<</mc>>
<<profMuller>>You haf a long road ahead of you. But now it’s time for science. Science does not tolerate delays!<</profMuller>>
<<link [[Start the Science lesson|s_Lesson]]>>
<<if $mc.flag.earlyGrad>><<if $flag.soccer>><<set $nextPas to "s2_FireTheCoach2">><<else>><<set $nextPas to "s_Hallway">><</if>><<else>><<set $nextPas to "s_">><</if>>
<</link>>
\<<case 3>>\
<<mrsJohnson>>This weekend, there will be a very important test.<</mrsJohnson>>
The lesson started on the wrong foot.
<<mrsJohnson>>It will be very important for you, as it might give you insights to improve.<</mrsJohnson>>
General confusion.
<<mrsJohnson>>This assignment will not be graded.<</mrsJohnson>>
<<mc>>//The words "not graded" sound so good!//<</mc>>
<<mrsJohnson>>Now that the announcements are done, let’s start with the lesson.<</mrsJohnson>>
<<link [[Continue the lesson|s_Lesson]]>>
<<if $flag.eva && $flag.evaLake == "save">>
<<set $nextPas to "s2_EvaFather2">>
<<elseif $flag.soccer>>
<<set $nextPas to "s4_FireTheCoach3">>
<<else>>
<<set $nextPas to "Hallway">>
<</if>>
<</link>>
\<<case 4>><<if $flag.eva && $flag.evaLake == "save">><<set $nextPas to "s1_EvaFather4">><<else>><<set $nextPas to "s_Hallway">><</if>>\
<<missBlake>>Guys, this is your final year of high school. I hope you have a clear idea about your future.<</missBlake>>
A general murmur arose in the classroom, we all hoped this wasn’t the lead-up to a surprise assignment.
<<missBlake>>I hope you used the summer break time to clear your thoughts, so you all can embark on the path you believe is best for you, without regrets.<</missBlake>>
Realizing the danger had passed, someone let out a loud sigh of relief.
<<mc>>//Is the high school already coming to an end? Damn, time flies!//<</mc>>
<<missBlake>>Speaking of the future, for those of you planning to go to college, remember to submit your applications on time and get recommendations from your teachers. For some schools, like the one in this state, it’s of utmost importance.<</missBlake>>
<<mc>>//College or no college. I still haven’t decided, really. But I feel like I’m being forced by some kind of dark presence to attend.//<</mc>>
A shiver ran through me as I imagined a puppeteer controlling my strings, manipulating me however they wished.
<<missBlake>>That said, let’s get back to the lesson.<</missBlake>>
<<mc>>//If I want to go to college, after the winter holidays, I’ll need to talk to at least two teachers and hope they’ll give me a recommendation.//<</mc>>
I spent the rest of the lesson thinking about who I should ask and how I might convince them, if necessary.
<<link "Conclude the lesson" $nextPas>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<</link>>
\<<case 5>>\
<<goto [[s_TestPsycological12thGrade]]>>
\<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>\
<<case undefined>><<set $grade to 0>><<if $mc.stat.int gte 150 or $gameVar.hwWeek gte 3>><<set $count to 0>><</if>>\
<h2>English Test</h2>\
English Test for the 11th Grade.
5 question, no time limit.
<<if $mc.stat.int gte 150>>
@@Your Intelligence is high enough, so you can use some help for two questions of your choice.@@
<<elseif $gameVar.hwWeek gte 3>>
@@You have done your homework, so you can use some help for two questions of your choice.@@
<</if>>
[[Start|s_TestEnglish11thGrade][$testPhase to 1]]
\<<case 1>><<script>>Config.history.maxStates = 1;<</script>>\
<h2>Question n.1</h2>\
Voice in writing must be:
<ol type="A">
<li>Soft spoken</li>
<li>Formal</li>
<li>Conversational</li>
<li>Authentic and consistent</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<set $grade += 20>><<goto [[s_TestEnglish11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 2>><h2>Question n.2</h2>\
''What is a simile?''
<ol type="A">
<li>It is a writing tool rarely used.</li>
<li>It is a comparison using 'like' or 'as.'</li>
<li>It shows someone smiling.</li>
<li>It is a late submission.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<set $grade += 20>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 3>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<goto [[s_TestEnglish11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 3>><h2>Question n.3</h2>\
''On a plot timeline, which is the correct order:''
<ol type="A">
<li>Rising action, exposition, climax, falling action, resolution.</li>
<li>Exposition, rising action, climax, falling action, resolution.</li>
<li>Exposition, rising action, falling action, resolution, climax.</li>
<li>Resolution, exposition, climax, falling action.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<set $grade += 20>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 4>><<goto [[s_TestEnglish11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 4>><h2>Question n.4</h2>\
''In argumentative writing, what do evidence and counterclaims have in common?''
<ol type="A">
<li>They both need to be from credible sources.</li>
<li>They both can be from any source.</li>
<li>They both require rebuttals.</li>
<li>They have nothing in common.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<set $grade += 20>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 5>><<goto [[s_TestEnglish11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 5>><h2>Question n.5</h2>\
7. Which of the following is NOT a step in synthesizing two texts?
<ol type="A">
<li>Think about how the texts fill in each other's gaps and how they offer reasons and evidence for each other's main ideas.</li>
<li>Compare their types, purposes, and main ideas.</li>
<li>Decide which text is better than the other one.</li>
<li>Look for similarities and differences between the texts.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 6>><<set $grade += 20>><<goto [[s_TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 6>><<goto [[s_TestEnglish11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 6>>\
The test is finished.
Correct answer: <<print $grade / 20>>
Wrong answer: <<print (100 - $grade) / 20>>
Grade: <<switch $grade>><<case 100>><<set $mc.stat.valuta += 4>>A<<case 80>><<set $mc.stat.valuta += 3>>B<<case 60>><<set $mc.stat.valuta += 2>>C<<case 40>><<set $mc.stat.valuta += 1>>D<<case 20 or 0>>F<</switch>>
<<link [[End Test|SchoolCorridor]]>>
<<script>>Config.history.maxStates = 10;<</script>>
<<unset $testPhase>>
<<unset $grade>>
<<set $gameVar.schoolTest += 1>>
<<set $schoolTest to true>>
<<set $return to "Classroom">>
<<set $nextPas to "s2_FindingDad2">>
<<goto [[s_LunchSchool]]>>
<<nextPeriod>>
<</link>>
\<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>
\<<case undefined>><<set $psicTest to [0, 0, 0, 0, 0]>>\
<h2>Personal Test</h2>\
How Do You Navigate Life’s Little Moments?
5 question, no time limit.
[[Start|s_TestPsycological12thGrade][$testPhase to 1]]
\<<case 1>>\
<h2>Question n.1</h2>\
''When faced with a new challenge, like a big project or a surprise event, what’s your first instinct?''
<ol type="A">
<li>I tend to put it off and focus on something else for a while.</li>
<li>I think about all the ways it could go wrong and start feeling uneasy.</li>
<li>I break it into smaller tasks and move forward.</li>
<li>I dive right in, focusing entirely on it until it’s done.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<set $psicTest[0] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<set $psicTest[1] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<set $psicTest[2] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<set $psicTest[3] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>
\<<case 2>><h2>Question n.2</h2>\
''After hanging out with friends or spending time in a group, how do you usually feel?''
<ol type="A">
<li>I need some time alone to recharge afterward.</li>
<li>I’m already thinking about our next hangout or activity.</li>
<li>I feel good and appreciate the time spent together.</li>
<li>I replay conversations in my head and wonder if I said anything embarrassing.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<set $psicTest[0] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<set $psicTest[3] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 3>><<set $psicTest[2] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<set $psicTest[1] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>
\<<case 3>><h2>Question n.3</h2>\
''When you’re in bed at night, how does the process of falling asleep typically go for you?''
<ol type="A">
<li>I fall asleep but wake up often, sometimes because of strange dreams.</li>
<li>I stay awake for a while, thinking about different things.</li>
<li>I get tired early and fall asleep easily, often before I expect to.</li>
<li>I usually fall asleep pretty quickly and sleep through the night.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<set $psicTest[1] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<set $psicTest[0] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<set $psicTest[3] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 4>><<set $psicTest[2] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>
\<<case 4>><h2>Question n.4</h2>\
''In the morning, when you wake up, what’s your usual state of mind?''
<ol type="A">
<li>I wake up energized, sometimes before my alarm, ready to get started.</li>
<li>I’m generally in a positive mood and ready for the day.</li>
<li>I feel neutral—just another day ahead.</li>
<li>I feel like I could sleep for a few more hours.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<set $psicTest[3] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<set $psicTest[2] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<set $psicTest[1] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 5>><<set $psicTest[0] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>
\<<case 5>><h2>Question n.5</h2>\
''When something unexpected happens, like a sudden change in plans, how do you tend to handle it?''
<ol type="A">
<li>I take a moment to breathe and think of a new approach.</li>
<li>I get a little frustrated or upset and need time to adjust.</li>
<li>I start thinking about all the possible negative outcomes and feel anxious.</li>
<li>I quickly adapt and focus on the next step without much thought.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<set $psicTest[2] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<set $psicTest[0] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 6>><<set $psicTest[1] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 6>><<set $psicTest[3] += 1>><<goto [[s_TestPsycological12thGrade]]>><</button>></span>
\<<case 6>><<set $psicTest[4] to Math.max($psicTest[0], $psicTest[1], $psicTest[2], $psicTest[3])>>\
<<script>>
for(var i = 0; i < 4; i++) {
if (State.variables.psicTest[4] === State.variables.psicTest[i]) {
State.variables.psicTest[4] = i;
break;
}
}
<</script>>\
The test is finished.
<<switch $psicTest[4]>>
\<<case 0>>\
<div class="divCaption">''Overwhelmed & Drained''
You tend to delay decisions and often feel emotionally drained. You might feel like you need more time to rest and recover. It's important to focus on self-care and find ways to recharge without avoidance.
</div>
\<<case 1>>\
<div class="divCaption">''Anxious & Self-Conscious''
You tend to overthink situations and focus on potential negatives. This can make you feel anxious and unsure, especially in social contexts. You might benefit from techniques to calm racing thoughts and build self-confidence.
</div>
\<<case 2>>\
<div class="divCaption">''Balanced & Adaptable''
You handle challenges well and seem to have a positive outlook on most situations. You approach problems step-by-step and usually maintain a healthy balance between work, rest, and social time. Keep up the good work!
</div>
\<<case 3>>\
<div class="divCaption">''Driven & Focused''
You are highly task-oriented and take action quickly. While this gives you an edge in efficiency, be mindful of burnout. You may sometimes prioritize tasks over rest, so remember to slow down and take care of yourself too.
</div>
\<</switch>>
<<link "End Test">>
<<unset $testPhase>>
<<unset $psicTest>>
<<set $schoolTest to true>>
<<set $return to "Classroom">>
<<nextPeriod>>
<<if $flag.elias && !$mc.flag.earlyGrad>>
<<set $varPas to 1>>
<<goto [[s1_AfterTestPsycological]]>>
<<elseif $flag.evaLake == "save" && $mc.flag.earlyGrad>>
<<set $varPas to 2>>
<<goto [[s1_AfterTestPsycological]]>>
<<else>>
<<set $nextPas to "s2_FindingDad2">>
<<goto [[s_LunchSchool]]>>
<</if>>
<</link>>
\<</switch>><<hdr "Soccer Field" "school/soccerField">><<setBoh1 "Guy #1" "soccerGuy5">><<setBoh2 "Guy #2" "soccerGuy4">><<setBoh3 "Guy #3" "soccerGuy3">>\
Of a sudden, Coach Evert did resign, thus ending, once and for all, his reign of terror. Our labors to free the throne were rewarded with victory.
The valiant adventurers who fought the battle of the locker rooms did await their prize with undaunted hearts. Many did hope it would be the highest honor, which in the world of mortals translates to a day’s respite from the toils of training.
Yet, lo, the brave adventurers found their hands empty, for they received naught but the glory of having freed the bench throne from Coach Evert’s tyranny. Yea, they were summoned, as if naught had transpired, to the usual weekly training session, to the amazement and dismay of all assembled. Wherefore, they asked, had this happened?
Among them arose a sovereign doubt. Who should replace Coach Evert and take the power of the whistle, seated upon the throne of the bench?
The brave warriors descended to the field, clad in their armor: training tunics and cleats sharp like blades. They stood naturally in line, shoulder to shoulder, and amongst them did rise whispers and murmurings about the possible successor.
<<boh1>>Who might it be, this one?<</boh1>>
Spake one.
<<boh2>>They are already late!<</boh2>>
Continued another.
<<boh3>>I shall oppose them!<</boh3>>Cried a third.
<<mc>>What if Coach Evert hath returned?<</mc>>
Stammered the very architect of the plot against the wicked one.
<<boh1>>That cannot be.<</boh1>>
<<boh2>>Gods, let us hope not!<</boh2>>
<<boh3>>I shall oppose them!<</boh3>>
At the mention of this dread notion, the whispers of the heroes intensified.
It took but a brief moment ere all doubts were put to rest.
In the realm of the Great Soccer, there came a stranger from afar, clad in mail and covered from head to toe.
<<boh1>>It is they!<</boh1>>
The successor to the throne had come. The power of the whistle was about to be claimed once more.
The adventurers held their breath, awaiting with great suspense the revelation of the stranger’s identity.
No parade nor celebration did accompany this new sovereign. This, the adventurers took as a sign of ill fortune and dark omen.
The new wielder of the arcane whistle did at last remove the garments that shrouded their head, revealing their true form.
It was no king, but a queen.
The revelation was met with great astonishment, and the reactions were manifold.
The new queen was an amazon, with hair as dark as the night and as straight as the border between the Northern and Southern Kingdoms. Two thick brows adorned and overshadowed great eyes, blue as the sea and gifted by the heavens themselves at her birth. A small nose perched above full lips, symbols of abundance.
The woman's countenance fit her role perfectly, as though fate had woven her destiny from birth, crafting a raiment suited to her calling.
The disrobing continued until all was revealed. From her appearance, it was clear she was a warrior, as some exposed muscles did attest.
The time had come for her speech. A speech that could either raise the morale of the company of adventurers, lifting it from the depths or dash it utterly and feed it to the alligators.
<<coachGray>>I am Johanna Gray, your new coach.<</coachGray>>
Her words echoed through the air, and the adventurers listened with the loyalty of dutiful subjects.
<<coachGray>>Thy school is famed for having claimed last place for ten years without fail.<</coachGray>>
The deeds of the previous tyrant had reached even distant lands.
<<coachGray>>This shall change! The season has yet begun, and the summit is not far from our grasp!<</coachGray>>
<<coachGray>>Now, run five laps around the field.<</coachGray>>
The adventurers protested, yet they yielded to the sound of the mysterious artifact known by the ancient name of "whistle."
<<boh1>>They are all the same!<</boh1>>
<<boh2>>Mere tyrants, all of them!<</boh2>>
<<boh3>>I shall oppose them!<</boh3>>
<<mc>>Mayhap it shall not be so dire. Let us grant her some faith.<</mc>>
Hope is ever the last to perish. Yet not so, when one is subjected to grueling and relentless training.
When her work was done, the new queen left the lands of the Great Soccer to return to her abode, leaving the adventurers bewildered and confused.
<<if !$quest.q47[1] && ($elsa.flag.status == 1 || $elsa.flag.status == 2)>>\
<<link "Meet with $elsa.name" "s2_ElsaFamilyDinner1">>
<<set $quest.q2611 to true>>
<<set $mc.stat.str += 1>>
<<nextPeriod>>
<<set $nextPas to "s1_FindingDad3">>
<</link>>
\<<else>>\
<<link [[Continue|s_Hallway]]>>
<<set $quest.q2611 to true>>
<<set $mc.stat.str += 1>>
<<nextPeriod>>
<<set $nextPas to "s1_FindingDad3">>
<</link>>
\<</if>><<switch $varPas>>
\<<case undefined>><<hdr "On homeway" "residential/residential">>\
I was at the school soccer field, waiting for $elsa.name to finish her cheerleader practice so we could go home together.
<<mc>>Hey, sweetheart.<</mc>>
I greeted her with a kiss.
Looking at her, she seemed particularly upset.
<<mc>>What's wrong?<</mc>>
<<elsa>>Let's go.<</elsa>>
She didn’t want to answer. We started walking towards my house.
Along the way, I tried to uncover the truth, without success.
<<mc>>Are you sure you're okay? Did something happen during practice? Did Stacie get back with that same guy again?<</mc>>
<<elsa>>Would you quit it?!<</elsa>>
<<mc>>I just want to know why you're upset, that's all.<</mc>>
<<elsa>>Nothing happened, okay?<</elsa>>
<<mc>>Fine, I won't push it.<</mc>>
The rest of the walk continued in complete silence between us. The only sounds coloring the area were the occasional passing cars and the tapping of her phone keyboard.
I glanced at her chat. She was messaging Stacie, her best friend.
<<mc>>//"Do you realize? What the hell do they want from us?" Both the subject and object are plural, so it can't be my fault.//<</mc>>
I let out a slight sigh of relief.
<<elsa>>Are you done? Or are you interested in reading more?<</elsa>>
She exclaimed angrily.
<<mc>>Sorry.<</mc>>
<<mc>>//Normally, she doesn’t mind if I glance at her messages. What on earth happened to her?//<</mc>>
As I pondered, we arrived in front of my humble abode.
<<mc>>We're here.<</mc>>
[[Enter the house|s2_ElsaFamilyDinner1][$varPas to 1]]
\<<case 1>><<hdr "Livingroom" "residential/house/mom/living">>\
I led her into the living room, where we sat on the couch.
The girl kept messaging endlessly on her phone.
<<mc>>Do you want to spend the whole afternoon like this?<</mc>>
<<elsa>>It's better than answering your stupid questions!<</elsa>>
<<mc>>...<</mc>>
<<elsa>>Mhmm... okay, sorry. It’s just that this whole thing is driving me crazy!<</elsa>>
<<mc>>Do you want to talk about it? Maybe I can help.<</mc>>
<<elsa>>Not that you can do anything about it, but it’s about my family. My parents have organized a dinner.<</elsa>>
<<mc>>I don’t see the problem. If you want, I can be the waiter, for moral support.<</mc>>
<<elsa>>A dinner where you’re invited.<</elsa>>
<<mc>>Me? Do they want to meet me?<</mc>>
<<elsa>>That’s exactly the point. Why the hell do they want to meet you?<</elsa>>
<<mc>>I still don’t see anything wrong with it. After all, I’m <<if $elsa.flag.status is 1>>your boyfriend<<elseif $elsa.flag.status is 2>>your "best friend"<<else>>a friend of their daughter<</if>>.<</mc>>
<<elsa>>They’ve never arranged anything with any of my ex-boyfriends, so why start now? Why with you?<</elsa>>
<<mc>>When’s the dinner?<</mc>>
<<elsa>>Are you really that dumb not to see the problem?<</elsa>>
<<mc>>Maybe they genuinely want to meet me, without any ulterior motives.<</mc>>
<<elsa>>Then you really don’t know my parents.<</elsa>>
<<mc>>Businessman? Are they also of the opinion that everything should be done for some sort of gain?<</mc>>
<<elsa>>Exactly.<</elsa>>
<<mc>>Listen, I want to cheer you up. How about we have some fun?<</mc>>
<<elsa>>Is everything always about food and sex, for you?<</elsa>>
<<mc>>Whatever you want...<</mc>>
<<elsa>>Hey, I didn’t say no.<</elsa>>
Pulling me by my shirt, she kissed me.
<<mc>>Let’s go to the kitchen.<</mc>>
[[Prepare for the action|s2_ElsaFamilyDinner1][$varPas to 2]]
\<<case 2>><<hdr "Kitchen" "residential/house/mom/kitchen">>\
On the way from the living to the other room, I stripped off all my clothes.
<<elsa>>Someone here is horny!<</elsa>>
<<mc>>Can you blame me? With a beauty like you in front of me!<</mc>>
<<elsa>>You're right, I am pretty cute.<</elsa>>
Without further ado, grabbing her legs, I positioned her over the kitchen island counter.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part1/pussyLick1.mp4"></video>
I forcefully pulled her pants off, freeing her pleasure spot.
<<elsa>>I like it when you take control!<</elsa>>
<<mc>>Let's see if you like this.<</mc>>
I moved closer to her pussy and started with tongue movements.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part1/pussyLick2.mp4"></video>
<<elsa>>Ohw!<</elsa>>
I continued with quick and fast movements along the surface, never stopping.
I was getting the pleasure juice straight from the source.
<<elsa>>Ahh! Don't stop!<</elsa>>
I could feel her body shaking slightly as I increased the intensity.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part1/pussyLick3.mp4"></video>
<<elsa>>Ohw! Yes!<</elsa>>
I was about to penetrate her with my tongue when a noise came from the entrance. Someone else had come into the house.
<<mc>>Oh no!<</mc>>
The girl quickly got off the counter. Luckily for her, she was still dressed, except for one item. I, on the other hand, was completely nude.
My clothes were scattered around the living and kitchen area.
[[Cover yourself|s2_ElsaFamilyDinner1][$varPas to 3]]
\<<case 3>><<hdr "Kitchen" "residential/house/mom/kitchen">>\
I sat on the floor with my head resting against the island counter.
<<sis>>Is anyone there? The door was open.<</sis>>
<<elsa>>Damn, you said no one would be here.<</elsa>>
<<mc>>That's what I thought. I don't know what my sister is doing here.<</mc>>
<<elsa>>Now?<</elsa>>
<<mc>>Go to her. Make up something.<</mc>>
<<elsa>>You're of great help.<</elsa>>
She exclaimed sarcastically as I covered my skittle with my hands.
The girl walked towards the entrance.
<<elsa>>Hey, $sis.name.<</elsa>>
<<sis>>Hi, $elsa.name! What are you doing here?<</sis>>
<<elsa>>Oh, nothing. I was just spending time with your brother.<</elsa>>
<<sis>>Where is $mc.name?<</sis>>
<<elsa>>Uhm... he's taking a shower.<</elsa>>
<<sis>>Did you two... you know... doing stuff?<</sis>>
<<elsa>>Oh, no, no. How do you even come up with those things?!<</elsa>>
While the two were talking, I tried to gather my scattered clothes.
<<if $elsa.flag.status == 2>>\
<<sis>>You know I’m aware of your romantic situation, right?<</sis>>
<<elsa>>I don’t know what you're talking about. The two of us are just friends!<</elsa>>
<<sis>>I’m not stupid, I can tell when $mc.name is up to something.<</sis>>
<<elsa>>Fine. It's true. He and I are secretly seeing each other because of a nerdy bimbo.<</elsa>>
<<sis>>Are you okay with that? Are you okay with him officially dating someone else?<</sis>>
<<mc>>//Why the hell is she trying to ruin my secret relationship?//<</mc>>
<<elsa>>You know me, as long as they keep things private, I’m fine with it.<</elsa>>
<<sis>>Really? Doesn’t it bother you to think of your man with another woman?<</sis>>
<<elsa>>$sis.name, please, can we change the topic?<</elsa>>
<<sis>>Yup, sorry.<</sis>>
The worst of the conversation seemed to have passed. Or so I thought.
\<</if>>
<<sis>>How is my brother compare to others?<</sis>>
I was putting on my pants, but I completely froze when I heard the question.
<<elsa>>What do you mean?<</elsa>>
<<sis>>Well, you’ve had your experiences, right? So, how does he rank?<</sis>>
<<elsa>>There is no ranking.<</elsa>>
<<sis>>You didn’t answer my question.<</sis>>
<<elsa>>Are all the $mc.surname this persistent?<</elsa>>
<<sis>>It’s a family trait.<</sis>>
<<elsa>>Well... he's... okay.<</elsa>>
<<mc>>What do you mean "okay"?<</mc>>
I completely blew my cover. I was shirtless, with my pants halfway up my legs.
$sis.name and $elsa.name came over.
<<sis>>Oh. My. God!<</sis>>
<<mc>>Sis, it’s not what you think.<</mc>>
<<sis>>Were you two doing stuff here in the kitchen?<</sis>>
$elsa.name lowered her head and brought her hand to her forehead.
<<mc>>No, look...<</mc>>
<<elsa>>Go ahead, tell her the truth.<</elsa>>
<<mc>>Yeah, we were doing what you think.<</mc>>
<<sis>>I can’t believe it... I’m sorry, I interrupted you. I didn’t mean to. If you want, I’ll leave again.<</sis>>
<<mc>>There’s no need, it was all just "okay" anyway.<</mc>>
I finished getting dressed.
<<elsa>>Listen—<</elsa>>
<<mc>>No, I don’t want to hear anything else.<</mc>>
<<sis>>Maybe it’s best if I leave you two alone. I’m going to the bedroom.<</sis>>
She left the room, but I knew I’d find her by the door eavesdropping.
<<mc>>Why didn’t you ever tell me?<</mc>>
<<elsa>>What the hell was I supposed to say? That my ex fucks better than you? Is that what you wanted to hear?<</elsa>>
She was furious.
<<mc>>Well, at least I don’t go around screwing every bitch I meet just to get experience!<</mc>>
<<elsa>>What the hell are you implying? That I’m a slut?<</elsa>>
I soon realized the terrible mistake that had just come out of my mouth.
<<mc>>No... I didn’t really mean to say that...<</mc>>
<<elsa>>But you thought it! Damn it, you’re just like every other jerk. Stupid me for thinking you were different.<</elsa>>
She grabbed her things and stormed out of the house in rage.
[[Run after her|s2_ElsaFamilyDinner1][$varPas to 4]]
\<<case 4>><<hdr "Livingroom" "residential/house/mom/living">>\
I tried to run after her, but I was blocked by $sis.name, who, as predicted, was in the hallway by the entrance.
<<sis>>Give her some time.<</sis>>
We sat down on the couch in the living room.
<<sis>>It’s all my fault. If I hadn’t come back earlier, I wouldn’t have caught you two, and none of this would’ve happened.<</sis>>
<<mc>>No, I’m the idiot. How the hell could I say those things to her? I’m such a fool.<</mc>>
I was on the verge of tears.
Seeing my state, $sis.name pulled me into a gentle hug. That’s when I broke down crying.
<<mc>>I don’t want to lose her...<</mc>>
<<mc>>She’s the best thing that’s ever happened to me<<if $iris.flag.status is 1>>, along with $iris.name!<</if>><</mc>>
<<sis>>There, there. I’m here with you now. Everything’s going to be okay.<</sis>>
My sister held me tight until I calmed down.
<<mc>>Sorry. I must seem pathetic to you.<</mc>>
<<sis>>You’re right, my big brother crying his heart out in my arms. That’s pretty pathetic!<</sis>>
I felt incredibly guilty.
<<sis>>But... you’re still my big brother. My pathetic big brother. And I love you for that.<</sis>>
<<mc>>Thanks.<</mc>>
She managed to make me smile during a moment of extreme emotional turmoil.
I pulled myself together, wiping away the last tear that still wet my face.
<<sis>>What will you do now with $elsa.name?<</sis>>
<<mc>>I’ll give her some time like you suggested.<</mc>>
My <<if $elsa.flag.status is 2>>pseudo-<</if>>relationship with $elsa.name was probably about to come to an end, but at least I had a loving sister who would always be on my side.
<<link [[Continue|s_Hallway]]>>
<<unset $varPas>>
<<set $elsa.rel -= 5>>
<<set $sis.rel += 1>>
<<set $mc.stat.cha -= 2>>
<<set $quest.q47[1] to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined>>
<style>body {background-image: url("img/scenario/blur/residential.webp");}</style>
<<case 1 || 3 || 4>>
<style>body {background-image: url("img/scenario/blur/living.webp");}</style>
<<case 2>>
<style>body {background-image: url("img/scenario/blur/kitchen.webp");}</style>
<</switch>>
<</nobr>><<switch $varPas>>
\<<case undefined>><<hdr "Bus" "city/bus">>\
With $sis.name, I was on the bus heading to the college. We knew who to interact with in order to find, at least in our hopes, the final piece of the puzzle that would give us a complete picture of the man our father was and provide clues about the man he has become.
<<sis>>I can't believe we're skipping school to go to college!<</sis>>
<<mc>>You seem excited.<</mc>>
<<sis>>Yeah! Just think about the outdoor classes, the fraternities, the campus, the parties, the guys!<</sis>>
<<mc>>TV is bad for you; you should watch less of it.<</mc>>
<<sis>>...The guys...<</sis>>
She got lost in her imagination.
<<mc>>I don't even want to imagine what you're thinking about.<</mc>>
I left her in her little dream bubble.
The bus we were on wasn't too crowded. We purposely chose to avoid rush hour.
To pass the time, I looked around and, sitting at the back of the vehicle, a couple seemed to be, well, "getting busy."
With a light elbow jab and a nod towards our backs, I brought the couple to $sis.name's attention.
A brown-haired woman was making a blowjob to a scruffy-looking man.
The two did not seem recommendable types and their actions in public proved it.
<video class="vStory" autoplay muted loop controls><source src="video/teen/strangerBusBlow1.mp4"></video>
Voices and noises arrive more and more intensely at our seats.
<<sis>>How can they be so reckless?<</sis>>
My whisper $sis.name.
<<mc>>Courage, madness... or both.<</mc>>
My eyes rested on the two more than once, and the closer the man got to orgasm, the more verbally and physically violent he became towards her.
<video class="vStory" autoplay muted loop controls><source src="video/teen/strangerBusBlow2.mp4"></video>
Despite the woman's various protests, he kept her head locked on his thing for a good twenty seconds.
Fortunately, it didn't last long, and once he spread his seed around the bus, they abandoned the vehicle.
Various murmurs arose among the few passengers present.
Once the bus adventure was over, we finally arrived at our destination. The college entrance was right before our eyes. A large open wrought-iron gate, adorned with decorations and a long wall about two meters high that stretched around the entire perimeter of the campus.
<<mc>>Come on, let’s find the basketball coach.<</mc>>
<<sis>>Don’t you want to take a tour first? When will we get another chance like this?<</sis>>
<<mc>>Much sooner than you think.<</mc>>
\<<if $mc.flag.earlyGrad>>\
<<sis>>Speak for yourself. You’re in your last year, not me.<</sis>>
<<mc>>Yeah, yeah, sorry.<</mc>>
\<</if>>\
<<sis>>So, how about we take a tour?<</sis>>
[[Explore the campus|s1_FindingDad3][$varPas to 1, $varChoice to 1, $sis.rel += 1]]
[[Head straight to the coach|s1_FindingDad3][$varPas to 1, $varChoice to 2, $sis.rel -= 1]]
\<<case 1>><<hdr "College" "college/campus">>\
<<if $varChoice == 1>>\
<<mc>>Alright, fine.<</mc>>
<<sis>>Yes! Thanks, big bro!<</sis>>
She hugged me tight, almost squeezing the breath out of me.
With tall, large structures and vast green areas, the campus exuded contrasting emotions. On one hand, tranquility and serenity thanks to the large parks, well-kept flower beds, and trees as far as the eye could see. On the other, it was intimidating due to the grandeur of the buildings.
<<mc>>$sis.name, what do you want to be when you grow up?<</mc>>
I asked her the classic question asked to kids.
<<sis>>I don’t know.<</sis>>
<<mc>>Really? I thought by now you had clear and crystalized ideas.<</mc>>
<<sis>>At first, I wanted to follow in mom’s footsteps, you know, get an economics degree, work for a big company. Stuff like that.<</sis>>
The girl opened up to me as we wandered along the paved paths, feeling, for a day at least, like college students.
<<sis>>But since I met $elsa.name, I discovered how beautiful fashion is. But... she’s made for that world, not me.<</sis>>
<<mc>>Hey, hey, hey, hold on. Why do you think that?<</mc>>
<<sis>>She’s perfect! Beautiful, blonde, with a model’s body. And I...<</sis>>
<<mc>>She’s also a beauty queen.<</mc>>
<<sis>>Exactly! If I entered a beauty contest, they’d kick me out.<</sis>>
<<mc>>Hey, jokes aside. You’re perfect as you are. You have stunning hair color, and you’ve got nothing to envy in $elsa.name.<</mc>>
<<sis>>Really? You think I’m prettier than her?<</sis>>
The girl was showing all her insecurities.
<<mc>>//Trap question! What do I do now?//<</mc>>
@@#rem1;
\<<link "Say yes">><<replace "#rem1">><<set $sis.rel += 2>>\
<<mc>>Of course you are.<</mc>>
\<<if $elsa.flag.status == 1>>\
<<sis>>Even though she’s your girlfriend?<</sis>>
<<mc>>Yes, even though she’s my girlfriend.<</mc>>
<<sis>>Would you be willing to say that in front of her?<</sis>>
<<mc>>$sis.name, let’s not go too far.<</mc>>
<<sis>>So you’re just saying that to make me happy?<</sis>>
My hole was getting deeper and deeper.
<<mc>>Okay, okay! I’d be willing to say it in front of her.<</mc>>
I knew one day I would regret those words. But for now, I enjoyed the hug I received as a reward.
\<<elseif $elsa.flag.status == 2>>\
<<sis>>Even though you two have some sort of thing going on?<</sis>>
<<mc>>Yeah, even though we have... wait, how do you know?<</mc>>
<<sis>>I know everything, dear Romeo.<</sis>>
<<mc>>You’re much more perceptive than I thought.<</mc>>
<<sis>>So? Would you say that in front of her?<</sis>>
<<mc>>$sis.name, let’s not go too far.<</mc>>
<<sis>>So you’re just saying that to make me happy?<</sis>>
My hole was getting deeper and deeper.
<<mc>>Okay, okay! I’d be willing to say it in front of her.<</mc>>
I knew one day I would regret those words. But for now, I enjoyed the hug I received as a reward.
\<<else>>\
<<sis>>Oh, thank you!<</sis>>
\<</if>>\
<<mc>>What a peaceful vibe.<</mc>>
<<sis>>They’re probably all in class.<</sis>>
<<if $mc.flag.earlyGrad>>\
<<sis>>Next year, it’s your turn. Are you excited?<</sis>>
<<mc>>A little. Though I’ll miss this place.<</mc>>
<<sis>>You could always flunk.<</sis>>
<<mc>>Mom would kill me!<</mc>>
<<sis>>She totally would.<</sis>>
\<</if>>\
Before we realized it, we arrived in front of a building that looked every bit like an indoor gym.
<<mc>>I think this is it. Shall we go in?<</mc>>
<<sis>>Yes.<</sis>>
[[Enter the building|s1_FindingDad3][$varPas to 2]]
\<</replace>><</link>>
\<<link "Say no">><<replace "#rem1">>\
<<if $elsa.flag.status == 1>>\
<<mc>>You know I can’t say that, she’s my girlfriend!<</mc>>
<<sis>>She’s not here.<</sis>>
<<mc>>No.<</mc>>
<<sis>>No? She’s prettier than me? I knew it, I have no future in this field!<</sis>>
<<mc>>$sis.name... I...<</mc>>
She let out a laugh she tried to cover with her hand.
<<sis>>I’m teasing you! Thanks anyway for what you said.<</sis>>
I was rewarded with a hug.
\<<elseif $elsa.flag.status == 2>>\
<<mc>>No, you’re not at her level.<</mc>>
<<sis>>Is it because you two have some sort of thing going on?<</sis>>
<<mc>>Yeah, that’s exactly why we have... wait, how do you know?<</mc>>
She had led me where she wanted, making me confess.
<<sis>>I know everything, dear Romeo.<</sis>>
<<mc>>You’re much more perceptive than I thought.<</mc>>
<<sis>>So you really think she’s better than me? I knew it, I have no future in this field!<</sis>>
<<mc>>$sis.name... I...<</mc>>
She let out a laugh she tried to cover with her hand.
<<sis>>I’m teasing you! Thanks anyway for what you said.<</sis>>
I was rewarded with a hug.
\<<else>><<set $sis.rel -= 5>>\
<<mc>>No, you’re not at her level.<</mc>>
<<sis>>Wow! Just wow! You clearly have no game with women.<</sis>>
<<mc>>Should I have lied?<</mc>>
<<sis>>Good job, Sherlock.<</sis>>
<<mc>>Sorry.<</mc>>
<<sis>>Damage done! I’ll just drop everything and open a beach shack in Hawaii.<</sis>>
<<mc>>Can I come with you?<</mc>>
<<sis>>Maybe.<</sis>>
\<</if>>\
<<mc>>What a peaceful vibe.<</mc>>
<<sis>>They’re probably all in class.<</sis>>
<<if $mc.flag.earlyGrad>>\
<<sis>>Next year, it’s your turn. Are you excited?<</sis>>
<<mc>>A little. Though I’ll miss this place.<</mc>>
<<sis>>You could always flunk.<</sis>>
<<mc>>Mom would kill me!<</mc>>
<<sis>>She totally would.<</sis>>
\<</if>>\
Before we realized it, we arrived in front of a building that looked every bit like an indoor gym.
<<mc>>I think this is it. Shall we go in?<</mc>>
<<sis>>Yes.<</sis>>
[[Enter the building|s1_FindingDad3][$varPas to 2]]
\<</replace>><</link>>
\<<else>>\
<<mc>>I’d rather get the important stuff out of the way. Maybe later, okay?<</mc>>
<<sis>>Ugh! We never do what I want!<</sis>>
<<mc>>Stop acting like a child and let’s find the sports area. We’ll explore the campus on the way.<</mc>>
We followed the paved path with only one goal: to find the coach.
<<mc>>I think this is it. Shall we go in?<</mc>>
I said as we came face to face with a building that looked every bit like an indoor gym.
<<sis>>Yes.<</sis>>
[[Enter the building|s1_FindingDad3][$varPas to 2]]
\<</if>>\
\<<case 2>><<setBoh2 "Guy" "jamalCollege">><<setBoh1 "Jamal" "jamalCollege">>\
<<hdr "College" "college/campus">>\
At the entrance of the gym, there was a large display case full of various trophies, photos, and ribbons.
<img class="iStory" src="img/teen/trophyBoardBasketCollege.webp">
<<sis>>Look at all these awards!<</sis>>
<<mc>>Mhmm...<</mc>>
I scrutinized every single photo inside the case.
<<mc>>There he is!<</mc>>
<<sis>>What happened?<</sis>>
<<mc>>I found our father in this photo!<</mc>>
Euphoric, I pointed at the glass of the display case.
<<sis>>Are you sure? Just because he has red hair?<</sis>>
<<mc>>He’s the only one.<</mc>>
<<sis>>No, there’s one there... and another one over there.<</sis>>
My joy sank.
<<mc>>Well, at least now we know he’s one of these three.<</mc>>
<<sis>>Or none of them. We’re not sure he’s in this picture at all.<</sis>>
<<mc>>Thanks for your optimism.<</mc>>
<<mc>>That one has curly hair... the other wears glasses, and that one’s too ugly to be my father.<</mc>>
<<mc>>None of the three seem like the perfect candidate.<</mc>>
<<sis>>Aside from the fact that the first guy has wavy hair, what exactly do you mean by "ideal candidate"?<</sis>>
<<mc>>The "ideal candidate" is how I imagine he would look.<</mc>>
Just as I was about to explain my perfect father theory, I was interrupted.
<<boh2>>Hey kids, you need something?<</boh2>>
I had to tilt my head back to look up at the new speaker.
Before us stood a towering man with ebony skin, a thick black beard, and a short buzz cut decorating his head. He wore a blue tracksuit with white stripes running down the sides.
<<imgBoh "jamalCollege">>
<<sis>>Whoa! Are you... the coach?<</sis>>
He snapped his thumb and middle finger, pointing his index at the girl with a big smile.
<<boh2>>Do I look like one? No, but it’s my dream. I’m Jamal, for now just a simple student and basketball player.<</boh2>>
He ended his sentence by mimicking a basketball shot at an imaginary hoop.
<<mc>>I’m $mc.name, and this is my sister $sis.name.<</mc>>
<<sis>>We’re looking for someone.<</sis>>
<<boh1>>The coach? Just ask, I’ll be happy to help!<</boh1>>
<<mc>>We need some information on an old student.<</mc>>
<<boh1>>How old are we talking?<</boh1>>
<<mc>>Seventeen years ago.<</mc>>
<<boh1>>Oh man. I don’t think I can help you. See, I’ve only been here two years.<</boh1>>
He burst out laughing. We remained impassive.
<<mc>>Yeah... Can you tell us where we can find the basketball coach?<</mc>>
<<boh1>>If you’re lucky, he’ll be in his office. Come on, I’ll take you there.<</boh1>>
<<mc>>No need.<</mc>>
<<boh1>>I insist. Otherwise, you’ll get lost. And nobody wants two less freshmen around, am I right?<</boh1>>
<<sis>>Yeah...<</sis>>
The big friendly giant escorted us to his coach’s office, never missing an opportunity to throw in another ice-cold joke.
As we bid him farewell, he danced away.
<<mc>>What a character!<</mc>>
<<sis>>Funny though.<</sis>>
We knocked on the office door, and I was glad to hear a voice on the other side. That meant we were one step closer to our goal.
[[Enter inside the office|s1_FindingDad3][$varPas to 3]]
\<<case 3>><<setBoh3 "Basket Coach" "collegeBasketCoach">>\
<<hdr "College" "college/campus">>\
Once inside, we were met with the complete opposite of our guide. An elderly man, with white hair and large thick glasses perched on a big hooked nose.
<<boh3>>What do you need?<</boh3>>
He grumbled in a grouchy tone.
<<mc>>//He and the giant are like day and night.//<</mc>>
<<sis>>We’re looking for someone. He was a member of the basketball team about seventeen years ago.<</sis>>
<<boh3>>How the hell do you expect me to remember someone I coached twenty years ago?<</boh3>>
<<mc>>//He’s not wrong...//<</mc>>
<<sis>>Please, it’s important.<</sis>>
<<boh3>>Get out of my office!<</boh3>>
<<mc>>//It’s amazing how all coaches are horrible people.//<</mc>>
<<sis>>But...<</sis>>
$sis.name, defeated, approached the door with her head down.
She had been beaten. Now it was my turn to take the spotlight.
<<mc>>We were sent here by a certain person.<</mc>>
<<boh3>>It could be the President of the United States for all I care, get out of my office!<</boh3>>
<<mc>>//Better not push him too much, or we might give him a heart attack.//<</mc>>
Setting aside my usual mental games, I got straight to the point.
<<mc>>Does the name Blake mean anything to you?<</mc>>
<<boh3>>Blake is my last name.<</boh3>>
<<mc>>//Crap! She told us she knew him, not that he was her father!//<</mc>>
This new revelation shifted the story completely in our favor.
<<mc>>It seems your daughter is our teacher. She sent us here.<</mc>>
<<boh3>>I don’t believe you!<</boh3>>
<<sis>>Why are you so stubborn? We just want to find our father!<</sis>>
$sis.name had tears in her eyes.
<<boh3>>Oh, don’t cry. Why didn’t you say it, earlier?<</boh3>>
<<mc>>//Wow, complete 180. A girl’s tears really make wonders!//<</mc>>
<<boh3>>You remind me so much of my little girl. She used to cry all the time too.<</boh3>>
<<mc>>//Very interesting!//<</mc>>
<<boh3>>Who are you looking for?<</boh3>>
<<mc>>$dad.name.<</mc>>
<<boh3>>What’s the last name?<</boh3>>
<<sis>>We don’t know.<</sis>>
$sis.name replied, still crying, sobbing.
<<mc>>We only know he had red hair and played basketball.<</mc>>
<<boh3>>Do me a favor, open that drawer and get me the file from the year you’re interested in.<</boh3>>
I followed his order, handing him a binder full of papers marked with the year 2005, the year I was born.
The elderly coach rummaged through the papers and pulled out an old photo.
<<boh3>>Here, take it.<</boh3>>
I took the photo in my hands, and it was identical to the one displayed in the gym’s entry case.
<<mc>>The guy with the curly hair...<</mc>>
<<sis>>Wavy!<</sis>>
$sis.name corrected me, now back to her usual self.
<<mc>>It’s him.<</mc>>
I pointed to the man in question.
<<boh3>>I have a trick to remember names. I wrote a distinctive feature on the back of the photos along with their full names.<</boh3>>
<<boh3>>He was... let’s see... "the redhead."<</boh3>>
<<mc>>//Obvious, uncreative, and boring.//<</mc>>
<<boh3>>$dad.name $dad.surname.<</boh3>>
I was about to burst with joy. We were one step away from the finish line.
<<sis>>Is there any other information? Address, phone number?<</sis>>
<<boh3>>Let me check.<</boh3>>
He slowly typed on the keyboard.
<<boh3>>There’s an address and a phone number for a residence.<</boh3>>
<<mc>>Can we have them?<</mc>>
<<boh3>>I’ll write them down for you.<</boh3>>
With the same slowness of a sloth, we received the fruit of our hard work. All that was left was to take the bus and follow the trail.
<<sis>>Thank you so much. You've been extremely helpful!<</sis>>
<<mc>>Thank you. I'll tell <<fullName missBlake>> to come visit you.<</mc>>
<<boh3>>Goodbye.<</boh3>>
[[Exit the office|s1_FindingDad3][$varPas to 4]]
\<<case 4>>\
<<hdr "College" "college/campus">>\
Once we were outside the office, and the door had closed, I looked $sis.name straight in the eyes. I couldn’t hold back my tears.
We hugged tightly for what felt like an indefinitely long time, yet it felt too short once we parted.
<<sis>>We're almost there. Read the address.<</sis>>
<<mc>>747 N 3rd Ave.<</mc>>
<<sis>>I don’t know it.<</sis>>
<<mc>>Wisconsin...<</mc>>
<<sis>>W-Wait...<</sis>>
<<mc>>Our father isn’t from around here.<</mc>>
<<sis>>Why would he come here to study, all the way from Wisconsin?<</sis>>
<<mc>>We’re screwed...<</mc>>
<<sis>>We still have the phone number.<</sis>>
<<mc>>Yeah. Should we call him from home? I’m mentally exhausted.<</mc>>
<<sis>>Yes. Let’s go home.<</sis>>
On the way back, heading to the bus stop and throughout the entire trip home, I didn’t leave $sis.name’s side. I rested my arm on her shoulder, pulling her close to feel her warmth. She reciprocated my need for affection, holding me tightly in return. As we walked along the paved paths of the campus, we looked less like brother and sister and more like a couple in love.
At that moment, I needed comfort. I needed $sis.name more than ever.
<<link [[Return home|s2_FindingDad4]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel += 2>>
<<set $quest.q48[3] to true>>
<<afternoon>>
<</link>>
\<</switch>><<nobr>>
<style>
.boh1.say, .boh1.say {border: 2.5px solid #8a6642;}
.boh1.say img, .boh2.say img {border: 2.5px solid #8a6642;}
.boh1.say p:first-of-type, .boh2.say p:first-of-type {border-bottom:1px solid #8a6642;}
.boh3.say {border: 2.5px solid #646b63;}
.boh3.say img {border: 2.5px solid #646b63;}
.boh3.say p:first-of-type {border-bottom:1px solid #646b63;}
</style>
<</nobr>><<setBoh1 "Voice" "sound">><<setBoh2 "Grandmother" "sound">><<setBoh3 "Dad" "sound">>\
<<hdr "Livingroom" "residential/house/mom/living">>\
<<switch $varPas>>
\<<case undefined>>\
We arrived home exhausted, as if after a battle. We had obtained what we hoped for, yet we felt as if we had been defeated.
<<sis>>Should we call?<</sis>>
She suggested, sitting on the couch in the living room.
<<mc>>We should.<</mc>>
I continued, doing the same.
<<sis>>You call.<</sis>>
She retorted.
<<mc>>You do it.<</mc>>
I persisted.
<<sis>>No one is going to call if we keep this up.<</sis>>
[[Let her call|s2_FindingDad4][$varPas to 1, $varChoice to 1]]
[[Give in and call|s2_FindingDad4][$varPas to 2, $varChoice to 2]]
\<<case 1>>\
<<mc>>Perfect. Go ahead.<</mc>>
<<sis>>I didn’t volunteer.<</sis>>
<<mc>>You didn’t exactly refuse.<</mc>>
<<sis>>Ugh! Fine!<</sis>>
She retrieved the little note from the coach of the college from her pocket.
<<sis>>Are we sure someone can answer? It’s an old number, nearly twenty years old!<</sis>>
<<mc>>There’s only one way to find out.<</mc>>
Taking the smartphone from the other pocket of my shorts, I dialed the number.
<<mc>>Ringing!<</mc>>
I hissed with my heart pounding in my chest.
<<sis>>Shh! Be quiet.<</sis>>
$sis.name shot me a fiery glance, trying to maintain a composure I couldn’t find.
The phone rang three, four times. Each ring was a blow bouncing inside me, slow and painful. No answer. The silence on the other end stretched into an oppressive void.
<<mc>>This is pointless!<</mc>>
The tone of resignation escaped my lips, almost a whisper, a stifled cry from years of unfulfilled hopes.
Then, on the sixth ring, a voice interrupted that void.
<<boh1>>Hello?<</boh1>>
The voice belonged to a woman.
<<sis>>Hello, am I speaking to the $dad.surname family?<</sis>>
$sis.name maintained a formal, almost stiff tone.
<<boh1>>Yes, who do I have the pleasure of speaking with?<</boh1>>
The air around us seemed to thicken, almost unbreathable. I could feel my heart beating in my ears, each beat a promise that something was finally moving.
<<mc>>I can't believe it!<</mc>>
I whispered, feeling a rush of adrenaline coursing through me. Before I could say anything more, $sis.name put a hand over my mouth, signaling me to be silent.
<<sis>>Are you the mother of a certain $dad.name?<</sis>>
A long silence followed.
<<boh1>>Yes, he is my son. Who am I speaking with?<</boh1>>
[[Tell her the truth|s2_FindingDad4][$varPas to 3]]
\<<case 2>>\
<<mc>>Come on, I’ll do it.<</mc>>
<<sis>>Thanks, big brother. You’re the best.<</sis>>
She retrieved and then handed me the little note from the coach of the college.
<<sis>>Are we sure someone can answer? It’s an old number, nearly twenty years old!<</sis>>
<<mc>>There’s only one way to find out.<</mc>>
I took the smartphone from the other pocket of my shorts and dialed the number.
<<mc>>Ringing!<</mc>>
I hissed with my heart pounding in my chest.
<<sis>>Shh! Be quiet.<</sis>>
$sis.name shot me a fiery glance, trying to maintain a composure I couldn’t find.
The phone rang three, four times. Each ring was a blow bouncing inside me, slow and painful. No answer. The silence on the other end stretched into an oppressive void.
<<mc>>This is pointless!<</mc>>
The tone of resignation escaped my lips, almost a whisper, a stifled cry from years of unfulfilled hopes.
Then, on the sixth ring, a voice interrupted that void.
<<boh1>>Hello?<</boh1>>
The voice belonged to a woman.
<<mc>>Hi, are you Mrs. $dad.name?<</mc>>
I tried to be as informal as possible to avoid scaring or creating unwanted worries.
<<boh1>>Yes, that’s me. Although my husband is no longer with us.<</boh1>>
She replied in a sorrowful tone.
<<mc>>Oh... I’m sorry. How did it happen?<</mc>>
I was shaken by the news that a relative of mine was no longer there, even though I had never met him before. I was genuinely curious to know more.
<<boh1>>An accident. It happened a few years ago. Now, who are you?<</boh1>>
<<mc>>Um... I’m...<</mc>>
I hesitated, unsure of what to do. I didn’t want to reveal the true reason for the call just yet, but I also didn’t want to waste too much time.
<<sis>>From here!<</sis>>
<<sis>>Are you the mother of a certain $dad.name?<</sis>>
A long silence followed.
<<boh1>>Yes, he is my son. Who am I speaking with and why does your voice sound different? Are there more people with you?<</boh1>>
[[Tell her the truth|s2_FindingDad4][$varPas to 3]]
\<<case 3>>\
<<mc>>WE’RE YOUR GRANDKIDS!<</mc>>
I exploded, unable to contain myself any longer. I felt my chest release weight as if all the emotions built up over years of questions and absences had finally burst out in one phrase.
$sis.name brought a hand to her forehead, shaking her head slightly as if to say I had just made a huge mistake. And maybe I had, but I didn’t care. Not anymore.
<<boh2>>My what?<</boh2>>
Her voice cracked as if the word "grandkids" was a concept she couldn’t process.
<<sis>>There’s no more room for lies. We believe that $dad.name $dad.surname is our father.<</sis>>
On the other end, her voice broke.
<<boh2>>Oh my God! Oh my God! Oh my God!<</boh2>>
A repetitive echo, as if the woman couldn’t believe what was happening. Her breathing became heavy and labored.
<<mc>>//Is she having a panic attack? Is it anger? Joy?//<</mc>>
I reflected, trying to understand. The sounds on the other side blurred together, the emotions overlapped.
<<boh2>>I thought this moment would never come! I-I-I need to make a call!<</boh2>>
She abruptly hung up, the sound of the click leaving us in a kind of cold void.
<<mc>>Did she just hang up on us?<</mc>>
<<sis>>Not exactly a good start.<</sis>>
<<mc>>And now?<</mc>>
I felt suspended in a strange wait, not knowing what to do.
<<sis>>She said she had to make a call. Let’s wait... By the way, why didn’t you stay quiet?<</sis>>
Her voice, though steady, betrayed a slight tremor.
<<mc>>I was too excited, I couldn’t hold it in. You, on the other hand, how did you manage to contain yourself?<</mc>>
<<sis>>I’m a woman. I can do anything better than you.<</sis>>
She said, raising an eyebrow challengingly.
<<mc>>Sister, you’re not turning into one of those feminists you see on TV or online, are you?<</mc>>
<<sis>>Not yet.<</sis>>
<<mc>>What do you mean "not yet"?<</mc>>
<<mc>>//I’ll have to find a job and earn five hundred thousand dollars a year!//<</mc>>
I scoffed, imagining the thousand changes that this new reality could bring, but my thoughts shattered when <<if $varChoice == 1>>$sis.name's<<else>>my<</if>> phone started ringing.
[[Watch the phone screen|s2_FindingDad4][$varPas to 4]]
\<<case 4>>\
<<mc>>Is it the same number as before?<</mc>>
I asked, my heartbeat quickening again.
<<sis>>Doesn’t seem like it.<</sis>>
$sis.name glanced at the screen for a moment, uncertain.
<<mc>>Answer it!<</mc>>
I told her with a lump in my throat. She pressed the screen button with a trembling thumb.
<<sis>>Hello?<</sis>>
Her voice was barely a whisper.
<<boh1>>Hi.<</boh1>>
On the other end, a male voice.
<<sis>>Who is this?<</sis>>
<<boh3>>$dad.name. $dad.name $dad.surname!<</boh3>>
The world seemed to stop for a moment. It was him. The father we had never known, the figure that for years had been just a vague shadow in our memories and desires. My breath caught.
<<sis>>D-Dad?<</sis>>
$sis.name stuttered. Her voice was thin and fragile, as if she were touching something sacred and precious for the first time.
<<boh3>>Yes, it’s me.<</boh3>>
<<mc>>Is it really you?<</mc>>
The words barely escaped me, but I needed to know. I had to be sure.
<<boh3>>Y-You are... $mc.name?<</boh3>>
<<mc>>Yes.<</mc>>
<<boh3>>Oh my God... L-Listen, I’m working right now but I’d like to see you. I-I think I can take a few days off. I’ll come to visit you, okay?<</boh3>>
His voice seemed suspended between joy and terror.
<<sis>>O-Okay.<</sis>>
That "okay" contained everything we still couldn’t say.
<<boh3>>D-Do you still live at $mom.name’s parents’ house?<</boh3>>
<<sis>>N-No. I’ll send you the address.<</sis>>
<<boh3>>See you soon.<</boh3>>
<<mc>>Goodbye.<</mc>>
He hung up the call.
We remained silent for a long minute. The world seemed absorbed in that moment, as if the entire universe had stopped for us.
<<mc>>Is it all real?<</mc>>
<<sis>>Yes.<</sis>>
It was the only thing she said before her eyes filled with tears. Without warning, she threw herself into my arms, sobbing against my chest.
<<mc>>Weren’t you the one who could do everything better than me?<</mc>>
I tried to joke, excited and almost in tears.
<<sis>>Oh, shut up!<</sis>>
She said, squeezing me tighter.
<<link [[Continue|s_Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q48[4] to true>>
<<nextPeriod>>
<<if $mc.flag.earlyGrad>>
<<set $nextPas to "s_LessonsWeek2Grade12">>
<<else>>
<<set $nextPas to "s_LessonsWeek1Grade11">>
<</if>>
<</link>>
\<</switch>><<hdr "School" "school/highSchool">><<if $flag.eva && $flag.evaLake == "save">><<set $nextPas to "s2_EvaGift1">><<else>><<set $nextPas to "s_Hallway">><</if>>\
I wanted to meet $elsa.name as soon as possible. I wanted to tell her I was sorrier than anything else in the world, but I had to wait until cheerleading practice was over.
I couldn't ask her to talk in the middle of the hallway or in class.
As soon as she saw me, she stormed off, her face showing a furious expression.
<<mc>>$elsa.name, wait...<</mc>>
I ran after her.
<<mc>>I just want to talk.<</mc>>
No response.
<<mc>>I'm sorry, I didn’t mean to say what I said. I felt hurt.<</mc>>
She spun around suddenly.
<<elsa>>Damn it, so it’s true, you only think about yourself. All you do is talk about *you*. How hurt you are, how sorry you feel. Have you ever really stopped to listen to yourself? Because you’re talking a lot of bullshit!<</elsa>>
<<mc>>I'm sorry.<</mc>>
<<elsa>>That’s all you have to say? Fuck it, you make me so angry!<</elsa>>
<<mc>>I'm sorry...<</mc>>
<<elsa>>Honestly, I don't know what's stopping me from exposing you to everyone right here and now!<</elsa>>
<<mc>>Well, then I'll leave you alone. Thanks for all the time we spent together.<</mc>>
I walked away, leaving everything I had with her behind. A tear rolled down my cheek.
<<elsa>>Idiot, take this.<</elsa>>
I turned around quickly, hoping for one of those movie-like forgiveness scenes, but no. It was just an envelope.
<<elsa>>The invitation to dinner with my family. They like to keep things formal.<</elsa>>
<<mc>>B-But... *sob* we...<</mc>>
<<elsa>>Take it and get out of my sight.<</elsa>>
I took the letter and started walking home.
<div style="position: relative"><img class="iStory" src="img/teen/sealedEnvelope.webp"><span class="nameEnvelope">$mc.surname</span><span class="sealedEnvelope"><<print $elsa.surname[0]>></span></div>
It was a completely white envelope, with my name written on it, sealed with a golden wax stamp bearing the initial of $elsa.name's family surname.
I opened it and read the letter in it as I walked down the street.
<div class="collinsLetter">
Esteemed Mr. $mc.surname,
It is with sincere pleasure and great honor that the $elsa.surname family invites you to dine at our residence. It will be a cherished opportunity for us to enjoy your esteemed company and to become better acquainted.
The dinner will be held on the evening of Saturday, at 8 o'clock, at our home. We shall have the pleasure of welcoming you with due courtesy and offering an evening graced by pleasant conversation and thoughtfully prepared fare.
We eagerly look forward to hosting you and sharing a delightful evening.
With respectful regards and warmest wishes,
The $elsa.surname Family.
</div>
As I read, I thought about all the moments I had spent with her. I ended up soaking the paper with my tears.
<<link "Go home" $nextPas>>
<<set $quest.q47[2] to true>>
<<nextPeriod>>
<</link>>
<style>
span.sealedEnvelope {
position: absolute;
left: 50%;
top: 57.5%;
transform: translate(-50%,-50%);
font-size: 4vw;
font-family: serif;
color: #a3511a;
text-shadow: 0px 0px 2px #391802;
cursor: default;
user-select: none;
}
span.nameEnvelope {
color: black;
position: absolute;
font-family: serif;
font-size: 2vw;
left: 50%;
top: 30%;
transform: translate(-50%, -50%);
cursor: default;
user-select: none;
}
div.collinsLetter {
background-color: floralwhite;
color: black;
font-family: serif;
padding: 5em;
text-align: justify;
cursor: default;
user-select: none;
}
</style><<hdr "Livingroom" "residential/house/mom/living">><<switch $varPas>>
\<<case undefined>>\
I was in the living room watching TV.
The characters on screen were talking, but their words didn’t reach my mind, which was sailing in different seas.
<video class="vStory" autoplay muted loop><source src="video/teen/tv/friends.mp4"></video>
<<mc>>//Maybe I should get $eva.name a Christmas gift. After what happened, I think a little something might make her happy.//<</mc>>
I thought while images from a sitcom flashed on the screen.
<<mc>>//It’s a great idea, but... what could I buy her?//<</mc>>
Fake laughter filled the room as I racked my brain trying to come up with a possible gift.
<<mc>>//I know she likes helping people, joking around, and teasing me, and... oh my God! I have no idea what she actually likes!//<</mc>>
<<mc>>What kind of friend am I?<</mc>>
I turned that last thought into words, saying it out loud.
<<sis>>A terrible friend!<</sis>>
$sis.name said as she sat on the couch, grabbing the remote, ready to change the channel.
<<mc>>Little sis, how is it possible that you always show up at the right moment?<</mc>>
<<sis>>I have excellent timing. So, what did you mess up this time?<</sis>>
<<mc>>Never mind, it’s not important.<</mc>>
<<sis>>Don’t you trust your sister? You know I can keep a secret.<</sis>>
<<mc>>That’s not entirely true. Every time I confided something in you, you ran to mom and spilled everything.<</mc>>
<<sis>>If you don’t want my help, then continue being a terrible friend.<</sis>>
She exclaimed as she flipped through channels, searching for the right program.
[[Ask for her help|s2_EvaGift1][$varPas to 1, $varChoice to 1]]
[[Don't ask|s2_EvaGift1][$varPas to 1, $varChoice to 2]]
\<<case 1>>\
<<if $varChoice == 1>>\
<<mc>>Alright, you win. I need to get a gift for someone.<</mc>>
<<else>>\
<<mc>>Seriously, never mind.<</mc>>
<<sis>>Your choice.<</sis>>
She stopped flipping channels, landing on a home shopping show.
The volume of the voices was way too loud, even though the TV was set to a minimal level.
$sis.name remained silent, letting the salespeople talk for her. It was a battle of endurance.
<<mc>>Okay, you win. I’ll tell you, just change the channel!<</mc>>
I gave up the honor, handing her the victory.
<<sis>>Haha, I knew you’d crack.<</sis>>
<<mc>>What a dirty trick!<</mc>>
<<sis>>All’s fair in love and war.<</sis>>
<<mc>>Between us, is it love or war?<</mc>>
<<sis>>I’ll leave you wondering.<</sis>>
She exclaimed with a smirk.
<<mc>>I need to get a gift for someone.<</mc>>
\<</if>>\
<<sis>>So, you want to get a Christmas gift for a friend of yours, and not for your family<<if $elsa.flag.status == 1 || $iris.flag.status == 1>> or your girlfriend<</if>>? You’re not just a terrible friend; you’re also a terrible brother<<if $elsa.flag.status is 1 || $iris.flag.status == 1>>, a terrible son, and a terrible boyfriend<<else>>, and a terrible son!<</if>>!<</sis>>
She hit the mark, leaving a sting.
<<sis>>First question, the most important of all. Is it a him or a her?<</sis>>
<<mc>>It’s a girl.<</mc>>
<<sis>>Of course. Silly me for even asking.<</sis>>
<<mc>>Why?<</mc>>
<<sis>>You’re literally the only guy I know who has more "female friends" than male friends.<</sis>>
<<mc>>Why the emphasis on "female friends"?<</mc>>
When she said those words, she altered her tone, either hinting at a hidden double meaning or because she was annoyed by the statement.
<<sis>>Let’s get back to the main topic, the gift.<</sis>>
<<sis>>What does she wear, how does she act, and most importantly, who is she? Maybe I know her.<</sis>>
<<mc>>I doubt it.<</mc>>
<<sis>>Don’t forget, I’ve joined the popular crowd at school. I know everyone in high school.<</sis>>
<<mc>>Don’t let $elsa.name put you down. She can be ruthless sometimes.<</mc>>
<<if $elsa.flag.status is 1>>\
<<sis>>How can you talk like that about your girlfriend?<</sis>>
<<mc>>It’s because she’s my girlfriend that I say it. I know her all too well.<</mc>>
<<elseif $elsa.flag.status is 2>>\
<<sis>>How can you badmouth your secret girlfriend?<</sis>>
<<mc>>It’s because she’s my-<</mc>>
I paused, reflecting on her words.
<<mc>>...Wait a minute, how do you know about that?<</mc>>
<<sis>>She told me when I asked her about your breakup. She said you wanted to be with that, and I quote, "nerdy little slut."<</sis>>
She emphasized the last words with finger quotes.
<<mc>>//Not that I can argue... I should probably thank $elsa.name for not dumping me on the spot when I suggested the idea.//<</mc>>
<<mc>>Let’s not get sidetracked and get back to the main topic.<</mc>>
<<else>>\
<<sis>>We’re friends. She won’t treat me badly.<</sis>>
<<mc>>I hope she doesn’t eat you alive.<</mc>>
<<mc>>Back to the main topic.<</mc>>
\<</if>>\
<<sis>>Who is the girl in question?<</sis>>
<<mc>>$eva.name.<</mc>>
<<sis>>You couldn’t have said that from the start?<</sis>>
<<mc>>Yeah, I...<</mc>>
<<sis>>Whatever. You could get her some hair dye supplies.<</sis>>
<<mc>>Hair dye?<</mc>>
<<sis>>The one she uses is terrible.<</sis>>
<<mc>>What do you mean, "hair dye"?<</mc>>
I asked, surprised.
<<sis>>Did you really think that was her natural color?<</sis>>
She retorted, choking back a laugh.
<<mc>>Yes, I...<</mc>>
<<sis>>You can see her brown roots a mile away.<</sis>>
<<mc>>Wow... I don’t know her at all.<</mc>>
<<sis>>Alright, back to the gift. Jewelry? Who doesn’t love jewelry?<</sis>>
<<mc>>I’ve never seen her wear any.<</mc>>
<<sis>>Try anyway, she might change her mind.<</sis>>
<<mc>>I already know this is going to cost me a fortune.<</mc>>
<<sis>>No way! I’ll come with you. Tomorrow, we’ll hit the mall. I’ll meet you there after school.<</sis>>
<<mc>>Can’t we go together?<</mc>>
<<sis>>I have a few things to handle with $elsa.name.<</sis>>
<<mc>>It’s settled then. Tomorrow, at the mall after class.<</mc>>
<<sis>>Remember to bring money!<</sis>>
<<mc>>How much?<</mc>>
<<sis>>At least fifty dollars.<</sis>>
The plan was set. All that was left was to wait for the next day to buy the gift.
<<link [[Continue|s_Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q2510 to true>>
<<if $flag.elias>>
<<set $nextPas to "s1_EliasSlang1">>
<<else>>
<<if $mc.flag.earlyGrad>>
<<set $nextPas to "s_LessonsWeek2Grade12">>
<<else>>
<<set $nextPas to "s_LessonsWeek2Grade11">>
<</if>>
<</if>>
<<nextPeriod>>
<</link>>
\<</switch>><<hdr "School Hallway" "school/schoolCorridor">>\
In the hallway, before classes started, I ran into $elias.name.
<<elias>>Yoo, mate!<</elias>>
He raised his hand, ready for a high-five.
<<elias>>What's up, fam?<</elias>>
He seemed different.
<<mc>>I'm doing great, but are you sure all your screws are in place?<</mc>>
<<elias>>Bruh, you're sus, mate. Don't be a simp!<</elias>>
<<mc>>Sus? Simp?<</mc>>
<<elias>>You're such a boomer. Dude, you need to get with the times. This is how people talk now.<</elias>>
<<mc>>I feel old... What are those terms even supposed to mean?<</mc>>
<<elias>>Man, 'sus' is short for suspicious, you know, like shady. And 'simp' is... well, it's when you do too much for someone you like, acting all desperate and stuff. C’mon, everyone knows this, fam!<</elias>>
<<mc>>So basically you're saying I'm suspicious and desperate? Great, thanks.<</mc>>
<<elias>>Exactly, bro! But you don't need to catch feelings about it. It's just facts. No cap!<</elias>>
<<mc>>You’ve really gone off the deep end this time.<</mc>>
As we kept walking, $elias.name suddenly glanced at a girl passing by.
<<elias>>Yo, shawty! You're a snack. No, scratch that... you’re straight-up fire, girl.<</elias>>
<<elias>>Too Gucci to even look at me, huh?<</elias>>
The girl ignored him, walking straight ahead like he wasn’t even there.
<<mc>>Smooth. Real smooth. How many girls have fallen for that line today?<</mc>>
<<elias>>Man, she’s just playing hard to get. Gotta shoot your shot, you feel me? Can't be caught lacking.<</elias>>
<<mc>>Or maybe she just doesn’t speak whatever it is you’re trying to say. Seriously, stop talking like that.<</mc>>
<<elias>>Bro, you’re straight-up hating. Let me live! I’m vibing here. You’re just salty ’cause I got that drip.<</elias>>
<<mc>>Drip? What drip? You’re literally wearing the same hoodie from last year.<</mc>>
<<elias>>Nah, nah. It’s not about the clothes, it’s about the *vibe*. You wouldn’t get it, boomer.<</elias>>
<<mc>>You know, at this rate, I’ll take 'boomer' as a compliment.<</mc>>
<<elias>>Yeah, yeah. Keep sleeping on me. You’ll see! By the end of the year, everyone's gonna be talking like me. I'm a trendsetter.<</elias>>
He was fully leaning into it now, talking like the embodiment of an InstaLife comment section.
<<mc>>You’re ridiculous.<</mc>>
<<elias>>Cap.<</elias>>
<<mc>>What does that even mean? Cap? No cap? Make up your mind.<</mc>>
<<elias>>It means you’re lying, bro! Like, if you say something that’s not true, that’s ‘cap.’ If it’s legit, you say ‘no cap.’ Simple as that.<</elias>>
<<mc>>So when you say you're the coolest guy in school, that’s...<</mc>>
<<elias>>No cap!<</elias>>
<<mc>>Right... Sure.<</mc>>
<<elias>>Man, I’m telling you, it’s all about the lingo now. You gotta stay relevant. If you don’t adapt, you’re gonna get left behind, fam. You don’t wanna be out here looking lost.<</elias>>
<<mc>>I think I’d rather be lost than sound like that. You sound like you’re glitching in real life.<</mc>>
<<elias>>Whatever, hater. Stop flexing your main character energy. This is *my* story, and I’mma talk how I wanna talk.<</elias>>
<<mc>>I’m sure the teachers will love that.<</mc>>
<<elias>>Oh, they better be ready. If they can’t handle this heat, that’s on them. I’m on fire this year, bro! Big facts.<</elias>>
I gave him a look of disbelief.
<<mc>>You’re gonna get yourself suspended by the end of the week.<</mc>>
<<elias>>Nah, nah. You’re just projecting your weak vibes on me. I’m built different. This year's gonna be lit!<</elias>>
<<mc>>Yeah, keep telling yourself that. Meanwhile, I’m gonna go to class and pretend this conversation never happened.<</mc>>
<<if !$mc.flag.earlyGrad>>\
<<elias>>Hold up, G. We’re in the same class, remember?<</elias>>
<<mc>>I know... Which means I’ll have to endure this all day. Yay for me.<</mc>>
I left him alone in the hallway with his weird, new way of speaking. He kept using those terms the entire day with every person he met. At one point, he even tried to talk like that to a teacher.
<<elias>>Yo, teach! You dripped out today or nah?<</elias>>
The teacher gave him a blank stare, completely puzzled.
<</if>>$elias.name didn’t let up though. He dropped slang everywhere, from "yeet" when throwing his books into his locker to calling the lunch food "mid" while sitting with us in the cafeteria.
But, just like all things, $elias.name got bored of it quickly, and by the next day, he was back to his usual self.
<<link [[Continue|s2_FindingDad5]]>>
<<set $elias.rel += 2>>
<<set $mc.stat.cha += 1>>
<<set $quest.q29[2] to true>>
<<afternoon>>
<</link>><<switch $varPas>>
\<<case undefined>><<hdr "Livingroom" "residential/house/mom/living">><<set $flag.findDad to true>><<set $grandpa to {name: "", surname: $mc.surname, age: "adult", rel: 0, flag: {}, portrait: "img/chara/grandpa/adult/grandpa.webp"}>><<set $dad.portrait to "img/chara/dad/adult/" + $gameVar.anime + "dad.webp">>\
It was one of those cloudy afternoons, where productivity and the desire to do anything was at an all-time low.
I was sitting on the couch, flipping through channels, searching for something that could grab my short attention span.
$sis.name was sitting next to me, if "sitting" was the right word. With her legs in the air and her head upside down, she was comfortably texting on her phone.
Mom was at work like every other day, leaving us in charge of the house until she got back, and $eva.name was visiting her parents.
<<say "TV - Host">>How do you get rid of ingrown toenails? Can clusters of warts be cured? And phlegm, what does it want from us?<</say>>
<<say "TV - Host">>We’ll leave those questions to you. But today, we’ll be discussing a very serious condition with Mr. George Poorley.<</say>>
<<say "TV - Guest">>I suffer from bread attacks, unfortunately.<</say>>
<<mc>>Bread attacks?<</mc>>
<<say "TV - Guest">>It means that occasionally, I’m hit by loaves of bread. I can’t help it; it’s stronger than me. It’s an awful thing, and it happens when I’m excited or nervous, like right now.<</say>>
<video class="vStory" autoplay muted loop><source src="video/teen/tv/breadAttack1.mp4"></video>
The man sitting in the studio was hit by countless loaves of bread.
<<mc>>What the...?<</mc>>
<<say "TV - Host">>Mr. Poorley's life has been terribly affected by this condition, but now, thanks to our labs, we’ve found a solution that will change his life. Bring in the starving.<</say>>
Three homeless-looking individuals entered the studio.
<<say "TV - Host">>Thanks to their hunger, these three beggars will protect you day and night, eating all the bread that comes your way.<</say>>
<video class="vStory" autoplay muted loop><source src="video/teen/tv/breadAttack2.mp4"></video>
<<mc>>Makes sense.<</mc>>
<<say "TV - Host">>I’ll see you in the next episode. Good illnesses to all<</say>>
Still baffled by the show, I didn’t realize that $sis.name had ended up on the floor.
<<mc>>What happened? I’ll never forgive myself for missing your fall!<</mc>>
<<sis>>Read this!<</sis>>
I took her phone. It was a message from our father.
<<mc>>He’s coming here? Now?<</mc>>
I threw the phone onto the couch, jumping to my feet.
<<mc>>Okay, calm down! This is really happening. Everybody, calm down!<</mc>>
The only response I got was a slap right on my cheek.
<<sis>>You’re the only one who needs to calm down!<</sis>>
<<mc>>Sorry, you’re right. I got carried away.<</mc>>
<<sis>>How do I look? Should I change?<</sis>>
I looked her up and down, scrutinizing every inch of her, exposed or not.
@@#rem1;
\<<link "Compliment her">><<replace "#rem1">><<set $sis.rel += 1>>\
<<mc>>You look as lovely as always.<</mc>>
<<sis>>Ohw! Thanks!<</sis>>
I received a hug as a reward.
<<mc>>He said he’s coming, but… that doesn’t help us figure out *when*.<</mc>>
<<sis>>Maybe he’ll be here any minute...<</sis>>
The moments stretched into minutes. Ten, to be exact, but each of those minutes felt like an eternity. Time stretched thin like a fragile rope, pulled taut by the growing anxiety inside me.
[[Wait for him|s2_FindingDad5][[$varPas to 1]]]
\<</replace>><</link>>
\<<link "Tease her">><<replace "#rem1">><<set $sis.rel -= 1>>\
<<mc>>Maybe you could do something about your face.<</mc>>
<<sis>>What’s wrong with it? Did my makeup smear?<</sis>>
<<mc>>No, sorry. There’s nothing you can do. You were born that way.<</mc>>
<<sis>>What the heck does that mean?!<</sis>>
To avoid another slap, I quickly apologized.
<<mc>>Sorry, sorry. I was just joking. You look fine.<</mc>>
<<mc>>He said he’s coming, but… that doesn’t help us figure out *when*.<</mc>>
<<sis>>Maybe he’ll be here any minute...<</sis>>
The moments stretched into minutes. Ten, to be exact, but each of those minutes felt like an eternity. Time stretched thin like a fragile rope, pulled taut by the growing anxiety inside me.
[[Wait for him|s2_FindingDad5][[$varPas to 1]]]
\<</replace>><</link>>
\<<case 1>><<hdr "Hallway" "residential/house/mom/hallway">>\
Then, the doorbell rang. A simple "ding-dong," but it was like a bolt of lightning out of the blue, a shock that jolted us both. $sis.name and I exchanged looks. Our eyes mirrored each other—fear, confusion. We had no idea how to handle this moment. It was as if we had been preparing for this for years, yet we were completely unprepared.
<<mc>>Are you ready?<</mc>>
My voice was tense, the words trembling in the air as if I was trying to grab them, but they slipped through my fingers. She didn’t respond with words. She simply nodded, but that nod was overflowing with uncertainty.
After our adventure at the college, we knew what he looked like fifteen years ago. A young face, wavy red hair, lively eyes. But now? What did he look like now? What lay behind that door? Had he remained the same, or had time transformed him as it had transformed us?
I took a deep breath. Then another. And another. As if each breath could push away the storm building inside me.
<<sis>>I’ll do it!<</sis>>
I didn’t even notice the moment my sister took charge, but when she opened the door, a cold gust of air hit me in the chest. There, standing in front of us, was the man of mystery, the one who had tormented me deep within my existence, the father I had imagined hundreds of times, whom I had hated and longed for in equal measure. The face that had been missing from my life for sixteen years, leaving me with a thousand unanswered questions.
<<print '<img class="iStory" src="img/chara/dad/adult/' + $gameVar.anime + 'dad.webp">'>>
I wanted to hit him. I wanted him to feel, even for a moment, the pain I had carried inside my whole life. But I couldn’t. I was frozen, paralyzed. Every thought of anger, of revenge, evaporated, leaving only emptiness. In front of me wasn’t the monster I had built in my mind—just... a man. A man with a reddish beard, green eyes heavy with life’s experiences, with time’s weight visible on his face.
<<sis>>DAD!<</sis>>
$sis.name’s voice shattered the silence, a cry of liberation. She threw herself into the arms of that man, while I stood there, nailed to the spot. He hugged her tightly, as if afraid of losing her again. But me... I couldn’t move. I couldn’t name what I felt. A mix of hate, love, frustration, joy... all tangled in a knot that tightened around my throat.
<<dad>>Hi, kids.<</dad>>
His words echoed hollowly in my ears. They didn’t make sense to me, not at that moment. I felt distant, as if we were all acting in a scene I had never wanted.
He turned to my sister with a phrase that made my blood run cold.
<<dad>>I know it might sound rude, but... what’s your name?<</dad>>
How could he not even know his own daughter’s name?
<<sis>>Y-You... don’t...<</sis>>
She stammered, unable to understand, or maybe just too shocked to accept it.
<<dad>>To be honest, this is the first time I’ve met my daughter.<</dad>>
My sister stood frozen for a moment. Then, in a barely audible whisper, she said her name.
<<sis>>I’m $sis.name.<</sis>>
<<dad>>$sis.name... beautiful name. You don’t know how happy I am to finally meet you.<</dad>>
And he hugged her again, as if that was the only way to make up for the lost years.
Then it was my turn.
<<dad>>$mc.name!<</dad>>
There was warmth in his voice, but I couldn’t respond. I just stared at him, trying to see beyond his face, beyond his smile... beyond *that man*.
<<mc>>$dad.name...<</mc>>
His name slipped out of my mouth like a hiss, a foreign word, a word I had grown accustomed to not saying.
<<dad>>I see... I understand, you know? I’d act exactly like you if I were in your shoes.<</dad>>
Those words hurt more than I imagined. "If I were in your shoes." But he wasn’t. He hadn’t lived what I had lived. He had never known what it was like to wait for him, to hope... and then stop hoping.
<<sis>>Dad, come! I’ll show you my room!<</sis>>
$sis.name couldn’t contain her excitement. Her smile was the brightest thing I had ever seen. She, my little sister, who had spent a lifetime dreaming of this moment, finally had it. She took his hand and led him to her room, leaving me there, alone.
I didn’t follow. I couldn’t. Inside, the part of me that hated him was winning. I stayed in the living room, sinking into the couch, hearing every laugh, every word exchanged, like a hammer pounding in my head.
[[Wait for them|s2_FindingDad5][$varPas to 2]]
\<<case 2>><<hdr "Livingroom" "residential/house/mom/living">>\
After their house tour, they came to the living room, where I had taken refuge.
<<dad>>So, $mc.name... you’re seventeen, right? Junior year?<</dad>>
\<<if $mc.flag.earlyGrad>>\
<<mc>>Senior year!<</mc>>
<<dad>>Graduating early? Wouldn’t it have been better to start looking at colleges to make things easier later on?<</dad>>
<<mc>>//He’s been here for barely ten minutes, and he’s already criticizing my life choices!//<</mc>>
\<</if>>\
<<sis>>I have a million questions!<</sis>>
<<dad>>And I have a million answers.<</dad>>
<<sis>>Is Mom’s story true? The one about the bet?<</sis>>
<<dad>>Unfortunately, or fortunately, since you two were born, yes.<</dad>>
<<sis>>When did you find out?<</sis>>
<<dad>>The very last day I spent with your mother. By the way, how is she? Did she remarry?<</dad>>
<<mc>>She’s fine.<</mc>>
I responded coldly.
<<sis>>No, she’s stayed single.<</sis>>
<<sis>>How did you end up here? I mean, you live in another state.<</sis>>
<<dad>>A scout noticed me, and the college offered me a scholarship to play basketball on their team.<</dad>>
<<sis>>Wow!<</sis>>
<<mc>>I have a question. Why the hell did you leave? No one told you to disappear from our lives. Why did you make us grow up with only Mom? Why did you abandon us, leaving us with years of irreparable trauma? Why come back now, trying to win back our love, acting all nice and hoping we wouldn’t notice you weren’t there for sixteen freaking years! I HATE YOU!<</mc>>
I let it all out, freeing myself from the weight and pain I had held inside for far too long.
He looked at me with a smile. He pulled out his wallet and took out a photo.
<<dad>>This is you, just born. You see... not a single day has gone by without me looking at this photo and thinking of you, of both of you.<</dad>>
<<mc>>Then why?!<</mc>>
I shouted, shoving the photo back at him.
<<dad>>It’s a long story. The day your mother and I fought, she told me everything. She said she had never loved me, and I... I slapped her. I still regret that moment. That’s where it all began.<</dad>>
<<sis>>Then? What happened next?<</sis>>
<<dad>>I got a call from the higher-ups at Tau Sparks. I had hit the wrong person’s daughter. I remember that conversation as if it happened yesterday.<</dad>>
[[Listen his story|s2_FindingDad5][$varPas to 3]]
\<<case 3>>\
<h1>Sixteen years ago...</h1>
<<link [[Back in time...|s2_FindingDad5]]>>
<<set $varPas to 4>>
<<set $dad.portrait to "img/chara/dad/young/" + $gameVar.anime + "dad.webp">>
<<set $grandpa.portrait to "img/chara/grandpa/adult/" + $gameVar.anime + "middleAge_grandpa.webp">>
<<set $gameVar.intro to true>>
<<set $gameVar.teen to false>>
<<set $tmpDate to $gameDate>>
<<set $gameDate to new Date(2006, 0, 1)>>
<</link>>
\<<case 4>><<setBoh1 "Secretary" "grandpaSecretary1">><<checkLast $mom.name "father">><<setBoh2 _checkLast "middleAge-grandpa">><<hdr "_checkLast Office" "city/office">>\
It was one of the darkest periods of my life. $mom.name had just dropped two bombs on me: she didn’t love me, and she was pregnant again. My world, once filled with hopes of a future where I could build a family, shattered into fragments. My grades at college nosedived, and I had no choice but to quit the basketball team—the one thing that made me feel alive—just to take on more hours at a dead-end job to support a family that was slipping through my fingers.
My feet felt heavy as I walked into the corporate building, my mind buzzing with a thousand thoughts. I was led up to the top floor, where the air seemed thinner, almost suffocating with power and intimidation.
<<boh1>>The President is ready to see you.<</boh1>>
The assistant who spoke was a blonde woman, her curvaceous figure accentuated by a scandalously low-cut uniform. But I barely registered her. My mind was too clouded, consumed by the weight of what lay ahead. This wasn't a normal meeting. I was about to face a man who held the keys to my future—and maybe the future of my unborn child.
<<imgBoh "grandpaSecretary1">>
I was shown into his office. It was an impressive space, impeccably designed, with floor-to-ceiling windows that offered a view of the city that could make even the most confident man feel insignificant. My stomach churned with vertigo, the skyline a reminder of how small I was in the grand scheme of things.
<<liam>>You wanted to see me?<</liam>>
My voice came out strained, the air in my lungs suddenly too thin to hold steady. The man who stood before me had the presence of a king, and I, no more than a lowly peasant, had been summoned.
<<boh2>>You know, $dad.name, I’ve never liked you.<</boh2>>
The bluntness of his words cut through me like a blade. It was like being slapped before I could even brace myself.
<<liam>>//Straight to the point...//<</liam>>
I didn’t expect anything less from him. This was a man who didn’t mince words, a man who saw people as tools to be used or obstacles to be crushed.
<<boh2>>I’ve heard what you did to my daughter.<</boh2>>
The accusation hung in the air like a noose around my neck.
<<liam>>It was an accident! Just a small argument.<</liam>>
I stumbled over my words, but I knew that nothing I could say would matter. He wasn’t interested in explanations.
<<boh2>>And a small argument gives you the right to raise your hand against her?<</boh2>>
His voice thundered through the office, reverberating off the expensive walls. He stood up from his massive leather chair, towering over me like an executioner ready to pass judgment. I felt myself shrink under his gaze, under the raw, unfiltered anger in his eyes.
<<boh2>>Answer me!<</boh2>>
<<liam>>No.<</liam>>
My voice was a whisper. I could feel the weight of guilt pulling me down, a suffocating pressure in my chest.
<<boh2>>No, what?<</boh2>>
<<liam>>No, sir.<</liam>>
It was like being a recruit all over again, standing in front of a drill sergeant. Except this wasn’t training. This was real. And the stakes were my life, my family’s life.
<<boh2>>You know, $dad.name...<</boh2>>
He spat my name with disdain, pausing before and after, drawing out the moment to savor my discomfort.
<<boh2>>In the world of business, family is important.<</boh2>>
His tone shifted, calmer now, but no less dangerous.
<<liam>>It’s important in life-<</liam>>
I began, trying to regain some control of the conversation, but he silenced me with a single raised finger, a gesture that was more than enough to shut me down.
<<boh2>>But family can also be a liability, a distraction that drags down even the strongest companies into the dirt.<</boh2>>
He leaned back, his eyes gleaming with a calculating glint. I realized then that this wasn’t a conversation—it was an execution.
<<boh2>>Tell me, do you plan on having more children with $mom.name?<</boh2>>
His question blindsided me. I hadn’t expected him to pry so deeply into my personal life.
<<liam>>Well... you’ve caught me off guard. I’ve just found out about the second one... I don’t know.<</liam>>
I felt myself starting to sweat, my mind racing to figure out where he was going with this.
<<boh2>>Congratulations, I suppose. In honor of this wonderful news, I want to give you a gift.<</boh2>>
A gift? My eyes widened in disbelief. This man, who clearly hated me, wanted to offer me a gift? I didn’t trust it for a second.
<<liam>>A gift? You didn’t have to...<</liam>>
<<boh2>>But it’s my duty as the grandfather of these children to ensure their future is secure.<</boh2>>
He smiled, but it didn’t reach his eyes.
From his desk, he picked up his checkbook, scribbling something quickly before tearing out the slip of paper and handing it to me.
<<liam>>One hundred thousand dollars?!<</liam>>
I stared at the check in disbelief, the number on the paper nearly making my head spin. This wasn’t a gift. It was a bribe.
<<boh2>>That money is yours, on one condition.<</boh2>>
My breath hitched, cold sweat prickling my skin.
<<boh2>>You disappear. And you never come back.<</boh2>>
The words hit me like a punch to the gut.
<<liam>>W-What...<</liam>>
I stammered, barely able to process what he was saying.
<<boh2>>Go back to whatever hole you crawled out of and leave my family alone.<</boh2>>
I felt my throat tighten, the reality of the situation sinking in.
<<liam>>W-What about the... the children? A-And $mom.name?<</liam>>
My voice cracked. This couldn’t be happening. How could he demand such a thing?
<<boh2>>$mom.name is a strong woman with good principles. She’ll take care of two kids just fine without you.<</boh2>>
His words dripped with cold, calculated detachment. To him, I wasn’t a father. I was a loose end, a problem to be erased.
I looked at the check again. A hundred thousand dollars... It would solve so many of our problems. But at what cost? Could I live with myself knowing that I’d walked away from my children, from the only family I had?
<<liam>>I... I can’t.<</liam>>
My voice trembled, but I stood firm. I couldn’t abandon them. No matter what.
<<boh2>>Let me repeat myself. Take the money and disappear.<</boh2>>
His voice grew colder, darker as if he were speaking directly to my soul.
<<liam>>I won’t! I won’t let my children grow up without a father.<</liam>>
I was shaking, but I meant every word. I couldn’t walk away. Not like this.
<<boh2>>This isn’t a negotiation. Either you take the money, or I’ll cut off every financial tie to $mom.name and you.<</boh2>>
His threat was like a dagger, twisting deeper with every syllable.
<<boh2>>And just so we’re clear, that means no college, no money for rent, no nothing. You’ll be out on the street—begging alongside the homeless!<</boh2>>
My heart raced. I had never felt so powerless.
<<liam>>I can work hard enough to get $mom.name through school... I can manage.<</liam>>
I was clinging to hope, but even I could hear the desperation in my voice.
<<boh2>>$dad.name, you’re a fool. With your current job, you can barely afford rent and utilities.<</boh2>>
His words were like a slap to the face. He knew everything. He had me cornered.
<<liam>>How do you even know that?<</liam>>
I demanded, though deep down, I knew the answer. This man had power, influence—he knew things about me that I hadn’t even told myself.
<<boh2>>Never forget who I am!<</boh2>>
His voice thundered through the room, cold and commanding.
<<boh2>>So, $dad.name... will you do what’s best for yourself, or will you do what’s best for your children?<</boh2>>
My mind raced. I could see my future slipping away, along with my children's. What kind of father would I be if I stayed? What kind of father would I be if I left? The walls of the room seemed to close in on me, the weight of the decision pressing down on my chest.
<<liam>>You’re a monster!<</liam>>
The words slipped from my mouth, filled with raw, unfiltered rage.
<<boh2>>I’m just a businessman.<</boh2>>
His cold, emotionless reply sent shivers down my spine. To him, this wasn’t personal. It was just another transaction.
I grabbed the check from his desk, my hands trembling with fury. I stormed toward the door, wanting nothing more than to slam it behind me.
<<boh2>>Oh, and $dad.name... If you ever try to contact $mom.name or my grandchildren, I will ruin you. And one more thing... Don’t slam the door on your way out, or I’ll charge you for the repairs.<</boh2>>
<<liam>>//Bastard...//<</liam>>
I muttered under my breath as I walked out, leaving behind everything I had worked for. I felt a pit form in my stomach, a deep, unshakable sadness that came from knowing I would never see my children grow up, never be part of their lives.
I lost.
[[Continue|s2_FindingDad5][$varPas to 5]]
\<<case 5>>\
<h1>Sixteen years after
Present time</h1>
<<link [[Back in time|s2_FindingDad5]]>>
<<set $varPas to 6>>
<<set $gameVar.intro to false>>
<<set $gameVar.teen to true>>
<<set $gameDate to $tmpDate>>
<<unset $tmpDate>>
<<set $dad.portrait to "img/chara/dad/adult/" + $gameVar.anime + "dad.webp">>
<<set $grandpa.portrait to "img/chara/grandpa/adult/" + $gameVar.anime + "grandpa.webp">>
<<set $dad.age to "adult">>
<</link>>
\<<case 6>><<evening>><<hdr "Livingroom" "residential/house/mom/living">>\
He finished telling us the story of our family’s past. $sis.name was in tears, while I stared at a random spot. I wasn’t entirely sure what I felt: anger, disappointment, confusion. Maybe all of those emotions at once, or none at all.
<<dad>>That’s the whole story.<</dad>>
My father’s words echoed in my mind. The story of his past, of our family, of the blackmail he faced from grandpa, had thrown us into a whirlwind of conflicting feelings. It felt like a piece of the puzzle I had always been searching for was finally in place, yet it still didn’t feel complete.
<<mc>>I’m sorry... I...<</mc>>
I stumbled over my words, trying to make sense of my feelings.
<<dad>>It’s alright. I’m just glad you let it out.<</dad>>
<<dad>>I tried calling your mother, but my number was blocked. It left me with no chance to contact her.<</dad>>
<<mc>>//Could grandpa really do such a thing?//<</mc>>
The answer was as obvious as it was predictable, but I felt like a part of the story was still missing. I wanted to hear grandpa’s side of things.
Outside, darkness had settled in, and evening had already come, just as mom arrived home after her day at work.
<<mom>>$mc.name, $sis.name, I’m home. Tonight, we have a guest—<</mom>>
She froze as she entered the living room. It was the first time, as far as I could remember, that I saw my entire family together in the same room.
<<dad>>Hello, $mom.name.<</dad>>
<<mom>>You? What are you doing here?<</mom>>
<<mc>>We contacted him!<</mc>>
<<sis>>We wanted to meet him!<</sis>>
We jumped into the conversation, trying to prevent the situation from heating up and spiraling out of control.
But as it often happens, sometimes all it takes is a spark to ignite a fire that can burn the entire world. In this case, the spark’s name was Vincent.
<<vincent>>$mom.name, this bottle of wine will be perfect for tonight.<</vincent>>
He finished the sentence while still looking at the bottle’s label. When he looked up, he found himself in a situation far from idyllic.
<<vincent>>Do we have guests?<</vincent>>
<<mc>>//You’re the damn guest here!//<</mc>>
I wanted to shout it in his face more than anything else in the world.
<<mom>>Vincent, this is $dad.name. The father of my children.<</mom>>
<<vincent>>The man who abandoned this lovely woman and her beautiful kids? What an honor.<</vincent>>
His sarcastic tone made him even more irritating than usual.
<<dad>>And you...<</dad>>
<<vincent>>A colleague and close friend of $mom.name.<</vincent>>
<<mc>>//This is so awkward.//<</mc>>
<<mom>>$dad.name, would you like to stay for dinner?<</mom>>
<<vincent>>Oh, don’t trouble him. I’m sure he needs to get back to his family.<</vincent>>
<<dad>>I’d love to stay. My family is here.<</dad>>
<<mom>>Kids, set the table.<</mom>>
We couldn’t disobey her command. In no time, the table was set with all the decorations and cutlery needed.
Mom quickly whipped up some dishes, and within fifteen minutes, we were all seated at the table. It was our first dinner as a complete family... plus one unwanted guest.
Vincent wasted no time, continuing his provocations from the moment he arrived.
<<vincent>>$dad.name, what amazing job has kept you away from your kids for so long?<</vincent>>
<<dad>>I work at a bank.<</dad>>
<<vincent>>Ah, so you’re a money man.<</vincent>>
<<dad>>I may not be a big shot, but I can still support my family.<</dad>>
<<sis>>Family?<</sis>>
The youngest asked, curious.
<<dad>>My mother. Since my father passed away, I’ve been helping her as much as I can.<</dad>>
<<vincent>>How noble. Too bad you forgot you had another family down here.<</vincent>>
<<dad>>Life took me far away from them, chaining me down, making it impossible to come back. But thanks to them, I’m here now.<</dad>>
<<vincent>>We’ve got the new Edgar Allan Poe among us!<</vincent>>
Dad didn’t respond to his provocations.
<<vincent>>$mom.name, do you remember that recipe you made this summer on vacation? It was almost as good as this. You’ve outdone yourself!<</vincent>>
<<mom>>Oh, thank you. It’s nothing special, just a few ingredients I put together.<</mom>>
<<vincent>>Still, it’s delicious! You have a natural talent.<</vincent>>
If he planned to get Dad talking, it was a total failure since he remained silent, continuing to eat.
Dinner was reaching its natural conclusion, with Vincent’s constant jabs at my father never stopping.
<<mc>>$dad.name, could you pass me the water, please?<</mc>>
The bottle had ended up on the opposite side of the table.
<<vincent>>Called by his name... Wow!<</vincent>>
That was the last straw for me.
[[Put him in his place|s2_FindingDad5][$varPas to 7, $varChoice to 1]]
[[Let it go|s2_FindingDad5][$varPas to 7, $varChoice to 2]]
\<<case 7>><<hdr "Livingroom" "residential/house/mom/living">>\
<<if $varChoice == 1>>\
<<mc>>Vincent, have you ever read the fable of the wolf and the lamb?<</mc>>
<<vincent>>I don’t read children's stories. You know, I don’t have kids.<</vincent>>
He said it as if it were a personal achievement, a life goal reached with great effort.
<<mc>>The wolf tries to find excuses to attack the lamb, accusing it unfairly of wronging him, even though the lamb is innocent.<</mc>>
<<vincent>>Nice little story.<</vincent>>
<<mc>>It sounds a lot like what you’re trying to do tonight!<</mc>>
<<vincent>>Me? That’s an unfair accusation.<</vincent>>
<<mc>>I suggest you stay out of my business. It’s my choice if and when I’ll call him dad.<</mc>>
<<dad>>$mc.name, it's okay.<</dad>>
<<mc>>B-But...<</mc>>
He placed a hand on my shoulder, silently signaling me to calm down and let it go.
\<<else>>\
I counted silently, number after number, reaching well into the hundreds, trying to calm myself down, avoiding ruining a night that, up until Vincent’s arrival, had gone so smoothly.
\<</if>>\
After dinner, once the table was cleared, we all gathered in the living room.
<<sis>>Dad, where will you sleep tonight?<</sis>>
<<dad>>I wasn’t planning on staying this long. I think I’ll head back home. The sooner I leave, the sooner I’ll be back.<</dad>>
<<sis>>Already?!<</sis>>
<<vincent>>He has to go home at some point. Better hit the road now before you get stuck in traffic.<</vincent>>
<<mom>>If you can, stay one or two more days, I think the kids would be happy about that.<</mom>>
<<vincent>>Kids? They’re twenty years old each.<</vincent>>
<<mom>>They’ll always be my kids!<</mom>>
<<sis>>Yes, stay!<</sis>>
<<dad>>If it’s no trouble, I’ll stay.<</dad>>
$sis.name jumped for joy, hugging her father.
<<vincent>>I think I should go. I wouldn’t want to ruin this moment.<</vincent>>
He spoke as if he hadn’t already done so.
He left the house, but I noticed he had forgotten something.
<<mc>>$sis.name, come with me... We’ll be right back.<</mc>>
We left our mom and dad alone in the room, giving them a few minutes to talk to each other.
<<sis>>What’s going on?<</sis>>
<<mc>>See these?<</mc>>
I dangled Vincent’s car keys in front of her face.
<<sis>>Where did you get those?<</sis>>
<<mc>>By the door. That guy’s up to something.<</mc>>
<<sis>>What are you going to do?<</sis>>
<<mc>>I think I’ve figured out his little game. As soon as he comes back inside, slips out without being noticed and starts the car.<</mc>>
<<sis>>Why me?<</sis>>
<<mc>>Because I’ve got something else in store for him.<</mc>>
She grabbed the keys, ready to jump into action. I returned to the living room.
<<mom>>Did you get it sorted out?<</mom>>
<<mc>>More or less.<</mc>>
<<dad>>Where’s $sis.name?<</dad>>
<<mc>>Oh... she went to the bathroom. She’ll be back soon. What were you two talking about?<</mc>>
<<mom>>We were talking about all these years.<</mom>>
<<dad>>Reflecting on the past with an eye toward the future.<</dad>>
<<mc>>They’ve been pretty intense years, at least on this side.<</mc>>
The doorbell rang, interrupting our family conversation.
<<mom>>I’ll get it.<</mom>>
Mom opened the door, letting the man who had just left come back in. Everything was going according to plan.
<<mom>>Vincent, what happened?<</mom>>
<<vincent>>The car won’t start! I don’t know what’s wrong with it.<</vincent>>
<<dad>>Should we call a tow truck?<</dad>>
They all gathered back in the living room. That’s when $sis.name slipped out unnoticed.
<<vincent>>I already called one. They told me they wouldn’t be available until tomorrow morning.<</vincent>>
<<dad>>I can give you a ride if you want. My car’s nearby.<</dad>>
<<mom>>Mine’s here too.<</mom>>
<<vincent>>I-I...<</vincent>>
Someone’s plan wasn’t going as expected.
<<vincent>>No, I wouldn’t want to bother you. It’s a long drive.<</vincent>>
<<mom>>Should I have one of the company drivers pick you up?<</mom>>
<<vincent>><span font-size: small>What a crappy plan!</span><</vincent>>
<<vincent>>I guess no one’s available at this hour.<</vincent>>
It was a pleasure watching him embarrass himself with ridiculous excuses after a whole evening of his verbal jabs.
Suddenly, like a loud roar in a silent night, the sound of a sports car was heard, loud and clear.
<<mc>>Looks like someone fixed your car.<</mc>>
We all went outside, and so did my sister, with the car.
<<mc>>$sis.name, I didn’t know you were into cars.<</mc>>
<<sis>>All I had to do was turn the key.<</sis>>
<<dad>>Seems like the car’s working perfectly fine.<</dad>>
<<vincent>>Your daughter’s a real whiz with cars. She’s clearly got a future ahead. Well, it’s been a pleasure, but I’d better be going.<</vincent>>
He got into the car, revved the engine, and drove off our property.
$sis.name and I high-fived, celebrating the successful completion of our mission.
The rest of the evening went by without much drama. Our father told us about what he been doing all these years, and we shared stories of our own adventures.
[[Go to sleep|s2_FindingDad5][$varPas to 8]]
\<<case 8>><<night>><<hdr "Livingroom" "residential/house/mom/living">>\
During the night, unable to fall asleep, I quietly tiptoed into the kitchen, hoping for a comforting glass of milk to soothe my restless thoughts. The house was wrapped in a thick blanket of silence, the only sound being the soft hum of the refrigerator. As I poured the milk, I glanced toward the living room, where $dad.name lay sprawled on the couch, the flickering television casting a soft glow that danced across his features. He was enveloped in a worn brown blanket, the fabric rumpled and faded, much like the memories that haunted him. Seeing him like this stirred a mix of curiosity and apprehension in me. I seized the opportunity to exchange a few words with him, eager to bridge the gap between us.
<<dad>>$mc.name, what are you doing here? You should be asleep. It's late.<</dad>>
His voice, though warm, carried a weight that hinted at sleepless nights filled with unresolved thoughts and lingering regrets.
<<mc>>I couldn't fall asleep. What about you? Why are you still awake?<</mc>>
<<dad>>Same here. I have a thousand thoughts racing through my mind.<</dad>>
The flickering light from the TV illuminated the furrows in his brow, revealing the inner turmoil he struggled with.
<<mc>>Can I ask you a question?<</mc>>
<<dad>>Of course.<</dad>>
He shifted slightly, propping himself up on one elbow, his eyes reflecting a mix of weariness and willingness to engage.
<<mc>>Why did you let things slide tonight at dinner with Vincent?<</mc>>
A moment of silence stretched between us, thick with unspoken emotions.
<<dad>>I... Why should I have? I don’t want to fight a pointless battle without any chance of victory.<</dad>>
<<mc>>But why not even try?<</mc>>
I leaned in closer, my heart pounding in my chest, desperate for a deeper understanding of his choices and the shadows they cast over our lives.
<<dad>>I’m nobody to interfere in your mother’s love life. If she wants to be with him, there’s no reason for me to stand in the way. I couldn’t bear to have my path blocked again, keeping me from seeing you.<</dad>>
The weight of his words pressed down on me, making it hard to breathe.
<<mc>>//Her love life...//<</mc>>
I didn’t want to push further, deep down, I understood.
<<mc>>Can I ask you another question?<</mc>>
<<dad>>Ask whatever you want.<</dad>>
<<mc>>Why did you give up so easily with Grandpa?<</mc>>
The silence thickened again, filled with the ghosts of unresolved pain and heartache.
<<dad>>To give you a better future.<</dad>>
<<mc>>Is that how you convince yourself you made the right choice? Took the easy way out, took the money, and ran without looking back.<</mc>>
<<dad>>It’s clear you’re a $mc.surname. You all have the same ability to put me on the ropes.<</dad>>
<<dad>>The truth is... I don’t even know. The thought of whether or not I made the right choice continues to haunt me.<</dad>>
There was a vulnerability in his admission that made my heart ache for him, for the man I had just begun to understand.
<<mc>>You should have taken your time, talked to Mom, and decided together.<</mc>>
<<dad>>Yeah...<</dad>>
<<mc>>But... with ifs and buts, you can’t change history. What’s done is done.<</mc>>
<<dad>>Right... Now let me ask you a question. Do you have a girlfriend?<</dad>>
\<<if $elsa.flag.status == 1 || $iris.flag.status == 1>>\
<<mc>>Yeah. I do.<</mc>>
<<dad>>One day, will you introduce me to her?<</dad>>
<<mc>>Why not.<</mc>>
<<else>>\
<<mc>>No, not yet.<</mc>>
<<dad>>You have plenty of time. After all, it’s not common to have a child at nineteen.<</dad>>
<<mc>>Yeah.<</mc>>
\<</if>>\
<<mc>>I'm going to bed. It was nice to talk.<</mc>>
<<dad>>It was nice for me too. Goodnight.<</dad>>
@@#rem2;
\<<link 'Call him "Dad" for the first time'>><<replace "#rem2">>\
<<mc>>Goodnight, Dad.<</mc>>
A soft smile spread across his face, a fleeting moment of joy that warmed my heart. I could see the lines of worry easing on his face, even through his red beard. It was a small moment, but it felt monumental—like a bridge being built between us after years of separation.
I returned to my room, my mind swirling with a mix of emotions—relief, confusion, and a growing understanding of the man who was my father. Each question answered seemed to peel away layers of misunderstanding, leaving a raw sense of connection in its wake.
Finally, I managed to fall asleep, the day’s events playing in my mind like a film—marking the end of a day that would forever be etched in my memory, a day of reconnection, revelation, and the faintest hope for healing.
<<link [[Conclude the day|s_Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q48[5] to true>>
<<set $dad.rel to 25>>
<<set $dad.flag.calledDad to true>>
<<if $mc.flag.earlyGrad>>
<<set $nextPas to "s_LessonsWeek2Grade12">>
<<else>>
<<set $nextPas to "s_LessonsWeek2Grade11">>
<</if>>
<</link>>
\<</replace>><</link>>
\<<link "Don’t do it. You're not ready yet">><<replace "#rem2">>\
<<mc>>Goodnight.<</mc>>
I returned to my room, my mind swirling with a mix of emotions—relief, confusion, and a growing understanding of the man who was my father. Each question answered seemed to peel away layers of misunderstanding, leaving a raw sense of connection in its wake.
Finally, I managed to fall asleep, the day’s events playing in my mind like a film—marking the end of a day that would forever be etched in my memory, a day of reconnection, revelation, and the faintest hope for healing.
<<link [[Conclude the day|s_Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q48[5] to true>>
<<set $dad.rel to 20>>
<<set $dad.flag.calledDad to false>>
<<set $nextPas to "s1_EliasSlang">>
<<if $mc.flag.earlyGrad>>
<<set $nextPas to "s_LessonsWeek2Grade12">>
<<else>>
<<set $nextPas to "s_LessonsWeek2Grade11">>
<</if>>
<</link>>
\<</replace>><</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case 3 || 5>>
<style>body {background-image: url("img/scenario/carbon.webp");}</style>
<<case 4>>
<style>body {background-image: url("img/scenario/blur/cityOffice.webp");}</style>
<<default>>
<style>body {background-image: url("img/scenario/blur/living.webp");}</style>
<</switch>>
<style>
.boh1.say {border: 2.5px solid #ff7f50;}
.boh1.say img {border: 2.5px solid #ff7f50;}
.boh1.say p:first-of-type{border-bottom:1px solid #ff7f50;}
.boh2.say {border: 2.5px solid #596643;}
.boh2.say img {border: 2.5px solid #596643;}
.boh2.say p:first-of-type{border-bottom:1px solid #596643;}
</style>
<</nobr>><<hdr "School Hallway" "school/schoolCorridor">><<if !$mc.flag.earlyGrad>>\
After finishing the career aptitude test, I met up with $elias.name in the hallway.
<<elias>>Whoa, tough test!<</elias>>
<<mc>>Tough? They were all personal questions.<</mc>>
<<elias>>Exactly, that’s why I hate these kinds of tests. I never know what to choose.<</elias>>
<<mc>>What result did you get?<</mc>>
<<elias>>Profile C. I’m an artistic type.<</elias>>
<<mc>>That’s perfect! How on earth did they figure out you’re a clown?<</mc>>
<<elias>>Ha, ha. Very funny. What about you?<</elias>>
<<mc>><<switch $mc.flag.careerTest>><<case "A">>Profile A. Realistic. Apparently, I’m suited for hands-on work.<<case "B">>Profile B. Investigative. Apparently, I like analyzing and solving problems.<<case "C">>Profile C. Artistic. Unlike you, who’s a clown, I express my ideas through art.<<case "D">>Profile D. Social. Apparently, I’m someone who cares about others.<<case "E">>Profile E. Enterprising. Apparently, I’m someone comfortable making decisions and giving orders.<<case "F">>Profile F. Conventional. Apparently, I’m an administrative and organized person.<</switch>><</mc>>
<<elias>>Suit yourself.<</elias>>
<<elias>>Honestly, I think this test was a complete waste of time.<</elias>>
<<mc>>It was probably totally useless, but at least we got to skip a regular class test.<</mc>>
<<elias>>That’s true, I’ll take that.<</elias>>
<<mc>>Come on, let’s head to the cafeteria. You can practice your juggling tricks.<</mc>>
<<elias>>With all your jokes, I think you’re the real clown here.<</elias>>
<<mc>><<if $mc.flag.careerTest is 2>>I got Profile C too, so I guess we’re both clowns.<<else>>The test doesn’t lie! You’re the one who got Profile C, not me!<</if>><</mc>>
We kept debating who was what throughout the entire break.
<<link [[Continue|s_LunchSchool]]>>
<<if $flag.eva && $flag.evaLake == "save">>
<<set $nextPas to "s2_EvaGift2">>
<<elseif $elsa.flag.status == 1 || $elsa.flag.status == 2>>
<<set $nextPas to "s3_ElsaFamilyDinner3">>
<<else>>
<<set $nextPas to "s_Hallway">>
<</if>>
<</link>>
\<<elseif $flag.eva && $flag.evaLake == "save">>\
After finishing the career aptitude test, I met up with $eva.name in the hallway.
<<eva>>So, so? What result did you get?<</eva>>
<<mc>>As lively as ever.<</mc>>
<<eva>>It’s my trademark. Now, what’s your result?<</eva>>
<<mc>><<switch $mc.flag.careerTest>><<case "A">>Profile A. Realistic. Apparently, I’m suited for hands-on work.<<case "B">>Profile B. Investigative. Apparently, I like analyzing and solving problems.<<case "C">>Profile C. Artistic. Unlike you, who’s a clown, I express my ideas through art.<<case "D">>Profile D. Social. Apparently, I’m someone who cares about others.<<case "E">>Profile E. Enterprising. Apparently, I’m someone comfortable making decisions and giving orders.<<case "F">>Profile F. Conventional. Apparently, I’m an administrative and organized person.<</switch>><</mc>>
<<eva>>It’s almost perfect for you.<</eva>>
<<mc>>What do you mean by "almost"?<</mc>>
<<eva>>You’re a mix of profiles. You’re a blend of things.<</eva>>
<<mc>>I’ll take that as a compliment.<</mc>>
<<eva>>You’re also a bit weird.<</eva>>
<<mc>>Is there a "but"?<</mc>>
<<eva>>But, you’re my best friend because of it. We’re two weirdos.<</eva>>
<<mc>>You more than me.<</mc>>
<<mc>>What result did you get?<</mc>>
<<eva>>Profile D.<</eva>>
<<mc>>Social?<</mc>>
<<eva>>Yep, it’s perfect for the career I want.<</eva>>
<<mc>>You want to become a doctor, right?<</mc>>
<<eva>>Exactly.<</eva>>
<<mc>>How about we head to the cafeteria? Talking about tests and profiles has made me a bit hungry.<</mc>>
We continued talking about the test throughout the lunch break.
<<link [[Continue|s_LunchSchool]]>>
<<if $flag.eva && $flag.evaLake == "save">>
<<set $nextPas to "s2_EvaGift2">>
<<elseif $elsa.flag.status == 1 || $elsa.flag.status == 2>>
<<set $nextPas to "s3_ElsaFamilyDinner3">>
<<else>>
<<set $nextPas to "s_Hallway">>
<</if>>
<</link>>
\<<else>>\
<<if $flag.eva && $flag.evaLake == "save">>
<<set $nextPas to "s2_EvaGift2">>
<<elseif $elsa.flag.status == 1 || $elsa.flag.status == 2>>
<<set $nextPas to "s3_ElsaFamilyDinner3">>
<<else>>
<<set $nextPas to "s_Hallway">>
<</if>>
<<goto [[s_LunchSchool]]>>
\<</if>><<hdr "Mall" "city/mall">><<switch $varPas>>
\<<case undefined>><<set $xmasGift to {necklace : 0, sis: false}>><<if $sis.flag.roofKiss>><<set $nextPas to "s1_SisFinal1">><<else>><<set $nextPas to "s2_Xmas2021">><</if>>\
I was at the mall, waiting to meet up with $sis.name. The air was filled with the scent of popcorn and pretzels, mingling with the distant sound of laughter and chatter that echoed through the bustling corridors. I settled onto a bench, glancing around at the throngs of people, each lost in their own world. Time passed slowly as I anxiously waited for her arrival.
After about fifteen minutes, she finally appeared, striding towards me with a confident smile that could brighten the gloomiest of days.
<<mc>>You made it!<</mc>>
<<sis>>A girl must learn to keep people waiting.<</sis>>
Her playful tone elicited a chuckle from me, breaking the tension that had built during my wait.
<<if $flag.eva && $flag.evaLake == "ave">>\
<<mc>>Let’s not waste any more time. What did you have in mind for the gift?<</mc>>
<<sis>>There’s time for that. How about we take a little stroll first?<</sis>>
<<mc>>Couldn’t we just buy the gift and get out of here?<</mc>>
\<<else>>\
<<mc>>What shop do you want to visit?<</mc>>
<<sis>>There’s time for that. How about we take a little stroll first?<</sis>>
\<</if>>\
<<sis>>Oh, come on! It’ll be fun!<</sis>>
<<mc>>Fine...<</mc>>
<<sis>>Yay!<</sis>>
Her enthusiasm was contagious, and I found myself smiling as we walked side by side through the mall.
Suddenly, I felt her fingers brush against my hand, a fleeting touch that sent a jolt of warmth through me. I didn’t think much of it at first, but as the touches became more deliberate, I couldn’t help but wonder.
<<mc>>//Does she want me to hold her hand? But we’re in public...//<</mc>>
@@#rem1;
\<<link "Hold her hand">><<replace "#rem1">>
Without further hesitation, I took her hand in mine, intertwining our fingers. She looked up at me, her smile radiating a joy that melted my insides.
<img class="iStory" src="img/teen/holdingHand.webp">
Hand in hand, we wandered through the mall, stopping at various stores to try on clothes or just to window shop. During our stroll, she would occasionally rest her head on my shoulder or wrap her arms around my arm, creating a warmth between us that felt both comforting and exhilarating.
To the casual observer, we could have easily passed for a couple in love, lost in our own little world.
[[Browse through the items|s2_EvaGift2][$varPas to 1, $sis.rel += 2]]
\<</replace>><</link>>
\<<link "Don't do it">><<replace "#rem1">>\
I pulled away just enough to signal to her that I wasn’t ready to hold her hand. She looked at me, her doe-like eyes filled with confusion and embarrassment.
<<mc>>//We’re in public, plus... she’s my sister. People might get the wrong idea!//<</mc>>
We strolled through the mall, stopping at different shops to try on clothes or simply browse.
[[Browse through the items|s2_EvaGift2][$varPas to 1, $sis.rel -= 2]]
\<</replace>><</link>>
\<<case 1>>\
<<sis>>How do I look?<</sis>>
She struck a pose, showing off a pair of sunglasses.
<<mc>>Hmm... I’m not sure. Try these instead.<</mc>>
I pointed to another pair for her to try on.
She put them on, and the way they framed her face made her look effortlessly chic.
<video class="vStory" autoplay muted loop><source src="video/teen/sis/mallEvaGift/glasses.mp4"></video>
<<mc>>They match your blue eyes perfectly.<</mc>>
<<sis>>Yeah, but... it’s not my style.<</sis>>
She took them off and continued toward the hat section.
<<mc>>I didn’t think you were a hat person.<</mc>>
<<sis>>I’m not. Can you imagine walking around like this?<</sis>>
She picked up a random black hat and plopped it onto her head.
<img class="iStory" src="img/teen/sisHatMall.webp">
<<mc>>$sis.name the witch. Halloween is already over.<</mc>>
<<sis>>Christmas is just around the corner!<</sis>>
She said, placing the hat down and moving on to the next section.
<<sis>>Look at this one!<</sis>>
<<sis>>And this one!<</sis>>
<<sis>>Oh, but this one is amazing!<</sis>>
She marveled at dress after dress, her excitement palpable.
<<mc>>What do you think about this one instead?<</mc>>
I grabbed the first dress in sight, a flowing gown in deep midnight blue.
<<sis>>I love it!<</sis>>
<img class="iStory" src="img/teen/sisBlueDressMall.webp">
She held it in front of her, picturing how it would look on her.
<<mc>>So you’ve found the dress to wear on your first date.<</mc>>
<<sis>>First date? Then I’ll have to find a boyfriend!<</sis>>
She collected a couple of outfits and headed toward the fitting rooms.
<<if !$sis.flag.roofKiss>>\
I waited for her on a cushy chair, my thoughts drifting as I counted the tiles on the shop floor. Large slabs of glossy white porcelain. Twenty-five in total throughout the store.
Fortunately, my wait didn’t last long, and $sis.name reemerged from the spirit and time room, a.k.a. the fitting room.
<<sis>>We can go.<</sis>>
<<mc>>And the clothes you tried on?<</mc>>
<<sis>>Didn’t like them.<</sis>>
All that anticipation for nothing.
<<if $flag.eva && $flag.evaLake == "save">>\
[[Continue|s2_EvaGift2][$varPas to 3]]
\<<else>>\
We exited the store and continued our exploration of the mall.
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>\
<<link [[Go home and dress up for the evening|s3_ElsaFamilyDinner3]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<nextPeriod>>
<</link>>
\<<else>>\
<<link [[Continue the walk and go home|s_Sleep]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<nextPeriod>>
<</link>>
\<</if>>
\<</if>>
\<<else>>\
<<sis>>Aren't you coming?<</sis>>
She starts.
<<mc>>In the dressing room? What am I doing?!<</mc>>
I continued, surprised by the question.
<<sis>>Come on!<</sis>>
Without a chance to argue, I was dragged into the dressing room.
[[Follow her|s2_EvaGift2][$varPas to 2]]
\<</if>>
\<<case 2>>\
<<mc>>Why did you bring me here?<</mc>>
<<sis>>Lower your voice. I don't want them to find out.<</sis>>
She began to undress, taking off her white jacket.
<video class="vStory" autoplay muted loop><source src="video/teen/sis/mallEvaGift/undress.mp4"></video>
I continue with her pants, panties, and finally, her top, revealing all her merchandise.
<<mc>>Woh!<</mc>>
I looked away.
<<sis>>Relax, we are brother and sister. It's normal to see us naked.<</sis>>
<<mc>>I'm not really sure it works that way.<</mc>>
<<sis>>Just relax. It's just you and me.<</sis>>
She gently turned my head, forcing me to look.
<<sis>>Do you like what you see?<</sis>>
<<mc>>Yes.<</mc>>
She began to try on the first dress, pink, with ruffles at the collar and knee-length.
<video class="vStory" autoplay muted loop><source src="video/teen/sis/mallEvaGift/pinkDress.mp4"></video>
<<sis>>What do you think?<</sis>>
She asked, leaning over the bench and revealing the count.
<<mc>>Beautiful...<</mc>>
<<sis>>You mean the dress, right?<</sis>>
<<mc>>Of course!<</mc>>
I was mesmerized by the sight. The dress was completely in the background.
She stripped again, ready for the second outfit. A lavender cardigan and a cyan tartan skirt.
<video class="vStory" autoplay muted loop><source src="video/teen/sis/mallEvaGift/twoPieces.mp4"></video>
<<mc>>You look like grandma.<</mc>>
<<sis>>Yeah...<</sis>>
She didn't waste any time and immediately moved on to the next and last one.
A thin, purple mansion.
<<mc>>Are you going to walk around like this?<</mc>>
<<sis>>Maybe at home, when we're alone.<</sis>>
<video class="vStory" autoplay muted loop><source src="video/teen/sis/mallEvaGift/purpleDress.mp4"></video>
<<sis>>Look, they can see my tits.<</sis>>
<<sis>>Okay, let's leave it at that.<</sis>>
She undressed and then put on her clothes.
<<mc>>Aren't you going to take anything?<</mc>>
<<sis>>Nah... it was just a way of teasing you.<</sis>>
If she intended to make me come hard, she had succeeded completely.
She left the dressing room first, I followed her after a minute, so as not to attract too much attention.
We met again and left the club, continuing our tour.
<<if $flag.eva && $flag.evaLake == "save">>\
[[Continue|s2_EvaGift2][$varPas to 3]]
\<<else>>\
We exited the store and continued our exploration of the mall.
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>\
<<link [[Go home and dress up for the evening|s3_ElsaFamilyDinner3]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<nextPeriod>>
<</link>>
\<<else>>\
<<link [[Continue the walk and go home|s_Sleep]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<nextPeriod>>
<</link>>
\<</if>>
\<</if>>
\<<case 3>><<setBoh1 "Salesman" "salesman1">>\
We exited the store and continued our exploration of the mall.
<<sis>>We’ve arrived.<</sis>>
Sentimentality was cast aside when we found ourselves in front of a jewelry store.
<<mc>>I knew it. We’re going to spend a fortune!<</mc>>
<<sis>>Everyone loves jewelry. You’ll see that she’ll love whatever you choose.<</sis>>
As soon as we stepped into the shop, a salesman approached us, eager to assist.
<<boh1>>Need a hand? Looking for something specific?<</boh1>>
His speech was rapid, almost overwhelming.
<<mc>>We’d like to take a look.<</mc>>
<<boh1>>Of course! Take your time. If you need help, I’ll be right behind the main counter.<</boh1>>
The salesman settled in where he said he would, and I could feel his gaze lingering on me, which made me a bit uneasy.
<<sis>>That guy gives me the creeps.<</sis>>
She whispered to me, her voice laced with apprehension.
<<mc>>Don’t think about it. Focus on our mission instead.<</mc>>
We walked along the displays, passing by items with astonishingly high prices and others that were more affordable.
<<mc>>What about a necklace? Could that be the right choice?<</mc>>
<<sis>>What a question! Of course not! She’s not your girlfriend!<</sis>>
Our search continued.
<<sis>>$mc.name, come here.<</sis>>
I made my way over to her, finding her eyes fixed on a display case full of necklaces.
<<sis>>This is the perfect gift.<</sis>>
<<mc>>Are you sure? Which one should we get?<</mc>>
<<sis>>That depends on you, big brother.<</sis>>
She pointed out various designs.
<img class="iStory" src="img/teen/necklaceEva1.webp">
<<sis>>This one is the simplest and also the cheapest at fifty dollars. Maybe the girl with the dyed hair likes simple things.<</sis>>
<<mc>>Could you stop calling her that?<</mc>>
She completely ignored me.
<<sis>>This one is a little more elaborate. One hundred and fifty dollars.<</sis>>
<img class="iStory" src="img/teen/necklaceEva2.webp">
<<sis>>And that one... If you have plenty of money to spend, it’s perfect.<</sis>>
<img class="iStory" src="img/teen/necklaceEva3.webp">
I glanced at the price tag, and my heart nearly stopped.
<<mc>>Ten thousand dollars?!<</mc>>
<<boh1>>If I may interject...<</boh1>>
The salesman appeared behind me, nearly giving me a second heart attack after that shock from the price.
<<boh1>>This necklace represents the perfect balance between elegance and refinement, a timeless piece with delicate design that will never go out of style. It’s made of precious eighteen-carat rose gold. The main attraction is a stunning white diamond in a heart cut, carefully set and weighing about one carat. Its perfect dimensions make it a precious and luminous detail, ideal for those who love understated luxury. This piece is more than just a necklace: it’s a symbol of love, grace, and elegance.<</boh1>>
<<mc>>Thanks for the explanation, but I don’t think I have that kind of money.<<if $mc.stat.money gte 9999>>.. Wait, I have it!<</if>><</mc>>
\<<if $mc.stat.money gte 9999>>\
<<sis>>How do you have all that money?<</sis>>
<<mc>>I have no idea. Maybe I sleepwalked and robbed a bank while I was asleep.<</mc>>
A moment of euphoria washed over me at the discovery of my newfound wealth.
\<<else>>\
<<boh1>>Well... we have items for the poor, too.<</boh1>>
<<mc>>Very kind.<</mc>>
I was one step away from punching him in the face.
\<</if>>
<<sis>>Have you chosen?<</sis>>
<<mc>>I think so. I’ll take...<</mc>>
<<if $mc.stat.money gte 50>><<link [[Necklace #1|s2_EvaGift2]]>>
<<set $varPas to 4>>
<<set $xmasGift.necklace to 1>>
<<set $mc.stat.money to Math.clamp($mc.stat.money - 50, 0, 9999999)>>
<</link>><<else>><<fkl "Necklace #1" "Not enough money">><</if>>
<<if $mc.stat.money gte 150>><<link [[Necklace #2|s2_EvaGift2]]>>
<<set $varPas to 4>>
<<set $xmasGift.necklace to 2>>
<<set $mc.stat.money to Math.clamp($mc.stat.money - 150, 0, 9999999)>>
<</link>><<else>><<fkl "Necklade #2" "Not enough money">><</if>>
<<if $mc.stat.money gte 9999>><<link [[Necklace #3|s2_EvaGift2]]>>
<<set $varPas to 4>>
<<set $xmasGift.necklace to 3>>
<<set $mc.stat.money to Math.clamp($mc.stat.money - 9999, 0, 9999999)>>
<</link>><<else>><<fkl "Necklade #3" "Not enough money">><</if>>
<<link [[Nothing|s2_EvaGift2]]>>
<<set $varPas to 5>>
<<set $xmasGift.necklace to 4>>
<</link>>
\<<case 4>><<setBoh1 "Salesman" "salesman1">>\
<<if $xmasGift.necklace == 1>>\
<<mc>>The first one, the fifty-dollar necklace.<</mc>>
<<sis>>I’m sure she’ll love it.<</sis>>
<<boh1>>Oh, the poor person’s necklace. I’ll wrap it up for you right away.<</boh1>>
\<<elseif $xmasGift.necklace == 2>>\
<<mc>>The second one. The one for one hundred and fifty dollars.<</mc>>
<<sis>>Really beautiful.<</sis>>
<<boh1>>Great choice. I’ll prepare it for you.<</boh1>>
\<<elseif $xmasGift.necklace == 3>>\
<<mc>>The third one, the ten-thousand-dollar necklace.<</mc>>
<<sis>>Really?!<</sis>>
<<boh1>>Really?! I mean, excellent choice. It’s an incredibly stunning necklace. I’ll prepare it for you immediately.<</boh1>>
\<</if>>\
As the salesman was busy preparing the gift, I took one last look around the displays.
<<mc>>//Maybe I could get a gift for $sis.name//<</mc>>
\<<if $mc.stat.money lt 50>>\
<<mc>>//That would have been a great idea if I weren’t short on cash//<</mc>>
After receiving the gift package, we left the mall, heading toward $mc.surname's residence.
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>\
<<link [[Go home and dress up for the evening|s3_ElsaFamilyDinner3]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<set $xmasGift.sis to false>>
<<nextPeriod>>
<</link>>
\<<else>>\
<<link [[Go home|s_Sleep]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<set $xmasGift.gift to false>>
<<nextPeriod>>
<</link>>
\<</if>>
\<<else>>\
<<mc>>//That’s a great idea. Maybe I could buy her a bracelet.//<</mc>>
I searched through the not-so-vast selection of bracelets available, finding one that wasn’t too expensive but was pretty and perfect as a gift.
<img class="iStory" src="img/teen/xmasSisBracelet.webp">
@@#rem2;
\<<link "Buy it as a gift for $sis.name">><<replace "#rem2">>\
I motioned for the salesman to come over, but I also caught my sister’s attention.
Both of them came over to me.
<<mc>>I’d like this bracelet, along with the necklace.<</mc>>
<<boh1>>Excellent choice.<</boh1>>
<<sis>>Another bracelet? Are you sure you’re not trying to woo her?<</sis>>
<<mc>>It’s for you.<</mc>>
<<sis>>F-For me?<</sis>>
<<sis>>Thank you, thank you, thank you!<</sis>>
She jumped for joy, unable to contain her exuberance in that moment.
<<sis>>I’ll wear it right away.<</sis>>
She snatched the bracelet from the salesman’s hands.
<<sis>>It matches perfectly with my nail polish. Thank you, big brother!<</sis>>
After receiving the gift package, we left the mall, heading toward $mc.surname's residence.
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>\
<<link [[Go home and dress up for the evening|s3_ElsaFamilyDinner3]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<set $xmasGift.sis to true>>
<<nextPeriod>>
<</link>>
\<<else>>\
<<link [[Go home|s_Sleep]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<set $xmasGift.sis to true>>
<<nextPeriod>>
<</link>>
\<</if>>
\<</replace>><</link>>
\<<link "Don’t do it">><<replace "#rem2">>\
<<mc>>//Better to keep some money.//<</mc>>
After receiving the gift package, we left the mall, heading toward $mc.surname's residence.
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>\
<<link [[Go home and dress up for the evening|s3_ElsaFamilyDinner3]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<set $xmasGift.sis to false>>
<<nextPeriod>>
<</link>>
\<<else>>\
<<link [[Go home|s_Sleep]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<set $xmasGift.sis to false>>
<<nextPeriod>>
<</link>>
\<</if>>
\<</replace>><</link>>
\<</if>>
\<<case 5>><<setBoh1 "Salesman" "salesman1">>\
<<if ($mc.stat.money lt 40) || ($mc.stat.money lt 25 && $mc.stat.cha lt 100)>>\
<<mc>>I don't have enough money for all of them.<</mc>>
<<boh1>>Discusting... you're one of those!<</boh1>>
<<sis>>One of those?<</sis>>
My sister asked curiously.
<<boh1>>A p-p... A p-po-po-poor!<</boh1>>
He struggled to pronounce the word, accompanying the difficulty with funny facial expressions of disgust.
<<boh1>>Go away from my shop! This place isn't for you! Return to the hole where you came out!<</boh1>>
The shopkeeper shouted at us, urging us to leave his shop.
Outside the jewelry, me and $sis.name watched laughing about the situation, before giving me a lecture.
<<sis>>If you haven't enough money, why did we come here anyway? I told you to bring at least fifty dollars.<</sis>>
<<mc>>Yeah, sorry. You're right. At least we spend some time together.<</mc>>
\<<else>>\
<<mc>>Mhmmm… none of them!<</mc>>
<<sis>>Really?<</sis>>
<<boh1>>Really?<</boh1>>
They exclaimed in unison.
<<boh1>>May I ask why?<</boh1>>
<<mc>>They are not to my liking.<</mc>>
<<boh1>>Oh, we have many other excellent pieces. Handcrafted with all the attention and love.<</boh1>>
He was very insistent. He was willing to do anything to close the sale.
<<mc>>Sis, let's go home.<</mc>>
<<sis>>And the gift for $eva.name?<</sis>>
<<mc>>No more gift.<</mc>>
<<sis>>As you wish.<</sis>>
<<boh1>>Wait, I'll give you a discount!<</boh1>>
\<<if ($mc.stat.money gte 40) || ($mc.stat.money gte 25 && $mc.stat.cha gte 100)>>\
<<mc>>A discount? How much?<</mc>>
<<boh1>>Twenty percent on this necklace.<</boh1>>
He pointed to the display containing the fifty-dollar piece.
<<boh1>>For you, I'll sell it for forty.<</boh1>>
@@#rem3;
\<<link "Ask for a bigger discount">><<replace "#rem3">>\
<<mc>>Fifty percent.<</mc>>
<<boh1>>Impossible, I would be losing money!<</boh1>>
@@#rem4;
\<<if $mc.stat.money gte 40>><<link "Accept the twenty percent">><<replace "#rem4">><<run $('#divID1').css('display', 'block')>><<set $xmasGift.necklace to 1>><<set $mc.stat.money to Math.clamp($mc.stat.money - 40, 0, 9999999)>>\
<<mc>>Ok, fine.<</mc>>
<<boh1>>Excellent!<</boh1>>
The clerk prepared the gift, handed it to us.
\<</replace>><</link>><<else>><<fkl "Accept the twenty percent" "Not enough money">><</if>>
\<<if $mc.stat.cha gte 100>><<link "Insist on fifty percent">><<replace "#rem4">><<run $('#divID1').css('display', 'block')>><<set $xmasGift.necklace to 1>><<set $mc.stat.money to Math.clamp($mc.stat.money - 25, 0, 9999999)>>\
<<mc>>No way! Fifty percent or nothing. I'm firm on this.<</mc>>
The clerk thought about it for a moment.
<<boh1>>... Alright. Twenty-five dollars.<</boh1>>
The deal was made, I managed to pay half the price.
The clerk prepared the gift, handed it to us.
\<</replace>><</link>><<else>><<fkl "Insist on fifty percent" "Not enough CHA">><</if>>
\<<link "Don't buy it">><<replace "#rem4">><<run $('#divID1').css('display', 'block')>>\
<<mc>>No deal. $sis.name, let's go.<</mc>>
We walked out the jewelry store empty-handed\.
\<</replace>><</link>>@@
\<</replace>><</link>>
\<<if $mc.stat.money gte 40>><<link "Accept">><<replace "#rem3">><<run $('#divID1').css('display', 'block')>><<set $xmasGift.necklace to 1>><<set $mc.stat.money to Math.clamp($mc.stat.money - 40, 0, 9999999)>>\
<<mc>>Deal.<</mc>>
<<boh1>>Excellent!<</boh1>>
The clerk prepared the gift, handed it to us.
\<</replace>><</link>><<else>><<fkl "Accept" "Not enough money">><</if>>
\<<link "Don't buy it">><<replace "#rem3">><<run $('#divID1').css('display', 'block')>>\
<<mc>>No deal. $sis.name, let's go.<</mc>>
We walked out the jewelry store empty-handed\.
\<</replace>><</link>>@@
\<</if>>\
\<</if>>\
<div id="divID1" style="display: none;">We left the mall, heading toward $mc.surname's residence.
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>\
<<link [[Go home and dress up for the evening|s3_ElsaFamilyDinner3]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<set $xmasGift.sis to false>>
<<nextPeriod>>
<</link>>
\<<else>>\
<<link [[Go home|s_Sleep]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<set $xmasGift.sis to false>>
<<nextPeriod>>
<</link>>
\<</if>></div>
\<</switch>><<checkLast $elsa.name "House">>\
<<hdr _checkLast "residential/house/elsa/elsaHouse">><<switch $varPas>>
\<<case undefined>><<setBoh4 "Albert" "elsafather">><<setBoh5 "Janice" "elsaMother">><<setBoh1 "Housekeeper" "housekeeper">>\
It was the day of the dinner with the $elsa.surname family, as well as being Christmas Eve, and a mix of anxiety and sadness gripped my stomach like a vice. I hadn't heard from $elsa.name in a while, and my mind began to paint abandonment scenarios as if the moment had come for us to say goodbye. <<if $elsa.flag.status is 2>>No more friends with benefits. It was nice while it lasted.<</if>>
Got Mom's permission to miss our annual family dinner so I can attend the $elsa.surname family event, explaining how important it was.
I had dressed carefully, choosing the most elegant outfit I owned, fully aware that making a good impression on $elsa.name’s parents were crucial. However, when I reached the exit, I was met with disappointment: no chauffeur was waiting for me, no luxurious car to take me to the $elsa.surname residence. Taking a deep breath, I resolved to walk the distance to the Upper Side, my heart heavy with uncertainty.
After a brief but intense walk that made me sweat slightly, I finally arrived. I knocked on the outer gate, which creaked open, revealing a magnificent villa surrounded by an impeccably manicured garden adorned with colorful flowers swaying gently in the breeze.
On the doorstep stood the entire family, and I felt a rush of nerves. This was the first time I met the parents of my now ex <<if $elsa.flag.status is 1>>girlfriend<<else>>friend of fun<</if>>. The father, a middle-aged man with black hair, greeted me with a warm smile that lit up his face. His graying beard was neatly groomed, and he wore an impeccable blue suit, complemented by elegant suede leather shoes. Beside him, the mother, whose youthful appearance was likely the result of skilled cosmetic surgery, sported long platinum-blonde hair tied back in a ponytail. She wore a red dress that hugged her figure perfectly, reaching just above her knees and adorned with shimmering details. Both had bright blue eyes that seemed to radiate a sense of superiority and confidence. As I looked at them together, I couldn't help but notice the striking resemblance between the father and daughter, which sent a pang of longing through my heart.
<<boh4>>Welcome, $mc.name $mc.surname, to our humble abode!<</boh4>>
<<imgBoh "elsaFather">>
The man exclaimed, shaking my hand in a solemn, almost ritualistic gesture.
<<mc>>//If this is what they consider "humble", I live in a shack.//<</mc>>
<<boh5>>We’re very pleased to have you here. It’s always a pleasure to welcome someone of your stature.<</boh5>>
<<imgBoh "elsaMother">>
I greeted the mother as well, and they led me inside, brushing aside any possibility of interaction between me and $elsa.name. I tried to approach her, but the father placed a friendly hand on my back, guiding me into a spacious and refined area adorned with artwork and antique furniture that whispered tales of past opulence.
<<mc>>You have a beautiful home.<</mc>>
<<boh5>>Oh, how lovely to hear! Every corner of this house tells a story. It was built with passion and dedication by generations of $elsa.surname.<</boh5>>
<<boh4>>Yes, you should know that my great-grandfather, Adalbert $elsa.surname, was a humble farmer. But thanks to a brilliant idea, he struck it rich and became a powerful industrialist.<</boh4>>
<<mc>>//I just hope he doesn’t launch into the story of his entire family tree.//<</mc>>
<<boh5>>Please feel at home, $mc.name. Let’s settle in the living room.<</boh5>>
They seated me on a grand, classically designed armchair, surrounded by elegant decorations and luxurious furnishings that reflected the family’s impeccable taste.
<<boh4>>We are thrilled that our daughter is dating the son of such a respectable person. Your reputation precedes you.<</boh4>>
<<boh5>>Yes, not like that boy everyone was talking about. What was his name? Ah, yes... Borban? Cordan? Jordan?<</boh5>>
<<boh4>>Exactly! His father got onto the city council only because of the mayor’s recommendation.<</boh4>>
<<boh5>>It’s really embarrassing! I heard his colleagues are not at all satisfied with his work. His career might end soon.<</boh5>>
The two burst into a composed laughter, while I felt more and more like a fish out of water.
<<mc>>//So, the gossip sessions among the wealthy are just like those among the poor, only they target other rich people?//<</mc>>
<<boh5>>$elsa.name, dear, you’re rather quiet. Do you have any thoughts to share?<</boh5>>
$elsa.name looked at her mother, smiling mischievously, but when the attention faded, she returned to wearing a glum expression.
<<boh4>>$mc.name, tell me, how is your family? I heard your sister has started high school. That must be a great milestone for her.<</boh4>>
<<mc>>//He knows too much...//<</mc>>
<<mc>>Yes, that’s true. $sis.name just started her new academic cycle. She integrated quickly and seemed to be facing everything with enthusiasm.<</mc>>
<<boh5>>You must care for her a lot. Family is essential, especially during growth periods.<</boh5>>
<<mc>>With only one parent, we have to look out for each other. So yes, we’re very close.<</mc>>
It was then that, for the first time that evening, I saw $elsa.name flashes a genuine smile. The scene plunged me into a bittersweet state, making me realize how far I had drifted from her. I clenched my teeth, trying not to crumble under the weight of that awareness.
<<boh4>>Have you heard about our company? The $elsa.surname Enterprise? It’s a cornerstone of the state’s economy.<</boh4>>
<<mc>>To be honest, I had never heard of it.<</mc>>
<<boh4>>Really? That’s surprising! It’s the second largest company in the state, second only to-<</boh4>>
Our chat session was interrupted by the housekeeper.
<<boh1>>La cena está lista.<</boh1>>
<<boh5>>Immigrated ten years ago and still can’t speak English. Incredible!<</boh5>>
The housekeeper made another attempt, mixing English and Spanish.
<<boh1>>La dinner está ready.<</boh1>>
<<mc>>//At least she tried.//<</mc>>
[[Go to the dinning room|s3_ElsaFamilyDinner3][$varPas to 1]]
\<<case 1>>\
We gathered around the large dining table, elegantly set with a refined white tablecloth and silver cutlery that sparkled in the glow of the candelabras. Albert, the man of the house, occupied the head of the table, while his wife Janice gracefully took a seat beside him. I found myself sitting opposite $elsa.name, my heart racing with anticipation and anxiety.
The first course arrived swiftly: a tuna tartare, artfully arranged on a decorated ceramic plate. The vibrant red of the tuna was accompanied by creamy avocado and a zesty lime emulsion, garnished with microgreens that added a refreshing touch. The aroma of the dish enveloped me, beckoning me to savor each bite with utmost care.
<<mc>>//It's nice to have waitstaff.//<</mc>>
I thought, watching in awe the precision and elegance with which each course was served.
Dinner proceeded smoothly, and $elsa.name’s concerns seemed to have faded. Her parents appeared genuine, at least until Albert’s cellphone rang, shattering the serene atmosphere.
<<boh4>>Excuse me, just a moment, please. This is a work matter that I can’t postpone.<</boh4>>
He said, rising with a sense of urgency. His face betrayed a mix of worry and responsibility.
<<elsa>>I can't believe this is happening again! Does he have no idea when it's appropriate to disconnect?<</elsa>>
Her voice was heavy with frustration, and her gaze drifted into the distance.
<<boh5>>You know how your father is.<</boh5>>
Replied the girl's mother, her tone resigned, as if this was a familiar routine.
After five minutes, Albert returned, looking frazzled yet determined.
<<boh5>>Is everything alright, dear?<</boh5>>
Asked Janice, her smile trying to reassure him.
<<boh4>>It was my assistant. She says twenty more people are retiring this year. We're running low on staff, and we can't find enough qualified employees.<</boh4>>
His voice grew serious, and the weight of responsibility seemed to press heavily on his shoulders.
<<boh5>>You should have thought of this earlier, perhaps by letting go of the older employees when you had the chance.<</boh5>>
His wife continued, a note of reproach mingled with understanding.
<<boh4>>You’re right, but now my decisions are coming back to haunt me.<</boh4>>
Albert ran a hand through his hair, visibly frustrated.
<<mc>>If I may offer a suggestion...<</mc>>
I interjected, trying to join the conversation.
<<boh4>>Oh? Do you have any ideas to propose?<</boh4>>
He asked, raising an eyebrow with curiosity.
<<mc>>It seems you have a staffing issue in your company. Perhaps you could consider training your current employees in lower positions, or why not establish an agreement with local high schools or the state college for internships and training programs? That could be a beneficial solution.<</mc>>
<<boh4>>Interesting... That might work!<</boh4>>
The man stood up abruptly, heading towards the phone.
<<mc>>What’s gotten into him?<</mc>>
<<elsa>>He’s probably calling his secretary to assess the feasibility of your idea. Then he’ll call someone else to have it placed on the agenda for Monday.<</elsa>>
She explained with a tone that indicated familiarity with her father's behavior.
<<mc>>You seem very informed about these family dynamics.<</mc>>
<<elsa>>It’s just how it is. I’m used to seeing how they work.<</elsa>>
Shortly after, Albert returned with a determined expression and a sense of fervor.
<<boh4>>The proposal will be evaluated by the board on Monday. $mc.name, I intended to wait until after dinner to discuss this, but I can’t postpone any longer.<</boh4>>
<<boh4>>I wanted to bring a question to your attention. Are you planning to marry my daughter?<</boh4>>
I was taken aback. If I had been holding a glass, I surely would have sputtered my drink in shock at such an unexpected proposal.
<<elsa>>Dad!<</elsa>>
<<mc>>What do you mean?<</mc>>
I continued, trying to maintain my composure despite the turmoil within me.
<<boh4>>Just imagine the benefits that uniting our families could bring! The economic and power might of the $mc.surname combined with the $elsa.surname united in one entity. The two largest companies in the state merging to dominate the international market.<</boh4>>
His voice became vibrant, almost enthusiastic.
<<mc>>//So $elsa.name was right. They organized all this to discuss business.//<</mc>>
<<boh4>>You just demonstrated that you would make an excellent CEO.<</boh4>>
<<mc>>I don’t know what to say... Doesn’t he want to hear what his daughter thinks?<</mc>>
<<if $elsa.flag.status is 2>>I wasn't even really dating the girl.
<</if>><<boh4>>Think about it. In the end, it’s just about marrying my daughter and convincing your grandfather to sell us his shares.<</boh4>>
<<mc>>Excuse me?<</mc>>
<<boh4>>Nothing, I just said that-<</boh4>>
<<mc>>Yes, I heard. So his plan wasn’t a fair merger, but rather an incorporation!<</mc>>
<<boh4>>Don’t be so dramatic. The CEO position would belong to you; it’s not so bad, is it?<</boh4>>
<<mc>>Thanks for the consolation prize. Three years, and then you’d fire me?<</mc>>
I replied with irony.
<<boh4>>Four...?<</boh4>>
<<mc>>Thanks for everything, but if I were to marry your daughter, it would be for the love I feel for her, not for a stupid company.<</mc>>
I turned to the girl, my heart tumultuous.
<<mc>>I know you hate it when I apologize, but... I’m sorry. I’ve said it once before, but I’ll repeat it again. Thank you for all the memories we’ve built together.<</mc>>
With dinner still far from its conclusion, I abandoned the room and the entire building, leaving behind a world that seemed shrouded in an illusion of perfection.
[[Walk home|s3_ElsaFamilyDinner3][$varPas to 2]]
\<<case 2>>\
As I walked down the street leading to the Upper Side, I tried to keep my composure, but my mind was a whirlwind of confused and contradictory thoughts.
<<mc>>//What a fool! $elsa.name was right. How could I have been so foolish?//<</mc>>
I relived every moment of the dinner, Albert's words, my responses, and the weight that the proposal had on me. But the image that kept resurfacing in my mind was $elsa.name's smile. The sweet sound of her voice echoed in my head, a familiar melody.
<<elsa>>Idiot!<</elsa>>
<<mc>>//Wait a moment...//<</mc>>
<<elsa>>Hey, stupid!<</elsa>>
I realized it wasn’t a fantasy, but a concrete and nearby voice. I spun around abruptly, my heart pounding in my chest.
<<mc>>$elsa.name...<</mc>>
The girl approached, and in an instant, I found myself enveloped in a warm and unexpected embrace. Our lips met in a passionate kiss, a meeting of souls that seemed to express all the emotions we had held back. I was overwhelmed with conflicting feelings: anger at Mr. Albert's proposal, joy and excitement from the kiss, and the sadness that continued to envelop me, but above all, an incredible confusion.
<<mc>>$elsa.name...<</mc>>
<video class="vStory" autoplay loop muted><source src="video/teen/girlSlap.mp4"></video>
But after that kiss, a sudden slap hit my left cheek.
<<mc>>Ouch! Why did you do that?<</mc>>
<<elsa>>Because you didn’t call me! You didn’t even have the decency to send me a message! Do you have any idea how I feel these days? Every time my phone vibrated or rang, I hoped it was you. Every damn time!<</elsa>>
<<mc>>I thought you didn’t want to see me anymore. I thought we were done.<</mc>>
<<elsa>>I love you. <<if $elsa.flag.status is 2>>Even if we’re not officially together, I love you.<</if>> How can you be so stupid?<</elsa>>
<<mc>>I love you too. From the first moment I laid eyes on you. I’m sorry if I’m an idiot. I’m sorry if I’m jealous, and I’m sorry if I keep asking for forgiveness.<</mc>>
We resumed kissing as if it were the first time as if everything else didn’t matter.
<<mc>>How I love this sweet side of you!<</mc>>
<<elsa>>How I love your kisses, instead.<</elsa>>
<<mc>>Are they better than your ex's?<</mc>>
In an instant, she pushed me away, her expression a mix of amusement and indignation.
<<elsa>>Are you serious? Did you really bring up that subhuman at a moment like this?<</elsa>>
<<mc>>Crap, I ruined everything!<</mc>>
<<elsa>>Yes, you kiss better than him.<</elsa>>
<<mc>>Really? You’re not just saying that because you feel obligated?<</mc>>
<<elsa>>Since when would I feel obligated to say or do anything?<</elsa>>
<<mc>>You’re right; come here!<</mc>>
And in an instant, we found ourselves embraced again, lost in a flurry of kisses that seemed to blend our souls. The night, with its lights and shadows, wrapped around us as we silently promised each other that we would never lose each other again.
\<<if $elsa.flag.status is 2>>\
After all, it wasn't just sex between us, there was something deeper that united us. The same bond that united me and $iris.name.
\<</if>>\
<<elsa>>Tonight you will stay here with me and fuck me so many times and so intensely that you will get that pig of an ex out of my head, okay?<</elsa>>
<<mc>>And if I don't succeed?<</mc>>
<<elsa>>I won't let you go until I'm satisfied.<</elsa>>
<<mc>>//Death by snu snu?//<</mc>>
<<mc>>I'm in!<</mc>>
[[Wait for it|s3_ElsaFamilyDinner3][$varPas to 3]]
\<<case 3>><<if $period != 6>><<night>><</if>>\
We waited outside the house for night to fall further, before going back inside.
Not even a shadow of the girl's family was present. They had gone to sleep or probably gone out. I did not investigate further.
We took off everything as soon as we entered. The clothes were scattered on the floor as the first time.
The desire was too much and too intense to be able to deny it. We had been away from each other for too long.
From the front door to the living room, we did nothing but kiss and take off each other's clothes.
<<mc>>I love you so much!<</mc>>
<img class="iStory" src="img/gallery/elsa/familyDinner2.webp">
<<elsa>>Let's see if you'll love me even more after this.<</elsa>>
She was naked, in front of my eyes. The girl got on her knees and took my dick in her hands, immediately stimulating its tip.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/hand1.mp4"></video>
Looking intensely into my eyes, she progressed with the movements of her hand, while with the other massaged my balls.
<<mc>>You're incredible!<</mc>>
<<elsa>>Let's see if I can say the same about your cock.<</elsa>>
Last words, before slipping it between her lips.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/blow1.mp4"></video>
I trembled as soon as I reached the tongue.
She continued to stimulate it with her hand, as tried to bring as much matter into her.
The deeper she led him, the more the sounds coming from her increased. It seemed that she was choking, but carried on as if nothing had happened, as if she needed to prove something to someone.
She pursued, this time without the aid of her hands. With movements of head, lips, and tongue, $elsa.name stimulated the tip, making me go straight to cloud nine.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/blow2.mp4"></video>
<<mc>>Wah!<</mc>>
I gave her support, meddling in the party, moving my pelvis back and forth, almost choking her, not warning her with the first move.
As if nothing happened, the girl with golden hair kept on undeterred, taking my cock, which was now surrounded by a halo of saliva and cum.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/blow3.mp4"></video>
<<mc>>That's enough.<</mc>>
I said, trembling with the desire to progress to the next step, I couldn't wait to meet again with her pussy.
<<mc>>I want you so bad!<</mc>>
<<elsa>>Come here.<</elsa>>
[[Follow her|s3_ElsaFamilyDinner3][$varPas to 4]]
\<<case 4>>\
She whispered as she led me to the sofa, making me sit on it.
Caught up in excitement, I pushed her towards me forcefully.
<<elsa>>Woh!<</elsa>>
She exclaimed for the jolt.
$elsa.name sat on top of me, sliding my cock into her, slowly.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/reverseCowgirl1.mp4"></video>
<<elsa>>Oooh!<</elsa>>
The girl groaned, as soon as I reached the top of the uterus.
Without wasting any more time, she moved on it. The feeling I felt was indescribable. Her pussy seemed perfectly tailored for my dick.
I joined the party, moving my pelvic point up and down.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/reverseCowgirl2.mp4"></video>
<<elsa>>Fuuuck! Don't stop!<</elsa>>
I moved quickly, I had no vision, except of her back and her lavender-scented hair, but I perceived from the noise that she stimulated her clit with her hand.
<<elsa>>Oooh! Fuck!<</elsa>>
I continued to penetrate her quickly, I felt her body contract and tremble with every movement of my cock.
<<elsa>>Don't stop!<</elsa>>
Without ever pausing, I gathered her legs with my hands and, holding her slightly raised, increased my pace.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/reverseCowgirl3.mp4"></video>
<<elsa>>Aaah! Ooooh myyy Goood!<</elsa>>
<<elsa>>Fuuuck!!!<</elsa>>
I continued quickly and intensely. I felt an indescribable feeling, it was as if my precious friend was on fire, but I had no will to stop, the pleasure was too intense.
<<mc>>Fuck, I'm about to cum!<</mc>>
<<elsa>>Don't stop, don't stop! Don't stop!<</elsa>>
She repeated those words as the moment X drew closer and closer.
<<mc>>Are you sure?<</mc>>
<<elsa>>Fuuuck! Yes!<</elsa>>
Unable to decipher whether she was enjoying or had answered me, I continued to the end with the same demon-possessed rhythm.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/cum1.mp4"></video>
I came inside her. I tightened my hands around her thighs and released my semen.
<<mc>>Oh, my! Woh!<</mc>>
I exclaimed, still stunned by the pleasure of orgasm. I felt the cum dripping from her pussy and ending up straight on me as if it was trying to return to the base.
<<elsa>>Wow! Let's continue.<</elsa>>
<<mc>>How can I? Excuse myself?<</mc>>
<<elsa>>Your cock is still erect, stick it back inside me and make me scream as I've never done before.<</elsa>>
[[Second round|s3_ElsaFamilyDinner3][$varPas to 5]]
\<<case 5>>\
Undecided if I had just passed out and it was all a dream or if I had heard correctly, I shoved back into her.
This time, my remaining sperm acted as an additional natural lubricant, making the situation smoother.
I started from where I had left off, with the same intensity and speed.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/reverseCowgirl4.mp4"></video>
The fact that I was still hypersensitive to the ejaculation, made it even more incredible than before. I was reaching heights of pleasure never touched before.
I couldn't say the same about the girl, as my knowledge of her sex life was limited, but from the constant moaning and her body shaking and contracting in my hands, I was doing a good job.
<<elsa>>Yes! Yes! Oh my God!<</elsa>>
She exclaimed something else, words without form.
Suddenly, without warning, I stopped. Throwing her on the sofa.
<<elsa>>yes! Treat me like a slut! Make me cum again!<</elsa>>
In a single sentence, she managed to send me completely confused. The reason for our quarrel was precise because I indirectly defined her in that way, moreover, she mentioned the word "again", so it meant that I managed to make her reach orgasm without realizing it.
Determined to leave all doubts for a more opportune moment, I returned into her.
<<elsa>>Yes!<</elsa>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/standing1.mp4"></video>
She asked me to treat her as bitch, but I couldn't, it wasn't in my personality to go beyond what I had done before. I tried, bringing my hand to her face, ready to wrap it around her neck or to slap her, but nothing. Only an embarrassing rubbing of my palm came out along the length of her body.
I took the opportunity to kiss her, passionately, tongue to tongue, while I continued to penetrate her decisively.
<<elsa>>Mhmm...<</elsa>>
As we kissed, I brought her legs upwards and, never separating our mouths, led her further towards the edge of the sofa.
I rested one leg on the white couch as I returned to her, ready to push myself beyond any limits I had ever reached before.
<<elsa>>Oh! My! Don't stop!<</elsa>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/piledriver1.mp4"></video>
<<elsa>>FUCK!!!<</elsa>>
Around her pussy, there was nothing but cum. Old, from my first ejaculation. I continued without ever stopping. I gritted my teeth and continued. I wanted to give her the best fuck of her entire life.
I continued, without ever stopping, without ever hinting at the slightest tiredness or hesitation, although inside me I felt the physical need for a break.
<<elsa>>Fuuuck! Stooop!<</elsa>>
I stopped, intrigued and worried that I had done something wrong or that she was getting bored pretending to moan the whole time.
<<mc>>What's the matter?<</mc>>
<<elsa>>J-Just... Give me a break, ok?<</elsa>>
<<mc>>Oh, ok... <</mc>>
[[Break time|s3_ElsaFamilyDinner3][$varPas to 6]]
\<<case 6>>\
I collapsed on the couch next to her. My friend down there collapsed too, getting the long-awaited break.
<<elsa>>You came inside me so much. I can still feel you.<</elsa>>
<<mc>>Is this a problem?<</mc>>
<<elsa>>No, the opposite.<</elsa>>
<<elsa>>Fuck, you're amazing! I've never come so many times.<</elsa>>
<<mc>>I have fulfilled your wish?<</mc>>
Asking, referring to the request made by her outside the home.
<<elsa>>More than you imagine.<</elsa>>
To pass the time, I played with her nipples.
<<elsa>>Mhmm... <</elsa>>
Another sensitive point of the girl.
The sight of her body, and being able to feel it under my hands, led me straight to a new erection.
<<elsa>>You're insatiable!<</elsa>>
The girl commented, feeling my erect cock rubbing against her leg.
<<elsa>>Are you ready for the second round?<</elsa>>
<<mc>>I would never get tired of fucking you!<</mc>>
<<elsa>>Come here, then!<</elsa>>
Thus began the second, or third, depending on the point of view, round. All the time I always kept the same intense rhythms, ending up coming again...
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/cum2.mp4"></video>
And again...
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/cum3.mp4"></video>
By the time I finished, I had lost count of how many times I had ejaculated inside her.
$elsa.name was lying on the couch, still suffering from contractions.
<<elsa>>Oh... <</elsa>>
<<elsa>>Fuck... <</elsa>>
<<elsa>>I... can't... <</elsa>>
<<mc>>Is everything ok?<</mc>>
Her breathing was heavy and her pupils turned upwards. I was afraid she was feeling sick.
<<mc>>$elsa.name?<</mc>>
She took a long, deep breath.
<<elsa>>Oh! My! God!<</elsa>>
<<elsa>>I can't feel my legs anymore.<</elsa>>
<<mc>>Shall I take you to the bedroom?<</mc>>
<<elsa>>Yes.<</elsa>>
[[Take her to the bedroom|s3_ElsaFamilyDinner3][$varPas to 7]]
\<<case 7>>\
I gently lifted the girl into my arms, holding her close as we slowly made our way to her room. She clung to my neck, her soft, warm body enveloped by mine. As soon as we started moving, her lips found mine in a passionate, fervent kiss that didn’t break until we reached the threshold of her room. Each step seemed to heighten the tension between us, the warmth of her kisses blending with the accelerated beat of my heart.
<<elsa>>Stay with me tonight. Sleep with me.<</elsa>>
She whispered, her hands still wrapped around my neck, sounding more like a plea.
I paused for a moment, searching for the right words. Her gaze, intense yet sweet, made me falter.
<<mc>>You know how much I would love to... But midnight is already past a while. If it were just an ordinary day, I wouldn’t think twice. But...<</mc>>
I paused again, looking at her face softly illuminated by the dim light.
<<mc>>Merry Christmas, $elsa.name.<</mc>>
I added with an affectionate smile, my heart full of conflicting emotions.
She looked at me with an expression of pure sweetness, a tender smile forming on her lips.
<<elsa>>You’ve given me the best gift I could ask for.<</elsa>>
I felt a slight shiver run through me at the sound of her voice. There was something so sincere, so full of gratitude in the way she said it.
<<mc>>You too, $elsa.name. Goodnight.<</mc>>
I gave her one last slow and gentle kiss, knowing it would be the final one of the night. Then, reluctantly, I pulled away, letting her finally rest.
Taking a deep breath, I turned and went back to the living room to gather my clothes, strewn around like the remnants of the night that had just concluded. As I got dressed, a wave of exhaustion hit me suddenly, but it was mixed with a subtle euphoria.
<<mc>>Damn, I’m all dirty and sticky...<</mc>>
I muttered to myself, looking at my skin still marked by the event just passed.
<<mc>>I definitely need to take a shower before going to bed.<</mc>>
With one last glance at the now silent house, I left $elsa.surname’s residence, feeling the cold night air wrap around me as I stepped outside. The streets were deserted, the silence of the night amplifying the sound of my slow, heavy footsteps. As I walked home, lost in the darkness and chill of the night, my thoughts swirled in my mind, intertwining with the fresh memories of what just happened.
<<mc>>//I’m dead tired//<</mc>>
I thought, feeling the physical fatigue weighing down on me.
<<mc>>//I just want to sleep... but, wow, what an incredible evening!//<</mc>>
An incredulous smile spread across my face as I mentally relived every detail, every touch, every whisper.
<<mc>>//I don’t know how I managed to do it... but I really did!//<</mc>>
I told myself, almost unable to believe what had happened. My mind kept bringing me back to those moments just passed, as if I wanted to imprint every detail in my memory.
The cold of the night seemed less biting thanks to the memories warming my spirit. Each step brought me closer to my destination: the warm and inviting shower at home.
When I finally arrived, the hot water cascading over my exhausted body seemed to melt away every tension, almost making me fall asleep standing up. I let myself indulge in that moment, with a blank mind and a relaxed body, while thoughts slowly faded into the fog of fatigue.
As soon as I finished washing up, without even thinking about it, I threw myself into bed, being careful not to wake my mother. Sleep overtook me almost immediately, carrying me away into a world of dreams, still infused with what had happened that night.
<<link [[Sleep|s_Sleep]]>>
<<unset $varPas>>
<<unset $boh4>>
<<unset $boh5>>
<<set $mc.stat.str += 3>>
<<set $elsa.rel += 5>>
<<set $elsa.flag.sexCount += 1>>
<<set $quest.q47[3] to true>>
<<set $nextPas to "s1_SisFinal1">>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined>>
<style>body {background-image: url("img/scenario/blur/elsaHouse.webp");}</style>
<<case 1>>
<style>body {background-image: url("img/scenario/blur/fancyDinningRoom.webp");}</style>
<<case 2>>
<style>body {background-image: url("img/scenario/blur/upperSideNight.webp");}</style>
<<case 7>>
<style>body {background-image: url("img/scenario/blur/elsaRoom.webp");}</style>
<<default>>
<style>body {background-image: url("img/scenario/blur/fancyLivingroom.webp");}</style>
<</switch>>
<style>
.boh4.say {border: 2.5px solid #606e8c;}
.boh4.say img {border: 2.5px solid #606e8c;}
.boh4.say p:first-of-type{border-bottom:1px solid #606e8c;}
.boh5.say {border: 2.5px solid #fadadd;}
.boh5.say img {border: 2.5px solid #fadadd;}
.boh5.say p:first-of-type{border-bottom:1px solid #fadadd;}
</style>
<</nobr>><<hdr "Livingroom" "residential/house/mom/living">><<switch $varPas>>
\<<case undefined>><style>body {background-image: url(img/scenario/blur/momRoom.webp);}</style>\
On Christmas Day, I was awakened by a voice.
<<sis>>$mc.name...<</sis>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/wakeUp.mp4"></video>
<<sis>>$mc.name, wake up.<</sis>>
I slowly opened my eyes, finding $sis.name's big face in front of me.
<<mc>>W-What's happening?<</mc>>
I mumbled, still stunned.
<<sis>>Good morning! Come to the living room in five minutes.<</sis>>
<<mc>>W-Why?<</mc>>
<<sis>>There's a surprise for you.<</sis>>
<<mc>>Mhmm...<</mc>>
I turned under the covers, closing my eyes again.
<<sis>>Don't fall asleep again, it's important!<</sis>>
<<mc>>Nah... nothing is more important than sleeping on Christmas Day!<</mc>>
<<sis>>Wake up! Wake up! Wake up!<</sis>>
She fired repeatedly, moving me from behind and giving me no respite.
<<mc>>Okay, okay. I'm getting up.<</mc>>
With difficulty, I threw off the covers, freezing my entire body, and abandoned the safety and warmth of the bed.
<<mc>>I'm up. Happy?<</mc>>
<<sis>>In the living room in five minutes.<</sis>>
She ran out of the room, grinning.
<<mc>>I'm scared, but curious.<</mc>>
I looked at the time, it was not even nine in the morning.
<<mc>>Goodbye idea of sleeping until noon.<</mc>>
<<link "Wait and go to the livingroom" "s1_SisFinal1">>
<<set $varPas to 1>>
<</link>>
\<<case 1>><style>body {background-image: url(img/scenario/blur/living.webp)}</style>\
After the five minutes passed, I headed into the living room, but there was no sign of $sis.name.
<<mc>>Where the hell did she go?<</mc>>
<<mc>>I hope she didn't wake me up at dawn for nothing.<</mc>>
I was aware that it was nine in the morning, but on a holiday, that hour was considered dawn to me.
I looked around. No suspicious movement or voice. Just a large gift package placed under the tree with all the others.
<<mc>>This wasn't there yesterday.<</mc>>
I walked closer to read the note.
<<mc>>"To my fav brother, from $sis.name."<</mc>>
Just as I was about to open it, the package opened by itself, revealing the surprise. $sis.name.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/intro1.mp4"></video>
The girl came out of the box, screaming.
<<sis>>Surprise!<</sis>>
<<mc>>What the f...<</mc>>
In fright, I stepped back and ended up sitting on the couch.
<<mc>>Sis, are you crazy? You gave me a heart attack!<</mc>>
<<sis>>Do you like the gift?<</sis>>
She posed. She was dressed as an elf, with pointed ears too. Her effort was evident.
<<mc>>More or less.<</mc>>
<<sis>>How more or less? You have to admit I'm cute!<</sis>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/intro2.mp4"></video>
She turned around to show everything. The back of her elf dress was nonexistent, exposing her red panties.
She emerged from the box, approaching me menacingly, still sitting on the couch.
She got down on her knees and, without further ado, placed her hand on my package.
<<mc>>What are you doing?!<</mc>>
<<sis>>What it looks like! This is my Christmas present to you, now show me your present to me.<</sis>>
She pulled down my panties, freeing my faithful travel companion.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/undress.mp4"></video>
<<sis>>Wah! Oh my God!<</sis>>
She exclaimed, grabbing it in her frozen hands.
<<mc>>$sis.name, why? What if they find out? Where is Mom? Where's $eva.name?<</mc>>
<<sis>>Too many questions. Mom is away and $eva.name is sleeping.<</sis>>
<<mc>>Why are you doing this?<</mc>>
<<sis>>Because I love you, idiot! I've been dreaming of this moment for who knows how long.<</sis>>
It was a very direct and abrupt way of declaring her feelings, but I couldn't help but reciprocate.
<<mc>>I... love you too.<</mc>>
My dick, under direct contact with $sis.name's hand became erect. She started the stimulation.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/hand1.mp4"></video>
In my head, I had a hundred, a thousand questions about what was happening.
<<mc>>I don't think that-<</mc>>
<<sis>>Shhh! Enjoy the moment.<</sis>>
I was silenced before I could even say a word. I had no choice but to play along.
When she felt ready, she put it in her mouth.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/blow1.mp4"></video>
Her movements were uncertain and wooden, showing her inexperience in the field. A detail that I was very happy about.
<<mc>>Oh...<</mc>>
It was all so immoral and wrong, but I couldn't stop her. I loved her, not like one loves a sister, but the love I felt for her was the same as when one is in love.
I loved her and I knew the feeling was mutual.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/blow2.mp4"></video>
She increased the pace, trying to go as low as possible, but the gag reflex hit, making her change her plans.
<<mc>>Are you ok?<</mc>>
<<sis>>Yeah... I need a little practice.<</sis>>
<<mc>>I'm here for you.<</mc>>
<<sis>>Do you know that I also have a dildo?<</sis>>
I didn't ask where or when she bought it, and I didn't want to know how she used it. I moved on.
<<mc>>Do you prefer a dildo over me?<</mc>>
<<sis>>A dildo doesn't speak.<</sis>>
<<mc>>Good point.<</mc>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/blow3.mp4"></video>
She returned to the job, this time working only the tip with her mouth and stimulating the rest with her hands.
<<mc>>Yeah...<</mc>>
I wasn't even close to peaking, but our meeting was interrupted when a car pulled into our driveway and parked.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/end.mp4"></video>
<<mc>>I think it's time to stop.<</mc>>
She kissed the foreskin, moving her mouth away but continuing the stimulation with her hands.
<<sis>>I can't take it any longer... I really want to fuck you!<</sis>>
<<mc>>Definitely not now!<</mc>>
<<sis>>I love you!<</sis>>
She gave one last kiss to the tip of my dick, before disappearing from my field of vision and vanishing into infinity.
I composed myself and went back to the room to get dressed.
<<link [[Continue|s_Hallway]]>>
<<unset $varPas>>
<<set $quest.q48[6] to true>>
<<set $sis.rel += 1>>
<<afternoon>>
<</link>>
\<</switch>><<hdr "Livingroom" "residential/house/mom/living">><<switch $varPas>>
\<<case undefined>><<if $period lt 5>><<evening>><</if>>\
<<if !$xmasGift>><<set $xmasGift to {necklace: 4, sis: false}>><</if>>
<<if !$eva.flag>><<set $eva.flag to {status: 0, sexCount: 0, kiss: false, gift: false}>><</if>>
<<if $flag.eva && $flag.evaLake == "save">>
<<set $varPas to 1>>
<<goto [[s2_Xmas2021]]>>
<<else>>
<<set $varPas to 5>>
<<goto [[s2_Xmas2021]]>>
\<</if>>
\<<case 1>>\
Christmas had finally arrived, and like every year, it was our family tradition to wait until the quiet evening to start the main event. The gift exchange.
<<if $sis.flag.roofKiss>>\
$sis.name and I had broken the rule, though—exchanging our gifts first thing in the morning when the excitement was too much to handle. There was something special about sharing a secret moment, just the two of us, before the rest of the day unfolded.
\<</if>>
The four of us were gathered in the living room, a soft glow cast by the fairy lights twinkling from the tree, reflecting off the ornaments we had hung only a few days before. A video loop of a crackling fireplace flickered on the television. The crackling sounds of wood burning trying its best to create an illusion of warmth. Though we had no real fire, the virtual one gave the room an inviting, cozy atmosphere.
<img class="iStory" src="img/teen/xmasLiving.webp">
I looked around the room, breathing in the familiar scene. The faint scent from the candles, mixed with the lingering aroma of cinnamon and sugar from the Christmas cookies we had baked earlier in the day, made everything feel complete.
Usually, it was Mom the generous heart of the family who thoughtfully pick out presents for me and $sis.name, no matter how busy or tired she was. Her giving nature made Christmas special every single year. But this time, there was something different. A new Santa Claus had stepped into town. I.
She moved with her usual grace, the queen of the holidays herself, glowing with the joy of the moment. With a mischievous twinkle in her eye, Mom handed out presents to all three of us, her excitement contagious as she watched our reactions.
My eyes landed on the gift in front of me. A majestic box, standing out among the others, carefully wrapped in gleaming, vibrant red paper that sparkled under the soft lights. A luxurious bow adorned the top, tied with the kind of precision that only Mom could manage. The anticipation inside me grew with every passing second, the curiosity almost unbearable.
What could it be? A new gadget? A long-lost item from my wishlist? My mind raced, imagining all sorts of things. The thrill of surprise electrified the air around me. Like a child, my fingers twitched, itching to tear into the gift. I couldn’t wait any longer.
And so, like an untamed animal finally set free, I dove at the box, tearing through the wrapping with an almost savage eagerness, the paper crumpling beneath my hands in mere seconds. The bow fell to the floor as I ripped open the top of the box, my heart pounding in anticipation.
But as soon as I peeked inside, my heart sank. The smile that had been plastered on my face seconds earlier faltered, then quickly faded entirely. Confusion replaced the joy that had filled my chest.
<<mc>>Did they steal my gift?<</mc>>
I blurted out, disbelief thick in my voice, my eyes darting back to the empty box, as if I had missed something.
<<sis>>The Grinch stole our Christmas!<</sis>>
Exclaimed $sis.name, who was now beside me, staring at her own empty box with equal shock. She looked as though someone had played a cruel trick on us, her wide eyes reflecting the same disbelief.
Mom, however, was entirely unfazed. Her expression hadn’t changed. She still stood there, calm and serene, a knowing smile playing on her lips as if she were enjoying some private joke.
<<mc>>There’s something at the bottom.<</mc>>
I muttered, my curiosity piqued by a faint glimpse of something small lying flat inside the box. My fingers reached in, brushing aside the tissue paper until I pulled out a small, folded piece of paper. It was a coupon.
<<mc>>A gutter cleaning coupon?<</mc>>
I said aloud, my confusion only deepening as I stared at the ridiculous item in my hand.
<<sis>>A coupon for two pizzas for the price of one at Doughy’s?<</sis>>
$sis.name chimed in, looking just as bewildered, holding her own piece of paper like it was an absurd joke.
<<mc>>Doughy’s has terrible pizza!<</mc>>
I exclaimed, exasperated. The night had taken a strange and unexpected turn. It wasn’t just the underwhelming gifts that bothered me. It was the unsettling thought that maybe something worse had happened. Had someone really broken in and swapped our presents? Why?
As I glanced around the room, I could see the growing worry in $sis.name’s eyes. We both felt the same mix of shock and concern. But one person didn’t seem affected at all.
<<eva>>A jacket?<</eva>>
$eva.name spoke up suddenly, breaking the silence with a tone of delight. She held up a sleek, new jacket from her box, her eyes lighting up as she admired it.
<<mom>>I noticed that the one you usually wear is completely worn out. I wasn’t sure about your style, so I got one that’s similar but should last much longer.<</mom>>
Mom’s voice was soft but sincere, and there was warmth in her gaze as she watched $eva.name beam with happiness.
<<eva>>I love it! Thank you, Ms. $mom.surname.<</eva>>
$Eva.name exclaimed, clearly moved by the gesture. Without hesitation, she rushed to Mom, wrapping her in a heartfelt hug that lasted for what felt like an eternity.
<<mom>>Oh, please. For the hundredth time, just call me $mom.name.<</mom>>
She chuckled softly, shaking her head as she returned the hug.
<<eva>>Right, I always forget.<</eva>>
She smiled bashfully, her cheeks a little pink as she loosened her embrace. The two stood there for a few moments, basking in the warmth of their shared affection. It was the kind of hug that carried years of unspoken understanding, of love given without expectation.
For me and $sis.name, though, it was a different story. We stood there, the hollow disappointment of our strange "gifts" hanging over us like a cloud.
<<mc>>What’s going on here?<</mc>>
I couldn’t help but ask, my confusion growing deeper by the second. How could this be happening? How could $eva.name get something thoughtful, while we ended up with, well... junk?
<<sis>>Yeah! What's happening?<</sis>>
$sis.name echoed my sentiment, her voice sharp with disbelief. We both stood there, incredulous, watching what felt like an unfair twist in the script.
<<mom>>$eva.name told me about the Christmases she had growing up, and the awful gifts she used to receive. Things found in the trash, coupons cut out from newspapers, or items bought at a gas station.<</mom>>
Mom’s voice softened as she turned her gaze toward $eva.name, a gentle smile gracing her lips. It was clear that she felt a deep empathy for the girl standing beside her.
<<eva>>For me, it was the thought that counted. I didn’t care about getting something special.<</eva>>
$eva.name spoke with a quiet, understated strength. There was something in her voice that made me stop and really listen—something honest and real, that spoke of years of acceptance, of making do with less, of appreciating whatever little was offered.
<<mom>>So, I decided to do the same for you both. You’re getting older now. You’re too grown up for real gifts.<</mom>>
Her words hit me like a punch to the gut, the reality of them sinking in slowly, painfully.
<<mc>>//Since when can you be "too grown up" to receive presents?//<</mc>>
I thought to myself, a bitter, hollow feeling spreading through me. Childhood, with all its magic and wonder, was slipping away, and adulthood was rushing toward me—an unavoidable reality, bright and blinding like headlights on a dark road.
<<link [[Protest|s2_Xmas2021]]>>
<<set $varPas to 2>>
<<set $mom.rel -= 5>>
<<set $eva.rel -= 2>>
<</link>>
<<link [[Be understanding|s2_Xmas2021]]>>
<<set $varPas to 3>>
<<set $mom.rel += 2>>
<<set $eva.rel += 1>>
<</link>>
\<<case 2>>\
<<mc>>This isn’t fair at all!<</mc>>
My voice rose in protest before I could stop it. I knew I sounded childish, but in that moment, I didn’t care.
<<mc>>This is downright unfair to us.<</mc>>
The words spilled out, my frustration bubbling over.
$eva.name, despite the fact that my anger wasn’t aimed at her, stepped in, her expression softening as she spoke.
<<eva>>I’m sorry, this is all my fault. Don’t be mad at your mom.<</eva>>
Mom’s voice, however, turned firm, her disappointment clear.
<<mom>>I never expected such childish behavior from you.<</mom>>
Her eyes narrowed, and I felt my heart sink even further.
<<mom>>I had actually prepared a real gift for you, but I don’t think you deserve it now.<</mom>>
<<mc>>What...<</mc>>
My words caught in my throat.
<<mom>>It was all a joke, a way to test you both.<</mom>>
She revealed, her stern expression not softening in the slightest.
<<sis>>Big brother, you’re really so materialistic!<</sis>>
$sis.name, ever the clever one, immediately sided with Mom, hoping to be on the receiving end of the real gift.
<<mc>>I-I... I’m sorry.<</mc>>
My voice faltered, guilt washing over me in waves. I could feel the heat of embarrassment rising to my cheeks.
<<mc>>Mom, I’m sorry for yelling, and $eva.name, I didn’t mean to insult you either. I’ve been a complete insensitive idiot.<</mc>>
<<mom>>It’s alright. I hope you’ve learned your lesson.<</mom>>
<<mc>>Yes, I have.<</mc>>
Despite my apology, the weight of disappointment lingered. I had hoped, perhaps foolishly, that showing genuine remorse would mean things could return to normal—that I would still get the gift. But no such luck. Mom didn’t change her mind. The present she had prepared was donated to charity instead, a result that, in the end, I couldn’t be too upset about.
<<sis>>Let’s put this all behind us and keep going.<</sis>>
$sis.name’s voice cut through the tension, her suggestion laced with an unspoken promise of forgiveness.
<<mom>>Does anyone else have a gift to give?<</mom>>
<<mc>>Yes, I do.<</mc>>
<<mom>>Looks like we have a new secret Santa in the house.<</mom>>
[[Take the gift|s2_Xmas2021][$varPas to 4]]
\<<case 3>>\
<<mc>>I... yes, I understand.<</mc>>
As the reality of the situation sank in, I found myself stepping into $eva.name’s shoes, imagining the Christmases she described, filled with gifts that didn’t seem to matter. It wasn’t about the gift itself—it was about the thought, the care behind it. For the first time, I realized that perhaps I had been missing the point all along.
<<sis>>Yeah, it’s really not a big deal. Plus, a free pizza isn’t something to turn down!<</sis>>
$sis.name’s attempt to lighten the mood brought a faint smile to my lips.
<<mc>>I’m sorry, $eva.name, for being insensitive.<</mc>>
I said, feeling the sincerity in my words.
<<eva>>There’s no need, really!<</eva>>
She smiled gently, brushing off my apology like it wasn’t necessary, though I still felt the weight of it.
The room fell into a brief, awkward silence, the kind that comes after a moment of tension. No one wanted to speak first, not knowing how to bridge the gap that had just formed.
<<mom>>Well...<</mom>>
Mom was the one to break the ice, her tone light as if nothing had happened.
<<mom>>There are actually real gifts for you both.<</mom>>
Her voice held a playful tone, but her words still caught me off guard.
<<mom>>This was all just a way to test you. I was curious to see how you would handle a situation like this.<</mom>>
<<mc>>It was all an act?<</mc>>
I asked, my eyebrows raised in surprise.
<<mom>>Almost. Your real gifts are behind the Christmas tree.<</mom>>
@@#rem1;
\<<link "Go and open it">><<replace "#rem1">>\
Without hesitation, I rushed over to the tree, my curiosity reignited as I grabbed the hidden presents meant for me and $sis.name. The excitement that had faded earlier came rushing back.
The urge to tear into them was strong, but I tried to savor the moment this time. Carefully unwrapping the gift, I finally revealed what was inside, a warm sense of gratitude filling me as I turned to thank Mom.
<<sis>>Shall we continue with the gift exchange?<</sis>>
$sis.name suggested, her voice cheerful, ready to keep the festivities going.
<<mom>>Does anyone else have a gift to give?<</mom>>
<<mc>>Yes, I do.<</mc>>
<<mom>>Looks like we have a new secret Santa in the house.<</mom>>
[[Take the gift|s2_Xmas2021][$varPas to 4]]
\<</replace>><</link>>
\<<link "Donate the gift">><<replace "#rem1">>\
After hearing $eva.name’s story and reflecting on her past, something shifted in me. Knowing what she had gone through, and imagining all the people who wouldn’t get anything at all for Christmas, my mind was made up.
<<mc>>Mom... I don’t want it.<</mc>>
<<mom>>Excuse me?<</mom>>
Her brow furrowed, clearly surprised by my sudden declaration.
<<mc>>Please, donate it to someone who needs it. Whatever’s inside, I’d rather it go to someone who truly needs a gift this year.<</mc>>
I glanced over at $sis.name, silently asking for her agreement with just a look.
<<sis>>Alright... you can have mine too.<</sis>>
She finally said, her voice soft but certain.
<<mom>>Oh, my little angels! Come here.<</mom>>
Mom’s arms opened wide, an invitation for both of us to step into a hug filled with the kind of love only she could give. Her embrace was warm and enveloping, and for a moment, the world felt right again.
<<mom>>I’m so proud of you both.<</mom>>
Her voice was thick with emotion as she held us close.
<<sis>>Shall we continue with the gift exchange?<</sis>>
$sis.name suggested once again, her voice bright with hope and joy as we slowly pulled away from the embrace.
<<mom>>Does anyone else have a gift to give?<</mom>>
<<mc>>Yes, I do.<</mc>>
<<mom>>Looks like we have a new secret Santa in the house.<</mom>>
[[Take the gift|s2_Xmas2021][$varPas to 4, $mom.rel += 5, $eva.rel += 5]]
\<</replace>><</link>>
\<<case 4>>\
I made my way toward the tree.
\<<if $xmasGift.sis>>\
I was about to grab the gift I had for $sis.name when she noticed my intentions and quickly approached, whispering in my ear.
<<sis>>Don’t be foolish. If you give me my gift, Mom will feel bad that you didn’t get her anything. Just leave mine here, for now.<</sis>>
She whispered, discreetly moving the package meant for her out of sight.
The girl was right. I hadn’t bought anything for Mom, and that could have created an unspoken conflict.
\<</if>>\
I picked up the gift for $eva.name, offering it to her shyly.
<<mc>>H-here, this is for you.<</mc>>
<<eva>>For me?<</eva>>
She took it with uncertainty, carefully unwrapping it with delicate hands.
<<eva>>A necklace...<</eva>>
<span class="iStory">[img["img/teen/necklaceEva" + $xmasGift.necklace + ".webp"]]</span>
<<mc>>I always notice you don’t wear jewelry. I wasn’t sure if you didn’t like them or if you just didn’t have any, so...<</mc>>
She gently placed the small white box on the floor. I had no idea what that gesture meant. Fear crept in that maybe she didn’t like the gift.
Instead, she threw her arms around my neck, hugging me tightly.
<<eva>>Thank you!<</eva>>
<<eva>>It's beautiful!<</eva>>
<<mc>>I hope that every time you look at it—<</mc>>
<<eva>>...I’ll think of you.<</eva>>
We finished each other’s sentences.
<<mom>>How sweet!<</mom>>
Mom’s comment made us pull away from each other, embarrassed.
\<<if $xmasGift.necklace == 3>>\
Mom used that moment to take a closer look at the necklace.
<<mom>>$mc.name!<</mom>>
She exclaimed with a mix of shock and disbelief.
<<mc>>What is it?<</mc>>
I replied, worried.
<<mom>>Do you have any idea how much that’s worth?<</mom>>
<<mc>>Well... yes. I bought it.<</mc>>
<<sis>>I can confirm, I was with him.<</sis>>
<<mom>>Where did you get that kind of money?<</mom>>
<<mc>>I don’t know. It was just there. It came out of nowhere!<</mc>>
Though it sounded like a lame excuse, it was the truth. I had no idea where all that money came from.
<<mom>>She can’t go around wearing a ten-thousand-dollar necklace!<</mom>>
<<eva>>Ten thousand?! I can’t accept this...<</eva>>
<<mc>>I know... It’s just that... I...<</mc>>
<<mom>>Tomorrow, we’ll go back to the store, and we’ll get her a necklace she can wear every day.<</mom>>
<<mc>>And what about that one?<</mc>>
I pointed to the small white box.
<<mom>>It’s up to $eva.name now. She has to decide what to do with it.<</mom>>
<<eva>>Don’t take it the wrong way, but... I want to give the money back to you.<</eva>>
<<mom>>I don’t think it’s refundable.<</mom>>
<<sis>>We could sell it. And $eva.name could give the money to her family.<</sis>>
<<mc>>But...<</mc>>
<<sis>>You said yourself you didn’t know where the money came from. It’s better to give it to them, at least they can use it to cover medical expenses.<</sis>>
$eva.name looked at me hopefully, waiting for my confirmation to proceed with the plan. I could have objected and kept the money, but I knew the right thing to do was something else.
<<mc>>Alright...<</mc>>
<<eva>>Thank you! Thank you! Thank you!<</eva>>
<<mc>>I’ll buy you another necklace, a less expensive one.<</mc>>
\<</if>>\
The Christmas evening seemed to have come to an end. After exchanging gifts, there wasn’t much left to do but enjoy the rest of the night together.
<<link [[Continue|s_Sleep]]>>
<<unset $varPas>>
<<set $quest.q49[2] to true>>
<<if $xmasGift.necklace == 3>><<set $mom.rel -= 5>><<set $eva.rel -= 5>><<set $eva.flag.necklace to 1>><<else>><<set $eva.rel += 2>><<set $eva.flag.necklace to $xmasGift.necklace>><</if>>
<<unset $xmasGift>>
<<if $sis.flag.roofKiss>><<set $nextPas to "s1_SisFinal2">><<else>><<set $nextPas to "s2_NewYearEve2021">><</if>>
<<if $period != 6>><<nextPeriod>><</if>>
<</link>>
\<<case 5>>
Christmas had finally arrived, and like every year, it was our family tradition to wait until the quiet evening to start the main event. The gift exchange.
<<if $sis.flag.roofKiss>>\
$sis.name and I had broken the rule, though—exchanging our gifts first thing in the morning when the excitement was too much to handle. There was something special about sharing a secret moment, just the two of us, before the rest of the day unfolded.
\<</if>>
The three of us were gathered in the living room, a soft glow cast by the fairy lights twinkling from the tree, reflecting off the ornaments we had hung only a few days before. A video loop of a crackling fireplace flickered on the television. The crackling sounds of wood burning trying its best to create an illusion of warmth. Though we had no real fire, the virtual one gave the room an inviting, cozy atmosphere.
<img class="iStory" src="img/teen/xmasLiving.webp">
I looked around the room, breathing in the familiar scene. The faint scent from the candles, mixed with the lingering aroma of cinnamon and sugar from the Christmas cookies we had baked earlier in the day, made everything feel complete.
Usually, it was Mom, the generous heart of the family, who thoughtfully picked out presents for me and $sis.name, no matter how busy or tired she was. Her giving nature made Christmas special every single year. But this time, there was something different. A new Santa Claus had stepped into town: me.
She moved with her usual grace, the queen of the holidays herself, glowing with the joy of the moment. With a mischievous twinkle in her eye, Mom handed out presents to both of us, her excitement contagious as she watched our reactions.
My eyes landed on the gift in front of me. A majestic box, standing out among the others, carefully wrapped in gleaming, vibrant red paper that sparkled under the soft lights. A luxurious bow adorned the top, tied with the kind of precision that only Mom could manage. The anticipation inside me grew with every passing second, the curiosity almost unbearable.
What could it be? A new gadget? A long-lost item from my wishlist? My mind raced, imagining all sorts of things. The thrill of surprise electrified the air around me. Like a child, my fingers twitched, itching to tear into the gift. I couldn’t wait any longer.
And so, like an untamed animal finally set free, I dove at the box, tearing through the wrapping with an almost savage eagerness, the paper crumpling beneath my hands in mere seconds. The bow fell to the floor as I ripped open the top of the box, my heart pounding in anticipation.
But as soon as I peeked inside, my heart sank. The smile that had been plastered on my face seconds earlier faltered, then quickly faded entirely. Confusion replaced the joy that had filled my chest.
<<mc>>Did they steal my gift?<</mc>>
I blurted out, disbelief thick in my voice, my eyes darting back to the empty box, as if I had missed something.
<<sis>>The Grinch stole our Christmas!<</sis>>
Exclaimed $sis.name, who was now beside me, staring at her own empty box with equal shock. She looked as though someone had played a cruel trick on us, her wide eyes reflecting the same disbelief.
Mom, however, was entirely unfazed. Her expression hadn’t changed. She still stood there, calm and serene, a knowing smile playing on her lips as if she were enjoying some private joke.
<<mc>>There’s something at the bottom.<</mc>>
I muttered, my curiosity piqued by a faint glimpse of something small lying flat inside the box. My fingers reached in, brushing aside the tissue paper until I pulled out a small, folded piece of paper. It was a coupon.
<<mc>>A gutter cleaning coupon?<</mc>>
I said aloud, my confusion only deepening as I stared at the ridiculous item in my hand.
<<sis>>A coupon for two pizzas for the price of one at Doughy’s?<</sis>>
$sis.name chimed in, looking just as bewildered, holding her own piece of paper like it was an absurd joke.
<<mc>>Doughy’s has terrible pizza!<</mc>>
I exclaimed, exasperated. The night had taken a strange and unexpected turn. It wasn’t just the underwhelming gifts that bothered me. It was the unsettling thought that maybe something worse had happened. Had someone really broken in and swapped our presents? Why?
As I glanced around the room, I could see the growing worry in $sis.name’s eyes. We both felt the same mix of shock and concern. But one person didn’t seem affected at all: Mom.
<<mom>>When I was at the mall, I couldn’t help but notice a boy about your age ordering his parents to buy him the expensive gift he so desperately wanted, throwing a tantrum when his father refused. I don’t want you to grow up with those kinds of values—I want you to be the ones who can make the most of what you have. So, enjoy your gifts.<</mom>>
Mom shared her story, placing her hand over her heart and lowering her head. Who knows what images or events that might have brought to her mind.
<<mom>>Furthermore, you’re getting older now. You’re too grown up for real gifts.<</mom>>
Her words hit me like a punch to the gut, the reality of them sinking in slowly, painfully.
<<mc>>//Since when can you be "too grown up" to receive presents?//<</mc>>
I thought to myself, a bitter, hollow feeling spreading through me. Childhood, with all its magic and wonder, was slipping away, and adulthood was rushing toward me—an unavoidable reality, bright and blinding like headlights on a dark road.
<<link [[Protest|s2_Xmas2021]]>>
<<set $varPas to 6>>
<<set $mom.rel -= 5>>
<</link>>
<<link [[Be understanding|s2_Xmas2021]]>>
<<set $varPas to 7>>
<<set $mom.rel += 2>>
<</link>>
\<<case 6>>\
<<mc>>This isn’t fair at all!<</mc>>
My voice rose in protest before I could stop it. I knew I sounded childish, but in that moment, I didn’t care.
<<mc>>This is downright unfair to us.<</mc>>
The words spilled out, my frustration bubbling over.
Mom’s voice, however, turned firm, her disappointment clear.
<<mom>>I never expected such childish behavior from you.<</mom>>
Her eyes narrowed, and I felt my heart sink even further.
<<mom>>I had actually prepared a real gift for you, but I don’t think you deserve it now.<</mom>>
<<mc>>What...<</mc>>
My words caught in my throat.
<<mom>>It was all a joke, a way to test you both.<</mom>>
She revealed, her stern expression not softening in the slightest.
<<sis>>Big brother, you’re really so materialistic!<</sis>>
$sis.name, ever the clever one, immediately sided with Mom, hoping to be on the receiving end of the real gift.
<<mc>>I-I... I’m sorry.<</mc>>
My voice faltered, guilt washing over me in waves. I could feel the heat of embarrassment rising to my cheeks.
<<mc>>Mom, I’m sorry for yelling. I’ve been a complete insensitive idiot.<</mc>>
<<mom>>It’s alright. I hope you’ve learned your lesson.<</mom>>
<<mc>>Yes, I have.<</mc>>
Despite my apology, the weight of disappointment lingered. I had hoped, perhaps foolishly, that showing genuine remorse would mean things could return to normal—that I would still get the gift. But no such luck. Mom didn’t change her mind. The present she had prepared was donated to charity instead, a result that, in the end, I couldn’t be too upset about.
<<sis>>Let’s put this all behind us and keep going.<</sis>>
The Christmas evening seemed to have come to an end. After exchanging gifts, there wasn’t much left to do but enjoy the rest of the night together.
<<link [[Continue|Livingroom]]>>
<<unset $varPas>>
<<set $quest.q49[2] to true>>
<<if $period != 6>><<nextPeriod>><</if>>
<</link>>
\<<case 7>>\
<<mc>>I... yes, I understand.<</mc>>
As the reality of the situation sank in, I realized that perhaps I had been missing the point all along.
<<sis>>Yeah, it’s really not a big deal. Plus, a free pizza isn’t something to turn down!<</sis>>
$sis.name’s attempt to lighten the mood brought a faint smile to my lips.
The room fell into a brief, awkward silence, the kind that comes after a moment of tension. No one wanted to speak first, not knowing how to bridge the gap that had just formed.
<<mom>>Well...<</mom>>
Mom was the one to break the ice, her tone light as if nothing had happened.
<<mom>>There are actually real gifts for you both.<</mom>>
Her voice held a playful tone, but her words still caught me off guard.
<<mom>>This was all just a way to test you. I was curious to see how you would handle a situation like this.<</mom>>
<<mc>>It was all an act?<</mc>>
I asked, my eyebrows raised in surprise.
<<mom>>Almost. Your real gifts are behind the Christmas tree.<</mom>>
@@#rem1;
\<<link "Go and open it">><<replace "#rem1">>\
Without hesitation, I rushed over to the tree, my curiosity reignited as I grabbed the hidden presents meant for me and $sis.name. The excitement that had faded earlier came rushing back.
The urge to tear into them was strong, but I tried to savor the moment this time. Carefully unwrapping the gift, I finally revealed what was inside, a warm sense of gratitude filling me as I turned to thank Mom.
<<sis>>Let’s put this all behind us and keep going.<</sis>>
The Christmas evening seemed to have come to an end. After exchanging gifts, there wasn’t much left to do but enjoy the rest of the night together.
<<link [[Continue|s_Sleep]]>>
<<unset $varPas>>
<<set $quest.q49[2] to true>>
<<if $period != 6>><<nextPeriod>><</if>>
<<if $sis.flag.roofKiss>><<set $nextPas to "s1_SisFinal2">><<else>><<set $nextPas to "s2_NewYearEve2021">><</if>>
<</link>>
\<</replace>><</link>>
\<<link "Donate the gift">><<replace "#rem1">>\
After hearing mom's story and reflecting, something shifted in me. Imagining all the people who wouldn’t get anything at all for Christmas, my mind was made up.
<<mc>>Mom... I don’t want it.<</mc>>
<<mom>>Excuse me?<</mom>>
Her brow furrowed, clearly surprised by my sudden declaration.
<<mc>>Please, donate it to someone who needs it. Whatever’s inside, I’d rather it go to someone who truly needs a gift this year.<</mc>>
I glanced over at $sis.name, silently asking for her agreement with just a look.
<<sis>>Alright... you can have mine too.<</sis>>
She finally said, her voice soft but certain.
<<mom>>Oh, my little angels! Come here.<</mom>>
Mom’s arms opened wide, an invitation for both of us to step into a hug filled with the kind of love only she could give. Her embrace was warm and enveloping, and for a moment, the world felt right again.
<<mom>>I’m so proud of you both.<</mom>>
Her voice was thick with emotion as she held us close.
<<sis>>Let’s put this all behind us and keep going.<</sis>>
The Christmas evening seemed to have come to an end. After exchanging gifts, there wasn’t much left to do but enjoy the rest of the night together.
<<link [[Go to sleep|s_Sleep]]>>
<<unset $varPas>>
<<set $quest.q49[2] to true>>
<<set $mom.rel += 5>>
<<if $sis.flag.roofKiss>><<set $nextPassage to "s1_SisFinal2">><<else>><<set $nextPassage to "s2_NewYearEve2021">><</if>>
<</link>>
\<</replace>><</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>><<morning>><<hdr "Mom's House" "residential/house/mom/house">>\
The last day of the year had finally come, a day I had been anticipating with a mix of excitement and anxiety. Just like on Christmas morning, $sis.name seemed to have something mysterious planned for me, though I couldn't quite guess what. The soft light of the winter sun streamed through the curtains, waking me gently, but not on my own terms—this time, it was because $sis.name shook me awake around ten in the morning. Too early, as always.
<<mc>>What are you planning?<</mc>>
I muttered groggily, rubbing my eyes, half-dazed from sleep.
\<<if $flag.eva && $flag.evaLake == "save">>\
I could already hear faint voices coming from the kitchen, where $eva.name and Mom were clearly wide awake and full of energy. Their lively chatter echoed through the house, the upbeat mood of the day contagious. The promise of the New Year ahead had lifted everyone's spirits, except mine. I was still half-asleep.
\<</if>>\
<<sis>>You’ll see soon enough, sleepyhead. Now get up and follow me.<</sis>>
She teased, her tone playful yet with that underlying excitement that always piqued my curiosity. Without waiting for my reply, she grabbed my hand and pulled me toward the door.
<<sis>>Mom, we’re heading out. We’re going to Grandma’s.<</sis>>
The girl said, as if that settled everything.
Mom, who was sipping her morning tea, raised an eyebrow.
<<mom>>Grandma? She’s on vacation with Grandpa, remember?<</mom>>
Her voice carried a hint of confusion as she looked over at us.
<<sis>>Oh, she... left us a package at her house. We’re just going to pick it up.<</sis>>
$sis.name explained, a little too quickly.
<<mom>>That’s odd, she didn’t mention anything to me.<</mom>>
Mom continued, a hint of suspicion in her voice, but she shrugged it off.
<<mom>>If it’s a surprise, I guess that explains it.<</mom>>
\<<if $flag.eva && $flag.evaLake == "save">>\
Before she could ask more questions, $eva.name jumped into the conversation, her bright smile turning curious.
<<eva>>Mind if I come with you two? I’d love to see Grandma’s house.<</eva>>
I opened my mouth to say that it wouldn’t be a problem, but $sis.name cut me off, almost too sharply.
<<sis>>NO! We’ll be quick, really, no need for you to come.<</sis>>
The young girl threw me a side glance and elbowed me lightly in the ribs, an unspoken message clear in her gaze.
<<eva>>Oh... okay.<</eva>>
Her voice softened, and I saw a flicker of disappointment cross her face. She had looked forward to spending time with us, and I hated that we had to leave her out. My chest tightened, I'd promised myself never to make her sad.
<<mc>>//Why do you have to make things complicated, $sis.name?//<</mc>>
I thought bitterly, glancing at $eva.name’s crestfallen expression.
\<</if>>\
<<mom>>Just be careful, you two.<</mom>>
Mom called after us as we headed out the door.
We started down the quiet street, the cold crispness of the winter air waking me up fully. My mind began to race, a dozen questions swirled, but before I could gather my thoughts, I turned to $sis.name.
<<mc>>Alright, what’s going on? What are we really doing?<</mc>>
I asked, trying to sound casual, though suspicion crept into my tone.
<<sis>>We’re walking, obviously.<</sis>>
She replied with a cheeky grin, her eyes sparkling with mischief.
<<mc>>Oh, thanks. That clears things up...<</mc>>
I muttered sarcastically.
<<mc>>And why on earth are you wearing those glasses?<</mc>>
The question slipped out, half from curiosity and half from the bizarre situation.
She adjusted them on her nose, the shiny new frames catching the winter sunlight.
<<sis>>I read somewhere that guys find girls with glasses more attractive. I thought I'd try it out.<</sis>>
Her tone was teasing, but there was a subtle undertone of sincerity that I couldn't ignore.
I blinked, thrown off by the sudden shift in conversation. Given how strange the day had already become, I decided to roll with it.
<<mc>>It’s... complicated. I guess it depends on a lot of things.<</mc>>
I started, searching for the right words.
<<mc>>You know, the frame, the color, the shape of the person’s face...<</mc>>
I paused, noticing how intently she was listening.
<<mc>>And I guess it depends on what the girl does for a living too.<</mc>>
<<sis>>Huh? What’s that supposed to mean?<</sis>>
She asked, a genuine curiosity in her eyes.
<<mc>>Well, I mean, if you’re a librarian or a teacher, glasses are kind of an automatic yes.<</mc>>
I said, my imagination drifting for a moment.
<<mc>>It’s... sort of an unspoken rule.<</mc>>
I shrugged, trying to act nonchalant, though my mind wandered to some less-than-innocent fantasies.
$sis.name let out a laugh, shaking her head in disbelief.
<<sis>>You boys really are simple creatures, huh?<</sis>>
She said, though there was a hint of affection in her teasing.
I smiled, feeling a little embarrassed.
<<mc>>Maybe... But hey, for what it’s worth, you look really good in them.<</mc>>
I said, surprising myself with the honesty of the compliment.
She stopped walking for a moment, looking at me with wide eyes.
<<sis>>Really? You’re not just saying that?<</sis>>
There was something in her tone, a softness that I wasn’t expecting.
<<mc>>Yeah, they... suit your face.<</mc>>
I said, scratching the back of my head awkwardly.
Her face broke into a wide, genuine smile, one that lit up her features. It was the kind of smile that made you feel warm inside, even in the middle of a cold winter’s day.
<<sis>>Thanks...<</sis>>
She murmured, sounding almost shy for once.
The moment lingered between us, the conversation about glasses transforming into something much deeper, though neither of us said it out loud. It ended as we reached the familiar gate of Grandma’s house, where she quickly retrieved the key from under the doormat.
<<sis>>Here we are.<</sis>>
$sis.name said, pushing open the door.
<<mc>>Alright, so where’s this package?<</mc>>
I asked, scanning the room.
She didn’t answer right away. Instead, she turned to me with a small smirk.
<<sis>>What package?<</sis>>
She said, her tone innocent but her eyes betraying a different intention.
<<mc>>Wait, you said-<</mc>>
I began, but she cut me off, her voice dropping lower.
<<sis>>Oh, that? That was just an excuse. I’ll be waiting for you in the bedroom.<</sis>>
And with that, she disappeared down the hallway, leaving me standing there, heart pounding.
<<mc>>//Bedroom?//<</mc>>
I remained rooted to the spot, my mind racing. Every instinct in me screamed that I knew what was coming, but I couldn’t move. Half of me wanted to run, the other half... well, it was drawn in, irresistibly. My mind teetered on the edge, torn between the tension of knowing what lay ahead and the undeniable excitement building inside me.
<<mc>>//This is it. The point of no return. Once I cross that line, nothing will be the same.//<</mc>>
<<mc>>//I love $sis.name, but is this love? Can it be unconditional?//<</mc>>
<<mc>>//What if someone finds out? What if this all blows up?//<</mc>>
The storm of doubts clouded my thoughts, my body frozen as if some invisible force held me back.
<<mc>>//What do I do?//<</mc>>
[[Put a stop to your story with her|s1_SisFinal2][$varPas to 1]]
[[Go to her|s1_SisFinal2][$varPas to 2]]
\<<case 1>><<hdr "Grandparents' House" "residential/house/mom/house">>\
I sighed deeply. I was ready to make the decision that would change the course of my relationship with $sis.name.
<<mc>>$sis.name!<</mc>>
I exclaimed her name in a firm tone. The girl reunited with me in the living room.
<<sis>>What's going on?<</sis>>
She continued, placing her arms around my body. Her voice was full of desire.
With one finger, she ran a straight line along my shirt-covered chest.
With determination and a serious look, I pushed her away
<<mc>>Enough with the games. This story must end. I'm your fucking brother!<</mc>>
<<sis>>But... you... <</sis>>
<<sis>>... You said you loved me!<</sis>>
Her voice was broken. The weight of my actions was falling entirely on the girl.
<<mc>>I love you, it's true. I love you as a brother and a sister love each other.<</mc>>
<<mc>>Ours is a platonic love!<</mc>>
I was as clear as possible to avoid further misunderstandings.
<<sis>>Ok...<</sis>>
She seemed to be on the verge of tears, yet her voice was firm and confident. She did not reveal any uncertainties.
<<sis>>You're right.<</sis>>
The girl didn't say anything else. The expression on her face now reflected her tone of voice.
<<sis>>Let's go home.<</sis>>
<<mc>>Are you sure everything is fine?<</mc>>
<<sis>>Yes. We are brother and sister and I had the wrong idea.<</sis>>
<<mc>>I'm glad you understood.<</mc>>
<<sis>>I'm going back. You check that everything is okay and close the house.<</sis>>
$sis.name abandoned me. I went around checking that everything was in its place, before closing the door and returning home.
On the driveway, an object in the grass caught my attention. As I got closer, I discovered that they were the glasses worn until a few moments before by the girl, now shattered among the grass of the front garden.
<<mc>>Oh, no!<</mc>>
That gesture could only mean one thing. Trouble ahead.
I prepared for the worst by entering the house but, to my incredible surprise, I was welcomed in a normal way. I was worried and bewildered that I would have expected fires and flames.
<<sis>>You're back.<</sis>>
<<mc>>Yes. How are you?<</mc>>
<<sis>>How do you want me to be? Excited for the last day of the year.<</sis>>
Something was not right. Had she chosen to eliminate what had happened from her mind?
I couldn't help but live the rest of the day, waiting for midnight with the doubt fixed in my head.
<<link [[Continue|s_Hallway]]>>
<<unset $varPas>>
<<set $sis.flag.finalReject to true>>
<<set $sis.rel -= 10>>
<<set $quest.q48[7] to true>>
<<afternoon>>
<</link>>
\<<case 2>><<hdr "Grandparents' House" "residential/house/mom/house">>\
I sighed deeply. I was ready to make the decision that would change the course of my relationship with $sis.name.
<<mc>>I feel something for her, it's clear!<</mc>>
My feelings for her were still clouded, but very clear compared to the past.
Clearing my mind, I looked out into the room, leaning against the door jamb.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/intro1.mp4"></video>
$sis.name was lying, facing away from the door, on the bed with the red and blue sheets. Her skirt was just a distant memory.
Sensing my presence, she looked at me for a moment with a look of desire.
I entered, resting on the bed, she sat facing me.
<<sis>>You did it.<</sis>>
<<mc>>There was traffic.<</mc>>
<<sis>>Between the entrance and the bedroom?<</sis>>
<<mc>>You can't even imagine how much.<</mc>>
<<sis>>So...<</sis>>
She slipped to the edge of the bed, showing off her wares. I couldn't help but follow with my gaze.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/intro2.mp4"></video>
<<sis>>Do you like what you see?<</sis>>
<<mc>>You are gorgeous.<</mc>>
<<sis>>I imagined it.<</sis>>
The girl left the character for a moment, unable to help but smile at my compliment.
<<sis>>It's hot in here. Better to undress.<</sis>>
<<mc>>The scorching heat of December.<</mc>>
She took off her white top, revealing her scantily shaped breasts.
<<sis>>What are you going to do?<</sis>>
<<mc>>Whatever you want. It's your first time, after all.<</mc>>
<<sis>>So, come here and fuck me!<</sis>>
<<mc>>Direct? No preliminaries?<</mc>>
<<sis>>I can't wait any longer.<</sis>>
[[Give what she want|s1_SisFinal2][$varPas to 3]]
\<<case 3>><<hdr "Grandparents' House" "residential/house/mom/house">>\
Taking off the black lace underwear, she laid on the bed dragging me by the light-colored shirt which was promptly removed along with the pants.
I was already hard as a stone, I couldn't believe it was reality but, this led me to a state of higher excitement.
<<sis>>Let's see.<</sis>>
She took off your underwear, revealing my friend.
<<sis>>It's better than I remembered.<</sis>>
The girl trembled with the desire to throw herself into the adult world. She wanted to do it at all costs, despite a little fear. In her eyes, I read a mix of excitement, anxiety, and tension.
<<mc>>Are you sure?<</mc>>
<<sis>>Never been safer!<</sis>>
<<mc>> Once inside, there is no turning back.<</mc>>
<<sis>>Oh, come on!<</sis>>
<<mc>>As you want...<</mc>>
With all the necessary warnings made, as a good older brother, I was ready to go into action.
My dick was erect, the veins on it pulsing as if to indicate the desire to proceed. The girl seemed extremely wet, I could see it with just my sight, without the need for other means.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/standing1.mp4"></video>
With my tool in hand, I drew the edge of her new playmate. Twice, three, and straight in, slowly, inserting only the tip and moving just right.
<<sis>>Woah!<</sis>>
<<mc>>Is everything ok?<</mc>>
<<sis>>It hurts a bit.<</sis>>
<<mc>>Do I have to stop?<</mc>>
<<sis>>No! Continue!<</sis>>
I followed the directives, proceeding deeper.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/standing2.mp4"></video>
<<sis>>Fuck!<</sis>>
<<mc>>Is everything ok?<</mc>>
<<sis>>Stop asking and just fuck me!<</sis>>
I was stunned and speechless by that sentence coming from the one who, in my head, was still the small and innocent $sis.name but who, in reality, was now an adult woman.
<<sis>>It's incredible! Why did we wait so long?<</sis>>
<<mc>>Is this better than your dildo?<</mc>>
<<sis>>Ah! Yes!<</sis>>
Each word was mixed with a pause.
<<sis>>Ah! Fuck!<</sis>>
<<mc>>Shall we change position?<</mc>>
I asked to give dynamism to the event.
<<sis>>Why? Ahw! This... it's incredible!<</sis>>
<<mc>>Are you sure?<</mc>>
<<sis>>Continue!<</sis>>
It was her first time and I wanted to tailor it for her.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/standing3.mp4"></video>
<<sis>>Oh my God!<</sis>>
<<mc>>You're so tight, damn!<</mc>>
<<sis>>It's a... ahhh... bad thing?<</sis>>
<<mc>>On the contrary, it's incredible!<</mc>>
Luckily for me, $sis.name was incredibly wet, allowing me to move as well as I could.
<<sis>>Let's change. I want to taste you.<</sis>>
<<mc>>Yes, ma'am.<</mc>>
I took out the tool and moved it away from the den.
[[Change position|s1_SisFinal2][$varPas to 4]]
\<<case 4>><<hdr "Grandparents' House" "residential/house/mom/house">>\
I lay down on the bed next to her. $sis.name leaned toward my abdomen, grabbing and licking its entire length, repeating the operation a few times before finally putting it in her mouth.
Stimulating the tip, with her hand, she proceeded with linear movements.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/blow1.mp4"></video>
<<mc>>Yes...<</mc>>
Our eyes did not separate for a second. My $mc.eyes eyes met her blues, not separating until the end.
<<mc>>I love you, sis.<</mc>>
Pulling away for a second, she smiled, before returning to the attack. This time deeper, more intensely. Succeeding where, on the previous occasion, she failed.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/blow2.mp4"></video>
<<mc>>Wooo, $sis.name!<</mc>>
<<sis>>I trained.<</sis>>
<<mc>>Damn, you're amazing!<</mc>>
She continued, repeating herself again.
And again.
<<sis>>I think it's time to put that cock inside of me.<</sis>>
<<mc>>I could agree more.<</mc>>
Still holding tightly in her hand, she turned around and sat on it.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/reverseCowgirl1.mp4"></video>
For the first time since the beginning of the act, our eyes separated.
<<mc>>I already miss your blue eyes.<</mc>>
She slipped along my tool, moaning more intensely as it penetrated deeper.
<<sis>>Fuck!<</sis>>
She began to move, giving me an extra break from physical activity.
<<sis>>Oh my God! Fuck!<</sis>>
I placed my hands on her ass, groping and slapping her.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/reverseCowgirl2.mp4"></video>
<<sis>>Oh!<</sis>>
I couldn't take my hands off, those two half-moons were like a magnet of pleasure.
<<mc>>How I love your ass!<</mc>>
<<sis>>And how I love your cock!<</sis>>
Having control of the situation, being on top, she could choose the intensity and speed. If, at first, she proceeded moderately along the path, without warning, she suddenly increased her pace, bouncing me and everything on the bed.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/reverseCowgirl3.mp4"></video>
<<sis>>Hoooly Fuuuck!<</sis>>
<<sis>>Aaah!<</sis>>
She lowed. I used the opportunity to return to grope her bottom.
The girl continued at that speed and then accelerated again.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/reverseCowgirl4.mp4"></video>
This time, I followed her movements with my hands.
It was magical, incredible, sensational and any other adjective useful to describe the scene and the emotions felt.
<<sis>>Why haven't you come yet?<</sis>>
She asked, stopping.
<<mc>>You make it sound like a problem.<</mc>>
<<sis>>I read that the more attractive one is to another, the sooner you get to the end.<</sis>>
<<sis>>Aren't I enough for you?<</sis>>
<<mc>>No! How the heck do you come up with it?<</mc>>
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>
<<mc>>After what I did last time with $elsa.name, I think I can handle anything!<</mc>>
<<sis>>What have you done?<</sis>>
<<mc>>It was a crazy night. That's all.<</mc>>
<<sis>>Now I'm jealous! You can't see other women!<</sis>>
<<sis>>Other women!<</sis>>
<<mc>>Really?<</mc>>
<<sis>>I'm joking.<</sis>>
<</if>>
<<mc>>Come on, let's continue.<</mc>>
<<sis>>Okay. But tell me if I'm not pretty enough for you.<</sis>>
<<mc>>You're incredible!<</mc>>
<<sis>>I hope it's a compliment.<</sis>>
<<mc>>I'll tell you only after I come.<</mc>>
<<sis>>Then I'll make sure that moment comes quickly.<</sis>>
I used the pause to push away the long-awaited moment from $sis.name, who was approaching with a soft step.
[[Take control|s1_SisFinal2][$varPas to 5]]
\<<case 5>><<hdr "Grandparents' House" "residential/house/mom/house">>\
<<mc>>Now I'm taking control.<</mc>>
Grasping her by the arms, I forcibly led her to the bed. Now she was lying with her back facing me.
I penetrated the girl's pussy, moving decisively but not too quickly. While I was busy downstairs, upstairs I was kissing her.
<<sis>>Mhmmm!<</sis>>
She never missed an opportunity to moan, even during a long kiss.
<<sis>>FUCK!<</sis>>
<<sis>>DON'T STOP, PLEASE!<</sis>>
I'd found her point of pleasure.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/spoon1.mp4"></video>
Her screams flooded the room, while I fucked her with no intention of stopping.
<<sis>>OOOOH! MY!<</sis>>
<<mc>>Little sister, I think you're having an orgasm.<</mc>>
<<sis>>FUCK! I KNOOOW!<</sis>>
Continuing to hammer at that precise point, I made her cum again and again.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/spoon2.mp4"></video>
<<sis>>FUCK ME! AAAH!<</sis>>
Her legs, her arms, her whole body trembled as my thrusts continued. The head was turned backward and the eyes upwards.
Continuing at that speed, I would have come in a short time.
<<mc>>$sis.name, let's change.<</mc>>
<<sis>>Continue, don't stop! Please!<</sis>>
I was in control, so, despite her pleas, I stopped.
<<sis>>Oh my God!<</sis>>
I extracted my dick from her pussy, but she continued to moan and twitch.
By the legs, I led her to the edge of the bed, where I penetrated her again in the same position as we started. A circle that was about to end as it begun.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/standing4.mp4"></video>
<<sis>>Fuck!<</sis>>
<<mc>>I'm almost there.<</mc>>
<<sis>>Inside me!<</sis>>
<<mc>>No!<</mc>>
<<sis>>Please! I want to feel you inside until the end!<</sis>>
<<mc>>It's too risky!<</mc>>
<<sis>>Ok, cum for me, give me everything you have!<</sis>>
[[Cum|s1_SisFinal2][$varPas to 6]]
\<<case 6>><<hdr "Grandparents' House" "residential/house/mom/house">>\
I reached my destination and the incentives of $sis.name, combined simply with her, her body, her hair, and her eyes, led me to the point of no return sooner than I expected.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/cum.mp4"></video>
I pulled out my skittle in time, cumming on her lower abdomen, adorning her pubic hair as red as her hair.
<<mc>>Oh! Fuck! I love you, sis!<</mc>>
I exclaimed my love for her during the ejaculation.
<<sis>>I love you too!<</sis>>
It was over. I had seriously fucked my sister. I felt no remorse, but only excitement and an immense feeling for the girl.
<<sis>>Oh my God! You were incredible!<</sis>>
<<mc>>How was your first time?<</mc>>
<<sis>>The best thing in the world. I have no idea how many times I came, but wow!<</sis>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/end1.mp4"></video>
<<sis>>We can do this, any time.<</sis>>
<<mc>>It would be a dream.<</mc>>
We looked intensely into each other's eyes. I couldn't help but smile and so $sis.name.
<<mc>>I don't want to be a spoilsport, but a good twenty minutes will have passed since we have been here. We should head back.<</mc>>
<<sis>>I wish this moment would never end.<</sis>>
We exchanged an intense kiss, before quickly cleaning up, getting dressed, and putting everything back in order.
Once everything was back in its place, we returned to our home hand in hand.
Inside the house, we found mom in front of the door.
<<mom>>Finally! I was starting to worry.<</mom>>
<<mc>>Yes... there was an unforeseen event.<</mc>>
<<mom>>What type?<</mom>>
<<sis>>I met some friends and they held us back. You know, gossip.<</sis>>
<<mc>>They didn't stop talking.<</mc>>
<<mom>>Mhmm... Go wash your hands. $eva.name and I made dinner.<</mom>>
I wasn't sure if the motivation worked but, it was for sure that $sis.name and I shared a much bigger and more lustful secret than a simple lie.
The last day of the year started in the best possible way.
<<link [[Continue|s2_NewYearEve2021]]>>
<<unset $varPas>>
<<set $sis.flag.finalReject to false>>
<<set $sis.rel += 5>>
<<set $quest.q48[7] to true>>
<<set $sis.flag.sexCount = 1>>
<<afternoon>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined || 1>>
<style>body {background-image: url("img/scenario/blur/house.webp");}</style>
<<default>>
<style>body {background-image: url("img/scenario/blur/momRoom.webp");}</style>
<</switch>>
<</nobr>><<hdr "Livingroom" "residential/house/mom/living">><<switch $varPas>>
\<<case undefined>>\
Another year was coming to an end. Only a few hours remained until midnight and the start of a new adventure.
Like every similar day, the family gathered in the living room to celebrate while waiting for night to fall.
That evening, compared to all the others of that kind we had lived through up to that point, was different. Full of new things.
It was the first one spent with our father, who had come from Wisconsin to celebrate the holidays with us.
<<dad>>You have no idea how happy I am to be here today.<</dad>>
<<sis>>We are too!<</sis>>
<<vincent>>Yeah, and you left mommy all alone to be here.<</vincent>>
This New Year’s Eve was also the first time we had an unwanted guest. Vincent invited himself to the celebrations.
My hatred for that man was immeasurable, and nothing will ever compare to the feeling of disgust I experienced when I opened the door that afternoon and saw him standing there.
I thought it was a huge price to pay to balance the presence of our father.
<<dad>>For your information, my mother decided on her own to celebrate with her friends.<</dad>>
<<vincent>>Yeah, at the nursing home!<</vincent>>
It was a joke, but no one laughed.
\<<if $flag.eva && $flag.evaLake == "save">>\
<<eva>>The cookies are ready!<</eva>>
Exclaimed the girl as she entered the living room with a tray full of gingerbread cookies.
The other new thing about this New Year's Eve was her, $eva.name. She had come to live in our humble abode after the agreement I made with her father.
She decided to spend the holidays with us, even though she had the option to go home for the Christmas season.
<<mc>>They look delicious! $eva.name, you're incredible!<</mc>>
<<eva>>Thank you, but I only helped. Your mom is the real magician in the kitchen.<</eva>>
<<mom>>Oh, don't listen to her. She's an excellent cook too.<</mom>>
The two exchanged compliments while I burned my mouth on a cookie.
<<mc>>They'we buhning hot...<</mc>>
I tried to speak, with my tongue on fire.
<<eva>>Oh, I'm sorry! I should have warned you! Sorry!<</eva>>
<<mc>>Don’t wowwy...<</mc>>
Living with her had just started, but she had adapted perfectly to the environment. It felt like having a second sister.
<<mc>>//Speaking of sisters...//<</mc>>
\<</if>>\
<<sis>>Has anyone seen my phone charger?<</sis>>
The youngest of the house made her entrance. Youngest now only referred to her being the youngest among us, considering her transformation into a young woman.
<<dad>>Isn’t it time to put that away?<</dad>>
<<sis>>If I do, how will I know what my friends are up to?<</sis>>
Our father gave her a stern look.
<<sis>>Alright, alright.<</sis>>
She threw herself on the couch<<if $sis.flag.roofKiss && !$sis.flag.finalReject>>, wrapping herself around me.
<<mom>>Since when do you two get along so well?<</mom>>
<<mc>>For a while now.<</mc>>
The truth was quite different. We had become closer than ever. We seemed like a couple, and as with couples, our bond had developed into the ultimate display of affection. Our relationship had followed the same path.
It was extremely immoral and wrong, but we didn’t care, and we were happy that way.
\<<else>>.<</if>>\
The evening passed quickly, and after lunch together and various collective time-wasters, the long-awaited moment finally arrived.
It was almost time. We connected with Times Square to watch the ball drop.
<<sis>>Almost there!<</sis>>
<<vincent>>Another year is ending.<</vincent>>
<<mom>>Thirty seconds!<</mom>>
<<dad>>This year has been quite the emotional rollercoaster.<</dad>>
<<if $flag.eva && $flag.evaLake == "save">><<eva>>So exciting!<</eva>>
<</if>><<mc>>Here we go!<</mc>>
[[Await the New Year|s2_NewYearEve2021][$varPas to 1]]
\<<case 1>>\
<video class="vStory" autoplay loop muted><source src="video/teen/newYearBall.mp4"></video>
The countdown began. The final countdown of the year.
<<say Everyone>><<timed 1s>>5... <<next>>4...<</timed>><</say>>
<<timed 3s>><video class="vStory" autoplay loop muted><source src="video/teen/newYear2021.mp4"></video><</timed>>
<<timed 3s>><<say Everyone>>3... <<timed 1s>>2... <<next>>1...<</timed>><</say>><</timed>>
<<timed 6s>><<say Everyone>>Happy New Year!<</say>><</timed>>
<<timed 7s>>Euphoria reigned. For a moment, all differences were set aside, and we were all friends and companions to each other.
We hugged one by one, exchanging wishes and hopes for a better year ahead.
<<vincent>>Time for champagne!<</vincent>>
He popped open a very expensive-looking bottle, with some foam spilling onto the floor.
I, <<if $flag.eva && $flag.evaLake == "save">>$sis.name, and $eva.name<<else>>and $sis.name<</if>> were strictly excluded from even the remote possibility of tasting the nectar of the gods.
[[Happy New Year!|s2_NewYearEve2021][$varPas to 2]]<</timed>>
\<<case 2>>\
Glass after glass, the bottle emptied, and Vincent and our father found themselves side by side singing an old song.
<<sis>>Record this!<</sis>>
<<mc>>You do it.<</mc>>
<<sis>>I would’ve done it already if someone hadn’t lost my charger. Hurry up!<</sis>>
\<<if $sis.flag.roofKiss && $quest.q48[7]>>\
<<mc>>As you wish, my copper-haired princess.<</mc>>
I couldn’t, but I wanted to plant a kiss on her thin lips.
<<sis>>Let’s find some other nicknames, okay? This one...<</sis>>
<<mc>>Yes, ma’am.<</mc>>
\<</if>>\
Without further delay, I recorded the scene of our father and Vincent.
<<mc>>This video is one for the archives.<</mc>>
<<mom>>You two are drunk! It’s time to go home. Vincent, I’ll call you a cab.<</mom>>
<<vincent>>I can drive just fine!<</vincent>>
<<mom>>Yeah, I can see that. You’re not wobbling at all. You’ve each had half a bottle. You two really can’t handle alcohol.<</mom>>
<<dad>>Never could *hic* never could handle alcohol *hic*.<</dad>>
<<mom>>It’s obvious.<</mom>>
<<mc>>What a wonderful way to start the new year!<</mc>>
<<mom>>With two drunks in the living room.<</mom>>
\<<if $flag.eva && $flag.evaLake == "save">>\
<<eva>>They remind me of my father.<</eva>>
<<mc>>In a good way or a bad way?<</mc>>
<<eva>>Both.<</eva>>
\<</if>>\
And so, New Year’s Eve came to an end.
The new year arrived, full of mystery and surprises.
<<link [[Conclude the celebrations|EndV08]]>>
<<unset $varPas>>
<</link>>
\<</switch>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<hdr "Classroom" "school/classroom">><<switch $gameDate.getDay()>>
\<<case 1>>\
New week, new math lesson with Mrs. Tribble.
<<mrsTribble>>This weekend there will be a test.<</mrsTribble>>
She exclaimed, just as she set her bag on the desk.
<<mc>>//Is she going to teach today or just read the newspaper like the last time she announced a test?//<</mc>>
<<mrsTribble>>I hope you're preparing, but I wouldn't mind seeing you fail. That way you'd learn the lesson once and for all.<</mrsTribble>>
<<mc>>//Fantastic as always.//<</mc>>
<<boh1>>She’s the worst teacher I’ve ever had!<</boh1>>
Whispered one of my classmates. Luckily for him, Mrs. Tribble had hearing problems.
<<link [[Start the lesson...?|s_Lesson]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<<if $flag.soccer>>
<<set $nextPas to "s1_FireTheCoach5">>
<<elseif $elsa.flag.status == 1 || $elsa.flag.status == 2>>
<<set $nextPas to "s2_ElsaFamilyDinner1">>
<<else>>
<<set $nextPas to "s_Hallway">>
<</if>>
<</link>>
\<<case 3>>\
<<mrsJohnson>>Today’s lesson will be about the world of poetry.<</mrsJohnson>>
<<mc>>//Again? This is like the two hundredth time we’ve done poetry over and over.//<</mc>>
English class didn’t start on the right foot.
<<fullName mrsJohnson>> then read a two-line poem, analyzing it in detail for forty-five minutes.
<div style="width: 80%; height: auto; background-color: whitesmoke; font-family: serif; color: black;">All that we see or seem<br>is but a dream within a dream.<br>E.A.Poe</div>
<<mc>>//Shoot me, please!//<</mc>>
<<mrsJohnson>>... Because the real meaning is not in what you read, but in what’s beneath it. You need to understand what drove the poet to write this, what they were feeling in that historical moment, and the environment around them.<</mrsJohnson>>
<<mc>>//It’s literally two lines. Where is she finding all this meaning?//<</mc>>
<<mrsJohnson>>... Always remember, the important things are invisible to the eyes.//<</mrsJohnson>>
<<mc>>//I really don’t understand poetry. It’s like modern art, the same story.//<</mc>>
After a full hour of explanation about a two-line poem, the bell rang, signaling the end of the lesson.
<<link [[End the lesson|s_LunchSchool]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>
<<set $nextPas to "s1_ElsaFamilyDinner2">>
<<elseif $flag.eva && $flag.evaLake == "save">>
<<set $nextPas to "s2_EvaGift1">>
<<else>>
<<set $nextPas to "s_Hallway">>
<</if>>
<</link>>
\<<case 4>><<setBoh1 "Student" "student2">>\
<<missBlake>>The Christmas holidays are just around the corner. I hope you’ll use this time to do some good.<</missBlake>>
<<boh1>>Doing good is such a scam.<</boh1>>
We all turned to look at the student.
<<missBlake>>Would you care to explain what you mean?<</missBlake>>
<<boh1>>Why do good if it’s all pointless? No one gives me anything in return.<</boh1>>
<<missBlake>>You shouldn’t do good deeds expecting something back.<</missBlake>>
<<boh1>>Then why do it? What’s the point? In the end, everyone just thinks about themselves.<</boh1>>
The class fell silent. The air was thick with tension. <<fullName missBlake>> slowly approached the desk, keeping her eyes fixed on the boy.
<<missBlake>>I understand your point of view. It’s easy to feel discouraged when it seems like no one appreciates what you do or the world feels indifferent. But let me ask you: have you ever thought that doing good can change you first before it changes others?<</missBlake>>
<<boh1>>What do you mean? Change myself?<</boh1>>
<<missBlake>>Doing something good, something selfless, allows you to grow, to become a better person. We don’t always see the results right away, but that doesn’t mean they don’t exist.<</missBlake>>
The boy frowned, confused. He seemed like he wanted to respond but stopped, thinking over the teacher’s words.
<<missBlake>>Maybe not immediately, but every kind gesture you make leaves a mark, on you and others. Sometimes we forget that small actions have a big impact, even if we don’t see it right away.<</missBlake>>
The class remained silent as the boy slowly lowered his gaze. It was clear that he was struggling with his thoughts as if he was considering for the first time that his view of the world might be incomplete.
<<missBlake>>And doing good doesn’t mean being naive or always expecting something in return. It’s a way to make the world a better place, even just a little. Maybe not for everyone, but for someone, yes.<</missBlake>>
<<boh1>>Maybe… but I don’t know. It still seems hard.<</boh1>>
<<missBlake>>No one said it’s easy. The most important things rarely are.<</missBlake>>
The boy looked up at the teacher, uncertain, but less cynical than before.
<<link [[Conclude the lesson|s_LunchSchool]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<<set $nextPas to "s2_FindingDad5">>
<<afternoon>>
<</link>>
\<<case 5>>\
<<goto [[s_TestMath11thGrade]]>>
\<</switch>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<hdr "Classroom" "school/classroom">><<switch $gameDate.getDay()>>
\<<case 1>>\
Another math lesson, another torture session of biblical proportions.
My eyes were fixed on the board, where Mrs. Tribble was slowly writing formulas. My mind, however, couldn’t handle the boredom.
<<mc>>//I have this vague impression that, in all these years of high school, I haven’t learned a single thing in math.//<</mc>>
<<mc>>//Am I just stupid?//<</mc>>
<<mc>>//Is this stuff really going to be useful?//<</mc>>
<<mc>>//I should go out on the streets and ask random strangers if they know the Pythagorean theorem. Just for fun.//<</mc>>
<<mrsTribble>>And these are the main formulas to solve the problem.<</mrsTribble>>
She finished writing and sat back down at her desk.
The lesson continued in this exact pattern: stand up to write, take ten minutes for half a sentence, sit down, and explain.
<<link [[End the boring lesson|s_LunchSchool]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<<if $mc.flag.earlyGrad>>
<<if $flag.soccer>>
<<set $nextPas to "s1_FireTheCoach5">>
<<elseif $elsa.flag.status == 1 || $elsa.flag.status == 2>>
<<set $nextPas to "s2_ElsaFamilyDinner1">>
<<else>>
<<set $nextPas to "s_Hallway">>
<</if>>
<</if>>
<</link>>
\<<case 2>><<setBoh1 "Student #1" "student1">><<setBoh2 "Student #2" "student3">>\
It was one of those strange days when the air in class felt even denser than usual as if something unsettling was about to happen. The light filtering through the window illuminated a row of steel trays, and on each desk lay a frog, inert. We weren’t ready, but we had no choice.
Professor Muller walked down the aisles with a determined stride. He had never been so serious before. He acted like the perfect mad scientist mixed with a war general.
<<profMuller>>Meine kleinen Wissenschaftler. Today, you will learn what it truly means to understand life.<</profMuller>>
His voice was sharp and commanding.
<<profMuller>>Zese frogs before you are not here for fun, no. Zey offer zeir bodies to die Wissenschaft. One day, you too will do ze same vith your minds.<</profMuller>>
I glanced around the classroom. Some classmates held their breath, while others stared silently at ze frogs. The tension mounted, and my stomach twisted uncomfortably.
<<boh1>>D-Do we really all have to do it?<</boh1>>
whispered a classmate, his voice barely audible.
Muller stopped beside him, his gaze penetrating as if he had just uttered ze most foolish statement in ze world. Then, with a cold half-smile, he declared:
<<profMuller>>Everyone. No one is excluded. Zere is no room for weakness in science. Weakness leads to failure. Und failure... well, we do not tolerate zat.<</profMuller>>
He carefully opened the tray in front of me. The frog inside was small, its body rigid and cold, its glassy eyes staring vacantly.
<<profMuller>>Every part of zis frog has a zweck. An order. Like a perfectly calibrated machine. But you will understand how fragile die Perfektion is. Just like we are fragile.<</profMuller>>
He paused, his cold eyes surveying us.
<<profMuller>>Now, take ze scalpels und begin. Follow ze midline. I want Präzision. No hesitations.<</profMuller>>
I felt my hand tremble as I grasped the scalpel. It wasn’t ze first time I had handled one, but something felt different today, as if every gesture bore a weight I could scarcely endure. I inhaled deeply and commenced my task.
<<mc>>//It’s just a dead frog... just a dead frog...//<</mc>>
I repeated to myself, attempting to convince my mind it was a normal experiment like the others. Yet the discomfort lodged in my throat remained.
The scalpel traced a line along the frog’s body, slicing through taut skin. The silence of the classroom felt deafening; every movement seemed amplified. Once opened, the frog revealed its small organs, still intact, perfectly visible.
A wave of nausea surged up my esophagus, and I barely managed to suppress it.
<<boh2>>Gross...<</boh2>>
Someone whispered from the back of the class.
Muller did not even glance in their direction.
<<profMuller>>Gross? Nein. Vat you see is die Wahrheit. Inside zese little bodies, ze same miracle zat sustains us every day. We are here to comprehend it.<</profMuller>>
He scrutinized our faces one by one, his sharp gaze penetrating each student.
<<profMuller>>If you cannot tolerate die Wahrheit, zen perhaps you are not cut out for science.<</profMuller>>
Something in his voice chilled my blood. Zere was no empathy, no compassion—only a firm conviction that knowledge surpassed all. Scientific perfection, the dominance of ze mind over instinct. For ze first time, I perceived the professor differently: no longer as the charismatic science-loving teacher, but as a cold-blooded scientist, willing to do anything for knowledge.
<<profMuller>>Now, observe ze heart. Ze motor of life.<</profMuller>>
He pointed to ze small organ, motionless, nestled among ze frog's viscera.
<<profMuller>>Imagine how zis heart, just hours ago, beat regularly. Every electrical impulse, ein Signal of life. Now, it is still. And one day, yours will be too. Zat is vy we must understand vhat we are.<</profMuller>>
His voice was monotonous, almost hypnotic. I continued my work, following his instructions, even as my mind drifted elsewhere. Muller spoke of ze heart as if it were a defective machine, something destined to fail. I wondered if, for him, we were merely temporary mechanisms.
<<mc>>What’s inside you, Muller?<</mc>> I pondered, watching him glide between ze desks. Zere was something terrifying in his conviction, a detachment that rendered him almost inhuman.
Finally, after what felt like an eternity, Professor Muller halted our activities.
<<profMuller>>Gut.<</profMuller>>
He scanned the room, inspecting our work.
<<profMuller>>Science demands discipline. Ordnung. Und, above all, a cold mind. Remember zat.<</profMuller>>
He made one last round through ze desks, then added with a hint of disdain:
<<profMuller>>One day, you will thank zese little creatures.<</profMuller>>
The sound of the bell marked the end of the torment. Some rushed to the bathroom to vomit, <<if $flag.elias && !$mc.flag.earlyGrad>>, including $elias.name<</if>>, while others talked incessantly about what had happened. I, for my part, remained seated, deep in thought.
<<mc>>//What the hell has gotten into him? Did some hidden gene from his grandparents activate?//<</mc>>
<<mc>>//When you do science for real, you completely transform.//<</mc>>
\<<if $mc.flag.earlyGrad && $flag.evaLake == "save">><<set $eva.rel += 2>>\
From the back of the biology class, a cry hit me like a bucket of cold water.
<<mc>>//That voice...//<</mc>>
Without even turning to check, I sprang up and rushed toward the unfortunate one. $eva.name.
<<mc>>$eva.name...<</mc>>
She was still sitting at her desk, her hands covering her face. Isolated, with those who remained in class keeping their distance from her, the outcast to be ignored.
As soon as she saw me, she clung to me, squeezing tightly and crying on my shirt.
<<mc>>What’s wrong?<</mc>>
<<eva>>I-I... I killed that frog...<</eva>>
A gentle soul, directed toward others like hers, felt shattered by what she had done.
<<mc>>You didn’t do anything wrong.<</mc>>
I tried to reassure her, gently stroking her hair with my hand.
<<mc>>We both know you had no other choice.<</mc>>
<<eva>>I could have resisted.<</eva>>
<<mc>>Against the professor with the ultra instinct, no one could have escaped. Besides, maybe those frogs died of old age.<</mc>>
<<eva>>I didn’t understand, but... thank you.<</eva>>
She wiped her tears.
<<mc>>I hate seeing you like this.<</mc>>
She forced a smile to make me happy.
<<mc>>Shall we go to the cafeteria?<</mc>>
<<eva>>Yes.<</eva>>
After passing the test of the best friend, we headed to the school cafeteria, putting the macabre biology lesson behind us.
\<</if>>\
<<link [[Have lunch|Cafeteria]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<</link>>
\<<case 3>>\
<<mrsJohnson>>Guys, before we begin today’s lesson, I’d like to inform you that this weekend, you’ll be taking an aptitude test.<</mrsJohnson>>
<<say "Class">>Nooo!<</say>>
<<mrsJohnson>>Calm down. There won’t be any score assigned. It’s just to help you identify a possible area of interest to work in.<</mrsJohnson>>
<<mc>>//Another non-graded test?//<</mc>>
<<mrsJohnson>>For those of you still undecided about the future, this could be a useful opportunity.<</mrsJohnson>>
<<mc>>//No regular school test. At least there’s something positive in all of this.//<</mc>>
<<mrsJohnson>>Now, as for today’s lesson...<</mrsJohnson>>
<<link [[Start the English lesson|s_Lesson]]>>
<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>
<<set $nextPas to "s1_ElsaFamilyDinner2">>
<<elseif $flag.eva && $flag.evaLake == "save">>
<<set $nextPas to "s2_EvaGift1">>
<<else>>
<<set $nextPas to "s_Hallway">>
<</if>>
<</link>>
\<<case 4>><<setBoh1 "Student #1" "student1">><<setBoh2 "Student #2" "student2">>\
<<switch $varPas>>
\<<case undefined>>\
<<missBlake>>Kids, today I want to play a game with you all.<</missBlake>>
It felt like the beginning of a horror movie.
<<missBlake>>I've written your names on these slips of paper. I want each of you to pick one and write the first nice thing that comes to mind about that person on the back.<</missBlake>>
<<boh1>>Does it have to be a nice thing?<</boh1>>
<<missBlake>>Yes, no insults allowed.<</missBlake>>
Half the class reacted negatively to the news.
<<mc>>What do we do if we pick our own name?<</mc>>
<<missBlake>>Good question... hmm... unless you're vain, you should probably pick another one.<</missBlake>>
<<boh2>>Do we have to write our name, or can it be anonymous?<</boh2>>
Another question was asked.
<<missBlake>>Follow your heart. If you don’t want to reveal your identity, don’t. Otherwise, sign your name at the bottom of the note.<</missBlake>>
<<fullName missBlake>> used to organize often games and similar activities. For us students, they were like a breath of fresh air after being cooped up in an old house for too long.
One by one, we picked a piece of paper from the box held by the teacher.
My turn came, and like everyone else, I picked a slip.
<<mc>>$mc.name...<</mc>>
<<missBlake>>Try again, better luck this time.<</missBlake>>
I threw the slip back into the box.
<<missBlake>>Time for a good shuffle.<</missBlake>>
I picked again, curious to see if I would get my own name again.
<<mc>>//<<fullName missBlake>>//<</mc>>
<<mc>>Oh...<</mc>>
I read the slip quietly, stunned to find the teacher’s name on it.
<<missBlake>>Did you pick yourself again?<</missBlake>>
<<mc>>No, it’s just... nothing.<</mc>>
The picking continued.
<<mc>>//<<fullName missBlake>>... did she put her own name in? There must be a mistake, but... it clearly says her name.//<</mc>>
<<mc>>//I need to think of something to write, but what...//<</mc>>
I looked up at the ceiling, deep in thought. The picking finished, and everyone had their assigned target. It was like being in a compliment contest, except I’d drawn the judge's name.
All around me, pens moved quickly. Some people seemed to know exactly what to write, unlike me.
<<mc>>//What should I write?//<</mc>>
[[Express admiration|LessonsWeek2Grade12][$varPas to 1, $missBlake.flag.paper to 1, $missBlake.rel += 2]]
[[Express affection|LessonsWeek2Grade12][$varPas to 1, $missBlake.flag.paper to 2, $missBlake.rel += 3]]
[[Open your heart|LessonsWeek2Grade12][$varPas to 1, $missBlake.flag.paper to 3, $missBlake.rel += 5]]
[[Be bland|LessonsWeek2Grade12][$varPas to 1, $missBlake.flag.paper to 4, $missBlake.rel -= 5]]
\<<case 1>>\
<<if $missBlake.flag.paper == 1>>\
<<mc>>//I’ll write about how much I admire her for what she does.//<</mc>>
<<mc>>//<<fullName missBlake>>, your passion for teaching is contagious... You make even the most complicated topics interesting... and you inspire us to want to learn... more every day... I admire you greatly for your dedication and patience... that you show to each of us.//<</mc>>
I put my thoughts on the paper as they came to me.
I expressed all the admiration I felt for her.
<<elseif $missBlake.flag.paper == 2>>\
<<mc>>//<<fullName missBlake>>, to me, you’re not just a guide at school... but someone who knows how to listen and understand... Your smile is one of the best parts... of the day.//<</mc>>
I put my thoughts on the paper as they came to me.
I expressed all the gratitude I felt for her.
<<elseif $missBlake.flag.paper == 3>>\
<<mc>>//<<fullName missBlake>>, there are days when the sound of your voice... feels like a ray of sunshine lighting up the room... There’s something in the way you move... between the desks... in your attentive gaze... and your gentle smile... that makes school a better place... If there were a subject... dedicated to the beauty of the soul... you would undoubtedly be... the perfect teacher.//<</mc>>
I put my thoughts on the paper as they came to me.
I opened my heart, writing about how much she meant to my everyday life.
<<else>>\
<<mc>>//I’ll just write the first thing that comes to mind.//<</mc>>
<<mc>>//<<fullName missBlake>>... you are... a good... teacher.//<</mc>>
I put my thoughts on the paper as they came to me.
I wrote a clear, concise, but rather plain message.
\<</if>>
<<missBlake>>Have you all finished?<</missBlake>>
Some nodded, others still had their heads bent over their papers, unsure of what to write.
<<missBlake>>You have five more minutes.<</missBlake>>
The minutes passed slowly, and when the time was up, the teacher collected all the slips and redistributed them to their intended recipients.
<<if $mc.flag.earlyGrad && $flag.evaLake == "save">>\
<<eva>>Excuse me, <<fullName missBlake>>. I didn’t receive anything.<</eva>>
Based on my quick calculations and $eva.name’s statement, my initial theory proved correct. The teacher had added her name on purpose.
<<mc>>//Why did she do it, and more importantly, was I her target?//<</mc>>
<<missBlake>>Oh, sorry. I left it on the desk.<</missBlake>>
I quickly handed her the note.
<<mc>>//Yet she hadn’t even gone near the desk while collecting and distributing. She must’ve written it just now.//<</mc>>
It was time to read the note I received.
<<mc>>//You’re the best friend I could ever wish for. Without you, I wouldn’t be the person I am today, or even still here. I can’t even imagine my life without your presence. You always have a special way of making me feel understood and supported as if you know exactly what I need even without me saying a word. You are unique, and I’ll never stop being grateful for everything you do for me. Thank you for always being by my side. Yours, $eva.name.//<</mc>>
Reading the words $eva.name had written for me made me smile. I turned toward her and showed her the result of her note. She smiled back.
<<mc>>//She wrote me a whole poem!//<</mc>>
<<elseif !$mc.flag.earlyGrad && $flag.elias>>\
<<elias>><<fullName missBlake>>, I didn’t get anything.<</elias>>
Based on my quick calculations and $elias.name’s statement, my initial theory proved correct. The teacher had added her name on purpose.
<<mc>>//Why did she do it, and more importantly, was I her target?//<</mc>>
<<missBlake>>Oh, sorry. I left it on the desk.<</missBlake>>
I quickly handed him the note.
<<mc>>//Yet she hadn’t even gone near the desk while collecting and distributing. She must’ve written it just now.//<</mc>>
It was time to read the note I received.
<<mc>>//The circus would be a great place with you in it. Think about it, I’d visit you every day. Sincerely, the masked avenger.//<</mc>>
<<mc>>//The masked avenger? And what kind of compliment is that?//<</mc>>
I turned to the one true culprit behind this so-called compliment, the one who’d chosen such a ridiculous nickname. $elias.name.
He waved at me with a huge grin and mimicked pressing a red clown nose.
With gestures, I warned him that after school, I’d be teaching him a lesson.
<<else>>\
Based on my quick calculations, one of the students should have been left without a note, yet it seemed everyone had one. This meant that <<fullName missBlake>> had entered the equation twice, so one of us had received a note written by her.
<<mc>>//All that’s left is to read it.//<</mc>>
<<mc>>//I shouldn’t say this, but there’s something about you that captivates me every day. Every smile, every word, every distracted glance... it’s like I can’t stop thinking about you, even after class is over. Sometimes I find myself imagining what it would be like to know you outside of these walls, to talk to you not as teacher and student, but as two people who deeply understand each other. When you’re not in class, something feels missing, and I wonder if you realize how much you mean to me. I know I shouldn’t think these things... but I can’t help it.//<</mc>>
I read every word, wide-eyed, staring at the paper. I couldn’t process the meaning of that letter. Was it really meant for me? Did she really mean what was written?
<<mc>>//This message is definitely from <<fullName missBlake>>. There’s no doubt.//<</mc>>
I put the letter away to avoid prying eyes and getting us all into trouble.
I reflected for a long time on its content.
\<</if>>
The lesson ended with the sound of the bell.
<<link [[Continue|s_LunchSchool]]>>
<<set $nextPas to "s2_FindingDad5">>
<<unset $varPas>>
<<nextPeriod>>
<</link>>
\<</switch>>
\<<case 5>>\
<<goto [[s_TestCareer12thGrade]]>>
\<</switch>><<nobr>>
<style>
span.paperSlipContent {
color: black;
position: absolute;
font-family: serif;
font-size: 2vw;
left: 50%;
top: 30%;
transform: translate(-50%, -50%);
cursor: default;
user-select: none;
}
</style>
<</nobr>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>
\<<case undefined>><<set $careerTest to [0, 0, 0, 0, 0, 0, 0 ,0]>>\
<h2>Career Orientation Test</h2>\
Career Orientation Test for helping students reflect on their natural inclinations and consider different career paths.
6 question, no time limit.
Answer the following questions by choosing the option that best represents your interests. At the end, you'll receive a suggestion for a career field that might suit you.
[[Start|s_TestCareer12thGrade][$testPhase to 1]]
\<<case 1>>\
<h2>Question n.1</h2>\
''Which type of activity do you prefer?''
<ol type="A">
<li>Working with your hands and solving practical problems.</li>
<li>Analyzing data, conducting research, or solving complex problems.</li>
<li>Creating something new or expressing ideas artistically.</li>
<li>Helping or teaching others.</li>
<li>Managing projects or people.</li>
<li>Organizing and working with data or numbers.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<set $careerTest[0] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<set $careerTest[1] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<set $careerTest[2] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<set $careerTest[3] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 2>><<set $careerTest[4] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 2>><<set $careerTest[5] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
\<<case 2>><h2>Question n.2</h2>\
''Which work environment attracts you the most?''
<ol type="A">
<li>In a creative environment, full of inspiration.</li>
<li>In an organized and structured office.</li>
<li>In a quiet office, focused on technical details.</li>
<li>Outdoors or in a lab.</li>
<li>In a dynamic and competitive environment.</li>
<li>In an interactive environment, constantly in contact with people.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<set $careerTest[2] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<set $careerTest[5] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 3>><<set $careerTest[1] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<set $careerTest[0] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 3>><<set $careerTest[4] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 3>><<set $careerTest[3] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
\<<case 3>><h2>Question n.3</h2>\
''What is your approach to problems?''
<ol type="A">
<li>I focus on how the problem affects others and try to help.</li>
<li>I like to deeply explore details and understand the theory behind problems.</li>
<li>I enjoy making quick decisions and taking on responsibility.</li>
<li>I like to analyze problems logically and systematically.</li>
<li>I prefer to tackle problems in an original and unconventional way.</li>
<li>I prefer to find practical and immediate solutions.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<set $careerTest[3] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<set $careerTest[1] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<set $careerTest[4] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 4>><<set $careerTest[5] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 4>><<set $careerTest[2] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 4>><<set $careerTest[0] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
\<<case 4>><h2>Question n.4</h2>\
''Which of these activities do you enjoy the most in your free time?''
<ol type="A">
<li>Reading scientific articles or conducting experiments.</li>
<li>Working on a DIY project or fixing something.</li>
<li>Drawing, playing an instrument, or writing stories.</li>
<li>Organizing events or working on a business idea.</li>
<li>Participating in volunteer projects or helping someone in need.</li>
<li>Keeping things in order, planning, and organizing.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<set $careerTest[1] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<set $careerTest[0] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<set $careerTest[2] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 5>><<set $careerTest[4] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 5>><<set $careerTest[3] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 5>><<set $careerTest[5] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
\<<case 5>><h2>Question n.5</h2>\
''Which skills do you think you have the most?''
<ol type="A">
<li>Manual and technical skills.</li>
<li>Precision and organization.</li>
<li>Analytical and research skills.</li>
<li>Leadership and decision-making skills.</li>
<li>Empathy and the ability to connect with others.</li>
<li>Creativity and artistic expression.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<set $careerTest[0] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<set $careerTest[5] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 6>><<set $careerTest[1] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 6>><<set $careerTest[4] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 6>><<set $careerTest[3] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 6>><<set $careerTest[2] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
\<<case 6>><h2>Question n.6</h2>\
''What kind of impact would you like to have on the world?''
<ol type="A">
<li>Creating new opportunities, businesses, or innovative products.</li>
<li>Discovering or understanding something new that can improve human knowledge.</li>
<li>Keeping things organized and making everything run efficiently.</li>
<li>Directly helping people and improving their lives.</li>
<li>Creating or fixing things that are useful in daily life.</li>
<li>Leaving a mark through art or creativity.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 7>><<set $careerTest[4] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 7>><<set $careerTest[1] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 7>><<set $careerTest[5] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 7>><<set $careerTest[3] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 7>><<set $careerTest[0] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 7>><<set $careerTest[2] += 1>><<goto [[s_TestCareer12thGrade]]>><</button>></span>
\<<case 7>><<set $careerTest[6] to Math.max($careerTest[0], $careerTest[1], $careerTest[2], $careerTest[3], $careerTest[4], $careerTest[5])>>\
<<script>>
for(var i = 0; i < 5; i++) {
if (State.variables.careerTest[6] === State.variables.careerTest[i]) {
State.variables.careerTest[7] = i;
break;
}
}
console.log(State.variables.careerTest[7]);
<</script>>
The test is finished.
<<switch $careerTest[7]>>
\<<case 0>><<set $mc.flag.careerTest to 'A'>>\
<div class="divCaption">''Profile A - Realistic''
Your profile suggests a preference for practical and hands-on careers.
This type of work typically involves working with tools, machinery, and solving concrete problems.
People with this inclination often enjoy physical activities and technical tasks.
Typical careers for this profile include:
-Engineer
-Technician
-Mechanic
-Farmer
-Electrician</div>
\<<case 1>><<set $mc.flag.careerTest to 'B'>>\
<div class="divCaption">''Profile B - Investigative''
Your profile indicates a strong interest in analytical and scientific careers.
These roles often involve research, data analysis, and problem-solving using scientific methods.
People with this profile enjoy exploring complex concepts and working with data.
Typical careers for this profile include:
-Researcher
-Scientist
-Pathologist
-Data Analyst</div>
\<<case 2>><<set $mc.flag.careerTest to 'C'>>\
<div class="divCaption">''Profile C - Artistic''
Your profile points towards a creative and artistic career path.
This type of work involves expressing ideas through various forms of art and design.
People with this inclination enjoy activities that allow for personal expression and creativity.
Typical careers for this profile include:
-Artist
-Writer
-Musician
-Designer
-Actor</div>
\<<case 3>><<set $mc.flag.careerTest to 'D'>>\
<div class="divCaption">''Profile D - Social''
Your profile suggests a strong inclination towards service-oriented and helping careers.
These roles focus on supporting and assisting others, often in a direct and impactful way.
People with this profile enjoy working with people and making a difference in their lives.
Typical careers for this profile include:
-Teacher
-Social Worker
-Nurse
-Psychologist</div>
\<<case 4>><<set $mc.flag.careerTest to 'E'>>\
<div class="divCaption">''Profile E - Enterprising''
Your profile indicates a strong interest in business-oriented and leadership careers.
These roles often involve taking charge, making decisions, and driving projects or companies forward.
People with this inclination enjoy leadership, strategy, and financial management.
Typical careers for this profile include:
-Entrepreneur
-Manager
-Salesperson
-Consultant</div>
\<<case 5>><<set $mc.flag.careerTest to 'F'>>\
<div class="divCaption">''Profile F - Conventional''
Your profile points towards organizational and administrative careers.
These roles involve managing information, coordinating tasks, and ensuring efficient operations within an organization.
People with this inclination enjoy structured environments and detailed work.
Typical careers for this profile include:
-Accountant
-Administrator
-Secretary
-Librarian</div>
\<</switch>>
<<link [[End Test|s1_AfterTestCareer12thGrade]]>>
<<unset $testPhase>>
<<unset $careerTest>>
<<set $schoolTest to true>>
<<noon>>
<</link>>
\<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>\
<<case undefined>><<set $grade to 0>><<if $mc.stat.int gte 150 || $gameVar.hwWeek gte 3>><<set $count to 0>><</if>>\
<h2>Math Test</h2>\
Math test for the 11th Grade.
5 questions and no time limit.
<<if $mc.stat.int gte 150>>
@@Your Intelligence is high enough, so you can use some help for two questions of your choice.@@
<<elseif $gameVar.hwWeek gte 3>>
@@You have done your homework, so you can use some help for two questions of your choice.@@
<</if>>
[[Start|s_TestMath11thGrade][$testPhase to 1]]
\<<case 1>><<script>>Config.history.maxStates = 1;<</script>>\
<h2>Question n.1</h2>\
''The vertices of ABC are A (0, 0), B (6, 0), and C (3, 7). What type of triangle is ABC?''
<ol type="A">
<li>Acute isosceles triangle</li>
<li>Acute scalene triangle</li>
<li>Right isosceles triangle</li>
<li>Right scalene triangle</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<set $grade += 20>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<goto [[s_TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<goto [[s_TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 2>><h2>Question n.2</h2>\
''What is the y-intercept of the line that contains the points (3, 3) and (6, -1)?''
<ol type="A">
<li>5</li>
<li>6</li>
<li>7</li>
<li>8</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<goto [[s_TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $grade += 20>><<set $testPhase to 3>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<goto [[s_TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 3>><h2>Question n.3</h2>\
<center><table>
<tr>
School Population By Gender
</tr>
<tr>
<th></th>
<th>Males</th>
<th>Females</th>
<th>Total</th>
</tr>
<tr>
<td>Freshman</td>
<td>8</td>
<td>17</td>
<td>25</td>
</tr>
<tr>
<td>Sophomores</td>
<td>15</td>
<td>10</td>
<td>25</td>
</tr>
<tr>
<td>Juniors</td>
<td>12</td>
<td>13</td>
<td>25</td>
</tr>
<tr>
<td>Seniors</td>
<td>15</td>
<td>10</td>
<td>25</td>
</tr>
<tr>
<td>Total</td>
<td>50</td>
<td>50</td>
<td>100</td>
</tr>
</table></center>
''In a school of 100 students, what is the probability of randomly selecting a student that is either a female or a senior?''
<ol type="A">
<li><sup>10</sup><sub>100</sub></li>
<li><sup>25</sup><sub>100</sub></li>
<li><sup>60</sup><sub>100</sub></li>
<li><sup>65</sup><sub>10</sub></li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<if settings.mSystem is "metric">><<set $testPhase to 4>><<else>><<set $testPhase to 5>><</if>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<if settings.mSystem is "metric">><<set $testPhase to 4>><<else>><<set $testPhase to 5>><</if>><<goto [[s_TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<if settings.mSystem is "metric">><<set $testPhase to 4>><<else>><<set $testPhase to 5>><</if>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<if settings.mSystem is "metric">><<set $testPhase to 4>><<else>><<set $testPhase to 5>><</if>><<set $grade += 20>><<goto [[s_TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 4>><h2>Question n.4</h2>\
''An item sells for $20 per kilogram. What is the cost in cents per gram for this item?''
<ol type="A">
<li>0.02 cents per gram</li>
<li>0.2 cents per gram</li>
<li>2 cents per gram</li>
<li>20 cents per gram</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[s_TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<set $grade += 20>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[s_TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 5>><h2>Question n.4</h2>\
''An item sells for $20 per pound. What is the cost in cents per ounce for this item?''
<ol type="A">
<li>0.125 cents per ounce</li>
<li>1.25 cents per ounce</li>
<li>12.5 cents per ounce</li>
<li>125 cents per ounce</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[s_TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<set $grade += 20>><<goto [[s_TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 6>><h2>Question n.5</h2>\
''A car used 45 liters of gasoline and traveled a total distance of 470 kilometers.
The car’s fuel efficiency is 10 kilometers per liter on the highway and 8 kilometers per liter in the city.
The variable h will represent the number of liters used on the highway.
Which equation could be used to find h?''
<ol type="A">
<li>10(45−h)+8h=470</li>
<li>10h+8(45−h)=470</li>
<li>10(45+h)+8h=470</li>
<li>10h+8(45+h)=470</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 8>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 8>><<set $grade += 20>><<goto [[s_TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 8>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 8>><<goto [[s_TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 7>><h2>Question n.5</h2>\
''A car used 12 gallons of gasoline and traveled a total distance of 290 miles. The car’s fuel efficiency
is 25 miles per gallon on the highway and 20 miles per gallon in the city. The variable h will
represent the number of gallons used on the highway.
Which equation could be used to find h?''
<ol type="A">
<li>25(12 – h) + 20h = 290</li>
<li>25h + 20(12 – h) = 290</li>
<li>25(12 + h) + 20h = 290</li>
<li>25h + 20(12 + h) = 290</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 8>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 8>><<set $grade += 20>><<goto [[s_TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 8>><<goto [[s_TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 8>><<goto [[s_TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 8>>\
The test is finished.
Correct answer: <<print $grade / 20>>
Wrong answer: <<print (100 - $grade) / 20>>
Grade: <<switch $grade>><<case 100>><<set $mc.stat.valuta += 4>>A<<case 80>><<set $mc.stat.valuta += 3>>B<<case 60>><<set $mc.stat.valuta += 2>>C<<case 40>><<set $mc.stat.valuta += 1>>D<<case 20 or 0>>F<</switch>>
<<link [[End Test|s_LunchSchool]]>>
<<script>>Config.history.maxStates = 10;<</script>>
<<unset $testPhase>>
<<unset $grade>>
<<set $gameVar.schoolTest += 1>>
<<set $schoolTest to true>>
<<if $flag.eva && $flag.evaLake == "save">>
<<set $nextPas to "s2_EvaGift2">>
<<elseif $elsa.flag.status == 1 || $elsa.flag.status == 2>>
<<set $nextPas to "s3_ElsaFamilyDinner3">>
<<else>>
<<set $nextPas to "s_Hallway">>
<</if>>
<<nextPeriod>>
<</link>>
<</switch>><<if $phone.status isnot undefined>><style>.screen{background-image: url("img/phone/bg.webp");}</style>
<div class="phone">
<div class="top-bar">
<br><div class="camera"><div class="inCamera"></div></div>
<div class="speaker"></div>
<div class="camera"><div class="inCamera"></div></div><br>
</div><<switch $phone.screen>><<case "off">><div class="screen" style="background-color: black;
background-image: none;"></div>
<<case "home">>
<div class="screen">
<section class="layoutHomePhone">
<div class="app-icon">
<label><img src="img/phone/chatApp.webp" alt="App 1"><<button "">><<set $phone.screen to "chatApp">><<updatePhone>><</button>></label>
</div>
<div class="app-icon">
<label><img src="img/phone/callApp.webp" alt="App 2"><<button "">><<set $phone.screen to "callApp">><<updatePhone>><</button>></label>
</div>
</section>
</div>
<<case "chatApp">>
<div class="screen">
<span class="appName">MESSAGES</span>
<section class="layoutTxtPhone">
<label><div>
[img[$elsa.portrait]]<<button "$elsa.name">><<set $phone.screen to "elsaChat">><<set $phone.chat.rcv to "elsa">><<updatePhone>><</button>><hr>
</div></label>
<<if $eva and $flag.evaLake is "save">><label><div>
[img[$eva.portrait]]<<button "$eva.name">><<set $phone.screen to "evaChat">><<set $phone.chat.rcv to "eva">><<updatePhone>><</button>><hr>
</div></label><</if>>
<<if $flag.otakuClub>><label><div>
[img[$iris.portrait]]<<button "$iris.name">><<set $phone.screen to "irisChat">><<set $phone.chat.rcv to "iris">><<updatePhone>><</button>><hr>
</div></label>
<label><div>
[img[$elliot.portrait]]<<button "$elliot.name">><<set $phone.screen to "elliotChat">><<set $phone.chat.rcv to "elliot">><<updatePhone>><</button>><hr>
</div></label>
<label><div>
[img[$max.portrait]]<<button "$max.name">><<set $phone.screen to "maxChat">><<set $phone.chat.rcv to "max">><<updatePhone>><</button>><hr>
</div></label><</if>>
</section>
</div>
<<case "elsaChat">><div class="screen">
<div class="chatName">[img[$elsa.portrait]]<span>$elsa.name</span></div>
<section class="layoutChatPhone">
<<if _tmpChat isnot undefined>><<if !$quest.q2404 && $day gte 116>><<if _tmpChat is 0>>
<<txtSnd 0 1>>
<<txtRcv 1 2>>
<<txtRcv 2 3>>
<<txtChoice 3 4 5>>
<</if>><<if _tmpChat isnot 0>>
<<if _tmpChat is 1>>
<<txtSnd 0 6>>
<<txtRcv 1 7>>
<<txtSnd 2 8>>
<<txtRcv 3 9>>
<<txtSnd 4 10>>
<<txtRcv 5 11>>
<<endChat 6 0>>
<<elseif _tmpChat is 2>>
<<txtSnd 0 12>>
<<txtRcv 1 13>>
<<endChat 2 0>>
<</if>>
<</if>><</if>>
<<if $quest.q2404 && !$quest.q2604>><<if _tmpChat is 0>>
<<txtSnd 0 14>>
<<txtRcv 1 15>>
<<txtSnd 2 16>>
<<txtRcv 3 17>>
<<txtRcv 4 18>>
<<txtRcv 5 19>>
<<txtSnd 6 20>>
<<txtChoice 7 5 4>>
<</if>><<if _tmpChat is 1>>
<<txtSnd 0 21>>
<<txtRcv 1 22>>
<<endChat 2 0>>
<<elseif _tmpChat is 2>>
<<txtSnd 0 23>>
<<txtRcv 1 24>>
<<txtRcv 2 25>>
<<txtSnd 3 26>>
<<endChat 4 0>>
<</if>><</if>>
<</if>><<chatHistory>>
<br>
</section>
</div>
<<case "irisChat">><div class="screen">
<div class="chatName">[img[$iris.portrait]]<span>$iris.name</span></div>
<section class="layoutChatPhone"><<if _tmpChat isnot undefined>>
<<if $dndPhase is 12>><<if _tmpChat is 0>>
<<txtSnd 0 1>>
<<txtRcv 1 2>>
<<txtSnd 2 3>>
<<txtRcv 3 4>>
<<txtRcv 4 5>>
<<txtSnd 5 6>>
<<txtRcv 6 7>>
<<txtSnd 7 8>>
<<txtRcv 8 9>>
<<txtSnd 9 10>>
<<txtChoice 10 11 12>>
<</if>>
<<if _tmpChat is 1>>
<<txtSnd 0 13>>
<<txtRcv 1 14>>
<<txtSnd 2 15>>
<<txtSnd 3 16>>
<<endChat 4 0>>
<<elseif _tmpChat is 2>>
<<txtSnd 0 17>>
<<txtRcv 1 18>>
<<endChat 2 0>>
<</if>><</if>><</if>>
<<chatHistory>>
<br>
</section>
</div>
<<case "evaChat">><div class="screen">
<div class="chatName">[img[$eva.portrait]]<span>$eva.name</span></div>
<section class="layoutChatPhone">
<br>
</section>
</div>
<<case "elliotChat">><div class="screen">
<div class="chatName">[img[$elliot.portrait]]<span>$elliot.name</span></div>
<section class="layoutChatPhone">
<br>
</section>
</div>
<<case "maxChat">><div class="screen">
<div class="chatName">[img[$max.portrait]]<span>$max.name</span></div>
<section class="layoutChatPhone">
<br>
</section>
</div>
<<case "incCall">>
<div class="screen">
<span class="appName">INCOMING CALL</span>
<div class="callPhone">
<<if $unkNum>><<print "<img src='img/chara/random/idk.webp'>
<span>Unknown Number</span>">><<else>><<print "[img[$" + $nameCall + ".portrait]]
<span>$" + $nameCall + ".name</span>">><</if>>
<br><br><br>
<div class="callButton">
<div><label><img src="img/phone/acceptCall.webp"><<button "">><<if $unkNum>><<print "<<set $phone.screen to 'unkCall'>>">><<else>><<print "<<set $phone.screen to '" + $nameCall + "Call'>>">><</if>><<if _rem isnot undefined>><<replace "#rem">><<include _namePass>><</replace>><<else>><<goto _namePass>><</if>><<updatePhone>><</button>></label><br><span>Accept</span></div>
<div><label><img src="img/phone/refuseCall.webp"><<button "">><<set $varPas to "refuseCall">><<updatePhone>><<goto _namePass>><</button>></label><br><span>Refuse</span></div>
</div>
</div>
<<case "evaCall">>
<div class="screen">
<span class="appName">CALLING</span>
<div class="callPhone">
[img[$eva.portrait]]
<span>$eva.name</span>
</div>
</div>
<<case "elsaCall">>
<div class="screen">
<span class="appName">CALLING</span>
<div class="callPhone">
[img[$elsa.portrait]]
<span>$elsa.name</span>
</div>
</div>
<<case "irisCall">>
<div class="screen">
<span class="appName">CALLING</span>
<div class="callPhone">
[img[$iris.portrait]]
<span>$iris.name</span>
</div>
</div>
<<case "unkCall">>
<div class="screen">
<span class="appName">CALLING</span>
<div class="callPhone">
<img src="img/chara/random/idk.webp">
<span>Unknown Number</span>
</div>
</div>
<<case "sisCall">>
<div class="screen">
<span class="appName">CALLING</span>
<div class="callPhone">
[img[$sis.portrait]]
<span>$sis.name</span>
</div>
</div>
<<case "momCall">>
<div class="screen">
<span class="appName">CALLING</span>
<div class="callPhone">
[img[$mom.portrait]]
<span>$mom.name</span>
</div>
</div>
<<case "callApp">>
<div class="screen">
<span class="appName">CALL</span>
<section class="layoutTxtPhone">
<label><div>
[img[$mom.portrait]]<<button "$mom.name">><<set $phone.call to true>><<set $phone.screen to "momCall">><<updatePhone>><</button>><hr>
</div></label>
<label><div>
[img[$sis.portrait]]<<button "$sis.name">><<set $phone.call to true>><<set $phone.screen to "sisCall">><<updatePhone>><</button>><hr>
</div></label>
<<if $flag.otakuClub>><label><div>
[img[$iris.portrait]]<<button "$iris.name">><<set $phone.call to true>><<set $phone.screen to "irisCall">><<updatePhone>><</button>><hr>
</div></label><</if>>
<<if $flag.elsa>><label><div>
[img[$elsa.portrait]]<<button "$elsa.name">><<set $phone.call to true>><<set $phone.screen to "elsaCall">><<updatePhone>><</button>><hr>
</div></label><</if>>
</section>
</div>
<</switch>>
<label><div class="home-button"><<button "">><<if $phone.screen is "home">><<set $phone.screen to "off">><<elseif !$phone.call>><<set $phone.chat.history to true>><<set $phone.screen to "home">><<elseif $phone.call>><<set $phone.call to false>><<set $phone.screen to "home">><</if>><<updatePhone>><</button>></div></label>
</div><</if>><<nobr>><<if $gameVar.anime is true>>
<<if $mc.age is "teen">><<set $mc.portrait to "img/chara/mc/anime/teen/" + $mc.eyes + "/" + $mc.hair + ".webp">><<else>><<set $mc.portrait to "img/chara/mc/" + $mc.age + "/" + $mc.eyes + "/" + $mc.hair + ".webp">><</if>>
<<if $sis.age is "child" or $sis.age is "preteen">><<set $sis.portrait to "img/chara/sis/" + $sis.age + "/sis.webp">><<else>><<set $sis.portrait to "img/chara/sis/" + $sis.age + "/sis_anime.webp">><</if>>
<<if $flag.elias is true>><<if $elias.age is "child" or $elias.age is "preteen">><<set $elias.portrait to "img/chara/elias/" + $elias.age + "/elias.webp">><<else>><<set $elias.portrait to "img/chara/elias/" + $elias.age + "/elias_anime.webp">><</if>>
<<if $quest.q903 is true>><<set $ward.portrait to "img/chara/ward/anime_ward.webp">><</if>><</if>>
<<set $mom.portrait to "img/chara/mom/" + $mom.age + "/mom_anime.webp">>
<<set $aunt.portrait to "img/chara/aunt/" + $aunt.age + "/aunt_anime.webp">>
<<set $grandma.portrait to "img/chara/grandma/grandma_anime.webp">>
<<if $dad.age is "young">><<set $dad.portrait to "img/chara/dad/" + $dad.age + "/dad_anime.webp">><</if>>
<<if $flag.eva is true>><<set $eva.portrait to "img/chara/eva/" + $eva.age + "/anime_eva.webp">><</if>>
<<if $flag.elsa is true>><<set $elsa.portrait to "img/chara/elsa/" + $elsa.age + "/anime_elsa.webp">><</if>>
<<if $flag.otakuClub is true>><<set $iris.portrait to "img/chara/otakuClub/" + $iris.age + "/anime_iris.webp">>
<<set $max.portrait to "img/chara/otakuClub/" + $iris.age + "/anime_max.webp">>
<<set $elliot.portrait to "img/chara/otakuClub/" + $iris.age + "/anime_elliot.webp">><</if>>
<<else>>
<<if $mc.age is "teen">><<set $mc.portrait to "img/chara/mc/teen/" + $mc.eyes + "/" + $mc.hair + $mcPortrait + ".webp">><<else>><<set $mc.portrait to "img/chara/mc/" + $mc.age + "/" + $mc.eyes + "/" + $mc.hair + ".webp">><</if>>
<<set $sis.portrait to "img/chara/sis/" + $sis.age + "/sis.webp">>
<<if $flag.elias is true>><<set $elias.portrait to "img/chara/elias/" + $elias.age + "/elias.webp">>
<<if $quest.q903 is true>><<set $ward.portrait to "img/chara/ward/ward.webp">><</if>><</if>>
<<set $mom.portrait to "img/chara/mom/" + $mom.age + "/mom.webp">>
<<set $aunt.portrait to "img/chara/aunt/" + $aunt.age + "/aunt.webp">>
<<set $grandma.portrait to "img/chara/grandma/grandma.webp">>
<<if $dad.age is "young">><<set $dad.portrait to "img/chara/dad/" + $dad.age + "/dad.webp">><</if>>
<<if $flag.otakuClub is true>><<set $iris.portrait to "img/chara/otakuClub/" + $iris.age + "/iris.webp">>
<<set $max.portrait to "img/chara/otakuClub/" + $iris.age + "/max.webp">>
<<set $elliot.portrait to "img/chara/otakuClub/" + $iris.age + "/elliot.webp">><</if>>
<<if $flag.eva is true>><<set $eva.portrait to "img/chara/eva/" + $eva.age + "/eva.webp">><</if>>
<<if $flag.elsa is true>><<set $elsa.portrait to "img/chara/elsa/" + $elsa.age + "/elsa.webp">><</if>>
<</if>><<endnobr>>If you like the game, please evaluate the possibility of supporting my work by subscribing to my Patreon.
Doing so, you earn the possibility to see exclusive posts and polls for deciding together the future of the story, other than walkthrough and cheats.
You can visit my Patreon page through this link:
<a href="http://www.patreon.com" style="border: none;" target="_blank"><img src="img/patreon.png" style="width: 75%"></a>
<<link "Return to Game" $return>><<set $passMenu.sup to false>><</link>><style>.passage {transition: none;}</style>\
Thanks for supporting the game!
\<h2>Gold Cheats</h2>\
''STATS''
<<if $gameVar.venus < 5>>\
<<button [[Increase INT|SupporterGold]]>><<set $mc.stat.int += 2>><<set $gameVar.venus[0] += 1>><</button>>
<<button [[Increase CHA|SupporterGold]]>><<set $mc.stat.cha += 2>><<set $gameVar.venus[0] += 1>><</button>>
<<button [[Increase STR|SupporterGold]]>><<set $mc.stat.str += 2>><<set $gameVar.venus[0] += 1>><</button>>
<<button [[Increase Money|SupporterGold]]>><<set $mc.stat.money += 25>><<set $gameVar.venus[0] += 1>><</button>>
<<link [[Decrease INT|SupporterGold]]>><<set $mc.stat.int to Math.clamp($mc.stat.int - 2, 0, 1000)>><</link>>
<<link [[Decrease CHA|SupporterGold]]>><<set $mc.stat.cha to Math.clamp($mc.stat.cha - 2, 0, 1000)>><</link>>
<<link [[Decrease STR|SupporterGold]]>><<set $mc.stat.str to Math.clamp($mc.stat.str - 2, 0, 1000)>><</link>>
<<button [[Decrease Money|SupporterGold]]>><<set $mc.stat.money -= 25>><</button>>
''RELATIONS''
<<button [[Increase rel. with Mom|SupporterGold]]>><<set $mom.rel += 2>><<set $gameVar.venus[0] += 1>><</button>>
<<button [[Increase rel. with Sis|SupporterGold]]>><<set $sis.rel += 2>><<set $gameVar.venus[0] += 1>><</button>>
<<button [[Increase rel. with Aunt|SupporterGold]]>><<set $aunt.rel += 2>><<set $gameVar.venus[0] += 1>><</button>>
<<button [[Increase rel. with Grandmother|SupporterGold]]>><<set $grandma.rel += 2>><<set $gameVar.venus[0] += 1>><</button>>
<<if $flag.elias is true>><<link "Increase rel. with $elias.name""SupporterGold">><<set $elias.rel += 2>><<set $gameVar.venus[0] += 1>><</link>>
<</if>><<if $flag.eva is true>><<link "Increase rel. with $eva.name""SupporterGold">><<set $eva.rel += 2>><<set $gameVar.venus[0] += 1>><</link>>
<</if>><<if $flag.elsa is true>><<link "Increase rel. with $elsa.name""SupporterGold">><<set $elsa.rel += 2>><<set $gameVar.venus[0] += 1>><</link>>
<</if>><<if $flag.otakuClub is true>><<link "Increase rel. with $iris.name""SupporterGold">><<set $iris.rel += 2>><<set $gameVar.venus[0] += 1>><</link>><</if>>
<<button [[Decrease rel. with Mom|SupporterGold]]>><<set $mom.rel to Math.clamp($mom.rel - 2, 0, 1000)>><</button>>
<<button [[Decrease rel. with Sis|SupporterGold]]>><<set $sis.rel to Math.clamp($sis.rel - 2, 0, 1000)>><</button>>
<<button [[Decrease rel. with Aunt|SupporterGold]]>><<set $aunt.rel to Math.clamp($aunt.rel - 2, 0, 1000)>><</button>>
<<button [[Decrease rel. with Grandmother|SupporterGold]]>><<set $grandma.rel to Math.clamp($grandma.rel - 2, 0, 1000)>><</button>>
<<if $flag.elias is true>><<link "Decrease rel. with $elias.name""SupporterGold">><<set $elias.rel to Math.clamp($elias.rel - 2, 0, 1000)>><</link>>
<</if>><<if $flag.eva is true>><<link "Decrease rel. with $eva.name""SupporterGold">><<set $eva.rel to Math.clamp($eva.rel - 2, 0, 1000)>><</link>>
<</if>><<if $flag.elsa is true>><<link "Decrease rel. with $elsa.name""SupporterGold">><<set $elsa.rel to Math.clamp($elsa.rel - 2, 0, 1000)>><</link>>
<</if>><<if $flag.otakuClub is true>><<link "Decrease rel. with $iris.name""SupporterGold">><<set $iris.rel to Math.clamp($iris.rel - 2, 0, 1000)>><</link>><</if>>
<<else>>\
You have reached your daily limit.<</if>>
<<link "Return to Game" $return>><<set $passMenu.supGol to false>><</link>><style>.passage {transition: none;}</style>\
Thanks for supporting the game!
\<h2>Platinum Cheats</h2>\
''STATS''
<<button [[Increase INT|SupporterPlatinum]]>><<set $mc.stat.int += 5>><</button>>
<<button [[Increase CHA|SupporterPlatinum]]>><<set $mc.stat.cha += 5>><</button>>
<<button [[Increase STR|SupporterPlatinum]]>><<set $mc.stat.str += 5>><</button>>
<<button [[Increase Money|SupporterPlatinum]]>><<set $mc.stat.money += 100>><</button>>
<<button [[Increase all (+ 25)|SupporterPlatinum]]>><<set $mc.stat.cha += 25>><<set $mc.stat.int += 25>><<set $mc.stat.str += 25>><</button>>
<<button [[Decrease INT|SupporterPlatinum]]>><<set $mc.stat.int to Math.clamp($mc.stat.int - 5, 0, 1000)>><</button>>
<<button [[Decrease CHA|SupporterPlatinum]]>><<set $mc.stat.cha to Math.clamp($mc.stat.cha - 5, 0, 1000)>><</button>>
<<button [[Decrease STR|SupporterPlatinum]]>><<set $mc.stat.str to Math.clamp($mc.stat.str - 5, 0, 1000)>><</button>>
<<button [[Decrease Money|SupporterPlatinum]]>><<set $mc.stat.money -= 50>><</button>>
<<button [[Decrease all (- 25)|SupporterPlatinum]]>><<set $mc.stat.cha -= 25>><<set $mc.stat.int -= 25>><<set $mc.stat.str -= 25>><</button>>
''RELATIONS''
<<button "Increase rel. with Mom">><<set $mom.rel += 5>><</button>>
<<button "Increase rel. with Sis">><<set $sis.rel += 5>><</button>>
<<button "Increase rel. with Aunt">><<set $aunt.rel += 5>><</button>>
<<button "Increase rel. with Grandmother">><<set $grandma.rel += 5>><</button>>
<<if $flag.elias is true>><<button "Increase rel. with $elias.name">><<set $elias.rel += 5>><</button>>
<</if>><<if $flag.eva is true>><<button "Increase rel. with $eva.name">><<set $eva.rel += 5>><</button>>
<</if>><<if $flag.elsa is true>><<button "Increase rel. with $elsa.name">><<set $elsa.rel += 5>><</button>>
<</if>><<if $flag.otakuClub is true>><<button "Increase rel. with $iris.name">><<set $iris.rel += 5>><</button>><</if>>
<<button "Decrease rel. with Mom">><<set $mom.rel to Math.clamp($mom.rel - 5, 0, 1000)>><</button>>
<<button "Decrease rel. with Sis">><<set $sis.rel to Math.clamp($sis.rel - 5, 0, 1000)>><</button>>
<<button "Decrease rel. with Aunt">><<set $aunt.rel to Math.clamp($aunt.rel - 5, 0, 1000)>><</button>>
<<button "Decrease rel. with Grandmother">><<set $grandma.rel to Math.clamp($grandma.rel - 5, 0, 1000)>><</button>>
<<if $flag.elias is true>><<button "Decrease rel. with $elias.name">><<set $elias.rel to Math.clamp($elias.rel - 5, 0, 1000)>><</button>>
<</if>><<if $flag.eva is true>><<button "Decrease rel. with $eva.name">><<set $eva.rel to Math.clamp($eva.rel - 5, 0, 1000)>><</button>>
<</if>><<if $flag.elsa is true>><<button "Decrease rel. with $elsa.name">><<set $elsa.rel to Math.clamp($elsa.rel - 5, 0, 1000)>><</button>>
<</if>><<if $flag.otakuClub is true>><<button "Decrease rel. with $iris.name">><<set $iris.rel to Math.clamp($iris.rel - 5, 0, 1000)>><</button>><</if>>
<<link "Return to Game" $return>><<set $passMenu.supPla to false>><</link>><h2>Watching TV</h2>\
\<<nobr>><<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/tv1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/tv2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/tv3.mp4" autoplay muted loop class="vStory"></video>
<</switch>><</nobr>>
<<if $gameVar.covid is true>>\
<<link [[Finish|CovidLivingroom]]>>
<<if $period isnot 6>><<advancePeriod>><</if>>
<<set $mc.stat.cha += 1>>
<</link>>
<<elseif $gameVar.sMode>>\
<<link [[Finish|s_Livingroom]]>>
<<if $period isnot 6>><<advancePeriod>><</if>>
<<set $mc.stat.cha += 1>>
<</link>>
<<else>>\
<<link [[Finish|Livingroom]]>>
<<if $period isnot 6>><<advancePeriod>><</if>>
<<set $mc.stat.cha += 1>>
<</link>>
<</if>><<set _type = setup.archetype()>>\
The pandemic had concluded and it was finally possible to return to normality, and what better way, or worse, to do it than school.
That return to the school building had a bittersweet taste. On one hand, it felt like the first time, and on the other hand, there was the desire to sleep until lunchtime for the rest of my days.
<<if $flag.elias>>
As always, with me by my side, I had my irreplaceable adventure friend, and that day we were well ahead of the start of classes and we talked in front of the entrance. $elias.name was anything but happy.
<img src="img/teen/schoolEntranceClosed.webp" class="iStory">
<<elias>>Here he is, the traitor who didn't even bother to give me a call for six months!<</elias>>
<<mc>>I could say the same to you.<</mc>>
<<elias>>I was busy.<</elias>>
<<mc>>Let me guess, you spent the last months never leaving your desk. Am I right?<</mc>>
<<elias>>Hey, villains don't just kill themselves. Without me, who would save the world?<</elias>>
<<mc>>If you say so...<</mc>>
<<elias>>And what about you? I bet you've turned into a couch potato.<</elias>>
Like a war flashback, the last months passed quickly before my eyes.
@@#rem1;
\<<link "Tell him about your mental breakdown">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>You know, I think something surreal happened to me.<</mc>>
<<elias>>Were you abducted by aliens?<</elias>>
<<mc>>Not surreal in that sense.<</mc>>
<<elias>>Did you see a ghost?<</elias>>
<<mc>>No.<</mc>>
<<elias>>A mermaid? Bigfoot? The Loch Ness Monster?<</elias>>
<<mc>>I could tell you if you'd be quiet.<</mc>>
<<elias>>Go ahead with your story. But know that I'm already disappointed.<</elias>>
<<mc>>Shortly before we were locked indoors, I had a strange dream... or at least I think it was. Well, I won't go into it now but just know that afterward, I couldn't get out of bed. I was mentally shattered and couldn't stop thinking.<</mc>>
<<elias>>Thinking about what?<</elias>>
<<mc>>Anything. My mind was racing from one thought to another. Most of the time, bed things.<</mc>>
<<elias>>In the end?<</elias>>
<<mc>>In the end, I managed to trace it back to the triggering cause.<</mc>>
<<elias>>Meaning?<</elias>>
<<mc>>My father. I never knew him, and I always kept what I felt about his absence inside, until I exploded.<</mc>>
<<elias>>Wow, I hope doesn't happen the same to me.<</elias>>
\<</replace>><</link>>
\<<if $flag.evaLake is "wait">><<link "Tell him what happened to $eva.name">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>Well... a friend of mine passed away.<</mc>>
<<elias>>Really? Due to Covid?<</elias>>
<<mc>>No, it was a coincidence that it happened during this period. She... drowned.<</mc>>
<<elias>>What do you mean? How did she drown?<</elias>>
<<mc>>She wasn't able to swim, and I was teaching her, when her father caught us, and she fell in.<</mc>>
<<elias>>So you were there with her? Oh my gosh, I would love to make fun of you, but I wan't.<</elias>>
<<mc>>Thank you. Sorry if I ruined the mood.<</mc>>
<<elias>>Well, it was already ruined anyway. Remember, we're at school. The saddest place on Earth.<</elias>>
<<mc>>Yeah, maybe you're right.<</mc>>
<<elias>>Of course, I'm right. I'm always right.<</elias>>
The atmosphere around us had become heavy after my speech.
\<</replace>><</link>>
\<</if>><<if $flag.otakuClub>><<link "Tell him about what you did with the Club">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<if $flag.hallow19>>\
<<mc>>Remember the guys we went to the haunted house with last Halloween<</mc>>
<<elias>>Those weirdos from the club you wanted me to join?<</elias>>
<<mc>>Yeah, those ones.<</mc>>
<<else>>\
<<mc>>With the club I'm part of, we organized something quite interesting to pass the time.<</mc>>
<</if>>\
<<elias>>What happened to you guys? No, don't tell me. You played housewives in tights.<</elias>>
<<mc>>Who do you take us for?! We ran a <<if _type is "i">>Dungeons & Dragons<<else>>a game whose name I never remember. The one with classes and races.<</if>><</mc>>
<<elias>><<if _type is "i">>And you didn't invite me? What a despicable person. Abandoning your friends like that!<<else>>Dungeons and Dragons? Really? And you didn't invite me? What a despicable person. Abandoning your friends like that!<</if>><</elias>>
<<mc>>You're not part of the club.<</mc>>
He pretended to be indignant, turning his head away from me.
\<</replace>><</link>>
\<</if>><<link "Confirm his hypothesis">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>Yeah, I didn't do much.<</mc>>
<<elias>>I would have bet on it.<</elias>>
\<</replace>><</link>>
@@<div id="divID1" style="display:none">Among us, there was a moment of silence before the boy spoke again.
<<elias>>Do you know that during this time my dad returned on leave?<</elias>>
<<mc>>Really? I'm happy for you. I'd like to meet him.<</mc>>
<<elias>>I hope he stays a bit longer this time.<</elias>>
We were interrupted by the sound of the entrance door opening. It was time for the beginning of a new school year.
<<mc>>Come on, let's go inside.<</mc>>
<<elias>>The sooner we go in, the sooner we finish.<</elias>>
Together, we entered the school building ready to experience another year of study.
<<link [[Enter school|SchoolCorridor]]>>
<<nextPeriod>>
<</link>></div>\
<<else>>
That day I was early for the start of classes. The entrance door was still closed. I could do nothing but wait.
<img src="img/teen/schoolEntranceClosed.webp" class="iStory">
I sat on a bench not far from the school building and spent the time reliving the last six months.
<<mc>>Time flies. It seemed like yesterday I was watching those people fighting over toilet paper.<</mc>>
<<mc>>So many things have happened... <<if $flag.eva>>Starting with $eva.name. <<if $flag.evaLake is "safe">>I'm glad she's recovered... Not to mention my mental breakdown and the situation with grandma.<<else>>I can't believe she's gone. I can't stop thinking about her.<</if>><<else>>From my mental breakdown to the situation with grandma.<</if>><</mc>>
<<mc>>I even convinced my sister to start playing video games. I just hope we'll keep playing together.<</mc>>
<<mc>>I even started doing yoga... Well, I only do it to spend time with mom.<</mc>>
As my inner monologue continued, I saw the school door finally open in the distance.
A new school year was about to begin, and I was sure it would be intense.
<<link [[Enter school|SchoolCorridor]]>>
<<nextPeriod>>
<</link>>
<</if>><<switch $varPas>>
\<<case undefined>>\
I was at the school soccer field, waiting for $elsa.name to finish her cheerleader practice so we could go home together.
<<mc>>Hey, sweetheart.<</mc>>
I greeted her with a kiss.
Looking at her, she seemed particularly upset.
<<mc>>What's wrong?<</mc>>
<<elsa>>Let's go.<</elsa>>
She didn’t want to answer. We started walking towards my house.
Along the way, I tried to uncover the truth, without success.
<<mc>>Are you sure you're okay? Did something happen during practice? Did Stacie get back with that same guy again?<</mc>>
<<elsa>>Would you quit it?!<</elsa>>
<<mc>>I just want to know why you're upset, that's all.<</mc>>
<<elsa>>Nothing happened, okay?<</elsa>>
<<mc>>Fine, I won't push it.<</mc>>
The rest of the walk continued in complete silence between us. The only sounds coloring the area were the occasional passing cars and the tapping of her phone keyboard.
I glanced at her chat. She was messaging Stacie, her best friend.
<<mc>>//"Do you realize? What the hell do they want from us?" Both the subject and object are plural, so it can't be my fault.//<</mc>>
I let out a slight sigh of relief.
<<elsa>>Are you done? Or are you interested in reading more?<</elsa>>
She exclaimed angrily.
<<mc>>Sorry.<</mc>>
<<mc>>//Normally, she doesn’t mind if I glance at her messages. What on earth happened to her?//<</mc>>
As I pondered, we arrived in front of my humble abode.
<<mc>>We're here.<</mc>>
[[Enter the house|ElsaFamilyDinner1][$varPas to 1]]
\<<case 1>>\
I led her into the living room, where we sat on the couch.
The girl kept messaging endlessly on her phone.
<<mc>>Do you want to spend the whole afternoon like this?<</mc>>
<<elsa>>It's better than answering your stupid questions!<</elsa>>
<<mc>>...<</mc>>
<<elsa>>Mhmm... okay, sorry. It’s just that this whole thing is driving me crazy!<</elsa>>
<<mc>>Do you want to talk about it? Maybe I can help.<</mc>>
<<elsa>>Not that you can do anything about it, but it’s about my family. My parents have organized a dinner.<</elsa>>
<<mc>>I don’t see the problem. If you want, I can be the waiter, for moral support.<</mc>>
<<elsa>>A dinner where you’re invited.<</elsa>>
<<mc>>Me? Do they want to meet me?<</mc>>
<<elsa>>That’s exactly the point. Why the hell do they want to meet you?<</elsa>>
<<mc>>I still don’t see anything wrong with it. After all, I’m <<if $elsa.flag.status is 1>>your boyfriend<<elseif $elsa.flag.status is 2>>your "best friend"<<else>>a friend of their daughter<</if>>.<</mc>>
<<elsa>>They’ve never arranged anything with any of my ex-boyfriends, so why start now? Why with you?<</elsa>>
<<mc>>When’s the dinner?<</mc>>
<<elsa>>Are you really that dumb not to see the problem?<</elsa>>
<<mc>>Maybe they genuinely want to meet me, without any ulterior motives.<</mc>>
<<elsa>>Then you really don’t know my parents.<</elsa>>
<<mc>>Businessman? Are they also of the opinion that everything should be done for some sort of gain?<</mc>>
<<elsa>>Exactly.<</elsa>>
<<mc>>Listen, I want to cheer you up. How about we have some fun?<</mc>>
<<elsa>>Is everything always about food and sex, for you?<</elsa>>
<<mc>>Whatever you want...<</mc>>
<<elsa>>Hey, I didn’t say no.<</elsa>>
Pulling me by my shirt, she kissed me.
<<mc>>Let’s go to the kitchen.<</mc>>
[[Prepare for the action|ElsaFamilyDinner1][$varPas to 2]]
\<<case 2>>\
On the way from the living room to the other room, I stripped off all my clothes.
<<elsa>>Someone here is horny!<</elsa>>
<<mc>>Can you blame me? With a beauty like you in front of me!<</mc>>
<<elsa>>You're right, I am pretty cute.<</elsa>>
Without further ado, grabbing her legs, I positioned her over the kitchen island counter.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part1/pussyLick1.mp4"></video>
I forcefully pulled her pants off, freeing her pleasure spot.
<<elsa>>I like it when you take control!<</elsa>>
<<mc>>Let's see if you like this.<</mc>>
I moved closer to her pussy and started with tongue movements.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part1/pussyLick2.mp4"></video>
<<elsa>>Ohw!<</elsa>>
I continued with quick and fast movements along the surface, never stopping.
I was getting the pleasure juice straight from the source.
<<elsa>>Ahh! Don't stop!<</elsa>>
I could feel her body shaking slightly as I increased the intensity.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part1/pussyLick3.mp4"></video>
<<elsa>>Ohw! Yes!<</elsa>>
I was about to penetrate her with my tongue when a noise came from the entrance. Someone else had come into the house.
<<mc>>Oh no!<</mc>>
The girl quickly got off the counter. Luckily for her, she was still dressed, except for one item. I, on the other hand, was completely nude.
My clothes were scattered around the living and kitchen area.
[[Cover yourself|ElsaFamilyDinner1][$varPas to 3]]
\<<case 3>>\
I sat on the floor with my head resting against the island counter.
<<sis>>Is anyone there? The door was open.<</sis>>
<<elsa>>Damn, you said no one would be here.<</elsa>>
<<mc>>That's what I thought. I don't know what my sister is doing here.<</mc>>
<<elsa>>Now?<</elsa>>
<<mc>>Go to her. Make up something.<</mc>>
<<elsa>>You're of great help.<</elsa>>
She exclaimed sarcastically as I covered my skittle with my hands.
The girl walked towards the entrance.
<<elsa>>Hey, $sis.name.<</elsa>>
<<sis>>Hi, $elsa.name! What are you doing here?<</sis>>
<<elsa>>Oh, nothing. I was just spending time with your brother.<</elsa>>
<<sis>>Where is $mc.name?<</sis>>
<<elsa>>Uhm... he's taking a shower.<</elsa>>
<<sis>>Did you two... you know... doing stuff?<</sis>>
<<elsa>>Oh, no, no. How do you even come up with those things?!<</elsa>>
While the two were talking, I tried to gather my scattered clothes.
<<if $elsa.flag.status == 2>>\
<<sis>>You know I’m aware of your romantic situation, right?<</sis>>
<<elsa>>I don’t know what you're talking about. The two of us are just friends!<</elsa>>
<<sis>>I’m not stupid, I can tell when $mc.name is up to something.<</sis>>
<<elsa>>Fine. It's true. He and I are secretly seeing each other because of a nerdy bimbo.<</elsa>>
<<sis>>Are you okay with that? Are you okay with him officially dating someone else?<</sis>>
<<mc>>//Why the hell is she trying to ruin my secret relationship?//<</mc>>
<<elsa>>You know me, as long as they keep things private, I’m fine with it.<</elsa>>
<<sis>>Really? Doesn’t it bother you to think of your man with another woman?<</sis>>
<<elsa>>$sis.name, please, can we change the topic?<</elsa>>
<<sis>>Yup, sorry.<</sis>>
The worst of the conversation seemed to have passed. Or so I thought.
\<</if>>
<<sis>>How is my brother compare to others?<</sis>>
I was putting on my pants, but I completely froze when I heard the question.
<<elsa>>What do you mean?<</elsa>>
<<sis>>Well, you’ve had your experiences, right? So, how does he rank?<</sis>>
<<elsa>>There is no ranking.<</elsa>>
<<sis>>You didn’t answer my question.<</sis>>
<<elsa>>Are all the $mc.surname this persistent?<</elsa>>
<<sis>>It’s a family trait.<</sis>>
<<elsa>>Well... he's... okay.<</elsa>>
<<mc>>What do you mean "okay"?<</mc>>
I completely blew my cover. I was shirtless, with my pants halfway up my legs.
$sis.name and $elsa.name came over.
<<sis>>Oh. My. God!<</sis>>
<<mc>>Sis, it’s not what you think.<</mc>>
<<sis>>Were you two doing stuff here in the kitchen?<</sis>>
$elsa.name lowered her head and brought her hand to her forehead.
<<mc>>No, look...<</mc>>
<<elsa>>Go ahead, tell her the truth.<</elsa>>
<<mc>>Yeah, we were doing what you think.<</mc>>
<<sis>>I can’t believe it... I’m sorry, I interrupted you. I didn’t mean to. If you want, I’ll leave again.<</sis>>
<<mc>>There’s no need, it was all just "okay" anyway.<</mc>>
I finished getting dressed.
<<elsa>>Listen—<</elsa>>
<<mc>>No, I don’t want to hear anything else.<</mc>>
<<sis>>Maybe it’s best if I leave you two alone. I’m going to the bedroom.<</sis>>
She left the room, but I knew I’d find her by the door eavesdropping.
<<mc>>Why didn’t you ever tell me?<</mc>>
<<elsa>>What the hell was I supposed to say? That my ex fucks better than you? Is that what you wanted to hear?<</elsa>>
She was furious.
<<mc>>Well, at least I don’t go around screwing every bitch I meet just to get experience!<</mc>>
<<elsa>>What the hell are you implying? That I’m a slut?<</elsa>>
I soon realized the terrible mistake that had just come out of my mouth.
<<mc>>No... I didn’t really mean to say that...<</mc>>
<<elsa>>But you thought it! Damn it, you’re just like every other jerk. Stupid me for thinking you were different.<</elsa>>
She grabbed her things and stormed out of the house in rage.
[[Run after her|ElsaFamilyDinner1][$varPas to 4]]
\<<case 4>>\
I tried to run after her, but I was blocked by $sis.name, who, as predicted, was in the hallway by the entrance.
<<sis>>Give her some time.<</sis>>
We sat down on the couch in the living room.
<<sis>>It’s all my fault. If I hadn’t come back earlier, I wouldn’t have caught you two, and none of this would’ve happened.<</sis>>
<<mc>>No, I’m the idiot. How the hell could I say those things to her? I’m such a fool.<</mc>>
I was on the verge of tears.
Seeing my state, $sis.name pulled me into a gentle hug. That’s when I broke down crying.
<<mc>>I don’t want to lose her...<</mc>>
<<mc>>She’s the best thing that’s ever happened to me<<if $iris.flag.status is 1>>, along with $iris.name!<</if>><</mc>>
<<sis>>There, there. I’m here with you now. Everything’s going to be okay.<</sis>>
My sister held me tight until I calmed down.
<<mc>>Sorry. I must seem pathetic to you.<</mc>>
<<sis>>You’re right, my big brother crying his heart out in my arms. That’s pretty pathetic!<</sis>>
I felt incredibly guilty.
<<sis>>But... you’re still my big brother. My pathetic big brother. And I love you for that.<</sis>>
<<mc>>Thanks.<</mc>>
She managed to make me smile during a moment of extreme emotional turmoil.
I pulled myself together, wiping away the last tear that still wet my face.
<<sis>>What will you do now with $elsa.name?<</sis>>
<<mc>>I’ll give her some time like you suggested.<</mc>>
My <<if $elsa.flag.status is 2>>pseudo-<</if>>relationship with $elsa.name was probably about to come to an end, but at least I had a loving sister who would always be on my side.
<<link [[Continue|Livingroom]]>>
<<unset $varPas>>
<<set $elsa.rel -= 5>>
<<set $sis.rel += 1>>
<<set $mc.stat.cha -= 2>>
<<set $quest.q47[1] to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined>>
<style>body {background-image: url("img/scenario/blur/residential.webp");}</style>
<<case 1 || 3 || 4>>
<style>body {background-image: url("img/scenario/blur/living.webp");}</style>
<<case 2>>
<style>body {background-image: url("img/scenario/blur/kitchen.webp");}</style>
<</switch>>
<</nobr>>I wanted to meet $elsa.name as soon as possible. I wanted to tell her I was sorrier than anything else in the world, but I had to wait until cheerleading practice was over.
I couldn't ask her to talk in the middle of the hallway or in class.
As soon as she saw me, she stormed off, her face showing a furious expression.
<<mc>>$elsa.name, wait...<</mc>>
I ran after her.
<<mc>>I just want to talk.<</mc>>
No response.
<<mc>>I'm sorry, I didn’t mean to say what I said. I felt hurt.<</mc>>
She spun around suddenly.
<<elsa>>Damn it, so it’s true, you only think about yourself. All you do is talk about *you*. How hurt you are, how sorry you feel. Have you ever really stopped to listen to yourself? Because you’re talking a lot of bullshit!<</elsa>>
<<mc>>I'm sorry.<</mc>>
<<elsa>>That’s all you have to say? Fuck it, you make me so angry!<</elsa>>
<<mc>>I'm sorry...<</mc>>
<<elsa>>Honestly, I don't know what's stopping me from exposing you to everyone right here and now!<</elsa>>
<<mc>>Well, then I'll leave you alone. Thanks for all the time we spent together.<</mc>>
I walked away, leaving everything I had with her behind. A tear rolled down my cheek.
<<elsa>>Idiot, take this.<</elsa>>
I turned around quickly, hoping for one of those movie-like forgiveness scenes, but no. It was just an envelope.
<<elsa>>The invitation to dinner with my family. They like to keep things formal.<</elsa>>
<<mc>>B-But... *sob* we...<</mc>>
<<elsa>>Take it and get out of my sight.<</elsa>>
I took the letter and started walking home.
<div style="position: relative"><img class="iStory" src="img/teen/sealedEnvelope.webp"><span class="nameEnvelope">$mc.surname</span><span class="sealedEnvelope"><<print $elsa.surname[0]>></span></div>
It was a completely white envelope, with my name written on it, sealed with a golden wax stamp bearing the initial of $elsa.name's family surname.
I opened it and read the letter in it as I walked down the street.
<div class="collinsLetter">\
Esteemed Mr. $mc.surname,
It is with sincere pleasure and great honor that the $elsa.surname family invites you to dine at our residence. It will be a cherished opportunity for us to enjoy your esteemed company and to become better acquainted.
The dinner will be held on the evening of Saturday, at 8 o'clock, at our home. We shall have the pleasure of welcoming you with due courtesy and offering an evening graced by pleasant conversation and thoughtfully prepared fare.
We eagerly look forward to hosting you and sharing a delightful evening.
With respectful regards and warmest wishes,
The $elsa.surname Family.
</div>
As I read, I thought about all the moments I had spent with her. I ended up soaking the paper with my tears.
<<link [[Go home|Hallway]]>>
<<set $quest.q47[2] to true>>
<</link>>
<style>
span.sealedEnvelope {
position: absolute;
left: 49.5%;
top: 60%;
transform: translate(-50%,-50%);
font-size: 4vw;
font-family: serif;
color: #a3511a;
text-shadow: 1px 1px 2px rgb(0 0 0 / 50%);
cursor: default;
user-select: none;
}
span.nameEnvelope {
color: black;
position: absolute;
font-family: serif;
font-size: 2vw;
left: 50%;
top: 30%;
transform: translate(-50%, -50%);
cursor: default;
user-select: none;
}
div.collinsLetter {
background-color: floralwhite;
color: black;
font-family: serif;
padding: 5em;
text-align: justify;
cursor: default;
user-select: none;
}
</style><<switch $varPas>>
\<<case undefined>><<setBoh4 "Albert" "elsafather">><<setBoh5 "Janice" "elsaMother">><<setBoh1 "Housekeeper" "housekeeper">>\
It was the day of the dinner with the $elsa.surname family, as well as being Christmas Eve, and a mix of anxiety and sadness gripped my stomach like a vice. I hadn't heard from $elsa.name in a while, and my mind began to paint abandonment scenarios as if the moment had come for us to say goodbye. <<if $elsa.flag.status is 2>>No more friends with benefits. It was nice while it lasted.<</if>>
Got Mom's permission to miss our annual family dinner so I can attend the $elsa.surname family event, explaining how important it was.
I had dressed carefully, choosing the most elegant outfit I owned, fully aware that making a good impression on $elsa.name’s parents were crucial. However, when I reached the exit, I was met with disappointment: no chauffeur was waiting for me, no luxurious car to take me to the $elsa.surname residence. Taking a deep breath, I resolved to walk the distance to the Upper Side, my heart heavy with uncertainty.
After a brief but intense walk that made me sweat slightly, I finally arrived. I knocked on the outer gate, which creaked open, revealing a magnificent villa surrounded by an impeccably manicured garden adorned with colorful flowers swaying gently in the breeze.
On the doorstep stood the entire family, and I felt a rush of nerves. This was the first time I met the parents of my now ex <<if $elsa.flag.status is 1>>girlfriend<<else>>friend of fun<</if>>. The father, a middle-aged man with black hair, greeted me with a warm smile that lit up his face. His graying beard was neatly groomed, and he wore an impeccable blue suit, complemented by elegant suede leather shoes. Beside him, the mother, whose youthful appearance was likely the result of skilled cosmetic surgery, sported long platinum-blonde hair tied back in a ponytail. She wore a red dress that hugged her figure perfectly, reaching just above her knees and adorned with shimmering details. Both had bright blue eyes that seemed to radiate a sense of superiority and confidence. As I looked at them together, I couldn't help but notice the striking resemblance between the father and daughter, which sent a pang of longing through my heart.
<<boh4>>Welcome, $mc.name $mc.surname, to our humble abode!<</boh4>>
<<imgBoh "elsaFather">>
The man exclaimed, shaking my hand in a solemn, almost ritualistic gesture.
<<mc>>//If this is what they consider "humble", I live in a shack.//<</mc>>
<<boh5>>We’re very pleased to have you here. It’s always a pleasure to welcome someone of your stature.<</boh5>>
<<imgBoh "elsaMother">>
I greeted the mother as well, and they led me inside, brushing aside any possibility of interaction between me and $elsa.name. I tried to approach her, but the father placed a friendly hand on my back, guiding me into a spacious and refined area adorned with artwork and antique furniture that whispered tales of past opulence.
<<mc>>You have a beautiful home.<</mc>>
<<boh5>>Oh, how lovely to hear! Every corner of this house tells a story. It was built with passion and dedication by generations of $elsa.surname.<</boh5>>
<<boh4>>Yes, you should know that my great-grandfather, Adalbert $elsa.surname, was a humble farmer. But thanks to a brilliant idea, he struck it rich and became a powerful industrialist.<</boh4>>
<<mc>>//I just hope he doesn’t launch into the story of his entire family tree.//<</mc>>
<<boh5>>Please feel at home, $mc.name. Let’s settle in the living room.<</boh5>>
They seated me on a grand, classically designed armchair, surrounded by elegant decorations and luxurious furnishings that reflected the family’s impeccable taste.
<<boh4>>We are thrilled that our daughter is dating the son of such a respectable person. Your reputation precedes you.<</boh4>>
<<boh5>>Yes, not like that boy everyone was talking about. What was his name? Ah, yes... Borban? Cordan? Jordan?<</boh5>>
<<boh4>>Exactly! His father got onto the city council only because of the mayor’s recommendation.<</boh4>>
<<boh5>>It’s really embarrassing! I heard his colleagues are not at all satisfied with his work. His career might end soon.<</boh5>>
The two burst into a composed laughter, while I felt more and more like a fish out of water.
<<mc>>//So, the gossip sessions among the wealthy are just like those among the poor, only they target other rich people?//<</mc>>
<<boh5>>$elsa.name, dear, you’re rather quiet. Do you have any thoughts to share?<</boh5>>
$elsa.name looked at her mother, smiling mischievously, but when the attention faded, she returned to wearing a glum expression.
<<boh4>>$mc.name, tell me, how is your family? I heard your sister has started high school. That must be a great milestone for her.<</boh4>>
<<mc>>//He knows too much...//<</mc>>
<<mc>>Yes, that’s true. $sis.name just started her new academic cycle. She integrated quickly and seemed to be facing everything with enthusiasm.<</mc>>
<<boh5>>You must care for her a lot. Family is essential, especially during growth periods.<</boh5>>
<<mc>>With only one parent, we have to look out for each other. So yes, we’re very close.<</mc>>
It was then that, for the first time that evening, I saw $elsa.name flashes a genuine smile. The scene plunged me into a bittersweet state, making me realize how far I had drifted from her. I clenched my teeth, trying not to crumble under the weight of that awareness.
<<boh4>>Have you heard about our company? The $elsa.surname Enterprise? It’s a cornerstone of the state’s economy.<</boh4>>
<<mc>>To be honest, I had never heard of it.<</mc>>
<<boh4>>Really? That’s surprising! It’s the second largest company in the state, second only to-<</boh4>>
Our chat session was interrupted by the housekeeper.
<<boh1>>La cena está lista.<</boh1>>
<<boh5>>Immigrated ten years ago and still can’t speak English. Incredible!<</boh5>>
The housekeeper made another attempt, mixing English and Spanish.
<<boh1>>La dinner está ready.<</boh1>>
<<mc>>//At least she tried.//<</mc>>
[[Go to the dinning room|ElsaFamilyDinner3][$varPas to 1]]
\<<case 1>>\
We gathered around the large dining table, elegantly set with a refined white tablecloth and silver cutlery that sparkled in the glow of the candelabras. Albert, the man of the house, occupied the head of the table, while his wife Janice gracefully took a seat beside him. I found myself sitting opposite $elsa.name, my heart racing with anticipation and anxiety.
The first course arrived swiftly: a tuna tartare, artfully arranged on a decorated ceramic plate. The vibrant red of the tuna was accompanied by creamy avocado and a zesty lime emulsion, garnished with microgreens that added a refreshing touch. The aroma of the dish enveloped me, beckoning me to savor each bite with utmost care.
<<mc>>//It's nice to have waitstaff.//<</mc>>
I thought, watching in awe the precision and elegance with which each course was served.
Dinner proceeded smoothly, and $elsa.name’s concerns seemed to have faded. Her parents appeared genuine, at least until Albert’s cellphone rang, shattering the serene atmosphere.
<<boh4>>Excuse me, just a moment, please. This is a work matter that I can’t postpone.<</boh4>>
He said, rising with a sense of urgency. His face betrayed a mix of worry and responsibility.
<<elsa>>I can't believe this is happening again! Does he have no idea when it's appropriate to disconnect?<</elsa>>
Her voice was heavy with frustration, and her gaze drifted into the distance.
<<boh5>>You know how your father is.<</boh5>>
Replied the girl's mother, her tone resigned, as if this was a familiar routine.
After five minutes, Albert returned, looking frazzled yet determined.
<<boh5>>Is everything alright, dear?<</boh5>>
Asked Janice, her smile trying to reassure him.
<<boh4>>It was my assistant. She says twenty more people are retiring this year. We're running low on staff, and we can't find enough qualified employees.<</boh4>>
His voice grew serious, and the weight of responsibility seemed to press heavily on his shoulders.
<<boh5>>You should have thought of this earlier, perhaps by letting go of the older employees when you had the chance.<</boh5>>
His wife continued, a note of reproach mingled with understanding.
<<boh4>>You’re right, but now my decisions are coming back to haunt me.<</boh4>>
Albert ran a hand through his hair, visibly frustrated.
<<mc>>If I may offer a suggestion...<</mc>>
I interjected, trying to join the conversation.
<<boh4>>Oh? Do you have any ideas to propose?<</boh4>>
He asked, raising an eyebrow with curiosity.
<<mc>>It seems you have a staffing issue in your company. Perhaps you could consider training your current employees in lower positions, or why not establish an agreement with local high schools or the state college for internships and training programs? That could be a beneficial solution.<</mc>>
<<boh4>>Interesting... That might work!<</boh4>>
The man stood up abruptly, heading towards the phone.
<<mc>>What’s gotten into him?<</mc>>
<<elsa>>He’s probably calling his secretary to assess the feasibility of your idea. Then he’ll call someone else to have it placed on the agenda for Monday.<</elsa>>
She explained with a tone that indicated familiarity with her father's behavior.
<<mc>>You seem very informed about these family dynamics.<</mc>>
<<elsa>>It’s just how it is. I’m used to seeing how they work.<</elsa>>
Shortly after, Albert returned with a determined expression and a sense of fervor.
<<boh4>>The proposal will be evaluated by the board on Monday. $mc.name, I intended to wait until after dinner to discuss this, but I can’t postpone any longer.<</boh4>>
<<boh4>>I wanted to bring a question to your attention. Are you planning to marry my daughter?<</boh4>>
I was taken aback. If I had been holding a glass, I surely would have sputtered my drink in shock at such an unexpected proposal.
<<elsa>>Dad!<</elsa>>
<<mc>>What do you mean?<</mc>>
I continued, trying to maintain my composure despite the turmoil within me.
<<boh4>>Just imagine the benefits that uniting our families could bring! The economic and power might of the $mc.surname combined with the $elsa.surname united in one entity. The two largest companies in the state merging to dominate the international market.<</boh4>>
His voice became vibrant, almost enthusiastic.
<<mc>>//So $elsa.name was right. They organized all this to discuss business.//<</mc>>
<<boh4>>You just demonstrated that you would make an excellent CEO.<</boh4>>
<<mc>>I don’t know what to say... Doesn’t he want to hear what his daughter thinks?<</mc>>
<<if $elsa.flag.status is 2>>I wasn't even really dating the girl.
<</if>><<boh4>>Think about it. In the end, it’s just about marrying my daughter and convincing your grandfather to sell us his shares.<</boh4>>
<<mc>>Excuse me?<</mc>>
<<boh4>>Nothing, I just said that-<</boh4>>
<<mc>>Yes, I heard. So his plan wasn’t a fair merger, but rather an incorporation!<</mc>>
<<boh4>>Don’t be so dramatic. The CEO position would belong to you; it’s not so bad, is it?<</boh4>>
<<mc>>Thanks for the consolation prize. Three years, and then you’d fire me?<</mc>>
I replied with irony.
<<boh4>>Four...?<</boh4>>
<<mc>>Thanks for everything, but if I were to marry your daughter, it would be for the love I feel for her, not for a stupid company.<</mc>>
I turned to the girl, my heart tumultuous.
<<mc>>I know you hate it when I apologize, but... I’m sorry. I’ve said it once before, but I’ll repeat it again. Thank you for all the memories we’ve built together.<</mc>>
With dinner still far from its conclusion, I abandoned the room and the entire building, leaving behind a world that seemed shrouded in an illusion of perfection.
[[Walk home|ElsaFamilyDinner3][$varPas to 2]]
\<<case 2>>\
As I walked down the street leading to the Upper Side, I tried to keep my composure, but my mind was a whirlwind of confused and contradictory thoughts.
<<mc>>//What a fool! $elsa.name was right. How could I have been so foolish?//<</mc>>
I relived every moment of the dinner, Albert's words, my responses, and the weight that the proposal had on me. But the image that kept resurfacing in my mind was $elsa.name's smile. The sweet sound of her voice echoed in my head, a familiar melody.
<<elsa>>Idiot!<</elsa>>
<<mc>>//Wait a moment...//<</mc>>
<<elsa>>Hey, stupid!<</elsa>>
I realized it wasn’t a fantasy, but a concrete and nearby voice. I spun around abruptly, my heart pounding in my chest.
<<mc>>$elsa.name...<</mc>>
The girl approached, and in an instant, I found myself enveloped in a warm and unexpected embrace. Our lips met in a passionate kiss, a meeting of souls that seemed to express all the emotions we had held back. I was overwhelmed with conflicting feelings: anger at Mr. Albert's proposal, joy and excitement from the kiss, and the sadness that continued to envelop me, but above all, an incredible confusion.
<<mc>>$elsa.name...<</mc>>
<video class="vStory" autoplay loop muted><source src="video/teen/girlSlap.mp4"></video>
But after that kiss, a sudden slap hit my left cheek.
<<mc>>Ouch! Why did you do that?<</mc>>
<<elsa>>Because you didn’t call me! You didn’t even have the decency to send me a message! Do you have any idea how I feel these days? Every time my phone vibrated or rang, I hoped it was you. Every damn time!<</elsa>>
<<mc>>I thought you didn’t want to see me anymore. I thought we were done.<</mc>>
<<elsa>>I love you. <<if $elsa.flag.status is 2>>Even if we’re not officially together, I love you.<</if>> How can you be so stupid?<</elsa>>
<<mc>>I love you too. From the first moment I laid eyes on you. I’m sorry if I’m an idiot. I’m sorry if I’m jealous, and I’m sorry if I keep asking for forgiveness.<</mc>>
We resumed kissing as if it were the first time as if everything else didn’t matter.
<<mc>>How I love this sweet side of you!<</mc>>
<<elsa>>How I love your kisses, instead.<</elsa>>
<<mc>>Are they better than your ex's?<</mc>>
In an instant, she pushed me away, her expression a mix of amusement and indignation.
<<elsa>>Are you serious? Did you really bring up that subhuman at a moment like this?<</elsa>>
<<mc>>Crap, I ruined everything!<</mc>>
<<elsa>>Yes, you kiss better than him.<</elsa>>
<<mc>>Really? You’re not just saying that because you feel obligated?<</mc>>
<<elsa>>Since when would I feel obligated to say or do anything?<</elsa>>
<<mc>>You’re right; come here!<</mc>>
And in an instant, we found ourselves embraced again, lost in a flurry of kisses that seemed to blend our souls. The night, with its lights and shadows, wrapped around us as we silently promised each other that we would never lose each other again.
\<<if $elsa.flag.status is 2>>\
After all, it wasn't just sex between us, there was something deeper that united us. The same bond that united me and $iris.name.
\<</if>>\
<<elsa>>Tonight you will stay here with me and fuck me so many times and so intensely that you will get that pig of an ex out of my head, okay?<</elsa>>
<<mc>>And if I don't succeed?<</mc>>
<<elsa>>I won't let you go until I'm satisfied.<</elsa>>
<<mc>>//Death by snu snu?//<</mc>>
<<mc>>I'm in!<</mc>>
[[Wait for it|ElsaFamilyDinner3][$varPas to 3]]
\<<case 3>><<if $period != 6>><<night>><</if>>\
We waited outside the house for night to fall further, before going back inside.
Not even a shadow of the girl's family was present. They had gone to sleep or probably gone out. I did not investigate further.
We took off everything as soon as we entered. The clothes were scattered on the floor as the first time.
The desire was too much and too intense to be able to deny it. We had been away from each other for too long.
From the front door to the living room, we did nothing but kiss and take off each other's clothes.
<<mc>>I love you so much!<</mc>>
<img class="iStory" src="img/gallery/elsa/familyDinner2.webp">
<<elsa>>Let's see if you'll love me even more after this.<</elsa>>
She was naked, in front of my eyes. The girl got on her knees and took my dick in her hands, immediately stimulating its tip.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/hand1.mp4"></video>
Looking intensely into my eyes, she progressed with the movements of her hand, while with the other massaged my balls.
<<mc>>You're incredible!<</mc>>
<<elsa>>Let's see if I can say the same about your cock.<</elsa>>
Last words, before slipping it between her lips.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/blow1.mp4"></video>
I trembled as soon as I reached the tongue.
She continued to stimulate it with her hand, as tried to bring as much matter into her.
The deeper she led him, the more the sounds coming from her increased. It seemed that she was choking, but carried on as if nothing had happened, as if she needed to prove something to someone.
She pursued, this time without the aid of her hands. With movements of head, lips, and tongue, $elsa.name stimulated the tip, making me go straight to cloud nine.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/blow2.mp4"></video>
<<mc>>Wah!<</mc>>
I gave her support, meddling in the party, moving my pelvis back and forth, almost choking her, not warning her with the first move.
As if nothing happened, the girl with golden hair kept on undeterred, taking my cock, which was now surrounded by a halo of saliva and cum.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/blow3.mp4"></video>
<<mc>>That's enough.<</mc>>
I said, trembling with the desire to progress to the next step, I couldn't wait to meet again with her pussy.
<<mc>>I want you so bad!<</mc>>
<<elsa>>Come here.<</elsa>>
[[Follow her|ElsaFamilyDinner3][$varPas to 4]]
\<<case 4>>\
She whispered as she led me to the sofa, making me sit on it.
Caught up in excitement, I pushed her towards me forcefully.
<<elsa>>Woh!<</elsa>>
She exclaimed for the jolt.
$elsa.name sat on top of me, sliding my cock into her, slowly.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/reverseCowgirl1.mp4"></video>
<<elsa>>Oooh!<</elsa>>
The girl groaned, as soon as I reached the top of the uterus.
Without wasting any more time, she moved on it. The feeling I felt was indescribable. Her pussy seemed perfectly tailored for my dick.
I joined the party, moving my pelvic point up and down.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/reverseCowgirl2.mp4"></video>
<<elsa>>Fuuuck! Don't stop!<</elsa>>
I moved quickly, I had no vision, except of her back and her lavender-scented hair, but I perceived from the noise that she stimulated her clit with her hand.
<<elsa>>Oooh! Fuck!<</elsa>>
I continued to penetrate her quickly, I felt her body contract and tremble with every movement of my cock.
<<elsa>>Don't stop!<</elsa>>
Without ever pausing, I gathered her legs with my hands and, holding her slightly raised, increased my pace.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/reverseCowgirl3.mp4"></video>
<<elsa>>Aaah! Ooooh myyy Goood!<</elsa>>
<<elsa>>Fuuuck!!!<</elsa>>
I continued quickly and intensely. I felt an indescribable feeling, it was as if my precious friend was on fire, but I had no will to stop, the pleasure was too intense.
<<mc>>Fuck, I'm about to cum!<</mc>>
<<elsa>>Don't stop, don't stop! Don't stop!<</elsa>>
She repeated those words as the moment X drew closer and closer.
<<mc>>Are you sure?<</mc>>
<<elsa>>Fuuuck! Yes!<</elsa>>
Unable to decipher whether she was enjoying or had answered me, I continued to the end with the same demon-possessed rhythm.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/cum1.mp4"></video>
I came inside her. I tightened my hands around her thighs and released my semen.
<<mc>>Oh, my! Woh!<</mc>>
I exclaimed, still stunned by the pleasure of orgasm. I felt the cum dripping from her pussy and ending up straight on me as if it was trying to return to the base.
<<elsa>>Wow! Let's continue.<</elsa>>
<<mc>>How can I? Excuse myself?<</mc>>
<<elsa>>Your cock is still erect, stick it back inside me and make me scream as I've never done before.<</elsa>>
[[Second round|ElsaFamilyDinner3][$varPas to 5]]
\<<case 5>>\
Undecided if I had just passed out and it was all a dream or if I had heard correctly, I shoved back into her.
This time, my remaining sperm acted as an additional natural lubricant, making the situation smoother.
I started from where I had left off, with the same intensity and speed.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/reverseCowgirl4.mp4"></video>
The fact that I was still hypersensitive to the ejaculation, made it even more incredible than before. I was reaching heights of pleasure never touched before.
I couldn't say the same about the girl, as my knowledge of her sex life was limited, but from the constant moaning and her body shaking and contracting in my hands, I was doing a good job.
<<elsa>>Yes! Yes! Oh my God!<</elsa>>
She exclaimed something else, words without form.
Suddenly, without warning, I stopped. Throwing her on the sofa.
<<elsa>>yes! Treat me like a slut! Make me cum again!<</elsa>>
In a single sentence, she managed to send me completely confused. The reason for our quarrel was precise because I indirectly defined her in that way, moreover, she mentioned the word "again", so it meant that I managed to make her reach orgasm without realizing it.
Determined to leave all doubts for a more opportune moment, I returned into her.
<<elsa>>Yes!<</elsa>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/standing1.mp4"></video>
She asked me to treat her as bitch, but I couldn't, it wasn't in my personality to go beyond what I had done before. I tried, bringing my hand to her face, ready to wrap it around her neck or to slap her, but nothing. Only an embarrassing rubbing of my palm came out along the length of her body.
I took the opportunity to kiss her, passionately, tongue to tongue, while I continued to penetrate her decisively.
<<elsa>>Mhmm...<</elsa>>
As we kissed, I brought her legs upwards and, never separating our mouths, led her further towards the edge of the sofa.
I rested one leg on the white couch as I returned to her, ready to push myself beyond any limits I had ever reached before.
<<elsa>>Oh! My! Don't stop!<</elsa>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/piledriver1.mp4"></video>
<<elsa>>FUCK!!!<</elsa>>
Around her pussy, there was nothing but cum. Old, from my first ejaculation. I continued without ever stopping. I gritted my teeth and continued. I wanted to give her the best fuck of her entire life.
I continued, without ever stopping, without ever hinting at the slightest tiredness or hesitation, although inside me I felt the physical need for a break.
<<elsa>>Fuuuck! Stooop!<</elsa>>
I stopped, intrigued and worried that I had done something wrong or that she was getting bored pretending to moan the whole time.
<<mc>>What's the matter?<</mc>>
<<elsa>>J-Just... Give me a break, ok?<</elsa>>
<<mc>>Oh, ok... <</mc>>
[[Break time|ElsaFamilyDinner3][$varPas to 6]]
\<<case 6>>\
I collapsed on the couch next to her. My friend down there collapsed too, getting the long-awaited break.
<<elsa>>You came inside me so much. I can still feel you.<</elsa>>
<<mc>>Is this a problem?<</mc>>
<<elsa>>No, the opposite.<</elsa>>
<<elsa>>Fuck, you're amazing! I've never come so many times.<</elsa>>
<<mc>>I have fulfilled your wish?<</mc>>
Asking, referring to the request made by her outside the home.
<<elsa>>More than you imagine.<</elsa>>
To pass the time, I played with her nipples.
<<elsa>>Mhmm... <</elsa>>
Another sensitive point of the girl.
The sight of her body, and being able to feel it under my hands, led me straight to a new erection.
<<elsa>>You're insatiable!<</elsa>>
The girl commented, feeling my erect cock rubbing against her leg.
<<elsa>>Are you ready for the second round?<</elsa>>
<<mc>>I would never get tired of fucking you!<</mc>>
<<elsa>>Come here, then!<</elsa>>
Thus began the second, or third, depending on the point of view, round. All the time I always kept the same intense rhythms, ending up coming again...
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/cum2.mp4"></video>
And again...
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/familyDinner/part2/cum3.mp4"></video>
By the time I finished, I had lost count of how many times I had ejaculated inside her.
$elsa.name was lying on the couch, still suffering from contractions.
<<elsa>>Oh... <</elsa>>
<<elsa>>Fuck... <</elsa>>
<<elsa>>I... can't... <</elsa>>
<<mc>>Is everything ok?<</mc>>
Her breathing was heavy and her pupils turned upwards. I was afraid she was feeling sick.
<<mc>>$elsa.name?<</mc>>
She took a long, deep breath.
<<elsa>>Oh! My! God!<</elsa>>
<<elsa>>I can't feel my legs anymore.<</elsa>>
<<mc>>Shall I take you to the bedroom?<</mc>>
<<elsa>>Yes.<</elsa>>
[[Take her to the bedroom|ElsaFamilyDinner3][$varPas to 7]]
\<<case 7>>\
I gently lifted the girl into my arms, holding her close as we slowly made our way to her room. She clung to my neck, her soft, warm body enveloped by mine. As soon as we started moving, her lips found mine in a passionate, fervent kiss that didn’t break until we reached the threshold of her room. Each step seemed to heighten the tension between us, the warmth of her kisses blending with the accelerated beat of my heart.
<<elsa>>Stay with me tonight. Sleep with me.<</elsa>>
She whispered, her hands still wrapped around my neck, sounding more like a plea.
I paused for a moment, searching for the right words. Her gaze, intense yet sweet, made me falter.
<<mc>>You know how much I would love to... But midnight is already past a while. If it were just an ordinary day, I wouldn’t think twice. But...<</mc>>
I paused again, looking at her face softly illuminated by the dim light.
<<mc>>Merry Christmas, $elsa.name.<</mc>>
I added with an affectionate smile, my heart full of conflicting emotions.
She looked at me with an expression of pure sweetness, a tender smile forming on her lips.
<<elsa>>You’ve given me the best gift I could ask for.<</elsa>>
I felt a slight shiver run through me at the sound of her voice. There was something so sincere, so full of gratitude in the way she said it.
<<mc>>You too, $elsa.name. Goodnight.<</mc>>
I gave her one last slow and gentle kiss, knowing it would be the final one of the night. Then, reluctantly, I pulled away, letting her finally rest.
Taking a deep breath, I turned and went back to the living room to gather my clothes, strewn around like the remnants of the night that had just concluded. As I got dressed, a wave of exhaustion hit me suddenly, but it was mixed with a subtle euphoria.
<<mc>>Damn, I’m all dirty and sticky...<</mc>>
I muttered to myself, looking at my skin still marked by the event just passed.
<<mc>>I definitely need to take a shower before going to bed.<</mc>>
With one last glance at the now silent house, I left $elsa.surname’s residence, feeling the cold night air wrap around me as I stepped outside. The streets were deserted, the silence of the night amplifying the sound of my slow, heavy footsteps. As I walked home, lost in the darkness and chill of the night, my thoughts swirled in my mind, intertwining with the fresh memories of what just happened.
<<mc>>//I’m dead tired//<</mc>>
I thought, feeling the physical fatigue weighing down on me.
<<mc>>//I just want to sleep... but, wow, what an incredible evening!//<</mc>>
An incredulous smile spread across my face as I mentally relived every detail, every touch, every whisper.
<<mc>>//I don’t know how I managed to do it... but I really did!//<</mc>>
I told myself, almost unable to believe what had happened. My mind kept bringing me back to those moments just passed, as if I wanted to imprint every detail in my memory.
The cold of the night seemed less biting thanks to the memories warming my spirit. Each step brought me closer to my destination: the warm and inviting shower at home.
When I finally arrived, the hot water cascading over my exhausted body seemed to melt away every tension, almost making me fall asleep standing up. I let myself indulge in that moment, with a blank mind and a relaxed body, while thoughts slowly faded into the fog of fatigue.
As soon as I finished washing up, without even thinking about it, I threw myself into bed, being careful not to wake my mother. Sleep overtook me almost immediately, carrying me away into a world of dreams, still infused with what had happened that night.
<<link [[Sleep]]>>
<<unset $varPas>>
<<unset $boh4>>
<<unset $boh5>>
<<set $mc.stat.str += 3>>
<<set $elsa.rel += 5>>
<<set $elsa.flag.sexCount += 1>>
<<set $quest.q47[3] to true>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined>>
<style>body {background-image: url("img/scenario/blur/elsaHouse.webp");}</style>
<<case 1>>
<style>body {background-image: url("img/scenario/blur/fancyDinningRoom.webp");}</style>
<<case 2>>
<style>body {background-image: url("img/scenario/blur/upperSideNight.webp");}</style>
<<case 7>>
<style>body {background-image: url("img/scenario/blur/elsaRoom.webp");}</style>
<<default>>
<style>body {background-image: url("img/scenario/blur/fancyLivingroom.webp");}</style>
<</switch>>
<style>
.boh4.say {border: 2.5px solid #606e8c;}
.boh4.say img {border: 2.5px solid #606e8c;}
.boh4.say p:first-of-type{border-bottom:1px solid #606e8c;}
.boh5.say {border: 2.5px solid #fadadd;}
.boh5.say img {border: 2.5px solid #fadadd;}
.boh5.say p:first-of-type{border-bottom:1px solid #fadadd;}
</style>
<</nobr>><<switch $varPas>>
\<<case undefined>>\
I was in the middle of my school day organization, in front of my locker.
<<mc>>//What class have I, today?//<</mc>>
<<mc>>//Better take this too.//<</mc>>
During my moment of indecision, a familiar face passed behind me, walking briskly down the corridor.
I noticed with my peripheral vision some golden hair moving with quick steps. I immediately realized it was $eva.name.
<<mc>>Hey, $eva.name!<</mc>>
She slightly turned her face and waved without stopping.
The girl continued straight ahead with her unstoppable walk.
<<if $mc.flag.earlyGrad>>\
I didn't think much of it since I would soon see her again in class.
<<mc>>She must have something important and urgent to deal with.<</mc>>
I thought, returning to browse through the various books in the locker.
At the sound of the bell, I had to start the school day, but to my surprise, $eva.name was still absent.
<<mc>>//Strange. She’s usually the first one.//<</mc>>
My suspicions increased.
A few seconds before the teacher entered, the girl showed up to class with her head buried in her backpack, searching for who knows what secret treasure. She sat at the first available desk.
<<mc>>//Should I be worried? Maybe it's a special day for her.//<</mc>>
<<mc>>//Perhaps I should give her space.//<</mc>>
I couldn’t think of anything else during the entire lesson.
At the sound of the bell, I thought I had my chance to ask her if everything was okay, but she flew out of the class in the blink of an eye.
The same situation repeated itself until lunch break.
<<else>>\
<<mc>>She must have something important and urgent to deal with.<</mc>>
I thought, returning to browse through the various books in the locker.
At the sound of the bell, I had to start the school day, but one thought was stuck in my mind.
<<mc>>//What’s gotten into her? She usually stops to chat.//<</mc>>
The lessons went by, but my thoughts remained unchanged and fixed.
<</if>>
[[Go to lunch|EvaFather1][$varPas to 1]]
\<<case 1>><<noon>>\
In the cafeteria, I thought I finally had my chance to talk to her, but my search was completely in vain. She vanished, like a dream at dawn.
<<mc>>Where did she go?<</mc>>
<<sis>>Hey, big brother.<</sis>>
I was lost in thought, staring into space. My mind was solely focused on my goal. I jumped when $sis.name tapped my shoulder.
<<mc>>$sis.name! You scared me.<</mc>>
<<sis>>Are you testing your new psychic powers?<</sis>>
<<mc>>What psychic powers?<</mc>>
<<sis>>You had that lost look. What’s up?<</sis>>
<<mc>>Have you by any chance seen $eva.name?<</mc>>
<<sis>>I don’t know who that is.<</sis>>
<<mc>>Blonde hair, short, full of energy.<</mc>>
<<sis>>Never seen her... Why don’t you stop wasting time with her and have lunch with me? Your little sister needs affection.<</sis>>
<<mc>>I’ll give you a hug at home, but now I have to find $eva.name. If you see her, call me.<</mc>>
I turned back and headed for the door.
<<if $iris.flag.status == 1>><<sis>>First $iris.name, now this girl! What do they have that I don’t?!<</sis>>
<<elseif $elsa.flag.status == 1>><<sis>>First $elsa.name, now this girl! What do they have that I don’t?!<</sis>>
<</if>><<sis>>I’m literally right here. You don’t even need to find me.<</sis>>
<<mc>>//I’ll pretend I didn’t hear. This isn’t the right moment.//<</mc>>
I ignored $sis.name’s whispered words to focus on my search.
<<link "Find $eva.name" "EvaFather1">>
<<set $varPas to 2>>
<</link>>
\<<case 2>>\
<<mc>>//It’s not like $eva.name to act this way. Where could she have gone?//<</mc>>
The hypotheses were endless, and the theories piled up, but the certainties were few and very confused.
<<mc>>//From the way she’s acting today, it seems she wants to be alone.//<</mc>>
I thought as I walked down the corridor. The lockers and classroom doors flashed by as I moved relentlessly toward the place where I hoped to find her.
<<mc>>//This means that now she’s in a secluded place, far from everyone.//<</mc>>
I exited through the back door, the one that opened directly onto the school's sports area.
<<mc>>//The only place that’s always open and accessible...//<</mc>>
The noise of the corridors and the chatter of the students quickly faded, replaced by an enveloping silence. The midday sun illuminated the fields and surrounding areas, but the tranquility of that moment suggested that there was no one else there but me.
<<mc>>//...Where no one ever goes, at this time...//<</mc>>
I approached the entrance. At that time of day, the place was usually empty, far from the daily hustle and bustle of the school. The silence was almost palpable, broken only by the distant creaking of the door that I opened with some calm.
<<mc>>//...It's the locker room!//<</mc>>
My deduction was correct. The girl was sitting on one of the benches with a sandwich in her hands and a pair of large sunglasses on her face. Her eyes were completely covered, but despite that, I could sense the surprise and embarrassment at seeing me.
<<mc>>Hey, $eva.name!<</mc>>
<<eva>>H-Hi.<</eva>>
[[Break the ice with a joke|EvaFather1][$varPas to 3, $varChoice to 1]]
[[Go straight to the point|EvaFather1][$varPas to 3, $varChoice to 2]]
\<<case 3>>\
<<if $varChoice == 1>>\
<<mc>>What are you doing in the boys' locker room? If you were hoping to sneak a peek, you’ve got the wrong time.<</mc>>
<<if $flag.soccer>><<mc>>You know, I’m on the soccer team too, if you wanted to see me wrapped in a towel, you just had to ask.<</mc>>
<</if>>She didn’t respond to my joke. The usual $eva.name wouldn’t have given me any mercy with such an entry. Something was wrong.
<<else>>\
<<mc>>What’s gotten into you today? Why are you acting like that?<</mc>>
<<eva>>Well... I-I...<</eva>>
She was much more tense and shy than usual. Her vitality was gone. Something was wrong.
<</if>>\
<<mc>>Why are you wearing sunglasses?<</mc>>
<img class="iStory" src="img/teen/evaSunglasses.webp">
<<eva>>T-The light bothers me.<</eva>>
<<mc>>Please, let me see your beautiful green eyes.<</mc>>
I grabbed her sunglasses by the left temple.
<<eva>>Please, don’t do it!<</eva>>
<<mc>>Sorry.<</mc>>
I slowly took them off, revealing an abnormal amount of makeup.
I did my best not to burst into hysterical laughter.
<<mc>>So this is it? You tried to put on makeup, and it went wrong? Couldn’t you just clean it off before coming to school?<</mc>>
<<eva>>N-No... It isn't just that...<</eva>>
She pulled a tissue from her backpack, wiping away the glittery makeup around her eyes.
I opened my eyes wide in disbelief.
<<mc>>W-Who... H-How?!<</mc>>
The eyelid of her right eye was half-closed, and the surrounding area was completely purple.
<<eva>>M-My father...<</eva>>
I was incredulous, angry, scared, and worried all at the same time.
The same man who once cried desperately for his little girl had now reduced her to this state.
<<mc>><<print ($eva.name.slice(0, 1)).toUpperCase()>>-$eva.name...<</mc>>
<<eva>>I-I have to go...!<</eva>>
<<mc>>Please, wait!<</mc>>
She rushed toward the door, ignoring all my futile attempts to make her stay.
I had a thousand questions. I was angry, but most of all, I was worried about her.
<<mc>>I have to do something. I have to act! For her sake.<</mc>>
With deep breaths, I tried to calm myself as I left the locker room to return to class, where I was sure $eva.name wouldn’t be present.
<<link [[Continue|School]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $eva.rel to Math.clamp($eva.rel - 2, 0, 999)>>
<<set $mc.stat.cha += 1>>
<<set $quest.q46[1] to true>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined>>
<style>body {background-image: url("img/scenario/blur/schoolCorridor.webp");}</style>\
<<case 1>>
<style>body {background-image: url("img/scenario/blur/schoolCafeteria.webp");}</style>\
<<case 2 || 3>>
<style>body {background-image: url("img/scenario/blur/lockerRoom.webp");}</style>\
<</switch>>
<</nobr>>As expected, the day after, and the day after that, $eva.name didn’t show up to school.
It was unlikely that she stayed at home, given what had happened with her father.
<<mc>>//She must be hiding somewhere, but where?//<</mc>>
The options at my disposal were minimal. I wanted to talk to her, but all my calls were rejected, and my messages were left unanswered. I was being ignored.
<<mc>>//I need to go to her house... if only I knew where she lives...//<</mc>>
I recalled old memories, searching for a useful clue.
<<mc>>//That day at the lake, she had a note with my home address and phone number. She said she got it from a teacher... Maybe I can do the same.//<</mc>>
<<mrsJohnson>>$mc.surname, are you following the lesson?<</mrsJohnson>>
I was pulled out of my cloud of thoughts by ${nomeInsegnante}.
<<mc>>Huh? Sure, sure!<</mc>>
<<mrsJohnson>>Then you'll also be able to repeat everything to the class.<</mrsJohnson>>
<<mc>>Well...<</mc>>
<<mrsJohnson>>Go ahead, we’re in no rush.<</mrsJohnson>>
I was put in a very uncomfortable situation.
<<mc>>//Not only am I trying to save my best friend, but now I have to deal with this too... I hate my life!//<</mc>>
@@#rem1;
\<<if $mc.stat.int > 75>><<link "Try to use logic">><<replace "#rem1">>\
<<mc>>//It's an English lesson and she's obsessed with female poets, so...//<</mc>>
<<mc>>Are we talking about Emily Dickinson?<</mc>>
<<mrsJohnson>>That’s... correct. You were paying attention.<</mrsJohnson>>
My only reaction was a hysterical smile for having dodged the bullet.
<<mc>>//I’d better pay attention before I get into trouble. After class, I’ll need to get more information about $eva.name.//<</mc>>
<<link [[Pay attention|Lesson]]>>
<<set $mrsJohnson.rel += 1>>
<<set $quest.q46[2] to true>>
<</link>>
\<</replace>><</link>>
<<else>><<fkl "Try to use logic" "Not enough INT">><</if>>
\<<link "Try your luck">><<replace "#rem1">>\
<<mc>>Well... The lesson is focused on... m-magnetism..?<</mc>>
<<mrsJohnson>>This is not a holiday resort, so please follow the lesson out of respect for me and your classmates.<</mrsJohnson>>
<<mc>>I’m sorry.<</mc>>
<<mc>>//I’d better pay attention before I get into trouble. After class, I’ll need to get more information about $eva.name.//<</mc>>
<<link [[Pay attention|Lesson]]>>
<<set $mrsJohnson.rel -= 1>>
<<set $quest.q46[2] to true>>
<</link>>
\<</replace>><</link>>
\<<link "Be honest">><<replace "#rem1">>\
<<mc>>//Honesty conquers all. I just hope I don’t end up in the principal's office.//<</mc>>
<<mc>>I... wasn’t paying attention.<</mc>>
<<mrsJohnson>>As I suspected. Pay more attention and don’t get distracted again.<</mrsJohnson>>
<<mc>>//Phew!//<</mc>>
<<mc>>//I’d better pay attention before I get into trouble. After class, I’ll need to get more information about $eva.name.//<</mc>>
<<link [[Pay attention|Lesson]]>>
<<set $quest.q46[2] to true>>
<</link>>
\<</replace>><</link>><<setBoh1 "Voice" "sound">>
I needed answers, but to get them, I had to overcome one last obstacle: obtaining the address of $eva.name’s residence.
I was standing in front of the teachers' lounge, but instinctively, I froze before entering. It was as if an invisible force had stopped me.
From inside the room came a series of voices. A lively and colorful discussion was taking place.
<<mc>>//No! Why now, of all times?//<</mc>>
I sensed that I would be in trouble if I entered as usual, so I knocked on the door.
The door flew open, revealed by my English teacher, <<fullName mrsJohnson>>.
<<mc>>Hello, <<fullName mrsJohnson>>. Do you have a minute?<</mc>>
<<mrsJohnson>>Now's not a good time.<</mrsJohnson>>
I glanced inside the room. It seemed like some sort of meeting was taking place, given the presence of the principal and several members of the teaching staff.
<<mc>>What’s going on? Is everything alright in there?<</mc>>
<<mrsJohnson>>These are not matters that concern a student. Now, go away.<</mrsJohnson>>
The door was about to close before my eyes, along with every possibility of being helpful to $eva.name.
<<mc>>No, no, wait!<</mc>>
I placed both hands on the wooden edge of the door.
<<mc>>It's important!<</mc>>
<<mrsJohnson>>What do you need?<</mrsJohnson>>
She asked in an annoyed tone.
<<mc>>$eva.name $eva.surname’s personal information.<</mc>>
The teacher pushed harder, trying to shut the door to leave me outside.
<<mc>>Please! I wouldn’t ask if it wasn’t important.<</mc>>
<<mrsJohnson>>I can't give out information about students. It's against the rules.<</mrsJohnson>>
She whispered, so as not to be overheard by her colleagues in the room.
@@#rem1;
\<<link "Remind her that she gave your information to $eva.name">><<replace "#rem1">>\
<<mc>>You yourself gave my information to $eva.name back in our first year.<</mc>>
<<mrsJohnson>>I never did anything like that. Miss $eva.name has never come to me for a meeting...<span style="font-size: 0.7em"> Although, a meeting with her wouldn't be bad at all!</span><</mrsJohnson>>
I deliberately decided to ignore the last part.
<<mc>>W-What... This means she stole it.<</mc>>
<<mrsJohnson>>Could be. Not that it’s hard, they're literally in the archive, which you can access from the teachers' lounge.<</mrsJohnson>>
<<mc>>Are you suggesting I break in and steal what I need?<</mc>>
<<boh1>><<fullName mrsJohnson>>, are you being kept busy?<</boh1>>
A voice called out from the center of the room.
<<mrsJohnson>>A student needed some information.<</mrsJohnson>>
She replied, slightly closing the door.
<<mrsJohnson>>Tomorrow after class, in the math room.<</mrsJohnson>>
<<mc>>Can't you give me everything now?<</mc>>
<<mrsJohnson>>$mc.surname, do you think this is the right moment? Go away, now!<</mrsJohnson>>
Nodding, I stepped away from the door, which immediately closed, leaving me isolated from everything happening in the adults' world at school.
<<link [[Go away|SchoolCorridor]]>>
<<set $quest.q46[3] to true>>
<</link>>
\<</replace>><</link>>
\<<link "Remind her that she breaks the rules herself">><<replace "#rem1">>\
<<mc>>Since when do you care about the rules? I know of more than one you've broken yourself.<</mc>>
I was willing to use any method at my disposal to get that information.
<<mrsJohnson>>Fuck! OK, I’ll help you. Tomorrow, after class, in the math room.<</mrsJohnson>>
<<mc>>Can't you give me everything now?<</mc>>
<<mrsJohnson>>$mc.surname, do you think this is the right moment? Go away, now!<</mrsJohnson>>
Nodding, I stepped away from the door, which immediately closed, leaving me isolated from everything happening in the adults' world at school.
<<link [[Go away|SchoolCorridor]]>>
<<set $quest.q46[3] to true>>
<</link>>
\<</replace>><</link>><<switch $varPas>>
\<<case undefined>>\
As scheduled, at the end of the lessons, I entered the Math classroom.
Geometric calculations and drawings were still present on the blackboard. I put my things on one of the desks.
The room was empty, and silence reigned. Only a distant whistle could be heard coming from the area of thetica.
I took the opportunity to sit at the teaching post and enjoy a shred of imaginary power given by the position.
<<mc>>Wow, you can see everything from here.<</mc>>
<<mc>>"$mc.surname, go to the principal!" <</mc>>
<<mc>>No, better something like: "$mc.surname, you're an outstanding student!"<</mc>>
<<mrsJohnson>>Power can go to the head.<</mrsJohnson>>
<<fullName mrsJohnson>> entered the classroom. I, embarrassed, immediately got up leaning with one hand on the desk, and, with a forced smile, looked at her as if nothing had happened.
<<mc>><<fullName mrsJohnson>>... What a surprise! Why did you ask to see me in this courtroom?<</mc>>
<<mrsJohnson>>The old hag cares too much about her space. It wouldn't be a bad idea to mess it up.<</mrsJohnson>>
<<mc>>//The sense of friendship towards Mrs. Tribble unites everyone, it seems...//<</mc>>
I thought sarcastically, as the raven-haired teacher placed a file next to my belongings on a desk.
<<mrsJohnson>>Here you go. The entire photocopied file of $eva.surname $eva.name. You were lucky that the printer had enough ink.<</mrsJohnson>>
<<mc>><<fullName mrsJohnson>>... Thank you!<</mc>>
<<mrsJohnson>>Thanks are not enough. You'll need to do more.<</mrsJohnson>>
I was dumbfounded and worried.
<<mc>>I could... clean her classroom?<</mc>>
With her hand, she invited me to sit down.
<<mc>>I-I could mow the lawn... No, wait, I already do that.<</mc>>
<<mrsJohnson>>Or you could give me something long and hard, in return.<</mrsJohnson>>
She exclaimed seductively, unbuttoning her blouse.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/intro1.mp4"></video>
<<mc>>What if I refuse?<</mc>>
I asked with my eyes wide open, fixed on the balloons.
<<mrsJohnson>>I'll throw these documents directly into the garbage disposal.<</mrsJohnson>>
She whispered as she revealed what was hidden under her skirt.
<<if $elsa.flag.status == 1 || $iris.flag.status == 1>>\
<<mc>>I'm engaged! I can't cheat on my girlfriend!<</mc>>
<<mrsJohnson>>Alright! But in exchange for the file, I'll lower your GPA by one point.<</mrsJohnson>>
\<<else>>\
<<mrsJohnson>>Or I'll give them to you, but I'll lower your GPA by one point.<</mrsJohnson>>
\<</if>>\
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/intro2.mp4"></video>
I was victim of the famous blackmail technique of <<fullName mrsJohnson>>.
<<mc>>WHAT? A whole point?! <</mc>>
<<mrsJohnson>>The choice is yours.<</mrsJohnson>>
<<mc>>//What should I do? I need those documents, but a whole point of the GPA...//<</mc>>
@@#rem1;
[[Give in to lust|EvaFather4][$varPas to 1]]
\<<link "Grab the documents and go">><<replace "#rem1">>\
<<mc>>I can't.<</mc>>
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/intro3.mp4"></video>
<<mrsJohnson>>As you like. You're the one who's going to lose.<</mrsJohnson>>
She threw the papers on the desk where I was sitting, buttoned her blouse, and walked out of the math room.
I retrieved the folder and left the room.
<<link [[Go home|Hallway]]>>
<<unset $varPas>>
<<set $mrsJohnson.rel -= 2>>
<<set $quest.q46[4] to true>>
<<set $mc.stat.valuta to ((($mc.stat.valuta / $gameVar.schoolTest) - 1) * $gameVar.schoolTest)>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>@@
\<<case 1>>\
With a jerk, I stood up, rushing to her lips, clasping my arms around her neck.
<<mrsJohnson>>I see you made the right decision!<</mrsJohnson>>
Kissing us, she began to undress me. Starting with the shirt, tossed at the back of the classroom and ending on one of the chairs, she continued with the jeans, bringing down the whole package and revealing my dick.
<<if !$mc.flag.earlyGrad && $mrsJohnson.flag.spyPool == 4 && $quest.q45[3]>>\
<<mrsJohnson>>We'll meet again!<</mrsJohnson>>
She spoke to my member as if she were an old acquaintance, referring to our summer adventures as a pool maintainer.
\<</if>>
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/hand1.mp4"></video>
Wetting her hands with saliva, she wrapped them around my member, moving them vehemently and stimulating every single part she could.
I had never witnessed such a technique or experienced such sensations. The experience was seen and felt throughout.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/blow1.mp4"></video>
Without further ado, and without the aid of her limbs, starting from the lower part, with her tongue she made her way to its tip, and then led it deep into her mouth and began with continuous movements of tongue and lips.
To help, I gathered her hair, holding it firmly in the palm of my hand. I also used that gesture to try to take control, but with a woman like that, being dominant becomes a challenge.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/blow2.mp4"></video>
I started with pelvic movements to accompany hers with my mouth. Her technique was so overworked that I almost only came with a blowjob.
I touched her big tits, begging for a break.
<<mrsJohnson>>Do you like them?<</mrsJohnson>>
<<mc>>Yes!<</mc>>
<<mrsJohnson>>Come here, then.<</mrsJohnson>>
In response to my request to take time, she grabbed my cock, placing it straight between her twin girls.
<<mrsJohnson>>Fuck my tits!<</mrsJohnson>>
I began by moving my pelvis slowly, letting my member slide between her tits.
<<mrsJohnson>>Faster!<</mrsJohnson>>
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/titfuck.mp4"></video>
I picked up the pace.
<<mrsJohnson>>Faster, I said!<</mrsJohnson>>
I gave my all, following the teacher's orders. Our bodies now collided, echoing the sound of our lustful actions in the air.
I felt the limit approaching.
Without warning, she pushed me away, almost knocking me off balance. She pointed me to lie down on top of the desk.
[[Followe her directions|EvaFather4][$varPas to 2]]
\<<case 2>>\
As a good student, I followed orders.
She climbed above me, with the desk showing some signs of giving way.
She looked me straight in the eyes, before grabbing my tool and sticking it in her pussy.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/cowgirl1.mp4"></video>
She moved up and down, my hands sliding down her sides.
I couldn't resist the temptation, once I grabbed her big ass, to make a sweet melody resound in the air.
I added to her shortness of breath, the sound of my hands that repeatedly slapped her ass.
<<mrsJohnson>>Uh!<</mrsJohnson>>
<<mc>>Sorry...<</mc>>
I apologized thinking that I had exceeded some limits. I was proven wrong.
<<mrsJohnson>>Don't be sorry and fuck me harder!<</mrsJohnson>>
<<mc>>//This woman is insatiable!//<</mc>>
I thought, going into action too.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/cowgirl2.mp4"></video>
<<mrsJohnson>>Yes! Like that!<</mrsJohnson>>
Each penetration was accompanied by a gasp, a moan.
<<mrsJohnson>>Ah! Ah! Ah!<</mrsJohnson>>
As before, I felt that I was getting closer and closer to the end. I warned <<fullName mrsJohnson>>
<<mc>>I'm about to.<</mc>>
<<mrsJohnson>>Not yet!<</mrsJohnson>>
<<mc>>But...<</mc>>
I had no idea how I could avoid the inevitable by receiving such stimulation. And staring at her bouncy tits.
<<mrsJohnson>>Ah! Thinks... think of something bad... Something you hate.<</mrsJohnson>>
Conversing while penetrating her was complex. Every word was accompanied by a pause or a groan.
<<mc>>I don't hate anything.<</mc>>
<<mrsJohnson>>Don't be... Aah... the usual little saint... what about... aah, yes!<</mrsJohnson>>
<<mrsJohnson>>... What about those documents?<</mrsJohnson>>
<<mc>>$eva.name? I would come even faster if I had to think of her, though.<</mc>>
In my mind, the image of the girl's father and what she had done to her was focused.
<<mc>>//I can't believe I'm thinking about my best friend's father while I'm fucking my English teacher.//<</mc>>
Inside me, I was charged with a strong sense of anger, which clouded the excitement of the moment and made me release everything, increasing the pace.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/cowgirl3.mp4"></video>
<<mrsJohnson>>oh my God! Yeeeah!<</mrsJohnson>>
<<mrsJohnson>>Oh, shiiit!<</mrsJohnson>>
Although I was penetrating her with greater intensity, I felt the urgent need to ejaculate go away.
<<mrsJohnson>>Stop, let me change my position.<</mrsJohnson>>
I slowed down, until I gave up on the desk, catching my breath.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/slapAss.mp4"></video>
I used the opportunity to grope and slap her ass again.
It was like music to my ears and magic to touch.
She calmly got down from the desk, ordering me to do the same.
[[Change position|EvaFather4][$varPas to 3]]
\<<case 3>>\
Once the area was cleared, she lay on her back on it, giving me free rein to pick up where I left off.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/standing1.mp4"></video>
I inserted the tip into her pussy, and then gave a first strong blow, making her jump slightly.
<<mrsJohnson>>Ohw!<</mrsJohnson>>
I resumed penetrating her with intense and rapid movements.
She brought a hand into the field, with which she stimulated her clitoris.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/standing2.mp4"></video>
<<mrsJohnson>>Oh! So good!<</mrsJohnson>>
<<mrsJohnson>>Don't stop!<</mrsJohnson>>
<<mc>>I'm near.<</mc>>
<<mrsJohnson>>One last push, ok?<</mrsJohnson>>
<<mc>>Ok.<</mc>>
I gathered her legs in my arms and increased my pace.
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/standing3.mp4"></video>
The pleasure increased exponentially as the X moment approached.
Everything vibrated around me, the iron desk creaked, <<fullName mrsJohnson>>'s tits swayed in a hypnotic dance, and I could even feel my teacher's muscles twitch and vibrate in my hands.
<<mc>>Oooh! yes!<</mc>>
<<mc>>Fuck!<</mc>>
<<mrsJohnson>>Let me down.<</mrsJohnson>>
[[Cum|EvaFather4][$varPas to 4]]
\<<case 4>>\
Perceiving that I could not go any further, she stood wide, kneeling in front of me.
<<mrsJohnson>>Cum on me!<</mrsJohnson>>
<video class="vStory" autoplay loop controls muted><source src="video/teen/mrsJohnson/evaFather4/cum.mp4"></video>
The sperm flows autonomously like rain, falling on her. I was completely on the edge.
<<mc>>Owh!<</mc>>
She completed the work by draining what was left, cleaning it again.
<<mc>>Wow! It was amazing!<</mc>>
<<mrsJohnson>>I was sure I could extract this side of you. The calmest are always the best.<</mrsJohnson>>
<<mrsJohnson>>Take that file. You deserved it.<</mrsJohnson>>
She exclaimed pleased, as she dressed.
<<mc>>Thank you, <<fullName mrsJohnson>>.<</mc>>
I retrieved my clothes and, once worn, I left the class with my prize clutched in my hands.
All I had to do was go home to be able to read it.
<<link [[Go home|Hallway]]>>
<<unset $varPas>>
<<set $mrsJohnson.rel += 2>>
<<set $quest.q46[4] to true>>
<<set $mrsJohnson.flag.sexCount += 1>>
<<if !$mc.flag.firstTime>><<set $mc.flag.firstTime to "mrsJohnson">><</if>>
<<nextPeriod>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
I finally had the necessary documents in my hands. I could finally learn more about the girl whom, it seemed, I only knew on the surface.
I took refuge in my room so I wouldn’t be disturbed and could analyze the file in its entirety, uncovering every essential detail.
<<if $flag.sisShareRoom>>\
Unfortunately, there was someone else in the room, someone who could disturb me and ruin all my plans. $sis.name.
The girl was lying on her stomach on the bed, legs in the air, completely absorbed in her smartphone.
<<mc>>//Maybe she won't poke her nose into this.//<</mc>>
My hopes didn’t last long. $sis.name had many qualities and talents, one of which was curiosity, which, in a situation like this, worked entirely against me.
<<sis>>What are you doing?<</sis>>
She asked, putting her phone on the bed and turning her gaze toward me, frozen just as I was about to sit at my desk.
<<mc>>Nothing.<</mc>>
<<sis>>What are those papers?<</sis>>
<<mc>>H-Homework. Yes, lots of homework to do for tomorrow.<</mc>>
<<sis>>You'll never be able to lie to your sweet, beautiful, and perfect little sister.<</sis>>
<<mc>>So modest!<</mc>>
\<<else>>\
I hoped for a little moment to myself, but my hopes were dashed when someone knocked on my door. $sis.name.
Without waiting for a reply, she came in.
<<sis>>Hey, big brother.<</sis>>
<<mc>>Little sis...<</mc>>
<<sis>>What are you doing?<</sis>>
<<mc>>Nothing.<</mc>>
<<sis>>I'm bored.<</sis>>
<<mc>>Watch some TV.<</mc>>
<<sis>>Let’s do something together!<</sis>>
<<mc>>I’ve got something really important to take care of.<</mc>>
<<sis>>Does it have to do with those papers on the desk?<</sis>>
$sis.name had many qualities and talents, one of which was curiosity, which, in a situation like this, worked entirely against me.
\<</if>>\
As she approached me, she squinted at the papers I had just placed on the desk.
@@#rem1;
\<<link "Don’t let her see the papers">><<replace "#rem1">>\
<<mc>>They’re just my homework. Nothing interesting!<</mc>>
I exclaimed, leaning my body on the wooden top, hiding the sensitive information.
<<sis>>If it’s your homework, why all the secrecy?<</sis>>
<<mc>>T-They’re... special homework! Yes, special tasks were given to me by the teacher as a preview. I need to evaluate them, and if they're not good enough, they won’t be assigned to the others.<</mc>>
I came up with the first nonsense that crossed my mind.
She looked at me with a judging gaze.
<<sis>>Yeah, and I’m Ariel, the little mermaid!<</sis>>
<<mc>>Where are the fins and gills?<</mc>>
<<sis>>I found my Prince Charming, so I’ve got legs now. Come on, let me see!<</sis>>
<<mc>>You’re so persistent...<</mc>>
I exclaimed, knowing I had no chance of winning this battle.
I gave her free rein to meddle in my life.
[[Let her read|EvaFather5][$varPas to 1]]
\<</replace>><</link>>
\[[Surrender|EvaFather5][$varPas to 1, $varChoice to 1]]
\<<case 1>>\
<<if $varChoice != undefined>>Aware that I had no chance of winning the war, I gave her free rein to meddle in my life.
<</if>><<sis>>What the heck do you have there? Where did you get that record?<</sis>>
<<mc>>What kind of question is that? From school.<</mc>>
<<sis>>Did you steal it?!<</sis>>
<<mc>>No, it was stolen for me. That’s completely different.<</mc>>
<<sis>>Just so you know, I won’t be visiting you when you end up in jail. You better have a good reason for having this... $eva.name’s documents.<</sis>>
She acted like a mother seeking the truth from her child.
<<mc>>My friend... has been acting strange lately, and it’s been days since she’s come to school.<</mc>>
<<sis>>And that’s enough to make you think it’s logical to steal those documents?<</sis>>
I lowered my head. All the emotions I’d felt a few days earlier were resurfacing, stronger, and more intense than ever.
<<mc>>The other day, she had a black eye.<</mc>>
I clenched my fists so hard they hurt.
<<mc>>Her father gave it to her.<</mc>>
<<sis>>How can you be sure? Maybe she bumped into something.<</sis>>
<<mc>>Yes, into that bastard’s fist! She told me herself.<</mc>>
She placed a hand on my shoulder. I looked up at her. Her face was no longer angry about what I had done but understanding. With just one look, all my anger melted away.
<<sis>>Gotcha!<</sis>>
She grabbed a chair, placing it next to mine.
<<sis>>Make some space.<</sis>>
Now $sis.name was involved in my crime bubble.
<<sis>>What exactly are we looking for?<</sis>>
<<mc>>Her home address and any information that could be useful.<</mc>>
The first thing that caught my eye, as soon as I opened the light-colored file, was the photo attached to the pile of documents.
<<mc>>//She’s beautiful!//<</mc>>
It had been days, if not weeks, since I’d seen a smile on the girl’s face.
<<sis>>Focus!<</sis>>
<<mc>>Yeah, sorry.<</mc>>
I set aside the photo and passed some papers to $sis.name so we could divide the work.
On the first page were all the personal details, including her phone number and home address.
<<mc>>//Half the work is done.//<</mc>>
Along with this information was her full name and place of birth.
<<mc>>$eva.middleName? Really? I’m learning more about her by breaking the law than I have in three years of friendship.<</mc>>
<<sis>>You should ask yourself why...<</sis>>
<<mc>>Don’t make me feel guilty. I know, I’ve been a terrible friend.<</mc>>
<<sis>>The papers say otherwise.<</sis>>
<<mc>>What do you mean?<</mc>>
<<sis>>Look at her grades and attendance. They drop in middle school and magically improve in her second year of high school.<</sis>>
<<mc>>That’s when we became friends...<</mc>>
<<sis>>Since her second year, she’s been regularly attending classes, and her tendency to isolate herself has diminished.<</sis>>
<<mc>>Isolation? She’s never been like that.<</mc>>
<<sis>>Yeah, not since you met her. You said yourself her father gave her a black eye, and she hasn’t been back to school since then.<</sis>>
<<mc>>You think her father’s abuse made her withdraw into herself?<</mc>>
<<sis>>Very likely.<</sis>>
<<mc>>Oh my God, it all makes sense now... That’s why $eva.name hasn’t been herself lately.<</mc>>
<<sis>>Her father’s started mistreating her again, but... why did he stop before?<</sis>>
<<mc>>What a horrible thing to ask... But I think I know the answer... the accident at the lake.<</mc>>
$sis.name quickly flipped through the papers.
<<sis>>She almost drowned and ended up in a coma?<</sis>>
<<mc>>Yeah. I remember her father crying, desperate for his daughter. Maybe that event opened his eyes to how horribly he had treated her... until now.<</mc>>
I stared at the photo of $eva.name. I was more determined than ever to solve this case.
<<sis>>I know that look. What are you planning?<</sis>>
<<mc>>I’m going to this address. I need to have a word with a certain man.<</mc>>
<<sis>>I’m coming with you!<</sis>>
<<mc>>No way. It could be dangerous.<</mc>>
<<sis>>We both know what you plan is. I’ll make sure things don’t get out of hand.<</sis>>
The girl knew me too well. I clenched my fists, taking a long breath to release as much of my anger as possible.
<<mc>>Fine. When I’m heading to that bastard’s house, I’ll let you know.<</mc>>
<<sis>>Yay!<</sis>>
I went back to rereading, over and over again, the documents about $eva.name. I wanted to know her like never before. I wanted to learn every detail, as much as I could from the files.
<a href="HTML/evaRecord.html" id="linkToRecord" target="_blank"><img src="img/teen/evaRecord.webp"><span>Read the Document<span class="tmeIcon"></span></span></a>
<<link [[Continue|Bedroom]]>>
<script>
localStorage.removeItem("evaNameSc");
localStorage.removeItem("evaMiddleNameSc");
localStorage.removeItem("evaSurnameSc");
</script>
<<nextPeriod>>
<<unset $varPas>>
<<set $quest.q46[5] to true>>
<</link>>
\<</switch>>
\<style>
a#linkToRecord {
display: flex;
position: relative;
width: fit-content;
padding: 0;
justify-content: center;
align-items: center;
margin: auto;
}
a#linkToRecord img {
width: 25vw;
aspect-ratio: 4 / 3;
border-radius: 5px;
}
a#linkToRecord span {
position: absolute;
text-shadow: 0px 1px 5px black;
background-color: rgb(0 0 0 / 50%);
border-radius: 5px;
padding: 0 1vw;
}
a#linkToRecord:hover {
filter: opacity(0.5);
}
span.tmeIcon {
font-family: 'tme-fa-icons';
padding: 0 5px !important;
font-size: 1.25vmin;
}
</style><script>
document.addEventListener('DOMContentLoaded', function() {
document.getElementById('linkToRecord').addEventListener('click', function(event) {
localStorage.setItem('evaNameSC', SugarCube.State.variables.eva.name);
localStorage.setItem('evaSurnameSC', SugarCube.State.variables.eva.surname);
localStorage.setItem('evaMiddleNameSC', SugarCube.State.variables.eva.middleName);
});
});
</script><<switch $varPas>>
\<<case undefined>><<setBoh1 "Shady man" "shadyMan">>\
I met up with $sis.name as promised, and together we headed toward <<checkLast $eva.name>> house. The walk was mostly silent; I preferred to reflect on how to handle the looming situation.
The girl's family home was located on the outskirts of the city, on the very edge of its borders and the residential zone. The neglect of the area was evident—unkempt gardens, abandoned houses, and scattered trash stretching as far as the eye could see.
<<mc>>They even had the nerve to call this neighborhood Green Hill!<</mc>>
I muttered with irony, taking in the dismal surroundings.
<<sis>>There’s plenty of green alright, just with all the other colors of the rainbow mixed in.<</sis>>
<<mc>>Especially black!<</mc>>
I added, referring to the countless trash bags strewn across the street.
Suddenly, a voice broke through the silence, drawing our attention.
<<boh1>>Hey, kids!<</boh1>>
We turned to see a man, scruffy and unshaven, wearing a woolen cap pulled low over his head. His clothes were hidden beneath a long, black overcoat.
<<mc>>We’re in a hurry.<</mc>>
I replied, hoping to avoid trouble.
<<boh1>>Need something? Drugs? Hallucinogens? Weapons?<</boh1>>
<<mc>>Weapons?<</mc>>
I echoed, momentarily caught off guard by the offer.
<<boh1>>Yeah, yeah! Weapons! Knives, guns, whatever you want!<</boh1>>
For a brief moment, I was tempted to take the easy way out and handle <<checkLast $eva.name>> father with force. But $sis.name quickly pulled me away, snapping me out of it.
<<sis>>No way! We’re not doing that!<</sis>>
<<mc>>Sorry.<</mc>>
I sighed, realizing how close I’d come to letting my emotions get the better of me.
We left the shady dealer behind and finally reached the address listed on the document I’d gotten from <<fullName mrsJohnson>>.
<<sis>>82 Downridge. This is the place.<</sis>>
The house was similar to all the others in the area. An overgrown yard, peeling paint on the exterior walls, and a fence of bare brick and rusted iron.
<<mc>>At least it looks sturdy.<</mc>>
I muttered, half-joking. I waited a few seconds, invoking the law of jinxes: if you say something, the opposite usually happens.
<<mc>>See? It’s solid.<</mc>>
<<sis>>Are you ready?<</sis>>
<<mc>>I think so.<</mc>>
<<mc>>//If I can still joke at a time like this, I must be ready, right?//<</mc>>
I thought, searching for reassurance I couldn’t find.
[[Ring the doorbell|EvaFather6][$varPas to 1]]
\<<case 1>><<checkLast $eva.name "Father">><<setBoh4 _checkLast "evaDad">><<checkLast $eva.name "Brother">><<setBoh1 "Man" "evaBrother1">><<setBoh5 _checkLast "evaBrother2">>\
I rang the doorbell. Nothing. I rang again. Still nothing.
<video class="vStory" autoplay muted loop><source src="video/activity/doorbell.mp4"></video>
Growing impatient, I knocked on the wooden door, and finally, there was a response.
A young man, maybe a few years older than us, it was hard to tell with his unkempt beard and rough features, opened the door.
<<boh1>>Yes?<</boh1>>
<<mc>>Is $eva.name home?<</mc>>
<<boh1>>She at school.<</boh1>>
<<mc>>//At this hour?//<</mc>>
I wondered. Something wasn’t adding up.
<<mc>>Is her father here?<</mc>>
The man turned and shouted in a language I didn’t understand.
<<boh1>>Отец!<br>//Father!//<</boh1>>
A rough voice answered from another room.
<<boh4>>Чего тебе?<br>//What do you want?//<</boh4>>
<<boh1>>Двое ребят хотят тебя видеть. Они спрашивали о вашей дочери.!<br>//Two kids want to see you. They asked for $eva.name!//<</boh1>>
<<boh4>>Иду, иду.<br>//I’m coming, I’m coming.//<</boh4>>
Moments later, a man appeared in the doorway. Despite the years that had passed, he looked nearly the same, save for a few more gray hairs in his beard.
<<mc>>We need to talk about something urgent. Can we come in?<</mc>>
I asked. He turned and walked back inside without a word. I exchanged a confused look with $sis.name, unsure of what that meant.
<<boh1>>Come in.<</boh1>>
The son clarified, gesturing for us to enter.
The house was small, with a narrow hallway leading to two rooms, likely the bathroom and a bedroom, and a living room with a small adjoining kitchen. The décor was frozen in time, with faded yellow wallpaper adorned with intricate designs, worn-out furniture, and a stifling musty smell that filled the air.
The man sat down in an old armchair. As I stepped into the living room, I noticed another figure. A boy, younger than $eva.name by a few years, staring at us curiously from across the room.
<<boh4>>What do you want?<</boh4>>
[[Get straight to the point|EvaFather6][$varPas to 2, $varChoice to 1]]
[[Approach it carefully|EvaFather6][$varPas to 2, $varChoice to 2]]
\<<case 2>>\
<<if $varChoice == 1>>\
<<mc>>Where’s $eva.name?<</mc>>
\<<else>>\
<<mc>>We’d like to talk about your daughter.<</mc>>
<<boh4>>What has that brat done now?<</boh4>>
<<mc>>She hasn’t been coming to school for days.<</mc>>
<<boh4>>She’s not going to school? What does she do all day?<</boh4>>
<<sis>>We were hoping you could tell us.<</sis>>
\<</if>>\
<<boh4>>I don’t know anything about her. She comes and goes as she pleases.<</boh4>>
I felt a surge of anger, realizing how casually he dismissed his daughter’s well-being.
<<mc>>Do you know anything about the black eye she had?<</mc>>
<<boh4>>She hurt herself playing ball. If you’re police, I’m not talking.<</boh4>>
<<mc>>What kind of father beats his daughter? What could justify that?<</mc>>
<<boh4>>You want truth? I give you truth! Because of her, I’m stuck living in this shack! I work three jobs to pay doctors! Do you think I happy about this?<</boh4>>
Hearing his side of the story, harsh and bitter as it was, made me pause.
<<mc>>That still doesn’t give you the right to abuse her!<</mc>>
<<boh4>>This is my house, she is my daughter! I do what I want with her!<</boh4>>
$sis.name placed a hand on my shoulder, sensing that the situation could spiral out of control.
<<mc>>You hit her, gave her a black eye, and who knows what else. You should be ashamed of yourself!<</mc>>
<<boh4>>You come into my house, accusing me? Get out!<</boh4>>
<<mc>>But-<</mc>>
<<boh4>>I said, get out!<</boh4>>
<<sis>>Let’s go.<</sis>>
We had no choice but to leave, defeated and crushed. We sat down on the curb in front of the house, the weight of failure heavy on my chest.
<<mc>>DAMMIT!<</mc>>
I shouted, frustration boiling over.
<<sis>>We did everything we could.<</sis>>
<<mc>>NO, I DIDN’T!<</mc>>
I yelled back, the words ripping from my throat.
<<mc>>If I had done enough, that man would already be behind bars!<</mc>>
I clenched my fists, the guilt gnawing at me.
<<sis>>It’s okay. Let’s go home now.<</sis>>
We stood up, brushing off our pants.
<<boh5>>Hey...<</boh5>>
A sudden voice pulled us from our frantic thoughts.
<<sis>>Oh no! It’s that dealer from before!<</sis>>
<<boh5>>I’m not a dealer. I know where $eva.name is.<</boh5>>
The voice, surprisingly youthful, came from behind us, cutting through the tension like a knife. I turned to see a boy, perhaps a few years younger than us, standing confidently, as if he had just emerged from the shadows of the dimly lit living room.
<<sis>>Are you her brother?<</sis>>
<<boh5>>Yeah. I appreciate what you’re doing for my sister. She’s in the woods.<</boh5>>
His eyes were serious, reflecting both gratitude and an underlying fear, a mix that made my heart race even faster.
<<mc>>In the woods?<</mc>>
<<boh5>>There’s a path a few steps from here. Just go straight until you reach an old wooden house. She’s there.<</boh5>>
His tone was urgent, his words like a beacon of hope shining through the darkness that enveloped us.
<<mc>>Thank you!<</mc>>
<<boh5>>I have to go back inside, now.<</boh5>>
The boy darted back into the house, leaving us standing in the fading light. The day was slipping away, and shadows stretched across the ground like fingers reaching out for us.
<<sis>>It’s getting dark.<</sis>>
<<mc>>We need to hurry!<</mc>>
<<link "Find $eva.name" "EvaFather6">>
<<unset $boh5>>
<<set $varPas to 3>>
<<evening>>
<</link>>
\<<case 3>>\
With a determined nod, we followed the boy's directions, each step quickening as the reality of <<checkLast $eva.name>> situation pressed on us.
We arrived at the edge of the forest, where a rusty metal fence loomed before us, the gate hanging askew as if it, too, was hesitant to allow entry into the thick, dark woods beyond.
<img class="iStory" src="img/teen/rustyFence.webp">
A chill ran down my spine as the wind whispered through the trees, rustling the leaves overhead like murmurs of warning.
<<mc>>Let’s go through there.<</mc>>
I stepped forward first, taking a deep breath as the scent of damp earth and pine, filled my lungs.
<<mc>>I’ll help you.<</mc>>
<<sis>>Thanks.<</sis>>
With a firm grip, I took $sis.name's hand, giving her the reassurance she needed as we prepared to enter the unknown.
<<mc>>Now, keep going straight!<</mc>>
Together, we ran along a narrow path carpeted with crunchy, dry leaves, the sounds of our footsteps echoing in the stillness of the encroaching dusk. The trees loomed over us like silent sentinels, their branches intertwining to form a canopy that blocked out the dying light.
<<sis>>Do you see anything?<</sis>>
<<mc>>Not yet.<</mc>>
The tension hung in the air, thick and heavy, making every moment feel like an eternity.
<<sis>>How far is this house?<</sis>>
<<mc>>There it is!<</mc>>
I pointed ahead, relief flooding through me as I caught sight of the dilapidated structure peeking through the trees.
<<sis>>You see, complaining actually works!<</sis>>
Her voice was laced with a hint of playful sarcasm, a momentary distraction from the urgency of our mission.
As we approached the house, my heart raced with both excitement and fear. The old cottage loomed before us, its wooden frame worn and weathered, the paint peeling like old skin. Broken windows stared out at us like hollow eyes, and the door swung slightly on its hinges, creaking softly in the wind.
<img class="iStory" src="img/teen/oldCottage.webp">
<<mc>>$eva.name?! Are you here?!<</mc>>
I called out, my voice ringing through the stillness, hoping to pierce the silence that surrounded the eerie structure. My heart pounded in my chest as we moved closer, the weight of the moment pressing down on us.
With every step, the atmosphere thickened, each shadow seeming to hold secrets of its own. The cool air sent shivers down my spine, but I couldn’t turn back now. I had to find her.
<<sis>>I don’t like this place...<</sis>>
@@#rem1;
\<<link "Show strength">><<replace "#rem1">>\
<<mc>>Stay behind me.<</mc>>
I said, trying to sound brave, even though a chill ran down my spine.
<<sis>>This is just like one of those horror movies where the characters die one by one.<</sis>>
<<mc>>Let’s go inside.<</mc>>
<<sis>>In there? Are you sure? What if there’s a killer inside?<</sis>>
<<mc>>Let’s find out.<</mc>>
<<sis>>You’re cruel!<</sis>>
Each step we took toward the house felt like it stretched on for an eternity. The crunch of dry leaves underfoot echoed ominously in the quiet, making us anything but stealthy. When we reached the door, I took a deep breath and gently pushed it open. The door groaned in protest, its rusty hinges squealing loudly as it swung inward.
[[Enter inside|EvaFather6][$varPas to 4]]
\<</replace>><</link>>
\<<link "Let emotions take over">><<replace "#rem1">>\
<<mc>>I’m freaking out. It feels like we’re in a horror movie.<</mc>>
<<sis>>The kind where everyone lives happily ever after?<</sis>>
<<mc>>More like the kind where the protagonists get slaughtered one by one.<</mc>>
<<sis>>Should we go in?<</sis>>
<<mc>>Maybe we could just peek from the outside.<</mc>>
<<sis>>Yeah... but what if the killer is out here?<</sis>>
<<mc>>Why would there be a killer?<</mc>>
<<sis>>Instinct...<</sis>>
<<mc>>Alright, let’s go inside.<</mc>>
Each step we took toward the house felt like it stretched on for an eternity. The crunch of dry leaves underfoot echoed ominously in the quiet, making us anything but stealthy. When we reached the door, I took a deep breath and gently pushed it open. The door groaned in protest, its rusty hinges squealing loudly as it swung inward.
[[Enter inside|EvaFather6][$varPas to 4]]
\<</replace>><</link>>
\<<case 4>><<setBoh1 "Voice" "sound">>\
Each step we took toward the house felt like it stretched on for an eternity. The crunch of dry leaves underfoot echoed ominously in the quiet, making us anything but stealthy. When we reached the door, I took a deep breath and gently pushed it open. The door groaned in protest, its rusty hinges squealing loudly as it swung inward.
The interior was even worse than the outside. Everything was in ruins—the floor had collapsed in several places, revealing the bare earth beneath, and the furniture was broken and decayed. Only the dining table and a few chairs seemed to have survived the relentless passage of time.
<img class="iStory" src="img/teen/oldCottageInterior.webp">
<<mc>>There’s no sign of $eva.name.<</mc>>
I said, my voice tinged with frustration and concern.
<<sis>>She couldn’t have gone back home. We would’ve seen her.<</sis>>
As I scanned the room again, something in the corner caught my eye. A dark, unsettling stain on the floor.
<<mc>>$sis.name...<</mc>>
My voice trembled as I called her over.
<<sis>>What is it?<</sis>>
<<mc>>Blood.<</mc>>
The word slipped from my lips like a death sentence. The sight of it froze me in place, and my mind raced with terrifying possibilities.
<<mc>>What if it’s hers?<</mc>>
The thought was too much to bear, and my chest tightened with dread.
<<sis>>I told you there was a killer!<</sis>>
<<mc>>Please, don’t joke right now!<</mc>>
I shot back, anxiety creeping into my voice.
<<sis>>There’s a trail!<</sis>>
She pointed toward a series of small droplets of blood, leading out the door and into the thick woods beyond.
<<mc>>It’ll be impossible to track her in the forest!<</mc>>
I said, panic beginning to take hold.
<<sis>>Have a little faith in your Watson!<</sis>>
The girl responded. Her tone was light but focused. It was as if she had fully embraced her role as my partner in this strange, dark investigation.
Crouching low to the ground, she began to follow the faint trail of blood, her sharp eyes and instincts guiding her as we moved cautiously forward. I watched her in silence, a mix of fear and hope battling inside me. Every fiber of my being screamed to find $eva.name before it was too late, but the terror of what we might discover gnawed at me with every step we took.
The stillness of the forest was broken only by the sound of my labored breathing and the crackling of dry leaves beneath our feet.
<<mc>><<print $eva.name.toUpperCase()>>!<</mc>>
I shouted her name at the top of my lungs, hoping desperately that a response would break the suffocating silence.
I kept calling out, my voice trembling with urgency, but nothing came back except the eerie echoes of the forest. Every second that passed without a reply felt like a stab of fear.
<<sis>>The tracks stop here.<</sis>>
$sis.name's voice was tense, filled with the same unease I was feeling. I glanced around frantically, scanning the area, my heart pounding in my chest.
<<mc>>She has to be close! $eva.name, where are you?!<</mc>>
We circled the spot where the trail of blood ended, calling her name over and over again. The sun was quickly setting, and the shadows of the trees stretched out like long, ominous fingers. As darkness crept in, we had no choice but to rely on the weak beams of light from our phones.
<<sis>>It’s getting late. Maybe we should head back.<</sis>>
Her voice was hesitant, but I could sense the fear beneath it.
<<mc>>I’m not leaving without her!<</mc>>
The words came out sharper than I intended, my desperation leaking into every syllable.
<<mc>>Please... please, where are you?<</mc>>
Suddenly, like a flash of lightning in the night, I heard a voice. Faint, broken. My heart skipped a beat.
<<boh1>>H-Help...<</boh1>>
The voice was weak, but unmistakable. $Eva.name.
[[Run toward the voice|EvaFather6][$varPas to 5]]
\<<case 5>>\
Without thinking, I bolted toward the sound, my heart racing, my breath quickening with hope and fear. I found her! $eva.name, lying on a pile of dry leaves, her face pale, her eyes half-closed. Blood soaked her left leg, a jagged wound standing out against the dirt-streaked skin.
<<mc>>$eva.name!<</mc>>
I dropped to my knees beside her, cradling her head in my hands, the sight of her like a punch to the gut.
<<mc>>$eva.name, talk to me. Please, say something!<</mc>>
Her lips parted slightly, her voice barely a whisper.
<<eva>>$mc.name...<</eva>>
<<mc>>$sis.name, call an ambulance!<</mc>>
I tried to keep calm, but my mind was spiraling. This couldn’t be happening. Not again.
I pressed my hands against her wound, trying to stop the bleeding.
<<mc>>Shit, I don’t have anything clean! Dammit!<</mc>>
I was frantically searching for something, anything, to help her.
<<mc>>$sis.name, did you call the ambulance?<</mc>>
<<sis>>I’m trying! There's no signal!<</sis>>
Panic hit me like a tidal wave.
<<mc>>Go! Run back to the residential area and get help! Now!<</mc>>
I knew we didn’t have much time. I needed to stop the bleeding, but there was nothing. Nothing except my own shirt.
<<mc>>Screw it! I’ll use my shirt!<</mc>>
I ripped off it, wrapping tightly around her leg, pressing hard to slow the flow of blood.
<<mc>>$eva.name, stay with me, okay? Just keep talking to me!<</mc>>
I lightly tapped her cheek, trying to keep her conscious, my heart aching as I saw her struggling to stay awake.
<<eva>>$mc.name...<</eva>>
Her voice was so faint, it barely reached my ears. I was terrified she was slipping away.
<<mc>>Come on, $eva.name, stay with me!<</mc>>
I lifted her into my arms, holding her close, my own heart racing as I felt her body limp against me.
<<mc>>I’m gonna carry you now, okay? Just tell me what happened. Keep talking, don’t stop!<</mc>>
Her breath was shallow, her words coming in broken gasps.
<<eva>>I... I was... the... the house...<</eva>>
Her voice cracked, and she coughed violently, her body trembling. I looked down at her leg. My shirt was already soaked through with blood.
<<mc>>Shit! I need to move faster!<</mc>>
Without another thought, I hoisted her fully into my arms and started running, pushing through the exhaustion, through the fear. I couldn’t lose her. Not like this.
<<mc>>$eva.name, you still with me?<</mc>>
There was no response, and my stomach twisted with dread.
<<mc>>It’s okay, save your energy, just don’t leave me. Please...<</mc>>
I ran faster, every muscle in my body burning, but I didn’t care. I couldn’t stop. Not now. I had to get her to safety.
Finally, we reached the gate. $sis.name was waiting on the other side, her face pale with worry.
<<mc>>We need to get her through the gap!<</mc>>
I tried to force the gate open, but it wouldn’t budge. There was no other way.
<<mc>>I’m sorry, $eva.name, but this is the only way.<</mc>>
I carefully pulled her through the narrow space under the fence, making sure not to hurt her further.
<<mc>>$sis.name, did you get the ambulance?!<</mc>>
<<sis>>They’re on their way!<</sis>>
My heart pounded in my chest as I looked down at $eva.name. Her breathing was getting weaker, her grip on my wrist so faint it was barely there.
<<mc>>Please, $eva.name, hold on... just a little longer.<</mc>>
Her lips parted again, her voice barely audible.
<<eva>>I... I love you...<</eva>>
My heart shattered.
<<mc>>$eva.name, don’t... don’t say that now... please...<</mc>>
Her grip loosened completely, and her eyes fluttered closed.
<<mc>>No! No, no, no, please... don’t leave me... $eva.name!<</mc>>
Tears streamed down my face as I cradled her lifeless body, my heart breaking into pieces. All I could do was hold her, crying into her chest, feeling the life slip away from her.
[[Continue|EvaFather6][$varPas to 6]]
\<<case 6>><<setBoh1 "Paramedic #1" "paramedic1">><<setBoh2 "Paramedic #2" "paramedic2">><<setBoh3 "Nurse" "nurse1">>\
The ambulance finally arrived, the blaring sirens cutting through the stillness of the night. The paramedics rushed to her side, working quickly, but I could barely process what was happening. I stood up, dazed, as they loaded her onto the stretcher.
<<boh1>>Are you two okay?<</boh1>>
One of the paramedics asked, concern in his voice.
<<mc>>There’s no time! Please, let me come with her!<</mc>>
<<boh1>>Sorry, only family.<</boh1>>
<<mc>>I know everything about her! She’s lost so much blood, I can help you! Please, I have to be there!<</mc>>
The paramedic hesitated for a moment, then nodded.
<<boh1>>Alright, get in. Hurry.<</boh1>>
We climbed into the ambulance, and it sped off toward the hospital, the weight of everything that had just happened crashing down on me.
Noticing that I was shirtless, one of the paramedics handed me a thermal blanket, wrapping it around me to shield me from the cold.
<<mc>>Is she still alive?<</mc>>
My voice trembled with desperation as I looked at $eva.name, her face pale and her breathing barely noticeable.
<<boh2>>She's unconscious. Her heart's still beating, but if we don't treat this wound properly, that might not be the case for long.<</boh2>>
They carefully removed the shirt I wrapped around her leg, replacing it with proper medical bandages. The night outside felt like it was speeding by, faster than the sirens, yet inside the ambulance, time slowed to an agonizing crawl. Every second felt like an eternity. $eva.name lay before me, her eyes closed, her skin as pale as the moon. Her breaths were shallow, each one weaker than the last.
<<mc>>It can't end like this... please, you have to make it...<</mc>>
I whispered, leaning close to her, my heart hammering in my chest. The paramedic beside me checked her vitals, his face grave and unreadable.
<<boh1>>How long has she been in this state?<</boh1>>
<<mc>>I-I don’t know. We found her in the woods, lying in a pool of blood.<</mc>>
My voice wavered, betraying the panic I felt. Even though the arrival of the ambulance had given me hope, the weight of the situation pressed down on me.
<<boh2>>Her heart's still beating, but it’s weak. The wound isn't too deep, but she’s lost a lot of blood. If we keep stabilizing her, she should make it to the hospital.<</boh2>>
I glanced around, searching for anything I could do, but felt utterly helpless. My shirt was gone, replaced by proper bandages, and the paramedics were now inserting a needle into her arm.
<<mc>>What are you doing?<</mc>>
<<boh1>>We’re giving her a saline solution to replace the lost fluids, helping to raise her blood pressure. No arteries were hit, but she’s lost too much blood to stay conscious.<</boh1>>
I watched the IV drip, hoping each drop was enough to bring her back to me.
<<mc>>Is there anything I can do?<</mc>>
One of the paramedics placed a reassuring hand on my shoulder.
<<boh2>>We’re doing everything we can. Just keep talking to her, even if she’s unconscious. It might help.<</boh2>>
I bent down closer, my heart pounding in my chest.
<<mc>>$eva.name, please... hold on. We’re almost there. You’re going to be okay... I promise. Just don’t give up now...<</mc>>
Her breathing was still weak, but a little more steady than before. I kept talking, even though I didn’t know if she could hear me. Every word felt like a desperate plea. Meanwhile, the paramedics monitored her vitals, trying to keep her stable.
The ambulance doors opened with a heavy thud, and suddenly we were at the hospital. The medical team moved swiftly, unloading her from the ambulance and rushing her inside. I followed closely, my eyes glued to her fragile form as they wheeled her into the emergency room.
<<boh3>>Unconscious patient, hypovolemic shock due to extended blood loss. Start a transfusion immediately. No arterial damage, only superficial, but exposure has worsened her condition.<</boh3>>
I tried to follow them, but a nurse stopped me at the entrance to the ER.
<<boh3>>We need to stabilize her first. You’ll have to wait here.<</boh3>>
The nurse's calm voice did little to ease the storm in my mind.
[[Wait|EvaFather6][$varPas to 7]]
\<<case 7>><<setBoh5 "Doctor" "doctor1">>\
Every second felt like a fresh wound, the thought of her being alone in that forest, bleeding, tearing me apart. I couldn’t stop thinking about how we had found her. Those haunting words she had said before losing consciousness.
I sat down, my hands shaking slightly. Every time I closed my eyes, I saw her pale face, heard her weak voice, and I felt completely powerless. My mind was a whirlwind of guilt and fear, replaying the last few hours over and over again.
$sis.name arrived shortly after, her face pale with worry. She hugged me tightly, offering comfort, but I was too overwhelmed to feel any relief.
<<mc>>Why her? Why is it always her?!<</mc>>
I pulled away, wiping away the tears that I didn’t even realize were falling.
<<mc>>Go home.<</mc>>
Night had fallen completely by then, the darkness outside reflecting the chaos inside me.
<<sis>>I want to stay with you.<</sis>>
<<mc>>N-No... Please, go. Mom might be worried. I... I’ll be okay.<</mc>>
<<sis>>Okay...<</sis>>
She hugged me again before leaving, and I watched her disappear through the exit. I was alone with my thoughts once more, left to sit and wait in that agonizing limbo. Minutes felt like hours. Time had lost all meaning.
Finally, after what felt like an eternity, the doors to the emergency room swung open. A doctor approached me with a neutral expression.
<<boh5>><<checkLast $eva.name>> condition has stabilized. The wound wasn’t deep, but she suffered significant blood loss. We’ve given her a transfusion, and she’s responding well to the treatment. She’ll need rest to recover fully, but she’s out of danger.<</boh5>>
A wave of relief washed over me, crashing through the weight that had pressed on my chest. It wasn’t over.
<<mc>>Is she awake?<</mc>>
<<boh5>>Not yet.<</boh5>>
<<mc>>Can I see her?<</mc>>
The doctor nodded, leading me to her room.
$eva.name was lying there, her skin still pale, but no longer the terrifying color it had been before. Her breathing was steady, calm. I sat beside her, gently taking her hand in mine. Her fingers were cold, but the faint pulse I felt beneath her skin was all the reassurance I needed in that moment.
I gazed at her face, and the words I had been holding back for so long bubbled to the surface.
<<mc>>$eva.name... I don’t know if you can hear me, but I’m here. Just like I was two years ago. And just like I’ll always be.<</mc>>
I paused, feeling my heart pounding.
<<mc>>You opened your heart to me, and... I want to do the same.<</mc>>
<<mc>>I-I’m not sure what I feel for you yet, but I want to figure it out.<</mc>>
<<mc>>You’ve always been my best friend, and you’re special to me. I need you to know that.<</mc>>
<<mc>>I hope you get better soon...<</mc>>
The night dragged on. Her condition seemed stable, but mine was unraveling. Exhaustion weighed me down, pulling me into a deep fog. My eyelids grew heavy, and before I knew it, the world around me faded to black. I had fallen asleep.
[[Sleep|EvaFather6][$varPas to 8]]
\<<case 8>>\
<h2>Sleeping...</h2>\
<video class="vStory" id="vNewDay" autoplay muted><source src="video/varie/nightToDay.mp4"></video>
<div id="divID1" style="display: none"><<link [[Wake up|EvaFather6]]>>
<<set $varPas to 9>>
<<nextMorning>>
<</link>></div><script>
// get video and element reference
const video = document.getElementById('vNewDay');
const myElement = document.getElementById('divID1');
// set Secure timer
const safetyTimeout = 7500; // 7.5 secondi
let elementVisible = false;
// show element
function showElement() {
if (!elementVisible) {
myElement.style.display = 'block';
elementVisible = true;
}
}
// add listener to video
video.addEventListener('ended', function() {
showElement();
});
// secure timeout
setTimeout(function() {
showElement();
}, safetyTimeout);
</script>
\<<case 9>>\
When I woke up, thinking it was the next morning, I felt cold and had a slight headache. Opening my eyes, the first thing I saw was my own hand still clasping <<checkLast $eva.name>>. I lifted my head and realized that the thermal blanket given to me by the paramedics had fallen to the floor. I had spent the entire night shirtless, with my head resting on the edge of the hospital bed.
<<eva>>Good morning.<</eva>>
Her voice was soft, but it jolted me awake.
<<mc>><<print $eva.name.toUpperCase()>>!<</mc>>
I wanted to hug her, to hold her tightly, but I hesitated, unsure of her condition.
<<mc>>How long have you been awake?<</mc>>
<<eva>>Not long. I didn’t want to wake you.<</eva>>
<<mc>>Wake me? I’m the happiest man alive right now!<</mc>>
<<eva>>Happy because your friend’s in the hospital and you got to show off your physique?<</eva>>
<<mc>>No, I mean... that’s not what I...<</mc>>
We laughed, as if nothing had happened, as if we hadn’t just lived through a nightmare.
<<mc>>How are you feeling?<</mc>>
<<eva>>I’m okay.<</eva>>
<<mc>>What happened? You told me only part of the story.<</mc>>
<<eva>>I remember tripping in the house where there was no floor, and I cut myself on some wood. I wanted to get home, but I got lost... and then, it’s all blank.<</eva>>
<<mc>>So, you don’t remember... what happened after we found you?<</mc>>
<<eva>>Just bits and pieces. I remember calling your name... and you taking off your shirt, but after that, it’s all foggy.<</eva>>
A part of me was relieved that she didn’t recall the more frantic moments.
<<mc>>What matters is that you’re recovering.<</mc>>
<<eva>>What were you doing in the woods?<</eva>>
<<mc>>What were YOU doing in the woods?<</mc>>
<<eva>>I asked first.<</eva>>
<<mc>>I went to talk to your father.<</mc>>
Her pulse monitor beeped faster as soon as she heard that.
<<eva>>YOU WHAT?!<</eva>>
<<mc>>Since I saw you with that black eye, I haven’t been able to rest. I learned so much about you, and it all pointed back to your dad. So, I went to confront him and...<</mc>>
<<eva>>You found out about the money.<</eva>>
<<mc>>Yeah.<</mc>>
<<eva>>It’s all my fault! If I hadn’t had the accident, he wouldn’t have had to work all those jobs, and we wouldn’t have moved! I understand why he did it.<</eva>>
Her words stung with a raw sense of Stockholm Syndrome.
<<mc>>N-No, it’s not your fault. He was like this even before the accident, and he would’ve continued. $eva.name, you need to report him!<</mc>>
<<eva>>If I do, the medical debt will fall on the rest of my family.<</eva>>
<<mc>>I’ll pay for it!<</mc>>
<<eva>>How? You don’t have that kind of money.<</eva>>
<<mc>>I’ll find a way. I always do.<</mc>>
<<eva>>I-I...<</eva>>
Before she could finish, the doctor entered the room.
<<boh5>>I heard voices. Seems like you’ve recovered. How are you feeling?<</boh5>>
<<eva>>I feel fine.<</eva>>
<<boh5>>No nausea or pain?<</boh5>>
<<eva>>No.<</eva>>
<<boh5>>Good, the blood transfusion has taken well. We’ll run a few more tests, and then you should be free to go.<</boh5>>
<<mc>>I’ll wait outside.<</mc>>
For the first time in hours, we let go of each other’s hands. I wrapped the thermal blanket around my shoulders and left the room.
[[Wait outside|EvaFather6][$varPas to 10]]
\<<case 10>>\
As I waited, this time with less tension in my chest, my family arrived. $sis.name and my mom rushed over to me.
<<mom>>$mc.name! My sweet boy, are you okay? How’s your friend? Did you get any sleep?<</mom>>
Despite all the overwhelming questions, I couldn’t deny that seeing them was a relief.
<<mc>>Yeah, $eva.name woke up. They’re running some final tests.<</mc>>
<<mom>>Here, put this on. You must’ve been freezing.<</mom>>
She pulled a neatly folded shirt from her bag and handed it to me.
<<mom>>$sis.name told me everything. It must have been terrible!<</mom>>
<<sis>>It’s crazy we’ve come to the hospital twice, and both times it’s been for the same person.<</sis>>
<<mc>>There’s some cosmic vendetta against her, I swear.<</mc>>
<<mom>>Are you hungry? I brought some food if you want.<</mom>>
<<mc>>No, thanks. I’m fine.<</mc>>
While we waited for the tests to finish, I filled them in on what had happened.
Finally, the doctor returned.
<<mc>>How is she?<</mc>>
<<boh5>>The tests look normal. She’s fine and can be discharged.<</boh5>>
I let out a long breath of relief.
<<boh5>>However, there’s something that’s been concerning us.<</boh5>>
That breath caught in my throat again.
<<boh5>>There are bruises and abrasions all over her body. Does she practice any combat sports, like boxing?<</boh5>>
I knew the answer, but I stayed quiet, waiting for $eva.name to decide if she wanted to speak up.
After the doctor left, I turned to my mom.
<<mc>>It was her father.<</mc>>
<<mom>>What?<</mom>>
<<mc>>The bruises. Her dad did it.<</mc>>
<<mom>>That’s serious! Why didn’t you say something?<</mom>>
<<mc>>I want her to decide... Mom, if she chooses to report him, can we take her in?<</mc>>
<<mom>>I don’t think that’s possible. She’s underage. She’d likely be placed with a relative or in foster care.<</mom>>
<<mc>>She’s seventeen. She’ll be an adult next year, they can’t put her in foster care!<</mc>>
<<sis>>Wait, you two are the same age? I thought she was a year older.<</sis>>
<<mc>>She started school early, at five... but that’s not the point!<</mc>>
<<mc>>Mom, if she doesn’t report him, would you let her stay with us? Just for a few months, no paperwork.<</mc>>
<<mom>>Another mouth to feed?<</mom>>
<<mc>>Come on, it’d be like having a second daughter for a while.<</mc>>
<<mom>>Fine.<</mom>>
I knew how to push her buttons, the "another child" argument always worked!
<<sis>>What are you planning?<</sis>>
<<mc>>You’ll see soon enough.<</mc>>
$eva.name finally joined us, escorted by the doctor, her presence like a fragile flame flickering in the wind. The stark white of her hospital gown contrasted sharply with the dark shadows under her eyes, and I felt a surge of relief mixed with concern as she stepped into the waiting area.
<<boh5>>We’ve called her family. For now, she can stay with you, but she cannot leave the facility until they arrive.<</boh5>>
<<mc>>$eva.name!<</mc>>
I ran over to her, my heart pounding with relief as I finally wrapped my arms around her, pulling her close. Her warmth against my chest felt like a lifeline, a reminder that she was still here, still fighting.
<<mc>>Did you think about what I said?<</mc>>
<<eva>>I-I... don’t want to! I don’t want to report my family!<</eva>>
Her voice trembled, thick with emotion, and I could see the conflict etched on her pale face. The vulnerability in her eyes mirrored the turmoil swirling within her—a fear of betrayal and a desperate need for safety.
<<mc>>I just want to keep you safe. We both know that even after your father pays off his debts, nothing will change. He’ll keep hurting you.<</mc>>
The weight of my words hung heavily in the air, each syllable pressing down on us like a thick fog.
<<eva>>I-I...<</eva>>
<<mc>>You don’t have to do anything you’re not ready for. But just know, whatever you decide, I’ll be here for you. You can come live with us, at my place.<</mc>>
<<sis>>Ahem!<</sis>>
<<mc>>Our place, I mean.<</mc>>
Her eyes darted away momentarily, a flicker of hesitation crossing her features. The thought of leaving behind her family, despite the pain they caused her, seemed to weigh heavily on her heart.
<<eva>>And what about the money?<</eva>>
<<mc>>We’ll figure something out. We always do.<</mc>>
I reached out, gently placing a hand on her shoulder, trying to convey my unwavering support. The warmth of my touch was meant to reassure her, to let her know that she was not alone in this fight.
She didn't answer immediately. I looked at her, searching for any glimmer of hope in her expression. The silence stretched between us, thick and heavy, making my chest tighten with anxiety. Suddenly, a new idea struck my mind, and I couldn't help but share it.
<<mc>>And... what if we don't have to expose your family?<</mc>>
<<sis>>Do you want to make a deal with her father?<</sis>>
My sister's voice cut through the tension like a knife, revealing a different angle to the situation.
<<mc>>$eva.name, what do you think?<</mc>>
She didn't respond again. Instead, the girl looked at me straight in the eyes, her gaze piercing through the noise of uncertainty surrounding us. The silence was more eloquent than everything, a quiet plea for understanding and support. I could see the wheels turning in her mind, weighing the pros and cons, the safety of her future against the ties that bound her to her past.
[[Wait for her family|EvaFather6][$varPas to 11]]
\<<case 11>><<morning>>\
We all sat down in the sterile hospital waiting area, the harsh fluorescent lights buzzing overhead like a swarm of angry bees, casting a cold, clinical glare that only added to the oppressive atmosphere. The uncomfortable plastic chairs felt rigid beneath us, a stark contrast to the warmth of the feelings that swirled in the air. Each second dragged on painfully, stretching into what felt like an eternity as we awaited the arrival of <<checkLast $eva.name>> family, the tension thick enough to cut with a knife.
<<mom>>Sweetheart, your hair looks so oily and frizzy. What kind of shampoo are you using?<</mom>>
<<eva>>Well... we can’t really afford shampoo anymore, so we just use soap for everything.<</eva>>
<<mom>>Oh dear, I’m so sorry. I didn’t mean to be insensitive!<</mom>>
<<eva>>It’s fine...<</eva>>
Her voice was barely a whisper, heavy with the weight of her struggles. She continued to stare at the floor, her fingers nervously fidgeting with the edge of her hospital gown, a flimsy fabric that hung loosely around her fragile frame. The anxiety hung in the air like a thick fog, making it hard to breathe as we waited.
The silence that enveloped us was punctuated only by the occasional rustle of a passing nurse or the distant beeping of machines, which seemed to echo the heartbeat of our collective worry. Each passing minute felt like an eternity, filled with the unspoken fear of what was to come.
After what felt like an eternity, her father finally stormed into the area, his face a mask of anger and frustration. His footsteps echoed heavily against the sterile floor, each step resonating with a sense of impending confrontation. His presence was commanding, the air shifting as he entered, making us all instinctively shrink back. Without even glancing at us, he began to scold her, the tension in the room spiking with his arrival.
<<boh4>>You still here, eh? More hospital bills? I leave work early to come here! When we go home, I get big belt and-<</boh4>>
<<mc>>Hello.<</mc>>
I stepped in front of him, cutting him off before he could unleash his rage further. The anger in his voice was like a storm brewing, and I felt the weight of the situation on my shoulders as I faced him.
<<boh4>>You again? You stay away from my daughter! You are reason for all her problems!<</boh4>>
<<mc>>//Me? Look who’s talking!//<</mc>>
I managed to keep my thoughts to myself, though my fists clenched at my sides, the heat of my anger bubbling just below the surface.
<<mc>>Can I have a word with you? It’s even more urgent than yesterday.<</mc>>
<<boh4>>You talk too much.<</boh4>>
<<mc>>Yeah, it’s a bad habit of mine.<</mc>>
I gestured for him to follow me a few steps away from the others, ensuring we were out of earshot, my mind racing with the gravity of what I was about to confront.
<<mc>>Why do you keep beating your daughter?<</mc>>
<<boh4>>I told you before! She cost me big with these doctors!<</boh4>>
<<mc>>We both know you were hurting her long before the accident.<</mc>>
His eyes narrowed as he crossed his arms over his chest, a defensive posture that only deepened the chasm between us, his thick Russian accent punctuating his words like a sharpened knife.
<<boh4>>She girl, da? Is burden. You understand? I must feed her, clothe her, pay for everything. Even wedding! Is always same. I work hard, and she just sit there to read those stupid books. Then, when she grow up, have babies, I must take care of grandchildren too! No! I don’t want to be grandpapa!<</boh4>>
The sheer absurdity of his words hit me like a punch to the gut, the outdated views echoing painfully in my mind. I fought to keep my composure, knowing that this was my chance to turn the tide.
<<boh4>>Instead boy, he grow strong on his own. He no need anything from father. Sometimes, you give him kick in ass, so he stay in line. But when he have kids, women take care—mother, grandmother, they handle it. I no want my daughter to expect I do everything for her!<</boh4>>
<<boh4>>Women, they stay home, take care of kids. Men, they work, make money. This is right way. She no understand, she cause trouble. If she was boy, it be different. Men, they no need to worry. Women, they must always serve. This is life! And nothing can change.<</boh4>>
<<mc>>//Wow... That’s one of the most backward things I’ve ever heard.//<</mc>>
I took a deep breath, shaken by his blatant sexism, but I had a plan to stick to.
<<mc>>The doctors found out, by the way. They saw her bruises and they’re piecing it all together.<</mc>>
I lied, hoping to keep him off balance, my heart racing with the potential consequences of my words.
<<boh4>>Found what? I see no pieces.<</boh4>>
<<mc>>They’re planning to press charges. You could be looking at up to twenty-five years in prison.<</mc>>
His face paled a bit, but he quickly regained his composure, the anger in his eyes replaced by a flicker of fear.
<<boh4>>You all crazy Americans!<</boh4>>
<<mc>>Listen, there’s a way out. If you let her come live with us, all the charges will be dropped. You’ll be free to do whatever you want.<</mc>>
<<boh4>>Hmm... Tempting, but I still have to work for her. Also, wife, she die without daughter.<</boh4>>
<<mc>>How about this: I’ll give you half of what you still owe, and she can visit whenever she wants. But mark my words: if I see even the slightest bruise on her again, I’ll make sure you rot in prison. Got it?<</mc>>
I stared him down, my heart pounding in my chest, letting my voice drop an octave, making sure he understood I wasn’t bluffing.
<<boh4>>You know, you scare more than my old friend Iosif. He had one eye and wooden leg.<</boh4>>
<<mc>>So, do we have a deal or not?<</mc>>
<<boh4>>Alright, da. When I get money?<</boh4>>
Of course, his priority was money over his own daughter’s well-being.
<<mc>>Give me a couple of weeks.<</mc>>
<<boh4>>You sure you not Russian mafia? You look like Russian mafia.<</boh4>>
<<mc>>At most Italian-American... Oh, and if you need something to hit, buy a punching bag. Stop taking it out on your children.<</mc>>
We returned to the group, and as soon as we approached, he blurted out.
<<boh4>>Daughter, I sell you to this funny mafia boy!<</boh4>>
That definitely wasn’t part of the plan.
<<eva>>What? What does that mean?<</eva>>
<<boh4>>I sell you to him in exchange for silence. That way, I no go to jail!<</boh4>>
<<mc>>//Well, at least he didn’t mention the money...//<</mc>>
<<boh4>>I know, you will miss your papa, but you can come visit anytime.<</boh4>>
<<eva>>Really?<</eva>>
I nodded, and she leaped up, hugging me so tightly it almost knocked the air out of me, relief flooding through me like a warm wave.
<<boh4>>I no pay for wedding!<</boh4>>
<<eva>>Wedding? What wedding?<</eva>>
<<boh4>>You old enough, I think you are already lovers!<</boh4>>
Despite what $eva.name had said during her darker moments, we quickly denied everything, laughter breaking through the tension.
<<boh4>>Alright, I sign papers, then I leave. You, little mafia boy, remember our deal.<</boh4>>
<<mc>>Stop calling me that!<</mc>>
We waited for the final OK from the doctors, and once everything was settled, we finally left the hospital. This time, with a new member of the family in tow, her smile still shining through the shadows of her recent ordeal.
[[Leave the hospital|EvaFather6][$varPas to 12]]
\<<case 12>><<nextPeriod>>\
On the way home, a thought crossed our mind.
<<sis>>Where’s $eva.name going to sleep?<</sis>>
<<eva>>I-I can sleep on the couch...<</eva>>
<<mom>>Oh, don’t be silly!<</mom>>
\<<if $flag.sisShareRoom>>\
<<mc>>She can take my spot, with $sis.name.<</mc>>
\<<else>>\
<<mc>>She can sleep in my room.<</mc>>
\<</if>>\
<<eva>>And where will you sleep?<</eva>>
<<mc>>I’ll make the ultimate sacrifice and sleep with Mom.<</mc>>
<<mom>>Sacrifice? Watch your mouth, boy! Remember, I brought you into this world, and I can take you out!<</mom>>
<<mc>>//Funny, considering the serious topic we just discussed.//<</mc>>
<<sis>>I’m fine with it.<</sis>>
<<mom>>Then it’s settled!<</mom>>
With that last issue resolved, I felt a sense of relief wash over me, and I was finally able to enjoy a day without any more worries. The weight of anxiety that had been pressing down on my shoulders began to lift, replaced by a tentative sense of hope for the future.
<<link [[Continue|Hallway]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<unset $boh4>>
<<unset $boh5>>
<<set $quest.q46[6] to true>>
<<set $eva.rel += 5>>
<<set $mc.stat.cha += 2>>
<<set $mc.stat.str += 1>>
<<if !$eva.flag>><<set $eva.flag to {status: 0, sexCount: 0, kiss: false, gift: false, momHouse: true}>><<else>><<set $eva.flag.momHouse to true>><</if>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined || 6>>
<style>body {background-image: url("img/scenario/blur/suburban.webp");}</style>
<<case 1 || 2>>
<style>body {background-image: url("img/scenario/blur/suburbanHouse.webp");}</style>
<<case 3 || 4 || 5>>
<style>body {background-image: url("img/scenario/blur/forest.webp");}</style>
<<case 7 || 8 || 9>>
<style>body {background-image: url("img/scenario/blur/hospitalRoom.webp");}</style>
<<default>>
<style>body {background-image: url("img/scenario/blur/waitingArea.webp");}</style>
<</switch>>
<</nobr>><<switch $varPas>>
\<<case undefined>><<if $period != 6>><<night>><</if>>\
The night fell quickly, and darkness enveloped the house. $eva.name had quickly adapted to the new environment and seemed ready to be a full part of it.
After dinner and some relaxation in front of the TV, we were all ready to retire to our respective rooms, with a small difference compared to the past.
<<if $flag.sisShareRoom>>\
<<sis>>$eva.name, I can't wait! I've always dreamed of having a sister. We could talk for hours and do each other's makeup, and—<</sis>>
My little sister was very excited to have a new roommate. I was quickly forgotten.
<<mom>>$sis.name, tonight $eva.name only needs to rest.<</mom>>
<<sis>>Alright...<</sis>>
\<<else>>\
<<sis>>$eva.name, I can't wait! We'll have a pajama party! We could talk for hours and do each other's makeup, and—<</sis>>
My little sister was very excited to have a new housemate.
<<mom>>$sis.name, tonight $eva.name only needs to rest.<</mom>>
<<sis>>Alright...<</sis>>
\<</if>>\
<<mc>>I'll let you have my bed, take good care of it.<</mc>>
<<eva>>Don't worry.<</eva>>
<<mc>>The clean blankets are in the bottom drawer of the wardrobe. If you want, I can help you change them.<</mc>>
<<eva>>NO! There's no need... I mean... I'll do it myself.<</eva>>
<<mc>>Whatever you prefer. Well, goodnight.<</mc>>
<<eva>>Goodnight.<</eva>>
She went into her new room, while I headed to the bathroom intending to take a hot shower after two long exhausting days, but not before grabbing my nightwear and clothes for the next day.
The hot water had a calming, relaxing effect. I could feel all the anger, tension, and fear finally slipping away, disappearing down the drain with the soap.
<video class="vStory" autoplay muted loop><source src="video/activity/shower2.mp4"></video>
<<mc>>//There's nothing better than a good, refreshing shower.//<</mc>>
<<mc>>//Now, though, I just want to get a good night's sleep.//<</mc>>
<<link [[Leave the bathroom|EvaFather7FirstNight]]>>
<<set $varPas to 1>>
<<if $period == 5>><<nextPeriod>><</if>>
<</link>>
\<<case 1>>\
Before leaving the bathroom, I put on my pajamas, my mind still wrapped in the serenity of the seemingly peaceful night. But as soon as I stepped into the hallway, my eyes met $eva.name. She was sitting in front of my bedroom door, her arms wrapped around her legs like she was protecting herself, but her face betrayed a fragility that only someone who had suffered long could understand.
<video class="vStory" autoplay muted loop><source src="video/teen/girlSitAlone.mp4"></video>
<<mc>>Is something wrong?<</mc>>
I began, trying not to sound too worried.
She didn’t answer right away. Her emerald green eyes were shiny, filled with emotions she was desperately holding back. Then, with a trembling breath, she came closer and hugged me. This wasn’t just any hug,I felt the weight of every hidden wound, every unspoken fear. She clung to me, full of desperation and gratitude, as if she were trying to anchor herself to me to avoid sinking into her sorrows.
<<eva>>Thank you...<</eva>>
She murmured against my chest, her voice broken.
<<mc>>I didn’t do anything, really.<</mc>>
I tried to downplay it, but I knew that wasn’t what she wanted to hear.
<video class="vStory" autoplay muted loop><source src="video/teen/girlCry1.mp4"></video>
She pulled away a little, her face streaked with tears. Her red, tear-filled eyes met mine, as if searching for an answer, a way to escape all the pain she carried inside.
<<eva>>You saved me. You always save me. Over and over...<</eva>>
She continued, her voice cracking as her sobs became more intense, more desperate.
It broke my heart to see her like this. She was strong, but tonight her strength had abandoned her, leaving her exposed and vulnerable. Her fragility was disarming, and at that moment, all I could do was move closer, gently take her face in my hands, and wipe her tears with my thumbs.
<<mc>>Hey, that’s not true. I’m just doing what any friend would do for their best friend.<</mc>>
The words came out naturally, but I knew they meant so much more to her.
Her lips trembled.
<<eva>>Best friend...<</eva>>
She repeated, but her gaze betrayed a deeper pain, a loneliness I hadn’t fully understood until now. The tears started flowing again, harder this time, as if a dam had finally broken.
I couldn’t stand to see her like that. I pulled her into another hug, holding her tightly. I could feel her trembling, each sob a dagger to my chest. I gently stroked her head, trying to soothe her.
<<mc>>Let it all out... you’re safe now. No one can hurt you anymore.<</mc>>
She broke down into uncontrollable sobs, finally releasing years of suffering. I knew that at that moment, she wasn’t just crying about the day we had, but for every time she’d stayed silent, for every scream she’d swallowed, for every bruise she’d hidden. The pain she had repressed for so long was consuming her, but at least now she could let it out, at that moment, in my arms.
At that moment, I saw $sis.name peeking out from her door, her eyes curious and concerned. But once she understood the situation, she silently retreated into her room, leaving us alone.
<<mc>>Everything’s okay now...<</mc>>
I murmured, though my voice was full of uncertainty. I wanted to do more, to give her all the comfort she needed, but I knew some wounds take time to heal.
Slowly, her sobs faded. We stayed there, wrapped in silence, until her breathing returned to normal. She pulled away slightly, her eyes tired but filled with a new calm, as if she had found peace, at least for that moment.
<<eva>>I don’t know how I could live without you.<</eva>>
She whispered, her voice low, but those words contained all her vulnerability, her need.
I gave her a weak smile, trying to reassure her.
<<mc>>You’ll never have to find out. But now it’s late, and you need sleep. Tomorrow will be better, I promise.<</mc>>
She nodded, trying to gather her strength.
<<eva>>Y-Yes... goodnight.<</eva>>
<<mc>>Goodnight, $eva.name.<</mc>>
I watched her walk down the hallway until she disappeared into her new room. I felt relieved that she had finally allowed herself to let go, to release at least part of the burden she had carried for so long. But at the same time, I knew her healing journey would be long and painful. That night, however, I realized one thing: I wouldn’t let her face it alone.
[[Go to sleep|EvaFather7FirstNight][$varPas to 2]]
\<<case 2>>\
I went to my mother’s room, my new sleeping quarters for the nights to come.
She was sitting on the bed, dressed only in white lace lingerie. It was a breathtaking sight.
<img class="iStory" src="img/teen/miaLingerie1.webp">
<<mom>>Is everything okay? I heard someone crying.<</mom>>
<<mc>>Yes, $eva.name broke down. Finally.<</mc>>
<<mom>>Oh, come here.<</mom>>
She extended her arms, waiting. I joined her in a warm motherly embrace. My head was pressed against her chest, a unique mix of emotions washing over me.
<<mom>>My brave little man. You were incredible with your friend.<</mom>>
<<mc>>She’s the incredible one. She endured her father’s abuse without saying a word.<</mc>>
<<mom>>Now she’s here, safe.<</mom>>
She let me go, gesturing for me to get into bed.
<<mom>>You must be exhausted. I’m sure you didn’t sleep much at the hospital.<</mom>>
<<mc>>Not at all.<</mc>>
<<mom>>Come here.<</mom>>
She made room under the covers.
I was finally happy to put an end to everything, though I had a vague feeling that the story wasn’t completely over yet.
Mom wrapped her arms around me, her body pressed against my back.
It was a tormenting situation. On one side was $eva.name, on the other was mom, and my impure thoughts.
I cleared my mind and fell asleep from exhaustion, wrapped in my mother’s arms.
<<link [[Sleep]]>>
<<unset $varPas>>
<<set $eva.rel += 2>>
<<set $mom.rel += 1>>
<<set $quest.q46[7] to true>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined || 1>>
<style>body {background-image: url("img/scenario/blur/livingNight.webp");}</style>
<<case 2>>
<style>body {background-image: url("img/scenario/blur/momRoom.webp");}</style>
<</switch>>
<</nobr>><<setBoh1 "Man" "manLoverGrandma1">>\
<<switch $varPas>>
\<<case undefined>>\
In my mind, more and more unanswered questions coexisted. I was lying on the bed. The light filtered through the window, stopping just a few centimeters from my face.
<<mc>>//Who really is Vincent, and where did he come from?//<</mc>>
<<mc>>//Why am I lying on the bed instead of doing homework?//<</mc>>
<<mc>>//Where and who is my real father?//<</mc>>
<<mc>>//But above all... If I clean a vacuum cleaner, does that make myself the vacuum cleaner?//<</mc>>
<<mc>>//No... I’m just rambling... What do I know so far about my father?//<</mc>>
I reflected on the question, reliving every moment when there could have been a useful hint.
<<mc>>//Absolutely nothing, except that he left when I was little.//<</mc>>
<<mc>>//I have to start somewhere... Maybe grandma can tell me something useful.//<</mc>>
With a rough plan and a lot of effort, I got up from the bed and headed towards Grandma’s house.
As soon as I got to the living room, I was stopped by a nosy redhead.
<<sis>>Where are you going?<</sis>>
<<mc>>To grandma’s.<</mc>>
<<sis>>Why?<</sis>>
<<mc>>Do I need a reason to visit my loved ones?<</mc>>
<<sis>>You never go to visit her. What are you scheming?<</sis>>
<<mc>>Okay, Watson. I want to ask her about our father.<</mc>>
<<sis>>Our... father?!<</sis>>
She lowered her head, pronouncing the words more slowly.
<<sis>>Why? Why now?<</sis>>
<<mc>>Why? I want to. I don’t want to feel this damned emptiness inside me anymore, the one that grabs and squeezes me until I explode... again.<</mc>>
<<sis>>Can I... can I help you?<</sis>>
@@#rem1;
\<<link "Tease her">><<replace "#rem1">>\
<<mc>>Fine. After all, two minds are better than one... even if yours is worth 0.25.<</mc>>
<<sis>>Ha-ha, always the comedian.<</sis>>
<<mc>>Hey, the situation was getting too melodramatic and sad for my taste.<</mc>>
<<sis>>Come on, let’s go.<</sis>>
[[Go to grandma's house|FindingDad1][$varPas to 1]]
\<</replace>><</link>>
[[Accept her help without commenting|FindingDad1][$varPas to 1, $varChoice to 1]]
\<<case 1>>\
<<if $varChoice == 1>>\
<<mc>>Sure, why not.<</mc>>
\<</if>>\
Without further delay, we set off toward grandma’s house, not far from our own.
When we arrived, I rang the doorbell.
The person who opened the door wasn’t exactly who we expected, but a tall man with dark skin and raven-black hair. He seemed younger than the homeowners, probably in his thirties. He was wearing a pink robe monogrammed with the initials "<<print $grandma.name[0].toUpperCase()>>.<<print $grandma.surname[0].toUpperCase()>>.", $grandma.name $grandma.surname.
<<imgBoh "manLoverGrandma1">>
<<boh1>>Mormons?<</boh1>>
He asked, pointing a finger with a cheeky smile.
<<mc>>No, actually-<</mc>>
I was immediately interrupted.
<<boh1>>Amish?<</boh1>>
<<sis>>Do we look like it?<</sis>>
<<boh1>>Then Satanists.<</boh1>>
<<mc>>Who are you?<</mc>>
<<boh1>>Excuse me? Who am I? Who are you?<</boh1>>
<<sis>>We’re looking for the lady of the house.<</sis>>
<<boh1>>One moment.<</boh1>>
<<boh1>>Hey, $grandma.name! Bring that fine white ass of yours over here. Some Boy Scouts are looking for you!<</boh1>>
He yelled, looking down the hallway.
<<sis>>Oh God, I’ll never get this image out of my head.<</sis>>
She whispered, imagining the scene; I, on the other hand, had to endure war flashbacks.
<<mc>>Lucky you, you only imagined it...<</mc>>
The man turned back to us.
<<boh1>>So, what kind of cookies are you selling? Do you have vanilla ones? Damn, those vanilla cookies are good.<</boh1>>
<<mc>>No cookies.<</mc>>
<<boh1>>No cookies? What kind of Boy Scouts are you?<</boh1>>
<<sis>>We’re not Scouts.<</sis>>
<<grandma>>They’re my grandchildren.<</grandma>>
Grandma entered the conversation.
<<boh1>>Do you have a daughter? And you haven’t introduced her to me? Damn, we’d already be having a threesome by now!<</boh1>>
<<sis>>I’m going to vomit!<</sis>>
<<mc>>Who is he? The pool guy or the delivery man?<</mc>>
<<boh1>>Hey, brother, show some respect to your grandma. I’m nobody’s delivery man.<</boh1>>
<<grandma>>It’s alright... What can Grandma do for you?<</grandma>>
<<mc>>We need to ask you something.<</mc>>
<<sis>>In private.<</sis>>
She looked into the man’s eyes, who had his hand resting on grandma’s shoulder.
<<boh1>>Fine, I’ll go. But you’ll owe me a double helping of that fine white ass next time.<</boh1>>
<<sis>>Oh no, it’s coming!<</sis>>
She was on the verge of retching as the man grabbed our grandmother by the buttocks and kissed her passionately.
[[Enter inside|FindingDad1][$varPas to 2]]
\<<case 2>>\
We sat in the living room, waiting patiently for Grandma’s new lover to leave the house.
<<boh1>>Bye, beauties. See you around.<</boh1>>
As he crossed the threshold, he added one last disturbing line.
<<boh1>>If you want, you can call me "Grandpa".<</boh1>>
<<sis>>Never, ever!<</sis>>
Grandma sat down in her armchair, looking at us as if nothing had happened.
<<mc>>Okay, putting all that aside, we need to ask you something.<</mc>>
<<grandma>>Is your mother seeing someone?<</grandma>>
<<mc>>No!<</mc>>
<<sis>>Maybe...<</sis>>
<<mc>>No! And we’re not here to talk about that. We want to know about our father.<</mc>>
<<grandma>>You could talk to your mother directly. She could give you more information than I could.<</grandma>>
<<mc>>We can’t ask her. I don’t want her to find out.<</mc>>
<<grandma>>Alright. I’ll tell you what I know. But you mustn’t talk to anyone about what happened here.<</grandma>>
She turned to me.
<<if $flag.seegrandmaSex>>\
<<mc>>I was a little kid, you can’t blame me!<</mc>>
<</if>><<sis>>Alright, we won’t tell anyone.<</sis>>
<<grandma>>You already know that he left when $mc.name had just turned one year old, right?<</grandma>>
<<mc>>Wait... On my birthday?<</mc>>
<<grandma>>Exactly. He and your mother were arguing, he hit her, and I kicked him out. I haven’t seen him since.<</grandma>>
<<sis>>What was his name?<</sis>>
<<grandma>>... <<print $dad.name.slice(0, 1)>>... <<print $dad.name.slice(0, 2)>>... $dad.name!<</grandma>>
<<mc>>$dad.name? And the surname?<</mc>>
<<grandma>>I don’t remember. My memory is starting to fade.<</grandma>>
<<sis>>Don’t you have anything else you could tell us?<</sis>>
<<grandma>>Hmm... he played basketball and... he had red hair.<</grandma>>
[[Insist and ask for more|FindingDad1][$varPas to 3, $varChoice to 1]]
[[Retreat with what you’ve got|FindingDad1][$varPas to 3, $varChoice to 2]]
\<<case 3>>\
<<if $varChoice == 1>>\
<<mc>>Is there anything else? Come on, grandma, dig deep in your mind. I know there’s something useful.<</mc>>
I stood up, desperately searching for even the slightest helpful word.
<<grandma>>Dear, I don’t remember anything else.<</grandma>>
<<sis>>$mc.name...<</sis>>
She placed a hand on my shoulder.
I took a deep breath, letting all the tension out.
\<<else>>\
<<mc>>Fair enough, but thanks anyway.<</mc>>
I exclaimed, glancing at my little sister’s hair.<<if $mc.hair == 'red'>> The fact that I had the same color hair made it all the more obvious.<</if>>
\<</if>>
<<mc>>We’re leaving. Thanks for the help.<</mc>>
<<sis>>Bye, Grandma.<</sis>>
<<grandma>>Say hi to your mom for me.<</grandma>>
<<mc>>We won’t say anything, but the same goes for you. Don’t tell mom we’re looking for our father.<</mc>>
<<grandma>>Darling, the secrets someone tell me, will go straight to the grave with me. Don't worry.<</grandma>>
We cordially said goodbye to grandma again, leaving her house and heading back home.
During the walk, we discussed the new discoveries. $sis.name seemed down, looking like she was ready to give up.
<<sis>>It was useless!<</sis>>
<<mc>>Not entirely. Now we know his name.<</mc>>
<<sis>>Do you have something in mind?<</sis>>
<<mc>>Don’t worry, Watson. I will solve this case.<</mc>>
<<sis>>Hey! Why do I have to be Watson, and you get to be Sherlock Holmes?<</sis>>
<<mc>>Elementary, Watson. I’m the older brother.<</mc>>
<<sis>>As the younger sister, I should get to choose first.<</sis>>
<<mc>>My dear Watson, the world doesn’t work the way you think it does. The strong rule over the weak and those who beg for something.<</mc>>
<<sis>>What on earth does that mean?<</sis>>
<<mc>>I don’t know, but it sounded cool in my head.<</mc>>
<<sis>>Let’s stay on topic.<</sis>>
<<mc>>What strikes me the most is that they haven’t done any research on the father of their grandchildren or the man who was likely to marry their daughter. Especially knowing what grandpa is like.<</mc>>
<<sis>>You think that...<</sis>>
<<mc>>They know much more than they’re letting on.<</mc>>
<<sis>>So now you want to talk to our grandpa?<</sis>>
<<mc>>No, that would be completely pointless.<</mc>>
<<sis>>Then what’s our next step?<</sis>>
<<mc>>We need to meet someone at school. A teacher, to be precise.<</mc>>
<<sis>>Who? Mrs. Tribble?<</sis>>
<<mc>>NO! My God! No! I’d rather die than talk to her.<</mc>>
<<sis>>Then <<fullName mrsJohnson>>?<</sis>>
<<mc>>Are you planning to name the entire teaching staff? Let’s meet in front of the teacher’s lounge. We only have two chances: Thursday or Friday.<</mc>>
With the next step clear, we returned home, promising each other not to speak of our mission until the meeting at school.
<<link [[Continue|Hallway]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q48[1] to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>>
<style>
.boh1.say{border: 2.5px solid #8a6642;}
.boh1.say img{border: 2.5px solid #8a6642;}
.boh1.say p:first-of-type{border-bottom:1px solid #8a6642;}
</style>
<</nobr>><<switch $varPas>>
\<<case undefined>>\
Though the daily lessons had ended, my thirst for knowledge remained unquenched.
Following the plan, $sis.name and I met in front of the teachers' lounge.
<<sis>>What's the plan?<</sis>>
<<mc>>We go in, talk, get useful information, and leave.<</mc>>
<<sis>>That's it?<</sis>>
<<mc>>That's it.<</mc>>
<<sis>>And what if we get caught? I'm way too popular to end up in detention.<</sis>>
<<mc>>Too popular?<</mc>>
<<sis>>I've built my own reputation. Unlike someone else.<</sis>>
<<mc>><<if $elsa.status == 1>>Hey, I've gone from being the guy who kissed $elsa.name on a dare to being her boyfriend.<<else>>Hey, I'm the guy who kissed $elsa.name $elsa.surname on a dare.<</if>> Show some respect.<</mc>>
<<if $flag.middleParty>><<mc>>Plus, I'm the one and only PartyBoy!<</mc>>
<</if>><<sis>>Keep living in the past<<if $flag.middleParty>>, partyboy<</if>>.<</sis>>
She said with a tone of irritation.
I took a deep breath, kept her negative vibes away, and opened the door to the teachers' lounge.
As planned, <<fullName missBlake>> was alone in the room, correcting papers with her trusty multicolored pen.
<<mc>>$missBlake.name.<</mc>>
<<missBlake>>$mc.name.<</missBlake>>
<<sis>>Hello, <<fullName missBlake>>.<</sis>>
<<missBlake>>The whole $mc.surname family! $mc.name, are you dragging your sister into crime?<</missBlake>>
[[Respond by flirting|FindingDad2][$varPas to 1, $varChoice to 1, $missBlake.rel += 2]]
[[Respond by teasing your sister|FindingDad2][$varPas to 1, $varChoice to 2, $sis.rel -= 1]]
[[Respond normally|FindingDad2][$varPas to 1, $varChoice to 3]]
\<<case 1>>\
<<if $varChoice == 1>>\
<<mc>>Me? A criminal? Never! At most, you can consider me a masked vigilante.<</mc>>
I whispered, leaning on the desk and moving closer to her face.
<<missBlake>>Someone's lost his mask, then.<</missBlake>>
She responded seductively.
<<sis>>Um... did I miss something?<</sis>>
I gave a small, fake cough to diffuse the situation, recomposing myself and stepping back from the teacher.
<<mc>>Nothing. Just normal student-teacher interaction.<</mc>>
\<<elseif $varChoice == 2>>\
<<mc>>Her? Nah! She's just a small fish in a sea of sharks. If I made her do something really illegal, she'd mess it up right away.<</mc>>
<<sis>>Hey, I heard that!<</sis>>
<<mc>>Watson, a little respect. The adults here are discussing important matters.<</mc>>
<<sis>>You're an idiot!<</sis>>
She stomped her feet and moved toward the door.
<<mc>>Come on, I was joking. Don't be mad.<</mc>>
<<missBlake>>You should be nicer to her. After all, she's still your sister.<</missBlake>>
<<sis>>Exactly!<</sis>>
<<mc>>Okay, okay. Two against one. I surrender. Sorry, $sis.name.<</mc>>
<<sis>>That's better.<</sis>>
With the damage I’d caused now fixed, it was time to get to the real reason for our visit.
\<<else>>\
<<mc>>We're here for something bigger. There's something important at stake.<</mc>>
<<sis>>We need your help.<</sis>>
\<</if>>\
<<missBlake>>What brings the $mc.surname family to break the rules by entering the teachers' lounge without permission?<</missBlake>>
<<sis>>I knew we'd get into trouble! It was all his idea. He dragged me here against my will.<</sis>>
I stared at her, eyes wide open.
<<fullName missBlake>> stifled a laugh, covering her mouth with the hand holding the pen.
Apparently, my ever-loyal sister would throw me to the wolves to save her own skin in a real crisis.
<<missBlake>>Don't worry, $sis.name. How can I help you?<</missBlake>>
<<mc>>We need information about our father.<</mc>>
<<missBlake>>Haven't we already had a similar conversation? I’ve told you everything I remember.<</missBlake>>
<<mc>>We know his name is $dad.name, and that he has red hair. Are you sure you've never seen him?<</mc>>
<<missBlake>>From what I recall, your parents were never together. Your mother and I were in the same sorority, but I never once saw her with anyone who could have been her boyfriend.<</missBlake>>
<<mc>>But that can’t be. They were together until their junior year.<</mc>>
<<sis>>Maybe they didn’t want anyone to know they were dating.<</sis>>
<<mc>>But she was pregnant, twice! That doesn’t make sense.<</mc>>
<<sis>>Maybe she was embarrassed by him.<</sis>>
<<mc>>What kind of horrible person are you to think of something like that?<</mc>>
<<missBlake>>It might sound strange, but it could be true... Listen, I only knew your mother indirectly, but from what I recall, she seemed incredibly smart and had a boundless love for her kids. Maybe it just wasn’t meant to be with your father.<</missBlake>>
The conversation was pulling me into a dark place. My tear ducts were about to burst. I tried to stay strong, holding back my emotions, but a single tear escaped, leaving a trail of sadness and abandonment down my cheek.
<<missBlake>>I know this is hard for you, but it’s important to move on. Roots are fundamental, and parents are the most important thing.<</missBlake>>
<<sis>>Thank you, <<fullName missBlake>>.<</sis>>
<<missBlake>>I want to give you one last piece of help. The only thing I know about your father is that he played basketball. The coach from that time is still here. Tell him I sent you.<</missBlake>>
<<mc>>How is it possible that this is the only thing everyone knows about him? Was he that good?<</mc>>
<<missBlake>>Maybe he’s playing in some foreign league now.<</missBlake>>
<<mc>>Thanks for all your help, <<fullName missBlake>>. If there's anything I can do to return the favor...<</mc>>
<<missBlake>>Well, you could stop sneaking into the teachers' lounge without permission.<</missBlake>>
<<mc>>I don't think that’s going to happen. Goodbye.<</mc>>
I waved at the teacher, dragging $sis.name out of the room.
Outside, $sis.name didn’t miss the chance to analyze the situation.
<<sis>>What was all that confidence between you two? She's a teacher, don’t get any weird ideas!<</sis>>
<<mc>>What weird ideas? At most, you could say there's a certain chemistry between us.<</mc>>
<<sis>>I can't wait for you to end up in jail.<</sis>>
<<mc>>As charming as always... Let’s focus on our case. Our next stop is the college.<</mc>>
<<sis>>Hopefully, we'll get some useful information. So far, it's all been a huge waste of time.<</sis>>
<<mc>>Watson, trust my instincts. I feel we’re getting close to the goal.<</mc>>
<<sis>>I think your instincts are going to lead us straight off a cliff... or into prison. I’m not ruling out either possibility.<</sis>>
<<mc>>Thanks for the extreme trust you have in me. It’s always nice to know I can count on my little sister.<</mc>>
I replied sarcastically as we headed home.
<<link [[Go home|Hallway]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $missBlake.rel += 1>>
<<set $quest.q48[2] to true>>
<<set $gameVar.tchTalk to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
With $sis.name, I was on the bus heading to the college. We knew who to interact with in order to find, at least in our hopes, the final piece of the puzzle that would give us a complete picture of the man our father was and provide clues about the man he has become.
<<sis>>I can't believe we're skipping school to go to college!<</sis>>
<<mc>>You seem excited.<</mc>>
<<sis>>Yeah! Just think about the outdoor classes, the fraternities, the campus, the parties, the guys!<</sis>>
<<mc>>TV is bad for you; you should watch less of it.<</mc>>
<<sis>>...The guys...<</sis>>
She got lost in her imagination.
<<mc>>I don't even want to imagine what you're thinking about.<</mc>>
I left her in her little dream bubble.
The bus we were on wasn't too crowded. We purposely chose to avoid rush hour.
To pass the time, I looked around and, sitting at the back of the vehicle, a couple seemed to be, well, "getting busy."
With a light elbow jab and a nod towards our backs, I brought the couple to $sis.name's attention.
A brown-haired woman was making a blowjob to a scruffy-looking man.
The two did not seem recommendable types and their actions in public proved it.
<video class="vStory" autoplay muted loop controls><source src="video/teen/strangerBusBlow1.mp4"></video>
Voices and noises arrive more and more intensely at our seats.
<<sis>>How can they be so reckless?<</sis>>
My whisper $sis.name.
<<mc>>Courage, madness... or both.<</mc>>
My eyes rested on the two more than once, and the closer the man got to orgasm, the more verbally and physically violent he became towards her.
<video class="vStory" autoplay muted loop controls><source src="video/teen/strangerBusBlow2.mp4"></video>
Despite the woman's various protests, he kept her head locked on his thing for a good twenty seconds.
Fortunately, it didn't last long, and once he spread his seed around the bus, they abandoned the vehicle.
Various murmurs arose among the few passengers present.
Once the bus adventure was over, we finally arrived at our destination. The college entrance was right before our eyes. A large open wrought-iron gate, adorned with decorations and a long wall about two meters high that stretched around the entire perimeter of the campus.
<<mc>>Come on, let’s find the basketball coach.<</mc>>
<<sis>>Don’t you want to take a tour first? When will we get another chance like this?<</sis>>
<<mc>>Much sooner than you think.<</mc>>
\<<if $mc.flag.earlyGrad>>\
<<sis>>Speak for yourself. You’re in your last year, not me.<</sis>>
<<mc>>Yeah, yeah, sorry.<</mc>>
\<</if>>\
<<sis>>So, how about we take a tour?<</sis>>
[[Explore the campus|FindingDad3][$varPas to 1, $varChoice to 1, $sis.rel += 1]]
[[Head straight to the coach|FindingDad3][$varPas to 1, $varChoice to 2, $sis.rel -= 1]]
\<<case 1>>\
<<if $varChoice == 1>>\
<<mc>>Alright, fine.<</mc>>
<<sis>>Yes! Thanks, big bro!<</sis>>
She hugged me tight, almost squeezing the breath out of me.
With tall, large structures and vast green areas, the campus exuded contrasting emotions. On one hand, tranquility and serenity thanks to the large parks, well-kept flower beds, and trees as far as the eye could see. On the other, it was intimidating due to the grandeur of the buildings.
<<mc>>$sis.name, what do you want to be when you grow up?<</mc>>
I asked her the classic question asked to kids.
<<sis>>I don’t know.<</sis>>
<<mc>>Really? I thought by now you had clear and crystalized ideas.<</mc>>
<<sis>>At first, I wanted to follow in mom’s footsteps, you know, get an economics degree, work for a big company. Stuff like that.<</sis>>
The girl opened up to me as we wandered along the paved paths, feeling, for a day at least, like college students.
<<sis>>But since I met $elsa.name, I discovered how beautiful fashion is. But... she’s made for that world, not me.<</sis>>
<<mc>>Hey, hey, hey, hold on. Why do you think that?<</mc>>
<<sis>>She’s perfect! Beautiful, blonde, with a model’s body. And I...<</sis>>
<<mc>>She’s also a beauty queen.<</mc>>
<<sis>>Exactly! If I entered a beauty contest, they’d kick me out.<</sis>>
<<mc>>Hey, jokes aside. You’re perfect as you are. You have stunning hair color, and you’ve got nothing to envy in $elsa.name.<</mc>>
<<sis>>Really? You think I’m prettier than her?<</sis>>
The girl was showing all her insecurities.
<<mc>>//Trap question! What do I do now?//<</mc>>
@@#rem1;
\<<link "Say yes">><<replace "#rem1">><<set $sis.rel += 2>>\
<<mc>>Of course you are.<</mc>>
\<<if $elsa.flag.status == 1>>\
<<sis>>Even though she’s your girlfriend?<</sis>>
<<mc>>Yes, even though she’s my girlfriend.<</mc>>
<<sis>>Would you be willing to say that in front of her?<</sis>>
<<mc>>$sis.name, let’s not go too far.<</mc>>
<<sis>>So you’re just saying that to make me happy?<</sis>>
My hole was getting deeper and deeper.
<<mc>>Okay, okay! I’d be willing to say it in front of her.<</mc>>
I knew one day I would regret those words. But for now, I enjoyed the hug I received as a reward.
\<<elseif $elsa.flag.status == 2>>\
<<sis>>Even though you two have some sort of thing going on?<</sis>>
<<mc>>Yeah, even though we have... wait, how do you know?<</mc>>
<<sis>>I know everything, dear Romeo.<</sis>>
<<mc>>You’re much more perceptive than I thought.<</mc>>
<<sis>>So? Would you say that in front of her?<</sis>>
<<mc>>$sis.name, let’s not go too far.<</mc>>
<<sis>>So you’re just saying that to make me happy?<</sis>>
My hole was getting deeper and deeper.
<<mc>>Okay, okay! I’d be willing to say it in front of her.<</mc>>
I knew one day I would regret those words. But for now, I enjoyed the hug I received as a reward.
\<<else>>\
<<sis>>Oh, thank you!<</sis>>
\<</if>>\
Before we realized it, we arrived in front of a building that looked every bit like an indoor gym.
<<mc>>I think this is it. Shall we go in?<</mc>>
<<sis>>Yes.<</sis>>
[[Enter the building|FindingDad3][$varPas to 2]]
\<</replace>><</link>>
\<<link "Say no">><<replace "#rem1">>\
<<if $elsa.flag.status == 1>>\
<<mc>>You know I can’t say that, she’s my girlfriend!<</mc>>
<<sis>>She’s not here.<</sis>>
<<mc>>No.<</mc>>
<<sis>>No? She’s prettier than me? I knew it, I have no future in this field!<</sis>>
<<mc>>$sis.name... I...<</mc>>
She let out a laugh she tried to cover with her hand.
<<sis>>I’m teasing you! Thanks anyway for what you said.<</sis>>
I was rewarded with a hug.
\<<elseif $elsa.flag.status == 2>>\
<<mc>>No, you’re not at her level.<</mc>>
<<sis>>Is it because you two have some sort of thing going on?<</sis>>
<<mc>>Yeah, that’s exactly why we have... wait, how do you know?<</mc>>
She had led me where she wanted, making me confess.
<<sis>>I know everything, dear Romeo.<</sis>>
<<mc>>You’re much more perceptive than I thought.<</mc>>
<<sis>>So you really think she’s better than me? I knew it, I have no future in this field!<</sis>>
<<mc>>$sis.name... I...<</mc>>
She let out a laugh she tried to cover with her hand.
<<sis>>I’m teasing you! Thanks anyway for what you said.<</sis>>
I was rewarded with a hug.
\<<else>><<set $sis.rel -= 5>>\
<<mc>>No, you’re not at her level.<</mc>>
<<sis>>Wow! Just wow! You clearly have no game with women.<</sis>>
<<mc>>Should I have lied?<</mc>>
<<sis>>Good job, Sherlock.<</sis>>
<<mc>>Sorry.<</mc>>
<<sis>>Damage done! I’ll just drop everything and open a beach shack in Hawaii.<</sis>>
<<mc>>Can I come with you?<</mc>>
<<sis>>Maybe.<</sis>>
\<</if>>\
<<mc>>What a peaceful vibe.<</mc>>
<<sis>>They’re probably all in class.<</sis>>
\<<if $mc.flag.earlyGrad>>\
<<sis>>Next year, it’s your turn. Are you excited?<</sis>>
<<mc>>A little. Though I’ll miss this place.<</mc>>
<<sis>>You could always flunk.<</sis>>
<<mc>>Mom would kill me!<</mc>>
<<sis>>She totally would.<</sis>>
\<</if>>\
Before we realized it, we arrived in front of a building that looked every bit like an indoor gym.
<<mc>>I think this is it. Shall we go in?<</mc>>
<<sis>>Yes.<</sis>>
[[Enter the building|FindingDad3][$varPas to 2]]
\<</replace>><</link>>
\ <<else>>\
<<mc>>I’d rather get the important stuff out of the way. Maybe later, okay?<</mc>>
<<sis>>Ugh! We never do what I want!<</sis>>
<<mc>>Stop acting like a child and let’s find the sports area. We’ll explore the campus on the way.<</mc>>
We followed the paved path with only one goal: to find the coach.
<<mc>>I think this is it. Shall we go in?<</mc>>
I said as we came face to face with a building that looked every bit like an indoor gym.
<<sis>>Yes.<</sis>>
[[Enter the building|FindingDad3][$varPas to 2]]
\<</if>>\
\<<case 2>><<setBoh2 "Guy" "jamalCollege">><<setBoh1 "Jamal" "jamalCollege">>\
At the entrance of the gym, there was a large display case full of various trophies, photos, and ribbons.
<img class="iStory" src="img/teen/trophyBoardBasketCollege.webp">
<<sis>>Look at all these awards!<</sis>>
<<mc>>Mhmm...<</mc>>
I scrutinized every single photo inside the case.
<<mc>>There he is!<</mc>>
<<sis>>What happened?<</sis>>
<<mc>>I found our father in this photo!<</mc>>
Euphoric, I pointed at the glass of the display case.
<<sis>>Are you sure? Just because he has red hair?<</sis>>
<<mc>>He’s the only one.<</mc>>
<<sis>>No, there’s one there... and another one over there.<</sis>>
My joy sank.
<<mc>>Well, at least now we know he’s one of these three.<</mc>>
<<sis>>Or none of them. We’re not sure he’s in this picture at all.<</sis>>
<<mc>>Thanks for your optimism.<</mc>>
<<mc>>That one has curly hair... the other wears glasses, and that one’s too ugly to be my father.<</mc>>
<<mc>>None of the three seem like the perfect candidate.<</mc>>
<<sis>>Aside from the fact that the first guy has wavy hair, what exactly do you mean by "ideal candidate"?<</sis>>
<<mc>>The "ideal candidate" is how I imagine he would look.<</mc>>
Just as I was about to explain my perfect father theory, I was interrupted.
<<boh2>>Hey kids, you need something?<</boh2>>
I had to tilt my head back to look up at the new speaker.
Before us stood a towering man with ebony skin, a thick black beard, and a short buzz cut decorating his head. He wore a blue tracksuit with white stripes running down the sides.
<<imgBoh "jamalCollege">>
<<sis>>Whoa! Are you... the coach?<</sis>>
He snapped his thumb and middle finger, pointing his index at the girl with a big smile.
<<boh2>>Do I look like one? No, but it’s my dream. I’m Jamal, for now just a simple student and basketball player.<</boh2>>
He ended his sentence by mimicking a basketball shot at an imaginary hoop.
<<mc>>I’m $mc.name, and this is my sister $sis.name.<</mc>>
<<sis>>We’re looking for someone.<</sis>>
<<boh1>>The coach? Just ask, I’ll be happy to help!<</boh1>>
<<mc>>We need some information on an old student.<</mc>>
<<boh1>>How old are we talking?<</boh1>>
<<mc>>Seventeen years ago.<</mc>>
<<boh1>>Oh man. I don’t think I can help you. See, I’ve only been here two years.<</boh1>>
He burst out laughing. We remained impassive.
<<mc>>Yeah... Can you tell us where we can find the basketball coach?<</mc>>
<<boh1>>If you’re lucky, he’ll be in his office. Come on, I’ll take you there.<</boh1>>
<<mc>>No need.<</mc>>
<<boh1>>I insist. Otherwise, you’ll get lost. And nobody wants two less freshmen around, am I right?<</boh1>>
<<sis>>Yeah...<</sis>>
The big friendly giant escorted us to his coach’s office, never missing an opportunity to throw in another ice-cold joke.
As we bid him farewell, he danced away.
<<mc>>What a character!<</mc>>
<<sis>>Funny though.<</sis>>
We knocked on the office door, and I was glad to hear a voice on the other side. That meant we were one step closer to our goal.
[[Enter inside the office|FindingDad3][$varPas to 3]]
\<<case 3>><<setBoh3 "Basket Coach" "collegeBasketCoach">>\
Once inside, we were met with the complete opposite of our guide. An elderly man, with white hair and large thick glasses perched on a big hooked nose.
<<boh3>>What do you need?<</boh3>>
He grumbled in a grouchy tone.
<<mc>>//He and the giant are like day and night.//<</mc>>
<<sis>>We’re looking for someone. He was a member of the basketball team about seventeen years ago.<</sis>>
<<boh3>>How the hell do you expect me to remember someone I coached twenty years ago?<</boh3>>
<<mc>>//He’s not wrong...//<</mc>>
<<sis>>Please, it’s important.<</sis>>
<<boh3>>Get out of my office!<</boh3>>
<<mc>>//It’s amazing how all coaches are horrible people.//<</mc>>
<<sis>>But...<</sis>>
$sis.name, defeated, approached the door with her head down.
She had been beaten. Now it was my turn to take the spotlight.
<<mc>>We were sent here by a certain person.<</mc>>
<<boh3>>It could be the President of the United States for all I care, get out of my office!<</boh3>>
<<mc>>//Better not push him too much, or we might give him a heart attack.//<</mc>>
Setting aside my usual mental games, I got straight to the point.
<<mc>>Does the name $missBlake.surname mean anything to you?<</mc>>
<<boh3>>$missBlake.surname is my last name.<</boh3>>
<<mc>>//Crap! She told us she knew him, not that he was her father!//<</mc>>
This new revelation shifted the story completely in our favor.
<<mc>>It seems your daughter is our teacher. She sent us here.<</mc>>
<<boh3>>I don’t believe you!<</boh3>>
<<sis>>Why are you so stubborn? We just want to find our father!<</sis>>
$sis.name had tears in her eyes.
<<boh3>>Oh, don’t cry. Why didn’t you say it, earlier?<</boh3>>
<<mc>>//Wow, complete 180. A girl’s tears really make wonders!//<</mc>>
<<boh3>>You remind me so much of my little girl. She used to cry all the time too.<</boh3>>
<<mc>>//Very interesting!//<</mc>>
<<boh3>>Who are you looking for?<</boh3>>
<<mc>>$dad.name.<</mc>>
<<boh3>>What’s the last name?<</boh3>>
<<sis>>We don’t know.<</sis>>
$sis.name replied, still crying, sobbing.
<<mc>>We only know he had red hair and played basketball.<</mc>>
<<boh3>>Do me a favor, open that drawer and get me the file from the year you’re interested in.<</boh3>>
I followed his order, handing him a binder full of papers marked with the year 2005, the year I was born.
The elderly coach rummaged through the papers and pulled out an old photo.
<<boh3>>Here, take it.<</boh3>>
I took the photo in my hands, and it was identical to the one displayed in the gym’s entry case.
<<mc>>The guy with the curly hair...<</mc>>
<<sis>>Wavy!<</sis>>
$sis.name corrected me, now back to her usual self.
<<mc>>It’s him.<</mc>>
I pointed to the man in question.
<<boh3>>I have a trick to remember names. I wrote a distinctive feature on the back of the photos along with their full names.<</boh3>>
<<boh3>>He was... let’s see... "the redhead."<</boh3>>
<<mc>>//Obvious, uncreative, and boring.//<</mc>>
<<boh3>>$dad.name $dad.surname.<</boh3>>
I was about to burst with joy. We were one step away from the finish line.
<<sis>>Is there any other information? Address, phone number?<</sis>>
<<boh3>>Let me check.<</boh3>>
He slowly typed on the keyboard.
<<boh3>>There’s an address and a phone number for a residence.<</boh3>>
<<mc>>Can we have them?<</mc>>
<<boh3>>I’ll write them down for you.<</boh3>>
With the same slowness of a sloth, we received the fruit of our hard work. All that was left was to take the bus and follow the trail.
<<sis>>Thank you so much. You've been extremely helpful!<</sis>>
<<mc>>Thank you. I'll tell <<fullName missBlake>> to come visit you.<</mc>>
<<boh3>>Goodbye.<</boh3>>
[[Exit the office|FindingDad3][$varPas to 4]]
\<<case 4>>\
Once we were outside the office, and the door had closed, I looked $sis.name straight in the eyes. I couldn’t hold back my tears.
We hugged tightly for what felt like an indefinitely long time, yet it felt too short once we parted.
<<sis>>We're almost there. Read the address.<</sis>>
<<mc>>747 N 3rd Ave.<</mc>>
<<sis>>I don’t know it.<</sis>>
<<mc>>Wisconsin...<</mc>>
<<sis>>W-Wait...<</sis>>
<<mc>>Our father isn’t from around here.<</mc>>
<<sis>>Why would he come here to study, all the way from Wisconsin?<</sis>>
<<mc>>We’re screwed...<</mc>>
<<sis>>We still have the phone number.<</sis>>
<<mc>>Yeah. Should we call him from home? I’m mentally exhausted.<</mc>>
<<sis>>Yes. Let’s go home.<</sis>>
On the way back, heading to the bus stop and throughout the entire trip home, I didn’t leave $sis.name’s side. I rested my arm on her shoulder, pulling her close to feel her warmth. She reciprocated my need for affection, holding me tightly in return. As we walked along the paved paths of the campus, we looked less like brother and sister and more like a couple in love.
At that moment, I needed comfort. I needed $sis.name more than ever.
<<link [[Return home|Hallway]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel += 2>>
<<set $quest.q48[3] to true>>
<<afternoon>>
<</link>>
\<</switch>><<nobr>>
<style>
.boh1.say, .boh2.say{border: 2.5px solid #8a6642;}
.boh1.say img, .boh2.say img{border: 2.5px solid #8a6642;}
.boh1.say p:first-of-type, .boh2.say p:first-of-type{border-bottom:1px solid #8a6642;}
.boh3.say{border: 2.5px solid #646b63;}
.boh3.say img{border: 2.5px solid #646b63;}
.boh3.say p:first-of-type{border-bottom:1px solid #646b63;}
</style>
<</nobr>><<setBoh1 "Voice" "sound">><<setBoh2 "Grandmother" "sound">><<setBoh3 "Dad" "sound">>\
<<switch $varPas>>
\<<case undefined>>\
We arrived home exhausted, as if after a battle. We had obtained what we hoped for, yet we felt as if we had been defeated.
<<sis>>Should we call?<</sis>>
She suggested, sitting on the couch in the living room.
<<mc>>We should.<</mc>>
I continued, doing the same.
<<sis>>You call.<</sis>>
She retorted.
<<mc>>You do it.<</mc>>
I persisted.
<<sis>>No one is going to call if we keep this up.<</sis>>
[[Let her call|FindingDad4][$varPas to 1, $varChoice to 1]]
[[Give in and call|FindingDad4][$varPas to 2, $varChoice to 2]]
\<<case 1>>\
<<mc>>Perfect. Go ahead.<</mc>>
<<sis>>I didn’t volunteer.<</sis>>
<<mc>>You didn’t exactly refuse.<</mc>>
<<sis>>Ugh! Fine!<</sis>>
She retrieved the little note from the coach of the college from her pocket.
<<sis>>Are we sure someone can answer? It’s an old number, nearly twenty years old!<</sis>>
<<mc>>There’s only one way to find out.<</mc>>
Taking the smartphone from the other pocket of my shorts, I dialed the number.
<<mc>>Ringing!<</mc>>
I hissed with my heart pounding in my chest.
<<sis>>Shh! Be quiet.<</sis>>
$sis.name shot me a fiery glance, trying to maintain a composure I couldn’t find.
The phone rang three, four times. Each ring was a blow bouncing inside me, slow and painful. No answer. The silence on the other end stretched into an oppressive void.
<<mc>>This is pointless!<</mc>>
The tone of resignation escaped my lips, almost a whisper, a stifled cry from years of unfulfilled hopes.
Then, on the sixth ring, a voice interrupted that void.
<<boh1>>Hello?<</boh1>>
The voice belonged to a woman.
<<sis>>Hello, am I speaking to the $dad.surname family?<</sis>>
$sis.name maintained a formal, almost stiff tone.
<<boh1>>Yes, who do I have the pleasure of speaking with?<</boh1>>
The air around us seemed to thicken, almost unbreathable. I could feel my heart beating in my ears, each beat a promise that something was finally moving.
<<mc>>I can't believe it!<</mc>>
I whispered, feeling a rush of adrenaline coursing through me. Before I could say anything more, $sis.name put a hand over my mouth, signaling me to be silent.
<<sis>>Are you the mother of a certain $dad.name?<</sis>>
A long silence followed.
<<boh1>>Yes, he is my son. Who am I speaking with?<</boh1>>
[[Tell her the truth|FindingDad4][$varPas to 3]]
\<<case 2>>\
<<mc>>Come on, I’ll do it.<</mc>>
<<sis>>Thanks, big brother. You’re the best.<</sis>>
She retrieved and then handed me the little note from the coach of the college.
<<sis>>Are we sure someone can answer? It’s an old number, nearly twenty years old!<</sis>>
<<mc>>There’s only one way to find out.<</mc>>
I took the smartphone from the other pocket of my shorts and dialed the number.
<<mc>>Ringing!<</mc>>
I hissed with my heart pounding in my chest.
<<sis>>Shh! Be quiet.<</sis>>
$sis.name shot me a fiery glance, trying to maintain a composure I couldn’t find.
The phone rang three, four times. Each ring was a blow bouncing inside me, slow and painful. No answer. The silence on the other end stretched into an oppressive void.
<<mc>>This is pointless!<</mc>>
The tone of resignation escaped my lips, almost a whisper, a stifled cry from years of unfulfilled hopes.
Then, on the sixth ring, a voice interrupted that void.
<<boh1>>Hello?<</boh1>>
The voice belonged to a woman.
<<mc>>Hi, are you Mrs. $dad.name?<</mc>>
I tried to be as informal as possible to avoid scaring or creating unwanted worries.
<<boh1>>Yes, that’s me. Although my husband is no longer with us.<</boh1>>
She replied in a sorrowful tone.
<<mc>>Oh... I’m sorry. How did it happen?<</mc>>
I was shaken by the news that a relative of mine was no longer there, even though I had never met him before. I was genuinely curious to know more.
<<boh1>>An accident. It happened a few years ago. Now, who are you?<</boh1>>
<<mc>>Um... I’m...<</mc>>
I hesitated, unsure of what to do. I didn’t want to reveal the true reason for the call just yet, but I also didn’t want to waste too much time.
<<sis>>From here!<</sis>>
<<sis>>Are you the mother of a certain $dad.name?<</sis>>
A long silence followed.
<<boh1>>Yes, he is my son. Who am I speaking with and why does your voice sound different? Are there more people with you?<</boh1>>
[[Tell her the truth|FindingDad4][$varPas to 3]]
\<<case 3>>\
<<mc>>WE’RE YOUR GRANDKIDS!<</mc>>
I exploded, unable to contain myself any longer. I felt my chest release weight as if all the emotions built up over years of questions and absences had finally burst out in one phrase.
$sis.name brought a hand to her forehead, shaking her head slightly as if to say I had just made a huge mistake. And maybe I had, but I didn’t care. Not anymore.
<<boh2>>My what?<</boh2>>
Her voice cracked as if the word "grandkids" was a concept she couldn’t process.
<<sis>>There’s no more room for lies. We believe that $dad.name $dad.surname is our father.<</sis>>
On the other end, her voice broke.
<<boh2>>Oh my God! Oh my God! Oh my God!<</boh2>>
A repetitive echo, as if the woman couldn’t believe what was happening. Her breathing became heavy and labored.
<<mc>>//Is she having a panic attack? Is it anger? Joy?//<</mc>>
I reflected, trying to understand. The sounds on the other side blurred together, the emotions overlapped.
<<boh2>>I thought this moment would never come! I-I-I need to make a call!<</boh2>>
She abruptly hung up, the sound of the click leaving us in a kind of cold void.
<<mc>>Did she just hang up on us?<</mc>>
<<sis>>Not exactly a good start.<</sis>>
<<mc>>And now?<</mc>>
I felt suspended in a strange wait, not knowing what to do.
<<sis>>She said she had to make a call. Let’s wait... By the way, why didn’t you stay quiet?<</sis>>
Her voice, though steady, betrayed a slight tremor.
<<mc>>I was too excited, I couldn’t hold it in. You, on the other hand, how did you manage to contain yourself?<</mc>>
<<sis>>I’m a woman. I can do anything better than you.<</sis>>
She said, raising an eyebrow challengingly.
<<mc>>Sister, you’re not turning into one of those feminists you see on TV or online, are you?<</mc>>
<<sis>>Not yet.<</sis>>
<<mc>>What do you mean "not yet"?<</mc>>
<<mc>>//I’ll have to find a job and earn five hundred thousand dollars a year!//<</mc>>
I scoffed, imagining the thousand changes that this new reality could bring, but my thoughts shattered when <<if $varChoice == 1>>$sis.name's<<else>>my<</if>> phone started ringing.
[[Watch the phone screen|FindingDad4][$varPas to 4]]
\<<case 4>>\
<<mc>>Is it the same number as before?<</mc>>
I asked, my heartbeat quickening again.
<<sis>>Doesn’t seem like it.<</sis>>
$sis.name glanced at the screen for a moment, uncertain.
<<mc>>Answer it!<</mc>>
I told her with a lump in my throat. She pressed the screen button with a trembling thumb.
<<sis>>Hello?<</sis>>
Her voice was barely a whisper.
<<boh1>>Hi.<</boh1>>
On the other end, a male voice.
<<sis>>Who is this?<</sis>>
<<boh3>>$dad.name. $dad.name $dad.surname!<</boh3>>
The world seemed to stop for a moment. It was him. The father we had never known, the figure that for years had been just a vague shadow in our memories and desires. My breath caught.
<<sis>>D-Dad?<</sis>>
$sis.name stuttered. Her voice was thin and fragile, as if she were touching something sacred and precious for the first time.
<<boh3>>Yes, it’s me.<</boh3>>
<<mc>>Is it really you?<</mc>>
The words barely escaped me, but I needed to know. I had to be sure.
<<boh3>>Y-You are... $mc.name?<</boh3>>
<<mc>>Yes.<</mc>>
<<boh3>>Oh my God... L-Listen, I’m working right now but I’d like to see you. I-I think I can take a few days off. I’ll come to visit you, okay?<</boh3>>
His voice seemed suspended between joy and terror.
<<sis>>O-Okay.<</sis>>
That "okay" contained everything we still couldn’t say.
<<boh3>>D-Do you still live at $mom.name’s parents’ house?<</boh3>>
<<sis>>N-No. I’ll send you the address.<</sis>>
<<boh3>>See you soon.<</boh3>>
<<mc>>Goodbye.<</mc>>
He hung up the call.
We remained silent for a long minute. The world seemed absorbed in that moment, as if the entire universe had stopped for us.
<<mc>>Is it all real?<</mc>>
<<sis>>Yes.<</sis>>
It was the only thing she said before her eyes filled with tears. Without warning, she threw herself into my arms, sobbing against my chest.
<<mc>>Weren’t you the one who could do everything better than me?<</mc>>
I tried to joke, excited and almost in tears.
<<sis>>Oh, shut up!<</sis>>
She said, squeezing me tighter.
<<link [[Continue|Livingroom]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q48[4] to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>><<set $flag.findDad to true>><<set $grandpa to {name: "", surname: $mc.surname, age: "adult", rel: 0, flag: {}, portrait: "img/chara/grandpa/adult/grandpa.webp"}>><<set $dad.portrait to "img/chara/dad/adult/" + $gameVar.anime + "dad.webp">>\
It was one of those cloudy afternoons, where productivity and the desire to do anything was at an all-time low.
I was sitting on the couch, flipping through channels, searching for something that could grab my short attention span.
$sis.name was sitting next to me, if "sitting" was the right word. With her legs in the air and her head upside down, she was comfortably texting on her phone.
Mom was at work like every other day, leaving us in charge of the house until she got back, and $eva.name was visiting her parents.
<<say TV>>And now we’ll hand it over to our reporter.<</say>>
<<mc>>Not happening.<</mc>>
<<say TV>>I can offer you up to eight hundred dollars.<</say>>
<<mc>>What a rip-off!<</mc>>
<<say TV>>This car is incredible!<</say>>
<<mc>>For that price...<</mc>>
<<sis>>Will you stop changing channels every second? You’re giving me a headache!<</sis>>
<<mc>>Maybe it’s because you’re sitting upside down.<</mc>>
I switched channels again, landing on a medical show. The host was an elderly man with thinning hair and gray mustache, aged by time, dressed in a suit fitting someone of his age.
<<say "TV - Host">>How do you get rid of ingrown toenails? Can clusters of warts be cured? And phlegm, what does it want from us?<</say>>
<<say "TV - Host">>We’ll leave those questions to you. But today, we’ll be discussing a very serious condition with Mr. George Poorley.<</say>>
<<say "TV - Guest">>I suffer from bread attacks, unfortunately.<</say>>
<<mc>>Bread attacks?<</mc>>
<<say "TV - Guest">>It means that occasionally, I’m hit by loaves of bread. I can’t help it; it’s stronger than me. It’s an awful thing, and it happens when I’m excited or nervous, like right now.<</say>>
<video class="vStory" autoplay muted loop><source src="video/teen/tv/breadAttack1.mp4"></video>
The man sitting in the studio was hit by countless loaves of bread.
<<mc>>What the...?<</mc>>
<<say "TV - Host">>Mr. Poorley's life has been terribly affected by this condition, but now, thanks to our labs, we’ve found a solution that will change his life. Bring in the starving.<</say>>
Three homeless-looking individuals entered the studio.
<<say "TV - Host">>Thanks to their hunger, these three beggars will protect you day and night, eating all the bread that comes your way.<</say>>
<video class="vStory" autoplay muted loop><source src="video/teen/tv/breadAttack2.mp4"></video>
<<mc>>Makes sense.<</mc>>
<<say "TV - Host">>I’ll see you in the next episode. Good illnesses to all<</say>>
Still baffled by the show, I didn’t realize that $sis.name had ended up on the floor.
<<mc>>What happened? I’ll never forgive myself for missing your fall!<</mc>>
<<sis>>Read this!<</sis>>
I took her phone. It was a message from our father.
<<mc>>He’s coming here? Now?<</mc>>
I threw the phone onto the couch, jumping to my feet.
<<mc>>Okay, calm down! This is really happening. Everybody, calm down!<</mc>>
The only response I got was a slap right on my cheek.
<<sis>>You’re the only one who needs to calm down!<</sis>>
<<mc>>Sorry, you’re right. I got carried away.<</mc>>
<<sis>>How do I look? Should I change?<</sis>>
I looked her up and down, scrutinizing every inch of her, exposed or not.
@@#rem1;
\<<link "Compliment her">><<replace "#rem1">><<set $sis.rel += 1>>\
<<mc>>You look as lovely as always.<</mc>>
<<sis>>Ohw! Thanks!<</sis>>
I received a hug as a reward.
<<mc>>He said he’s coming, but… that doesn’t help us figure out *when*.<</mc>>
<<sis>>Maybe he’ll be here any minute...<</sis>>
The moments stretched into minutes. Ten, to be exact, but each of those minutes felt like an eternity. Time stretched thin like a fragile rope, pulled taut by the growing anxiety inside me.
[[Wait for him|FindingDad5][[$varPas to 1]]]
\<</replace>><</link>>
\<<link "Tease her">><<replace "#rem1">><<set $sis.rel -= 1>>\
<<mc>>Maybe you could do something about your face.<</mc>>
<<sis>>What’s wrong with it? Did my makeup smear?<</sis>>
<<mc>>No, sorry. There’s nothing you can do. You were born that way.<</mc>>
<<sis>>What the heck does that mean?!<</sis>>
To avoid another slap, I quickly apologized.
<<mc>>Sorry, sorry. I was just joking. You look fine.<</mc>>
<<mc>>He said he’s coming, but… that doesn’t help us figure out *when*.<</mc>>
<<sis>>Maybe he’ll be here any minute...<</sis>>
The moments stretched into minutes. Ten, to be exact, but each of those minutes felt like an eternity. Time stretched thin like a fragile rope, pulled taut by the growing anxiety inside me.
[[Wait for him|FindingDad5][[$varPas to 1]]]
\<</replace>><</link>>
\<<case 1>>\
Then, the doorbell rang. A simple "ding-dong", but it was like a bolt of lightning out of the blue, a shock that jolted us both. $sis.name and I exchanged looks. Our eyes mirrored each other—fear, confusion. We had no idea how to handle this moment. It was as if we had been preparing for this for years, yet we were completely unprepared.
<<mc>>Are you ready?<</mc>>
My voice was tense, the words trembling in the air as if I was trying to grab them, but they slipped through my fingers. She didn’t respond with words. She simply nodded, but that nod was overflowing with uncertainty.
After our adventure at the college, we knew what he looked like fifteen years ago. A young face, wavy red hair, lively eyes. But now? What did he look like now? What lay behind that door? Had he remained the same, or had time transformed him as it had transformed us?
I took a deep breath. Then another. And another. As if each breath could push away the storm building inside me.
<<sis>>I’ll do it!<</sis>>
I didn’t even notice the moment my sister took charge, but when she opened the door, a cold gust of air hit me in the chest. There, standing in front of us, was the man of mystery, the one who had tormented me deep within my existence, the father I had imagined hundreds of times, whom I had hated and longed for in equal measure. The face that had been missing from my life for sixteen years, leaving me with a thousand unanswered questions.
<<print '<img class="iStory" src="img/chara/dad/adult/' + $gameVar.anime + 'dad.webp">'>>
I wanted to hit him. I wanted him to feel, even for a moment, the pain I had carried inside my whole life. But I couldn’t. I was frozen, paralyzed. Every thought of anger, of revenge, evaporated, leaving only emptiness. In front of me wasn’t the monster I had built in my mind—just... a man. A man with a reddish beard, green eyes heavy with life’s experiences, with time’s weight visible on his face.
<<sis>>DAD!<</sis>>
$sis.name’s voice shattered the silence, a cry of liberation. She threw herself into the arms of that man, while I stood there, nailed to the spot. He hugged her tightly, as if afraid of losing her again. But me... I couldn’t move. I couldn’t name what I felt. A mix of hate, love, frustration, joy... all tangled in a knot that tightened around my throat.
<<dad>>Hi, kids.<</dad>>
His words echoed hollowly in my ears. They didn’t make sense to me, not at that moment. I felt distant, as if we were all acting in a scene I had never wanted.
He turned to my sister with a phrase that made my blood run cold.
<<dad>>I know it might sound rude, but... what’s your name?<</dad>>
How could he not even know his own daughter’s name?
<<sis>>Y-You... don’t...<</sis>>
She stammered, unable to understand, or maybe just too shocked to accept it.
<<dad>>To be honest, this is the first time I’ve met my daughter.<</dad>>
My sister stood frozen for a moment. Then, in a barely audible whisper, she said her name.
<<sis>>I’m $sis.name.<</sis>>
<<dad>>$sis.name... beautiful name. You don’t know how happy I am to finally meet you.<</dad>>
And he hugged her again, as if that was the only way to make up for the lost years.
Then it was my turn.
<<dad>>$mc.name!<</dad>>
There was warmth in his voice, but I couldn’t respond. I just stared at him, trying to see beyond his face, beyond his smile... beyond *that man*.
<<mc>>$dad.name...<</mc>>
His name slipped out of my mouth like a hiss, a foreign word, a word I had grown accustomed to not saying.
<<dad>>I see... I understand, you know? I’d act exactly like you if I were in your shoes.<</dad>>
Those words hurt more than I imagined. "If I were in your shoes." But he wasn’t. He hadn’t lived what I had lived. He had never known what it was like to wait for him, to hope... and then stop hoping.
<<sis>>Dad, come! I’ll show you my room!<</sis>>
$sis.name couldn’t contain her excitement. Her smile was the brightest thing I had ever seen. She, my little sister, who had spent a lifetime dreaming of this moment, finally had it. She took his hand and led him to her room, leaving me there, alone.
I didn’t follow. I couldn’t. Inside, the part of me that hated him was winning. I stayed in the living room, sinking into the couch, hearing every laugh, every word exchanged, like a hammer pounding in my head.
[[Wait for them|FindingDad5][$varPas to 2]]
\<<case 2>>\
After their house tour, they came to the living room, where I had taken refuge.
<<dad>>So, $mc.name... you’re seventeen, right? Junior year?<</dad>>
\<<if $mc.flag.earlyGrad>>\
<<mc>>Senior year!<</mc>>
<<dad>>Graduating early? Wouldn’t it have been better to start looking at colleges to make things easier later on?<</dad>>
<<mc>>//He’s been here for barely ten minutes, and he’s already criticizing my life choices!//<</mc>>
\<</if>>\
<<sis>>I have a million questions!<</sis>>
<<dad>>And I have a million answers.<</dad>>
<<sis>>Is Mom’s story true? The one about the bet?<</sis>>
<<dad>>Unfortunately, or fortunately, since you two were born, yes.<</dad>>
<<sis>>When did you find out?<</sis>>
<<dad>>The very last day I spent with your mother. By the way, how is she? Did she remarry?<</dad>>
<<mc>>She’s fine.<</mc>>
I responded coldly.
<<sis>>No, she’s stayed single.<</sis>>
<<sis>>How did you end up here? I mean, you live in another state.<</sis>>
<<dad>>A scout noticed me, and the college offered me a scholarship to play basketball on their team.<</dad>>
<<sis>>Wow!<</sis>>
<<mc>>I have a question. Why the hell did you leave? No one told you to disappear from our lives. Why did you make us grow up with only Mom? Why did you abandon us, leaving us with years of irreparable trauma? Why come back now, trying to win back our love, acting all nice and hoping we wouldn’t notice you weren’t there for sixteen freaking years! I HATE YOU!<</mc>>
I let it all out, freeing myself from the weight and pain I had held inside for far too long.
He looked at me with a smile. He pulled out his wallet and took out a photo.
<<dad>>This is you, just born. You see... not a single day has gone by without me looking at this photo and thinking of you, of both of you.<</dad>>
<<mc>>Then why?!<</mc>>
I shouted, shoving the photo back at him.
<<dad>>It’s a long story. The day your mother and I fought, she told me everything. She said she had never loved me, and I... I slapped her. I still regret that moment. That’s where it all began.<</dad>>
<<sis>>Then? What happened next?<</sis>>
<<dad>>I got a call from the higher-ups at Tau Sparks. I had hit the wrong person’s daughter. I remember that conversation as if it happened yesterday.<</dad>>
[[Listen his story|FindingDad5][$varPas to 3]]
\<<case 3>>\
<h1>Sixteen years ago...</h1>
<<link [[Back in time...|FindingDad5]]>>
<<set $varPas to 4>>
<<set $dad.portrait to "img/chara/dad/young/" + $gameVar.anime + "dad.webp">>
<<set $grandpa.portrait to "img/chara/grandpa/adult/" + $gameVar.anime + "middleAge_grandpa.webp">>
<<set $gameVar.intro to true>>
<<set $gameVar.teen to false>>
<<set $tmpDate to $gameDate>>
<<set $gameDate to new Date(2006, 0, 1)>>
<</link>>
\<<case 4>><<setBoh1 "Secretary" "grandpaSecretary1">><<checkLast $mom.name "father">><<setBoh2 _checkLast "middleAge-grandpa">>\
It was one of the darkest periods of my life. $mom.name had just dropped two bombs on me: she didn’t love me, and she was pregnant again. My world, once filled with hopes of a future where I could build a family, shattered into fragments. My grades at college nosedived, and I had no choice but to quit the basketball team—the one thing that made me feel alive—just to take on more hours at a dead-end job to support a family that was slipping through my fingers.
My feet felt heavy as I walked into the corporate building, my mind buzzing with a thousand thoughts. I was led up to the top floor, where the air seemed thinner, almost suffocating with power and intimidation.
<<boh1>>The President is ready to see you.<</boh1>>
The assistant who spoke was a blonde woman, her curvaceous figure accentuated by a scandalously low-cut uniform. But I barely registered her. My mind was too clouded, consumed by the weight of what lay ahead. This wasn't a normal meeting. I was about to face a man who held the keys to my future—and maybe the future of my unborn child.
<<imgBoh "grandpaSecretary1">>
I was shown into his office. It was an impressive space, impeccably designed, with floor-to-ceiling windows that offered a view of the city that could make even the most confident man feel insignificant. My stomach churned with vertigo, the skyline a reminder of how small I was in the grand scheme of things.
<<liam>>You wanted to see me?<</liam>>
My voice came out strained, the air in my lungs suddenly too thin to hold steady. The man who stood before me had the presence of a king, and I, no more than a lowly peasant, had been summoned.
<<boh2>>You know, $dad.name, I’ve never liked you.<</boh2>>
The bluntness of his words cut through me like a blade. It was like being slapped before I could even brace myself.
<<liam>>//Straight to the point...//<</liam>>
I didn’t expect anything less from him. This was a man who didn’t mince words, a man who saw people as tools to be used or obstacles to be crushed.
<<boh2>>I’ve heard what you did to my daughter.<</boh2>>
The accusation hung in the air like a noose around my neck.
<<liam>>It was an accident! Just a small argument.<</liam>>
I stumbled over my words, but I knew that nothing I could say would matter. He wasn’t interested in explanations.
<<boh2>>And a small argument gives you the right to raise your hand against her?<</boh2>>
His voice thundered through the office, reverberating off the expensive walls. He stood up from his massive leather chair, towering over me like an executioner ready to pass judgment. I felt myself shrink under his gaze, under the raw, unfiltered anger in his eyes.
<<boh2>>Answer me!<</boh2>>
<<liam>>No.<</liam>>
My voice was a whisper. I could feel the weight of guilt pulling me down, a suffocating pressure in my chest.
<<boh2>>No, what?<</boh2>>
<<liam>>No, sir.<</liam>>
It was like being a recruit all over again, standing in front of a drill sergeant. Except this wasn’t training. This was real. And the stakes were my life, my family’s life.
<<boh2>>You know, $dad.name...<</boh2>>
He spat my name with disdain, pausing before and after, drawing out the moment to savor my discomfort.
<<boh2>>In the world of business, family is important.<</boh2>>
His tone shifted, calmer now, but no less dangerous.
<<liam>>It’s important in life-<</liam>>
I began, trying to regain some control of the conversation, but he silenced me with a single raised finger, a gesture that was more than enough to shut me down.
<<boh2>>But family can also be a liability, a distraction that drags down even the strongest companies into the dirt.<</boh2>>
He leaned back, his eyes gleaming with a calculating glint. I realized then that this wasn’t a conversation—it was an execution.
<<boh2>>Tell me, do you plan on having more children with $mom.name?<</boh2>>
His question blindsided me. I hadn’t expected him to pry so deeply into my personal life.
<<liam>>Well... you’ve caught me off guard. I’ve just found out about the second one... I don’t know.<</liam>>
I felt myself starting to sweat, my mind racing to figure out where he was going with this.
<<boh2>>Congratulations, I suppose. In honor of this wonderful news, I want to give you a gift.<</boh2>>
A gift? My eyes widened in disbelief. This man, who clearly hated me, wanted to offer me a gift? I didn’t trust it for a second.
<<liam>>A gift? You didn’t have to...<</liam>>
<<boh2>>But it’s my duty as the grandfather of these children to ensure their future is secure.<</boh2>>
He smiled, but it didn’t reach his eyes.
From his desk, he picked up his checkbook, scribbling something quickly before tearing out the slip of paper and handing it to me.
<<liam>>One hundred thousand dollars?!<</liam>>
I stared at the check in disbelief, the number on the paper nearly making my head spin. This wasn’t a gift. It was a bribe.
<<boh2>>That money is yours, on one condition.<</boh2>>
My breath hitched, cold sweat prickling my skin.
<<boh2>>You disappear. And you never come back.<</boh2>>
The words hit me like a punch to the gut.
<<liam>>W-What...<</liam>>
I stammered, barely able to process what he was saying.
<<boh2>>Go back to whatever hole you crawled out of and leave my family alone.<</boh2>>
I felt my throat tighten, the reality of the situation sinking in.
<<liam>>W-What about the... the children? A-And $mom.name?<</liam>>
My voice cracked. This couldn’t be happening. How could he demand such a thing?
<<boh2>>$mom.name is a strong woman with good principles. She’ll take care of two kids just fine without you.<</boh2>>
His words dripped with cold, calculated detachment. To him, I wasn’t a father. I was a loose end, a problem to be erased.
I looked at the check again. A hundred thousand dollars... It would solve so many of our problems. But at what cost? Could I live with myself knowing that I’d walked away from my children, from the only family I had?
<<liam>>I... I can’t.<</liam>>
My voice trembled, but I stood firm. I couldn’t abandon them. No matter what.
<<boh2>>Let me repeat myself. Take the money and disappear.<</boh2>>
His voice grew colder, darker as if he were speaking directly to my soul.
<<liam>>I won’t! I won’t let my children grow up without a father.<</liam>>
I was shaking, but I meant every word. I couldn’t walk away. Not like this.
<<boh2>>This isn’t a negotiation. Either you take the money, or I’ll cut off every financial tie to $mom.name and you.<</boh2>>
His threat was like a dagger, twisting deeper with every syllable.
<<boh2>>And just so we’re clear, that means no college, no money for rent, no nothing. You’ll be out on the street—begging alongside the homeless!<</boh2>>
My heart raced. I had never felt so powerless.
<<liam>>I can work hard enough to get $mom.name through school... I can manage.<</liam>>
I was clinging to hope, but even I could hear the desperation in my voice.
<<boh2>>$dad.name, you’re a fool. With your current job, you can barely afford rent and utilities.<</boh2>>
His words were like a slap to the face. He knew everything. He had me cornered.
<<liam>>How do you even know that?<</liam>>
I demanded, though deep down, I knew the answer. This man had power, influence—he knew things about me that I hadn’t even told myself.
<<boh2>>Never forget who I am!<</boh2>>
His voice thundered through the room, cold and commanding.
<<boh2>>So, $dad.name... will you do what’s best for yourself, or will you do what’s best for your children?<</boh2>>
My mind raced. I could see my future slipping away, along with my children's. What kind of father would I be if I stayed? What kind of father would I be if I left? The walls of the room seemed to close in on me, the weight of the decision pressing down on my chest.
<<liam>>You’re a monster!<</liam>>
The words slipped from my mouth, filled with raw, unfiltered rage.
<<boh2>>I’m just a businessman.<</boh2>>
His cold, emotionless reply sent shivers down my spine. To him, this wasn’t personal. It was just another transaction.
I grabbed the check from his desk, my hands trembling with fury. I stormed toward the door, wanting nothing more than to slam it behind me.
<<boh2>>Oh, and $dad.name... If you ever try to contact $mom.name or my grandchildren, I will ruin you. And one more thing... Don’t slam the door on your way out, or I’ll charge you for the repairs.<</boh2>>
<<liam>>//Bastard...//<</liam>>
I muttered under my breath as I walked out, leaving behind everything I had worked for. I felt a pit form in my stomach, a deep, unshakable sadness that came from knowing I would never see my children grow up, never be part of their lives.
I lost.
[[Continue|FindingDad5][$varPas to 5]]
\<<case 5>>\
<h1>Sixteen years after.
Present time</h1>
<<link [[Back in time|FindingDad5]]>>
<<set $varPas to 6>>
<<set $gameVar.intro to false>>
<<set $gameVar.teen to true>>
<<set $gameDate to $tmpDate>>
<<unset $tmpDate>>
<<set $dad.portrait to "img/chara/dad/adult/" + $gameVar.anime + "dad.webp">>
<<set $grandpa.portrait to "img/chara/grandpa/adult/" + $gameVar.anime + "grandpa.webp">>
<<set $dad.age to "adult">>
<</link>>
\<<case 6>><<evening>>\
He finished telling us the story of our family’s past. $sis.name was in tears, while I stared at a random spot. I wasn’t entirely sure what I felt: anger, disappointment, confusion. Maybe all of those emotions at once, or none at all.
<<dad>>That’s the whole story.<</dad>>
My father’s words echoed in my mind. The story of his past, of our family, of the blackmail he faced from grandpa, had thrown us into a whirlwind of conflicting feelings. It felt like a piece of the puzzle I had always been searching for was finally in place, yet it still didn’t feel complete.
<<mc>>I’m sorry... I...<</mc>>
I stumbled over my words, trying to make sense of my feelings.
<<dad>>It’s alright. I’m just glad you let it out.<</dad>>
<<dad>>I tried calling your mother, but my number was blocked. It left me with no chance to contact her.<</dad>>
<<mc>>//Could grandpa really do such a thing?//<</mc>>
The answer was as obvious as it was predictable, but I felt like a part of the story was still missing. I wanted to hear grandpa’s side of things.
Outside, darkness had settled in, and evening had already come, just as mom arrived home after her day at work.
<<mom>>$mc.name, $sis.name, I’m home. Tonight, we have a guest—<</mom>>
She froze as she entered the living room. It was the first time, as far as I could remember, that I saw my entire family together in the same room.
<<dad>>Hello, $mom.name.<</dad>>
<<mom>>You? What are you doing here?<</mom>>
<<mc>>We contacted him!<</mc>>
<<sis>>We wanted to meet him!<</sis>>
We jumped into the conversation, trying to prevent the situation from heating up and spiraling out of control.
But as it often happens, sometimes all it takes is a spark to ignite a fire that can burn the entire world. In this case, the spark’s name was Vincent.
<<vincent>>$mom.name, this bottle of wine will be perfect for tonight.<</vincent>>
He finished the sentence while still looking at the bottle’s label. When he looked up, he found himself in a situation far from idyllic.
<<vincent>>Do we have guests?<</vincent>>
<<mc>>//You’re the damn guest here!//<</mc>>
I wanted to shout it in his face more than anything else in the world.
<<mom>>Vincent, this is $dad.name. The father of my children.<</mom>>
<<vincent>>The man who abandoned this lovely woman and her beautiful kids? What an honor.<</vincent>>
His sarcastic tone made him even more irritating than usual.
<<dad>>And you...<</dad>>
<<vincent>>A colleague and close friend of $mom.name.<</vincent>>
<<mc>>//This is so awkward.//<</mc>>
<<mom>>$dad.name, would you like to stay for dinner?<</mom>>
<<vincent>>Oh, don’t trouble him. I’m sure he needs to get back to his family.<</vincent>>
<<dad>>I’d love to stay. My family is here.<</dad>>
<<mom>>Kids, set the table.<</mom>>
We couldn’t disobey her command. In no time, the table was set with all the decorations and cutlery needed.
Mom quickly whipped up some dishes, and within fifteen minutes, we were all seated at the table. It was our first dinner as a complete family... plus one unwanted guest.
Vincent wasted no time, continuing his provocations from the moment he arrived.
<<vincent>>$dad.name, what amazing job has kept you away from your kids for so long?<</vincent>>
<<dad>>I work at a bank.<</dad>>
<<vincent>>Ah, so you’re a money man.<</vincent>>
<<dad>>I may not be a big shot, but I can still support my family.<</dad>>
<<sis>>Family?<</sis>>
The youngest asked, curious.
<<dad>>My mother. Since my father passed away, I’ve been helping her as much as I can.<</dad>>
<<vincent>>How noble. Too bad you forgot you had another family down here.<</vincent>>
<<dad>>Life took me far away from them, chaining me down, making it impossible to come back. But thanks to them, I’m here now.<</dad>>
<<vincent>>We’ve got the new Edgar Allan Poe among us!<</vincent>>
Dad didn’t respond to his provocations.
<<vincent>>$mom.name, do you remember that recipe you made this summer on vacation? It was almost as good as this. You’ve outdone yourself!<</vincent>>
<<mom>>Oh, thank you. It’s nothing special, just a few ingredients I put together.<</mom>>
<<vincent>>Still, it’s delicious! You have a natural talent.<</vincent>>
If he planned to get Dad talking, it was a total failure since he remained silent, continuing to eat.
Dinner was reaching its natural conclusion, with Vincent’s constant jabs at my father never stopping.
<<mc>>$dad.name, could you pass me the water, please?<</mc>>
The bottle had ended up on the opposite side of the table.
<<vincent>>Called by his name... Wow!<</vincent>>
That was the last straw for me.
[[Put him in his place|FindingDad5][$varPas to 7, $varChoice to 1]]
[[Let it go|FindingDad5][$varPas to 7, $varChoice to 2]]
\<<case 7>>\
<<if $varChoice == 1>>\
<<mc>>Vincent, have you ever read the fable of the wolf and the lamb?<</mc>>
<<vincent>>I don’t read children's stories. You know, I don’t have kids.<</vincent>>
He said it as if it were a personal achievement, a life goal reached with great effort.
<<mc>>The wolf tries to find excuses to attack the lamb, accusing it unfairly of wronging him, even though the lamb is innocent.<</mc>>
<<vincent>>Nice little story.<</vincent>>
<<mc>>It sounds a lot like what you’re trying to do tonight!<</mc>>
<<vincent>>Me? That’s an unfair accusation.<</vincent>>
<<mc>>I suggest you stay out of my business. It’s my choice if and when I’ll call him dad.<</mc>>
<<dad>>$mc.name, it's okay.<</dad>>
<<mc>>B-But...<</mc>>
He placed a hand on my shoulder, silently signaling me to calm down and let it go.
\<<else>>\
I counted silently, number after number, reaching well into the hundreds, trying to calm myself down, avoiding ruining a night that, up until Vincent’s arrival, had gone so smoothly.
\<</if>>
After dinner, once the table was cleared, we all gathered in the living room.
<<sis>>Dad, where will you sleep tonight?<</sis>>
<<dad>>I wasn’t planning on staying this long. I think I’ll head back home. The sooner I leave, the sooner I’ll be back.<</dad>>
<<sis>>Already?!<</sis>>
<<vincent>>He has to go home at some point. Better hit the road now before you get stuck in traffic.<</vincent>>
<<mom>>If you can, stay one or two more days, I think the kids would be happy about that.<</mom>>
<<vincent>>Kids? They’re twenty years old each.<</vincent>>
<<mom>>They’ll always be my kids!<</mom>>
<<sis>>Yes, stay!<</sis>>
<<dad>>If it’s no trouble, I’ll stay.<</dad>>
$sis.name jumped for joy, hugging her father.
<<vincent>>I think I should go. I wouldn’t want to ruin this moment.<</vincent>>
He spoke as if he hadn’t already done so.
He left the house, but I noticed he had forgotten something.
<<mc>>$sis.name, come with me... We’ll be right back.<</mc>>
We left our mom and dad alone in the room, giving them a few minutes to talk to each other.
<<sis>>What’s going on?<</sis>>
<<mc>>See these?<</mc>>
I dangled Vincent’s car keys in front of her face.
<<sis>>Where did you get those?<</sis>>
<<mc>>By the door. That guy’s up to something.<</mc>>
<<sis>>What are you going to do?<</sis>>
<<mc>>I think I’ve figured out his little game. As soon as he comes back inside, slips out without being noticed and starts the car.<</mc>>
<<sis>>Why me?<</sis>>
<<mc>>Because I’ve got something else in store for him.<</mc>>
She grabbed the keys, ready to jump into action. I returned to the living room.
<<mom>>Did you get it sorted out?<</mom>>
<<mc>>More or less.<</mc>>
<<dad>>Where’s $sis.name?<</dad>>
<<mc>>Oh... she went to the bathroom. She’ll be back soon. What were you two talking about?<</mc>>
<<mom>>We were talking about all these years.<</mom>>
<<dad>>Reflecting on the past with an eye toward the future.<</dad>>
<<mc>>They’ve been pretty intense years, at least on this side.<</mc>>
The doorbell rang, interrupting our family conversation.
<<mom>>I’ll get it.<</mom>>
Mom opened the door, letting the man who had just left come back in. Everything was going according to plan.
<<mom>>Vincent, what happened?<</mom>>
<<vincent>>The car won’t start! I don’t know what’s wrong with it.<</vincent>>
<<dad>>Should we call a tow truck?<</dad>>
They all gathered back in the living room. That’s when $sis.name slipped out unnoticed.
<<vincent>>I already called one. They told me they wouldn’t be available until tomorrow morning.<</vincent>>
<<dad>>I can give you a ride if you want. My car’s nearby.<</dad>>
<<mom>>Mine’s here too.<</mom>>
<<vincent>>I-I...<</vincent>>
Someone’s plan wasn’t going as expected.
<<vincent>>No, I wouldn’t want to bother you. It’s a long drive.<</vincent>>
<<mom>>Should I have one of the company drivers pick you up?<</mom>>
<<vincent>><span font-size: small>What a crappy plan!</span><</vincent>>
<<vincent>>I guess no one’s available at this hour.<</vincent>>
It was a pleasure watching him embarrass himself with ridiculous excuses after a whole evening of his verbal jabs.
Suddenly, like a loud roar in a silent night, the sound of a sports car was heard, loud and clear.
<<mc>>Looks like someone fixed your car.<</mc>>
We all went outside, and so did my sister, with the car.
<<mc>>$sis.name, I didn’t know you were into cars.<</mc>>
<<sis>>All I had to do was turn the key.<</sis>>
<<dad>>Seems like the car’s working perfectly fine.<</dad>>
<<vincent>>Your daughter’s a real whiz with cars. She’s clearly got a future ahead. Well, it’s been a pleasure, but I’d better be going.<</vincent>>
He got into the car, revved the engine, and drove off our property.
$sis.name and I high-fived, celebrating the successful completion of our mission.
The rest of the evening went by without much drama. Our father told us about what he been doing all these years, and we shared stories of our own adventures.
[[Go to sleep|FindingDad5][$varPas to 8]]
\<<case 8>><<night>>\
During the night, unable to fall asleep, I quietly tiptoed into the kitchen, hoping for a comforting glass of milk to soothe my restless thoughts. The house was wrapped in a thick blanket of silence, the only sound being the soft hum of the refrigerator.
As I poured the milk, I glanced toward the living room, where $dad.name lay sprawled on the couch, the flickering television casting a soft glow that danced across his features. He was enveloped in a worn brown blanket, the fabric rumpled and faded, much like the memories that haunted him. Seeing him like this stirred a mix of curiosity and apprehension in me. I seized the opportunity to exchange a few words with him, eager to bridge the gap between us.
<<dad>>$mc.name, what are you doing here? You should be asleep. It's late.<</dad>>
His voice, though warm, carried a weight that hinted at sleepless nights filled with unresolved thoughts and lingering regrets.
<<mc>>I couldn't fall asleep. What about you? Why are you still awake?<</mc>>
<<dad>>Same here. I have a thousand thoughts racing through my mind.<</dad>>
The flickering light from the TV illuminated the furrows in his brow, revealing the inner turmoil he struggled with.
<<mc>>Can I ask you a question?<</mc>>
<<dad>>Of course.<</dad>>
He shifted slightly, propping himself up on one elbow, his eyes reflecting a mix of weariness and willingness to engage.
<<mc>>Why did you let things slide tonight at dinner with Vincent?<</mc>>
A moment of silence stretched between us, thick with unspoken emotions.
<<dad>>I... Why should I have? I don’t want to fight a pointless battle without any chance of victory.<</dad>>
<<mc>>But why not even try?<</mc>>
I leaned in closer, my heart pounding in my chest, desperate for a deeper understanding of his choices and the shadows they cast over our lives.
<<dad>>I’m nobody to interfere in your mother’s love life. If she wants to be with him, there’s no reason for me to stand in the way. I couldn’t bear to have my path blocked again, keeping me from seeing you.<</dad>>
The weight of his words pressed down on me, making it hard to breathe.
<<mc>>//Her love life...//<</mc>>
I didn’t want to push further, deep down, I understood.
<<mc>>Can I ask you another question?<</mc>>
<<dad>>Ask whatever you want.<</dad>>
<<mc>>Why did you give up so easily with Grandpa?<</mc>>
The silence thickened again, filled with the ghosts of unresolved pain and heartache.
<<dad>>To give you a better future.<</dad>>
<<mc>>Is that how you convince yourself you made the right choice? Took the easy way out, took the money, and ran without looking back.<</mc>>
<<dad>>It’s clear you’re a $mc.surname. You all have the same ability to put me on the ropes.<</dad>>
<<dad>>The truth is... I don’t even know. The thought of whether or not I made the right choice continues to haunt me.<</dad>>
There was a vulnerability in his admission that made my heart ache for him, for the man I had just begun to understand.
<<mc>>You should have taken your time, talked to Mom, and decided together.<</mc>>
<<dad>>Yeah...<</dad>>
<<mc>>But... with ifs and buts, you can’t change history. What’s done is done.<</mc>>
<<dad>>Right... Now let me ask you a question. Do you have a girlfriend?<</dad>>
\<<if $elsa.flag.status == 1 || $iris.flag.status == 1>>\
<<mc>>Yeah. I do.<</mc>>
<<dad>>One day, will you introduce me to her?<</dad>>
<<mc>>Why not.<</mc>>
<<else>>\
<<mc>>No, not yet.<</mc>>
<<dad>>You have plenty of time. After all, it’s not common to have a child at nineteen.<</dad>>
<<mc>>Yeah.<</mc>>
\<</if>>\
<<mc>>I'm going to bed. It was nice to talk.<</mc>>
<<dad>>It was nice for me too. Goodnight.<</dad>>
@@#rem2;
\<<link 'Call him "Dad" for the first time'>><<replace "#rem2">>\
<<mc>>Goodnight, Dad.<</mc>>
A soft smile spread across his face, a fleeting moment of joy that warmed my heart. I could see the lines of worry easing on his face, even through his red beard. It was a small moment, but it felt monumental—like a bridge being built between us after years of separation.
I returned to my room, my mind swirling with a mix of emotions—relief, confusion, and a growing understanding of the man who was my father. Each question answered seemed to peel away layers of misunderstanding, leaving a raw sense of connection in its wake.
Finally, I managed to fall asleep, the day’s events playing in my mind like a film—marking the end of a day that would forever be etched in my memory, a day of reconnection, revelation, and the faintest hope for healing.
<<link [[Conclude the day|Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q48[5] to true>>
<<set $dad.rel to 25>>
<<set $dad.flag.calledDad to true>>
<</link>>
\<</replace>><</link>>
\<<link "Don’t do it. You're not ready yet">><<replace "#rem2">>\
<<mc>>Goodnight.<</mc>>
I returned to my room, my mind swirling with a mix of emotions—relief, confusion, and a growing understanding of the man who was my father. Each question answered seemed to peel away layers of misunderstanding, leaving a raw sense of connection in its wake.
Finally, I managed to fall asleep, the day’s events playing in my mind like a film—marking the end of a day that would forever be etched in my memory, a day of reconnection, revelation, and the faintest hope for healing.
<<link [[Conclude the day|Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q48[5] to true>>
<<set $dad.rel to 20>>
<<set $dad.flag.calledDad to false>>
<</link>>
\<</replace>><</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case 3 || 5>>
<style>body {background-image: url("img/scenario/carbon.webp");}</style>
<<case 4>>
<style>body {background-image: url("img/scenario/blur/cityOffice.webp");}</style>
<<default>>
<style>body {background-image: url("img/scenario/blur/living.webp");}</style>
<</switch>>
<style>
.boh1.say {border: 2.5px solid #ff7f50;}
.boh1.say img {border: 2.5px solid #ff7f50;}
.boh1.say p:first-of-type{border-bottom:1px solid #ff7f50;}
.boh2.say {border: 2.5px solid #596643;}
.boh2.say img {border: 2.5px solid #596643;}
.boh2.say p:first-of-type{border-bottom:1px solid #596643;}
</style>
<</nobr>><<switch $varPas>>
\<<case undefined>><style>body {background-image: url(img/scenario/blur/momRoom.webp);}</style>\
On Christmas Day, I was awakened by a voice.
<<sis>>$mc.name...<</sis>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/wakeUp.mp4"></video>
<<sis>>$mc.name, wake up.<</sis>>
I slowly opened my eyes, finding $sis.name's big face in front of me.
<<mc>>W-What's happening?<</mc>>
I mumbled, still stunned.
<<sis>>Good morning! Come to the living room in five minutes.<</sis>>
<<mc>>W-Why?<</mc>>
<<sis>>There's a surprise for you.<</sis>>
<<mc>>Mhmm...<</mc>>
I turned under the covers, closing my eyes again.
<<sis>>Don't fall asleep again, it's important!<</sis>>
<<mc>>Nah... nothing is more important than sleeping on Christmas Day!<</mc>>
<<sis>>Wake up! Wake up! Wake up!<</sis>>
She fired repeatedly, moving me from behind and giving me no respite.
<<mc>>Okay, okay. I'm getting up.<</mc>>
With difficulty, I threw off the covers, freezing my entire body, and abandoned the safety and warmth of the bed.
<<mc>>I'm up. Happy?<</mc>>
<<sis>>In the living room in five minutes.<</sis>>
She ran out of the room, grinning.
<<mc>>I'm scared, but curious.<</mc>>
I looked at the time, it was not even nine in the morning.
<<mc>>Goodbye idea of sleeping until noon.<</mc>>
[[Wait and go to the livingroom|SisFinal1][$varPas to 1]]
\<<case 1>><style>body {background-image: url(img/scenario/blur/living.webp)}</style>\
After the five minutes passed, I headed into the living room, but there was no sign of $sis.name.
<<mc>>Where the hell did she go?<</mc>>
<<mc>>I hope she didn't wake me up at dawn for nothing.<</mc>>
I was aware that it was nine in the morning, but on a holiday, that hour was considered dawn to me.
I looked around. No suspicious movement or voice. Just a large gift package placed under the tree with all the others.
<<mc>>This wasn't there yesterday.<</mc>>
I walked closer to read the note.
<<mc>>"To my fav brother, from $sis.name."<</mc>>
Just as I was about to open it, the package opened by itself, revealing the surprise. $sis.name.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/intro1.mp4"></video>
The girl came out of the box, screaming.
<<sis>>Surprise!<</sis>>
<<mc>>What the f...<</mc>>
In fright, I stepped back and ended up sitting on the couch.
<<mc>>Sis, are you crazy? You gave me a heart attack!<</mc>>
<<sis>>Do you like the gift?<</sis>>
She posed. She was dressed as an elf, with pointed ears too. Her effort was evident.
<<mc>>More or less.<</mc>>
<<sis>>How more or less? You have to admit I'm cute!<</sis>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/intro2.mp4"></video>
She turned around to show everything. The back of her elf dress was nonexistent, exposing her red panties.
She emerged from the box, approaching me menacingly, still sitting on the couch.
She got down on her knees and, without further ado, placed her hand on my package.
<<mc>>What are you doing?!<</mc>>
<<sis>>What it looks like! This is my Christmas present to you, now show me your present to me.<</sis>>
She pulled down my panties, freeing my faithful travel companion.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/undress.mp4"></video>
<<sis>>Wah! Oh my God!<</sis>>
She exclaimed, grabbing it in her frozen hands.
<<mc>>$sis.name, why? What if they find out? Where is Mom? Where's $eva.name?<</mc>>
<<sis>>Too many questions. Mom is away and $eva.name is sleeping.<</sis>>
<<mc>>Why are you doing this?<</mc>>
<<sis>>Because I love you, idiot! I've been dreaming of this moment for who knows how long.<</sis>>
It was a very direct and abrupt way of declaring her feelings, but I couldn't help but reciprocate.
<<mc>>I... love you too.<</mc>>
My dick, under direct contact with $sis.name's hand became erect. She started the stimulation.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/hand1.mp4"></video>
In my head, I had a hundred, a thousand questions about what was happening.
<<mc>>I don't think that-<</mc>>
<<sis>>Shhh! Enjoy the moment.<</sis>>
I was silenced before I could even say a word. I had no choice but to play along.
When she felt ready, she put it in her mouth.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/blow1.mp4"></video>
Her movements were uncertain and wooden, showing her inexperience in the field. A detail that I was very happy about.
<<mc>>Oh...<</mc>>
It was all so immoral and wrong, but I couldn't stop her. I loved her, not like one loves a sister, but the love I felt for her was the same as when one is in love.
I loved her and I knew the feeling was mutual.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/blow2.mp4"></video>
She increased the pace, trying to go as low as possible, but the gag reflex hit, making her change her plans.
<<mc>>Are you ok?<</mc>>
<<sis>>Yeah... I need a little practice.<</sis>>
<<mc>>I'm here for you.<</mc>>
<<sis>>Do you know that I also have a dildo?<</sis>>
I didn't ask where or when she bought it, and I didn't want to know how she used it. I moved on.
<<mc>>Do you prefer a dildo over me?<</mc>>
<<sis>>A dildo doesn't speak.<</sis>>
<<mc>>Good point.<</mc>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/blow3.mp4"></video>
She returned to the job, this time working only the tip with her mouth and stimulating the rest with her hands.
<<mc>>Yeah...<</mc>>
I wasn't even close to peaking, but our meeting was interrupted when a car pulled into our driveway and parked.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part1/end.mp4"></video>
<<mc>>I think it's time to stop.<</mc>>
She kissed the foreskin, moving her mouth away but continuing the stimulation with her hands.
<<sis>>I can't take it any longer... I really want to fuck you!<</sis>>
<<mc>>Definitely not now!<</mc>>
<<sis>>I love you!<</sis>>
She gave one last kiss to the tip of my dick, before disappearing from my field of vision and vanishing into infinity.
I composed myself and went back to the room to get dressed.
<<link [[Continue|MomRoom]]>>
<<unset $varPas>>
<<set $quest.q48[6] to true>>
<<set $sis.rel += 1>>
<<nextPeriod>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
The last day of the year had finally come, a day I had been anticipating with a mix of excitement and anxiety. Just like on Christmas morning, $sis.name seemed to have something mysterious planned for me, though I couldn't quite guess what. The soft light of the winter sun streamed through the curtains, waking me gently, but not on my own terms—this time, it was because $sis.name shook me awake around ten in the morning. Too early, as always.
<<mc>>What are you planning?<</mc>>
I muttered groggily, rubbing my eyes, half-dazed from sleep.
\<<if $flag.eva && $flag.evaLake == "save">>\
I could already hear faint voices coming from the kitchen, where $eva.name and Mom were clearly wide awake and full of energy. Their lively chatter echoed through the house, the upbeat mood of the day contagious. The promise of the New Year ahead had lifted everyone's spirits, except mine. I was still half-asleep.
\<</if>>\
<<sis>>You’ll see soon enough, sleepyhead. Now get up and follow me.<</sis>>
She teased, her tone playful yet with that underlying excitement that always piqued my curiosity. Without waiting for my reply, she grabbed my hand and pulled me toward the door.
<<sis>>Mom, we’re heading out. We’re going to Grandma’s.<</sis>>
The girl said, as if that settled everything.
Mom, who was sipping her morning tea, raised an eyebrow.
<<mom>>Grandma? She’s on vacation with Grandpa, remember?<</mom>>
Her voice carried a hint of confusion as she looked over at us.
<<sis>>Oh, she... left us a package at her house. We’re just going to pick it up.<</sis>>
$sis.name explained, a little too quickly.
<<mom>>That’s odd, she didn’t mention anything to me.<</mom>>
Mom continued, a hint of suspicion in her voice, but she shrugged it off.
<<mom>>If it’s a surprise, I guess that explains it.<</mom>>
\<<if $flag.eva && $flag.evaLake == "save">>\
Before she could ask more questions, $eva.name jumped into the conversation, her bright smile turning curious.
<<eva>>Mind if I come with you two? I’d love to see Grandma’s house.<</eva>>
I opened my mouth to say that it wouldn’t be a problem, but $sis.name cut me off, almost too sharply.
<<sis>>NO! We’ll be quick, really, no need for you to come.<</sis>>
The young girl threw me a side glance and elbowed me lightly in the ribs, an unspoken message clear in her gaze.
<<eva>>Oh... okay.<</eva>>
Her voice softened, and I saw a flicker of disappointment cross her face. She had looked forward to spending time with us, and I hated that we had to leave her out. My chest tightened, I'd promised myself never to make her sad.
<<mc>>//Why do you have to make things complicated, $sis.name?//<</mc>>
I thought bitterly, glancing at $eva.name’s crestfallen expression.
\<</if>>\
<<mom>>Just be careful, you two.<</mom>>
Mom called after us as we headed out the door.
We started down the quiet street, the cold crispness of the winter air waking me up fully. My mind began to race, a dozen questions swirled, but before I could gather my thoughts, I turned to $sis.name.
<<mc>>Alright, what’s going on? What are we really doing?<</mc>>
I asked, trying to sound casual, though suspicion crept into my tone.
<<sis>>We’re walking, obviously.<</sis>>
$sis.name replied with a cheeky grin, her eyes sparkling with mischief.
<<mc>>Oh, thanks. That clears things up...<</mc>>
I muttered sarcastically.
<<mc>>And why on earth are you wearing those glasses?<</mc>>
The question slipped out, half from curiosity and half from the bizarre situation.
She adjusted them on her nose, the shiny new frames catching the winter sunlight.
<<sis>>I read somewhere that guys find girls with glasses more attractive. I thought I'd try it out.<</sis>>
Her tone was teasing, but there was a subtle undertone of sincerity that I couldn't ignore.
I blinked, thrown off by the sudden shift in conversation. Given how strange the day had already become, I decided to roll with it.
<<mc>>It’s... complicated. I guess it depends on a lot of things.<</mc>>
I started, searching for the right words.
<<mc>>You know, the frame, the color, the shape of the person’s face...<</mc>>
I paused, noticing how intently she was listening.
<<mc>>And I guess it depends on what the girl does for a living too.<</mc>>
<<sis>>Huh? What’s that supposed to mean?<</sis>>
She asked, a genuine curiosity in her eyes.
<<mc>>Well, I mean, if you’re a librarian or a teacher, glasses are kind of an automatic yes.<</mc>>
I said, my imagination drifting for a moment.
<<mc>>It’s... sort of an unspoken rule.<</mc>>
I shrugged, trying to act nonchalant, though my mind wandered to some less-than-innocent fantasies.
$sis.name let out a laugh, shaking her head in disbelief.
<<sis>>You boys really are simple creatures, huh?<</sis>>
She said, though there was a hint of affection in her teasing.
I smiled, feeling a little embarrassed.
<<mc>>Maybe... But hey, for what it’s worth, you look really good in them.<</mc>>
I said, surprising myself with the honesty of the compliment.
She stopped walking for a moment, looking at me with wide eyes.
<<sis>>Really? You’re not just saying that?<</sis>>
There was something in her tone, a softness that I wasn’t expecting.
<<mc>>Yeah, they... suit your face.<</mc>>
I said, scratching the back of my head awkwardly.
Her face broke into a wide, genuine smile, one that lit up her features. It was the kind of smile that made you feel warm inside, even in the middle of a cold winter’s day.
<<sis>>Thanks...<</sis>>
She murmured, sounding almost shy for once.
The moment lingered between us, the conversation about glasses transforming into something much deeper, though neither of us said it out loud. It ended as we reached the familiar gate of Grandma’s house, where she quickly retrieved the key from under the doormat.
<<sis>>Here we are.<</sis>>
$sis.name said, pushing open the door.
<<mc>>Alright, so where’s this package?<</mc>>
I asked, scanning the room.
She didn’t answer right away. Instead, she turned to me with a small smirk.
<<sis>>What package?<</sis>>
She said, her tone innocent but her eyes betraying a different intention.
<<mc>>Wait, you said-<</mc>>
I began, but she cut me off, her voice dropping lower.
<<sis>>Oh, that? That was just an excuse. I’ll be waiting for you in the bedroom.<</sis>>
And with that, she disappeared down the hallway, leaving me standing there, heart pounding.
<<mc>>//Bedroom?//<</mc>>
I remained rooted to the spot, my mind racing. Every instinct in me screamed that I knew what was coming, but I couldn’t move. Half of me wanted to run, the other half... well, it was drawn in, irresistibly. My mind teetered on the edge, torn between the tension of knowing what lay ahead and the undeniable excitement building inside me.
<<mc>>//This is it. The point of no return. Once I cross that line, nothing will be the same.//<</mc>>
<<mc>>//I love $sis.name, but is this love? Can it be unconditional?//<</mc>>
<<mc>>//What if someone finds out? What if this all blows up?//<</mc>>
The storm of doubts clouded my thoughts, my body frozen as if some invisible force held me back.
<<mc>>//What do I do?//<</mc>>
[[Put a stop to your story with her|SisFinal2][$varPas to 1]]
[[Go to her|SisFinal2][$varPas to 2]]
\<<case 1>>\
I sighed deeply. I was ready to make the decision that would change the course of my relationship with $sis.name.
<<mc>>$sis.name!<</mc>>
I exclaimed her name in a firm tone. The girl reunited with me in the living room.
<<sis>>What's going on?<</sis>>
She continued, placing her arms around my body. Her voice was full of desire.
With one finger, she ran a straight line along my shirt-covered chest.
With determination and a serious look, I pushed her away
<<mc>>Enough with the games. This story must end. I'm your fucking brother!<</mc>>
<<sis>>But... you... <</sis>>
<<sis>>... You said you loved me!<</sis>>
Her voice was broken. The weight of my actions was falling entirely on the girl.
<<mc>>I love you, it's true. I love you as a brother and a sister love each other.<</mc>>
<<mc>>Ours is a platonic love!<</mc>>
I was as clear as possible to avoid further misunderstandings.
<<sis>>Ok...<</sis>>
She seemed to be on the verge of tears, yet her voice was firm and confident. She did not reveal any uncertainties.
<<sis>>You're right.<</sis>>
The girl didn't say anything else. The expression on her face now reflected her tone of voice.
<<sis>>Let's go home.<</sis>>
<<mc>>Are you sure everything is fine?<</mc>>
<<sis>>Yes. We are brother and sister and I had the wrong idea.<</sis>>
<<mc>>I'm glad you understood.<</mc>>
<<sis>>I'm going back. You check that everything is okay and close the house.<</sis>>
$sis.name abandoned me. I went around checking that everything was in its place, before closing the door and returning home.
On the driveway, an object in the grass caught my attention. As I got closer, I discovered that they were the glasses worn until a few moments before by the girl, now shattered among the grass of the front garden.
<<mc>>Oh, no!<</mc>>
That gesture could only mean one thing. Trouble ahead.
I prepared for the worst by entering the house but, to my incredible surprise, I was welcomed in a normal way. I was worried and bewildered that I would have expected fires and flames.
<<sis>>You're back.<</sis>>
<<mc>>Yes. How are you?<</mc>>
<<sis>>How do you want me to be? Excited for the last day of the year.<</sis>>
Something was not right. Had she chosen to eliminate what had happened from her mind?
I couldn't help but live the rest of the day, waiting for midnight with the doubt fixed in my head.
<<link [[Continue|Livingroom]]>>
<<unset $varPas>>
<<set $sis.flag.finalReject to true>>
<<set $sis.rel -= 10>>
<<set $quest.q48[7] to true>>
<<nextPeriod>>
<</link>>
\<<case 2>>\
I sighed deeply. I was ready to make the decision that would change the course of my relationship with $sis.name.
<<mc>>I feel something for her, it's clear!<</mc>>
My feelings for her were still clouded, but very clear compared to the past.
Clearing my mind, I looked out into the room, leaning against the door jamb.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/intro1.mp4"></video>
$sis.name was lying, facing away from the door, on the bed with the red and blue sheets. Her skirt was just a distant memory.
Sensing my presence, she looked at me for a moment with a look of desire.
I entered, resting on the bed, she sat facing me.
<<sis>>You did it.<</sis>>
<<mc>>There was traffic.<</mc>>
<<sis>>Between the entrance and the bedroom?<</sis>>
<<mc>>You can't even imagine how much.<</mc>>
<<sis>>So...<</sis>>
She slipped to the edge of the bed, showing off her wares. I couldn't help but follow with my gaze.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/intro2.mp4"></video>
<<sis>>Do you like what you see?<</sis>>
<<mc>>You are gorgeous.<</mc>>
<<sis>>I imagined it.<</sis>>
The girl left the character for a moment, unable to help but smile at my compliment.
<<sis>>It's hot in here. Better to undress.<</sis>>
<<mc>>The scorching heat of December.<</mc>>
She took off her white top, revealing her scantily shaped breasts.
<<sis>>What are you going to do?<</sis>>
<<mc>>Whatever you want. It's your first time, after all.<</mc>>
<<sis>>So, come here and fuck me!<</sis>>
<<mc>>Direct? No preliminaries?<</mc>>
<<sis>>I can't wait any longer.<</sis>>
[[Give what she want|SisFinal2][$varPas to 3]]
\<<case 3>>\
Taking off the black lace underwear, she laid on the bed dragging me by the light-colored shirt which was promptly removed along with the pants.
I was already hard as a stone, I couldn't believe it was reality but, this led me to a state of higher excitement.
<<sis>>Let's see.<</sis>>
She took off your underwear, revealing my friend.
<<sis>>It's better than I remembered.<</sis>>
The girl trembled with the desire to throw herself into the adult world. She wanted to do it at all costs, despite a little fear. In her eyes, I read a mix of excitement, anxiety, and tension.
<<mc>>Are you sure?<</mc>>
<<sis>>Never been safer!<</sis>>
<<mc>> Once inside, there is no turning back.<</mc>>
<<sis>>Oh, come on!<</sis>>
<<mc>>As you want...<</mc>>
With all the necessary warnings made, as a good older brother, I was ready to go into action.
My dick was erect, the veins on it pulsing as if to indicate the desire to proceed. The girl seemed extremely wet, I could see it with just my sight, without the need for other means.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/standing1.mp4"></video>
With my tool in hand, I drew the edge of her new playmate. Twice, three, and straight in, slowly, inserting only the tip and moving just right.
<<sis>>Woah!<</sis>>
<<mc>>Is everything ok?<</mc>>
<<sis>>It hurts a bit.<</sis>>
<<mc>>Do I have to stop?<</mc>>
<<sis>>No! Continue!<</sis>>
I followed the directives, proceeding deeper.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/standing2.mp4"></video>
<<sis>>Fuck!<</sis>>
<<mc>>Is everything ok?<</mc>>
<<sis>>Stop asking and just fuck me!<</sis>>
I was stunned and speechless by that sentence coming from the one who, in my head, was still the small and innocent $sis.name but who, in reality, was now an adult woman.
<<sis>>It's incredible! Why did we wait so long?<</sis>>
<<mc>>Is this better than your dildo?<</mc>>
<<sis>>Ah! Yes!<</sis>>
Each word was mixed with a pause.
<<sis>>Ah! Fuck!<</sis>>
<<mc>>Shall we change position?<</mc>>
I asked to give dynamism to the event.
<<sis>>Why? Ahw! This... it's incredible!<</sis>>
<<mc>>Are you sure?<</mc>>
<<sis>>Continue!<</sis>>
It was her first time and I wanted to tailor it for her.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/standing3.mp4"></video>
<<sis>>Oh my God!<</sis>>
<<mc>>You're so tight, damn!<</mc>>
<<sis>>It's a... ahhh... bad thing?<</sis>>
<<mc>>On the contrary, it's incredible!<</mc>>
Luckily for me, $sis.name was incredibly wet, allowing me to move as well as I could.
<<sis>>Let's change. I want to taste you.<</sis>>
<<mc>>Yes, ma'am.<</mc>>
I took out the tool and moved it away from the den.
[[Change position|SisFinal2][$varPas to 4]]
\<<case 4>>\
I lay down on the bed next to her. $sis.name leaned toward my abdomen, grabbing and licking its entire length, repeating the operation a few times before finally putting it in her mouth.
Stimulating the tip, with her hand, she proceeded with linear movements.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/blow1.mp4"></video>
<<mc>>Yes...<</mc>>
Our eyes did not separate for a second. My $mc.eyes eyes met her blues, not separating until the end.
<<mc>>I love you, sis.<</mc>>
Pulling away for a second, she smiled, before returning to the attack. This time deeper, more intensely. Succeeding where, on the previous occasion, she failed.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/blow2.mp4"></video>
<<mc>>Wooo, $sis.name!<</mc>>
<<sis>>I trained.<</sis>>
<<mc>>Damn, you're amazing!<</mc>>
She continued, repeating herself again.
And again.
<<sis>>I think it's time to put that cock inside of me.<</sis>>
<<mc>>I could agree more.<</mc>>
Still holding tightly in her hand, she turned around and sat on it.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/reverseCowgirl1.mp4"></video>
For the first time since the beginning of the act, our eyes separated.
<<mc>>I already miss your blue eyes.<</mc>>
She slipped along my tool, moaning more intensely as it penetrated deeper.
<<sis>>Fuck!<</sis>>
She began to move, giving me an extra break from physical activity.
<<sis>>Oh my God! Fuck!<</sis>>
I placed my hands on her ass, groping and slapping her.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/reverseCowgirl2.mp4"></video>
<<sis>>Oh!<</sis>>
I couldn't take my hands off, those two half-moons were like a magnet of pleasure.
<<mc>>How I love your ass!<</mc>>
<<sis>>And how I love your cock!<</sis>>
Having control of the situation, being on top, she could choose the intensity and speed. If, at first, she proceeded moderately along the path, without warning, she suddenly increased her pace, bouncing me and everything on the bed.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/reverseCowgirl3.mp4"></video>
<<sis>>Hoooly Fuuuck!<</sis>>
<<sis>>Aaah!<</sis>>
She lowed. I used the opportunity to return to grope her bottom.
The girl continued at that speed and then accelerated again.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/reverseCowgirl4.mp4"></video>
This time, I followed her movements with my hands.
It was magical, incredible, sensational and any other adjective useful to describe the scene and the emotions felt.
<<sis>>Why haven't you come yet?<</sis>>
She asked, stopping.
<<mc>>You make it sound like a problem.<</mc>>
<<sis>>I read that the more attractive one is to another, the sooner you get to the end.<</sis>>
<<sis>>Aren't I enough for you?<</sis>>
<<mc>>No! How the heck do you come up with it?<</mc>>
\<<if $elsa.flag.status == 1 || $elsa.flag.status == 2>>\
<<mc>>After what I did last time with $elsa.name, I think I can handle anything!<</mc>>
<<sis>>What have you done?<</sis>>
<<mc>>It was a crazy night. That's all.<</mc>>
<<sis>>Now I'm jealous! You can't see other women!<</sis>>
<<sis>>Other women!<</sis>>
<<mc>>Really?<</mc>>
<<sis>>I'm joking.<</sis>>
\<</if>>\
<<mc>>Come on, let's continue.<</mc>>
<<sis>>Okay. But tell me if I'm not pretty enough for you.<</sis>>
<<mc>>You're incredible!<</mc>>
<<sis>>I hope it's a compliment.<</sis>>
<<mc>>I'll tell you only after I come.<</mc>>
<<sis>>Then I'll make sure that moment comes quickly.<</sis>>
I used the pause to push away the long-awaited moment from $sis.name, who was approaching with a soft step.
[[Take control|SisFinal2][$varPas to 5]]
\<<case 5>>\
<<mc>>Now I'm taking control.<</mc>>
Grasping her by the arms, I forcibly led her to the bed. Now she was lying with her back facing me.
I penetrated the girl's pussy, moving decisively but not too quickly. While I was busy downstairs, upstairs I was kissing her.
<<sis>>Mhmmm!<</sis>>
She never missed an opportunity to moan, even during a long kiss.
<<sis>>FUCK!<</sis>>
<<sis>>DON'T STOP, PLEASE!<</sis>>
I'd found her point of pleasure.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/spoon1.mp4"></video>
Her screams flooded the room, while I fucked her with no intention of stopping.
<<sis>>OOOOH! MY!<</sis>>
<<mc>>Little sister, I think you're having an orgasm.<</mc>>
<<sis>>FUCK! I KNOOOW!<</sis>>
Continuing to hammer at that precise point, I made her cum again and again.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/spoon2.mp4"></video>
<<sis>>FUCK ME! AAAH!<</sis>>
Her legs, her arms, her whole body trembled as my thrusts continued. The head was turned backward and the eyes upwards.
Continuing at that speed, I would have come in a short time.
<<mc>>$sis.name, let's change.<</mc>>
<<sis>>Continue, don't stop! Please!<</sis>>
I was in control, so, despite her pleas, I stopped.
<<sis>>Oh my God!<</sis>>
I extracted my dick from her pussy, but she continued to moan and twitch.
By the legs, I led her to the edge of the bed, where I penetrated her again in the same position as we started. A circle that was about to end as it begun.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/standing4.mp4"></video>
<<sis>>Fuck!<</sis>>
<<mc>>I'm almost there.<</mc>>
<<sis>>Inside me!<</sis>>
<<mc>>No!<</mc>>
<<sis>>Please! I want to feel you inside until the end!<</sis>>
<<mc>>It's too risky!<</mc>>
<<sis>>Ok, cum for me, give me everything you have!<</sis>>
[[Cum|SisFinal2][$varPas to 6]]
\<<case 6>>\
I reached my destination and the incentives of $sis.name, combined simply with her, her body, her hair, and her eyes, led me to the point of no return sooner than I expected.
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/cum.mp4"></video>
I pulled out my skittle in time, cumming on her lower abdomen, adorning her pubic hair as red as her hair.
<<mc>>Oh! Fuck! I love you, sis!<</mc>>
I exclaimed my love for her during the ejaculation.
<<sis>>I love you too!<</sis>>
It was over. I had seriously fucked my sister. I felt no remorse, but only excitement and an immense feeling for the girl.
<<sis>>Oh my God! You were incredible!<</sis>>
<<mc>>How was your first time?<</mc>>
<<sis>>The best thing in the world. I have no idea how many times I came, but wow!<</sis>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/sis/firstTime/part2/end1.mp4"></video>
<<sis>>We can do this, any time.<</sis>>
<<mc>>It would be a dream.<</mc>>
We looked intensely into each other's eyes. I couldn't help but smile and so $sis.name.
<<mc>>I don't want to be a spoilsport, but a good twenty minutes will have passed since we have been here. We should head back.<</mc>>
<<sis>>I wish this moment would never end.<</sis>>
We exchanged an intense kiss, before quickly cleaning up, getting dressed, and putting everything back in order.
Once everything was back in its place, we returned to our home hand in hand.
Inside the house, we found mom in front of the door.
<<mom>>Finally! I was starting to worry.<</mom>>
<<mc>>Yes... there was an unforeseen event.<</mc>>
<<mom>>What type?<</mom>>
<<sis>>I met some friends and they held us back. You know, gossip.<</sis>>
<<mc>>They didn't stop talking.<</mc>>
<<mom>>Mhmm... Go wash your hands. $eva.name and I made dinner.<</mom>>
I wasn't sure if the motivation worked but, it was for sure that $sis.name and I shared a much bigger and more lustful secret than a simple lie.
The last day of the year started in the best possible way.
<<link [[Continue|Livingroom]]>>
<<unset $varPas>>
<<set $sis.flag.finalReject to false>>
<<set $sis.rel += 5>>
<<set $quest.q48[7] to true>>
<<set $sis.flag.sexCount = 1>>
<<if !$mc.flag.firstTime>><<set $mc.flag.firstTime to "sis">><</if>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined || 1>>
<style>body {background-image: url("img/scenario/blur/house.webp");}</style>
<<default>>
<style>body {background-image: url("img/scenario/blur/momRoom.webp");}</style>
<</switch>>
<</nobr>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<if $day gte 159 && $flag.evaLake == "save" && $quest.q46[1] && !$quest.q46[2]>><<goto [[EvaFather2]]>><</if>>\
<<switch $gameDate.getDay()>>
\<<case 1>><<setBoh1 "Student" "student1">>\
New year, same old lessons.
<<mc>>//How is it possible that in three years they’ve never changed the lesson order? Math always on the first day!//<</mc>>
\<<if $flag.elias>>\
<<elias>>The principal must be a sadistic bastard who loves seeing students suffer.<</elias>>
A very direct but accurate description.
\<</if>>
After the usual beginning-of-the-school-year complaints, <<if $flag.elias>>me and $elias.name<<else>>I<</if>> entered the classroom, definitely not ready for the lesson with $mrsTribble.name.
<<mrsTribble>>I don’t want to hear a fly buzzing around!<</mrsTribble>>
She exclaimed while crossing the classroom door.
<<mc>>//She hasn’t even walked in yet…//<</mc>>
<<mrsTribble>>This weekend, there will be a test.<</mrsTribble>>
A groan of rebellion rose from the class.
<<mc>>//A test? On the first week of school?//<</mc>>
\<<if $flag.elias>>\
<<elias>>She’s crazy!<</elias>><<else>><<boh1>>She’s crazy!<</boh1>><
\<</if>>\
<<mrsTribble>>QUIET! OR I’LL SUSPEND EVERY SINGLE ONE OF YOU!<</mrsTribble>>
<<mrsTribble>>QUIET, I SAID!<</mrsTribble>>
Slowly, calm returned.
<<mrsTribble>>I don’t want to hear a single word, or else..!<</mrsTribble>>
<<mc>>//You’ll send them to the principal’s office. Yeah, yeah, same old story.//<</mc>>
<<mrsTribble>>Let’s start the lesson.<</mrsTribble>>
<<mc>>//What a deadly bore!//<</mc>>
[[Start the lesson|Lesson]]
\<<case 2>><<setBoh1 "Student" "student3">>\
<<profMuller>>My little scientists, today experiment!<</profMuller>>
<<mc>>//Please, let’s blow up the school!//<</mc>>
I begged the teacher in my mind.
<<profMuller>>I haf here two cans. Found in trash bag.<</profMuller>>
He placed the coke cans on the desk along with the rest of the equipment.
<<boh1>>Professor, shouldn’t we be using the lab?<</boh1>>
<<profMuller>>You vill go nowhere in life.<</profMuller>>
A direct and concise insult.
<<profMuller>>Science is done everywhere. You do not need tools or labs. You do science in cave if needed!<</profMuller>>
<<mc>>//Maybe my wish will come true! Let’s dissolve the school!//<</mc>>
<<profMuller>>Experiment today is about acids und bases. Both dangerous if you handle zem wrong.<</profMuller>>
He placed the two cans in two different transparent bowls.
<<profMuller>>Zis is sodium hydroxide, also called caustic soda. It has pH value of 14.<</profMuller>>
<<profMuller>>Zis other one is hydrochloric acid, und it has pH 3.<</profMuller>>
<<profMuller>>Now, I vill pour zese two substances into ze cans.<</profMuller>>
<video class="vStory" autoplay loop muted><source src="video/teen/pHexperiment1.mp4"></video>
The professor poured one substance into one can and the other into the second can.
<video class="vStory" autoplay loop muted><source src="video/teen/pHexperiment2.mp4"></video>
The cans started moving on their own, and bubbles began to rise from the cut top.
<<boh1>>Wow!<</boh1>>
<video class="vStory" autoplay loop muted><source src="video/teen/pHexperiment3.mp4"></video>
The movement became more intense until one of the two cans split into two pieces, eaten away by the substance inside it.
<<boh1>>Professor, what’s happening?<</boh1>>
<<profMuller>>On left, hydrochloric acid is reacting vith aluminium of ze can, creating aluminium chloride und hydrogen. On right, sodium hydroxide reacts vith aluminium forming sodium aluminate und hydrogen.<</profMuller>>
<<profMuller>>Both are exothermic reactions, which means zey release heat into ze environment. In other vords, chemical energy of ze reactants is converted into thermal energy, raising ze temperature of ze system.<</profMuller>>
While the professor explained the class with strange names of compounds and solutions, one of the cans had already dissolved into nothing.
<video class="vStory" autoplay loop muted><source src="video/teen/pHexperiment4.mp4"></video>
<<profMuller>>Ze basic solution has completely dissolved ze can, leaving only some plastic behind.<</profMuller>>
He retrieved the remains with tweezers.
<<profMuller>>Ze acid vill take longer, but ze result vill be similar.<</profMuller>>
<<profMuller>>Zis experiment shows you zat it’s not just acids zat react in certain ways vith some substances, but also zeir opposites, ze bases.<</profMuller>>
<<mc>>//Just like people...//<</mc>>
<<link [[Conclude the lesson|Classroom]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<</link>>
\<<case 3>>\
The English lesson began under a bad sign, with <<fullName mrsJohnson>> being the bearer of grim news.
<<mrsJohnson>>There will be a test this week.<</mrsJohnson>>
<<say Students>>Nooo!<</say>>
<<mrsJohnson>>Calm down, calm down. It won’t be anything difficult. Just study what we’ve done so far.<</mrsJohnson>>
<<mc>>//It’s never difficult for the teachers. They already know the answers!//<</mc>>
<<mrsJohnson>>Calm down and let’s start the lesson.<</mrsJohnson>>
<<mrsJohnson>>What I’ll say today will surely help you during the test.<</mrsJohnson>>
The lesson continued.
[[Follow the lesson|Lesson]]
\<<case 4>><<setBoh1 "Student" "student3">>\
<<missBlake>>It’s so nice to see you all back here, behind your desks, after a long summer. I hope you had fun and made many new memories.<</missBlake>>
<<mc>>//Sometimes, it feels like <<fullName missBlake>> is the only teacher who actually knows how to handle students.//<</mc>>
<<boh1>>What did you do this summer, <<fullName missBlake>>?<</boh1>>
The student’s sole purpose was to waste as much time as possible to delay the start of the lesson.
<<missBlake>>Oh, I... not much, I’d say. I went to the beach and spent time with my family.<</missBlake>>
Anyone who had expected a long detailed story about her vacation was disappointed.
The student’s question was answered with just eighteen words, hesitations included.
<<missBlake>>Now, I want to hear what you did. I’m curious.<</missBlake>>
<<mc>>//A full hour of chit-chat? Not bad.//<</mc>>
<<missBlake>>For the next lesson, write an essay about this topic.<</missBlake>>
The student’s strategy backfired on him and the entire class.
<<mc>>//What a joy...//<</mc>>
<<mc>>//Now I have to do homework too…//<</mc>>
[[Continue the lesson|Lesson]]
\<<case 5>>\
<<goto [[TestEnglish11thGrade]]>>
\<</switch>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<if $day gte 159 && $flag.evaLake == "save" && $quest.q46[1] && !$quest.q46[2]>><<goto [[EvaFather2]]>><</if>>\
<<switch $gameDate.getDay()>>
\<<case 1>>\
The first lesson of the new school year and the same old schedule continued to haunt me. Like a curse, I still had to start the week with math class early in the morning.
The crazy lady still hadn’t retired, and we had to endure Mrs. Tribble for another year.
Her methods hadn’t changed over the summer, and her finger was, as always, ready to point with the usual magic phrase.
<<mrsTribble>>I’ll send you to the principal!<</mrsTribble>>
<<mc>>//Here we go again. Same story every time.//<</mc>>
<<mc>>//All my math lessons with her seem to consist solely of this sentence. Am I really learning anything, other than witches actually exist, because there’s one standing right in front of my eyes?//<</mc>>
<<mc>>//Maybe I should organize a popular uprising and burn her at the stake. Or perhaps drown her in the river.//<</mc>>
[[Reflect on the uprising|Lesson]]
\<<case 2>>\
<<profMuller>>Little children, zis is your last year before you become scientists.<</profMuller>>
<<profMuller>>I am proud of my little scientists. You are a successful experiment... Unlike lab rats left exposed to a piece of polonium.<</profMuller>>
<<mc>>//Is that a compliment?//<</mc>>
<<profMuller>>You haf a long road ahead of you. But now it’s time for science. Science does not tolerate delays!<</profMuller>>
[[Start the Science lesson|lesson]]
\<<case 3>>\
<<mrsJohnson>>This weekend, there will be a very important test.<</mrsJohnson>>
The lesson started on the wrong foot.
<<mrsJohnson>>It will be very important for you, as it might give you insights to improve.<</mrsJohnson>>
General confusion.
<<mrsJohnson>>This assignment will not be graded.<</mrsJohnson>>
<<mc>>//The words "not graded" sound so good!//<</mc>>
<<mrsJohnson>>Now that the announcements are done, let’s start with the lesson.<</mrsJohnson>>
[[Start the lesson|Lesson]]
\<<case 4>>\
<<missBlake>>Guys, this is your final year of high school. I hope you have a clear idea about your future.<</missBlake>>
A general murmur arose in the classroom, we all hoped this wasn’t the lead-up to a surprise assignment.
<<missBlake>>I hope you used the summer break time to clear your thoughts, so you all can embark on the path you believe is best for you, without regrets.<</missBlake>>
Realizing the danger had passed, someone let out a loud sigh of relief.
<<mc>>//Is the high school already coming to an end? Damn, time flies!//<</mc>>
<<missBlake>>Speaking of the future, for those of you planning to go to college, remember to submit your applications on time and get recommendations from your teachers. For some schools, like the one in this state, it’s of utmost importance.<</missBlake>>
<<mc>>//College or no college. I still haven’t decided, really. But I feel like I’m being forced by some kind of dark presence to attend.//<</mc>>
A shiver ran through me as I imagined a puppeteer controlling my strings, manipulating me however they wished.
<<missBlake>>That said, let’s get back to the lesson.<</missBlake>>
<<mc>>//If I want to go to college, after the winter holidays, I’ll need to talk to at least two teachers and hope they’ll give me a recommendation.//<</mc>>
I spent the rest of the lesson thinking about who I should ask and how I might convince them, if necessary.
<<link [[Conclude the lesson|Classroom]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<</link>>
\<<case 5>>\
<<goto [[TestPsycological12thGrade]]>>
\<</switch>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<switch $gameDate.getDay()>>
\<<case 1>><<setBoh1 "Student" "student2">>\
New week, new math lesson with Mrs. Tribble.
<<mrsTribble>>This weekend there will be a test.<</mrsTribble>>
She exclaimed, just as she set her bag on the desk.
<<mc>>//Is she going to teach today or just read the newspaper like the last time she announced a test?//<</mc>>
<<mrsTribble>>I hope you're preparing, but I wouldn't mind seeing you fail. That way you'd learn the lesson once and for all.<</mrsTribble>>
<<mc>>//Fantastic as always.//<</mc>>
<<boh1>>She’s the worst teacher I’ve ever had!<</boh1>>
Whispered one of my classmates. Luckily for him, Mrs. Tribble had hearing problems.
[[Start the lesson...?|Lesson]]
\<<case 2>>\
<<profMuller>>My little scientists, today I vant to talk to you about science.<</profMuller>>
<<mc>>What a surprise!<</mc>>
I thought sarcastically.
<<profMuller>>You must learnen science, zo you can teachen it to others. Zat vay, ve vill haf fewer ignorant people und more scientists.<</profMuller>>
<<profMuller>>My little scientists, haf you ever looked at ze sky?<</profMuller>>
We answered with a simple yes to the question.
<<profMuller>>Wrong! You haf not looked at ze sky! You haf looked at vat your eyes think zey see.<</profMuller>>
<<mc>>//That doesn’t make sense...//<</mc>>
<<profMuller>>Your eye perceives only small part of ze spectrum. Just ze visible light. Do you know vat you miss? All ze rest! Radio vaves, infrared, X-rays, und ze entire spectrum.<</profMuller>>
<<mc>>//Ok, that makes a little more sense.//<</mc>>
<<profMuller>>Vhen you look at ze sky, you see stars, but ze stars you see haf gone boom! Zey are dead millions of years ago.<</profMuller>>
<<mc>>//Interesting.//<</mc>>
<<profMuller>>Light travels at three hundred thousand kilometers per second.<</profMuller>>
<<mc>>//How much is that in miles? Why doesn’t he use the better measurement system?!//<</mc>>
<<profMuller>>Ze image of ze moon takes one second und thirty to reach your eyes, und ze sun takes eight minutes und twenty.<</profMuller>>
<<profMuller>>Vat you see in ze sky is not live, it’s like a time machine to ze past. If you truly looked at ze sky, not like you do, you vould discover more about yourselves zan you think.<</profMuller>>
The lesson was starting to take a philosophical turn.
<<mc>>//Incredible...//<</mc>>
I was fascinated and intrigued by these discoveries. Professor Muller was opening up an entire universe in front of my eyes.
<<link [[Intrigueted, conclude the lesson|Classroom]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<</link>>
\<<case 3>>\
<<mrsJohnson>>Today’s lesson will be about the world of poetry.<</mrsJohnson>>
<<mc>>//Again? This is like the two hundredth time we’ve done poetry over and over.//<</mc>>
English class didn’t start on the right foot.
<<fullName mrsJohnson>> then read a two-line poem, analyzing it in detail for forty-five minutes.
<div style="padding: 1.5vw; height: auto; background-color: whitesmoke; font-family: serif; color: black;">All that we see or seem<br>is but a dream within a dream.<br>E.A.Poe</div>
<<mc>>//Shoot me, please!//<</mc>>
<<mrsJohnson>>... Because the real meaning is not in what you read, but in what’s beneath it. You need to understand what drove the poet to write this, what they were feeling in that historical moment, and the environment around them.<</mrsJohnson>>
<<mc>>//It’s literally two lines. Where is she finding all this meaning?//<</mc>>
<<mrsJohnson>>... Always remember, the important things are invisible to the eyes.//<</mrsJohnson>>
<<mc>>//I really don’t understand poetry. It’s like modern art, the same story.//<</mc>>
After a full hour of explanation about a two-line poem, the bell rang, signaling the end of the lesson.
<<link [[End the lesson|Classroom]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<</link>>
\<<case 4>><<setBoh1 "Student" "student2">>\
<<missBlake>>The Christmas holidays are just around the corner. I hope you’ll use this time to do some good.<</missBlake>>
<<boh1>>Doing good is such a scam.<</boh1>>
We all turned to look at the student.
<<missBlake>>Would you care to explain what you mean?<</missBlake>>
<<boh1>>Why do good if it’s all pointless? No one gives me anything in return.<</boh1>>
<<missBlake>>You shouldn’t do good deeds expecting something back.<</missBlake>>
<<boh1>>Then why do it? What’s the point? In the end, everyone just thinks about themselves.<</boh1>>
The class fell silent. The air was thick with tension. <<fullName missBlake>> slowly approached the desk, keeping her eyes fixed on the boy.
<<missBlake>>I understand your point of view. It’s easy to feel discouraged when it seems like no one appreciates what you do or the world feels indifferent. But let me ask you: have you ever thought that doing good can change you first before it changes others?<</missBlake>>
<<boh1>>What do you mean? Change myself?<</boh1>>
<<missBlake>>Doing something good, something selfless, allows you to grow, to become a better person. We don’t always see the results right away, but that doesn’t mean they don’t exist.<</missBlake>>
The boy frowned, confused. He seemed like he wanted to respond but stopped, thinking over the teacher’s words.
<<missBlake>>Maybe not immediately, but every kind gesture you make leaves a mark, on you and others. Sometimes we forget that small actions have a big impact, even if we don’t see it right away.<</missBlake>>
The class remained silent as the boy slowly lowered his gaze. It was clear that he was struggling with his thoughts as if he was considering for the first time that his view of the world might be incomplete.
<<missBlake>>And doing good doesn’t mean being naive or always expecting something in return. It’s a way to make the world a better place, even just a little. Maybe not for everyone, but for someone, yes.<</missBlake>>
<<boh1>>Maybe… but I don’t know. It still seems hard.<</boh1>>
<<missBlake>>No one said it’s easy. The most important things rarely are.<</missBlake>>
The boy looked up at the teacher, uncertain, but less cynical than before.
<<link [[Conclude the lesson|Classroom]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<</link>>
\<<case 5>>\
<<goto [[TestMath11thGrade]]>>
\<</switch>>/* Subject index
1 = Math;
2 = Science;
3 = English;
4 = Social Studies
5 = Test Day;
*/<<switch $gameDate.getDay()>>
\<<case 1>>\
Another math lesson, another torture session of biblical proportions.
My eyes were fixed on the board, where Mrs. Tribble was slowly writing formulas. My mind, however, couldn’t handle the boredom.
<<mc>>//I have this vague impression that, in all these years of high school, I haven’t learned a single thing in math.//<</mc>>
<<mc>>//Am I just stupid?//<</mc>>
<<mc>>//Is this stuff really going to be useful?//<</mc>>
<<mc>>//I should go out on the streets and ask random strangers if they know the Pythagorean theorem. Just for fun.//<</mc>>
<<mrsTribble>>And these are the main formulas to solve the problem.<</mrsTribble>>
She finished writing and sat back down at her desk.
The lesson continued in this exact pattern: stand up to write, take ten minutes for half a sentence, sit down, and explain.
<<link [[End the boring lesson|Classroom]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<</link>>
\<<case 2>>\
<<mrsJohnson>>Guys, before we begin today’s lesson, I’d like to inform you that this weekend, you’ll be taking an aptitude test.<</mrsJohnson>>
<<say "Class">>Nooo!<</say>>
<<mrsJohnson>>Calm down. There won’t be any score assigned. It’s just to help you identify a possible area of interest to work in.<</mrsJohnson>>
<<mc>>//Another non-graded test?//<</mc>>
<<mrsJohnson>>For those of you still undecided about the future, this could be a useful opportunity.<</mrsJohnson>>
<<mc>>//No regular school test. At least there’s something positive in all of this.//<</mc>>
<<mrsJohnson>>Now, as for today’s lesson...<</mrsJohnson>>
[[Start the English lesson|Lesson]]
\<<case 3>><<setBoh1 "Student #1" "student1">><<setBoh2 "Student #2" "student3">>\
It was one of those strange days when the air in class felt even denser than usual as if something unsettling was about to happen. The light filtering through the window illuminated a row of steel trays, and on each desk lay a frog, inert. We weren’t ready, but we had no choice.
Professor Muller walked down the aisles with a determined stride. He had never been so serious before. He acted like the perfect mad scientist mixed with a war general.
<<profMuller>>Meine kleinen Wissenschaftler. Today, you will learn what it truly means to understand life.<</profMuller>>
His voice was sharp and commanding.
<<profMuller>>Zese frogs before you are not here for fun, no. Zey offer zeir bodies to die Wissenschaft. One day, you too will do ze same vith your minds.<</profMuller>>
I glanced around the classroom. Some classmates held their breath, while others stared silently at ze frogs. The tension mounted, and my stomach twisted uncomfortably.
<<boh1>>D-Do we really all have to do it?<</boh1>>
whispered a classmate, his voice barely audible.
Muller stopped beside him, his gaze penetrating as if he had just uttered ze most foolish statement in ze world. Then, with a cold half-smile, he declared:
<<profMuller>>Everyone. No one is excluded. Zere is no room for weakness in science. Weakness leads to failure. Und failure... well, we do not tolerate zat.<</profMuller>>
He carefully opened the tray in front of me. The frog inside was small, its body rigid and cold, its glassy eyes staring vacantly.
<<profMuller>>Every part of zis frog has a zweck. An order. Like a perfectly calibrated machine. But you will understand how fragile die Perfektion is. Just like we are fragile.<</profMuller>>
He paused, his cold eyes surveying us.
<<profMuller>>Now, take ze scalpels und begin. Follow ze midline. I want Präzision. No hesitations.<</profMuller>>
I felt my hand tremble as I grasped the scalpel. It wasn’t ze first time I had handled one, but something felt different today, as if every gesture bore a weight I could scarcely endure. I inhaled deeply and commenced my task.
<<mc>>//It’s just a dead frog... just a dead frog...//<</mc>>
I repeated to myself, attempting to convince my mind it was a normal experiment like the others. Yet the discomfort lodged in my throat remained.
The scalpel traced a line along the frog’s body, slicing through taut skin. The silence of the classroom felt deafening; every movement seemed amplified. Once opened, the frog revealed its small organs, still intact, perfectly visible.
A wave of nausea surged up my esophagus, and I barely managed to suppress it.
<<boh2>>Gross...<</boh2>>
Someone whispered from the back of the class.
Muller did not even glance in their direction.
<<profMuller>>Gross? Nein. Vat you see is die Wahrheit. Inside zese little bodies, ze same miracle zat sustains us every day. We are here to comprehend it.<</profMuller>>
He scrutinized our faces one by one, his sharp gaze penetrating each student.
<<profMuller>>If you cannot tolerate die Wahrheit, zen perhaps you are not cut out for science.<</profMuller>>
Something in his voice chilled my blood. Zere was no empathy, no compassion—only a firm conviction that knowledge surpassed all. Scientific perfection, the dominance of ze mind over instinct. For ze first time, I perceived the professor differently: no longer as the charismatic science-loving teacher, but as a cold-blooded scientist, willing to do anything for knowledge.
<<profMuller>>Now, observe ze heart. Ze motor of life.<</profMuller>>
He pointed to ze small organ, motionless, nestled among ze frog's viscera.
<<profMuller>>Imagine how zis heart, just hours ago, beat regularly. Every electrical impulse, ein Signal of life. Now, it is still. And one day, yours will be too. Zat is vy we must understand vhat we are.<</profMuller>>
His voice was monotonous, almost hypnotic. I continued my work, following his instructions, even as my mind drifted elsewhere. Muller spoke of ze heart as if it were a defective machine, something destined to fail. I wondered if, for him, we were merely temporary mechanisms.
<<mc>>What’s inside you, Muller?<</mc>> I pondered, watching him glide between ze desks. Zere was something terrifying in his conviction, a detachment that rendered him almost inhuman.
Finally, after what felt like an eternity, Professor Muller halted our activities.
<<profMuller>>Gut.<</profMuller>>
He scanned the room, inspecting our work.
<<profMuller>>Science demands discipline. Ordnung. Und, above all, a cold mind. Remember zat.<</profMuller>>
He made one last round through ze desks, then added with a hint of disdain:
<<profMuller>>One day, you will thank zese little creatures.<</profMuller>>
The sound of the bell marked the end of the torment. Some rushed to the bathroom to vomit, <<if $flag.elias && !$mc.flag.earlyGrad>>, including $elias.name<</if>>, while others talked incessantly about what had happened. I, for my part, remained seated, deep in thought.
<<mc>>//What the hell has gotten into him? Did some hidden gene from his grandparents activate?//<</mc>>
<<mc>>//When you do science for real, you completely transform.//<</mc>>
\<<if $mc.flag.earlyGrad && $flag.evaLake == "save">><<set $eva.rel += 2>>\
From the back of the biology class, a cry hit me like a bucket of cold water.
<<mc>>//That voice...//<</mc>>
Without even turning to check, I sprang up and rushed toward the unfortunate one. $eva.name.
<<mc>>$eva.name...<</mc>>
She was still sitting at her desk, her hands covering her face. Isolated, with those who remained in class keeping their distance from her, the outcast to be ignored.
As soon as she saw me, she clung to me, squeezing tightly and crying on my shirt.
<<mc>>What’s wrong?<</mc>>
<<eva>>I-I... I killed that frog...<</eva>>
A gentle soul, directed toward others like hers, felt shattered by what she had done.
<<mc>>You didn’t do anything wrong.<</mc>>
I tried to reassure her, gently stroking her hair with my hand.
<<mc>>We both know you had no other choice.<</mc>>
<<eva>>I could have resisted.<</eva>>
<<mc>>Against the professor with the ultra instinct, no one could have escaped. Besides, maybe those frogs died of old age.<</mc>>
<<eva>>I didn’t understand, but... thank you.<</eva>>
She wiped her tears.
<<mc>>I hate seeing you like this.<</mc>>
She forced a smile to make me happy.
<<mc>>Shall we go to the cafeteria?<</mc>>
<<eva>>Yes.<</eva>>
After passing the test of the best friend, we headed to the school cafeteria, putting the macabre biology lesson behind us.
\<</if>>\
<<link [[Have lunch|Cafeteria]]>>
<<set $mc.stat.int += 1>>
<<nextPeriod>>
<</link>>
\<<case 4>><<setBoh1 "Student #1" "student1">><<setBoh2 "Student #2" "student2">>\
<<switch $varPas>>
\<<case undefined>>\
<<missBlake>>Kids, today I want to play a game with you all.<</missBlake>>
It felt like the beginning of a horror movie.
<<missBlake>>I've written your names on these slips of paper. I want each of you to pick one and write the first nice thing that comes to mind about that person on the back.<</missBlake>>
<<boh1>>Does it have to be a nice thing?<</boh1>>
<<missBlake>>Yes, no insults allowed.<</missBlake>>
Half the class reacted negatively to the news.
<<mc>>What do we do if we pick our own name?<</mc>>
<<missBlake>>Good question... hmm... unless you're vain, you should probably pick another one.<</missBlake>>
<<boh2>>Do we have to write our name, or can it be anonymous?<</boh2>>
Another question was asked.
<<missBlake>>Follow your heart. If you don’t want to reveal your identity, don’t. Otherwise, sign your name at the bottom of the note.<</missBlake>>
<<fullName missBlake>> used to organize often games and similar activities. For us students, they were like a breath of fresh air after being cooped up in an old house for too long.
One by one, we picked a piece of paper from the box held by the teacher.
My turn came, and like everyone else, I picked a slip.
<<mc>>$mc.name...<</mc>>
<<missBlake>>Try again, better luck this time.<</missBlake>>
I threw the slip back into the box.
<<missBlake>>Time for a good shuffle.<</missBlake>>
I picked again, curious to see if I would get my own name again.
<<mc>>//<<fullName missBlake>>//<</mc>>
<<mc>>Oh...<</mc>>
I read the slip quietly, stunned to find the teacher’s name on it.
<<missBlake>>Did you pick yourself again?<</missBlake>>
<<mc>>No, it’s just... nothing.<</mc>>
The picking continued.
<<mc>>//<<fullName missBlake>>... did she put her own name in? There must be a mistake, but... it clearly says her name.//<</mc>>
<<mc>>//I need to think of something to write, but what...//<</mc>>
I looked up at the ceiling, deep in thought. The picking finished, and everyone had their assigned target. It was like being in a compliment contest, except I’d drawn the judge's name.
All around me, pens moved quickly. Some people seemed to know exactly what to write, unlike me.
<<mc>>//What should I write?//<</mc>>
[[Express admiration|LessonsWeek2Grade12][$varPas to 1, $missBlake.flag.paper to 1, $missBlake.rel += 2]]
[[Express affection|LessonsWeek2Grade12][$varPas to 1, $missBlake.flag.paper to 2, $missBlake.rel += 3]]
[[Open your heart|LessonsWeek2Grade12][$varPas to 1, $missBlake.flag.paper to 3, $missBlake.rel += 5]]
[[Be bland|LessonsWeek2Grade12][$varPas to 1, $missBlake.flag.paper to 4, $missBlake.rel -= 5]]
\<<case 1>>\
<<if $missBlake.flag.paper == 1>>\
<<mc>>//I’ll write about how much I admire her for what she does.//<</mc>>
<<mc>>//<<fullName missBlake>>, your passion for teaching is contagious... You make even the most complicated topics interesting... and you inspire us to want to learn... more every day... I admire you greatly for your dedication and patience... that you show to each of us.//<</mc>>
I put my thoughts on the paper as they came to me.
I expressed all the admiration I felt for her.
<<elseif $missBlake.flag.paper == 2>>\
<<mc>>//<<fullName missBlake>>, to me, you’re not just a guide at school... but someone who knows how to listen and understand... Your smile is one of the best parts... of the day.//<</mc>>
I put my thoughts on the paper as they came to me.
I expressed all the gratitude I felt for her.
<<elseif $missBlake.flag.paper == 3>>\
<<mc>>//<<fullName missBlake>>, there are days when the sound of your voice... feels like a ray of sunshine lighting up the room... There’s something in the way you move... between the desks... in your attentive gaze... and your gentle smile... that makes school a better place... If there were a subject... dedicated to the beauty of the soul... you would undoubtedly be... the perfect teacher.//<</mc>>
I put my thoughts on the paper as they came to me.
I opened my heart, writing about how much she meant to my everyday life.
<<else>>\
<<mc>>//I’ll just write the first thing that comes to mind.//<</mc>>
<<mc>>//<<fullName missBlake>>... you are... a good... teacher.//<</mc>>
I put my thoughts on the paper as they came to me.
I wrote a clear, concise, but rather plain message.
\<</if>>
<<missBlake>>Have you all finished?<</missBlake>>
Some nodded, others still had their heads bent over their papers, unsure of what to write.
<<missBlake>>You have five more minutes.<</missBlake>>
The minutes passed slowly, and when the time was up, the teacher collected all the slips and redistributed them to their intended recipients.
<<if $mc.flag.earlyGrad && $flag.evaLake == "save">>\
<<eva>>Excuse me, <<fullName missBlake>>. I didn’t receive anything.<</eva>>
Based on my quick calculations and $eva.name’s statement, my initial theory proved correct. The teacher had added her name on purpose.
<<mc>>//Why did she do it, and more importantly, was I her target?//<</mc>>
<<missBlake>>Oh, sorry. I left it on the desk.<</missBlake>>
I quickly handed her the note.
<<mc>>//Yet she hadn’t even gone near the desk while collecting and distributing. She must’ve written it just now.//<</mc>>
It was time to read the note I received.
<<mc>>//You’re the best friend I could ever wish for. Without you, I wouldn’t be the person I am today, or even still here. I can’t even imagine my life without your presence. You always have a special way of making me feel understood and supported as if you know exactly what I need even without me saying a word. You are unique, and I’ll never stop being grateful for everything you do for me. Thank you for always being by my side. Yours, $eva.name.//<</mc>>
Reading the words $eva.name had written for me made me smile. I turned toward her and showed her the result of her note. She smiled back.
<<mc>>//She wrote me a whole poem!//<</mc>>
<<elseif !$mc.flag.earlyGrad && $flag.elias>>\
<<elias>><<fullName missBlake>>, I didn’t get anything.<</elias>>
Based on my quick calculations and $elias.name’s statement, my initial theory proved correct. The teacher had added her name on purpose.
<<mc>>//Why did she do it, and more importantly, was I her target?//<</mc>>
<<missBlake>>Oh, sorry. I left it on the desk.<</missBlake>>
I quickly handed him the note.
<<mc>>//Yet she hadn’t even gone near the desk while collecting and distributing. She must’ve written it just now.//<</mc>>
It was time to read the note I received.
<<mc>>//The circus would be a great place with you in it. Think about it, I’d visit you every day. Sincerely, the masked avenger.//<</mc>>
<<mc>>//The masked avenger? And what kind of compliment is that?//<</mc>>
I turned to the one true culprit behind this so-called compliment, the one who’d chosen such a ridiculous nickname. $elias.name.
He waved at me with a huge grin and mimicked pressing a red clown nose.
With gestures, I warned him that after school, I’d be teaching him a lesson.
<<else>>\
Based on my quick calculations, one of the students should have been left without a note, yet it seemed everyone had one. This meant that <<fullName missBlake>> had entered the equation twice, so one of us had received a note written by her.
<<mc>>//All that’s left is to read it.//<</mc>>
<<mc>>//I shouldn’t say this, but there’s something about you that captivates me every day. Every smile, every word, every distracted glance... it’s like I can’t stop thinking about you, even after class is over. Sometimes I find myself imagining what it would be like to know you outside of these walls, to talk to you not as teacher and student, but as two people who deeply understand each other. When you’re not in class, something feels missing, and I wonder if you realize how much you mean to me. I know I shouldn’t think these things... but I can’t help it.//<</mc>>
I read every word, wide-eyed, staring at the paper. I couldn’t process the meaning of that letter. Was it really meant for me? Did she really mean what was written?
<<mc>>//This message is definitely from <<fullName missBlake>>. There’s no doubt.//<</mc>>
I put the letter away to avoid prying eyes and getting us all into trouble.
I reflected for a long time on its content.
\<</if>>
The lesson ended with the sound of the bell.
<<link [[Continue|Classroom]]>>
<<nextPeriod>>
<<unset $varPas>>
<</link>>
\<</switch>>
\<<case 5>>\
<<goto [[TestCareer12thGrade]]>>
\<</switch>><<nobr>>
<style>
span.paperSlipContent {
color: black;
position: absolute;
font-family: serif;
font-size: 2vw;
left: 50%;
top: 30%;
transform: translate(-50%, -50%);
cursor: default;
user-select: none;
}
</style>
<</nobr>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>
\<<case undefined>><<set $careerTest to [0, 0, 0, 0, 0, 0, 0 ,0]>>\
<h2>Career Orientation Test</h2>\
Career Orientation Test for helping students reflect on their natural inclinations and consider different career paths.
6 question, no time limit.
Answer the following questions by choosing the option that best represents your interests. At the end, you'll receive a suggestion for a career field that might suit you.
[[Start|TestCareer12thGrade][$testPhase to 1]]
\<<case 1>>\
<h2>Question n.1</h2>\
''Which type of activity do you prefer?''
<ol type="A">
<li>Working with your hands and solving practical problems.</li>
<li>Analyzing data, conducting research, or solving complex problems.</li>
<li>Creating something new or expressing ideas artistically.</li>
<li>Helping or teaching others.</li>
<li>Managing projects or people.</li>
<li>Organizing and working with data or numbers.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<set $careerTest[0] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<set $careerTest[1] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<set $careerTest[2] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<set $careerTest[3] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 2>><<set $careerTest[4] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 2>><<set $careerTest[5] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
\<<case 2>><h2>Question n.2</h2>\
''Which work environment attracts you the most?''
<ol type="A">
<li>In a creative environment, full of inspiration.</li>
<li>In an organized and structured office.</li>
<li>In a quiet office, focused on technical details.</li>
<li>Outdoors or in a lab.</li>
<li>In a dynamic and competitive environment.</li>
<li>In an interactive environment, constantly in contact with people.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<set $careerTest[2] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<set $careerTest[5] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 3>><<set $careerTest[1] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<set $careerTest[0] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 3>><<set $careerTest[4] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 3>><<set $careerTest[3] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
\<<case 3>><h2>Question n.3</h2>\
''What is your approach to problems?''
<ol type="A">
<li>I focus on how the problem affects others and try to help.</li>
<li>I like to deeply explore details and understand the theory behind problems.</li>
<li>I enjoy making quick decisions and taking on responsibility.</li>
<li>I like to analyze problems logically and systematically.</li>
<li>I prefer to tackle problems in an original and unconventional way.</li>
<li>I prefer to find practical and immediate solutions.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<set $careerTest[3] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<set $careerTest[1] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<set $careerTest[4] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 4>><<set $careerTest[5] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 4>><<set $careerTest[2] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 4>><<set $careerTest[0] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
\<<case 4>><h2>Question n.4</h2>\
''Which of these activities do you enjoy the most in your free time?''
<ol type="A">
<li>Reading scientific articles or conducting experiments.</li>
<li>Working on a DIY project or fixing something.</li>
<li>Drawing, playing an instrument, or writing stories.</li>
<li>Organizing events or working on a business idea.</li>
<li>Participating in volunteer projects or helping someone in need.</li>
<li>Keeping things in order, planning, and organizing.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<set $careerTest[1] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<set $careerTest[0] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<set $careerTest[2] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 5>><<set $careerTest[4] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 5>><<set $careerTest[3] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 5>><<set $careerTest[5] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
\<<case 5>><h2>Question n.5</h2>\
''Which skills do you think you have the most?''
<ol type="A">
<li>Manual and technical skills.</li>
<li>Precision and organization.</li>
<li>Analytical and research skills.</li>
<li>Leadership and decision-making skills.</li>
<li>Empathy and the ability to connect with others.</li>
<li>Creativity and artistic expression.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<set $careerTest[0] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<set $careerTest[5] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 6>><<set $careerTest[1] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 6>><<set $careerTest[4] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 6>><<set $careerTest[3] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 6>><<set $careerTest[2] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
\<<case 6>><h2>Question n.6</h2>\
''What kind of impact would you like to have on the world?''
<ol type="A">
<li>Creating new opportunities, businesses, or innovative products.</li>
<li>Discovering or understanding something new that can improve human knowledge.</li>
<li>Keeping things organized and making everything run efficiently.</li>
<li>Directly helping people and improving their lives.</li>
<li>Creating or fixing things that are useful in daily life.</li>
<li>Leaving a mark through art or creativity.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 7>><<set $careerTest[4] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 7>><<set $careerTest[1] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 7>><<set $careerTest[5] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 7>><<set $careerTest[3] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "E">><<set $testPhase to 7>><<set $careerTest[0] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "F">><<set $testPhase to 7>><<set $careerTest[2] += 1>><<goto [[TestCareer12thGrade]]>><</button>></span>
\<<case 7>><<set $careerTest[6] to Math.max($careerTest[0], $careerTest[1], $careerTest[2], $careerTest[3], $careerTest[4], $careerTest[5])>>\
<<script>>
for(var i = 0; i < 5; i++) {
if (State.variables.careerTest[6] === State.variables.careerTest[i]) {
State.variables.careerTest[7] = i;
break;
}
}
console.log(State.variables.careerTest[7]);
<</script>>
The test is finished.
<<switch $careerTest[7]>>
\<<case 0>><<set $mc.flag.careerTest to 'A'>>\
<div class="divCaption">''Profile A - Realistic''
Your profile suggests a preference for practical and hands-on careers.
This type of work typically involves working with tools, machinery, and solving concrete problems.
People with this inclination often enjoy physical activities and technical tasks.
Typical careers for this profile include:
-Engineer
-Technician
-Mechanic
-Farmer
-Electrician</div>
\<<case 1>><<set $mc.flag.careerTest to 'B'>>\
<div class="divCaption">''Profile B - Investigative''
Your profile indicates a strong interest in analytical and scientific careers.
These roles often involve research, data analysis, and problem-solving using scientific methods.
People with this profile enjoy exploring complex concepts and working with data.
Typical careers for this profile include:
-Researcher
-Scientist
-Pathologist
-Data Analyst</div>
\<<case 2>><<set $mc.flag.careerTest to 'C'>>\
<div class="divCaption">''Profile C - Artistic''
Your profile points towards a creative and artistic career path.
This type of work involves expressing ideas through various forms of art and design.
People with this inclination enjoy activities that allow for personal expression and creativity.
Typical careers for this profile include:
-Artist
-Writer
-Musician
-Designer
-Actor</div>
\<<case 3>><<set $mc.flag.careerTest to 'D'>>\
<div class="divCaption">''Profile D - Social''
Your profile suggests a strong inclination towards service-oriented and helping careers.
These roles focus on supporting and assisting others, often in a direct and impactful way.
People with this profile enjoy working with people and making a difference in their lives.
Typical careers for this profile include:
-Teacher
-Social Worker
-Nurse
-Psychologist</div>
\<<case 4>><<set $mc.flag.careerTest to 'E'>>\
<div class="divCaption">''Profile E - Enterprising''
Your profile indicates a strong interest in business-oriented and leadership careers.
These roles often involve taking charge, making decisions, and driving projects or companies forward.
People with this inclination enjoy leadership, strategy, and financial management.
Typical careers for this profile include:
-Entrepreneur
-Manager
-Salesperson
-Consultant</div>
\<<case 5>><<set $mc.flag.careerTest to 'F'>>\
<div class="divCaption">''Profile F - Conventional''
Your profile points towards organizational and administrative careers.
These roles involve managing information, coordinating tasks, and ensuring efficient operations within an organization.
People with this inclination enjoy structured environments and detailed work.
Typical careers for this profile include:
-Accountant
-Administrator
-Secretary
-Librarian</div>
\<</switch>>
<<link [[End Test|AfterTestCareer12thGrade]]>>
<<unset $testPhase>>
<<unset $careerTest>>
<<set $schoolTest to true>>
<<set $return to "Classroom">>
<<noon>>
<</link>>
\<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>\
<<case undefined>><<set $grade to 0>><<if $mc.stat.int gte 150 or $gameVar.hwWeek gte 3>><<set $count to 0>><</if>>\
<h2>English Test</h2>\
English Test for the 11th Grade.
5 question, no time limit.
<<if $mc.stat.int gte 150>>
@@Your Intelligence is high enough, so you can use some help for two questions of your choice.@@
<<elseif $gameVar.hwWeek gte 3>>
@@You have done your homework, so you can use some help for two questions of your choice.@@
<</if>>
[[Start|TestEnglish11thGrade][$testPhase to 1]]
\<<case 1>><<script>>Config.history.maxStates = 1;<</script>>\
<h2>Question n.1</h2>\
Voice in writing must be:
<ol type="A">
<li>Soft spoken</li>
<li>Formal</li>
<li>Conversational</li>
<li>Authentic and consistent</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<goto [[TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<goto [[TestEnglish11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<goto [[TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<set $grade += 20>><<goto [[TestEnglish11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 2>><h2>Question n.2</h2>\
''What is a simile?''
<ol type="A">
<li>It is a writing tool rarely used.</li>
<li>It is a comparison using 'like' or 'as.'</li>
<li>It shows someone smiling.</li>
<li>It is a late submission.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<goto [[TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<set $grade += 20>><<goto [[TestEnglish11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 3>><<goto [[TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<goto [[TestEnglish11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 3>><h2>Question n.3</h2>\
''On a plot timeline, which is the correct order:''
<ol type="A">
<li>Rising action, exposition, climax, falling action, resolution.</li>
<li>Exposition, rising action, climax, falling action, resolution.</li>
<li>Exposition, rising action, falling action, resolution, climax.</li>
<li>Resolution, exposition, climax, falling action.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<goto [[TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<set $grade += 20>><<goto [[TestEnglish11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<goto [[TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 4>><<goto [[TestEnglish11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 4>><h2>Question n.4</h2>\
''In argumentative writing, what do evidence and counterclaims have in common?''
<ol type="A">
<li>They both need to be from credible sources.</li>
<li>They both can be from any source.</li>
<li>They both require rebuttals.</li>
<li>They have nothing in common.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<set $grade += 20>><<goto [[TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<goto [[TestEnglish11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<goto [[TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 5>><<goto [[TestEnglish11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 5>><h2>Question n.5</h2>\
7. Which of the following is NOT a step in synthesizing two texts?
<ol type="A">
<li>Think about how the texts fill in each other's gaps and how they offer reasons and evidence for each other's main ideas.</li>
<li>Compare their types, purposes, and main ideas.</li>
<li>Decide which text is better than the other one.</li>
<li>Look for similarities and differences between the texts.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<goto [[TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<goto [[TestEnglish11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 6>><<set $grade += 20>><<goto [[TestEnglish11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 6>><<goto [[TestEnglish11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 6>>\
The test is finished.
Correct answer: <<print $grade / 20>>
Wrong answer: <<print (100 - $grade) / 20>>
Grade: <<switch $grade>><<case 100>><<set $mc.stat.valuta += 4>>A<<case 80>><<set $mc.stat.valuta += 3>>B<<case 60>><<set $mc.stat.valuta += 2>>C<<case 40>><<set $mc.stat.valuta += 1>>D<<case 20 or 0>>F<</switch>>
<<link [[End Test|SchoolCorridor]]>>
<<script>>Config.history.maxStates = 10;<</script>>
<<unset $testPhase>>
<<unset $grade>>
<<set $gameVar.schoolTest += 1>>
<<set $schoolTest to true>>
<<set $return to "Classroom">>
<<nextPeriod>>
<</link>>
\<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>\
<<case undefined>><<set $grade to 0>><<if $mc.stat.int gte 150 || $gameVar.hwWeek gte 3>><<set $count to 0>><</if>>\
<h2>Math Test</h2>\
Math test for the 11th Grade.
5 questions and no time limit.
<<if $mc.stat.int gte 150>>
@@Your Intelligence is high enough, so you can use some help for two questions of your choice.@@
<<elseif $gameVar.hwWeek gte 3>>
@@You have done your homework, so you can use some help for two questions of your choice.@@
<</if>>
[[Start|TestMath11thGrade][$testPhase to 1]]
\<<case 1>><<script>>Config.history.maxStates = 1;<</script>>\
<h2>Question n.1</h2>\
''The vertices of ABC are A (0, 0), B (6, 0), and C (3, 7). What type of triangle is ABC?''
<ol type="A">
<li>Acute isosceles triangle</li>
<li>Acute scalene triangle</li>
<li>Right isosceles triangle</li>
<li>Right scalene triangle</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<set $grade += 20>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<goto [[TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<goto [[TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 2>><h2>Question n.2</h2>\
''What is the y-intercept of the line that contains the points (3, 3) and (6, -1)?''
<ol type="A">
<li>5</li>
<li>6</li>
<li>7</li>
<li>8</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<goto [[TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $grade += 20>><<set $testPhase to 3>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<goto [[TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 3>><h2>Question n.3</h2>\
<center><table>
<tr>
School Population By Gender
</tr>
<tr>
<th></th>
<th>Males</th>
<th>Females</th>
<th>Total</th>
</tr>
<tr>
<td>Freshman</td>
<td>8</td>
<td>17</td>
<td>25</td>
</tr>
<tr>
<td>Sophomores</td>
<td>15</td>
<td>10</td>
<td>25</td>
</tr>
<tr>
<td>Juniors</td>
<td>12</td>
<td>13</td>
<td>25</td>
</tr>
<tr>
<td>Seniors</td>
<td>15</td>
<td>10</td>
<td>25</td>
</tr>
<tr>
<td>Total</td>
<td>50</td>
<td>50</td>
<td>100</td>
</tr>
</table></center>
''In a school of 100 students, what is the probability of randomly selecting a student that is either a female or a senior?''
<ol type="A">
<li>10/100</li>
<li>25/100</li>
<li>60/100</li>
<li>65/10</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<if settings.mSystem is "metric">><<set $testPhase to 4>><<else>><<set $testPhase to 5>><</if>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<if settings.mSystem is "metric">><<set $testPhase to 4>><<else>><<set $testPhase to 5>><</if>><<goto [[TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<if settings.mSystem is "metric">><<set $testPhase to 4>><<else>><<set $testPhase to 5>><</if>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<if settings.mSystem is "metric">><<set $testPhase to 4>><<else>><<set $testPhase to 5>><</if>><<set $grade += 20>><<goto [[TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 4>><h2>Question n.4</h2>\
''An item sells for $20 per kilogram. What is the cost in cents per gram for this item?''
<ol type="A">
<li>0.02 cents per gram</li>
<li>0.2 cents per gram</li>
<li>2 cents per gram</li>
<li>20 cents per gram</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<set $grade += 20>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 5>><h2>Question n.4</h2>\
''An item sells for $20 per pound. What is the cost in cents per ounce for this item?''
<ol type="A">
<li>0.125 cents per ounce</li>
<li>1.25 cents per ounce</li>
<li>12.5 cents per ounce</li>
<li>125 cents per ounce</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<if settings.mSystem is "metric">><<set $testPhase to 6>><<else>><<set $testPhase to 7>><</if>><<set $grade += 20>><<goto [[TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 6>><h2>Question n.5</h2>\
''A car used 45 liters of gasoline and traveled a total distance of 470 kilometers.
The car’s fuel efficiency is 10 kilometers per liter on the highway and 8 kilometers per liter in the city.
The variable h will represent the number of liters used on the highway.
Which equation could be used to find h?''
<ol type="A">
<li>10(45−h)+8h=470</li>
<li>10h+8(45−h)=470</li>
<li>10(45+h)+8h=470</li>
<li>10h+8(45+h)=470</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 8>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 8>><<set $grade += 20>><<goto [[TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 8>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 8>><<goto [[TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 7>><h2>Question n.5</h2>\
''A car used 12 gallons of gasoline and traveled a total distance of 290 miles. The car’s fuel efficiency
is 25 miles per gallon on the highway and 20 miles per gallon in the city. The variable h will
represent the number of gallons used on the highway.
Which equation could be used to find h?''
<ol type="A">
<li>25(12 – h) + 20h = 290</li>
<li>25h + 20(12 – h) = 290</li>
<li>25(12 + h) + 20h = 290</li>
<li>25h + 20(12 + h) = 290</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 8>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 8>><<set $grade += 20>><<goto [[TestMath11thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 8>><<goto [[TestMath11thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 8>><<goto [[TestMath11thGrade]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 8>>\
The test is finished.
Correct answer: <<print $grade / 20>>
Wrong answer: <<print (100 - $grade) / 20>>
Grade: <<switch $grade>><<case 100>><<set $mc.stat.valuta += 4>>A<<case 80>><<set $mc.stat.valuta += 3>>B<<case 60>><<set $mc.stat.valuta += 2>>C<<case 40>><<set $mc.stat.valuta += 1>>D<<case 20 or 0>>F<</switch>>
<<link [[End Test|SchoolCorridor]]>>
<<script>>Config.history.maxStates = 10;<</script>>
<<unset $testPhase>>
<<unset $grade>>
<<set $gameVar.schoolTest += 1>>
<<set $schoolTest to true>>
<<nextPeriod>>
<</link>>
<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>
\<<case undefined>><<set $psicTest to [0, 0, 0, 0, 0]>>\
<h2>Personal Test</h2>\
How Do You Navigate Life’s Little Moments?
5 question, no time limit.
[[Start|TestPsycological12thGrade][$testPhase to 1]]
\<<case 1>>\
<h2>Question n.1</h2>\
''When faced with a new challenge, like a big project or a surprise event, what’s your first instinct?''
<ol type="A">
<li>I tend to put it off and focus on something else for a while.</li>
<li>I think about all the ways it could go wrong and start feeling uneasy.</li>
<li>I break it into smaller tasks and move forward.</li>
<li>I dive right in, focusing entirely on it until it’s done.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<set $psicTest[0] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<set $psicTest[1] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<set $psicTest[2] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<set $psicTest[3] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>
\<<case 2>><h2>Question n.2</h2>\
''After hanging out with friends or spending time in a group, how do you usually feel?''
<ol type="A">
<li>I need some time alone to recharge afterward.</li>
<li>I’m already thinking about our next hangout or activity.</li>
<li>I feel good and appreciate the time spent together.</li>
<li>I replay conversations in my head and wonder if I said anything embarrassing.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<set $psicTest[0] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<set $psicTest[3] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 3>><<set $psicTest[2] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<set $psicTest[1] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>
\<<case 3>><h2>Question n.3</h2>\
''When you’re in bed at night, how does the process of falling asleep typically go for you?''
<ol type="A">
<li>I fall asleep but wake up often, sometimes because of strange dreams.</li>
<li>I stay awake for a while, thinking about different things.</li>
<li>I get tired early and fall asleep easily, often before I expect to.</li>
<li>I usually fall asleep pretty quickly and sleep through the night.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<set $psicTest[1] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<set $psicTest[0] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<set $psicTest[3] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 4>><<set $psicTest[2] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>
\<<case 4>><h2>Question n.4</h2>\
''In the morning, when you wake up, what’s your usual state of mind?''
<ol type="A">
<li>I wake up energized, sometimes before my alarm, ready to get started.</li>
<li>I’m generally in a positive mood and ready for the day.</li>
<li>I feel neutral—just another day ahead.</li>
<li>I feel like I could sleep for a few more hours.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<set $psicTest[3] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<set $psicTest[2] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<set $psicTest[1] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 5>><<set $psicTest[0] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>
\<<case 5>><h2>Question n.5</h2>\
''When something unexpected happens, like a sudden change in plans, how do you tend to handle it?''
<ol type="A">
<li>I take a moment to breathe and think of a new approach.</li>
<li>I get a little frustrated or upset and need time to adjust.</li>
<li>I start thinking about all the possible negative outcomes and feel anxious.</li>
<li>I quickly adapt and focus on the next step without much thought.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<set $psicTest[2] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<set $psicTest[0] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 6>><<set $psicTest[1] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 6>><<set $psicTest[3] += 1>><<goto [[TestPsycological12thGrade]]>><</button>></span>
\<<case 6>><<set $psicTest[4] to Math.max($psicTest[0], $psicTest[1], $psicTest[2], $psicTest[3])>>\
<<script>>
for(var i = 0; i < 4; i++) {
if (State.variables.psicTest[4] === State.variables.psicTest[i]) {
State.variables.psicTest[4] = i;
break;
}
}
<</script>>\
The test is finished.
<<switch $psicTest[4]>>
\<<case 0>>\
<div class="divCaption">''Overwhelmed & Drained''
You tend to delay decisions and often feel emotionally drained. You might feel like you need more time to rest and recover. It's important to focus on self-care and find ways to recharge without avoidance.
</div>
\<<case 1>>\
<div class="divCaption">''Anxious & Self-Conscious''
You tend to overthink situations and focus on potential negatives. This can make you feel anxious and unsure, especially in social contexts. You might benefit from techniques to calm racing thoughts and build self-confidence.
</div>
\<<case 2>>\
<div class="divCaption">''Balanced & Adaptable''
You handle challenges well and seem to have a positive outlook on most situations. You approach problems step-by-step and usually maintain a healthy balance between work, rest, and social time. Keep up the good work!
</div>
\<<case 3>>\
<div class="divCaption">''Driven & Focused''
You are highly task-oriented and take action quickly. While this gives you an edge in efficiency, be mindful of burnout. You may sometimes prioritize tasks over rest, so remember to slow down and take care of yourself too.
</div>
\<</switch>>
<<link "End Test">>
<<unset $testPhase>>
<<unset $psicTest>>
<<set $schoolTest to true>>
<<set $return to "Classroom">>
<<nextPeriod>>
<<if $flag.elias && !$mc.flag.earlyGrad>>
<<set $varPas to 1>>
<<goto [[AfterTestPsycological]]>>
<<elseif $flag.evaLake == "save" && $mc.flag.earlyGrad>>
<<set $varPas to 2>>
<<goto [[AfterTestPsycological]]>>
<<else>>
<<goto [[SchoolCorridor]]>>
<</if>>
<</link>>
\<</switch>><<setBoh1 "Guy #1" "soccerGuy5">><<setBoh2 "Guy #2" "soccerGuy3">><<setBoh3 "Guy #3" "soccerGuy4">><<setBoh4 "Guy #4" "soccerGuy6">>\
<<switch $varPas>>
\<<case undefined>>\
With the new school year, the soccer season began again.
The new recruits had been enlisted and seemed ready and resigned to the torment of constantly being harassed by the coach and finishing last in the standings, as had become a tradition for our school.
The ever-decreasing popularity of the team, in addition to the already-known issues, led to a drop in new enrollments among the younger students.
<<coachEvert>>Sissies, like every fucking year, I have to put up with you again. Now give me ten laps around the field!<</coachEvert>>
That was how the coach started our first team practice. The forms of dissent toward the order just given varied among the cavalry's proud ranks but were none too explicit. Some merely sighed, while others rolled their eyes.
[[Run|FireTheCoach1][$varPas to 1]]
\<<case 1>>\
<h2>Running</h2>
<<set _runCount = 0>><div id="runImg"><video src="video/activity/soccerBallRun.mp4" autoplay muted loop class="vStory"></video></div>
<<nobr>>
<div id="soccerRun">
<span id="spanID1">
<<button "Run">>
<<set _runCount += 1>>
<<run setup.soccerTraining()>>
<<if (_runCount == 7)>><<set $varPas to 2>><<goto [[FireTheCoach1]]>><</if>>
<</button>>
</span>
</div>
<</nobr>>
<center><<timedprogressbar 5 20em>>
<<run UI.alert("Too late!")>><<replace "#runImg">><img src="img/teen/soccer/soccerFallDown.webp" style="width: 75%"><</replace>>
<<replace "#soccerRun">>You failed!
[[Retry|FireTheCoach1][$varPas to 1]]<</replace>>
<</timedprogressbar>></center><<nobr>>
<<script>>
setup.soccerTraining = function() {
var sv = State.variables;
var st = State.temporary;
var element = document.querySelector("#spanID1");
var button = element.querySelector('button');
/* Control Right */
if (st.runCount == 3) {
button.innerHTML = "Turn Around";
} else {
element.removeAttribute("class");
button.innerHTML = "Run";
}
}
<</script>><</nobr>>
\<<case 2>>\
At the end of the exhausting, yet pointless, practice, the team retreated to the locker room, while the coach directly left the field.
<<boh1>>What a drag. I can’t stand another year like this.<</boh1>>
<<boh2>>What does that guy eat for breakfast? Bread and cruelty?<</boh2>>
<<boh3>>We bust our butts, and for what? To be ridiculed by the coach and finish last in the league? No thanks, I’m quitting!<</boh3>>
<<boh4>>Yeah, I’m quitting too!<</boh4>>
<<boh1>>Let’s all leave.<</boh1>>
One of the biggest mutinies since the days of the Bounty was about to happen. That’s when an idea hit me.
<<mc>>Wait!<</mc>>
<<boh4>>What do you want?<</boh4>>
<<mc>>Who says we have to quit? We’re not the problem with this team.<</mc>>
<<boh1>>Go on, explain.<</boh1>>
<<mc>>The coach tears us apart and constantly mocks us. He’s the real problem, and as such, he needs to be uprooted at the source.<</mc>>
<<boh2>>Are you suggesting we get the coach fired? But how?<</boh2>>
<<mc>>I don’t have a plan yet, but—<</mc>>
I was interrupted by one of the guys.
<<boh3>>Whoa, whoa, whoa. You make all this noise, and you don’t even have a plan? What a waste of time!<</boh3>>
<<mc>>Give me until the next practice.<</mc>>
<<boh4>>I’m in.<</boh4>>
<<boh1>>It can’t get any worse than this.<</boh1>>
<<boh2>>Alright. We’re counting on you.<</boh2>>
With the approval of my teammates, the first general locker room council came to a close.
I just needed to gather information about the coach, enough to hit him where it would hurt the most.
The library would be my next stop.
<<link [[Continue|LockerRoom]]>>
<<unset $varPas>>
<<unset $boh4>>
<<set $quest.q2607 to true>>
<<set $gameVar.soccerPractice to true>>
<<set $mc.stat.str += 2>>
<<nextPeriod>>
<</link>>
\<</switch>><<setBoh4 Librarian librarian>>\
<<switch $varPas>>
\<<case undefined>>\
I was in the library to look for information on Coach Evert.
<<if _type is "i">>\
As soon as I set foot inside the library, the scent of books intoxicated my senses. I sought help from the librarian.
<<mc>>Hello, is there any book on Coach Evert?<</mc>>
<<boh4>>Why settle for a few books when you can use the internet to learn everything you want?<</boh4>>
<<mc>>Excuse me, but isn't your job supposed to encourage reading? Why suggest using the internet?<</mc>>
<<boh4>>Ah, you're one of those... Let me check, then.<</boh4>>
<<mc>>Thank you.<</mc>>
She typed something on the computer keyboard before coming back to me. I felt a strange sense of déjà vu.
<<boh4>>No, nothing. Your only alternative is the internet. The computers are at the back of the room.<</boh4>>
<<mc>>Oh, okay... Thanks a lot.<</mc>>
The librarian muttered something under her breath as I walked away.
<<boh4>><span style="font-size: x-small;">Damn nerds, how much I hate them. How much I hate my job!</span><</boh4>>
A strong sense of déjà vu hit me throughout my time in the school library.
I brushed off the incident and headed straight to the section she had indicated.
<<else>>\
I was puzzled, and there was a strange energy in the air, one of fear and resentment. I could clearly see mystical creatures sitting at the tables, performing dark rituals with their almanacs and books.
I asked the person at the counter for directions.
<<mc>>Excuse me, are you the organizer of this gathering of nerds?<</mc>>
<<boh4>>It's called a library, and yes, that's me.<</boh4>>
A strong feeling of déjà vu overcame me.
<<mc>>Do you have any information on Coach Evert?<</mc>>
<<boh4>>I figured it wasn't for a school project. You have two options: either read a book on the subject, though I don’t think we have anything on the coach; or do an internet search, over there at the end.<</boh4>>
<<mc>>Let’s go with the internet.<</mc>>
<<boh4>>My instincts are never wrong.<</boh4>>
<<mc>>Excuse me, what do you mean?<</mc>>
<<boh4>>No, nothing. I was just monologuing.<</boh4>>
<<mc>>Come on, stop inventing words.<</mc>>
\<</if>>\
I reached the end of the room and sat down at one of the stations. The environment was almost completely deserted, and not even a fly could be heard buzzing.
The library had eight computer stations, four on one side and four opposite them, facing each other. The computers seemed quite old; I didn’t know much about computers, but they looked about my age.
Each station was equipped with a mouse, keyboard, and webcam.
<<mc>>//What could a webcam possibly be used for in a library?//<</mc>>
The doubt arose naturally. As soon as I pressed the power button on the computer, in addition to the infernal noise caused by the fan, along with everything else, a red light on the webcam lit up.
<img src="img/teen/webcamLibrary.webp" class="iStory">
<<mc>>//Hmm... is this normal? Maybe it's rebooting or something?//<</mc>>
After the final module of the operating system was loaded, the device finally became operational, but the red light remained fixed in the same red hue.
[[Cover the webcam|FireTheCoach2][$varChoice to 1, $varPas to 1]]
[[Leave it be|FireTheCoach2][$varChoice to 2, $varPas to 1]]
\<<case 1>>\
<<if $varChoice == 1>><<if $flag.webcamCovered is undefined>><<set $flag.webcamCovered to true>><</if>>\
I grabbed a sheet of paper and covered it.
<<mc>>//Okay, now I can finally focus on my research.//<</mc>>
<<else>><<if $flag.webcamCovered || $flag.webcamCovered is undefined>><<set $flag.webcamCovered to false>><</if>><</if>>\
<<mc>>//Mhmm... Let’s see.//<</mc>>
I searched for the coach’s name in the search engine and scrolled through the results.
<<mc>>//John Evert, blah blah blah... born in 1962, blah blah blah... former football player... serious injury... career cut short... soccer coach...//<</mc>>
<<mc>>//These are all basic facts. I need something deeper.//<</mc>>
I adjusted the search parameters to target gossip.
<<mc>>//Fight between the coach and a player's father... No, this isn’t it.//<</mc>>
<img class="iStory" src="img/teen/coachNewspaper1.webp">
<<mc>>//Local team coach arrested after pub brawl.//<</mc>>
<img class="iStory" src="img/teen/coachNewspaper2.webp">
<<mc>>//So the coach likes to fight, that’s clear. I need to dig deeper into the rabbit hole. Time to check his social media profile.//<</mc>>
I searched for the name of my target on the social network and scrolled through the resulting profiles, hoping at least one of them was his.
<<mc>>//Looks like I’ve found it. Football, football, and more football... Wait, this is...//<</mc>>
A golden path opened up before my eyes. I had found what I needed; I had discovered his weakness: girls.
Apparently, the coach had a soft spot for women under thirty. His profile was full of photos of him at events and in situations surrounded by young girls showing off their assets.
<<mc>>//Not a single one is missing. Wet t-shirt contests, bikini competitions, cheerleading events... That’s why he agreed to let the girls practice on the same days as us!//<</mc>>
I finally had a plan in mind; I just needed outside help to carry it out.
<<mc>>//I could ask my little sister<<if $flag.otakuClub>>, or maybe $iris.name<</if>><<if $flag.elsa>> or $elsa.name<</if>>.//<</mc>>
<<mc>>//<<if !$flag.otakuClub && !$flag.elsa>>I need to talk to them before the next practice.<<else>>Depending on my choice, I must talk to them before the next practice.<</if>> Tomorrow morning in the school hallway is the best time.//<</mc>>
<<link [[Continue|SchoolLibrary]]>>
<<unset $varChoice>>
<<unset $varPas>>
<<unset $boh4>>
<<set $quest.q2608 to true>>
<<nextPeriod>>
<</link>>
\<</switch>>In the school hallway, before classes started, I tried to convince the bait for my plan against Coach Evert.
<<if $coachChoice == "sis">>\
I pulled $sis.name aside and told her about the plan.
<<mc>>Hey sis, stop for a second. I need to ask you something.<</mc>>
<<sis>>Couldn't you have done this at home?<</sis>>
<<mc>>Yeah, but... it's better here.<</mc>>
<<sis>>What's up?<</sis>>
<<mc>>You know I play on the school soccer team, right?<</mc>>
<<sis>>So? Do you want me to become your personal cheerleader? Cheer your name every time you get a pass right?<</sis>>
<<mc>>That would be both cool and embarrassing at the same time. No, I need your help to get rid of the coach.<</mc>>
<<sis>>What? Why?<</sis>>
<<mc>>He's the worst coach ever. We can't come last again this year.<</mc>>
<<sis>>What do you want me to do?<</sis>>
<<mc>>Well... you need to seduce him.<</mc>>
<<sis>>WHAT?! NEVER, NEVER EVER!<</sis>>
The other students turned to look at us.
<<mc>>You just have to pretend to seduce him. You only need to get proof. Nothing more.<</mc>>
<<sis>>You know that would send him straight to jail, right?<</sis>>
<<mc>>I want to blackmail him. I want him to resign. I have no intention of spreading anything.<</mc>>
<<sis>>No way!<</sis>>
<<mc>>Please, sis. I wouldn't ask if it wasn't important!<</mc>>
<<sis>>Why me? There are a million other girls you could ask!<</sis>>
<<mc>>None of them are as pretty as you!<</mc>>
<<sis>>What-<</sis>>
<<mc>>I could ask anyone, but I need this to work. And for that, I need the prettiest girl I know!<</mc>>
<<sis>>Fine!<</sis>>
<<mc>>//It takes so little to convince her? A compliment? I'll write that down.//<</mc>>
<<mc>>Thank you, thank you, thank you!<</mc>>
I hugged her tightly.
<<sis>>Please, everyone’s staring at us.<</sis>>
<<mc>>You're right, sorry. Come to the field after practice.<</mc>>
With the perfect bait secured, I just had to set my genius plan into motion.
<<elseif $coachChoice == "elsa">>\
To find $elsa.name, I just had to follow $sis.name. I knew she would lead me straight to her.
<<mc>>$elsa.name, can I talk to you for a second?<</mc>>
<<elsa>>Let’s hear it.<</elsa>>
<<mc>>In private.<</mc>>
<<elsa>>Make it quick.<</elsa>>
I pulled her aside, away from her group of friends.
<<mc>>I need your help! I need to get the soccer coach fired.<</mc>>
<<elsa>>What do you need?<</elsa>>
<<mc>>You have to seduce him. You need to get proof so we can blackmail him.<</mc>>
<<elsa>>Okay.<</elsa>>
<<mc>>Really?<</mc>>
<<elsa>>Is there any problems?<</elsa>>
<<mc>>No, it's just that I thought you'd at least play hard to get a little.<</mc>>
<<elsa>>Look, do you want my help or not?<</elsa>>
<<mc>>Yes, yes. Come to the soccer field after practice.<</mc>>
<<if $elsa.flag.status is 1>>I kissed her before letting her go back to her friends.
<</if>>With the perfect bait secured, I just had to set my genius plan into motion.
<<else>>\
Once I found $iris.name, I told her about the plan.
<<mc>>$iris.name, can you help me?<</mc>>
<<iris>>Yeah, what’s up?<</iris>>
<<mc>>You need to seduce my soccer coach.<</mc>>
Her eyes widened in shock.
<<mc>>It's not what you think. You just need to pretend. We need proof to get rid of him.<</mc>>
<<iris>>I-I can't...<</iris>>
<<mc>>Please. I wouldn’t ask if it wasn’t important.<</mc>>
<<iris>>N-No...<</iris>>
<<mc>>You won't be alone, I'll be hiding nearby. I promise nothing will happen to you.<<if $iris.flag.status is 1>> I would never let some creep lay a hand on my girl.<</if>><</mc>>
<<iris>>I-I... okay.<</iris>>
<<mc>>Thank you, thank you, thank you!<</mc>>
<<if $iris.flag.status is 1>>Overcome with excitement from her response, I lunged straight for her lips.
Her face turned completely red.
<</if>><<mc>>Come to the school’s soccer field after practice.<</mc>>
With the perfect bait secured, I just had to set my genius plan into motion.
<</if>><<link [[Continue|SchoolCorridor]]>>
<<set $quest.q2609 to true>>
<</link>>\<<setBoh1 "Teammate #1" "soccerGuy5">><<setBoh2 "Teammate #2" "soccerGuy4">><<checkLast $elsa.name "Driver">><<setBoh3 _elsaDriver "elsaDriver">>
<<switch $varPas>>
\<<case undefined>>\
<<set $varPas to $coachChoice + "1">>
<<goto [[FireTheCoach4]]>>
\<<case "iris1">>\
$iris.name and I were sitting on one of the benches in the locker room. I was holding her hand tightly, she seemed nervous.
<<mc>>$iris.name, is everything okay?<</mc>>
<<iris>>I-I... yes...<</iris>>
<<mc>>Are you sure? You're shaking.<</mc>>
<<iris>>I-I...<</iris>>
She was not at all comfortable with what was about to do.
<<mc>>Listen, if you want, we still have time to think of another plan, if you don't feel like it.<</mc>>
<<iris>>No, I... I can do it.<</iris>>
<<mc>>Are you sure?<</mc>>
<<iris>>Yes<</iris>>
\<<if $iris.flag.status is 1>>\
<<mc>>You have no idea how much I love you right now.<</mc>>
\<</if>>\
<<boh1>>Guys, it's coming.<</boh1>>
We were interrupted by one of my teammates. It was time to go on stage.
<<mc>>I'll hide in the bathrooms to record everything. If anything happens, don't hesitate to call me.<</mc>>
The girl nodded shyly.
I entered the bathroom, closing the door so that I had enough space to observe the situation and record it with my cell phone.
Before I had time to realize it, the coach was at the locker room’s door.
<<coachEvert>>What the fuck is going on, here?<</coachEvert>>
<<iris>>W-Well...<</iris>>
<<coachEvert>>Who the fuck are you? What are you doing in the locker room?<</coachEvert>>
<<iris>>I-I...<</iris>>
The girl kept looking around, trying not to make eye contact with the man.
<<coachEvert>>Come on, get out of here. I don't have time to waste.<</coachEvert>>
<<iris>>I-I'm here... f-for you.<</iris>>
<<coachEvert>>What the fuck does that mean?<</coachEvert>>
<<iris>>I-I... I give myself to you...<</iris>>
<<coachEvert>>What's in that head, shit? What the fuck are you talking about?<</coachEvert>>
<<iris>>Y-You... can touch... me<</iris>>
The girl unbuttoned the top button of her shirt.
<<mc>>//Poor $iris.name. I'm going to have to do something dramatic to make up for this.//<</mc>>
The coach remained silent for such an extended period of time that I was starting to worry.
<<coachEvert>>You're one of those girls, right?<</coachEvert>>
<<iris>>I... W-Which girls?<</iris>>
<<coachEvert>>You're the kind of girl who acts shy but is actually a slut.<</coachEvert>>
<<iris>>Y-Yes.<</iris>>
$iris.name's voice was breaking, she was almost on the verge of tears.
<<coachEvert>>Let's put this pretty little body to work. Show me what you're hiding under that shirt.<</coachEvert>>
Slowly the second button was unbuttoned as well.
The coach approached her menacingly. He reached out with his hands, placing them on the girl's shoulders.
He massaged the landing area, then began his descent downwards.
<<mc>>//Enough, I have to intervene!//<</mc>>
[[Stop the pervert|FireTheCoach4][$varPas to "iris2"]]
\<<case "iris2">>\
Quickly, without interrupting the recording, I sent a message to the others telling them to be ready to intervene.
I slammed the bathroom door hard, revealing my location.
<<mc>>Well, well. What have we got here?<</mc>>
<<coachEvert>>Who the fuck are you?<</coachEvert>>
The two turned to me. The girl looked relieved, while the coach remained impassive.
<<iris>>$mc.name!<</iris>>
<<coachEvert>>$mc.name? Are you that loser of $mc.surname? What the hell are you doing here?<</coachEvert>>
<<mc>>Coach Evert, I could ask you the same question. What are you doing in the team locker room with a student?<</mc>>
I exclaimed, pointing to the cell phone, to make it clear that I was filming it.
<<coachEvert>>You big piece of shit. Give me that phone.<</coachEvert>>
Enraged, he lunged at my position. I promptly put him back in his place with the right words.
<<mc>>Coach, don't raise your hands. You don't want to be guilty of beating a student, as well as sexually harassing a minor?<</mc>>
<<coachEvert>>This was all your idea, wasn't it? What the fuck do you want from me?<</coachEvert>>
<<mc>>Leave your position as coach of the team.<</mc>>
<<coachEvert>>Why the fuck would I do that? Because do you have a video of me with a student? I don't give a fuck!<</coachEvert>>
<<mc>>No, because we have a video of you with a student... wait, what did you say?<</mc>>
<<coachEvert>>I don't give a shit about that video.<</coachEvert>>
<<mc>>What do you mean? Aren't you worried about ending up in prison?<</mc>>
<<coachEvert>>I have my back covered. Now get the fuck out of my way, I have more important things to do than waste time with you and this bitch.<</coachEvert>>
<<mc>>Don't call her that way!<</mc>>
<<coachEvert>>Sissy, stay in your place.<</coachEvert>>
The man walked towards the door but was blocked by the rest of the team.
<<boh1>>Are you going somewhere?<</boh1>>
<<coachEvert>>What the fuck do you think you're doing? Get the fuck out of my way!<</coachEvert>>
<<boh2>>Not until you resign.<</boh2>>
<<coachEvert>>You too? You filthy sons of bitches! After all I've done for you, this is how you thank me?<</coachEvert>>
The man tried in vain to push his way through the boys blocking the passage.
<<coachEvert>>Get the fuck out of my way!<</coachEvert>>
<<boh1>>YOu know what you have to do to get out.<</boh1>>
<<coachEvert>>This is a fucking kidnapping!<</coachEvert>>
<<mc>>And you are a molester! You have no right to speak.<</mc>>
<<coachEvert>>Fuck you! You and that fucking bitch.<</coachEvert>>
Coach Evert's words echoed in the air like a thunderclap, striking me to my core. Without a second thought, I felt a surge of rage building inside me, like a storm ready to unleash its fury. I lunged forward, adrenaline coursing through my veins, and delivered a solid punch straight to his nose. The sound of contact was sharp and jarring, and a spray of blood burst from his septum, staining the floor a vivid crimson.
<<mc>>I said don’t call her that anymore!<</mc>>
I growled, my voice thick with indignation and a fierce protectiveness.
<<coachEvert>>Fuck you!<</coachEvert>>
He spat back, his tone dripping with defiance, though I could see a flicker of surprise and pain in his eyes.
A long sigh escaped my lips as frustration and fury swirled within me like a rising tide, threatening to overwhelm everything. My fists began to rain down on him in a series of blows, each strikes an expression of the hurt and the fierce need to defend what mattered most. The locker room was a cacophony of chaos, the sound of fists hitting flesh echoing through the empty space.
Suddenly, I felt hands gripping my arms, pulling me back. The guys, wide-eyed and startled, restrained me, as my heart raced, pounding with a mix of adrenaline and fury. I glanced at Coach Evert, now sitting on the floor, his face bruised and bloodied, a small stream of red trickling down his chin. Each drop felt like a testament to my resolve.
<<coachEvert>>$mc.surname, damn. You've grown some square balls!<</coachEvert>>
He said, his voice surprisingly calm despite the situation. I didn’t know whether to take it as a compliment or an insult, but a mix of pride and confusion welled up inside me. His words, blunt and raw, struck deeper than his insults ever could.
<<coachEvert>>You're strong, kid.<</coachEvert>>
He added, his expression shifting to a blend of respect and resentment.
<<coachEvert>>You win. I’m leaving.<</coachEvert>>
I watched as Coach Evert struggled to rise, his gaze now more reflective, and felt the tension in my body begin to ebb away. The battle was over but the burning sensation of protecting what I loved most continued to smolder within me.
The locker room exploded in a general euphoria, as the coach reached the door of the room
<<boh1>>He won't report us, right?<</boh1>>
Asked, one of the guys.
<<coachEvert>>Delete that fucking video and you'll be fine... as fine as a bunch of sissies can be.<</coachEvert>>
The coach walked out of the locker room, leaving our lives forever. We couldn't help but be happy.
<<boh1>>$mc.surname, you did it!<</boh1>>
<<boh2>>You're incredible!<</boh2>>
The boys all gathered around me. They all took the opportunity to say a few words about what happened.
There was a great deal of confusion between euphoric jolts and euphoric screams.
<<link "Go to $iris.name" "FireTheCoach4">><<set $varPas to "iris3">><</link>>
\<<case "iris3">>\
<<mc>>Excuse me, let me pass.<</mc>>
I tried to push my way through the crowd, to reach the person without whom the undertaking could not have been accomplished.
<<mc>>$iris.name!<</mc>>
She was sitting on one of the benches, her gaze fixed blankly on the floor.
<<mc>>$iris.name, everything ok?<</mc>>
<<iris>>I-I... yes.<</iris>>
<<mc>>Thank you. You were super brave. Without you, we wouldn't be cheering like this.<</mc>>
<<iris>>I'm glad it was helpful to you.<</iris>>
The girl continued to have a blank stare.
@@#remIris1;
\<<link "Talk to her">><<replace "#remIris1">>\
<<mc>>Is everything really okay?<</mc>>
<<iris>>I-I... I don't know. I'm not sure if this is right.<</iris>>
<<mc>>You saw how he behaved. That man is a monster. A monster who made us go through hell for a whole year with his training sessions bordering on the inhuman.<</mc>>
<<mc>>I'm sorry you had to go through all this.<</mc>>
<<iris>>I-It's ok...<</iris>>
<<mc>>If there's anything you can do to make it up to me, anything at all, just tell me.<</mc>>
<<iris>>I want to go home.<</iris>>
<<mc>>Okay, I'll walk you.<</mc>>
She was undoubtedly shaken by what happened.
Making our way through the still ecstatic team, we left the locker room.
Together we walked down the street that led us to the girl's house, who entered the house without saying a word.
<<mc>>Damn, I hope he gets better. I don't want her to get sick because of me.<</mc>>
The girl just needed some time alone, to recover and forget.
<<link [[Continue|Residential]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $iris.rel -= 5>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2610 to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<<if $iris.flag.status != 1>><<fkl "Kiss her" "Not your girlfriend">><<else>><<link "Kiss her">><<replace "#remIris1">>\
There was only one thing I could think of, to cheer her up.
Placing a hand under her chin, I brought her face to mine, gently pressing my lips.
Without a word, we joined in a long kiss in which I felt the accumulated tension melt away and be released from both of us.
Our tongues danced together in a passionate dance.
When we parted, the room was no longer filled with cheers of joy. Silence reigned and I could sense the presence of dozens of eyes looking straight at us.
<<boh1>>Woh!<</boh1>>
<<boh2>>Amazing!<</boh2>>
<<mc>>... Um... she's my girlfriend. $iris.name.<</mc>>
The girl in question turned red in the face from embarrassment.
<<mc>>I'm sorry you had to go through all this.<</mc>>
<<iris>>I-It's ok...<</iris>>
<<mc>>If there's anything you can do to make it up to me, anything at all, just tell me.<</mc>>
<<iris>>I want to go home.<</iris>>
<<mc>>Okay, I'll walk you.<</mc>>
She was undoubtedly shaken by what had happened.
Making our way through the team, we left the locker room.
Together we walked down the street that led us to the girl's house, who entered the house without saying a word.
<<mc>>Damn, I hope he gets better. I don't want him to get sick because of me.<</mc>>
The girl just needed some time alone, to recover and forget.
<<link [[Continue|Residential]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $iris.rel -= 2>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2610 to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>><</if>>
\<<case "elsa1">>\
I set my plan into motion.
I asked some of my teammates to keep the coach busy and push him to go to the locker room, where our accomplice would be waiting for him.
I was already in position, with the chosen girl.
$elsa.name and I were sitting on one of the benches in the locker room. She was on her cell phone, blowing bubbles with her gum. She seemed incredibly calm about what we were about to accomplish.
<<mc>>How's it going? Are you sure you want to do this?<</mc>>
<<elsa>>Why the hell do you think I am here? Of course I want to humiliate that bastard!<</elsa>>
She was determined, I couldn't help but give her that.
<<boh1>>Guys, he's coming.<</boh1>>
We were interrupted by one of my teammates. It was time to go on stage.
<<mc>>I'll hide in the bathrooms to record everything. If anything happens, don't hesitate to call me.<</mc>>
<<elsa>>Yes, yes. As you wish.<</elsa>>
I entered the bathroom, closing the door so that I had enough space to observe the situation and record with my cellphone.
Before I had time to realize it, the coach was at the locker room’s door.
<<coachEvert>>What the fuck is going on in here?<</coachEvert>>
$elsa.name continued to blow bubbles with her gum and look at her cell phone unperturbed, completely ignoring the man.
<<coachEvert>>Are you the cheerleader?<</coachEvert>>
<<elsa>>So even idiots know me.<</elsa>>
<<coachEvert>>What the fuck did you just say?<</coachEvert>>
The coach raised his head, angrily.
<<mc>>//Damn, I hope she remembers that she's supposed to seduce him, not drive him crazy.//<</mc>>
I couldn't help but trust the girl.
<<elsa>>I said what I said. If you're deaf, it's not my problem.<</elsa>>
<<coachEvert>>What the hell are you doing here?<</coachEvert>>
<<elsa>>And you? Did you come to jerk off?<</elsa>>
<<coachEvert>>You insolent little bitch!<</coachEvert>>
He was getting closer and closer to her.
<<elsa>>What would you like to do? Teach me a lesson?<</elsa>>
<<coachEvert>>Oh, you'll see very soon. Then we'll see if you'll still be a slut.<</coachEvert>>
<<elsa>>Oh, I could be your little whore.<</elsa>>
Now it was $elsa.name who went on the attack. She grabbed him by the tie and looked him straight in the eye.
The man did not miss the opportunity to grope the girl's breasts, who, with incredible lucidity, made sure that everything was filmed for the camera.
The coach was about to move on to the next step, he slipped his hand under her top, exploring her fertile areas.
<<mc>>//This is too much!//<</mc>>
[[Stop the pervert|FireTheCoach4][$varPas to "elsa2"]]
\<<case "elsa2">>\
I couldn't keep watching <<if $elsa.flag.status is 1>>my girlfriend<<else>>$elsa.name<</if>> being molested like that by such a pervert.
I pushed open the bathroom door, revealing my position. I made sure to hold my phone high and on continuous recording.
<<mc>>Look, look. What do we have here?<</mc>>
<<elsa>>A fucking pervert.<</elsa>>
<<coachEvert>>What the fuck are you blabbering about?<</coachEvert>>
He exclaimed still with his hands in the dough under the girl's top.
<<mc>>Coach, I didn't think is the right action to do with a minor.<</mc>>
<<elsa>>Turn off recording.<</elsa>>
I complied with the order. $elsa.name slapped the man hard, leaving the left side of his face red and sore for a long time.
<<coachEvert>>What the fuck do you want from me? What did you put on this fucking show for?<</coachEvert>>
<<mc>>Leaves your position as coach of the team.<</mc>>
<<coachEvert>>Why the fuck would I do that? Because do you have a video of me with a student? I don't give a fuck!<</coachEvert>>
<<mc>>No, because we have a video of her with a student... wait, what did she say?<</mc>>
<<coachEvert>>I don't give a shit about that video.<</coachEvert>>
The man laughed heartily, before going to the mat with his hands down his pants.
<<elsa>>Let's see who's laughing now, asshole!<</elsa>>
$elsa.name kicked him where it hurts the most. The coach was on the floor in pain.
<<elsa>>How disgusting people like you are to me. Just feeling your disgusting eyes on me at every training session gives me shivers.<</elsa>>
The girl gave him another, and another.
<<elsa>>So?<</elsa>>
<<coachEvert>>B-Bitch!<</coachEvert>>
The next one came from me.
<<mc>>Don't you ever call her that again!<</mc>>
The coach slowly got back to his feet.
<<coachEvert>>You guys are in a fucking mess. I'm going to have a blast when you guys get suspended.<</coachEvert>>
He headed towards the locker room door.
<<boh1>>Are you going somewhere?<</boh1>>
<<coachEvert>>What the fuck do you think you're doing? Get the fuck out of my way!<</coachEvert>>
<<boh2>>Not until you resign.<</boh2>>
<<coachEvert>>You too? You filthy sons of bitches! After all I've done for you, this is how you thank me?<</coachEvert>>
The man tried in vain to push his way through the boys blocking the passage.
<<coachEvert>>Get the fuck out of my way!<</coachEvert>>
<<boh1>>You know what you have to do to get out.<</boh1>>
<<coachEvert>>This is a fucking kidnapping!<</coachEvert>>
<<mc>>And you are a molester. You have no right to speak.<</mc>>
<<coachEvert>>Fuck you, you and that little bitch.<</coachEvert>>
Coach Evert's words echoed in the air like a thunderclap, striking me to my core. Without a second thought, I felt a surge of rage building inside me, like a storm ready to unleash its fury. I lunged forward, adrenaline coursing through my veins, and delivered a solid punch straight to his nose. The sound of contact was sharp and jarring, and a spray of blood burst from his septum, staining the floor a vivid crimson.
<<mc>>I said don’t call her that anymore!<</mc>>
I growled, my voice thick with indignation and a fierce protectiveness.
<<coachEvert>>Fuck you!<</coachEvert>>
He spat back, his tone dripping with defiance, though I could see a flicker of surprise and pain in his eyes.
A long sigh escaped my lips as frustration and fury swirled within me like a rising tide, threatening to overwhelm everything. My fists began to rain down on him in a series of blows, each strikes an expression of the hurt and the fierce need to defend what mattered most. The locker room was a cacophony of chaos, the sound of fists hitting flesh echoing through the empty space.
Suddenly, I felt hands gripping my arms, pulling me back. The guys, wide-eyed and startled, restrained me, as my heart raced, pounding with a mix of adrenaline and fury. I glanced at Coach Evert, now sitting on the floor, his face bruised and bloodied, a small stream of red trickling down his chin. Each drop felt like a testament to my resolve.
<<coachEvert>>$mc.surname, damn. You've grown some square balls!<</coachEvert>>
He said, his voice surprisingly calm despite the situation. I didn’t know whether to take it as a compliment or an insult, but a mix of pride and confusion welled up inside me. His words, blunt and raw, struck deeper than his insults ever could.
<<coachEvert>>You're strong, kid.<</coachEvert>>
He added, his expression shifting to a blend of respect and resentment.
<<coachEvert>>You win; I’m leaving.<</coachEvert>>
I watched as Coach Evert struggled to rise, his gaze now more reflective, and felt the tension in my body begin to ebb away. The battle was over but the burning sensation of protecting what I loved most continued to smolder within me.
The locker room exploded in a general euphoria, as the coach reached the door of the room
<<boh1>>He won't report us, right?<</boh1>>
Asked, one of the guys.
<<coachEvert>>Delete that fucking video and you'll be fine... as fine as a bunch of sissies can be.<</coachEvert>>
The coach walked out of the locker room, leaving our lives forever. We couldn't help but be happy.
[[Time to celebrate|FireTheCoach4][$varPas to "elsa3"]]
\<<case "elsa3">>\
<<boh1>>$mc.surname, you did it!<</boh1>>
<<boh2>>You were great!<</boh2>>
The boys all gathered around me. They all took the opportunity to say a few words about what had happened.
There was a great deal of confusion before silence returned and only one voice could be heard.
<<elsa>>Get out of the way!<</elsa>>
A gap opened up between the boys and the figure of $elsa.name emerged.
Without saying a word, I received a slap on my left cheek.
<<mc>>Ouch! Why?<</mc>>
<<elsa>>How many times do I have to tell you that I don't need Prince Charming!<</elsa>>
<<mc>>I was just trying to-<</mc>>
<<elsa>>You were trying, you were looking...<</elsa>>
She sighed strangely. Halfway between frustration, anger, and enjoyment.
<<if $elsa.flag.status is 1>>\
<<elsa>>Damn, how much I want you.<</elsa>>
He tugged at my shirt, giving me one of the most passionate kisses I've ever received in my entire life.
The only downside to such a magical and romantic moment was the presence of about twenty prying eyes fixed straight on us.
<<boh1>>Woh!<</boh1>>
<<boh2>>Amazing!<</boh2>>
After the various comments, $elsa.name broke away from me, taking my hand and leading me away.
<<mc>>Where are we going?<</mc>>
<<elsa>>Behind school. I want you now!<</elsa>>
<<mc>>Wouldn't it be better at your house, or mine?<</mc>>
<<elsa>>Fuck, I can't wait!<</elsa>>
<<mc>>Please, I don't want to do it out in the open knowing that a dozen people saw us making out. Don't you think they might look for us now that we left without saying anything?<</mc>>
<<elsa>>What a pain in the ass you are. All right, let's go to my house.<</elsa>>
<<mc>>By public transport or on foot?<</mc>>
<<elsa>>What the fuck are you talking about? I'm calling the driver.<</elsa>>
The girl made a quick phone call. Afterwards, we waited for the $elsa.surname family's driver in the school parking lot. I used the downtime to talk about what had happened.
<<mc>>Can I ask you about the reason for the slap?<</mc>>
<<elsa>>I told you, I don't want a prince charming.<</elsa>>
<<mc>>It seemed the opposite to me. You seemed quite excited.<</mc>>
<<elsa>>You say?<</elsa>>
<<mc>>I bet you're completely wet down there.<</mc>>
<<elsa>>Do you want to find out?<</elsa>>
@@#remElsa1;
[[Put a hand under her skirt|FireTheCoach4][$varPas to "elsa4"]]
\<<link "Save for later">><<replace "#remElsa1">>\
<<mc>>I... prefer to wait.<</mc>>
<<elsa>>What?!<</elsa>>
<<mc>>Be ready for later.<</mc>>
<<elsa>>You better fuck me good.<</elsa>>
The pressure was increasing.
The black car pulled up in front of us. The window rolled down slowly to reveal a gray-haired man. The driver.
<<boh3>>Miss, I'm sorry to ruin your plans, but I don't think your friend will be able to join us<</boh3>>
<<elsa>>What the hell are you blabbering about?<</elsa>>
<<boh3>>Your father requested your presence for an important family meeting.<</boh3>>
<<elsa>>It's amazing how he always manages to ruin everything!<</elsa>>
Cursing her progenitor, she got into the car. I was left alone to my fate.
<<link [[Go Home|Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>@@
\\<<elseif $elsa.flag.status is 2>>\
<<elsa>>... I'm leaving.<</elsa>>
The girl stormed out of the locker room.
Before we left, however, I could hear some whispered words.
<<elsa>><span style='font-size: small;'>I'll wait for you outside.</span><</elsa>>
<<mc>>//Outside? Did I hear correctly?//<</mc>>
I stayed for a few minutes receiving compliments from my teammates before leaving the locker room in search of the girl.
I found her next to the entrance to the sports field. She took my hand, leading me.
<<mc>>Where are we going?<</mc>>
<<elsa>>Behind school. I want you, now!<</elsa>>
<<mc>>Wouldn't it be better at your house, or mine?<</mc>>
<<elsa>>Fuck, I can't wait!<</elsa>>
<<mc>>Please, I don't feel like doing it outside.<</mc>>
<<elsa>>What a pain in the ass you are. All right, let's go to my house.<</elsa>>
<<mc>>By public transport or on foot?<</mc>>
<<elsa>>What the fuck are you talking about? I'm calling the driver.<</elsa>>
The girl made a quick phone call. Afterwards, we waited for the $elsa.surname family's driver in the school parking lot. I used the downtime to talk about what had happened.
<<mc>>Can I ask you about the reason for the slap?<</mc>>
<<elsa>>I told you, I don't want a prince charming.<</elsa>>
<<mc>>It seemed the opposite to me. You seemed quite excited.<</mc>>
<<elsa>>You say?<</elsa>>
<<mc>>I bet you're completely wet down there.<</mc>>
<<elsa>>Do you want to find out?<</elsa>>
@@#remElsa2;
[[Put your hand under her skirt|FireTheCoach4][$varPas to "elsa4"]]
\<<link "Save for later">><<replace "#remElsa2">>\
<<mc>>I... prefer to wait.<</mc>>
<<elsa>>What?!<</elsa>>
<<mc>>Be ready for later.<</mc>>
<<elsa>>You better fuck me good.<</elsa>>
The pressure was increasing.
The black car pulled up in front of us. The window rolled down slowly to reveal a gray-haired man. The driver.
<<boh3>>Miss, I'm sorry to ruin your plans, but I don't think your friend will be able to join us<</boh3>>
<<elsa>>What the hell are you blabbering about?<</elsa>>
<<boh3>>Your father requested your presence for an important family meeting.<</boh3>>
<<elsa>>It's amazing how he always manages to ruin everything!<</elsa>>
Cursing her progenitor, she got into the car. I was left alone to my fate.
<<link [[Go Home|Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>@@
\<<else>>\
<<elsa>>... I'm leaving.<</elsa>>
<<mc>>What the hell is wrong with her?<</mc>>
I didn't think about it any longer and stayed to receive compliments from my teammates for a while before we all left the area together.
<<link [[Go Home|Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<nextPeriod>>
<</link>>
\<</if>>
\<<case "elsa4">>
I grabbed her skirt, sliding a hand down to her panties.
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/fireTheCoach/underSkirt1.mp4"></video>
<<mc>>You're really wet!<</mc>>
I massaged her sensitive areas, placing her underwear to the side.
<<elsa>>Mhm...<</elsa>>
<<mc>>Do you like it?<</mc>>
<<elsa>>Yeah!<</elsa>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/fireTheCoach/underSkirt2.mp4"></video>
<<mc>>We are doing all this in public, in the open air.<</mc>>
<<elsa>>Do you think I care? Don't stop!<</elsa>>
While with my left hand, I continued to massage her clit, with my right, I reached the rear area, groping her butt.
<<mc>>I love your ass!<</mc>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/fireTheCoach/underSkirt3.mp4"></video>
I was very worried about being filmed or caught, but I was also too excited to stop.
<<elsa>>Enough with the games, stick a finger in.<</elsa>>
<<mc>>Are you sure?<</mc>>
<<elsa>>Just do it!<</elsa>>
As ordered by the girl, I stopped massaging and inserted a finger inside, starting to move it.
<<elsa>>Yeah!<</elsa>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/elsa/fireTheCoach/underSkirt4.mp4"></video>
<<elsa>>Mhmm...<</elsa>>
My left hand was busy pleasuring her front, my right hand was groping her ass and my mouth was locked on hers in a long, erotic kiss.
Suddenly, however, she pushed me away. I almost fell and ended up on the floor.
<<mc>>Why?!<</mc>>
<<elsa>>My driver.<</elsa>>
The black car pulled up in front of us. The window rolled down slowly to reveal a gray-haired man. The driver.
<<boh3>>Miss, I'm sorry to ruin your plans, but I don't think your friend will be able to join us<</boh3>>
<<elsa>>What the hell are you blabbering about?<</elsa>>
<<boh3>>Your father requested your presence for an important family meeting.<</boh3>>
<<elsa>>It's amazing how he always manages to ruin everything!<</elsa>>
Cursing her progenitor, she got into the car. I was left alone to my fate.
<<link [[Go Home|Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<set $elsa.rel += 1>>
<<nextPeriod>>
<</link>>
\<<case "sis1">>\
I set my plan into motion.
I asked some of my teammates to keep the coach busy and push him to go to the locker room, where our accomplice would be waiting for him.
I was already in position, with the chosen girl.
$sis.name and I were sitting on one of the benches in the locker room. She was on her cell phone, I was slapping my legs creating a melody.
<<mc>>How's it going? Are you sure you want to do this?<</mc>>
<<sis>>Now I can't back out anymore.<</sis>>
<<mc>>I'll be here with you.<</mc>>
<<boh1>>Guys, it's coming.<</boh1>>
We were interrupted by one of my teammates. It was time to go on stage.
<<mc>>I'll hide in the bathrooms to record everything. If anything happens, don't hesitate to call me.<</mc>>
<<sis>>Okay.<</sis>>
I entered the bathroom, closing the door so that I had enough space to observe the situation and record with my cellphone.
Before you know it, the coach was out the locker room door.
<<coachEvert>>What the fuck is going on in here?<</coachEvert>>
$sis.name, slightly embarrassed, replied to the coach.
<<sis>>Hello.<</sis>>
<<coachEvert>>Who the heck are you?<</coachEvert>>
<<sis>>I... would like to join the soccer team.<</sis>>
<<coachEvert>>A girl in the team? Oh, you're very funny. Now get the fuck out of my way.<</coachEvert>>
<<sis>>Please, I'm willing to do anything!<</sis>>
<<coachEvert>>Anything, you said?<</coachEvert>>
<<sis>>Anything. Absolutely everything!<</sis>>
<<coachEvert>>Let me see what you have underneath.<</coachEvert>>
He pointed to the girl's top with his finger.
<<sis>>On second thought... I could clean your place instead! Or... do your laundry!<</sis>>
$sis.name was getting agitated.
<<coachEvert>>Or you could take off that shitty shirt and show me those tiny boobs.<</coachEvert>>
<<mc>>//Oh no!//<</mc>>
He touched a sore point with my sister.
<<sis>>How dare you!<</sis>>
A first slap flew.
<<mc>>//From here the situation can only degenerate.//<</mc>>
<<coachEvert>>You stupid, insolent, bitch! Take off your fucking shirt and let's get this over with before I rip it off.<</coachEvert>>
The girl stepped back, ending up sitting on the benches, as the man approached with a maniacal look.
$sis.name turned to my hiding position. I could tell from her eyes that it was time to act.
<<mc>>//This is too much!//<</mc>>
[[Stop the pervert|FireTheCoach4][$varPas to "sis2"]]
\<<case "sis2">>\
Quickly, without interrupting the recording, I sent a message to the others telling them to be ready to intervene.
I slammed the bathroom door hard, revealing my location.
<<mc>>Well, well. What have we got here?<</mc>>
<<coachEvert>>Who the fuck are you?<</coachEvert>>
The two turned to me. The girl looked relieved, while the coach remained impassive.
<<sis>>$mc.name!<</sis>>
<<coachEvert>>$mc.name? Are you that loser of $mc.surname? What the hell are you doing here?<</coachEvert>>
<<mc>>Coach Evert, I could ask you the same question. What are you doing in the team locker room with a student?<</mc>>
I exclaimed, pointing to the cellphone, to make it clear that I was filming it.
<<coachEvert>>You big piece of shit. Give me that phone.<</coachEvert>>
Enraged, he lunged at my position. I promptly put him back in his place with the right words.
<<mc>>Coach, don't raise your hands. You don't want to be guilty of beating a student, as well as sexually harassing a minor?<</mc>>
<<coachEvert>>This was all your idea, wasn't it? What the fuck do you want from me?<</coachEvert>>
<<mc>>Leave your position as coach of the team.<</mc>>
<<coachEvert>>Why the fuck would I do that? Because you have a video of me with a student? I don't give a fuck!<</coachEvert>>
<<mc>>No, because we have a video of you with a student... wait, what did you say?<</mc>>
<<coachEvert>>I don't give a shit about that video.<</coachEvert>>
<<mc>>What do you mean? Aren't you worried about ending up in prison?<</mc>>
<<coachEvert>>You brat, I've got my back covered. Now get the fuck out of my way, I have more important things to do than waste time with you and this bitch.<</coachEvert>>
<<mc>>Don't call her like that!<</mc>>
<<coachEvert>>Sissy, stay in your place.<</coachEvert>>
The man walked towards the door but was blocked by the rest of the team.
<<boh1>>Are you going somewhere?<</boh1>>
<<coachEvert>>What the fuck do you think you're doing? Get the fuck out of my way!<</coachEvert>>
<<boh2>>Not until you resign.<</boh2>>
<<coachEvert>>You too? You filthy sons of bitches! After all I've done for you, this is how you thank me?<</coachEvert>>
The man tried in vain to push his way through the boys blocking the passage.
<<coachEvert>>Get the fuck out of my way!<</coachEvert>>
<<boh1>>You know what have have to do to get out.<</boh1>>
<<coachEvert>>This is a fucking kidnapping!<</coachEvert>>
<<mc>>And you are a molester! You have no right to speak.<</mc>>
<<coachEvert>>Fuck you, you and that fucking bitch.<</coachEvert>>
Coach Evert's words echoed in the air like a thunderclap, striking me to my core. Without a second thought, I felt a surge of rage building inside me, like a storm ready to unleash its fury. I lunged forward, adrenaline coursing through my veins, and delivered a solid punch straight to his nose. The sound of contact was sharp and jarring, and a spray of blood burst from his septum, staining the floor a vivid crimson.
<<mc>>I said don’t call her that anymore!<</mc>>
I growled, my voice thick with indignation and a fierce protectiveness.
<<coachEvert>>Fuck you!<</coachEvert>>
He spat back, his tone dripping with defiance, though I could see a flicker of surprise and pain in his eyes.
A long sigh escaped my lips as frustration and fury swirled within me like a rising tide, threatening to overwhelm everything. My fists began to rain down on him in a series of blows, each strikes an expression of the hurt and the fierce need to defend what mattered most. The locker room was a cacophony of chaos, the sound of fists hitting flesh echoing through the empty space.
Suddenly, I felt hands gripping my arms, pulling me back. The guys, wide-eyed and startled, restrained me, as my heart raced, pounding with a mix of adrenaline and fury. I glanced at Coach Evert, now sitting on the floor, his face bruised and bloodied, a small stream of red trickling down his chin. Each drop felt like a testament to my resolve.
<<coachEvert>>$mc.surname, damn. You've grown some square balls!<</coachEvert>>
He said, his voice surprisingly calm despite the situation. I didn’t know whether to take it as a compliment or an insult, but a mix of pride and confusion welled up inside me. His words, blunt and raw, struck deeper than his insults ever could.
<<coachEvert>>You're strong, kid.<</coachEvert>>
He added, his expression shifting to a blend of respect and resentment.
<<coachEvert>>You win; I’m leaving.<</coachEvert>>
I watched as Coach Evert struggled to rise, his gaze now more reflective, and felt the tension in my body begin to ebb away. The battle was over but the burning sensation of protecting what I loved most continued to smolder within me.
The locker room exploded in a general euphoria, as the coach reached the door of the room
<<boh1>>He won't report us, right?<</boh1>>
Asked, one of the guys.
<<coachEvert>>Delete that fucking video and you'll be fine... as much as a bunch of sissies might consider themselves to be.<</coachEvert>>
The coach walked out of the locker room, leaving our lives forever. We couldn't help but be happy.
<<boh1>>$mc.surname, you did it!<</boh1>>
<<boh2>>You were great!<</boh2>>
The boys all gathered around me. They all took the opportunity to say a few words about what had happened.
There was a great confusion between euphoric jolts and euphoric screams.
<<link "Go to $sis.name" "FireTheCoach4">>
<<set $varPas to "sis3">>
<</link>>
\<<case "sis3">>\
<<mc>>Excuse me, let me pass.<</mc>>
I tried to push my way through the crowd, to reach the person without whom the undertaking could not have been accomplished.
<<mc>>$sis.name!<</mc>>
She was sitting on one of the benches, her gaze fixed blankly on the floor.
<<mc>>$sis.name, everything ok?<</mc>>
<<sis>>All right. Sorry, I failed.<</sis>>
Putting her hands behind her back, she bowed her head in resignation.
<<mc>>Hey, look at me.<</mc>>
I gently lifted her face by the chin.
<<mc>>You were super brave. This wouldn't have been possible without you.<</mc>>
<<sis>>I don't know what came over me... I didn't understand anything anymore when he started talking about-<</sis>>
<<mc>>Everything's fine.<</mc>>
@@#remSis1;
\<<link "Hug her">><<replace "#remSis1">>\
<<mc>>Come here!<</mc>>
I hugged her tightly, she buried her head in my chest, while all around the boys celebrated euphorically.
Aside from a few jostles, they let us enjoy the moment.
<<mc>>Come on, let's go home.<</mc>>
Without ever letting her go, we left the locker room, with the party just beginning.
<<mc>>I'm sorry for asking you to be a part of all this. I've been a terrible brother.<</mc>>
<<sis>>No, it's ok. I'm glad I could help.<</sis>>
She seemed to have come to her senses, though still slightly shaken.
<<link [[Go Home|Hallway]]>>
<<unset $varPas>>
<<unset $coachChoice>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<set $sis.rel += 1>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<<link "Take her home">><<replace "#remSis1">>\
<<mc>>Come on, let's go home.<</mc>>
I held out my hand to her and together we left the changing rooms, with the party just beginning.
<<mc>>I'm sorry for asking you to be a part of all this. I've been a terrible brother.<</mc>>
<<sis>>No, it's ok. I'm glad I could help.<</sis>>
She seemed to have come to her senses, though still slightly shaken.
<<link [[Go Home|Hallway]]>>
<<unset $varPas>>
<<set $quest.q2610 to true>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.cha += 1>>
<<unset $coachChoice>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<</switch>><<setBoh1 "Guy #1" "soccerGuy5">><<setBoh2 "Guy #2" "soccerGuy4">><<setBoh3 "Guy #3" "soccerGuy3">>\
Of a sudden, Coach Evert did resign, thus ending, once and for all, his reign of terror. Our labors to free the throne were rewarded with victory.
The valiant adventurers who fought the battle of the locker rooms did await their prize with undaunted hearts. Many did hope it would be the highest honor, which in the world of mortals translates to a day’s respite from the toils of training.
Yet, lo, the brave adventurers found their hands empty, for they received naught but the glory of having freed the bench throne from Coach Evert’s tyranny. Yea, they were summoned, as if naught had transpired, to the usual weekly training session, to the amazement and dismay of all assembled. Wherefore, they asked, had this happened?
Among them arose a sovereign doubt. Who should replace Coach Evert and take the power of the whistle, seated upon the throne of the bench?
The brave warriors descended to the field, clad in their armor: training tunics and cleats sharp like blades. They stood naturally in line, shoulder to shoulder, and amongst them did rise whispers and murmurings about the possible successor.
<<boh1>>Who might it be, this one?<</boh1>>
Spake one.
<<boh2>>They are already late!<</boh2>>
Continued another.
<<boh3>>I shall oppose them!<</boh3>>
Cried a third.
<<mc>>What if Coach Evert hath returned?<</mc>>
Stammered the very architect of the plot against the wicked one.
<<boh1>>That cannot be.<</boh1>>
<<boh2>>Gods, let us hope not!<</boh2>>
<<boh3>>I shall oppose them!<</boh3>>
At the mention of this dread notion, the whispers of the heroes intensified.
It took but a brief moment ere all doubts were put to rest.
In the realm of the Great Soccer, there came a stranger from afar, clad in mail and covered from head to toe.
<<boh1>>It is they!<</boh1>>
The successor to the throne had come. The power of the whistle was about to be claimed once more.
The adventurers held their breath, awaiting with great suspense the revelation of the stranger’s identity.
No parade nor celebration did accompany this new sovereign. This, the adventurers took as a sign of ill fortune and dark omen.
The new wielder of the arcane whistle did at last remove the garments that shrouded their head, revealing their true form.
It was no king, but a queen.
The revelation was met with great astonishment, and the reactions were manifold.
The new queen was an amazon, with hair as dark as the night and as straight as the border between the Northern and Southern Kingdoms. Two thick brows adorned and overshadowed great eyes, blue as the sea and gifted by the heavens themselves at her birth. A small nose perched above full lips, symbols of abundance.
The woman's countenance fit her role perfectly, as though fate had woven her destiny from birth, crafting a raiment suited to her calling.
The disrobing continued until all was revealed. From her appearance, it was clear she was a warrior, as some exposed muscles did attest.
The time had come for her speech. A speech that could either raise the morale of the company of adventurers, lifting it from the depths or dash it utterly and feed it to the alligators.
<<coachGray>>I am Johanna Gray, your new coach.<</coachGray>>
Her words echoed through the air, and the adventurers listened with the loyalty of dutiful subjects.
<<coachGray>>Thy school is famed for having claimed last place for ten years without fail.<</coachGray>>
The deeds of the previous tyrant had reached even distant lands.
<<coachGray>>This shall change! The season has yet begun, and the summit is not far from our grasp!<</coachGray>>
<<coachGray>>Now, run five laps around the field.<</coachGray>>
The adventurers protested, yet they yielded to the sound of the mysterious artifact known by the ancient name of "whistle."
<<boh1>>They are all the same!<</boh1>>
<<boh2>>Mere tyrants, all of them!<</boh2>>
<<boh3>>I shall oppose them!<</boh3>>
<<mc>>Mayhap it shall not be so dire. Let us grant her some faith.<</mc>>
Hope is ever the last to perish. Yet not so, when one is subjected to grueling and relentless training.
When her work was done, the new queen left the lands of the Great Soccer to return to her abode, leaving the adventurers bewildered and confused.
<<if $quest.q47[1] && ($elsa.flag.status == 1 || $elsa.flag.status == 2)>>\
<<link "Meet with $elsa.name" "ElsaFamilyDinner1">>
<<set $gameVar.soccerPractice to true>>
<<set $quest.q2611 to true>>
<<set $mc.stat.str += 1>>
<<nextPeriod>>
<</link>>
\<<else>>\
<<link [[Continue|SoccerField]]>>
<<set $quest.q2611 to true>>
<<set $gameVar.soccerPractice to true>>
<<set $mc.stat.str += 1>>
<<nextPeriod>>
<</link>>
\<</if>><<if $mc.flag.earlyGrad>>\
After finishing the career aptitude test, I met up with $elias.name in the hallway.
<<elias>>Whoa, tough test!<</elias>>
<<mc>>Tough? They were all personal questions.<</mc>>
<<elias>>Exactly, that’s why I hate these kinds of tests. I never know what to choose.<</elias>>
<<mc>>What result did you get?<</mc>>
<<elias>>Profile C. I’m an artistic type.<</elias>>
<<mc>>That’s perfect! How on earth did they figure out you’re a clown?<</mc>>
<<elias>>Ha, ha. Very funny. What about you?<</elias>>
<<mc>><<switch $mc.flag.careerTest>><<case 0>>Profile A. Realistic. Apparently, I’m suited for hands-on work.<<case 1>>Profile B. Investigative. Apparently, I like analyzing and solving problems.<<case 2>>Profile C. Artistic. Unlike you, who’s a clown, I express my ideas through art.<<case 3>>Profile D. Social. Apparently, I’m someone who cares about others.<<case 4>>Profile E. Enterprising. Apparently, I’m someone comfortable making decisions and giving orders.<<case 5>>Profile F. Conventional. Apparently, I’m an administrative and organized person.<</switch>><</mc>>
<<elias>>Suit yourself.<</elias>>
<<elias>>Honestly, I think this test was a complete waste of time.<</elias>>
<<mc>>It was probably totally useless, but at least we got to skip a regular class test.<</mc>>
<<elias>>That’s true, I’ll take that.<</elias>>
<<mc>>Come on, let’s head to the cafeteria. You can practice your juggling tricks.<</mc>>
<<elias>>With all your jokes, I think you’re the real clown here.<</elias>>
<<mc>><<if $mc.flag.careerTest is 2>>I got Profile C too, so I guess we’re both clowns.<<else>>The test doesn’t lie! You’re the one who got Profile C, not me!<</if>><</mc>>
We kept debating who was what throughout the entire break.
<<link [[Continue|SchoolCorridor]]>>
<<afternoon>>
<</link>>
\<<elseif $flag.eva && $flag.evaLake == "save">>\
After finishing the career aptitude test, I met up with $eva.name in the hallway.
<<eva>>So, so? What result did you get?<</eva>>
<<mc>>As lively as ever.<</mc>>
<<eva>>It’s my trademark. Now, what’s your result?<</eva>>
<<mc>><<switch $mc.flag.careerTest>><<case 0>>Profile A. Realistic. Apparently, I’m suited for hands-on work.<<case 1>>Profile B. Investigative. Apparently, I like analyzing and solving problems.<<case 2>>Profile C. Artistic. Unlike you, who’s a clown, I express my ideas through art.<<case 3>>Profile D. Social. Apparently, I’m someone who cares about others.<<case 4>>Profile E. Enterprising. Apparently, I’m someone comfortable making decisions and giving orders.<<case 5>>Profile F. Conventional. Apparently, I’m an administrative and organized person.<</switch>><</mc>>
<<eva>>It’s almost perfect for you.<</eva>>
<<mc>>What do you mean by "almost"?<</mc>>
<<eva>>You’re a mix of profiles. You’re a blend of things.<</eva>>
<<mc>>I’ll take that as a compliment.<</mc>>
<<eva>>You’re also a bit weird.<</eva>>
<<mc>>Is there a "but"?<</mc>>
<<eva>>But, you’re my best friend because of it. We’re two weirdos.<</eva>>
<<mc>>You more than me.<</mc>>
<<mc>>What result did you get?<</mc>>
<<eva>>Profile D.<</eva>>
<<mc>>Social?<</mc>>
<<eva>>Yep, it’s perfect for the career I want.<</eva>>
<<mc>>You want to become a doctor, right?<</mc>>
<<eva>>Exactly.<</eva>>
<<mc>>How about we head to the cafeteria? Talking about tests and profiles has made me a bit hungry.<</mc>>
We continued talking about the test throughout the lunch break.
<<link [[Continue|SchoolCorridor]]>>
<<nextPeriod>>
<</link>>
\<<else>>\
<<nextPeriod>>
<<goto [[Classroom]]>>
\<</if>><<switch $varPas>>
\<<case 1>>\
At the end of the test, I met up with $elias.name outside the classroom, making our way toward the school cafeteria. The bustling hallway was filled with students chatting and laughing, starkly contrasting the silence of the exam room we had just left.
<<mc>>So?<</mc>>
<<elias>>So nothing.<</elias>>
<<mc>>The test. What score did you get?<</mc>>
<<elias>>Oh, the test! No, I just filled everything in randomly.<</elias>>
<<mc>>Why? It's a test!<</mc>>
<<elias>>That doesn't affect our grade. If it had been at least interesting, I might have tried to actually do it.<</elias>>
<<mc>>You don’t like it when they read your psyche?<</mc>>
<<elias>>Hell no! What's going on in my head stays between me and my brain.<</elias>>
<<mc>>Since when do you even have one?<</mc>>
<<elias>>I bought one recently. They were having a clearance sale. I even wanted to buy one for you since yours seems to be malfunctioning.<</elias>>
<<mc>>Seriously, are you sure they installed it the right way? Or maybe you got a defective one. Do you have a warranty?<</mc>>
As we exchanged playful insults, we finally arrived at our destination, the cafeteria, which was already filled with the delicious aroma of food and the sound of students enjoying their meals.
<<link [[Continue|Cafeteria]]>>
<<unset $varPas>>
<</link>>
\<<case 2>>\
At the end of the test, I left the classroom and headed toward the cafeteria, my mind still buzzing with the questions I had just faced. I really wanted to compare and discuss the results of the test with a particular girl, but she wasn’t around, just like in the past few days.
<<mc>>//$eva.name...//<</mc>>
I had a clear idea of what her result might have been, imagining her thoughtful expressions as she tackled the questions. A sense of urgency washed over me.
<<mc>>I need to hurry and find her. I have to track her down!<</mc>>
Feeling a mix of determination and anxiety, I arrived in the cafeteria alone.
<<link [[Continue|Cafeteria]]>>
<<unset $varPas>>
<</link>>
\<</switch>>In the hallway, before classes started, I ran into $elias.name.
<<elias>>Yoo, mate!<</elias>>
He raised his hand, ready for a high-five.
<<elias>>What's up, fam?<</elias>>
He seemed different.
<<mc>>I'm doing great, but are you sure all your screws are in place?<</mc>>
<<elias>>Bruh, you're sus, mate. Don't be a simp!<</elias>>
<<mc>>Sus? Simp?<</mc>>
<<elias>>You're such a boomer. Dude, you need to get with the times. This is how people talk now.<</elias>>
<<mc>>I feel old... What are those terms even supposed to mean?<</mc>>
<<elias>>Man, "sus" is short for suspicious, you know, like shady. And "simp" is... well, it's when you do too much for someone you like, acting all desperate and stuff. C’mon, everyone knows this, fam!<</elias>>
<<mc>>So basically you're saying I'm suspicious and desperate? Great, thanks.<</mc>>
<<elias>>Exactly, bro! But you don't need to catch feelings about it. It's just facts. No cap!<</elias>>
<<mc>>You’ve really gone off the deep end this time.<</mc>>
As we kept walking, $elias.name suddenly glanced at a girl passing by.
<<elias>>Yo, shawty! You're a snack. No, scratch that... you’re straight-up fire, girl.<</elias>>
<<elias>>Too Gucci to even look at me, huh?<</elias>>
The girl ignored him, walking straight ahead like he wasn’t even there.
<<mc>>Smooth. Real smooth. How many girls have fallen for that line today?<</mc>>
<<elias>>Man, she’s just playing hard to get. Gotta shoot your shot, you feel me? Can't be caught lacking.<</elias>>
<<mc>>Or maybe she just doesn’t speak whatever it is you’re trying to say. Seriously, stop talking like that.<</mc>>
<<elias>>Bro, you’re straight-up hating. Let me live! I’m vibing here. You’re just salty ’cause I got that drip.<</elias>>
<<mc>>Drip? What drip? You’re literally wearing the same hoodie from last year.<</mc>>
<<elias>>Nah, nah. It’s not about the clothes, it’s about the *vibe*. You wouldn’t get it, boomer.<</elias>>
<<mc>>You know, at this rate, I’ll take "boomer" as a compliment.<</mc>>
<<elias>>Yeah, yeah. Keep sleeping on me. You’ll see! By the end of the year, everyone's gonna be talking like me. I'm a trendsetter.<</elias>>
He was fully leaning into it now, talking like the embodiment of an InstaLife comment section.
<<mc>>You’re ridiculous.<</mc>>
<<elias>>Cap.<</elias>>
<<mc>>What does that even mean? Cap? No cap? Make up your mind.<</mc>>
<<elias>>It means you’re lying, bro! Like, if you say something that’s not true, that’s "cap". If it’s legit, you say "no cap". Simple as that.<</elias>>
<<mc>>So when you say you're the coolest guy in school, that’s...<</mc>>
<<elias>>No cap!<</elias>>
<<mc>>Right... Sure.<</mc>>
<<elias>>Man, I’m telling you, it’s all about the lingo now. You gotta stay relevant. If you don’t adapt, you’re gonna get left behind, fam. You don’t wanna be out here looking lost.<</elias>>
<<mc>>I think I’d rather be lost than sound like that. You sound like you’re glitching in real life.<</mc>>
<<elias>>Whatever, hater. Stop flexing your main character energy. This is *my* story, and I’mma talk how I wanna talk.<</elias>>
<<mc>>I’m sure the teachers will love that.<</mc>>
<<elias>>Oh, they better be ready. If they can’t handle this heat, that’s on them. I’m on fire this year, bro! Big facts.<</elias>>
I gave him a look of disbelief.
<<mc>>You’re gonna get yourself suspended by the end of the week.<</mc>>
<<elias>>Nah, nah. You’re just projecting your weak vibes on me. I’m built different. This year's gonna be lit!<</elias>>
<<mc>>Yeah, keep telling yourself that. Meanwhile, I’m gonna go to class and pretend this conversation never happened.<</mc>>
\<<if !$mc.flag.earlyGrad>>\
<<elias>>Hold up, G. We’re in the same class, remember?<</elias>>
<<mc>>I know... Which means I’ll have to endure this all day. Yay for me.<</mc>>
I left him alone in the hallway with his weird, new way of speaking. He kept using those terms the entire day with every person he met. At one point, he even tried to talk like that to a teacher.
<<elias>>Yo, teach! You dripped out today or nah?<</elias>>
The teacher gave him a blank stare, completely puzzled.
\<</if>>
$elias.name didn’t let up though. He dropped slang everywhere, from "yeet" when throwing his books into his locker to calling the lunch food "mid" while sitting with us in the cafeteria.
But, just like all things, $elias.name got bored of it quickly, and by the next day, he was back to his usual self.
<<link [[Continue|SchoolCorridor]]>>
<<set $elias.rel += 2>>
<<set $mc.stat.cha += 1>>
<<set $quest.q29[2] to true>>
<<if !$mc.flag.earlyGrad>><<afternoon>><</if>>
<</link>>@@End of Version. Save here.@@<<switch $varPas>>
\<<case undefined>>\
I was in the living room watching TV.
The characters on screen were talking, but their words didn’t reach my mind, which was sailing in different seas.
<video class="vStory" autoplay muted loop><source src="video/teen/tv/friends.mp4"></video>
<<mc>>//Maybe I should get $eva.name a Christmas gift. After what happened, I think a little something might make her happy.//<</mc>>
I thought while images from a sitcom flashed on the screen.
<<mc>>//It’s a great idea, but... what could I buy her?//<</mc>>
Fake laughter filled the room as I racked my brain trying to come up with a possible gift.
<<mc>>//I know she likes helping people, joking around, and teasing me, and... oh my God! I have no idea what she actually likes!//<</mc>>
<<mc>>What kind of friend am I?<</mc>>
I turned that last thought into words, saying it out loud.
<<sis>>A terrible friend!<</sis>>
$sis.name said as she sat on the couch, grabbing the remote, ready to change the channel.
<<mc>>Little sis, how is it possible that you always show up at the right moment?<</mc>>
<<sis>>I have excellent timing. So, what did you mess up this time?<</sis>>
<<mc>>Never mind, it’s not important.<</mc>>
<<sis>>Don’t you trust your sister? You know I can keep a secret.<</sis>>
<<mc>>That’s not entirely true. Every time I confided something in you, you ran to mom and spilled everything.<</mc>>
<<sis>>If you don’t want my help, then continue being a terrible friend.<</sis>>
She exclaimed as she flipped through channels, searching for the right program.
[[Ask for her help|EvaGift1][$varPas to 1, $varChoice to 1]]
[[Don't ask|EvaGift1][$varPas to 1, $varChoice to 2]]
\<<case 1>>\
<<if $varChoice == 1>>\
<<mc>>Alright, you win. I need to get a gift for someone.<</mc>>
\<<else>>\
<<mc>>Seriously, never mind.<</mc>>
<<sis>>Your choice.<</sis>>
She stopped flipping channels, landing on a home shopping show.
The volume of the voices was way too loud, even though the TV was set to a minimal level.
$sis.name remained silent, letting the salespeople talk for her. It was a battle of endurance.
<<mc>>Okay, you win. I’ll tell you, just change the channel!<</mc>>
I gave up the honor, handing her the victory.
<<sis>>Haha, I knew you’d crack.<</sis>>
<<mc>>What a dirty trick!<</mc>>
<<sis>>All’s fair in love and war.<</sis>>
<<mc>>Between us, is it love or war?<</mc>>
<<sis>>I’ll leave you wondering.<</sis>>
She exclaimed with a smirk.
<<mc>>I need to get a gift for someone.<</mc>>
\<</if>>\
<<sis>>So, you want to get a Christmas gift for a friend of yours, and not for your family<<if $elsa.flag.status == 1 || $iris.flag.status == 1>> or your girlfriend<</if>>? You’re not just a terrible friend; you’re also a terrible brother<<if $elsa.flag.status is 1 || $iris.flag.status == 1>>, a terrible son, and a terrible boyfriend<<else>>, and a terrible son!<</if>>!<</sis>>
She hit the mark, leaving a sting.
<<sis>>First question, the most important of all. Is it a him or a her?<</sis>>
<<mc>>It’s a girl.<</mc>>
<<sis>>Of course. Silly me for even asking.<</sis>>
<<mc>>Why?<</mc>>
<<sis>>You’re literally the only guy I know who has more "female friends" than male friends.<</sis>>
<<mc>>Why the emphasis on "female friends"?<</mc>>
When she said those words, she altered her tone, either hinting at a hidden double meaning or because she was annoyed by the statement.
<<sis>>Let’s get back to the main topic, the gift.<</sis>>
<<sis>>What does she wear, how does she act, and most importantly, who is she? Maybe I know her.<</sis>>
<<mc>>I doubt it.<</mc>>
<<sis>>Don’t forget, I’ve joined the popular crowd at school. I know everyone in high school.<</sis>>
<<mc>>Don’t let $elsa.name put you down. She can be ruthless sometimes.<</mc>>
<<if $elsa.flag.status is 1>>\
<<sis>>How can you talk like that about your girlfriend?<</sis>>
<<mc>>It’s because she’s my girlfriend that I say it. I know her all too well.<</mc>>
<<elseif $elsa.flag.status is 2>>\
<<sis>>How can you badmouth your secret girlfriend?<</sis>>
<<mc>>It’s because she’s my-<</mc>>
I paused, reflecting on her words.
<<mc>>...Wait a minute, how do you know about that?<</mc>>
<<sis>>She told me when I asked her about your breakup. She said you wanted to be with that, and I quote, "nerdy little slut."<</sis>>
She emphasized the last words with finger quotes.
<<mc>>//Not that I can argue... I should probably thank $elsa.name for not dumping me on the spot when I suggested the idea.//<</mc>>
<<mc>>Let’s not get sidetracked and get back to the main topic.<</mc>>
<<else>>\
<<sis>>We’re friends. She won’t treat me badly.<</sis>>
<<mc>>I hope she doesn’t eat you alive.<</mc>>
<<mc>>Back to the main topic.<</mc>>
\<</if>>\
<<sis>>Who is the girl in question?<</sis>>
<<mc>>$eva.name.<</mc>>
<<sis>>You couldn’t have said that from the start?<</sis>>
<<mc>>Yeah, I...<</mc>>
<<sis>>Whatever. You could get her some hair dye supplies.<</sis>>
<<mc>>Hair dye?<</mc>>
<<sis>>The one she uses is terrible.<</sis>>
<<mc>>What do you mean, "hair dye"?<</mc>>
I asked, surprised.
<<sis>>Did you really think that was her natural color?<</sis>>
She retorted, choking back a laugh.
<<mc>>Yes, I...<</mc>>
<<sis>>You can see her brown roots a mile away.<</sis>>
<<mc>>Wow... I don’t know her at all.<</mc>>
<<sis>>Alright, back to the gift. Jewelry? Who doesn’t love jewelry?<</sis>>
<<mc>>I’ve never seen her wear any.<</mc>>
<<sis>>Try anyway, she might change her mind.<</sis>>
<<mc>>I already know this is going to cost me a fortune.<</mc>>
<<sis>>No way! I’ll come with you. Tomorrow, we’ll hit the mall. I’ll meet you there after school.<</sis>>
<<mc>>Can’t we go together?<</mc>>
<<sis>>I have a few things to handle with $elsa.name.<</sis>>
<<mc>>It’s settled then. Tomorrow, at the mall after class.<</mc>>
<<sis>>Remember to bring money!<</sis>>
<<mc>>How much?<</mc>>
<<sis>>At least fifty dollars.<</sis>>
The plan was set. All that was left was to wait for the next day to buy the gift.
<<link [[Continue with the day|Livingroom]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q2512 to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>><<set $xmasGift to {necklace : 0, sis: false}>>\
I was at the mall, waiting to meet up with $sis.name. The air was filled with the scent of popcorn and pretzels, mingling with the distant sound of laughter and chatter that echoed through the bustling corridors. I settled onto a bench, glancing around at the throngs of people, each lost in their own world. Time passed slowly as I anxiously waited for her arrival.
After about fifteen minutes, she finally appeared, striding towards me with a confident smile that could brighten the gloomiest of days.
<<mc>>You made it!<</mc>>
<<sis>>A girl must learn to keep people waiting.<</sis>>
Her playful tone elicited a chuckle from me, breaking the tension that had built during my wait.
<<if $flag.eva && $flag.evaLake == "ave">>\
<<mc>>Let’s not waste any more time. What did you have in mind for the gift?<</mc>>
<<sis>>There’s time for that. How about we take a little stroll first?<</sis>>
<<mc>>Couldn’t we just buy the gift and get out of here?<</mc>>
\<<else>>\
<<mc>>What shop do you want to visit?<</mc>>
<<sis>>There’s time for that. How about we take a little stroll first?<</sis>>
\<</if>>\
<<sis>>Oh, come on! It’ll be fun!<</sis>>
<<mc>>Fine...<</mc>>
<<sis>>Yay!<</sis>>
Her enthusiasm was contagious, and I found myself smiling as we walked side by side through the mall.
Suddenly, I felt her fingers brush against my hand, a fleeting touch that sent a jolt of warmth through me. I didn’t think much of it at first, but as the touches became more deliberate, I couldn’t help but wonder.
<<mc>>//Does she want me to hold her hand? But we’re in public...//<</mc>>
@@#rem1;
\<<link "Hold her hand">><<replace "#rem1">>
Without further hesitation, I took her hand in mine, intertwining our fingers. She looked up at me, her smile radiating a joy that melted my insides.
<img class="iStory" src="img/teen/holdingHand.webp">
Hand in hand, we wandered through the mall, stopping at various stores to try on clothes or just to window shop. During our stroll, she would occasionally rest her head on my shoulder or wrap her arms around my arm, creating a warmth between us that felt both comforting and exhilarating.
To the casual observer, we could have easily passed for a couple in love, lost in our own little world.
[[Browse through the items|EvaGift2][$varPas to 1, $sis.rel += 2]]
\<</replace>><</link>>
\<<link "Don't do it">><<replace "#rem1">>\
I pulled away just enough to signal to her that I wasn’t ready to hold her hand. She looked at me, her doe-like eyes filled with confusion and embarrassment.
<<mc>>//We’re in public, plus... she’s my sister. People might get the wrong idea!//<</mc>>
We strolled through the mall, stopping at different shops to try on clothes or simply browse.
[[Browse through the items|EvaGift2][$varPas to 1, $sis.rel -= 2]]
\<</replace>><</link>>
\<<case 1>>\
<<sis>>How do I look?<</sis>>
She struck a pose, showing off a pair of sunglasses.
<<mc>>Hmm... I’m not sure. Try these instead.<</mc>>
I pointed to another pair for her to try on.
She put them on, and the way they framed her face made her look effortlessly chic.
<video class="vStory" autoplay muted loop><source src="video/teen/sis/mallEvaGift/glasses.mp4"></video>
<<mc>>They match your blue eyes perfectly.<</mc>>
<<sis>>Yeah, but... it’s not my style.<</sis>>
She took them off and continued toward the hat section.
<<mc>>I didn’t think you were a hat person.<</mc>>
<<sis>>I’m not. Can you imagine walking around like this?<</sis>>
She picked up a random black hat and plopped it onto her head.
<img class="iStory" src="img/teen/sisHatMall.webp">
<<mc>>$sis.name the witch. Halloween is already over.<</mc>>
<<sis>>Christmas is just around the corner!<</sis>>
She said, placing the hat down and moving on to the next section.
<<sis>>Look at this one!<</sis>>
<<sis>>And this one!<</sis>>
<<sis>>Oh, but this one is amazing!<</sis>>
She marveled at dress after dress, her excitement palpable.
<<mc>>What do you think about this one instead?<</mc>>
I grabbed the first dress in sight, a flowing gown in deep midnight blue.
<<sis>>I love it!<</sis>>
<img class="iStory" src="img/teen/sisBlueDressMall.webp">
She held it in front of her, picturing how it would look on her.
<<mc>>So you’ve found the dress to wear on your first date.<</mc>>
<<sis>>First date? Then I’ll have to find a boyfriend!<</sis>>
She collected a couple of outfits and headed toward the fitting rooms.
<<if !$sis.flag.roofKiss>>\
I waited for her on a cushy chair, my thoughts drifting as I counted the tiles on the shop floor. Large slabs of glossy white porcelain. Twenty-five in total throughout the store.
Fortunately, my wait didn’t last long, and $sis.name reemerged from the spirit and time room, a.k.a. the fitting room.
<<sis>>We can go.<</sis>>
<<mc>>And the clothes you tried on?<</mc>>
<<sis>>Didn’t like them.<</sis>>
All that anticipation for nothing.
<<if $flag.eva && $flag.evaLake == "save">>\
[[Continue|EvaGift2][$varPas to 3]]
\<<else>>\
We exited the store and continued our exploration of the mall.
<<link [[Continue the walk and go home|Hallway]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $xmasGift.sis to false>>
<<set $quest.q48[8] to true>>
<<nextPeriod>>
<</link>>
\<</if>>
\<<else>>\
<<sis>>Aren't you coming?<</sis>>
She starts.
<<mc>>In the dressing room? What am I doing?!<</mc>>
I continued, surprised by the question.
<<sis>>Come on!<</sis>>
Without a chance to argue, I was dragged into the dressing room.
[[Follow her|EvaGift2][$varPas to 2]]
\<</if>>
\<<case 2>>\
<<mc>>Why did you bring me here?<</mc>>
<<sis>>Lower your voice. I don't want them to find out.<</sis>>
She began to undress, taking off her white jacket.
<video class="vStory" autoplay muted loop><source src="video/teen/sis/mallEvaGift/undress.mp4"></video>
I continue with her pants, panties, and finally, her top, revealing all her merchandise.
<<mc>>Woh!<</mc>>
I looked away.
<<sis>>Relax, we are brother and sister. It's normal to see us naked.<</sis>>
<<mc>>I'm not really sure it works that way.<</mc>>
<<sis>>Just relax. It's just you and me.<</sis>>
She gently turned my head, forcing me to look.
<<sis>>Do you like what you see?<</sis>>
<<mc>>Yes.<</mc>>
She began to try on the first dress, pink, with ruffles at the collar and knee-length.
<video class="vStory" autoplay muted loop><source src="video/teen/sis/mallEvaGift/pinkDress.mp4"></video>
<<sis>>What do you think?<</sis>>
She asked, leaning over the bench and revealing the count.
<<mc>>Beautiful...<</mc>>
<<sis>>You mean the dress, right?<</sis>>
<<mc>>Of course!<</mc>>
I was mesmerized by the sight. The dress was completely in the background.
She stripped again, ready for the second outfit. A lavender cardigan and a cyan tartan skirt.
<video class="vStory" autoplay muted loop><source src="video/teen/sis/mallEvaGift/twoPieces.mp4"></video>
<<mc>>You look like grandma.<</mc>>
<<sis>>Yeah...<</sis>>
She didn't waste any time and immediately moved on to the next and last one.
A thin, purple mansion.
<<mc>>Are you going to walk around like this?<</mc>>
<<sis>>Maybe at home, when we're alone.<</sis>>
<video class="vStory" autoplay muted loop><source src="video/teen/sis/mallEvaGift/purpleDress.mp4"></video>
<<sis>>Look, they can see my tits.<</sis>>
<<sis>>Okay, let's leave it at that.<</sis>>
She undressed and then put on her clothes.
<<mc>>Aren't you going to take anything?<</mc>>
<<sis>>Nah... it was just a way of teasing you.<</sis>>
If she intended to make me come hard, she had succeeded completely.
She left the dressing room first, I followed her after a minute, so as not to attract too much attention.
We met again and left the club, continuing our tour.
<<if $flag.eva && $flag.evaLake == "save">>\
[[Continue|EvaGift2][$varPas to 3]]
\<<else>>\
We exited the store and continued our exploration of the mall.
<<link [[Continue the walk and go home|Hallway]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $xmasGift.sis to false>>
<<set $quest.q48[8] to true>>
<<nextPeriod>>
<</link>>
\<</if>>
\<<case 3>><<setBoh1 "Salesman" "salesman1">>\
We exited the store and continued our exploration of the mall.
<<sis>>We’ve arrived.<</sis>>
Sentimentality was cast aside when we found ourselves in front of a jewelry store.
<<mc>>I knew it. We’re going to spend a fortune!<</mc>>
<<sis>>Everyone loves jewelry. You’ll see that she’ll love whatever you choose.<</sis>>
As soon as we stepped into the shop, a salesman approached us, eager to assist.
<<boh1>>Need a hand? Looking for something specific?<</boh1>>
His speech was rapid, almost overwhelming.
<<mc>>We’d like to take a look.<</mc>>
<<boh1>>Of course! Take your time. If you need help, I’ll be right behind the main counter.<</boh1>>
The salesman settled in where he said he would, and I could feel his gaze lingering on me, which made me a bit uneasy.
<<sis>>That guy gives me the creeps.<</sis>>
She whispered to me, her voice laced with apprehension.
<<mc>>Don’t think about it. Focus on our mission instead.<</mc>>
We walked along the displays, passing by items with astonishingly high prices and others that were more affordable.
<<mc>>What about a necklace? Could that be the right choice?<</mc>>
<<sis>>What a question! Of course not! She’s not your girlfriend!<</sis>>
Our search continued.
<<sis>>$mc.name, come here.<</sis>>
I made my way over to her, finding her eyes fixed on a display case full of necklaces.
<<sis>>This is the perfect gift.<</sis>>
<<mc>>Are you sure? Which one should we get?<</mc>>
<<sis>>That depends on you, big brother.<</sis>>
She pointed out various designs.
<img class="iStory" src="img/teen/necklaceEva1.webp">
<<sis>>This one is the simplest and also the cheapest at fifty dollars. Maybe the girl with the dyed hair likes simple things.<</sis>>
<<mc>>Could you stop calling her that?<</mc>>
She completely ignored me.
<<sis>>This one is a little more elaborate. One hundred and fifty dollars.<</sis>>
<img class="iStory" src="img/teen/necklaceEva2.webp">
<<sis>>And that one... If you have plenty of money to spend, it’s perfect.<</sis>>
<img class="iStory" src="img/teen/necklaceEva3.webp">
I glanced at the price tag, and my heart nearly stopped.
<<mc>>Ten thousand dollars?!<</mc>>
<<boh1>>If I may interject...<</boh1>>
The salesman appeared behind me, nearly giving me a second heart attack after that shock from the price.
<<boh1>>This necklace represents the perfect balance between elegance and refinement, a timeless piece with delicate design that will never go out of style. It’s made of precious eighteen-carat rose gold. The main attraction is a stunning white diamond in a heart cut, carefully set and weighing about one carat. Its perfect dimensions make it a precious and luminous detail, ideal for those who love understated luxury. This piece is more than just a necklace: it’s a symbol of love, grace, and elegance.<</boh1>>
<<mc>>Thanks for the explanation, but I don’t think I have that kind of money.<<if $mc.stat.money gte 9999>>.. Wait, I have it!<</if>><</mc>>
\<<if $mc.stat.money gte 9999>>\
<<sis>>How do you have all that money?<</sis>>
<<mc>>I have no idea. Maybe I sleepwalked and robbed a bank while I was asleep.<</mc>>
A moment of euphoria washed over me at the discovery of my newfound wealth.
\<<else>>\
<<boh1>>Well... we have items for the poor, too.<</boh1>>
<<mc>>Very kind.<</mc>>
I was one step away from punching him in the face.
\<</if>>
<<sis>>Have you chosen?<</sis>>
<<mc>>I think so. I’ll take...<</mc>>
<<if $mc.stat.money gte 50>><<link [[Necklace #1|EvaGift2]]>>
<<set $varPas to 4>>
<<set $xmasGift.necklace to 1>>
<<set $mc.stat.money to Math.clamp($mc.stat.money - 50, 0, 9999999)>>
<</link>><<else>><<fkl "Necklace #1" "Not enough money">><</if>>
<<if $mc.stat.money gte 150>><<link [[Necklace #2|EvaGift2]]>>
<<set $varPas to 4>>
<<set $xmasGift.necklace to 2>>
<<set $mc.stat.money to Math.clamp($mc.stat.money - 150, 0, 9999999)>>
<</link>><<else>><<fkl "Necklade #2" "Not enough money">><</if>>
<<if $mc.stat.money gte 9999>><<link [[Necklace #3|EvaGift2]]>>
<<set $varPas to 4>>
<<set $xmasGift.necklace to 3>>
<<set $mc.stat.money to Math.clamp($mc.stat.money - 9999, 0, 9999999)>>
<</link>><<else>><<fkl "Necklade #3" "Not enough money">><</if>>
<<link [[Nothing|EvaGift2]]>>
<<set $varPas to 5>>
<<set $xmasGift.necklace to 4>>
<</link>>
\<<case 4>><<setBoh1 "Salesman" "salesman1">>\
<<if $xmasGift.necklace == 1>>\
<<mc>>The first one, the fifty-dollar necklace.<</mc>>
<<sis>>I’m sure she’ll love it.<</sis>>
<<boh1>>Oh, the poor person’s necklace. I’ll wrap it up for you right away.<</boh1>>
\<<elseif $xmasGift.necklace == 2>>\
<<mc>>The second one. The one for one hundred and fifty dollars.<</mc>>
<<sis>>Really beautiful.<</sis>>
<<boh1>>Great choice. I’ll prepare it for you.<</boh1>>
\<<elseif $xmasGift.necklace == 3>>\
<<mc>>The third one, the ten-thousand-dollar necklace.<</mc>>
<<sis>>Really?!<</sis>>
<<boh1>>Really?! I mean, excellent choice. It’s an incredibly stunning necklace. I’ll prepare it for you immediately.<</boh1>>
\<</if>>\
As the salesman was busy preparing the gift, I took one last look around the displays.
<<mc>>//Maybe I could get a gift for $sis.name//<</mc>>
\<<if $mc.stat.money lt 50>>\
<<mc>>//That would have been a great idea if I weren’t short on cash//<</mc>>
After receiving the gift package, we left the mall, heading toward $mc.surname's residence.
<<link [[Go home|Hallway]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<nextPeriod>>
<</link>>
\<<else>>\
<<mc>>//That’s a great idea. Maybe I could buy her a bracelet.//<</mc>>
I searched through the not-so-vast selection of bracelets available, finding one that wasn’t too expensive but was pretty and perfect as a gift.
<img class="iStory" src="img/teen/xmasSisBracelet.webp">
@@#rem2;
\<<link "Buy it as a gift for $sis.name">><<replace "#rem2">>\
I motioned for the salesman to come over, but I also caught my sister’s attention.
Both of them came over to me.
<<mc>>I’d like this bracelet, along with the necklace.<</mc>>
<<boh1>>Excellent choice.<</boh1>>
<<sis>>Another bracelet? Are you sure you’re not trying to woo her?<</sis>>
<<mc>>It’s for you.<</mc>>
<<sis>>F-For me?<</sis>>
<<sis>>Thank you, thank you, thank you!<</sis>>
She jumped for joy, unable to contain her exuberance in that moment.
<<sis>>I’ll wear it right away.<</sis>>
She snatched the bracelet from the salesman’s hands.
<<sis>>It matches perfectly with my nail polish. Thank you, big brother!<</sis>>
After receiving the gift package, we left the mall, heading toward $mc.surname's residence.
<<link [[Go home|Hallway]]>>
<<unset $varPas>>
<<set $sis.rel += 2>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<set $xmasGift.sis to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<<link "Don’t do it">><<replace "#rem2">>\
<<mc>>//Better to keep some money.//<</mc>>
After receiving the gift package, we left the mall, heading toward $mc.surname's residence.
<<link [[Go home|Hallway]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $quest.q48[8] to true>>
<<set $xmasGift.sis to false>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<</if>>
\<<case 5>><<setBoh1 "Salesman" "salesman1">>\
<<if ($mc.stat.money lt 40) || ($mc.stat.money lt 25 && $mc.stat.cha lt 100)>>\
<<mc>>I don't have enough money for all of them.<</mc>>
<<boh1>>Discusting... you're one of those!<</boh1>>
<<sis>>One of those?<</sis>>
My sister asked curiously.
<<boh1>>A p-p... A p-po-po-poor!<</boh1>>
He struggled to pronounce the word, accompanying the difficulty with funny facial expressions of disgust.
<<boh1>>Go away from my shop! This place isn't for you! Return to the hole where you came out!<</boh1>>
The shopkeeper shouted at us, urging us to leave his shop.
Outside the jewelry, me and $sis.name watched laughing about the situation, before giving me a lecture.
<<sis>>If you haven't enough money, why did we come here anyway? I told you to bring at least fifty dollars.<</sis>>
<<mc>>Yeah, sorry. You're right. At least we spend some time together.<</mc>>
\<<else>>\
<<mc>>Mhmmm… none of them!<</mc>>
<<sis>>Really?<</sis>>
<<boh1>>Really?<</boh1>>
They exclaimed in unison.
<<boh1>>May I ask why?<</boh1>>
<<mc>>They are not to my liking.<</mc>>
<<boh1>>Oh, we have many other excellent pieces. Handcrafted with all the attention and love.<</boh1>>
He was very insistent. He was willing to do anything to close the sale.
<<mc>>Sis, let's go home.<</mc>>
<<sis>>And the gift for $eva.name?<</sis>>
<<mc>>No more gift.<</mc>>
<<sis>>As you wish.<</sis>>
<<boh1>>Wait, I'll give you a discount!<</boh1>>
\<<if ($mc.stat.money gte 40) || ($mc.stat.money gte 25 && $mc.stat.cha gte 100)>>\
<<mc>>A discount? How much?<</mc>>
<<boh1>>Twenty percent on this necklace.<</boh1>>
He pointed to the display containing the fifty-dollar piece.
<<boh1>>For you, I'll sell it for forty.<</boh1>>
@@#rem3;
\<<link "Ask for a bigger discount">><<replace "#rem3">>\
<<mc>>Fifty percent.<</mc>>
<<boh1>>Impossible, I would be losing money!<</boh1>>
@@#rem4;
\<<if $mc.stat.money gte 40>><<link "Accept the twenty percent">><<replace "#rem4">><<run $('#divID1').css('display', 'block')>><<set $xmasGift.necklace to 1>><<set $mc.stat.money to Math.clamp($mc.stat.money - 40, 0, 9999999)>>\
<<mc>>Ok, fine.<</mc>>
<<boh1>>Excellent!<</boh1>>
The clerk prepared the gift, handed it to us.
\<</replace>><</link>><<else>><<fkl "Accept the twenty percent" "Not enough money">><</if>>
\<<if $mc.stat.cha gte 100>><<link "Insist on fifty percent">><<replace "#rem4">><<run $('#divID1').css('display', 'unset')>><<set $xmasGift.necklace to 1>><<set $mc.stat.money to Math.clamp($mc.stat.money - 25, 0, 9999999)>>\
<<mc>>No way! Fifty percent or nothing. I'm firm on this.<</mc>>
The clerk thought about it for a moment.
<<boh1>>... Alright. Twenty-five dollars.<</boh1>>
The deal was made, I managed to pay half the price.
The clerk prepared the gift, handed it to us.
\<</replace>><</link>><<else>><<fkl "Insist on fifty percent" "Not enough CHA">><</if>>
\<<link "Don't buy it">><<replace "#rem4">><<run $('#divID1').css('display', 'block')>>\
<<mc>>No deal. $sis.name, let's go.<</mc>>
We walked out the jewelry store empty-handed\.
\<</replace>><</link>>@@
\<</replace>><</link>>
\<<if $mc.stat.money gte 40>><<link "Accept">><<replace "#rem3">><<run $('#divID1').css('display', 'block')>><<set $xmasGift.necklace to 1>><<set $mc.stat.money to Math.clamp($mc.stat.money - 40, 0, 9999999)>>\
<<mc>>Deal.<</mc>>
<<boh1>>Excellent!<</boh1>>
The clerk prepared the gift, handed it to us.
\<</replace>><</link>><<else>><<fkl "Accept" "Not enough money">><</if>>
\<<link "Don't buy it">><<replace "#rem3">><<run $('#divID1').css('display', 'block')>>\
<<mc>>No deal. $sis.name, let's go.<</mc>>
We walked out the jewelry store empty-handed\.
\<</replace>><</link>>@@
\<</if>>\
\<</if>>\
<div id="divID1" style="display: none;">We left the mall, heading toward $mc.surname's residence.
<<link [[Go home|Hallway]]>>
<<unset $varPas>>
<<set $quest.q2513 to true>>
<<set $xmasGift.sis to false>>
<<set $quest.q48[8] to true>>
<<nextPeriod>>
<</link>></div>
\<</switch>><<setBoh1 "Katy" "katy">>\
<<switch $varPas>>
\<<case undefined>>\
I was walking along the path in the Country Side, to reach the Old Man's farm, when in the distance I caught a glimpse of a female figure on the side of the road.
At first glance, I thought she was a woman of easy morals. Not hanging out often in those places, I thought it was normal to find them in broad daylight, but the closer I got the more I seemed to recognize the girl's face. It was Katy.
I was still quite far away, but I waved my hand to her. She, seeing me, came to meet me.
<video class="vStory" autoplay loop muted><source src="video/teen/katy/farmPatreon2/intro1.mp4"></video>
<<mc>>Hey, Katy, what's the matter with that basket in your hand?<</mc>>
<<boh1>>I'm trying to sell it.<</boh1>>
<<mc>>Sell it? Wouldn't you try it at a grocery store first?<</mc>>
<<boh1>>Yes, but Grandpa wants me to try anyway. You earn more that way.<</boh1>>
@@#rem1;
\<<link "Go to work on the farm and leave her to her sale">><<replace "#rem1">>\
<<mc>>Okay, I won't bother you any further. I'm going to help your grandfather.<</mc>>
<<boh1>>Okay, I'll catch up with you later.<</boh1>>
<<link [[Work on the farm|FarmMinigame]]>>
<<set $pas to "Farm">>
<</link>>
\<</replace>><</link>>
\<<link "Buy the basket and free her from work">><<replace "#rem1">>\
A Machiavellian idea flashed through my mind.
<<mc>>What would you say if I bought the basket?<</mc>>
<<boh1>>Why would you do that?<</boh1>>
<<mc>>Because then you wouldn't be forced to stop every single passer-by in the car with the risk of being mistaken for a prostitute.<</mc>>
<<boh1>>Why would they mistake me for a prostitute, look at how I'm dressed.<</boh1>>
<<mc>>Clothes don't make the monk.<</mc>>
<<boh1>>Okay. You want it, give me twenty-five dollars!<</boh1>>
<<mc>>Twenty-five dollars for those four things? Now that's theft.<</mc>>
<<boh1>>It's the special price for employees.<</boh1>>
<<mc>>And since when do employees pay two hundred percent of the original cost?<</mc>>
<<boh1>>Listen, do you want it or not?<</boh1>>
<<mc>>I buy it only if you also sell a service together.<</mc>>
<<boh1>>Now you're the one who treats me like a prostitute.<</boh1>>
<<mc>>Come on, last time we had fun.<</mc>>
She thought about my deal for a few moments, looking around.
<<boh1>>Counterproposal. First, you work on the farm, then I will give you what you want. Oh, and you also have to buy the basket.<</boh1>>
<<mc>>How exaggerated you are! Okay.<</mc>>
<<boh1>>Perfect! Get to work!<</boh1>>
<<link [[Work on the farm|FarmMinigame]]>>
<<set $varPas to 1>>
<<set $pas to passage()>>
<</link>>
\<</replace>><</link>>
\<<case 1>>\
<<mc>>Uff! The work on the farm is tiring.<</mc>>
<<boh1>>Great job. See you next time.<</boh1>>
<<mc>>Wait, what do you mean?<</mc>>
<<boh1>>What?<</boh1>>
<<mc>>The deal! I work, I buy the basket, and in return, I get you know what.<</mc>>
<<boh1>>You just said you were tired.<</boh1>>
<<mc>>I said that *WORK* on the farm is tiring, not that I am tired.<</mc>>
<<boh1>>Alright, alright. Come with me.<</boh1>>
<<mc>>I will come for sure!<</mc>>
<<boh1>>You could have spared yourself this.<</boh1>>
She led me to a small greenhouse made of a plastic cover.
<video class="vStory" autoplay loop muted><source src="video/teen/katy/farmPatreon2/intro2.mp4"></video>
<<boh1>>No one will bother us here.<</boh1>>
Once the door was closed, we were partially isolated from the outside world. Just me, her, and the various tomato plants who were allowed to watch the whole scene.
Without further ado, I slipped my hand between the thousand layers of clothing, reaching up to the nipples decorated with a piercing.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/titsFondling.mp4"></video>
<<boh1>>You don't waste time.<</boh1>>
I played with them a bit, stimulating the area around the piercing and switching from the right to the left, and vice versa, avoiding making one of the two feel alone.
The girl walked away, making me remain with my hand outstretched in search of something no longer present.
<<mc>>Where are you going?<</mc>>
She took an old wooden chair from the corner of the greenhouse and placed it in the center of the complex.
<<mc>>Does it hold up?<</mc>>
<<boh1>>There's only one way to find out.<</boh1>>
<<mc>>Does this way of yours also include me ending up sitting on the ground?<</mc>>
<<boh1>>It may be.<</boh1>>
She knelt, with her back toward the chair behind her.
<<boh1>>Come on.<</boh1>>
That was the signal to extract my tool from the den.
[[Start the action|FarmPatreon3][$varPas to 2]]
\<<case 2>>\
Without wasting any more time, she grabbed it with her frozen hands, making me shiver entirely. With gentle, linear movements, she moved her hand along its entire length, before putting it in her mouth.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/blow1.mp4"></video>
I left it to her. Her lips ran down my member, and her tongue danced around the tip.
<<mc>>Yeah, like that!<</mc>>
<<boh1>>Mh...<</boh1>>
Her attempt at communication was choked as soon as I placed a hand on her head, helping with the movement.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/blow2.mp4"></video>
I held it in position, fixed against my abdomen for a few seconds.
<<boh1>>Mhm!<</boh1>>
Perceiving the grumble as a sort of protest, I let her go free.
To my surprise, she took up air continuing with the stimulation, never letting go or detaching herself from my member.
<<mc>>You're good at that.<</mc>>
I put my hand back on her raven hair, this time just to guide her, letting her know who was in control.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/blow3.mp4"></video>
I decided to end the blowjob session with one last sprint, intensifying and strengthening the movement of my hand against her head.
<<mc>>Ah, yes!<</mc>>
In the end, she broke away for the first time since the beginning of the session.
Standing up, she moved of his own accord towards the chair, straddling it. A few squeaks accompanied the action.
I approached her, lifting her long white skirt. Revealing the classic grandmother's underwear.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/doggy1.mp4"></video>
<<mc>>Wow.<</mc>>
<<boh1>>Hey, this wasn't planned!<</boh1>>
<<mc>>No comment. We won't need them for what we're going to do, anyway.<</mc>>
I pulled down her grandmother-style underwear, revealing the holy grail.
<<mc>>This time? Can I?<</mc>>
I asked referring to our last session, where I was prevented from accessing one of the two orifices.
<<boh1>>Yes. No more limitations.<</boh1>>
<<mc>>I dreamed of hearing this phrase!<</mc>>
[[Penetrate her|FarmPatreon3][$varPas to 3]]
\<<case 3>>\
With the authorization, I immediately slipped into her pussy and began exploring.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/doggy2.mp4"></video>
Start with slow movements, to test the ground and fuel up in the best possible way.
As soon as I felt comfortable with the environment, I increased my pace.
<<boh1>>Owh!<</boh1>>
The girl did not communicate during the act, only moans.
My movements were accompanied by the squeak of the old wooden chair. The danger for one of us to find himself on the ground was never so present.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/doggy3.mp4"></video>
<<boh1>>Ah!<</boh1>>
<<mc>>Let's change position.<</mc>>
I proposed, receiving the factual consent of the girl, who set herself up.
[[Change position|FarmPatreon3][$varPas to 4]]
\<<case 4>>\
<<mc>>Could you take off your dress? I want to see you all.<</mc>>
She undressed, again agreeing to my requests. It was all time gained to delay the intercourse.
Katy positioned herself on her back on the chair, her face turned towards me. This time we were able to look into each other's eyes.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/standing1.mp4"></video>
I immediately slipped inside, resuming the linear movements inside her.
<<boh1>>Ohw!<</boh1>>
The lack of communication did not help to understand if everything was going well, but from the moans, I thought that there was nothing to worry about.
I picked up the pace, aware that I was getting closer and closer to the final lap.
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/standing2.mp4"></video>
Her eyes rose to the sky of the greenhouse, her head tilted back, and her moans increased in intensity. She, like me, was close to reaching the peak.
<<boh1>>Oh! Oh! oh!<</boh1>>
<<mc>>Katy, I'm about to cum!<</mc>>
I received no response. I was undecided about what to do, but time was running out.
<<mc>>Katy, I'm almost there!<</mc>>
<<boh1>>Oh!<</boh1>>
Only moaning. No answer.
I was at the limit, the big event was about to come. The finish line was approaching.
[[Cum Inside|FarmPatreon3][$varPas to 5, $varChoice to 1]]
[[Cum outside|FarmPatreon3][$varPas to 5, $varChoice to 2]]
\<<case 5>>\
<<if $varChoice == 1>>\
I decided to keep pushing until the end.
<<boh1>>OHW!<</boh1>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/cumInside.mp4"></video>
We reached the climax together.
We caught our breath. She was still lying on the wooden chair, which would have given way at any moment.
My semen flowed from her pussy, dripping onto the ground.
<<boh1>>Woh! It was... great!<</boh1>>
<<mc>>I see that you have rediscovered the gift of speech.<</mc>>
<<boh1>>I was too addicted.<</boh1>>
<<mc>>I hope you didn't mind the ending.<</mc>>
<<boh1>>No, if I have a baby, you'll pay for him.<</boh1>>
<<mc>> Yes, I imagined it... Wait, what?! <</mc>>
I was shocked to hear those words.
<<boh1>>What a face! Hahaha! Don't worry, I'll take the pill.<</boh1>>
<<mc>>Are you sure?<</mc>>
<<boh1>>Katy never lies.<</boh1>>
<<mc>>I hope so.<</mc>>
<<else>>\
Not wanting to risk it, I opted for the most obvious option.
<<boh1>>OHW!<</boh1>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/katy/farmPatreon2/cumOutside.mp4"></video>
I left her to her moans, while I abandoned her body decorating her abdomen in white.
We caught our breath. She was still lying on the wooden chair, which would have given way at any moment.
<<boh1>>Woh! It was... great!<</boh1>>
<<mc>>I see that you have rediscovered the gift of speech.<</mc>>
<<boh1>>I was too addicted.<</boh1>>
<<mc>>I hope you didn't mind the ending.<</mc>>
<<boh1>> Yes, it's ok.<</boh1>>
<<mc>>Just ok? If you wanted me to finish inside you, you just had to say it.<</mc>>
<<boh1>>No, no. Better this way.<</boh1>>
<</if>>\
She got up and got dressed, suggesting that I do the same.
<<mc>>Thank you.<</mc>>
<<boh1>>Thank you for buying the fruit basket.<</boh1>>
<<mc>>See you soon.<</mc>>
I took my purchase, leaving the girl alone in the greenhouse with the tomatoes.
<<mc>>I may not have earned anything in economic terms, but at least I went to earn in other ways.<</mc>>
I exclaimed, referring *obviously* to the basket of fruit I had just bought.
<<link [[Continue|Farm]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $mc.stat.money to Math.clamp($mc.stat.money - 50, 0, 9999999)>>
<<set $quest.q3604 to true>>
<<nextPeriod>>
<</link>>
<</switch>><<nobr>>
<style>
.boh1 {border: 2.5px solid #938e9d;}
.boh1 img {border: 2px solid #938e9d;}
.boh1 p:first-of-type{border-bottom:1px solid #938e9d;}
</style>
<</nobr>>Summer had come to an end, and a new school year was about to begin. <<if $mc.flag.earlyGrad>>It was my last year of high school.
I sacrificed an entire summer, not joining the family trip, but now I could reap the rewards of my sacrifices. I could attend the final year of my studies.
On the one hand, this meant leaving behind or seeing familiar faces and established friends less frequently; on the other, it meant escaping sooner from that legalized and culturally accepted prison called high school.
\<<if $flag.evaLake is 'save'>>\
Moreover, I had the chance to attend school with a much more than familiar face. I finally had the opportunity to spend much more time with $eva.name, my new classmate.<</if>>
\<<else>>\
It was my second-to-last year of high school. I still had two more years until the end of my studies. I could already taste the sweet flavor of graduation, which was drawing closer and closer.
\<</if>>\
On top of that, it was also the year when $sis.name and I would walk through the school doors together for the first time. She was about to start a new academic journey.
She was so excited she could hardly contain herself. She had spent the entire day before the start of school choosing what to wear and how to do her makeup. She couldn't stop babbling about all the possible combinations of backpacks and outfits. She wanted to make a good impression on all her new classmates and immediately fit in with the popular crowd.
\<<if $elsa.flag.status is 1>>\
Not that this would be a big problem, considering her dear big brother wasn't just anyone—he was the boyfriend of the most popular girl in school.
\<<elseif $elsa.flag.status is 2>>\
Fortunately for my dear little sister, I knew someone who could help her achieve her goal, $elsa.name.
\<</if>>
On the actual first day of school, I was with my nervous $sis.name, more tense than I had ever seen her before. We were standing by the low wall not far from the school entrance. As had become tradition, we arrived there on foot about fifteen minutes before the school year began.
<img class="iStory" src="img/scenario/school/highSchool.webp">
<<mc>>How are you feeling?<</mc>>
<<sis>>Good, I think...<</sis>>
<<mc>>Are you not nervous? A little anxious?<</mc>>
<<sis>>No... maybe a little bit...<</sis>>
<<mc>>I'm sure everything will go great.<</mc>>
<<sis>>Yeah...<</sis>>
<<mc>>And if anyone bothers you, don't hesitate to call me.<</mc>>
<<sis>>Can we just wait in silence?<</sis>>
<<mc>>Yeah, sorry.<</mc>>
My words were only meant to comfort and help, but I ended up getting the exact opposite result.
For the remaining ten minutes before the bell rang, we stayed perfectly silent. Watching the sky and every student approaching the school entrance.
At the sound of the bell, the doors swung open, and the students poured into the building.
$sis.name and I went our separate ways.
And so began the first day of a new school year.
<<link [[Start the new school year|SchoolCorridor]]>>
<<nextPeriod>>
<</link>><<switch $varPas>>
\<<case undefined>>\
<<mc>>//I wonder what the Club members are up to.//<</mc>>
I thought as I approached the room designated for the group.
<<mc>>//I'm sure it's going to be another one of those peaceful afternoons.//<</mc>>
I paused at the wide-open door to observe the scene. Elliot sat alone at the teacher's desk, engrossed in a comic book. The cover featured a girl wielding a sword, poised for battle.
<<mc>>//That could be about anything.//<</mc>>
He was so absorbed in the story that he hadn’t noticed my presence.
$iris.name and Max, however, were sitting side by side, with Max's arm draped casually over her shoulder.
<<mc>>//What on earth is going on here?//<</mc>>
I stood in the doorway, observing. The overall silence of the school at this hour allowed me to hear their hushed conversation.
<<if $iris.flag.status == 1>>\
<<max>>So, how are things going?<</max>>
<<iris>>Good.<</iris>>
<<max>>Are you sure you made the right choice?<</max>>
<<iris>>Yes.<</iris>>
<<max>>No regrets? He treats you well?<</max>>
<<iris>>No regrets.<</iris>>
<<mc>>//Are they talking about me?//<</mc>>
<<max>>You're really sure this is the right thing?<</max>>
<<iris>>Yes.<</iris>>
<<mc>>//Maybe it's just my imagination. They’re probably discussing some book or comic... Yeah, that must be it!//<</mc>>
I tried to convince myself.
<<max>>Have you two already... you know...<</max>>
<<mc>>//No, okay. They're definitely talking about me.//<</mc>>
<<iris>>I don’t want to talk about that.<</iris>>
<<max>>You know, you should experience other things in life.<</max>>
<<iris>>I'm fine as I am.<</iris>>
<<max>>You know, high school romances don’t last forever. So... you should think about having fun.<</max>>
Max was clearly hitting on my girlfriend.
<<mc>>//Okay, this is going too far. Maybe I should intervene.//<</mc>>
[[Intervene|MaxFlirtIris1][$varPas to 1, $varChoice to 1]]
[[Keep listening|MaxFlirtIris1][$varPas to 1, $varChoice to 2]]
<<else>>\
<<max>>So, how are things going?<</max>>
<<iris>>Good.<</iris>>
<<max>>Are you sure you don't feel lonely?<</max>>
<<iris>>Yes.<</iris>>
<<max>>No regrets? You know, loneliness is a nasty beast.<</max>>
<<iris>>No regrets.<</iris>>
<<mc>>//What the heck are they talking about?//<</mc>>
<<max>>Are you really sure you don't need a hand to relax?<</max>>
<<iris>>Yes.<</iris>>
<<mc>>//Maybe it's just my imagination. Maybe they're discussing some book or comic... Yeah, that must be it!//<</mc>>
I tried to convince myself so as not to think the guy was hitting on her.
<<max>>Do you... do those things... alone?<</max>>
<<mc>>//No, okay. They're definitely talking about that.//<</mc>>
<<iris>>I don't want to talk about it with you!<</iris>>
<<max>>You know, you need to have experiences in life.<</max>>
<<iris>>I'm fine as I am.<</iris>>
<<max>>You also know that relationships formed at school are among the strongest and most lasting bonds. So... you should think about having fun.<</max>>
Max was clearly hitting on $iris.name.
<<mc>>//Okay, this is going too far. Maybe I should intervene, or maybe I could wait for $iris.name's reaction.//<</mc>>
[[Intervene|MaxFlirtIris1][$varPas to 2, $varChoice to 1]]
[[Keep listening|MaxFlirtIris1][$varPas to 2, $varChoice to 2]]
\<</if>>
\<<case 1>>\
<<if $varChoice == 1>>\
I had to stop that creep before he forced $iris.name to do something against her will.
<<mc>>Ahem!<</mc>>
I cleared my throat, making my presence known.
<<mc>>She has plenty of fun with me, trust me.<</mc>>
<<iris>>$mc.name!<</iris>>
$iris.name jumped up from her seat, brushed off Max’s arm from her shoulder, and ran to me.
\<<else>>\
<<mc>>//Let’s see where this is going.//<</mc>>
I didn’t move an inch. I stayed still, leaning against the doorframe, ears ready to catch every single word.
<<max>>You know I’m your friend, right?<</max>>
<<max>>And friends share everything and give each other advice.<</max>>
<<iris>>Mh?<</iris>>
<<max>>What do you think about us sharing our insecurities and overcoming them together?<</max>>
<<iris>>How?<</iris>>
<<max>>I know a doctor, trained by a psychologist in Europe. He says there's no better way to conquer your insecurities than talking about them naked with your best friend.<</max>>
<<max>>Just the two of us, in a dark room. No clothes. As close and united as ever!<</max>>
<<mc>>//Okay, that’s enough. He's gone too far!//<</mc>>
I had to stop that creep before he forced $iris.name to do something against her will.
Just as I was about to step in, a loud sound echoed through the room. $iris.name's hand landed squarely on Max’s left cheek, leaving a bright red mark.
<<mc>>Ahem!<</mc>>
I cleared my throat, making my presence known. Not that it was needed anymore.
<<mc>>Looks like someone needs to learn that "no" means "no."!<</mc>>
<<iris>>$mc.name!<</iris>>
$iris.name jumped up from her seat and ran to me.
\<</if>>
<<max>>How long have you been standing there?<</max>>
<<mc>>Long enough to confirm you’re a creep.<</mc>>
<<elliot>>Hey, $mc.name.<</elliot>>
Elliot finally looked up from his comic to greet me.
<<mc>>Elliot.<</mc>>
<<mc>>Max, you should stop hitting on $iris.name. It won’t end well for you.<</mc>>
<<max>>Is that a threat?<</max>>
<<mc>>I didn’t say anything.<</mc>>
<<iris>>Oh, both of you, just shut up!<</iris>>
She diffused the situation with one sentence, then hugged me.
<<mc>>//I like this reward!//<</mc>>
She rested her head against my chest.
<<mc>>It’s all good now.<</mc>>
<<max>>I’m going home.<</max>>
Max grabbed his things and left the club.
<<mc>>Do you think he’ll be okay?<</mc>>
<<iris>>I don’t care.<</iris>>
She hugged me again, tighter than before.
<<mc>>If he tries to pull anything like that again, slap him.<</mc>>
<<iris>>A-A slap?<</iris>>
<<mc>>You’ve done it before.<</mc>>
<<iris>>Y-You’re right, but... okay!<</iris>>
<<mc>>That’s my girl! My shy but assertive girlfriend! Now, I’ve got to go. See you later.<</mc>>
With a final kiss goodbye, I left the club for the day.
<<link [[Continue|SchoolCorridor]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $iris.rel += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2207 to true>>
<<nextPeriod>>
<</link>>
\<<case 2>>\
<<if $varChoice == 1>>\
I had to stop that creep before he could force $iris.name to do things against her will.
<<mc>>Ahem!<</mc>>
I cleared my throat, making my presence known.
<<mc>>I think someone should understand when "no" means "no"!<</mc>>
<<iris>>$mc.name!<</iris>>
$iris.name jumped up from the chair, throwing off the arm of her companion that had been resting on her shoulders until a moment ago, and ran to me.
<<else>>\
<<mc>>//Let's see where he's going with this.//<</mc>>
I didn't move an inch, remaining fixed against the doorframe, ears sharp and ready to catch every single word.
<<max>>You know I'm your friend, right?<</max>>
<<max>>And friends share everything and exchange opinions.<</max>>
<<iris>>Hmm?<</iris>>
<<max>>What do you say we share our insecurities and try to overcome them?<</max>>
<<iris>>How?<</iris>>
<<max>>I know a doctor who was studied by a psychologist in Europe. He says there's nothing better to overcome your insecurities than talking about them naked with your best friend.<</max>>
<<max>>Just the two of us, in a dark room. Without clothes. Closer than ever!<</max>>
<<mc>>//Okay, that's enough. He's gone too far!//<</mc>>
I had to stop that creep before he could force $iris.name to do things against her will.
Just as I was about to intervene, a loud echo resounded in the room. $iris.name's hand landed straight on the boy's left cheek, leaving a big red mark.
<<mc>>Ahem!<</mc>>
I cleared my throat, making my presence known. Not that it was needed anymore.
<<mc>>I think someone should understand when "no" means "no"!<</mc>>
<<iris>>$mc.name!<</iris>>
$iris.name jumped up from the chair, running to me.
/<</if>>
<<max>>How long have you been there?<</max>>
<<mc>>Long enough to confirm that you're a creep.<</mc>>
<<elliot>>Hi, $mc.name.<</elliot>>
The boy lifted his head from the comic to greet me.
<<mc>>Elliot.<</mc>>
<<mc>>Max, you'd better stop hitting on $iris.name. It might end badly for you.<</mc>>
<<max>>Is that a threat?<</max>>
<<mc>>I didn't say anything.<</mc>>
<<iris>>Oh, both of you, shut up!<</iris>>
She calmed things down with a single sentence and then hugged me.
<<mc>>//I like this reward!//<</mc>>
She rested her head on my chest.
<<mc>>Everything's okay now.<</mc>>
<<max>>I'm going home.<</max>>
He grabbed his things and left the club.
<<mc>>Will he be alright?<</mc>>
<<iris>>I don't care.<</iris>>
She resumed hugging me, squeezing tighter than before.
<<mc>>If he tries that with you again, slap him.<</mc>>
<<iris>>A-A slap?<</iris>>
<<mc>>Yeah! Make him understand that what he's doing is wrong.<</mc>>
<<iris>>Y-You're right, but... okay!<</iris>>
<<mc>>Now I have to go. See you.<</mc>>
I parted from her and left the club for the day.
<<link [[Continue|SchoolCorridor]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $iris.rel += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2207 to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>><<if $period != 6>><<evening>><</if>>\
Another year was coming to an end. Only a few hours remained until midnight and the start of a new adventure.
Like every similar day, the family gathered in the living room to celebrate while waiting for night to fall.
That evening, compared to all the others of that kind we had lived through up to that point, was different. Full of new things.<<if $flag.findDad>>
It was the first one spent with our father, who had come from Wisconsin to celebrate the holidays with us.
<<dad>>You have no idea how happy I am to be here today.<</dad>>
<<sis>>We are too!<</sis>>
<<vincent>>Yeah, and you left mommy all alone to be here.<</vincent>>
<</if>>This New Year’s Eve was also the first time we had an unwanted guest. Vincent invited himself to the celebrations.
My hatred for that man was immeasurable, and nothing will ever compare to the feeling of disgust I experienced when I opened the door that afternoon and saw him standing there.
<<if $flag.findDad>>I thought it was a huge price to pay to balance the presence of our father.
<<dad>>For your information, my mother decided on her own to celebrate with her friends.<</dad>>
<<vincent>>Yeah, at the nursing home!<</vincent>>
It was a joke, but no one laughed.
<</if>><<if $flag.eva && $flag.evaLake == "save">>\
<<eva>>The cookies are ready!<</eva>>
Exclaimed the girl as she entered the living room with a tray full of gingerbread cookies.
The other new thing about this New Year's Eve was her, $eva.name. She had come to live in our humble abode after the agreement I made with her father.
She decided to spend the holidays with us, even though she had the option to go home for the Christmas season.
<<mc>>They look delicious! $eva.name, you're incredible!<</mc>>
<<eva>>Thank you, but I only helped. Your mom is the real magician in the kitchen.<</eva>>
<<mom>>Oh, don't listen to her. She's an excellent cook too.<</mom>>
The two exchanged compliments while I burned my mouth on a cookie.
<<mc>>They'we buhning hot...<</mc>>
I tried to speak, with my tongue on fire.
<<eva>>Oh, I'm sorry! I should have warned you! Sorry!<</eva>>
<<mc>>Don’t wowwy...<</mc>>
Living with her had just started, but she had adapted perfectly to the environment. It felt like having a second sister.
<<mc>>//Speaking of sisters...//<</mc>>
\<</if>>\
<<sis>>Has anyone seen my phone charger?<</sis>>
The youngest of the house made her entrance. Youngest now only referred to her being the youngest among us, considering her transformation into a young woman.
\<<if $flag.findDad>>\
<<dad>>Isn’t it time to put that away?<</dad>>
<<sis>>If I do, how will I know what my friends are up to?<</sis>>
Our father gave her a stern look.
\<<else>>\
<<mc>>Sis, come sit with me.<</mc>>
\<</if>>\
<<sis>>Alright, alright.<</sis>>
She threw herself on the couch<<if $sis.flag.roofKiss && !$sis.flag.finalReject>>, wrapping herself around me.
<<mom>>Since when do you two get along so well?<</mom>>
<<mc>>For a while now.<</mc>>
The truth was quite different. We had become closer than ever. We seemed like a couple, and as with couples, our bond had developed into the ultimate display of affection. Our relationship had followed the same path.
It was extremely immoral and wrong, but we didn’t care, and we were happy that way.
\<<else>>.<</if>>\
The evening passed quickly, and after lunch together and various collective time-wasters, the long-awaited moment finally arrived.
It was almost time. We connected with Times Square to watch the ball drop.
<<sis>>Almost there!<</sis>>
<<vincent>>Another year is ending.<</vincent>>
<<mom>>Thirty seconds!<</mom>>
<<if $flag.findDad>><<dad>>This year has been quite the emotional rollercoaster.<</dad>>
<</if>><<if $flag.eva && $flag.evaLake == "save">><<eva>>So exciting!<</eva>>
<</if>><<mc>>Here we go!<</mc>>
[[Await the New Year|NewYearEve2021][$varPas to 1]]
\<<case 1>>\
<video class="vStory" autoplay loop muted><source src="video/teen/newYearBall.mp4"></video>
The countdown began. The final countdown of the year.
<<say Everyone>><<timed 1s>>5... <<next>>4...<</timed>><</say>>
<<timed 3s>><video class="vStory" autoplay loop muted><source src="video/teen/newYear2021.mp4"></video><</timed>>
<<timed 3s>><<say Everyone>>3... <<timed 1s>>2... <<next 1s>>1...<</timed>><</say>><</timed>>
<<timed 6s>><<say Everyone>>Happy New Year!<</say>><</timed>>
<<timed 7s>>Euphoria reigned. For a moment, all differences were set aside, and we were all friends and companions to each other.
We hugged one by one, exchanging wishes and hopes for a better year ahead.
<<vincent>>Time for champagne!<</vincent>>
He popped open a very expensive-looking bottle, with some foam spilling onto the floor.
I, <<if $flag.eva && $flag.evaLake == "save">>$sis.name, and $eva.name<<else>>and $sis.name<</if>> were strictly excluded from even the remote possibility of tasting the nectar of the gods.
<<if $flag.findDad>>[[Happy New Year!|NewYearEve2021][$varPas to 2]]<<else>><<link [[Conclude the celebrations|EndV08]]>><<unset $varPas>><</link>><</if>><</timed>>
\<<case 2>>\
Glass after glass, the bottle emptied, and Vincent and our father found themselves side by side singing an old song.
<<sis>>Record this!<</sis>>
<<mc>>You do it.<</mc>>
<<sis>>I would’ve done it already if someone hadn’t lost my charger. Hurry up!<</sis>>
\<<if $sis.flag.roofKiss && $quest.q48[7]>>\
<<mc>>As you wish, my copper-haired princess.<</mc>>
I couldn’t, but I wanted to plant a kiss on her thin lips.
<<sis>>Let’s find some other nicknames, okay? This one...<</sis>>
<<mc>>Yes, ma’am.<</mc>>
\<</if>>\
Without further delay, I recorded the scene of our father and Vincent.
<<mc>>This video is one for the archives.<</mc>>
<<mom>>You two are drunk! It’s time to go home. Vincent, I’ll call you a cab.<</mom>>
<<vincent>>I can drive just fine!<</vincent>>
<<mom>>Yeah, I can see that. You’re not wobbling at all. You’ve each had half a bottle. You two really can’t handle alcohol.<</mom>>
<<dad>>Never could *hic* never could handle alcohol *hic*.<</dad>>
<<mom>>It’s obvious.<</mom>>
<<mc>>What a wonderful way to start the new year!<</mc>>
<<mom>>With two drunks in the living room.<</mom>>
\<<if $flag.eva && $flag.evaLake == "save">>\
<<eva>>They remind me of my father.<</eva>>
<<mc>>In a good way or a bad way?<</mc>>
<<eva>>Both.<</eva>>
\<</if>>\
And so, New Year’s Eve came to an end.
The new year arrived, full of mystery and surprises.
<<link [[Conclude the celebrations|EndV08]]>>
<<unset $varPas>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
The night after the family returned from the summer vacation, $sis.name had something planned for me.
<<sis>>$mc.name, come with me.<</sis>>
Without giving me any explanation and without waiting for a real answer, she dragged me by the hand outside, into the backyard.
<<mc>>What's going on?<</mc>>
<<sis>>Climb up.<</sis>>
She had set up a ladder leaning against the house wall.
<<mc>>Why?<</mc>>
<<sis>>Just do it!<</sis>>
<<mc>>I'm starting to get worried.<</mc>>
<<sis>>Come on, climb up.<</sis>>
@@#rem1;
\<<link "Climb up">><<replace "#rem1">><<run $('#divID1').css('display', 'block')>>\
<<mc>>Alright, alright.<</mc>>
\<</replace>><</link>>
\<<link "Don’t climb until you get an explanation">><<replace "#rem1">><<run $('#divID1').css('display', 'block')>>\
<<mc>>No! Tell me why, or we're not moving.<</mc>>
<<sis>>You’re such a buzzkill!<</sis>>
<<mc>>So?<</mc>>
<<sis>>I just wanted to watch the night sky, that's all.<</sis>>
<<mc>>Can't we do that from here?<</mc>>
<<sis>>Just admit you're scared to climb.<</sis>>
<<mc>>I'm not scared.<</mc>>
<<sis>>Then climb!<</sis>>
<<mc>>Alright, alright.<</mc>>
\<</replace>><</link>>@@
\<div id="divID1" style="display: none">\
Without seeking further explanation, I climbed up the metallic rungs of the ladder. She followed me once I was up.
<<mc>>Whoa! We're really high up!<</mc>>
<<sis>>High up? It's like three meters. Are you scared?<</sis>>
<<mc>>I’m not scared!<</mc>>
She laid down on the roof as if it were the most natural thing in the world.
I tried to sit beside her, but the fear of smashing my face into the garden pavement was high.
<<sis>>Such exaggeration! You’re a drama queen!<</sis>>
<<mc>>Hey, at least I’m a queen!<</mc>>
I finally managed to sit on the sloping roof. We remained silent, accompanied only by the sounds of nature, gazing at the sky. The air was cool, and a gentle night breeze blew against us, easing the heat of the summer that was drawing to a close.
<<link [[Enjoy the breeze|SisAfterTrip21]]>>
<<if $mc.flag.earlyGrad>>
<<set $varPas to 1>>
<<else>>
<<set $varPas to 3>>
<</if>>
<</link>>
\</div>
\<<case 1>>\
<<sis>>You know...<</sis>>
<<sis>>While we were on vacation, I used to do this every night. I’d go to the beach and just stare at the sky for who knows how long.<</sis>>
<<mc>>Instead of having fun with your imaginary boyfriend?<</mc>>
<<sis>>She wasn’t imaginary, but yeah.<</sis>>
<<mc>>What was the night sky like over there?<</mc>>
<<sis>>Not like this, for sure. The sky was almost always clear. The stars were like diamonds. So small and so bright!<</sis>>
<<mc>>Must have been amazing.<</mc>>
<<sis>>It was... Shooting stars passed by too!<</sis>>
<<mc>>Knowing you, you must have made a million wishes.<</mc>>
<<sis>>Not really, actually. I just wished the vacation would end as soon as possible.<</sis>>
<<mc>>Because of Vincent?<</mc>>
<<sis>>Because of you!<</sis>>
<<mc>>Because of me? What do I have to do with it?<</mc>>
<<sis>>I missed you, okay?! I felt lonely.<</sis>>
<<mc>>You could have spent more time with mom.<</mc>>
<<sis>>I tried, but all they ever talked about was work, work, work. Do you know how many times we all went to the beach together? Once!<</sis>>
<<mc>>The whole vacation?<</mc>>
<<sis>>Yeah! Can you believe it?!<</sis>>
<<mc>>Well... I missed you too, little sis.<</mc>>
<<sis>>Really?<</sis>>
<<mc>>The <<if $flag.sisShareRoom>>room<<else>>house<</if>> felt empty without you... without you all.<</mc>>
<<sis>>Ohw! Thanks!<</sis>>
We continued gazing at the night sky for what felt like an eternity.
<img class="iStory" src="img/teen/nightSky.webp">
<<sis>>You know... When I think about how my first kiss might be, this is the scene I picture.<</sis>>
<<mc>>When it happens, you’ll know where to bring the lucky guy.<</mc>>
She sat up, touching her arm with the other hand. She seemed lost in thought.
<<sis>>Oh, the hell with it!<</sis>>
Grabbing my shirt, she pulled me closer, her lips meeting mine.
[[Stop her|SisAfterTrip21][$varPas to 2, $varChoice to 1]]
[[Kiss her back|SisAfterTrip21][$varPas to 2, $varChoice to 2]]
\<<case 2>>\
<<if $varChoice == 1>>\
I couldn't believe what was happening, what $sis.name had just done. It was all so wrong.
Firmly, I pushed her away without letting her fall off the roof.
<<mc>>Are you crazy? What the hell are you thinking?<</mc>>
<<sis>>I... I thought...<</sis>>
Her eyes were wide and her expression was blank. Without finishing the sentence or offering any explanation, she went down the stairs, running into the house.
<<mc>>Why did she do that?<</mc>>
I stared up at the starry sky, searching for answers. Answers that never came.
<<link [[Go to sleep|Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel -= 10>>
<<set $sis.flag.roofKiss to false>>
<<set $quest.q41[4] to true>>
<<set $quest.q48[6] to true>>
<<set $quest.q48[7] to true>>
<</link>>
<<else>>\
I couldn't believe what was happening, what $sis.name had just done. It was all so wrong, but at the same time so exciting.
I didn't stop her, but instead, I became a part of it.
<img class="iStory" src="img\teen\beachTrip21\kissNightSky.webp">
I made my way with my tongue into her mouth, and when mine and hers made contact, she gasped.
It was all so morally wrong, and yet I couldn't detach myself from her and her thin lips.
At that moment, I probably became the worst brother in the world, but a part of me was happy to be her first real kiss.
When our mouths separated, our eyes met, resulting in a long and sincere smile.
<<sis>>It was magical...<</sis>>
<<mc>>For me too.<</mc>>
I held her in a hug. The starry sky was the perfect frame for the occasion.
<<sis>>It took a long time, but finally my wish came true.<</sis>>
<<mc>>What did you wish for?<</mc>>
<<sis>>To receive my first kiss... from you.<</sis>>
I lost myself for one last time in her big blue eyes.
<<mc>>I don't want to be a party pooper but, we should go inside.<</mc>>
<<sis>>And I who wanted this moment to last forever...<</sis>>
Climbing down the iron ladder, we returned to the house, walking hand in hand, on the short path that took us straight <<if $flag.sisShareRoom>>to our room<<else>>to our respective bedrooms<</if>>.
The day came to an end.
<<link [[Go to sleep|Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel += 5>>
<<set $sis.flag.roofKiss to true>>
<<set $quest.q41[4] to true>>
<</link>>
\<</if>>
\<<case 3>>\
<<mc>>This moment reminds me of something.<</mc>>
<<sis>>The last night on the beach. When...<</sis>>
I didn’t let her finish the sentence, letting the conversation fade away.
We remained silent, accompanied only by the sounds of nature, watching the sky. The air was cool, and a light night breeze brushed against us, easing the heat of the summer that was drawing to an end.
<<mc>>Summer is ending.<</mc>>
I picked up the conversation again.
<<sis>>Just like every other year.<</sis>>
<<mc>>At least we made some good memories this time. Like you getting rejected by... what was his name again?<</mc>>
<<sis>>Paul.<</sis>>
<<mc>>Right. You getting rejected by Paul.<</mc>>
<<sis>>Or you hiring a bunch of criminals to vandalize Vincent's house and car.<</sis>>
<<mc>>They weren’t criminals.<</mc>>
<<sis>>Vandals, criminals. What’s the difference?<</sis>>
With my eyes fixed upwards, the conversation shifted again.
<img class="iStory" src="img/teen/nightSky.webp">
<<mc>>The sky here is completely different from the one over there.<</mc>>
<<sis>>You can barely see the stars.<</sis>>
<<mc>>At least one thing hasn’t changed.<</mc>>
<<sis>>What?<</sis>>
<<mc>>The fact that we're outside again, at night, staring at the sky.<</mc>>
<<sis>>$mc.name...<</sis>>
<<mc>>What is it?<</mc>>
She sat up. I followed suit, constantly worried about slipping off the roof.
Slowly, her face moved closer to mine, until our lips were one.
[[Stop her|SisAfterTrip21][$varPas to 4, $varChoice to 1]]
[[Kiss her back|SisAfterTrip21][$varPas to 4, $varChoice to 2]]
\<<case 4>>\
<<if $varChoice == 1>>\
Firmly, I pushed her away, careful not to make her lose her balance.
<<mc>>Are you crazy? Again?<</mc>>
<<sis>>I... I thought...<</sis>>
Her eyes were wide and her expression was lost. Without finishing her sentence or offering any explanation, she went down the stairs, running into the house.
<<mc>>Why did she do it again?<</mc>>
I remained there, looking up at the starry sky, searching for answers. Answers that never came.
<<link [[Go to sleep|Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel += 5>>
<<set $sis.flag.roofKiss to false>>
<<set $quest.q41[4] to true>>
<<set $quest.q48[6] to true>>
<<set $quest.q48[7] to true>>
<</link>>
<<else>>\
I didn't stop her, joining in the kiss.
<img class="iStory" src="img\teen\beachTrip21\kissNightSky.webp">
I made my way with my tongue into her mouth, and when mine and hers made contact, she gasped.
It was all so morally wrong, and yet I couldn't tear myself away from her and her thin lips.
When our mouths separated, our eyes met, resulting in a long and sincere smile.
<<sis>>It was magical...<</sis>>
<<mc>>For me too.<</mc>>
I held her in a hug.
We were now one. A brother and a sister who had shared their intimacy until they became special and inseparable, one for the other.
Climbing down the iron ladder, we returned to the house, walking hand in hand, on the short path that took us straight <<if $flag.sisShareRoom>>to our room<<else>>to our respective bedrooms<</if>>.
The day came to an end.
<<link [[Go to sleep|Sleep]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel += 5>>
<<set $sis.flag.roofKiss to true>>
<<set $quest.q41[4] to true>>
<</link>>
\<</if>>
\<</switch>><<setBoh1 "Voice" "sound">><<setBoh2 "Stacie" "stacie">>\
During lunch break, I met up with $sis.name, intending to explain how high school worked.
<<mc>>Sis, this place is totally different from middle school.<</mc>>
<<sis>>Oh, really?<</sis>>
<<mc>>Yeah, you see...<</mc>>
<<boh1>>$sis.name!<</boh1>>
A female voice interrupted me. The sound came from a table of girls.
<<sis>>Can we do this later?<</sis>>
She asked.
<<mc>>Uh... sure.<</mc>>
<<mc>>//She’s already made friends?//<</mc>>
I followed my sister to the table, curious to meet her new companions.
<<sis>>I’m going to get lunch. Be right back.<</sis>>
She walked off, leaving me a chance to investigate. I stood there, scanning the familiar faces of the girls.
<<if $elsa.flag.status is 1>>\
<<mc>>$elsa.name?<</mc>>
My sister’s new friends included $elsa.name $elsa.surname and her group.
<<print '<img class="iStory" src="img/chara/elsa/teen/' + $gameVar.anime + 'elsa.webp">'>>
<<elsa>>What’s up?<</elsa>>
<<mc>>I’m surprised you’ve already brought my sister into your circle. It’s only the first day.<</mc>>
<<elsa>>You say it like it’s a bad thing.<</elsa>>
<<mc>>No, no, quite the opposite. I’m happy that my girlfriend and my sister get along.<</mc>>
<<boh2>>Do you want to join us?<</boh2>>
Asked Stacie, Elsa's best friend.
<<mc>>Oh, I’d love to, but I don’t want to intrude on your conversations.<</mc>>
<<boh2>>You’re welcome here.<</boh2>>
<<mc>>Thanks.<</mc>>
<<elsa>>Are you two done flirting, or should we leave you alone?<</elsa>>
<<mc>>Sorry. I’ll go.<</mc>>
I kissed her and left the table, confident that my sister was in good hands and that she would probably become more popular than me.
<<link [[Have lunch|LunchSchool]]>>
<<set $quest.q49[1] to true>>
<</link>>
<<elseif $elsa.flag.status is 2>>\
<<mc>>$elsa.name?<</mc>>
My sister’s new friends included $elsa.name $elsa.surname and her group.
<<print '<img class="iStory" src="img/chara/elsa/teen/' + $gameVar.anime + 'elsa.webp">'>>
<<elsa>>What’s up?<</elsa>>
<<mc>>I’m surprised you’ve already integrated my sister into your group. It’s only the first day.<</mc>>
<<elsa>>You say that like it’s a bad thing.<</elsa>>
<<mc>>No, no, quite the opposite. I’m glad you two get along.<</mc>>
<<boh2>>$elsa.name, are you still seeing your ex?<</boh2>>
Asked Stacie, Elsa's best friend.
<<elsa>>Stacie, mind your own business, please.<</elsa>>
<<boh2>>$mc.name, are you still dating "her"?<</boh2>>
<<mc>>"Her"?<<if $flag.otakuClub && $iris.flag.status == 1>> Are you refearing to $iris.name?<</if>> Yes, I am.<</mc>>
<<boh2>>What a shame. Let me know when you change your mind.<</boh2>>
<<elsa>>Stacie, if you don’t stop flirting with my boy-<</elsa>>
She cut herself off.
<<elsa>>Ex-boyfriend, I swear you won’t get away with it.<</elsa>>
<<mc>>I’d better leave you alone now.<</mc>>
I said goodbye to the girls and left the table, knowing my sister was in good hands and that she’d probably become more popular than me.
<<link [[Have lunch|LunchSchool]]>>
<<set $quest.q49[1] to true>>
<</link>>
<<else>>\
<<mc>>$elsa.name $elsa.surname?<</mc>>
<<print '<img class="iStory" src="img/chara/elsa/teen/' + $gameVar.anime + 'elsa.webp">'>>
<<elsa>>The losers’ table is at the back of the room.<</elsa>>
<<mc>>//Losers?//<</mc>>
<<mc>>Don’t you remember me?<</mc>>
<<elsa>>How could I remember a loser like you?<</elsa>>
<<boh2>>Isn’t he the one from the challenge with Jordan?<</boh2>>
Asked Stacie, Elsa’s best friend.
<<elsa>>Stacie, I told you never to mention that name again.<</elsa>>
After lecturing her friend, she turned her gaze back to me.
<<elsa>>What do you want, $mc.name?<</elsa>>
<<mc>>So, do you remember me?<</mc>>
<<elsa>>I’m not stupid.<</elsa>>
<<mc>>$sis.name is my sister. I was just checking out who her new friends are.<</mc>>
<<boh2>>How thoughtful!<</boh2>>
<<elsa>>Now that you know, get out of my sight.<</elsa>>
@@#rem1;
\<<link "Leave without saying anything">><<replace "#rem1">>\
I turned on my heels and walked away from the table. At least I was happy to know my little sister had joined the popular group, though I couldn’t help but feel a bit concerned.
<<link [[Have lunch|LunchSchool]]>>
<<set $quest.q49[1] to true>>
<</link>>
\<</replace>><</link>>
\<<link "Make a snarky remark">><<replace "#rem1">>\
<<mc>>Whatever you say. Looks like your time is worth more than a family heirloom and copied homework.<</mc>>
<<elsa>>You!<</elsa>>
Before she could respond, I walked away from $elsa.name’s table. At least I was happy to know my little sister had joined the popular group, though I couldn’t help but feel a bit concerned.
<<link [[Have lunch|LunchSchool]]>>
<<set $quest.q49[1] to true>>
<</link>>
\<</replace>><</link>>
<</if>><<setBoh1 "Student #1" "student1">><<setBoh2 "Student #2" "student2">>\
I was walking in the corridor, before the start of the lessons, on my way to the classroom, when the chatter of two boys caught my attention.
<<boh1>>I tell you it's true! She fucked a student!<</boh1>>
<<boh2>>Yeah... And I'm Santa Claus.<</boh2>>
<<mc>>//Sounds interesting. I could stay aside, figure out who the subject is, or go to class.//<</mc>>
@@#rem1;
\<<link "Go to class">><<replace "#rem1">>\
<<mc>>//Better to go away. I wouldn't want to be caught.<</mc>>
Avoiding violating the privacy of the two boys, I continued my walk toward the classroom.
<<link [[Go to lesson|Classroom]]>>
<</link>>
\<</replace>><</link>>
\<<link "Eavesdrop">><<replace "#rem1">>\
I stopped far from them, leaning against one of the lockers.
<<mc>>//Let's hope they don't discover me.//<</mc>>
<<boh1>>That's true. This one had low grades. He has fuck the teacher and magically he is a genius.<</boh1>>
<<mc>>//They're talking about a teacher.//<</mc>>
<<boh2>>If you put it like that... <</boh2>>
<<boh1>>I'll tell you more. She fucked the entire class for the sex education lesson.<</boh1>>
<<boh2>>Now I'm jealous.<</boh2>>
<<boh1>>What is it? Do you believe me now?<</boh1>>
<<boh2>>Man, if one is a slut, is a slut.<</boh2>>
<<boh2>>Man, how I wish I had <<fullName mrsJohnson>> as a teacher. I would make her suck my dick after every lesson.<</boh2>>
<<boh1>>Your toothpick.<</boh1>>
<<boh2>>Shut up, man!<</boh2>>
Having obtained all the necessary information, I moved away from the two guys.
My mind processed what I heard as I walked to the classroom.
<<mc>>//<<fullName mrsJohnson>>? Are those two really right?//<</mc>>
<<mc>>//This story stinks to me, but there must be some truth to it...//<</mc>>
<<mc>>//Maybe continuing to meet her in the teachers' lounge after her lesson, I could find something more... if not better.//<</mc>>
The plan was completed in my mind when I reached the destination.
Another day of school was about to start.
<<link [[Go to lesson|Classroom]]>>
<</link>>
\<</replace>><</link>><<switch $varPas>>
\<<case undefined>><<if $period gt 5>><<evening>><</if>>\
<<if !$xmasGift>><<set $xmasGift to {necklace: 4, sis: false}>><</if>>
<<if !$eva.flag>><<set $eva.flag to {status: 0, sexCount: 0, kiss: false, gift: false}>><</if>>
<<if $flag.eva && $flag.evaLake == "save">>
<<set $varPas to 1>>
<<goto [[Xmas2021]]>>
<<else>>
<<set $varPas to 5>>
<<goto [[Xmas2021]]>>
\<</if>>
\<<case 1>>\
Christmas had finally arrived, and like every year, it was our family tradition to wait until the quiet evening to start the main event. The gift exchange.
\<<if $sis.flag.roofKiss>>\
$sis.name and I had broken the rule, though—exchanging our gifts first thing in the morning when the excitement was too much to handle. There was something special about sharing a secret moment, just the two of us, before the rest of the day unfolded.
\<</if>>\
The four of us were gathered in the living room, a soft glow cast by the fairy lights twinkling from the tree, reflecting off the ornaments we had hung only a few days before. A video loop of a crackling fireplace flickered on the television. The crackling sounds of wood burning trying its best to create an illusion of warmth. Though we had no real fire, the virtual one gave the room an inviting, cozy atmosphere.
<img class="iStory" src="img/teen/xmasLiving.webp">
I looked around the room, breathing in the familiar scene. The faint scent from the candles, mixed with the lingering aroma of cinnamon and sugar from the Christmas cookies we had baked earlier in the day, made everything feel complete.
Usually, it was Mom the generous heart of the family who thoughtfully pick out presents for me and $sis.name, no matter how busy or tired she was. Her giving nature made Christmas special every single year. But this time, there was something different. A new Santa Claus had stepped into town. I.
She moved with her usual grace, the queen of the holidays herself, glowing with the joy of the moment. With a mischievous twinkle in her eye, Mom handed out presents to all three of us, her excitement contagious as she watched our reactions.
My eyes landed on the gift in front of me. A majestic box, standing out among the others, carefully wrapped in gleaming, vibrant red paper that sparkled under the soft lights. A luxurious bow adorned the top, tied with the kind of precision that only Mom could manage. The anticipation inside me grew with every passing second, the curiosity almost unbearable.
What could it be? A new gadget? A long-lost item from my wishlist? My mind raced, imagining all sorts of things. The thrill of surprise electrified the air around me. Like a child, my fingers twitched, itching to tear into the gift. I couldn’t wait any longer.
And so, like an untamed animal finally set free, I dove at the box, tearing through the wrapping with an almost savage eagerness, the paper crumpling beneath my hands in mere seconds. The bow fell to the floor as I ripped open the top of the box, my heart pounding in anticipation.
But as soon as I peeked inside, my heart sank. The smile that had been plastered on my face seconds earlier faltered, then quickly faded entirely. Confusion replaced the joy that had filled my chest.
<<mc>>Did they steal my gift?<</mc>>
I blurted out, disbelief thick in my voice, my eyes darting back to the empty box, as if I had missed something.
<<sis>>The Grinch stole our Christmas!<</sis>>
Exclaimed $sis.name, who was now beside me, staring at her own empty box with equal shock. She looked as though someone had played a cruel trick on us, her wide eyes reflecting the same disbelief.
Mom, however, was entirely unfazed. Her expression hadn’t changed. She still stood there, calm and serene, a knowing smile playing on her lips as if she were enjoying some private joke.
<<mc>>There’s something at the bottom.<</mc>>
I muttered, my curiosity piqued by a faint glimpse of something small lying flat inside the box. My fingers reached in, brushing aside the tissue paper until I pulled out a small, folded piece of paper. It was a coupon.
<<mc>>A gutter cleaning coupon?<</mc>>
I said aloud, my confusion only deepening as I stared at the ridiculous item in my hand.
<<sis>>A coupon for two pizzas for the price of one at Doughy’s?<</sis>>
$sis.name chimed in, looking just as bewildered, holding her own piece of paper like it was an absurd joke.
<<mc>>Doughy’s has terrible pizza!<</mc>>
I exclaimed, exasperated. The night had taken a strange and unexpected turn. It wasn’t just the underwhelming gifts that bothered me. It was the unsettling thought that maybe something worse had happened. Had someone really broken in and swapped our presents? Why?
As I glanced around the room, I could see the growing worry in $sis.name’s eyes. We both felt the same mix of shock and concern. But one person didn’t seem affected at all.
<<eva>>A jacket?<</eva>>
$eva.name spoke up suddenly, breaking the silence with a tone of delight. She held up a sleek, new jacket from her box, her eyes lighting up as she admired it.
<<mom>>I noticed that the one you usually wear is completely worn out. I wasn’t sure about your style, so I got one that’s similar but should last much longer.<</mom>>
Mom’s voice was soft but sincere, and there was warmth in her gaze as she watched $eva.name beam with happiness.
<<eva>>I love it! Thank you, Ms. $mom.surname.<</eva>>
$Eva.name exclaimed, clearly moved by the gesture. Without hesitation, she rushed to Mom, wrapping her in a heartfelt hug that lasted for what felt like an eternity.
<<mom>>Oh, please. For the hundredth time, just call me $mom.name.<</mom>>
She chuckled softly, shaking her head as she returned the hug.
<<eva>>Right, I always forget.<</eva>>
She smiled bashfully, her cheeks a little pink as she loosened her embrace. The two stood there for a few moments, basking in the warmth of their shared affection. It was the kind of hug that carried years of unspoken understanding, of love given without expectation.
For me and $sis.name, though, it was a different story. We stood there, the hollow disappointment of our strange "gifts" hanging over us like a cloud.
<<mc>>What’s going on here?<</mc>>
I couldn’t help but ask, my confusion growing deeper by the second. How could this be happening? How could $eva.name get something thoughtful, while we ended up with, well... junk?
<<sis>>Yeah! What's happening?<</sis>>
$sis.name echoed my sentiment, her voice sharp with disbelief. We both stood there, incredulous, watching what felt like an unfair twist in the script.
<<mom>>$eva.name told me about the Christmases she had growing up, and the awful gifts she used to receive. Things found in the trash, coupons cut out from newspapers, or items bought at a gas station.<</mom>>
Mom’s voice softened as she turned her gaze toward $eva.name, a gentle smile gracing her lips. It was clear that she felt a deep empathy for the girl standing beside her.
<<eva>>For me, it was the thought that counted. I didn’t care about getting something special.<</eva>>
$eva.name spoke with a quiet, understated strength. There was something in her voice that made me stop and really listen. Something honest and real, that spoke of years of acceptance, of making do with less, of appreciating whatever little was offered.
<<mom>>So, I decided to do the same for you both. You’re getting older now. You’re too grown up for real gifts.<</mom>>
Her words hit me like a punch to the gut, the reality of them sinking in slowly, painfully.
<<mc>>//Since when can you be "too grown up" to receive presents?//<</mc>>
I thought to myself, a bitter, hollow feeling spreading through me. Childhood, with all its magic and wonder, was slipping away, and adulthood was rushing toward me—an unavoidable reality, bright and blinding like headlights on a dark road.
<<link [[Protest|Xmas2021]]>>
<<set $varPas to 2>>
<<set $mom.rel -= 5>>
<<set $eva.rel -= 2>>
<</link>>
<<link [[Be understanding|Xmas2021]]>>
<<set $varPas to 3>>
<<set $mom.rel += 2>>
<<set $eva.rel += 1>>
<</link>>
\<<case 2>>\
<<mc>>This isn’t fair at all!<</mc>>
My voice rose in protest before I could stop it. I knew I sounded childish, but in that moment, I didn’t care.
<<mc>>This is downright unfair to us.<</mc>>
The words spilled out, my frustration bubbling over.
$eva.name, despite the fact that my anger wasn’t aimed at her, stepped in, her expression softening as she spoke.
<<eva>>I’m sorry, this is all my fault. Don’t be mad at your mom.<</eva>>
Mom’s voice, however, turned firm, her disappointment clear.
<<mom>>I never expected such childish behavior from you.<</mom>>
Her eyes narrowed, and I felt my heart sink even further.
<<mom>>I had actually prepared a real gift for you, but I don’t think you deserve it now.<</mom>>
<<mc>>What...<</mc>>
My words caught in my throat.
<<mom>>It was all a joke, a way to test you both.<</mom>>
She revealed, her stern expression not softening in the slightest.
<<sis>>Big brother, you’re really so materialistic!<</sis>>
$sis.name, ever the clever one, immediately sided with Mom, hoping to be on the receiving end of the real gift.
<<mc>>I-I... I’m sorry.<</mc>>
My voice faltered, guilt washing over me in waves. I could feel the heat of embarrassment rising to my cheeks.
<<mc>>Mom, I’m sorry for yelling, and $eva.name, I didn’t mean to insult you either. I’ve been a complete insensitive idiot.<</mc>>
<<mom>>It’s alright. I hope you’ve learned your lesson.<</mom>>
<<mc>>Yes, I have.<</mc>>
Despite my apology, the weight of disappointment lingered. I had hoped, perhaps foolishly, that showing genuine remorse would mean things could return to normal—that I would still get the gift. But no such luck. Mom didn’t change her mind. The present she had prepared was donated to charity instead, a result that, in the end, I couldn’t be too upset about.
<<sis>>Let’s put this all behind us and keep going.<</sis>>
$sis.name’s voice cut through the tension, her suggestion laced with an unspoken promise of forgiveness.
<<mom>>Does anyone else have a gift to give?<</mom>>
<<mc>>Yes, I do.<</mc>>
<<mom>>Looks like we have a new secret Santa in the house.<</mom>>
[[Take the gift|Xmas2021][$varPas to 4]]
\<<case 3>>\
<<mc>>I... yes, I understand.<</mc>>
As the reality of the situation sank in, I found myself stepping into $eva.name’s shoes, imagining the Christmases she described, filled with gifts that didn’t seem to matter. It wasn’t about the gift itself—it was about the thought, the care behind it. For the first time, I realized that perhaps I had been missing the point all along.
<<sis>>Yeah, it’s really not a big deal. Plus, a free pizza isn’t something to turn down!<</sis>>
$sis.name’s attempt to lighten the mood brought a faint smile to my lips.
<<mc>>I’m sorry, $eva.name, for being insensitive.<</mc>>
I said, feeling the sincerity in my words.
<<eva>>There’s no need, really!<</eva>>
She smiled gently, brushing off my apology like it wasn’t necessary, though I still felt the weight of it.
The room fell into a brief, awkward silence, the kind that comes after a moment of tension. No one wanted to speak first, not knowing how to bridge the gap that had just formed.
<<mom>>Well...<</mom>>
Mom was the one to break the ice, her tone light as if nothing had happened.
<<mom>>There are actually real gifts for you both.<</mom>>
Her voice held a playful tone, but her words still caught me off guard.
<<mom>>This was all just a way to test you. I was curious to see how you would handle a situation like this.<</mom>>
<<mc>>It was all an act?<</mc>>
I asked, my eyebrows raised in surprise.
<<mom>>Almost. Your real gifts are behind the Christmas tree.<</mom>>
@@#rem1;
\<<link "Go and open it">><<replace "#rem1">>\
Without hesitation, I rushed over to the tree, my curiosity reignited as I grabbed the hidden presents meant for me and $sis.name. The excitement that had faded earlier came rushing back.
The urge to tear into them was strong, but I tried to savor the moment this time. Carefully unwrapping the gift, I finally revealed what was inside, a warm sense of gratitude filling me as I turned to thank Mom.
<<sis>>Shall we continue with the gift exchange?<</sis>>
$sis.name suggested, her voice cheerful, ready to keep the festivities going.
<<mom>>Does anyone else have a gift to give?<</mom>>
<<mc>>Yes, I do.<</mc>>
<<mom>>Looks like we have a new secret Santa in the house.<</mom>>
[[Take the gift|Xmas2021][$varPas to 4]]
\<</replace>><</link>>
\<<link "Donate the gift">><<replace "#rem1">>\
After hearing $eva.name’s story and reflecting on her past, something shifted in me. Knowing what she had gone through, and imagining all the people who wouldn’t get anything at all for Christmas, my mind was made up.
<<mc>>Mom... I don’t want it.<</mc>>
<<mom>>Excuse me?<</mom>>
Her brow furrowed, clearly surprised by my sudden declaration.
<<mc>>Please, donate it to someone who needs it. Whatever’s inside, I’d rather it go to someone who truly needs a gift this year.<</mc>>
I glanced over at $sis.name, silently asking for her agreement with just a look.
<<sis>>Alright... you can have mine too.<</sis>>
She finally said, her voice soft but certain.
<<mom>>Oh, my little angels! Come here.<</mom>>
Mom’s arms opened wide, an invitation for both of us to step into a hug filled with the kind of love only she could give. Her embrace was warm and enveloping, and for a moment, the world felt right again.
<<mom>>I’m so proud of you both.<</mom>>
Her voice was thick with emotion as she held us close.
<<sis>>Shall we continue with the gift exchange?<</sis>>
$sis.name suggested once again, her voice bright with hope and joy as we slowly pulled away from the embrace.
<<mom>>Does anyone else have a gift to give?<</mom>>
<<mc>>Yes, I do.<</mc>>
<<mom>>Looks like we have a new secret Santa in the house.<</mom>>
[[Take the gift|Xmas2021][$varPas to 4, $mom.rel += 5, $eva.rel += 5]]
\<</replace>><</link>>
\<<case 4>>\
I made my way toward the tree.
\<<if $xmasGift.sis>>\
I was about to grab the gift I had for $sis.name when she noticed my intentions and quickly approached, whispering in my ear.
<<sis>>Don’t be foolish. If you give me my gift, Mom will feel bad that you didn’t get her anything. Just leave mine here, for now.<</sis>>
She whispered, discreetly moving the package meant for her out of sight.
The girl was right. I hadn’t bought anything for Mom, and that could have created an unspoken conflict.
\<</if>>\
I picked up the gift for $eva.name, offering it to her shyly.
<<mc>>H-here, this is for you.<</mc>>
<<eva>>For me?<</eva>>
She took it with uncertainty, carefully unwrapping it with delicate hands.
<<eva>>A necklace...<</eva>>
<span class="iStory">[img["img/teen/necklaceEva" + $xmasGift.necklace + ".webp"]]</span>
<<mc>>I always notice you don’t wear jewelry. I wasn’t sure if you didn’t like them or if you just didn’t have any, so...<</mc>>
She gently placed the small white box on the floor. I had no idea what that gesture meant. Fear crept in that maybe she didn’t like the gift.
Instead, she threw her arms around my neck, hugging me tightly.
<<eva>>Thank you!<</eva>>
<<eva>>It's beautiful!<</eva>>
<<mc>>I hope that every time you look at it—<</mc>>
<<eva>>I’ll think of you.<</eva>>
We finished each other’s sentence like the most natural thing in the world.
<<mom>>How sweet!<</mom>>
Mom’s comment made us pull away from each other, embarrassed.
\<<if $xmasGift.necklace == 3>>\
Mom used that moment to take a closer look at the necklace.
<<mom>>$mc.name!<</mom>>
She exclaimed with a mix of shock and disbelief.
<<mc>>What is it?<</mc>>
I replied, worried.
<<mom>>Do you have any idea how much that’s worth?<</mom>>
<<mc>>Well... yes. I bought it.<</mc>>
<<sis>>I can confirm, I was with him.<</sis>>
<<mom>>Where did you get that kind of money?<</mom>>
<<mc>>I don’t know. It was just there. It came out of nowhere!<</mc>>
Though it sounded like a lame excuse, it was the truth. I had no idea where all that money came from.
<<mom>>She can’t go around wearing a ten-thousand-dollar necklace!<</mom>>
<<eva>>Ten thousand?! I can’t accept this...<</eva>>
<<mc>>I know... It’s just that... I...<</mc>>
<<mom>>Tomorrow, we’ll go back to the store, and we’ll get her a necklace she can wear every day.<</mom>>
<<mc>>And what about that one?<</mc>>
I pointed to the small white box.
<<mom>>It’s up to $eva.name now. She has to decide what to do with it.<</mom>>
<<eva>>Don’t take it the wrong way, but... I want to give the money back to you.<</eva>>
<<mom>>I don’t think it’s refundable.<</mom>>
<<sis>>We could sell it. And $eva.name could give the money to her family.<</sis>>
<<mc>>But...<</mc>>
<<sis>>You said yourself you didn’t know where the money came from. It’s better to give it to them, at least they can use it to cover medical expenses.<</sis>>
$eva.name looked at me hopefully, waiting for my confirmation to proceed with the plan. I could have objected and kept the money, but I knew the right thing to do was something else.
<<mc>>Alright...<</mc>>
<<eva>>Thank you! Thank you! Thank you!<</eva>>
<<mc>>I’ll buy you another necklace, a less expensive one.<</mc>>
\<</if>>\
The Christmas evening seemed to have come to an end. After exchanging gifts, there wasn’t much left to do but enjoy the rest of the night together.
<<link [[Continue|Livingroom]]>>
<<unset $varPas>>
<<set $quest.q49[2] to true>>
<<if $xmasGift.necklace == 3>><<set $mom.rel -= 5>><<set $eva.rel -= 5>><<set $eva.flag.necklace to 1>><<elseif $xmasGift.necklace != 4>><<set $eva.rel += 2>><<set $eva.flag.necklace to $xmasGift.necklace>><</if>>
<<unset $xmasGift>>
<<if $period != 6>><<nextPeriod>><</if>>
<</link>>
\<<case 5>>
Christmas had finally arrived, and like every year, it was our family tradition to wait until the quiet evening to start the main event. The gift exchange.
<<if $sis.flag.roofKiss>>\
$sis.name and I had broken the rule, though—exchanging our gifts first thing in the morning when the excitement was too much to handle. There was something special about sharing a secret moment, just the two of us, before the rest of the day unfolded.
\<</if>>
The three of us were gathered in the living room, a soft glow cast by the fairy lights twinkling from the tree, reflecting off the ornaments we had hung only a few days before. A video loop of a crackling fireplace flickered on the television. The crackling sounds of wood burning trying its best to create an illusion of warmth. Though we had no real fire, the virtual one gave the room an inviting, cozy atmosphere.
<img class="iStory" src="img/teen/xmasLiving.webp">
I looked around the room, breathing in the familiar scene. The faint scent from the candles, mixed with the lingering aroma of cinnamon and sugar from the Christmas cookies we had baked earlier in the day, made everything feel complete.
Usually, it was Mom, the generous heart of the family, who thoughtfully picked out presents for me and $sis.name, no matter how busy or tired she was. Her giving nature made Christmas special every single year. But this time, there was something different. A new Santa Claus had stepped into town: me.
She moved with her usual grace, the queen of the holidays herself, glowing with the joy of the moment. With a mischievous twinkle in her eye, Mom handed out presents to both of us, her excitement contagious as she watched our reactions.
My eyes landed on the gift in front of me. A majestic box, standing out among the others, carefully wrapped in gleaming, vibrant red paper that sparkled under the soft lights. A luxurious bow adorned the top, tied with the kind of precision that only Mom could manage. The anticipation inside me grew with every passing second, the curiosity almost unbearable.
What could it be? A new gadget? A long-lost item from my wishlist? My mind raced, imagining all sorts of things. The thrill of surprise electrified the air around me. Like a child, my fingers twitched, itching to tear into the gift. I couldn’t wait any longer.
And so, like an untamed animal finally set free, I dove at the box, tearing through the wrapping with an almost savage eagerness, the paper crumpling beneath my hands in mere seconds. The bow fell to the floor as I ripped open the top of the box, my heart pounding in anticipation.
But as soon as I peeked inside, my heart sank. The smile that had been plastered on my face seconds earlier faltered, then quickly faded entirely. Confusion replaced the joy that had filled my chest.
<<mc>>Did they steal my gift?<</mc>>
I blurted out, disbelief thick in my voice, my eyes darting back to the empty box, as if I had missed something.
<<sis>>The Grinch stole our Christmas!<</sis>>
Exclaimed $sis.name, who was now beside me, staring at her own empty box with equal shock. She looked as though someone had played a cruel trick on us, her wide eyes reflecting the same disbelief.
Mom, however, was entirely unfazed. Her expression hadn’t changed. She still stood there, calm and serene, a knowing smile playing on her lips as if she were enjoying some private joke.
<<mc>>There’s something at the bottom.<</mc>>
I muttered, my curiosity piqued by a faint glimpse of something small lying flat inside the box. My fingers reached in, brushing aside the tissue paper until I pulled out a small, folded piece of paper. It was a coupon.
<<mc>>A gutter cleaning coupon?<</mc>>
I said aloud, my confusion only deepening as I stared at the ridiculous item in my hand.
<<sis>>A coupon for two pizzas for the price of one at Doughy’s?<</sis>>
$sis.name chimed in, looking just as bewildered, holding her own piece of paper like it was an absurd joke.
<<mc>>Doughy’s has terrible pizza!<</mc>>
I exclaimed, exasperated. The night had taken a strange and unexpected turn. It wasn’t just the underwhelming gifts that bothered me. It was the unsettling thought that maybe something worse had happened. Had someone really broken in and swapped our presents? Why?
As I glanced around the room, I could see the growing worry in $sis.name’s eyes. We both felt the same mix of shock and concern. But one person didn’t seem affected at all: Mom.
<<mom>>When I was at the mall, I couldn’t help but notice a boy about your age ordering his parents to buy him the expensive gift he so desperately wanted, throwing a tantrum when his father refused. I don’t want you to grow up with those kinds of values—I want you to be the ones who can make the most of what you have. So, enjoy your gifts.<</mom>>
Mom shared her story, placing her hand over her heart and lowering her head. Who knows what images or events that might have brought to her mind.
<<mom>>Furthermore, you’re getting older now. You’re too grown up for real gifts.<</mom>>
Her words hit me like a punch to the gut, the reality of them sinking in slowly, painfully.
<<mc>>//Since when can you be "too grown up" to receive presents?//<</mc>>
I thought to myself, a bitter, hollow feeling spreading through me. Childhood, with all its magic and wonder, was slipping away, and adulthood was rushing toward me—an unavoidable reality, bright and blinding like headlights on a dark road.
<<link [[Protest|Xmas2021]]>>
<<set $varPas to 6>>
<<set $mom.rel -= 5>>
<</link>>
<<link [[Be understanding|Xmas2021]]>>
<<set $varPas to 7>>
<<set $mom.rel += 2>>
<</link>>
\<<case 6>>\
<<mc>>This isn’t fair at all!<</mc>>
My voice rose in protest before I could stop it. I knew I sounded childish, but in that moment, I didn’t care.
<<mc>>This is downright unfair to us.<</mc>>
The words spilled out, my frustration bubbling over.
Mom’s voice, however, turned firm, her disappointment clear.
<<mom>>I never expected such childish behavior from you.<</mom>>
Her eyes narrowed, and I felt my heart sink even further.
<<mom>>I had actually prepared a real gift for you, but I don’t think you deserve it now.<</mom>>
<<mc>>What...<</mc>>
My words caught in my throat.
<<mom>>It was all a joke, a way to test you both.<</mom>>
She revealed, her stern expression not softening in the slightest.
<<sis>>Big brother, you’re really so materialistic!<</sis>>
$sis.name, ever the clever one, immediately sided with Mom, hoping to be on the receiving end of the real gift.
<<mc>>I-I... I’m sorry.<</mc>>
My voice faltered, guilt washing over me in waves. I could feel the heat of embarrassment rising to my cheeks.
<<mc>>Mom, I’m sorry for yelling. I’ve been a complete insensitive idiot.<</mc>>
<<mom>>It’s alright. I hope you’ve learned your lesson.<</mom>>
<<mc>>Yes, I have.<</mc>>
Despite my apology, the weight of disappointment lingered. I had hoped, perhaps foolishly, that showing genuine remorse would mean things could return to normal—that I would still get the gift. But no such luck. Mom didn’t change her mind. The present she had prepared was donated to charity instead, a result that, in the end, I couldn’t be too upset about.
<<sis>>Let’s put this all behind us and keep going.<</sis>>
The Christmas evening seemed to have come to an end. After exchanging gifts, there wasn’t much left to do but enjoy the rest of the night together.
<<link [[Continue|Livingroom]]>>
<<unset $varPas>>
<<set $quest.q49[2] to true>>
<<if $period != 6>><<nextPeriod>><</if>>
<</link>>
\<<case 7>>\
<<mc>>I... yes, I understand.<</mc>>
As the reality of the situation sank in, I realized that perhaps I had been missing the point all along.
<<sis>>Yeah, it’s really not a big deal. Plus, a free pizza isn’t something to turn down!<</sis>>
$sis.name’s attempt to lighten the mood brought a faint smile to my lips.
The room fell into a brief, awkward silence, the kind that comes after a moment of tension. No one wanted to speak first, not knowing how to bridge the gap that had just formed.
<<mom>>Well...<</mom>>
Mom was the one to break the ice, her tone light as if nothing had happened.
<<mom>>There are actually real gifts for you both.<</mom>>
Her voice held a playful tone, but her words still caught me off guard.
<<mom>>This was all just a way to test you. I was curious to see how you would handle a situation like this.<</mom>>
<<mc>>It was all an act?<</mc>>
I asked, my eyebrows raised in surprise.
<<mom>>Almost. Your real gifts are behind the Christmas tree.<</mom>>
@@#rem1;
\<<link "Go and open it">><<replace "#rem1">>\
Without hesitation, I rushed over to the tree, my curiosity reignited as I grabbed the hidden presents meant for me and $sis.name. The excitement that had faded earlier came rushing back.
The urge to tear into them was strong, but I tried to savor the moment this time. Carefully unwrapping the gift, I finally revealed what was inside, a warm sense of gratitude filling me as I turned to thank Mom.
<<sis>>Let’s put this all behind us and keep going.<</sis>>
The Christmas evening seemed to have come to an end. After exchanging gifts, there wasn’t much left to do but enjoy the rest of the night together.
<<link [[Continue|Livingroom]]>>
<<unset $varPas>>
<<set $quest.q49[2] to true>>
<<if $period != 6>><<nextPeriod>><</if>>
<</link>>
\<</replace>><</link>>
\<<link "Donate the gift">><<replace "#rem1">>\
After hearing mom's story and reflecting, something shifted in me. Imagining all the people who wouldn’t get anything at all for Christmas, my mind was made up.
<<mc>>Mom... I don’t want it.<</mc>>
<<mom>>Excuse me?<</mom>>
Her brow furrowed, clearly surprised by my sudden declaration.
<<mc>>Please, donate it to someone who needs it. Whatever’s inside, I’d rather it go to someone who truly needs a gift this year.<</mc>>
I glanced over at $sis.name, silently asking for her agreement with just a look.
<<sis>>Alright... you can have mine too.<</sis>>
She finally said, her voice soft but certain.
<<mom>>Oh, my little angels! Come here.<</mom>>
Mom’s arms opened wide, an invitation for both of us to step into a hug filled with the kind of love only she could give. Her embrace was warm and enveloping, and for a moment, the world felt right again.
<<mom>>I’m so proud of you both.<</mom>>
Her voice was thick with emotion as she held us close.
<<sis>>Let’s put this all behind us and keep going.<</sis>>
The Christmas evening seemed to have come to an end. After exchanging gifts, there wasn’t much left to do but enjoy the rest of the night together.
<<link [[Continue|Livingroom]]>>
<<unset $varPas>>
<<set $quest.q49[2] to true>>
<<set $mom.rel += 5>>
<<if $period != 6>><<nextPeriod>><</if>>
<</link>>
\<</replace>><</link>>
\<</switch>><<advancePeriod>>\
The moment had come again as it did with middle school. This time, I was facing a new beginning with a thousand adventures to experience and a thousand new people to meet.
Every new beginning carries with it the possibility of starting from scratch, of becoming what one wants or what others want them to become.
This made me: @@#rem;
\<<link "Scared">><<replace "#rem">>\
Scared
Starting from scratch would mean a lot, even too much. I was overwhelmed with conflicting emotions, but what stood out was fear. The fear of not making it, of not living up to expectations, the fear of failing miserably and falling into oblivion. Moreover, I wasn't in my safe environment. The institute was completely different, and I had no idea what to expect. To say that I wasn't scared would be lying to myself.<<if $flag.elias is true>>
This time, despite middle school, I wasn't alone but in the company of who became my best friend, despite everything and everyone.
In the days before the start of the school year, we talked a lot about what awaited us once we crossed that threshold.
<<mc>>$elias.name, how do you imagine high school?<</mc>>
<<elias>>Mhmmm... parties and girls.<</elias>>
<<mc>>You never change, huh?<</mc>>
<<elias>>And I have no intention of doing so.<</elias>>
<<elias>>I'm sure it will be great, don't overthink it too much.<</elias>>
<<mc>>Yeah, I think you're right. I'm thinking too much about it.<</mc>><</if>>
I couldn't believe that day came so quickly. I was there, in front of the entrance of a magnificent and monumental complex.
<img src="img/scenario/school/highSchool.webp" class="iStory">
<<mc>>For a small town, they spare no expense.<</mc>>
<<mc>>Here we go.<</mc>>
I took a deep breath and... crossed the threshold, thus beginning my years as a high school student.
<<link [[Continue|SchoolCorridor]]>>
<<set $quest.q20 to true>>
<</link>>
<</replace>><</link>>
\<<link "Exited">><<replace "#rem">>\
Exited
Starting from scratch meant a lot, and that made me ready, excited for the new adventure. Regardless of how middle school went, I was determined to conquer everything, metaphorically speaking.<<if $flag.elias is true>>
This time, despite middle school, I wasn't alone but in the company of who became my best friend, despite everything and everyone.
In the days before the start of the school year, we talked a lot about what awaited us once we crossed that threshold.
<<mc>>$elias.name, how do you imagine high school?<</mc>>
<<elias>>Mhmmm... parties and girls.<</elias>>
<<mc>>You never change, huh?<</mc>>
<<elias>>And I have no intention of doing so.<</elias>>
<<elias>>I'm sure it will be great, don't overthink it too much.<</elias>>
<<mc>>Yeah, I think you're right. I'm thinking too much about it.<</mc>>
<</if>>I couldn't believe that day came so quickly. I was there, in front of the entrance of a magnificent and monumental complex.
<img src="img/scenario/school/highSchool.webp" class="iStory">
<<mc>>For a small town, they spare no expense.<</mc>>
<<mc>>Here we go.<</mc>>
I took a deep breath and... crossed the threshold, thus beginning my years as a high school student.
<<link [[Continue|SchoolCorridor]]>>
<<set $quest.q20 to true>>
<</link>>
<</replace>><</link>><video src="video/teen/emma.mp4" autoplay muted loop class="vStory"></video>
[[Retry|MomFilmLiving2]]Mom was there, in the living room, watching TV.
<<mom>>Welcome back! How was your day?<</mom>>
<<mc>>The same stuff. Study, socialize, repeat.<</mc>>
<<mom>>Where is $sis.name?<</mom>>
<<mc>>She went to a friend's house to study.<</mc>>
<<mom>>So we can spend a good mom-son moment alone. What do you say?<</mom>>
[[Accept|MomFilmLiving2]]
[[Refuse|MomFilmLivingRef]]<<mc>>Fine, I don't have better stuff to do.<</mc>>
I put down the school backpack and I sat down on the sofa.
<<mc>>What movie is that?<</mc>>
<video src="video/teen/tv/theCircle1.mp4" autoplay muted loop class="vStory"></video>
<<mom>>I don't know. It talks about this girl who gets a job at a tech company and it becomes some sort of live transmission, or stuff like that.<</mom>>
<<mc>>I didn't understand anything, but it's fine anyway... Isn't she...<</mc>>
<<mom>>Who? Emma Watson?<</mom>>
[[The best actress out there|MomFilmLiving3]]
[[What a crap of an actress|FilmLivingEmma]]<<mom>>I didn't know you liked her so much<</mom>>
<video src="video/teen/tv/theCircle2.mp4" autoplay muted loop class="vStory"></video>
The movie went on and I was almost falling asleep due to how interesting it was. Except for Emma, she's perfect whatever she does. Until... I fell for real towards mom.
She woke me up after a few minutes, I think, and she was playing with my hair.
<<mom>>Good morning!<</mom>>
@@#rem;
\<<link "Make her stop">><<replace "#rem">>\
<<mc>>Could you stop?<</mc>>
<<mom>>I don't think I will.<</mom>>
<<mom>>I miss those moments when I could have you all for me.<</mom>>
While leaning on her legs, I turned my head so I could look at her face, her eyes were shining, but she had a happy expression.
<<mc>>I'm not a kid anymore!<</mc>>
<<mom>>I know, it's just that I like living those moments again.<</mom>>
From that position, I could carefully observe my mom's equipment. I never noticed how she was... so well geared.
[[Take advantage of the situation|MomFilmLiving4.0]]
[[Do nothing|MomFilmLiving4.5]]
<</replace>><</link>>
\<<link "Let's her continue">><<replace "#rem">>\
<<mom>>I miss those moments when I could have you all for me.<</mom>>
While leaning on her legs, I turned my head so I could look at her face, her eyes were shining, but she had a happy expression.
<<mc>>I'm not a kid anymore!<</mc>>
<<mom>>I know, it's just that I like living those moments again.<</mom>>
From that position, I could carefully observe my mom's equipment. I never noticed how she was... so well geared.
[[Take advantage of the situation|MomFilmLiving4.0]]
[[Do nothing|MomFilmLiving4.5]]
<</replace>><</link>><<mc>>Could you... take off your shirt? It's... pinching me.<</mc>>
I was very embarrassed and the more she looked at me, the more I could feel my cheeks being on fire. She looked at me suspiciously, then she did it.
<<mom>>Alright, if it makes you more comfy. Also, it's getting hot in here.<</mom>>
It was spring, but she was right, was rising the temperature in there was rising. Was it maybe my fault?
<img src="img/teen/momBra.webp" class="iStory">
<<mom>>Better?<</mom>>
<<mc>>Y-yes.<</mc>>
Why was I so shy with her? I never had any trouble with girls, but with her, it was... different.
[[Continue|MomFilmLiving5]]I avoided doing anything that might get me in trouble.
<video src="video/teen/tv/theCircle3.mp4" autoplay muted loop class="vStory"></video>
At the end of the movie, which was quite boring, everyone moved to their everyday life.
<<link [[Continue|Livingroom]]>>
<<nextPeriod>>
<<set $mom.rel += 2>>
<<set $mc.stat.cha += 2>>
<<set $quest.q21 to true>>
<<set $mom.flag.seenSoloPlay to false>>
<</link>><<set _type = setup.archetype()>>\
<<mom>>Don't you notice, it's getting hotter in here?<</mom>>
I couldn't disagree with her, my face was burning! Especially after she got up to take off her pants, leaving herself only in underwear.
<<mom>>If you're feeling hot, you can take off your shirt too.<</mom>>
<<mc>>A-Alright...<</mc>>
I did as she said and sat near her. She pushed me towards herself making my head rest on her shoulder. Our bodies were touching and, despite the heat, it was a pleasant situation.
<<if _type is "a">><<mom>>Look what a body you built!<</mom>>
<<mc>>Thanks.<</mc>>
<<else>><<mom>>You should consider hitting the gym. You know, physical activity is good.<</mom>>
<<mc>>I think you're right.<</mc>><</if>>
<<mom>>You know, since you were born you made choices and...<</mom>>
<<mc>>//Why did she stop?//<</mc>>
<<mom>>I think we should end here our cinema afternoon.<</mom>>
She quickly took on her clothes and went to her room.
<<mc>>//What did I do wrong?//<</mc>>
Looking down, I noticed my little one left his lair to say hello to the world.
<<mc>>STUPID! Now that everything was going smoothly!<</mc>>
<video src="video/teen/tv/theCircle3.mp4" autoplay muted loop class="vStory"></video>
By now it was all ruined, so I turned off the TV and I went to my room when something took my attention.
[[Continue|MomFilmLiving6]]<<if $mom.flag is undefined>><<set $mom.flag to {}>><</if>><<mom>>Oh, yes! Like that!<</mom>>
The door to mom's room was half-open and moans were coming out of it. After getting closer I saw something incredible.
<video src="video/teen/mom/livingMovie19/solo1.mp4" autoplay muted loop controls class="vStory"></video>
<<mom>>Oh, right there!<</mom>>
<video src="video/teen/mom/livingMovie19/solo2.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//She's masturbating?!//<</mc>>
<video src="video/teen/mom/livingMovie19/solo3.mp4" autoplay muted loop controls class="vStory"></video>
<<mom>>My man!<</mom>>
Before getting caught, I went away to my room. I had a lot to reflect upon.
<<if $gallery>>[[End Replay|Gallery]]<<else>><<link [[Continue|Bedroom]]>>
<<advancePeriod>>
<<set $mom.rel += 5>>
<<set $mc.stat.cha += 2>>
<<set $quest.q21 to true>>
<<set $mom.flag.seenSoloPlay to true>>
<</link>><</if>><<mc>>I prefer to study. There's an important test tomorrow.<</mc>>
<<mom>>Oh... I see...<</mom>>
I'm not sure I made the best choice regarding my relationship with mom, but at least I'll have a good score on the test.
<<link [[Continue|Livingroom]]>>
<<set $quest.q21 to true>>
<<set $mom.rel to Math.clamp($momo.rel - 2, 0, 200)
<<set $mom.flag.seenSoloPlay to false>>
<</link>><<nobr>>
<<set _type = setup.archetype()>>
<<setBoh1 "Boy 1" max>>
<<setBoh2 "Boy 2" elliot>>
<<setBoh4 Max max>>
<<setBoh5 Elliot elliot>>
<<setBoh6 "Girl" iris>>
<style>.boh1.say {border: 2.5px solid #8fbc8f;}.boh1.say img {border: 2.5px solid #8fbc8f;}.boh1.say p:first-of-type{border-bottom:1px solid #8fbc8f;}</style>
<style>.boh2.say {border: 2.5px solid #a9cdcb;}.boh2.say img {border: 2.5px solid #a9cdcb;}.boh2.say p:first-of-type{border-bottom:1px solid #a9cdcb;}</style>
<style>.boh4.say {border: 2.5px solid #8fbc8f;}.boh4.say img {border: 2.5px solid #8fbc8f;}.boh4.say p:first-of-type{border-bottom:1px solid #8fbc8f;}</style>
<style>.boh5.say {border: 2.5px solid #a9cdcb;}.boh5.say img {border: 2.5px solid #a9cdcb;}.boh5.say p:first-of-type{border-bottom:1px solid #a9cdcb;}</style>
<<endnobr>><<mc>>What is this?<</mc>>
On the school bulletin board, there was a paper under every other. Only a few words were visible.
Otaku club...
<img src="img/teen/bulletinBoard.webp" class="iStory">
<<if _type is "i">><<mc>>It seems interesting!<</mc>><<else>><<mc>>What the hell is an otaku club?<</mc>><</if>>
Intrigued, I paid a visit after class.<<if _type isnot "i">>Once I entered the hall, I quickly understood what was it... a nerd club!<</if>>
Inside the room, there were two guys and... a girl.
<<mc>>A girl? In a place like that? Are we sure it's not a guy dressed as a girl?! I must be careful.<</mc>>
<<if _type isnot "i">><<mc>>Hello. What kind of place is this?<</mc>>
<<boh1>>Uh? Hello to you, stranger. I'm Max and this is the otaku club. The place where we can reunite and talk about our common interests.<</boh1>>
<<imgBoh max>>
The boy who welcomed me was sitting at one of the front-row desks, engrossed in reading what seemed to be a comic book, even though he was flipping through the pages upside down. He had a thick, curly, brown mane and wore a slim pair of black glasses that shielded his brown eyes. Beneath them, a prominent nose towered over a full mouth.
<<mc>>//A Nerds' lair, I see.//<</mc>>
<<mc>>Is this the english class?<</mc>>
<<boh1>>Indeed. The principal let's us use this class.<</boh1>>
<<boh2>>I am Elliot. Welcome to the Middle-earth. How can we fill your mind, traveler?<</boh2>>
<<imgBoh elliot>>
The second boy, seated in the teacher's place, had a well-defined face. Like the first, he wore a pair of black glasses, but unlike him, his eyes were blue, and he had a thin mouth. Although his facial features suggested otherwise, his clothing undeniably adhered to the classic nerd stereotype. He sported a blue checkered shirt adorned with a multicolored bow tie and a pair of brown trousers.
<<mc>>//I ended up in a cage of insane people!//<</mc>>
<<mc>>I want to... discover your world, to keep it simple.<</mc>>
<<boh4>>It will be a pleasure for us to spread our knowledge to you. On one condition, though. You must join the club.<</boh4>>
<<mc>>Me? Join this club?<</mc>>
I had to be very careful. Being part of a club like this could seriously harm my reputation.
[[Accept|OtakuClubAccept]]
[[Refuse|OtakuClubRefuse]]
<<elseif _type is "i">><<mc>>Hi, is this the Otaku Club?<</mc>>
<<boh1>>Hello to you, traveller. Your guess is right, this is the place of your talk.<</boh1>>
<<imgBoh max>>
The boy who welcomed me was sitting at one of the front-row desks, engrossed in reading what seemed to be a comic book, even though he was flipping through the pages upside down. He had a thick, curly, brown mane and wore a slim pair of black glasses that shielded his brown eyes. Beneath them, a prominent nose towered over a full mouth.
<<mc>>Cool! Do you talk always in this way? And is this the english classroom?<</mc>>
<<boh1>>In this place there's a curse that make me speech in this way, and yes, this is the classroom where the child of this world leard the classic idiom. The high principal let's our group use this place. Tell me, traveller, do you want to help an old sage in his adventure?<</boh1>>
<<mc>>Alright!<</mc>>
<<boh2>>President, did you hear that? We got ourselves a new member!<</boh2>>
<<imgBoh elliot>>
The second boy, seated in the teacher's place, had a well-defined face. Like the first, he wore a pair of black glasses, but unlike him, his eyes were blue, and he had a thin mouth. Although his facial features suggested otherwise, his clothing undeniably adhered to the classic nerd stereotype. He sported a blue checkered shirt adorned with a multicolored bow tie and a pair of brown trousers.
The suspect girl stood up to introduce herself.
<<boh6>> Thank you for joining the club. I'm <<textbox "_name" "Iris">>!<</boh6>>
Girl voice: ✔️
Cuteness: ✔️✔️✔️
Shyness: ✔️✔️✔️✔️✔️
Bottom part: ❓
It was really a girl... on the surface at least. She, hidden behind her extreme shyness, had long black hair tied in a ponytail. Two slender eyebrows arched over her beautiful blue eyes, and she had a delicate nose above a subtle mouth. Seated in one of the back desks in the classroom, she wore a flesh-colored polo shirt and a simple pair of jeans.
<<imgBoh iris>>
<<mc>>The pleasure is mine. I'm $mc.name $mc.surname<</mc>>
<<mc>>What kinds of stuff do you do here?<</mc>>
<<boh1>>All kinds of stuff. We read comics, talk about anime, play, and organize our D&D campaigns. By the way, I am Max.<</boh1>>
<<mc>>D&D?<</mc>>
<<boh2>>I'm Elliot. Do you have never heard about Dungeons and Dragons? It's only the greatest role-playing game ever created.<</boh2>>
<<mc>>And... how it's played?<</mc>>
<<boh4>>If you want to learn how to play I can lend you some manual. Or you can simply come to play with us during our next session.<</boh4>>
<<mc>>Good! Tell me when and where and I'll be there. But now I have to go.<</mc>>
I left the classroom happy to have joined a similar club.
<<link [[Continue|SchoolCorridor]]>>
<<set $quest.q2201 to true>>
<<set $flag.otakuClub to true>>
<<set $flag.OtakuClub to true>>
<<if $gameVar.anime is true>><<set $iris to {name: _name, surname: "Reed", portrait: "img/chara/otakuClub/teen/anime_iris.webp", rel: 15, flag: {kiss: false, gift: false, status: 0, sexCount: 0}}>><<set $max to {name: "Max", surname: "Power", portrait: "img/chara/otakuClub/teen/anime_max.webp", rel: 15}>><<set $elliot to {name: "Elliot", surname: "Foster", portrait: "img/chara/otakuClub/teen/anime_elliot.webp", rel: 15}>>
<<else>>
<<set $iris to {name: _name, surname: "Reed", age: "teen", portrait: "img/chara/otakuClub/teen/iris.webp", rel: 15, flag: {kiss: false, gift: false, status: 0, sexCount: 0}}>><<set $max to {name: "Max", surname: "Power", portrait: "img/chara/otakuClub/teen/max.webp", rel: 15}>><<set $elliot to {name: "Elliot", surname: "Foster", portrait: "img/chara/otakuClub/teen/elliot.webp", rel: 15}>><</if>>
<</link>><</if>><<nobr>><<set _type = setup.archetype()>>
<style>.boh4.say {border: 2.5px solid #8fbc8f;}.boh4.say img {border: 2.5px solid #8fbc8f;}.boh4.say p:first-of-type{border-bottom:1px solid #8fbc8f;}</style>
<style>.boh5.say {border: 2.5px solid #a9cdcb;}.boh5.say img {border: 2.5px solid #a9cdcb;}.boh5.say p:first-of-type{border-bottom:1px solid #a9cdcb;}</style>
<style>.boh6.say {border: 2.5px solid #ffe4e1;}.boh6.say img {border: 2.5px solid #ffe4e1;}.boh6.say p:first-of-type{border-bottom:1px solid #ffe4e1;}</style>
<<endnobr>><<if visited("OtakuClubRefuse")>>\
<<mc>>Fine, I'll join the club. But I'll only do it because you asked. Let's keep it clear.<</mc>>
The girl blushes and hides behind the comic she was reading.
<<boh6>>I-I'm... <<textbox "_name" "Iris">><</boh6>>
<<else>>\
<<mc>>Alright, why not.<</mc>>
<<boh4>>President, did you hear that? We got ourselves a new member!<</boh4>>
The suspect girl stood up to introduce herself. She, hidden behind her extreme shyness, had long black hair tied in a ponytail. Two slender eyebrows arched over her beautiful blue eyes, and she had a delicate nose above a subtle mouth. Seated in one of the back desks in the classroom, she wore a flesh-colored polo shirt and a simple pair of jeans.
<<imgBoh iris>>
<<boh6>> T-Thank you for joining the club... I'm <<textbox "_name" "Iris">>!<</boh6>>
Girl voice: ✔️; cuteness; ✔️✔️✔️; shyness: ✔️✔️✔️✔️✔️; Bottom part: ❓
It was really a girl... on the surface at least.
<</if>><<mc>>The pleasure is mine. I'm $mc.name $mc.surname<</mc>>
<<if _type is "c" or $flag.partyboy is true>><<boh4>>That $mc.name $mc.surname?!<</boh4>>
<<mc>>In person.<</mc>>
<<boh5>>How lucky to have you in the club with us.<</boh5>><</if>>
<<mc>>Could you keep my presence here a secret? Otherwise... I might get in trouble.<</mc>>
<<boh4>>I don't know if we could do it, I mean, we have $mc.name $mc.surname with us, why shouldn't we share the news?<</boh4>>
<<boh6>>Fine! We won't speak a word, we promise!<</boh6>>
<<boh4>>But president... With him in the club, we can attract new members!"<</boh4>>
<<boh6>>If these are he's wills, we should respect him.<</boh6>>
<<mc>>Thanks. Now I have to go. See you next time.<</mc>>
I still couldn't believe I'd entered a club full of nerds, but that girl was too cute to turn down. I reached the point I was thinking with my second control center.
<<link [[Continue|SchoolCorridor]]>>
<<set $flag.otakuClub to true>>
<<set $flag.OtakuClub to true>>
<<advancePeriod>>
<<set $quest.q2201 to true>>
<<if $gameVar.anime is true>><<set $iris to {name: _name, surname: "Reed", portrait: "img/chara/otakuClub/teen/anime_iris.webp", rel: 15, flag: {kiss: false, gift: false, status: 0, sexCount: 0}}>><<set $max to {name: "Max", surname: "Power", portrait: "img/chara/otakuClub/teen/anime_max.webp", rel: 15}>><<set $elliot to {name: "Elliot", surname: "Foster", portrait: "img/chara/otakuClub/teen/anime_elliot.webp", rel: 15}>>
<<else>>
<<set $iris to {name: _name, surname: "Reed", age: "teen", portrait: "img/chara/otakuClub/teen/iris.webp", rel: 15, flag: {kiss: false, gift: false, status: 0, sexCount: 0}}>><<set $max to {name: "Max", surname: "Power", portrait: "img/chara/otakuClub/teen/max.webp", rel: 15}>><<set $elliot to {name: "Elliot", surname: "Foster", portrait: "img/chara/otakuClub/teen/elliot.webp", rel: 15}>><</if>>
<</link>><<nobr>><style>.boh4.say {border: 2.5px solid #8fbc8f;}.boh4.say img {border: 2.5px solid #8fbc8f;}.boh4.say p:first-of-type{border-bottom:1px solid #8fbc8f;}</style>
<style>.boh5.say {border: 2.5px solid #a9cdcb;}.boh5.say img {border: 2.5px solid #a9cdcb;}.boh5.say p:first-of-type{border-bottom:1px solid #a9cdcb;}</style>
<<endnobr>><<mc>>I'm sorry guys, I really can't.<</mc>>
<<boh6>>... Could you... reconsider?<</boh6>>
Girl voice: ✔️
Cuteness: ✔️✔️✔️
Shyness: ✔️✔️✔️✔️✔️
Bottom part: ❓
It was really a girl... on the surface at least. She, hidden behind her extreme shyness, had long black hair tied in a ponytail. Two slender eyebrows arched over her beautiful blue eyes, and she had a delicate nose above a subtle mouth. Seated in one of the back desks in the classroom, she wore a flesh-colored polo shirt and a simple pair of jeans.
<<imgBoh iris>>
<<mc>>//Since when nerd girls are so cute? She can't be one of them!//<</mc>>
<<boh6>>Are you... really sure of your decision?<</boh6>>
<<mc>>//So timid and defenseless... Ok, she's one of them.//<</mc>>
@@#rem;
<<link "Refuse again">><<replace "#rem">>
<<mc>>My choice stays the same. I have to refuse.<</mc>>
<<boh6>>Oh... alright.<</boh6>>
<<mc>>//These nerds are really weird. I have to leave this place before they infect me!//<</mc>>
I left the classroom and I never stepped inside it anymore.
<<link [[Continue|SchoolCorridor]]>>
<<set $flag.otakuClub to false>>
<<set $flag.OtakuClub to false>>
<<advancePeriod>>
<<set $quest.q2201 to true>>
<<set $quest.q2202 to true>>
<</link>>
<</replace>><</link>>\
[[Accept|OtakuClubAccept]]<<set _type = setup.archetype()>>\
That day, I decided to drop by my new friends at the <<if _type isnot "i">>nerd <</if>>club.
<<mc>>So... what do you do in here for fun?<</mc>>
<<max>>We read comics.<</max>>
<<iris>>We watch anime.<</iris>>
<<elliot>>We play games.<</elliot>>
<<mc>>It all sounds very interesting. Wait... what are anime... animes... well, those?!<</mc>>
<<iris>>Anime is the diminutive of animation, so they are animated cartoons.<</iris>>
<<mc>>So, you spend your days watching stuff for kids?<</mc>>
<<elliot>>IT'S NOT FOR KIDS!!!<</elliot>>
<<mc>>Hit a sore spot?<</mc>>
<video src="video/teen/tastoDolente.mp4" autoplay muted loop controls class="vStory"></video>
<<iris>>W-Well... anime can also contain content not exactly suitable for kids.<</iris>>
She became shy again, just like the first time.
<<max>>Like war and blood.<</max>>
<<elliot>>Or sex. Those are the best.<</elliot>>
<<max>>And then you wonder why everyone finds you weird.<</max>>
@@#rem;
\<<link "Ask for information about this last category of anime">><<replace "#rem">>\
<<mc>>What do you mean? You've piqued my curiosity.<</mc>>
<<max>>Everyone always finds him weird because he comes out with such statements.<</max>>
<<mc>>I could have figured that out on my own.<</mc>>
<<elliot>>HEY!<</elliot>>
<<mc>>I meant regarding adult anime. Do they really exist?<</mc>>
<<max>>Oh, yes. There are plenty of sites.<</max>>
<<elliot>>Do you know Internet's rule 34?<</elliot>>
<<mc>>Internet has rules?<</mc>>
<<max>>No, but this isn't a real rule...<</max>>
<<mc>>So, what does it say?<</mc>>
<<elliot>>It states that if something exists, there's also a porn version of it.<</elliot>>
<<mc>>So, are you telling me there's porn on the internet with cars and Christmas trees?<</mc>>
<<max>>You'd be surprised at what you'd find.<</max>>
<<mc>>So, there's even a porn version of the German guy with the mustache?<</mc>>
<<max>>Yes, there's even one of that.<</max>>
<<mc>>Strange! Interesting, but strange!<</mc>>
<<max>>Indeed...<</max>>
<<mc>>Let's drop the porn topic for now. $iris.name has already transformed into a tomato.<</mc>>
The iris tried to hide behind the comic she was reading, but her blushing ears were still visible.
[[Continue|OtakuClub202][$hentai to true]]
<</replace>><</link>>
\<<link "Brush it off">><<replace "#rem">>\
<<elliot>>I'm not weird!<</elliot>>
<<max>>Are you sure about that?<</max>>
Better to patch things up before the two brainiacs start beating each other with compasses and squares.
<<mc>>How about we talk about something else?<</mc>>
$max.name took a deep breath before speaking.
<<max>>$mc.name is right. Let's move on.<</max>>
<<elliot>>I'll let it go this time.<</elliot>>
[[Continue|OtakuClub202][$hentai to false]]
<</replace>><</link>><<iris>>W-What about... watching one?<</iris>>
\<<if $hentai is true>>\
<<mc>>Japanese porn?<</mc>>
<<iris>>N-No... I meant... anime.<</iris>>
She returned to seek refuge behind her magazine.
<<else>>\
<<mc>>About what?<</mc>>
<<iris>>W-Watching an anime.<</iris>>
<</if>><<unset $hentai>>\
@@#rem;
\<<link "Accept the proposal">><<replace "#rem">>\
<<mc>>Mhmm... okay. Let's try this experience. What do you recommend?<</mc>>
<<max>>Since it's your first time, we could watch a classic like Death Note, Attack on Titan, or Jojo. Your choice.<</max>>
@@#rem2;
\<<link "Death Note">><<replace "#rem2">>\
<<mc>>With a name like that, I can't not choose it!<</mc>>
<<elliot>>Noooo, I wanted to watch Jojo.<</elliot>>
<<max>>Shut up! You've seen it at least fifty times.<</max>>
<<mc>>Before we start, a brief summary?<</mc>>
<<elliot>>I'll just tell you that the protagonist is a boy who finds a notebook that fell from the sky.<</elliot>>
<<mc>>The Death Note.<</mc>>
<<elliot>>Good, how did you know? Are you sure you haven't seen it already?<</elliot>>
<<mc>>It's literally the title.<</mc>>
<<max>>Forget it. It's stupid.<</max>>
<<elliot>>HEY!<</elliot>>
<<max>>Get comfortable while I set everything up.<</max>>
[[Continue|OtakuClub203][$flag.firstAnime to "deathNote"]]
<</replace>><</link>>
\<<link "Attack on Titan">><<replace "#rem2">>\
<<mc>>With a name like that, I can't not choose it!<</mc>>
<<elliot>>Noooo, I wanted to watch Jojo.<</elliot>>
<<max>>Shut up! You've seen it at least fifty times.<</max>>
<<mc>>Before we start, a brief summary?<</mc>>
<<max>>The world is attacked by giants, so humanity is forced to close itself behind walled enclosures.<</max>>
<<mc>>Is that all? Do they put out tenders to build the walls?<</mc>>
<<elliot>>Nice one.<</elliot>>
<<max>>No spoilers. Get comfortable while I set everything up.<</max>>
[[Continue|OtakuClub203][$flag.firstAnime to "aot"]]
<</replace>><</link>>
\<<link "Jojo's Bizarre Adventure">><<replace "#rem2">>\
<<mc>>Jojo... jojo...<</mc>>
I sighed with a hint of a voice.
<<mc>>There's something in the name Jojo that inspires me. Let's go for that.<</mc>>
<<elliot>>HOORAY! My fave anime!<</elliot>>
<<mc>>Fave?<</mc>>
<<max>>Don't mind him; he talks weird.<</max>>
<<mc>>Before we start, a brief summary?<</mc>>
<<max>>There's a stone mask that makes you immortal, a guy who wears it, and the stepbrother's nephew trying to kill him.<</max>>
<<mc>>You don't talk about it with enthusiasm.<</mc>>
<<max>>Don't get me wrong; it's good. It's just not for everyone.<</max>>
<<mc>>What do you mean?<</mc>>
<<max>>Seeing is believing. Get comfortable while I set everything up.<</max>>
[[Continue|OtakuClub203][$flag.firstAnime to "jojo"]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Decline">><<replace "#rem">>\
<<mc>>Mhmm, better not. I still consider them something for kids.<</mc>>
<<iris>>Oh... okay.<</iris>>
<<elliot>>THEY ARE NOT FOR KIDS!!!<</elliot>>
<<mc>>Repeat it by shouting as much as you want; you won't change my mind.
In fact, it's getting late; I better go. Until next time.<</mc>>
<<max>>Goodbye.<</max>>
<<elliot>>Goodbye.<</elliot>>
<<iris>>U-Until next time.<</iris>>
I left the club and went on with my day.
<<link [[Continue|SchoolCorridor]]>>
<<set $quest.q2202 to true>>
<<set $iris.rel to Math.clamp($iris.rel - 3, 0, 100)>>
<</link>>
<</replace>><</link>><<set _type = setup.archetype()>>\
The room used as a meeting place for the <<if _type is "i">>club<<else>>nerds<</if>>, didn't have sofas or armchairs, so the only possible alternative was chairs. We arranged the seats in a way to form an arc of a circumference centered on the TV, a small flat screen of about twenty inches. I was about to sit down, but $elliot.name interrupted me.
<<elliot>>No, that's my seat!<</elliot>>
@@#rem;
\<<link "Make a joke">><<replace "#rem">>\
<<mc>>Ah, I didn't know they were numbered.<</mc>>
I didn't make anyone laugh, but at least I got a smile from $iris.name.
<<max>>I told you he's strange.<</max>>
<<elliot>>I AM NOT!-<</elliot>>
<<mc>>Yes, yes, you're not strange, we know.<</mc>>
He remained stunned by my unexpected statement; probably no one had ever really responded to him like that.
I let him sit in his usual place, the last on the right, and followed $iris.name's suggestion, who, tapping gently on the chair next to hers, signaled me to sit next to her.
[[Continue|OtakuClub204]]
<</replace>><</link>>
\<<link "Let it go">><<replace "#rem">>\
<<mc>>Your Majesty, it's all yours.<</mc>>
<<elliot>>I'm a cleric, not a king.<</elliot>>
<<mc>>What?<</mc>>
<<max>>You'll know soon. For now, ignore it.<</max>>
I let him sit in his usual place, the last on the right, and followed $iris.name's suggestion, who, tapping gently on the chair next to hers, signaled me to sit next to her.
[[Continue|OtakuClub204]]
<</replace>><</link>><<set _type = setup.archetype()>>\
<<max>>Done. Everything is ready. Are you ready to witness the beginning of $flag.firstAnime for the first, or multiple, times?<</max>>
\<<if $flag.firstAnime isnot "jojo">>\
<<elliot>>I wanted to watch Jojo!<</elliot>>
<<max>>You'll watch it by yourself tonight at your place.<</max>>
\<<else>>\
<<elliot>>Hooray, Jojo!<</elliot>>
\<</if>>\
<<mc>>Come on, start it.<</mc>>
<<nobr>><<switch $flag.firstAnime>>
<<case "aot">>
<video src="video/teen/aot1.mp4" autoplay muted loop class="vStory"></video>
<<case "deathNote">>
<video src="video/teen/deathNote1.mp4" autoplay muted loop class="vStory"></video>
<<case "jojo">>
<video src="video/teen/jojo1.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
The episode began, and the only thing I could think of was:
<<if _type isnot "i">>\
<<mc>>//I can't believe I'm watching a cartoon with a bunch of nerds.//<</mc>>
I was aware that I had now entered the club, and this was even more incredible. I just had to get used to it.
<<else>>\
<<mc>>//I can't believe I joined the otaku club. This place is everything I've ever wanted!//<</mc>>
I was really thrilled about my stay in the club.
\<</if>>\
<<if $flag.firstAnime is "deathNote">><<elliot>>Lucky him, being a model student.<</elliot>>
<<elseif $flag.firstAnime is "aot">><<mc>>Those eyes!<</mc>>
<<elliot>>In a good way, or...<</elliot>>
<<mc>>Don't get me wrong, in a good way.<</mc>>
<<elseif $flag.firstAnime is "jojo">><<mc>>The drawings are... peculiar.<</mc>>
<<elliot>>Indeed, they're fantastic!<</elliot>>
<</if>>While the episode progressed, and the events unfolded, I heard a slight noise coming from beside me. I turned to check, but $iris.name looked at me smiling without saying anything.
<<mc>>//It must have come from the TV.//<</mc>>
But again, the noise, which seemed to be caused by some sort of friction, reappeared. I turned again to the left, towards what I thought was the source of the noise, but this time, everything was normal except for one thing: $iris.name had approached.
I had no idea why she did it, and I was very confused about it until I became even more confused when she rested her head on my shoulder.
<<mc>>//I-Is she sleeping? Should I wake her up? What if others see her in this state? Did she fall asleep watching an anima... an anime? What will they think of her?//<</mc>>
From that position, I couldn't really check if she was sleeping or not. Her head was too far forward, and her face was consequently hidden.
<<mc>>//A-And what if... s-she's not sleeping? W-What if she did it on purpose, like in movies? H-How should I behave? It's not like this has ever happened to me!//<</mc>>
I was trapped in a limbo between risking and not, between the embarrassment of truth and the illusion, between Psyche and Mania.
[[Move her away from your shoulder|OtakuClub205][$choice to 1]]
[[Take her hand and hold it|OtakuClub205][$choice to 2]]<<if $choice is 1>>\
With gentleness, I pushed her head to make her raise it, and... she was awake. She had done it consciously; she didn't collapse while sleeping.
She looked at me with wide eyes and a completely red face. From her gaze, it seemed like she wanted to bury herself alive out of embarrassment.
<<iris>>S-S-Sor... Sor... Sorry. I-I...<</iris>>
I gestured with my hand as if to tell her that nothing bad had happened and to calm down.
<<mc>>//If she was awake, why did she do it?//<</mc>>
<<mc>>//I will never understand women.//<</mc>>
The end credits marked the end of the episode.
<<else>><<set $iris.rel += 5>>\
<<mc>>//I think this is the best choice. If she's sleeping, I could justify it by saying I did it to wake her up. If she's awake, well... I have no idea what all this could mean.//<</mc>>
I took her right hand and held it gently. She raised her gaze, answering my first question.
<<mc>>//She's awake! This means she did it on purpose.//<</mc>>
Her face was completely red. I managed to catch a glimpse of it before she turned her head to the other side to hide.
If I was reluctant at first, I started to enjoy being so close to another person. It was the first time for me, so I didn't know if I should push further or stay in that state.
<<nobr>><<switch $flag.firstAnime>>
<<case "aot">>
<video src="video/teen/aot2.mp4" autoplay muted loop class="vStory"></video>
<<case "deathNote">>
<video src="video/teen/deathNote2.mp4" autoplay muted loop class="vStory"></video>
<<case "jojo">>
<video src="video/teen/jojo2.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
Completely ignoring what was happening on the screen, I began to wonder if I was just taking advantage of the situation or if there was more to it.
At the end of the episode, I immediately let go of her hand to avoid any misunderstandings with the others.
\<</if>><<unset $choice>>\
<<if $flag.firstAnime is "jojo">>\
<<elliot>>Wow, it's always great every time I watch it. What do you think, $mc.name?<</elliot>>
@@#rem;
\<<link "Say that you did like it">><<replace "#rem">>\
<<mc>>It has its charm. It has a unique sense of humor that fascinates.<</mc>>
Not that I followed much, given what happened with $iris.name.
<<elliot>>Did you hear that, $max.name? He said he liked it!<</elliot>>
The boy jumped with joy.
<<max>>Yes, I heard. To my misfortune.<</max>>
[[Continue|OtakuClub206]]
<</replace>><</link>>
\<<link "Say that you didn't like it">><<replace "#rem">>\
<<mc>>I feel a strange physical attraction to muscular men.<</mc>>
I replied with a joke. $max.name understood it immediately and seized the opportunity.
<<max>>Yes, it's a side effect. They say it makes you discover your feminine side.<</max>>
<<mc>>So $elliot.name, is it true then?<</mc>>
<<elliot>>Stop you two. I'm not gay, and Jojo won't make you gay.<</elliot>>
<<max>>Just know that we'd love you anyway.<</max>>
<<elliot>>STOP, I SAID!<</elliot>>
<<mc>>Okay, okay. Now calm down, we were just joking.<</mc>>
[[Continue|OtakuClub206]]
<</replace>><</link>>
<<elseif $flag.firstAnime is "aot">>
<<max>>So, $mc.name. What do you think?<</max>>
@@#rem2;
\<<link "Say that you did like it">><<replace "#rem2">>\
<<mc>>Wow, what a story. It's really engaging. Captivates you right from the start.<</mc>>
For the little I managed to follow, given what happened with $iris.name.
<<max>>I knew you would like it.<</max>>
[[Continue|OtakuClub206]]
<</replace>><</link>>
\<<link "Say that you didn't like it">><<replace "#rem2">>\
<<mc>>It doesn't make sense. How did they build all that if they have giants around, and the giants survive outside the walls without eating? It's all a big why.<</mc>>
For the little I managed to follow, given what happened with $iris.name.
<<max>>Valid questions. Maybe going forward will answer your questions.<</max>>
<<mc>>Well, we'll see...<</mc>>
[[Continue|OtakuClub206]]
<</replace>><</link>>
<<else>><<max>>So, $mc.name. What do you think?<</max>>
@@#rem3;
\<<link "Say that you did like it">><<replace "#rem3">>\
<<mc>>The story has its reasons. Definitely intriguing and makes you want to continue.<</mc>>
For the little I managed to follow, given what happened with $iris.name.
<<max>>This is a timeless classic.<</max>>
[[Continue|OtakuClub206]]
<</replace>><</link>>
\<<link "Say that you didn't like it">><<replace "#rem3">>\
<<mc>>Summary of this episode: boredom, everyone gets bored, and things happen.<</mc>>
<<max>>Well, yes. But the story takes off later.<</max>>
<<mc>>Well, we'll see...<</mc>>
[[Continue|OtakuClub206]]
<</replace>><</link>>
<</if>><<mc>>$iris.name, did you like it?<</mc>>
<<if $flag.firstAnime is "jojo">>\
<<iris>>M-Me? It's not my genre.<</iris>>
<<mc>>What do you usually watch?<</mc>>
<<iris>>Do you really care?<</iris>>
<<mc>>Of course! I'm all ears.<</mc>>
<<iris>>I usually watch a lot of slice of life, but I also like isekai and seinen.<</iris>>
Even if I didn't understand half of the things she said, I had just found a way to get her to open up: talk about her interests. That would be a good starting point to get closer to her, whatever my ultimate goal was.
<<mc>>Would you believe me if I said I didn't understand any term you just used?<</mc>>
<<iris>>Uh, right. Sorry.<</iris>>
<<mc>>No, no, don't apologize. How about we watch something you like together so you can introduce me better to this world?<</mc>>
<<iris>>Yeah, great idea! Why don't you come to my place!<</iris>>
<<else>>\
\<<iris>>M-Me? Yes, I really liked it.<</iris>>
<<mc>>Then we could watch it together so you can explain everything better since you've already seen it.<</mc>>
<<iris>>W-With pleasure.<</iris>>
<<mc>>Or we could watch something you like.<</mc>>
<<iris>>Well, I usually watch a lot of slice of life, but I also like isekai and seinen.<</iris>>
Even if I didn't understand half of the things she said, I had just found a way to get her to open up: talk about her interests. That would be a good starting point to get closer to her, whatever my ultimate goal was.
<<mc>>Would you believe me if I said I didn't understand any term you just used?<</mc>>
<<iris>>Uh, right. Sorry. How about coming to my place one of these days?<</iris>>
<<mc>>Great idea.<</mc>>
<</if>>
\<<max>>Wait a second! What's going on here?<</max>>
<video src="video/teen/waitMinute.mp4" autoplay muted loop class="vStory"></video>
From his reaction, it really seemed that the guy liked the president.
<<max>>President, why him? You've never invited us to your place.<</max>>
<<iris>>I already told you, $elliot.name's house is perfect for our meetings because it's the biggest.<</iris>>
<<elliot>>It's true, she said it.<</elliot>>
<<max>>Don't interfere. Why can only he come?<</max>>
<<iris>>Alright, you can come too.<</iris>>
<<mc>>Sorry, I don't want to interrupt your love squabbles, but I should go. It's getting late.<</mc>>
<<iris>>S-Sorry... See you next time.<</iris>>
<<max>>Love squabbles?<</max>>
<<elliot>>See you!<</elliot>>
I left the room, leaving behind what had happened.
<<link [[Continue|SchoolCorridor]]>>
<<set $quest.q2202 to true>>
<<set $iris.rel += 5>>
<<set $mc.stat.cha += 2>>
<<advancePeriod>>
<</link>><<switch $varPas>>
\<<case undefined>>\
Decided to drop by the Club to spend some time with the members. It was the first time we had seen each other in person, although our interactions remained high through video calls.
<<mc>>Hi.<</mc>>
I greeted them almost timidly as I entered the room designated for gatherings.
<<max>>Hey there!<</max>>
<<elliot>>Here he is, our $dnd.class<</elliot>>
<<iris>>Hello.<</iris>>
The three were busy reading some comics.
<<mc>>It's been a while since we've seen each other in person, what's new?<</mc>>
<<elliot>>I found a year-old mint in my backpack.<</elliot>>
<<mc>>Very... interesting.<</mc>>
<<max>>I found the perfect setting for our next campaign.<</max>>
<<mc>>Another one?<</mc>>
<<max>>Yep, and this time it's going to be much, much better.<</max>>
<<mc>>The important thing is to believe in it. $iris.name, what about you?<</mc>>
<<max>>Call her president.<</max>>
<<iris>>My parents bought a new TV.<</iris>>
She replied without taking her eyes off the manga.
<<mc>>//No stuttering, no hesitations or fears. Is she the same girl?//<</mc>>
<<mc>>I see you all have a lot to talk about. Do you mind if I join your reading circle?<</mc>>
<<max>>You could, yes, but there's a small problem. We only have three manga. We took the whole collection we had in our lockers home because of the school closure.<</max>>
<<elliot>>You could read with one of us.<</elliot>>
<<max>>That means I'll have to start from the beginning.<</max>>
<<mc>>Not a bad idea. I'll join...<</mc>>
\<div id="divID1"><<linkreplace "Read together with $iris.name">><<set $iris.rel += 1>>\
<<mc>>$iris.name, can I read with you?<</mc>>
<<iris>>Sure.<</iris>>
<<mc>>//Again, without hesitation. Maybe staying home alone did her good, or maybe she is able to talk without hesitation if she's not looking directly at me.//<</mc>>
<<max>>NO! Better not. Why don't you join one of us instead?<</max>>
<<mc>>Why better not?<</mc>>
<<max>>Well... our comics are more interesting. I'm sure they suit someone like you better.<</max>>
I was sure it was an insult, but I let it slide, not wanting to get into unnecessary arguments.
<<mc>>Alright, I'll sit next to...<</mc>>
\<</linkreplace>>
\</div><div id="divID2"><<linkreplace "Read together with Max">><<run $('#divID1').css('display', 'none')>><<run $('#divID3').css('display', 'none')>>\
<<mc>>Max, make some room for me.<</mc>>
<<max>>As you wish. <span style="font-size: smaller">So I can keep an eye on you.</span><</max>>
<<mc>>Did you say something?<</mc>>
<<max>>Grab a chair.<</max>>
I settled down next to him.
<<mc>>What are you reading?<</mc>>
<<max>>It's a story about a girl who falls in love with a boy who just joined the school club she's a part of, but soon discovers that her true love had been by her side all along. So she gives up on the first boy to date her childhood friend.<</max>>
<<mc>>Very detailed. Too detailed, actually.<</mc>>
He hesitated slightly in letting me see.
<<mc>>Don't you think the childhood friend is too pushy towards the girl?<</mc>>
<<max>>No, not if he gets what he wants.<</max>>
<<mc>>But what if it ends up making him hated instead?<</mc>>
<<max>>Impossible. Their friendship is too strong.<</max>>
<<mc>>And what if their friendship is slowly wearing thin because of his constant pressure?<</mc>>
<<max>>Are you implying something?<</max>>
<<mc>>No, I'm just talking about hypothetical scenarios related to the manga you're reading. What about you?<</mc>>
<<max>>I'm also speaking hypothetically.<</max>>
<<mc>>Fair enough.<</mc>>
<<max>>Fair enough.<</max>>
<<elliot>>I see the discussion corner has already begun. If you want, I can share my opinion on the manga I'm reading. Oh, and by the way, these are manga, not comics.<</elliot>>
<<mc>>Shut up.<</mc>>
<<max>>Shut up.<</max>>
We replied in unison.
[[Continue|OtakuClub3][$varPas to 1]]
\<</linkreplace>>
\</div><div id="divID3"><<linkreplace "Read together with Elliot">><<run $('#divID1').css('display', 'none')>><<run $('#divID2').css('display', 'none')>>\
<<mc>>Elliot, make some room for me.<</mc>>
<<elliot>>How nice, a reading buddy. Grab a chair.<</elliot>>
I settled down next to the guy.
<<mc>>What are you reading?<</mc>>
<<elliot>>Nothing, I'm just looking at the pictures.<</elliot>>
<<mc>>What do you mean?<</mc>>
<<elliot>>I look at the pictures and imagine what the characters could be saying, so I create my own story. For example, see that angry character? He's upset because the villain stole his freshly made cheese and tomato sandwich.<</elliot>>
<<mc>>You never cease to amaze me.<</mc>>
<<elliot>>Thanks.<</elliot>>
<<max>>I don't think that was a compliment.<</max>>
[[Continue|OtakuClub3][$varPas to 1]]
\<</linkreplace>></div>
\<<case 1>><<set _tmpChar to $iris.name.slice(-1)>>\
<<iris>>Elliot, Max, could you go get the documents from the principal's office?<</iris>>
<<elliot>>Sure thing.<</elliot>>
<<max>>Why just the two of us? Can't he come too?<</max>>
<<mc>>You heard the lady.<</mc>>
The two boys left the classroom, not without Max's protests.
<<iris>>Would you like to...<</iris>>
<<iris>>Come to my house, tomorrow?<</iris>>
She asked, keeping her head behind the comic book.
<<mc>>Sure, why not.<</mc>>
<<iris>>Really?<</iris>>
<<mc>>Yes. Send me your address.<</mc>>
Silence filled the room, then the sound of a notification, followed by a voice that tore through the silence.
<<max>>I KNEW THERE WAS SOMETHING GOING ON!<</max>>
<<mc>>Everything okay? Did the principal's secretary give you trouble?<</mc>>
<<max>>Don't play dumb, I know what you were talking about. Tomorrow, I'm coming with you guys too.<</max>>
<<mc>>Were you eavesdropping?<</mc>>
<<max>>It seemed like the least I could do.<</max>>
<<mc>>What kind of creep are you? Alright, if you want to be there too, I won't be the one to stop you.<</mc>>
<<elliot>>I've got the photocopies.<</elliot>>
Chaos filled the room, and the president remained in a deafening silence. She was unreadable, seeming to not care at all about what was happening around her. Had she changed?
<<iris>>I should go home now.<</iris>>
<<max>>Wait, I'll walk you.<</max>>
<<iris>>I'M- I'm going alone.<</iris>>
The girl gathered her things and left the classroom. I felt the curiosity and the need to follow her, to be close to her, but I knew it would be impossible with Max watching me like a guard dog.
<<max>>Look what you've done!<</max>>
<<mc>>Me? I think you should do some soul-searching.<</mc>>
<<max>>My conscience is clear.<</max>>
<<elliot>>How do you wash your conscience? In the washing machine or the shower?<</elliot>>
<<mc>>And with that, I'm heading home.<</mc>>
And just like that, I concluded my first encounter with the Club after the end of the lockdown.
@@$iris.name'<<if _tmpChar isnot "s">>s<</if>> house unlocked@@
<<link [[Continue|OtakuClubRoom]]>>
<<unset $varPas>>
<<set $quest.q2203 to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
As agreed the day before, I went to see $iris.name. She lived in the residential neighborhood of the city, not too far from my house.
<<mc>>So, this is where $iris.name lives.<</mc>>
I rang the doorbell and was greeted by Max.
<<max>>Oh, it's you.<</max>>
There seemed to be no love lost between us.
<<mc>>That's right. Are you going to let me in or are we going to wait until the house falls?<</mc>>
<<max>>The same old cheap humor.<</max>>
<<mc>>Listen, couldn't we just put aside our differences and behave like we used to? I think $iris.name would appreciate that.<</mc>>
Moments of silence.
<<max>>... Come in.<</max>>
<<mc>>Is that a yes or a no?<</mc>>
<<max>>I need to think about it.<</max>>
I entered the house. Now that the main obstacle had been overcome, I took a look around.
The house was very colorful. The walls weren't painted the usual white, but each room seemed to have a predominant color. Canary yellow for the entrance, blue for the kitchen, and mint green for the living room. I dared not imagine what color awaited me in the various bedrooms.
As for the furniture, it was all very old-fashioned, as if it belonged to grandparents.
<<max>>If you're done snooping around, the living room is to the right.<</max>>
<<mc>>Alright, cicerone.<</mc>>
I settled into the living room, where Elliot and Iris were already seated respectively on an armchair and the sofa.
<<mc>>Hey, guys.<</mc>>
<<elliot>>Hey, $mc.name. How's it going?<</elliot>>
<<iris>>Hi.<</iris>>
<<mc>>Is that the TV you were talking about?<</mc>>
<<iris>>Yes.<</iris>>
I wasn't expecting anything gigantic, and indeed it was probably a fifty-inch device.
<<mc>>I don't know much about these things, but it looks nice.<</mc>>
<<max>>*cough cough* Hypocrite.<</max>>
I ignored the newcomer.
<<mc>>Can I?<</mc>>
I gestured to the spot on the sofa next to Iris.
She smiled at me and nodded. I didn't need to be asked twice, so without hesitation, I sat down next to her. Max did the same on the other available seat to Iris's left.
<<mc>>So... What are we about to watch?<</mc>>
<<elliot>>Oh, oh, me!<</elliot>>
<<mc>>I have a certain feeling about what you might suggest.<</mc>>
<<elliot>>Jojo!<</elliot>>
<<mc>>I knew it! Why don't we let $iris.name choose instead? After all, she's the host.<</mc>>
<<elliot>>Okay.<</elliot>>
<<iris>>I-I would like to watch this movie.<</iris>>
From the banal cover, it seemed to be one of those mainstream movies, with a simplistic title, a far too linear plot, and an ending that would be anything but surprising.
<<max>>Really? Do we really have to watch that?<</max>>
<<mc>>If you don't want to, you can always leave. It's decided now.<</mc>>
I retorted.
<<max>>Fine.<</max>>
[[Watch the Movie|OtakuClub4][$varPas to 1]]
\<<case 1>>\
We started the movie, and from the first lines, my theory about the quality of the product was confirmed. What I didn't expect was how absorbed Iris became in the story, while Max fell victim to Morpheus, slouched against the armrest of the sofa, and Elliot was in a position that didn't make it easy to tell if he was awake or asleep.
Now that the first guy was trapped in the world of dreams, I could use the situation to my advantage.
@@#rem1;
\<<link "Wrap your arm around $iris.name">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>><<set $iris.rel += 2>>\
With the predictable, yet effective move of a yawn, I raised my arms to the sky and then brought my right arm down onto $iris.name's shoulder. I was slightly apprehensive about a potential negative response, but given our history, those fears quickly dissipated. She rested her head on my shoulder, completing the circle.
<video src="video/teen/caressHair.mp4" autoplay muted loop class="vStory"></video>
We remained in that position, with me occasionally stroking her hair, almost until the end of the movie. However, successive movements from the guy next to us eventually forced us to return to our previous positions, abandoning the intimate gesture.
As predicted, Max opened his eyes, awakening from his dream world.
\<</replace>><</link>>
\<<link "Play it safe">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
I refrained from making any bold moves. Max could have woken up at any moment, and I had no intention of starting a confrontation.
The movie scenes continued to unfold, and our positions remained unchanged. Everything was calm in the room, and everyone remained still.
\<</replace>><</link>>
@@<div id="divID1" style="display:none">
<<max>>Is it over?<</max>>
He asked, just waking up.
<<mc>>Nope, still going.<</mc>>
The end credits rolled about ten minutes later.
<<mc>>Now it's over.<</mc>>
<<max>>What kind of movie...<</max>>
Thinking quickly and glancing at $iris.name, he corrected himself.
<<max>>G-Great movie. What a great movie.<</max>>
<<mc>>Hey, Elliot, are you there?<</mc>>
Approaching the armchair, I found a man shattered by the images on the screen. He was in tears.
<<mc>>What happened to you?<</mc>>
<<elliot>>Isn't it wonderful that Lawren said yes! Thankfully, he saved his family's store from being sold. So sweet.<</elliot>>
<<mc>>I didn't expect you to be like this...<</mc>>
<<max>>Sappy? Emotional? Girly?<</max>>
<<elliot>>I'd better head home before I get any worse.<</elliot>>
He wiped his tears and left the house.
<<max>>Well, it's just us three now.<</max>>
Silence.
<<mc>>What should we do?<</mc>>
<<max>>I'd go home, but...<</max>>
<<mc>>Come on, let's go.<</mc>>
<<max>>I see you're on the same page.<</max>>
<<mc>>I'm not stupid.<</mc>>
After saying our goodbyes, the two of us set off. During the short journey back together, Max seemed particularly relaxed, as if he had returned to his old self.
<<mc>>//The nap must have done him good.//<</mc>>
<<link [[Continue|Residential]]>>
<<unset $varPas>>
<<nextPeriod>>
<<set $quest.q2204 to true>>
<<set $iris.rel += 1>>
<</link>></div>
\<</switch>>The days passed, and the situation of the club members stabilized. After a short absence, the president and Max returned to attending the classroom after school. Poor Elliot, unaware of what had happened, continued to go to the club, waiting for his companions.
<<if $elsa.flag.status is 1>>$iris.name got over her heartbreak, continuing to be friendly and shy as always, though more distant. Max seemed to have realized he had no chance with his childhood friend and, at least on the surface, gave the impression of having abandoned his plans to win her over.
<<else>>$iris.name and I were officially dating, and I couldn't be happier about it. Max, at least on the surface, seemed to have made peace with abandoning any attempts to win over the girl.<</if>>
Elliot, for his part, continued to be the poor mistreated one of the club, completely unaware of what had happened.
That day, we gathered like the old times, and calm reigned. Elliot was watching an anime, Max and $iris.name were reading a manga, and I was on my phone.
<<mc>>What's this?<</mc>>
Scrolling through the spam in my email inbox, a title stood out among the thousands of "Congratulations, you've won" or "Your package is on the way."
<<mc>>Comic and Animation Expo...<</mc>>
<<elliot>>The Comitoon Expo? Did I hear that right?!<</elliot>>
<<mc>>Comitoon? Oh, it's an acronym. Yeah, I got a spam email.<</mc>>
<<elliot>>Open it, read it, explain it, shout it, print it, make it yours.<</elliot>>
The young man ran towards me, grabbing me by the shoulders.
<<mc>>Are you okay?<</mc>>
<<max>>Remember what I always tell you. Ignore him.<</max>>
<<elliot>>Open it, come on. What are you waiting for?<</elliot>>
<<mc>>It's spam!<</mc>>
<<elliot>>I don't care! It could be malware, but it's about the Comitoon Expo. So it must be opened.<</elliot>>
<<mc>>Yeah, because in the end, the one who would lose out would be me.<</mc>>
<<elliot>>What a fuss!<</elliot>>
<<mc>>Fine, but if my phone gets locked and they ask for a ransom, you're paying for it!<</mc>>
I marked the email as not spam so that I could also see the images it contained and opened it with some reluctance.
<<mc>>Comitoon. The comic and animation expo returns after a long two-year wait... blah blah blah... the nerd world at your fingertips... blah blah blah... the third weekend of May.<</mc>>
<center><<nobr>><div class="phone">
<div class="top-bar">
<br><div class="camera"><div class="inCamera"></div></div>
<div class="speaker"></div>
<div class="camera"><div class="inCamera"></div></div><br>
</div><div class="screen">
<div class="comitoonEmail">
<div class="headerEmail">
<span>Comitoon Expo</span>
</div>
<div class="bodyEmail">
<br><span>''Get Ready for Comitoon Expo 2024!'' 🎉
<br><br>The comic and animation expo returns after a long two-year wait.
<br><br>Are you ready to immerse yourself in the ultimate celebration of anime, comics, and pop culture? We are thrilled to announce that Comitoon Expo is back and better than ever! After a long two-year wait, the event you’ve been eagerly anticipating returns this May!
<br><br>📅 Save the Date: Third Weekend of May
<br>📍 Location: your city
<br><br>Join us for an unforgettable weekend filled with:
<br><br>🎨 Artist Alley: Meet your favorite artists, discover new talent, and purchase unique, one-of-a-kind artwork.
<br><br>📚 Comic and Manga Exhibits: Explore extensive collections, rare editions, and get your hands on the latest releases.
<br><br>📺 Anime Screenings: Enjoy exclusive premieres, beloved classics, and special screenings of the hottest new shows.
<br><br>🧑🎤 Cosplay Contest: Showcase your creativity and craftsmanship or just marvel at the incredible costumes brought to life by fans like you.
<br><br>🎤 Panels and Workshops: Learn from industry professionals, participate in Q&A sessions, and enhance your skills with hands-on workshops.
<br><br>🎮 Gaming Zone: Compete in tournaments, try out the latest games, and relive the nostalgia with retro gaming stations.
<br><br>Stay Connected:
Follow us on social media and visit our website for the latest updates.
<br><br>Whether you're a long-time fan or new to the world of anime and comics, Comitoon Expo has something for everyone. We can't wait to see you there and celebrate our shared passion!
<br><br>Best Regards, Comitoon Expo Team
<br><br>P.S. Don't forget to share this email with your friends and fellow fans. The more, the merrier!</span><br><br>
</div>
</div></div><<endnobr>></center>
<<elliot>>Third weekend of May? That's this weekend! When did you receive this email?<</elliot>>
<<mc>>Dunno. Probably a month ago.<</mc>>
<<elliot>>And why didn't you read it sooner?!<</elliot>>
The boy exclaimed, exasperated.
<<mc>>Because it was in spam. I don't read spam.<</mc>>
<<elliot>>Let's go! Let's go! Let's go!<</elliot>>
<<mc>>What about you two? Aren't you excited about the Comitoon?<</mc>>
<<max>>Too many people.<</max>>
<<elliot>>Think of the cosplays! Remember how many photos you took last time.<</elliot>>
<<max>>True.<</max>>
<<mc>>The final word goes to the president. $iris.name.<</mc>>
<<iris>>Well... we would need a cosplay.<</iris>>
<<max>>And where do we find the time to make one?<</max>>
<<elliot>>If only someone had read the spam a month ago.<</elliot>>
He looked at me with a pout.
<<mc>>You're the enthusiast, not me. The email should have come to you.<</mc>>
<<elliot>>Excuses.<</elliot>>
<<iris>>We could buy one.<</iris>>
<<max>>With what money?<</max>>
<<mc>>Stop nitpicking.<</mc>>
<<mc>>Why don't you use the ones from previous years?<</mc>>
<<max>>Reusing a cosplay? And if we're caught? We'd be the laughingstock of the town.<</max>>
<<iris>>It's a good idea.<</iris>>
<<max>>But... president!<</max>>
<<iris>>We don't have time to make one and we don't have the money to buy one. You said so yourself.<</iris>>
<<max>>Fine... I just hope no one finds out.<</max>>
<<mc>>I'm sure you'll have a great time.<</mc>>
<<iris>>Y-You?<</iris>>
<<if $iris.flag.status is 1>>\
Slowly, with her head down, she clung to my arm and then looked me in the eyes. I could feel her chest pressing against me.
<<mc>>Alright. I'll come too. But on one condition.<</mc>>
The girl cheered softly before hugging me.
<<mc>>You know I can't resist those blue eyes.<</mc>>
<<iris>>I know.<</iris>>
She moved away, showing a big smile.
<<max>>What condition?<</max>>
<<mc>>Don't force me to wear a costume.<</mc>>
<<elliot>>COSPLAY!<</elliot>>
<<mc>>Same difference.<</mc>>
<<max>>Everything's decided then. We just have to wait for the weekend.<</max>>
<<elliot>>Yay! We're going to Comitoon!<</elliot>>
<<else>>\
<<mc>>Yeah, I'd just be a hindrance in a place like that. Plus, I don't have a costume.<</mc>>
<<elliot>>Cosplay!<</elliot>>
<<mc>>Same difference!<</mc>>
<<max>>You don't have to wear one.<</max>>
<<mc>>Fine...<</mc>>
<<if $elsa.flag.status is 1>>
<<mc>>//I just hope $elsa.name doesn't find out.//<</mc>>
<</if>>
<<max>>Everything's decided. We just have to wait for the weekend.<</max>>
<<elliot>>Yay! We're going to Comitoon!<</elliot>>
<</if>>\
<<mc>>Perfect. I'm off, it's getting late.<</mc>>
Ignoring the boy in a state of euphoria, I said goodbye to everyone<<if $iris.flag.status is 1>>, $iris.name particularly affectionately<</if>>, and left the club.
<<link [[Continue|SchoolCorridor]]>>
<<set $quest.q2205 to true>>
<<set $mc.stat.cha += 1>>
<<set $iris.rel += 1>>
<<nextPeriod>>
<</link>><<nobr>>
<style>
.phone {width: 35%;}
.screen {background-color: ghostwhite; color: black; background-image: none; padding: unset; text-shadow: none}
.headerEmail {background-image: url(img/teen/comitoon21/banner.webp); -webkit-text-stroke: 2px black; border-bottom: solid black; background-size: cover; background-position: bottom; text-align: justify; padding-left: 1vw;}
.headerEmail span {font-family: fantasy; font-size: xxx-large; color: ghostwhite;}
.bodyEmail {padding: 1vw}
</style><<endnobr>><<switch $varPas>>
\<<case undefined>>\
The Comitoon, the ultimate nerd stronghold. A convention that annually transformed part of the city's appearance, filling it with temporary statues, banners, and various decorations. For many, it was a huge waste of time and resources, while for others, it was the event of the year. An event that was impossible to abstain from.
<<if _type isnot "i">><<mc>>//I never imagined in my entire life that I would end up inside it.<</mc>>
<</if>>I was one of the few without a costume. Everyone, including my fellow adventurers, wore bizarre clothes and flashy headgear.
Max had recycled his Halloween costume.
<img src="img/teen/hallow19/maxCostume.webp" class="iStory">
<<mc>>Are you dressed as Gargamel again? Have you caught any Smurfs yet?<</mc>>
<<max>>Very funny. Just like back then, now I am the great wizard, the one who mastered any form of magic, whether dark or not.<</max>>
Elliot, on the other hand, wore a different costume from the one he wore on Halloween night. His face and hands were covered in bandages. He wore a hoodie with the hood up and held a large scythe.
<img src="img/teen/comitoon21/elliotCostume.webp" class="iStory">
<<mc>>I hope that's fake.<</mc>>
<<elliot>>Oh, no. It's real. I borrowed it from my grandfather.<</elliot>>
<<mc>>It's certainly very reassuring that you brought a potential weapon to a crowded place.<</mc>>
<<elliot>>That's exactly what I thought. What could happen?<</elliot>>
<<mc>>Are you sure you haven't wrapped the bandages around your head too tightly? Are you getting enough oxygen?<</mc>>
<<elliot>>I think so.<</elliot>>
I was increasingly bewildered by each response.
<<max>>Give it up. He doesn't understand sarcasm.<</max>>
<<elliot>>Oh, that was sarcasm? HA-HA-HA!<</elliot>>
The boy burst into a loud, long laugh, drawing the attention of passersby.
<<mc>>Anyway, what are you supposed to be? Death in a hip-hop version?<</mc>>
<<elliot>>Good one. No, I'm Isaac Foster.<</elliot>>
<<mc>>Who?<</mc>>
<<elliot>>Isaac Foster. The protagonist of Angels of Death.<</elliot>>
<<mc>>Never heard of him.<</mc>>
<<elliot>>Ignorant!<</elliot>>
I laughed to avoid yelling at him.
<<mc>>And you, $iris.name?<</mc>>
The girl wore a white shirt under a short light brown jacket and a long red scarf.
<img src="img/teen/comitoon21/irisCostume.webp" class="iStory">
<<if $flag.firstAnime is "aot">>\
<<mc>>Wait! I remember... you're the daughter of the one who gets eaten by the giant!<</mc>>
<<if $iris.flag.status is 1>>\
She wrapped her arm around mine.
<</if>>
<<iris>>You're right.<</iris>>
<</if>><<max>>Mikasa Ackerman. Adoptive sister of Eren Yeager and a character from the series Attack on Titan.<</max>>
<<mc>>Thanks, Mr. Encyclopedia.<</mc>>
<<mc>>As for me, I'm dressed as $mc.name $mc.surname. Hope you like it.<</mc>>
<<max>>No.<</max>>
<<iris>>Yes.<</iris>>
<<elliot>>You don't seem very $mc.name $mc.surname. Your cosplay is too...<</elliot>>
<<max>>$mc.name $mc.surname would never wear that shirt. You're right.<</max>>
<<elliot>>That's exactly what I meant.<</elliot>>
The tables turned, and from tormentor, I became the tormented.
<<mc>>It wasn't even a question. You didn't have to answer.<</mc>>
<<iris>>I think you look fine like that.<</iris>>
<<mc>>Thank you, $iris.name. Luckily, there's you.<</mc>>
<<iris>>But... that shirt color doesn't suit you.<</iris>>
<<mc>>You too...<</mc>>
The three burst into laughter.
<<mc>>Okay, we've had enough fun. It's time to go in.<</mc>>
[[Go into the building|Convention21][$varPas to 1]]
\<<case 1>><<setBoh1 "Cosplayer #1" cosplayer1>><<setBoh2 "Cosplayer #2" superMario>>\
The interior of the building stretched out of sight, along with the ocean of people present.
<img src="img/teen/comitoon21/convention.webp" class="iStory">
A multitude of stands rose as we moved along the main path. Each stand seemed to offer unique and enviable collectible items. There were also long lines to meet famous characters or artists.
<<mc>>So? What's our first stop?<</mc>>
<<max>>Stop? We have no stops. We go with the flow and see where it leads us.<</max>>
<<mc>>Walking endlessly. Got it.<</mc>>
During the long walk, Max wasted no time looking at every single figure of any female character. Elliot followed, providing moral support.
<<max>>Look how cute this one is.<</max>>
<<elliot>>Not as cute as my Miku.<</elliot>>
<<mc>>For you, it's always Miku. Update yourself a bit.<</mc>>
<<elliot>>NEVER!<</elliot>>
$iris.name, on the other hand, was stopped every few steps for a photo.
<<boh1>>Wow, what an amazing cosplay. Can I take a photo?<</boh1>>
The first time, I almost intervened, thinking they were bothering her.
<<mc>>Are you enjoying the fame?<</mc>>
<<iris>>It's always like this.<</iris>>
<<mc>>Guys drooling over female presences? I might as well do the same.<</mc>>
She clung to my arm, silently clarifying how things stood.
The group reunited, but a guy dressed as Super Mario approached $iris.name.
<img src="img/teen/comitoon21/superMario.webp" class="iStory">
<<boh2>>You're really cute. How about we exchange social media? Maybe I can take you out one of those days, so we can enjoy the dessert. Or if you're a naughty kitty, we can have fun right here.<</boh2>>
<<mc>>//He's hitting on her!//<</mc>>
@@#rem1;
\<<link "Intervene">><<replace "#rem1">>\
<<mc>>Is there a problem?<</mc>>
<<boh2>>Shrimp, don't butt in. I'm talking to this beauty.<</boh2>>
<<mc>>It so happens that this beauty is my girlfriend.<</mc>>
I placed my arm around the girl's shoulder.
<<boh2>>I was just asking for a photo. That's all.<</boh2>>
<<mc>>You missed your chance. Now scram!<</mc>>
The guy walked away, grumbling.
<<if $iris.flag.status is 1>>
<<iris>>Thank you.<</iris>>
<<mc>>As I said, you are my beauty.<</mc>>
<<max>>Yuck! I could puke... Get a room.<</max>>
<<else>>
As soon as he was far enough away, I immediately pulled my arm away from her.
<<mc>>Sorry.<</mc>>
<<iris>>I-It's okay... T-Thanks.<</iris>>
She blushed turning her head. She hadn't quite gotten over her crush on me.
<</if>>[[Continue|Convention21][$varPas to 2]]
\<</replace>><</link>>
\<<link "Let it go">><<replace "#rem1">>\
<<mc>>//Let's see how things go. I don't think there's anything to worry about.//<</mc>>
<<if $iris.flag.status is 1>>
<<iris>>I'm sorry, but I have all the social media I need right here.<</iris>>
She replied to the guy, hugging me.
<<mc>>You're so sweet. Even when you reject someone, you're always an angel.<</mc>>
<<iris>>Your angel.<</iris>>
<<max>>Yuck! I could puke... Get a room.<</max>>
<<else>>
<<iris>>I-I... see...<</iris>>
<<guy2>>Come on, we'll have fun together.<</guy2>>
<<iris>>NO!<</iris>>
<<guy2>>Okay, no need to be touchy.<</guy2>>
The boy walked away muttering.
<</if>>[[Continue|Convention21][$varPas to 2]]
\<</replace>><</link>>
\<<case 2>><<setBoh1 Woman woman1>><<setBoh4 "Staff Member" man1>><<setBoh5 Presenter man2>><<set _boh3 to {name: "Voice", portrait: "img/chara/random/sound.gif"}>>\
A powerful voice spoke through the building's sound system like a divine presence descending from above.
<<boh3>>Announcement. The cosplay contest will start in thirty minutes. You can sign up until ten minutes before it begins.<</boh3>>
<<elliot>>A cosplay contest? Let's do it!<</elliot>>
<<max>>We did it last time too, and it didn't go well. Remember? You even had the same costume as now.<</max>>
<<elliot>>COSPLAY!<</elliot>>
<<mc>>Trying doesn't cost anything. Maybe this year you'll be luckier.<</mc>>
<<elliot>>See? He's on my side.<</elliot>>
<<mc>>$iris.name, what do you think?<</mc>>
The girl shrugged.
<<elliot>>It's decided. Let's run to the competition venue before the registration time runs out.<</elliot>>
With a mad dash, complete with people dodging, we reached the much-desired destination.
<<if $flag.soccer>><<mc>>//Even though the soccer championship is over, this still counts as training.//<</mc>>
<</if>><<elliot>>Hello, we'd like to sign up for the contest.<</elliot>>
<<boh1>>All four of you?<</boh1>>
<<elliot>>Yes, all four of us.<</elliot>>
<<mc>>Actually I-<</mc>>
<<boh1>>Go inside and wait for them to collect your data. Then wait your turn and go on stage one by one.<</boh1>>
<<elliot>>We are all together.<</elliot>>
<<mc>>I don't participate.<</mc>>
<<boh1>>It's not a group competition.<</boh1>>
They kept ignoring me.
I was forced to follow them into a room full of people in costume.
<<mc>>Now explain to me why on earth I'm here with you?!<</mc>>
I angrily turned to Elliot.
<<elliot>>Oh, right. You don't have a cosplay. I forgot.<</elliot>>
<<mc>>Forgot?! And now?<</mc>>
<<max>>If you see one of the staff members, talk to them. Or try to leave directly.<</max>>
<<mc>>Leave? We're sealed in here. As if we were prisoners.<</mc>>
<<boh4>>So, name, surname, and costume name.<</boh4>>
A man with a short-sleeved blue shirt with the write "STAFF", approached our group.
<img src="img/teen/comitoon21/staffMember.webp" class="iStory">
<<elliot>>COSPLAY!<</elliot>>
The staff member rolled his eyes.
<<boh4>>Yes, yes, cosplay. Name, surname. Quickly.<</boh4>>
My companions took turns giving their details.
<<boh4>>And you, what are you dressed as?<</boh4>>
<<mc>>That's the point. Nothing. I don't have a costume.<</mc>>
Before Elliot could repeat his complaints, I silenced him with a finger.
<<boh4>>Look, I don't have time to waste. It's already a mess here. I can't let you leave; you're already here.<</boh4>>
<<mc>>What's the point? Why?<</mc>>
<<boh4>>It's the rule. I can't let you leave. So you have five seconds to give me your details, or I'll write whatever I want.<</boh4>>
I sighed, frustrated by the situation.
<<mc>>Fine... $mc.name $mc.surname. I'm dressed as... myself.<</mc>>
<<boh4>>Perfect. When you hear your name called, go through that door one by one and go on stage.<</boh4>>
Without hesitation, he walked away.
<<mc>>I never thought I'd participate in a cosplay contest, let alone without a costume.<</mc>>
<<max>>The worst that can happen is getting booed and ending up on social media as a meme.<</max>>
<<if $elsa.flag.status is 1>>\
<<mc>>$elsa.name would kill me if that happened.<</mc>>
<<max>>Ah, $elsa.name, what a woman!<</max>>
<<mc>>Stop fantasizing about my girlfriend!<</mc>>
<<max>>I'll fantasize about whoever I want. You can't limit my free thought.<</max>>
<<mc>>You're so weird.<</mc>>
<<else>>\
<<mc>>Becoming the laughing stock of the Internet doesn't have to be bad.<</mc>>
I replied sarcastically.
<<max>>Two weeks and everyone will forget about it.<</max>>
<</if>><<mc>>Too bad we can't participate together as a team.<</mc>>
<<elliot>>Yeah.<</elliot>>
<<max>>In that way, we could have garnered votes from everyone drooling over the president.<</max>>
<<iris>>I don't know if I should be offended or not.<</iris>>
Our chat came to an end when one of our names was called. The first of the group to go on stage was Max. Immediately before the previous one returned, it was Elliot and $iris.name's turn.
<<mc>>How did it go?<</mc>>
<<max>>Great. I think my great wizard costume made an impression.<</max>>
<<mc>>I'm happy for you. Maybe you'll even win... By the way, what's the prize?<</mc>>
<<max>>The first place wins a cup and a $250 voucher for a comic book store in the city. The second place gets a medal and a $100 voucher, and the third place gets the same but with a smaller voucher.<</max>>
<<boh4>>$mc.surname $mc.name.<</boh4>>
My name was called. It was time to make a fool of myself.
<<mc>>I'm going.<</mc>>
<<max>>Break a leg.<</max>>
[[Go on the stage|Convention21][$varPas to 3]]
\<<case 3>>\
I was about to go on stage, just waiting for the presenter's signal.
<<boh5>>The next contestant is named $mc.name $mc.surname and will bring to the stage his costume of... himself?<</boh5>>
Curious and puzzled, he looked in my direction.
<<mc>>//Is that the signal?//<</mc>>
I proceeded towards the presenter. Various murmurs came from the audience.
<<boh5>>It's a... curious costume. Can you briefly tell us about it?<</boh5>>
He handed me the microphone. I had no idea I had to give a speech.
The place was packed with people. I looked at the audience, petrified. The murmurs intensified as the presenter gave me gentle nudges on my back, whispering not to waste time.
<<mc>>So...<</mc>>
My voice was accompanied by a loud whistle from the sound system.
@@#rem2;
\<<link "Tell the real reason why you're there">><<replace "#rem2">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>If I'm on this stage, it's because of a mistake. I was forced by the organizers to participate anyway, so-<</mc>>
<<boh5>>Next!<</boh5>>
The presenter snatched the microphone from my hands.
<<boh5>>And that was $mc.name $mc.surname with his costume of himself. Give him a big round of applause.<</boh5>>
I was pushed away as boos and whistles were directed towards the man in the center of the stage.
Returning to the waiting room, I rejoined my companions.
<<max>>Nice speech.<</max>>
<<elliot>>You did well.<</elliot>>
<<mc>>At least the worst is over.<</mc>>
\<</replace>><</link>>
\<<link "Make something up">><<replace "#rem2">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>//I'll go with philosophy? Why not!//<</mc>>
<<mc>>We live... We live in a world where we wear masks every day. Masks that hide our insecurities, our desires, our fears. Masks that protect us but also limit us. We become what we think others want to see, what we believe is acceptable. And sometimes, we forget who we are. Today, in this competition, I decided to be myself. Without masks, without characters. Because I believe true courage is not just in creating a perfect costume, but also in showing one's vulnerability, and one's authenticity. Being oneself is the most difficult and courageous act of cosplay. It is a continuous process of self-acceptance, self-love, and challenging societal expectations. It is the recognition that we are unique, with all our imperfections, and that we do not need to hide behind a facade. So today, I present myself to you as $mc.name. Not a hero, not a villain, but simply a human being. And I hope that, in some way, my choice can inspire even one of you to take off your mask, to show yourself to the world for who you truly are, and to find beauty in this authenticity. Thank you.<</mc>>
Silence among the audience, no reaction. I didn't even understand where those words came from. It was as if I were possessed by a thinker from the past.
<<boh5>>Well... Let's move on to the next contestant.<</boh5>>
I was pushed away.
Returning to the waiting room, I rejoined my companions.
<<max>>Nice speech.<</max>>
<<elliot>>You did well.<</elliot>>
<<mc>>At least the worst is over.<</mc>>
<<if $iris.flag.status is 1>>\
<<iris>>You gave a wonderful speech.<</iris>>
<<mc>>Thank you.<</mc>>
She hugged me, holding me tightly.
<</if>>
\<</replace>><</link>>
@@<div id="divID1" style="display: none">
<<max>>That was just the beginning. The video of your performance is already online.<</max>>
He showed me his phone with the video on social media.
<<mc>>Wait a moment. This is YOUR profile, and the video was shot from backstage... You were the one who posted it!<</mc>>
<<max>>Consider it a small personal revenge.<</max>>
<<mc>>Delete it.<</mc>>
<<max>>Never.<</max>>
<<mc>>Delete it, or I'll delete you.<</mc>>
<<max>>And how do you plan to do that?<</max>>
<<mc>>With my fists.<</mc>>
The same staff member interrupted us again.
<<boh4>>Are you $iris.name $iris.surname?<</boh4>>
He asked, addressing the girl.
<<iris>>Y-Yes, I-I am.<</iris>>
She responded timidly.
<<boh4>>Follow me.<</boh4>>
She turned to me with a worried look. She wanted me to follow her.
<<boh4>>You, come with me.<</boh4>>
<<mc>>Me? What did I do?<</mc>>
<<boh4>>I don't have time to waste. Move and follow me.<</boh4>>
<<mc>>//Always very friendly...//<</mc>>
[[Follow the staff member|Convention21][$varPas to 4]]</div>
\<<case 4>>\
We were escorted onto the stage, along with four other participants in the competition.
Like good little soldiers, we lined up next to each other.<<if $iris.flag.status is 1>>$iris.name stayed as close to me as possible.<</if>>
<<boh5>>We have concluded this fantastic competition. We have seen many great costumes, but only one can win the title of best cosplay of the year.<</boh5>>
<<mc>><span style="font-size: small">$iris.name, this is an award ceremony...</span><</mc>>
I whispered to her.
<<iris>><span style="font-size: small">I hope you win.</span><</iris>>
<<mc>><span style="font-size: small">Are you kidding? I'm not even wearing a costume.</span><</mc>>
<<boh5>>Without further ado, let's announce the third-place winner.<</boh5>>
<<boh5>>The prize for third place goes to... Martin Demberg, and his cosplay of Rudeus Greyrat.<</boh5>>
General applause and prize giving.
<<boh5>>In second place... Emilia Heartfelt and her cosplay of Rem.<</boh5>>
Again, general applause and prize giving.
<<boh5>>And now the moment you've all been waiting for, the crowning of the winner. Who, among these four participants, will take home the cup?<</boh5>>
<<boh5>>The winner of the Comitoon 2021 cosplay contest is...<</boh5>>
<<mc>>//The tension.//<</mc>>
<<boh5>>Mikasa Ackerman by $iris.name $iris.surname!<</boh5>>
I wasn't surprised that I didn't win, but I was happy and euphoric as if I had. $iris.name had won, she had won the contest.
She hugged me, squeezing me so tightly she almost took my breath away.
<<if $iris.flag.status is 1>>@@#rem3;
\<<link "Kiss her">><<replace "#rem3">><<run $('#divIDfinal').css('display', 'unset')>>\
I gently pulled her away, then brought our lips together in a kiss right there in front of everyone.
<<boh5>>It looks like we have a couple here. Mikasa and the guy without a costume. Make sure not to let Eren know.<</boh5>>
The girl's cheeks seemed to be on fire, given the intense redness.
<<mc>>Sorry. I was caught up in the moment.<</mc>>
<<iris>>It's ok.<</iris>>
<<boh5>>If the lovebirds are done, we'd like to give the prize to the winner.<</boh5>>
$iris.name was crowned and given the voucher and the cup.
<img src="img/teen/comitoon21/cup.webp" class="iStory">
\<</replace>><</link>>
\<<link "Congratulate her">><<replace "#rem3">><<run $('#divIDfinal').css('display', 'unset')>>\
<<mc>>Great job $iris.name! I'm so happy for you.<</mc>>
I returned the hug.
<<boh5>>Let's give a big round of applause as we present the prize to the champion.<</boh5>>
$iris.name was crowned and given the voucher and the cup.
<img src="img/teen/comitoon21/cup.webp" class="iStory">
\<</replace>><</link>>@@<div id="divIDfinal" style="display: none">
$iris.name and I stayed together while we said goodbye to the other members.
<<mc>>Do you need help with that trophy? It looks heavy. Let me take it.<</mc>>
I grabbed the prize, and we headed towards the girl's house.
On the way, we talked about the day, our impressions, and the competition. We were still incredulous that one of us had won first prize.
Finally, we arrived at our destination.
<<mc>>Here we are.<</mc>>
<<iris>>Yes...<</iris>>
<<mc>>I think this is yours.<</mc>>
I gestured to the trophy.
<<iris>>I...<</iris>>
Her cheeks turned red.
<<mc>>Yeah, okay. I'll give you an hand to bring it inside. Make the way.<</mc>>
Without saying a word, she proceed toward the front door.
<<link [[Enter inside her house|Convention21Sex]]>>
<<unset $varPas>>
<<unset $boh4>>
<<unset $boh5>>
<<set $flag.comitoon21 to true>>
<<set $quest.q2206 to true>>
<<afternoon>>
<</link>></div>
<<else>><<mc>>Great job $iris.name! I'm so happy for you.<</mc>>
I returned the hug.
<<boh5>>Let's give a big round of applause as we present the prize to the champion.<</boh5>>
$iris.name was crowned and given the voucher and the cup.
<img src="img/teen/comitoon21/cup.webp" class="iStory">
After the obligatory photos, which also included the other two club members, we continued walking through the convention stands, this time more visible than ever, thanks to the cup.
We decided to leave a few hours before closing time.
<<link [[Go home|Hallway]]>>
<<unset $varPas>>
<<set $iris.rel += 5>>
<<set $flag.comitoon21 to true>>
<<unset $boh4>>
<<unset $boh5>>
<<set $quest.q2206 to true>>
<<afternoon>>
<</link>>
\<</if>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
I followed the girl into her home.
<<mc>>Where do I put the trophy?<</mc>>
<<iris>>I-In the livingroom.<</iris>>
I placed the prize where she told me, and in the meantime, the girl was gone.
<<mc>>$iris.name?<</mc>>
No answer. I had to look for it in a house whose floor plan was unknown.
<<mc>>Are you here? No, this is the bathroom.<</mc>>
<<mc>>Here? No, it looks like a storage room.<</mc>>
It was then that I noticed a door ajar through which a glimmer of light filtered through.
<<mc>>Hey, $iris.name.<</mc>>
She was sitting on the bed. She seemed absorbed in her thoughts.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/intro1.mp4"></video>
<<mc>>Is everything ok?<</mc>>
<<iris>>I-I think I want it.<</iris>>
<<mc>>What do you want?<</mc>>
<<iris>>I love you.<</iris>>
<<mc>>Me too, but what-<</mc>>
She grabbed my hand and brought it to her chest.
<<iris>>Can you feel my heart? It beats like crazy.<</iris>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/intro2.mp4"></video>
<<mc>>Y-Yes... I can feel it.<</mc>>
I could sense something else besides her heartbeat.
<<iris>>I want you.<</iris>>
<<mc>>Oh... OH! Are you sure?<</mc>>
<<iris>>I've never been so serious. I want you to take my first time.<</iris>>
<<mc>>Ok, then.<</mc>>
[[Start the action|Convention21Sex][$varPas to 1]]
\<<case 1>><<if $mc.flag.firstTime is "elsa">><<set _tmpChoiceTxt to ["Tell the Truth", "Lie"]>><<else>><<set _tmpChoiceTxt to ["Lie", "Tell the Truth"]>><</if>>\
We kissed passionately and then she sat down on the bed to take off the cosplay. I did the same with my clothes.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/intro3.mp4"></video>
Approaching again, she got on her knees and, with her hand, started to massage my member.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/hand1.mp4"></video>
Eye contact was almost sought. I couldn't help but lose myself in the blue of her eyes.
A shiver ran through me as she added her mouth to the equation.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/blow1.mp4"></video>
Her hands, her mouth, her tongue, and her eyes. Perfect elements of a perfect dance with my member as the protagonist.
<<mc>>$iris.name, you're better than I could have even dreamed of.<</mc>>
Looking back, it came out bad as a statement. Luckily she didn't pay attention to it.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/blow2.mp4"></video>
<<mc>>Stop.<</mc>>
She turned her head away from me, stood up, and straddled the bed.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/preSex1.mp4"></video>
With my hand, I pulled down her trousers.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/removeTrousers.mp4"></video>
<<mc>>Wow, you have an amazing butt.<</mc>>
<<iris>>T-Thank you.<</iris>>
Then came the turn of the underwear.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/removePanties.mp4"></video>
With that removed, the holy grail was exposed.
<<mc>>Are you sure you want to do it?<</mc>>
<<iris>>Yes, I'm sure.<</iris>>
I asked her as I massaged her butt.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/butt1.mp4"></video>
<<mc>>I don't want to force you. I want you to feel comfortable.<</mc>>
<<iris>>Is it also your first time?<</iris>>
@@#rem1;
\<<link _tmpChoiceTxt[0]>><<replace "#rem1">><<set $iris.rel -= 2>>\
<<mc>>No, It's... not my first time.<</mc>>
<<iris>>Oh...<</iris>>
<<mc>>Sorry.<</mc>>
<<iris>>I-It's okay...<</iris>>
[[Put in|Convention21Sex][$varPas to 2]]
\<</replace>><</link>>
\<<link _tmpChoiceTxt[1]>><<replace "#rem1">>\
<<mc>>Yes, it's also my first time.<</mc>>
<<iris>>I'm happy to hear it.<</iris>>
[[Put in|Convention21Sex][$varPas to 2]]
\<</replace>><</link>>
\<<case 2>>\
I was teasing her pussy for preparing the big event.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/tease1.mp4"></video>
Before put it inside.<<if $mc.flag.firstTime isnot "elsa">>
<<mc>>I'm doing it, for real! I'm finally a man!<</mc>><</if>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/doggy1.mp4"></video>
<<mc>>You're so tight.<</mc>>
I could barely move forward. Despite being very wet, it was also very very tight.
<<iris>>Auch!<</iris>>
<<mc>>Does it hurt? Should I stop?<</mc>>
<<iris>>No, continue.<</iris>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/doggy2.mp4"></video>
I was able to catch up. I was trusting her with a slow cadenced rhythm, i didn't want to hurt her.
<<mc>>Are you okay?<</mc>>
<<iris>>Y-Yes.<</iris>>
<<mc>>Are you sure? We can stop if its hurt.<</mc>>
<<iris>>C-Continue. It's almost pleasant<</iris>>
Her faint moans begin to follow the rhythm.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/doggy3.mp4"></video>
<<mc>>Don't mind if we change position?<</mc>>
<<iris>>Okay.<</iris>>
I led her towards the wall, placing her against the piece of furniture next to it, I started again with the penetration.
<<iris>>Oh... Oh... Oh... <</iris>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/standing1.mp4"></video>
Her moans were more intense and always regular to my movement and to my occasional spanks.
<<iris>>Stop, let me take all off.<</iris>>
<<mc>>At your command, my darling.<</mc>>
[[Lay on the bed|Convention21Sex][$varPas to 3]]
\<<case 3>>\
I lay on the bed watching her get naked, I used that moment to regain some energy, thus delaying the cathartic moment.
First, it was the turn of trousers and underwear, already half down.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/undress1.mp4"></video>
Then it was the turn of the shirt.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/undress2.mp4"></video>
And finally the bra. Only the scarf remained on it, the last remaining bastion of Mikasa's cosplay.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/undress3.mp4"></video>
It wasn't the first time I had seen the girl's body but it was magical like the first time.
<<mc>>Wow!<</mc>>
I was as enraptured as I was mesmerized by her perfect body.
<<mc>>You're beautiful.<</mc>>
<<iris>>Do you really think so?<</iris>>
<<mc>>Of course! You are a charm.<</mc>>
<<mc>>Now come here.<</mc>>
The action resumed after a brief pause.
Sitting astride the bed, she inserted my friend back into her mouth.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/blow3.mp4"></video>
Her tongue designated its diameter, while the mouth its length.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/blow4.mp4"></video>
<<mc>>I could just come with that.<</mc>>
<<iris>>Let's stop here, then.<</iris>>
She climbed on top of my body, mounted on top of me, and slipped my cock into her pussy.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/putIn.mp4"></video>
<<iris>>Mhm...<</iris>>
Doing the bulk of the work, the rhythmic up-and-down movement began.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/cowgirl1.mp4"></video>
The movement of her breasts was quite mesmerizing, I couldn't help but palpate.
<<mc>>You're fantastic!<</mc>>
I supported her in the movement with pelvic strokes.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/cowgirl2.mp4"></video>
<<iris>>Mh!<</iris>>
<<mc>>I'm almost there.<</mc>>
<<iris>>Don't stop!<</iris>>
<<mc>>$iris.name...<</mc>>
<<iris>>O-Ok, sorry.<</iris>>
<<mc>>Let's change position. I'll do the final rush.<</mc>>
[[Change position|Convention21Sex][$varPas to 4]]
\<<case 4>>\
I made her lie down on the bed and began the penetration again. The point of no return was getting closer and closer.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/missionary1.mp4"></video>
We can look in each other eyes. It's was a magical moment, but, most important of all, it was a full moment full of plesure.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/missionary2.mp4"></video>
<<mc>>Oh, fuck! Turn around.<</mc>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/doggy4.mp4"></video>
I picked up the pace.
<<iris>>oh... Oh... Fuck...<</iris>>
Before I ran into any unfortunate unwanted accidents, I pulled my cock out and cummed over her butt.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/cum.mp4"></video>
<<mc>>How was your first time?<</mc>>
<<iris>>It was incredible. Better than I could imagine.<</iris>>
We looked intently into each other's eyes.
<video autoplay loop controls muted class="vStory"><source src="video/teen/iris/comitoon/end.mp4"></video>
<<iris>>I love you!<</iris>>
<<mc>>I love you too.<</mc>>
We used those moments to recover.
<<mc>>Sorry for... the mess. Do you want me to help you tidy up the room?<</mc>>
<<iris>>You don't have to. I'll do it.<</iris>>
<<mc>>Don't joke around, I'll take care of it. You can go and take a shower.<</mc>>
<<iris>>Thanks, my love.<</iris>>
She kissed me and left the room.
<<if $gallery>>[[End Replay|Gallery]]<<else>>[[Tidy up the room|Convention21Sex][$varPas to 5]]<</if>>
\<<case 5>>\
<<mc>>//Wow, it was undoubtedly incredible.//<</mc>>
<<mc>>//Is this the room of $iris.name?//<</mc>>
I wondered, looking around.
The room was very well furnished and, from the photo present, it could be deduced that it was her parents' room.
<<mc>>//So it's not her room.//<</mc>>
<<mc>>... Isn't her room?!<</mc>>
Like a bolt of lightning, I sprinted to put everything back in order. I made the bed, tidied up the trimmings on the furniture used during the action, and picked up the clothes from the floor.
<<mc>>I have to hurry. Her parents could be here at any moment.<</mc>>
I had never met her family and a first approach completely naked would not have been the best presentation.
<<mc>>//What could I say to them if I got caught? "Nice to meet you, I'm $mc.name $mc.surname and I just had sex with your daughter in your bed."//<</mc>>
I gave myself a quick clean and refresh before getting dressed.
Not naked anymore, I sat down on the couch in the living room and waited looking around.
After probably five minutes, $iris.name, with a towel covering her modesty, entered the room.
<<iris>>What are you doing?<</iris>>
<<mc>>Nothing.<</mc>>
<<iris>>Have you dressed already?<</iris>>
<<mc>>I was afraid that your parents would come back and would find me in that state.<</mc>>
<<iris>>My parents? They won't be back until nine o'clock.<</iris>>
<<mc>>So you're on your own every day until late?<</mc>>
<<iris>>They work a lot... I'm going to change, wait for me.<</iris>>
<<mc>>//That news changes everything.//<</mc>>
I patiently awaited the girl's return in her cutest guise: the pajamas.
Together we spent the rest of our time watching TV, clinging to each other, and exchanging sweet phrases.
Until half an hour before nine o'clock when I removed the curtains and returned home, thus ending an intense and long day.
<<link [[End the day|Hallway]]>>
<<unset $varPas>>
<<set $iris.rel += 2>>
<<set $iris.flag.sexCount += 1>>
<<if $mc.flag.firstTime is null || $mc.flag.firstTime is undefined>><<set $mc.flag.firstTime to "iris">><</if>>
<<night>>
<</link>>
\<</switch>>I was arranging the books in the locker, getting ready for the next lesson when $elias.name, running at full speed, almost collided with me. He stopped just in time to avoid a disaster.
<<elias>>* Pant pant * Hey... $mc.name<</elias>>
<<mc>>Are you in one piece?<</mc>>
<<elias>>Let me... * pant pant *... catch my breath.<</elias>>
<<mc>>A dead person would have more stamina than you. How long have you been running?<</mc>>
<<elias>>I was on the other side... of the institute. I rushed to you when... I received the news.<</elias>>
<<mc>>News? What news?<</mc>>
<<elias>>Get yourself a costume for Halloween.<</elias>>
<<mc>>Halloween? But it's in a few days. Don't tell me you want to go trick-or-treat?<</mc>>
<<elias>>No, but I wouldn't mind some free candy.<</elias>>
<<mc>>Yes, only the candies you need. Then you'll start rolling instead of running.<</mc>>
<<elias>>You're always amusing...<</elias>>
<<mc>>So? This news?<</mc>>
<<elias>>They opened a new haunted house in town. You know what that means, right?<</elias>>
<<mc>>Today is the day of "let's only talk in questions," isn't it?<</mc>>
<<elias>>It might be, but that's not the point. If we show courage in front of a girl, she will surely fall at our feet.<</elias>>
<<mc>>Yes, I really believe that's how it works...<</mc>>
<<elias>>You and this sarcasm. Think about it for a moment. If you show bravery in front of a girl, she will probably say things like: "Wow $elias.name, you're so strong and brave!"<</elias>>
<<mc>>Okay, let's assume that's true. Where do you find girls? We don't have female friends to invite... we don't have female friends at all.<</mc>>
<<elias>>Those can be found; you just focus on getting a costume.<</elias>>
<<mc>>And where am I supposed to find one just a few days before Halloween?<</mc>>
<<elias>>How should I know? Go to the store in town, maybe there's something left.<</elias>>
<<elias>>Or...<</elias>>
<<mc>>Or?<</mc>>
<<elias>>You could come directly to my house. Maybe there's some old outfit of mine that fits you.<</elias>>
<<mc>>But you're shorter than me.<</mc>>
<<elias>>Only by a few <<mSystem 2 cm>>, and who knows, maybe there's really something.<</elias>>
@@#rem;
\<<link "Accept the invitation">><<replace "#rem">>\
<img src="img/teen/imIn.webp" class="iStory">
<<mc>>Fine, I got it. I'll see what I can find. Now I have to go to class; see you later.<</mc>>
<<elias>>Mate, you won't regret it!<</elias>>
<<link [[Continue|SchoolCorridor]]>>
<<set $hallow19 to {shop: false, costume: ""}>>
<<set $flag.hallow19 to true>>
<<set $quest.q2301 to true>>
<</link>>
<</replace>><</link>>
\<<link "Do not accept the invitation">><<replace "#rem">>\
<<mc>>I think it's a terrible idea. You gave me little notice, what do you expect me to find?<</mc>>
<<elias>>Come on, don't abandon me like this! Mine is a brilliant plan, trust me.<</elias>>
@@#rem2;
\<<link "Give in and accept">><<replace "#rem2">>\
<img src="img/teen/imIn.webp" class="iStory">
<<mc>>Alright, I got it. I'll see what I can find. Now I have to go to class; see you later.<</mc>>
<<elias>>Mate, you won't regret it!<</elias>>
<<link [[Continue|SchoolCorridor]]>>
<<set $hallow19 to {shop: false, costume: ""}>>
<<set $flag.hallow19 to true>>
<<set $quest.q2301 to true>>
<</link>>
<</replace>><</link>>
\<<link "Refuse again">><<replace "#rem2">>\
<<mc>>No, I'm not coming.<</mc>>
<<elias>>As you wish. You don't know what you're missing.<</elias>>
<<link [[Continue|SchoolCorridor]]>>
<<set $flag.hallow19 to false>>
<<set $quest.q2301 to true>>
<<set $quest.q2302 to true>>
<<set $quest.q2303 to true>>
<<set $quest.q2304 to true>>
<</link>>
<</replace>><</link>>
<</replace>><</link>><<set $hallow19.shop to true>><<setBoh1 Clerk clerk1>>\
In the end, it happened. I let myself be dragged into another one of $elias.name's ideas. I was actually buying a Halloween costume.
After borrowing some money from my mom, I just hoped that the store, a few days before the event, still had something decent available.
I entered the store.
<<mc>>Hello, do you have Halloween costumes?<</mc>>
<<boh1>>Maybe something is left. Last shelf at the bottom.<</boh1>>
<<mc>>//I don't really like that "maybe"!//<</mc>>
I headed to the indicated shelf, and luckily, something was indeed left. Now, it was just a matter of seeing what.
<<mc>>//Let's see what we have here.<</mc>>
<<mc>>"Climbing Plant. Be a true pothos. Attention, watering can not included."<</mc>>
<img src="img/teen/hallow19/pothos.webp" class="iStory">
<<mc>>Original... I guess.<</mc>>
<<mc>>"Soil. Go back to basics with this perfect soil sack-shaped costume."<</mc>>
<img src="img/teen/hallow19/soil.webp" class="iStory">
<<mc>>What kind of costume is a soil sack?! Is there really anyone who wears these things?<</mc>>
<<mc>>Let's see what else we have. "Priest Costume. Wear it, and no child can resist you"... It doesn't really say that, does it?<</mc>>
<img src="img/teen/hallow19/priest.webp" class="iStory">
<<mc>>There are the last two things, fake mustache and red demon horns. The choice isn't huge, but I'll have to take something.<</mc>>
@@#rem;
\<<link "Pothos costume">><<replace "#rem">><<set $hallow19.costume to "pothos">>\
<<mc>>Come on, at least it could be original.<</mc>>
I bought the costume and returned home. I was ready for the haunted house.
<<link [[Continue|Hallway]]>>
<<set $quest.q2302 to true>>
<</link>>
<</replace>><</link>>
\<<link "Soil sack costume">><<replace "#rem">><<set $hallow19.costume to "soil">>\
<<mc>>Am I really buying a piece of plastic and pretending it's a real Halloween costume?<</mc>>
<<mc>>Sometimes I amaze myself.<</mc>>
I bought the costume and returned home. I was ready for the haunted house.
<<link [[Continue|Hallway]]>>
<<set $quest.q2302 to true>>
<</link>>
<</replace>><</link>>
\<<link "Priest costume">><<replace "#rem">><<set $hallow19.costume to "priest">>\
<<mc>>Among these, this is the most decent. Of course, if I exclude the sentence about children.<</mc>>
I bought the costume and returned home. I was ready for the haunted house.
<<link [[Continue|Hallway]]>>
<<set $quest.q2302 to true>>
<</link>>
<</replace>><</link>>
\<<link "Fake mustache">><<replace "#rem">><<set $hallow19.costume to "mustache">>\
<<mc>>Let's see if they make me unrecognizable. In movies, just wearing them makes you a different person.<</mc>>
I bought the costume and returned home. I was ready for the haunted house.
<<link [[Continue|Hallway]]>>
<<set $quest.q2302 to true>>
<</link>>
<</replace>><</link>>
\<<link "Demon horns">><<replace "#rem">><<set $hallow19.costume to "horn">>\
<<mc>>It's not the height of originality, but it's still something.<</mc>>
I bought the costume and returned home. I was ready for the haunted house.
<<link [[Continue|Hallway]]>>
<<set $quest.q2302 to true>>
<</link>>
<</replace>><</link>><<if $hallow19.shop is true>>
Halloween had not yet arrived, but I was testing my new costume, so I was in front of $elias.name's house dressed as <<nobr>>
\<<switch $hallow19.costume>>
<<case "pothos">>a plant,
<<case "soil">>a bag of soil,
<<case "priest">>a priest,
<<case "mustache">>myself with a mustache,
<<case "horn">>myself with horns,
<</switch>><<endnobr>>ready to show it to him.
I knocked on the door, and as usual, it was Mrs. Ward who answered.
<<ward>>$mc.name...<</ward>>
She struggled to hold back laughter.
<<mc>>Good evening, <<fullName ward>>. I had short notice, and... well, these are the results.<</mc>>
<<ward>>Dear, you could have come here right away. All of $elias.name's costumes are here. Come in and change.<</ward>>
@@#rem;
\<<link "Accept">><<replace "#rem">><<set $ward.rel += 5>>\
<<mc>>If you insist, with pleasure.<</mc>>
<<ward>>Oh, don't make compliments, and let's see what we can find.<</ward>>
I had the impression that even if I had refused, she would have dragged me inside anyway.
[[Continue|Hallow19Pre2]]
<</replace>><</link>>
\<<link "Decline">><<replace "#rem">>\
<<if $hallow19.costume is "mustache">><<mc>>//When will I have such thick mustaches and the chance to blend in?//<</mc>><<elseif $hallow19.costume is "horn">><<mc>>//When will I have such beautiful horns?//<</mc>><<else>><<mc>>//When will I could have another chance to dress up as a $hallow19.costume?//<</mc>><</if>>
<<mc>>I'm sorry, <<fullName ward>>, but I can't accept.<</mc>>
<<ward>>Oh, dear, don't make compliments. Come on, let's go find you a nice costume.<</ward>>
<<mc>>//Goodbye to my dreams of glory!//<</mc>>
[[Continue|Hallow19Pre2]]
<</replace>><</link>>
<<else>>\
Halloween had not yet arrived, and I had to quickly find a costume. I decided to try my luck at $elias.name's house, completely avoiding the stores. That's why I found myself in front of his house.
I knocked on the door, and as usual, it was Mrs. Ward who answered.
<<ward>>$mc.name, what a surprise to see you.<</ward>>
<<mc>>Hello <<fullName ward>>, $elias.name told me he could lend me a costume for Halloween.<</mc>>
<<ward>>Oh, my. You still don't have a costume? Come on, let's go inside and see what we can find.<</ward>>
[[Continue|Hallow19Pre2]]
<</if>>She led me to the basement.
<<ward>>Forgive the mess. I've been asking $elias.name for years to give me a hand in cleaning, but he's always locked in his room.<</ward>>
<<mc>>If you want, I could help you.<</mc>>
<<ward>>What a sweetheart you are. I'll take that as a promise, then.<</ward>>
She removed the cover from a clothes rack full of various clothes.
<img src="img/teen/hallow19/clothesRack.webp" class="iStory">
<<ward>>Let's see what we find.<</ward>>
<<ward>>This one? No, too small. This one? Not even. Ah, here we go. This is perfect!<</ward>>
She picked up the costume from the rack, smoothed it out with her hand before placing it on my back.
<<ward>>Yes, the size is perfect. This should be the costume my son used last year. You can use my room to change yourself.<</ward>>
I headed to Mrs. Ward's room, a well-kept room tastefully decorated.
<<mc>>Let's see what $elias.name wore last year.<</mc>>
<<mc>>Is this leather?<</mc>>
<img src="img/teen/hallow19/mcCostume.webp" class="iStory">
The costume consisted of a long-sleeved shirt, long pants, another pair of pants, this time short, which looked like a strange short-sleeved sweater, and... a mask with exposed teeth.
<img src="img/teen/hallow19/mcMask.webp" class="iStory">
<<mc>>What kind of costume is this?<</mc>>
As I started to undress, I thought that Mrs. Ward lent me her son's costume to avoid embarrassing me in front of others.
<<mc>>//That woman sometimes treats me like a second son. Not that I'm complaining, actually.//<</mc>>
Speaking of the devil. Just when I was trying to put on the long pants, Mrs. Ward swung open the door of the room with a basket under her arms and, with absolute nonchalance, picked up some clothes from the laundry basket.
I, who was dying of embarrassment, quickly picked up one of the garments to cover myself as best I could.
<<ward>>Oh, dear, I thought you were using the bathroom in the room. I hadn't seen you... No, you shouldn't wear those pants like that, you risk tearing them. Wait, I'll give you a hand.<</ward>>
She knelt at my feet while I sat on the edge of the bed, and slowly moved the pants up.
<<ward>>Dear, stand up for a moment.<</ward>>
I did as she asked, in total embarrassment and with a face redder than the sunset in a clear day.
Things didn't improve when it was time to adjust the pants at the crotch. With her hand, she rubbed several times in that sensitive area, almost as if she were doing it on purpose.
<<mc>>I-I think... I can continue on my own.<</mc>>
<<ward>>Oh, dear, it doesn't bother me at all to help you.<</ward>>
She also helped me with the long-sleeved shirt, with various touches on the lower abdomen.
<<mc>>I'm imagining everything! It can't be true.<</mc>>
<<ward>>Put on the rest while I go wash the mask.<</ward>>
I followed her advice and completed the costume with two of the three missing pieces.
Five minutes or more passed, and Mrs. Ward didn't bother to show up. She had left the room and hadn't returned. I started to worry.
[[Go check|Hallow19Pre3][$check to true]]
[[Wait for her to return|Hallow19Pre3][$check to false]]<<if $check is true>>\
<<mc>>//Maybe something happened to her. Better go check.//<</mc>>
I left the room, and the most obvious place that came to mind to control was the bathroom since she mentioned going there.
It wasn't the first time I had been in that house, so I knew the layout well and could easily navigate.
<<mc>>The bathroom door seems closed. Maybe she's in there.<</mc>>
<img src="img/teen/hallow19/earDoor.webp" class="iStory">
I approached the door to listen if anyone was inside, but I couldn't hear a sound.
<<elias>>Hey, mate!<</elias>>
I jumped in place from the surprise. $elias.name caught me off guard.
<<elias>>You know, you can just knock to see if someone is using the bathroom, right?<</elias>>
<<mc>>Yes, it's just that...<</mc>>
<<elias>>Wait a moment... Isn't that my Kaneki costume?<</elias>>
<<mc>>Yes, your mom said I could use it. I hope you don't mind.<</mc>>
<<elias>>Don't worry. I didn't think my clothes would fit you.<</elias>>
<<mc>>Indeed, it's a bit tight.<</mc>>
Fortunately, there was a second pair of pants; otherwise, my little buddy down there would have been a more visible to the world.
<<elias>>Isn't the mask missing?<</elias>>
<<mc>>Yes, I was waiting for your mom. She has it.<</mc>>
<<elias>>Well, mate, I'm going to finish getting ready.<</elias>>
He returned to his room, and I did the same, going back to his mom's room, who showed up after another five minutes.
<<else>>\
<<mc>>//She probably went to check on her son. I shouldn't think too much about it.//<</mc>>
Another ten minutes passed, and finally, she returned.
\<</if>>\
<<ward>>Sorry for the wait, but there was a stubborn stain.<</ward>>
<<mc>>What did you do to your clothes?<</mc>>
Her shirt and a part of her trousers was completely wet.
<img src="img/teen/hallow19/wetShirt.webp" class="iStory">
<<ward>>Uh, I must have gotten wet while cleaning the mask. Here you go.<</ward>>
She passed me the mask.
<<mc>>Thank you so much for everything.<</mc>>
<<ward>>Oh, dear, you know I care about my son's friends.<</ward>>
<<mc>>//Am I not his only friend?//<</mc>>
<<mc>>Is there any way I can thank you?<</mc>>
<<ward>>Just remember the promise you made.<</ward>>
<<mc>>What promise... Oh, right, the basement. Can I at least hug you as a token of gratitude?<</mc>>
<<ward>>Certainly. Come here.<</ward>>
She hugged me in a warm, soft and wet embrace. The windowsill created a bit of distance, but it made everything even more magical and incredible. Feeling her body so close to mine was truly fantastic.
In those moments, I did everything to keep my hips as far away from her as possible because something was growing.
At the end of the long hug, we both rejoined in the living room with $elias.name, who had finished preparing in the meantime.
<<elias>>Hey, mate!<</elias>>
\<<if $check is false>>\
<<elias>>Wait a moment... Isn't that my Kaneki costume?<</elias>>
<<mc>>Yes, your mom said I could use it. I hope you don't mind.<</mc>>
<<elias>>No, kidding. I didn't think my clothes would fit you, so I didn't tell you.<</elias>>
<<mc>>Indeed, it's a bit tight.<</mc>>
Fortunately, there was a second pair of pants; otherwise, my little buddy down there would have been more visible to the world.
<</if>>\
<<elias>>Do you like my costume?<</elias>>
<<mc>>Are you dressed as a?<</mc>>
<img src="img/teen/hallow19/eliasCostume.webp" class="iStory">
He was wearing a dark blue jacket with luminescent stripes, cargo pants, also blue, and a typical firefighter's hat.
<<elias>>As a firefirefighter, but not as a classic firefighter, but a member of the Fire Force. I fight fire with fire.<</elias>>
<<mc>>I don't understand how that's possible, but it's a costume, so I'll let it slide.<</mc>>
<<elias>>Buddy, you're literally a cross between a vampire and a zombie.<</elias>>
<<mc>>So... a ghoul?<</mc>>
<<elias>>Exactly.<</elias>>
<<mc>>Cool.<</mc>>
<<fullName ward>> helped us with the final touches and adjustments.
<<mc>>I think we're ready for Halloween.<</mc>>
<<elias>>Mate, you can say that loud.<</elias>>
I changed back into my usual clothes, this time without any mishaps, and returned home. Charged up like a spring for Halloween night.
<<link [[Continue|Hallway]]>>
<<nextPeriod>>
<<set $hallow19.costume to "kaneki">>
<<set $ward.rel += 2>>
<<set $elias.rel += 2>>
<<set $mc.stat.cha += 2>>
<<set $quest.q2302 to true>>
<<set $quest.q2303 to true>>
<<unset $check>>
<</link>><<set _type = setup.archetype()>><h2>Map</h2><<nobr>>
<style>
body {
background-image: url("img/scenario/blur/hauntedHouse.webp");}
</style>
<<switch $position>>
<<case 2>><img src="img/teen/hallow19/maps/map100.webp" usemap="#image-map">
<<case 3>><img src="img/teen/hallow19/maps/map200.webp" usemap="#image-map">
<<case 10>><img src="img/teen/hallow19/maps/map900.webp" usemap="#image-map">
<<case 11>><img src="img/teen/hallow19/maps/map1000.webp" usemap="#image-map">
<</switch>>
<<if $direction is "left">>
<<switch $position>>
<<case 4>><img src="img/teen/hallow19/maps/map301.webp" usemap="#image-map">
<<case 5>><img src="img/teen/hallow19/maps/map401.webp" usemap="#image-map">
<<case 6>><img src="img/teen/hallow19/maps/map501.webp" usemap="#image-map">
<<case 7>><img src="img/teen/hallow19/maps/map601.webp" usemap="#image-map">
<<case 8>><img src="img/teen/hallow19/maps/map701.webp" usemap="#image-map">
<<case 9>><img src="img/teen/hallow19/maps/map801.webp" usemap="#image-map">
<</switch>><</if>>
<<if $direction is "right">>
<<switch $position>>
<<case 4>><img src="img/teen/hallow19/maps/map302.webp" usemap="#image-map">
<<case 5>><img src="img/teen/hallow19/maps/map402.webp" usemap="#image-map">
<<case 6>><img src="img/teen/hallow19/maps/map502.webp" usemap="#image-map">
<<case 7>><img src="img/teen/hallow19/maps/map602.webp" usemap="#image-map">
<<case 8>><img src="img/teen/hallow19/maps/map702.webp" usemap="#image-map">
<<case 9>><img src="img/teen/hallow19/maps/map802.webp" usemap="#image-map">
<</switch>><</if>><<endnobr>>\
\
<<switch $position>>
<<case 2>>
As the door closed, it made a loud noise, with creaks and the final bang of the closure. The environment we found ourselves in was completely different from the rest of the attraction. No more intermittent red lights, no more flickering lights or writings on the walls, just a faint, soft light that barely illuminated the surroundings.
<<mc>>Where are we? Why such a difference between the two environments?<</mc>>
<<elias>>Why the heck are there no girls in this place? How am I supposed to put my plan into action otherwise?<</elias>>
He was still the one leading the group. I would have never believed him to be this brave, or maybe it was just that he wasn't thinking about anything other than his plan and some girl, completely ignoring what surrounded him.
<<mc>>Am I the only one hearing footsteps?<</mc>>
<<elias>>They must be ours.<</elias>>
<<mc>>No, no, I mean different footsteps. Someone else's.<</mc>>
My words were followed by the spreading of a thick fog on the floor.
<<mc>>We need to stay vigilant.<</mc>>
<<elias>>You're right. Let's not be fooled by these cheap tricks.<</elias>>
As we advanced, one of us screamed wildly. It was not me, so...
<<elias>>AAAAhhhhhh!<</elias>>
$elias seemed to have fallen into something; he was lying on the ground, but with all that fog, it was complicated to figure out what had happened just by observing.
<<mc>>What happened to you?<</mc>>
<<elias>>I think... I think the floor beneath me gave way. My leg is hanging into the void.<</elias>>
<<mc>>Take my hand.<</mc>>
I lifted him by the arms and sat him down nearby. Clearing the smoke with my hand in the incriminated area, there was indeed a hole. Peering over, it seemed to continue for kilometers.
<<mc>>$elias.name, can you continue?<</mc>>
<<elias>>You don't intend to leave me here, do you?<</elias>>
<<mc>>What's this? Are you scared now?<</mc>>
<<elias>>Don't joke, and let's move. This place is starting to give me the creeps.<</elias>>
This meant I was right. The incident had freed his mind from the idea of the plan, and now he had realized what surrounded him.
The two bright red dots had disappeared, so we could proceed to the next area.
[[Continue|Hallow19Elias][$position to 3]]
<<case 3>>
Arriving in the new area, we began to look around. The new zone did not differ much from the first in terms of setting. The only differences were the size; this one was a square, while the previous one was a long corridor and the presence of two doors.
<<mc>>What do we do? Right or left?<</mc>>
<<elias>>Let's split up!<</elias>>
<<mc>>Are you serious?<</mc>>
<<elias>>It's obvious that I'm joking!<</elias>>
<<mc>>So? Right or left?<</mc>>
<<elias>>It's the same, so the choice to you.<</elias>>
@@#rem;
\<<link "Right">><<replace "#rem">><<set $direction to "right">>\
<<mc>>Let's go the the right!<</mc>>
<<elias>>Ok, but if we die, the blame is all your.<</elias>>
[[Take to the right path|Hallow19Elias][$position to 4]]
<</replace>><</link>>
\<<link "Left">><<replace "#rem">><<set $direction to "left">>\
<<mc>>Let's go the the left!<</mc>>
<<elias>>Ok, but if we die, the blame is all your.<</elias>>
[[Take to the left path|Hallow19Elias][$position to 4]]
<</replace>><</link>>
<<case 4>>
The new environment evoked memories of the first, entered when we crossed the door with the faded "302" written on it. An endless corridor stretched out before us, with the only company being a dark door at its far end.
<<mc>> You're eerily quiet. Something's wrong, isn't it? <</mc>>
<<mc>> I believe your plan has gone up in smoke. <</mc>>
<<elias>> It's not my fault we're the only ones in this crappy place. <</elias>>
<<mc>> Well, it's not like it went any better with the girls outside. <</mc>>
<<elias>> They weren't even cute. Trust me, we dodged a bullet. <</elias>>
<<mc>> If you say so... <</mc>>
<<elias>> So... what do you think awaits us in this room? <</elias>>
We walked tirelessly along the corridor, the sound of our footsteps only interrupted by the tense atmosphere.
<<elias>> W-What are those? <</elias>>
Turning to the guy, I followed his gaze fixed at the entrance of the room. In the darkness, two red glowing dots emerged, eerily standing out in the dimly lit environment. The sound of footsteps returned, a pounding announcement of an impending presence.
<<mc>> //I'm not scared. I'm not scared. I'm not scared.// <</mc>>
I repeated those words like a futile spell.
<<mc>> //Who am I kidding? I'm scared!// <</mc>>
I was trapped in my thoughts, feet glued to the floor as the glowing eyes approached, and the sound of footsteps grew louder, a crescendo of terror.
<<elias>> What do we do, buddy? <</elias>>
@@#rem2;
\<<link "Confront the creature">><<replace "#rem2">>\
<<mc>> Let's fight it! <</mc>>
<<elias>> Did you just go crazy all of a sudden? <</elias>>
He grabbed me by the arm, and we ran, covering the entire long corridor until we finally reached a new door.
[[Open the door|Hallow19Elias][$position to 5]]
<</replace>><</link>>
\<<link "Run">><<replace "#rem2">>\
<<mc>> RUN! <</mc>>
<<elias>>Obviously!<</elias>>
I shouted as loud as possible before starting to run as fast as I could, the walls seemed to close in on us, emitting strange whispers and creaks that made my skin crawl. Until finally, a new door.
[[Open the door|Hallow19Elias][$position to 5]]
<</replace>><</link>>
<<case 5>><<setBoh3 "Misterious voice" idk>>
The corridor opened into a large room, dark and shrouded in a sinister silence. The air was heavy with tension and permeated with the faint smell of mold. The flickering light of a suspended bulb cast ghostly shadows on the peeling walls.
<<mc>>It seems we've dodged the danger.<</mc>>
I looked around, and $elias.name did the same. We moved cautiously through the room, scrutinizing every corner in the uncertain light of the hanging bulb. The atmosphere was dense, and the silence felt oppressive.
<<mc>>Here's the door... but it's locked. We need a key.<</mc>>
Suddenly, a creak came from the door we had just passed through.
<<mc>>What was that?<</mc>>
I turned abruptly, looking at the door with alert eyes. In the dim light, something seemed to be moving. It was as if a spectral figure was emerging from the darkness.
We decided to ignore the unsettling sound and continued our search. Every step was anticipation, and every shadow seemed to hide a dark secret.
<<mc>>We just need to find the key and get out of here, right?<</mc>>
I murmured, trying to sound as calm as possible despite the knot forming in my stomach.
<<elias>>This place is starting to give me the creeps. Let's move and find that key.<</elias>>
The room, furnished with dusty furniture covered in white sheets, seemed to belong to a forgotten era. I approached an old cabinet, its surface covered with a thick layer of dust. I opened all the drawers, searching for any trace of the elusive mysterious key, but found nothing.
<<elias>>Mate, come here.<</elias>>
The guy was near a faded painting hanging crookedly on the wall. Without hesitation, he lifted the painting with force, sending it crashing to the floor, revealing a hidden safe behind it.
<<mc>>A safe? The key must be in there. Any idea about the combination?<</mc>>
<<elias>>Leave it to me. You're talking to the number one lockpicker in Fallout.<</elias>>
<<mc>>Please, lockpicker number one. While you play with that number pad, I'll look around.<</mc>>
<<elias>>As you wish.<</elias>>
<img src="img/teen/hallow19/enigma1.webp" class="iStory">
<img src="img/teen/hallow19/enigma2.webp" class="iStory">
<img src="img/teen/hallow19/enigma3.webp" class="iStory">
<<if _type is "i">>
<<mc>>And the first one is "2".<</mc>><</if>>
<<linkreplace "Hint #1">>''Hint #1''
Focus on the text of the news. Forget about the dates and the images.
<</linkreplace>>
<<linkreplace "Hint #2">>''Hint #2''
The code is a number formed by 4 digits. The first digit is in the first news, the second news contained two of the four digits and the last one is in the third pics. The digits are in order.
<</linkreplace>>
<span id="codePad"><<link "Insert the code">><<replace "#codePad">><img src="img/teen/hallow19/pad.webp" class="iStory">
<<textbox "_code" "Code">>
<span id="result"><<link "Confirm">><<if _code isnot "2019">><<run UI.alert("Wrong!")>><<else>><<replace "#result">>I entered the code on the numeric keypad, and an acoustic signal let us know we had succeeded.
The safe door swung open, revealing the long-sought key.
<<mc>>Master thief, step aside. The professionals are coming.<</mc>>
I entered the code on the number pad, and a beep signaled our success. The safe door swung open, revealing the sought-after key.
<<mc>>Forget lockpicker number one; you're storyteller number one.<</mc>>
<<elias>>Oh, it's still an achievement.<</elias>>
<<mc>>Idiot...<</mc>>
As I grabbed the key, a cold wind swept through the room, extinguishing the candle on the desk. The same happened to the hanging bulb. The room plunged into darkness, and the sound of footsteps echoed around us.
<<mc>>W-What's happening?<</mc>>
The darkness seemed to pulse, as if the house itself was alive with a dark energy.
As soon as we reached the exit, a sinister voice resonated in the air.
<<boh3>>You cannot leave this place.<</boh3>>
<<elias>>Yeah, yeah, ma'am. Very nice. But I recommend a throat spray. Having a voice like that isn't normal.<</elias>>
The door slammed shut behind us, leaving us trapped.
[[Continue|Hallow19Elias][$position to 6]]<</replace>><</if>><</link>></span><</replace>><</link>></span>
<<case 6>>
The door slammed shut behind us, plunging us into oppressive darkness. Once our eyes adjusted to the dark, we realized we were in a disturbing room. A narrow space surrounded by mirrors reflecting distorted and eerie images. A dim light came from a flickering lamp in the center of the room, creating terrifying shadows on the walls.
<<elias>>How cool is this!<</elias>>
Instead of reflecting us, the mirrors seemed to conceal blurry and unsettling figures. Every step felt like a confused echo, and the sense of direction dissolved among the infinite reflected images.
<<mc>>We need to find the exit, even though... it seems like the room transforms with every movement we make.<</mc>>
This was due to our reflection in the mirrors, each one transforming it differently.
<<elias>>Wow, buddy. Look at what a sculpted physique I have here!<</elias>>
<<mc>>Let's move to get out of here. You're killing the horror atmosphere.<</mc>>
<<elias>>You're right. Huh? This place looks like a maze of mirrors. Follow me; I'll lead you to the exit.<</elias>>
@@#rem9;
\<<link "Follow Him">><<replace "#rem9">>\
<<mc>>All right, my captain.<</mc>>
<<elias>>That's how you reason. Come on, crew!<</elias>>
We walked along the maze. Suddenly, I heard almost imperceptible whispers.
<<mc>>Did you hear that?<</mc>>
<<elias>>Hear what?<</elias>>
The voices intensified, almost becoming muffled screams. Every step we took seemed to be accompanied by a sinister echo.
We continued moving, frantically searching for an exit, but every corner seemed to lead us to a new dimension of terror.
Sudden images of ghostly figures seemed to move among the mirrors, disappearing as soon as we tried to focus on them.
The flickering light made spectral shadows dance, creating terrifying illusions.
It seemed that $elias.name was proceeding without a precise plan, indeed, he bumped into the mirrors more than once.
<<mc>>So, captain, where's the exit?<</mc>>
<<elias>>Let me think... let's see...<</elias>>
<<mc>>Tell the truth; we're lost, and you don't know how to get out of the maze.<</mc>>
<<elias>>Well...<</elias>>
<<mc>>I get it. Captain, I'm mutinying and taking over.<</mc>>
I took charge of the small group. It was all unclear and confusing; the reflections made the perception of space disappear, disorienting more than the darkness did.
Tension in the air increased as we desperately searched for an exit through the maze of mirrors.
Each step brought us closer to something dark and unknown, leaving us trapped in a dimension of growing terror.
[[Enter the door|Hallow19Elias][$position to 7]]
<</replace>><</link>>
\<<link "Take Charge of the Expedition">><<replace "#rem9">>\
<<mc>>Hey, hey, stop for a second. I'm sure if you're in charge here, the ship sinks.<</mc>>
<<elias>>Apart from the fact that there are no ships here, but if you really want to get us lost, please feel free. Don't come crying to me when you get lost in the maze.<</elias>>
<<mc>>It was a metaphor...<</mc>>
Suddenly, I heard almost imperceptible whispers.
<<mc>>Did you hear that?<</mc>>
<<elias>>No.<</elias>>
The voices intensified, almost becoming muffled screams. Every step we took seemed to be accompanied by a sinister echo.
We continued moving, frantically searching for an exit, but every corner seemed to lead us to a new dimension of terror.
Sudden images of ghostly figures seemed to move among the mirrors, disappearing as soon as we tried to focus on them.
The flickering light made spectral shadows dance, creating terrifying illusions.
<<elias>>Are we there yet?<</elias>>
<<mc>>No.<</mc>>
<<elias>>Are we there yet?<</elias>>
<<mc>>No!<</mc>>
<<elias>>Are we there yet?<</elias>>
<<mc>>I swear that if only you ask again, I'll leave you here!<</mc>>
<<elias>>How touchy you are. It was just for conversation.<</elias>>
<<mc>>Yeah, yeah. Only for conversation...<</mc>>
The reflections made the perception of space disappear, disorienting more than the darkness did.
Tension in the air increased as we desperately searched for an exit through the maze of mirrors.
<<elias>>The door! Great!<</elias>>
<<mc>>Don't you even want to know how I did it?<</mc>>
<<elias>>Who cares? I just want to get out of here. All these mirrors are giving me a headache.<</elias>>
The guy swung the door open with force.
[[Enter the door|Hallow19Elias][$position to 7]]
<</replace>><</link>>
<<case 7>>
We fled from the mirror room; the sound of our footsteps echoed in the long corridor, joined by something much larger. It was as if something was pursuing us with a frightening determination. Whispering hisses and indistinct shadows urged us to quicken our pace.
The corridor seemed endless, a dark labyrinth of closed doors and shattered windows.
<span id="run"><<link "Run!">><<replace "#run">><<link "Run more!">><<replace "#run">><<link "You're almost there!">><<replace "#run">><<link "You see the door!">><<replace "#run">><<link "One last push!">><<replace "#run">>[[The exit!|Hallow19Elias][$position to 8]]<</replace>><</link>><</replace>><</link>><</replace>><</link>><</replace>><</link>><</replace>><</link>></span>
<center><<timedprogressbar 5 20em>>
<<run UI.alert("Too late!")>>
<<replace "#run">>You lost
[[Retry|Hallow19Elias]]<</replace>>
<</timedprogressbar>></center>
<<case 8>>
We felt safe when the corridor opened into a vast room. An imposing space illuminated only by faint light bulbs casting dancing shadows on the floor.
In the center of the room, a satanic circle adorned with dark symbols emitted an aura of ancient evil.
Disturbing was the sight of hooded figures arranged around the circle, chanting spells in an archaic language. Their faces were hidden in the depths of hooded darkness, but we could sense their malevolent presence.
<<elias>>Yo! There are Satanists!<</elias>>
<<mc>>Shhh! You might alert them... I see the exit, it's down there.<</mc>>
<<elias>>Right next to the group of Satanists.<</elias>>
As we moved silently like ninjas, the voices of the hooded figures grew louder, intensifying the sense of unease.
Our steps were betrayed by the creaking of a floorboard. The hooded figures simultaneously stopped. With empty eyes and faces obscured by hoods, they turned in our direction.
<<mc>>Oh, no!<</mc>>
<<elias>>Damn!<</elias>>
The circle of hooded figures closed in around us swiftly. Every escape route seemed blocked now. Their hidden faces foretold ancient and unfathomable evil.
A cold light illuminated their eyes from the depths of darkness. Without hesitation, we tried an escape route, but we were constantly repelled. The hooded figures seemed to move in synchrony, anticipating every move. The tension in the air was palpable, our fate hanging by a thin thread.
<<mc>>We need to find an opening, anything that allows us to escape!<</mc>>
<<elias>>I hope they don't want to do a gangbang with us.<</elias>>
<<mc>>A what?<</mc>>
<<elias>>Never mind, little $mc.name with the pure heart.<</elias>>
<<mc>>Do you think it's time for jokes? We're about to die!<</mc>>
<<elias>>Or get penetrated.<</elias>>
<<mc>>Oh... I get what a gangbang is now.<</mc>>
<<elias>>Yeah...<</elias>>
With pounding hearts and the feeling of being prey to dark forces, we continued to search for an escape, hoping that somewhere a breach in the circle of hooded figures surrounding us would open. The room seemed to tighten around us as their presence became increasingly oppressive.
With a desperate move, we noticed a small opening in the circle of hooded figures. We seized the opportunity, escaping their encirclement with a sudden leap. We ran through the corridor.
<<mc>>Follow me! We have to find a way out of here!<</mc>>
The corridor seemed endless, yet we continued our escape without hesitation. The buzzing light bulbs along the walls cast spectral shadows, creating an even more sinister atmosphere. The creature we faced just before seemed now only a distant memory compared to the threat of these hooded figures.
Finally, in front of us, another door.
[[Enter the door|Hallow19Elias][$position to 9]]
<<case 9>>
We managed to close the door behind us, temporarily isolating ourselves from the threat of the hooded figures. The room we were in now was much smaller than the ritual chamber, but it offered us a moment of respite.
<<mc>>Let's breathe... at least for a moment.<</mc>>
We sat on an old, worn-out sofa, trying to catch our breath. The light bulbs in the room seemed to dance, given their erratic flickering, casting balletic shadows on the walls, while the silence interrupted only by our panting breath enveloped us.
<<mc>>I don't know what's happening; this wasn't supposed to be just a Halloween attraction.<</mc>>
<<elias>>I don't know what to think anymore. This place is ridiculous, but at the same time, it's terrifying as hell.<</elias>>
<<mc>>And in the end, your plan really went up in smoke.<</mc>>
The guy remained silent for a while before speaking again.
<<elias>>Do you ever feel like you're messing everything up?<</elias>>
<<mc>>What do you mean?<</mc>>
<<elias>>All of this. If I had made a different decision, I probably wouldn't be experiencing this right now.<</elias>>
<<mc>>Like if you hadn't thrown a ball at my nose?<</mc>>
<<elias>>Friend, do you still remember that?<</elias>>
<<mc>>How could I forget? That's what made us friends.<</mc>>
\<<if $flag.childEliasPunch is true>>\
<<elias>>Do you also remember the punch you gave me?<</elias>>
<<mc>>Mine was just legitimate self-defense; you gave me one first.<</mc>>
<<elias>>True.<</elias>>
\<</if>>\
<<elias>>I miss those times. I miss the carefree days of being a child.<</elias>>
<<mc>>Yeah, mate, me too.<</mc>>
<<mc>>... Let's not be emotional. It's better to get moving.<</mc>>
We had now completely discharged the accumulated anxiety. We were ready to face whatever came next.
[[Continue|Hallow19Elias][$position to 10]]
<<case 10>>
Our brief emotional interlude was interrupted by a noise from outside the room. A shiver of anxiety gripped us both as we looked at each other, ready to face the final trial the haunted house had reserved for us.
<<mc>>We need to be ready, whatever awaits us.<</mc>>
We took a breath and exited the room. The long corridor stretched out before us, dark and unsettling. Our steps were uncertain, but the determination in our eyes was palpable.
We crossed the corridor and entered a large room. In the center, an object covered with a black cloth caught our attention. Approaching cautiously, we uncovered an Ouija board. It was as if destiny itself was testing us.
<img src="img/teen/hallow19/ouija.webp" class="iStory">
<<elias>>Uh, this is the MyTube video board! Let's ask it something scandalous!<</elias>>
<<mc>>You're crazy. Let's ask if it can get us out of here.<</mc>>
<<elias>>You always take the fun out of everything.<</elias>>
Placing our hands on the planchette, we slowly formed the sentence to pose, letter by letter.
<<mc>>C-A-N-Y-O-U-G-E-T-U-S-O-U-T-O-F-H-E-R-E<</mc>>
Nothing.
<<elias>>Now it's my turn.<</elias>>
$elias.name took control of the planchette.
<<elias>>W-A-N-T-T-O-D-O-A-T-H-R-E-E-S-O-M-E<</elias>>
At some point, the lights began to flicker, and shadows danced on the walls. A ghostly atmosphere enveloped us.
The board moved more intensely, as if in sync with our urgency. Then, everything stopped suddenly. The lights returned to normal, and the room went back to its apparent calm.
<<elias>>Is that a yes or a no?<</elias>>
<<mc>>I think you suck even with ghosts.<</mc>>
A loud sound of gears caught our attention, and at that very moment, the door to the room, previously closed, swung open.
[[Exit from the Haunted House|Hallow19Elias][$position to 11]]
<<case 11>><<setBoh2 Attendant hhAttendant>>
At the exit, a young woman welcomed us, dressed as a witch.
<<boh2>>You have completed the haunted house. Congratulations.<</boh2>>
<<mc>>W-We made it? ... WE MADE IT!<</mc>>
<<elias>>Finally.<</elias>>
Now that I could finally free my mind from the bad thoughts.
We remained for some minutes to talk about the adventure.
<<mc>>It was a lot.<</mc>>
<<elias>>Yeah, but I thought it was worse.<</elias>>
<<mc>>I'm sorry that your plan didn't work.<</mc>>
<<elias>>It's nothing. I have always other method.<</elias>>
<<mc>>Yeah, right. The other method...<</mc>>
<<elias>>$mc.name, what do you say we leave? Our parents might start worrying.<</elias>>
<<mc>>Yeah, you're right. See you.<</mc>>
<<link [[Continue|Sleep]]>>
<<unset $position>>
<<unset $direction>>
<<unset $hilight>>
<<set $quest.q2304 to true>>
<<set $mc.stat.cha += 2>>
<<set $mc.stat.int += 2>>
<<set $elias.rel += 10>>
<</link>>
<</switch>>
<a href="#">View the map</a><<set _type = setup.archetype()>><h2>Haunted House</h2><<nobr>>
<style>
body {
background-image: url("img/scenario/blur/hauntedHouse.webp");}
</style>
<<switch $position>>
<<case 200>><img src="img/teen/hallow19/maps/map100.webp" usemap="#image-map">
<<case 300>><img src="img/teen/hallow19/maps/map200.webp" usemap="#image-map">
<<case 401>><img src="img/teen/hallow19/maps/map301.webp" usemap="#image-map">
<<case 402>><img src="img/teen/hallow19/maps/map302.webp" usemap="#image-map">
<<case 501>><img src="img/teen/hallow19/maps/map401.webp" usemap="#image-map">
<<case 502>><img src="img/teen/hallow19/maps/map402.webp" usemap="#image-map">
<<case 601>><img src="img/teen/hallow19/maps/map501.webp" usemap="#image-map">
<<case 602>><img src="img/teen/hallow19/maps/map502.webp" usemap="#image-map">
<<case 701>><img src="img/teen/hallow19/maps/map601.webp" usemap="#image-map">
<<case 702>><img src="img/teen/hallow19/maps/map602.webp" usemap="#image-map">
<<case 801>><img src="img/teen/hallow19/maps/map701.webp" usemap="#image-map">
<<case 802>><img src="img/teen/hallow19/maps/map702.webp" usemap="#image-map">
<<case 901>><img src="img/teen/hallow19/maps/map801.webp" usemap="#image-map">
<<case 902>><img src="img/teen/hallow19/maps/map802.webp" usemap="#image-map">
<<case 1000>><img src="img/teen/hallow19/maps/map900.webp" usemap="#image-map">
<<case 1100>><img src="img/teen/hallow19/maps/map1000.webp" usemap="#image-map">
<</switch>><</nobr>>
<<switch $position>>\
<<case 200>>
As the door closed, it made a loud noise, with creaks and the final bang of the closure. The environment we found ourselves in was completely different from the rest of the attraction. No more intermittent red lights, no more flickering lights or writings on the walls, just a faint, soft light that barely illuminated the surroundings.
<<max>>Where are we?<</max>>
$max.name had a trembling voice, but the question was more than legitimate. Why such a difference between the two environments?
<<elias>>Why the heck are there no girls in this place? How am I supposed to put my plan into action otherwise?<</elias>>
He was still the one leading the group. I would have never believed him to be this brave, or maybe it was just that he wasn't thinking about anything other than his plan and some girl, completely ignoring what surrounded him.
<<elliot>>Am I the only one hearing footsteps?<</elliot>>
<<elias>>They must be ours.<</elias>>
<<elliot>>No, no, I mean different footsteps. Someone else's.<</elliot>>
Indeed, $elliot.name's words were followed by the spreading of a thick fog on the floor.
<<mc>>We need to stay vigilant.<</mc>>
<<elias>>$mc.name is right. Let's not be fooled by these cheap tricks.<</elias>>
As we advanced, one of us screamed wildly, frightening everyone else.
<<elias>>AAAAHHHHHH!<</elias>>
It was our commander who fell victim to the haunted house. $elias seemed to have fallen into something; he was lying on the ground, but with all that fog, it was complicated to figure out what had happened just by observing.
<<mc>>What happened to you?<</mc>>
<<elias>>I think... I think the floor beneath me gave way. My leg is hanging into the void.<</elias>>
<<mc>>Let's help him get up.<</mc>>
I, $max.name, and $elliot.name lifted him by the arms and sat him down nearby. Clearing the smoke with my hand in the incriminated area, there was indeed a hole. Peering over, it seemed to continue for kilometers.
<<mc>>Oh my, what is this?<</mc>>
<<max>>Probably an optical illusion created with a play of mirrors and the poor lighting of the room.<</max>>
<<mc>>Maybe... $elias.name, can you continue?<</mc>>
<<elias>>You don't intend to leave me here, do you?<</elias>>
<<mc>>What's this? Are you scared now?<</mc>>
<<elias>>Don't joke, and let's move. This place is starting to give me the creeps.<</elias>>
This meant I was right. The incident had freed his mind from the idea of the plan, and now he had realized what surrounded him.
The two bright red dots had disappeared, so we could proceed to the next area.
[[Continue|Hallow19Night][$position to 300]]
<<case 300>>
Arriving in the new area, we began to look around. The new area did not differ much from the first in terms of setting. The only differences were the size; this one was a square, while the previous one was a long corridor and the presence of two doors.
<<mc>>What do we do? Right or left?<</mc>>
<<elias>>Let's split up!<</elias>>
<<mc>>Are you serious?<</mc>>
<<max>>First rule of horror movies: split up.<</max>>
<<elias>>Exactly.<</elias>>
<<mc>>Characters split up and all end up dismembered.<</mc>>
<<elias>>Don't talk nonsense. If we split up, there's a greater chance that at least some of us will survive.<</elias>>
<<elliot>>He's not entirely wrong.<</elliot>>
<<mc>>Then let's vote.<</mc>>
<<elias>>Let's split up.<</elias>>
<<iris>>W-We should stick together.<</iris>>
<<elliot>>I'm with your friend. Splitting up will help us survive.<</elliot>>
<<max>>$mc.name?<</max>>
@@#rem;
\<<link "Better to split">><<replace "#rem">>\
<<mc>>Alright, maybe you're right. Better to split up.<</mc>>
<<max>>I agree with you. I also think it's better.<</max>>
<<elliot>>How do we split up? I want to die with $max.name.<</elliot>>
<<max>>I'm sure that if we die together, you'll haunt me even in the afterlife.<</max>>
<<elliot>>You can bet on it!<</elliot>>
<<mc>>Okay, so the two buddies go together. The most obvious choice would be to put the club members together. Or have $elias.name join you two since you're getting along so well.<</mc>>
<<elias>>Buddy, it's your choice.<</elias>>
@@#rem2;
\<<link "Group with $elias.name">><<replace "#rem2">>\
<<mc>>$elias.name and I will go right. You three, go left.<</mc>>
Looking at $iris.name, she didn't seem too happy with my choice.
<<elliot>>Got it.<</elliot>>
<<elias>>You really don't want to die far from me.<</elias>>
<<mc>>Count on it. Good luck, guys. I hope to see you outside.<</mc>>
<<max>>Same to you.<</max>>
$elias.name and I took the right path, while the others went right.
[[Take the right path|Hallow19Night][$position to 402]]
<</replace>><</link>>
\<<link "Group with $iris.name">><<replace "#rem2">>\
<<mc>>$iris.name and I will go left. You three, go right.<</mc>>
The girl's face lit up at the news, despite all the anxiety built up in that place.
<<elias>>I swear if I die, I'll come to haunt you like a ghost.<</elias>>
<<mc>>Haha, I'm counting on it. Good luck, guys. I hope to see you outside.<</mc>>
<<max>>Same to you.<</max>>
$iris.name and I took the left path, while the others went left.
[[Take to the left path|Hallow19Night][$position to 401]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Better to stay together">><<replace "#rem">>\
<<mc>>Splitting up is madness. We should stick together.<</mc>>
<<max>>We're two against two, my vote is missing... I'm sorry, but I still want to live, so better to split up.<</max>>
<<mc>>How can you be so foolish as not to understand that this is exactly how a bad ending is made!<</mc>>
<<elias>>We've already voted.<</elias>>
<<elliot>>How do we split up? I want to die with $max.name.<</elliot>>
<<max>>I'm sure that if we die together, you'll haunt me even in the afterlife.<</max>>
<<elliot>>You can bet on it!<</elliot>>
<<mc>>Okay, so the two buddies go together. The most obvious choice would be to put the club members together. Or have $elias.name join you two since you're getting along so well.<</mc>>
<<elias>>Buddy, it's your choice.<</elias>>
@@#rem3;
\<<link "Group with $elias.name">><<replace "#rem3">>
<<mc>>$elias.name and I will go left. You three, go right.<</mc>>
Looking at $iris.name, she didn't seem too happy with my choice.
<<elliot>>Got it.<</elliot>>
<<elias>>You really don't want to die far from me.<</elias>>
<<mc>>Count on it. Good luck, guys. I hope to see you outside.<</mc>>
<<max>>Same to you.<</max>>
$elias.name and I took the left path, while the others went right.
[[Take to the left path|Hallow19Night][$position to 402]]
<</replace>><</link>>
\<<link "Group with $iris.name">><<replace "#rem3">>\
<<mc>>$iris.name and I will go right. You three, go left.<</mc>>
The girl's face lit up at the news, despite all the anxiety built up in that place.
<<elias>>I swear if I die, I'll come to haunt you like a ghost.<</elias>>
<<mc>>Haha, I'm counting on it. Good luck, guys. I hope to see you outside.<</mc>>
<<max>>Same to you.<</max>>
$iris.name and I took the right path, while the others went left.
[[Take to the right path|Hallow19Night][$position to 401]]
<</replace>><</link>>
<</replace>><</link>>
<<case 401>><<set $direction to "left">>
The new environment brought back memories of the first one, crossed when we passed through the door with a faded sign. An endless corridor stretched in front of us, with only the company of a dark door at its end.
<<mc>> You're eerily silent. Something's wrong, isn't it? <</mc>>
<<iris>> W-Well... <</iris>>
<<mc>> Never mind. Let's get out of here as quickly as possible. We have to be parents for those three scared kids. <</mc>>
We walked non-stop along the corridor, the sound of our steps interrupted only by the tense atmosphere.
<<iris>>W-What are those?<</iris>>
Turning to the girl, I followed her gaze, fixed at the entrance of the room. In the darkness, two glowing red dots emerged, sinisterly standing out in the dimly lit environment. The sound of footsteps returned, a pounding announcement of an impending presence.
<img src="img/teen/hallow19/monsterEyes.webp" class="iStory">
<<mc>>//I'm not scared. I'm not scared. I'm not scared.//<</mc>>
I repeated those words like a futile spell.
<<mc>>//Who am I kidding? I'm scared!//<</mc>>
<<mc>>//But... I can't show weakness in front of $iris.name. What would she think of me? <</mc>>
I was trapped in my thoughts, with my feet glued to the floor as the glowing eyes approached and the sound of footsteps grew, a crescendo of terror.
It was then that $ward.title <<checkLast $ward.surname>> words came back to me: "You don't have to appear strong, but you have to be there for her."
<<mc>>//I don't have to appear strong... but will I really not be labeled as weak and cowardly?//<</mc>>
@@#rem4;
\<<link "Show strength">><<replace "#rem4">><<set $var to "imprudent">>\
<<mc>>Don't worry, I'll take care of it.<</mc>>
<<iris>>Don't be stupid! Let's go!<</iris>>
She grabbed my arm, and we ran along the long corridor until we finally reached a new door.
[[Open the door|Hallow19Night][$position to 501]]
<</replace>><</link>>
\<<link "Stay close and comfort her">><<replace "#rem4">><<set $var to "safe">>\
<<mc>>$iris.name, are you okay?<</mc>>
<<iris>>Y-Yes.<</iris>>
The girl had her hands resting on her chest and a troubled expression on her face. Surely, she was also scared out of her mind.
I grabbed her hand. At first, she flinched, then seemed to understand my plan. I nodded, and she did the same before starting to run as fast as we could, traversing the long corridor, the walls seemed to close in on us, emitting strange whispers and creaks that made my skin crawl. Until finally, a new door.
[[Open the door|Hallow19Night][$position to 501]]
<</replace>><</link>>
<<case 402>><<set $direction to "right">>
The new environment evoked memories of the first, entered when we crossed the door with the faded "302" written on it. An endless corridor stretched out before us, with the only company being a dark door at its far end.
<<mc>> You're eerily quiet. Something's wrong, isn't it? <</mc>>
<<mc>> I believe your plan has gone up in smoke. <</mc>>
<<elias>> It's not my fault we're the only ones in this crappy place. <</elias>>
<<mc>> Well, it's not like it went any better with the girls outside. <</mc>>
<<elias>> They weren't even cute. Trust me, we dodged a bullet. <</elias>>
<<mc>> If you say so... <</mc>>
<<elias>> So... what do you think awaits us in this room? <</elias>>
We walked tirelessly along the corridor, the sound of our footsteps only interrupted by the tense atmosphere.
<<elias>>W-What are those?<</elias>>
Turning to the boy, I followed his gaze fixed at the entrance of the room. In the darkness, two red glowing dots emerged, eerily standing out in the dimly lit environment. The sound of footsteps returned, a pounding announcement of an impending presence.
<img src="img/teen/hallow19/monsterEyes.webp" class="iStory">
<<mc>>//I'm not scared. I'm not scared. I'm not scared.//<</mc>>
I repeated those words like a futile spell.
<<mc>>//Who am I kidding? I'm scared!//<</mc>>
I was trapped in my thoughts, feet glued to the floor as the glowing eyes approached, and the sound of footsteps grew louder, a crescendo of terror.
<<elias>>What do we do, mate?<</elias>>
@@#rem8;
\<<link "Confront the creature">><<replace "#rem8">>\
<<mc>>Let's fight it!<</mc>>
<<elias>> Did you just go crazy all of a sudden?<</elias>>
He grabbed me by the arm, and we ran, covering the entire long corridor until we finally reached a new door.
[[Enter the door|Hallow19Night][$position to 502]]
<</replace>><</link>>
\<<link "Run">><<replace "#rem8">>\
<<mc>>RUN!<</mc>>
<<elias>>Obviously!<</elias>>
I shouted as loud as possible before starting to run as fast as I could, the walls seemed to close in on us, emitting strange whispers and creaks that made my skin crawl. Until finally, a new door.
[[Enter the door|Hallow19Night][$position to 502]]
<</replace>><</link>>
<<case 501>><<setBoh3 "Mysterious voice" idk>>
The corridor opened into a large, dark room shrouded in an eerie silence. The air was heavy with tension and permeated with the faint smell of mold.
<img src="img/teen/hallow19/keyRoom.webp" class="iStory">
The flickering light of a suspended light bulb cast ghostly shadows on the peeling walls.
<<mc>>It seems we've escaped the danger.<</mc>>
I looked around. $iris.name stood near the door, fidgeting with her eyes fixed on the floor.
I moved cautiously into the room, scrutinizing every corner in the uncertain light of the hanging bulb. The atmosphere was thick, and the silence seemed oppressive.
<<mc>>Here's the door... but it's locked. We need a key.<</mc>>
Suddenly, a creaking came from the door we had just crossed.
<<mc>>What was that?<</mc>>
I turned around, looking at the door with alert eyes. In the dim light, something seemed to move. It almost looked like a spectral figure emerging from the darkness.
We decided to ignore the unsettling sound and continued our search. Every step was anticipation, and every shadow seemed to hide a dark secret.
<<mc>>We just need to find the key and get out of here, right?<</mc>>
I muttered, trying to sound as calm as possible, despite the knot forming in my stomach.
$iris.name nodded. She clutched the sleeves of the Halloween costume, seemingly wishing she could dissolve into them.
I tried to reassure her with a smile, even though I was as tense as a violin string.
The room, furnished with dusty furniture covered in white sheets, seemed to belong to a forgotten era. I approached an old cabinet, its surface covered with a thick layer of dust. I opened all the drawers, looking for any trace of the elusive key.
<<iris>>Look there.<</iris>>
Her voice was nothing more than a whisper.
The girl, still close to the door, pointed to a faded painting hanging crookedly on the wall. With hesitant steps, she approached and gently lifted it, revealing a hidden safe behind it.
<<mc>>A safe? The key must be inside. Do you have any idea about the combination?<</mc>>
$iris.name shook her head.
<<mc>>Then it's better to carefully examine the room.<</mc>>
The search for the secret code began. On the dark wooden desk, there were three old newspapers with yellowed paper.
<<mc>>$iris.name, I think the solution is written here.<</mc>>
She joined me, and together we attempted to decipher the safe code.
<img src="img/teen/hallow19/enigma1.webp" class="iStory">
<img src="img/teen/hallow19/enigma2.webp" class="iStory">
<img src="img/teen/hallow19/enigma3.webp" class="iStory">
<<iris>>I think the second digit is "0".<</iris>><<if _type is "i">>
<<mc>>And the first one is "2".<</mc>><</if>>
<<linkreplace "Hint #1">>''Hint #1''
Focus on the text of the news. Don't care about dates and images included in the newspaper's pages.
<</linkreplace>>
<<linkreplace "Hint #2">>''Hint #2''
The code is a number formed by 4 digits. The first digit is in the first news, the second news contained two of the four digits and the last one is in the third pics. The digits are in order.
<</linkreplace>>
<span id="codePad"><<link "Insert the code">><<replace "#codePad">><img src="img/teen/hallow19/pad.webp" class="iStory">
<<textbox "_code" "Code">>
<span id="result"><<link "Confirm">><<if _code isnot "2019">><<run UI.alert("Wrong!")>><<else>><<replace "#result">>I entered the code on the numeric keypad, and an acoustic signal let us know we had succeeded.
The safe door swung open, revealing the long-sought key.
<<mc>>We did it!<</mc>>
As I grabbed it, a cold wind swept through the room, extinguishing the candle on the desk. The same happened to the dangling light bulb. The room plunged into darkness, and the sound of footsteps echoed around us.
<<iris>>W-What's happening?<</iris>>
The darkness seemed to pulse as if the house itself was alive with a dark energy. Our hearts beat in unison as we hurried towards the door.
Just as we reached the exit, a sinister voice resonated in the air.
<<boh3>>You cannot leave this place.<</boh3>>
The door slammed shut behind us, leaving us trapped in a place where terror materialized in unimaginable forms.
[[Continue|Hallow19Night][$position to 601]]<</replace>><</if>><</link>></span><</replace>><</link>></span>
<<case 502>><<setBoh3 "Mysterious voice" idk>>
The corridor opened into a large room, dark and shrouded in a sinister silence. The air was heavy with tension and permeated with the faint smell of mold. The flickering light of a suspended bulb cast ghostly shadows on the peeling walls.
<img src="img/teen/hallow19/keyRoom.webp" class="iStory">
<<mc>>It seems we've dodged the danger.<</mc>>
I looked around, and $elias.name did the same. We moved cautiously through the room, scrutinizing every corner in the uncertain light of the hanging bulb. The atmosphere was dense, and the silence felt oppressive.
<<mc>>Here's the door... but it's locked. We need a key.<</mc>>
Suddenly, a creak came from the door we had just passed through.
<<mc>>What was that?<</mc>>
I turned abruptly, looking at the door with alert eyes. In the dim light, something seemed to be moving. It was as if a spectral figure was emerging from the darkness.
We decided to ignore the unsettling sound and continued our search. Every step was anticipation, and every shadow seemed to hide a dark secret.
<<mc>>We just need to find the key and get out of here, right?<</mc>>
I murmured, trying to sound as calm as possible despite the knot forming in my stomach.
<<elias>>This place is starting to give me the creeps. Let's move and find that key.<</elias>>
The room, furnished with dusty furniture covered in white sheets, seemed to belong to a forgotten era. I approached an old cabinet, its surface covered with a thick layer of dust. I opened all the drawers, searching for any trace of the elusive mysterious key, but found nothing.
<<elias>>Mate, come here.<</elias>>
The guy was near a faded painting hanging crookedly on the wall. Without hesitation, he lifted the painting with force, sending it crashing to the floor, revealing a hidden safe behind it.
<<mc>>A safe? The key must be in there. Any idea about the combination?<</mc>>
<<elias>>Leave it to me. You're talking to the number one lockpicker in Fallout.<</elias>>
<<mc>>Please, lockpicker number one. While you play with that number pad, I'll look around.<</mc>>
<<elias>>As you wish.<</elias>>
<img src="img/teen/hallow19/enigma1.webp" class="iStory">
<img src="img/teen/hallow19/enigma2.webp" class="iStory">
<img src="img/teen/hallow19/enigma3.webp" class="iStory">
<<if _type is "i">>
<<mc>>I think the first digit is "2".<</mc>><</if>>
<<linkreplace "Hint #1">>''Hint #1''
Focus on the text of the news. Don't care about dates and images included in the newspaper's pages.
<</linkreplace>>
<<linkreplace "Hint #2">>''Hint #2''
The code is a number formed by 4 digits. The first digit is in the first news, the second news contained two of the four digits and the last one is in the third pics. The digits are in order.
<</linkreplace>>
<span id="codePad"><<link "Insert the code">><<replace "#codePad">><img src="img/teen/hallow19/pad.webp" class="iStory">
<<textbox "_code" "Code">>
<span id="result"><<link "Confirm">><<if _code isnot "2019">><<run UI.alert("Wrong!")>><<else>><<replace "#result">>I entered the code on the numeric keypad, and an acoustic signal let us know we had succeeded.
The safe door swung open, revealing the long-sought key.
<<mc>>Master thief, step aside. The professionals are coming.<</mc>>
I entered the code on the number pad, and a beep signaled our success. The safe door swung open, revealing the sought-after key.
<<mc>>Forget lockpicker number one; you're storyteller number one.<</mc>>
<<elias>>Oh, it's still an achievement.<</elias>>
<<mc>>Idiot...<</mc>>
As I grabbed the key, a cold wind swept through the room, extinguishing the candle on the desk. The same happened to the hanging bulb. The room plunged into darkness, and the sound of footsteps echoed around us.
<<mc>>W-What's happening?<</mc>>
The darkness seemed to pulse, as if the house itself was alive with a dark energy.
As soon as we reached the exit, a sinister voice resonated in the air.
<<boh3>>You cannot leave this place.<</boh3>>
<<elias>>Yeah, yeah, ma'am. Very nice. But I recommend a throat spray. Having a voice like that isn't normal.<</elias>>
The door slammed shut behind us, leaving us trapped.
[[Continue|Hallow19Night][$position to 602]]<</replace>><</if>><</link>></span><</replace>><</link>></span>
<<case 601>>
The door slammed shut behind us, plunging us into oppressive darkness. As soon as our eyes adjusted to the dark, we realized we were in a disturbing room. A narrow space surrounded by mirrors reflecting distorted and sinister images. A dim light came from a flickering lamp in the center of the room, creating terrifying shadows on the walls.
<img src="img/teen/hallow19/mirrorMaze.webp" class="iStory">
<<iris>>This place is... frightening. I feel like the mirrors are watching us.<</iris>>
Instead of reflecting us, the mirrors seemed to hide blurry and unsettling figures. Every step felt like a confused echo, and the sense of direction dissolved among the infinite reflected images.
<<mc>>We need to find the exit, even though... it seems like the room transforms with every move we make.<</mc>>
This was due to our image reflected in the mirrors. Each one transformed it differently.
<<iris>>How do we find the way out?<</iris>>
<<if $var is "imprudent">>\
<<mc>>//I followed $elias.name's advice before, and it didn't work. Maybe it's better to change the strategy.//<</mc>>
@@#rem5;
\<<link "Continue to show strength and confidence">><<replace "#rem5">>\
<<mc>>//No, that was just a fluke. This time it will be better, and $iris.name won't be able to resist me. <</mc>>
<<mc>>$iris.name, I'll lead you out of here. Follow me!<</mc>>
Suddenly, we heard faint whispers, almost imperceptible. $iris.name clung to my arm, terror painted on her face.
<<iris>>Did you hear that?<</iris>>
The voices intensified, almost becoming muffled screams. Every step we took seemed to be accompanied by an eerie echo.
We continued to move, frantically searching for an exit, but every corner seemed to lead us to a new dimension of terror.
Sudden images of ghostly figures seemed to move among the mirrors, disappearing as soon as we tried to focus on them.
The flickering light made spectral shadows dance, creating terrifying illusions.
I walked without a precise plan, bumping into the mirrors on more than one occasion.
<<iris>>W-Where is the exit?<</iris>>
<<mc>>Hold on, I'm thinking.<</mc>>
The images in the mirrors continued to reflect blurry and twisted, giving me chills, but I couldn't give up.
Despite everything, I ended up leading us even deeper into the maze of reflections.
<<iris>>Are we lost?<</iris>>
<<mc>>I think so. I failed.<</mc>>
The girl, slowly and holding her hands to her chest, took the lead, walking away.
<<mc>>W-Wait! Don't leave me here.<</mc>>
The reflections distorted the perception of space, disorienting more than the darkness did.
The tension in the air increased as we desperately searched for an exit through the maze of mirrors.
<<iris>>The door!<</iris>>
She exclaimed with a voice broken by anxiety and fear.
<<mc>>You've been great! Come on, I don't want to spend even a second more in this place.<</mc>>
The girl nodded gently as she opened yet another door.
[[Continue|Hallow19Night][$position to 701]]
<</replace>><</link>>
\<<link "Change strategy">><<replace "#rem5">>\
<<mc>>Yes, it's time to change approach. So we can get out of here as quickly as possible.<</mc>>
<<mc>>We need to find a way out of here... Maybe...<</mc>>
I had just come up with an idea.
<<mc>>Let's go!<</mc>>
I held her hand, keeping it tight in mine, and we walked along the maze of mirrors.
Suddenly, we heard faint whispers, almost imperceptible. $iris.name squeezed my hand even tighter, terror on her face.
<<iris>>Did you hear that?<</iris>>
The voices intensified, almost becoming muffled screams. Every step we took seemed to be accompanied by an eerie echo.
We continued to move, frantically searching for an exit, but every corner seemed to lead us to a new dimension of terror.
Sudden images of ghostly figures seemed to move among the mirrors, disappearing as soon as we tried to focus on them.
The flickering light made spectral shadows dance, creating terrifying illusions.
I walked without a precise plan, bumping into the mirrors on more than one occasion.
<<iris>>W-Where is the exit?<</iris>>
<<mc>>We're almost there.<</mc>>
The reflections distorted the perception of space, disorienting more than the darkness did.
The tension in the air increased as we desperately searched for an exit through the maze of reflections.
<<iris>>The door!<</iris>>
She exclaimed with a voice broken by anxiety and fear.
<<iris>>How did you do that?<</iris>>
<<mc>>If you look at the floor, you can see where the mirror is and where it isn't. That way, I avoided slamming into something and kept heading in one direction; eventually, you reach the end.<</mc>>
<<mc>>Let's keep going. I don't want to spend even a second more in this place.<</mc>>
The girl nodded gently as she opened yet another door.
[[Continue|Hallow19Night][$position to 701]]
<</replace>><</link>>
<<else>>\
I had to choose how to proceed between a reckless approach and a safer one, like the one adopted earlier in the corridor with the creature.
@@#rem6;
\<<link "Continue with the safe approach">><<replace "#rem6">>\
<<mc>>//It's not the time to be heroes. We need to get out of here before things go south.//<</mc>>
<<mc>>We need to find a way out of here... Maybe...<</mc>>
I had just come up with an idea.
<<mc>>Let's go!<</mc>>
I held her hand, keeping it tight in mine, and we walked along the maze of mirrors.
Suddenly, we heard faint whispers, almost imperceptible. $iris.name squeezed my hand even tighter, terror on her face.
<<iris>>Did you hear that?<</iris>>
The voices intensified, almost becoming muffled screams. Every step we took seemed to be accompanied by an eerie echo.
We continued to move, frantically searching for an exit, but every corner seemed to lead us to a new dimension of terror.
Sudden images of ghostly figures seemed to move among the mirrors, disappearing as soon as we tried to focus on them.
The flickering light made spectral shadows dance, creating terrifying illusions.
I walked without a precise plan, bumping into the mirrors on more than one occasion.
<<iris>>W-Where is the exit?<</iris>>
<<mc>>We're almost there.<</mc>>
The reflections distorted the perception of space, disorienting more than the darkness did.
The tension in the air increased as we desperately searched for an exit through the maze of reflections.
<<iris>>The door!<</iris>>
She exclaimed with a voice broken by anxiety and fear.
<<iris>>How did you do that?<</iris>>
<<mc>>If you look at the floor, you can see where the mirror is and where it isn't. That way, I avoided slamming into something and kept heading in one direction; eventually, you reach the end.<</mc>>
<<mc>>Let's keep going. I don't want to spend even a second more in this place.<</mc>>
The girl nodded gently as she opened yet another door.
[[Continue|Hallow19Night][$position to 701]]
<</replace>><</link>>
\<<link "Adopt a more reckless approach">><<replace "#rem6">>\
<<mc>>//I was too soft before. Now it's time to be a hero and follow $elias.name's advice.//<</mc>>
<<mc>>$iris.name, I'll lead you out of here. Follow me!<</mc>>
Suddenly, we heard faint whispers, almost imperceptible. $iris.name clung to my arm, terror painted on her face.
<<iris>>Did you hear that?<</iris>>
The voices intensified, almost becoming muffled screams. Every step we took seemed to be accompanied by an eerie echo.
We continued to move, frantically searching for an exit, but every corner seemed to lead us to a new dimension of terror.
Sudden images of ghostly figures seemed to move among the mirrors, disappearing as soon as we tried to focus on them.
The flickering light made spectral shadows dance, creating terrifying illusions.
I walked without a precise plan, bumping into the mirrors on more than one occasion.
<<iris>>W-Where is the exit?<</iris>>
<<mc>>Hold on, I'm thinking.<</mc>>
The images in the mirrors continued to reflect blurry and twisted, giving me chills, but I couldn't give up.
Despite everything, I ended up leading us even deeper into the maze of reflections.
<<iris>>Are we lost?<</iris>>
<<mc>>I think so. I failed.<</mc>>
The girl, slowly and holding her hands to her chest, took the lead, walking away.
<<mc>>W-Wait! Don't leave me here.<</mc>>
The reflections distorted the perception of space, disorienting more than the darkness did.
The tension in the air increased as we desperately searched for an exit through the maze of mirrors.
<<iris>>The door!<</iris>>
She exclaimed with a voice broken by anxiety and fear.
<<mc>>You've been great! Come on, I don't want to spend even a second more in this place.<</mc>>
The girl nodded gently as she opened yet another door.
[[Continue|Hallow19Night][$position to 701]]
<</replace>><</link>>
<</if>>
<<case 602>>
The door slammed shut behind us, plunging us into oppressive darkness. Once our eyes adjusted to the dark, we realized we were in a disturbing room. A narrow space surrounded by mirrors reflecting distorted and eerie images. A dim light came from a flickering lamp in the center of the room, creating terrifying shadows on the walls.
<img src="img/teen/hallow19/mirrorMaze.webp" class="iStory">
<<elias>>How cool is this!<</elias>>
Instead of reflecting us, the mirrors seemed to conceal blurry and unsettling figures. Every step felt like a confused echo, and the sense of direction dissolved among the infinite reflected images.
<<mc>>We need to find the exit, even though... it seems like the room transforms with every movement we make.<</mc>>
This was due to our reflection in the mirrors, each one transforming it differently.
<<elias>>Wow, buddy. Look at what a sculpted physique I have here!<</elias>>
<<mc>>Let's move to get out of here. You're killing the horror atmosphere.<</mc>>
<<elias>>You're right. Huh? This place looks like a maze of mirrors. Follow me; I'll lead you to the exit.<</elias>>
@@#rem9;
\<<link "Follow Him">><<replace "#rem9">>\
<<mc>>All right, my captain.<</mc>>
<<elias>>That's how you reason. Come on, crew!<</elias>>
We walked along the maze. Suddenly, I heard almost imperceptible whispers.
<<mc>>Did you hear that?<</mc>>
<<elias>>Hear what?<</elias>>
The voices intensified, almost becoming muffled screams. Every step we took seemed to be accompanied by a sinister echo.
We continued moving, frantically searching for an exit, but every corner seemed to lead us to a new dimension of terror.
Sudden images of ghostly figures seemed to move among the mirrors, disappearing as soon as we tried to focus on them.
The flickering light made spectral shadows dance, creating terrifying illusions.
It seemed that $elias.name was proceeding without a precise plan, indeed, he bumped into the mirrors more than once.
<<mc>>So, captain, where's the exit?<</mc>>
<<elias>>Let me think... let's see...<</elias>>
<<mc>>Tell the truth; we're lost, and you don't know how to get out of the maze.<</mc>>
<<elias>>Well...<</elias>>
<<mc>>I get it. Captain, I'm mutinying and taking over.<</mc>>
I took charge of the small group. It was all unclear and confusing; the reflections made the perception of space disappear, disorienting more than the darkness did.
Tension in the air increased as we desperately searched for an exit through the maze of mirrors.
Each step brought us closer to something dark and unknown, leaving us trapped in a dimension of growing terror.
[[Enter the door|Hallow19Night][$position to 702]]
<</replace>><</link>>
\<<link "Take Charge of the Expedition">><<replace "#rem9">>\
<<mc>>Hey, hey, stop for a second. I'm sure if you're in charge here, the ship sinks.<</mc>>
<<elias>>Apart from the fact that there are no ships here, but if you really want to get us lost, please feel free. Don't come crying to me when you get lost in the maze.<</elias>>
<<mc>>It was a metaphor...<</mc>>
Suddenly, I heard almost imperceptible whispers.
<<mc>>Did you hear that?<</mc>>
<<elias>>No.<</elias>>
The voices intensified, almost becoming muffled screams. Every step we took seemed to be accompanied by a sinister echo.
We continued moving, frantically searching for an exit, but every corner seemed to lead us to a new dimension of terror.
Sudden images of ghostly figures seemed to move among the mirrors, disappearing as soon as we tried to focus on them.
The flickering light made spectral shadows dance, creating terrifying illusions.
<<elias>>Are we there yet?<</elias>>
<<mc>>No.<</mc>>
<<elias>>Are we there yet?<</elias>>
<<mc>>No!<</mc>>
<<elias>>Are we there yet?<</elias>>
<<mc>>I swear that if only you ask again, I'll leave you here!<</mc>>
<<elias>>How touchy you are. It was just for conversation.<</elias>>
<<mc>>Yeah, yeah. Only for conversation...<</mc>>
The reflections made the perception of space disappear, disorienting more than the darkness did.
Tension in the air increased as we desperately searched for an exit through the maze of mirrors.
<<elias>>The door! Great!<</elias>>
<<mc>>Don't you even want to know how I did it?<</mc>>
<<elias>>Who cares? I just want to get out of here. All these mirrors are giving me a headache.<</elias>>
The guy swung the door open with force.
[[Enter the door|Hallow19Night][$position to 702]]
<</replace>><</link>>
<<case 701>>
We fled from the mirror room, the sound of our footsteps echoing in the long corridor, joined by those of something much larger. It was as if something was pursuing us with frightening determination. Whispers and indistinct shadows urged us to quicken our pace. The corridor seemed endless, a dark labyrinth of closed doors and shattered windows.
<span id="run"><<link "Run!">><<replace "#run">><<link "Run more!">><<replace "#run">><<link "You're almost there!">><<replace "#run">><<link "You see the door!">><<replace "#run">><<link "One last push!">><<replace "#run">>[[The exit!|Hallow19Night][$position to 801]]<</replace>><</link>><</replace>><</link>><</replace>><</link>><</replace>><</link>><</replace>><</link>></span>
<center><<timedprogressbar 5 20em>>
<<run UI.alert("Too late!")>>
<<replace "#run">>You lost
[[Retry|Hallow19Night]]<</replace>>
<</timedprogressbar>></center>
<<case 702>>
We fled from the mirror room; the sound of our footsteps echoed in the long corridor, joined by something much larger. It was as if something was pursuing us with a frightening determination. Whispering hisses and indistinct shadows urged us to quicken our pace.
The corridor seemed endless, a dark labyrinth of closed doors and shattered windows.
<span id="run"><<link "Run!">><<replace "#run">><<link "Run more!">><<replace "#run">><<link "You're almost there!">><<replace "#run">><<link "You see the door!">><<replace "#run">><<link "One last push!">><<replace "#run">>[[The exit!|Hallow19Night][$position to 802]]<</replace>><</link>><</replace>><</link>><</replace>><</link>><</replace>><</link>><</replace>><</link>></span>
<center><<timedprogressbar 5 20em>>
<<run UI.alert("Too late!")>>
<<replace "#run">>You lost
[[Retry|Hallow19Night]]<</replace>>
<</timedprogressbar>></center>
<<case 801>>
We believed we were safe when the corridor opened into a vast room. An imposing place illuminated only by faint light bulbs casting dancing shadows on the floor. In the center of the room, a satanic circle adorned with dark symbols emanated an aura of ancient evil. Disturbing was the sight of hooded figures arranged around the circle, chanting spells in an archaic language. Their faces were hidden in the depths of the darkness of their hoods, but we could sense their malevolent presence.
<img src="img/teen/hallow19/misteryCult.webp" class="iStory">
<<iris>>What place is this? What are they doing?<</iris>>
<<mc>>I don't know, but it gives me chills.<</mc>>
<<iris>>I see the exit, it's over there.<</iris>>
<<mc>>Right next to the group of hooded figures.<</mc>>
As we silently advanced like ninjas, the voices of the hooded figures grew louder, increasing the sense of unease.
Our steps were betrayed by the creaking of a floorboard. The hooded individuals simultaneously stopped. With empty eyes and faces obscured by hoods, they turned in our direction.
<<mc>>Oh, no!<</mc>>
The circle of hooded figures closed in around us rapidly. Every escape route seemed blocked now. Their concealed faces foreshadowed an ancient and unfathomable evil.
A cold light illuminated their eyes from the depths of the darkness.
Without hesitation, we attempted an escape, but we were constantly repelled. The hooded figures seemed to move in sync, anticipating every move. The tension in the air was palpable; our fate hung by a thin thread.
<<mc>>We need to find an opening, anything that allows us to escape!<</mc>>
With pounding hearts and the feeling of being prey to dark forces, we continued to search for an escape, hoping that somewhere a breach in the circle of hooded figures surrounding us would open. The room seemed to close in on us as their presence became increasingly oppressive.
With a desperate move, we noticed a small opening in the circle of hooded figures. We seized the opportunity, escaping their encirclement with a sudden leap. We ran through the corridor.
<<mc>>Follow me! We need to find a way out of here!<</mc>>
The corridor seemed endless, yet we continued our escape without hesitation. The buzzing light bulbs along the walls cast spectral shadows, creating an even more sinister atmosphere. The creature faced just before seemed now only a distant memory compared to the threat of these hooded figures.
Finally, in front of us, another door.
[[Open the door|Hallow19Night][$position to 901]]
<<case 802>>
We felt safe when the corridor opened into a vast room. An imposing space illuminated only by faint light bulbs casting dancing shadows on the floor. In the center of the room, a satanic circle adorned with dark symbols emitted an aura of ancient evil. Disturbing was the sight of hooded figures arranged around the circle, chanting spells in an archaic language. Their faces were hidden in the depths of hooded darkness, but we could sense their malevolent presence.
<img src="img/teen/hallow19/misteryCult.webp" class="iStory">
<<elias>>Yoo, there are Satanists!<</elias>>
<<mc>>Shhh! You might alert them... I see the exit, it's down there.<</mc>>
<<elias>>Right next to the group of Satanists.<</elias>>
As we moved silently like ninjas, the voices of the hooded figures grew louder, intensifying the sense of unease.
Our steps were betrayed by the creaking of a floorboard. The hooded figures simultaneously stopped. With empty eyes and faces obscured by hoods, they turned in our direction.
<<mc>>Oh, no!<</mc>>
<<elias>>Damn!<</elias>>
The circle of hooded figures closed in around us swiftly. Every escape route seemed blocked now. Their hidden faces foretold ancient and unfathomable evil.
A cold light illuminated their eyes from the depths of darkness. Without hesitation, we tried an escape route, but we were constantly repelled. The hooded figures seemed to move in synchrony, anticipating every move. The tension in the air was palpable, our fate hanging by a thin thread.
<<mc>>We need to find an opening, anything that allows us to escape!<</mc>>
<<elias>>I hope they don't want to do a gangbang with us.<</elias>>
<<mc>>A what?<</mc>>
<<elias>>Never mind, little $mc.name with the pure heart.<</elias>>
<<mc>>Do you think it's time for jokes? We're about to die!<</mc>>
<<elias>>Or get penetrated.<</elias>>
<<mc>>Oh... I get what a gangbang is now.<</mc>>
<<elias>>Yeah...<</elias>>
With pounding hearts and the feeling of being prey to dark forces, we continued to search for an escape, hoping that somewhere a breach in the circle of hooded figures surrounding us would open. The room seemed to tighten around us as their presence became increasingly oppressive.
With a desperate move, we noticed a small opening in the circle of hooded figures. We seized the opportunity, escaping their encirclement with a sudden leap. We ran through the corridor.
<<mc>>Follow me! We have to find a way out of here!<</mc>>
The corridor seemed endless, yet we continued our escape without hesitation. The buzzing light bulbs along the walls cast spectral shadows, creating an even more sinister atmosphere. The creature we faced just before seemed now only a distant memory compared to the threat of these hooded figures.
Finally, in front of us, another door.
[[Enter the door|Hallow19Night][$position to 902]]
<<case 901>>
We managed to close the door behind us, momentarily isolating ourselves from the threat of the hooded figures. The room we were in now was much smaller than the ritual chamber, but it offered us a moment of respite.
<<iris>>Let's catch our breath... at least for a moment.<</iris>>
We sat on an old, worn-out sofa, trying to catch our breath. The light bulbs in the room seemed to dance, given their erratic flickering, creating dancing shadows on the walls, while the silence interrupted only by our panting breath surrounded us.
<<mc>>I don't know what's happening; this wasn't supposed to be just a Halloween attraction, was it?<</mc>>
The girl shrugged, her eyes still revealing the fear accumulated during our escape. I decided to break the emotional ice that had formed between us.
<<mc>>We've been through some incredible situations, haven't we?<</mc>>
She looked at me, trying to smile despite the tension.
<<iris>>Yes, it's... it's been really frightening. Thank you for being here with me.<</iris>>
<<mc>>No need to thank me. We're in the same boat, after all.<</mc>>
<<iris>>C-Can I ask you... a question?<</iris>>
<<mc>>Go ahead.<</mc>>
<<iris>>W-Were you really here looking for girls?<</iris>>
<<mc>>Are you referring to $elias.name's plan? No, I'm not here for that.<</mc>>
<<iris>>But still...<</iris>>
<<mc>>Those are just his usual ideas. I have to be there to keep him grounded.<</mc>>
<<iris>>T-Then... w-why aren't you with him?<</iris>>
@@#rem7;
\<<link "Tell her you wanted a break from your friend">><<replace "#rem7">>\
<<mc>>Every now and then, it's okay to take a break from $elias.name. As my grandfather always says, "Il troppo stroppia!"<</mc>>
<<iris>>What language is that?<</iris>>
<<mc>>Oh, it's Italian. My grandfather is from those parts. It means that excessive indulgence in a particular thing is not good.<</mc>>
<<iris>>I didn't know you had Italian origins.<</iris>>
<<mc>>Yeah, we don't know each other that well, do we?<</mc>>
She nodded, disheartened.
<<mc>>I guess that means I'll drop by the club more often, and you can tell me everything about yourself.<</mc>>
<<iris>>And you'll do the same.<</iris>>
We looked into each other's eyes and burst into laughter. Despite the situation we were in, we had found solace in each other.
Five minutes passed, and all the accumulated anxiety and tension were released.
<<mc>>What do you say we get going?<</mc>>
<<iris>>Yes.<</iris>>
[[Continue|Hallow19Night][$position to 1000]]
<</replace>><</link>>
\<<link "Tell her you want to spend some time alone with her">><<replace "#rem7">><<set $iris.rel += 2>>\
<<mc>>Well... I wanted to spend some time with you, to get to know you better.<</mc>>
<<iris>>Uh..!<</iris>>
She blushed suddenly, turning her head to the opposite side of mine to avoid making eye contact.
<<iris>>R-Really?<</iris>>
<<mc>>Yeah, we don't know each other that well. Actually, I know nothing about you.<</mc>>
<<mc>>But given how the evening went, I couldn't resist my curiosity.<</mc>>
<<iris>>A-At the club...<</iris>>
<<mc>>Hm?<</mc>>
<<iris>>N-Next time at the club.<</iris>>
<<mc>>If that's the case, I'll try to come more often.<</mc>>
Despite the situation we were in, we had found solace in each other.
Five minutes passed, and all the accumulated anxiety and tension were released.
<<mc>>What do you say we get going?<</mc>>
<<iris>>Yes.<</iris>>
[[Continue|Hallow19Night][$position to 1000]]
<</replace>><</link>>
<<case 902>>
We managed to close the door behind us, temporarily isolating ourselves from the threat of the hooded figures. The room we were in now was much smaller than the ritual chamber, but it offered us a moment of respite.
<<mc>>Let's breathe... at least for a moment.<</mc>>
We sat on an old, worn-out sofa, trying to catch our breath. The light bulbs in the room seemed to dance, given their erratic flickering, casting balletic shadows on the walls, while the silence interrupted only by our panting breath enveloped us.
<<mc>>I don't know what's happening; this wasn't supposed to be just a Halloween attraction.<</mc>>
<<elias>>I don't know what to think anymore. This place is ridiculous, but at the same time, it's terrifying as hell.<</elias>>
<<mc>>And in the end, your plan really went up in smoke.<</mc>>
The guy remained silent for a while before speaking again.
<<elias>>Do you ever feel like you're messing everything up?<</elias>>
<<mc>>What do you mean?<</mc>>
<<elias>>All of this. If I had made a different decision, I probably wouldn't be experiencing this right now.<</elias>>
<<mc>>Like if you hadn't thrown a ball at my nose?<</mc>>
<<elias>>Friend, do you still remember that?<</elias>>
<<mc>>How could I forget? That's what made us friends.<</mc>>
\<<if $flag.childEliasPunch is true>>\
<<elias>>Do you also remember the punch you gave me?<</elias>>
<<mc>>Mine was just legitimate self-defense; you gave me one first.<</mc>>
<<elias>>True.<</elias>>
\<</if>>\
<<elias>>I miss those times. I miss the carefree days of being a child.<</elias>>
<<mc>>Tell me about it...<</mc>>
\<<if $flag.otakuClub is true>>\
<<elias>>I have a question for you. How on earth did you meet those three?<</elias>>
<<mc>>You mean $iris.name, $max.name, and $elliot.name?<</mc>>
<<elias>>Yes, them.<</elias>>
\<<if _type isnot "i">>\
<<mc>>It's a peculiar story. I found this flyer for their club, the Otaku Club, and I went there out of curiosity because I had no idea what the heck an otaku was.<</mc>>
<<mc>>I was about to leave when the club president, $iris.name, asked me so kindly to join that I couldn't say no.<</mc>>
<<elias>>It seemed strange that you joined such a club without a valid reason.<</elias>>
<<mc>>Maybe you're rubbing off on me, but have you seen how cute she is?<</mc>>
<<elias>>Yeah, I know, she's perfect for you. But, you see, I don't like her; she's too shy and insecure. I prefer women who know what they want.<</elias>>
<<else>>\
<<mc>>It's not that interesting a story. I read their announcement and signed up. Nothing more.<</mc>>
<<elias>>Are you sure you didn't do it for the girl?<</elias>>
<<mc>>It's undeniable that she's cute.<</mc>>
<<elias>>Just cute? Friend, I know you; she's exactly your type.<</elias>>
<<mc>>What do you mean?<</mc>>
<<elias>>She's shy and insecure, just like you. If we're talking about preferences, I don't like her. Women, in my opinion, should know what they want.<</elias>>
\<</if>>\
\<</if>>\
<<mc>>De gustibus.<</mc>>
<<elias>>Friend, don't make up words.<</elias>>
<<mc>>It's Latin, idiot.<</mc>>
<<elias>>What's Latin?<</elias>>
<<mc>>Never mind. It's better to get moving.<</mc>>
We had now completely discharged the accumulated anxiety. We were ready to face whatever came next.
[[Continue|Hallow19Night][$position to 1000]]
<<case 1000>>\
<<if $direction is "left">>\
Our brief emotional interlude was interrupted by a noise coming from outside the room. A shiver of anxiety took hold of both of us as we looked at each other, ready to face the last trial the haunted house had reserved for us.
<<mc>>We have to be ready for whatever awaits us.<</mc>>
We took a breath and left the room. The long corridor opened in front of us, dark and unsettling. Our steps were uncertain, but the determination in our eyes was palpable.
We crossed the corridor and reached a vast room. In the center, an object covered by a black drape caught our attention. Approaching cautiously, we uncovered an Ouija board. It was as if fate itself was testing us.
<img src="img/teen/hallow19/ouija.webp" class="iStory">
<<iris>>We can't avoid it, can we?<</iris>>
I looked at the girl next to me and shook my head. There was no way out; we had to face this last challenge to finally be free.
<<mc>>Let's ask if it will let us out of here.<</mc>>
Placing our hands on the planchette, we slowly formed the sentence to ask, letter by letter.
<<mc>>C-A-N-Y-O-U-G-E-T-U-S-O-U-T-O-F-H-E-R-E<</mc>>
Nothing.
<<iris>>Let's try with kindness.<</iris>>
$iris.name took control of the planchette.
<<iris>>P-L-E-A-S-E<</iris>>
At some point, the lights began to flicker, and shadows danced on the walls. A ghostly atmosphere spread around us.
The board moved more intensely, almost as if it was in tune with our urgency. Then, everything stopped suddenly. The lights returned to normal, and the room went back to its apparent calm.
<<iris>>It seems... it seems like it's over.<</iris>>
I looked around, searching for signs of threat. The feeling of oppression slowly dissolved.
<<mc>>Perhaps... we did it.<</mc>>
A loud noise of gears drew our attention, and at the same moment, the door to the room, previously closed, swung open.
[[Exit from the Haunted House|Hallow19Night][$position to 1100]]
<<else>>
Our brief emotional interlude was interrupted by a noise from outside the room. A shiver of anxiety gripped us both as we looked at each other, ready to face the final trial the haunted house had reserved for us.
<<mc>>We need to be ready, whatever awaits us.<</mc>>
We took a breath and exited the room. The long corridor stretched out before us, dark and unsettling. Our steps were uncertain, but the determination in our eyes was palpable.
We crossed the corridor and entered a large room. In the center, an object covered with a black cloth caught our attention. Approaching cautiously, we uncovered an Ouija board. It was as if destiny itself was testing us.
<img src="img/teen/hallow19/ouija.webp" class="iStory">
<<elias>>Uh, this is the MyTube video board! Let's ask it something scandalous!<</elias>>
<<mc>>You're crazy. Let's ask if it can get us out of here.<</mc>>
<<elias>>You always take the fun out of everything.<</elias>>
Placing our hands on the planchette, we slowly formed the sentence to pose, letter by letter.
<<mc>>C-A-N-Y-O-U-G-E-T-U-S-O-U-T-O-F-H-E-R-E<</mc>>
Nothing.
<<elias>>Now it's my turn.<</elias>>
$elias.name took control of the planchette.
<<elias>>W-A-N-T-T-O-D-O-A-T-H-R-E-E-S-O-M-E<</elias>>
At some point, the lights began to flicker, and shadows danced on the walls. A ghostly atmosphere enveloped us.
The board moved more intensely, as if in sync with our urgency. Then, everything stopped suddenly. The lights returned to normal, and the room went back to its apparent calm.
<<elias>>Is that a yes or a no?<</elias>>
<<mc>>I think you suck even with ghosts.<</mc>>
A loud sound of gears caught our attention, and at that very moment, the door to the room, previously closed, swung open.
[[Exit from the Haunted House|Hallow19Night][$position to 1100]]<</if>>
<<case 1100>><<setBoh2 Attendant hhAttendant>>
<<if $direction is "left">>\
At the exit, a lady welcomed us, dressed as a witch.
<<boh2>>You have completed the haunted house. Congratulations.<</boh2>>
<<mc>>We... we did it? ... WE DID IT!<</mc>>
I released all the tension, hugging $iris.name tightly. She reciprocated.
Now that I could finally free my mind from dark thoughts, a spontaneous question popped into my head.
<<mc>>What happened to those three?<</mc>>
She shrugged.
<<mc>>Well, let's sit and wait for them.<</mc>>
Five, maybe ten minutes passed when screams finally caught our attention.
What initially seemed like three female voices turned out to be the screams of $elias.name, $max.name, and $elliot.name.
The three rushed out wildly from the same door we had exited, throwing themselves at the feet of the attraction attendant.
<<elias>>Please, madam, don't kill us.<</elias>>
<<elliot>>We'll do anything you want.<</elliot>>
A laugh escaped the woman. She probably had never seen boys so frightened.
We approached them.
<<mc>>Look who's survived.<</mc>>
$elias.name looked up bewildered.
<<elias>>If you're here... it means it's over! We won! Did you see it, guys? Your leader has guided you to victory.<</elias>>
<<iris>>Your leader? What does that mean?<</iris>>
<<elliot>>Oh, Miss President, she's here too.<</elliot>>
<<iris>>You almost seem sorry.<</iris>>
<<max>>Oh no, we're just surprised that you two made it.<</max>>
<<elias>>Yeah, with a woman on the team, it must have been tough for $mc.name to make it all the way.<</elias>>
I couldn't believe what I was hearing; he really said that.
<<mc>>$elias.name, maybe it's better if we go home; it's getting late.<</mc>>
I gave him an intimidating look.
<<elias>>Yeah, my mother might worry. Guys, it was nice meeting you.<</elias>>
<<max>>Goodbye.<</max>>
<<elliot>>The plan will go better next time.<</elliot>>
$iris.name waved goodbye before we returned to our homes, concluding this Halloween night.
<<link [[Continue|Sleep]]>>
<<unset $position>>
<<unset $direction>>
<<unset $hilight>>
<<unset $var>>
<<set $mc.stat.cha += 3>>
<<set $mc.stat.int += 2>>
<<set $quest.q2304 to true>>
<<set $elias.rel += 2>>
<<set $iris.rel += 10>>
<</link>>
<<else>>
At the exit, a young woman welcomed us, dressed as a witch.
<<boh2>>You have completed the haunted house. Congratulations.<</boh2>>
<<mc>>W-We made it? ... WE MADE IT!<</mc>>
<<elias>>Finally.<</elias>>
Now that I could finally free my mind from the bad thoughts, a spontaneous question came to me.
<<mc>>What happened to those three?<</mc>>
The boy shrugged.
<<mc>>Well, let's sit down and wait for them.<</mc>>
Five, maybe ten minutes passed when screams finally caught our attention.
What initially seemed like $iris.name's voice turned out to be the screams of $max.name and $elliot.name.
The two rushed out of the same door we exited, and they threw themselves at the feet of the attraction attendant.
<<max>>Please, don't kill us, ma'am.<</max>>
<<elliot>>We'll do anything you want.<</elliot>>
A laugh escaped the woman. She probably had never seen boys so frightened.
We approached them.
<<mc>>Look who survived.<</mc>>
The boys raised their heads, puzzled.
<<max>>If you're here... it means it's over! We won! We made it!<</max>>
<<mc>>But... where's $iris.name?<</mc>>
<<max>>Actually, I don't know. We left her behind in one of the first rooms when we started running out of fear.<</max>>
<<mc>>How chivalrous.<</mc>>
Right at that moment, the girl crossed the threshold of the exit door.
<<elliot>>President, she made it!<</elliot>>
<<iris>>Thanks for abandoning me. For you two, no more comics at the club for an entire day.<</iris>>
<<max>>Eh?!<</max>>
<<elliot>>Does she want to kill us?<</elliot>>
<<mc>>$iris.name, I'm glad you're still safe and sound.<</mc>>
The girl changed her tone abruptly, from a more authoritative one to the softer, more delicate tone she usually used when embarrassed.
<<elias>>$mc.name, what do you say we leave? Our parents might start worrying.<</elias>>
<<mc>>Yeah, you're right. See you.<</mc>>
<<max>>Goodbye.<</max>>
<<elliot>>The plan will go better next time.<</elliot>>
$iris.name waved to us before we returned to our homes, thus concluding our Halloween evening.
<<link [[Continue|Sleep]]>>
<<unset $position>>
<<unset $direction>>
<<unset $hilight>>
<<set $mc.stat.cha += 2>>
<<set $mc.stat.int += 2>>
<<set $quest.q2304 to true>>
<<set $elias.rel += 10>>
<<if $flag.otakuClub is true>><<set $iris.rel += 2>><</if>>
<</link>><</if>>
<</switch>>
<a href="#">View the map</a>Finally, Halloween night had arrived, and $elias.name's plan was about to unfold. A part of me hoped it wouldn't work, to make him realize that perhaps his ideas weren't the brightest. Another part of me dreamed a little that it would bear fruit, maybe even to meet some new iriss.
I stood in front of $elias.name's house, disguised as someone wearing a mask and black clothes. I would be lying if I said I knew that character. I knocked on the door, and my eyes widened like never before.
<<fullName ward>> also used to dress up for Halloween, but that costume far surpassed all the previous ones. Everything was on display and visible.
<img src="img/teen/hallow19/wardCostume1.webp" class="iStory">
<<mc>>G-Good evening, <<fullName ward>>.<</mc>>
<<ward>>Good evening, dear. I see you managed to put on the pants without tearing them.<</ward>>
<<mc>>Yeah, I followed your movements from the other day.<</mc>>
@@#rem;
\<<if $mc.stat.cha lt 60>><span class="fakelink">Compliment her costume</span> @@Insufficient charisma@@<<else>><<link "Compliment her costume">><<replace "#rem">><<set $ward.rel += 5>>\
<<mc>>This costume suits you enchantingly, <<fullName ward>>.<</mc>>
<<ward>>What a flatterer. $elias.name bought it. I must say it's not bad, even in terms of quality. He says it's a character from a video game, Freya, I think, like the Norse goddess.<</ward>>
I got lost in her gigantic cushions glued to her chest.
<<mc>>Y-Yeah, yeah. The quality...!<</mc>>
<<ward>>That mask hides your face. If you're trying to impress some girl, you need to show that handsome face.<</ward>>
<<mc>>I-I...<</mc>>
<<ward>>Knowing my son, you'll probably go to the haunted house they opened in town. If you really want to impress, stick close to her. You don't have to prove you're strong, but you have to be there for her.<</ward>>
<<mc>>Thank you for the advice.<</mc>>
She smiled at me before her son joined us.
<<elias>>Hey, buddy! Ready for this incredible Halloween night? Come on, let's go.<</elias>>
<<ward>>Enjoy yourselves, guys, and $mc.name, remember my advice.<</ward>>
<<elias>>What advice?<</elias>>
<<mc>>Oh, nothing. Something about the mask.<</mc>>
We said goodbye to <<fullName ward>> and walked away. I couldn't get two things out of my head: the costume she was wearing and the advice she gave me.
<img src="img/teen/hallow19/wardCostume2.webp" class="iStory">
My head began to fantasize.
<<mc>>Did you really buy her that costume?<</mc>>
<<elias>>Are you talking about my mom? What's so strange about it?<</elias>>
<<mc>>No, it's just that... you know...<</mc>>
I tried to explain without hurting him in any way, even using gestures.
<<mc>>Everything was on display.<</mc>>
<<elias>>Yeah, don't you think it's fantastic?<</elias>>
<<mc>>Buddy, it's your mother!<</mc>>
<<elias>>So what? Can't I fantasize about her?<</elias>>
<<mc>>You're sick.<</mc>>
<<elias>>Come on, tell me you've never fantasized about a relative or a teacher.<</elias>>
<<mc>>... Okay, you win. Anyway, I don't think you should exploit her kindness and availability in this way.<</mc>>
<<elias>>Buddy, why the heck are we talking about my mother? Come on, let's get moving.<</elias>>
<<if $flag.otakuClub is true>>[[Continue|Hallow19Night102]]<<else>>[[Continue|Hallow19NightElias]]<</if>>
<</replace>><</link>><</if>>
\<<link "Don't do it">><<replace "#rem">><<set $ward.rel to Math.clamp($mc.stat.str + 5, 0, 100)>>\
<<mc>>//Better not risk looking like a pervert.//<</mc>>
<<ward>>That mask hides your face. If you're trying to impress some girl, you need to show that handsome face.<</ward>>
<<mc>>I-I...<</mc>>
<<ward>>Knowing my son, you'll probably go to the haunted house they opened in town. If you really want to impress, stick close to her. You don't have to prove you're strong, but you have to be there for her.<</ward>>
<<mc>>Thank you for the advice.<</mc>>
She smiled at me before her son joined us.
<<elias>>Hey, buddy! Ready for this incredible Halloween night? Come on, let's go.<</elias>>
<<ward>>Enjoy yourselves, guys, and $mc.name, remember my advice.<</ward>>
<<elias>>What advice?<</elias>>
<<mc>>Oh, nothing. Something about the mask.<</mc>>
We said goodbye to <<fullName ward>> and walked away. I couldn't get two things out of my head: the costume she was wearing and the advice she gave me.
<<mc>>Did you really buy her that costume?<</mc>>
<<elias>>Are you talking about my mom? What's so strange about it?<</elias>>
<<mc>>No, it's just that... you know...<</mc>>
I tried to explain without hurting him in any way, even using gestures.
<<mc>>Everything was on display.<</mc>>
<<elias>>Yeah, don't you think it's fantastic?<</elias>>
<<mc>>Buddy, it's your mother!<</mc>>
<<elias>>So what? Can't I fantasize about her?<</elias>>
<<mc>>You're sick.<</mc>>
<<elias>>Come on, tell me you've never fantasized about a relative or a teacher.<</elias>>
<<mc>>... Okay, you win. Anyway, I don't think you should exploit her kindness and availability in this way.<</mc>>
<<elias>>Buddy, why the heck are we talking about my mother? Come on, let's get moving.<</elias>>
<<if $flag.otakuClub is true>>[[Continue|Hallow19Night102]]<<else>>[[Continue|Hallow19NightElias]]<</if>>
<</replace>><</link>><<set _type = setup.archetype()>><<setBoh1 "?" idk>>\
As we walked, someone behind us called my name.
<<boh1>>Hey, it's $mc.name the human.<</boh1>>
<<elias>>$mc.name the human?<</elias>>
I was afraid to turn around. I recognized the voice, and that's why I was afraid.
It was the three members of the <<if _type is "i">>otaku club<<else>>nerd club<</if>>.
<<elliot>>Hey, $mc.name!<</elliot>>
<<max>>What a surprise to run into you.<</max>>
<<iris>>H-Hi.<</iris>>
Shy as always.
I was surprised to have met them. I had joined the club recently and had only attended a few meetings.
<<mc>>How did you know it was me? I never turned around.<</mc>>
<<elliot>>I'd recognize your voice anywhere.<</elliot>>
$elliot.name was dressed as a man, with white and green hair, in a white suit with the Einstein' special theory of relativity wrote on it... My God, I'm really bad at describing Halloween costumes.
<img src="img/teen/hallow19/elliotCostume.webp" class="iStory">
<<mc>>What are you supposed to be?<</mc>>
<<elliot>>Me? I'm Senkuu Ishigami. A brilliant boy making his way in a post-apocalyptic world.<</elliot>>
<<max>>Your complete opposite, then.<</max>>
$max.name, on the other hand, was dressed as a wizard. He wore a long fake beard, a blue pointed hat like a tunic, and leaned on a plastic staff.
<img src="img/teen/hallow19/maxCostume.webp" class="iStory">
<<mc>>You're a wizard?<</mc>>
<<max>>Not just a wizard, but the greatest sorcerer, one who has mastered any form of magic, whether dark or not.<</max>>
<<mc>>Humility take me away, really...<</mc>>
<<mc>>$iris.name, you look lovely with purple hair. What are you dressed as?<</mc>>
<img src="img/teen/hallow19/irisCostume.webp" class="iStory">
<<iris>>I-I...<</iris>>
<<elias>>She's Touka... your partner, Kaneki.<</elias>>
<<mc>>What?<</mc>>
<<elias>>In the story, they are a couple.<</elias>>
<<iris>>L-Last year... I couldn't wear it.<</iris>>
<<max>>Yeah, you were supposed to be my sidekick. $mc.name, I didn't take you for the cosplay type.<</max>>
<<mc>>Yeah, the costume is his. He just lent it to me.<</mc>>
<<elias>>Anyway, more than Halloween, this looks like some kind of convention.<</elias>>
<<max>>You're one of the Fire Force, right?<</max>>
<<elias>>Indeed.<</elias>>
<<mc>>$elias.name, you'd be perfect for the <<if _type is "i">>otaku club<<else>>nerd club<</if>>. How is possible that I joined and not you?<</mc>>
<<elias>>Nah, buddy. Clubs aren't for me. Anyway, we were just heading to the haunted house. Better get moving.<</elias>>
<<elliot>>Uh, the haunted house! I want to come with you.<</elliot>>
<<elias>>Fine. Let's all go to conquer some scared chicks.<</elias>>
With an addition of three people, we all walked together towards the destination. During the journey, $iris.name walked alongside me, leaving her two companions to converse with $elias.name.
[[Compliment her costume|Hallow19Night103][$compliment to true]]
[[Talk to her|Hallow19Night103][$compliment to false]]<<setBoh1 "Girl" girl1>><<if $compliment is true>>\
<<mc>>You look really good. It suits you a lot.<</mc>>
<<iris>>T-Thank you... you look good too.<</iris>>
She turned her head to the opposite side from me.
<</if>><<unset $compliment>>\
<<mc>>So our characters are really a couple?<</mc>>
<<iris>>Y-Yes...<</iris>>
<<mc>>Why couldn't you wear it last year?<</mc>>
<<iris>>I was sick.<</iris>>
<<mc>>Nothing serious?<</mc>>
Maybe it was better not to delve into her private life.
<<elias>>We've arrived! The haunted house!<</elias>>
<<mc>>They went all out.<</mc>>
On the facade of the building, there was a bright sign worthy of the best Las Vegas casino.
Near the entrance, a girl couldn't stop vomiting, and at irregular intervals, screams of terror could be heard.
<<elias>>Looks promising. $mc.name, it's time to put our plan into action.<</elias>>
<<elliot>>What plan?<</elliot>>
<<elias>>We'll assist the damsels in distress to pick them up.<</elias>>
<<elliot>>I want to participate!<</elliot>>
<<max>>Not bad!<</max>>
How could they even remotely think it would work? Everyone believed his words, even $iris.name, who moved away from me with a disappointed expression on her face.
<<max>>So, we go in, find the first distressed damsel, and as good knights, we rescue her?<</max>>
<<elias>>I see you learn fast.<</elias>>
It was perfect for that group. I felt like a fish out of water.
<<elias>>Our first target is right there in front.<</elias>>
<<max>>The one who's vomiting?<</max>>
<<elias>>Exactly. She and her friend next to her.<</elias>>
<<elliot>>And me?<</elliot>>
<<max>>You stick with us.<</max>>
<<elliot>>Ugh!<</elliot>>
<<mc>>Come on, $elliot.name, let them be.<</mc>>
<video src="video/teen/andiamoVia.mp4" autoplay muted loop class="vStory"></video>
The two guys approached the two unsuspecting victims without making a move.
<<elias>>Uh, wow, this wasn't a big deal.<</elias>>
<<max>>Yeah, it was a walk in the park.<</max>>
<<elias>>I could really go for another round. Girls, care to join us?<</elias>>
<<boh1>>Go to hell, weirdos!<</boh1>>
The girls walked away.
<<elias>>Weirdos to us? You're literally vomiting in a high-traffic area! Uncivilized!<</elias>>
<<mc>>What an insult... from an old man.<</mc>>
Their plan collapsed on the first attempt.
<<elias>>Come on, let's go inside. Let's leave them for now.<</elias>>
We paid the entrance fee and made our way inside the attraction.
Initially, it wasn't particularly scary, intermittent red lights, maskered people jumping out of paintings, and such.
Until we reached a large door with the words, "Abandon all hope, ye who enter here."
<img src="img/teen/hallow19/Dante.webp" class="iStory">
<<elias>>This should stop us? Come on, let's keep going.<</elias>>
It was the guy who opened the door. We all followed him in.
<<link [[Enter the door|Hallow19Night]]>>
<<set $position to 200>>
<</link>><<setBoh1 "Girl" girl1>>\
Finally we arrived to the haunted house.
<<elias>>Hey, look there. Our first victims.<</elias>>
Slightly away from the entrance, a girl was vomiting, and her friend was giving her support.
<<elias>>Hold my game!<</elias>>
The guy approached the poor unsuspecting victims. I followed him out of pity.
<<elias>>Uh, wow, this stuff was nothing.<</elias>>
<<elias>>I'd really take another ride. Girls, care to join us?<</elias>>
<<boh1>>Go to hell, weirdos!<</boh1>>
The girls walked away.
<<elias>>Weirdos to us? You're literally vomiting in a passage area! Uncivilized!<</elias>>
<<mc>>What an insult... from an old man.<</mc>>
His plan collapsed at the first attempt.
<<elias>>Come on, let's go in. Let's forget about them for now.<</elias>>
We paid the entrance fee and made our way into the attraction. Initially, it wasn't particularly scary, with intermittent red lights, people in masks jumping out of paintings, and things like that.
Until we reached a large door with the words, "Abandon all hope, ye who enter here."
<img src="img/teen/hallow19/Dante.webp" class="iStory">
<<elias>>This should stop us? Come on, let's keep going. <</elias>>
It was him who opened the door. I did nothing but follow him inside.
<<link [[Follow him|Hallow19Elias]]>>
<<set $position to 2>>
<</link>><<setBoh1 Guy jordan>><<setBoh2 Girl girl2>><style>.boh1.say {border: 2.5px solid #20214f;}.boh1.say img {border: 2.5px solid #20214f;}.boh1.say p:first-of-type{border-bottom:1px solid #20214f;}.boh2.say {border: 2.5px solid #ee82ee;}.boh2.say img {border: 2.5px solid #ee82ee;}.boh2.say p:first-of-type{border-bottom:1px solid #ee82ee;}</style><<set $elsa to {name: "Elsa", surname: "Collins", portrait: "img/chara/elsa/teen/elsa.webp", rel: 5, age: "teen", flag: {status: 0, kiss: false, gift: false, sexCount: 0}}>>One ordinary day at school, after grabbing my books for the next class, a guy with dark skin, brown hair, and brown eyes, accompanied by a girl of the same age, bumped into me, sending all my belongings to the ground and staining my clothes with the energy drink he was holding.
<<boh1>>Hey, watch out!<</boh1>>
He said angrily.
<<mc>>You watch out! Look at what you've done!<</mc>>
\<<if $flag.partyboy is true>>\
<<boh1>>Wait a dams second... I've seen that asshole face somewhere before...<</boh1>>
<<mc>>Very kind.<</mc>>
<<boh1>>Son of a good woman, you're that damn partyboy!<</boh1>>
<<boh2>>Who?<</boh2>>
<<boh1>>How can you not know! He's the guy from Miles' party. He was trending on Twitter!<</boh1>>
<<boh2>>Ohhh, now I remember.<</boh2>>
\<</if>>
The guy approached me, took me under his wing and started walking, completely ignoring that my books were still on the floor.
<<boh1>>Listen carefully, I want to make it up to you for this. You know what, I'll buy you lunch. Hell yes, I'll offer you the best school lunch your damn taste buds could ever eat.<</boh1>>
<<mc>>Listen, there's no need, and considering the level of the cafeteria, your promise might turn out to be empty.<</mc>>
<<boh1>>Man, you can't refuse; I'm asking you as a good Christian seeking redemption. Do it for our Lord Jesus Christ.<</boh1>>
<<mc>>Fine, I'll let you buy me lunch.<</mc>>
<<boh1>>Come on, man! See you in the cafeteria. You won't regret it.<</boh1>>
The guy and the girl left the area, leaving me to deal with the mess and find a change of clothes.
<<mc>>The day started well...<</mc>>
I exclaimed sarcastically as I began to pick up my books.
<<link [[Continue|SchoolCorridor]]>>
<<set $quest.q2401 to true>>
<<set $mc.stat.cha += 1>>
<</link>><style>body {background-image: url("img/scenario/blur/living.webp");}</style>\
<<switch $varPas>>
\<<case undefined>><style>body {background-image: url("img/scenario/blur/house.webp");}</style>\
The challenge between $elsa.name and Jordan was still ongoing, and was only one month left. The girl and I met regularly almost every day to analyze the data and act accordingly.
That day, I convinced $elsa.name to meet at my house. She agreed, but I couldn't guide her directly, due to her fixations and concerns. We met halfway and continued together.
<<elsa>>I'm not okay with going to your house. What if your parents get the wrong idea about you and me... or worse, if one of my friends sees me in this part of the city?<</elsa>>
<<mc>>Why? What's wrong with this part of the city?<</mc>>
<<elsa>>This is where poor people live.<</elsa>>
<<mc>>Sure, there are no mansions in this area, but it's peaceful living here.<</mc>>
<<elsa>>No murders or thefts?<</elsa>>
<<mc>>You've got a completely wrong idea about this place.<</mc>>
<<elsa>>I hope you're right, I'm getting anxious.<</elsa>>
<<mc>>Here we are, the $mc.surname mansion.<</mc>>
<<elsa>>It's just a house... Not even that big.<</elsa>>
<<mc>>Thank you.<</mc>>
[[Enter the house|Popular10][$varPas to 1]]
\<<case 1>>\
I showed her into the living room. $sis.name, noticing I wasn't alone, rushed into the room.
<<sis>>Oh... Wow!<</sis>>
<<elsa>>Who is she?<</elsa>>
<<sis>>I'm $sis.name $sis.surname. I'm his sister. It's an honor to meet you in person, $elsa.name $elsa.surname.<</sis>>
<<elsa>>Is she always this euphoric and uses full names?<</elsa>>
<<mc>>No, I think it's you who has this effect on her.<</mc>>
<<sis>>Exactly! Can you give me an autograph, no wait, can we take a picture together? Let me grab my phone.<</sis>>
<<mc>>$sis.name, hold on a second. How do you know her?<</mc>>
<<sis>>She's $elsa.name $elsa.surname, everyone knows her and her family.<</sis>>
<<mc>>Yes, we're the $mc.surname too, but nobody seems that thrilled when they see us.<</mc>>
<<sis>>Obviously, nobody seizes the opportunity. It's normal that we'll always remain in the shadows.<</sis>>
<<elsa>>I think I missed something. Shouldn't you be someone important?<</elsa>>
<<mc>>Certainly not me, but my grandfather is the founder and president of Tau Spark.<</mc>>
The girl fell silent.
<<elsa>>THAT TAU SPARK?<</elsa>>
<<mc>>Yes.<</mc>>
<<elsa>>Then why on earth do you live in this remote corner of the city in this miserable house?<</elsa>>
<<mc>>I think it's my mother's choice to walk on her own feet.<</mc>>
<<elsa>>I feel sick. Giving up luxury for... this!<</elsa>>
<<sis>>I like this house.<</sis>>
<<elsa>>I bet at least your grandfather has a villa in the Upper Side.<</elsa>>
<<mc>>No, he lives five hundred meters from here in a house very similar to this one.<</mc>>
<<sis>>But they have a swimming pool.<</sis>>
The girl's right eye twitched as if she were affected by a nervous tic.
[[Change subject of the conversation|Popular10][$varPas to 2]]
\<<case 2>>\
<<mc>>About my InstaLife profile...<</mc>>
<<elsa>>Yeah, the profile.<</elsa>>
She replied in a subdued tone.
<<mc>>We're making good progress, I've reached about five hundred followers.<</mc>>
<<elsa>>Five hundred...<</elsa>>
<<mc>>Maybe we could think of something to increase that number more quickly.<</mc>>
<<elsa>>Quickly...<</elsa>>
<<mc>>$elsa.name? Are you there?<</mc>>
<<elsa>>There...<</elsa>>
<<sis>>I'll take care of it.<</sis>>
Approaching the girl sitting on the couch, $sis.name gave her two slaps straight to the cheeks.
<<elsa>>OUCH! THAT HURTS!<</elsa>>
She exclaimed, rubbing her hands on the bruised areas.
<<sis>>It worked.<</sis>>
<<mc>>$elsa.name, is everything alright?<</mc>>
<<elsa>>I got lost in thought, thinking about what life would be like without luxury.<</elsa>>
<<mc>>It would be a normal life.<</mc>>
<<elsa>>You got me thinking. I really want to meet your mother, understand what kind of person she is.<</elsa>>
<<mc>>I'm sure you'll like her. But now, let's get back to the important stuff.<</mc>>
<<elsa>>Your profile, right. There has been some growth, but it's nowhere near enough. Remember, our goal is to reach 10k.<</elsa>>
<<sis>>Maybe you're doing something wrong.<</sis>>
<<mc>>Are you still here?<</mc>>
<<sis>>I'm bored and you two are the most entertaining thing that will happen to me today. And when will I ever spend an entire afternoon with $elsa.name $elsa.surname again?<</sis>>
<<elsa>>Could you stop calling me by my full name?<</elsa>>
<<sis>>Oh my God. Yes, I want to be your friend!<</sis>>
<<elsa>>What?<</elsa>>
<<sis>>You asked me to call you by your first name only, which means we're close enough to consider ourselves friends.<</sis>>
<<elsa>>If it helps you stop, fine. We're friends.<</elsa>>
<<sis>>AAHHH!!! I CAN'T BELIEVE IT!!!<</sis>>
<<mc>>You just burst my eardrum. $sis.name, weren't you supposed to take your phone for the photo?<</mc>>
<<sis>>Right, I'll be right back.<</sis>>
$sis.name rushed out of the room.
<<elsa>>Now that she's gone, we can talk. I don't think she's entirely wrong, maybe we're targeting the wrong audience.<</elsa>>
<<mc>>What do you mean?<</mc>>
<<elsa>>You see, I had thought of a makeover for you that would make you desirable to both girls and boys. But...<</elsa>>
<<mc>>I'm too ugly to be desirable.<</mc>>
<<elsa>>No, not at all... It's just that you're not right for this role.<</elsa>>
<<mc>>I really don't understand.<</mc>>
<<elsa>>You don't exude a seductive aura. You lack confidence, and it shows in the photos you post.<</elsa>>
<<mc>>So, I just have to become someone else and it will work?<</mc>>
<<elsa>>You should become a perfect alpha male, but we don't have time for that. So, change of plans. From now on, no more seductive looks, but cute and cuddly. Just be yourself.<</elsa>>
<<mc>>I'll give it a try.<</mc>>
<<sis>>I found the phone, it was under the pillow and I couldn't find it.<</sis>>
$sis.name arrived in the living room out of breath.
The two of them took a series of selfies together, showcasing various poses and expressions. My sister couldn't contain her excitement; it was like she met a celebrity.
After the photoshoot, $elsa.name decided to leave.
<<elsa>>I better go now. My friends are waiting for me at the cafe.<</elsa>>
[[Ask her about Stacie and her boyfriend|Popular10][$varPas to 3]]
[[Don't do it, gossip isn't your thing|Popular10][$varPas to 4]]
\<<case 3>>\
<<mc>>You know, I've been meaning to ask you about this for months. So, what happened between Stacie and her boyfriend in the end?<</mc>>
<<elsa>>Oh, that story. Her boyfriend cheated on her, Stacie found out and dumped him. He got together with the other girl, but she dumped him when she found out he wasn't single anymore. So, he went back to Stacie, and she took him back because she still thinks she loves him, even though he's such an idiot. I really don't know what she sees in him; he's all muscles and no brains.<</elsa>>
<<mc>>Wow, that's quite a story. It's like a novel. But isn't Stacie afraid he'll cheat on her again?<</mc>>
<<elsa>>Wait, were you actually listening to me?<</elsa>>
<<mc>>Yeah, why wouldn't I be?<</mc>>
<<elsa>>No, it's just that none of the guys I've ever dated have really listened to me; it was all just "okay", "uh-huh", "you've lost weight". Are you gay or something?<</elsa>>
<<mc>>What?! No, of course not.<</mc>>
<<elsa>>Don't get me wrong, there be nothing wrong with it if you were, and it would explain a lot.<</elsa>>
<<sis>>No, don't worry. He's not.<</sis>>
<<mc>>Yeah, I'm not. Besides, what do you know about me?<</mc>>
I turned toward $sis.name.
<<sis>>I know everything about you. After all, we live under the same roof... Okay, I'm going to my room.<</sis>>
With a slow pace, she went to her room.
<<mc>>Sorry about $sis.name.<</mc>>
<<elsa>>No, she's adorable. Well, I'll be off then.<</elsa>>
<<mc>>Yeah, bye.<</mc>>
The girl left the house.
<<link [[Continue|Hallway]]>>
<<set $elsa.rel += 4>>
<<set $sis.rel += 1>>
<<set $quest.q2410 to true>>
<<nextPeriod>>
<<unset $varPas>>
<</link>>
\<<case 4>>\
<<sis>>$elsa.name, remember me. We're friends now.<</sis>>
<<elsa>>Sure.<</elsa>>
<<mc>>Little sister, shouldn't you be doing your homework?<</mc>>
<<elsa>>You're annoying. Fine, I'll go.<</elsa>>
With a slow pace, she went to her room.
<<mc>>Sorry about $sis.name.<</mc>>
<<elsa>>No, she's adorable. Well, I'll be off then.<</elsa>>
<<mc>>Yeah, bye.<</mc>>
The girl left the house.
<<link [[Continue|Hallway]]>>
<<unset $varPas>>
<<set $elsa.rel += 2>>
<<set $sis.rel += 1>>
<<set $quest.q2410 to true>>
<<nextPeriod>>
<</link>>
\<</switch>><style>body {background-image: url("img/scenario/blur/elsaRoom.webp");}</style>\
<<switch $varPas>>
\<<case undefined>><<phoneOpen>><<incCall "elsa""PopularEndCall">><style>body {background-image: url("img/scenario/blur/myRoomTeen.webp");}</style>\
The last day of the first semester of my second year in high school was approaching, and with it, the end of the challenge, in which I played the role of a puppet, between the most popular girl in my year, if not the entire school, and her friend... ex-friend... ex-boyfriend... well, Jordan.
At stake was something unknown, as the whole affair was shrouded in mystery and secrecy between the two. The odds were not in our favor; I had reached about six thousand five hundred followers, but the goal was much further away.
<<mc>>//I really think we failed. I failed! Now $elsa.name will hate me to death.//<</mc>>
I was about to throw in the towel when I received a call from the girl in question.
\<<case 1>><<set _boh1 to {name: "Voice", portrait: "img/chara/random/sound.gif"}>><style>body {background-image: url("img/scenario/blur/elsaHouse.webp");}</style>\
Concluded the call. Without further ado, I began my journey towards the place where the elite of society resided. The Upperside was quite far from my initial position, but not so much as to discourage me from continuing along the city path.
As I moved, the surrounding environment changed. Houses gradually became larger, and gardens became greener and more manicured. Simple houses transformed into houses with an extra room or floor, until it all culminated in villas. Stunning multi-story houses with gardens as large as several simple homes.
<<mc>>Ten... Eleven... Twelve. Here it is, I've arrived.<</mc>>
A tall iron-barred gate separated me from a long garden, overflowing with flowers and well-tended bushes.
I pressed the button on the intercom. After a few seconds, the speaker emitted a sort of white noise, as if the intercom had been opened, so I introduced myself.
<<mc>>Hello, I'm $mc.name $mc.surname. I'm a classmate of $elsa.name.<</mc>>
<<boh1>>Meeser Superman no here.<</boh1>>
<<mc>>Mister Superman? This isn't the residence of $elsa.name $elsa.surname?<</mc>>
<<boh1>>I, I...no. M-Meeser Superman, he...he-he is not here.<</boh1>>
<<mc>>I'm not looking for Mister Superman...<</mc>>
<<boh1>>I, no, no, I have no money.<</boh1>>
<<mc>>What?! I'm not even a Jehovah's Witness or a Mormon. I just want to see $elsa.name.<</mc>>
<<boh1>>Noooo, no.<</boh1>>
The intercom closed.
<<mc>>Damn, what a situation. And now? Should I send her a message or shout her name loudly as if I were the protagonist of an action movie.<</mc>>
Just as I was pondering my plans, the main gate opened, giving me free access to the wonderful, at least from the outside, villa.
[[Walk toward the entrance|PopularEnd][$varPas to 2]]
\<<case 2>><<if $elsa.flag is undefined>><<set $elsa.flag to {}>><</if>>\
I walked along the pavement to the front door, where the girl was waiting for me.
<<elsa>>Come on, let's go.<</elsa>>
I received a warm welcome, sarcastically speaking.
<<mc>>What was that stuff on the intercom?<</mc>>
<<elsa>>The maid. She's a bit nuts, but my mother doesn't want to fire her.<</elsa>>
<<mc>>Why?<</mc>>
<<elsa>>She believes the maid is ugly enough to deter my father from having sex with her, thus preventing him from cheating on her.<</elsa>>
<<elsa>>Come on, follow me.<</elsa>>
Following the girl, I couldn't help but admire the magnificence of the extremely well-kept interiors, where every little thing was meticulously arranged.
@@#rem1;
\<<link "Compliment her for the house">><<replace "#rem1">>\
<<mc>>Nice house!<</mc>>
<<elsa>>Anything could be better than yours.<</elsa>>
<<mc>>Thanks..?<</mc>>
After climbing a staircase and walking down a corridor, we stood in front of a closed door, presumably her room.
<<elsa>>Enter.<</elsa>>
[[Enter the room|PopularEnd][$varPas to 3]]
\<</replace>><</link>>
\<<link "Don't say anything">><<replace "#rem1">>\
I remained silent, following her along the path she had drawn.
After climbing a staircase and walking down a corridor, we stood in front of a closed door, presumably her room.
<<elsa>>Enter.<</elsa>>
[[Enter the room|PopularEnd][$varPas to 3]]
\<</replace>><</link>>
\<<case 3>>\
Opening the door, a large room materialized. A double bed dominated the center of the white room.
I would have expected to find some traces of pink, but there was not even a shadow of that color. Many photos of the girl throughout her life were hung on the desk and walls, and judging by the numerous ribbons and awards, I would dare to say a successful life cycle. Some of the photos depicted $elsa.name on a stage in what seemed to be a beauty contest.
<<mc>>Wow.<</mc>>
<<elsa>>Don't get lost in unnecessary details. I brought you here for one reason only, the challenge.<</elsa>>
<<mc>>We have no hope of winning.<</mc>>
<<elsa>>You're at six thousand three hundred followers. We have less than seven hours to make it.<</elsa>>
<<mc>>But how?! It's impossible.<</mc>>
I was already resigned to defeat.
<<elsa>>We still have one last card to play.<</elsa>>
<<mc>>The wildcard! How do you intend to use it?<</mc>>
<<elsa>>Simple.<</elsa>>
The girl approached abruptly, pressing her lips to mine.
@@#rem2;
\<<link "Use the tongue">><<replace "#rem2">><<if $mc.flag.firstKiss is undefined or $mc.flag.firstKiss is null>><<set $mc.flag.firstKiss to "elsa">><</if>><<set $elsa.flag.tongueKiss to true>>\
<video src="video/teen/kiss2.mp4" autoplay muted loop class="vStory"></video>
It was the opportunity of a lifetime. I was sure I would never again have the chance to get close to a girl of her caliber, so I disregarded the consequences, closed my eyes, and slightly opened my mouth to explore hers. Our tongues touched, but she didn't pull away; we continued to taste each other. It was my first real kiss, and even though I had expected it to be more romantic, I was still happy. I extended my arms to embrace her, but when things started to get intense, she pulled me away.
<<mc>>Wow!<</mc>>
That was all I could say.
<<elsa>>I expected worse.<</elsa>>
From a certain point of view, that was the best compliment I could receive.
<<elsa>>Get yourself together and post the photo I just sent you. I'll do the same.<</elsa>>
<<mc>>What photo?<</mc>>
<<elsa>>The one of the kiss. While you slipped your tongue into my mouth without my permission, I took the photo. Post it.<</elsa>>
[[Post the photo|PopularEnd][$varPas to 4]]
\<</replace>><</link>>
\<<link "Don't take the risk">><<replace "#rem2">><<if $mc.flag.firstKiss is undefined or $mc.flag.firstKiss is null>><<set $mc.flag.firstKiss to "elsa">><</if>><<set $elsa.flag.tongueKiss to false>>\
<video src="video/teen/kiss1.mp4" autoplay muted loop class="vStory"></video>
I didn't want to push it further, risking ruining the moment, so I held onto the peck, which lasted only a few seconds.
<<elsa>>Post the photo I'm sending you.<</elsa>>
<<mc>>What photo?<</mc>>
<<elsa>>The one of the kiss.<</elsa>>
<<mc>>You took pictures of us kissing?<</mc>>
<<elsa>>Yes. Now hurry up and post it.<</elsa>>
[[Post the photo|PopularEnd][$varPas to 4]]
\<</replace>><</link>>
\<<case 4>>\
<<mc>>What description should I write?<</mc>>
<<elsa>>Nothing, just tag me and use these hashtags.<</elsa>>
She showed me her phone.
<<mc>>Okay, it's posted.<</mc>>
<<elsa>>Now re-post in your stories the one I posted. I'll do the same with yours.<</elsa>>
<<mc>>This is a brilliant plan!<</mc>>
<<elsa>>Now we just have to wait.<</elsa>>
She sat down on the bed, still using her phone.
<<mc>>So...<</mc>>
I tried to break the ice and start a conversation.
<<mc>>Did you take beauty classes as a child?<</mc>>
<<elsa>>Yep.<</elsa>>
<<mc>>How's it going with the cheerleading team?<</mc>>
<<elsa>>Good.<</elsa>>
Conversation was almost impossible. It was like there was a barrier between us.
<<mc>>So...<</mc>>
<<elsa>>Yeah! I'd like to see Jordan's face now.<</elsa>>
<<mc>>What do you mean?<</mc>>
<<elsa>>Eleven thousand followers, and they're increasing.<</elsa>>
<<mc>>That means we did it!<</mc>>
I was ecstatic, so much so that I threw myself at her and hugged her.
<<elsa>>Okay, it's enough.<</elsa>>
I regained my composure and distanced myself from her.
<<mc>>I can't believe it worked.<</mc>>
<<elsa>>It was my wildcard, of course, it would work.<</elsa>>
<<mc>>But does that mean everyone will think we're a couple now? You know, dating.<</mc>>
<<elsa>>Tomorrow I'll deny everything and blame it on Jordan and his stupid challenge. After received my rewards, of course.<</elsa>>
<<mc>>Good.<</mc>>
I felt a stab in my heart.
<<mc>>Now I better go. I don't want to disturb you anymore. I think this will be our last interaction, so I wanted to thank you for these six months together and for everything you've done for me. You've literally opened up a whole new world for me.<</mc>>
<<if $elsa.flag.tongueKiss>>[[Walk to the door|PopularEnd][$varPas to 5]]
<<else>><<elsa>>I did it because I didn't want to lose, that's all.<</elsa>>
<<mc>>Yeah, I figured it. Alright, goodbye.<</mc>>
<<elsa>>Bye.<</elsa>>
She didn't walk me to the door, didn't even bother to move an <<mSystem 1 cm>>.
I left the house on my own, probably saying goodbye to $elsa.name $elsa.surname.
<<link [[Continue|UpperSide]]>>
<<unset $varPas>>
<<set $elsa.rel -= 5>>
<<set $quest.q2411 to true>>
<<set $mc.flag.firstTime to null>>
<<nextPeriod>>
<</link>>
<</if>>
\<<case 5>>\
I started to walk toward the door of the room.
<<elsa>>Stop.<</elsa>>
I froze in place.
<<elsa>>I want to know one thing. Why did you french-kissed me?<</elsa>>
<<mc>>Because... I kinda like you.<</mc>>
<<elsa>>I see...<</elsa>>
<<elsa>>What do you like about me?<</elsa>>
@@#rem3;
\<<link "Her hair">><<replace "#rem3">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>I love your long blonde hair. They're more beautiful than gold.<</mc>>
<<mc>>Also, they smell of good.<</mc>>
<<elsa>>So you smelled my hair, huh? Naughty boy!<</elsa>>
\<</replace>><</link>>
\<<link "Her Eyes">><<replace "#rem3">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>Your blue eyes are the most beautiful things I've ever seen.<</mc>>
\<</replace>><</link>>
\<<link "Her personality">><<replace "#rem3">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>I love your strong personality.<</mc>>
\<</replace>><</link>>
\<<link "Her body">><<replace "#rem3">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>Your body is perfect. It drive my crazy!<</mc>>
\<</replace>><</link>>
@@<div id="divID1" style="display:none">
<<elsa>>You know, you aren't that bad neither.<</elsa>>
<<mc>>Oh, thank you.<</mc>>
<<elsa>>C'mon, are you stupid or something? Another guy would just jump on me at that point.<</elsa>>
<<mc>>But I'm not just a random guy.<</mc>>
<<elsa>>Good answer. Come here!<</elsa>>
The impossible was happening. I never would've imagined in all my brief existence to end up entwined with the most popular girl in school.
If the previous kiss was lacking intensity, this one was on a whole other level. Our tongues, like our bodies, twisted and intertwined, creating a perfect dance.
<<mc>>What are you doing?<</mc>>
I exclaimed as I pulled away from her mouth the moment I felt she was about to take off her top.
<<elsa>>Isn't it obvious?<</elsa>>
<<mc>>Wait...<</mc>>
@@#rem4;
\<<link "Remain pure for true love">><<replace "#rem4">>\
<<mc>>I... I can't!<</mc>>
<<elsa>>What?! What do you mean?<</elsa>>
<<mc>>I can't do it. I can't waste my first time with a girl I don't truly love.<</mc>>
<<elsa>>What kind of talk is that? You said you like me.<</elsa>>
<<mc>>Yes, I like you, but I'm not sure it's true love.<</mc>>
<<elsa>>What a load of shit. Get out of here and out of my sight!<</elsa>>
She didn't escort me to the door, as expected. I left the house on my own, probably saying goodbye to $elsa.name $elsa.surname.
<<link [[Continue|UpperSide]]>>
<<unset $varPas>>
<<set $elsa.rel -= 5>>
<<set $quest.q2411 to true>>
<<set $mc.flag.firstTime to null>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<<link "Succumb to temptation">><<replace "#rem4">>\
<<mc>>It's my first time.<</mc>>
<<elsa>>Then let's make it unforgettable.<</elsa>>
We resumed kissing until she pushed my on the chair.
<<elsa>>Sit here.<</elsa>>
<video src="video/teen/elsa/popularEnd/strip1.mp4" autoplay muted controls loop class="vStory"></video>
She removed her top revealing her small tits.
<<mc>>What is that smile on your face?<</mc>>
<<elsa>>Don't ruin the moment. I won a challenge against my ex, and now I'm taking your virginity.<</elsa>>
<<mc>>Will you make everybody know?<</mc>>
<<elsa>>No, I'll use this against you if necessary. Now shut up and remove your clothes.<</elsa>>
<video src="video/teen/elsa/popularEnd/strip2.mp4" autoplay muted controls loop class="vStory"></video>
In the meanwhile, she continued stripping, first her skirt, and then her pants.
<video src="video/teen/elsa/popularEnd/strip3.mp4" autoplay muted controls loop class="vStory"></video>
$elsa.name lay on the bed and, with the legs opened, she rubbed her pussy.
<video src="video/teen/elsa/popularEnd/strip4.mp4" autoplay muted controls loop class="vStory"></video>
<<elsa>>Come here.<</elsa>>
<<link [[Go closer|PopularEndSex]]>>
<<unset $varPas>>
<</link>>
\<</replace>><</link>>@@</div>
\<</switch>><<set _tmpChar to $elsa.name.slice(-1)>>\
<<switch $varPas>>
\<<case undefined>>\
<<if $hangUp isnot undefined>><<if $hangUp is 1>><<elsa>>Why have you reject my call?<</elsa>>
<<mc>>I...<</mc>>
<<elsa>>It doesn't matter. Come to my house. Quickly!<</elsa>>
<<mc>>I have to come because of the call that I reject?<</mc>>
<<elias>>Stop joking. There's no time to waste!<</elias>>
<<else>><<elsa>>Are you done rejecting my calls?<</elsa>>
<<mc>>Sorry.<</mc>>
<<elsa>>Yeah, yeah, sorry, sorry... Come to my house, quickly!<</elsa>>
<<mc>>I have to come because of the calls that I reject?<</mc>>
<<elsa>>Stop joking. There's no time to waste!<</elsa>>
<</if>><<else>><<elsa>>Come to my house, quickly!<</elsa>>
<<mc>>Hello to you too, $elsa.name.<</mc>>
<<elsa>>There's no time to waste, come to me right away.<</elsa>>
<</if>><<mc>>I would if only I knew where you live.<</mc>>
<<elsa>>Upperside, 12 Main Street.<</elsa>>
@@$elsa.name'<<if _tmpChar isnot "s">>s<</if>> house unlocked@@
<<mc>>Main Street? Isn't that where all the high-profile people live? As they say... from the main street, our city was born.<</mc>>
<<elsa>>I didn't ask for the story of your life, and I don't have time to answer your stupid questions about this stupid city. Move it and get here!<</elsa>>
<<link [[End call|PopularEnd]]>>
<<endCall>>
<<unset $hangUp>>
<<set $varPas to 1>>
<<phoneOff>>
<</link>>
\<<case "refuseCall">>\
<<if $hangUp is undefined>><<set $hangUp to 1>><<else>><<set $hangUp += 1>><</if>><<unset $varPas>><<incCall "elsa""PopularEndCall">>\
<<mc>>She's calling again. Better pick up, if I don't wanna problem.<</mc>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
I approached the bed.
<<elsa>>Let's see what you're hiding.<</elsa>>
<video src="video/teen/elsa/popularEnd/removePants.mp4" autoplay controls loop muted class="vStory"></video>
<<elsa>>Wow, not bad... Wait, why aren't you wearing underwear?<</elsa>>
<<mc>>Really? I could have sworn I put them on this morning.<</mc>>
<<elsa>>You losers are weird.<</elsa>>
<<mc>>So, is this your first time with a loser?<</mc>>
<<elsa>>You're not one anymore, though. Now, shut up, and let's get to it.<</elsa>>
<video src="video/teen/elsa/popularEnd/blow1.mp4" autoplay controls loop muted class="vStory"></video>
She took my member in her right hand and gave it a lick before putting it in her mouth and starting to suck.
<<elsa>>Mhm.<</elsa>>
I could feel her tongue swirling around my glans.
<video src="video/teen/elsa/popularEnd/blow2.mp4" autoplay muted controls loop class="vStory"></video>
She knew what she was doing and she was damn good at it.
<<mc>>Oh...<</mc>>
A surge of energy ran through my body.
<<elsa>>Enough of that. Let's get to the main course!<</elsa>>
[[Become a man|PopularEndSex][$varPas to 1]]
\<<case 1>>\ /* Missionary */
Just as I was starting to enjoy it, she stopped. She turned around, lying on the bed with her legs spread wide, revealing her pussy in all its splendor.
It was my first time, I was very, very excited, but also very inexperienced and worried about making a fool of myself in front of $elsa.name.
<<elsa>>Come on, we don't have all day.<</elsa>>
I moved even closer, bringing my member towards her, and began to play with it, rubbing it against her sensitive parts.
<<elsa>>Yeah, tease my pussy!<</elsa>>
I continued for a moment, until, instinctively, I pushed it inside.
<video autoplay controls loop muted class="vStory"><source src="video/teen/elsa/popularEnd/missionary1.mp4"></video>
I had a little difficulty getting in.
<<mc>>//IT'S HAPPENING!//<</mc>>
I began to thrust inside her, moving slowly with regular hip motions.
<<elsa>>Mh... yeah!<</elsa>>
<video autoplay controls loop muted class="vStory"><source src="video/teen/elsa/popularEnd/missionary2.mp4"></video>
My regular movement was accompanied by moans as precise as a pendulum.
<<elsa>>Let's change.<</elsa>>
[[Change position|PopularEndSex][$varPas to 2]]
\<<case 2>>\ /* Cowgirl */
<<elsa>>Come on, lie down.<</elsa>>
I obeyed her command, getting comfortable on the bed. She straddled me, sitting on my member.
<video autoplay controls loop muted class="vStory"><source src="video/teen/elsa/popularEnd/cowgirl1.mp4"></video>
She began to rhythmically bounce on it, while I was mesmerized by the movement of her small breasts.
<video autoplay controls loop muted class="vStory"><source src="video/teen/elsa/popularEnd/cowgirl2.mp4"></video>
Compared to the first position, her movements were much more decisive and faster than mine, giving much more pleasure to both of us, but also bringing me closer and closer to the edge.
<<mc>>Aren't we making too much noise?<</mc>>
Among her moans, the creaking of the bed, and the headboard banging, I was starting to fear being discovered by someone. Although this fear was very small compared to the pleasure and joy I was experiencing.
<<elsa>>Do you think I care? Now shut up and enjoy.<</elsa>>
<video autoplay controls loop muted class="vStory"><source src="video/teen/elsa/popularEnd/cowgirl3.mp4"></video>
<<elsa>>Oh, fuck!<</elsa>>
[[Continue|PopularEndSex][$varPas to 3]]
\<<case 3>><<set _tmpName to $elsa.name.toUpperCase()>>\
<<mc>>Let's change positions.<</mc>>
<<elsa>>Why?<</elsa>>
I needed a break, otherwise I would reach the finish line very quickly.
<<mc>>Let's change!<</mc>>
I exclaimed almost like an order.
<<elsa>>I like it when you act tough.<</elsa>>
Taking all the time I needed, we shifted ninety degrees.
Now I was behind her, still with her legs spread open ready to receive me.
<video autoplay controls loop muted class="vStory"><source src="video/teen/elsa/popularEnd/spoon1.mp4"></video>
<<elsa>>Ow!<</elsa>>
That moment of rest had been restorative, I was ready to continue.
<video autoplay controls loop muted class="vStory"><source src="video/teen/elsa/popularEnd/spoon2.mp4"></video>
She began to massage herself with her hand while I continued to penetrate her.
<<elsa>>Oh... fuck! Oh...<</elsa>>
<video autoplay controls loop muted class="vStory"><source src="video/teen/elsa/popularEnd/spoon3.mp4"></video>
I was reaching the limit. The pleasure increased and increased, as did the feeling of being about to cross the point of no return.
<<mc>>$elsa.name.<</mc>>
<<elsa>>Don't stop!<</elsa>>
<<mc>>$elsa.name!<</mc>>
<<elsa>>Oh! Continue!<</elsa>>
<<mc>>_tmpName!<</mc>>
<<elsa>>What do you want?<</elsa>>
<<mc>>I'm about to come!<</mc>>
<<elsa>>Oh, fuck! Stop.<</elsa>>
[[Prepare to cum|PopularEndSex][$varPas to 4]]
\<<case 4>>\
She got up from the bed, kneeling beside it.
<<elsa>>Move.<</elsa>>
I joined her and stood there, unsure if I should do something myself or wait for her move.
<<elsa>>What are you waiting for? Come on.<</elsa>>
That was the signal. I played with my toy until I reached the ultimate pleasure I had ever experienced in my life.
<video autoplay controls loop muted class="vStory"><source src="video/teen/elsa/popularEnd/cum1.mp4"></video>
This pleasure ended up on the face and in the mouth of $elsa.name, who didn't stop but continued to suck for a while, probably to get all the possible nectar.
<video autoplay controls loop muted class="vStory"><source src="video/teen/elsa/popularEnd/cum2.mp4"></video>
[[Continue|PopularEndSex][$varPas to 5]]
\<<case 5>>\
<<mc>>Oh. My. God!<</mc>>
Feeling exhausted and still completely naked, I lay down on the bed, and $elsa.name did the same.
<<mc>>I've never experienced anything like this before!<</mc>>
<<elsa>>You didn't do too bad, actually, especially for your first time.<</elsa>>
<<mc>>Th-thank you...<</mc>>
<<mc>>//My first time... My first time with $elsa.name! What an incredible day.//<</mc>>
<<elsa>>I need to take a shower.<</elsa>>
<<mc>>Could I...?<</mc>>
<<elsa>>No, go home!<</elsa>>
<<mc>>But I just wanted to talk about...<</mc>>
<<elsa>>I said go! This isn't the time to talk.<</elsa>>
<<mc>>Okay.<</mc>>
I dressed while she was leaving the room.
<<mc>>Hey, $elsa.name. Thanks.<</mc>>
<<elsa>>Whatever.<</elsa>>
With that, and back to functioning again, I left the girl's villa to return to my humble abode.
<<if $gallery>>[[End Replay|Gallery]]
<<else>><<link[[Continue|Residential]]>>
<<unset $varPas>>
<<set $quest.q2411 to true>>
<<set $elsa.rel += 5>>
<<nextPeriod>>
<<set $mc.flag.firstTime to "elsa">>
<</link>><</if>>
\<</switch>>That day, the first of the new year and the first after completing the challenge with $elsa.name, the return to school had something different.
Everyone I met took the opportunity to greet me. Even those from the advanced years. The girls looked at me with a different glance.
<video class="vStory" loop autoplay muted><source src="video/teen/girlsGlance.mp4"></video>
<<if $flag.otakuClub>> Everyone except one girl, who, with her head down, passed by me heading in the opposite direction.
At first, I thought it was someone I didn't know, but the more I replayed the scene in my mind, the more it was obvious that it was $iris.name. Same dark hair, same light eyes, and same backpack.
<<mc>>//What could be wrong with her? I'd better investigate...//<</mc>>
I thought of a possible course of action.
<<mc>>//Confronting her immediately would be an option, but I don't want to cause trouble in case I was really mistaken.//<</mc>>
<<mc>>//After classes, I have to go to the club to talk to her.//<</mc>>
<<link [[Continue with the school day|SchoolCorridor]]>>
<<set $quest.q2412 to true>>
<<set $mc.stat.cha += 1>>
<</link>>
\<<else>>I had finally become someone, I was popular! My goal had been achieved and it was all thanks to $elsa.name.
<<link [[Enjoy the popularity|SchoolCorridor]]>>
<<set $quest.q2412 to true>>
<<set $mc.stat.cha += 1>>
<</link>><</if>><<nobr>><<setBoh1 Guy jordan>><<setBoh2 Girl elsa>>
<style>
.boh1.say {border: 2.5px solid #20214f;}
.boh1.say img {border: 2.5px solid #20214f;}
.boh1.say p:first-of-type{border-bottom:1px solid #20214f;}
</style><style>
.boh2.say {border: 2.5px solid #ffcccc;}
.boh2.say img {border: 2.5px solid #ffcccc;}
.boh2.say p:first-of-type{border-bottom:1px solid #ffcccc;}
</style><<endnobr>>\
Arriving in the cafeteria, my search for the guy who had bumped into me a few hours earlier in the hallway didn't last long. My eyes immediately fell on the table of the popular kids, and there he was, in the company of the most popular people of the entire school.
Still incredulous about possibly becoming part of it, even just for once, I approached them.
<<boh2>>Alert, loser.<</boh2>>
I was struck by those words. I looked around, hoping they were directed at someone passing by, but there was no one within a meter of me.
It was hard to accept being the subject of that infamous phrase. I was hit by a feeling of emptiness as if everything I had achieved up to that point had been entirely useless.
<<boh1>>But what the hell loser. This guy here is<<if $flag.partyboy is true>> the legendary partyboy. Today we had a friendly settlement, so I'm buying him lunch.<<else>>... a loser, yes. But I ran into him in the hallway, spilling soda on him, so I'm buying him lunch to make amends.<</if>><</boh1>>
<<boh2>>He seems like just anyone, indeed, a random loser.<</boh2>>
<<boh1>>Come on, Elsa, give him a chance.<</boh1>>
<img src="img/chara/elsa/teen/elsa.webp" class="iStory">
The girl in question, <<textbox "$elsa.name""Elsa">> $elsa.surname, with golden hair and blue eyes, was the most prominent in the first year. Her father is a wealthy industrialist, so she climbed the school hierarchy by flaunting designer clothes and psychologically dominating those deemed "unworthy" of her attention.
<<elsa>>I hope it's worth it, Jordan.<</elsa>>
[[Continue|Popular202]]<<nobr>><<setBoh1 Jordan jordan>>
<style>
.boh1.say {border: 2.5px solid #20214f;}
.boh1.say img {border: 2.5px solid #20214f;}
.boh1.say p:first-of-type{border-bottom:1px solid #20214f;}
</style>
<<endnobr>>Once given consent to board the VIP ship, I didn't think twice and took a seat.
<<elsa>>So... what did you say your name was?<</elsa>>
The girl opposing my participation posed the question.
<<mc>>I'm $mc.name $mc.surname.<</mc>>
<<elsa>>I don't care about your name. What's your social media username?<</elsa>>
<<mc>>Well... I...<</mc>>
She winked her right eye in disgust.
<<elsa>>Jordan, do you want to let into our private circle just a random loser who doesn't even have a social media profile?<</elsa>>
<<mc>>I-I can't see the problem... in all of this.<</mc>>
I tried to get out of the swamp, but all I did was further muddy myself.
<<elsa>>If you don't have a social media profile, you don't exist, simple. In front of me, there's nothing but air. Why do I keep wasting my breath on losers like him, I don't know.<</elsa>>
<<boh1>>$elsa.name, come on, the situation is not so dramatic. Come on, give me your phone; I'll help you create that damn Insta profile.<</boh1>>
<<mc>>The... phone...?<</mc>>
<<boh1>>Damn, man, don't tell me you don't even have a fucking phone?<</boh1>>
<<mc>>Well... I...<</mc>>
<<elsa>>Oh my God, I'm fainting! Who the hell did you bring here? He doesn't have a phone, no social media profile, and on top of that, he dresses like crap. But... Jordan, I propose a challenge. If I can turn him into the perfect archetype of a popular guy and get him 10k followers on Insta, you'll do my homework for the whole year.<</elsa>>
<<boh1>>You're crazy! You know that some nerd losers do my homework.<</boh1>>
<<elsa>>Then they'll do mine too, and you'll have to give me that ring.<</elsa>>
<<boh1>>The family ring? Damn, you're crazy, but I'm damn sure you can never turn this loser into gold, so I accept.<</boh1>>
<img src="img/teen/imIn.webp" class="iStory">
<<boh1>>The ring makes things interesting. If you don't succeed by the end of this semester, I'll reveal your deepest secret to everyone. And...<</boh1>>
<<elsa>>And?<</elsa>>
<<boh1>>You have to do that thing!<</boh1>>
<<elsa>>You filthy... *inhales* ... Okay, I'm in.<</elsa>>
The only thing that was clear to me in the midst of that chaos of terms was that I had become a bargaining chip.
The two got up, leaving the table. Before doing so, the girl approached me.
<<elsa>>See you at the mall tomorrow afternoon.<</elsa>>
I was stunned. I was speechless, except for one thing.
<<mc>>My lunch?<</mc>>
<<link [[Continue|Cafeteria]]>>
<<set $mc.stat.cha += 2>>
<<set $quest.q2402 to true>>
<<set $flag.elsa to true>>
<<advancePeriod>>
<</link>>I was at the entrance of the shopping center, waiting for $elsa.name. We had agreed to meet there, but there was no sign of her.
That time gave me a chance to reflect.
<<mc>>//Why on earth am I doing all this?//<</mc>>
<<mc>>//Is this really the path I want to take?//<</mc>>
@@#rem;
\<<link "Convince yourself it's the right path">><<replace "#rem">>\
<<mc>>//What a question, of course, this is what I want!//<</mc>>
<<mc>>//I'm sure this is the right path. All I have to do is seize every possible opportunity!//<</mc>>
Finally, after about ten, if not more, minutes of waiting, $elsa.name deigned to show her presence.
<<elsa>>Come on, I don't have all day.<</elsa>>
She didn't even look at me. Her gaze was fixed on her phone, her fingers tapping swiftly on the virtual keyboard of her device, and bubbles of chewing gum were coming out of her mouth.
She didn't spare me a glance, but I could admire and scrutinize her well. She was wearing stylish white canvas shoes, denim shorts, and a tight white shirt. The blonde hair was tied into a ponytail, and light makeup illuminated her face.
There was definitely a reason why the entire school called her the most beautiful and trendy girl in the institute.
<<mc>>So... what are we supposed to do?<</mc>>
<<elsa>>Give you a new image.<</elsa>>
<<mc>>Why, am I not okay like this?<</mc>>
<<elsa>>Have you seen yourself? You're less fashionable than my grandpa.<</elsa>>
<<mc>>It seems your grandpa has style.<</mc>>
<<elsa>>He's dead.<</elsa>>
<<mc>>Ah... I'm sorry, I didn't know.<</mc>>
First embarrassment of the day: done!
<<elsa>>First of all, you have to ditch those sweatpants. They're acceptable only if you're doing sports, and you don't.<</elsa>>
<<elsa>>Secondly, what kind of shoes are those?<</elsa>>
<<mc>>My mom bought them for me. She says they're orthopedic.<</mc>>
<<elsa>>Throw them away. Get some sneakers instead.<</elsa>>
<<elsa>>Third point, hoodies are okay, but jackets are preferable.<</elsa>>
The rules seemed to never end.
<<mc>>Elegant jackets?<</mc>>
<<elsa>>Of course not! Denim jackets or similar.<</elsa>>
<<elsa>>Last point, you need a cellphone. You don't exist if you don't have a social media profile.<</elsa>>
<<mc>>Wow, I don't think I have all that money.<</mc>>
<<elsa>>That's not a problem; I'll take care of it.<</elsa>>
<<mc>>Why would you help me so much?<</mc>>
<<elsa>>Because I can't let Jordan win. We will beat him at any cost!<</elsa>>
<<elsa>>Come on, let's think about your look.<</elsa>>
We visited several clothing stores to complete my new wardrobe.
After buying my first cellphone, $elsa.name decided to reward herself with some little gifts.
<<elsa>>Look at that dress! Learn to use that cellphone while I try on that dress.<</elsa>>
<<mc>>Okay.<</mc>>
The girl entered the store, and she stayed there for a while. In the meantime, I completed the smartphone setup. I didn't have one, but that didn't mean I didn't know how to use it.
[[Continue|Popular302]]
<</replace>><</link>>
\<<link "Convince yourself it's the wrong path">><<replace "#rem">>\
<<mc>>//I'm not so sure about it.//<</mc>>
<<mc>>//What if everything goes wrong? What will happen to me?//<</mc>>
<<mc>>//I can still back off, but... I'm also curious to see where this road leads me.<</mc>>
Finally, after about ten, if not more, minutes of waiting, $elsa.name deigned to show her presence.
<<elsa>>Come on, I don't have all day.<</elsa>>
She didn't even look at me. Her gaze was fixed on her phone, her fingers tapping swiftly on the virtual keyboard of her device, and bubbles of chewing gum were coming out of her mouth.
She didn't spare me a glance, but I could admire and scrutinize her well. She was wearing stylish white canvas shoes, denim shorts, and a tight white shirt. The blonde hair was tied into a ponytail, and light makeup illuminated her face.
There was definitely a reason why the entire school called her the most beautiful and trendy girl in the institute.
<<mc>>So... what are we supposed to do?<</mc>>
<<elsa>>Give you a new image.<</elsa>>
<<mc>>Why, am I not okay like this?<</mc>>
<<elsa>>Have you seen yourself? You're less fashionable than my grandpa.<</elsa>>
<<mc>>It seems your grandpa has style.<</mc>>
<<elsa>>He's dead.<</elsa>>
<<mc>>Ah... I'm sorry, I didn't know.<</mc>>
First embarrassment of the day: done!
<<elsa>>First of all, you have to ditch those sweatpants. They're acceptable only if you're doing sports, and you don't.<</elsa>>
<<elsa>>Secondly, what kind of shoes are those?<</elsa>>
<<mc>>My mom bought them for me; she says they're orthopedic.<</mc>>
<<elsa>>Throw them away. Get some sneakers instead.<</elsa>>
<<elsa>>Third point, hoodies are okay, but jackets are preferable.<</elsa>>
The rules seemed to never end.
<<mc>>Elegant jackets?<</mc>>
<<elsa>>Of course not! Denim jackets or similar.<</elsa>>
<<elsa>>Last point, you need a cellphone. You don't exist if you don't have a social media profile.<</elsa>>
<<mc>>Wow, I don't think I have all that money.<</mc>>
<<elsa>>That's not a problem; I'll take care of it.<</elsa>>
<<mc>>Why would you help me so much?<</mc>>
<<elsa>>Because I can't let Jordan win. We will beat him at any cost!<</elsa>>
<<elsa>>Come on, let's think about your look.<</elsa>>
We visited several clothing stores to complete my new wardrobe.
After buying my first cellphone, $elsa.name decided to reward herself with some little gifts.
<<elsa>>Look at that dress! Learn to use that cellphone while I try on that dress.<</elsa>>
<<mc>>Okay.<</mc>>
The girl entered the store, and she stayed there for a while. In the meantime, I completed the smartphone setup. I didn't have one, but that didn't mean I didn't know how to use it.
[[Continue|Popular302]]
<</replace>><</link>><<setBoh1 Clerk clerk3>>\
$elsa.name was completely lost among the sea of clothes on display.
<<mc>>I don't see her anymore. Should I be worried?<</mc>>
@@#remStart;
\<<link "Enter">><<replace "#remStart">><<set $elsa.rel += 5>>\
<<mc>>Better go check.<</mc>>
I was really doing it; I was stepping into a women's clothing store of my own free will. I almost didn't recognize myself.
Immediately, the saleswoman came over to me.
<<boh1>>Hello, do you need help?<</boh1>>
<<mc>>Actually, yes. Have you seen a blonde girl, tall enough, brown eyes?<</mc>>
<<boh1>>She's in fitting room number 6, but I can't let anyone approach that area. Who are you?<</boh1>>
<<mc>>Oh... yes, right... I am...<</mc>>
@@#rem;
\<<link "A friend">><<replace "#rem">>\
<<mc>>I'm a friend of hers. She asked me to join her here.<</mc>>
<<boh1>>I'll go talk to her for a moment. Wait here, please.<</boh1>>
The saleswoman walked away and then returned after a minute or two.
<<boh1>>Go ahead; you can enter now.<</boh1>>
I reached fitting room three. On the door, there was a giant row of hanging clothes.
<<mc>>$elsa.name, are you here?<</mc>>
<<elsa>>Did you miss me?<</elsa>>
<<mc>>A little. I was starting to worry.<</mc>>
<<elsa>>Tell me about this friend story. I'm very curious.<</elsa>>
<<mc>>Well, you see... I had to make up an excuse to be able to join you.<</mc>>
<<elsa>>So you consider yourself my friend?<</elsa>>
<<mc>>I hope to be.<</mc>>
<<elsa>>Let us win the challenge, and maybe I could consider you that way.<</elsa>>
<<elsa>>Since you're here, help me choose a dress.<</elsa>>
The fitting room door, overloaded with clothes, swung open, revealing $elsa.name in all her splendor and a new dress.
<img src="img/teen/elsaOutfit1a.webp" class="iStory">
The first outfit was composed of a sleeveless grey top, layered atop this, a patterned checked shirt added a touch of interplay of colors and textures. The outfit's lower half was adorned with long jeans full of cuts and holes.
<<elsa>>This is the first one; now I'll put on the second.<</elsa>>
<<mc>>//Here I see an opportunity that can't miss!//<</mc>>
@@#rem2;
\<<link "Ask her to turn around">><<replace "#rem2">>\
<<mc>>Wait $elsa.name! Can you turn around. I have to be sure of a thing.<</mc>>
<<elsa>>Mh... I understand your game, but only for the courage, I'll do it.<</elsa>>
<<mc>>Really? Ehm, I mean... Yeah, so I can notice better the details.<</mc>>
<img src="img/teen/elsaOutfit1b.webp" class="iStory">
<<mc>>Wow, nice as- details. Nice details!<</mc>>
The girl busted in a laugh.
<<elsa>>Ok, stop looking. Time for the second outfit.<</elsa>>
The girl went back in and came out after another five minutes.
The new outfit was very different from the first,
<img src="img/teen/elsaOutfit2a.webp" class="iStory">
The second outfit was really different from the first one. This was composed of two pieces, a light blue blouse without sleeves and shorts. Certainly, this one leaves only a little to the imagination.
<img src="img/teen/elsaOutfit2b.webp" class="iStory">
This time, without the need of asking, she turned around showing what she had to offert.
<<elsa>>So? This one or the first?<</elsa>>
@@#rem3;
\<<link "The first one">><<replace "#rem3">>\
<<mc>>The first one is much better. It's more conservative, but it still manages to be particularly beautiful.<</mc>>
<<elsa>>Yeah, maybe you're right. Okay, I'll take this one.<</elsa>>
The girl bought the dress and we left the clothes shop for settled on one of the many benches in the shopping center.
[[Continue|Popular303]]
<</replace>><</link>>
\<<link "The second one">><<replace "#rem3">>\
<<mc>>The second one is the best. It highlights your figure and shows your potential.<</mc>>
<<elsa>>I was sure on that. Ok, I'll take this one.<</elsa>>
The girl bought the dress and we left the clothes shop for settled on one of the many benches in the shopping center.
[[Continue|Popular303]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Avoid any kind of problem">><<replace "#rem2">>\
The girl went back in and came out after another five minutes.
The new outfit was very different from the first,
<img src="img/teen/elsaOutfit2a.webp" class="iStory">
In contrast to its predecessor, the second ensemble presented a different aesthetic. Consisted of two distinct pieces, it featured a light blue blouse devoid of sleeves, and a pair of shorts. The two pieces contributed to an overall look that left little to the imagination.
<img src="img/teen/elsaOutfit2b.webp" class="iStory">
This time, without the need of asking, she turned around showing what she had to offert.
<<elsa>>So? This one or the first?<</elsa>>
@@#rem4;
\<<link "The first one">><<replace "#rem4">>\
<<mc>>The first one is much better. It's more conservative, but it still manages to be particularly beautiful.<</mc>>
<<elsa>>Yeah, maybe you're right. Okay, I'll take this one.<</elsa>>
The girl bought the dress and we left the clothes shop for settled on one of the many benches in the shopping center.
[[Continue|Popular303]]
<</replace>><</link>>
\<<link "The second one">><<replace "#rem4">>\
<<mc>>The second one is the best. It highlights your figure and shows your potential.<</mc>>
<<elsa>>I was sure on that. Ok, I'll take this one.<</elsa>>
The girl bought the dress and we left the clothes shop for settled on one of the many benches in the shopping center.
[[Continue|Popular303]]
<</replace>><</link>>
<</replace>><</link>>
<</replace>><</link>>
\<<link "Her boyfriend">><<replace "#rem">>\
<<mc>>I'm her boyfriend. She asked me to join her here.<</mc>>
<<boh1>>I'll go talk to her for a moment. Wait here, please.<</boh1>>
The saleswoman walked away and then returned after a minute or two.
<<boh1>>Go ahead; you can enter now.<</boh1>>
I reached fitting room three. On the door, there was a giant row of hanging clothes.
<<mc>>$elsa.name, are you here?<</mc>>
<<elsa>>Did you miss me?<</elsa>>
<<mc>>A little. I was starting to worry.<</mc>>
<<elsa>>Tell me about this boyfriend story. I'm very curious.<</elsa>>
<<mc>>Well, you see... I had to make up an excuse to be able to join you.<</mc>>
<<elsa>>I'll tell you two things: no one asked you to come here, and never dare to say that you're my boyfriend with a living soul! Understood?<</elsa>>
<<mc>>Crystal clear!<</mc>>
<<elsa>>Since you're here, help me choose a dress.<</elsa>>
The fitting room door, overloaded with clothes, swung open, revealing $elsa.name in all her splendor and a new dress.
<img src="img/teen/elsaOutfit1a.webp" class="iStory">
The first outfit was composed of a sleeveless grey top, layered atop this, a patterned checked shirt added a touch of interplay of colors and textures. The outfit's lower half was adorned with long jeans full of cuts and holes.
<<elsa>>This is the first one; now I'll put on the second.<</elsa>>
<<mc>>//Here I see an opportunity that can't miss!//<</mc>>
@@#rem5;
\<<link "Ask her to turn around">><<replace "#rem5">>\
<<mc>>Wait $elsa.name! Can you turn around. I have to be sure of a thing.<</mc>>
<<elsa>>Mh... I understand your game, but only for the courage, I'll do it.<</elsa>>
<<mc>>Really? Ehm, I mean... Yeah, so I can notice better the details.<</mc>>
<img src="img/teen/elsaOutfit1b.webp" class="iStory">
<<mc>>Wow, nice as- details. Nice details!<</mc>>
The girl busted in a laugh.
<<elsa>>Ok, stop looking. Time for the second outfit.<</elsa>>
The girl went back in and came out after another five minutes.
The new outfit was very different from the first,
<img src="img/teen/elsaOutfit2a.webp" class="iStory">
In contrast to its predecessor, the second ensemble presented a different aesthetic. Consisted of two distinct pieces, it featured a light blue blouse devoid of sleeves, and a pair of shorts. The two pieces contributed to an overall look that left little to the imagination.
<img src="img/teen/elsaOutfit2b.webp" class="iStory">
This time, without the need of asking, she turned around showing what she had to offert.
<<elsa>>So? This one or the first?<</elsa>>
@@#rem6;
\<<link "The first one">><<replace "#rem6">>\
<<mc>>The first one is much better. It's more conservative, but it still manages to be particularly beautiful.<</mc>>
<<elsa>>Yeah, maybe you're right. Okay, I'll take this one.<</elsa>>
The girl bought the dress and we left the clothes shop for settled on one of the many benches in the shopping center.
[[Continue|Popular303]]
<</replace>><</link>>
\<<link "The second one">><<replace "#rem6">>\
<<mc>>The second one is the best. It highlights your figure and shows your potential.<</mc>>
<<elsa>>I was sure on that. Ok, I'll take this one.<</elsa>>
The girl bought the dress and we left the clothes shop for settled on one of the many benches in the shopping center.
[[Continue|Popular303]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Avoid any kind of problem">><<replace "#rem5">>\
The girl went back in and came out after another five minutes.
The new outfit was very different from the first,
<img src="img/teen/elsaOutfit2a.webp" class="iStory">
The second outfit was really different from the first one. This was composed of two pieces, a light blue blouse without sleeves and shorts. Certainly, this one leaves only a little to the imagination.
<img src="img/teen/elsaOutfit2b.webp" class="iStory">
This time, without the need of asking, she turned around showing what she had to offert.
<<elsa>>So? This one or the first?<</elsa>>
@@#rem7;
\<<link "The first one">><<replace "#rem7">>\
<<mc>>The first one is much better. It's more conservative, but it still manages to be particularly beautiful.<</mc>>
<<elsa>>Yeah, maybe you're right. Okay, I'll take this one.<</elsa>>
The girl bought the dress and we left the clothes shop for settled on one of the many benches in the shopping center.
[[Continue|Popular303]]
<</replace>><</link>>
\<<link "The second one">><<replace "#rem7">>\
<<mc>>The second one is the best. It highlights your figure and shows your potential.<</mc>>
<<elsa>>I was sure on that. Ok, I'll take this one.<</elsa>>
The girl bought the dress and we left the clothes shop for settled on one of the many benches in the shopping center.
[[Continue|Popular303]]
<</replace>><</link>>
<</replace>><</link>>
<</replace>><</link>>
<</replace>><</link>>
\<<link "Stay outside and wait">><<replace "#remStart">>\
<<mc>>I don't want to make her angry. It's better if I stay here.<</mc>>
Another twenty minutes passed before I saw the girl again.
<<mc>>There you are. Did you find something nice?<</mc>>
<<elsa>>Learn to mind your own business.<</elsa>>
<<mc>>I just wanted to be polite.<</mc>>
<<elsa>>Fine... Come on, let's sit down.<</elsa>>
We settled on one of the many benches in the shopping center.
[[Continue|Popular303]]
<</replace>><</link>><<set $mc.username to "Username">>\
<<elsa>>Did you download the social network app?<</elsa>>
<<mc>>Yes.<</mc>>
<<elsa>>Good, now I'll create your profile. Tell me your username.<</elsa>>
<<mc>>Username? Let me think...<</mc>>
@@Enter here your username; You can change it later in the settings. Leave the default, or blank, for auto-generate one. (Min: 4 char; Max: 16)@@
<<textbox "$mc.username""Username">>
<<link [[Continue|Popular304]]>>
<<include "Popular3Check">>
<</link>><<if $tmpUser is true>>\
<<mc>>You could choose it. Nothing comes to my mind.<</mc>>
<<elsa>>I have to do everything; it's incredible! So, you are $mc.name, right?<</elsa>>
<<mc>>Right.<</mc>>
<<elsa>>And your date of birth?<</elsa>>
<<mc>>$mcbmonth, $mcbday.<</mc>>
<<elsa>>Good, from today you'll be known on social media as "$mc.username". Remember that you can change it whenever you want.<</elsa>>
<<else>>\
<<mc>>What do you think of "$mc.username"?<</mc>>
<<elsa>>I think that I don't give a damn. It's your choice. You can put into it blasphemy or offense and no one will ban you.<</elsa>>
<<mc>>Ok, so. go for "$mc.username"!<</mc>>
\<</if>>
<<elsa>>Let's take a selfie so I can repost it and give you some visibility.<</elsa>>
<<mc>>Like this?<</mc>>
I took a first photo and showed it to her.
<<elsa>>No! It's all wrong. The phone is too close, and you need to adjust the lighting better. Look.<</elsa>>
She took the phone from my hands and, after making a couple of adjustments, took the selfie. The difference was noticeable.
<<elsa>>Learn to take photos. You'll need it.<</elsa>>
<<mc>>Okay.<</mc>>
<<elsa>>Add a catchy phrase as a description and publish it.<</elsa>>
<<mc>>Like: "Shopping at the mall"?<</mc>>
<<elsa>>Terrible, but it's something. Write: "Having the best time with my friends at the mall!". Hashtag friends, hashtag mallselfie, hashtag shopping<</elsa>>
<<mc>>Okay, written. Can I publish it?<</mc>>
<<elsa>>Go ahead, publish it... I'm going; after, I'll repost it and try to get you as much traffic as possible on the page. Don't ruin everything.<</elsa>>
<<mc>>Understood. I'll consult you before publishing anything.<</mc>>
<<elsa>>It's better for you.<</elsa>>
And with that, the girl abandoned me at the shopping center. That day, we took the first step towards my rise to popularity.
<<link [[Continue|City]]>>
<<unset $tmpUser>>
<<set $mc.stat.cha += 2>>
<<set $quest.q2403 to true>>
<<set $elsa.rel += 2>>
<<advancePeriod>>
<</link>><<nobr>><<if $mc.username.length > 16>>
<<run alert("Too many characters. Username cannot be more than 16 characters long.")>>
<<goto [[Popular303]]>>
<<elseif $mc.username.length < 4>>
<<run alert("Too few characters. Username cannot be shorter than 4 characters.")>>
<<goto [[Popular303]]>>
<<elseif $mc.username is "Username" || $mc.username is "">>
<<set _day to 0>>
<<set _month to 0>>
<<script>>
State.temporary.day = setup.padToDigits(State.variables.mc.bday.getDate());
State.temporary.month = setup.padToDigits(State.variables.mc.bday.getMonth() + 1);
<</script>>
<<set $mc.username to $mc.name + _day + _month>>
<<set $tmpUser to true>>
<<else>>
<<set $tmpUser to false>>
<</if>>
/* Removing the zero at the start */
<<script>>
State.temporary.day = Number(State.temporary.day);
State.temporary.month = Number(State.temporary.month);
<</script>>
/* Converting numbers in actual months */
<<switch _month>>
<<case 1>><<set $mcbmonth to "January">>
<<case 2>><<set $mcbmonth to "February">>
<<case 3>><<set $mcbmonth to "March">>
<<case 4>><<set $mcbmonth to "April">>
<<case 5>><<set $mcbmonth to "May">>
<<case 6>><<set $mcbmonth to "June">>
<<case 7>><<set $mcbmonth to "July">>
<<case 8>><<set $mcbmonth to "August">>
<<case 9>><<set $mcbmonth to "September">>
<<case 10>><<set $mcbmonth to "October">>
<<case 11>><<set $mcbmonth to "November">>
<<case 12>><<set $mcbmonth to "December">>
<</switch>>
<<if _day is 1 or _day is 21>><<set $mcbday to _day + "st">>
<<elseif _day is 2 or _day is 22>><<set $mcbday to _day + "nd">>
<<elseif _day is 3 or _day is 23>><<set $mcbday to _day + "rd">>
<<else>><<set $mcbday to _day + "th">>
<</if>>
<<endnobr>><<phoneOpen>>Since the quarantine had begun, I had completely neglected my social side, not that it had ever really blossomed. I hoped that $elsa.name hadn't taken offense at my behavior, given that in the game, there seemed to be something as mysterious as it was important.
<<mc>>//Maybe I should send her a message.//<</mc>>
<<alertChat elsa>>\
<<if $phone.chat.txtChoice is 1>>\
She stopped writing to me.
<<mc>>I hope I've gotten a little closer to her, at least.<</mc>>
Spoiler: no.
<<link [[Continue|CovidBedroom]]>>
<<set $phone.screen to "home">>
<<set $quest.q2404 to true>>
<<resetChat>><<phoneOff>>
<</link>>
<<elseif $phone.chat.txtChoice is 2>>\
<<mc>>T-T-Y-L? What's that? In situations like this, I feel old.<</mc>>
<<link [[Continue|CovidBedroom]]>>
<<set $phone.screen to "home">>
<<set $quest.q2404 to true>>
<<resetChat>><<phoneOff>>
<</link>>
<</if>>Before the start of classes, I was in front of my locker trying to tidy up and get ready for the school day.
<img src="img/teen/messyLocker.webp" class="iStory">
<<if $flag.elias>>
<<elias>>Hey, buddy!<</elias>>
<<mc>>Hi, $elias.name.<</mc>>
<<mc>>Since you're here, can you hold onto these for me?<</mc>>
I handed him some books to hold onto.
<img src="img/teen/holdingBooks.webp" class="iStory">
<<elias>>We haven't even started school yet, and your locker is already a mess.<</elias>>
<<mc>>Yeah, the other day I just threw everything in there, and now I'm paying the consequences.<</mc>>
<<elsa>>$mc.name, let's meet at the café downtown after school.<</elsa>>
$elsa.name made a quick stop to tell me this before heading off in her direction.
<<elsa>>Ugh, loser.<</elsa>>
She gave a disgusted stare at $elias.name.
<<elias>>Did she just call me loser?<</elias>>
<<mc>>Seems like it, don't pay attention to her.<</mc>>
<<elias>>She called me loser! $elsa.name looked at me and wasted some of her precious breath insulting me! This is a memorable day!<</elias>>
<<mc>>Okay... Have I ever told you that you have issues? If I haven't, I'm telling you now. You have issues.<</mc>>
<<elias>>Yes, yes, yes. Me and my issues are doing just fine. But the most important thing is... how on earth do you know $elsa.name? She's the most popular person in our year, if not in the whole school!<</elias>>
<<mc>>Long story. I don't think I have enough time to tell you all of it.<</mc>>
<<elias>>Do you think I could come to your meeting too?<</elias>>
<<mc>>I really don't think so. The situation is already difficult enough without you.<</mc>>
<<elias>>Oh, come on! I'll behave. I'll sit nearby, and I promise I'll only stare at her when she's not looking at me.<</elias>>
<<mc>>The answer is still no.<</mc>>
<<elias>>Fine, I'll go to class. <span style="text-size: small">After school, at the café downtown. I need to jot that down somewhere.</span><</elias>>
He grumbled something as he walked away.
<<else>>\
<<mc>>I need to put these somewhere.<</mc>>
I temporarily placed some books on the floor to give myself editing space.
While I was rearranging the notebooks, someone stopped beside me.
<<elsa>>$mc.name, let's meet at the café downtown after school.<</elsa>>
Before I even turned to face my interlocutor, they had already headed off somewhere.
<<mc>>Was that $elsa's voice, or am I mistaken?<</mc>>
<<mc>>It must have been her. So she wants to talk to me. I better not be late after class, otherwise I already know that the worst will await me..<</mc>>
<</if>>\
In the last five remaining minutes before the bell rang, I hurried to arrange the contents of my locker as best as I could before heading to class.
<<link [[Go to class|Classroom]]>>
<<set $quest.q2405 to true>>
<</link>><<switch $varPas>>
\<<case undefined>><<setBoh1 Waitress clerk3>>\
After classes, as requested, I went to the café downtown, but there was no sign of $elsa.name. I took a seat, and immediately a waitress approached me like a vulture.
<<boh1>>What can I get you?<</boh1>>
[[Order for yourself and the girl|Popular8][$ordered to true, $varPas to 1]]
[[Wait for the girl|Popular8][$ordered to false, $varPas to 1]]
\<<case 1>><<setBoh1 Waitress clerk3>>\
\<<if $ordered>>\
<<mc>>//I might impress $elsa.name by showing initiative.//<</mc>>
<<mc>>I'm waiting for someone, so could you bring me two slices of cake and an orange juice? Thanks.<</mc>>
I ordered the first things that came to mind without looking at the menu or the counter.
<<boh1>>Coming right up.<</boh1>>
\<<else>>\
<<mc>>//Better not to risk it. $elsa.name is quite unpredictable.//<</mc>>
<<mc>>I'm waiting for someone. Could you come back later?<</mc>>
<<boh1>>Of course.<</boh1>>
The waitress walked away from the table.
<</if>>
$elsa.name showed up for the meeting about ten minutes after I arrived.<<if _ordered>> In the meantime, what I ordered arrived.<</if>>
<<mc>>Hi, $elsa.name. It's good to see you again.<</mc>>
<<elsa>>I, on the other hand, would prefer to be somewhere else entirely.<</elsa>>
\<<if $ordered>>\
A moment of silence.
<<elsa>>Cake and orange juice? Really?<</elsa>>
<<mc>>I ordered on instinct. I hope they're okay with you.<</mc>>
<<elsa>>I don't know if I should be surprised by the initiative or upset about what you ordered, but... for this time I'll let it slide.<</elsa>>
<<else>>\
The waitress approached the table again.
<<boh1>>What can I get you two?<</boh1>>
<<elsa>>A caramel macchiato for me.<</elsa>>
The waitress looked at me.
<<mc>>A slice of cake. Whatever it is, it's fine. Thanks.<</mc>>
The waitress walked away and delivered the order.
<</if>>\
[[Ask why did she want to talk to you|Popular8][$varPas to 2]]
\<<case 2>>\
<<mc>>What did you want to talk to me about?<</mc>>
<<elsa>>The challenge. I wouldn't dream of being seen around with someone like you.<</elsa>>
Hit right in the feels.
<<mc>>W-Well... so, let's begin?<</mc>>
<<elsa>>Jordan and I have agreed on the rules.<</elsa>>
<<mc>>//Jordan...//<</mc>>
My mind immediately went back to the first encounter with the guy, when he came at me in the school hallway and spilled his drink on me.
<<elsa>>We have until the end of the semester to get you ten thousand followers on InstaLife. We can't buy them, and I can't repost or tag you on my profile. Oh, and you can't post any photos or videos with me in them.<</elsa>>
<<mc>>So I have to do it on my strength.<</mc>>
<<elsa>>More or less. I'll find some tricks. At least I managed to wrangle a wild card.<</elsa>>
<<mc>>What do you mean?<</mc>>
<<elsa>>A single post exempt from the listed prohibitions.<</elsa>>
<<mc>>So we can take a picture together, and you can promote me on your profile? Let's do it now. I'm sure then the path will be downhill.<</mc>>
<<elsa>>Not so fast. We can't waste the wild card right away, that would be foolish.<</elsa>>
<<mc>>Alright, I trust you. But... what do I do now?<</mc>>
<<elsa>>You have to post something every day. But make it interesting.<</elsa>>
<<mc>>What's beauty nowadays?<</mc>>
<<elsa>>My God, you sound like my dad. It's called "trendy." You could do some dances, or post photos with your pet. Do you have a dog or a cat?<</elsa>>
<<mc>>No.<</mc>>
<<elsa>>Seriously, I wonder how you lived before you got a cellphone. You don't even have a pet. What kind of life are you living?<</elsa>>
<<mc>>What if I post my story?<</mc>>
<<elsa>>Let's hear it, what story?<</elsa>>
<<mc>>My life, what has happened to me so far.<</mc>>
<<elsa>>Your life in caves with other primitive men? It might work.<</elsa>>
\<<if $flag.elias>>\
The girl froze.
<<elsa>>I think that guy sitting behind us with the newspaper is staring at me.<</elsa>>
<<mc>>I thought so too.<</mc>>
<<elsa>>Go talk to him.<</elsa>>
<<mc>>Why me?<</mc>>
<<elsa>>Make yourself useful, for one time in your life.<</elsa>>
<<mc>>Alright...<</mc>>
I stood up and went closer to the suspicious person.
<<mc>>Excuse me... Could you...<</mc>>
The man lowered the newspaper slightly. He wore a black hat and sunglasses, along with a long beige overcoat.
Even in incognito mode, it was clear that it was $elias.name.
<<mc>>$elias.name?<</mc>>
<<elias>>Friend, shush.<</elias>>
<<elsa>>Don't tell me it's the loser you were talking to in the hallway.<</elsa>>
<<mc>>Exactly him. I think he followed us.<</mc>>
<<elias>>I'm innocent. I'm just... enjoying a good brioche.<</elias>>
<<mc>>The table is empty.<</mc>>
<<elias>>Oh, right... Alright, I confess. I wanted to meet $elsa.name.<</elias>>
<<mc>>Well, you met her. Now you can leave.<</mc>>
<<elsa>>Not so fast.<</elsa>>
<<elias>>Yes! I knew I made an impression!<</elias>>
<<elsa>>Yeah, you made quite an impression. You've just been reported as a creepy pervert. Rest assured, no one will come near you.<</elsa>>
<<elias>>I can't believe it. $elsa.name has my picture on her phone. This is truly the best day of my life.<</elias>>
I took him under my arms.
<<mc>>Alright, it's time to go home. What do you say I walk you out?<</mc>>
<<elias>>She likes me!<</elias>>
<<elsa>>Not even in a million lifetimes.<</elsa>>
<<elias>>She likes me!<</elias>>
He seemed to have entered a trance-like state where reality was distorted to his liking.
<<mc>>It's better if I walk him home, otherwise, things might end badly for him.<</mc>>
<<elsa>>I hope it really end badly.<</elsa>>
I bid farewell to the girl, who gave me another warning about my tasks in the challenge, paid my share of the bill, and escorted the guy to his home.
<<elias>>She likes me!<</elias>>
<<mc>>I'm sure you'll dream about it tonight. Alright, I'll ring the bell and leave you here. Now you're your mom's problem.<</mc>>
I left the guy and returned to my home, always thinking about the challenge and how to win it.
<<else>>\
<<elsa>>I have to go. I've been here way too long.<</elsa>>
<<mc>>Already?<</mc>>
<<elsa>>I have cheerleading practice. I can't be late. Stacy can't wait for me to slip up so she can take my place.<</elsa>>
<<mc>>Alright, then.<</mc>>
<<elsa>>You'll handle things here, right?<</elsa>>
<<mc>>Yeah.<</mc>>
I had to pay for her part of the bill too. The girl left the café, and I did the same shortly after, heading home, always keeping the challenge and how to win it in mind.
<</if>>
<<link [[Continue|Residential]]>>
<<nextPeriod>>
<<if $flag.elias>><<set $elias.rel += 1>><</if>>
<<$set $elsa.rel += 2>>
<<set $quest.q2406 to true>>
<<unset $varPas>>
<<unset $ordered>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>><<set _tmpName to $elsa.name.toUpperCase() + " " + $elsa.surname.toUpperCase()>>\
<<elsa>>Where are you taking me?<</elsa>>
<<mc>>You said you wanted to get to know me better.<</mc>>
<<elsa>>These are not my words. I said that I wanted to know your daily routine so that I could apply it to the social media strategy.<</elsa>>
<<mc>>To put it in simple words, you wanted to get to know me better.<<if $flag.soccer>> Since you can come and watch me train at the camp whenever you want, today I'll bring you here.<</if>><</mc>>
I opened the classroom door.
<<mc>>Hello folks.<</mc>>
<<elsa>>Please don't tell me you frequent this nerds' lair<</elsa>>
<<mc>><<if _type isnot "i">>Ahah, I called it that way too the first time.<<else>>I'm sure you'll like it<</if>><</mc>>
<<elliot>>Hi, $mc.name.<</elliot>>
<<max>>_tmpName!<</max>>
I was overwhelmed by a wild Max who, at the sight of the girl, almost screamed her name. He seemed to have completely forgotten that he had a crush on $iris.name. The latter, on the other hand, remained silently hidden behind a comic book.
<<elsa>>That's my name, don't waste it.<</elsa>>
<<mc>>You all know her in this school.<</mc>>
<<elsa>>I'm pretty popular, I must admit.<</elsa>>
She exclaimed in a snobbish tone.
<<max>>Want something to drink or read? If you want you can sit down, here it's full of chairs, but if you want to sit on me, it’s ok.<</max>>
He fired off the speech in bursts.
<<mc>>Did he really say that?<</mc>>
<<elsa>>Nerd and loser, the worst combination that can exist.<</elsa>>
<<mc>>Don't say so, they just follow their passions.<</mc>>
<<max>>If you want, you can insult me as much as you want.<</max>>
<<mc>>//<<if $flag.elias>>Why is he acting like $elias.name?<<else>>What the hell did he get?<</if>>//<</mc>>
<<elsa>>Come on, show me what you do in this crazy cage, so I can get out as soon as possible.<</elsa>>
She said, turning to me.
<<mc>>See-<</mc>>
I didn't get to finish the first word of the sentence before being overwhelmed by Max.
<<max>>In this club we deal with the nerd world. We read books, manga, and comics, play board games, and have fun together.<</max>>
He delivered the sentence in the classic tone of a science communicator.
<<max>>If you want, however, we can also engage in physical activity.<</max>>
From science communicator to failed seducer.
<<elsa>>Disgust! I swear that if this thing speaks to me again, I'll punch him.<</elsa>>
<<max>>Please do.<</max>>
<<if $flag.elias>><<mc>>Now it's totally $elias.name. Could it be that he took possession of Max's body?//<</mc>><</if>>
In all the commotion, the other two members of the club remained unmoved. Elliot continued to watch an anime on TV, while $iris.name imperceptibly watched our moves from behind the comic.
<<elsa>>Are we done? Can I leave or does any of you losers want to join the party?<</elsa>>
All silent.
<<elsa>>What a colossal waste of time. Why the hell did I listen to you and come here?<</elsa>>
<<mc>>I... sorry.<</mc>>
<<elsa>>Yes, of course. Sorry, sorry, you can't say anything else.<</elsa>>
Enraged, she walked to the door.
<<mc>>$elsa.name.... Where are you going?<</mc>>
I asked in a regretful tone.
<<elsa>>Where the hell do you think I'm going? Anywhere but here!<</elsa>>
<<max>>NO, WAIT! TAKE ME WITH YOU!<</max>>
Max was about to follow her, but $elsa.name slammed the classroom door in his face.
<<max>>$elsa.name... We had to relive the story I just read.<</max>>
[[Ask him about this story|PopularOtakuClub][$varPas to 1]]
\<<case to 1>>\
<<mc>>Really? Did you do all this drama because you just read a <<if _type is "i">>manga<<else>>comic<</if>> with a similar story?<</mc>>
<<if _type isnot "i">><<elliot>>MANGA!<</elliot>>
<<mc>>It's the same!<</mc>><</if>>
<<max>>The manga is about this guy who manages to get engaged to the most popular girl in school. When $elsa.name came in, I thought it was a sign of destiny.<</max>>
<<mc>>I might expect these things from Elliot, but not from you!<</mc>>
<<max>>You're right, I've lost the light of reason. Now that I've come to my senses again, I've realized that my love is here in this room.<</max>>
<<mc>>//He’s back to normal.//<</mc>>
<<mc>>Speaking of love in this room... <</mc>>
<<max>>What would you be nodding at?<</max>>
<<mc>>Nothing. I was linking to your speech so I could talk to $iris.name. Don't always insinuate things.<</mc>>
<<max>>I insinuate as much as I want.<</max>>
<<mc>>Okay, whatever you want.<</mc>>
<<mc>>$iris.name, what's going on? You've been silent the whole time... Not that it's anything new.<</mc>>
<<iris>>... W-Why was she here?<</iris>>
She asked, coming out of his hiding place.
<<mc>>Because I wanted to show her my everyday life.<</mc>>
<<max>>The real question is, how do you know her?<</max>>
<<mc>>Long story, everyone knows it.<</mc>>
<<elliot>>We don't.<</elliot>>
<<mc>>It's better this way. Now I'm going too.<</mc>>
<<elliot>>Goodbye.<</elliot>>
<<max>>Hello and stay away from my beloved.<</max>>
<<mc>>What a nice greeting, congratulations.<</mc>>
Saying this sarcastically, I left the club to go to other shores.
<<link [[Continue|SchoolCorridor]]>>
<<unset $varPas>>
<<set $elsa.rel -= 2>>
<<set $iris.rel -= 1>>
<<set $quest.q2407 to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<nobr>><<setBoh1 Jordan jordan>><<setBoh2 Girl elsa>>
<style>
.boh1.say {border: 2.5px solid #20214f;}
.boh1.say img {border: 2.5px solid #20214f;}
.boh1.say p:first-of-type{border-bottom:1px solid #20214f;}
</style>
<<endnobr>><<switch $varPas>>
\<<case undefined>>\
That day, $elsa.name and I found ourselves in the cafeteria to discuss a possible next step in the social page management strategy. I was incredibly surprised to receive an invitation from her to have lunch together, especially within the school walls where we could be observed by everyone.
<<mc>>Hey, $elsa.name. How's it going?<</mc>>
<<elsa>>Today you're particularly cheerful.<</elsa>>
<<mc>>I'm surprised by this. I never would have imagined having lunch together with $elsa.name $elsa.surname.<</mc>>
Our conversation was interrupted by an old acquaintance, Jordan. The one we were challenging.
<img src="img/chara/random/jordan.webp" class="iStory">
<<boh1>>Here she is, my favorite little bitch.<</boh1>>
<<elsa>>I swear if you call me that one more time, I'll post your party photos.<</elsa>>
<<boh1>>Hey, no need to be so sensitive.<</boh1>>
<<elsa>>Why don't you go back to that slut?<</elsa>>
<<boh1>>Still on about that? God, it's been ages.<</boh1>>
I sat there motionless, slightly embarrassed, watching them. It felt like watching an old married couple.
<<boh1>>Are you hanging out with losers now? Who the hell is that guy?!<</boh1>>
He pointed his finger at me. He seemed to have no recollection of me or what was at stake.
<<elsa>>What a memory you have. He's that from the challenge.<</elsa>>
<<mc>>//That...//<</mc>>
<<boh1>>Challenge? Oh, right, now I remember. You're that son of a bitch this slut's wasting her time with.<</boh1>>
He seemed like a completely different person from the last time I saw him. It had been over a year, and that day, he did a good job of hiding his nasty side. Probably to avoid trouble after the incident in the hallway with the drink.
<<boh1>>So, what's your name?<</boh1>>
[[Tell him your real name|PopularJordan][$varPas to 1, $choice to 1]]
[[Tell him your username|PopularJordan][$varPas to 1, $choice to 2]]
\<<case 1>><<nobr>>
<<if $mc.username is undefined>>
<<set _day to 0>>
<<set _month to 0>>
<<script>>
State.temporary.day = setup.padToDigits(State.variables.mc.bday.getDate());
State.temporary.month = setup.padToDigits(State.variables.mc.bday.getMonth() + 1);
<</script>>
<<set $mc.username to $mc.name + _day + _month>>
<</if>>
<<endnobr>><<if $choice is 1>><<set $lsa.rel -= 1>><<mc>>I'm $mc.name $mc.surname.<</mc>>
$elsa.name brought her hand to her forehead in despair.
<<boh1>>$elsa.name, you've trained your little doggie well. After a year, he still hasn't learned anything.<</boh1>>
The girl looked at me with a murderous look.
<<mc>>Oh, you meant the InstaLife username. It's $mc.username.<</mc>>
<<else>><<set $elsa.rel += 1>><<mc>>It's $mc.username.<</mc>>
The girl seemed surprised. She probably expected me to say my full name.<</if>>
<<boh1>>Let's see... $mc.username... here it is. Three thousand and five? Haha, looks like you're doing well. Wasn't the goal ten thousand?<</boh1>>
He said with an irritatingly sarcastic voice.
<<boh1>>If I'm not mistaken, there's a month left until the end of the semester. I'm already looking forward to the moment when you'll be my little slut again.<</boh1>>
<<elsa>>Forget it. We both know that's never going to happen.<</elsa>>
<<boh1>>If you lose, it will. Remember the agreement.<</boh1>>
He walked away chuckling.
<<elsa>>Asshole!<</elsa>>
<<mc>>What the hell happened to him? He wasn't like this last year.<</mc>>
<<elsa>>His father got into the city council, so now he thinks he's some big shot above everyone else.<</elsa>>
<<mc>>And what's this story about "my little slut"... Wasn't the initial agreement about making something public about you?<</mc>>
<<elsa>>Yeah, that bastard insisted on changing the agreement in exchange for the wildcard.<</elsa>>
<<mc>>So... you two...<</mc>>
<<elsa>>WHAT'S WITH THE INTERROGATION? DO YOU WANT TO KNOW? YES, WE WERE TOGETHER. ARE YOU SATISFIED? NOW YOU CAN FINALLY SLEEP SOUNDLY KNOWING THAT YOUR ACTIONS WILL REFLECT ON ME AND ON THAT PIECE OF SHIT? I'M OUT OF HERE!<</elsa>>
Like a bullet, she got up and walked quickly towards the exit of the cafeteria. I wanted and needed to follow her, but I couldn't. I felt the weight of her words pinning me to the seat, other than all the eyes of the other students who were staring at me.
<<link [[Continue|Cafeteria]]>>
<<nextPeriod>>
<<set $quest.q2408 to true>>
<<unset $varPas>>
<<unset $choice>>
<</link>>
\<</switch>><<nobr>><<setBoh1 "Guy #1" soccerGuy3>><<setBoh2 "Guy #2" soccerGuy6>><<setBoh3 "Guy #3" soccerGuy2>><<setBoh4 "Cheerleader #2" cheerleader1>><<setBoh5 "Cheerleader #1" stacie>><<setBoh6 Stacie stacie>>
<style>
.boh1 {border: 2.5px solid mediumpurple;} .boh1 img {border: 2px solid mediumpurple;} .boh1 p:first-of-type{border-bottom:1px solid mediumpurple;}
.boh2 {border: 2.5px solid olive;} .boh2 img {border: 2px solid olive;} .boh2 p:first-of-type{border-bottom:1px solid olive;}
.boh3 {border: 2.5px solid sienna;} .boh3 img {border: 2px solid sienna;} .boh3 p:first-of-type{border-bottom:1px solid sienna;}
.boh4 {border: 2.5px solid fuchsia;} .boh4 img {border: 2px solid fuchsia;} .boh4 p:first-of-type{border-bottom:1px solid fuchsia;}
.boh5, .boh6 {border: 2.5px solid palevioletred;} .boh5 img, .boh6 img {border: 2px solid palevioletred;} .boh5, .boh6 p:first-of-type{border-bottom:1px solid palevioletred;}
</style><<endnobr>><<switch $varPas>>
\<<case undefined>>\
That day, the soccer team's training coincided with that of the cheerleaders.
<img src="img/teen/cheerleaderTraining.webp" class="iStory">
<<boh1>>Look over there, what a show.<</boh1>>
<<boh2>>So much skin on display!<</boh2>>
<<boh3>>Yeah, especially $elsa.name $elsa.surname!<</boh3>>
<<boh2>>She must have fucked half the school, for sure.<</boh2>>
<<boh1>>Definitely. She's quite a spectacle.<</boh1>>
<<boh3>>If I had the chance, I'd put her in front of me and do that all night.<</boh3>>
With gestures and body movements, he mimicked rather vulgar scenes.
<<boh2>>All night? You'd last at most two seconds.<</boh2>>
<<boh3>>Yeah, right. I'd like to see you with someone like her.<</boh3>>
<<boh2>>I definitely can last longer than you.<</boh2>>
I couldn't bear to remain still in the face of such topics and remarks about $elsa.name.
[[Act, confronting the three guys|PopularSoccerTraining][$varPas to 1]]
[[Remain impassive and walk away|PopularSoccerTraining][$varPas to 2]]
\<<case 1>>\
With all the fury in my body, I headed towards them.
<<mc>>You, stop talking badly about $elsa.name. You don't know her at all.<</mc>>
<<boh3>>Oh yeah? Are you trying to tell me that you know that slut?<</boh3>>
<<mc>>Don't call her that!<</mc>>
<<boh3>>Oh, excuse me. Did I offend your little girlfriend? A slut like her would never go near a scrub like you.<</boh3>>
<<mc>>You can insult me how much you like, but enough bad talk about her.<</mc>>
<<boh3>>Listen, halfwit, I insult whoever I want. Whether it's a slut like that or an idiot like you.<</boh3>>
I took a series of deep breaths trying to calm down, but I couldn't hold back. I punched him straight in the jaw.
<<boh3>>You! How dare you?!<</boh3>>
<<boh1>>Hey, hey, calm down. You don't want to lose your place on the team because of this guy, do you? Remember what the coach always says: no fights or you're out.<</boh1>>
Still undecided about what to do and contemplating whether to ruin my face and lose his spot in the team or let it go, someone approached the area of the incident, interrupting his logic.
<<elsa>>What do we have here? Do you need an audience to start throwing punches?<</elsa>>
<<mc>>$elsa.name...<</mc>>
Right there, the girl in question, accompanied by a friend, arrived at the scene.
<<elsa>>So, what's going on? You can be heard from the other side of the field. You're interrupting our practice.<</elsa>>
<<mc>>Those three were talking badly about you and-<</mc>>
<<elsa>>And you rightly punched on of this idiot as payback. Do you think that's logical? Don't you think it could harm what you know?<</elsa>>
<<mc>>I was just trying to-<</mc>>
<<elsa>>To play the knight and protect me from the wrongdoers who insult me behind my back? I'm not a princess, I don't need to be saved. They can say whatever they want about me; they'll always be insignificant beings to me.<</elsa>>
She shot a glare at the three boys.
<<boh5>>Is that the guy you were talking about?<</boh5>>
<<elsa>>Stacie, shut up.<</elsa>>
<<boh6>>He's cute.<</boh6>>
<<elsa>>Stacie! Let's go.<</elsa>>
<<boh6>>Bye, bye.<</boh6>>
<<mc>>Bye.<</mc>>
Stacie waved at me, and I waved back as I saw the two girls walk away to rejoin the cheerleaders' group.
<<boh1>>Damn, he really knows her.<</boh1>>
<<boh2>>What the hell did you do to get cozy with her?<</boh2>>
<<mc>>I...<</mc>>
<<boh3>>Friend, I would do anything to spend even just one day with that girl.<</boh3>>
From being "halfwit", I suddenly became "friend". How the tables turn when you meet the right people.
<<mc>>It happened. I didn't do anything.<</mc>>
<<coachEvert>>Come on, let's start today's training. If I catch you even glancing at the real women down there, I'll cut your balls off.<</coachEvert>>
<<mc>>//Threat more than explanatory.//<</mc>>
<<link [[Continue|SoccerField]]>>
<<unset $varPas>>
<<set $elsa.rel += 2>>
<<set $quest.q2409 to true>>
<<set $gameVar.soccerPractice to true>>
<<nextPeriod>>
<</link>>
\<<case 2>>\
I distanced myself from the three to avoid escalating the situation and getting into trouble.
As I traversed the field, reflecting on the words spoken by the guys, I ended up in the cheerleaders' training area without realizing it.
<<boh4>>Hey, pervert! This is a reserved area.<</boh4>>
<<boh5>>Yeah, go away.<</boh5>>
<<elsa>>Hold on.<</elsa>>
<<boh4>>What?<</boh4>>
<<elsa>>I need to talk to this guy.<</elsa>>
<<boh4>>Do you know him? Geez, you've changed. You used to only hang out with the cool guys.<</boh4>>
<<elsa>>We're not together!<</elsa>>
She came closer to me.
<<elsa>>So, what do you want?<</elsa>>
<<mc>>Me? Nothing.<</mc>>
<<elsa>>Why are you here?<</elsa>>
<<mc>>I walked away and ended up here without realizing it.<</mc>>
<<elsa>>And why would you walk away?<</elsa>>
<<mc>>Some guys were speaking ill of you, and to avoid escalation, I walked away.<</mc>>
<<elsa>>So, let me get this straight. Some guys were bad-mouthing me, and you did nothing? What kind of man are you?<</elsa>>
<<boh5>>Yeah, that's the first rule.<</boh5>>
<<elsa>>Stacie, could you not interfere in my business?<</elsa>>
<<mc>>I...<</mc>>
<<elsa>>I, I. Always talk about yourself. Go away, you interrupted the training.<</elsa>>
<<mc>>Sorry.<</mc>>
Without receiving any response, I rejoined the other members of the soccer team. The three from whom I had distanced myself gathered around me.
<<boh2>>Did you get dumped?<</boh2>>
<<boh3>>What did you expect? Stupid fool. It's already a lot if that girl even spoke to you.<</boh3>>
I had to endure such speeches for the rest of the training.
<<coachEvert>>Come on, let's start today's training. If I catch you even glancing at the real women down there, I'll cut your balls off.<</coachEvert>>
<<mc>>//Threat more than explanatory.//<</mc>>
<<link [[Continue|SoccerField]]>>
<<unset $varPas>>
<<nextPeriod>>
<<set $quest.q2409 to true>>
<<set $gameVar.soccerPractice to true>>
<</link>>
\<</switch>><<set _type = setup.archetype()>><<setBoh1 Guy guy2>><<setBoh2 "Gandrax the High" guy2>><<setBoh3 Guy guy1>><<set $eva to {name: "Eva", surname: "Novakova", age: "teen", portrait: "img/chara/eva/teen/eva.webp", rel: 15, flag: {gift: false, kiss: false, sexCount: 0, status: 0}}>><style>.boh2.say {border: 2.5px solid #9acd32;}.boh2.say img {border: 2.5px solid #9acd32;}.boh2.say p:first-of-type{border-bottom:1px solid #9acd32;}.boh1.say {border: 2.5px solid #9acd32;}.boh1.say img {border: 2.5px solid #9acd32;}.boh1.say p:first-of-type{border-bottom:1px solid #9acd32;}.boh3.say {border: 2.5px solid #1e90ff;}.boh3.say img {border: 2.5px solid #1e90ff;}.boh3.say p:first-of-type{border-bottom:1px solid #1e90ff;}</style>\
It was launch time at school. That day Elias was absent, so I found myself alone in the cafeteria, searching for a place to sit.
<<if _type is "c">>\
I had the embarrassment of choice about where to sit.
<<mc>>//Nerd table? Nah, not for me.//<</mc>>
<<mc>>//Football players' table? I'm not one of them.//<</mc>>
I walked in circles, contemplating absurd concepts in my mind.
<<mc>>//I'm tired of wandering, I'll sit here no matter what.//<</mc>>
Without looking around, I claimed the first table that came my way.
<<mc>>//DAMN! The nerd table.//<</mc>>
<<boh1>>Hello.<</boh1>>
<<mc>>Hi.<</mc>>
<<boh1>>I am Gandrax the High.<</boh1>>
<<mc>>Yes, yes, very nice. Now, I'd like to eat.<</mc>>
<<boh2>>I believe you. You must be tired after the long walk to the cafeteria. My servant notices everything.<</boh2>>
<<mc>>//You son of a good woman!//<</mc>>
<<mc>>Yes, you're right. I'm really hungry.<</mc>>
I forced a smile, gritting my teeth to resist the temptation to stab him with the plastic fork.
Throughout my time at that table, he babbled nonsensical phrases like:
<<boh2>>Using the remaining mana, I managed to defeat the swamp witch of BabekFold.<</boh2>>
<<boh2>>Luckily, I had my new weapon with me, a two-handed sword forged by the most prestigious dwarf blacksmiths.<</boh2>>
And other similar nonsense.
When I finished lunch, he asked me the fateful question, to which I struggled to respond.
<<boh2>>So, Sir $mc.surname, would you like to join me on my journey to Yggdrasil, the world tree?<</boh2>>
<<mc>>Hell no!<</mc>>
I told him off on impulse.
As I walked away, though, I was hit by karma, punishing me for my behavior towards that young adventurer. Indeed, someone bumped into me, sending me to the ground along with the tray and all its contents.
[[Continue|Eva102]]
\<<else>>\
On occasions like these, my shyness was loud and clear. I walked past a table, looking slightly in that direction with a forced smile, hoping someone would take pity and let me sit with them, but nothing.
I had no choice but to
@@#rem;
\<<link "Eat alone">><<replace "#rem">>\
I had lost hope. I found one of the few empty tables and sat alone to eat my solitary meal in total loneliness. Suddenly, like a ray of sunshine on a gloomy day, something happened.
<<boh3>>Hey, friend! It's been a while since we last met...<</boh3>>
A guy spoke these words, touching my shoulder.
<<boh3>>Ah, sorry. I thought you were someone else.<</boh3>>
The sky darkened again, and that single ray of sunshine that could be seen until a moment ago was cut short by the gray storm clouds.
<<mc>>Who am I kidding... No one wants to be friends with someone like me!<</mc>>
I almost burst into tears.
When I finished my solitary school lunch, as I stood up to return the tray, someone bumped into me, knocking me to the ground with all the remnants of food it contained.
[[Continue|Eva102]]
<</replace>><</link>>
\<<link "Make one last attempt">><<replace "#rem">>\
I couldn't give up so easily; I had to try again. I looked carefully around for a whole minute. I was so focused on my search that what was happening around me made no sense.
My futile attempt to establish a human connection with someone my age came to an end when someone bumped into me, causing me to fall and spill the tray and its contents.
[[Continue|Eva102]]
<</replace>><</link>>
<</if>><<setBoh1 "Bully 1" bully5>><<setBoh2 "Bully2" bully6>><<setBoh4 "Girl" eva>>\
<style>.boh4.say {border: 2.5px solid #ffd700;}.boh4.say img {border: 2.5px solid #ffd700;}.boh4.say p:first-of-type{border-bottom:1px solid #ffd700;}.boh1.say {border: 2.5px solid #8b0000;}.boh1.say img {border: 2.5px solid #8b0000;}.boh1.say p:first-of-type{border-bottom:1px solid #8b0000;}.boh2.say {border: 2.5px solid #483d8b;}.boh2.say img {border: 2.5px solid #483d8b;}.boh2.say p:first-of-type{border-bottom:1px solid #483d8b;}</style>\
<img src="img/teen/fallMilk.webp" class="iStory">
The culprit was a guy a few years older than me. You could tell he was bad, both from his attitude and the company he kept.
<<boh1>>Hey, watch out! You made me spill all the milk!<</boh1>>
All of the liquid contained in his milk box went on me. Wetting myself completely.
<<mc>>I... didn't...<</mc>>
<<boh1>>What's your problem?! Now you have to pay me back!<</boh1>>
<<mc>>I... have nothing, I swear!<</mc>>
<<boh1>>We'll see about that after I teach you a lesson!<</boh1>>
I had never been in a situation like this, and I was genuinely scared.
The guy grabbed me by the shirt collar and raised his fist, ready to strike.
<<boh4>>STOP! LET HIM GO!<</boh4>>
My paladin of justice! He had finally arrived... or should I say, she.
When I opened my eyes, closed for the punch I was about to receive, I was enchanted by a celestial vision. A blond girl with brown eyes, dressed in nothing but jeans and a t-shirt. That day, I understood that love at first sight really existed.
<img src="img/chara/eva/teen/eva.webp" class="iStory">
<<boh2>>And what do you want?<</boh2>>
<<boh4>>Are you picking on the little ones? Aren't you ashamed?<</boh4>>
A crowd gathered around us, ready for a spectacle.
<<boh2>>Too much commotion. We better get out of here before we get into trouble.<</boh2>>
<<boh1>>Yeah. Consider yourself lucky!<</boh1>>
The crowd slowly dispersed, and the two disappeared.
[[Continue|Eva103]]<style>.boh4.say {border: 2.5px solid #ffd700;}.boh4.say img {border: 2.5px solid #ffd700;}.boh4.say p:first-of-type{border-bottom:1px solid #ffd700;}</style>\
<<mc>>Th-Thanks for... saving me.<</mc>>
<<boh4>>I didn't do anything special. I'm <<textbox "$eva.name""Eva">>.<</boh4>>
<<mc>>I'm $mc.name.<</mc>>
The girl offered me her hand
@@#rem;
\<<link "Grab it and become her friend">><<replace "#rem">>\
I grabbed her hand, and she helped me get up.
<<mc>>Ugh, I'm all covered in milk.<</mc>>
<<eva>>Follow me. I'll lend you my spare shirt... Don't make that face. it's not pink.<</eva>>
That day, I formed a friendship I never dreamed of, with a girl... who was even older than me.
<<link [[Continue|SchoolCorridor]]>>
<<set $mc.stat.cha += 2>>
<<unset $boh4>>
<<set $flag.eva to true>>
<<set $quest.q2501 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>>
\<<link "Decline it, you can't be friends with a girl">><<replace "#rem">>\
<<mc>>Thanks for saving me, but... I can't be friends with a girl.<</mc>>
<<eva>>But... Why?<</eva>>
<<mc>>You know, I'm a guy, and you... well... I think you're a girl, and... you know... this two genders are incompatible when it comes to friendship.<</mc>>
<<eva>>You don't seem very convinced. Are you sure you don't want to be my friend?<</eva>>
@@#rem2;
\<<link "No, your thought doesn't change">><<replace "#rem2">>\
<<mc>>Sorry, but I've never been so sure of myself in my entire life. Now, if you'll excuse me, I need to find some spare clothes.<</mc>>
<<eva>>Fi... fine... Goodbye, then.<</eva>>
I walked away from her along with all the possibilities of making new friends.
<<link [[Continue|SchoolCorridor]]>>
<<unset $boh4>>
<<set $mc.stat.cha += 1>>
<<set $flag.eva to false>>
<<advancePeriod>>
<<set $quest.q2501 to true>>
<<set $quest.q2502 to true>>
<<set $quest.q2503 to true>>
<<set $quest.q2504 to true>>
<<set $quest.q2505 to true>>
<</link>>
<</replace>><</link>>
\<<link "Yes, be her friend">><<replace "#rem2">>\
<<mc>>I don't even know what I'm saying. Another friend of mine always tells me these phrases, and I ended up believing them too. Yes, I would like to be your friend!<</mc>>
<<eva>>Yuppie!!!<</eva>>
I stood back up.
<<mc>>Ugh! I'm all covered in milk.<</mc>>
<<eva>>Follow me. I'll lend you my spare shirt... Don't make that face, it's not pink.<</eva>>
That day, I formed a friendship I never dreamed of, with a girl... who was even older than me.
<<link [[Continue|SchoolCorridor]]>>
<<unset $boh4>>
<<set $mc.stat.cha += 2>>
<<set $flag.eva to true>>
<<set $quest.q2501 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>>
<</replace>><</link>><<setBoh1 "?" idk>>\
<style>.boh1.say {border: 2.5px solid #ffd700;}.boh1.say img {border: 2.5px solid #ffd700;}.boh1.say p:first-of-type{border-bottom:1px solid #ffd700;}</style>\
After a day like that, there was nothing better than having lunch calmly and alone to recharge my batteries. Yes, I'm aware that the past incident revolves completely around "not being alone at lunch," but sometimes a bit of solitude is good.
I found an empty table and reserved it all for myself, starting to eat the cafeteria lunch.
<<boh1>>Is this seat taken?<</boh1>>
<<mc>>I don't need anything, go away.<</mc>>
I had my eyes half-closed, not even looking at my interlocutor, so absorbed that I was distracted.
<<boh1>>Still in your own little world today?<</boh1>>
<<mc>>Huh?<</mc>>
I opened my eyes and shook my head to regain focus. The mysterious interlocutor turned out to be my new friend, $eva.name.
<<mc>>Sorry, I didn't sleep much last night. Plus, the science teacher assigned us a project to complete. Can you believe it? The school hasn't even finished the first semester, and we already get a project?!<</mc>>
<<eva>>I see you've recovered quickly... How about I give you a hand?<</eva>>
<<mc>>Really? You? Helping me?<</mc>>
<<eva>>Is there something strange about that?<</eva>>
<<mc>>... Oh, sorry. I'm not used to all this yet... And I don't think I've ever received help from anyone, so it feels weird to hear such words.<</mc>>
<<eva>>I understand. So, do you accept?<</eva>>
<<mc>>Certainly!<</mc>>
<<eva>>Good, it's settled. Tomorrow, we'll study together in the library. I'll help you, and you'll help me.<</eva>>
<<mc>>Hey, hey, hey. When did I agree to help you?<</mc>>
<<eva>>Dear, it's a give and take...<</eva>>
We looked each other in the eyes and burst into laughter.
[[Continue|Eva202]]Interrupting our happy moment was a great commotion that drew everyone's attention in the cafeteria. $eva.name and I stood up like all the other kids to discover the source of the noise.
Two older boys, bigger than me, were picking on someone my age. The tray and all the food it contained were scattered on the floor, while the drink had ended up all over the frightened boy lying on the floor.
<<eva>>Those are the same guys who messed with you. We have to do something; we can't leave him in that state.<</eva>>
<<mc>>//Pure of heart, perfect for Gryffindor!//<</mc>>
[[Don't help her|Eva204]]
[[Help her|Eva203]]<<setBoh1 "Bully 1" bully5>><<setBoh2 "Bully 2" bully6>><<setBoh3 "Principal" principal>>\
<style>.boh1.say {border: 2.5px solid #8b0000;}.boh1.say img {border: 2.5px solid #8b0000;}.boh1.say p:first-of-type{border-bottom:1px solid #8b0000;}.boh2.say {border: 2.5px solid #483d8b;}.boh2.say img {border: 2.5px solid #483d8b;}.boh2.say p:first-of-type{border-bottom:1px solid #483d8b;}</style>\
<<mc>>Alright, let's save that poor guy.<</mc>>
<<eva>>Yuppie! I knew you wouldn't let me go alone.<</eva>>
<<mc>>Yeah, let's hope it's worth it.<</mc>>
We made our way through the crowd before emerging in the open, just steps away from the action.
<<mc>>Leave him alone.<</mc>>
<<boh1>>You again? You better get out of here, both of you, or this time it won't end well.<</boh1>>
<<eva>>Aren't you ashamed to pick on someone smaller than you?<</eva>>
<<boh1>>Listen, little girl, go back to being a good little housewife and get out of the way.<</boh1>>
<<mc>>Don't you dare speak to her like that!<</mc>>
<<boh1>>Oh, did I upset your little girlfriend? Oh no, what will I do now?<</boh1>>
The only thing he achieved with that sarcastic tone was to make himself look ridiculous.
<<mc>>Leave, or we'll call the principal.<</mc>>
<<boh2>>Ridiculous, what can that old man do to us?<</boh2>>
<<boh3>>That old man can send you straight to his office.<</boh3>>
The principal's arrival caught everyone by surprise. The crowd dispersed quickly, while the two boys began to tremble.
<<boh2>>Mr. Principal, what a pleasure to see you here in the cafeteria.<</boh2>>
<<boh3>>Don't play dumb with me and go straight to my office. Both of you.<</boh3>>
<<boh3>>As for you two, I congratulate you for supporting a fellow student in trouble, but next time, call a supervisor immediately rather than getting into trouble.<</boh3>>
<<mc>>Yes, sir, Mr. Principal.<</mc>>
When the principal walked away, we helped the boy still on the floor, who thanked us endlessly before walking off who knows where.
<<eva>>We did it!<</eva>>
The bell marked the end of our exchange of words.
<<mc>>Just in time for the end of lunch break.<</mc>>
<<eva>>We better go to class. See you tomorrow in the library after lessons.<</eva>>
<<mc>>See you tomorrow.<</mc>>
<<link [[Continue|Cafeteria]]>>
<<set $flag.evaHelp to true>>
<<set $mc.stat.cha += 2>>
<<set $quest.q2502 to true>>
<<set $eva.rel += 5>>
<<advancePeriod>>
<</link>><<setBoh1 "Bully 1" bully5>><<setBoh2 "Bully 2" bully6>><<setBoh3 "Principal" principal>>\
<style>.boh1.say {border: 2.5px solid #8b0000;}.boh1.say img {border: 2.5px solid #8b0000;}.boh1.say p:first-of-type{border-bottom:1px solid #8b0000;}.boh2.say {border: 2.5px solid #483d8b;}.boh2.say img {border: 2.5px solid #483d8b;}.boh2.say p:first-of-type{border-bottom:1px solid #483d8b;}</style>\
<<mc>>No one is intervening, why should we?<</mc>>
<<eva>>That's exactly the reason!<</eva>>
<<mc>>I don't think it's worth it. They're older guys; what could we possibly do?<</mc>>
<<eva>>If you don't want to intervene, I'll do it alone. Like last time.<</eva>>
<<mc>>Wait...<</mc>>
She turned to me with a hopeful look.
@@#rem2;
\[[Help her|Eva203]]
<<link "Wish her good luck">><<replace "#rem2">>\
<<mc>>Good luck. I'll be rooting for you.<</mc>>
She turned with extreme speed before slipping through the crowd to become the school's justice warrior once again.
<<eva>>Leave him alone.<</eva>>
<<boh2>>Look at that loser, getting defended by a girl.<</boh2>>
<<eva>>Aren't you ashamed to pick on someone smaller than you?<</eva>>
<<boh1>>Listen, little girl, go back to being a good little housewife and get out of the way! You got away with it last time, but now you've had enough.<</boh1>>
<<boh2>>Friend, it's getting too messy. We better get out of here before we get into trouble.<</boh2>>
<<boh1>>No, no, no. This girl thinks she can get away with it after interrupting us for the second time! I think it's time to teach her a lesson.<</boh1>>
<<mc>>//Oh no! Things are getting bad. I have to do something before $eva.name gets hurt, but what?//<</mc>>
The bully calmly approached the girl, and when he was close enough, he looked at his knuckles before delivering the blow.
<<boh3>>That's enough.<</boh3>>
The punch was <<mSystem 2 cm>> away from $eva.name's angelic face. The principal, probably arriving on the scene after the commotion, came to restore order.
The crowd dispersed immediately, leaving only me, $eva.name, the bullied boy, and the two bullies.
<<boh3>>You two, in my office.<</boh3>>
<<boh2>>But we...<</boh2>>
<<boh3>>I said in my office. NOW!<</boh3>>
The two bullies followed the principal with a dejected look. I approached my friend to congratulate her.
<<mc>>$eva.name, you were great!<</mc>>
She helped the guy to stand up.
<<eva>>Are you hurt? If needed, I can help you walk to the infirmary.<</eva>>
She completely ignored me while helping the boy get back on his feet.
<<link [[Continue|Cafeteria]]>>
<<set $flag.evaHelp to false>>
<<set $quest.q2502 to true>>
<<advancePeriod>>
<<set $eva.rel to Math.clamp($eva.rel - 5, 0, 100)>>
<<advancePeriod>>
<</link>>
<</replace>><</link>><<set _type = setup.archetype()>><<setBoh1 Librarian librarian>><<if $flag.evaHelp is true>>\
$friend.name was sitting at one of the tables in the library. A heavenly light illuminated her hair, making the blonde stand out even more. I stood there contemplating her for a few seconds... or maybe a few minutes, I have no idea. A pat on the shoulder was the only thing that brought me back to reality.
<<eva>>You were mesmerized.<</eva>>
<<mc>>Yeah, I had an angelic vision.<</mc>>
<<eva>>Good for you. I'm glad you came, especially after what you did yesterday for me and that boy in trouble.<</eva>>
<<mc>>I did nothing special.<</mc>>
<<eva>>Well, Mr. Modest. Let's go study.<</eva>>
\<<if _type is "i">>\
<<mc>>With pleasure!<</mc>>
<<else>>\
<<mc>>Do I have to?<</mc>>
<<eva>>I'll help you.<</eva>>
<<mc>>Fine...<</mc>>
<</if>>\
[[Continue|Eva302]]
\<<else>>\
$eva.name was sitting in the library, engrossed in reading a book. After the events of the previous day, I didn't know if the sword of Damocles was hanging directly over my head or if I could talk to her freely.
@@#rem;
\<<link "Don't talk to her and leave, better not risk it">><<replace "#rem">>\
Without letting myself be seen, I left the school library and went back home. It's useless to admit that from that day on, I didn't exchange a single word with $friend.name.
<<link [[Continue|SchoolCorridor]]>>
<<set $flag.eva to false>>
<<set $mc.stat.cha to Math.clamp($mc.stat.cha - 5, 0, 100)>>
<<unset $eva>>
<<set $quest.q2503 to true>>
<<set $quest.q2504 to true>>
<<set $quest.q2505 to true>>
<</link>>
<</replace>><</link>>
\<<link "Gather courage and talk to her">><<replace "#rem">>\
I took a deep breath and sprang into action.
<<mc>>Is this seat taken?<</mc>>
<<eva>>Oh, it's you... What are you doing here?<</eva>>
From her tone of voice, she didn't seem angry, but she wasn't particularly happy to see me either.
<<mc>>I came to study.<</mc>>
\<<if _type is "i">>\
<<eva>>I think it's... typical of you, I presume.<</eva>>
<<else>>\
<<eva>>Didn't you say you weren't the library type?<</eva>>
<<mc>>Things change.<</mc>>
\<</if>>\
<<mc>>Listen... sorry for not standing up for you yesterday. It's just that I was scared.<</mc>>
<<eva>>Is that why you're here then?<</eva>>
<<mc>>You invited me.<</mc>>
<<eva>>What you did yesterday is unforgivable, but I can overlook it if you promise to join my battles and not repeat the mistake you made.<</eva>>
@@#rem2;
\<<link "Refuse">><<replace "#rem2">>\
<<mc>>I'm sorry, I can't fight for something that doesn't directly involve me.<</mc>>
<<eva>>I understand... Now, if you don't mind, I have to study for tomorrow's test.<</eva>>
I wanted to argue, I wanted to show her that she was wrong about me, that she had the wrong impression of me, but I didn't. Instead, I left the library and went back home. I never spoke to her again.
<<link [[Continue|Hallway]]>>
<<set $flag.eva to false>>
<<set $mc.stat.cha to Math.clamp($mc.stat.cha - 2, 0, 100)>>
<<set $quest.q2503 to true>>
<<set $quest.q2504 to true>>
<<set $quest.q2505 to true>>
<<unset $eva>>
<</link>>
<</replace>><</link>>
\<<link "Accept">><<replace "#rem2">><<set $eva.rel += 2>>\
<<mc>>Alright, from now on, your battles are mine too. I promise to help you.<</mc>>
<<eva>>Hooray!<</eva>>
<<boh1>>SHHH!!!<</boh1>>
<<eva>><span style="font-size: 10px">hooray!</span><</eva>>
<<eva>>How about we study now?<</eva>>
\<<if _type is "i">>\
<<mc>>With pleasure!<</mc>>
<<else>>\
<<mc>>Do I have to?<</mc>>
<<eva>>I'll help you.<</eva>>
<<mc>>Fine...<</mc>>
\<</if>>
[[Continue|Eva302]]
<</replace>><</link>>
<</replace>><</link>>
<</if>><<set _type = setup.archetype()>>\
It was supposed to be mutual help, but it ended up being one-sided, as she was older and more advanced in her studies. As we progressed with our tasks, we didn't miss the opportunity to ask each other some questions to get to know each other better.
<<eva>>Look at this lake, what a beautiful landscape!<</eva>>
Euphoric, she showed me the panorama of a mountain landscape with a lake bathing its slopes.
<<mc>>Did you know we have one like that here in town?<</mc>>
<<eva>>Really? Where?<</eva>>
<<mc>>You... aren't from around here, right? Because everyone in town knows that place.<</mc>>
<<eva>>No, my family moved here a couple of years ago. I'm from Eastern Europe.<</eva>>
\<<if _type is "i">>\
<<mc>>Wow, that's cool! Yet you don't have a strong accent and speak this language very well.<</mc>>
<<eva>>I learn quickly.<</eva>>
<<else>>\
<<mc>>Eastern Europe? I've never heard of that state before. Are you sure you're not mistaken? It seems that there's nothing like that here in the States.<</mc>>
<<eva>>Europe is not a state, silly. It's a continent, and consequently, Eastern Europe is a region of it.<</eva>>
\<</if>>\
<<mc>>Hey, what do you say we go to the lake one of these days?<</mc>>
<<eva>>I'd love to, but... I don't think my father would ever approve. He's very strict with me.<</eva>>
<<mc>>Then don't tell him.<</mc>>
<<eva>>But lying is wrong...<</eva>>
<<eva>>... I don't know... I've never disobeyed my father. I'm afraid of what he might do to me if he finds out.<</eva>>
<<mc>>Trust me, he'll never know.<</mc>>
<<eva>>... Okay, you've convinced me!<</eva>>
<<mc>>So it's settled, next week, after school, we'll go to the lake. I'm done here, see you tomorrow.<</mc>>
I said goodbye, leaving her to her studies
<<link [[Continue|SchoolLibrary]]>>
<<set $quest.q2503 to true>>
<<set $eva.rel += 2>>
<<advancePeriod>>
<</link>>$eva.name was sitting on a bench in front of the school.
<img src="img/teen/evaBench.webp" class="iStory">
<<mc>>Shall we go?<</mc>>
<<eva>>There you are! Yes, let's go! I can't wait.<</eva>>
I led her to the lake.
<<eva>>Wow!<</eva>>
<<mc>>It's not like the one in the picture in your book, but...<</mc>>
<<eva>>It's perfect. It's beautiful here!<</eva>>
<<mc>>The changing rooms are over there.<</mc>>
<<eva>>Okay, I'll go.<</eva>>
Meanwhile, I had been in my swimsuit all morning. After a few minutes, she joined me.
<<eva>>Here I am.<</eva>>
<img src="img/teen/evaSwimsuit.webp" class="iStory">
I couldn't tell if I was going crazy or what, but when I saw her in that white swimsuit, I was struck by her figure.
<<eva>>Are you mesmerized? You did the same thing in the library. Are you sure you're okay?<</eva>>
<<mc>>Huh? Oh, yes, I'm fine. Shall we go into the water?<</mc>>
With an affirmative nod, she took my hand and pulled me towards the lake shore.
It was the first time I held hands with a girl who wasn't part of my family. It was... pleasant. Regarding my circle of friends, I was reconsidering the idea of avoiding people of the opposite sex.
<<mc>>//I wish this moment would never end!//<</mc>>
However, my thought was immediately shattered by the breaking of the bond between our hands. This was triggered by the chill that pervaded our bodies upon the first contact with the water.
<<eva>>It's freezing!<</eva>>
<<mc>>The longer we stand like this, the worse it will be when we go in completely.<</mc>>
<<eva>>Let's go in together.<</eva>>
I offered her my hand, hoping to restore the previous situation. To my great joy, it worked.
Hand in hand, we moved slowly, sinking deeper and deeper, forcing ourselves to get wetter.
[[Continue|Eva402]]<<setBoh4 "$eva.name's father" evaDad>><<set _name to $eva.name.toUpperCase()>>\
Finally, we were in, far enough from the shore to stand completely and close enough to still touch the bottom.
<video src="video/teen/evaLake1.mp4" autoplay muted loop class="vStory"></video>
<<eva>>I've never swum in a lake before.<</eva>>
<<mc>>And I've never swum with a girl who wasn't my sister or my mother.<</mc>>
<<eva>>You have a sister?<</eva>>
<<mc>>A little sister. Hey, want to have a swimming race?<</mc>>
<<eva>>I... I don't know how to swim.<</eva>>
<<mc>>Really? It's super easy! Do you want me to teach you?<</mc>>
<<eva>>Hooray! I'll learn to swim!<</eva>>
She was always so exuberant and cheerful about everything.
<<eva>>Hey, what are you doing?<</eva>>
I placed both my hands on her back, trying to lift her out of the water.
<<mc>>I'll keep you afloat. Just relax.<</mc>>
Now the girl was in line with the lake's surface.
<<mc>>Move your legs up and down and your hands back and forth. That's how you'll start moving.<</mc>>
<<eva>>Like this?<</eva>>
<<mc>>Exactly.<</mc>>
The more we tried, the farther we got from the shore. I no longer touched the bottom, and I had to start swimming to stay afloat.
<<mc>>Now you need to learn to stay afloat. So, if you're ready, I'll let you go.<</mc>>
<<eva>>Are you sure I can do it?<</eva>>
<<mc>>Of course, I'm sure. I'll let you go now.<</mc>>
Just as I released her from my grip, someone caught our attention.
<<boh4>>_name! WHAT YOU DO IN LAKE?!<</boh4>>
<<eva>>Dad, look. I'm learning to swim!<</eva>>
<<mc>>//Dad?!//<</mc>>
The same father who wasn't supposed to find out anything had arrived. Upon hearing that word, the girl instinctively tried to rise to look at the shore but ended up sinking into the water.
Not being able to swim, she started to struggle, making futile any attempt of mine to bring her back to the surface.
<video src="video/teen/evaLake2.mp4" autoplay muted loop class="vStory"></video>
It was really a dreadful situation. $eva.name was risking her life. The father didn't move a muscle, perhaps because he didn't quite understand what was really happening from a distance.
[[Try to get his attention|Eva403][$flag.evaLake to "wait", $lakeVarTmp to true]]
[[Try to save her youself|Eva403][$flag.evaLake to "save", $lakeVarTmp to true]]<<setBoh2 "Paramedic 1" paramedic1>><<setBoh3 "Paramedic 2" paramedic2>><<if $flag.evaLake is "wait">>\
Knowing that I couldn't do much alone, I waved my arms to try to alert him to the dire situation.
<<mc>>HELP! HELP!<</mc>>
Initially, my message received no response. He continued to stand still with his arms crossed in anger towards a daughter who had disobeyed her father. However, when he no longer saw his daughter, he probably realized that something was wrong. So, he wasted no time taking off his shoes and jumped into the lake.
<video src="video/teen/evaLake3.mp4" autoplay muted loop class="vStory"></video>
$eva.name had stopped struggling, which was anything but a good sign. However, I managed to grab her from under the arms and attempted to get her head out of the water.
<video src="video/teen/evaLake.mp4" autoplay muted loop class="vStory"></video>
The father didn't seem to be a good swimmer, and it took him longer than expected to reach us.
<<else>>\
I knew I wasn't capable of carrying someone in the water, but I had to do something. I couldn't just stand there idly while a friend's life was at risk. $eva.name had stopped struggling, which was anything but a good sign.
I grabbed her by the arms and swam towards the shore. I wasn't exactly an Olympic champion, but I managed to summon energy and strength I wasn't aware I possessed.
<video src="video/teen/evaLake3.mp4" autoplay muted loop class="vStory"></video>
Once we reached the shore, the father hurried over to us.
<</if>>\
<<boh4>>What happened to her?<</boh4>>
@@#rem2;
\<<link "Explain the situation">><<replace "#rem2">>\
<<mc>>I was teaching her to swim, and when she saw you, I think she panicked and plunged into the water. Can you take her to the shore now?<</mc>>
<<boh4>>You don't give me orders. I give orders here. You made me waste time of work.<</boh4>>
@@#rem3;
\<<link "Yell at him">><<replace "#rem3">>\
<<mc>>Are you aware that your daughter is no longer breathing? HURRY UP AND CALL AN AMBULANCE!!!<</mc>>
<<boh4>>Da, da, don't yell. I'll call, but only because I want to, not because you told. You do her CPR.<</boh4>>
<<mc>>//CPR? What's CPR? Usually, in situations like these, they compress the chest and do mouth-to-mouth resuscitation. Maybe he means that.//<</mc>>
I started with a series of chest compressions, but nothing, she didn't start breathing again.
I could continue, helping with the breath, but that also meant giving... my first kiss.
@@#rem4;
\<<link "Compressions only">><<replace "#rem4">>\
The girl was in danger, but I certainly couldn't waste such an event on someone who wasn't even conscious. I continued with the compressions, but I got no results; she showed no signs of recovery.
<video src="video/teen/cpr.mp4" autoplay muted loop class="vStory"></video>
<<boh4>>An ambulance will arrive shortly.<</boh4>>
The hospital was near the lake, so in five or maybe ten minutes—in that situation, every second seemed like an eternity—the paramedics rushed to the scene and immediately went to work.
<<boh2>>Breathing and heartbeat?<</boh2>>
<<boh3>>Absent.<</boh3>>
<<boh2>>Get her on the stretcher immediately and prepare the defibrillator. We need to take her to the medical center.<</boh2>>
The girl was taken into the ambulance. Her father and I followed.
<<boh2>>Only family members.<</boh2>>
<<boh4>>I'm her father.<</boh4>>
<<boh3>>Then get in.<</boh3>>
The doors were closed in my face. I was in a panic, terrified by the situation, and stood there in front of the ambulance, which turned on its sirens and sped away.
I could do nothing but get dressed and head to the hospital, walking and hoping for the best.
<<link [[Continue|Lake]]>>
<<unset $boh4>>
<<set $eva.rel += 1>>
<<set $mc.stat.str += 2>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2504 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>>
\<<link "Compressions and mouth-to-mouth">><<replace "#rem4">><<set $mc.flag.firstKiss to "eva">>\
$eva.name was in danger. How could I even remotely think of standing there with my hands tied? If there was even a slight chance of saving her, I would use any means, even if it meant sacrificing my first kiss.
<video src="video/teen/cpr.mp4" autoplay muted loop class="vStory"></video>
I did a series of compressions, pinched her nose, and blew into her mouth, closing the respiratory circuit by pressing her soft red lips with mine.
<video src="video/teen/evaMtoM.mp4" autoplay muted loop class="vStory"></video>
It wasn't exactly the first kiss I had imagined as a child, but desperate times called for desperate measures.
I repeated the procedure a couple of times, but nothing; she showed no signs of recovery.
<<boh4>>An ambulance will arrive shortly.<</boh4>>
The hospital was near the lake, so in five or maybe ten minutes—in that situation, every second seemed like an eternity—the paramedics rushed to the scene and immediately went to work.
<<boh2>>Breathing and heartbeat?<</boh2>>
<<boh3>>Absent.<</boh3>>
<<boh2>>Get her on the stretcher immediately and prepare the defibrillator. We need to take her to the medical center.<</boh2>>
The girl was taken into the ambulance. Her father and I followed.
<<boh2>>Only family members.<</boh2>>
<<boh4>>I'm her father.<</boh4>>
<<boh3>>Then get in.<</boh3>>
The doors were closed in my face. I was in a panic, terrified by the situation, and stood there in front of the ambulance, which turned on its sirens and sped away.
I could do nothing but get dressed and head to the hospital, walking and hoping for the best.
<<link [[Continue|Lake]]>>
<<unset $boh4>>
<<set $eva.rel += 1>>
<<set $mc.stat.str += 2>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2504 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>>
<</replace>><</link>>
\<<link "Use a gentle tone">><<replace "#rem3">>\
<<mc>>Could you PLEASE call an ambulance for your daughter?<</mc>>
<<boh4>>Da, da, I'll do it. But only because I want to, not because you told. You do her CPR.<</boh4>>
<<mc>>//CPR? What's CPR? Usually, in situations like these, they compress the chest and do mouth-to-mouth resuscitation. Maybe he means that.//<</mc>>
I started with a series of chest compressions, but nothing, she didn't start breathing again.
I could continue, helping with the breath, but that also meant giving... my first kiss.
@@#rem4;
\<<link "Compressions only">><<replace "#rem4">>\
The girl was in danger, but I certainly couldn't waste such an event on someone who wasn't even conscious. I continued with the compressions, but I got no results; she showed no signs of recovery.
<video src="video/teen/cpr.mp4" autoplay muted loop class="vStory"></video>
<<boh4>>An ambulance will arrive shortly.<</boh4>>
The hospital was near the lake, so in five or maybe ten minutes—in that situation, every second seemed like an eternity—the paramedics rushed to the scene and immediately went to work.
<<boh2>>Breathing and heartbeat?<</boh2>>
<<boh3>>Absent.<</boh3>>
<<boh2>>Get her on the stretcher immediately and prepare the defibrillator. We need to take her to the medical center.<</boh2>>
The girl was taken into the ambulance. Her father and I followed.
<<boh2>>Only family members.<</boh2>>
<<boh4>>I'm her father.<</boh4>>
<<boh3>>Then get in.<</boh3>>
The doors were closed in my face. I was in a panic, terrified by the situation, and stood there in front of the ambulance, which turned on its sirens and sped away.
I could do nothing but get dressed and head to the hospital, walking and hoping for the best.
<<link [[Continue|Lake]]>>
<<unset $boh4>>
<<set $eva.rel += 1>>
<<set $mc.stat.str += 2>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2504 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>>
\<<link "Compressions and mouth-to-mouth">><<replace "#rem4">><<set $mc.flag.firstKiss to "eva">>\
$eva.name was in danger. How could I even remotely think of standing there with my hands tied? If there was even a slight chance of saving her, I would use any means, even if it meant sacrificing my first kiss.
<video src="video/teen/cpr.mp4" autoplay muted loop class="vStory"></video>
I did a series of compressions, pinched her nose, and blew into her mouth, closing the respiratory circuit by pressing her soft red lips with mine.
<video src="video/teen/evaMtoM.mp4" autoplay muted loop class="vStory"></video>
It wasn't exactly the first kiss I had imagined as a child, but desperate times called for desperate measures.
I repeated the procedure a couple of times, but nothing; she showed no signs of recovery.
<<boh4>>An ambulance will arrive shortly.<</boh4>>
The hospital was near the lake, so in five or maybe ten minutes—in that situation, every second seemed like an eternity—the paramedics rushed to the scene and immediately went to work.
<<boh2>>Breathing and heartbeat?<</boh2>>
<<boh3>>Absent.<</boh3>>
<<boh2>>Get her on the stretcher immediately and prepare the defibrillator. We need to take her to the medical center.<</boh2>>
The girl was taken into the ambulance. Her father and I followed.
<<boh2>>Only family members.<</boh2>>
<<boh4>>I'm her father.<</boh4>>
<<boh3>>Then get in.<</boh3>>
The doors were closed in my face. I was in a panic, terrified by the situation, and stood there in front of the ambulance, which turned on its sirens and sped away.
I could do nothing but get dressed and head to the hospital, walking and hoping for the best.
<<link [[Continue|Lake]]>>
<<unset $boh4>>
<<set $eva.rel += 1>>
<<set $mc.stat.str += 2>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2504 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>>
<</replace>><</link>>
<</replace>><</link>>
\<<link "Tell him not to waste any more time">><<replace "#rem2">>\
<<mc>>Could you please call an ambulance for your daughter?<</mc>>
<<boh4>>You don't give me orders; I'm the one in charge here. You also made me waste time from work.<</boh4>>
<<mc>>Are you aware that your daughter is no longer breathing? HURRY UP AND CALL AN AMBULANCE!!!<</mc>>
<<boh4>>Ok, ok, don't yell. I'll call. You do her CPR.<</boh4>>
<<mc>>//CPR? What's CPR? Usually, in situations like these, they compress the chest and do mouth-to-mouth resuscitation. Maybe he means that.//<</mc>>
I started with a series of chest compressions, but nothing, she didn't start breathing again.
I could continue, helping with the breath, but that also meant giving... my first kiss.
@@#rem4;
\<<link "Compressions only">><<replace "#rem4">>\
The girl was in danger, but I certainly couldn't waste such an event on someone who wasn't even conscious. I continued with the compressions, but I got no results; she showed no signs of recovery.
<video src="video/teen/cpr.mp4" autoplay muted loop class="vStory"></video>
<<boh4>>An ambulance will arrive shortly.<</boh4>>
The hospital was near the lake, so in five or maybe ten minutes—in that situation, every second seemed like an eternity—the paramedics rushed to the scene and immediately went to work.
<<boh2>>Breathing and heartbeat?<</boh2>>
<<boh3>>Absent.<</boh3>>
<<boh2>>Get her on the stretcher immediately and prepare the defibrillator. We need to take her to the medical center.<</boh2>>
The girl was taken into the ambulance. Her father and I followed.
<<boh2>>Only family members.<</boh2>>
<<boh4>>I'm her father.<</boh4>>
<<boh3>>Then get in.<</boh3>>
The doors were closed in my face. I was in a panic, terrified by the situation, and stood there in front of the ambulance, which turned on its sirens and sped away.
I could do nothing but get dressed and head to the hospital, walking and hoping for the best.
<<link [[Continue|Lake]]>>
<<unset $boh4>>
<<set $eva.rel += 1>>
<<set $mc.stat.str += 2>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2504 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>>
\<<link "Compressions and mouth-to-mouth">><<replace "#rem4">><<set $mc.flag.firstKiss to "eva">>\
$eva.name was in danger. How could I even remotely think of standing there with my hands tied? If there was even a slight chance of saving her, I would use any means, even if it meant sacrificing my first kiss.
<video src="video/teen/cpr.mp4" autoplay muted loop class="vStory"></video>
I did a series of compressions, pinched her nose, and blew into her mouth, closing the respiratory circuit by pressing her soft red lips with mine.
<video src="video/teen/evaMtoM.mp4" autoplay muted loop class="vStory"></video>
It wasn't exactly the first kiss I had imagined as a child, but desperate times called for desperate measures.
I repeated the procedure a couple of times, but nothing; she showed no signs of recovery.
<<boh4>>An ambulance will arrive shortly.<</boh4>>
The hospital was near the lake, so in five or maybe ten minutes—in that situation, every second seemed like an eternity—the paramedics rushed to the scene and immediately went to work.
<<boh2>>Breathing and heartbeat?<</boh2>>
<<boh3>>Absent.<</boh3>>
<<boh2>>Get her on the stretcher immediately and prepare the defibrillator. We need to take her to the medical center.<</boh2>>
The girl was taken into the ambulance. Her father and I followed.
<<boh2>>Only family members.<</boh2>>
<<boh4>>I'm her father.<</boh4>>
<<boh3>>Then get in.<</boh3>>
The doors were closed in my face. I was in a panic, terrified by the situation, and stood there in front of the ambulance, which turned on its sirens and sped away.
I could do nothing but get dressed and head to the hospital, walking and hoping for the best.
<<link [[Continue|Lake]]>>
<<unset $boh4>>
<<set $eva.rel += 1>>
<<set $mc.stat.str += 2>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2504 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>>
<</replace>><</link>><<if $flag.eva is true>>It had been a day since the tragic incident at the lake, and I hadn't recovered at all. Not only due to what happened to $eva.name but also because of my vision.
After the conversation with the creature, whether real or not, I had lost any desire to move forward. Existential doubts chained me to the bed, which had become my safe haven.
What happened the day before with my friend made me realize that everything is too volatile. Beautiful moments end abruptly and are immediately followed by disasters and discomfort. My post-mortem vision, or dream, still left me with doubts, opening my eyes to my internal troubles, which, accumulating without an escape, erupted all together, unleashing chaos in my mind.
I hadn't gotten out of bed, and probably wouldn't, and I hadn't received any updates on $eva.name's medical condition. However, at this point, she mattered to me as much as any other person on Earth: not at all.
<<else>>\
I opened my eyes, I was in my bedroom, put a looked at the clock, it displayed 04:26. Everything seemed to be returned to normal, everything except for the sensation of emptiness that hit me for all the dream/vision.
After the conversation with the creature, whether real or not, I had lost any desire to move forward. Existential doubts chained me to the bed, which had become my safe haven.
What happened with the replica of the mom made me realize that everything is too volatile. Beautiful moments end abruptly and are immediately followed by disasters and discomfort. My post-mortem vision, or dream, still left me with doubts, opening my eyes to my internal troubles, which, accumulating without an escape, erupted all together, unleashing chaos in my mind.
\<</if>>
<<if $flag.sisShareRoom is true>>\
The alarm clock marked the X hour, the moment to get up and start the day at the best of one's abilities. This applied to normal people like $sis.name, who, with a strong blow, turned off the alarm and, not without effort, got out of bed. We still shared the room, a decision made years ago.
<<if $sis.rel lt 40>>\
<<sis>>*Yawn* Hey, wake up. <</sis>>
Usually, whoever turned off the alarm had the task of waking up the other if wasn't already up.
<<sis>>$mc.name! *Yawn* What a sleep.<</sis>>
<<sis>>$mc.name, I know you're awake, I see the gleam in your eyes. Could you at least answer me?<</sis>>
<<sis>> Well, do as you wish... why do I have such a stupid brother?<</sis>>
She gathered her clothes and everything she needed to start the day and left the room.
\<<else>>\
The girl stood up and gently approached me. Even though I was staring at the ceiling, I could hear her clumsy attempt to be quiet.
<<sis>>Hey, big brother, it's morning. Ah, you're already awake.<</sis>>
I continued my stare-off with the ceiling.
<<if $flag.eva is true>><<sis>>Your eyes are red. It's clear you haven't slept. If you're in this state because of your friend, I can't even imagine what you felt at that moment. But know that if you need someone to talk to, I'm here.<</sis>><<else>><<sis>>Your eyes are red. It's clear you haven't slept. What's happening? Are you ok? YOu know that if you have the neet to talk to someone, I'm here.<</sis>><</if>>
She hugged me warmly.
<<sis>>Now I have to go, but you better get some sleep.<</sis>>
She almost seemed like a mother.
$sis.name gathered her things and left the room.
\<</if>>
\<<else>>\
My room was dark and silent. I no longer shared it with my sister, which was a blessing for many aspects and a curse for others, like having to wake up alone. My alarm clock rang enthusiastically that gray morning at seven. I completely ignored it, letting it ring wildly until someone knocked on the door.
<<if $sis.rel lt 40>>\
It was certainly $sis.name, who didn't just knock but gave heavy blows to the door.
<<sis>>Are you going to wake up, or what? That alarm is driving me crazy.<</sis>>
Still hearing the alarm, she burst into the room.
<<sis>>Has your brain gone haywire? Get up and turn this thing off.<</sis>>
She did it for me.
<<sis>> Why the hell do I have such a stupid brother?<</sis>>
She left cursing at me, and I remained in my safe place without moving a muscle.
\<<else>>\
<<sis>>$mc.name, are you awake? Can I come in?<</sis>>
Getting no response, she entered the room.
<<sis>> Is everything okay?<</sis>>
She asked while interrupting the alarm's concert.
<<if $flag.eva is true>><<sis>>Your eyes are red. It's clear you haven't slept. If you're in this state because of your friend, I can't even imagine what you felt at that moment. But know that if you need someone to talk to, I'm here.<</sis>><<else>><<sis>>Your eyes are red. It's clear you haven't slept. What's happening? Are you ok? YOu know that if you have the neet to talk to someone, I'm here.<</sis>><</if>>
She hugged me warmly.
<<sis>> Now I have to go, but you better get some sleep.<</sis>>
She almost seemed like a mother.
<</if>><</if>>
I remained contemplating the void and tormenting myself with a thousand doubts for an indefinite time before finding, in the darkness of the room created by the blinds, the much-awaited rest in Morpheus's embrace.
<<link [[Continue|EndV03]]>>
<<set $quest.q2505 to true>>
<<set $mc.stat.cha to Math.clamp($mc.stat.cha - 2, 0, 100)>>
<</link>><<setBoh2 "Old man" oldMan>><<setBoh1 "$eva.name's dad" "evaDad">>\
I stood still in front of the hospital entrance, burdened by a thousand worries and questions.
<img src="img/teen/hospitalEntrance.webp" class="iStory">
<<mc>>//Will she recover?//<</mc>>
<<mc>>//I hope she hasn't lost her memory.//<</mc>>
<<mc>>//Should I bring her flowers?//<</mc>>
Deep down, I knew that all these questions concealed the greatest fear of not being able to see her again.
I had only recently met $eva.name, yet that period was sufficient to form a strong bond between us.
I was terrified, taking one step forward and two backward, avoiding the hypothetical news.
<<mc>>I have to do it! I have to do it!<</mc>>
I repeated these words to give myself courage, but it served no purpose.
Around me, people entered and exited the building. In those long minutes, I observed a multitude of different situations, from the joy of returning to normalcy to the frustration of facing a difficult journey, passing through the anger of some and ending with the sadness of many. It was that last emotion that scared me the most. I feared not being able to spend time with $eva.name, not being able to share joy and sorrow with her, and most importantly, not being able to convey the feelings that were slowly maturing for her.
<<boh2>>Young man, I see you're troubled. What's bothering you?<</boh2>>
<<imgBoh oldMan>>
Among the many passersby, a man, not very tall, with graying hair and a large hump, probably moved by my state, stopped.
Initially, I couldn't even put together the letters to form a word, then I found the strength to speak.
<<mc>>... My friend... My friend might be...<</mc>>
My voice was broken by emotion.
<<boh2>>I understand, no need to continue. It's a difficult situation. You can be strong, intelligent, or charismatic, but in a situation like this, no one can bear this burden<</boh2>>
The words, spoken by a hoarse voice tired from a life that surely had tested him many times, resonated in my head without taking a precise form; they were just an indecipherable set of letters.
<<boh2>>Do you want me to accompany you?<</boh2>>
I nodded affirmatively, and slowly, we entered the building.
After getting information about the girl's room, during the journey, the man, to ease the tension, tried to start a conversation.
<<boh2>>Young man, tell me, what is your name?<</boh2>>
<<mc>>I'm $mc.name $mc.surname.<</mc>>
<<boh2>>And what happened to your friend?<</boh2>>
Reluctantly, I told him about the events of that afternoon.
<<boh2>>From how you describe her, she must mean a lot to you... I think we've arrived.<</boh2>>
My heart rose to my throat; the door to the room was closed, and there were no windows, so it was impossible to see inside without entering.
In front of the room, $eva.name's father was sitting. He had his hands together and kept looking down; I approached him.
<<mc>>S-Sorry... you are...<</mc>>
He raised his gaze to know the interlocutor. His face was red, like his teary eyes.
<<boh1>>You, young man...<</boh1>>
He looked me straight in the eyes.
<<boh1>>I did not realize the situation. I am an idiot.<</boh1>>
<<mc>>H-How is she?<</mc>>
<<boh1>>She not wake.<</boh1>>
My heart skipped a beat.
<<mc>>Is she still... alive?<</mc>>
<<boh1>>Da, she alive. But she not wake up.<</boh1>>
<<mc>>Can I see her?<</mc>>
After his affirmative nod, I opened the door to her hospital room. She was there, lying on a bed of uncertainties. Just as two soulmates are connected by a red thread, she was connected to life by a tube that helped her breathe.
Only a few hours had passed since our happy moment, a moment that turned into our chimera, a sad tragedy in which we were the main actors.
I could do nothing but approach her to hold her hand. The more I looked at her, the sadder I became, until I reached the breaking point, when my legs became weak and gave way under the weight of melancholy and tears, which, with increasing frequency and force, streaked my face.
In the silent room, the beeps from the heart rate monitor and my sobs echoed.
An undefined amount of time passed; I remained in the same position, worn out by my helplessness. Resignation was the last of my ideas; the hope that something positive could happen remained vivid. Hope that was crushed by a hand placed on my right shoulder.
<<boh1>>Kid, go home. Your father worries.<</boh1>>
I was dumbfounded by those words. For fifteen years, I had never remotely cared about such a supposed figure, but that time, probably because of the context or my precarious conditions due to what had happened, those words crashed down on me like boulders.
In a fraction of a second, my head filled with unanswered questions, which only overloaded my mind to the point of melting, after which, nothing.
[[Continue|Eva502]]A bright light filtered through my half-closed eyelids.
<<mc>>W-Where... Where am I?<</mc>>
<img src="img/teen/whiteRoom.webp" class="iStory">
There was nothing around me, just an infinity of white that dispersed to the horizon and beyond. No noises could be heard, and no human beings were in sight. It was like being the last man left in the world in a reality that didn't belong to you.
<<mc>>Am I... dead?<</mc>>
The question arose spontaneously.<<if $flag.eva is true>> The last memory I had was the hospital room, then emptiness.<</if>>
The thought that my days were over enveloped me until it took possession of me, yet I wasn't worried or scared, on the contrary... I felt an unsettling sense of relief as if all the problems of life had slid away like a drop of water on a glass on a gloomy day.
<<mc>>If I'm really dead, is this heaven or hell?<</mc>>
The classic medieval paradigm of good-evil dualism. Apparently, I couldn't think outside the box.
<<mc>>I would have never imagined my journey to be so short. Fate can be really ironic sometimes!<</mc>>
<<mc>>There are still so many things I haven't done and just as many that I haven't even thought of doing.<</mc>>
<<mc>>I haven't found love yet.<</mc>>
<<mc>>I still have to finish high school.<</mc>>
A wearisome walk began as I made a long and endless list of everything that remained unfinished in my life up to the moment of my death, or presumed death.
<<mc>>I haven't bought a car or a house y-<</mc>>
Just when I was in the midst of the activity that would probably accompany me for eternity, a curtain of dark smoke rose from the floor in front of me and took on pseudo-human form.
I was incredulous as I gazed at a being without a defined organic shape as if composed of some kind of gas. On what seemed to be its face, two fiery red eyes illuminated the surrounding blackness. There were no limbs, but I wouldn't exclude that it had some or could create them out of nothing.
I was petrified, my mouth wanted to utter words without any voice to shape them, my hands trembled, and the same went for my knees. I felt myself giving in. I was terrified.
<img src="img/teen/void1.webp" class="iStory">
<<mc>>W-What are y-you...?<</mc>>
I found the courage to express my thoughts.
I received no response, but the being reacted to my provocation by contorting itself until it took on human-like forms... those of my mom.
<<mom>>Oh, my darling. Come here! I know you're scared, but now I'm with you.<</mom>>
<<mc>>W-What's happening?!<</mc>>
<<mom>>Don't be afraid. Your mom is with you now.<</mom>>
The being with the appearance of my mother approached slowly with open arms. I had no idea what was happening and how I should react.
@@#rem;
\<<link "Approach her">><<replace "#rem">>\
Yes, I was scared, but in front of my eyes was my mother. So, I approached her, and she did the same until we found ourselves in a warm maternal embrace.
<<mom>>$mc.name, my beloved treasure.<</mom>>
<<mc>>Mom... I...<</mc>>
<<mc>>... I-I don't want to lose you!<</mc>>
<<mom>>It's all right.<</mom>>
Fear turned into sadness, and all the accumulated tension was released outward in the form of tears, which flowed like a river in flood.
<<mom>>$mc.name.<</mom>>
Sobs filled the void of the afterlife.
<<mc>>Mom *sob* I...<</mc>>
<<mom>>Shh. Don't say anything.<</mom>>
In those moments, I thought of all the times we spent together, all the sacrifices she made for me, and not being able to tell her one last time "I love you."
I was aware that the one in front of me was just a trick, a sort of imitation, but I didn't care. I wanted to hold for one more second the most important woman in my short existence before she disappeared into nothingness.
With all my sadness and suffering, it happened faster than I hoped. Her body transformed back into dark mist, which, in turn, dissolved into nothingness, leaving me alone with the white of infinity, once again.
[[Continue|Eva503]]
<</replace>><</link>>
\<<link "Don't risk it">><<replace "#rem">>\
My body chose for me, as fear had taken over, depriving me of any possibility of movement. I was in a state of shock.
The dark creature enveloped me in its... warm maternal embrace.
<<mom>>$mc.name, my beloved treasure.<</mom>>
<<mc>>Mom... I...<</mc>>
<<mc>>... I-I don't want to lose you!<</mc>>
<<mom>>It's all right.<</mom>>
Fear turned into sadness, and all the accumulated tension was released outward in the form of tears, which flowed like a river in flood.
<<mom>>$mc.name.<</mom>>
Sobs filled the void of the afterlife.
<<mc>>Mom *sob* I...<</mc>>
<<mom>>Shh. Don't say anything.<</mom>>
In those moments, I thought of all the times we spent together, all the sacrifices she made for me, and not being able to tell her one last time "I love you."
I was aware that the one in front of me was just a trick, a sort of imitation, but I didn't care. I wanted to hold for one more second the most important woman in my short existence before she disappeared into nothingness.
With all my sadness and suffering, it happened faster than I hoped. Her body transformed back into dark mist, which, in turn, dissolved into nothingness, leaving me alone with the white of infinity, once again.
[[Continue|Eva503]]
<</replace>><</link>>I wandered aimlessly, without any goal or destination. I wandered because I couldn't do anything else. I was lost, dispersed in the void, in cosmic nothingness.
Was I still alive? Probably not. Was I dead? I hoped so.
My feet moved, alternating ceaselessly in an infinite dance of progress toward the unknown.
My mind did the same, traveling from one memory to another, searching for the reason for the state I was in.
I had lived a short, happy existence, never lacking anything. I was loved and pampered by my family, yet, at that moment, I felt a sense of melancholy and anguish within me. It was as if something was missing, something that was slowly wearing away my being from the inside.
I wasn't even aware of why I was experiencing such intense emotions and why precisely at that moment, in the moment of my eternal rest.
Suddenly, as it happened before, the black smoke reappeared. This time, it didn't form a creature but created a spiral around me. I was completely enveloped by it.
I froze, tried to move, but it was impossible for me. Not due to fear this time, but it was as if the fog paralyzed my muscles.
I felt as if my feet were no longer touching the ground. It was as if I had started levitating, and suddenly, a very loud, sharp sound bombarded my mind. I felt like a dog irritated by an ultrasonic whistle.
My head was about to explode when the noise disappeared, and the mist reshaped itself, taking on human-like forms.
Without being able to see its identity, the figure quickly moved away, disappearing from my visual radar.
I started running in the hope of catching up with it. I looked around as I walked on the uniform white pavement, and finally:
<<mc>>Found you!<</mc>>
The being stood still, but facing away, making it difficult, if not impossible, to identify. I had to approach it. I was scared, troubled, and saddened by my first encounter with the composition of smoke combined with the mood of that moment, but at the same time, I was curious to find out who I was facing.
Finally, I could scrutinize the being, and... nothing, a non-face completely black, without eyes, mouth, or anything else.
As soon as I was able to see these details, the maybe-creature quickly moved again, getting lost in the infinite white of the horizon.
[[Continue|Eva504]]<<setBoh1 "?" idk>>I had to start searching for it again, and when I reached it, it dissolved, and the released black gas enveloped me, taking my breath away and clouding my vision.
As the curtain disappeared, everything around me had changed: white was still predominant, but black joined it, coloring the surrounding environment.
In fact, turning around, I didn't see just white anymore, but objects like trees, benches, and even endless paving stones, objects made of the same mist that brought misfortune. Moreover, the environment had become populated, although uniformly, by beings with human-like appearances.
<img src="img/teen/void2.webp" class="iStory">
These last ones caught my attention more. They were divided into pairs and roamed the newly appeared scenery, as if someone had copied two of them and repeatedly pasted them.
The couple was made up of a shorter being, where clothing and facial features were clearly distinguishable, and a taller, more mysterious creature, as its deciphering was uncertain; nothing was distinguishable, it looked like a mass of elongated gaseous material.
Suddenly, the sharp noise reappeared again, this time louder and more intense. It was accompanied by the reappearance of the mysterious being I had been chasing earlier.
<<mc>>You again?!<</mc>>
I wanted to sound tough, but my voice betrayed only anxiety and fear.
<<boh1>>$mc.name $mc.surname.<</boh1>>
<<mc>>It's me...<</mc>>
<<boh1>>This place doesn't belong to you. You have to go away.<</boh1>>
<<mc>>W-What do you mean?<</mc>>
<<boh1>>This is a place for the strong, not for the weak like you.<</boh1>>
<<mc>>I... I am strong.<</mc>>
<<boh1>>YOU? Do you think you're strong? If you were really as you say, do you believe you would be here now? Do you think you would be wandering through this deserted land? Do you think this scene would have taken place if you were truly strong? Don't make me laugh, you're a pug pretending to be a pitbull.<</boh1>>
<<mc>>I-I... What do you know about me?<</mc>>
<<boh1>>I know you're desperately seeking attention.<</boh1>>
<<mc>>That's not true.<</mc>>
<<boh1>>I know that in first grade, you wet yourself because you locked yourself alone in the school closet and couldn't get out anymore.<</boh1>>
<<mc>>I...<</mc>>
<<if $mc.crush isnot undefined>><<boh1>>I know that when you were little, you had a crush on your <<if $mc.crush is "mom">>sweet mommy<<else>>little sister<</if>>.<</boh1>>
<</if>><<mc>>How do you know all these things?<</mc>>
<<boh1>>I also know that a sense of emptiness has been tormenting you for years, but you never really realized it until you exploded, and now you're magically here, brooding over yourself.<</boh1>>
<<boh1>>Look around, look at all these happy people and tell me what you feel.<</boh1>>
<<mc>>Happy people?<</mc>>
I did as he asked, and the beings, initially devoid of mouths, now had a smile or an open mouth in a sign of joy filling their black faces. There I finally realized that they were children.
<<boh1>>So, what are you feeling? I'll tell you, it's sadness. What I perceive is nothing but the pain of this void that, like a black hole, is expanding more and more and is slowly devouring you.<</boh1>>
A sense of bewilderment pervaded me. I had lost any certainty. I fell to my knees under the weight of the questions.
<<mc>>//Who is this guy?//<</mc>>
<<mc>>//How does he know so much about me?//<</mc>>
<<mc>>//What is this place?//<</mc>>
<<mc>>//Who am I?//<</mc>>
I had lost every anchor. I had even lost my identity.
<<boh1>>What is it that you miss the most?<</boh1>>
Those words echoed hollow in my mind; they didn't take any shape, yet they had an enormous effect. They were stuck in my head; I couldn't give any kind of answer, yet they kept coming back, always there, ready to torment me over and over until exhaustion. Exhaustion that happened for real shortly after.
<<if $flag.eva is true>>[[Continue|Eva505]]<<else>>[[Continue|DayAfterEva5]]<</if>><<set _tmp to $mc.name.toUpperCase()>>\
I jerked upright in fright, my breathing was labored, and my head was spinning. I couldn't even lift my gaze, yet from my side came familiar and encouraging voices.
<video src="video/teen/nightmareWakeUp.mp4" autoplay muted loop class="vStory"></video>
<<sis>>_tmp!!!<</sis>>
<<mom>>$mc.name! Finally, you've recovered!<</mom>>
Their welcome was so warm, yet it felt so cold that it sent shivers down my spine.
When I regained my senses, I could look at my family again. However, when my gaze landed on mom, I couldn't control the tears as my thoughts instantly flew to the moment she dissolved into a cloud of smoke.
I didn't utter a word; the tears said enough. I didn't complain in any way, my sobs did it for me.
<<mom>>$mc.name, what's happening to you?<</mom>>
Without answering, she acted. She approached me, holding me gently and stroking my head.
<<mom>>Come on, come on. Everything is fine now. Mom is here with you.<</mom>>
The scene continued for a few minutes until her closeness was enough to calm me. At that point, she left the room, perhaps to talk to the doctors. $sis.name had already left much earlier.
I was discharged the same day; the doctors believed that my reaction was entirely normal, given the shock of the situation I experienced that same afternoon.
That endless day was finally coming to an end.
<<link [[Continue|DayAfterEva5][$a to 0]]>>
<<set $quest.q2505 to true>>
<<set $mom.rel += 2>>
<<set $sis.rel += 2>>
<<nextMorning>>
<</link>><<setBoh1 "?" idk>>I was at the computer when the home phone started ringing incessantly. No one seemed to have any intention of answering.
<video src="video/teen/phoneRinging.mp4" autoplay controls class="vStory"></video>
Four, five, six rings, and then it stopped.
Without giving it too much importance, I continued doing what was keeping me busy when that annoying sound returned.
<<mc>>The phone!<</mc>>
Nothing.
<<mc>>I always have to do everything in this house.<</mc>>
Muttering, I moved away from the desk while the phone continued its deafening concert.
Finally, in front of the culprit, I grabbed the receiver to answer.
<<mc>>Hello.<</mc>>
<<boh1>>Am I speaking with a certain $mc.surname $mc.name?<</boh1>>
On the other side, a male voice spoke my name.
<<mc>>Yes, it's me.<</mc>>
<<boh1>>Are you a relative of $eva.name?<</boh1>>
As soon as the mysterious voice said that name, a shiver ran through my entire body.
<<mc>>No, I'm a schoolmate. Why?<</mc>>
<<boh1>>We found this contact in her belongings, and we believed it was her emergency contact. Do you know any of her relatives?<</boh1>>
The voice kept me in limbo. I wanted to know the condition of the girl, but I was afraid to learn the possibility of a sad reality.
<<mc>>I know her father, but not his number. Please, can you tell me why you're calling?<</mc>>
<<boh1>>The girl has just woken up, and we wanted to inform a guardian.<</boh1>>
<<mc>>S-She... you just... j-just said that...<</mc>>
<<boh1>>I can't hear you well. I repeat that the girl has just woken up, and we wanted to inform a guardian.<</boh1>>
I couldn't believe my ears. $eva.name had regained consciousness, and there I was, dumbfounded on the phone.
<<boh1>>Hello, is anyone there?<</boh1>>
I didn't know what to say; images of the accident and the motionless girl in the hospital bed continued to haunt me, yet now she was awake.
The phone echoed the beeps of hanging up.
<<mom>>Oh, $mc.name, thank goodness you answered. I was helping your sister with her hair, and I really couldn't move. So, who was it?<</mom>>
I was still motionless.
<<mom>>$mc.name? $mc.name, are you okay?<</mom>>
<<mc>>I-I have to go.<</mc>>
<img src="img/teen/phoneDangled.webp" class="iStory">
I dropped the phone, which now dangled from the furniture, and ran out of the house.
From afar, I could hear my mom shouting something.
<<mom>>Where the hell are you going?<</mom>>
I didn't care about being punished or getting sick. I just wanted to see my friend one more time.
[[Continue|EvaAwake101]]<<setBoh2 "Nurse" nurse1>><<switch $tmpPass>>\
<<case undefined>><style>body {background-image: url("img/scenario/blur/doctorOffice.webp");}</style>I ran as fast as I could, perhaps not realizing the distance from my home to the hospital, which was right in the middle of the city. I was in for quite a run.
Without feeling pain or fatigue, I arrived at the hospital, but I was stopped at the entrance.
<<boh2>>What do you need?<</boh2>>
<<mc>>I need to see someone.<</mc>>
<<boh2>>Visits are allowed only for relatives, and I advise you to wear a mask.<</boh2>>
<<mc>>Please, a dear friend of mine just woke up, and I ran from home just to see her. It's okay even from outside the door.<</mc>>
<<boh2>>Alright, but you have to take a Covid test.<</boh2>>
<<mc>>Thank you!<</mc>>
I followed the nurse into a not-so-large room. She swabbed a cotton swab on a stick in my nose and left me alone, telling me not to leave.
After five minutes, she returned with a piece of paper and a mask.
<img src="img/teen/nurseMask.webp" class="iStory">
<<boh2>>Well, you're ok. Still, put this on. You can't walk around without it.<</boh2>>
<<mc>>Thank you.<</mc>>
<<boh2>>So, who do you need to visit?<</boh2>>
<<mc>>$eva.name $eva.surname, she just woke up.<</mc>>
<<boh2>>Ah, yes, the girl. As soon as she recovered, she asked for a certain $mc.name.<</boh2>>
<<mc>>Really?<</mc>>
<<boh2>>Follow me.<</boh2>>
I walked through the hospital corridors following the nurse. The same hospital I had visited a few months ago now had a completely different atmosphere. It was so empty yet full of patients; some areas were completely isolated with large plastic sheets. All of this created a feeling of alienation.
<<boh2>>Here we are.<</boh2>>
We had arrived in front of the girl's room. From the window, nothing could be seen due to the shielding of the blinds.
[[Enter the room|EvaAwake101][$tmpPass to 1]]
<<case 1>><style>body {background-image: url("img/scenario/blur/doctorOffice.webp");}</style>\
I took a deep breath, lowered the handle, and opened the door to enter.
As soon as I saw the girl alive and well, tears tried to break free, but somehow I managed to hold them back.
<<set _name to $mc.name.toUpperCase()>>
<<eva>>_name!!!<</eva>>
<<mc>>H-Hey, $eva.name!<</mc>>
I stood still, looking at her for a few seconds. I still couldn't believe my eyes.
After the initial amazement wore off, I approached to give her the most affectionate hug I had ever given.
<<eva>>It seems someone missed me.<</eva>>
<<mc>>You can bet on it. How do you feel?<</mc>>
I asked, sitting next to her on the bed.
<<eva>>Like a person who has been asleep for years.<</eva>>
<<mc>>I'm glad you haven't lost your sense of humor.<</mc>>
<<mc>>I-I...<</mc>>
<<eva>>Tell me.<</eva>>
<<mc>>No, it's just that... I... I wanted to tell you that... I missed you... a lot!<</mc>>
It probably wasn't what I really wanted to say, but at that moment, it was the only thing I could say.
<<eva>>Well, you too, in a way.<</eva>>
<<mc>>In a way?<</mc>>
<<eva>>Yes, I can't wait to go back to the lake. So you can teach me to swim properly.<</eva>>
<<mc>>I don't think I can handle another situation like that.<</mc>>
<<eva>>Neither can I.<</eva>>
We burst into laughter.
<<mc>>I don't think we'll be going to the lake soon.<</mc>>
<<eva>>Why? Because of my father?<</eva>>
<<mc>>Maybe that too, but while you were here blissfully sleeping, a global pandemic broke out, and we're all forced to stay at home.<</mc>>
<<eva>>Ah, that's what the nurse was talking about.<</eva>>
<<mc>>Yeah, ugly story. Can I ask you a question? Why did you have a note with my home address and phone number?<</mc>>
<<eva>>Note? Oh, yes! I had saved your contact information, and I forgot to throw it away.<</eva>>
<<mc>>So, you wanted to stalk me?<</mc>>
<<eva>>Yes, of course. I wanted to come to your house and throw eggs at you... No, I saved them to have a way to contact you.<</eva>>
<<mc>>You could have asked me directly and not... wait a second, who gave you my address?<</mc>>
<<eva>>Your English teacher. I told her I needed your help with a project, and she wrote me that note... Wait a second, if you found it, it means you rummaged through my pockets?<</eva>>
<<mc>>No, dummy. The hospital staff told me.<</mc>>
Suddenly, we were interrupted by the nurse.
<<boh2>>Young man, you have to leave. Visiting hours are over.<</boh2>>
<<eva>>It seems we have to part again.<</eva>>
<<mc>>At least this time I know you're awake.<</mc>>
<<eva>>Ah, yeah.<</eva>>
<<mc>>See you... Oh, now I have a cellphone, so if you want to call me, this is my number.<</mc>>
I wrote my number on a piece of paper and handed it to her before saying goodbye again and leaving, but this time with a slightly lighter mind.
[[Go back home|EvaAwake101][$tmpPass to 2]]
<<case 2>><style>body {background-image: url("img/scenario/blur/hallway.webp");}</style>\
Back home, I had to face the repercussions of my actions.
<<mom>>Young man, where did you go?<</mom>>
<<mc>>$eva.name woke up!<</mc>>
<<mom>>Your friend? Really? I'm very happy, but that doesn't excuse what you did. You know it's dangerous, for you and for all of us.<</mom>>
@@#rem;
\<<link "Apologize">><<replace "#rem">>\
<<mc>>I'm sorry, Mom.<</mc>>
<<mom>>That's better. Dinner will be ready soon.<</mom>>
<<link [[Continue|CovidHallway]]>>
<<unset $tmpPass>>
<<set $quest.q2506 to true>>
<<set $eva.rel += 5>>
<<set $period to 5>>
<</link>>
<</replace>><</link>>
\<<link "Don't apologize">><<replace "#rem">>\
<<mc>>In a situation like that, I believe you would have done the same.<</mc>>
<<mom>>At least you could have warned us.<</mom>>
<<mc>>You understand nothing.<</mc>>
I headed towards my room.
<<mom>>Dinner will be ready soon. You will definitely be hungry after the run you've had.<</mom>>
<<link [[Continue|CovidHallway]]>>
<<unset $tmpPass>>
<<set $quest.q2506 to true>>
<<set $eva.rel += 5>>
<<set $mom.rel -= 2>>
<<set $period to 5>>
<</link>>
<</replace>><</link>><</switch>><<phoneOpen>><<incCall "eva""Eva6Call""#rem""true">><<setBoh4 ? idk>>\
@@#rem;I was in the livingroom watching a movie on the TV, when my phone started to buzz.
I picked it up and checked who was calling me.
<<mc>>Anonimous number? Who should it be?<</mc>>
<<mc>>Better pick up, mayby it's important.<</mc>>@@She hung up. I let the beep of the end of the call fill my mind as I thought about her and her voice.
<<mc>>//Something's not right.//<</mc>>
<<mc>>Darn it! I hate being stuck in this place!<</mc>>
I huffed, punching the couch armrest. My actions drew the attention of $sis.name.
<<sis>>Are you going crazy too?<</sis>>
I calmed down, taking a series of deep breaths.
<<mc>>Sorry, it's just that...<</mc>>
<<sis>>Problems with your girlfriend?<</sis>>
<<mc>>Girlfriend?!<</mc>>
<<sis>>The one you were talking to on the phone. I could hear you from the bedroom.<</sis>>
<<mc>>Not that that room is so far from this one.<</mc>>
<<sis>>Sure. Anyway, you didn't answer so that's officially your girlfriend. When are you going to introduce her to us?<</sis>>
<<mc>>Which girlfriend? There's no girlfriend.<</mc>>
<<sis>>Okay, I believe you for this time. I'll go back to my room, see you at your next moment of madness.<</sis>>
<<mc>>Haha, very funny.<</mc>>
She left the living room, and I returned to watching TV.
<<link [[Continue|CovidLivingroom]]>>
<<set $eva.rel += 2>>
<<nextPeriod>>
<<set $quest.q2507 to true>>
<<if $hangUp isnot undefined>><<unset $hangUp>><</if>>
<</link>><<phoneOpen>><<call>><<switch $varPas>><<case undefined>>\
<<mc>>Hello?<</mc>>
<<boh4>>Hello, is this Mr. $mc.surname?<</boh4>>
On the other end of the conversation was a very heavy voice, too clumsy to be taken seriously.
@@#rem1;
\<<link "Hang Up">><<replace "#rem1">>\
<<mc>>I'm not interested, I don't want anything.<</mc>>
[[End call|Eva6Call][$hangUp to true, $varPas to "refuseCall"]]
<</replace>><</link>>
\<<link "Answer Seriously">><<replace "#rem1">>\
<<mc>>Yes, this is me.<</mc>>
<<boh4>>We're calling from the hospital, your friend is unwell.<</boh4>>
@@#rem2;
\<<link "Play Along">><<replace "#rem2">><<set $varPas to 1>><<include "Eva6Call">>\
<<mc>>Oh, really? What a pity. And what should I do now?!<</mc>>
I couldn't help but speak every single word with a sarcastic tone.
<<boh4>>Yes, that's right. It would be best if you came here immediately. She needs to see you.<</boh4>>
<<mc>>I would gladly do so if I knew where this person lives and if I could freely leave the house.<</mc>>
<<boh4>>I told you, at the hospital.<</boh4>>
<<mc>>$eva.name, have you done?<</mc>>
<<boh4>>Yes, $eva.name. That's the girl's name. Come to the hospital immediately.<</boh4>>
<<mc>>I'm about to hang up.<</mc>>
<<eva>>No, wait.<</eva>>
The girl abandoned her game, revealing herself.
<</replace>><</link>>
\<<link "Hang Up">><<replace "#rem2">>\
<<mc>>I'm not interested, I don't want anything.<</mc>>
[[End call|Eva6Call][$hangUp to true, $varPas to "refuseCall"]]
<</replace>><</link>>@@
\<</replace>><</link>>\
\<<case 1>>\
<<replace "#divID">><<if $hangUp>><<eva>>Why did you hang up on me?<</eva>>
<</if>><<mc>>Are you still making prank calls? How old are you? Ten?<</mc>>
<<eva>>Seventeen. You should remember that I'm older than you and you should show me some respect.<</eva>>
<<mc>>You're right. Now, I'll hang up as a sign of respect.<</mc>>
<<eva>>Very funny...<</eva>>
<<mc>>So... what's up?<</mc>>
<<eva>>What?<</eva>>
<<mc>>You called me, right? Do you need something?<</mc>>
<<eva>>Does there have to be a reason for calling you?<</eva>>
<<mc>>No... it's just that... you're right.<</mc>>
<<eva>>How sweet, you're embarrassed! I wish I could see your face right now.<</eva>>
<<mc>>It seems you're fully recovered. By the way, how are you?<</mc>>
<<eva>>Fine... apart from some obligatory medical check-ups I had to do, I think I'm back to my normal life. If you can call it normal.<</eva>>
<<mc>>You're talking about COVID, right?<</mc>>
A moment of hesitation.
<<eva>>... Yes.<</eva>>
<<mc>>Are you sure everything's okay?<</mc>>
<<eva>>Absolutely, you don't have to worry about me at all.<</eva>>
<<mc>>If you say so.<</mc>>
<<eva>>By the way, are you organizing the new trip to the lake? This time I want something special!<</eva>>
<<mc>>More special than an intensive hospital visit?<</mc>>
<<eva>>Even more, yes!<</eva>>
<<mc>>What's next? The cemetery?<</mc>>
<<eva>>You're so tragic!<</eva>>
<<eva>>Now I have to go. It was nice talking to you.<</eva>>
<<mc>>Likewise.<</mc>>
<<eva>>Bye.<</eva>>
<<link [[End call|Eva601]]>>
<<endCall>>
<<unset $varPas>>
<<phoneOff>>
<</link>><</replace>>\
\<<case "refuseCall">>\
<<if $hangUp>><<set $varPas to 1>><<else>><<unset $varPas>><</if>><<incCall "eva""Eva6Call""#rem""true">>\
@@#rem;<<mc>>It's calling again...<</mc>>@@
\<</switch>>\
<div id="divID"></div><<mc>>Ehy, $eva.name. It's been an eternity sin-<</mc>>
Before I could finish the sentence, I found myself wrapped in her arms.
I returned the embrace, even though we were in the middle of the hallway and starting to feel embarrassed with all the other students' eyes on us.
<<mc>>What's this display of affection for?<</mc>>
<<eva>>Why? I cannot hug my best friend?<</eva>>
<<mc>>//Best friend...//<</mc>>
<<eva>>I missed you.<</eva>>
@@#rem1;
\<<link "Say you missed her">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>Yeah, I missed you too.<</mc>>
\<</replace>><</link>>
\<<link "Joke about it">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>Maybe you suffer from a lack of affection. It must be the effect of the months you spent sleeping.<</mc>>
<<eva>>Yeah, and now I demand all the missed affection to be returned. So, start.<</eva>>
<<mc>>Haha, no!<</mc>>
<<eva>>You rascal!<</eva>>
<<mc>>It's one of my qualities, I know.<</mc>>
We seemed like two crazies there in the middle of the hallway.
\<</replace>><</link>>\
@@<div id="divID1" style="display:none">
<<mc>>How are you? You sounded down on the phone.<</mc>>
<<eva>>Fine...<</eva>>
The most fake "fine" in history.
<<mc>>Are you sure? You know if you have any problems, I'm here.<</mc>>
<<eva>>I'm fine. Now, if we want to change the subject, tomorrow we're going to the lake.<</eva>>
<<mc>>Tomorrow? With such short notice?<</mc>>
<<eva>>Is that a problem?<</eva>>
<<mc>>No, it's just that I didn't remember you being so spontaneous.<</mc>>
<<eva>>It's because I've learned to swim!<</eva>>
<<mc>>You trained in the bathtub?<</mc>>
<<eva>>Yeah, exactly.<</eva>>
<<mc>>Now I'm really curious to see your bathroom with your Olympic-sized pool.<</mc>>
<<eva>>Haha, you'll see tomorrow.<</eva>>
<<mc>>Okay then, see you tomorrow. After school?<</mc>>
<<eva>>Yes, I'll wait for you at the exit. Bye.<</eva>>
<<mc>>Bye.<</mc>>
<<link [[Return|SchoolCorridor]]>>
<<set $quest.q2508 to true>>
<<set $eva.rel += 1>>
<</link>></div><<switch $varPas>>
\<<case undefined>>\
At the end of the lessons, I left the school building and joined $eva.name, who was sitting on a bench in front of the school. It was there that I was struck by a first strong feeling of déjà vu.
<img src="img/teen/evaBench.webp" class="iStory">
<<eva>>Here you are!<</eva>>
<<mc>>You're energetic as always. Ready?<</mc>>
<<eva>>Ready.<</eva>>
We walked the long distance from the school to the lake, never missing an opportunity to exchange a few words.
<<mc>>Did you learn to swim?<</mc>>
<<eva>>Don't you trust me?<</eva>>
<<mc>>It's not that, it's just that I wouldn't want to go through the same situation again.<</mc>>
<<eva>>It's not going to happen. My father won't interrupt us this time.<</eva>>
<<mc>>Speaking of your father, is everything okay with him?<</mc>>
<<eva>>Yes, you don't have to worry.<</eva>>
After about twenty minutes of walking, we arrived at the long-awaited destination, the lake.
<<eva>>I'm going to change.<</eva>>
<<mc>>Okay.<</mc>>
I had my costume under my clothes, so in a flash, I was ready for the adventure.
The girl returned and I was struck once again by the angelic sight of the girl in the bathing suit. Once again, the feeling of deja vu made itself felt forcefully.
<img src="img/teen/evaSwimsuit.webp" class="iStory">
<<mc>>Wow...<</mc>>
<<eva>>I take that as a compliment.<</eva>>
She grinned, smiling.
<<mc>>I-It’s the same as last time? You really want to retrace your steps.<</mc>>
<<eva>>Hey, you've got the same costume too.<</eva>>
<<mc>>That's all I have.<</mc>>
<<eva>>Shall we go into the water?<</eva>>
<<mc>>It's going to be frozen... Now that you make me think about it, we're in the middle of winter!<</mc>>
<<eva>>It's good to take a bath in ice water.<</eva>>
<<mc>>I'd like to remind you that in your home country, bears know kung ku and know how to ride tricycles, so I don't take that as a valid reason.<</mc>>
<<eva>>And in your home country, people do nothing but eat spaghetti and gesticulate.<</eva>>
<<mc>>What is it? A contest of prejudices?<</mc>>
<<eva>>You started it. So as punishment, you're going to dive first.<</eva>>
<<mc>>What?! No!<</mc>>
<<eva>>Chicken.<</eva>>
<<mc>>Chicken?<</mc>>
<<eva>>If you don't, you're a chicken.<</eva>>
<<mc>>Are you suddenly five years old again?<</mc>>
<<eva>>Yes, haha.<</eva>>
We got closer to the body of water.
<<eva>>Come on.<</eva>>
<<mc>>I'm not going to jump in first.<</mc>>
<<eva>>Come on, be a man.<</eva>>
[[Dive in first|Eva8][$varPas to 1, $choice to 1]]
<<if $mc.stat.str gte 60>>[[Pick her up and dive in with her|Eva8][$varPas to 1, $choice to 2]]<<else>><span class="fakelink" title="Not enough Strength">Pick her up and dive in with her</span><</if>>
[[Let her dive first|Eva8][$varPas to 1, $choice to 3]]
\<<case 1>>\
<<if $choice is 1>>\
I had to be brave, I had to show her that I could do it.
I took a deep breath and wet the tip of my right foot to test the temperature of the water.
<<mc>>It's icy!<</mc>>
<<eva>>So many stories.<</eva>>
In an instant, I found myself headlong into the lake, pushed by the girl.
The water was really cold, but by then the damage was done and I could only shiver trying to warm myself.
<<eva>>Haha, how's the water?<</eva>>
<video src="video/teen/frozen.mp4" autoplay loop muted class="vStory"></video>
<<mc>>C-C-Co-old...<</mc>>
<<eva>>You could stutter less, I can't hear you.<</eva>>
To take revenge, I grabbed her by the arms and pulled her in.
<<mc>>N-N-Now we... We're e-even.<</mc>>
<<elseif $choice is 2>>\
<<mc>>Do you want me to be a man? All right, I'll be a man.<</mc>>
With one arm under my legs and the other on my back, I lifted her and advanced toward the body of water.
<<eva>>Hey, put me down!<</eva>>
I touched the water with my feet, and a shiver ran through my body. It was cold.
The further I went, the more I froze.
When the girl's body touched the water, I sensed that she began to tremble too, although she did not admit it.
The moment we were completely submerged almost up to our necks, I left her.
<<else>>\
<<mc>>No, I don't. My digestion will block if I jump in there. You go first.<</mc>>
<<eva>>So if something happens to me, you can avoid the same fate. Clever of you. But you shouldn't make all this fuss, or something could happen to you.<</eva>>
<<mc>>Like?<</mc>>
<<eva>>This!<</eva>>
In an instant, I found myself headlong into the lake, pushed by the girl.
The water was really cold, but by then the damage was done and I could only shiver trying to warm myself.
<<eva>>Haha, how's the water?<</eva>>
<video src="video/teen/frozen.mp4" autoplay loop muted class="vStory"></video>
<<mc>>C-C-Co-old...<</mc>>
<<eva>>You could stutter less, I can't hear you.<</eva>>
To take revenge, I grabbed her by the arms and pulled her in.
<<mc>>N-N-Now we... We are e-even.<</mc>>
<</if>>\
<<eva>>A-Are you h-h-happy n-now?<</eva>>
<<mc>>V-Very.<</mc>>
<<eva>>I-Is F-Fr-Frozen!<</eva>>
<<mc>>I-I told you.<</mc>>
The sun was hidden by a bank of clouds, which made it even harder.
@@#rem1;
\<<link "Suggest moving quickly in the water to warm up">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>><<set $choice to 1>>\
<<mc>>W-We could m-move, s-swim.<</mc>>
<<eva>>T-To wa-warm us?<</eva>>
<<mc>>Y-Y-Yes.<</mc>>
<video src="video/teen/evaLake2.mp4" autoplay loop muted class="vStory"></video>
Without giving a precise answer, she began to move her hands and legs wildly in the water.
<<mc>>I-It w-worked?<</mc>>
<<eva>>N-Now I'm tired. B-B-But I’m a little better.<</eva>>
I followed the plan and, yes, it was certainly better. I was slowly, very slowly, getting used to the temperature of the water.
\<</replace>><</link>>
\<<link "Suggest hugging to warm each other up">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>><<set $choice to 2>><<set $eva.rel += 2>>\
<<mc>>W-We could h-hu-hug.<</mc>>
<<eva>>T-To wa-warm us??<</eva>>
<<mc>>Y-Y-Yes.<</mc>>
<video src="video/teen/evaLake5.mp4" autoplay loop muted class="vStory"></video>
Without a precise answer, she wrapped her arms under mine. We were clinging to each other and now, in addition to being almost hypothermic, I was also dying of embarrassment.
I could feel her trembling under my hands. In a normal situation, I would have been the happiest man on the planet.
The tighter she squeezed her arms, the more her breasts pressed against me.
<<eva>>I-Is it better?<</eva>>
<<mc>>Yes. Y-You?<</mc>>
<<eva>>Yes.<</eva>>
We had less trouble conversing. We were slowly getting used to the temperature of the water and being so close certainly helped to warm us both inside and out.
\<</replace>><</link>>
@@<div id="divID1" style="display:none">
We never reached a point of equilibrium, but compared to the beginning, everything was more bearable.
<<mc>>Didn't you say you learned to swim?<</mc>>
<<eva>>Of course. Don't believe me?<</eva>>
<<mc>>You've been tiptoeing so far.<</mc>>
<<eva>>See.<</eva>>
<<if $choice is 1>>She pulled away from me, walking away and leaving a void.
<</if>>By standing on the edge of the water, moving her arms and legs, and splashing an immense amount of water, she was able to rise again.
<<mc>>You did it!<</mc>>
<<eva>>I told you so.<</eva>>
<<mc>>Did you learn in the bathtub?<</mc>>
<<eva>>More or less.<</eva>>
<<mc>>I'll say it again, I can't wait to witness your Olympic-sized swimming pool.<</mc>>
<<eva>>Haha. I think it's better to get out of here. It may get dark at times.<</eva>>
<<mc>>What is it, do you have a curfew?<</mc>>
<<eva>>Yes.<</eva>>
<<mc>>Oh... Okay.<</mc>>
Coming out of the water, the feeling of cold was almost the same as that of the first contact with the surface of the lake.
Drying ourselves, we put on our clothes and returned to our homes. I accompanied $eva.name to the front of her house and I was convinced that the smile she had on her face would be reversed once she crossed that threshold. Something was at stake, but there was nothing I could do to find out the truth... for the time being.
<<link [[Continue|Residential]]>>
<<unset $varPas>>
<<unset $choice>>
<<set $eva.rel += 2>>
<<set $quest.q2509 to true>>
<<nextPeriod>>
<</link>></div>
\<</switch>>I was getting ready for the next lesson.
<<eva>>Hey!<</eva>>
I jumped in fright. Sneakily, $eva.name approached, nearly giving me a heart attack.
<<mc>>Aaah!<</mc>>
<<eva>>Ha ha ha! What a face. You should see yourself, you're too funny.<</eva>>
<<mc>>We'll see who's laughing when I send you the hospital bill for my heart attack.<</mc>>
<<eva>>I'd rather not, thanks.<</eva>>
<<eva>>Tell me, how was it?<</eva>>
<<mc>>What?<</mc>>
<<eva>>The kiss.<</eva>>
<<mc>>Oh, that one...<</mc>>
@@#rem1;
\<<link "Say it wasn't anything special">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>Well... to be honest, I expected better.<</mc>>
<<eva>>Tell me, tell me, was it the other person's fault? Or did you not put enough passion into it?<</eva>>
\<</replace>><</link>>
\<<link "Say it was incredible">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>I didn't expect anything, since it caught me off guard. But I seized the moment and it was incredible.<</mc>>
<<eva>>Interesting, so she started it... And tell me, do you think she liked it?<</eva>>
\<</replace>><</link>>
@@<div id="divID1" style="display: none">
<<mc>>Is this a kiss interrogation? How should I know?!<</mc>>
<<eva>>I'm just curious. My best friend finally has a girlfriend. I want to know everything, every detail.<</eva>>
<<if $mc.flag.firstTime is null>>\
<<mc>>She’s not my girlfriend.<</mc>>
<<eva>>That's right, the challenge. Yes, I read her post on InstaLife. Too bad, you two would have made a cute couple.<</eva>>
<<mc>>Who knows...<</mc>>
<<eva>>Too bad, we could have organized a double date.<</eva>>
<<else>>\
<<eva>>What did you do afterward?<</eva>>
<<mc>>$eva.name, don't you think that's a private matter?<</mc>>
<<eva>>I knew it! Tell me.<</eva>>
<<mc>>I... I have nothing to tell. It's embarrassing.<</mc>>
<<eva>>This is usually what friends talk about.<</eva>>
<<mc>>Friends of the same sex!<</mc>>
<<eva>>You're right, sorry. I didn't mean to embarrass you. I'm just happy for you.<</eva>>
Her tone changed from cheerful to sad.
<<eva>>Maybe we can organize a double date.<</eva>>
And like a rollercoaster, she was back to her usual cheerful self.
<</if>><<mc>>Double date?<</mc>>
<<eva>>Yes, you and $elsa.name, me and my boyfriend.<</eva>>
<<mc>>Boyfriend?<</mc>>
<<eva>>I bet you'll like him. He has $mc.eyes eyes and $mc.hair hair. Oh, and he's also very gullible.<</eva>>
I stood there wide-eyed at the news.
Thinking about it, I realized she was teasing me.
<<mc>>Wait a moment... I have $mc.hair hair and $mc.eyes eyes.<</mc>>
<<eva>>And you're also very gullible.<</eva>>
She had a hearty laugh while I kept a serious, almost annoyed expression.
<<mc>>Well done, you got me. Now I have to go to class.<</mc>>
<<eva>>Imagine still attending second-year classes.<</eva>>
<<mc>>Imagine being a year older.<</mc>>
<<eva>>Older means wiser.<</eva>>
<<mc>>In your case, I don't think it works that way.<</mc>>
<<eva>>Very funny, now go to class.<</eva>>
Laughing, she pushed me in the direction of my class.
<<link [[Go to class|Classroom]]>>
<<set $eva.rel += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2510 to true>>
<</link>></div><style>body {background-image: url("img/scenario/blur/kitchen.webp");}</style>\
<<switch $varPas>>
\<<case undefined>>\
I returned home from the summer lesson. No one was there, and I had to make lunch for myself.
I was undecided about what to prepare.
<<mc>>I could throw the contents of this can into a pot and see what happens...<</mc>>
I said, meticulously examining every <<mSystem 1 cm>> of the fridge.
<<mc>>The easiest thing would be to make myself a sandwich, but... I don't know.<</mc>>
My journey through the ingredients was interrupted by the doorbell. Someone was knocking at the door.
<<mc>>Who could it be at this hour? Maybe it's burglars.<</mc>>
[[Go to the door|EvaSummerVisit1][$varPas to 1]]
\<<case 1>><style>body {background-image: url("img/scenario/blur/hallway.webp");}</style>\
Cautiously, I went to the hallway, peering through the peephole before opening the door. It was $eva.name.
No sooner had I opened the door than I found myself enveloped in her arms, which wrapped tightly around me.
<<eva>>HELLO!<</eva>>
<<mc>>Hey, $eva.name, I'm happy to see you too, but could you hug a little less tightly?<</mc>>
I was about to be split in two by her grip.
<<mc>>What are you doing here?<</mc>>
I asked as soon as she let me go.
<<eva>>Can't I visit my best friend?<</eva>>
<<mc>>Of course, but it's lunchtime.<</mc>>
<<eva>>Did I interrupt something?<</eva>>
<<mc>>Just my challenge with the fridge to see who blinks first.<</mc>>
<<eva>>Are you home alone?<</eva>>
<<mc>>Now that you're here, not anymore.<</mc>>
<<eva>>Your family?<</eva>>
<<mc>>Gone. They're on vacation, enjoying the summer under the hot sun.<</mc>>
<<eva>>And... why are you here?<</eva>>
She asked, puzzled.
<<mc>>School. I have summer courses. Plus, I need to prepare for the early graduation test.<</mc>>
<<eva>>Early graduation? That means...<</eva>>
<<mc>>We could be classmates.<</mc>>
I was again squeezed in her death grip.
<<eva>>I cannot believe it! I'll be in class with you!<</eva>>
<<mc>>Maybe. I still have to pass the test. I need the school credits.<</mc>>
<<eva>>Let me dream.<</eva>>
<<mc>>I have just one question for you. What on earth are you doing at my house at this hour?<</mc>>
<<eva>>My senses of best friend told me you were in trouble, so I rushed to lend a hand.<</eva>>
<<mc>>Really?<</mc>>
<<eva>>Of course not! I was passing by and decided to stop. If you want, I can leave.<</eva>>
<<mc>>No, no. You can stay as long as you want.<</mc>>
<<eva>>Have you eaten yet?<</eva>>
<<mc>>Not yet.<</mc>>
<<eva>>Want me to make you something?<</eva>>
<<mc>>You can cook?<</mc>>
<<eva>>Of course. I was raised to be a good housewife. Any preferences?<</eva>>
<<mc>>No, none.<</mc>>
[[Accompany her to the kitchen|EvaSummerVisit1][$varPas to 2]]
\<<case 2>>\
<<eva>>What's it like living alone?<</eva>>
She asked as I accompanied her to the kitchen.
<<mc>>Well, you can do whatever you want, but you also have to take care of the house. It has its pros and cons.<</mc>>
She quickly glanced at the available ingredients and tools and got to work.
<video class="vStory" autoplay loop muted><source src="video/teen/evaKitchen1.mp4"></video>
I tried to give her all the help and assistance I could, within the limits of my culinary skills.
<<mc>>Can you imagine us doing this every day?<</mc>>
<<eva>>No, I really can't. How could I ever even remotely imagine something like that?<</eva>>
<<mc>>I...<</mc>>
She leaned in close to my ear, whispering sweetly.
<<eva>>I was kidding.<</eva>>
<<eva>>Are you blushing?<</eva>>
<<mc>>No! It's just getting hot in here.<</mc>>
<<eva>>You're blushing!<</eva>>
<<mc>>No, I'm not!<</mc>>
<<eva>>You're so cute when you're embarrassed.<</eva>>
She had managed to make the situation even worse.
<<eva>>Set the table, it's almost ready.<</eva>>
<<mc>>At your orders, new mother.<</mc>>
[[Set the table|EvaSummerVisit1][$varPas to 3]]
\<<case 3>>\
I set the table for two. $eva.name joined me with two plates in her hands.
She had prepared some sort of soup with an unappealing color but an enticing smell. The sight said no, but my nasal receptors were anything but opposed.
<<mc>>What is it?<</mc>>
<<eva>>It doesn't have a name. I used some vegetables I found in the fridge.<</eva>>
<<mc>>Enjoy your meal.<</mc>>
I took the first sip and my tongue begged for mercy.
<<mc>>It's good, but there's just one problem.<</mc>>
<<eva>>What?<</eva>>
<<mc>>$eva.name, it's the middle of summer.<</mc>>
<<eva>>Soup has never killed anyone. Don't make a fuss.<</eva>>
<<mc>>Now you really sound like my mother.<</mc>>
I let the dish cool down while I thought about the almost surreal situation I was in.
<<mc>>//I'm having lunch with $eva.name in an entirely empty house. I can't tell if this is all a dream or pure reality.//<</mc>>
<<eva>>Why are you staring at me like that? Do I have something on my face?<</eva>>
I was so lost in my thoughts that I didn't realize I was staring at her.
<<mc>>No, I was just thinking.<</mc>>
<<eva>>Eat before it gets cold.<</eva>>
<<mc>>That's exactly the point. I want it to get cold.<</mc>>
<<eva>>You're weird.<</eva>>
<<mc>>Says the one who cooks soup in the summer.<</mc>>
<<eva>>I enjoy the little pleasures of life.<</eva>>
We looked at each other and burst out laughing.
Finally, I could taste the soup, warm, without the risk of burning myself or sweating.
Lunch came to an end. The girl helped me clean up the kitchen, and before heading home, we watched a movie together.
<<mc>>It was interesting.<</mc>>
<<eva>>We should do it more often.<</eva>>
<<mc>>You know where I live.<</mc>>
<<eva>>I... need to go home.<</eva>>
<<mc>>Yeah...<</mc>>
We stood still at the front door. I, with my hand behind my neck in a sign of embarrassment, and she, looking at the floor.
<<eva>>Well, bye.<</eva>>
<<mc>>B-Bye.<</mc>>
I waved at her as she walked away from the property.
Closing the door, I let myself fall against it.
<<mc>>I'm stupid! Stupid! Stupid!<</mc>>
<<link [[Continue|Hallway]]>>
<<unset $varPas>>
<<set $eva.rel += 2>>
<<set $mc.stat.cha += 1>>
<<set $quest.q2511 to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<setBoh1 Coach coach>><<set _type = setup.archetype()>>\
At the end of the regular school lessons, shouts of vaguely familiar words and the distant noise created by what seemed to be a whistle caught my attention. Searching for the source of this symphony, I explored the boundaries of the school until I reached the sports area.
The sounds were caused by the soccer team getting ready to practice.
<img src="img/teen/footballTraining.webp" class="iStory">
I approached the field, intrigued. I knew the sport well, but I had never had the opportunity to witness a real game, not even a practice. This was also due to the lack of passion for sports in my family.<<if _type is "a">> This made my sympathy for this world even more peculiar.<</if>>
While I was lost watching so much violence and tactics combined, a voice, a shout, brought me back to reality.
<<boh1>>Hey, you! Yeah, I'm talking to you, girlie. This is a private training session. Go back to whatever library crap you came from.<</boh1>>
<<mc>>I...<</mc>>
<<boh1>>What, cat got your tongue? Speak or get lost!<</boh1>>
@@#rem;
\<<link "Leave">><<replace "#rem">>\
<<mc>>Okay, sorry to disturb you.<</mc>>
Quickly, I walked away from the area.
<<link [[Continue|School]]>>
<<set $quest.q2601 to true>>
<<set $flag.soccer to false>>
<</link>>
<</replace>><</link>>
\<<link "Ask to join the team">><<replace "#rem">>\
<<mc>>I... I'd like to play soccer. Can I participate?<</mc>>
<<if $mc.stat.str lt 50>><<boh1>>You? Ah! At most, you could be the water bottle carrier's backup! Get lost, girlie. Soccer is only for real men.<</boh1>>
Despite being horrified by such statements, all I could do was leave the area.
[[Continue|School][$flag.soccer to false]]
<<else>><<boh1>>You? A member of the soccer team? Mhmm...<</boh1>>
<<boh1>>Girlie, do five laps around the field right now. I don't want to hear a single complaint.<</boh1>>
<<mc>>Wait... does that mean!?<</mc>>
<<boh1>>MOVE! I won't say it twice.<</boh1>>
<<mc>>Yes, sir, yes.<</mc>>
I had joined the soccer team, a sport I had only heard about briefly, and I was marching along the edges of an apparently endless field. My life couldn't be better!
<<mc>>//I need to know more before making a fool of myself. When I have some free time, I'll have to drop by the library.<<if _type isnot "i">>..how nerdy of me!<</if>>//<</mc>>
<<link [[Continue|School]]>>
<<set $mc.stat.cha += 1>>
<<set $mc.stat.str += 3>>
<<set $flag.soccer to true>>
<<set $gameVar.soccerPractice to false>>
<<set $quest.q2601 to true>>
<<advancePeriod>>
<</link>>
<</if>><</replace>><</link>><<set _type = setup.archetype()>><<setBoh4 Librarian librarian>><<setBoh5 Guy guy2>>\
<<if _type is "i">>\
I needed to learn more about this sport called Football, and what better place to acquire new knowledge than the library, the gathering spot for all scholars in the school.
As soon as I set foot inside the library, the scent of books inebriated my senses. I had never been to the sports section before, so I sought help from the librarian.
<<mc>>Hello, could you tell me where I can find books about soccer?<</mc>>
<<boh4>>Why settle for a few books when you can use the internet to learn everything you want?<</boh4>>
<<mc>>Excuse me, but isn't your job supposed to encourage reading? Why suggest using the internet?<</mc>>
<<boh4>>Ah, you're one of those. Then section C, third shelf.<</boh4>>
<<mc>>Thank you.<</mc>>
The librarian muttered something under her breath as I walked away from her.
<<boh4>><span style="font-size: x-small;">Damn nerds, how much I hate them. How much I hate my job!</span><</boh4>>
I brushed off the incident and headed straight to the indicated section.
[[Continue|FootballLibraryInt]]
<<else>>\
I was for doing something I never imagined I would do: enter a library! I looked around, disoriented, with myriad books lining countless shelves. The walls of the room were covered with vintage posters, which, in turn, concealed a dirty white that had surely seen better days. The floor was made of parquet, or so it seemed, it was of a dark shade of brown.
I was bewildered, and there was a strange energy in the air, an energy of fear and resentment. I could clearly see mystical creatures sitting at the tables, performing dark rituals with their almanacs and books.
I asked for directions from the person at the counter.
<<mc>>Excuse me, are you the organizer of this gathering of nerds?<</mc>>
<<boh4>>It's called a library, and yes, it's me.<</boh4>>
<<mc>>Oh well, you seem normal. I need information about soccer; do you know where or how I can find them<</mc>>
<<boh4>>I figured it wasn't for a school project. You have two options: either read a book on the subject, Section C, Shelf 2; or do an internet search, over there at the end.<</boh4>>
<<mc>>Book or internet, hmm...<</mc>>
[[Use the Internet|FootballLibraryInternet1][$rethink to false]]
[[Use the books|FootballLibraryBook1]]
<</if>><<mc>>Section C, did you say?<</mc>>
<<boh4>>Section C, yes.<</boh4>>
As I walked away, I heard the librarian muttering something.
<<boh4>>Wow, I was wrong. Yet, I was convinced he would choose the other option. This is a bad omen.<</boh4>> /*In piccolo*/
<<boh4>>Hey, sorry. Are you sure you don't want to use the computer, you know... I think you would be better off.<</boh4>>
<<mc>>What do you mean? A book hag advising me not to use them? This place is weird, seriously!<</mc>>
<<boh4>>It's called a librarian... You know, I think someone like you would do better with one of those things.<</boh4>>
@@#rem;
\<<link "Give in and use the Internet">><<replace "#rem">>\
<<mc>>How persistent! If you care so much, I won't touch your precious books, Ms. Knowledge Harpy.<</mc>>
<<boh4>>Wow, you really don't want to say "librarian."<</boh4>>
[[Continue|FootballLibraryInternet1][$rethink to true]]
<</replace>><</link>>
\<<link "Use the books">><<replace "#rem">>\
<<mc>>How persistent! If I've made a decision, I won't back down. I'll go to section D and read every book on soccer, even if it takes a whole day!<</mc>>
<<boh4>>It's C, not D.<</boh4>>
<<mc>>Ah, right. The essence of the matter doesn't change anyway!<</mc>>
<<boh4>><span style="font-size: x-small;">Damn, I let it slip!</span><</boh4>>
I headed toward the right section and, with a finger, slid over all the backs of the books as I advanced, glancing here and there.
<<mc>>//Hmm... if I were a book on soccer, where would I hide?//<</mc>>
<<mc>>There it is!<</mc>>
<<boh5>>Shhh!<</boh5>>
<<mc>>Yes, stay calm.<</mc>>
<<mc>>Let's see this book... Wait, why is the ball oval? Shouldn't it be round? Well, it must be a variation.<</mc>>
<<mc>>Uh, there's another one next to it. Yes, this is the right football. Let's see what's written.<</mc>>
The book in question was titled "Soccer for Dummies."
<div style="background: #eee7d7; color: black; padding: 75px; font-family:none;text-align: justify;"><span style="text-align: center"><h2>Soccer for Dummies</h2></span>The soccer is that sport where everyone's running like their hair's on fire, but somehow they're still kicking a ball. Picture this: You're on a mission to slam-dunk a ball into the other team's net. More goals mean more bragging rights. There are two gangs of 11 players each – think of it as a neighborhood showdown, but with shin guards.
The field? A colossal rectangle. The ball? Round, of course! Rule one: No hands, unless you're the goalie. They're the goalie-heroes of the hands club.
Now, kicking off is the game's grand entrance. The ball starts at the center, like a celebrity making a red carpet entrance. Pass, dribble, and kick – it's a dance with more footwork and less fancy outfits. Remember, no hands! The goalie is the chosen one with hand privileges, but only in their special penalty area.
Scoring a goal is the main event – kick the ball into the enemy's net, and you've just earned your team some serious cool points. But, hey, don't be a goal-hog. Stay behind the defenders or risk being called out – it's soccer's version of waiting in line.
Fouls? Referee blows the whistle. Free kicks for the good guys – it's karma in action. Yellow means a gentle warning, red means "You're out!" It's like getting kicked out of a party, but with more drama.
A penalty kick? Oh, it's a one-on-one showdown with the goalie. High stakes, nerve-wracking, and a bit like soccer's version of a duel. When the ball goes AWOL, use throw-ins, goal kicks, or corner kicks to bring it back – soccer's way of saying, "Oops, let's try that again."
Most goals win. If it's tied, some games have overtime or penalty shootouts – the soccer equivalent of settling a score.
Tips? Share the ball, be a team player. Block those goals like you're swatting flies at a summer barbecue. Aim for the other team's net like it's a bullseye. Precision, my friends! The goalie is the guardian of the goal, a superhero with hand powers in the penalty area.
Soccer is basically a bunch of people chasing a ball, trying to be heroes. It's like your favorite action movie, but with more running. Enjoy the game and may your kicks be epic!
</div>
<<mc>>Amusing.<</mc>>
<<mc>>Okay, I think I understand the basics.<</mc>>
<<mc>>//Better leave; the librarian keeps staring at me.//<</mc>>
<<mc>>Goodbye, book fanatic.<</mc>>
<<boh4>>IT'S CALLED A LIBRARIAN!<</boh4>>
<<boh5>>SHHH!<</boh5>>
<<boh4>>Oh! You shut up!<</boh4>>
Before being hit by some book, I left the nerd's sanctuary, slightly more knowledgeable about football.
<<link [[Continue|SchoolLibrary]]>>
<<set $mc.stat.int += 2>>
<<unset $boh4>>
<<unset $boh5>>
<<advancePeriod>>
<<set $quest.q2602 to true>>
<</link>>
<</replace>><</link>><<mc>>Let's see, let's see. Cricket, rugby... all dusty books, of course. Here it is. Soccer for Beginners.<</mc>>
I comfortably sat at one of the tables, almost all empty, and began my reading.
<div style="background: #eee7d7; color: black; padding: 75px; font-family:none;text-align: justify;">
<h2>Soccer</h2>\
Soccer is a team sport played between two teams of eleven players each, on a rectangular field called a pitch or a soccer field. The objective of the game is to score goals by getting the ball into the opposing team's goal. The team with the most goals at the end of the specified time wins the match.
<h4>The Soccer Field</h4>\
The standard soccer field is rectangular, with dimensions that can vary but are generally around <<mSystemConv 115 yard 0>> in length and <<mSystemConv 75 yard 0>> in width. The field is marked with lines, including the goal lines at either end and the halfway line in the center.
<h4>The Players</h4>\
Each team consists of eleven players, including one goalkeeper. The positions of the players can vary, but commonly include defenders, midfielders, and forwards. The goalkeeper is the only player allowed to use their hands and arms, but only within their penalty area.
<h4>The Objective</h4>\
The main objective in soccer is to score goals. A goal is scored when the entire ball crosses the goal line between the goalposts and beneath the crossbar. The team with the most goals at the end of the match wins.
<h4>Game Duration</h4>\
A standard soccer match consists of two halves, each lasting 45 minutes, with a 15-minute halftime interval. In some competitions, extra time may be played in knockout stages, and if the scores are still level after extra time, the match may be decided by a penalty shootout.
<h4>Offside Rule</h4>\
One of the key rules in soccer is the offside rule. A player is in an offside position if they are nearer to the opponent's goal line than both the ball and the second-to-last defender when the ball is played to them.
<h4>Fouls and Free Kicks</h4>\
Fouls are penalized with free kicks or penalty kicks, depending on the location and severity of the foul. Common fouls include tripping, pushing, and handball. A direct free kick can be taken directly towards the opponent's goal, while an indirect free kick requires the ball to touch another player before a goal can be scored.
<h4>Yellow and Red Cards</h4>\
Players can receive yellow cards for cautionable offenses and red cards for serious misconduct. Two yellow cards in a single match result in a red card, leading to the player's expulsion from the game.
<h4>Penalty Kick</h4>\
A penalty kick is awarded when a foul occurs within the penalty area, and it provides a one-on-one situation between the penalty taker and the goalkeeper.
<h4>Throw-ins, Goal Kicks, and Corner Kicks</h4>\
When the ball goes out of play along the touchlines, a throw-in is awarded. A goal kick is given when the attacking team plays the ball out over the defending team's goal line. A corner kick is awarded when the defending team plays the ball out over their own goal line.
</div>
<<mc>>Wow, very interesting. I think I've understood the basics. Now all that's left is to put them into practice.<</mc>>
I got up, returned the book to its place, and left the library.
<<mc>>Thank you very much.<</mc>>
<<boh4>>Goodbye! <span style="font-size: x-small;">How much I hate you all!</span><</boh4>>
<<link [[Continue|SchoolLibrary]]>>
<<advancePeriod>>
<<set $mc.stat.int += 2>>
<<unset $boh4>>
<<unset $boh5>>
<<set $quest.q2602 to true>>
<</link>><<if $rethink is false>><<mc>>Let's go for the internet.<</mc>>
<<boh4>>My sense never fails.<</boh4>>
<<mc>>How so, excuse me?<</mc>>
<<boh4>>No, nothing. I was just monologuing.<</boh4>>
<<mc>>Come on, stop inventing words.<</mc>>
<</if>>I reached the end of the room and took a seat at one of the stations. The environment was almost completely deserted, and not a fly could be heard buzzing.
The library had eight computer stations, four on one side and the other four on the opposite side, facing the previous ones. The computers in question seemed quite old; I didn't know much about them, but they looked almost my age.
The station was equipped with a mouse, keyboard, and webcam.
<<mc>>//What could a webcam possibly be used for in a library?//<</mc>>
The doubt arose spontaneously. As soon as I pressed the power button on the computer, in addition to the infernal noise caused by the fan, along with everything else, a red light on the webcam also lit up.
<img src="img/teen/webcamLibrary.webp" class="iStory">
<<mc>>//Hmm... is this normal? Maybe it's rebooting or something?//<</mc>>
After the final module of the operating system loaded, the device finally became operational, but the red light remained fixed on the same red hue.
[[Cover the webcam|FootballLibraryInternet2][$flag.webcamCovered to true]]
[[Leave it be|FootballLibraryInternet2][$flag.webcamCovered to false]]<<if $flag.webcamCovered is true>>\
<<mc>>//Better not to risk it.//<</mc>>
I took a sheet of paper and rubbed it around.
<<mc>>//Okay, now I can finally focus on my research.//<</mc>>
I opened the search engine and typed, before hitting enter, "Guide to soccerl for beginners."
I clicked on the first site on the list.
<<mc>>Let's see what it says...<</mc>>
<div style="background: white; color: black; padding: 75px; font-family:none;text-align: justify;"><div style="margin: -75px -75px 0;padding: 10px;background-color: blue;font-size: xx-large;font-weight: bold;"><span>Albert Ladder's blog</span></div><h2>Soccer</h2>Hello folks, I'm Bob and today I'll talk about Soccer.
Soccer is that sport where everyone's running like their hair's on fire, but somehow they're still kicking a ball. Picture this: You're on a mission to slam-dunk a ball into the other team's net. More goals mean more bragging rights. There are two gangs of 11 players each – think of it as a neighborhood showdown, but with shin guards.
The field? A colossal rectangle. The ball? Round, of course! Rule one: No hands, unless you're the goalie. They're the goalie-heroes of the hands club.
<img src="img/scenario/school/soccerField.webp" class="iStory">
Now, kicking off is the game's grand entrance. The ball starts at the center, like a celebrity making a red carpet entrance. Pass, dribble, and kick – it's a dance with more footwork and less fancy outfits. Remember, no hands! The goalie is the chosen one with hand privileges, but only in their special penalty area.
Scoring a goal is the main event – kick the ball into the enemy's net, and you've just earned your team some serious cool points. But, hey, don't be a goal-hog. Stay behind the defenders or risk being called out – it's soccer's version of waiting in line.
Fouls? Referee blows the whistle. Free kicks for the good guys – it's karma in action. Yellow means a gentle warning, red means "You're out!" It's like getting kicked out of a party, but with more drama.
A penalty kick? Oh, it's a one-on-one showdown with the goalie. High stakes, nerve-wracking, and a bit like soccer's version of a duel. When the ball goes AWOL, use throw-ins, goal kicks, or corner kicks to bring it back – soccer's way of saying, "Oops, let's try that again."
<img src="img/teen/soccerCards.webp" class="iStory">
Most goals win. If it's tied, some games have overtime or penalty shootouts – the soccer equivalent of settling a score.
Tips? Share the ball, be a team player. Block those goals like you're swatting flies at a summer barbecue. Aim for the other team's net like it's a bullseye. Precision, my friends! The goalie is the guardian of the goal, a superhero with hand powers in the penalty area.
<img src="img/teen/soccerBall.webp" class="iStory">
Soccer is basically a bunch of people chasing a ball, trying to be heroes. It's like your favorite action movie, but with more running. Enjoy the game and may your kicks be epic!
<a href="http://www.patreon.com" style="border: none;" target="_blank"><img src="img/teen/adv.webp" style="width: -webkit-fill-available;height: 100px;"></a>
</div>
<<mc>>Amusing... Yeah, everything but the page itself, that sucks!<</mc>>
<<mc>>Okay, I think I understand the basics.<</mc>>
<<mc>>//Better leave. The librarian keeps staring at me.<</mc>>
<<mc>>Goodbye, book fanatic.<</mc>>
<<boh4>>IT'S CALLED A LIBRARIAN!<</boh4>>
<<boh5>>SHHH!<</boh5>>
<<boh4>>Oh! You shut up!<</boh4>>
Before being hit by some book, I left the nerd's sanctuary, slightly more knowledgeable about football.
<<link [[Continue|SchoolLibrary]]>>
<<set $mc.stat.int += 2>>
<<unset $boh4>>
<<unset $boh5>>
<<advancePeriod>>
<<set $quest.q2602 to true>>
<</link>>
<<else>>\
<<mc>>//These are just paranoid thoughts. I better hurry.//<</mc>>
I opened the search engine and typed, before hitting enter, "Guide to soccer for beginners."
I clicked on the first site on the list.
<<mc>>Let's see what it says...<</mc>>
<div style="background: white; color: black; padding: 75px; font-family:none;text-align: justify;"><div style="margin: -75px -75px 0;padding: 10px;background-color: blue;font-size: xx-large;font-weight: bold;"><span>Albert Ladder's blog</span></div><h2>Soccer</h2>Hello folks, I'm Bob and today I'll talk about Soccer.
Soccer is that sport where everyone's running like their hair's on fire, but somehow they're still kicking a ball. Picture this: You're on a mission to slam-dunk a ball into the other team's net. More goals mean more bragging rights. There are two gangs of 11 players each – think of it as a neighborhood showdown, but with shin guards.
The field? A colossal rectangle. The ball? Round, of course! Rule one: No hands, unless you're the goalie. They're the goalie-heroes of the hands club.
<img src="img/teen/soccerField.webp" class="iStory">
Now, kicking off is the game's grand entrance. The ball starts at the center, like a celebrity making a red carpet entrance. Pass, dribble, and kick – it's a dance with more footwork and less fancy outfits. Remember, no hands! The goalie is the chosen one with hand privileges, but only in their special penalty area.
Scoring a goal is the main event – kick the ball into the enemy's net, and you've just earned your team some serious cool points. But, hey, don't be a goal-hog. Stay behind the defenders or risk being called out – it's soccer's version of waiting in line.
Fouls? Referee blows the whistle. Free kicks for the good guys – it's karma in action. Yellow means a gentle warning, red means "You're out!" It's like getting kicked out of a party, but with more drama.
A penalty kick? Oh, it's a one-on-one showdown with the goalie. High stakes, nerve-wracking, and a bit like soccer's version of a duel. When the ball goes AWOL, use throw-ins, goal kicks, or corner kicks to bring it back – soccer's way of saying, "Oops, let's try that again."
<img src="img/teen/soccerCards.webp" class="iStory">
Most goals win. If it's tied, some games have overtime or penalty shootouts – the soccer equivalent of settling a score.
Tips? Share the ball, be a team player. Block those goals like you're swatting flies at a summer barbecue. Aim for the other team's net like it's a bullseye. Precision, my friends! The goalie is the guardian of the goal, a superhero with hand powers in the penalty area.
<img src="img/teen/soccerBall.webp" class="iStory">
Soccer is basically a bunch of people chasing a ball, trying to be heroes. It's like your favorite action movie, but with more running. Enjoy the game and may your kicks be epic!
<a href="http://www.patreon.com" style="border: none;" target="_blank"><img src="img/teen/adv.webp" style="width: -webkit-fill-available;height: 100px;"></a>
</div>
<<mc>>Amusing... Yeah, everything but the page itself, that sucks!<</mc>>
<<mc>>Okay, I think I understand the basics.<</mc>>
<<mc>>//Better leave. The librarian keeps staring at me.<</mc>>
<<mc>>Goodbye, book fanatic.<</mc>>
<<boh4>>IT'S CALLED A LIBRARIAN!<</boh4>>
<<boh5>>SHHH!<</boh5>>
<<boh4>>Oh! You shut up!<</boh4>>
Before being hit by some book, I left the nerd's sanctuary, slightly more knowledgeable about football.
I left the nerd's sanctuary, slightly more knowledgeable about football.
<<link [[Continue|SchoolLibrary]]>>
<<set $mc.stat.int += 2>>
<<unset $boh4>>
<<unset $boh5>>
<<advancePeriod>>
<<set $quest.q2602 to true>>
<</link>>
<</if>><<setBoh1 "Guy #1" soccerGuy1>><<setBoh2 "Guy #2" soccerGuy2>><<setBoh3 "Guy #3" soccerGuy3>>\
<<switch $varPas>>
\<<case undefined>>\
Life had returned to full swing, and I could finally complete, or begin, everything I had left pending in the last six months. One of those things was soccer.
I had officially joined the school team, with the coach's approval, many months ago, but I had never really set foot on the field. As expected, I was greeted in the best possible way by my new teammates in the locker room.
<<boh1>>And who the hell is this guy?<</boh1>>
<<boh2>>Probably just another wannabe Ronaldo.<</boh2>>
<<boh1>>Give him a month, and he'll be back to playing with dolls.<</boh1>>
<<boh2>>A month? This guy won't even make it through the tryouts.<</boh2>>
<<mc>>Um, excuse me... you do know I'm here, right?<</mc>>
<<boh1>>Shut up, rookie. Can't you see we're insulting you?!<</boh1>>
<<coachEvert>>Sissies, cut it out with your tea-time chit-chat. It's time for the customary introductions. As always, there are some new faces and the same old shitty faces from last year. I'm Coach /*name*/, and I'm paid, very little, to train you in this stupid game for hysterical sissies.<</coachEvert>>
<<mc>>//Now I understand where those two learned certain behaviors from.//<</mc>>
<<coachEvert>>We'll train two times a week, on Monday and Wednesday, right after classes, and as usual, we'll participate in the State championship.<</coachEvert>>
<<boh3>>Which State?<</boh3>>
<<coachEvert>>What kind of question is that? This State!<</coachEvert>>
<<coachEvert>>I hope everyone knows the rules because I sure as hell won't explain them to you. After a couple of practices, I'll pick the starting team. As always, if you don't get selected, don't come crying to me, leave your mommies alone in the kitchen. Now let's get moving with the tryouts because I'm already fed up with your shitty faces.<</coachEvert>>
This last piece of news left me quite perplexed. As a registered participant in the session, I thought I was officially a team member.
<<mc>>//Actually, looking around, we're pretty crowded in here. I think there are way more than twenty guys here today.//<</mc>>
The news of the selection put me on edge. In a single file, we exited the locker rooms, and after a short walk, I stepped onto the synthetic turf of the field for the first time, almost as an official player.
I wanted to remain as focused as possible, but I couldn't help but notice the very unfriendly gestures of those two guys.
<<mc>>//Out of all these people, why do those two have to pick on me?//<</mc>>
I thought to myself as I turned my gaze in the opposite direction.
<<coachEvert>>Damn it, MOVE! Line up here, in front of me.<</coachEvert>>
<<coachEvert>>The selection will be divided into two parts. One will be today, and the other on Wednesday.<</coachEvert>>
<<boh1>>So, those of us who were already on the team have to endure this crap with these half-wits?<</boh1>>
<<coachEvert>>As if Hill wasn't here again this year. You're still the same asshole, you're obliged to do it, but you'll be evaluated differently from these sissies.<</coachEvert>>
<<mc>>//You can feel the warm and friendly atmosphere.//<</mc>>
The sarcasm detector was reaching the red zone thanks to my thoughts that day. I dared not utter a word to avoid being torn apart by the team veterans and especially by the coach-sergeant.
<<coachEvert>>Let's get on with the first exercise. MOVE IT!<</coachEvert>>
<<boh3>>And the warm-up?<</boh3>>
<<coachEvert>>The usual phrase that sissies say. Run or I'll make you run by chasing you with the flagpole.<</coachEvert>>
The recruit experienced what I had been trying to avoid at all costs.
@@The minigame will start immediately in the next passage.
What to do? Click on the buttons before the time runs out.@@
[[Start the tryout|SoccerTryout1][$varPas to 1]]
\<<case 1>>\
<style>.dripLeft {position: relative; float: left; left: 35%;} .dripRight {position: relative; float: right; right: 35%;} img:not(.sideMc img) {height: 350px;}</style><div id="dribImg"><img id="bob" src="img/teen/soccer/dribblingStand.webp"></div>
<<nobr>><div id="dribbling">
<span class="dripLeft"><<link "Left">><<replace "#dribbling">><<replace "#dribImg">><img src="img/teen/soccer/dribblingLeft.webp"><</replace>><span class="dripRight"><<replace "#dribImg">><img src="img/teen/soccer/dribblingRight.webp"><</replace>><<link "Right">><<replace "#dribbling">><<replace "#dribImg">><img src="img/teen/soccer/dribblingLeft.webp"><</replace>><span class="dripLeft"><<link "Left">><<replace "#dribbling">><<replace "#dribImg">><img src="img/teen/soccer/dribblingRight.webp"><</replace>><span class="dripRight"><<link "Right">><<replace "#dribbling">><<replace "#dribImg">><img src="img/teen/soccer/dribblingLeft.webp"><</replace>><span class="dripLeft"><<link "Left">><<replace "#dribbling">><<replace "#dribImg">><img src="img/teen/soccer/dribblingRight.webp"><</replace>><span class="dripRight"><<link [[Right|SoccerTryout1]]>><<set $varPas to 2>><</link>></span><</replace>><</link>></span><</replace>><</link>></span><</replace>><</link>></span><</replace>><</link>></span><</replace>><</link>></span></div><<endnobr>>
<center><<timedprogressbar 5 20em>>
<<run UI.alert("Times ran out!")>><<replace "#dribImg">><img src="img/teen/soccer/soccerFallDown.webp"><</replace>>
<<replace "#dribbling">>You failed!
[[Continue|SoccerTryout1][$varPas to 2]]<</replace>>
<</timedprogressbar>></center>
\<<case 2>>\
<<coachEvert>>Alright, we're finally done, and I can get away from you assholes. I hope I don't see you on Wednesday, but I already know it'll be the exact opposite.<</coachEvert>>
As everyone left the field heading home or to the locker room, I remained seated on the synthetic turf of the field, gazing at the sky.
<<mc>>Did I make it?<</mc>>
Lost in my thoughts, two faces covered my peripheral vision, casting shade on my face.
<<boh1>>What, are you aready tired?<</boh1>>
<<boh2>>I wouldn't be surprised, look at this half-wit.<</boh2>>
<<boh1>>Half-wit? I'd say he's a quarter-wit.<</boh1>>
<<boh2>>Buddy, why do you always have to contradict me?<</boh2>>
<<boh1>>I didn't contradict you, I just corrected you.<</boh1>>
<<boh2>>You know I hate it when people correct me.<</boh2>>
The two bickered, and I seized their distraction to move away from the field as quickly and quietly as possible. I grabbed my things and headed home.
<<link [[Continue|Residential]]>>
<<nextPeriod>>
<<set $mc.stat.str += 1>>
<<set $quest.q2603 to true>>
<<unset $varPas>>
<</link>>
\<</switch>><<phoneOpen>>The first person with who I shared the news, was $eva.name. That would help me with the challenge with $elsa.name, for sure. So I decided to send her a text.
<<alertChat elsa>><<if $phone.chat.txtChoice is 1 || $phone.chat.txtChoice is 2>>
\<<link [[Continue|Bedroom]]>>
<<set $phone.screen to "home">>
<<resetChat>><<phoneOff>>
<<set $quest.q2604 to true>>
<</link>><</if>><<setBoh1 "Guy #1" soccerGuy1>><<setBoh2 "Guy #2" soccerGuy2>>\
At the end of the training session, the coach concluded with one last pep talk.
<<coachEvert>>Brats, on Friday we'll have the first game of the championship. I've posted the selected players on the board in the locker room.<</coachEvert>>
The march toward the locker room was more bustling than usual.
A crowd formed around the bulletin board.
<<mc>>$mc.surname, $mc.surname, $mc.surname... Obviously, I'm not there!<</mc>>
The usual two troublemakers dragged me along with them.
<<boh1>>See you at the game, rookie. Oh right, you're not selected. Ahaha!<</boh1>>
<<boh2>>You can always come to watch us win.<</boh2>>
The two walked away chuckling. A part of me hoped that my team would lose.
[[Continue|SoccerField]]<<switch $varPas>>
\<<case undefined>><<setBoh1 "Guy #1" soccerGuy4>><<setBoh2 "Guy #2" soccerGuy3>><<setBoh3 "Guy #3" soccerGuy5>>\
I was on the soccer field behind the school, ready for the second part of the selection. I was charged up, but at the same time, nervous.
<<coachEvert>>Would be lying if I said I was happy to see you all again. Today I want to see you play. I'll divide you into two teams.<</coachEvert>>
He called out the names of the first team members one by one, and from their interactions, they all seemed to know each other or were active members of the team from the previous year.
<<coachEvert>>The rest of you, in the other team. COME ON! Get started!<</coachEvert>>
<<mc>>Get started?<</mc>>
<<coachEvert>>Stupid, insignificant bug, do you have something to say?<</coachEvert>>
It had happened. I had uttered a word, becoming a victim even of the coach's wrath.
<<mc>>I was just saying... shouldn't you assign us roles?<</mc>>
<<coachEvert>>Are you trying to tell me how to do my damn job?<</coachEvert>>
<<mc>>No... I was just... never mind.<</mc>>
I muttered, realizing I'd better keep quiet.
<<coachEvert>>Line up randomly, I don't give a damn.<</coachEvert>>
The two formations moved away from the bench to take possession of their respective halves of the field.
A glance around revealed that what we were about to face was anything but regular. On the opposite side, there were many more players than the regular number. From an eleven-a-side, it turned into a fifteen, if not more, against eight. It felt like a reenactment of the Battle of Thermopylae.
Looking around, my temporary teammates seemed despondent; some walked along the field, while others sat on the synthetic grass, waiting for their fate. On the other hand, the opposing team was anything but disorganized. They gathered in a circle, ready to organize their offense.
@@#rem1;
\<<link "Wait to start, totally disorganized">><<replace "#rem1">>\
There wasn't much we could do. Nobody intended to take the reins of the team, so we had to face the battle disorganized. Luckily, we had at least one designated goalkeeper; otherwise, it would have been even more difficult to confront the game.
As we were positioned, we naturally assumed specific roles. I had the misfortune, or fortune, of finding myself more advanced than the others, so I took on the role of forward.
[[Wait for the coach|SoccerTryout2][$varPas to 1]]
<</replace>><</link>>
\<<link "Take command of the team">><<replace "#rem1">>\
Nobody seemed willing to show an ounce of leadership, yet even a little organization could have given us a slightly better chance of getting a good result. Since nobody seemed to care, I took on this challenge.
Trying to get everyone's attention, I called them around me.
<<mc>>Guys, we need a plan. We can't be aimlessly wandering around the field.<</mc>>
<<boh1>>And what good would it do, have you seen them? They're already twice our number, and they're also last year's team's starters<</boh1>>
<<boh2>>We don't stand a chance!<</boh2>>
<<mc>>It's not about winning or losing. We need to show the coach what we're made of!<</mc>>
<<boh3>>I agree. We can't afford to be unprepared.<</boh3>>
<<mc>>So, how many defenders, midfielders, and forwards do we have?<</mc>>
Quickly, I gathered the preferences or the actual roles of those who had experience.
<<mc>>Okay. It seems we have four defenders, three midfielders, and a goalkeeper. We're without a forward.<</mc>>
<<boh3>>You have to do it.<</boh3>>
<<mc>>Are you sure? I've never played soccer. I could be the weakest person on the entire planet.<</mc>>
<<boh3>>You said it yourself. The important thing is to try.<</boh3>>
<<mc>>Alright, then. Guys, let's go full throttle and win!<</mc>>
We all gave each other a high-five, positioning ourselves in our respective positions. Our chances of winning remained slim, but at least we were more organized.
[[Wait for the coach|SoccerTryout2][$varPas to 1]]
<</replace>><</link>>
\<<case 1>><<setBoh1 Guy soccerGuy1>>\
<<coachEvert>>You'll play a single forty-five-minute half. Come on, move your asses!<</coachEvert>>
Apparently, that profanity was a metaphor for a whistle, as the opposing team immediately started playing.
They were fast, they were organized, and they passed the ball like a real team. During that first play, none of my teammates managed to stop the enemy's advance, which immediately led to them scoring one-nil.
<<mc>>Off to a great start.<</mc>>
It was our turn to kick off after falling behind, and that was probably the first time since elementary school that I had used a soccer ball.
<img src="img/teen/soccer/kickoff.webp" class="iStory">
I kicked off by passing the ball to my teammate, who was knocked down on the grass by one of the opposing players' fury. The protests for a supposed foul were totally in vain, and the other team could celebrate another score increase.
The game continued exactly as it had started. We conceded goal after goal. We were completely defenseless against the opponents. Occasionally, a gap between the defensive lines would open up, and with some flashes, I managed to get closer to the goal, but never quite made it there since the defense consisted of about ten people.
Towards the end, however, the stars aligned, and I found myself, on the outer edge of the penalty area, in a one-on-one situation with the goalkeeper. I wasn't very centered, as I was coming from the right flank and had managed to cut slightly towards the center. It could have been my moment to shine; I just had to put it in.
@@#rem2;
\<<link "Chip shot (Er cucchiaio)">><<replace "#rem2">><<run $('#divID1').css('display', 'unset')>><<set _goal to true>>\
I had little time to act, and the goalkeeper was getting closer and closer. I decided to deceive the goalkeeper.
I stared into the goalkeeper's eyes, steadied the ball, and kicked it with not too much power on its underside, which sailed over the goalkeeper, totally still, perhaps believing I would kick it out, and went straight into the net.
<img src="img/teen/soccer/goalTryout.webp" class="iStory">
<<mc>>Did it go in? It went in... IT WENT IN!<</mc>>
I couldn't believe I had scored against a vastly superior team, both in terms of the number of players and quality, in a completely uneven match.
The team rushed to celebrate probably our only goal of the game.
<</replace>><</link>>
\<<link "Shoot to the left">><<replace "#rem2">><<run $('#divID1').css('display', 'unset')>><<set _goal to false>>\
I had little time to act, and the goalkeeper was getting closer and closer. I decided to aim to the left; I just had to angle the shot well.
I steadied the ball and kicked. It took a slight flight, passed next to the goalkeeper, who remained still, and went straight to the post before being collected by the last man.
I had wasted the only opportunity that had come my way.
<</replace>><</link>>
\<<link "Shoot to the right">><<replace "#rem2">><<run $('#divID1').css('display', 'unset')>><<set _goal to true>>\
I had little time to act, and the goalkeeper was getting closer and closer. I decided to aim to the right. The space was certainly narrower, but a good shot could go in.
I stared into the goalkeeper's eyes, steadied the ball, and kicked. It passed next to the goalkeeper, who remained still, perhaps believing I would kick it out, and went straight into the net.
<img src="img/teen/soccer/goalTryout.webp" class="iStory">
<<mc>>Did it go in? It went in... IT WENT IN!<</mc>>
I couldn't believe I had scored against a vastly superior team, both in terms of the number of players and quality, in a completely uneven match.
The team rushed to celebrate probably our only goal of the game.
<</replace>><</link>>\
@@<div id="divID1" style="display:none">
The game ended after a few minutes with the overwhelming final score of 23 to <<if _goal>>1<<else>>0<</if>>. It was a completely uneven match, and the result clearly showed it.
We were all sitting on the grass, some catching their breath, others discussing the game, while others remained silent.
<<coachEvert>>Listen up, ladies.<</coachEvert>>
The coach arrived with a clipboard in hand.
<<coachEvert>>Now its time for the easiest part of any coach's job. The cuts. Although I wasn't able to cut everyone I wanted to, I have cut a lot of you. Wendell is cut. Rudy is cut. Janey, you're gone. Steven, I like your hussle. That's why it was so hard to cut you. Congratulations, the rest of you made the team! Except you, you and you.<</coachEvert>>
<<boh1>>He's not getting cut?<</boh1>>
One of the two guys who targeted me last time pointed his finger straight at me.
<<coachEvert>>Antony, shut that damn mouth before I shove my damn cock down your throat. I'm the coach, remember, and I decide who's in and who's out. This half-wit is in.<</coachEvert>>
I had confirmation twice over. I was officially part of the school soccer team. I tried to hide my joy because I knew otherwise I would be ridiculed again, but inside, I was bursting with happiness.
<<coachEvert>>Now get out of here. Unfortunately for me, I'll see you the next week.<</coachEvert>>
After a quick shower, I returned home, eager to share the news with anyone I happened to encounter.
<<if $quest.q2406>><<link [[Continue|PopularSoccer]]>>
<<unset $varPas>>
<<set $mc.stat.str += 1>>
<<nextPeriod>>
<</link>><<else>><<link [[Continue|Residential]]>>
<<unset $varPas>>
<<set $mc.stat.str += 1>>
<<nextPeriod>>
<<set $quest.q2604 to true>>
<</link>><</if>></div>
\<</switch>><<nobr>><style>.paperCalledup {background-color: ghostwhite; color: black; padding: 2.5vw; position: relative; width: 75%; margin: auto;} .dot {height: 10px; background-color: black; width: 10px; border-radius: 50%; margin: auto; top: 2%; position: absolute; left: 50%;}</style>
<<setBoh1 "Antony Adams" soccerGuy1>>
<</nobr>><<coachEvert>>Ladies, the season didn't go well and it's all your fault. You're a bunch of losers who will never make it!<</coachEvert>>
<<mc>>//Imagine getting insulted without even being guilty.//<</mc>>
<<coachEvert>>Friday will be, thank God, the last game of the season. Fortunately, the year is over and I won't have to see your shitty faces for an entire summer.<</coachEvert>>
<<coachEvert>>I've posted the names of the called-up players on the board. Now I'm leaving, I have a bottle of bourbon waiting for me.<</coachEvert>>
The usual crowd formed around the board but, in passing, I thought I saw a familiar name.
<div class="paperCalledup"><div class="dot"></div>''Goalkeeper''
Jackson Thompson
''Defenders''
Mason Taylor
Aiden Brown
Lucas Garcia
Tyler Anderson
''Midfilders''
Benjamin Scott
Samuel White
Liam Lewis
Daniel Martinez
''Forwards''
William Rodriguez
$mc.name $mc.surname
''Reserve''
Oliver Clark
Michael Johnson
Brandon Martinez
Noah Hernandez
Ethan Wilson
Alexander Wright</div>
<<mc>>Will I be a starter?<</mc>>
<<boh1>>Of course, I've been left out of the last game. And for whom? For that halfwit of $mc.surname.<</boh1>>
Before I could become the victim of his wrath, I gathered my things and left the locker room. Postponing the celebrations.
<<link [[Exit the locker room|SoccerField]]>>
<<set $quest.q2605 to true>>
<</link>><<set $boh4 to {name: "Commentator", portrait: "img/chara/random/sound.gif"}>><<switch $varPas>>
\<<case undefined>>\
The last game of the championship and my first time as a starter. I had never even been a reserve for the team, so finding myself on the field from the first minute was disorienting, as well as energizing me like a spring.
<<nobr>><div class="displayTeams">
<span>Match</span>
<img src="img/teen/soccer/teamLogo/tantrumTardigrades.webp">
VS
<img src="img/teen/soccer/teamLogo/cosmicCupcakes.webp">
</div><<endnobr>>
The coach gathered us before the start of the match for a talk.
<<coachEvert>>This is the last game of the championship. I don't care about you because you're all damn losers destined to fail. Now get out of my sight.<</coachEvert>>
After the intense pep talk, we took our positions on the field. Our opponents did the same.
A loud distortion came from the sound system, followed by a voice.
<<boh4>>Welcome, welcome to the last game of the championship. As always, here on the mic is your Mick the Mic to commentate on today's match. On the field, the bottom-ranked team, Tantrum Tardigrades, will face off against the state championship dominators, Cosmic Cupcakes.<</boh4>>
<<mc>>//A commentator at a high school soccer game?//<</mc>>
The voice was distant but still audible from the field.
<<boh4>>It seems there is a change in the attack for the Tantrum Tardigrades. Antony Adams is replaced by the newcomer $mc.name $mc.surname, making his first appearance ever.<</boh4>>
<<boh4>>The players are taking their positions as the referee, Mr. Leighton, prepares to blow the starting whistle... Here it is. Let the match begin and may the best win.<</boh4>>
Our team had the kick-off, and as the center forward, the task fell to me.
I passed the ball to my teammate, who then distributed it to the backfield.
<img src="img/teen/soccer/kickoff.webp" class="iStory">
<<boh4>>The home team intends to advance using the tiki-taka technique, but oh! A great tackle by the Cosmic Pancake's attacker who rushes toward the goal alone. He attempts the shot and it's a GOAL! The visiting team takes the lead immediately due to a grave defensive error.<</boh4>>
<<mc>>Fantastic! The match has just started and we're already behind!<</mc>>
I glanced at the coach, who was calmly sitting on the bench with his phone in hand.
Moving my gaze, I saw the cheerleaders, with their leader, $elsa.name.
<<mc>>//Are they just chatting to each other?//<</mc>>
<<boh4>>Oh! Did you fall asleep? You need to take the kick.<</boh4>>
<<mc>>Sorry.<</mc>>
I was brought back to order by my teammate.
<<boh4>>And we're off again, the game restarts with the home team once more in possession, now trailing. The passing technique resumes, as does the intense pressing from the Cosmic Cupcakes.<</boh4>>
<<boh4>>Great disengagement phase by Taylor, the right-back, who finds a gap between two men and delivers a great pass to the wing, who now flies down the sideline. The whole team pushes up to support him, trying to bring the match back to parity.<</boh4>>
I was at the entrance of the penalty area, marked tightly by a shorter defender. My teammate still had the ball and, after an epic run past two opponents, was ready to pass it.
[[Think|FirstPlayedSoccerMatch][$varPas to 1]]
\<<case 1>>\
<<mc>>//I could ask for a low pass, or a cross... even though his skills in that aren't great.//<</mc>>
<<link [[Low Pass|FirstPlayedSoccerMatch]]>><<set $varPas to 2>><<set $varChoice to 1>><<script>>Config.history.maxStates = 1;<</script>><</link>>
<<link [[Cross|FirstPlayedSoccerMatch]]>><<set $varPas to 2>><<set $varChoice to 2>><<script>>Config.history.maxStates = 1;<</script>><</link>>
<center><<timedprogressbar 5 20em>>
<<script>>Config.history.maxStates = 1;<</script>><<set $varPas to 2>><<set $varChoice to 3>><<goto [[FirstPlayedSoccerMatch]]>>
<</timedprogressbar>></center>
\<<case 2>><<setBoh1 "Guy #1" soccerGuy5>><<setBoh2 "Guy #2" soccerGuy4>>\
<<if $varChoice is 1>><<set $goal to false>>\
I signaled with my hands to put it at my feet.
<<boh4>>Watch the home team's player, ready to put it in the middle. He chooses a low pass that unfortunately gets intercepted by the defender before it could blossom into any hope of a draw.<</boh4>>
<<mc>>Damn it!<</mc>>
<<boh4>>Back to square one for the Tantrum Tardigrades, as the control of the ball returns to the opponents.<</boh4>>
<<elseif $varChoice is 2>><<set $goal to true>>\
I raised my hand, signaling for a high pass.
<<boh4>>Attention to a possible opportunity! Scott after his long run down the sideline is ready to serve a teammate. A long cross into the area perfectly finds $mc.surname's head, and it's a GOAL!<</boh4>>
<<boh4>>$mc.name $mc.surname, in his first-ever appearance, skillfully heads the ball into the bottom right corner. The goalkeeper couldn't do anything. The match is tied.<</boh4>>
<img src="img/teen/soccer/goalTryout.webp" class="iStory">
<<mc>>Did it go in? I scored!<</mc>>
On the field, I seemed to be the only one happy. No one celebrated, no one congratulated me, the same went for the audience and cheerleaders, with little movement except for a few claps.
<<mc>>How strange. What kind of story is this?<</mc>>
<<else>><<set $goal to false>>\
<<boh4>>Beware of the possible occasion! Scott after his long run down the sideline he now tries to centralize by cutting the field but unfortunately he is hounded by the opposing defenders who recover the ball.<</boh4>>
<<mc>>Damn it!<</mc>>
<<boh4>>Back to square one for the Tantrum Tardigrades, as the control of the ball returns to the opponents.<</boh4>>
<</if>>\
The first half progressed to its end, with nothing special... except for the second goal by the opposing team, closing the first half in their favor.
During halftime, I asked my teammates a crucial question.
<<mc>>Why is everyone so cold out there?<</mc>>
<<boh1>>Because they're dead.<</boh1>>
One joked.
<<boh2>>Because no one believes in the team anymore. We're last in the standings, we haven't won a single match. There might be thirty supporters for our team in the stands.<</boh2>>
<<mc>>The stands seemed full.<</mc>>
<<boh2>>All for the visiting team.<</boh2>>
<<mc>>This is all...<</mc>>
<<boh1>>Bullshit. This is all big bullshit. This team is big steaming bullshit.<</boh1>>
<<mc>>Got it.<</mc>>
<<mc>>//It's unfair. Maybe I can think of something.//<</mc>>
We returned to the field for the second half. There was no story, the opposing team had reorganized and now the main gaps used in the first half were plugged.
Ten minutes into the second half, before a throw-in, the coach called for a substitution.
<<boh4>>Changes for the Tantrum Tardigrades. The forward $mc.surname is replaced by his teammate.<<if $goal>> He leaves the field after scoring his team's first goal of the match.<</if>><</boh4>>
<<mc>>What? Why?<</mc>>
I signaled to the coach, who wouldn't listen to reason.
<<coachEvert>>Move your ass and come here!<</coachEvert>>
Thus ended my adventure in my first game as a starter, which, as predicted, ended in defeat: 5-<<if $goal>>1<<else>>0<</if>>.
<<link [[End the match|LockerRoom]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<unset $goal>>
<<unset $boh4>>
<<nextPeriod>>
<<set $mc.stat.str += 2>>
<<script>>Config.history.maxStates = 10;<</script>>
<<set $quest.q2606 to true>>
<</link>>
\<</switch>>At dinner that evening.
<<mc>>//I have to ask Mom to lend me some money<<if $quest.q2402 is true>>, otherwise, I won't be able to follow $$elsa.name's advices to become popular<</if>>.//<</mc>>
<<mc>>//Maybe I should be direct and ask her straightforwardly, or a bit of kindness might be more effective.//<</mc>>
<<mom>>$mc.name, what's going on? Your forehead is all wrinkled. You're not thinking about a girl, are you?<</mom>>
@@#rem;
\<<link "Be direct">><<replace "#rem">>\
<<mc>>No, it's not about that. Would you give me some money?<</mc>>
<<mom>>For what?<</mom>>
<<mc>>To buy something I'm interested in.<</mc>>
<<mom>>And what would that be?<</mom>>
<<mc>>Well...<</mc>>
<<mom>>As I suspected. In what trouble have you gotten yourself into?<</mom>>
<<mc>>No, it's just that...<</mc>>
She knew how to apply pressure, that's for sure.
<<mom>>Mhmmm... teary eyes, normal for this time of year. Open your mouth... No, nothing.<</mom>>
<<mom>>So, if you're not doing drugs or smoking... you've been dragged into some challenges, right?<</mom>>
<<mom>>What is it? "Get back at him," "Become famous," "Make him believe," "Break his heart"?<</mom>>
<<mc>>How do you know all these things?<</mc>>
<<mom>>This is neither the place nor the right time to talk about it.<</mom>>
<<mc>>No, nothing of all of that. I'm not a kid anymore and some spare money could be helpful.<</mc>>
<<sis>>Why don't you find a job?<</sis>>
Little sister intervened in the conversation, perhaps out of spite or maybe because she genuinely wanted to help. She had a great idea.
<<mom>>It might work, especially now that you've started high school. In town, I saw that the grocery store is looking for a helper, or you could lend a hand to our neighbor. She always says she needs some help.<</mom>>
<<mc>>I'll see what I can do. Thanks.<</mc>>
<<mom>>Oh, I forgot about "Do it and rob him." My God, that night your aunt and I-<</mom>>
My sister and I were left dumbfounded. That was a side of Mom we didn't believe existed.
<<mom>>Better end the conversation here, what do you say?<</mom>>
<video src="video/teen/speechless.mp4" autoplay muted loop class="vStory"></video>
Still speechless, we nodded in agreement.
@@Ms. Johnson's house unlock.@@
<<link [[Continue|Kitchen]]>>
<<set $mc.stat.cha += 2>>
<<set $quest.q2701 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>>
\<<link "Use a gentle approach">><<replace "#rem">>\
<<mc>>No, it's not that. I was thinking that some money can help... So, could you lend me some money, please?<</mc>>
<<mom>>What do you need them for?<</mom>>
<<mc>>Well...<</mc>>
<<mom>>As I suspected. In what trouble have you gotten yourself into?<</mom>>
<<mc>>No, it's just that...<</mc>>
She knew how to apply pressure, that's for sure.
<<mom>>Mhmmm... teary eyes, normal for this time of year. Open your mouth... No, nothing.<</mom>>
<<mom>>So, if you're not doing drugs or smoking... you've been dragged into some challenges, right?<</mom>>
<<mom>>What is it? "Get back at him," "Become famous," "Make him believe," "Break his heart"?<</mom>>
<<mc>>How do you know all these things?<</mc>>
<<mom>>This is neither the place nor the right time to talk about it.<</mom>>
<<mc>>No, nothing of all of that. I'm not a kid anymore and some spare money could be helpful.<</mc>>
<<sis>>Why don't you find a job?<</sis>>
Little sister intervened in the conversation, perhaps out of spite or maybe because she genuinely wanted to help. She had a great idea.
<<mom>>It might work, especially now that you've started high school. In town, I saw that the grocery store is looking for a helper, or you could lend a hand to our neighbor. She always says she needs some help.<</mom>>
<<mc>>I'll see what I can do. Thanks.<</mc>>
<<mom>>Oh, I forgot about "Do it and rob him." My God, that night your aunt and I-<</mom>>
My sister and I were left dumbfounded. That was a side of Mom we didn't believe existed.
<<mom>>Better end the conversation here, what do you say?<</mom>>
<video src="video/teen/speechless.mp4" autoplay muted loop class="vStory"></video>
Still speechless, we nodded in agreement.
@@Ms. Johnson's house unlock.@@
<<link [[Continue|Kitchen]]>>
<<set $mc.stat.cha += 2>>
<<set $quest.q2701 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>><<setBoh1 Clerk clerk2>>\
I was in front of the grocery store and couldn't help but be nervous. I stared at the sign "Help Wanted" for a good five minutes.
<img src="img/teen/helpWanted.webp" class="iStory">
<<mc>>//Now or never!//<</mc>>
I gathered my courage and entered. The ding of the sliding door announced my entrance. The clerk, a man in his thirties with dark hair, dark eyes, and a tired, haggard face, sat behind the counter. Every now and then, he would close his eyes, leaning forward, but each time he woke up just in time not to fall.
<<mc>>Excuse me, I saw the sign in the window.<</mc>>
<<boh1>>Huh? What do you want?<</boh1>>
<<mc>>I'm interested in the job.<</mc>>
<<boh1>>Ah, yes. The job. Ten dollars per shift plus all the pennies they leave in the ashtray.<</boh1>>
<<mc>>TEN DOLLARS?<</mc>>
<<boh1>>If you don't like it, goodbye. I'm going back to sleep.<</boh1>>
@@#rem;
\<<link "Accept the job">><<replace "#rem">>\
<<mc>>Fine, I accept.<</mc>>
<<boh1>>Good. You can start right away. I'm going home to sleep.<</boh1>>
The clerk took off his apron and cap, leaving them on the counter, before exiting the store.
<<mc>>What joy. Not even a bit of training. And then... when should my shift end?<</mc>>
My first job was accompanied by a flood of doubts and perplexities, but, as they say, work is work, and someone has to do it.
<<link [[Continue|Shop]]>>
<<set $flag.storeJob to true>>
<<set $mc.stat.money += 10>>
<<set $workShift = 1>>
<<set $quest.q2702 to true>>
<<advancePeriod>>
<</link>>
<</replace>><</link>>
\<<link "Leave">><<replace "#rem">>\
<<mc>>This is exploitation! I'm leaving.<</mc>>
<<boh1>>Goodbye.<</boh1>>
I left the store without resolving anything.
<<link [[Continue|Shop]]>>
<<set $flag.storeJob to false>>
<<advancePeriod>>
<<set $quest.q2702>>
<</link>>
<</replace>><</link>><<set $mrsJohnson to {name: "Reagan", surname: "Johnson", title: "Mrs", portrait:"img/chara/teacher/mrsJohnson.webp", rel: 0}>>
I needed money, and what better way than to help those in need? Mom suggested talking to our neighbor, <<fullName mrsJohnson>>, a woman not very young but not old either, probably in her fifties like Grandma.
She lived a few houses away from us with her husband, a man with pepper hair and a few more wrinkles than his wife. I didn't know Mr. <<checkLast $mrsJohnson.surname>> profession; perhaps he was retired, but the only thing certain was that he loved play golf. Every Sunday, I saw him loading up his car with a bag full of golf clubs to go, as I think, to the country club downtown.
I knocked on the white door of their house.
<<if $flag.schoolEng is undefined>>\
<<fullName mrsJohnson>> swung the door open, and to my great surprise, I discovered that she was none other than my new English teacher. I was amazed that I hadn't managed to connect the two people earlier.
<img src="img/chara/teacher/mrsJohnsonFB.webp" class="iStory">
<<mc>>She is...<</mc>>
<<mrsJohnson>>You are... $mc.surname, right?<</mrsJohnson>>
<<mc>>Wow! You've already learned my last name?<</mc>>
<<mrsJohnson>>Good memory. What do you need?<</mrsJohnson>>
<<mc>>I think my mother called you earlier. I'm here for those odd jobs.<</mc>>
<<mrsJohnson>>Oh, so you're <<checkLast $mom.name>> son. Good to know. Yes, you can start right away.<</mrsJohnson>>
<<mrsJohnson>>Now I really have to run; I have a meeting at school.<</mrsJohnson>>
<<mc>>Can I ask you a question? Why have I never seen you around here before?<</mc>>
<<mrsJohnson>>I used to teach at a school quite far from here, so I left early and came back late. Now I've been transferred here.<</mrsJohnson>>
<<mrsJohnson>>Uh, it's late! You can start right away. The tools are in the shed at the back.<</mrsJohnson>>
The lady, my high school teacher, dashed inside the house, leaving the front door open for me to enter.
<<mc>>Time to get moving!<</mc>>
\<<else>>\
It had been a long time since I had seen <<fullName mrsJohnson>>, and I had almost forgotten what she looked like. Even though we lived close, I had no relationship with her, it was rare that we met, even by chance.
Mrs. Johnson swung the door open. The years had been really kind to her; I didn't remember her being so well-groomed. She wore a white blouse paired with a long black skirt. The heels made her several <<mSystem 2 cm>> taller than me, and light makeup illuminated her face.
<img src="img/chara/teacher/mrsJohnsonFB.webp" class="iStory">
<<mc>>H-Hi, <<fullName mrsJohnson>>... I'm $mc.name $mc.surname. I think my mother called you about the job offer.<</mc>>
<<mrsJohnson>>Oh, right. You should do the tasks my husband always leaves unfinished.<</mrsJohnson>>
<<mc>>What kind of tasks?<</mc>>
<<mrsJohnson>>Mowing the lawn, cleaning the garage. Things like that.<</mrsJohnson>>
<<mrsJohnson>>Now excuse me, but I have to run; I have a meeting at school in ten minutes.<</mrsJohnson>>
<<mc>>At school? Do you teach?<</mc>>
<<mrsJohnson>>Yes, I am the English teacher at the local high school.<</mrsJohnson>>
<<mc>>Strange, I'm in the first year, and I've never seen you.<</mc>>
<<mrsJohnson>>I used to teach at a school quite far from here, so I left early and came back late. Now I've been transferred here, meaning I'll be your new teacher.<</mrsJohnson>>
<<mc>>Now that I think about it, we've had substitutes in that role since the beginning of the year.<</mc>>
<<mrsJohnson>>Uh, it's late! You can start right away. The tools are in the shed at the back.<</mrsJohnson>>
The lady, my new high school teacher, dashed inside the house, leaving the front door open for me to enter.
\<</if>>\
<<link [[Continue|JohnsonHouse]]>>
<<set $gameVar.lawn to false>>
<<set $mrsJohnson.rel += 2>>
<<advancePeriod>>
<<set $quest.q2702 to true>>
<<set $flag.mrsJohnsonWork to true>>
<</link>><<setBoh1 Journalist journalist1>><<setBoh2 Opinionist journalist2>>\
<<mc>>Finally, I can relax and enjoy some TV.<</mc>>
Dropping onto the couch, I grabbed the remote, turned on the TV, and began my afternoon of freedom.
<<mc>>Let's see what's on.<</mc>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/tv/himym.mp4"></video>
<<mc>>Already seen it.<</mc>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/tv/friends.mp4"></video>
<<mc>>Alredy seen it.<</mc>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/tv/teletubbis.mp4"></video>
<<mc>>This is awful.<</mc>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/tv/sats.mp4"></video>
<<mc>>Even worse.<</mc>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/tv/casablanca.mp4"></video>
<<mc>>They're all dead.<</mc>>
<img src="img/teen/tv/studio.webp" class="iStory">
<<mc>>That thing is cute, with all those other things coming out of its body, but... what is it?<</mc>>
The quality of the programs on air was so high and to my liking that I resigned myself to watching the news channel.
<img src="img/teen/tv/studioSolo1.webp" class="iStory">
<<boh1>>A new virus discovered in the town of Huan, China. Precautionary measures are being considered by the Chinese government. The origins of the virus are still unknown, but there are no fears of its spreading beyond the borders of the socialist republic. Let's hear from our expert, Bob Knowsitall.<</boh1>>
<img src="img/teen/tv/studioSolo2.webp" class="iStory">
<<boh2>>It's definitely another scheme by China. I'm telling you, they're making it all up. May an asteroid hit me if I'm lying.<</boh2>>
A few seconds of silence.
<<boh2>>You see, I'm still here.<</boh2>>
<img src="img/teen/tv/studioSolo1.webp" class="iStory">
<<boh1>>Thanks, Bob. Now onto the next news. Tensions continue to mount between the city and France... over the mayor's now-famous frog's legs joke!<</boh1>>
<<mc>>Uh... let's see what else is on.<</mc>>
<video autoplay loop controls muted class="vStory"><source src="video/teen/tv/topGear.mp4"></video>
<<mc>>Oh! I love this show!<</mc>>
My day continued with trashy TV, unaware of what would happen in the future.
<<link [[Continue|Livingroom]]>>
<<advancePeriod>>
<<set $mc.stat.cha += 2>>
<<set $quest.q2801 to true>>
<</link>>That day I was strolling without a destination for the city center.
<<mc>>Taking a stroll in the city feels just right. It's been a while since I took a walk.<</mc>>
The sun was high in the sky, and a gentle breeze blew in the opposite direction, creating a pleasant tickling sensation. It seemed like a great day, perfect for a stroll. As I walked along the sidewalk, my mind began its journey to unknown destinations.
<<mc>>//I can't believe we're already in 2020! The years seem to pass like months. It's incredible.//<</mc>>
<<mc>>//Mom's birthday is coming up soon; I should buy her a gift. Hmm... what would she like?//<</mc>>
<<mc>>//I wonder if $sis.name has already done her homework. I just hope she doesn't ask for help when I get home.//<</mc>>
<<if $flag.elias is true>><<mc>>//$elias.name told me about a new video game; maybe I should buy it. Or I could just play it at his place!//<</mc>>
<</if>>I jumped from one random thought to another as the city passed by my side. I didn't have a specific destination, but that day, more than others, I just felt like taking a walk.
I was abruptly pulled from my trance by a great commotion coming from who knows where.
<<mc>>//It's never a good sign when there are screams in the city. Maybe I should turn back.//<</mc>>
I thought to myself as I reflected on what to do.
<<mc>>//Yet these don't sound like screams from a crime scene or a terrorist attack... Even if I've never lived any in real life, thankfully.//<</mc>>
[[Continue|Covid202]]<<setBoh1 Woman cityWoman1>><<setBoh2 "Young man" cityMan1>><<setBoh3 Man cityMan2>>\
I gathered my courage and followed the source of the loud noise. After half a block, I arrived at the scene. A large group of seemingly normal individuals was raiding a supermarket, and the screams of their quarrels were audible from a considerable distance.
<img src="img/teen/paperWar1.webp" class="iStory">
Curiosity got the better of me, and even though there was a risk of getting hit by something, I advanced.
<<boh1>>TOILET PAPER, AHH!!!<</boh1>>
<<boh2>>DROP THAT, UGLY WITCH!<</boh2>>
<<boh1>>WHO CALLED YOU A WITCH? STAY IN YOUR PLACE, BEASTLY HAG!<</boh1>>
<img src="img/teen/paperWar2.webp" class="iStory">
They were all gone mad; it was like being in a zombie apocalypse... without the zombies.
I approached a man who seemed relatively calm to clarify the events I was witnessing.
<<mc>>Excuse me, what's all this noise about?<</mc>>
<<boh3>>You don't know? YOU DON'T KNOW? YOU'RE ONE OF THEM! AAAAHHH!!!<</boh3>>
<video src="video/teen/scared.mp4" autoplay muted loop class="vStory"></video>
The seemingly, now not so, calm man flailed his arms towards the sky, running in all directions. The hypothesis of a zombie apocalypse became increasingly plausible... this time with zombies.
<<setBoh3 "Old woman" cityOldWoman1>>
<<boh3>>You, young man<</boh3>>
I turned to see the source of that call. It was an old lady with white hair and a long nose.
<<boh3>>Haven't you listened to the news? COVID has arrived here too, and everyone fears the worst. Now, could you help a defenseless old lady by stealing that man's toilet paper?<</boh3>>
<<mc>>COVID? What the heck is that?!<</mc>>
My memory flew back to that afternoon when, by fortuitous chance, I ended up watching the news, and on that occasion, they presented this... COVID. Besides the possible atomic war between the city and France... whatever.
The people around me became increasingly unruly, and the danger of things going wrong became higher. The same applied to the danger of a possible zombie apocalypse.
Before getting sent to the hospital, I ran home. Unbeknownst to me, I had walked quite a bit, and looking around, I was surprised to find myself on the other side of the city. So the way back home was substantial.
[[Continue|Covid203]]Arriving home with the sun setting behind the houses, I warned Mom of the imminent danger.
<<mc>>Mom, the corif is getting closer and could attack at any moment.<</mc>>
She stared at me for a moment, then burst into laughter. To my surprise, Grandma was also at home, and her reaction was amusement towards me.
<<grandma>>Sweetie, maybe you meant COVID.<</grandma>>
<<mc>>Huh? Yeah, that. I saw a group of people fighting in a supermarket in the city. It seems like everyone is stocking up.<</mc>>
<<grandma>>The TV said there's no danger, but you know people worry about nothing.<</grandma>>
<<mom>>I don't know, Mom. I think this time they might be right. Some Chinese clients of the company say they're having a pretty tough time down there. Aunt Concetta in Italy, on the other hand, called me saying the government imposed a total lockdown on everything and everyone there, so...<</mom>>
<<grandma>>Exactly, down there. There's no danger of the situation getting worse here. And you know your Aunt Concetta does nothing but drink limoncello. Who knows what she sees with her drunk eyes.<</grandma>>
<<mom>>Maybe...<</mom>>
Opposing views were present on two sides of the same coin. On one side, Grandma thought of everything but the worst. On the other, Mom, who, also due to her work contacts, was quite worried. Usually, the truth lies somewhere in between, but this time, I had no idea what to expect. The chances of a zombie apocalypse were never so high.
<<link [[Continue|Kitchen]]>>
<<set $mc.stat.cha += 1>>
<<set $mc.stat.str += 2>>
<<set $quest.q2802 to true>>
<<advancePeriod>>
<</link>><<nobr>>
<style>
.eliasSurvey {
display: flex;
justify-content: space-around;
font-size: large;
font-weight: bold;
font-family: system-ui;
align-items: center;
user-select: none;
}
.eliasSurvey img {
width: 40%;
border: solid white .2vw;
border-radius: 1vw;
-webkit-user-drag: none;
box-shadow: 0px 0px 10px white;
}
hr {
border-top: solid white .2vw;
border-radius: 1vw;
-webkit-user-drag: none;
box-shadow: 0px 0px 10px white;
}
</style>
<<endnobr>><<switch $varPas>>
\<<case undefined>><<set $sisPointElias to 0>><<set $momPointElias to 0>>\
<<mc>>The others have left. Now I have to take care of the house...<</mc>>
<<mc>>Or I could go eat at someone's place. Let's see if $elias.name is home.<</mc>>
I crossed the street, finding myself in front of the boy's house.
<<ward>>$mc.name, what a pleasure to see you. It's been a while since you visited us.<</ward>>
<img src="img/chara/ward/ward.webp" class="iStory">
I was greeted by the lady of the house.
<<mc>>Yes, it's been a busy period. Is $elias.name home?<</mc>>
<<ward>>He's in his room. Come in, make yourself comfortable.<</ward>>
I entered the house, going straight to the living room to wait for my friend.
<<elias>>Hey buddy, what's up?<</elias>>
<<mc>>Are you free?<</mc>>
<<elias>>I was doing something of utmost urgency. Come on, I need a hand.<</elias>>
Curious, I followed him to his room. As soon as I entered, his computer screen caught my eye. Photos of two women in lingerie were displayed side by side.
<img src="img/teen/eliasSurvey/computerPage.webp" class="iStory">
<<mc>>Is this the matter of utmost urgency?<</mc>>
<<elias>>Of course. I was answering a survey about the hottest girls. Give me a hand.<</elias>>
I sat next to him at the desk.
<<elias>>Come on, between these two?<</elias>>
<<mc>>Do I have to answer?<</mc>>
<<elias>>You're already here.<</elias>>
<<mc>>Alright then...<</mc>>
[[Start the survey|EliasSurveyGirls1][$varPas to 1]]
\<<case 1>>\
I took control of the mouse and carefully observed the two options.
<<nobr>>
<hr><span class="eliasSurvey">Blonde Vs Redhead</span>
<br>
<div class="eliasSurvey">
<img src="img/teen/eliasSurvey/blonde.webp">
VS
<img src="img/teen/eliasSurvey/redhead.webp">
</div><hr>
<<endnobr>>
<<elias>>Blonde or redhead? What hair color will choose, our fearless hero?<</elias>>
<<mc>>You really suck as a narrator.<</mc>>
<<elias>>You can't hear the narrator. Shut up and choose.<</elias>>
<<elias>>From one side, he had the hair color of his mother<<if $mc.hair is "blonde">>, as well as his<</if>>. On the other side the one of his little sister<<if $mc.hair is "red">>, as well as his<</if>>.<</elias>>
<<mc>>Have you done?<</mc>>
<<elias>>Come on! We don't have all day!<</elias>>
<<mc>>Okay, okay.<</mc>>
[[Blonde|EliasSurveyGirls1][$varPas to 2, $varChoice to 1, $momPointElias += 1]]
[[Redhead|EliasSurveyGirls1][$varPas to 2, $varChoice to 2, $sisPointElias += 1]]
\<<case 2>>\
<<if $varChoice is 1>>\
<<elias>>The blond seems to enchant our fearless hero, who is about to face a difficult choice.<</elias>>
<<else>>\
<<elias>>The passion of red burns intensely within our fearless hero, who is about to face a difficult choice.<</elias>>
<</if>>\
Two images appeared on the screen. Two new girls with different physical characteristics.
<<nobr>>
<hr><span class="eliasSurvey">Small Tits Vs Big Tits</span>
<br>
<div class="eliasSurvey">
<img src="img/teen/eliasSurvey/smallTits.webp">
VS
<img src="img/teen/eliasSurvey/bigTits.webp">
</div><hr>
<<endnobr>>
<<elias>>The choice of the century! Hundred of scientist struggling to give an answer to that question. Can our hero complete this task? Big or small tits?<</elias>>
<<elias>>The same scene as the previous question occurs again, $sis.name against Ms. $mom.name again. Who will win this time?<</elias>>
[[Small Tits|EliasSurveyGirls1][$varPas to 3, $varChoice to 1, $sisPointElias += 1]]
[[Big Tits|EliasSurveyGirls1][$varPas to 3, $varChoice to 2, $momPointElias += 1]]
\<<case 3>>\
<<if $varChoice is 1>>\
<<mc>>Let's go for small tits.<</mc>>
<<elias>>Our hero is content with little.<<if $sisPointElias is 1>>1 to 1 between $sis.name and Mrs. $mom.name. Perfect draw.<<else>> 2 to 0 for $sis.name against Mrs. $mom.name. The little girl of the house takes flight.<</if>><</elias>>
<<else>>\
<<mc>>Go for the big ones.<</mc>>
<<elias>>Our hero likes substance.<<if $momPointElias is 2>>Mrs. $mom.name takes flight with a deadly 2 to 0 against the little girl of the house.<<else>>1 to 1 between Mrs. $mom.name and $sis.name. Perfect draw.<</if>><</elias>>
<</if>>\
Other images replaced the previous ones.
<<nobr>>
<hr><span class="eliasSurvey">Boobs Vs Ass</span>
<br>
<div class="eliasSurvey">
<img src="img/teen/eliasSurvey/boobs.webp">
VS
<img src="img/teen/eliasSurvey/ass.webp">
</div><hr>
<<endnobr>>
<<elias>>The million-dollar question. Will our hero be team boobs or team ass? We'll find out shortly.<</elias>>
[[Team Boobs|EliasSurveyGirls1][$varPas to 4, $varChoice to 1]]
[[Team Ass|EliasSurveyGirls1][$varPas to 4, $varChoice to 2]]
\<<case 4>>\
<<if $varChoice is 1>>\
<<mc>>Team boobs! How can I not admire a woman with a perfect windowsill?<</mc>>
<<elias>>Our hero is an art expert. Now let's move on to the next and final category.<</elias>>
<<else>>\
<<mc>>How could I not team ass.? It's the most important part!<</mc>>
<<elias>>Apparently, our hero likes to look at the Moon. Very romantic, but now let's move on to the next and last category.<</elias>>
<</if>>\
<<elias>>If the previous question was difficult, this one is even more. Man has been asking this question since the Stone Age. No one has yet been able to give a definite answer. Let's see if our hero will be ready for what's coming.<</elias>>
The last two images appeared on the screen. The fight was between a woman and a girl.
The title confirmed my hypothesis.
<<nobr>>
<hr><span class="eliasSurvey">Milf Vs Teen</span>
<br>
<div class="eliasSurvey">
<img src="img/teen/eliasSurvey/milf.webp">
VS
<img src="img/teen/eliasSurvey/teen.webp">
</div><hr>
<<endnobr>>
<<elias>>Milf vs. teen. The clash of the century!<</elias>>
<<elias>>This also brings us back to the ongoing challenge between $sis.name and Mrs. $mom.name.<</elias>>
<<mc>>Will you stop mentioning my family?! <</mc>>
<<elias>>I am the narrator, I decide what to say!<</elias>>
<<mc>>Let's finish quickly, then.<</mc>>
[[Milf|EliasSurveyGirls1][$varPas to 5, $varChoice to 1, $momPointElias += 1]]
[[Teen|EliasSurveyGirls1][$varPas to 5, $varChoice to 2, $sisPointElias += 1]]
\<<case 5>>\
<<if $varChoice is 1>>\
<<mc>>Older women have more experience than girls of my age.<</mc>>
<<elias>> Our hero prefers experience over freshness of meat.<</elias>>
<<mc>>Meat freshness? How sexist are you!<</mc>>
<<elias>>For complaints about discrimination, please consult Human Resources.<</elias>>
<<mc>>What the hell does that mean?<</mc>>
<<elias>>I have no idea, I heard it said in a movie.<</elias>>
<<else>>\
<<mc>>Well, I'm in that age group too, so choosing teen is also logical.<</mc>>
<<elias>>Amazing plot twist! Our hero likes girls of similar age!<</elias>>
<<mc>>Wow, that's a great twist... <</mc>>
I replied sarcastically.
<</if>>\
<<elias>>With this choice, the race challenge sees <<if $sisPointElias gte 2>>win the little one of the house, $sis.name! This means you are physically attracted to her!<<else>>win the hostess, Mrs. $mom.name. This means that you are physically attracted to her!<</if>><</elias>>
<<elias>>This concludes our first, and perhaps only, annual game to discover the preferences of $mc.name $mc.surname.<</elias>>
<<mc>>Are you telling me that all this was to know my ideal type of woman? You could have asked me, instead of wasting all this time.<</mc>>
<<elias>>And miss the chance to look at the naked body of some girl?<</elias>>
<<mc>>You're a perverted maniac.<</mc>>
<<elias>>I take that as a compliment.<</elias>>
<<mc>>If you say so... <</mc>>
<<elias>>It's getting lunchtime. Will you stop here?<</elias>>
<<mc>>I'm home alone, so the only other alternative would be to set the kitchen on fire.<</mc>>
<<elias>>Are you alone?<</elias>>
<<mc>> Yes, my mother and sister have gone on vacation.<</mc>>
<<elias>>What the heck are you doing here?<</elias>>
<<mc>>I have to study, I have the exam for the early diploma.<</mc>>
<<elias>>What kind of story is this? Dude, are you going to abandon me?<</elias>>
<<mc>>No. We could always spend time together at lunch and after class.<</mc>>
<<elias>>I can't believe it, you're leaving me in the lurch! Tell me, is it because you've found a new, older best friend? Maybe someone who knows how to deal with girls?<</elias>>
<<mc>>No, I... <</mc>>
I felt guilty.
<<elias>>Ahaha! Dude, I'm kidding you. No one can do it as good as me with the fair sex!<</elias>>
<<mc>>Aren't you angry?<</mc>>
<<elias>>Why should I be? You said it yourself, we'll keep seeing each other. You won't get rid of me so easily. Now let's stop chatting and let's go have lunch.<</elias>>
The $elias.name mother's kitchen was always amazing. Almost at the level of my mom.
After lunch, I spent more time with the boy before returning to my lonely home.
<<link [[Continue|Hallway]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<unset $momPointElias>>
<<unset $sisPointElias>>
<<set $elias.rel += 2>>
<<set $ward.rel += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q29[1] to true>>
<<afternoon>>
<</link>>
\<</switch>>A whole day had passed since the interaction with my mom, and her words echoed in my mind like a broken record, along with all the wandering thoughts that had led me to this state. The two things blended, creating an internal battle worthy of the greatest Homeric poems, only here Achilles was existential doubt, and Paris was the desire to return to living.
I wanted to get up from that bed that held me captive, but I didn't have the strength to do so. I wanted to take control of my life again, to start over, finding the triggering cause of the inner void that had been gripping my soul in recent days.
I reflected on it for an indefinite time and understood the triggering cause of the hell that was burning inside my head. It was precisely the void, the lack of something. That was the triggering cause. Amid all the reflections on suffering and life, I had let slip the words of the being during the nightmare.
Connecting the synapses, I also remembered the exact reason that had thrown me into the flames of hell, the words "your father." The answer was as obvious as it was difficult: the void that was slowly eating me was the lack of a father figure. I had always grown up watching other happy children and teenagers with their two-parent families, but I had always kept everything inside until something triggered it<<if $flag.eva>>, like the incident involving $eva.name<</if>>.
I could have reflected on human existence for as long as I wanted, but pondering on the human existence wouldn't make me feel better. Now that the cause of my inner discomfort was known, all that was left was to find the triggering cause and free myself from the heavy burden I had been dragging for sixteen long years.
The only person who could give me information about the person I was looking for was my mom. I took a deep breath and with a decisive move, I freed myself from the blankets. I was about to leave the safe place that had protected me in my moment of greatest weakness.
I got up from the bed with some difficulty. My legs had to get used to it again after three days of different blood flow.
Arriving at the door, I took another deep breath and opened it. The room was flooded with strong and intense daylight. I covered my eyes, now accustomed to the darkness, with my right hand.
<img src="img/teen/lightDoorOpen.webp" class="iStory">
This was a new beginning. I strangely felt good about being back on my feet, a sense of well-being pervaded my body, setting aside the negative thoughts.
[[Walk out the room|Covid301][$tmpPass to 1]]<<switch $tmpPass>>\
<<case 1>><<setBoh1 Journalist journalist1>>I headed to the living room, where the voices from the television were coming. There were my mom, grandma, and $sis.name.
<<mc>>W-What's happening?<</mc>>
<<mom>>Dear, you're up. I'm glad to see you standing.<</mom>>
Her voice betrayed anything but happiness.
<<boh1>>The virus is spreading like wildfire, and the infections are increasing daily.<</boh1>>
The television, broadcasting the news, drew our attention.
<img src="img/teen/tv/studioSolo1.webp" class="iStory">
<<boh1>>The closure of all schools has been ordered, and everyone is advised to stay at home or go out only if strictly necessary, wearing the appropriate personal protective equipment.<</boh1>>
<<sis>>Will everything be okay?<</sis>>
<<grandma>>Of course, it will be okay, my love.<</grandma>>
$sis.name was nestled in the arms of grandma, who reassured her with her left hand on her shoulder.
<<mc>>Stay at home? Schools closed? Infections? What the hell is happening here?<</mc>>
<<mom>>It's Covid-19, more and more people are getting infected, and... they're risking their lives.<</mom>>
<<mc>>Are you telling me that those crazy people at the supermarket I saw had a good reason to be like that?<</mc>>
<<grandma>>Indeed, but don't let yourself be fooled by the news. It could all be a trick to make us stay at home for who knows what reason!<</grandma>>
<<mom>>Don't say these things in front of the children! They might get the wrong ideas!<</mom>>
<<grandma>>Wrong ideas? They brainwashed you?<</grandma>>
<<mom>>Mom, let it go.<</mom>>
<<mc>>It's not possible. I told you that outside there's nothing but despair and suffering!<</mc>>
<<mom>>Keep in mind what I told you as well.<</mom>>
With this new situation, the question of the true reason for my inner void faded into the background. I didn't retreat back to my safe place, my bed, but stayed there among them to learn more about the new threat.
<<if $flag.eva && $flag.evaLake is "wait">>\
[[Continue|Covid301][$tmpPass to 2]]
<<else>>\
<<link [[Continue|CovidHallway]]>>
<<unset $tmpPass>>
<<nextPeriod>>
<</link>>
<</if>>
\<<case 2>><<setBoh1 "Eva's Father" evaDad>>In a similar situation, the last thing you would expect is the sound of the doorbell, and yet it happened for real. Someone was at the door at full risk of being infected by an unknown and potentially lethal disease.
My mom got up from the couch and opened the door; after a few moments, she came back into the living room with a tall man, pale and with two swollen and red eyes. It was $eva.name's father.
One of the reasons I found myself in this state was right before my eyes, and I hoped he would bring good news, yet sometimes fate is anything but merciful.
<<mc>>How did you know where I lived?<</mc>>
<<boh1>>$eva.name had a sheet in her pockets with your name, address, and home phone number.<</boh1>>
<<mc>>Strange... wait, "had"?<</mc>>
<<boh1>>Kid, yes... you know... $eva.name not here anymore.<</boh1>>
<<mc>>W-What do you mean?<</mc>>
I remained on alert. Those words, combined with the context of his situation, could only mean a few things, and none of them were pleasant.
<<boh1>>Dead, she dead.<</boh1>>
I hoped I had heard wrong, I hoped I was dreaming, I hoped for anything as long as it meant I misheard those words. I couldn't believe it, I couldn't even imagine that such a situation would confront me.
I was defenseless, a soldier without weapons surrounded by enemies. Fortunately, I was already sitting, or I would have collapsed to the floor like a dead weight.
<<mc>>W-When... did it happen?<</mc>>
<<boh1>>Yesterday, she worsened and didn't make it through the night.<</boh1>>
<<grandma>>My God, what terrible news!<</grandma>>
I didn't know what to say, or how to act. Between me and her father, I seemed to be the more afflicted, yet I dare not imagine what it means to lose a family member, let alone a daughter.
Grandma approached me and held me close, whispering words of comfort, while my mom offered her condolences to $eva.name's father.
On that occasion, a proverb often quoted by my grandfather came to mind: "It can't be darker than it is at midnight," and yet, on that occasion, peaks of darkness never touched before were reached. They were days to be completely forgotten, between the accident, my emotional breakdown, the spread of Covid-19, and the horrible news of $eva.name's passing.
<<link [[Continue|CovidHallway]]>>
<<unset $tmpPass>>
<<nextPeriod>>
<</link>>
<</switch>>Another day passed without me getting out of bed. I had lost track of time; I didn't know if it was Monday, Tuesday, or any other day of the week. Not that it mattered to me anymore.
Thoughts gripped my mind, closing it in a tremendous vise of doubts to which I couldn't find answers, and therefore, couldn't free myself from.
Questions multiplied; from one, they became two, and, as if by mitosis, they reproduced, increasing immensely.
<<mc>>//What is the meaning of life?//<</mc>>
<<mc>>//Why do bad things happen?//<</mc>>
<<mc>>//Why was I brought into this world?//<</mc>>
<<mc>>//What comes after death?//<</mc>>
The more I reflected, the more I felt my stomach twisting into knots.
Suddenly, a voice.
<<mom>>Sweetheart, it's time to get up.<</mom>>
Mom opened the bedroom door, illuminating the dark room.
<<mc>>What's the point of getting out of bed if all that's out there is suffering?<</mc>>
She sat on the bed, placing a hand on my arm hidden beneath the covers.
<<if $flag.eva is true>>\
<<mom>>Are you still upset about your friend?<</mom>>
<<mc>>It doesn't matter.<</mc>>
<<mom>>My dear, of course, it matters. I know how you might be feeling right now, and lying in bed certainly won't make you feel any better.<</mom>>
<<mc>>Why should I leave my bed? It's my only safe place. The world out there is horrible. Why should I go out?<</mc>>
<<else>>\
<<mom>>What happened to make you think like this?<</mom>>
<<mc>>It doesn't matter.<</mc>>
<<mom>>My dear, of course, it matters. If you don't tell me what happened, how can I help you?<</mom>>
<<mc>>You can't help me. The world is full of doubts and horrible things.<</mc>>
<</if>>\
<<mom>>It's true, but that doesn't mean it's not also full of beauty.<</mom>>
<<mc>>Yeah, beauty that gets swept away like autumn leaves by bad experiences.<</mc>>
<<mom>>That's why we must treasure the good moments and imprint them in our minds, turning them into a safe place to use in difficult times.<</mom>>
<<mom>>Try to get some sleep. I brought you breakfast if you feel like eating.<</mom>>
Mom got up from the bed and left the room, gently closing the door behind her.
That conversation gave me even more to think about.
<<link [[Dive into your thoughts|DayAfterNightmare101]]>>
<<nextMorning>>
<<set $gameDate to new Date(2020,5,1,0,0,0)>>
<</link>><video src="video/teen/galaxy.mp4" autoplay muted loop class="vStory"></video>
<<link [[Continue your search for answers|Covid3]]>>
<<nextMorning>>
<<set $gameVar.dayDisplay to 2>>
<<set $period to 4>>
<<set $day to 116>>
<</link>>After the events of last night, $sis.name hasn't spoken to me anymore. <<if $flag.sisShareRoom>>After rushing out of the room, she stayed away for about an hour, maybe an hour and a half. When she returned, she went to bed without saying a word.<</if>>
What I had done was certainly not the most ethical thing, but I felt I had to try, to seize the opportunity. Now, however, I needed to talk to her to clarify the situation and, most importantly, not make her hate me.
<<if $flag.sisShareRoom>>Since she was next to me, I could have talked to her as soon as she woke up, but I preferred to avoid her and wait for a better opportunity<<else>> I decided to wait for an opportunity<</if>>, like the one that presented itself during the morning when she threw herself on the couch, turning on the television at the same time.
<<mc>>Hey, $sis.name. Can I talk to you for a moment?<</mc>>
She sighed irritably.
<<sis>>Not here.<</sis>>
She got up, heading towards <<if $flag.sisShareRoom>>our<<else>>my<</if>> room. Once inside, I closed the door for more privacy and to prevent mom from finding out about what had happened.
<<mc>>Listen, I'm sorry! I was devastated by <<if $flag.eva>><<if $flag.lake is "wait">>the departure of my friend<<else>>the situation with $eva.name<</if>>, as well as <</if>>all this COVID and forced quarantine stuff. I don't know what came over me.<</mc>>
<<sis>>Okay, it's fine.<</sis>>
<<mc>>How is it fine? I kissed you, It's not fine!<</mc>>
<<sis>>I forgive you.<</sis>>
<<mc>>What do you mean you forgive me?<</mc>>
<<sis>>In the literal sense of the phrase. I thought about it last night and figured out that it wasn't you.<</sis>>
<<mc>>And here I thought you were going to give me a lecture. So, everything's settled?<</mc>>
<<sis>>Yep. Can I go back to watch those stupid TV shows?<</sis>>
<<mc>>Yes, I have nothing else to say.<</mc>>
Before I could finish the sentence, she slipped out of the room like a cat.
<<mc>>In the end, the situation resolved itself almost on its own and without major implications. These are the happy endings I like!<</mc>>
<<link [[Continue|CovidBedroom]]>>
<<set $quest.q3002 to true>>
<<nextPeriod>>
<</link>><<if $flag.evaLake is "wait">>I spent the whole day without uttering a single word. The news had overwhelmed me like an avalanche. I could do nothing but accept that my friend was no longer with us. All my fears from that fateful day, which had never truly abandoned me, became clear and strong, ready to pull me down once again. The day passed, and even though it's true that I was mentally destroyed, again, at least I wasn't lying in my bed staring at the ceiling. Instead, I was sitting comfortably on the couch, watching images flash quickly on the TV.
After reluctantly having dinner, I retreated to my bedroom, my now safe haven. I remained there for an undetermined time, reflecting in total darkness and silence.
\<<else>>\
The day had passed with what seemed to be the new normality I would have to adapt to quickly. After having dinner against my will, I retreated to my bedroom, my safe haven. I remained there for an undetermined time, reflecting in total darkness and silence.<</if>>
<<sis>>$mc.name, can I come in?<</sis>>
$sis.name knocked on the door of the room.<<if $sis.rel lt 50>> Unusual for her.<</if>>
<<sis>>Am I disturbing you?<</sis>>
<<if $flag.sisShareRoom is true>><<mc>>You know, this is your room too, right?<</mc>>
<<sis>>I know, but I also realize that this is a tough time for you.<</sis>>
<<else>><<mc>>You're here now.<</mc>><</if>>
<video src="video/teen/sisTalkBed.mp4" autoplay muted loop class="vStory"></video>
She closed the door behind her and sat next to me on my bed.
<<sis>>Do you want to talk about it?<</sis>>
<<mc>>About what?<</mc>>
<<sis>>About anything you want. I'm here to listen if you need it. I know these last few days have been very difficult for you, and today I'm afraid something might happen to you.<</sis>>
<<mc>>What do you mean something might happen to me?<</mc>>
I asked, curious and equally frightened.
<<sis>>That you might do something crazy and leave this world.<</sis>>
<<mc>>I...<</mc>>
I couldn't believe she had such a thought about me. Not that the idea of ending my life had never crossed my mind, but it had never been a serious and recurring thought.
<<mc>>Don't worry, I won't.<</mc>>
<<sis>>I hope not, or else...<</sis>>
<<mc>>Or else what?<</mc>>
<<sis>>I don't even want to think about it!<</sis>>
<<if $sis.rel lt 50>><<mc>>Since when are you so understanding with me?<</mc>>
<<sis>>I can't stand seeing you in this state. I want my goofy and strange little brother back, not this whining and sad version of him!<</sis>>
<<mc>>Little brother... you've never called me that before.<</mc>>
<<sis>>I think I have.<</sis>>
<<mc>>I really don't think so.<</mc>>
<<sis>>And I'm telling you that I have!<</sis>>
<<mc>>Alright, alright. You win.<</mc>>
<<else>><<mc>>Thanks. I appreciate that you care so much about me.<</mc>>
<<sis>>Don't joke. You're my big brother!<</sis>><</if>>
I felt slightly better just by chatting with her.
I took a pillow and positioned it against the wall in the center of the bed, then threw my head onto it. $sis.name did the same.
<<mc>>What do you think happens when you leave this world?<</mc>>
<<sis>>I have no idea, but I think there's another life somewhere in the world, in another body.<</sis>>
<<mc>>Reincarnation, then.<</mc>>
<<sis>>Yes, what about you?<</sis>>
[[Paradise|SisCovid101][$choice to 1]]
[[Reincarnation|SisCovid101][$choice to 2]]
[[Nothing|SisCovid101][$choice to 3]]<<if $choice is 1>>\
<<mc>>I believe that paradise awaits us.<</mc>>
<<sis>>True, as possibilities go, it's not so bad. Have you thought, though, about spending eternity there?<</sis>>
<<mc>>Still better than disappearing into nothingness.<</mc>>
<<sis>>You're right.<</sis>>
<<mc>>At least now I know that $eva.name is in a better place, keeping me company from up there.<</mc>>
<<elseif $choice is 2>>\
<<mc>>I agree with you. However, the idea of starting over, in another body and with no memories of the previous life-<</mc>>
<<sis>>Makes my stomach turn.<</sis>>
<<mc>>Exactly.<</mc>>
<<else>>\
<<mc>>I don't believe there's anything. We die and disappear into nothing.<</mc>>
<<sis>>It's like that...<</sis>>
<<mc>>Sad? Indeed! Just the thought-<</mc>>
<<sis>>Makes my stomach turn.<</sis>>
<<mc>>Exactly.<</mc>>
<</if>>
<<if $eva is true>><<sis>><<if $flag.evaLake is "wait">>Were<<else>>Are<</if>> you very attached to your friend?<</sis>>
<<mc>>Would you believe me if I told you that I <<if $flag.evaLake is "wait">>had<<else>>have<</if>> known her for only a few months, and yet it <<if $flag.evaLake is "wait">>seemed<<else>>seems<</if>> like I've known her for much longer?<</mc>>
<<sis>>You <<if $flag.evaLake is "wait">were<<else>>are<</if>>... you know...<</sis>>
<<mc>>No... yes... I have no idea. The more I think about it, the more my feelings become confusing. <<if $flag.evaLake is "wait">>Not that I could bring her back.<<else>>I just hope to see her again.<</if>><</mc>>
At the thought of never being able to see her again, I gave in. The dam of tear ducts gave way, tears marked the edge of my face, inevitably ending up on the pillow.
<<mc>>Wo<</mc>>
At first, $sis.name probably didn't notice, but when a sob escaped me, she immediately turned towards me, raising her head and sitting on the bed.
<<sis>>$mc.name...<</sis>>
She opened her arms, inviting me to embrace her in a warm, fraternal hug. Initially reluctant, I eventually gave in to her invitation and joined her.
<video src="video/teen/cryHug.mp4" autoplay muted loop class="vStory"></video>
She stroked my head, saying sweet words to calm me down, but the more she continued, the more the flow of tears increased, and the sobs intensified.
I couldn't stop, I didn't want to stop, it was... liberating.
Minutes passed, and finally, the situation seemed to calm down. I had probably shed all the available tears. I felt light, free, relieved of a heavy burden that had kept me nailed to the ground, preventing me from moving, from living my life.
\<<else>>\
<<sis>>Do you ever think about what would happen if one of us were to leave?<</sis>>
<<mc>>Like you or grandma?<</mc>>
<<sis>>Or Aunt.<</sis>>
<<mc>>Who knows what happened to her.<</mc>>
<<sis>>Mom says she's on vacation.<</sis>>
<<mc>>Lucky her... What was the question again?<</mc>>
<<sis>>How's your memory? I'll repeat it. How would you feel if one of us passed away?<</sis>>
<<mc>>I think I would be sad.<</mc>>
<<sis>>That's it? Just sad?<</sis>>
<<mc>>No, it's just a concept that's hard to put into words. I could never see you again, never touch you, or even just talk... Wow, the more I think about it, the sadder I get. And you, if I were gone?<</mc>>
<<if $sis.rel < 55>><<sis>>I'd be much better off.<</sis>>
<<mc>>How malicious. I gave a whole speech about sadness, and you came out with that.<</mc>>
<<sis>>Come on, at least a bit I'd miss you. I wouldn't be able to annoy anyone anymore.<</sis>>
<<mc>>See, I'm a central pivot in your life.<</mc>>
<<sis>>Whatever you say.<</sis>>
<<mc>>Listen... can I give you a hug?<</mc>>
<<sis>>Lack of affection? Fine, come here.<</sis>>
The girl opened her arms, and I approached her to embrace her. I already felt better.
<video src="video/teen/cryHug.mp4" autoplay muted loop class="vStory"></video>
\<<else>>\
<<sis>>Please, don't make me think about it again, or I'll start crying.<</sis>>
<<mc>>Ok, ok. Come on, I'll hug you so you'll feel better right away.<</mc>>
<video src="video/teen/cryHug.mp4" autoplay muted loop class="vStory"></video>
Without saying it twice, the girl opened her arms, waiting for me to do the same before throwing herself onto my chest.
<</if>>\
The hug lasted for a long time, but the more I held her, the lighter and more serene I felt, as if all the worries had disappeared, becoming a distant memory.
<</if>>\
I detached from the girl but stayed close to her.
<<mc>>Thank you, $sis.name.<</mc>>
<<sis>>We're brother and sister; we have to support and endure each other.<</sis>>
<<if $sis.rel < 55>><<mc>>I love this side of you that you keep hidden from me.<</mc>>
<<sis>>Don't get used to it.<</sis>>
<</if>>@@#rem;
\<<link "Kiss her">><<replace "#rem">>\
I had to do it; I had to at least try. In that moment, I didn't care about the possible consequences and all the moral implications I was about to break; I just wanted her.
Slowly, I brought her face closer to mine, closing my eyes as I approached. She didn't seem to resist, and after a wait that felt endless, my lips sealed with hers, sealing a fraternal love that maybe could turn into something more.
Or at least, that was my hope. Almost immediately, I was forcefully pushed away, shattering every dream I had that night.
<video src="video/teen/rejectedKiss.mp4" autoplay muted loop class="vStory"></video>
<<sis>>What the hell are you thinking?!<</sis>>
<<mc>>I thought that...<</mc>>
<<sis>>That you could kiss me? I'm your sister! You're a pervert!<</sis>>
<<mc>>But...<</mc>>
She angrily left the room, leaving me alone with remorse for my actions. With the thought fixed on what had just happened and what I had tried to do, I went to bed, putting an end to another tremendously disastrous day.
<<link [[Continue|CovidBedroom]]>>
<<unset $choice>>
<<set $quest.q3001 to true>>
<<set $sis.rel to Math.clamp($sis.rel - 5, 0, 125)>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Don't do it. She's your sister">><<replace "#rem">>\
<<mc>>I think it's getting late.<</mc>>
<<sis>>Yeah, it's better to go to sleep. Tomorrow, we have another day identical to this one waiting for us.<</sis>>
<<mc>>I hope not.<</mc>>
<<sis>>True, sorry.<</sis>>
<<if $flag.sisShareRoom is true>>Laughing, we slipped into our respective beds, ending another tremendously disastrous day... except for the ending.
\<<else>>\
Laughing, we got up from bed, and I accompanied her to the door before slipping under the covers of the same bed that had protected me until then. Another tremendously disastrous day... except for the ending.<</if>>
<<link [[Continue|CovidBedroom]]>>
<<unset $choice>>
<<set $sis.rel += 2>>
<<set $quest.q3001 to true>>
<<set $quest.q3002 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>It was another day of lockdown. I was slowly recovering from all the recent events and starting to get into the "quarantine mood." That day, my mom called me to the living room.
<<mom>>$mc.name, you're sixteen now, and I think it's time.<</mom>>
<<mc>>Time for what? You don't want to initiate me into some ritual that ends with me being burned alive and sacrificed to some deity, do you?<</mc>>
<<mom>>... No more television for you, I think it's affecting you... I mean, it's time to give you this.<</mom>>
She picked up the envelope she had placed on the coffee table and, before handing it to me, pulled out a white box.
<<mom>>Here you go, your first cell phone.<</mom>>
<<mc>>Really? For me?<</mc>>
<<if $quest.q2403 is true>><video src="video/teen/momPhoneGift2.mp4" autoplay muted loop class="vStory"></video>
<<mc>>There's just a tiny problem. I already have one.<</mc>>
I pulled out the phone from my pocket, showing it to her.
<<mom>>Young man, where did you get that one?<</mom>>
<<mc>>It's from a friend. She gave it to me.<</mc>>
<<mom>>Let me get this straight. Are you trying to make me believe that a friend, of her own free will, would give you a thousand-dollar item?<</mom>>
<<mc>>Well, that's how it seems.<</mc>>
<<mom>>Why would she have to?<</mom>>
<<mc>>It's a long story; maybe I'll tell you one day.<</mc>>
<<mom>>Is she your girlfriend?<</mom>>
<<mc>>Maybe... I mean, NO!<</mc>>
<<mom>>Why didn't you tell me?<</mom>>
<<mc>>You're right; I forgot. Sorry.<</mc>>
<<mom>>And now, what should I do with this?<</mom>>
<<mc>>Keep it, or give it to $sis.name. I think she's big enough.<</mc>>
@@#rem;
\<<link "Thank her anyway for the gift">><<replace "#rem">>\
I returned to my room but not before hugging her.
<img src="img/teen/momPhoneGiftHug.webp" class="iStory">
<<mc>>Thanks anyway for the gift. Sorry again for not telling you sooner.<</mc>>
<<mom>>Don't worry.<</mom>>
<<link [[Continue|CovidBedroom]]>>
<<set $quest.q31 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Don't thank her">><<replace "#rem">>\
I returned to my room, putting an end to the matter. My little sister ended up gaining a new smartphone in all of this.
<<link [[Continue|CovidBedroom]]>>
<<set $quest.q31 to true>>
<<set $mom.rel to Math.clamp($mom.rel - 5, 0, 125)>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<else>><video src="video/teen/momPhoneGift.mp4" autoplay muted loop class="vStory"></video>
@@#rem2;
\<<link "Thank her warmly">><<replace "#rem2">>\
<<mc>>Thank you so much, Mom!<</mc>>
<img src="img/teen/momPhoneGiftHug.webp" class="iStory">
I hugged her in gratitude. She reciprocated by handing me the white box containing my new smartphone.
<<mom>>Be careful not to abuse it.<</mom>>
I gave her a second hug before opening the white box to reveal its contents.
<<link [[Continue|CovidBedroom]]>>
<<set $quest.q31 to true>>
<<set $mom.rel += 2>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Treat her coldly">><<replace "#rem2">>\
I snatched the white box from her hand and started to open it.
<<mom>>Young man. What kind of behavior is this?<</mom>>
<<mc>>Yeah, yeah. Very nice and interesting. Thanks.<</mc>>
<<mom>>Look at how I should be treated after someone makes such a gift. What kind of ungrateful son do I have?<</mom>>
She grumbled as she walked away from me to cool off from the anger that was building up. I continued to open the box, ignoring her complaints.
<<link [[Continue|CovidBedroom]]>>
<<set $quest.q31 to true>>
<<set $mom.rel to Math.clamp($mom.rel - 5, 0, 125)>>
<<nextPeriod>>
<</link>>
<</replace>><</link>><</if>><style>body {background-image: url("img/scenario/blur/neonCorridor.webp");}</style><div>\
<h2>Click the button</h2><div id="id-key-display" style="display:none">
<img id="key-display" style="width: 75px;">
</div><div id="score-display" style="display:none">Score: 0</div>
<span id="oppScore" style="display: none">$opp score: $oppPnt
</span><div id="time-display" style="display:none">Starting in...
</div><span id="span-ruleID">@@Press the corresponding button, until the time runs out. If click the right button, gain one point, otherwise lose one.
@@</span>
<br><div id="name-buttons" style="display:none;" class="SchoolTest"></div><button id="start-button" onclick="startGame()">Start Game</button>
<span id="end-span" style="display:none"><<print "<<link 'Continue''" + $passName + "'>><<if score > $oppPnt>><<set $minigame to true>><<else>><<set $minigame to false>><</if>><<unset $opp>><<unset $oppPnt>><<unset $passName>><<unset $timeMinigame>><</link>>">></span>\
</div>\
\
\<script>
var nameButtons = []; // Array to store the buttons for each name
var keys = ["w", "a", "s", "d"]; // Arrow keys
var keyImages = {
"w": "img/varie/keyW.webp",
"a": "img/varie/keyA.webp",
"s": "img/varie/keyS.webp",
"d": "img/varie/keyD.webp",
}; // URLs for images corresponding to arrow keys
var currentKey = "";
var score = 0;
var intervalId;
var started = false;
var prevKey = 0;
var timeLeft = SugarCube.State.variables.timeMinigame;
function startGame() {
if (!started) {
started = true;
countdown(3); // Start countdown
}
}
function countdown(seconds) {
document.getElementById("time-display").style.display = "unset";
document.getElementById("span-ruleID").style.display = "none";
document.getElementById("start-button").style.display = "none";
var countdownInterval = setInterval(function() {
if (seconds > 0) {
document.getElementById("time-display").textContent = "Starting in " + seconds + " seconds...";
seconds--;
} else {
clearInterval(countdownInterval);
document.getElementById("name-buttons").style.display = "unset";
startGameNow(); // Start the game after countdown finishes
}
}, 1000);
}
function startGameNow() {
score = 0;
timeLeft = SugarCube.State.variables.timeMinigame; // Reset timeLeft to initial value
updateScoreDisplay();
startTimer();
displayName();
document.getElementById("id-key-display").style.display = "unset";
document.getElementById("time-display").textContent = "Time Left: " + timeLeft;
document.getElementById("score-display").style.display = "unset";
document.getElementById("oppScore").style.display = "unset";
}
function displayName() {
// Generate a random name
do {
currentKey = keys[Math.floor(Math.random() * keys.length)];
} while (prevKey == currentKey);
prevKey = currentKey;
// Display the key image
document.getElementById("key-display").src = keyImages[currentKey];
// Create buttons for each name if not already created
if (nameButtons.length === 0) {
var nameButtonsContainer = document.getElementById("name-buttons");
keys.forEach(function(key) {
var button = document.createElement("button");
button.textContent = key;
button.addEventListener("click", function() {
checkName(key);
});
nameButtons.push(button);
nameButtonsContainer.appendChild(button);
});
}
}
function checkName(clickedName) {
if (started) {
if (clickedName === currentKey) {
score++;
} else {
score = Math.max(0, score - 1);
}
updateScoreDisplay();
displayName();
}
}
function updateScoreDisplay() {
document.getElementById("score-display").textContent = "Score: " + score;
}
function startTimer() {
var timer = setInterval(function() {
timeLeft--;
document.getElementById("time-display").textContent = "Time Left: " + timeLeft;
if (timeLeft <= 0) {
clearInterval(timer);
endGame();
}
}, 1000);
}
function endGame() {
clearInterval(intervalId);
started = false;
document.getElementById("name-buttons").style.display = "none";
document.getElementById("end-span").style.display = "unset";
document.getElementById("id-key-display").style.display = "none";
document.getElementById("time-display").textContent = "Time's Up!";
}
</script><style>body {background-image: url("img/scenario/blur/neonCorridor.webp");}</style><div>\
<h2>Press the Key</h2><div id="id-key-display" style="display:none">
<img id="key-display" style="width: 75px;">
</div><div id="score-display" style="display:none">Score: 0</div>
<span id="oppScore" style="display: none">$opp score: $oppPnt
</span><div id="time-display" style="display:none">Starting in...</div>
<span id="span-ruleID">@@Press the corresponding keyboard key, until the time runs out. If click the right key, gain one point, otherwise lose one.
@@</span><button id="start-button" onclick="startGame()">Start Game</button>
<span id="end-span" style="display:none"><<print "<<link 'Continue''" + $passName + "'>><<if score > $oppPnt>><<set $minigame to true>><<else>><<set $minigame to false>><</if>><<unset $opp>><<unset $oppPnt>><<unset $passName>><<unset $timeMinigame>><</link>>">></span>\
</div>\
\
\<script>
var keys = ["w", "a", "s", "d"]; // Arrow keys
var keyImages = {
"w": "img/varie/keyW.webp",
"a": "img/varie/keyA.webp",
"s": "img/varie/keyS.webp",
"d": "img/varie/keyD.webp",
}; // URLs for images corresponding to arrow keys
var currentKey = "";
var score = 0;
var intervalId;
var started = false;
var prevKey = 0;
var timeLeft = SugarCube.State.variables.timeMinigame;
function startGame() {
if (!started) {
started = true;
countdown(3); // Start countdown
}
}
function countdown(seconds) {
document.getElementById("time-display").style.display = "unset";
document.getElementById("span-ruleID").style.display = "none";
document.getElementById("start-button").style.display = "none";
var countdownInterval = setInterval(function() {
if (seconds > 0) {
document.getElementById("time-display").textContent = "Starting in " + seconds + " seconds...";
seconds--;
} else {
clearInterval(countdownInterval);
startGameNow(); // Start the game after countdown finishes
}
}, 1000);
}
function startGameNow() {
score = 0;
timeLeft = SugarCube.State.variables.timeMinigame; // Reset timeLeft to initial value
updateScoreDisplay();
startTimer();
displayKey();
document.getElementById("id-key-display").style.display = "unset";
document.getElementById("time-display").textContent = "Time Left: " + timeLeft;
document.getElementById("score-display").style.display = "unset";
document.getElementById("oppScore").style.display = "unset";
document.addEventListener("keydown", checkKey); // Add event listener when game starts
}
function displayKey() {
// Generate a random key
do {
currentKey = keys[Math.floor(Math.random() * keys.length)];
} while (prevKey == currentKey);
prevKey = currentKey;
// Display the key image
document.getElementById("key-display").src = keyImages[currentKey];
}
function checkKey(event) {
if (started && keys.includes(event.key)) {
if (event.key === currentKey) {
score++;
} else {
score = Math.max(0, score - 1); // Subtract one point, but ensure the score doesn't go below zero
}
updateScoreDisplay();
displayKey(); // Refresh the key image
}
}
function updateScoreDisplay() {
document.getElementById("score-display").textContent = "Score: " + score;
}
function startTimer() {
var timer = setInterval(function() {
timeLeft--;
document.getElementById("time-display").textContent = "Time Left: " + timeLeft;
if (timeLeft <= 0) {
clearInterval(timer);
endGame();
}
}, 1000);
}
function endGame() {
clearInterval(intervalId);
started = false;
document.getElementById("end-span").style.display = "unset";
document.getElementById("id-key-display").style.display = "none";
document.getElementById("time-display").textContent = "Time's Up!";
document.removeEventListener("keydown", checkKey);
}
</script>That afternoon, $sis.name <<if $flag.sisShareRoom is true>>entered the room and sat down on the bed.<<else>>knocked on the door of my bedroom.
<<sis>>Hey, big brother, can I come in?<</sis>>
<<mc>>Yes, come in.<</mc>>
She entered the room, sitting on the bed.<</if>>
<<sis>>What are you doing?<</sis>>
She asked me.
<<mc>>I'm playing.<</mc>>
<<sis>>Do you wanna take a walk with me?<</sis>>
<<mc>>A walk? $sis.name, do you remember that we can't leave the house, right?<</mc>>
<<sis>>Of course, I remember. I meant a walk within these walls. You know, walking through the corridor, finding ourselves in the living room, and realizing that the kitchen is just a few steps away.<</sis>>
<<mc>>Are you sure you haven't taken any drugs?<</mc>>
<<sis>>Absolutely sure, I'm just going crazy from not being able to leave these four walls.<</sis>>
<<sis>>How do you manage to stay sane?<</sis>>
<<mc>>I keep myself busy. I play, watch TV, study... oh no, not that last one.<</mc>>
Silence returned to the room as I resumed my game.
<<sis>>Can I make a request?<</sis>>
<<mc>>Go ahead.<</mc>>
I replied, continuing to play.
<<sis>>Promise not to laugh.<</sis>>
<<mc>>Come on, just say it.<</mc>>
<<sis>>Promise!<</sis>>
<<mc>>Okay, I promise.<</mc>>
<<sis>>Would you teach me how to play video games?<</sis>>
[[Tease her|SisVideogames101][$choice to 1]]
[[Don't tease her|SisVideogames101][$choice to 2]]<<set _type = setup.archetype()>><<switch $varPass>><<case undefined>><<if $choice is 1>>\
<<mc>>You? Play video games? You? Hahaha!<</mc>>
<<sis>>Hey, you promised not to laugh!<</sis>>
<<mc>>Sorry, sorry, it was too strong for me. I'm just surprised, that's all.<</mc>>
<<else>>\
<<mc>>You? Play video games? Wow, I'm surprised.<</mc>>
<</if>>\
<<sis>>It's just that I'm so bored at home! I can't go out, I can't see my friends, and watching TV is morbid.<</sis>>
<<mc>>And, as you said earlier, you're going crazy.<</mc>>
<<sis>>Yes!<</sis>>
<<mc>>Alright then, I'll teach you.<</mc>>
<<mc>>//Not that there's much to teach.//<</mc>>
I paused the game once again and got up from the chair, approaching her.
<<sis>>What do I have to do?<</sis>>
<<mc>>Wait until I change the game. Maybe this one isn't the best to start with.<</mc>>
<<sis>>Why, am I bad at it?<</sis>>
<<mc>>That for sure, you've never played it. But I meant that if you start with this one, I'm sure you'll face two possibilities: either you give up this field and don't even want to hear about it, making fun of those who are part of it, or you become a very competitive but also very toxic person.<</mc>>
<<sis>>Are you...?<</sis>>
<<if _type is "i">><<mc>>In between. I have enough experience not to become extreme.<</mc>><<else>><<mc>>Oh, no, I'm not a gamer. I play just for fun.<</mc>>
<<sis>>You're not a gamer, but... you are gaming...<</sis>>
<<mc>>Listen, I'm not a nerd, so I'm not a gamer.<</mc>><</if>>
While we talked, the game started.
<img src="img/teen/mainmenuGameplay.webp" class="iStory">
<<sis>>Minecraft? What's this?<</sis>>
<<mc>>Click on "New World" and you'll find out!<</mc>>
After a short loading time, a universe of unknown possibilities unfolded before her.
<<sis>>Okay, what do I do?<</sis>>
<<mc>>Move around, explore, do things.<</mc>>
<<sis>>How do I move?<</sis>>
<video src="video/teen/gameplayAround.mp4" autoplay muted loop class="vStory"></video>
She compulsively moved the mouse, spinning the character in circles, and therefore the view as well.
<<sis>>Oh God, I'm getting dizzy.<</sis>>
<<mc>>Stop. You can move with WASD, W to advance, A to retreat, and so on.<</mc>>
<<sis>>Okay, and now?<</sis>>
<<mc>>Do whatever you want.<</mc>>
<<sis>>What does that mean?! How should I know how to do things?<</sis>>
<<mc>>Figure it out. If I told you, I'll take away all the fun.<</mc>>
<<sis>>You're a lousy teacher!<</sis>>
<<mc>>I'm just doing you a favor so you can enjoy it more.<</mc>>
<video src="video/teen/gameplayWalk.mp4" autoplay muted loop class="vStory"></video>
She continued walking aimlessly, only moving forward and nothing else.
<<mc>>Okay, I'll tell you something.<</mc>>
[[Explain to her the basis of the game|SisVideogames101][$varPass to 1]]
<<case 1>>I explained the basic commands and fundamental notions of the game and survival.
<<mc>>Now, it all up to you.<</mc>>
<video src="video/teen/gameplay1.mp4" autoplay muted loop class="vStory"></video>
<<sis>>So, if I take this stone, I can make more powerful tools, right?<</sis>>
<video src="video/teen/gameplay2.mp4" autoplay muted loop class="vStory"></video>
<<mc>>Exactly. See, you're learning on your own.<</mc>>
<<sis>>I'm not stupid.<</sis>>
<<mc>>I have some doubts about that.<</mc>>
<<sis>>Silly!<</sis>>
As in everything beautiful, sooner or later, the darkness of uncertainty and darkness must descend. Even Minecraft made no difference, and now $sis.name found herself spending her first night in the semi-desolate lands of the game.
<<sis>>How cute is that green thing.<</sis>>
<<mc>>Run!<</mc>>
<<sis>>Run? Why should I ru-<</sis>>
<video src="video/teen/gameplay3.mp4" autoplay muted loop class="vStory"></video>
<<mc>>That's why!<</mc>>
The game-over message appeared on the screen.
<img src="img/teen/gameover.webp" class="iStory">
<<mc>>Congratulations, $sis.name. You just experienced your first video game death.<</mc>>
<<sis>>That green bastard literally exploded into my face!<</sis>>
<video src="video/teen/freakOut.mp4" autoplay muted loop class="vStory"></video>
She erupted in a raptus of sadness and anger.
<<mc>>Okay, calm down. You can continue to play, but you've lost all of your thing.<</mc>>
$sis.name pressed "Respawn" and started playing again. I watched her, occasionally providing some hints and advice.
We continued undeterred in the gaming session until Mom called us for dinner.
<<mc>>So, $sis.name, how was your first time?<</mc>>
<<sis>>Beautiful, fun, nerve-wracking, and curious. All together. Isn't there a way to play together?<</sis>>
<<mc>>Yes, but we would need another computer. We could play together with other games, though.<</mc>>
<<sis>>After eating!<</sis>>
<<mc>>Deal!<</mc>>
It seemed like I had managed to drag my sister into one of my interests, but a part of me also knew that once the world returned to normal, she would distance herself from me again.
<<link [[Continue|CovidBedroom]]>>
<<unset $choice>>
<<unset $varPass>>
<<set $quest.q3201 to true>>
<<set $sis.rel += 5>>
<<nextPeriod>>
<</link>><</switch>><script>intervalId = 0;started = false;</script>\
<<sis>>$mc.name, are you ready to lose?<</sis>>
<<mc>>Where did you get all of this competitivity?<</mc>>
<<sis>>I can't be less than my big brother, for sure.<</sis>>
<<mc>>Same game?<</mc>>
<<sis>>Yep.<</sis>>
I started the game and, in the loading wait, I talked to $sis.name.
<<mc>>What do you say if... we spicy the thing up, a bit?<</mc>>
<<sis>>Are you proposing a challenge?<</sis>>
<<mc>>Yes, exactly.<</mc>>
<<sis>>What's the price?<</sis>>
<<mc>>The price... let's see...<</mc>>
@@#rem1;
\<<link "Propose something normal">><<replace "#rem1">>\
<<mc>>The loser has to make the bed of the winner for an entire week.<</mc>>
<<sis>>Sounds good.<</sis>>
<<link [[Challenge her|PreMinigameKeyboardButtons]]>>
<<set $choice to 1>>
<<set $opp to $sis.name>>
<<set $oppPnt to 15>>
<<set $passName to "SisVideogames201">>
<<set $timeMinigame to 15>>
<</link>>
<</replace>><</link>>
\<<link "Propose something lewd">><<replace "#rem1">>\
<<mc>>If I win, you'll make me touch them.<</mc>>
I pointed with the forefinger to her breast.
<video src="video/teen/girlStaring.mp4" autoplay muted loop class="vStory"></video>
$sis.name remained in silence for some seconds without moving, blinking faster than usual, until she stood up like a fury bringing her hand on her chest in defense.
<<sis>>EHHH?! NO! NO! NO! YOU PERVERT!<</sis>>
<video src="video/teen/girlAngry.mp4" autoplay muted loop class="vStory"></video>
<<mc>>Shhh! Lower the voice.<</mc>>
<<sis>>How can you ask something like that to me?<</sis>>
<<mc>>C'mon, we are grown up enough. Then, I didn't ask you to be naked.<</mc>>
<<sis>>...<</sis>>
<<sis>>... And if I win?<</sis>>
<<mc>>I'll give you twenty bucks.<</mc>>
<<sis>>You don't have them.<</sis>>
I got up to retrieve the spoils of war.
<<mc>><</mc>>
<<mc>>Here they are. Do you accept?<</mc>>
I said as I placed the bet stake on the desk.
<<sis>>I... okay. I'm sure I can beat you!<</sis>>
A serious expression appeared on his face.
<<link [[Challenge her|PreMinigameKeyboardButtons]]>>
<<set $choice to 2>>
<<set $opp to $sis.name>>
<<set $oppPnt to 15>>
<<set $passName to "SisVideogames201">>
<<set $timeMinigame to 15>>
<</link>>
<</replace>><</link>><<if $choice is 1 and $minigame is true>>/* Safe + Win */
\<<mc>>Looks like someone here lost. Looks like that someone is sitting right next to me.<</mc>>
<<sis>>Fine, I lost. Now stop it.<</sis>>
<<sis>>I'm going to do something else.<</sis>>
<<mc>>Not so fast. My reward.<</mc>>
<<sis>>Fine, I'll make your bed for a whole week.<</sis>>
<<mc>>We need to redo this challenge.<</mc>>
<<sis>>Next time you can be sure I won't beat you.<</sis>>
<<mc>>If you're so sure...<</mc>>
I said as she left the room.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<nextPeriod>>
<</link>>
<<elseif $choice is 1 and $minigame is false>>/* Safe + Defeat */
\<<sis>>I WON! I WON!<</sis>>
<video src="video/teen/girlJumpJoy.mp4" autoplay muted loop class="vStory"></video>
She jumped up and down in celebration.
<<mc>>Alright, this time the victory is all yours.<</mc>>
<<sis>>My reward?<</sis>>
<<mc>>What reward?<</mc>>
<<sis>>The bet reward. You have to make my bed for a whole week.<</sis>>
@@#rem2;
\<<link "Accept without fuss">><<replace "#rem2">>\
<<mc>>Alright, I'll make your bed for a week.<</mc>>
<<sis>>Anyway... it's a rematch.<</sis>>
<<mc>>Yeah, and rest assured I won't lose next time.<</mc>>
<<sis>>If you're so sure...<</sis>>
She said as she left the room.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Take back your words">><<replace "#rem2">>\
<<mc>>I don't recall any bet.<</mc>>
<<sis>>Of course, because you lost. Come on, don't play dumb or tonight I won't give you a break. I won't let you sleep for a second.<</sis>>
<<mc>>Alright, I'll make your bed for a week.<</mc>>
I reluctantly consented to take on the role of her personal chambermaid.
<<sis>>You're always the same. I'm going to do something else.<</sis>>
<<sis>>Anyway... it's a rematch.<</sis>>
<<mc>>Yeah, and rest assured I won't lose next time.<</mc>>
<<sis>>If you're so sure...<</sis>>
She said as she left the room.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<set $sis.rel -= 2>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
<<elseif $choice is 2 and $minigame is true>>/* Lewd + Win*/
\<<mc>>Looks like the victory is mine.<</mc>>
<<sis>>So... I have to let you...<</sis>>
<<mc>>A deal's a deal!<</mc>>
<<sis>>Mhmm, alright. But only for five seconds.<</sis>>
<<mc>>One minute.<</mc>>
<<sis>>Are you crazy? Ten seconds!<</sis>>
<<mc>>Fifteen.<</mc>>
<<sis>>Fine.<</sis>>
She took a deep breath, puffed out her chest, and, closing her eyes, turned her head to the opposite side.
It was my first time doing something like this. I proposed without thinking twice, but now I was slightly intimidated to do it.
I reached out my hands towards her but stopped halfway.
$sis.name, still with her eyes closed, probably concerned about what I was planning, slightly opened her right eye seeing me in this state of uncertainty.
<<sis>>Oh, come on!<</sis>>
Catching me off guard, she grabbed my hands and placed them on her tits.
<video src="video/teen/grabHandsBoobs.mp4" autoplay muted loop class="vStory"></video>
Shocked with my mouth agape both from her boldness and the sensation.
<<sis>>Well?<</sis>>
<<mc>>...<</mc>>
<<sis>>Say something!<</sis>>
<<mc>>...<</mc>>
<<sis>>Alright, back off now!<</sis>>
She pushed me away, bringing her hands to her chest protectively.
<<sis>>So?<</sis>>
<<mc>>Wow.<</mc>>
<<sis>>Wow? Are you sure they're not small?<</sis>>
@@#rem2;
\<<link "Tell her they're fine as they are">><<replace "#rem2">>\
<<mc>>No, they're perfect.<</mc>>
<<sis>>Do you really think so?<</sis>>
<<mc>>Yes, you're perfect just the way you are.<</mc>>
<<sis>>why they're not like.<</sis>>
My mind immediately went to that detail about her.
<<sis>>Are you there?<</sis>>
I shook my head, returning to the present.
<<mc>>Huh? Yeah, I'm here.<</mc>>
<<sis>>Pervert. You immediately thought of her as soon as I mentioned it.<</sis>>
<<mc>>You have no evidence of that.<</mc>>
<<sis>>If you say so... I'm going to do something else.<</sis>>
<<sis>>Oh, next time I want a rematch.<</sis>>
I was surprised by her words, although I wasn't sure if they understood the same challenge or not.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<set $sis.rel += 2>>
<<set $quest.q3202 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Tell her it would be better if they were bigger">><<replace "#rem2">>\
<<mc>>Actually, yes. If they were more prominent, it would be more fun.<</mc>>
<<sis>>Idiot!<</sis>>
<video src="video/teen/sisSlap.mp4" autoplay muted loop class="vStory"></video>
She slapped me straight across the face before storming out of the room like a fury, keeping her hands on her chest.
<<mc>>Maybe I said something wrong.<</mc>>
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<set $sis.rel -= 2>>
<<set $quest.q3202 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
<<else>>/* Lewd + Defeat */
\<<sis>>I WON! I WON!<</sis>>
<video src="video/teen/girlJumpJoy.mp4" autoplay muted loop class="vStory"></video>
She jumped up and down in celebration.
<<mc>>Alright, this time the victory is all yours.<</mc>>
<<sis>>My money?<</sis>>
<<mc>>What money?<</mc>>
<<sis>>The bet money. The twenty dollars.<</sis>>
@@#rem3;
\<<link "Reward her">><<replace "#rem3">>\
<<mc>>Here you go.<</mc>>
I reluctantly handed her the twenty dollars from the bet.
<<sis>>Anyway... it's a rematch.<</sis>>
<<mc>>Yeah, and rest assured I won't lose next time.<</mc>>
<<sis>>If you're so sure...<</sis>>
She said as she left the room.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Take back your words">><<replace "#rem3">>\
<<mc>>I don't recall any bet.<</mc>>
<<sis>>Of course, because you lost. Come on, don't play dumb or tonight I won't give you a break. I won't let you sleep for a second.<</sis>>
<<mc>>Alright. Here you go.<</mc>>
I reluctantly handed her the twenty dollars from the bet.
<<sis>>You're always the same. I'm going to do something else.<</sis>>
<<sis>>Anyway... it's a rematch.<</sis>>
<<mc>>Yeah, and rest assured I won't lose next time.<</mc>>
<<sis>>If you're so sure...<</sis>>
She said as she left the room.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<set $sis.rel -= 2>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
<</if>>As is now customary for me, I was passing the time playing something on the computer.
<<sis>>That's not fair!<</sis>>
$sis.name interrupted my game.
<<mc>>What?<</mc>>
<<sis>>You're practicing. It's obvious you'll win.<</sis>>
<<mc>>Practicing? I'm playing something completely different.<</mc>>
<<sis>>Yes, but that way you'll enter the competitive player part before me and win.<</sis>>
<<mc>>Whatever you say... So, do you want to play?<</mc>>
<<sis>>Sure.<</sis>>
<<mc>>Do you want to propose a challenge today too?<</mc>>
<<sis>>You're the same pervert... yes.<</sis>>
<<mc>>Ah, so I'm the pervert.<</mc>>
<<sis>>What do you want to play for?<</sis>>
<<mc>>The same as last time, but without the shirt.<</mc>>
<<sis>>Pervert!<</sis>>
<<mc>>You can always refuse.<</mc>>
<<sis>>I... alright.<</sis>>
<<mc>>If you win, which is quite unlikely, what do you want?<</mc>>
<<sis>>I...<</sis>>
She turned all red.
<video src="video/teen/girlEmbarraced.mp4" autoplay muted loop class="vStory"></video>
<<sis>>... Money are fine.<</sis>>
<<mc>>As you wish. Alright, let's play.<</mc>>
<<link [[Challenge her|PreMinigameKeyboardButtons]]>>
<<set $opp to $sis.name>>
<<set $oppPnt to 20>>
<<set $passName to "SisVideogames301">>
<<set $timeMinigame to 15>>
<</link>><<if $minigame is true>>\
<<mc>>I think I've won.<</mc>>
<<sis>>I lost...<</sis>>
<<mc>>So it seems.<</mc>>
<<sis>>So... I have to do that thing then...<</sis>>
@@#rem1;
\<<link "Tell her she can skip it">><<replace "#rem1">><<run $('#divID').css('display', 'unset')>>\
<<mc>>Listen $sis.name, if you're not up for it, forget it. I don't want to force you.<</mc>>
<<sis>>No, I lost.<</sis>>
<<mc>>Are you sure you want to do it?<</mc>>
<</replace>><</link>>
\<<link "Firmly tell her yes">><<replace "#rem1">><<run $('#divID').css('display', 'unset')>>\
<<mc>>Yes, a deal's a deal. You can't back out.<</mc>>
<</replace>><</link>>@@
\<div id="divID" style="display: none">\
<<sis>>Can you not look at me while you do it?<</sis>>
<<mc>>Huh?<</mc>>
She motioned for me to sit on the bed. She turned around, taking off her shirt before sitting on the floor in front of me.
<<sis>>I'm ready...<</sis>>
I placed my hands on her shoulders, gently resting them on her bare skin, feeling her body tremble.
<video src="video/teen/fondling1.mp4" autoplay muted loop class="vStory"></video>
<<mc>>Everything okay?<</mc>>
<<sis>>Your hands are cold.<</sis>>
I slowly moved towards the front of her semi-exposed body until I reached the long-awaited and desired point of pleasure, albeit covered.
<video src="video/teen/fondling2.mp4" autoplay muted loop class="vStory"></video>
Thus began my exploration, as much as I could due to the bra.
I felt and squeezed, and the more I continued, the heavier $sis.name's breathing became.
<video src="video/teen/fondling3.mp4" autoplay muted loop class="vStory"></video>
<<sis>>That's enough!<</sis>>
She quickly grabbed her shirt and left the room, leaving me sitting alone on the bed, with the doubt of having done something wrong.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<set $sis.rel += 2>>
<<set $quest.q3203 to true>>
<<nextPeriod>>
<</link>></div>
\<<else>>\
<<sis>>I WON! I WON!<</sis>>
She jumped up and down in celebration.
<<mc>>Alright, this time the victory is all yours.<</mc>>
<<sis>>My money?<</sis>>
<<mc>>What money?<</mc>>
<<sis>>The bet money. The twenty dollars.<</sis>>
@@#rem2;
\<<link "Reward her">><<replace "#rem2">>\
<<mc>>Here you go.<</mc>>
I reluctantly handed her the twenty dollars from the bet.
<<sis>>Anyway... it's a rematch.<</sis>>
<<mc>>Yeah, and rest assured I won't lose next time.<</mc>>
<<sis>>If you're so sure...<</sis>>
She said as she left the room.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Take back your word">><<replace "#rem2">>\
<<mc>>I don't remember any bet.<</mc>>
<<sis>>Of course, because you lost. Come on, don't play dumb or tonight I won't give you a break. I won't let you sleep for a second.<</sis>>
<<mc>>Alright. Here you go.<</mc>>
I reluctantly handed her the twenty dollars from the bet.
<<sis>>You're always the same. I'm going to do something else.<</sis>>
<<sis>>Anyway... it's a rematch.<</sis>>
<<mc>>Yeah, and rest assured I won't lose next time.<</mc>>
<<sis>>If you're so sure...<</sis>>
She said as she left the room.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<set $sis.rel -= 2>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
<</if>><<mc>>Little sis, what do you say we have another challenge?<</mc>>
<<sis>>You mean...<</sis>>
<<mc>>Exactly. If you don't want to add the second part and just want to play, that's fine by me.<</mc>>
<<sis>>No... That part is fine too.<</sis>>
<<mc>>Same rewards?<</mc>>
After she left the room last time without explanation, I preferred not to push further.
<<mc>>Then let the games begin.<</mc>>
<<sis>>Well, I...<</sis>>
<video src="video/teen/girlShy.mp4" autoplay muted loop class="vStory"></video>
Her cheeks flushed, and she was having trouble opening up to me<<if $flag.otakuClub>>, she almost looked like $iris.name<</if>>.
<<sis>>If I win... I want to touch.<</sis>>
<<mc>>Touch?<</mc>>
She pointed with her index finger at my pants, toward the crotch area.
<<mc>>Ahhh, you should've said so earlier. No need to be so shy.<</mc>>
<<sis>>I'm not shy, I'm embarrassed!<</sis>>
<<mc>>Shy, embarrassed, let's just play and stop talking.<</mc>>
As I prepared for the game, I started to think.
<<mc>>//If she asked for something like that, it means... no, it can't be.//<</mc>>
<<mc>>//Maybe I should lose on purpose.//<</mc>>
<<link [[Challenge her|PreMinigameKeyboardButtons]]>>
<<set $opp to $sis.name>>
<<set $oppPnt to 45>>
<<set $passName to "SisVideogames401">>
<<set $timeMinigame to 30>>
<</link>><script>
keys = null;
keyImages = null;
currentKey = null;
score = null;
intervalId = null;
started = null;
prevKey = null;
timeLeft = null;
</script>
\<<if $minigame>>\
<<mc>>I think I've won.<</mc>>
<<sis>>I lost...<</sis>>
<<mc>>So it seems.<</mc>>
<<sis>>So... I have to do that thing then...<</sis>>
<<mc>>Like the other time.<</mc>>
@@#rem1;
\<<link "Tell her she can skip it">><<replace "#rem1">><<run $('#divID').css('display', 'unset')>>\
<<mc>>Listen $sis.name, if you're not up for it, forget it. I don't want to force you.<</mc>>
<<sis>>No, I lost.<</sis>>
<<mc>>Are you sure you want to do it?<</mc>>
<</replace>><</link>>
\<<link "Firmly tell her yes">><<replace "#rem1">><<run $('#divID').css('display', 'unset')>>\
<<mc>>Yes, a deal's a deal. You can't back out.<</mc>>
<</replace>><</link>>@@
\<div id="divID" style="display: none">\
<<sis>>Can you not look at me while you do it?<</sis>>
<<mc>>Huh?<</mc>>
She motioned for me to sit on the bed. She turned around, taking off her shirt before sitting on the floor in front of me.
<<sis>>I'm ready...<</sis>>
I placed my hands on her shoulders, gently resting them on her bare skin, feeling her body tremble.
<video src="video/teen/fondling1.mp4" autoplay muted loop class="vStory"></video>
<<mc>>Everything okay?<</mc>>
<<sis>>Your hands are cold.<</sis>>
I slowly moved towards the front of her semi-exposed body until I reached the long-awaited and desired point of pleasure, albeit covered.
<video src="video/teen/fondling2.mp4" autoplay muted loop class="vStory"></video>
Thus began my exploration, as much as I could due to the bra.
I felt and squeezed, and the more I continued, the heavier $sis.name's breathing became.
<video src="video/teen/fondling3.mp4" autoplay muted loop class="vStory"></video>
<<sis>>That's enough!<</sis>>
She quickly grabbed her shirt and left the room, leaving me sitting alone on the bed, with the doubt of having done something wrong.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<set $sis.rel += 2>>
<<nextPeriod>>
<</link>></div>
\<<else>>\
<<sis>>I... won?<</sis>>
Initially, she seemed quite surprised by the result, but then she exploded in an eruption of joy.
<<sis>>I WON!<</sis>>
Jumping up and down and teasing me, she released all the tension built up before playing.
<video src="video/teen/girlJumpJoy.mp4" autoplay muted loop class="vStory"></video>
<<sis>>Finally, it's my turn to collect a reward!<</sis>>
<<mc>>Speaking of that, you didn't specify what you want to do. Like... or...<</mc>>
<<sis>>Huh? EH?! Pervert! I meant with pants on.<</sis>>
<<mc>>Ahhh. Okay then. Go ahead.<</mc>>
<<sis>>Not like that. Sit on the bed.<</sis>>
<<mc>>As you wish.<</mc>>
<video src="video/teen/sisBed.mp4" autoplay muted loop class="vStory"></video>
I sat on my bed, she did the same.
<<sis>>Can I?<</sis>>
<<mc>>No need to ask.<</mc>>
<<sis>>Okay, then here I go.<</sis>>
She placed her hand on my right thigh, exploring the surrounding areas of my little buddy down there.
<video src="video/teen/sisTouchPants1.mp4" autoplay muted loop class="vStory"></video>
<<mc>>Can I ask why this sudden interest?<</mc>>
<<sis>>You touched my boobs twice, I wanted to find out something about you too.<</sis>>
The initial awkwardness and embarrassment were gone entirely, as if she had a block on opening up and now she was a floodgate.
With her hand, she got closer and closer to the point zero, until contact was made and she focused solely on that area.
<video src="video/teen/sisTouchPants2.mp4" autoplay muted loop class="vStory"></video>
The pants muffled the sensation, but it didn't stop an erection from happening.
The part of the pants under pressure swelled under the weight of the artillery. There wasn't much I could do.
<video src="video/teen/sisTouchPants3.mp4" autoplay muted loop class="vStory"></video>
$sis.name noticed it too, she froze and pulled her hand away.
<<sis>>I think that's enough.<</sis>>
<<mc>>Yeah, I think so too.<</mc>>
<<sis>>I should probably go now. Maybe mom needs help.<</sis>>
<<mc>>Bye.<</mc>>
$sis.name left the room at a leisurely pace.
<<mc>>//Bye? How stupid of me! Why did I say bye?!//<</mc>>
As usual, I was left alone to stew in my thoughts.
<<link [[Continue|CovidBedroom]]>>
<<unset $minigame>>
<<unset $choice>>
<<set $sis.rel += 2>>
<<set $quest.q3204 to true>>
<<nextPeriod>>
<</link>>
<</if>>@@The minigame can be played in two different ways: with the pressing of the keys on the keyboard of your pc or clicking the on-screen buttons. If you are playing on a mobile device, it's advised to play the second mode.@@
<div><div><span style="float: left;left: 5%;position: relative;">Keyboard</span><span style="float: right;right: 5%;position: relative;">Buttons</span>
<video src="video/varie/tutorialKeyboardMinigame.mp4" autoplay muted loop class="vStory" style="width: 45%"></video><video src="video/varie/tutorialButtonMinigame.mp4" autoplay muted loop class="vStory" style="width: 45%"></video></div>
[[Keyboard Mode|KeyboardMinigame]]
[[Buttons Mode|ButtonMinigame]]<<mc>>Mom, are you here? I wanted to ask you a thi-<</mc>>
I stopped when I looked through the door of her room.
<video src="video/teen/mom/yoga/session1/momYoga1.mp4" autoplay muted loop controls class="vStory"></video>
She was there, standing next to the bed wearing nothing but a towel.
@@#rem;
\<<link "Go away before getting caught">><<replace "#rem">>\
<<mc>>//Better to go, I don't want to be seen as a peeping Tom. Especially, not with her.//<</mc>>
I retreated to the living room and waited.
Shortly after, I was joined by my mom, wearing very tight pants and a colorful top.
[[Continue|MomYoga101]]
<</replace>><</link>>
\<<link "Keep watching">><<replace "#rem">>\
<<mc>>//I can't miss such an opportunity!//<</mc>>
<<mc>>//Wow!//<</mc>>
Everything became even more wow when she positioned herself in front of the mirror, letting the towel fall to the floor, revealing her body in all its glory.
<video src="video/teen/mom/yoga/session1/momYoga2.mp4" autoplay muted loop controls class="vStory"></video>
Even though she was facing away, fortunately, she didn't see me, and I could admire her through the mirror.
<video src="video/teen/mom/yoga/session1/momYoga3.mp4" autoplay muted loop controls class="vStory"></video>
Slowly, she put on a pair of very tight pants, so much so that they struggled to get over her hips once she reached her side.
She taked off what she had on, revealing her body again as grandma had made her. She looked at herself in the mirror, turning to view every angle, allowing me to savor every <<mSystem 1 cm>> of her fabulous body.
<video src="video/teen/mom/yoga/session1/momYoga4.mp4" autoplay muted loop controls class="vStory"></video>
She picked up another set of clothes from the bed to put them on again in front of the mirror.
<video src="video/teen/mom/yoga/session1/momYoga5.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//Even though the show is wonderful, it's better if I leave before getting caught.//<</mc>>
Said and done. Reluctantly, I abandoned that celestial sight to take refuge in the living room.
[[Continue|MomYoga101]]
<</replace>><</link>>Mom joined me in the livingroom a few minutes later, wearing the last outfit I had seen her change into.
<img src="img/teen/momYogaOutfit.webp" class="iStory">
<<mom>>$mc.name, are you here?<</mom>>
<<mc>>Y-Yeah. W-What are you doing?<</mc>>
<<mom>>Since we're forced to stay here, I thought, what better opportunity to get back into yoga?<</mom>>
<<mc>>Yoga? Is that the thing rich people do in movies?<</mc>>
<<mom>>Yes, more or less. It's an exercise that helps you feel better.<</mom>>
<<mc>>And does it really work?<</mc>>
I couldn't take my eyes off her.
<<mom>>If you believe in it enough, yes.<</mom>>
<<mc>>Like Santa Claus.<</mc>>
<<mom>>Exactly, like Santa Claus.<</mom>>
She replied, accompanying it with a little laugh.
<<mom>>Want to try?<</mom>>
<<mc>>Nah, I don't think it's for me.<</mc>>
<<mom>>I, on the other hand, am sure you would like it.<</mom>>
@@#rem;
\[[Ask to watch|MomYoga102][$mom.rel += 2]]
\<<link "Leave">><<replace "#rem">>\
<<mc>>Maybe another time.<</mc>>
<<mc>>Better that I go to my room. I don't want to disturb you.<</mc>>
<<mom>>As you wish. If you change your mind, I'm here.<</mom>>
<<mc>>Alright.<</mc>>
Almost taking for granted that I would change my mind, she didn't insist. I withdrew to my room, continuing the day. Incapable, however, of getting what I had seen out of my head.
<<link [[Continue|CovidBedroom]]>>
<<set $quest.q3301 to true>>
<<set $flag.momYoga to false>>
<</link>>
<</replace>><</link>><<mc>>C-Can I... watch?<</mc>>
<<mom>>Yeah, that way you understand better what it's about.<</mom>>
<<mc>>G-Got it...<</mc>>
Surely, that wasn't my main goal, and she was intelligent enough to understand that, yet she continued with her performance.
<<mom>>First of all, you have to do some stretching to loosen the joints.<</mom>>
She placed the mat on the floor and then crawled onto it to get into position.
She began with the aforementioned stretching, stretching her arms and moving her hips back and forth.
<video src="video/teen/mom/yoga/session1/momYoga6.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//Wow!//<</mc>>
I had a preferential view of one of the greatest shows after the Big Bang.
<<mom>>Continue until you feel ready to start.<</mom>>
She stretched her arms before returning to the previous movements.
<<mom>>The first position I want to show you is called Sage Gheranda.<</mom>>
<<mc>>Nice name.<</mc>>
I was completely addicted to the show; her words went through my head to come out unscathed on the opposite side.
<<mom>>Really? I don't like it much because I find it quite challenging to remember.<</mom>>
<<mom>>So, you lift your leg up, grab it with your hand, and relax.<</mom>>
<video src="video/teen/mom/yoga/session1/momYoga7.mp4" autoplay muted loop controls class="vStory"></video>
She took a few deep breaths while remaining in that same position, then rolled over onto the mat.
<<mom>>The next one is called Bridge.<</mom>>
By positioning her hands and feet well, she raised her torso, letting her head fall back.
The image of her hair freely floating above the ground to hang in the air had conquered me... along with everything else, for that matter.
<video src="video/teen/mom/yoga/session1/momYoga8.mp4" autoplay muted loop controls class="vStory"></video>
When she started taking steps backward, I worried slightly, returning to normalcy.
<<mc>>EH? Is everything okay?<</mc>>
<<mom>>Yes, yes, don't worry. All normal.<</mom>>
All this flexibility was new to me. I was discovering sides of her that I didn't think could be real.
She remained in that position for a few seconds, taking deep breaths. With her spider-like flexibility, she left the pose to stand up again.
<<mom>>Wow! I already feel better. So, what do you think of yoga?<</mom>>
<<mc>>Fantastic.<</mc>>
All I remembered was totally unrelated to yoga itself.
<<mom>>So, will you join me?<</mom>>
<<mc>>If you insist, I could try.<</mc>>
<<mom>>Great! So, same place!<</mom>>
<<mc>>Yeah, I suspected that.<</mc>>
With the indelible images of what I had just witnessed still in my mind, I retreated to my room.
<<link [[Continue|CovidBedroom]]>>
<<set $flag.momYoga to true>>
<<set $quest.q3301 to true>>
<<set $mom.rel += 2>>
<<nextPeriod>>
<</link>><<switch $varPas>><<case undefined>>\
<h2>Sleeping...</h2>\
\<<nobr>><<set _tmp to random(1,3)>>
<<switch _tmp>>
<<case 1>>
<video src="video/activity/sleep1.mp4" autoplay muted loop class="vStory"></video>
<<case 2>>
<video src="video/activity/sleep2.mp4" autoplay muted loop class="vStory"></video>
<<case 3>>
<video src="video/activity/sleep3.mp4" autoplay muted loop class="vStory"></video>
<</switch>><<endnobr>>
<<link [[Wake up|MomYoga2]]>>
<<set $varPas to 1>>
<<nextMorning>>
<</link>>
\<<case 1>>\
<<mc>>Oooh, finally it's Sunday and I can rest... not that I don't do it every day during this period, but Sundays always have that relaxing vibe.<</mc>>
\*knock knock*
The sound of a hand knocking on the door frame crushed all my hopes of staying in bed indulging more than usual.
<<mom>>$mc.name, are you ready?<</mom>>
<<mc>>Ready for what?<</mc>>
<<mom>>What do you mean? Have you already forgotten about our yoga session?<</mom>>
<<mc>>Oh, right. I forgot. What should I wear?<</mc>>
<<mom>>A T-shirt and a pair of shorts are fine. I'll wait for you in the living room.<</mom>>
She walked away from the room.
<<if $flag.sisShareRoom>>
<<sis>>Yoga? Really? Since when did you become so effeminate?<</sis>>
<<mc>>Since I can spend more time with mom. And yoga isn't just for girls.<</mc>>
<<sis>>If you say so...<</sis>>
<<mc>>Don't you want to join? I'm sure mom would be happy about it.<</mc>>
<<sis>>Not this time. I have better things to do.<</sis>>
With that, she returned to typing on her phone.
<</if>>
<<mc>>Better hurry up.<</mc>>
<<link [[Prepare for yoga|MomYoga201]]>>
<<unset $passVar>>
<</link>><</switch>>I changed into the suggested outfit <<if $flag.sisShareRoom>>from my mother<<else>>from her<</if>>, then made my way to the living room.
<<mc>>Here I am.<</mc>>
By the time I arrived, she had also changed. She was wearing pink leggings that extended just past her knees, a pink sports bra, and a blue tracksuit top. I couldn't help but be mesmerized by such a sight.
<img src="img/teen/momYogaOutfit2.webp" class="iStory">
<<mom>>Ready to try out some yoga?<</mom>>
<<mc>>I hope so.<</mc>>
<<mom>>Come on, let me explain how it works.<</mom>>
<video src="video/teen/mom/yoga/session2/momYoga1.mp4" autoplay muted loop controls class="vStory"></video>
With the yoga mat in hand, I followed her to the center of the living room. She laid out the mat and sat down on it facing me, sporting a radiant smile. I did the same.
<<mc>>Mom, could you not look at me like that? You're making me embarrassed.<</mc>>
<img src="img/teen/momYogaSmile.webp" class="iStory">
<<mom>>Ahah, I was just thinking how rare it is for us to spend moments like these together. I'm just happy.<</mom>>
<<mc>>You could be happy looking somewhere else too.<</mc>>
<<mom>>Oh, stop it. Alright, follow what I do.<</mom>>
<<mc>>Okay.<</mc>>
<video src="video/teen/mom/yoga/session2/momYoga2.mp4" autoplay muted loop controls class="vStory"></video>
She positioned herself on the mat, unzipping her tracksuit top and taking it off, revealing her abdomen.
<<mom>>It all starts from a standing position. You need to ground your feet firmly on the mat, toes pointing forward.<</mom>>
<<mc>>Mh-mh.<</mc>>
<video src="video/teen/mom/yoga/session2/momYoga3.mp4" autoplay muted loop controls class="vStory"></video>
<<mom>>Arms stretched upward, remember to take a deep breath.<</mom>>
<<mom>>And then slowly go down.<</mom>>
I followed her vocal guidance, executing each step as she explained.
<video src="video/teen/mom/yoga/session2/momYoga4.mp4" autoplay muted loop controls class="vStory"></video>
<<mom>>This is a simple stretching pose. It's good for the legs<</mom>>
<<mc>>So it's not real yoga then?<</mc>>
<<mom>>Of course it is. Remember, all of this is to make both your body and mind feel better.<</mom>>
<<mc>>Sounds like a hippie phrase.<</mc>>
<<mom>>Maybe. Next, we'll do a proper pose. Are you ready?<</mom>>
[[Ready|MomYoga202]]<<mc>>I guess.<</mc>>
<<mom>>Now we'll do the downward-facing dog.<</mom>>
<<mc>>Downward dog? Do I have to get on all fours?<</mc>>
<<mom>>Don't be silly, that's the cow pose.<</mom>>
<<mc>>Okay, now I'm confused.<</mc>>
<video src="video/teen/mom/yoga/session2/momYoga5.mp4" autoplay muted loop controls class="vStory"></video>
<<mom>>Look, let me show you. Same standing position as before, arms stretched up, and then slowly go down until your hands touch the ground.<</mom>>
<<mc>>Okay, now I'm even more confused.<</mc>>
<<mom>>You see, it forms a triangle.<</mom>>
<video src="video/teen/mom/yoga/session2/momYoga6.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>So in India, dogs are triangular-shaped. Interesting...<</mc>>
<<mom>>Stop being silly. This pose simulates the stretching of a dog.<</mom>>
<<mc>>Ah... Yes, that makes more sense.<</mc>>
<<mom>>Let's take a deep breath, then we'll change positions.<</mom>>
<video src="video/teen/mom/yoga/session2/momYoga7.mp4" autoplay muted loop controls class="vStory"></video>
She moved her legs backward, extending her head upwards and pushing her back against the opposite side.
<<mc>>Is this the tsunami pose?<</mc>>
<<mom>>No, it's the upward-facing dog.<</mom>>
<<mc>>A limping dog?<</mc>>
<img src="img/teen/momYogaSmile2.webp" class="iStory">
She couldn't help but smile.
<<mom>>Same logic as before, but reversed. Use your brain a bit.<</mom>>
<video src="video/teen/mom/yoga/session2/momYoga8.mp4" autoplay muted loop controls class="vStory"></video>
She took another deep breath.
<<mom>>Now you try it too.<</mom>>
@@#rem1;
\<<link "Give it a try">><<replace "#rem1">>\
<<mc>>Alright.<</mc>>
I stood straight on the ocean-colored mat, stretched my arms toward the sky, and then reached down to the ground, stretching my two upper limbs.
<<mom>>Great job. Now take a deep breath for a few seconds without moving.<</mom>>
I followed her advice.
<<mc>>I think all the blood is rushing to my head.<</mc>>
<<mom>>Then change position. It's best not to overdo it at the beginning.<</mom>>
<<mc>>Do I have to do the other dog pose?<</mc>>
<<mom>>Yes, the upward-facing dog.<</mom>>
As soon as I stretched upward, a series of rather unsettling noises came from my bones.
<<mc>>Am I dying?<</mc>>
<<mom>>No, it just means your body isn't used to making these movements. It's all normal.<</mom>>
<<mc>>I'm dying.<</mc>>
<<mom>>Always remember to clear your mind and breathe calmly and controlled.<</mom>>
I closed my eyes and took a series of deep breaths before opening them again.
<<mc>>Can I get up now?<</mc>>
<<mom>>Of course. So, how do you feel now?<</mom>>
@@#rem2;
\<<link "Same as before">><<replace "#rem2">><<run $('#spanID').css('display', 'unset')>>\
<<mc>>I think...<</mc>>
I quickly glanced at myself.
<<mc>>I don't notice any differences.<</mc>>
<<mom>>That's normal after just one session. This thing certainly doesn't work miracles.<</mom>>
<<mom>>Oh, look at the time! I better go cook. Can you give me a hand?<</mom>>
<<mc>>I'd prefer to take a quick shower.<</mc>>
<<mom>>Alright, but don't take too long. Remember, we have to go out after lunch.<</mom>>
\<</replace>><</link>>
\<<link "Better">><<replace "#rem2">><<run $('#spanID').css('display', 'unset')>>\
<<mc>>I think I already feel better. I feel lighter.<</mc>>
<<mom>>See? I told you you'd benefit from it.<</mom>>
<<mom>>Oh, look at the time! I better go cook. Can you give me a hand?<</mom>>
<<mc>>I'd prefer to take a quick shower.<</mc>>
<<mom>>Alright, but don't take too long. Remember, we have to go out after lunch.<</mom>>
\<</replace>><</link>><</replace>><</link>>
\<<link "Conclude the session">><<replace "#rem1">><<run $('#spanID').css('display', 'unset')>>\
<<mc>>I think I've had enough for today. We'll save it for next time.<</mc>>
<<mom>>Are you sure? We've only just started.<</mom>>
<<mc>>I think I already feel too much better, and then I might end up feeling sick.<</mc>>
<<mom>>Alright. Remember, we have to go out after lunch, so make sure you don't take too long.<</mom>>
\<</replace>><</link>>@@
<span id="spanID" style="display: none"><<mc>>Go out?<</mc>>
<<mom>>Yes. Today we have to go get vaccinated. Don't tell me you forgot about that.<</mom>>
<<mc>>No, it's just that...<</mc>>
<<mom>>Please, let's talk about it over lunch today. Now let me finish up here.<</mom>>
<<mc>>Alright.<</mc>>
Without further ado, I left the living room and headed to the bathroom, ready for a refreshing shower.
<<link [[Shower]]>>
<<set $quest.q3302 to true>>
<<set $mom.rel += 2>>
<<set $mc.stat.str += 2>>
<<set $mc.stat.cha += 1>>
<</link>></span>That afternoon, Mom gathered us all in the living room; she seemed to have something important to reveal.
<<mom>>Guys, I don't know how to say this, but... your grandparents have fallen ill.<</mom>>
<<mc>>What do you mean?<</mc>>
<<sis>>No! How are they sick?<</sis>>
<<mom>>They've contracted Covid. Your grandfather doesn't seem to have severe symptoms, but your grandmother is much worse.<</mom>>
<<mc>>How much worse?<</mc>>
<<mom>>She's been taken to the hospital.<</mom>>
<<sis>>To the hospital? Is it serious?<</sis>>
<<if $flag.eva>>Just the thought of that word gave me chills after $eva.name's story.
<</if>><<mom>>I don't know. But I sincerely hope not.<</mom>>
You could see she was suffering. She could barely hold back the tears.
<<mc>>How did they get infected?<</mc>>
Mom hesitated slightly as if thinking of some answer to cover up the truth.
<<mom>>She... got sick while going shopping, and she also infected grandpa.<</mom>>
It was quite plausible... but, as a child, I had seen her explicitly betray grandpa. I know these thoughts of mine might not have been really connected to the event, but Mom's hesitation raised some doubts.
@@#rem;
\[[Ask for the truth|GrandmaCovid101]]
\<<link "Don't do it, it isn't the right moment">><<replace "#rem">>\
<<mc>>//I can't put her in such a situation in a moment like this, it just has to be hard for her.//<</mc>>
The news shocked me, but I knew that those two were strong enough to see another day.
<<link [[Continue|CovidLivingroom]]>>
<<set $quest.q3401 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>><<mc>>Mom, can I ask you a delicate question?<</mc>>
<<mom>>Of course, sweetheart.<</mom>>
<<mc>>Was someone else the one who infected grandma? During a certain kind of activity, perhaps.<</mc>>
Feeling touched by such discussions, she looked surprised, shaking her head.
<<sis>>What kind of activity?<</sis>>
<<mc>>The kind adults do. *cough*<</mc>>
I coughed to imply the topic.
<<mom>>$mc.name, what's wrong with you today? Are you sick, or did you just hit your head?<</mom>>
<<mc>>No, I'm fine. I just wanted to know the truth.<</mc>>
<<mom>>No, there's no truth.<</mom>>
<<mc>>I know that grandma cheats on grandpa.<</mc>>
She was even more upset in this case. She put a hand to her forehead, massaging it, probably trying to find a way to escape from that conversation.
<<mom>>It's true. What else do you want me to say? That I'm not sad about it? Of course, I am; it's my family.<</mom>>
My actions had the consequence of making Mom angry.
<<mc>>Sorry... I just wanted to understand why. I didn't mean to make you mad.<</mc>>
<<mom>>I know, I'm sorry. It's just that... I have no idea.<</mom>>
She walked straight a couple of times before sitting on the couch while talking.
<<mom>>She always told me that neither of them cared, and it was fine that way.<</mom>>
I had managed to get her to open up with us.
<<mc>>So grandpa knows, and he's okay with it?<</mc>>
<<mom>>Yes. Probably he has his resources somewhere too. My God, who knows if I have a brother or another sister somewhere.<</mom>>
<<mc>>//Another sister? Oh right, Aunt $aunt.name.//<</mc>>
Sometimes I forgot I had an aunt since I saw her very little; she was always traveling around the world for work.
<<sis>>And you, Mom?<</sis>>
<<mom>>What about me?<</mom>>
<<sis>>With Dad, why did you remain faithful to him?<</sis>>
<<mom>>You're wrong. I didn't remain faithful to him.<</mom>>
<<mc>>Does that mean...<</mc>>
<<mom>>No, don't misunderstand me. He was the last one.<</mom>>
<<mc>>What did you mean, then?<</mc>>
<<mom>>I'm not faithful to him. I haven't seen him in over fifteen years. I don't even know what he looks like now, or if he's married. I don't even know what job he does. He... hurt me.<</mom>>
<<mc>>//Okay, this is new. What does "he hurt me" mean?//<</mc>>
<<mom>>After he left, I made a promise to myself. I promised to always be there for you, no matter what, and to put the family before anything else, even before the love of my life if necessary. So, yes, I've always been faithful to you, and I've never betrayed you.<</mom>>
I could only hug her after those words; $sis.name joined in a warm, long, and affectionate family hug.
<img src="img/teen/familyHug.webp" class="iStory">
That day, I don't know if it was she who wanted to open up to us so much or if it was her mental weakness due to the news of her mother's illness and my insistence, but whatever the reason, I got to know a part of her that made me love her even more.
<<link [[Continue|CovidLivingroom]]>>
<<set $quest.q3401 to true>>
<<set $mom.rel += 2>>
<<set $sis.rel += 2>>
<<set $mc.stat.cha += 2>>
<<nextPeriod>>
<</link>><<setBoh1 Journalist journalist1>><<setBoh2 Opinionist journalist2>>\
I, $sis.name, Mom, and Grandma, who had fully recovered from her illness, were in the living room watching TV. Grandma was sitting in an armchair with control of the remote, while the rest of us were on the couch. She kept changing channels, not finding anything to her liking, exactly as I usually do.
<<mom>>Wait a second, go back.<</mom>>
<<grandma>>Dear, it's the news.<</grandma>>
<<mom>>Don't change the channel.<</mom>>
During the past few months, the news had monopolized the attention of many, hopeful to receive good news amid all the problems that emerged daily.
<img src="img/teen/tv/studioSolo1.webp" class="iStory">
<<boh1>>The efforts of the global scientific community seem to have paid off as the Covid-19 vaccine has passed the final checks of the WHO. Distribution should begin within a few weeks.<</boh1>>
<<mom>>This is fantastic news!<</mom>>
<<boh2>>May I have the floor?<</boh2>>
<<boh1>>Go ahead.<</boh1>>
<img src="img/teen/tv/studioSolo2.webp" class="iStory">
<<sis>>Oh, it's Bob Knowsitall. I saw him in an online video. He complains about everything.<</sis>>
<<mc>>Ah! Ah! Bob Knowsitall, what a name!<</mc>>
<<boh2>>I don't trust this vaccine. How do we know it's not some attempt by big lobbies to control our minds?<</boh2>>
<<mom>>Nonsense!<</mom>>
<<grandma>>I believe him.<</grandma>>
<<mom>>How can you even remotely think of such a thing?<</mom>>
<<grandma>>For me, all this has been a government or whoever's plot.<</grandma>>
<<mom>>So, are you telling me you won't get vaccinated?<</mom>>
<<grandma>>Of course not! I hope you don't want to force the kids to do this madness.<</grandma>>
<<mom>>I want to return to normal and not risk my life. Why would I want anything different for my children?<</mom>>
<<grandma>>Let them choose. I think they are old enough.<</grandma>>
<<mom>>Okay. Kids?<</mom>>
<<sis>>I want to do it.<</sis>>
<<mom>>Good. How about you, $mc.name?<</mom>>
@@#rem;
\<<link "Decide to get the vaccine">><<replace "#rem">>\
<<mc>>Yes, I think I'll do it.<</mc>>
<<mom>>Your grandchildren have decided.<</mom>>
<<grandma>>Don't come complaining to me when the government takes over your minds!<</grandma>>
<<mc>>Wow, who comes up with such ideas?<</mc>>
<<grandma>>Better get back home. It's getting late.<</grandma>>
<<mc>>Say hi to Grandpa for me.<</mc>>
<<sis>>Goodbye, Grandma.<</sis>>
<<mom>>Take care and remember your mask.<</mom>>
<<grandma>>Yeah, yeah...<</grandma>>
She waved goodbye and left the house.
<<mom>>It's almost like she didn't learn anything from what has happened to her.<</mom>>
<<mc>>She's made in this way.<</mc>>
<<mom>>Yeah, I know.<</mom>>
<<link [[Continue|CovidLivingroom]]>>
<<set $quest.q3402 to true>>
<<set $mom.rel += 2>>
<<set $grandma.rel -= 2>>
<<nextPeriod>>
<<set $flag.vaccine to true>>
<</link>>
<</replace>><</link>>
\<<link "Decide not to get it">><<replace "#rem">>\
<<mc>>Sorry, Mom, but I'm with Grandma. I don't trust it.<</mc>>
<<mom>>How can you be on her side?<</mom>>
<<mc>>I don't know. I just don't feel it.<</mc>>
<<grandma>>The boy has decided. Don't force him.<</grandma>>
<<grandma>>Better get back home. It's getting late.<</grandma>>
<<mc>>Say hi to Grandpa for me.<</mc>>
<<sis>>Goodbye, Grandma.<</sis>>
<<mom>>Take care and remember your mask.<</mom>>
She waved goodbye and left the house.
<<mom>>It's almost like she didn't learn anything from what has happened to her.<</mom>>
<<mc>>She's made in this way.<</mc>>
<<mom>>Yeah, I know... as for you, boy. I hope you'll change your mind about the vaccine. It's for your health.<</mom>>
<<mc>>We'll see.<</mc>>
<<link [[Continue|CovidLivingroom]]>>
<<set $quest.q3402 to true>>
<<set $mom.rel to Math.clamp($mom.rel - 2, 0, 125)>>
<<set $grandma.rel += 5>>
<<nextPeriod>>
<<set $flag.vaccine to false>>
<</link>>
<</replace>><</link>>During family lunch.
<<mom>>Guys, have you heard the news? The new school year will be in person, and we'll probably return completely to normal.<</mom>>
<<sis>>So I'll be able to see my friends in person again!<</sis>>
<<mom>>$mc.name, aren't you happy to be able to return to normal?<</mom>>
@@#rem;
\<<link "Show your enthusiasm (Real)">><<replace "#rem">>\
<<mc>>Finally! I can't stand staying cooped up at home anymore.<</mc>>
<<mom>>Fortunately, the worst is over and we're all well.<</mom>>
<<sis>>Especially the grandparents.<</sis>>
<<mc>>Right.<</mc>>
<<mom>>Now don't dwell on it and finish eating, or the food will get cold.<</mom>>
[[Finish eating|CovidVaccine2]]
<</replace>><</link>>
\<<link "Show your enthusiasm (Sarcasm)">><<replace "#rem">>\
<<mc>>What joy, I'm thrilled... There's no man on earth happier than me at this exact moment after receiving this shocking news. If there were a prize for the most unbelievably happy man, surely, after receiving this news, I would win first prize.<</mc>>
<<mom>>You've made your point.<</mom>>
<<mom>>Fortunately, the worst is over and we're all well.<</mom>>
<<sis>>Especially the grandparents.<</sis>>
<<mc>>Right.<</mc>>
<<mom>>Now don't dwell on it and finish eating, or the food will get cold.<</mom>>
[[Finish eating|CovidVaccine2]]
<</replace>><</link>><<switch $varPas>><<case undefined>>We finished the midday meal calmly.
<<mom>>Now that we're done, it's time to get going. Go get ready.<</mom>>
<<sis>>Ready? For what?<</sis>>
<<mom>>Don't you remember? Today we're going to get the COVID vaccine.<</mom>>
<<sis>>Was it today? Okay, I'll go get ready.<</sis>>
The girl left the kitchen.
<<mom>>$mc.name, why are you still here? Come on, or we'll be late.<</mom>>
<<mc>>Well...<</mc>>
<<mom>>What's wrong?<</mom>>
@@#rem1;
\<<link "Go get ready">><<replace "#rem1">>\
<<mc>>Nothing, I'm coming.<</mc>>
<<mom>>Then hurry up.<</mom>>
[[Prepare to go out|CovidVaccine2][$varPas to 1, $rethink to false]]
<</replace>><</link>>
\<<link "Tell her you're not sure you want to do it">><<replace "#rem1">>\
<<mc>>I... I don't think I want to do it.<</mc>>
<<mom>>Oh, my goodness. This must be all because of my mother. Her and her darn conspiracy theories.<</mom>>
She continued to ramble and rant against her own mother.
<<mom>>What's troubling you?<</mom>>
<<mc>>It's just that... I don't know. I don't feel sure about doing it.<</mc>>
<<mom>>It's normal to be scared of something new, but there's nothing to fear. Especially when it comes to your health.<</mom>>
<<mc>>What if grandma and that guy on TV are right? What if they want to control us?<</mc>>
<<mom>>That's nonsense. Millions of people around the world have already done it, and there hasn't been a zombie apocalypse. The most important thing is that your school has made the vaccine mandatory, so either you do it, or you'll fail the year.<</mom>>
<<mc>>That's coercion, and it strengthens my theory.<</mc>>
<<mom>>No, it's a requirement from me, so get moving!<</mom>>
<<mc>>Fine...<</mc>>
I sighed, walking towards my room.
[[Prepare to go out|CovidVaccine2][$varPas to 1, $rethink to true]]
\<</replace>><</link>>
\<<case 1>>\
After about ten minutes, the family was reunited in front of the front door.
<<mom>>Do we have everything? Masks? Documents? Car and house keys?<</mom>>
<<mc>>Yes, we have everything.<</mc>>
<<mom>>Then let's get going.<</mom>>
Once in the car, on the way to our destination, I could admire the city center like never before. Deserted, without even a soul in sight for miles. It was as fascinating as it was alienating.
<<mom>>Here we are, we've arrived.<</mom>>
We got out of the car, entered the building, and sat down while our mother spoke with a staff member.
<<sis>>Are you tense? You seem strange.<</sis>>
<<if $rethink>>\
<<mc>>I'm convinced this is a mistake and that grandma is right.<</mc>>
I thought I was being taken seriously, but all I got on the other end was a barely suppressed laugh.
<<mc>>What's so funny? I'm serious.<</mc>>
<<sis>>Sorry, I didn't expect to have a conspiracy theorist brother.<</sis>>
<<sis>>I think I understand how you feel, but we're compelled to do this. So, consider it a gift to the people around you.<</sis>>
\<</if>>
<<mc>>I don't know... What if something happens to us? I'm sure this thing has unwanted side effects.<</mc>>
<<sis>>Of course there could be side effects, but it doesn't mean they'll happen to us. If something does happen to us, well, then... it's been nice knowing you.<</sis>>
<<mc>>You have a melodramatic view of life, you know?<</mc>>
<<sis>>Maybe. Anyway, are you feeling better now?<</sis>>
<<mc>>A little bit.<</mc>>
<<sis>>Good, because it's time. Mom's signaling for us to join her.<</sis>>
We got up from our positions and approached her.
<<mom>>Okay, here we are. Who's going first?<</mom>>
<<mc>>Not me.<</mc>>
<<sis>>Very brave of you. I'll go.<</sis>>
<<mom>>Perfect, then it's my turn, and after that, $mc.name's turn.<</mom>>
The staff member approached us, taking the first victim guinea pig of their shady plans and leading them into a room hidden from prying eyes.
After a couple of minutes, the first deed was done, and after the same amount of time, a new mind was molded under the directives of the powers that be.
<<mom>>$mc.name, it's your turn. I can accompany you if you want.<</mom>>
<<mc>>No, I can handle it. It's an enemy I must defeat alone.<</mc>>
<<sis>>What's with all this unwarranted epicness?<</sis>>
I surrendered myself to my captor, ready to become a slave to the system and receive the final judgment with an eternal sentence.
[[Be ready|CovidVaccine2][$varPas to 2]]
\<<case 2>><<setBoh1 Doctor doctor>>\
I entered the enemy's lair, the command center where the shadiest deals on the most ordinary individuals were executed.
<<boh1>>Please, have a seat.<</boh1>>
That's what my ears heard, but inside I knew it was a voluntary invitation to fall into the most ingenious trap the power lobbies had ever devised.
The creaking of the closing door was the prelude and final proof of my theory. That was a sound whose frequency would throw your brain into terror.
<<boh1>>It won't take long. Just relax.<</boh1>>
The calm before the storm. Words of comfort to prepare the unfortunate victim for an eternity of intellectual slavery.
The man prominently displayed the tool he would use, to instill even greater terror in the unaware victim.
Slowly he approached me with a smirk capable of chilling the blood.
Ready to receive my divine punishment, I closed my eyes and turned my head to the opposite side, while a cold sensation enveloped my right arm.
<<boh1>>And there we go. We're done.<</boh1>>
<<mc>>... We're... done?<</mc>>
<<boh1>>Yes, you can go now.<</boh1>>
With my hand still rubbing at the point of contact, I left the den of terror, more bewildered than anything else.
<<mom>>$mc.name, here you are. How did it go? Is everything okay?<</mom>>
<<mc>>I think... I think so.<</mc>>
<<sis>>What a face you have. I'm sure you imagined all sorts of things and made all sorts of mental movies.<</sis>>
<<mom>>$sis.name, don't tease. And now that this is done too, we're one step closer to returning to the long-awaited and desired normalcy.<</mom>>
Just like in the best movies, after the impactful line, there's the conclusion, as in this case, with our return home.
<<link [[Return home|CovidHallway]]>>
<<unset $rethink>>
<<unset $varPas>>
<<set $quest.q3403 to true>>
<</link>><</switch>>A strong smell of burning filled the house, forcing me to immediately open the window.
I followed the trail of the strong, pungent odor, and, as expected, it led me to the kitchen, where the visibility had become much lower than one would expect from a normal room in a house.
<<mc>>What the heck is going on here? Is the house on fire?<</mc>>
<<sis>>Everything's fine, I just need to turn off the oven.<</sis>>
The culprit of the situation was none other than $sis.name.
<<mc>>Do you call this: "everything's fine"?<</mc>>
<<sis>>Yes, I just had a little problem.<</sis>>
@@#rem1;
\<<link "Lend a hand">><<replace "#rem1">><<run $('#idSpan1').css('display', 'unset')>>\
<<mc>>Wait until I open the window. Did you manage to turn off the oven?<</mc>>
<<sis>>Yes... I think... I hope...<</sis>>
Before opening the window to avoid getting intoxicated, I checked the oven settings to make sure it was really turned off, then returned to $sis.name for explanations.
<<mc>>Sis, what were you doing?<</mc>>
<</replace>><</link>>
\<<link "Keep criticizing her">><<replace "#rem1">><<set $sis.rel -= 2>><<run $('#idSpan1').css('display', 'unset')>>\
<<mc>>A little problem? You almost set the whole house on fire.<</mc>>
<<sis>>Sure, like it was my intention.<</sis>>
<<mc>>Is the pandemic turning you into a pyromaniac?<</mc>>
<<sis>>Could you stop and open the damn window instead of insulting me for no reason?<</sis>>
<<mc>>I'm doing it only because otherwise I'd die from smoke inhalation.<</mc>>
<<sis>>How amusing.<</sis>>
She said sarcastically. I opened the window and returned to her for explanations.
<<mc>>$sis.name, what's your logical explanation for almost burning down the entire house?<</mc>>
<</replace>><</link>>@@
\<span id="idSpan1" style="display:none"><<sis>>I wanted to surprise Mom, but... it didn't turn out to be a good idea.<</sis>>
<<mc>>A surprise? Were you making her a dessert?<</mc>>
<<sis>>Yes, I used her recipe, but something went wrong.<</sis>>
<<mc>>Like the cooking time?<</mc>>
<<sis>>I had it cook for about forty minutes.<</sis>>
<img src="img/teen/margeCake.webp" class="iStory">
<<mc>>Means you cooked it for almost an hour? A sponge cake that cooks in fifteen minutes?<</mc>>
<<sis>>Fifteen? It says forty-five minutes here.<</sis>>
<<mc>>Let me see.<</mc>>
She passed me the note with the recipe written on it.
<<mc>>That's an accidental pen stroke, it's clearly a one.<</mc>>
<<sis>>For you it's clearly, not for me.<</sis>>
<<mc>>Can I ask you something? Why did you want to surprise Mom?<</mc>>
<<sis>>Because I think she deserves it. It's a difficult time for everyone, especially after grandma got sick, but Mom has always been there for us, so I wanted to thank her.<</sis>>
[[Prise her for the idea|SisKitchen101][$choice to 1, $sis.rel += 2]]
[[Despise her idea|SisKitchen101][$choice to 2]]</span><<if $choice is 1>>\
<<mc>>$sis.name, that's a wonderful thought.<</mc>>
<<sis>>Do you really think so?<</sis>>
<<mc>>Absolutely! Mom deserves it, and you had a fantastic idea. Your plan, though, when put into practice...<</mc>>
<<sis>>Didn't turn out as hoped.<</sis>>
<<mc>>Indeed...<</mc>>
Three distinct paths opened up before me. I could help her complete her plan, help her clean up the mess she made by letting go of her idea, or simply mind my own business and leave it to Mom to scold her for almost setting the house on fire.
[[Help her surprise Mom|SisKitchen102][$choice to "helpCook", $choice2 to 1, $sis.rel += 2]]
[[Help her clean up|SisKitchen102][$choice to "helpClean", $sis.rel += 1]]
[[Mind your own business|SisKitchen102][$choice to "mindYourOwn", $sis.rel -= 2]]
<<else>>\
<<mc>>And the first thing that came to your mind was to try your hand at cooking, an activity you're obviously not good at.<</mc>>
<<sis>>Why do you always have to belittle me?<</sis>>
<<mc>>I just want to show you reality, like... you could have made her a decorated pen holder with dried pasta or framed a family photo.<</mc>>
<<sis>>Those... are things children do! Remember, I'm only a year younger than you!<</sis>>
<<mc>>A year and a half to be precise.<</mc>>
<<sis>>It's the same thing!!!<</sis>>
Furious, she was about to give up and leave the kitchen. I could stop her and help her carry out her plan, or I could simply let the story unfold and, probably, let Mom scold her for almost setting the house on fire.
@@#rem1;
[[Help her with her plan|SisKitchen102][$choice to "helpCook", $choice2 to 2, $sis.rel += 2]]
<<link "Let her get mad">><<replace "#rem1">>\
<<mc>>And who's going to clean up here?<</mc>>
<<sis>>Who do you think?!<</sis>>
<<mc>>Obviously...<</mc>>
She went furiously away from the kitchen.
<<mc>>And now what the heck do I do?<</mc>>
<<mc>>//I could mind my own business blissfully or clean up the mess caused by $sis.name, putting myself in a good light with mom.//<</mc>>
<<link "Leave $sis.name to her fate""SisKitchen102">><<set $choice to "herFate">><</link>>
[[Clean up the kitchen|SisKitchen102][$choice to "cleanSolo", $sis.rel -=2]]
<</replace>><</link>>
\<</if>><<switch $choice>>
\<<case "helpCook">>\
<<if $choice2 is 1>>\
<<mc>>Hey, what about starting over? I'll lend you a hand this time.<</mc>>
<<sis>>But... Mom will be back soon.<</sis>>
<<mc>>Doesn't matter. The important thing is that we try.<</mc>>
<<sis>>Okay!<</sis>>
<<else>>\
<<mc>>Wait!<</mc>>
She abruptly stopped near the boundary between the living room and the kitchen.
<<mc>>Sorry, I was too harsh. How about I give you a hand?<</mc>>
She responded without turning around.
<<sis>>To clean up?<</sis>>
<<mc>>No, to cook. I know we don't have much time before Mom comes back, but at least we could try.<</mc>>
She reluctantly agreed and returned to the kitchen.
<</if>>Before starting, we quickly cleaned up the remnants of the previous attempt.
<<mc>>This mold has seen better days. I think it should be thrown away, but we better ask Mom when she gets back.<</mc>>
<<sis>>Yes. Even if it means revealing my mess.<</sis>>
<<mc>>For now, let's focus on making something nice for her, and then we'll see how to get through that moment.<</mc>>
<<sis>>You're right. $mc.name, do you know how to cook?<</sis>>
@@#rem2;
\<<link "Yes (Lie)">><<replace "#rem2">><<run $('#spanID1').css('display', 'unset')>>\
<<mc>>Of course I know how to cook, what do you think?<</mc>>
<<sis>>Really? Where did you learn?<</sis>>
<<mc>>Uhm... from grandma! Yes, she taught me.<</mc>>
<<sis>>$mc.name, everyone knows grandma doesn't cook.<</sis>>
<<mc>>That's true, there's the maid... but that doesn't mean she can't cook!<</mc>>
<<sis>>You're right. Okay, I'll believe you this time.<</sis>>
<</replace>><</link>>
\<<link "No (Truth)">><<replace "#rem2">><<run $('#spanID1').css('display', 'unset')>>\
<<mc>>No, not at all.<</mc>>
<<sis>>I guess we're in the same boat, then.<</sis>>
<</replace>><</link>>@@\
\<span id="spanID1" style="display:none"><<mc>>Where do we start?<</mc>>
<<sis>>I have the recipe here, it says to put five hundred grams of flour and two eggs in a container.<</sis>>
<<mc>>Whole eggs?<</mc>>
<<sis>>I have no idea, it doesn't say.<</sis>>
<<mc>>If it doesn't say, then it must be whole eggs.<</mc>>
<img src="img/teen/makingCake1.webp" class="iStory">
We continued to follow the recipe very casually until it was time to bake.
<img src="img/teen/makingCake2.webp" class="iStory">
<<mc>>Okay, let's not make the same mistake. Set a timer for fifteen minutes.<</mc>>
<<sis>>Done.<</sis>>
<<mc>>Double-check it.<</mc>>
<<sis>>Don't you trust me?<</sis>>
<<mc>>It's always better to be cautious.<</mc>>
When the timer went off, we took the cake out of the oven and it didn't seem to be bad.
Incredibly, against all my expectations, we managed to complete the surprise before Mom returned.
[[Wait your mother|SisKitchen102][$choice to "helpCook2"]]</span>\
\<<case "helpCook2">>\
Just a few minutes later, the front door swung open.
<<mom>>I'm home. Can someone help me out?<</mom>>
<<mc>>Coming.<</mc>>
<<sis>>Here we are!<</sis>>
<<mom>>Really? The whole cavalry?<</mom>>
$sis.name and I rushed to help her with the numerous bags while she took off her mask and overcoat.
After quickly putting away as much stuff as possible, while Mom washed her hands in the bathroom, we presented her with the surprise as soon as she stepped into the room.
<<sis>>This is for you!<</sis>>
<img src="img/teen/spongeCake.webp" class="iStory">
<<mom>>Oh, wow! Did you make this yourselves?<</mom>>
<<sis>>Yes, this is to thank you for everything you do for us.<</sis>>
<<mom>>Oh, how sweet. Come here, both of you.<</mom>>
She hugged us warmly.
<img src="img/teen/familyHug2.webp" class="iStory">
<<mom>>Let's taste it.<</mom>>
I don't think she had high expectations for us, but the expression on her face after taking the first bite was very telling.
<<mom>>Did you put salt in this?<</mom>>
<<mc>>Yes, a pinch.<</mc>>
<<mom>>Just a pich? I think you've mistaken salt for sugar.<</mom>>
<<sis>>Oh...<</sis>>
We tasted it too, and it was indeed true, it had become a savory cake.
<<mom>>Don't worry, it's the thought that counts. But, since you've been so helpful to me by making this cake, I want to do something for you too.<</mom>>
<<sis>>What?<</sis>>
<<mc>>It's not necessary.<</mc>>
<<mom>>I'll teach you how to cook properly.<</mom>>
<<mc>>Oh...<</mc>>
<<sis>>Okay.<</sis>>
<<mc>>Do I have to?<</mc>>
<<mom>>Yes, you do. I know it may seem boring to you, but trust me, it's something you'll need in the future.<</mom>>
<<mc>>Unless I hire a maid like Grandma does.<</mc>>
<<mom>>Yes, that true. But it's still better to know how to do it.<</mom>>
<<mc>>Fine.<</mc>>
With the new information acquired, we retreated to our <<if $flag.sisShareRoom>>bedroom<<else>>rooms<</if>>.
But before entering, $sis.name stopped me.
<<sis>>Hey, $mc.name. Thanks for helping me out. Who knows what could have happened without you.<</sis>>
<<mc>>Don't worry, that's what older brothers are for. Just don't make a habit of it.<</mc>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<unset $choice2>>
<<set $mom.rel += 2>>
<<set $sis.rel += 2>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
\<<case "helpClean">>\
<<mc>>Maybe you can try again another time. For now, let's clean up before Mom comes back. I'll help you.<</mc>>
<<sis>>Okay.<</sis>>
Together, we tidied up and cleaned as much as we could before Mom returned home.
<<mom>>I'm back. Can someone give me a hand?<</mom>>
<<mc>>Coming.<</mc>>
<<sis>>Here we are!<</sis>>
<<mom>>Really? The whole cavalry?<</mom>>
$sis.name and I rushed to help her with the numerous bags while she took off her mask and overcoat.
After quickly putting away as much stuff as possible, while Mom washed her hands in the bathroom, we waited for her in the kitchen to reveal the unfortunate truth.
<<sis>>Mom, see...<</sis>>
@@#rem3;
\<<link "Take the blame">><<replace "#rem3">>\
<<mc>>I messed up.<</mc>>
<<mom>>Messed up? What do you mean?<</mom>>
<<mc>>Well... I was practicing cooking, but it all went wrong, and I made a mess.<</mc>>
<<mom>>Why do it when I wasn't here? I could have helped you... Wait, did you say you were practicing cooking? You?<</mom>>
<<mc>>Yeah... I think... it's important.<</mc>>
I was stretching the truth.
<<mom>>Mhmm... how about next time you ask me to teach you something? I'd be more than happy to help you out.<</mom>>
<<mc>>Okay. Can I go now?<</mc>>
<<mom>>Yes, I'll take care of it here.<</mom>>
With the new information acquired, we retreated to our <<if $flag.sisShareRoom>>bedroom<<else>>rooms<</if>>.
But before entering, $sis.name stopped me.
<<sis>>Hey, $mc.name. Thanks for taking the blame for me. Who knows what could have happened without you.<</sis>>
<<mc>>Don't worry, that's what older brothers are for. Just don't make a habit of it.<</mc>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $mom.rel += 2>>
<<set $sis.rel += 2>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Let her speak">><<replace "#rem3">>\
<<sis>>I wanted to surprise you, but it all went wrong, and now the cake I wanted to make for you is in the trash.<</sis>>
<<mom>>You wanted to surprise me?<</mom>>
<<sis>>Yes, for everything you do for us, but I couldn't do it, and $mc.name helped me clean up my mess.<</sis>>
<<mom>>Oh, don't worry. Come here.<</mom>>
<img src="img/teen/familyHug2.webp" class="iStory">
She hugged us in a warm and affectionate maternal embrace.
<<mom>>How about I teach you both how to cook properly?<</mom>>
<<mc>>Oh...<</mc>>
<<sis>>Okay.<</sis>>
<<mc>>Do I have to?<</mc>>
<<mom>>Yes, you do. I know it may seem boring to you, but trust me, it's something you'll need in the future.<</mom>>
<<mc>>Unless I hire a maid like Grandma does.<</mc>>
<<mom>>Yes, that true. But it's still better to know how to do it.<</mom>>
<<mc>>Fine.<</mc>>
With the new information acquired, we retreated to our <<if $flag.sisShareRoom>>bedroom<<else>>rooms<</if>>.
But before entering, $sis.name stopped me.
<<sis>>Hey, $mc.name. Thanks for helping me out. Who knows what could have happened without you.<</sis>>
<<mc>>Don't worry, that's what older brothers are for. Just don't make a habit of it.<</mc>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $mom.rel += 2>>
<<set $sis.rel += 1>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<case "mindYourOwn">><<set _name to $mc.name.toUpperCase()>>\
<<mc>>Certainly, if she's scolded, it's only because she deserved it. Better for me to mind my own business and return to whatever I was doing.<</mc>>
I went back to my bedroom. Mom returned about ten minutes later.
<<mom>>I'm back. Can someone give me a hand?<</mom>>
No one responded.
<<mom>>Is anyone here?<</mom>>
It was only a matter of time before she discovered the surprise her sweet daughter had prepared for her.
<<mom>>_name!<</mom>>
<<mc>>What did I do now?<</mc>>
Surprised, I stepped out of the room to approach her.
<<mom>>What the hell did you do?!<</mom>>
<<mc>>Why do you think it was me? You know I stay away from the kitchen.<</mc>>
<<mom>>Because you're usually the troublemaker.<</mom>>
<<mc>>That's not true at all.<</mc>>
<<mom>>Okay, maybe I exaggerated, but that doesn't change the fact that the kitchen looks like a pigsty.<</mom>>
@@#rem4;
\<<link "Tell her the truth">><<replace "#rem4">><<set _name to $sis.name.toUpperCase()>>\
<<mc>>Okay, I'll tell the truth. It was $sis.name. She wanted to make you a cake but ended up burning it, then she got mad at me and left everything as it is...<</mc>>
<<mom>>_name!<</mom>>
She didn't seem angry. $sis.name showed up in the kitchen with her head down, seeking forgiveness.
<<mom>>Young lady, what have you done?<</mom>>
<<sis>>Well... I just wanted to surprise you, but it didn't turn out well at all.<</sis>>
<<mom>>I think you both need some punishment here.<</mom>>
<<mc>>What's my fault in this?<</mc>>
<<mom>>You snitched on your sister. Your punishment will be... cooking with me. Maybe you'll learn something and won't end up burning everything.<</mom>>
It didn't seem much like a punishment, more like a life lesson.
<<sis>>Okay, Mom.<</sis>>
<<mc>>Fine. Can we go now?<</mc>>
<<mom>>Yes, I'll handle it here.<</mom>>
With the new information acquired, we retreated to our <<if $flag.sisShareRoom>>bedroom<<else>>rooms<</if>>.
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $sis.rel -= 2>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Keep denying">><<replace "#rem4">>\
<<mc>>I told you I didn't do anything.<</mc>>
<<mom>>I know when you're lying, and you're doing it right now.<</mom>>
<<mc>>What lying?! I've never been more honest in my life.<</mc>>
<<mom>>If you don't want to tell me, let's see if someone else does. $sis.name!<</mom>>
Shortly after, with her head down seeking forgiveness, $sis.name showed up in the kitchen.
<<mom>>What has she done this time?<</mom>>
<<sis>>Who?<</sis>>
She looked up suddenly, surprised not to be accused of any crime.
<<mom>>Don't play dumb. What did this young man here do?<</mom>>
<<sis>>Oh, yeah, him... well... he...<</sis>>
<<mom>>Come on, don't be secretive.<</mom>>
<<sis>>He... wanted to learn how to cook, but it went wrong.<</sis>>
I certainly didn't expect her to step forward and take the blame, which was entirely hers, but at least she could came up with a better excuse.
<<mom>>Him? Cooking?<</mom>>
<<mc>>Yeah, cooking.<</mc>>
<<mom>>Why do it when I wasn't here? I could have helped you.<</mom>>
<<mc>>Because I didn't want to worry you.<</mc>>
<<mom>>Mhmm... how about next time you ask me to teach you something? I'd be more than happy to help you out.<</mom>>
<<mc>>Okay. Can we go now?<</mc>>
<<mom>>Yes, I'll handle it here.<</mom>>
Before entering the room, $sis.name stopped me.
<<sis>>Hey, $mc.name. Thanks for not telling on him and for cleaning up my mess. I acted like an idiot.<</sis>>
<<mc>>Don't worry, that's what older brothers are for. Just don't make a habit of it.<</mc>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $sis.rel += 1>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Take the blame">><<replace "#rem4">>\
<<mc>>Well... I was practicing cooking, but it all went wrong, and I made a mess.<</mc>>
<<mom>>Why do it when I wasn't here? I could have helped you... Wait, did you say you were practicing cooking? You?<</mom>>
<<mc>>Yeah... I think... it's important.<</mc>>
I was stretching the truth.
<<mom>>Mhmm... how about next time you ask me to teach you something? I'd be more than happy to help you out.<</mom>>
<<mc>>Okay. Can I go now?<</mc>>
<<mom>>Yes, I'll handle it here.<</mom>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<case "herFate">><<set _name to $mc.name.toUpperCase()>>\
<<mc>>Certainly, if she's scolded, it's only because she deserved it. Better for me to mind my own business and return to whatever I was doing.<</mc>>
I returned to my room<<if $flag.sisShareRoom>>, $sis.name wasn't there, probably in mom's room or the bathroom<</if>>. Mom came home about ten minutes later.
<<mom>>I'm back. Can someone give me a hand?<</mom>>
No one responded.
<<mom>>Is anyone here?<</mom>>
It was only a matter of time before she discovered the surprise her sweet daughter had prepared for her.
<<mom>>_name!<</mom>>
<<mc>>What did I do now?<</mc>>
Surprised, I stepped out of the room to approach her.
<<mom>>What the hell did you do?!<</mom>>
<<mc>>Why do you think it was me? You know I stay away from the kitchen.<</mc>>
<<mom>>Because you're usually the troublemaker.<</mom>>
<<mc>>That's not true at all.<</mc>>
<<mom>>Okay, maybe I exaggerated, but that doesn't change the fact that the kitchen looks like a pigsty.<</mom>>
@@#rem5;
\<<link "Tell her the truth">><<replace "#rem5">><<set _name to $sis.name.toUpperCase()>>\
<<mc>>Okay, I'll tell the truth. It was $sis.name. She wanted to make you a cake but ended up burning it, then she got mad at me and left everything as it is...<</mc>>
<<mom>>_name!<</mom>>
She didn't seem angry. $sis.name showed up in the kitchen with her head down, seeking forgiveness.
<<mom>>Young lady, what have you done?<</mom>>
<<sis>>Well... I just wanted to surprise you, but it didn't turn out well at all.<</sis>>
<<mom>>I think you both need some punishment here.<</mom>>
<<mc>>What's my fault in this?<</mc>>
<<mom>>You snitched on your sister. Your punishment will be... cooking with me. Maybe you'll learn something and won't end up burning everything.<</mom>>
It didn't seem much like a punishment, more like a life lesson.
<<sis>>Okay, Mom.<</sis>>
<<mc>>Fine. Can we go now?<</mc>>
<<mom>>Yes, I'll handle it here.<</mom>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $sis.rel -= 2>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Keep denying">><<replace "#rem5">>\
<<mc>>I told you I didn't do anything.<</mc>>
<<mom>>I can tell when you're lying, and you're doing it right now.<</mom>>
<<mc>>What lying?! I've never been more honest in my life.<</mc>>
<<mom>>If you don't want to tell me, let's see if someone else does. $sis.name!<</mom>>
Shortly after, with her head down seeking forgiveness, $sis.name showed up in the kitchen.
<<mom>>What has she done this time?<</mom>>
<<sis>>Who?<</sis>>
She looked up suddenly, surprised not to be accused of any crime.
<<mom>>Don't play dumb. What did this young man here do?<</mom>>
<<sis>>Oh, yeah, him... well... he...<</sis>>
<<mom>>Come on, don't be secretive.<</mom>>
<<sis>>He... wanted to learn how to cook, but it went wrong.<</sis>>
I certainly didn't expect her to step forward and take the blame, which was entirely hers, but at least she came up with a better excuse.
<<mom>>Him? Cooking?<</mom>>
<<mc>>Yeah, cooking.<</mc>>
<<mom>>Why do it when I wasn't here? I could have helped you.<</mom>>
<<mc>>Because I didn't want to worry you.<</mc>>
<<mom>>Mhmm... how about next time you ask me to teach you something? I'd be more than happy to help you out.<</mom>>
<<mc>>Okay. Can we go now?<</mc>>
<<mom>>Yes, I'll handle it here.<</mom>>
Before entering the room, $sis.name stopped me.
<<sis>>Hey, $mc.name. Thanks for not telling on him and for cleaning up my mess. I acted like an idiot.<</sis>>
<<mc>>Don't worry, that's what older brothers are for. Just don't make a habit of it.<</mc>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $sis.rel += 1>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Take the blame">><<replace "#rem5">>\
<<mc>>Well... I was practicing cooking, but it all went wrong, and I made a mess.<</mc>>
<<mom>>Why do it when I wasn't here? I could have helped you... Wait, did you say you were practicing cooking? You?<</mom>>
<<mc>>Yeah... I think... it's important.<</mc>>
I was stretching the truth.
<<mom>>Mhmm... how about next time you ask me to teach you something? I'd be more than happy to help you out.<</mom>>
<<mc>>Okay. Can I go now?<</mc>>
<<mom>>Yes, I'll handle it here.<</mom>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<case "cleanSolo">>\
<<mc>>I'm not so mean as to let $sis.name go through a rough time, but especially not mom, who will have to clean up everything. Better for me to be useful.<</mc>>
So, the spring cleaning began, and with some effort and time, I made the kitchen as good as new... well, almost.
Mom came home about ten minutes later.
<<mom>>I'm home. Can someone give me a hand?<</mom>>
She exclaimed as she closed the front door, taking off her mask.
<<mc>>I'm coming.<</mc>>
I helped her bring in and put away the numerous grocery bags.
<<mom>>Something doesn't add up here... What have you guys done?<</mom>>
I had assumed she might discover that something had happened even after my cleaning. That woman was really sharp.
<<mc>>Well...<</mc>>
@@#rem6;
\<<link "Tell her the truth">><<replace "#rem6">>\
<<mc>>Okay, I'll tell the truth. It was $sis.name. She wanted to make you a cake but ended up burning it, then she got mad at me and left me alone, so I took care of everything and cleaned up as best as I could.<</mc>>
<<mom>>$sis.name!<</mom>>
She didn't seem angry. $sis.name showed up in the kitchen with her head down, seeking forgiveness.
<<mom>>Young lady, what have you done?<</mom>>
<<sis>>Well... I just wanted to surprise you, but it didn't turn out well at all.<</sis>>
<<mom>>I think you both need some punishment here.<</mom>>
<<mc>>What's my fault in this?<</mc>>
<<mom>>You snitched on your sister. Your punishment will be... cooking with me. Maybe you'll learn something and won't end up burning everything.<</mom>>
It didn't seem much like a punishment, more like a life lesson.
<<sis>>Okay, Mom.<</sis>>
<<mc>>Fine. Can we go now?<</mc>>
<<mom>>Yes, I'll handle it here.<</mom>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $sis.rel -= 2>>
<<set $mom.rel += 1>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Lie to her">><<replace "#rem6">>\
<<mc>>Nothing, what do you think could have happened?<</mc>>
<<mom>>There's a pungent smell, and there are traces of water on the kitchen and its cabinets.<</mom>>
<<mc>>Oh, so I was supposed to dry the cabinets too...<</mc>>
<<mom>>What have you guys done?<</mom>>
@@#rem7;
\<<link "Snitch on your sister">><<replace "#rem7">>\
<<mc>>Okay, I'll tell the truth. It was $sis.name. She wanted to make you a cake but ended up burning it, then she got mad at me and left me alone, so I took care of everything and cleaned up as best as I could.<</mc>>
<<mom>>$sis.name!<</mom>>
She didn't seem angry. $sis.name showed up in the kitchen with her head down, seeking forgiveness.
<<mom>>Young lady, what have you done?<</mom>>
<<sis>>Well... I just wanted to surprise you, but it didn't turn out well at all.<</sis>>
<<mom>>I think you both need some punishment here.<</mom>>
<<mc>>What's my fault in this?<</mc>>
<<mom>>You snitched on your sister. Your punishment will be... cooking with me. Maybe you'll learn something and won't end up burning everything.<</mom>>
It didn't seem much like a punishment, more like a life lesson.
<<sis>>Okay, Mom.<</sis>>
<<mc>>Fine. Can we go now?<</mc>>
<<mom>>Yes, I'll handle it here.<</mom>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $sis.rel -= 2>>
<<set $mom.rel += 1>>
<<set $quest.q3501 to true>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Keep denying">><<replace "#rem7">>\
<<mc>>I told you I didn't do anything.<</mc>>
<<mom>>I can tell when you're lying, and you're doing it right now.<</mom>>
<<mc>>What lying?! I've never been more honest in my life.<</mc>>
<<mom>>If you don't want to tell me, let's see if someone else does. $sis.name!<</mom>>
Shortly after, with her head down seeking forgiveness, $sis.name showed up in the kitchen.
<<mom>>What has she done this time?<</mom>>
<<sis>>Who?<</sis>>
She looked up suddenly, surprised not to be accused of any crime.
<<mom>>Don't play dumb. What did this young man here do?<</mom>>
<<sis>>Oh, yeah, him... well... he...<</sis>>
<<mom>>Come on, don't be secretive.<</mom>>
<<sis>>He... wanted to learn how to cook, but it went wrong.<</sis>>
I certainly didn't expect her to step forward and take the blame, which was entirely hers, but at least she came up with a better excuse.
<<mom>>Him? Cooking?<</mom>>
<<mc>>Yeah, cooking.<</mc>>
<<mom>>Why do it when I wasn't here? I could have helped you.<</mom>>
<<mc>>Because I didn't want to worry you.<</mc>>
<<mom>>Mhmm... how about next time you ask me to teach you something? I'd be more than happy to help you out.<</mom>>
<<mc>>Okay. Can we go now?<</mc>>
<<mom>>Yes, I'll handle it here.<</mom>>
Before entering the room, $sis.name stopped me.
<<sis>>Hey, $mc.name. Thanks for not telling on him and for cleaning up my mess. I acted like an idiot.<</sis>>
<<mc>>Don't worry, that's what older brothers are for. Just don't make a habit of it.<</mc>>
<<link [[Go to your room|CovidBedroom]]>>
<<unset $choice>>
<<set $quest.q3501 to true>>
<<set $sis.rel += 1>>
<<set $mom.rel += 1>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Take the blame">><<replace "#rem7">>\
<<mc>>Well... I was practicing cooking, but it all went wrong, and I made a mess.<</mc>>
<<mom>>Why do it when I wasn't here? I could have helped you... Wait, did you say you were practicing cooking? You?<</mom>>
<<mc>>Yeah... I think... it's important.<</mc>>
I was stretching the truth.
<<mom>>Mhmm... how about next time you ask me to teach you something? I'd be more than happy to help you out.<</mom>>
<<mc>>Okay. Can I go now?<</mc>>
<<mom>>Yes, I'll handle it here.<</mom>>
<<link [[Go to your room|CovidBedroom]]>>
<<set $quest.q3501 to true>>
<<set $mom.rel += 1>>
<<unset $choice>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
<</replace>><</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
The day came. The day our mother forced us to cook with her came for real.
He gathered us both, $sis.name and me, in the kitchen half an hour before the usual lunchtime.
Could we oppose it? No.
Did we try, at least? With minimal effort.
<<mom>>Come on, come. Today you will learn something useful. You will learn the art of cooking.<</mom>>
<<mc>>Isn't that what home economics is for at school?<</mc>>
<<mom>>They don't teach home economics in your school.<</mom>>
<<mc>>True.<</mc>>
<<sis>>But there are recipes on the Internet.<</sis>>
<<mom>>I saw how you followed the recipes. It cost me a cake tin that went straight into the trash can.<</mom>>
<<mc>>$sis.name, tell her something. Change her mind.<</mc>>
<<sis>>And do you think I can do it? Deluded!<</sis>>
<<mom>>Less talk and more work. Come on, the aprons!<</mom>>
She handed us two single-color aprons
<<mc>>Now we just have to give up.<</mc>>
Abandoned all hope of avoiding what to do, we surrendered to her and started to execute her commands.
<<sis>>What should we do?<</sis>>
<<mom>>I want to teach you how to follow a recipe, how to move around a kitchen, and how to be familiar with utensils, so watch me.<</mom>>
<<mc>>So we're not going to do anything?<</mc>>
<<mom>>If you're so willing, I'll oblige you right away.<</mom>>
<<mc>>No, no, no.<</mc>>
<<mom>>Very good. Let's get started.<</mom>>
He gave us a rundown with all the useful tools that we could use.
<video autoplay loop muted class="vStory"><source src="video/teen/miaCookTool.mp4"></video>
<<mom>>Let's start by peeling the potatoes, careful not to cut yourself.<</mom>>
He entrusted us with a potato peeler.
<<mom>>Don't stand there impaled. Get started.<</mom>>
<<mc>>You just say that we have to watch, only.<</mc>>
<<mom>>I change my mind.<</mom>>
<video autoplay loop muted class="vStory"><source src="video/teen/miaCookPeeling.mp4"></video>
A full five minutes later.
<<mc>>We finally did it. They never ended.<</mc>>
<<mom>>Now let's move on to the cut. If you don't want to cut off your fingers, keep them like this.<</mom>>
<<sis>>Like a kitten's paw.<</sis>>
<<mom>>That's right.<</mom>>
<video autoplay loop muted class="vStory"><source src="video/teen/miaCookCutting.mp4"></video>
<<mom>>Now that we're done with the cut, let's move on to cooking. The point on which some of you are most lacking.<</mom>>
<<sis>>Sorry.<</sis>>
<<mom>>Check this pot while I do something else.<</mom>>
<<sis>>How do I know when it's ready?<</sis>>
<<mom>>When the content has softened.<</mom>>
<<mc>>And what about me in all this? Do I sit idly by?<</mc>>
<<mom>>Help me make the cream. Put the eggs, flour, milk, and sugar in the bowl.<</mom>>
<<mc>>//Randomly? Without a precise quantity? I could ask, or I could do my own thing.//<</mc>>
[[Ask for more information|CookingLessonMomSis][$choice to 1, $varPas to 1]]
[[Don't ask|CookingLessonMomSis][$choice to 2, $varPas to 1]]
\<<case 1>>\
<<if $choice is 1>>\
<<mc>>How much?<</mc>>
<<mom>>How much what?<</mom>>
<<mc>>Of what you said.<</mc>>
He handed me a rubric used as a recipe book.
<<mom>>They are written on this page. You can't go wrong.<</mom>>
I followed the recipe and put everything in the bowl.
<<mc>>I'm done.<</mc>>
<<mom>>Well, it all looks right.<</mom>>
<<else>><<set $mom.rel -= 1>>\
<<mc>>//It's not my fault if the instructions she gave me aren't clear.//<</mc>>
I threw the ingredients into the container in random quantities, without following a precise order, and even ended up with some eggshells in the mix.
<<mc>>I’m done..<</mc>>
<<mom>>If this is a job well done for you, we have a problem.<</mom>>
<<mc>>You didn't give me the quantities.<</mc>>
<<mom>>They're written here, you just had to look closely. Start over, this time follow the recipe.<</mom>>
<<mc>>Okay... <</mc>>
I started from scratch, this time following the recipe and paying particular attention to what was written.
<<mc>>I'm done, again.<</mc>>
<<mom>>Well, this time it's much better.<</mom>>
\<</if>>\
<<mom>>Now let's give it a whisk mix.<</mom>>
She requisitioned the bowl.
<video autoplay loop muted class="vStory"><source src="video/teen/miaCookStir.mp4"></video>
<<sis>>I think it's ready here.<</sis>>
<<mom>>I’m coming… $mc.name, go ahead here.<</mom>>
I acquired the whip of power and the bowl of knowledge.
<<mc>>//I just have to stir, what could go wrong?//<</mc>>
<<mom>>While you're spinning there, $sis.name and I prepare the mixture that will then go into the oven.<</mom>>
Ten, maybe fifteen minutes passed, and no stop command came to me. My arm was on fire, and my mobility in that bowl had been reduced but, on the other hand, the mixture looked good
<img src="img/teen/makingCake1.webp" class="iStory">
<<mc>>Shall I continue?<</mc>>
<<mom>>To continue? Were you still stirring?<</mom>>
<<mc>> Yes, you didn't tell me to stop.<</mc>>
<<mom>>I didn't think there was a need.<</mom>>
My efforts proved to be utterly futile.
<<mom>>We're almost done, all that's missing is the cooking and then we're over.<</mom>>
Once we put the pan in the oven, we waited about fifteen minutes before we could retrieve it.
<<mom>>Now the finishing touches.<</mom>>
We used the overstuffed mixture of my elbow grease.
<<mom>>Et voilà. We're done.<</mom>>
The cake was finished and looked good, too.
<<sis>>Can we taste it?<</sis>>
<<mom>>No, you have to cool it down.<</mom>>
<<mc>>Let's put it in the fridge.<</mc>>
<<mom>>It's hot, you can't put it in the fridge.<</mom>>
<<mc>>It's a paradox. We can't eat it because it's hot, but we can't cool it either, for the same reason.<</mc>>
<<mom>>Or we could simply wait for it to cool down naturally.<</mom>>
<<sis>>What if we eat it now?<</sis>>
<<mom>>You're going to be up for the whole day with a tummy ache.<</mom>>
<<sis>>No thanks, I'll wait.<</sis>>
<<mom>>I hope you learned something today.<</mom>>
<<sis>>Yes.<</sis>>
<<mc>>maybe.<</mc>>
We left the kitchen. The cake remained unattended. The desire to taste was high, but showing steely willpower, I resisted until the evening, until lunch. It was worth it.
<<link [[Continue|Kitchen]]>>
<<unset $choice>>
<<unset $varPas>>
<<set $mom.rel += 1>>
<<set $quest.q3502 to true>>
<<set $period to 5>>
<</link>>
\<</switch>><<setBoh1 "Old Man" oldMan>><style>.boh1.say {border: 2.5px solid #3e3b32;} .boh1.say img {border: 2px solid #3e3b32;} .boh1.say p:first-of-type{border-bottom:1px solid #3e3b32;}</style>\
That afternoon while I was relaxing in my room, someone knocked on the door. Without any hurry, I headed towards the entrance.
Ringing the doorbell was a very old man with a very prominent hump, a mop of gray hair, and a face marked by age.
<img src="img/chara/random/oldMan.webp" class="iStory">
<<if $flag.eva>> Looking at him more closely, I remembered that he was the same man I met at the hospital on the day of $eva.name's accident.
<<boh1>>Well, well, well. Time surely has passed, hasn't it, young lad?<</boh1>>
<<mc>>Are you the gentleman from the hospital? How did you know where I live?<</mc>>
Between $eva.name with the note containing my details and this, I was increasingly convinced of some glitch in any computer system that had leaked my sensitive information to the whole world.
<<else>><<boh1>>Well, well, well. I was just looking for you, young lad.<</boh1>>
<<mc>>Who are you, and how do you know me?<</mc>>
<<boh1>>I'm just an old man in need of some help.<</boh1>>
<<mc>>How do you know where I live? Don't tell me you're going door to door acting like that.<</mc>><</if>>
<<boh1>>I found out where you live from your grandmother. She's been my customer for many years.<</boh1>>
I couldn't help but think perversely about that last piece of information.
<<mc>>Customer?<</mc>>
<<boh1>>She buys fruits and vegetables directly from me.<</boh1>>
<<mc>>Ah, so you have a farm?.<</mc>>
<<boh1>>That's why I'm here. I need some help, and while I was delivering an order to your dear grandmother, she suggested I ask you, young lad.<</boh1>>
<<mc>>So you're asking me to work in your farm?<</mc>>
<<boh1>>I'm asking very little of you, just to lend a hand to me and my granddaughter when we need it.<</boh1>>
<<mc>>Your granddaughter, you said?<</mc>>
<<boh1>>She's the one who helps me. Perhaps she's older than you, I don't remember very well.<</boh1>>
<<mc>>//The offer sounds tempting.//<</mc>>
@@#rem1;
\<<link "Accept to help him">><<replace "#rem1">>\
<<mc>>Alright, I'll give you a hand. Tell me what I can do.<</mc>>
<<boh1>>Whenever you can, come to my farm just outside the town.<</boh1>>
<<mc>>Alright, I'll see you there.<</mc>>
<<boh1>>I was about to forget. Here.<</boh1>>
<img src="img/teen/oldManGiveTicket.webp" class="iStory">
He handed me a ticket.
<<mc>>What's this?<</mc>>
<<boh1>>It's a bus ticket. You'll need it if you want to get to the farm quickly.<</boh1>>
<<mc>>Thank you.<</mc>>
With all the slowness in the world, the old man walked away from the property.
<<link [[Continue|Hallway]]>>
<<set $quest.q3601 to true>>
<<set $mc.inv[2] += 1>>
<</link>>
\<</replace>><</link>>
\<<link "Decline the offer">><<replace "#rem1">>\
<<mc>>I'm sorry, old man. These hands aren't meant for working the land.<</mc>>
<<boh1>>In my day, an offer like this would never have been refused.<</boh1>>
<<mc>>Old man, your days are over. The future is today!<</mc>>
With all the slowness in the world, the old man walked away from the property.
<<link [[Continue|Hallway]]>>
<<set $quest.q3601 to true>>
<</link>>
\<</replace>><</link>><<nobr>><<setBoh1 "Old Man" oldMan>><<setBoh2 Katy katy>><<setBoh3 Girl katy>>
<style>.boh1.say {border: 2.5px solid #3e3b32;} .boh1.say img {border: 2px solid #3e3b32;} .boh1.say p:first-of-type{border-bottom:1px solid #3e3b32;}
.boh2, .boh3 {border: 2.5px solid #938e9d;} .boh2 img, .boh3 img {border: 2px solid #938e9d;} .boh2, .boh3 p:first-of-type{border-bottom:1px solid #938e9d;}</style>
<</nobr>>I got on the bus and settled in comfortably. I had never used that type of transportation before, as the city center was quite close, and I usually got to school by bus, which, come to think of it, was the smaller version of the one I was on now.
<<switch $varPas>>
\<<case undefined>>\
The journey went smoothly, without any particular problems, and in less than half an hour, I arrived outside the city. The gentleman's farm was just a few steps from the bus stop.
<<mc>>What a peaceful place it is<</mc>>
The scenery was noticeably different from what I was used to: no rows of houses, tall city buildings, but just land and greenery.
The sun was beating down hard, but the light breeze made it more enjoyable.
<<mc>>Here we are.<</mc>>
I arrived at the front door of the main building, the farmer's house.
The gentleman's farm was completely beyond my imagination. A cultivated expanse that stretched as far as the eye could see, with barns and tall silos rising around it.
I knocked on the door and waited a little.
<<boh3>>You must be the new boy. My grandfather told me about you.<</boh3>>
At the door stood a girl who seemed older than me, with long black hair and brown eyes.
<<boh2>>I'm Katy. Nice to meet you.<</boh2>>
<<mc>>$mc.name, pleasure's mine.<</mc>>
I shook her hand.
<<boh2>>Follow me, I'll take you to my grandfather.<</boh2>>
During the walk, I tried to break the ice.
<<mc>>Do you work here?<</mc>>
<<boh2>>I lend a hand when I can. Grandpa is getting older and not as fit as he used to be.<</boh2>>
<<mc>>Kind of you.<</mc>>
<<boh2>>Not that I mind working here. I grew up among these fences.<</boh2>>
<<boh2>>Here we are. Grandpa, the boy's here.<</boh2>>
We arrived in front of what seemed to be a tool shed.
<<boh1>>Young lad, I'm glad you decided to come.<</boh1>>
He said in a hoarse voice as he tried to stand up.
<<boh2>>Wait, I'll help you.<</boh2>>
The granddaughter rushed to assist.
<<mc>>What should I mainly focus on?<</mc>>
<<boh1>>Take care of the animals, plow the fields, lend a hand wherever you can. Katy will guide you.<</boh1>>
@@#rem1;
\<<link "Ask about payment">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>Staying on topic, how much and when will I be paid?<</mc>>
<<boh2>>How venial.<</boh2>>
<<boh1>>Twenty-five dollars a day. It should cover your transportation expenses.<</boh1>>
\<</replace>><</link>>
\<<link "Don't ask">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>//Better not to seem money-minded. I'll find out in due time.//<</mc>>
\<</replace>><</link>>
@@<div id="divID1" style="display:none">
<<boh2>>Follow me.<</boh2>>
We left the old man and the tool shed to head to the barn.
<<boh2>>As grandpa anticipated, you'll lend a hand where needed. Today, you'll shovel manure.<</boh2>>
<<mc>>Manure?<</mc>>
<<boh2>>Manure, dung, fertilizer. Call it what you want.<</boh2>>
<<mc>>Why should I do it?<</mc>>
<<boh2>>Because we pay you, and because we need it as fertilizer. Grab a shovel.<</boh2>>
The fragrance in the air wasn't the best.
<<boh2>>See how you need to do it. Shovel here and pour it over there.<</boh2>>
<<mc>>Can I ask you something?<</mc>>
<<boh2>>Only if you start working.<</boh2>>
So I began my first job on the farm as, a manure shoveler.
<<mc>>How old are you?<</mc>>
I asked as we both got to work with the shovel.
<<boh2>>Twenty-three.<</boh2>>
<<mc>>Are you dating someone?<</mc>>
<<boh2>>Are you trying to ask me out?<</boh2>>
<<mc>>It was just small talk.<</mc>>
<<boh2>>No, I'm not engaged<</boh2>>
<<mc>>Are you still...<</mc>>
<<boh2>>Instead of interrogating me, focus on shoveling... And, no, I'm not a virgin, I know how to have fun.<</boh2>>
<<mc>>Interesting.<</mc>>
<<boh2>>Now shovel, no money.<</boh2>>
<<mc>>Yes sir, yes.<</mc>>
<<link [[Shovels manure|FarmMinigame]]>>
<<set $varPas to 1>>
<<set $pas to passage()>>
<</link>>
</div>
\<<case 1>>\
I performed the same action for an indefinitely long time. The smell of manure was part of me, it was intrinsic to my clothes and ingrained in my nose.
Like all good things, even the bad ones come to an end, a much-awaited and dreamt-of end.
I walked away from the area, but the smell followed me, it was now part of me.
<<mc>>I'll need a long decontaminating shower when I get home.<</mc>>
<<boh2>>Thanks for the help, here are your twenty-five dollars. Grandpa told me to tell you to come whenever you want to lend a hand.<</boh2>>
<<mc>>Okay, thank him for me. I'll be on my way then.<</mc>>
I left the farmstead and, taking the first bus, returned home.
<<link [[Continue|Hallway]]>>
<<nextPeriod>>
<<set $quest.q3602 to true>>
<<unset $varPas>>
<</link>>
\<</switch>><<nobr>><<setBoh1 "Old Man" oldMan>><<setBoh2 Katy katy>><<setBoh3 Girl katy>>
<style>.boh1.say {border: 2.5px solid #3e3b32;} .boh1.say img {border: 2px solid #3e3b32;} .boh1.say p:first-of-type{border-bottom:1px solid #3e3b32;}
.boh2 {border: 2.5px solid #938e9d;} .boh2 img {border: 2px solid #938e9d;} .boh2 p:first-of-type{border-bottom:1px solid #938e9d;}</style>
<</nobr>><<switch $varPas>>
\<<case undefined>>\
Another intense day of work at the farm. I was working in the fields with Katy, and what better way to pass the time than by chatting.
<<boh2>>You're still going to school, right?<</boh2>>
<<mc>>You say it like it's a bad thing.<</mc>>
<<boh2>>Different perspectives. For some, it is, for others, not so much.<</boh2>>
<<mc>>What about you?<</mc>>
<<boh2>>I prefer to lend a hand here.<</boh2>>
<<mc>>Have you finished school?<</mc>>
<<boh2>>You ask quite a lot of personal questions.<</boh2>>
<<mc>>Just trying to make conversation.<</mc>>
<<boh2>>Yeah, I finished school. If that was your question.<</boh2>>
Our chatter didn't stop as we continued to prepare the soil for planting.
<<mc>>Last time you said you were a party girl. What did you mean by that?<</mc>>
<<boh2>>I feel like you're a spy hired by someone I know to keep an eye on me.<</boh2>>
<<mc>>Just curious.<</mc>>
<<boh2>>I do what girls my age do: have fun, go to clubs, hang out with guys.<</boh2>>
<<mc>>And...<</mc>>
<<boh2>>And?<</boh2>>
<<mc>>...<</mc>>
<<boh2>>God, you're persistent. And stop staring at me with those eyes! Yes, even that.<</boh2>>
<<mc>>I don't believe you.<</mc>>
<<boh2>>Just because I work in the fields, you don't think I have an active sex life?!<</boh2>>
<<mc>>No.<</mc>>
I thought I was making her angry, but instead, she remained calm.
<<boh2>>Want a demonstration?<</boh2>>
<<mc>>Why not.<</mc>>
<<boh2>>Mhmm... answer a few questions correctly, and I'll show you.<</boh2>>
<<mc>>//A questionnaire in exchange for some photos? Slightly excessive.//<</mc>>
<<mc>>I accept.<</mc>>
<<boh2>>Good, get ready.<</boh2>>
[[Start the questionnaire|FarmPatreon1][$varPas to 1]]
\<<case 1>><style>.passage ol{display: table;margin: auto;}</style>\
<div id="divQuestion1"><<boh2>>Question number one. What's my last name?<</boh2>>
<ol type="A">
<li>Collins;</li>
<li>Power;</li>
<li>$mc.surname;</li>
<li>Never said;</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<remove "#divQuestion1">><<run $('#divQuestion2').css('display', 'unset')>><<set $risGiu to 0>><</button>></span>\
<span class="SchoolTest"><<button "B">><<remove "#divQuestion1">><<run $('#divQuestion2').css('display', 'unset')>><<set $risGiu to 0>><</button>></span>
<span class="SchoolTest"><<button "C">><<remove "#divQuestion1">><<run $('#divQuestion2').css('display', 'unset')>><<set $risGiu to 0>><</button>></span>\
<span class="SchoolTest"><<button "D">><<remove "#divQuestion1">><<run $('#divQuestion2').css('display', 'unset')>><<set $risGiu to 1>><</button>></span>
</div><div id="divQuestion2" style="display:none"><<boh2>>Second question. How old am I?<</boh2>>
<ol type="A">
<li>18</li>
<li>23</li>
<li>25</li>
<li>Never said</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<remove "#divQuestion2">><<run $('#divQuestion3').css('display', 'unset')>><</button>></span>\
<span class="SchoolTest"><<button "B">><<remove "#divQuestion2">><<run $('#divQuestion3').css('display', 'unset')>><<set $risGiu += 1>><</button>></span>
<span class="SchoolTest"><<button "C">><<remove "#divQuestion2">><<run $('#divQuestion3').css('display', 'unset')>><</button>></span>\
<span class="SchoolTest"><<button "D">><<remove "#divQuestion2">><<run $('#divQuestion3').css('display', 'unset')>><</button>></span>
</div><div id="divQuestion3" style="display:none"><<boh2>>Why do I work here?<</boh2>>
<ol type="A">
<li>To help the old man;</li>
<li>To gain money;</li>
<li>Because of "Spirit: Stallion of the Cimarron"</li>
<li>Never said</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<remove "#divQuestion3">><<run $('#divQuestion4').css('display', 'unset')>><<set $risGiu += 1>><</button>></span>\
<span class="SchoolTest"><<button "B">><<remove "#divQuestion3">><<run $('#divQuestion4').css('display', 'unset')>><</button>></span>
<span class="SchoolTest"><<button "C">><<remove "#divQuestion3">><<run $('#divQuestion4').css('display', 'unset')>><</button>></span>\
<span class="SchoolTest"><<button "D">><<remove "#divQuestion3">><<run $('#divQuestion4').css('display', 'unset')>><</button>></span>
</div><div id="divQuestion4" style="display:none"><<boh2>>Who is that old man to me?<</boh2>>
<ol type="A">
<li>No one;</li>
<li>Uncle;</li>
<li>Grandfather;</li>
<li>Never said;</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A""FarmPatreon1">><<set $varPas to 2>><</button>></span>\
<span class="SchoolTest"><<button "B""FarmPatreon1">><<set $varPas to 2>><</button>></span>
<span class="SchoolTest"><<button "C""FarmPatreon1">><<set $varPas to 2>><<set $risGiu += 1>><</button>></span>\
<span class="SchoolTest"><<button "D""FarmPatreon1">><<set $varPas to 2>><</button>></span>
</div>
\<<case 2>>\
<<if $risGiu lte 2>>
<<boh2>>Try again, better luck next time.<</boh2>>
<<mc>>Darn. What now?<</mc>>
<<boh2>>Now we work.<</boh2>>
<<link [[Work|FarmMinigame]]>>
<<unset $varPas>>
<<unset $risGiu>>
<<set $pas to passage()>>
<</link>>
\<<else>>\
<<boh2>>You surprise me.<</boh2>>
<<mc>>My reward?<</mc>>
<<boh2>>Right...<</boh2>>
She looked around.
<<boh2>>Well? Why are you still standing there?<</boh2>>
<<mc>>What should I do, sorry?<</mc>>
<<boh2>>Take off your pants.<</boh2>>
<<mc>>Excuse me?<</mc>>
<<boh2>>You wanted a demonstration, and I'm giving it to you. Come on, strip.<</boh2>>
<<mc>>I thought you were going to show me some photos.<</mc>>
<<boh2>>If you want, I can do that. Your choice.<</boh2>>
@@#rem1;
\<<link "View the photos">><<replace "#rem1">>\
<<mc>>I'd prefer the photos. I don't want to make you do something you don't want to do.<</mc>>
<<boh2>>In the end, you lose out.<</boh2>>
She took out her phone from her pocket, fiddled with it a bit, and finally handed it to me.
<<boh2>>Enjoy.<</boh2>>
<img src="img/teen/katyPic1.webp" class="iStory">
<img src="img/teen/katyPic2.webp" class="iStory">
<img src="img/teen/katyPic3.webp" class="iStory">
<<mc>>These are just pictures of you in skimpy clothes.<</mc>>
<<boh2>>What did you expect, sorry?<</boh2>>
<<mc>>I don't know, you said you go out with guys and have fun with them.<</mc>>
<<boh2>>I said I have fun and go out with guys, not the other way around. Plus, why would I have photos of me having sex with someone?<</boh2>>
<<mc>>How should I know?<</mc>>
<<boh2>>Let's think about work, which is better.<</boh2>>
<<mc>>Okay.<</mc>>
We were silent for the rest of my stay. At the end of the day's work, I took the fee I was entitled to and, with the first available bus, I returned to the city.
<<link [[Continue|City]]>>
<<unset $varPas>>
<<unset $risGiu>>
<<set $quest.q3603 to true>>
<<set $dayRec to $day>>
<</link>>
\<</replace>><</link>>
\<<link "Go for Physical Intimacy">><<replace "#rem1">>\
<<mc>>I prefer to stick to your plan.<</mc>>
<<boh2>>Change of plans, we're moving.<</boh2>>
<<mc>>And my reward?<</mc>>
<<boh2>>You'll have it, just not here.<</boh2>>
[[Follow her|FarmPatreon1][$varPas to 3]]
\<</replace>><</link>><</if>>
\<<case 3>>\
I followed her along the path she had traced. We entered the fields and came to the vineyard.
<<boh2>>This should be fine.<</boh2>>
<<mc>>Why did you bring me here?<</mc>>
<<boh2>>For more privacy. I would never want my grandfather to find out about us.<</boh2>>
<<mc>>That's right. Good thought.<</mc>>
<<boh2>><span style="font-size:small">Am I going to do it with a stranger? Even smaller than me?!</span><</boh2>>
She whispered to herself.
She took a deep breath and pulled down her top, revealing her blue bra.
<video src="video/teen/katy/farmPatreon/removeTop.mp4" autoplay controls loop muted class="vStory"></video>
<<boh2>>Are you ready?<</boh2>>
<<mc>>I can't wait for anything else.<</mc>>
<<boh2>>You can touch.<</boh2>>
I didn't have to be told twice, and while she was still taking off her bra, I had already started groping her.
<video src="video/teen/katy/farmPatreon/groping.mp4" autoplay controls loop muted class="vStory"></video>
<<boh2>>You don't waste time.<</boh2>>
<<mc>>Why should I?<</mc>>
<<boh2>>Let me take off the shorts.<</boh2>>
<video src="video/teen/katy/farmPatreon/removeShorts.mp4" autoplay controls loop muted class="vStory"></video>
I gave her space, moving away from her breasts. One less suit after another, her body was revealed to my eyes. I enjoyed every moment and every inch of it.
@@#rem2;
\<<link "Compliment her body">><<replace "#rem2">>\
<<mc>>You have a fabulous body!<</mc>>
<<boh2>>Haha, thanks.<</boh2>>
[[Continue|FarmPatreon1][$varPas to 4]]
\<</replace>><</link>>
\[[Enjoy the show in silence|FarmPatreon1][$varPas to 4]]
\<<case 4>>\
<<boh2>>Now it's your turn.<</boh2>>
<<mc>>As you like, my lady.<</mc>>
I unbuttoned the button on my jeans, letting them fall to the ground. The fear that they might get dirty was the least of my worries.
<<boh2>><span style="font-size:small">Ok, here we go...</span><</boh2>>
She muttered as she approached me.
Kneeling, we exchanged an almost embarrassing look. I couldn't help but smile at her.
She took my tool in her hand and began to slowly wave her hand.
<video src="video/teen/katy/farmPatreon/hand1.mp4" autoplay controls loop muted class="vStory"></video>
She continued for a short time, when, without further ado, she shoved it straight into her mouth, causing me to flinch.
<video src="video/teen/katy/farmPatreon/blow1.mp4" autoplay controls loop muted class="vStory"></video>
Her eyes were fixed on me and her gaze hid mixed emotions.
@@#rem3;
\<<link "Push her head with your hand">><<replace "#rem3">><<run $('#divID1').css('display', 'unset')>>\
I decided to turn things up a bit and, with my right hand, guided her in a faster motion.
<video src="video/teen/katy/farmPatreon/blowPush.mp4" autoplay controls loop muted class="vStory"></video>
\<</replace>><</link>>
\<<link "Let her be">><<replace "#rem3">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>//Let's enjoy the moment.//<</mc>>
\<</replace>><</link>>\
@@<div id="divID1" style="display:none">
<video src="video/teen/katy/farmPatreon/blow2.mp4" autoplay controls loop muted class="vStory"></video>
<<boh1>>Katy!<</boh1>>
Suddenly, a distant voice. The girl and I separated, turning in the direction we were coming from.
<<boh2>>It's Grandpa! I'd better get dressed and go to her.<</boh2>>
<<mc>>And me?<</mc>>
<<boh2>>That will be for another time.<</boh2>>
<<mc>>Ok... <</mc>>
I was left halfway with my pants down and a sense of almost disappointment.
<<link [[Continue|Farm]]>>
<<unset $varPas>>
<<set $quest.q3603 to true>>
<<nextPeriod>>
<<set $mc.stat.cha += 1>>
<<set $dayRec to $day>>
<</link>></div>
\<</switch>><<nobr>><<setBoh1 Katy katy>><<setBoh3 Girl katy>>
<style>.boh2 {border: 2.5px solid #938e9d;} .boh2 img {border: 2px solid #938e9d;} .boh2 p:first-of-type{border-bottom:1px solid #938e9d;}</style>
<</nobr>>A new day on the farm and a new day to break my back with manual labor.
Luckily I wasn't alone and, like the other times, Katy, my boss and supervisor, was with me.
<<mc>>Look, Katy, why don't you hire somebody?<</mc>>
<<boh1>>We did it. We hired you.<</boh1>>
<<mc>>I wanted to hire a professional, one who can help you out. This farm is huge and in three it's quite complicated.<</mc>>
<<boh1>>The farm is huge, it's true, but things aren't as good as you think. More than half of the camps are abandoned, as are the facilities.<</boh1>>
<<mc>>Precisely, with some real help you could fix this place.<</mc>>
<<boh1>>Grandpa is old school. He'd rather break his back doing all the work than hire someone. This is also his downfall because as he gets older, he has less and less energy and his work suffers a lot.<</boh1>>
<<mc>>So what am I doing here?<</mc>>
<<boh1>>He says he trusts you, he didn't tell me anything else.<</boh1>>
<<mc>>That's enough for me. Changing the subject... Would you like us to continue where we left off last time?<</mc>>
<<boh1>>Are you in withdrawal? First the work and then the pleasure<</boh1>>
<<mc>>The problem is that afterward we would smell like manure and everything would be more difficult.<</mc>>
<<boh1>>How insistent you are! All right, follow me.<</boh1>>
We walked to the same place as before.
When we arrived at the chosen place, the procedure was the same as the previous time:
Take off clothes.
<video src="video/teen/katy/farmPatreon/removeShorts.mp4" autoplay controls loop muted class="vStory"></video>
Handjob.
<video src="video/teen/katy/farmPatreon/hand1.mp4" autoplay controls loop muted class="vStory"></video>
And blowjob. Breakpoint from the previous time.
<video src="video/teen/katy/farmPatreon/blow1.mp4" autoplay controls loop muted class="vStory"></video>
Standing up, she turned around and took off her underwear. With my hands, I gave her help without missing an opportunity to touch.
<video src="video/teen/katy/farmPatreon/removePants.mp4" autoplay controls loop muted class="vStory"></video>
<<mc>>Are you ready?<</mc>>
<<boh1>>Yes.<</boh1>>
Bending over all fours, she placed her sensitive parts in positions.
I was ready for penetration when I was interrupted.
<<boh1>>Wait! Put it behind.<</boh1>>
<<mc>>What the heck do you mean to "put it behind?" <</mc>>
<<boh1>>Let's do anal.<</boh1>>
<<mc>>Are you sure?<</mc>>
<<boh1>>Yes.<</boh1>>
Not that I had any preference, given my lack of experience, but I agreed to the request without creating too many headaches.
<<mc>>As you want.<</mc>>
<<boh1>>Thanks.<</boh1>>
I probably should have had some scruples, given the difficulty of the initial insertion.
<video src="video/teen/katy/farmPatreon/anal1.mp4" autoplay controls loop muted class="vStory"></video>
<<mc>>So tight!<</mc>>
The lack of lubrication made the experience even more peculiar.
<video src="video/teen/katy/farmPatreon/anal2.mp4" autoplay controls loop muted class="vStory"></video>
<<boh1>>Oh, woh!<</boh1>>
<<mc>>Problems?<</mc>>
<<boh1>>No, don't stop.<</boh1>>
Thanks to the pre-, everything became easier and I was able to increase the pace.
<video src="video/teen/katy/farmPatreon/anal3.mp4" autoplay controls loop muted class="vStory"></video>
<<boh1>>Oh! Like that!<</boh1>>
<<boh1>>Don't stop!<</boh1>>
<<boh1>>Now... J-Just let me lay.<</boh1>>
I gave her time to settle in.
<video src="video/teen/katy/farmPatreon/anal4.mp4" autoplay controls loop muted class="vStory"></video>
<<boh1>>Oh! Yes!<</boh1>>
The girl let out moans at regular intervals that followed my blows.
<<mc>>I'm almost there... <</mc>>
The limit was about to be reached. I did one last sprint, increasing the pace. When it was reached, I took out my tool from the girl and painted her back white.
<video src="video/teen/katy/farmPatreon/cum.mp4" autoplay controls loop muted class="vStory"></video>
<<boh1>>Wow... <</boh1>>
<<boh1>>I need a moment to recover.<</boh1>>
I sat down next to her, massaging her body with my hand and giving her a chance to recover properly.
<<mc>>Katy, can I ask you a question?<</mc>>
<<boh1>>You say<</boh1>>
<<mc>>Why anal?<</mc>>
<<boh1>>Oh... Let's not talk about it now. Better come back.<</boh1>>
My question remained unanswered. Cleaning ourselves as best we could with what we had brought with us, we returned to the heart of the farm.
<<link [[Continue|Farm]]>>
<<set $quest.q3604 to true>>
<<nextPeriod>>
<<unset $dayRec>>
<</link>><<set _type = setup.archetype()>><<set $dnd to {species: "", class: ""}>><div class="divCaption">@@''DISCLAIMER''@@
This story is based on the first manual of D&D of the ITP Team. (You can find it <a href="https://www.youtube.com/watch?v=dQw4w9WgXcQ" target="_blank">here</a>)
There's no saving throw, strange rules or too many dices, only a simple D20 and the stats of the alter ego.
If you are saying that this is not real D&D, your right, but it's more easier to call it in this way.</div>
<<linkreplace "Start the adventure">>The club and I had decided to organize something to pass the time during the lockdown. Unable to meet in person, we decided to have an online meeting, connected through a voice chat.
<<mc>>Hey, guys. How's it going?<</mc>>
<<max>>Long time no see!<</max>>
<<iris>>Hi.<</iris>>
<<mc>>And Elliot? Is he connected?<</mc>>
<<max>>It seems so, but he's not responding.<</max>>
<<mc>>So, from what I understand, you want to have a D&D session, right?<</mc>>
<<max>>Exactly.<</max>>
<<if _type isnot "i">><<mc>>Okay, but a question comes to mind. What the hell is D&D?<</mc>><</if>><<elliot>>Hey, guys!<</elliot>>
<<mc>>Yes, fashionably late as always.<</mc>>
<<max>>I think he's lagging.<</max>>
<<mc>>Great connection.<</mc>>
<<elliot>>I'm doing well, how about you all?<</elliot>>
<<max>>Let's forget about it. What I wanted to say... oh yes, D&D. <<if _type is "i">>I think that everyone here know a little what it is and how to play but let's do a little explanation to be sure. D&D<<else>>This<</if>> is an acronym for Dungeons & Dragons. It's a narrative role-playing game focused on creativity. We'll explore fantasy worlds and improve our characters as we face amazing adventures.<</max>>
<<if _type isnot "i">><<mc>>Sounds great, but how do you play?<</mc>>
<</if>><<max>>One person will be the storyteller, called the "Dungeon Master," who will guide the others in the adventure. The other players have to create a character and, with it, react to various situations presented to them, always staying true to their character's characteristics.<</max>>
<<if _type isnot "i">><<mc>>So you're telling me I can do whatever I want?<</mc>>
<<max>>Almost everything. It's better if we start, so you'll learn faster.<</max>>
<</if>><<max>>Come on, let's start with character creation.<</max>>
<<elliot>>Yes, I know the rules. No need to explain them.<</elliot>>
<<mc>>Late as always. Elliot, could you restart your connection?<</mc>>
<<max>>While he gets the message, let's talk about characters, new story, new adventure, right?<</max>>
<<mc>>Character? Like giving a name and surname?<</mc>>
<<max>>Almost, you also have to choose the class and race.<</max>>
<<mc>>It's my first time; could you explain better?<</mc>>
<<elliot>>Okay, restarting the router now, hoping to improve the situation.<</elliot>>
He left the call some seconds later.
<<max>>Iris, it's your turn.<</max>>
Apart from the initial greeting, I hadn't heard the girl's voice even by mistake. I almost forgot about her.
<<iris>>O-Okay. So...<</iris>>
<<max>>I remind you that in the last campaign, you were a dragonborn, so it's better if you choose something else for a change.<</max>>
<<iris>>Right... then... an elf, an elven wizard.<</iris>>
<<max>>Again with the wizard? Choose something else for once.<</max>>
<<mc>>If the lady likes magic, let her enjoy it.<</mc>>
<<elliot>>Here I am, I think I've solved it now.<</elliot>>
<<mc>>Jojo is awful.<</mc>>
<<elliot>>Hey, don't you dare talk badly about the best anime ever created in the history of Japanese animation.<</elliot>>
<<mc>>I think besides restarting the router, he also gave his brain a reboot. Where did he get that sentence from?<</mc>>
<<max>>Elliot, now that you're here, create a character.<</max>>
<<elliot>>Alright... I want to be an orc warrior. But not just any orc, one who has great experience in battle, so much so that he can open a store of battle experience and sell his battle experiences.<</elliot>>
<<max>>He's back to his usual self. Okay, orc warrior. $mc.name, have you chosen?<</max>>
<<mc>>What do you recommend?<</mc>>
<<max>>Let's start with the race. Pick one.<</max>>
He passed me a sheet full of strange name.
@@#rem1;
\<<link "Human">><<replace "#rem1">><<set $dnd.race to "human">>\
<<mc>>The classic and timeless choice.<</mc>>
[img[$mc.portrait]]
<<max>>Now for the class... let's see... there's a wizard and a warrior, so we need someone versatile and useful in exploration. You could be a thief or a ranger.<</max>>
@@#rem2;
\<<link "Thief">><<replace "#rem2">><<set $dnd.class to "thief">>\
<<mc>>The possibility of becoming a gnome armed with an axe intrigued me, but let's go with the thief. It's always useful to know how to pick a lock.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
\<<link "Ranger">><<replace "#rem2">><<set $dnd.class to "ranger">>\
<<mc>>I don't know what it does, but the name reminds me of Power Rangers, so I'll choose that.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Half-elf">><<replace "#rem1">><<set $dnd.race to "halfelf">>\
<<mc>>So, it's an elf, but in half?<</mc>>
<img src="img/teen/dnd/elf.webp" class="iStory">
<<max>>Now for the class... let's see... there's a wizard and a warrior, so we need someone versatile and useful in exploration. You could be a thief or a ranger.<</max>>
@@#rem2;
\<<link "Thief">><<replace "#rem2">><<set $dnd.class to "thief">>\
<<mc>>The possibility of becoming a gnome armed with an axe intrigued me, but let's go with the thief. It's always useful to know how to pick a lock.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
\<<link "Ranger">><<replace "#rem2">><<set $dnd.class to "ranger">>\
<<mc>>I don't know what it does, but the name reminds me of Power Rangers, so I'll choose that.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Half-orc">><<replace "#rem1">><<set $dnd.race to "halforc">>\
<<mc>>So, it's an orc, but in half?<</mc>>
<img src="img/teen/dnd/orc.webp" class="iStory">
<<max>>Now for the class... let's see... there's a wizard and a warrior, so we need someone versatile and useful in exploration. You could be a thief or a ranger.<</max>>
@@#rem2;
\<<link "Thief">><<replace "#rem2">><<set $dnd.class to "thief">>\
<<mc>>The possibility of becoming a gnome armed with an axe intrigued me, but let's go with the thief. It's always useful to know how to pick a lock.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
\<<link "Ranger">><<replace "#rem2">><<set $dnd.class to "ranger">>\
<<mc>>I don't know what it does, but the name reminds me of Power Rangers, so I'll choose that.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Gnome">><<replace "#rem1">><<set $dnd.race to "gnome">>\
<<mc>>Now I just need an axe and a pointy hat.<</mc>>
<img src="img/teen/dnd/gnome.webp" class="iStory">
<<max>>Now for the class... let's see... there's a wizard and a warrior, so we need someone versatile and useful in exploration. You could be a thief or a ranger.<</max>>
@@#rem2;
\<<link "Thief">><<replace "#rem2">><<set $dnd.class to "thief">>\
<<mc>>The possibility of becoming a gnome armed with an axe intrigued me, but let's go with the thief. It's always useful to know how to pick a lock.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
\<<link "Ranger">><<replace "#rem2">><<set $dnd.class to "ranger">>\
<<mc>>I don't know what it does, but the name reminds me of Power Rangers, so I'll choose that.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Halfling">><<replace "#rem1">><<set $dnd.race to "halfling">>\
<<mc>>I would lie if I said I knew what it is or how it's made, but it has a cool name.<</mc>>
<img src="img/teen/dnd/halfling.webp" class="iStory">
<<max>>Now for the class... let's see... there's a wizard and a warrior, so we need someone versatile and useful in exploration. You could be a thief or a ranger.<</max>>
@@#rem2;
\<<link "Thief">><<replace "#rem2">><<set $dnd.class to "thief">>\
<<mc>>The possibility of becoming a gnome armed with an axe intrigued me, but let's go with the thief. It's always useful to know how to pick a lock.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
\<<link "Ranger">><<replace "#rem2">><<set $dnd.class to "ranger">>\
<<mc>>I don't know what it does, but the name reminds me of Power Rangers, so I'll choose that.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Tieflin">><<replace "#rem1">><<set $dnd.race to "tieflin">>\
<<mc>>I would lie if I said I knew what it is or how it's made, but it has a cool name.<</mc>>
<img src="img/teen/dnd/tieflin.webp" class="iStory">
<<max>>Now for the class... let's see... there's a wizard and a warrior, so we need someone versatile and useful in exploration. You could be a thief or a ranger.<</max>>
@@#rem2;
\<<link "Thief">><<replace "#rem2">><<set $dnd.class to "thief">>\
<<mc>>The possibility of becoming a gnome armed with an axe intrigued me, but let's go with the thief. It's always useful to know how to pick a lock.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
\<<link "Ranger">><<replace "#rem2">><<set $dnd.class to "ranger">>\
<<mc>>I don't know what it does, but the name reminds me of Power Rangers, so I'll choose that.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Elf">><<replace "#rem1">><<set $dnd.race to "elf">>\
<<mc>>So, today begins my centennial life?<</mc>>
<img src="img/teen/dnd/elf.webp" class="iStory">
<<max>>Now for the class... let's see... there's a wizard and a warrior, so we need someone versatile and useful in exploration. You could be a thief or a ranger.<</max>>
@@#rem2;
\<<link "Thief">><<replace "#rem2">><<set $dnd.class to "thief">>\
<<mc>>The possibility of becoming a gnome armed with an axe intrigued me, but let's go with the thief. It's always useful to know how to pick a lock.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
\<<link "Ranger">><<replace "#rem2">><<set $dnd.class to "ranger">>\
<<mc>>I don't know what it does, but the name reminds me of Power Rangers, so I'll choose that.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Dwarf">><<replace "#rem1">><<set $dnd.race to "dwarf">>\
<<mc>>Aren't dwarves and gnomes the same thing?<</mc>>
<img src="img/teen/dnd/dwarf.webp" class="iStory">
<<max>>Now for the class... let's see... there's a wizard and a warrior, so we need someone versatile and useful in exploration. You could be a thief or a ranger.<</max>>
@@#rem2;
\<<link "Thief">><<replace "#rem2">><<set $dnd.class to "thief">>\
<<mc>>The possibility of becoming a gnome armed with an axe intrigued me, but let's go with the thief. It's always useful to know how to pick a lock.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
\<<link "Ranger">><<replace "#rem2">><<set $dnd.class to "ranger">>\
<<mc>>I don't know what it does, but the name reminds me of Power Rangers, so I'll choose that.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
<</replace>><</link>>
\<<link "Dragonborn">><<replace "#rem1">><<set $dnd.race to "dragonborn">>\
<<mc>>A dragon... I'm a dragon, how cool.<</mc>>
<img src="img/teen/dnd/dragonborn.webp" class="iStory">
<<max>>Now for the class... let's see... there's a wizard and a warrior, so we need someone versatile and useful in exploration. You could be a thief or a ranger.<</max>>
@@#rem2;
\<<link "Thief">><<replace "#rem2">><<set $dnd.class to "thief">>\
<<mc>>The possibility of becoming a gnome armed with an axe intrigued me, but let's go with the thief. It's always useful to know how to pick a lock.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
\<<link "Ranger">><<replace "#rem2">><<set $dnd.class to "ranger">>\
<<mc>>I don't know what it does, but the name reminds me of Power Rangers, so I'll choose that.<</mc>>
[[Continue|DnD101]]
<</replace>><</link>>
<</replace>><</link>>
<</linkreplace>><<switch $dndPhase>>\
<<case undefined>><<max>>Alright, now that you've created your characters, shall we begin?<</max>>
<<elliot>>Let's go!<</elliot>>
<<iris>>I-I guess so.<</iris>>
<<max>>Okay, then. Let's start! Let me think for a moment about how to begin... Ah, okay, got it!<</max>>
<<max>>You are all three in an inn called "The Phoenix's Haven" in the quiet town on the outskirts of Eldoria. The inn is bustling with adventurers exchanging stories and trading. The atmosphere is charged with adventurous energy.<</max>>
<img src="img/teen/dnd/inn.webp" class="iStory">
<<elliot>>Adventure! You said adventure, so I asked the present if they have information about an adventure, so I can have something else to sell in my experience shop.<</elliot>>
<<max>>Alright, let's see if you get some information. I roll the die... 14. You made it, so the innkeeper, impressed by your baggage of experiences, shares news of strange nighttime sightings in the nearby woods.<</max>>
<<iris>>It's my turn... I'll stay and read alone.<</iris>>
<<mc>>//Even her characters in role-playing games are as shy as she is.//<</mc>>
<<max>>Maybe you'll find something interesting by reading... 12, a moderate success. Iris, you've learned a new search magic that allows you to scan the surroundings for magical traces, enemies, or traps.<</max>>
<<max>>$mc.name, you instead?<</max>>
@@#rem3;
\<<link "Rob the lord sitting at the table next to you">><<replace "#rem3">>\
<<if $dnd.class is "thief">><<max>>Since you're a thief, you have a bonus of plus three thanks to your skills.<</max>>
<<linkreplace "Roll the dice">><<set _dice to random(1,20)>><<print "<span style='font-weight: bold;font-size: large;'>dice: " + _dice + "</span>">>
<<if (_dice + 3) >= 8>>
<<max>>You made it, you earned fifty gold coins and a ticket with information about the forest.<</max>>
<<else>>
<<max>>It's not enough; the lord discovers you and throws you out of the inn.<</max>>
<<mc>>Damn!<</mc>>
<</if>>[[Continue|DnD101][$dndPhase to 1]]<</linkreplace>>
<<else>>\
<<max>>Since you're not a thief, it will be particularly tough.<</max>>
<<linkreplace "Roll the dice">><<set _dice to random(1,20)>><<print "<span style='font-weight: bold;font-size: large;'>dice: " + _dice + "</span>">>
<<if _num >= 15>>
<<max>>You made it, you earned fifty gold coins and a ticket with information about the forest.<</max>>
<<else>>
<<max>>It's not enough; the lord discovers you and throws you out of the inn.<</max>>
<<mc>>Darn!<</mc>>
<</if>>[[Continue|DnD101][$dndPhase to 1]]<</linkreplace>>
<</if>>
<</replace>><</link>>
\<<link "Join a group of adventurers looking for information">><<replace "#rem3">>\
<<max>>Roll the dice, and let's see.<</max>>
<<linkreplace "Roll the dice">><<rollDice>>
<<if _dice >= 8>>
<<max>>Success! $mc.name, you gained valuable information about mysterious events and nighttime encounters.<</max>>
<<else>>
<<max>>Failure! $mc.name, you were expelled from the group and didn't get any useful information.<</max>>
<<mc>>Damn!<</mc>>
<</if>>[[Continue|DnD101][$dndPhase to 1]]<</linkreplace>>
<</replace>><</link>>
\<<case 1>>\
<<max>>With the information gathered, all of you reunited outside the inn and started the long march toward Eldoria to investigate these strange nighttime sightings, and that concluded today's session.<</max>>
<<elliot>>Already?<</elliot>>
<<max>>Yes, I have to give a hand to my mother to do something.<</max>>
<<elliot>>UUh! Mama's boy!<</elliot>>
<<max>>Shut up!<</max>>
<<mc>>Alright guys. See you tomorrow.<</mc>>
<<elliot>>Bye.<</elliot>>
<<max>>See you tomorrow.<</max>>
<<iris>>B-Bye.<</iris>>
<<link [[Conclude today's session|CovidBedroom]]>>
<<nextPeriod>>
<<set $dndPhase to 2>>
<</link>>
\<<case 2>>\
The otaku club reunited for the second session of the campaign, always on an online call.
<<max>>Hello guys!<</max>>
<<elliot>>Hello. I'm super ready for the adventure!<</elliot>>
<<mc>>Hey! how are you all?<</mc>>
<<iris>>Hi...<</iris>>
<<max>>Let's start. Where we were? Oh, yes. The Inn.<</max>>
<<max>>With the gathered information, you regroup and head toward Eldoria to investigate these strange nightly sightings. You walk along a dirt road flanked by cypress trees positioned at the same distance, almost as if magically placed. The sun beats down on your skin, but the wind blowing directly against you creates a pleasant sensation. What do you do during the journey?<</max>>
<img src="img/teen/dnd/roadCypress.webp" class="iStory">
<<elliot>>Oh! I entertain my travel companions with tales of my half-orc past.<</elliot>>
<<max>>Failure, you bite your tongue and can't finish the story due to the pain.<</max>>
<<elliot>>But you didn't even roll the dice.<</elliot>>
<<max>>I'm the master, let's move on.<</max>>
<<iris>>I check for traces of magic.<</iris>>
<<max>>A small success, you manage to reveal a faint magical trail.<</max>>
@@#rem4;
\<<link "Identify any traps">><<replace "#rem4">>\
<<max>>Roll the dice, and let's see what you discover.<</max>>
<<linkreplace "Roll the Dice">><<rollDice>>
<<if _dice >= 8>>
<<max>>You manage to identify some traps along the road and proceed without triggering them.<</max>>
<<else>>
<<max>>The perception attempt fails, but the journey remains calm nonetheless.<</max>>
<</if>>[[Continue|DnD101][$dndPhase to 3]]
<</linkreplace>><</replace>><</link>>
\<<link "Do nothing">><<replace "#rem4">>\
<<mc>>I walk in silence.<</mc>>
<<max>>Still, roll the dice.<</max>>
<<linkreplace "Roll the Dice">><<rollDice>>
<<if _dice >= 6>>
<<max>>Indeed, nothing happens, and you walk peacefully.<</max>>
<<else>>
<<max>>You stumble and hurt your foot.<</max>>
<<mc>>What the fuck?!<</mc>>
<<elliot>>I'll carry him.<</elliot>>
<</if>>[[Continue|DnD101][$dndPhase to 3]]
<</linkreplace>><</replace>><</link>>
\<<case 3>>\
<<max>>Finally, you arrive at Eldoria, a small town nestled in the greenery of the forest. The houses are smaller than usual and entirely constructed of wood. Near one of them, you notice a dwarf sitting on a tree stump. What do you do?<</max>>
<img src="img/teen/dnd/eldoria.webp" class="iStory">
<<elliot>>$mc.name should go talk to him, after all, he's <<if $dnd.race is "dwarf">> also a dwarf.<<elseif $dnd.class is "thief">> a thief<<else>> a ranger<</if>>. He should be skilled with words.<</elliot>>
@@#rem5;
\<<link "Follow his advice">><<replace "#rem5">>\
<<mc>>Alright, I'll go talk to him.<</mc>>
<<max>>You approach the dwarf while the others stay back to wait for your companion. The creature is sitting on a stool with its back turned. You start talking, trying to get its attention, but there's no response.<</max>>
@@#rem501;
\<<link "Give up">><<replace "#rem501">>\
<<mc>>Seems like he's ignoring me. Let's move on and continue.<</mc>>
<<max>>As you wish. So, you haven't learned anything useful.<</max>>
<<iris>>I use my tracking magic.<</iris>>
<<mc>>Is there such magic?<</mc>>
<<iris>>I-I learned it at the tavern.<</iris>>
<<max>>Alright, you find clear traces of dark creatures leading deeper into the forest.<</max>>
[[Follow the traces|DnD101][$dndPhase to 4]]
<</replace>><</link>>
\<<link "Insist">><<replace "#rem501">>\
<<mc>>He's probably just sleeping. I touch him on the shoulder.<</mc>>
<<max>>Indeed, this wakes the creature, who, quite annoyed, asks why you interrupted its afternoon nap.<</max>>
<<mc>>Okay, it's obvious. I ask him what's going on.<</mc>>
<<if $dnd.race is "dwarf">>\
<<max>>Seeing that you're of the same species, the dwarf decides to help you on your journey, offering his knowledge and directions to a temple deep in the forest.<</max>>
[[Go to the temple|DnD101][$dndPhase to 4, $temple to true]]
<<else>>\
<<max>>Roll the dice and let's see if you are able to gather some useful information.<</max>>
<</if>><<linkreplace "Roll the Dice">><<rollDice>>
<<if (_dice + 1) >= 12>>
<<max>>You did it. The dwarf gives you directions to a temple deep in the forest.<</max>>
[[Go to the temple|DnD101][$dndPhase to 4, $temple to true]]
<<else>>
<<max>>Failure. You don't approach the dwarf properly, and he angrily sends you away.<</max>>
<<iris>>I use my tracking magic.<</iris>>
<<mc>>Is there such magic?<</mc>>
<<iris>>I-I learned it at the tavern.<</iris>>
<<max>>Alright, you find clear traces of dark creatures leading deeper into the forest.<</max>>
[[Follow the traces|DnD101][$dndPhase to 4]]
<</if>>
<</linkreplace>><</replace>><</link>>
<</replace>><</link>>
\<<link "Ignore his advice and use your perception">><<replace "#rem5">>\
<<mc>>No, let's see if anything is interesting around. I'll do a perception check.<</mc>>
<<max>>I see you learn quickly. Let's see...<</max>>
<<linkreplace "Roll the Dice">><<rollDice>>
<<if (_num + 3) >= 8>>
<<max>>You did well not to listen to Elliot. You find clear traces of dark creatures leading deeper into the forest.<</max>>
[[Follow the traces|DnD101][$dndPhase to 4]]
<<else>>
<<max>>The perception check fails. You find nothing.<</max>>
<<iris>>I use my tracking magic.<</iris>>
<<mc>>Is there such magic?<</mc>>
<<iris>>I-I learned it at the tavern.<</iris>>
<<max>>Alright, you find clear traces of dark creatures leading deeper into the forest.<</max>>
[[Follow the traces|DnD101][$dndPhase to 4]]
<</if>>
<</linkreplace>><</replace>><</link>>
\<<case 4>>\
<<if $temple>>\
<<max>>Carefully following the dwarf's directions about the temple's location, you can't help but admire the surrounding forest. Sunlight filters through the branches, creating a pattern of dancing shadows. The ground is covered with a carpet of dry leaves, their rustling accompanying the chirping of birds perched on the branches above your head.<</max>>
<<else>>\
<<max>>Carefully following the traces of dark creatures found by $iris.name, you are led directly into the heart of the forest. You can't help but admire the environment around you. Sunlight filters through the branches, creating a pattern of dancing shadows. The ground is covered with a carpet of dry leaves, their rustling accompanying the chirping of birds perched on the branches above your head.<</max>>
<</if>><img src="img/teen/dnd/forest.webp" class="iStory">
<<max>>Suddenly, intense light floods you, and you can once again admire the daylight. The forest opens up into a large clearing with a temple at its center. The temple exudes a mysterious and ancient atmosphere. Its outer stone walls, covered in moss and partially engulfed by the surrounding vegetation, tell tales of a long-forgotten past. The temple is constructed from gray stone, and adorned with intricately carved decorations depicting ancient legends and rituals. Despite the passing centuries, the columns maintain their original elegance. The main entrance is topped with a lintel adorned with symbols reminiscent of forgotten deities.<</max>>
<img src="img/teen/dnd/temple.webp" class="iStory">
<<mc>>You were way too detailed with the description.<</mc>>
<<max>>Professional deformation. Where were we? Oh, right. The temple. You approach the temple, but you can't open the large entrance gate, revealing that the only access to the temple is blocked.<</max>>
<<elliot>>LET'S BREAK DOWN THE DOOR!!!<</elliot>>
<<iris>>Or we could use magic to open it.<</iris>>
<<max>>Okay, let's try brute force first... The half-orc did it, smashing the large wooden door and revealing the temple's interior.<</max>>
<<elliot>>I knew I would make it! My orc can't fail!<</elliot>>
<<max>>Half-orc.<</max>>
<<elliot>>Don't nitpick, it's the same thing.<</elliot>>
<<max>>As you say...<</max>>
<<mc>>We could continue; I'm curious to see what's inside.<</mc>>
<<max>>Alright, let's keep going. You've broken down the door, and-<</max>>
<<elliot>>Clarification: I broke down the door. No big deal, guys.<</elliot>>
<<mc>>I didn't expect you to be so egocentric.<</mc>>
<<max>>Why did you say that?!<</max>>
<<elliot>>Actually, I'm not. I'm just immersing myself in my battle-hardened orc. My orc is so full of battle experiences that, besides being able to open a shop to sell its battle experiences, it's so egocentric and proud of itself for its many battle experiences.<</elliot>>
<<max>>He does this every time.<</max>>
<<mc>>Is it part of the character to repeat "battle experiences" so many times?<</mc>>
<<elliot>>Yes.<</elliot>>
<<max>>COULD YOU NOT INTERRUPT ME FOR FIVE MINUTES?!<</max>>
<img src="img/teen/dnd/shrekMeme.webp" class="iStory">
Max raised his voice, and we mortified, remained silent.
<<max>>You know what? Let's stop here for today.<</max>>
Said that, he left the call.
<<mc>>Ehm... Is this normal?<</mc>>
<<elliot>>Yeah, he's a bit touchy.<</elliot>>
<<iris>>Is always like that.<</iris>>
<<mc>>Alright, see you tomorrow guys.<</mc>>
<<iris>>Bye.<</iris>>
<<elliot>>Bye.<</elliot>>
With an hiccup, the second session of the group came to an end.
<<link [[End today session|CovidBedroom]]>>
<<unset $temple>>
<<set $dndPhase to 5>>
<<nextPeriod>>
<</link>>
\<<case 5>>\
<<max>>Finally, you can enter the temple. The interior is enormous. Gray stone walls rise towards a towering ceiling, adorned with intricate sculptures and arcane decorations. A dim light emanates from magical engravings on the floor. At the center of the hall is an ancient black stone altar surrounded by a colonnade adorned with symbols and indefinite representations. A faint scent of incense permeates the air, giving the temple a sacred aura. The smell, though faint, seems to intensify as you approach the altar.<</max>>
<img src="img/teen/dnd/insideTemple.webp" class="iStory">
<<mc>>So, we have both the altar and the columns that we could examine.<</mc>>
<<iris>>And the engravings on the floor.<</iris>>
If we weren't on a video call, I would have almost forgotten about the presence of the girl, given how few interactions she had.
<<elliot>>I say we smash everything.<</elliot>>
<<mc>>I say you wait outside.<</mc>>
<<iris>>What should we do?<</iris>>
<<set $vetDnD to [0, 0, 0, 0]>><<max>>Finally, you can enter the temple. The interior is enormous. Gray stone walls rise towards a towering ceiling, adorned with intricate sculptures and arcane decorations. A dim light emanates from magical engravings on the floor. At the center of the hall is an ancient black stone altar surrounded by a colonnade adorned with symbols and indefinite representations. A faint scent of incense permeates the air, giving the temple a sacred aura. The smell, though faint, seems to intensify as you approach the altar.<</max>>
<img src="img/teen/dnd/insideTemple.webp" class="iStory">
<<mc>>So, we have both the altar and the columns that we could examine.<</mc>>
<<iris>>And the engravings on the floor.<</iris>>
If we weren't on a video call, I would have almost forgotten about the presence of the girl, given how few interactions she had.
<<elliot>>I say we smash everything.<</elliot>>
<<mc>>I say you wait outside.<</mc>>
<<iris>>What should we do?<</iris>>
<<nobr>>
@@#place0;@@
@@#place1;@@
@@#place2;@@
@@#place3;@@
<</nobr>><<nobr>><span id="buttonOne" style="display:unset"><<link "Use perception to spot traps or enemies">><<set $choice to 1>><<set $done to false>>
<<for _i to 0; _i lt 4; _i++>>
<<if $vetDnD[_i] == 0 && $done is false>>
<<print "<<replace '#place" + _i + "'>><<include 'TemplePossibility'>><</replace>>">>
<<set $done to true>>
<<set $vetDnD[_i] to 1>>
<</if>><</for>>
<<unset $done>><<remove "#buttonOne">><</link>>
</span><br><span id="buttonTwo" style="display:unset"><<link "Investigate the colonnade">><<set $choice to 2>><<set $done to false>>
<<for _i to 0; _i lt 4; _i++>>
<<if $vetDnD[_i] == 0 && !$done>>
<<print "<<replace '#place" + _i + "'>><<include 'TemplePossibility'>><</replace>>">>
<<set $done to true>>
<<set $vetDnD[_i] to 1>>
<</if>><</for>>
<<unset $done>><<run $('#buttonOne').css('display', 'none')>><<run $('#buttonThree').css('display', 'none')>><<run $('#buttonFour').css('display', 'none')>><<remove "#buttonTwo">><</link>>
</span><br><span id="buttonThree" style="display:unset"><<link "Investigate the runes">><<set $choice to 3>><<set $done to false>>
<<for _i to 0; _i lt 4; _i++>>
<<if $vetDnD[_i] == 0 && !$done>>
<<print "<<replace '#place" + _i + "'>><<include 'TemplePossibility'>><</replace>>">>
<<set $done to true>>
<<set $vetDnD[_i] to 1>>
<</if>><</for>>
<<unset $done>><<remove "#buttonThree">><</link>>
</span><br><span id="buttonFour" style="display:unset"><<link "Investigate the altar">><<set $choice to 4>><<set $done to false>><<run $('#exitTemple').css('display', 'unset')>>
<<for _i to 0; _i lt 4; _i++>>
<<if $vetDnD[_i] == 0 && !$done>>
<<print "<<replace '#place" + _i + "'>><<include 'TemplePossibility'>><</replace>>">>
<<set $done to true>>
<<set $vetDnD[_i] to 1>>
<</if>><</for>>
<<unset $done>><<remove "#buttonFour">><</link>>
</span><br><span id="exitTemple" style="display:none"><<link [[Enter the secret passage|DnD101]]>>
<<set $dndPhase to 6>>
<<if $templeTrap isnot undefined>><<unset $templeTrap>><</if>>
<<unset $choice>><<unset $done>><<unset $vetDnD>>
<</link>></span><</nobr>>\
\<<case 6>>\
<<max>>I know that you all want to go ahead, but this is the end of today session.<</max>>
<<mc>>Already?<</mc>>
<<max>>Yes, we'll continue tomorrow.<</max>>
<<mc>>Alright. See you tomorrow.<</mc>>
<<elliot>>See you tomorrow.<</elliot>>
<<iris>>Bye.<</iris>>
<<link [[Conclude the third session|CovidBedroom]]>>
<<nextPeriod>>
<<set $dndPhase to 7>>
<</link>>
\<<case 7>>\
Like every other day, our imaginary adventure continued with the classic encounter through a video call.
<<max>>Here we are.<</max>>
<<elliot>>Ready as always.<</elliot>>
<<mc>>Today I'm afraid of what might happen.<</mc>>
<<elliot>>Like what?<</elliot>>
<<mc>>We're about to descend into the depths of the temple. It's either going to be full of traps or full of enemies.<</mc>>
<<max>>Thanks for the ideas.<</max>>
<<mc>>Forget I said anything...<</mc>>
<<mc>>Where's $iris.name?<</mc>>
<<max>>She's probably about to join the call, at least I hope so. I couldn't go on without her.<</max>>
<<elliot>>So, if one of us is missing, nothing happens?<</elliot>>
<<max>>No, if she's not here, nothing happens. If one of you is missing, we continue.<</max>>
<<mc>>Thanks, very kind of you. You're a true friend.<</mc>>
Just as I filled Max with sarcasm, the girl joined the call.
<<iris>>S-Sorry for being late.<</iris>>
<<max>>Don't worry. Well, now we can start. We left off at the temple...<</max>>
The boy took a few seconds to clear his mind.
<<max>>You enter the secret passage. The corridor winds through the temple's bowels, the walls showing signs of ancient constructions and mysterious whispers seem to intensify. In the distance, the sounds of flowing water can be heard.<</max>>
<<mc>>So we can either proceed towards the flowing water, which could very well be a trap, or delve into one of the corridors, right?<</mc>>
<<max>>Exactly.<</max>>
<<elliot>>See how useless you are. You get lost in complicated words and don't make any sense.<</elliot>>
<<iris>>I understand.<</iris>>
At those words, the master showed a smile with all thirty-two teeth. He seemed happy that his beloved appreciated his storytelling style.
<<mc>>Shall we continue?<</mc>>
I brought the boy back to reality.
<<max>>Right. What do you choose?<</max>>
@@#rem7;
\<<link "Go into one of the corridor branches">><<replace "#rem7">>\
<<mc>>What about exploring the environment?<</mc>>
<<iris>>Okay.<</iris>>
<<elliot>>Yes, I'm in too.<</elliot>>
<<max>>So, you head into one of the branches, but a faint reverberation of voices reaches your ears. In the darkness, figures suddenly emerge, emanating a dark presence. They are creatures with glowing eyes, dressed in worn helmets and armor. They are temple guardians, awakened by the presence of intruders.<</max>>
<img src="img/teen/dnd/templeGuards.webp" class="iStory">
<<mc>>My first battle<</mc>>
<<elliot>>Fear not, companions. By your side stands the orc with the most battle experience of all. I'll protect you.<</elliot>>
<<link [[Time to Battle|DnDBattle]]>>
<<set $dndPhase to 8>>
<<set $health to [20, 20, 20, 25, 17, 29]>>
<<set $maxHealth to [20, 20, 20, 25, 17, 29]>>
<<set $attack to [{target: 0, damage: 0}, {target: 0, damage: 0}, {target: 0, damage: 0}, {target: 0, damage: 0}, {target: 0, damage: 0}, {target: 0, damage: 0}]>>
<<set $turn to 0>>
<<set $count to 0>>
<</link>>
<</replace>><</link>>
\<<link "Continue towards the flowing water">><<replace "#rem7">>\
<<max>>You leave the narrow corridor to immerse yourself in an underground chamber illuminated by a faint light coming from the waterfall and the pool.<</max>>
<<elliot>>Waterfall? Pool? Underground?<</elliot>>
<<max>>Yes, underground. Now you'll have a whole day to understand what a pool is and what it means to be underground since today's session ends here.<</max>>
<<mc>>Do you have to help mommy again today?<</mc>>
He gave me a dirty look before leaving the call without saying goodbye.
<<mc>>Did I go too far?<</mc>>
<<elliot>>No, he had it coming. Guys, see you tomorrow.<</elliot>>
<<mc>>Goodbye!<</mc>>
<<iris>>Bye.<</iris>>
Another DnD campaign session came to an end.
<<link [[End today's campaign|CovidBedroom]]>>
<<nextPeriod>>
<<set $dndPhase to 9>>
<</link>>
<</replace>><</link>>
\<<case 8>>\
<<if $dndBattle is true>><<set $dnd.runeDecoded to true>>\
<<max>>You have defeated the temple guardians.<</max>>
<<mc>>Well done, us!<</mc>>
<<elliot>>I told you I wouldn't let you down!<</elliot>>
<<iris>>Well done.<</iris>>
<<elliot>>And the reward?<</elliot>>
<<max>>Oh, they simply dropped a scroll for you.<</max>>
<<elliot>>What? And what do I need with a stupid scroll?<</elliot>>
<<mc>>$iris.name can read it, right?<</mc>>
<<iris>>Right<</iris>>
<<max>>$iris.name studies the scroll and now can decipher the arcane language of the temple.<</max>>
<<iris>>Really?<</iris>>
<<mc>>That's fantastic!<</mc>>
<<max>>If you're thinking of going back upstairs to study what you can, the answer is no. Once the guardians are defeated, the secret passage has sealed itself, and there's no way out or in.<</max>>
<<mc>>So we're stuck here?<</mc>>
<<max>>Not entirely, keep going to find out.<</max>>
<<mc>>Then all we have left is to follow the flow of water.<</mc>>
<<linkreplace "Enter the secret passage and go towards the flowing water">>\
<<max>>You leave the narrow corridor to immerse yourself in an underground chamber illuminated by a faint light coming from the waterfall and the pool.<</max>>
<<elliot>>Waterfall? Pool? Underground?<</elliot>>
<<max>>Yes, underground. Now you'll have a whole day to understand what a pool is and what it means to be underground since today's session ends here.<</max>>
<<mc>>Do you have to help mommy again today?<</mc>>
He gave me a dirty look before leaving the call without saying goodbye.
<<mc>>Did I go too far?<</mc>>
<<elliot>>No, he had it coming. Guys, see you tomorrow.<</elliot>>
<<mc>>Goodbye!<</mc>>
<<iris>>Bye.<</iris>>
Another DnD campaign session came to an end.
<<link [[End today's campaign|CovidBedroom]]>>
<<nextPeriod>>
<<set $dndPhase to 9>>
<</link>><</linkreplace>>
\<<else>><<set $dnd.runeDecoded to false>>\
<<max>>You have been defeated.<</max>>
<<mc>>We... lost? Did I lose my first battle?<</mc>>
<<elliot>>Forgive me, companions, I have let you down... But at least now I have another battle experience to sell in my future battle experience shop.<</elliot>>
<<max>>Don't be upset. The guardians didn't kill you, they just drove you out of the secret passage, at the beginning of the temple. You could try to change your path.<</max>>
<<mc>>Alright.<</mc>>
<<linkreplace "Enter the secret passage and go towards the flowing water">>\
<<max>>You leave the narrow corridor to immerse yourself in an underground chamber illuminated by a faint light coming from the waterfall and the pool.<</max>>
<<elliot>>Waterfall? Pool? Underground?<</elliot>>
<<max>>Yes, underground. Now you'll have a whole day to understand what a pool is and what it means to be underground since today's session ends here.<</max>>
<<mc>>Do you have to help mommy again today?<</mc>>
He gave me a dirty look before leaving the call without saying goodbye.
<<mc>>Did I go too far?<</mc>>
<<elliot>>No, he had it coming. Guys, see you tomorrow.<</elliot>>
<<mc>>Goodbye!<</mc>>
<<iris>>Bye.<</iris>>
Another DnD campaign session came to an end.
<<link [[End today's campaign|CovidBedroom]]>>
<<unset $dndBattle>>
<<nextPeriod>>
<<set $dndPhase to 9>>
<</link>><</linkreplace>><</if>>
\<<case 9>>\
As usual, we gathered with the club via video call to continue the session, which, with its ups and downs, carried on.
<<max>>Here we are again, even today.<</max>>
<<mc>>Hola.<</mc>>
<<elliot>>Hola? You missed the "s" at the end.<</elliot>>
<<max>>Ignore him.<</max>>
<<iris>>Hi.<</iris>>
<<max>>Is everyone here? We can start.<</max>>
<<max>>We were left off at the room with the waterfall. The walls of the room are adorned with mosaics depicting scenes of ancient rituals and ceremonies. Broken columns lie on both sides of the path, like silent witnesses of a bygone era. The waterfall forms a veil of water that gracefully descends into a pool below, creating a serene and refreshing atmosphere. On the pool's banks, remnants of furnishings are placed, indicating that the room may have been used for ceremonies.<</max>>
<img src="img/teen/dnd/waterfallRoom.webp" class="iStory">
<<mc>>Or like baths, as the ancient Romans did.<</mc>>
<<elliot>>Did they build baths underground?<</elliot>>
<<mc>>No, but they decorated them since it was an important place.<</mc>>
<<max>>I always get interrupted. I missed one last piece.<</max>>
<<elliot>>Come on, spill it out. You must be happy now.<</elliot>>
<<max>>It can be seen that, behind the veil of water, there is a rocky cavity... Okay, now I'm done and you can make all the considerations you want about Roman baths or anything else.<</max>>
<<mc>>What do we do next?<</mc>>
<<elliot>>I want to dive into the pool!<</elliot>>
<<mc>>Now all we need is for him to say that the pool is cursed and Elliot lost all his equipment.<</mc>>
<<max>>Wow, you literally took the words out of my mouth.<</max>>
<<mc>>Why did I speak?!<</mc>>
<<elliot>>So, did I lose everything?<</elliot>>
<<max>>Yes, and you're also naked.<</max>>
<<iris>>N-Naked?1<</iris>>
<<elliot>>Naked?So, is the hammer of a thousand battle experiences in sight?<</elliot>>
<<max>>Hammer? Thousand? You couldn't even reach those numbers in role-playing games.<</max>>
<<elliot>>Don't you dare!<</elliot>>
<<mc>>Guys, guys, calm down. Everyone knows brothels exist.<</mc>>
Max burst into laughter, while Elliot crossed his arms.
A slight cough reminded us to pay attention. We had overlooked $iris.name, who was sitting there blushing, her hands hidden between her thighs.
<<mc>>Uh... yeah...<</mc>>
<<max>>Let's just assume we're not completely naked by default, okay?<</max>>
Everyone nodded silently. The embarrassment that had grown in an instant had become palpable.
<<max>>Yes... we were left off at the curse, right. Elliot, you lost all your equipment. You have no weapons or clothes... except for underwear, that's what you have left.<</max>>
<<elliot>>Won't it be wet from the pool? Isn't it better to dry it?<</elliot>>
<<max>>NO! You see... thanks to your battle experiences, you always wear hydrophobic underwear. And now, please, let's drop this topic.<</max>>
<<mc>>All we can do now is investigate the waterfall.<</mc>>
<<max>>The waterfall... let's see. You cross the waterfall, revealing a damp and dimly lit tunnel. The passage leads you to a larger room, illuminated by a soft light coming from an unknown source. At the center of the room stands an ancient stone altar with unique engravings and symbols. The walls of the room are adorned with mosaics depicting scenes of sacred ceremonies and mythical creatures. Some of the mosaics seem to react to your presence, faintly illuminating as you pass by. Next to the altar, the floor opens into an underlying gap. A staircase descends into the depths, inviting you to further explore the temple's secrets.<</max>>
<img src="img/teen/dnd/altarRoom.webp" class="iStory">
<<mc>>So it's all very similar to the upper floor, except here the passage is already open.<</mc>>
<<iris>>There's someone else besides us.<</iris>>
<<mc>>I believe so too.<</mc>>
<<elliot>>Better not let them slip away!<</elliot>>
<<mc>>You're without armor. Wouldn't it be wiser to find something?<</mc>>
<<elliot>>I don't need anything. I'll keep going. If you want to follow me, do it.<</elliot>>
<<max>>Are you following him?<</max>>
<<mc>>Of course, I have to keep an eye on him.<</mc>>
<<iris>>Let's go.<</iris>>
<<link [[Continue|DnD101]]>>
<<set $dndPhase to 10>>
<</link>>
\<<case 10>>\
<<max>>You descend, with the half-orc in his underpants leading the way, down the staircase that opens in the floor of the room behind the waterfall. The air becomes denser, and a slight smell of moisture fills your senses. The staircase winds through an intricate maze of underground tunnels, the walls illuminated by ancient symbols seem to pulsate with ancient wisdom.<</max>>
<img src="img/teen/dnd/staircaseRune.webp" class="iStory">
<<elliot>>More tunnels? What imagination you have.<</elliot>>
<<max>>Next time, you'll be the Master. Then we'll see how much I'll complain!<</max>>
<<elliot>>I can't even give you constructive criticism. How sour you are.<</elliot>>
<<max>>Yeah, as sour as what's under your character's feet!<</max>>
<<elliot>>WHAT?!<</elliot>>
<<mc>>But can he? Seems a bit over the top as behavior.<</mc>>
I asked the girl.
<<iris>>No, he can't.<</iris>>
<<max>>You two, remember we're on a video call and we can all hear you?<</max>>
<<mc>>Of course we do, I didn't want to disturb you lovebirds.<</mc>>
<<max>>Still with this joke? Can we move on and continue?<</max>>
<<mc>>Go ahead, and no acid this time.<</mc>>
<<max>>Okay, no acid... So, proceed through the usual tunnels adorned with luminous magical symbols guiding you along the way.<</max>>
<<mc>>//Those symbols might conceal something important. Maybe I could suggest studying them.//<</mc>>
<<link [[Try to decipher the symbols around you|DnD101]]>>
<<set $dndPhase to 11>>
<<set $dndChoice to 1>>
<</link>>
<<link [[Continue|DnD101]]>>
<<set $dndPhase to 11>>
<<set $dndChoice to 2>>
<</link>>
\<<case 11>>\
<<if $dndChoice is 1>><<mc>>Guys, what if we tried to decipher those symbols?<</mc>>
<<elliot>>You mean the ones on the walls around us?<</elliot>>
<<mc>>Exactly. Maybe they could offer some useful information.<</mc>>
<<elliot>>It doesn't hurt to try... unless it's another trap.<</elliot>>
<<max>>Your half-orc suddenly became wise.<</max>>
<<elliot>>Surprised?<</elliot>>
<<max>>Very.<</max>>
<<mc>>So? These symbols?<</mc>>
<<max>>They are arcane symbols, you don't know the language in which they were written, and they are too ancient to be deciphered.<</max>>
<<if $dnd.runeDecoded>>\
<<mc>>Wait! If I'm not mistaken, $iris.name can decipher them thanks to those monsters we defeated.<</mc>>
<<iris>>Right.<</iris>>
<<max>>Alright, let's roll the dice and see...<</max>>
<<iris>>Fifteen!<</iris>>
<<max>>You did it. You manage to decipher the symbols, discovering that they recite some sort of refrain, a text of a song probably used to accompany sessions in the baths.<</max>>
<<mc>>Is that all? Just a refrain?<</mc>>
<<max>>Yes. Remember not everything is useful.<</max>>
\<</if>>
<<mc>>What a letdown!<</mc>>
<<else>><<mc>>//Better not waste time.//<</mc>>
<</if>><<max>>You proceed through the tunnels as the reverberation of your steps resonates in your minds. After a journey shrouded in darkness, you emerge into a vast underground cavern. The faint light comes from crystals embedded in the walls. At the center of the cavern, a large shimmering body of water is revealed. A floating island, suspended in the void, gracefully rises above the lake.<</max>>
<img src="img/teen/dnd/floatingIsland.webp" class="iStory">
<<mc>>Wow! It must be beautiful.<</mc>>
<<iris>><span style="font-size: x-small">A perfect place for our wedding!</span><</iris>>
<<max>>WHAT!!!<</max>>
<<elliot>>Did I hear that right?<</elliot>>
<<mc>>$iris.name, your microphone is on.<</mc>>
I didn't know what was funnier, her face changing from neutral to crimson in less than two seconds, as if she were a sports car, or the reaction of the club member.
<<max>>What do you mean it would be the perfect place for your wedding with this thing?<</max>>
@@#rem8;
\<<link "Take offense at his words">><<replace "#rem8">>\
<<mc>>Whoa, whoa, hold on. "This thing"? Seriously?<</mc>>
<<max>>Stay out of this.<</max>>
<<mc>>No, no, I'm getting in whenever I want. You just called me an object, and I'm supposed to mind my own business?<</mc>>
<<elliot>>Guys, calm down.<</elliot>>
<<max>>I could never stand her ending up with someone like you.<</max>>
<<mc>>Right, because you're the Savior of the Fatherland. The perfect being who can decide what other people can or can't do.<</mc>>
<<iris>>STOP IT!!!<</iris>>
It was the one we were fighting for who got us back in line.
<<iris>>Stop acting like children. I said what I said but now you make peace and don't fight!<</iris>>
<<max>>I... I can't. I need to be alone.<</max>>
<<mc>>Not that you're not already. You're in your little room<</mc>>
$iris.name shot me a glare through the screen.
<<mc>>Okay, I'll stop.<</mc>>
The session was prematurely interrupted due to the abandonment of one of the participants.
<<link [[End session|CovidBedroom]]>>
<<nextPeriod>>
<<set $dndPhase to 12>>
<<unset $dndChoice>>
<<set $phone.chat.cDnD1 to false>>
<<set $phone.chat.DnD2 to false>>
<<set $phone.chat.irisMessages to []>>
<<set $phone.chat.maxMessages to []>>
<<set $phone.chat.elliotMessages to []>>
<</link>>
<</replace>><</link>>
\<<link "Try to restore order">><<replace "#rem8">>\
<<mc>>Come on, she was joking. It must have been a passing thought. Who knows who she was really thinking about. Maybe some celebrity or some cartoon character.<</mc>>
<<max>>Cartoon character?!<</max>>
<<elliot>>Cartoon character?!<</elliot>>
I managed to get two birds with one stone with a single sentence.
<<max>>It's better if we stop here for today. I need to be alone.<</max>>
<<mc>>Not that you're not already. You're in your little room... Ok, I'll stop.<</mc>>
The session was prematurely interrupted due to the abandonment of one of the participants.
<<link [[End session|CovidBedroom]]>>
<<nextPeriod>>
<<set $dndPhase to 12>>
<<unset $dndChoice>>
<<set $phone.chat.irisMessages to []>>
<<set $phone.chat.maxMessages to []>>
<<set $phone.chat.elliotMessages to []>>
<</link>>
<</replace>><</link>>
\<<case 12>>\
<<phoneOpen>><<mc>>Today there should be another online meeting with the club guys to continue the campaign, but... after what happened last time, there might not be a club anymore. It's better to ask $iris.name directly, I'll send her a message.<</mc>>
<<if $phone.chat.txtChoice is undefined || $phone.chat.txtChoice is 0>><<set $phone.chat.history to false>><<set _tmpChat to 0>>@@Open the chat with $iris.name on the phone@@<</if>>\
<<if $phone.chat.txtChoice is 1>><<set $askIris to true>>\
I waited for almost five minutes for a response that never came.
<<mc>>The beauty of communicating through a screen.<</mc>>
<<mc>>Let's forget about it... Anyway, it's true as they say. Shy people become different people behind the keyboard.<</mc>>
<<mc>>Better wait until tomorrow..<</mc>>
<<link [[Continue|CovidBedroom]]>>
<<set $phone.screen to "home">>
<<nextPeriod>>
<<set $dndPhase to 13>>
<<unset $tmpVar>>
<<resetChat>><<phoneOff>>
<</link>>
<<elseif $phone.chat.txtChoice is 2>><<set $askIris to false>>\
<<mc>>It's true as they say. Shy people become different people behind the keyboard.<</mc>>
<<mc>>Better wait until tomorrow..<</mc>>
<<link [[Continue|CovidBedroom]]>>
<<set $phone.screen to "home">>
<<nextPeriod>>
<<set $dndPhase to 13>>
<<unset $tmpVar>>
<<resetChat>><<phoneOff>>
<</link>><</if>>
\<<case 13>>\
After starting the video call and waiting for the others to join, the campaign session could officially resume.
<<max>>Before we start, $mc.name, I'd like to apologize to you. I took it out on you for no reason. I'm sorry.<</max>>
@@#rem9;
\<<link "Forgive him">><<replace "#rem9">>\
<<mc>>It's water under the bridge, buddy. Let's focus on continuing our adventure.<</mc>>
<<max>>Well said.<</max>>
<<elliot>>What a happy ending.<</elliot>>
<<max>>Alright, we can continue our adventure now.<</max>>
<<elliot>>Finally!<</elliot>>
<<max>>We left off by overcoming the tunnel and discovering a giant cave with a lake in the center and a floating island.<</max>>
<img src="img/teen/dnd/floatingIsland.webp" class="iStory">
My mind immediately went to $iris.name's comment.
<<mc>>//I wonder if that comment was really directed at me.<<if $irisAsk>> After the message I sent her and her lack of response, I guess I'll never find out.<</if>>//<</mc>>
<<max>>The lake seems to be fed by a magical spring, emitting an ethereal glow that permeates the air. The floating island, through a combination of levitating stones and arcane magic, offers a surreal and enchanting atmosphere.<</max>>
<<elliot>>If the island floats above our heads, how do we get up there?<</elliot>>
<<max>>Incredible! You asked a sharp question! Congratulations, and I'll tell you that the only way up is through a ladder.<</max>>
<<mc>>Wait, what? Do we have to climb up there?<</mc>>
<<max>>Come on, it's only about fifty meters.<</max>>
<<elliot>>Perfect! All experiences to sell.<</elliot>>
<<mc>>You're always fixated on opening a shop?<</mc>>
<<elliot>>I have to spread my knowledge to others.<</elliot>>
<<mc>>But if you sell your knowledge, your buyers will become stronger than you.<</mc>>
<<elliot>>So I can defeat them and earn more battle experiences.<</elliot>>
<<mc>>Touché.<</mc>>
<<iris>>Shall we climb up?<</iris>>
<<mc>>Do we have a choice?<</mc>>
<<elliot>>Doesn't seem like it.<</elliot>>
<<link [[Climb the ladder|DnD101]]>>
<<set $dndPhase to 14>>
<</link>>
<</replace>><</link>>
\<<link "Don't forgive him">><<replace "#rem9">>\
<<mc>>I don't accept your apology because I still feel offended by your words. We can still move forward with the story, I just wanted you to know that.<</mc>>
<<max>>I understand. Maybe one day you'll forgive me... or forget about it.<</max>>
<<max>>Alright, we can continue our adventure now.<</max>>
<<elliot>>Finally!<</elliot>>
<<max>>We left off by overcoming the tunnel and discovering a giant cave with a lake in the center and a floating island.<</max>>
<img src="img/teen/dnd/floatingIsland.webp" class="iStory">
My mind immediately went to $iris.name's comment.
<<mc>>//I wonder if that comment was really directed at me.<<if $irisAsk>> After the message I sent her and her lack of response, I guess I'll never find out.<</if>>//<</mc>>
<<max>>The lake seems to be fed by a magical spring, emitting an ethereal glow that permeates the air. The floating island, through a combination of levitating stones and arcane magic, offers a surreal and enchanting atmosphere.<</max>>
<<elliot>>If the island floats above our heads, how do we get up there?<</elliot>>
<<max>>Incredible! You asked a sharp question! Congratulations, and I'll tell you that the only way up is through a ladder.<</max>>
<<mc>>Wait, what? Do we have to climb up there?<</mc>>
<<max>>Come on, it's only about fifty meters.<</max>>
<<elliot>>Perfect! All experiences to sell.<</elliot>>
<<mc>>You're always fixated on opening a shop?<</mc>>
<<elliot>>I have to spread my knowledge to others.<</elliot>>
<<mc>>But if you sell your knowledge, your buyers will become stronger than you.<</mc>>
<<elliot>>So I can defeat them and earn more battle experiences.<</elliot>>
<<mc>>Touché.<</mc>>
<<iris>>Shall we climb up?<</iris>>
<<mc>>Do we have a choice?<</mc>>
<<elliot>>Doesn't seem like it.<</elliot>>
<<link [[Climb the ladder|DnD101]]>>
<<set $dndPhase to 14>>
<</link>>
<</replace>><</link>>
\<<case 14>>\
<<max>>Alright, start your climb towards the peak of your adventure. As soon as all three of you hook on, first Elliot, then $mc.name, and finally $iris.name, the ladder collapses under the pressure of your weight, sending you back to the starting point.<</max>>
<<mc>>Great, just great.<</mc>>
<<iris>>And now what?<</iris>>
<<max>>You'll have to find another way. What do you do?<</max>>
<<mc>>We have no choice but to explore the area.<</mc>>
<<iris>>I'll check for traces of magic.<</iris>>
<<mc>>Great idea.<</mc>>
<<max>>Let's see... 3. You don't detect anything.<</max>>
<<mc>>I'm starting to hate that die.<</mc>>
<<elliot>>What can I do?<</elliot>>
<<max>>What do you want to do? You're a naked half-orc, about as useful as a rock.<</max>>
<<elliot>>Rocks are useful, they can be thrown.<</elliot>>
<<max>>Right... so you want to throw a rock?<</max>>
<<elliot>>Might as well... I throw it at the island.<</elliot>>
<<max>>Let's make a strength roll and see what happens... 20!<</max>>
<<elliot>>Wow! Never got a twenty before!<</elliot>>
<<max>>So you hurl a boulder at the lower part of the floating island, where the magic stones are embedded one upon another, and thanks to your throw, they disintegrate, leaving the island at the mercy of gravity.<</max>>
<<mc>>Does this mean we're about to be crushed?!<</mc>>
<<max>>No, since it plummets perfectly into the lake, filling it. However, the impact throws you back to the beginning of the tunnel. The water that previously filled the void is now splashed in every direction, then occupying every possible depression in the ground.<</max>>
<<mc>>I would have expected at least a tsunami. You disappointed me.<</mc>>
<<max>>This way, at least you're not dead. You should be thanking me at least.<</max>>
<<elliot>>You should be thanking me. Without my actions, we would have never had the chance to get on that island.<</elliot>>
<<mc>>True, well done Elliot.<</mc>>
<<max>>But...<</max>>
A little revenge for the previous time.
<<max>>Let's end today's session here.<</max>>
<<elliot>>Are you upset again?<</elliot>>
<<max>>No, but I have things to do.<</max>>
<<mc>>If you say so... See you tomorrow.<</mc>>
<<iris>>Bye.<</iris>>
<<elliot>>Bye.<</elliot>>
<<mc>>Bye?<</mc>>
<<max>>I told you and I'll tell you again. Let it go.<</max>>
<<elliot>>Would you prefer a "see you"?<</elliot>>
<<mc>> I should leave before he starts profaning some other language.<</mc>>
Another session came to an end.
<<link [[End session|CovidBedroom]]>>
<<set $dndPhase to 15>>
<<nextPeriod>>
<</link>>
\<<case 15>>\
Another session with the club.
<<mc>>And once again, here we are.<</mc>>
<<iris>>Hello.<</iris>>
<<elliot>>Here we go.<</elliot>>
<<max>>Let's not waste time and start right away.<</max>>
<<mc>>Is anyone here pumped up?<</mc>>
<<max>>Pumped up like a spring. We're about to reach the end.<</max>>
<<elliot>>And you're telling us like that? Hurry up, so I won't have to see your face anymore.<</elliot>>
<<max>>Very delicate... We were left at the tunnel, you go through it again, and just like the previous time, your path is illuminated first by magical engravings on the wall and then by light at the end of the tunnel. It's blinding, but once your eyes adjust, you can finally admire the hidden mysteries from the previous height of the island. A big statue, at least two half-orcs tall-<</max>>
<<mc>>Not to be a party pooper, but how tall would one of those things be?<</mc>>
<<max>>Approximately <<mSystemConv 6 ft 1>>.<</max>>
<<mc>>Oh, I thought much more than that.<</mc>>
<<elliot>>You thought more because mine is over <<mSystemConv 7 ft 1>>!<</elliot>>
<<max>>Forget about it, as always... I'll continue. The statue is entirely made of white marble. Some cracks are visible on the surface, marking the passage of time for it as well. The sculpture depicts a woman, a winged woman in a rising position. She wears a long robe from which a pair of sandals can be glimpsed, and her arms are almost entirely uncovered. Right on the latter, on the upper part of the right one to be precise, there is a cuff depicting a snake. All around, the vegetation is lush, even without receiving sunlight, the plants were thick and luxuriant. A large tree stood imposingly right next to the statue, casting its shadow from an invisible sun.<</max>>
<img src="img/teen/dnd/entityStatue.webp" class="iStory">
<<mc>>Should we try to interact with the statue?<</mc>>
<<iris>>Yes.<</iris>>
<<max>>You approach the statue, but nothing happens, it remains immobile.<</max>>
<<elliot>>Immobile like a statue.<</elliot>>
<<max>>Indeed... <span style="font-size:small">how sad...</span><</max>>
<<if $dnd.class is "ranger">>\
<<mc>>First, $iris.name did it, now can I try to detect if there's magic around?<</mc>>
<<max>>Roll the dice and let's see<</max>>
<<linkreplace "Roll the Dice">><<rollDice>>
<<if _dice gt 8>>
<<max>>You detect three very powerful magical sources on the former floating island.<</max>>
<<else>>
<<max>>You failed. $iris.name, do you want to try?<</max>>
<<iris>>Yes!<</iris>>
<<max>>Roll the dice and let's see<</max>>
<<max>>This time it went better, thirteen. You detect three very powerful magical sources on the former floating island.<</max>>
<</if>>[[Continue|DnD101][$dndPhase to 16]]<</linkreplace>>
<<else>>\
<<iris>>Can I try to detect magical traces again?<</iris>>
<<max>>Roll the dice and let's see.<</max>>
<<max>>This time it went better, thirteen. You detect three very powerful magical sources on the former floating island.<</max>>
[[Continue|DnD101][$dndPhase to 16]]
<</if>>
\<<case 16>>\
<<elliot>>So do we just have to search around?<</elliot>>
<<max>>You can do that, yes.<</max>>
<<elliot>>I search among the bushes.<</elliot>>
<<max>>Make a perception roll, then.<</max>>
<<elliot>>Alright... Ten!<</elliot>>
<<max>>Not enough. You find nothing but leaves and brambles.<</max>>
<<mc>>Are we really just searching randomly?<</mc>>
<<max>>That's Elliot's idea. If you have an alternative, suggest it.<</max>>
<<iris>>Shouldn't we be able to see the aura of magical objects?<</iris>>
<<mc>>You mean with the detect spell?<</mc>>
The girl nodded.
<<max>>That's right. If you're close enough, you can see the aura of the objects in question.<</max>>
<<mc>>How close?<</mc>>
<<max>><<mSystemConv 30 ft 0>><</max>>
<<mc>>So let's just take a stroll around the island.<</mc>>
<<max>>Former island.<</max>>
<<mc>>Whatever it is.<</mc>>
<<max>>Yes, I'm just trying to buy time while I think about what will happen next. That's all.<</max>>
<<mc>>So is this just a filler then?<</mc>>
<<max>>Likely, yes.<</max>>
[[Give him time|DnD101][$dndPhase to 17]]
\<<case 17>>\
<<elliot>>I don't have all day, can we move?<</elliot>>
<<max>>Alright then. The traces lead you straight to three magical objects, each with unique characteristics. Once you've collected the last object, they light up, engulfing you in immense light. The surrounding environment transforms into an astral landscape, and you find yourselves in an ethereal space that seems to be the very heart of the temple. A luminous being appears in front of you. It has two piercing eyes bluer than the sky, a pair of majestic wings, thick blond hair cascading down to its floating feet, and wearing a long robe that seemed to be made of the purest cotton. Its face exudes calm and serenity, and just by looking at her, you feel devoid of any fear.<</max>>
<img src="img/teen/dnd/entity.webp" class="iStory">
<<elliot>>The final boss!<</elliot>>
<<mc>>And of course, we're about to face the final boss with one of us without armor or weapons.<</mc>>
<<elliot>>I don't need weapons!<</elliot>>
<<mc>>I hope you're right.<</mc>>
<<max>>It's not the final boss. It speaks to you, tells you its name is Luxster and that it's trapped in that dimension.<</max>>
<<mc>>Luxster... cute.<</mc>>
<<elliot>>Not at all. It looks like Easter's dim-witted cousin.<</elliot>>
<<mc>>Good one.<</mc>>
Max cleared his throat, trying to regain attention.
<<max>>As I was saying, the entity asks you to defeat the dark deity, the one who imprisoned it. In return, it will enhance the objects you've just collected.<</max>>
<<elliot>>I want a new armor.<</elliot>>
<<max>>Just a moment ago, you said you didn't need one.<</max>>
<<elliot>>Yes, but now I have the opportunity to get it for free.<</elliot>>
<<max>>No, no armor.<</max>>
<<elliot>>Then I don't accept the mission. Armor or nothing.<</elliot>>
<<max>>Always acting like a child... Alright, the lady agrees to give you an armor as well.<</max>>
<<elliot>>Is it a legendary armor?<</elliot>>
<<max>>No, just a very ordinary armor with basic stats.<</max>>
<<elliot>>How cheap.<</elliot>>
<<iris>>And the curse?<</iris>>
<<max>>What curse?<</max>>
<<mc>>The one for which we've come all this way.<</mc>>
<<max>>Oh, right. I completely forgot about it. Yes, she tells you that the time dark deity is responsible for all the troubles in the forest and that once defeated, everything will be fixed.<</max>>
<<elliot>>What kind of master are you? You even forget things.<</elliot>>
<<mc>>Maybe because you've divided a story into a dozen parts...<</mc>>
<<max>>Listen, I had things to do. Now be quiet or I'm leaving.<</max>>
<<elliot>>What a surprise...<</elliot>>
<<mc>>He didn't say anything, please continue. Now that Elliot has obtained his precious common armor, let's accept the quest.<</mc>>
<<max>>The entity, happy that you've accepted its mission, sends you back into the large cave. Everything seems the same as before, except for a new passage that has appeared next to your position.<</max>>
<<elliot>>Let me guess, another series of corridors?<</elliot>>
<<max>>No, this time it's just a staircase leading to a large room inside the floating island.<</max>>
<<max>>You descend the stairs until you reach the room. The air becomes clear as you proceed along the path. The room is bare, devoid of any decoration and lined only with old stones.<</max>>
<<elliot>>Let me get this straight, the boss could have chosen to live anywhere in the temple, even in super decorated rooms, and he hides in a dump like this?<</elliot>>
<<mc>>I support his protest this time.<</mc>>
<<max>>At least this way, he wouldn't have destroyed some artwork or mosaic by the time of the battle.<</max>>
<<mc>>Can you imagine this poor guy, sitting on a wooden stool with crossed arms, passing the time watching the clock, waiting for someone to come and defeat him.<</mc>>
<<elliot>>Nice life. I'd have turned into a villain too in a situation like that.<</elliot>>
<<max>>Have you done?<</max>>
<<elliot>>Come on, give us the description of this guy so we can start the battle.<</elliot>>
<<max>>And also finish eyes tomorrow. Goodbye.<</max>>
<<mc>>Have we already run out of time?<</mc>>
<<elliot>>Worse than a Swiss watch.<</elliot>>
<<mc>>Well, goodbye then.<</mc>>
<<iris>>Goodbye.<</iris>>
<<elliot>>Until next time.<</elliot>>
<<link [[End session|CovidBedroom]]>>
<<nextPeriod>>
<<set $dndPhase to 18>>
<</link>>
\<<case 18>>\
<<max>>Finally! The last session!<</max>>
As soon as he joined the video call, the guy immediately showed all his enthusiasm.
<<mc>>Not even a greeting. Hello, everyone.<</mc>>
<<elliot>>Hey, $mc.name. Hi, $iris.name.<</elliot>>
<<iris>>Hi.<</iris>>
<<max>>Let's start right away. We were left off at the dark deity.<</max>>
<<mc>>That poor thing. Do we really have to beat it?<</mc>>
<<elliot>>Yeah...<</elliot>>
<<max>>You have to. You're obligated. You accepted the quest.<</max>>
<<max>>The dark deity appears before your eyes as a shadow, a humanoid but distorted figure, as if composed of dense darkness. Its imposing stature surpasses every human measure, creating a sense of oppression and fear. There's no visible face, only a silhouette shrouded in impenetrable darkness. It's enveloped in an aura of darkness. Its presence is accompanied by a sensation of cold and the sound of unintelligible whispers, creating a gloomy and unsettling atmosphere in the entire room. The dark deity has wings manifesting darkness behind it. They stretch out in a distorted manner, creating a menacing shadow in the air. Each beat produces a rush of cold and hissing wind, announcing the power of darkness. Although lacking defined features, the dark deity emits an aura of enigmatic detachment. Its presence is imposing and unsettling, but the lack of expression suggests a spectral indifference toward those who dare to disturb its dark realm.<</max>>
<img src="img/teen/dnd/darkDeity.webp" class="iStory">
<<mc>>So it's the opposite of the other one.<</mc>>
<<max>>It could be.<</max>>
<<mc>>Guys, are you ready for the final dance?<</mc>>
<<elliot>>Dance? What dance?<</elliot>>
<<mc>>Incredible how you managed to ruin my dramatic line.<</mc>>
<<max>>Annoying people is his specialty.<</max>>
<<elliot>>Sorry, I didn't get it. Let's try again!<</elliot>>
<<mc>>Guys, are you ready for the final dance?<</mc>>
<<elliot>>What should I say?<</elliot>>
<<mc>>Never mind, let's just start this battle.<</mc>>
<<elliot>>I'm clearly confused.<</elliot>>
<<max>>When are you not...<</max>>
<<iris>>Shall we begin?<</iris>>
<<mc>>Yes.<</mc>>
<<link [[Battle Time|DnDBattle2]]>>
<<unset $dndBattle>>
<<set $health to [100, 25, 17, 29]>>
<<set $maxHealth to [100, 25, 17, 29]>>
<<set $attack to [{target: 0, damage: 0}, {target: 0, damage: 0}, {target: 0, damage: 0}, {target: 0, damage: 0}]>>
<<set $turn to 0>>
<<set $dnd to {race: "elf"}>>
<<set $count to 0>>
<<set $dndPhase to 19>>
<</link>>
\<<case 19>>\
<<if $dndBattle is true or $dndBattle is false>><<goto [[DnD101]]>><</if>>
<<set $mcHealth to $health[1]>>
/* Enemy turn */
<<if $health[0] gt 0>>
<<script>>do {
State.variables.attack[0].target = Math.floor(Math.random() * (3 - 1 + 1)) + 1;
} while (State.variables.health[State.variables.attack[0].target] == 0);
<</script>>
<<set _enemyDice to random(1, 20)>>
<<if _enemtDice lt 6>>
<<set $attack[0].damage to 0>>
<<else>>
<<set $attack[0].damage to Math.round(_enemyDice * 0.75)>>
<<set $health[$attack[0].target] to Math.clamp($health[$attack[0].target] - $attack[0].damage, 0, $maxHealth[$attack[0].target])>>
<</if>>
<</if>>
/* Allies Turn */
<<for _i to 2; _i lte 3; _i++>>
<<if $health[_i] gt 0>>
<<set $attack[_i].target to 0>>
<<set _alliesDice to random(1, 20)>>
<<if _alliesDice lt 10>>
<<set $attack[_i].damage to 0>>
<<elseif _alliesDice is 20>>
<<set $attack[_i].damage to Math.round(_alliesDice * 0.75)>>
<<set $health[$attack[_i].target] to Math.clamp($health[$attack[_i].target] - $attack[_i].damage, 0, $maxHealth[$attack[_i].target])>>
<<else>>
<<set $attack[_i].damage to Math.round(_alliesDice * 0.5)>>
<<set $health[$attack[_i].target] to Math.clamp($health[$attack[_i].target] - $attack[_i].damage, 0, $maxHealth[$attack[_i].target])>>
<</if>>
<</if>>
<</for>>
/* MC Turn */
<<if $hit is true>>
<<if $attack[1].damage lte 5>>
<<set $attack[1].damage to 0>>
<<else>>
<<set $attack[1].damage to Math.round($attack[1].damage * 0.5)>>
<<set $health[0] to Math.clamp($health[0] - $attack[1].damage, 0, $maxHealth[0])>>
<</if>>
<<elseif $dodge is true>>
<<set $health[1] to $mcHealth>>
<<if $attack[0].target is 1>>
<<set $attack[0].damage to 0>>
<</if>>
<<elseif $help is true>>
<<if $attack[1].damage gt 15>>
<<if $health[2] lte $health[3]>>
<<set $health[2] to Math.clamp($health[2] + 10, 0, 17)>>
<<set $attack[1].target to 2>>
<<else>>
<<set $health[3] to Math.clamp($health[3] + 10, 0, 29)>>
<<set $attack[1].target to 3>>
<</if>>
<<else>>
<<if $health[2] lte $health[3]>>
<<set $health[2] to Math.clamp($health[2] + 5, 0, 17)>>
<<set $attack[1].target to 2>>
<<else>>
<<set $health[3] to Math.clamp($health[3] + 5, 0, 29)>>
<<set $attack[1].target to 3>>
<</if>>
<</if>>
<<elseif $doubleHit is true>>
<<set $attack[1].damage to Math.round($attack[1].damage)>>
<<set $health[$attack[1].target] to Math.clamp($health[$attack[1].target] - $attack[1].damage, 0, 100)>>
<<set $count++>>
<<elseif $heal is true>>
<<if $attack[1].damage gt 10>>
<<set $health[1] to Math.clamp($health[1] + 10, 0, 25)>>
<<else>>
<<set $health[1] to Math.clamp($health[1] + 5, 0, 25)>>
<</if>>
<</if>>
<<set $turn++>>
<<if $health[0] is 0>>
<<set $dndBattle to true>>
<<unset $health>>
<<unset $maxHealth>>
<<unset $attack>>
<<unset $turn>>
<<unset $count>>
<<set $dndPhase to 20>>
<<goto [[DnD101]]>>
<<elseif $health[1] is 0>>
<<set $dndBattle to false>>
<<unset $health>>
<<unset $maxHealth>>
<<unset $attack>>
<<unset $turn>>
<<unset $count>>
<<set $dndPhase to 20>>
<<goto [[DnD101]]>>
<<else>>
<<goto [[DnDBattle2]]>>
<</if>>
\<<case 20>>\
<<if $dndBattle>><<unset $dndBattle>>\
<<mc>>We did it!<</mc>>
<<elliot>>We defeated that thing!<</elliot>>
<<iris>>Yes!<</iris>>
<<max>>Congratulations! I never thought you would make it.<</max>>
<<elliot>>Thanks for the confidence.<</elliot>>
<<max>>But the story continues. After defeating the dark deity, you are transported once again before the entity that bestowed upon you the arduous task. The light surrounding her is now more intense, but in her gaze lies deep sadness. She congratulates you on your victory but declares to you a bitter truth. She was supposed to be liberated from her imprisonment once the dark deity was defeated, but it hasn't happened.<</max>>
<img src="img/teen/dnd/entity.webp" class="iStory">
<<elliot>>How sad!<</elliot>>
<<max>>She tells you that she's been trapped in the temple for immemorial time and pleads with you to free her... by taking her life.<</max>>
<<elliot>>Do we have to kill her?!<</elliot>>
<<mc>>Wait, wasn't she a spiritual entity?<</mc>>
<<max>>Never said that.<</max>>
<<mc>>But she has wings and blonde hair. She's a darn angel.<</mc>>
<<max>>Now let's not categorize all people with blonde hair and wings as angels. That's very racist of you.<</max>>
<<mc>>Racist? What the heck?!<</mc>>
<<max>>So? Will you grant her request? Or will you leave her to her eternal suffering?<</max>>
<<elliot>>Who cares. Let's go and leave her here. I can't waste any more time. My future battle experience shop is waiting!<</elliot>>
<<iris>>That's horrible to say! We can't leave her in this state. We must help her.<</iris>>
<<mc>>Even if it means taking her life?<</mc>>
<<iris>>I don't want her to suffer further.<</iris>>
<<max>>A tie. Luckily, there are three of you. $mc.name, the ball's in your court. Oh, I forgot to mention that, due to the clash with the dark deity, the temple is about to collapse. You have a few minutes to escape unharmed.<</max>>
@@#rem10;
\<<link "Kill the entity, freeing her from her imprisonment">><<replace "#rem10">>\
<<mc>>I agree with $iris.name. We can't leave her like this!<</mc>>
The girl smiled at me, happy that we had aligned ideas.
<<elliot>>Everything is about to collapse here, and we should waste time with her?<</elliot>>
<<max>>He's right. Even though you're in the being's prison, you can feel the ground shaking. You have little time left.<</max>>
<<mc>>She gave you an armor and a very powerful item.<</mc>>
<<elliot>>Yeah, a common armor... Beggar!<</elliot>>
<<max>>It seems like the "Let's help her find eternal peace" has won here... Who wants to do the deed?<</max>>
<<elliot>>I'm leaving the temple.<</elliot>>
<<max>>You're in another dimension, you can't do that.<</max>>
<<mc>>Let's do it together!<</mc>>
<<iris>>Let's do it together!<</iris>>
<<max>>Wow, you're even synchronized now... Alright, you'll do it together. The entity kneels before you, showing you its weak point, the chest. You have to strike her heart... Together, grab the sword and with a swift blow, pierce her chest, releasing not blood but light. Intense light emanated and grew brighter as you went deeper. With its last strength, whispering, it thanked you, granting you a blessing and a permanent increase in stats.<</max>>
<<elliot>>Wow, an increase!<</elliot>>
<<max>>Not for you. Only for the two.<</max>>
I and $iris.name virtually high-fived to celebrate.
<<max>>You are immediately sent back to the temple where the situation seems disastrous. The tremors are getting more intense and chunks of rock and soil begin to fall from the ceiling. You have little time before being buried alive.<</max>>
<<iris>>I cast a speed spell.<</iris>>
<<max>>Give me a dice roll.<</max>>
<<iris>>Nine!<</iris>>
<<max>>Okay, you succeeded. Thanks to the spell, you manage to avoid the worst and escape unharmed from the temple, which collapses upon itself like a house of cards, leaving only rubble in its place.<</max>>
<<max>>Catch your breath, getting used again to the sunlight and fresh air. The world around you seems the same, but you know you've broken a curse and saved dozens of people. Return to the tavern where you tell everyone the tales of your deeds, thus concluding our campaign.<</max>>
<<mc>>Are we done?<</mc>>
<<max>>Yep!<</max>>
<<elliot>>And my battle experience shop?<</elliot>>
<<max>>Maybe next time.<</max>>
<<iris>>So... it's over. Now what?<</iris>>
<<max>>We all rest until we start a new campaign. Now that $mc.name understands how it works, maybe we'll raise the bar a bit next time.<</max>>
<<mc>>So, until next time.<</mc>>
<<iris>>Bye.<</iris>>
<<elliot>>Never again.<</elliot>>
<<max>>Goodbye.<</max>>
<<link [[End Campaign|CovidBedroom]]>>
<<set $dndPhase to 21>>
<</link>>
<</replace>><</link>>
\<<link "Don't do it, leaving her to her fate">><<replace "#rem10">>\
<<mc>>We can't risk dying like this. After everything we've done and faced, I don't want to become a mess.<</mc>>
<<elliot>>What the heck is a mess?<</elliot>>
<<mc>>Never mind, let's just get out of the temple before things go wrong.<</mc>>
<<max>>It seems like "let's get out" has won. So declare your intentions to the being, who seems understanding and lets you go. There's only one thing it asks for in return: the magical items you found.<</max>>
<<elliot>>Seriously?! I'll throw them in that thing's face.<</elliot>>
<<max>>You are immediately sent back to the temple where the situation seems disastrous. The tremors are getting more intense and chunks of rock and soil begin to fall from the ceiling. You have little time before being buried alive.<</max>>
<<iris>>I cast a speed spell.<</iris>>
<<max>>Give me a dice roll.<</max>>
<<iris>>Nine!<</iris>>
<<max>>Okay, you succeeded. Thanks to the spell, you manage to avoid the worst and escape unharmed from the temple, which collapses upon itself like a house of cards, leaving only rubble in its place.<</max>>
<<max>>Catch your breath, getting used again to the sunlight and fresh air. The world around you seems the same, but you know you've broken a curse and saved dozens of people. Return to the tavern where you tell everyone the tales of your deeds, thus concluding our campaign.<</max>>
<<mc>>Are we done?<</mc>>
<<max>>Yep!<</max>>
<<elliot>>And my battle experience shop?<</elliot>>
<<max>>Maybe next time.<</max>>
<<iris>>So... it's over. Now what?<</iris>>
<<max>>We all rest until we start a new campaign. Now that $mc.name understands how it works, maybe we'll raise the bar a bit next time.<</max>>
<<mc>>So, until next time.<</mc>>
<<iris>>Bye.<</iris>>
<<elliot>>Never again.<</elliot>>
<<max>>Goodbye.<</max>>
<<link [[End Campaign|CovidBedroom]]>>
<<set $dndPhase to 21>>
<</link>>
<</replace>><</link>>
<<else>>@@Defeted@@
<<link [[Retry|DnDBattle2]]>>
<<set $health to [100, 25, 17, 29]>>
<<set $maxHealth to [100, 25, 17, 29]>>
<<set $attack to [{target: 0, damage: 0}, {target: 0, damage: 0}, {target: 0, damage: 0}, {target: 0, damage: 0}]>>
<<set $turn to 0>>
<<set $count to 0>>
<<set $dndPhase to 19>>
<<unset $dndBattle>>
<</link>><</if>>
<</switch>><<if $dndBattle is true or $dndBattle is false>><<goto [[DnD101]]>><</if>>\
<h2>Battle</h2>
<section class="battleLayout">\
<div><<if $health[0] gt 0>>Temple Guardian 1
<img src="img/teen/dnd/templeGuardBattle.webp">
HP <meter @value="$health[0]" min="0" max="20"></meter> $health[0]
<<else>>X<</if>></div>\
\<div><<if $health[1] gt 0>>Temple Guardian 2
<img src="img/teen/dnd/templeGuardBattle.webp">
HP <meter @value="$health[1]" min="0" max="20"></meter> $health[1]
<<else>>X<</if>></div>\
\<div><<if $health[2] gt 0>>Temple Guardian 3
<img src="img/teen/dnd/templeGuardBattle.webp">
HP <meter @value="$health[2]" min="0" max="20"></meter> $health[2]
<<else>>X<</if>></div>\
</section>
''VS''
<section class="battleLayout">\
<div>$mc.name
<<if $dnd.race is "human">>[img[$mc.portrait]]<<else>><<print "<img src='img/teen/dnd/" + $dnd.race + "Battle.webp'>">><</if>>
HP <meter @value="$health[3]" min="0" max="25"></meter> $health[3]</div>\
<div><<if $health[4] gt 0>>$iris.name
<img src="img/teen/dnd/dndIris.webp">
HP <meter @value="$health[4]" min="0" max="17"></meter> $health[4]
<<else>>X<</if>></div>\
<div><<if $health[5] gt 0>>Elliot
<img src="img/teen/dnd/dndElliot.webp">
HP <meter @value="$health[5]" min="0" max="29"></meter> $health[5]
<<else>>X<</if>></div>\
</section>
<section class="battleLayout">\
<div>Attack
<span id="a1Battle" title="Deal 0.5x dice value"><<button "Attack">><<set $hit to true>><<set $dodge to false>><<set $help to false>><<set $doubleHit to false>><<set $heal to false>><<run $("#s1Battle button").prop("disabled", false)>><<run $("#s2Battle button").prop("disabled", false)>><<run $("#a1Battle button").prop("disabled", true)>><<run $("#a2Battle button").prop("disabled", false)>><<run $("#a3Battle button").prop("disabled", false)>><</button>></span>
<span id="a2Battle" title="Enemy can't hit you"><<button "Dodge">><<set $dodge to true>><<set $hit to false>><<set $help to false>><<set $doubleHit to false>><<set $heal to false>><<run $("#s1Battle button").prop("disabled", false)>><<run $("#s2Battle button").prop("disabled", false)>><<run $("#a1Battle button").prop("disabled", false)>><<run $("#a2Battle button").prop("disabled", true)>><<run $("#a3Battle button").prop("disabled", false)>><</button>></span>
<span id="a3Battle" title="if dice > 15, heals 10HP to the ally with the least health, else 5HP"><<button "Help Allies">><<set $dodge to false>><<set $hit to false>><<set $help to true>><<set $doubleHit to false>><<set $heal to false>><<run $("#s1Battle button").prop("disabled", false)>><<run $("#s2Battle button").prop("disabled", false)>><<run $("#a1Battle button").prop("disabled", false)>><<run $("#a2Battle button").prop("disabled", false)>><<run $("#a3Battle button").prop("disabled", true)>><</button>></span>
</div>\
<div style="border-left: 1px solid white; border-right: 1px solid white;">Spell & Skill
<span id="s1Battle" title="Deal 1x dice value; max 3 uses"><<if $count lt 3>><<button "Double Hit">><<set $dodge to false>><<set $hit to false>><<set $help to false>><<set $doubleHit to true>><<set $heal to false>><<run $("#s1Battle button").prop("disabled", true)>><<run $("#s2Battle button").prop("disabled", false)>><<run $("#a1Battle button").prop("disabled", false)>><<run $("#a2Battle button").prop("disabled", false)>><<run $("#a3Battle button").prop("disabled", false)>><</button>><<else>>X<</if>></span>
<span id="s2Battle" title="Cure 10HP if dice > 10, else 5HP"><<button "Heal">><<set $heal to true>><<set $dodge to false>><<set $hit to false>><<set $help to false>><<set $doubleHit to false>><<run $("#s1Battle button").prop("disabled", false)>><<run $("#s2Battle button").prop("disabled", true)>><<run $("#a1Battle button").prop("disabled", false)>><<run $("#a2Battle button").prop("disabled", false)>><<run $("#a3Battle button").prop("disabled", false)>><</button>></span>
</div>\
<div>Target
<span id="e1Battle"><<if $health[0] gt 0>><<button "Temple Guardian 1">><<set $attack[3].target to 0>><<run $("#e1Battle button").prop("disabled", true)>><<run $("#e2Battle button").prop("disabled", false)>><<run $("#e3Battle button").prop("disabled", false)>><</button>><<else>>X<</if>></span>
<span id="e2Battle"><<if $health[1] gt 0>><<button "Temple Guardian 2">><<set $attack[3].target to 1>><<run $("#e2Battle button").prop("disabled", true)>><<run $("#e1Battle button").prop("disabled", false)>><<run $("#e3Battle button").prop("disabled", false)>><</button>><<else>>X<</if>></span>
<span id="e3Battle"><<if $health[2] gt 0>><<button "Temple Guardian 3">><<set $attack[3].target to 2>><<run $("#e3Battle button").prop("disabled", true)>><<run $("#e1Battle button").prop("disabled", false)>><<run $("#e2Battle button").prop("disabled", false)>><</button>><<else>>X<</if>></span>
</div>\
</section>
<<linkreplace "Roll the Dice">><<rollDice>><<set $attack[3].damage to _dice>><<timed 3s>><<goto [[DnDBattleControl]]>><</timed>><</linkreplace>>
<div class="divCaption">''BattleLog''
<<if $turn isnot 0>><<if $health[0] gt 0>><<if $attack[0].damage is 0>>Temple Guardian 1 attacks <<switch $attack[0].target>><<case 3>>$mc.name<<case 4>>$iris.name<<case 5>>Elliot<</switch>>, but missed;<<else>>Temple Guardian 1 attacks <<switch $attack[0].target>><<case 3>>$mc.name<<case 4>>$iris.name<<case 5>>Elliot<</switch>>, dealing $attack[0].damage damage;<</if>>
<</if>><<if $health[1] gt 0>><<if $attack[1].damage is 0>>Temple Guardian 2 attacks <<switch $attack[1].target>><<case 3>>$mc.name<<case 4>>$iris.name<<case 5>>Elliot<</switch>>, but missed;<<else>>Temple Guardian 2 attacks <<switch $attack[1].target>><<case 3>>$mc.name<<case 4>>$iris.name<<case 5>>Elliot<</switch>>, dealing $attack[1].damage damage;<</if>>
<</if>><<if $health[2] gt 0>><<if $attack[2].damage is 0>>Temple Guardian 3 attacks <<switch $attack[2].target>><<case 3>>$mc.name<<case 4>>$iris.name<<case 5>>Elliot<</switch>>, but missed;<<else>>Temple Guardian 3 attacks <<switch $attack[2].target>><<case 3>>$mc.name<<case 4>>$iris.name<<case 5>>Elliot<</switch>>, dealing $attack[2].damage damage;<</if>>
<</if>><<if $attack[3].damage is 0>>$mc.name attacks Temple Guardian <<print ($attack[3].target + 1)>>, but missed;<<elseif $hit || $doubleHit>>$mc.name attacks Temple Guardian <<print ($attack[3].target + 1)>>, dealing $attack[3].damage damage;<<elseif $help>>$mc.name helps <<if $attack[3].target is 4>>$iris.name<<else>>Elliot<</if>>.<<elseif $heal>>$mc.name heals himself.<</if>>
<<if $health[4] gt 0>><<if $attack[4].damage is 0>>$iris.name attacks Temple Guardian <<print ($attack[4].target + 1)>>, but missed;<<else>>$iris.name attacks Temple Guardian <<print ($attack[4].target + 1)>>, dealing $attack[4].damage damage;<</if>>
<</if>><<if $health[5] gt 0>><<if $attack[5].damage is 0>>Elliot attacks Temple Guardian<<print ($attack[5].target + 1)>>, but missed;<<else>>Elliot attacks Temple Guardian <<print ($attack[5].target + 1)>>, dealing $attack[5].damage damage;<</if>><</if>><</if>>
</div><<if $dndBattle is true or $dndBattle is false>><<goto [[DnD101]]>><</if>>\
<h2>Battle</h2>
<section class="battleLayout" style="grid-template-columns: repeat(1, 1fr);">\
<div><<if $health[0] gt 0>>Dark Deity
<img src="img/teen/dnd/darkDeityBattle.webp">
HP <meter @value="$health[0]" min="0" max="100"></meter> $health[0]
<<else>>X<</if>></div>\
</section>
''VS''
<section class="battleLayout">\
<div>$mc.name
<<if $dnd.race is "human">>[img[$mc.portrait]]<<else>><<print "<img src='img/teen/dnd/" + $dnd.race + "Battle.webp'>">><</if>>
HP <meter @value="$health[1]" min="0" max="25"></meter> $health[1]</div>\
<div><<if $health[2] gt 0>>$iris.name
<img src="img/teen/dnd/dndIris.webp">
HP <meter @value="$health[2]" min="0" max="17"></meter> $health[2]
<<else>>X<</if>></div>\
<div><<if $health[3] gt 0>>Elliot
<img src="img/teen/dnd/dndElliot.webp">
HP <meter @value="$health[3]" min="0" max="29"></meter> $health[3]
<<else>>X<</if>></div>\
</section>
<section class="battleLayout">\
<div>Attack
<span id="a1Battle" title="Deal 0.5x dice value"><<button "Attack">><<set $hit to true>><<set $dodge to false>><<set $help to false>><<set $doubleHit to false>><<set $heal to false>><<run $("#s1Battle button").prop("disabled", false)>><<run $("#s2Battle button").prop("disabled", false)>><<run $("#a1Battle button").prop("disabled", true)>><<run $("#a2Battle button").prop("disabled", false)>><<run $("#a3Battle button").prop("disabled", false)>><</button>></span>
<span id="a2Battle" title="Enemy can't hit you"><<button "Dodge">><<set $dodge to true>><<set $hit to false>><<set $help to false>><<set $doubleHit to false>><<set $heal to false>><<run $("#s1Battle button").prop("disabled", false)>><<run $("#s2Battle button").prop("disabled", false)>><<run $("#a1Battle button").prop("disabled", false)>><<run $("#a2Battle button").prop("disabled", true)>><<run $("#a3Battle button").prop("disabled", false)>><</button>></span>
<span id="a3Battle" title="if dice > 15, heals 10HP to the ally with the least health, else 5HP"><<button "Help Allies">><<set $dodge to false>><<set $hit to false>><<set $help to true>><<set $doubleHit to false>><<set $heal to false>><<run $("#s1Battle button").prop("disabled", false)>><<run $("#s2Battle button").prop("disabled", false)>><<run $("#a1Battle button").prop("disabled", false)>><<run $("#a2Battle button").prop("disabled", false)>><<run $("#a3Battle button").prop("disabled", true)>><</button>></span>
</div>\
<div style="border-left: 1px solid white; border-right: 1px solid white;">Spell & Skill
<span id="s1Battle" title="Deal 1x dice value; max 3 uses"><<if $count lt 3>><<button "Double Hit">><<set $dodge to false>><<set $hit to false>><<set $help to false>><<set $doubleHit to true>><<set $heal to false>><<run $("#s1Battle button").prop("disabled", true)>><<run $("#s2Battle button").prop("disabled", false)>><<run $("#a1Battle button").prop("disabled", false)>><<run $("#a2Battle button").prop("disabled", false)>><<run $("#a3Battle button").prop("disabled", false)>><</button>><<else>>X<</if>></span>
<span id="s2Battle" title="Cure 10HP if dice > 10, else 5HP"><<button "Heal">><<set $heal to true>><<set $dodge to false>><<set $hit to false>><<set $help to false>><<set $doubleHit to false>><<run $("#s1Battle button").prop("disabled", false)>><<run $("#s2Battle button").prop("disabled", true)>><<run $("#a1Battle button").prop("disabled", false)>><<run $("#a2Battle button").prop("disabled", false)>><<run $("#a3Battle button").prop("disabled", false)>><</button>></span>
</div>\
<div>Target
<span id="e1Battle"><<button "Dark Deity">><<set $attack[1].target to 0>><<run $("#e1Battle button").prop("disabled", true)>><</button>></span>
</div>\
</section>
<<linkreplace "Roll the Dice">><<rollDice>><<set $attack[1].damage to _dice>><<timed 3s>><<goto [[DnD101][$dndPhase to 19]]>><</timed>><</linkreplace>>
<div class="divCaption">''BattleLog''
<<if $turn isnot 0>><<if $attack[0].damage is 0>>Dark Deity attacks <<switch $attack[0].target>><<case 1>>$mc.name<<case 2>>$iris.name<<case 3>>Elliot<</switch>>, but missed;<<else>>Dark Deity attacks <<switch $attack[0].target>><<case 1>>$mc.name<<case 2>>$iris.name<<case 3>>Elliot<</switch>>, dealing $attack[0].damage damage;<</if>>
<<if $attack[1].damage is 0>>$mc.name attacks Dark Deity, but missed;<<elseif $hit || $doubleHit>>$mc.name attacks Dark Deity, dealing $attack[1].damage damage;<<elseif $help>>$mc.name helps <<if $attack[1].target is 2>>$iris.name<<else>>Elliot<</if>>.<<elseif $heal>>$mc.name heals himself.<</if>>
<<if $health[2] gt 0>><<if $attack[2].damage is 0>>$iris.name attacks Dark Deity, but missed;<<else>>$iris.name attacks Dark Deity, dealing $attack[2].damage damage;<</if>>
<</if>><<if $health[3] gt 0>><<if $attack[3].damage is 0>>Elliot attacks Dark Deity, but missed;<<else>>Elliot attacks Dark Deity, dealing $attack[3].damage damage;<</if>><</if>><</if>>
</div><<if $dndBattle is true or $dndBattle is false>><<goto [[DnD101]]>><</if>>
<<set $mcHealth to $health[3]>>
/* Enemy turn */
<<for _i to 0; _i lt 3; _i++>>
<<if $health[_i] gt 0>>
<<script>>do {
State.variables.attack[State.temporary.i].target = Math.floor(Math.random() * (5 - 3 + 1)) + 3;
} while (State.variables.health[State.variables.attack[State.temporary.i].target] == 0);
<</script>>
<<set _enemyDice to random(1, 20)>>
<<if _enemtDice lt 10>>
<<set $attack[_i].damage to 0>>
<<else>>
<<set $attack[_i].damage to Math.round(_enemyDice * 0.5)>>
<<set $health[$attack[_i].target] to Math.clamp($health[$attack[_i].target] - $attack[_i].damage, 0, $maxHealth[$attack[_i].target])>>
<</if>>
<</if>>
<</for>>
/* Allies Turn */
<<for _i to 4; _i lte 5; _i++>>
<<if $health[_i] gt 0>>
<<script>>do {
State.variables.attack[State.temporary.i].target = Math.floor(Math.random() * 3);
} while (State.variables.health[State.variables.attack[State.temporary.i].target] == 0);
<</script>>
<<set _alliesDice to random(1, 20)>>
<<if _alliesDice lt 10>>
<<set $attack[_i].damage to 0>>
<<elseif _alliesDice is 20>>
<<set $attack[_i].damage to Math.round(_alliesDice * 0.75)>>
<<set $health[$attack[_i].target] to Math.clamp($health[$attack[_i].target] - $attack[_i].damage, 0, $maxHealth[$attack[_i].target])>>
<<else>>
<<set $attack[_i].damage to Math.round(_alliesDice * 0.5)>>
<<set $health[$attack[_i].target] to Math.clamp($health[$attack[_i].target] - $attack[_i].damage, 0, $maxHealth[$attack[_i].target])>>
<</if>>
<</if>>
<</for>>
/* MC Turn */
<<if $hit is true>>
<<if $attack[3].damage lte 5>>
<<set $attack[3].damage to 0>>
<<else>>
<<set $attack[3].damage to Math.round($attack[3].damage * 0.5)>>
<<set $health[$attack[3].target] to Math.clamp($health[$attack[3].target] - $attack[3].damage, 0, 20)>>
<</if>>
<<elseif $dodge is true>>
<<set $health[3] to $mcHealth>>
<<for _i to 0; _i lt 3; _i++>>
<<if $attack[_i].target is 3>>
<<set $attack[_i].damage to 0>>
<</if>>
<</for>>
<<elseif $help is true>>
<<if $attack[3].damage gt 15>>
<<if $health[4] lte $health[5]>>
<<set $health[4] to Math.clamp($health[4] + 10, 0, 17)>>
<<set $attack[3].target to 4>>
<<else>>
<<set $health[5] to Math.clamp($health[5] + 10, 0, 29)>>
<<set $attack[3].target to 5>>
<</if>>
<<else>>
<<if $health[4] lte $health[5]>>
<<set $health[4] to Math.clamp($health[4] + 5, 0, 17)>>
<<set $attack[3].target to 4>>
<<else>>
<<set $health[5] to Math.clamp($health[5] + 5, 0, 29)>>
<<set $attack[3].target to 5>>
<</if>>
<</if>>
<<elseif $doubleHit is true>>
<<set $attack[3].damage to Math.round($attack[3].damage)>>
<<set $health[$attack[3].target] to Math.clamp($health[$attack[3].target] - $attack[3].damage, 0, 20)>>
<<set $count++>>
<<elseif $heal is true>>
<<if $attack[3].damage gt 10>>
<<set $health[3] to Math.clamp($health[4] + 10, 0, 25)>>
<<else>>
<<set $health[3] to Math.clamp($health[4] + 5, 0, 25)>>
<</if>>
<</if>>
<<set $turn++>>
<<if $health[0] is 0 && $health[1] is 0 && $health[2] is 0>>
<<set $dndBattle to true>>
<<unset $health>>
<<unset $maxHealth>>
<<unset $attack>>
<<unset $turn>>
<<unset $count>>
<<goto [[DnD101]]>>
<<elseif $health[3] is 0>>
<<set $dndBattle to false>>
<<unset $health>>
<<unset $maxHealth>>
<<unset $attack>>
<<unset $turn>>
<<unset $count>>
<<goto [[DnD101]]>>
<<else>>
<<goto [[DnDBattle]]>>
<</if>><<switch $choice>>\
\<<case 1>>\
<<if $dnd.class is "ranger">><<run $('#buttonTwo').css('display', 'none')>><<run $('#buttonThree').css('display', 'none')>><<run $('#buttonFour').css('display', 'none')>>\
<<mc>>Better be cautious. Let's check for any dangers around.<</mc>>
<<max>>Roll the dice and find out!<</max>>
<<linkreplace "Roll the Dice">><<run $('#buttonTwo').css('display', 'unset')>><<run $('#buttonThree').css('display', 'unset')>><<run $('#buttonFour').css('display', 'unset')>><<rollDice>>
<<if (_dice + 3) > 12>>
<<max>>Victory. You discover that the symbols on the columns are spells that activate traps.<</max>><<if $templeTrap is true>>
<<mc>>Yeah, we already know that.<</mc>><<else>><<set $templeTrap to true>><</if>>
<<else>><<set $templeTrap to false>>
<<max>>Unfortunately, you failed to spot anything. You missed the roll.<</max>>
<<mc>>Damn it!<</mc>>
<</if>><</linkreplace>>
<<else>>\
<<mc>>$iris.name could use magic to check for traps around.<</mc>>
<<iris>>Right.<</iris>>
<<max>>Roll the dice and find out!<</max>>
<<max>>Victory. You discover that the symbols on the columns are spells that activate traps.<</max>><<if $templeTrap is true>>
<<mc>>Yeah, we already know that.<</mc>><<else>><<set $templeTrap to true>><</if>><</if>>
\<<case 2>>\
<<mc>>We could check those columns. The engraved symbols intrigue me.<</mc>>
<<if $templeTrap is true>>\
<<iris>>Remember the traps.<</iris>>
<<mc>>Ah, right. True. Anyway...<</mc>>
<</if>>@@#rem6;
\<<link "Touch one of the columns">><<replace "#rem6">><<run $('#buttonOne').css('display', 'unset')>><<run $('#buttonThree').css('display', 'unset')>><<run $('#buttonFour').css('display', 'unset')>><<set $templeTrap to true>>\
<<mc>>It's stronger than me, I have to touch them.<</mc>>
<<max>>This sounds really bad.<</max>>
<<elliot>>I agree.<</elliot>>
<<iris>>For safety, I'll cast a defensive spell on him.<</iris>>
No one paid attention to her.
<<max>>Alright, brave <<if $dnd.class is "thief">>thief<<else>>ranger<</if>>. Let's see what fate awaits you... You approach the colonnade and place your hand on one of the columns. Upon touch, your hand is surrounded by a magical circle, and your body is filled with a strong surge of energy, and, well, you're dead.<</max>>
<<mc>>Dead? How dead?!<</mc>>
<<max>>Yep, dead.<</max>>
<<elliot>>Hooray, I wasn't the first to die!<</elliot>>
<<mc>>And now?<</mc>>
<<max>>Since there's no paladin in the team, you better find a good priest.<</max>>
<<mc>>For burial?<</mc>>
<<max>>No, to get resurrected. What kind of questions are you asking?!<</max>>
<<iris>>A-And my defensive spell?<</iris>>
<<elliot>>What defensive spell?<</elliot>>
<<iris>>The one I cast on him before he touched the columns.<</iris>>
<<mc>>Really?<</mc>>
<<max>>Yeah, I heard it. I just wanted to make a little scene. Well, thanks to the present sorceress, you're safe.<</max>>
<<mc>>Oh my, thanks $iris.name!<</mc>>
<<iris>>Y-You're w-welcome.<</iris>>
<<max>>Well, now that you're all alive, you just have to continue your search.<</max>>
\<<set $iris.rel += 2>><</replace>><</link>>
\<<link "Make Elliot touch one of the columns">><<replace "#rem6">><<run $('#buttonOne').css('display', 'unset')>><<run $('#buttonThree').css('display', 'unset')>><<run $('#buttonFour').css('display', 'unset')>>\
<<mc>>Elliot, why don't you investigate those columns?<</mc>>
<<if $templeTrap is true>><<elliot>>I'm not stupid, I heard there were traps.<</elliot>><<else>><<set $templeTrap to true>><<elliot>>I won't touch them. What if it's a trap?<</elliot>><</if>>
<<mc>>What traps? Also, think about the new experience your half-orc can have.<</mc>>
<<elliot>>If you put it that way, I can't help but accept your proposal.<</elliot>>
<<iris>>For safety, I'll cast a defensive spell on him.<</iris>>
No one paid attention to her.
<<max>>Alright, brave half-orc. Let's see what fate awaits you... You approach the colonnade and place your hand on one of the columns. Upon touch, your hand is surrounded by a magical circle, and your body is filled with a strong surge of energy, and, well, you're dead.<</max>>
<<elliot>>It's not fair!<</elliot>>
<<mc>>Life is unfair, my friend.<</mc>>
<<elliot>>You lied to me, now you have to bring me back to life!<</elliot>>
<<mc>>Bring back to life? Why is that possible?<</mc>>
<<max>>Yes, if you're a paladin and know the magic to resurrect the dead, or if you know a good priest.<</max>>
<<mc>>For burial?<</mc>>
<<max>>No, to get resurrected. What kind of questions are you asking?!<</max>>
<<iris>>And my defensive spell?<</iris>>
<<elliot>>What defensive spell?<</elliot>>
<<iris>>The one I cast on him before he touched the columns.<</iris>>
<<max>>Yeah, I heard it. I just wanted to make a little scene. Well, thanks to the present sorceress, you're safe.<</max>>
<<elliot>>Hooray!<</elliot>>
<<max>>Well, now that you're all alive, you just have to continue your search.<</max>>
\<</replace>><</link>>@@
\<<case 3>>\
<<mc>>Let's follow $iris.name's idea, better investigate those runes on the floor first.<</mc>>
<<iris>>Can my magic be useful?<</iris>>
<<max>>You two approach the engravings on the floor, kneeling to better understand. However, the language is so ancient and complex that deciphering its meaning proves difficult. $iris.name, using her magical knowledge, tries to perceive insights through the magic intrinsic to the symbols, but even her effort meets the barrier of the antiquity of those signs. $mc.name, despite having skills in understanding languages, realizes that these runes are so ancient that they escape even his abilities.<</max>>
<<elliot>>All these big words just to tell us that...<</elliot>>
<<max>>You can't read the writings.<</max>>
<<elliot>>And was it so hard to say that immediately?<</elliot>>
<<mc>>So, we need to continue investigating around.<</mc>>
\<<case 4>>\
<<mc>>Let's investigate the altar and see what it holds.<</mc>>
<<max>>You start rummaging through the trinkets on the altar and discover that one of the engravings on the side of the altar serves as a lever.<</max>>
<<elliot>>What are you waiting for? Of course, we use it.<</elliot>>
<<max>>Sure about that?<</max>>
<<elliot>>Yes.<</elliot>>
<<max>>Sure, sure? What if it's a trap?<</max>>
<<mc>>Elliot will activate it anyway.<</mc>>
<<elliot>>Huh? I didn't mean to-<</elliot>>
<<max>>Our half-orc activates the lever. With a barely audible hiss, a section of the floor opens silently, revealing a secret passage. Dim light illuminates the newly revealed corridor, inviting them to explore the depths of the temple.<</max>>
<<elliot>>I'm not dead?<</elliot>>
<<max>>No, unfortunately not.<</max>>
<<mc>>Well, let's continue. Let's enter the secret passage.<</mc>><<if $vetDnD[0] is 0 or $vetDnD[1] is 0 or $vetDnD[2] is 0>>
<<iris>>Or we could continue to explore.<</iris>>
<<mc>>Yeah, also.<</mc>><</if>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
Following the plan devised that very morning, I headed to the club after classes to talk to $iris.name.
I stood in front of the closed classroom door, fearless but anxious to enter.
<<mc>>//What might be the best approach?//<</mc>>
<<mc>>//I could pretend nothing is different and act as usual, waiting for the right moment to talk, or I could be more direct and get straight to the point.//<</mc>>
<<mc>>//The first choice is more conservative and might take longer, while the second is more aggressive but would get me to the truth faster.//<</mc>>
As I pondered what to do, the club door swung open, revealing the very girl I was thinking about, who stood motionless with wide eyes.
<<mc>>Hey, $iris.name.<</mc>>
No response. Instead, she lowered her head and walked towards her destination.
@@#rem1;
\<<link "Enter the club and wait for her return">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
I let her go and entered int the classroom.
<<mc>>Hey, guys.<</mc>>
<<elliot>>Hey, how's it going?<</elliot>>
<<max>>Now that you have a girlfriend, I hope you'll leave the president alone.<</max>>
<<mc>>What the hell are you talking about?<</mc>>
<<max>>This post right here.<</max>>
He showed me on his phone, the picture of me kissing $elsa.name.
<<elliot>>Congrats.<</elliot>>
Just then, the girl returned from her journey into the unknown.
<<mc>>$iris.name.<</mc>>
She didn't respond. Instead, she sat at a desk and started reading.
<<mc>>$iris.name, I need to talk to you about something.<</mc>>
Still nothing. Max, however, whispered something in my ear.
<<max>><span style="font-size:small">You have $elsa.name, now she's mine.</span><</max>>
The idea of seeing the two together upset me, and since the girl didn't seem intent on responding, I could consider the conservative plan a failure. I had to act more boldly.
I grabbed $iris.name by the hand, dragging her out of the classroom.
<<max>>Hey, let her go!<</max>>
<<mc>>Don't you dare follow me.<</mc>>
I used a firm tone. The guy seemed to have gotten the message.
The girl didn't seem to resist, following me without struggling.
When we were far enough away, I gently pushed her against the wall and firmly placed my hand against it.
<video class="vStory" autoplay muted loop><source src="video/teen/girlWall.mp4"></video>
<</replace>><</link>>
\<<link "Approach her and get what you want">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
It was the perfect opportunity, and I couldn't let it slip away. I followed her quickly, catching up to her, grabbing her hand, and pulling her towards me.
She gasped but said nothing.
<<mc>>$iris.name!<</mc>>
I gently pressed her against the wall and placed my hand on it.
<video class="vStory" autoplay muted loop><source src="video/teen/girlWall.mp4"></video>
<</replace>><</link>>
@@<div id="divID1" style="display: none">She blushed and stared at the floor.
With the index finger of my free hand, I lifted her head to look into her eyes. She averted her gaze, intimidated.
<<mc>>What's wrong?<</mc>>
<<mc>>$iris.name, I want to know what the problem is.<</mc>>
I spoke in a hard and authoritative tone.
<<iris>><span style="font-size:small">Y-You...</span><</iris>>
<<mc>>Speak up, I can't hear you.<</mc>>
<<iris>>YOU'RE THE PROBLEM!<</iris>>
I got the message loud and clear. My serious expression faltered for a moment.
<<mc>>Explain yourself.<</mc>>
<<iris>>T-That girl, you... the k-kiss.<</iris>>
<<mc>>You mean $elsa.name?<</mc>>
She nodded.
<<mc>>What's the problem? It's just a kiss, nothing more.<</mc>>
<<if $mc.flag.firstTime is "elsa">>I omitted part of the truth.
<</if>><<iris>>STUPID! I...<</iris>>
She paused, searching for the right words.
<<iris>>Y-You don't understand!<</iris>>
<<mc>>What do I need to understand? Tell me, since I'm so stupid.<</mc>>
<<iris>>I LOVE YOU, OK? I'VE LOVED YOU SINCE THE FIRST MOMENT YOU STEPPED INTO THE CLUB. I LOVE YOU!<</iris>>
She shouted her feelings at the top of her lungs, leaving herself breathless.
[[Respond to her feelings|IrisFeeling][$varChoice to 1, $varPas to 1]]
[[Reject her|IrisFeeling][$varChoice to 2, $varPas to 1]]</div>
\<<case 1>>\
I let my hand drop from the wall and stepped away from her, shocked.
I was speechless, not because of what she said, which was quite obvious, but because she said it.
<<if $varChoice == 1>>
The only logical thing to do was to press my lips to hers.
<video class="vStory" autoplay loop muted><source src="video/teen/quickKiss.mp4"></video>
When we parted, she was completely red in the face.
<<mc>>I love you too.<</mc>>
<<iris>>A-And the photo?<</iris>>
<<mc>>It's a long story. I had to reach ten thousand followers on InstaLife for a challenge between $elsa.name and someone she knows. We were losing, and the only possible way to give us a better chance at winning was that.<</mc>>
<<if $mc.flag.firstTime is "elsa">>\
<<mc>>During this period, we got to know each other better and...<</mc>>
<<mc>>I need to clear my head. I love you, but I think there's something between me and $elsa.name too. Maybe it's just physical attraction, I have no idea.<</mc>>
<<iris>>T-Talk to her.<</iris>>
<<mc>>Yeah. It's the best thing to do... Do I have to choose between you and her?<</mc>>
She didn't answer verbally, but I got an angry look in response.
<<mc>>You're right, you're right. I'll talk to her tomorrow.<</mc>>
She hugged me before returning to the club. I, on the other hand, took the opposite direction.
<<link [[Continue|SchoolCorridor]]>>
<<unset $varPas>>
<<set $iris.rel += 2>>
<<unset $varChoice>>
<<set $quest.q3801 to true>>
<</link>>
<<else>>\
<<iris>>S-So, does that mean...<</iris>>
<<mc>>Yeah, it's all fake. Didn't you see her post denying everything and talking about the challenge?<</mc>>
<<iris>>N-No...<</iris>>
<<mc>>Well, now you know everything.<</mc>>
I resumed kissing her, this time more intensely and with more warmth. She didn't pull back and hugged me tightly.
<<iris>>I-I...<</iris>>
<<mc>>Shh. No need for words. Tomorrow, let's go out together, okay?<</mc>>
Hiding a smile, she nodded.
<<mc>>Then, see you tomorrow, in front of your house.<</mc>>
With that, I walked away from her.
<<link [[Continue|SchoolCorridor]]>>
<<unset $varPas>>
<<set $iris.rel += 5>>
<<unset $varChoice>>
<<set $quest.q3801 to true>>
<</link>><</if>>
\<<else>>
<<mc>>$iris.name, see... I don't. You're a great friend, and I would like us to stay that way.<</mc>>
She blinked more rapidly than usual.
<<iris>>You... don't..?<</iris>>
<<mc>>No, I'm sorry.<</mc>>
<<iris>>Oh... okay... Fine... I...<</iris>>
She made a monumental effort not to cry.
<video autoplay loop muted class="vStory"><source src="video/teen/girlStartCry.mp4"></video>
<<mc>>I hope we can remain friends and that everything can stay the same between us.<</mc>>
<<iris>>Yes... You're right, yes. *sob*.<</iris>>
A tear broke free, running down her face.
<<iris>>I-I have to... *sob* g-go...<</iris>>
She ran away in a fury, covering her eyes to wipe away the tears.
I broke the poor girl's heart, but it was the right thing to do.
<<link [[Continue|SchoolCorridor]]>>
<<set $iris.rel to Math.clamp($iris.rel - 5, 0, 100)>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q3801 to true>>
<<set $quest.q3804 to true>>
<</link>><</if>>
\<</switch>><<setBoh1 Stacie stacie>>I was looking for $elsa.name. I hoped to find her in the school corridors rather than contacting her via message. As luck would have it, Stacie, the girl’s best friend, passed by me.
<<mc>>Stacie!<</mc>>
<<boh1>>Mh?<</boh1>>
She stopped, turning towards me.
<<mc>>Stacie, have you seen $elsa.name?<</mc>>
<<boh1>>Are you her boyfriend? She should be in the English classroom.<</boh1>>
<<mc>>I need to talk to her. Thanks, I'll go right away.<</mc>>
<<boh1>>I’ll come with you. I have a class in that room.<</boh1>>
<<mc>>Alright, thanks.<</mc>>
Together, we walked down the corridor.
<<mc>>Hey... How's it going with your boyfriend?<</mc>>
<<boh1>>Who? That guy? I dumped him once and for all.<</boh1>>
<<mc>>Did he cheat on you again?<</mc>>
<<boh1>>What do you know?<</boh1>>
<<mc>>$elsa.name told me about it.<</mc>>
<<boh1>>Yes, he did it again. This time with a salesgirl from the mall! Can you believe it? With a girl from the mall. Not even that pretty.<</boh1>>
We arrived at the English classroom.
<<mc>>Here we are. It was nice chatting.<</mc>>
As she entered the classroom, I signaled her friend to join me.
<<elsa>>What do you want?<</elsa>>
<<mc>>I’m happy to see you too. I need to talk.<</mc>>
<<elsa>>Go ahead.<</elsa>>
<<mc>>It’s important, it’s about us.<</mc>>
<<elsa>>Alright. Come to my place after I finish the cheerleading practice.<</elsa>>
<<mc>>Alright, thanks.<</mc>>
@@#rem1;
\<<link "Leave">><<replace "#rem1">>\
<<mc>>I'm going to class. See you later.<</mc>>
I turned around and went back to prepare for my next lesson.
<<link [[Prepare for the lesson|Lesson]]>>
<<set $quest.q3802 to true>>
<</link>>
\<</replace>><</link>>
\<<link "Ask for a kiss">><<replace "#rem1">>\
<<mc>>Can I kiss you?<</mc>>
<<elsa>>Make it quick.<</elsa>>
Our lips locked together for a few seconds before separating again.
.Whispers arose from the classroom and the corridor.
<<mc>>See you later.<</mc>>
She went back to class, and I turned around and returned to prepare for my next lesson.
<<link [[Prepare for the lesson|Lesson]]>>
<<set $elsa.rel += 1>>
<<set $quest.q3802 to true>>
<</link>>
\<</replace>><</link>>
\<<link "Kiss her without asking">><<replace "#rem1">>\
Without hesitation, I grabbed her by the neck, pulling her close and locking my lips onto hers for a few seconds before pulling away.
Whispers arose from the classroom and the corridor.
<<elsa>>And where did that come from?<</elsa>>
<<mc>>Making it clear to everyone that you're my girlfriend.<</mc>>
<<elsa>>Do you have any other ideas to make it clear?<</elsa>>
She whispered seductively in my ear.
<<mc>>I could show-<</mc>>
I was interrupted by the teacher. It was <<fullName mrsJohnson>>.
<<mrsJohnson>>$mc.surname, $elsa.surname, public displays of affection are forbidden at school. Keep your romance private.<</mrsJohnson>>
<<mc>>Yes, <<fullName mrsJohnson>>, I’m sorry.<</mc>>
<<elsa>>We’ll see each other later.<</elsa>>
Nodding, I turned around and went back to prepare for my next lesson.
<<link [[Prepare for the lesson|Lesson]]>>
<<set $elsa.rel += 2>>
<<set $quest.q3802 to true>>
<</link>>
\<</replace>><</link>><<switch $varPas>>
\<<case undefined>>\
I was in front of $elsa.name's house. Before I could enter, I had to vocally spar with the housekeeper over the intercom again, and, just like the first time, the girl had to intervene to unlock the situation.
Once I got to $elsa.name's room, I sat on the bed, where she lay with her phone held up in her hands.
<<elsa>>So, what do you need to tell me?<</elsa>>
She began.
<<mc>>I wanted to talk about us. We are a couple, right?<</mc>>
<<elsa>>Do you have doubts about that?<</elsa>>
<<mc>>No, it's just that I wanted to be sure.<</mc>>
\<<if $flag.otakuClub>>\
<<elsa>>Is it about that nerd from the club you go to?<</elsa>>
<<mc>>How-<</mc>>
I was quite surprised.
<<elsa>>Intuition. So?<</elsa>>
<<mc>>She confessed to me.<</mc>>
<<elsa>>Typical, when they know you're taken, you become worthy.<</elsa>>
She spoke without taking her eyes off her phone.
<<mc>>I don't think it's like that for her.<</mc>>
<<elsa>>So now you don't know if you should leave me for her, or continue to be with me?<</elsa>>
<<mc>>You don't seem to have taken it badly.<</mc>>
Leaving her device, she sat up, looking me straight in the eyes.
<<elsa>>Listen, I dragged you into all this. I forced you to do what we did. If you want to end our relationship, I will understand.<</elsa>>
<<link "Date $elsa.name; Friendzone $iris.name" "ElsaHouseTalk1">><<set $varPas to 1>><<set $varChoice to 1>><</link>>
<<link "Break up with $elsa.name; Date $iris.name" "ElsaHouseTalk1">><<set $varPas to 1>><<set $varChoice to 2>><</link>>
<<link "Try to convince her to be fuck-buddies; Date $iris.name" "ElsaHouseTalk1">><<set $varPas to 1>><<set $varChoice to 3>><</link>>
\<<else>>\
<<elsa>>Is it about some girl?<</elsa>>
<<mc>>No, it's just that I still can't believe it...<</mc>>
<<elsa>>You can't believe you're the boyfriend of the most popular girl in school?<</elsa>>
She spoke without taking her eyes off her phone.
<<mc>>I didn't know you used that title for yourself too.<</mc>>
<<elsa>>It's the first time.<</elsa>>
<<mc>>Ah...<</mc>>
Leaving her device, she sat up, looking me straight in the eyes.
<<elsa>>Listen, if two months ago someone had told me I'd end up in bed with someone like you, I'd have shot myself in the head.<</elsa>>
<<mc>>Thanks....<</mc>>
<<elsa>>Yet here I am, sitting on the same bed with-<</elsa>>
<<mc>>Someone like me?<</mc>>
<<elsa>>With you.<</elsa>>
I couldn't help but smile. It was the first time I received sweet words from the girl.
She leaned forward ready to receive a kiss. I didn't make her wait.
<<elsa>>Have you still doubts?<</elsa>>
<<mc>>Not anymore. Actually, why don't we go out together tomorrow?<</mc>>
<<elsa>>You mean a date?<</elsa>>
<<mc>>Yes.<</mc>>
<<elsa>>Don't tell me you've never organized one.<</elsa>>
<<mc>>Never.<</mc>>
I replied with a confident tone.
<<elsa>>Silly me for asking obvious questions. At least use this.<</elsa>>
She sent me a message on my phone containing a phone number.
<<mc>>What is it?<</mc>>
<<elsa>>It's my driver's number. I'm sure it'll come in handy.<</elsa>>
<<mc>>Oh, thanks.<</mc>>
<<elsa>>Arrange the time and destination with him. Now go away, I need to get ready.<</elsa>>
<<mc>>Alright. See you tomorrow<</mc>>
I kissed her lightly on the lips and left the house.
<<link [[Go home|Residential]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $elsa.rel += 2>>
<<set $mc.flag.gf to "a2p">>
<<set $elsa.flag.status to 1>>
<<set $quest.q3803 to true>>
<</link>><</if>>
\<<case 1>>\
<<if $varChoice is 1>>\
<<mc>>No, I love you. I'll tell her that for me, it's only you.<</mc>>
<<elsa>>You surprised me, I thought you'd run after the first bitch who courted you.<</elsa>>
<<mc>>I told before. I love you!<</mc>>
<<mc>>Hey, why don't we go out together tomorrow?<</mc>>
<<elsa>>You mean a date? Have you ever organized one?<</elsa>>
<<mc>>No, never.<</mc>>
<<elsa>>Silly me for asking obvious questions. Here.<</elsa>>
She sent me a message on my phone containing a phone number.
<<mc>>What is it?<</mc>>
<<elsa>>It's my driver's number. I'm sure it'll come in handy.<</elsa>>
<<mc>>Oh, thanks.<</mc>>
<<elsa>>Arrange the time and destination with him. Now go away, I need to get ready.<</elsa>>
<<mc>>Alright. See you tomorrow.<</mc>>
I kissed her lightly on the lips and left the house.
<<link [[Go home|Residential]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $elsa.rel += 2>>
<<set $mc.flag.gf to "a2p">>
<<set $elsa.flag.status to 1>>
<<set $quest.q3803 to true>>
<</link>>
\<<elseif $varChoice is 2>>\
<<mc>>I... thank you. I think it's the best choice and sorry if now the whole school will talk about this.<</mc>>
<<elsa>>You're really leaving me for that nerdy bitch?!<</elsa>>
<<mc>>You said you wouldn't get mad...<</mc>>
<<elsa>>NO! I said I'd understand, not that I wouldn't get mad!<</elsa>>
<<mc>>But...<</mc>>
<<elsa>>Get out of my house! Now!<</elsa>>
Her reaction was quite exaggerated. I was thrown out and my relationship with her almost completely ended.
<<link [[Go home|Residential]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $elsa.rel -= 5>>
<<set $mc.flag.gf to null>>
<<set $quest.q3803 to true>>
<</link>>
\<<else>>\
<<mc>>She wants to be in an exclusive relationship.<</mc>>
<<elsa>>You haven't even officially started dating her and you're already thinking of cheating? What kind of man are you?<</elsa>>
<<mc>>//I didn't even finish my thought. She's more perceptive than I thought.//<</mc>>
<<mc>>A man who doesn't want to abandon the women he loves.<</mc>>
<<elsa>>So you want to keep seeing me while officially dating her?<</elsa>>
<<mc>>That would be the plan.<</mc>>
<<elsa>>Losing all the benefits you'd have with me as your official girlfriend.<</elsa>>
<<mc>>I know.<</mc>>
<<elsa>>And letting me have fun with other guys.<</elsa>>
<<mc>>Not that!<</mc>>
<<elsa>>How hypocritical you are. You can have two partners, and I have to be a faithful lover.<</elsa>>
<<mc>>In the imagination of many men, it works that way.<</mc>>
<<elsa>>Alright, I accept on one condition. You must satisfy me as much as possible, so I never desire another man.<</elsa>>
<<mc>>I'll try.<</mc>>
<<elsa>>Don't try, you must succeed.<</elsa>>
I felt the pressure.
<<mc>>So it's officially over between you and me... I imagined it would last longer.<</mc>>
<<elsa>>Yes, but in return, you can fuck me whenever and however you want.<</elsa>>
<<mc>>Not a bad deal.<</mc>>
<<elsa>>Now go away, I need to get ready.<</elsa>>
<<mc>>Get ready? Where are you going?<</mc>>
<<elsa>>To a friend's birthday party. No, you can't come with me.<</elsa>>
<<mc>>Alright. I'm leaving then.<</mc>>
I kissed her lightly on the lips and left the house.
<<link [[Go home|Residential]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $elsa.rel -= 5>>
<<set $mc.flag.gf to null>>
<<set $elsa.flag.status to 2>>
<<set $quest.q3803 to true>>
<</link>>
\<</if>>
\<</switch>><style>body {background-image: url("img/scenario/blur/living.webp");}</style>\
<<switch $varPas>>
\<<case undefined>><style>body {background-image: url("img/scenario/blur/residential.webp");}</style>\
<<if $mc.flag.firstTime is "elsa">><<if $elsa.flag.status is 2>>Unofficially<<else>>Officially<</if>>, she was now my past; I had chosen $iris.name. All that remained was to communicate the news.
<</if>>I stood in front of $iris.name's house, wearing a loosely formal outfit.
I was ready to advance, but a voice stopped me.
<<max>>Hey, you. Where are you going all dressed up like that?<</max>>
It was Max, who else...
<<max>>Don't tell me... I won't allow it! $iris.name is mine!<</max>>
<<mc>>Yours? If you've never asked her out, how can you call her "yours"?<</mc>>
<<max>>I... that's not the point. she's mine, mine, mine, and only mine.<</max>>
The commotion we caused drew the attention of the girl in question, who stepped out onto the porch. The guy seemed unaware and continued.
<<max>>She belongs to me, she's my soulmate. We're meant to be together. <</max>>
<<mc>>How can you say she belongs to you? She's not an object; you have no right over her.<</mc>>
<<max>>Oh, you think so? <</max>>
He was starting to scare me, with his low voice and wide eyes.
<<mc>>What do you mean?<</mc>>
<<max>>We're meant for each other. It's destiny, and if she hasn't realized it yet, well... she will soon.<</max>>
<<mc>>//He's out of his mind!// <</mc>>
He kept staring at me with wide eyes, stepping closer to me with each move. I was stepping back accordingly.
<video class="vStory" autoplay muted loop><source src="video/teen/staring.mp4"></video>
Just when it seemed like my time had come, a sharp sound echoed in the air.
$iris.name delivered a powerful slap straight to the madman's left cheek. The blow left a bright red mark.
Tears welled up in her eyes, but she seemed damn sure of herself.
<<iris>>Stop being a yandere and just be the friend you've always been.<</iris>>
<<max>>But, I...<</max>>
<<iris>>I don't feel the same way. You're my best friend, and I want that to never change.<</iris>>
<<max>>Oh... that hurts. A lot... Okay, I understand.<</max>>
<<iris>>I hope we'll continue to be friends.<</iris>>
<<max>>Yeah, don't worry... it's just that... I need time.<</max>>
Disheartened, the boy walked away. Not before giving me one last intense look, placing his hand on my shoulder. His gaze conveyed sadness, as expected, but also understanding and a hint of anger.
I was sure he had finally grasped the message.
When I made sure he made it home safely, a few steps away, I turned my gaze fully to $iris.name, still with teary eyes.
I pulled her close and with a finger, gently wiped away a stray tear trying to make its way along her smooth, flushed cheeks.
<<mc>>I hope those are tears of joy.<</mc>>
\<<if $mc.flag.firstTime is "elsa">>
<<iris>>Please...<</iris>>
She was anxious to receive either good news or a sad verdict. As if my gesture wasn't enough, I pressed my lips to hers to affirm our bond.
<<else>>
She looked at me intensely. I didn't miss the opportunity and pressed my lips to hers to affirm our bond.
<</if>>
<video class="vStory" autoplay muted loop><source src="video/teen/kiss3.mp4"></video>
<<iris>>Does this mean..!<</iris>>
<<mc>>$iris.name, will you be my girlfriend?<</mc>>
<<iris>>Yes, Yes, YES!!!<</iris>>
Our parted lips met again. My tongue, finding its way, joined hers and danced with it in a waltz of passion and love.
When we parted, I couldn't help but smile.
<<iris>>What's wrong?<</iris>>
<<mc>>You're beautiful.<</mc>>
<<iris>>T-Thank you.<</iris>>
She blushed even more than she already was.
<<mc>>Go get ready. We have an appointment waiting for us.<</mc>>
Hopping, she went back inside, leaving the door slightly ajar for me to enter.
<<mc>>I have a girlfriend!<<if $elsa.flag.status is 2>> And I also have $elsa.name!<</if>><</mc>>
<<mc>>Now we just need one thing. Organizing the appointment.<</mc>>
With all the chaos of the last few days, I had forgotten to do the most important thing.
Began a long round of phone calls that ended up with no results. Any restaurant of a certain level was either closed or full.
<<mc>>Maybe something will come to mind on the way.<</mc>>
[[Enter the house|IrisFeelingAccept][$varPas to 1]]
\<<case 1>><style>body {background-image: url("img/scenario/blur/residential.webp");}</style>\
I entered the girl's house, sitting on the couch to wait.
The girl was ready within fifteen minutes.
She returned to me wearing a long black dress down to her knees, with a significant slit, and white shoes with a small heel.
<<mc>>Wow! You're enchanting!<</mc>>
<<iris>>Th-Thank you.<</iris>>
<<mc>>Are you ready?<</mc>>
<<iris>>Yes.<</iris>>
<<mc>>Then, milady, our appointment awaits us.<</mc>>
We exited the house.
<<mc>>Well... I don't have a car so we'll have to take the bus. Or walk.<</mc>>
<<iris>>What's the destination?<</iris>>
<<mc>>That's another problem. Right now there's no specific destination.<</mc>>
<<iris>>What do you mean?<</iris>>
<<mc>>With all the mess of the last few days, I haven't been able to organize anything. I'm sorry.<</mc>>
<<mc>>... We could go to my house. It won't be the best for a first date but it's better than wandering around.<</mc>>
<<iris>>Will I meet your parents?<</iris>>
<<mc>>Yes, my family.<</mc>>
<<iris>>I... W-What if they don't like me?<</iris>>
I rested my arm on her shoulder.
<<mc>>Don't worry. Just be yourself.<</mc>>
<<iris>>O-Okay.<</iris>>
<<mc>>Let's walk. It's not far from here.<</mc>>
Thinking on our feet, we set off.
<<mc>>Can you believe it? We haven't been dating for even an hour and I'm already introducing you to my family.<</mc>>
<<iris>><span style="font-size: small">It's a dream.</span><</iris>>
She whispered. I joked about it.
<<mc>>Imagine if we woke up now and found out it was a dream. For real!<</mc>>
<<iris>><span style="font-size: small">A nightmare.</span><</iris>>
<<mc>>Can I ask you a question? I've wanted to ask you for a year now.<</mc>>
She nodded.
<<mc>>Do you remember when we were on a video call with the club playing D&D? On that occasion, you said that phrase that made Max furious.<</mc>>
<<iris>>Y-Yes.<</iris>>
<<mc>>Was the "it would be a perfect place for our wedding" referring to us two or were you thinking about something else?<</mc>>
<<iris>>W-Well... I-I...<</iris>>
She blushed.
<<mc>>We're a couple now, there would be nothing wrong with that.<</mc>>
<<iris>>Y-Yes!<</iris>>
<<iris>>I-It was referring to us two.<</iris>>
<<mc>>Good to know. I'll have to find a similar place in the future.<</mc>>
She froze on the sidewalk, with wide eyes and mouth agape.
<<mc>>Iris? Iris!<</mc>>
I tapped her shoulder.
<<iris>>S-Sorry. I...<</iris>>
<<mc>>You were imagining our wedding scene, weren't you?<</mc>>
No response.
<<mc>>Anyway, we're almost there. Just a hundred meters left.<</mc>>
Silently we made the rest of the way.
<<mc>>Here we are.<</mc>>
The girl seemed to hyperventilate.
<<mc>>Everything okay? Everything will be fine, relax.<</mc>>
I gave her time to calm down.
[[Knock on the door|IrisFeelingAccept][$varPas to 2]]
\<<case 2>>\
I knocked on the door. We were greeted by the youngest in the house.
<<sis>>$mc.name? Weren't you going to- Who's she?<<if $flag.elias>> $elias.name transitioned and is now a girl?<</if>><</sis>>
<<iris>>I-I...<</iris>>
<<mc>>$sis.name, this is $iris.name, my girlfriend. $iris.name, this is $sis.name, <<if $sis.rel gte 50>>my little sister<<else>>my sister<</if>>.<</mc>>
<<sis>>So you have a girlfriend? If you had to, I hoped it would be $elsa.name.<</sis>>
<<mc>>$sis.name!<</mc>>
The confusion attracted mom.
<<mom>>$sis.name. What's going on?<</mom>>
<<mom>>$mc.name, what are you doing here? And who is this lovely girl?<</mom>>
The girl in question tried to hide behind me.
<<mc>>This is $iris.name, my new girlfriend.<</mc>>
<<mom>>Your girlfriend? My little boy is becoming a man. What are you doing here? Shouldn't you be at some fancy restaurant?<</mom>>
<<mc>>It's a long story. We're here precisely because we didn't have any other options.<</mc>>
<<mom>>Come in, I'll prepare something.<</mom>>
She ushered us all into the living room.
<<sis>>So, $iris.name. What do you do in life? What are your interests? Do you like parties? Could you take me with you sometimes?<</sis>>
$sis.name behaved like a jealous mother discovering the woman taking her son away.
<<iris>>I...<</iris>>
I squeezed her hand, trying to give her the right encouragement to respond.
<<iris>>I-I like reading and I've never been to a party before.<</iris>>
<<sis>>You've never been to a party?<<if $flag.middleParty>> Even your boyfriend has been to at least one party.<<else>> Looks like you're not the only one, your boyfriend hasn't been to any either.<</if>><</sis>>
<<mc>>As it happens, her boyfriend has more InstaLife followers than half the school put together.<</mc>>
<<if $mc.flag.firstTime is null || $mc.flag.firstTime is undefined>><<sis>>Yeah, and you've lost quite a few since $elsa.name's announcement post.<</sis>>
I couldn't argue with the truth.
<</if>><<sis>>$iris.name, you know your boyfriend snores like a pig and talks in his sleep. He says a lot of dirty things.<</sis>>
<<mc>>That's absolutely not true!<</mc>>
<<sis>>He eats with his mouth open and doesn't brush his teeth before going to bed.<</sis>>
<<sis>>Oh, and his dick is small. Very small.<</sis>>
<<mc>>Okay, that's too much.<</mc>>
I forcefully took the girl's hand and led her <<if $flag.sisShareRoom>>to our<<else>>to my<<endif>> room.
<<mc>>What the hell are you doing? Why are you saying such things? They're undoubtedly false, by the way.<</mc>>
<<sis>>The truth hurts, dear brother.<</sis>>
<<mc>>What does that have to do, with this?<</mc>>
<<sis>>I don't like her, okay? She's all shy, and insecure. The exact opposite of $elsa.name.<</sis>>
<<mc>>So, this whole thing is because she's not someone else?<</mc>>
<<sis>>It's not just that, it's just that... now you have a girlfriend, so you'll spend even less time here... with me.<</sis>>
<<mc>>I don't know if I should be mad at you or not. Come on, come here.<</mc>>
I opened my arms to hug her.
<<mc>>I can't believe my sister is jealous of my girlfriend!<</mc>>
I laughed, while we were still intertwined. She immediately pulled away.
<<sis>>Idiot!<</sis>>
<<mc>>Sorry, sorry. It slipped out.<</mc>>
<<mc>>What do you say we go back to the living room? But you have to promise me you won't make any more scenes in front of $iris.name.<</mc>>
<<sis>>Fine. I'll be a normal person in her presence, but when she's not around, I'll be your tormentor.<</sis>>
<<mc>>That's not what I meant.<</mc>>
<<sis>>Too bad.<</sis>>
She left the room chuckling.
[[Return to the livingroom|IrisFeelingAccept][$varPas to 3]]
\<<case 3>>\
I returned to the living room, where mom and $iris.name were talking intimately. Side by side, with the older one holding the hands of the younger.
<<mc>>What's going on?<</mc>>
<<mom>>Nothing. I was getting to know my new daughter-in-law.<</mom>>
I looked at $iris.name, seeking confirmation or denial. She smiled at me. It seemed she had shed the insecurity and anxiety she had since entering the house.
<<mom>>Come, dinner is ready.<</mom>>
The usual motherly prompt. We had to set the table first.
The questions and interrogation resumed.
<<mom>>$iris.name, are you able to cook?<</mom>>
<<iris>>Yes, my mom and my grandma, in particular, taught me.<</iris>>
<<mom>>How nice. Not like someone else.<</mom>>
<<mc>>Hey! I'm becoming better and better.<</mc>>
<<mom>>You should prepare something for your new flame, so she can be the judge.<</mom>>
<<mc>>I'm sure you'll love my dishes. In case, keep the fire department's number handy.<</mc>>
<<mom>>$iris.name, make sure to treat my little treasure well.<</mom>>
<<mc>>Mom!<</mc>>
<<mom>>Sorry, you're a man now.<</mom>>
<<mc>>Embarrassing!<</mc>>
<<sis>>You two have already...<</sis>>
<<mom>>$sis.name! What kind of question is that?!<</mom>>
<<sis>>Kissed... I was about to say kissed. Have you kissed already? How was the first time? Where was it? Who initiated it? Did you like it?<</sis>>
<<mc>>Yes. Nice. At school. Me. Yes. That should cover it all.<</mc>>
<<iris>>It was magical for me. Like in a movie.<</iris>>
<<sis>>Tell us more.<</sis>>
<<iris>>He pushed me against the wall.<</iris>>
<<sis>>He looked into your eyes deeply.<</sis>>
<<iris>>Telling me he loved me.<</iris>>
<<sis>>And you two kissed.<</sis>>
In their joint retelling, the reality was somewhat distorted.
<<mc>>What's happening? You two watch too many movies.<</mc>>
<<mom>>Then he said, "You are mine, from now 'til eternity."<</mom>>
<<mc>>Mom, you too?!<</mc>>
<<sis>> Zoom out and roll credits.<</sis>>
The three burst into laughter, while I was completely ignored.
<<mom>>$iris.name, joking aside. What's your last name?<</mom>>
<<iris>>$iris.surname.<</iris>>
<<mom>>$iris.surname... $iris.surname... no, I don't know anyone with that last name. Are your parents from this city?<</mom>>
<<iris>>No, they moved here before I was born.<</iris>>
<<mom>>And where do they work?<</mom>>
<<mc>>Welcome to the interrogation room. Say hi to Inspector $mom.name.<</mc>>
<<iris>>My mother works in a store at the mall, and my father works for a company.<</iris>>
<<mom>>Next time I go to the mall, I'll investigate.<</mom>>
<<mc>>This is our end. She'll manage to contact your mother and rest assured, they'll become friends.<</mc>>
<<mom>>Don't be so catastrophic... even though that's exactly what I had in mind.<</mom>>
Dinner continued and ended. We all pitched in to clean up and tidy up.
<<sis>>Shall we watch a movie?<</sis>>
<<mom>>$iris.name might want to go home. It's getting late. Also, I'm a little tired.<</mom>>
<<iris>>I'm okay with it.<</iris>>
<<mc>>Then it's settled, movie it is.<</mc>>
[[Prepare for the movie|IrisFeelingAccept][$varPas to 4]]
\<<case 4>>\
The couch wasn't big enough to accommodate all four of us, so mom sacrificed herself by sitting on one of the armchairs.
I ended up in the middle of the couch, with the two girls on either side of me. The younger one had control of the TV and the movie choice.
The choice was made and the images began. From the preview, it looked like an action movie, but anything was possible.
Towards the end, mom got up.
<<mom>>I'm going to bed. Today has been a hell of a day. Goodnight. $iris.name, it was a pleasure meeting you.<</mom>>
<<iris>>Likewise. Goodnight.<</iris>>
$sis.name lay down on a sofa already lacking space, resting her head on my legs, while her legs hung off the armrest.
$iris.name, perhaps in response to the girl's action or perhaps for other reasons, rested her head on my shoulder.
Then $sis.name took my hand, placing it on her hair, and I stroked her head.
$iris.name responded by tucking herself under my protective arm, resting my arm on her shoulder.
<video class="vStory" autoplay muted loop><source src="video/teen/caressHair.mp4"></video>
With the left hand I stroked one girl's hair, with the right the other's.
The battle between them seemed to be at a stalemate until $iris.name pulled out her winning move.
She slowly brought her lips to mine for a brief moment.
From her lying position, $sis.name lifted her head to give me a peck. When she pulled away, she looked at her challenger with a proud look.
I refrained from intervening and played the submissive in the challenge. I was curious to see how far they would go.
To respond, $iris.name kissed me again, this time with tongue.
<<sis>>You..!<</sis>>
There was some instant of peace, before $sis.name that tried to unzip my trousers.
<<mc>>What are you doing?<</mc>>
<<sis>>What look like to you?! I'm taking off your pants.<</sis>>
<<mc>>Why?<</mc>>
<<sis>>I need to beat her.<</sis>>
<<mc>>This is going too far. Accept defeat and stop it here.<</mc>>
<<sis>>But... Fine.<</sis>>
Crossing her arms, she sat back down. $iris.name remained unperturbed and didn't comment on what had just happened. The movie ended, bringing the word "finish" to the evening. I escorted the girl home.
<<mc>>Here we are. Sorry for this first date. I know you would have preferred something more romantic.<</mc>>
<<iris>>It was perfect.<</iris>>
<<mc>>Well, goodnight.<</mc>>
I kissed her and, reluctantly, walked away, heading back home. As I opened the front door, I found $sis.name facing me.
<<mc>>What are you doing here?<</mc>>
<<sis>>Just fifteen minutes? You were quick.<</sis>>
<<mc>>Her place is nearby and I'm pretty fast.<</mc>>
<<sis>>Since when is that a brag?<</sis>>
<<mc>>I won't stoop to your level by responding to your innuendos. We didn't do anything, I just escorted her home. And you should apologize to me, but especially to her, for your behavior.<</mc>>
<<sis>>You asked me to behave well with her, and I did. Now that she's not here anymore, I can go back to tormenting you.<</sis>>
<<sis>>Did she send you packing? Or did you deny her?<</sis>>
<<mc>>I give up. Goodnight.<</mc>>
<<if $flag.sisShareRoom>><<sis>>Remember we share the room.<</sis>>
<<mc>>Fuck! It's true.<</mc>><</if>>
The day came to an end.
<<link [[Continue|Sleep]]>>
<<set $mc.stat.cha += 1>>
<<set $iris.rel += 5>>
<<set $mc.flag.gf to "U2d">>
<<set $iris.flag.status to 1>>
<<unset $varPas>>
<<set $quest.q3804 to true>>
<</link>>
\<</switch>>It was time to deliver the sad news to the Club president.
Her house remained at the same distance from me, and on the sidewalk, my footprint became evident.
The heel of my foot rose to advance but immediately returned to being one thing with the pavement.
<<max>>Hey, don't you know it's creepy to stare at people's houses?<</max>>
A voice brought me back to reality, pulling me away from the limbo of indecision.
Max, no one else but him. The nerdy guy with a brilliant mind who had feelings for the girl I was about to break the heart of.
<<max>>What are you doing here?<</max>>
He asked, calmer than usual.
<<mc>>I... I'm about to do it.<</mc>>
<<max>>Do what? Are you waving the white flag?<</max>>
Whether it was coincidence or not, he hit the mark.
<<mc>>Yes.<</mc>>
I didn't add anything else.
<<max>>Then what are you waiting for? Get moving!<</max>>
He pushed me from behind to the porch of the house.
<<max>>I'm counting on you. I'll step aside. I need to be ready to console her when the time comes.<</max>>
I wanted to insult him, to say he was a heartless and despicable person, but probably, if roles were reversed, I would have used the same tactic.
Max walked away, not before ringing the doorbell.
I was helpless, trembling, and anxious to deliver the news to the girl standing before me. It was she who opened the front door. On one hand, I was relieved because it meant not having to interact with her parents; on the other hand, it meant facing the situation immediately.
<<iris>>Hi.<</iris>>
She greeted me with a forced smile.
<<mc>>H-Hi.<</mc>>
I replied, trying to avoid as much eye contact as possible.
After the formalities, silence. We both knew the reason for the meeting, and we were both eagerly anticipating and anxious. Me, to deliver the dreadful news, and her, to receive the truth that could bring immense joy or tremendous suffering.
<<mc>>So...<</mc>>
I gathered the courage needed and spoke. She brought her right hand to her left arm and slightly turned her gaze downwards.
<<mc>>I talked to $elsa.name.<</mc>>
<<mc>>And I've decided... to...<</mc>>
The anticipation took her breath away.
<<mc>>T-To be with her. I'm sorry.<</mc>>
I was free from a heavy burden, but now I had to face the consequences.
<<iris>>I-I understand...<</iris>>
She whispered, her voice trembling.
<<mc>>I hope we can still be friends.<</mc>>
<<iris>>Y-Yes... friends.<</iris>>
She kept her gaze fixed on the floor, her breathing was irregular. She was on the verge of tears but heroically resisted the dam's break.
<<iris>>I-I'm... going inside.<</iris>>
<<mc>>Okay.<</mc>>
She rushed into the house like a rocket. I wanted to hold her, to be there for her, but it was all my fault. I was the one who shattered the poor girl's heart.
I felt like garbage, bitter for having done something wrong, even if partly it wasn't.
The worst part came when Max, with a proud look and his chest puffed out, gave me a satisfied glance before knocking on the door. I just stood there motionless, with a vacant look.
I witnessed the entire scene that followed. $iris.name, probably alone in the house, was forced to open the door. Her eyes were red, and her face was streaked with wet trails left by tears. In her hand, she held a tissue that had surely seen better days.
<<iris>>What *sob* do you want? *sob*<</iris>>
<<max>>Me? Nothing. I was passing by and saw that troublemaker standing on your doorstep, so I came to check on you.<</max>>
<<max>>Are you crying? Did something happen? Let me hug you, then we can go inside, and I'll comfort you.<</max>>
The guy approached with wide arms towards $iris.name, but she pushed him away, screaming behind her.
<<iris>>GO AWAY! *sob* I DON'T WANT TO SEE YOU ANYMORE!!!<</iris>>
<<max>>But...<</max>>
She pushed him away, almost making him fall.
Before closing the door, there was one last exchange of glances between us.
<video autoplay loop muted class="vStory"><source src="video/teen/girlCry1.mp4"></video>
<<max>>What a situation. Why didn't it work?! <</max>>
Probably it was the worst day she had ever experienced. The guy she liked, namely me, shut down any chance she had, and her best friend tried to make a move on her.
With one last sigh, I retraced my steps back home, unable to get her shattered look out of my head.
<<link [[Return Home|Hallway]]>>
<<nextPeriod>>
<<set $iris.rel -= 5>>
<<set $mc.stat.cha += 1>>
<<set $quest.q3804 to true>>
<</link>><<switch $varPas>>
\<<case undefined>>\
<<mc>>I need to organize the best date imaginable.<</mc>>
I wanted to impress $elsa.name and I wanted my first date planning to go off without a hitch.
I did a quick search on the Internet for the best restaurants in town. They had to be elegant but not too expensive... My finances were limited.
Having found the perfect place, I moved on to personal care. Shower, lathering up, and general perfuming, and to top it all off, a nice elegant suit, recycled from some past ceremony.
Everything was ready, all that was left was to call the girl’s driver. She had provided me with the number herself.
[[Call him|PreElsaDate1][$varPas to 1]]
\<<case 1>><<phoneOpen>><<call>><<set _tmpChar to $elsa.name.slice(-1)>><<if _tmpChar is "s">><<set _elsaDriver to $elsa.name + "' driver">><<else>><<set _elsaDriver to $elsa.name + "'s driver">><</if>><<set _boh1 to {name: _elsaDriver, portrait: "img/chara/random/sound.gif"}>>\
<<boh1>>Hello?<</boh1>>
<<mc>>Hello, am I speaking with $elsa.name’s driver?<</mc>>
<<boh1>>Chauffeur, and yes, I work for the $elsa.surname family.<</boh1>>
<<mc>>$elsa.name told me I could contact you for tonight.<</mc>>
<<boh1>>Yes, it’s customary for the young lady to give my number to her suitors.<</boh1>>
@@#rem1;
\<<link "Investigate">><<replace "#rem1">>\
<<mc>>Suitors? What do you mean?<</mc>>
<<boh1>>The last one was a dark-haired guy with black hair.<</boh1>>
<<mc>>Jordan.<</mc>>
<<boh1>>Yes, I think that was the name.<</boh1>>
<<mc>>If I may ask, how long ago did this happen? And how frequent were these occasions?<</mc>>
<<boh1>>Oh, very infrequent. If you could provide me with some information about tonight, it would be helpful.<</boh1>>
<<mc>>Tell me how long ago!<</mc>>
<<boh1>>I can’t say exactly, but it’s been many months since I last saw them together.<</boh1>>
I sighed with relief.
<<mc>>Phew! For a moment, you scared me.<</mc>>
<<boh1>>Forgive me, that wasn’t my intention.<</boh1>>
<<mc>>Regarding tonight, I will come to $elsa.name’s house, and there I’ll give you the address.<</mc>>
<<boh1>>Alright.<</boh1>>
[[End the call|PreElsaDate1][$varPas to 2]]
\<</replace>><</link>>
\<<link "Move on">><<replace "#rem1">>\
<<mc>>Regarding tonight, I will come to $elsa.name’s house, and there I’ll give you the address.<</mc>>
<<boh1>>Alright.<</boh1>>
[[End the call|PreElsaDate1][$varPas to 2]]
\<</replace>><</link>>
\<<case 2>><<phoneOff>>\
With the pleasantries out of the way, I ended the call.
Reflecting on the conversation, I thought of one thing.
<<mc>>//Why the hell did I call him?! I could have at least arranged for him to pick me up.//<</mc>>
After realizing the waste of time, I had no choice but to head to the girl’s house.
<<link [[Finish getting ready|Bedroom]]>>
<<unset $varPas>>
<<nextPeriod>>
<<set $mc.stat.cha += 1>>
<<set $quest.q3805 to true>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>><<if $elsa.name.slice(-1) is "s">><<set _tmpName to $elsa.name + "' Driver">><<else>><<set _tmpName to $elsa.name + "'s Driver">><</if>><<setBoh4 _tmpName elsaDriver>>\
Dressed to the nines and polished to perfection, I stood before $elsa.name's house. I rang the doorbell, already preparing myself for the possible fight with the housekeeper, but to my surprise, the gate opened almost immediately, allowing me to enter without further delay.
I entered the building and headed directly towards the girl's room, which was closed at the moment. I knocked, no response.
<<mc>>$elsa.name? Are you here? Can I come in?<</mc>>
Still nothing.
<<mc>>//Silence gives consent.//<</mc>>
I entered the room, empty. Not a trace of the girl.
<<mc>>//Maybe she's getting ready in another room. I'll wait here.//<</mc>>
I sat on the bed and waited.
Suddenly, the sound of a notification from a cell phone caught my attention.
<<mc>>It's $elsa.name's cell phone.<</mc>>
I picked it up from the bedside table and quickly read the notification that had just arrived. It was a message from one of her friends.
<<mc>>"I can't believe he's falling for it."<</mc>>
Another one arrived.
<<mc>>"He's such an idiot."<</mc>>
And yet another.
<<mc>>"Are you really going out with him? Despite having fun elsewhere? Well, I don't blame you. With such a loser, it's only normal to seek comfort elsewhere."<</mc>>
I threw the phone on the bed.
Inside me, distinct emotions were maturing, fighting for dominance. Anger, sadness, frustration, and torment all together.
Without wasting any more time, I got up, leaving the room with heavy steps.
At that precise moment, $elsa.name opened the bathroom door.
<<elsa>>$mc.name?<</elsa>>
I did not respond, continuing my furious march towards the entrance.
<<elsa>>$mc.name, where are you going?<</elsa>>
Seeing that I was ignoring her, she ran towards the front door, tightly clutching the bathrobe and covering her body with one hand.
<<elsa>>What the hell happened to you?<</elsa>>
<<mc>>I don't want to talk to you anymore.<</mc>>
<<elsa>>What the fuck are you talking about? And our date?<</elsa>>
<<mc>>Who cares. I'm just an idiot who thought there could be something between us.<</mc>>
<<elsa>>Are you crazy? What the hell are you talking about?<</elsa>>
<<mc>>Let me out.<</mc>>
<<elsa>>Not until you tell me why you're acting this way.<</elsa>>
<<mc>>I read the messages you received. I see you telling all your adventures to your friends. All your fun behind my back.<</mc>>
<<elsa>>Fun? Adventures? Wait a minute, you read my messages?<</elsa>>
<<mc>>Yes, the phone was there and the notifications kept coming.<</mc>>
<<elsa>>And you felt entitled to violate my privacy?<</elsa>>
The table turned. From perpetrator, I became the victim.
<<elsa>>Okay, let's take a step back. Follow me.<</elsa>>
<<mc>>I'm mad at you, why should I follow you?<</mc>>
<<elsa>>I said. Follow me!<</elsa>>
Her threatening tone brought me back in line.
<<mc>>Yes, ma'am!<</mc>>
I followed her to her room, where she metaphorically shoved the phone in my face.
<<elsa>>See?<</elsa>>
<<mc>>It's... a group chat...<</mc>>
<<elsa>>And as you can see, you're not the protagonist of the messages, but I guess they were right about the idiot part.<</elsa>>
<<mc>>I... my God, I'm sorry.<</mc>>
I was mortified.
<<elsa>>Think before jumping to conclusions and pointing fingers.<</elsa>>
<<mc>>Damn! I ruined everything.<</mc>>
<<elsa>>Yes, you deserve a punishment. Come here.<</elsa>>
She lay on the bed, presenting her feet to me.
<<elsa>>Come on, what are you waiting for? Massage my feet.<</elsa>>
<<mc>>This is... the punishment?<</mc>>
<<elsa>>I was also thinking of dumping you.<</elsa>>
<<mc>>Look, I'm sorry, I was wrong to read your messages.<</mc>>
<<elsa>>I don't give a damn if you read my messages. It's that you don't trust me.<</elsa>>
<<mc>>I trust you. At that moment, I don't know what came over me.<</mc>>
<<elsa>>More massaging, less talking.<</elsa>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/feetMassage.mp4"></video>
After an intense massage session.
<<mc>>$elsa.name, maybe you should get ready. If you still want to go out with me.<</mc>>
<<elsa>>Since you've proven to be an average masseur, I'll grant you the date. You can stay here and watch, or you can wait downstairs while I get ready.<</elsa>>
@@#rem1;
\<<link "Wait in her room">><<replace "#rem1">>\
<<mc>>I’ll wait here.<</mc>>
She took off her bathrobe, revealing her body.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/undress1.mp4"></video>
<<mc>>You're stunning!<</mc>>
<<elsa>>First you go crazy, and now you’re complimenting me?<</elsa>>
<<mc>>I...<</mc>>
<<elsa>>Just kidding. Enjoy the view.<</elsa>>
She proceeded to put on stockings, underwear, a long tight black dress, and finally a pair of high dark heels.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/undress2.mp4"></video>
<<mc>>Aren't you wearing a bra?<</mc>>
<<elsa>>Should I?<</elsa>>
<<mc>>I don't know. I think that's usually how it's done.<</mc>>
<<elsa>>I know. It’s just that tonight I feel daring since you're with me.<</elsa>>
<<mc>>If you say so, okay.<</mc>>
<<elsa>>I'm ready. What do you think?<</elsa>>
<<mc>>Already? You were quicker than expected.<</mc>>
<<elsa>>I did most of it while you weren't here. Skin care, hair care, makeup. So, how do I look?<</elsa>>
@@#rem2;
\<<link "Compliment her">><<replace "#rem2">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>You look fabulous. This dress suits you perfectly.<</mc>>
She smiled widely at my response.
<<elsa>>You don't look bad yourself. However, I would have chosen a different pair of shoes to match this dress.<</elsa>>
<<mc>>This is the only pair I have.<</mc>>
<<elsa>>... I see.<</elsa>>
\<</replace>><</link>>
\<<link "Criticize her">><<replace "#rem2">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>I don't think that dress suits you.<</mc>>
Her eyes widened.
<<elsa>>You’ve decided not to make it through the night.<</elsa>>
With clear death threats, I could only lighten the situation with a laugh.
<<mc>>I'm kidding. You look fabulous.<</mc>>
<<elsa>>I hope so.<</elsa>>
\<</replace>><</link>>@@
\<div id="divID1" style="display: none">
<<mc>>Milady, your carriage awaits.<</mc>>
I took the girl by the arm and together we walked to the door. I felt like royalty walking down that hallway and those stairs accompanied by the most beautiful lady in the realm. I was the happiest and luckiest man in the world that night.
[[Go outside|ElsaDate1][$varPas to 1]]</div>
\<</replace>><</link>>
\<<link "Wait for her downstairs">><<replace "#rem1">>\
<<mc>>I’ll wait downstairs. I don't want to waste any more of your time.<</mc>>
<<elsa>>As you wish.<</elsa>>
I left the room and settled on one of the steps of the staircase.
<<mc>>//How stupid I’ve been! I need to manage my jealousy better.//<</mc>>
<<mc>>//It's just that all of this still doesn't seem real.//<</mc>>
<<mc>>It's a dream. It must be.<</mc>>
<<elsa>>What is a dream?<</elsa>>
I turned towards the source of the voice and was struck by the vision of the girl in a long black dress and stockings, accompanied by a pair of dark shoes and a small white purse.
<img src="img/teen/elsaDateDress.webp" class="iStory">
<<mc>>You. You are a dream.<</mc>>
<<elsa>>How sweet. Let's go.<</elsa>>
[[Go outside|ElsaDate1][$varPas to 1]]
\<</replace>><</link>>
\<<case 1>>\
Outside, the driver was waiting for us next to a luxurious sports SUV with tinted windows.
<img src="img/teen/elsaDateCar.webp" class="iStory">
<<mc>>Is this going to be our means of transportation?<</mc>>
<<elsa>>Don't you like it? We can always use another car.<</elsa>>
<<mc>>Are you kidding? No, it's perfect. It's just that I've never been in one of these before.<</mc>>
<<elsa>>I forgot your family pretends to be poor.<</elsa>>
<<boh4>>Young man, young lady.<</boh4>>
The chauffeur opened the car door for us.
<<mc>>This is the address. There's also a backup venue in case something goes wrong with the first one.<</mc>>
I handed him a little note.
<<boh4>>Received. Please.<</boh4>>
He gestured for me to get in.
The car started up and drove towards the restaurant I had chosen.
<<mc>>I hope everything goes well.<</mc>>
<<elsa>>Hm? You're worrying too much. Not that a single date can change my opinion of you.<</elsa>>
<<mc>>I hope not.<</mc>>
I continued with my complexes until we reached the destination.
Looking out the window, the restaurant seemed empty, with all the lights off.
<<mc>>It's closed.<</mc>>
$elsa.name seemed unresponsive to my statement.
<<boh4>>Young man, let's go with the second option.<</boh4>>
<<mc>>Yes, thank you.<</mc>>
My paranoias increased minute by minute, second by second.
I was praying that everything would go smoothly at least at this second restaurant but, apparently, someone up there must have filed my requests under SPAM.
During the journey, a few raindrops fell on the window. First a few drops, then a downpour.
<<mc>>What joy!<</mc>>
I tried to lighten the mood with sarcasm, but the situation was slowly deteriorating.
Arriving at the second location, another piece of news shattered my plans.
<<boh4>>Young man, I'm sorry to inform you that this restaurant is also closed. It seems they're renovating.<</boh4>>
I slumped forward, hands on my head.
<<mc>>What the heck!<</mc>>
<<elsa>>And now?<</elsa>>
<<mc>>...I have one last chance. This place can't be closed.<</mc>>
I gave the address to the driver, who arrived at the destination in the blink of an eye.
<<elsa>>This... is your house.<</elsa>>
<<mc>>Yes. Sorry, I didn't have any other ideas. Plus, it's pouring rain.<</mc>>
<<elsa>>Yes, yes. Lead the way.<</elsa>>
<<mc>>You don't want to come in? I think there's room.<</mc>>
I turned to the driver.
<<boh4>>No. Have a good evening. I'll return to the villa. Call me, and I'll come pick you up.<</boh4>>
<<boh4>>Miss, would you like me to accompany you to the door? It's pouring rain.<</boh4>>
<<elsa>>No, just give me the umbrella.<</elsa>>
<<boh4>>Here you go.<</boh4>>
As we stepped out of the car, which sped off, leaving us in the rain, $elsa.name and I were huddled under a small umbrella. I could feel my shoulder getting soaked.
The walk to the door was short.
[[Knock at the door|ElsaDate1][$varPas to 2]]
\<<case 2>>\
I knocked. We were greeted by $sis.name.
<<sis>>$mc.name, weren't you at-<</sis>>
<<elsa>>Hi.<</elsa>>
<<sis>>Oh. My. God.<</sis>>
<<sis>>You two... AAAHHH!<</sis>>
The excitement of the girl attracted her mother's attention.
<<mom>>Sweetheart, what's going on? Oh, $mc.name.<</mom>>
<<elsa>>Hello, ma'am.<</elsa>>
<<mom>>What's going on? What are you doing here with a girl?<</mom>>
<<mc>>Can we postpone the interrogation? We're getting soaked out here.<</mc>>
<<mom>>Oh, sorry. I'll get some towels. You two make yourselves comfortable.<</mom>>
We sat on the couch while mom brought us something to dry off with.
<<mom>>Didn't you say you were going to <<if $flag.elias>>$elias.name<<else>>a friend's<</if>> house?<</mom>>
<<mc>>I lied. I didn't want you to get any strange ideas.<</mc>>
<<mom>>So...<</mom>>
She glanced at the girl as if to indicate introductions were in order.
<<mc>>She is $elsa.name, my girlfriend.<</mc>>
<<sis>>AAAHHH! I can't believe it! I'm related to $elsa.name $elsa.surname.<</sis>>
<<elsa>>$sis.name, I told you last time too. Could you just call me by my name?<</elsa>>
<<sis>>It's true, we're friends. From today, also relatives!<</sis>>
Mom scrutinized her from head to toe.
<<mom>>So you're $elsa.name $elsa.surname, Janice $elsa.surname and Albert $elsa.surname's daughter.<</mom>>
<<elsa>>Yes.<</elsa>>
The woman was even putting me on edge.
<<mom>>Oh, how lovely. I've known your family for a long time. They're good people.<</mom>>
And she returned to her usual sweetness.
<<elsa>>How do you know my parents?<</elsa>>
<<mom>>For a few years, I acted as a liaison between your company and my father's. So I made some acquaintances during that time.<</mom>>
<<elsa>>$mc.name mentioned his grandfather's company...<</elsa>>
<<elsa>>Why? You could have anything you wanted, and yet...<</elsa>>
<<mom>>I understand where you're going. You see... when I was your age, I was just like you. Wild parties, crazy spending, and a different guy every night.<</mom>>
<<mc>>Mom!<</mc>>
<<mom>>It's the truth.<</mom>>
<<mom>>But I felt like something was missing. I had a void.<</mom>>
<<elsa>>Then what happened? What made you give it all up?<</elsa>>
<<mom>>That night, after going out with their father. I felt that something was changing in me. I spent the night tossing and turning, thinking and thinking. In the morning, I understood what that void was.<</mom>>
She pointed at me.
<<mc>>Me?<</mc>>
<<mom>>My maternal side wanted to emerge, and that night it succeeded in planting the idea of having a child in my head. Nine months later, my treasure here was born. Can you believe it all started as a dare?<</mom>>
<<elsa>>A dare?<</elsa>>
She looked at me with wide eyes.
<<mc>>Her friends dared her to go out with a guy. She accepted, and we were born.<</mc>>
<<elsa>>I can understand him, but her?<</elsa>>
She turned towards $sis.name.
<<mom>>We decided to stay together, and shortly after the birth of the first child, the second one arrived.<</mom>>
<<elsa>>And then? What happened to their father?<</elsa>>
<<mc>>Seems like you're interested in this story.<</mc>>
<<mom>>You see... I can't say. Not yet, at least.<</mom>>
<<mom>>Enough chitchat, I must have bored you to death. Tell me about yourselves, why are you guys here?<</mom>>
<<mc>>We had planned a date but it all went wrong, and here we are.<</mc>>
<<mom>>So you want a date? I can set something and leave you alone.<</mom>>
<<elsa>>Oh, no. Eating all together is fine. It's not a problem.<</elsa>>
<<mc>>Really? What about our date then?<</mc>>
<<elsa>>This is the date.<</elsa>>
<<mom>>Fantastic, I'll go prepare something.<</mom>>
Mom went to the kitchen, while $sis.name couldn't take her eyes off $elsa.name.
<<elsa>>$sis.name, how about the idea of coming to my house one of these days? I have some clothes that don't fit me anymore, I'm sure they'll look great on you.<</elsa>>
<<sis>>Really? And will you teach me how to do makeup too?<</sis>>
<<elsa>>Of course, why not.<</elsa>>
The girl hugged her first and then me.
<<mc>>And what was that for?<</mc>>
<<sis>>For her. It's the best gift you could have given me.<</sis>>
$elsa.name burst into laughter.
<<elsa>>You two are adorable together.<</elsa>>
We spent some moments chatting in the living room before mom called us to set the table and eat.
[[Have dinner|ElsaDate1][$varPas to 3]]
\<<case 3>><<set _tmpChar to $elsa.name.slice(-1)>><<if _tmpChar is "s">><<set _tmpName to $elsa.name + "'">><<else>><<set _tmpName to $elsa.name + "'s">><</if>>\
<<mom>>I made a dish taught to me by Grandma Giuseppina. I hope you like it.<</mom>>
<<mc>>Grandma Giuseppina?<</mc>>
<<mom>>My grandmother. Don't you remember her? She's still alive, one day we should go visit all the relatives.<</mom>>
<<elsa>>All the relatives? Are they in another state?<</elsa>>
<<mc>>Italy.<</mc>>
<<elsa>>Really? So you can speak Italian?<</elsa>>
<<mc>>Mom speaks it very well. I need practice.<</mc>>
<<elsa>>Do it. Please.<</elsa>>
<<mc>>No.<</mc>>
<<elsa>>Come on!<</elsa>>
<<mc>>Ciao, come va? Pizza, pasta.<br>//Hello, How are you? Pizza, pasta.//<</mc>>
<<mom>>Ti vergogni di parlare la lingua di tuo nonno? Crea un discorso completo.<br>//Are you ashamed to speak the language of your grandfather? Make a complete sentence.//<</mom>>
<<mc>>Non mi va... Cazzo, lo sto facendo.<br>//I don't want to... Fuck, I'm doing it.//<</mc>>
<<mom>>Eh! Niente parolacce!<br>//Ehy! No swear words!//<</mom>>
<<mc>>Sì, scusa.<br>//Yeah, sorry.//<</mc>>
<<elsa>>I didn't understand a single word, but wow!<</elsa>>
<<mom>>How did you two end up together?<</mom>>
After hearing her story, we were somewhat nervous to tell ours, given the similarities.
<<mc>>Oh... we... at school. Yes, at school. She was there, I talked to her, and we started dating.<</mc>>
<<sis>>Liar.<</sis>>
I forgot that $sis.name was present when we talked at my house about the challenge.
<<elsa>>Tell it like it is.<</elsa>>
<<mc>>Alright... By some strange twist of fate, I found myself in the crossfire of her and one of her acquaintances. Together, they organized a challenge with me as the protagonist. I had to open a profile on InstaLife and get ten thousand followers within six months.<</mc>>
<<elsa>>As time went on, I became more intrigued. His life, his character, his determination to win despite being able to abandon me and leave me to my fate... well, I was falling in love with him every day we spent together.<</elsa>>
<<mc>>We won the challenge, and here we are.<</mc>>
<<mom>>I see, challenges are a family trait. At least you have something I was lacking. Love for each other.<</mom>>
<<sis>>And the prize?<</sis>>
<<elsa>>I received the family ring from the other guy. In case I lost... well...<</elsa>>
She looked intensely into my eyes.
<<elsa>>I would have had to make a video with him. A video...<</elsa>>
<<mom>>No need to go on.<</mom>>
I was left speechless. It was the first time I heard of that condition of defeat.
<<elsa>>Sorry. He wanted it for the wild card.<</elsa>>
<<mc>>... at least we won.<</mc>>
<<elsa>>Yes, and I couldn't be happier about it.<</elsa>>
That evening, the girl was more cheerful and sweet than usual.
After dinner, we helped clean up before saying goodbye to everyone.
<<mc>>Mom. I'll walk $elsa.name home.<</mc>>
<<mom>>It's raining. How will you walk her home?<</mom>>
<<elsa>>There's the driver.<</elsa>>
<<mom>>Alright. Dear, it was a pleasure meeting you. Say hi to your parents for me.<</mom>>
<<sis>>Remember the promise.<</sis>>
<<elsa>>Make your brother take you to my house. If he doesn't want to, call me.<</elsa>>
The two seemed closer than I would have liked. Not that it was a bad thing.
We left the house, and the rain persisted.
<<elsa>>Let's take a walk.<</elsa>>
<<mc>>It's raining.<</mc>>
<<elsa>>Don't be a party pooper.<</elsa>>
Squeezed under the umbrella, we walked through the pouring rain towards the girl's house.
<<link "Walk toward _tmpName house" "ElsaDate1">><<set $varPas to 4>><</link>>
\<<case 4>><<night>>\
<<mc>>Sorry about tonight. It wasn't how I planned it. I hope you're not mad about having to spend all that time with my family.<</mc>>
<<elsa>>In the car, I said that a single date wouldn't change my opinion of you. Remember?<</elsa>>
<<mc>>Yes.<</mc>>
<<elsa>>Well, it did. Tonight made me open my eyes, and I got confirmation about you.<</elsa>>
<<mc>>Confirmation?<</mc>>
I replied, worried.
<<elsa>>That I wasn't wrong. I truly love you.<</elsa>>
<<mc>>I love you too... Anyway, you seem different.<</mc>>
<<elsa>>Happy? Is that what you meant? You have a fantastic family. Cheerful and loving. Then your mother...<</elsa>>
<<mc>>Are you imagining yourself in her shoes?<</mc>>
<<elsa>>I don't know. It's just that listening to her story, I empathized.<</elsa>>
<<mc>>You don't want a child, do you?<</mc>>
<<elsa>>No! I mean, not now. Maybe in the future... with you.<</elsa>>
<<mc>>I love you like crazy!<</mc>>
I dropped the umbrella and rushed to her lips. A kiss in the rain was the most romantic scene I could imagine.
<video class="vStory" autoplay loop muted><source src="video/teen/rainyKiss.mp4"></video>
Unfortunately, life isn't a movie, and the umbrella flew away, leaving us in the open.
<<mc>>What do you say we call your driver?<</mc>>
<<elsa>>Yeah, I think it's time.<</elsa>>
Taking refuge under a canopy, we called the driver from the $elsa.surname family, who arrived within a few minutes.
<<boh4>>You two are completely soaked.<</boh4>>
<<mc>>The umbrella flew away.<</mc>>
<<boh4>>I hope you at least had fun.<</boh4>>
<<elsa>>YES!<</elsa>>
The girl beat me to it. I smiled at her happily.
We arrived at the villa.
<<boh4>>Do I need to take the young master home?<</boh4>>
<<elsa>>No, he'll stay here.<</elsa>>
<<mc>>Really?<</mc>>
<<elsa>>Is there a problem?<</elsa>>
<<mc>>NO! I'm more than happy to stay here.<</mc>>
<<boh4>>Then goodnight.<</boh4>>
<<mc>>Goodnight and thank you for everything.<</mc>>
I was about to go up the stairs, but the girl stopped me with her hand, grabbing my shirt sleeve.
<<elsa>>Where are you going?<</elsa>>
<<mc>>Upstairs. I want to change out of these clothes; they're all wet.<</mc>>
<<elsa>>Take them off here. I can't wait anymore.<</elsa>>
<<mc>>But... what if someone sees us?<</mc>>
<<elsa>>Who? My parents? The housekeeper? No one will hear us, maybe.<</elsa>>
[[Follow her|ElsaDate1][$varPas to 5]]
\<<case 5>>\
She guided me with her hand to the dining room.
<<elsa>>Undress.<</elsa>>
<<mc>>Do you want to do it here? Here on the table where you eat?<</mc>>
She rolled her eyes.
<<elsa>>You are the perfect example of how to make vanish any desire.<</elsa>>
<<mc>>Sorry, sorry, sorry. I undress.<</mc>>
Undressing at lightning speed, I left all my clothes on the floor.
I clung to her and joined in a long, passionate kiss, in which I lifted her long dress and removed her black panties.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/undress3.mp4"></video>
<<elsa>>I see you're not wasting time.<</elsa>>
<<mc>>I have to make myself repay, somehow.<</mc>>
She lowered herself to her knees and, without hesitation, slipped my cock into her mouth.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/blow1.mp4"></video>
It pained me to say it, but she was a girl of experience. She knew how to move and which spots hit.
I guided her head with my hand, so as not to stand by and watch.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/blow2.mp4"></video>
<<elsa>>Let's stop here.<</elsa>>
Standing up, she sat down on the table with her legs spread. I tried to approach with my tool, but was blocked.
<<elsa>>Now it's your turn.<</elsa>>
She said, nodding my head towards her private parts.
<<mc>>What should I do?<</mc>>
<<elsa>>You..?! Okay, use your tongue, your fingers, whatever you want. Just do it.<</elsa>>
I started by licking, went through penetration with my tongue, and ended by combining everything with the use of my hands for stimulation.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/cunniling1.mp4"></video>
<<elsa>>You need some practice.<</elsa>>
<<mc>>And I need to stick my dick in you.<</mc>>
<<elsa>>And where did this come from?<</elsa>>
<<mc>>Isn't it okay if I talk like that while we're having sex?<</mc>>
<<elsa>>Yes, do it and fuck me until we wake everyone up.<</elsa>>
I moved my cock against her pussy rubbing it.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/pussyTease1.mp4"></video>
The docking took place. I was inside and, with slow movements, I began to explore the place.
Her breathing became heavy as my thrusts continued.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/standing1.mp4"></video>
<<elsa>>Mhm... Oh!<</elsa>>
I gathered her legs, keeping them both at the same height.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/standing2.mp4"></video>
My thrusts were now accompanied by constant moaning.
[[Make her turn around|ElsaDate1][$varPas to 6]]
\<<case 6>>\
<<mc>>Turn.<</mc>>
She leaned on the table sideways.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/sidefuck1.mp4"></video>
<<elsa>>Mhm, like that!<</elsa>>
She supported my action by moving as well.
I didn't take my eyes off her. I made as much eye contact as possible, between the contortions of her face.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/sidefuck2.mp4"></video>
<<elsa>>Let me get up.<</elsa>>
She sat back to her feet, turning in the opposite direction, still leaning against the board.
I resumed my penetration into the new position.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/doggy1.mp4"></video>
The more I pushed, the more I felt I was reaching the limit.
<<mc>>$elsa.name, I'm near.<</mc>>
<<elsa>>Outside!<</elsa>>
<<mc>>Okay.<</mc>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/doggy2.mp4"></video>
Even though I felt the point of no return approaching, I continued to pick up the pace. I wanted to enjoy every moment.
<<mc>>//I've to pull out!//<</mc>>
Almost at the last moment, I pulled out my dick and came painting the girl's ass white.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/cum.mp4"></video>
$elsa.name looked at me smiling.
<<elsa>>You're improving.<</elsa>>
<<mc>>To pull it out at the right time or to fuck you?<</mc>>
<<elsa>>Mhmm, both.<</elsa>>
<<elsa>>I need a shower.<</elsa>>
Standing up, as if nothing had happened, she walked toward the ladder, turning before going up.
<<elsa>>Aren't you coming?<</elsa>>
<<mc>>I'm on my way.<</mc>>
[[Follow her|ElsaDate1][$varPas to 7]]
\<<case 7>>\
The bathroom was very large, with a shower and bathtub. Two washbasins filled the wall adjacent to the door and a large brightly lit mirror hung over them.
<<mc>>Even the bathroom is bigger than my room.<</mc>>
$elsa.name took off the clothes she was still wearing and jumped into the shower, motioning for me to do the same.
<<elsa>>Hold.<</elsa>>
She handed me a sponge. I lathered her whole body, lingering on the neuralgic areas.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/shower1.mp4"></video>
<<mc>>It's up to you.<</mc>>
I returned the task to her.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/firstDate/shower2.mp4"></video>
She spun me around and, while with the sponge she concentrated around the little me, with her body, she rubbed against my back and butt.
<<mc>>I like this sponge.<</mc>>
<<elsa>>Let's see if you'll like it even more now.<</elsa>>
She dropped the sponge and did the same to the opposite side of my body.
<<elsa>>I see someone here is excited again.<</elsa>>
<<mc>>Can you blame me?<</mc>>
<<elsa>>I think I'll leave it like that.<</elsa>>
<<mc>>But... Do you like to see me suffer?<</mc>>
<<mc>>A little bit.<</mc>>
We continued to tease each other throughout the shower.
We dried ourselves thoroughly and tucked under the covers of $elsa.name bed. No clothes, of course.
<<mc>>Goodnight, my love.<</mc>>
<<elsa>>Goodnight.<</elsa>>
<<if $gallery>>[[End Replay|Gallery]]<<else>>[[Fall asleep|ElsaDate1][$varPas to 8]]<</if>>
\<<case 8>>\
<h2>Sleeping...</h2>\
<img src="img/teen/elsahouseSleep.webp" class="iStory">
<<link [[Wake up|ElsaDate1]]>>
<<set $varPas to 9>>
<<nextMorning>>
<<set $gameVar.homework to false>>
<<if ($day - 3) % 7 == 0>><<set $gameVar.hwWeek to 0>><<set $mom.flag.askDen to 0>><</if>>
<</link>>
\<<case 9>><<setBoh1 Housekeeper housekeeper>>\
The next morning I experienced one of the best yet worst awakenings of my life.
The alarm clock on the $elsa.name cell phone rang early. I was still in the position where I had fallen asleep, with my arm around the girl's waist.
<<elsa>>Wake Up.<</elsa>>
<<mc>>Five more minutes.<</mc>>
<<elsa>>I'm not your mother. I don't give a damn if you don't go to school.<</elsa>>
<<mc>>Uff!<</mc>>
Rubbing my eyes, I sat up.
<<mc>>Good morning.<</mc>>
The first vision of the day was the girl's naked body.
<<elsa>>Yes, yes. Bye. I need to get ready. If you want breakfast, ask the housekeeper.<</elsa>>
<img src="img/teen/elsaRobe.webp" class="iStory">
Slipping on her robe, she left the room.
<<mc>>//She's back to being the usual $elsa.name. I'm glad I had the opportunity to experience, even if just for one evening, her sweet and tender side.//<</mc>>
I stretched, trying to organize my thoughts after the previous day.
<<mc>>Where are my clothes?<</mc>>
My eyes widened as my synapses fired.
<<mc>>I left them downstairs! Damn it! <</mc>>
I borrowed one of the girl's robes and scanned the area outside the room.
<<mc>>//Looks like no one's around.//<</mc>>
Stealthily, I moved like a ninja along the corridor and down the stairs.
Reaching the ground floor, I checked the surroundings and proceeded to the dining room. I didn't want to get caught by the girl's parents.
<<boh1>>If you're looking for your clothes, they're near the stairs. <</boh1>>
I was caught red-handed by the housekeeper.
<<mc>>H-Hi. <</mc>>
<<boh1>>No tengas miedo. ¿Quieres desayuno?<</boh1>>
<<mc>>Desayuno... Desayuno... ah, yes. Breakfast. If I'm not bothering you, gladly.<</mc>>
<<boh1>>Ahí está el chef que cocina.<</boh1>>
<<mc>>There's even a cook in this house? <</mc>>
<<boh1>>¿Hablas español?<</boh1>>
<<mc>>Do I speak Spanish? No, but I understand some thanks to Italian.<</mc>>
<<boh1>>Cuando yo living en Cile, I knew a familia de Italia. Buena gente.<</boh1>>
<<mc>>Very interesting. If you'll excuse me, I'll go get dressed.<</mc>>
She seemed to have no concern whatsoever about finding my clothes on the floor or about me being nearly naked in front of her. Who knows how many situations like this she's encountered.
<<mc>>//She's not so bad. She seemed like a grumpy old lady on the intercom. Or maybe they are two different people.//<</mc>>
I got dressed and headed to the kitchen for breakfast. $elsa.name joined me.
After the morning meal, the family's driver took us to school.
<<mc>>//I could really get used to this life.//<</mc>>
A new day began, leaving the past behind with a gaze toward the future.
<<link [[Continue with the day|SchoolCorridor]]>>
<<unset $varPas>>
<<set $elsa.rel += 2>>
<<morning>>
<<unset $boh4>>
<<set $quest.q3806 to true>>
<<set $elsa.flag.sexCount += 1>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined || 8>>
<style>body {background-image: url("img/scenario/blur/elsaRoom.webp");}</style>
<<case 1>>
<style>body {background-image: url("img/scenario/blur/street.webp");}</style>
<<case 2 || 3>>
<style>body {background-image: url("img/scenario/blur/living.webp");}</style>
<<case 4>>
<style>body {background-image: url("img/scenario/blur/residential.webp");}</style>
<<case 5 || 6 || 9>>
<style>body {background-image: url("img/scenario/blur/fancyDinningRoom.webp");}</style>
<<case 7>>
<style>body {background-image: url("img/scenario/blur/bathroom.webp");}</style>
<<case 8>>
<style>body {background-image: url("img/scenario/blur/elsaRoom.webp");}</style>
<</switch>><</nobr>>During the dinner of that evening.
<<mc>>$mc.name, I've received an email from your teacher.<</mc>>
<<mc>>Yeah, from Miss. Blake. I know.<</mc>>
<<mom>>Miss. Blake... Blake, Blake... It sounds familiar.<</mom>>
<<mc>>Apparently you went to the college with her, you were in the same confraternity.<</mc>>
<<mom>>No, nothing. The last name sounds familiar but it doesn't turn on any light bulbs... Coming back to the email, it contained a module for a request for an early graduation.<</mom>>
<<mc>>Yes, can you fill it?<</mc>>
<<mom>>Do you really want to skip a school year?<</mom>>
<<mc>>I make my choice.<</mc>>
<<mom>>Are you sure one thousand percent?<</mom>>
<<mc>>Yeah, can you just fill it? Without making a speech about it?<</mc>>
<<mom>>Not before showering my little scientist with kisses. Come here!<</mom>>
She approached stealthily, getting up from the chair and locking me in her maternal grip so that she was free to print a dozen kisses all over my face.
<<mc>>Mom, come on, stop it!<</mc>>
She moved away from my poor, lips-marked face, freeing me from her grip.
<<mom>>Immediately after dinner I will fill out the form <</mom>>
<<mc>>Thank you.<</mc>>
The dinner continued, without the occurrence of any other extraordinary events.
<<link [[Finish dinner|Kitchen]]>>
<<set $mom.rel += 2>>
<<nextPeriod>>
<<set $quest.q3902 to true>>
<</link>><<setBoh1 Student guy1>>\
<<switch $varPas>>
\<<case undefined>>\
Summer courses began, and I had to go to school while the rest of the world basked in vacation.
In the classroom, there were about ten brave souls, ready to sacrifice their fun to advance their lives and escape high school as quickly as possible.
The adventurers were almost evenly split between boys and girls, at least in appearance, but I didn't see any familiar faces.
There was a continuous murmur in the class. Some were wondering who the assigned teacher would be, while others already had their minds on the exam.
Some doubts were quelled with the entrance of the teacher, the only familiar face of the day. <<fullName missBlake>>.
<img class="iStory" src="img/chara/teacher/missBlakeFull.webp">
<<missBlake>>Good morning, everyone. It's great to see you all here. For those who don't know me, I'm <<fullName missBlake>>, and I teach social studies. I will be your teacher during this course.<</missBlake>>
<<boh1>>Aren't we supposed to have more teachers?<</boh1>>
Asked a boy sitting in the front row.
<<missBlake>>In theory, yes, in practice, no. All the other teachers were busy for the summer, and the school doesn't want to waste funds hiring specialists, so here I am.<</missBlake>>
<<mc>>//I can easily imagine the other teachers' commitments. They probably have a beach umbrella that needs to be planted in the sand.//<</mc>>
<<missBlake>>The course we will undertake this summer is part of the Accelerated Courses offered by the school, which will allow you to earn school credits toward your diploma more quickly than the conventional method. In addition to the courses, there will be a final test to evaluate your progress and results.<</missBlake>>
<<boh1>>And what if we fail?<</boh1>>
Asked the same boy.
<<missBlake>>You won't be able to graduate early because you will lack the necessary credits.<</missBlake>>
<<missBlake>>Alright, if there are no more questions, let's start with this first summer lesson.<</missBlake>>
[[Study|SummerLesson1][$varPas to 1]]
\<<case 1>>\
<h2>At lesson</h2>\
<video src="video/activity/lesson2.mp4" autoplay muted loop class="vStory"></video>
<<link [[Finish|Classroom]]>>
<<unset $varPas>>
<<set $mc.stat.int += 1>>
<<set $quest.q39[3] to true>>
<<advancePeriod>>
<</link>>
\<</switch>><<setBoh1 "Student #1" idk>><<setBoh2 "Student #2" idk>><<setBoh3 "Student #3" idk>>
<<switch $varPas>>
\<<case undefined>>\
During yet another summer lesson, I was hit on the head by a paper ball. I picked it up and noticed a message written inside.
<div style="position: relative;"><img src="img/varie/paper.webp" class="iStory" style="width: 100%;"><span style="font-family: cursive; font-size: xx-large; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: black;">Compliment the teacher</span></div>
<<mc>>//Compliment the teacher.//<</mc>>
I turned around to find the source of such a request, but everything seemed normal. No one was staring at me, and no one said anything. So, I decided to let it go.
<<boh1>>Chicken!<</boh1>>
I immediately turned to find the source, but nothing.
Seeing me agitated, the teacher interrupted the lesson.
<<missBlake>>$mc.name, is there any problem?<</missBlake>>
<<mc>>W-Well...<</mc>>
[[Accept the challenge|SummerLesson2][$varPas to 1, $varChoice to 1]]
[[Don't do it|SummerLesson2][$varPas to 1, $varChoice to 2]]
\<<case 1>>\
<<if $varChoice is 1>>\
<<mc>>//Better to do it, otherwise I'll risk being called "chicken" for the rest of my life.//<</mc>>
<<mc>><<fullName missBlake>>, see... You look very nice in that dress.<</mc>>
<<missBlake>>... $mc.name, even with flattery, I won't give any help on the test.<</missBlake>>
<<missBlake>>Let's continue with the lesson. As I was saying...<</missBlake>>
The lesson continued, but voices kept buzzing around me.
<<boh1>>Teacher's pet!<</boh1>>
<<boh2>>Loser!<</boh2>>
Luckily, everything ended quickly, with the end of the lesson approaching.
At the end, everyone left the classroom. I stayed seated at the desk for a few more minutes.
<<missBlake>>You know you shouldn't accept such things.<</missBlake>>
<<mc>>What do you mean?<</mc>>
<<missBlake>>They forced you to say it, right? I'm not deaf, I heard the whispers.<</missBlake>>
<<mc>>Why didn't you do anything?<</mc>>
<<missBlake>>Think of it as a punishment. You shouldn't accept challenges from your classmates.<</missBlake>>
@@#rem1;
\<<link "Compliment her for real">><<replace "#rem1">>\
<<mc>>I... I meant it for real. That dress really suits you.<</mc>>
<<missBlake>>I was also serious when I said you won't get any help on the test. Now go home, you don't want to stay locked in here.<</missBlake>>
<<mc>>You're right. Goodbye.<</mc>>
I headed towards the door.
<<missBlake>>Ah, $mc.name. Thank you.<</missBlake>>
She smiled at me before going back to sorting the papers on her desk.
I left the classroom happier than I was when I arrived in the morning.
<<link [[Continue|SchoolCorridor]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $mc.stat.int += 1>>
<<set $mc.stat.cha += 1>>
<<set $missBlake.rel += 2>>
<<set $quest.q39[4] to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<<link "Don't do it">><<replace "#rem1">>
<<mc>>You're right, forgive me. Goodbye.<</mc>>
<<missBlake>>See you next lesson.<</missBlake>>
I left the classroom, ending a peculiar lesson.
<<link [[Continue|SchoolCorridor]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $mc.stat.int += 1>>
<<set $missBlake.rel += 1>>
<<set $quest.q39[4] to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
<<else>>\
<<mc>>I don't want to be branded for life as the "teacher's pet."<</mc>>
<<mc>>No, no problem.<</mc>>
<<missBlake>>Good, then let's continue with the explanation.<</missBlake>>
The lesson continued, but voices kept buzzing around me.
<<boh1>>Chicken.<</boh1>>
<<boh2>>Loser!<</boh2>>
<<boh3>>Wimp.<</boh3>>
Luckily, everything ended quickly, with the end of the lesson approaching.
In the end, I left the classroom as quickly as possible, hoping that the next day everyone would forget about what had happened.
<<link [[Continue|SchoolCorridor]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $mc.stat.int += 1>>
<<set $quest.q39[4] to true>>
<<nextPeriod>>
<</link>>
\<</if>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
<<missBlake>>This is the last lesson before the final test of tomorrow. I hope you feel ready.<</missBlake>>
<<mc>>//Time has really flown by. It seemed like just Tuesday morning when I started the course, yet almost an entire month has passed. How time flies.//<</mc>>
<<missBlake>>It has been a great adventure and I hope I have instilled at least a bit of that enthusiasm in you.<</missBlake>>
<<missBlake>>We have covered the curriculum of two whole semesters in the span of a month. I hope it wasn't too much in too little time.<</missBlake>>
At that moment, my mind was elsewhere. I couldn't wait to complete the test and finally be free to enjoy the summer... or what's left of it.
<<missBlake>>You have earned a good number of school credits, but you still need one last piece: the final test.<</missBlake>>
An idea popped into my mind.
<<mc>>//Maybe I could ask <<fullName missBlake>> if she has some free time to help me study.//<</mc>>
<<mc>>//At the end of the lesson, I must ask her.//<</mc>>
So I did. When the teaching session ended and everyone left the classroom to return to their homes, I took the opportunity to put my plan into action.
<<mc>><<fullName missBlake>>, do you have a minute?<</mc>>
<<missBlake>>$mc.name, go ahead.<</missBlake>>
<<mc>>Could you help me? I'm anxious about the test.<</mc>>
<<missBlake>>If I didn't know you, I'd think you're telling the truth.<</missBlake>>
<<mc>>It is the truth!<</mc>>
<<missBlake>>Are you sure this isn't another one of your ways to spend time together?<</missBlake>>
<<mc>>Given my history, I don't need tricks for that.<</mc>>
<<missBlake>>Touché... Alright, I'll help you study. Let's go to the faculty room.<</missBlake>>
She gathered some papers from the desk and headed towards the indicated area.
[[Follow her|SummerLesson3][$varPas to 1]]
\<<case 1>>\
Once in the faculty room, she gestured for me to sit down while she retrieved a small notebook and some papers, which she handed directly to me.
<<missBlake>>Try to complete this. Let's see your level of preparation.<</missBlake>>
The papers were a sort of mock-up of the test.<<if $mc.stat.int gte 75>> I answered without much difficulty.<<else>> The questions were quite complex.<</if>>
<video class="vStory" autoplay muted loop><source src="video/teen/missBlake/study/studyMissBlake1.mp4"></video>
<<fullName missBlake>> was next to me, sitting not too far away, intent on reading from her notebook. Between one question and another, I glanced at her. Her presence was like a magnet for my eyes.
<<missBlake>>Focus.<</missBlake>>
<<mc>>Sorry.<</mc>>
After answering the various general questions, I handed her the papers.
<video class="vStory" autoplay muted loop><source src="video/teen/missBlake/study/studyMissBlake2.mp4"></video>
She quickly checked the answers.
<<missBlake>>So I was right, this was all a tactic.<</missBlake>>
<<mc>>Why do you say that?<</mc>>
<<missBlake>>You won't have any problem with the test. You answered almost everything correctly.<</missBlake>>
<<mc>>It should have been your presence.<</mc>>
<video class="vStory" autoplay muted loop><source src="video/teen/missBlake/study/studyMissBlake3.mp4"></video>
I earned a smile from her.
<<missBlake>>Now go home and stop thinking about the exam. It will be worse otherwise.<</missBlake>>
<<mc>>Alright. Thanks for everything.<</mc>>
As I walked out the door, I heard one last remark.
<<missBlake>>That guy...<</missBlake>>
While walking home, I couldn't help but think about it.
<<mc>>//Was that a positive or negative remark? Maybe she hates me...//<</mc>>
With this new doubt in my mind, I finally arrived home.
<<link [[Continue|Hallway]]>>
<<unset $varPas>>
<<set $missBlake.rel += 1>>
<<set $mc.stat.cha += 2>>
<<set $mc.stat.int += 1>>
<<set $quest.q39[5] to true>>
<<afternoon>>
<</link>>
\<</switch>><<set _type = setup.archetype()>><style>.passage ol{display: table;margin: auto;}</style>\
<<switch $testPhase>>\
<<case undefined>><<set $grade to 0>><<if $mc.stat.int gte 130 or $gameVar.hwWeek gte 3>><<set $count to 0>><</if>>\
<h2>Accelerated Courses Final Test</h2>\
Four thematic areas, 8 questions, no time limit.
Answer 5 questions correctly to pass the test
<<if $mc.stat.int gte 130>>
@@Your Intelligence is high enough, so you can use some help for two questions of your choice.@@
<</if>>
[[Start|ACFinalTest][$testPhase to 1]]
\<<case 1>><<script>>Config.history.maxStates = 1;<</script>>\
<h2>Question n.1 - Mathematics</h2>\
''What is the value of "x" in the equation "2x + 3 = 7"?''
<ol type="A">
<li>1</li>
<li>2</li>
<li>3</li>
<li>4</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 2>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 2>><<set $grade += 100>><<goto [[ACFinalTest]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 2>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 2>><<goto [[ACFinalTest]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 2>><h2>Question n.2 - Mathematics</h2>\
''Which of the following is the solution to the system of equations "y = 2x −1" and "y = -x + 2"?''
<ol type="A">
<li>(1, 1)</li>
<li>(2, 3)</li>
<li>(4, 5)</li>
<li>(1, 2)</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 3>><<set $grade += 100>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 3>><<goto [[ACFinalTest]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 3>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 3>><<goto [[ACFinalTest]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 3>><h2>Question n.3 - English</h2>\
''Which of the following sentences is grammatically correct?''
<ol type="A">
<li>She go to the market every day.</li>
<li>She going to the market every day.</li>
<li>She gone to the market every day.</li>
<li>She goes to the market every day.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 4>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 4>><<goto [[ACFinalTest]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 4>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 4>><<set $grade += 100>><<goto [[ACFinalTest]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 4>><h2>Question n.4 - English</h2>\
''What is the main theme of the following passage?
"The rainforest is a vital resource for our planet, hosting millions of species of animals and plants and playing a crucial role in maintaining ecological balance."''
<ol type="A">
<li>The role of animals in the rainforest.</li>
<li>The biodiversity of the rainforest.</li>
<li>Deforestation.</li>
<li>Climate change.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 5>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 5>><<set $grade += 100>><<goto [[ACFinalTest]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 5>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 5>><<goto [[ACFinalTest]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''B''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 5>><h2>Question n.5 - Science</h2>\
''Which of the following is an example of a chemical reaction?''
<ol type="A">
<li>Ice melting.</li>
<li>Water evaporating.</li>
<li>Iron rusting.</li>
<li>Salt dissolving in water.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 6>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 6>><<goto [[ACFinalTest]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 6>><<set $grade += 100>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 6>><<goto [[ACFinalTest]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 6>><h2>Question n.6 - Science</h2>\
''Which of the following statements is true about photosynthesis?''
<ol type="A">
<li>Plants produce oxygen as a byproduct.</li>
<li>Plants absorb oxygen and release carbon dioxide.</li>
<li>Photosynthesis only occurs at night.</li>
<li>Plants do not need light for photosynthesis.</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 7>><<set $grade += 100>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 7>><<goto [[ACFinalTest]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 7>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 7>><<goto [[ACFinalTest]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''A''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 7>><h2>Question n.7 - Social Studies</h2>\
''Who wrote the philosophical work "The Prince," which explores the concepts of politics and power?''
<ol type="A">
<li>Locke</li>
<li>Rousseau</li>
<li>Hobbes</li>
<li>Machiavelli</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 8>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 8>><<goto [[ACFinalTest]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 8>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 8>><<set $grade += 100>><<goto [[ACFinalTest]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''D''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 8>><h2>Question n.8 - Social Studies</h2>\
''Which two countries were the main contenders in the Cold War?''
<ol type="A">
<li>United Stated & Mexico</li>
<li>China & Japan</li>
<li>United States & Soviet Union</li>
<li>Italy & France</li>
</ol>
''Answer''
<span class="SchoolTest"><<button "A">><<set $testPhase to 9>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "B">><<set $testPhase to 9>><<goto [[ACFinalTest]]>><</button>></span>
<span class="SchoolTest"><<button "C">><<set $testPhase to 9>><<set $grade += 100>><<goto [[ACFinalTest]]>><</button>></span>\
<span class="SchoolTest"><<button "D">><<set $testPhase to 9>><<goto [[ACFinalTest]]>><</button>></span><<if _type is "i" or $gameVar.hwWeek gte 3>>
<<if $count lt 2>><<linkreplace "Help">><<set $count++>>The correct answer is the ''C''<</linkreplace>><<else>><span title="You have used all of the two help" class="fakelink">Help</span><</if>><</if>>
\<<case 9>>\
The test is finished.
Correct answer: <<print $grade / 100>>
Wrong answer: <<print (800 - $grade) / 100>>
Result: <<if $grade gte 500>><<set $mc.flag.earlyGradExam to true>><span style="color: green">Passed</span><<else>><<set $mc.flag.earlyGradExam to false>><span style="color: red">Failed</span><</if>>
<<link [[End Test|SchoolCorridor]]>>
<<script>>Config.history.maxStates = 10;<</script>>
<<set $schoolTest to true>>
<<unset $testPhase>>
<<unset $grade>>
<<set $return to "Classroom">>
<<nextPeriod>>
<</link>>
\<</switch>><<mc>>//I really need to use the toilet!//<</mc>>
I walked toward the bathroom.
<<mc>>//Is this water noise, what I hear?//<</mc>>
<<mc>>//Yes, It's water! Someone is taking a shower! NOO!//<</mc>>
<<mc>>//Lemme see if I can walk in the same.//<</mc>>
<video src="video/teen/knockDoor.mp4" autoplay muted loop class="vStory"></video>
I knocked on the bathroom door, and the voice of the mom came through it.
<<mom>>Occupied.<</mom>>
<<mc>>Mom, I really, really have to use the toilet. Can I?<</mc>>
<<mom>>It's urgent?<</mom>>
<<mc>>YEAH!<</mc>>
<<mom>>Ok, but make it quickly. The door is open.<</mom>>
I opened up the door and I was stunned by the view.
<video src="video/teen/mom/shower/momShower1.mp4" autoplay muted loop class="vStory"></video>
<<mc>>//WOW!//<</mc>>
<<mc>>//Maybe my needs aren't so urgent.//<</mc>>
@@#rem;
\<<link "Continue to look">><<replace "#rem">>\
<<mc>>//I can't miss an occasion like that!//<</mc>>
<video src="video/teen/mom/shower/momShower2.mp4" autoplay muted loop class="vStory"></video>
She continued to shower, with the body that faced the wall for not showing me the big assets and giving me a bit of privacy.
She started to move her hands toward her whole body to spread the soap.
<video src="video/teen/mom/shower/momShower3.mp4" autoplay muted loop class="vStory"></video>
<<mc>>//What a body!//<</mc>>
<<mom>>$mc.name, have you done?<</mom>>
She took me back to reality. I replied shyly.
<<mc>>N-Not yet...<</mc>>
<<mc>>//I have to move. I can stay all day watching this show... Although I would!//<</mc>>
Quickly, I satisfied my needs and exited the room leaving mom and her fantastic body to her shower.
I arrived in my room and a thought started to jump in my head.
<<mc>>//The door was open... This means that she has left it open on purpose, and this also means that maybe I can use this to spy on her!//<</mc>>
Then, my good angel came into the conversation to bring me back on the right path.
<<mc>>Why I'm thinking about that? It's my mother, I shouldn't have such ideas on her.<</mc>>
<<mc>>I dunno what to do...<</mc>>
These thoughts fill my mind for the entire morning, leaving me also some time for planning a hypothetical plan of action, before going to lunch.
<<link [[Continue|CovidHallway]]>>
<<set $mom.flag.showerSpy to 1>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Do what you have to do and go away">><<replace "#rem">>\
<<mc>>//Better not risk it. It's just enough what I see. Better be quick.//<</mc>>
After satisfying my needs, I exited the room leaving mom and her fantastic body to her shower.
<<link [[Continue|CovidHallway]]>>
<<nextPeriod>>
<</link>>
<</replace>><</link>><<switch $mom.flag.showerSpy>>
<<case 1>>
I was walking through the corridor in the direction of the kitchen when, suddenly, I stopped.
<<mc>>//Is this water noise, what I'm hearing?//<</mc>>
I went closer to the bathroom.
<<mc>>//Yeah, it's water! This means that mom is taking a shower!//<</mc>>
My plan was about to come to life. I slowly bring my hand to the door handle.
<video src="video/teen/mom/doorShower1.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//Am I really doing this? Really I want to spy on my own mother?//<</mc>>
@@#rem1;
\<<link "Thinking about it, actually... No">><<replace "#rem1">>\
<<mc>>//I can't do this. It's immoral!//<</mc>>
I took a deep breath, removed my hand from the door handle, and went to my room.
<<link [[Continue|CovidBedroom]]>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Obviously yes! What a question!">><<replace "#rem1">>\
<<mc>>//Why I am asking a rhetorical question?//<</mc>>
Taking a deep breath, I moved the door handle toward the bottom and slowly opened a bit the door. She was there, under the water flux wearing nothing at all.
<video src="video/teen/mom/shower/doorShower2.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//What a body!//<</mc>>
My eyes examined every <<mSystem 1 cm>> of her skin to print an unremovable picture of her in my mind.
For my luck, she was turned to face the wall, so she couldn't see me.
<<mc>>//Better not to push the luck. For today, it's enough.//<</mc>>
<video src="video/teen/mom/shower/closingDoorShower.mp4" autoplay muted loop controls class="vStory"></video>
With a last look, I slowly closed the bathroom door, returning to my room.
<<link [[Continue|CovidBedroom]]>>
<<set $mom.flag.showerSpy to 2>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
<<case 2>>
Here we go again, in front of the bathroom door, trying to look at my mother's naked body. The only thought that was in my mind, was:
<<mc>>//I want to see more of her!//<</mc>>
<<mc>>//Last time I did it without being caught. Maybe I should stop now before is too late.//<</mc>>
@@#rem2;
\<<link "Yeah, It's better not to get caught">><<replace "#rem2">>\
<<mc>>//I can't risk it. Better leave.//<</mc>>
I took a deep breath, removed my hand from the door handle, and went to my room.
<<link [[Continue|CovidBedroom]]>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Do it">><<replace "#rem2">>\
<<mc>>//Why I continue to ask to myself rhetorical questions?//<</mc>>
<video src="video/teen/mom/shower/doorMomShower2.mp4" autoplay muted loop controls class="vStory"></video>
Taking a deep breath, I moved the door handle toward the bottom and slowly opened a bit the door, like last time.
<video src="video/teen/mom/shower/doorShower3.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//from the last two times, I know that she showered only facing the wall, so I can stay a little longer this time.//<</mc>>
<video src="video/teen/mom/shower/doorShower4.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//Maybe I can... No, better not.//<</mc>>
<video src="video/teen/mom/shower/closingDoorShower.mp4" autoplay muted loop controls class="vStory"></video>
With my daily dose of her, I closed the door and left her to her shower.
<<link [[Continue|CovidBedroom]]>>
<<set $mom.flag.showerSpy to 3>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
<<case 3>>
That was the third time of me doing the peeping Tom on my mother. I stopped asking myself rhetorical questions, such as: "Is it right to do?" or "Why I'm doing that?".
The only thing that was on my mind at the time, was:
<<mc>>//I want more of her!//<</mc>>
I followed the praxis: listened to if she was in the bathroom, opened slowly the door, and watched.
This time, however, I wanted to do something more. My lower parts were asking loudly to be free.
<video src="video/teen/mom/shower/doorShower4.mp4" autoplay muted loop controls class="vStory"></video>
@@#rem3;
\<<link "Go with the flow">><<replace "#rem3">>\
<<mc>>//I need this!//<</mc>>
<video src="video/teen/mom/shower/doorShower5.mp4" autoplay muted loop controls class="vStory"></video>
I opened my belt first and then my zip, before freeing my excited friend.
I started to play with it while watching her.
<video src="video/teen/mom/shower/doorShower6.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//This is wrong, but also too good!//<</mc>>
I continued to watch her soap her skin and wash every part of her body while made work my right hand.
<video src="video/teen/mom/shower/doorShower8.mp4" autoplay muted loop controls class="vStory"></video>
<<mom>>Wow, a fresh shower was really needed!<</mom>>
<<mc>>//WHAT?! Is she already finished?//<</mc>>
While I processed the sad news, she was about to wash up the last traces of soap on her body.
<<mc>>//I gotta go!//<</mc>>
<video src="video/teen/mom/shower/closingDoorShower.mp4" autoplay muted loop controls class="vStory"></video>
I slowly closed the door and, before I went to my room, I imprisoned again my excited friend.
<<link [[Continue|CovidBedroom]]>>
<<set $mom.flag.showerSpy to 4>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
\<<link "Limit yourself to watch">><<replace "#rem3">>\
<<mc>>//Better not push my luck!//<</mc>>
<video src="video/teen/mom/shower/doorShower3.mp4" autoplay muted loop controls class="vStory"></video>
I limited myself to watch like the previous time.
<video src="video/teen/mom/shower/closingDoorShower.mp4" autoplay muted loop controls class="vStory"></video>
With my daily dose of her, I closed the door and left her to her shower.
<<link [[Continue|CovidBedroom]]>>
<<nextPeriod>>
<</link>>
<</replace>><</link>>
<<case 4>>
<<mc>>//Another day, another occasion to spy on mom.//<</mc>>
<video src="video/teen/mom/shower/doorShower2.mp4" autoplay muted loop controls class="vStory"></video>
I followed the praxis: listened to if she was in the bathroom, opened slowly the door, and, this time, freed my horny friend and started to play with it while watching the show.
<video src="video/teen/mom/shower/doorShower5.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//I could never get bored of that view!//<</mc>>
<video src="video/teen/mom/shower/doorShower7.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//I'm close!//<</mc>>
<video src="video/teen/mom/shower/closingDoorShower.mp4" autoplay muted loop controls class="vStory"></video>
Everything went smoothly enough and I ended up coming with a big and satisfying shot. My seminal liquid was all over the door so, I closed it and rapidly went to the kitchen to take a napkin and cleaned the mess.
<<link [[Continue|CovidHallway]]>>
<<set $mom.flag.showerSpy to 5>>
<<nextPeriod>>
<</link>>
<<case 5 or 6>>
<<mc>>//Let's see what there is today on the menu.//<</mc>>
<video src="video/teen/mom/shower/doorShower2.mp4" autoplay muted loop controls class="vStory"></video>
Like always I opened up the door slowly and started to work out my right biceps.
<video src="video/teen/mom/shower/doorShower5.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//She's like a goddess!//<</mc>>
<video src="video/teen/mom/shower/doorShower8.mp4" autoplay muted loop controls class="vStory"></video>
<<mc>>//Oh, yeah!//<</mc>>
<video src="video/teen/mom/shower/doorShower6.mp4" autoplay muted loop controls class="vStory"></video>
While I was fapping, my hand hit the wood of the door, making a loud noise. Suddenly, I moved toward the wall to not be seen by mom that was already turned around.
<<mom>>Someone has nocked? Why the door is open? Did I leave it like that?<</mom>>
Silence for some seconds, then the door closed with a big hit.
<<mc>>//It was closed... I need to be more careful the next time.//<</mc>>
<<link [[Continue|CovidHallway]]>>
<<set $mom.flag.showerSpy to 6>>
<<nextPeriod>>
<</link>>
<</switch>><<switch $varPas>>
\<<case undefined>><<phoneOpen>><<incCall "mom""CallPreReturnHomeTrip21">><<set $varPas to 1>>\
That Sunday morning, I was woken up by the ringtone of my phone.
With all the calm and reluctance in the world, I checked to see what it was about.
<<mc>>It's Mom. She's calling.<</mc>>
\<<case 1>>\
<<if $hangUp isnot undefined>>\
<<mom>>Finally. I was starting to think you were still sleeping.<</mom>>
<<mc>>Hi, Mom. I'm awake and fully operative.<</mc>>
<<else>>\
<<mom>>Good morning, honey. I hope you've enjoyed this time while we've been away.<</mom>>
<<mc>>Hi, Mom. What's up?<</mc>>
<</if>>\
<<mom>>We'll be there by late afternoon. We're coming back.<</mom>>
<<mc>>Today?<</mc>>
<<mom>>Yes, today. Did you want a few more days of freedom?<</mom>>
<<mc>>No, no. I'm happy.<</mc>>
<<mom>>See you later, then.<</mom>>
She hung up.
<<link [[Put away the phone|CallPreReturnHomeTrip21]]>>
<<endCall>>
<<unset $hangUp>>
<<set $varPas to 2>>
<<phoneOff>>
<</link>>
\<<case 2>>\
<<mc>>My time alone is coming to an end. I need to clean up the house!<</mc>>
I started a sprint that even cyclists five hundred meters from the finish line wouldn't do.
I tidied up the bed and the room, gathering clothes for washing, which I started immediately.
Then I moved to the kitchen, washed the dishes still in the sink, and swept the house.
The house certainly wasn't sparkling, but at least it was at an acceptable level of cleanliness.
<video class="vStory" autoplay muted loop><source src="video/teen/cleaningHouse.mp4"></video>
I threw myself on the freshly made bed to celebrate the sprint, euphoric.
<<mc>>And that is done!<</mc>>
All that was left was to enjoy the last moments of freedom before the whole family returned.
<<link [[Continue|ReturnHomeSummerTrip21]]>>
<<unset $varPas>>
<<evening>>
<</link>>
\<<case "refuseCall">>\
<<if $hangUp is undefined>><<set $hangUp to 1>><<else>><<set $hangUp += 1>><</if>><<set $varPas to 1>><<incCall "mom""CallPreReturnHomeTrip21">>\
<<mc>>She's calling again. Better pick up, if I don't wanna problem.<</mc>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
The day of departure arrived.
The girls were in the hallway, full of bags and suitcases. I was in the living room watching them from the couch, unable to leave with them.
<img src="img/teen/beachTrip21/suitcases.webp" class="iStory">
I motioned for $sis.name to come closer while Mom walked away to check if she had everything essential.
<<sis>>Have you changed your mind? Do you want to come with us?<</sis>>
<<mc>>No, but you have to do me a favor.<</mc>>
<<sis>>Okay, I’ll bring you a shell as a souvenir.<</sis>>
<<mc>>Funny... No, you have to keep me updated on this guy. I don’t trust him.<</mc>>
<<sis>>Don’t tell me you’re jealous?<</sis>>
<<mc>>Shhh! Lower your voice.<</mc>>
<<sis>>Why should I? Next time, come with us and keep an eye on him yourself.<</sis>>
<<mc>>Please! Don’t you think it’s strange that a guy offers an all-expenses-paid trip to someone without any ulterior motive?<</mc>>
<<sis>>Listen, if Mom is happy, I don’t see where the problem is.<</sis>>
<<mc>>The problem is, I don’t want a new father.<</mc>>
I looked at her with pleading eyes. She remained silent for a few moments.
<<sis>>... If it will make you feel better, fine. I’ll do it.<</sis>>
<<mc>>Thank you, thank you, thank you!<</mc>>
I jumped from my position to give her a brotherly hug.
<<mom>>$sis.name, are you ready? Vincent should be here any moment.<</mom>>
<<mc>>//Vincent...//<</mc>>
Every time that name was spoken by her, a strong repulsion grew within me.
As I wrung my hands for not being able to keep an eye on the situation, the sound of a distant horn echoed in the room.
<<mom>>There he is, it’s him.<</mom>>
While the girls hurriedly grabbed their bags, the mysterious man knocked on the door. With difficulty, due to her hands being occupied with suitcases, Mom opened the door.
I was curious to observe this fateful man, trying to appear as indifferent as possible.
[[Wait for his entrance|DepartureHomeTrip21][$varPas to 1]]
\<<case 1>>\
With all his mystery, the man showed himself. He was tall, with neatly combed brown hair, two brown eyes that screamed nothing but normality, and a permanent smirk on his face. All packaged in an elegant blue suit and black loafers.
<img src="img/chara/random/vincent.webp" class="iStory">
I scrutinized him from head to toe.
<<vincent>>Hi, $mom.name.<</vincent>>
He greeted her with two kisses on the cheeks.
<<mc>>//Unauthorized physical contact! What kind of person greets with kisses..? Oh, right.//<</mc>>
After indirectly insulting all my ancestors, I resumed my meticulous observation of the scene.
<<vincent>>Here, let me help you.<</vincent>>
<<mom>>Don’t worry, they’re not that heavy.<</mom>>
<<vincent>>I insist.<</vincent>>
<<mom>>Hehe, okay.<</mom>>
<<mc>>//What was that laugh? She’s never laughed like that!//<</mc>>
<<vincent>>Go ahead and get in the car, it’s open. I want to say goodbye to the man of the house.<</vincent>>
The two followed his advice, leaving the house.
<<vincent>>Your mother told me you need to study.<</vincent>>
<<mc>>Yeah.<</mc>>
<<vincent>>That's the right thing to do. Don’t worry, I’ll take care of the girls.<</vincent>>
My mind couldn’t help but think the worst.
<<vincent>>Well... it was nice meeting you.<</vincent>>
With that, he also left, closing the door behind him.
<<mc>>Not for me.<</mc>>
I waited until he was far enough away not to hear me, to respond to his statement.
<<mc>>$sis.name, don’t disappoint me.<</mc>>
I invoked my little sister's name, hoping she would keep her promise.
<<link [[Continue|Livingroom]]>>
<<unset $varPas>>
<<noon>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
The day of departure arrived.
The girls were in the hallway, excited, full of bags and suitcases, I moved with all the calm in the world.
<img src="img/teen/beachTrip21/suitcases.webp" class="iStory">
<<mom>>$mc.name, are you ready? Vincent will be here any moment.<</mom>>
<<mc>>I'm ready, I'm ready.<</mc>>
<<mom>>Let's check if we have everything.<</mom>>
<<mc>>Again? It's the third time.<</mc>>
Before a trip, Mom would transform, becoming anxious and insecure. She checks everything a hundred thousand times to avoid forgetting anything.
<<mc>>Mom, maybe it's better if you take a walk around the house. Just in case you remember something you forgot.<</mc>>
<<mom>>Right, good idea. I'm going.<</mom>>
Her leaving allowed me to talk to $sis.name about my plan.
<<mc>>Sister, we need to keep an eye on this "Vincent".<</mc>>
I pronounced the name with a negative connotation.
<<sis>>Don't tell me you're jealous.<</sis>>
<<mc>>Shhh! Lower your voice.<</mc>>
<<sis>>Why should we do that?<</sis>>
<<mc>>Please! Don't you think it's strange that a guy offers an all-expenses-paid trip to someone without any ulterior motive?<</mc>>
<<sis>>Listen, if Mom is happy, I don't see where the problem is.<</sis>>
<<mc>>The problem is that I don't want a new father.<</mc>>
I looked at her with pleading eyes. She remained silent for a few moments.
<<sis>>... We'll see.<</sis>>
<<mc>>Thank you, thank you, thank you!<</mc>>
I jumped from my position to give her a brotherly hug.
At that exact moment, Mom returned from her inspection tour.
<<mom>>I checked everything. It doesn't seem like we forgot anything.<</mom>>
I immediately moved away from her, but I wasn't exempt from comments.
<<mom>>$mc.name, since when are you so affectionate with your sister?<</mom>>
<<mc>>Uh... I think it's the vacation air.<</mc>>
The sound of a horn in the distance echoed in the room.
<<mom>>There he is, it's him.<</mom>>
While we grabbed all the bags, the mysterious man knocked on the door. With difficulty, due to her hands being occupied with suitcases, Mom opened the door.
I was curious to observe this fateful man, trying to appear as indifferent as possible.
[[Wait for his entrance|DepartureTrip21][$varPas to 1]]
\<<case 1>>\
With all his mystery, the man showed himself. He was tall, with neatly combed brown hair, two brown eyes that screamed nothing but normality, and a permanent smirk on his face. All packaged in an elegant blue suit and black loafers.
<img src="img/chara/random/vincent.webp" class="iStory">
I scrutinized him from head to toe.
<<vincent>>Hi, $mom.name.<</vincent>>
He greeted her with two kisses on the cheeks.
<<mc>>//Unauthorized physical contact! What kind of person greets with kisses on the cheeks..? Oh, right.//<</mc>>
After indirectly insulting all my ancestors, I resumed my meticulous observation of the scene.
<<vincent>>Let me help you.<</vincent>>
<<mom>>Don't worry, they're not that heavy.<</mom>>
<<vincent>>I insist.<</vincent>>
<<mom>>Hehe, okay.<</mom>>
<<mc>>//What was that laugh? She's never laughed like that!<</mc>>
<<vincent>>Go ahead and get in the car, it's open.<</vincent>>
I was about to walk through the door but was stopped on the threshold.
<<vincent>>It's the first time we met. Nice to meet you, Vincent.<</vincent>>
He extended his hand towards me.
@@#rem1;
\<<link "Shake it firmly">><<replace "#rem1">>\
I had to show him that I was the man of the house, that he was an outsider usurper.
I returned the greeting by shaking his hand as hard as I could.
<<vincent>>What a strong handshake. Well done.<</vincent>>
Before he could continue with that slightly sarcastic tone, I passed him heading to the car.
[[Continue|DepartureTrip21][$varPas to 2]]
\<</replace>><</link>>
\<<link "Normal handshake">><<replace "#rem1">>\
I grabbed his hand. He had a very firm handshake, almost too much.
<<mc>>Nice to meet you.<</mc>>
I did my best to keep an indifferent face, even though he was crushing my hand.
<<vincent>>I'm sure we'll get along. Your mother has told me a lot about you.<</vincent>>
<<mc>>//Another negative signal, the two exchange personal information.<</mc>>
<<mc>>Yeah... I think so too.<</mc>>
Passing him, I headed towards the car.
[[Continue|DepartureTrip21][$varPas to 2]]
\<</replace>><</link>>
\<<link "Ignore him and go to the car">><<replace "#rem1">>\
<<mc>>Forget the pleasantries.<</mc>>
I exclaimed in an annoyed tone, passing him and reaching the car.
[[Continue|DepartureTrip21][$varPas to 2]]
\<</replace>><</link>>@@
\<<case 2>>\
The man's car was a fiery red sports convertible whose trunk was too small to accommodate all our luggage.
<img src="img/teen/beachTrip21/vincentCar.webp" class="iStory">
Since it was a sports car, there was very little space for the back seats. $sis.name and I had to squeeze between the bags.
<<vincent>>Have you forgotten anything? Does anyone need to use the bathroom?<</vincent>>
We replied negatively.
<<vincent>>Then we can leave.<</vincent>>
The car started, and we said goodbye to our beloved nest, which gradually faded into the horizon as we moved forward.
<<mom>>Are you ready for the vacation?<</mom>>
<<sis>>Of course! I can't wait to swim and meet some cute boys.<</sis>>
<<mom>>And you, $mc.name?<</mom>>
<<mc>>I have very specific and clear plans.<</mc>>
I glanced at the rearview mirror to exchange a look with Vincent, sending a warning.
The man seemed not to care or did not grasp my message.
<<vincent>>I'm sure he'll be too busy with the girls.<</vincent>>
<<if $elsa.flag.status is 1>><<sis>>Don't do anything stupid; I don't want to lose $elsa.name.<</sis>>
<<mom>>$elsa.name is his girlfriend.<</mom>>
She addressed Vincent.
<<vincent>>Summer flings don't count as cheating. You can relax.<</vincent>>
<<mc>>I didn't say anything.<</mc>><</if>>
We drove a few miles in complete silence before it was broken by the youngest of the group.
<<sis>>Where are we going?<</sis>>
<<mom>>Didn't I tell you? We're heading toward the sea. Vincent has a vacation home there.<</mom>>
[[Ask about his financial situation|DepartureTrip21][$varPas to 3, $varChoice to 1]]
[[Stay silent|DepartureTrip21][$varPas to 3, $varChoice to 2]]
\<<case 3>>\
<<if $varChoice is 1>>\
<<mc>>You have a nice car and a house by the sea. How much money do you have to afford all this?<</mc>>
<<mom>>$mc.name!<</mom>>
<<vincent>>No, it's okay. You see, as an Executive Director in your grandfather's company, I earn a fair amount of money. And since I don't have children, expenses are minimal. Did I satisfy your curiosity?<</vincent>>
<<mc>>More or less.<</mc>>
<</if>>\
<<sis>>How did you meet?<</sis>>
<<mc>>//With this question, it seems like they're together.//<</mc>>
<<mom>>We've worked together for a long time, but we never really got close as people. One day, I had to supervise a project Vincent was responsible for.<</mom>>
<<vincent>>And let's just say that’s when I realized what a wonderful person your mother was.<</vincent>>
She smiled with a teenage giggle.
<<mom>>We talked a few times, and here we are.<</mom>>
<<mc>>//This doesn't explain why we're here. Did she understand this man's true intentions? Or is she blinded?//<</mc>>
<<vincent>>So, $mc.name, will you be a member of the Tau Spark family in the future?<</vincent>>
<<mc>>//Only if I'm sure I'll never have to see your face again.//<</mc>>
<<mc>>... Well, we'll see. I still have to finish school, then there's college.<</mc>>
<<vincent>>It's a long road, yes.<</vincent>>
<<if $elsa.flag.status is 1>><<sis>>I want to start a fashion company with $elsa.name.<</sis>>
<<mc>>You're really in love with her. Are you sure you won't try to steal her from me?<</mc>>
<<sis>>Who knows...<</sis>>
<<mc>>What does that mean?<</mc>>
<<sis>>Watch out, dear brother.<</sis>>
She burst out laughing.
<<sis>>Hahaha! What a face you made!<</sis>>
<<mc>>Let's drop it.<</mc>>
<</if>>Silence returned.
During the trip, we stopped at a service area. Mom and Vincent got out of the car while I forced $sis.name to stay with me.
<<mc>>$sis.name, did you see how they looked at each other?<</mc>>
<<sis>>And how they finished each other’s sentences. They’re totally in love.<</sis>>
<<mc>>That’s the problem.<</mc>>
<<sis>>So it’s true, you’re jealous of him.<</sis>>
<<mc>>I’ve already explained, I’m not jealous... What does that man want from our mother?<</mc>>
<<sis>>What do you think he wants? You can see he has money. It's about love and nothing more.<</sis>>
<<mc>>There must be another reason. If it's not the money, then it's us!<</mc>>
<<sis>>Us?<</sis>>
<<mc>>Yeah, maybe he wants to sell us on the black market, or he’s a pedophile.<</mc>>
<<sis>>Or maybe you’re just paranoid and everything you’re thinking about isn’t real and those two love each other.<</sis>>
<<mc>>And it doesn't bother you?<</mc>>
<<sis>>Like I said this morning, if Mom is happy, then I’m happy too.<</sis>>
<<mc>>Even if you have to share the house, the bathroom, the kitchen, and all your personal space with a complete stranger?<</mc>>
<<sis>>...<</sis>>
<<mc>>Imagine taking a shower and finding his hair under your feet.<</mc>>
<<sis>>I... Okay, you’ve convinced me. I’m officially on your team. We need to get rid of that guy.<</sis>>
<<mc>>And especially prevent those two from getting intimate.<</mc>>
<<sis>>Prevent them from having sex. Got it.<</sis>>
<<mc>>Everything okay?<</mc>>
<<sis>>No! I hate other people's hair around the house. In the shower even more!<</sis>>
<<mc>>//I didn’t know I was so good at persuasion.//<</mc>>
The aspiring lovers returned to the car.
<<mom>>We can continue our journey.<</mom>>
<<sis>>How much longer?<</sis>>
<<vincent>>About half an hour. No more.<</vincent>>
The rest of the trip was spent with occasional chatter.
<<sis>>THE SEA!<</sis>>
In the distance, it was now possible to see the endless blue of the sea merging with the sky.
<img src="img/teen/beachTrip21/oceanOnDistance.webp" class="iStory">
The closer we got, the more the waves became visible on the water’s surface.
We passed by numerous houses similar to ours before entering the tranquil town center and finally reaching the rich area by the sea, where the number of villas was countless.
<<vincent>>Here we are.<</vincent>>
With a remote, he opened the gate of a two-story beachfront house, surrounded by a high white wall and greenery.
<img class="iStory" src="img/scenario/trip21/house.webp">
<<mom>>Wow, you told me about it, but I didn’t think it was like this.<</mom>>
<<vincent>>I’m sure you’ll like it even more inside.<</vincent>>
[[Gather the bags|DepartureTrip21][$varPas to 4]]
\<<case 4>>\
Gathering all the bags, we made our way to the entrance.
Once the door was opened, the paradise of modern style was revealed before us. Black and white everywhere. Contemporary sculptures and oddly shaped furniture. More than a beach house, it looked like a modern art museum.
<<mom>>It's stunning. Did you decorate it yourself?<</mom>>
<<vincent>>Modestly, I think I can call myself a great supporter and connoisseur of modern art.<</vincent>>
I mimicked him in an exaggerated way to $sis.name, who tried to stifle her laughter.
<<vincent>>There’s just one small problem.<</vincent>>
He exclaimed, placing the bags on the shiny floor.
<<vincent>>There are only three bedrooms, and we are four.<</vincent>>
<<mc>>//The classic trick of the missing room. As old as the world.//<</mc>>
<<vincent>>I don’t think you two want to share the same bedroom.<</vincent>>
He said, addressing me and $sis.name, who exchanged a look and responded in unison.
<<mc>>No, we want to.<</mc>>
<<sis>>It’s fine with us.<</sis>>
<<vincent>>Excuse me, what?<</vincent>>
<<mc>><<if $flag.sisShareRoom>>We share the room at home too. Doing it on vacation isn’t a big deal.<<else>>Sharing the room for a few days won’t be the end of the world; we’ve done it when we were kids.<</if>><</mc>>
<<sis>>Exactly.<</sis>>
<<mom>>Then it's settled. Will you give us a tour of the house?<</mom>>
<<vincent>>... A tour of the house, yes.<</vincent>>
He seemed shaken. My sister and I high-fived as soon as the adults were far enough.
We toured the house, bringing our suitcases to the respective rooms.
<<mom>>Kids, you’re free. Go for a swim, take a walk around town, whatever you want.<</mom>>
<<mc>>And you?<</mc>>
<<mom>>I have some work issues to discuss with Vincent. Better to do it now so that it will be pure vacation for me too.<</mom>>
I threw a worried looks to $sis.name.
<<sis>>Alright, then we’re going out.<</sis>>
<<mc>>But...<</mc>>
<<sis>>Come on.<</sis>>
She dragged me outside.
<<mc>>What’s gotten into you? What if those two are doing things right now?<</mc>>
<<sis>>And you want to watch like a good pervert. I saw mom grab some documents before going out; don’t worry.<</sis>>
<<mc>>So we can relax?<</mc>>
<<sis>>Yes, free day.<</sis>>
<<sis>>Shall we go to the beach? Or into town?<</sis>>
<<mc>>I have no idea.<</mc>>
Free, at least for a moment, from the burden of a new father, we were free to explore the surroundings of the villa.
<<link [[Continue|HouseTrip21]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $mom.rel += 1>>
<<set $sis.rel += 1>>
<<noon>>
<</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined || 1>>
<style>body {background-image: url("img/scenario/blur/living.webp");}</style>
<<case 2 || 3>>
<style>body {background-image: url("img/scenario/blur/road.webp");}</style>
<<case 4>>
<style>body {background-image: url("img/scenario/blur/houseTrip21.webp");}</style>\
<</switch>>
<<endnobr>><<switch $varPas>>
\<<case undefined>><style>body {background-image: url("img/scenario/blur/fancyDinningRoom.webp");}</style>\
After the long morning journey, it was decided to gather everyone at the table in the dining room of the vacation house to have dinner and celebrate the start of the adventure.
The table was very spacious, probably able to comfortably seat ten people. My sister $sis.name and I were on one side, Mom and Vincent on the other.
I didn't let the man out of my sight for even a second. I watched him, discreetly, for the entire evening. I wanted to catch every little gesture or suspicious movement. I wanted to discover his true intentions.
<<vincent>>We're here, let's get to know each other better.<</vincent>>
The man began, trying to lighten the heavy atmosphere in the room.
<<mom>>Great idea.<</mom>>
<<vincent>>$sis.name, you'll be starting high school in September, right?<</vincent>>
<<sis>>Yes.<</sis>>
<<vincent>>Are you feeling ready? Nervous? Scared? Determined?<</vincent>>
<<if $elsa.flag.status is 1 || $elsa.flag.status is 2>>\
<<sis>>I'm fine. I'm sure I'll become super popular thanks to $elsa.name and $mc.name.<</sis>>
I was happy she thought so highly of me and <<if $elsa.flag.status is 1>>my girlfriend<<else>>$elsa.name<</if>>, but she was giving away too much private information.
<<vincent>>Who is $elsa.name?<</vincent>>
<<if $elsa.flag.status is 1>>\
<<sis>>His girlfriend.<</sis>>
She pointed at me with her finger.
<<vincent>>Oh, I didn't know you had a girlfriend. I'm sure a guy like you has a line of admirers.<</vincent>>
<<mc>>Haha, maybe...<</mc>>
<<mc>>//I have to keep up appearances. I can't let myself be fooled by his smooth talk. I. Must. Not. Be. Convinced. Of. Anything.//<</mc>>
<<else>>\
<<sis>>A friend of his.<</sis>>
She pointed at me with her index finger.
<<vincent>>Is she just a friend, or is there more to it?<</vincent>>
<<mc>>//Why is he prying into my business? What does he want to know?!//<</mc>>
<<if $iris.flag.status is 1>>\
<<mc>>Just a friend. Nothing more. I'm already in a relationship.<</mc>>
<<vincent>>Oh, I didn't know you had a girlfriend. I'm sure a guy like you has a line of admirers.<</vincent>>
<<mc>>Haha, maybe...<</mc>>
<<mc>>//I have to keep up appearances. I can't let myself be fooled by his smooth talk. I. Must. Not. Be. Convinced. Of. Anything.//<</mc>>
<<else>>\
<<mc>>Just a friend. Nothing more.<</mc>>
<</if>>\
<</if>>\
<<else>>\
<<sis>>I'm fine, nothing can stop my rise to becoming the most popular girl in school.<</sis>>
<<vincent>>Great determination. You'll need it all. Plus, you have your brother, and I'm sure you can count on him. Right, $mc.name?<</vincent>>
<<mc>>//He's acting too fatherly for my taste. I can't let myself be fooled by his smooth talk. I. Must. Not. Be. Convinced. Of. Anything.//<</mc>>
<<mc>>Uh? Yes, I'll help her if she needs it.<</mc>>
<</if>>\
<<mc>>Vincent, are you married, do you have kids?<</mc>>
<<vincent>>No, never married, but sometimes I wonder what my life would be like with kids.<</vincent>>
<<mom>>I'm sure you'd be a great father. Plus, you still have time, you're still young.<</mom>>
<<sis>>How old are you?<</sis>>
<<vincent>>Forty exactly. $mom.name, if I still have time, so do you.<</vincent>>
<<mom>>I-I... I think two are more than enough.<</mom>>
She responded hesitantly.
<<mom>>It's better to clear the table before it gets too late.<</mom>>
<<vincent>>I'll help you.<</vincent>>
<<mom>>No, don't worry. I can do it faster by myself.<</mom>>
Seeing the situation unfold, I felt my heart pounding more intensely.
[[Take your sister to the bedroom|DinnerTrip21][$varPas to 1]]
\<<case 1>><style>body {background-image: url("img/scenario/blur/bedroomTrip21.webp");}</style>\
I dragged $sis.name straight to our assigned room.
<<mc>>Aaaah! It's worse than I imagined.<</mc>>
<<sis>>Yeah, Vincent isn't that bad after all.<</sis>>
<<mc>>That man is evil incarnate. Did you see him? What kind of persuasive techniques does he use? "You still have time to have a child".<</mc>>
<<sis>>I don't see anything wrong with that. It's the truth after all. Our mother is still young.<</sis>>
<<mc>>I know, but the problem here is that the man has already discovered her weak spot: kids. He already understands how much she loves us and that she'd do anything to have another one.<</mc>>
<<sis>>These are all crazy theories. What if you're wrong about everything? You saw with your own eyes that he's a good person. Maybe you're imagining something that's not there.<</sis>>
<<mc>>You said you'd be with me, not against me!<</mc>>
<<sis>>I am, it's just that maybe you're getting carried away. Relax.<</sis>>
<<mc>>Maybe, maybe you're right.<</mc>>
<<sis>>You need to rest. The trip was long.<</sis>>
On that occasion, $sis.name behaved like the perfect loving mother... or older sister.
She accompanied my head to her thighs, stroking my hair.
Soon I found myself in the dream world, but I knew that the next morning, I would have to see his face again.
<<link [[Sleep|SleepTrip21]]>>
<<unset $varPas>>
<<set $mc.stat.cha += 1>>
<<set $sis.rel += 1>>
<<set $quest.q41[1] to true>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
With the whole family present, we were at the beach to spend a day together by the sea.
It could have been a perfect day, but we had to include Vincent in the equation.
He and Mom had spent the last quarter of an hour together in the water, laughing and talking.
The sun was beating down hard, and the sand was scorching already in the early morning.
I stayed under the umbrella with $sis.name.
<<mc>>Look at mom. She's gorgeous.<</mc>>
<img class="iStory" src="img/teen/beachTrip21/momSuimsuit.webp">
She was wearing a white two-piece swimsuit with lace decorations. The white color highlighted her tanned skin even more.
<<mc>>Why does she have to be so close to a guy like that...<</mc>>
<<sis>>Athletic? Philanthropic? Rich? Charming?<</sis>>
<<mc>>Repugnant. The right word is repugnant.<</mc>>
<<sis>>I can't believe I have such small breasts compared to Mom.<</sis>>
<<mc>>You must take after someone else.<</mc>>
<<sis>>Who? Grandma's are huge.<</sis>>
<<mc>>They're enhanced. Auntie's aren't much different from yours either.<</mc>>
<<sis>>How do you know they're enhanced?<</sis>>
<<mc>>Grandpa told me. You know... guy talk.<</mc>>
<<mc>>Besides, remember that mom had two daughters and you're not that bad.<</mc>>
<<sis>>Do you really think so? Thanks!<</sis>>
Putting aside the breast-size conversation, I went back to glaring at the man of my nightmares.
<<mc>>Look at him, he thinks he's something special.<</mc>>
<<sis>>Aren't you exaggerating?<</sis>>
<<mc>>He's so full of himself.<</mc>>
<<sis>>I only see his sculpted abs.<</sis>>
<<mc>>$sis.name! Don't let yourself be charmed!<</mc>>
<<if $mc.stat.str gte 100>>\
<<sis>>Sorry, it's just that his are more defined than yours.<</sis>>
I took it as a low blow.
<<if $mc.flag.soccer>>
<<mc>>Hey, I'm an athlete.<</mc>>
<<sis>>You played only one match.<</sis>>
<<mc>>Yeah, but what a match!<</mc>>
<<sis>>If you say so...<</sis>>
<<else>>
<<mc>>Hey, I'm in great shape!<</mc>>
<<sis>>Not like him, though.<</sis>>
<</if>>\
<<elseif $mc.stat.str gte 75 && $mc.stat.str lt 100>>\
<<sis>>Sorry, it's just that I'm not used to it.<</sis>>
I took it as a low blow, I certainly didn't have sculpted abs, but I was still in great shape.
<<if $mc.flag.soccer>>
<<mc>>Hey, I'm an athlete.<</mc>>
<<sis>>You played only one match.<</sis>>
<<mc>>Yeah, but what a match!<</mc>>
<<sis>>If you say so...<</sis>>
<<else>>
<<mc>>Hey, I'm in great shape!<</mc>>
<<sis>>Not like him, though.<</sis>>
<</if>>\
<<else>>\
<<sis>>Sorry, it's just that you have a slightly evident belly. To say the least.<</sis>>
I couldn't argue, she was right.
<<mc>>//I need to get in shape.//<</mc>>
<</if>>\
Vincent was wearing very tight swim briefs that highlighted the perimeter of his tool.
<<mc>>Is it okay to go around like that?<</mc>>
<<sis>>He wants to show off.<</sis>>
<<mc>>Nothing you haven't already seen.<</mc>>
<<sis>>What are you insinuating with that?<</sis>>
<<mc>>Nothing. Just that you saw him sleep naked.<</mc>>
<<sis>>I had finally erased that from my mind and you bring the trauma back. What kind of monster are you?<</sis>>
<<mc>>Your brother.<</mc>>
<<sis>>The worst kind of monster.<</sis>>
<<mc>>Never as bad as sisters.<</mc>>
<<sis>>Since you like to be funny, help me with the sunscreen. I want to go swimming.<</sis>>
She handed me the bottle of spray sunscreen.
<<mc>>Be careful, they might mistake you for the Loch Ness Monster.<</mc>>
She suddenly stood up from the towel, snatching the lotion from my hands.
<<mc>>Didn't you need help?<</mc>>
<<sis>>I'd rather burn than be touched by someone like you!<</sis>>
<<mc>>Come on, I was joking!<</mc>>
She did it herself, then threw herself into the water.
<<mc>>I just hope she doesn't actually get sunburned. Otherwise, I'll have to listen to her complaints for the rest of the vacation.<</mc>>
[[Continue|FamilyBeachDayTrip21][$varPas to 1]]
\<<case 1>>\
One character left, and two stepped in.
<<mom>>Sweetie, aren't you going for a swim? The water is amazing.<</mom>>
She asked me while grabbing her beach towel to dry off.
<<mc>>Maybe later.<</mc>>
<<vincent>>$mom.name, would you mind applying some sunscreen on me?<</vincent>>
<<mom>>With pleasure.<</mom>>
<<mc>>//What's today? The day of applying sunscreen to each other?//<</mc>>
She did as he asked, focusing particularly on the chest area.
<video class="vStory" autoplay muted loop><source src="video/teen/sunscreenChest.mp4"></video>
<<vincent>>Do you want me to return the favor?<</vincent>>
<<mom>>With pleasure.<</mom>>
<<mc>>//No. No. No! I have to stop them!//<</mc>>
[[Intervene|FamilyBeachDayTrip21][$varPas to 2]]
[[Stay still|FamilyBeachDayTrip21][$varPas to 4]]
\<<case 2>>\
<<mc>>I'll do it!<</mc>>
<<vincent>>You?<</vincent>>
<<mc>>Yeah. I bet you're eager to jump into the water. I'll take over here.<</mc>>
<<mom>>Oh, what a thoughtful gesture.<</mom>>
The man was forced to leave the area, entering the water.
I applied sunscreen to her shoulders.
<video class="vStory" autoplay muted loop><source src="video/teen/sunscreenShoulders.mp4"></video>
<<mc>>Is that okay?<</mc>>
<<mom>>Could you also put it on the rest of my back?<</mom>>
<<mc>>Sure.<</mc>>
Mom lay down on the towel placed on the scorching sand.
I applied the sunscreen to the indicated area and massaged it to cover every single spot.
I took the opportunity to go a bit lower than instructed.
<video class="vStory" autoplay muted loop><source src="video/teen/sunscreenBack.mp4"></video>
Luckily, I didn't get any scolding.
<<mc>>Anywhere else?<</mc>>
<<mom>>No, thank you so much.<</mom>>
For the rest, she did it herself. I was lucky to be the only spectator of such a natural beauty show.
<video class="vStory" autoplay muted loop><source src="video/teen/sunscreenBreast.mp4"></video>
<<mom>>Come here.<</mom>>
<<mc>>Why?<</mc>>
<<mom>>It's your turn. You don't want to get burned, do you?<</mom>>
[[Go to her|FamilyBeachDayTrip21][$varPas to 3]]
\<<case 3>>\
I sat with my back to her.
Gently, her hands danced along my back.
<<mom>>Now turn around.<</mom>>
<<mc>>No need, I'll do it myself.<</mc>>
<<mom>>Come on, turn around.<</mom>>
When she wanted, she could be very persistent.
<<mc>>Alright.<</mc>>
I turned to face her.
<<if $mc.stat.str gte 100>>
<<mom>>You're in great shape. I didn't remember you having abs.<</mom>>
<<mc>>T-Thanks...<</mc>>
<<elseif $mc.stat.str lte 75 && $mc.stat.str lt 100>>
<<mom>>You look very fit. You can tell you play sports.<</mom>>
<<mc>>T-Thanks...<</mc>>
<<else>>
<<mom>>You've put on a few extra pounds. Maybe you should start going to the gym. You almost have more chest than your sister.<</mom>>
<<mc>>Y-Yeah, m-maybe...<</mc>>
<</if>>\
I was completely embarrassed.
When her cream-laden hand touched the skin of my stomach, I shivered due to the temperature difference.
<<mc>>How is it so cold?<</mc>>
<<mom>>I don't know, actually, when you applied it to me, I had the same reaction.<</mom>>
<<mc>>Don't tell me Vincent put it in the cooler bag.<</mc>>
That man was a continuous mystery.
<<mom>>There, we're done.<</mom>>
<<mc>>Thanks.<</mc>>
<<mom>>One last thing.<</mom>>
She opened her arms, reaching out to me.
<<mc>>No.<</mc>>
<<mom>>Come on, it's just a hug.<</mom>>
<<mc>>The answer is still no!<</mc>>
<<mom>>Then I'll do it myself.<</mom>>
I was overwhelmed by her impetuous maternal love.
The hug lasted longer than the usual three Mississippi counts.
Finally, she let me breathe.
<<mom>>Want a repeat?<</mom>>
<<mc>>I'm good, thanks.<</mc>>
The morning at the beach continued.
<<link [[Continue|BeachTrip21]]>>
<<unset $varPas>>
<<set $mom.rel += 2>>
<<set $sis.rel to Math.clamp($sis.rel - 1, 0, 250)>>
<<set $quest.q41[2] to true>>
<<noon>>
<</link>>
\<<case 4>>\
<<mc>>//Why am I not doing anything? Am I letting him take advantage of an opportunity like this?//<</mc>>
The man picked up the sunscreen.
@@#rem1;
\<<link "Act now!">><<replace "#rem1">>\
<<set $varPas to 2>>
<<goto [[FamilyBeachDayTrip21]]>>
\<</replace>><</link>>
\<<link "Remain impassive">><<replace "#rem1">>\
I was surrendering to the inevitable. Mom had accepted the proposal and there was probably no way to stop them.
<<mc>>//I can't watch!//<</mc>>
He started with a quick rub on her shoulders.
<video class="vStory" autoplay muted loop><source src="video/teen/sunscreenShoulders.mp4"></video>
The man had Mom lie down on the towel placed on the scorching sand.
Then he focused more intensely along her sides and especially on her butt, where he was incredibly persistent.
<video class="vStory" autoplay muted loop><source src="video/teen/sunscreenBack.mp4"></video>
<<mom>>Vincent, I think that's enough.<</mom>>
<<vincent>>Oh, sorry. You know what they say, prevention is everything.<</vincent>>
<<mc>>//Apparently especially when it comes to butts.//<</mc>>
<<vincent>>Do you want a hand with the rest of your body too?<</vincent>>
<<mom>>No, I'll do it myself. Thanks anyway.<</mom>>
<<vincent>>As you wish. I'm going for a swim.<</vincent>>
The man walked away and dove into the sea.
I was the only spectator lucky enough to watch Mom continue to rub sunscreen on the rest of her body.
<video class="vStory" autoplay muted loop><source src="video/teen/sunscreenBreast.mp4"></video>
She did the rest herself. I was fortunate to be the only spectator of such a beautiful natural spectacle.
<<mom>>$mc.name, come here.<</mom>>
<<mc>>Why?<</mc>>
<<mom>>It's your turn. You don't want to get burned, do you?<</mom>>
[[Go to her|FamilyBeachDayTrip21][$varPas to 3]]
\<</replace>><</link>>@@
\<<case 5>>\
I sat with my back to her.
Gently, her hands danced along my back.
<<mom>>Now turn around.<</mom>>
<<mc>>There's no need, I can do it myself.<</mc>>
<<mom>>Come on, turn around.<</mom>>
When she wanted to, she could be very insistent.
<<mc>>Alright.<</mc>>
I turned towards her.
<<if $mc.stat.str gte 100>>
<<mom>>You're in great shape. I don't remember you having abs.<</mom>>
<<mc>>T-Thanks...<</mc>>
<<elseif $mc.stat.str lte 75 && $mc.stat.str lt 100>>
<<mom>>You're in very good shape. It shows that you play sports.<</mom>>
<<mc>>T-Thanks...<</mc>>
<<else>>
<<mom>>You've put on a few extra pounds. Maybe you should start going to the gym. You almost have more chest than your sister.<</mom>>
<<mc>>Y-Yeah, m-maybe...<</mc>>
<</if>>\
I was completely embarrassed.
When her sunscreen-covered hand touched the skin on my belly, I shivered due to the temperature difference.
<<mc>>How can it be so cold?<</mc>>
<<mom>>I don't know, actually, I had the same reaction when Vincent applied it to me.<</mom>>
<<mc>>Don't tell me Vincent had it in the cooler.<</mc>>
That man was a constant mystery.
<<mom>>There we go, we're done.<</mom>>
<<mc>>Thanks.<</mc>>
<<mom>>One last thing.<</mom>>
She opened her arms, reaching out to me.
<<mc>>No.<</mc>>
<<mom>>Come on, it's just a hug.<</mom>>
<<mc>>The answer is still no!<</mc>>
<<mom>>Then I'll do it myself.<</mom>>
I was overwhelmed by her impetuous maternal love.
The hug lasted longer than the classic three Mississippi limit.
Finally, she let me breathe.
<<mom>>Want a repeat?<</mom>>
<<mc>>I'm good, thanks.<</mc>>
The morning at the beach continued.
<<link [[Continue|BeachTrip21]]>>
<<unset $varPas>>
<<set $mom.rel += 2>>
<<set $sis.rel to Math.clamp($sis.rel - 1, 0, 250)>>
<<set $quest.q41[2] to true>>
<<noon>>
<</link>>
\<</switch>><style>body {background-image: url("img/scenario/blur/livingroomTrip21.webp");}</style>\
<<switch $varPas>>
\<<case undefined>>\
I was in the bedroom with $sis.name. We had already had dinner and were killing time before going to bed.
<<mc>>Hey, sis, doesn't it seem a bit too quiet?<</mc>>
Usually, noises from downstairs or other rooms, like dishes, cell phones, or blaring televisions, could be heard.
<<sis>>A little bit. Yeah.<</sis>>
<<mc>>Do you think they went out?<</mc>>
I asked worriedly, referring to Mom and Vincent.
<<sis>>They would have told us.<</sis>>
<<mc>>Should we go check?<</mc>>
<<sis>>You go, I'll follow you.<</sis>>
<<mc>>Thanks, sis, always so helpful.<</mc>>
<<sis>>You're welcome.<</sis>>
I had to go scout ahead alone.
First, I checked the room closest to ours, our mother's room, but nothing. She wasn't there.
<<mc>>//I have a sort of déjà vu.//<</mc>>
Then it was Vincent's room's turn, but he wasn't there either.
<<mc>>//All that's left is to check downstairs.//<</mc>>
I slowly descended the first steps of the shiny white marble staircase.
<<sis>>Hey, $mc.name, did you find anything?<</sis>>
$sis.name's voice took me by surprise, almost making me fall down the stairs. She barely held back a laugh as I, gripping the banister, signaled her to be quiet.
<<mc>>You finally show up,<</mc>>
I whispered to her, trying to compose myself.
<<sis>>I couldn't miss the chance to scare you.<</sis>>
Looking down from the stairs, there didn't seem to be any human presence.
<<mc>>Are you sure they didn't go out?<</mc>>
<<sis>>No, they must be here. Unless they went down to the beach.<</sis>>
<<mc>>Since when do they go to the beach at night?<</mc>>
<<sis>>Maybe they wanted a romantic moment alone.<</sis>>
<<mc>>That scenario is scarier than you startling me.<</mc>>
Looking around the surroundings more closely as I descended the last steps, I noticed a sliver of light coming from a door in a remote corner of the floor.
<<mc>>Do you see that light too?<</mc>>
<<sis>>Do you have any idea what's behind that door?<</sis>>
<<mc>>I have no idea. You?<</mc>>
<<sis>>No. When Vincent showed us the house, he skipped that part... What if it's a playroom?<</sis>>
<<mc>>He doesn't have kids. Why would he need a playroom?<</mc>>
<<sis>>Not that kind of playroom...<</sis>>
It took me a while to understand what she was referring to.
<<mc>>... I... $sis.name, you have a dirty mind!<</mc>>
<<sis>>Go check.<</sis>>
She changed the subject immediately.
[[Control inside the room|MomMassageTrip21][$varPas to 1]]
\<<case 1>>\
To avoid embarrassing her, I slowly approached the slightly ajar door.
Through the crack between the door and the frame, I could clearly see it was a relaxing area with a massage table and another room with a glass door which there was a sauna.
<<mc>>//This house really has everything!//<</mc>>
Inside the relaxation area were the two people we were looking for.
<<mom>>You had a great idea. I do feel very tense lately.<</mom>>
Mom was about to sit on the massage table. She was still dressed, thankfully.
<video class="vStory" autoplay loop muted><source src="video/teen/mom/trip21/massage/intro1.mp4"></video>
<<vincent>>I'm sure you'll love my massages. I bought almond oil just for the occasion.<</vincent>>
<<mc>>//Oh no! This is bad. I must stop him from touching her!//<</mc>>
I ran back to $sis.name, explaining the whole situation.
<<mc>>He's about to give her a massage!<</mc>>
<<sis>>So it's not a playroom?<</sis>>
<<mc>>Stop it!<</mc>>
<<sis>>Sorry, I just can't get the image of a session in such a room out of my head.<</sis>>
<<mc>>You're sick!<</mc>>
If before I didn't want to embarrass her, now I was the one feeling that way.
<<mc>>You need to get him away from there.<</mc>>
<<sis>>Why me?<</sis>>
<<mc>>So I can go in and make sure something like this never happens again.<</mc>>
<<sis>>I just need to distract him as long as possible, right?<</sis>>
<<mc>>Just don't ask him about his playroom. I'd bet anything he's that kind of person.<</mc>>
<<sis>>I promise not to follow him.<</sis>>
<<mc>>That doesn't exclude you from asking, right?<</mc>>
She didn't answer, walking towards the door looking ahead.
<<mc>>You won't ask him, right?<</mc>>
I was ignored further. However, the girl succeeded in her intention. She managed to get the man away from the room.
<<sis>>Vincent, Vincent!<</sis>>
<<mom>>Sweetie, what's wrong?<</mom>>
<<sis>>I need Vincent! I think I saw something moving outside!<</sis>>
<<vincent>>Are you sure? Could it be your brother playing a prank on you?<</vincent>>
<<sis>>No, he's in the room. He's sleeping.<</sis>>
I went back upstairs, positioning myself so as not to be seen.
<<vincent>>Don't worry, I'm sure it was a squirrel.<</vincent>>
<<sis>>No, it's just that I... I can't stay calm!<</sis>>
<<mom>>We'd better go check it out.<</mom>>
<<vincent>>Alright, let's take a look outside.<</vincent>>
<<sis>>NO!<</sis>>
<<mom>>What's wrong?<</mom>>
<<sis>>W-Well... I don't want mom to come. I could never forgive myself if something happened to her.<</sis>>
<<vincent>>As you wish. $mom.name, you can wait here.<</vincent>>
<<mc>>//Wow! Where did she learn to act like that? Her voice sounds really convincing.//<</mc>>
The two passed by my position without seeing me. I waited a minute before entering the scene.
[[Execute your part of the plan|MomMassageTrip21][$varPas to 2]]
\<<case 2>>\
I had to act sleepy, so I entered with half-closed eyes, stretching my arms.
<<mc>>*yawn* What's going on? Where's $sis.name?<</mc>>
<<mom>>Were you sleeping? She went to check outside. She says she heard strange noises.<</mom>>
<<mc>>Really?!<</mc>>
<<mom>>Don't worry. Vincent is with her.<</mom>>
<<mc>>//Instead, we should worry with that man around.//<</mc>>
<<mc>>What are you doing here?<</mc>>
She was still sitting on the massage table.
<<mom>>Oh, nothing. Vincent offered to give me a shoulder massage.<</mom>>
<<mc>>Do you want me to do it?<</mc>>
<<mom>>How kind of you. Yes, go ahead.<</mom>>
Showing me her back, she waited.
<<mom>>What are you waiting for?<</mom>>
[[Give her a simple shoulder massage|MomMassageTrip21][$varPas to 3]]
[[Go Further|MomMassageTrip21][$varPas to 5]]
\<<case 3>>\
I approached her.
<<mc>>Please, could you lie down?<</mc>>
<<mom>>Oh, we have a professional masseur here. With pleasure.<</mom>>
I tried not to make the situation more embarrassing than it could be.
I had never given anyone a real professional massage. But I had accumulated enough visual experience from TV, video games, and internet videos.
I gently placed my hands on her shoulders and began the massage.
My thumb moved with precision, searching for tension points, while the other fingers followed with circular motions. I could feel the warmth of her body through the fabric, and slowly the tension began to melt away under my hands.
She let out a slight sigh, a sign that the massage was working.
Just as I had seen in some movies, I continued to massage carefully, alternating deeper pressures with lighter movements.
I could hear her breathing becoming more regular and deep, a sign that she was relaxing more and more.
<<mom>>Oh, you have golden hands!<</mom>>
I continued following the same practice, focusing on the tension points and getting some soft moans from her.
I felt strange. I was happy to make her feel good and happy, but part of me wanted to stop immediately.
[[Continue|MomMassageTrip21][$varPas to 4]]
\<<case 4>>\
Just as I was grappling with my inner crisis, Vincent and $sis.name returned.
<<vincent>>What's going on in here?<</vincent>>
The man exclaimed, surprised.
<<mc>>What does it look like? I'm giving her a shoulder massage.<</mc>>
<<vincent>>Weren't you sleeping?<</vincent>>
<<mc>>Yeah, but someone woke me up with their constant paranoia.<</mc>>
Acting, I looked angrily at $sis.name.
<<sis>>S-Sorry. I didn't mean to...<</sis>>
She put her hands behind her back, looking at the floor.
<<mc>>//How sweet!//<</mc>>
<<mom>>So, was there something or not?<</mom>>
<<vincent>>No, apparently nothing to worry about.<</vincent>>
<<mom>>Thank goodness.<</mom>>
<<vincent>>Now, if you don't mind, there's a massage waiting to be done.<</vincent>>
<<mom>>Oh, there's no need anymore.<</mom>>
<<vincent>>Excuse me?<</vincent>>
<<mom>>I just discovered I have a son with golden hands. I already feel much better.<</mom>>
<<vincent>>But... What about the almond oil?<</vincent>>
<<mc>>It wasn't necessary. I did it with my bare hands.<</mc>>
<<mom>>Kids, it's time to go to bed. It's getting late!<</mom>>
<<mc>>Kids? We're not kids anymore.<</mc>>
<<mom>>Come on, no excuses.<</mom>>
Without further complaints, we headed upstairs. To my surprise, she followed us.
<<mc>>Where are you going?<</mc>>
<<mom>>To bed. It's late for me too.<</mom>>
On the outside, I didn't show it, but inside I was celebrating the success of the operation.
When we got to the room and I was sure mom was doing the same, I hugged $sis.name tightly, lifting her off the floor.
<<mc>>Thank you, thank you, thank you! You were amazing!<</mc>>
<<sis>>Sorry I couldn't keep him busy longer. That man is really persistent.<</sis>>
<<mc>>It doesn't matter, we did it! We kept that man away from her!<</mc>>
<<sis>>Shhh! Lower your voice, remember mom's room is next door!<</sis>>
<<mc>>You're right. I got carried away by the excitement.<</mc>>
<<sis>>I asked him about the playroom.<</sis>>
<<mc>>What did he say?<</mc>>
<<sis>>Big brother, I didn't think you cared about such things.<</sis>>
Teasing me, she turned around and threw herself on the bed, then started using her phone.
The insults I had given her earlier were coming back to me. I was being paid back with the same medicine.
<<mc>>Come on, does he have it or not?<</mc>>
<<sis>>I'll leave you in suspense.<</sis>>
The late evening continued like that, with me trying to get the gossip out of her.
<<link [[Go to sleep|SleepTrip21]]>>
<<unset $varPas>>
<<set $mom.rel += 2>>
<<set $sis.rel += 1>>
<<set $quest.q41[3] to true>>
<</link>>
\<<case 5>>\
<<mc>>Sorry to tell you, but you're still wearing your clothes.<</mc>>
<<mom>>Do you want me to undress?<</mom>>
<<mc>>Massages are usually done in this way.<</mc>>
I tried to be as diplomatic as possible, I didn't want to sound too direct. I was talking to my mother, after all.
<<mom>>Turn around. Don't peek.<</mom>>
I turned to my back, giving her a chance to undress quietly.
The desire to turn around, however, was extreme. I felt the need and the necessity to do so, but I had to stay true to my word.
@@#rem1;
\<<link "Try to peek">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
I couldn't help but do it. It was the opportunity of a lifetime.
Turning my head slightly, out of the corner of my eye I tried to catch a glimpse of something.
For a moment, I had the good fortune and the honor of observing her bare breasts.
<video class="vStory" autoplay loop muted><source src="video/teen/mom/trip21/massage/peek.mp4"></video>
<<mom>>I told you not to peek!<</mom>>
She immediately turned to her back.
<<mc>>Sorry...<</mc>>
<<mom>>I'm ready.<</mom>>
Turning around, I could finally admire what I had been waiting for and had not observed during my last attempt.
\<</replace>><</link>>
\<<link "Stay true to your promise">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
I gave her my word. So, I didn't turn around making her change with serenity.
In the meantime, I thought about the surreal nature of the situation and wondered how $sis.name was doing. I didn't want to find myself with an intruder during the session.
<<mom>>I'm ready.<</mom>>
Turning around, I could finally admire what I had been waiting for.
\<</replace>><</link>>
@@<div id="divID1" style="display: none">She was lying on the bed, with only an orange towel covering her. I could consider myself the happiest person on Earth.
As I approached the table, I began to touch her soft bare skin with my hands and guided her into the best position to assume.
<video class="vStory" autoplay loop muted><source src="video/teen/mom/trip21/massage/massageStart.mp4"></video>
I had never given a real professional massage to anyone. But I had accumulated enough viewing experience from TV, video games, and internet videos.
Looking around for the elusive almond oil mentioned above, I picked it up and, filling my hands with a large amount, I sprinkled it on her uncovered body.
<<mom>>What a good smell.<</mom>>
<<mc>>Indeed.<</mc>>
<video class="vStory" autoplay loop muted><source src="video/teen/mom/trip21/massage/oil.mp4"></video>
Again, I gently placed my hands on her shoulders and began the massage.
My hands danced along her lubricated body. My thumb moved precisely, looking for points of tension, while the other fingers followed in circular motions. I felt the warmth of her body, and slowly the tension began to melt under my hands.
She let out a slight sigh, a sign that the massage was taking effect.
Just as I had seen in a few movies, I continued to massage carefully, alternating deeper pressures with lighter movements.
I could hear her breathing becoming more regular and deep, a sign that she was relaxing more and more.
<video class="vStory" autoplay loop muted><source src="video/teen/mom/trip21/massage/shoulders.mp4"></video>
<<mom>>Ohw, you have golden hands!<</mom>>
I continued following the same practice, concentrating on the points of tension and getting a few faint moans from her.
I felt strange. I was happy to make her feel good and make her happy, but part of me wanted me to stop immediately.
[[Continue|MomMassageTrip21][$varPas to 6]]</div>
\<<case 6>>\
Just as I was grappling with my inner crisis, Vincent and $sis.name returned.
<<vincent>>What's going on in here?<</vincent>>
The man exclaimed, surprised.
<<mc>>What does it look like? I'm giving her a shoulder massage.<</mc>>
<<vincent>>Weren't you sleeping?<</vincent>>
<<mc>>Yeah, but someone woke me up with their constant paranoia.<</mc>>
Acting, I looked angrily at $sis.name.
<<sis>>S-Sorry. I didn't mean to...<</sis>>
She put her hands behind her back, looking at the floor.
<<mc>>//How sweet!//<</mc>>
<<mom>>So, was there something or not?<</mom>>
Mom remained lying on the massage bed.
<<vincent>>No, apparently nothing to worry about.<</vincent>>
<<mom>>Thank goodness.<</mom>>
<<vincent>>Now, if you don't mind, there's a massage waiting to be done.<</vincent>>
<<mom>>Oh, there's no need anymore.<</mom>>
<<vincent>>Excuse me?<</vincent>>
<<mom>>I just discovered I have a son with golden hands. And as you can see, we have already finished. I feel much better.<</mom>>
<<vincent>>But... What about the almond oil?<</vincent>>
<<mc>>That oil is fantastic. It smells idyllic.<</mc>>
The man was stunned. I regret not having been able to take a photograph of him to immortalize his expression forever.
<<mom>>Kids, it's time to go to bed. It's getting late!<</mom>>
<<mc>>Kids? We're not kids anymore.<</mc>>
<<mom>>Come on, no excuses.<</mom>>
Without further complaint, we left the relaxing area.
<<mom>>Vincent, where do you keep your bathrobes?<</mom>>
<<vincent>>They are hanging on the wall. Close to the sauna door.<</vincent>>
<<mom>>Would you pass me one before you go out, please?<</mom>>
<<vincent>>Going out? S-Sure.<</vincent>>
He didn't seem so pleased with the received order.
Mom left the room shortly thereafter.
<img class="iStory" src="img/teen/beachTrip21/momBathrobe.webp">
<<mc>>Where are you going?<</mc>>
<<mom>>To take a shower and then immediately to sleep. It's late for me too.<</mom>>
On the outside, I didn't show it, but inside I was celebrating the success of the operation.
When we got to the room and made sure that my mother followed the path described, I hugged $sis.name tightly, lifting her off the floor.
<<mc>>Thank you, thank you, thank you! You were amazing!<</mc>>
<<sis>>Sorry I couldn't keep him busy longer. That man is really persistent.<</sis>>
<<mc>>It doesn't matter, we did it! We kept that man away from her!<</mc>>
<<sis>>Shhh! Lower your voice, remember mom's room is next door!<</sis>>
<<mc>>You're right. I got carried away by the excitement.<</mc>>
<<sis>>I asked him about the playroom.<</sis>>
<<mc>>What did he say?<</mc>>
<<sis>>Big brother, I didn't think you cared about such things.<</sis>>
Teasing me, she turned around and threw herself on the bed, then started using her phone.
The insults I had given her earlier were coming back to me. I was being paid back with the same medicine.
<<mc>>Come on, does he have it or not?<</mc>>
<<sis>>I'll leave you in suspense.<</sis>>
The evening continued like that, with me trying to get the gossip out of her.
<<link [[Go to sleep|SleepTrip21]]>>
<<unset $varPas>>
<<set $mom.rel += 2>>
<<set $sis.rel += 1>>
<<set $quest.q41[3] to true>>
<</link>>
<</switch>><<mom>>Honey, can I come in?<</mom>>
<<mc>>Yes, mom.<</mc>>
She swung the door open, with a smile on her face.
<<mom>>Great news. This summer we'll spend a few weeks on vacation. Vincent invited us to his beach house.<</mom>>
The news, initially good, turned into a bearer of misfortune.
<<mc>>Vincent? Who's Vincent?<</mc>>
<<mom>>My colleague from work.<</mom>>
<<mc>>Oh, the colleague of the non-alcoholic blue stuff bottle from last New Year's Eve.<</mc>>
The sugary taste of the drink resurfaced at the mere thought.
<<mom>>Yes, exactly. That colleague. Vincent.<</mom>>
<<mc>>Vincent, your colleague, okay, got it.<</mc>>
\<<if $mc.flag.earlyGrad>><<mc>>There's just one problem, I can't come with you.<</mc>>
<<mom>>You... can't? <</mom>>
<<mc>>I have to study. I have to if I want to graduate early.<</mc>>
<<mom>>I completely forgot about that! But... so, you'll stay home alone?<</mom>>
<<mc>>Is that a problem?<</mc>>
<<mom>>No... do you want me to have Grandma's maid come and help you?<</mom>>
<<mc>>No, there won't be any need.<</mc>>
<<mom>>Are you sure?<</mom>>
<<mc>>Sure.<</mc>>
<<mom>>Sure, sure?<</mom>>
<<mc>>Mom, enough!<</mc>>
<<mom>>Okay, okay. We'll leave next week.<</mom>>
She left the room.
<<mc>>//Gosh, what's this all about?! Vincent, Vincent... Who invites another person to his beach house without ulterior motives...<</mc>>
<<mc>>//Damn, I'll be stuck here and can't keep an eye on him.//<</mc>>
My mind was racing as I compulsively spun in the chair.
<<mc>>I got it! I need a spy. Someone who can keep me updated on this Vincent guy's behavior.<</mc>>
<<mc>>I'll have to ask $sis.name before they leave.<</mc>>
<<link [[Continue what you were doing|Bedroom]]>>
<<set $quest.q4001 to true>>
<</link>>\
<<else>><<mc>>When's the departure?<</mc>>
<<mom>>Next week.<</mom>>
<<mc>>So I need to get ready. And I think I'll need a new swimsuit too.<</mc>>
<<mom>>You can go to the mall, or I can get one for you.<</mom>>
<<mc>>I'll think about it.<</mc>>
She left the room with a slight chuckle.
<<mc>>//Gosh, what's this all about?! Vincent, Vincent... I'll be stuck here and can't keep an eye on him.<</mc>>
<<mc>>//Damn, what's this all about?! Vincent, Vincent... Who invites another person to his beach house without ulterior motives...<</mc>>
<<mc>>//I'll have to keep an eye on him and figure out what kind of guy he is, but I'm sure I won't like it.// <</mc>>
<<mc>>//Aside from this guy, I need a new swimsuit. I could let Mom take care of it, or I could buy one myself. Maybe I'll ask someone to come along.//<</mc>>
<<link [[Continue what you were doing|Bedroom]]>>
<<set $quest.q4001 to true>>
<</link>><</if>><<switch $varPas>>
\<<case undefined>>\
In the afternoon, the honk of a vehicle nearby caught my attention.
<<mc>>They're here!<</mc>>
I gave the house one last check to make sure everything was in order and positioned myself at the front door, anxious for their return.
The door swung open and a tanned woman with thick blonde hair, seemingly lost in her thoughts, crossed the threshold.
<<mom>>$mc.name!<</mom>>
As soon as she saw me, she dropped her bags to the floor and rushed to me, enveloping me in what could be described as the longest hug in the history of humanity.
<<mom>>You have no idea how worried I was about you! How are you? Did you miss me? Did you eat? And how did your studies go?<</mom>>
<<mc>>Mom, enough. You've been back for less than a minute and I'm already regretting my time alone.<</mc>>
She released me from her grip.
<<mom>>Young man, I left a polite boy and now I find a disrespectful insolent?<</mom>>
She seemed genuinely hurt by my words.
<<mc>>I... I'm sorry. It's just that I missed you all.<</mc>>
<<mom>>Aww! I missed you so much too!<</mom>>
The remaining two members of the trip entered the house.
<<vincent>>Hey, champ! How did you spend your days alone?<</vincent>>
<<mc>>//Champ? This guy is getting a bit too familiar for my liking.//<</mc>>
<<mc>>Fine. Lots of freedom and many responsibilities.<</mc>>
The three of them were very tanned. Even my sister was now unrecognizable without her fair complexion.
<<mc>>Sis, you look great.<</mc>>
[[Ask her about the guy|ReturnHomeSummerTrip21][$varPas to 1, $varChoice to 1]]
[[Don't ask|ReturnHomeSummerTrip21][$varPas to 1, $varChoice to 2]]
\<<case 1>>\
<<if $varChoice is 1>>\
<<mc>>So, how did it go with that boy?<</mc>>
<<mom>>Boy? This is news to me.<</mom>>
<<sis>>Yeah... well... it wasn't meant to be.<</sis>>
<<mc>>As I thought. Maybe next time.<</mc>>
It came out more as a slight insult than a consolation.
<</if>>\
Mom began sorting through the travel bags, gathering all the clothes ready to send them to the washing machine.
<<vincent>>I won't stay any longer. I'll let you settle in.<</vincent>>
<<mom>>Are you sure you don't want to stay for dinner?<</mom>>
<<vincent>>No, I need to take a shower and then straight to bed. I'm pretty tired.<</vincent>>
<<mom>>Alright, I won't keep you. Thank you for everything.<</mom>>
<<vincent>>It was a pleasure having your company.<</vincent>>
The man ruffled my hair as he left the house.
<<mc>>//Thank goodness it's over!//<</mc>>
<<mc>>How was the vacation?<</mc>>
<<mom>>Oh, it was lovely. That place is picturesque, especially at sunset. It felt like being in one of those romantic movies.<</mom>>
I had never seen Mom so passionate about romance.
$sis.name took her things to <<if $flag.sisShareRoom>>our<<else>>her<</if>> room.
<<mom>>It was a wonderful vacation, but something was missing.<</mom>>
<<mc>>What?<</mc>>
<<mom>>My little treasure!<</mom>>
She pulled me close again, covering my cheeks with kisses.
<<mc>>Ahhh... Mom!<</mc>>
I tried to push her away, but her motherly love was like glue.
<<mom>>You haven't told me anything about the summer session.<</mom>>
<<if $mc.flag.earlyGradExam>>\
<<mc>>Okay, okay. I passed.<</mc>>
<<mom>>My little genius!<</mom>>
She hugged me even tighter.
<<mc>>That's enough...<</mc>>
<<mom>>I need to recharge my batteries. I've been in withdrawal for a month.<</mom>>
<<mc>>But you were with $sis.name.<</mc>>
<<mom>>Indeed, my baby girl's love battery is full.<</mom>>
<<mc>>Alright... This doesn't make any sense... I'm going to my room.<</mc>>
<<else>>\
<<mc>>I... didn't pass.<</mc>>
She pushed me away.
<<mom>>What?! You've been at home studying all this time and now you're telling me you didn't pass?!<</mom>>
<<mc>>It's not the end of the world...<</mc>>
<<mom>>It-<</mom>>
She took a deep breath.
<<mom>>You're right. Let this be a lesson to you. You didn't put enough effort and you didn't get results. You wasted time and opportunities!<</mom>>
<<mc>>Yes, that's true.<</mc>>
<<mom>>Now go to your room!<</mom>>
<<mc>>Am I grounded?<</mc>>
<<mom>>No, you've already punished yourself.<</mom>>
<</if>>\
After resolving the issue of communicating the result, I retreated to my room.<<if $flag.sisShareRoom>> $sis.name was unpacking her suitcase and putting her things in order.
<<mc>>You have nothing to say about the trip?<</mc>>
<<sis>>No, maybe another time.<</sis>>
<<mc>>What a relief.<</mc>><</if>>
Thus came an end to my family's summer vacation.
<<link [[Continue|EndV07]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<if $mc.flag.earlyGradExam>>
<<set $mom.rel += 5>>
<<else>>
<<set $mom.rel to Math.clamp($mom.rel - 5, 0, 250)>>
<</if>>
<<nextPeriod>>
<<set $mc.stat.cha += 1>>
<</link>>
\<</switch>>Arrived at the summer house, I had to face the reality. The vacation was coming to an end.
The suitcases were ready to be sent back, and the tanned faces of the present bore everything but a smile.
We were all set, standing in the main open space next to the entrance door, with nothing left to do but load everything into the car.
On the one hand, I was finally happy to return home and stop worrying about the family usurper; on the other hand, I was sad because it marked the end of an adventure... and especially because I would have to endure the journey squeezed between a suitcase and the front seat again.
<<mom>>Are you guys ready to go back home?<</mom>>
<<sis>>Yes, I... I think so.<</sis>>
<<mc>>Don't worry, sis. If you miss the sea, you can always dip in the lake back in town. It's practically the same thing.<</mc>>
I said, trying to lighten the mood.
<<vincent>>Alright, everything is ready. We just need to load the suitcases and hit the road.<</vincent>>
<img src="img/teen/beachtrip21/suitcases.webp" class="iStory">
The man hoisted some bags.
<<mom>>Come on, kids, lend a hand.<</mom>>
<<mc>>If we really must...<</mc>>
Reluctantly, we did what was necessary and, like in a game of Tetris, we had to be experts in carefully positioning all the suitcases and bags that had increased since the outbound trip due to all the souvenirs and knick-knacks purchased.
The homeowner gave one last look at the house before locking it up and bidding it farewell for now.
The journey began, and the ocean shrank from the rear window as we advanced along the road.
I couldn't help but reflect on the entirety of the vacation, hoping I had at least somewhat opened Mom's eyes, keeping that creature at bay.
I knew the story wasn't over yet but that we were only at the beginning; now, however, we were playing at home, on friendly territory.
Thinking about Vincent, my mind drifted to that evening with $sis.name, now sitting next to me, a suitcase apart. <<if $sis.flag.beachKiss>>I still couldn't believe she had kissed me, and especially that I had played along. I wondered if what we had done was really ethical and right. I already knew the answer, but my heart led me to think otherwise.<<else>>I still couldn't believe she had tried to kiss me. It was probably just a hormonal surge. Maybe I shouldn't have given the matter so much weight.<</if>>
Outside the window, trees passed one after another, and houses appeared at intervals, while cars sped by at a moderate speed on the other lane.
My sister had fallen asleep and remained so for most of the journey.
Mom spent an indefinite number of minutes changing radio stations before giving up and choosing the first one that came up. I never thought I would spend two hours of my life listening solely to country music. It was a... bizarre experience.
The journey, like any other activity of this kind, was exhausting but eventually came to an end, and after several grueling hours of sitting and doing nothing but listening to country music and shifting my gaze between my phone and the view outside the window, I finally saw a familiar and well-known scene. The city was finally at the doorstep!
At last, I could return to my everyday life and live in a house without fear of touching something considered a "piece of art."
The car parked in the driveway, and after unloading the goods, I could finally relax.
Mom began sorting through the travel bags, gathering all the clothes ready to be tossed into the washing machine.
<<vincent>>I won't stay any longer. I'll leave you to settle in.<</vincent>>
<<mom>>Are you sure you don't want to stay for dinner?<</mom>>
<<vincent>>No, I need to shower and then straight to bed. I'm pretty tired.<</vincent>>
<<mom>>Alright, I won't keep you any longer. Thanks for everything.<</mom>>
<<vincent>>It was a pleasure having your company.<</vincent>>
The man ruffled my hair as he exited the house.
<<mc>>//Thank goodness it's over!//<</mc>>
And so ended the $mc.surname family vacation with an intruder.
<<link [[Continue|EndV07]]>>
<<evening>>
<</link>><style>body {background-image: url("img/scenario/blur/bedroomNightTrip21.webp");}</style>\
<<switch $varPas>>
\<<case undefined>>\
That night I was awakened by a continuous noise.
<video autoplay controls><source src="video/teen/nightBanging.mp4"></video>
<<mc>>$sis.name.<</mc>>
<<sis>>Mh...<</sis>>
<<mc>>$sis.name!<</mc>>
<<sis>>What's up? I was trying to sleep.<</sis>>
<<mc>>Do you hear it?<</mc>>
<<sis>>You mean the noise of a bed banging against a wall? Yes. Now I'm going back to sleep.<</sis>>
<<sis>>... Wait a minute!<</sis>>
<<mc>>Yeah. Something's not right here.<</mc>>
<<sis>>Do you think mom and Vincent...<</sis>>
<<mc>>I hope not.<</mc>>
The noise continued at regular intervals.
<<mc>>Who sleeps in the next room?<</mc>>
<<sis>>Mom.<</sis>>
<<mc>>We should check.<</mc>>
<<sis>>And catch them having sex? No, thanks.<</sis>>
<<mc>>Do you want to live with the doubt forever?<</mc>>
<<sis>>Only until they get married. Then it will be confirmed.<</sis>>
<<mc>>$sis.name! I'm going alone.<</mc>>
I got out of bed. My little sister followed suit.
<<sis>>Wait, don't leave me alone.<</sis>>
Silent as ninjas, we opened the room door, checking that the surroundings were quiet. We had no idea what time it was, but all the lights were off.
With silent steps, we moved towards the incriminated room.
<<sis>><span style="font-size: small">Move, open the door.</span><</sis>>
<<mc>><span style="font-size: small">Be quiet!</span><</mc>>
Slowly, I moved the handle down, creating a tiny gap to observe the inside.
<<sis>><span style="font-size: small">Do you see anything?</span><</sis>>
<img src="img/teen/beachTrip21/roomNightime.webp" class="iStory">
The room was empty, no one was inside.
<<mc>><span style="font-size: small">Nothing.</span><</mc>>
<<sis>>What do you mean nothing? Check again.<</sis>>
<<mc>>There's no one in the room.<</mc>>
<<sis>>That means they're in the other one.<</sis>>
<<mc>>Or we dreamed it all.<</mc>>
<<sis>>So we're not checking?<</sis>>
<<mc>>Of course we are.<</mc>>
[[Check the other room|TripNighNoise][$varPas to 1]]
\<<case 1>>\
Again, ninjas with silent steps.
This time it was $sis.name who opened the door.
<<mc>>What do you see?<</mc>>
<<sis>>Fuck!<</sis>>
<<mc>>You don't see a fuck or is there really someone who's fuck?<</mc>>
<<sis>>Vincent is naked.<</sis>>
<<mc>>And mom?<</mc>>
<<sis>>I don't see her. She doesn't seem to be here. Vincent is sleeping.<</sis>>
<<mc>>Naked?<</mc>>
<<sis>>Yes. Gross, I won't be able to get that image out of my head.<</sis>>
We closed the door again, moving slightly away from it.
@@#rem1;
\<<link "Ask about the size">><<replace "#rem1">><<run $('#divID1').css('display', 'unset')>>\
<<mc>>How was it?<</mc>>
<<sis>>What?<</sis>>
<<mc>>The cock. How long?<</mc>>
<<sis>>Big brother, are you gay?<</sis>>
<<mc>>No, just for the record... and for comparison.<</mc>>
<<sis>>I don't know, normal I guess. He was sleeping.<</sis>>
<<mc>>Normal for an Asian, a European, or an African?<</mc>>
<<sis>>How should I know? I'm not an expert on cocks. Open that door and check yourself if you care so much about seeing his dick.<</sis>>
<<mc>>Ok, sorry. I went too far.<</mc>>
\<</replace>><</link>>
\<<link "Don't do it">><<replace "#rem1">>\
<<run $('#divID1').css('display', 'unset')>>
\<</replace>><</link>>
@@<div id="divID1" style="display:none">\
We were caught in action by one of the two protagonists of our suggestions.
<<mom>>Kids, what are you doing in the hallway, awake in the middle of the night?<</mom>>
<<mc>>What are you doing awake in the middle of the night?<</mc>>
<<mom>>Watch your tone. I'm still your mother... I went to get some water.<</mom>>
<<mc>>Sorry. We heard a noise.<</mc>>
<<mom>>You too? I think it's the gate outside. There's a bit of wind and it keeps banging.<</mom>>
<<mc>>A...<</mc>>
<<sis>>... Gate?<</sis>>
<<mom>>Yeah. Tomorrow I'll tell Vincent to check it. Now go back to sleep, it's late.<</mom>>
<<sis>>Good night, mom.<</sis>>
<<mc>>Night.<</mc>>
<<mom>>Good night, my angels.<</mom>>
We returned to our room, getting back under the light blanket.
<<mc>>It was just a gate.<</mc>>
<<sis>>Fortunately.<</sis>>
<<mc>>Do you think Mom can hear us from the other room, through the wall?<</mc>>
<<sis>>Maybe.<</sis>>
<<mc>>Then let's not talk about it.<</mc>>
<<sis>>Good night.<</sis>>
<<mc>>Night.<</mc>>
I tried to fall asleep, but the thought of what I believed was happening filled my mind.
Only when $sis.name hugged me, unconsciously in her sleep, I felt lighter and managed to sleep.
<<link [[Sleep|SleepTrip21]]>>
<<unset $varPas>>
<<set $sis.rel += 1>>
<<set $mc.stat.cha += 1>>
<<nextPeriod>>
<</link>>
\</div>
\<</switch>><style>body {background-image: url("img/scenario/blur/bedroomTrip21.webp");}</style>\
<<switch $varPas>>
\<<case undefined>>\
In the morning, in our room, $sis.name seemed thoughtful.
<<sis>>$mc.name, you need to do me a favor.<</sis>>
<<mc>>What is it?<</mc>>
<<sis>>Well, you see... I met a guy...<</sis>>
<<sis>>...<</sis>>
<<mc>>And?<</mc>>
<<sis>>He's very cute.<</sis>>
<<mc>>So?<</mc>>
<<sis>>I talked to him.<</sis>>
<<mc>>Why all the suspense? Spit it out.<</mc>>
<<sis>>We hit it off. I wanted to ask him out, but a girl came and kissed him.<</sis>>
<<mc>>Oh! Love triangle.<</mc>>
<<sis>>Would you...<</sis>>
<<mc>>My little sister, don't go on. Of course, I'll help you get back at that guy. So, what did you have in mind? Slash his tires, throw his luggage into the sea?<</mc>>
<<sis>>NO! Nothing like that. You need to pretend to be my boyfriend.<</sis>>
<<mc>>Y-Your boyfriend?!<</mc>>
<<sis>>Yes, that way maybe we can make him jealous and he'll choose me.<</sis>>
[[Accept|SisPlanTripPaul][$varPas to 1, $varChoice to 1]]
[[Refuse|SisPlanTripPaul][$varPas to 1, $varChoice to 2]]
\<<case 1>>\
<<if $varChoice is 1>>\
<<mc>>If I can help my little sister, why not.<</mc>>
<<sis>>Really?<</sis>>
<<mc>>Don't make me regret it.<</mc>>
<<sis>>Thank you, thank you, thank you!<</sis>>
She jumped on me, wrapping her arms around my neck.
<<mc>>What's the plan?<</mc>>
<<sis>>You'll see the next time we will go to the beach.<</sis>>
<<mc>>//Why didn't I get a little brother instead? I am convinced that all this would not have happened and probably I would have played with him on the beach instead of lying out of jealousy.//<</mc>>
I said to myself while walking outside of the room.
<<link [[Continue|BedroomTrip21]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel += 2>>
<<set $mc.stat.cha += 1>>
<<set $sisPropRefuse to true>>
<<set $quest.q42[1] to true>>
<<nextPeriod>>
<</link>>
<<else>>\
<<mc>>No way. I'm not pretending to be my sister's boyfriend.<</mc>>
<<sis>>Come on! Do it for me. It's important!<</sis>>
<<mc>>Is it important to go out with a guy you'll never see again in your life?<</mc>>
<<sis>>Yes. It's extremely important to me. When we go back to school, I'll be starting my first year of high school. I need to prove that I'm somebody.<</sis>>
<<if $elsa.flag.status is 1>><<mc>>Or you could just join $elsa.name's group.<</mc>>
<</if>><<sis>>Yes, but...<</sis>>
@@#rem1;
\<<link "Change mind">><<replace "#rem1">>\
<<mc>>Alright, I'll help you.<</mc>>
<<sis>>Really?<</sis>>
<<mc>>Don't make me regret it.<</mc>>
<<sis>>Thank you, thank you, thank you!<</sis>>
She jumped on me, wrapping her arms around my neck.
<<mc>>What's the plan?<</mc>>
<<sis>>You'll see the next time we will go to the beach.<</sis>>
<<mc>>//Why didn't I get a little brother instead? I am convinced that all this would not have happened and probably I would have played with him on the beach instead of lying out of jealousy.//<</mc>>
I said to myself while walking outside of the room.
<<link [[Continue|BedroomTrip21]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel += 2>>
<<set $mc.stat.cha += 1>>
<<set $sisPropRefuse to true>>
<<set $quest.q42[1] to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<<link "Refuse again">><<replace "#rem1">>\
<<mc>>No way. I won't do it.<</mc>>
<<sis>>What kind of brother are you? Not even one favor.<</sis>>
She walked away muttering curses against me.
<<link [[Continue|BedroomTrip21]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $sis.rel -= 2>>
<<set $mc.stat.cha += 1>>
<<set $sisPropRefuse to false>>
<<set $quest.q42[1] to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>@@
\<</if>>
\<</switch>><<nobr>><<setBoh1 Guy paul>>
<style>
.boh4.say, .boh1.say {border: 2.5px solid #6a5f31;}
.boh4.say img, .boh1.say img {border: 2px solid #6a5f31;}
.boh4.say p:first-of-type, .boh1.say p:first-of-type {border-bottom:1px solid #6a5f31;}
</style>
<<endnobr>><<switch $varPas>>
\<<case undefined>><<setBoh4 Paul paul>>\
$sis.name and I were at the beach sunbathing.
<<sis>>This is so relaxing.<</sis>>
<<sis>>Too relaxing.<</sis>>
I didn't pay much attention, but even though I was turned away, I could feel her eyes on me.
<<mc>>Are you getting bored?<</mc>>
<<sis>>A little.<</sis>>
<<mc>>Go for a swim.<</mc>>
<<sis>>Come with me.<</sis>>
<<mc>>I'll watch you from here.<</mc>>
<<sis>>Wait a moment...<</sis>>
<<mc>>What's up? Did you see a shark?<</mc>>
I turned towards her, curious.
<<sis>>It's him, the guy I told you about.<</sis>>
In the distance, on the shore, two figures could be seen, one male and one female.
<<mc>>Can you see them from here?<</mc>>
<img class="iStory" src="img/teen/beachTrip21/paulGirlfriendWalk.webp">
As they got closer, their features became more evident. The male, the object of $sis.name's infatuation, was about six feet tall (~1.85m), with a thick mane of blonde hair and eyes as blue as the sea next to us. It was clear he was a gym-goer, given his abs.
Next to him, was a girl with long raven-black hair and emerald-green eyes. Her main feature wasn't her not-so-great beauty but her figure. She was well-endowed with two airbags in front and an enviable backside.
<<sis>>He's so handsome!<</sis>>
<<mc>>He must be at least ten years older than you.<</mc>>
<<sis>>Age is just a number when it comes to love.<</sis>>
<<mc>>I'm calling the police.<</mc>>
<<sis>>Stop! His name is Paul Crest and he's eighteen. His family runs a major law firm, and he seems to want to follow in his parent's footsteps.<</sis>>
<<mc>>What are you, an encyclopedia? No, even worse, you're a stalker!<</mc>>
<<sis>>I only know what the internet already knows.<</sis>>
<<mc>>What about the girl next to him?<</mc>>
We gossiped as the two got closer to our area.
<<sis>>Her? She's his "girlfriend".<</sis>>
When saying the last word, she mimicked air quotes with her hands.
<<mc>>Why the air quotes?<</mc>>
<<sis>>Because she doesn't deserve him. He's too much for her.<</sis>>
<<mc>>And let me guess, the right woman for this Paul is you?<</mc>>
<<sis>>Exactly. We'd be a fantastic couple.<</sis>>
The two finally reached the wet sand in front of us.
Since my little sister wouldn't stop staring at them, they approached us.
<<boh1>>You look familiar, have we met before?<</boh1>>
The guy asked in a smooth voice. At first, I thought he was talking to $sis.name, but as the seconds passed, I realized he was addressing me.
[[Greet him|PaulBeachFirstMeet][$varPas to 1]]
\<<case 1>>\
<<mc>>Are you talking to me? No, we've never met.<</mc>>
<<boh1>>Are you sure? You have a familiar face. Were you at the party last night?<</boh1>>
<<mc>>No.<</mc>>
<<boh4>>Anyway, I'm Paul and this is my girlfriend Shirley.<</boh4>>
The girl waved.
<<mc>>Nice to meet you. I'm $mc.name and she's-<</mc>>
<<sis>>I'm $sis.name, his girlfriend.<</sis>>
My new girlfriend interrupted the conversation.<<if $sisPropRefuse>>Even though I had categorically refused her proposal.<</if>> I had no choice but to play along.
<<boh4>>There's a party at the blue house on Saturday night. Will I see you there?<</boh4>>
<<mc>>I don't think we were invited.<</mc>>
<<boh4>>Invitation? You guys are part of the elite, you don't need invitations. See you there.<</boh4>>
Without a chance to respond or ask for more details, the two lovers walked away, leaving me to deal with my sister's fury.
<<sis>>How on earth did he not remember me? We talked for an entire afternoon!<</sis>>
<<mc>>Are you sure it was an entire afternoon?<</mc>>
<<sis>>Well... I met him at the market in town.<</sis>>
<<mc>>That explains a lot. Did you hear? We're part of the elite!<</mc>>
<<sis>>They think we're rich just because we're staying in this house.<</sis>>
<<mc>>We have to go.<</mc>>
<<sis>>Yes, so I can finally confess my love to him once for all.<</sis>>
<<if $sisPropRefuse>><<mc>>Speaking of winning him over, I said I wouldn't help you.<</mc>>
<<sis>>Right... I spoke impulsively, driven by the moment.<</sis>>
<<mc>>And now I have to deal with the consequences.<</mc>>
<</if>><<mc>>This was your plan? tell him that you're my girlfriend? How do you pretend to make him jealous only with that?<</mc>>
<<sis>>What I should have done?<</sis>>
<<mc>>I dunno... hug me, stay close... something like that.<</mc>>
<<sis>>Yeah... next time!<</sis>>
With a plan in mind, we continued our stay at the beach.
<<link [[Continue|BeachTrip21]]>>
<<unset $varPas>>
<<nextPeriod>>
<<set $sis.rel += 1>>
<<set $mc.stat.cha += 1>>
<<unset $boh4>>
<<set $quest.q42[2] to true>>
<</link>>
\<</switch>><<nobr>><<setBoh1 Paul paul>>
<style>
.boh1.say {border: 2.5px solid #6a5f31;}
.boh1.say img {border: 2px solid #6a5f31;}
.boh1.say p:first-of-type{border-bottom:1px solid #6a5f31;}
</style>
<<endnobr>><<switch $varPas>>
\<<case undefined>>\
I and $sis.name were lying on the bed wasting time with our phones.
<<sis>>$mc.name, shall we go to the beach?<</sis>>
<<mc>>Again? Didn't we go a few days ago?<</mc>>
<<sis>>Exactly, a few days ago.<</sis>>
<<mc>>Alright then. Let's go.<</mc>>
<<sis>>Yay!<</sis>>
I got up from the bed and headed toward the door. She stayed lying down.
<<mc>>Aren't you coming?<</mc>>
<<sis>>You go ahead, I'll join you soon.<</sis>>
<<mc>>Suit yourself.<</mc>>
I prepared everything I needed and headed towards the beach in front of the house.
<<mc>>So peacefull.<</mc>>
In the background, only the sound of the sea waves. A gentle breeze played softly with my skin, creating a pleasant and refreshing sensation against the pounding heat of the sun's rays.
About ten minutes passed, the towel was spread out, and I was already getting sunburned, but there was no sign of $sis.name.
<<mc>>I hope she hasn't abandoned me here.<</mc>>
I was about to lose hope, resigned to enjoying that little corner of paradise all by myself.
Part of me wanted to continue enjoying the serenity of the moment, another part, very very small, wanted me to go back and check on the girl.
Fortunately, I didn't have to choose, as the mentioned person arrived, casting a shadow over my body.
<<mc>>Could you move, otherwise your face will be in my tan.<</mc>>
<<sis>>Very funny. So?<</sis>>
<<mc>>So what?<</mc>>
<<sis>>How do I look?<</sis>>
<<mc>>Good, I guess...<</mc>>
<<sis>>Don't you notice anything different?<</sis>>
[[Search the differences|PaulBeach2][$varPas to 1]]
\<<case 1>>\
I looked at her from head to toe. Everything seemed in order and similar to usual.
<img src="img/teen/beachTrip21/sisBeach1.webp" class="iStory">
<<mc>>Yes, of course, I notice something different... your hair- makeup- nail poli... okay, I give up.<</mc>>
I was cornered.
<<sis>>You men are all the same! All insensitive!<</sis>>
<<mc>>If you say so... So, what's this novelty?<</mc>>
<<sis>>My swimsuit, duh?!<</sis>>
<<mc>>Why, was it different last time?<</mc>>
<<sis>>Of course! That one was pink with hearts.<</sis>>
<<mc>>And this one is light blue with lemons?<</mc>>
<<sis>>It's not light blue, it's pale cyan!<</sis>>
<<mc>>What's the difference?<</mc>>
<<sis>>It's useless to talk to you!<</sis>>
She sat down on the sand and took a pair of glasses out of her bag.
<img src="img/teen/beachTrip21/sisBeach2.webp" class="iStory">
<<mc>>Since when do you need those?<</mc>>
<<sis>>The glasses, you mean? No, I don't need them.<</sis>>
<<mc>>Then why are you wearing them?<</mc>>
<<sis>>Simple, to impress Paul! I found out he loves girls with glasses.<</sis>>
<<mc>>So you bought a pair of fake glasses and now you're waiting for him to notice you, right?<</mc>>
<<sis>>My dear brother, you're not as stupid as you might look, after all.<</sis>>
<<mc>>And I was complaining about being alone...<</mc>>
<<sis>>Come on, make room for me.<</sis>>
<<mc>>Couldn't you bring your own towel?<</mc>>
<<sis>>That's not what a loving couple would do.<</sis>>
<<mc>>Last time I checked, we were brother and sister.<</mc>>
<<sis>>Yeah, but Paul doesn't know that.<</sis>>
I sighed deeply.
<<mc>>Alright...<</mc>>
I moved to give her space to lie on the towel. Now half my body was on the scorching sand.
<<mc>>I think I've spotted the real loving couple.<</mc>>
<<sis>>WHERE?!<</sis>>
<<mc>>There.<</mc>>
<<sis>>Right! Come on, extend your arm so I can rest my head on it.<</sis>>
<<mc>>Why? Can't we just stay still and wait for them to come over?<</mc>>
<<sis>>That's not what a couple would do.<</sis>>
Despite my complaints, I ended up conceding to everything.
<<mc>>They're taking their time. Are you sure he's not some lifeguard's son?<</mc>>
Immediately, the slow-motion scene from Baywatch came to mind.
<video class="vStory" autoplay muted loop><source src="video/teen/baywatch.mp4"></video>
<<mc>>//I've suddenly got the urge to rewatch the Baywatch movie. And I don't know why. Now, brain, enhance 224 to 176.//<</mc>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/baywatchEnhance.mp4"></video>
<<mc>>Yeah, boobs!<</mc>>
<<sis>>What?<</sis>>
<<mc>>No, nothing. I was imagining something.<</mc>>
<<sis>>There they are!<</sis>>
[[Wait for them|PaulBeach2][$varPas to 2]]
\<<case 2>>\
The two lovebirds finally arrived at our little beach spot, making a detour from their straight path to come towards us.
<<mc>>Hey, Paul, how's it going?<</mc>>
<<boh1>>$mc.name! You look great. Have you tried the gym nearby? It's awesome!<</boh1>>
<<mc>>No, not yet. I might check it out one of these days.<</mc>>
<<boh1>>Great. Give me a shout when you do so.<</boh1>>
We chatted as if we'd known each other forever.
<<boh1>>Who's your friend?<</boh1>>
I turned to the girl in question. She had her eyes and mouth wide open in shock.
<<sis>>Excuse me?! I'm $sis.name, his girlfriend!<</sis>>
<<boh1>>Nice to meet you. I'm Paul, and this is my girlfriend Shirley.<</boh1>>
The girl waved.
<<sis>>This is the third time we've met.<</sis>>
<<boh1>>Never seen you before.<</boh1>>
<<boh1>>Hey, man, see you around. Stay sharp as always.<</boh1>>
<<mc>>You too, you too. See you around.<</mc>>
We fist-bumped, and he continued on his way.
<<mc>>I wonder how many kilometers they walk every day.<</mc>>
<<sis>>Is that really what concerns you? Not the fact that that guy didn't even remember my name?<</sis>>
<<mc>>He must have a short memory.<</mc>>
<<sis>>And yet you're treated like an old friend! What kind of story is this?!<</sis>>
<<mc>>Can't help it if I have a friendly face.<</mc>>
I said sarcastically.
<<sis>>I can't take it anymore. I'm going back inside.<</sis>>
<<mc>>Wait, $sis.name!<</mc>>
The girl didn't want to listen to reason and went back inside, leaving me under the scorching summer sun.
<<link [[Continue|BeachTrip21]]>>
<<unset $varPas>>
<<set $sis.rel += 1>>
<<set $mc.stat.cha += 1>>
<<set $quest.q42[3] to true>>
<<nextPeriod>>
<</link>>
\<</switch>><h2>Beach Volley</h2><<nobr>><style>
html, body {
height: 100%;
margin: 0;
overflow: hidden; /* Prevent scrolling on mobile */
}
body {
background-image: url("img/scenario/blur/beachNight.webp");
display: flex;
align-items: center;
justify-content: center;
}
</style>
<<endnobr>><span id="spanID1" style="display: unset">@@Pong minigame, the first to reach 5 points, wins!
The minigame can be played with the mouse or touchscreen.
@@</span><button id="startButton">Start Game</button><canvas width="750" height="585" id="game" style="display: none;"></canvas><span id="spanID2" style="display: none">
[[Continue|BeachPartyTrip21]]</span>\
<script>
const canvas = document.getElementById('game');
const context = canvas.getContext('2d');
const grid = 15;
const paddleHeight = grid * 5; // 75
const maxPaddleY = canvas.height - grid - paddleHeight;
var paddleSpeed = 6;
var ballSpeed = 5;
let leftScore = 0;
let rightScore = 0;
const leftPaddle = {
// start in the middle of the game on the left side
x: grid * 2,
y: canvas.height / 2 - paddleHeight / 2,
width: grid,
height: paddleHeight,
// paddle velocity
dy: 0
};
const rightPaddle = {
// start in the middle of the game on the right side
x: canvas.width - grid * 3,
y: canvas.height / 2 - paddleHeight / 2,
width: grid,
height: paddleHeight,
// paddle velocity
dy: 0
};
const ball = {
// start in the middle of the game
x: canvas.width / 2,
y: canvas.height / 2,
width: grid,
height: grid,
// keep track of when need to reset the ball position
resetting: false,
// ball velocity (start going to the top-right corner)
dx: ballSpeed,
dy: -ballSpeed
};
let gameStarted = false;
let countdownSeconds = 3;
// check for collision between two objects using axis-aligned bounding box (AABB)
function collides(obj1, obj2) {
return obj1.x < obj2.x + obj2.width &&
obj1.x + obj1.width > obj2.x &&
obj1.y < obj2.y + obj2.height &&
obj1.y + obj1.height > obj2.y;
}
// reset game
function resetGame() {
leftScore = 0;
rightScore = 0;
ball.dx = ballSpeed;
ball.dy = -ballSpeed;
}
// game loop
function loop() {
if (leftScore >= 5 || rightScore >= 5) {
context.fillStyle = 'white';
context.font = '20px Arial';
context.fillText(leftScore >= 5 ? 'Player Wins!' : 'CPU Wins!', canvas.width / 2 - 50, canvas.height / 2);
document.getElementById("spanID2").style.display = "unset";
if (leftScore >= 5) {
SugarCube.State.variables.volley = true;
} else {
SugarCube.State.variables.volley = false;
}
return;
}
requestAnimationFrame(loop);
context.clearRect(0, 0, canvas.width, canvas.height);
// move paddles by their velocity
leftPaddle.y += leftPaddle.dy;
// CPU control for right paddle
if (ball.dx > 0) {
if (ball.y < rightPaddle.y + rightPaddle.height / 2) {
rightPaddle.dy = -paddleSpeed;
} else {
rightPaddle.dy = paddleSpeed;
}
// Add some randomness to make the CPU less perfect
if (Math.random() < 0.05) {
rightPaddle.dy = 0;
}
} else {
rightPaddle.dy = 0;
}
rightPaddle.y += rightPaddle.dy;
// prevent paddles from going through walls
if (leftPaddle.y < grid) {
leftPaddle.y = grid;
}
else if (leftPaddle.y > maxPaddleY) {
leftPaddle.y = maxPaddleY;
}
if (rightPaddle.y < grid) {
rightPaddle.y = grid;
}
else if (rightPaddle.y > maxPaddleY) {
rightPaddle.y = maxPaddleY;
}
// move ball by its velocity
ball.x += ball.dx;
ball.y += ball.dy;
// prevent ball from going through walls by changing its velocity
if (ball.y < grid) {
ball.y = grid;
ball.dy *= -1;
}
else if (ball.y + grid > canvas.height - grid) {
ball.y = canvas.height - grid * 2;
ball.dy *= -1;
}
// reset ball if it goes past paddle (but only if we haven't already done so)
if ((ball.x < 0 || ball.x > canvas.width) && !ball.resetting) {
ball.resetting = true;
if (ball.x < 0) {
rightScore++;
} else {
leftScore++;
}
// give some time for the player to recover before launching the ball again
setTimeout(() => {
ball.resetting = false;
ball.x = canvas.width / 2;
ball.y = canvas.height / 2;
ball.dx = -ball.dx;
ball.dy = -ball.dy;
}, 400);
}
// check to see if ball collides with paddle. if they do change x velocity and adjust y velocity based on where the ball hit the paddle
if (collides(ball, leftPaddle)) {
ball.dx *= -1;
// adjust ball.dy based on where it hit the paddle
let deltaY = ball.y - (leftPaddle.y + leftPaddle.height / 2);
ball.dy = deltaY * 0.3;
// move ball next to the paddle otherwise the collision will happen again
// in the next frame
ball.x = leftPaddle.x + leftPaddle.width;
}
else if (collides(ball, rightPaddle)) {
ball.dx *= -1;
// adjust ball.dy based on where it hit the paddle
let deltaY = ball.y - (rightPaddle.y + rightPaddle.height / 2);
ball.dy = deltaY * 0.3;
// move ball next to the paddle otherwise the collision will happen again
// in the next frame
ball.x = rightPaddle.x - ball.width;
}
// draw field (campo di gioco)
context.fillStyle = 'sandybrown'; // Cambia il colore del campo di gioco qui
context.fillRect(grid, grid, canvas.width - 2 * grid, canvas.height - 2 * grid);
// draw walls
context.fillStyle = 'lightgrey';
context.fillRect(0, 0, canvas.width, grid);
context.fillRect(0, canvas.height - grid, canvas.width, canvas.height);
// draw dotted line down the middle
context.fillStyle = 'white';
for (let i = grid; i < canvas.height - grid; i += grid * 2) {
context.fillRect(canvas.width / 2 - grid / 2, i, grid, grid);
}
// draw ball
context.fillRect(ball.x, ball.y, ball.width, ball.height);
// draw paddles
context.fillStyle = 'white';
context.fillRect(leftPaddle.x, leftPaddle.y, leftPaddle.width, leftPaddle.height);
context.fillRect(rightPaddle.x, rightPaddle.y, rightPaddle.width, rightPaddle.height);
// draw scores
context.fillStyle = 'white';
context.font = '20px Arial';
context.fillText(leftScore, canvas.width / 4, canvas.height / 5);
context.fillText(rightScore, 3 * canvas.width / 4, canvas.height / 5);
}
// Start button event listener
const startButton = document.getElementById('startButton');
startButton.addEventListener('click', () => {
startButton.style.display = 'none'; // Hide the start button
gameStarted = true;
canvas.style.display = 'block';
document.getElementById("spanID1").style.display = "none";
// aggiungi i listener per il mouse e il touch
canvas.addEventListener('mousemove', mouseMoveHandler);
canvas.addEventListener('touchmove', touchMoveHandler);
loop();
});
// listener per il movimento del mouse
function mouseMoveHandler(e) {
if (gameStarted) {
let relativeY = e.clientY - canvas.getBoundingClientRect().top;
if (relativeY < grid) {
leftPaddle.y = grid;
} else if (relativeY > maxPaddleY) {
leftPaddle.y = maxPaddleY;
} else {
leftPaddle.y = relativeY - paddleHeight / 2;
}
}
}
// listener per il movimento del touch su dispositivi mobili
function touchMoveHandler(e) {
if (gameStarted) {
e.preventDefault(); // Prevent scrolling
let touchY = e.touches[0].clientY - canvas.getBoundingClientRect().top;
if (touchY < grid) {
leftPaddle.y = grid;
} else if (touchY > maxPaddleY) {
leftPaddle.y = maxPaddleY;
} else {
leftPaddle.y = touchY - paddleHeight / 2;
}
}
}
</script><<nobr>>
<<setBoh1 "Girl" "groupGirlSummer1">>
<style>
.boh1.say {border: 0.2vw solid orchid;} .boh1.say img {border: 0.2vw solid orchid;} .boh1.say p:first-of-type{border-bottom: 0.1vw solid orchid;}
</style>
<<endnobr>><<switch $varPas>>
\<<case undefined>>\
The day of departure, the last day of vacation had arrived. I was about to say goodbye to that little corner of paradise, which only had one small issue preventing it from being perfect in my mind... Vincent!
Images of the vacation flashed rapidly through my mind as I tried to muster the energy to get out of bed.
<<mc>>Wait a moment...<</mc>>
Recalling the previous evening, I remembered the note exchange with the girl from the group. I had put it in my pocket without reading it.
I had a good reason to get out of bed where I was, alone. $sis.name had gotten up a while ago to give one last goodbye to the beach that had given rise to new memories.
Getting up, I took the clothes from the day before draped over a chair, retrieving the note.
<<mc>>It’s an address. Could it be her house?<</mc>>
Dressed, I followed the directions on the GPS to the location indicated by the crumpled note.
Slightly outside the center of the small town, I found myself in front of a modest one-story house, similar to mine.
I rang the doorbell and was greeted by the same girl, who pulled me inside by my shirt's collar, skipping any formality.
<<boh1>>Finally! I’ve been waiting for you.<</boh1>>
<<mc>>I... Hi.<</mc>>
<<boh1>>Yeah, yeah. Hi.<</boh1>>
She headed down the hallway of the house, brushing off my greeting.
The house was quite shabby. There were glass bottles scattered across the floor and empty, dirty boxes of pizza and ready-meal.
There seemed to be no care in the furnishings, which were a mix of antique objects, trash, and piles of stuff.
Without asking any questions, so as not to seem disrespectful in any way, I followed the girl, who had entered one of the rooms, the bedroom.
She sat down and began smoking a joint retrieved from the nightstand.
<<boh1>>Want some?<</boh1>>
She asked, offering me the material.
<<mc>>No, not in the morning.<</mc>>
<<boh1>>As you wish...<</boh1>>
<<mc>>Why did you give me that note?<</mc>>
<<boh1>>The address, you mean? Simple, for sex.<</boh1>>
<<mc>>Oh... so straightforward?<</mc>>
The girl continued to be a mystery. At times she seemed sweet and calm, while at other times she became a dominant tigress.
<<boh1>>You’re leaving today, right?<</boh1>>
<<mc>>Yes, heading back home.<</mc>>
<<boh1>>What better way to celebrate than this?<</boh1>>
<<mc>>Why now and why me?<</mc>>
I had a thousand doubts and dilemmas.
<<boh1>>You... you helped us, okay? We had never done anything like this before. You made us feel alive.<</boh1>>
<<mc>>You said-<</mc>>
<<boh1>>Bullshit, all bullshit. We never had the courage. Then one day a guy shows up out of nowhere and those two hang on her every word.<</boh1>>
I sat down next to her.
<<boh1>>At first, I hated you. I saw you as the usual spoiled guy who has everything in life.<</boh1>>
<<mc>>I...<</mc>>
<<boh1>>Shut up!<</boh1>>
She forcefully placed her finger on my mouth.
<<boh1>>Then... I don’t know, maybe it was your way of doing things or simply the fact that you helped us, but I started to see you in a new light.<</boh1>>
<<mc>>So you love me?<</mc>>
<<boh1>>Love you? No! Of course not! How could you think such things?<</boh1>>
<<mc>>You don’t love me, but you see me in a different light and want to have sex with me? I don’t understand you...<</mc>>
<<boh1>>It’s probably this stuff talking, but yes.<</boh1>>
She pointed to the joint she was taking hits from, between sentences.
<<boh1>>So?<</boh1>>
[[Do it|GroupGirlFinalTrip21][$varPas to 3]]
[[Don't do it|GroupGirlFinalTrip21][$varPas to 2]]
\<<case 3>>\
<<mc>>Ok, let's do it.<</mc>>
<<boh1>>Good! Take off your pants.<</boh1>>
<<if $elsa.flag.status is 1 || $iris.flag.status is 1>>\
I was going to do it, I was going to cheat on my girlfriend.
<</if>>
I lowered my trousers, she retrieved my tool from her underwear and, starting from the bottom, ran her length, from the bottom to the tip, then slipped it into her mouth.
<video class="vStory" autoplay muted loop controls><source src="video/teen/groupGirlTrip21/blow1.mp4"></video>
<<mc>>oh!<</mc>>
Without the aid of her hands, with her mouth fixed on it, she walked back and forth while her tongue went around it.
Resuming the use of her hands, she started to work the tip with the tongue, bringing my ecstasy to another level.
<video class="vStory" autoplay muted loop controls><source src="video/teen/groupGirlTrip21/blow2.mp4"></video>
She continued with the same technique, before slipping her entire length into her mouth.
<<mc>>yes, like that!<</mc>>
No words, no answers, and no groans. Nothing at all.
<video class="vStory" autoplay muted loop controls><source src="video/teen/groupGirlTrip21/blow3.mp4"></video>
She continued massaging my cock with her tongue, until, still without saying a word, she stood up resting on a sofa nearby.
<<boh1>>Come here and fuck my pussy!<</boh1>>
<<mc>>//The first words spoken since we started and they are also an order...//<</mc>>
[[Fuck her|GroupGirlFinalTrip21][$varPas to 4]]
\<<case 4>>\
I played along and, without saying a word, I took off my underwear and stuck my cock into her pussy without remorse.
<video class="vStory" autoplay muted loop controls><source src="video/teen/groupGirlTrip21/doggy1.mp4"></video>
Start immediately with an andante rhythm.
<<boh1>>Oh, Fuck!<</boh1>>
<<boh1>>Slap my ass!<</boh1>>
Without repeating it, I gave the girl a series of spanks.
<<boh1>>Oh, God, yes!<</boh1>>
I continued to slap her ass penetrating her at the same speed.
<video class="vStory" autoplay muted loop controls><source src="video/teen/groupGirlTrip21/doggy2.mp4"></video>
<<boh1>>Oh, God! Fuck my pussy! Oh... <</boh1>>
The sound of my body against her big butt echoed through the room.
<<boh1>>Pull my hair!<</boh1>>
<<mc>>As you wish.<</mc>>
I pulled her head out of her hair.
<video class="vStory" autoplay muted loop controls><source src="video/teen/groupGirlTrip21/doggy3.mp4"></video>
<<boh1>>Fuck! Fuck! oh!<</boh1>>
Taking the initiative as in the rest of the times, she detached herself from me pushing me away.
<<boh1>>Take off your clothes.<</boh1>>
She was in charge, I could not help but follow the directives.
She did the same, now I could admire the rest of her body as well, discovering tattoos in hidden places.
<<boh1>>Sit down.<</boh1>>
Taking me by the collar of her shirt, she pushed me onto the bed, making me lie down.
[[Change position|GroupGirlFinalTrip21][$varPas to 5]]
\<<case 5>>\
She climbed on top of me by inserting my cock into her pussy and moving slowly in vertical motions.
<video class="vStory" autoplay muted loop controls><source src="video/teen/groupGirlTrip21/reverseCowgirl1.mp4"></video>
I had the whole spectacle of her great ass before my eyes. I tried to touch it, but I was put back in my place.
<<boh1>>Don't touch unless I order you to!<</boh1>>
I was exploring a whole new side of her... not that I knew her properly.
She increased her movement speed, also increasing the bounces of her two full moons.
<video class="vStory" autoplay muted loop controls><source src="video/teen/groupGirlTrip21/reverseCowgirl2.mp4"></video>
<<boh1>>Mhm!<</boh1>>
I was close. I was about to finish the first work with the girl.
<<mc>>//Better to warn her. I wonder what she could do to me if I were to come inside her without permission.//<</mc>>
<<mc>>I'm comin'<</mc>>
<<boh1>>Come on me.<</boh1>>
Suddenly getting up, she sat on the bed waiting for me.
<<boh1>>C'mon!<</boh1>>
I stood next to her and came on her small tits.
<video class="vStory" autoplay muted loop controls><source src="video/teen/groupGirlTrip21/cum.mp4"></video>
<<boh1>>God, you're good!<</boh1>>
She said as she lay down on the bed.
<<mc>>Thank you.<</mc>>
<<boh1>>Ok, have a good trip.<</boh1>>
<<mc>>Are you kicking me out?<</mc>>
<<boh1>>There's no more reason why you should stay here.<</boh1>>
Not even I had the time to fully enjoy the work just completed, I had to get dressed and leave the house.
On the way to Vincent's summer house, I had time to ruminate on what had happened.
<<mc>>//The house was completely in disarray and I didn't see any photographs around.//<</mc>>
<<mc>>//I think she lives alone. I wonder if she has parents...//<</mc>>
<<mc>>//Too bad I can't do anything about it.//<</mc>>
I already had the search for my parent on my shoulders, and although it tore my heart, there was not much I could do.
<<link [[Continue|ReturnSummerTrip21]]>>
<<unset $varPas>>
<<set $mc.stat.str += 1>>
<<nextPeriod>>
<</link>>
\<<case 2>>\
<<mc>>I... can't.<</mc>>
<<boh1>>Why?<</boh1>>
<<if $elsa.flag.status is 1 || $iris.flag.status is 1>>\
<<mc>>I'm already in a relationship. I can't betray my girlfriend.<</mc>>
<<boh1>>Suit yourself...<</boh1>>
<<mc>>I'm sorry.<</mc>>
<<else>>\
<<mc>>You said it yourself, you're not yourself. It must be that stuff you're smoking that's making you say such things.<</mc>>
<<boh1>>You... Ok, as you want.<</boh1>>
<</if>>\
<<boh1>>Ok, have a good trip.<</boh1>>
<<mc>>You're kicking me out?<</mc>>
<<boh1>>There's no reason for you to stay here anymore.<</boh1>>
I was led to the door. I felt thrown out and excluded, but I was sure I had made the right choice.
On the way to Vincent's summer house, I had time to reflect on what had happened.
<<mc>>//The house was completely in disarray and I didn't see any photos around.//<</mc>>
<<mc>>//I guess she lives alone. I wonder if she has any parents...//<</mc>>
<<mc>>//Too bad I can't do anything about it.//<</mc>>
I was already burdened with searching for my own parent, and though it tore my heart apart, there wasn’t much I could do.
<<link [[Continue|ReturnSummerTrip21]]>>
<<unset $varPas>>
<<nextPeriod>>
<</link>>
\<</switch>><style>body {background-image: url("img/scenario/blur/townTrip21.webp");}</style>\
<<nobr>>
<<setBoh1 "Guy #1" groupGuySummer1>><<setBoh2 "Guy #2" groupGuySummer2>><<setBoh3 "Girl" "groupGirlSummer1">>
<style>
.boh1.say {border: 0.2vw solid maroon;} .boh1.say img {border: 0.2vw solid maroon;} .boh1.say p:first-of-type{border-bottom: 0.1vw solid maroon;}
.boh2.say {border: 0.2vw solid forestgreen;} .boh2.say img {border: 0.2vw solid forestgreen;} .boh2.say p:first-of-type{border-bottom: 0.1vw solid forestgreen;}
.boh3.say {border: 0.2vw solid orchid;} .boh3.say img {border: 0.2vw solid orchid;} .boh3.say p:first-of-type{border-bottom: 0.1vw solid orchid;}
</style>
<<endnobr>><<switch $varPas>>
\<<case undefined>>\
I was peacefully strolling through the town streets, exploring the city center and the little it had to offer, when I became the target of ridicule from a group of guys.
<<boh3>>Look, there’s another one.<</boh3>>
<<boh1>>He thinks he’s cool that just because he has a rich family.<</boh1>>
I turned toward them, glaring.
<<boh2>>Whoa, man, check it out! We totally harshened his mellow.<</boh2>>
The group consisted of three people. Two guys and a girl, probably all around my age.
The first one had dark hair covered by a backward red baseball cap. He wore a white tank top and shorts with thin blue vertical stripes.
<img src="img/chara/random/groupGuySummer1.webp" class="iStory">
The second guy had brown long hair and eyes. He had a very square face and sun-kissed skin. He wore short jeans and a tank top from some football team. His eyes were constantly half closed and he had a permanent smirk on his face that made him look like a total idiot... or a stoner.
<img src="img/chara/random/groupGuySummer2.webp" class="iStory">
The girl, the only female presence, had dyed purple hair and light blue eyes covered by oval glasses. She wore khaki shorts and a white short-sleeved t-shirt.
<img src="img/chara/random/groupGirlSummer1.webp" class="iStory">
<<mc>>Are you talking to me?<</mc>>
I asked.
<<boh2>>Far out, man. He doesn’t even get that he’s the butt of our cosmic joke.<</boh2>>
<<mc>>//How the heck does this guy talk?//<</mc>>
I approached the group, who were sitting on a graffiti-covered wall.
<<boh3>>So, what do your parents do? Lawyers? Doctors? Senators?<</boh3>>
The girl revealed her braces as soon as she started talking.
<<boh1>>We’ve seen all of those shitty jobs.<</boh1>>
[[Answer them|SummerGroup1Trip21][$varPas to 1]]
\<<case 1>>\
<<mc>>Employees.<</mc>>
I didn’t want to share too much about my personal life, so I generalized my mother's profession.
<<boh2>>Wow, man, that’s like, a total trip. He’s pulling our leg in a very un-groovy way.<</boh2>>
<<boh3>>Employees? An employee could never afford a beach house.<</boh3>>
<<boh1>>You’re messing with us!<</boh1>>
<<mc>>It’s the truth. They are employees, my family is not rich, and that is not our house. We are guests.<</mc>>
<<boh2>>Whoa, man, he’s like, infiltrated the upper class with his smooth vibes and social skills. That’s heavy.<</boh2>>
<<boh3>>He can be as cool as he wants, but he’s still on their side.<</boh3>>
<<boh1>>Yeah, still a member of that shitty caste.<</boh1>>
<<mc>>//These three are all idiots.//<</mc>>
<<mc>>Look, I’m not on anyone’s side. I don’t even know what the sides are.<</mc>>
<<boh2>>Man, you’re like, trying to stay neutral in this cosmic battle. That’s some far-out stuff.<</boh2>>
His fake hippie tone was driving me crazy.
<<boh1>>It’s obvious: there’s us, and those rich assholes who come here to ruin our fucking lives every single shitty year.<</boh1>>
<<mc>>So... you just stay here complaining and insulting everyone who passes by?<</mc>>
<<boh2>>Man, you’re like, totally spot on. We’re like the cosmic jesters, man.<</boh2>>
<<boh3>>No, of course he didn’t get it right. We act!<</boh3>>
<<mc>>In which way??<</mc>>
<<boh3>>We’re planning to vandalize some rich guy’s house.<</boh3>>
<<boh1>>Hell yeah! Fuck yeah! We’ve been planning this for years, damn it!<</boh1>>
<<mc>>Years?<</mc>>
<<boh3>>... Y-Years that we’ve been doing this.<</boh3>>
<<mc>>Whatever... Just stay away from me.<</mc>>
I had a stroke of genius.
<<mc>>Actually, I take it all back. I have the perfect target for you. The house of the guy who’s hosting us!<</mc>>
<<boh2>>Man, that’s like, some serious bad karma. You don’t hit your own tribe. Not cool at all.<</boh2>>
<<mc>>I’m giving you a perfect target. I’ll open the gate for you and do everything possible to help you. You can’t miss an opportunity like this.<</mc>>
The three remained silent, thoughtful.
<<boh3>>Come on, give us the address.<</boh3>>
The girl seemed to accept my proposal.
<<boh3>>Don’t come crying to us afterward.<</boh3>>
<<mc>>No chance. Just make sure it’s tonight. And do your worst... without breaking anything, of course.<</mc>>
Giving them the address of Vincent’s house, I left the area and headed back to the designated target.
<<link [[Go Home|HouseTrip21]]>>
<<unset $varPas>>
<<set $mc.stat.cha += 1>>
<<set $quest.q42[4] to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>><style>body {background-image: url("img/scenario/blur/bedroomNightTrip21.webp");}</style>\
That night, a series of faint but almost continuous noises animated the silence.
Looking out the window, I could see that the cavalry had arrived and my plan was taking shape.
The three guys I met the same day found an easy path and fertile ground since I left the pedestrian gate slightly open, making it look closed from the house.
The group started with toilet paper, then spread paint on the driveway, and ended by scratching the car. As promised, they didn't break anything.
<<sis>>*Yawn* What's happening?<</sis>>
$sis.name asked as she made space at the window.
<<sis>>They're vandalizing the property! Aren't you going to do anything?<</sis>>
<<mc>>No, I told them to do it.<</mc>>
<<sis>>You? Are you crazy?<</sis>>
<<mc>>Think about it, tomorrow Vincent will be furious and will have to spend the whole day cleaning up. This way, we can keep him away from Mom for an entire day.<</mc>>
<<sis>>Or they could make us do all the work while they have fun, with Mom trying to console and calm him down. Did you think of that?<</sis>>
<<mc>>No...<</mc>>
<<sis>>See, you're an idiot. Let's hope your prediction comes true. I don't want to spend the rest of the vacation removing toilet paper from the house.<</sis>>
Giving a thumbs up to signal the good work of the three guys, I went back to bed.
<<link [[Return to sleep|SummerGroup2Trip21]]>>
<<set $varPas to 1>>
<<nextMorning>>
<</link>>
\<<case 1>><style>body {background-image: url("img/scenario/blur/houseTrip21.webp");}</style>\
The next morning, my restful sleep was disturbed by a scream.
$sis.name and I rushed downstairs to witness poor Vincent kneeling at the front door, staring at the terrible result of my passive actions.
<img src="img/teen/beachTrip21/scratchVincentCar.webp" class="iStory">
<<vincent>>What have they done! Who did this!?<</vincent>>
<<mom>>Come on, I'm sure it was just a prank by some kids.<</mom>>
As $sis.name predicted, Mom was there, ready to console the man. She turned to us, scrutinizing us from head to toe.
<<mom>>You two don't know anything about this?<</mom>>
<<mc>>No, absolutely not.<</mc>>
<<sis>>No, we don't know anything.<</sis>>
<<mom>>Are you sure?<</mom>>
<<mc>>We didn't see anything at all.<</mc>>
<<sis>>Yeah, we were sleeping soundly.<</sis>>
<<mc>>Like two dormice.<</mc>>
<<mom>>Mhmm... Alright. Come on, let's help Vincent clean up out here.<</mom>>
<<mc>>What? Us? What do we have to do with this?<</mc>>
She gave me a dirty look.
<<mc>>Alright, fine...<</mc>>
<img src="img/teen/beachTrip21/toiletPapered.webp" class="iStory">
In the end, the result of my passive prank was a mix between $sis.name's prediction and mine. The four of us cleaned up as much as possible, and the entire morning flew by.
<<link [[Continue|HouseTrip21]]>>
<<unset $varPas>>
<<set $quest.q42[5] to true>>
<<set $sis.rel to Math.clamp($sis.rel, -1, 0, 250)>>
<<afternoon>>
<</link>>
\<</switch>><style>body {background-image: url("img/scenario/blur/townTrip21.webp");}</style>\
<<nobr>>
<<setBoh1 "Guy #1" groupGuySummer1>><<setBoh2 "Guy #2" groupGuySummer2>><<setBoh3 "Girl" "groupGirlSummer1">>
<style>
.boh1.say {border: 0.2vw solid maroon;} .boh1.say img {border: 0.2vw solid maroon;} .boh1.say p:first-of-type{border-bottom: 0.1vw solid maroon;}
.boh2.say {border: 0.2vw solid forestgreen;} .boh2.say img {border: 0.2vw solid forestgreen;} .boh2.say p:first-of-type{border-bottom: 0.1vw solid forestgreen;}
.boh3.say {border: 0.2vw solid orchid;} .boh3.say img {border: 0.2vw solid orchid;} .boh3.say p:first-of-type{border-bottom: 0.1vw solid orchid;}
</style>
<<endnobr>><<switch $varPas>>
\<<case undefined>>\
In the early afternoon, I went to the place of the first meeting with the group of local guys. As expected, they were there, leaning against the wall.
<<mc>>Congratulations, you did it!<</mc>>
<<boh1>>Did you have any fucking doubt about our badass operation?<</boh1>>
<<boh2>>Brother, you opened up a whole new world for us. We’ve never done something so cool and liberating. I feel like my soul has been reborn. So rad!<</boh2>>
<<mc>>You’ve never done anything like this before? Yet it seemed to me that I heard otherwise.<</mc>>
<<boh3>>This ain’t our first rodeo. We’ve messed with the rich before.<</boh3>>
<<mc>>Alright, what’s the next step?<</mc>>
<<boh3>>Next step? You’re talking like you’re one of us.<</boh3>>
<<mc>>Ah, wasn’t that enough to make me accepted?<</mc>>
<<boh3>>You think opening a gate for us makes you one of us? You’re still a filthy rich kid.<</boh3>>
<<boh2>>Sister, look at him. He seems sincere. Plus, what he did for us was so rad.<</boh2>>
<<boh1>>For once, I fucking agree with him.<</boh1>>
She looked at me puzzled, then turned to her companions.
<<boh3>>Alright, fine. He’s one of us now.<</boh3>>
<<mc>>Thanks.<</mc>>
<<boh2>>Great brother. This is such a cool story.<</boh2>>
<<boh1>>Hell yeah!<</boh1>>
The two gave me a fist bump.
[[Continue the talk|SummerGroup3Trip21][$varPas to 1]]
\<<case 1>>\
<<mc>>What exactly do you do? Besides insulting passersby?<</mc>>
<<boh2>>Ours is a cerebral activity, brother. We don’t insult; we spread our thoughts to minds corrupted by filthy money. Brother, we are the last hope for this corrupted world, you understand?<</boh2>>
Even if his thoughts were noble, I couldn’t take him seriously with his hippie stoner manner.
<<boh1>>Fuck, I’m having some serious withdrawal.<</boh1>>
The guy pulled out from his pocket a small bag with something inside that looked like weed, along with a rolling paper. With a flick of his fingers and a bit of tongue, he quickly rolled a joint.
<img src="img/teen/beachTrip21/joint.webp" class="iStory">
<<boh2>>Share the wisdom with our new brother.<</boh2>>
<<boh1>>Fuck, you’re right.<</boh1>>
<<mc>>Is that a joint?<</mc>>
<<boh1>>No, it’s a so-ofa.<</boh1>>
<<mc>>A so-ofa?<</mc>>
<<boh1>>Yeah, because if you don’t smoke it, you’re a son of a bitch.<</boh1>>
He handed me the freshly rolled joint. I took it in my hand.
<<mc>>What should I do?<</mc>>
<<boh3>>Hold it with two fingers and bring it to your lips.<</boh3>>
The girl interjected.
<<boh1>>Like you’re fucking kissing it.<</boh1>>
<<mc>>Then?<</mc>>
The guy gave me a practical demonstration.
<<boh1>>Inhale. Hold it in, let it reach those damn lungs, then your fucking brain. When it gets there... gnignignignigni... and let that stuff out.<</boh1>>
<<mc>>Do I have to do the "gni-gni-gni"?<</mc>>
<<boh1>>What the hell is the "gni-gni-gni"?<</boh1>>
<<boh2>>Man, you’re trippin'.<</boh2>>
<<boh3>>Go ahead, try it.<</boh3>>
[[Smoke weed|SummerGroup3Trip21][$varPas to 2, $varChoice to 1, $mc.flag.smokeWeed to true]]
[[Don't do it|SummerGroup3Trip21][$varPas to 2, $varChoice to 2, $mc.flag.smokeWeed to false]]
\<<case 2>>\
<<if $varChoice is 1>>\
I took the joint in my hand, slowly bringing it to my mouth.
<<boh1>>What are you waiting for, man? Move it!<</boh1>>
Following the instructions of my new teachers, I held the joint with two fingers, brought it to my lips, and inhaled.
<video class="vStory" autoplay muted loop><source src="video\teen\smokeCough.mp4"></video>
As soon as it hit my lungs, a punch to the chest made me cough everything out. My throat was on fire. I started coughing animatedly.
<<boh1>>Come on, man, you didn’t do the gni-gni-gni, which is the most fucking important part!<</boh1>>
When the coughing subsided, I regained my composure.
<<boh3>>Are you okay?<</boh3>>
<<mc>>Yeah, it’s passed.<</mc>>
<<else>>\
<<mc>>I’ll pass. That stuff isn’t for me.<</mc>>
<<boh2>>Brother, you’re too rad.<</boh2>>
<<boh1>>Do whatever the hell you want.<</boh1>>
<<boh3>>Pass it over here.<</boh3>>
The three lit up the joint and passed it around after taking a hit. I only got the second-hand smoke, the discarded waste of their pollution.
The more they smoked, the freer and uncensored their thoughts became.
<<boh3>>Yesterday we really did a great job.<</boh3>>
<<boh2>>Yeah, we’ve never had the guts to do it before.<</boh2>>
<<boh1>>It was enlightening.<</boh1>>
<<boh2>>And it’s all thanks to this guy here.<</boh2>>
<</if>>\
<<mc>>I think that's enough for today. I'm heading home.<</mc>>
<<boh2>>Man, now you’re one of us. You have free access to our space and our minds.<</boh2>>
I continued to have trouble understanding the intrinsic messages sent by the stoner.
I left the trio and returned to the summer vacation house.
<<link [[Continue|HouseTrip21]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $mc.stat.cha += 1>>
<<set $quest.q42[6] to true>>
<<nextPeriod>>
<</link>>
\<</switch>><style>body {background-image: url("img/scenario/blur/townTrip21.webp");}</style>\
<<nobr>>
<<setBoh1 "Guy #1" groupGuySummer1>><<setBoh2 "Guy #2" groupGuySummer2>><<setBoh3 "Girl" "groupGirlSummer1">>
<style>
.boh1.say {border: 0.2vw solid maroon;} .boh1.say img {border: 0.2vw solid maroon;} .boh1.say p:first-of-type{border-bottom: 0.1vw solid maroon;}
.boh2.say {border: 0.2vw solid forestgreen;} .boh2.say img {border: 0.2vw solid forestgreen;} .boh2.say p:first-of-type{border-bottom: 0.1vw solid forestgreen;}
.boh3.say {border: 0.2vw solid orchid;} .boh3.say img {border: 0.2vw solid orchid;} .boh3.say p:first-of-type{border-bottom: 0.1vw solid orchid;}
</style>
<<endnobr>>I made a stop at the usual wall to meet the group of guys.
<<boh2>>Brothers, look who’s here. $mc.name. So cool that you’re here, brother.<</boh2>>
The hippy had his usual stoner look.
<<boh1>>Shit, it’s been a while!<</boh1>>
<<boh3>>Enough chit-chat, we need to plan our next move.<</boh3>>
<<boh2>>Whoa, sister. Let’s just vibe with nature.<</boh2>>
<<mc>>Did you already have something in mind?<</mc>>
<<boh3>>I heard about a party this weekend. All the rich kids will be there. It’s the perfect opportunity!<</boh3>>
<<mc>>Party? At the Blue House?<</mc>>
<<boh3>>Yeah, exactly. You’ve heard about it too?<</boh3>>
<<mc>>Y-Yeah… in a way…<</mc>>
I couldn’t reveal that I had been invited to that party.
<<boh1>>Shit, we’re gonna show those filthy rich bastards!<</boh1>>
<<boh2>>Peace, brother.<</boh2>>
<<boh3>>First, we’ll cut the power to the house, then we’ll cover them all in paint.<</boh3>>
<<boh1>>And steal all their damn money!<</boh1>>
<<boh2>>Stealing’s bad karma, brother.<</boh2>>
<<boh3>>We won’t steal anything. We’ll just make sure they have a really bad day.<</boh3>>
<<mc>>Are you sure this is the best idea? Can’t we postpone it?<</mc>>
I tried to make them see the reason so we wouldn’t get into trouble.
<<boh3>>Is there something you want to tell us that we don’t know?<</boh3>>
<<mc>>No, no. I was just thinking it’s not the best occasion.<</mc>>
<<boh3>>It’s a fantastic opportunity. We can’t let it slip away.<</boh3>>
<<boh1>>Hell yeah! Let’s ruin some damn designer clothes!<</boh1>>
<<boh2>>Brothers, I’m with you all the way.<</boh2>>
It was already decided. I could only nod and keep a face as calm as possible.
I was at the center of an imminent storm, and the outcome seemed to rest entirely in my hands.
I had to come up with something to avoid being destroyed myself.
<<link [[Go home|HouseTrip21]]>>
<<set $quest.q42[7] to true>>
<<nextPeriod>>
<</link>><<nobr>>
<style>body {background-image: url("img/scenario/blur/townTrip21.webp");}</style>
<<setBoh1 "Guy #1" groupGuySummer1>><<setBoh2 "Guy #2" groupGuySummer2>><<setBoh3 "Girl" "groupGirlSummer1">><<setBoh4 Paul paul>>
<style>
.boh1.say {border: 0.2vw solid maroon;} .boh1.say img {border: 0.2vw solid maroon;} .boh1.say p:first-of-type{border-bottom: 0.1vw solid maroon;}
.boh2.say {border: 0.2vw solid forestgreen;} .boh2.say img {border: 0.2vw solid forestgreen;} .boh2.say p:first-of-type{border-bottom: 0.1vw solid forestgreen;}
.boh3.say {border: 0.2vw solid orchid;} .boh3.say img {border: 0.2vw solid orchid;} .boh3.say p:first-of-type{border-bottom: 0.1vw solid orchid;}
.boh4.say {border: 2.5px solid #6a5f31;} .boh4.say img {border: 2px solid #6a5f31;} .boh4.say p:first-of-type{border-bottom:1px solid #6a5f31;}
</style>
<<endnobr>><<switch $varPas>>
\<<case undefined>>
I was at the usual parking lot with the usual group of city guys.
The boys seemed increasingly convinced to carry out their plan against the wealthy vacationers at the blue house party that would take place in a few days, and I was increasingly conflicted about the matter.
I had a conflict of interest; on one hand, I seemed to have bonded with the guy my little sister had a crush on, and on the other, I had them, who had made me part of their group and daily life.
<<boh3>>We need paint. Lots of paint.<</boh3>>
<<boh1>>Where the hell are we gonna get it?<</boh1>>
<<boh2>>Friends, nature will provide.<</boh2>>
<<mc>>How much have you smoked since this morning?<</mc>>
The smell of marijuana could be sensed from miles away.
<<boh2>>Brother, I don't smoke. I reconnect with nature, my spirit returns to the home it has always belonged to. I can feel the green life's energy around me, you know?<</boh2>>
<<mc>>Not really, but I'll take that as "a lot".<</mc>>
<<boh3>>If you're done, let's get back to the matter of paint before I'll make some with your blood.<</boh3>>
She exclaimed menacingly. I stepped back for protection.
<<boh2>>Sister, nature has suggested a celestial idea to me.<</boh2>>
<<boh3>>Let's hear it.<</boh3>>
<<boh2>>We make our own paint, you see. We make it to please nature.<</boh2>>
<<boh1>>Brilliant fucking idea!<</boh1>>
<<boh3>>And how are we supposed to do that, let's hear.<</boh3>>
<<boh2>>It's nature that guides me, sister. It will lead me along the golden path.<</boh2>>
An event spared me from deciphering the last coded message from the stoner. The passage of a person in front of our meeting spot triggered the anger of the guy with the cap.
<<boh1>>Here's another one. Another fucking rat! GO AWAY!<</boh1>>
He shouted at him.
Turning towards the person victimized by the heavy taunts, I discovered it was a familiar face. Paul.
<<boh4>>Go away? I have to do some shopping.<</boh4>>
Indeed, we were next to a supermarket.
<<boh4>>But... $mc.name! What are you doing here?<</boh4>>
<<boh3>>Do you know this human scum?!<</boh3>>
<<boh1>>Yeah! Do you know that bullshitter?!<</boh1>>
The two moved menacingly towards the recently arrived person.
<<boh4>>Human scum? Bullshitter? What do you mean?<</boh4>>
The situation was rapidly degenerating.
<<mc>>Hey, calm down everyone, okay?<</mc>>
They turned towards me.
<<boh3>>Give us some explanations.<</boh3>>
<<mc>>Why should I? I can know whoever I want.<</mc>>
<<boh3>>Not when we're planning you know what.<</boh3>>
<<boh4>>Can I go do my shopping?<</boh4>>
<<boh1>>Don't move a damn step!<</boh1>>
<<boh4>>As you wish.<</boh4>>
[[Give explanations|SummerGroup5PaulTrip21][$varPas to 1]]
[[Don't do it|SummerGroup5PaulTrip21][$varPas to 2]]
\<<case 1>>\
<<mc>>Alright, I'll tell you everything. This is Paul, a guy who always passes by the house where I stay. It was inevitable to get to know him.<</mc>>
<<boh4>>I confirm everything.<</boh4>>
<<boh3>>Is there anything else?<</boh3>>
<<mc>>No, that's the whole story.<</mc>>
I was still omitting some details, like the presence of $sis.name.
<<boh3>>You haven't convinced me. You're playing both sides!<</boh3>>
<<boh4>>Like James Bond?<</boh4>>
<<mc>>Listen, instead of shouting at passersby and accusing one of your own, you should act and, above all, you should trust me. I believe I've given you enough reasons to do so, haven't I?<</mc>>
The three, plus the harassed one, remained silent.
<<boh2>>Brothers, trust is the foundation of society.<</boh2>>
<<boh4>>Yeah, you should trust $mc.name. He's cool.<</boh4>>
<<boh1>>Shut the damn mouth.<</boh1>>
<<boh4>>Got it.<</boh4>>
<<boh3>>...<</boh3>>
The girl took a few moments to decide what to do.
<<boh3>>Alright, you don't owe us any explanation.<</boh3>>
The tension in the air seemed to lift.
<<boh4>>Now can I go do my shopping? My girlfriend is waiting for me for our walk on the beach.<</boh4>>
<<mc>>Let him go.<</mc>>
<<boh3>>Hey, you're not the one giving orders here.<</boh3>>
<<mc>>True, sorry. It was a suggestion.<</mc>>
<<boh3>>You, get out of my sight.<</boh3>>
<<boh4>>$mc.name, it was nice to see you again and meet your friends.<</boh4>>
The boy walked away from the parking lot, entering the building next to do his shopping.
<<mc>>//He seemed to take it well.//<</mc>>
<<boh3>>Let's get back to the planning. You were saying we should make our own paint?<</boh3>>
<<boh2>>Exactly, sister. That's what nature wants.<</boh2>>
There was a long session of discussion to finally understand how to act. After a long time, everything finally seemed decided. We just had to wait for the day of the party.
<<link [[Continue|TownTrip21]]>>
<<unset $varPas>>
<<set $mc.stat.cha += 1>>
<<set $quest.q42[8] to true>>
<<nextPeriod>>
<</link>>
\<<case 2>>\
<<mc>>Instead of shouting at passersby, you should act and, above all, you should trust me. I believe I've given you enough reasons to do so, haven't I?<</mc>>
The three, plus the harassed one, remained silent.
<<boh2>>Brothers, trust is the foundation of society.<</boh2>>
<<boh4>>Yeah, you should trust $mc.name. He's cool.<</boh4>>
<<boh1>>Shut the damn mouth.<</boh1>>
<<boh4>>Got it.<</boh4>>
<<boh3>>...<</boh3>>
The girl took a few moments to decide what to do.
<<boh3>>Alright, you don't owe us any explanation.<</boh3>>
The tension in the air seemed to lift.
<<boh4>>Now can I go do my shopping? My girlfriend is waiting for me for our walk on the beach.<</boh4>>
<<mc>>Let him go.<</mc>>
<<boh3>>Hey, you're not the one giving orders here.<</boh3>>
<<mc>>True, sorry. It was a suggestion.<</mc>>
<<boh3>>You, get out of my sight.<</boh3>>
<<boh4>>$mc.name, it was nice to see you again and meet your friends.<</boh4>>
<<mc>>He seemed to take it well.<</mc>>
The boy walked away from the parking lot, entering the building next to do his shopping.
<<boh3>>Let's get back to the planning. You were saying we should make our own paint?<</boh3>>
<<boh2>>Exactly, sister. That's what nature wants.<</boh2>>
There was a long session of discussion to finally understand how to act. After a long time, everything finally seemed decided. We just had to wait for the day of the party.
<<if $gallery>>[[End Replay|Gallery]]
<<else>><<link [[Continue|TownTrip21]]>>
<<unset $varPas>>
<<unset $boh4>>
<<set $mc.stat.cha += 1>>
<<set $quest.q42[8] to true>>
<<nextPeriod>>
<</link>><</if>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
The day of the party had arrived, and the tension between the two factions was becoming more palpable.
$sis.name was over the moon. She had spent the two hours before the event trying on outfits, doing her makeup, and perfuming herself as if she were the star of a movie.
I, on the other hand, was worried about other things and spent little time preparing myself. A quick shower, casual clothes, and off I went.
<<sis>>Big brother, give me a hand. Do you like this one or this one more?<</sis>>
She switched between holding two outfits against her body, both on hangers.
<<mc>>I have no idea.<</mc>>
<<sis>>Come on, help me.<</sis>>
<<mc>>Try them on.<</mc>>
<<sis>>Alright, wait here.<</sis>>
I had to wait a few minutes before seeing the first outfit in the impromptu fashion show.
<<sis>>How do I look?<</sis>>
The outfit in question consisted of long black jeans and a long-sleeved shirt of the same color.
<img class="iStory" src="img/teen/beachTrip21/sisOutfit1.webp">
<<mc>>Very conservative. I like it.<</mc>>
<<sis>>Yeah, but I'll die of heat in this. I'm sure of it.<</sis>>
<<mc>>Then why did you pack it?<</mc>>
<<sis>>I-I... let's move on to the next one.<</sis>>
New wait, new outfit.
The second outfit showed off her body more, with a short skirt with a beige and brown diamond pattern and a white top covered by an oversized shirt.
<img class="iStory" src="img/teen/beachTrip21/sisOutfit2.webp">
<<mc>>Beautiful.<</mc>>
<<sis>>This is one of my favorites.<</sis>>
<<mc>>Even if it's all on display?<</mc>>
<<sis>>All on display? It's summer, it's hot. Plus, it's a party, not an art exhibition.<</sis>>
<<mc>>Sure, the legs, the stomach.<</mc>>
<<sis>>Stop being the overprotective dad and choose.<</sis>>
<<mc>>Okay, okay. Sorry for wanting to keep you safe.<</mc>>
@@#rem1;
\<<link "The first, more conservative outfit">><<replace "#rem1">>\
I made my choice.
<<mc>>The first one. I don't want to see you fall victim to drunk guys in full hormonal crisis.<</mc>>
<<sis>>Alright. Just know that if I die of heat, it's all your fault.<</sis>>
<<mc>>I'm happy to take that risk.<</mc>>
Huffing, she changed back into the chosen outfit.
[[Get ready for the Party|BeachPartyTrip21][$varPas to 1]]
\<</replace>><</link>>
\<<link "The second, more suitable for the occasion">><<replace "#rem1">>\
I made my choice.
<<mc>>The second one. It looks really good on you.<</mc>>
<<sis>>Really? I'm glad you chose this one.<</sis>>
Giving me a quick hug, she continued preparing for the evening.
[[Get ready for the Party|BeachPartyTrip21][$varPas to 1]]
\<</replace>><</link>>
\<<case 1>>\<<nobr>>
<<setBoh4 "Group Guy #1" groupGuySummer1>><<setBoh5 "Group Guy #2" groupGuySummer2>><<setBoh6 "Group Girl" "groupGirlSummer1">>
<style>
.boh4.say {border: 0.2vw solid maroon;} .boh4.say img {border: 0.2vw solid maroon;} .boh4.say p:first-of-type{border-bottom: 0.1vw solid maroon;}
.boh5.say {border: 0.2vw solid forestgreen;} .boh5.say img {border: 0.2vw solid forestgreen;} .boh5.say p:first-of-type{border-bottom: 0.1vw solid forestgreen;}
.boh6.say {border: 0.2vw solid orchid;} .boh6.say img {border: 0.2vw solid orchid;} .boh6.say p:first-of-type{border-bottom: 0.1vw solid orchid;}
</style>
<</nobr>><<if $period is 4>><<nextPeriod>><</if>>\
After quite a bit more time, we could finally set off for the event location.
<<sis>>I can't believe it! I'm about to attend my first party!<</sis>>
She was quite euphoric.
<<sis>>Is it like in the movies? Do people get drunk, dance, and is there always someone passed out in the bathroom?<</sis>>
<<mc>>More or less. For you, no alcohol, let's make that clear.<</mc>>
<<sis>>But...<</sis>>
<<mc>>No buts.<</mc>>
<<sis>>Fine, the same goes for you!<</sis>>
<<mc>>Fine by me.<</mc>>
We walked a short distance in silence.
<<sis>>Are we there, yet?<</sis>>
We didn't exactly have directions to the place, just a landmark: a blue house.
<<mc>>I have no idea, but I think we're close.<</mc>>
We tried using logic and intuition.
<<mc>>If it's a party, there will be music. If there's music, we just need to listen carefully.<</mc>>
<<sis>>And if it's one of those beach parties where people gather around a bonfire with an acoustic guitar?<</sis>>
<<mc>>In that case, we're screwed and will have to wander around the town for the rest of our lives.<</mc>>
<<sis>>No! I need to see Paul! We can do it!<</sis>>
<<mc>>//Poor little sister. Infatuated with a guy who seems to completely ignore her. I hope she doesn't get too hurt if things go as they seem to be destined to.//<</mc>>
<<mc>>You're right. We just need a bit of luck.<</mc>>
Apparently, the higher powers heard me, because we ran into a group of familiar guys.
<<boh5>>Brother, the stars have aligned. The sky has ordained our meeting.<</boh5>>
The evening had just started and he already seemed out of it.
<<boh4>>Damn, man, who's this smoking hot chick?<</boh4>>
<<sis>>Thanks... I guess.<</sis>>
<<mc>>She's my sister, $sis.name.<</mc>>
<<boh6>>Let me get this straight, you bring your sister to a place like this?<</boh6>>
<<mc>>Y-Yeah... what better occasion to bond as brother and sister than this?<</mc>>
<<sis>>What's going on?<</sis>>
<<mc>>Nothing, nothing. Shall we? Will you guide us?<</mc>>
<<boh5>>No, brother. The sky will guide us. The same sky that has ordained our meeting.<</boh5>>
<<sis>>Does he always do this?<</sis>>
<<boh6>>Ignore him. Follow me.<</boh6>>
The moment of truth seemed to have arrived sooner than I expected. I needed a way to buy some time.
<<mc>>Did you bring everything?<</mc>>
<<boh4>>Damn, man, who do you think we are? We're fucking professionals.<</boh4>>
<<mc>>Do you have gloves? Professionals use gloves.<</mc>>
<<boh5>>Brother, you're right. I can't dirty the hands given to me by Mother Nature.<</boh5>>
<<boh6>>Where are we supposed to find gloves at this hour?<</boh6>>
<<mc>>I don't know, at one of your houses.<</mc>>
The girl scoffed.
<<boh6>>Alright. Let's go get the gloves.<</boh6>>
<<mc>>I'd rather be the lookout, you know, I prefer to test the waters.<</mc>>
<<boh4>>Like in those fucking action movies!<</boh4>>
<<boh6>>Do as you like. The party is 300 meters from here.<</boh6>>
The newly formed group split up again. It was just me and $sis.name left.
<<sis>>Who were those guys?<</sis>>
<<mc>>People.<</mc>>
<<sis>>Be more specific.<</sis>>
<<mc>>Living people. My age.<</mc>>
<<sis>>You're not very helpful. I figured that out on my own.<</sis>>
<<mc>>Sister, you're perceptive!<</mc>>
She suddenly stopped.
<<sis>>I'm not moving from here until you explain what's going on. What's this all about?<</sis>>
<<mc>>Listen, this is neither the place nor the time for a scene. We don't have many time.<</mc>>
<<sis>>For what?!<</sis>>
[[Tell her the truth|BeachPartyTrip21][$varPas to 2, $varChoice to 1]]
[[Don't tell her anything|BeachPartyTrip21][$varPas to 2, $varChoice to 2]]
[[Lie to her|BeachPartyTrip21][$varPas to 2, $varChoice to 3]]
\<<case 2>>\
<<if $varChoice is 1>>\
<<mc>>Alright. I'll tell you the truth. Those three want to ruin the party to get back at the rich people who come here on vacation.<</mc>>
<<sis>>Ruin the party? That doesn't make sense!<</sis>>
<<mc>>Let's say I might have passively encouraged them.<</mc>>
<<sis>>Wait... are they the same vandals from Vincent's house?<</sis>>
<<mc>>Yeah. That was my idea and, apparently, it led to this.<</mc>>
<<sis>>We have to stop them, or my special evening will be ruined and I won't be able to have my first kiss!<</sis>>
<<mc>>We can't stop them... wait, your first kiss? Weren't you here for Paul?<</mc>>
<<sis>>Yes, Paul, with whom I'll share my first kiss.<</sis>>
<<mc>>Let me guess. You don't want to start high school without having done it, so you can brag, right?<</mc>>
<<sis>>I love that guy. He's so handsome and strong, but yeah, partly it's like that.<</sis>>
<<mc>>$sis.name, I promise that by the end of tonight, you won't be a virgin anymore.<</mc>>
<<sis>>What?!<</sis>>
<<mc>>I meant your first kiss, don't misunderstand me.<</mc>>
She hugged me tightly.
<<sis>>Thank you, thank you, thank you!<</sis>>
<<mc>>We don't have time to lose, let's hurry.<</mc>>
<<elseif $varChoice is 2>>\
<<mc>>Don't worry about anything.<</mc>>
<<sis>>How can I not worry? I risk not having my first kiss here!<</sis>>
<<mc>>You just have to trust me... wait, your first kiss? Weren't you here for Paul?<</mc>>
<<sis>>Yes, Paul, with whom I'll share my first kiss.<</sis>>
<<mc>>Let me guess. You don't want to start high school without having done it, so you can brag, right?<</mc>>
<<sis>>I love that guy. He's so handsome and strong, but yeah, partly it's like that.<</sis>>
<<mc>>$sis.name, I promise that by the end of tonight, you won't be a virgin anymore.<</mc>>
<<sis>>What?!<</sis>>
<<mc>>I meant your first kiss, don't misunderstand me.<</mc>>
She hugged me tightly.
<<sis>>Okay, I'll try to trust you.<</sis>>
<<mc>>We don't have time to lose, let's hurry.<</mc>>
<<else>>\
<<mc>>You see... those guys... those guys are planning a surprise for the host and organizer of the party.<</mc>>
<<sis>>Sounds like something bad.<</sis>>
<<mc>>Hey, surprises are nice.<</mc>>
<<sis>>Not all of them. My God, this is getting bad!<</sis>>
<<mc>>Don't worry about anything.<</mc>>
<<sis>>How can I not worry? I risk not having my first kiss here!<</sis>>
<<mc>>You just have to trust me... wait, your first kiss? Weren't you here for Paul?<</mc>>
<<sis>>Yes, Paul, with whom I'll share my first kiss.<</sis>>
<<mc>>Let me guess. You don't want to start high school without having done it, so you can brag, right?<</mc>>
<<sis>>I love that guy. He's so handsome and strong, but yeah, partly it's like that.<</sis>>
<<mc>>$sis.name, I promise that by the end of tonight, you won't be a virgin anymore.<</mc>>
<<sis>>What?!<</sis>>
<<mc>>I meant your first kiss, don't misunderstand me.<</mc>>
She hugged me tightly.
<<sis>>Okay, I'll try to trust you.<</sis>>
<<mc>>We don't have time to lose, let's hurry.<</mc>>
<</if>>\
Following the almost useless directions of the girl of the group, we finally arrived at our long-awaited destination after a long walk.
<<mc>>We made it!<</mc>>
Looking closely, the house wasn't blue but painted white. I couldn't find any trace of that color, at least on the facade of the property.
<<mc>>I wonder why they call it that.<</mc>>
<<sis>>Come on, let's not waste time.<</sis>>
The gate of the house was wide open, but everything seemed quiet on the property.
[[Enter inside|BeachPartyTrip21][$varPas to 3]]
\<<case 3>><<setBoh1 "Beach Guy #1" poolGuy1>><<setBoh2 "Beach Guy #2" poolGuy3>>\
We entered the gate of the fake blue house.
<<mc>>Are you sure this is the place?<</mc>>
<<sis>>I'm convinced they're all at the beach.<</sis>>
Indeed, all the guys were there, around the bonfire, either in swimsuits or shirtless to show off their gym-built muscles.
<img class="iStory" src="img/teen/beachTrip21/bonfireParty.webp">
<<mc>>I think we missed the dress code.<</mc>>
<<sis>>Speak for yourself!<</sis>>
Without hesitation, she stripped down to reveal her lemon-patterned swimsuit.
<<mc>>You couldn't have told me?<</mc>>
<<sis>>Big brother, it was obvious it was a beach party.<</sis>>
<<mc>>Now I feel stupid.<</mc>>
I looked around, trying to assess the situation, hoping I wasn't the only one who had made such a mistake.
Indeed, among the boys present, I wasn't the only one, but it seemed that all those dressed like me were just physically like me: normal guys, without visible abs or muscles to show off.
For the girls, the situation was different, all in swimsuits, with no exception. The swimsuits worn by the girls varied, showing more or less skin, but they had one common feature: they were all two-piece.
I continued to look around, searching for any familiar faces among those present.
<<mc>>Where did $sis.name go?<</mc>>
<<mc>>There she is. Of course, she went straight to Paul.<</mc>>
I tried to approach them, but I was blocked by two guys slightly taller than me but with triple my muscle mass.
<<boh1>>Hey, skinny, we need a fourth player for a beach volleyball game.<</boh1>>
<<mc>>And what do I have to do with it?<</mc>>
<<boh2>>You're playing with us.<</boh2>>
<<mc>>Can I abstain? I have things to do.<</mc>>
<<boh1>>You could, yes. But then my girlfriend there would be very sad because she couldn't play her favorite sport. And you don't want to make my girlfriend sad, do you?<</boh1>>
It all sounded like a threat.
<<mc>>Alright, I'll play with you.<</mc>>
<<boh2>>Good! Come on, you're on my team.<</boh2>>
I was forced to follow them. I had never played beach volleyball before, but that seemed to have become a constant in my life.
<<mc>>//How do you even play beach volleyball? Especially at night?!//<</mc>>
The two teams lined up on the court. Me and the second of the muscle guys, against the first and his girlfriend, a girl with thick curly brown hair and a backside that would make a top model jealous.
A crowd of people gathered around the court, including $sis.name who didn't seem to want to let Paul out of her sight for a second.
<<boh1>>Let's play!<</boh1>>
<<link [[Beach Volley Time|BeachVolleyMinigame]]>>
<<set $volley to false>>
<<set $varPas to 4>>
<</link>>
\<<case 4>><<setBoh1 "Beach Guy #1" poolGuy1>><<setBoh2 "Beach Guy #2" poolGuy3>><<setBoh3 Paul paul>><style>.boh3.say {border: 2.5px solid #6a5f31;} .boh3.say img {border: 2px solid #6a5f31;} .boh3.say p:first-of-type{border-bottom:1px solid #6a5f31;}</style>\
<<if $volley>>\
<<mc>>We won!<</mc>>
<<boh2>>What losers you are!<</boh2>>
<<boh1>>You only won because you had that guy on your team.<</boh1>>
<<boh2>>You chose to invite him to play.<</boh2>>
<<boh1>>Only because we needed a skinny guy like my girlfriend.<</boh1>>
<<boh2>>Cry about it!<</boh2>>
<<else>>\
<<boh1>>We won!<</boh1>>
<<boh2>>What a loser you are.<</boh2>>
<<mc>>Hey, I didn't ask to participate. You forced me.<</mc>>
<<boh2>>We just invited you to play. You should have told us you were a total failure!<</boh2>>
<<boh1>>Tyler, don't cry because you lost.<</boh1>>
<<boh2>>You only won because I had a loser as a teammate.<</boh2>>
<<boh1>>Cry about it!<</boh1>>
<</if>>\
I walked away before the situation could escalate. Paul headed towards the bonfire, $sis.name followed right behind him, and so did I.
<img class="iStory" src="img/teen/beachTrip21/bonfire.webp">
We all sat around the fire.
<<sis>>Hi, Paul.<</sis>>
My little sister began, trying to make the first move.
<<boh3>>Do we know each other?<</boh3>>
<<sis>>What do you mean? This is the third time we've met.<</sis>>
<<boh3>>Never seen you before.<</boh3>>
<<sis>>Never... seen before?<</sis>>
Her voice broke at the end of the sentence.
<<boh3>>Well, look who made it! You got here!<</boh3>>
The young man high-fived me.
<<boh3>>$mc.name, I watched the game. <<if $volley>>Great play, you have a future in beach volleyball.<<else>>Too bad about the loss. You didn't play badly.<</if>><</boh3>>
<<sis>>So, you remember him and not me? You even know his name!<</sis>>
The girl interrupted.
<<boh3>>Sorry, could you leave us alone? I'm talking to a friend.<</boh3>>
$sis.name was on the verge of a breakdown. Her eyes filled with tears, but none of them touched the sand. She was able to hold back like a true warrior.
<<mc>>//I have to do something. I can't see her like this!//<</mc>>
I needed to act and confront the guy who was breaking her heart.
<<mc>>What do you mean? She can stay here as long as she wants!<</mc>>
<<boh3>>$mc.name, we don't even know her.<</boh3>>
<<mc>>You're weird. Do you have a hamster running on a wheel instead of a brain? You've seen this girl every single day. Every day you walked on the beach in front of our house, and she was there. How can you say you don't know her?!<</mc>>
<<sis>>$mc.name...<</sis>>
<<boh3>>Calm down, man. I didn't mean to hurt anyone.<</boh3>>
Suddenly, the lights strung around the area went out.
<<mc>>//It's them!//<</mc>>
The bonfire in the center was the only source of illumination in the dark night on the beach.
<<mc>>//It's time to choose. Either with them or against them.//<</mc>>
[[Help the group with the plan|BeachPartyTrip21][$varPas to 5]]
[[Try to stop them|BeachPartyTrip21][$varPas to 6]]
\<<case 5>>\
<<nobr>><style>
.boh4.say {border: 0.2vw solid maroon;} .boh4.say img {border: 0.2vw solid maroon;} .boh4.say p:first-of-type{border-bottom: 0.1vw solid maroon;}
.boh5.say {border: 0.2vw solid forestgreen;} .boh5.say img {border: 0.2vw solid forestgreen;} .boh5.say p:first-of-type{border-bottom: 0.1vw solid forestgreen;}
.boh6.say {border: 0.2vw solid orchid;} .boh6.say img {border: 0.2vw solid orchid;} .boh6.say p:first-of-type{border-bottom: 0.1vw solid orchid;}
</style>
<</nobr>><<mc>>//Showtime!//<</mc>>
Amid the murmurs of the crowd, I grabbed $sis.name by the arm and pulled her with me.
<<sis>>Where are we going?<</sis>>
<<mc>>I don't want you to get covered in paint.<</mc>>
<<sis>>You said you'd avoid all this.<</sis>>
<<mc>>Yeah, I thought so, before Paul broke your heart.<</mc>>
<<sis>>He... I'm helping too.<</sis>>
We regrouped with the rest of the team at the entrance gate of the property.
<<mc>>You made it.<</mc>>
<<boh6>>Someone wanted eco-friendly gloves.<</boh6>>
I could easily imagine who the subject of that sentence was.
<<mc>>We don't have much time. We need to act now.<</mc>>
<<sis>>What's that?<</sis>>
The girl pointed at a ladder being held by one of the guys.
<<boh4>>How the hell do you think we're getting on that damn roof without one of these?<</boh4>>
<<mc>>On the roof?<</mc>>
<<boh6>>We'll strike from above.<</boh6>>
<<mc>>Alright. Let's move!<</mc>>
<<boh4>>Hell yeah!<</boh4>>
<<boh5>>So cool!<</boh5>>
As silent as ninjas, or at least that was the attempt, we placed the ladder against a wall of the house and, one by one, climbed onto the roof, bringing all the necessary equipment, not without difficulty.
<<mc>>Did we get everything up here?<</mc>>
<<boh6>>Seems like it. Buckets of paint, paint-filled balloons, and water guns loaded with paint. We have everything.<</boh6>>
Looking down at the beach, it seemed as if nothing had happened. The electricity was still out, but the partygoers continued to enjoy themselves, savoring the moment. A moment we were about to ruin.
<<mc>>Gentlemen, be ready.<</mc>>
<<boh6>>GET OUT OF MY TOWN!<</boh6>>
The girl launched into action, tipping the first bucket of paint over a group of people below.
The other two followed suit. In no time, half the crowd was covered in colorful paint.
<<mc>>$sis.name, are you okay? You're pretty quiet.<</mc>>
I turned toward her, but she wasn't there. Worried, I searched through the now panicking crowd.
In the darkness, I saw a figure moving swiftly towards the bonfire.
The same figure, upon reaching it, poured an entire bucket of paint over someone's head.
<img class="iStory" src="img/teen/beachTrip21/paulPainted.webp">
<<mc>>I think that's $sis.name.<</mc>>
She had gotten her revenge.
Once we ran out of ammo, we quickly left the area.
<<boh6>>We did it!<</boh6>>
<<boh5>>So cool!<</boh5>>
<<boh4>>Epic!<</boh4>>
<<mc>>That was surprisingly easier than expected.<</mc>>
<<sis>>We should go home.<</sis>>
<<mc>>Yeah, you're right. Guys, it's been an honor knowing you. Maybe one day we'll meet again.<</mc>>
<<boh6>>You're just leaving us like that?<</boh6>>
<<mc>>Tomorrow we head back home. After all, I'm just like the rest of them. I'm here on vacation.<</mc>>
<<boh5>>Brother, your soul will be missed in this land.<</boh5>>
<<boh4>>Damn, it's over.<</boh4>>
He gave me a high-five.
<<boh6>>Here.<</boh6>>
Shaking my hand, he passed me something. It was a slip of paper.
I put it in my pocket without drawing too much attention.
<<mc>>Well then. Goodbye.<</mc>>
Goodbye or farewell, it didn't matter. I was leaving behind a group of guys with whom I had shared a story, an adventure. I would be happy to have met them because they had managed to convey so much to me in such a short time. Especially their attachment to their homeland.
Waving to them one last time, $sis.name and I started the walk back to our vacation home.
<<link "Walk home with $sis.name" "BeachPartyTrip21">><<set $varPas to 7>><<set $sisRevenge to true>><</link>>
\<<case 6>>\
<<nobr>><style>
.boh4.say {border: 0.2vw solid maroon;} .boh4.say img {border: 0.2vw solid maroon;} .boh4.say p:first-of-type{border-bottom: 0.1vw solid maroon;}
.boh5.say {border: 0.2vw solid forestgreen;} .boh5.say img {border: 0.2vw solid forestgreen;} .boh5.say p:first-of-type{border-bottom: 0.1vw solid forestgreen;}
.boh6.say {border: 0.2vw solid orchid;} .boh6.say img {border: 0.2vw solid orchid;} .boh6.say p:first-of-type{border-bottom: 0.1vw solid orchid;}
</style>
<</nobr>><<mc>>//I have to stop them from completing the plan. I have to do it for $sis.name.//<</mc>>
I ran to the entrance of the house, knowing I'd find them there.
<<mc>>Stop!<</mc>>
<<boh5>>Brother?<</boh5>>
<<mc>>You can't do this! Not anymore!<</mc>>
<<boh6>>What do you mean?<</boh6>>
<<mc>>Do you realize you're making enemies of important people? Kids of people who with a single word could have this whole town razed to the ground?<</mc>>
<<boh4>>What the hell are you talking about?<</boh4>>
<<mc>>It's the truth. I scouted like I said I would.<</mc>>
Silence among the three.
<<boh6>>Alright. But know this is all your fault. You pushed us to this.<</boh6>>
<<mc>>So you're calling off the plan?<</mc>>
<<boh6>>Obviously!<</boh6>>
The three, muttering among themselves, walked away.
It was then that an idea struck me.
<<mc>>//I could use the paint to get back at Paul for what he did to $sis.name. Though it's a bit risky.//<</mc>>
@@#rem1;
\<<link "Get revenge on Paul">><<replace "#rem1">>\
<<mc>>Hey, can I borrow a bucket of paint? I know someone we can hit.<</mc>>
<<boh5>>Brother, are you sure it's safe to do this?<</boh5>>
<<mc>>Don't you trust me anymore?<</mc>>
The girl handed me one of the buckets she was carrying with difficulty.
<<boh6>>Hit him and you'll redeem yourself.<</boh6>>
I nodded, gripping the handle of the paint bucket tightly.
<<mc>>//Two birds with one stone!//<</mc>>
Swift as a hare and silent as a ninja, I moved in the shadows, the darkness created by the group aiding me. In a flash, I was behind my target.
Like impending divine judgment, I dumped the entire contents of the paint bucket over his head. His hair, like the rest of his body, was completely green.
<img class="iStory" src="img/teen/beachTrip21/paulPainted.webp">
Again, I vanished into the shadows to avoid being discovered, while almost the entire crowd gathered around my victim. Some laughed at him, others pitied him.
Retrieving $sis.name, I rejoined the group.
<<boh5>>Wow, brother, so cool!<</boh5>>
<<boh4>>That was epic!<</boh4>>
<<boh6>>Well done.<</boh6>>
<<mc>>That was surprisingly easier than expected.<</mc>>
<<sis>>We should go home.<</sis>>
The girl spoke up. She didn't seem either euphoric about my actions, nor sad for Paul, or angry.
<<mc>>Yeah, you're right. Guys, it's been an honor knowing you. Maybe one day we'll meet again.<</mc>>
<<boh6>>You're just leaving us like that?<</boh6>>
<<mc>>Tomorrow we head back home. After all, I'm just like the rest of them. I'm here on vacation.<</mc>>
<<boh5>>Brother, your soul will be missed in this land.<</boh5>>
<<boh4>>Damn, it's over.<</boh4>>
He gave me a high-five.
<<boh6>>Here.<</boh6>>
Shaking my hand, he passed me something. It was a slip of paper.
I put it in my pocket without drawing too much attention.
<<mc>>Well then. Goodbye.<</mc>>
Goodbye or farewell, it didn't matter much; I was leaving a group of boys with whom I shared a story, an adventure. I consider myself lucky to have met them because they managed to convey so much to me in a short time. Especially their attachment to their homeland.
Waving them goodbye for the last time, $sis.name and I set off to reach the vacation home.
<<link "Walk home with $sis.name" "BeachPartyTrip21">><<set $varPas to 7>><</link>>
\<</replace>><</link>>
\<<link "Don't do it, it's too risky">><<replace "#rem1">>\
You're letting my chance fly away, just like the three boys did.
$sis.name joined me.
<<sis>>You're here, I was getting worried. The power's out and you can't see anything.<</sis>>
<<mc>>What do you say we head back home?<</mc>>
<<sis>>Okay.<</sis>>
Then we walked along the coast, heading in the opposite direction from where we came.
<<link "Walk home with $sis.name" "BeachPartyTrip21">><<set $varPas to 7>><</link>>
\<</replace>><</link>>
\<<case 7>>\
I took the opportunity to make amends.
<<mc>>Sorry.<</mc>>
<<sis>>For what?<</sis>>
<<mc>>For everything. I didn't keep my promise.<</mc>>
<<sis>>It's okay.<</sis>>
<<mc>>And about the kiss? How will you handle it at school now?<</mc>>
<<sis>>I can always lie... Listen, thanks for standing up for me earlier.<</sis>>
<<if $sisRevenge>><<mc>>That's what big brothers do. I saw you had fun with the paint.<</mc>>
<<sis>>You should've seen their faces!<</sis>>
<<else>><<mc>>That's what big brothers do.<</mc>><</if>>
We walked the rest of the way in silence.
Before crossing the entrance gate, $sis.name dragged me by the hand.
<<mc>>Where are we going? The house is right here.<</mc>>
<<sis>>It's too early to go back.<</sis>>
She led me to the beach.
<<mc>>What are we doing here?<</mc>>
I asked, puzzled.
<<sis>>Today is our last day of vacation, right?<</sis>>
<<mc>>Yes, that's right.<</mc>>
<<sis>>Then let's enjoy it!<</sis>>
<<mc>>Alright. What should we do?<</mc>>
She sat down on the sand, motioning for me to join her.
<<sis>>I've always dreamed of looking at a starry sky like this.<</sis>>
In the sky, not a single cloud was present, and the beauty of the night sky could be seen in all its magnificence. The stars shone like diamonds set in black velvet, creating a myriad of constellations that stretched infinitely. Some stars were so bright they seemed like beacons in the darkness, while others twinkled delicately, almost imperceptibly. The Milky Way wound through like a silvery river, adding a touch of grandeur to the celestial panorama.
<img class="iStory" src="img/teen/beachTrip21/beachNightSky.webp" style="max-width: 100%">
<<mc>>You're right, it's stunning.<</mc>>
<<sis>>Look, a shooting star!<</sis>>
<<mc>>Make a wish.<</mc>>
We stayed to watch the night sky for what felt like an indefinite time.
<<sis>>You know, when I think about what my first kiss might be like, this is the scene that comes to mind.<</sis>>
<<mc>>When it happens, you'll know where to bring the lucky one.<</mc>>
She sat up, touching her arm with her other hand. She seemed lost in thought.
<<sis>>Oh, to hell with it!<</sis>>
Grabbing my shirt, she pulled me towards her, pressing her lips against mine.
@@#rem2;
\<<link "Stop her">><<replace "#rem2">>\
I couldn't believe what was happening, what $sis.name had just done. It was all so wrong.
Firmly, I pushed her away.
<<mc>>Are you out of your mind? What the hell were you thinking?<</mc>>
<<sis>>I... I thought... You promised me...<</sis>>
She had wide eyes and a bewildered expression. Without finishing the sentence or giving any explanation, she got up and ran inside the house.
<<mc>>Why did she do that?<</mc>>
I stood there, contemplating the ocean merging with the starry sky, searching for answers. Answers that never came.
<<link [[End the day|SleepTrip21]]>>
<<unset $volley>>
<<unset $varChoice>>
<<unset $varPas>>
<<unset $varPas>>
<<unset $boh4>>
<<unset $boh5>>
<<unset $boh6>>
<<unset $sisRevenge>>
<<set $sis.flag.kissBeach to false>>
<<set $sis.rel to Math.clamp($sis.rel - 5, 0, 150)>>
<<set $mc.stat.cha += 2>>
<<set $quest.q42[9] to true>>
<</link>>
\<</replace>><</link>>
\<<link "Continue">><<replace "#rem2">>\
I couldn't believe what was happening, what $sis.name had just done. It was all so wrong, yet at the same time, so exhilarating.
I didn't stop her but instead, I joined in.
My tongue found its way into her mouth, and when mine and hers touched, she gasped.
It was all so morally wrong, but I couldn't tear myself away from her and her thin lips.
<img class="iStory" src="img/teen/beachTrip21/kissNightSky.webp">
At that moment, I probably became the worst brother in the world, but a part of me was happy to be her first real kiss.
When our mouths separated, our gazes met, resulting in a long and sincere smile.
<<sis>>It was magical...<</sis>>
<<mc>>For me too.<</mc>>
I hugged her. The starry sky was the perfect backdrop for the occasion.
<<sis>>My wish came true.<</sis>>
<<mc>>Already? What did you wish for?<</mc>>
<<sis>>To give you my first kiss.<</sis>>
<<mc>>Looks like you can brag about it to the whole school now.<</mc>>
<<sis>>Haha, not quite. But lies serve that purpose.<</sis>>
For one last time, I lost myself in her big blue eyes.
<<mc>>I hate to be the party pooper but we should probably go inside. We have a long day of travel ahead of us tomorrow.<</mc>>
<<sis>>And I wanted this moment to last forever...<</sis>>
<<sis>>Shall we take a picture?<</sis>>
<<mc>>Okay.<</mc>>
Indeed, the moment captured by the cellphone camera lasted forever.
We walked back into the house, hand in hand, taking the short path that led straight to the bedroom.
The day came to an end.
<<link [[Go to sleep|SleepTrip21]]>>
<<unset $volley>>
<<unset $varChoice>>
<<unset $varPas>>
<<unset $boh4>>
<<unset $boh5>>
<<unset $boh6>>
<<unset $sisRevenge>>
<<set $sis.flag.kissBeach to true>>
<<set $sis.rel to Math.clamp($sis.rel + 5, 0, 150)>>
<<set $mc.stat.cha += 2>>
<<set $quest.q42[9] to true>>
<</link>>
\<</replace>><</link>>
\<</switch>><<nobr>>
<<switch $varPas>>
<<case undefined>>
<style>body {background-image: url("img/scenario/blur/bedroomTrip21.webp");}</style>
<<case 1 || 2>>
<style>body {background-image: url("img/scenario/blur/residentialRoadNight.webp");}</style>
<<case 3 || 4 || 5 || 6 || 7>>
<style>body {background-image: url("img/scenario/blur/beachNight.webp");}</style>
<</switch>><</nobr>><<setBoh1 Woman beachGirlPatreon>><<switch $varPas>>
\<<case undefined>>\
The vacation was coming to an end, and I dedicated myself to another beach session, most likely the last of the year.
<<mc>>There's nothing better than relaxing on the warm beach.<</mc>>
<<mc>>This is my last chance, and I want to enjoy it to the fullest. No distractions, no men trying to woo women or women trying to woo men!<</mc>>
<<if $elsa.status is 1>>\
<<mc>>Speaking of men and women... how I wish $elsa.name were here with me!<</mc>>
<<mc>>She'd probably spend the time taking photos and chatting with her friends, but I love her for that.<</mc>>
<<elseif $iris.status is 1>>\
<<mc>>Speaking of men and women... how I wish $iris.name were here with me!<</mc>>
<<mc>>I'm sure we would have fun like children, building sandcastles and walking along the shore.<</mc>>
<<else>>\
<<mc>>It's great to be single and have no worries!<</mc>>
<</if>>\
That day, the only one I really wanted some relaxation, the shoreline was incredibly crowded. Many people walked along the wet line of the beach that divided the yellow sand from the vast blue sea.
To avoid the constant gazes of passersby, I decided to take a dip in the water.
<<mc>>Ahhh, so peaceful!<</mc>>
I let myself be gently moved by the ocean waves, blissfully, under the warm summer sun, letting its golden rays heat every inch of my exposed skin. The ocean water was cool and enveloping, pleasantly contrasting with the external warmth. A light breeze played through my wet hair and caressed my skin with delicate touches, transporting me into a state of inner peace.
The fatigue accumulated over the year seemed to definitively dissolve, as if the ocean had the magical power to wash away every tension. As I floated with my eyes half-closed, I could hear the gentle lapping of the water against my back and the salty smell emanating from the vast body of water below me. The sky was a clear blue, dotted only with a few white clouds that seemed painted on an infinite canvas.
It was as if time had stopped. There was no hurry, no worries. Just me and the gentle rocking of the waves. With each breath, I felt a deep calm invade my body, and slowly, I found myself almost slipping into a light sleep, cradled by nature's gentle embrace.
I was kept awake only by a disturbance in the distance, the voices of passersby conversing among themselves, which managed to spoil a perfect moment.
In the mix of sensations, a creature began swimming around me. At first glance, I thought I had fallen asleep and was facing a mermaid, so I dived in and, with my eyes open, realized I was facing something entirely different.
Probably not a mermaid, but certainly a temptress of men.
A naked woman, exactly like mom made her, buzz around me like a troublesome mosquito looking for the right moment to suck the blood of her prey.
<video class="vStory" autoplay loop muted><source src="video/teen/patreonLake/intro1.mp4"></video>
Her long brown hair floated in the water moving with her every movement, creating a unique dance.
The sun's rays filtered through the layer of blue, illuminating her fair skin without imperfections.
With her hand, she signaled me to follow her.
[[Follow her|BeachDayTrip21Patreon][$varPas to 1]]
\<<case 1>>\
It seemed to be really in a dream, I was afraid to wake up, finding myself all sweaty with a handful of flies.
<video class="vStory" autoplay loop muted><source src="video/teen/patreonLake/intro2.mp4"></video>
I swam as if it were the last action of my life. I swam following her trail left in the water, created by her naked body.
The stretch traveled seemed endless, the anxiety to understand what was happening slowed down time, keeping me in a limbo of uncertainties between concreteness and the possibility of being the victim of some joke of bad taste.
The mysterious charmer came out of the water resting on a yellow mattress which had to bear the weight of the extreme beauty of her body. The lower part was buried in the blue of the water.
Again, without thinking about it, I dived in to take a closer look at the main dish that the mysterious woman had to offer.
<<mc>>Wow..!<</mc>>
I exclaimed in amazement. My voice was choked by the water around me.
It was there, it was there before my eyes. The Holy Grail was on display and adorned with a strip of hair-brown pubic hair, which made the artifact feel unique and precious.
I couldn't resist the urge and, yielding to my inhibitions, reached out, bringing my fingers against her lips.
<video class="vStory" autoplay loop muted><source src="video/teen/patreonLake/intro3.mp4"></video>
I rubbed my thumb inside the slit. The water around me made it impossible for me to perceive any sign of appreciation from the mysterious woman.
She, however, with her hand, made me rise to the surface.
<<boh1>>Are you enjoying yourself?<</boh1>>
<<mc>>You... Who are you?<</mc>>
<<boh1>>Does it really matter?<</boh1>>
<<mc>>A little bit.<</mc>>
<<boh1>>So let's just say I'm a girl who likes to tease men. With you, I succeeded!<</boh1>>
<<mc>>So that was all? All for your enjoyment?<</mc>>
<<boh1>>I'm certainly not a prostitute, but... you're pretty cute.<</boh1>>
<<mc>>Pretty... Cute?<</mc>>
<<boh1>>Follow me. I know a place.<</boh1>>
[[Follow her, again|BeachDayTrip21Patreon][$varPas to 2]]
\<<case 2>>\
The woman led me back to the shore, where, after a short walk among the astonished looks of those present, I was led into a building. It had all the air of being a house. Taking me by the hand, she led me to a hot tub in the back.
<<boh1>>Take off your costume.<</boh1>>
Without hesitation, I took off the only remaining garment before I was completely naked. I entered the pool, which was turned off and functioned as a simple swimming pool.
As soon as the brown-haired woman I had met a few minutes earlier also entered, I grabbed her by the arms, making her sit on me. My erect cock was crushed by its weight.
<<boh1>>Woh!<</boh1>>
I wasted no more time. With one hand she massages her tits, with the other the pussy.
<video class="vStory" autoplay loop muted><source src="video/teen/patreonLake/touchHer1.mp4"></video>
<<boh1>>Ohw!<</boh1>>
I tightened my grip, while with the other hand, I increased the pace.
<<boh1>>yes! Owh!<</boh1>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/touchHer2.mp4"></video>
Without further ado, I release her and she jumped right on my cock.
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/cowgirl1.mp4"></video>
The waves produced by our movements created a hypnotic dance in the context, but at the same time annoying.
The noise produced by our bodies meeting and becoming one was accentuated by the presence of water. It felt like slapping the surface of the water.
After inserting my cock again, after it had slipped out, she started again with slow but powerful movements.
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/cowgirl2.mp4"></video>
<<mc>>Oh, fuck!<</mc>>
She continued at that speed before picking up a rhythm.
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/cowgirl3.mp4"></video>
<<boh1>>Mhmm!<</boh1>>
To decrease the friction with the water, I overwhelmed myself with it.
<<boh1>>Mhmm! Owh!<</boh1>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/cowgirl4.mp4"></video>
The woman didn't talk much. She limited herself to various moans.
[[Follow her lead|BeachDayTrip21Patreon][$varPas to 3]]
\<<case 3>>\
Without warning, she got up from my cock, grabbed it with her right hand, and started to massage it.
<<mc>>Yeah, like that!<</mc>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/hand1.mp4"></video>
Her tits bounced off her moving arm creating a suggestive view that only brought me closer and closer to the point of no return.
<<boh1>>Mh!<</boh1>>
Seizing the situation, she tried to fuck me with her tits, to no avail, though.
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/titjob.mp4"></video>
<<mc>>Oh! I'm near.<</mc>>
Despite the unsuccessful attempt. It was not long before reaching the final.
<<mc>>Oooh!<</mc>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/cum.mp4"></video>
As expected, prompted by her continuous wrist movements, I came to her hand.
<<boh1>>Oh my God!<</boh1>>
<<mc>>Ohw!<</mc>>
Still in ecstasy, I let myself go into the water of the whirlpool while she tasted some of my juice left on her hands.
<<mc>>How was it?<</mc>>
<<boh1>>You taste good.<</boh1>>
<<mc>>I take it as a compliment.<</mc>>
<<mc>>Can I stay here?<</mc>>
<<boh1>>yes, take your time.<</boh1>>
Taking her words literally, I stayed in the water for the next half hour trying to process what the heck had happened. Only then did I find the strength necessary to get out of the tub, retrieve my belongings, and return home.
<<link [[Go Home|HouseTrip21]]>>
<<unset $varPas>>
<<nextPeriod>>
<<set $mc.stat.cha += 1>>
<<set $mc.stat.str += 1>>
<<set $quest.q43[1] to true>>
<</link>>
\<</switch>><<setBoh1 Woman beachGirlPatreon>><<switch $varPas>>
\<<case undefined>>\
Having finished the epic saga of my summer study session, I allowed myself a moment of vacation by visiting the city's lake, which was overflowing with people.
<<mc>>There’s nothing better than relaxing after a summer spent with textbooks.<</mc>>
<<mc>>It might only be for a day, but I want to enjoy the lake as much as I can!<</mc>>
<<if $flag.evaLake is "wait">>\
Even though it was the same lake that had taken away a dear friend, I couldn't help but be happy about a day of rest.
<<else>>\
It was the same lake that had been the backdrop for countless adventures with $eva.name. This place brought back both pleasant and less pleasant memories.
<</if>>
The place was full of people, children running and screaming, and groups of teenagers playing with frisbees and balls.
It felt like being at the beach, even though we only had dirt and grass beneath our feet.
<<if $elsa.status is 1>>
<<mc>>Speaking of men and women... how I wish $elsa.name were here with me!<</mc>>
<<mc>>She'd probably spend the time taking photos and chatting with her friends, but I love her for that.<</mc>>
<<elseif $iris.status is 1>>
<<mc>>Speaking of men and women... how I wish $iris.name were here with me!<</mc>>
<<mc>>I'm sure we would have had fun like children.<</mc>>
<<else>>
<<mc>>Too bad I’m not here with someone. Everything would be much more fun.<</mc>>
<</if>>
To distract myself from my summer loneliness, I decided to take a metaphorical dive into the water.
<<mc>>Ahhh, so peaceful!<</mc>>
I floated blissfully under the warm summer sun, letting its golden rays warm every inch of my exposed skin. The lake's water was cool and enveloping, pleasantly contrasting with the external heat. A gentle breeze rustled through the leaves of the surrounding trees, creating a sweet rustling sound that accompanied the birds' songs and caressed my skin with delicate touches, transporting me to a state of inner peace.
The fatigue accumulated during the summer courses seemed to dissolve, as if the lake had the magical power to wash away all tension. As I floated with my eyes half-closed, I could feel the gentle lapping of the water against my back and the scent of nature surrounding me. The sky was a clear blue, punctuated only by a few white clouds that seemed painted on an infinite canvas.
It was as if time had stopped. There was no rush, no worries. Just me and the lake. With each breath, I felt a deep calm invade my body, and slowly, I almost found myself slipping into a light sleep, lulled by nature's gentle embrace.
I was kept awake only by a disturbance in the distance, children's laughter and families' voices, which managed to ruin a perfect moment.
In the mix of sensations, a creature began swimming around me. At first glance, I thought I had fallen asleep and was facing a mermaid, so I dived in and, with my eyes open, realized I was facing something entirely different.
Probably not a mermaid, but certainly a temptress of men.
A naked woman, exactly like mom made her, buzz around me like a troublesome mosquito looking for the right moment to suck the blood of her prey.
<video class="vStory" autoplay loop muted><source src="video/teen/patreonLake/intro1.mp4"></video>
Her long brown hair floated in the water moving with her every movement, creating a unique dance.
The sun's rays filtered through the layer of blue, illuminating her fair skin without imperfections.
With her hand, she signaled me to follow her.
[[Follow her|LakeDayTrip21Patreon][$varPas to 1]]
\<<case 1>>\
It seemed to be really in a dream, I was afraid to wake up, finding myself all sweaty with a handful of flies.
<video class="vStory" autoplay loop muted><source src="video/teen/patreonLake/intro2.mp4"></video>
I swam as if it were the last action of my life. I swam following her trail left in the water, created by her naked body.
The stretch traveled seemed endless, the anxiety to understand what was happening slowed down time, keeping me in a limbo of uncertainties between concreteness and the possibility of being the victim of some joke of bad taste.
The mysterious charmer came out of the water resting on a yellow mattress which had to bear the weight of the extreme beauty of her body. The lower part was buried in the blue of the water.
Again, without thinking about it, I dived in to take a closer look at the main dish that the mysterious woman had to offer.
<<mc>>Wow..!<</mc>>
I exclaimed in amazement. My voice was choked by the water around me.
It was there, it was there before my eyes. The Holy Grail was on display and adorned with a strip of hair-brown pubic hair, which made the artifact feel unique and precious.
I couldn't resist the urge and, yielding to my inhibitions, reached out, bringing my fingers against her lips.
<video class="vStory" autoplay loop muted><source src="video/teen/patreonLake/intro3.mp4"></video>
I rubbed my thumb inside the slit. The water around me made it impossible for me to perceive any sign of appreciation from the mysterious woman.
She, however, with her hand, made me rise to the surface.
<<boh1>>Are you enjoying yourself?<</boh1>>
<<mc>>You... Who are you?<</mc>>
<<boh1>>Does it really matter?<</boh1>>
<<mc>>A little bit.<</mc>>
<<boh1>>So let's just say I'm a girl who likes to tease men. With you, I succeeded!<</boh1>>
<<mc>>So that was all? All for your enjoyment?<</mc>>
<<boh1>>I'm certainly not a prostitute, but... you're pretty cute.<</boh1>>
<<mc>>Pretty... Cute?<</mc>>
<<boh1>>Follow me. I know a place.<</boh1>>
[[Follow her, again|LakeDayTrip21Patreon][$varPas to 2]]
\<<case 2>>\
The woman led me back to the shore, where, after a short walk among the astonished looks of those present, I was led into a building. It had all the air of being a house. Taking me by the hand, she led me to a hot tub in the back.
<<boh1>>Take off your costume.<</boh1>>
Without hesitation, I took off the only remaining garment before I was completely naked. I entered the pool, which was turned off and functioned as a simple swimming pool.
As soon as the brown-haired woman I had met a few minutes earlier also entered, I grabbed her by the arms, making her sit on me. My erect cock was crushed by its weight.
<<boh1>>Woh!<</boh1>>
I wasted no more time. With one hand she massages her tits, with the other the pussy.
<video class="vStory" autoplay loop muted><source src="video/teen/patreonLake/touchHer1.mp4"></video>
<<boh1>>Ohw!<</boh1>>
I tightened my grip, while with the other hand, I increased the pace.
<<boh1>>yes! Owh!<</boh1>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/touchHer2.mp4"></video>
Without further ado, I release her and she jumped right on my cock.
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/cowgirl1.mp4"></video>
The waves produced by our movements created a hypnotic dance in the context, but at the same time annoying.
The noise produced by our bodies meeting and becoming one was accentuated by the presence of water. It felt like slapping the surface of the water.
After inserting my cock again, after it had slipped out, she started again with slow but powerful movements.
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/cowgirl2.mp4"></video>
<<mc>>Oh, fuck!<</mc>>
She continued at that speed before picking up a rhythm.
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/cowgirl3.mp4"></video>
<<boh1>>Mhmm!<</boh1>>
To decrease the friction with the water, I overwhelmed myself with it.
<<boh1>>Mhmm! Owh!<</boh1>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/cowgirl4.mp4"></video>
The woman didn't talk much. She limited herself to various moans.
[[Follow her lead|LakeDayTrip21Patreon][$varPas to 3]]
\<<case 3>>\
Without warning, she got up from my cock, grabbed it with her right hand, and started to massage it.
<<mc>>Yeah, like that!<</mc>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/hand1.mp4"></video>
Her tits bounced off her moving arm creating a suggestive view that only brought me closer and closer to the point of no return.
<<boh1>>Mh!<</boh1>>
Seizing the situation, she tried to fuck me with her tits, to no avail, though.
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/titjob.mp4"></video>
<<mc>>Oh! I'm near.<</mc>>
Despite the unsuccessful attempt. It was not long before reaching the final.
<<mc>>Oooh!<</mc>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/patreonLake/cum.mp4"></video>
As expected, prompted by her continuous wrist movements, I came to her hand.
<<boh1>>Oh my God!<</boh1>>
<<mc>>Ohw!<</mc>>
Still in ecstasy, I let myself go into the water of the whirlpool while she tasted some of my juice left on her hands.
<<mc>>How was it?<</mc>>
<<boh1>>You taste good.<</boh1>>
<<mc>>I take it as a compliment.<</mc>>
<<mc>>Can I stay here?<</mc>>
<<boh1>>yes, take your time.<</boh1>>
Taking her words literally, I stayed in the water for the next half hour trying to process what the heck had happened. Only then did I find the strength necessary to get out of the tub, retrieve my belongings, and return home.
<<link [[Go Home|Hallway]]>>
<<unset $varPas>>
<<nextPeriod>>
<<set $mc.stat.cha += 1>>
<<set $mc.stat.str += 1>>
<<set $quest.q43[1] to true>>
<</link>>
\<</switch>><<nobr>><<if $trip21>>
<style>body {background-image: url("img/scenario/blur/bedroomNighTrip21.webp");}</style>
<<else>>
<style>body {background-image: url("img/scenario/blur/myRoomTeen.webp");}</style>
<</if>>
<<endnobr>><<switch $varPas>>
\<<case undefined>><<phoneOpen>><<incCall "elsa""ElsaCall1Trip21">><<set $varPas to 1>>\
I was in the bedroom when the phone rang.
<<mc>>Mh? Who could it be?<</mc>>
I picked up the device from the nightstand and read the caller's name.
<<mc>>It's $elsa.name. Better to pick up.<</mc>>
\<<case 1>>\
<<if $hangUp isnot undefined>>\
<<elsa>>You took your damn time responding.<</elsa>>
<<mc>>Sorry, I-<</mc>>
<<else>>\
<<mc>>Ehy-<</mc>>
<</if>><<if $mc.flag.earlyGrad>>\
<<elsa>>Where are you? I need you. NOW!<</elsa>>
<<mc>>Calm down. I'm on vacation with my family, don't remember?<</mc>>
<<elsa>>You what?!<</elsa>>
<<mc>>I did told you.<</mc>>
<<elsa>>Yeah, right... And now?<</elsa>>
<<mc>>Now what?<</mc>>
<<elsa>>I need someone. Maybe I can ask one of my friends.<</elsa>>
<<else>>\
<<elsa>>What a shitty place! It's full of geezers!<</elsa>>
The girl had gone with her parents on one of their business trips.
<<mc>>Are you ok? Do you need morale support?<</mc>>
<<elsa>>It's pretty obvious that I'm not ok! This place is a total load of shit and I'm annoyed to death. Even worse my friends are all on vacation and keep ignoring me.<</elsa>>
<<mc>>Damn... I could have accompanied you if you had asked me.<</mc>>
<<elsa>>Also, my libido is through the roof. I need someone. Maybe I can ask one of these decrepit old men.<</elsa>>
<</if>>\
<<mc>>Woh, woh, woh. Slow down. You need someone for what?<</mc>>
<<elsa>>In your opinion? The sun has gone to your head?<</elsa>>
<<mc>>Maybe we can help each other from the distance.<</mc>>
<<elsa>>I like that idea. Come on, hang up.<</elsa>>
<<mc>>Why?<</mc>>
<<elsa>>Do you want to do sex-talking? I don't! I want to see you!<</elsa>>
<<mc>>Ok, ma'am.<</mc>>
<<link [[End the call|ElsaCall1Trip21]]>>
<<endCall>>
<<unset $hangUp>>
<<set $varPas to 2>>
<<phoneOff>>
<</link>>
\<<case 2>>\
I hung up waiting for her call.
I accepted her request for a video call and I could finally admire her face after a long number of days.
<img src="img/teen/beachTrip21/elsaSolo.webp" class="iStory">
<<mc>>Your stunning!<</mc>>
<<elsa>>And you are always the same. Come on, I can't resist anymore!<</elsa>>
<<mc>>I see you didn't lose time. You're all set.<</mc>>
<<elsa>>Why are you wasting so much time? Get undress!<</elsa>>
<<mc>>Sorry...<</mc>>
Getting out of bed, I took off what I was wearing at the speed of light.
<<mc>>I'm ready.<</mc>>
<<elsa>>Let me se you.<</elsa>>
I tried to frame my face and my tool, better than I could.
<<elsa>>Do you need some help?<</elsa>>
She commented seeing that it was not erect.
<<mc>>I miss your touch.<</mc>>
<<elsa>>Let's see if this will cheer you up.<</elsa>>
She sat up with her back against the headboard and began to touch herself gently.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/summer21SexCall/soloShe1.mp4"></video>
<<elsa>>From the reaction of your dick, it seems that you like that.<</elsa>>
<<mc>>You can bet!<</mc>>
I joined the fun with the use of my hand.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/summer21SexCall/soloHe1.mp4"></video>
<<elsa>>Owh!<</elsa>>
She penetrated herself with her fingers.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/summer21SexCall/soloShe2.mp4"></video>
<<elsa>>Faster!<</elsa>>
[[Pick up the pace|ElsaCall1Trip21][$varPas to 3]]
\<<case 3>>\
She picked up peace, I did the same.
<<elsa>>Imagine to fuck that pussy!<</elsa>>
The images of the first time with her came to my mind.
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/summer21SexCall/soloHe2.mp4"></video>
<<mc>>$elsa.name, I'm near.<</mc>>
<<elsa>>Don't come yet.<</elsa>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/summer21SexCall/soloShe3.mp4"></video>
<<elsa>>Oh yeah! Owwh!<</elsa>>
<<elsa>>Come with me, ok?!<</elsa>>
<<mc>>I'll try...<</mc>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/summer21SexCall/soloShe4.mp4"></video>
She used the other hand to rub her clit, while with the other she increases the pace.
[[Prepare to cum|ElsaCall1Trip21][$varPas to 4]]
\<<case 4>>\
<<mc>>Fuck! I'm close!<</mc>>
<<elsa>>Cum for me, babe!<</elsa>>
Her moaning became louder as she continued to penetrate herself with her hand.
<<elsa>>I'm comin'! I'm comin'!!!<</elsa>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/summer21SexCall/cumTogether.mp4"></video>
We cum together, at the same time. A sharp feeling coursed through me.
<<mc>>Oh...<</mc>>
<<elsa>>It's was-<</elsa>>
<<mc>>Intense...<</mc>>
We remained silent to catch our breath.
<<mc>>I never did something like that.<</mc>>
<<elsa>>How it was?<</elsa>>
<<mc>>Special. I think...<</mc>>
<<elsa>>I can't wait for you to be there, so you can fuck my pussy in person.<</elsa>>
<<mc>>Can't wait!<</mc>>
<<elsa>>Bye, babe!<</elsa>>
<video class="vStory" autoplay muted loop controls><source src="video/teen/elsa/summer21SexCall/endCall.mp4"></video>
She blows me a kiss. I didn't even have time to answer her that the video call was interrupted.
<<if $gallery>>[[End Replay|Gallery]]
<<else>><<link "Continue">>
<<unset $varPas>>
<<set $elsa.rel += 2>>
<<set $mc.stat.cha += 1>>
<<nextPeriod>>
<<set $quest.q44[1] to true>>
<<if $mc.flag.earlyGrad>>
<<goto [[Bedroom]]>>
<<else>>
<<goto [[BedroomTrip21]]>>
<</if>>
<</link>><</if>>
\<<case "refuseCall">>\
<<if $hangUp is undefined>><<set $hangUp to 1>><<else>><<set $hangUp += 1>><</if>><<set $varPas to 1>><<incCall "elsa""ElsaCall1Trip21">>\
<<mc>>She's calling again. Better pick up, if I don't wanna problem.<</mc>>
\<</switch>><<nobr>><<if $trip21>>
<style>body {background-image: url("img/scenario/blur/bedroomNightTrip21.webp");}</style>
<<else>>
<style>body {background-image: url("img/scenario/blur/myRoomTeen.webp");}</style>
<</if>>
<<endnobr>><<switch $varPas>>
\<<case undefined>><<phoneOpen>><<incCall "iris""IrisCall1Trip21">><<set $varPas to 1>>\
I was in the bedroom when the phone rang.
<<mc>>Mh? Who could it be?<</mc>>
I picked up the device from the nightstand and read the caller's name.
\<<case 1>>\
<<mc>>Hi, $iris.name.<</mc>>
<<if $hangUp isnot undefined>>\
<<iris>>H-Hi... I was worried you were ignoring me.<</iris>>
<<mc>>I could never. I was doing a thing. Sorry.<</mc>>
<</if>><<if $mc.flag.earlyGrad>>\
<<iris>>Are you having fun?<</iris>>
<<mc>>There's not much to do here. I'm just relaxing.<</mc>>
<<iris>>I miss you.<</iris>>
<<mc>>I miss you too.<</mc>>
<<iris>>Have you met any girls?<</iris>>
<<mc>>Why, would it be a problem if I said yes?<</mc>>
She didn't answer.
<<mc>>Are you there?<</mc>>
<<iris>>Tell me!<</iris>>
<<mc>>No, I haven't met any girls. I've stayed pure like an angel. Are you perhaps jealous?<</mc>>
<<iris>>I-I...<</iris>>
<<mc>>Haha! I know you are, and I don't mind at all.<</mc>>
<<iris>>...<</iris>>
<<mc>>How's it going with Max and Elliot?<</mc>>
<<iris>>All quiet. We don't organize much during summer.<</iris>>
<<mc>>I wish you were here with me, so we could enjoy some time together on vacation.<</mc>>
<<else>>\
<<mc>>How's the vacation?<</mc>>
<<iris>>It's... normal. Like every year.<</iris>>
She had gone with her parents to their hometown to spend a few weeks with their family.
<<mc>>Have you met any cute boys?<</mc>>
<<iris>>I... No! I could never!<</iris>>
<<mc>>I, on the other hand, have met a super interesting girl. She's also incredibly charming and smart.<</mc>>
There was no response.
<<mc>>Are you there?<</mc>>
<<iris>>I-Is... that true?<</iris>>
<<mc>>Of course not! I was teasing you.<</mc>>
I heard a long sigh.
<<iris>>Don't ever do that again.<</iris>>
<<mc>>Okay, okay. Sorry. It's just that I wish I were there with you to spend some time together.<</mc>>
<</if>>\
Again, no response.
<<mc>>$iris.name?<</mc>>
<<mc>>$iris.name, could you reschedule your appointment with the imaginary me to after the call?<</mc>>
<<iris>>S-Sorry...<</iris>>
<<mc>>Listen, I have to go now. We'll talk soon, okay?<</mc>>
<<iris>>Yes, bye.<</iris>>
<<mc>>I love you.<</mc>>
<<iris>>Not as much as I do.<</iris>>
<<link "End the call">>
<<endCall>>
<<unset $hangUp>>
<<unset $varPas>>
<<set $iris.rel += 2>>
<<nextPeriod>>
<<phoneOff>>
<<set $quest.q44[2] to true>>
<<if !$mc.flag.earlyGrad>>
<<goto [[BedroomTrip21]]>>
<<else>>
<<goto [[Bedroom]]>>
<</if>>
<</link>>
\<<case "refuseCall">>\
<<if $hangUp is undefined>><<set $hangUp to 1>><<else>><<set $hangUp += 1>><</if>><<set $varPas to 1>><<incCall "iris""IrisCall1Trip21">>\
<<mc>>She's calling again. Better pick up, if I don't wanna problem.<</mc>>
\<</switch>><<switch $varPas>>
\<<case undefined>><<phoneOpen>>\
<<mc>>Better call $sis.name.<</mc>>
@@Open the phone and call $sis.name.@@
\<<script>>
let sv = State.variables;
let tmpVar = false;
let handler = {
set: function(obj, prop, value) {
// Intercetta i cambiamenti alla proprietà 'screen' di 'phone'
if (prop === 'screen' && value === 'sisCall' && tmpVar === false) {
sv.varPas = 1;
tmpVar = true;
sv.phone.screen = "sisCall";
Engine.play("SisSummerTripCall1");
revokePhoneProxy(); // Revoca il proxy dopo la modifica
} else if (prop === 'screen' && value !== 'sisCall' && tmpVar === false && sv.phone.call === true) {
sv.varPas = "otherNum";
// Imposta direttamente l'oggetto di destinazione, evitando di riattivare il proxy
Object.defineProperty(obj, prop, { value: value, writable: true });
Engine.play("SisSummerTripCall1");
}
obj[prop] = value; // Aggiorna la proprietà sull'oggetto di destinazione
return true; // Indica che l'operazione ha avuto successo
}
};
// Creazione di un proxy revocabile per 'sv.phone' e nominazione
let { proxy: phoneProxy, revoke: revokePhoneProxy} = Proxy.revocable(sv.phone, handler);
// Utilizzo del proxy revocabile nominato
sv.phone = phoneProxy;
<</script>>
\<<case 1>>\
<<sis>>$mc.name?<</sis>>
<<mc>>Hey, sis. How's it going? All good?<</mc>>
<<sis>>All good, there's a nice sea and a long beach here. Are you still alive?<</sis>>
<<mc>>Apparently, yes. So? About that thing?<</mc>>
<<sis>>What thing?<</sis>>
<<mc>>What do you mean, what thing? Vincent and mom!<</mc>>
<<sis>>Oh, that thing... yeah, everything's normal. He tried to sleep in the same room with her, but other than that, all quiet.<</sis>>
<<mc>>What do you mean he tried to sleep with her?!<</mc>>
My heart skipped a beat.
<<sis>>Someone had the brilliant idea of building a vacation villa with only two bedrooms. So he suggested that I sleep alone to have my own space.<</sis>>
<<mc>>And you?<</mc>>
<<sis>>I refused. I thought you'd have a heart attack upon hearing such news.<</sis>>
<<mc>>T-Thank you...<</mc>>
<<sis>>You're welcome, my jealous little big brother. Now I'm off. It's time for my nightly swim in the sea.<</sis>>
<<mc>>Night swim? I see you're keeping busy.<</mc>>
<<sis>>I still have to pass the time. Bye!<</sis>>
<<link [[End the call|SisSummerTripCall1]]>>
<<set $varPas to 2>>
<<phoneOff>>
<</link>>
\<<case 2>>\
She hung up.
<<mc>>Seems like they're having fun.<</mc>>
For a few seconds, I was overcome by the idea that I had made the wrong choice.
<<mc>>No! I have to sacrifice myself for a greater good.<</mc>>
With this conviction, I went to bed.
<<link [[Continue|Bedroom]]>>
<<unset $varPas>>
<<nextPeriod>>
<<set $quest.q44[3] to true>>
<</link>>
\<<case "otherNum">>\
<<mc>>...<</mc>>
<<mc>>Nothing. Maybe I called the wrong person.<</mc>>
[[Retry|SisSummerTripCall1][$varPas to undefined, $phone.call to false]]
\<</switch>><<switch $varPas>>
\<<case undefined>><<phoneOpen>>\
<<mc>>It's time to call $sis.name for her periodic report on those two.<</mc>>
@@Open the phone and call $sis.name.@@
\<<script>>
let sv = State.variables;
let tmpVar = false;
// Handler per il proxy
let handler = {
set: function(obj, prop, value) {
// Intercetta i cambiamenti alla proprietà 'screen' di 'phone'
if (prop === 'screen' && value === 'sisCall' && tmpVar === false) {
sv.varPas = 1;
tmpVar = true;
sv.phone.screen = "sisCall";
Engine.play("SisSummerTripCall2");
revokePhoneProxy(); // Revoca il proxy dopo la modifica
} else if (prop === 'screen' && value !== 'sisCall' && tmpVar === false && sv.phone.call === true) {
sv.varPas = "otherNum";
// Imposta direttamente l'oggetto di destinazione, evitando di riattivare il proxy
Object.defineProperty(obj, prop, { value: value, writable: true });
Engine.play("SisSummerTripCall2");
}
obj[prop] = value; // Aggiorna la proprietà sull'oggetto di destinazione
return true; // Indica che l'operazione ha avuto successo
}
};
// Creazione di un proxy revocabile per 'sv.phone'
let { proxy: phoneProxy, revoke: revokePhoneProxy } = Proxy.revocable(sv.phone, handler);
// Utilizzo del proxy revocabile
sv.phone = phoneProxy;
<</script>>
\<<case 1>>\
<<sis>>Hello?<</sis>>
<<mc>>Hey, sis. Is everything okay?<</mc>>
<<sis>>Hi, $mc.name! I have to tell you something, something you need to hear!<</sis>>
I widened my eyes, fearing the worst.
<<sis>>I met a guy!<</sis>>
I breathed a sigh of relief.
<<mc>>Is that it? Is that the incredible news?<</mc>>
<<sis>>Yes, he's super cute. You have to see him, he has long hair that's just amazing, and the way he styles it... W. O. W.<</sis>>
<<mc>>Yes, very interesting. I'd like to meet your new boyfriend, but could we reach that point?<</mc>>
<<sis>>If only he were my boyfriend... He's always with this girl. She doesn't deserve him, she makes him look bad.<</sis>>
<<mc>>Now I'm the jealous one...<</mc>>
<<sis>>I met him the other day when I went for a night swim. He was with this girl, if you can call her that.<</sis>>
<<mc>>$sis.name.<</mc>>
<<sis>>He smiled at me and then kept walking. It was love at first sight, I'm sure of it!<</sis>>
<<mc>>$sis.name!<</mc>>
<<sis>>Huh?<</sis>>
<<mc>>Could you maybe save the story of this mysterious guy for the day of your wedding and get to what's important?<</mc>>
<<sis>>Hey! My love stories are important!<</sis>>
<<mc>>Then make up a game of your own.<</mc>>
Moments of silence.
[[Check if she still here|SisSummerTripCall2][$varPas to 2]]
\<<case 2>>\
<<mc>>$sis.name? Are you still there?<</mc>>
<<sis>>You're always mean to me.<</sis>>
She said in a sad tone of voice.
<<mc>>Okay, sorry. Now could you give me some information about mom before I have a heart attack?<</mc>>
<<sis>>Nothing, they're not doing anything strange.<</sis>>
<<mc>>So they're never apart?<</mc>>
<<sis>>Oh, no. They're inseparable. They go to the beach together, go shopping together, and so on...<</sis>>
<<mc>>Got it. Is there anything you could do about it?<</mc>>
<<sis>>Like what?<</sis>>
<<mc>>I don't know. Keep her with you as much as possible, tell her you miss spending time alone with her. Invent anything, keep them apart.<</mc>>
<<sis>>Alright, my little big jealous brother.<</sis>>
<<mc>>Again with the "little big"?<</mc>>
<<sis>>I'm going to set my evil plan in motion. Bye.<</sis>>
<<mc>>Let's hope it works.<</mc>>
<<mc>>//What a tragedy of biblical proportions. Good thing we're already halfway through the vacation.//<</mc>>
<<link [[End the call|Bedroom]]>>
<<unset $varPas>>
<<phoneOff>>
<<nextPeriod>>
<<set $quest.q44[4] to true>>
<</link>>
\<<case "otherNum">>\
<<mc>>...<</mc>>
<<mc>>Nothing. Maybe I called the wrong person.<</mc>>
[[Retry|SisSummerTripCall2][$varPas to undefined, $phone.call to false]]
\<</switch>><<switch $varPas>>
\<<case undefined>><<phoneOpen>>\
I was ready to receive what I hoped was the last update from $sis.name before their return home. I just had to call her.
@@Open the phone and call $sis.name.@@
\<<script>>
let sv = State.variables;
let tmpVar = false;
// Handler per il proxy
let handler = {
set: function(obj, prop, value) {
// Intercetta i cambiamenti alla proprietà 'screen' di 'phone'
if (prop === 'screen' && value === 'sisCall' && tmpVar === false) {
sv.varPas = 1;
tmpVar = true;
sv.phone.screen = "sisCall";
Engine.play("SisSummerTripCall3");
revokePhoneProxy(); // Revoca il proxy dopo la modifica
} else if (prop === 'screen' && value !== 'sisCall' && tmpVar === false && sv.phone.call === true) {
sv.varPas = "otherNum";
// Imposta direttamente l'oggetto di destinazione, evitando di riattivare il proxy
Object.defineProperty(obj, prop, { value: value, writable: true });
Engine.play("SisSummerTripCall3");
}
obj[prop] = value; // Aggiorna la proprietà sull'oggetto di destinazione
return true; // Indica che l'operazione ha avuto successo
}
};
// Creazione di un proxy revocabile per 'sv.phone'
let { proxy: phoneProxy, revoke: revokePhoneProxy } = Proxy.revocable(sv.phone, handler);
// Utilizzo del proxy revocabile
sv.phone = phoneProxy;
<</script>>\
\<<case 1>>\
<<mc>>Hey, $sis.name.<</mc>>
<<sis>>Oh, $mc.name, can we make this quick?<</sis>>
<<mc>>Why? Are you busy?<</mc>>
<<sis>>There's a party tonight and I need to get ready so Paul will finally notice me!<</sis>>
<<mc>>Who's Paul?<</mc>>
<<sis>>What do you mean who's Paul? Only the most charming guy my eyes have ever laid on. I've already told you about him, remember?<</sis>>
<<mc>>Yeah, the guy you shared a glance with.<</mc>>
<<sis>>It was love at first sight.<</sis>>
<<mc>>Sure, and I'm a little fairy...<</mc>>
<<sis>>So, what do you need?<</sis>>
<<mc>>Updates. How's the plan going?<</mc>>
<<sis>>I tried to do as you asked, but he was always with us.<</sis>>
<<mc>>At least you played the third wheel.<</mc>>
<<sis>>They will be at the party tonight too.<</sis>>
<<mc>>What? Them too? Keep them away from alcohol. It's essential!<</mc>>
<<sis>>Why? ... Ah, I get it. But, if I follow them, I won't have my chances with Paul.<</sis>>
<<mc>>Your chance with him will come. Otherwise, it means it wasn't meant to be.<</mc>>
<<sis>>My brother became an astrologer while we were away.<</sis>>
<<sis>>Now I need to finish getting ready. Bye.<</sis>>
<<mc>>Bye.<</mc>>
<<link [[End the call|SisSummerTripCall3]]>>
<<set $varPas to 2>>
<<phoneOff>>
<<set $quest.q44[5] to true>>
<</link>>
\<<case 2>>\
I ended the call thinking about all the things that could go wrong.
<<mc>>I must not think about it. I must trust $sis.name!<</mc>>
I repeated the phrase like a mantra. I first had to convince myself.
<<link [[Continue|Bedroom]]>>
<<unset $varPas>>
<<nextPeriod>>
<</link>>
\<<case "otherNum">>\
<<mc>>...<</mc>>
<<mc>>Nothing. Maybe I called the wrong person.<</mc>>
[[Retry|SisSummerTripCall3][$varPas to undefined, $phone.call to false]]
\<</switch>><<switch $varPas>>
\<<case undefined>><<phoneOpen>><<incCall "mom""MomCall1Trip21">><<set $varPas to 1>>\
I was preparing dinner when the phone rang. It was a call from Mom.
\<<case 1>>\
<<if $hangUp isnot undefined>>\
<<mom>>$mc.name, finally! I was starting to worry!<</mom>>
<<mc>>Yeah, sorry. I was cooking.<</mc>>
<<mom>>How have you been? Is everything alright?<</mom>>
<<mc>>I haven't set the house on fire yet, so I guess it is<</mc>>
<<else>>\
<<mom>>Hi, my angel, is everything okay?<</mom>>
<<mc>>Hi, mom. I haven't set the house on fire yet, so I guess it is.<</mc>>
<</if>>\
<<mom>>Please don't, thanks a lot. I just wanted to hear my little one's voice.<</mom>>
<<mc>>It’s only been a few days since you left...<</mc>>
<<mom>>For a mother, a few days away from her child feels like an eternity!<</mom>>
<<mc>>Something I'll never understand since I'll never be a mother... How's the vacation going? Are you having fun?<</mc>>
<<mom>>Oh, it’s wonderful here! I bet you would have had a great time.<</mom>>
<<mc>>Yeah, I can imagine.<</mc>>
<<mom>>Vincent has an ultra-modern house. Maybe a bit too much.<</mom>>
For the first time, I heard that name not associated with a compliment. I was somewhat euphoric.
<<mc>>In what sense?<</mc>>
<<mom>>At times, it feels like being in an art gallery. Not that I don’t appreciate the style, but there’s a limit to everything.<</mom>>
<<mc>>I bet it can't compete with our house!<</mc>>
<<mom>>Are you studying? When I come back, I want to hear some good news.<</mom>>
<<mc>>Yeah, yeah, don’t worry.<</mc>>
A strong smell caught my attention.
<<mc>>Mom, I have to go, otherwise I might really set the house on fire. Talk to you soon.<</mc>>
<<mom>>Wait, what-<</mom>>
<<link [[End call|MomCall1Trip21]]>>
<<endCall>>
<<unset $hangUp>>
<<set $varPas to 2>>
<<phoneOff>>
<</link>>
\<<case 2>>\
I ended the call, rushing to the stove to move the pan away from the fire.
<img src="img/teen/beachTrip21/dinnerBurnt.webp" class="iStory">
<<mc>>Tonight's dinner will be slightly burnt.<</mc>>
<<link [[Continue|Kitchen]]>>
<<unset $varPas>>
<<set $mom.rel += 1>>
<<set $quest.q44[6] to true>>
<<nextPeriod>>
<</link>>
\<<case "refuseCall">>\
<<if $hangUp is undefined>><<set $hangUp to 1>><<else>><<set $hangUp += 1>><</if>><<set $varPas to 1>><<incCall "mom""MomCall1Trip21">>\
<<mc>>She's calling again. Better pick up, if I don't wanna problem.<</mc>>
\<</switch>><<setBoh1 "Mr. $mrsJohnson.name" "mrJohnson">>\
<<switch $varPas>>
\<<case undefined>>\
As <<fullName mrsJohnson>> asked me before the end of the summer, during one of my visits to the faculty room, I headed to her house to help with the pool.
I rang the doorbell and was greeted by the homeowner.
<<mc>>Hello, Mr. $mrsJohnson.surname.<</mc>>
<<boh1>>Boy, you look familiar. Should I know you somehow?<</boh1>>
<<mc>>Maybe you know my mother. $mom.name $mom.surname.<</mc>>
<<boh1>>Yes, $mom.name. I remember giving her a parking ticket back in 2010.<</boh1>>
<<mc>>Yeah... Thanks a lot for that...<</mc>>
<<boh1>>What brings a $mc.surname to my house? Got trouble with the law? Need a favor in the community? Just know that I'm retired, so I can't help you in any way.<</boh1>>
<<mc>>Actually, I'm here to clean the pool.<</mc>>
<<boh1>>The pool? Oh, right, the pool!<</boh1>>
<<mc>>Yes, the pool.<</mc>>
<<mc>>//This man remembers a ticket from twelve years ago but doesn't remember having a pool in his backyard?//<</mc>>
<<boh1>>The tools are in the shed.<</boh1>>
<<mc>>I'll get right to work.<</mc>>
I headed to the backyard, and the situation was worse than I could have imagined. The water, though clear, was full of leaves and dead insects.
I gathered the necessary tools and, metaphorically rolling up my sleeves, got to work.
<<link [[Start to clean|PoolCleanMinigame]]>>
<<set $varPas to 1>>
<<set $totalDirt to 50>>
<<set $passName to "JohnsonCleanPool1">>
<</link>>
\<<case 1>>\
<<mc>>*Phew* I'm done!<</mc>>
The sun was beating down hard, and my forehead, like the rest of my body, was drenched in sweat.
I knocked on the glass door to get Mr. <<checkLast $mrsJohnson.surname>> attention. Seeing me, he came over.
<<boh1>>What do you need?<</boh1>>
<<mc>>I'm finished. The pool is clean.<</mc>>
<<boh1>>Good job.<</boh1>>
He was about to close the glass door.
@@#rem1;
\<<link "Mention the payment">><<replace "#rem1">>\
I stopped the glass door with my hand.
<<mc>>Uhm... We need to discuss my payment.<</mc>>
I chose to be as cold and direct as possible.
<<boh1>>Payment? Can't anyone do a favor for this old man? How much do you want?<</boh1>>
<<mc>>I have no idea. I hadn't yet agreed on an amount with your wife.<</mc>>
<<boh1>>Fine. Take this.<</boh1>>
He pulled out two bills from his wallet. A twenty and a five.
<<mc>>Thank you very much.<</mc>>
With my payment in hand, I put the tools back in the shed and headed home straight for a refreshing shower.
<<link [[Continue|Residential]]>>
<<unset $varPas>>
<<set $mc.stat.str += 2>>
<<set $mc.stat.money += 25>>
<<set $quest.q45[1] to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<<link "Let it go">><<replace "#rem1">>\
<<mc>>//Maybe he's not aware that I'm working. Maybe he thinks I did him a favor. I'll talk to <<fullName mrsJohnson>> next time.//<</mc>>
Wiping my forehead, I put the tools back in the shed and headed straight home for a refreshing shower.
<<link [[Continue|Residential]]>>
<<unset $varPas>>
<<set $mc.stat.str += 2>>
<<set $quest.q45[1] to true>>
<<nextPeriod>>
<</link>>
\<</replace>><</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
I was at Johnson's house for the usual cleaning of the pool.
As has become a habit, I entered the gate that led directly to the rear garden but, as soon as I passed, I suddenly stopped.
There was someone in the pool, I stopped near the house wall to observe the situation.
<video class="vStory" autoplay muted loop><source src="video/teen/mrsJohnson/pool/pool2/spy1.mp4"></video>
<<mc>>//Is that <<fullName mrsJohnson>>?//<</mc>>
I focused my vision on the figure in the pool.
<video class="vStory" autoplay muted loop><source src="video/teen/mrsJohnson/pool/pool2/spy2.mp4"></video>
<<mc>>//But... she's naked! She's doing the bath without a swimsuit!//<</mc>>
It was then that an idea came to my mind.
<<mc>>//I could record her...//<</mc>>
[[Record her with the phone|JohnsonCleanPool2][$varPas to 1, $varChoice to 1]]
[[Don't do it but remain to look|JohnsonCleanPool2][$varPas to 1, $varChoice to 2]]
[[Don't do it and go away|JohnsonCleanPool2][$varPas to 1, $varChoice to 3]]
\<<case 1>>\
<<if $varChoice is 1>><<set $mrsJohnson.flag.spyPool to 3>>\
<<mc>>//I have to do it. It's a golden opportunity!<</mc>>
I took from my pocket the smartphone and I started the recording.
My English teacher's spying and recording session began. She continued to float on the mat, soaking up the sun.
She let herself be carried by the current of the pool, moving lightly with her arms.
<video class="vStory" autoplay muted loop><source src="video/teen/mrsJohnson/pool/pool2/spy3Overlay.mp4"></video>
It's been there that, looking around, she touched herself.
I stood aside so as not to be discovered. it was a very delicate situation.
<<mc>>//Is she masturbing? Right here?//<</mc>>
With the right hand, she rubbed her pussy, while with the left, the tits.
<video class="vStory" autoplay muted loop><source src="video/teen/mrsJohnson/pool/pool2/spy4Overlay.mp4"></video>
<<mc>>//I need a close up on her...//<</mc>>
I tried to get closer without getting caught. I wanted an even better view of the scene.
The intensity of the massage increased and faint moans reached my ears.
<video class="vStory" autoplay muted loop><source src="video/teen/mrsJohnson/pool/pool2/spy5Overlay.mp4"></video>
<<mc>>//I've enough material. It's better to leave now.//<</mc>>
I thought, pausing the last recording and leaving the area.
<<elseif $varChoice is 2>><<set $mrsJohnson.flag.spyPool to 2>>\
<<mc>>//It's better to respect her privacy. It wouldn't be right to record her.//<</mc>>
My English teacher's spying and recording session began. She continued to float on the mat, soaking up the sun.
She let herself be carried by the current of the pool, moving lightly with her arms.
<video class="vStory" autoplay muted loop><source src="video/teen/mrsJohnson/pool/pool2/spy3.mp4"></video>
It's been there that, looking around, she touched herself.
I stood aside so as not to be discovered. it was a very delicate situation.
<<mc>>//Is she masturbing? Right here?//<</mc>>
With the right hand, she rubbed her pussy, while with the left, the tits.
<video class="vStory" autoplay muted loop><source src="video/teen/mrsJohnson/pool/pool2/spy4.mp4"></video>
I tried to get closer without getting caught. I wanted an even better view of the scene.
The intensity of the massage increased and faint moans reached my ears.
<video class="vStory" autoplay muted loop><source src="video/teen/mrsJohnson/pool/pool2/spy5.mp4"></video>
<<mc>>//Better leave before get caught.//<</mc>>
I thought, reluctantly leaving the area.
<<else>><<set $mrsJohnson.flag.spyPool to 1>>\
<<mc>>//It's better to respect her privacy. It wouldn't be right to stay here and stare.//<</mc>>
Convinced of my choice, I turned around and walked away from the property.
<</if>>
<<link [[Go away|Residential]]>>
<<unset $varPas>>
<<unset $varChoice>>
<<set $quest.q45[2] to true>>
<<nextPeriod>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>>\
Yet another day of cleaning and maintaining the Johnson family's swimming pool.
The lady of the house was reading a book under the umbrella sitting on a deck chair a few steps from me.
<video class="vStory" autoplay muted loop class="vStory"><source src="video/teen/mrsJohnson/pool/pool3/intro.mp4"></video>
I often glanced at her position to look at her body in costume.
I couldn't get the images of my last visit, of her bathroom without clothes, out of my mind.
<<if $mrsJohnson.flag.spyPool is 3>>\
<<mc>>//I could use the recorded video to get something.//<</mc>>
I was thinking of blackmailing my teacher.
<<mc>>//I could do it, or maybe not. The choice is mine...//<</mc>>
I set myself in front of an ethical question.
@@#rem1;
\<<link "Blackmails <<fullName mrsJohnson>> with the video" "JohnsonCleanPool3">>
<<set $varPas to 2>>
<</link>>
\<<link "Don't do it">><<replace "#rem1">>\
<<mc>>//What could I possibly get? Better not to take risks, otherwise, it could backfire on me//!<</mc>>
Once the ethical problem was solved, all I had to do was clean the pool.
<<link [[Start to clean|PoolCleanMinigame]]>>
<<set $varPas to 1>>
<<set $totalDirt to 50>>
<<set $passName to "JohnsonCleanPool3">>
<</link>>
\<</replace>><</link>>
<<else>>\
<<mc>>//Just think. It's time to work. The sooner I finish the sooner I go home.//<</mc>>
Without further interference, I don't clean the pool.
<<link [[Start to clean|PoolCleanMinigame]]>>
<<set $varPas to 1>>
<<set $totalDirt to 50>>
<<set $passName to "JohnsonCleanPool3">>
<</link>>
\<</if>>
\<<case 1>>\
There was not a single trace of a leaf or other foreign body. I had done an excellent job.
I approached <<fullName mrsJohnson>> to talk to her about the completion of the transaction. She was still under the umbrella intent on reading the same book.
<<mc>><<fullName mrsJohnson>>.<</mc>>
<video class="vStory" autoplay muted loop class="vStory"><source src="video/teen/mrsJohnson/pool/pool3/talk1.mp4"></video>
She turned to me, putting the book aside.
<<mrsJohnson>>What's the matter?<</mrsJohnson>>
<<mc>>I'm done with the pool.<</mc>>
<<mrsJohnson>>Thank you very much as always. The money is on top of the kitchen counter as soon as you walk through the glass door.<</mrsJohnson>>
<<mc>>Thank you. Goodbye.<</mc>>
I recovered my pay and then abandoned my residence.
<<link [[Go home|Hallway]]>>
<<unset $varPas>>
<<set $mrsJohnson.rel += 2>>
<<set $mc.stat.cha += 1>>
<<set $mc.stat.str += 2>>
<<set $mc.stat.money += 25>>
<<set $quest.q45[3] to true>>
<<set $quest.q45[4] to true>>
<</link>>
\<<case 2>>\
<<mc>>//I can't miss an opportunity like this!//<</mc>>
I retrieved my cell phone and approached her location.
<<mc>><<fullName mrsJohnson>>.<</mc>>
<<mrsJohnson>>What's the matter?<</mrsJohnson>>
<video class="vStory" autoplay muted loop class="vStory"><source src="video/teen/mrsJohnson/pool/pool3/talk1.mp4"></video>
She turned to me, putting the book aside.
<<mc>>Must see this.<</mc>>
I was going to do it, I was going to blackmail my English teacher.
Starting one of the recorded videos, I showed her the screen of my smartphone.
<<mrsJohnson>>What's this?<</mrsJohnson>>
She didn't seem angry or agitated.
<<mc>>I recorded your last session of fun!<</mc>>
I only received a restrained giggle.
<video class="vStory" autoplay muted loop class="vStory"><source src="video/teen/mrsJohnson/pool/pool3/talkGiggle.mp4"></video>
<<mrsJohnson>>It's interesting when a sweet little face like you grows balls to do such a thing.<</mrsJohnson>>
<<mc>>Sweet face?<</mc>>
<<mrsJohnson>>You're the last person I can imagine being a criminal. So, what do you want?<</mrsJohnson>>
<<mc>>I... Dunno...<</mc>>
<<mrsJohnson>>Are you blackmailing me and you don't even know what to ask for in return?<</mrsJohnson>>
Another giggle from her. It was going quite the opposite of how I had imagined the scene.
<video class="vStory" autoplay muted loop class="vStory"><source src="video/teen/mrsJohnson/pool/pool3/talk2.mp4"></video>
<<mrsJohnson>>Let's do this. Delete those videos and then I'll reward you.<</mrsJohnson>>
At that point, any kind of reward was a gain and a way out of a situation that became increasingly embarrassing.
I did as she asked.
<<mrsJohnson>>Now, let's come to your reward. Take off your pants.<</mrsJohnson>>
<<mc>>Take off my pants? Why?<</mc>>
She grabbed me by the shirt.
<<mrsJohnson>>Come on!<</mrsJohnson>>
[[Take off your pants|JohnsonCleanPool3][$varPas to 3]]
\<<case 3>><<setBoh1 "Mr. Johnson" mrJohnson>>\
Without further ado, I pulled my pants down revealing my dick.
<video class="vStory" autoplay muted loop class="vStory"><source src="video/teen/mrsJohnson/pool/pool3/takingOffPants.mp4"></video>
<<mrsJohnson>>Not bad.<</mrsJohnson>>
Taking it in her hand, she began to masturbate me.
<video class="vStory" autoplay muted loop class="vStory"><source src="video/teen/mrsJohnson/pool/pool3/masturbate.mp4"></video>
<<mrsJohnson>>Do you like that?<</mrsJohnson>>
She asked, looking me straight in the eyes, I lost myself in their blue.
<<mc>>Yes!<</mc>>
<<mrsJohnson>>Is this what you want?<</mrsJohnson>>
<<mc>>Yes, <<fullName mrsJohnson>>.<</mc>>
<<mrsJohnson>>Oh, please. Drop the formality. Call me <<fullName mrsJohnson>>.<</mrsJohnson>>
After two years of lessons, I finally got to know her full name.
<<mrsJohnson>>Let's make it more interesting!<</mrsJohnson>>
She leaned her head over to the tip of my tool, and when she was about to put it in her mouth, a voice interrupted us.
<<boh1>><<fullName mrsJohnson>>, are you outside?<</boh1>>
Instinctively, I put my pants back on.
<video class="vStory" autoplay muted loop class="vStory"><source src="video/teen/mrsJohnson/pool/pool3/blowTry.mp4"></video>
It was the lady's husband.
<<mc>>I didn't know your husband was home.<</mc>>
I asked her in a low voice, as the man arrived at the scene.
<<mrsJohnson>>He comes, he goes. He does whatever he likes without warning.<</mrsJohnson>>
<<boh1>>Oh, so you're there. Have you seen my pair of golf socks?<</boh1>>
<<mrsJohnson>>Have you checked in the last drawer? That's where all the golf stuffs are.<</mrsJohnson>>
<<boh1>>I need to check.<</boh1>>
<<mrsJohnson>>I'm coming with you.<</mrsJohnson>>
When the master of the house had gone far enough, the lady got up from the deckchair and followed him. Not before, however, whispering something in my ear.
<<mrsJohnson>>Tomorrow, after cleaning the pool, go straight to my bedroom.<</mrsJohnson>>
After receiving the invitation, I was left alone in the back garden of the house.
<<mc>>//It went even better than I could have imagined!//<</mc>>
I putted away the tools I used and left the residence.
<<link [[Go home|Hallway]]>>
<<unset $varPas>>
<<set $mrsJohnson.flag.spyPool to 4>>
<<set $mrsJohnson.rel += 5>>
<<set $mc.stat.cha += 2>>
<<set $mc.stat.str += 2>>
<<set $mc.stat.money += 25>>
<<set $quest.q45[3] to true>>
<</link>>
\<</switch>><<switch $varPas>>
\<<case undefined>><style>body {background-image: url("img/scenario/blur/pool.webp");}</style>\
That day was special, I wanted to clean the pool as soon as possible because I knew that in the end, something good would happen... or at least I hoped so.
<<mc>>//<<fullName mrsJohnson>>, told me to go to her room after I finished with the pool. I have to hurry.//<</mc>>
<<link [[Start to clean|PoolCleanMinigame]]>>
<<set $varPas to 1>>
<<set $totalDirt to 25>>
<<set $passName to "JohnsonCleanPool4">>
<</link>>
\<<case 1>><style>body {background-image: url("img/scenario/blur/momRoom.webp");}</style>\
Thankfully with almost daily maintenance to the pool, there was little work to do.
As soon as the work was completed, I entered the house and went through an unknown floor plan.
I opened a few doors without success until I caught the right one.
<<fullName mrsJohnson>> was on the bed wearing only black lingerie and flesh-colored stockings.
<img class="iStory" src="img/teen/mrsJohnsonPool4.webp">
<<mc>>Hi, $mrsJohnson.name.<</mc>>
<<mrsJohnson>>You've finally drop the formality, I see.<</mrsJohnson>>
<<mrsJohnson>>Are you ready for your reward?<</mrsJohnson>>
<<mc>>I'm blackmailing you. How could it be a reward?<</mc>>
<<mrsJohnson>>Undress and you'll see.<</mrsJohnson>>
Quickly, I took off my clothes and walked closer to the bed.
Like a cheetah, she went straight to the point, attacking my tool by sticking it in her mouth.
<video class="vStory" autoplay loop muted controls><source src="video/teen/mrsJohnson/pool/pool4/blow1.mp4"></video>
<<mrsJohnson>>It's the first time?<</mrsJohnson>>
<<if $mc.flag.firstTime is null || $mc.flag.firstTime is undefined>>\
<<mc>>Yes.<</mc>>
<<else>>\
<<mc>>No, it isn’t.<</mc>>
<</if>>\
<<mrsJohnson>>Good.<</mrsJohnson>>
[[Let her blow you|JohnsonCleanPool4][$varPas to 2]]
\<<case 2>><style>body {background-image: url("img/scenario/blur/momRoom.webp");}</style>\
<<mrsJohnson>>Lay on the bed.<</mrsJohnson>>
I followed her directive.
With her tongue, she ran the entire length, before reaching the tip and returning to massage it with her tongue and mouth.
<video class="vStory" autoplay loop muted controls><source src="video/teen/mrsJohnson/pool/pool4/blow5.mp4"></video>
The experience of a seasoned woman was evident and perceptible from the intense sensations that she was able to give only with oral work.
<<mc>>Ohw!<</mc>>
Without ever stopping, she continued unperturbed with cyclical movements, of her hand and mouth, to travel the length of my cock.
<video class="vStory" autoplay loop muted controls><source src="video/teen/mrsJohnson/pool/pool4/blow6.mp4"></video>
When she pulled off, a bridge of mixed saliva formed between her mouth and the tip of.
From the tip, she went down, reaching the lower bottoms of the reproductive sector.
Her tongue came into contact with my balls creating a pleasant and peculiar tickling situation.
<video class="vStory" autoplay loop muted controls><source src="video/teen/mrsJohnson/pool/pool4/balls1.mp4"></video>
This was combined with hand movements.
<<mrsJohnson>>Do you like that?<</mrsJohnson>>
<<mc>>Yes!<</mc>>
[[Continue|JohnsonCleanPool4][$varPas to 3]]
\<<case 3>><style>body {background-image: url("img/scenario/blur/momRoom.webp");}</style>\
Without saying a word, continuing to work my cock, she slipped my entire length into her mouth. I could feel my tip touching his uvula and going further.
<video class="vStory" autoplay loop muted controls><source src="video/teen/mrsJohnson/pool/pool4/deep1.mp4"></video>
She remained motionless for a few seconds, always keeping my tool deep inside her, before freeing herself and letting it go.
<<mc>>Wow!<</mc>>
I was ecstatic, and a little excited, by the gesture and the execution.
<<mrsJohnson>>Let me lay down.<</mrsJohnson>>
I gave her space to position herself on the bed.
<<mrsJohnson>>Come over here and put your cock between my tits!<</mrsJohnson>>
Like a faithful animal, I carried out the order. I climbed on top of her, rubbing my little friend on her balloons.
<video class="vStory" autoplay loop muted controls><source src="video/teen/mrsJohnson/pool/pool4/titfuck1.mp4"></video>
She held them in place while I, with pelvic movements, fucked her tits.
I massaged her twin girls before increasing the intensity of my thrusts.
<<mrsJohnson>>Ah, ah! Fuck, yes!<</mrsJohnson>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/mrsJohnson/pool/pool4/titfuck2.mp4"></video>
I had never done anything like this before, but I was already loving it.
My thrusts were constantly accompanied by my English teacher's labored breathing and her faint moans.
[[Cum|JohnsonCleanPool4][$varPas to 4]]
\<<case 4>><style>body {background-image: url("img/scenario/blur/momRoom.webp");}</style>\
I was close, I was getting closer and closer to the point of no return.
<<mc>>I'm near!<</mc>>
<<mrsJohnson>>Come on me!<</mrsJohnson>>
In a hurry, she lay on his back preparing for the impact.
<<mc>>I'm comin'!<</mc>>
<video class="vStory" autoplay loop muted controls><source src="video/teen/mrsJohnson/pool/pool4/cum.mp4"></video>
Because of the move I had to make, I didn't make it in time and missed the target. My sperm ended up on her abdomen.
Bringing my cock to her, she gave it a quick brush with her tongue.
<<mc>>Wow!<</mc>>
<<mrsJohnson>>You're not bad. Now don't try to blackmail me anymore, understood?<</mrsJohnson>>
<<mc>>All clear.<</mc>>
<<mrsJohnson>>Now go! My husband could be back in moments.<</mrsJohnson>>
I was kicked out of the room, and dressed along the path that would lead me to the front door.
I collected the money from the work at the swimming pool and abandoned the house.
<<if $gallery>>[[End Replay|Gallery]]
<<else>><<link [[Continue|Hallway]]>>
<<unset $varPas>>
<<set $mrsJohnson.rel += 2>>
<<set $mrsJohnson.flag.sexCount += 1>>
<<set $mc.stat.str += 1>>
<<set $mc.stat.money += 25>>
<<set $quest.q45[4] to true>>
<<nextPeriod>>
<</link>><</if>>
\<</switch>><h2>Clean the Pool</h2>\
<div id="countdownContainer">\
@@Hover with the cursor to clean all the dirt in the pool. No time limit.@@
<button id="startButton">Start Cleaning</button>\
</div>\
<div class="pool-container" id="pool-container" style="display: none;">
<video autoplay muted loop style="width: 100%; border: 0.5vw solid white;">
<source src="video/activity/pool.mp4">
</video>
</div>
<div id="message"></div><span id="spanID1" style="display: none;">
<<print "<<link 'Continue' '" + $passName + "'>><<unset $totalDirt>><<unset $passName>><</link>>">></span><<nobr>>
<style>
.pool-container {
position: relative;
width: 95%;
aspect-ratio: 16/9;
margin: 20px auto;
cursor: url('img/varie/poolMinigame/net.png') 16 16, auto;
}
.dirt {
width: 2.5%;
aspect-ratio: 1/1;
position: absolute;
background-size: cover;
animation: float 3s infinite ease-in-out;
}
.leaf {
background-image: url('img/varie/poolMinigame/leaf.webp');
}
.mosquito {
background-image: url('img/varie/poolMinigame/mosquito.webp');
}
.fly {
background-image: url('img/varie/poolMinigame/fly.webp');
}
#message {
text-align: center;
font-size: 24px;
margin-top: 20px;
color: white;
}
@keyframes float {
0% {
transform: translate(0, 0);
}
50% {
transform: translate(25%, -25%);
}
100% {
transform: translate(0, 0);
}
}
</style>
<<endnobr>><script>
function startCleaning() {
const poolContainer = document.getElementById('pool-container');
const message = document.getElementById('message');
let totalDirt = SugarCube.State.variables.totalDirt;
let dirtRemoved = 0;
// Function to generate a random position within the pool
function getRandomPosition() {
const x = Math.floor(Math.random() * (95 - 5 + 1) + 5); // 5 to 95 to keep within borders
const y = Math.floor(Math.random() * (95 - 5 + 1) + 5);
return { x, y };
}
// Add dirt to random positions
for (let i = 0; i < totalDirt; i++) {
let num = Math.floor(Math.random() * 3 + 1);
const dirt = document.createElement('div');
if (num === 2) {
dirt.classList.add('dirt', 'fly');
} else if (num === 3) {
dirt.classList.add('dirt', 'mosquito');
} else {
dirt.classList.add('dirt', 'leaf');
}
const position = getRandomPosition();
dirt.style.left = `${position.x}%`;
dirt.style.top = `${position.y}%`;
poolContainer.appendChild(dirt);
}
// Function to handle dirt removal
function handleMouseOver(event) {
if (event.target.classList.contains('dirt')) {
event.target.remove();
dirtRemoved++;
if (dirtRemoved === totalDirt) {
message.textContent = 'Job Done!';
poolContainer.removeEventListener('mouseover', handleMouseOver); // Rimuovi il listener
document.getElementById("spanID1").style.display = "unset";
}
}
}
// Add event listener to remove dirt
poolContainer.addEventListener('mouseover', handleMouseOver);
}
function startCountdown() {
const countdownContainer = document.getElementById('countdownContainer');
let countdownValue = 3;
countdownContainer.innerHTML = `<p>Starting in <span id="countdown">${countdownValue}</span>...</p>`;
const countdownInterval = setInterval(() => {
countdownValue--;
document.getElementById('countdown').textContent = countdownValue;
if (countdownValue === 0) {
clearInterval(countdownInterval);
countdownContainer.style.display = 'none';
document.getElementById('pool-container').style.display = 'block';
startCleaning();
}
}, 1000);
}
document.getElementById('startButton').addEventListener('click', startCountdown);
</script><<set $mc.stat.valuta to 3>><<set $gameVar.schoolTest to 1>><<set $mc.stat.money to 100>>1. ''Did you friendship the boy at elementary school?''
@@#rem1;
\<<link "Yes">><<replace "#rem1">><<run $('#q2').css('display', 'unset')>><<set $flag.elias to true>><<set $elias to {name: "Elias", surname: "Ward", age: "child", rel: 25, portrait: "img/chara/elias/child/elias.webp"}>>\
Yes, I and <<textbox "$elias.name""Elias">> became big friends.
<</replace>><</link>>
\<<link "No">><<replace "#rem1">><<run $('#q2').css('display', 'unset')>><<set $flag.elias to false>>\
No, he hit me in the face. How can I be his friend?
<</replace>><</link>>@@<span id="q2" style="display: none">
<hr>
2. ''During Pre-Teenage, you and your sister had decided to?''
@@#rem2;
\<<link "Continue to share the room">><<replace "#rem2">><<run $('#q3').css('display', 'unset')>><<set $sis.rel += 5>>\
We continued to share the bedroom.
<</replace>><</link>>
\<<link "Have two separated bedroom">><<replace "#rem2">><<run $('#q3').css('display', 'unset')>><<set $flag.sisShareRoom to false>><<set $sis.rel to Math.clamp($sis.rel - 5, 0, 100)>>\
Better be divided.
<</replace>><</link>>@@</span><span id="q3" style="display: none">
<hr>
3. ''Have you joined the Otaku Club?''
@@#rem3;
\<<link "Yes">><<replace "#rem3">><<run $('#q4').css('display', 'unset')>><<set $flag.otakuClub to true>><<set $iris to {name: _name, surname: "Reed", age: "teen", portrait: "img/chara/otakuClub/teen/iris.webp", rel: 15, flag: {status: 0, sexCount: 0, kiss: false, gift: false}}>><<set $max to {name: "Max", surname: "Power", portrait: "img/chara/otakuClub/teen/max.webp", rel: 15}>><<set $elliot to {name: "Elliot", surname: "Foster", portrait: "img/chara/otakuClub/teen/elliot.webp", rel: 15}>>\
Yes, I joined the Club and became friends with Max, Elliot, and <<textbox "$iris.name""Iris">>.
<</replace>><</link>>
\<<link "No">><<replace "#rem3">><<run $('#q4').css('display', 'unset')>><<set $flag.otakuClub to false>><<set $iris to {name: _name, surname: "Reed", age: "teen", portrait: "img/chara/otakuClub/teen/iris.webp", rel: 0, flag: {status: 0, sexCount: 0, kiss: false, gift: false}}>>\
No, I didn't join the club.
<</replace>><</link>>@@</span><span id="q4" style="display: none">
<hr>
4. ''Did you become friends with the girl in the school cafeteria, after helping the boy from the bullies?''
@@#rem4;
\<<link "Yes">><<replace "#rem4">><<run $('#q5').css('display', 'unset')>><<set $flag.eva to true>><<set $eva to {name: "Eva", middleName: "Nicolajevna", surname: "Novakova", age: "teen", portrait: "img/chara/eva/teen/eva.webp", rel: 15, flag: {status: 0, sexCount: 0, kiss: false, gift: false}}>>\
Yes, I and <<textbox "$eva.name""Eva">> become great friend.
<</replace>><</link>>
\<<link "No">><<replace "#rem4">><<run $('#q6').css('display', 'unset')>><<set $flag.eva to false>><<set $eva to {name: "Eva", middleName: "Nicolajevna", surname: "Novakova", age: "teen", portrait: "img/chara/eva/teen/eva.webp", rel: 0, flag: {status: 0, sexCount: 0, kiss: false, gift: false}}>>\
No, I didn't help the girl to save the boy from the bullies.
<</replace>><</link>>@@</span><span id="q5" style="display: none">
<hr>
5. ''Did you save Eva from drowning, or you waited for her father to do something?''
@@#rem5;
\<<link "I helped her">><<replace "#rem5">><<set $flag.evaLake to "save">>\
I helped her as soon as possible bringing her on the shores with all of my strength.<<if !$newContentSkip || $newContentSkip is undefined>>
[[Conclude preparation|EndPreteen]]<<else>><<run $('#q6').css('display', 'unset')>><</if>>
<</replace>><</link>>
\<<link "I waited for her father">><<replace "#rem5">><<set $flag.evaLake to "wait">>\
I waited for her father to come and save her.<<if (!$newContentSkip || $newContentSkip is undefined)>>
[[Conclude preparation|EndPreteen]]<<else>><<run $('#q6').css('display', 'unset')>><</if>>
<</replace>><</link>>@@</span><span id="q6" style="display: none">
<hr>
6. ''Early Graduation path or normal one? (One year less of studies, less events in high school)''
@@#rem6;
\<<link "Early Graduation">><<replace "#rem6">><<set $mc.flag.earlyGrad to true>><<if $flag.otakuClub>><<run $('#q7A').css('display', 'block')>><<else>><<run $('#q7B').css('display', 'block')>><</if>>\
I want to graduate early.
<</replace>><</link>>
\<<link "Normal Path">><<replace "#rem6">><<set $mc.flag.earlyGrad to false>><<if $flag.otakuClub>><<run $('#q7A').css('display', 'block')>><<else>><<run $('#q7B').css('display', 'block')>><</if>>\
Normal path of studies.
<</replace>><</link>>@@<span id="q7A" style="display: none">
<hr>
7. ''Did you choose to date Elsa Collins or Iris Reed?''
@@#rem7A;
\<<link "Elsa Collins">><<replace "#rem7A">><<set $mc.flag.firstTime to "elsa">><<set $elsa.flag.status to 1>><<set $iris.flag.status to 0>><<set $mc.flag.gf to "a2p">>\
[[Conclude preparation|EndPreteen]]
<</replace>><</link>>
\<<link "Iris Reed">><<replace "#rem7A">><<set $mc.flag.firstTime to "iris">><<set $iris.flag.status to 1>><<set $mc.flag.gf to "U2d">><<set $elsa.flag.status to 0>>\
[[Conclude preparation|EndPreteen]]
<</replace>><</link>>
\<<link "Iris, but secretly dating $elsa.name">><<replace "#rem7A">><<set $mc.flag.firstTime to "elsa">><<set $iris.flag.status to 1>><<set $mc.flag.gf to "U2d">><<set $elsa.flag.status to 2>>\
[[Conclude preparation|EndPreteen]]
<</replace>><</link>>
\<<link "No one">><<replace "#rem7A">><<set $mc.flag.firstTime to undefined>><<set $iris.flag.status to 0>><<set $mc.flag.gf to undefined>><<set $elsa.flag.status to 0>>\
[[Conclude preparation|EndPreteen]]
<</replace>><</link>>@@</span><span id="q7B" style="display: none">
<hr>
7. ''Did you date Elsa Collins?''
@@#rem7B;
\<<link "Yes">><<replace "#rem7B">><<set $mc.flag.firstTime to "elsa">><<set $elsa.flag.status to 1>><<set $iris.flag.status to 0>><<set $mc.flag.gf to "a2p">>\
[[Conclude preparation|EndPreteen]]
<</replace>><</link>>
\<<link "No">><<replace "#rem7B">><<set $mc.flag.firstTime to undefined>><<set $iris.flag.status to 0>><<set $mc.flag.gf to undefined>><<set $elsa.flag.status to 0>>\
[[Conclude preparation|EndPreteen]]
<</replace>><</link>>@@</span><<run $("#ui-bar-history").toggle()>><<run $("#ui-bar-history").css("display") == "none">>
\<video src="video/varie/theRockStop.mp4" autoplay loop class="vStory"></video>
Sorry, you aren't of a legal age to play this game.
You can wait here until you'll be at least 18-years-old or can close the browser's tab and do something that better suit your age.<<widget "updatePhone">><<silently>>
<<script>>setPageElement('right-ui-bar-body', 'StoryRightSidebar');<</script>>
<</silently>><</widget>>
<<widget "txtSnd">><<nobr>>
<<set _wait to ($args[0] * 3) + 's'>>
<<print "<<set _msg" + $args[0] + " to setup." + $phone.chat.rcv + "Chat[" + $args[1] + "]>>">>
<<timed _wait t8n>><div class="txtSnd"><<print "_msg" + $args[0]>></div><</timed>>
<<set _message = { type: true, text: $args[1]}>>
<<print "<<set $phone.chat." + $phone.chat.rcv + "Messages.push(_message)>>">>
<</nobr>><</widget>>
<<widget "txtRcv">><<nobr>>
<<set _wait to ($args[0] * 3) + 's'>>
<<print "<<set _msg" + $args[0] + " to setup." + $phone.chat.rcv + "Chat[" + $args[1] + "]>>">>
<<timed _wait t8n>><div class="txtRcvWait" id="divWait"><<timed 0.5s t8n>><<print ".">><<next>><<print ".">><<next>><<print ".">><<next>><<remove "#divWait">><</timed>></div>
<<timed 2s t8n>><div class="txtRcv"><<print "_msg" + $args[0]>></div><</timed>><</timed>>
<<set _message = { type: false, text: $args[1]}>>
<<print "<<set $phone.chat." + $phone.chat.rcv + "Messages.push(_message)>>">>
<</nobr>><</widget>>
<<widget "txtChoice">><<nobr>>
<<set $phone.chat.visitChat += 1>>
<<print "<<set _msgChoice1 to setup." + $phone.chat.rcv + "Chat[" + $args[1] + "]>>">>
<<print "<<set _msgChoice2 to setup." + $phone.chat.rcv + "Chat[" + $args[2] + "]>>">>
<<print "<<if $phone.chat.visitChat gt 1>><<set $phone.chat.history to false>><<set _nVet to ($phone.chat." + $phone.chat.rcv + "Messages.length - 1)>>
<<for _j to _nVet; _j gt (_nVet - $args[0]); _j-->>
<<script>>State.variables.phone.chat." + $phone.chat.rcv + "Messages.pop()<</script>>
<</for>>
<</if>>">>
<<set _wait to ($args[0] * 3) + 's'>><<set $phone.chat.history to false>>
<<timed _wait t8n>><div class="txtChoice" id="divChoice"><<print '<<button "_msgChoice1">><<remove "#divChoice">><<remove "#brChoice">><<set _tmpChat to 1>><<set $phone.chat.txtChoice to 1>><<set $phone.chat.visitChat to 0>><<updatePhone>><</button>>
<<button "_msgChoice2">><<remove "#divChoice">><<remove "#brChoice">><<set _tmpChat to 2>><<set $phone.chat.txtChoice to 2>><<set $phone.chat.visitChat to 0>><<updatePhone>><</button>>'>>
</div><br id="brChoice"><</timed>>
<</nobr>><</widget>>
<<widget "chatHistory">><<nobr>>
<<if $phone.chat.history and $phone.chat.visitChat lte 1>><<print "<<set _nVet to ($phone.chat." + $phone.chat.rcv + "Messages.length - 1)>>">>
<<print "<<for _k to 0; _k lte _nVet; _k++>>
<<if _k lt _nVet>>
<<if $phone.chat." + $phone.chat.rcv + "Messages[_k].text is 0>>
<<script>>State.variables.phone.chat." + $phone.chat.rcv + "Messages.deleteAt(State.temporary.k)<</script>>
<<set _nVet-->>
<</if>>
<</if>>
<<if($phone.chat." + $phone.chat.rcv + "Messages[_k].type is false)>>
<<print '<<set _msg' + _k + ' to setup.' + $phone.chat.rcv + 'Chat[$phone.chat.' + $phone.chat.rcv + 'Messages[_k].text]>>'>>
<div class=\"txtRcv\"><<print '_msg' + _k>></div>
<<elseif $phone.chat." + $phone.chat.rcv + "Messages[_k].type is true>>
<<print '<<set _msg' + _k + ' to setup.' + $phone.chat.rcv + 'Chat[$phone.chat.' + $phone.chat.rcv + 'Messages[_k].text]>>'>>
<div class=\"txtSnd\"><<print '_msg' + _k>></div>
<<else>>
<span class=\"fakelink\">End of Chat</span>
<</if>>
<</for>>">><</if>>
<<endnobr>><</widget>>
<<widget "endChat">><<nobr>>
<<set $phone.chat.visitChat += 1>>
<<print "<<if $phone.chat.visitChat gt 1>>
<<set $phone.chat.history to false>>
<<set _nVet to ($phone.chat." + $phone.chat.rcv + "Messages.length - 1)>>
<<for _j to _nVet; _j gt (_nVet - $args[0]); _j-->>
<<script>>State.variables.phone.chat." + $phone.chat.rcv + "Messages.pop()<</script>>
<</for>>
<</if>>">>
<<set _wait to ($args[0] * 3) + 's'>><<set _wait2 to (($args[0] * 3) + 3) + 's'>><<set $phone.chat.history to false>>
<<set _message = { type: "", text: 0}>>
<<print "<<set $phone.chat." + $phone.chat.rcv + "Messages.push(_message)>>">>
<<timed _wait t8n>><span class="fakelink">End of Chat</span><</timed>>
<<if $args[1] isnot undefined>><<timed _wait2>><<set $phone.chat.visitChat to 0>><<set $phone.chat.history to true>><<print "<<goto '" + passage() + "'>>">><</timed>><</if>>
<<endnobr>><</widget>>
<<widget "resetChat">><<nobr>>
<<set $phone.chat.txtChoice to 0>>
<<set $phone.chat.visitChat to 0>>
<<set $phone.chat.history to true>>
<<endnobr>><</widget>>
<<widget "alertChat">><<nobr>>
<<print "<<if visited() is 1>><<set $phone.chat.history to false>><<set _tmpChat to 0>>
@@Open the chat with $" + $args[0] + ".name on the phone@@<</if>>">>
<<endnobr>><</widget>>
<<widget "phoneOff">><<nobr>>
<<if $phone.status == "on" || $phone.status>>
<<run $("#right-ui-bar").toggleClass('stowed');>>
<<run $("#right-ui-bar").toggle();>>
<</if>>
<<set $phone.status to false>>
<</nobr>><</widget>>
<<widget "phoneOn">><<nobr>>
<<run $("#right-ui-bar").toggle();>>
<<set $phone.status to true>>
<</nobr>><</widget>>
<<widget "phoneOpen">><<nobr>>
<<if $phone.status == "off" || !$phone.status>>
<<run $("#right-ui-bar").toggle();>>
<<run $("#right-ui-bar").toggleClass('stowed');>>
<</if>>
<<set $phone.status to true>>
<<set $phone.screen to "home">>
<</nobr>><</widget>>
<<widget "phoneClose">><<nobr>>
<<addclass "#right-ui-bar" "stowed">>
<<run $("#right-ui-bar").toggle();>>
<</nobr>><</widget>>
<<widget "incCall">><<nobr>>
<<set $phone.call to true>>
<<set $nameCall to $args[0]>>
<<if $args[1] isnot undefined>><<set _namePass to $args[1]>><</if>>
<<if $args[2] isnot undefined>><<set _rem to true>><</if>>
<<if $args[3] isnot undefined>><<set $unkNum to true>><</if>>
<<set $phone.screen to "incCall">>
<<endnobr>><</widget>>
<<widget "call">><<nobr>>
<<set $phone.call to true>>
<<set $name to $args[0]>>
<<if $args[0] isnot undefined>><<set $phone.screen to $name + "Call">><<else>><<set $phone.screen to "unkCall">><</if>>
<<endnobr>><</widget>>
<<widget "endCall">><<nobr>>
<<set $phone.call to false>>
<<unset $nameCall>>
<<set $phone.screen to "home">>
<<unset $unkNum>>
<<endnobr>><</widget>>/% The names of the Days of the Week. %/
<<set setup.DAYS to ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"]>>
/% The names of the Time Periods of a Day. %/
<<set setup.PERIODS to ["Asleep", "Early-Morning", "Morning", "Noon", "Afternoon", "Evening", "Night"]>>
/% The current Game Day: Monday. %/
<<set $day to 1>>
/% The current Time Period: Morning. %/
<<set $period to 1>>
/* params: year , month(0-based) , day , hour(24H) , minute [, second ]*/
<<set $gameDate to new Date(2004, 0, 1, 0)>>
/*
* <<now>>
*
* Displays the current Day of Week, Period of Day and Day Number.
*/
<<widget "now">>Day <<if $gameVar.teen is true>><<print ($day - 100)>> - <<print setup.DAYS[$gameDate.getDay()]>><<else>><<print $day>><</if>>
<<nobr>><<switch $period>>
<<case 0>><img src="img/varie/night.webp" style="height: 2.5vw; padding-top: 7px">
<<case 1>><img src="img/varie/earlyMorning.webp" style="height: 2.5vw; padding-top: 7px">
<<case 2>><img src="img/varie/morning.webp" style="height: 2.5vw; padding-top: 7px">
<<case 3>><img src="img/varie/noon.webp" style="height: 2.5vw; padding-top: 7px">
<<case 4>><img src="img/varie/afternoon.webp" style="height: 2.5vw; padding-top: 7px">
<<case 5>><img src="img/varie/evening.webp" style="height: 2.5vw; padding-top: 7px">
<<case 6>><img src="img/varie/night.webp" style="height: 2.5vw; padding-top: 7px">
<</switch>><</nobr>>
<<print setup.PERIODS[$period]>>
<</widget>>
<<widget "teenNow">><<print setup.season[$gameVar.week]>>
<<print $gameVar.dayDisplay + setup.getDaySuffix($gameVar.dayDisplay)>> of <<year>>
<<print setup.DAYS[$gameDate.getDay()]>>
<<nobr>><<switch $period>>
<<case 0>><img src="img/varie/night.webp" style="height: 2.5vw; padding-top: 7px">
<<case 1>><img src="img/varie/earlyMorning.webp" style="height: 2.5vw; padding-top: 7px">
<<case 2>><img src="img/varie/morning.webp" style="height: 2.5vw; padding-top: 7px">
<<case 3>><img src="img/varie/noon.webp" style="height: 2.5vw; padding-top: 7px">
<<case 4>><img src="img/varie/afternoon.webp" style="height: 2.5vw; padding-top: 7px">
<<case 5>><img src="img/varie/evening.webp" style="height: 2.5vw; padding-top: 7px">
<<case 6>><img src="img/varie/night.webp" style="height: 2.5vw; padding-top: 7px">
<</switch>><</nobr>>
<<print setup.PERIODS[$period]>>
<</widget>>
/*
* <<AdvancePeriod [number of periods]>>
*
* Advance current Time Period by a set number of periods, if no number
* if pass to widget then current Time Period is advanced by 1 unit.
*
* <<AdvancePeriod>> Advances time period by 1 unit.
* <<AdvancePeriod 1>> Advances time period by 1 unit.
* <<AdvancePeriod 2>> Advances time period by 2 units.
*
* If the current day's time boundary is exceeded then the Day Number
* will also be updated.
*/
<<widget "advancePeriod">>
\<<silently>>
<<set _offset to 1>>
<<set _periodsInDay to setup.PERIODS.length>>
<<if $args.length > 0>>
<<set _offset to $args[0]>>
<</if>>
<<set $period += _offset>>
/% Update the Day Number as necessary. %/
<<if $period >= _periodsInDay>>
<<set $day += Math.trunc($period / _periodsInDay)>>
<<set $period to ($period % _periodsInDay)>>
<</if>>
/* Skip Early-Morning during Covid phase */
<<if $gameVar.covid && $period is 1>>
<<set $period++>>
<</if>>
<</silently>>\
<</widget>>
<<widget "nextPeriod">>
\<<silently>>
<<set _offset to 1>>
<<set _periodsInDay to setup.PERIODS.length>>
<<if $args.length > 0>>
<<set _offset to $args[0]>>
<</if>>
<<set $period += _offset>>
/% Update the Day Number as necessary. %/
<<if $period >= _periodsInDay>>
<<set $day += Math.trunc($period / _periodsInDay)>>
<<set $period to ($period % _periodsInDay)>>
<</if>>
/* Skip Early-Morning during Covid phase */
<<if $gameVar.covid && $period is 1>>
<<set $period++>>
<</if>>
<</silently>>\
<</widget>>
/*
* <<nextMorning>>
*
* Advances the current Time Period to the Morning of the next day.
*/
<<widget "nextMorning">>
\<<silently>>
/% Increament the Day Number by 1 unit. %/
<<set $day += 1>>
<<set $gameVar.dayDisplay += 1>>
/%
Set the current Time Period to the index of the
"Morning" element of setup.PERIODS array.
%/
<<set $period to 1>>
/* once for week */
<<if ($day - 3) % 7 == 0>>
<<if $gameVar.week < (setup.season.length - 1)>>
<<set $gameVar.week += 1>>
<<else>>
<<set $gameVar.week to 0>>
<<set $gameVar.dayDisplay to 1>>
<</if>>
<<if $gameVar.teen>>
<<set $gameVar.hwWeek to 0>>
<<set $mom.flag.askDen to 0>>
<</if>>
<</if>>
/* */
<<if $gameVar.teen>>
<<set $gameVar.tchTalk to false>>
/* talks and gifts reset */
<<if $iris && $iris.flag>>
<<set $iris.flag.gift to false>>
<<set $iris.flag.kiss to false>>
<</if>>
<<if $elsa && $elsa.flag>>
<<set $elsa.flag.gift to false>>
<<set $elsa.flag.kiss to false>>
<</if>>
<<if $eva && $eva.flag>>
<<set $eva.flag.gift to false>>
<<set $eva.flag.kiss to false>>
<</if>>
<<if $sis && $sis.flag>>
<<set $sis.flag.gift to false>>
<<set $sis.flag.kiss to false>>
<</if>>
<<if $mom && $mom.flag>>
<<set $mom.flag.gift to false>>
<<set $mom.flag.kiss to false>>
<</if>>
/* */
<</if>>
/* Skip Early-Morning during Covid phase */
<<if $gameVar.covid && $period is 1>>
<<set $period++>>
<</if>>
<<run $gameDate.setHours($gameDate.getHours() + 24)>>
<<set $gameVar.dayWeek to setup.DAYS[$gameDate.getDay()]>>
/* Daily Reset variables */
<<set $gameVar.venus[0] to 0>>
<</silently>>\
<</widget>>
<<widget "NextMorning">>
\<<silently>>
/% Increament the Day Number by 1 unit. %/
<<set $day += 1>>
<<set $gameVar.dayDisplay += 1>>
/%
Set the current Time Period to the index of the
"Morning" element of setup.PERIODS array.
%/
<<set $period to 1>>
<<if ($day - 3) % 7 == 0>>
<<if $gameVar.week < (setup.season.length - 1)>>
<<set $gameVar.week += 1>>
<<else>>
<<set $gameVar.week to 0>>
<<set $gameVar.dayDisplay to 1>>
<</if>>
<<if $gameVar.teen>>
<<set $gameVar.hwWeek to 0>>
<<set $mom.flag.askDen to 0>>
<</if>>
<</if>>
<<if $gameVar.teen>>
<<set $gameVar.tchTalk to false>>
/* talks and gifts reset */
/* talks and gifts reset */
<<if $iris && $iris.flag>>
<<set $iris.flag.gift to false>>
<<set $iris.flag.kiss to false>>
<</if>>
<<if $elsa && $elsa.flag>>
<<set $elsa.flag.gift to false>>
<<set $elsa.flag.kiss to false>>
<</if>>
<<if $eva && $eva.flag>>
<<set $eva.flag.gift to false>>
<<set $eva.flag.kiss to false>>
<</if>>
<<if $sis && $sis.flag>>
<<set $sis.flag.gift to false>>
<<set $sis.flag.kiss to false>>
<</if>>
<<if $mom && $mom.flag>>
<<set $mom.flag.gift to false>>
<<set $mom.flag.kiss to false>>
<</if>>
/* */
<</if>>
/* Skip Early-Morning during Covid phase */
<<if $gameVar.covid && $period is 1>>
<<set $period++>>
<</if>>
<<run $gameDate.setHours($gameDate.getHours() + 24)>>
<<set $gameVar.dayWeek to setup.DAYS[$gameDate.getDay()]>>
/* Daily Reset variables */
<<set $gameVar.venus[0] to 0>>
<</silently>>\
<</widget>>
/*Advance to early-morning*/
<<widget "earlyMorning">>
\<<silently>>
<<set $period to 1>>
<<set $day += 1>>
<</silently>>\
<</widget>>
/*Advance to early-morning*/
<<widget "morning">>
\<<silently>>
<<set $period to 2>>
<</silently>>\
<</widget>>
/*Advance to noon*/
<<widget "noon">>
\<<silently>>
<<set $period to 3>>
<</silently>>\
<</widget>>
/*Advance to afternoon*/
<<widget "afternoon">>
\<<silently>>
<<set $period to 4>>
<</silently>>\
<</widget>>
/*Advance to evening*/
<<widget "evening">>
\<<silently>>
<<set $period to 5>>
<</silently>>\
<</widget>>
/*Advance to night*/
<<widget "night">>
\<<silently>>
<<set $period to 6>>
<</silently>>\
<</widget>>
/*Advance to asleep*/
<<widget "asleep">>
\<<silently>>
<<set $period to 0>>
<</silently>>\
<</widget>>
/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<<set $day += $args[0]>>\
<<set $period to 1>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/*
Years Printing Widget Definitions
*/
/* Prints the current year */
<<widget "year">>\
<<print String.format("{0}",
$gameDate.getFullYear()
)>>\
<</widget>>
/* Adds the specified number of years. */
<<widget "addyears">>\
<<run $gameDate.setFullYear($gameDate.getFullYear() + $args[0])>>\
<</widget>>
<<widget "setBoh1">><<nobr>>
<<if $gameVar.anime == "anime">>
<<set _boh1 to {name: $args[0], portrait: "img/chara/random/anime_" + $args[1] + ".webp"}>>
<<else>>
<<set _boh1 to {name: $args[0], portrait: "img/chara/random/" + $args[1] + ".webp"}>>
<</if>>
<</nobr>><</widget>>
<<widget "setBoh2">><<nobr>>
<<if $gameVar.anime == "anime">>
<<set _boh2 to {name: $args[0], portrait: "img/chara/random/anime_" + $args[1] + ".webp"}>>
<<else>>
<<set _boh2 to {name: $args[0], portrait: "img/chara/random/" + $args[1] + ".webp"}>>
<</if>>
<</nobr>><</widget>>
<<widget "setBoh3">><<nobr>>
<<if $gameVar.anime == "anime">>
<<set _boh3 to {name: $args[0], portrait: "img/chara/random/anime_" + $args[1] + ".webp"}>>
<<else>>
<<set _boh3 to {name: $args[0], portrait: "img/chara/random/" + $args[1] + ".webp"}>>
<</if>>
<</nobr>><</widget>>
<<widget "setBoh4">><<nobr>>
<<if $gameVar.anime == "anime">>
<<set $boh4 to {name: $args[0], portrait: "img/chara/random/anime_" + $args[1] + ".webp"}>>
<<else>>
<<set $boh4 to {name: $args[0], portrait: "img/chara/random/" + $args[1] + ".webp"}>>
<</if>>
<</nobr>><</widget>>
<<widget "setBoh5">><<nobr>>
<<if $gameVar.anime == "anime">>
<<set $boh5 to {name: $args[0], portrait: "img/chara/random/anime_" + $args[1] + ".webp"}>>
<<else>>
<<set $boh5 to {name: $args[0], portrait: "img/chara/random/" + $args[1] + ".webp"}>>
<</if>>
<</nobr>><</widget>>
<<widget "setBoh6">><<nobr>>
<<if $gameVar.anime == "anime">>
<<set $boh6 to {name: $args[0], portrait: "img/chara/random/anime_" + $args[1] + ".webp"}>>
<<else>>
<<set $boh6 to {name: $args[0], portrait: "img/chara/random/" + $args[1] + ".webp"}>>
<</if>>
<</nobr>><</widget>>
<<widget "imgBoh">><<nobr>>
<<if $gameVar.anime == "anime">>
<<print "<img src='img/chara/random/anime_" + $args[0] + ".webp' class=iStory>">>
<<else>>
<<print "<img src='img/chara/random/" + $args[0] + ".webp' class=iStory>">>
<</if>>
<</nobr>><</widget>>
<<widget "sisBackground">><<nobr>>
<<if $flag.sisShareRoom>>
<style>body{background-image: url("img/scenario/blur/sharedRoom.webp");}</style>
<<else>>
<style>body{background-image: url("img/scenario/blur/sisRoomTeen.webp");}</style>
<</if>>
<</nobr>><</widget>>
<<widget "rollDice">><<nobr>>
<<set _dice to random(1,20)>><<print "<span style='font-weight: bold;font-size: large;'>dice: " + _dice + "</span>">>
<</nobr>><</widget>>
<<widget "npcIcon">><<nobr>>
<<print "<<set $" + $args[0] + ".pos[" + $args[2] + "] to '" + $args[1] + "'>>">>
<<set $npcPos[0] to {name: $args[0], pos: $args[1], period: $args[2]}>>
<</nobr>><</widget>>
<<widget "npcIconReset">><<nobr>>
<<print "<<set $" + $npcPos[0].name + ".pos[" + $npcPos[0].period + "] to '" + $npcPos[0].pos + "'>>">>
<</nobr>><</widget>>
<<widget "sexStart">><<nobr>>
<<set $gameVar.sexP1 to 0>>
<<set $gameVar.sexP2 to 0>>
<<set $flameSex to ["img/varie/flames/flame.webp", "img/varie/flames/blueFlame.webp", "img/varie/flames/bigBlueFlame.webp", "img/varie/flames/pinkFlame.webp", "img/varie/flames/bigPinkFlame.webp", "img/varie/flames/bigFlame.webp"]>>
<</nobr>><</widget>>
<<widget "sex">><<nobr>>
<<set $gameVar.sexP1 += $args[0]>>
<<if $args[1] isnot undefined>><<set $gameVar.sexP2 += $args[1]>><</if>>
<div class="sexScene">
<<for _i = 1; _i < 10; _i++>>
<<if $gameVar.sexP1 >= _i>>[img[$flameSex[1]]]<<else>>[img[$flameSex[0]]]<</if>>
<</for>>
<span id="spanIDSexBigFlame"><<if $gameVar.sexP1 >= 10 && $gameVar.sexP2 >= 10>>[img[$flameSex[5]]]<<elseif $gameVar.sexP1 >= 10>>[img[$flameSex[2]]]<<elseif $gameVar.sexP2 >= 10>>[img[$flameSex[4]]]<<else>>[img[$flameSex[0]]]<</if>></span>
<<for _i = 9; _i > 0; _i-->>
<<if $gameVar.sexP2 >= _i>>[img[$flameSex[3]]]<<else>>[img[$flameSex[0]]]<</if>>
<</for>>
</div>
<</nobr>><</widget>>
<<widget "sexStop">><<nobr>>
<<run delete $gameVar.sexP1>>
<<run delete $gameVar.sexP2>>
<<unset $flameSex>>
<</nobr>><</widget>>