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<h1>WARNING!</h1>
[img[pic/start/police.jpg]]
Contains nudity, sexual stuff, you know the drill. Don't play if you're under 18 or whatever the legal age to watch porn in your country is.
All characters and actors are at least 18 years old, this game is absolutely free.
Keep in mind this is all fiction and this kind of stuff would not be appropriate in real life. If you think otherwise, you probably need a therapist.
Contains male dom, female sub and a variety of other kinky topics. Don't play if it's not your cup of tea.
And now: Have fun!
Ireallydunno
[[Start|Difficulty]]Welcome, what do you want to do?
[[Create a new character|ChargenName]]
[[Start the game with a random character|ChargenRandom]]Please enter your characters name. He will be male.
<<textbox "$pcSurname" "John">>
<<textbox "$pcName" "Doe">>
[[Continue|ChargenAttributes]] What statement is true about your character?
[[He spends a significant amount of his free time with sport|ChargenSkills][$pcAttributes["Physical"] to 300, $pcAttributes["MaxPhysical"] to 700]] (Physical Attribute +2, +2 Maximal Physical Attribute)
[[He likes both reading and sports|ChargenSkills][$pcAttributes["Physical"] to 200, $pcAttributes["Mental"] to 200, $pcAttributes["MaxPhysical"] to 600, $pcAttributes["MaxMental"] to 600]] (+1 Mental Attribute, Maximal Mental Attribute +1, +1 Physical Attribute, +1 Maximal Physical Attribute)
[[He spends a significant amount of his free time with reading|ChargenSkills][$pcAttributes["Mental"] to 300, $pcAttributes["MaxMental"] to 700]] (Mental Attribute +2, Maximal Mental Attribute +2)
[[He is a jack of all trades|ChargenSkills][$startSkills to 5]] (start with 3 additional skills)
<<set $startSkills to 2>>
<<set $pcAttributes to {"Physical":100, "MaxPhysical":500, "Mental":100, "MaxMental":500, "Wounds":0, "Energy":100}>>
<<set $pcSkillXP to {"Well Hung":0, "Dom":0, "Playboy":0, "Hacking":0, "Self Defense":0, "Tough Guy":0, "Moneyboy":0, "Liar":0, "Weapon":0, "Sneak":0}>>
<<set $pcInventory["Money"] to 150>><<display UnderConstruction>>
[[Create a new Character yourself|ChargenName]]<h1>UNDER CONSTRUCTION!</h1>
[img[pic/res/construction.jpg]]
I'm terribly sorry but you accessed a placeholder page. Please use the link provided below to continue playing. Hopefully in the next update here is more.Please choose your starting skills from the following List. You may choose <<print $startSkills>> skill(s).
<<if $pcSkillXP["Self Defense"] lt 100>>\
[[Self Defense|ChoseSkillSelfDefense]]
<<endif>>\
<<if $pcSkillXP["Hacking"] lt 100>>\
[[Hacking|ChoseSkillHacking]]
<<endif>>\
<<if $pcSkillXP["Playboy"] lt 100>>\
[[Playboy|ChoseSkillPlayboy]]
<<endif>>\
<<if $pcSkillXP["Dom"] lt 100>>\
[[Natural Dom|ChoseSkillDom]]
<<endif>>\
<<if $pcSkillXP["Well Hung"] lt 100>>\
[[Well Hung|ChoseSkillWellHung]]
<<endif>>\
<<if $pcSkillXP["Tough Guy"] lt 100>>\
[[Tough Guy|ChoseSkillToughGuy]]
<<endif>>\
<<if $pcSkillXP["Moneyboy"] lt 100>>\
[[Moneyboy|ChoseSkillMoneyboy]]
<<endif>>\
<<if $pcSkillXP["Liar"] lt 100>>\
[[Skilled Liar|ChoseSkillLiar]]
<<endif>>\
<<if $pcSkillXP["Weapon"] lt 100>>\
[[Weapon Proficiency|ChoseSkillWeapon]]
<<endif>>\
<<if $pcSkillXP["Sneak"] lt 100>>\
[[Skilled Sneaker|ChoseSkillSneak]]
<<endif>>\
WARNING: It is planned, that eventually every skill will be obtainable during the course of the game. However only the training of the Hacking skill is currently implemented.<<display CharSheet>>
[[I'm happy with this character|Prologue1]]
[[I'm happy with this character (skip prolog)|HomeYard]]
[[I want to start over|Start]][img[pic/res/pc.jpg]]
Name: <<print $pcSurname>> <<print $pcName>>.
Physical Attribute: <<print Math.trunc($pcAttributes["Physical"]/100)>>
Mental Attribute: <<print Math.trunc($pcAttributes["Mental"]/100)>>
Skills: <<if $pcSkillXP["Well Hung"] eq 100>>Well Hung, <<endif>><<if $pcSkillXP["Dom"] eq 100>>Dom, <<endif>><<if $pcSkillXP["Playboy"] eq 100>>Playboy, <<endif>><<if $pcSkillXP["Hacking"] eq 100>>Hacking, <<endif>><<if $pcSkillXP["Self Defense"] eq 100>>Self Defense, <<endif>><<if $pcSkillXP["Tough Guy"] eq 100>>Tough Guy, <<endif>><<if $pcSkillXP["Moneyboy"] eq 100>>Moneyboy, <<endif>><<if $pcSkillXP["Liar"] eq 100>>Skilled Liar, <<endif>><<if $pcSkillXP["Weapon"] eq 100>>Weapons Proficiency, <<endif>>
Health: <<if $pcSkillXP["Tough Guy"] eq 100>><<print 2*Math.trunc($pcAttributes["Physical"]/100)+3-$pcAttributes["Wounds"]>><<else>><<print 2*Math.trunc($pcAttributes["Physical"]/100)-$pcAttributes["Wounds"]>><<endif>>/<<if $pcSkillXP["Tough Guy"] eq 100>><<print 2*Math.trunc($pcAttributes["Physical"]/100)+3>><<else>><<print 2*Math.trunc($pcAttributes["Physical"]/100)>><<endif>>
Energy: <<print $pcAttributes["Energy"]>>
Objective: <<if $objective eq 1>>gain control over your household<<elseif $objective eq 2>>find a way to grow your influence and gain a large income<<endif>>You remember the day, as if it was yesterday. You spent it lazing off, you had nothing to do. You recently finished school, your place in a renown college nearby had already been secured and you just waited for the semester to start. Later in the evening you planned to hang out with some friends. Amazing how detailed your memory of that day was.
But all of this idle happiness would be gone with a single phone call.
[img[pic/start/prologue/phone.jpg]]
[[You picked it up, not knowing about the disastrous message...|Prologue2]][img[pic/skill/selfdefense.jpg]]
You get +2 dice on combat related checks.
You get +1 die to soak damage.[img[pic/skill/hacking.jpg]]
You get +2 dice on tech related checks.[img[pic/skill/playboy.jpg]]
You get +2 dice to increase a girl's desire for you.
You get +2 dice in related social checks.[img[pic/skill/dom.jpg]]
You get +2 dice to increase a girl's submission to you.
You get +2 dice in related social checks.<<if $phoneIsRinging eq 0>>\
[img[pic/res/smartphone.png]]
$timeDay, Week: $timeWeek
[[Contacts]]
[[Gallery]]
<<if $difficulty neq 3>>\
[[Notes]]
<<endif>>\
<<else>>\
<<if $quests["nerd"] eq 45>>\
[[Pick up|NerdCalls][$phoneIsRinging to 0, $quests["nerd"] to 46]]
<<elseif $quests["bankloan"] eq 20 || $quests["bankloan"] eq 30>>\
[[Pick up|BankCalls][$phoneIsRinging to 0, $quests["bankloan"] += 1]]
<<elseif $quests["policeRivals"] eq 5>>
[[Pick up|CharleenCalls][$phoneIsRinging to 0, $quests["policeRivals"] += 1]]
<<else>>\
<span style="color:red">
Sporry, the game is convinced, you would be called, but doesn't have any caller on hand :(
</span>
<<endif>>\
<<endif>>\
<<if !(tags(previous()).contains("Menu"))>>\
<<set $preMenu to previous()>>\
<<endif>>\
[[Return|$preMenu]][img[pic/res/ico/contacts.png]]
[[Chloe]]
[[Emily]]
<<if $quests["nerd"] gt 0>>\
[[Dexter Joyner|DexterJoyner]]
<<endif>>\
<<if $quests["subchristina"] gt 0>>\
[[Christina Herst|ChristinaHerst]]
<<endif>>\
<<if $quests["subcharleen"] gt 0>>\
[[Officer Charleen Garry|CharleenGarry]]
<<endif>>\
<<if $quests["policeRivals"] gte 10>>\
[[Detective Doreen Fishman|DoreenFishman]]
[[Officer Jayme Simpkin|JaymeSimpkin]]
[[Officer Calista Adams|CalistaAdams]]
<<endif>>\
<<if $quests["subfawn"] gt 0>>\
[[Accountant Fawn Beasley|FawnBeasley]]
<<endif>>\
<<if $quests["subricarda"] gt 0>>\
[["Forbidden Fruit" Owner Ricarda Esparza|RicardaEsparza]]
<<endif>>\
<<back [[Return|Smartphone]]>>[img[pic/res/ico/notes.png]]
Your goal: \
<<switch $objective>>\
<<case 0>>
You don't have a clear goal in mind yet.
<<case 1>>
Gain control over your household:
<ul>
<li>gain control over Emily \
<<if $quests["subemily"] eq 100>>\
(done)\
<<endif>></li>
<li>gain control over Chloe \
<<if $quests["subchloe"] eq 100>>\
(done)\
<<endif>></li>
</ul>
<<case 2>>
Amass wealth and influence.
<<default>>
<span style="color:red">
Sorry, but the objective stage $objective is not implemented yet :(
</span>
<<endswitch>>\
Your notes on your plans:
<<if $quests["limoprank"] gt 0>>\
[[The limo prank|NotesLimoPrank]]
<<endif>>\
<<if $quests["subemily"] gt 0>>\
[[Subjugate Emily|NotesSubEmily]]
<<endif>>\
<<if $quests["subchloe"] gt 0>>\
[[Subjugate Chloe|NotesSubChloe]]
<<endif>>\
<<if $quests["emilydirtytalk"] gt 0>>\
[[Dirty talk with Emily|NotesEmilyDirtyTalk]]
<<endif>>\
[[Work at the local mechanic|NotesWorkMech]]
[[The cafe creep|NotesCafeCreep]]
<<if $quests["dealer"] gt 0>>\
[[The Dealer|NotesDealer]]
<<endif>>\
<<if $quests["chloeToilet"] gt 0>>\
[[Chloe's morning routine|NotesChloeToilet]]
<<endif>>\
<<if $quests["emilyRough"] gte 10>>\
[[Rough Emily up|NotesEmilyRough]]
<<endif>>\
[[Camwhore Chloe|NotesChloeCam]]
<<if $quests["barbrawl"] gt 0>>\
[[Bar brawling|NotesBarBrawl]]
<<endif>>\
<<if $quests["charleenVideo"] gt 0>>\
[[Compromising videos|NotesCharleenVideo]]
<<endif>>\
<<if $quests["chloeBillard"] gte 5>>\
[[Billard with Chloe|NotesChloeBillard]]
<<endif>>\
<<if $quests["bankloan"] gte 10>>\
[[Paying back the bank|NotesBankLoan]]
<<endif>>\
<<back [[Return|Smartphone]]>><<if $preyStats["Chloe"]["Submission"]+$preyStats["Chloe"]["Desire"] lt 100>>\
[img[pic/chloe/portrait1.jpg]]
<<elseif $preyStats["Chloe"]["Submission"]+$preyStats["Chloe"]["Desire"] lt 200>>\
[img[pic/chloe/portrait2.jpg]]
<<else>>\
[img[pic/chloe/portrait3.jpg]]
<<endif>>\
Your step sister Chloe.
Desire: <<print $preyStats["Chloe"]["Desire"]>>
Submission: <<print $preyStats["Chloe"]["Submission"]>>
Depravity: <<print $preyStats["Chloe"]["Depravity"]>>
<<if $preyStats["Chloe"]["Called"] eq 0>>\
[[Call her|CallChloe]]
<<else>>\
I already called her today, I don't want to annoy her...
<<endif>>\
<<back [[Return|Contacts]]>><<if $preyStats["Emily"]["Submission"]+$preyStats["Emily"]["Desire"] lt 100>>\
[img[pic/emily/portrait1.jpg]]
<<elseif $preyStats["Emily"]["Submission"]+$preyStats["Emily"]["Desire"] lt 200>>\
[img[pic/emily/portrait2.jpg]]
<<else>>\
[img[pic/emily/portrait3.jpg]]
<<endif>>\
Your step mother Emily.
Desire: <<print $preyStats["Emily"]["Desire"]>>
Submission: <<print $preyStats["Emily"]["Submission"]>>
Depravity: <<print $preyStats["Emily"]["Depravity"]>>
<<if $preyStats["Emily"]["Called"] eq 0>>\
[[Call her|CallEmily]]
<<else>>\
I already called her today, I don't want to annoy her...
<<endif>>\
<<back [[Return|Contacts]]>><<set $reason to 0>>\
<<if $reason eq 0>>\
I don't know why I should call Chloe right know.
<<endif>>\
<<back [[Return|Contacts]]>><<set $reason to 0>>\
<<if $quests["limoprank"] eq 20>>\
<<set $reason to 1>>\
[[Try to get her to go out with you|LimoCall0][$preyStats["Emily"]["Called"] to 1]]
<<endif>>\
<<if $quests["emilyRough"] eq 20>>\
<<set $reason to 1>>\
<<link [[Set up a kinky session|EmilyRoughCall]]>>\
<<set $preyStats["Emily"]["Called"] to 1>>\
<<check "Mental" "Dom">>\
<<raise "Emily" "Submission">>
<<endlink>>\
<<endif>>\
<<if $quests["chloeBillard"] eq 5>>\
<<set $reason to 1>>\
<<link [[Inquire about the empty basement|BasementCall]]>>\
<<set $quests["chloeBillard"] to 10>>\
<<set $preyStats["Emily"]["Called"] to 1>>\
<<check "Mental" "Dom">>\
<<raise "Emily" "Submission">>
<<endlink>>\
<<endif>>\
<<if $reason eq 0>>\
I don't know why I should call Emily right know.
<<endif>>\
<<back [[Return|Contacts]]>>author: Ireallydunno
<<if !$preGame>>\
[[Profile|PCProfile]]
[[Inventory|PCInventory]]
[[Smartphone]]
<<endif>>\
[[Manual]]<<display CharSheet>>
<<if (previous() neq "Smartphone")&&(previous() neq "Manual")&&(previous() neq "PCInventory")&&(previous() neq "PCProfile")>><<set $preMenu to previous()>><<endif>>
[[Return|$preMenu]][img[pic/res/in/backpack.jpg]]
Money: <<print $pcInventory["Money"]>>$
Items:
<<if $pcInventory["kitchenknife"] gte 1>>\
[[a kitchen knife|ViewKitchenKnife]]
<<endif>>\
<<if $pcInventory["tacknife"] gte 1>>\
[[a tactical knife|ViewTacKnife]]
<<endif>>\
<<if $pcInventory["pistol"] gte 1>>\
[[a loaded pistol and some spare rounds|ViewPistol]]
<<endif>>\
<<if $pcInventory["axe"] gte 1>>\
[[an axe|ViewAxe]]
<<endif>>\
<<if $pcInventory["blueBallgag"] gte 1>>\
[[some blue ball gags|ViewBlueBallgag]]
<<endif>>\
<<if $pcInventory["dildoNatural"] gte 1>>\
[[some natural loooking plastic dildos|ViewDildoNatural]]
<<endif>>\
<<if $pcInventory["dildoGlass"] gte 1>>\
[[some glass dildos|ViewDildoGlass]]
<<endif>>\
<<if $pcInventory["magicWand"] gte 1>>\
[[some magic wands|ViewMagicWand]]
<<endif>>\
<<if $pcInventory["leatherCuff"] gte 1>>\
[[some leather cuffs|ViewLeatherCuff]]
<<endif>>\
<<if $pcInventory["drug"] gte 1>>\
[[some weeds|ViewDrug]]
<<endif>>\
<<if $pcInventory["usb"] gte 1>>\
[[an USB stick|ViewUSB]]
<<endif>>\
<<if $pcInventory["mafianote"] gte 1>>\
[[a votive picture|ViewMafiaNote]]
<<endif>>\
<<if !(tags(previous()).contains("Menu"))>>\
<<set $preMenu to previous()>>\
<<endif>>\
[[Return|$preMenu]]<<set $diceArrayAttribute to [0,0,0,0,0,0,0]>>
<<set $diceArraySkillA to [0,0,0,0]>>
<<set $diceArraySkillB to [0,0,0,0]>>
<<set $checkMessage to {"Attribute": "default", "SkillA": "default", "SkillB": "default"}>>
<<set $npcDiceArray to [0,0,0,0,0,0,0]>>
<<set $npcDiceArraySelfDefense to [0,0]>>
<<set $npcDiceArrayWeaponBonus to [0,0,0,0]>>
<<set $difficulty to 3>>
<<set $preMenu to "bloody hell">>
<<set $endOfGame to 0>>
<<set $preGame to true>>
<<set $phoneIsRinging to 0>>
<<set $sleepLoc to "PCRoom">>
<<set $timeDay to "Monday">>
<<set $timeWeek to 1>>
<<set $preyStats to {"Chloe": {"Desire":20, "Submission":20, "Depravity":0, "Resistance":2, "Called":0},
"Emily": {"Desire":10, "Submission":0, "Depravity":50, "Resistance":1, "Called":0},
"Charleen": {"Desire":20, "Submission":10, "Depravity":80, "Resistance":-1, "Called":0},
"Ricarda": {"Desire":0, "Submission":0, "Depravity":50, "Resistance":1, "Called":0},
"Fawn": {"Desire":0, "Submission":0, "Depravity":30, "Resistance":1, "Called":0},
"Doreen": {"Desire":0, "Submission":0, "Depravity":20, "Resistance":2, "Called":0},
"Calista": {"Desire":0, "Submission":0, "Depravity":30, "Resistance":1, "Called":0},
"Jayme": {"Desire":0, "Submission":0, "Depravity":30, "Resistance":1, "Called":0},
"Samanta": {"Desire":0, "Submission":0, "Depravity":30, "Resistance":1, "Called":0},
"Christina": {"Desire":20, "Submission":0, "Depravity":50, "Resistance":1, "Called":0}}>>
<<set $quests to {"subemily":0, "limoprank":0, "emilydirtytalk":0, "cafecreep":0, "emilyRough":0, "subchloe":0, "chloeSport":0, "chloeToilet":0, "chloeCam":0, "chloeBillard":0, "chloeBath":0, "subchristina":0, "subcharleen":0, "charleenVideo":0, "charleenPool":0, "subricarda":0, "subfawn":0, "policeRivals":0, "workmech":0, "dealer":0, "nerd":0, "barbrawl":0, "bankloan":0, "mafia":0}>>
<<set $homeUnlocked to {"billard":0, "stripperpole":0}>>
<<set $pcSurname to "John">>
<<set $pcName to "Doe">>
<<set $pcWeapon to "fists">>
<<set $pcAttributes to {"Physical":500, "MaxPhysical":500, "Mental":500, "MaxMental":500, "Wounds":0, "Energy":100}>>
<<set $objective to 0>>
<<set $pcTrained to {"Physical":false, "dailyMental":0, "dailyPhysical":0, "Mental":false}>>
<<set $pcSkillXP to {"Well Hung":100, "Dom":100, "Playboy":100, "Hacking":100, "Self Defense":100, "Tough Guy":100, "Moneyboy":100, "Liar":100, "Weapon":100, "Sneak":100}>>
<<set $pcInventory to {"Money":5000, "kitchenknife":0, "tacknife":0, "pistol":0, "axe":0, "dildoGlass":0, "dildoNatural":0, "blueBallgag":0, "magicWand":0, "leatherCuff":0, "drug":0, "usb":0, "mafianote":0}>>
<<set $fight to {"pcDamage":0, "pcSoak":0, "npcDamage":0, "npcSoak":0, "npcPhysical":2, "npcWounds":0, "npcSelfDefense":1, "npcToughGuy":0, "npcWeaponTrained":0, "end":0}>>
<<set $opponentPic to "[img[pic/loc/bar/thug1.jpg]]">>
<<set $npcWeapon to "fists">>
<<set $limoPrice to 50>>
<<set $sexShopPrice to 1>>
<<set $sexShopVisit to 0>>
<<set $owed to {"bank":0}>>
<<set $failedToPay to {"bank":0}>>
<<set $mafiaInterview to {"points":0, "watch":{"both":0, "leona":0, "kelda":0}, "interact":{"girls":0, "barkeep":0, "bodyguard":0, "players":0}}>>Your father, an influentual diplomat and his brother, a successful entrepreneur were on a business trip together. They got involved in a severe car crash, which no one survived.
[img[pic/start/prologue/funeral.jpg]]
The funeral was shortly after. It was a small but touching ceremony, how the brothers would have wanted it. You felt kind of numb until several months after the accident.
[[Contrary to your step mother it seemed...|Prologue3]]
[img[pic/start/prologue/teasingwidow.jpg]]
Your father's body wasn't cold yet and that whore threw herself practically at the next man. Granted, she was more of a trophy wife anyway. After your mother, your fathers actual love died, due to a grave illness, he didn't want to remarry. However his superiors urged him to do so, since "a pretty distraction" in galas and the like would greatly improve the odds in his job. Seeing their point he setteld for Emily, knowing full well she probably was just a gold digger.
Still you just couldn't handle her constant flirting and disrespect for your deceased father.
[[One day something in you finally snapped...|Prologue4]][img[pic/start/prologue/traveller.jpg]]
And you just left it all behind. You travelled a long time, roughly a year. Some time your college called, asking about your absence to classes. Emily had to tell them she didn't know. You were far away, unreachable, so your place was forfeit. But you didn't care. You lived from the occasional odd job, never staying long in one place. That was until recently. Slowly you came to terms with your grief, the feel of loss and disgust. They were replaced by a grim determination: you would take back what was rightfully yours, and you would have revenge on your step family.
[[For the first time since a long while you set foot again on your frontyard...|HomeYard]]<<if $quests["bankloan"] eq 40>>\
You see an official looking van in front of your home.
[[With a feeling of dread you enter|GameOverBroke]]
<<else>>\
[img[pic/loc/home/frontyard.jpg]]
In front of your home...
<<if $pcAttributes["Energy"] gt 0>>\
<<livingRoom "Enter your home">>
[[Go into the garden|Garden]]
[[Go to the suburbs|Suburb]]
<<else>>\
<<link [[Exhausted you go to your room and fall into your bed...|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<endif>>\
<<endif>>\
<<set $preGame to false>>\<<display SkillSelfDefense>>
You regulary trained in a martial art for several years. By no means you can take on a professional fighter, but against untrained opponents you have a major advantage. Even when your opponent is experienced you could still put up a good fight.
[[Return to the skill selection without selecting this skill|ChargenSkills]]
<<if $startSkills gt 1>>
[[Choose this skill and return to the skill selection|ChargenSkills][$startSkills -= 1, $pcSkillXP["Self Defense"] to 100]]<<else>>
[[Choose this skill and see your creation in all its glory|ChargenFinal][$startSkills -= 1, $pcSkillXP["Self Defense"] to 100]]<<endif>>
<<display SkillHacking>>
You always had a good hand with computers. In school you learned some simple programming and through interest you kept pushing. Teaching yourself more and more via online tutorials. By no means you could pull some Hollywood stuff like breaking into a NSA server or stealing millions of dollars from a bank. But you have a good understanding of tech, and if the software on your target is outdated you could pull some stunts with the stuff you found in the shadier parts of the internet.
[[Return to the skill selection without selecting this skill|ChargenSkills]]
<<if $startSkills gt 1>>
[[Choose this skill and return to the skill selection|ChargenSkills][$startSkills -= 1, $pcSkillXP["Hacking"] to 100]]<<else>>
[[Choose this skill and see your creation in all its glory|ChargenFinal][$startSkills -= 1, $pcSkillXP["Hacking"] to 100]]<<endif>>
<<display SkillPlayboy>>
You don't know why but somehow girls always fell pretty easy for you. It's probably some combination of natural charm with an more attractive than average appereance, spiced with a good portion of luck and of course your by now rather extensive experience in this field.
[[Return to the skill selection without selecting this skill|ChargenSkills]]
<<if $startSkills gt 1>>
[[Choose this skill and return to the skill selection|ChargenSkills][$startSkills -= 1, $pcSkillXP["Playboy"] to 100]]<<else>>
[[Choose this skill and see your creation in all its glory|ChargenFinal][$startSkills -= 1, $pcSkillXP["Playboy"] to 100]]<<endif>>
<<display SkillDom>>
You don't know why but somehow you always could pretty easily get what you want just by demanding it. It's probably some combination of natural charisma with a calm and determined demeanour, spiced with a good portion of self confidence and of course your by now rather extensive experience in this field.
[[Return to the skill selection without selecting this skill|ChargenSkills]]
<<if $startSkills gt 1>>\
[[Choose this skill and return to the skill selection|ChargenSkills][$startSkills -= 1, $pcSkillXP["Dom"] to 100]]
<<else>>\
[[Choose this skill and see your creation in all its glory|ChargenFinal][$startSkills -= 1, $pcSkillXP["Dom"] to 100]]<<endif>>\
<<display SkillWellHung>>
There are so much ways to say it, but the truth is you have a huge penis. It develloped naturally during your puberty. That's about it.
[[Return to the skill selection without selecting this skill|ChargenSkills]]
<<if $startSkills gt 1>>\
[[Choose this skill and return to the skill selection|ChargenSkills][$startSkills -= 1, $pcSkillXP["Well Hung"] to 100]]
<<else>>\
[[Choose this skill and see your creation in all its glory|ChargenFinal][$startSkills -= 1, $pcSkillXP["Well Hung"] to 100]]
<<endif>>\[img[pic/skill/wellhung.jpg]]
You get +2 dice to raise a girl's desire for you or submission to you, if you do so while being naked.What topic do you want to know more about?
*[[Attributes|ManAttributes]]
*[[Skills|ManSkills]]
*[[NPCs|ManNPCs]]
*[[Combat|ManCombat]]
*[[Checks|ManChecks]]
*[[Time|ManTime]]
<<if !(tags(previous()).contains("Menu"))>>\
<<set $preMenu to previous()>>\
<<endif>>\
[[Return|$preMenu]]
You have two main attributes. Your ''Physical'' attribute, describing your bodily fitness and your ''Mental'' attribute, describing your mental capabilities. They both range from 1 (worst) to 5 (best). They can be improved by training them in game. If you don't use them over a long time, they may also decrease.
Your attributes determine the amount of dice rolled on a check. Which attribute is used depends on the nature of the check. If several approaches to a problem are possible, you will be able to choose one (and thereby the attribute used and eventual skills).
You also have two secondary attributes. Your ''Health'' is calculated from your physical attribute and determines how much punishment you can take until you go down. You automatically attempt to heal one ''Wound'' per night's rest. While at the hospital this automatically succeeds. Your ''Energy'' is 100 at the start of each day. Actions reduce your Energy depending on how hard or time consuming the task at hand is. The link to perform an ''Energy'' consuming action is only displayed if you have enough ''Energy'' If your ''Energy'' reaches 0 you will automatically go to bed. Being wounded reduces your ''Energy''.
<<back [[Return|Manual]]>>Skills are bonuses that apply in certain situation. Skills are trainable, but the bonus itself is binary: you have it once you trained enough to unlock it. Before that you get no bonus and the bonus can't be increased by further training the skill.
The List of available Skills:
*[[Self Defense|SeeSkillSelfDefensse]]
*[[Hacking|SeeSkillHacking]]
*[[Dom|SeeSkillDom]]
*[[Playboy|SeeSkillPlayboy]]
*[[Well Hung|SeeSkillWellHung]]
*[[Tough Guy|SeeSkillToughGuy]]
*[[Moneyboy|SeeSkillMoneyboy]]
*[[Skillled Liar|SeeSkillLiar]]
*[[Weapons Proficiency|SeeSkillWeapon]]
*[[Sneaking|SeeSkillSneak]]
<<back [[Return|Manual]]>>[img[pic/res/ico/gallery.png]]
<<set $galleries to 2>>
[[Emily|EmilyGallery]]
[[Chloe|ChloeGallery]]
<<if $quests["subcharleen"] gt 0>>[[Charleen|CharleenGallery]]<<set $galleries += 1>><<endif>>
Unlocked $galleries/3 galleries.
<<back [[Return|Smartphone]]>>[img[pic/skill/moneyboy.jpg]]
You get +2 dice on financial checks.
You get +100$ starting money (only if chosen at character creation)[img[pic/skill/toughguy.jpg]]
You get +1 die to soak damage.
You get +3 health.
You get +2 dice to intimidate.<<display SkillMoneyboy>>
You seem to have a way with money. You never had any financial trouble. Some say that this wouldn't be hard, judging from the family you come from. But it's not just that. Dollars are somehow attracted to your wallet.
[[Return to the skill selection without selecting this skill|ChargenSkills]]
<<if $startSkills gt 1>>
[[Choose this skill and return to the skill selection|ChargenSkills][$startSkills -= 1, $pcSkillXP["Money"] to 100, $pcInventory["Money"] += 100]]<<else>>
[[Choose this skill and see your creation in all its glory|ChargenFinal][$startSkills -= 1, $pcSkillXP["Money"] to 100, $pcInventory["Money"] += 100]]<<endif>>
<<display SkillToughGuy>>
You were born a true tough guy. Even as child you could shrug off pain, which would have made your friends cry. Your recent journey did a lot to enhance this natural ability.
[[Return to the skill selection without selecting this skill|ChargenSkills]]
<<if $startSkills gt 1>>
[[Choose this skill and return to the skill selection|ChargenSkills][$startSkills -= 1, $pcSkillXP["Tough Guy"] to 100]]<<else>>
[[Choose this skill and see your creation in all its glory|ChargenFinal][$startSkills -= 1, $pcSkillXP["Tough Guy"] to 100]]<<endif>>Types of NPCs (Non-Player Characters; note that NPCs may belong to several categories):
*[[Prey|ManPreyNPC]]
*[[Enemy|ManEnemyNPC]]
*[[Helper|ManHelperNPC]]
<<back [[Return|Manual]]>>''Prey'' are NPCs that are possible to subdue. They have three stats: ''Desire'', ''Submission'' and ''Depravity''. All of them range from 0 (worst) to 100 (best). They represent the Character's desire for you, their submission to you and how much they crave sex and have developed fetishes.
''Depravity'' is used to determine the ability of a character to resist to your advances. The more depraved the character is, the less able it is to resist. If the depravity exceeds a certain amount, you get a bonus to your advances.
''Desire'' and ''Submission'' are used to determine wether a character is //independent//, //broken in// or completly //subjugated//. These statuses affect the games in two ways:
*a certain scene may require certain characters with certain statuses to be playable
*they character will probably send you a naughty or downright subservient picture to use in your phones contact list and for your viewing pleasure
<<back [[Return|ManNPCs]]>><<display SkillSelfDefense>>
<<back [[Return|ManSkills]]>><<display SkillHacking>>
<<back [[Return|ManSkills]]>><<display SkillDom>>
<<back [[Return|ManSkills]]>><<display SkillPlayboy>>
<<back [[Return|ManSkills]]>><<display SkillWellHung>>
<<back [[Return|ManSkills]]>><<display SkillToughGuy>>
<<back [[Return|ManSkills]]>><<display SkillMoneyboy>>
<<back [[Return|ManSkills]]>>[img[pic/loc/mechanic/default.jpg]]
At the local car mechanic...
<<if $quests["limoprank"] eq 10>>\
[[Ask about renting a Limousine|LimoPrank1]]
<<endif>>\
<<if $quests["limoprank"] eq 40>>\
[[Ask about renting the Limousine again|LimoPrank5]]
<<endif>>\
<<if $quests["workmech"] eq 0>>\
[[Ask about working a here|WorkMech0]]
<<endif>>\
<<if $quests["workmech"] eq 10 && $pcAttributes["Energy"] gte 20>>\
<<link [[Work here|WorkMech1]]>>\
<<check "Physical" "Moneyboy">>\
<<set $pcAttributes["Energy"] -= 20>>\
<<endlink>>\
(Physical + Moneyboy)
<<endif>>\
[[Go back|Suburb]][img[pic/loc/home/tablet.jpg]]
This must be Emily's iPad. You wonder if it's locked... No, it isn't! That bitch probably doesn't even know how to change the tablet's settings to do that.
//"Oh, an app is open... a dating app... let me just look around in her messages really quick..."//, you think to yourself.
You skim through these messages and quickly learn of Emily's dilemma. While she certainly can't be blamed for not trying to get a new man, or not being attractive the problem lies elsewhere. Some man try hard, even desperately to become her new lover. However Emily always found one reason or another why things never developed beyond a one night stand. As you compare the rejected guys you suspect them to simply be not rich enough for your step mother's tastes. When it comes to other men the roles are reversed. Emily was the one desperate, since these men have a large pool of potential playmates to select from. And you can't blame them. Why begin a relationship with her, when you have younger meat available? Why bother with all her troubles with a daughter, who is about to finish school and a lost step son, who legally owns nearly all of her posessions?
//"But enough snooping already, I don't want to be caught. Well I'll just mail myself this one photo and then it'll be enough. If I just remove the corresponding browser history entries, there is no chance in hell of Emily ever finding out."//
<<set $quests["limoprank"] to 10>>\
[[Return|Upstairs]]
<<set $pics to 0>>
<<if $quests["limoprank"] eq 100>>[img[pic/emily/limo/gallery.jpg]]
Damn, that trip in the limo was hilarious.
<<set $pics += 1>><<endif>>
<<if $quests["limoprank"] gte 10>>[img[pic/emily/limo/datingapp.jpg]]
The photo Emily sends out on her dating app, if she gets desperate.
<<set $pics += 1>><<endif>>
<<if $quests["emilydirtytalk"] eq 100>>[img[pic/emily/dirtytalk/gallery.jpg]]
That was quite the show she gave me there, in the middle of the living room.
<<set $pics += 1>><<endif>>
<<if $quests["subemily"] gte 20>>
[img[pic/emily/welcome/gallery.jpg]]
Now that was a proper welcome back home!
<<set $pics += 1>><<endif>>
<<if $quests["cafecreep"] eq 100>>
[img[pic/emily/cafecreep3.jpg]]
That creep with his bad excuses to get photos and Emily proudly complying to my orders; I think I enjoyed it more the first time, when she squirmed. Anyways, fun times...
<<set $pics += 1>><<endif>>
<<if $quests["emilyRough"] eq 100>>[img[pic/emily/rough/gallery.jpg]]
I snapped that pic while fucking my lovely step mother. The look on her face is priceless.
<<set $pics += 1>><<endif>>
Unlocked $pics/6 pictures for this gallery.
<<back [[Return|Gallery]]>>
<<set $pics to 0>>\
<<if $quests["chloeToilet"] eq 100>>\
[img[pic/chloe/toilet/gallery.jpg]]
The little minx blew me in the toiletroom.
<<set $pics += 1>>\
<<endif>>\
<<if $quests["chloeSport"] eq 100>>\
[img[pic/chloe/sport/gallery.jpg]]
I convinced her to perform her daily workout naked. She's on the best possible way to become a good slut.
<<set $pics += 1>>\
<<endif>>\
<<if $quests["chloeBath"] gte 10>>\
[img[pic/chloe/bath/gallery.jpg]]
That was a nice little show in the bathroom.
<<set $pics += 1>>\
<<endif>>\
<<if $quests["chloeBath"] gte 40>>\
[img[pic/chloe/bath/gallery2.jpg]]
I've got her to the point that I can walk in on her bath and fuck her.
<<set $pics += 1>>\
<<endif>>\
<<if $quests["chloeCam"] gte 20>>\
[img[pic/chloe/cam/gallery.jpg]]
Oh, the romantic fantasies of an innocent young girl...
<<set $pics += 1>>\
<<endif>>\
<<if $quests["chloeBillard"] gte 79>>\
[img[pic/chloe/billard/gallery.jpg]]
Our recent way of playing billard is even more fun than the standard variant!
<<set $pics += 1>>\
<<endif>>\
Unlocked $pics/6 pictures for this gallery.
<<back [[Return|Gallery]]>><<if $quests["limoprank"] eq 10>>Snooping around, I found that despite her best efforts Emily still hasn't found a new man. If I pretend to have become a successful buisinessman during my absence then maybe she will make a move on me.<<elseif $quests["limoprank"] eq 20>>I rented a limo, now I need to convince Emily.<<elseif $quests["limoprank"] eq 30>>I rented the limo and convinced Emily to come take a ride with me.<<elseif $quests["limoprank"] eq 40>>This idea seems to be a success. I should rent the limo again soon.<<elseif $quests["limoprank"] eq 100>>That was a fun time, but I think that further trips in the limo won't do Emily's training any good. I still like to look at my trophy photo, though.<<endif>>
<<back [[Return|Notes]]>>[img[pic/loc/home/livingroom.jpg]]
In your living room...
<<if $quests["subemily"] eq 0>>\
<<display ColdWelcome>>
<<endif>>\
<<if $quests["emilyRough"] eq 30>>\
<<display EmilyRough>>
<<else>>\
<<if ($preyStats["Emily"]["Submission"]+$preyStats["Emily"]["Desire"]) gte 100>>\
<<if $quests["subemily"] eq 10>>\
<<display WarmWelcome0>>
<<elseif $quests["subemily"] eq 19>>\
<<display WarmWelcome1>>
<<endif>>\
<<endif>>\
<<endif>>\
<<if $quests["limoprank"] eq 30>>\
<<link[[Take Emily out|LimoPrankLimo]]>>\
<<if ($preyStats["Emily"]["Desire"]+$preyStats["Emily"]["Submission"]) gte 100>>\
<<check "Mental" "Playboy" "Well Hung">>\
<<raise "Emily" "Depravity">>
<<elseif $preyStats["Emily"]["Desire"] gt 30>>\
<<check "Physical" "Dom">>\
<<raise "Emily" "Submission">>
<<endif>>\
<<endlink>>\
(ends day)
<<endif>>\
<<if $quests["emilydirtytalk"] eq 10>>\
<<link [[Make some suggestive Compliments towards Emily|EmilyDirtyTalk]]>>\
<<check "Mental" "Playboy">>\
<<if ($preyStats["Emily"]["Desire"] gte 80) &&($pcInventory["dildoNatural"] gt 0) && ($pcInventory["dildoGlass"] gt 0)>>\
<<raise "Emily" "Depravity">>
<<endif>>
<<set $preRaise to $preyStats["Emily"]["Desire"]>>
<<raise "Emily" "Desire">>
<<endlink>>\
(Mental + Playboy)
<<endif>>\
<<if ($pcInventory["leatherCuff"] gt 0) && ($pcInventory["blueBallgag"] gt 0) && ($pcInventory["magicWand"] gt 0) && ($quests["emilyRough"] eq 10)>>\
[[Leave a package for Emily|EmilyRoughPack]]
<<endif>>\
[[Go to the home library|HomeLib]]
[[Go to the kitchen|Kitchen]]
[[Go in the garden|Garden]]
[[Go to the bath room|BathRoom]]
[[Go upstairs|Upstairs]]
[[Go downstairs|Basement]]
[[Leave the house|HomeYard]]
[img[pic/emily/welcome/clothed.jpg]]
<<set $quests["subemily"] to 10>>
As you enter the room, Emily turns herself surprised towards you.
//"$pcSurname, what are you doing here? How did you even enter the house?"//, she asks coldly.
//"Hello Emily, I, too, am glad to see you again after such a long time."//, you reply, smiling slightly. //"But to answer your questions: I walked in through the door. You didn't really think I would have thrown away my keys, did you? As for what I'm doing here... I came back home. Aren't you happy to see your long lost step son return?"//
//"Of coure I'm happy."// Emily says without much conviction //"Your sudden arrival just caught me flat footed, I guess. If you want, you can stay in your old room for now. But If you'd excuse me now, I have ... things to do."//
She quickly breaks eye contact and walks away.
''Objectives updated! New objective: gain control over your household!''<<set $objective to 1>>[img[pic/loc/home/emilysroom.jpg]]
In Emily's room...
<<if $quests["limoprank"] eq 0>>\
[[Look at the tablet lying around|LimoPrank0]]
<<endif>>\
<<if ($preyStats["Emily"]["Desire"] + $preyStats["Emily"]["Submission"]) gte 100>>\
<<display EmilyNightWelcome>>
<<endif>>\
[[Go back|Upstairs]]<<if $quests["subemily"] eq 10>>Emily made clear I'm not longer welcome in my own home. She can't do anything about it at the moment, so she tolerates me. But this peace is unstable. I better hurry to make her obedient.<<elseif $quests["subemily"] eq 20>>I successfully convinced Emily I would be a good target for her golddigging and she apologized in style for her former coldness. Still my work here isn't done. She will still go for a better man, should the opportunity arise.<<elseif $quests["subemily"] eq 100>>Emily is now completely under my control. The old whore will do anything I command probably even joyfully and won't betray me anytime.<<endif>>
<<back [[Return|Notes]]>>[img[pic/loc/home/chloesroom.jpg]]
In Chloe's room...
<<if ($quests["chloeSport"] eq 100) && (random(1, 10) eq 10)>>\
<<display ChloeSportFinished>>
<<elseif ($quests["chloeSport"] eq 0)>>\
[img[pic/chloe/sport/greet.jpg]]
You are greeted by a pretty sweet sight.
[[Talk to her|ChloeSport1]]
<<elseif $quests["chloeSport"] eq 10>>\
[[Talk to Chloe|ChloeSport1]]
<<elseif ($quests["chloeCam"] eq 0)&&($pcAttributes["Energy"] gte 5)>>\
<<link [[Tamper with her laptop|ChloeCam0]]>>\
<<check "Mental" "Hacking">>\
<<set $pcAttributes["Energy"] -= 5>>\
<<endlink>>\
<<elseif ($preyStats["Chloe"]["Desire"] + $preyStats["Chloe"]["Submission"]) gte 100>>\
<<display ChloeNightWelcome>>
<<endif>>\
[[Go back|Upstairs]][img[pic/loc/home/library.jpg]]
In the library room...
<<if $pcAttributes["Energy"] gte 20>>\
<<if $pcTrained["dailyMental"] eq 0>>\
<<link [[Spend some time reading|TrainMental]]>>
<<set $pcAttributes["Energy"] -= 20>>\
<<if $pcAttributes["Mental"] lte ($pcAttributes["MaxMental"]-10)>>\
<<set $pcAttributes["Mental"] += 10>>\
<<else>>\
<<set $pcAttributes["Mental"] to $pcAttributes["MaxMental"]>>\
<<endif>>\
<<set $pcTrained["Mental"] to true>>\
<<set $pcTrained["dailyMental"] to 1>>\
<<endlink>>
<<else>>\
My head is still full of new ideas, I need time to process this.
<<endif>>\
<<else>>\
I'm too tired to read some books right now.
<<endif>>\
<<livingRoom "Go back">>[img[pic/loc/home/pcroom.jpg]]
In your room...
<<if $pcTrained["dailyPhysical"] eq 0>>\
<<if $pcAttributes["Energy"] gte 25>>\
<<link [[Train|TrainPhysical]]>>
<<set $pcAttributes["Energy"] -= 20>>\
<<if $pcAttributes["Physical"] lte ($pcAttributes["MaxPhysical"]-10)>>\
<<set $pcAttributes["Physical"] += 10>>\
<<else>>\
<<set $pcAttributes["Physical"] to $pcAttributes["MaxPhysical"]>>\
<<endif>>\
<<set $pcTrained["Physical"] to true>>\
<<set $pcTrained["dailyPhysical"] to 1>>\
<<endlink>>
<<else>>\
I'm too tired to work out right now.
<<endif>>\
<<else>>\
I'm still sore from working out today.
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Use your pc|PCDesktop]]
<<else>>\
I'm too tired to use my PC right now.
<<endif>>\
[[Leave|Upstairs]]
<<if $quests["mafia"] eq 15>>\
You notice a strange piece of paper placed upon your pillow.
[[Examine it|GetMafiaNote]]
<<endif>>\
<<if $pcAttributes["Energy"] gte 100>>\
<<link [[You decide to spend the whole day working out|WholeDaySport]]>>\
<<if $pcAttributes["Physical"] lte ($pcAttributes["MaxPhysical"]-20)>>\
<<set $pcAttributes["Physical"] += 20>>\
<<else>>\
<<set $pcAttributes["Physical"] to $pcAttributes["MaxPhysical"]>>\
<<endif>>\
<<set $pcTrained["Physical"] to true>>\
<<endlink>>\
(ends day)
<<link [[You decide to spend the whole day reading|WholeDayRead]]>>\
<<if $pcAttributes["Mental"] lte ($pcAttributes["MaxMental"]-20)>>\
<<set $pcAttributes["Mental"] += 20>>\
<<else>>\
<<set $pcAttributes["Mental"] to $pcAttributes["MaxMental"]>>\
<<endif>>\
<<set $pcTrained["Mental"] to true>>\
<<endlink>>\
(ends day)
<<if $quests["workmech"] eq 10>>\
<<link [[You decide to spend the whole day working at the mechanic|WholeDayMech]]>>\
<<check "Physical" "Moneyboy">>\
<<endlink>>\
(ends day)
<<endif>>\
<<endif>>\
<<link [[Go to bed|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
(ends day)[img[pic/loc/mechanic/rental.jpg]]
//"Of course we have one for rent."//, the mechanic replies //"Please follow me."//
The mechanic leads you to his rentable cars. Indeed they look perfect for your plan to impress Emily.
You gulp. //"They look excellent. How much for one hour?"// You suspect, you won't need it any longer on a single day.
The mechanic answers immediately: //"50$"//
<<if $pcAttributes["Energy"] gte 5>>\
<<link [[Haggle|HaggleLimo1]]>>\
<<set $pcAttributes["Energy"] -= 5>>\
<<check "Mental" "Moneyboy" "Liar">>\
<<endlink>>\
(Check Mental + Moneyboy + Liar)
<<endif>>\
<<if $pcInventory["Money"] gte $limoPrice>>\
[[Pay|MechanicLoc][$pcInventory["Money"] -= $limoPrice, $quests["limoprank"] to 20]] (<<print $limoPrice>>$)
<<else>>\
You can't afford to rent the limo right now.
<<endif>>\
[[Don't pay|MechanicLoc]]<<printCheck>>
<<set $limoPrice to (50-$success)>>
[[Return|LimoPrank1]]Your ''Physical'' Attribute determines your ''Health'', and the amount of dice you have to soak damage.
Combat is executed in rounds. During each round each opponent gets one action (normally one attack).
An attack is a phyical check. The number of successes determines the damage a combatant deals. Imagine no successes as a missed or blocked attack, few successes as just brushing your enemy and a lot as really hurting him.
After one opponent determines the amount of damage he deals, the other opponent has a chance to reduce it. This is called soaking, and is executed similar to a check, but you have a lot less dice to throw. Each success in the soak check negates one success in the opponent's damage check.
If you reduce your opponent's health to 0 you win the fight, if your health reaches 0, you lose consciousness. The consequences depend on the situation.
<<back [[Return|Manual]]>>''Enemy'' are NPCs that are possible to fight. They have the relevant stats, as described in the combat section of the manual.
<<back [[Return|ManNPCs]]>><<printCheck>>
Emily's resistance to your lie is <<print Math.trunc(5-$preyStats["Emily"]["Desire"]/10)>>
<<if $success gte Math.trunc(5-$preyStats["Emily"]["Desire"]/10)>>\
[[She believes you...|$preMenu]]
<<set $quests["limoprank"] to 30>>\
<<else>>\
[[She doesn't believe you...|$preMenu]]
<<endif>>\If you have to absolve a check, it will be marked with (relevant attribute + relevant skills). You may always perform this check, regardless of wether you have the skill or not. Of course the bonus will only be applied if you have the relevant skill.
To perform the check an amount of six-sided dice is rolled, equalling the relevant attribute and applied boni. Every result of a 4 or higher adds one success. Every roll of 6 adds an additional success (This additional success does not apply when soaking combat damage). What these successes do depends on the situation, but generally speaking: the more successes the better.
A typical scenario would be a check against a difficulty. I this case you would have to throw at least an equal amount of successes as the check difficulty to pass the check.
<<back [[Return|Manual]]>>[img[pic/loc/home/book.jpg]]
<<if $pcAttributes["Mental"] lt $pcAttributes["MaxMental"]>>\
You gain +10 mental XP!
<<else>>\
You are already on the maximum of your mental capabilities!
<<endif>>\
<<if $pcAttributes["Energy"] eq 0>>\
<<link [[Late in the night you go to bed|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<else>>\
[[Return|HomeLib]]
<<endif>>\You call the mechanic and order him to send the limousine to your home.
<<if ($preyStats["Emily"]["Desire"] + $preyStats["Emily"]["Submission"]) gte 100>>\
You make sure the hatch to the driver's cab is closed, so the chaffeur can neither hear nor see you. Then you turn your attention to your passenger.
//"Emily"//, you ask, //"Why don't you show a little gratitude and entertain me, while we drive?"//
//"Entertain you, $pcSurname?"//, Emily asks, grinning naughtily. //"What did you have in mind?"//
//"Oh"//, you mention casually, //"I don't know, maybe you could stop teasing and start delivering. But I see you want to play a little naiive? I'll tell you what to do. For a beginning you should undress.//
Emily's grin grows even wider. She expected this, and without hesitation complies to your instruction.
//"Oh no"//, she gasps, faking shock, //"My little pussy down there is so wet, what should we do?"//
//"Mhm"//, you reply, in turn faking concern, //"what do you normally do if this...predicament arises?"//
//"Well, I take my hand and touch myself down there. It makes me feel all good"//, your step mother answers, still keeping up the play.
You smile. There's no way in hell this seasoned slut is actually that inexperienced. But since this is actually working for you, you decide continue the act.//"Please show me"//, you insist, //"We certainly can't go out with you in a state like that. And that would be a real pity."//
[img[pic/emily/limo/masturbate.jpg]]
//"Oh no! Did I make you hard?"//Emily asks, eying the bulge in your pants. //"But don't worry, I know a cure for this."//
And without further ado, she gets to it.
[img[pic/emily/limo/suck.jpg]]
She has you fully erect in no time. After that you drop your little roleplay and just start pounding away at each other. Despite the hatch you think the driver may hear you, but you don't care at all.
[img[pic/emily/limo/fuck.jpg]]
It doesen't take long and you cum together in one final lustfull grunt.
[img[pic/emily/limo/drink.jpg]]
After you and your step mother have calmed down, you take drinks for both of you out of the mini-bar.
//"To a fun and exciting evening"// The both of you let their glasses clinck.
Shortly before your arrival, you order your step mother to redress. <<set $quests["limoprank"] to 100>>\
<<printCheck>>
<<printRaise "Emily" "Depravity">>
<<elseif $preyStats["Emily"]["Desire"] gt 30>>\
[img[pic/emily/limo/tease.jpg]]
When you enter the car Emily "accidentally" gives you quite a nice view.
<<printCheck>>
<<printRaise "Emily" "Desire">>
<<endif>>\
After you arrive at the club, you order the chaffeur to pick you up at a certain time.
<<link [[You leave the limousine...|LimoPrankClub]]>>\
<<check "Physical" "Playboy">>\
<<endlink>>\[img[pic/loc/home/train.jpg]]
<<if $pcAttributes["Physical"] lt $pcAttributes["MaxPhysical"]>>\
You gain +10 physical XP!
<<else>>\
You are already on the maximum of your physical capabilities!<<endif>>\
<<if $pcAttributes["Energy"] eq 0>>\
<<link [[Exhausted you fall into your bed|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<else>>\
[[Return|PCRoom]]
<<endif>>\[img[pic/loc/home/night.jpg]]
\
<<if $timeDay eq "Sunday">>\
<<set $timeDay to "Monday">>\
<<display AdvWeek>>\
<<elseif $timeDay eq "Monday">>\
<<set $timeDay to "Tuesday">>\
<<elseif $timeDay eq "Tuesday">>\
<<set $timeDay to "Wednesday">>\
<<elseif $timeDay eq "Wednesday">>\
<<set $timeDay to "Thursday">>\
<<elseif $timeDay eq "Thursday">>\
<<set $timeDay to "Friday">>\
<<elseif $timeDay eq "Friday">>\
<<set $timeDay to "Saturday">>\
<<elseif $timeDay eq "Saturday">>\
<<set $timeDay to "Sunday">>\
<<endif>>\
\
<<if $pcAttributes["Wounds"] gt 0>>\
<<display HealWound>>
<<endif>>\
<<set $pcAttributes["Energy"] to (100 - $pcAttributes["Wounds"]*10)>>\
<<if $pcAttributes["Energy"] lt 30>>\
<<set $pcAttributes["Energy"] to 30>>\
<<endif>>\
<<set $pcTrained["dailyMental"] to 0>>\
<<set $pcTrained["dailyPhysical"] to 0>>\
\
<<for _i to 0; _i<Object.keys($preyStats).length; _i++>>\
<<set $preyStats[Object.keys($preyStats)[_i]]["Called"] to 0>>\
<<endfor>>\
\
<<if $quests["dealer"] eq 15>>\
<<set $quests["dealer"] to 20>>\
<<endif>>\
\
<<if ($quests["nerd"] gt 50)&&($quests["nerd"] lt 100)>>\
<<set $quests["nerd"] to 50>>\
<<endif>>\
\
<<if $quests["emilydirtytalk"] eq 20>>\
<<set $quests["emilydirtytalk"] to 10>>\
<<endif>>\
\
<<if $quests["cafecreep"] eq 11>>\
<<set $quests["cafecreep"] to 10>>\
<<elseif $quests["cafecreep"] eq 21>>\
<<set $quests["cafecreep"] to 20>>\
<<endif>>\
\
<<if $quests["subemily"] eq 18>>\
<<set $quests["subemily"] to 19>>\
<<elseif ($quests["subemily"] eq 20) && ($quests["emilyRough"] neq 100)>>\
<<set $quests["emilyRough"] to 10>>\
<<endif>>\
\
<<if $quests["chloeToilet"] eq 1>>\
<<set $quests["chloeToilet"] to 5>>\
<<elseif $quests["chloeToilet"] eq 6>>\
<<set $quests["chloeToilet"] to 10>>\
<<elseif $quests["chloeToilet"] eq 16>>\
<<set $quests["chloeToilet"] to 15>>\
<<elseif $quests["chloeToilet"] eq 21>>\
<<set $quests["chloeToilet"] to 20>>\
<<elseif $quests["chloeToilet"] eq 26>>\
<<set $quests["chloeToilet"] to 25>>\
<<elseif $quests["chloeToilet"] eq 31>>\
<<set $quests["chloeToilet"] to 30>>\
<<elseif $quests["chloeToilet"] eq 36>>\
<<set $quests["chloeToilet"] to 35>>\
<<elseif $quests["chloeToilet"] eq 41>>\
<<set $quests["chloeToilet"] to 40>>\
<<elseif $quests["chloeToilet"] eq 46>>\
<<set $quests["chloeToilet"] to 45>>\
<<elseif $quests["chloeToilet"] eq 51>>\
<<set $quests["chloeToilet"] to 50>>\
<<endif>>\
\
<<if $quests["subchloe"] eq 0>>\
<<set $quests["subchloe"] to 5>>
<<endif>>\
\
<<if $quests["chloeBath"]%10 eq 0 && $timeDay eq "Sunday">>\
<<set $quests["chloeBath"] += 5>>\
<<endif>>\
\
<<if $quests["chloeCam"] eq 9>>\
<<set $quests["chloeCam"] to 10>>\
<<endif>>\
\
<<if $quests["chloeSport"] eq 11>>\
<<set $quests["chloeSport"] to 10>>\
<<endif>>\
\
<<if ($quests["chloeBillard"] eq 15)>>\
<<set $quests["chloeBillard"] to 20>>\
<<set $homeUnlocked["billard"] to 1>>\
<<elseif ($quests["chloeBillard"] gt 15) && ($quests["chloeBillard"] lt 100) && ($quests["chloeBillard"]%10 == 9)>>\
<<set $quests["chloeBillard"] += 1>>\
<<endif>>\
\
<<if $quests["charleenPool"]%10 eq 5>>\
<<set $quests["charleenPool"] += 2>>\
<<endif>>\
\
<<if $quests["mafia"] eq 10>>\
<<set $quests["mafia"] to 15>>\
<<endif>>\
[[Get up|$sleepLoc]]<<if ($pcTrained["Mental"] eq false)&&($pcAttributes["Mental"] gt 200)>>\
You didn't train your mental capabilities in a long while. You "gained" -5 mental XP!
<<set $pcAttributes["Mental"] -= 5>>\
<<endif>>\
<<if ($pcTrained["Physical"] eq false)&&($pcAttributes["Physical"] gt 200)>>\
You didn't train your physical capabilities in a long while. You "gained" -5 physical XP!
<<set $pcAttributes["Physical"] -= 5>>\
<<endif>>\
\
<<if $quests["barbrawl"] eq 100>>\
<<set $die to random(6,15)>>\
You earned (5 + 1d10) * 10$: <<print $die*10>>$ from the bets at the bar!
<<set $pcInventory["Money"] += ($die*10)>>\
<<endif>>\
\
<<if $quests["bankloan"] gte 10>>\
<<set $nextPayBank += 1>>\
<<if $nextPayBank gte 4>>\
<<set $nextPayBank to 0>>\
<<display PayBankInterest>>\
<<endif>>\
<<endif>>\
\
<<set $timeWeek += 1>>\
<<set $pcTrained["Mental"] to false>>\
<<set $pcTrained["Physical"] to false>>\
\
<<if $quests["emilydirtytalk"] eq 0>>\
<<set $quests["emilydirtytalk"] to 10>>\
<<endif>>\
\
<<if $quests["subchloe"] eq 5>>\
<<set $quests["subchloe"] to 10>>\
<<endif>>\
\
<<if $quests["subcharleen"] gte 20 && $quests["policeRivals"] eq 0 && $preyStats["Charleen"]["Submission"] gte 50 && visited("CallCharleen0") neq 0>>\
<<set $quests["policeRivals"] to 1>>\
<<endif>>\[img[pic/emily/dirtytalk/clothed.jpg]]
You make some charming but equally suggestive remark about her \
<<if $preRaise lte 30>>\
clothing. \
<<else>>\
body. \
<<endif>>\
<<if $preRaise lte 30>>\
She smiles slightly.
<<else>>\
She responds in the same kind.
<<endif>>\
<<if $preRaise gte 70>>\
[img[pic/emily/dirtytalk/closer.jpg]]
//"Come here, have a closer look."//
<<elseif $preRaise gte 60>>\
[img[pic/emily/dirtytalk/flashpussy.jpg]]
//"I tell you a secret. I don't wear panties today."//
<<elseif $preRaise gte 50>>\
[img[pic/emily/dirtytalk/grabass.jpg]]
//"Want to have a look here, too?"//
<<elseif $preRaise gte 40>>\
[img[pic/emily/dirtytalk/flashboobs.jpg]]
//"Fine have a quick look, you naughty boy."//
<<endif>>\
<<printCheck>>
<<printRaise "Emily" "Desire">>
<<if ($preRaise gte 80)&&($pcInventory["dildoNatural"] gt 0)&&($pcInventory["dildoGlass"] gt 0)>>\
[img[pic/emily/dirtytalk/touchclit.jpg]]
//"I would love to give you a better show, but sadly my means are limited..."//, your step-mother pouts.
You produce the collection of dildos from your backpack.
//"Would these provide you with the means necessary?"//, you reply in a mockingly buisinesslike tone.
Emily's eyes gain a hungry glow. //"Yes, indeed..."//
[img[pic/emily/dirtytalk/dildo1.jpg]]
She carefully licks the tip of one dildo and teases the entrance of her pussy, almost as if she was testing the toys.
[img[pic/emily/dirtytalk/dildo2.jpg]]
This hesitation doesn't last long however. Soon one artificial penis is shoved deep down in every of her holes. Looks like initially your step mother just wanted to ensure your friendliness by showing off a little, but got carried away.
After Emily caught her breath again, following the orgasm, that would have sounded a lot more impressive if not for the dildo sticking in her throat, she speaks up again:
//"Why did you carry these toys with you anyway?"//
<<set $quests["emilydirtytalk"] to 100>>\
<<printCheck>>
<<printRaise "Emily" "Depravity">>
<<link [[I bought them as a present for you|EmilyDirtyTalkDepraved]]>>\
<<check "Mental" "Playboy">>\
<<raise "Emily" "Desire">>
<<endlink>>\
(Mental + Playboy)
<<if $preyStats["Emily"]["Submission"] gte 35>>
<<link [[I bought them for one of my girls|EmilyDirtyTalkSub]]>>\
<<check "Mental" "Dom">>\
<<raise "Emily" "Submission">>
<<endlink>>\
(Mental + Dom)
<<endif>>\
<<else>>\
<<set $quests["emilydirtytalk"] to 20>>\
<<if $preRaise gte 80>>\
[img[pic/emily/dirtytalk/touchclit2.jpg]]
//"I would love to give you a better show, but sadly my means are limited..."//
<<endif>>\
<<livingRoom "Return">>
<<endif>>\<<if $quests["emilydirtytalk"] eq 10>>Emily seemes to have calmed down a bit. I wonder if I could risk some compliments...<<elseif $quests["emilydirtytalk"] eq 20>>I complimented Emily already today, I won't risk pissing her off again.<<elseif $quests["emilydirtytalk"] eq 100>>That whore actually had the nerves to show me everything right there in the living room.<<endif>>
<<back [[Return|Notes]]>><<if $preyStats["Emily"]["Desire"] lt 20>>\
[img[pic/emily/limo/club.jpg]]
Emily seems to have fun.
<<else>>\
[img[pic/emily/limo/clubtease.jpg]]
Emily clearly has fun, while she teases you.
<<endif>>\
<<printCheck>>
<<printRaise "Emily" "Desire">>
<<if $quests["limoprank"] lt 100>>\
<<set $quests["limoprank"] to 40>>\
<<endif>>\
<<link [[Late in the night you return home...|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\[img[pic/loc/mechanic/mechanic.jpg]]
//"Excuse me sir, but do you need a helping hand?"//, you begin this conversation in the same fashion you did so often during the last year.
//"I do, indeed."//, the mechanic says looking up from his work, //"Tell me, do you have any experience with cars and motors and so forth?"//
//"I already helped in several other workshops."//, you reply honestly.
The mechanics face brightens up.//"That's even better! Let me tell you kid, I'd taken you anyway. I get more and more work these days and I'm not getting younger anytime soon. You can come anytime you want and get payed based on what you accomplished. You'll get straight cash, no need to get the state and its taxes involved"//
//"So buisiness as usual"//, you think. You smirk and answer://"Deal!"//
[[Return|MechanicLoc]]
<<set $quests["workmech"] to 10>><<display WorkMech>>
<<if $pcAttributes["Energy"] eq 0>>\
<<link [[Exhausted you go home and fall into your bed|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<else>>\
[[Return|MechanicLoc]]
<<endif>>\<<if $quests["workmech"] eq 0>>I wonder if I could earn some money by working for the local mechanic. I already did this several times during my travels.<<elseif $quests["workmech"] eq 10>>The mechanic agreed to let me work for him.<<endif>>
<<back [[Return|Notes]]>>[img[pic/loc/mechanic/rental.jpg]]
//"Again? Trying to impress a girl, eh?"//, the mechanic jokes //"Please follow me."//
The mechanic leads you to his rentable cars.
The mechanic looks at you: //"I'll tell you something kid, you're such a good customer I'll give you 5$ off."//
<<if visited() eq 1>>\
<<set $limoPrice -= 5>>\
<<endif>>\
<<link [[Haggle|HaggleLimo5]]>>\
<<check "Mental" "Moneyboy" "Liar">>\
<<endlink>>\
(Mental + Moneyboy + Liar)
<<if $pcInventory["Money"] gte $limoPrice>>\
[[Pay|MechanicLoc][$pcInventory["Money"] -= $limoPrice, $quests["limoprank"] to 30]] (<<print $limoPrice>>$)
<<else>>\
I can't afford to rent the limo right now.
<<endif>>\
[[Don't pay|MechanicLoc]]<<printCheck>>
<<set $limoPrice to (45-$success)>>
[[Return|LimoPrank5]][img[pic/emily/welcome/strip.jpg]]
<<set $quests["subemily"] to 18>>
//"Hi, $pcSurname, nice to see you!"//
While you certainly didn't anticipate this view to the winter garden, when you went into the living room, you would be the last to complain.[img[pic/emily/welcome/strip2.jpg]]
<<set $quests["subemily"] to 20>>
//"$pcSurname, I was just about to relax in the tub a little, why don't you join me? I don't think I've given you a proper welcome home yet and that's a real shame."//
//"Of course"//, you reply, //"I'll be off to get a towel"//
You have never gotten a towel so quick before in your entire life. You didn't want to ruin the mood, you just wanted to see Emily's dumbfounded expression.
[img[pic/emily/welcome/comein.jpg]]
//"Oh quit fooling around and come on in!"// your step mother practically pleas.
//"Fine, but teasing you is just so much fun."//, you grin.
[img[pic/emily/welcome/dickface.jpg]]
//"Damn, I've seen some dicks in my life, but yours is BIG!"//, Emily compliments you.
//"Sure you've seen loads of cocks. You're a proper slut after all, aren't you?"//
Emily just looks at you, smiling.
//"So, put your skills to work, you know what to do. You're already in position."//
[img[pic/emily/welcome/blow.jpg]]
For a while the only sound heard is Emily slurping on your dick.
Then you speak up again.//"Oh, that's it! But you deserve some pleasure, too."//
Your step mother perks visibly up, obviously thinking her pussy will finally get some attention. But you decide to tease her just a little longer.
//"I'll sit down, so you can rub yourself on the edge of the tub."//, you smile cruelly.
[img[pic/emily/welcome/blow2.jpg]]
You guide her head with your hand, so while you change position your cock doesn't leave your step mother's mouth, not even for a short moment. Even though the tub is very round, smooth and wet and therefore doesn't provide a lot of traction, Emily desperatly tries to provide herself at least some stimulation, as evidenced by the small moans and gasps now escaping her lips in between the sucking noises. Your own moans grow louder, too, as her expert cocksucking skills bring your arousal to new heights.
//"Oh yeah, you really do know how to work a dick with your mouth. You've been such a good girl, I think you deserve a reward. Stand up."//
[img[pic/emily/welcome/fuck.jpg]]
As you start pounding away on her pussy her moaning becomes louder and louder, culminating in occasional screams of lust.
//"Get up, we switch position."//, you command.
[img[pic/emily/welcome/fuck2.jpg]]
//"Ooops, wrong hole, whore."//, you mock her. //"I'm definitely not the first one in here, given how easy it went inside."//
[img[pic/emily/welcome/ass1.jpg]]
//"Now make yourself useful and work it!"// you instruct her.
The shame and humiliation of riding her step son on his command with his cock up her butthole, combined with her clit repeatedly hitting his pelvic bone soon sends Emily over the edge with a final long orgasmic screech.
[img[pic/emily/welcome/ass2.jpg]]
After that you can't take it any longer. You tell your step mother to drop down on her knees and spurt your payload over her ass.
[img[pic/emily/welcome/cum1.jpg]]
//"Wow, $pcName, that was... just... wow..."//
[img[pic/emily/welcome/cum2.jpg]]
You revel at seeing Emily finally at a loss of words. //"You should clean yourself."//, you suggest helpfully.
//"Yes, I'll do that..."//, she says in a dreamy voice.
[img[pic/emily/welcome/clean.jpg]]
<<printCheck>>
<<printRaise "Emily" "Depravity">>
<<if $quests["cafecreep"] eq 0>>I should invite Emily to a coffee. It seems innocent enough, so she won't decline.<<elseif $quests["cafecreep"] lt 15>>I noticed some creep drooling over Emily in the cafe. I should visit again soon, this seems promising.<<elseif $quests["cafecreep"] lt 25>>Damn, that dude at the cafe is one dense motherfucker. But it really seems to help taming Emily, so who am I to complain? One more try won't hurt though...<<elseif $quests["cafecreep"] eq 100>>Well, that was funny. But I doubt I see this creep ever again.<<endif>>
<<back [[Return|Notes]]>><<if $quests["cafecreep"] eq 0>>\
[img[pic/emily/cafecreep.jpg]]
You try your hardest to sweettalk her and actually manage to get a halfway decent conversation out of it. Emily doesn't notice one bald guy with sunglasses practically drooling over her, or at least pretends it.
<<set $quests["cafecreep"] to 11>>\
<<elseif $quests["cafecreep"] eq 10>>\
[img[pic/emily/cafecreep.jpg]]
Again you sit down to make some small talk. Soon enough the creep shows up. This time he doesn't limit himself to "subtle" stalking though. Instead he comes over to your table.
//"Excuse me, but you really look like Taylor Swift."//, he tells Emily //"I'd really like to show this amazing similarity to my buddys. Would you please take a photo with me?"//
You have to supress the urge to laugh //"Taylor Swift, really?"//, you think //"Well she's also blond I guess... but this is a thinly veiled attempt to get a photo with her, so he can brag to his pathetic friends about it."//
Emily looks like she's about to deny his request, but you quickly interject //"Of course, I'll gladly take a photo of the both of you!"//
Reluctantly Emily complies.
[img[pic/emily/cafecreep2.jpg]]
<<printCheck>>
<<printRaise "Emily" "Submission">>
<<set $quests["cafecreep"] to 21>>\
<<elseif $quests["cafecreep"] eq 20>>\
<<set $quests["cafecreep"] to 100>>\
[img[pic/emily/cafecreep.jpg]]
Like you expected the creep shows up again. This time he is already there, waiting for the two of you. You didn't even place your order yet, when the guy comes over to your table.
//"You two here again? What a coincidence!"//, he greets you //"Say last time we took a photo, but you wore sunglasses, so my buddys did't believe me, when I told them that I met a perfect Taylor Swift doppelganger. Could we possibly take another one?"//
This time Emily doesn't attempt to speak, but turns to you with a questioning expression on her face. You nod in approval, both of her behavior and the creep's request. //"Of course, I'll gladly take another one for you."//
As the tow pose, you speak to the guy again://"Now don't think I don't notice you constantly squinting at her cleavage. But you're lucky. I'm in a good mood, so take a good look. She will be a good girl and will do nothing but smile, won't you Emily?"//
<<printCheck>>
<<printRaise "Emily" "Depravity">>
<<printRaise "Emily" "Submission">>
[img[pic/emily/cafecreep3.jpg]]
//"But don't think you could just do something like this yourself. Let me be very clear. She belongs to me, and I allowed all of this, because it was amusing to me. If I catch you one more time at your pathetic attempt at stalking Emily I will end you."//
His wide grin quickly turns into a concerned expression and he walks away as quickly as possible.
<<endif>>\
<<if $pcInventory["Money"] gte 10>>\
<<link [[Pay for her|CafeCreepPayFor]]>>\
<<set $pcInventory["Money"] -= 10>>\
<<check "Mental" "Playboy">>\
<<raise "Emily" "Desire">>
<<endlink>> (10$)
<<else>>\
Unfortunately I can't afford to pay for Emily right now.
<<endif>>\
[[Split the bill|Suburb]]
<<if $preyStats["Emily"]["Submission"] gte 20>>\
<<link [[Demand she pays for the both of you|CafeCreepGetPay]]>>\
<<check "Mental" "Dom">>\
<<raise "Emily" "Submission">>
<<endlink>>\
<<endif>>\[img[pic/loc/cafe/default.jpg]]
<<if $quests["subemily"] gt 0 && $quests["cafecreep"] lte 20>>\
<<link [[Invite Emily to a coffee|CafeCreep]]>>\
<<if $quests["cafecreep"] eq 10 || $quests["cafecreep"] eq 20>>\
<<check "Mental" "Dom">>\
<<if $quests["cafecreep"] eq 20>>
<<raise "Emily" "Depravity">>
<<endif>>
<<raise "Emily" "Submission">>
<<endif>>\
<<endlink>>\
<<endif>>\
<<if ($quests["nerd"] eq 60)&&($pcInventory["Money"] gte 10)&&($pcAttributes["Energy"] gte 10)>>\
[[Take some hacking lessons from Dexter|TrainHacking2][$pcInventory["Money"] -= 10, $pcAttributes["Energy"] -= 10]] (10$)
<<endif>>\
[[Return back|Suburb]]<<printCheck>>
<<printRaise "Emily" "Desire">>
[[Go back|Suburb]]<<printCheck>>
<<printRaise "Emily" "Submission">>
[[Go back|Suburb]][img[pic/loc/home/kitchen.jpg]]
<<actions [[Take kitchen knife|TakeKitchenknife]]>>
<<livingRoom "Go back">>[img[pic/loc/home/garden.jpg]]
[[Go to the shed|GardenShed]]
[[Go to the swimming pool|HomePool]]
<<livingRoom "Go back inside">>
[[Go back in front of the house|HomeYard]][img[pic/loc/home/gardenshed.jpg]]
<<if $homeUnlocked["stripperpole"] eq 1>>\
[[Inspect strip pole|GardenPole]]
<<endif>>\
<<if $pcInventory["axe"] eq 0>>\
[[Take axe|TakeAxe]]
<<else>>\
[[Deposit axe|DepositAxe]]
<<endif>>\
[[Go back|Garden]][img[pic/res/in/axe.jpg]]
<<set $pcInventory["axe"] to 1>>
You now carry the axe with you!
[[Return|GardenShed]][img[pic/res/in/kitchenknife.jpg]]
<<set $pcInventory["kitchenknife"] to 1>>
You now carry the kitchen knife with you!
[[Return|Kitchen]][img[pic/loc/underpass/default.jpg]]
<<if $quests["dealer"] eq 20>>
First you think there is no one here, but then you see him.
[[Walk over to the guy|Dealer][$quests["dealer"] to 10]]
<<else>>There is nothing here. You don't even know why you went here. Oh well, a walk once in a while keeps oneself healthy and young.<<endif>>
[[Go back|RunDownDistrict]]<<if $timeDay eq "Saturday">>\
[img[pic/loc/bar/bouncer.jpg]]
//"Private party today. Sorry, invitation only."//
<<if $pcInventory["mafianote"] gte 1>>
[[Show him the votive|PassMafiaBouncer]]
<<endif>>\
<<else>>\
[img[pic/loc/bar/default.jpg]]
You have some fun times at the bar.
<<if $quests["dealer"] eq 0>>\
<<link [[Ask bartender where you can get some...uncommon goods|AskBartender1]]>>
<<check "Mental" "Liar">>\
<<endlink>>
<<elseif $quests["dealer"] eq 10>>\
[[Ask bartender to set up another meeting with the dealer|AskBartender2]]
<<endif>>\
<<if $pcAttributes["Energy"] gte 20>>\
<<if $quests["barbrawl"] eq 0>>\
[[Pick a fight|BarBrawlIntro]]
<<elseif ($quests["barbrawl"] eq 5)&&($pcInventory["Money"] gte 50)>>\
[[Enter the tournament|BarThug1][$pcInventory["Money"]-=50, $pcAttributes["Energy"]-=20]] (50$)
<<elseif ($quests["barbrawl"] eq 15)&&($pcInventory["Money"] gte 100)>>\
[[Continue the tournament|BarThug2][$pcInventory["Money"]-=100, $pcAttributes["Energy"]-=20]] (100$)
<<elseif ($quests["barbrawl"] eq 25)&&($pcInventory["Money"] gte 150)>>\
[[Continue the tournament|BarChamp][$pcInventory["Money"]-=150, $pcAttributes["Energy"]-=20]] (150$)
<<elseif $quests["barbrawl"] lte 25>>\
I can't afford a match in the ring right now.
<<endif>>\
<<else>>\
I'm too tired to start a fight right now.
<<endif>>\
<<if $quests["barbrawl"] eq 90>>\
[[Ask for further opponents|BarNewChamp]]
<<endif>>\
<<endif>>\
[[Leave the bar|RunDownDistrict]][img[pic/skill/liar.jpg]]
You get +2 dice to convince somebody to of something.
<<display SkillLiar>>
You easily make friends and can convince people to trust and help you. Most of the time you don't need to tell straight up lies, often shining the right light onto the thruth is enough. Even if you are completely honest, you know the right words and gestures to get the best effect.
[[Return to the skill selection without selecting this skill|ChargenSkills]]
<<if $startSkills gt 1>>
[[Choose this skill and return to the skill selection|ChargenSkills][$startSkills -= 1, $pcSkillXP["Liar"] to 100]]<<else>>
[[Choose this skill and see your creation in all its glory|ChargenFinal][$startSkills -= 1, $pcSkillXP["Liar"] to 100]]<<endif>>
<<display SkillLiar>>
<<back [[Return|ManSkills]]>>[img[pic/loc/bar/bartender.jpg]]
<<printCheck>>
<<if $success lt 5>>\
//"You an undercover cop or what? I have nothing to do with somethin' like this. Now get the fuck outta my bar!"//
[[Leave|RunDownDistrict]]
<<else>>\
//"Well, I know a guy who can get you anythin'. If you have the cash, that is... I can set you up if you want"//
//"Yes, please."//, you reply.
//"Come to the underpass tomorrow, he'll be there."//
<<set $quests["dealer"] to 15>>
[[Return|BarLoc]]
<<endif>>\[img[pic/loc/bar/bartender.jpg]]
//"Sure thing, buddy. Tomorrow at the underpass."//
<<set $quests["dealer"] to 15>>
[[Return|BarLoc]]<<if $quests["workmech"] eq 10>>If I need anything, I could have the bartender set up another meeting between me and the dealer.<<elseif $quests["workmech"] eq 20>>The bartender set up a meeting with the dealer. I need to go to the underpass.<<endif>>
<<back [[Return|Notes]]>>[img[pic/res/in/pistol.jpg]]
You now carry the pistol with you!
[[Return|Dealer]][img[pic/loc/underpass/dealer.jpg]]
//"Wadya need, buddy?"//
<<if $pcInventory["Money"] gte 500>>
<<actions [[pistol (500$)|TakePistol][$pcInventory["Money"] -= 500, $pcInventory["pistol"] to 1]]>><<endif>>
<<if $pcInventory["Money"] gte 200>>*[[weed (200$)|TakeDrug][$pcInventory["Money"] -= 200, $pcInventory["drug"] += 1]]<<endif>>
[[Go back|RunDownDistrict]][img[pic/loc/home/upstairs.jpg]]
[[Go to Emily's room|EmilyRoom]]
[[Go to Chloe's room|ChloeRoom]]
[[Go to your room|PCRoom]]
<<link [[Go to the toilet|Toilet]]>>\
<<if $quests["chloeToilet"] eq 10>>\
<<check "Physical" "Playboy">>\
<<raise "Chloe" "Depravity">>
<<elseif ($preyStats["Chloe"]["Depravity"] gte 25)&&($quests["chloeToilet"] eq 15)>>\
<<check "Physical" "Dom">>\
<<raise "Chloe" "Submission">>
<<elseif $quests["chloeToilet"] eq 20>>\
<<check "Physical" "Dom">>\
<<raise "Chloe" "Submission">>
<<elseif $quests["chloeToilet"] eq 25>>\
<<check "Physical" "Playboy">>\
<<raise "Chloe" "Depravity">>
<<elseif $quests["chloeToilet"] eq 35>>\
<<check "Mental" "Playboy">>\
<<raise "Chloe" "Desire">>
<<elseif $quests["chloeToilet"] eq 50>>\
<<check "Physical" "Dom" "Well Hung">>\
<<raise "Chloe" "Depravity">>
<<raise "Chloe" "Desire">>
<<raise "Chloe" "Submission">>
<<endif>>\
<<endlink>>\
<<livingRoom "Go downstairs">><<if ($quests["chloeToilet"] eq 100) && (random(1, 10) eq 10)>>\
[img[pic/chloe/toilet/makeup2.jpg]]
Chloe applies some makeup. When you enter she just smiles and continues.
<<elseif $quests["chloeToilet"] eq 0>>\
[img[pic/chloe/toilet/clothed.jpg]]
//"$pcSurname, could you please wait 'til I'm finished?"//
<<set $quests["chloeToilet"] to 1>>\
<<elseif $quests["chloeToilet"] eq 5>>\
[img[pic/chloe/toilet/clothedmakeup.jpg]]
//"$pcSurname, what is it?"//
//"Could you please hand me my toothbrush, if you don't want to have me inside?"//, you sigh.
<<set $quests["chloeToilet"] to 6>>\
<<elseif $quests["chloeToilet"] eq 10>>\
[img[pic/chloe/toilet/clothedspread.jpg]]
//"$pcSurname, why do you keep "stumbling in" while I'm inside? Hope to catch a glimpse of something?"//
That's an unusual bold and seductive move from her.
<<printCheck>>
<<printRaise "Chloe" "Depravity">>
<<set $quests["chloeToilet"] to 16>>\
<<elseif ($preyStats["Chloe"]["Depravity"] lt 10)&&($quests["chloeToilet"] eq 15)>>\
[img[pic/chloe/toilet/clothed2.jpg]]
//"Could you please stop bugging me, $pcSurname?"//
<<set $quests["chloeToilet"] to 16>>\
<<elseif ($preyStats["Chloe"]["Depravity"] gte 25)&&($quests["chloeToilet"] eq 15)>>\
[img[pic/chloe/toilet/flashboobies.jpg]]
//"You don't give up, do you?"//
//"No"//, you reply, half joking, half seriously.
<<printCheck>>
<<printRaise "Chloe" "Submission">>
<<set $quests["chloeToilet"] to 21>>\
<<elseif $quests["chloeToilet"] eq 20>>\
[img[pic/chloe/toilet/flashpussy.jpg]]
//"You don't give up, do you?"//
//"No"//, you reply, half joking, half seriously.
<<printCheck>>
<<printRaise "Chloe" "Submission">>
<<set $quests["chloeToilet"] to 26>>\
<<elseif $quests["chloeToilet"] eq 25>>\
[img[pic/chloe/toilet/flashall.jpg]]
//"Now you've seen everything. Aren't you satisfied?"//
//"No"//, you reply still, half joking, half seriously.
<<printCheck>>
<<printRaise "Chloe" "Depravity">>
<<set $quests["chloeToilet"] to 31>>\
<<elseif $quests["chloeToilet"] eq 30>>\
[img[pic/chloe/toilet/makeup1.jpg]]
Chloe applies some makeup. When you enter she just smiles and continues.
<<set $quests["chloeToilet"] to 36>>\
<<elseif $quests["chloeToilet"] eq 35>>\
[img[pic/chloe/toilet/look.jpg]]
//"Well, how do I look?"//
//"Stunning."//, you charm her.
<<printCheck>>
<<printRaise "Chloe" "Desire">>
<<set $quests["chloeToilet"] to 41>>\
<<elseif $quests["chloeToilet"] eq 40>>\
[img[pic/chloe/toilet/suckbrushclose.jpg]]
Your step sister sucks on her makeup brush, seemingly lost in thought.
<<set $quests["chloeToilet"] to 46>>\
<<elseif $quests["chloeToilet"] eq 45>>\
[img[pic/chloe/toilet/suckbrush.jpg]]
Again this sucking at makeup brush buisiness. This time Chloe directly looks at you.
//"What's with all this sucking? You want to suggest something?"//, you smirk.
//"Maybe"//, she smiles.
<<set $quests["chloeToilet"] to 51>>\
<<elseif $quests["chloeToilet"] eq 50>>\
<<display FinishchloeToilet>>
<<else>>\
[img[pic/loc/home/toilet.jpg]]
You don't really know, why you went here. You don't even need to pee...
<<endif>>\
[[Go back|Upstairs]]<<if $quests["chloeToilet"] eq 100>>The sweet girl blew me in the toilet upstairs. Fun times, but I don't think I'll get any more out of it.<<elseif ($quests["chloeToilet"] lte 10)||($quests["chloeToilet"] gte 20)>>Chloe is in the toilet upstairs, applying makeup every morning. Persistence should pay off.<<elseif ($quests["chloeToilet"] gt 10)&&($quests["chloeToilet"] lt 20)>>Chloe needs to get more depraved for this to pay off more. I wonder how I'll manage to make that happen...<<endif>>
<<back [[Return|Notes]]>>//"Suddenly applying your makeup clothed again?"//, you ask.
//"I thought maybe I could make your day brighter in some other way..."//, she replies playfully.
//"Well"//, you slowly begin fiddling with your pants, waiting for her reaction. Depending on it, you could either depict your action as a joke, or this is going to be good.
She drops to her knees. With this reaction this IS going to be good, at least for you.
[img[pic/chloe/toilet/amazed.jpg]]
You take out your dick completely and your step sister touches it carefully. She seems rather fascinated by it, but that's no surprise for you. You know her well enough that you're sure she never was with a man before, and your machinations over the last time all aimed to form her into a good little fucktoy for you.
<<printCheck>>
<<printRaise "Chloe" "Desire">>
//"Go on, lick it."//, you encourage her.
[img[pic/chloe/toilet/lickdick.jpg]]
Chloe happily complies.
//"Don't neglect my balls"//, you guide her further.
[img[pic/chloe/toilet/lickballs.jpg]]
After a few quick strokes of your hand you're fully erect.
//"That's a good girl."//, you praise her, //"Now take it into your cute little mouth."//
[img[pic/chloe/toilet/blow1.jpg]]
Reluctantly she wraps her lips around the tip of your cock.
//"While this alone would make most men happy, the deeper the cock is in your mouth, the greater the pleasure is for the man. And the man's pleasure is very important. During sex it should be your only concern."//, you explain, //"But don't be afraid, i'll guide you with my hand."//
[img[pic/chloe/toilet/blow2.jpg]]
Your step sister doesn't resist in any way, happily leaving you in charge of her.
[img[pic/chloe/toilet/blow3.jpg]]
You gently press your cock deeper into your step sister's mouth.
[img[pic/chloe/toilet/blow4.jpg]]
And move your hand back again to give her air to breathe. As tempting as straight up skullfucking the little minx right now is, you remain calm. All in good time
[img[pic/chloe/toilet/blow5.jpg]]
But after every breathing pause, you push her a little bit further, slowly building towards your orgasm.
[img[pic/chloe/toilet/blow6.jpg]]
Until the point where she begins to struggle. You still keep her there for a few seconds, reveling in the feeling. When you sense she really can't take it any longer you realease her.
<<printRaise "Chloe" "Submission">>
Fearing you might lose your calm, and in the process all the progress you just made with her "education", you bring yourself over the edge with a few jerks on your cock.
[img[pic/chloe/toilet/cum.jpg]]
You enjoy the sight of cum dropping down from her chin, knowing that today can't become a bad day anymore.
[img[pic/chloe/toilet/cum2.jpg]]
//"How was I? Did you have fun?"//, Chloe asks eagerly.
//"Yes, you've behaved exceptionally well. If you continue to be such a nice girl, we will have a very good time together."// Positive reinforcement never hurt anybody.
<<printRaise "Chloe" "Depravity">>
<<set $quests["chloeToilet"] to 100>><<set $die to random(1,11)>>\
<<set $pic to "[img[pic/chloe/sport/sport" + $die.toString() + ".jpg]]">>\
\
$pic
<<if visited() is 1>>\
//"Oh, hi there $pcSurname, what's up?"//, Chloe greets you without stopping her gymnastics.
//"Nothing much. What are you doing?"//, you reply.
//"Working out, like every day, duh."//, your step sister says jokingly. //"So what leads you to my room?"//
//"Nothing in particular. We just haven't seen each other in a long while, so I figured I'd stop by to make some small talk. How's the training goin'?"//, you ask conversationally.
//"Great, great..."//, she hesitates, but quietly continues, //"Well, actually this outfit is kind of uncomfortable ... it rubs on ... my breasts ... and ... down ... there."// She blushes: //"It makes me feel all kinds of funny. I can't concentrate on my exercises properly. I should just buy a new one."//
//"But wouldn't that be your underwear's fault, not the pant's and top's?"//, you ask minorly puzzeled.
//"Well you know, how when doing sports your clothes get all sweaty? When we still had our maid I would just wear fresh underwear after working out. But with daddy AND you gone, mummy had to fire her to save on money. To help her I decided to dial back on the dirty laundry. With these clothes it is no problem: I wear them only for workout and air them out in between. But that's obviously not possible with my underwear, so I simply don't wear any for exercising."//, she pouts.
<<else>>\
//"Hi $pcSurname!"//, Chloe greets you cheerfully.
You smile back at her: //"Hello, Chloe."//
You make some small talk, but you quickly try to steer the topic towards her workout clothing habits.
<<endif>>\
<<link [[Complimenting her, you charm her into simply working out naked|ChloeSport2]]>>\
<<check "Mental" "Playboy" "Liar">>\
<<endlink>>\
(Mental + Playboy + Liar)
<<link [[In a stern voice, you suggest to simply work out naked|ChloeSport3]]>>\
<<check "Mental" "Dom" "Liar">>\
<<endlink>>\
(Mental + Dom + Liar)
<<set $quests["chloeSport"] to 11>>\<<set $die to random(1,5)>>\
<<set $pic to "[img[pic/chloe/sport/naked" + $die.toString() + ".jpg]]">>\
\
$pic
//"Hi there, $pcSurname."//<<printCheck>>
Chloe's resistance to your suggestion is <<print Math.trunc(7-$preyStats["Chloe"]["Desire"]/10)>>
<<if $success gte Math.trunc(7-$preyStats["Chloe"]["Desire"]/10)>>\
<<link [[She complies...|ChloeSport4]]>>\
<<check "Mental" "Playboy">>\
<<raise "Chloe" "Submission">>
<<raise "Chloe" "Depravity">>
<<endlink>>\
<<set $quests["chloeSport"] to 100>>\
<<else>>\
[[She thought it was a joke...|ChloeRoom]]
<<endif>>\<h1>END OF CONTENT!</h1>
[img[pic/res/construction.jpg]]
Congrigulations, you completed every quest in this release. //Ireallydunno// is working hard on more for you to do (or not, after all he does this for fun in his free time). In the next update there will be more, hopefully it will be soon!
Thank you for staying with me so far!
Feedback and contributions will be greatly appreciated!
Ireallydunno<<printCheck>>
Chloe's resistance to your suggestion is <<print Math.trunc(7-$preyStats["Chloe"]["Submission"]/10)>>
<<if $success gte Math.trunc(7-$preyStats["Chloe"]["Submission"]/10)>>\
<<link [[She complies...|ChloeSport4]]>>\
<<check "Mental" "Dom">>\
<<raise "Chloe" "Submission">>
<<raise "Chloe" "Depravity">>
<<endlink>>\
<<set $quests["chloeSport"] to 100>>\
<<else>>\
[[She thought it was a joke...|ChloeRoom]]
<<endif>>\<<printCheck>>
<<if previous() eq "ChloeSport3">>\
<<printRaise "Chloe" "Submission">>
<<elseif previous() eq "ChloeSport2">>\
<<printRaise "Chloe" "Desire">>
<<endif>>\
First the top...
[img[pic/chloe/sport/strip1.jpg]]
... then the pants ...
[img[pic/chloe/sport/strip3.jpg]]
She really didn't wear anything beneath. No surprise she felt funny. You won't complain though.
[img[pic/chloe/sport/strip2.jpg]]
<<printCheck>>
<<printRaise "Chloe" "Depravity">>
[[You leave her to her exercises|Upstairs]]The game is set in roughly the present in a fictional land.
The ingame time is measured in days and weeks, however there is no limit in which you have to reach your goals.
You can't perform infinite actions on a single day. This is solely for immersion purposes. The number of actions you can perform on a single day is dependent on your ''Energy''. Note that some actions that consume no significant amount of time or energy (such as walking around in your house) do not reduce your available ''Energy'' and could in fact be repeated indefinitely.
Some quests are time sensitive, in the sense that they may only progress on the next day, or even the next week. Some quests are even sensitive to the "day time" (i.e. they require the PC to be in the limits of a certain ''Energy'' threshold). But again, do not worry, there are no time limits after which content gets unavailable, or a "bad end" happens.
<<back [[Return|Manual]]>>[img[pic/res/in/kitchenknife.jpg]]
You carry a kitchen knife with you!
<<back [[Return|PCInventory]]>>[img[pic/res/in/pistol.jpg]]
You carry a pistol and some spare rounds with you!
<<back [[Return|PCInventory]]>>[img[pic/res/in/axe.jpg]]
You carry an axe with you!
<<back [[Return|PCInventory]]>><<display SkillWeapon>>
Before embarking on your journey, you did your due in the compulsory military service, where you learned how to handle a variety of weapons.
[[Return to the skill selection without selecting this skill|ChargenSkills]]
<<if $startSkills gt 1>>
[[Choose this skill and return to the skill selection|ChargenSkills][$startSkills -= 1, $pcSkillXP["Weapon"] to 100]]<<else>>
[[Choose this skill and see your creation in all its glory|ChargenFinal][$startSkills -= 1, $pcSkillXP["Weapon"] to 100]]<<endif>>[img[pic/skill/weapon.jpg]]
If you fight with a weapon, you get +4 dice to your damage check.
You get +2 dice on related social and knowledge checks.<<display SkillWeapon>>
<<back [[Return|ManSkills]]>>[img[pic/loc/fruit/default.jpg]]
<<if ($sexShopVisit%5 eq 3) && ($quests["mafia"] eq 0)>>\
As you're browsing the shelves, another man enters the shop.
[img[pic/loc/fruit/thug.jpg]]
He looks you over, then chooses to ignore you and proceeds to the counter. As he realizes, that currently no one is present, he angrily slams his fist on it several times and shouts out:
//"Ricarda, get your bitch ass over here, time to pay!"//
You hear some shuffling around in the background. Quickly the owner of the "Forbidden Fruit" emerges.
[img[pic/loc/fruit/owner.jpg]]
//"Oh shit, it's you! Look, buisiness was really slow this week, I can't pay. Please, just give me more time! I'll make it up to you. I promise!"//, she utters desperately.
//"Shut up! I want the cash right now. I don't care how you get it. Fuck that bitch over there for all I care. That virgin will prolly give you enough."//, he tells her, pointing at you.
//"Please, don't make me do this!"//, Ricarda begs, tears welling up in her eyes.
But the thug knows no mercy. //"Get. Me. My. Money. Now!"//, he exclaims, each word louder than the one before, and pushes the shelf next to him over.
[[Ignore this and leave|RunDownDistrict][$sexShopPrice += 0.5]]
[[Intervene|SexShopIntervene]]
<<else>>\
<<if $quests["subricarda"] eq 5>>\
[img[pic/ricarda/shop/clothed2.jpg]]
//"Hey look, it's my favourite customer! What can I do for you?"//
<<set $sexShopPrice to 0.5>>\
<<endif>>\
<<if $sexShopPrice gt 1>>\
//"Mhm, prices seem to have risen. Is this the owner trying to meet the thugs demands?"//, you think to yourself.
<<elseif $sexShopPrice lt 1>>\
Ricarda offers you a special discount.
<<endif>>\
Buy:
<<if $pcInventory["Money"] gte (40 * $sexShopPrice)>>\
[[magic wand|BuyWand][$pcInventory["Money"] -= (40 * $sexShopPrice)]] (<<print (40 * $sexShopPrice)>>$)
<<else>>\
Unfortunately you can't afford the magic wand.
<<endif>>\
<<if $pcInventory["Money"] gte (20 * $sexShopPrice)>>\
[[natural looking dildo|BuyDildoNatural][$pcInventory["Money"] -= (20 * $sexShopPrice)]] (<<print (20 * $sexShopPrice)>>$)
<<else>>\
Unfortunately you can't afford the natural looking dildo.
<<endif>>\
<<if $pcInventory["Money"] gte (30 * $sexShopPrice)>>\
[[a set of glass dildos|BuyDildoGlass][$pcInventory["Money"] -= (30 * $sexShopPrice)]] (<<print (30 * $sexShopPrice)>>$)
<<else>>\
Unfortunately you can't afford the set of glass dildos.
<<endif>>\
<<if $pcInventory["Money"] gte (10 * $sexShopPrice)>>\
[[a blue ball gag|BuyBlueBallgag][$pcInventory["Money"] -= (10 * $sexShopPrice)]] (<<print (10 * $sexShopPrice)>>$)
<<else>>\
Unfortunately you can't afford the ball gag.
<<endif>>\
<<if $pcInventory["Money"] gte (50 * $sexShopPrice)>>\
[[a set of leather cuffs|BuyLeatherCuff][$pcInventory["Money"] -= (50 * $sexShopPrice)]] (<<print (50 * $sexShopPrice)>>$)
<<else>>\
Unfortunately you can't afford the leather cuffs.
<<endif>>\
<<if $homeUnlocked["stripperpole"] eq 0>>\
<<if $preyStats["Chloe"]["Submission"] gte 75 && $preyStats["Emily"]["Submission"] gte 75>>\
<<if $pcInventory["Money"] gte (150 * $sexShopPrice)>>\
[[a portable stripper pole|BuyStripperPole][$pcInventory["Money"] -= (150 * $sexShopPrice)]] (<<print (150 * $sexShopPrice)>>$)
<<else>>\
Unfortunately you can't afford the stripper pole.
<<endif>>\
<<else>>\
You are not sure how your ladys at home would react to a portable stripper pole or the people using it. You decide to not push your luck.
<<endif>>\
<<endif>>\
[[Go back|RunDownDistrict]]
<<endif>>\[img[pic/res/in/magicwand.jpg]]
<<set $pcInventory["magicWand"] += 1>>
You now carry $pcInventory["magicWand"] set(s) of magic wands with you!
[[Return|SexShopLoc]][img[pic/res/in/dildonatural.jpg]]
<<set $pcInventory["dildoNatural"] += 1>>
You now carry $pcInventory["dildoNatural"] natural looking plastic dildo(s) with you!
[[Return|SexShopLoc]][img[pic/res/in/dildoglass.jpg]]
<<set $pcInventory["dildoGlass"] += 1>>
You now carry $pcInventory["dildoGlass"] set(s) of glass dildos with you!
[[Return|SexShopLoc]][img[pic/res/in/blueballgag.jpg]]
<<set $pcInventory["blueBallgag"] += 1>>
You now carry $pcInventory["blueBallgag"] blue ball gag(s) with you!
[[Return|SexShopLoc]][img[pic/res/in/blueballgag.jpg]]
You carry $pcInventory["blueBallgag"] blue ball gag(s) with you!
<<back [[Return|PCInventory]]>>[img[pic/res/in/dildonatural.jpg]]
You carry $pcInventory["dildoNatural"] natural looking plastic dildo(s) with you!
<<back [[Return|PCInventory]]>>[img[pic/res/in/dildoglass.jpg]]
You carry $pcInventory["dildoGlass"] set(s) of glass dildos with you!
<<back [[Return|PCInventory]]>>[img[pic/res/in/magicwand.jpg]]
You carry $pcInventory["magicWand"] set(s) of magic wands with you!
<<back [[Return|PCInventory]]>><<if $quests["chloeBath"]%10 eq 5>>\
You stop at the door, hearing a sound inside.
[[Take a peek|ChloeBath][$quests["chloeBath"] += 5]]
<<else>>\
[img[pic/loc/home/bath.jpg]]
In the bath room...
<<livingRoom "Return">>
<<endif>>\<<if $quests["subchloe"] eq 5>>\
Man, this Chloe is still an innocent girl. But I'm sure I can use her naivety to my advantage.
<<elseif $quests["subchloe"] eq 10>>\
My machinations begin to show. She starts to develop her sexuality and feelings for me.
<<elseif $quests["subchloe"] eq 100>>\
Chloe is now completely under my control. The little bitch will do anything I command probably even joyfully and won't betray me anytime.<<endif>>\
<<back [[Return|Notes]]>><<if $quests["chloeBath"] eq 10>>\
<<set $quests["chloeBath"] to 20>>\
[img[pic/chloe/bath/strip1.jpg]]
Chloe is inside...
[img[pic/chloe/bath/strip2.jpg]]
... she begins to undress ...
[img[pic/chloe/bath/strip3.jpg]]
... she was probably going to bath herself ...
[img[pic/chloe/bath/strip4.jpg]]
... when her hand "accidentaly" brushes her breast ...
[img[pic/chloe/bath/strip8.jpg]]
<<set $quests["subchloe"] to 10>>\
Based on your previous experiences growing up together, she probably thinks about you...
<<link [[...as a strong protector|ChloeBathSub]]>>
<<check "Physical" "Dom">>\
<<raise "Chloe" "Depravity">>\
<<raise "Chloe" "Submission">>\
<<endlink>>
(Physical + Dom)
<<link [[...as a charming lover|ChloeBathDesire]]>>
<<check "Physical" "Playboy">>\
<<raise "Chloe" "Depravity">>\
<<raise "Chloe" "Desire">>\
<<endlink>>
(Physical + Playboy)
<<else>>\
<<if $quests["chloeBath"] eq 30>>\
<<set $quests["chloeBath"] to 20>>\
<<elseif $quests["chloeBath"] gt 40>>\
<<set $quests["chloeBath"] to 40>>\
<<endif>>\
[[Watch her|ChloeBath1]]
<<if $preyStats["Chloe"]["Submission"] + $preyStats["Chloe"]["Desire"] gte 100>>\
<<if visited("ChloeBath1") eq 0 && visited("ChloeBath3") eq 0>>\
<<link [[Go inside|ChloeBath3]]>>\
<<set $quests["chloeBath"] to 40>>\
<<check "Physical" "Playboy" "Well Hung">>
<<raise "Chloe" "Depravity">>
<<raise "Chloe" "Desire">>
<<raise "Chloe" "Submission">>
<<endlink>>\
(Physical + Playboy + Well Hung)
<<link [[Go inside|ChloeBath3]]>>\
<<set $quests["chloeBath"] to 40>>\
<<check "Physical" "Dom" "Well Hung">>
<<raise "Chloe" "Depravity">>
<<raise "Chloe" "Desire">>
<<raise "Chloe" "Submission">>
<<endlink>>\
(Physical + Dom + Well Hung)
<<else>>\
[[Go inside|ChloeBath3]]
<<endif>>\
<<endif>>\
<<livingRoom "You leave her to her bath">>
<<endif>>\<<display ChloeBath0>>
<<printCheck>>
<<printRaise "Chloe" "Depravity">>
<<printCheck>>
<<printRaise "Chloe" "Submission">>
<<livingRoom "You leave her to her bath">><<display ChloeBath0>>
<<printCheck>>
<<printRaise "Chloe" "Depravity">>
<<printCheck>>
<<printRaise "Chloe" "Desire">>
<<livingRoom "You leave her to her bath">>
[img[pic/res/in/leathercuff.jpg]]
You carry $pcInventory["leatherCuff"] set(s) of leather cuffs with you!
<<back [[Return|PCInventory]]>>[img[pic/res/in/leathercuff.jpg]]
<<set $pcInventory["leatherCuff"] += 1>>
You now carry $pcInventory["leatherCuff"] set(s) of leather cuffs with you!
[[Return|SexShopLoc]]<<if $quests["emilyRough"] eq 10>>Emily is now enthralled enough by me to try something more rough. I already have a few ideas, but I'll need a gag, cuffs and a wand. I'll set it up in the living room.<<elseif $quests["emilyRough"] eq 20>>I've got the items set up, now I have to call Emily and tell her what to do.<<elseif $quests["emilyRough"] eq 30>>I set everything up, time to visit the living room and enjoy.<<else>>Well, that was fun.<<endif>>
<<back [[Return|Notes]]>>ring ... ring ... ring ...
//"Hello? This is Emily $pcName"//
//"Hello Emily, $pcSurname here. Did I actually tell you what I did while I was away? You wouldn't believe me..."//
<<link [[You boast about all the money you made...|LimoPrankCall1]]>>\
<<check "Mental" "Moneyboy" "Liar">>\
<<endlink>>\
(Mental + Moneyboy + Liar)
<<link [[You try to charm her...|LimoPrankCall1]]>>\
<<check "Mental" "Playboy" "Liar">>\
<<endlink>>\
(Mental + Playboy + Liar)... ring ...
Your step mother seems happy to hear from you: //"Hi there, $pcSurname, how's it going?"//
//"Fine"//, you smile //"Listen, Emily, go to the living room. There will be a package for you under the table. I'm sure you'll know what to do with it, after you've opened it."//
<<printCheck>>
<<printRaise "Emily" "Submission">>
<<set $quests["emilyRough"] to 30>>
[[Without waiting for an answer, you hang up|$preMenu]]You make a small package with the cuffs and the gag and place it discretely under the table. You set the magic wand aside to charge in your room.
<<set $pcInventory["leatherCuff"] -= 1>>\
<<set $pcInventory["blueBallgag"] -= 1>>\
<<set $pcInventory["magicWand"] -= 1>>\
<<set $quests["emilyRough"] to 20>>\
<<livingRoom "Return">>As you enter the room you find Emily already gagged and bound on the table. You near yourself from behind and give her boobs a good squeeze. Then you walk around and fix the last cuff to the table.
[img[pic/emily/rough/boobgrab.jpg]]
//"Arch your back."//, you instruct her calmly. You put some strips of tape around her breasts. It doesn't really serve any purpose aside from providing discomfort to Emily and therefor amusing you. But then again that's reason enough.
[img[pic/emily/rough/tape.jpg]]
You take your sweet time to put on some rubber gloves and get the wand out of your room. Your step mother anxiously awaiting what you'll do to her is just to good to not savour.
As you come closer to the bound woman you roughly grab her tits again. You show her the magic wand and smile. There is no need for words as you both know what is bound to happen.
[img[pic/emily/rough/wandshow.jpg]]
For a while you restrict yourself to just enjoy hearing Emily's muffeled moans grow in intensity.
[img[pic/emily/rough/wandpussy.jpg]]
Then you speak up again: //"So, let's see how you liked that."//
[img[pic/emily/rough/inspect.jpg]]
//"Oh, just look at how eager your cunt is to get fucked. Well, then let's not keep it waiting any longer."//, you say matter of factly.
[img[pic/emily/rough/fuck.jpg]]
Being bound tightly, your step mother can do very little than take your pounding. But you have the sneaking suspicion that deep down she enjoys this treatment very much.
To confirm it, you untie the cuffs from the table.
//"I'm tired of fucking your worn out pussy. If you want to come, then you better make a goddamn effort."//, you declare.
[img[pic/emily/rough/fuck2.jpg]]
Turns out you were right about Emily's mental state. Without hesitation she complies to your orders and rides your dick until her body shudders in a massive orgasm accompanied by her silenced screams.
You scrape some of her juices off her cunt, remove her gag, and shove your fingers in her mouth.
//"Do you like your taste?"//, you mock her.
[img[pic/emily/rough/fingermouth.jpg]]
//"Now lay back, and open your mouth, I've got something for you."//, you instruct her.
[img[pic/emily/rough/cum0.jpg]]
//"Oh, fuck yes!"//, you shout, as you come all over her whore face.
[img[pic/emily/rough/cum.jpg]]
<<printCheck>>
<<printRaise "Emily" "Depravity">>
<<printRaise "Emily" "Submission">>
<<set $quests["emilyRough"] to 100>>\[img[pic/loc/home/laptop.jpg]]
<<printCheck>>
<<if $success gte 5>>\
You successfully disable any security features and warnings possible to make it a whole lot easier for you to remotely take over her laptop.
<<set $quests["chloeCam"] to 5>>\
<<elseif ($quests["nerd"] gt 0) && ($success gte 3)>>\
You call Dexter, and with his instructions over the phone you manage to disable any security features and warnings possible to make it a whole lot easier for you to remotely take over her laptop.
<<set $quests["chloeCam"] to 5>>\
<<else>>\
You don't really accomplish anything, but at least you leave no traces.
<<endif>>\
[[Return|ChloeRoom]][img[pic/loc/comic/nerd.jpg]]
[[Call him|CallNerd]]
<<back [[Return|Contacts]]>>Helper NPCs don't have any stats. They may help you in several ways:
*quest progression
*sell items
*teach skills
*train attributes
Not every helper will just do so. Sometimes they need convincing, for example through sweet talking them (a passed skill check) or bribery (be it a special item or just plain money).
<<back [[Return|ManNPCs]]>><<set $reason to 0>><<if ($quests["nerd"] lt 20)&&($pcSkillXP["Hacking"] lt 100)&&($pcAttributes["Energy"] gte 5)>><<set $reason to 1>>[[Talk about tech stuff|TrainHacking0][$pcAttributes["Energy"] -= 5]]<<endif>>
<<if ($quests["nerd"] eq 50)&&($pcSkillXP["Hacking"] lt 100)>><<set $reason to 1>>[[Set up a meeting in the cafe|TrainHacking1]]<<endif>>
<<if $reason eq 0>>I don't know why I should call Dexter right know.<<endif>>
<<back [[Return|Contacts]]>>[img[pic/loc/comic/default.jpg]]
<<if $quests["nerd"] eq 0>>[img[pic/loc/comic/nerd.jpg]]
//"Oh, hi Dexter, long time no see!"//, you exclaim, as your eye falls upon the former nerd of your class, back when you went to school.
//"Hi $pcSurname, yes, long time indeed. What have you been up to since graduation?"//, Dexter asks.
//"Not much, not much. You know travelling, odd jobs here and there... And you?"//, you respond.
//"I've went straight to college. I'm studying computer sience now."//, he tells you excitedly.
//"Should have guessed that."//, you laugh, //"Listen, do you still have the same phone number? I have to get going, but I'd love to catch up some time."//
//"Yeah sure, the number's still the same."//, he replies, turning back to the comic book shelfes.<<set $quests["nerd"] to 10>><<elseif ($quests["charleenVideo"] eq 10)&&($pcInventory["usb"] eq 0)>>[img[pic/loc/comic/nerd.jpg]]
//"Hello Dexter, say, you don't happen to have an USB stick with you, that you could spare a few days?"//, you ask him.
//"Sure thing, take your time. I've got enough of them."//, Dexter answers, handing you a silver coloured stick.
[img[pic/res/in/usb.jpg]]
You now carry Dexter Joyner's USB stick with you.<<set $pcInventory["usb"] to 1>><<elseif ($quests["charleenVideo"] gte 50)&&($pcInventory["usb"] eq 1)>>[img[pic/loc/comic/nerd.jpg]]
//"Hey, Dexter. Here, your stick. Thanks for borrowing it to me."//, you greet him.
//"No problem at all."//, Dexter smiles.
You no longer carry Dexter Joyner's USB stick with you!<<set $pcInventory["usb"] to 0>><<set $quests["nerd"] to 40>>
<<endif>>
[[Go back|Downtown]]<<if $quests["chloeCam"] lt 10>>Chloe has no idea of tech related stuff and trusts me. I should be relatively easy to compromise her laptop.<<else>>I can now watch Chloe's room from mine. I doubt that I'll get any benefit out of it aside from eyecandy, though.<<endif>>
<<if $quests["chloeCam"] eq 10>>I should use my control over her laptop to slowly intoduce her to the idea of kinky sex.<<endif>>
<<back [[Return|Notes]]>>[img[pic/loc/home/pcdesktop.jpg]]
<<set $reason to 0>>\
<<if $quests["chloeCam"] eq 5>>\
<<set $reason to 1>>\
<<link [[Try to tamper with Chloe's laptop from afar|ChloeCamHack]]>>
<<check "Mental" "Hacking">>\
<<endlink>>
<<endif>>\
<<if $quests["chloeCam"] gte 10>>\
[[Watch Chloe's room|ChloeCamRoom]]
<<set $reason to 1>>\
<<endif>>\
<<if $quests["chloeCam"] eq 10>>\
<<link [[Make a BDSM related, erotic story pop up on Chloe's screen|ChloeCam1]]>>
<<set $pcAttributes["Energy"] -= 5>>\
<<check "Physical" "Dom">>\
<<raise "Chloe" "Depravity">>
<<raise "Chloe" "Submission">>
<<endlink>>
<<set $reason to 1>>\
<<endif>>\
<<if $quests["charleenVideo"] gte 20>>\
<<link [[Watch the first video of Charleen in the classrooom|CharleenVidClass1]]>>
<<if visited("CharleenVidClass1") eq 0>>
<<check "Mental" "Dom">>\
<<raise "Charleen" "Submission">>
<<endif>>
<<set $pcAttributes["Energy"] -= 5>>\
<<endlink>>
<<set $reason to 1>>\
<<endif>>\
<<if $quests["charleenVideo"] gte 30>>\
<<link [[Watch the video of Charleen in the school gym|CharleenVidGym]]>>
<<if visited("CharleenVidGym") eq 0>>
<<check "Mental" "Playboy">>\
<<raise "Charleen" "Desire">>
<<endif>>
<<set $pcAttributes["Energy"] -= 5>>\
<<endlink>>
<<set $reason to 1>>\
<<endif>>\
<<if $quests["charleenVideo"] gte 40>>\
<<link [[Watch the second video of Charleen in the classrooom|CharleenVidClass2]]>>
<<if visited("CharleenVidClass2") eq 0>>
<<check "Mental" "Dom">>\
<<raise "Charleen" "Submission">>
<<endif>>
<<set $pcAttributes["Energy"] -= 5>>\
<<endlink>>
<<set $reason to 1>>\
<<endif>>\
<<if $quests["charleenVideo"] eq 40 && visited("CharleenVidCopy") eq 0>>\
[[Copy Charleen's videos from the stick to your hard drive|CharleenVidCopy]]
<<set $reason to 1>>\
<<endif>>\
<<if $reason eq 0>>\
I won't waste my time, I've got better things to do.
<<endif>>\
[[Return|PCRoom]]You spend some time discussing tech related stuff. Dexter is far better informed than you, but you manage to learn some new things during this conversation.<<set $quests["nerd"] += 5>>
You gained +10 XP in the Hacking skill. <<if $pcSkillXP["Hacking"] lte 90>><<set $pcSkillXP["Hacking"] += 10>><<else>><<set $pcSkillXP["Hacking"] to 100>><<endif>>
[[Return|$preMenu]]<<set $die to random(1, 10)>>\
<<if $die eq 1>>\
<<display WatchchloeSport>>\
<<elseif $die eq 2>>\
<<display WatchChloeBed>>\
<<else>>\
<<display WatchChloeNothing>>\
<<endif>>\
<<set $pcAttributes["Energy"] -= 5>>\
[[Return|PCRoom]][img[pic/loc/home/chloesroom.jpg]]
Chloe doesn't seem to be in her room. After a while you grow tired of watching her wall.<<if $quests["chloeCam"] lt 20>>\
<<set $die to random(1,2)>>\
<<set $pic to "[img[pic/chloe/cam/clothed" + $die.toString() + ".jpg]]">>\
\
$pic
She just lays on her bed. Not that interesting.
<<else>>\
<<set $die to random(1,2)>>\
<<if $die eq 1>>\
[img[pic/chloe/cam/smilegrab.jpg]]
<<elseif $die eq 2>>\
[img[pic/chloe/cam/smiletug.jpg]]
<<endif>>\
//"She thinks of the story you sent her, how sweet."//
<<endif>>\<<if $quests["chloeSport"] eq 100>>\
<<set $die to random(1, 5)>>\
<<set $pic to "[img[pic/chloe/sport/naked" + $die.toString() + ".jpg]]">>\
\
$pic
<<else>>\
<<set $die to random(1,11)>>\
<<set $pic to "[img[pic/chloe/sport/sport" + $die.toString() + ".jpg]]">>\
\
$pic
<<endif>>\
//"Good girl, keep that body fit for me."//[img[pic/chloe/cam/clothed2.jpg]]
When you begin streaming from Chloe's webcam, she's smiling right back at you. A quick look at the surveillance tool you've written reveals that she's currently checking her facebook feed.
Since you successfully became a man-in-the-middle, it is no trouble for you to direct her to a carefully preselected story on some text only erotic fiction website, instead of the link your step sister actually clicked. You could of course just send her to some random pornsite, but you're sure she'll just click something like that away with disgust. With this story she would have to start reading to know what she is actually looking at. And while pictures could easily shock her and make her shy away from the content you want her to consume, the written form ensures she's just imagining it all, which of course her teenage mind will do in the most romantic way possible.
[img[pic/chloe/cam/clothed1.jpg]]
Judging from her facial expression, your predictions were more than correct.
The story you selected is really tame, but again, you don't want to ruin her "training" by pushing her too fast, too far. You just want to plant some ideas in her little head, like that pain and pleasure are connected, or that it's good to not worry about thinking, because a strong protector takes care of her.
Soon enough she looses her pants and begins trying what she reads.
[img[pic/chloe/cam/slapass.jpg]]
First she gives her ass a gentle smack, accompanied by a cute yelp.
[img[pic/chloe/cam/grabass.jpg]]
She then carasses the spot, where she hit herself, while exposing her slit and moaning softly.
[img[pic/chloe/cam/tug.jpg]]
In a particulary bold moment she even tugs at her pussylips. Now experiencing the mixture of pain and pleasure she just read and fantasized about a lusty gasp escapes her mouth.
<<printCheck>>
<<printRaise "Chloe" "Depravity">>
<<printRaise "Chloe" "Submission">>
<<set $quests["chloeCam"] to 20>>\
[[Return|PCRoom]][img[pic/res/gameover/grave.jpg]]
You died! Well at least fighting and on your feet, so maybe your soul will go to valhall or something...
<<display GameOver>>[img[pic/res/nurse.jpg]]
You wake up in the hospital. With shock you find out that your wallet is gone. (Luckily you didn't carry all of your money with you though.)
<<set $pcInventory["Money"] to Math.trunc($pcInventory["Money"]*0.5)>>
<<set $pcAttributes["Wounds"] to Math.trunc($pcAttributes["Wounds"]*0.5)>>
[[After a while you get released...|HomeYard]][img[pic/res/nurse.jpg]]
You wake up in the hospital.
<<set $pcAttributes["Wounds"] -= 1>>\
<<if $pcAttributes["Wounds"] lte 3>>\
[[Soon you get released...|HomeYard]]
<<else>>\
[[You spend the night at the hospital|HospitalBed]]
<<endif>>\[img[pic/res/gameover/killingthugs.jpg]]
Turns out picking a fight with the local mob was not a particulary great idea. You got shot dead.
<<display GameOver>>[img[pic/res/pc.jpg]]
<<printCheck>>
<<printWeapon>>
$opponentPic
<<printNPCAttack>>
<<printNPCWeapon>>
<<printNPCSoak>>
Your opponent caused \
<<if ($fight["npcDamage"]-$fight["pcSoak"]) gt 0>>\
<<print $fight["npcDamage"]-$fight["pcSoak"]>> \
<<set $pcAttributes["Wounds"] += ($fight["npcDamage"]-$fight["pcSoak"])>>\
<<else>>\
0
<<endif>>\
damage!
Your current health is \
<<if $pcSkillXP["Tough Guy"] eq 100>>\
<<print 2*Math.trunc($pcAttributes["Physical"]/100)+3-$pcAttributes["Wounds"]>>\
<<else>>\
<<print 2*Math.trunc($pcAttributes["Physical"]/100)-$pcAttributes["Wounds"]>>\
<<endif>>\
!
<<if (($pcSkillXP["Tough Guy"] eq 100)&&($pcAttributes["Wounds"] gte 2*Math.trunc($pcAttributes["Physical"]/100)+3))||(($pcSkillXP["Tough Guy"] neq 100)&&($pcAttributes["Wounds"] gte 2*Math.trunc($pcAttributes["Physical"]/100)))>>\
You lost!
<<set $fight["end"] to -1>>\
<<else>>\
You caused \
<<if ($fight["pcDamage"]-$fight["npcSoak"]) gt 0>>\
<<print $fight["pcDamage"]-$fight["npcSoak"]>> \
<<set $fight["npcWounds"] += ($fight["pcDamage"]-$fight["npcSoak"])>>\
<<else>>\
0 \
<<endif>>\
damage!
His current health is \
<<if $fight["npcToughGuy"] eq 1>>\
<<print 2*$fight["npcPhysical"]+3-$fight["npcWounds"]>>\
<<else>>\
<<print 2*$fight["npcPhysical"]-$fight["npcWounds"]>>\
<<endif>>\
!
<<if (($fight["npcToughGuy"] eq 1)&&($fight["npcWounds"] gte 2*$fight["npcPhysical"]+3))||(($fight["npcToughGuy"] neq 1)&&($fight["npcWounds"] gte 2*$fight["npcPhysical"]))>>\
You won!
<<set $fight["end"] to 1>>\
<<endif>>\
<<endif>>\<<display PCFight>>
<<if $fight["end"] eq 0>>
[[Surrender|BrawlSurrender]]
<<link [[Fight on|BarBrawl]]>>\
<<check "Physical" "Self Defense">>\
<<set $fight["pcDamage"] to $success>>\
<<checkSoak>>\
<<npcFight>>\
<<endlink>>\
<<elseif $fight["end"] eq -1>>\
[[The world around you turns black...|GameOverHospital][$quests["barbrawl"] -= 5]]
<<elseif $fight["end"] eq 1>>\
[[Your opponent goes down|BarBrawlWon]]
<<endif>>\[img[pic/loc/bar/bartender.jpg]]
//"No shame in knowing one's limits."//
[[Return|BarLoc]][img[pic/loc/bar/bartender.jpg]]
//"Congrats, buddy. Here's your price!"//
You received <<if $quests["barbrawl"] eq 10>>100$!<<set $pcInventory["Money"] += 100>><<elseif $quests["barbrawl"] eq 20>>200$!<<set $pcInventory["Money"] += 200>><<elseif $quests["barbrawl"] eq 30>>300$<<set $pcInventory["Money"] += 300>><<endif>>
<<if $pcSkillXP["Tough Guy"] lt 100>>You gained +10 XP in the Tough Guy skill!<<else>>Your Tough Guy skill is already completely trained!<<endif>>
[[Return|BarLoc]]
<<if $pcSkillXP["Tough Guy"] lte 90>><<set $pcSkillXP["Tough Guy"] += 10>><<else>><<set $pcSkillXP["Tough Guy"] to 100>><<endif>>
<<if $quests["barbrawl"] eq 10>><<set $quests["barbrawl"] to 15>><<elseif $quests["barbrawl"] eq 20>><<set $quests["barbrawl"] to 25>><<elseif $quests["barbrawl"] eq 30>><<set $quests["barbrawl"] to 90>><<endif>>[img[pic/loc/bar/bartender.jpg]]
<<set $quests["barbrawl"] to 5>>
//"Buddy, get a grip of yourself."//, the bartender warns you, //"If you wanna let off some steam, you can fight in our little tournament and even earn some money. The rules are simple: You'll pay an entry fee, and then you and another guy will punch each other with your bare fists until one surrenders or doesn't get up any more. Winner takes it all. If that's not to your tastes you can fuck right off."//
<<if $pcInventory["Money"] gte 50>>[[Enter the tournament (50$)|BarThug1][$pcInventory["Money"]-=50, $pcAttributes["Energy"]-=20]]<<endif>>
[[Leave|RunDownDistrict]]
<<if $pcInventory["kitchenknife"] gte 1>>[[Pull out your knife|GameOverDeadMob]]<<endif>>
<<if $pcInventory["axe"] gte 1>>[[Pull out your axe|GameOverDeadMob]]<<endif>>
<<if $pcInventory["pistol"] gte 1>>[[Pull out your pistol|GameOverDeadMob]]<<endif>>[img[pic/loc/bar/thug1.jpg]]
<<set $opponentPic to "[img[pic/loc/bar/thug1.jpg]]">>\
<<set $quests["barbrawl"] to 10>>\
<<set $npcWeapon to "fists">>\
<<link [[Fight him|BarBrawl]]>>\
<<check "Physical" "Self Defense">>\
<<set $fight["pcDamage"] to $success>>\
<<checkSoak>>\
<<npcFight>>\
<<endlink>>\
<<set $fight to {"pcDamage":0, "pcSoak":0, "npcDamage":0, "npcSoak":0, "npcPhysical":2, "npcWounds":0, "npcSelfDefense":1, "npcToughGuy":0, "npcWeaponTrained":0, "end":0}>>[img[pic/loc/bar/thug2.jpg]]
<<set $opponentPic to "[img[pic/loc/bar/thug2.jpg]]">>\
<<set $quests["barbrawl"] to 20>>\
<<set $npcWeapon to "fists">>\
<<link [[Fight him|BarBrawl]]>>\
<<check "Physical" "Self Defense">>\
<<set $fight["pcDamage"] to $success>>\
<<checkSoak>>\
<<npcFight>>\
<<endlink>>\
<<set $fight to {"pcDamage":0, "pcSoak":0, "npcDamage":0, "npcSoak":0, "npcPhysical":3, "npcWounds":0, "npcSelfDefense":1, "npcToughGuy":0, "npcWeaponTrained":0, "end":0}>>[img[pic/loc/bar/champ.jpg]]
<<set $opponentPic to "[img[pic/loc/bar/champ.jpg]]">>\
<<set $quests["barbrawl"] to 30>>\
<<set $npcWeapon to "fists">>\
<<link [[Fight him|BarBrawl]]>>\
<<check "Physical" "Self Defense">>\
<<set $fight["pcDamage"] to $success>>\
<<checkSoak>>\
<<npcFight>>\
<<endlink>>\
<<set $fight to {"pcDamage":0, "pcSoak":0, "npcDamage":0, "npcSoak":0, "npcPhysical":4, "npcWounds":0, "npcSelfDefense":1, "npcToughGuy":1, "npcWeaponTrained":0, "end":0}>>[img[pic/loc/bar/bartender.jpg]]
//"Sorry to tell you buddy, but no one's left who's willing to fight you. On the plus side this means you are our new champ and get a share from my bet incomes."//
[[Return|BarLoc]]
<<set $quests["barbrawl"] to 100>><<if $quests["barbrawl"] neq 100>>For an entry fee I can fight dudes at the bar. Sounds like a good opportunity to earn money and respect. No weapons allowed though.<<else>>No one left who dares to fight me. Now the bartender brings me my share of the bets each week.<<endif>>
<<back [[Return|Notes]]>>[img[pic/loc/park/default.jpg]]
<<if $pcTrained["dailyPhysical"] lte 0.5>>\
<<if $pcAttributes["Energy"] gte 15>>\
<<link [[Go for a run|ParkRun]]>>
<<set $pcAttributes["Energy"] -= 15>>\
<<if $pcAttributes["Physical"] lte ($pcAttributes["MaxPhysical"]-7)>>\
<<set $pcAttributes["Physical"] += 7>>\
<<endif>>\
<<set $pcTrained["Physical"] to true>>\
<<set $pcTrained["dailyPhysical"] += 0.5>>\
<<endlink>>
<<else>>\
I'm to tired to go for a run today.
<<endif>>\
<<else>>\
My body is still sore from working out today.
<<endif>>\
<<if $quests["subchristina"] eq 0>>\
[[Who's that at the pond over there?|MeetChristina]]
<<endif>>\
[[Go back|Downtown]][img[pic/loc/park/jog.jpg]]
You go for a run. The workout is refreshing.
<<if $pcAttributes["Physical"] lt $pcAttributes["MaxPhysical"]>>\
You gain +7 physical XP!
<<else>>\
You are already on the maximum of your physical capabilities!<<endif>>\
[[Return|ParkLoc]][img[pic/christina/park.jpg]]
//"Christina? I couldn't believe my eyes first, when I just saw you there at the pond. How's it been?"//, you greet her excitedly.
//"$pcSurname, so we meet again."//, she responds, playfully dramatic. //"I'm great. Still travelling around, exploring the world ... and yourself?"//
//"No, this is my home town. I arrived a few days ago. I'll take a break from wandering around for a while and sort some things out. You're of course always welcome to visit me at my home."//
You've met Christina a while ago through coincidence when you were staying at the same hostel in another city far away from here. You made friends with her pretty quickly when you found out during a drunk evening, that you both liked dominating girls. Since she could help you with your goals, you plan to convince her to stay in this city for longer than usual. For now you settle with exchanging phone numbers, though.
<<set $quests["subchristina"] to 5>>
[[Leave her|ParkLoc]][img[pic/christina/portrait.jpg]]
A friend you made during your journey.
<<if $preyStats["Christina"]["Called"] eq 0>>\
[[Call her|CallChristina]]
<<else>>\
I already called her today, I don't want to annoy her...
<<endif>>\
<<back [[Return|Contacts]]>><<set $reason to 0>><<if ($quests["subchristina"] lt 9)&&($pcSkillXP["Dom"] lt 100)&&($pcAttributes["Energy"] gte 5)>><<set $reason to 1>>[[Talk about the joys of having a sub girl|TrainDom0][$pcAttributes["Energy"] -= 5]]<<endif>>
<<if $reason eq 0>>I don't know why I should call Christina right know.<<endif>>
<<back [[Return|Contacts]]>>You trade storys of your romantic conquests. You learn a new trick or two.<<set $quests["subchristina"] += 2>>
You gained +10 XP in the Dom skill. <<if $pcSkillXP["Hacking"] lte 90>><<set $pcSkillXP["Dom"] += 10>><<else>><<set $pcSkillXP["Dom"] to 100>><<endif>>
[[Return|$preMenu]][img[pic/res/gameover/arrest.jpg]]
That was not a good idea at all. The next time you wake up, you face some men explaining that to you.
Whether you face several years or a lifetime in prison, or even a death sentence will be up to the courts. But either way this chapter of your life is now over.
<<display GameOver>><<if $preyStats["Charleen"]["Submission"]+$preyStats["Charleen"]["Desire"] lt 100>>\
[img[pic/charleen/portrait1.jpg]]
<<elseif $preyStats["Charleen"]["Submission"]+$preyStats["Charleen"]["Desire"] lt 200>>\
[img[pic/charleen/portrait2.jpg]]
<<else>>\
[img[pic/charleen/portrait3.jpg]]
<<endif>>\
Officer Charleen Garry. Back in school with you, she was known to be a slut.
Desire: <<print $preyStats["Charleen"]["Desire"]>>
Submission: <<print $preyStats["Charleen"]["Submission"]>>
Depravity: <<print $preyStats["Charleen"]["Depravity"]>>
<<if $preyStats["Charleen"]["Called"] eq 0>>\
[[Call her|CallCharleen]]
<<else>>\
I already called her today, I don't want to have her think I was actually in love with her...
<<endif>>\
<<back [[Return|Contacts]]>><<if $quests["subcharleen"] lt 20>>\
I don't even have her phone number yet.
<<else>>\
<<set $reason to 0>>\
<<if visited("CallCharleen0") eq 0>>\
<<set $reason to 1>>\
<<link [[Call her so she has your number|CallCharleen0]]>>
<<check "Physical" "Well Hung">>\
<<raise "Charleen" "Desire">>
<<endlink>>
<<else>>\
<<if $quests["charleenPool"]%10 eq 0>>\
<<if $homeUnlocked["stripperpole"] eq 1>>
<<if $timeDay eq "Friday" || $timeDay eq "Saturday">>\
<<set $reason to 1>>\
<<link [[Tell her to visit you tomorrow|CallCharleenStrip]]>>
<<set $quests["charleenPool"] += 5>>\
<<endlink>>
<<else>>\
Charleen won't be free tomorrow and getting her fired from the police force is the last thing I want.
<<endif>>\
<<endif>>\
<<endif>>\
<<endif>>\
<<if $reason eq 0>>\
I don't know why I should call Charleen right know.
<<endif>>\
<<endif>>\
<<back [[Return|Contacts]]>>[img[pic/res/in/drug.jpg]]
You now carry <<if $pcInventory["drug"] eq 1>>a<<else>>another<<endif>> small bag of drugs with you!
[[Return|Dealer]][img[pic/loc/school/default.jpg]]
Your old school, oh the memories...
<<if $pcAttributes["Energy"] gte 5>>[[Look for Mr. Lovel|SchoolJanitor][$pcAttributes["Energy"] -= 5]]<<endif>>
[[Go back|Downtown]][[I want to play the actual game!|Start]]
(Hard; but probably the most fun)
[[I want to play the game, but I hate to get stuck!|Start][$difficulty to 2]]
(Medium; you can look on the notes in your smartphone, which are kind of a walkthrough)
[[I just want to stroll through!|ChargenFinal][$difficulty to 1]]
(Easy; additionally to the notes, you start with all the skills and significant stat boosts; this may lead to a very fast progression, in turn leading to skipped stages of events/quests)<<printCheck>>
<<printRaise "Emily" "Desire">>
<<livingRoom "Return">><<printCheck>>
<<printRaise "Emily" "Submission">>
<<livingRoom "Return">>[img[pic/loc/rundowndistrict.jpg]]
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to the "Forbidden Fruit"|SexShopLoc][$pcAttributes["Energy"] -= 5, $sexShopVisit++]]
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to the "Rose Tattoo"|BarLoc][$pcAttributes["Energy"] -= 5]]
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to the underpass|Underpass][$pcAttributes["Energy"] -= 5]]<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go downtown|Downtown][$pcAttributes["Energy"] -= 5]]
[[Go to the port|PortLoc][$pcAttributes["Energy"] -= 5]]
<<else>>\
<<link [[You just take the next bus home and fall in your bed exhausted|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<endif>>\[img[pic/loc/downtown.jpg]]
<<if ($pcInventory["axe"] gte 1)&&(visited("MeetCharleen") eq 0)>>\
[img[pic/loc/police/officer1.jpg]]
//"Hold it, where are you going with this axe showing out of your backpack?"//
[[Swiftly kill her|GameOverArrest]]
//[["I just bought it and I'm on my way home officer"|Suburb]]//
//[["That's none of your buisiness, officer, this is a free land"|MeetCharleen]]//
<<else>>\
<<if $pcInventory["axe"] gte 1>>\
[img[pic/loc/police/officer1.jpg]]
//"Please conceal your axe when in public."//
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to the comic store|ComicLoc][$pcAttributes["Energy"]-=5]]
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to the bank|BankLoc][$pcAttributes["Energy"] -= 5]]
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to the park|ParkLoc][$pcAttributes["Energy"] -= 5]]
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to your old school|SchoolLoc][$pcAttributes["Energy"]-=5]]
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to the police station|PoliceLoc][$pcAttributes["Energy"]-=5]]
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to the suburbs|Suburb][$pcAttributes["Energy"] -= 5]]
<<else>>\
<<link [[You just take the next bus home and fall in your bed exhausted|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to the run down district|RunDownDistrict][$pcAttributes["Energy"] -= 5]]
<<endif>>\
<<endif>>\[img[pic/loc/suburb.jpg]]
<<if $pcAttributes["Energy"] gte 5>>[[Go to the mechanic|MechanicLoc][$pcAttributes["Energy"] -= 5]]<<endif>>
<<if $pcAttributes["Energy"] gte 5>>[[Go to the cafe|CafeLoc][$pcAttributes["Energy"] -= 5]]<<endif>>
<<if $pcAttributes["Energy"] gte 5>>[[Go to the furniture shop|FurnitureShop][$pcAttributes["Energy"] -= 5]]<<endif>>
[[Go home|HomeYard]]
<<if $pcAttributes["Energy"] gte 5>>[[Go downtown|Downtown][$pcAttributes["Energy"] -= 5]]<<endif>>//"Well, I can be like that, too."//, the officer responds sulkily. //"Now come with me to the police station, so we can sort this out. Please hold out your hands, you're under temporary arrest."//
The handcuffs click around your wrists.
After a short ride in the car the policewoman leads you into an office at the police station.
[img[pic/loc/police/officer6.jpg]]
//"May I present officer Garry? Since I have to continue my patrol through the city, she will take care of your case."// With that your arrester says goodbye.
//"Please take a seat."//, your new captor requests. //"Out of curiosity: your face seems vaguely familiar. Do we know each other?"//
You follow the order and sit down.
[img[pic/charleen/station/interrogate1.jpg]]
//<<link [["Yes, we went to the same school. I remember you, you were a really polpular girl"|MeetCharleenSub]]>>\
<<check "Mental" "Dom">>\
<<raise "Charleen" "Submission">>
<<endlink>>//\
(Mental + Dom)
//<<link [["You may know me from online. I used to do some nude modelling"|MeetCharleenDesire]]>>\
<<check "Physical" "Playboy">>
<<raise "Charleen" "Desire">>
<<endlink>>//\
(Physical + Playboy)[img[pic/res/in/axe.jpg]]
<<set $pcInventory["axe"] to 0>>
You no longer carry the axe with you!
[[Return|GardenShed]][img[pic/res/in/drug.jpg]]
You carry $pcInventory["drug"] can(s) of weed with you!
<<back [[Return|PCInventory]]>>[img[pic/loc/school/janitor.jpg]]
You find him cleaning the hallways of the school.
<<if visited() eq 1>>//"Greetings, Mr Lovel."//, you say.
//"Oh please, $pcSurname, Emerson. You're no longer a pupil here. What leads you here?"//, the janitor replies friendly.
//"Oh, nothing in particular. I just wanted to visit my old school again. See how things are now,... you know?"//, you answer.
<<elseif $quests["charleenVideo"] eq 5>>//"Emerson, say do you remember Charleen Garry?"//, you ask the janitor innocently.
//"Charleen Garry..."// the old man pretends to ponder, //"Yeah, quite the lovely girl, if I remember correctly. Why do you ask?"//
//"I think we both know, that she was indeed a very lovely girl. Sadly not gifted with particulary good grades, though. Amongst the pupils it was a more or less open secret, that she had her own, if you so will very lovely, ways to convince the teachers of her ... talents. Did you know that?"//, you respond.
//"I may have heard the one or the other rumor in that direction. You still haven't answered my question, though."//, the janitor remains sceptical.
//"Let's just say I recently had trouble with her and I'm now looking for means to put pressure on her. If you could grant me access to the security footage, I would show my deep gratitude."//, you admit.
//"So that's the way the wind is blowing!"//, Emerson exclaims //"If I did something like that, I would risk my job, of course, so your payment better be worth it."//
<<set $quests["charleenVideo"] to 10>><<elseif $quests["charleenVideo"] eq 10>>//"Did you manage to get something worth the risk for me? Oh and by the way I'll need something to store the data for you."//, the janitor greets you.
<<endif>>
<<if ($pcInventory["usb"] eq 1)&&($pcInventory["drug"] gt 0)&&($quests["charleenVideo"] eq 10)>>You produce the USB stick and a can of weed from your pocket. //"Will this be sufficent?"//
Mr. Lovels eyes begin to shine with glee as he sees the drugs in your hand.//"Yes, please wait here for a moment."//
Emerson takes both items out of your hands and disappears behind the next corner. About ten minutes later he reappers and hands you the stick back. //"If the material is to your liking, I have some more. But you'll need to pay again."//<<set $quests["charleenVideo"] to 20>><<set $pcInventory["drug"] -= 1>><<elseif $quests["charleenVideo"] eq 10>>You spend some time making him different offers, but no matter what you propose, he is never satisfied.<<elseif ($pcInventory["usb"] eq 1)&&($pcInventory["drug"] gt 0)&&(($quests["charleenVideo"] eq 20)||($quests["charleenVideo"] eq 30))>>Again you produce the can of weed and the stick from your backpack. //"I believe, you know what I want?"//
//"Yes, yes, of course!"//, Emerson exclaims excitedly before shuffling away.<<set $quests["charleenVideo"] += 10>><<set $pcInventory["drug"] -= 1>><<elseif ($quests["charleenVideo"] eq 20)||($quests["charleenVideo"] eq 30)>>//"You know what I want, $pcSurname."//, the janitor tells you.<<endif>>
You engage in some further smalltalk.
[[Leave him to his work|SchoolLoc]]<<set $pics to 0>>\
<<if visited("CharleenVidGym") gte 1>>\
[img[pic/charleen/vidgym/gallery.jpg]]
<<set $pics += 1>>
Well, that's one way to keep fit...
<<endif>>\
<<if visited("CharleenVidClass2") gte 1>>\
[img[pic/charleen/vidclass/gallery.jpg]]
<<set $pics += 1>>
If you'd fail that important class, your measures get desperate.
<<endif>>\
<<if visited("CharleenVidClass1") gte 1>>\
[img[pic/charleen/vidclass/gallery2.jpg]]
<<set $pics += 1>>
So Charleen was trained previously by her teacher.
<<endif>>\
<<if $quests["charleenPool"] gte 10>>\
[img[pic/charleen/pool/strip/gallery.jpg]]
<<set $pics += 1>>
That was fun, we should do it again some time.
<<endif>>\
Unlocked $pics/4 pictures for this gallery.
<<back [[Return|Gallery]]>>[img[pic/res/in/usb.jpg]]
You carry Dexter Joyner's USB stick with you!
<<back [[Return|PCInventory]]>><<printCheck>>
<<printRaise "Charleen" "Submission">>
She blushes deeply:
//[["Anyway, back to protocol procedure..."|MeetCharleen1]]//<<printCheck>>
<<printRaise "Charleen" "Desire">>
She blushes deeply:
//[["Anyway, back to protocol procedure..."|MeetCharleen1]]//[img[pic/charleen/station/interrogate2.jpg]]
The officer sets up a recorder.//"Firstly I need your full name, address and date of birth."//
You answer all of it truthfully. No need to get yourself in further trouble.
//"Now please tell me why you're here."//, she requests.
//"I was on my way home to do some lawn work. For this purpose I carried an axe with me. The officer who brought me here, noticed the handle of the axe showing out of my backpack. She asked me why I was carrying an axe with me. Being a man who values his privacy, I told her that it was none of her buisiness. This seemed to anger her, and now I'm here."//, you state.
[img[pic/charleen/station/interrogate3.jpg]]
//"Well, your testimony seems to match with that of officer Ethans. Seeing how you did nothing illegal per se I will release you now. However in the next few days you will receive a written warning to better conceal such potential weapons when carrying them outside of private property as to not startle the public."//, officer Garry tells you.
[img[pic/charleen/station/interrogate4.jpg]]
//"That will be all."//, she sends you away.
<<set $quests["subcharleen"] to 5>>
<<set $quests["charleenVideo"] to 5>>
[[We will drop you off near your home|Suburb]]<<display CharleenVidHeader>>
Young Charleen seems to be standing in an empty classroom. Probably not COMPLETELY empty, considering she smirks in the direction of the camera, hands on her cleavage.
[img[pic/charleen/vidclass/seduce1.jpg]]
//"What is it, Charleen? The break has already begun..."//, a voice you definetely recognize, but can't seem to place right now, remarks absentmindedly.
Charleen turns around quickly and swats somewhere on her hip region, revealing quite a view under her skirt.
[img[pic/charleen/vidclass/seduce2.jpg]]
Then she addresses the hidden speaker: //"Mhm, I thought there was a fly... Anyway, Mr. Collins I noticed that your grade on my interim report was worse than I expected."//
Yes, Mr Collins. Now that you've heard the name you clearly recall the voice of your former maths teacher, and it matches the mysterious background voice perfectly.
You hear some shuffling around in the background, then it sounds like a door getting locked.
//"Charleen, I've told you already that the more blatantly I favour you, the more likely our ... special student-teacher relation is going to be discovered. With very unpleasant consequences for the both of us."//, Mr. Collins explains. //"Every time you provide your ... services I will improve your grade slightly. But doing so drastically would endanger us both. And besides that I enjoy you far to much to settle for just a few favors per interim."//
Seems like Mr. Collins also considers himself a trainer of the fairer sex. You should watch out that he doesn't choose Chloe or her friends as his prey.
//"But look, I wore sexy underwear today, just like you asked."//, the schoolgirl smiles teasingly.
[img[pic/charleen/vidclass/seduce3.jpg]]
//"See-through-panties. Indeed quite daring. But what about your other homework, missey?"//, the teacher asks, still seemingly indifferent.
Charleen smirks: //"You mean practicing my strip routine?"//
[img[pic/charleen/vidclass/seduce5.jpg]]
//"Just watch and see for yourself..."//, she suggests.
[img[pic/charleen/vidclass/seduce6.jpg]]
//"Good, good, someone learned her lessons, at least on this particular subject..."// Mr Collins now can hardly keep up his cold demeanour.
[img[pic/charleen/vidclass/seduce7.jpg]]
Before loosing it, the little minx makes sure to really accentuate her butt with her skirt. A move, both you and the maths teacher appreciate.
[img[pic/charleen/vidclass/seduce8.jpg]]
<<if visited("CharleenVidClass1") eq 1>>\
So Charleen was already trained to be a fucktoy. Now that's some useful and exploitable information if you've ever seen any.
<<printCheck>>
<<printRaise "Charleen" "Submission">>
<<else>>\
Always fun to watch again...
<<endif>>\
[[The video ends|PCRoom]]<<display CharleenVidHeader>>
This video seems to show young Charleen polishing her sports grade. You clearly recognize her partner to be one of your old school's PE teachers, Mr. Hallman.
[img[pic/charleen/vidgym/talk.jpg]]
He has a concerned look on his face. //"Charleen, Charleen, Charleen,... What am I gonna do with you? I know you are not unathletic, but you don't pay attention, mess around all the time and now, when it comes to grading the gymnastics exercises you have no clue of what to do. I see no other option as to give you a failing grade here."//
//"But Mister Hallman, sir, you know that after school I wanted to join the police. I'll never get a job there with such a grade in PE! Isn't there ANYTHING, I could do to convince you to give me a second chance?"//, Charleen pleas.
[img[pic/charleen/vidgym/seduce.jpg]]
//"Unfortunately I don't think so. Now would you please join your classmates in the changing room, so this gym is finally empty and I get to enjoy my break?"//, the teacher sighs.
//"But Mister, it would be totally unfair to grade me today. My chest hurt the hole time. It wasn't my fault that I couldn't go through the movements properly! Here, take a look!"// The girl takes her breast out of the leotard, but covers it with her hand and averts her eyes, feigning shyness.
Even though you can clearly tell by his hesitation that Mister Hallman is not really comfortable with the whole situation, his eyes are drawn to her smooth exposed skin.
Suddenly Charleen raises herself to the tip of her toes and leans in to the ear of the teacher. Simultaneously she lets go of her tit and starts to fondle Mr. Hallman's crotch while she gently places her other arm around his neck to prevent him from shying away.
[img[pic/charleen/vidgym/titjob.jpg]]
Sadly you can't make out what she's whispering to him, but only a few seconds later, she drops to her knees and completely uncovers her chest, while her teacher takes out his dick. Immediately she starts to press her breasts together around his cock and lets some saliva drip on it to lubricate it.
[img[pic/charleen/vidgym/pussylick.jpg]]
After a while of titfucking she gets up again and supports herself against the training equipment. //"Oh, no, sir. Now I also have this ache in my little pussy. Could you check that out, too? Pretty please?"// He all too happily obliges.
[img[pic/charleen/vidgym/fuck2.jpg]]
Later he gets up and lightly slaps her right thigh. She understands his intention and stretches her leg along the pole to give him better access.
[img[pic/charleen/vidgym/fuck3.jpg]]
The teacher finally seems to have lost all restraint as he pounds her with increasing pace and intensity. He even roughly grabs her breast and starts to whisper in her ear. You presume it's something dirty, since Charleen's only respond is louder and longer moans.
[img[pic/charleen/vidgym/fuck4.jpg]]
[img[pic/charleen/vidgym/fuck6.jpg]]
Over several changes of positions the girl loses more and more of her leotard, until finally it gets taken off and thrown in some corner.
[img[pic/charleen/vidgym/creampie.jpg]]
//"I hope you fulfill your part of our little agreement."//, Charleen smirks, as she shows her teacher his cum leaking from her cunt.
<<if visited("CharleenVidGym") eq 1>>\
You think to yourself: //"Charleen likes to initiate things with a teacher, eh? Such a naughty girl..."//
<<printCheck>>
<<printRaise "Charleen" "Desire">>
<<else>>\
Always fun to watch again...
<<endif>>\
[[The video ends|PCRoom]][img[pic/loc/home/pcdesktop.jpg]]
[img[pic/res/in/usb.jpg]]
You quickly copy the video files from Dexter's USB stick to your hard drive. While your at it, you also save a backup on a cloud service and on your smartphone. Now you can return the stick.
<<set $quests["charleenVideo"] to 50>>
[[Return|PCDesktop]]<<if $quests["charleenVideo"] eq 5>>I know this officer back from school. I'm pretty sure, she didn't earn her position honestly. I wonder if I could dig up some evidence about that...<<elseif $quests["charleenVideo"] eq 10>>Mr. Lovel, the janitor hinted that he could help me. But this won't come cheap. I wonder if the roumors of him being a pothead were true. I also need a medium to safe his evidence on. Dexter surely could help me with this.<<elseif $quests["charleenVideo"] eq 20>>One video down, two to go. Luckily I already know what Emerson wants for this.<<elseif $quests["charleenVideo"] eq 30>>Two videos down, one to go. Luckily I already know what Emerson wants for this.<<elseif $quests["charleenVideo"] eq 40>>I got all the videos. I should go home to my pc to watch them.<<elseif $quests["charleenVideo"] eq 50>>I should return the stick to Dexter and confront Charleen after I watched the videoclips.<<endif>>
<<back [[Return|Notes]]>>[img[pic/loc/comic/nerd.jpg]]
As you look on the screen, you see the photo of Dexter Joyner. You swipe the green symbol to accept his call.
//"Hi $pcSurname, I saw you left some pretty ... interesting video files on the stick, when you handed it back to me. Man, I always heard what this Charleen was up to, but to see it in person... Of course I won't tell anyone about it, nor will I ask how you got hold of this peculiar data. But may I ask, how can I repay the favour?"//, he tells you.
Now that's exactly how you imagined his reaction when you decided to not delete the data from the stick. He probably could have recovered the files anyways, if he wanted to.
<<if $pcSkillXP["Hacking"] lt 100>>\
//"You could do me a real big favour by teaching me some computer knowledge. Maybe at the cafe? I'd throw in the money for coffee and some cake every meeting."//, you ask.
//"You had me at free coffee."//, he grins, //"Just call me beforehand to set up a meeting."//
<<set $quests["nerd"] to 50>>\
<<else>>\
//"Dexter, no need to make a fuzz about it. If you really feel the need to repay me somehow, then treat me to a pizza or something..."//, you ansswer.
He ponders: //"You know what, I'll just send you some money via paypal. Get yourself something nice with it."//
<<set $pcInventory["Money"] += 50>>\
<<set $quests["nerd"] to 100>>\
<<endif>>\
//"Anyway, bye for now. I'll have to further study the material you sent me."//, he smirks.
[[Hang up|Smartphone]]You call Dexter and quickly make the necessary arrangements to meet him in the cafe today, to learn something about computers.
<<set $quests["nerd"] to 60>>
[[Return|$preMenu]][img[pic/loc/comic/nerd.jpg]]
Dexter already waits for you, when you arrive. He brought his laptop and shows you a few tips and tricks. He also lets you try out a few things.
You gained +10 XP in the Hacking skill!<<if $pcSkillXP["Hacking"] lt 90>><<set $pcSkillXP["Hacking"] += 10>><<set $quests["nerd"] to 70>><<else>><<set $pcSkillXP["Hacking"] to 100>><<set $quests["nerd"] to 100>><<endif>>
[[Leave|Suburb]][img[pic/loc/police/default.jpg]]
At the local police station...
<<if (visited()%4) eq 0>>\
<<display Officer1>>
<<endif>>\
[[Go inside|PoliceLocInside]]
[[Go back|Downtown]]<<if (visited()%8) eq 0>>\
<<display Detective>>
<<elseif (visited()%8) eq 1>>\
<<display Officer2>>
<<elseif (visited()%8) eq 2>>\
<<display Officer3>>\
<<elseif (visited()%8) eq 3>>\
<<display Officer4>>
<<elseif (visited()%8) eq 4>>\
<<display Officer5>>
<<elseif (visited()%8) eq 5>>\
<<display Officer6>>
<<elseif (visited()%8) eq 6>>\
<<display Officer7>>
<<elseif (visited()%8) eq 7>>\
<<display Officer8>>
<<endif>>\
<<if (visited("CharleenVidClass1", "CharleenVidGym", "CharleenVidClass2") gt 0)&&($quests["charleenVideo"] lte 50)>>\
<<link [[Ask to meet officer Garry|ConfrontCharleen1]]>>\
<<check "Mental" "Dom">>\
<<raise "Charleen" "Submission">>
<<endlink>>\
<<endif>>\
<<if $quests["subcharleen"] gte 10>>\
[[Ask to meet officer Garry|Officer6]]
<<endif>>\
[[Leave|PoliceLoc]][img[pic/loc/police/detective.jpg]]
//"How may I help you?"//[img[pic/loc/police/officer1.jpg]]
//"If you have a problem, please report it inside. I need to get going."//[img[pic/loc/police/officer2.jpg]]
//"How may I help you?"//[img[pic/loc/police/officer3.jpg]]
//"How may I help you?"//[img[pic/loc/police/officer4.jpg]]
//"How may I help you?"//[img[pic/loc/police/officer5.jpg]]
//"How may I help you?"//<<if $quests["subcharleen"] eq 15>>\
[img[pic/loc/police/officer6broken.jpg]]
<<else>>\
[img[pic/loc/police/officer6.jpg]]
<<endif>>\
<<if $quests["subcharleen"] eq 0>>\
This women seems vaguely familiar. You can't quite put your finger on it, though.
<<elseif ($quests["subcharleen"] eq 5)&&(visited("CharleenVidClass1", "CharleenVidGym", "CharleenVidClass2") eq 0)>>\
This is Charleen, a bitch from my old school. While I don't have anything to put pressure on her, I better keep a low profile, though.<<elseif $quests["subcharleen"] eq 5>>\
I should confront her.
<<elseif $quests["subcharleen"] gte 10>>\
I have her under my control now.
<<endif>>\
<<if $quests["subcharleen"] eq 10>>\
<<link [[Order her to greet you properly|SubCharleenPolice]]>>\
<<check "Mental" "Dom">>\
<<raise "Charleen" "Submission">>
<<endlink>>\
<<endif>>\
<<if $quests["subcharleen"] gte 15>>\
[[Demand to meet her in an interrogation room|VisitCharleenGreet]]
<<endif>>\[img[pic/loc/police/officer7.jpg]]
//"How may I help you?"//[img[pic/loc/police/officer8.jpg]]
//"How may I help you?"//[img[pic/loc/police/officer6.jpg]]
//"Yes, Mr. $pcName, how may I help you?"//, the officer asks skeptical.
//"For your security, I'd suggest locking the door. You wouldn't want a collegue stumbling in on what is about to happen."//, you demand.
Be it her prior training through your maths teacher, be it her confidence in you not being a physical threat to her (After all she is a qualified police woman and on top of that could call in the whole building as backup. And a simple locked door wouldn't stop them for long.), be it just her trust in an old schoolmate or be it a mixture of all. Regardless of her reasons Officer Garry hesitantly complies.
You go to the computer and access the cloud storage service you used to backup her videos.
//"Now watch very carefully, Charleen."//, you instruct her.
You revel in the change of her facial expression. Beginning with disbelieve when the first video starts ...
[img[pic/charleen/station/vid1.jpg]]
... mutating into desperation during the course of the second video ...
[img[pic/charleen/station/vid2.jpg]]
... and by the end of the third completely replaced with resignation.
[img[pic/charleen/station/vid3.jpg]]
//"Now you see, girl, I used a long and complicated password to log in, meaning this data is relatively secure. However, I might accidentaly click that small button right there, setting these little clips to "public". You wouldn't like that, would you?"//, you explain in a stern voice.
<<printCheck>>
<<printRaise "Charleen" "Submission">>
She gulps. //"What do you want, $pcSurname?"//
<<link [[Tell her|ConfrontCharleen2]]>>\
<<check "Physical" "Dom" "Well Hung">>\
<<raise "Charleen" "Depravity">>
<<raise "Charleen" "Desire">>
<<raise "Charleen" "Submission">>
<<endlink>>\
//"Charleen, Charleen. I thought I was clear regarding our future relationship?"//, you reprove her.//"What did I tell you about it?"//
She looks embarassed to the floor and hesitantly answers: //"That you'd own me..."//
//"Yes, indeed. And is this a proper way to greet your master?"//, you continue the lecture.
//"I ... guess ... not ... ?"//, she stammers.
//"Then show me how you think it should be done."//, you command her.
<<printCheck>>\
<<printRaise "Charleen" "Submission">>
<<set $quests["subcharleen"] to 15>>
[img[pic/loc/police/officer6broken.jpg]]
//"Like this, maybe?"//
[[Demand to meet her in an interrogation room|VisitCharleenGreet]]
[[Leave|PoliceLoc]]<<printCheck>>
<<if $success gte 7>>\
You write an email to Chloe with a link to download a "funny cat picture". Now you just have to wait, until she opens it, and you'll be able to remotely control her laptop and stream her webcam to your pc.
<<set $quests["chloeCam"] to 9>>\
<<elseif ($quests["nerd"] gt 0) && ($success gte 5)>>\
You call Dexter, and with his instructions over the phone you manage to write an email to Chloe with a link to download a "funny cat picture". Now you just have to wait, until she opens it, and you'll be able to remotely control her laptop and stream her webcam to your pc.
<<set $quests["chloeCam"] to 9>>\
<<else>>\
You try to write a virus, but don't really accomplish anything. This stuff is a lot harder than it sounds.
<<endif>>\
<<set $pcAttributes["Energy"] -= 5>>\
[[Return|PCRoom]]<<set $die to random(1,16)>>\
<<set $pic to "[img[pic/emily/night/welcome" + $die.toString() + ".jpg]]">>\
\
$pic
//[["Hello there honey, wanna spend the night with me?"|EmilyNightStay][$sleepLoc to "EmilyRoom"]]// (ends day)<<set $die to random(1,7)>>
<<set $pic to "[img[pic/chloe/night/welcome" + $die.toString() + ".jpg]]">>\
\
$pic
//[["Hey there big bro, wanna stay for a little longer?"|ChloeNightStay][$sleepLoc to "ChloeRoom"]]// (ends day)<<set $die to random(1,14)>>\
<<set $pic to "[img[pic/emily/night/fuck" + $die.toString() + ".jpg]]">>\
\
$pic
<<if visited("EmilyNightGentle") eq 0 && visited("EmilyNightRough") eq 0>>\
<<link [[Be gentle|EmilyNightGentle]]>>\
<<check "Physical" "Playboy" "Well Hung">>\
<<raise "Emily" "Desire">>\
<<endlink>>\
(Physical + Playboy + Well Hung)
<<link [[Be rough|EmilyNightRough]]>>\
<<check "Physical" "Dom" "Well Hung">>\
<<raise "Emily" "Submission">>\
<<endlink>>\
(Physical + Dom + Well Hung)
<<else>>\
<<link [[You spend a pleasent night|AdvDay]]>>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<endif>>\<<set $die to random(1,9)>>\
<<set $pic to "[img[pic/chloe/night/fuck" + $die.toString() + ".jpg]]">>\
\
$pic
<<if visited("ChloeNightGentle") eq 0 && visited("ChloeNightRough") eq 0>>\
<<link [[Be gentle|ChloeNightGentle]]>>\
<<check "Physical" "Playboy" "Well Hung">>\
<<raise "Chloe" "Desire">>\
<<endlink>>\
(Physical + Playboy + Well Hung)
<<link [[Be rough|ChloeNightRough]]>>\
<<check "Physical" "Dom" "Well Hung">>\
<<raise "Chloe" "Submission">>\
<<endlink>>\
(Physical + Dom + Well Hung)
<<else>>\
<<link [[You spend a pleasent night|AdvDay]]>>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<endif>>\<<printCheck>>
<<printRaise "Chloe" "Desire">>
<<link [[You spend a wonderful night|AdvDay]]>>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\<<printCheck>>
<<printRaise "Chloe" "Submission">>
<<link [[You spend an exhausting but satisfying night|AdvDay]]>>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\<<printCheck>>
<<printRaise "Emily" "Desire">>
<<link [[You spend a wonderful night|AdvDay]]>>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\<<printCheck>>
<<printRaise "Emily" "Submission">>
<<link [[You spend an exhausting but satisfying night|AdvDay]]>>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\<<if !tags().contains("PreGame")>>\
Energy: <<print $pcAttributes["Energy"]>>
Money: <<print $pcInventory["Money"]>>$
<<endif>>\<<if $quests["nerd"] gte 40 && $quests["nerd"] lt 45>>\
<<set $quests["nerd"] += 1>>\
<<endif>>\
<<if $quests["bankloan"]%10 gte 5>>\
<<set $quests["bankloan"] += 1>>\
<<endif>>\
<<if $quests["policeRivals"] gt 0 && $quests["policeRivals"] lt 5>>\
<<set $quests["policeRivals"] += 1>>\
<<endif>>\
<<if $quests["nerd"] eq 45>>\
<<display PhoneRinging>>
<<elseif $quests["bankloan"] gte 20 && $quests["bankloan"] lt 40 && $quests["bankloan"]%10 eq 0>>\
<<display PhoneRinging>>
<<elseif $quests["subcharleen"] gte 20 && $quests["policeRivals"] eq 5>>\
<<display PhoneRinging>>
<<endif>>\
<<display RndEvent>><<if ($quests["subchloe"] eq 100 && $quests["subemily"] eq 100) && ($objective lt 2)>>\
''Objecives updated! You successfully gained control over your household. (objective complete) New objective: amass wealth and influence.''
<<set $objective to 2>>\
<<endif>>\
<<set $endOfGame to 1>>\
<<for _ii=0;_ii<Object.keys($quests).length;_ii++>>\
<<if $quests[Object.keys($quests)[_ii]] lt 100>>\
<<set $endOfGame to 0>>\
<<break>>\
<<endif>>\
<<endfor>>\
<<if $endOfGame eq 1>>\
<<display EndOfContent>>\
<<endif>>\<<display CharleenVidHeader>>
//"Mr. Collins, I didn't pass this test!"//, the girl exclaims angrily.
The teacher just walks up to her and starts to touch her breasts. Whatever sweet thing he is whispering in her ear, it obviously calms Charleen down tremendously. She smiles and the test, only a moment before reproachfully raised, now sinks down, no longer of interest.
[img[pic/charleen/vidclass/fondle1.jpg]]
The deal the two have probably made becomes evident, as Charleen's tits are freed from her uniform.
[img[pic/charleen/vidclass/fondle2.jpg]]
The girl gets seemingly lost in her teenage dreams while her teacher caresses her pussy expertely.
[img[pic/charleen/vidclass/fondle3.jpg]]
//"Now it's time to do something to convince me you deserve better grades."//, Mr. Collins commands.
Without hesitation Charleen drops to her knees and starts to massage his cock with her breasts.
[img[pic/charleen/vidclass/titjob.jpg]]
Without a word the maths teacher grabs her collar and first guides her up, turns her around and bows her down again. Charleen immediatly complies with his non-verbal instructions. As soon as she presents her behind to him he plunges himself inside her.
[img[pic/charleen/vidclass/fuck1.jpg]]
Mr. Collins grabs her by her throat to have a better hold on her and pull her into his thrusts, multiplying their force. Though the girl doesn't seem particulary happy about this she doesen't object and just takes the hammering silently, apart from a low grunt escaping her lips with each impact.
[img[pic/charleen/vidclass/chokefuck1.jpg]]
While you can tell by his facial expression that Mr. Collins certainly has his fun tormenting Charleen this way, you also see the unfrequent stimulation not being enough for him and his dick getting flaccid. Fortunately such a problem has an easy solution with a well trained cocksleeve around. He simply orders her to use her mouth to get him hard again and Charleen devotely performs this duty.
[img[pic/charleen/vidclass/blowjob.jpg]]
And with her expertise he is rock-hard again in no time.
//"That deserves a reward!"//, Mr. Collin announces and gestures her to lay back. He begins to fuck her missionary style, but this time with a lot steadier pace that quickly gets Charleen to moan with pleasure.
[img[pic/charleen/vidclass/fuck2.jpg]]
He slowly picks up speed again and uses her shirt to get a hold of her.
[img[pic/charleen/vidclass/fuck3.jpg]]
This time Charleen herself is so aroused, that she doesn't mind. She even wraps her arm around his neck and whimpers: //"Please, ... harder, ... faster, ... do me harder!"//
[img[pic/charleen/vidclass/fuck4.jpg]]
//"I know how you little girls all fawn over the PE teachers. But let me show you that I'm quite athletic myself."//, Mr. Collins remarks casually, before picking her up and starting to lick her cunt.
Charleen seems surprised by this, but the stupor soon wears off and she starts vigorously sucking him off.
[img[pic/charleen/vidclass/standing69.jpg]]
He keeps this position for a respectable amount of time, but eventually lets her down again. While begins to slowly penetrate Charleen again, he sheds off the remainders of her school uniform.
Charleen, overwhelmed by her feelings and the whole situation pulls him in for a deep and romantic kiss, which he replies gleefully.
[img[pic/charleen/vidclass/kissfuck.jpg]]
After their lips part, they share a wicked grin. Then their frequency and force of their thrusts increases again. Mr. Collins even chokes her again, but this time she doesn't mind. On the contrary it even seems to send her to ever more intense heights of pleasure, lust and passion.
[img[pic/charleen/vidclass/chokefuck2.jpg]]
Shortly after Charleen came, her teacher pulls out and finishes himself off on her face.
//"Show me the reward good little sluts get."//, he demands.
[img[pic/charleen/vidclass/cum.jpg]]
She happily obliges and while she's at it uses her finger to scrape the cum off her face and lick it up.
<<if visited("CharleenVidClass2") eq 1>>\
You think to yourself, //"Charleen likes being choked, eh? I'm sure I could exploit this submissive side somehow..."//
<<printCheck>>
<<printRaise "Charleen" "Submission">>
<<else>>\
Always fun to watch again...
<<endif>>\
[[The video ends|PCRoom]]<<if visited("CharleenVidClass1", "CharleenVidGym", "CharleenVidClass2") eq 0>>As you open the files, you are surprised by the quality of them. Seems that Emerson has his own collection of spy cams in the school. That would not only explain the quality and different angles, but also the speed with which he found these recordings.<<else>>Once again you are greeted by the familiar quality of school girl porn.<<endif>><<set $die to random(1, 10)>>\
<<set $pic to "[img[pic/charleen/station/greet" + $die.toString() + ".jpg]]">>\
\
$pic
Charleen awaits you, eager to please her master.
<<if visited("VisitCharleenRough") eq 0 && visited("VisitCharleenGentle") eq 0>>\
<<link [[Have passionate sex|VisitCharleenGentle]]>>\
<<check "Physical" "Playboy" "Well Hung">>\
<<raise "Charleen" "Desire">>
<<endlink>>\
(Physical + Playboy + Well Hung)
<<link [[Have rough sex|VisitCharleenRough]]>>\
<<check "Physical" "Dom" "Well Hung">>\
<<raise "Charleen" "Submission">>
<<endlink>>\
(Physical + Dom + Well Hung)
<<else>>\
[[Take her|VisitCharleenFuck]]
<<endif>>\
<<link [[Demand a striptease|VisitCharleenStrip]]>>
<<if visited("VisitCharleenStrip") eq 0>>
<<check "Mental" "Dom" "Playboy">>
<<raise "Charleen" "Desire">>
<<raise "Charleen" "Submission">>
<<endif>>
<<endlink>>
<<if $quests["subcharleen"] lt 20>>\
[[Exchange phone numbers|CharleenNumber]]
<<endif>>\
[[Leave|PoliceLoc]]<<set $die to random(1,9)>>\
<<set $pic to "[img[pic/charleen/station/blow" + $die.toString() + ".jpg]]">>\
\
$pic
First Charleen warms you up ...
<<set $die to random(1,12)>>\
<<set $pic to "[img[pic/charleen/station/fuck" + $die.toString() + ".jpg]]">>\
\
$pic
... then you start pounding away at each other without any sign of restraint ...
<<set $die to random(1,4)>>\
<<set $pic to "[img[pic/charleen/station/finish" + $die.toString() + ".jpg]]">>\
\
$pic
... until, as always, you finish on her face. That fucking cumslut loves your jizz just way too much.
[[Leave her|PoliceLoc]]<<printCheck>>
<<printRaise "Charleen" "Desire">>
<<display VisitCharleenFuck>><<printCheck>>
<<printRaise "Charleen" "Submission">>
<<display VisitCharleenFuck>>//"As we both just witnessed, you know your own way out of trouble. And to me it seems, like you're in a whole lot of trouble right now."//, you simply state.
Charleen immediately gets the hint (granted there really was not a lot of subtlety involved), drops to her knees, loosens her top and opens your belt.
[img[pic/charleen/station/blow1.jpg]]
Her skills are incredible! Mr. Collins really did a number on her. The talent with which she uses her lips, her tongue and even her teeth, sometimes gently caressing, sometimes sucking furiously soon has you on the brink of orgasm.
[img[pic/charleen/station/blow2.jpg]]
When she also starts using her tits for additional stimulation, you lose all self control and paint her face white with a loud shout.
[img[pic/charleen/station/finish1.jpg]]
<<printCheck>>
<<printRaise "Charleen" "Depravity">>
<<printRaise "Charleen" "Submission">>
<<printRaise "Charleen" "Desire">>
You take a moment and revel in the afterglow of your orgasm, while the slut eagerly cleans every last drop of jizz from her body, the tip of your dick and even the floor, with her tongue.
//"I want you to realize, that with this videos, not only could I get you fired, but I could also take care that you'll never get a job again, maybe aside from being a stripper. You'll probably even like that. However I have decided that you're more useful to me as my little slavewhore in the police. So I will let you keep your job, but in the future you answer to me. Have I been clear?"//, you demand to know with an iron face.
//"Perfectly clear, master."//, Charleen answers, excited both about getting to keep her work and being owned again (with the implication of lots of kinky fucking).
[[Leave|PoliceLoc]]
<<set $quests["charleenVideo"] to 60>>
<<set $quests["subcharleen"] to 10>><<if visited() eq 1>>\
<<printCheck>>
<<printRaise "Charleen" "Desire">>
<<printRaise "Charleen" "Submission">>
<<endif>>\
<<set $die to random(1,19)>>\
<<set $pic to "[img[pic/charleen/station/strip" + $die.toString() + ".jpg]]">>\
\
$pic
You lay back and enjoy the show.
<<if visited("VisitCharleenRough") eq 0 && visited("VisitCharleenGentle") eq 0>>\
<<link [[Have passionate sex|VisitCharleenGentle]]>>\
<<check "Physical" "Playboy" "Well Hung">>\
<<raise "Charleen" "Desire">>
<<endlink>>\
(Physical + Playboy + Well Hung)
<<link [[Have rough sex|VisitCharleenRough]]>>\
<<check "Physical" "Dom" "Well Hung">>\
<<raise "Charleen" "Submission">>
<<endlink>>\
(Physical + Dom + Well Hung)
<<else>>\
[[Demand more|VisitCharleenFuck]]
<<endif>>\
[[Leave her|PoliceLoc]][img[pic/loc/home/basement.jpg]]
In your basement...
<<if visited() eq 1>>\
As you descend the stairs for the first time after your journey, you're taken by surprise. Where before there were different rooms furnitured for all kinds of hobbys and guilty pleasures, now there is only emptiness and dust.
<<set $quests["chloeBillard"] to 5>>\
Anger fills you. You are determined to find out where everything went.
<<endif>>\
<<if $homeUnlocked["billard"] eq 1>>\
<<link [[Go into billard room|BillardRoom]]>>\
<<if $quests["chloeBillard"] gte 20 && $quests["chloeBillard"]%10 eq 0>>\
<<if $preyStats["Chloe"]["Desire"] lt 30>>\
<<check "Mental" "Playboy">>\
<<set $preRaise to $preyStats["Chloe"]["Desire"]>>\
<<raise "Chloe" "Desire">>\
<<endif>>\
<<endif>>\
<<endlink>>\
<<endif>>\
<<livingRoom "Go upstairs">>[img[pic/loc/furniture/default.jpg]]
In the furniture shop...
<<if ($pcInventory["Money"] gte 500) && ($pcAttributes["Energy"] gte 10) && ($quests["chloeBillard"] eq 10)>>\
[[Order a billard table (500$)|BuyBillardTable][$pcInventory["Money"] -= 500, $pcAttributes["Energy"] -= 10, $quests["chloeBillard"] to 15]]
<<elseif ($quests["chloeBillard"] eq 10) && ($pcInventory["Money"] lt 500)>>\
You can't currently afford a billard table.
<<endif>>\
[[Return to the suburbs|Suburb]][img[pic/loc/furniture/billard.jpeg]]
After some time spent searching and comparing you find a table both of quality and affordability. It will be delivered to your home shortly.
[[Leave Shop|Suburb]]
... ring ... ring ...
//"Hello, this is Emily."//
//"Where the fuck is everything from the basement?"//, you burst out angrily, not even bothering to greet her.
//"Well ... you see ... "//, your stepmother hums and haws awkwardly, //"When you and your father were gone ... money got kinda tight ... and we didn't use the stuff often anyways ... you know ... so I ... sold it. I'm so sorry, I know you liked it... "//
Determination to restore the basement to its former glory and more comes over you. At least you have the feeling that directly confronting Emily about this topic where she knows she's in the wrong put her in her place.
<<printCheck>>
<<printRaise "Emily" "Submission">>
[[Hang up|$preMenu]]<<if $quests["chloeBillard"] gte 20 && $quests["chloeBillard"]%10 eq 0>>\
<<display ChloeBillardFlirt>>
<<else>>\
[img[pic/loc/furniture/billard.jpeg]]
You spend some time practicing your billard skills, but alone it isn't any fun and you quickly lose interest.
<<endif>>\
[[Leave|Basement]]<<set $quests["chloeBillard"] -= 1>>\
<<if $preRaise gte 30>>\
<<display ChloeStripBillard>>
<<else>>\
<<set $die to random(1,8)>>\
<<set $pic to "[img[pic/chloe/billard/flirt" + $die.toString() + ".jpg]]">>\
\
$pic
You spend a good time flirting and bonding with your stepsister while playing billard. Both of you are having a blast.
<<printCheck>>
<<printRaise "Chloe" "Desire">>
<<endif>>\[img[pic/loc/home/train.jpg]]
You take the day off from your exploits to relentlessly push your body on and beyond its limits.
<<if $pcAttributes["Physical"] lt $pcAttributes["MaxPhysical"]>>\
You gain +20 physical XP!
<<else>>\
You are already on the maximum of your physical capabilities!
<<endif>>\
<<link [[Exhausted you fall into your bed|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\[img[pic/loc/home/book.jpg]]
You decide to take a day off from your straining exploits and spend it reading through the home library.
<<if $pcAttributes["Mental"] lt $pcAttributes["MaxMental"]>>\
You gain +20 mental XP!
<<else>>\
You are already on the maximum of your mental capabilities!
<<endif>>\
<<link [[Late in the night you go to bed|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\You get up early and go to the mechanic, where you spend the whole day working on cars and earning yourself some money.
<<for _i to 0; _i lt 5; _i++>>\
<<display WorkMech>>
<<endfor>>\
<<link [[Exhausted you return home and fall into your bed|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\<<printCheck>>
<<set $pcInventory["Money"] += (30+$success*5)>>
You earned <<print 30+$success*5>>$!<<if $quests["chloeBillard"] eq 5>>I should call Emily to find out why the basement is empty.<<elseif $quests["chloeBillard"] eq 10>>So she sold everything. But I will rebuild that sanctuary of relaxation and fun she destroyed. I should buy a billard table.<<elseif $quests["chloeBillard"] eq 15>>I bought a billard table. It will be delivered and installed shortly.<<elseif $quests["chloeBillard"] eq 20>>I could play some billard with Chloe.<<elseif $quests["chloeBillard"] gt 15 && $quests["chloeBillard"]%10 eq 9>>I'd love to play some more billard with Chloe, but sadly we both have our buisinesses to attend to. Maybe tomorrow...<<elseif $quests["chloeBillard"] gt 20 && $quests["chloeBillard"]%10 eq 0>>I like the new turn your billard games took. But I should be careful to not push her too fast too far, or I may well alienate her. When in doubt: better train her in other ways, before trying this again.<<endif>>
<<back [[Return|Notes]]>>[img[pic/loc/bank/default.jpg]]
You enter the bank ...
<<if $quests["bankloan"] eq 0>>\
[[Apply for a loan|Loan0]]
<<elseif $quests["bankloan"] eq 50>>\
[[Apply for another loan|Loan1]]
<<endif>>\
[[Ask about your account|BankInfo]]
[[Leave|Downtown]][img[pic/loc/bank/banker.jpg]]
<<if visited() eq 1>>You are lead to the office of Mr. Chester, a senior banker, you've known for quite some time. In fact when you brought your first piggy bank here to open your first account together with your father, he was the one consulting you.
A sad smile flits across your face as you recall how happy you were as a child doing even just normal stuff together with your now deceased father.
//"Hello, Mr. $pcName, long time no see. How can I help you?"//, he greets you.
//"Hello Mr. Chester. I'd like to loan some money."//, you tell him.
//"Gladliy. First you'll have to prove, that you're able to pay it back in due time, though. Bank policy, I'm afraid. What job do you work nowadays?"//, he asks you.
//"Unfortuneately I don't have a permanent employment for the time being."//, you reply honestly.
//"Then normally, I wouldn't be allowed to give you any credit. However I think I can use my influence to give you ... let's say 1000$ on your father's good name. Of course you'd have to pay it back over time, plus an interest of ... let's say 5%, because it's you."//, he offers you.<<else>>Once again you visit Mr. Chester's Office.
//"Ah, Mr. $pcName. Have you changed your mind? My offer still stands: 1000$ with a 5% interest."//, he greets you.<<endif>>
[[Accept|LoanAccept][$quests["bankloan"] to 10, $pcInventory["Money"] += 1000, $owed["bank"] += 1000, $nextPayBank to 0]]
[[Decline|LoanDecline][[$quests["bankloan"] to 0]]][img[pic/loc/bank/banker.jpg]]
After you've signed some documents, Mr. Chester deposits the money on your account.
//"Here you go, young man. I'm sure this will give you a headstart in life. I'm looking forward to do even more buisiness in the future."//, he congratulates you.
[[Leave|Downtown]][img[pic/loc/bank/banker.jpg]]
//"Well, my offer stands, if you change your mind later on."//, Mr. Chester assures you.
[[Leave|Downtown]]For the above reason your adventure ends here. You can either load your last safe to try and avoid this fate from the future on, or you can start a new game. Both features are available from the menu on the left.[img[pic/fawn/job.jpg]]
//"Hello Miss, I'd like to inquire about my account balance."//, you tell the accountant.
//"Of course, sir. Just let me look up a few things..."//, she answers.
<<if $quests["bankloan"] eq 0>>\
//"Unfortunately your funds are negligible.//", she informs you.<<elseif $quests["bankloan"] lt 40>>\
//"Currently you owe us $owed["bank"]$. Your next interest payment of <<print 0.05 * $owed["bank"]>>$ is due in <<print 4 - $nextPayBank>> weeks."//, she informs you.
//"Would you like to pay off some of your debt?"//, she asks.
<<if $pcInventory["Money"] gte 100>>\
[[Pay off some debt|PayBank][$owed["bank"] -= 100, $pcInventory["Money"] -= 100]] (100$)
<<else>>\
Currently I can't afford to pay back some of my loan.
<<endif>>\
<<if ($pcInventory["Money"] gte 500) && ($owed["bank"] gte 500)>>\
[[Pay off a big chunk of your debt|PayBank][$owed["bank"] -= 500, $pcInventory["Money"] -= 500]] (500$)
<<endif>>\
<<if $pcInventory["Money"] gte $owed["bank"]>>\
[[Pay off all of your debt|PayBank][$pcInventory["Money"] -= $owed["bank"], $owed["bank"] to 0]] ($owed["bank"]$)
<<endif>>\
<<elseif $quests["bankloan"] eq 40>>\
//"You haven't payed your interest in due time too often. We have now taken legal steps against you."//, she informs you.
<<elseif $quests["bankloan"] eq 50>>\
//"Unfortunately your funds are negligible right now.//", she informs you. //"Should you need another loan, speak to Mr. Chester and I believe, he will gladly make you an offer."//
<<endif>>\
[[Leave|Downtown]][img[pic/fawn/payloan.jpg]]
You hand over the money.
//"It's a pleasure to do buisiness with you."//, the accountant smiles.
<<if $owed["bank"] gt 0>>
//"You now only owe us $owed["bank"]$, which decreases your next interest payment to <<print 0.05 * $owed["bank"]>>$."//
<<else>>\
//"Congrigulations, you have completely payed off your loan. If you ever need money again, don't hesitate to return to us."//
<<set $quests["bankloan"] to 50>>
<<endif>>\
[[Return|BankLoc]]
It's time for your interest payment for the bank! You currently owe the bank $owed["bank"]$, resulting in an interest of <<print 0.05 * $owed["bank"]>>$.
<<set $loanInterest to 0.05 * $owed["bank"]>>\
<<if $quests["bankloan"] eq 31>>\
Additionally you have to pay 100$ fine.
<<set $loanInterest += 100>>\
<<endif>>\
<<if $pcInventory["Money"] gte $loanInterest>>\
The payment has been automatically deposited from your account.
<<set $pcInventory["Money"] -= $loanInterest>>\
<<else>>\
You don't have enough money! Hopefully this won't have bad consequences.
<<set $quests["bankloan"] += 5>>\
<<endif>>\<<set $die to random(1,8)>>\
<<set $pic to "[img[pic/chloe/billard/flirt" + $die.toString() + ".jpg]]">>\
\
$pic
<<if $quests["chloeBillard"] eq 19>>\
<<set $quests["chloeBillard"] to 29>>\
You sense, that Chloe likes you enough, so you dare propose an additional rule: //"Hey Chloe, how about something new to spice up things a bit? The loser of the next game has to take off his top. What say you?"//
//"I've got no problem with seeing your abs, $pcSurname."//, the little minx grins.
<<else>>\
//"We play with our additional rule again?"//, you suggest.
//"Of course, brother dear!"//, the teen winks.
<<endif>>\
<<link [[Play the game|BillardGame]]>>\
<<check "Physical">>\
<<set $billardRound to 0>>\
<<endlink>>\<<set $wonBillard to 0>>\
<<printCheck>>
<<if $preyStats["Chloe"]["Submission"] gte 75>>\
<<if $success gte 1>>\
<<set $wonBillard to 1>>\
You easily beat her, but you have the feeling Chloe actually wants you to win.
<<else>>\
In a long game both of you don't manage to sink a single ball for what seems like an eternity, before your stepsister wins by pure dumb luck.
<<endif>>\
<<elseif $preyStats["Chloe"]["Submission"] gte 50>>\
<<if $success gte 2>>\
<<set $wonBillard to 1>>\
You beat her surprisingly easy, but you somehow have the sneaking suspicion Chloe doesn't give her best effort.
<<else>>\
Despite Chloe's game being subpar, you fumble enough to actually lose.
<<endif>>\
<<else>>\
<<if $success gte 3>>\
<<set $wonBillard to 1>>\
After a close game you beat her, and Chloe pouts because of her loss.
<<else>>\
You deliver a good game. Problem being: your stepsister actually delivers an even better game and beats you.
<<endif>>\
<<endif>>\
<<if ($wonBillard eq 1)>>\
<<if ($quests["chloeBillard"] eq 29 && $preyStats["Chloe"]["Desire"] gte 30) || ($quests["chloeBillard"] eq 39 && $preyStats["Chloe"]["Desire"] gte 35) || ($quests["chloeBillard"] eq 49 && $preyStats["Chloe"]["Desire"] gte 45) || ($quests["chloeBillard"] eq 59 && $preyStats["Chloe"]["Desire"] gte 50 && $preyStats["Chloe"]["Submission"] gte 20) || ($quests["chloeBillard"] eq 69 && $preyStats["Chloe"]["Desire"] gte 50 && $preyStats["Chloe"]["Submission"] gte 30) || ($quests["chloeBillard"] gte 79)>>
<<link [[Demand your price|BillardPrice]]>>\
<<if $quests["chloeBillard"] eq 59 || $quests["chloeBillard"] eq 69>>\
<<check "Physical" "Dom">>\
<<raise "Chloe" "Submission">>
<<elseif $quests["chloeBillard"] eq 29 || $quests["chloeBillard"] eq 39 || $quests["chloeBillard"] eq 49>>\
<<check "Mental" "Dom">>\
<<raise "Chloe" "Depravity">>
<<endif>>
<<endlink>>\
<<else>>\
[[You don't think pushing her further currently is wise|Basement]]
<<endif>>\
<<else>>\
You begrudgingly take off your shirt. You consequently have to stick to your own rules after all, if you expect others to follow them.
<<if Math.trunc($pcAttributes["Physical"]/100) lte 1>>\
Your stepsister can't contain a laugh looking at your pathetic physique. Even though she really isn't muscular, by the looks of it, she will beat you in an armwrestling contest with ease.
<<elseif Math.trunc($pcAttributes["Physical"]/100) lte 4>>\
Your stepsister sports a naughty grin as she eyes up your body. Though you are by no means outright athletic, you are of a decent build and slightly above average fitness.
<<else>>\
Your stepsisters eyes gain a dreamy look and she absentmindedly begins biting her lower lip at the sight of your well trained body. And who could blame her? With a build as athletic as yours, you realistically could apply for a job as a model.
<<endif>>\
[[You have enough for today|Basement]]
<<endif>>\<<switch $billardRound>>\
<<case 0>>\
<<display ChloeBillard0>>
<<case 1>>\
<<display ChloeBillard1>>
<<case 2>>\
<<display ChloeBillard2>>
<<case 3>>\
<<display ChloeBillard3>>
<<case 4>>\
<<display ChloeBillard4>>
<<endswitch>>\
<<if $billardRound lt 4>>\
<<if $pcAttributes["Energy"] gte 1>>\
[[Go for another round|BillardGame][$billardRound += 1, $pcAttributes["Energy"] -= 1]]
<<else>>\
You feel too tired to continue playing.
<<endif>>\
[[That's enough for today|Basement]]
<<else>>\
[[Better let her process her feelings|Basement]]
<<endif>>\<<if $quests["chloeBillard"] eq 29>>\
<<set $quests["chloeBillard"] to 39>>\
//"Well, rules are rules. Show me your cute boobies!"//, you demand.
<<printCheck>>
<<printRaise "Chloe" "Submission">>
<<else>>\
With a shy smile your stepsister complies with your addition to the rules.
<<endif>>\
<<set $die to random(1,5)>>\
<<set $pic to "[img[pic/chloe/billard/flashboobs" + $die.toString() + ".jpg]]">>\
\
$pic<<if $quests["chloeBillard"] eq 39>>\
<<set $quests["chloeBillard"] to 49>>\
//"Mhm, I've won again, but taking off your shirt actually is no price for me, since you already did that..."//, you pretend to contemplate. //"Do you have any idea, what our next step could be?"//
//"I ... I could ... take of ... my pants?"//, your stepsister stammers, the last word a mere whisper. She blushes bright red and squirms under your approving smile.
//"That is an excellent idea, clever girl."//, you praise her.
<<printCheck>>
<<printRaise "Chloe" "Submission">>
<<else>>\
Still blushing slightly, Chloe removes her pants.
<<endif>>\
<<set $die to random(1,8)>>\
<<set $pic to "[img[pic/chloe/billard/strippants" + $die.toString() + ".jpg]]">>\
\
$pic
After undressing her pants, she presents herself with some sort of defiant pride.
<<set $die to random(1,10)>>\
<<set $pic to "[img[pic/chloe/billard/panties" + $die.toString() + ".jpg]]">>\
\
$pic<<if $quests["chloeBillard"] eq 49>>\
<<set $quests["chloeBillard"] to 59>>\
//"Well, I've won again, and only one piece of clothing remains as my price."//, you grin.
//"Oh do I have to?"//, Chloe pouts.
//"Indeed, you do. Rules are rules."//, you remain iron.
//"Fine, whatever, perv."//, her resistance budges with these last words of defiance.
<<printCheck>>
<<printRaise "Chloe" "Submission">>
<<else>>\
Once more you take a moment to really absorb the picture of your stepsister, completely baring herself before you.
<<endif>>\
<<set $die to random(1,11)>>\
<<set $pic to "[img[pic/chloe/billard/flashpussy" + $die.toString() + ".jpg]]">>\
\
$pic<<if $quests["chloeBillard"] eq 59>>\
<<set $quests["chloeBillard"] to 69>>\
//"Oh no!"//, you exclaim concerned, //"Now I've won again, but there is nothing left that you could strip as my price. I really should have thought about that beforehand. I guess, I just have to let you off the hook for today."//
//"No, that wouldn't be right."//, Chloe tells you abashed, //"You have won, and as you said: rules are rules. You need to get a price, otherwise it would be unfair. Maybe I could ... let you ... take a really good look ... at m-my p-pussy?"//
<<printCheck>>
<<printRaise "Chloe" "Depravity">>
<<else>>\
Again you revel in the addition to the rules Chloe proposed.
<<endif>>\
<<set $die to random(1,7)>>\
<<set $pic to "[img[pic/chloe/billard/spreadpussy" + $die.toString() + ".jpg]]">>\
\
$pic<<if $quests["chloeBillard"] eq 69>>\
<<set $quests["chloeBillard"] to 79>>\
There is a short moment of silence after you sink your last ball in its pocket.
Then Chloe bursts out: //"But I'm already stark naked! So what do we do now?"//
//"Well"//, you grin, //"there's still one thing left you can show me."//
//"And what?"//, your stepsister asks, equally afraid and excited at the prospect of what you might demand of her.
//"Show me how you play with yourself."//, you tell her calmly.
//"Oh...Ok."//, she stammers, ears burning red. Her first few strokes are incredibly hesitant, while she stares at you insecurely.
//"Go on."//, you encourage her, //"You have a beautiful body, nothing to be ashamed of. If it helps you, just close your eyes and pretend I'm not even there. Just touch yourself and enjoy it."//
Chloe follows your guidance and soon gets lost in the pleasurable sensation. The strokes on her clit become harder and faster, and occasionally she inserts a finger or two, until she comes in a series of cute yelps.
<<printCheck>>
<<printRaise "Chloe" "Depravity">>
<<else>>\
//"Come on, you know the deal!"//, you nudge her excitedly.
You have the feeling Chloe slowly gets more comfortable masturbating in front of you.
<<endif>>\
<<set $die to random(1,10)>>\
<<set $pic to "[img[pic/chloe/billard/pussyplay" + $die.toString() + ".jpg]]">>\
\
$pic
<<set $die to random(1,10)>>\
<<if $die eq 10>>\
//"Taste yourself!"//, you command her, caught up in the moment.
Your stepsister, wallowing in the afterglows of her orgasm, complies.
<<set $die to random(1,2)>>\
<<set $pic to "[img[pic/chloe/billard/fingersuck" + $die.toString() + ".jpg]]">>\
\
$pic
<<endif>>\<<if $quests["bankloan"] eq 10>>\
I've taken Mr.Chester up on his offer and got myself some money from the bank. That should accelerate my plans, though I must be careful not to miss my payments.
<<elseif $quests["bankloan"] gte 15 && $quests["bankloan"] lte 20>>\
I couldn't manage to pay the interest for the first time. Hopefully I won't get into too much trouble because of this.
<<elseif $quests["bankloan"] eq 21>>\
Mr. Chester has pardoned my first failure to keep up with my payments. But I really shouldn't rely on him showing mercy every time.
<<elseif $quests["bankloan"] gte 25 && $quests["bankloan"] lte 30>>\
I couldn't manage to pay the interest for the second time. Hopefully I won't get into too much trouble because of this.
<<elseif $quests["bankloan"] eq 31>>\
Next time the interest payment is due I owe the bank an additional fine of 100$. I better make sure to pay that.
<<elseif $quests["bankloan"] eq 40>>\
I fucked up.
<<elseif $quests["bankloan"] eq 50>>\
That worked surprisingly well, maybe I should take another loan, when money gets tight again?
<<endif>>\
<<back [[Return|Notes]]>><<if $quests["bankloan"] eq 21>>\
[img[pic/loc/bank/banker.jpg]]
//"Good day, $pcSurname."//, Mr. Chester's voice greets you from the speaker.
//"Good day to you, too, sir. How can I help you?"//, you ask, intensly wishing the reason of this call is not your missed interest payment.
Your hopes are let down, though: //"I'm calling because of your credit. It seems you haven't met the required interest payment. Since this is your first delay, and this whole deal is more a favor for your dear father - may he rest in peace -, I'm willing to let it slide. However be warned: I can't be this forgiving every time."//
You breathe a sigh of relief: //"Thank you, Mr. Chester. It won't happen again, I promise!"//
<<elseif $quests["bankloan"] eq 31>>
[img[pic/fawn/loanwarn.jpg]]
//"Good day, Mr. $pcName, this is Ms. Beasley. I'm calling to inform you that you haven't met your interest payment for the second time. As per the contract you must pay an extra fine of 100$ with your next interest payment. Failure to meet this deadline will result in legal consequences. Do you have any questions?"//, you hear the stern voice of the accountant from your phone's speaker.
//"No."//, you gulp.
Shit! Now you have four weeks left to get the money, otherwise you're fucked. Well, at least you got the sexy accountants number...
<<set $quests["subfawn"] to 5>>\
<<endif>>\
[[Hang up|Smartphone]]<<if $preyStats["Fawn"]["Submission"]+$preyStats["Fawn"]["Desire"] lt 100>>\
[img[pic/fawn/portrait1.jpg]]
<<elseif $preyStats["Fawn"]["Submission"]+$preyStats["Fawn"]["Desire"] lt 200>>\
[img[pic/fawn/portrait2.jpg]]
<<else>>\
[img[pic/fawn/portrait3.jpg]]
<<endif>>\
The sexy bank accountant.
Desire: <<print $preyStats["Fawn"]["Desire"]>>
Submission: <<print $preyStats["Fawn"]["Submission"]>>
Depravity: <<print $preyStats["Fawn"]["Depravity"]>>
<<if $preyStats["Fawn"]["Called"] eq 0>>\
[[Call her|CallFawn]]
<<else>>\
I already called her today, I don't want to annoy her...
<<endif>>\
<<back [[Return|Contacts]]>><<if $preyStats["Ricarda"]["Submission"]+$preyStats["Ricarda"]["Desire"] lt 100>>\
[img[pic/ricarda/portrait1.jpg]]
<<elseif $preyStats["Ricarda"]["Submission"]+$preyStats["Ricarda"]["Desire"] lt 200>>\
[img[pic/ricarda/portrait2.jpg]]
<<else>>\
[img[pic/ricarda/portrait3.jpg]]
<<endif>>\
The owner of the sex shop "Forbidden Fruit".
Desire: <<print $preyStats["Ricarda"]["Desire"]>>
Submission: <<print $preyStats["Ricarda"]["Submission"]>>
Depravity: <<print $preyStats["Ricarda"]["Depravity"]>>
<<if $preyStats["Ricarda"]["Called"] eq 0>>\
[[Call her|CallRicarda]]
<<else>>\
I already called her today, I don't want to annoy her...
<<endif>>\
<<back [[Return|Contacts]]>><<set $reason to 0>>\
<<if $reason eq 0>>\
I don't know why I should call Ricarda right know.
<<endif>>\
<<back [[Return|Contacts]]>><<set $reason to 0>>\
<<if $reason eq 0>>\
I don't know why I should call Fawn right know.
<<endif>>\
<<back [[Return|Contacts]]>>[img[pic/res/gameover/bailiff.jpeg]]
You're broke. So completely and utterly broke that the bank has taken legal steps and now bailiffs are here to impound and auction off your posessions. You'll live through this, but your reputation, pride and simply your liquidity have taken a blow too harsh to recover in time to continue your exploits.
<<display GameOver>>[img[pic/loc/bank/banker.jpg]]
//"Well, do you need some more money, $pcSurname?"//, he greets you. //"Since you payed back your last loan I am willing to extend your credit. We stay at a 5% interest rate, but I'll give 5000$. What do you say?"//
[[Accept|LoanAccept][$quests["bankloan"] to 10, $pcInventory["Money"] += 5000, $owed["bank"] += 5000, $nextPayBank to 0]]
[[Decline|LoanDecline][[$quests["bankloan"] to 50]]]<<set $fight to {"pcDamage":0, "pcSoak":0, "npcDamage":0, "npcSoak":0, "npcPhysical":3, "npcWounds":0, "npcSelfDefense":0, "npcToughGuy":0, "npcWeaponTrained":1, "end":0}>>\
<<set $opponentPic to "[img[pic/loc/fruit/thug.jpg]]">>\
There are several ways you could approach this:
<<link [[Intimidate him|SexShopIntimidate]]>>\
<<set $pcWeapon to "fists">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
(Physical + Tough Guy)
<<if $pcInventory["kitchenknife"] gte 1>>\
<<link [[Intimidate him with your knife|SexShopIntimidate]]>>\
<<set $pcWeapon to "kitchen knife">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
(Physical + Tough Guy)
<<endif>>\
<<if $pcInventory["axe"] gte 1>>\
<<link [[Intimidate him with your axe|SexShopIntimidate]]>>\
<<set $pcWeapon to "axe">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
(Physical + Tough Guy)
<<endif>>\
<<if $pcInventory["pistol"] gte 1>>
<<link [[Intimidate him with your pistol|SexShopIntimidate]]>>\
<<set $pcWeapon to "pistol">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
(Physical + Tough Guy)
<<endif>>\
<<link [[Go for the surprise attack|SexShopSurprise]]>>\
<<set $pcWeapon to "fists">>\
<<check "Mental" "Sneak">>\
<<npcAttack>>\
<<endlink>>\
(Mental + Sneaking)
<<if $pcInventory["kitchenknife"] gte 1>>\
<<link [[Go for the surprise attack with your knife|SexShopSurprise]]>>\
<<set $pcWeapon to "kitchen knife">>\
<<check "Mental" "Sneak">>\
<<endlink>>\
(Mental + Sneaking)
<<endif>>\
<<if $pcInventory["axe"] gte 1>>\
<<link [[Go for the surprise attack with your axe|SexShopSurprise]]>>\
<<set $pcWeapon to "axe">>\
<<check "Mental" "Sneak">>\
<<endlink>>\
(Mental + Sneaking)
<<endif>>\
<<if $pcInventory["pistol"] gte 1>>
<<link [[Go for the surprise attack with your pistol|SexShopSurprise]]>>\
<<set $pcWeapon to "pistol">>\
<<check "Mental" "Sneak">>\
<<endlink>>\
(Mental + Sneaking)
<<endif>>\
[[On second thought, this is none of your buisiness|RunDownDistrict][$sexShopPrice += 0.5]]<<set $checkDifficulty to 7>>\
<<switch $pcWeapon>>\
<<case "fists">>\
You straighten your back and clench your fists, stepping towards the thug.
<<case "kitchen knife">>\
Casually, you let your backpack slide to the floor. You open it absentmindedly, as if you were just looking for a paper towel. In a swift motion you pull out your knife and weigh it in your hands, stepping towards the thug.
<<set $checkDifficulty to 5>>\
<<case "axe">>\
Casually, you let your backpack slide to the floor. You open it absentmindedly, as if you were just looking for a paper towel. In a swift motion you pull out your axe and weigh it in your hands, stepping towards the thug.
<<set $checkDifficulty to 3>>\
<<case "pistol">>\
In a swift motion you lift the back of your shirt and pull the pistol out from under your belt. While still focussing the thug with your eyes, you unlock the gun and aim for him.
<<set $checkDifficulty to 1>>\
<<default>>\
<span style="color:red">\
Sorry, but the weapon $pcWeapon was not recognized :(
</span>\
<<endswitch>>\
//"Get out. Now."//, you tell him, in a dangerously calm voice.
<<printCheck>>
<<if $success gte $checkDifficulty>>\
You see the confidence fade from his face. He begins shuffling towards the door, making sure to keep a safe distance from you.
//"Th-this is n-not over!"//, the gangster stutters. //"I'm warning you. The boss will have his money."//
<<link [[Then he turns and runs|SexShopThugFlee]]>>
<<check "Physical" "Tough Guy">>
<<raise "Ricarda" "Desire">>
<<endlink>>
<<else>>\
//"You loser wanna threaten me?"//, the gangster laughs. //"Imma whoop your ass!"//
<<link [[Fight him|SexShopFight]]>>\
<<check "Physical" "Self Defense">>\
<<set $fight["pcDamage"] to $success>>\
<<checkSoak>>\
<<weapon>>\
<<set $npcWeapon to "tactical knife">>\
<<npcFight>>\
<<endlink>>\
[[Flee|RunDownDistrict][$sexShopPrice += 0.5]]
<<endif>>\While the both of them continue their dispute, you try to browse in a way that inconspicuously puts you behind the thug into his blind spot.
<<printCheck>>
<<if $success gte 3>>\
Fortunately the gangster seems pretty distracted and doesn't notice your change of position. \
<<switch $pcWeapon>>\
<<case "fists">>
With a sudden explosion of movement you make a big leap, jump towards him and extend your arm in a brutal sucker punch to his head, attacking with all your speed and weight. As he starts to turn around your fist hits him square in the jaw.
<<case "kitchen knife">>
You slowly pull your kitchen knife out of your backpack, making sure, that you make not a single noise.
With a sudden explosion of movement you make a big leap, jump towards him and extend your arm in a brutal thrust to the center of his back, attacking with all your speed and weight. As he starts to turn around your knife strikes true and sinks over an inch into his flesh.
<<case "axe">>
You slowly pull your axe out of your backpack, making sure, that you make not a single noise.
With a sudden explosion of movement you make a big leap, heave the axe over your head, jump towards him and bring it back down again in a brutal swing to his skull, attacking with all your speed and weight. As he starts to turn around your axe strikes true and produces an awful sound as the skin is pierced and your weapon connects with the bone beneath.
<<case "pistol">>
You slowly lift the back of your shirt up and pull the pistol out from under your belt. The well oiled gun doesn't make a single sound, as you turn the switch to unlock it. You take a good stance, as you would on the shooting range, extend both arms, take aim carefully at the center of his back and pull the trigger.
<<default>>
<span style="color:red">
Sorry, but the weapon $pcWeapon was not recognized :(
</span>
<<endswitch>>\
<<link [[Attack|SexShopAttack]]>>\
<<check "Physical" "Self Defense">>\
<<set $fight["pcDamage"] to $success>>\
<<weapon>>\
<<endlink>>\
<<else>>\
Even though the gangster seems pretty distracted, he spots you. Faster than you can properly react, he spins around and delivers a punch right to your face!
<<printNPCAttack>>
<<set $pcAttributes["Wounds"] += $fight["npcDamage"]>>\
<<if (($pcSkillXP["Tough Guy"] eq 100)&&($pcAttributes["Wounds"] gte 2*Math.trunc($pcAttributes["Physical"]/100)+3))||(($pcSkillXP["Tough Guy"] neq 100)&&($pcAttributes["Wounds"] gte 2*Math.trunc($pcAttributes["Physical"]/100)))>>\
The world around you turns black, as you lose your consciousness.
[[Wake up|GameOverRobbed][$sexShopPrice += 0.5]]
<<else>>\
Gritting your teeth, you take the hit and prepare yourself for the fight to come.
<<link [[Strike back|SexShopFight]]>>\
<<check "Physical" "Self Defense">>\
<<set $fight["pcDamage"] to $success>>\
<<checkSoak>>\
<<weapon>>\
<<set $npcWeapon to "tactical knife">>\
<<npcFight>>\
<<endlink>>\
[[Flee|RunDownDistrict][$sexShopPrice += 0.5]]
<<endif>>\
<<endif>>\<<if visited() eq 1>>\
[img[pic/res/in/tacknife.jpg]]
The bastard quickly reaches for his back pocket, draws a knife and flips the blade out of the handle!
<<endif>>\
<<display PCFight>>
<<if $fight["end"] eq 0>>\
[[Flee|RunDownDistrict][$sexShopPrice += 0.5]]
<<link [[Fight on|SexShopFight]]>>\
<<check "Physical" "Self Defense">>\
<<set $fight["pcDamage"] to $success>>\
<<checkSoak>>\
<<weapon>>\
<<npcFight>>\
<<endlink>>\
<<elseif $fight["end"] eq -1>>\
<<if $pcWeapon neq "fists">>\
[[The world around you turns black...|GameOverDeadFight]]
<<else>>\
[[The world around you turns black...|GameOverRobbed][$sexShopPrice += 0.5]]
<<endif>>\
<<elseif $fight["end"] eq 1>>\
//"Shit, dude, calm down!"//, he screams, downright terrified.
Pressing his hands on the point of the impact, he begins stumbling away.
<<link [[Let him escape|SexShopThugFlee]]>>
<<check "Physical" "Tough Guy">>
<<raise "Ricarda" "Desire">>
<<endlink>>
[[Finish him off|SexShopThugDead]]
<<endif>>\//"Oh fuck!"//, the store owner rushes towards his body, checking his pulse. //"Shit, shit, shit!"//
You stand there a little dumbfounded as the realization of what you just did sinks in.
//"Don't stare like that, do something!"//, she screams at you. You blink twice and manage to shake off your numbness.
//"We need to get rid off his body and need to erase all traces he was here! He has powerful friends. God help us if they find out!"//
<<link [[Check his body|SexShopThugDead1]]>>\
<<set $loot to 0>>\
<<for _i=0; _i lt 5; _i++>>\
<<set $loot += random(1,10)>>\
<<endfor>>\
<<endlink>>\//"Fuck this!"//, the gangster screams, turns around and starts running.
The owner of the "Forbidden Fruit" looks visibly relieved.
<<if visited("SexShopLoc") gte 5>>\
//"Time to finally get introduced to a regular customer."//\
<<else>>\
//"I don't believe you have been here often. Let me introduce myself."// \
<<endif>>\
She smiles at you: //"I'm Ricarda Esparza, the owner and only employee of this shop. But you can call me Ricarda, no need for formality. And you are?"//
//"My name is $pcSurname $pcName, but please, call me $pcSurname."//, you smile back.
<<printCheck>>
<<printRaise "Ricarda" "Desire">>
//"I'm really glad you chased that bastard off, but I'm pretty sure this won't be the last time he pesters me."//, she frowns.
//"Why don't you just go to the police? This is straight up racketeering."//, you ask curiously.
//"To what end? He has powerful friends who would probably get him out of jail in no time. And even if they didn't, they would still get revenge for him. No I'd rather pay them. Most of the time I can afford it anyways."//, she tells you resigned.
//"That's horrible!"//, you exclaim. //"I see what I can do about this."//
//"Thank you."//, Ricarda smiles, //"That's really sweet of you."//
<<set $quests["mafia"] to 10>>\
<<set $quests["subricarda"] to 5>>\
[[Leave|RunDownDistrict]]Panicking you flee the scene, leaving the lifeless body behind. But the methods of organized crime are quick and brutal. Only a day later while minding your own buisiness, you experience a nasty surprise.
[[A kill squad ambushes you|GameOverDeadMob]][img[pic/loc/home/strippole.jpg]]
Even though it is portable, it is quite unwieldy, so you have it delivered directly to your home.
<<set $homeUnlocked["stripperpole"] to 1>>
[[Return|SexShopLoc]][img[pic/loc/home/strippole.jpg]]
This is where you keep the portable strip pole.
[[Return|GardenShed]]<<display SkillSneak>>
Though loving your father was pretty strict. This of course only enhanced your skills in secretly sneaking away. You can also move through crowds really unobtrusively should the need arise.
[[Return to the skill selection without selecting this skill|ChargenSkills]]
<<if $startSkills gt 1>>\
[[Choose this skill and return to the skill selection|ChargenSkills][$startSkills -= 1, $pcSkillXP["Sneak"] to 100]]
<<else>>\
[[Choose this skill and see your creation in all its glory|ChargenFinal][$startSkills -= 1, $pcSkillXP["Sneak"] to 100]]
<<endif>>\<<display SkillSneak>>
<<back [[Return|ManSkills]]>>[img[pic/skill/sneak.jpg]]
You get +2 dice to sneaking and moving unobtrusively.//"Toy, what is your phone number?"//, you ask.
Charleen eagerly replies, properly addressing you as 'sir'. You save the number she tells you.
//"Good, I will call you shortly, so you also have mine. If something noteworthy occurs report to me immediately. Also be prepared to receive my instructions any time."//
<<set $quests["subcharleen"] to 20>>\
[[Return|VisitCharleenGreet]]... ring ...
//"Yes, master?"//, Charleen's excited voice greets you.
//"As promised I'm calling to let you know my phone number. But since we are talking anyway right now ... what are you doing currently?"//, you ask her conversationally.
//"Just some lame paperwork, sir."//, she tells you annoyed. "//Filing reports and the like."//
//"Oh, is that so? Well it really sounds boring. I think you deserve a much more fun reward for being my slut. You will take a break right now to go to the bathroom and masturbate for me."//, you suggest in a tone that doesn't allow any disagreement.
//"Yes, yes , immediately, sir!"//, the officer exclaims. You can hear as she almost jumps to her feet, pushing her chair pack.
//"Take your phone with you, I'll send you something to help you concentrate on this task."//, you smirk. You send her a dickpic of yourself. Not really classy, but then again Charleen really isn't a classy women.
<<printCheck>>
<<printRaise "Charleen" "Desire">>
[[Hang up|$preMenu]]... ring ...
//"Yes, master?"//, as always your toy's excited voice greets you.
//"Charleen, I'd like you to visit me tomorrow. Bring your bikini, I want to spend some time at my pool with you."//, you smirk.
//"Of course, sir!"//, she exclaims cheerfully.
[[Hang up|$preMenu]]<<if Story.get($sleepLoc).tags.contains("AutoHeal")>>\
<<set $pcAttributes["Wounds"] -= 1>>\
Under good care your wounds are healing.
<<else>>\
<<printCheck>>
<<if Story.get($sleepLoc).tags.contains("StandardHeal")>>\
<<if $success gte 2>>\
<<set $pcAttributes["Wounds"] -= 1>>\
Your wounds are healing.
<<else>>\
Unfortunately your wounds don't get any better this night.
<<endif>>\
<<elseif Story.get($sleepLoc).tags.contains("HardHeal")>>\
<<if $success gte 3>>\
<<set $pcAttributes["Wounds"] -= 1>>\
Despite the uneasy rest, your wounds are healing.
<<else>>\
Unfortunately your wounds don't get any better this night. No surprise really, considering your uneasy rest.
<<endif>>\
<<endif>>\
<<endif>>\[img[pic/loc/hospital/bed.jpg]]
You spend a pleasant but ultimately uneventful day at the hospital.
<<if $pcAttributes["Wounds"] lte 3>>\
[[After a while you get released...|HomeYard]]
<<if $pcAttributes["Wounds"] gte 1>>\
<<link [[You decide to stay a little longer|AdvDay]]>>\
<<set $sleepLoc to "HospitalBed">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<endif>>\
<<else>>\
<<link [[You spend the night at the hospital|AdvDay]]>>\
<<set $sleepLoc to "HospitalBed">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<endif>>\[img[pic/loc/home/pool.jpg]]
<<if $pcTrained["dailyPhysical"] lte 0.5>>\
<<if $pcAttributes["Energy"] gte 15>>\
<<link [[Go for a swim|PoolSwim]]>>
<<set $pcAttributes["Energy"] -= 15>>\
<<if $pcAttributes["Physical"] lte ($pcAttributes["MaxPhysical"]-7)>>\
<<set $pcAttributes["Physical"] += 7>>\
<<endif>>\
<<set $pcTrained["Physical"] to true>>\
<<set $pcTrained["dailyPhysical"] += 0.5>>\
<<endlink>>
<<else>>\
I'm to tired to go for a swim right now.
<<endif>>\
<<else>>\
My body is still sore from working out today.
<<endif>>\
<<if $quests["charleenPool"]%10 eq 7>>\
<<link [[Charleen visits you|CharleenPoolStrip]]>>
<<set $quests["charleenPool"] -= 7>>
<<if visited("CharleenPoolStrip") eq 0>>
<<check "Physical" "Playboy">>
<<raise "Charleen" "Desire">>
<<set $quests["charleenPool"] += 10>>
<<endif>>
<<if $pcInventory["dildoGlass"] gt 0 && $quests["charleenPool"] lt 20>>\
<<set $pcInventory["dildoGlass"] -= 1>>
<<endif>>
<<endlink>>
<<endif>>\
[[Return|Garden]][img[pic/loc/home/swim.jpg]]
You go for a swim. The workout is refreshing.
<<if $pcAttributes["Physical"] lt $pcAttributes["MaxPhysical"]>>\
You gain +7 physical XP!
<<else>>\
You are already on the maximum of your physical capabilities!<<endif>>\
[[Return|HomePool]]<<widget check>>\
<<set $lastAttribute to $args[0]>>\
<<set $lastSkillA to $args[1]>>\
<<set $lastSkillB to $args[2]>>\
<<set $success to 0>>\
<<set $die to 0>>\
<<set $diceArrayAttribute to [0,0,0,0,0,0,0]>>\
<<set $diceArraySkillA to [0,0]>>\
<<set $diceArraySkillB to [0,0]>>\
<<set $checkMessage to {"Attribute": "default", "SkillA": "default", "SkillB": "default"}>>\
<<for _i to Math.trunc($pcAttributes[$args[0]]/100); _i gt 0; _i-->>\
<<set $die to random(1, 6)>>\
<<set $diceArrayAttribute[_i] to $die>>\
<<if $die gte 4>>\
<<set $success++>>\
<<if $die eq 6>>\
<<set $success++>>\
<<endif>>\
<<endif>>\
<<endfor>>\
<<if $pcAttributes[$args[0]] lt $pcAttributes["Max"+$args[0]]>>\
<<set $pcAttributes[`$args[0]`] += 1>>\
<<set $checkMessage["Attribute"] to "You gained +1 "+$args[0]+" XP!">>
<<endif>>\
<<if $args[1]>>\
<<if $pcSkillXP[$args[1]] gte 100>>\
<<for _j to 0; _j lte 1; _j++>>\
<<set $die to random(1, 6)>>\
<<set $diceArraySkillA[_j] to $die>>\
<<if $die gte 4>>\
<<set $success++>>\
<<if $die eq 6>>\
<<set $success++>>\
<<endif>>\
<<endif>>\
<<endfor>>\
<<elseif $pcSkillXP[$args[1]] lt 100>>\
<<set $pcSkillXP[$args[1]] += 1>>\
<<set $checkMessage["SkillA"] to "You gained +1 XP in the "+$args[1]+" Skill!">>\
<<endif>>\
<<endif>>\
<<if $args[2]>>\
<<if $pcSkillXP[$args[2]] gte 100>>\
<<for _n to 0; _n lte 1; _n++>>\
<<set $die to random(1, 6)>>\
<<set $diceArraySkillB[_n] to $die>>\
<<if $die gte 4>>\
<<set $success++>>\
<<if $die eq 6>>\
<<set $success++>>\
<<endif>>\
<<endif>>\
<<endfor>>\
<<elseif $pcSkillXP[$args[2]] lt 100>>\
<<set $pcSkillXP[$args[2]] += 1>>\
<<set $checkMessage["SkillB"] to "You gained +1 XP in the "+$args[2]+" Skill!">>\
<<endif>>\
<<endif>>\
<<endwidget>>\
\
<<widget printCheck>>\
Base check: $lastAttribute
You rolled: \
<<for _k to 0; _k lt $diceArrayAttribute.length; _k++>>\
<<if $diceArrayAttribute[_k] neq 0>>\
$diceArrayAttribute[_k] \
<<endif>>\
<<endfor>>\
<<if $checkMessage["Attribute"] neq "default">>\
$checkMessage["Attribute"]
<<endif>>\
<<if $lastSkillA>>\
The $lastSkillA skill applies!
<<if $diceArraySkillA[0] neq 0 || $diceArraySkillA[1] neq 0>>\
You rolled: \
<<for _l to 0; _l lt $diceArraySkillA.length; _l++>>\
<<if $diceArraySkillA[_l] neq 0>>\
$diceArraySkillA[_l] \
<<endif>>\
<<endfor>>\
<<endif>>\
<<if !$lastSkillB>>\
for a total of <<print $success>> successes.\
<<endif>>\
<<if $checkMessage["SkillA"] neq "default">>\
$checkMessage["SkillA"]
<<endif>>\
<<if $lastSkillB>>\
The $lastSkillB skill applies!
<<if $diceArraySkillB[0] neq 0 || $diceArraySkillB[1] neq 0>>\
You rolled: \
<<for _m to 0; _m lt $diceArraySkillA.length; _m++>>\
<<if $diceArraySkillB[_m] neq 0>>\
$diceArraySkillB[_m] \
<<endif>>\
<<endfor>>\
<<endif>>\
for a total of <<print $success>> successes.\
<<if $checkMessage["SkillB"] neq "default">>\
$checkMessage["SkillB"]
<<endif>>\
<<endif>>\
<<else>>\
for a total of <<print $success>> successes.\
<<endif>>\
<<endwidget>>\<<printCheck>>
<<printWeapon>>
<<set $fight["npcWounds"] to $fight["pcDamage"]>>\
<<if (($fight["npcToughGuy"] eq 1)&&($fight["npcWounds"] gte 2*$fight["npcPhysical"]+3))||(($fight["npcToughGuy"] neq 1)&&($fight["npcWounds"] gte 2*$fight["npcPhysical"]))>>\
The guy collapses under the impact and doesn't get up again.
[[Carefully check him|SexShopThugDead]]
[[Flee the scene|GameOverKilledMobster]]
<<else>>\
<<if (($fight["npcToughGuy"] eq 1)&&($fight["npcWounds"] gte 2*$fight["npcPhysical"]))||(($fight["npcToughGuy"] neq 1)&&($fight["npcWounds"] gte 2*$fight["npcPhysical"]-3))>>\
//"Shit, dude, calm down!"//, he screams, downright terrified.
Pressing his hands on the point of the impact, he begins stumbling away.
<<link [[Let him escape|SexShopThugFlee]]>>
<<check "Physical" "Tough Guy">>
<<raise "Ricarda" "Desire">>
<<endlink>>
[[Finish him off|SexShopThugDead]]
<<else>>\
//"Fuck, that hurt!"//, he yells, //"You bitch gonna pay for that!"//
He hatefully takes a swing towards you.
<<link [[Strike back|SexShopFight]]>>\
<<check "Physical" "Self Defense">>\
<<set $fight["pcDamage"] to $success>>\
<<checkSoak>>\
<<weapon>>\
<<set $npcWeapon to "tactical knife">>\
<<npcFight>>\
<<endlink>>\
[[Flee|RunDownDistrict][$sexShopPrice += 0.5]]
<<endif>>\
<<endif>>\You pick up: //"Hello?"//
//"M-master? Th-this is your toy, Charleen."//, the voice from the speaker stutters nervously.
//"Yes, what's the matter?"//, you ask her patiently.
//"There's been this situation going on in the police station for a while now. I'm so sorry master, I should have told you earlier!"//, her voice is at the verge of tears now.
//"Now, now, no need to cry. Just tell me everything and let me be the judge of how bad your silence actually was."//, you calm her.
You hear her snivel while she tries to gather herself. Then she speaks up: //"So a view months ago, our old chief retired. For a view weeks there was this rivalry going on between Calista and Jayme, our most senior officers, who will be promoted. Then the ministry's letter came in. It was none of them, but rather Doreen, this young detective fresh from university. Almost no experience, but way better grades and a higher degree. She wasn't even from this town. So now both rivals are united in disdain for her. Please, don't be mad! I knew this would be important to you, but I feared that if you would lose interest in me, if you had this young slut available."//
<<link [[Scold her|CharleenCallScold]]>>\
<<check "Mental" "Dom">>
<<raise "Charleen" "Submission">>
<<endlink>>\
(Mental + Dom)
<<link [[Praise her|CharleenCallPraise]]>>\
<<check "Mental" "Playboy">>
<<raise "Charleen" "Desire">>
<<endlink>>\
(Mental + Playboy)//"This shows, that you have not yet learned your place, whore. Your pleasure does not matter at all. Only mine. Your just a living, breathing fleshlight to me. A cocksocket. A cumbucket. When I make use of other bitches is my and only my decision. Do you understand me, fucktoy?"//, you rebuke her.
//"Y-yes, m-master. This fuckhole understands."//, Charleen whimpers.
//"Now send me their goddamn details."//, you grumble.
<<printCheck>>
<<printRaise "Charleen" "Submission">>
<<set $quests["policeRivals"] to 10>>\
[[Hang up|Smartphone]]//"It's ok, Charleen. I understand you don't want to share me, and I truly appreciate that you have told me this. Caring more for my pleasure as for yours really shows what a good and loyal girl you are."//, you comfort her.
//"And you aren't mad at me? At all? Even though I kept quiet for so long?"//, Charleen sobs.
//"Not at all."//, you comfort her. //"Better late than never."//
//"I will send you their details immediately!"//, your toy promises, now a lot more cheerful.
<<printCheck>>
<<printRaise "Charleen" "Desire">>
<<set $quests["policeRivals"] to 10>>\
[[Hang up|Smartphone]]<<if $preyStats["Doreen"]["Submission"]+$preyStats["Doreen"]["Desire"] lt 100>>\
[img[pic/doreen/portrait1.jpg]]
<<elseif $preyStats["Doreen"]["Submission"]+$preyStats["Doreen"]["Desire"] lt 200>>\
[img[pic/doreen/portrait2.jpg]]
<<else>>\
[img[pic/doreen/portrait3.jpg]]
<<endif>>\
Detective Doreen Fishman. Fresh from university she was promoted to the new chief of the local police station. Being new in town and in a hostile work environment should make her easily susceptible to your advances...
Desire: <<print $preyStats["Doreen"]["Desire"]>>
Submission: <<print $preyStats["Doreen"]["Submission"]>>
Depravity: <<print $preyStats["Doreen"]["Depravity"]>>
<<if $preyStats["Doreen"]["Called"] eq 0>>\
[[Call her|CallDoreen]]
<<else>>\
I already called her today, I don't want to annoy her.
<<endif>>\
<<back [[Return|Contacts]]>><<if $preyStats["Jayme"]["Submission"]+$preyStats["Jayme"]["Desire"] lt 100>>\
[img[pic/jayme/portrait1.jpg]]
<<elseif $preyStats["Jayme"]["Submission"]+$preyStats["Jayme"]["Desire"] lt 200>>\
[img[pic/jayme/portrait2.jpg]]
<<else>>\
[img[pic/jayme/portrait3.jpg]]
<<endif>>\
One of the two senior officers who thought one of them would become the new chief of the local police station.
Desire: <<print $preyStats["Jayme"]["Desire"]>>
Submission: <<print $preyStats["Jayme"]["Submission"]>>
Depravity: <<print $preyStats["Jayme"]["Depravity"]>>
<<if $preyStats["Jayme"]["Called"] eq 0>>\
[[Call her|CallJayme]]
<<else>>\
I already called her today, I don't want to annoy her.
<<endif>>\
<<back [[Return|Contacts]]>><<if $preyStats["Calista"]["Submission"]+$preyStats["Calista"]["Desire"] lt 100>>\
[img[pic/calista/portrait1.jpg]]
<<elseif $preyStats["Calista"]["Submission"]+$preyStats["Calista"]["Desire"] lt 200>>\
[img[pic/calista/portrait2.jpg]]
<<else>>\
[img[pic/calista/portrait3.jpg]]
<<endif>>\
One of the two senior officers who thought one of them would become the new chief of the local police station.
Desire: <<print $preyStats["Calista"]["Desire"]>>
Submission: <<print $preyStats["Calista"]["Submission"]>>
Depravity: <<print $preyStats["Calista"]["Depravity"]>>
<<if $preyStats["Calista"]["Called"] eq 0>>\
[[Call her|CallCalista]]
<<else>>\
I already called her today, I don't want to annoy her.
<<endif>>\
<<back [[Return|Contacts]]>><<set $reason to 0>>\
<<if $reason eq 0>>\
I don't know why I should call Doreen right know.
<<endif>>\
<<back [[Return|Contacts]]>><<set $reason to 0>>\
<<if $reason eq 0>>\
I don't know why I should call Calista right know.
<<endif>>\
<<back [[Return|Contacts]]>><<set $reason to 0>>\
<<if $reason eq 0>>\
I don't know why I should call Jayme right know.
<<endif>>\
<<back [[Return|Contacts]]>>[img[pic/res/ico/phoneringing.jpg]]
Your phone rings...
<<set $phoneIsRinging to 1>>You get the pole out of the garden shed.
<<set $die to random(1,12)>>\
<<set $pic to "[img[pic/charleen/pool/strip/bikini" + $die.toString() + ".jpg]]">>\
\
$pic
Charleen and you have a fun time at the pool together.
<<set $die to random(1,3)>>\
<<set $pic to "[img[pic/charleen/pool/strip/strip" + $die.toString() + ".jpg]]">>\
\
$pic
However soon the bikini comes off, for an even more fun time.
<<set $die to random(1,8)>>\
<<set $pic to "[img[pic/charleen/pool/strip/naked" + $die.toString() + ".jpg]]">>\
\
$pic
<<if $pcInventory["dildoGlass"] gt 0 || $quests["charleenPool"] gte 20>>\
<<if $quests["charleenPool"] lt 20>>\
You take a glass dildo out of your backpack and throw it to your slut.
//"You know what to do with it."//, you smirk, while she easily catches the artifical penis.
<<else>>\
Your police whore takes out the dildo you gave her and puts up a show.
<<endif>>\
<<set $quests["charleenPool"] to 20>>\
<<set $die to random(1,13)>>\
<<set $pic to "[img[pic/charleen/pool/strip/dildo" + $die.toString() + ".jpg]]">>\
\
$pic
<<endif>>\
<<if visited() eq 1>>\
<<printCheck>>
<<printRaise "Charleen" "Desire">>
<<endif>>\
You say goodbye to Charleen and put the pole back into the shed.
[[Return|HomePool]][img[pic/chloe/bath/naked6.jpg]]
Almost coincidentally her hand lands on her thigh and slides towards her slit.
[img[pic/chloe/bath/naked7.jpg]]
A slight shudder surges through your step sisters body, as she touches her clit.
[img[pic/chloe/bath/naked5.jpg]]
With a dreamy sigh Chloe gently streaks the skin around her nipple.<<widget raise>>\
<<if $args[1] neq "Depravity">>\
<<if $preyStats[$args[0]][$args[1]] lte (100-2*($success-$preyStats[$args[0]]["Resistance"]))>>\
<<set $preyStats[$args[0]][$args[1]] += 2*($success-$preyStats[$args[0]]["Resistance"])>>\
<<else>>\
<<set $preyStats[$args[0]][$args[1]] to 100>>\
<<endif>>\
<<if $preyStats[$args[0]][$args[1]] lt 0>>\
<<set $preyStats[$args[0]][$args[1]] to 0>>\
<<endif>>\
<<else>>\
<<if $preyStats[$args[0]]["Depravity"] lte (100-2*($success))>>\
<<set $preyStats[$args[0]]["Depravity"] += 2*($success)>>\
<<else>>\
<<set $preyStats[$args[0]]["Depravity"] to 100>>\
<<endif>>\
<<if $preyStats[$args[0]]["Depravity"] lte 25>>\
<<set $preyStats[$args[0]]["Resistance"] to 2>>\
<<elseif $preyStats[$args[0]]["Depravity"] lte 50>>\
<<set $preyStats[$args[0]]["Resistance"] to 1>>\
<<elseif $preyStats[$args[0]]["Depravity"] lte 75>>\
<<set $preyStats[$args[0]]["Resistance"] to 0>>\
<<elseif $preyStats[$args[0]]["Depravity"] lte 100>>\
<<set $preyStats[$args[0]]["Resistance"] to -1>>\
<<else>>\
<<set $preyStats[$args[0]]["Resistance"] to -2>>\
<<endif>>\
<<if $preyStats[$args[0]]["Depravity"] lt 0>>\
<<set $preyStats[$args[0]]["Depravity"] to 0>>\
<<endif>>\
<<endif>>\
<<endwidget>>\
\
<<widget printRaise>>\
$args[0]'s \
<<print $args[1].toLowerCase()>>\
<<switch $args[1]>>\
<<case "Desire">>\
for you \
<<case "Submission">>\
towards you \
<<endswitch>>\
<<if $preyStats[$args[0]][$args[1]] lt 100>>\
increased by + \
<<if $args[1] neq "Depravity">>\
<<print 2*($success-$preyStats[$args[0]]["Resistance"])>>!
<<else>>\
<<print 2*($success)>>!
<<endif>>\
<<else>>\
is already at its maximum!
<<endif>>\
<<endwidget>>\<<widget checkSoak>>\
<<set $soakSuccess to 0>>\
<<set $die to 0>>\
<<set $diceArraySoak to [0,0,0,0]>>\
<<for _o to Math.trunc(0.5*(Math.trunc($pcAttributes["Physical"]/100))); _o gt 0; _o-->>\
<<set $die to random(1, 6)>>\
<<set $diceArraySoak[_o] to $die>>\
<<if $die gte 4>>\
<<set $soakSuccess++>>\
<<endif>>\
<<endfor>>\
<<if $pcSkillXP["Tough Guy"] eq 100>>\
<<set $die to random(1, 6)>>\
<<set $diceArraySoak[$diceArraySoak.length-1] to $die>>\
<<if $die gte 4>>\
<<set $soakSuccess++>>\
<<endif>>\
<<endif>>\
<<set $fight["pcSoak"] to $soakSuccess>>\
<<endwidget>>\
\
<<widget printSoak>>\
Base check: 1/2 Physical
You rolled: \
<<for _p to 0; _p lt $diceArraySoak.length-1; _p++>>\
<<if $diceArraySoak[_p] neq 0>>\
$diceArraySoak[_p] \
<<endif>>\
<<endfor>>\
<<if $pcSkillXP["Tough Guy"] eq 100>>\
The Tough Guy skill applys!
You rolled: \
$diceArraySoak[$diceArraySoak.length-1]
<<endif>>\
for a total of $soakSuccess successes!
<<endwidget>>\
\
<<widget weapon>>\
<<set $diceArrayWeapon to [0,0,0,0,0]>>\
<<set $diceArrayWeaponBonus to [0,0,0,0]>>\
<<if $pcWeapon neq "fists">>\
<<switch $pcWeapon>>\
<<case "kitchen knife">>\
<<set $die to random(1, 6)>>\
<<set $diceArrayWeapon[0] to $die>>\
<<if $die gte 4>>\
<<set $success++>>\
<<if $die eq 6>>\
<<set $success++>>\
<<endif>>\
<<endif>>\
<<case "axe">>\
<<for _q to 0; _q lt 3; _q++>>\
<<set $die to random(1, 6)>>\
<<set $diceArrayWeapon[_q] to $die>>\
<<if $die gte 4>>\
<<set $success++>>\
<<if $die eq 6>>\
<<set $success++>>\
<<endif>>\
<<endif>>\
<<endfor>>\
<<case "pistol">>\
<<for _r to 0; _r lt 5; _r++>>\
<<set $die to random(1, 6)>>\
<<set $diceArrayWeapon[_r] to $die>>\
<<if $die gte 4>>\
<<set $success++>>\
<<if $die eq 6>>\
<<set $success++>>\
<<endif>>\
<<endif>>\
<<endfor>>\
<<default>>\
<<set $diceArrayWeapon to -1>>\
<<endswitch>>\
<<endif>>\
<<if ($pcSkillXP["Weapon"] eq 100)&&($pcWeapon neq "fists")>>\
<<for _s to 0; _s lt 4; _s++>>\
<<set $die to random(1, 6)>>\
<<set $diceArrayWeaponBonus[_s] to $die>>\
<<if $die gte 4>>\
<<set $success++>>\
<<if $die eq 6>>\
<<set $success++>>\
<<endif>>\
<<endif>>\
<<endfor>>\
<<endif>>\
<<set $fight["pcDamage"] += $success>>\
<<endwidget>>\
\
<<widget printWeapon>>\
You are currently fighting with your $pcWeapon!
<<if $pcWeapon neq "fists">>\
Your weapon grants you additional dice! You rolled:
<<if $diceArrayWeapon neq -1>>\
<<for _t to 0; _t < $diceArrayWeapon.length; _t++>>\
<<if $diceArrayWeapon[_t] neq 0>>\
$diceArrayWeapon[_t] \
<<endif>>\
<<endfor>>\
<<else>>\
<span style="color:red">
Sorry, but the weapon $pcWeapon was not recognized :(
</span>
<<endif>>\
<<endif>>\
<<if ($pcSkillXP["Weapon"] eq 100)&&($pcWeapon neq "fists")>>\
Your weapons training takes effect! You rolled:
<<for _u to 0; _u lt $diceArrayWeaponBonus.length; _u++>>\
$diceArrayWeaponBonus[_u] \
<<endfor>>\
<<endif>>\
<<endwidget>>\
\
<<widget npcAttack>>\
<<set $npcSuccess to 0>>\
<<set $npcDiceArray to [0,0,0,0,0,0,0]>>\
<<set $npcDiceArraySelfDefense to [0,0]>>\
<<for _v to 0; _v lt $fight["npcPhysical"]; _v++>>\
<<set $die to random(1, 6)>>\
<<set $npcDiceArray[_v] to $die>>\
<<if $die gte 4>>\
<<set $npcSuccess++>>\
<<if $die eq 6>>\
<<set $npcSuccess++>>\
<<endif>>\
<<endif>>\
<<endfor>>\
<<if $fight["npcSelfDefense"] eq 1>>\
<<for _w to 0; _w lt 2; _w++>>\
<<set $die to random(1, 6)>>\
<<set $npcDiceArraySelfDefense[_w] to $die>>\
<<if $die gte 4>>\
<<set $npcSuccess++>>\
<<if $die eq 6>>\
<<set $npcSuccess++>>\
<<endif>>\
<<endif>>\
<<endfor>>\
<<endif>> \
<<set $fight["npcDamage"] to $npcSuccess>>\
<<endwidget>>\
\
<<widget printNPCAttack>>\
Base check: Physical
Your opponent rolled: \
<<for _x to 0; _x lt $npcDiceArray.length; _x++>>\
<<if $npcDiceArray[_x] neq 0>>\
$npcDiceArray[_x] \
<<endif>>\
<<endfor>>\
<<if $fight["npcSelfDefense"] eq 1>>\
His experience in fighting shows! He rolled: \
<<for _y to 0; _y lt $npcDiceArraySelfDefense.length; _y++>>\
<<if $npcDiceArraySelfDefense[_y] neq 0>>\
$npcDiceArraySelfDefense[_y] \
<<endif>>\
<<endfor>>\
<<endif>> \
<<endwidget>>\
\
<<widget npcWeapon>>\
<<set $npcDiceArrayWeapon to [0]>>\
<<if $npcWeapon neq "fists">>\
<<switch $npcWeapon>>\
<<case "tactical knife">>\
<<set $die to random(1, 6)>>\
<<set $npcDiceArrayWeapon[0] to $die>>\
<<if $die gte 4>>\
<<set $npcSuccess++>>\
<<if $die eq 6>>\
<<set $npcSuccess++>>\
<<endif>>\
<<endif>>\
<<endswitch>>\
<<endif>>\
<<if ($fight["npcWeaponTrained"] eq 1)&&($npcWeapon neq "fists")>>\
<<for _z to 0; _z lt 4; _z++>>\
<<set $die to random(1, 6)>>\
<<set $npcDiceArrayWeaponBonus[_z] to $die>>\
<<if $die gte 4>>\
<<set $npcSuccess++>>\
<<if $die eq 6>>\
<<set $npcSuccess++>>\
<<endif>>\
<<endif>>\
<<endfor>>\
<<endif>>\
<<set $fight["npcDamage"] to $npcSuccess>>\
<<endwidget>>\
\
<<widget printNPCWeapon>>\
Your enemy is currently fighting with his $npcWeapon!
<<if $npcWeapon neq "fists">>\
His weapon grants him additional dice! He rolled:
<<for _aa to 0; _aa < $npcDiceArrayWeapon.length; _aa++>>\
<<if $npcDiceArrayWeapon[_aa] neq 0>>\
$npcDiceArrayWeapon[_aa] \
<<endif>>\
<<endfor>>\
<<endif>>\
<<if ($fight["npcWeaponTrained"] eq 1)&&($npcWeapon neq "fists")>>\
His experience with weapons shows! He rolled:
<<for _ab to 0;_ab lt $npcDiceArrayWeaponBonus.length;_ab++>>\
<<if $npcDiceArrayWeaponBonus[_ab] neq 0>>\
$npcDiceArrayWeaponBonus[_ab] \
<<endif>>\
<<endfor>>\
<<endif>>\
for a total of $npcSuccess successes!
<<endwidget>>\
\
<<widget npcSoak>>\
<<set $npcSoakSuccess to 0>>\
<<set $npcDiceArraySoak to [0,0,0,0]>>\
<<for _ac to 0; _ac lt Math.trunc(0.5*$fight["npcPhysical"]); _ac++>>\
<<set $die to random(1, 6)>>\
<<set $npcDiceArraySoak[_ac] to $die>>\
<<if $die gte 4>>\
<<set $npcSoakSuccess++>>\
<<if $die eq 6>>\
<<set $npcSoakSuccess++>>\
<<endif>>\
<<endif>>\
<<endfor>>\
<<if $fight["npcToughGuy"] eq 1>>\
<<set $die to random(1, 6)>>\
<<set $npcDiceArraySoak[3] to $die>>\
<<if $die gte 4>>\
<<set $npcSoakSuccess++>>\
<<if $die eq 6>>\
<<set $npcSoakSuccess++>>\
<<endif>>\
<<endif>>\
<<endif>>\
<<set $fight["npcSoak"] to $npcSoakSuccess>>\
<<endwidget>>\
\
<<widget printNPCSoak>>\
Base check: 1/2 Physical
Your opponent rolled: \
<<for _ad to 0; _ad lt $npcDiceArraySoak.length-1; _ad++>>\
<<if $npcDiceArraySoak[_ad] neq 0>>\
$npcDiceArraySoak[_ad] \
<<endif>>\
<<endfor>>\
<<if $fight["npcToughGuy"] eq 1>>\
Your opponent seems pretty tough!
He rolled: \
$npcDiceArraySoak[$npcDiceArraySoak.length-1]
<<endif>>\
for a total of $npcSoakSuccess successes!
<<endwidget>>\
\
<<widget npcFight>>\
<<npcAttack>>\
<<npcWeapon>>\
<<npcSoak>>\
<<endwidget>>\<<widget livingRoom>>\
<<link $args[0] "LivingRoom">>\
<<if $quests["emilyRough"] eq 30>>\
<<check "Physical" "Dom" "Well Hung">>\
<<raise "Emily" "Depravity">>
<<raise "Emily" "Submission">>
<<elseif $quests["subemily"] eq 19>>\
<<check "Physical" "Dom" "Well Hung">>\
<<raise "Emily" "Depravity">>
<<endif>>\
<<endlink>>\
<<endwidget>>\<<if visited() eq 1 && visited("ChloeBath3") eq 0>>\
You are greeted by your grinning stepsister: //"I knew I heard something outside!"//
She doesn't make any attempt to cover herself up.
<<printCheck>>
<<printRaise "Chloe" "Depravity">>
<<printRaise "Chloe" "Desire">>
<<printRaise "Chloe" "Submission">>
<<elseif visited() + visited("ChloeBath2") gte 5>>\
By now it seems your stepsister got used to you interrupting her weekly bathing session and is probably even looking forward to it.
<<endif>>\
You rip your clothes off and get right to it.
<<display ChloeBathFuck>><<set $die to random(1,10)>>\
<<set $pic to "[img[pic/chloe/bath/strip" + $die.toString() + ".jpg]]">>\
\
$pic
Seems your stepsister washes herself again. Always fun to watch.
<<set $die to random(1,7)>>\
<<set $pic to "[img[pic/chloe/bath/naked" + $die.toString() + ".jpg]]">>\
\
$pic
<<if $preyStats["Chloe"]["Desire"] + $preyStats["Chloe"]["Submission"] gte 120>>\
<<if visited("ChloeBath1") eq 0 && visited("ChloeBath3") eq 0>>\
<<link [[Go inside|ChloeBath2]]>>\
<<set $quests["chloeBath"] to 40>>\
<<check "Physical" "Playboy" "Well Hung">>
<<raise "Chloe" "Depravity">>
<<raise "Chloe" "Desire">>
<<raise "Chloe" "Submission">>
<<endlink>>\
(Physical + Playboy + Well Hung)
<<link [[Go inside|ChloeBath2]]>>\
<<set $quests["chloeBath"] to 40>>\
<<check "Physical" "Dom" "Well Hung">>
<<raise "Chloe" "Depravity">>
<<raise "Chloe" "Desire">>
<<raise "Chloe" "Submission">>
<<endlink>>\
(Physical + Dom + Well Hung)
<<else>>\
[[Go inside|ChloeBath2]]
<<endif>>\
<<endif>>\
<<livingRoom "You leave her to her bath">>Looks like Chloe just got in here, since she is still clothed.
<<if visited() eq 1 && visited("ChloeBath2") eq 0>>\
She doesn't seem to care that you just entered the room while she was preparing to take a bath.
<<printCheck>>
<<printRaise "Chloe" "Depravity">>
<<printRaise "Chloe" "Desire">>
<<printRaise "Chloe" "Submission">>
<<elseif visited() + visited("ChloeBath2") gte 5>>\
By now it seems your stepsister got used to you interrupting her weekly bathing session and is probably even looking forward to it.
<<endif>>\
You slowly start to unbutton your trousers. Even though Chloe pretended to be busy preparing her bath, she immediately notices this. In no time she is kneeling in front of you, eagerly staring at your crotch.
<<set $die to random(1,5)>>\
<<set $pic to "[img[pic/chloe/bath/blowjob" + $die.toString() + ".jpg]]">>\
\
$pic
The little bitch expertly teases your cock with her mouth. Soon she gets you rock hard. Despite you enjoying the sensation immensely, you grab her chin and guide her to stand up again. Then you sit down at the edge of the bathtub. While slowly stroking your dick, you tell her to get her clothes off.
<<set $die to random(1,10)>>\
<<set $pic to "[img[pic/chloe/bath/strip" + $die.toString() + ".jpg]]">>\
\
$pic
The minx puts up a little show for you, further teasing you. However the tension soon gets to much for both of you and she practically jumps at you like the horny slut she now is.
<<display ChloeBathFuck>><<set $die to random(1,11)>>\
<<set $pic to "[img[pic/chloe/bath/fuck" + $die.toString() + ".jpg]]">>\
\
$pic
After a short while of intense rutting like animals Chloe comes screaming loudly. You yank her off your dick and have her wank you off on your face. As you already were on the edge yourself, it doesn't take her long to make you orgasm with a low grunt.
<<set $die to random(1,4)>>\
<<set $pic to "[img[pic/chloe/bath/cum" + $die.toString() + ".jpg]]">>\
\
$pic
<<livingRoom "You leave her to her bath">>[img[pic/res/in/saintmichael.png]]
//"What? Who would have put this here?"//, you think confused.
Curious you turn the paper around. There on the backside are letters in a clean, fancy handwriting you don't recognize: //"Meet me in the Rose Tattoo. Saturday evening."//
Slightly worried about the meaning of this, you put the note in your pocket.
[[Return|PCRoom]]
<<set $pcInventory["mafianote"] to 1>>\
<<set $quests["mafia"] to 20>>\//"I think I'm invited."//, you tell him and produce the note you found on your bed from your pocket.
The bouncer takes it and carefully inspects both sides of the paper. Then he nods and returns it. //"My apologies. Please, come in."// As he says that, he steps aside, clearing your way.
[[Step inside|MafiaInterview0]][img[pic/joint/mobstrippers/clothed1.jpg]]
The first thing that catches your eye is the pair of scantily clad ladies, slowly dancing on a strip pole in the center of the room, that normally isn't there.
[[Ignore them and look around|MafiaInterviewOverview][$mafiaInterview["points"] += 1]]
[[Watch the girls|BarStripBoth][$mafiaInterview["points"] -= 1, $mafiaInterview["interact"]["girls"] to 1]]
[[Take a closer look at the left one|BarStripKelda][$mafiaInterview["interact"]["girls"] to 1]]
[[Take a closer look at the right one|BarStripLeona][$mafiaInterview["interact"]["girls"] to 1]][img[pic/res/in/saintmichael.png]]
<<if visited("PassMafiaBouncer") eq 0>>\
A mysterious note you found laying on your pillow. In a neat manner it has //"Meet me in the Rose Tattoo. Saturday evening."// written on its back.
<<else>>\
The note with which the local mob summoned you to its meeting.
<<endif>>\
<<back [[Return|PCInventory]]>>Apart from the two girls there are several individuals in the room.
There are people on three tables: On one three men seem to be engrossed in a game of poker, on another one an older gentleman sits alone contemplatively. On the last one in a corner another lone man seems to be dozing off.
The last person in the room is the barkeeper, currently standing at the counter.
<<if $mafiaInterview["interact"]["girls"] eq 0>>\
[[Watch the girls|BarStripBoth][$mafiaInterview["points"] -= 1, $mafiaInterview["interact"]["girls"] to 1]]
[[Take a closer look at the left girl|BarStripKelda][$mafiaInterview["interact"]["girls"] to 1]]
[[Take a closer look at the right girl|BarStripLeona][$mafiaInterview["interact"]["girls"] to 1]]
<<endif>>\
<<if $mafiaInterview["interact"]["barkeep"] eq 0>>\
[[Go to the bar|MafiaInterviewBar][$mafiaInterview["interact"]["barkeep"] to 1]]
<<endif>>\
<<if $mafiaInterview["interact"]["bodyguard"] eq 0>>\
[[Go to the dozing guy|MafiaInterviewBodyguard][$mafiaInterview["points"] -= 1, $mafiaInterview["interact"]["bodyguard"] to 1]]
<<endif>>\
[[Go to the older guy|MafiaInterview1]]
<<if $mafiaInterview["interact"]["players"] eq 0>>\
[[Go to the players|MafiaInterviewPlayers][$mafiaInterview["points"] -= 1, $mafiaInterview["interact"]["players"] to 1]]
<<endif>>\<<if $mafiaInterview["watch"]["kelda"] eq 0>>\
<<display BarstripHeader>>
[img[pic/kelda/bar/clothed2.jpg]]
<<elseif $mafiaInterview["watch"]["kelda"] eq 1>>\
Strangely she gets rid of her g-string first. Only a small tug is needed and the cloth starts sliding down her long and smooth legs. Her attire, covered in a dress and at the same time essentially naked, adds a whole new erotic layer to her already sexy dance.
[img[pic/kelda/bar/strip2.jpg]]
<<elseif $mafiaInterview["watch"]["kelda"] eq 2>>\
In a similar manner the girl loses the rest of her clothing. Her perfectly executed teasing has you almost painfully erect.
[img[pic/kelda/bar/naked3.jpg]]
But you gather your senses and reason that you probably weren't invited here to stare at some stripper.
<<endif>>\
<<if $mafiaInterview["watch"]["kelda"] lt 2>>\
[[Keep watching her|BarStripKelda][$mafiaInterview["points"] -= 1, $mafiaInterview["watch"]["kelda"] += 1]]
<<endif>>\
[[Turn your attention elsewhere|MafiaInterviewOverview]]<<if $mafiaInterview["watch"]["leona"] eq 0>>\
<<display BarstripHeader>>
[img[pic/leona/bar/clothed1.jpg]]
<<elseif $mafiaInterview["watch"]["leona"] eq 1>>\
She puts her index fingers in her neckline and slowly and erotically sways her hips from side to side. With each motion, she tugs a little further on her top until her whole breast is revealed.
[img[pic/leona/bar/strip1.jpg]]
<<elseif $mafiaInterview["watch"]["leona"] eq 2>>\
In a similar manner the girl loses the rest of her clothing. Her perfectly executed teasing has you almost painfully erect.
[img[pic/leona/bar/naked1.jpg]]
But you gather your senses and reason that you probably weren't invited here to stare at some stripper.
<<endif>>\
<<if $mafiaInterview["watch"]["leona"] lt 2>>\
[[Keep watching her|BarStripLeona][$mafiaInterview["points"] -= 1, $mafiaInterview["watch"]["leona"] += 1]]
<<endif>>\
[[Turn your attention elsewhere|MafiaInterviewOverview]]<<if $mafiaInterview["watch"]["both"] eq 0>>\
They two eye you up expectantly. You hesitate, not really knowing what to do.
[img[pic/joint/mobstrippers/clothed2.jpg]]
As they seemingly don't get any reaction from you, they start putting up a show.
<<elseif $mafiaInterview["watch"]["kelda"] eq 1>>\
They put their index fingers in each others neckline and slowly and erotically sways their hips from side to side. With each motion, they tug a little further on the other one's top until their whole breasts are revealed.
[img[pic/joint/mobstrippers/strip6.jpg]]
<<elseif $mafiaInterview["watch"]["both"] eq 2>>\
In a similar manner the girls lose the rest of their clothing. Their perfectly executed teasing has you almost painfully erect.
[img[pic/joint/mobstrippers/naked5.jpg]]
But you gather your senses and reason that you probably weren't invited here to stare at some stripper.
<<endif>>\
<<if $mafiaInterview["watch"]["both"] lt 2>>\
[[Keep watching them|BarStripBoth][$mafiaInterview["points"] -= 1, $mafiaInterview["watch"]["both"] += 1]]
<<endif>>\
[[Turn your attention elsewhere|MafiaInterviewOverview]][img[pic/loc/bar/bartender.jpg]]
//"Someone is expecting you, buddy."//, the bartender says, nodding towards the older man.
[[Turn your attention elsewhere|MafiaInterviewOverview]][img[pic/loc/bar/bodyguard.jpg]]
//"Excuse me?"//, you ask.
There doesn't seem to be any reaction.
//"Excuse me? Hello, sir?"//, you ask cautiously.
The man still does nothing to acknowledge your existence. Either he is actually sleeping, or he is deliberately ignoring you. In any case you're wasting your time here.
[[Turn your attention elsewhere|MafiaInterviewOverview]][img[pic/loc/bar/boss.jpg]]
The finely dressed man looks calmly into your eyes but doesn't say a word. Seems linke he is waiting for you to take the initiative.
[["May I take a seat?"|MafiaInterviewSeatPolite][$mafiaInterview["points"] += 1]]
[[Sit down|MafiaInterviewCigar][$mafiaInterview["points"] -= 1]]
[["I suppose you're the one who invited me here?"|MafiaInterviewNoSeat]][img[pic/loc/bar/poker.jpg]]
//"Mind if I join in?"//, you ask them.
One of them looks up from the table: //"In fact, yes. We don't play with guests. Besides, he's waiting for you."// He guestures towards the old man sitting alone.
[[Turn your attention elsewhere|MafiaInterviewOverview]]The other girl seems to notice you're not paying appropriate attention to her and discreetly walks in the direction of the bar, making sure her breasts and behind have a nice sway to them.
The other one starts putting on a little show for you.[img[pic/loc/bar/boss.jpg]]
He gives you a friendly nod. //"Yes, of course. Please make yourself comfortable."//
[[Sit down|MafiaInterviewCigar]][img[pic/loc/bar/boss.jpg]]
//"Yes, I wanted to talk to you."// He gestures towards the chair on your side of the table. //"But please, take a seat first. I want you to be comfortable during our conversation."//
[[Take the seat|MafiaInterviewCigar]]
[[Refuse to sit down|MafiaInterviewFiredNoSeat]][img[pic/loc/bar/fired1.jpg]]
//"Shame. If we can't even have a civil conversation you have no use for me."//
<<display MafiaInterviewFired>>[img[pic/res/gameover/mafia.jpg]]
You try to dive for cover, but the experienced cold-blooded killer ist too fast. You got shot dead.
<<display GameOver>>[img[pic/loc/bar/cigarcase.jpg]]
He pulls out a leather bag and starts to clip off the end of one cigar. //"Do you want one, too?"//, he asks you.
//[["No thanks, I prefer cigarettes."|MafiaInterviewAchievments][$mafiaInterview["points"] -= 1]]//
//[["No thanks, I don't smoke."|MafiaInterviewAchievments]]//
//<<link [["Yes, please"|MafiaInterviewSmoke]]>>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\\[img[pic/loc/bar/cigar.jpg]]
<<printCheck>>
<<if $success gte 3>>\
Though you are not used to such heavy stuff, you take a large puff and exhale with a content sigh. The man gives you a nod of acknowledgment.
<<set $mafiaInterview["points"] += 1>>\
<<else>>\
Because you are not used to such heavy stuff, you cough wildly after takeing a large puff. The man chuckles mockingly.
<<set $mafiaInterview["points"] -= 1>>\
<<endif>>\
[[Smalltalk|MafiaInterviewAchievments]][img[pic/loc/bar/boss.jpg]]
<<if $quests["barbrawl"] eq 100>>\
//"So I have heard you are the currently reigning brawl champion of this place. Congrigulations, I do need men who are able to hold their own in a fight."//, the man tells you.
//"Thank you."//, you answer politely. //"I do take pride in being quite the capable fighter."//
<<set $mafiaInterview["points"] += 7>>\
<<endif>>\
<<if $quests["subcharleen"] gte 10>>\
//"I couldn't help but notice that you seem to have some pretty close ties to some of the local police officers. Would you care to tell me more about that?"//, the gentleman asks concerned.
//"Oh no need to worry."//, you appease him, //"She is firmly under my control."// And you show him the material proofing it.
The man nods impressed. //"Having a loyal officer in the police can only aid you in our buisiness."//
<<set $mafiaInterview["points"] += 7>>\
<<endif>>\
<<if !($quests["barbrawl"] eq 100) && !($quests["subcharleen"] gte 10)>>\
There is a short awkward break in the conversation.
<<endif>>\
The man guestures over one of the girls, hands her his jacket and tells her to bring some whiskey.
[[Wait for the whiskey to arrive|MafiaInterviewWhiskey]][img[pic/loc/bar/sip.jpg]]
<<printCheck>>
<<if $success gte 3>>\
Though you are not used to such strong stuff, you take a healthy sip while keeping a straight face. The man gives you a nod of acknowledgment.
<<set $mafiaInterview["points"] += 1>>\
<<else>>\
Because you are not used to such heavy stuff, you cough wildly while the alcohol burns in your throat. The man chuckles mockingly.
<<set $mafiaInterview["points"] -= 1>>\
<<endif>>\
[[Get to the point|MafiaInterviewEnd]]<<set $die to random(1,20)>>\
<<if tags().contains("Park")>>\
<<if $die eq 20>>\
[img[pic/rnd/girl1/park1.jpg]]
You walk along a trail as the girl in front of you suddenly drops her purse. She is probably unaware of the show she gives you while picking it up.
<<elseif $die eq 19>>\
[img[pic/rnd/girl1/park2.jpg]]
You walk across a girl resting in the grass. A sudden gust of wind makes your day a little bit brighter.
<<endif>>\
<<elseif tags().contains("Downtown")>>\
<<if $die eq 20>>\
[img[pic/rnd/girl1/downtown.jpg]]
You walk across a girl enjoying the view over the city. You in turn enjoy the view a lucky gust of wind grants you.
<<endif>>\
<<endif>>\[img[pic/loc/port.jpg]]
Ah, the fresh breeze of sea wind...
<<if $pcAttributes["Energy"] gte 5>>\
[[Look for the port office|PortOffice]]
<<endif>>\
<<if $pcAttributes["Energy"] gte 5>>\
[[Go to the rundown district|RunDownDistrict][$pcAttributes["Energy"] -= 5]]
<<else>>\
<<link [[You just take the next bus home and fall in your bed exhausted|AdvDay]]>>\
<<set $sleepLoc to "PCRoom">>\
<<check "Physical" "Tough Guy">>\
<<endlink>>\
<<endif>>\[img[pic/loc/portoffice.jpg]]
The port office.
[[Enter|PortOfficeInside]]
[[Return|PortLoc]]<<if $quests["subsamanta"] eq 0>>\
[img[pic/samanta/office/clothed1.jpg]]
//"How may I help you?"//
You don't really know an answer to this question, so you mutter an excuse and get out.
<<elseif $quests["subsamanta"] eq 5>>\
<<set $die to random(2,4)>>\
<<set $pic to "[img[pic/samanta/office/clothed" + $die.toString() + ".jpg]]">>\
\
$pic
//"Hey cutie, how may I help you?"//
//"Oh, nothing in particular. Just passing through."//
<<endif>>\
[[Leave|PortOffice]]The shop owner rushes off through the door behind the counter to what you presume is an office or storage room.
<<if visited("SexShopFight") gte 1>>\
You take his knife that scattered across the room, when he fell.
<<else>>\
Rummaging through his pockets you find a knife. You take it.
<<endif>>\
In his purse you find $loot $ (5 d10). There seems to be nothing left that's worth taking.
As you finish your search the shop owner returns with tape, some large plastic bags and a huge cardboard box.
You help her pack up the body and clean the shop and both of you from his blood as best as you can. Then you help her load the box into her car.
//"What now?"//, you ask.
//"I know someone working at the port, I hope she will be able to help me out here. Or do you have any better plan?"//, she tells you, still sounding stressed.
You shake your head.
//"Then hop in the car, I'll need your help unloading again."//, she instructs you.
[[Drive off|SexShopDead2]][img[pic/res/in/tacknife.jpg]]
You keep this knife with you as a trophy and a grim reminder of the life you took.
<<back [[Return|PCInventory]]>>[img[pic/loc/portoffice.jpg]]
You park next to a building in the immediate vicinity of the harbour. As you enter the office, the clerk perks up and smiles. //"Ricarda, darling, nice to see you! And who's the cutie you braught with you?"//
[img[pic/samanta/office/clothed2.jpg]]
While you introduce yourself Ricarda just runs up to the other girl and hugs her tightly. This seems to be more intense than a normal greeting hug and you reckon Ricarda needs this to calm herself a bit.
Then she speeks up: //"Samanta, do you trust me?"//
The clerk seems a bit surprised by that question but still answers without much hesitation. //"Yes, of course!"//
Ricarda breathes a deep sigh of relief. //"I need to ask one big favor of you. In my car outside I have a box. I need it gone as soon as possible. No questions asked. Please!"//
While Samanta seems to be taken aback by this whole circumstance, she instantly begins to think of a solution to the problem. //"Mhm... Well... Tomorrow morning I have a shipment of trash leaving port... I suppose if you hide your box under the heap of junk, it'll get delivered to the waste incineration plant..."// She gives you directions and a key.
After your buisiness done you leave Ricarda alone.
<<set $quests["mafia"] to 10>>\
<<set $quests["subsamanta"] to 5>>\
<<set $quests["subricarda"] to 5>>\
[[Part ways for now|PortLoc]][img[pic/loc/bar/whiskey.jpg]]
//"Would you like one, too?"//, he asks you.
//[["No thanks, I don't drink."|MafiaInterviewEnd]]//
//[["Yes please, but with cola."|MafiaInterviewDrink][$mafiaInterview["points"] -= 1]]//
//[["Yes please."|MafiaInterviewDrink]]//[img[pic/loc/bar/boss.jpg]]
//"Now you are probably aware, that I didn't invite you here, because I wanted to exchange pleasantries. The thing is, a few days ago a nameless thug in this district disappeared. Normally no one would care, but this one had payments due to me. So I had some investigations done, and you got pointed out as the source of this ruckus."//, the man explains, //"You can consider yourself lucky he only was an affiliate of us, not a full fledged member, otherwise you would experience much more serious repercussions. But as is I got curious and wondered if maybe you would be a suitable replacement for him."//
<<if $mafiaInterview["points"] lt 15>>\
[[After a short pause...|MafiaInterviewBadEnd]]
<<else>>\
[[After a short pause...|MafiaInterviewGoodEnd]]
<<endif>>\He nods towards the seemingly sleeping man. //"You know what to do."//
In a split second the man has stood up and drawn a revolver.
[[Oh shit|GameOverMafia]][img[pic/loc/bar/fired.jpg]]
//"Sadly, you havn't convinced me."//, he frowns.
<<display MafiaInterviewFired>>[img[pic/loc/bar/welcome.jpg]]
//"You managed to convince me, that you are worthy to become an affiliate of ours. You will have to make weekly payments to me, but you gain certain privileges in our territory."//
//"Thank you!"//, you exclaim relieved.
<<display UnderConstruction>>
[[Leave|RunDownDistrict]]