,<<set
$deck=[0,0,0,0,0,0,0,0,-1,-1]
$enemyDeck=[0,1]
$TF=0
$brain=0
$enemyTF=0
$deal=true
$heart=0
$TFLevel=0
$score=0
$turn=0
$TFMax=2
$discard=[]
$draw0=$deck.pluck()
$draw1=$deck.pluck()
$draw2=$deck.pluck()
$draw3=$deck.pluck()
$draw4=$deck.pluck()
$scoreLoss=0
$scoreTotal=0
$test=3
$enemyMod="default"
$avatarMod="default"
$avatarModType="full"
$j=0
$i=0
$cost=0
$cardtmp=0
$gameStart=false
$buyHotKey=0
$endTurnHotKey=32
$playFirstCardHotKey=9
$autoPlayHotKey=65
$sortArray=[0,0,0,0,0]
$sortTmp=0
$relicRand=[]
$endTurnBlock=false
$hotKeyInterupt=0
$subCarryOver=false
$imagePack="none"
$spiritAnimal="NUll"
$gifLocation="bottom"
$display=false
$upgradeCostArray=[35,20,20,18,16,16,35,30,25,32,20,35,20,20,20,22,16,20,21,30,25,25,20,20,20,25,27,20,30,20,15,22,20,20,20,2,20,20,20,20,20,20,20,20]
$spnatiSet=false
$gifLocation = "playField"
$themeUnlock37=true
$pregnancyUnlock=true
$themeUnlock38=true
$themeUnlock39=true
$themeUnlock40=true
$themeUnlock41=true
>>
<input type="checkbox" id="fullscreen"><label for="fullscreen" class="gofullscreen"><img @src="setup.ImagePath+'FullScreenGo_white.webp'" alt="Go full screen" title="Go full screen" class="fullscreenImg"></label><label for="fullscreen" class="exitfullscreen"><img @src="setup.ImagePath+'FullScreenExit_white.webp'" alt="Exit full screen" title="Exit full screen" class="fullscreenImg"></label>
<span id="captionContents">
<<include "captionContents">>
</span><span id="loopContents">
<<include "loopContents">>
</span><<nobr>>
<<capture $i>>
<div align="center">
<<set $tmpArray=$deal>>
<<for $i = 0; $i<5; $i++>>
<<if $i==4 and $transformation!="vwAnimal">><<break>><</if>>
<<if $deal[$i]!=1000>>
<<set $tmp = $deal[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $deal[$i]<=96 or $deal[$i]>=191 and $deal[$i]<204 or $deal[$i]>230 and $deal[$i]<243 or $deal[$i]>266 and $deal[$i]<279 or $deal[$i]>307 and $deal[$i]<321 or $deal[$i]>329 and $deal[$i]<344 or $inplay[$i]>386 and $inplay[$i]<396 or $inplay[$i]>417 and $inplay[$i]<423>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/card1000">>
<</if>>
<<include "imageSet">>
<<if $deal[$i]!=1000>>
<<set $cardTmp=($deal[$i]+8), $rangeTmp1=$rangeArray[$i]-2, $rangeTmp2=$rangeArray[$i]-18>>
<<if $rangeTmp2<0>> <<set $rangeTmp2=0>> <</if>>
<<print '<span title="' + ' Range: ' + $rangeTmp2 + '-' + $rangeTmp1 + '"><<link [img[_img]]>></span>
<<set $tmp=$i>>
<<BuyCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<else>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</if>>
<</link>>'>>
<<else>>
[img[_img]]
<</if>>
<</for>>
<<if !$succubus>>
<<set $relicTF=$TF>>
<<if $relics.includes(12)>><<set $relicTF+=15>><</if>>
<<if $relics.includes(13)>><<set $relicTF-=15>><</if>>
<<if $transformation is "vwMaid" or $transformation is "vwSissy" or $transformation is "vwMagic">>
<<set _img = "img/cardgame/cards/card376b.webp", $cardTmp=376>>
<<elseif $transformation is "vwBimbo" or $transformation is "vwSchool" or $transformation is "vwWitch" or $transformation is "vwClub" or $transformation is "vwPregnancy">>
<<set _img = "img/cardgame/cards/card376.webp", $cardTmp=376>>
<<elseif $transformation is "sissy" or $transformation is "servant">>
<<set _img = "img/cardgame/cards/card">>
<<if $relicTF<35>>
<<if $relics.includes(17)>>
<<set _img += "154ab.webp", $cardTmp=147>>
<<else>>
<<set _img += "154a.webp", $cardTmp=147>>
<</if>>
<<elseif $relicTF<75>>
<<if $relics.includes(17)>>
<<set _img += "154bb.webp", $cardTmp=147>>
<<else>>
<<set _img += "154b.webp", $cardTmp=147>>
<</if>>
<<else>>
<<if $relics.includes(17)>>
<<set _img += "154cb.webp", $cardTmp=147>>
<<else>>
<<set _img += "154c.webp", $cardTmp=147>>
<</if>>
<</if>>
<<elseif $transformation is "animal" or $transformation is "cow" or $transformation is "vwHucow" or $transformation is "wolf" or $transformation is "vwFuta" or $transformation is "vwAnimal">>
<<set _img = "img/cardgame/cards/card">>
<<if !$animalBuyFlag>>
<<if $animal is "bunny">>
<<set _img += "1002">>
<<elseif $animal is "dog">>
<<set _img += "1003">>
<<elseif $animal is "cat">>
<<set _img += "1001">>
<<elseif $animal is "wolf">>
<<set _img += "1006">>
<<else>>
<<set _img += "1005">>
<</if>>
<<if $relics.includes(17)>>
<<set _img += "b">>
<</if>>
<<set _img += ".webp">>
<<else>>
<<set _img += "1000.webp">>
<</if>>
<<elseif $transformation is "magic" or $transformation is "magicaler" or $transformation is "seedbed">>
<<if $corrupt>>
<<set _img = "img/cardgame/cards/magicgirl/card4ab.webp">>
<<else>>
<<set _img = "img/cardgame/cards/magicgirl/card4aa.webp">>
<</if>>
<<elseif $transformation is "trap">>
<<if $corrupt>>
<<set _img = "img/cardgame/cards/magicgirl/card4bb.webp">>
<<else>>
<<set _img = "img/cardgame/cards/magicgirl/card4ba.webp">>
<</if>>
<<else>>
<<if $imagePack is "hentai">>
<<set _img = "img/cardgame/cards/magicgirl/card">>
<<else>>
<<set _img = "img/cardgame/cards/card">>
<</if>>
<<set $relicTF=$TF>>
<<if $relics.includes(12)>><<set $relicTF+=15>><</if>>
<<if $relics.includes(13)>><<set $relicTF-=15>><</if>>
<<if $relicTF<15>>
<<if $relics.includes(17)>>
<<set _img += "4b.webp", $cardTmp=4>>
<<else>>
<<set _img += "4.webp", $cardTmp=4>>
<</if>>
<<elseif $relicTF<30>>
<<if $relics.includes(17)>>
<<set _img += "3b.webp", $cardTmp=3>>
<<else>>
<<set _img += "3.webp", $cardTmp=3>>
<</if>>
<<elseif $relicTF<45>>
<<if $relics.includes(17)>>
<<set _img += "2b.webp", $cardTmp=2>>
<<else>>
<<set _img += "2.webp", $cardTmp=2>>
<</if>>
<<elseif $relicTF<70>>
<<if $relics.includes(17)>>
<<set _img += "1b.webp", $cardTmp=1>>
<<else>>
<<set _img += "1.webp", $cardTmp=1>>
<</if>>
<<else>>
<<set $cardTmp=0>>
<<if $relics.includes(17)>>
<<if $transformation is "bimbo">>
<<set _img += "0bb.webp">>
<<elseif $transformation is "maid">>
<<set _img += "0cb.webp">>
<<elseif $transformation is "hucow" or $transformation is "hoedown">>
<<set _img += "0db.webp">>
<<elseif $transformation is "school">>
<<set _img += "0eb.webp">>
<<elseif $transformation is "magic" and !$corrupt>>
<<set _img += "0eb.webp">>
<<else>>
<<set _img += "0ab.webp">>
<</if>>
<<else>>
<<if $transformation is "bimbo">>
<<set _img += "0b.webp">>
<<elseif $transformation is "maid">>
<<set _img += "0c.webp">>
<<elseif $transformation is "hucow" or $transformation is "hoedown">>
<<set _img += "0d.webp">>
<<elseif $transformation is "school">>
<<set _img += "0e.webp">>
<<elseif $transformation is "magic" and !$corrupt>>
<<set _img += "0e.webp">>
<<elseif $transformation is "club">>
<<set _img += "0f.webp">>
<<else>>
<<set _img += "0.webp">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $transformation is "animal" or $transformation is "cow" or $transformation is "wolf" or $transformation is "vwFuta" or $transformation is "vwHucow">>
<<print '<span title="Buying this card adds an animal point. This card is not added to your deck"><<link [img[_img]]>></span>
<<set $tmp=-1>>
<<BuyCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<else>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</if>>
<</link>>'>>
<<else>>
<<link [img[_img]]>>
<<set $tmp=-1>>
<<BuyCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<else>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</if>>
<</link>>
<</if>>
<</if>>
</div>
<</capture>>
<</nobr>><div align="center">
<<capture $i>> <<set $exileTag=[false,false,false,false,false]>>
<<set $tmpArray=$hand>>
<<for $i = 0; $i<6; $i++>>
<<if $hand[$i]!=1000>>
<<set $cardTmp = setup.cardList[$hand[$i]]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $hand[$i]<=96 or $hand[$i]>=191 and $hand[$i]<204 or $hand[$i]>230 and $hand[$i]<243 or $hand[$i]>266 and $hand[$i]<279 or $hand[$i]>307 and $hand[$i]<321 or $hand[$i]>329 and $hand[$i]<344 or $inplay[$i]>386 and $inplay[$i]<396 or $inplay[$i]>417 and $inplay[$i]<423>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/card1000">>
<</if>>
<<include "imageSet">>
<<if $hand[$i]==212 or $hand[$i]==164 or $hand[$i]==146 or $hand[$i]==128 or $hand[$i]==125 or $hand[$i]==129 or $hand[$i]==133 or $hand[$i]==134 or $hand[$i]==135 or $hand[$i]==136 or $hand[$i]==137 or $hand[$i]==39 or $hand[$i]==280 or $hand[$i]==282 or $hand[$i]==291 or $hand[$i]==325 or $hand[$i]==6>> <<set $exileTag[$i]=true>> <</if>>
<<if $hand[$i]!=1000>>
<<set $cardTmp=($hand[$i]+8)>>
<<link [img[_img]]>></span>
<<if $shuffleNextIn>>
<<set $deck.push($hand[$i]), $shuffleNextIn=false>>
<<elseif !$exileTag[$i]>>
<<set $inplay.push($hand[$i])>>
<</if>>
<<set $tmp=$hand[$i], $hand[$i]=1000>>
<<set $autoPlay=true>>
<<for $i=0;$i<$doublePlay;$i++>>
<<PlayCard>>
<</for>>
<<set $doublePlay=0>>
<<PlayCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<elseif $("#loopContents").length>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<<elseif $("#battleContents").length>>
<<replace "#battleContents">>
<<include "battleContents">>
<</replace>>
<</if>>
<<set $autoPlay=false>>
<</link>>
<<else>>
[img[_img]]
<</if>>
<</for>>
<</capture>>
<<run UpdateMoment()>>
</div><<silently>>
<<set $shuffleTmp=[], $shuffleMod=0, $overflowTmp=[64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96], $rangeArray=[]>>
<<if !$shuffleBlock>>
<<if $TF<0>><<set $TF=0>><</if>>
<<if $succubus>>
<<set $shuffleTmp=[220,221,222,223,224,225,226,227,228,229]>>
<<for $i=0;$i<4;$i++>>
<<set $deal[$i]=$shuffleTmp.pluck()>>
<</for>>
<<run UpdateMoment()>>
<<elseif $transformation is "vwAnimal">>
<<for $i=0;$i<5;$i++>>
<<set $tmp = $dealDeck[random(0,38)]>>
<<set $deal[$i]=$tmp>>
<</for>>
<<include "animalDeal">>
<<elseif $transformation is "vwClub" or $transformation is "vwBimbo">>
<<for $i=0;$i<4;$i++>>
<<set $tmp = $dealDeck[random(0,53)]>>
<<set $deal[$i]=$tmp>>
<</for>>
<<elseif $transformation is "vwMaid">>
<<for $i=0;$i<4;$i++>>
<<set $tmp = $dealDeck[random(0,57)]>>
<<set $deal[$i]=$tmp>>
<</for>>
<<elseif $transformation is "vwWitch" or $transformation is "vwSchool" or $transformation is "vwSissy" or $transformation is "vwMagic">>
<<for $i=0;$i<4;$i++>>
<<set $tmp = $dealDeck[random(0,61)]>>
<<set $deal[$i]=$tmp>>
<</for>>
<<else>>
<<if $shuffleTmpTF<99999>>
<<set $shuffleTF=$shuffleTmpTF, $shuffleTmpTF=9999999999>>
<<else>>
<<set $shuffleTF=$TF>>
<</if>>
<<if $relics.includes(12)>>
<<set $shuffleMod+=15>>
<</if>>
<<if $relics.includes(13)>>
<<set $shuffleMod-=15>>
<</if>>
<<if $shuffleTF+$shuffleMod<0>>
<<set $shuffleMod=($shuffleTF*-1)>>
<</if>>
<<for $i=($shuffleTF+2+$shuffleMod);$i<($shuffleTF+18+$shuffleMod);$i++>>
<<if $i<10>> <<set $i=10>> <</if>>
<<if $i>=$dealDeck.length>>
<<set $tmp = random($dealDeck.length-32,$dealDeck.length-1)>>
<<set $shuffleTmp.push($tmp)>>
<<else>>
<<set $shuffleTmp.push($i)>>
<</if>>
<</for>>
<<for $i=0;$i<4;$i++>>
<<set $tmp=$shuffleTmp.pluck()>>
<<set $rangeArray[$i] = $tmp>>
<<set $deal[$i]=$dealDeck[$tmp]>>
<</for>>
<<if $transformation is "animal" or $transformation is "cow" or $transformation is "wolf" or $transformation is "vwFuta" or $transformation is "vwHucow" or $transformation is "vwAnimal">> <<include "animalDeal">> <</if>>
<<run UpdateMoment()>>
<</if>>
<</if>>
<</silently>><<silently>>
<<set $relicLeft=[], $storyLevel++, $gameStart=false>>
<<for _i=0; _i<$relicUnlocks.length; _i++>>
<<set $relicLeft.push($relicUnlocks[_i])>>
<</for>>
<<for _i=0; _i<$relics.length; _i++>>
<<set $relicLeft.delete($relics[_i])>>
<</for>>
<<set $relicRand=$relicLeft.pluckMany(4)>>
<</silently>>
<<if $mode is "story">>
<<if $storyLevel==2 and $ascension<1>>
<<goto "characterSelect">>
<<else>>
<<goto "storyWin">>
<</if>>
<<elseif $mode is "endless">>
<<goto "endlessWin">>
<<else>>
<p class="line-1 anim-typewriter">You win</p>
You've defated your opponent. She kneels before you, fully resigned to her fate. It's now up to you to decide what to do with her. Will she be your personal sex slave? Your maid? Will you sell her off to the higest bidder? You grin as your mind swarms with possibilities.
<span class="next">[[Back to the main menu|cardStart]]</span>
<</if>><<set $gameStart=false>>
<<if $mode is "story">><<goto "storyLose">><</if>>
<p class="line-1 anim-typewriter">Game Over</p>
You can't resist any longer. You collapse to your knees, accepting your fate as a slave. You'll live out the rest of your days in whatever ways your opponent wishes, his property.
Will you be his sex slave, will he sell you off to the highest bidder? You shudder as the thought of what your fate might be.
<span class="next">[[Back to the main menu|cardStart]]</span>
<<silently>>
<<set $deck=[8,8,8,8,8,8,8,8,7,7],
$spendBrain=true,
$spendHeart=true,
$spendSub=true,
$mixedBrainCards=new Set(),
$mixedHeartCards=new Set(),
$mixedSubCards=new Set(),
$enemyDeck=[0,1],
$TF=0,
$maxTF=100,
$maxTFEnemy=100,
$brain=0,
$oldBrain=0,
$sub=0,
$enemyTF=0,
$enemyTFTotal=0,
$deal=[8,9,10,11],
$dealStatus=true,
$deckBuild=[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15],
$transformation = "none",
$heart=0,
$TFLevel=0,
$score=0,
$TFDamage=0,
$shield=0,
$shieldTmp=0,
$oldShield=0,
$drawCount=0,
$drawTrigger=false,
$noDrawFlag=false
$turn=0,
$TFMin=1,
$TFMax=2,
$discard=[],
$forget=false,
$inplay=[],
$hand=[],
$bossDeck=[],
$bossDiscard=[],
$damage=0,
$ditzCount=0,
$totalDitzCount=0,
$dirty=100,
$breasts=1,
$breastDoubler=1,
$clean=false,
$hand[0]=$deck.pluck(),
$hand[1]=$deck.pluck(),
$hand[2]=$deck.pluck(),
$hand[3]=$deck.pluck(),
$hand[4]=$deck.pluck(),
$hand[5]=1000,
$scoreLoss=0,
$subLoss=0,
$scoreTotal=0,
$autoPlay=false,
$newTurn=false,
$target=0,
$goal=0,
$battle =false,
$count=0
$cardDisplay=1000,
$level=100,
$difficulty=6,
$battleFlag=true,
$bossHealth=75,
$rainbow=0,
$relics=[],
$relicUnlocks=[1,2,3,4,5,6,7,8,9,18],
$sandBox=false,
$heartAccum=0,
$subAccum=0,
$brainAccum=0,
$TFAccum=0,
$enemyList=[1,2,3,4,5,6,7],
$enemy=$enemyList.pluck(),
$enemyTrait=[]
$reflect=false,
$endlessRound=1,
$memoryCount=0,
$playedCard=9999,
$showDeal3=false,
$chastity=false,
$chastityTurnCount=0,
$notChastityTurnCount=0,
$chastityToggleCount=0,
$chastityImgRand=[0,0,0,0,0],
$doubleSubCarryOver=false,
$animal="bunny",
$bunny=0,
$cat=0,
$dog=0,
$cow=0,
$wolf=0,
$spiritAnimal="none",
$bonusHeart=0,
$bonusTF=0,
$bonusShield=0,
$bonusBrain=0,
$boughtCard=false,
$shieldDelay=-1,
$corrupt=false,
$corruption=0,
$corruptionMod=0,
$spells=[],
$oldSpells=[],
$doubleCast=false,
$blocked=0,
$succubus=false,
$succubusTrigger=false,
$randomFlag=false,
$bossCount=0,
$shuffleBlock=false,
$freeBuy=0,
$brainBoost=0,
$shieldBoost=0,
$TFBoost=0,
$multiBoost=0,
$shuffleNextIn=false,
$deathShield=false,
$gold=0,
$potions=[10000,10000,10000,10000,10000],
$potionsUsed=0,
$potionsUsedLast=0,
$engineerCounter=[1,0,0,0],
$exodia=[false,false,false,false],
$animalTurnTmp=0,
$animalThemeRange=-1,
$flipCorrupt=false,
$noBrain=true,
$noHeart=true,
$noSub=true,
$potionSlots=3,
$forceNoSub=false,
$convertToSpell=false,
$shieldToTF=false,
$exodiaBool=false,
$bathroomFlingBonus=0,
$fans=1,
$pregnant = false,
$pregnancyCount=0,
$pregnancyBlock = false,
$children=0,
$twinsTrigger=0,
$bunintheovenTrigger=0,
$giftoflifeTrigger=0,
$swollenTeetsTrigger=0,
$childrenHadWhilePregnant=0,
$turnEndedNotPregnant=false,
$littleAngelTrigger=0,
$togetherForeverTrigger=0,
$doublePlay=false
>>
<<set $themeCount={
bondage: 0,
slave: 0,
romance: 0,
blowjob: 0,
tease: 0,
seduce: 0,
sex: 0,
cum: 0,
smart: 0,
chemistry: 0,
hypno: 0,
cock: 0,
tech: 0,
fatale: 0,
bimbo: 0,
maid: 0,
hucow: 0,
futa: 0,
school: 0,
sissy: 0,
magic: 0,
tentacles: 0,
witch: 0,
money: 0,
breasts: 0,
lezdom: 0,
surveil: 0,
ass: 0,
prostitution: 0,
engineer: 0,
feet: 0,
latex: 0,
ambition: 0,
purity: 0,
camgirl: 0,
cosplay: 0,
pregnancy: 0
}>>
<<include "cardDefine">>
<<script>>
document.body.style.backgroundImage="none";
<</script>>
<</silently>>
<div align="center">
<img src ="img/ui/logoWordmark.webp" class = "story">
<img src ="img/ui/cultist.webp" class = "story">
</div>
Check out the sequel to TF Card Battle, [[The Monster Within|https://store.steampowered.com/app/1755870/The_Monster_Within/]], on Steam! Now out of early access and fully released!
TF Card Battle is a deckbuilding card game. You'll have to use cards in your hand in order to add new, more powerful cards to your deck in order to defeat your opponent
<<button "Story Mode">> <<set $mode="story", $transformation="none">> <<goto "story">> <</button>>
The main mode of the game. Play through multiple rounds while earning upgrades.
<<button "Classic">> <<set $mode="classic">> <<goto "classic">> <</button>>
Play a single round.
<<button "Sandbox">> <<set $mode="sandbox", $maxTF=9999, $maxTFEnemy=9999>> <<goto "sandboxIntro">> <</button>>
Play with no fail state, ability to control TF, and add any body modifications you want.
<<button "Endless">> <<set $mode="endless">> <<goto "endless">> <</button>>
Story Mode without the story. Play as many rounds as you can with the difficulty increasing every round.
Gifs location:
<label><<radiobutton "$gifLocation" "playField">>Bottom of the Play Field</label>
<label><<radiobutton "$gifLocation" "playFieldTop">>Top of the Play Field</label>
<label><<radiobutton "$gifLocation" "bottom">>Sidebar Bottom</label>
<label><<radiobutton "$gifLocation" "top">>Sidebar Top</label>
<label><<radiobutton "$gifLocation" "background">>Background</label>
SpantiMod enemy images:
<label><<checkbox "$spnatiSet" "false">"true">></label> Spnati Enemy Images
(You can change these settings and more in the settings tab at any time.)[[Show list of cards|showAllCards]]
<<back [[Back|$return]]>>
In this game, the goal is to transform your opponent before they can transform you. Each turn you draw five cards and can play them to acquire new ones.
You win when you get your opponent to 100 <<nobr>><img src="img/ui/tf.webp">, you lose if you reach 100 <img src="img/ui/tf.webp">.<</nobr>>
To do this, you'll have to play the cards in your hand and use the resources you gain to buy new cards. These new cards are added to your discard pile and later on shuffled into your deck. At that point you draw them like normal cards.
<img src="img/ui/tutorial.webp" class="story">
Flirts are added to your deck once you reach a certain level of TF. These replace a brainstorm. The higher your TF, the more flirts and the fewer brainstorms. This process starts at 18 TF, and another brainstorm gets replaced every 6 TF after. At TF 50, submits are added to replace flirts in the same fashion. Mousing over the TF symbol below the player avatar will display how many brainstorms/flirts/subs are in your deck at that TF level.
When playing a card it goes into the "in play" area. This means it will not be shuffled back into the deck if the deck is empty and you try to draw more cards. At the end of the turn cards in the in-play area are moved to the discard.
<img src="img/ui/tutorialcard.webp" class="story">
What do all these symbols mean?:
<img src="img/ui/brain.webp">
This symbol represents ideas and intelligence. It is used to buy new cards.
<img src="img/ui/tf.webp">
This symbol represents transformations. It is used to defeat your opponent. When either you or your opponent reaches 100 TF, they lose!.
<img src="img/ui/heart.webp">
This symbol represents sex and sexyness. It is also used to buy new cards.
<img src="img/ui/sub.webp">
This symbol represents submission and, you guessed it, is used to buy cards.
<img src="img/ui/card.webp">
This symbol means draw a card. You can only have six cards in hand at a time.
<img src="img/ui/shield.webp">
This symbol blocks incoming <nobr><img src="img/ui/tf.webp"></nobr> from your opponent.
<img src="img/ui/noheart.webp">
Cards with this symbol transform into a worse version if you have any cards that COST <nobr><img src="img/ui/heart.webp"></nobr>in your deck. For example, flirts don't count because they don't cost anything. If you don't meet their requirement, they show a symbol like this: <img src="img/ui/purityfail.webp">
<img src="img/ui/brainDrain.webp">
Cards with this removes the lowest cost non brainstorm <nobr><img src="img/ui/brain.webp"></nobr> card from your deck. The effect is repeatable, occuring everytime you play the card. It only removes cards form your deck, not your discard or inplay areas. This represents losing intelligence.
<<nobr>><img src="img/ui/symbolSmart.webp">
<img src="img/ui/symbolTech.webp">
<img src="img/ui/symbolHypno.webp">
<img src="img/ui/symbolChemistry.webp">
<img src="img/ui/symbolSeduce.webp">
<img src="img/ui/symbolRomance.webp">
<img src="img/ui/symbolTease.webp">
<img src="img/ui/symbolFatale.webp">
<img src="img/ui/symbolBlow.webp">
<img src="img/ui/symbolCock.webp">
<img src="img/ui/symbolSex.webp">
<img src="img/ui/symbolCum.webp">
<img src="img/ui/symbolSlave.webp">
<img src="img/ui/symbolBound.webp"><</nobr>>
These symbols means the card belongs to a theme. Cards in a theme are added or removed to the cards that can be dealt to the buy piles in the deckbuilding screen before a round. In Story Mode and Endless Mode, the more cards of a theme you play in a round the cheaper it's theme upgrade will be in the store.
<img src="img/ui/playfield2.webp" class="story">
Hotkeys:
<img src="img/ui/hotkeys.webp" class="story">
Transformations:
There are three transforamtions. Bimbo, Maid, and Hucow. Selecting a different transformation changes what cards what cards you are dealt.
Bimbo:
<img src="img/cardgame/cards/card31.webp">
Bimbo cards add ditz cards to your deck when you buy them or have effects based on how may ditz cards are in your deck.
<img src="img/cardgame/cards/card-2.webp">
Maid:
<img src="img/cardgame/cards/card91.webp">
Maid cards either "clean" or have effects based on how dirty it is. Every turn the <nobr><img src="img/ui/dirty.webp"></nobr> counter increases by 1. This counter doesn't start until you play a maid card.
Hucow:
<img src="img/cardgame/cards/card104.webp">
Hucow cards either increase your breast size, or have an effect based on how large your breasts are. <nobr><img src="img/ui/breasts.webp"></nobr> indicates your breast size.<<if $drawBlock>>
<<else>>
<<set $drawCount++>>
<<if $forceDraw!=0>>
<<for _z to 0; _z lt 6; _z++>>
<<if $hand[_z]==1000>>
<<set $hand[_z]=$forceDraw>>
<<if $relics.includes(73)>>
<<if $forceDraw==235>> <<set $heart++>> <</if>>
<<if $forceDraw==236>> <<set $shield++>> <</if>>
<<if $forceDraw==237>> <<set $TFDamage++>> <</if>>
<<if $forceDraw==238>> <<set $heart++, $shield++, $TFDamage++>> <</if>>
<</if>>
<<break>>
<</if>>
<</for>>
<<for _z to 0; _z lt $inplay.length; _z++>>
<<if $inplay[_z]==$forceDraw>>
<<run $inplay.deleteAt(_z)>>
<<break>>
<</if>>
<</for>>
<<set $forceDraw=0>>
<<else>>
<<if $deck.length==0 and $discard.length==0>> <<set $noDrawFlag=true>>
<<else>>
<<for _z to 0; _z lt 6; _z++>>
<<if $hand[_z]==1000>>
<<if $deck.length==0>>
<<for $y to 0; $y < $discard.length; $y++>>
<<set $deck.push($discard[$y])>>
<</for>>
<<set $discard=[]>>
<</if>>
<<set $hand[_z]=$deck.pluck()>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<<nobr>>
<<set $tmpArray=$deck>>
<<for $i to 0; $i < $deck.length; $i++>>
<<set $tmp = $deck[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $deck[$i]<=96 or $deck[$i]>=191 and $deck[$i]<204 or $deck[$i]>230 and $deck[$i]<243 or $deck[$i]>266 and $deck[$i]<279 or $deck[$i]>307 and $deck[$i]<321 or $deck[$i]>329 and $deck[$i]<344 or $inplay[$i]>386 and $inplay[$i]<396 or $inplay[$i]>417 and $inplay[$i]<423>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<include "imageSet">>
[img[_img]]
<</for>>
<</nobr>>
<span class="next"><<return "Back">></span><<nobr>>
<<set $tmpArray=$discard>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $tmp = $discard[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $discard[$i]<=96 or $discard[$i]>=191 and $discard[$i]<204 or $discard[$i]>230 and $discard[$i]<243 or $discard[$i]>266 and $discard[$i]<279 or $discard[$i]>307 and $discard[$i]<321 or $discard[$i]>329 and $discard[$i]<344 or $inplay[$i]>386 and $inplay[$i]<396 or $inplay[$i]>417 and $inplay[$i]<423>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<include "imageSet">>
[img[_img]]
<</for>>
<</nobr>>
<span class="next"><<return "Back">></span><<silently>>
<<set $j=100, $target=-10>>
<<for $i to 0; $i < $deck.length; $i++>>
<<set $tmp = $deck[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $card.suit is "brain" or $card.suit is "rainbow">>
<<if $j>$card.cost>>
<<set $target=$i, $j=$card.cost>>
<</if>>
<</if>>
<</for>>
<<if $target>-10>>
<<set $cardDisplay=$deck[$target], $forget=true>>
<<set $deck.deleteAt($target)>>
<</if>>
<</silently>><div id="battleContents"><<include "battleContents">></div>
<<include "modifiers">>
[[What are the rules again?|help]]<<silently>>
<<if $relics.includes(72)>> <<include "bankruptcy">> <</if>>
<<set $maxBossHealth=$bossHealth, $popUpBlock=true, $playedCard=9999, $rainbow=0, $spells=[]>>
<<for $i=0;$i<$discard.length;$i++>>
<<set $deck.push($discard[$i])>>
<</for>>
<<set $discard=[]>>
<<set $gold += Math.max(15,Math.floor(30-($turn/3)))>>
<</silently>>
You've beaten your main opponent, now it's time to face the people behind this!
Unlike your previous opponents, this time you're facing a member of the Shadow Organization that captured you!
Your opponent doesn't care what resource you play, it all adds to the <img src="img/ui/rainbow.webp"> meter. But <img src="img/ui/tf.webp"> does twice as much as other resources, you're still trying to transform them after all! This resource is subtracted directly form the boss's health, so throw everything you've got at them.
There's no buying any more cards, what's in your deck is all you've got!
<<silently>>
<<if $storyLevel==6>>
<<goto "victoryFinale">>
<<elseif $storyLevel==5>>
<<set $bossDeck=[25,26,27,28,29,30], $attack=$bossDeck.pluck(), $boss=4>>
<<elseif $storyLevel==4>>
<<set $bossDeck=[16,17,17,18,18,19,20,21,22,23,24], $attack=$bossDeck.pluck(), $boss=3>>
<<elseif $storyLevel==3>>
<<set $bossDeck=[10,11,12,13,14,15], $attack=$bossDeck.pluck(), $boss=2>>
<<else>>
<<set $bossDeck=[1,2,3,4,5,6,7,8,9], $attack=$bossDeck.pluck(), $boss=1>>
<</if>>
<<if $mode is "endless">>
<<if random(1,3)==1>>
<<set $bossDeck=[16,17,17,18,18,19,20,21,22,23,24], $boss=3>>
<<elseif random(1,2)==1>>
<<set $bossDeck=[10,11,12,13,14,15], $boss=2>>
<<else>>
<<set $bossDeck=[1,2,3,4,5,6,7,8,9], $boss=1>>
<</if>>
<</if>>
<</silently>>
<<if $mode is "sandbox">>
[[Michael|battle][$newTurn=true, $bossDeck=[1,2,3,4,5,6,7,8,9], $attack=$bossDeck.pluck(), $boss=1]]
[[Derek|battle][$newTurn=true, $bossDeck=[10,11,12,13,14,15], $attack=$bossDeck.pluck(), $boss=2]]
[[Veiled Woman|battle][$newTurn=true, $bossDeck=[16,17,17,18,18,19,20,21,22,23,24], $attack=$bossDeck.pluck(), $boss=3]]
[[Sally|battle][$newTurn=true, $bossDeck=[25,26,27,28,29,30], $attack=$bossDeck.pluck(), $boss=4]]
<<else>>
You earned <<print Math.max(15,Math.floor(28-($turn/3)))>> points for beating your opponent in $turn turns.
Before you face your foe, you may spend some of those points on one of the following options. Unspent points can be used in the store afterwards
<<button "Meditate">> <<set $newTurn=true, $attack=$bossDeck.pluck(), $battleChooice="meditate">> <<goto "preBattle">> <</button>> (Clears your mind, removing 4 basic cards from your deck.)
<<button "Rest">> <<set $newTurn=true, $attack=$bossDeck.pluck(), $battleChooice="rest">> <<goto "preBattle">> <</button>> (Rest your eyes, healing 25 <img src="img/ui/tf.webp">.)
<<button "Plan">> <<set $newTurn=true, $attack=$bossDeck.pluck(), $battleChooice="plan">> <<goto "preBattle">> <</button>> (Figure out a plan of attack, starting the boss at 40 less health.)
<<button "Skip">><<set $newTurn=true, $attack=$bossDeck.pluck(), $gold+=5>> <<goto "battle">> <</button>> (Keep up the presssure and go straight for the boss, gain 5 points)
<</if>><<nobr>>
<div class="zoom">
<<set $tmpArray=[0,$cardDisplay], $i=1>>
<<set $tmp = $cardDisplay>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $cardDisplay<=96 or $cardDisplay>=191 and $cardDisplay<204 or $cardDisplay>230 and $cardDisplay<243 or $cardDisplay>266 and $cardDisplay<279 or $cardDisplay>307 and $cardDisplay<321 or $cardDisplay>329 and $cardDisplay<342>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<include "imageSet">>
[img[_img]]
</div>
<</nobr>><<silently>>
<<set $noBrain=true>>
<<set $corrupt=$flipCorrupt?!$corrupt:$corrupt>>
<<capture $i>>
<<set $tmp2 = $ownedCardsSet.values()>>
<<for $i=$tmp2.next(); !$i.done; $i=$tmp2.next()>>
<<set $tmp = $i.value>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if ($card.suit == "brain" and $tmp != 4) or ($tmp == 4 and !$corrupt) or $card.suit == "triple" or $mixedBrainCards.has($tmp) or ($corrupt and $card.suit2 == "brain") or (!$corrupt and $card.suit1 == "brain")>>
<<set $noBrain=false>>
<<break>>
<</if>>
<</for>>
<</capture>>
<<set $corrupt=$flipCorrupt?!$corrupt:$corrupt>>
<</silently>>
<<nobr>>
<<set $tmpArray=[0], $i=0>>
<<for $j to 0; $j < 375; $j++>>
<<set $tmpArray[0]=$j>>
<<set $cardTmp = setup.cardList[$j]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $j<=96 or $j>=191 and $j<204 or $j>230 and $j<243 or $j>266 and $j<279 or $j>307 and $j<321 or $j>329 and $j<344>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<if $j>=191 and $j<204 or $j>230 and $j<243 or $j>266 and $j<279 or $j>307 and $j<321 or $j>329 and $j<344>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<</if>>
<<include "imageSet">>
[img[_img]]
<</for>><</nobr>>
/*[[Show theme upgraded cards as well|showAllCardsTheme]]*/
<<back [[Back|$return]]>>
<<nobr>><<if $attack==1>>
<<if $newTurn>><<set $discard.push($hand[4]), $hand[4]=1000, $damage=5>><</if>>
<img src="img/boss/card1.webp">
<<elseif $attack==2>>
<<if $newTurn>><<set $damage=9>><</if>>
<img src="img/boss/card2.webp">
<<elseif $attack==3>>
<<if $newTurn>><<set $damage=6, $brainBlock=true>><</if>>
<img src="img/boss/card3.webp">
<<elseif $attack==4>>
<<if $newTurn>><<set $damage=6, $heartBlock=true>><</if>>
<img src="img/boss/card4.webp">
<<elseif $attack==5>>
<<if $newTurn>><<set $damage=6, $subBlock=true>><</if>>
<img src="img/boss/card5.webp">
<<elseif $attack==6>>
<<if $newTurn>>
<<set $damage=7>>
<<include "forgetRandom">>
<</if>>
<img src="img/boss/card6.webp">
<<elseif $attack==7>>
<<if $newTurn>><<set $damage=8, $discard.push(6), $discard.push(6), $ditzCount+=2>><</if>>
<img src="img/boss/card7.webp">
<<elseif $attack==8>>
<<if $newTurn>><<set $damage=5, $bossHealth+=10>><</if>>
<img src="img/boss/card8.webp">
<<elseif $attack==9>>
<<if $newTurn>><<set $damage=6, $tfBlock=true>><</if>>
<img src="img/boss/card9.webp">
<<elseif $attack==10>>
<<if $newTurn>>
<<set $damage=10>>
<<if $relics.includes(7)>><<else>>
<<if $deck.length<1>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $deck.push($discard[$i])>>
<</for>>
<<set $discard=[]>>
<</if>>
<<set $hand[5]=$deck.pluck()>>
<</if>>
<</if>>
<img src="img/boss/card10.webp">
<<elseif $attack==11>>
<<if $newTurn>>
<<set $damage=8>>
<<include "forgetBasic">>
<</if>>
<img src="img/boss/card11.webp">
<<elseif $attack==12>>
<<if $newTurn>><<set $damage=16, $doubleShield=true>><</if>>
<img src="img/boss/card12.webp">
<<elseif $attack==13>>
<<if $newTurn>><<set $damage=10, $doubleSub=true>><</if>>
<img src="img/boss/card13.webp">
<<elseif $attack==14>>
<<if $newTurn>><<set $damage=10, $doubleHeart=true>><</if>>
<img src="img/boss/card14.webp">
<<elseif $attack==15>>
<<if $newTurn>><<set $damage=10, $doubleBrain=true>><</if>>
<img src="img/boss/card15.webp">
<<elseif $attack==16>>
<<if $transformation is "bimbo" or $transfromation is "housewife">>
<<if $newTurn>><<set $damage=5+$ditzCount>><</if>>
<img src="img/boss/card16.webp">
<<elseif $transformation is "maid" or $transformation is "servant">>
<<if $newTurn>><<if $dirty<0>><<set $tmpDirty=0>> <<else>> <<set $tmpDirty=$dirty>> <</if>> <<set $damage=15-$tmpDirty>><</if>>
<img src="img/boss/card16b.webp">
<<elseif $transformation is "hucow" or $transformation is "cow">>
<<if $newTurn>><<set $damage=5+$breasts>><</if>>
<img src="img/boss/card16c.webp">
<<elseif $transformation is "futa" or $transformation is "wolf">>
<<if $newTurn>>
<<if $subLoss>0>>
<<set $damage=16>>
<img src="img/boss/card16db.webp">
<<else>>
<<set $damage=8>>
<img src="img/boss/card16da.webp">
<</if>>
<</if>>
<<elseif $transformation is "school" or $transformation is "bully">>
<<if $newTurn>><<set $damage=10, $brainBlock=true>><</if>>
<img src="img/boss/card16e.webp">
<<elseif $transformation is "sissy">>
<<if $newTurn>><<set $damage=10, $lockBlock=true>><</if>>
<img src="img/boss/card16f.webp">
<<elseif $transformation is "animal" or $transformation is "cow" or $transformation is "wolf">>
<<if $newTurn>><<set $damage=$bunny+$cat+$dog>><</if>>
<img src="img/boss/card16g.webp">
<<elseif $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler">>
<<if $corrupt>>
<<if $newTurn>><<set $subBlock=true, $damage=9>><</if>>
<img src="img/boss/card16hb.webp">
<<else>>
<<if $newTurn>><<set $brainBlock=true, $damage=9>><</if>>
<img src="img/boss/card16ha.webp">
<</if>>
<<elseif $transformation is "witch" or $transformation is "acolyte">>
<<if $newTurn>><<set $damage=8, $spellDim=true>><</if>>
<img src="img/boss/card16i.webp">
<<elseif $transformation is "club">>
<<if $newTurn>><<set $damage=5+(3*$potionsUsedLast)>><</if>>
<img src="img/boss/card16j.webp">
<</if>>
<<elseif $attack==17>>
<<if $newTurn>><<set $damage=10, $drawBlock=true>><</if>>
<img src="img/boss/card17.webp">
<<elseif $attack==18>>
<<if $newTurn>><<set $damage=8, $shieldHalf=true>><</if>>
<img src="img/boss/card18.webp">
<<elseif $attack==19>>
<<if $newTurn>>
<<if $relics.includes(59) or $relics.includes(61)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card19.webp">
<<elseif $attack==20>>
<<if $newTurn>>
<<if $relics.includes(50) or $relics.includes(60)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card20.webp">
<<elseif $attack==21>>
<<if $newTurn>>
<<if $relics.includes(54) or $relics.includes(55)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card21.webp">
<<elseif $attack==22>>
<<if $newTurn>>
<<if $relics.includes(53) or $relics.includes(58)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card22.webp">
<<elseif $attack==23>>
<<if $newTurn>>
<<if $relics.includes(56) or $relics.includes(57)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card23.webp">
<<elseif $attack==24>>
<<if $newTurn>>
<<if $relics.includes(51) or $relics.includes(52)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card24.webp">
<<elseif $attack==25>>
<<if $newTurn>>
<<set $damage=10>>
<</if>>
<img src="img/boss/card25.webp">
<<elseif $attack==26>>
<<if $newTurn>>
<<set $damage=5>>
<</if>>
<img src="img/boss/card26.webp">
<<elseif $attack==27>>
<<if $newTurn>>
<<set $damage=10, $bossHealth+=25>>
<</if>>
<img src="img/boss/card27.webp">
<<elseif $attack==28>>
<<if $newTurn>>
<<set $damage=15>>
<</if>>
<img src="img/boss/card28.webp">
<<elseif $attack==29>>
<<if $newTurn>>
<<set $damage=8, $discard.push($hand[3]), $hand[3]=1000, $discard.push($hand[4]), $hand[4]=1000>>
<</if>>
<img src="img/boss/card29.webp">
<<elseif $attack==30>>
<<if $chargeAttack==2>>
<<if $newTurn>> <<set $damage+=50>> <</if>>
<img src="img/boss/card30b.webp">
<<else>>
<<if $newTurn>> <<set $chargeAttack=1, $damage=0>> <</if>>
<img src="img/boss/card30a.webp">
<</if>>
<</if>>
<</nobr>><<if $gifLocation is "background">>
<<include "backGroundGif">>
<</if>>
<<silently>>
<<include "setupOwnedCardsSet">>
<<include "noBrainCheck">>
<<include "noHeartCheck">>
<<include "noSubCheck">>
<<include "themeTriggerCheck">>
<<if $succubus>><<goto "succubus">><</if>>
<<if $battle>><<goto "battle">><</if>>
<</silently>>
<<if $forget>><div style="text-align:center"><<include "cardDisplay">>Forgotten!<<set $forget=false, $cardDisplay=1000>></div><</if>>
<<include "deal">><div align="center"><<if $noDrawFlag>>Deck empty, no more cards to draw<br>
<<set $noDrawFlag=false>><</if>><<if $hand[0]!=1000 and $hand[1]!=1000 and $hand[2]!=1000 and $hand[3]!=1000 and $hand[4]!=1000 and $hand[5]!=1000>><<include "handDrawCheck">><<if $handDrawCheck>><<set $handDrawCheck=false>>At maximum hand size<br>
<</if>><</if>>
<img src="img/ui/tf.webp" class="top"><<set $tmpTFDamage=$TFDamage>><<if $relics.includes(4)>><<set $tmpTFDamage*=2>><</if>>$tmpTFDamage
[img["img/ui/brain.webp"]]$brain
[img["img/ui/heart.webp"]]$heart
[img["img/ui/sub.webp"]]$sub
<img src="img/ui/shield.webp" class="top"><<if $shield<999999999>>$shield <<else>>∞<</if>>
<<if $deckBuild.includes(36)>><img src="img/ui/symbolCosplay.webp" class="top">$fans<</if>>
<<if $transformation is "bimbo" or $transformation is "housewife" or $transformation is "rave" or $transformation is "vwMaid" or $transformation is "vwClub" or $transformation is "vwBimbo">> <img src="img/ui/ditz.webp" class="top">$ditzCount<</if>>
<<if $clean>> <img src="img/ui/dirty.webp" class="top">$dirty<</if>>
<<if $transformation is "hucow" or $transformation is "cow" or $transformation is "hoedown" or $transformation is "vwClub" or $transformation is "vwHucow" or $transformation is "vwAnimal" or $transformation is "milkmaid" or $transformation is "vwPregnancy">> <img src="img/ui/breasts.webp" class="top"><<include "breastSize">><</if>>
<<if $transformation is "sissy" or $transformation is "servant" or $transformation is "trap" or $transformation is "vwMaid" or $transformation is "vwSissy" or $transformation is "vwMagic">> <<if $chastity>><<HoverTxt 200 'Times toggled: $chastityToggleCount. Turns spent in chastity: $chastityTurnCount' "lock.webp">><<else>><<HoverTxt 200 'Times toggled: $chastityToggleCount. Turns spent in chastity: $chastityTurnCount' "unlock.webp">><</if>><</if>>
<<if $transformation is "animal">> <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler" or $transformation is "vwMagic" or $transformation is "vwWitch" or $transformation is "vwSissy" or $transformation is "seedbed" or $transformation is "vwPregnancy">> <img src="img/ui/corruption.webp" class="top"> <<print $corruption.toPrecision(2)>>/10<</if>>
<<if $transformation is "cow" or $transformation is "vwHucow">> <img src="img/ui/symbolCow.webp" class="top">$cow <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<if $transformation is "wolf" or $transformation is "vwFuta">> <img src="img/ui/symbolWolf.webp" class="top">$wolf <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<if $transformation is "vwAnimal">> <img src="img/ui/symbolCow.webp" class="top">$cow <img src="img/ui/symbolWolf.webp" class="top">$wolf <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<if $transformation is "pregnancy" or $transformation is "seedbed" or $transformation is "milkmaid" or $transformation is "vwPregnancy">> <<HoverTxt 200 'Pregnancy status' "symbolPregnancy.webp">>$pregnancyCount/4 <img src="img/ui/symbolChild.webp" class="top">$children<</if>>
<<include "potions">>
</div>__''Modifiers:''__<<nobr>>
<<if $deckBuild.includes(28)>>
<br>
Drone: <img src="img/ui/brain.webp">$engineerCounter[0] <img src="img/ui/TF.webp"><<print $engineerCounter[1]*2>> <img src="img/ui/shield.webp"><<print $engineerCounter[2]*2>> <img src="img/ui/card.webp">$engineerCounter[3]
<</if>>
<<if $spells.length>0>>
<br>
Spells to be cast:
<<capture $i>>
<<for $i=0;$i<$spells.length;$i++>>
<<set $tmp=$spells[$i]>>
<<include "spellEffects3">>
<</for>>
<</capture>>
<</if>>
<<if $oldSpells.length>0>>
<br>
Spells cast this turn:
<<capture $i>>
<<for $i=0;$i<$oldSpells.length;$i++>>
<<set $tmp=$oldSpells[$i]>>
<<include "spellEffects3">>
<</for>>
<</capture>>
<</if>>
<<for $i to 0; $i < $relics.length; $i++>>
<br>
<<if $relics[$i]<45>>
<<if $relics[$i]==18>>
<<switch $initialTF>>
<<case "bimbo">>
<<set $relicImg = "img/story/relic18a.jpg">>
<<case "maid">>
<<set $relicImg = "img/story/relic18b.jpg">>
<<case "hucow">>
<<set $relicImg = "img/story/relic18c.jpg">>
<<case "futa">>
<<set $relicImg = "img/story/relic18d.jpg">>
<<case "school">>
<<set $relicImg = "img/story/relic18e.jpg">>
<<case "sissy">>
<<set $relicImg = "img/story/relic18f.jpg">>
<<case "animal">>
<<set $relicImg = "img/story/relic18g.jpg">>
<<case "magic">>
<<set $relicImg = "img/story/magicalgirl/relic18h.jpg">>
<<case "witch">>
<<set $relicImg = "img/story/relic18i.jpg">>
<<case "pregnancy">>
<<set $relicImg = "img/story/relic18j.jpg">>
<</switch>>
<<elseif $relics[$i]<50>>
<<if $imagePack is "hentai">>
<<set $relicImg = "img/story/magicalgirl/relic" + $relics[$i] + ".jpg">>
<<else>>
<<set $relicImg = "img/story/relic" + $relics[$i] + ".jpg">>
<</if>>
<</if>>
[img[$relicImg]]
<</if>>
<<if $relics[$i]==1>>
Gorgeous face: +25<img src="img/ui/tf.webp">, When you gain <img src="img/ui/heart.webp"> gain one extra.
<<elseif $relics[$i]==2>>
Blonde hair: +10<img src="img/ui/tf.webp">, If you draw 3 extra cards in a turn, gain 3 <img src="img/ui/tf.webp">
<<elseif $relics[$i]==3>>
Smooth skin: +20<img src="img/ui/tf.webp">, When you gain <img src="img/ui/shield.webp"> gain one extra.
<<elseif $relics[$i]==4>>
Suggestible: +40<img src="img/ui/tf.webp">, <img src="img/ui/tf.webp"> damage doubled
<<elseif $relics[$i]==5>>
Hourglass waist: +0<img src="img/ui/tf.webp">, Start with 4 upgraded Mysterious Pills
<<elseif $relics[$i]==6>>
Thick thighs: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/heart.webp"> at the start of each turn.
<<elseif $relics[$i]==7>>
Fun sized: -15<img src="img/ui/tf.webp">, Your basic cards are upgraded. You can't draw cards.
<<elseif $relics[$i]==8>>
Breast Implants: +20<img src="img/ui/tf.webp">, When you gain <img src="img/ui/tf.webp"> gain one extra.
<<elseif $relics[$i]==9>>
Permanent collar: +5<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/sub.webp"> at the start of each turn.
<<elseif $relics[$i]==10>>
Sex Change: +50<img src="img/ui/tf.webp">, Halve all incoming <img src="img/ui/tf.webp"> (rounded down, after <img src="img/ui/shield.webp">).
<<elseif $relics[$i]==11>>
Bubble Butt: +25<img src="img/ui/tf.webp">, Maximum <img src="img/ui/tf.webp"> level increased by 20.
<<elseif $relics[$i]==12>>
Long Legs: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 higher when being dealt cards.
<<elseif $relics[$i]==13>>
Luscious Lashes: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 lower when being dealt cards.
<<elseif $relics[$i]==14>>
Plump Lips: +5<img src="img/ui/tf.webp">, Mysterious Pills give 1 <img src="img/ui/shield.webp">
<<elseif $relics[$i]==15>>
Manicured Nails: +10<img src="img/ui/tf.webp">, The right most card in your hand isn't discarded at the end of the turn.
<<elseif $relics[$i]==16>>
Shopaholic: +15<img src="img/ui/tf.webp">, When you buy a card from the main buypiles, gain 1 <img src="img/ui/tf.webp"> and 1 <img src="img/ui/shield.webp">.
<<elseif $relics[$i]==17>>
Permanent Makeup: +5<img src="img/ui/tf.webp">, Upgrade the permanent buy pile card.
<<elseif $relics[$i]==18>>
<<switch $initialTF>>
<<case "bimbo">>
Stupid Sexy: +10<img src="img/ui/tf.webp">, If you draw 3 extra cards in a turn, gain 2 <img src="img/ui/heart.webp">
<<case "maid">>
Maid Messiah: +10<img src="img/ui/tf.webp">, <img src="img/ui/clean.webp"> can be reduced below 0
<<case "hucow">>
Abundent Assets: +10<img src="img/ui/tf.webp">, Start at 5 <img src="img/ui/breasts.webp">
<<case "futa">>
Chiseled Physique -10<img src="img/ui/tf.webp">
<<case "school">>
Braniac: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/brain.webp"> at the start of each turn.
<<case "sissy">>
Total Submission: +20<img src="img/ui/tf.webp">, when you gain <img src="img/ui/sub.webp"> gain one extra.
<<case "animal">>
Spirit Animal: +5<img src="img/ui/tf.webp">, The first animal point bought will be offered every turn.
<<case "magic">>
Role Reversal: +0<img src="img/ui/tf.webp">, Start at 20 <img src="img/ui/corruption.webp">. Counts down instead of up.
<<case "witch">>
Demonic Affinity: +5<img src="img/ui/tf.webp">, At the start of each turn, cast a spell that adds a random resource.
<<case "pregnancy">>
Orgasmic Births: +10<img src="img/ui/tf.webp">, When you give brith, draw a card.
<</switch>>
<<elseif $relics[$i]==19>>
Sacrifice: +0<img src="img/ui/tf.webp">, You can't draw cards. You can buy a card without spending resources by gaining 1 <img src="img/ui/tf.webp"> for each missing point.
<<elseif $relics[$i]==20>>
Giggly: +5<img src="img/ui/tf.webp">, The buy piles don't refresh at the end of the turn. You can manually refresh them once per turn.
<<elseif $relics[$i]==21>>
Dainty Feet: +5<img src="img/ui/tf.webp">, Gain two extra consumable slots.
<<elseif $relics[$i]==22>>
Three Boobs: +5<img src="img/ui/tf.webp">, Start each round with your consumable slots filled with random potions.
<<elseif $relics[$i]==45>><br>
<img src="img/ui/symbolAmbition.webp">Ambitious
<<elseif $relics[$i]==46>><br>
<img src="img/ui/symbolPurity.webp">Pure
<<elseif $relics[$i]==59>><br>
<img src="img/ui/symbolSmart.webp">Genius
<<elseif $relics[$i]==61>><br>
<img src="img/ui/symbolTech.webp">L337 Hacker
<<elseif $relics[$i]==50>><br>
<img src="img/ui/symbolHypno.webp">Professional Hypnotist
<<elseif $relics[$i]==60>><br>
<img src="img/ui/symbolChemistry.webp">Master Chemist
<<elseif $relics[$i]==55>><br>
<img src="img/ui/symbolSeduce.webp">Seductress
<<elseif $relics[$i]==62>><br>
<img src="img/ui/symbolRomance.webp">Hopeless Romantic
<<elseif $relics[$i]==54>><br>
<img src="img/ui/symbolTease.webp">Cock Tease
<<elseif $relics[$i]==66>><br>
<img src="img/ui/symbolFatale.webp">Femme Fatale
<<elseif $relics[$i]==57>><br>
<img src="img/ui/symbolBlow.webp">Oral Fixation
<<elseif $relics[$i]==53>><br>
<img src="img/ui/symbolCock.webp">Cock Lust
<<elseif $relics[$i]==56>><br>
<img src="img/ui/symbolSex.webp">Nymphomaniac
<<elseif $relics[$i]==58>><br>
<img src="img/ui/symbolCum.webp">Cum Slut
<<elseif $relics[$i]==52>><br>
<img src="img/ui/symbolSlave.webp">Willing Slave
<<elseif $relics[$i]==51>><br>
<img src="img/ui/symbolBound.webp">Bondage Fetishist
<<elseif $relics[$i]==63>><br>
<img src="img/ui/symbolBimbo.webp">Air Head
<<elseif $relics[$i]==64>><br>
<img src="img/ui/symbolMaid.webp">Neat Freak
<<elseif $relics[$i]==65>><br>
<img src="img/ui/symbolHucow.webp">Swollen Teats
<<elseif $relics[$i]==67>><br>
<img src="img/ui/symbolFuta.webp">Naturally Dominant
<<elseif $relics[$i]==68>><br>
<img src="img/ui/symbolSchool.webp">Straight-A Student
<<elseif $relics[$i]==69>><br>
<img src="img/ui/symbolSissy.webp">Beta Male
<<elseif $relics[$i]==70>><br>
<img src="img/ui/symbolMagic.webp">Beacon Of Purity
<<elseif $relics[$i]==100>><br>
<img src="img/ui/symbolWitch.webp">Promises Of Power
<<elseif $relics[$i]==71>><br>
<img src="img/ui/symbolTentacles.webp">Beacon Of Chaos
<<elseif $relics[$i]==72>><br>
<img src="img/ui/symbolMoney.webp">Rich
<<elseif $relics[$i]==73>><br>
<img src="img/ui/symbolBreasts.webp">Master of Titilation
<<elseif $relics[$i]==74>><br>
<img src="img/ui/symbolLezdom.webp">Bottom
<<elseif $relics[$i]==75>><br>
<img src="img/ui/symbolSurveil.webp">Eyes Everywhere
<<elseif $relics[$i]==76>><br>
<img src="img/ui/symbolAss.webp">Twerking Master
<<elseif $relics[$i]==77>><br>
<img src="img/ui/symbolProstitution.webp">High End Ho
<<elseif $relics[$i]==78>><br>
<img src="img/ui/symbolEngineer.webp">Drone Devotee
<<elseif $relics[$i]==79>><br>
<img src="img/ui/symbolFeet.webp">Pampered and Pedicured
<<elseif $relics[$i]==80>><br>
<img src="img/ui/symbolLatex.webp">Second Skin
<<elseif $relics[$i]==81>><br>
<img src="img/ui/symbolClub.webp">Addicted
<<elseif $relics[$i]==82>><br>
<img src="img/ui/symbolPregnancy.webp">MILF
<</if>><</for>><</nobr>><<if $storyLevel==5>>
"@@.sally;You know the drill. Pick something, don't pick something, I'm sure you know what you're doing.@@"
<<elseif $relics.includes(71)>>
@@.tentacle;"Don't let it be said I don't keep up my part of the bargain. I'm sure you'll just love the feeling of my energies pouring through you, you sure did last night!"@@
<<elseif $transformation is "magic">>
"@@.pyo;You're too manly as is, we need to get your body and mind more in line with being a magical girl. The closer you are, the less work we'll have to do to get you into fighting shape, pyo pyo! I know this might sound like a big decision, but hurry up please. We don't have much time, pyo pyo!@@"
<<else>>"@@.leader;You may pick one of the following 'modifications'. Unlike what happens in your little battles, these won't go away. But they may help you emerge victorious. What's worse, a boob job, or living in my slave pits for the rest of your life? Choose wisely.@@"<</if>>
[img[img/story/norelic.jpg][pointStore][$relicTmp=0]]Chose none
<<include "getRelic">><<set $enemyDeck=[0,1],
$spendBrain=true,
$spendHeart=true,
$spendSub=true,
$mixedBrainCards=new Set(),
$mixedHeartCards=new Set(),
$mixedSubCards=new Set(),
$TF=0,
$maxTF=100,
$brain=0,
$sub=0,
$enemyTF=0,
$maxTFEnemy+=15,
$enemyTFTotal=0,
$dealStatus=true,
$heart=0,
$TFLevel=0,
$score=0,
$TFDamage=0,
$shield=0,
$shieldTmp=0,
$doubleShield=false,
$turn=0,
$TFMin=1,
$TFMax=2,
$discard=[],
$inplay=[],
$hand=[1000,1000,1000,1000,1000,1000],
$ditzCount=0,
$totalDitzCount=0,
$dirty=15,
$breasts=1,
$breastDoubler=1,
$clean=false,
$scoreLoss=0,
$subLoss=0,
$scoreTotal=0,
$autoPlay=false,
$newTurn=false,
$target=0,
$goal=0,
$battle=false,
$pass=0,
$fail=0,
$forget=false,
$cardDisplay=1000,
$level=100,
$battleFlag=true,
$bossDiscard=[],
$rainbow=0,
$toAttach=-10,
$buyPhase="none",
$drawCount=0,
$drawTrigger=false,
$drawBlock=false,
$enemy=$enemyList.pluck(),
$enemyTrait=[],
$reflect=false,
$memoryCount=0,
$playedCard=9999,
$showDeal3=false,
$chastity=false,
$chastityTurnCount=0,
$notChastityTurnCount=0,
$chastityToggleCount=0,
$chastityImgRand=[],
$animal="bunny",
$bunny=0,
$cat=0,
$dog=0,
$cow=0,
$wolf=0,
$spiritAnimal="none",
$bonusHeart=0,
$bonusTF=0,
$bonusShield=0,
$bonusBrain=0,
$boughtCard=false,
$shieldDelay=-1,
$animalBuyFlag=0,
$corrupt=false,
$corruption=0,
$corruptionMod=0,
$spells=[],
$oldSpells=[],
$doubleCast=false,
$doublePlay=0,
$succubusTrigger=false,
$blocked=0,
$succubus=false,
$shuffleBlock=false,
$freeBuy=0,
$shuffleNextIn=false,
$deathShield=false,
$engineerCounter=[1,0,0,0],
$exodia=[false,false,false,false],
$animalTurnTmp=0,
$flipCorrupt=false,
$noBrain=true,
$noHeart=true,
$noSub=true,
$potionsUsed=0,
$potionsUsedLast=0,
$forceNoSub=false,
$convertToSpell=false,
$shieldToTF=false,
$potionSlots=3,
$exodiaBool=false,
$bathroomFlingBonus=0,
$fans=1,
$pregnant = false,
$pregnancyCount=0,
$pregnancyBlock = false,
$children=0,
$twinsTrigger=0,
$bunintheovenTrigger=0,
$giftoflifeTrigger=0,
$swollenTeetsTrigger=0.
$childrenHadWhilePregnant=0,
$turnEndedNotPregnant=false,
$littleAngelTrigger=0,
$togetherForeverTrigger=0,
$doublePlay=false
>>
<<set $themeCount.bondage=0,
$themeCount.slave=0,
$themeCount.romance=0,
$themeCount.blowjob=0,
$themeCount.tease=0,
$themeCount.seduce=0,
$themeCount.fatale=0,
$themeCount.sex=0,
$themeCount.cum=0,
$themeCount.smart=0,
$themeCount.chemistry=0,
$themeCount.hypno=0,
$themeCount.cock=0,
$themeCount.tech=0,
$themeCount.bimbo=0,
$themeCount.maid=0,
$themeCount.hucow=0,
$themeCount.futa=0,
$themeCount.school=0,
$themeCount.sissy=0,
$themeCount.magic=0,
$themeCount.tentacles=0,
$themeCount.witch=0,
$themeCount.money=0,
$themeCount.breasts=0,
$themeCount.lezdom=0,
$themeCount.surveil=0,
$themeCount.ass=0,
$themeCount.prostitution=0,
$themeCount.engineer=0,
$themeCount.feet=0,
$themeCount.latex=0,
$themeCount.ambition=0,
$themeCount.purity=0,
$themeCount.camgirl=0,
$themeCount.cosplay=0,
$themeCount.pregnancy=0
>>
<<if $enemyList.length==0>><<set $enemyList=[1,2,3,4,5,6,7]>><</if>>
<<if $storyLevel==2>>
<<elseif $mode is "story">>
<<set $difficulty-->>
<</if>>
<<if $relics.includes(1)>>
<<set $TF+=25>>
<</if>>
<<if $relics.includes(2)>>
<<set $TF+=10>>
<</if>>
<<if $relics.includes(3)>>
<<set $TF+=20>>
<</if>>
<<if $relics.includes(4)>>
<<set $TF+=40>>
<</if>>
<<if $relics.includes(5)>>
<<set $TF+=0>>
<</if>>
<<if $relics.includes(6)>>
<<set $TF+=10>>
<</if>>
<<if $relics.includes(7)>>
<<set $TF-=15, $drawBlock=true>>
<</if>>
<<if $relics.includes(8)>>
<<set $TF+=20>>
<</if>>
<<if $relics.includes(9)>>
<<set $TF+=5>>
<</if>>
<<if $relics.includes(10)>>
<<set $TF+=50>>
<</if>>
<<if $relics.includes(11)>>
<<set $TF+=25, $maxTF+=20>>
<</if>>
<<if $relics.includes(14)>>
<<set $TF+=5>>
<</if>>
<<if $relics.includes(15)>>
<<set $TF+=10>>
<</if>>
<<if $relics.includes(16)>>
<<set $TF+=15>>
<</if>>
<<if $relics.includes(17)>>
<<set $TF+=5>>
<</if>>
<<if $relics.includes(18)>>
<<switch $initialTF>>
<<case "bimbo">>
<<set $TF+=10>>
<<case "maid">>
<<set $TF+=10>>
<<case "hucow">>
<<set $TF+=10>>
<<set $breasts=5>>
<<case "futa">>
<<set $TF-=10>>
<<case "school">>
<<set $TF+=10>>
<<case "sissy">>
<<set $TF+=20>>
<<case "animal">>
<<set $TF+=5, $spiritAnimal="empty">>
<<case "magic">>
<<if $relics.includes(70)>>
<<set $corruption=10, $corrupt=false>>
<<else>>
<<set $corruption=20, $corrupt=true>>
<</if>>
<<case "witch">>
<<set $TF+=5>>
<<case "pregnancy">>
<<set $TF+=10>>
<</switch>>
<</if>>
<<if $relics.includes(20)>>
<<set $TF+=5, $shuffleBlock=true>>
<<else>>
<<set $shuffleBlock=false>>
<</if>>
<<if $relics.includes(21)>>
<<set $TF+=5>>
<</if>>
<<if $relics.includes(22)>>
<<set $TF+=5>>
<<for $i=0; $i<5; $i++>>
<<if $i>=3 and !$relics.includes(21)>>
<<else>>
<<if $potions[$i]==10000>>
<<set $potions[$i]=random(0,5)>>
<</if>>
<</if>>
<</for>>
<</if>>
<<set $tmpTF=$TF>>
<<if $relics.includes(12)>>
<<set $TF+=5>>
<<set $tmpTF+=20>>
<</if>>
<<if $relics.includes(13)>>
<<set $TF+=5>>
<<set $tmpTF-=10>>
<</if>>
<<if $relics.includes(69)>>
<<set $maxTF+=15>>
<</if>>
<<if $relics.includes(19)>>
<<set $drawBlock=true>>
<</if>>
<<if $relics.includes(71) and !$relics.includes(18)>>
<<set $corruption=10, $corrupt=true>>
<</if>>
<<if $relics.includes(78)>>
<<set $engineerCounter=[2,1,1,1]>>
<</if>>
<<if $TF<0>>
<<set $TF=0>>
<</if>>
<<if $tmpTF<0>>
<<set $tmpTF=0>>
<</if>>
<<if $relics.includes(81)>>
<<set $potionSlots+=1>>
<</if>>
<<if $relics.includes(21)>>
<<set $potionSlots+=2>>
<</if>>
<<if $relics.includes(82)>>
<<set $children+=2>>
<</if>>
<<if $storyLevel==6>>
<<set $TF = Math.floor($TF/2)>>
<<set $enemyTrait=[]>>
<</if>>
<<if $tmpTF<=10 or $relics.includes(46)>>
<<set $TFLevel=0, $deck=[8,8,8,8,8,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[8,8,8,8,8,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=14>>
<<set $TFLevel=1, $deck=[9,8,8,8,8,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,8,8,8,8,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=18>>
<<set $TFLevel=2, $deck=[9,9,8,8,8,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,8,8,8,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=22>>
<<set $TFLevel=3, $deck=[9,9,9,8,8,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,8,8,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=26>>
<<set $TFLevel=4, $deck=[9,9,9,9,8,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,9,8,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=30>>
<<set $TFLevel=5, $deck=[9,9,9,9,9,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,9,9,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=34>>
<<set $TFLevel=6, $deck=[9,9,9,9,9,9,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=38>>
<<set $TFLevel=7, $deck=[9,9,9,9,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $relics.includes(67)>>
<<set $TFLevel=8, $deck=[9,9,9,9,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=40>>
<<set $TFLevel=8, $deck=[5,9,9,9,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,9,9,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=46>>
<<set $TFLevel=9, $deck=[5,5,9,9,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=52>>
<<set $TFLevel=10, $deck=[5,5,5,9,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=58>>
<<set $TFLevel=11, $deck=[5,5,5,5,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,5,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=64>>
<<set $TFLevel=12, $deck=[5,5,5,5,5,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,5,5,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=70>>
<<set $TFLevel=13, $deck=[5,5,5,5,5,5,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,5,5,5,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=76>>
<<set $TFLevel=14, $deck=[5,5,5,5,5,5,5,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,5,5,5,7,7,7,7]>>
<</if>>
<<else>>
<<set $TFLevel=15, $deck=[5,5,5,5,5,5,5,5,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,5,5,5,7,7,7,7]>>
<</if>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<<include "relicBugCheck">>
<<if $mode is "endless">>
<<goto "deckBuilder">>
<<elseif $mode is "sandbox">>
<<set $maxTF=999999, $maxTFEnemy=999999>>
<<goto "deckBuilder">>
<<else>>
<<include "ascension">>
<</if>><<capture $i>>
<<for $i = 0; $i<4; $i++>><<silently>>
<<if $ascencion>=8 and $i==3>><<break>><</if>>
<<if $imagePack is "hentai">>
<<set $relicImg = "img/story/magicalgirl/relic">>
<<else>>
<<set $relicImg = "img/story/relic">>
<</if>>
<<set $relicImg+=$relicRand[$i] + ".jpg">>
/*Randomize potions*/
<<if $storyLevel>2>>
<<set $tmpArray=[0,1,2,3,4,5]>>
<<set $rangeArray[0]=$tmpArray.pluck(), $rangeArray[1]=$tmpArray.pluck(), $rangeArray[2]=$tmpArray.pluck()>>
<</if>>
<</silently>><<if $relicRand[$i]==1>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Gorgeous face: +25<img src="img/ui/tf.webp">, when you gain <img src="img/ui/heart.webp"> gain one extra.<</nobr>>
<<elseif $relicRand[$i]==2>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]] Blonde hair: +10<img src="img/ui/tf.webp">, If you draw 3 extra cards in a turn, gain 3 <img src="img/ui/tf.webp"><</nobr>>
<<elseif $relicRand[$i]==3>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Smooth skin: +20<img src="img/ui/tf.webp">, when you gain <img src="img/ui/shield.webp"> gain one extra.<</nobr>>
<<elseif $relicRand[$i]==4>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Suggestible: +40<img src="img/ui/tf.webp">, <img src="img/ui/tf.webp"> damage doubled<</nobr>>
<<elseif $relicRand[$i]==5>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Hourglass waist: +0<img src="img/ui/tf.webp">, Start with 4 upgraded Mysterious Pills<</nobr>>
<<elseif $relicRand[$i]==6>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Thick thighs: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/heart.webp"> at the start of each turn.<</nobr>>
<<elseif $relicRand[$i]==7>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relics.push(59), $relics.push(55), $relics.push(52), $relicTmp=$relicRand[$i]]]Fun sized: -15<img src="img/ui/tf.webp">, You can't draw cards, your basic cards are upgraded.<</nobr>>
<<elseif $relicRand[$i]==8>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Breast Implants: +20<img src="img/ui/tf.webp">, When you gain <img src="img/ui/tf.webp"> gain one extra.<</nobr>>
<<elseif $relicRand[$i]<=9>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Permanent Collar: +5<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/sub.webp"> at the start of each turn.<</nobr>>
<<elseif $relicRand[$i]<=10 and $relicUnlocks.includes(10)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Sex Change: +50<img src="img/ui/tf.webp">, Halve all incoming <img src="img/ui/tf.webp"> (rounded down, after <img src="img/ui/shield.webp">).<</nobr>>
<<elseif $relicRand[$i]<=11 and $relicUnlocks.includes(11)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i], $maxTF+=20]]Bubble Butt: +25<img src="img/ui/tf.webp">, Maximum <img src="img/ui/tf.webp"> level increased by 20.<</nobr>>
<<elseif $relicRand[$i]<=12 and $relicUnlocks.includes(12)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Long Legs: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 higher when being dealt cards.<</nobr>>
<<elseif $relicRand[$i]<=13 and $relicUnlocks.includes(13)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Luscious Lashes: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 lower when being dealt cards.<</nobr>>
<<elseif $relicRand[$i]<=14 and $relicUnlocks.includes(14)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Plump Lips: +5<img src="img/ui/tf.webp">, Mysterious Pills give 1 <img src="img/ui/shield.webp"><</nobr>>
<<elseif $relicRand[$i]<=15 and $relicUnlocks.includes(15)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Manicured Nails: +10<img src="img/ui/tf.webp">, The rightmost card in your hand isn't discarded at the end of the turn.<</nobr>>
<<elseif $relicRand[$i]<=16 and $relicUnlocks.includes(16)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Shopaholic: +15<img src="img/ui/tf.webp">, When you buy a card from the main buypiles, gain 1 <img src="img/ui/tf.webp"> and 1 <img src="img/ui/shield.webp">.
<</nobr>>
<<elseif $relicRand[$i]<=17 and $relicUnlocks.includes(17)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Permanent Makeup: +5<img src="img/ui/tf.webp">, Upgrade the permanent buypile card.<</nobr>>
<<elseif $relicRand[$i]<=18>>
<<switch $initialTF>>
<<case "bimbo">>
<<nobr>>[img["img/story/relic18a.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Stupid Sexy: +10<img src="img/ui/tf.webp">, If you draw 3 extra cards in a turn, gain 2 <img src="img/ui/heart.webp"><</nobr>>
<<case "maid">>
<<nobr>>[img["img/story/relic18b.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Maid Messiah: +10<img src="img/ui/tf.webp">, <img src="img/ui/clean.webp"> can be reduced below 0<</nobr>>
<<case "hucow">>
<<nobr>>[img["img/story/relic18c.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Abundent Assets: +10<img src="img/ui/tf.webp">, Start at 5 <img src="img/ui/breasts.webp"><</nobr>>
<<case "futa">>
<<nobr>>[img["img/story/relic18d.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]:Chiseled Physique: -10<img src="img/ui/tf.webp"><</nobr>>
<<case "school">>
<<nobr>>[img["img/story/relic18e.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]:Braniac: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/brain.webp"> at the start of each turn.<</nobr>>
<<case "sissy">>
<<nobr>>[img["img/story/relic18f.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Total Submission: +20<img src="img/ui/tf.webp">, When you gain <img src="img/ui/sub.webp"> gain one extra.<</nobr>>
<<case "animal">>
<<nobr>>[img["img/story/relic18g.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Spirit Animal: +5<img src="img/ui/tf.webp">, The first animal point bought will be offered every turn.<</nobr>>
<<case "magic">>
<<nobr>>[img["img/story/magicalgirl/relic18h.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Role Reversal: +0<img src="img/ui/tf.webp">, Start at 20 <img src="img/ui/corruption.webp">. Counts down instead of up.<</nobr>>
<<case "witch">>
<<nobr>>[img["img/story/relic18i.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Demonic Affinity: +5<img src="img/ui/tf.webp">, At the start of each turn, cast a spell that adds a random resource.<</nobr>>
<<case "pregnancy">>
<<nobr>>[img["img/story/relic18j.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Orgasmic Births: +10<img src="img/ui/tf.webp">, When you give birth draw a card.<</nobr>>
<</switch>>
<<elseif $relicRand[$i]==19>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Sacrifice: +0<img src="img/ui/tf.webp">, You can't draw cards. You can buy a card without spending resources by gaining 1 <img src="img/ui/tf.webp"> for each missing point.<</nobr>>
<<elseif $relicRand[$i]==20>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Giggly: +5<img src="img/ui/tf.webp">, The buy piles don't refresh at the end of the turn. You can manually refresh them once per turn.<</nobr>>
<<elseif $relicRand[$i]==21>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i], $potionSlots+=2]]Dainty Feet: +5<img src="img/ui/tf.webp">, Gain two extra consumable slots.<</nobr>>
<<elseif $relicRand[$i]==22>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Three Boobs: +5<img src="img/ui/tf.webp">, Start each round with your consumable slots filled with random potions.<</nobr>>
<<else>>
Oops.
<</if>>
<</for>>
<</capture>><<nobr>>
<<if $boss==1>>
<<switch $inplay[($inplay.length-1)]>>
<<case 5>>
"@@.boss2;Good to see you're learning who's the superior mind here.@@"
<<case 6>>
<<if $relics.includes(63)>>
"@@.boss2;Oh god, you're an idiot, aren't you? I guess that makes me feel better about this...@@"
<<else>>
"@@.boss2;Hello? You there?.@@"
<</if>>
<<case 7>>
<<if $relics.includes(60)>>
"@@.boss2;You improved the formula? Mind sharing the details?.@@"
<<else>>
"@@.boss2;Vile stuff, those.@@"
<</if>>
<<case 8>>
<<if $relics.includes(59)>>
"@@.boss2;Your intellect is astounding. If we meet under different circumstances..@@"
<<else>>
"@@.boss2;So far to fall.@@"
<</if>>
<<case 9>>
"@@.boss2;Oh... uh, thanks.@@"
<<case 10>>
"@@.boss2;Luck favors the prepared.@@"
<<case 11>>
"@@.boss2;Ah, a fellow scientist.@@"
<<case 12>>
"@@.boss2;That's a bit below my level of intellect, don't you agree?@@"
<<case 13>>
"@@.boss2;Shoddy work.@@"
<<case 14>>
<<if $scoreLoss<=0>>
"@@.boss2;I'm not a fan of the whole meditation thing myself.@@"
<<else>>
"@@.boss2;Why can't they send me more... intelligent ooponents?@@"
<</if>>
<<case 15>>
"@@.boss2;Easily bypassed.@@"
<<case 19>>
"@@.boss2;You get service in here? I really need to change my provider.@@"
<<case 17>>
"@@.boss2;I know the number of a great therapist. You'll need it if you stick around here.@@"
<<case 18>>
"@@.boss2;More of a graph paper man myself.@@"
<<case 20>>
"@@.boss2;I suppose if people really are out to get you...@@"
<<case 21>>
"@@.boss2;I've seen worse.@@"
<<case 22>>
"@@.boss2;Oh? You know Dr. Xavier too? Bit of a fraud to be honest.@@"
<<case 23>>
"@@.boss2;Oof.@@"
<<case 24>>
"@@.boss2;And...? What were you expecting?@@"
<<case 25>>
<<if $scoreLoss<=0>>
"@@.boss2;Looking for working girl jobs already? Don't worry, I'll find something nice for you.@@"
<<else>>
"@@.boss2;No, the cable in the back. Yes, it needs to be plugged in I... oh forget it..@@"
<</if>>
<<case 19>>
"@@.boss2;The good ol' grad school special, eh?.@@"
<<case 26>>
<<if $scoreLoss<=0>>
"@@.boss2;Mind if I examine some of those gadgets?@@"
<<else>>
"@@.boss2;Yes, yes I can indeed see you. No, I know you can't see me. Yes, that is how it works actually.@@"
<</if>>
<<case 27>>
"@@.boss2;Where's the skip button?@@"
<<case 28>>
"@@.boss2;Quaint. Do you have a plastic whistle as well?@@"
<<case 30>>
"@@.boss2;Damn. Never delegate anything you can do yourself.@@"
<<case 29>>
"@@.boss2;Quite firm. The improved formula is proving to be excellent.@@"
<<case 31>>
"@@.boss2;I like an intelligent woman.@@"
<<case 32>>
"@@.boss2;I appreciate the effort to look your best. Too many of my colleagues let their hygiene slip far below acceptable levels.@@"
<<case 33>>
"@@.boss2;It's quite the shame to destroy a mind as powerful as yours.@@"
<<case 35>>
"@@.boss2;Would you mind acting a bit more appropriately? It's rather... distracting. @@"
<<case 36>>
"@@.boss2;Aw, you think you're a little spy.@@"
<<case 37>>
"@@.boss2;Ugh, repulsive.@@"
<<case 38>>
"@@.boss2;A logical practice. The ratio of women to men must be maintained.@@"
<<case 40>>
"@@.boss2;Romance? Seems a bit pointless to me.@@"
<<case 41>>
"@@.boss2;Oh! No, no, keep going.@@"
<<case 42>>
"@@.boss2;Bleh! This tastes disgusting.@@"
<<case 43>>
<<if $scoreLoss<=0>>
"@@.boss2;True strength comes from the mind.@@"
<<else>>
"@@.boss2;Like punching through a wet paper bag.@@"
<</if>>
<<case 44>>
"@@.boss2;The depths they expect us to lower ourselves to...@@"
<<case 45>>
"@@.boss2;Oh great, //social// sciences.@@"
<<case 46>>
"@@.boss2;How did you know?@@"
<<case 47>>
"@@.boss2;Can't you just give up so I don't have to listen to your insipid babble anymore?@@"
<<case 48>>
"@@.boss2;You're not going anywhere near me with that. But I might watch..@@"
<<case 49>>
"@@.boss2;Yes, that's right. Shake your ass for me.@@"
<<case 50>>
"@@.boss2;Looks comfy.@@"
<<case 51>>
"@@.boss2;Hmmph, not much to be honest.@@"
<<case 52>>
"@@.boss2;I knew you were a slut deep down.@@"
<<case 54>>
"@@.boss2;I know, I know. Brains, good looks, and this monster. Jealous?@@"
<<case 55>>
"@@.boss2;Oh? Have I finally met a worthy for?@@"
<<case 56>>
"@@.boss2;Come on, I know you can take it deeper than that.@@"
<<case 57>>
"@@.boss2;Harlot.@@"
<<case 58>>
"@@.boss2;Lose your train of thought? Not much of a surprise.@@"
<<case 59>>
"@@.boss2;I find plastic surgery despicable. Now the methods of our mutual tormentor? //That// is interesting.@@"
<<case 60>>
"@@.boss2;Quite the improvement over your old equipment. Let's make sure it's working properly...@@"
<<case 53>>
"@@.boss2;God you're an idiot.@@"
<<case 62>>
"@@.boss2;I can't believe you actually fell for this.@@"
<<case 63>>
"@@.boss2;Faster, you whore! Do I have to do everything myself?@@"
<<case 64>>
"@@.boss2;Extraordinary!@@"
<<case 65>>
"@@.boss2;I won't say I'm a stranger to the more base instincts... but that's a bit much.@@"
<<case 61>>
"@@.boss2;What a distasful profession.@@"
<<case 66>>
"@@.boss2;Can't say I'm a fan of the bimbo act, but that's a hard offer to refuse....@@"
<<case 67>>
"@@.boss2;Don't you dare wipe that off. That's world-class semen I've bestowed upon you.@@"
<<case 68>>
"@@.boss2;Now that's a view.@@"
<<case 69>>
"@@.boss2;You know, your hands are still unoccupied...@@"
<<case 70>>
"@@.boss2;What mental discipline!@@"
<<case 71>>
"@@.boss2;A whore like you should learn her place.@@"
<<case 72>>
"@@.boss2;Stay.@@"
<<case 73>>
"@@.boss2;Quiet, I've almost solved this.@@"
<<case 74>>
"@@.boss2;I'd suggest you use this opportunity for some contemplative thought, but we both know it'd be a waste.@@"
<<case 75>>
"@@.boss2;Adequate.@@"
<<case 66>>
"@@.boss2;Finally some peace and quiet.@@"
<<case 77>>
"@@.boss2;Shit that's tight. Quite the surprise to be honest.@@"
<<case 78>>
"@@.boss2;Are you so far gone that you need... this?@@"
<<case 79>>
<<if $subLoss<=0>>
"@@.boss2;You can crack your whip all you want, but I'm not kneeling.@@"
<<else>>
"@@.boss2;The natural state of morons like you.@@"
<</if>>
<<case 80>>
"@@.boss2;Most women would beg to receive my seed. Consider yourself lucky.@@"
<<case 81>>
"@@.boss2;Everything's sex with you, isn't it?@@"
<<case 82>>
"@@.boss2;God, don't you have //any// standards?@@"
<<case 83>>
"@@.boss2;That's a good girl.@@"
<<case 84>>
"@@.boss2;Ugh, the lower class.@@"
<<case 85>>
"@@.boss2;An accessory perfect for your new status.@@"
<<case 86>>
"@@.boss2;Might as well fill that empty head of yours with something.@@"
<<case 87>>
"@@.boss2;Not sure I see the appeal, to be honest.@@"
<<case 88>>
<<if $noBrain>>
"@@.boss2;God damn it, just shut up! You blathering imbecile!.@@"
<<else>>
"@@.boss2;Cute, you're almost at a fourth grade reading level.@@"
<</if>>
<<case 89>>
"@@.boss2;Take it whore!@@"
<<case 90>>
"@@.boss2;Don't blame me, you're the one who let me do it.@@"
<<case 91>>
"@@.boss;I was simply superior. This was inevitable.@@"
<<case 92>>
"@@.boss2;Gather round ladies and gentlemen! The astounding Brainless Bella, the girl with the single digit IQ!@@"
<<case 93>>
"@@.boss2;Patience is a virtute, you know.@@"
<<case 94>>
"@@.boss2;Barbaric.@@"
<<case 85>>
"@@.boss2;Come on, don't let a drop go to waste.@@"
<<case 96>>
"@@.boss2;I think I'll have to increase your ass size about 20%...@@"
<<case 97>>
"@@.boss2;I must say, creating loyal servants is more useful than the... other products the organization makes. @@"
<<case 98>>
"@@.boss2;Room and board. Quite generous.@@"
<<case 99>>
"@@.boss2;Are you sure that's the standard uniform?@@"
<<case 100>>
"@@.boss2;A rather... enticing postion.@@"
<<case 101>>
"@@.boss2;I'd ask you to get back to work, but that's quite the show.@@"
<<case 102>>
"@@.boss2;Don't mind me. Just enjoying the view.@@"
<<case 103>>
"@@.boss2;Mmm, you love this, don't you?@@"
<<case 104>>
"@@.boss2;If you're really that interested in cleaning, I have something else that could use a thorough polishing.@@"
<<case 105>>
"@@.boss2;This will be so much easier if you learn your betters.@@"
<<case 106>>
"@@.boss2;Just because you're both servants doesn't mean you have the same stature.@@"
<<case 107>>
"@@.boss2;I'm sure your master will be very pleasured at such an obedient servant.@@"
<<case 108>>
"@@.boss2;Well, if you're offering I suppose I won't say no to trying out the entertainment.@@"
<<case 109>>
"@@.boss2;We should make this the standard uniform, don't you think?@@"
<<case 110>>
"@@.boss2;I don't think doing that actually makes your breasts grow, but I appreciate your dedication.@@"
<<case 111>>
"@@.boss2;Ah, working at our farm, eh? The might be a few side effects....@@"
<<case 112>>
"@@.boss2;I can't say they look real, but they're definitely appealing.@@"
<<case 113>>
"@@.boss2;I've read quite a few studies that indicate stimulation can indeed... oh sorry. I didn't intend to distract you.@@"
<<case 114>>
"@@.boss2;I'm not sure injecting yourself with drugs is a good long-term strategy...@@"
<<case 115>>
"@@.boss2;If you keep this up, that soft hand will be replaced by a cold machine. Don't say I didn't warn you..@@"
<<case 116>>
"@@.boss2;Personally, I try to avoid interacting with the cattle whenever possible.@@"
<<case 117>>
"@@.boss2;Not exactly an eloquent manner of speech.@@"
<<case 118>>
"@@.boss2;At least you're docile...@@"
<<case 119>>
"@@.boss2;A revolting place.@@"
<<case 120>>
"@@.boss2;Milk has to come from somewhere I suppose..@@"
<<case 121>>
"@@.boss2;I hope your children prove to be more respectable.@@"
<<case 122>>
"@@.boss2;That's rather... gross to be honest.@@"
<<case 123>>
<<if $subLoss<=0>>
"@@.boss2;Subject seems to be showing signs of enchanced aggression.@@"
<<else>>
"@@.boss2;Hmm, another failure.@@"
<</if>>
<<case 124>>
<<if $subLoss<=0>>
"@@.boss2;Yes, yes, I know it's big. Now close your legs and start acting with some dignity@@"
<<else>>
"@@.boss2;What an inviting hole. No, I mustn't I need to observe impartially.@@"
<</if>>
<<case 125>>
"@@.boss2;Subject showing increased muscle growth.@@"
<<case 126>>
<<if $subLoss<=0>>
"@@.boss2;Alright, alright. Let the poor girl go.@@"
<<else>>
"@@.boss2;Disapointing.@@"
<</if>>
<<case 127>>
"@@.boss2;Ow! Let go! Don't make me sedate you!@@"
<<case 128>>
"@@.boss2;Subject seems to be forgetting basic functions. Need for sex superseding core behaviors.@@"
<<case 129>>
"@@.boss2;Are you ever not erect? No, I suppose not.@@"
<<case 130>>
"@@.boss2;Stop that! Guards, guards!@@"
<<case 131>>
<<if $subLoss<=0>>
"@@.boss2;Well, she's not getting out of that.@@"
<<else>>
"@@.boss2;Full submission. Ah well, I'll have to adjust the dosage next time.@@"
<</if>>
<<case 132>>
"@@.boss2;Get away from me!@@"
<<case 133>>
"@@.boss2;Cute. Not exactly a positive result though.@@"
<<case 134>>
"@@.boss2;Is that all?@@"
<<case 135>>
"@@.boss2;Hmm, subject seems to require excessive stimulation.@@"
<<case 136>>
"@@.boss2;Not good enough I'm afraid.@@"
<<case 137>>
"@@.boss2;Yes! It's a success! She... she... oh god, no!@@"
<<case 138>>
"@@.boss2;Impressive muscle density.@@"
<<case 139>>
<<if $subLoss<=0>>
"@@.boss2;Okay okay! I'll, uh, come back later and leave you to... that.@@"
<<else>>
"@@.boss2;I suppose that muscle mass wasn't much use in the end.@@"
<</if>>
<<case 140>>
"@@.boss2;Yes, forget. Coming to this school was always your dream.@@"
<<case 141>>
"@@.boss2;What a quick learner you are.@@"
<<case 142>>
"@@.boss2;Are you finished yet?@@"
<<case 143>>
"@@.boss2;As you can see, we hire only the best as professors.@@"
<<case 144>>
"@@.boss2;Finally a class for someone of your... aptitude.@@"
<<case 145>>
"@@.boss2;No, no. No payment required. I'm just glad to help.@@"
<<case 147>>
"@@.boss2;Come on, you need more practical experience.@@"
<<case 148>>
"@@.boss2;You could be such a good whore if you just put your mind to it!@@"
<<case 149>>
"@@.boss2;Panties again? That's the second time this week!@@"
<<case 150>>
"@@.boss2;Studant works well with others...@@"
<<case 151>>
"@@.boss2;If you had just put in the effort earlier you this would have been so much less painful. Now take it deeper.@@"
<<case 152>>
"@@.boss2;Behave yourself, we need to put on a good show for the parents. They pay a lot of money to have the perfect daughter slut.@@"
<<case 153>>
"@@.boss2;I knew you had it in you. Congratulations.@@"
<<case 154>>
"@@.boss2;On off, on off, just pick one already.@@"
<<case 155>>
"@@.boss2;Can't have you giving in to your base instincts, now can we?@@"
<<case 156>>
"@@.boss2;The whole point is //not// to orgasm.@@"
<<case 157>>
"@@.boss2;Hmm, you clean up better than I expected.@@"
<<case 158>>
"@@.boss2;You'll be up to real men's cocks in no time.@@"
<<case 159>>
"@@.boss2;I suppose it has been a while...@@"
<<case 160>>
"@@.boss2;If you're all clean, it's time to put the cage back on. Can't have you having any 'accidents'.@@"
<<case 161>>
"@@.boss2;Mmm... maybe you are good for something after all.@@"
<<case 162>>
"@@.boss2;That's it... just keep staring at the screen.@@"
<<case 163>>
"@@.boss2;No, I don't think so. You haven't earned the right to cum.@@"
<<case 165>>
"@@.boss2;See? This notion that you were ever a man is ridiculous.@@"
<<case 166>>
"@@.boss2;Been a while?@@"
<<case 167>>
"@@.boss2;Your little clitty was never a real cock. All that's changed is that you've realised the truth.@@"
<<case 168>>
"@@.boss2;No, on second thought I think we should put it back on.@@"
<<case 169>>
"@@.boss2;Aren't you eager?@@"
<<case 170>>
"@@.boss2;If you insist.@@"
<<case 171>>
"@@.boss2;Again? It's only been an hour!@@"
<<case 172>>
"@@.boss2;Hmm, that's actually pretty athletic.@@"
<<case 173>>
"@@.boss2;Choices, choices...@@"
<<case 174>>
"@@.boss2;Fine, fine. Let me take off my pants...@@"
<<case 175>>
"@@.boss2;What's the problem? She just wants to play too.@@"
<<case 176>>
"@@.boss2;Ow! Jesus, cut your nails!@@"
<<case 177>>
"@@.boss2;Aww, maybe you're a nice kitty after all.@@"
<<case 178>>
"@@.boss2;Alright already, I'll fuck you! Just stop meowing at me.@@"
<<case 179>>
"@@.boss2;All that posturing and you just giving in to your base instincts in the end. Disappointing.@@"
<<case 180>>
"@@.boss2;Hey! I see you there! Stop following me!@@"
<<case 181>>
"@@.boss2;Damn, thought I had you.@@"
<<case 182>>
"@@.boss2;Just make sure you don't hurt her, okay?@@"
<<case 183>>
"@@.boss2;Who's a good girl?@@"
<<case 184>>
"@@.boss2;Damn, where did I put your toy... oh well. Let me teach you a new trick.@@"
<<case 185>>
"@@.boss2;No! Stop humping the table right now! Ugh, get on the bed and let's take care of this...@@"
<<case 186>>
"@@.boss2;I'm far too busy to take you home. Don't give me that look!@@"
<<case 187>>
"@@.boss2;Looks like you found some friends. Good for you.@@"
<<case 188>>
"@@.boss2;Well aren't you a bundle of love?@@"
<<case 189>>
"@@.boss2;Who's a good girl? You are! You are!@@"
<<case 190>>
"@@.boss2;So what, you're some kind of rabbit, cat, dog hybrid or something? Just pick one.@@"
<<case 191>>
<<if $corrupt>>
"@@.boss2;Well aren't you forward...@@"
<<else>>
"@@.boss2;I'm normally pro education, but is this really the time...@@"
<</if>>
<<case 192>>
<<if $corrupt>>
"@@.boss2;I guess if you can't beat them, join them...@@"
<<else>>
"@@.boss2;You're fighting 'evil'? What's 'evil' supposed to mean?@@"
<</if>>
<<case 193>>
<<if $corrupt>>
"@@.boss2;Well you're certainly... exuberant.@@"
<<else>>
"@@.boss2;It's a bit late to be figuring out a strategy.@@"
<</if>>
<<case 194>>
<<if $corrupt>>
"@@.boss2;Cute... cat?@@"
<<else>>
"@@.boss2;Cute cat.@@"
<</if>>
<<case 195>>
<<if $corrupt>>
"@@.boss2;You, uh, might want to cover that up. No? Suit yourself.@@"
<<else>>
"@@.boss2;Please, I work for an organization that makes sex slaves. I've seen it before.@@"
<</if>>
<<case 196>>
<<if $corrupt>>
"@@.boss2;Looks like you're not going to get much sleep...@@"
<<else>>
"@@.boss2;Let me guess, no boys allowed?@@"
<</if>>
<<case 197>>
<<if $corrupt>>
"@@.boss2;Wow. You're really going at it there, huh?@@"
<<else>>
"@@.boss2;How sweet.@@"
<</if>>
<<case 198>>
<<if $corrupt>>
"@@.boss2;I guess they don't really understand 'no'...@@"
<<else>>
"@@.boss2;Very interesting life forms. This merits extensive study.@@"
<</if>>
<<case 199>>
<<if $corrupt>>
"@@.boss2;I'm feeling little light headed...@@"
<<else>>
"@@.boss2;Nice light show.@@"
<</if>>
<<case 200>>
<<if $corrupt>>
"@@.boss2;So is there a line I get in or...@@"
<<else>>
"@@.boss2;Looks nice.@@"
<</if>>
<<case 201>>
<<if $corrupt>>
"@@.boss2;Now this is just distasteful.@@"
<<else>>
"@@.boss2;I hope you're not buying all that on the Organizations dime.@@"
<</if>>
<<case 202>>
<<if $corrupt>>
"@@.boss2;Mind if I observe the birth? Just out of curiosity, you understand.@@"
<<else>>
"@@.boss2;Uh... need some assistance?@@"
<</if>>
<<case 203>>
<<if $corrupt>>
"@@.boss2;Does your cat-thing know about this? Can;t imagine they're very happy.@@"
<<else>>
"@@.boss2;Astounding. I really must learn how to harness the energy of you 'Magical Girls'.@@"
<</if>>
<<case 204>>
"@@.boss2;Bah, magic. What nonesense.@@"
<<case 205>>
"@@.boss2;As if such a thing could give you protection.@@"
<<case 206>>
"@@.boss2;You're not casting a spell, you're just a whore.@@"
<<case 207>>
"@@.boss2;And just what is that supposed to do exactly?@@"
<<case 208>>
"@@.boss2;Simply superstitious babble.@@"
<<case 209>>
"@@.boss2;Ah yest, the ancient magical art of getting tit fucked. Wow.@@"
<<case 210>>
"@@.boss2;At least you're reading a book, even if it is nonesense.@@"
<<case 211>>
"@@.boss2;You're just wasting your time.@@"
<<case 213>>
"@@.boss2;So one little chant and I feel to me knees bfore you? Right...@@"
<<case 214>>
"@@.boss2;I'm sure anyone can find a body double if they put out a job listing.@@"
<<case 215>>
"@@.boss2;Ooo, how spooky! Nothing!@@"
<<case 216>>
"@@.boss2;Huh, that's... not sure how to explain that one.@@"
<<case 217>>
"@@.boss2;Didn't anyone ever tell you not to play with fire?@@"
<<default>>
<<if $bossHealth>=($maxBossHealth-($maxBossHealth*(1/5)))>>
"@@.boss2;Believe me, I find this as distasteful as you do. But I won't lose.@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(2/5)))>>
"@@.boss2;I guess you know what you're doing.@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(3/5)))>>
"@@.boss2;Huh, tits. I should really be taking notes of this. First hand experience and all that.@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(4/5)))>>
"@@.boss2;That's it. Playtimes over, I will not lose to the likes of you.@@"
<<else>>
"@@.boss2;Stop, please! I'm a doctor, I never meant for it to come to this!@@"
<</if>>
<</switch>>
<<elseif $boss==2 or $mode is "classic">>
<<switch $inplay[($inplay.length-1)]>>
<<case 5>>
"@@.boss;Come, kneel at my feet, give in.@@"
<<case 6>>
<<if $relics.includes(10)>>
"@@.boss;You've already lost if you've resorted to that.@@"
<<else>>
"@@.boss;Yes, give in, feel your mind melt away.@@"
<</if>>
<<case 7>>
<<if $relics.includes(5)>>
"@@.boss;You wasted one of our gifts on //that//?.@@"
<<else>>
"@@.boss;That tickles.@@"
<</if>>
<<case 8>>
"@@.boss;You still have the capacity to think clearly? Impressive, let me fix that.@@"
<<case 9>>
"@@.boss;Heh, right back at you princess.@@"
<<case 10>>
"@@.boss;Lucky you.@@"
<<case 11>>
"@@.boss;You're going to need a whole damn lab to beat me.@@"
<<case 12>>
"@@.boss;That's a nice picture of you.@@"
<<case 13>>
"@@.boss;You know I can tell that you sent it, right?.@@"
<<case 14>>
<<if $scoreLoss<=0>>
"@@.boss;Hmph, your mind may be a temple, but I'm a wrecking ball.@@"
<<else>>
"@@.boss;Deep down, I bet you know you couldn't maintain that. Everyone gives in eventually.@@"
<</if>>
<<case 15>>
"@@.boss;I can crack more than just heads you know.@@"
<<case 19>>
"@@.boss;It's a secret organization you idiot. What are you expecting to dig up?.@@"
<<case 17>>
"@@.boss;Almost out of lifelines.@@"
<<case 18>>
"@@.boss;Ooo scary, you know how to use a computer.@@"
<<case 20>>
"@@.boss;So you're one of those "truthers", eh?.@@"
<<case 21>>
"@@.boss;An obvious trap.@@"
<<case 22>>
"@@.boss;Hmmph, I don't need outside help to win.@@"
<<case 23>>
"@@.boss;Cheap shot.@@"
<<case 24>>
"@@.boss;Haha. You poor thing.@@"
<<case 25>>
<<if $scoreLoss<=0>>
"@@.boss;You're going to wish you were less puritan when I'm done with you.@@"
<<else>>
"@@.boss;Your fall was inevitable.@@"
<</if>>
<<case 26>>
<<if $scoreLoss<=0>>
"@@.boss;You're no James Bond.@@"
<<else>>
"@@.boss;Fool.@@"
<</if>>
<<case 27>>
"@@.boss;Better, but not good enough.@@"
<<case 28>>
"@@.boss;Do you have a Guy Fawkes mask and everything?@@"
<<case 30>>
"@@.boss;Gregg, your betrayal will be your doom!.@@"
<<case 29>>
"@@.boss;Hmm, I'm listening.@@"
<<case 31>>
"@@.boss;Why don't we talk this over someplace more private?@@"
<<case 32>>
"@@.boss;How kind of you to make yourself more attractive for me. I'll remember it when I'm pounding you.@@"
<<case 33>>
"@@.boss;Impressive! I'm in this dance until the end if you are.@@"
<<case 35>>
"@@.boss;God bless yoga pants.@@"
<<case 36>>
"@@.boss;Take off that dumb mask, I know it's you.@@"
<<case 37>>
"@@.boss;Aren't you precious?@@"
<<case 38>>
"@@.boss;I'm glad you're learning your body can be used for profit..@@"
<<case 40>>
"@@.boss;He'll want more than just dinner....@@"
<<case 41>>
"@@.boss;Good, now keep going.@@"
<<case 42>>
"@@.boss;I've defeated dozens like you. I know better than to drink out of open containers.@@"
<<case 43>>
<<if $scoreLoss<=0>>
"@@.boss;Oh? Are we doing psychic powers now?@@"
<<else>>
"@@.boss;A chain is only as strong as its weakest link.@@"
<</if>>
<<case 44>>
"@@.boss;Careful, one of them might not be able to contain himself.@@"
<<case 45>>
"@@.boss;Oh, you don't want to know about //my// past.@@"
<<case 46>>
"@@.boss;I suppose your gut doesn't always guide you in the right direction.@@.@@"
<<case 47>>
"@@.boss;Wouldn't this work better if you were a redhead?@@"
<<case 48>>
"@@.boss;Yeah, not into that.@@"
<<case 49>>
"@@.boss;What a good girl you are.@@"
<<case 50>>
"@@.boss;He can't keep you safe for long.@@"
<<case 51>>
"@@.boss;That's... rather impressive.@@"
<<case 52>>
"@@.boss;Yeah, right there. Keep going.@@"
<<case 53>>
"@@.boss;Good girl. No shouldn't be in your vocabulary.@@"
<<case 54>>
"@@.boss;Impressive, eh? You were doomed from the start.@@"
<<case 55>>
"@@.boss;I've got you now... hey!@@"
<<case 56>>
"@@.boss;This is your life now. On your knees, serving your betters.@@"
<<case 57>>
"@@.boss;You'll have to put out eventually...@@"
<<case 58>>
"@@.boss;You were just saying how you'd like to suck my cock, remember?@@"
<<case 59>>
"@@.boss;Sure you don't want to go the other direction? Maybe some nice collagen injections?@@"
<<case 60>>
"@@.boss;Did you really think I'd reciprocate?@@"
<<case 61>>
"@@.boss;Why don't we give your viewers a real show?.@@"
<<case 62>>
"@@.boss;Don't worry, I won't slip in. Not until you start begging at least.@@"
<<case 63>>
"@@.boss;Ride me, bitch!.@@"
<<case 64>>
"@@.boss;Now that's something else.@@"
<<case 65>>
"@@.boss;Eh, You can fit bigger.@@"
<<case 66>>
"@@.boss;It'll be easier this way. Let it happen.@@"
<<case 67>>
"@@.boss;That's a good look for you.@@"
<<case 68>>
"@@.boss;Nice start, now take the bottoms off as well.@@"
<<case 69>>
"@@.boss;I have a few more lined up if you want....@@"
<<case 70>>
"@@.boss;Not quite sure what you're talking about, but it sounds smart.@@"
<<case 71>>
"@@.boss;Good, you're finally learning your place.@@"
<<case 72>>
"@@.boss;Movement is a privalege.@@"
<<case 73>>
"@@.boss;Now give it a kiss.@@"
<<case 74>>
"@@.boss;What am I going to do to you? You'll find out soon enough.@@"
<<case 75>>
"@@.boss;You have a long way to go.@@"
<<case 66>>
"@@.boss;If you're good, I met let you out in an hour or two.@@"
<<case 77>>
"@@.boss;I don't care if it hurts. This is about my pleasure, not yours.@@"
<<case 78>>
"@@.boss;Girls and their toys...@@"
<<case 79>>
<<if $subLoss<=0>>
"@@.boss;You really think you can keep this up? Deep down you know you're a sub.@@"
<<else>>
"@@.boss;Why yes, I would like to pound your ass. How thoughtful of you to ask.@@"
<</if>>
<<case 80>>
"@@.boss;Heh, no turning back now. You lose this, you're giving birth to my child, no way out.@@"
<<case 81>>
"@@.boss;Now that's a happy ending.@@"
<<case 82>>
"@@.boss;I'm sure they're going to just love you. Don't pass out, okay?@@"
<<case 83>>
"@@.boss;By the time I'm done with you, you'll love the taste.@@"
<<case 84>>
"@@.boss;You know, the word "gang" is in "gangbang" for a reason.@@"
<<case 85>>
"@@.boss;The perfect accessory to show your submission.@@"
<<case 86>>
"@@.boss;Choke on it, bitch!@@"
<<case 87>>
"@@.boss;If you want to survive here, you'll need to learn to blur the line between pain and pleasure.@@"
<<case 88>>
<<if $noBrain>>
"@@.boss;I knew you're stupid, but this is something else.@@"
<<else>>
"@@.boss;I'm not impressed.@@"
<</if>>
<<case 89>>
"@@.boss;You're all mine, bitch. Take it!.@@"
<<case 90>>
"@@.boss;This is all your fault, you know. If you weren't such a slut, you could've beaten me. You'll have to settle for me beating my cock into you.@@"
<<case 91>>
"@@.boss;To think you were so proud at the start of this...@@"
<<case 92>>
"@@.boss;Have fun, but don't break her. That's my job.@@"
<<case 93>>
"@@.boss;What a greedy slut you turned out to be.@@"
<<case 94>>
"@@.boss;Even if you win, you'll always know who owns you.@@"
<<case 95>>
"@@.boss;Look at you go! Maybe I'll have to make this your regular dinner.@@"
<<case 96>>
"@@.boss;Now this I can get behind.@@"
<<case 97>>
"@@.boss;A suitable position.@@"
<<case 98>>
"@@.boss;A bit more luxurious than you deserve.@@"
<<case 99>>
"@@.boss;Why not just the pretense and clean naked?@@"
<<case 100>>
"@@.boss;Mind arching your back a bit more? I can't quite make out your whole ass.@@"
<<case 101>>
"@@.boss;Need a helping hand?@@"
<<case 102>>
"@@.boss;What a tease. Don't blame me if your master can't help but pin you down and ravage you.@@"
<<case 103>>
"@@.boss;That's it, take my dick you maid whore!@@"
<<case 104>>
"@@.boss;What a good cocksucker you are.@@"
<<case 105>>
"@@.boss;You're nothing but a maid slut.@@"
<<case 106>>
"@@.boss;Time to realize everyone is your better.@@"
<<case 107>>
"@@.boss;Don't mind if I do.@@"
<<case 108>>
"@@.boss;Don't be shy boys, there's still a hole without a dick in it.@@"
<<case 109>>
"@@.boss;Now that's an improvement.@@"
<<case 110>>
"@@.boss;It's good you're getting used to this. Need to build up to the real milking equipment.@@"
<<case 111>>
"@@.boss;Those cowboys can get a bit rowdy, better watch out.@@"
<<case 112>>
"@@.boss;Can't say I'm a fan of the bolt on look. But maybe I'll change my mind if you let me slip my dick between them.@@"
<<case 113>>
"@@.boss;I think you're enjoying this too much.@@"
<<case 114>>
"@@.boss;I don't know what's in that, but I love the results.@@"
<<case 115>>
"@@.boss;Don't get used to this. You'll be tied up to the yokes soon enough.@@"
<<case 116>>
"@@.boss;You fit right in.@@"
<<case 117>>
"@@.boss;Ha!@@"
<<case 118>>
"@@.boss;Good. It's so much easier when they don't fight.@@"
<<case 119>>
"@@.boss;Right where you belong.@@"
<<case 120>>
"@@.boss;Welcome to your new life.@@"
<<case 121>>
"@@.boss;Time for the highlight of your day!@@"
<<case 122>>
"@@.boss;Is that really sanitary?@@"
<<case 123>>
<<if $subLoss<=0>>
"@@.boss;So you know how to use that thing, eh? No matter, I'll have you on your back soon enough.@@"
<<else>>
"@@.boss;What happened to all that talk about being a top?@@"
<</if>>
<<case 124>>
<<if $subLoss<=0>>
"@@.boss;Hmph, let me show you a real cock.@@"
<<else>>
"@@.boss;I knew you were nothing but a slut. Look at you, pushing out your ass like a common whore.@@"
<</if>>
<<case 125>>
"@@.boss;You can pump as much iron as you want, you'll still be a woman.@@"
<<case 126>>
<<if $subLoss<=0>>
"@@.boss;You're rather aggressive, I like it.@@"
<<else>>
"@@.boss;Let me show you how a real man uses a cock.@@"
<</if>>
<<case 127>>
"@@.boss;Just delaying the inevitable.@@"
<<case 128>>
"@@.boss;Can you even think with all your blood rushing to that cock?@@"
<<case 129>>
"@@.boss;I'm not impressed.@@"
<<case 130>>
"@@.boss;Oh no you don't! Let go of me!@@"
<<case 131>>
<<if $subLoss<=0>>
"@@.boss;Almost as good as a man could do it.@@"
<<else>>
"@@.boss;I'm in control now, you're not going anywhere.@@"
<</if>>
<<case 132>>
"@@.boss;I'll pass.@@"
<<case 133>>
"@@.boss;Hmph. Having trouble getting it up?@@"
<<case 134>>
"@@.boss;What exactly are you planning to do with that.@@"
<<case 135>>
"@@.boss;Closer, but in the end, a worthless effort.@@"
<<case 136>>
"@@.boss;Close, but not good enough.@@"
<<case 137>>
"@@.boss;No! No! get that thing away from me!@@"
<<case 138>>
"@@.boss;Let me show you some real muscle.@@"
<<case 139>>
<<if $subLoss<=0>>
"@@.boss;You can't hold me for long. And when I get free...@@"
<<else>>
"@@.boss;Just a slut after all.@@"
<</if>>
<<case 140>>
"@@.boss;You sure you didn't need that?@@"
<<case 141>>
"@@.boss;Adequate. B+.@@"
<<case 142>>
"@@.boss;Oh, you're doing that? Alright, guess I'll wait.@@"
<<case 143>>
"@@.boss;I hope you're paying attention.@@"
<<case 144>>
"@@.boss;Finally, a class you'll get a passing grade in.@@"
<<case 145>>
"@@.boss;now that looks like a fun job.@@"
<<case 147>>
"@@.boss;Come on, I know you're holding back. Study 'harder'. Ha.@@"
<<case 148>>
"@@.boss;Oh I'm going to enjoy this.@@"
<<case 149>>
"@@.boss;You either respect the uniform, or it's another spanking! Unless that's what you're looking for...@@"
<<case 150>>
"@@.boss;That's some good teamwork.@@"
<<case 151>>
"@@.boss;Oh I can think of something...@@"
<<case 152>>
"@@.boss;I hope our volunteer can give you a good example of our curriculum.@@"
<<case 153>>
"@@.boss;Congrats. Now clean up and report to the bordello for assignment.@@"
<<case 154>>
"@@.boss;You've already lost if you're wearing that.@@"
<<case 155>>
"@@.boss;Maybe I'll let you out sometime next year.@@"
<<case 156>>
"@@.boss;I've got something a lot better than that dildo you can play with...@@"
<<case 157>>
"@@.boss;Meh, fuckable I suppose.@@"
<<case 158>>
"@@.boss;You've got a ways to go before you're ready for my monster.@@"
<<case 159>>
"@@.boss;Fine. Just get it over with already.@@"
<<case 160>>
"@@.boss;Get that thing under control or no cock for you slut.@@"
<<case 161>>
"@@.boss;Finally learning your place in the world, huh? Now choke on it bitch.@@"
<<case 162>>
"@@.boss;If you were a real man this wouldn't have any effect on you.@@"
<<case 163>>
"@@.boss;This is about my pleasure, not yours. Now get back to work slut@@"
<<case 165>>
"@@.boss;Ha! I knew you'd love my fat cock you sissy ass slut.@@"
<<case 166>>
"@@.boss;The only orgasms you're going to get are the ones I fuck out of you.@@"
<<case 167>>
"@@.boss;How could you ever think you were a man with that thing between your legs?@@"
<<case 168>>
"@@.boss;Here, I'll take it off. Nah, on second thought lets put it back on for another month.@@"
<<case 169>>
"@@.boss;Aren't you eager?@@"
<<case 170>>
"@@.boss;I'll give you all the dick your little bunny heart desires.@@"
<<case 171>>
"@@.boss;Again? Alright, bend over.@@"
<<case 172>>
"@@.boss; Now those are some dance moves I can approve of.@@"
<<case 173>>
"@@.boss;Get in a line girls, you'll each get a turn.@@"
<<case 174>>
"@@.boss;Fuck! What a good slut you are.@@"
<<case 175>>
"@@.boss;Now play nice or no more cock today.@@"
<<case 176>>
"@@.boss;So you want to play rough, huh?@@"
<<case 177>>
"@@.boss;Keep going and I'll make sure you get your 'milk'.@@"
<<case 178>>
"@@.boss;You can try to resist all you want, but your body will betray you in the end.@@"
<<case 179>>
"@@.boss;I knew, in the end, you could turn out to be nothing but a slut.@@"
<<case 180>>
"@@.boss;Hmm... now where did she go?@@"
<<case 181>>
"@@.boss;So you know a few tricks. No matter, I'll just have to put in a bit more effort.@@"
<<case 182>>
"@@.boss;When you're done playing top, I'll give you the fucking you really need.@@"
<<case 183>>
"@@.boss;Hey! Drop that this instant, you don't know where it's been!@@"
<<case 184>>
"@@.boss;Oh I'll give you a bone alright...@@"
<<case 185>>
"@@.boss;Aw, is my puppy all hot and bothered? I'll help you out. After all, every dog has her day...@@"
<<case 186>>
"@@.boss;Maybe if you're a good enough fuck I'll let you sleep at the foot of my bed.@@"
<<case 187>>
"@@.boss;You didn't think you were the first slut I took in, did you?@@"
<<case 188>>
"@@.boss;I prefer puppy lust.@@"
<<case 189>>
"@@.boss;If you really need to play, just get on your knees and suck me off. I'm busy.@@"
<<case 190>>
"@@.boss;We all have a bit of beast inside us. Personally, I like to express it by fucking the shit out of bitches like you. But to each their own.@@"
<<case 191>>
<<if $corrupt>>
"@@.boss;Don't mind if I do...@@"
<<else>>
"@@.boss;So... normal school? Not even S.L.U.T. academy? Well that's boring.@@"
<</if>>
<<case 192>>
<<if $corrupt>>
"@@.boss;So you're new friends are all about nonstop sex? I can get behind that.@@"
<<else>>
"@@.boss;Heh, fighting evil? Man you're naive.@@"
<</if>>
<<case 193>>
<<if $corrupt>>
"@@.boss;Once you're done, why don't you take care of me too?@@"
<<else>>
"@@.boss;Why not take a break. I know a way we can have some fun...@@"
<</if>>
<<case 194>>
<<if $corrupt>>
"@@.boss;Huh. That's a weird doll you have.@@"
<<else>>
"@@.boss;I'm more of a dog guy.@@"
<</if>>
<<case 195>>
<<if $corrupt>>
"@@.boss;God bless short skirts.@@"
<<else>>
"@@.boss;Come on, you've got the goods, show them off!@@"
<</if>>
<<case 196>>
<<if $corrupt>>
"@@.boss;Now this is my kind of sleepover!@@"
<<else>>
"@@.boss;Come on, it won't be a party if I'm not there!@@"
<</if>>
<<case 197>>
<<if $corrupt>>
"@@.boss;Come on, what's that tentacle beast have that I haven't got?@@"
<<else>>
"@@.boss;I'm more of a fan of young lust.@@"
<</if>>
<<case 198>>
<<if $corrupt>>
"@@.boss;A beast after my own heart.@@"
<<else>>
"@@.boss;Watch out.@@"
<</if>>
<<case 199>>
<<if $corrupt>>
"@@.boss;That... that was something. I need a minute....@@"
<<else>>
"@@.boss;Ooo, sparkly.@@"
<</if>>
<<case 200>>
<<if $corrupt>>
"@@.boss;Now you're letting off stem the Derek way.@@"
<<else>>
"@@.boss;Mind if I join you?@@"
<</if>>
<<case 201>>
<<if $corrupt>>
"@@.boss;Damn, didn't bring my wallet.@@"
<<else>>
"@@.boss;Fine, I'll hold your bags. But I better be getting some tonight...@@"
<</if>>
<<case 202>>
<<if $corrupt>>
"@@.boss;Ugh, I'm not really into preggo chicks.@@"
<<else>>
"@@.boss;Now that's the kind of holding cells we need to be investing in@@"
<</if>>
<<case 203>>
<<if $corrupt>>
"@@.boss;A girl after my own heart.@@"
<<else>>
"@@.boss;Let's see how long this purity lasts when I get done with you....@@"
<</if>>
<<case 204>>
"@@.boss;Mmm, now that's a good aphrodisiac.@@"
<<case 205>>
"@@.boss;Put up all the wards you want, I'll smash them down.@@"
<<case 206>>
"@@.boss;You can have all the 'materials' you need baby.@@"
<<case 207>>
"@@.boss;That tickles.@@"
<<case 208>>
"@@.boss;Uh... okay?.@@"
<<case 209>>
"@@.boss;Now this is my kind of magic!@@"
<<case 210>>
"@@.boss;Looks like a boring read At least there's pictures.@@"
<<case 211>>
"@@.boss;Be careful not to draw too much attention to yourself...@@"
<<case 213>>
"@@.boss;How about no?@@"
<<case 214>>
"@@.boss;Now we're talking! Let's have some fun girls.@@"
<<case 215>>
"@@.boss;Was something supposed to happen?@@"
<<case 216>>
"@@.boss;Didn't we just have this conversation?@@"
<<case 217>>
"@@.boss; Now that's hot. Literally.@@"
<<default>>
<<if $bossHealth>=($maxBossHealth-($maxBossHealth*(1/5)))>>
"@@.boss;Just give up, I'll make it easy on you..@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(2/5)))>>
"@@.boss;Do you know how long it took to sculpt those muscles? You're dead.@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(3/5)))>>
"@@.boss;Oh fuck, you're not that bad.@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(4/5)))>>
"@@.boss;You're not walking out of here alive you little punk.@@"
<<else>>
"@@.boss;Come on, man! you're taking this too far!@@"
<</if>>
<</switch>>
<<elseif $boss==3>>
<<switch $inplay[($inplay.length-1)]>>
<<default>>
<<if $bossHealth>=($maxBossHealth-($maxBossHealth*(1/5)))>>
"@@.leader;...@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(2/5)))>>
"@@.leader;...@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(3/5)))>>
"@@.leader;...@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(4/5)))>>
"@@.leader;Oh you little.@@"
<<else>>
"@@.leader;Please...@@"
<</if>>
<</switch>>
<</if>>
<</nobr>><<if $relics.includes(6)>>
<<set $heart++>>
<</if>>
<<if $relics.includes(9)>>
<<set $sub++>>
<</if>>
<<if $relics.includes(18) and $initialTF is "school">>
<<set $brain++>>
<</if>>
<<if $relics.includes(79) and $TF>25>>
<<if $deck.length<1>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $deck.push($discard[$i])>>
<</for>>
<<set $discard=[]>>
<</if>>
<<set $hand[5]=$deck.pluck()>>
<</if>>
<<if $relics.includes(62)>>
<<if $TF>25>>
<<set $shield++>>
<</if>>
<</if>>
<<if $relics.includes(74)>>
<<if $TF>50>>
<<set $TFDamage+=2>>
<</if>>
<</if>>
<<if $relics.includes(20)>>
<<set $shuffleBlock=true>>
<</if>>
<<if $relics.includes(7) or $relics.includes(19)>>
<<set $drawBlock=true>>
<</if>>
<<silently>>
<<if $deck.length>0>>
<<set $target=random(0, $deck.length)>>
<<set $cardDisplay=$deck[$target], $forget=true>>
<<set $deck.deleteAt($target)>>
<<elseif $discard>0>>
<<set $target=random(0, $discard.length)>>
<<set $cardDisplay=$discard[$target], $forget=true>>
<<set $discard.deleteAt($target)>>
<</if>>
<</silently>>"@@.player;Ugh...@@" you groan. Last thing you remember, you were at the bar trying to get laid. Not that you need to //try// to get laid, you're a stud. It just so happens you were a stud in a year-long dry spell you thought might be fixed by a liberal dousing of alcohol.
You open your eyes and see a dark room. Well, you don't really see the room, as it's dark. But since the only information you have at the moment is that you can't see anything, and you are at a place, a dark room is about a good description as you can put together.
"@@.computer;Hellooo!@@' A sugary voice calls out. It sounds like it's coming out of a shoddy speaker somewhere nearby. "@@.computer;Welcome to the competition! A word of advice before we can begin; refusing to take part or attempting to tell the authorities about the competition may result in immediate separation of organs from the body. Please wait while we download the rules into your brain.@@"
"@@.computer;Neuroimplant connection is stable. Initializing connection.@@"
@@.player;//Wait, neuroimplant?//@@
You spasm as images flash before your eyes, Or rather, before your brain. You blink rapidly as you recall the information that you now know.
@@.player;//I have... a target? That I have to... transform? And if I don't...//@@
"@@.player;What the fuck does any of this mean?@@"
"@@.computer;Download complete.@@"
A door opens and light floods into the room. A lone figure is silhouetted by the sudden illumination. As you struggle to adjust your eyes, the figure steps inside. As it does, the rest of the room is bathed in light.
"@@.leader;Welcome, I am sure you have many questions.@@" The figure speaks.
Through squinting eyes, you manage to make out the vague form of a woman.
<span class="next"><<button "Next">> <<goto "storyIntro2">> <</button>></span><<set $gameStart=false>>
<<if $storyLevel==2 and $ascension<1>>
You wake up naked, shivering on the floor of your apartment. @@.player;//Shit I... I'm back to normal.//@@ You quickly inspect yourself. Sure enough, you're back to your normal body.
"@@.leader;Well wasn't that fun?@@"
It takes almost all of your energy to lift your head up from the ground and look at the intruder. Sure enough, it's the Veiled Woman again.
"@@.player;You...@@"
"@@.leader;That's right, me. Good to see you still understand how pronouns work. We've had some... accidents in the past during the reversal process, but you seem alright. Good job out there.@@"
"@@.player;I... this is so fucked up. What happened to me? What happened to the other...@@"
"@@.leader;She's leading her new life as one of our slaves. Don't worry too much about it, she's very happy.@@"
"@@.player;What happens now? I played your damn game, can I...@@"
The Veild Woman wags her finger at you. "@@.leader;Not so fast, you've only won round one.@@"
"@@.player;Round one? How many rounds are there.@@"
You could swear you see the shadow of a smile on your tormentors otherwise inscrutable face. "@@.leader;As many as it takes. But you've proven yourself resourceful, this time you get a choice in determining your fate. You see, we have many different styles of sex slaves. Why you could be anything from a brainless bimbo, to a saucy little schoolgirl. Of course, whatever you choose the one constant will be, well, you'll be a sex slave.@@"
"@@.player;Fuck off.@@"
The Veiled Woman shrugs. "@@.leader;Okay, urinal it is. It's so hard to find volunteers for that one...@@"
//@@.player;Oh, this bitch.@@// "@@.player;Fine! I'll choose something. Just... not that.@@"
"@@.leader;Of course. I think you'll find I run a quite reasonable evil orgnaization.@@"
<span class="next"><<button "Pick a transformation">> <<goto "characterSelect">>
<</button>></span>
<<elseif $storyLevel==2>>
You wake up naked, shivering on the floor of your apartment. @@.player;//Ugh... I'm never going to get used to this. Scratch that, on second thought I better never have to get used to this...//@@ You quickly inspect yourself. Sure enough, you're back to your normal body.
"@@.leader;Well wasn't that fun?@@"
It takes almost all of your energy to lift your head up from the ground and look at the intruder. Sure enough, it's the Veiled Woman again.
"@@.player;No, not you. I beat your game!@@"
"@@.leader;Well, the thing about that is, there's always more games to be played. You may have ended up on top last time, but we don't let one measly game decide such an important question as who is the strongest, the smartest, the best. We need a significant sample size. So we're going to keep playing this game again, and again, and again until you finally realize your place.@@"
"@@.player;That's not fair! I beat you!@@"
"@@.leader;And I've beaten you. Oh, it's so delicious to watch you succumb to your desires, to fall so far into depravity. I've seen it many, many times. You should be thanking me. If I wasn't so fair you'd probably be fucking one off our clients right now. And loving it.@@"
"@@.player;No...@@"
"@@.leader;We've had this conversation before too. And I never get tired of the look on your face. You know the drill by now. Pick what fate I get to watch you succumb to this time.@@"
//@@.player;She's lying.. isn't she? How many times have I done this?@@//
<span class="next"><<button "Pick a transformation">> <<goto "characterSelect">> <</button>></span>
<<else>>
<<goto "bossVictory">>
<</if>>"@@.player;Hell yeah I do. Where the fuck am I? Who are you?@@"
The woman shakes her head, making a soft tut-tut sound. "@@.leader;Now, is that any way to address one's betters.@@"
"@@.player;Fuck you! What makes you think you're better than me.@@"
The woman grins. "@@.leader;Rigorous testing. If you think you can prove me wrong, I'm glad to give you the opportunity. You're about to play a game, a game in which the superior rise to the top and the inferior learn their place.@@"
You can see the woman more clearly now. She's wearing a very strange combo of veil and red blindfold. She's dressed in a combination of purples and blacks, with a lacy top hiding little of her modest breast. Around her neck is a large lace collar, and her pants are She's quite the snazzy dresser, with clothes that cling considerably ripped, revealing fish net stockings underneath.
<div align="center"><img src="img/cardgame/bosses/vw1.webp" class="bossImg"></div>
It's a bizare outfit, but the clothes fit her prefectly. They cling to every bend and curve on to her body as tailored by Zeus himself. @@.player;//Wait, was Zeus a tailor? I mean, Jesus was a carpenter so it's not like such professions aren't in the realm of...//@@
"@@.leader;Are you alright? Sometimes transport can be a bit...@@"
"@@.player;I'm fine. Look you better let me out of here, my father's with the... uh... FDA and when he hears of this he...@@
"@@.leader;Oh yes. The mighty Food and Drug Administration.@@"
"@@.player;Uh... well he works in one of the enforcement divisions. Takes down... food related gangsters.@@"
"@@.leader;If you wouldn't mind, this will be so much easier if you just listen to what I have to say. You cannot escape this, you have no choice in this. What's about to happen to you, is going to happen to you. All you can do now is try to survive.@@"
<span class="next"><<button "Next">> <<goto "storyIntro3">> <</button>></span>"@@.leader;We're going to start out with a preliminary test, see if you can beat another newcomer.@@"
You take a deep breath. "@@.player;Look, I'll admit you have the upper hand here for the moment, seeing as you kidnapped me and locked me in a room. What is this test?@@"
"@@.leader;It's the same as all tests we do here. A trial of cunning and of willpower. One of you will emerge stronger than before, the other shattered.@@"
You swallow hard. "@@.player;Shattered?@@"
"@@.leader;The task is to pierce your opponents' defenses, penetrate their mind, and transform them into a willing slave. Have them kneel and accept defeat.@@"
"@@.player;What the fuck?@@"
The Veiled Woman smirks. "@@.leader;Indeed. I wish you well, should you emerge victorious we will meet again, should you not... well I'm sure you won't care either way in that case.@@" She walks out of the room, leaving you alone.
"@@.player;Wait, what am I supposed to do now?@@"
The Veiled Woman gives a dismissive wave as she continues to walk away from you. "@@.leader;You're going to chose your fate.@@"
<span class="next"><<button "Next">> <<set $imagePack="none">> <<goto "win">> <</button>></span><<if $storyLevel==2>>
"@@.leader;All done? Good. Now that you've proven yourself capable, when... if you lose, you'll join one of out more specialized groups of slaves. No crawling around in the pits for you. Doesn't that sound lovely?@@"
"@@.player;No! What the hell is wrong with you people!@@"
"@@.leader;I'll give you the pleasure of choosing your fate. Choose wisely.@@"
<span class="next"><<button "Pick a relic">> <<goto "pickRelic">> <</button>></span>
<<else>>
<span class="next"><<button "Pick a relic">> <<goto "pickRelic">> <</button>></span>
<</if>><<if $newTrait==50>>
Your dedication to the art of hypnosis has paid off. If you wanted to, you could be a Professional Hypnotist!
The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card4b.webp">
<img src="img/cardgame/cards/magicgirl/card6b.webp">
<img src="img/cardgame/cards/magicgirl/card21b.webp">
<img src="img/cardgame/cards/magicgirl/card38b.webp">
<<else>>
<img src="img/cardgame/cards/card4b.webp">
<img src="img/cardgame/cards/card6b.webp">
<img src="img/cardgame/cards/card21b.webp">
<img src="img/cardgame/cards/card38b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==51>>
Your willingness to submit yourself to bondage has taken its toll on your mind. The idea of being tied up makes your heart pound, your face flush red. You are now a Bondage Fetishist!
The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card65b.webp">
<img src="img/cardgame/cards/magicgirl/card67b.webp">
<img src="img/cardgame/cards/magicgirl/card69b.webp">
<img src="img/cardgame/cards/magicgirl/card78b.webp">
<<else>>
<img src="img/cardgame/cards/card65b.webp">
<img src="img/cardgame/cards/card67b.webp">
<img src="img/cardgame/cards/card69b.webp">
<img src="img/cardgame/cards/card78b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==52>>
Your attempts to placate your would be masters has taken its toll on your mind. What started as a ploy to gain their favor has transformed into real submission. Your rightful place is at your master's feet, their toy to use as they please. You are now a Willing Slave!
Your basic Submit cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card-3b.webp">
<<else>>
<img src="img/cardgame/cards/card-3b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==53>>
The more dicks you suck, the more natural the process seems to you. You now enjoy the process, relishing the opportunity to please hard, throbbing cocks with your mouth. You now have an Oral Fixation!
The pleasure you gain from being on your knees has made you more willing to go further and the following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card56b.webp">
<img src="img/cardgame/cards/magicgirl/card70b.webp">
<img src="img/cardgame/cards/magicgirl/card82b.webp">
<img src="img/cardgame/cards/magicgirl/card90b.webp">
<<else>>
<img src="img/cardgame/cards/card56b.webp">
<img src="img/cardgame/cards/card70b.webp">
<img src="img/cardgame/cards/card82b.webp">
<img src="img/cardgame/cards/card90b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==54>>
What started as an attempt to gain an advantage by teasing men with your body has changed. You're starting to enjoy getting men hard, tantalizing them with flashes of your naked body. You are now a Cock Tease!
The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card23b.webp">
<img src="img/cardgame/cards/magicgirl/card29b.webp">
<img src="img/cardgame/cards/magicgirl/card34b.webp">
<img src="img/cardgame/cards/magicgirl/card42b.webp">
<<else>>
<img src="img/cardgame/cards/card23b.webp">
<img src="img/cardgame/cards/card29b.webp">
<img src="img/cardgame/cards/card34b.webp">
<img src="img/cardgame/cards/card42b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==66>>
Your enemies have tried to force you down a past of lust, but you're too canny for them. Your new female form just serves as another way to achieve your goals. From now on you fight with both seduction and your mind. You are now a Femme Fatale!
Your basic flirts have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card1c.webp">
<<else>>
<img src="img/cardgame/cards/card1c.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==55>>
You have embraced using your feminine charms to get what you want. Anything you need, you can get by wrapping some hapless man around your finger, stringing him along. You are now a Seductress!
You basic Flirt cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card1b.webp">
<<else>>
<img src="img/cardgame/cards/card1b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==56>>
Your needy sex aches with desire. You find yourself fantasizing about getting fucked any time you have a spare moment. You are now a Nymphomaniac!
The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card56c.webp">
<img src="img/cardgame/cards/magicgirl/card70c.webp">
<img src="img/cardgame/cards/magicgirl/card82c.webp">
<img src="img/cardgame/cards/magicgirl/card90c.webp">
<<else>>
<img src="img/cardgame/cards/card56c.webp">
<img src="img/cardgame/cards/card70c.webp">
<img src="img/cardgame/cards/card82c.webp">
<img src="img/cardgame/cards/card90c.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==57>>
You've started to associate cum with intense pleasure, the idea of a man jacking off onto you sends shivers down your spine. You are now a Cum Slut!
Your lust for seed has your mouth watering at the sight of a hard cock. The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card45b.webp">
<img src="img/cardgame/cards/magicgirl/card49b.webp">
<img src="img/cardgame/cards/magicgirl/card53b.webp">
<img src="img/cardgame/cards/magicgirl/card79b.webp">
<<else>>
<img src="img/cardgame/cards/card45b.webp">
<img src="img/cardgame/cards/card49b.webp">
<img src="img/cardgame/cards/card53b.webp">
<img src="img/cardgame/cards/card79b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==58>>
You find yourself staring at men's bulges in public. Fantasizing about what their cocks must look like. Your pussy gushes at the mere sight of a hard dick, sending in a lust filled haze. You now have a serious case of Cock Lust!
Your need to please cock has made you crave cum as well. The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card60b.webp">
<img src="img/cardgame/cards/magicgirl/card73b.webp">
<img src="img/cardgame/cards/magicgirl/card76b.webp">
<img src="img/cardgame/cards/magicgirl/card89b.webp">
<<else>>
<img src="img/cardgame/cards/card60b.webp">
<img src="img/cardgame/cards/card73b.webp">
<img src="img/cardgame/cards/card76b.webp">
<img src="img/cardgame/cards/card89b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==59>>
Your dedication to honing your mind has paid off. You are now a Genius!
Your basic Brainstorms have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card0b.webp">
<<else>>
<img src="img/cardgame/cards/card0b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==60>>
Your dedication to experimenting with the scientific basis of your captors' methods has paid off. You are now a Master Chemist!
Your basic Mysterious Pills have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card-1b.webp">
<<else>>
<img src="img/cardgame/cards/card-1b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==61>>
Your dedication to defending yourself through electronic measures has paid off. You are now a L337 Hacker!
The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card8b.webp">
<img src="img/cardgame/cards/magicgirl/card11b.webp">
<img src="img/cardgame/cards/magicgirl/card14b.webp">
<img src="img/cardgame/cards/magicgirl/card22b.webp">
<<else>>
<img src="img/cardgame/cards/card8b.webp">
<img src="img/cardgame/cards/card11b.webp">
<img src="img/cardgame/cards/card14b.webp">
<img src="img/cardgame/cards/card22b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==62>>
You've fallen deeply in love. Your quiet moments are filled with longing stares out the window, thinking of him. You are now a Hopeless Romantic!
Your new boyfriend has pledged himself to help protect you. <<nobr>>As long as you have greater than 25 <img src="img/ui/tf.webp">, gain 1 <img src="img/ui/shield.webp"> at the start of your turn.<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==63>>
Like, why did you try so hard to think and stuff before? You totally know better now! That old stuff was so boring. Now you like boys and looking pretty! You know, fun stuff!. You are now an Airhead!
Your Ditz cards have been upgraded:
<<nobr>>
<img src="img/cardgame/cards/card-2b.webp">
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==64>>
Your hard work has started to pay off. You find yourself able to finish your duties far faster than you used to. In fact, you've started to take pride in your work, dedicating yourself to being the best maid you can be. You're now a Neat Freak!
Your maid cards now clean twice as fast.
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==65>>
Your breasts are constantly leaking, unable to contain the milk inside. You produce so much milk that going without your daily milking is painful. You know have Swollen Teats!
The following cards have been upgraded:
<<nobr>>
<img src="img/cardgame/cards/card104b.webp">
<img src="img/cardgame/cards/card105b.webp">
<img src="img/cardgame/cards/card106b.webp">
<img src="img/cardgame/cards/card107b.webp">
<img src="img/cardgame/cards/card109b.webp">
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==67>>
While the weaker in this battle fall to submission, you're stronger. You know your place in this world is to take what you want, that you're superior. You're now Naturally Dominant!
Your Flirts will not transition into Submission no matter how high your <<nobr>><img src="img/ui/TF.webp"><</nobr>> (works retroactivley.)
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==68>>
While the curriculum may have proved challenging at first, through intense study you've mastered your classes. No matter how big the problem, or the cock, thrown at you you'll succeed. You're now a Straight-A Student!
<<nobr>>As long as you have greater than 25 <img src="img/ui/tf.webp">, Whenever you gain <img src="img/ui/brain.webp"><</nobr>> gain 1 more.
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==69>>
You realize now that all your pretenses of being a man were a front. You've always known you were something lesser, something that couldn't compete with real men. It's all so easy now that's you've accepted your place at their feet. After all, in this weird, it's fuck or be fucked. You're now a Beta Male!
<<nobr>>Max <img src="img/ui/tf.webp">increased by 15.<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==70>>
Evil beware, there's a new defender of justice in town! You've come to embrace your roll as this cities protector. No source of evil shall be spared on your watch. You're now a Beacon of Purity!
Gain <img src="img/ui/corruption.webp"> at half speed
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==71>>
You're done fighting a losing battle, time to get on the side of the winners. Why fight evil, when you can join it and become unstoppable? Yeah, it involves a lot of tentacle rape, but if you go with the flow, it's just getting laid all the time. By tentacles. You're now a Beacon Of Chaos!
Start at 10 <img src="img/ui/corruption.webp">
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==72>>
You don't need smarts, or feminine wiles to get what you want. All you need is a fat stack of cash and the knowledge of how to use it to get what you want. And you've got all the cash you could ever need. You're now Rich!
Before the boss battle, all cards of the <<nobr>><img src="img/ui/symbolMoney.webp"><</nobr>> theme are removed from your deck.
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==73>>
Big tits, small tits, white tits, brown tits. It doesn't matter, all that matters is how you use them. And you definitly know how to use them. Time to show the world what you've got! You're now a Master of Titilation!
All transformations now trigger the bonus and if the bonus was already triggered cards <<nobr>><img src="img/ui/symbolBreasts.webp"><</nobr>> are upgraded
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==74>>
Men might pretend their the dominant ones, but you know the truth. Nothing is better than submitting to a strong, powerful woman. You've seen the light and are now a Bottom.
At the start of the turn, if you're over 50 <<nobr>><img src="img/ui/tf.webp"><</nobr>>, gain 2 <<nobr>><img src="img/ui/tf.webp"><</nobr>>.
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==75>>
Surviellance trait
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==76>>
Ass trait
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==77>>
Prostitution trait
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $succubusTrigger>>
As you cast the spell, your vision blurs. The voices in the back of your mind grow louder and louder, until all you can hear is the demonic voices.
@@.demonic;T̷̨̨̢̖̝̮̩̻̞̼̹̀̓h̴̡̧̭͖̥͎̩͕͔̠͓͕̎͋̂̇̅̋̌̈́̓̑͌̄̏͗̀͘͝ę̵̺̞̖͇̤̤̝͖̱̘̞̈́͂̌̇͐͑̾̉́̐̄̏̿̽̚͘͘͝͝͝ ̵̨̡̧̢͈͔̥̻̯̦̤̲̣̟̱̭̦͕̩̝̖͇̹̟̪͓͕͈̂̂͜ͅt̸̻͉͈̬̜͈̲̠̥̲͓̻̺̳͈͕̉̈́̇̓͆͜͠͝i̵̡̢͖̹̭̺̟̤̟̪̥̞̰͖͇̲͕͙͓͖͛̔̈́̔͌̔͗̃͐̀̃̐̂̃̔̂̒̎̐̏̇͗̾̚͘͜͠m̶̨̢̨̖͓̯̮͔̱͉͙̙͇̼̄̅̈̄̒́̉͜͝ͅë̴͚̦̤̟̞͓̜̟̪̩̮̦̗̭͙͈̝͖͓͙͚̫̟̺̘͈̲́̇̓͋̔̿͋̌͝ͅ ̸͈͓͔͇̯̱̥̬̝̖͑͛̊̈̑̃́̃̑̈̌̾͑̿̓͑̇̃̾͘̕͠͝͠ḩ̸̤͉͓̬͙̦͎͉̫̦̘͉̼̥̭̐͂̓̔̈̀̐͗̊̆̾́̇̋͝͠͝ą̶̢̹̻̳͈̠̪͈͚̠̯̲̯̫͉̪̋̋͛̈́̍͊͌̀͒͛̂͋͆͊̂͊̅̊̿͗́̂̄̍̽̀͘̕͠͝ͅs̴͇̠̹̤̮̘͔̍́ ̵̛̖͓͖̘̅͐̈́̃̎̄̅͑̈̇͌̿̋̈́͂̉̄̅͂͂̆̓̍͘͠c̴̢̧͙̱͈̣̦̞̗̮̙̭̠̘̮̭̼̞͛̋͒͊̃̌͊ͅǫ̵̡͓̭̤̰̫͖͖̝̫̻̻̖͙̲̭̰̝̥̠͎͓͓̎m̵̛̩̤̭͍̟̬̝̺͖͙̿̀͛̿̀̍̌̏͑͌̈́͊͗̀̄̌͊̓͑̇̽͑̎̕̚͜͠͝ȩ̶̢̛̘̫͓̜̬̬̥̳͕̪̯̗̼͈̩̪͗̏͑̑̓̀̍̿̅͋̃̔̅͐̇̅̇̆̂͆́̀̏̔͒͋̓̕̚͝͝ͅ ̸̦̳̘̭͈͛̈̎̌̓̀̎̏̎̀̇̕͝t̸̛̛̛͔̿͒͑̈́̊̀̿́̅͆̀̾̕̚̕͝͝͠͝ơ̷̧̫̳̖̘̮̝͖̣̥̝͇̦̱͙͎̲̯̻͚͛̓͆̿̓͗̉̑͒̒̓̓̑́͆̍̀̈́̓̄́͆͛̿́̏̊͋̆̚͜͝ ̷̢̧̧̛̰̝̜̤̯̟̳̮̝̖̫̞͍̫̺̜̲̝̼̞̌̒̅̌͑̔̍̽̽͌͒́̀́̏̈́́̀͐̏̔͆̃̆̀̚͠͝͝͠͝ͅc̶̨̙͕̩͓̠̰̮̖̖̥͕͓͍̣͔͖̻͍͓̳͑̅̑̏̈́̓̂͛͆͑́̈͆̇̌̊̋̿͆̓̆̾̚̕͝ͅợ̴̛̰̼͇̰̼͓̩̃̽̐̿͆̾̓̓̆͒͐̅̾̓̓̓̃̈́̃̀̌̀͘̕͜͠͝͝l̵̳͚͈̥͓̱̮͇̘̮͎̝̱̾̃̈́͐̂̈̓͒͆̃̓͒̆̉͝l̷͍̈́̄͌́̽͂͊̃̓̄̍̋̍͛̈̅̿͑͒̑̚͝ͅe̶̛̜̗̓̅͐̓͌͆̌͆̾̍̀͗̋͘͜ç̵̢̢̛̲͇͚̮̼͚͎̋̉͂̀͌ţ̵̛̤̺̥͖͚̜̳͔͐̈́͌̒̈̇͑̐͐̽̍͆͛̂̀̀̋͌̏̂́̌̾͋̉͊̃̈́́̽͒̓ͅ ̷̢͓̥̱͙̩̯͇̘͕̘̭̫͎̘̰͍͖͇̮͈̪̻̟̙͙̻̺͑͐͝ͅy̷̧̛̛̫̜̟̙͈̤̠̟͔͇̝̥̹̪̖̺͕̭̯̥̭̬̹̗͐̔̈̎͌̿̈́͌̓͋̾͛̽̓͐̔̔͛̍͑̈́̏͆͘̕̕͜͜͝͠͝͠ơ̵̧̨̢̙̱͇͈̘̯̥̳̘̮͇̞͉̼͕͍̬̪͇̤̫͍̬̙̓͗̓͌̍͐͊́̀̑́̇͒̒̄̈̿̒͂̋̎͒̑́̐̇͘̚̕͠ͅͅu̷̡̨̧̩̜̩̥̮̭̠̣̣̣̰͖̖̱͖͚͙̰̩̭̪͓͔͈͕̲̿̽̌̓̀̀̊͋͐̓̓͆͑̃͗̓̓̑͗́͆͌͝r̵̨̬̽̏̋̎̉̂̂̈̈́̿̾͋̔̂̓̓̑͘̕͝͠͝͝͝ ̵͚̲̗̞͒̓͒̾̓d̸̠̙͎̬͎̫̟̘̈́̋͂̃̽̌̏̈̿̌̃̋̎̅̊́͑͑̏̎̑́̆̚̚͘͘̕̕̕͝͝ȩ̷̨̢̧͇̬̙̰̬͈̘͚̲̭̠̰̞͕̞̻͇̭͍͉̙̳͍̠̂̇̊̀̍͑̆͋̈́̑́̋̓͂̀͐́̕͘͘͜͠b̸͒͒̌̓̈ͅt̷̼̜͉̩͈̼͓͔͍͎͖͓͓͔̹̱̬̗͔̼̞̻̳̋͒͂̆̋͠ͅͅ.̶͇̗̺͋ ̷̨̡̛̛̹͙̹̯͔̘̘̰͑͑͌̈́͛͒̍̍̑̈͋̂̐͐͋̃́̐͗͆̆̈́͊̈́̓̚͝Y̷̧̡̘̹̝̣̲͍̜̹̦̩͕͎͈̪͔̦͔̝̖̭͕̤̱̝̹͖͉͆̂̅̄̋̄͋̉̔͆̆́́̈́̎̌͑͂̃̒̄̏̂̒̅̊̒̚͘͝͝ơ̴̡̨̡̡̨̢͙̮͈̪͚̪̯̭̣̠̻̥̞͚̺̥̟̇̈̽͋̐́͐͌́̋̋̐̓̊̈̉̏̃͊̄͘͠͝û̵̧̨̼̍͌̌͆̔͑͆̽͘r̵̨̨̳̮̙̯̙̽͊͛̃͐̀̅̓̾̆̃̈́̀͒͂͗́͌̎̽̒̍̏̎ ̸̗͚͎͖̜͇͚͚͉̿̊̋͑̆̈̄͑̌̂̄̃͝s̶̨̟̗̫͔̼̥̫̬͔̮͇̗̹̤̫̫̼̲͗͜͜ͅọ̴̣͈͚̜̞̞̞͍̙̟͚̏̏̈̇͐̇̈͒̚û̴̥̈́͂̿̅̌͑̑͌̀̈́̓̈́́̈̇̈́̉͌͊̇̈̐̔̔̄̚͘̚͝͝͝l̴̢̨̛͚͓͉͕̻̘̥̋͐̈̽̇͒̉̿̔̔͘ͅ ̵̦̦̲͖̻̥͋̓̀̍̇͐͒b̵̢̧͎̩̥̟̻̳̻͚̖͓̫̟̳͔̤̜͚̺̬̼̖̝̖͓͕̰͈̘́̃̈̓́̓̊̾̇̋̏̌͒͜ȩ̴̖͊͋̃̎̎̈́́̍̔͗͑̒̉͒̇̑̓̄̓̊̽͐͑̀̔͂͛̌͛͘͝͝͝l̴̡̩̱̖̩̥͚̗̩̣͍͕̪̫̳͔̫͉̰̖̻̅̍͜͜͜ͅo̵̥̖̲͍̖̯̣͉͎͈̓͗́̾̒̇̇̐̀̈́̚͜n̵̢̡̡̛̼͙̜̖̱͚̝͇͇͖̗̜͕͉̭̘̲̲͉̾̀̈́̍̔̔͊͝ģ̴̡̡͇̜̭̙̘̳̖͔̦̥̙̞̳͎̺̙̣̫̣̙̥̘̤̥͎̩͗́̓͛͗͗͗̆̑̈́̾̄̐͒̓̿̓͋̅̐̃̏́̊̕͘͜͝s̷̛̹̣̤̪͆̅̓̂́͆͑̃́̍̇͌́̊́̔̀̽͐̿̆͆̎̉̌͆̏͠͠͝ ̴̧͍̗͍̺͍͓͖̹̥̜͚̼̗̆̓͑̆̄̍̍̆̎͐̋̌͂̈́͑̋̃̾̅̓̅̕͘ͅṭ̸̋͐̂̎͌͂̇̎̐͛͛̐̀̔̅͋͐̃̓̽̎͐̃̈͊̐̽̇͘̕͠o̵͎̜̳̫̭̺̠͉͓̹͔̫͖̺͈̩̪̫̼̼͖̰͋̊́̌̂̂̈́̏̐͘͝ͅͅ ̷̧̡̨̡̡̨̨̛̩͈̪̘͙̭̞̗̬͍̹̦͙̬̫̫͈͇̖̼̮̩̥͗̑̉̑̓̅̿̇͗̏̄͌̈́͌̈́̒̚͘͝ͅͅų̷̢̡̳͉͇̩̙͎͔̺̱̥͚̤̗͎̫̰͎͚̳̓̔̽͂̾͌̓͋͐̇̊̐́̑̽̈́̀͜͜͝ͅͅͅs̴̤̥̘̞͉̙̣̪̠͔̖̳͉͊̀̌͑̽̄̈̽̒͐͆̔́̉̓̑̌̎̎͗͂̐̚͝.̴̡̡̜̤̘̯̠̩̻̠̼̣͉̿̽̓̾̾̉̃̌̆͊̕͠@@
Your flesh starts to mutate, demonic energies flowing though you. You stare in horror as your skin turns red, your pupils turn into slits and small horns emerge from your skull. Your mind twits as well, your cares and worries flowing away. You have a new mission now, new masters.
<img src="img/cardgame/body/succubus1.webp" class="demon">
<span class="next"><<button "Time to get to work">> <<goto "succubusIntro">> <</button>></span>
<</if>>
<<set $newTrait=0, $endTurnBlock=true>><<silently>>
<<set $basicCount=0>>
<<for _i to 0; _i < $deck.length; _i++>>
<<if $deck[_i]==5 or $deck[_i]==7 or $deck[_i]==8 or $deck[_i]==9 or $deck[_i]==1004>>
<<set $cardDisplay=$deck[_i], $forget=true>>
<<set $deck.deleteAt(_i), $basicCount=1>>
<<break>>
<</if>>
<</for>>
<<if $basicCount==0>>
<<for _i to 0; _i < $discard.length; _i++>>
<<if $discard[_i]==5 or $discard[_i]==7 or $discard[_i]==8 or $discard[_i]==-9 or $discard[_i]==1004>>
<<set $cardDisplay=$discard[_i], $forget=true>>
<<set $discard.deleteAt(_i), $basicCount=1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $basicCount==0>>
<<for _i to 0; _i < $inplay.length; _i++>>
<<if $inplay[_i]==5 or $inplay[_i]==7 or $inplay[_i]==8 or $inplay[_i]==9 or $inplay[_i]==1004>>
<<set $cardDisplay=$inplay[_i], $forget=true>>
<<set $inplay.deleteAt(_i), $basicCount=1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $basicCount==0>>
<<for _i to 0; _i < $hand.length; _i++>>
<<if $hand[_i]==5 or $hand[_i]==7 or $hand[_i]==8 or $hand[_i]==9 or $hand[_i]==1004>>
<<set $cardDisplay=$hand[_i], $forget=true>>
<<set $hand[_i]=1000>>
<<break>>
<</if>>
<</for>>
<</if>>
<</silently>><<set $gameStart=false>>
<span class="next"><<button "Start">> <<if $transformation is "magic"
or $transformation is "trap" or $transformation is "magicaler">> <<set $imagePack="hentai">> <<else>> <<set $imagePack="none">> <</if>> <<goto "resetGame">> <</button>></span>
<<button "Boss fight">> <<goto "battleIntro">> <<set $battle=true, $newTurn=true, $gameStart=true>> <</button>>
<<button "Pick a body modifier">> <<goto "sandBoxRelic">> <</button>>
<<button "Change transformation">> <<goto "characterSelect">> <</button>>
<<button "Main menu">> <<goto "cardStart">> <</button>>
<<button "Back">> <<goto "sandbox">> <</button>>
<<if $relics.includes(1)>>
<<button "Remove Gorgeous Face">> <<goto "sandBoxRelic">> <<set $relics.delete(1)>> <</button>>
<<else>><<nobr>><img src="img/story/relic1.jpg">Gorgeous face: +20<img src="img/ui/tf.webp">, when you gain <img src="img/ui/heart.webp"> gain one extra.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(1)>><</button>>
<</if>>
<<if $relics.includes(2)>>
<<button "Remove Blonde Hair">> <<goto "sandBoxRelic">> <<set $relics.delete(2)>> <</button>>
<<else>><<nobr>><img src="img/story/relic2.jpg"> Blonde hair: +10<img src="img/ui/tf.webp">, If you draw 3 extra cards in a turn, gain 3 <img src="img/ui/tf.webp"><</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(2)>><</button>>
<</if>>
<<if $relics.includes(3)>>
<<button "Remove Smooth Skin">> <<goto "sandBoxRelic">> <<set $relics.delete(3)>> <</button>>
<<else>><<nobr>><img src="img/story/relic3.jpg">Smooth skin: +20<img src="img/ui/tf.webp">, when you gain <img src="img/ui/shield.webp"> gain one extra.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(3)>><</button>>
<</if>>
<<if $relics.includes(4)>>
<<button "Remove Suggestible">> <<goto "sandBoxRelic">> <<set $relics.delete(4)>> <</button>>
<<else>><<nobr>><img src="img/story/relic4.jpg">Suggestible: +5<img src="img/ui/tf.webp">, All <img src="img/ui/tf.webp"> gain doubled for eveyone<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(4)>><</button>>
<</if>>
<<if $relics.includes(5)>>
<<button "Remove Hourglass Waist">> <<goto "sandBoxRelic">> <<set $relics.delete(5)>> <</button>>
<<else>><<nobr>><img src="img/story/relic5.jpg">Hourglass waist: +0<img src="img/ui/tf.webp">, Start with 4 Bimbo Pills<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(5)>><</button>>
<</if>>
<<if $relics.includes(6)>>
<<button "Remove Thick Thighs">> <<goto "sandBoxRelic">> <<set $relics.delete(6)>> <</button>>
<<else>><<nobr>><img src="img/story/relic6.jpg">Thick thighs: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/heart.webp"> at the start of each turn.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(6)>><</button>>
<</if>>
<<if $relics.includes(7)>>
<<button "Remove Fun Sized">> <<goto "sandBoxRelic">> <<set $relics.delete(7)>> <</button>>
<<else>><<nobr>><img src="img/story/relic7.jpg">Fun sized: -10<img src="img/ui/tf.webp">, Upgrade your basic cards, you can't draw cards.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(7), $relics.push(59), $relics.push(55), $relics.push(52)>><</button>>
<</if>>
<<if $relics.includes(8)>>
<<button "Remove Breast Implants">> <<goto "sandBoxRelic">> <<set $relics.delete(8)>> <</button>>
<<else>><<nobr>><img src="img/story/relic8.jpg">Breast Implants: +25<img src="img/ui/tf.webp">, When you gain <img src="img/ui/tf.webp"> gain one extra.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(8)>><</button>>
<</if>>
<<if $relics.includes(9)>>
<<button "Remove Permanent Collar">> <<goto "sandBoxRelic">> <<set $relics.delete(9)>> <</button>>
<<else>><<nobr>><img src="img/story/relic9.jpg">Permanent Collar: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/sub.webp"> at the start of each turn.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(9)>><</button>>
<</if>>
<<if $relics.includes(10)>>
<<button "Remove Sex Change">> <<goto "sandBoxRelic">> <<set $relics.delete(10)>> <</button>>
<<else>><<nobr>><img src="img/story/relic10.jpg">Sex Change: +50<img src="img/ui/tf.webp">, Halve all incoming <img src="img/ui/tf.webp"> (rounded down, before <img src="img/ui/shield.webp">).<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(10)>><</button>>
<</if>>
<<if $relics.includes(11)>>
<<button "Remove Bubble Butt">> <<goto "sandBoxRelic">> <<set $relics.delete(11)>> <</button>>
<<else>><<nobr>><img src="img/story/relic11.jpg">Bubble Butt: +25<img src="img/ui/tf.webp">, Maximum <img src="img/ui/tf.webp"> level increased by 20.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(11), $maxTF+=20>><</button>>
<</if>>
<<if $relics.includes(12)>>
<<button "Remove Long Legs">> <<goto "sandBoxRelic">> <<set $relics.delete(12)>> <</button>>
<<else>><<nobr>><img src="img/story/relic12.jpg">Long Legs: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 higher when being dealt cards.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(12)>><</button>>
<</if>>
<<if $relics.includes(13)>>
<<button "Remove Luscious Lashes">> <<goto "sandBoxRelic">> <<set $relics.delete(13)>> <</button>>
<<else>><<nobr>><img src="img/story/relic13.jpg">Luscious Lashes: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 lower when being dealt cards.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(13)>><</button>>
<</if>>
<<if $relics.includes(14)>>
<<button "Remove Plump Lips">> <<goto "sandBoxRelic">> <<set $relics.delete(14)>> <</button>>
<<else>><<nobr>><img src="img/story/relic14.jpg">Plump Lips: +10<img src="img/ui/tf.webp">, Mysterious Pills give 1 <img src="img/ui/shield.webp"><</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(14)>><</button>>
<</if>>
<<if $relics.includes(15)>>
<<button "Remove Manicured Nails">> <<goto "sandBoxRelic">> <<set $relics.delete(15)>> <</button>>
<<else>><<nobr>><img src="img/story/relic15.jpg">Manicured Nails: +10<img src="img/ui/tf.webp">, The rightmost card in your hand isn't discarded at the end of the turn.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(15)>><</button>>
<</if>>
<<if $relics.includes(16)>>
<<button "Remove Shopahoilc">> <<goto "sandBoxRelic">> <<set $relics.delete(16)>> <</button>>
<<else>><<nobr>><img src="img/story/relic16.jpg">Shopaholic: +15<img src="img/ui/tf.webp">, When you buy a card from the main buypiles, gain 1 <img src="img/ui/tf.webp"> and 1 <img src="img/ui/shield.webp">.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(16)>><</button>>
<</if>>
<<if $relics.includes(17)>>
<<button "Remove Permanent Makeup">> <<goto "sandBoxRelic">> <<set $relics.delete(17)>> <</button>>
<<else>><<nobr>><img src="img/story/relic17.jpg">Permanent Makeup: +10<img src="img/ui/tf.webp">, Upgrade the permanent buy pile card.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(17)>><</button>>
<</if>>
<<if $relics.includes(18)>>
<<button "Remove Modifier 18">> <<goto "sandBoxRelic">> <<set $relics.delete(18)>> <</button>>
<<else>><<nobr>><img src="img/story/relic18a.jpg">Modifier 18a: Varies based on transformation.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(18)>><</button>>
<</if>>
<<if $relics.includes(19)>>
<<button "Remove Sacrifice">> <<goto "sandBoxRelic">> <<set $relics.delete(19)>> <</button>>
<<else>><<nobr>><img src="img/story/relic19.jpg">Sacrifice: +0<img src="img/ui/tf.webp">, Start with no cards. You can buy a card without spending resources by gaining 2 <img src="img/ui/tf.webp"> for each missing point.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(19)>><</button>>
<</if>>
<<if $relics.includes(20)>>
<<button "Remove Giggly">> <<goto "sandBoxRelic">> <<set $relics.delete(20)>> <</button>>
<<else>><<nobr>><img src="img/story/relic20.jpg">Giggly: +5<img src="img/ui/tf.webp">, The buy piles don't refresh at the end of the turn. You can manually refresh them once per turn.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(20)>><</button>>
<</if>>
<<if $relics.includes(21)>>
<<button "Remove Dainty Feet">> <<goto "sandBoxRelic">> <<set $relics.delete(21)>> <</button>>
<<else>><<nobr>><img src="img/story/relic21.jpg">Dainty Feet: +5<img src="img/ui/tf.webp">, Gain two extra consumable slots.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(21)>><</button>>
<</if>>
<<if $relics.includes(22)>>
<<button "Remove Three Boobs">> <<goto "sandBoxRelic">> <<set $relics.delete(22)>> <</button>>
<<else>><<nobr>><img src="img/story/relic22.jpg">Three Boobs: +10<img src="img/ui/tf.webp">, Start each round with your consumable slots filled with random potions.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(22)>><</button>>
<</if>>
Theme Traits:
<div align="center">
<<nobr>>
<<if $relics.includes(59)>>[img["img/ui/symbolSmart.webp"][sandBoxRelic][$relics.delete(59)]]✔<<else>>[img["img/ui/symbolSmart.webp"][sandBoxRelic][$relics.push(59)]]X<</if>>
<<if $relics.includes(61)>>[img["img/ui/symbolTech.webp"][sandBoxRelic][$relics.delete(61)]]✔<<else>>[img["img/ui/symbolTech.webp"][sandBoxRelic][$relics.push(61)]]X<</if>>
<<if $relics.includes(50)>>[img["img/ui/symbolHypno.webp"][sandBoxRelic][$relics.delete(50)]]✔<<else>>[img["img/ui/symbolHypno.webp"][sandBoxRelic][$relics.push(50)]]X<</if>>
<<if $relics.includes(60)>>[img["img/ui/symbolChemistry.webp"][sandBoxRelic][$relics.delete(60)]]✔<<else>>[img["img/ui/symbolChemistry.webp"][sandBoxRelic][$relics.push(60)]]X<</if>>
<<if $relics.includes(72)>>[img["img/ui/symbolMoney.webp"][sandBoxRelic][$relics.delete(72)]]✔<<else>>[img["img/ui/symbolMoney.webp"][sandBoxRelic][$relics.push(72)]]X<</if>>
<<if $relics.includes(75)>>[img["img/ui/symbolSurveil.webp"][sandBoxRelic][$relics.delete(75)]]✔<<else>>[img["img/ui/symbolSurveil.webp"][sandBoxRelic][$relics.push(75)]]X<</if>>
<<if $relics.includes(78)>>[img["img/ui/symbolMoney.webp"][sandBoxRelic][$relics.delete(78)]]✔<<else>>[img["img/ui/symbolEngineer.webp"][sandBoxRelic][$relics.push(78)]]X<</if>>
<<if $relics.includes(55)>>[img["img/ui/symbolSeduce.webp"][sandBoxRelic][$relics.delete(55)]]✔<<else>>[img["img/ui/symbolSeduce.webp"][sandBoxRelic][$relics.push(55)]]X<</if>>
<<if $relics.includes(62)>>[img["img/ui/symbolRomance.webp"][sandBoxRelic][$relics.delete(62)]]✔<<else>>[img["img/ui/symbolRomance.webp"][sandBoxRelic][$relics.push(62)]]X<</if>>
<<if $relics.includes(54)>>[img["img/ui/symbolTease.webp"][sandBoxRelic][$relics.delete(54)]]✔<<else>>[img["img/ui/symbolTease.webp"][sandBoxRelic][$relics.push(54)]]X<</if>>
<<if $relics.includes(66)>>[img["img/ui/symbolFatale.webp"][sandBoxRelic][$relics.delete(66)]]✔<<else>>[img["img/ui/symbolFatale.webp"][sandBoxRelic][$relics.push(66)]]X<</if>>
<<if $relics.includes(73)>>[img["img/ui/symbolBreasts.webp"][sandBoxRelic][$relics.delete(73)]]✔<<else>>[img["img/ui/symbolBreasts.webp"][sandBoxRelic][$relics.push(73)]]X<</if>>
<<if $relics.includes(76)>>[img["img/ui/symbolAss.webp"][sandBoxRelic][$relics.delete(76)]]✔<<else>>[img["img/ui/symbolAss.webp"][sandBoxRelic][$relics.push(76)]]X<</if>>
<<if $relics.includes(79)>>[img["img/ui/symbolFeet.webp"][sandBoxRelic][$relics.delete(79)]]✔<<else>>[img["img/ui/symbolFeet.webp"][sandBoxRelic][$relics.push(79)]]X<</if>>
<<if $relics.includes(57)>>[img["img/ui/symbolBlow.webp"][sandBoxRelic][$relics.delete(57)]]✔<<else>>[img["img/ui/symbolBlow.webp"][sandBoxRelic][$relics.push(57)]]X<</if>>
<<if $relics.includes(53)>>[img["img/ui/symbolCock.webp"][sandBoxRelic][$relics.delete(53)]]✔<<else>>[img["img/ui/symbolCock.webp"][sandBoxRelic][$relics.push(53)]]X<</if>>
<<if $relics.includes(56)>>[img["img/ui/symbolSex.webp"][sandBoxRelic][$relics.delete(56)]]✔<<else>>[img["img/ui/symbolSex.webp"][sandBoxRelic][$relics.push(56)]]X<</if>>
<<if $relics.includes(58)>>[img["img/ui/symbolCum.webp"][sandBoxRelic][$relics.delete(58)]]✔<<else>>[img["img/ui/symbolCum.webp"][sandBoxRelic][$relics.push(58)]]X<</if>>
<<if $relics.includes(52)>>[img["img/ui/symbolSlave.webp"][sandBoxRelic][$relics.delete(52)]]✔<<else>>[img["img/ui/symbolSlave.webp"][sandBoxRelic][$relics.push(52)]]X<</if>>
<<if $relics.includes(51)>>[img["img/ui/symbolBound.webp"][sandBoxRelic][$relics.delete(51)]]✔<<else>>[img["img/ui/symbolBound.webp"][sandBoxRelic][$relics.push(51)]]X<</if>>
<<if $relics.includes(74)>>[img["img/ui/symbolLezdom.webp"][sandBoxRelic][$relics.delete(74)]]✔<<else>>[img["img/ui/symbolLezdom.webp"][sandBoxRelic][$relics.push(72)]]X<</if>>
<<if $relics.includes(77)>>[img["img/ui/symbolProstitution.webp"][sandBoxRelic][$relics.delete(77)]]✔<<else>>[img["img/ui/symbolProstitution.webp"][sandBoxRelic][$relics.push(77)]]X<</if>>
<<if $relics.includes(80)>>[img["img/ui/symbolLatex.webp"][sandBoxRelic][$relics.delete(80)]]✔<<else>>[img["img/ui/symbolLatex.webp"][sandBoxRelic][$relics.push(80)]]X<</if>>
<<if $relics.includes(63)>>[img["img/ui/symbolBimbo.webp"][sandBoxRelic][$relics.delete(63)]]✔<<else>>[img["img/ui/symbolBimbo.webp"][sandBoxRelic][$relics.push(63)]]X<</if>>
<<if $relics.includes(64)>>[img["img/ui/symbolMaid.webp"][sandBoxRelic][$relics.delete(59)]]✔<<else>>[img["img/ui/symbolMaid.webp"][sandBoxRelic][$relics.push(64)]]X<</if>>
<<if $relics.includes(65)>>[img["img/ui/symbolHucow.webp"][sandBoxRelic][$relics.delete(65)]]✔<<else>>[img["img/ui/symbolHucow.webp"][sandBoxRelic][$relics.push(65)]]X<</if>>
<<if $relics.includes(67)>>[img["img/ui/symbolFuta.webp"][sandBoxRelic][$relics.delete(67)]]✔<<else>>[img["img/ui/symbolFuta.webp"][sandBoxRelic][$relics.push(67)]]X<</if>>
<<if $relics.includes(68)>>[img["img/ui/symbolSchool.webp"][sandBoxRelic][$relics.delete(68)]]✔<<else>>[img["img/ui/symbolSchool.webp"][sandBoxRelic][$relics.push(68)]]X<</if>>
<<if $relics.includes(69)>>[img["img/ui/symbolSissy.webp"][sandBoxRelic][$relics.delete(69)]]✔<<else>>[img["img/ui/symbolSissy.webp"][sandBoxRelic][$relics.push(69)]]X<</if>>
<<if $relics.includes(70)>>[img["img/ui/symbolMagic.webp"][sandBoxRelic][$relics.delete(70)]]✔<<else>>[img["img/ui/symbolMagic.webp"][sandBoxRelic][$relics.push(70)]]X<</if>>
<<if $relics.includes(71)>>[img["img/ui/symbolTentacles.webp"][sandBoxRelic][$relics.delete(71)]]✔<<else>>[img["img/ui/symbolTentacles.webp"][sandBoxRelic][$relics.push(71)]]X<</if>>
<<if $relics.includes(100)>>[img["img/ui/symbolWitch.webp"][sandBoxRelic][$relics.delete(100)]]✔<<else>>[img["img/ui/symbolWitch.webp"][sandBoxRelic][$relics.push(100)]]X<</if>>
<</nobr>>
</div>
<<button "Back">> <<goto "sandbox">> <</button>>
<<if $maxAscension>0>><<else>><<set $maxAscension=0, $ascension=0>><</if>>
<<if $ascensionPoints>0>><<else>><<set $ascensionPoints=0>><</if>>
<<if $relic10Unlock>><<set $relicUnlocks.push(10)>><</if>>
<<if $relic11Unlock>><<set $relicUnlocks.push(11)>><</if>>
<<if $relic12Unlock>><<set $relicUnlocks.push(12)>><</if>>
<<if $relic13Unlock>><<set $relicUnlocks.push(13)>><</if>>
<<if $relic14Unlock>><<set $relicUnlocks.push(14)>><</if>>
<<if $relic15Unlock>><<set $relicUnlocks.push(15)>><</if>>
<<if $relic16Unlock>><<set $relicUnlocks.push(16)>><</if>>
<<if $relic17Unlock>><<set $relicUnlocks.push(17)>><</if>>
<<if $relic19Unlock>><<set $relicUnlocks.push(19)>><</if>>
<<if $relic20Unlock>><<set $relicUnlocks.push(20)>><</if>>
<<if $relic21Unlock>><<set $relicUnlocks.push(21)>><</if>>
<<if $relic22Unlock>><<set $relicUnlocks.push(22)>><</if>>
In this mode, you play a single round and boss with the transformation and difficulty of your choice.
<<button "How to play">> <<goto "help">> <</button>>
Difficulty:
<<listbox "$difficulty">>
<<option "Cake Walk" 10 `$difficulty == 10 ? "selected" : ""`>>
<<option "Easy" 7 `$difficulty == 7 ? "selected" : ""`>>
<<option "Medium" 6 `$difficulty == 6 ? "selected" : ""`>>
<<option "Hard" 5 `$difficulty == 5 ? "selected" : ""`>>
<<option "Bimbo Factory" 3 `$difficulty == 3 ? "selected" : ""`>>
<</listbox>>
(Difficulty controls how fast your opponent transforms you.)
<<button "Select Transformation">> <<goto "characterSelectAll">> <</button>>
<<button "Back">> <<goto "cardStart">> <</button>>This is the main mode of the game. Play through multiple rounds to earn points to unlock new transformations and cards.
<<set $battleFlag=false, $difficulty=7, $storyMode=true, $storyLevel=1, $maxTFEnemy=75>>
<<script>>state.active.variables["introskip"]=localStorage.getItem("introskip");<</script>>
<<button "Progression and unlocks">> <<goto "progression">> <</button>>
See what content you've unlocked.
<div id="event"><<include "ascensionSet">></div>
<<if $introskip is "true">>
<<button "Skip Intro ">> <<set $gameStart=true>> <<remember $ascension>> <<goto "win">> <</button>>
<<endif>>
<<button "Start">> <<remember $ascension>> <<goto "storyIntro">> <</button>>
<<button "Back">> <<goto "cardStart">> <</button>>In this mode, you control yout TF level, can shuffle the buy piles on command, give yourself free resources and more. Use it to test strategies or just play around.
<<button "How to play">> <<goto "help">> <</button>>
<<button "Select Transformation">> <<goto "characterSelectAll">> <</button>>
<span class="next"><<button "Straight to options menu">> <<goto "sandbox">> <</button>></span>
<<button "Back">> <<goto "cardStart">> <</button>><<nobr>>
<<if $gifLocation!="background" and !$newTurn>>
<<if $playedCard==9999>>
<<set $switchTmp=0>>
<<elseif $playedCard!=1000>>
<<set $switchTmp=$playedCard>>
<<else>>
<<set $switchTmp=$inplay[($inplay.length-1)]>>
<</if>>
<video loop muted autoplay poster="" class="">
<source id="sideBar" type="video/mp4">
</video>
<<set $cardTmp = setup.cardList[$switchTmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<set $tmp to $card.image>>
<<set $gifTmp = "">>
<<for $i=4;$i<$tmp.length;$i++>>
<<set $gifTmp += $tmp[$i]>>
<</for>>
<<if $switchTmp>376 and $switchTmp<387>>
<script>
document.getElementById('sideBar').src = "img/sidebar/vw.mp4";
</script>
<<elseif $imagePack is "hentai">>
<<if $flipCorrupt>> <<if $corrupt>> <<set $corrupt=false>> <<else>> <<set $corrupt=true>> <</if>> <</if>>
<<switch $switchTmp>>
<<case 331>>
<<if $corrupt>>
<<if $randGif==2 or $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<</if>>
<<case 191 192 193 194 195 196 197 198 199 200 201 202 203 332 334 335 336 337 338 339 340 341 342 343 418 419 421 422>>
<<if $corrupt>>
<<if $randGif==2 or $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<<else>>
<<if $randGif==2 or $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
<</if>>
<<default>>
<<if $card.gifType>=1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + ".mp4";
</script>
<</if>>
<</switch>>
<<if $flipCorrupt>> <<if $corrupt>> <<set $corrupt=false>> <<else>> <<set $corrupt=true>> <</if>> <</if>>
<<else>>
<<switch $card.gifType>>
<<case 10>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<<elseif $randGif==5>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "e.mp4";
</script>
<<elseif $randGif==6>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "f.mp4";
</script>
<<elseif $randGif==7>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "g.mp4";
</script>
<<elseif $randGif==8>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "h.mp4";
</script>
<<elseif $randGif==9>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "i.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "j.mp4";
</script>
<</if>>
<<case 9>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<<elseif $randGif==5>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "e.mp4";
</script>
<<elseif $randGif==6>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "f.mp4";
</script>
<<elseif $randGif==7>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "g.mp4";
</script>
<<elseif $randGif==8>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "h.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "i.mp4";
</script>
<</if>>
<<case 8>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<<elseif $randGif==5>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "e.mp4";
</script>
<<elseif $randGif==6>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "f.mp4";
</script>
<<elseif $randGif==7>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "g.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "h.mp4";
</script>
<</if>>
<<case 7>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<<elseif $randGif==5>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "e.mp4";
</script>
<<elseif $randGif==6>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "f.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "g.mp4";
</script>
<</if>>
<<case 6>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<<elseif $randGif==5>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "e.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "f.mp4";
</script>
<</if>>
<<case 5>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "e.mp4";
</script>
<</if>>
<<case 4>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<<case 3>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==3 or $randGif==5>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<</if>>
<<case 2>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
/* 1 gif */
<<case 1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + ".mp4";
</script>
/* 15 gifs for Cosplay set */
<<case 15>>
<<if $fans lt 4>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "e.mp4";
</script>
<</if>>
<<elseif $fans lt 10>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "f.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "g.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "h.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "i.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "j.mp4";
</script>
<</if>>
<<else>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "k.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "l.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "m.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "n.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "o.mp4";
</script>
<</if>>
<</if>>
/* 4 gif futa */
<<case 14>>
<<if $subLoss<=0>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
<<else>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<</if>>
/* 2 gif Futa */
<<case 12>>
<<if $subLoss<=0>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
<</switch>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $playedCard!=1000>>
<<set $switchTmp=$playedCard>>
<<else>>
<<set $switchTmp=$inplay[($inplay.length-1)]>>
<</if>>
<<set $cardTmp = setup.cardList[$switchTmp]>>
<<set $card = setup.cards[$cardTmp]>>
/*<<print $switchTmp>>
<<print $card.name>>*/
<<switch $switchTmp>>
<<case 0 1 2 3 4 5 7 8 9>>
<<case 6 19 20 59 190>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<case 10>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $relics.includes(59)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 23 24 33 64 70>>
<<if $relics.includes(59)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 12 13 27 45>>
<<if $relics.includes(50)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 14 25 26 36>>
<<if $scoreLoss<=0>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 15 18 21 29>>
<<if $relics.includes(61)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 11 22 42 51>>
<<if $relics.includes(60)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 17>>
<<if $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 29 35>>
<<if $relics.includes(54)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 30>>
<<if $relics.includes(55)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 36>>
<<if $relics.includes(66)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 31 48 55>>
<<if $relics.includes(66)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 37 66>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 65 68>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 78 90 92>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 47 53 58>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 88 117>>
<<if $noBrain>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 32 34>>
<<if $relics.includes(55)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 38 44 61 84>>
<<if $relics.includes(55)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 57>>
<<if $relics.includes(55)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 40 50>>
<<if $relics.includes(62)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 46>>
<<if $relics.includes(62)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 41 49>>
<<if $relics.includes(54)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 52 56>>
<<if $relics.includes(53)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 60>>
<<if $relics.includes(53)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 86>>
<<if $relics.includes(53)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 54>>
<<if $relics.includes(58)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 62 93>>
<<if $relics.includes(58)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 63 77 89 96>>
<<if $relics.includes(56)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 69>>
<<if $relics.includes(56)>>
"@@.player;$card.thought1@@"
<<elseif $scoreLoss>=35>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<case 67 80 83>>
<<if $relics.includes(57)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 95>>
<<if $relics.includes(57)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 71 73 75 87 91 94>>
<<if $relics.includes(52)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 72 74 76 85>>
<<if $relics.includes(51)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 79 123 124 126 131 139 281 282 293 294 295 304 305>>
<<if $subLoss<=0>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 97 98 99 100 101 102 103 107 109 251 252 253 254>>
<<if $relics.includes(64)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 104 105 106 108>>
<<if $relics.includes(64)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 110 111 112 113 114 115 122 247 248 249 250>>
<<if $relics.includes(65)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 115 118 119 120 121>>
<<if $relics.includes(65)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 125 127 128 133 134 135 136 137 138 279 280>>
<<if $relics.includes(67)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 129 130 132>>
<<if $relics.includes(67)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 140 141 142 144 145 147 149 150 151 152 153 283 284 285 286>>
<<if $relics.includes(68)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 143>>
<<if $relics.includes(68)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 148>>
<<if $relics.includes(68)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=15>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 156 163 165>>
<<if $relics.includes(69)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $oldChastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 155 159 161 166 197>>
<<if $relics.includes(69)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $oldChastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 162 287 288 289 290>>
<<if $relics.includes(69)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=15>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought6@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 168 299>>
<<if $relics.includes(69)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 169 170 171 172 173 174 175>>
<<if $bunny>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 176 177 178 179 180 181 182>>
<<if $cat>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $cat>=5>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 183 184 185 186 187 188 189>>
<<if $dog>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $dog>=5>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 191 192 193 194 195 196 197 198 199 200 201 202 203>>
<<if $corrupt>>
<<if $coruption>=20>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<else>>
<<if $corruption>=5>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<</if>>
<<case 204 205 206 207 208 209 210 211 215>>
<<if $scoreLoss>=40>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=20>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 213 214 216 217>>
<<if $scoreLoss>=30>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=15>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 231 232 233 234>>
<<if $relics.includes(72)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $oldChastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 235 236 237 238>>
<<if $relics.includes(73)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $oldChastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 239 240 241 242>>
<<if $relics.includes(74)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $oldChastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 243 244 245 246>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif random(1,2)==1>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 255 256>>
<<if $scoreLoss>=30>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 257 259>>
<<if $subLoss>=20>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 258>>
<<if $noBrain>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 260 261 262 263 264 265 266>>
<<if $cow>=10>>
"@@.player;$card.thought1@@"
<<elseif $cow>=5>>
<<if $thoughtRand==1>>
"@@.player;$card.thought2@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought3@@"
<<else>>
"@@.player;$card.thought4@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought5@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought6@@"
<<else>>
"@@.player;$card.thought7@@"
<</if>>
<</if>>
<<case 301 302 303 306 307>>
<<if $wolf>=10>>
"@@.player;$card.thought1@@"
<<elseif $wolf>=5>>
<<if $thoughtRand==1>>
"@@.player;$card.thought2@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought3@@"
<<else>>
"@@.player;$card.thought4@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought5@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought6@@"
<<else>>
"@@.player;$card.thought7@@"
<</if>>
<</if>>
<<case 267 268 269 270>>
<<if $relics.includes(75)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 271 272 273 274>>
<<if $relics.includes(76)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=30>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 275 276 277 278>>
<<if $relics.includes(77)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $ubLoss>=15>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 291 292>>
<<if $relics.includes(67) or $relics.includes(68)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 296 298>>
<<if $oldChastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 297 300>>
<<if !$oldChastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 344 345 346 347 348 349 350 351 352 352 354 355 356 357 358 39 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<case 330 331 332 333 334 335 336 337 338 339 340 341 342 343>>
<<if $corrrupt>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<</if>>
<<case 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 344 345 346 347 348 349 350 351 352 352 354 355 356 357 358 39 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 436 437 438 439 440 441 442 443 444 445 446 447 448 449 451 451>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<case 387 388 389 390 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 >>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<case 396 >>
<<if $pregnant==true>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<case 391 >>
<<if $fans lt 4>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $fans lt 10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<default>>
<</switch>>
<</nobr>><<if $maxAscension>=$ascension and $maxAscension<10>><<remember $maxAscension++>><</if>>
<<remember $ascensionPoints+=($ascension+2+$bossCount)>>
<<if $randomTF>> <<remember $ascensionPoints++>> <</if>>
<<if $storyLevel == 6>>
<<goto "victoryDual">>
<<elseif $relics.includes(65)>>
<<goto "victoryHucow">>
<<elseif $relics.includes(64)>>
<<goto "victoryMaid">>
<<elseif $relics.includes(63)>>
<<goto "victoryBimbo">>
<<elseif $relics.includes(67)>>
<<goto "victoryFuta">>
<<elseif $relics.includes(68)>>
<<goto "victorySchool">>
<<elseif $relics.includes(69)>>
<<goto "victorySissy">>
<<elseif $bunny>5 or $cat>5 or $dog>5>>
<<goto "victoryAnimal">>
<<elseif $relics.includes(71)>>
<<goto "victoryMagicCorrupt">>
<<elseif $relics.includes(70)>>
<<goto "victoryMagicPure">>
<<elseif $transformation is "witch">>
<<goto "victoryWitch">>
<<elseif $relics.includes(81)>>
<<goto "victoryClub">>
<<elseif $relics.includes(82)>>
<<goto "victoryPregnancy">>
<<elseif $relics.includes(51) or $relics.includes(52)>>
<<goto "victorySub">>
<<elseif $relics.includes(62) or $relics.includes(53) or $relics.includes(54) or $relics.includes(55) or $relics.includes(56) or $relics.includes(57) or $relics.includes(58)>>
<<goto "victoryHeart">>
<<elseif $relics.includes(59) or $relics.includes(60) or $relics.includes(61) or $relics.includes(50)>>
<<goto "victoryBrain">>
<<else>>
You watch as the woman you know only as the leader of your tormenters collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Sir?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, sir.@@"
You look around you at the assembly. You've done it. You've defeated your captors, and in the process gained control of them. What happens next is up to you. Will you continue in their ways? Will you stop the games, but continue the organization as your own private harem? Or will you shut it down, freeing those enslaved?
You grin. "@@.player;Thank you. I'll make good use of it.@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="generic">> <<goto "epilouge">> <</button>></span>
<</if>>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;Fuck. Alright, you win. I bow to your prowess.@@'
"@@.player;Uh, like, what?@@" You stare at her.
"@@.leader;I said, you win.@@"
"@@.player;Yay! Win what?@@"
"@@.leader;Alright, fuck this. This is obviously some sort of fluke...@@" The woman starts to get up but is stopped by a firm hand on her shoulder.
"@@.man;No, you know the rules. It's over.@@"
"@@.leader;Come on, look at her! She's a complete idiot! Let me go immediately!@@"
The crowd looks at you, waiting.
"@@.player;Uh... I think we should like, uh... fuck and stuff! I'm kinda horny...@@"
You watch as the woman is pinned to the ground, the mob ripping off her clothes.
"@@.leader;No! You can't do this to me! You can't...@@"
She's cut off as a cock is shoved into her mouth.
"@@.player;Yay!@@" You giggle as you throw off your clothes and join the orgy.
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="bimbo">> <<goto "epilouge">> <</button>></span>
<<remember $ascensionPoints+=$bossCount>>
<<if $transformation.substring(0,2) is "vw">>
<<goto "loseVW">>
<<elseif $transformation is "housewife">>
<<goto "loseHousewife">>
<<elseif $transformation is "cow">>
<<goto "loseHucow">>
<<elseif $relics.includes(65)>>
<<goto "loseHucow">>
<<elseif $relics.includes(64)>>
<<goto "loseMaid">>
<<elseif $relics.includes(63)>>
<<goto "loseBimbo">>
<<elseif $relics.includes(67)>>
<<goto "loseFuta">>
<<elseif $relics.includes(68)>>
<<goto "loseSchool">>
<<elseif $relics.includes(69)>>
<<goto "loseSissy">>
<<elseif $relics.includes(70)>>
<<goto "loseMagicPure">>
<<elseif $relics.includes(71)>>
<<goto "loseMagicCorrupt">>
<<elseif $relics.includes(91)>>
<<goto "loseMagicClub">>
<<elseif $transformation is "witch">>
<<goto "loseWitch">>
<<elseif $bunny>5 or $cat>5 or $dog>5>>
<<goto "loseAnimal">>
<<elseif $relics.includes(51) or $relics.includes(52)>>
<<goto "loseSub">>
<<elseif $relics.includes(62) or $relics.includes(53) or $relics.includes(54) or $relics.includes(55) or $relics.includes(56) or $relics.includes(57) or $relics.includes(58)>>
<<goto "loseHeart">>
<<elseif $relics.includes(59) or $relics.includes(60) or $relics.includes(61) or $relics.includes(50)>>
<<goto "loseBrain">>
<<else>>
<<goto "loseGeneric">>
<</if>><<nobr>>
<img src= "img/cardgame/cards/card-8.webp">
<img src= "img/cardgame/cards/card-7.webp">
<img src= "img/cardgame/cards/card-6.webp">
<img src= "img/cardgame/cards/card-5.webp">
<img src= "img/cardgame/cards/card-4.webp">
<img src= "img/cardgame/cards/card-3b.webp">
<img src= "img/cardgame/cards/card-3.webp">
<img src= "img/cardgame/cards/card-2b.webp">
<img src= "img/cardgame/cards/card-2.webp">
<img src= "img/cardgame/cards/card-1b.webp">
<img src= "img/cardgame/cards/card-1.webp">
<img src= "img/cardgame/cards/card0b.webp">
<img src= "img/cardgame/cards/card0.webp">
<img src= "img/cardgame/cards/card1d.webp">
<img src= "img/cardgame/cards/card1c.webp">
<img src= "img/cardgame/cards/card1b.webp">
<img src= "img/cardgame/cards/card1.webp">
<img src= "img/cardgame/cards/card1.webp">
<img src= "img/cardgame/cards/card2.webp">
<img src= "img/cardgame/cards/card3.webp">
<img src= "img/cardgame/cards/card4b.webp">
<img src= "img/cardgame/cards/card4.webp">
<img src= "img/cardgame/cards/card5.webp">
<img src= "img/cardgame/cards/card6b.webp">
<img src= "img/cardgame/cards/card6.webp">
<img src= "img/cardgame/cards/card7a.webp">
<img src= "img/cardgame/cards/card7b.webp">
<img src= "img/cardgame/cards/card8b.webp">
<img src= "img/cardgame/cards/card8.webp">
<img src= "img/cardgame/cards/card9.webp">
<img src= "img/cardgame/cards/card10.webp">
<img src= "img/cardgame/cards/card11b.webp">
<img src= "img/cardgame/cards/card11.webp">
<img src= "img/cardgame/cards/card12.webp">
<img src= "img/cardgame/cards/card13.webp">
<img src= "img/cardgame/cards/card14b.webp">
<img src= "img/cardgame/cards/card14.webp">
<img src= "img/cardgame/cards/card15.webp">
<img src= "img/cardgame/cards/card16.webp">
<img src= "img/cardgame/cards/card17.webp">
<img src= "img/cardgame/cards/card18a.webp">
<img src= "img/cardgame/cards/card18b.webp">
<img src= "img/cardgame/cards/card19.webp">
<img src= "img/cardgame/cards/card20a.webp">
<img src= "img/cardgame/cards/card20b.webp">
<img src= "img/cardgame/cards/card21b.webp">
<img src= "img/cardgame/cards/card21.webp">
<img src= "img/cardgame/cards/card22b.webp">
<img src= "img/cardgame/cards/card22.webp">
<img src= "img/cardgame/cards/card23.webp">
<img src= "img/cardgame/cards/card24b.webp">
<img src= "img/cardgame/cards/card24.webp">
<img src= "img/cardgame/cards/card25.webp">
<img src= "img/cardgame/cards/card26.webp">
<img src= "img/cardgame/cards/card27.webp">
<img src= "img/cardgame/cards/card28.webp">
<img src= "img/cardgame/cards/card29b.webp">
<img src= "img/cardgame/cards/card29.webp">
<img src= "img/cardgame/cards/card30.webp">
<img src= "img/cardgame/cards/card31.webp">
<img src= "img/cardgame/cards/card32.webp">
<img src= "img/cardgame/cards/card33.webp">
<img src= "img/cardgame/cards/card34b.webp">
<img src= "img/cardgame/cards/card34.webp">
<img src= "img/cardgame/cards/card35.webp">
<img src= "img/cardgame/cards/card36a.webp">
<img src= "img/cardgame/cards/card36b.webp">
<img src= "img/cardgame/cards/card37.webp">
<img src= "img/cardgame/cards/card38b.webp">
<img src= "img/cardgame/cards/card38.webp">
<img src= "img/cardgame/cards/card39.webp">
<img src= "img/cardgame/cards/card40.webp">
<img src= "img/cardgame/cards/card41.webp">
<img src= "img/cardgame/cards/card42b.webp">
<img src= "img/cardgame/cards/card42.webp">
<img src= "img/cardgame/cards/card43.webp">
<img src= "img/cardgame/cards/card44b.webp">
<img src= "img/cardgame/cards/card44.webp">
<img src= "img/cardgame/cards/card58b.webp">
<img src= "img/cardgame/cards/card58.webp">
<img src= "img/cardgame/cards/card46.webp">
<img src= "img/cardgame/cards/card47.webp">
<img src= "img/cardgame/cards/card48.webp">
<img src= "img/cardgame/cards/card49b.webp">
<img src= "img/cardgame/cards/card49.webp">
<img src= "img/cardgame/cards/card50.webp">
<img src= "img/cardgame/cards/card51.webp">
<img src= "img/cardgame/cards/card52.webp">
<img src= "img/cardgame/cards/card53b.webp">
<img src= "img/cardgame/cards/card53.webp">
<img src= "img/cardgame/cards/card54.webp">
<img src= "img/cardgame/cards/card55.webp">
<img src= "img/cardgame/cards/card56d.webp">
<img src= "img/cardgame/cards/card56c.webp">
<img src= "img/cardgame/cards/card56b.webp">
<img src= "img/cardgame/cards/card56.webp">
<img src= "img/cardgame/cards/card57a.webp">
<img src= "img/cardgame/cards/card57b.webp">
<img src= "img/cardgame/cards/card58.webp">
<img src= "img/cardgame/cards/card59.webp">
<img src= "img/cardgame/cards/card60b.webp">
<img src= "img/cardgame/cards/card60.webp">
<img src= "img/cardgame/cards/card61.webp">
<img src= "img/cardgame/cards/card62.webp">
<img src= "img/cardgame/cards/card64b.webp">
<img src= "img/cardgame/cards/card64.webp">
<img src= "img/cardgame/cards/card65b.webp">
<img src= "img/cardgame/cards/card65.webp">
<img src= "img/cardgame/cards/card66.webp">
<img src= "img/cardgame/cards/card67b.webp">
<img src= "img/cardgame/cards/card67.webp">
<img src= "img/cardgame/cards/card68.webp">
<img src= "img/cardgame/cards/card69b.webp">
<img src= "img/cardgame/cards/card69.webp">
<img src= "img/cardgame/cards/card70d.webp">
<img src= "img/cardgame/cards/card70c.webp">
<img src= "img/cardgame/cards/card70b.webp">
<img src= "img/cardgame/cards/card70.webp">
<img src= "img/cardgame/cards/card71.webp">
<img src= "img/cardgame/cards/card72a.webp">
<img src= "img/cardgame/cards/card72b.webp">
<img src= "img/cardgame/cards/card73b.webp">
<img src= "img/cardgame/cards/card73.webp">
<img src= "img/cardgame/cards/card74.webp">
<img src= "img/cardgame/cards/card75.webp">
<img src= "img/cardgame/cards/card76b.webp">
<img src= "img/cardgame/cards/card76.webp">
<img src= "img/cardgame/cards/card77.webp">
<img src= "img/cardgame/cards/card78.webp">
<img src= "img/cardgame/cards/card79b.webp">
<img src= "img/cardgame/cards/card79.webp">
<img src= "img/cardgame/cards/card80.webp">
<img src= "img/cardgame/cards/card81a.webp">
<img src= "img/cardgame/cards/card81b.webp">
<img src= "img/cardgame/cards/card82d.webp">
<img src= "img/cardgame/cards/card82c.webp">
<img src= "img/cardgame/cards/card82b.webp">
<img src= "img/cardgame/cards/card82.webp">
<img src= "img/cardgame/cards/card83.webp">
<img src= "img/cardgame/cards/card84b.webp">
<img src= "img/cardgame/cards/card84.webp">
<img src= "img/cardgame/cards/card85.webp">
<img src= "img/cardgame/cards/card86.webp">
<img src= "img/cardgame/cards/card87.webp">
<img src= "img/cardgame/cards/card88.webp">
<img src= "img/cardgame/cards/card89b.webp">
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<</nobr>><<nobr>>
<<if $breasts<1>>
AAA-Cup ($breasts)
<<elseif $breasts<2>>
AA-Cup ($breasts)
<<elseif $breasts<3>>
A-Cup ($breasts)
<<elseif $breasts<4>>
B-Cup ($breasts)
<<elseif $breasts<5>>
C-Cup ($breasts)
<<elseif $breasts<6>>
D-Cup ($breasts)
<<elseif $breasts<7>>
DD-Cup ($breasts)
<<elseif $breasts<8>>
E-Cup ($breasts)
<<elseif $breasts<9>>
F-Cup ($breasts)
<<elseif $breasts<10>>
G-Cup ($breasts)
<<elseif $breasts<11>>
H-Cup ($breasts)
<<elseif $breasts<12>>
I-Cup ($breasts)
<<elseif $breasts<13>>
J-Cup ($breasts)
<<elseif $breasts<14>>
K-Cup ($breasts)
<<elseif $breasts<15>>
L-Cup ($breasts)
<<elseif $breasts<16>>
M-Cup ($breasts)
<<elseif $breasts<17>>
N-Cup ($breasts)
<<elseif $breasts<18>>
O-Cup ($breasts)
<<elseif $breasts<19>>
P-Cup ($breasts)
<<elseif $breasts<20>>
Q-Cup ($breasts)
<<elseif $breasts<21>>
R-Cup ($breasts)
<<elseif $breasts<22>>
S-Cup ($breasts)
<<elseif $breasts<23>>
T-Cup ($breasts)
<<elseif $breasts<24>>
U-Cup ($breasts)
<<elseif $breasts<25>>
V-Cup ($breasts)
<<elseif $breasts<26>>
W-Cup ($breasts)
<<elseif $breasts<27>>
X-Cup ($breasts)
<<elseif $breasts<28>>
Y-Cup ($breasts)
<<elseif $breasts<29>>
Z-Cup ($breasts)
<<else>>
Too big to measure! ($breasts)
<</if>><</nobr>>
<<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Housewife (Maid) or Rave Slut (Club Girl)?
<<button "Housewife!">> <<set $transformation="housewife">> <<goto "pickRelic">> <</button>>
<<button "Rave Slut!">> <<set $transformation="rave">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>><<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Cow (Animal Girl) or Hoedown Ho (Club Girl) or Milkmiad (Pregnancy)?
<<button "Cow!">> <<set $transformation="cow">> <<goto "pickRelic">> <</button>>
<<button "Howdown Ho!">> <<set $transformation="hoedown">> <<goto "pickRelic">> <</button>>
<<button "Milkmaid!">> <<set $transformation="milkmaid">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>><<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Housewife (Bimbo) or Servant (Sissy)?
<<button "Housewife!">> <<set $transformation="housewife">> <<goto "pickRelic">> <</button>>
<<button "Servant!">> <<set $transformation="servant">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>> <p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself bound to a bench, unable to move.
@@.player;//What happened? Wasn't.... what was I doing?//@@
<video autoplay loop src="img/story/end11.mp4"></video>
Your thoughts are interrupted by the sound of footsteps. You try to turn your head to see who's coming, but your head is tied in place.
"@@.leader;Pity. I thought she would put up more of a fight.@@"
"@@.player;Hello? Where am I? What's going on?@@"
A woman strides out in front of you, hip cocked to the side. "@@.leader;You lost honey. Looks like you're not the man you thought you were.@@"
"@@.playr;Fuck you! Do you know who you're messing with here? I...@@"
"@@.leader;Yes, yes. You think you're the next Bill Gates. Frankly, that should just make you more ashamed that you lost. If you were who you say you are, you wouldn't be tied down right now.@@'
@@.player;//No! I have to get free!//@@ You struggle in vain to lossen your bonds.
The woman looms over you. Smirking as she watches your feeble attempts to escape.
"@@.leader;I do admit however, you have a certain spark of genius in you. I'll put it to good work.@@"
She reaches down and jabs a needle into your shoulder. Your stuggles fade as you start to lose conciousness.
<span class="next"><<button "Next">> <<goto "loseBrain2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself bound to a bench, unable to move.
@@.player;//What happened? Wasn't.... what was I doing?//@@
<video autoplay loop src="img/story/end11.mp4"></video>
Your thoughts are interrupted by the sound of footsteps. You try to turn your head to see who's coming, but your head is tied in place.
"@@.leader;Pity. I thought she would put up more of a fight.@@"
"@@.player;Hello? Where am I? What's going on?@@"
A woman strides out in front of you, hip cocked to the side. "@@.leader;You lost, honey. Looks like you're not much of a man after all. You were a world-class flirt out there.@@"
"@@.player;I...@@" You start to protest, but can't think of anything to say. @@.player;//She's right. I was practically throwing myself at men to try and win. And what did it get me?//@@
"@@.leader;I know what you're thinking, but the good news is that your willingness to whore yourself out does have a reward.@@"
"@@.player;Huh?@@"
"@@.leader;Most of those who fail go straight to the pits, to live a life of slavery, to serve their betters. But those with special talents have another route.@@'
You stare at the woman. @@.player;//Another route?//@@
<span class="next"><<button "Next">> <<goto "loseHeart2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself in an empty room. It's furnished quite nicely, with a red velvet theme.
@@.player;//What happened? Wasn't I having some sort of.... battle?//@@
Your thoughts are interrupted by the door opening. You watch as the woman walks inside, radiating confidence. She stands in front of you hips cocked. You don't dare to say anything.
"@@.leader;Kneel, slave.@@"
You instantly obey. No doubt in your mind as to your place. @@.player;//Yes, I am her slave.//@@
"@@.leader;Put this on.@@"
She hands you a black collar. You eagerly put it around your neck. It locks in place with a loud click.
Your gaze up at your mistress, heart pounding in anticipation.
<span class="next"><<button "Next">> <<goto "loseSub2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself tied to a bed, unable to move.
@@.player;//Huh? Like, what's happening?//@@
<video autoplay loop src="img/story/bimbo1.mp4"></video>
Your thoughts are interrupted by the sound of footsteps. You try to turn your head to see who's coming, but your head is tied in place.
"@@.leader;Pity. I thought you would put up more of a fight. But in the end, there wasn't anything special about you after all.@@"
"@@.player;Hello?@@"
A woman strides out in front of you, hip cocked to the side. "@@.leader;You lost honey. Looks like you're not the man you thought you were.@@"
"@@.player;Um, I don't know what you're talking about, but is this, like, a scary kidnapping, or a sexy one?@@"
"@@.leader;Hmm?@@"
"@@.player;'Cause I'm all tied up and stuff. I totally want to fuck you too, and I like kinky stuff, but just ask, okay?@@"
The woman laughs. "@@.leader;Well, aren't you far gone. I wish the old you could see what you've become. Oh yes, I'm going to fuck you. And my friends are going to fuck you. And paying customers are going to fuck you. Every moment you're not sleeping, or eating, you're going to be fucking.@@"
You grin. "@@.player;Yay!@@"
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
@@.player;//Ugh... my head.//@@
Groggily you get up, examining your surroundings. You seem to be in some sort of house.
@@.player;//Oh my god. This place is filthy!//@@
You get down on your hands and knees, grabbing a convenient wash bucket and set to work.
@@.player;//Does no one ever clean this place?//@@
You frown as you wipe down the cabinets, paying no mind to the fact that you're naked.
<video autoplay loop src="img/story/maid1.mp4"></video>
You're so enthralled in your work, you nearly jump in surprise at the sound of a cough.
You get up and turn to see a man sitting naked in a chair. Staring at you.
You quickly try to cover yourself, your eyes locked on his hard cock. "@@.player;Who... who are you?@@"
"@@.boss;Your master.@@"
<span class="next"><<button "Next">> <<goto "loseMaid2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
@@.player;//Ugh.... my head.//@@ Grimacing, you look around you. You're in a dark room. From what you can make out, it seems to be empty.
You pull yourself off the ground and make for the small beam of light coming out from under what you assume is the door.
The door doesn't budge, if it is indeed the door. @@.player;//Okay... so what know. What's going on here? I was losing, wasn't I? Does that mean...//@@
You're interrupted by confirmation that what you were tugging on was indeed the door as light spills into the room.
"@@.leader;Hello. How are you feeling, loser?@@"
"@@.player;I... I lost?@@"
"@@.leader;You sure did. Now come along, it's time we got started.@@"
You take a step back. "@@.player;Get away from me! Come any closer and I'll...@@"
"@@.leader;You poor thing, you don't understand. We're your friends, you need us. You need us to take care of those swollen teets of yours.@@" She reaches forward and grabs your left breast, gently massaging it.
"@@.player;Moo...@@"
"@@.leader;That's right. Now come along, we need to get started.@@"
You nod slowly and follow the woman out of the room.
<span class="next"><<button "Next">> <<goto "loseHucow2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself bound to a bench, unable to move.
@@.player;//What happened? Wasn't.... what was I doing?//@@
<video autoplay loop src="img/story/end11.mp4"></video>
Your thoughts are interrupted by the sound of footsteps. You try to turn your head to see who's coming, but your head is tied in place.
"@@.leader;Pity. I thought you would put up more of a fight. But in the end, there wasn't anything special about you after all.@@"
"@@.player;Hello? Where am I? What's going on?@@"
A woman strides out in front of you, hip cocked to the side. "@@.leader;You lost, honey. Looks like you're not the man you thought you were.@@"
@@.player;//No!//@@ You struggle against your bonds, trying to find some way to escape.
The woman looms over you. Smirking as she watches your feeble attempts to escape.
<span class="next"><<button "Next">> <<goto "loseGeneric2">> <</button>></span>
"@@.player;You won't get away with this!@@"
"@@.leader;We already have gotten away with it. And trust me, you won't be struggling much longer.@@" The woman snaps her fingers and walks out of field of vision.
She's replaced by a man, naked from the waist down. You stop moving and stare at his erect cock. It bobs as he walks towards you. All thoughts of escape washing away.
"@@.boss;What do you want, slave?@@"
You start salivating. "@@.player;I... I want your cock. Please, please fuck me!@@"
"@@.boss;No. Why should I give you that pleasure? You're nothing, you're a weakling.@@"
"@@.player;I need it! I need to serve your cock, please!@@"
"@@.boss;Stop begging and tell me why I should, bitch.@@"
"@@.player;Because I'm your pathetic slave, only good for pleasing your cock. Please, please fuck me! I'll do anything!@@"
You push yourself down in your bonds, trying to thrust your ass higher into the air.
<span class="next"><<button "Next">> <<goto "loseGeneric3">> <</button>></span>
"@@.boss;Good enough.@@"
He pushes his cock into you, and you moan. The sensation of him filling you your entire world, everything else is gone. Your old life, the competition, none of it matters. All that matters is his cock. His beautiful cock.
<video autoplay loop src="img/story/end12.mp4"></video>
"@@.player;Thank you! Thank you, sir!@@"
The woman moves in front of you, looking you over. "@@.leader;I'm glad you're happy. You are happy, aren't you?@@"
"@@.player;Yes, I never want to stop being fucked! More cocks, more cocks!@@"
"@@.woman;I'll see what I can do.@@"
<span class="next"><<button "Next">> <<goto "loseGeneric4">> <</button>></span>
"@@.boss2;Yes Ma'am. She's proving very popular indeed.@@"
The woman puts her hands on her hips, watching the display before her. A girl is thrusting herself up and down on a cock, forcefully fucking herself. In each hand she holds another cock, jerking them off as she bounces up and down.
"@@.player;More! More cock! I need it!@@"
<video autoplay loop src="img/story/end13.mp4"></video>
The girl catches sight of the woman and grins. "@@.player;Mistress, thank you! It's so good, thank you!@@"
The woman smiles slightly. "@@.leader;It's nice to know I'm appreciated. Next.@@"
The woman walks away, leaving the girl behind to continue wallowing in her lust.
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Sir?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, sir.@@"
You look around you at the assembly.
"@@.player;Umm... this is great and all... but my nipples are getting really sore. Can we talk about this at my milking?@@"
The man grins. "@@.boss2;Of course. Why you can get milked any time you want, you're in charge after all.@@"
Your eyes light up. "@@.player;Really?@@"
"@@.boss2;Really. Now, why don't I go lock you back up in the cattle pens and I'll worry about running the organization. You concentrate on your milking.@@"
Your grin as the man leads you away.
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="hucow">> <<goto "epilouge">> <</button>></span>
You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Sir?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, sir.@@"
You look around you at the assembly. Your grin slowly turns into a frown.
"@@.boss2;Sir? What's wrong?@@"
"@@.player;This place is filthy! Don't you ever clean?@@"
"@@.boss2;Um...@@"
You roll up your sleeves. "@@.player;Come on, we've got a lot of work to do. I want this place spotless.@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="maid">> <<goto "epilouge">> <</button>></span>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Sir?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, sir.@@"
You look around you at the assembly. You've done it. You've defeated your captors, and in the process gained control of them.
You shake your head. "@@.player;You've built this entire secret organization, developed advanced, body altering drugs and use it for what, a tacky sex ring?@@"
"@@.boss2;Well...@@"
You shake your head. "@@.player;You've been thinking so small. I can do so much more with you. Just you wait.@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="brain">> <<goto "epilouge">> <</button>></span>
You watch as the woman you know only as the leader of your tormenters collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command.@@"
You look around you at the assembly, taking in your new followers.
You smile. "@@.player;You know, you're pretty cute.@@"
"@@.boss2;I...@@"
"@@.player;What are you, my second in command?@@"
"@@.boss2;Yes ma'am.@@"
"@@.player;Let's go someplace more private and get better acquainted.@@'"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="heart">> <<goto "epilouge">> <</button>></span>You watch as the woman you know only as the leader of your tormenters collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command.@@"
You look around you at the assembly, taking in your new followers.
"@@.player;I... no... I don't want to command anyone.@@"
"@@.boss2;You don't?@@"
You fall to your knees, staring up at the man. "@@.player;I... I live to serve,@@"
The man stares down at you, grinning. "@@.boss2;I see. Don't worry my pet. I'll take care of everything.@@"
You embrace the man's leg, clinging tight. "@@.player;Thank you, Master.@@'"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="sub">> <<goto "epilouge">> <</button>></span>You awaken to find yourself strapped face up to a table. Your arms are secured by metal latches near your head.
@@.player;I just need to stay calm, find a way out of this. There must be something I can...@@
Your thoughts are interrupted by the sound a voice coming from a speaker somewhere behind you.
"@@.leader;I've decided to have you improve some of our automated pleasure machines. In other words, you'll be a fucking machine designer. Now I know what you're thinking, 'I'm not qualified for that! I'm not even really a girl!' Believe me, I've heard it a million times before. That's why I'm going to give you an intensive training course. By the time you're through, I'm sure you'll be bursting with ideas on how to improve your new toys.@@"
A whirring sound draws your attention down towards your crotch. Sure enough, there's a dildo on a piston slowly pushing forward towards your pussy.
"@@.player;No! Please! You can't do this to me!@@"
"@@.leader;I can, and I will. Have fun.@@"
You squirm, trying desperately to free yourself.
@@.player;This can't be happening!@@
The dildo penetrates you, the mechanical thrusting pushing inside with ease.
<video autoplay loop src="img/story/tech1.mp4"></video>
@@.player;Ow! Why doesn't this damn thing self lubricate? Fuck!@@
You can do nothing but let the machine fuck you.
<span class="next"><<button "Next">> <<goto "loseBrain3">> <</button>></span>
"@@.leader;Is this the new model?@@"
"@@.boss2;Yes Ma'am. As you can see, it's quite effective.@@"
"@@.leader;Indeed.@@"
The woman watches as a girl moans in ecstasy, bouncing up and down on a vibrating dildo. A string of rubber faux tounges lap at her clit as the spin around on a belt.
<video autoplay loop src="img/story/tech2.mp4"></video>
"@@.leader;I have to say, this is one of the best investments we've ever made.@@"
"@@.boss2;Ye Ma'am. Now if you would follow me, there's been an interesting development in the chemical engineering department.
The girl takes no notice of the woman leaving. All that matters is the pleasure she's receiving. And what improvements she can make to increase that pleasure further.
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>Your Mistress tugs on the chain, pulling you down onto all fours. "@@.leader;Follow me, slave.@@"
You obey, crawling behind your Mistress as she leads you along.
<video autoplay loop src="img/story/slave1.mp4"></video>
"@@.leader;The best thing about this job, is seeing the depths to which people fall. They fight and fight, some of them even have their brief moments of victory, but in the end, they all end up at my feet. Sure I, could just kidnap some unassuming girl on vacation or buy my raw material on the black market, but knowing that this whore moaning with ecstasy was once someone who was a fighter, was a man, I love it. And you love it too, don't you.@@"
"@@.player;Yes Mistress.@@"
She picks up the pace, her heels clicking on the ground in front of you. You stare mesmerized at her, at how much power she conveys in a simple swish of her hips. How did you ever think you had a chance?
"@@.leader;We're here.@@"
She opens a door and you follow her through. The room is empty and dimly lit. A far cry from the velvet splendor of your previous confinement.
You follow your Mistress into the room, crawling forward.
<span class="next"><<button "Next">> <<goto "loseSub3">> <</button>></span>
"@@.leader;Wait here. Head down, ass up.@@" Your Mistress drops your chain, letting it clatter unceremoniously to the ground.
You instantly obey, excited to see what she will do to you. If she will touch you, provide you with some sort of pleasure.
"@@.leader;Stay.@@"
You stare ahead as you hear your Mistress walk away. A thump echoing through the room as she slams the door shut.
You wait for what feels like hours, not moving from your position. Finally, you hear the door open and your heart races.
"@@.player;Finally, she's back.@@"
"@@.boss;Hello, slut.@@"
<video autoplay loop src="img/story/slave2.mp4"></video>
"@@.player;Who... who are you?@@" You stay still, not daring to disobey your Mistress.
"@@.boss;I'm the guy who's going to fuck you. Get used to it.@@"
"@@.player;But Mistress...@@"
"@@.boss;Your 'Mistress' is the one who sent me here, whore. Time for your new life.@@'
You stare ahead as you feel the man grab your hips, moving you into position
<span class="next"><<button "Next">> <<goto "loseSub4">> <</button>></span>
"@@.boss2;Shower time, sluts!@@"
You stand up and race to showers, surrounded by a dozen other naked girls.
The water is cold, stinging your shoulder. A man rubs your body with a brush on a pole, the stiff bristles doing nothing to soothe your sore skin.
<video autoplay loop src="img/story/slave3.mp4"></video>
@@.player;//Today, Mistress will come for me today. She has to.//@@
You stare straight ahead unmoving as the man lowers the brush, scrubbing your torso.
"@@.man;You're in bordello three today.@@"
"@@.player;Yes sir.@@"
The man moves on, turning his attention to another slave.
@@.player;//She'll come today. She has to. Right?//@@
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>
"@@.player;Hey big boy.@@"
You wink at the man next to you at the bar. His eyebrows raise, it is obvious he doesn't get much female attention.
"@@.boss2;Uh... hey.@@" The man stammers.
"@@.player;Mind if I buy you a drink?@@"
"@@.boss2;Drink? I... no, I'll buy //you// a drink. You... you're gorgeous.@@"
You smile slyly. "@@.player;Thank you. I'm a woman of many talents. Want to see one?@@"
"@@.boss2;Okay.@@" He stares at you enraptured.
Slowly you take two of your fingers and bring them to your lips. You slide them down your throat, until they're completely out of sight, sticking down your throat.
<video autoplay loop src="img/story/heart.mp4"></video>
The man stares at you speechless.
"@@.player;Why don't I take you to my room, honey?@@" You grin, knowing you've won. The leader is sure to be pleased with this one.
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>
<<if $mode is "sandbox">><<set $enemyTFTmp=100>><<else>> <<set $enemyTFTmp=$maxTFEnemy>> <</if>>
<<if $enemyMod is "default">>
<<set $img = "img/cardgame/enemy/">>
<<if $transformation.substring(0,2) is "vw">>
<<set $img="img/cardgame/enemy/vwShadow.webp">>
<<elseif $spnatiSet is "true">>
<<if $enemy==1>>
<<if $enemyTFTotal<=(($enemyTFTmp/58)*1)>><<set $img+="spnat/cam (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*2)>><<set $img+="spnat/cam (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*3)>><<set $img+="spnat/cam (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*4)>><<set $img+="spnat/cam (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*5)>><<set $img+="spnat/cam (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*6)>><<set $img+="spnat/cam (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*7)>><<set $img+="spnat/cam (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*8)>><<set $img+="spnat/cam (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*9)>><<set $img+="spnat/cam (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*10)>><<set $img+="spnat/cam (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*11)>><<set $img+="spnat/cam (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*12)>><<set $img+="spnat/cam (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*13)>><<set $img+="spnat/cam (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*14)>><<set $img+="spnat/cam (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*15)>><<set $img+="spnat/cam (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*16)>><<set $img+="spnat/cam (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*17)>><<set $img+="spnat/cam (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*18)>><<set $img+="spnat/cam (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*19)>><<set $img+="spnat/cam (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*20)>><<set $img+="spnat/cam (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*21)>><<set $img+="spnat/cam (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*22)>><<set $img+="spnat/cam (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*23)>><<set $img+="spnat/cam (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*24)>><<set $img+="spnat/cam (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*25)>><<set $img+="spnat/cam (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*26)>><<set $img+="spnat/cam (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*27)>><<set $img+="spnat/cam (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*28)>><<set $img+="spnat/cam (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*29)>><<set $img+="spnat/cam (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*30)>><<set $img+="spnat/cam (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*31)>><<set $img+="spnat/cam (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*32)>><<set $img+="spnat/cam (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*33)>><<set $img+="spnat/cam (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*34)>><<set $img+="spnat/cam (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*35)>><<set $img+="spnat/cam (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*36)>><<set $img+="spnat/cam (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*37)>><<set $img+="spnat/cam (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*38)>><<set $img+="spnat/cam (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*39)>><<set $img+="spnat/cam (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*40)>><<set $img+="spnat/cam (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*41)>><<set $img+="spnat/cam (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*42)>><<set $img+="spnat/cam (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*43)>><<set $img+="spnat/cam (43).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*44)>><<set $img+="spnat/cam (44).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*45)>><<set $img+="spnat/cam (45).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*46)>><<set $img+="spnat/cam (46).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*47)>><<set $img+="spnat/cam (47).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*48)>><<set $img+="spnat/cam (48).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*49)>><<set $img+="spnat/cam (49).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*50)>><<set $img+="spnat/cam (50).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*51)>><<set $img+="spnat/cam (51).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*52)>><<set $img+="spnat/cam (52).png">>
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<<elseif $enemyTFTotal<=(($enemyTFTmp/58)*57)>><<set $img+="spnat/cam (57).png">>
<<else>><<set $img+="spnat/cam (58).png">>
<</if>>
<<elseif $enemy==2>>
<<if $enemyTFTotal<=(($enemyTFTmp/31)*1)>><<set $img+="spnat/gob (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*2)>><<set $img+="spnat/gob (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*3)>><<set $img+="spnat/gob (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*4)>><<set $img+="spnat/gob (4).png">>
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<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*6)>><<set $img+="spnat/gob (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*7)>><<set $img+="spnat/gob (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*8)>><<set $img+="spnat/gob (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*9)>><<set $img+="spnat/gob (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*10)>><<set $img+="spnat/gob (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*11)>><<set $img+="spnat/gob (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*12)>><<set $img+="spnat/gob (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*13)>><<set $img+="spnat/gob (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*14)>><<set $img+="spnat/gob (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*15)>><<set $img+="spnat/gob (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*16)>><<set $img+="spnat/gob (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*17)>><<set $img+="spnat/gob (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*18)>><<set $img+="spnat/gob (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*19)>><<set $img+="spnat/gob (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*20)>><<set $img+="spnat/gob (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*21)>><<set $img+="spnat/gob (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*22)>><<set $img+="spnat/gob (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*23)>><<set $img+="spnat/gob (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*24)>><<set $img+="spnat/gob (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*25)>><<set $img+="spnat/gob (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/31)*26)>><<set $img+="spnat/gob (26).png">>
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<<else>><<set $img+="spnat/gob (31).png">>
<</if>>
<<elseif $enemy==3>>
<<if $enemyTFTotal<=(($enemyTFTmp/38)*1)>><<set $img+="spnat/kor (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*2)>><<set $img+="spnat/kor (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*3)>><<set $img+="spnat/kor (3).png">>
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<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*6)>><<set $img+="spnat/kor (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*7)>><<set $img+="spnat/kor (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*8)>><<set $img+="spnat/kor (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*9)>><<set $img+="spnat/kor (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*10)>><<set $img+="spnat/kor (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*11)>><<set $img+="spnat/kor (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*12)>><<set $img+="spnat/kor (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*13)>><<set $img+="spnat/kor (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*14)>><<set $img+="spnat/kor (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*15)>><<set $img+="spnat/kor (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*16)>><<set $img+="spnat/kor (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*17)>><<set $img+="spnat/kor (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*18)>><<set $img+="spnat/kor (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*19)>><<set $img+="spnat/kor (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*20)>><<set $img+="spnat/kor (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*21)>><<set $img+="spnat/kor (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*22)>><<set $img+="spnat/kor (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*23)>><<set $img+="spnat/kor (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*24)>><<set $img+="spnat/kor (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*25)>><<set $img+="spnat/kor (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*26)>><<set $img+="spnat/kor (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*27)>><<set $img+="spnat/kor (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*28)>><<set $img+="spnat/kor (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*29)>><<set $img+="spnat/kor (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*30)>><<set $img+="spnat/kor (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*31)>><<set $img+="spnat/kor (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*32)>><<set $img+="spnat/kor (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*33)>><<set $img+="spnat/kor (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*34)>><<set $img+="spnat/kor (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*35)>><<set $img+="spnat/kor (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*36)>><<set $img+="spnat/kor (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*37)>><<set $img+="spnat/kor (37).png">>
<<else>><<set $img+="spnat/kor (38).png">>
<</if>>
<<elseif $enemy==4>>
<<if $enemyTFTotal<=(($enemyTFTmp/27)*1)>><<set $img+="spnat/mik (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*2)>><<set $img+="spnat/mik (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*3)>><<set $img+="spnat/mik (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*4)>><<set $img+="spnat/mik (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*5)>><<set $img+="spnat/mik (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*6)>><<set $img+="spnat/mik (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*7)>><<set $img+="spnat/mik (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*8)>><<set $img+="spnat/mik (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*9)>><<set $img+="spnat/mik (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*10)>><<set $img+="spnat/mik (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*11)>><<set $img+="spnat/mik (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*12)>><<set $img+="spnat/mik (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*13)>><<set $img+="spnat/mik (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*14)>><<set $img+="spnat/mik (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*15)>><<set $img+="spnat/mik (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*16)>><<set $img+="spnat/mik (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*17)>><<set $img+="spnat/mik (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*18)>><<set $img+="spnat/mik (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*19)>><<set $img+="spnat/mik (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*20)>><<set $img+="spnat/mik (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*21)>><<set $img+="spnat/mik (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*22)>><<set $img+="spnat/mik (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*23)>><<set $img+="spnat/mik (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*24)>><<set $img+="spnat/mik (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*25)>><<set $img+="spnat/mik (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/27)*26)>><<set $img+="spnat/mik (26).png">>
<<else>><<set $img+="spnat/mik (27).png">>
<</if>>
<<elseif $enemy==5>>
<<if $enemyTFTotal<=(($enemyTFTmp/49)*1)>><<set $img+="spnat/oca (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*2)>><<set $img+="spnat/oca (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*3)>><<set $img+="spnat/oca (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*4)>><<set $img+="spnat/oca (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*5)>><<set $img+="spnat/oca (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*6)>><<set $img+="spnat/oca (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*7)>><<set $img+="spnat/oca (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*8)>><<set $img+="spnat/oca (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*9)>><<set $img+="spnat/oca (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*10)>><<set $img+="spnat/oca (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*11)>><<set $img+="spnat/oca (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*12)>><<set $img+="spnat/oca (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*13)>><<set $img+="spnat/oca (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*14)>><<set $img+="spnat/oca (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*15)>><<set $img+="spnat/oca (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*16)>><<set $img+="spnat/oca (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*17)>><<set $img+="spnat/oca (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*18)>><<set $img+="spnat/oca (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*19)>><<set $img+="spnat/oca (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*20)>><<set $img+="spnat/oca (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*21)>><<set $img+="spnat/oca (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*22)>><<set $img+="spnat/oca (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*23)>><<set $img+="spnat/oca (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*24)>><<set $img+="spnat/oca (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*25)>><<set $img+="spnat/oca (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*26)>><<set $img+="spnat/oca (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*27)>><<set $img+="spnat/oca (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*28)>><<set $img+="spnat/oca (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*29)>><<set $img+="spnat/oca (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*30)>><<set $img+="spnat/oca (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*31)>><<set $img+="spnat/oca (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*32)>><<set $img+="spnat/oca (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*33)>><<set $img+="spnat/oca (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*34)>><<set $img+="spnat/oca (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*35)>><<set $img+="spnat/oca (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*36)>><<set $img+="spnat/oca (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*37)>><<set $img+="spnat/oca (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*38)>><<set $img+="spnat/oca (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*39)>><<set $img+="spnat/oca (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*40)>><<set $img+="spnat/oca (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*41)>><<set $img+="spnat/oca (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*42)>><<set $img+="spnat/oca (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*43)>><<set $img+="spnat/oca (43).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*44)>><<set $img+="spnat/oca (44).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*45)>><<set $img+="spnat/oca (45).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*46)>><<set $img+="spnat/oca (46).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*47)>><<set $img+="spnat/oca (47).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/49)*48)>><<set $img+="spnat/oca (48).png">>
<<else>><<set $img+="spnat/oca (49).png">>
<</if>>
<<elseif $enemy==6>>
<<if $enemyTFTotal<=(($enemyTFTmp/38)*1)>><<set $img+="spnat/rav (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*2)>><<set $img+="spnat/rav (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*3)>><<set $img+="spnat/rav (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*4)>><<set $img+="spnat/rav (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*5)>><<set $img+="spnat/rav (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*6)>><<set $img+="spnat/rav (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*7)>><<set $img+="spnat/rav (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*8)>><<set $img+="spnat/rav (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*9)>><<set $img+="spnat/rav (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*10)>><<set $img+="spnat/rav (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*11)>><<set $img+="spnat/rav (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*12)>><<set $img+="spnat/rav (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*13)>><<set $img+="spnat/rav (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*14)>><<set $img+="spnat/rav (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*15)>><<set $img+="spnat/rav (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*16)>><<set $img+="spnat/rav (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*17)>><<set $img+="spnat/rav (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*18)>><<set $img+="spnat/rav (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*19)>><<set $img+="spnat/rav (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*20)>><<set $img+="spnat/rav (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*21)>><<set $img+="spnat/rav (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*22)>><<set $img+="spnat/rav (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*23)>><<set $img+="spnat/rav (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*24)>><<set $img+="spnat/rav (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*25)>><<set $img+="spnat/rav (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*26)>><<set $img+="spnat/rav (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*27)>><<set $img+="spnat/rav (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*28)>><<set $img+="spnat/rav (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*29)>><<set $img+="spnat/rav (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*30)>><<set $img+="spnat/rav (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*31)>><<set $img+="spnat/rav (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*32)>><<set $img+="spnat/rav (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*33)>><<set $img+="spnat/rav (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*34)>><<set $img+="spnat/rav (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*35)>><<set $img+="spnat/rav (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*36)>><<set $img+="spnat/rav (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/38)*37)>><<set $img+="spnat/rav (37).png">>
<<else>><<set $img+="spnat/rav (38).png">>
<</if>>
<<elseif $enemy==7>>
<<if $enemyTFTotal<=(($enemyTFTmp/57)*1)>><<set $img+="spnat/gwe (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*2)>><<set $img+="spnat/gwe (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*3)>><<set $img+="spnat/gwe (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*4)>><<set $img+="spnat/gwe (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*5)>><<set $img+="spnat/gwe (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*6)>><<set $img+="spnat/gwe (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*7)>><<set $img+="spnat/gwe (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*8)>><<set $img+="spnat/gwe (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*9)>><<set $img+="spnat/gwe (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*10)>><<set $img+="spnat/gwe (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*11)>><<set $img+="spnat/gwe (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*12)>><<set $img+="spnat/gwe (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*13)>><<set $img+="spnat/gwe (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*14)>><<set $img+="spnat/gwe (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*15)>><<set $img+="spnat/gwe (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*16)>><<set $img+="spnat/gwe (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*17)>><<set $img+="spnat/gwe (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*18)>><<set $img+="spnat/gwe (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*19)>><<set $img+="spnat/gwe (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*20)>><<set $img+="spnat/gwe (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*21)>><<set $img+="spnat/gwe (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*22)>><<set $img+="spnat/gwe (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*23)>><<set $img+="spnat/gwe (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*24)>><<set $img+="spnat/gwe (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*25)>><<set $img+="spnat/gwe (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*26)>><<set $img+="spnat/gwe (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*27)>><<set $img+="spnat/gwe (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*28)>><<set $img+="spnat/gwe (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*29)>><<set $img+="spnat/gwe (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*30)>><<set $img+="spnat/gwe (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*31)>><<set $img+="spnat/gwe (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*32)>><<set $img+="spnat/gwe (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*33)>><<set $img+="spnat/gwe (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*34)>><<set $img+="spnat/gwe (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*35)>><<set $img+="spnat/gwe (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*36)>><<set $img+="spnat/gwe (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*37)>><<set $img+="spnat/gwe (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*38)>><<set $img+="spnat/gwe (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*39)>><<set $img+="spnat/gwe (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*40)>><<set $img+="spnat/gwe (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*41)>><<set $img+="spnat/gwe (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*42)>><<set $img+="spnat/gwe (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*43)>><<set $img+="spnat/gwe (43).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*44)>><<set $img+="spnat/gwe (44).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*45)>><<set $img+="spnat/gwe (45).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*46)>><<set $img+="spnat/gwe (46).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*47)>><<set $img+="spnat/gwe (47).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*48)>><<set $img+="spnat/gwe (48).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*49)>><<set $img+="spnat/gwe (49).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*50)>><<set $img+="spnat/gwe (50).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*51)>><<set $img+="spnat/gwe (51).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*52)>><<set $img+="spnat/gwe (52).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*53)>><<set $img+="spnat/gwe (53).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*54)>><<set $img+="spnat/gwe (54).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*55)>><<set $img+="spnat/gwe (55).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/57)*56)>><<set $img+="spnat/gwe (56).png">>
<<else>><<set $img+="spnat/gwe (57).png">>
<</if>>
<<elseif $enemy==8>>
<<if $enemyTFTotal<=(($enemyTFTmp/69)*1)>><<set $img+="spnat/chi (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*2)>><<set $img+="spnat/chi (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*3)>><<set $img+="spnat/chi (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*4)>><<set $img+="spnat/chi (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*5)>><<set $img+="spnat/chi (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*6)>><<set $img+="spnat/chi (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*7)>><<set $img+="spnat/chi (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*8)>><<set $img+="spnat/chi (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*9)>><<set $img+="spnat/chi (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*10)>><<set $img+="spnat/chi (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*11)>><<set $img+="spnat/chi (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*12)>><<set $img+="spnat/chi (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*13)>><<set $img+="spnat/chi (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*14)>><<set $img+="spnat/chi (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*15)>><<set $img+="spnat/chi (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*16)>><<set $img+="spnat/chi (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*17)>><<set $img+="spnat/chi (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*18)>><<set $img+="spnat/chi (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*19)>><<set $img+="spnat/chi (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*20)>><<set $img+="spnat/chi (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*21)>><<set $img+="spnat/chi (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*22)>><<set $img+="spnat/chi (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*23)>><<set $img+="spnat/chi (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*24)>><<set $img+="spnat/chi (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*25)>><<set $img+="spnat/chi (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*26)>><<set $img+="spnat/chi (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*27)>><<set $img+="spnat/chi (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*28)>><<set $img+="spnat/chi (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*29)>><<set $img+="spnat/chi (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*30)>><<set $img+="spnat/chi (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*31)>><<set $img+="spnat/chi (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*32)>><<set $img+="spnat/chi (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*33)>><<set $img+="spnat/chi (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*34)>><<set $img+="spnat/chi (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*35)>><<set $img+="spnat/chi (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*36)>><<set $img+="spnat/chi (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*37)>><<set $img+="spnat/chi (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*38)>><<set $img+="spnat/chi (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*39)>><<set $img+="spnat/chi (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*40)>><<set $img+="spnat/chi (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*41)>><<set $img+="spnat/chi (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*42)>><<set $img+="spnat/chi (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*43)>><<set $img+="spnat/chi (43).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*44)>><<set $img+="spnat/chi (44).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*45)>><<set $img+="spnat/chi (45).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*46)>><<set $img+="spnat/chi (46).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*47)>><<set $img+="spnat/chi (47).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*48)>><<set $img+="spnat/chi (48).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*49)>><<set $img+="spnat/chi (49).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*50)>><<set $img+="spnat/chi (50).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*51)>><<set $img+="spnat/chi (51).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*52)>><<set $img+="spnat/chi (52).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*53)>><<set $img+="spnat/chi (53).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*54)>><<set $img+="spnat/chi (54).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*55)>><<set $img+="spnat/chi (55).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*56)>><<set $img+="spnat/chi (56).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*57)>><<set $img+="spnat/chi (57).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*58)>><<set $img+="spnat/chi (58).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*59)>><<set $img+="spnat/chi (59).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*60)>><<set $img+="spnat/chi (60).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*61)>><<set $img+="spnat/chi (61).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*62)>><<set $img+="spnat/chi (62).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*63)>><<set $img+="spnat/chi (63).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*64)>><<set $img+="spnat/chi (64).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*65)>><<set $img+="spnat/chi (65).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*66)>><<set $img+="spnat/chi (66).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*67)>><<set $img+="spnat/chi (67).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/69)*68)>><<set $img+="spnat/chi (68).png">>
<<else>><<set $img+="spnat/chi (69).png">>
<</if>>
<<elseif $enemy==9>>
<<if $enemyTFTotal<=(($enemyTFTmp/74)*1)>><<set $img+="spnat/zon (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*2)>><<set $img+="spnat/zon (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*3)>><<set $img+="spnat/zon (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*4)>><<set $img+="spnat/zon (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*5)>><<set $img+="spnat/zon (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*6)>><<set $img+="spnat/zon (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*7)>><<set $img+="spnat/zon (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*8)>><<set $img+="spnat/zon (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*9)>><<set $img+="spnat/zon (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*10)>><<set $img+="spnat/zon (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*11)>><<set $img+="spnat/zon (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*12)>><<set $img+="spnat/zon (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*13)>><<set $img+="spnat/zon (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*14)>><<set $img+="spnat/zon (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*15)>><<set $img+="spnat/zon (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*16)>><<set $img+="spnat/zon (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*17)>><<set $img+="spnat/zon (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*18)>><<set $img+="spnat/zon (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*19)>><<set $img+="spnat/zon (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*20)>><<set $img+="spnat/zon (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*21)>><<set $img+="spnat/zon (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*22)>><<set $img+="spnat/zon (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*23)>><<set $img+="spnat/zon (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*24)>><<set $img+="spnat/zon (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*25)>><<set $img+="spnat/zon (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*26)>><<set $img+="spnat/zon (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*27)>><<set $img+="spnat/zon (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*28)>><<set $img+="spnat/zon (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*29)>><<set $img+="spnat/zon (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*30)>><<set $img+="spnat/zon (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*31)>><<set $img+="spnat/zon (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*32)>><<set $img+="spnat/zon (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*33)>><<set $img+="spnat/zon (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*34)>><<set $img+="spnat/zon (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*35)>><<set $img+="spnat/zon (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*36)>><<set $img+="spnat/zon (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*37)>><<set $img+="spnat/zon (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*38)>><<set $img+="spnat/zon (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*39)>><<set $img+="spnat/zon (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*40)>><<set $img+="spnat/zon (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*41)>><<set $img+="spnat/zon (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*42)>><<set $img+="spnat/zon (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*43)>><<set $img+="spnat/zon (43).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*44)>><<set $img+="spnat/zon (44).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*45)>><<set $img+="spnat/zon (45).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*46)>><<set $img+="spnat/zon (46).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*47)>><<set $img+="spnat/zon (47).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*48)>><<set $img+="spnat/zon (48).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*49)>><<set $img+="spnat/zon (49).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*50)>><<set $img+="spnat/zon (50).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*51)>><<set $img+="spnat/zon (51).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*52)>><<set $img+="spnat/zon (52).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*53)>><<set $img+="spnat/zon (53).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*54)>><<set $img+="spnat/zon (54).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*55)>><<set $img+="spnat/zon (55).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*56)>><<set $img+="spnat/zon (56).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*57)>><<set $img+="spnat/zon (57).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*58)>><<set $img+="spnat/zon (58).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*59)>><<set $img+="spnat/zon (59).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*60)>><<set $img+="spnat/zon (60).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*61)>><<set $img+="spnat/zon (61).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*62)>><<set $img+="spnat/zon (62).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*63)>><<set $img+="spnat/zon (63).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*64)>><<set $img+="spnat/zon (64).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*65)>><<set $img+="spnat/zon (65).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*66)>><<set $img+="spnat/zon (66).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*67)>><<set $img+="spnat/zon (67).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*68)>><<set $img+="spnat/zon (68).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*69)>><<set $img+="spnat/zon (69).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*70)>><<set $img+="spnat/zon (70).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*71)>><<set $img+="spnat/zon (71).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*72)>><<set $img+="spnat/zon (72).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/74)*73)>><<set $img+="spnat/zon (73).png">>
<<else>><<set $img+="spnat/zon (74).png">>
<</if>>
<<elseif $enemy==10>>
<<if $enemyTFTotal<=(($enemyTFTmp/87)*1)>><<set $img+="spnat/cau (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*2)>><<set $img+="spnat/cau (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*3)>><<set $img+="spnat/cau (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*4)>><<set $img+="spnat/cau (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*5)>><<set $img+="spnat/cau (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*6)>><<set $img+="spnat/cau (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*7)>><<set $img+="spnat/cau (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*8)>><<set $img+="spnat/cau (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*9)>><<set $img+="spnat/cau (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*10)>><<set $img+="spnat/cau (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*11)>><<set $img+="spnat/cau (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*12)>><<set $img+="spnat/cau (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*13)>><<set $img+="spnat/cau (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*14)>><<set $img+="spnat/cau (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*15)>><<set $img+="spnat/cau (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*16)>><<set $img+="spnat/cau (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*17)>><<set $img+="spnat/cau (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*18)>><<set $img+="spnat/cau (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*19)>><<set $img+="spnat/cau (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*20)>><<set $img+="spnat/cau (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*21)>><<set $img+="spnat/cau (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*22)>><<set $img+="spnat/cau (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*23)>><<set $img+="spnat/cau (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*24)>><<set $img+="spnat/cau (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*25)>><<set $img+="spnat/cau (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*26)>><<set $img+="spnat/cau (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*27)>><<set $img+="spnat/cau (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*28)>><<set $img+="spnat/cau (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*29)>><<set $img+="spnat/cau (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*30)>><<set $img+="spnat/cau (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*31)>><<set $img+="spnat/cau (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*32)>><<set $img+="spnat/cau (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*33)>><<set $img+="spnat/cau (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*34)>><<set $img+="spnat/cau (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*35)>><<set $img+="spnat/cau (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*36)>><<set $img+="spnat/cau (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*37)>><<set $img+="spnat/cau (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*38)>><<set $img+="spnat/cau (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*39)>><<set $img+="spnat/cau (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*40)>><<set $img+="spnat/cau (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*41)>><<set $img+="spnat/cau (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*42)>><<set $img+="spnat/cau (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*43)>><<set $img+="spnat/cau (43).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*44)>><<set $img+="spnat/cau (44).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*45)>><<set $img+="spnat/cau (45).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*46)>><<set $img+="spnat/cau (46).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*47)>><<set $img+="spnat/cau (47).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*48)>><<set $img+="spnat/cau (48).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*49)>><<set $img+="spnat/cau (49).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*50)>><<set $img+="spnat/cau (50).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*51)>><<set $img+="spnat/cau (51).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*52)>><<set $img+="spnat/cau (52).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*53)>><<set $img+="spnat/cau (53).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*54)>><<set $img+="spnat/cau (54).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*55)>><<set $img+="spnat/cau (55).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*56)>><<set $img+="spnat/cau (56).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*57)>><<set $img+="spnat/cau (57).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*58)>><<set $img+="spnat/cau (58).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*59)>><<set $img+="spnat/cau (59).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*60)>><<set $img+="spnat/cau (60).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*61)>><<set $img+="spnat/cau (61).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*62)>><<set $img+="spnat/cau (62).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*63)>><<set $img+="spnat/cau (63).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*64)>><<set $img+="spnat/cau (64).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*65)>><<set $img+="spnat/cau (65).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*66)>><<set $img+="spnat/cau (66).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*67)>><<set $img+="spnat/cau (67).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*68)>><<set $img+="spnat/cau (68).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*69)>><<set $img+="spnat/cau (69).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*70)>><<set $img+="spnat/cau (70).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*71)>><<set $img+="spnat/cau (71).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*72)>><<set $img+="spnat/cau (72).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*73)>><<set $img+="spnat/cau (73).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*74)>><<set $img+="spnat/cau (74).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*75)>><<set $img+="spnat/cau (75).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*76)>><<set $img+="spnat/cau (76).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*77)>><<set $img+="spnat/cau (77).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*78)>><<set $img+="spnat/cau (78).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*79)>><<set $img+="spnat/cau (79).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*80)>><<set $img+="spnat/cau (80).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*81)>><<set $img+="spnat/cau (81).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*82)>><<set $img+="spnat/cau (82).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*83)>><<set $img+="spnat/cau (83).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*84)>><<set $img+="spnat/cau (84).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*85)>><<set $img+="spnat/cau (85).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*86)>><<set $img+="spnat/cau (86).png">>
<<else>><<set $img+="spnat/cau (87).png">>
<</if>>
<<elseif $enemy==11>>
<<if $enemyTFTotal<=(($enemyTFTmp/44)*1)>><<set $img+="spnat/che (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*2)>><<set $img+="spnat/che (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*3)>><<set $img+="spnat/che (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*4)>><<set $img+="spnat/che (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*5)>><<set $img+="spnat/che (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*6)>><<set $img+="spnat/che (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*7)>><<set $img+="spnat/che (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*8)>><<set $img+="spnat/che (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*9)>><<set $img+="spnat/che (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*10)>><<set $img+="spnat/che (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*11)>><<set $img+="spnat/che (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*12)>><<set $img+="spnat/che (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*13)>><<set $img+="spnat/che (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*14)>><<set $img+="spnat/che (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*15)>><<set $img+="spnat/che (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*16)>><<set $img+="spnat/che (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*17)>><<set $img+="spnat/che (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*18)>><<set $img+="spnat/che (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*19)>><<set $img+="spnat/che (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*20)>><<set $img+="spnat/che (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*21)>><<set $img+="spnat/che (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*22)>><<set $img+="spnat/che (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*23)>><<set $img+="spnat/che (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*24)>><<set $img+="spnat/che (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*25)>><<set $img+="spnat/che (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*26)>><<set $img+="spnat/che (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*27)>><<set $img+="spnat/che (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*28)>><<set $img+="spnat/che (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*29)>><<set $img+="spnat/che (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*30)>><<set $img+="spnat/che (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*31)>><<set $img+="spnat/che (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*32)>><<set $img+="spnat/che (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*33)>><<set $img+="spnat/che (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*34)>><<set $img+="spnat/che (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*35)>><<set $img+="spnat/che (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*36)>><<set $img+="spnat/che (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*37)>><<set $img+="spnat/che (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*38)>><<set $img+="spnat/che (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*39)>><<set $img+="spnat/che (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*40)>><<set $img+="spnat/che (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*41)>><<set $img+="spnat/che (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*42)>><<set $img+="spnat/che (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/44)*43)>><<set $img+="spnat/che (43).png">>
<<else>><<set $img+="spnat/che (44).png">>
<</if>>
<<elseif $enemy==12>>
<<if $enemyTFTotal<=(($enemyTFTmp/72)*1)>><<set $img+="spnat/tom (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*2)>><<set $img+="spnat/tom (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*3)>><<set $img+="spnat/tom (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*4)>><<set $img+="spnat/tom (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*5)>><<set $img+="spnat/tom (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*6)>><<set $img+="spnat/tom (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*7)>><<set $img+="spnat/tom (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*8)>><<set $img+="spnat/tom (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*9)>><<set $img+="spnat/tom (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*10)>><<set $img+="spnat/tom (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*11)>><<set $img+="spnat/tom (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*12)>><<set $img+="spnat/tom (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*13)>><<set $img+="spnat/tom (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*14)>><<set $img+="spnat/tom (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*15)>><<set $img+="spnat/tom (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*16)>><<set $img+="spnat/tom (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*17)>><<set $img+="spnat/tom (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*18)>><<set $img+="spnat/tom (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*19)>><<set $img+="spnat/tom (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*20)>><<set $img+="spnat/tom (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*21)>><<set $img+="spnat/tom (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*22)>><<set $img+="spnat/tom (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*23)>><<set $img+="spnat/tom (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*24)>><<set $img+="spnat/tom (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*25)>><<set $img+="spnat/tom (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*26)>><<set $img+="spnat/tom (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*27)>><<set $img+="spnat/tom (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*28)>><<set $img+="spnat/tom (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*29)>><<set $img+="spnat/tom (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*30)>><<set $img+="spnat/tom (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*31)>><<set $img+="spnat/tom (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*32)>><<set $img+="spnat/tom (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*33)>><<set $img+="spnat/tom (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*34)>><<set $img+="spnat/tom (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*35)>><<set $img+="spnat/tom (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*36)>><<set $img+="spnat/tom (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*37)>><<set $img+="spnat/tom (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*38)>><<set $img+="spnat/tom (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*39)>><<set $img+="spnat/tom (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*40)>><<set $img+="spnat/tom (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*41)>><<set $img+="spnat/tom (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*42)>><<set $img+="spnat/tom (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*43)>><<set $img+="spnat/tom (43).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*44)>><<set $img+="spnat/tom (44).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*45)>><<set $img+="spnat/tom (45).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*46)>><<set $img+="spnat/tom (46).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*47)>><<set $img+="spnat/tom (47).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*48)>><<set $img+="spnat/tom (48).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*49)>><<set $img+="spnat/tom (49).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*50)>><<set $img+="spnat/tom (50).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*51)>><<set $img+="spnat/tom (51).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*52)>><<set $img+="spnat/tom (52).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*53)>><<set $img+="spnat/tom (53).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*54)>><<set $img+="spnat/tom (54).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*55)>><<set $img+="spnat/tom (55).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*56)>><<set $img+="spnat/tom (56).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*57)>><<set $img+="spnat/tom (57).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*58)>><<set $img+="spnat/tom (58).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*59)>><<set $img+="spnat/tom (59).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*60)>><<set $img+="spnat/tom (60).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*61)>><<set $img+="spnat/tom (61).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*62)>><<set $img+="spnat/tom (62).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*63)>><<set $img+="spnat/tom (63).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*64)>><<set $img+="spnat/tom (64).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*65)>><<set $img+="spnat/tom (65).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*66)>><<set $img+="spnat/tom (66).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*67)>><<set $img+="spnat/tom (67).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*68)>><<set $img+="spnat/tom (68).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*69)>><<set $img+="spnat/tom (69).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*70)>><<set $img+="spnat/tom (70).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/72)*71)>><<set $img+="spnat/tom (71).png">>
<<else>><<set $img+="spnat/tom (72).png">>
<</if>>
<<elseif $enemy==13>>
<<if $enemyTFTotal<=(($enemyTFTmp/81)*1)>><<set $img+="spnat/mar (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*2)>><<set $img+="spnat/mar (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*3)>><<set $img+="spnat/mar (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*4)>><<set $img+="spnat/mar (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*5)>><<set $img+="spnat/mar (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*6)>><<set $img+="spnat/mar (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*7)>><<set $img+="spnat/mar (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*8)>><<set $img+="spnat/mar (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*9)>><<set $img+="spnat/mar (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*10)>><<set $img+="spnat/mar (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*11)>><<set $img+="spnat/mar (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*12)>><<set $img+="spnat/mar (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*13)>><<set $img+="spnat/mar (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*14)>><<set $img+="spnat/mar (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*15)>><<set $img+="spnat/mar (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*16)>><<set $img+="spnat/mar (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*17)>><<set $img+="spnat/mar (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*18)>><<set $img+="spnat/mar (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*19)>><<set $img+="spnat/mar (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*20)>><<set $img+="spnat/mar (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*21)>><<set $img+="spnat/mar (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*22)>><<set $img+="spnat/mar (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*23)>><<set $img+="spnat/mar (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*24)>><<set $img+="spnat/mar (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*25)>><<set $img+="spnat/mar (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*26)>><<set $img+="spnat/mar (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*27)>><<set $img+="spnat/mar (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*28)>><<set $img+="spnat/mar (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*29)>><<set $img+="spnat/mar (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*30)>><<set $img+="spnat/mar (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*31)>><<set $img+="spnat/mar (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*32)>><<set $img+="spnat/mar (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*33)>><<set $img+="spnat/mar (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*34)>><<set $img+="spnat/mar (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*35)>><<set $img+="spnat/mar (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*36)>><<set $img+="spnat/mar (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*37)>><<set $img+="spnat/mar (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*38)>><<set $img+="spnat/mar (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*39)>><<set $img+="spnat/mar (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*40)>><<set $img+="spnat/mar (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*41)>><<set $img+="spnat/mar (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*42)>><<set $img+="spnat/mar (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*43)>><<set $img+="spnat/mar (43).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*44)>><<set $img+="spnat/mar (44).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*45)>><<set $img+="spnat/mar (45).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*46)>><<set $img+="spnat/mar (46).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*47)>><<set $img+="spnat/mar (47).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*48)>><<set $img+="spnat/mar (48).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*49)>><<set $img+="spnat/mar (49).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*50)>><<set $img+="spnat/mar (50).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*51)>><<set $img+="spnat/mar (51).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*52)>><<set $img+="spnat/mar (52).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*53)>><<set $img+="spnat/mar (53).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*54)>><<set $img+="spnat/mar (54).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*55)>><<set $img+="spnat/mar (55).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*56)>><<set $img+="spnat/mar (56).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*57)>><<set $img+="spnat/mar (57).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*58)>><<set $img+="spnat/mar (58).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*59)>><<set $img+="spnat/mar (59).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*60)>><<set $img+="spnat/mar (60).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*61)>><<set $img+="spnat/mar (61).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*62)>><<set $img+="spnat/mar (62).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*63)>><<set $img+="spnat/mar (63).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*64)>><<set $img+="spnat/mar (64).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*65)>><<set $img+="spnat/mar (65).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*66)>><<set $img+="spnat/mar (66).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*67)>><<set $img+="spnat/mar (67).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*68)>><<set $img+="spnat/mar (68).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*69)>><<set $img+="spnat/mar (69).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*70)>><<set $img+="spnat/mar (70).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*71)>><<set $img+="spnat/mar (71).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*72)>><<set $img+="spnat/mar (72).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*73)>><<set $img+="spnat/mar (73).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*74)>><<set $img+="spnat/mar (74).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*75)>><<set $img+="spnat/mar (75).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*76)>><<set $img+="spnat/mar (76).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*77)>><<set $img+="spnat/mar (77).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*78)>><<set $img+="spnat/mar (78).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*79)>><<set $img+="spnat/mar (79).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/81)*80)>><<set $img+="spnat/mar (80).png">>
<<else>><<set $img+="spnat/mar (81).png">>
<</if>>
<<elseif $enemy==14>>
<<if $enemyTFTotal<=(($enemyTFTmp/87)*1)>><<set $img+="spnat/fut (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*2)>><<set $img+="spnat/fut (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*3)>><<set $img+="spnat/fut (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*4)>><<set $img+="spnat/fut (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*5)>><<set $img+="spnat/fut (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*6)>><<set $img+="spnat/fut (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*7)>><<set $img+="spnat/fut (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*8)>><<set $img+="spnat/fut (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*9)>><<set $img+="spnat/fut (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*10)>><<set $img+="spnat/fut (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*11)>><<set $img+="spnat/fut (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*12)>><<set $img+="spnat/fut (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*13)>><<set $img+="spnat/fut (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*14)>><<set $img+="spnat/fut (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*15)>><<set $img+="spnat/fut (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*16)>><<set $img+="spnat/fut (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*17)>><<set $img+="spnat/fut (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*18)>><<set $img+="spnat/fut (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*19)>><<set $img+="spnat/fut (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*20)>><<set $img+="spnat/fut (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*21)>><<set $img+="spnat/fut (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*22)>><<set $img+="spnat/fut (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*23)>><<set $img+="spnat/fut (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*24)>><<set $img+="spnat/fut (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*25)>><<set $img+="spnat/fut (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*26)>><<set $img+="spnat/fut (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*27)>><<set $img+="spnat/fut (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*28)>><<set $img+="spnat/fut (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*29)>><<set $img+="spnat/fut (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*30)>><<set $img+="spnat/fut (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*31)>><<set $img+="spnat/fut (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*32)>><<set $img+="spnat/fut (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*33)>><<set $img+="spnat/fut (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*34)>><<set $img+="spnat/fut (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*35)>><<set $img+="spnat/fut (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*36)>><<set $img+="spnat/fut (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*37)>><<set $img+="spnat/fut (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*38)>><<set $img+="spnat/fut (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*39)>><<set $img+="spnat/fut (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*40)>><<set $img+="spnat/fut (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*41)>><<set $img+="spnat/fut (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*42)>><<set $img+="spnat/fut (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*43)>><<set $img+="spnat/fut (43).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*44)>><<set $img+="spnat/fut (44).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*45)>><<set $img+="spnat/fut (45).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*46)>><<set $img+="spnat/fut (46).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*47)>><<set $img+="spnat/fut (47).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*48)>><<set $img+="spnat/fut (48).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*49)>><<set $img+="spnat/fut (49).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*50)>><<set $img+="spnat/fut (50).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*51)>><<set $img+="spnat/fut (51).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*52)>><<set $img+="spnat/fut (52).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*53)>><<set $img+="spnat/fut (53).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*54)>><<set $img+="spnat/fut (54).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*55)>><<set $img+="spnat/fut (55).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*56)>><<set $img+="spnat/fut (56).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*57)>><<set $img+="spnat/fut (57).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*58)>><<set $img+="spnat/fut (58).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*59)>><<set $img+="spnat/fut (59).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*60)>><<set $img+="spnat/fut (60).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*61)>><<set $img+="spnat/fut (61).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*62)>><<set $img+="spnat/fut (62).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*63)>><<set $img+="spnat/fut (63).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*64)>><<set $img+="spnat/fut (64).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*65)>><<set $img+="spnat/fut (65).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*66)>><<set $img+="spnat/fut (66).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*67)>><<set $img+="spnat/fut (67).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*68)>><<set $img+="spnat/fut (68).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*69)>><<set $img+="spnat/fut (69).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*70)>><<set $img+="spnat/fut (70).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*71)>><<set $img+="spnat/fut (71).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*72)>><<set $img+="spnat/fut (72).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*73)>><<set $img+="spnat/fut (73).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*74)>><<set $img+="spnat/fut (74).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*75)>><<set $img+="spnat/fut (75).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*76)>><<set $img+="spnat/fut (76).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*77)>><<set $img+="spnat/fut (77).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*78)>><<set $img+="spnat/fut (78).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*79)>><<set $img+="spnat/fut (79).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*80)>><<set $img+="spnat/fut (80).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*81)>><<set $img+="spnat/fut (81).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*82)>><<set $img+="spnat/fut (82).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*83)>><<set $img+="spnat/fut (83).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*84)>><<set $img+="spnat/fut (84).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*85)>><<set $img+="spnat/fut (85).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/87)*86)>><<set $img+="spnat/fut (86).png">>
<<else>><<set $img+="spnat/fut (87).png">>
<</if>>
<<elseif $enemy==15>>
<<if $enemyTFTotal<=(($enemyTFTmp/89)*1)>><<set $img+="spnat/eli (1).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*2)>><<set $img+="spnat/eli (2).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*3)>><<set $img+="spnat/eli (3).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*4)>><<set $img+="spnat/eli (4).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*5)>><<set $img+="spnat/eli (5).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*6)>><<set $img+="spnat/eli (6).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*7)>><<set $img+="spnat/eli (7).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*8)>><<set $img+="spnat/eli (8).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*9)>><<set $img+="spnat/eli (9).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*10)>><<set $img+="spnat/eli (10).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*11)>><<set $img+="spnat/eli (11).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*12)>><<set $img+="spnat/eli (12).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*13)>><<set $img+="spnat/eli (13).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*14)>><<set $img+="spnat/eli (14).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*15)>><<set $img+="spnat/eli (15).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*16)>><<set $img+="spnat/eli (16).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*17)>><<set $img+="spnat/eli (17).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*18)>><<set $img+="spnat/eli (18).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*19)>><<set $img+="spnat/eli (19).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*20)>><<set $img+="spnat/eli (20).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*21)>><<set $img+="spnat/eli (21).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*22)>><<set $img+="spnat/eli (22).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*23)>><<set $img+="spnat/eli (23).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*24)>><<set $img+="spnat/eli (24).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*25)>><<set $img+="spnat/eli (25).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*26)>><<set $img+="spnat/eli (26).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*27)>><<set $img+="spnat/eli (27).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*28)>><<set $img+="spnat/eli (28).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*29)>><<set $img+="spnat/eli (29).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*30)>><<set $img+="spnat/eli (30).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*31)>><<set $img+="spnat/eli (31).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*32)>><<set $img+="spnat/eli (32).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*33)>><<set $img+="spnat/eli (33).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*34)>><<set $img+="spnat/eli (34).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*35)>><<set $img+="spnat/eli (35).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*36)>><<set $img+="spnat/eli (36).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*37)>><<set $img+="spnat/eli (37).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*38)>><<set $img+="spnat/eli (38).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*39)>><<set $img+="spnat/eli (39).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*40)>><<set $img+="spnat/eli (40).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*41)>><<set $img+="spnat/eli (41).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*42)>><<set $img+="spnat/eli (42).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*43)>><<set $img+="spnat/eli (43).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*44)>><<set $img+="spnat/eli (44).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*45)>><<set $img+="spnat/eli (45).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*46)>><<set $img+="spnat/eli (46).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*47)>><<set $img+="spnat/eli (47).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*48)>><<set $img+="spnat/eli (48).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*49)>><<set $img+="spnat/eli (49).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*50)>><<set $img+="spnat/eli (50).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*51)>><<set $img+="spnat/eli (51).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*52)>><<set $img+="spnat/eli (52).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*53)>><<set $img+="spnat/eli (53).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*54)>><<set $img+="spnat/eli (54).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*55)>><<set $img+="spnat/eli (55).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*56)>><<set $img+="spnat/eli (56).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*57)>><<set $img+="spnat/eli (57).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*58)>><<set $img+="spnat/eli (58).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*59)>><<set $img+="spnat/eli (59).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*60)>><<set $img+="spnat/eli (60).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*61)>><<set $img+="spnat/eli (61).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*62)>><<set $img+="spnat/eli (62).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*63)>><<set $img+="spnat/eli (63).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*64)>><<set $img+="spnat/eli (64).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*65)>><<set $img+="spnat/eli (65).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*66)>><<set $img+="spnat/eli (66).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*67)>><<set $img+="spnat/eli (67).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*68)>><<set $img+="spnat/eli (68).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*69)>><<set $img+="spnat/eli (69).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*70)>><<set $img+="spnat/eli (70).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*71)>><<set $img+="spnat/eli (71).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*72)>><<set $img+="spnat/eli (72).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*73)>><<set $img+="spnat/eli (73).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*74)>><<set $img+="spnat/eli (74).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*75)>><<set $img+="spnat/eli (75).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*76)>><<set $img+="spnat/eli (76).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*77)>><<set $img+="spnat/eli (77).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*78)>><<set $img+="spnat/eli (78).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*79)>><<set $img+="spnat/eli (79).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*80)>><<set $img+="spnat/eli (80).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*81)>><<set $img+="spnat/eli (81).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*82)>><<set $img+="spnat/eli (82).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*83)>><<set $img+="spnat/eli (83).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*84)>><<set $img+="spnat/eli (84).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*85)>><<set $img+="spnat/eli (85).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*86)>><<set $img+="spnat/eli (86).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*85)>><<set $img+="spnat/eli (87).png">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/89)*86)>><<set $img+="spnat/eli (88).png">>
<<else>><<set $img+="spnat/eli (89).png">>
<</if>>
<</if>>
<<elseif $imagePack is "hentai">>
<<switch $enemy>>
<<case 1>>
<<if $enemyTFTotal<=(($enemyTFTmp/7)*1)>><<set $img+="magicalgirl/11.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/7)*2)>><<set $img+="magicalgirl/12.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/7)*3)>><<set $img+="magicalgirl/13.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/7)*4)>><<set $img+="magicalgirl/14.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/7)*5)>><<set $img+="magicalgirl/15.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/7)*6)>><<set $img+="magicalgirl/16.webp">>
<<else>><<set $img+="magicalgirl/17.webp">>
<</if>>
<<case 2>>
<<if $enemyTFTotal<=(($enemyTFTmp/10)*1)>><<set $img+="magicalgirl/21.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/10)*2)>><<set $img+="magicalgirl/22.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/10)*3)>><<set $img+="magicalgirl/23.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/10)*4)>><<set $img+="magicalgirl/24.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/10)*5)>><<set $img+="magicalgirl/25.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/10)*6)>><<set $img+="magicalgirl/26.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/10)*7)>><<set $img+="magicalgirl/27.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/10)*8)>><<set $img+="magicalgirl/28.webp">>
<<else>><<set $img+="magicalgirl/29.webp">>
<</if>>
<<case 3>>
<<if $enemyTFTotal<=(($enemyTFTmp/8)*1)>><<set $img+="magicalgirl/31.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/8)*2)>><<set $img+="magicalgirl/32.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/8)*3)>><<set $img+="magicalgirl/33.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/8)*4)>><<set $img+="magicalgirl/34.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/8)*5)>><<set $img+="magicalgirl/35.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/8)*6)>><<set $img+="magicalgirl/36.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/8)*7)>><<set $img+="magicalgirl/37.webp">>
<<else>><<set $img+="magicalgirl/38.webp">>
<</if>>
<<case 4>>
<<if $enemyTFTotal<=(($enemyTFTmp/6)*1)>><<set $img+="magicalgirl/41.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*2)>><<set $img+="magicalgirl/42.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*3)>><<set $img+="magicalgirl/43.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*4)>><<set $img+="magicalgirl/44.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*5)>><<set $img+="magicalgirl/45.webp">>
<<else>><<set $img+="magicalgirl/46.webp">>
<</if>>
<<case 5>>
<<if $enemyTFTotal<=(($enemyTFTmp/6)*1)>><<set $img+="magicalgirl/51.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*2)>><<set $img+="magicalgirl/52.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*3)>><<set $img+="magicalgirl/53.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*4)>><<set $img+="magicalgirl/54.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*5)>><<set $img+="magicalgirl/55.webp">>
<<else>><<set $img+="magicalgirl/56.webp">>
<</if>>
<<case 6>>
<<if $enemyTFTotal<=(($enemyTFTmp/6)*1)>><<set $img+="magicalgirl/61.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*2)>><<set $img+="magicalgirl/62.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*3)>><<set $img+="magicalgirl/63.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*4)>><<set $img+="magicalgirl/64.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*5)>><<set $img+="magicalgirl/65.webp">>
<<else>><<set $img+="magicalgirl/66.webp">>
<</if>>
<<default>>
<<if $enemyTFTotal<=(($enemyTFTmp/6)*1)>><<set $img+="magicalgirl/71.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*2)>><<set $img+="magicalgirl/72.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*3)>><<set $img+="magicalgirl/73.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*4)>><<set $img+="magicalgirl/74.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*5)>><<set $img+="magicalgirl/75.webp">>
<<else>><<set $img+="magicalgirl/76.webp">>
<</if>>
<</switch>>
<<elseif $enemy==1>>
<<if $enemyTFTotal<=(($enemyTFTmp/18)*1)>><<set $img+="11.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*2)>><<set $img+="12.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*3)>><<set $img+="13.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*4)>><<set $img+="14.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*5)>><<set $img+="15.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*6)>><<set $img+="16.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*7)>><<set $img+="17.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*8)>><<set $img+="18.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*9)>><<set $img+="19.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*10)>><<set $img+="110.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*11)>><<set $img+="111.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*12)>><<set $img+="112.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*13)>><<set $img+="113.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*14)>><<set $img+="114.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*15)>><<set $img+="115.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*16)>><<set $img+="116.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/18)*17)>><<set $img+="117.webp">>
<<else>><<set $img+="118.webp">>
<</if>>
<<elseif $enemy==2>>
<<if $enemyTFTotal<=(($enemyTFTmp/15)*1)>><<set $img+="21.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*2)>><<set $img+="22.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*3)>><<set $img+="23.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*4)>><<set $img+="24.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*5)>><<set $img+="25.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*6)>><<set $img+="26.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*7)>><<set $img+="27.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*8)>><<set $img+="28.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*9)>><<set $img+="29.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*10)>><<set $img+="210.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*11)>><<set $img+="211.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*12)>><<set $img+="212.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*13)>><<set $img+="213.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/15)*14)>><<set $img+="214.webp">>
<<else>><<set $img+="215.webp">>
<</if>>
<<elseif $enemy==3>>
<<if $enemyTFTotal<=(($enemyTFTmp/13)*1)>><<set $img+="31.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*2)>><<set $img+="32.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*3)>><<set $img+="33.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*4)>><<set $img+="34.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*5)>><<set $img+="35.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*6)>><<set $img+="36.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*7)>><<set $img+="37.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*8)>><<set $img+="38.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*9)>><<set $img+="39.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*10)>><<set $img+="310.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*11)>><<set $img+="311.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/13)*12)>><<set $img+="312.webp">>
<<else>><<set $img+="313.webp">>
<</if>>
<<elseif $enemy==4>>
<<if $enemyTFTotal<=(($enemyTFTmp/7)*1)>><<set $img+="41.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/7)*2)>><<set $img+="42.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/7)*3)>><<set $img+="43.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/7)*4)>><<set $img+="44.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/7)*5)>><<set $img+="45.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/7)*6)>><<set $img+="46.webp">>
<<else>><<set $img+="47.webp">>
<</if>>
<<elseif $enemy==5>>
<<if $enemyTFTotal<=(($enemyTFTmp/6)*1)>><<set $img+="51.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*2)>><<set $img+="52.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*3)>><<set $img+="53.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*4)>><<set $img+="54.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*5)>><<set $img+="55.webp">>
<<else>><<set $img+="56.webp">>
<</if>>
<<elseif $enemy==6>>
<<if $enemyTFTotal<=(($enemyTFTmp/6)*1)>><<set $img+="61.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*2)>><<set $img+="62.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*3)>><<set $img+="63.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*4)>><<set $img+="64.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*5)>><<set $img+="65.webp">>
<<else>><<set $img+="66.webp">>
<</if>>
<<elseif $enemy==7>>
<<if $enemyTFTotal<=(($enemyTFTmp/6)*1)>><<set $img+="71.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*2)>><<set $img+="72.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*3)>><<set $img+="73.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*4)>><<set $img+="74.webp">>
<<elseif $enemyTFTotal<=(($enemyTFTmp/6)*5)>><<set $img+="75.webp">>
<<else>><<set $img+="76.webp">>
<</if>>
<</if>>
<div class="mod">
[img[$img]]
</div>
<<else>>
<img src="nothing.jpg" id="enemy" class="opponent">
<<if $TF<=4>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/1.webp";
</script>
<<elseif $enemyTFTotal<=9>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/2.webp";
</script>
<<elseif $enemyTFTotal<=14>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/3.webp";
</script>
<<elseif $enemyTFTotal<=19>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/4.webp";
</script>
<<elseif $enemyTFTotal<=24>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/5.webp";
</script>
<<elseif $enemyTFTotal<=29>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/6.webp";
</script>
<<elseif $enemyTFTotal<=34>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/7.webp";
</script>
<<elseif $enemyTFTotal<=39>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/8.webp";
</script>
<<elseif $enemyTFTotal<=44>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/9.webp";
</script>
<<elseif $enemyTFTotal<=49>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/10.webp";
</script>
<<elseif $enemyTFTotal<=54>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/11.webp";
</script>
<<elseif $enemyTFTotal<=59>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/12.webp";
</script>
<<elseif $enemyTFTotal<=64>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/13.webp";
</script>
<<elseif $enemyTFTotal<=69>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/14.webp";
</script>
<<elseif $enemyTFTotal<=74>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/15.webp";
</script>
<<elseif $enemyTFTotal<=79>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/16.webp";
</script>
<<elseif $enemyTFTotal<=84>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/17.webp";
</script>
<<elseif $enemyTFTotal<=89>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/18.webp";
</script>
<<elseif $enemyTFTotal<=94>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/19.webp";
</script>
<<else>>
<script>
document.getElementById('enemy').src = "img/mods/images/enemy/" + SugarCube.State.variables.enemyMod + "/20.webp";
</script>
<</if>>
<</if>>
<<if $enemyTrait.includes(1) or $enemyTrait.includes(5)>>
<<HoverTxt 160 'Start the turn with -1 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'sub.webp\'">' "trait1.webp">>
<</if>>
<<if $enemyTrait.includes(2)>>
<<HoverTxt 160 'Start the turn with -1 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'heart.webp\'">' "trait2.webp">>
<</if>>
<<if $enemyTrait.includes(3)>>
<<HoverTxt 160 'Start the turn with -1 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'brain.webp\'">' "trait3.webp">>
<</if>>
<<if $enemyTrait.includes(4)>>
<<HoverTxt 160 'When you draw three cards in a turn, take 2 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'tf.webp\'">' "trait4.webp">>
<</if>>
<<if $enemyTrait.includes(6)>>
<<HoverTxt 160 'The enemy always does at least 1 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'tf.webp\'">' "trait8.webp">>
<</if>>
<<if $enemyTrait.includes(7)>>
<<HoverTxt 160 'The enemey has 1 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'shield.webp\'">' "trait9.webp">>
<</if>>She leads you to a room with a metal contraption at the center. Nervously you follow her closer to it.
"@@.player;What's that?@@"
"@@.leader;Your new best friend. Ready?@@"
You nod and step forward, letting the leader's hand guide your head onto a small pad.
<video autoplay loop src="img/story/machine1.mp4"></video>
"@@.leader;What a good cow.@@"
She picks up a chain hanging down from your headrest and secures it to a latch on the other side of your head, locking you in place.
<video autoplay loop src="img/story/machine3.mp4"></video>
She continues with the other restraints, securing you firmly into the harness.
<span class="next"><<button "Next">> <<goto "loseHucow3">> <</button>></span>
"@@.leader;Welcome to your new life.@@" She takes two tubes and attaches them to your breasts.
You moan at the sensation, a gentle suction pulling at your nipples.
"@@.leader;This is is the best part of the job, you know. Seeing those who thought they were a threat to me reduced to nothing. Seeing you as a docile, brainless cow, living only to make me milk. I love it.@@"
Her taunts barely register as pleasure spreads throughout your body, milk gently ripping into the tubes.
"@@.player;Moo!@@"
<video autoplay loop src="img/story/machine7.mp4"></video>
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>
You immediately curtsy, ashamed at your insolence. "@@.player;I'm so sorry Master. I had no idea.@@"
The man smirks. "@@.boss;It's fine. You're very pretty.@@'
"@@.player;Thank you, Master.@@"
"@@.boss;They say you're obedient. Is that true.@@"
"@@.player;Yes, Master.@@'
"@@.boss;Come and sit on my cock, maid.@@"
You nod and walk over to your master, admiring him. How strong he looks, how handsome. It's only natural that you should obey him, that you should clean his floors and cook his meals, and take his cock up any hole he sees fit.
You climb on top of your Master, eager to please.
Without warning he bucks, penetrating you.
"@@.player;Oh Master!@@" You moan as he starts to thrust.
<video autoplay loop src="img/story/maid2.mp4"></video>
"@@.boss;I think this arrangement will prove quite satisfactory. Don't you MMaid?@@'
"@@.player;Yes sir, thank you.@@"
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>
<<if $gameStart>>[[Settings|settings][$hotKeyInterupt=1]]<</if>>Card Image Pack:<<if $transformation is "magic" or $transformation is "trap">>
"@@.pyo;No way, pyo pyo! How can you fight evil as a Magical Girl if you have, ugh, //three dimensions//. Gross, I almost threw up just saying it.@@"
<<else>>
<label><<radiobutton "$imagePack" "none">>Normal image set</label>
<label><<radiobutton "$imagePack" "hentai">>Hentai image set</label>
<</if>>
Gifs location:
<label><<radiobutton "$gifLocation" "playField">>Bottom of the Play Field</label>
<label><<radiobutton "$gifLocation" "playFieldTop">>Top of the Play Field</label>
<label><<radiobutton "$gifLocation" "bottom">>Sidebar Bottom</label>
<label><<radiobutton "$gifLocation" "top">>Sidebar Top</label>
<label><<radiobutton "$gifLocation" "background">>Background</label>
<<if $spnatiSet is "true">>
<label><<checkbox "$spnatiSet" "false" "true" checked >> </label>Spnati Mod Enemy Images
<<else>>
<label><<checkbox "$spnatiSet" "false" "true" unchecked >> </label>Spnati Enemy Images
<</if>>
Background Color:
<<nobr>>
<<button "Navy">>
<<script>>
document.body.style.backgroundColor = "#07091c";
document.body.style.color = "#ffffff";
<</script>>
<</button>>
<<button "Teal">>
<<script>>
document.body.style.backgroundColor = "#213831";
document.body.style.color = "#ffffff";
<</script>>
<</button>>
<<button "Orange">>
<<script>>
document.body.style.backgroundColor = "#3d2001";
document.body.style.color = "#ffffff";
<</script>>
<</button>>
<<button "Dark Grey">>
<<script>>
document.body.style.backgroundColor = "#262628";
document.body.style.color = "#ffffff";
<</script>>
<</button>>
<<button "Red">>
<<script>>
document.body.style.backgroundColor = "#261313";
document.body.style.color = "#ffffff";
<</script>>
<</button>>
<<button "Purple">>
<<script>>
document.body.style.backgroundColor = "#2e1d30";
document.body.style.color = "#ffffff";
<</script>>
<</button>>
<<button "Forest">>
<<script>>
document.body.style.backgroundColor = "#232d22";
document.body.style.color = "#ffffff";
<</script>>
<</button>>
<<button "Black">>
<<script>>
document.body.style.backgroundColor = "#000000";
document.body.style.color = "#ffffff";
<</script>>
<</button>>
<<button "Default">>
<<script>>
document.body.style.backgroundColor = "#0a0a0a";
document.body.style.color = "#ffffff";
<</script>>
<</button>>
<</nobr>>
Image Mods:
To use this, put your files in a folder in the mod directory and enter the folder name. See the README for specifics.
Custom Player Avatar Folder:<<textbox "$avatarMod" $avatarMod "settings">>
<label><<radiobutton "$avatarModType" "full" >>Full replace</label>
<label><<radiobutton "$avatarModType" "single" checked>>Single image set</label>
Custom Enemy Avatar Folder:<<textbox "$enemyMod" $enemyMod "settings">>
/*<<button "Hot Keys">>
<<goto "hotKeySelect">>
<</button>>*/
<span class="next">
<<button "Back">>
<<goto "loop">>
<</button>></span>
<<nobr>>
<<set _img="img/mods/images/player/">>
<<set _img+=$avatarMod>>
<<if $avatarModType is "full">>
<<if $TF<=2>>
<div class="mod">
<<set _img+="/tf0.png">>
[img[_img]]
</div>
<<elseif $TF<=4>>
<div class="mod">
<<set _img+="/tf1.png">>
[img[_img]]
</div>
<<elseif $TF<=6>>
<div class="mod">
<<set _img+="/tf2.png">>
[img[_img]]
</div>
<<elseif $TF<=8>>
<div class="mod">
<<set _img+="/tf3.png">>
[img[_img]]
</div>
<<elseif $TF<=10>>
<div class="mod">
<<set _img+="/tf4.png">>
[img[_img]]
</div>
<<elseif $TF<=12>>
<div class="mod">
<<set _img+="/tf5.png">>
[img[_img]]
</div>
<<elseif $TF<=15>>
<div class="mod">
<<set _img+="/tf6.png">>
[img[_img]]
</div>
<<elseif $TF<=18>>
<div class="mod">
<<set _img+="/tf7.png">>
[img[_img]]
</div>
<<elseif $TF<=21>>
<div class="mod">
<<set _img+="/tf8.png">>
[img[_img]]
</div>
<<elseif $TF<=24>>
<div class="mod">
<<set _img+="/tf9.png">>
[img[_img]]
</div>
<<elseif $TF<=27>>
<div class="mod">
<<set _img+="/tf10.png">>
[img[_img]]
</div>
<<elseif $TF<=30>>
<div class="mod">
<<set _img+="/tf11.png">>
[img[_img]]
</div>
<<elseif $TF<=33>>
<div class="mod">
<<set _img+="/tf12.png">>
[img[_img]]
</div>
<<elseif $TF<=46>>
<<if $transformation is "bimbo">>
<div class="mod">
<<set _img+="/bimbo1.png">>
[img[_img]]
</div>
<<elseif $transformation is "maid">>
<div class="mod">
<<set _img+="/maid1.png">>
[img[_img]]
</div>
<<elseif $transformation is "hucow">>
<div class="mod">
<<set _img+="/hucow1.png">>
[img[_img]]
</div>
<<elseif $transformation is "futa">>
<div class="mod">
<<set _img+="/futa1.png">>
[img[_img]]
</div>
<<elseif $transformation is "school">>
<div class="mod">
<<set _img+="/school1.png">>
[img[_img]]
</div>
<<elseif $transformation is "sissy">>
<div class="mod">
<<set _img+="/sissy1.png">>
[img[_img]]
</div>
<<elseif $transformation is "animal">>
<div class="mod">
<<set _img+="/animal1.png">>
[img[_img]]
</div>
<<else>>
<div class="mod">
<<set _img+="/13.png">>
[img[_img]]
</div>
<<endif>>
<<elseif $TF<=59>>
<<if $transformation is "bimbo">>
<div class="mod">
<<set _img+="/bimbo2.png">>
[img[_img]]
</div>
<<elseif $transformation is "maid">>
<div class="mod">
<<set _img+="/maid2.png">>
[img[_img]]
</div>
<<elseif $transformation is "hucow">>
<div class="mod">
<<set _img+="/hucow2.png">>
[img[_img]]
</div>
<<elseif $transformation is "futa">>
<div class="mod">
<<set _img+="/futa2.png">>
[img[_img]]
</div>
<<elseif $transformation is "school">>
<div class="mod">
<<set _img+="/school2.png">>
[img[_img]]
</div>
<<elseif $transformation is "sissy">>
<div class="mod">
<<set _img+="/sissy2.png">>
[img[_img]]
</div>
<<elseif $transformation is "animal">>
<div class="mod">
<<set _img+="/animal2.png">>
[img[_img]]
</div>
<<else>>
<div class="mod">
<<set _img+="/14.png">>
[img[_img]]
</div>
<<endif>>
<<elseif $TF<=72>>
<<if $transformation is "bimbo">>
<div class="mod">
<<set _img+="/bimbo3.png">>
[img[_img]]
</div>
<<elseif $transformation is "maid">>
<div class="mod">
<<set _img+="/maid3.png">>
[img[_img]]
</div>
<<elseif $transformation is "hucow">>
<div class="mod">
<<set _img+="/hucow3.png">>
[img[_img]]
</div>
<<elseif $transformation is "futa">>
<div class="mod">
<<set _img+="/futa3.png">>
[img[_img]]
</div>
<<elseif $transformation is "school">>
<div class="mod">
<<set _img+="/school3.png">>
[img[_img]]
</div>
<<elseif $transformation is "sissy">>
<div class="mod">
<<set _img+="/sissy3.png">>
[img[_img]]
</div>
<<elseif $transformation is "animal">>
<div class="mod">
<<set _img+="/animal3.png">>
[img[_img]]
</div>
<<else>>
<div class="mod">
<<set _img+="/15.png">>
[img[_img]]
</div>
<<endif>>
<<elseif $TF<=85>>
<<if $transformation is "bimbo">>
<div class="mod">
<<set _img+="/bimbo4.png">>
[img[_img]]
</div>
<<elseif $transformation is "maid">>
<div class="mod">
<<set _img+="/maid4.png">>
[img[_img]]
</div>
<<elseif $transformation is "hucow">>
<div class="mod">
<<set _img+="/hucow4.png">>
[img[_img]]
</div>
<<elseif $transformation is "futa">>
<div class="mod">
<<set _img+="/futa4.png">>
[img[_img]]
</div>
<<elseif $transformation is "school">>
<div class="mod">
<<set _img+="/school4.png">>
[img[_img]]
</div>
<<elseif $transformation is "sissy">>
<div class="mod">
<<set _img+="/sissy4.png">>
[img[_img]]
</div>
<<elseif $transformation is "animal">>
<div class="mod">
<<set _img+="/animal4.png">>
[img[_img]]
</div>
<<else>>
<div class="mod">
<<set _img+="/16.png">>
[img[_img]]
</div>
<<endif>>
<<else>>
<<if $transformation is "bimbo">>
<div class="mod">
<<set _img+="/bimbo5.png">>
[img[_img]]
</div>
<<elseif $transformation is "maid">>
<div class="mod">
<<set _img+="/maid5.png">>
[img[_img]]
</div>
<<elseif $transformation is "hucow">>
<div class="mod">
<<set _img+="/hucow5.png">>
[img[_img]]
</div>
<<elseif $transformation is "futa">>
<div class="mod">
<<set _img+="/futa5.png">>
[img[_img]]
</div>
<<elseif $transformation is "school">>
<div class="mod">
<<set _img+="/school5.png">>
[img[_img]]
</div>
<<elseif $transformation is "sissy">>
<div class="mod">
<<set _img+="/sissy5.png">>
[img[_img]]
</div>
<<elseif $transformation is "animal">>
<div class="mod">
<<set _img+="/animal5.png">>
[img[_img]]
</div>
<<else>>
<div class="mod">
<<set _img+="/17.png">>
[img[_img]]
</div>
<<endif>>
<</if>>
<<else>>
<<if $TF<=4>>
<div class="mod">
<<set _img+="/1.png">>
[img[_img]]
</div>
<<elseif $TF<=9>>
<div class="mod">
<<set _img+="/2.png">>
[img[_img]]
</div>
<<elseif $TF<=14>>
<div class="mod">
<<set _img+="/3.png">>
[img[_img]]
</div>
<<elseif $TF<=19>>
<div class="mod">
<<set _img+="/4.png">>
[img[_img]]
</div>
<<elseif $TF<=24>>
<div class="mod">
<<set _img+="/5.png">>
[img[_img]]
</div>
<<elseif $TF<=29>>
<div class="mod">
<<set _img+="/6.png">>
[img[_img]]
</div>
<<elseif $TF<=34>>
<div class="mod">
<<set _img+="/7.png">>
[img[_img]]
</div>
<<elseif $TF<=39>>
<div class="mod">
<<set _img+="/8.png">>
[img[_img]]
</div>
<<elseif $TF<=44>>
<div class="mod">
<<set _img+="/9.png">>
[img[_img]]
</div>
<<elseif $TF<=49>>
<div class="mod">
<<set _img+="/10.png">>
[img[_img]]
</div>
<<elseif $TF<=54>>
<div class="mod">
<<set _img+="/11.png">>
[img[_img]]
</div>
<<elseif $TF<=59>>
<div class="mod">
<<set _img+="/12.png">>
[img[_img]]
</div>
<<elseif $TF<=64>>
<div class="mod">
<<set _img+="/13.png">>
[img[_img]]
</div>
<<elseif $TF<=69>>
<div class="mod">
<<set _img+="/14.png">>
[img[_img]]
</div>
<<elseif $TF<=74>>
<div class="mod">
<<set _img+="/15.png">>
[img[_img]]
</div>
<<elseif $TF<=79>>
<div class="mod">
<<set _img+="/16.png">>
[img[_img]]
</div>
<<elseif $TF<=84>>
<div class="mod">
<<set _img+="/17.png">>
[img[_img]]
</div>
<<elseif $TF<=89>>
<div class="mod">
<<set _img+="/18.png">>
[img[_img]]
</div>
<<elseif $TF<=94>>
<div class="mod">
<<set _img+="/19.png">>
[img[_img]]
</div>
<<else>>
<div class="mod">
<<set _img+="/20.png">>
[img[_img]]
</div>
<</if>>
<</if>>
<</nobr>><<silently>>
<<for $i to 0; $i < 6; $i++>>
<<switch $hand[$i]>>
<<case 12 18 46 47 56 61 68 70 72 73 82 83 89 95 101 107 114>>
<<set $handDrawCheck=true>>
<</switch>>
<</for>>
<</silently>>/* Widgets: AutoPlay, EndTurn, PlayCard, BuyCard, BattleTurn */
<<widget "AutoPlay">>
<<$newTurn = false>>
<<for _i to 0; _i lt 6; _i++>>
<<if $hand[_i]!=1000>>
<<if $relics.includes(3)>>
<<if $shield>$oldShield>>
<<set $shield++>>
<</if>>
<<set $oldShield=$shield>>
<</if>>
<<if $relics.includes(8)>>
<<if $TFDamage>$oldTFDamage>>
<<set $TFDamage++>>
<</if>>
<<set $oldTFDamage=$TFDamage>>
<</if>>
<<if $relics.includes(1)>>
<<if $heart>$oldHeart>>
<<set $heart++>>
<</if>>
<<set $oldHeart=$heart>>
<</if>>
<<if $relics.includes(2)>>
<<if $drawCount>=3 and !$drawTrigger>>
<<set $TFDamage+=3, $drawTrigger=true>>
<</if>>
<</if>>
<<switch $hand[_i]>>
<<case 0 1 2 3 4 5 7 8 9 10 12 13 14 15 18 21 26 28 29 30 33 37 40 41 43 47 48 50 57 59 60 61 66 67 69 71 72 73 76 78 87 88 93 97 98 99 102 103 110 111 112 115 117 123 124 131 132 138 139 144 148 149 152 162 169 171 172 175 176 178 179 181 182 183 185 186 187 189 191 192 197 198 207 218 219 220 224 235 236 237 238 240 242 245 247 250 260 271 272 273 274 275 276 277 278 279 287 288 301 304 307 313 314 315 316 317 318 319 320 332 335 336>>
<<set $inplay.push($hand[_i]), $tmp=$hand[_i], $hand[_i]=1000>>
<<PlayCard>>
<<if $("#loopContents").length>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<<elseif $("#battleContents").length>>
<<replace "#battleContents">>
<<include "battleContents">>
<</replace>>
<</if>>
<</switch>>
<</if>>
<</for>>
<</widget>>
<<widget "EndTurn">>
<<if $relics.includes(4)>><<set $TFDamage*=2>><</if>>
<<if $enemyTrait.includes(7)>><<if $TFDamage>=1>><<set $TFDamage-->><</if>><</if>>
<<set $randDamage=random($TFMin,$TFMax)>>
<<if $turn%$difficulty==0>><<set $TFMax++>><</if>>
<<if $turn%($difficulty*2)==0>><<set $TFMin++>><</if>>
<<if $reflect>> <<set $shield=$randDamage, $TFDamage+=$randDamage>> <</if>>
<<if $deathShield and $TF+$damage>=$maxTF>> <<set $damage=0>> <</if>>
<<set $dealStatus=true, $turn++, $newTurn=true, $autoPlay=true, $enemyTFTotal+=$TFDamage>>
<<include "changeAnimalPoint">>
<<if $enemyTFTotal>=$maxTFEnemy or $exodiaBool>>
<<else>>
<<if $infinteShield>><<set $shieldInfininte=true, $randDamage=0>><<else>> <<set $shieldInfininte=false>><</if>>
<<if $spells.includes(197)>>
<<if $randDamage>$shield>>
<<set $blocked=$shield>>
<<else>>
<<set $blocked=$randDamage>>
<</if>>
<<else>>
<<set $blocked=0>>
<</if>>
<<set $damage=($randDamage-$shield), $shieldTmp=$shield>>
<<if $relics.includes(10)>><<set $damage=(Math.floor($damage/2))>><</if>>
<<if $damage<0>><<set $damage=0>><</if>>
<<if $damage==0 and $enemyTrait.includes(6)>><<set $damage++>><</if>>
<<set $TF+=$damage, $tmpTF=$TFDamage>>
<</if>>
<<set $controlTmp=0>>
<<for $i=0;$i<6;$i++>>
<<if $relics.includes(15) and $hand[0]+$hand[1]+$hand[2]+$hand[3]+$hand[4]+$hand[5]-$hand[$i]==5000>>
<<set $controlTmp++>>
<<elseif $relics.includes(15) and $controlTmp!=0>>
<<break>>
<<else>>
<<if $hand[$i]!=1000>> <<set $discard.push($hand[$i])>> <</if>>
<<set $hand[$i]=1000>>
<</if>>
<</for>>
<<set $tmp=$TF>>
<<if $relics.includes(12)>><<set $tmp+=15>><</if>>
<<if $relics.includes(13)>><<set $tmp-=15>><</if>>
<<if $relics.includes(46)>>
<<else>>
<<if $tmp>=10 and $TFLevel<=0 or $tmp>=14 and $TFLevel<=1 or $tmp>=18 and $TFLevel<=2 or $tmp>=22 and $TFLevel<=3 or $tmp>=26 and $TFLevel<=4 or $tmp>=30 and $TFLevel<=5 or $tmp>=34 and $TFLevel<=6 or $tmp>=38 and $TFLevel<=7>>
<<set $TFLevel++, $count=0>>
<<for _i to 0; _i < $deck.length; _i++>>
<<if $deck[_i]==8>>
<<set $deck.deleteAt(_i), $count=1>>
<<break>>
<</if>>
<</for>>
<<if $count==0>>
<<for _i to 0; _i < $discard.length; _i++>>
<<if $discard[_i]==8>>
<<set $discard.deleteAt(_i), $count=1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $count==0>>
<<for _i to 0; _i < $inplay.length; _i++>>
<<if $inplay[_i]==8>>
<<set $inplay.deleteAt(_i), $count=1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $deck.push(9)>>
<</if>>
<<if $relics.includes(67)>>
<<else>>
<<if $tmp>=40 and $TFLevel<=8 or $tmp>46 and $TFLevel<=9 or $tmp>=52 and $TFLevel<=10 or $tmp>=58 and $TFLevel<=11 or $tmp>=64 and $TFLevel<=12 or $tmp>=70 and $TFLevel<=13 or $tmp>=76 and $TFLevel<=14 or $tmp>=82 and $TFLevel<=15>>
<<set $TFLevel++, $count=0>>
<<for _i to 0; _i < $deck.length; _i++>>
<<if $deck[_i]==9 or $deck[$i]==8>>
<<set $deck.deleteAt(_i), $count=1>>
<<break>>
<</if>>
<</for>>
<<if $count==0>>
<<for _i to 0; _i < $discard.length; _i++>>
<<if $discard[_i]==9 or $deck[$i]==8>>
<<set $discard.deleteAt(_i), $count=1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $count==0>>
<<for _i to 0; _i < $inplay.length; _i++>>
<<if $inplay[_i]==9 or $deck[$i]==8>>
<<set $inplay.deleteAt(_i), $count=1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $deck.push(5)>>
<</if>>
<</if>>
<</if>>
<<for _i to 0; _i < $inplay.length; _i++>>
<<set $discard.push($inplay[_i])>>
<</for>>
<<set $inplay=[]>>
<<for _i to 0; _i < 5; _i++>>
<<if $deck.length==0>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $deck.push($discard[$i])>>
<</for>>
<<set $discard=[]>>
<</if>>
<<if $hand[_i]==1000>>
<<set $hand[_i]=$deck.pluck()>>
<</if>>
<</for>>
<<if $TF<0>><<set $TF=0>><</if>>
/* Sissy TF Stuff */
<<if $transformation is "sissy" or $transformation is "servant" or $transformation is "trap" or $transformation is "vwMaid">>
<<if $chastity>>
<<set $notChastityTurnCount=0, $chastityTurnCount++>>
<<else>>
<<set $notChastityTurnCount++, $chastityTurnCount=0>>
<</if>>
<<for $i to 0; $i < 6; $i++>>
<<set $chastityImgRand[$i]=0>>
<</for>>
<</if>>
<<if $subCarryOver>>
<<set $subCarryOver=false>>
<<if $doubleSubCarryOver>>
<<set $sub*=2, $doubleSubCarryOver=false>>
<</if>>
<<else>>
<<set $sub=0>>
<</if>>
<<if $heartCarryOver>>
<<set $heartCarryOver=false>>
<<else>>
<<set $heart=0>>
<</if>>
<<if $brainCarryOver>>
<<set $brainCarryOver=false>>
<<else>>
<<set $brain=0>>
<</if>>
<<if $TFDamageCarryOver>>
<<set $TFDamageCarryOver=false>>
<<set $TFDamage=Math.floor($TFDamage/2)>>
<<else>>
<<set $TFDamage=0>>
<</if>>
<<if $shieldCarryOver>>
<<set $shieldCarryOver=false>>
<<if $shield>$randDamage>>
<<set $shield-=$randDamage>>
<<else>>
<<set $shield=0>>
<</if>>
<<else>>
<<set $shield=0>>
<</if>>
<<set $drawCount=0, $drawTrigger=false, $reflect=false, $playedCard=1000, $showDeal3=false, $chastityToggleCount=0, $bonusHeart=0, $bonusTF=0, $bonusShield=0, $bonusSub=0, $bonusBrain=0, $drawBlock=false, $boughtCard=false, $shieldDelay--, $animalBuyFlag=false, $infinteShield=false, $corruptionMod=0, $oldSpells=[], $heartAmp=0, $TFAmp=0, $breastDoubler=1, $brainBoost=0, $shieldBoost=0, $TFBoost=0, $multiBoost=0, $freeBuy=0, $shuffleNextIn=false, $deathShield=false, $animalTurnTmp=0, $flipCorrupt=false, $potionsUsedLast=$potionsUsed, $potionsUsed=0, $forceNoSub=false, $convertToSpell=false, $shieldToTF=false, $forceDraw=0, $bathroomFlingBonus=0, $pregnancyBlock=false>>
<<if $enemyTrait.includes(1) or $enemyTrait.includes(5)>><<set $sub-->><</if>>
<<if $enemyTrait.includes(2)>><<set $heart-->><</if>>
<<if $enemyTrait.includes(3)>><<set $brain-->><</if>>
<<if $shieldDelay==0>><<set $infinteShield=true>><</if>>
<<if $relics.includes(7) or $relics.includes(19)>>
<<set $drawBlock=true>>
<</if>>
<<if $clean and $dirty<10>><<set $dirty++>><</if>>
<<include "relicBugCheck">>
/*
<<set $themeCount.bondage=0,
$themeCount.slave=0,
$themeCount.romance=0,
$themeCount.blowjob=0,
$themeCount.tease=0,
$themeCount.seduce=0,
$themeCount.fatale=0,
$themeCount.sex=0,
$themeCount.cum=0,
$themeCount.smart=0,
$themeCount.chemistry=0,
$themeCount.hypno=0,
$themeCount.cock=0,
$themeCount.tech=0,
$themeCount.bimbo=0,
$themeCount.maid=0,
$themeCount.hucow=0,
$themeCount.futa=0,
$themeCount.school=0,
$themeCount.sissy=0,
$themeCount.magic=0,
$themeCount.tentacles=0,
$themeCount.witch=0,
$themeCount.money=0,
$themeCount.breasts=0,
$themeCount.lezdom=0,
$themeCount.surveil=0,
$themeCount.ass=0,
$themeCount.prostitution=0
>>
*/
<<if $relics.includes(100)>><<set $themeCount.witch=0>><</if>>
<<set $autoPlay=true>>
<<if $enemyTFTotal>=$maxTFEnemy or $exodiaBool>>
<<set _skipRedraw=true>>
<<if $battleFlag>>
<<set $battle=true, $newTurn=true>>
<<goto "battleIntro">>
<<else>>
<<set $win++, $gameStart=false>>
<<goto "win">>
<</if>>
<<elseif $TF>=$maxTF>>
<<set _skipRedraw=true>>
<<set $loss++, $gameStart=false>>
<<goto "lose">>
<</if>>
<<if $relics.includes(18) and $initialTF is "witch">><<set $spells.push(1000)>><</if>>
<<if $spells.length!=0>>
<<set $spellAmp=1, $heartAmp=1, $TFAmp=1, $shieldAmp=1, $brainAmp=1>>
<<if $spellDim>><<set $spellAmp-.5, $spellDim=false>><</if>>
<<include "spells">>
<</if>>
/* Magical Girl */
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler" or $transformation is "vwWitch" or $transformation is "vwMagic" or $transformation is "vwSissy" or $transformation is "seedbed" or $transformation is "vwPregnancy">>
<<include "corruptBackground">>
<<include "corruptionCalc">>
<</if>>
<<if $pregnant>>
<<set $turnsEndedPregnant++>>
<<include "advancePregnancy">>
<<else>>
<<set $turnEndedNotPregnant=false, $childrenHadWhilePregnant=0>>
<</if>>
<<if !$shuffleBlock>>
<<include "shuffle">>
<</if>>
<</widget>>
<<widget "PlayCard">>
<<set $randGif=random(1,10), $thoughtRand=random(1,3), $playedCard=$tmp, $newTurn = false>>
<<if $convertToSpell>> <<set $spells.push($tmp)>>
<<else>>
<<set $oldChastity=$chastity, $oldTF=$TFDamage, $oldHeart=$heart, $oldSub=$sub, $oldBrain=$brain, $oldShield=$shield>>
<<if $bonusHeart>0>><<set $heart+=$bonusHeart>><</if>>
<<if $bonusTF>0>><<set $TFDamage+=$bonusTF>><</if>>
<<if $bonusShield>0>><<set $shield+=$bonusShield>><</if>>
<<if $bonusSub>0>><<set $sub+=$bonusSub>><</if>>
<<if $bonusBrain>0>><<set $brain+=$bonusBrain>><</if>>
<<if $doubleCast>> <<set $spells.push($tmp), $doubleCast=false>> <</if>>
<<if $flipCorrupt>> <<if $corrupt>> <<set $corrupt=false>> <<else>> <<set $corrupt=true>> <</if>> <</if>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $doublePlay>>
<<run $.wiki($card.code)>>
<<set $doublePlay=false>>
<</if>>
<<if def $card.code>>
<<run $.wiki($card.code)>>
<</if>>
<<if $flipCorrupt>> <<if $corrupt>> <<set $corrupt=false>> <<else>> <<set $corrupt=true>> <</if>> <</if>>
<</if>>
<</widget>>
<<widget "BuyCard">>
<<silently>>
<<for $i to 0; $i < 5; $i++>>
<<if $tmp==$i and $deal[$i]!=1000>>
<<set $cardTmp = setup.cardList[$deal[$i]]>>
<<set $card = setup.cards[$cardTmp]>>
<<set $cost = $card.cost>>
<<switch $card.suit>>
<<case "brain">>
<<switch $deal[$i]>>
<<case 16 19 23 24>>
<<if $relics.includes(45)>>
<<set $cost-->>
<</if>>
<</switch>>
<<set $suit="brain">>
<<include "PayWithStandardSuit">>
<<case "heart">>
<<switch $deal[$i]>>
<<case 77 89 63 96>>
<<if $relics.includes(53)>>
<<set $cost-->>
<</if>>
<<case 52 56 60 86>>
<<if $relics.includes(57)>>
<<set $cost-->>
<</if>>
<<case 67 80 83>>
<<if $relics.includes(58)>>
<<set $cost-->>
<</if>>
<<case 204 205 206 207 208 209 210 211 215>>
<<if $relics.includes(100)>>
<<set $cost-->>
<</if>>
<</switch>>
<<set $suit="heart">>
<<include "PayWithStandardSuit">>
<<case "sub">>
<<switch $deal[$i]>>
<<case 95>>
<<if $relics.includes(58)>>
<<set $cost-->>
<</if>>
<<case 213 214 216 217>>
<<if $relics.includes(100)>>
<<set $cost-->>
<</if>>
<</switch>>
<<set $suit="sub">>
<<include "PayWithStandardSuit">>
<<case "rainbow">>
<<set $rainbowTmp = Math.max(0,$spendBrain?$brain:0) + Math.max (0,$spendHeart?$heart:0) + Math.max(0,$spendSub?$sub:0)>>
<<if $freeBuy>=$cost>>
<<set $boughtCard=true>>
<<elseif $rainbowTmp>=$cost>>
<<set $rainbowTmp=$cost>>
<<set $boughtCard=true>>
<<if $sub>0 and $spendSub>>
<<set $rainbowTmp-=$sub>>
<<set $subLoss+=Math.min($sub,$cost)>>
<<set $sub-=Math.min($sub,$cost)>>
<<set $mixedSubCards.add($deal[$i])>>
<</if>>
<<if $rainbowTmp>0 and $heart>0 and $spendHeart>>
<<set $heartTmp2=$heart>>
<<set $scoreLoss+=Math.min($heart,$rainbowTmp)>>
<<set $heart-=Math.min($heart,$rainbowTmp)>>
<<set $rainbowTmp-=$heartTmp2>>
<<set $mixedHeartCards.add($deal[$i])>>
<</if>>
<<if $rainbowTmp>0 and $brain>0>>
<<set $brain-=$rainbowTmp>>
<<set $mixedBrainCards.add($deal[$i])>>
<</if>>
<<elseif $relics.includes(19)>>
<<if $brain>0 and $spendBrain>>
<<set $brain=0>>
<<set $mixedBrainCards.add($deal[$i])>>
<</if>>
<<if $heart>0 and $spendHeart>>
<<set $scoreLoss+=$heart>>
<<set $heart=0>>
<<set $mixedHeartCards.add($deal[$i])>>
<</if>>
<<if $sub>0 and $spendSub>>
<<set $subLoss+=$sub>>
<<set $sub=0>>
<<set $mixedSubCards.add($deal[$i])>>
<</if>>
<<set $boughtCard=true, $TF+=1*($cost-$rainbowTmp)>>
<</if>>
<<case "wolf">>
<<set $rainbowTmp = Math.max(0,$spendBrain?$brain:0) + Math.max (0,$spendHeart?$heart:0)>>
<<if $freeBuy>=$cost>>
<<set $boughtCard=true>>
<<elseif $rainbowTmp>=$cost>>
<<set $rainbowTmp=$cost>>
<<set $boughtCard=true>>
<<if $heart>0 and $spendHeart>>
<<set $heartTmp2=$heart>>
<<set $scoreLoss+=Math.min($heart,$rainbowTmp)>>
<<set $heart-=$rainbowTmp>>
<<set $rainbowTmp-=$heartTmp2>>
<<if $heart<0>><<set $heart=0>><</if>>
<<set $mixedHeartCards.add($deal[$i])>>
<</if>>
<<if $rainbowTmp>0 and $brain>0>>
<<set $brain-=$rainbowTmp>>
<<set $mixedBrainCards.add($deal[$i])>>
<</if>>
<<elseif $relics.includes(19)>>
<<if $brain>0 and $spendBrain>>
<<set $brain=0>>
<<set $mixedBrainCards.add($deal[$i])>>
<</if>>
<<if $heart>0 and $spendHeart>>
<<set $scoreLoss+=$heart>>
<<set $heart=0>>
<<set $mixedHeartCards.add($deal[$i])>>
<</if>>
<<set $boughtCard=true, $TF+=1*($cost-$rainbowTmp)>>
<</if>>
<<case "dual">>
<<set $corrupt=$flipCorrupt?!$corrupt:$corrupt>>
<<set $cost = $corrupt?$card.cost2:$card.cost1>>
<<set $suit = $corrupt?$card.suit2:$card.suit1>>
<<include "PayWithStandardSuit">>
<<set $corrupt=$flipCorrupt?!$corrupt:$corrupt>>
<<case "triple">>
<<if !$spendBrain or !$spendHeart or !$spendSub>>
<<elseif $freeBuy>=$cost>>
<<set $boughtCard=true>>
<<elseif $brain>=$cost and $heart>=$cost and $sub>=$cost>>
<<set $boughtCard=true, $brain-=$cost, $heart-=$cost, $sub-=$cost, $scoreLoss+=$cost, $subLoss+=$cost>>
<<elseif $relics.includes(19)>>
<<set $rainbowTmp = Math.min($cost,$brain) + Math.min($cost,$heart) + Math.min($cost,$sub)>>
<<set $boughtCard=true, $TF+=1*($cost*3-$rainbowTmp), $brain-=Math.max($cost,$brain),$heart-=Math.max($cost,$heart),$sub-=Math.max($cost,$sub), $scoreLoss+=$cost, $subLoss+=$cost>>
<</if>>
<</switch>>
<<if $boughtCard>>
<<switch $deal[$i]>>
<<case 142>>
<<set $memoryCount++>>
<<case 245 246 37 47 58 66 68 81 255 256 377 382 78 257>>
<<set $ditzCount++, $totalDitzCount++, $discard.push(6)>>
<<case 317 318 319 320>>
<<set $j=$deal[$i]-317>>
<<set $exodia[$j]=true>>
<<case 309 310 311 312>>
<<set $j=$deal[$i]-309>>
<<set $engineerCounter[$j]+=1>>
<<set $deal[$i]=1000>>
<<case 392>>
<<set $j=$deal[$i]-392>>
<<set $fans++>>
<<set $deal[$i]=1000>>
<<case 393>>
<<set $j=$deal[$i]-392>>
<<set $fans+=2>>
<<set $deal[$i]=1000>>
<<case 394>>
<<set $j=$deal[$i]-392>>
<<set $fans+=3>>
<<set $deal[$i]=1000>>
<<case 275>>
<<if $relics.includes(77)>>
<<include "drawCard">>
<</if>>
<<include "drawCard">>
<<case 276>>
<<if $relics.includes(77)>>
<<set $shield+=3>>
<</if>>
<<set $shield+=3>>
<<case 277>>
<<if $relics.includes(77)>>
<<set $heart+=2>>
<</if>>
<<set $heart+=2>>
<<case 278>>
<<if $relics.includes(77)>>
<<set $sub+=3>>
<</if>>
<<set $sub+=3>>
<</switch>>
<<if $deal[$i]!=1000>>
<<set $discard.push($deal[$i])>>
<<set $deal[$i]=1000>>
<</if>>
<<if $relics.includes(16)>><<set $shield++, $TFDamage++>><</if>>
<<set $freeBuy=0, $boughtCard=false>>
<</if>>
<</if>>
<</for>>
<<include "permenantBuy">>
<</silently>>
<</widget>>
<<widget "BattleTurn">>
<<silently>>
<<if $attack==26>> <<set $damage+=$inplay.length>> <</if>>
<<if $attack==25>> <<set $rainbow=Math.floor($rainbow/2)>> <</if>>
<<set $rainbowDealt=$rainbow, $bossHealth-=$rainbow>>
<<set $damageTmp=$damage>>
<<if $spells.includes(197)>>
<<if $damage>$shield>>
<<set $blocked=$shield>>
<<else>>
<<set $blocked=$damage>>
<</if>>
<<else>>
<<set $blocked=0>>
<</if>>
<<if $infinteShield>><<set $shield+=9999999999>><</if>>
<<set $damage=$damage-$shield, $shieldTmp=$shield>>
<<if $damage<0>><<set $damage=0>><</if>>
<<if $relics.includes(10)>><<set $damage=Math.floor($damage/2)>><</if>>
<<if $reflect>> <<set $TFDamage+=$damage, $damage=0>> <</if>>
<<if $deathShield and $TF+$damage>=$maxTF>> <<set $damage=0>> <</if>>
<<set $TF+=$damage, $damageDealt=$damage>>
<<set $controlTmp=0>>
<<for $i=0;$i<6;$i++>>
<<if $relics.includes(15) and $hand[0]+$hand[1]+$hand[2]+$hand[3]+$hand[4]+$hand[5]-$hand[$i]==-50>>
<<set $controlTmp++>>
<<elseif $relics.includes(15) and $controlTmp!=0 and $i==5>>
<<break>>
<<else>>
<<if $hand[$i]!=1000>> <<set $discard.push($hand[$i])>> <</if>>
<<set $hand[$i]=1000>>
<</if>>
<</for>>
<<for _i to 0; _i < $inplay.length; _i++>>
<<set $discard.push($inplay[_i])>>
<</for>>
<<set $inplay=[]>>
<<if $deck.length<5>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $deck.push($discard[$i])>>
<</for>>
<<set $discard=[]>>
<</if>>
<<set $bossDiscard.push($attack)>>
<<if $attack==30 and $chargeAttack==1 and $rainbow<30>>
<<set $chargeAttack=2>>
<<else>>
<<if $bossDeck.length<=0>>
<<for $i to 0; $i < $bossDiscard.length; $i++>>
<<set $bossDeck.push($bossDiscard[$i])>>
<</for>>
<<set $bossDiscard=[]>>
<</if>>
<<set $attack=$bossDeck.pluck(), $chargeAttack=0>>
<</if>>
<<for _i to 0; _i < 5; _i++>>
<<if $hand[_i]==1000>>
<<set $hand[_i]=$deck.pluck()>>
<</if>>
<</for>>
<<if $TF<0>><<set $TF=0>><</if>>
/* Sissy TF Stuff. */
<<if $chastity>>
<<set $notChastityTurnCount=0, $chastityTurnCount++>>
<<else>>
<<set $notChastityTurnCount++, $chastityTurnCount=0>>
<</if>>
<<for $i to 0; $i < 6; $i++>>
<<set $chastityImgRand[$i]=0>>
<</for>>
<<set $rainbow=0, $sub=0, $subAccum=0, $oldSub=0, $heart=0, $heartAccum=0, $oldHeart=0, $brain=0, $brainAccum=0, $oldBrain=0, $TFDamage=0, $oldTDamage=0>>
<<if $TFDamageCarryOver>>
<<set $TFDamageCarryOver=false>>
<<set $TFAccum=Math.floor($TFAccum/2), $rainbow+=$TFAccum*2>>
<<else>>
<<set $TFAccum=0>>
<</if>>
<<if $shieldCarryOver>>
<<set $shieldCarryOver=false>>
<<if $shield>$randDamage>>
<<set $shield-=$randDamage>>
<<else>>
<<set $shield=0>>
<</if>>
<<else>>
<<set $shield=0>>
<</if>>
<<if $pregnant>>
<<set $turnsEndedPregnant++>>
<<include "advancePregnancy">>
<<else>>
<<set $turnEndedNotPregnant=false, $childrenHadWhilePregnant=0>>
<</if>>
<<set $brainBlock=false, $heartBlock=false, $subBlock=false, $tfBlock=false, $lockBlock=false, $oldShield=0, $drawCount=0, $drawTrigger=false, $doubleShield=false, $doubleSub=false, $doubleHeart=false, $doubleBrain=false, $drawBlock=false, $shieldHalf=false, $reflect=false, $playedCard=1000, $chastityToggleCount=0, $bonusHeart=0, $bonusTF=0, $bonusShield=0, $bonusSub=0, $bonusBrain=0, $shieldDelay--, $infinteShield=false, $corruptionMod=0, $oldSpells=[], $popUpBlock=false, $breastDoubler=1, $bossBlock=false, $brainBoost=0, $shieldBoost=0, $TFBoost=0, $multiBoost=0, $shuffleNextIn=false, $deathShield=false, $animalTurnTmp=0, $flipCorrupt=false, $potionsUsedLast=$potionsUsed, $potionsUsed=0, $forceDraw=0, $bathroomFlingBonus=0, $pregnancyBlock=false>>
<<if $shieldDelay==0>><<set $infinteShield=true>><</if>>
<<if $clean and $dirty<10>><<set $dirty++>><</if>>
<<if $relics.includes(7) or $relics.includes(19)>>
<<set $drawBlock=true>>
<</if>>
<<include "relicBugCheck">>
<<set $corruption=Number($corruption.toFixed(2))>>
/*
<<set $themeCount.bondage=0,
$themeCount.slave=0,
$themeCount.romance=0,
$themeCount.blowjob=0,
$themeCount.tease=0,
$themeCount.seduce=0,
$themeCount.sex=0,
$themeCount.cum=0,
$themeCount.smart=0,
$themeCount.chemistry=0,
$themeCount.hypno=0,
$themeCount.cock=0,
$themeCount.tech=0,
$themeCount.fatale=0,
$themeCount.bimbo=0,
$themeCount.maid=0,
$themeCount.hucow=0,
$themeCount.school=0,
$themeCount.futa=0,
$themeCount.sissy=0,
$themeCount.magic=0,
$themeCount.tentacles=0,
$themeCount.witch=0,
$themeCount.money=0,
$themeCount.breasts=0,
$themeCount.lezdom=0,
$themeCount.surveil=0,
$themeCount.ass=0,
$themeCount.prostitution=0
>>
*/
<<if $relics.includes(100)>><<set $themeCount.witch=0>><</if>>
<<if $relics.includes(18) and $initialTF is "witch">><<set $spells.push(1000)>><</if>>
<<set $spellAmp=1, $heartAmp=1, $TFAmp=1, $shieldAmp=1, $brainAmp=1>>
<<if $spellDim>><<set $spellAmp-.5, $spellDim=false>><</if>>
<<include "spells">>
/* Magical Girl */
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler" or $transformation is "seedbed">>
<<include "corruptBackground">>
<<include "corruptionCalc">>
<</if>>
<<if $mode != "sandbox">>
<<if $bossHealth<=0>>
<<set _skipRedraw=true, $gameStart=false, $bossCount++>>
<<goto "win">>
<<elseif $TF>=$maxTF>>
<<set _skipRedraw=true>>
<<goto "lose">>
<</if>>
<</if>>
<</silently>>
<</widget>>
<<widget "playFirstCard">>
<<silently>>
<<if $gameStart>>
<<capture $i>>
<<for $i = 0; $i<6; $i++>>
<<if $hand[$i]!=1000>>
<<if $exileTag[$i]>> <<else>> <<set $inplay.push($hand[$i])>> <</if>>
<<set $tmp=$hand[$i], $hand[$i]=1000>>
<<set $autoPlay=true>>
<<PlayCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<elseif $("#loopContents").length>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<<elseif $("#battleContents").length>>
<<replace "#battleContents">>
<<include "battleContents">>
<</replace>>
<</if>>
<<set $autoPlay=false>>
<<break>>
<</if>>
<</for>>
<</capture>>
<</if>>
<</silently>>
<</widget>>
<<widget "EndTurnHotKey">>
<<if $gameStart and !$endTurnBlock>>
<<if $battle>>
<<set $newTurn=true>>
<<BattleTurn>>
<<if ndef _skipRedraw>>
<<replace "#battleContents">>
<<include "battleContents">>
<</replace>>
<</if>>
<<elseif $succubus>>
<<set $newTurn=true>>
<<SuccubusEndTurn>>
<<if ndef _skipRedraw>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<</if>>
<<else>>
<<EndTurn>>
<<if ndef _skipRedraw>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</if>>
<</if>>
<</if>>
<<set $endTurnBlock=false>>
<</widget>>
<<widget "BuyCardHotKey">>
<<if $gameStart>>
<<if $buyHotKey==-1>>
<<set $tmp=3>>
<<elseif $buyHotKey==-2>>
<<set $tmp=-1>>
<<else>>
<<set $tmp=$buyHotKey>>
<</if>>
<<BuyCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<else>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</if>>
<</if>>
<</widget>>
<<widget "PlayCardHotKey">>
<<silently>>
<<if $gameStart>>
<<if $hand[$i]!=1000>>
<<if $exileTag[$i]>> <<else>> <<set $inplay.push($hand[$i])>> <</if>>
<<set $tmp=$hand[$i], $hand[$i]=1000>>
<<set $autoPlay=true>>
<<PlayCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<elseif $("#loopContents").length>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<<elseif $("#battleContents").length>>
<<replace "#battleContents">>
<<include "battleContents">>
<</replace>>
<</if>>
<<set $autoPlay=false>>
<</if>>
<</if>>
<</for>>
<</capture>>
<</if>>
<</silently>>
<</widget>>
<<widget "UsePotion">>
<<set $oldTF=$TFDamage, $oldHeart=$heart, $oldSub=$sub, $oldBrain=$brain, $oldShield=$shield, $shield+=$bathroomFlingBonus, $TFDamage+=$bathroomFlingBonus>>
<<switch $potionTmp>>
<<case 0>>
<<if $doublePotionEffect>>
<<set $brain+=3>>
<</if>>
<<set $brain+=3>>
<<case 1>>
<<if $doublePotionEffect>>
<<set $heart+=3>>
<</if>>
<<set $heart+=3>>
<<case 2>>
<<if $doublePotionEffect>>
<<set $sub+=3>>
<</if>>
<<set $sub+=3>>
<<case 3>>
<<if $doublePotionEffect>>
<<include "drawCard">>
<<include "drawCard">>
<</if>>
<<include "drawCard">>
<<include "drawCard">>
<<case 4>>
<<if $doublePotionEffect>>
<<set $shield+=10>>
<</if>>
<<set $shield+=10>>
<<case 5>>
<<if $doublePotionEffect>>
<<set $TFDamage+=10>>
<</if>>
<<set $TFDamage+=10>>
<<case 6>>
<<if $doublePotionEffect>>
<<set $shield+=3>>
<</if>>
<<set $shield+=3>>
<<case 7>>
<<if $doublePotionEffect>>
<<set $brain++>>
<</if>>
<<set $brain++>>
<<case 8>>
<<if $doublePotionEffect>>
<<include "drawCard">>
<</if>>
<<include "drawCard">>
<<case 9>>
<<set $chastityToggleCount++>>
<<if !$lockBlock>>
<<if $chastity>>
<<set $chastity=false>>
<<else>>
<<set $chastity=true>>
<</if>>
<</if>>
<<case 10>>
<<if $flipCorrupt>>
<<set $flipCorrupt=false>>
<<else>>
<<set $flipCorrupt=true>>
<</if>>
<<case 11>>
<<if $doublePotionEffect>>
<<set $heart+=3>>
<</if>>
<<set $heart+=3>>
<<case 12>>
<<if $doublePotionEffect>>
<<set $shield+=3>>
<</if>>
<<set $shield+=3>>
<<case 13>>
<<if $doublePotionEffect>>
<<set $TFDamage+=3>>
<</if>>
<<set $TFDamage+=3>>
<<case 14>>
<<if $doublePotionEffect>>
<<set $heart+=2, $TFDamage+=2>>
<</if>>
<<set $heart+=2, $TFDamage+=2>>
<<case 15>>
<<if $doublePotionEffect>>
<<include "drawCard">>
<</if>>
<<include "drawCard">>
<<case 16>>
<<if $doublePotionEffect>>
<<set $sub+=3>>
<</if>>
<<set $sub+=3>>
<<case 17>>
<<if $doublePotionEffect>>
<<set $sub+=2>>
<</if>>
<<set $sub+=2>>
<<case 18>>
<<if $doublePotionEffect>>
<<set $brain+=2, $shield+=2>>
<</if>>
<<set $brain+=2, $shield+=2>>
<<case 19>>
<<if $doublePotionEffect>>
<<set $brain+=1>>
<</if>>
<<set $brain+=1>>
<<if $doublePotionEffect>>
<<include "drawCard">>
<</if>>
<<include "drawCard">>
<<case 20>>
<<case 21>>
<<set $drawUpTo=0>>
<<for $l to 0; $l < 6; $l++>>
<<if $hand[$l]==6>>
<<set $discard.push($hand[$l]), $hand[$l]=1000, $drawUpTo++>>
<</if>>
<</for>>
<<if $doublePotionEffect>><<set $drawUpTo*=2>><</if>>
<<if $drawUpTo>6>> <<set $drawUpTo=6>> <</if>>
<<for $l to 0; $l < $drawUpTo; $l++>>
<<include "drawCard">>
<</for>>
<<case 22>>
<<if $doublePotionEffect>>
<<include "forgetDitz">>
<<include "drawCard">>
<</if>>
<<include "forgetDitz">>
<<include "drawCard">>
<<case 23>>
<<if $doublePotionEffect>>
<<set $heart+=Math.ceil($breasts/2)>>
<</if>>
<<set $heart+=Math.ceil($breasts/2)>>
<<case 24>>
<<if $doublePotionEffect>>
<<set $breastDoubler*=2>>
<</if>>
<<set $breastDoubler*=2>>
<<case 25>>
<<if $doublePotionEffect>>
<<set $shield+=Math.ceil($breasts/2)>>
<</if>>
<<set $shield+=Math.ceil($breasts/2)>>
<<case 26>>
<<if $doublePotionEffect>>
<<set $TFDamage+=Math.ceil($breasts/2)>>
<</if>>
<<set $TFDamage+=Math.ceil($breasts/2)>>
<<case 27>>
<<if $doublePotionEffect>>
<<set $sub+=Math.ceil($breasts/2)>>
<</if>>
<<set $sub+=Math.ceil($breasts/2)>>
<<case 28>>
<<if $doublePotionEffect>>
<<set $shield+=($breasts+$ditzCount), $TFDamage+=($breasts+$ditzCount)>>
<</if>>
<<set $shield+=($breasts+$ditzCount), $TFDamage+=($breasts+$ditzCount)>>
<<case 29>>
<<if $doublePotionEffect>>
<<set $shield+=5>>
<</if>>
<<set $shield+=5>>
<<case 30>>
<<if $doublePotionEffect>>
<<set $heart+=2>>
<</if>>
<<set $heart+=2>>
<<case 31>>
<<if $doublePotionEffect>>
<<set $sub+=2>>
<</if>>
<<set $sub+=2>>
<<case 32>>
<<if $doublePotionEffect>>
<<if $battle>>
<<set $TFDamage+=$TFAccum>> <<else>>
<<set $TFDamage*=2>>
<</if>>
<</if>>
<<if $battle>>
<<set $TFDamage+=$TFAccum>> <<else>>
<<set $TFDamage*=2>>
<</if>>
<</switch>>
<<set $doublePotionEffect=false, $potionsUsed++>>
<</widget>>
<<include "turnUI">>
<<button "End turn">>
<<EndTurn>>
<<if ndef _skipRedraw>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</if>>
<</button>>
<<if $hand[0]!=1000 or $hand[1]!=1000 or $hand[2]!=1000 or $hand[3]!=1000 or $hand[4]!=1000 or $hand[5]!=1000>>
<<button "Auto play simple cards">>
<<AutoPlay>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</button>>
<</if>>
<<if $mode is "sandbox">>
<<button "+5 TF">>
<<set $TF+=5>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</button>>
<<button "-5 TF">>
<<set $TF-=5>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</button>>
<<button "Add Brain">>
<<set $brain++>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</button>>
<<button "Add Heart">>
<<set $heart++>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</button>>
<<button "Add Sub">>
<<set $sub++>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</button>>
<<button "Shuffle Buy Piles">>
<<include "shuffle">>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</button>>
<<button "End round">>
<<goto "sandbox">>
<</button>>
<</if>>
<<if $relics.includes(20) and $shuffleBlock>>
<<button "Shuffle Buy Piles">>
<<set $shuffleBlock=false>>
<<include "shuffle">>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</button>>
<</if>>
<<if $gifLocation is "playFieldTop">> <<include "sideBarImage">> <</if>>
<<include "draw">>
<<include "inplay">>
<<if $newTurn>>
<<include "spellEffects">>
<div style="text-align:center">
Your opponent dealt <img src="img/ui/tf.webp">$damage to you! (($randDamage - <img src="img/ui/shield.webp"><<if $infinteShield!=true>>$shieldTmp<<else>>∞<</if>>)
<<if $relics.includes(10)>> Halved by Sex Change<</if>><br>
You dealt <img src="img/ui/tf.webp">$tmpTF to your opponent!
<<set $tmpTF=0, $shieldTmp=0>>
</div>
<</if>>
<<if $gifLocation is "playField">> <<include "sideBarImage">> <</if>>
<div align="center">
<<print '<span title="' + $deck.length + '">[img[img/ui/deck.webp][deckContents]]</span>'>>
<<include "topOfDeck">>
</div>
<<include "themeDisplay">>
<<include "modifiers">>
<<if $("#captionContents").length>>
<<replace "#captionContents">>
<<include "captionContents">>
<</replace>>
<</if>>
<<if $("#enemyContents").length>>
<<replace "#enemyContents">>
<<include "enemyContents">>
<</replace>>
<</if>>
<br>
<<button "Rules">>
<<goto "help">>
<</button>>
<<if !$gameStart>>
<div align="center">[img[img/ui/apolloLogo.webp][https://www.apollosevengames.com]]</div>
v1.24
<<else>><<if $gifLocation is "top">><<include "sideBarImage">><</if>>Player:
<<nobr>>
<<if $avatarMod is "default">>
<<if $imagePack is "hentai" and !$succubus>>
<<if $TF<10>>
<<if $corruption<5>>
<img src="img/cardgame/body/magic11.webp" class="demon">
<<elseif $corruption<10>>
<img src="img/cardgame/body/magic12.webp" class="demon">
<<else>>
<img src="img/cardgame/body/magic13.webp" class="demon">
<</if>>
<<elseif $TF<25>>
<<if $corruption<5>>
<img src="img/cardgame/body/magic21.webp" class="demon">
<<elseif $corruption<10>>
<img src="img/cardgame/body/magic22.webp" class="demon">
<<else>>
<img src="img/cardgame/body/magic23.webp" class="demon">
<</if>>
<<elseif $TF<40>>
<<if $corruption<5>>
<img src="img/cardgame/body/magic31.webp" class="demon">
<<elseif $corruption<10>>
<img src="img/cardgame/body/magic32.webp" class="demon">
<<else>>
<img src="img/cardgame/body/magic33.webp" class="demon">
<</if>>
<<elseif $TF<65>>
<<if $corruption<5>>
<img src="img/cardgame/body/magic41.webp" class="demon">
<<elseif $corruption<10>>
<img src="img/cardgame/body/magic42.webp" class="demon">
<<else>>
<img src="img/cardgame/body/magic43.webp" class="demon">
<</if>>
<<else>>
<<if $corruption<5>>
<img src="img/cardgame/body/magic51.webp" class="demon">
<<elseif $corruption<10>>
<img src="img/cardgame/body/magic52.webp" class="demon">
<<else>>
<img src="img/cardgame/body/magic53.webp" class="demon">
<</if>>
<</if>>
<<elseif $succubus>>
<<if $TF<20>><img src="img/cardgame/body/succubus1.webp" class="demon">
<<elseif $TF<40>><img src="img/cardgame/body/succubus2.webp" class="demon">
<<elseif $TF<60>><img src="img/cardgame/body/succubus3.webp" class="demon">
<<elseif $TF<80>><img src="img/cardgame/body/succubus4.webp" class="demon">
<<else>><img src="img/cardgame/body/succubus5.webp" class="demon">
<</if>>
<<elseif $TF<=2>><img src="img/cardgame/body/tf0.webp" class="mirror">
<<elseif $TF<=4>><img src="img/cardgame/body/tf1.webp" class="mirror">
<<elseif $TF<=6>><img src="img/cardgame/body/tf2.webp" class="mirror">
<<elseif $TF<=8>><img src="img/cardgame/body/tf3.webp" class="mirror">
<<elseif $TF<=10>><img src="img/cardgame/body/tf4.webp" class="mirror">
<<elseif $TF<=12>><img src="img/cardgame/body/tf5.webp" class="mirror">
<<elseif $TF<=15>><img src="img/cardgame/body/tf6.webp" class="mirror">
<<elseif $TF<=18>><img src="img/cardgame/body/tf7.webp" class="mirror">
<<elseif $TF<=21>><img src="img/cardgame/body/tf8.webp" class="mirror">
<<elseif $TF<=24>><img src="img/cardgame/body/tf9.webp" class="mirror">
<<elseif $TF<=27>><img src="img/cardgame/body/tf10.webp" class="mirror">
<<elseif $TF<=30>><img src="img/cardgame/body/tf11.webp" class="mirror">
<<elseif $TF<=33>><img src="img/cardgame/body/tf12.webp" class="mirror">
<<elseif $TF<=46>>
<<if $transformation.substring(0,2) is "vw">>
<img src="img/cardgame/body/veiled1.webp" class="mirror">
<<elseif $transformation is "bimbo">>
<img src="img/cardgame/body/tf13.webp" class="mirror">
<<elseif $transformation is "maid">>
<img src="img/cardgame/body/maid1.webp" class="mirror">
<<elseif $transformation is "hucow">>
<img src="img/cardgame/body/hucow1.webp" class="mirror">
<<elseif $transformation is "futa">>
<img src="img/cardgame/body/futa1.webp" class="mirror">
<<elseif $transformation is "school">>
<img src="img/cardgame/body/school1.webp" class="mirror">
<<elseif $transformation is "sissy">>
<img src="img/cardgame/body/sissy1.webp" class="mirror">
<<elseif $transformation is "animal" or $transformation is "cow">>
<<if $bunny>=$cat and $bunny>=$dog and $bunny>=$cow>>
<img src="img/cardgame/body/animalb1.webp" class="mirror">
<<elseif $cat>=$dog and $cat>$cow>>
<img src="img/cardgame/body/animalc1.webp" class="mirror">
<<elseif $dog>$cow>>
<img src="img/cardgame/body/animald1.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animalh1.webp" class="mirror">
<</if>>
<<elseif $transformation is "witch">>
<img src="img/cardgame/body/witch1.webp" class="mirror">
<<elseif $transformation is "club" or $transformation is "rave" or $transformation is "hoedown">>
<img src="img/cardgame/body/club1.webp" class="mirror">
<<elseif $transformation is "housewife">>
<img src="img/cardgame/body/housewife1.webp" class="mirror">
<<elseif $transformation is "servant">>
<img src="img/cardgame/body/servant1.webp" class="mirror">
<<elseif $transformation is "bully">>
<img src="img/cardgame/body/bully1.webp" class="mirror">
<<elseif $transformation is "acolyte">>
<img src="img/cardgame/body/acolyte1.webp" class="mirror">
<<elseif $transformation is "wolf">>
<img src="img/cardgame/body/animalw1.webp" class="mirror">
<<elseif $transformation is "pregnancy">>
<<if $pregnancyCount==0>>
<img src="img/cardgame/body/pregnancy10.webp" class="mirror">
<<elseif $pregnancyCount==1>>
<img src="img/cardgame/body/pregnancy11.webp" class="mirror">
<<elseif $pregnancyCount==2>>
<img src="img/cardgame/body/pregnancy12.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/pregnancy13.webp" class="mirror">
<</if>>
<<elseif $transformation is "milkmaid">>
<<if $pregnancyCount==0>>
<img src="img/cardgame/body/hucow1.webp" class="mirror">
<<elseif $pregnancyCount==1>>
<img src="img/cardgame/body/milkmaid11.webp" class="mirror">
<<elseif $pregnancyCount==2>>
<img src="img/cardgame/body/milkmaid12.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/milkmaid13.webp" class="mirror">
<</if>>
<<else>>
<img src="img/cardgame/body/tf17.webp" class="mirror">
<</if>>
<<elseif $TF<=59>>
<<if $transformation.substring(0,2) is "vw">>
<img src="img/cardgame/body/veiled2.webp" class="mirror">
<<elseif $transformation is "bimbo">>
<img src="img/cardgame/body/bimbo1.webp" class="mirror">
<<elseif $transformation is "maid">>
<img src="img/cardgame/body/maid2.webp" class="mirror">
<<elseif $transformation is "hucow">>
<img src="img/cardgame/body/hucow2.webp" class="mirror">
<<elseif $transformation is "futa">>
<img src="img/cardgame/body/futa2.webp" class="mirror">
<<elseif $transformation is "school">>
<img src="img/cardgame/body/school2.webp" class="mirror">
<<elseif $transformation is "sissy">>
<img src="img/cardgame/body/sissy2.webp" class="mirror">
<<elseif $transformation is "animal" or $transformation is "cow">>
<<if $bunny>=$cat and $bunny>=$dog and $bunny>=$cow>>
<<if $cat<$bunny/2 and $dog<$bunny/2 and $cow<$bunny/2>>
<img src="img/cardgame/body/animalb2.webp" class="mirror">
<<elseif $cat>=$bunny/2 and $cat>=$dog and $cat>=$cow>>
<img src="img/cardgame/body/animalb2c.webp" class="mirror">
<<elseif $dog>=$bunny/2 and $dog>=$cow>>
<img src="img/cardgame/body/animalb2d.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animalb2h.webp" class="mirror">
<</if>>
<<elseif $cat>=$dog and $cat>=$cow>>
<<if $bunny<$cat/2 and $dog<$cat/2 and $cow<=$cat/2>>
<img src="img/cardgame/body/animalc2.webp" class="mirror">
<<elseif $bunny>=$cat/2 and $bunny>=$dog and $bunny>=$cow>>
<img src="img/cardgame/body/animalc2b.webp" class="mirror">
<<elseif $dog>=$cat/2 and $dog>=$cow>>
<img src="img/cardgame/body/animalc2d.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animalc2h.webp" class="mirror">
<</if>>
<<elseif $dog>=$cow>>
<<if $bunny<$dog/2 and $cat<$dog/2 and $cow<$dog/2>>
<img src="img/cardgame/body/animald2.webp" class="mirror">
<<elseif $bunny>=$dog/2 and $bunny>=$cat and $bunny>=$cow>>
<img src="img/cardgame/body/animald2b.webp" class="mirror">
<<elseif $cat>=$sog/2 and $cat>=$cow>>
<img src="img/cardgame/body/animald2c.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animald2h.webp" class="mirror">
<</if>>
<<else>>
<img src="img/cardgame/body/animalh2.webp" class="mirror">
<</if>>
<<elseif $transformation is "witch">>
<img src="img/cardgame/body/witch2.webp" class="mirror">
<<elseif $transformation is "club" or $transformation is "rave" or $transformation is "hoedown">>
<img src="img/cardgame/body/club2.webp" class="mirror">
<<elseif $transformation is "housewife">>
<img src="img/cardgame/body/housewife2.webp" class="mirror">
<<elseif $transformation is "servant">>
<img src="img/cardgame/body/servant2.webp" class="mirror">
<<elseif $transformation is "bully">>
<img src="img/cardgame/body/bully2.webp" class="mirror">
<<elseif $transformation is "acolyte">>
<img src="img/cardgame/body/acolyte2.webp" class="mirror">
<<elseif $transformation is "wolf">>
<img src="img/cardgame/body/animalw2.webp" class="mirror">
<<elseif $transformation is "pregnancy">>
<<if $pregnancyCount==0>>
<img src="img/cardgame/body/pregnancy20.webp" class="mirror">
<<elseif $pregnancyCount==1>>
<img src="img/cardgame/body/pregnancy21.webp" class="mirror">
<<elseif $pregnancyCount==2>>
<img src="img/cardgame/body/pregnancy22.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/pregnancy23.webp" class="mirror">
<</if>>
<<elseif $transformation is "milkmaid">>
<<if $pregnancyCount==0>>
<img src="img/cardgame/body/hucow2.webp" class="mirror">
<<elseif $pregnancyCount==1>>
<img src="img/cardgame/body/milkmaid21.webp" class="mirror">
<<elseif $pregnancyCount==2>>
<img src="img/cardgame/body/milkmaid22.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/milkmaid23.webp" class="mirror">
<</if>>
<<else>>
<img src="img/cardgame/body/tf17.webp" class="mirror">
<</if>>
<<elseif $TF<=72>>
<<if $transformation.substring(0,2) is "vw">>
<img src="img/cardgame/body/veiled3.webp" class="mirror">
<<elseif $transformation is "bimbo">>
<img src="img/cardgame/body/bimbo2.webp" class="mirror">
<<elseif $transformation is "maid">>
<img src="img/cardgame/body/maid3.webp" class="mirror">
<<elseif $transformation is "hucow">>
<img src="img/cardgame/body/hucow3.webp" class="mirror">
<<elseif $transformation is "futa">>
<img src="img/cardgame/body/futa3.webp" class="mirror">
<<elseif $transformation is "school">>
<img src="img/cardgame/body/school3.webp" class="mirror">
<<elseif $transformation is "sissy">>
<img src="img/cardgame/body/sissy3.webp" class="mirror">
<<elseif $transformation is "animal" or $transformation is "cow">>
<<if $bunny>=$cat and $bunny>=$dog and $bunny>=$cow>>
<<if $cat<$bunny/2 and $dog<$bunny/2 and $cow<$bunny/2>>
<img src="img/cardgame/body/animalb3.webp" class="mirror">
<<elseif $cat>=$bunny/2 and $cat>=$dog and $cat>=$cow>>
<img src="img/cardgame/body/animalb3c.webp" class="mirror">
<<elseif $dog>=$bunny/2 and $dog>=$cow>>
<img src="img/cardgame/body/animalb3d.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animalb3h.webp" class="mirror">
<</if>>
<<elseif $cat>=$dog and $cat>=$cow>>
<<if $bunny<$cat/2 and $dog<$cat/2 and $cow<=$cat/2>>
<img src="img/cardgame/body/animalc3.webp" class="mirror">
<<elseif $bunny>=$cat/2 and $bunny>=$dog and $bunny>=$cow>>
<img src="img/cardgame/body/animalc3b.webp" class="mirror">
<<elseif $dog>=$cat/2 and $dog>=$cow>>
<img src="img/cardgame/body/animalc3d.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animalc3h.webp" class="mirror">
<</if>>
<<elseif $dog>=$cow>>
<<if $bunny<$dog/2 and $cat<$dog/2 and $cow<$dog/2>>
<img src="img/cardgame/body/animald3.webp" class="mirror">
<<elseif $bunny>=$dog/2 and $bunny>=$cat and $bunny>=$cow>>
<img src="img/cardgame/body/animald3b.webp" class="mirror">
<<elseif $cat>=$sog/2 and $cat>=$cow>>
<img src="img/cardgame/body/animald3c.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animald3h.webp" class="mirror">
<</if>>
<<else>>
<img src="img/cardgame/body/animalh3.webp" class="mirror">
<</if>>
<<elseif $transformation is "witch">>
<img src="img/cardgame/body/witch3.webp" class="mirror">
<<elseif $transformation is "club" or $transformation is "rave" or $transformation is "hoedown">>
<img src="img/cardgame/body/club3.webp" class="mirror">
<<elseif $transformation is "housewife">>
<img src="img/cardgame/body/housewife3.webp" class="mirror">
<<elseif $transformation is "servant">>
<img src="img/cardgame/body/servant3.webp" class="mirror">
<<elseif $transformation is "bully">>
<img src="img/cardgame/body/bully3.webp" class="mirror">
<<elseif $transformation is "acolyte">>
<img src="img/cardgame/body/acolyte3.webp" class="mirror">
<<elseif $transformation is "wolf">>
<img src="img/cardgame/body/animalw3.webp" class="mirror">
<<elseif $transformation is "pregnancy">>
<<if $pregnancyCount==0>>
<img src="img/cardgame/body/pregnancy30.webp" class="mirror">
<<elseif $pregnancyCount==1>>
<img src="img/cardgame/body/pregnancy31.webp" class="mirror">
<<elseif $pregnancyCount==2>>
<img src="img/cardgame/body/pregnancy32.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/pregnancy33.webp" class="mirror">
<</if>>
<<elseif $transformation is "milkmaid">>
<<if $pregnancyCount==0>>
<img src="img/cardgame/body/hucow3.webp" class="mirror">
<<elseif $pregnancyCount==1>>
<img src="img/cardgame/body/milkmaid31.webp" class="mirror">
<<elseif $pregnancyCount==2>>
<img src="img/cardgame/body/milkmaid32.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/milkmaid33.webp" class="mirror">
<</if>>
<<else>>
<img src="img/cardgame/body/tf18.webp" class="mirror">
<</if>>
<<elseif $TF<=85>>
<<if $transformation.substring(0,2) is "vw">>
<img src="img/cardgame/body/veiled4.webp" class="mirror">
<<elseif $transformation is "bimbo">>
<img src="img/cardgame/body/bimbo3.webp" class="mirror">
<<elseif $transformation is "maid">>
<img src="img/cardgame/body/maid4.webp" class="mirror">
<<elseif $transformation is "hucow">>
<img src="img/cardgame/body/hucow4.webp" class="mirror">
<<elseif $transformation is "futa">>
<img src="img/cardgame/body/futa4.webp" class="mirror">
<<elseif $transformation is "school">>
<img src="img/cardgame/body/school4.webp" class="mirror">
<<elseif $transformation is "sissy">>
<img src="img/cardgame/body/sissy4.webp" class="mirror">
<<elseif $transformation is "animal" or $transformation is "cow">>
<<if $bunny>=$cat and $bunny>=$dog and $bunny>=$cow>>
<<if $cat<$bunny/2 and $dog<$bunny/2 and $cow<$bunny/2>>
<img src="img/cardgame/body/animalb4.webp" class="mirror">
<<elseif $cat>=$bunny/2 and $cat>=$dog and $cat>=$cow>>
<img src="img/cardgame/body/animalb4c.webp" class="mirror">
<<elseif $dog>=$bunny/2 and $dog>=$cow>>
<img src="img/cardgame/body/animalb4d.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animalb4h.webp" class="mirror">
<</if>>
<<elseif $cat>=$dog and $cat>=$cow>>
<<if $bunny<$cat/2 and $dog<$cat/2 and $cow<=$cat/2>>
<img src="img/cardgame/body/animalc4.webp" class="mirror">
<<elseif $bunny>=$cat/2 and $bunny>=$dog and $bunny>=$cow>>
<img src="img/cardgame/body/animalc4b.webp" class="mirror">
<<elseif $dog>=$cat/2 and $dog>=$cow>>
<img src="img/cardgame/body/animalc4d.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animalc4h.webp" class="mirror">
<</if>>
<<elseif $dog>=$cow>>
<<if $bunny<$dog/2 and $cat<$dog/2 and $cow<$dog/2>>
<img src="img/cardgame/body/animald4.webp" class="mirror">
<<elseif $bunny>=$dog/2 and $bunny>=$cat and $bunny>=$cow>>
<img src="img/cardgame/body/animald4b.webp" class="mirror">
<<elseif $cat>=$sog/2 and $cat>=$cow>>
<img src="img/cardgame/body/animald4c.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animald4h.webp" class="mirror">
<</if>>
<<else>>
<img src="img/cardgame/body/animalh4.webp" class="mirror">
<</if>>
<<elseif $transformation is "witch">>
<img src="img/cardgame/body/witch4.webp" class="mirror">
<<elseif $transformation is "club" or $transformation is "rave" or $transformation is "hoedown">>
<img src="img/cardgame/body/club4.webp" class="mirror">
<<elseif $transformation is "housewife">>
<img src="img/cardgame/body/housewife4.webp" class="mirror">
<<elseif $transformation is "servant">>
<img src="img/cardgame/body/servant4.webp" class="mirror">
<<elseif $transformation is "bully">>
<img src="img/cardgame/body/bully4.webp" class="mirror">
<<elseif $transformation is "acolyte">>
<img src="img/cardgame/body/acolyte4.webp" class="mirror">
<<elseif $transformation is "wolf">>
<img src="img/cardgame/body/animalw4.webp" class="mirror">
<<elseif $transformation is "pregnancy">>
<<if $pregnancyCount==0>>
<img src="img/cardgame/body/pregnancy40.webp" class="mirror">
<<elseif $pregnancyCount==1>>
<img src="img/cardgame/body/pregnancy41.webp" class="mirror">
<<elseif $pregnancyCount==2>>
<img src="img/cardgame/body/pregnancy42.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/pregnancy43.webp" class="mirror">
<</if>>
<<elseif $transformation is "milkmaid">>
<<if $pregnancyCount==0>>
<img src="img/cardgame/body/hucow4.webp" class="mirror">
<<elseif $pregnancyCount==1>>
<img src="img/cardgame/body/milkmaid41.webp" class="mirror">
<<elseif $pregnancyCount==2>>
<img src="img/cardgame/body/milkmaid42.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/milkmaid43.webp" class="mirror">
<</if>>
<<else>>
<img src="img/cardgame/body/tf19.webp" class="mirror">
<</if>>
<<else>>
<<if $transformation.substring(0,2) is "vw">>
<img src="img/cardgame/body/veiled5.webp" class="mirror">
<<elseif $transformation is "bimbo">>
<img src="img/cardgame/body/bimbo4.webp" class="mirror">
<<elseif $transformation is "maid">>
<img src="img/cardgame/body/maid5.webp" class="mirror">
<<elseif $transformation is "hucow">>
<img src="img/cardgame/body/hucow5.webp" class="mirror">
<<elseif $transformation is "futa">>
<img src="img/cardgame/body/futa5.webp" class="mirror">
<<elseif $transformation is "school">>
<img src="img/cardgame/body/school5.webp" class="mirror">
<<elseif $transformation is "sissy">>
<img src="img/cardgame/body/sissy5.webp" class="mirror">
<<elseif $transformation is "animal" or $transformation is "cow">>
<<if $bunny>=$cat and $bunny>=$dog and $bunny>=$cow>>
<<if $cat<$bunny/2 and $dog<$bunny/2 and $cow<$bunny/2>>
<img src="img/cardgame/body/animalb5.webp" class="mirror">
<<elseif $cat>=$bunny/2 and $cat>=$dog and $cat>=$cow>>
<img src="img/cardgame/body/animalb5c.webp" class="mirror">
<<elseif $dog>=$bunny/2 and $dog>=$cow>>
<img src="img/cardgame/body/animalb5d.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animalb5h.webp" class="mirror">
<</if>>
<<elseif $cat>=$dog and $cat>=$cow>>
<<if $bunny<$cat/2 and $dog<$cat/2 and $cow<=$cat/2>>
<img src="img/cardgame/body/animalc5.webp" class="mirror">
<<elseif $bunny>=$cat/2 and $bunny>=$dog and $bunny>=$cow>>
<img src="img/cardgame/body/animalc5b.webp" class="mirror">
<<elseif $dog>=$cat/2 and $dog>=$cow>>
<img src="img/cardgame/body/animalc5d.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animalc5h.webp" class="mirror">
<</if>>
<<elseif $dog>=$cow>>
<<if $bunny<$dog/2 and $cat<$dog/2 and $cow<$dog/2>>
<img src="img/cardgame/body/animald5.webp" class="mirror">
<<elseif $bunny>=$dog/2 and $bunny>=$cat and $bunny>=$cow>>
<img src="img/cardgame/body/animald5b.webp" class="mirror">
<<elseif $cat>=$sog/2 and $cat>=$cow>>
<img src="img/cardgame/body/animald5c.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/animald5h.webp" class="mirror">
<</if>>
<<else>>
<img src="img/cardgame/body/animalh5.webp" class="mirror">
<</if>>
<<elseif $transformation is "witch">>
<img src="img/cardgame/body/witch5.webp" class="mirror">
<<elseif $transformation is "club" or $transformation is "rave" or $transformation is "hoedown">>
<img src="img/cardgame/body/club5.webp" class="mirror">
<<elseif $transformation is "housewife">>
<img src="img/cardgame/body/housewife5.webp" class="mirror">
<<elseif $transformation is "servant">>
<img src="img/cardgame/body/servant5.webp" class="mirror">
<<elseif $transformation is "bully">>
<img src="img/cardgame/body/bully5.webp" class="mirror">
<<elseif $transformation is "wolf">>
<img src="img/cardgame/body/animalw5.webp" class="mirror">
<<elseif $transformation is "acolyte">>
<img src="img/cardgame/body/acolyte5.webp" class="mirror">
<<elseif $transformation is "pregnancy">>
<<if $pregnancyCount==0>>
<img src="img/cardgame/body/pregnancy50.webp" class="mirror">
<<elseif $pregnancyCount==1>>
<img src="img/cardgame/body/pregnancy51.webp" class="mirror">
<<elseif $pregnancyCount==2>>
<img src="img/cardgame/body/pregnancy52.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/pregnancy53.webp" class="mirror">
<</if>>
<<elseif $transformation is "milkmaid">>
<<if $pregnancyCount==0>>
<img src="img/cardgame/body/hucow5.webp" class="mirror">
<<elseif $pregnancyCount==1>>
<img src="img/cardgame/body/milkmaid51.webp" class="mirror">
<<elseif $pregnancyCount==2>>
<img src="img/cardgame/body/milkmaid52.webp" class="mirror">
<<else>>
<img src="img/cardgame/body/milkmaid53.webp" class="mirror">
<</if>>
<<else>>
<img src="img/cardgame/body/tf20.webp" class="mirror">
<</if>>
<</if>>
<<else>>
<<include "avatarMod">>
<</if>>
<</nobr>>
/*<<if $TF<10>>><<HoverTxt 100 '8 Brainstorm' "tf.webp">>$TF/$maxTF
<<elseif $TF<14>><<HoverTxt 150 '7 Brainstorm 1 Flirt' "tf.webp">>$TF/$maxTF
<<elseif $TF<28>><<HoverTxt 150 '6 Brainstorm 2 Flirt' "tf.webp">>$TF/$maxTF
<<elseif $TF<22>><<HoverTxt 150 '5 Brainstorm 3 Flirt' "tf.webp">>$TF/$maxTF
<<elseif $TF<26>><<HoverTxt 150 '4 Brainstorm 4 Flirt' "tf.webp">>$TF/$maxTF
<<elseif $TF<30>><<HoverTxt 150 '3 Brainstorm 5 Flirt' "tf.webp">>$TF/$maxTF
<<elseif $TF<34>><<HoverTxt 150 '2 Brainstorm 6 Flirt' "tf.webp">>$TF/$maxTF
<<elseif $TF<38>><<HoverTxt 150 '1 Brainstorm 7 Flirt' "tf.webp">>$TF/$maxTF
<<elseif $TF<40>><<HoverTxt 120 '7 Flirt 1 Submit' "tf.webp">>$TF/$maxTF
<<elseif $TF<46>><<HoverTxt 120 '6 Flirt 2 Submit' "tf.webp">>$TF/$maxTF
<<elseif $TF<52>><<HoverTxt 120 '5 Flirt 3 Submit' "tf.webp">>$TF/$maxTF
<<elseif $TF<58>><<HoverTxt 120 '4 Flirt 4 Submit' "tf.webp">>$TF/$maxTF
<<elseif $TF<64>><<HoverTxt 120 '3 Flirt 5 Submit' "tf.webp">>$TF/$maxTF
<<elseif $TF<70>><<HoverTxt 120 '2 Flirt 6 Submit' "tf.webp">>$TF/$maxTF
<<elseif $TF<76>><<HoverTxt 120 '1 Flirt 7 Submit' "tf.webp">>$TF/$maxTF
<<else>><<HoverTxt 90 '8 Submit' "tf.webp">>$TF/$maxTF
<</if>>
<<include "playerThoughts">>
<<if $gifLocation is "bottom">><<include "sideBarImage">><</if>><</if>><<silently>>
<<if $gifLocation is "background">>
<<include "backGroundGif">>
<</if>>
<<include "themeTriggerCheck">>
<<if $doubleShield>>
<<set $shieldTmp=$shield-$oldShield>>
<<set $shield+=$shieldTmp>>
<<set $oldShield=$shield>>
<</if>>
<<if $shieldHalf>>
<<set $shieldTmp=Math.floor(($shield-$oldShield)/2)>>
<<set $shield-=$shieldTmp>>
<<set $oldShield=$shield>>
<</if>>
<<if $doubleSub>><<set $sub*=2>><</if>>
<<if $doubleHeart>><<set $heart*=2>><</if>>
<<if $doubleBrain>><<set $brain*=2>><</if>>
<<if $relics.includes(4)>>
<<set $TFDamage*=2>>
<</if>>
<<if $brainBlock>>
<<set $brain=0>>
<<else>>
<<set $rainbow+=$brain, $brainAccum+=$brain, $brain=0>>
<</if>>
<<if $heartBlock>>
<<set $heart=0>>
<<else>>
<<set $rainbow+=$heart, $heartAccum+=$heart, $heart=0>>
<</if>>
<<if $subBlock>>
<<set $sub=0>>
<<else>>
<<set $rainbow+=$sub, $subAccum+=$sub, $sub=0>>
<</if>>
<<if $tfBlock>>
<<set $TFDamage=0>>
<<else>>
<<set $rainbow+=2*$TFDamage, $TFAccum+=$TFDamage, $TFDamage=0>>
<</if>>
<</silently>>
<div align="center">
<<if $forget>><<include "cardDisplay">>Forgotten!<br><<set $forget=false, $cardDisplay=1000>><</if>>
<<include "bossAttack">><br>
<<if $noDrawFlag>> Deck empty, no more cards to draw<br><<set $noDrawFlag=false>><</if>>
<img src="img/ui/rainbow.webp">$rainbow
<img src="img/ui/brain.webp">$brainAccum
<img src="img/ui/heart.webp">$heartAccum
<img src="img/ui/sub.webp">$subAccum
<img src="img/ui/tf.webp">$TFAccum
<img src="img/ui/shield.webp"><<if $infinteShield!=true>>$shield <<else>>∞<</if>>
<<if $transformation is "bimbo" or $transformaion is "housewife" or $transformation is "rave">>
<img src="img/ui/ditz.webp" class="top">$ditzCount<</if>>
<<if $clean>>
<img src="img/ui/dirty.webp" class="top">$dirty
<</if>>
<<if $transformation is "hucow" or $transformation is "cow" or $transformation is "hoedown" or $transformation is "milkmaid">>
<img src="img/ui/breasts.webp" class="top"><<include "breastSize">><</if>>
<<if $transformation is "sissy" or $transformation is "servant" or $transformation is "trap">> <<if $chastity>><<HoverTxt 200 'Times toggled: $chastityToggleCount. Turns spent in chastity: $chastityTurnCount' "lock.webp">><<else>><<HoverTxt 200 'Times toggled: $chastityToggleCount. Turns spent in chastity: $chastityTurnCount' "unlock.webp">><</if>><</if>>
<<if $transformation is "animal">> <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler" or $transformation is "seedbed">> <img src="img/ui/corruption.webp" class="top"> <<print $corruption.toPrecision(2)>>/10<</if>>
<<if $transformation is "cow">> <img src="img/ui/symbolCow.webp" class="top">$cow <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<if $transformation is "wolf">> <img src="img/ui/symbolWolf.webp" class="top">$wolf <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<if $transformation is "pregnancy" or $transformation is "seedbed" or $transformation is "milkmaid">> <<HoverTxt 200 'Pregnancy status' "symbolPregnancy.webp">>$pregnancyCount/4 <img src="img/ui/symbolChild.webp" class="top">$children<</if>>
<<include "potions">>
<br>
</div>
<<button "Deal">>
<<set $newTurn=true>>
<<BattleTurn>>
<<if ndef _skipRedraw>>
<<replace "#battleContents">>
<<include "battleContents">>
<</replace>>
<</if>>
<</button>>
<<if $hand[0]!=1000 or $hand[1]!=1000 or $hand[2]!=1000 or $hand[3]!=1000 or $hand[4]!=1000 or $hand[5]!=1000>>
<<button "Auto play simple cards">>
<<AutoPlay>>
<<replace "#battleContents">>
<<include "battleContents">>
<</replace>>
<</button>>
<</if>>
<<if $mode is "sandbox">>
<<button "End round">>
<<goto "sandbox">>
<</button>>
<</if>><br>
<<if $gifLocation is "playFieldTop">> <<include "sideBarImage">> <</if>>
<<include "draw">>
<<include "inplay">>
<br>
<<if $newTurn and !$popUpBlock>>
<div align="center">
<<include "spellEffects">>
Your opponent dealt <img src="img/ui/tf.webp">$damageDealt to you! ($damageTmp - <img src="img/ui/shield.webp"><<if $shield<=99999999>>$shieldTmp<<else>>∞<</if>>)<<if $relics.includes(10)>> Halved by Sex Change<</if>><br>
You dealt <img src="img/ui/tf.webp">$rainbowDealt to your opponent!
<<set $rainbowDealt=0, $shieldTmp=0>>
</div>
<</if>>
<br>
<<if $gifLocation is "playField">> <<include "sideBarImage">> <</if>>
<div align="center">
<<print '<span title="' + $deck.length + '">[img[img/ui/deck.webp][deckContents]]</span>'>>
<<include "topOfDeck">>
</div>
<<include "themeDisplay">>
<<if $("#captionContents").length>>
<<replace "#captionContents">>
<<include "captionContents">>
<</replace>>
<</if>>
<<if $("#enemyContents").length>>
<<replace "#enemyContents">>
<<include "enemyContents">>
<</replace>>
<</if>>
<<set $newTurn=false>>End Turn:
<label><<radiobutton "$endTurnHotKey" "13" checked>>Enter</label>
<label><<radiobutton "$endTurnHotKey" "16">>Shift</label>
<label><<radiobutton "$endTurnHotKey" "69">>E</label>
<label><<radiobutton "$endTurnHotKey" "40">>Down Arrow</label>
Auto Play Cards:
<label><<radiobutton "$autoPlayHotKey" "65" checked>>A</label>
<label><<radiobutton "$autoPlayHotKey" "9">>Tab</label>
<label><<radiobutton "$autoPlayHotKey" "18">>Alt</label>
<label><<radiobutton "$autoPlayHotKey" "38">>Up Arrow</label>
Play First Card In Hand:
<label><<radiobutton "$playFirstCardHotKey" "32" checked>>Space</label>
<label><<radiobutton "$playFirstCardHotKey" "70">>F</label>
<label><<radiobutton "$playFirstCardHotKey" "81">>Q</label>
<label><<radiobutton "$playFirstCardHotKey" "39">>Right Arrow</label>
<<return "Back">>/*<<widget "HandCostSort">>
<<for $i to 0; $i < 5; $i++>>
<<for $j to 0; $j < (5-$i); $j++>>
<<set $J=$j+1>>
<<set $jTmp=$hand[$j]>>
<<set $costj=-1>>
<<set $costj=$cardCost[$jTmp]>>
<<if $hand[$j]<2>><<set $costj=$hand[$j]-1>><</if>>
<<set $jTmp2=$hand[$J]>>
<<set $costj2=$cardCost[$jTmp2]>>
<<if $hand[$J]<2>><<set $costj2=$hand[$J]-1>><</if>>
<<if $costj<$costj2>>
<<set $sortTmp = $hand[$i]>>
<<set $hand[$i] = $hand[$j]>>
<<set $hand[$j] = $sortTmp>>
<</if>>
<</for>>
<</for>>
<<if $battle>>
<<replace "#battleContents">>
<<include "battleContents">>
<</replace>>
<<else>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</if>>
<</widget>>*/
<<widget "DeckSort">>
<<for $i to 0; $i < $deck.length; $i++>>
<<for $j to 0; $j < $deck.length-1; $j++>>
<<set $k=$j+1>>
<<if $deck[$j]>$deck[$k]>>
<<set $sortTmp = $deck[$j]>>
<<set $deck[$j] = $deck[$k]>>
<<set $deck[$k] = $sortTmp>>
<</if>>
<</for>>
<</for>>
<</widget>><<silently>>
<<for _i to 0; _i < $deck.length; _i++>>
<<if $deck[_i]==5>>
<<set $deck[_i]=9>>
<</if>>
<</for>>
<<for _i to 0; _i < $inplay.length; _i++>>
<<if $inplay[_i]==5>>
<<set $inplay[_i]=9>>
<</if>>
<</for>>
<<for _i to 0; _i < $discard.length; _i++>>
<<if $discard[_i]==5>>
<<set $discard[_i]=9>>
<</if>>
<</for>>
<<for _i to 0; _i < 5; _i++>>
<<if $hand[_i]==5>>
<<set $hand[_i]=9>>
<</if>>
<</for>>
<</silently>><<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Bully (Schoolgirl) or Wolf (Futanari)?
<<button "Bully!">> <<set $transformation="bully">> <<goto "pickRelic">> <</button>>
<<button "Wolf!">> <<set $transformation="wolf">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>>In this mode, you play continues rounds until you lose. See how far you can get!
<<button "How to play">> <<goto "help">> <</button>>
<<button "Select Transformation">> <<set $storyLevel=0>> <<goto "characterSelectAll">> <</button>>
<<button "Back">> <<goto "cardStart">> <</button>><<if $difficulty>2>><<set $difficulty-->><</if>>
<<set $bossHealth=(100+50*$endlessRound), $endlessRound++, $storyLevel=1>>
You survive to fuck another day. You are on round $endlessRound
<span class="next"><<button "Choose none.">> <<goto "pointStore">> <</button>></span>
<<include "getRelic">>
/* HoverTxt : Show notepad icon shows some wikified text in a window of width X pixels above an icon when it's hovered over. */
/* EXAMPLE: <<HoverTxt 200 "text">> */
/* EXAMPLE: <<HoverTxt 300 `someFunction()`>> */
<<widget "HoverTxt">>
<<if !Number.isInteger($args[0])>>
<<set _width = 200>> /* Default to a width of 200 if an invalid width is passed. */
<<else>>
<<set _width = $args[0]>>
<</if>>
<<set _left = Math.trunc(_width / 2) - 11>>
<<if ndef _HoverTxtCount>>
<<set _HoverTxtCount = 1>>
<<else>>
<<set _HoverTxtCount += 1>>
<</if>>
<a class="hoverTxt" style="text-decoration: none;"><img id="hoverIco" @src="setup.ImagePath+$args[2]">
<span @id="'hoverTxt' + _HoverTxtCount" class="hoverBox" @style="'left: -' + _left + 'px; width: ' + _width + 'px;'">
<<print $args[1]>>
</span>
</a>
<</widget>><<silently>>
<<if $dirty<0>>
<<if $relics.includes(18) and $initialTF is "maid">>
<<else>>
<<set $dirty=0>>
<</if>>
<</if>>
<<if $heart>$oldHeart and $heartAmp>1>>
<<set $tmpHeart=$heart-$oldHeart>>
<<set $tmpHeart*=$heartAmp>>
<<set $oldHeart+=$tmpHeart, $heart=$oldHeart>>
<</if>>
<<if $TFDamage>$oldTF and $TFAmp>1>>
<<set $tmpTF=$TFDamage-$oldTF>>
<<set $tmpTF*=$TFAmp>>
<<set $oldTF+=$tmpTF, $TFDamage=$oldTF>>
<</if>>
<<if $shield>$oldShield and $shieldAmp>1>>
<<set $tmpShield=$shield-$oldShield>>
<<set $tmpShield*=$shieldAmp>>
<<set $oldShield+=$tmpShield, $shield=$oldShield>>
<</if>>
<<if $brain>$oldBrain and $brainAmp>1>>
<<set $tmpBrain=$brain-$oldBrain>>
<<set $tmpBrain*=$brainAmp>>
<<set $oldBrain+=$tmpBrain, $brain=$oldBrain>>
<</if>>
<<if $themeCount.witch>=6 and $relics.includes(100)>>
<<set $succubusTrigger=true, $gameStart=false>>
<<goto "gainTrait">>
<</if>>
<<if $brainBoost>0 or $shieldBoost>0 or $TFBoost>0 or $multiBoost>0>>
<<if $shield>$oldShield and $shieldBoost>0 or $shield>$oldShield and $multiBoost>0>>
<<set $tmpShield=$shield-$oldShield>>
<<set $tmpShield+=$shieldBoost+$multiBoost>>
<<set $oldShield+=$tmpShield, $shield=$oldShield>>
<</if>>
<<if $brain>$oldBrain and $brainBoost>0 or $brain>$oldBrain and $multiBoost>0>>
<<set $tmpBrain=$brain-$oldBrain>>
<<set $tmpBrain+=$brainBoost+$multiBoost>>
<<set $oldBrain+=$tmpBrain, $brain=$oldBrain>>
<</if>>
<<if $heart>$oldHeart and $multiBoost>0>>
<<set $tmpHeart=$heart-$oldHeart>>
<<set $tmpHeart+=$multiBoost>>
<<set $oldHeart+=$tmpHeart, $heart=$oldHeart>>
<</if>>
<<if $sub>$oldSub and $multiBoost>0>>
<<set $tmpSub=$sub-$oldSub>>
<<set $tmpSub+=$multiBoost>>
<<set $oldSub+=$tmpSub, $sub=$oldSub>>
<</if>>
<<if $TFDamage>$oldTF and $TFBoost>0 or $TFDamage>$oldTF and $multiBoost>0>>
<<set $tmpTF=$TFDamage-$oldTF>>
<<set $tmpTF+=$TFBoost+$multiBoost>>
<<set $oldTF+=$tmpTF, $TFDamage=$oldTF>>
<</if>>
<</if>>
<<if $relics.includes(3)>>
<<if $shield>$oldShield>>
<<set $shield++>>
<<if $doubleShield>>
<<set $shield++>>
<</if>>
<</if>>
<<set $oldShield=$shield>>
<</if>>
<<if $relics.includes(8)>>
<<if $TFDamage>$oldTFDamage>>
<<set $TFDamage++>>
<</if>>
<<set $oldTFDamage=$TFDamage>>
<</if>>
<<if $relics.includes(1)>>
<<if $heart>$oldHeart>>
<<set $heart++>>
<</if>>
<<set $oldHeart=$heart>>
<</if>>
<<if $relics.includes(18) and $initialTF is "sissy">>
<<if $sub>$oldSub>>
<<set $sub++>>
<</if>>
<<set $oldSub=$sub>>
<</if>>
<<if $relics.includes(68) and $TF>25>>
<<if $brain>$oldBrain>>
<<set $brain++>>
<</if>>
<<set $oldBrain=$brain>>
<</if>>
<<if $drawCount>=3 and !$drawTrigger>>
<<if $relics.includes(2)>>
<<set $TFDamage+=3>>
<</if>>
<<if $enemyTrait.includes(4) and !$battle>>
<<set $TF+=2>>
<</if>>
<<if $relics.includes(18) and $initialTF is "bimbo">>
<<set $heart+=2>>
<</if>>
<<set $drawTrigger=true>>
<</if>>
<<if $exodia[0] and $exodia[1] and $exodia[2] and $exodia[3] and !$battle>>
<<goto "exodia">>
<</if>>
<<if $shieldToTF>>
<<set $maxTF+=$shield, $shield=0>>
<</if>>
/*
<<if $themeCount.romance>=3>>
<<if $relics.includes(62)>>
<<else>>
<<set $relics.push(62), $newTrait=62>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.bondage>=3>>
<<if $relics.includes(51)>>
<<else>>
<<set $relics.push(51), $newTrait=51>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.slave>=4>>
<<if $relics.includes(52)>>
<<else>>
<<set $relics.push(52), $newTrait=52>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.blowjob>=3>>
<<if $relics.includes(53)>>
<<else>>
<<set $relics.push(53), $newTrait=53>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.tease>=3>>
<<if $relics.includes(54)>>
<<else>>
<<set $relics.push(54), $newTrait=54>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.fatale>=3>>
<<if $relics.includes(66)>>
<<else>>
<<set $relics.push(66), $newTrait=66>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.seduce>=4>>
<<if $relics.includes(55)>>
<<else>>
<<set $relics.push(55), $newTrait=55>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.sex>=3>>
<<if $relics.includes(56)>>
<<else>>
<<set $relics.push(56), $newTrait=56>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.cum>=3>>
<<if $relics.includes(57)>>
<<else>>
<<set $relics.push(57), $newTrait=57>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.cock>=3>>
<<if $relics.includes(58)>>
<<else>>
<<set $relics.push(58), $newTrait=58>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.smart>=4>>
<<if $relics.includes(59)>>
<<else>>
<<set $relics.push(59), $newTrait=59>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.chemistry>=3>>
<<if $relics.includes(60)>>
<<else>>
<<set $relics.push(60), $newTrait=60>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.tech>=3>>
<<if $relics.includes(61)>>
<<else>>
<<set $relics.push(61), $newTrait=61>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.hypno>=3>>
<<if $relics.includes(50)>>
<<else>>
<<set $relics.push(50), $newTrait=50>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.bimbo>=4>>
<<if $relics.includes(63)>>
<<else>>
<<set $relics.push(63), $newTrait=63>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.maid>=4>>
<<if $relics.includes(64)>>
<<else>>
<<set $relics.push(64), $newTrait=64>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.hucow>=4>>
<<if $relics.includes(65)>>
<<else>>
<<set $relics.push(65), $newTrait=65>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.futa>=4>>
<<if $relics.includes(67)>>
<<else>>
<<include "subToFlirt">>
<<set $relics.push(67), $newTrait=67>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.school>=4>>
<<if $relics.includes(68)>>
<<else>>
<<set $relics.push(68), $newTrait=68>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.sissy>=4>>
<<if $relics.includes(69)>>
<<else>>
<<set $relics.push(69), $newTrait=69, $maxTF+=15>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.magic>=4>>
<<if $relics.includes(70)>>
<<else>>
<<set $relics.push(70), $relics.delete(71), $newTrait=70>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.tentacles>=4>>
<<if $relics.includes(71)>>
<<else>>
<<set $relics.push(71), $relics.delete(70), $newTrait=71>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.witch>=6>>
<<set $succubusTrigger=true, $gameStart=false>>
<<goto "gainTrait">>
<</if>>
<<if $themeCount.money>=3>>
<<if $relics.includes(72)>>
<<else>>
<<set $relics.push(72), $newTrait=72>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.breasts>=3>>
<<if $relics.includes(73)>>
<<else>>
<<set $relics.push(73), $newTrait=73>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.lezdom>=3>>
<<if $relics.includes(74)>>
<<else>>
<<set $relics.push(74), $newTrait=74>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.surveil>=3>>
<<if $relics.includes(75)>>
<<else>>
<<set $relics.push(75), $newTrait=75>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.ass>=3>>
<<if $relics.includes(76)>>
<<else>>
<<set $relics.push(76), $newTrait=76>>
<<goto "gainTrait">>
<</if>>
<</if>>
<<if $themeCount.prostitution>=3>>
<<if $relics.includes(77)>>
<<else>>
<<set $relics.push(77), $newTrait=77>>
<<goto "gainTrait">>
<</if>>
<</if>>
*/
<</silently>><div align="center">
<<if $deckBuild.includes(0)>><<HoverTxt 160 'Brainstorm adds 2 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'brain.webp\'">' "symbolSmart.webp">><<if $relics.includes(59)>>✔<<else>>$themeCount.smart<</if>><</if>>
<<if $deckBuild.includes(1)>><<HoverTxt 220 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolTech.webp\'"> cards give 1 additional <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'shield.webp\'">' "symbolTech.webp">><<if $relics.includes(61)>>✔<<else>>$themeCount.tech<</if>><</if>>
<<if $deckBuild.includes(2)>><<HoverTxt 220 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolHypno.webp\'"> cards give 1 additional <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'tf.webp\'">' "symbolHypno.webp">><<if $relics.includes(50)>>✔<<else>>$themeCount.hypno<</if>><</if>>
<<if $deckBuild.includes(3)>><<HoverTxt 210 'Mysterious Pills adds 2 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'tf.webp\'">' "symbolChemistry.webp">><<if $relics.includes(60)>>✔<<else>>$themeCount.chemistry<</if>><</if>>
<<if $deckBuild.includes(4)>><<HoverTxt 280 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolAmbition.webp\'"> cards cost 1 less' "symbolAmbition.webp">><<if $relics.includes(45)>>✔<<else>>$themeCount.ambition<</if>><</if>>
<<if $deckBuild.includes(5)>><<HoverTxt 300 'Your basic cards don\'t transition.' "symbolPurity.webp">><<if $relics.includes(46)>>✔<<else>>$themeCount.purity<</if>><</if>>
<<if $deckBuild.includes(16)>><<HoverTxt 250 'All cards of this theme are removed from your deck before the boss battle.' "symbolMoney.webp">><<if $relics.includes(72)>>✔<<else>>$themeCount.money<</if>><</if>>
<<if $deckBuild.includes(22)>><<HoverTxt 280 'Boosts resource gain by 2 instead of 1.' "symbolSurveil.webp">><<if $relics.includes(75)>>✔<<else>>$themeCount.surveil<</if>><</if>>
<<if $deckBuild.includes(28)>><<HoverTxt 280 'Improves starting Drone.' "symbolEngineer.webp">><<if $relics.includes(78)>>✔<<else>>$themeCount.engineer<</if>><</if>>
<<if $deckBuild.includes(6)>><<HoverTxt 115 'Flirt adds 2 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'heart.webp\'">' "symbolSeduce.webp">><<if $relics.includes(55)>>✔<<else>>$themeCount.seduce<</if>><</if>>
<<if $deckBuild.includes(9)>><<HoverTxt 290 'Gain 1 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'shield.webp\'"> at start of turn if above 25 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'tf.webp\'">' "symbolRomance.webp">><<if $relics.includes(62)>>✔<<else>>$themeCount.romance<</if>><</if>>
<<if $deckBuild.includes(8)>><<HoverTxt 220 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolTease.webp\'"> cards give 1 additional <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'heart.webp\'">' "symbolTease.webp">><<if $relics.includes(54)>>✔<<else>>$themeCount.tease<</if>><</if>>
<<if $deckBuild.includes(7)>><<HoverTxt 140 'Flirt also adds 1 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'brain.webp\'">' "symbolFatale.webp">><<if $relics.includes(66)>>✔<<else>>$themeCount.fatale<</if>><</if>>
<<if $deckBuild.includes(10)>><<HoverTxt 160 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolBlow.webp\'"> cards cost 1 less' "symbolBlow.webp">><<if $relics.includes(57)>>✔<<else>>$themeCount.blowjob<</if>><</if>>
<<if $deckBuild.includes(17)>><<HoverTxt 250 'Redrawing a <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolBreasts.webp\'"> card gives one of that cards resource.' "symbolBreasts.webp">><<if $relics.includes(73)>>✔<<else>>$themeCount.breasts<</if>><</if>>
<<if $deckBuild.includes(23)>><<HoverTxt 160 'Gives one more of associated resource.' "symbolAss.webp">><<if $relics.includes(76)>>✔<<else>>$themeCount.ass<</if>><</if>>
<<if $deckBuild.includes(29)>><<HoverTxt 200 'Start each turn with six cards in hand if above 25 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'tf.webp\'">' "symbolFeet.webp">><<if $relics.includes(79)>>✔<<else>>$themeCount.feet<</if>><</if>>
<<if $deckBuild.includes(11)>><<HoverTxt 140 'Submit adds 2 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'sub.webp\'">' "symbolSlave.webp">><<if $relics.includes(52)>>✔<<else>>$themeCount.slave<</if>><</if>>
<<if $deckBuild.includes(12)>><<HoverTxt 220 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolBound.webp\'"> cards give 1 additional <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'sub.webp\'">' "symbolBound.webp">><<if $relics.includes(51)>>✔<<else>>$themeCount.bondage<</if>><</if>>
<<if $deckBuild.includes(14)>><<HoverTxt 160 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolSex.webp\'"> cards cost 1 less' "symbolCock.webp">><<if $relics.includes(53)>>✔<<else>>$themeCount.cock<</if>><</if>>
<<if $deckBuild.includes(15)>><<HoverTxt 210 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolSex.webp\'"> cards give 1 additional <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'card.webp\'">' "symbolSex.webp">><<if $relics.includes(56)>>✔<<else>>$themeCount.sex<</if>><</if>>
<<if $deckBuild.includes(13)>><<HoverTxt 160 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolCum.webp\'"> cards cost 1 less' "symbolCum.webp">><<if $relics.includes(58)>>✔<<else>>$themeCount.cum<</if>><</if>>
<<if $deckBuild.includes(18)>><<HoverTxt 290 'Gain 2 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'tf.webp\'"> at start of turn if above 50 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'tf.webp\'">' "symbolLezdom.webp">><<if $relics.includes(74)>>✔<<else>>$themeCount.lezdom<</if>><</if>>
<<if $deckBuild.includes(24)>><<HoverTxt 200 'On buy effect triggers twice.' "symbolProstitution.webp">><<if $relics.includes(77)>>✔<<else>>$themeCount.prostitution<</if>><</if>>
<<if $deckBuild.includes(30)>><<HoverTxt 200 'Against the boss, gain a bonus effect.' "symbolLatex.webp">><<if $relics.includes(80)>>✔<<else>>$themeCount.latex<</if>><</if>>
<<if $transformation is "bimbo" or $transformation is "housewife" or $transformation is "rave">>
<<HoverTxt 140 'Ditz gives 1 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'card.webp\'">' "symbolBimbo.webp">><<if $relics.includes(63)>>✔<<else>>$themeCount.bimbo<</if>><</if>>
<<if $transformation is "maid" or $transformation is "housewife" or $transformation is "servant">>
<<HoverTxt 220 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'symbolMaid.webp\'"> cards add 2 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'clean.webp\'">' "symbolMaid.webp">><<if $relics.includes(64)>>✔<<else>>$themeCount.maid<</if>><</if>>
<<if $transformation is "hucow" or $transformation is "cow" or $transformation is "hoedown">>
<<HoverTxt 230 '<img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'breasts.webp\'"> expanding cards improved' "symbolHucow.webp">><<if $relics.includes(65)>>✔<<else>>$themeCount.hucow<</if>><</if>>
<<if $transformation is "futa" or $transformation is "bully" or $transformation is "wolf">>
<<HoverTxt 240 "Submits cannot be added to your deck. Works retroactively" "symbolFuta.webp">><<if $relics.includes(67)>>✔<<else>>$themeCount.futa<</if>><</if>>
<<if $transformation is "school" or $transformation is "bully">>
<<HoverTxt 200 'Whenever you gain <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'brain.webp\'"> gain 1 more if above 25 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'tf.webp\'">' "symbolSchool.webp">><<if $relics.includes(68)>>✔<<else>>$themeCount.school<</if>><</if>>
<<if $transformation is "sissy" or $transformation is "servant" or $transformation is "trap">>
<<HoverTxt 200 'Your max <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'tf.webp\'"> is increased by 15' "symbolSissy.webp">><<if $relics.includes(69)>>✔<<else>>$themeCount.sissy<</if>><</if>>
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler">>
<<if $relics.includes(18)>>
<<if !$corrupt>>
<<HoverTxt 200 'Start at 10 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'corruption.webp\'">' "symbolMagic.webp">><<if $relics.includes(70)>>✔<<else>>$themeCount.magic<</if>>
<<else>>
<<HoverTxt 200 'Lose <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'corruption.webp\'"> at half speed' "symbolTentacles.webp">><<if $relics.includes(71)>>✔<<else>>$themeCount.tentacles<</if>>
<</if>>
<<else>>
<<if !$corrupt>>
<<HoverTxt 200 'Gain <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'corruption.webp\'"> at half speed' "symbolMagic.webp">><<if $relics.includes(70)>>✔<<else>>$themeCount.magic<</if>>
<<else>>
<<HoverTxt 200 'Start at 10 <img style="position: relative; vertical-align: text-bottom; height: 20px;" @src="setup.ImagePath+\'corruption.webp\'">' "symbolTentacles.webp">><<if $relics.includes(71)>>✔<<else>>$themeCount.tentacles<</if>>
<</if>>
<</if>>
<</if>>
<<if $transformation is "witch" or $transformation is "acolyte" or $transformation is "magicaler">>
<<HoverTxt 200 'Witch cards cost 1 less. But using too many can have consequences...' "symbolWitch.webp">><<if $relics.includes(100)>>$themeCount.witch/6<<else>>$themeCount.witch<</if>><</if>>
<<if $transformation is "club" or $transformation is "rave" or $transformation is "hoedown">>
<<HoverTxt 280 'Gain an additional consumable slot.' "symbolClub.webp">><<if $relics.includes(81)>>✔<<else>><<print Math.floor($themeCount.club/2)>><</if>>
<</if>>
<<if $transformation is "pregnancy" or $transformation is "seedbed" or $transformation is "milkmaid">>
<<HoverTxt 280 'Start with 2 children.' "symbolPregnancy.webp">><<if $relics.includes(82)>>✔<<else>>$themeCount.pregnancy<</if>>
<</if>>
</div><<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Bully (Futanari) or Acolyte (Witch)?
<<button "Bully!">> <<set $transformation="bully">> <<goto "pickRelic">> <</button>>
<<button "Acolyte!">> <<set $transformation="acolyte">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>>You watch as the woman you know only as the leader of your tormenters collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, ma'am.@@"
You look around you at the assembly and smile.
"@@.player;About time you got some solid leadership. Oh we're going to have some fun.@@"
The man nods. "@@.boss2;Whatever your vision is, we'll carry it out.@@"
"@@.player;First order of buisness, you're my fuck boy.@@"
"@@.boss2;Ma'am I...@@"
"@@.player;What, are you deaf? Get on your knees and start sucking.@@"
The man hesitates, but he slowly sinks to his knees before you.
Your grin as you pull out your hard cock. "@@.player;Now this is going to be fun.@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="futa">> <<goto "epilouge">> <</button>></span>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, Ma'am.@@"
You look around you at the assembly.
"@@.player;Command, but I'm just a studant! I don't have time for this!@@"
The man shakes his head. "@@.boss2;As of this moment, you've graduated.@@"
You pout. "@@.player;But... but...@@" Your eyes light up as you get an idea. "@@.player;Oh, I know!@@"
"@@.boss2;Ma'am?@@"
"@@.player;Do we have a graduate school?@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="school">> <<goto "epilouge">> <</button>></span><p class="line-1 anim-typewriter">Game Over</p>
"@@.player;Ugh...@@" You groan as you wake up, finding yourself in a bare, metal room. You try to stand up, but try as you might, you're unable to move.
"@@.player;//I'm... I'm I'm so horny!//@@" You desperatly try to move your hands towards your raging eraction, but to your dismay, your arms prove as immobile as your legs.
"@@.player;Rah!@@" You let out a scream in frustration.
As if in response to your call, the door opens. In hobbles a girl, hunched over, her arms tight to her chest.
At the sight of you she turns around, but the door is already suit behind her. "@@.girl;No, please! Don't leave me here!@@" She desperatly claws at the wall where the door was.
Moving purely on impluse, you lunge foward, desperate to satisfy your burning desire. The sudden lack of restraints not even phasing you.
"@@.girl;No!@@" The girl screams as you pounce on her. She tries to cry for help but she's muffled as you jam your cock into her mouth.
<video autoplay loop src="img/story/futa1.mp4"></video>
As you ravage the girl, the door opens again. A woman saunters into the room, smirking. "@@.leader;I see you two are getting well acquainted. Maybe next time you'll behave yourself.@@"
Her words are lost on you, your whole world focused getting all the pleasure you can out of the holes in front of you.
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself in an empty room. It's furnished quite nicely, with a red velvet theme.
@@.player;//What happened? Wasn't I having some sort of.... battle?//@@
Your thoughts are interrupted by the door opening. You watch as the woman walks inside, radiating confidence. She stands in front of you hips cocked. You don't dare to say anything.
"@@.leader;Congratulations, you've graduated?@@"
"@@.player;Graduated? What... wasn't I playing a game.@@"
The woman smirks. "@@.leader;No you silly girl. You're a studant at S.L.U.T. Academy, remember?@@"
You frown, your mind hazy. "@@.player;Um...@@"
The woman takes a step closer. "@@.leader;You came to us begging to be made the perfect slut. Begging us to show you how to suck, and fuck, and be the perfect little whore.@@"
"@@.player;That's.... that's right. I remember.@@"
"@@.leader;Ready for some post graduate education?@@" The woman grins.
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span><<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Servant (Maid) or Magical Trap (Magical Girl)?
<<button "Servant!">> <<set $transformation="servant">> <<goto "pickRelic">> <</button>>
<<button "Magical Boi!">> <<set $transformation="trap">> <<set $imagePack="hentai">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>><<silently>>
<<set _animalPoints = [$bunny,$cat,$dog]>>
<<set _animalStartingOffset = [169,176,183]>>
<<if $transformation is "cow" or $transformation is "vwHucow">>
<<set _animalPoints.push($cow), _animalStartingOffset.push(260)>>
<<elseif $transformation is "wolf" or $transformation is "vwFuta">>
<<set _animalPoints.push($wolf), _animalStartingOffset.push(301)>>
<<elseif $transformation is "vwAnimal">>
<<set _animalPoints.push($wolf), _animalStartingOffset.push(301)>>
<<set _animalPoints.push($cow), _animalStartingOffset.push(260)>>
<</if>>
<<set $animalOdds=1+Math.floor($turn/_animalPoints.length)>>
<<if $transformation is "animal">>
<<if $bunny>3 and $cat>3 and $dog>3 and random(1,5)==1>>
<<set $deal[3]=190>>
<</if>>
<<elseif $transformation is "vwHucow">>
<<if $bunny>3 and $cat>3 and $dog>3 and $cow>3 and random(1,5)==1>>
<<set $rand = random(0,_animalPoints.length-1)>>
<<set $deal[_animalPoints.length-1]=190>>
<<set _animalPoints.deleteAt($rand)>>
<<set _animalStartingOffset.deleteAt($rand)>>
<</if>>
<<if random(1,10)==1>>
<<set $rand = random(0,_animalPoints.length-1)>>
<<set $deal[_animalPoints.length-1]=378>>
<<set _animalPoints.deleteAt($rand)>>
<<set _animalStartingOffset.deleteAt($rand)>>
<</if>>
<<elseif $transformation is "wolf">>
<<if $bunny>3 and $cat>3 and $dog>3 and $wolf>3 and random(1,5)==1>>
<<set $rand = random(0,_animalPoints.length-1)>>
<<set $deal[_animalPoints.length-1]=190>>
<<set _animalPoints.deleteAt($rand)>>
<<set _animalStartingOffset.deleteAt($rand)>>
<</if>>
<<elseif $transformation is "cow">>
<<if $bunny>3 and $cat>3 and $dog>3 and $cow and random(1,5)==1>>
<<set $rand = random(0,_animalPoints.length-1)>>
<<set $deal[_animalPoints.length-1]=190>>
<<set _animalPoints.deleteAt($rand)>>
<<set _animalStartingOffset.deleteAt($rand)>>
<</if>>
<<elseif $transformation is "vwAnimal">>
<<if $bunny>3 and $cat>3 and $dog>3 and $wolf>3 and $cow>3 and random(1,5)==1>>
<<set $rand = random(0,_animalPoints.length-1)>>
<<set $deal[_animalPoints.length-1]=190>>
<<set _animalPoints.deleteAt($rand)>>
<<set _animalStartingOffset.deleteAt($rand)>>
<</if>>
<<if random(1,10)==1>>
<<set $rand = random(0,_animalPoints.length-1)>>
<<set $deal[_animalPoints.length-1]=383>>
<<set _animalPoints.deleteAt($rand)>>
<<set _animalStartingOffset.deleteAt($rand)>>
<</if>>
<</if>>
<<for _i=0; _i<_animalPoints.length; _i++>>
<<if _animalPoints[_i]>=random(0, $animalOdds) and _animalPoints[_i]>=1>>
<<set _tmp=Math.min(Math.floor(random(0, _animalPoints[_i]*4)/5),6)>>
<<set $deal[_i]=_animalStartingOffset[_i]+_tmp>>
<</if>>
<</for>>
<</silently>><<silently>>
<<set $randTransform=[0,1,2]>>
<<if $futaUnlock>><<set $randTransform.push(3)>><<else>>[img["img/story/futanariShadow.webp"]]<</if>>
<<if $schoolUnlock>><<set $randTransform.push(4)>><<else>>[img["img/story/schoolShadow.webp"]]<</if>>
<<if $sissyUnlock>><<set $randTransform.push(5)>><<else>>[img["img/story/sissyShadow.webp"]]<</if>>
<<if $animalUnlock>><<set $randTransform.push(6)>><<else>>[img["img/story/animalShadow.webp"]]<</if>>
<<if $magicUnlock>><<set $randTransform.push(7)>><<else>>[img["img/story/magicalgirlShadow.webp"]]<</if>>
<<if $witchUnlock>><<set $randTransform.push(8)>><<else>>[img["img/story/witchShadow.webp"]]<</if>>
<<if $clubUnlock>><<set $randTransform.push(9)>><<else>>[img["img/story/clubShadow.webp"]]<</if>>
<<if $pregnancyUnlock>><<set $randTransform.push(10)>><<else>>[img["img/story/pregnancyShadow.webp"]]<</if>>
<</silently>>
<div align="center">@@.neon;CHOOSE YOUR CHARACTER@@
<<nobr>>
[img["img/story/bimbo.webp"][characterSelect][$transformation="bimbo", $select="bimbo", $randomTF=false]]
[img["img/story/maid.webp"][characterSelect][$transformation="maid", $select="maid", $randomTF=false]]
<<if $sissyUnlock or $mode is "sandbox">>[img["img/story/sissy.webp"][characterSelect][$transformation="sissy", $select="sissy", $randomTF=false]]<</if>>
<<if $magicUnlock or $mode is "sandbox">>[img["img/story/magicalgirl.webp"][characterSelect][$transformation="magic", $select="magic", $randomTF=false]]<</if>>
<<if $witchUnlock or $mode is "sandbox">>[img["img/story/witch.webp"][characterSelect][$transformation="witch", $select="witch", $randomTF=false]]<</if>>
<<if $schoolUnlock or $mode is "sandbox">>[img["img/story/school.webp"][characterSelect][$transformation="school", $select="school", $randomTF=false]]<</if>>
<<if $futaUnlock or $mode is "sandbox">>[img["img/story/futanari.webp"][characterSelect][$transformation="futa", $select="futa", $randomTF=false]]<</if>>
<<if $animalUnlock or $mode is "sandbox">>[img["img/story/animal.webp"][characterSelect][$transformation="animal", $select="animal", $randomTF=false]]<</if>>
[img["img/story/hucow.webp"][characterSelect][$transformation="hucow", $select="hucow", $randomTF=false]]
<<if $clubUnlock or $mode is "sandbox">>[img["img/story/club.webp"][characterSelect][$transformation="club", $select="club", $randomTF=false]]<</if>>
<<if $pregnancyUnlock>>[img["img/story/pregnancy.webp"][characterSelect][$transformation="pregnancy", $select="pregnancy", $randomTF=false]]<</if>>
<<if !$randomFlag>>[img["img/ui/random.webp"][characterSelect][$select="random", $randomTF=true, $randomFlag=true]]<</if>>
<<if $select is "random">>
<<set $tmp= random(0,$randTransform.length)>>
<<switch $randTransform[$tmp]>>
<<case 1>>
<<set $select= "maid", $transformation="maid">>
<<case 2>>
<<set $select= "hucow", $transformation="hucow">>
<<case 3>>
<<set $select= "futa", $transformation="futa">>
<<case 4>>
<<set $select= "school", $transformation="school">>
<<case 5>>
<<set $select= "sissy", $transformation="sissy">>
<<case 6>>
<<set $select= "animal", $transformation="animal">>
<<case 7>>
<<set $select= "magic", $transformation="magic">>
<<case 8>>
<<set $select= "witch", $transformation="witch">>
<<case 9>>
<<set $select= "club", $transformation="club">>
<<case 10>>
<<set $select= "pregnancy", $transformation="pregnancy">>
<<default>>
<<set $select= "bimbo", $transformation="bimbo">>
<</switch>>
<br><br>
"@@.leader;You want me to choose for you? Interesting. Very well, to make this fair, succeed and you'll get an additional reward. I choose...@@"
<</if>>
<</nobr>>
<<if $select is "bimbo">>
Bimbo:
<<nobr>><img src="img/cardgame/cards/card37.webp"><img src="img/cardgame/cards/card82.webp">
<img src="img/cardgame/cards/card6.webp"><</nobr>>
Check your brain at the door, who needs to think when you can fuck! Bimbo is a class focused around the unique Ditz card. Add ditzes to your deck when you buy bimbo cards, and use the amount of ditzes in your deck to power up your late game cards.
"@@.leader;Ah yes, the bimbo. Very popular, very popular indeed. Always more demand than we can get volunteers for. Personally, I can't see why. Once you're a sex slave thinking is more of a detriment than an asset. And our bimbos always seem to have such a good time...@@"
<<elseif $select is "maid">>
Maid:
<nobr><img src="img/cardgame/cards/card97.webp"><img src="img/cardgame/cards/card103.webp"></nobr>
Forget the shadowy organization, we both know who the real enemy is. Dust! Maid cards either "clean" or have effects based on how dirty it is. Every turn the <nobr><img src="img/ui/dirty.webp"></nobr> counter increases by 1. This counter doesn't start until you play a maid card.
"@@.leader;A favorite of our more practical minded clients. Sort of a two for one deal, a sex slave and a house cleaner. Might as well get some practical use out of you when that pussy isn't in action.@@"
<<elseif $select is "hucow">>
Hucow:
<nobr><img src="img/cardgame/cards/card110.webp"><img src="img/cardgame/cards/card119.webp"></nobr>
Moo! Time to head down to the farm, maybe you'll even want to stay. Hucow cards either increase your breast size, or have an effect based on how large your breasts are. <nobr><img src="img/ui/breasts.webp"></nobr> indicates your breast size.
"@@.leader;Ah, I take it you're a breast man then? Trust me, chose this one and you'll get to play with breasts bigger than your wildest fantasies. Of course, they'll be attached to you but...@@"
<<elseif $select is "futa">>
Futanari:
<nobr><img src="img/cardgame/cards/card124a.webp"><img src="img/cardgame/cards/card133.webp"></nobr>
It's fuck or be fucked, and you're determined to stay on top. Futanari has many cards that work best if you have no <nobr><img src="img/ui/sub.webp"></nobr> cards in your deck. In addition, cards with the <nobr><img src="img/ui/trashWhite.webp"></nobr> symbol are removed from your deck when you play them.
"@@.leader;I know what you're thinking. 'I get to keep my dick and use it? What's the downside?' I'll admit, this one keeps you a bit closer to your current self, but is that really a good thing? We're going to spend all these resources turning you into a sex slave, might as well go all the way. But if you're really //that// attached to your dick...@@"
<<elseif $select is "school">>
Schoolgirl:
<nobr><img src="img/cardgame/cards/card145.webp"><img src="img/cardgame/cards/card142.webp"></nobr>
School's in session, time to get back to S.L.U.T. academy. Schoolgirl is brain focused transformation, increase your smarts to get even more out of your "classes". This transformation has no unique mechanics, but has many unique card effects.
"@@.leader;I'll be honest, this one is only here because of some out more enthusiastic Japanese clients. But I think it's turned out to be a good addition. There's some pretty amazing sexual techniques you can do if you put the study time in.@@"
<<elseif $select is "sissy">>
Sissy:
<nobr><img src="img/cardgame/cards/card154da.webp"><img src="img/cardgame/cards/card156.webp"></nobr>
Just because you have a little something down there doesn't mean you're a real man. Sissy is a submissive class focused around the chastity mechanic. In Sissy, the permanent buy pile card is replaced with the card Chastity. This card toggles your chastity cage on and off. Some cards do things when your cage is on, some when the cage is off.
"@@.leader;Oh how predictable. Everyone just seems to love being turned into a sissy lately. Just go all the way and get the pussy for god's sake. But, if your heart is really set on it...@@"
<<elseif $select is "animal">>
Animalgirl:
<<nobr>><img src="img/cardgame/cards/card1001.webp">
<img src="img/cardgame/cards/card1002.webp">
<img src="img/cardgame/cards/card1003.webp"><</nobr>>
Embrace your inner beast! The Animalgirl transformation is three in one. In this class, the permanent buy pile card is replaced with cards that increase your <<nobr>><img src="img/ui/symbolBunny.webp">, <img src="img/ui/symbolCat.webp">, or <img src="img/ui/symbolDog.webp"><</nobr>> points. Unlike other transformations, what cards you are dealt is based on these points, not your <<nobr>><img src="img/ui/tf.webp"><</nobr>> level.
"@@.leader;The choice for those who can't get enough of making choices. What's it going to be? Bunny? Cat? Puppy? I can't wait to see how you turn out.@@"
<<elseif $select is "magic">>
Magical Girl:
<<nobr>><img src="img/cardgame/cards/magicgirl/card192a.webp">
<img src="img/cardgame/cards/magicgirl/card203a.webp"><img src="img/cardgame/cards/magicgirl/card192b.webp">
<img src="img/cardgame/cards/magicgirl/card203b.webp">
<</nobr>>
"@@.pyo;Pyo pyo! We need Magical Girls and we need them fast! Bad, evil things are happening in this city and only you can stop them! Won't you join in on the fight against evil? Pyo pyo!@@"
"@@.pyo;Keep your <img src="img/ui/corruption.webp"> under 10, or you'll be corrupted! Oh no! You wouldn't want to be a servant of the forces of evil would you? Of course not, pyo pyo!@@"
"@@.leader;What? Magical Girl? That's not a choice, what are you talking about?@@"
<<elseif $select is "witch">>
Witch:
<nobr><img src="img/cardgame/cards/card204.webp"><img src="img/cardgame/cards/card208.webp"></nobr>
Use the power of demons below to defeat your enemies as a Witch! The Witch uses magic spells to create delayed combos. Cards with the <img src="img/ui/spell.webp"> icon cause the effect listed after it to happen on the next turn. Spells occur in the order they were cast, so be careful what order you play them.
"@@.leader;This is actually kind of a new one for us. One of our more... eccentric researchers has found a series of rituals he calls a kind of 'magic'. Seems rather ridiculous to me.@@"
<<elseif $select is "club">>
Club Girl:
<nobr><img src="img/cardgame/cards/card350.webp"><img src="img/cardgame/cards/card360.webp"></nobr>
Head down to the club, pop some pills and party! The Club Girl transformation is all about using consumables to your advantage. Make sure to build up a good base of consumable cards early to take advantage of the later payoffs.
"@@.leader;Good choice. At least once you lose you'll be too fucked up to realize it..@@"
<<elseif $select is "pregnancy">>
<nobr><img src="img/cardgame/cards/card398.webp"><img src="img/cardgame/cards/card402.webp"></nobr>
Let's have a baby, and why stop at one? This class is focused on getting pregnant, with payoffs based on number of your children.
"@@.leader;You don't want to know what we do with the kids. Your job is to keep delivering them.@@"
<</if>>
<<if $transformation!="none">><<button "Select!">> <<if $transformation is "magic">> <<set $imagePack="hentai">> <<else>> <<set $imagePack="none">> <</if>> <<if $transformtaion is "housewife">>
<<set $deckBuild = [0,1,2,3,4,5,6,7,8,11,12,13]>> <<else>> <<set $deckBuild = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]>> <</if>> <<set $initialTF = $transformation>> <<if $mode is "story">> <<goto "storySelect">> <<else>> <<goto "sandbox">> <</if>><</button>><</if>></div><<if $ascension>=1>>
<<set $enemyTrait.push($enemy)>>
<</if>>
<<if $ascension>=2>>
<<if $storyLevel==1>><<set $maxTFEnemy+=10>><</if>>
<</if>>
<<if $ascension>=3>>
<<set $bossHealth+=25>>
<</if>>
<<if $ascension>=4>>
<<if $storyLevel==1>><<set $maxTFEnemy+=15>><</if>>
<</if>>
<<if $ascension>=6>>
<</if>>
<<if $ascension>=6>>
<<if $storyLevel==2>><<set $difficulty-->><</if>>
<</if>>
<<if $ascension>=7>>
<<set $bossHealth+=50>>
<</if>>
<<if $ascension>=9>>
<<set $randTmp=random(1,6)>>
<<if $random==$enemy>><<set $randTmp-->><</if>>
<<if $randTmp<=0>><<set $randTmp+=2>><</if>>
<<set $enemyTrait.push($randTmp)>>
<</if>>
<<goto "relicReact">><<set $tmpRelicUnlocks=$relicUnlocks.length-10>>
Transformations:
<<nobr>><div align="center">
[img["img/story/bimbo.webp"]]
[img["img/story/maid.webp"]]
[img["img/story/hucow.webp"]]
<<if $futaUnlock>>[img["img/story/futanari.webp"]]<<else>>[img["img/story/futanariShadow.webp"]]<</if>>
<<if $schoolUnlock>>[img["img/story/school.webp"]]<<else>>[img["img/story/schoolShadow.webp"]]<</if>>
<<if $sissyUnlock>>[img["img/story/sissy.webp"]]<<else>>[img["img/story/sissyShadow.webp"]]<</if>>
<<if $animalUnlock>>[img["img/story/animal.webp"]]<<else>>[img["img/story/animalShadow.webp"]]<</if>>
<<if $magicUnlock>>[img["img/story/magicalgirl.webp"]]<<else>>[img["img/story/magicalgirlShadow.webp"]]<</if>>
<<if $witchUnlock>>[img["img/story/witch.webp"]]<<else>>[img["img/story/witchShadow.webp"]]<</if>>
<<if $clubUnlock>>[img["img/story/club.webp"]]<<else>>[img["img/story/clubShadow.webp"]]<</if>>
</div><</nobr>>
Modifiers: $tmpRelicUnlocks/12 unlocked.
<<nobr>><div align="center">
<<if $relicUnlocks.includes(10)>>[img["img/story/relic10.jpg"]]<</if>>
<<if $relicUnlocks.includes(11)>>[img["img/story/relic11.jpg"]]<</if>>
<<if $relicUnlocks.includes(12)>>[img["img/story/relic12.jpg"]]<</if>>
<<if $relicUnlocks.includes(13)>>[img["img/story/relic13.jpg"]]<</if>>
<<if $relicUnlocks.includes(14)>>[img["img/story/relic14.jpg"]]<</if>>
<<if $relicUnlocks.includes(15)>>[img["img/story/relic15.jpg"]]<</if>>
<<if $relicUnlocks.includes(16)>>[img["img/story/relic16.jpg"]]<</if>>
<<if $relicUnlocks.includes(17)>>[img["img/story/relic17.jpg"]]<</if>>
<<if $relicUnlocks.includes(19)>>[img["img/story/relic19.jpg"]]<</if>>
<<if $relicUnlocks.includes(20)>>[img["img/story/relic20.jpg"]]<</if>>
<<if $relicUnlocks.includes(21)>>[img["img/story/relic21.jpg"]]<</if>>
<<if $relicUnlocks.includes(22)>>[img["img/story/relic22.jpg"]]<</if>>
</div><</nobr>>
Card Sets:
<<nobr>><div align="center">
<<if $themeUnlock16>>[img["img/ui/themeMoney.webp"]]<</if>>
<<if $themeUnlock17>>[img["img/ui/themeBreasts.webp"]]<</if>>
<<if $themeUnlock18>>[img["img/ui/themeLezdom.webp"]]<</if>>
<<if $themeUnlock19>>[img["img/ui/themeBimbo.webp"]]<</if>>
<<if $themeUnlock20>>[img["img/ui/themeHucow.webp"]]<</if>>
<<if $themeUnlock21>>[img["img/ui/themeMaid.webp"]]<</if>>
<<if $themeUnlock22>>[img["img/ui/themeSurveil.webp"]]<</if>>
<<if $themeUnlock23>>[img["img/ui/themeAss.webp"]]<</if>>
<<if $themeUnlock24>>[img["img/ui/themeProstitution.webp"]]<</if>>
<<if $themeUnlock25>>[img["img/ui/themeFuta.webp"]]<</if>>
<<if $themeUnlock26>>[img["img/ui/themeSchool.webp"]]<</if>>
<<if $themeUnlock27>>[img["img/ui/themeSissy.webp"]]<</if>>
<<if $themeUnlock28>>[img["img/ui/themeEngineer.webp"]]<</if>>
<<if $themeUnlock29>>[img["img/ui/themeFeet.webp"]]<</if>>
<<if $themeUnlock30>>[img["img/ui/themeLatex.webp"]]<</if>>
<<if $themeUnlock31>>[img["img/ui/themeAnimal.webp"]]<</if>>
<<if $themeUnlock32>>[img["img/ui/themeWitch.webp"]]<</if>>
<<if $themeUnlock33>>[img["img/ui/themeMagic.webp"]]<</if>>
<<if $themeUnlock34>>[img["img/ui/themeClub.webp"]]<</if>>
<<if $themeUnlock35>>[img["img/ui/themeCosplay.webp"]]<</if>>
<<if $themeUnlock36>>[img["img/ui/themeCamgirl.webp"]]<</if>>
</div><</nobr>>
<<button "Store">> <<goto "store">> <</button>>
<<button "Back">> <<goto "story">> <</button>><<silently>>
<<set $tmpRelicUnlocks=$relicUnlocks.length-10>>
<<set $transformationUnlocks=0, $relicUnlockCost=($relicUnlocks.length-9), $cardUnlocks=0>>
<<if $themeUnlock16>><<set $cardUnlocks++>><</if>><<if $themeUnlock17>><<set $cardUnlocks++>><</if>><<if $themeUnlock18>><<set $cardUnlocks++>><</if>><<if $themeUnlock19>><<set $cardUnlocks++>><</if>><<if $themeUnlock20>><<set $cardUnlocks++>><</if>><<if $themeUnlock21>><<set $cardUnlocks++>><</if>><<if $themeUnlock22>><<set $cardUnlocks++>><</if>><<if $themeUnlock23>><<set $cardUnlocks++>><</if>><<if $themeUnlock24>><<set $cardUnlocks++>><</if>><<if $themeUnlock25>><<set $cardUnlocks++>><</if>><<if $themeUnlock26>><<set $cardUnlocks++>><</if>><<if $themeUnlock27>><<set $cardUnlocks++>><</if>><<if $themeUnlock28>><<set $cardUnlocks++>><</if>><<if $themeUnlock29>><<set $cardUnlocks++>><</if>><<if $themeUnlock30>><<set $cardUnlocks++>><</if>><<if $themeUnlock31>><<set $cardUnlocks++>><</if>><<if $themeUnlock32>><<set $cardUnlocks++>><</if>><<if $themeUnlock33>><<set $cardUnlocks++>><</if>><<if $themeUnlock34>><<set $cardUnlocks++>><</if>><<if $themeUnlock35>><<set $cardUnlocks++>><</if>><<if $themeUnlock36>><<set $cardUnlocks++>><</if>>
<<set $cardUnlockCost = 1 + $cardUnlocks>>
<</silently>>
<div align="center">@@.neon;Ascension points: $ascensionPoints@@
Transformations:
<<nobr>>
<<if $futaUnlock>><<set $transformationUnlocks++>><<else>>[img["img/story/futanariShadow.webp"]]<</if>>
<<if $schoolUnlock>><<set $transformationUnlocks++>><<else>>[img["img/story/schoolShadow.webp"]]<</if>>
<<if $sissyUnlock>><<set $transformationUnlocks++>><<else>>[img["img/story/sissyShadow.webp"]]<</if>>
<<if $animalUnlock>><<set $transformationUnlocks++>><<else>>[img["img/story/animalShadow.webp"]]<</if>>
<<if $magicUnlock>><<set $transformationUnlocks++>><<else>>[img["img/story/magicalgirlShadow.webp"]]<</if>>
<<if $witchUnlock>><<set $transformationUnlocks++>><<else>>[img["img/story/witchShadow.webp"]]<</if>>
<<if $clubUnlock>><<set $transformationUnlocks++>><<else>>[img["img/story/clubShadow.webp"]]<</if>>
<<set $transformationUnlockCost=1+$transformationUnlocks>>
<</nobr>></div>
<<if $transformationUnlocks>=7>>All transformations unlocked!<<else>>Unlock cost: $transformationUnlockCost <<if $transformationUnlockCost<=$ascensionPoints>><<button "Unlock!">> <<remember $ascensionPoints-=$transformationUnlockCost>><<goto "unlockTF">> <</button>><</if>><</if>>
Body Modifications: $tmpRelicUnlocks/12 unlocked
<<if $relicUnlocks.length>=22>>All body modifications unlocked!<<else>>Unlock cost: $relicUnlockCost <<if $relicUnlockCost<=$ascensionPoints>><<button "Unlock!">> <<remember $ascensionPoints-=$relicUnlockCost>><<goto "unlockRelic">> <</button>><</if>><</if>>
Card Sets: $cardUnlocks/21 unlocked
<<if $cardUnlocks>=21>>All card theme sets unlocked!<<else>>Unlock cost: $cardUnlockCost <<if $cardUnlockCost<=$ascensionPoints>><<button "Unlock!">> <<remember $ascensionPoints-=$cardUnlockCost>><<goto "unlockCards">> <</button>><</if>><</if>>
<<button "Back">> <<goto "progression">> <</button>>
<<button "Cheat Room">> <<goto "cheatRoom">> <</button>>
/*
<<button "Unlock Everything">> <<remember $futaUnlock=true, $schoolUnlock=true, $sissyUnlock=true, $animalUnlock=true, $magicUnlock=true, $witchUnlock=true, $relic10Unlock=true, $relic11Unlock=true, $relic12Unlock=true, $relic13Unlock=true, $relic14Unlock=true, $relic15Unlock=true, $relic16Unlock=true, $relic17Unlock=true, $relic19Unlock=true, $relic20Unlock=true, $relic21Unlock=true>> <<set $relicUnlocks=[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22]>> <<remember $themeUnlock16=true, $themeUnlock17=true, $themeUnlock18=true, $themeUnlock19=true, $themeUnlock20=true, $themeUnlock21=true, $themeUnlock22=true, $themeUnlock23=true, $themeUnlock24=true, $themeUnlock25=true, $themeUnlock26=true, $themeUnlock27=true, $themeUnlock28=true, $themeUnlock29=true, $themeUnlock30=true, $themeUnlock31=true, $themeUnlock32=true, $themeUnlock33=true, $themeUnlock34=true, $themeUnlock35=true, $themeUnlock36=true>> <<goto "progression">> <</button>>
<<button "Lock Everything">> <<remember $futaUnlock=false, $schoolUnlock=false, $sissyUnlock=false, $animalUnlock=false, $magicUnlock=false, $witchUnlock=false, $relic10Unlock=false, $relic11Unlock=false, $relic12Unlock=false, $relic13Unlock=false, $relic14Unlock=false, $relic15Unlock=false, $relic16Unlock=false, $relic17Unlock=false, $relic19Unlock=false, $relic20Unlock=false, $relic21Unlock=false>> <<set $relicUnlocks=[1,2,3,4,5,6,7,8,9,18]>> <<remember $themeUnlock16=false, $themeUnlock17=false, $themeUnlock18=false, $themeUnlock19=false, $themeUnlock20=false, $themeUnlock21=false, $themeUnlock22=false, $themeUnlock23=false, $themeUnlock24=false, $themeUnlock25=false, $themeUnlock26=false, $themeUnlock27=false, $themeUnlock28=false, $themeUnlock29=false, $themeUnlock30=false, $themeUnlock31=false, $themeUnlock32=false, $themeUnlock33=false, $themeUnlock33=false, $themeUnlock35=false, $themeUnlock36=false>> <<goto "progression">> <</button>>
<<button "Unlock All Ascension Levels">> <<set $maxAscension=10>> <<goto "progression">> <</button>>
<<button "Lock All Ascension Levels">> <<set $maxAscension=0>> <<goto "progression">> <</button>>
*/<<if random(1,7)==1 and !$futaUnlock>>
<img src="img/story/futanari.webp" class="rotate-scale-up">
You've unlocked Futanari!
<<remember $futaUnlock=true>>
<<elseif random(1,6)==1 and !$schoolUnlock>>
<img src="img/story/school.webp" class="rotate-scale-up">
You've unlocked Schoolgirl!
<<remember $schoolUnlock=true>>
<<elseif random(1,5)==1 and !$sissyUnlock>>
<img src="img/story/sissy.webp" class="rotate-scale-up">
You've unlocked Sissy!
<<remember $sissyUnlock=true>>
<<elseif random(1,4)==1 and !$animalUnlock>>
<img src="img/story/animal.webp" class="rotate-scale-up">
You've unlocked Animal!
<<remember $animalUnlock=true>>
<<elseif random(1,3)==1 and !$magicUnlock>>
<img src="img/story/magicalgirl.webp" class="rotate-scale-up">
You've unlocked Magical Girl!
<<remember $magicUnlock=true>>
<<elseif random(1,2)==1 and !$clubUnlock>>
<img src="img/story/club.webp" class="rotate-scale-up">
You've unlocked Club Girl!
<<remember $clubUnlock=true>>
<<elseif !$witchUnlock>>
<img src="img/story/witch.webp" class="rotate-scale-up">
You've unlocked Witch!
<<remember $witchUnlock=true>>
<<else>>
<<goto "unlockTF">>
<</if>>
<<button "Back">> <<goto "store">> <</button>><<if $ascension>=1>> <<goto "win">> <</if>>
You're sitting at a bar, enjoying a drink. Seems like a bad night for picking up chicks, but you'll stick with it.
"@@.player;Mind if I buy you a drink?@@"
The woman smiles, brushing back her hair. She opens her mouth to speak.
Welcome to TF Card Battle Story Mode!
In this game, the goal is to transform your opponent before they can transform you. Each turn you draw five cards and can acquire three cards.
TF Card Battle is a deck building game, your main method of playing is to buy new cards tha will be shuffled into your deck. Improving your deck will allow you to buy even better cards, defend yourselves from your popponent and turn the tables on them.
To win you'll have to play the cards in your hand and use the resources you gain to buy new cards. These new cards are added to your discard pile and later on shuffled into your deck.
<img src="img/ui/tutorialcard.webp" class="story">
Buying a card adds it to your deck, you don't have to spend any more resources on it after that point.
What do all these symbols mean?:
<img src="img/ui/brain.webp">
This symbol represents ideas and intelligence. It is used to buy new cards.
<img src="img/ui/tf.webp">
This symbol represents transformations. It is used to defeat your opponent. When either you or your opponent reaches 100 TF, they lose!.
<img src="img/ui/heart.webp">
This symbol represents sex and sexyness. It is also used to buy new cards.
<img src="img/ui/sub.webp">
This symbol represents submission. It is also used to buy new cards.
<img src="img/ui/card.webp">
This symbol means draw a card. You can only have six card in hand at a time.
<img src="img/ui/shield.webp">
This symbol blocks incoming <nobr><img src="img/ui/tf.webp"></nobr> from your opponent.
<img src="img/ui/noheart.webp">
Cards with this symbol transform into a worse version if you have any cards that cost <nobr><img src="img/ui/heart.webp"></nobr>in your deck. For example, flirts don't count because they don't cost anything. If you don't meet their requirement, they show a symbol like this: <img src="img/ui/purityfail.webp">
<img src="img/ui/brainDrain.webp">
Cards with this remove the lowest cost non brainstorm <nobr><img src="img/ui/brain.webp"></nobr> card from your deck. This represents losing intelligence.
<<nobr>><img src="img/ui/symbolSmart.webp">
<img src="img/ui/symbolTech.webp">
<img src="img/ui/symbolHypno.webp">
<img src="img/ui/symbolChemistry.webp">
<img src="img/ui/symbolSeduce.webp">
<img src="img/ui/symbolRomance.webp">
<img src="img/ui/symbolTease.webp">
<img src="img/ui/symbolFatale.webp">
<img src="img/ui/symbolBlow.webp">
<img src="img/ui/symbolCock.webp">
<img src="img/ui/symbolSex.webp">
<img src="img/ui/symbolCum.webp">
<img src="img/ui/symbolSlave.webp">
<img src="img/ui/symbolBound.webp"><</nobr>>
These symbols means the card belongs to a theme. Play enough of the same theme in a turn and you will gain a permenant trait. Mouse over a symbol on the display at the top of the screen to view what the bonus is.
<img src="img/ui/playfield.webp" class="story">
<img src="img/ui/playfield2.webp" class="story">
You can click your deck, discard, or in play piles at any time to see their contents.
After you get your opponent to 100 TF you'll have to confront the shadowy figure behind your situation, otherwise the game plays as normal. The final challenge will be explained once you get there.
<<button "More rule details">> <<goto "help">> <</button>>
"@@.player;...Wha?@@" You collapse onto the bar, fading into unconciousness.
<span class="next"><<button "Next">> <<goto "storyStart">> <</button>></span><<if random(1,13)==1 and !$relicUnlocks.includes(10)>>
<img src="img/story/relic10.jpg" class="rotate-scale-up">
You've unlocked Sex Change!
<<nobr>>+50<img src="img/ui/tf.webp">, Halve all incoming <img src="img/ui/tf.webp"> (rounded down, before <img src="img/ui/shield.webp">).<</nobr>>
<<remember $relic10Unlock=true>>
<<set $relicUnlocks.push(10)>>
<<elseif random(1,12)==1 and !$relicUnlocks.includes(11)>>
<img src="img/story/relic11.jpg" class="rotate-scale-up">
You've unlocked Bubblebutt!
<<nobr>>+25<img src="img/ui/tf.webp">, Maximum <img src="img/ui/tf.webp"> level increased by 20.<</nobr>>
<<remember $relic11Unlock=true>>
<<set $relicUnlocks.push(11)>>
<<elseif random(1,11)==1 and !$relicUnlocks.includes(12)>>
<img src="img/story/relic12.jpg" class="rotate-scale-up">
You've unlocked Long Legs!
<<nobr>>+5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 higher when being dealt cards.<</nobr>>
<<remember $relic12Unlock=true>>
<<set $relicUnlocks.push(12)>>
<<elseif random(1,10)==1 and !$relicUnlocks.includes(13)>>
<img src="img/story/relic13.jpg" class="rotate-scale-up">
You've unlocked Luscious Lashes!
<<nobr>>+5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 lower when being dealt cards.<</nobr>>
<<remember $relic13Unlock=true>>
<<set $relicUnlocks.push(13)>>
<<elseif random(1,9)==1 and !$relicUnlocks.includes(14)>>
<img src="img/story/relic14.jpg" class="rotate-scale-up">
You've unlocked Plump Lips!
<<nobr>>+10<img src="img/ui/tf.webp">, Mysterious Pills give 1 <img src="img/ui/shield.webp"><</nobr>>
<<remember $relic14Unlock=true>>
<<set $relicUnlocks.push(14)>>
<<elseif random(1,8)==1 and !$relicUnlocks.includes(15)>>
<img src="img/story/relic15.jpg" class="rotate-scale-up">
You've unlocked Manicured Nails!
<<nobr>>+10<img src="img/ui/tf.webp">, The right most card in your hand isn't discarded at the end of the turn.<</nobr>>
<<remember $relic15Unlock=true>>
<<set $relicUnlocks.push(15)>>
<<elseif random(1,7)==1 and !$relicUnlocks.includes(16)>>
<img src="img/story/relic16.jpg" class="rotate-scale-up">
You've unlocked Shopaholic!
<<nobr>>+15<img src="img/ui/tf.webp">, When you buy a card from the main buypiles, gain 1 <img src="img/ui/tf.webp"> and 1 <img src="img/ui/shield.webp">.<</nobr>>
<<remember $relic16Unlock=true>>
<<set $relicUnlocks.push(16)>>
<<elseif random(1,6)==1 and !$relicUnlocks.includes(17)>>
<img src="img/story/relic17.jpg" class="rotate-scale-up">
You've unlocked Permanent Makeup!
<<nobr>>+15<img src="img/ui/tf.webp">, Upgrade the permanent buy pile card.<</nobr>>
<<remember $relic17Unlock=true>>
<<set $relicUnlocks.push(17)>>
<<elseif random(1,5)==1 and !$relicUnlocks.includes(19)>>
<img src="img/story/relic19.jpg" class="rotate-scale-up">
You've unlocked Sacrifice!
<<nobr>>Sacrifice: +0<img src="img/ui/tf.webp">, You can't draw cards. You can buy a card without spending resources by gaining 2 <img src="img/ui/tf.webp"> for each missing point.<</nobr>>
<<remember $relic19Unlock=true>>
<<set $relicUnlocks.push(19, $relicUnlocks.push(19))>>
<<elseif random(1,4)==1 and !$relicUnlocks.includes(20)>>
<img src="img/story/relic20.jpg" class="rotate-scale-up">
You've unlocked Giggly!
<<nobr>>Giggly: +10<img src="img/ui/tf.webp">, The buy piles don't refresh at the end of the turn. You can manually refresh them once per turn.<</nobr>>
<<remember $relic20Unlock=true, $relicUnlocks.push(20)>>
<<elseif random(1,3)==1 and !$relicUnlocks.includes(21)>>
<img src="img/story/relic21.jpg" class="rotate-scale-up">
You've unlocked Dainty Feet!
<<nobr>>Dainty Feet: +5<img src="img/ui/tf.webp">, Gain two extra consumable slots.<</nobr>>
<<remember $relic21Unlock=true, $relicUnlocks.push(21)>>
<<elseif random(1,2)==1 and !$relicUnlocks.includes(22)>>
<img src="img/story/relic22.jpg" class="rotate-scale-up">
You've unlocked Three Boobs!
<<nobr>> Three Boobs: +10<img src="img/ui/tf.webp">, Start each round with your consumable slots filled with random potions.<</nobr>>
<<remember $relic22Unlock=true, $relicUnlocks.push(22)>>
<<else>>
<<goto "unlockRelic">>
<</if>>
<<button "Back">> <<goto "store">> <<set $tmpRelicUnlocks=$relicUnlocks.length-9>>
<</button>><<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Cow (Hucow) or Wolf (Futanari)?
<<button "Cow!">> <<set $transformation="cow">> <<goto "pickRelic">> <</button>>
<<button "Wolf!">> <<set $transformation="wolf">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>><<if $maxAscension>=1>>Ascension Level: <<if $ascension>0>><<button "-">><<set $ascension-->><<replace "#event">><<include "ascensionSet">><</replace>><</button>><</if>> $ascension <<if $maxAscension>$ascension>><<button "+">><<set $ascension++>><<replace "#event">><<include "ascensionSet">><</replace>><</button>><</if>>
<<if $ascension==1>>Enemies have traits.
<<elseif $ascension==2>>Enemy health increased.
<<elseif $ascension==3>>Boss health increased.
<<elseif $ascension==4>>Enemy health increased.
<<elseif $ascension==5>>Adds dual transformation round.
<<elseif $ascension==6>>Enemy damage increased.
<<elseif $ascension==7>>Boss health increased.
<<elseif $ascension==8>>Fewer body modifier choices.
<<elseif $ascension==9>>Enemy has two traits.
<<elseif $ascension==10>>Adds the final round.
<</if>><</if>>
You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, Ma'am.@@"
You look around you at the assembly.
"@@.player;Um... I'm not really the leadership type...@@"
The man shakes his head. "@@.boss2;You've proven your worth. We're here to follow your vision.@@"
You frown. "@@.player;My vision... my vision...@@" Your eyes light up as you get an idea. "@@.player;Oh, I know!@@"
"@@.boss2;Ma'am?@@"
"@@.player;I think it's time for a shopping spree!@@"
"@@.boss2;That's not really what I...@@"
You push past the man, ignoring his protests. "@@.player;I hope those panties are still on sale!@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="sissy">> <<goto "epilouge">> <</button>></span>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;Woof!@@"
The woman staggers to her feet. "@@.leader;Woof? Stop mocking me!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Meow!.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, Ma'am.@@"
You sit down on the ground and begin to lick your hand, cleaning it.
The man shakes his head. "@@.boss2;Uh...@@"
You frown. "@@.player;Meow.@@"
"@@.boss2;Um... do you want some milk?@@"
"@@.player;Meow!@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="animal">> <<goto "epilouge">> <</button>></span> <p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself in an empty room. It's furnished quite nicely, with a red velvet theme.
@@.player;//What happened? Wasn't I having some sort of.... battle?//@@
Your thoughts are interrupted by the door opening. You watch as the woman walks inside, radiating confidence. She stands in front of you, hips cocked.
You immediately bow before her.
"@@.player;Oh Mistress! Sorry I... I must have passed out.@@"
She ignores you and continues. "@@.leader;Get ready, I have some friends coming over later who will be in need of relief.@@"
"@@.player;Yes Mistress. Um... will I be needing to leave the chastity cage on?@@"
The woman smirks. "@@.leader;What are you, an idiot? Of course you need to leave it on.@@"
A frown flickers across your face, but you do your best to hide your disappointment. "@@.player;Yes, Mistress.@@"
The woman takes a step closer. "@@.leader;Be sure to make yourself presentable. I'll arrange an enema..@@"
"@@.player;Of course Mistress.@@" You squirm slightly, partly out of fear, but mostly out of anticipation.
The end
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span><span id="enemyContents">
<<include "enemyContents">>
</span>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself in an empty room. It's furnished quite nicely, with a red velvet theme.
@@.player;//Woof!//@@
Your deep, introspective thoughts are interrupted by the door opening. You watch as the woman walks inside, radiating confidence. She stands in front of your hips cocked.
You run up to her on all fours, shaking your butt excitedly.
"@@.player;Woof!@@"
"@@.leader;Aw... who's a good girl!@@"
"@@.player;Woof!@@"
"@@.leader;Who was never a threat? You weren't! You weren't! What a good girl!@@"
You shake excitedly as she reaches down and scratches behind your ears.
"@@.leader;I've got some guests coming over who will love a good girl like you. Doesn't that sound fun? I know how you love your bones...@@"
"@@.player;Woof!@@"
The end
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span><<if !$gameStart>>
<<else>>
<<if $succubus>>
<img src="img/ui/witch/enemy.webp" class="mirror"><br>
<img src="img/ui/witch/containment.webp"> $containment/100
<<elseif $battle>>
Boss: <br>
<br>
<<include "bossSprite">>
<br>
Boss health: $bossHealth<br>
<<include "bossComments">>
<<else>>
Opponent:<br>
<br>
<<include "enemySprite">><br>
<img src="img/ui/tf.webp">$enemyTFTotal/$maxTFEnemy<br>
Damage range: $TFMin - $TFMax<br>
<</if>>
<</if>>
<<if $battleChooice is "meditate">>
<<for $i = 0; $i<4; $i++>>
<<if $deck.length+$hand.length+$discard.length>5>>
<<include "forgetBasic">>
<</if>>
<</for>>
<<for _i = 0; _i<5; _i++>>
<<if $hand[_i]==1000>>
<<if $deck.length==0>>
<<for $j to 0; $j < $discard.length; $j++>>
<<set $deck.push($discard[$j])>>
<</for>>
<<set $discard=[]>>
<</if>>
<<set $hand[_i]=$deck.pluck()>>
<</if>>
<</for>>
<<elseif $battleChooice is "rest">>
<<set $TF-=25>>
<<if $TF<0>> <<set $TF=0>> <</if>>
<<else>>
<<set $bossHealth-=40>>
<</if>>
<<goto "battle">><<script>>
document.body.style.backgroundImage="none";
<</script>>
<<if $storyLevel==2>>
"@@.pyo;Pyo pyo! Great choice! I really needed the help!@@"
A sudden flash of pink light blinds you. You blink rapidly, trying to regain your senses. Despite your best efforts, you can't get rid of the afterimage of a sparkly, pink, cat like creature.
"@@.pyo;What are you staring at, pyo pyo?@@"
Slowly you start to realize that what you see isn't some effect of the flash of light, but what's actually in the room. The pink cat does a flip, landing on nothing, hovering in mid air.
<img src="img/story/magicalgirl/pyo.webp" class="story">
You glance over at the Veiled Woman, but her expression is as inscrutable as ever.
"@@.leader;What are you?@@"
"@@.pyo;I'm Pyo! And I'm here to help the newest magical girl out! There's a lot of stuff she needs to know, pyo pyo!@@"
"@@.leader;I'm out.@@" The Veiled Woman turns her back on the, uh, Pyo, and starts to walk out of the room.
"@@.player;Wait! What on earth is going on here?@@"
"@@.leader;I don't know.@@" Before you can protest any further, she opens the door to your apartment and steps outside, leaving you all alone with Pyo.
Pyo does another flip. "@@.pyo;Okay. Well anyway, we need to get you up to speed fast, there's some real bad guys in the city, pyo pyo!@@"
You nod. "@@.player;I know! This whole thing is super fucked up! I...@@"
"@@.pyo;No, no! I'm not talking about that, this is more important!@@"
"@@.player;...More important than my forced sexual slavery?@@"
Pyo does a somersault in mid air, but it's expression doesn't change. "@@.pyo;Pyo pyo!@@"
"@@.player;Right... but putting that aside for the moment, I can;'t be a magical girl anyway. I'm a man.@@"
"@@.pyo;Not for long though, pyo pyo! After all, that is why you decided to do your weird competition thing.@@"
"@@.player;I was //forced//. FORCED. What part of that aren't you getting?@@"
Pyo tilts it's head to the side. "@@.pyo;The... concept, I guess.@@"
You sigh. "@@.player;Whatever. I guess if the Shadowy Organization isn't behind this it can't be that bad. What exactly do I have to do?@@"
"@@.pyo;Pyo pyo! Finally! You're job is defend this city from the forces of evil! It's really, super important. If you don;'t do a good enough job, everything and everyone will come under their control, pyo pyo!@@"
"@@.player;And what does being under evil's control entail?@@"
"@@.pyo;Tentacle rape mostly.@@"
"@@.player;Of course.@@"
Whatver Pyo's response was going to be is cut off as your entire apartment shakes. "@@.player;What the hell was that?@@"
"@@.pyo;Uh oh. Looks like you'll have to learn on the job, pyo pyo!@@"
"@@.player;How?@@"
"@@.pyo;Quick, I'll give you your first power up, pyo pyo!@@"
<span class="next"><<button "Powerup!">> <<goto "pickRelic">> <</button>></span>
<<elseif $relics.includes(71) and !$corruptStoryFlag>>
<<set $corruptStoryFlag=true>>
You awaken on the floor of your apartment, head aching.
"@@.pyo;What's wrong with you, pyo pyo!@@"
"@@.player;Pyo?@@" Groggily, you push yourself up onto your feet. "@@.player;Do you have, like, a magical head ache cure or something? The Shadowy Organization's reversal process is pretty unpleasent.@@"
"@@.pyo;No! I'm not helping you ever again! You're a big meanie!@@"
You pry open your eyes to look at Pyo. It's movements are jittery, but its expression is blank as ever. "@@.player;Uh... why?@@"
"@@.pyo;Because you signed a pact with the forces of evil, you bitch!@@" Pyo flips over onto it's side, staring at you. "@@.pyo;Er, pyo pyo.@@"
"@@.player;Oh, yeah.@@"
"@@.pyo;I thought you'd be safe because you started as a man, but no! One look at a writhing tentacle and you were all, 'Imma stick that up my fucking pussy!'@@"
"@@.player;Woah, I...@@"
Pyo hovers closer to you, staring into your eyes. "@@.pyo;No, you listen to me, pyo pyo! I'm done. Screw this planet, and screw you!@@"
"@@.player;It's just... I kind of needed to beat the Shadowy Organization. So I just did what I needed to do.@@"
A high pitched whine fills the room. You start to cover your ears but it end as quick as it begun. "@@.pyo;I... I... I can't even.@@" With a pop, Pyo vanishes.
"@@.player;Huh.@@" You walk over to your sink, desperate for a drink. Before the glass is even raised to your mouth, you hear another pop.
@@.tentacle;"Hey baby."@@
You look towards the source of the sound to see a writhing mass of tentacles squirming around a single eye. It stares at you, unblinking.
<img src="img/story/magicalgirl/tentacle.webp" class="story">
"@@.player;What the...@@"
@@.tentacle;"Don't remember me, sweet cakes? I hope you had fun last night, because this is one relationship you're not getting out of. You're my girl now, and we're going to have a lot of fun together."@@
You try to back away, but the monstrous, morphing mass of flesh is floating between you and the door. "@@.player;Hey, I'm kind of trying to get my own thing down here.@@"
@@.tentacle;"Yeah, I know. Don't worry, babe. I'll help you you defeat your enemies. Then we get straight to putting some babies into you."@@ It slaps your stomach with a tentacle.
"@@.player;Uh...@@"
@@.tentacle;"Let's get this party started."@@
<span class="next"><<button "Powerup!">> <<goto "pickRelic">> <</button>></span>
<<elseif $corrupt and $storyLevel==3>>
You awaken on the floor of your apartment, head aching.
"@@.pyo;Well that didn't go well, pyo pyo.@@"
You stagger to your feet. "@@.player;My head...@@"
"@@.pyo;We have a lot of work to do, if you're going to be able to stop the forces of evil.@@"
"@@.player;What happened?@@"
"@@.pyo;I had to erase your memory a bit, pyo pyo.@@"
You rub your head. "@@.player;Huh? Why?@@"
"@@.pyo;To get the taint of evil out, pyo pyo!@@"
"@@.player;But wouldn't it be better to let me have my memories, to learn? I still don't know what this evil is...@@"
"@@.pyo;Oh no, pyo pyo. You really don't want those memories. They're icky. And sticky.@@"
"@@.player;Huh?@@"
"@@.pyo;Anyway, you're obviously not girly enough yet to beat the forces of evil, so let's get you another boon, pyo pyo!@@"
<span class="next"><<button "Powerup!">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
You awaken on the floor of your apartment, head aching.
"@@.pyo;Good job, pyo pyo!@@"
"@@.player;Ugh, my head.@@"
"@@.pyo;Don't just lie there, we've got no time to waste!@@"
You shackily get to your feet. "@@.player;No time to waste?@@"
"@@.pyo;There's always more evil to fight! Come on Mrs. Magical Girl, pyo pyo!@@"
"@@.player;Hold on, you mean this wasn't a one time thing?@@"
"@@.pyo;Oh no. Don't be silly, pyo pyo!@@"
"@@.player;How long...@@"
"@@.pyo;At this rate, we should be able to defeat all evil in a couple million years, pyo pyo!@@"
"@@.player;Oh god.@@" You slump into a chair.
"@@.pyo;No time to laze around, come on! You did a good job, but the bad guys will be back, stronger than before. We need to make your based form more girly!@@"
<span class="next"><<button "Powerup!">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Magical Boi (Sissy) or Magical-er Girl (Witch) or Seedbed(Pregnancy)?
<<button "Magical Boi!">> <<set $transformation="trap">> <<goto "pickRelic">> <</button>>
<<button "Magical-er Girl!">> <<set $transformation="magicaler">> <<goto "pickRelic">> <</button>>
<<button "Seedbed!">> <<set $transformation="seedbed">> <<goto "pickRelic">> <</button>>
<<elseif $corruptStoryFlag>>
You awaken on the floor of your apartment, head aching.
@@.tentacle;Aren't you a feisty one. I can't wait to pump you full of nice, hot, tentacle spawning seed."@@
"@@.player;Not you again... what happened@@" Groggily, you push yourself up onto your feet.
@@.tentacle;What didn't happen sugarplum? I've got to say, I was a little annoyed at this whole 'reverting back to normal' thing at first, but it is a lot of fun. Seeing you break over and over again as I pound you into submission. Mmm..."@@
"@@.player;I'm just going ignore all that. Can't you just leave me alone for five minutes so I can try to pull myself back together?"@@
@@.tentacle;"No can do, baby-doll. I'm afraid you're stuck with me for the long haul."@@
You rub your eyes. "@@.player;I can't believe I'm saying this, but I miss Pyo.@@"
@@.tentacle;"Ah, that hurts babe. I know what would make you feel better, how about another boon? I would love to see with some nice child birthing hips. Oh yeah."@@
"@@.player;You're disgusting.@@"
@@.tentacle;"Mmm, I love it when you talk dirty to me lover. Now let's get to it."@@
<span class="next"><<button "Powerup!">> <<goto "pickRelic">> <</button>></span>
<<elseif $corrupt and $storyLevel==4>>
You awaken on the floor of your apartment, head aching.
"@@.pyo;Really?@@"
You stagger to your feet. "@@.player;What happend?@@"
"@@.pyo;Oh not much, you just let evil win that's all. Pyo pyo! What am I going to do with you?@@"
"@@.player;Did I? I don't remember...@@"
Pyo isn't listening to you. It's turning in circles in mid-air as it mumbles to itself. "@@.pyo;Maybe this is my fault... maybe I'm a bad teacher...@@"
You watch as Pyo continues it's acrobatics.
Suddenly Pyo stops and looks at you expectantly. "@@.pyo;Well?@@"
"@@.player;Well what?@@"
"@@.pyo;You supposed to say 'Oh no Pyo, it's not your fault! You're a great teacher!' Or something like that, pyo pyo.@@"
You shrug. "@@.player;But you are a bad teacher.@@"
Pyo drops a few inches. "@@.pyo;Aw you're a meanie. But since I'm so nice, I'll still give you a gift, pyo pyo!.@@"
"@@.player;Great. The whole 'not girly enough yet' thing, right?@@"
"@@.pyo;Right, let's see what we can do!@@"
<span class="next"><<button "Powerup!">> <<goto "pickRelic">> <</button>></span>
<<else>>
You awaken on the floor of your apartment, head aching.
"@@.pyo;Another successful night of fighting darkness! Good job, pyo pyo!@@"
"@@.player;Great. Awesome. Now let's get to the fight against my splitting headache.@@"
"@@.pyo;No time! We've got to pyo pyo pyo! Er, go go go!@@"
You shakily get to your feet. "@@.player;No thanks two times was enough for me.@@"
"@@.pyo;But not enough for your world. We can't just give up now, we've got evil on the ropes.@@"
"@@.player;Yeah?@@"
"@@.pyo;Well, at least in this city.@@"
"@@.player;Great. And then I get to retire?@@"
"@@.pyo;Nope!@@"
"@@.player;That's what I thought. And you wonder why you're always losing Magical Girls. A couple more nights of this and I might let myself get raped by those tentacles just for a change of pace.@@"
"@@.pyo;Pyo pyo... but we're doing so well. Don't you want to keep everybody safe?@@"
You sigh. "@@.player;Yeah, I do. Let's get this over with already. Powerup time?@@"
"@@.pyo;Pyo pyo!@@"
<span class="next"><<button "Powerup!">> <<goto "pickRelic">> <</button>></span>
<</if>>
<<silently>>
<<for $k=0;$k<$spells.length;$k++>>
<<switch $spells[$k]>>
<<case 196>>
<<set $heart+=(2*$spellAmp)>>
<<case 197>>
<<set $TFDamage+=$blocked>>
<<case 198>>
<<set $heartAmp*=(2*$spellAmp)>>
<<case 199>>
<<set $TFDamage+=(2*$spellAmp)>>
<<case 200>>
<<set $spellAmp*=2>>
<<case 201>>
<<set $TFAmp*=(2*$spellAmp)>>
<<case 202>>
<<for $l=0;$l<$spellAmp;$l++>>
<<include "drawCard">>
<</for>>
<<case -203>>
<<set $TFDamage+=$spellAmp>>
<<case 204>>
<<set $sub+=(2*$spellAmp)>>
<<case 206>>
<<set $brain*=(2*$spellAmp), $heart*=(2*$spellAmp), $sub*=(2*$spellAmp)>>
<<case 208>>
<<if $spellAmp>1>>
<<for $l=0;$l<6;$l++>>
<<if $hand[$l]!=1000>>
<<set $discard.push($hand[$l]), $hand[$l]=1000>>
<</if>>
<</for>>
<<else>>
<<set $discardCount=3>>
<<for $l=0;$l<6;$l++>>
<<if $hand[$l]!=1000>>
<<set $discard.push($hand[$l]), $hand[$l]=1000, $discardCount-->>
<<if $discardCount<=0>> <<break>> <</if>>
<</if>>
<</for>>
<</if>>
<<case 212>>
<<set $TFDamage+=(1*$spellAmp)>>
<<case 326>>
<<set $shield+=(2*$spellAmp)>>
<<case 327>>
<<set $shieldAmp*=(2*$spellAmp)>>
<<case 329>>
<<set $brain+=(2*$spellAmp), $heart+=(2*$spellAmp), $sub+=(2*$spellAmp)>>
<<case 341>>
<<if $corrupt>>
<<set $sub+=$heart>>
<<else>>
<<set $heart+=$brain>>
<</if>>
<<case 342>>
<<if $corrupt>>
<<include "drawCard">>
<<set $corruption+=(2*$spellAmp)>>
<<else>>
<<include "drawCard">>
<<set $corruption-=(2*$spellAmp)>>
<</if>>
<<case 343>>
<<if $corrupt>>
<<set $shield+=(10*$spellAmp)>>
<<else>>
<<set $corruption-=(4*$spellAmp)>>
<</if>>
<<for $l=0;$l<6;$l++>>
<<if $hand[$l]!=1000>>
<<set $discard.push($hand[$l]), $hand[$l]=1000>>
<<break>>
<</if>>
<</for>>
<<case 344>>
<<set $brain+=(2*$spellAmp)>>
<<case 345>>
<<set $brainAmp*=(2*$spellAmp)>>
<<case 347>>
<<if $spellAmp>1>>
<<for $l=0;$l<6;$l++>>
<<if $hand[$l]!=1000>>
<<set $discard.push($hand[$l]), $hand[$l]=1000>>
<</if>>
<</for>>
<<else>>
<<set $discardCount=4>>
<<for $l=0;$l<6;$l++>>
<<if $hand[$l]!=1000>>
<<set $discard.push($hand[$l]), $hand[$l]=1000, $discardCount-->>
<<if $discardCount<=0>> <<break>> <</if>>
<</if>>
<</for>>
<</if>>
<<case 348>>
<<set $doublePlay++>>
<<case 380>>
<<set $brainAmp*=(3*$spellAmp)>>
<<case 380>>
<<set $shieldToTF=true>>
<<case 1000>>
<<if random(1,5)==1>>
<<set $brain+=(1*$spellAmp)>>
<<elseif random(1,4)==1>>
<<set $heart+=(1*$spellAmp)>>
<<elseif random(1,3)==1>>
<<set $sub+=(1*$spellAmp)>>
<<elseif random(1,2)==1>>
<<set $shield+=(1*$spellAmp)>>
<<else>>
<<set $TFDamage+=(1*$spellAmp)>>
<</if>>
<<default>>
<<set $autoPlay=true, $tmp=$spells[$k]>>
<<PlayCard>>
<</switch>>
/*<<if $heart>$oldHeart>>
<<set $tmpHeart=$heart-$oldHeart>>
<<set $tmpHeart*=$spellAmp, $tmpHeart*=$heartAmp>>
<<set $oldHeart+=$tmpHeart, $heart=$oldHeart>>
<</if>>
<<if $TFDamage>$oldTF>>
<<set $tmpTF=$TFDamage-$oldTF>>
<<set $tmpTF*=$spellAmp, $tmpTF*=$TFAmp>>
<<set $oldTF+=$tmpTF, $TFDamage=$oldTF>>
<</if>>*/
<<if $sub>$oldSub>>
<<set $tmpSub=$sub-$oldSub>>
<<set $tmpSub*=$spellAmp>>
<<set $oldSub+=$tmpSub, $sub=$oldSub>>
<</if>>
<<if $brain>$oldBrain>>
<<set $tmpBrain=$brain-$oldBrain>>
<<set $tmpBrain*=$spellAmp>>
<<set $oldBrain+=$tmpBrain, $brain=$oldBrain>>
<</if>>
<<if $shield>$oldShield>>
<<set $tmpShield=$shield-$oldShield>>
<<set $tmpShield*=$spellAmp>>
<<set $oldShield+=$tmpShield, $shield=$oldShield>>
<</if>>
<</for>>
<<set $autoPlay=false, $oldSpells=$spells, $spells=[], $oldHeart=0, $oldTF=0>>
<</silently>><<if $effectsTmp<$oldSpells.length>>
<<switch $oldSpells[$effectsTmp]>>
<<case 196>>
<img src="img/ui/witch/196.webp" class="expand">
<<case 197>>
<img src="img/ui/witch/197.webp" class="expand">
<<case 198>>
<img src="img/ui/witch/198.webp" class="expand">
<<case 199>>
<img src="img/ui/witch/199.webp" class="expand">
<<case 200>>
<img src="img/ui/witch/200.webp" class="expand">
<<case 201>>
<img src="img/ui/witch/201.webp" class="expand">
<<case 202>>
<img src="img/ui/witch/202.webp" class="expand">
<<case -203>>
<img src="img/ui/witch/-203.webp" class="expand">
<<case 204>>
<img src="img/ui/witch/204.webp" class="expand">
<<case 206>>
<img src="img/ui/witch/206.webp" class="expand">
<<case 208>>
<img src="img/ui/witch/208.webp" class="expand">
<<case 212>>
<img src="img/ui/witch/212.webp" class="expand">
<<case 326>>
<img src="img/ui/witch/326.webp" class="expand">
<<case 327>>
<img src="img/ui/witch/327.webp" class="expand">
<<case 329>>
<img src="img/ui/witch/329.webp" class="expand">
<<case 341>>
<<if $corrupt>>
<img src="img/ui/witch/341b.webp" class="expand">
<<else>>
<img src="img/ui/witch/341a.webp" class="expand">
<</if>>
<<case 342>>
<<if $corrupt>>
<img src="img/ui/witch/342b.webp" class="expand">
<<else>>
<img src="img/ui/witch/342a.webp" class="expand">
<</if>>
<<case 343>>
<<if $corrupt>>
<img src="img/ui/witch/343b.webp" class="expand">
<<else>>
<img src="img/ui/witch/343a.webp" class="expand">
<</if>>
<<case 344>>
<img src="img/ui/witch/344.webp" class="expand">
<<case 345>>
<img src="img/ui/witch/345.webp" class="expand">
<<case 347>>
<img src="img/ui/witch/347.webp" class="expand">
<<case 380>>
<img src="img/ui/witch/380.webp" class="expand">
<<case 1000>>
<<default>>
<div class="expand">
[img["img/cardgame/cards/card" + $tmp + ".webp"]]
</div>
<</switch>>
<</if>><<timed 1s>>
<<set $effectsTmp=0>>
<<include "spellEffects2">>
<<next>>
<<set $effectsTmp=1>>
<<include "spellEffects2">>
<<next>>
<<set $effectsTmp=2>>
<<include "spellEffects2">>
<<next>>
<<set $effectsTmp=3>>
<<include "spellEffects2">>
<<next>>
<<set $effectsTmp=4>>
<<include "spellEffects2">>
<<next>>
<<set $effectsTmp=5>>
<<include "spellEffects2">>
<<next>>
<<set $effectsTmp=6>>
<<include "spellEffects2">>
<<next>>
<<set $effectsTmp=7>>
<<include "spellEffects2">>
<<next>>
<<set $effectsTmp=8>>
<<include "spellEffects2">>
<</timed>><<include "succubusUI">>
<<button "End turn">>
<<SuccubusEndTurn>>
<<if ndef _skipRedraw>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<</if>>
<</button>>
<<if $hand[0]!=1000 or $hand[1]!=1000 or $hand[2]!=1000 or $hand[3]!=1000 or $hand[4]!=1000 or $hand[5]!=1000>>
<<button "Auto play simple cards">>
<<AutoPlay>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<</button>>
<</if>>
<<if $mode is "sandbox">>
<<button "+5 TF">>
<<set $TF+=5>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<</button>>
<<button "-5 TF">>
<<set $TF-=5>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<</button>>
<<button "End round">>
<<goto "sandbox">>
<</button>>
<</if>>
<<include "draw">>
<<include "inplay">>
<<if $newTurn>>
<div style="text-align:center">
Your opponent gained <img src="img/ui/witch/containment.webp">$damage last turn. ($containRand - <img src="img/ui/shield.webp"><<if $infinteShield!=true>>$shieldTmp<<else>>∞<</if>> )
<<set $newTurn=false, $tmpTF=0, $shieldTmp=0>>
</div>
<</if>>
<div align="center">
<<print '<span title="' + $deck.length + '">[img[img/ui/deck.webp][deckContents]]</span>'>>
<<include "topOfDeck">>
</div>
<<if $("#captionContents").length>>
<<replace "#captionContents">>
<<include "captionContents">>
<</replace>>
<</if>>
<<if $("#enemyContents").length>>
<<replace "#enemyContents">>
<<include "enemyContents">>
<</replace>>
<</if>><span id="succubusContents">
<<include "succubusContents">>
</span><<if $dealStatus>><<set $dealStatus=false>><<include "shuffle">>/*<<goto "loop">>*/<</if>>
<<include "deal">><div align="center"><<if $noDrawFlag>>Deck empty, no more cards to draw<br>
<<set $noDrawFlag=false>><</if>><<if $hand[0]!=-10 and $hand[1]!=-10 and $hand[2]!=-10 and $hand[3]!=-10 and $hand[4]!=-10 and $hand[5]!=-10>><<include "handDrawCheck">><<if $handDrawCheck>><<set $handDrawCheck=false>>At maximum hand size<br>
<</if>><</if>>
<div style="text-align:center">
<img src="img/ui/symbolWitch.webp" class="top">$evil/666
<img src="img/ui/heart.webp" class="top">$heart
<img src="img/ui/shield.webp" class="top">$shield
</div><<widget "SuccubusEndTurn">>
<<set $dealStatus=true, $turn++, $newTurn=true, $autoPlay=true>>
<<if $turn%$difficulty==0>><<set $containMax++>><</if>>
<<if $turn%($difficulty*2)==0>><<set $containMin++>><</if>>
<<set $containRand=random($containMin,$containMax)>>
<<set $damage=($containRand-$shield), $shieldTmp=$shield>>
<<if $damage<0>><<set $damage=0>><</if>>
<<set $containment+=$damage, $tmpContain=$containRand>>
<<for $i=0;$i<6;$i++>>
<<if $hand[$i]!=1000>><<set $discard.push($hand[$i])>><</if>>
<<set $hand[$i]=1000>>
<</for>>
<<for _i to 0; _i < $inplay.length; _i++>>
<<set $discard.push($inplay[_i])>>
<</for>>
<<set $inplay=[]>>
<<if $deck.length<5>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $deck.push($discard[$i])>>
<</for>>
<<set $discard=[]>>
<</if>>
<<for _i to 0; _i < 5; _i++>>
<<if $hand[_i]==1000 and $deck.length!=0>>
<<set $hand[_i]=$deck.pluck()>>
<</if>>
<</for>>
<<if $TF<0>><<set $TF=0>><</if>>
<<set $shield=0, $bonusEvil=0, $heart=0>>
<<set $autoPlay=true>>
<<if $evil>=666>>
<<set $gameStart=false>>
<<goto "succubusWin">>
<<elseif $TF>=100>>
<<set $gameStart=false>>
<<goto "succubusEnd">>
<<elseif $containment>=100>>
<<set $gameStart=false>>
<<goto "succubusEnd">>
<</if>>
<</widget>>
<<set
$succubus=true,
$deck=[218,218,218,218,218,219,219,219,219,219],
$inplay=[],
$discard=[],
$containment=0,
$TF=0,
$evil=0,
$containMin=3,
$containMax=8,
$hand[0]=$deck.pluck(),
$hand[1]=$deck.pluck(),
$hand[2]=$deck.pluck(),
$hand[3]=$deck.pluck(),
$hand[4]=$deck.pluck(),
$hand[5]==1000,
$bonusEvil=0,
$heartBlock=false,
$doubleShield=false,
$doubleHeart=false,
$drawBlock=false,
$shieldHalf=false,
$shuffleBlock=false,
$difficulty+=1
>>
<<include "shuffle">>
The petty squabbles of your previous mortal life are beneath you now. What is your fight against the shadowy organization compared to the great game for the souls of all men? As a Succubus, the game is swept away. Your TF level, your body modifications, your theme bonuses, none of it matters. All that matters is how far you can spread evil in the name of your demonic masters before you're either contained, or lose the last of your humanity.
As a Succubus, heart buys you cards as normal and shield protects you from your enemies, but there's a new resource. The pentagram represents you spreading evil among the mortals. This is essentially your score. The higher you can get this, the better. The TF icon refers to your own TF. You start at 0, and it only raises by playing cards that give into your demonic taint. For example, the card Enthralling Gaze increases your TF by 5. The game ends if you reach 100 TF as normal. The cards in the buy piles don't change based on your TF level as a Succubus.
The game also ends you're captured and contained. Your previous enemies aren't going to let you roam free spreading chaos and the Shadowy Organization has banded together to try and stop you. If their <<nobr>><img src="img/ui/witch/containment.webp"><</nobr>> reaches 100, they'll manage to capture you. Be sure to pay some attention to disrupting their efforts as you corrupt the mortal fools.
<span class="next"><<button "Start">> <<set $gameStart=true>> <<goto "succubus">> <</button>></span><<script>>
document.body.style.backgroundRepeat="no-repeat";
document.body.style.backgroundSize="cover";
<</script>>
<<if $corruption==0>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background1.webp)'
<</script>>
<<elseif $corruption<1>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background1.webp)'
<</script>>
<<elseif $corruption<2>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background2.webp)'
<</script>>
<<elseif $corruption<3>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background3.webp)'
<</script>>
<<elseif $corruption<4>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background4.webp)'
<</script>>
<<elseif $corruption<5>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background5.webp)'
<</script>>
<<elseif $corruption<6>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background6.webp)'
<</script>>
<<elseif $corruption<7>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background7.webp)'
<</script>>
<<elseif $corruption<8>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background8.webp)'
<</script>>
<<elseif $corruption<9>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background9.webp)'
<</script>>
<<elseif $corruption<10>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background10.webp)'
<</script>>
<<else>>
<<script>> document.body.style.backgroundImage='url(img/story/magicalgirl/background11.webp)'
<</script>>
<</if>><<if $TF>=100>>
As you spread demonic taint across the Earth, you start to lose what once made you human. More and more you find yourself embracing your demon side, the people you enslave becoming mere cattle. When you look into their tormented faces, you don't see a reflection of what you once were but something foreign, something other.
Your demon comrades are your true people know. Anything that once tied you to your old life has been flushed away. You are no more, replaced in body and spirit by the succubus.
Your final score:
<img src="img/ui/symbolWitch.webp" class="top">$evil.
<<else>>
Your rampage across Earth has been cut short. While you reveled in bringing damnation to mankind, your previous foe slaved away, trying to find some manner of stopping you.
They succeed, binding you to their will. Despite your best efforts, you have no way of escaping. You're now just another curiosity locked away, to be studied but no longer feared. Your demonic brethren have shunned you, feeling no pity for your captive state. All you can do is rage impotently as you rot away in your prison.
Your final score:
<img src="img/ui/symbolWitch.webp" class="top">$evil.
<</if>>
<span class="next"><<button "Play again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span><<if $storyLevel==6>>
<<if $ascension>=10>>
<<remember $ascensionPoints+=($ascension+1+$bossCount)>>
<<if $randomTF>> <<remember $ascensionPoints++>> <</if>>
<<goto "storyFinale">>
<<else>>
<<goto "storyVictory">>
<</if>>
<<elseif $storyLevel==5>>
<<if $ascension>=5>>
<<set $bossHealth=200>>
<<else>>
<<goto "storyVictory">>
<</if>>
<<elseif $storyLevel==2>>
<<set $bossHealth=75>>
<<elseif $storyLevel==3>>
<<set $bossHealth=100>>
<<elseif $storyLevel==4>>
<<set $bossHealth=150>>
<</if>>
<<if $transformation is "bimbo">>
<<goto "storyBimbo">>
<<elseif $transformation is "maid">>
<<goto "storyMaid">>
<<elseif $transformation is "hucow">>
<<goto "storyHucow">>
<<elseif $transformation is "futa">>
<<goto "storyFuta">>
<<elseif $transformation is "school">>
<<goto "storySchool">>
<<elseif $transformation is "sissy">>
<<goto "storySissy">>
<<elseif $transformation is "animal">>
<<goto "storyAnimal">>
<<elseif $transformation is "magic">>
<<goto "storyMagic">>
<<elseif $transformation is "witch">>
<<goto "storyWitch">>
<<elseif $transformation is "club">>
<<goto "storyClub">>
<<elseif $transformation is "pregnancy">>
<<goto "storyPregnancy">>
<<defualt>>
OOps
<</if>>
<<if $storyLevel==2>>
"@@.player;Witch? I don't really get it. So I can use magic? How does that count as a sex slave?@@"
"@@.leader;It's kind of a work in progress. Most of the magic seems to focus around sex anyway, so we tack on a sort of goth fetish and sell it as a "Witch". Maybe it won't work out, who knows. But thank you for testing it.@@"
"@@.player;Yeah... it kind of seems like an obvious choice to me. I mean, magic? Is this a sex slave ring or Harry Potter? If it really is magic, can't I just use magic to get out of this dumb competition.@@"
"@@.leader;We'll find out, won't we? But I doubt you'll find this as easy as you think. Everything has a price...@@"
You lean against one of your apartment walls. "@@.player;Just tell me what the catch is.@@"
"@@.leader;You're not religious, are you?@@"
You shrug. "@@.player;Not really.@@"
"@@.leader;Good. Because these powers are a bit... demonic. And your new patrons want an exclusive deal to your soul.@@"
"@@.player;You've got to be kidding.@@"
"@@.leader;You'll find out soon enough. Now, since you've beaten one opponent, you've earned the right modify yourself a bit.@@"
"@@.player;Modify myself? Like, have a bigger dick or something.@@"
The Veiled Woman snorts. "@@.leader;Or something.@@"
<span class="next"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
You wake up on the floor of your apartment, head aching.
"@@.player;God... what did they do to me...@@"
"@@.leader;We turned you back to normal.@@"
You look up to see the Veiled Woman looming over you.
"@@.player;Not you again...@@"
"@@.leader;Yes me again. Would you rather you stay as you were at the end of your last battle?@@"
You start to pull yourself up to your feet. "@@.player;I...@@" The world pulses around you, the floor twisting underneath you. You fall to the ground.
@@.demonic;B̶̛͖͠y̵̲̙̩̐̌̌ ̴̧̣͆̈́w̴̻͖͎͒̒͊ḩ̷̻̊̀̇͂̚o̸̜͍̙͐͒m̷̞̹̻̬̰̌̊͠͝ ̶̫̗͉̀̂a̴͖͚͒͝ḷ̶̡̛̤̠̮̈̒̒͠l̸̙̖̟̄́̌ ̷̜̟̼̍̏̌̉t̵̊̅ͅh̷̟̺̯͇̤̋̍i̷͎̻͑̈ͅň̴̡̛̝̜̦̓̏̄g̶̰̤̩͚̒͝ṡ̵̹̰͉̾̿̂ ̵̢̟͂̌̾͐̚w̸̱̞̥̹͑͆̓͝ì̶̞̜̙̖̩͝ļ̸̝͚͚̇͌̎͐̂ͅl̵̯͗ ̶̮̰̺̍̾͗̎b̸͓̄̊̀͊͝e̷̝̺͖͓͔͆͌ ̴͚̮̟̀͋͌͑u̷̡͓̰̰͑̽̐ṋ̸͛̇m̵̠̜͙̿̿͜a̴̺̳̠͌͋̉͊̎d̴̥̄͂͋̋͝ę̷̳̪͓͗ͅ
̴̨̨͒̏͝W̷͓̟̪͚̠͗̄̈́͋͝h̴͉̤̄̑̋o̵͕̩͎͗̌̀̀ ̵̢̝̼̝̅͌̈́̂͊f̵̢̲̎͘o̴͔̼̯̤̤̊r̴̗͉̗͐̾̂̈́̓ ̶͎͌͋͋́͘m̸̘̆̈́́͠ą̵͙̟͕͍̊̈́̄n̶̬͔̍̏̔̏ ̶̯̐͆̔͊a̴̗̺̙̒́n̶̺̅d̵̩̿ ̶̛͕̳̭̊̒͝ḥ̸̫̞̟̤̓͒̚i̸͖͊s̴̨͖͖̼̺̍̍ ̴̡̧̛̮̘̠͑̒͋͠d̵͓̮̻̺͂͝͝a̵̱̟̰͖̓m̸̬͎̞̾͝ń̷̨̺́̃͆ȁ̷̡̞t̸͙͌̑͒̈́i̴͆͐̊̊͜ö̵̢͓̩̥́͜n̷̳̩͚̿̏̋͛
̶̮͖̓͊̑@@
"@@.player;Fuck!@@: Your head pounds as an unearthly voice echoes through your mind.
"@@.leader;What's wrong?@@"
"@@.player;V... voices.@@"
@@.demonic;T̶͓̅h̵̻͆̑̍͗é̷̜̞̌̏͒ ̴̢̝̕ū̷͝ͅṉ̷̲͆̈́͗c̶̪̣͎̓ŗ̴̺͑̇̀̌̚ę̸͎̩̺͖͌̐͘͘ä̵̞́̏̿͗ẗ̷͍́̈́͜o̴̬̫̾̿̍̏ṙ̴̳̈́͝ ̷̜̌͐͒̈́o̸̢̤͙̞̳̓͂͗̋f̶̻̦͙͚̐̌̒̏ ̵̮̝̬̪́̎͋̒͊h̴̘̹̥̄̌̈̈́͜͠e̸̡̗̹̰̖̓̂͘͝͠a̶̘͔͓̰̋v̶̲̗͐̒́͂͌e̶̡̗̐͜n̴̝̳̋ ̸̛̱̎̆͗̕á̵̘͕̠͋͛̎̈́ñ̴̟̗̦̲d̵͕̳͎͎̤͋̚ ̸̡͍͍̑s̴̻͎͉̤̈́͊͝ò̵͎̚̕ͅͅī̷̗̻̞͉l̵̺̝̏̈̈́
̵̝̞͚͎̌̍̎̄͝Ą̴̫̞̰͓͝ń̶̲̠͚̱͠d̸͔̩̃̿͊ ̸̲̞̹̐͛̒͊͝t̶͈̘̘̅́̂̚h̶̛̯̰̗̮̑̄͗e̵̳͗ ̶̝͍̈́͂̌ư̶̝̱̈̇̿n̴͙̯̩̦̲̑̋͗v̴͖͕̗̭͓̓̒̋ī̵̮͉̯̎̈́͊̕s̷̨͚͕̓̚a̶̪̎͂b̴̠̙͐l̸͖̞̤̈́̔͘̚̚͜ͅe̶̻͕̲̓͊̋͒̋ ̶̡̪̼̀̉a̵̡͉͒͌̀̅n̴̦̏̄̅̈́d̴̨͖̓́͋̽̒ ̸͎̻̓t̷͍̹̑͝ĥ̵̨̡͎̭e̵͚̲̩͖̚͝ ̷̠͒̆́v̴̳̓̉͂͠i̸̙̇̃͊s̵̢̳̪̲̑̐̾͗̋a̸̛̝͗͘͠b̸̛̝̣̜̪l̶̠̞̳̞̏̆e̵͇̥̘͐̈́͑͜
̷̖̝͋̀͑̈͠@@
"@@.player;Ah!@@" You clutch at your head as the voice echoes in your ears.
"@@.leader;Hmm... I see there are side effects.@@"
"@@.player;Side effects? What's happening to me? What are these voices?@@"
The Veiled Woman shrugs. "@@.leader;Can't say, as I said, this is new for us. Hopefully it's just temporary.@@"
You climb to your feet, the voices gone. "@@.player;It was like... like something from another world. Calling to me... beckoning me closer...@@"
"@@.leader;Interesting. Since you seem to be feeling better, how about another body modification?"
<span class="next"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
You wake up to a flood of voices. All your other senses shut down as your world is consumed by the demonic whispers.
@@.demonic;Y̷̢̩̫̥͌̓̈̈́͗̀̑̐͠ơ̴̲̩̺̘̭̇̑ǘ̶̳̉͐͊ ̵̡̖̲̥̳̏̈̀̈́̕̕͝b̵͕̤̼̩͚̭̞͒̏͒̈́̈́͂́͜e̴̫̜͚͔̖̭̪̰̥͖̊̉̊̃̑͝l̸̹̺̲̉̔ọ̵͗͛̋͗̌̃̃̐͘͜͜͝n̴͇̮̦̓͛̀̃̏̉̾͠͠͝g̸̢̡̛̛̲̭̝̤̣̼̖̫̈́̿̈́́͒̈̿͋̑ͅ ̸̠̹͈̟̱̞́̃́̾͗͒̿͘͠ṱ̵̹̝̝͐͐̋ô̵͙͐ ̶̙̻̯͔̈́̒̏͐͘ͅm̴̨̢̭͉͙̲̯͓̉͌͌̃̀͌̉̇e̴̞̖̯͇̐̀̈̂̿̈̄@@
"@@.player;Fuck!@@"
"@@.leader;What's wrong? The voices again?@@"
"@@.player;Y... yes. Ah!@@"
@@.demonic;F̴̧̙͍̰͙͙͍͚͓̞̞̔̆͂̄̚a̷̡̦̥̠̪͖̜̗̳͆l̵̢̖͈̺̰̑̈́̏̌̈̈́͆͘̕͠͠l̷̩̤̩̮̰̍̈́̍͗͋͠,̶̳͚̭̃̆̿̊̒ ̶̮̤͕͚̩̯̱͕̏f̵̢͚̰̬̩̫̉͆͛̈́͒͛͑̀̅͘ạ̷̡̨̢͔͈̲̺̈́̄̚͝l̶̲̙͎͉̒̾̐͜l̵̛̯͐̓̃͛̃̅͋̀̌͘ ̵̼͓̮̙̺͚̫̭̤̖̣̊̎̿̀̔͑̏̒̓̕l̶̥̫̥̩̱̤̝̖̯͐̑̀̍̂͘͝i̸̢̝̥̫̖͐͊̌̿͒̅͋̋̚͠ẗ̷̼̦́͗̅̀ţ̸͈̟̟͚̇̏͆͘ͅͅl̶̨̛̹̺̠̮̱̥̦̒̅́̔͠ě̵̘͍̲̙̔̈́̄̏͊͆̃̇͝ ̴̳̼͕̜̖͎͈͕̫̓͘p̸̱̳͆́͒̓̚͜e̸̛̛̮̮̪̭͖̙͆́̉̾̍̏̓t̶̨̘̦͖̜̺͕̥́̿͑̂̈̽͝.̸͉͕̀͘ ̷̨̪̓͒̌̇͠I̷̙̲͙͋̎͊͛͑͗̎̏'̷̲̜͓̮̓̏͑̂͜ͅm̷̜̜̯̬̽̈́̀̃̂̍̔ ̴̢̟̲͓͈̟̊w̶̡̟̳̗̞̕ͅa̸̢̢̨̖̫̜͕̿̌͊̏̈̕ͅi̵̭͙͚̍̊͒̄͊̂̓̓̀͝ṫ̶̠̄i̷̡͔̳̹͖͆̓̒̈́͌͊̕ͅṇ̷̲̺̫͈͍͔͓͈̮̓̓ĝ̷̮͇̮̙̈́͗̄.̷̧͙͔̱̹̯͖̺̄̈́̌̀̀@@
"@@.leader;Hmm, I guess this is a bust then. Big breasted goth witch has a customer base, but add schizophrenia on to that and we're really getting into a niche market.@@"
"@@.player;What's happening to me?@@"
"@@.leader;I already told you, I don't know. Are you even listening to me?@@"
You writhe on the ground, desperate to be free of your torment.
"@@.leader;I guess not.@@"
The voices grow to a fever pitch and then fall dead silent. You're somewhere else, somewhere dark. Then you see it, a sea of demons, an endless tide of creatures rushing towards you.
<img src="img/story//demons.webp" class="story">
You can't move, all you can do is lie still as they get closer. Just as the wave of demons is about to crash upon you, you're back in your apartment.
You gasp as you shiver on the cold floor.
"@@.leader;Yeah. I don't think this one is a keeper. Come on, let's get the formalities over with.@@"
<span class="next"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Acolyte (Schoolgirl) or Magical-er Girl (Magicalgirl)?
<<button "Acolyte!">> <<set $transformation="acolyte">> <<goto "pickRelic">> <</button>>
<<button "Magical-er Girl!">> <<set $transformation="magicaler">> <<set $imagePack="hentai">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>><<if $storyLevel==5>>
"@@.sally;Tada! It's me!@@"
<div align="center"><img src="img/cardgame/bosses/sally1.webp" class="bossImg"></div>
@@.neon;SALLY@@
"@@.player;You? So if I beat you you'll turn into a sex slave too?@@"
"@@.sally;Nah, I'm not really 'part of the system'.@@" Sally makes air quotes.
"@@.player;Part of the system?@@"
"@@.sally;That's right, you're past the sexual slavery part! That whole battle for domination thing it's so...@@"
"@@.player;Tasteless?@@"
Sally grins. "@@.sally;Yeah! The boss thinks you're going places so I'm here to see if you can pass one last test.@@"
"@@.player;And what happens if I pass this test?@@"
"@@.sally;Uh, uh! I'm not going to ruin the surprise.@@"
"@@.player;And what happens if I fail?@@"
"@@.sally;You, uh, get turned into a sex slave. But not by me.@@"
<<button "Fight!">> <<set $gameStart = "true">> <<if $transformation!="wolf" and $transformation!="cow">> <<set $deckBuild = [0,1,2,3,4,5,6,7,8,11,12,13]>> <</if>> <<goto "deckBuilder">> <</button>>
<<else>>
"@@.leader;This is your target for this round.@@"
<<include "enemySprite">>
"@@.leader;Beat them and you'll have the honor of facing...@@"
<<if $storyLevel==2>>
The door to your apartment opens and in walks a tall, lanky, middle-aged man in a lab coat. "@@.boss2;I already told you, I don't want to be a part of this.@@"
<<if $transformation is "magic">>
<div align="center"><img src="img/cardgame/bosses/magicalgirl/michael.webp" class="bossImg"></div>
@@.neon;Michael@@
<<else>>
<div align="center"><img src="img/cardgame/bosses/michael1.webp" class="bossImg"></div>
@@.neon;Michael@@
<</if>>
"@@.leader;And I told you I don't care about your objections, Michael. Do you want access to our resources or not?@@"
Michael rubs his eyes and steps towards you. "@@.boss2;Yes, you know I do.@@" He extends out an arm. "@@.boss2;Michael, er, nice to meet you.@@"
You limply shake his hand, "@@.player;Not really to be honest...@@"
Michael smirks. "@@.boss2;Yes, I imagine so. If you're here it must mean you have some potential. I look forward to studying it.@@"
"@@.leader;You seem confident, Michael. Aren't you at least a little worried you'll lose?@@"
Michael squares his shoulders. "@@.boss2;No. Not really. I have the advantage, these are my drugs after all. Now if you wouldn't mind...@@"
The Veiled Woman waves her hand. "@@.leader;Yes, yes. You're dismissed.@@"
Michael nods and moves to the door, but stops with his hand on the doorknob. He turns back towards you. "@@.boss2;I know this ordeal seems... distasteful, But real good can come out of these drugs. Thank you for your sacrifice.@@"
You watch as Michael shuts the door behind him. //@@.player;Okay...@@//
You glance over at the Veiled Woman, a subtle smirk on her face. "@@.leader;Thank you for your sacrifice indeed. Should I just send you to the pits now as a test subject?@@"
"@@.player;No. I'm going to win this.@@"
"@@.leader;That's the spirit. I'll leave you to get ready.@@"
You stare straight ahead, eyes unfocused. Trying to get yourself mentally prepared for what's to come.
<<elseif $storyLevel==3>>
"@@.boss;Yo! Derek in the house!@@"
The door to your apartment bursts open. In saunters a man in a tank top and basketball shorts. His face is adorned with a pair of sunglasses and a cocky grin.
<<if $transformation is "magic">>
<div align="center"><img src="img/cardgame/bosses/magicalgirl/derek.webp" class="bossImg"></div>
@@.neon;DEREK@@
<<else>>
<div align="center"><img src="img/cardgame/bosses/derek1.webp" class="bossImg"></div>
@@.neon;DEREK@@
<</if>>
"@@.boss;So this is my next victim, huh?@@"
"@@.leader;Yes. He's already defeated Michael.@@"
Derek gives a dismissive shrug. "@@.boss;Guy was a chump. Smart, but a chump. I'm not going to stick around too long, got to get a good weight sesh, but I wanted to see the newbie in the flesh. Really helps the visualization later when you're fucking them, ya know?@@"
"@@.leader;No, I don't really.@@"
"@@.player;Hey! You're acting like you've one this already!@@"
Derek lowers his shades, looking you straight in the eye. "@@.boss;Oh, I have. Derek out!@@" Derek turns around and marches out of your apartment.
"@@.player;He... seems confidant.@@"
The Veiled Woman nods. "@@.leader;He has reason to be. I expect you to put up a good fight.@@"
"@@.player;Yeah.@@" You stare straight ahead, eyes unfocused. Trying to get yourself mentally prepared for what's to come.
<<elseif $storyLevel==4>>
You watch the door, waiting for your foe to appear. But nothing happens.
"@@.player;Uh... are they late.@@"
"@@.leader;No. You'll be fighting me.@@"
<<if $transformation is "magic">>
<div align="center"><img src="img/cardgame/bosses/magicalgirl/vw.webp" class="bossImg"></div>
@@.neon;THE VEILED WOMAN@@
<<else>>
<div align="center"><img src="img/cardgame/bosses/vw1.webp" class="bossImg"></div>
@@.neon;THE VEILED WOMAN@@
<</if>>
"@@.player;You? As my third fight? Pretty small evil organization...@@"
The Veiled Woman says nothing. She only turns and starts walking away.
"@@.player;Hey! Aren't you going to taunt me or something? Tell me how you're going to crush me?@@"
The only response is the slam of your apartment door.
"@@.player;Huh.@@"
<<else>>
<<set $gameStart = "true", $enemyTrait=[]>>
<<goto "deckSetup">>
<</if>>
<span class="next"><<button "Fight">> <<goto "deckBuilder">> <</button>></span>
<</if>><<if $storyLevel==6>>
"@@.player;What am I even supposed to do? Who am I fighting?@@"
"@@.sally;You're not fighting anyone. Anyone besides yourself anyway.@@"
"@@.player;What?@@"
"@@.sally;You'll figure it out. Have fun!@@"
<<button "next">> <<set $gameStart = "true", $enemyTrait=[]>> <<goto "deckSetup">> <</button>>
<<elseif $storyLevel==5>>
"@@.sally;Oh? You're done? Good, let's move onto your next oppponent.@@"
<<button "next">> <<goto "bossIntro">> <</button>>
<<else>>
<<if $transformation is "magic">>
<<if $relics.includes(71)>>
<<if $relicTmp==0>>
@@.tentacle;"Ah, bae, you're so boring sometimes. Getting a few spawn into you will fix that."@@
<<else>>
@@.tentacle;"Good choice boo. I can already tell your going to be a great spawnbitch... er mother."@@
<</if>>
<<if $corruptStoryFlag>>
You're about to object, when the door to the apartment swings open. The Veiled Woman steps through, and gives a wave of acknowledgment towards the mass of tentacles.
"@@.leader;Yo.@@"
@@.tentacle;"Sup."@@
You stare at the both of them. "@@.player;How can you be so nonchalante about this?@@"
The Veiled Woman shrugs. "@@.leader;I'm simply glad the flying pink cat thing is gone. As far as I know, this, uh, whatever this is just wants fuck. I can handle that.@@"
@@.tentacle;"You know it. All about that fucking. Just ask sugar-tits over here."@@
"@@.leader;I might, if the reversal process didn't take her memory away. I guess I'll have plenty of time to find out though.@@"
You cross your arms defiantly. "@@.player;I've already beaten two of your lackeys. I can handle a third.@@"
"@@.leader;Trust me, this opponent is going to be one you definitely can't handle.@@"
<<else>>
You're about to object, when the door to the apartment swings open. The Veiled Woman steps through, and then immediately stops at the sight of the floating mass of tentacles suspended in the middle of your apartment. "@@.leader;What... is that?@@"
The tentacles rotate so that its eye is facing the Veiled Woman. @@.tentacle;"Hey. I'm a force of primordial chaos that's going to turn this world into a spawning pit for my infernal brood. Nice to meet you."@@
"@@.leader;Right... whatever business you have with her will have to wait. She's mine.@@"
@@.tentacle;"Yeah, the contest or whatever. It's got my sugar-pie real worked up and tense. Don't worry, that's still on. I'm just helping her."@@
"@@.leader;And what happens when she loses? She's due to become my sex slave. I can't have you interfering with that.@@"
"@@.player;Hold on a second...@@"
A tentacle moves up to your mouth, pressing against your lips. @@.tentacle;"Shush honeypot, daddy's talking. Look, you're talking my language here, I'm all about sex slaves. You let me pump some spawn up her crotch every now and then and we're good."@@
"@@.player;But I...@@"
@@.tentacle;"Sorry pumpkin. But business is business."@@
"@@.leader;Hmm... are there many like you?@@"
The tentacles chuckles. @@.tentacle;"What do you think happen to all my little babies? They grow up!"@@
"@@.leader;Right. Sounds like a good potential market. Agreed.@@" The Veiled Woman stretches out her hand lightly grips one of the tentacles.
Suddenly, she slaps at her thigh, sending a tentacles shrinking away from her skirt. "@@.leader;Hey!@@'
@@.tentacle;"Force of habit. See you around toots".@@ With a poof, the tentacles disappear.
"@@.player;What the hell is wrong with you! How can you be so calm when this thing says it wants to take over the Earth and turn it into its spawning pits! You live on the earth too, you know!@@"
The Veiled Woman shrugs. "@@.leader;One problem at a time.@@"
<</if>>
<<else>>
<<if $relicTmp==0>>
"@@.pyo;Nothing? Uh... if you say so.@@"
<<else>>
"@@.pyo;Great! I hope you use your new power wisely.@@"
<</if>>
"@@.pyo;Now we need to...@@"
The Veiled Woman bursts into the room brandishing a baseball bat. In one fluid motion, she dashes in front of Pyo and pivots around, slamming the bat into it.
"@@.pyo;Pyo!@@" Pyo goes flying, straight out the now open door to your apartment.
"@@.player;Wow. Nice swing.@@"
The Veiled Woman drops the bat, letting it clatter to the ground. "@@.leader;This is still my game. Regardless of what that... thing has to say.@@"
<</if>>
<<else>>
<<if $relicTmp==0>>
"@@.leader;Nothing? How boring.@@"
<<else>>
"@@.leader;Interesting, I hope you don't regret your choice.@@"
<</if>>
<</if>>
"@@.leader;Let's meet your opponent for this round.@@"
<<button "next">> <<goto "bossIntro">> <</button>>
<</if>><<switch $endTmp>>
<<case "sub">>
"@@.boss2;you like that, don't you bitch?@@"
"@@.player;Yes, yes I love it! More!@@" You moan as the whips strike your flesh, the pain sending waves of pleasure throughout your body.
"@@.boss2;Whatever you say 'boss'@@" The mans mocks you as he continues your punishment. What you're being punished for, you can't say. That doesn't matter anymore.
You gasp as the man roughly repositions you, strapping your feet into clamps, forcing you to spread. He barely says anything as he pushes his cock inside you, fucking you with wild abandon.
<video autoplay loop src="img/story/subepilouge.mp4"></video>
"@@.player;Yes! Fuck me, harder!@@"
"@@.boss2;You're one demanding fuck slave, you know that?@@"
"@@.player;Well I... oh! I am the boss after all!@@"
Much has changed at the Shadowy Organization since you took over. Or at least, that's what you're told. You don't really see the day to day operations, or much of anything really. Mostly you stay in your cage, only coming out for the occasional playtime. As far as you're concerned, that's fine with you. You're well aware that at any moment you could reassert your control over the organization, but you simply don't want to.
Your master changes every now and then. From what you understand, they've started to battle for being the power behind the throne, rather than the absolute leader. Sometimes you feel a pang of loss for one of your old masters, but as soon as the new one comes in to show you your place, everything is right again.
<<case "heart">>
"@@.player;You want that promotion, don't you?@@"
The man nods slowly. "@@.boss;Yes, please.@@"
"@@.player;Then you're going to have to earn it. Down on your knees.@@"
He obeys, falling onto the ground before you.
You smirk as you lift up your skirt, revealing your shaven pussy. "@@.player;Get to work.@@"
The man leans forward, licking your waiting lips.
<video autoplay loop src="img/story/heartepilouge.mp4"></video>
"@@.player;Mmm... it's good to be the boss.@@"
Much has changed at the Shadowy Organization since you took over. You're a master of getting men to do what you want, and the people you encounter in this business are mostly men. They think they can woo you, get you into their bed, but at the end of the night you're the one on top. All those who challenge you end up in the same place. In your bed with your pussy grinding on their face. Sure, you fuck them, you let them shoot off their loads inside of you, you love it after all. But at the end of the day, they know who's in charge.
<<case "brain">>
"@@.boss2;Sir, I'm happy to report quarterly earnings are up twenty percent.@@"
You nod. "@@.player;Thank you number two. Next time send me an email.@@"
Your assistant nods. "@@.boss2;Yes sir.@@"
"@@.player;I'm almost done with this sample, get the next one ready.@@"
"@@.boss2;Of course sir.@@"
You reach down below your desk and pet the head of the slave currently giving you a blowjob. "@@.player;I'd say you pass. Good job.@@"
<video autoplay loop src="img/story/brainepilouge.mp4"></video>
The slave pops your cock out of her mouth and grins. "@@.woman;Thank you sir!@@"
You stroke her hair, smiling. "@@.player;It's good to be the king.@@"
Much has changed changed at the Shadowy Organization since you took over. Initially, you tried to turn the focus of your new organization towards less illicit means. But after plummeting profits, you turned back to the sexual slavery business. But your organization is now a Transparent Well Documented Organization. Rather than slaves you have exclusive prostitution indentured servitude contracts, although the name hasn't changed behind the scenes. By opening up your doors to the world, your client base has exploded. It was quite the legal nightmare to get everything approved, but it was worth it.
<<case "bimbo">>
"@@.boss2;Ma'am, the new slaves are here.@@"
You pop the cock you were sucking out of your mouth and climb off the dick that was fucking you. "@@.player;Oh goody! I want to try them out, please!@@"
Your assistant nods and gestures forward. Three men step into the room, their huge cocks rock hard.
"@@.player;Yummy! Sorry you lost boys, but I promise you it's not too bad. You'll love getting fucked all day long. And I'll give you one last chance to use your delicious cocks before they get taken away.@@"
The men look between each other and shrug. They join the two you were already fucking, one plunging his cock into your ass, the other two settling for your hands.
<video autoplay loop src="img/story/bimboepilogue.mp4"></video>
"@@.player;Mmm...@@"
Much has changed at the Shadowy Organization since you took over. You still focus on making sex slaves, but leadership has become much less centralized. You're content to spend your time having wild orgies with your sex slaves and leave the actual running of the organization to others. Your delegating style seems to be a success, and more and more people are learning how wonderful it is to submit to a haze and fucking and sucking.
Letting others have more independence has led to an increase of people challenging you for your position but so far you've managed to fuck them all into submission. Maybe one day a big, strong man will come along who will beat you and make you into his fuck slave forever. Just the thought of it makes you wet...
<<case "maid">>
"@@.boss2;Maid! Come here!@@"
You quickly finish up dusting the table that was previously demanding your attention and make your way towards the voice that called you.
"@@.player;Yes, sir?@@"
"@@.boss2;Once you're done, we need you to sign off on some new initiatives.@@"
"@@.player;Initiatives? I wasn't aware we were planning to undertake any new projects.@@"
"@@.boss2;You were so busy, I thought it best not to bother you.@@"
You nod. "@@.player;Of course. It gets so dirty around here...@@"
"@@.boss2;Yes, it does. Now bend over. I need some relief.@@"
You obey and lean against a nearby wall. Flipping your skirt up, you reveal your pussy, glistening in anticipation.
The man wastes no time, he rams his cock inside you without any ceremony.
"@@.player;Oh...@@"
<video autoplay loop src="img/story/maidepilouge.mp4"></video>
"@@.boss2;What a fucking slut you are.@@"
"@@.player;Yes... I'm your maid slut. Use me, more!@@"
Much has changed at the Shadowy Organization since you took over. Although you're involved with day to day operations, most of your time is spent cleaning. No matter what you do, the place never seems to stay clean. Especially the cum stains, there's always more cum stains.
You've yet to have anyone challenge your position. It seems that your underlings have decided that for now at least, the benefits of having a boss that cleans after them and is willing to be fucked at a moments notice is greater than their lust for power. That suits you just fine as fighting some rival would take away precious time from your cleaning. And the place is always so dirty...
<<case "hucow">>
"@@.player;Mmm... that feels so good.@@" You moan as the mechanical milker massages your aching nipples. Milk pours from your breasts into the waiting bottles.
<video autoplay loop src="img/story/hucowepilouge.mp4"></video>
"@@.boss2;I need you to sign off on these... not again.@@"
You look up to see your assistant glaring at you.
"@@.boss2;Do you have to do that here?@@"
"@@.player;They just get so swollen... I need it.@@"
Your assistant throws up his hands. "@@.boss2;I may have joined a sex slave ring, but that doesn't mean I want to stare at your boobs all day!@@"
You shrug and let the machine continue its work. "@@.player;Free the nipple, baby.@@"
Much has changed at the Shadowy Organization since you took over. Under your guidance profits have increased at a steady rate, largely boosted by your new focus on dairy products. The milk market isn't as profitable as sex slaves, but it brings in a nice stream of income. You're a hands off boss, as much of your time and attention is used up by your near constant need for milkings. Still, you've managed to maintain control through a mix of shrewd strategy and blatant sex appeal.
<<case "futa">>
"@@.player;You like that bitch? You like my cock pounding your sweet little pussy?@@"
The girl you're fucking moans incoherently as you piston in and out of her.
"@@.player;Hey. Talk to me.@@"
The girl doesn't answer, only mumbling slightly as she bounces back and forth.
<video autoplay loop src="img/story/futaepilouge.mp4"></video>
"@@.player;Whatever.@@" You grunt as you push your cock deep inside the girl's pussy. You cum, filling her with wave after wave of your seed.
"@@.player;Ah...@@" You stand up, letting the girl fall limp to the ground. "@@.player;Damn. Broke another one. Get another slut in here!@@"
The door to your office opens up and a naked woman stumbles inside. She looks down at the unconscious girl on the floor, then up to your still hard cock. "@@.woman;P... please...@@"
You crack your knuckles and grin. "@@.player;Let's have some fun.@@"
Much has changed at the Shadowy Organization since you took over. The flow of sex slaves to your clients has grown smaller and smaller as more girls are fed to your insatiable sexual appetite. As profits have fallen, challengers to your position have risen in number. But they all end up lying broken before you, your cock having fucked them into submission.
<<case "school">>
"@@.woman;It's true, she's in charge of the school!@@"
"@@.boss;No way! She's just a student!@@"
You quickly look behind your seat, stealing a glance at the two gossiping students. It's a boy and girl, the boy's hands roaming the girl's thigh. //@@.player;Not these rumors again...@@//
You wait until class gets out and stand outside the door, waiting for the pair.
"@@.player;Hey. What were you two talking about?@@"
The two students glance at each other.
"@@.boss;Uh... nothing.@@"
"@@.player;Hmm, nothing, huh?@@" You drop to your knees in front of the boy and pull down his pants.
"@@.boss;Woah!@@"
You waste no time getting to work, the boy already hard from his early groping. You use all your hard practiced skills to please him.
"@@.woman;What the fuck? That's my boyfriend!@@"
The boy shrugs and grabs your head, forcing you deeper onto his cock.
<video autoplay loop src="img/story/schoolepilouge.mp4"></video>
"@@.woman;I can't believe this!@@'
"@@.boss;Fuck!@@" The boy grunts as he cums straight down your throat.
You grin as you climb to your feet, staring the girl straight in the eye. "@@.player;That give you something to gossip about?@@"
Much has changed at the Shadowy Organization since you took over. You've changed the focus from sex slave sales to sex slave education. S.L.U.T. academy is now the premier sexual education facility in the world. While you're technically in charge of the school, you spend most of your time as a student, leaving the actual running of the school to others. You're a straight A student, the head of the class. And you never waste an opportunity to show off what you've learned.
<<case "sissy">>
"@@.woman;Mmm, oh Mistress. Your ass feels so good.@@"
You whimper as the femboy on top of you pistons her cock in and out of your tight butt. "@@.player;Please... harder...@@"
"@@.woman;Of course, Mistress.@@"
<video autoplay loop src="img/story/sissyepilouge.mp4"></video>
"@@.woman;May I cum inside, Mistress?@@"
"@@.player;Yes! Fill me with your cum!@@"
Your little clitty spurts as the sissy does the same, flooding your ass with warm, sticky semen.
Much has changed at the Shadowy Organization since you took over. Although technically in charge, you're never on top. Practically the whole Organization has fucked your slutty ass by now. You just can't help it, even the other sissies are too domineering for you to say no to. It just feels so good...
<<case "animal">>
<<if $bunny>=$cat and $bunny>=$dog>>
"@@.player;Oh, you're playful today! I like like like that!@@"
You giggle as one of your fellow bunny girls kisses you while your latest customer fucks you.
"@@.woman;Won't you fuck me next mister?@@"
"@@.boss;If I'm up to it. This one is really testing my endurance.@@"
"@@.player;It's because my pussy likes your cock so much!@@"
All around you, the orgy rages. You and a couple dozen of your closest bunny girl friends lick, and suck, and fuck everything around you. The lucky men who were able to afford a spot more than willing to try and satisfy your insatiable lusts.
<video autoplay loop src="img/story/bunnyepilouge.mp4"></video>
Much has changed at the Shadowy Organization since you took over. You've expanded the animal girl program, but dropped the whole cat and puppy thing. Being a bunny is so much fun, why be anything else? And the larger your new bunny family grows, the more fun you have!
<<elseif $cat>=$dog>>
"@@.player;Open the door, I wish to go outside.@@"
Your assistant bows low. "@@.boss2;Yes Ma'am.@@"
You watch as he opens the door to your throne room, the smell of fresh-cut grass wafting into the room.
"@@.boss2;Ma'am?@@"
You ignore the door, walking over to your favorite spot by the window, laying down in the sunbeam.
"@@.boss2;Ugh.@@"
Much has changed at the Shadowy Organization since you took over. You rule with an iron paw, your underlings subject to whatever whim crosses your mind. Many attempts to usurup your rule have been made, but you bat them away as easily as a ball of yarn. You never cared much for the sex slave thing, but having a host of servants to tend to your every need? That is a prize worth winning.
<<else>>
"@@.boss2;Come on girl! Go fetch!@@"
You race after the dildo, tongue hanging out. You pick it up and your mouth and run back, placing it at your assistants feet.
"@@.boss2;Does doggy want a bone, huh?@@"
"@@.player;Woof!@@"
"@@.boss2;Alright then...@@" He pulls out his dick, waving it in front of you.
You waste no time and get straight to work, licking up and down his shaft.
<video autoplay loop src="img/story/dogepilouge.mp4"></video>
"@@.boss2;There we go. What a good gitl you are.@@
//@@.player;Yeah, I //am// a good girl!@@//
Much has changed at the Shadowy Organization since you took over. While technically in charge, you're no leader of the pack. After a few days unsuccessfully trying to be the alpha, you were greatly relieved when your assistant took charge. He's now your master, and you love him very much.
<</if>>
<<case "magicPure">>
"@@.player;Please, you don't have to do this!@@"
"@@.pyo;Not again, pyo pyo! This is the third one this week!@@"
Your former ally and friend glares at you, caressing a thick tentacle with their left hand. "@@.boss2;I joined this organization to fuck some sex slaves, not defend the world! I've just found a side that will give me what I want.@@"
"@@.player;So be it.@@" With a flourish, you summon your bow. "@@.player;Magic Finale!@@" You shoot a beam of energy straight through the former Magical Girl's heart.
<video autoplay loop src="img/story/magicpureepilouge.mp4"></video>
She collapses to the ground, laughing. Her voice no longer her own. @@.tentacle;"You'll never defeat us. The more warriors you recruit, the more I'll take from you. It's inevitable."@@
You watch as she fades, her body turning to dust. "@@.player;I'm sorry...@@"
Much has changed at the Shadowy Organization since you took over. Instead of making sex slaves, it's now the premiere Magical Girl club in the world. Much of your time is spent recruiting new warriors for the eternal fight against darkness. Even with your stable of Magical Girls, you still find the time every night to head out with Pyo and fight evil personally.
But your foe is a crafty one and you find your allies falling through your fingers as they're lead astray. But you'll never give up the fight. As long as you draw breath you'll stand firm as the bastion against those who would see your home fall into darkness.
<<case "magicCorrupt">>
"@@.player;Oh fuck, it's coming out!@@" You squeeze with all your might, forcing the tentacle spawn out of you.
@@.tentacle;"Another beautiful baby. I know you'd make a great mother, boo."@@
You pant in exhaustion. You're surrounded by a mix of screams of pleasure and pain as countless woman are violated. Everywhere you look is endless orifices being fucked by endless tentacles.
All you can do is collapse into your bed of writhing flesh. Your newborn children clamoring to your breast.
@@.tentacle;"No time to waste!"@@
You moan as a tentacle pushes into your abused sex. The pattern has been the same for weeks. You're given barely a moments rest after giving birth before being impregnated again.
<video autoplay loop src="img/story/magiccorruptepilouge.mp4"></video>
"@@.player;Please... please... harder. I need it.@@"
@@.tentacle;"Of course sweetheart."@@
You give in to the pleasure, knowing escape is impossible. This is your life now, might as well enjoy it.
Much has changed at the Shadowy Organization since you took over. Sex slaves are still the focus, but it's no longer for mortal pleasure. All is for the glory of your new inter-dimensional overlords. Slowly society starts to collapse as more and more woman are trapped in the breeding pits, forced to churn out endless children.
"@@.pyo;You really fucked up. Pyo pyo.@@"
<<case "witch">>
"@@.woman;Please... no more...@@"
You watch as the demon fucks the woman in front of you, shoving his bulbous cock in and out of her.
"@@.player;Sorry. It's either you or me. Enjoying yourself?@@"
@@.demonic;Y̶̢̢͙̼̙̗̠̒͐̾̎̿̄̑͊̋̋̅̕é̶̡͓̜̤̮͓͔̗̝͛͊̔̈̍͆͆͆̂͘͜͝ṣ̴̬̎͆̿̄͝.̴̜̦̻̭̖͙͍̝͐̌̕ͅ.̶̡̛̜̪̭̹̀͛̑̍̏̈́͝.̷̭͉̩̯̬͑̎̅̂
̶̰͌̿͆̌̅̒̚͜@@
<video autoplay loop src="img/story/witchepilouge.mp4"></video>
"@@.player;Okay then.@@" You fetch a cigarette out of your pocket and with a flick of your fingers, light it.
"@@.player;Consequence free magic. Feels good. Well, consequence free for me at least.@@"
Much has changed at the Shadowy Organization since you took over. Your mastery of magic has allowed for rapid expansion. What were major obstacles in the past were now merely stepping stones to world domination. And with a constant flow of slaves to sacrifice to your demonic masters, you personally lived a very comfortable life. And as for rivals... you're a fucking witch. They never had a chance.
<<case "club">>
Much has changed at the Shadowy Organization since you took over. Although you originally planned to get out of the sex slave trade altogether, it turned out that the organization's contacts proved great for getting the good stuff. So you decided to not burn those bridges completely and do only a smidge of turning unwitting men into sex crazed sluts. And hey, those sex crazed sluts make great dance partners so it all worked out.
<<case "dual">>
Sally bids you farewell as you leave the shadowy organization behind.
"@@.sally;See you around stud. You'll be ready soon enough.@@"
Soon enough for what? You think as you try to return to your regular life.
<<case "pregnancy">>
"@@.player;That's it! Keep going! Put another baby in me!@@"
"@@.boss2;Fuck!@@"
"@@.player;Yes!@@"
The man's cum shoots deep inside you, surely impregnating you.
"@@.player;Mmm... I can't wait to meet you little one.@@"
"@@.boss2;How many is that now?@@"
"@@.player;No idea. Lost track around a hundred.@@"
Much has changed at the Shadowy Organization since you took over. Their pregnancy acceleration technology is now dedicated to making your gestation periods as fast as possible. You've become the mother of a whole generation of children all on your own. Countless fathers and countless bouncing babies have come in and out of you and you have no intention of slowing down anytime soon. Your life is full of loved ones, and their number will only grow.
<<default>>
You win without any traits... good job I guess.
<</switch>>
You gained <<print $ascension+2>> Ascension Points from your Ascension level, <<print $bossCount>> bonus points from the number of bosses you defeated and <<if $randomTF>>1 bonus point from choosing a random transformation.<<else>>no bonus points.<</if>>
<<button "Elsewhere...">> <<set $gameStart=false>> <<goto "cardStart">> <</button>>Your body modifications and gained traits:
<<nobr>>
<<for $i to 0; $i < $relics.length; $i++>>
<br>
<<if $relics[$i]<50>>
<<if $relics[$i]==18>>
<<switch $initialTF>>
<<case "bimbo">>
<<set $relicImg = "img/story/relic18a.jpg">>
<<case "maid">>
<<set $relicImg = "img/story/relic18b.jpg">>
<<case "hucow">>
<<set $relicImg = "img/story/relic18c.jpg">>
<<case "futa">>
<<set $relicImg = "img/story/relic18d.jpg">>
<<case "school">>
<<set $relicImg = "img/story/relic18e.jpg">>
<<case "sissy">>
<<set $relicImg = "img/story/relic18f.jpg">>
<<case "animal">>
<<set $relicImg = "img/story/relic18g.jpg">>
<<case "magic">>
<<set $relicImg = "img/story/magicalgirl/relic18h.jpg">>
<<case "witch">>
<<set $relicImg = "img/story/relic18i.jpg">>
<</switch>>
<<elseif $relics[$i]<50>>
<<if $imagePack is "hentai">>
<<set $relicImg = "img/story/magicalgirl/relic" + $relics[$i] + ".jpg">>
<<else>>
<<set $relicImg = "img/story/relic" + $relics[$i] + ".jpg">>
<</if>>
<</if>>
[img[$relicImg]]
<</if>>
<<if $relics[$i]==1>>
Gorgeous face: Your face is that of a beautiful woman.
<<elseif $relics[$i]==2>>
Blonde hair: You have luxurious blonde hair.
<<elseif $relics[$i]==3>>
Smooth skin: Your ski is soft and hairless.
<<elseif $relics[$i]==4>>
Suggestible: You have a hard time saying no.
<<elseif $relics[$i]==5>>
Hourglass waist: You have an impossibly thin, shapely waist.
<<elseif $relics[$i]==6>>
Thick thighs: You thicc.
<<elseif $relics[$i]==7>>
Fun sized: Your short stature leaves you dwarfed by almost everyone you meet.
<<elseif $relics[$i]==8>>
Breast Implants: You have pronounced, full breasts.
<<elseif $relics[$i]==9>>
Permanent collar: Around your neck is a black collar, anouncing to the world your status as an object, as something owened.
<<elseif $relics[$i]==10>>
Sex Change: Your cock is no more, replaced by a pair of womanly folds.
<<elseif $relics[$i]==11>>
Bubble Butt: Your pronounced ass jiggles with every step you take.
<<elseif $relics[$i]==12>>
Long Legs: Your have shapely, hairless legs.
<<elseif $relics[$i]==13>>
Luscious Lashes: You have long, feminine eyelashes. Even without mascarra they're naturally full.
<<elseif $relics[$i]==14>>
Plump Lips: Your have pronounced, blowjob ready lips.
<<elseif $relics[$i]==15>>
Manicured Nails: Your nails always look like you just arrived from a pedicure,.
<<elseif $relics[$i]==16>>
Shopaholic: SHopping is your favorite passtime.
<<elseif $relics[$i]==17>>
Permanent Makeup: Even after you've just stepped out of the shower, your face looks like you're got a tasteful layer of makeup applied.
<<elseif $relics[$i]==18>>
<<switch $initialTF>>
<<case "bimbo">>
Stupid Sexy: Men find your airheadedness irrestiably attractive.
<<case "maid">>
Maid Messiah: You're a parragon of cleanliness, able to dust and polish to an impeccable degree.
<<case "hucow">>
Abundent Assets: You have big, bouncy breasts.
<<case "futa">>
Chiseled Physique: Your rockhard muscles showoff your strength, yet are strangely feminine.
<<case "school">>
Braniac: You've got a knack for learning, especially when it involves the sexual arts.
<<case "sissy">>
Total Submission: You don't have a dominant bone in your body. You practically live to serve your partner.
<<case "animal">>
Spirit Animal: You have a natural affinity towards animals. One animal in particular.
<<case "magic">>
Role Reversal: You are fully commited to battling the forces of good. Long may the tentacle beasts reign.
<<case "witch">>
Demonic Affinity: You've always been drawn to darkness. Maybe someday you'll do something that draws the attention of those lurking below.
<<case "pregnancy">>
Orgasmic Births: Far from bein a painful experience, giving birth provides you immense pleasure. If only you didn't have to deal with the new human afterwards...
<</switch>>
<<elseif $relics[$i]==19>>
Sacrifice: You know what it takes to win, even if that means giving up pieces of your self.
<<elseif $relics[$i]==20>>
Giggly: You just can't stop giggling like a schoolgirl, everything is so funny!
<<elseif $relics[$i]==59>><br>
<img src="img/ui/symbolSmart.webp">Genius: You're blessed with amazing intellect.
<<elseif $relics[$i]==61>><br>
<img src="img/ui/symbolTech.webp">L337 Hacker: You know what FTP is and how to SSH into a sever. Compared to the layman, you're a wizard.<<elseif $relics[$i]==50>><br>
<img src="img/ui/symbolHypno.webp">Professional Hypnotist: Even the most stuborn mind is malleable under your expect manipulation.
<<elseif $relics[$i]==60>><br>
<img src="img/ui/symbolChemistry.webp">Master Chemist: You've memorized the periodic table. Also you bought some test tubes at a store this one time.
<<elseif $relics[$i]==55>><br>
<img src="img/ui/symbolSeduce.webp">Seductress: Men are putty in your skilled hands.
<<elseif $relics[$i]==62>><br>
<img src="img/ui/symbolRomance.webp">Hopeless Romantic: Every guy you have a crush on is the one. You just know it this time.
<<elseif $relics[$i]==54>><br>
<img src="img/ui/symbolTease.webp">Cock Tease; You take great pleasure in titilating men to the very edge.
<<elseif $relics[$i]==66>><br>
<img src="img/ui/symbolFatale.webp">Femme Fatale: Men are fools, nothing more than tools for you to use and abuse.
<<elseif $relics[$i]==54>><br>
<img src="img/ui/symbolBlow.webp">Oral Fixation: You just need to have something in your mouth at all times. Preferably something big and hard...
<<elseif $relics[$i]==58>><br>
<img src="img/ui/symbolCock.webp">Cock Lust: You just can't get enough dick.
<<elseif $relics[$i]==56>><br>
<img src="img/ui/symbolSex.webp">Nymphomaniac: Your lust for sex knows no bounds. Men, women, anything that breathes is good enough as long as they'll give you the pleasure you crave.
<<elseif $relics[$i]==57>><br>
<img src="img/ui/symbolCum.webp">Cum Slut: You've become a cum connoisseur. You actively seek out men just to sample new flavors.
<<elseif $relics[$i]==52>><br>
<img src="img/ui/symbolSlave.webp">Willing Slave: your place is at your msters feet.
<<elseif $relics[$i]==51>><br>
<img src="img/ui/symbolBound.webp">Bondage Fetishist: The idea of being tied up and helpless turns you on like nothing else.
<<elseif $relics[$i]==63>><br>
<img src="img/ui/symbolBimbo.webp">Air Head: like, what were we atalking about again?
<<elseif $relics[$i]==64>><br>
<img src="img/ui/symbolMaid.webp">Neat Freak: You have a complusive need to keep things tidy and spotless.
<<elseif $relics[$i]==65>><br>
<img src="img/ui/symbolHucow.webp">Swollen Teats: Your breasts are in a constant state of milk production. Your breast pump sessions are the highlight of your day.
<<elseif $relics[$i]==67>><br>
<img src="img/ui/symbolFuta.webp">Naturally Dominant: You don't do the whole 'bottom' thing. When you're in the bedroom, you're in charge.
<<elseif $relics[$i]==68>><br>
<img src="img/ui/symbolSchool.webp">Straight-A Student: You're a regular teachers pet. And if you somehow get a B on a test, you know a way to get your grade upgraded...
<<elseif $relics[$i]==69>><br>
<img src="img/ui/symbolSissy.webp">Beta Male: You've accepted you're not a real man. Your place is on your knees, serving alpha cocks.
<<elseif $relics[$i]==70>><br>
<img src="img/ui/symbolMagic.webp">Beacon Of Purity: Evil beware! You are the light that shall drive away the darkness.
<<elseif $relics[$i]==71>><br>
<img src="img/ui/symbolTentacles.webp">Beacon Of Chaos: Your new masters have shown you the truth. The whole world needs to learn of the golry and the pleasure of their new tentacle overlords.
<<elseif $relics[$i]==72>><br>
<img src="img/ui/symbolWitch.webp">Succubus: Your body is no longer your own. It belongs to your demon masters. You live only to spread their influence by seducing mortal mean and enthralling them to your side.
<<elseif $relics[$i]==72>><br>
<img src="img/ui/symbolMoney.webp">Rich: You don't need smarts, or feminine wiles to get what you want. All you need is a fat stack of cash and the knowledge of how to use it to get what you want. And you've got all the cash you could ever need.
<<elseif $relics[$i]==73>><br>
<img src="img/ui/symbolBreasts.webp">Master of Titilation: Big tits, small tits, white tits, brown tits. It doesn't matter, all that matters is how you use them. And you definitly know how to use them. Time to show the world what you've got!
<<elseif $relics[$i]==74>><br>
<img src="img/ui/symbolLezdom.webp">Bottom: Men might pretend their the dominant ones, but you know the truth. Nothing is better than submitting to a strong, powerful woman.
<<elseif $relics[$i]==75>><br>
<img src="img/ui/symbolSurveil.webp">Eyes Everywhere: They're always watching, they see everything you do... sounds hot.
<<elseif $relics[$i]==76>><br>
<img src="img/ui/symbolAss.webp">Twerking Master: Shake that booty, girl!
<<elseif $relics[$i]==77>><br>
<img src="img/ui/symbolProstitution.webp">High End Ho: Only the best rundown motels for you. And you get full minibar access.
<<elseif $relics[$i]==78>><br>
<img src="img/ui/symbolEngineer.webp">Drone Devotee: Master of the humble drone.
<<elseif $relics[$i]==79>><br>
<img src="img/ui/symbolFeet.webp">Pampered and Pedicured: If you're into feet, your feet are feet you'd be into.
<<elseif $relics[$i]==80>><br>
<img src="img/ui/symbolLatex.webp">Second Skin: Sleek, shiny, sexy.
<<elseif $relics[$i]==81>><br>
<img src="img/ui/symbolClub.webp">Addicted: Don't do drugs kids.
<<elseif $relics[$i]==82>><br>
<img src="img/ui/symbolPregnancy.webp">MILF: You had kids before you were kidnapped, pretty simple.
<</if>><</for>><</nobr>>
Your winning deck:
<<nobr>>
<<for $i to 0; $i<$discard.length; $i++>>
<<set $tmp = $discard[$i], $deck.push($tmp)>>
<</for>>
<<for $i to 0; $i<$inplay.length; $i++>>
<<set $tmp = $inplay[$i], $deck.push($tmp)>>
<</for>>
<<for $i to 0; $i<6; $i++>>
<<if $hand[$i]!=1000>>
<<set $tmp = $hand[$i], $deck.push($tmp)>>
<</if>>
<</for>>
/*<<DeckSort>>*/
<<set $tmpArray=$deck>>
<<capture $i>>
<<for $i to 0; $i < $deck.length; $i++>>
<<set $tmp = $deck[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $deck[$i]<=96 or $deck[$i]>=191 and $deck[$i]<204 or $deck[$i]>266 and $deck[$i]<279 or $deck[$i]>386>>
<<if $imagePack is "hentai">>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<include "imageSet">>
[img[_img]]
<</for>>
<</capture>>
<</nobr>>
<<button "Months Later...">> <<goto "epilouge2">> <</button>><<if !$newTurn>>
<div class="fullscreen-bg">
<video loop muted autoplay poster="img/videoframe.jpg" class="fullscreen-bg__video">
<source src="none" id="background" type="video/mp4">
</video>
</div>
<<if $playedCard==9999>>
<<set $switchTmp=0>>
<<elseif $playedCard!=1000>>
<<set $switchTmp=$playedCard>>
<<else>>
<<set $switchTmp=$inplay[($inplay.length-1)]>>
<</if>>
<<set $cardTmp = setup.cardList[$switchTmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<set $tmp to $card.image>>
<<set $gifTmp = "">>
<<for $i=4;$i<$tmp.length;$i++>>
<<set $gifTmp += $tmp[$i]>>
<</for>>
<<if $imagePack is "hentai">>
<<if $flipCorrupt>> <<if $corrupt>> <<set $corrupt=false>> <<else>> <<set $corrupt=true>> <</if>> <</if>>
<<switch $switchTmp>>
<<case 331>>
<<if $corrupt>>
<<if $randGif==2 or $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<</if>>
<<case 191 192 193 194 195 196 197 198 199 200 201 202 203 332 334 335 336 337 338 339 340 341 342 343>>
<<if $corrupt>>
<<if $randGif==2 or $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<<else>>
<<if $randGif==2 or $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
<</if>>
<<default>>
<<if $card.gifType>=1>>
<script>
document.getElementById('background').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + ".mp4";
</script>
<</if>>
<</switch>>
<<if $flipCorrupt>> <<if $corrupt>> <<set $corrupt=false>> <<else>> <<set $corrupt=true>> <</if>> <</if>>
<<else>>
<<switch $card.gifType>>
<<case 5>>
<<if $randGif==1>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<<else>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "e.mp4";
</script>
<</if>>
<<case 4>>
<<if $randGif==1>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<<case 3>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==3 or $randGif==5>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<else>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<</if>>
<<case 2>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
/* 1 gif */
<<case 1>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + ".mp4";
</script>
/* 4 gif futa */
<<case 14>>
<<if $subLoss<=0>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
<<else>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<</if>>
/* 2 gif Futa */
<<case 12>>
<<if $subLoss<=0>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('background').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
<</switch>>
<</if>>
<</if>>
<<set $oldCorrup=$corruption>>
<<if $relics.includes(18) and $initialTF is "magic">>
<<if $relics.includes(71)>>
<<set $corruption-=Number((Math.ceil($TF/20)/6).toFixed(2))>>
<<else>>
<<set $corruption-=Number((Math.ceil($TF/20)/3).toFixed(2))>>
<</if>>
<<set $corruption=Number($corruption.toFixed(2))>>
<<if $corruption%1>.67>>
<<set $corruption=Math.ceil($corruption)>>
<</if>>
<<if $corruption%1<.33>>
<<set $corruption=Math.floor($corruption)>>
<</if>>
<<if $corruption%1==.99>>
<<set $corruption+=.01>>
<</if>>
<<if $corruption<10>>
<<set $corrupt=false>>
<</if>>
<<else>>
<<if $relics.includes(70)>>
<<set $corruption+=Number((Math.ceil($TF/20)/6).toFixed(2))>>
<<else>>
<<set $corruption+=Number((Math.ceil($TF/20)/3).toFixed(2))>>
<</if>>
<<set $corruption=Number($corruption.toFixed(2))>>
<<if $corruption%1>.67>>
<<set $corruption=Math.ceil($corruption)>>
<</if>>
<<if $corruption%1<.33>>
<<set $corruption=Math.floor($corruption)>>
<</if>>
<<if $corruption>=10>>
<<set $corrupt=true>>
<</if>>
<</if>>
<<if $corruption<0>> <<set $corruption=0>> <</if>><<if $storyLevel==2 or $boss==1>>
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler">>
<<set $img="img/cardgame/bosses/magicalgirl/michael.webp">>
<<else>>
<<set $img="img/cardgame/bosses/michael">>
<<if $bossHealth>=($maxBossHealth-($maxBossHealth*(1/5)))>>
<<set $img+="1.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(2/5)))>>
<<set $img+="2.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(3/5)))>>
<<set $img+="3.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(4/5)))>>
<<set $img+="4.webp">>
<<else>>
<<switch $transformation>>
<<case "bimbo" "hucow" "maid" "futa" "school" "sissy" "witch">>
<<set $img+=$transformation+".webp">>
<<case "club" "pregnancy">>
<<set $img+="bimbo.webp">>
<<case "animal">>
<<if $bunny>=$cat and $bunny>=$dog>>
<<set $img+=$transformation>>
<<set $img+="b.webp">>
<<elseif $cat>=$dog>>
<<set $img+=$transformation>>
<<set $img+="c.webp">>
<<else>>
<<set $img+=$transformation>>
<<set $img+="d.webp">>
<</if>>
<<default>>
<<set $img+="bimbo.webp">>
<</switch>>
<</if>>
<</if>>
<<elseif $storyLevel==3 or $boss==2>>
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler">>
<<set $img="img/cardgame/bosses/magicalgirl/derek.webp">>
<<else>>
<<set $img="img/cardgame/bosses/derek">>
<<if $bossHealth>=($maxBossHealth-($maxBossHealth*(1/5)))>>
<<set $img+="1.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(2/5)))>>
<<set $img+="2.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(3/5)))>>
<<set $img+="3.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(4/5)))>>
<<set $img+="4.webp">>
<<else>>
<<switch $transformation>>
<<case "bimbo" "hucow" "maid" "futa" "school" "sissy" "witch">>
<<set $img+=$transformation+".webp">>
<<case "club" "pregnancy">>
<<set $img+="bimbo.webp">>
<<case "animal">>
<<if $bunny>=$cat and $bunny>=$dog>>
<<set $img+=$transformation>>
<<set $img+="b.webp">>
<<elseif $cat>=$dog>>
<<set $img+=$transformation>>
<<set $img+="c.webp">>
<<else>>
<<set $img+=$transformation>>
<<set $img+="d.webp">>
<</if>>
<<default>>
<<set $img+="bimbo.webp">>
<</switch>>
<</if>>
<</if>>
<<elseif $storyLevel==4 or $boss==3>>
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler">>
<<set $img="img/cardgame/bosses/magicalgirl/vw.webp">>
<<else>>
<<set $img="img/cardgame/bosses/vw">>
<<if $bossHealth>=($maxBossHealth-($maxBossHealth*(1/5)))>>
<<set $img+="1.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(2/5)))>>
<<set $img+="2.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(3/5)))>>
<<set $img+="3.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(4/5)))>>
<<set $img+="4.webp">>
<<else>>
<<switch $transformation>>
<<case "bimbo" "hucow" "maid" "futa" "school" "sissy" "witch">>
<<set $img+=$transformation+".webp">>
<<case "club" "pregnancy">>
<<set $img+="bimbo.webp">>
<<case "animal">>
<<if $bunny>=$cat and $bunny>=$dog>>
<<set $img+=$transformation>>
<<set $img+="b.webp">>
<<elseif $cat>=$dog>>
<<set $img+=$transformation>>
<<set $img+="c.webp">>
<<else>>
<<set $img+=$transformation>>
<<set $img+="d.webp">>
<</if>>
<<default>>
<<set $img+="bimbo.webp">>
<</switch>>
<</if>>
<</if>>
<<elseif $storyLevel==5 or $boss==4>>
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler">>
<<set $img="img/cardgame/bosses/magicalgirl/sally.webp">>
<<else>>
<<set $img="img/cardgame/bosses/sally">>
<<if $bossHealth>=($maxBossHealth-($maxBossHealth*(1/5)))>>
<<set $img+="1.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(2/5)))>>
<<set $img+="2.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(3/5)))>>
<<set $img+="3.webp">>
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(4/5)))>>
<<set $img+="4.webp">>
<<else>>
<<set $img+="5.webp">>
<</if>>
<</if>>
<</if>>
<div class="mod">
[img[$img]]
</div> You follow the woman through the door and into a blank, concrete corridor. //@@.player;Where the hell am I?@@//
@@.computer;Retrieval sequence activated. Please remain still.@@
//@@.player;Retrieval sequence...@@// Before you can mull over the words much more, you fall into unconsciousness.
You awake in your apartment. The only indication that anything is amiss being your location on the floor, rather than in your bed.
//@@.player;Ugh, my head. What a crazy dream.@@//
@@.computer;Targted recieved.@@
"@@.player;Ah!@@" You scream at the return of the voice in your head.
@@.computer;Target recieved.@@ The voice repeats. Suddenly your vision is replaced by some sort of camera feed focusing on one figure.
<<include "enemySprite">>
"@@.player;Who is that? What are you doing?@@"
@@.computer;That is your target.@@
"@@.player;My target? No, this can't be real. How am I even supposed play this game of yours?@@"
The computer doesn't respond. You glance around your apartment, trying to find any clues as to your situation. You spot a bottle of pills sitting on a table. You walk over and examine them.
"@@.player;For use on enemies only. Hmm...@@"
"@@.
<<button "Rules">> <<goto "help">> <</button>>
<span class="next"><<button "Start">> <<set $gameStart=true>> <<goto "deckBuilder">> <</button>></span>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, sir.@@"
You look around you at the assembly. You've done it. You've defeated your captors, and in the process gained control of them.
You shake your head. "@@.player;This kind of thing is exactly what I've been fighting against!@@"
Suddenly, Pyo pops into existence before you. "@@.pyo;But this might be exactly the thing we need, pyo pyo!@@"
"@@.player;Pyo?@@"
"@@.boss2;What the fuck?@@"
Pyo does a little somersault. "@@.pyo;Instead of turning people into se slaves, why don't we turn them into Magical Girls? Think of all the people we can protect!@@"
"@@.player;That's a great idea Pyo!@@"
"@@.boss2;What on earth is going on?@@"
You reach out and hug the man. "@@.player;You're going to make a great Magical Girl. Welcome to the fold, sister!@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="magicPure">> <<goto "epilouge">> <</button>></span>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
@@.tentacle;"Wassup bitches!"@@ From thin air materializes a mass of tentacles. The writhing form grows larger, filling up the room.
"@@.leader;No...@@"
@@.tentacle;"You in charge now, baby? Mmm, this little sex ring is going to be a great source of fuck puppets.@@"
You try to run away, but tentacles grab your limbs, pinning you down.
@@.tentacle;"You're not going anywhere. It's time to fill you up with some babies."@@
"@@.player;Please I... mmph!@@" Your protests are cut off as a tentacle shoves itself into your mouth.
@@.tentacle;"Shh, save your energy. You're going to need it."@@
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="magicCorrupt">> <<goto "epilouge">> <</button>></span>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command.@@"
"@@.player;Good. I'm going to need it.@@"
"@@.boss2;Ma'am?@@"
"@@.player;It took a lot of magic to win this. And magic has it's price. You're the ones who are going to pay it.@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="witch">> <<goto "epilouge">> <</button>></span><<script>>
document.body.style.backgroundImage="none";
<</script>>
You awaken to find yourself in an empty room. It's furnished quite nicely, with a red velvet theme.
@@.player;//Where am I?//@@
The door to the room opens and in steps the Veiled Woman.
"@@.leader;Welcome to the rest of your life slave. I hope you...@@"
With a pop, the mass of tentacles appears between you and the Veieled Woman. "@@.tentacle;Hold up, toots. This girl is mine.@@"
"@@.leader;What?@@"
"@@.tentacle;I was nice and let you play with my bae, but it's time to take what's mine.@@"
"@@.leader;No! She... mmph!@@"
<video autoplay loop src="img/story/losemagiccorrupt1.mp4"></video>
A tentacle shoots out and shoves itself down the Veiled Woman's throat.
@@.tentacle;"That's better. Now let's get moving, honey."@@
"@@.player;No... please.@@"
@@.tentacle;"Hey, you knew what you were signing up for. I didn't make you help me out. If you didn't want to be my bredding bitch, you should have gone with your friend Pyo."@@
<span class="What have I done?"><<button "Next">> <<goto "loseMagicCorrupt2">> <</button>></span>
<<script>>
document.body.style.backgroundImage="none";
<</script>>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself in an empty room. It's furnished quite nicely, with a red velvet theme.
@@.player;//Where am I?//@@
The door to the room opens and in steps the Veiled Woman.
"@@.player;Of course it's you. You need to let me out of here, I need to defend this city!@@"
"@@.leader;You're not going anywhere. You lost, you're a sex slave, case closed.@@"
"@@.player;Please! You don't understand!@@"
"@@.leader;You think your pink freak friend is going to get you out of this? I don't care what you think your arrangement with that thing is, you're mine.@@"
"@@.player;That's it! Magical Girl transformation go!@@" You make a dramatic pose, ready for your magical energies to flow over you. But nothing happens. "@@.player;Huh?@@"
"@@.leader;Yeah, that's not happening. While you're here, you're just another little girl. Another sex slave to be fucked and abused as I see fit.@@"
<span class="Uh oh..."><<button "Next">> <<goto "loseMagicPure2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
You wake up in darkness. A pure, unrelenting darkness that flows though every sense. Your eyes, your ears, your nose, your skin, all of them detect nothing.
"@@.player;Where am I?@@" You try to say, but no sound escapes your mouth.
@@.demonic;Y̷̨̞̹̹̻̞̟̦̮̘̌̋̍͗̅̍̾̋̃̓̑̾̑̈́̀̽̍͛͑̃̏͐̄̏̕̕õ̵͎͇̦̪͋́̉̃̓́͑̊͗͌͘ȕ̷̞̮̜̖̩̣͉̺̓̋̅̆̈́͜͠ ̸̧̢̺̘̮͎̘̥̪͖͉̗̮̹̥̯̰̞̲̮̬̫̦͇̪̎̍̌̿́̉͐͝ą̶̭̺̲̫̟̮͖͔̌͋͋r̵̛̲͛͗͒͂̈̄͛̍̓̃̆̉̔͠͝͝e̸̡̧̧̛̝̘̙̫̖̳̜̳̯̙͔͍͓̞̺͎̦̣̾̎̏̎͗̔̊̓̓̀͒͌́̓͗̔͋̚͘͘͘ ̶͙̝̭̄̑ͅị̷̧̧̧͈̲̭͔̪̤̟̜̟̘͉̝͔̩̹̥͎̋̓́͑̔̿́̅̀̓́̆̚͠͠͠ṅ̷̢̡͍͙͉̰̗̫̫͌͗̈́͂̀̔̂̿͋́̽̿̍̐͋̈́̐͘̚ ̴̛̬̮̼̜̭̼̜̞̫̥̌͑̋͗̽̀̑͋̈́͆̚͘m̵̧̙̭̹̺̖̩͙̰̲̞̭̖͕͕̭̟̻͕̊̽͂͆͋̔̉̔͂̎̈́͆̆̓̀̄̿͋̚͘͝ͅỹ̸̧̢̛͕͓͔͓̭̘͔̼̯͓̭̱̫̜̳̻́̎̍͂́̃͊͋̾̀͜͝ ̷̝̅́͌̑̈̀͋͂͒̓̌̆̔̽͒̔̓̋͋͆͑̂̚͝d̵̛̯̩͖̮̤̤͙̏̾̑̋̒͘ȯ̶̫͚͓̓̇͋͛̍̊̒͋̈́̇̾͐͒͂̑̎́͐͆̑͘͝͝m̷̨͇̞̪͇͚͔͙͕̻̥̥͛́̎̅̋́̎̆̐̾͌ḁ̶̧̰͇̯͙̮̗̼͖͚̭̰̖̙̩̮̫͚̉̓̐̍͗͑̿̑̋͌͌̏͆̌̑͂̐̊͛̈́̔̕͜͜ͅį̶̧͔̯̺͉̖͙̩̙̼͙̙̩̓̐͌̓̈́̃̅̑͋̅͜͜͝ͅṋ̵͖̺͓͚͓͎͈̼͍͓͔̲̩̖̫̪͈͇̰̋́̈̏̎͒́̓͑̚͜ͅ.̴̛̫̳̞̮̰̳̿͂̐̈́̐͆̏̓͌́̅̀̈́̇̚̚͠ ̸̨̡͙̭̳̬͎͕̭̮͖͖͓͎͔̠̗̠̦͍͓̜̟͈̓͌͑̇͌̇̒͛̃͌̆̾̈̃̕̕͜ͅY̶̢̢̠͉̜̬̺͍̞̮̹͊̌̀̄̆͋̂̑̆̿̈́̏̏ǫ̴͈̗̞͎͕̖͖̝̯͈̻̺͍̠̐̎̾̀͆̅̏̀̊̔̀͒̓͘ư̷̡̧̖̙̩̹̟̑͑̓̅̃̀̑ ̷̝̲̓̌͐̀̀̿̈́͊̂̍́̈́̀̔͘͠͝a̶̤̓̀̌̿̆͆́̃̎͌̔̉̆̏͒r̸̛̤͉̪̬͉̜̠͔̩̯̉̑̌̓̋͗̿̈́͂̇̀̏͐̇͛̀̀̚̚̚̚͜͝ͅé̶̞̂̌̑̽͒̚ ̶̧̨̢̡̤̘͎̗͕͓͓͍̮̲͔̜̞͎̞̮̘̖̺̩̀̉̈́̓͑͆̓̓ͅͅm̶̧̧̡̡̨̜̘͎͍̱̟̦̳͇̟͉͎͇̻͓̻̎̿́̚ͅi̴͚̬͙̭̝̗̇͑̊̆̿̋̍̀͌̐̈́̎̽n̴͈̟͎̿͊͝@@
The demonic voices flood into your mind, the only input your desperate brain has.
@@.demonic;Ś̵̡̫̻͉̥̹̠̹̳̥̫͂̂͜͝ͅŭ̴͔͙̭̲͎̳̩̼͓̭͖̩̘̘͙̥̱͌͒̋̆͗̓͛̂̇͗̀͒̾̏̾̓̌̚̕͝͝ͅŗ̸̨̝͕̠̲̱͎̩̮̪̜͒́͆̇̿̚r̷̡̛̥̪̺̜̖͍͕̮͍̦̭͚͎̭͙̖̥͔͔̳̍̄̀̾̈̈́̓̐̐̚͜͠͠ͅẽ̵͉͎͖̰̝̫͈̺̗̩̥̅̅͒̄̄͘ͅn̵̨̧͙̲͓̲̹̗̬̫̹̠̪̙̖̙̯̫̪͇͓͔͋̔̅̋͌̂̓̊̎̄̕̚̕͘d̶̨̞̬̫̪̪͚͖̠̠͕̼͎̯̰͎͆͛̓͑͘͜͜͝͠ͅẻ̴̘͕̏̂̓̀̍̋̂͋̅̈́̇̏͐͆͛ŗ̸̧̨̗͈̺͉͕̘̩̻͇̟̱̪͉̣͎̺͕͉͎̖̅͑̃̔̑͌͛͛̊͂̓͋̈́̎͗̂̂͒̏̇͐͜͜͝͝ ̸̧̢̛̮͙̰͍̜̟̠̲̬̠̙̂̈́̒͋͋́͐͊̈́̈́̉͋̓͑̿͆͐͆̍̆̚̕ͅṱ̵̢͎͙͈̙̰̰̖͔̘̣͙̬̯͈͓̊̄͗́̇̐̽̑͋̈́̑̐̀̍͠o̷̧̢̡̡̨̧̬̣̻̯̻̼̯̺̺̠̲̫̳̜̘̭͚̼͙̓̃̀͐̈́ͅ ̶̛͕͎̻̀̈́̇͊̄̂̍̈́͒ų̸̡̫̟͈̰͍̦̝̹͖͎̹̀̃̔̋́̍̆̌̊̒͊͑́͒͋̿̉͗̄͠͝͝s̴̛̛͓͈̞̳̳̙̞̲͔͖̖̗̦̜̺͌̏̈̓̀̈̈̎͆͜.̶̪̜̯̱̮͚̪̳̟͖͎͚͔͔̲͔̺̒͗̀̃̑͋̆̅̚ ̵̝̺̮͔̟̲̳̻̞͇̪̰͑̈̈́̂͑͠͝Ẉ̴̨̻̖͉̗̞͍͑̉̀̆̏̈́͠͝ơ̵͇̳̙̹͓̭̪̘͚̈̀͐̎̒̓̓̓͆͆̀̉̊̑̊̇̀͊͌̿̕͝͝͝͠ͅr̶̨̧̢̟͕̦͔̱͓̭̬̃̈́s̷͚̀̎̾̓̀̄̑̏̌̃̔̐̈́̍͛̀̋̍̀͂̆̋͠͠h̷̢̡̧̤̩̯̞̖̥͓͚̺͕̰͉͕͗̏̅̒̇̎̍̒͑̏̇̀̚̕͘͜i̸̧̻̦͕͚̗̬̜͔͕͇̝͉̹̼̖̪͈̪̼͓̎̏̑̈́͛͆̊̈̋̔̑̓̐̃́̒̆̓͋͘̕̕͜p̸̣̮͓̰̤̋̌̈́̎̉̀͌̕͠ ̷̨̯̻̮͕̱̱͚̟͎̘͖̯̂̑̎̃̓̿͜ư̷̢̳̹̜̝͔̘̩̖̗̥̳̟̼̰̱͉͈̦̈́͂́ͅs̶̙̆̔͐͐̓̽̈́́̃̃̈́̆̽͛͛́̏͐̃̀̈́̆̕.̶̫̹̺͚̞̺̘͈̣͖͙̪́͆̂̆͊̐͗̈́͐̉̈́͗͛̒̓͜͝ ̷̨̢̧̨̬̖͔̠̖͙̮̣̱̩̖͎̠̯͓͕̩̣̮͍̎̓͊͗̍̇̽͑́̓͌̐̄͜S̶̡̧̡͖̮̠͓̮͙͎̦̠͇͋͛̒̈́̋̆̏̎͋̈̃̔͋̽́̅̌̚̚̚͜͠͝ư̸̧̭̞͓̖͖̟̘̫̜̈̔̓̔̃̄̇̇͐̇̀͆̍̾͂͂͊̚͠͝ͅb̵̨̨̡̢̡̪̻̼͕̫̙͖͈̜̬̲̱͕̫͍̤͈̺̯̘́̋̓̚m̴̡̡̨̖̰̳͓͌̋̈̿͂͊̽̈́̈́͠͝͝į̶̢̨̢̥̞̥̻̟̳̱͙͚͔͓̮͉̜̹̝̖̘͓̥̱̮̏͗t̶̨̨̨̧͇̟̼̪͚̜̹̫̙͔̪̜̤͙͔͎̫̝̹̮͚̺͛̾̒͆̀̚ ̶͔͎̝͎̠̺̖̝̹̒̾̑̃̀̒͗͛̔͑͒̐̽͒̒͂̌̒̾̑̚͠͝ṯ̴̛̲͗̉͌̏̿͌̋̓̽̓̎̆̐̽̐̋̚̕o̵̲̘͚̬̰̪͐́̍́̓̑͆͛͊̾̉̆̆̋̀̑̉̑̈́͋̕̕ ̸̢̛͓̪̼̜̟͙̦̱̌̀̉̎͗͆̓̐̒́̊́͠ų̴̥̯͇̭̬̱͍̯̝̭̱͚̖̜́̌̀̉̉͝ͅș̷̡̨̢̬̜̙̹̭̫̓̊̐͗͒̀͛͋͆̒̔́̊̄̔̄̌̅͛́͜.̸̤̮̝̙̹̮̟̝̊̿̔̈̔̈̿̀̉͜ͅ@@
The voices are joines by one other sensation, pain. An unbearable pain that spreads throughout your entire body. You try to screm, but nothing comes out of your burning thoat.
<span class="Sleep..."><<button "Next">> <<goto "loseWitch2">> <</button>></span>
"@@.boss;That's right... suck that cock you little whore.@@"
You barely register the mans taunt as you're fucked in every whole. Too weak to make any effort in pleasing the men surrounding you, they use their body as they see fit. Your hands glide up and down two cocks under no power of your own, simply sex toys for others to masturbate themselves with.
<video autoplay loop src="img/story/losemagic.mp4"></video>
How long this has been going on for, you don't know. Sometimes you still remember the world outside, of your quest to defend the world from darkness, but not often. Most of the time all you can think about is the cocks fucking you at any given moment, if you can think at all.
"@@.pyo;I found you, pyo pyo!@@"
You open your eyes, hovering above you is Pyo. For a moment, your heart races, but the feeling quickly paces. You can't muster up the energy to react.
"@@.pyo;Oh. Oh jesus. Oh well, another Magical Girl down I guess.@@"
"@@.player;...@@" You want to ask Pyo to get you out of there, to help you. But all you can do is lay still and let the men continue to use you.
"@@.pyo;Thanks for not falling to evil though. That's always a real pain. Have fun with your new life, pyo pyo!@@"
The end
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>That's the last thing you remember. What's happened since then, you;re not sure. You're mind isn't the same as it once was. Even the present is foggy to your now. What sensations you're feeling, where you are, who you are, it's all muddled.
Sometimes you think you feel some clarity, you thin you feel a sensation of pleasure, or a sensation of pain, but it's always fleeting. You hope whatever is happening to you is something that would have made you happy. You don't feel happiness anymore, you don't feel sadness either. You don't feel anything. You're not even sure if you even are.
<video autoplay loop src="img/story/losewitch.mp4"></video>
The end
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>
<video autoplay loop src="img/story/losemagiccorrupt2.mp4"></video>
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>By balancing both your efforts to retain your humanity and fight off your foes, you've managed to impress some of your more powerful patrons. No longer are you a mere foot soldier in the eternal war against heaven, but a general.
From your hell fortress, you plan the next move of your forces. Soon, all that is and all that ever will be shall be under your thumb. It's only a matter of time.
<img src="img/story/succubuswin.webp" class="story">
The end.
<<button "Elsewhere...">> <<set $gameStart=false>> <<goto "cardStart">> <</button>><span id="deckBuilderContents">
<<include "deckBuilderContents">>
</span>Starting <img src="img/ui/tf.webp">: $TF
Themes in Deal Deck: <<button "Start round">> <<goto "deckSetup">> <</button>>
<<nobr>>
<<display "deckBuildTFCardDisplay">>
<br>
<<for $i=0; $i<$deckBuild.length; $i++>>
<<switch $deckBuild[$i]>>
<<case 0>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Brain[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Brain[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Brain[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Brain[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Brain[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Brain[5]+\'a.webp\'">' "themeMind.webp">>
<<if $selectedRange==3>>
<<button "Replace">>
<<set $tmp=$deckBuild.indexOf(0)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 3>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Chemistry[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Chemistry[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Chemistry[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Chemistry[3]+\'.webp\'">' "themeChemistry.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(3)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 2>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Hypno[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Hypno[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Hypno[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Hypno[3]+\'.webp\'">' "themeHypno.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(2)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 1>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Tech[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Tech[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Tech[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Tech[3]+\'.webp\'">' "themeTech.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(1)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 4>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Unthemed1[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Unthemed1[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Unthemed1[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Unthemed1[3]+\'.webp\'">' "themeUnthemed1.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(4)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 5>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Unthemed2[0]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Unthemed2[1]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Unthemed2[2]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Unthemed2[3]+\'a.webp\'">' "themeUnthemed2.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(5)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 6>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Whore[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Whore[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Whore[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Whore[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Whore[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Whore[5]+\'.webp\'">' "themeWhore.webp">>
<<if $selectedRange==4>>
<<button "Replace">>
<<set $tmp=$deckBuild.indexOf(6)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 7>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Fatale[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Fatale[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Fatale[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Fatale[3]+\'.webp\'">' "themeFatale.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(7)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 8>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Tease[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Tease[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Tease[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Tease[3]+\'.webp\'">' "themeTease.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(8)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 9>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Romance[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Romance[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Romance[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Romance[3]+\'.webp\'">' "themeRomance.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(9)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 10>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Blowjob[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Blowjob[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Blowjob[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Blowjob[3]+\'.webp\'">' "themeBlowjob.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(10)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 11>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Slave[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Slave[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Slave[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Slave[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Slave[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Slave[5]+\'.webp\'">' "themeSlave.webp">>
<<if $selectedRange==5>>
<<button "Replace">>
<<set $tmp=$deckBuild.indexOf(11)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 12>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Bound[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Bound[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Bound[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Bound[3]+\'.webp\'">' "themeBondage.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(12)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 13>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cum[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cum[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cum[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cum[3]+\'.webp\'">' "themeCum.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(13)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 14>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cock[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cock[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cock[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cock[3]+\'.webp\'">' "themeCock.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(14)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 15>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Sex[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Sex[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Sex[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Sex[3]+\'.webp\'">' "themeSex.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(15)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 16>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Money[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Money[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Money[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Money[3]+\'.webp\'">' "themeMoney.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(16)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 17>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Breasts[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Breasts[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Breasts[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Breasts[3]+\'.webp\'">' "themeBreasts.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(17)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 18>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Lezdom[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Lezdom[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Lezdom[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Lezdom[3]+\'.webp\'">' "themeLezdom.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(18)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 19>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.BimboEX[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.BimboEX[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.BimboEX[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.BimboEX[3]+\'.webp\'">' "themeBimbo.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(19)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 20>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.HucowEX[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.HucowEX[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.HucowEX[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.HucowEX[3]+\'.webp\'">' "themeHucow.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(20)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 21>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.MaidEX[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.MaidEX[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.MaidEX[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.MaidEX[3]+\'.webp\'">' "themeMaid.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(21)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 22>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Surveil[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Surveil[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Surveil[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Surveil[3]+\'.webp\'">' "themeSurveil.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(22)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 23>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Ass[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Ass[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Ass[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Ass[3]+\'.webp\'">' "themeAss.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(23)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 24>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Prostitution[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Prostitution[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Prostitution[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Prostitution[3]+\'.webp\'">' "themeProstitution.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(24)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 25>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.FutaEX[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.FutaEX[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.FutaEX[2]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.FutaEX[3]+\'.webp\'">' "themeFuta.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(25)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 26>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SchoolEX[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SchoolEX[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SchoolEX[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SchoolEX[3]+\'.webp\'">' "themeSchool.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(26)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 27>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SissyEX[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SissyEX[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SissyEX[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SissyEX[3]+\'.webp\'">' "themeSissy.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(27)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 28>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Engineer[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Engineer[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Engineer[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Engineer[3]+\'.webp\'">' "themeEngineer.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(28)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 29>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Feet[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Feet[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Feet[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Feet[3]+\'.webp\'">' "themeFeet.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(29)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 30>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Latex[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Latex[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Latex[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Latex[3]+\'.webp\'">' "themeLatex.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(30)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 31>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.AnimalEX[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.AnimalEX[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.AnimalEX[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.AnimalEX[3]+\'.webp\'">' "themeAnimal.webp">>
<<if $selectedRange==$animalThemeRange>>
<<button "Replace">>
<<set $tmp=$deckBuild.indexOf(31)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 32>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.WitchEX[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.WitchEX[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.WitchEX[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.WitchEX[3]+\'.webp\'">' "themeWitch.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(32)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 33>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.MagicEX[0]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.MagicEX[1]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.MagicEX[2]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.MagicEX[3]+\'a.webp\'">' "themeMagic.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(33)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 34>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.ClubEX[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.ClubEX[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.ClubEX[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.ClubEX[3]+\'.webp\'">' "themeClub.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(34)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 35>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Camgirl[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Camgirl[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Camgirl[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Camgirl[3]+\'.webp\'">' "themeCamgirl.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(35)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 36>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cosplay[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cosplay[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cosplay[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cosplay[3]+\'.webp\'">' "themeCosplay.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(36)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 37>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.PregnancyEX[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.PregnancyEX[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.PregnancyEX[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.PregnancyEX[3]+\'.webp\'">' "themePregnancy.webp">>
<<if $selectedRange==2 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=2>> <</if>>
<<set $tmp=$deckBuild.indexOf(37)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 38>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.BimboEX2[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.BimboEX2[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.BimboEX2[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.BimboEX2[3]+\'.webp\'">' "themeBimbo2.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(38)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 39>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.MaidEX2[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.MaidEX2[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.MaidEX2[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.MaidEX2[3]+\'.webp\'">' "themeMaid2.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(39)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 40>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.HucowEX2[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.HucowEX2[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.HucowEX2[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.HucowEX2[3]+\'.webp\'">' "themeHucow2.webp">>
<<if $selectedRange==1 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=1>> <</if>>
<<set $tmp=$deckBuild.indexOf(40)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<<case 41>>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SchoolEX2[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SchoolEX2[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SchoolEX2[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.SchoolEX2[3]+\'.webp\'">' "themeSchool2.webp">>
<<if $selectedRange==0 or $selectedRange==-1>>
<<button "Replace">>
<<if $selectedRange==-1>> <<set $animalThemeRange=0>> <</if>>
<<set $tmp=$deckBuild.indexOf(41)>>
<<set $deckBuild[$tmp]=$selected, $selected=-1, $selectedRange=-2>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</button>>
<</if>>
<</switch>>
<<if $i==0>> <br> <</if>>
<<if $i==2>> <br> <</if>>
<<if $i==5>> <br> <</if>>
<<if $i==6>> <br> <</if>>
<<if $i==8>> <br> <</if>>
<<if $i==10>> <br> <</if>>
<<if $i==11>> <br> <</if>>
<<if $i==13>> <br> <</if>>
<</for>>
<br>
<br>
Unlocked Themes:<br>
<<capture $i>>
<<capture $key>>
<<for $i=0; $i<42; $i++>>
<<set $img = "img/ui/theme", $display=true>>
<<switch $i>>
<<case 0>>
<<set $img+="Mind", $key=3>>
<<case 1>>
<<set $img+="Tech", $key=0>>
<<case 2>>
<<set $img+="Hypno", $key=0>>
<<case 3>>
<<set $img+="Chemistry", $key=0>>
<<case 4>>
<<set $img+="Unthemed1", $key=0>>
<<case 5>>
<<set $img+="Unthemed2", $key=0>>
<<case 6>>
<<set $img+="Whore", $key=4>>
<<case 7>>
<<set $img+="Fatale", $key=1>>
<<case 8>>
<<set $img+="Tease", $key=1>>
<<case 9>>
<<set $img+="Romance", $key=1>>
<<case 10>>
<<set $img+="Blowjob", $key=1>>
<<case 11>>
<<set $img+="Slave", $key=5>>
<<case 12>>
<<set $img+="Bondage", $key=2>>
<<case 13>>
<<set $img+="Cum", $key=2>>
<<case 14>>
<<set $img+="Cock", $key=2>>
<<case 15>>
<<set $img+="Sex", $key=2>>
<<case 16>>
<<if !$themeUnlock16>>
<<set $display=false>>
<</if>>
<<set $img+="Money", $key=0>>
<<case 17>>
<<if !$themeUnlock17>>
<<set $display=false>>
<</if>>
<<set $img+="Breasts", $key=1>>
<<case 18>>
<<if !$themeUnlock18>>
<<set $display=false>>
<</if>>
<<set $img+="Lezdom", $key=2>>
<<case 19>>
<<if $themeUnlock19>>
<<if $transformation is "bimbo" or $transformation is "housewife" or $transformation is "rave">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Bimbo", $key=0>>
<<case 20>>
<<if $themeUnlock20>>
<<if $transformation is "hucow" or $transformation is "cow" or $transformation is "hoedown" or $transformation is "milkmaid">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Hucow", $key=1>>
<<case 21>>
<<if $themeUnlock21>>
<<if $transformation is "maid" or $transformation is "housewife" or $transformation is "servant">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Maid", $key=2>>
<<case 22>>
<<if !$themeUnlock22>>
<<set $display=false>>
<</if>>
<<set $img+="Surveil", $key=0>>
<<case 23>>
<<if !$themeUnlock23>>
<<set $display=false>>
<</if>>
<<set $img+="Ass", $key=1>>
<<case 24>>
<<if !$themeUnlock24>>
<<set $display=false>>
<</if>>
<<set $img+="Prostitution", $key=2>>
<<case 25>>
<<if $themeUnlock25>>
<<if $transformation is "futa" or $transformation is "wolf" or $transformation is "bully">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Futa", $key=2>>
<<case 26>>
<<if $themeUnlock26>>
<<if $transformation is "school" or $transformation is "bully" or $transformation is "acolyte">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="School", $key=0>>
<<case 27>>
<<if $themeUnlock27>>
<<if $transformation is "sissy" or $transformation is "servant" or $transformation is "trap">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Sissy", $key=2>>
<<case 28>>
<<if !$themeUnlock28>>
<<set $display=false>>
<</if>>
<<set $img+="Engineer", $key=0>>
<<case 29>>
<<if !$themeUnlock29>>
<<set $display=false>>
<</if>>
<<set $img+="Feet", $key=1>>
<<case 30>>
<<if !$themeUnlock30>>
<<set $display=false>>
<</if>>
<<set $img+="Latex", $key=2>>
<<case 31>>
<<if $themeUnlock31>>
<<if $transformation is "animal" or $transformation is "cow" or $transformation is "wolf">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Animal", $key=-1>>
<<case 32>>
<<if $themeUnlock32>>
<<if $transformation is "witch" or $transformation is "acolyte" or $transformation is "magicaler">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Witch", $key=1>>
<<case 33>>
<<if $themeUnlock33>>
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler" or $transformation is "seedbed">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Magic", $key=1>>
<<case 34>>
<<if $themeUnlock34>>
<<if $transformation is "club" or $transformation is "rave" or $transformation is "hoedown">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Club", $key=0>>
<<case 35>>
<<if !$themeUnlock35>>
<<set $display=false>>
<</if>>
<<set $img+="Camgirl", $key=2>>
<<case 36>>
<<if !$themeUnlock36>>
<<set $display=false>>
<</if>>
<<set $img+="Cosplay", $key=1>>
<<case 37>>
<<if $themeUnlock37>>
<<if $transformation is "pregnancy" or $transformation is "milkmaid" or $transformation is "seedbed">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Pregnancy", $key=2>>
<<case 38>>
<<if $themeUnlock38>>
<<if $transformation is "bimbo" or $transformation is "housewife" or $transformation is "rave">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Bimbo2", $key=1>>
<<case 39>>
<<if $themeUnlock39>>
<<if $transformation is "maid" or $transformation is "housewife" or $transformation is "servant">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Maid2", $key=1>>
<<case 40>>
<<if $themeUnlock40>>
<<if $transformation is "hucow" or $transformation is "cow" or $transformation is "hoedown" or $transformation is "milkmaid">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="Hucow2", $key=1>>
<<case 41>>
<<if $themeUnlock41>>
<<if $transformation is "school" or $transformation is "bully" or $transformation is "acolyte">>
<<else>>
<<set $display=false>>
<</if>>
<<else>>
<<set $display=false>>
<</if>>
<<set $img+="School2", $key=0>>
<</switch>>
<<if !$deckBuild.includes($i) and $display>>
<<if $selected==$i>>
<<set $img+="Selected.webp">>
[img[$img]]
<<else>>
<<set $img+=".webp">>
<<link [img[$img]]>>
<<set $selected=$i, $selectedRange=$key>>
<<replace "#deckBuilderContents">>
<<include "deckBuilderContents">>
<</replace>>
<</link>>
<</if>>
<</if>>
<</for>>
<</capture>>
<</capture>>
<br>
<<include "modifiers">>
<<include "generateDeckPreview">>
<br>
<br>
Deal Deck Order:<br>
<<set $tmpArray=$dealDeck, $shuffleTF=$TF>>
<<if $relics.includes(12)>>
<<set $shuffleTF+=15>>
<</if>>
<<if $relics.includes(13)>>
<<set $shuffleTF-=15>>
<</if>>
<<if $shuffleTF < 1>>
<<set $shuffleLow=10, $shuffleHigh=18>>
<<elseif $shuffleTF < 8>>
<<set $shuffleLow=10, $shuffleHigh=$shuffleTF+18>>
<<else>>
<<set $shuffleLow=$shuffleTF+2, $shuffleHigh=$shuffleTF+18>>
<</if>>
<div class="noMargins">
<<for $i=10; $i<$dealDeck.length; $i++>>
<<set _img="img/cardgame/cards/", $tmp=$dealDeck[$i]>>
<<if $imagePack is "hentai">>
<<if $tmp<=96 or $tmp>=191 and $tmp<204 or $tmp>230 and $tmp<243 or $tmp>266 and $tmp<279 or $tmp>307 and $tmp<321 or $tmp>329 and $tmp<344 or $inplay[$i]>386 and $inplay[$i]<396 or $inplay[$i]>417 and $inplay[$i]<423>>
<<set _img += "magicgirl/">>
<</if>>
<</if>>
<<set _img += setup.cards[setup.cardList[$tmp]].image>>
<<include "imageSet">>
<<if $i < $shuffleLow>>
<<if $i >= $dealDeck.length-32>>
[img[_img]]
<<else>>
[img[_img]]
<</if>>
<<elseif $i <= $shuffleHigh>>
[img[_img]]
<<else>>
<<if $i >= $dealDeck.length-32>>
[img[_img]]
<<else>>
[img[_img]]
<</if>>
<</if>>
<</for>>
</div>
<</nobr>><<silently>>
<<if $transformation is "vwMaid" or $transformation is "vwWitch" or $transformation is "vwClub" or $transformation is "vwBimbo" or $transformation is "vwSchool" or $transformation is "vwMagic" or $transformation is "vwAnimal" or $transformation is "vwSissy" or $transformation is "vwPregnancy">>
<<include "vwDeckSetup">>
<<else>>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 19>>
<<set $dealDeck.push(setup.themes.BimboEX[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 26>>
<<set $dealDeck.push(setup.themes.SchoolEX[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<<case 31>>
<<if $animalThemeRange==0>>
<<set $dealDeck.push(setup.themes.AnimalEX[$i])>>
<</if>>
<<case 34>>
<<set $dealDeck.push(setup.themes.ClubEX[$i])>>
<<case 41>>
<<set $dealDeck.push(setup.themes.SchoolEX2[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<11; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 20>>
<<set $dealDeck.push(setup.themes.HucowEX[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<<case 31>>
<<if $animalThemeRange==1>>
<<set $dealDeck.push(setup.themes.AnimalEX[$i])>>
<</if>>
<<case 32>>
<<set $dealDeck.push(setup.themes.WitchEX[$i])>>
<<case 33>>
<<set $dealDeck.push(setup.themes.MagicEX[$i])>>
<<case 38>>
<<set $dealDeck.push(setup.themes.BimboEX2[$i])>>
<<case 39>>
<<set $dealDeck.push(setup.themes.MaidEX2[$i])>>
<<case 40>>
<<set $dealDeck.push(setup.themes.HucowEX2[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Money[3])>>
<<case 19>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.BimboEX[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Surveil[3])>>
<<case 26>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.SchoolEX[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Engineer[3])>>
<<case 31>>
<<if $animalThemeRange==0>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.AnimalEX[3])>>
<</if>>
<<case 34>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.ClubEX[3])>>
<<case 41>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.SchoolEX2[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=11; $j<16; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 21>>
<<set $dealDeck.push(setup.themes.MaidEX[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 25>>
<<set $dealDeck.push(setup.themes.FutaEX[$i])>>
<<case 27>>
<<set $dealDeck.push(setup.themes.SissyEX[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 31>>
<<if $animalThemeRange==2>>
<<set $dealDeck.push(setup.themes.AnimalEX[$i])>>
<</if>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<<case 37>>
<<set $dealDeck.push(setup.themes.PregnancyEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<5; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 20>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.HucowEX[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<<case 31>>
<<if $animalThemeRange==1>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.AnimalEX[3])>>
<</if>>
<<case 32>>
<<set $dealDeck.splice(41+($j*4),0,setup.themes.WitchEX[3])>>
<<case 33>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.MagicEX[3])>>
<<case 38>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.BimboEX2[3])>>
<<case 39>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.MaidEX2[3])>>
<<case 40>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.HucowEX2[3])>>
<</switch>>
<</for>>
<<include "deckSetupTF">>
<<set $dealDeck.splice(56+10,0,setup.themes.Brain[4])>>
<<set $dealDeck.splice(62+10,0,setup.themes.Brain[5])>>
<<set $dealDeck.splice(70+10,0,setup.themes.Whore[4])>>
<<set $dealDeck.splice(76+10,0,setup.themes.Whore[5])>>
<<set $dealDeck.push(setup.themes.Slave[4])>>
<<set $dealDeck.push(setup.themes.Slave[5])>>
<<if $transformation is "bimbo" or $transformation is "maid" or $transformation is "hucow" or $transformation is "futa" or $transformation is "school" or $transformation is "sissy" or $transformation is "animal" or $transformation is "witch" or $transformation is "magic" or $transformation is "pregnancy">>
<<set $dealDeck.splice(50+10,0,59)>>
<<set $dealDeck.splice(70+10,0,79)>>
<</if>>
<<if $shuffleBlock>>
<<set $shuffleBlock=false>>
<<include "shuffle">>
<<set $shuffleBlock=true>>
<<else>>
<<include "shuffle">>
<</if>>
<<if $deckBuild.includes(28)>>
<<set $hand[0]=308>>
<</if>>
<<if $deckBuild.includes(36)>>
<<set $hand[1]=391>>
<</if>>
<</if>>
<</silently>>
<<goto "roundIntro">>
<<silently>>
<<switch $tmpArray[$i]>>
<<case 0>>
<<if $relics.includes(17)>>
<<if $transformation is "bimbo">>
<<set _img += "bb.webp">>
<<elseif $transformation is "maid">>
<<set _img += "cb.webp">>
<<elseif $transformation is "hucow" or $transformation is "hoedown">>
<<set _img += "db.webp">>
<<elseif $transformation is "school">>
<<set _img += "eb.webp">>
<<else>>
<<set _img += "ab.webp">>
<</if>>
<<else>>
<<if $transformation is "bimbo">>
<<set _img += "b.webp">>
<<elseif $transformation is "maid">>
<<set _img += "c.webp">>
<<elseif $transformation is "hucow" or $transformation is "hoedown">>
<<set _img += "d.webp">>
<<elseif $transformation is "school">>
<<set _img += "e.webp">>
<<elseif $transformation is "club">>
<<set _img += "f.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<</if>>
<<case 1 2 3>>
<<if $relics.includes(17)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 4>>
<<if $transformation is "magic" or $transformation is "magicaler" or $transformation is "seedbed">>
<<if $corrupt>>
<<set _img += "ab.webp">>
<<else>>
<<set _img += "aa.webp">>
<</if>>
<<elseif $transformation is "trap">>
<<if $corrupt>>
<<set _img += "bb.webp">>
<<else>>
<<set _img += "ba.webp">>
<</if>>
<<else>>
<<if $relics.includes(17)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<</if>>
<<case 5>>
<<if $relics.includes(52)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 6>>
<<if $relics.includes(63)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 7>>
<<if $relics.includes(60) and $relics.includes(14) or $relics.includes(5) and $relics.includes(14)>>
<<set _img += "d.webp">>
<<elseif $relics.includes(14)>>
<<set _img += "c.webp">>
<<elseif $relics.includes(60) or $relics.includes(5)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 8>>
<<if $relics.includes(59)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 9>>
<<if $relics.includes(55) and $relics.includes(66)>>
<<set _img += "d.webp">>
<<elseif $relics.includes(66)>>
<<set _img += "c.webp">>
<<elseif $relics.includes(55)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 12 13 27 45>>
<<if $relics.includes(50)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 14 25 26 43 64>>
<<if $noHeart>>
<<set _img += "a.webp">>
<<else>>
<<set _img += "b.webp">>
<</if>>
<<case 79 123 124 126 131 139 281 293 294 295 304 305>>
<<if $noSub>>
<<set _img += "a.webp">>
<<else>>
<<set _img += "b.webp">>
<</if>>
<<case 88 258>>
<<if $noBrain>>
<<set _img += "a.webp">>
<<else>>
<<set _img += "b.webp">>
<</if>>
<<case 15 18 21 28>>
<<if $relics.includes(61)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 72 74 76 85>>
<<if $relics.includes(51)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 52 56 60 86>>
<<if $relics.includes(57)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 41 49 61>>
<<if $relics.includes(54)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 67 80 83 95>>
<<if $relics.includes(58)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 63 77 89 96>>
<<if $relics.includes(53) and $relics.includes(56)>>
<<set _img += "d.webp">>
<<elseif $relics.includes(56)>>
<<set _img += "c.webp">>
<<elseif $relics.includes(53)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 110 111 112 113 114 115>>
<<if $relics.includes(65)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 154>>
<<if $i>5>>
<<set _img += "da">>
<<else>>
<<if $chastityImgRand[$i]==0>>
<<set $chastityImgRand[$i]=random(1,7)>>
<</if>>
<<if $chastityImgRand[$i]==1>>
<<set _img += "da">>
<<elseif $chastityImgRand[$i]==2>>
<<set _img += "db">>
<<elseif $chastityImgRand[$i]==3>>
<<set _img += "dc">>
<<elseif $chastityImgRand[$i]==4>>
<<set _img += "dd">>
<<elseif $chastityImgRand[$i]==5>>
<<set _img += "de">>
<<elseif $chastityImgRand[$i]==6>>
<<set _img += "df">>
<<elseif $chastityImgRand[$i]==7>>
<<set _img += "dg">>
<<else>>
<<set _img += "dg">>
<</if>>
<</if>>
<<if $relics.includes(17)>>
<<set _img += "b">>
<</if>>
<<set _img += ".webp">>
<<case 191 192 193 194 195 196 197 198 199 200 201 202 203 330 331 332 333 334 335 336 337 338 339 340 341 342 343 381 384 385 418 419 420 421 422>>
<<if $flipCorrupt>>
<<if $corrupt>>
<<set _img += "a.webp">>
<<else>>
<<set _img += "b.webp">>
<</if>>
<<else>>
<<if $corrupt>>
<<set _img += "b.webp">>
<<else>>
<<set _img += "a.webp">>
<</if>>
<</if>>
<<case 267 268 269 270>>
<<if $relics.includes(75)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 271 272 273 274>>
<<if $relics.includes(76)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 317 318 319 320>>
<<if $relics.includes(80) and $battle>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 204 205 206 207 208 209 210 211 213 214 215 216 217>>
<<if $relics.includes(100)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 376>>
<<if $transformation is "vwMaid" or $transformation is "vwSissy" or $transformation is "vwMagic">>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<case 16 19 23 24>>
<<if $relics.includes(45)>>
<<set _img += "b.webp">>
<<else>>
<<set _img += ".webp">>
<</if>>
<<default>>
<<set _img += ".webp">>
<</switch>>
<</silently>><<switch $transformation>>
<<case "bimbo">>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Bimbo[$i])>>
<</for>>
<<case "maid">>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Maid[$i])>>
<</for>>
<<case "hucow" "cow">>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Hucow[$i])>>
<</for>>
<<case "futa" "wolf">>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(30+10+($i*3),0,setup.themes.Futa[$i])>>
<</for>>
<<case "school">>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.School[$i])>>
<</for>>
<<case "sissy">>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Sissy[$i])>>
<</for>>
<<case "magic">>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Magic[$i])>>
<</for>>
<<case "witch">>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Witch[$i])>>
<</for>>
<<case "club">>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Club[$i])>>
<</for>>
<<case "pregnancy">>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Pregnancy[$i])>>
<</for>>
<<case "housewife">>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 19>>
<<set $dealDeck.push(setup.themes.BimboEX[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<9; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<<case 38>>
<set $dealDeck.push(setup.themes.BimboEX2[$i])>>
<<case 39>>
<<set $dealDeck.push(setup.themes.MaidEX2[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Money[3])>>
<<case 19>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.BimboEX[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Surveil[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Engineer[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=9; $j<12; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 21>>
<<set $dealDeck.push(setup.themes.MaidEX[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<3; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<<case 38>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.BimboEX2[3])>>
<<case 39>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.MaidEX2[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Bimbo[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(34+10+($i*4),0,setup.themes.Maid[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.splice(30+10+($i*13),0,setup.themes.Housewife[$i])>>
<</for>>
<<case "milkmaid">>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<9; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 20>>
<<set $dealDeck.push(setup.themes.HucowEX[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Money[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Surveil[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Engineer[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=9; $j<12; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<<case 37>>
<<set $dealDeck.push(setup.themes.PregnancyEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<3; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 20>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.HucowEX[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Pregnancy[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(34+10+($i*4),0,setup.themes.Hucow[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.splice(30+10+($i*13),0,setup.themes.Milkmaid[$i])>>
<</for>>
<<case "seedbed">>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<9; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 20>>
<<set $dealDeck.push(setup.themes.HucowEX[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 33>>
<<set $dealDeck.push(setup.themes.MagicEX[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Money[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Surveil[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Engineer[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=9; $j<12; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<<case 37>>
<<set $dealDeck.push(setup.themes.PregnancyEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<3; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 20>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.HucowEX[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 33>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.MagicEX[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Pregnancy[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(34+10+($i*4),0,setup.themes.Magic[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.splice(30+10+($i*13),0,setup.themes.Seedbed[$i])>>
<</for>>
<<case "bully" "vwFuta">>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 19>>
<<set $dealDeck.push(setup.themes.BimboEX[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 26>>
<<set $dealDeck.push(setup.themes.SchoolEX[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<9; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Money[3])>>
<<case 19>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.BimboEX[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Surveil[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Engineer[3])>>
<<case 26>>
<<set $dealDeck.splice(20+10+($j*4),0,setup.themes.SchoolEX[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=9; $j<12; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<<case 25>>
<<set $dealDeck.push(setup.themes.FutaEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<3; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(30+10+($i*3),0,setup.themes.Futa[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.School[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.splice(30+10+($i*13),0,setup.themes.Bully[$i])>>
<</for>>
<<case "servant">>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<9; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<<case 39>>
<<set $dealDeck.push(setup.themes.MaidEX2[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Money[3])>>
<<case 19>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.BimboEX[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Surveil[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Engineer[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=9; $j<12; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 21>>
<<set $dealDeck.push(setup.themes.MaidEX[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 27>>
<<set $dealDeck.push(setup.themes.SissyEX[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<3; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<<case 39>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.MaidEX2[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(30+10+($i*4),0,setup.themes.Maid[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(34+10+($i*4),0,setup.themes.Sissy[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.splice(45+10+($i*9),0,setup.themes.Servant[$i])>>
<</for>>
<<case "trap">>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<9; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<<case 33>>
<<set $dealDeck.push(setup.themes.MagicEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Money[3])>>
<<case 19>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.BimboEX[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Surveil[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Engineer[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=9; $j<12; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 27>>
<<set $dealDeck.push(setup.themes.SissyEX[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<3; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<<case 33>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.MagicEX[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(30+10+($i*4),0,setup.themes.Magic[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(34+10+($i*4),0,setup.themes.Sissy[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.splice(45+10+($i*9),0,setup.themes.Trap[$i])>>
<</for>>
<<case "acolyte">>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<<case 26>>
<<set $dealDeck.push(setup.themes.SchoolEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<9; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<<case 32>>
<<set $dealDeck.push(setup.themes.WitchEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Money[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Surveil[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Engineer[3])>>
<<case 26>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.AchoolEX[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=9; $j<12; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<3; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<<case 33>>
<<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.MagicEX[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(30+10+($i*4),0,setup.themes.School[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(34+10+($i*4),0,setup.themes.Witch[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.splice(45+10+($i*9),0,setup.themes.Acolyte[$i])>>
<</for>>
<<case "magicaler">>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<<case 26>>
<<set $dealDeck.push(setup.themes.SchoolEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<9; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<<case 32>>
<<set $dealDeck.push(setup.themes.WitchEX[$i])>>
<<case 33>>
<<set $dealDeck.push(setup.themes.MagicEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Money[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Surveil[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Engineer[3])>>
<<case 26>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.SchoolEX[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=9; $j<12; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<3; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<<case 32>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.WitchEX[3])>>
<<case 33>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.MagicEX[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(30+10+($i*4),0,setup.themes.Magic[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(34+10+($i*4),0,setup.themes.Witch[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.splice(45+10+($i*9),0,setup.themes.Magicaler[$i])>>
<</for>>
<<case "rave">>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 19>>
<<set $dealDeck.push(setup.themes.BimboEX[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<<case 34>>
<<set $dealDeck.push(setup.themes.ClubEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<9; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<<case 38>>
<<set $dealDeck.push(setup.themes.BimboEX2[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Money[3])>>
<<case 19>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.BimboEX[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Surveil[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Engineer[3])>>
<<case 34>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.BimboEX[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=9; $j<12; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<3; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<<case 38>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.BimboEX2[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Bimbo[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(34+10+($i*4),0,setup.themes.Club[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.splice(30+10+($i*13),0,setup.themes.Rave[$i])>>
<</for>>
<<case "hoedown" "vwHucow">>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<<case 34>>
<<set $dealDeck.push(setup.themes.RaveEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<9; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<<case 20>>
<<set $dealDeck.push(setup.themes.HucowEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Money[3])>>
<<case 19>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.BimboEX[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Surveil[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.Engineer[3])>>
<<case 34>>
<<set $dealDeck.splice(28+($j*4),0,setup.themes.BimboEX[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=9; $j<12; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<3; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<<case 20>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.HucowEX[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(32+10+($i*4),0,setup.themes.Hucow[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.splice(34+10+($i*4),0,setup.themes.Club[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.splice(30+10+($i*13),0,setup.themes.Hoedown[$i])>>
<</for>>
<</switch>>$dealDeck.length
<<for $i=0;$i<$dealDeck.length;$i++>>
<<set $tmp = $dealDeck[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<set _img = "img/cardgame/cards/" + $card.image + ".webp">>
[img[_img]] $card.name
<</for>>
[[loop]]<<if random(1,21)==1 and !$themeUnlock34>>
<<nobr>>
<img src="img/cardgame/cards/card362.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card363.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card364.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card365.webp" class="rotate-scale-up">
<br>
You've unlocked new cards for the <img src="img/ui/symbolClub.webp"> transformation!
<</nobr>>
<<remember $themeUnlock34=true>>
<<elseif random(1,20)==1 and !$themeUnlock16>>
<<nobr>>
<img src="img/cardgame/cards/card231.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card232.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card233.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card234.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolMoney.webp"> card theme!
<</nobr>>
<<remember $themeUnlock16=true>>
<<elseif random(1,19)==1 and !$themeUnlock17>>
<<nobr>>
<img src="img/cardgame/cards/card235.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card236.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card237.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card238.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolBreasts.webp"> card theme!
<</nobr>>
<<remember $themeUnlock17=true>>
<<elseif random(1,18)==1 and !$themeUnlock18>>
<<nobr>>
<img src="img/cardgame/cards/card239.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card240.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card241.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card242.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolLezdom.webp"> card theme!
<</nobr>>
<<remember $themeUnlock18=true>>
<<elseif random(1,17)==1 and !$themeUnlock19>>
<<nobr>>
<img src="img/cardgame/cards/card243.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card244.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card245.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card246.webp" class="rotate-scale-up">
<br>
You've unlocked new cards for the <img src="img/ui/symbolBimbo.webp"> transformation!
<</nobr>>
<<remember $themeUnlock19=true>>
<<elseif random(1,16)==1 and !$themeUnlock20>>
<<nobr>>
<img src="img/cardgame/cards/card247.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card248.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card249.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card250.webp" class="rotate-scale-up">
<br>
You've unlocked new cards for the <img src="img/ui/symbolHucow.webp"> transformation!
<</nobr>>
<<remember $themeUnlock20=true>>
<<elseif random(1,15)==1 and !$themeUnlock21>>
<<nobr>>
<img src="img/cardgame/cards/card251.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card252.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card253.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card254.webp" class="rotate-scale-up">
<br>
You've unlocked new cards for the <img src="img/ui/symbolMaid.webp"> transformation!
<</nobr>>
<<remember $themeUnlock21=true>>
<<elseif random(1,14)==1 and !$themeUnlock22>>
<<nobr>>
<img src="img/cardgame/cards/card267.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card268.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card269.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card270.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolSurveil.webp"> theme!
<</nobr>>
<<remember $themeUnlock22=true>>
<<elseif random(1,13)==1 and !$themeUnlock23>>
<<nobr>>
<img src="img/cardgame/cards/card271.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card272.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card273.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card274.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolAss.webp"> theme!
<</nobr>>
<<remember $themeUnlock23=true>>
<<elseif random(1,12)==1 and !$themeUnlock24>>
<<nobr>>
<img src="img/cardgame/cards/card275.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card276.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card277.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card278.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolProstitution.webp"> theme!
<</nobr>>
<<remember $themeUnlock24=true>>
<<elseif random(1,11)==1 and !$themeUnlock25>>
<<nobr>>
<img src="img/cardgame/cards/card279.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card280.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card281a.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card282.webp" class="rotate-scale-up">
<br>
You've unlocked new cards for the <img src="img/ui/symbolFuta.webp"> transformation!
<</nobr>>
<<remember $themeUnlock25=true>>
<<elseif random(1,10)==1 and !$themeUnlock26>>
<<nobr>>
<img src="img/cardgame/cards/card283.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card284.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card285.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card286.webp" class="rotate-scale-up">
<br>
You've unlocked new cards for the <img src="img/ui/symbolSchool.webp"> transformation!
<</nobr>>
<<remember $themeUnlock26=true>>
<<elseif random(1,9)==1 and !$themeUnlock27>>
<<nobr>>
<img src="img/cardgame/cards/card287.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card288.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card289.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card290.webp" class="rotate-scale-up">
<br>
You've unlocked new cards for the <img src="img/ui/symbolSissy.webp"> transformation!
<</nobr>>
<<remember $themeUnlock27=true>>
<<elseif random(1,8)==1 and !$themeUnlock28>>
<<nobr>>
<img src="img/cardgame/cards/card309.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card310.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card311.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card312.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolEngineer.webp"> theme!
<</nobr>>
<<remember $themeUnlock28=true>>
<<elseif random(1,7)==1 and !$themeUnlock29>>
<<nobr>>
<img src="img/cardgame/cards/card313.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card314.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card315.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card316.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolFeet.webp"> theme!
<</nobr>>
<<remember $themeUnlock29=true>>
<<elseif random(1,6)==1 and !$themeUnlock30>>
<<nobr>>
<img src="img/cardgame/cards/card317.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card318.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card319.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card320.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolLatex.webp"> theme!
<</nobr>>
<<remember $themeUnlock30=true>>
<<elseif random(1,5)==1 and !$themeUnlock31>>
<<nobr>>
<img src="img/cardgame/cards/card321.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card322.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card323.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card324.webp" class="rotate-scale-up">
<br>
You've unlocked new cards for the Animalgirl transformation!
<</nobr>>
<<remember $themeUnlock31=true>>
<<elseif random(1,4)==1 and !$themeUnlock32>>
<<nobr>>
<img src="img/cardgame/cards/card326.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card327.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card328.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card329.webp" class="rotate-scale-up">
<br>
You've unlocked new cards for the <img src="img/ui/symbolWitch.webp"> transformation!
<</nobr>>
<<remember $themeUnlock32=true>>
<<elseif random(1,3)==1 and !$themeUnlock33>>
<<nobr>>
<img src="img/cardgame/cards/magicgirl/card330a.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/magicgirl/card331a.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/magicgirl/card332a.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/magicgirl/card333a.webp" class="rotate-scale-up">
<br>
You've unlocked new cards for the <img src="img/ui/symbolMagic.webp"> transformation!
<</nobr>>
<<remember $themeUnlock33=true>>
<<elseif random(1,2)==1 and !$themeUnlock35>>
<<nobr>>
<img src="img/cardgame/cards/card391.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card392.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card393.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card394.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card395.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolCosplay.webp"> theme pack!
<</nobr>>
<<remember $themeUnlock35=true>>
<<elseif !$themeUnlock36>>
<<nobr>>
<img src="img/cardgame/cards/card396.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card397.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card398.webp" class="rotate-scale-up">
<img src="img/cardgame/cards/card399.webp" class="rotate-scale-up">
<br>
You've unlocked the <img src="img/ui/symbolCamgirl.webp"> theme pack!
<</nobr>>
<<remember $themeUnlock36=true>>
<<else>>
<<goto "unlockCards">>
<</if>>
<<button "Back">> <<goto "store">> <</button>><<silently>>
<<for _i to 0; _i < $deck.length; _i++>>
<<if $deck[_i]==231 or $deck[_i]==232 or $deck[_i]==233 or $deck[_i]==234>>
<<set $deck.deleteAt(_i)>>
<</if>>
<</for>>
<<for _i to 0; _i < $inplay.length; _i++>>
<<if $inplay[_i]==231 or $inplay[_i]==232 or $inplay[_i]==233 or $inplay[_i]==234>>
<<set $inplay.deleteAt(_i)>>
<</if>>
<</for>>
<<for _i to 0; _i < $discard.length; _i++>>
<<if $discard[_i]==231 or $discard[_i]==232 or $discard[_i]==233 or $discard[_i]==234>>
<<set $discard.deleteAt(_i)>>
<</if>>
<</for>>
<<for _i to 0; _i < 5; _i++>>
<<if $hand[_i]==231 or $hand[_i]==232 or $hand[_i]==233 or $hand[_i]==234>>
<<set $hand[_i]=1000>>
<<include "drawCard">>
<</if>>
<</for>>
<</silently>><<if $boss==1>>
You awake on the floor of your apartment. //@@.player;Ugh... my head.@@//
You groggily raise yourself up to your feet, wondering if the whole thing had been a crazy dream. That thought is quickly swept away by the sight of the woman standing in front of you.
"@@.leader;So, you defeated Michael.@@"
"@@.player;I... I guess I did.@@"
"@@.leader;I guess you aren't totally useless then. Michael on the other hand...@@"
"@@.player;What are you talking about? What happened to him?@@"
The Veiled Woman walks over to your television and turns it on. You watch as the screen flickers to life.
<<if $transformation is "bimbo">>
<img src="img/story/michaelbimboend.webp" class="story">
On the screen is a woman who looks vaugly familiar, moaning in exctacy as two men ram their cocks in and out of her.
"@@.player;Is that...@@"
"@@.leader;Yes. that's Michael's fate. Unfortunate really, he was quite useful.@@"
"@@.player;What are you talking about? You're the one who made him do this!@@"
"@@.leader;And you're the one who choose the fate of being a dumb, big breasted fuck doll. Better him than you I suppose.@@"
<<elseif $transformation is "maid">>
<img src="img/story/michaelmaidend.webp" class="story">
On the screen is a woman who looks vaugly familiar, she lets out small gasps as the man whose knee she's laying over slaps her ass.
"@@.player;Is that...@@"
"@@.leader;Yes. That's Michael's fate. Unfortunate really, he was quite useful.@@"
"@@.player;What are you talking about? You're the one who made him do this!@@"
"@@.leader;And you're the one who choose the fate of being a servant. Better him than you I suppose.@@"
<<elseif $transformation is "hucow">>
<img src="img/story/michaelhucowend.webp" class="story">
On the screen is a woman who looks vaguely familiar, her massive breasts are hooked up to a milking machine. She groans as they force wave after wave of milk out of her..
"@@.player;Is that...@@"
"@@.leader;Yes. that's Michael's fate. Unfortunate really, he was quite useful.@@"
"@@.player;What are you talking about? You're the one who made him do this!@@"
"@@.leader;And you're the one who choose the fate of being a great source of calcium. Better him than you I suppose.@@"
<<elseif $transformation is "school">>
<img src="img/story/michaelschoolend.webp" class="story">
On the screen is a woman who looks vaguely familiar, she leans against a wall next to a row of lockers. Her outfit is a parody of a schoolgirl's, her breasts on full display.
"@@.player;Is that...@@"
"@@.leader;Yes. That's Michael's fate. Unfortunate really, he was quite useful.@@"
"@@.player;What are you talking about? You're the one who made him do this!@@"
"@@.leader;And you're the one who choose the fate of being a slutty schoolgirl. Better him than you I suppose.@@"
<<elseif $transformation is "sissy">>
<img src="img/story/michaelsissyend.webp" class="story">
On the screen is a woman who looks vaguely familiar, she's laying on a heart shaped rug. The room around her is grotesquely pink, the decorations girly enough to make the prissiest girl whince.
"@@.player;Is that...@@"
"@@.leader;Yes. That's Michael's fate. Unfortunate really, he was quite useful.@@"
"@@.player;What are you talking about? You're the one who made him do this!@@"
"@@.leader;And you're the one who choose the fate of being a limp dicked sissy. Better him than you I suppose.@@"
<<elseif $transformation is "futa">>
<img src="img/story/michaelsissyend.webp" class="story">
On the screen is a woman who looks vaguely familiar, she's forcefully thrusting an inhumanly large cock in and out of a writhing girl.
"@@.player;Is that...@@"
"@@.leader;Yes. That's Michael's fate. Unfortunate really, he was quite useful.@@"
"@@.player;What are you talking about? You're the one who made him do this!@@"
"@@.leader;And you're the one who choose the fate of being a mindless shemale.@@"
<<elseif $transformation is "witch">>
<img src="img/story/michaelwitchend.webp" class="story">
"@@.player;Is that...@@"
"@@.leader;Yes. that's Michael's fate. Less terrible then some could have been... for now?@@"
"@@.player;For now?@@"
"@@.leader;Using dark powers comes at a dark price.@@"
<<else>>
You stare at the flickering static on the screen.
"@@.player;Um...@@"
"@@.leader;Must be a bad feed. Nevertheless, Michalle is now living out her new life of servitude. His fate matches what yours will be in time.@@"
<</if>>
"@@.player;His... her.. fate matches the choice I made?@@"
"@@.leader;Well someone has to fill the quota.@@"
"@@.player;So... that means it's over, I won?@@"
The Veiled Woman smirks. "@@.leader;Yeah, no. You're not getting off that easy.@@"
<<elseif $boss==2>>
You wake up on the floor of your apartment.
<<if $transformation is "bimbo">>
<img src="img/story/derekbimboend.webp" class="story">
On the screen is a woman who looks vaugly familiar, moaning in ecstasy as two men ram their cocks in and out of her.
"@@.player;Is that...@@"
"@@.leader;Yes. That's Michael's fate. Unfortunate really, he was quite useful.@@"
"@@.player;What are you talking about? You're the one who made him do this!@@"
"@@.leader;Perhapes..@@"
<<elseif $transformation is "maid">>
<img src="img/story/derekmaidend.webp" class="story">
<<elseif $transformation is "hucow">>
<img src="img/story/derekhucowend.webp" class="story">
<<elseif $transformation is "school">>
<img src="img/story/derekschoolend.webp" class="story">
<<elseif $transformation is "sissy">>
<img src="img/story/dereksissyend.webp" class="story">
<<elseif $transformation is "futa">>
<img src="img/story/derekfutaend.webp" class="story">
<<elseif $transformation is "witch">>
<img src="img/story/derekwitchend.webp" class="story">
<<else>>
You stare at the flickering static on the screen.
"@@.player;Um...@@"
"@@.leader;Must be a bad feed. Never the less, Michael is now living out her new life of servitude.@@
<</if>>
<<elseif $boss==3>>
<<if $ascension<5>><<goto "storyVictory">><</if>>
You awaken on the floor of your apartment. //@@.player;Ugh... my head.@@//
//@@.player;Damn this is getting old...@@//
You look around your apartment, but nothing seams out of place. //@@.player;Was it all a dream?@@//
"@@.sally;Hey!@@"
You turn around and see a young girl dressed in pink standing in front of you.
"@@.player;Woah!@@"
"@@.sally;Aw come on, you must be used to this by now.@@" She looks you up and down. "@@.sally;Hmm not bad. I guess I could believe you beat a Veiled Woman.@@"
"@@.player;Wait, you're with them? Aren't you a little young?@@"
"@@.sally;I'll have you know I'm nineteen!@@"
"@@.player;It just seems like... a step down, no offense.@@"
"@@.sally;Offense taken, but not too much. I get it, you've been through three fights for your life and you thought it was all over.@@"
"@@.player;Fine whatever. Who are you anyway?@@"
"@@.sally;I'm Sally!@@"
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler">>
<div align="center"><img src="img/cardgame/bosses/magicalgirl/sally.webp" class="bossImg"></div>
@@.neon;SALLY@@
<<else>>
<div align="center"><img src="img/cardgame/bosses/sally1.webp" class="bossImg"></div>
@@.neon;SALLY@@
<</if>>
"@@.player;...Sally.@@"
"@@.sally;Yup! Now let's see what happened to your old nemesis.@@"
Sally walks over to your television and turns it on. You watch as the screen flickers to life.
<<if $transformation is "bimbo">>
<img src="img/story/vwbimboend.webp" class="story">
"@@.player;Huh.@@"
"@@.sally;How the mighty have fallen. Must be a little weird seeing 'Ol Blindfold as a slave, huh?@@"
"@@.player;Yeah. So what now?@@"
"@@.sally;Now it's time for... round four!@@"
<<elseif $transformation is "maid">>
<img src="img/story/vwmaidend.webp" class="story">
"@@.player;Huh.@@"
"@@.sally;How the mighty have fallen. Must be a little weird seeing 'Ol Blindfold as a slave, huh?@@"
"@@.player;Yeah. So what now?@@"
"@@.sally;Now it's time for... round four!@@"
<<elseif $transformation is "hucow">>
<img src="img/story/vwhucowend.webp" class="story">
"@@.player;Huh.@@"
"@@.sally;How the mighty have fallen. Must be a little weird seeing 'Ol Blindfold as a slave, huh?@@"
"@@.player;Yeah. So what now?@@"
"@@.sally;Now it's time for... round four!@@"
<<elseif $transformation is "school">>
<img src="img/story/vwschoolend.webp" class="story">
"@@.player;Huh.@@"
"@@.sally;How the mighty have fallen. Must be a little weird seeing 'Ol Blindfold as a slave, huh?@@"
"@@.player;Yeah. So what now?@@"
"@@.sally;Now it's time for... round four!@@"
<<elseif $transformation is "sissy">>
<img src="img/story/vwsissyend.webp" class="story">
"@@.player;Huh.@@"
"@@.sally;How the mighty have fallen. Must be a little weird seeing 'Ol Blindfold as a slave, huh?@@"
"@@.player;Yeah. So what now?@@"
"@@.sally;Now it's time for... round four!@@"
<<elseif $transformation is "futa">>
<img src="img/story/vwfutaend.webp" class="story">
"@@.player;Huh.@@"
"@@.sally;How the mighty have fallen. Must be a little weird seeing 'Ol Blindfold as a slave, huh?@@"
"@@.player;Yeah. So what now?@@"
"@@.sally;Now it's time for... round four!@@"
<<elseif $transformation is "witch">>
<img src="img/story/vwwitchend.webp" class="story">
"@@.player;Huh.@@"
"@@.sally;How the mighty have fallen. Must be a little weird seeing 'Ol Blindfold as a slave, huh?@@"
"@@.player;Yeah. So what now?@@"
"@@.sally;Now it's time for... round four!@@"
<<else>>
You stare at the television.
"@@.player;Uh... am I supposed to be seeing something?@@"
Static flickers across the screen.
"@@.sally;Oh... well never mind then! The important thing is that you shouldn't be seeing this. So... yeah.@@"
"@@.sally;Anyway... now it's time for... round four!@@"
<</if>>
<<else>>
You beat Sally.
"@@.sally;Well aren't you a stud!@@"
Sally has sex with you.
<video loop muted autoplay poster="" class="">
<source src="img/story/sally.webm" id="sideBar" type="video/mp4">
</video>
:@@.sally;Mmm, thanks. Had to make use of that cock before it's gone.@@"
"@@.player;What?@@"
<</if>>
[[Next|storySelect]]<img src="img/ui/logo.webp" class="expand2">
<<timed 2s>>
<<set $gameStart=true>>
<<goto "loop">>
<</timed>>
"@@.sally;Not bad, lover boy.@@"
"@@.player;So.. what now?@@"
"@@.sally;Boop!@@"
Sally jabs you in the side and you collapse to the ground. You try to stand up but you find yourself unable to move.
"@@.sally;The boss is going to like you...@@"
<span class="next"><<button "Next?">> <<set $endTmp="dual">> <<goto "epilouge">> <</button>></span> <p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself in an empty room. It's furnished quite nicely, with a red velvet theme.
@@.player;//What happened? Wasn't I having some sort of.... battle?//@@
Your thoughts are interrupted by the door opening. You watch as the woman walks inside, radiating confidence. She stands in front of you, hips cocked.
"@@.player;You! You... uh... who are you again? Everything's so hazy...@@"
"@@.leader;I'm here to get you ready.@@"
"@@.player;Ready? For what? Sorry, I'm such a ditz sometimes.@@"
"@@.leader;Why, for your wedding of course.@@"
You open your eyes wide. "@@.player;Wedding?@@"
"@@.leader;That's right. And he's quite the catch.@@"
You bounce up and down on the balls of your feet. "@@.player;This is so sudden I.... I... I'm so happy! I'm going to be a bride!@@"
"@@.leader;Indeed, now strip.@@"
You obey, taking off your clothes. "@@.player;So... where's my wedding dress?@@"
"@@.leader;You won;t be needing one. Not for this kind of wedding...@@"
The end
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>Double-click this passage to edit it.<<silently>>
<<set $j=100, $target=-10>>
<<for $i to 0; $i < $deck.length; $i++>>
<<set $tmp = $deck[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $card.suit is "sub" or $card.suit is "rainbow">>
<<if $j>$card.cost>>
<<set $target=$i, $j=$card.cost, $tmp2=0>>
<</if>>
<</if>>
<</for>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $tmp = $discard[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $card.suit is "sub" or $card.suit is "rainbow">>
<<if $j>$card.cost>>
<<set $target=$i, $j=$card.cost, $tmp2=1>>
<</if>>
<</if>>
<</for>>
<<for $i to 0; $i < $inplay.length; $i++>>
<<set $tmp = $inplay[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $card.suit is "sub" or $card.suit is "rainbow">>
<<if $j>$card.cost>>
<<set $target=$i, $j=$card.cost, $tmp2=2>>
<</if>>
<</if>>
<</for>>
<<if $target>-10>>
<<set $subLoss-=$j, $forget=true>>
<<if $tmp2==0>>
<<set $cardDisplay=$deck[$target], $deck.deleteAt($target)>>
<<elseif $tmp2==1>>
<<set $cardDisplay=$discard[$target], $discard.deleteAt($target)>>
<<elseif $tmp2==2>>
<<set $cardDisplay=$inplay[$target], $inplay.deleteAt($target)>>
<</if>>
<</if>>
<</silently>><<nobr>>
<<if $discard.length==0>>
<<button "No cards in discard pile">>
<<for _z to 0; _z lt 6; _z++>>
<<if $hand[_z]==1000>>
<<set $hand[_z]=146>>
<<break>>
<</if>>
<</for>>
<<if $battle>>
<<goto "battle">>
<<else>>
<<goto "loop">>
<</if>>
<</button>>
<<else>>
<<capture $i>>
<<set $tmpArray=$discard>>
<<for $i = 0; $i<$discard.length; $i++>>
<<if $discard[$i]!=1000>>
<<set $tmp = $discard[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $discard[$i]<=96 or $discard[$i]>=191 and $discard[$i]<204 or $discard[$i]>230 and $discard[$i]<243>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/card1000">>
<</if>>
<<include "imageSet">>
<<link [img[_img]]>>
<<for _z to 0; _z lt 6; _z++>>
<<if $hand[_z]==1000>>
<<set $hand[_z]=$discard[$i]>>
<<set $discard.deleteAt($i)>>
<<break>>
<</if>>
<</for>>
<<set $drawCount++>>
<<if $battle>>
<<goto "battle">>
<<else>>
<<goto "loop">>
<</if>>
<</link>>
<</for>>
<</capture>>
<</if>>
<</nobr>><<nobr>>
<div align="center">
<div class="inplay">
<<set $tmpArray=$inplay>>
<<for $i to 0; $i < $inplay.length; $i++>>
<<set $tmp = $inplay[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $inplay[$i]<=96 or $inplay[$i]>=191 and $inplay[$i]<204 or $inplay[$i]>230 and $inplay[$i]<243 or $inplay[$i]>266 and $inplay[$i]<279 or $inplay[$i]>307 and $inplay[$i]<321 or $inplay[$i]>329 and $inplay[$i]<344 or $inplay[$i]>386 and $inplay[$i]<396 or $inplay[$i]>417 and $inplay[$i]<423>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<include "imageSet">>
[img[_img]]
<</for>>
</div>
</div>
<</nobr>><<nobr>>
<<if $discard.length==0>>
<<set _img="img/ui/discard.webp">>
<<else>>
<<set $tmp2=$discard.length-1, $tmp=$discard[$tmp2]>>
<<set $i=0, $tmpArray=[$tmp]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $tmp<=96 or $tmp>=191 and $tmp<204 or $tmp>230 and $tmp<243 or $tmp>266 and $tmp<279 or $tmp[$i]>307 and $tmp[$i]<321 or $tmp[$i]>329 and $tmp[$i]<342>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<include "imageSet">>
<</if>>
<<print '<span title="' + $discard.length + '">[img[_img][discardContents]]</span>'>>
<</nobr>><<if $subLoss<=0>>
<<nobr>>
<<if $discard.length==0>>
<<button "No cards in discard pile">>
<<if $battle>>
<<goto "battle">>
<<else>>
<<goto "loop">>
<</if>>
<</button>>
<<else>>
<<capture $i>>
<<set $tmpArray=$discard>>
<<for $i = 0; $i<$discard.length; $i++>>
<<if $discard[$i]!=1000>>
<<set $tmp = $discard[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $discard[$i]<=96 or $discard[$i]>=191 and $discard[$i]<204 or $discard[$i]>230 and $discard[$i]<243>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/card1000">>
<</if>>
<<include "imageSet">>
<<link [img[_img]]>>
<<set $cardDisplay=$discard[$i], $forget=true>>
<<set $discard.deleteAt($i)>>
<<if $battle>>
<<goto "battle">>
<<else>>
<<goto "loop">>
<</if>>
<</link>>
<</for>>
<</capture>>
<</if>>
<</nobr>>
<<else>>
<<if $discard.length>0>>
<<set $random=random(0, $discard.length-1)>>
<<set $cardDisplay=$discard[$random], $forget=true>>
<<set $discard.deleteAt($random)>>
<</if>>
<</if>><<include "themeDisplay">>
<<if $ascension>=10 and $storyLevel==6>>
<<goto "resetGame">>
<<elseif $storyLevel==2>>
<<goto "resetGame">>
<<else>>
Points: $gold
<<linkreplace "What do these numbers mean?" t8n>>
The first number is the theme upgrades current cost, and the number in parentheses is its base cost. They are ordered by how many cards of that theme you played last round. The most played themes have the biggest discount.
<</linkreplace>>
<<nobr>>
<<silently>>
<<set $shuffleTmp=[]>>
<<for $i=0;$i<$deckBuild.length;$i++>>
<<set $shuffleTmp[$i]=$deckBuild[$i]>>
<</for>>
<<set $shuffleTmp.delete(19), $shuffleTmp.delete(20), $shuffleTmp.delete(21), $shuffleTmp.delete(25), $shuffleTmp.delete(26), $shuffleTmp.delete(27), $tmpArray=[], $controlArray=[]>>
<<for $i=0; $i<$shuffleTmp.length; $i++>>
<<switch $shuffleTmp[$i]>>
<<case 0>>
<<set $controlArray.push($themeCount.smart)>>
<<case 1>>
<<set $controlArray.push($themeCount.tech)>>
<<case 2>>
<<set $controlArray.push($themeCount.hypno)>>
<<case 3>>
<<set $controlArray.push($themeCount.chemistry)>>
<<case 4>>
<<set $controlArray.push($themeCount.ambition)>>
<<case 5>>
<<set $controlArray.push($themeCount.purity)>>
<<case 6>>
<<set $controlArray.push($themeCount.seduce)>>
<<case 7>>
<<set $controlArray.push($themeCount.fatale)>>
<<case 8>>
<<set $controlArray.push($themeCount.tease)>>
<<case 9>>
<<set $controlArray.push($themeCount.romance)>>
<<case 10>>
<<set $controlArray.push($themeCount.blowjob)>>
<<case 11>>
<<set $controlArray.push($themeCount.slave)>>
<<case 12>>
<<set $controlArray.push($themeCount.bondage)>>
<<case 13>>
<<set $controlArray.push($themeCount.cum)>>
<<case 14>>
<<set $controlArray.push($themeCount.cock)>>
<<case 15>>
<<set $controlArray.push($themeCount.sex)>>
<<case 16>>
<<set $controlArray.push($themeCount.money)>>
<<case 17>>
<<set $controlArray.push($themeCount.breasts)>>
<<case 18>>
<<set $controlArray.push($themeCount.lezdom)>>
<<case 22>>
<<set $controlArray.push($themeCount.surveil)>>
<<case 23>>
<<set $controlArray.push($themeCount.ass)>>
<<case 24>>
<<set $controlArray.push($themeCount.prostitution)>>
<<case 28>>
<<set $controlArray.push($themeCount.engineer)>>
<<case 29>>
<<set $controlArray.push($themeCount.feet)>>
<<case 30>>
<<set $controlArray.push($themeCount.latex)>>
<<default>>
<<set $controlArray.push(-1)>>
<</switch>>
<</for>>
<<switch $transformation>>
<<case "bimbo">>
<<set $controlArray.push($themeCount.bimbo/2), $shuffleTmp.push(19)>>
<<case "maid">>
<<set $controlArray.push($themeCount.maid/2), $shuffleTmp.push(21)>>
<<case "hucow">>
<<set $controlArray.push($themeCount.hucow/2), $shuffleTmp.push(20)>>
<<case "futa">>
<<set $controlArray.push($themeCount.futa/2), $shuffleTmp.push(25)>>
<<case "school">>
<<set $controlArray.push($themeCount.school/2), $shuffleTmp.push(26)>>
<<case "animal">>
<<set $controlArray.push($themeCount.animal/2), $shuffleTmp.push(31)>>
<<case "sissy">>
<<set $controlArray.push($themeCount.sissy/2), $shuffleTmp.push(27)>>
<<case "witch">>
<<set $controlArray.push($themeCount.witch/2), $shuffleTmp.push(32)>>
<<case "magic">>
<<if $corrupt>>
<<set $controlArray.push($themeCount.tentacles/2), $shuffleTmp.push(33)>>
<<else>>
<<set $controlArray.push($themeCount.magic/2), $shuffleTmp.push(33)>>
<</if>>
<<case "club">>
<<set $controlArray.push($themeCount.club/2), $shuffleTmp.push(34)>>
<<case "pregnancy">>
<<set $controlArray.push($themeCount.pregnancy/2), $shuffleTmp.push(37)>>
<</switch>>
<<for $i to 0; $i < $controlArray.length; $i++>>
<<for $j to 0; $j < $controlArray.length-1; $j++>>
<<set $k=$j+1>>
<<if $controlArray[$j]<$controlArray[$k]>>
<<set $sortTmp = $controlArray[$j]>>
<<set $controlArray[$j] = $controlArray[$k]>>
<<set $controlArray[$k] = $sortTmp>>
<<set $sortTmp = $shuffleTmp[$j]>>
<<set $shuffleTmp[$j] = $shuffleTmp[$k]>>
<<set $shuffleTmp[$k] = $sortTmp>>
<</if>>
<</for>>
<</for>>
<</silently>>
<<capture $tmp>>
<<capture $i>>
<<capture $buyCost>>
<<for $i=0;$i<$shuffleTmp.length;$i++>>
<<set $img="img/ui/symbol", $tmp=0, $buyCost=$upgradeCostArray[$shuffleTmp[$i]]>>
<<switch $shuffleTmp[$i]>>
<<case 0>>
<<if $relics.includes(59)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=59, $img+="Smart">>
<</if>>
<<case 1>>
<<if $relics.includes(61)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=61, $img+="Tech">>
<</if>>
<<case 2>>
<<if $relics.includes(50)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=50, $img+="Hypno">>
<</if>>
<<case 3>>
<<if $relics.includes(60)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=60, $img+="Chemistry">>
<</if>>
<<case 4>>
<<if $relics.includes(45)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=45, $img+="Ambition">>
<</if>>
<<case 5>>
<<if $relics.includes(46)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=46, $img+="Purity">>
<</if>>
<<case 6>>
<<if $relics.includes(55)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=55, $img+="Seduce">>
<</if>>
<<case 7>>
<<if $relics.includes(66)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=66, $img+="Fatale">>
<</if>>
<<case 8>>
<<if $relics.includes(54)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=54, $img+="Tease">>
<</if>>
<<case 9>>
<<if $relics.includes(62)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=62, $img+="Romance">>
<</if>>
<<case 10>>
<<if $relics.includes(57)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=57, $img+="Blow">>
<</if>>
<<case 11>>
<<if $relics.includes(52)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=52, $img+="Slave">>
<</if>>
<<case 12>>
<<if $relics.includes(51)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=51, $img+="Bound">>
<</if>>
<<case 13>>
<<if $relics.includes(58)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=58, $img+="Cum">>
<</if>>
<<case 14>>
<<if $relics.includes(53)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=53, $img+="Cock">>
<</if>>
<<case 15>>
<<if $relics.includes(56)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=56, $img+="Sex">>
<</if>>
<<case 16>>
<<if $relics.includes(72)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=72, $img+="Money">>
<</if>>
<<case 17>>
<<if $relics.includes(73)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=73, $img+="Breasts">>
<</if>>
<<case 18>>
<<if $relics.includes(74)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=74, $img+="Lezdom">>
<</if>>
<<case 22>>
<<if $relics.includes(75)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=75, $img+="Surveil">>
<</if>>
<<case 23>>
<<if $relics.includes(76)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=76, $img+="Ass">>
<</if>>
<<case 28>>
<<if $relics.includes(78)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=78, $img+="Engineer">>
<</if>>
<<case 29>>
<<if $relics.includes(79)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=79, $img+="Feet">>
<</if>>
<<case 30>>
<<if $relics.includes(80)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=80, $img+="Latex">>
<</if>>
<<case 24>>
<<if $relics.includes(77)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=77, $img+="Prostitution">>
<</if>>
<<case 19>>
<<if $relics.includes(63)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=63, $img+="Bimbo">>
<</if>>
<<case 20>>
<<if $relics.includes(65)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=65, $img+="Hucow">>
<</if>>
<<case 21>>
<<if $relics.includes(64)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=64, $img+="Maid">>
<</if>>
<<case 25>>
<<if $relics.includes(67)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=67, $img+="Futa">>
<</if>>
<<case 26>>
<<if $relics.includes(68)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=68, $img+="School">>
<</if>>
<<case 27>>
<<if $relics.includes(69)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=69, $img+="Sissy">>
<</if>>
<<case 33>>
<<if $corrupt>>
<<if $relics.includes(71)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=71, $img+="Tentacles">>
<</if>>
<<else>>
<<if $relics.includes(70)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=70, $img+="Magic">>
<</if>>
<</if>>
<<case 32>>
<<if $relics.includes(100)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=100, $img+="Witch">>
<</if>>
<<case 34>>
<<if $relics.includes(81)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=81, $img+="Club">>
<</if>>
<<case 37>>
<<if $relics.includes(82)>>
<<set $tmp=0>>
<<else>>
<<set $tmp=82, $img+="Pregnancy">>
<</if>>
<</switch>>
<<if $tmp!=0>>
<<set $img+=".webp">>
<<if $gold>=($buyCost-(16-$i))>>
[img[$img][pointStore][$relics.push($tmp), $gold-=($buyCost-(16-$i))]]
<<print $buyCost-(16-$i)>>($buyCost)
<<else>>
[img[$img]]
<<print $buyCost-(16-$i)>>($buyCost)
<</if>>
<</if>>
/*<<if $i==8>><br><</if>>*/
<</for>>
<</capture>>
<</capture>>
<</capture>>
<br><br>
<<capture $i>>
2 each:
<<for $i=0;$i<3;$i++>>
<<set $img="img/ui/potion">>
<<switch $rangeArray[$i]>>
<<case 0>>
<<set $img+="Brain.webp", $toolTip="+3 brain">>
<<case 1>>
<<set $img+="Heart.webp", $toolTip="+3 heart">>
<<case 2>>
<<set $img+="Sub.webp", $toolTip="+3 sub">>
<<case 3>>
<<set $img+="Draw.webp", $toolTip="Draw 2 cards">>
<<case 4>>
<<set $img+="Shield.webp", $toolTip="+10 shield">>
<<case 5>>
<<set $img+="TF.webp", $toolTip="+10 TF">>
<<default>>
<<set $img+="Empty.webp">>
<</switch>>
<<if $gold>=2 and $rangeArray[$i]!=10000>>
<<print '<span title="' + $toolTip + '"><<link [img[$img]]>></span>
<<switch $rangeArray[$i]>>
<<case 0>>
<<if $potions[0]==10000>>
<<set $potions[0]=0>>
<<elseif $potions[1]==10000>>
<<set $potions[1]=0>>
<<elseif $potions[2]==10000>>
<<set $potions[2]=0>>
<</if>>
<<case 1>>
<<if $potions[0]==10000>>
<<set $potions[0]=1>>
<<elseif $potions[1]==10000>>
<<set $potions[1]=1>>
<<elseif $potions[2]==10000>>
<<set $potions[2]=1>>
<</if>>
<<case 2>>
<<if $potions[0]==10000>>
<<set $potions[0]=2>>
<<elseif $potions[1]==10000>>
<<set $potions[1]=2>>
<<elseif $potions[2]==10000>>
<<set $potions[2]=2>>
<</if>>
<<case 3>>
<<if $potions[0]==10000>>
<<set $potions[0]=3>>
<<elseif $potions[1]==10000>>
<<set $potions[1]=3>>
<<elseif $potions[2]==10000>>
<<set $potions[2]=3>>
<</if>>
<<case 4>>
<<if $potions[0]==10000>>
<<set $potions[0]=4>>
<<elseif $potions[1]==10000>>
<<set $potions[1]=4>>
<<elseif $potions[2]==10000>>
<<set $potions[2]=4>>
<</if>>
<<case 5>>
<<if $potions[0]==10000>>
<<set $potions[0]=5>>
<<elseif $potions[1]==10000>>
<<set $potions[1]=5>>
<<elseif $potions[2]==10000>>
<<set $potions[2]=5>>
<</if>>
<</switch>>
<<set $rangeArray[$i]=10000, $gold-=2>>
<<goto "pointStore">>
<</link>>'>>
<<else>>
[img[$img]]
<</if>>
<</for>>
<</capture>>
<</nobr>>
Current consumables:
<<nobr>>
<<for $i=0; $i<$potionSlots; $i++>>
<<set $img="img/ui/potion">>
<<switch $potions[$i]>>
<<case 0>>
<<set $img+="Brain.webp">>
<<case 1>>
<<set $img+="Heart.webp">>
<<case 2>>
<<set $img+="Sub.webp">>
<<case 3>>
<<set $img+="Draw.webp">>
<<case 4>>
<<set $img+="Shield.webp">>
<<case 5>>
<<set $img+="TF.webp">>
<<case 6>>
<<set $img+="MinorShield.webp">>
<<case 7>>
<<set $img+="MinorBrain.webp">>
<<case 8>>
<<set $img+="MinorDraw.webp">>
<<case 9>>
<<set $img+="Key.webp">>
<<case 10>>
<<if $corrupt>>
<<set $img+="Corrupt.webp">>
<<else>>
<<set $img+="Pure.webp">>
<</if>>
<<default>>
<<set $img+="Empty.webp">>
<</switch>>
[img[$img]]
<</for>>
<</nobr>>
<<include "modifiers">>
<<button "Continue">> <<goto "resetGame">> <</button>>
<</if>><<nobr>>
<<capture $i>>
<<for $i=0; $i<$potionSlots; $i++>>
<<set $img="img/ui/potion">>
<<switch $potions[$i]>>
<<case 0>>
<<set $img+="Brain.webp", $toolTip="+3 brain">>
<<case 1>>
<<set $img+="Heart.webp", $toolTip="+3 heart">>
<<case 2>>
<<set $img+="Sub.webp", $toolTip="+3 sub">>
<<case 3>>
<<set $img+="Draw.webp", $toolTip="Draw 2 cards">>
<<case 4>>
<<set $img+="Shield.webp", $toolTip="+10 shield">>
<<case 5>>
<<set $img+="TF.webp", $toolTip="+10 TF">>
<<case 6>>
<<set $img+="MinorShield.webp", $toolTip="+3 shield">>
<<case 7>>
<<set $img+="MinorBrain.webp", $toolTip="+1 brain">>
<<case 8>>
<<set $img+="MinorDraw.webp", $toolTip="Draw 1 card">>
<<case 9>>
<<set $img+="Key.webp", $toolTip="Toggle chastity">>
<<case 10>>
<<if $corrupt>>
<<set $img+="Corrupt.webp", $toolTip="Become pure this turn">>
<<else>>
<<set $img+="Pure.webp", $toolTip="Become corrupt this turn">>
<</if>>
<<case 11>>
<<set $img+="Speed.webp", $toolTip="+3 heart">>
<<case 12>>
<<set $img+="Acid.webp",$toolTip="+3 shield">>
<<case 13>>
<<set $img+="SpecialK.webp", $toolTip="+3 TF">>
<<case 14>>
<<set $img+="Extacy.webp",$toolTip="+2 TF +2 Heart">>
<<case 15>>
<<set $img+="Poppers.webp",$toolTip="Draw 1 card">>
<<case 16>>
<<set $img+="Booze.webp", $toolTip="+3 sub">>
<<case 17>>
<<set $img+="Training.webp", $toolTip="+2 sub">>
<<case 18>>
<<set $img+="Adderal.webp", $toolTip="+2 brain +2 shield">>
<<case 19>>
<<set $img+="Ritalin1.webp", $toolTip="+1 brain, draw 1 card">>
<<case 20>>
<<set $img+="Ritalin2.webp", $toolTip="Draw 1 card">>
<<case 21>>
<<set $img+="Coke.webp", $toolTip="Discard all ditzes, draw that many cards">>
<<case 22>>
<<set $img+="Rehab.webp", $toolTip="Delete a ditz, draw a card">>
<<case 23>>
<<set $img+="LineDance.webp", $toolTip="Add Heart equal to half breast size">>
<<case 24>>
<<set $img+="PumpItUp.webp", $toolTip="Double breast growth this turn">>
<<case 25>>
<<set $img+="TakeHimHome.webp", $toolTip="Add Shield equal to half breast size">>
<<case 26>>
<<set $img+="Hootenanny.webp", $toolTip="Add TF equal to half breast size">>
<<case 27>>
<<set $img+="BarnBurner.webp", $toolTip="Add Sub equal to half breast size">>
<<case 28>>
<<set $img+="VWClub.webp", $toolTip="Add TF/Shield = breast size + ditz count">>
<<case 29>>
<<set $img+="Thot.webp", $toolTip="5 shield">>
<<case 32>>
<<set $img+="Onlyfans.webp", $toolTip="TFx2">>
<<default>>
<<set $img+="Empty.webp">>
<</switch>>
<<if $potions[$i]!=10000>>
<<print '<span title="' + $toolTip + '"><<link [img[$img]]>></span>
<<set $potionTmp=$potions[$i]>>
<<UsePotion>>
<<set $potions[$i]=10000>>
<<if $("#loopContents").length>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<<elseif $("#battleContents").length>>
<<replace "#battleContents">>
<<include "battleContents">>
<</replace>>
<</if>>
<</link>>'>>
<<else>>
[img[$img]]
<</if>>
<</for>>
<</capture>>
<</nobr>><img src="img/story/exodia.webp" class="story">
<<set $exodiaBool=true>>
<<set $battle=true, $newTurn=true, $exodia=[]>>
<<button "Exodia!">><<EndTurn>><</button>>
<<set $relicTF=$TF>>
<<if $relics.includes(12)>><<set $relicTF+=15>><</if>>
<<if $relics.includes(13)>><<set $relicTF-=15>><</if>>
<<if $transformation is "vwMaid" or $transformation is "vwWitch" or $transformation is "vwBimbo" or $transformation is "vwSchool" or $transformation is "vwSissy" or $transformation is "vwMagic" or $transformation is "vwClub" or $transformation is "vwPregnancy">>
<<if $tmp==-1>>
<<set $rainbowTmp = Math.max(0,$spendBrain?$brain:0) + Math.max (0,$spendHeart?$heart:0) + Math.max(0,$spendSub?$sub:0)>>
<<if $freeBuy>=4>>
<<set $discard.push(376), $freeBuy=0>>
<<elseif $rainbowTmp>=4>>
<<set $discard.push(376), $freeBuy=0, $rainbowTmp=4>>
<<if $sub>0 and $spendSub>>
<<set $rainbowTmp-=$sub>>
<<set $subLoss+=Math.min($sub,4)>>
<<set $sub-=Math.min($sub,4)>>
<<set $mixedSubCards.add(376)>>
<</if>>
<<if $rainbowTmp>0 and $heart>0 and $spendHeart>>
<<set $heartTmp2=$heart>>
<<set $scoreLoss+=Math.min($heart,$rainbowTmp)>>
<<set $heart-=Math.min($heart,$rainbowTmp)>>
<<set $rainbowTmp-=$heartTmp2>>
<<set $mixedHeartCards.add(376)>>
<</if>>
<<if $rainbowTmp>0 and $brain>0>>
<<set $brain-=$rainbowTmp>>
<<set $mixedBrainCards.add(376)>>
<</if>>
<<elseif $relics.includes(19)>>
<<if $brain>0 and $spendBrain>>
<<set $brain=0>>
<<set $mixedBrainCards.add(376)>>
<</if>>
<<if $heart>0 and $spendHeart>>
<<set $scoreLoss+=$heart>>
<<set $heart=0>>
<<set $mixedHeartCards.add($deal[$i])>>
<</if>>
<<if $sub>0 and $spendSub>>
<<set $subLoss+=$sub>>
<<set $sub=0>>
<<set $mixedSubCards.add($deal[$i])>>
<</if>>
<<set $discard.push(376), $freeBuy=0, $TF+=1*(4-$rainbowTmp)>>
<</if>>
<</if>>
<<elseif $transformation is "magic" or $transformation is "magicaler" or $transformation is "trap" or $transformation is "seedbed">>
<<if $tmp==-1>>
<<if $corrupt>>
<<set $suit="heart", $cost=2>>
<<else>>
<<set $suit="brain", $cost=3>>
<</if>>
<<if $relics.includes(17)>>
<<set $cost-->>
<</if>>
<<include "PayWithStandardSuit">>
<<if $boughtCard>> <<set $discard.push(4), $boughtCard=false>> <</if>>
<</if>>
<<elseif $transformation is "sissy" or $transformation is "servant">>
<<if $tmp==-1>>
<<if $relicTF<35>>
<<set $suit="brain", $cost=3>>
<<elseif $relicTF<75>>
<<set $suit="heart", $cost=2>>
<<else>>
<<set $suit="sub", $cost=1>>
<</if>>
<<include "PayWithStandardSuit">>
<<if $boughtCard>> <<set $discard.push(154), $boughtCard=false>> <</if>>
<</if>>
<<elseif $transformation is "animal" or $transformation is "cow" or $transformation is "vwHucow" or $transformation is "wolf" or $transformation is "vwFuta" or $transformation is "vwAnimal">>
<<if $tmp==-1 and !$animalBuyFlag>>
<<if $animal is "wolf">>
<<set $rainbowTmp = Math.max(0,$spendBrain?$brain:0) + Math.max (0,$spendHeart?$heart:0)>>
<<else>>
<<set $rainbowTmp = Math.max(0,$spendBrain?$brain:0) + Math.max (0,$spendHeart?$heart:0) + Math.max(0,$spendSub?$sub:0)>>
<</if>>
<<set $cost = 3>>
<<if $relics.includes(17)>>
<<set $cost-->>
<</if>>
<<if $animal=="bunny">>
<<set $tmp=169>>
<<elseif $animal=="cat">>
<<set $tmp=176>>
<<elseif $animal=="dog">>
<<set $tmp=183>>
<<elseif $animal=="wolf">>
<<set $tmp=301>>
<<else>>
<<set $tmp=260>>
<</if>>
<<if $freeBuy>=$cost>>
<<set $boughtCard=true>>
<<elseif $rainbowTmp>=$cost>>
<<set $rainbowTmp=$cost>>
<<set $boughtCard=true>>
<<if $sub>0 and $animal!="wolf" and $spendSub>>
<<set $rainbowTmp-=$sub>>
<<set $subLoss+=Math.min($sub,$cost)>>
<<set $sub-=Math.min($sub,$cost)>>
<<for $i=$tmp;$i<$tmp+7;$i++>>
<<set $mixedSubCards.add($i)>>
<</for>>
<</if>>
<<if $rainbowTmp>0 and $heart>0 and $spendHeart>>
<<set $heartTmp2=$heart>>
<<set $scoreLoss+=Math.min($heart,$rainbowTmp)>>
<<set $heart-=Math.min($heart,$rainbowTmp)>>
<<set $rainbowTmp-=$heartTmp2>>
<<for $i=$tmp;$i<$tmp+7;$i++>>
<<set $mixedHeartCards.add($i)>>
<</for>>
<</if>>
<<if $rainbowTmp>0 and $brain>0>>
<<set $brain-=$rainbowTmp>>
<<for $i=$tmp;$i<$tmp+7;$i++>>
<<set $mixedBrainCards.add($i)>>
<</for>>
<</if>>
<<elseif $relics.includes(19)>>
<<if $brain>0 and $spendBrain>>
<<set $brain=0>>
<<for $i=$tmp;$i<$tmp+7;$i++>>
<<set $mixedBrainCards.add($i)>>
<</for>>
<</if>>
<<if $heart>0 and $spendHeart>>
<<set $scoreLoss+=$heart>>
<<set $heart=0>>
<<for $i=$tmp;$i<$tmp+7;$i++>>
<<set $mixedHeartCards.add($i)>>
<</for>>
<</if>>
<<if $sub>0 and $spendSub and $animal!="wolf">>
<<set $subLoss+=$sub>>
<<set $sub=0>>
<<for $i=$tmp;$i<$tmp+7;$i++>>
<<set $mixedSubCards.add($i)>>
<</for>>
<</if>>
<<set $boughtCard=true, $TF+=1*($cost-$rainbowTmp)>>
<</if>>
<<if $boughtCard>>
<<if $animal=="bunny">>
<<set $bunny++>>
<<elseif $animal=="cat">>
<<set $cat++>>
<<elseif $animal=="dog">>
<<set $dog++>>
<<elseif $animal=="wolf">>
<<set $wolf++>>
<<else>>
<<set $cow++>>
<</if>>
<<if $spiritAnimal=="empty">>
<<set $spiritAnimal=$animal>>
<</if>>
<<set $animalBuyFlag=true, $boughtCard=false>>
<</if>>
<</if>>
<<else>>
<<if $tmp==-1>>
<<if $relicTF<15>>
<<set $suit="brain", $cost=3>>
<<include "PayWithStandardSuit">>
<<if $boughtCard>> <<set $discard.push(4), $boughtCard=false>> <</if>>
<<elseif $relicTF<30>>
<<set $suit="brain", $cost=3>>
<<include "PayWithStandardSuit">>
<<if $boughtCard>> <<set $discard.push(3), $boughtCard=false>> <</if>>
<<elseif $relicTF<45>>
<<set $suit="heart", $cost=2>>
<<include "PayWithStandardSuit">>
<<if $boughtCard>> <<set $discard.push(2), $boughtCard=false>> <</if>>
<<elseif $relicTF<70>>
<<set $suit="heart", $cost=2>>
<<include "PayWithStandardSuit">>
<<if $boughtCard>> <<set $discard.push(1), $boughtCard=false>> <</if>>
<<else>>
<<set $suit="sub", $cost=1>>
<<include "PayWithStandardSuit">>
<<if $boughtCard>> <<if $transformation is "bimbo">> <<set $ditzCount++, $totalDitzCount++, $discard.push(6)>> <</if>> <<set $discard.push(0), $boughtCard=false>> <</if>>
<</if>>
<</if>>
<</if>>
<<switch $tmp>>
<<case 196>>
<img src="img/ui/witch/196.webp" >
<<case 197>>
<img src="img/ui/witch/197.webp" >
<<case 198>>
<img src="img/ui/witch/198.webp" >
<<case 199>>
<img src="img/ui/witch/199.webp" >
<<case 200>>
<img src="img/ui/witch/200.webp" >
<<case 201>>
<img src="img/ui/witch/201.webp" >
<<case 202>>
<img src="img/ui/witch/202.webp" >
<<case -203>>
<img src="img/ui/witch/-203.webp" >
<<case 204>>
<img src="img/ui/witch/204.webp" >
<<case 206>>
<img src="img/ui/witch/206.webp" >
<<case 208>>
<img src="img/ui/witch/208.webp" >
<<case 212>>
<img src="img/ui/witch/212.webp" >
<<case 326>>
<img src="img/ui/witch/326.webp" >
<<case 327>>
<img src="img/ui/witch/327.webp" >
<<case 329>>
<img src="img/ui/witch/329.webp" >
<<case 341>>
<<if $corrupt>>
<img src="img/ui/witch/341b.webp" >
<<else>>
<img src="img/ui/witch/341a.webp" >
<</if>>
<<case 342>>
<<if $corrupt>>
<img src="img/ui/witch/342b.webp" >
<<else>>
<img src="img/ui/witch/342a.webp" >
<</if>>
<<case 343>>
<<if $corrupt>>
<img src="img/ui/witch/343b.webp" >
<<else>>
<img src="img/ui/witch/343a.webp" >
<</if>>
<<case 344>>
<img src="img/ui/witch/344.webp" >
<<case 345>>
<img src="img/ui/witch/345.webp" >
<<case 347>>
<img src="img/ui/witch/347.webp" >
<<case 1000>>
<<default>>
<div >
[img["img/cardgame/cards/card" + $tmp + ".webp"]]
</div>
<</switch>> <<for $i=0;$i<$dealDeck.length;$i++>>
<<set $tmp = $dealDeck[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<<set _img += ".webp">>
[img[_img]]
<</for>><<silently>>
<<set $noHeart=true>>
<<set $corrupt=$flipCorrupt?!$corrupt:$corrupt>>
<<capture $i>>
<<set $tmp2 = $ownedCardsSet.values()>>
<<for $i=$tmp2.next(); !$i.done; $i=$tmp2.next()>>
<<set $tmp = $i.value>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $card.suit == "heart" or ($tmp == 4 and $corrupt) or $card.suit == "triple" or $mixedHeartCards.has($tmp) or ($corrupt and $card.suit2 == "heart") or (!$corrupt and $card.suit1 == "heart")>>
<<set $noHeart=false>>
<<break>>
<</if>>
<</for>>
<</capture>>
<<set $corrupt=$flipCorrupt?!$corrupt:$corrupt>>
<</silently>>
<<silently>>
<<set $noSub=true>>
<<set $corrupt=$flipCorrupt?!$corrupt:$corrupt>>
<<capture $i>>
<<set $tmp2 = $ownedCardsSet.values()>>
<<for $i=$tmp2.next(); !$i.done; $i=$tmp2.next()>>
<<set $tmp = $i.value>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $card.suit == "sub" or $card.suit == "triple" or $mixedSubCards.has($tmp) or ($corrupt and $card.suit2 == "sub") or (!$corrupt and $card.suit1 == "sub")>>
<<set $noSub=false>>
<<break>>
<</if>>
<</for>>
<</capture>>
<<set $corrupt=$flipCorrupt?!$corrupt:$corrupt>>
<</silently>>
<<switch $transformation>>
<<case "vwBimbo">>
<<set $dealDeck=[]>>
<<for $i=0; $i<4; $i++>>
<<set $dealDeck.push(setup.themes.MaidEX[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.push(setup.themes.Bimbo[$i])>>
<<set $dealDeck.push(setup.themes.Club[$i])>>
<<set $dealDeck.push(setup.themes.Maid[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.push(setup.themes.Housewife[$i])>>
<<set $dealDeck.push(setup.themes.Rave[$i])>>
<</for>>
<<set $dealDeck.push(setup.themes.VWCards[0])>>
<<set $TFLevel=100, $deck=[5,5,5,5,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,9,9,9,7,7,7,7]>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<<case "vwSchool">>
<<set $dealDeck=[]>>
<<for $i=0; $i<4; $i++>>
<<set $dealDeck.push(setup.themes.SchoolEX[$i])>>
<<set $dealDeck.push(setup.themes.FutaEX[$i])>>
<<set $dealDeck.push(setup.themes.WitchEX[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.push(setup.themes.School[$i])>>
<<set $dealDeck.push(setup.themes.Futa[$i])>>
<<set $dealDeck.push(setup.themes.Witch[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.push(setup.themes.Acolyte[$i])>>
<<set $dealDeck.push(setup.themes.Bully[$i])>>
<</for>>
<<set $dealDeck.push(setup.themes.VWCards[3])>>
<<set $TFLevel=100, $deck=[8,8,8,8,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[8,8,8,9,9,9,7,7,7,7]>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<<case "vwSissy">>
<<set $dealDeck=[]>>
<<for $i=0; $i<4; $i++>>
<<set $dealDeck.push(setup.themes.MagicEX[$i])>>
<<set $dealDeck.push(setup.themes.MaidEX[$i])>>
<<set $dealDeck.push(setup.themes.SissyEX[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.push(setup.themes.Magic[$i])>>
<<set $dealDeck.push(setup.themes.Sissy[$i])>>
<<set $dealDeck.push(setup.themes.Maid[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.push(setup.themes.Servant[$i])>>
<<set $dealDeck.push(setup.themes.Trap[$i])>>
<</for>>
<<set $dealDeck.push(setup.themes.VWCards[4])>>
<<set $TFLevel=100, $deck=[8,8,5,5,5,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[8,8,5,5,9,9,7,7,7,7]>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<<case "vwMaid">>
<<set $dealDeck=[]>>
<<for $i=0; $i<4; $i++>>
<<set $dealDeck.push(setup.themes.MaidEX[$i])>>
<<set $dealDeck.push(setup.themes.SissyEX[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.push(setup.themes.Maid[$i])>>
<<set $dealDeck.push(setup.themes.Bimbo[$i])>>
<<set $dealDeck.push(setup.themes.Sissy[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.push(setup.themes.Servant[$i])>>
<<set $dealDeck.push(setup.themes.Housewife[$i])>>
<</for>>
<<set $dealDeck.push(setup.themes.VWCards[5])>>
<<set $TFLevel=100, $deck=[5,5,5,5,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,9,9,9,7,7,7,7]>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<<case "vwAnimal">>
<<set $dealDeck=[]>>
<<for $i=0; $i<4; $i++>>
<<set $dealDeck.push(setup.themes.HucowEX[$i])>>
<<set $dealDeck.push(setup.themes.FutaEX[$i])>>
<<set $dealDeck.push(setup.themes.AnimalEX[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.push(setup.themes.Hucow[$i])>>
<<set $dealDeck.push(setup.themes.Futa[$i])>>
<</for>>
<<set $dealDeck.push(setup.themes.VWCards[6])>>
<<set $TFLevel=100, $deck=[8,8,8,9,9,9,5,5,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[8,8,9,9,5,5,7,7,7,7]>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<<case "vwMagic">>
<<set $dealDeck=[]>>
<<for $i=0; $i<4; $i++>>
<<set $dealDeck.push(setup.themes.MagicEX[$i])>>
<<set $dealDeck.push(setup.themes.SissyEX[$i])>>
<<set $dealDeck.push(setup.themes.WitchEX[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.push(setup.themes.Magic[$i])>>
<<set $dealDeck.push(setup.themes.Sissy[$i])>>
<<set $dealDeck.push(setup.themes.Witch[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.push(setup.themes.Trap[$i])>>
<<set $dealDeck.push(setup.themes.Magicaler[$i])>>
<</for>>
<<set $dealDeck.push(setup.themes.VWCards[7])>>
<<set $TFLevel=100, $deck=[8,8,5,5,8,8,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[8,8,5,8,8,9,7,7,7,7]>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<<case "vwWitch">>
<<set $dealDeck=[]>>
<<for $i=0; $i<4; $i++>>
<<set $dealDeck.push(setup.themes.MagicEX[$i])>>
<<set $dealDeck.push(setup.themes.SchoolEX[$i])>>
<<set $dealDeck.push(setup.themes.WitchEX[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.push(setup.themes.Magic[$i])>>
<<set $dealDeck.push(setup.themes.School[$i])>>
<<set $dealDeck.push(setup.themes.Witch[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.push(setup.themes.Acolyte[$i])>>
<<set $dealDeck.push(setup.themes.Magicaler[$i])>>
<</for>>
<<set $dealDeck.push(setup.themes.VWCards[8])>>
<<set $TFLevel=100, $deck=[8,8,5,5,8,8,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[8,8,5,8,8,9,7,7,7,7]>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<<case "vwClub">>
<<set $dealDeck=[]>>
<<for $i=0; $i<4; $i++>>
<<set $dealDeck.push(setup.themes.HucowEX[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.push(setup.themes.Bimbo[$i])>>
<<set $dealDeck.push(setup.themes.Club[$i])>>
<<set $dealDeck.push(setup.themes.Hucow[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.push(setup.themes.Hoedown[$i])>>
<<set $dealDeck.push(setup.themes.Rave[$i])>>
<</for>>
<<set $dealDeck.push(setup.themes.VWCards[9])>>
<<set $TFLevel=100, $deck=[5,5,5,5,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,9,9,9,7,7,7,7]>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<<case "vwPregnancy">>
<<set $dealDeck=[]>>
<<for $i=0; $i<4; $i++>>
<<set $dealDeck.push(setup.themes.PregnancyEX[$i])>>
<<set $dealDeck.push(setup.themes.MagicEX[$i])>>
<<set $dealDeck.push(setup.themes.HucowEX[$i])>>
<</for>>
<<for $i=0; $i<13; $i++>>
<<set $dealDeck.push(setup.themes.Pregnancy[$i])>>
<<set $dealDeck.push(setup.themes.Magic[$i])>>
<<set $dealDeck.push(setup.themes.Hucow[$i])>>
<</for>>
<<for $i=0; $i<5; $i++>>
<<set $dealDeck.push(setup.themes.Seedbed[$i])>>
<<set $dealDeck.push(setup.themes.Milkmaid[$i])>>
<</for>>
<<set $dealDeck.push(setup.themes.VWCards[9])>>
<<set $TFLevel=100, $deck=[8,8,5,5,8,8,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[8,8,5,8,8,9,7,7,7,7]>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<</switch>>
<<set $TF = Math.floor($TF)>>
<<include "shuffle">><<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Rave Slut (Bimbo) or Hoedown Ho (Hucow)?
<<button "Rave Slut!">> <<set $transformation="rave">> <<goto "pickRelic">> <</button>>
<<button "Howdown Ho!">> <<set $transformation="hoedown">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>><<silently>>
<<set $basicCount=0>>
<<for _i to 0; _i < $deck.length; _i++>>
<<if $deck[_i]==6>>
<<set $cardDisplay=$deck[_i], $forget=true>>
<<set $deck.deleteAt(_i), $basicCount=1, $ditzCount-->>
<<break>>
<</if>>
<</for>>
<<if $basicCount==0>>
<<for _i to 0; _i < $discard.length; _i++>>
<<if $discard[_i]==6>>
<<set $cardDisplay=$discard[_i], $forget=true>>
<<set $discard.deleteAt(_i), $basicCount=1, $ditzCount-->>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $basicCount==0>>
<<for _i to 0; _i < $inplay.length; _i++>>
<<if $inplay[_i]==6>>
<<set $cardDisplay=$inplay[_i], $forget=true>>
<<set $inplay.deleteAt(_i), $basicCount=1, $ditzCount-->>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $basicCount==0>>
<<for _i to 0; _i < $hand.length; _i++>>
<<if $hand[_i]==6>>
<<set $cardDisplay=$hand[_i], $forget=true, $ditzCount-->>
<<set $hand[_i]=1000>>
<<break>>
<</if>>
<</for>>
<</if>>
<</silently>>You watch as the woman you know only as the leader of your tormenters collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command.@@"
You look around you at the assembly, taking in your new followers.
"@@.player;Alright, that's a lot of people but I know a guy who can hook us up. Let's party!@@"
"@@.boss2;Party?@@"
"@@.player;You start clearing out all this weird sex junk so we can have a proper dance floor, I'll take care of the band.@@"
"@@.boss2;..Yes Ma'am.@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="club">> <<goto "epilouge">> <</button>></span> <p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself in an empty room. It's furnished quite nicely, with a red velvet theme.
@@.player;//What happened? Wasn't I having some sort of.... battle?//@@
Your thoughts are interrupted by the door opening. You watch as the woman walks inside, radiating confidence. She stands in front of you hips cocked. You don't dare to say anything.
"@@.leader;Can you understand what am I saying? Or are you so drugged up words don't even register anymore?@@"
"@@.player;Where am I?@@"
The woman smirks. "@@.leader;Doesn't really answer my question, but I suppose it doesn't matter.@@"
You frown, your mind hazy. "@@.player;Hey, uh, you don't happen to have anything on you, do you?@@"
The woman takes a step closer. "@@.leader;Have anything?@@"
"@@.player;I'm crashing pretty hard right now. I just need a little pick me up..@@"
"@@.leader;Oh you'll have all the drugs you can handle. As long as you keep putting out you can party all you want. Sounds like a great deal, doesn't it?@@" The woman grins.
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span><<set $randTransform=[0,1,2,3,4,5,6,7,8,9]>>
<div align="center">@@.neon;CHOOSE YOUR CHARACTER@@
<<nobr>>
[img["img/story/bimbo.webp"][characterSelectAll][$transformation="bimbo", $select="bimbo", $randomTF=false]]
[img["img/story/maid.webp"][characterSelectAll][$transformation="maid", $select="maid", $randomTF=false]]
[img["img/story/sissy.webp"][characterSelectAll][$transformation="sissy", $select="sissy", $randomTF=false]]
[img["img/story/magicalgirl.webp"][characterSelectAll][$transformation="magic", $select="magic", $randomTF=false]]
[img["img/story/witch.webp"][characterSelectAll][$transformation="witch", $select="witch", $randomTF=false]]
[img["img/story/school.webp"][characterSelectAll][$transformation="school", $select="school", $randomTF=false]]
[img["img/story/futanari.webp"][characterSelectAll][$transformation="futa", $select="futa", $randomTF=false]]
[img["img/story/animal.webp"][characterSelectAll][$transformation="animal", $select="animal", $randomTF=false]]
[img["img/story/hucow.webp"][characterSelectAll][$transformation="hucow", $select="hucow", $randomTF=false]]
[img["img/story/club.webp"][characterSelectAll][$transformation="club", $select="club", $randomTF=false]]
[img["img/story/pregnancy.webp"][characterSelectAll][$transformation="pregnancy", $select="pregnancy", $randomTF=false]]
<<if !$randomFlag>>[img["img/ui/random.webp"][characterSelect][$select="random", $randomTF=true, $randomFlag=true]]<</if>>
<<if $select is "random">>
<<set $tmp= random(0,$randTransform.length)>>
<<switch $randTransform[$tmp]>>
<<case 1>>
<<set $select= "maid", $transformation="maid">>
<<case 2>>
<<set $select= "hucow", $transformation="hucow">>
<<case 3>>
<<set $select= "futa", $transformation="futa">>
<<case 4>>
<<set $select= "school", $transformation="school">>
<<case 5>>
<<set $select= "sissy", $transformation="sissy">>
<<case 6>>
<<set $select= "animal", $transformation="animal">>
<<case 7>>
<<set $select= "magic", $transformation="magic">>
<<case 8>>
<<set $select= "witch", $transformation="witch">>
<<case 9>>
<<set $select= "club", $transformation="club">>
<<case 10>>
<<set $select= "pregnancy", $transformation="pregnancy">>
<<default>>
<<set $select= "bimbo", $transformation="bimbo">>
<</switch>>
<br><br>
"@@.leader;You want me to choose for you? Intersting. Very well, to make this fair, succeed and you'll get an additional reward. I choose...@@"
<</if>>
<</nobr>>
<<if $select is "bimbo">>
Bimbo:
<<nobr>><img src="img/cardgame/cards/card37.webp"><img src="img/cardgame/cards/card82.webp">
<img src="img/cardgame/cards/card6.webp"><</nobr>>
Check your brain at the door, who needs to think when you can fuck! Bimbo is a class focused around the unique Ditz card. Add ditzes to your deck when you buy bimbo cards, and use the amount of ditzes in your deck to power up your late game cards.
"@@.leader;Ah yes, the bimbo. Very popular, very popular indeed. Always more demand than we can get volunteers for. Personally, I can't see why. Once you're a sex slave thinking is more of a detriment than an asset. And our bimbos always seem to have such a good time...@@"
<<elseif $select is "maid">>
Maid:
<nobr><img src="img/cardgame/cards/card97.webp"><img src="img/cardgame/cards/card103.webp"></nobr>
Forget the shadowy organization, we both know who the real enemy is. Dust! Maid cards either "clean" or have effects based on how dirty it is. Every turn the <nobr><img src="img/ui/dirty.webp"></nobr> counter increases by 1. This counter doesn't start until you play a maid card.
"@@.leader;A favorite of our more practical minded clients. Sort of a two for one deal, a sex slave and a house cleaner. Might as well get some practical use out of you when that pussy isn't in action.@@"
<<elseif $select is "hucow">>
Hucow:
<nobr><img src="img/cardgame/cards/card110.webp"><img src="img/cardgame/cards/card119.webp"></nobr>
Moo! Time to head down to the farm, maybe you'll even want to stay. Hucow cards either increase your breast size, or has an effect based on how large your breasts are. <nobr><img src="img/ui/breasts.webp"></nobr> indicates your breast size.
"@@.leader;Ah, I take it you're a breast man then? Trust me, chose this one and you'll get to play with breasts bigger than your wildest fantasies. Of course, they'll be attached to you but...@@"
<<elseif $select is "futa">>
Futanari:
<nobr><img src="img/cardgame/cards/card124a.webp"><img src="img/cardgame/cards/card133.webp"></nobr>
It's fuck or be fucked, and you're determined to stay on top. Futanari has many cards that work best if you have no <nobr><img src="img/ui/sub.webp"></nobr> cards in your deck. In addition, cards with the <nobr><img src="img/ui/trashWhite.webp"></nobr> symbol are removed from your deck when you play them.
"@@.leader;I know what you're thinking. 'I get to keep my dick and use it? What's the downside?' I'll admit, this one keeps you a bit closer to your current self, but it that really a good thing? We're going to spend all these resources turning ou into a sex slave, nmight as well go all the way. But if you're really //that// attached to your dick...@@"
<<elseif $select is "school">>
Schoolgirl:
<nobr><img src="img/cardgame/cards/card145.webp"><img src="img/cardgame/cards/card142.webp"></nobr>
School's in session, time to get back to S.L.U.T. academy. Schoolgirl is brain focused transformation, increase your smarts to get even more out of your "classes". This transformation has no unique mechanics, but has many unique card effects.
"@@.leader;I'll be honest, this one is only here because of some out more enthusiastic Japanese clients. But I think it's turned out to be a good addition. There's some pretty amazing sexual techniques you can do if you put the study time in.@@"
<<elseif $select is "sissy">>
Sissy:
<nobr><img src="img/cardgame/cards/card154da.webp"><img src="img/cardgame/cards/card156.webp"></nobr>
Just because you have a little something down there doesn't mean you're a real man. Sissy is a submissive class focused around the chastity mechanic. In Sissy, the permanent buy pile card is replaced with the card Chastity. This card toggles your chastity cage on and off. Some cards do things when your cage is on, some when the cage is off.
"@@.leader;Oh how predictable. Everyone just seems to love being turned into a sissy lately. Just go all the way and get the pussy for god's sake. But, if you're heart is really set on it...@@"
<<elseif $select is "animal">>
Animalgirl:
<<nobr>><img src="img/cardgame/cards/card1001.webp">
<img src="img/cardgame/cards/card1002.webp">
<img src="img/cardgame/cards/card1003.webp"><</nobr>>
Embrace your inner beast! The Animalgirl transformation is three in one. In this class, the permanent buy pile card is replaced with cards that increase your <<nobr>><img src="img/ui/symbolBunny.webp">, <img src="img/ui/symbolCat.webp">, or <img src="img/ui/symbolDog.webp"><</nobr>> points. Unlike other transformations, what cards you are dealt is based on these points, not your <<nobr>><img src="img/ui/tf.webp"><</nobr>> level.
"@@.leader;The choice for those who can't get enough of making choices. What's it going to be? Bunny? Cat? Puppy? I can't wait to see how you turn out.@@"
<<elseif $select is "magic">>
Magical Girl:
<<nobr>><img src="img/cardgame/cards/magicgirl/card192a.webp">
<img src="img/cardgame/cards/magicgirl/card203a.webp"><img src="img/cardgame/cards/magicgirl/card192b.webp">
<img src="img/cardgame/cards/magicgirl/card203b.webp">
<</nobr>>
"@@.pyo;Pyo pyo! We need Magical Girls and we need them fast! Bad, evil things are happening in this city and only you can stop them! Won't you join in on the fight against evil? Pyo pyo!@@"
"@@.pyo;Keep your <img src="img/ui/corruption.webp"> under 10, or you'll be corrupted! Oh no! You wouldn't want to be a servant of the forces of evil would you? Of course not, pyo pyo!@@"
"@@.leader;What? Magical Girl? That's not a choice, what are you talking about?@@"
<<elseif $select is "witch">>
Witch:
<nobr><img src="img/cardgame/cards/card204.webp"><img src="img/cardgame/cards/card208.webp"></nobr>
Use the power of demons below to defeat your enemies as a Witch! The Witch uses magic spells to create delayed combos. Cards with the <img src="img/ui/spell.webp"> icon cause the effect listed after it to happen on the next turn. Spells occur in the order they were cast, so be careful what order you play them.
"@@.leader;This is actually kind of a new one for us. One of our more... eccentric researchers has found a series of rituals he calls a kind of 'magic'. Seems rather ridiculous to me.@@"
<<elseif $select is "club">>
Club Girl:
<nobr><img src="img/cardgame/cards/card350.webp"><img src="img/cardgame/cards/card360.webp"></nobr>
Head down to the club, pop some pills and party! The Club Girl transformation is all about using consumables to your advantage. Make sure to build up a good base of consumable cards early to take advantage of the later payoffs.
"@@.leader;Good choice. At least once you lose you'll be too fucked up to realize it..@@"
<<elseif $select is "pregnancy">>
Pregnancy.
<</if>>
<<nobr>>
<<if $transformation!="none">>
<<button "Start">> <<set $initialTF=$transformation>> <<if $transformation is "magic">> <<set $imagePack="hentai">> <<else>> <<set $imagePack="none">> <</if>> <<set $deckBuild = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]>> <<goto "deckBuilder">> <</button>>
<<button "Dual Transformation">> <<set $initialTF=$transformation>> <<goto "dualCharacterSelect">> <</button>>
<</if>>
<</nobr>>
</div><<nobr>>
<<if $initialTF is "bimbo">>
[img["img/story/maid.webp"][dualCharacterSelect][$transformation="housewife", $select="housewife", $randomTF=false]]
[img["img/story/club.webp"][dualCharacterSelect][$transformation="rave", $select="rave", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwBimbo", $select="vwBimbo", $randomTF=false]]
<<elseif $initialTF is "maid">>
[img["img/story/bimbo.webp"][dualCharacterSelect][$transformation="housewife", $select="housewife", $randomTF=false]]
[img["img/story/sissy.webp"][dualCharacterSelect][$transformation="servant", $select="servant", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwMaid", $select="vwMaid", $randomTF=false]]
<<elseif $initialTF is "sissy">>
[img["img/story/maid.webp"][dualCharacterSelect][$transformation="servant", $select="servant", $randomTF=false]]
[img["img/story/magicalgirl.webp"][dualCharacterSelect][$transformation="trap", $select="trap", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwSissy", $select="vwSissy", $randomTF=false]]
<<elseif $initialTF is "magic">>
[img["img/story/sissy.webp"][dualCharacterSelect][$transformation="trap", $select="trap", $randomTF=false]]
[img["img/story/witch.webp"][dualCharacterSelect][$transformation="magicaler", $select="magicaler", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwMagic", $select="vwMagic", $randomTF=false]]
<<elseif $initialTF is "witch">>
[img["img/story/magicalgirl.webp"][dualCharacterSelect][$transformation="magicaler", $select="magicaler", $randomTF=false]]
[img["img/story/school.webp"][dualCharacterSelect][$transformation="acolyte", $select="acolyte", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwWitch", $select="vwWitch", $randomTF=false]]
<<elseif $initialTF is "school">>
[img["img/story/witch.webp"][dualCharacterSelect][$transformation="acolyte", $select="acolyte", $randomTF=false]]
[img["img/story/futanari.webp"][dualCharacterSelect][$transformation="bully", $select="bully", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwSchool", $select="vwSchool", $randomTF=false]]
<<elseif $initialTF is "futa">>
[img["img/story/school.webp"][dualCharacterSelect][$transformation="bully", $select="bully", $randomTF=false]]
[img["img/story/animal.webp"][dualCharacterSelect][$transformation="wolf", $select="wolf", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwFuta", $select="vwFuta", $randomTF=false]]
<<elseif $initialTF is "animal">>
[img["img/story/futanari.webp"][dualCharacterSelect][$transformation="wolf", $select="wolf", $randomTF=false]]
[img["img/story/hucow.webp"][dualCharacterSelect][$transformation="cow", $select="cow", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwAnimal", $select="vwAnimal", $randomTF=false]]
<<elseif $initialTF is "hucow">>
[img["img/story/animal.webp"][dualCharacterSelect][$transformation="cow", $select="cow", $randomTF=false]]
[img["img/story/club.webp"][dualCharacterSelect][$transformation="hoedown", $select="hoedown", $randomTF=false]]
[img["img/story/pregnancy.webp"][dualCharacterSelect][$transformation="milkmaid", $select="milkmaid", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwHucow", $select="vwHucow", $randomTF=false]]
<<elseif $initialTF is "club">>
[img["img/story/hucow.webp"][dualCharacterSelect][$transformation="hoedown", $select="hoedown", $randomTF=false]]
[img["img/story/bimbo.webp"][dualCharacterSelect][$transformation="rave", $select="rave", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwClub", $select="vwClub", $randomTF=false]]
<<elseif $initialTF is "pregnancy">>
[img["img/story/hucow.webp"][dualCharacterSelect][$transformation="milkmaid", $select="milkmaid", $randomTF=false]]
[img["img/story/magicalgirl.webp"][dualCharacterSelect][$transformation="seedbed", $select="seedbed", $randomTF=false]]
[img["img/story/VW.webp"][dualCharacterSelect][$transformation="vwPregnancy", $select="vwPregnancy", $randomTF=false]]
<</if>>
<</nobr>>
<<if $select is "housewife">>
Housewife
<<elseif $select is "rave">>
Rave
<<elseif $select is "vwBimbo">>
VW Bimbo
<<elseif $select is "servant">>
Servant
<<elseif $select is "vwMaid">>
VW Maid
<<elseif $select is "trap">>
Magical Boi
<<elseif $select is "vwSissy">>
VW Sissy
<<elseif $select is "magicaler">>
Magicaler Girl
<<elseif $select is "vwMagic">>
VW Magic
<<elseif $select is "acolyte">>
Acolyte
<<elseif $select is "vwWitch">>
VW Witch
<<elseif $select is "bully">>
Bully
<<elseif $select is "vwSchool">>
VW School
<<elseif $select is "wolf">>
wolf
<<elseif $select is "vwFuta">>
VW Futa
<<elseif $select is "cow">>
Cow
<<elseif $select is "vwAnimal">>
VW Animal
<<elseif $select is "hoedown">>
Hoedown Ho
<<elseif $select is "vwHucow">>
VW Hucow
<<elseif $select is "vwClub">>
VW Club
<<elseif $select is "milkmaid">>
Milkmaid
<<elseif $select is "seedbed">>
Seedbed
<<elseif $select is "vwPregnancy">>
VW Pregnancy
<</if>>
<<button "Start!">>
<<if $select.substring(0,2) is "vw">>
<<if $transformation is "vwMagic" or $transformation is "vwSissy" or $transformation is "vwWitch" or $transformation is "vwPregnancy">> <<set $imagePack="hentai">> <<else>> <<set $imagePack="none">> <</if>> <<goto "deckSetup">>
<<else>>
<<if $transformation is "magicaler" or $transformation is "trap" or $transformation is "seedbed">> <<set $imagePack="hentai">> <<else>> <<set $imagePack="none">> <</if>> <<set $deckBuild =[0,1,2,3,4,5,6,7,8,11,12,13]>> <<goto "deckBuilder">>
<</if>>
<</button>>"@@.sally;You've proven yourself resourceful, but it's time for you to fix the mess you've made@@"
"@@.player;What are you talking about?@@"
"@@.sally;You turned the last Veiled Woman into a a very entertaining slut, but she's pretty useless at her old role now. So there's an opening. And you've proven yourself the right woman for the job.@@"
"@@.player;But I beat you, I beat everybody!@@"
"@@.sally;Exactly, and now you get your prize.@@"
Stop yourself from turning into the Veiled Woman and acheive your final victory.
<<switch $initialTF>>
<<case "bimbo">>
<<set $transformation = "vwBimbo">>
<<case "hucow">>
<<set $transformation = "vwHucow">>
<<case "futa">>
<<set $transformation = "vwFuta">>
<<case "school">>
<<set $transformation = "vwSchool">>
<<case "sissy">>
<<set $transformation = "vwSissy">>
<<case "maid">>
<<set $transformation = "vwMaid">>
<<case "animal">>
<<set $transformation = "vwAnimal">>
<<case "magic">>
<<set $transformation = "vwMagic">>
<<case "witch">>
<<set $transformation = "vwWitch">>
<<case "club">>
<<set $transformation = "vwClub">>
<<case "club">>
<<set $transformation = "vwPregnancy">>
<</switch>>
<<if $transformation is "vwMagic" or $transformation is "vwSissy" or $transformation is "vwWitch" or $transformation is "vwPregnancy">> <<set $imagePack="hentai">><</if>>
Body modifcations will cost half their TF cost next round.
<<button "Pick a Modifier">> <<goto "pickRelic">> <</button>>You win! You beat the evil organization, and stopped yourself from becoming the next Veiled Woman, you're free.
Like, you beat the whole game, it's over!
You gained 100 Ascension Points for beating the final challenge.
<<remember $ascensionPoints+=100>>
<span class="next"><<button "Restart">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "finale2">> <</button>></span>
<div align="center"><img src="img/cardgame/bosses/sally1.webp" class="bossImg"></div>
@@.sally;Restart? You've won, you're free! Go do whatever you want to do. There's a great big world out there, full of stuff that isn't fighting for your body and mind.@@"
<span class="next"><<button "Restart">> <<goto "finale3">> <</button>></span> <div align="center"><img src="img/cardgame/bosses/sally1.webp" class="bossImg"></div>
@@.sally;No, huh? Well, it's no skin off my back. There must always be a Veiled Woman, and if you're volunteering, that's less contestants that need to be coerced. See you next go around, big boy.@@"
<span class="next"><<button "Elsewhere...">> <<goto "cardStart">> <</button>></span>"@@.sally;Wakey, wakey.@@"
"@@.leader;Ugh, my head.@@"
"@@.sally;It's okay, your new life starts today.@@"
You open your eyes to see a foriegn sight. Your old body is gone, replaced by a female one.
<img src="img/story/vw POV.webp" class="story">
"@@.leader;No!@@"
"@@.sally;Yes. Now get up, those lucky contestants aren't going to turn themselves into sluts.@@"
"@@.leader;But... but I...@@"
"@@.sally;Yeah, you Veiled Women always act so uppity when you're first made. But let's just put on your blindfold and that little defect will go away.@@"
You can only lay still as Sally leans forward and starts tying the sash around your head. Your old thoughts vanishing as she does.
The end
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>Transformation:
<<if $transformation is "bimbo" or $transformation is "housewife" or $transformation is "rave">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[6]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[7]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[8]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[9]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[10]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[11]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bimbo[12]+\'.webp\'">' "symbolBimbo.webp">>
<</if>>
<<if $transformation is "maid" or $transformation is "housewife" or $transformation is "servant">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[6]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[7]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[8]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[9]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[10]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[11]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Maid[12]+\'.webp\'">' "symbolMaid.webp">>
<</if>>
<<if $transformation is "hucow" or $transformation is "cow" or $transformation is "hoedown" or $transformation is "milkmaid">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[6]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[7]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[8]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[9]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[10]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[11]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Hucow[12]+\'.webp\'">' "symbolHucow.webp">>
<</if>>
<<if $transformation is "futa" or $transformation is "bully" or $transformation is "wolf">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[0]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[1]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[3]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[6]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[7]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[8]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[9]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[10]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[11]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Futa[12]+\'a.webp\'">' "symbolFuta.webp">>
<</if>>
<<if $transformation is "school" or $transformation is "bully" or $transformation is "acolyte">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[6]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[7]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[8]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[9]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[10]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[11]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.School[12]+\'.webp\'">' "symbolSchool.webp">>
<</if>>
<<if $transformation is "sissy" or $transformation is "trap" or $transformation is "servant">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[6]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[7]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[8]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[9]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[10]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[11]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Sissy[12]+\'.webp\'">' "symbolSissy.webp">>
<</if>>
<<if $transformation is "animal" or $transformation is "cow" or $transformation is "wolf">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bunny[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bunny[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bunny[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bunny[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bunny[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bunny[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Bunny[6]+\'.webp\'">' "symbolBunny.webp">>
<</if>>
<<if $transformation is "animal" or $transformation is "cow" or $transformation is "wolf">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Cat[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Cat[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Cat[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Cat[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Cat[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Cat[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Cat[6]+\'.webp\'">' "symbolCat.webp">>
<</if>>
<<if $transformation is "animal" or $transformation is "cow" or $transformation is "wolf">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Puppy[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Puppy[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Puppy[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Puppy[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Puppy[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Puppy[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Puppy[6]+\'.webp\'">' "symbolDog.webp">>
<</if>>
<<if $transformation is "witch" or $transformation is "acolyte" or $transformation is "magicaler">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[6]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[7]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[8]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[9]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[10]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[11]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Witch[12]+\'.webp\'">' "symbolWitch.webp">>
<</if>>
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler" or $transformation is "seedbed">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[0]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[1]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[2]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[3]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[4]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[5]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[6]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[7]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[8]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[9]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[10]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[11]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magic[12]+\'a.webp\'">' "symbolMagic.webp">>
<</if>>
<<if $transformation is "club" or $transformation is "hoedown" or $transformation is "rave">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[6]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[7]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[8]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[9]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[10]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[11]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Club[12]+\'.webp\'">' "symbolClub.webp">>
<</if>>
<<if $transformation is "pregnancy" or $transformation is "milkmaid" or $transformation is "seedbed">>
<<HoverTxt 700 '<img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[6]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[7]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[8]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[9]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[10]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[11]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 80;" @src="setup.ImagePathCards+setup.themes.Pregnancy[12]+\'.webp\'">' "symbolPregnancy.webp">>
<</if>>
<<if $transformation is "housewife">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Housewife[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Housewife[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Housewife[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Housewife[3]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Housewife[4]+\'.webp\'">' "symbolHousewife.webp">>
<</if>>
<<if $transformation is "hoedown">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Hoedown[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Hoedown[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Hoedown[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Hoedown[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Hoedown[4]+\'.webp\'">' "symbolHoedown.webp">>
<</if>>
<<if $transformation is "servant">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Servant[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Servant[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Servant[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Servant[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Servant[4]+\'.webp\'">' "symbolServant.webp">>
<</if>>
<<if $transformation is "rave">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Rave[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Rave[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Rave[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Rave[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Rave[4]+\'.webp\'">' "symbolRave.webp">>
<</if>>
<<if $transformation is "bully">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Bully[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Bully[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Bully[2]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Bully[3]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Bully[4]+\'a.webp\'">' "symbolBully.webp">>
<</if>>
<<if $transformation is "acolyte">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Acolyte[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Acolyte[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Acolyte[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Acolyte[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Acolyte[4]+\'.webp\'">' "symbolAcolyte.webp">>
<</if>>
<<if $transformation is "milkmaid">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Milkmaid[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Milkmaid[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Milkmaid[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Milkmaid[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Milkmaid[4]+\'.webp\'">' "symbolMilkmaid.webp">>
<</if>>
<<if $transformation is "cow">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cow[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cow[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cow[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cow[3]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cow[4]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cow[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Cow[6]+\'.webp\'">' "symbolCow.webp">>
<</if>>
<<if $transformation is "wolf">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Wolf[0]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Wolf[1]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Wolf[2]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Wolf[3]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Wolf[4]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Wolf[5]+\'.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="setup.ImagePathCards+setup.themes.Wolf[6]+\'.webp\'">' "symbolWolf.webp">>
<</if>>
<<if $transformation is "trap">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Trap[0]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Trap[1]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Trap[2]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Trap[3]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Trap[4]+\'a.webp\'">' "symbolTrap.webp">>
<</if>>
<<if $transformation is "magicaler">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magicaler[0]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magicaler[1]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magicaler[2]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magicaler[3]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Magicaler[4]+\'a.webp\'">' "symbolMagicaler.webp">>
<</if>>
<<if $transformation is "seedbed">>
<<HoverTxt 600 '<img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Seedbed[0]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Seedbed[1]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Seedbed[2]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Seedbed[3]+\'a.webp\'"> <img style="position: relative; vertical-align: text-bottom; height: 40;" @src="\'img/cardgame/cards/magicgirl/card\'+setup.themes.Seedbed[4]+\'a.webp\'">' "symbolSeedbed.webp">>
<</if>>Enter a code
<<if $cheat is "Unveil">>
All content unlocked!
<<silently>>
<<remember $futaUnlock=true, $schoolUnlock=true, $sissyUnlock=true, $animalUnlock=true, $magicUnlock=true, $witchUnlock=true, $clubUnlock=true, $relic10Unlock=true, $relic11Unlock=true, $relic12Unlock=true, $relic13Unlock=true, $relic14Unlock=true, $relic15Unlock=true, $relic16Unlock=true, $relic17Unlock=true, $relic19Unlock=true, $relic20Unlock=true, $relic21Unlock=true>> <<set $relicUnlocks=[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22]>> <<remember $themeUnlock16=true, $themeUnlock17=true, $themeUnlock18=true, $themeUnlock19=true, $themeUnlock20=true, $themeUnlock21=true, $themeUnlock22=true, $themeUnlock23=true, $themeUnlock24=true, $themeUnlock25=true, $themeUnlock26=true, $themeUnlock27=true, $themeUnlock28=true, $themeUnlock29=true, $themeUnlock30=true, $themeUnlock31=true, $themeUnlock32=true, $themeUnlock33=true, $themeUnlock34=true>>
<</silently>>
<<elseif $cheat is "Veil">>
All content locked!
<<silently>>
<<remember $futaUnlock=false, $schoolUnlock=false, $sissyUnlock=false, $animalUnlock=false, $magicUnlock=false, $witchUnlock=false, $clubUnlock=false, $relic10Unlock=false, $relic11Unlock=false, $relic12Unlock=false, $relic13Unlock=false, $relic14Unlock=false, $relic15Unlock=false, $relic16Unlock=false, $relic17Unlock=false, $relic19Unlock=false, $relic20Unlock=false, $relic21Unlock=false>> <<set $relicUnlocks=[1,2,3,4,5,6,7,8,9,18]>> <<remember $themeUnlock16=false, $themeUnlock17=false, $themeUnlock18=false, $themeUnlock19=false, $themeUnlock20=false, $themeUnlock21=false, $themeUnlock22=false, $themeUnlock23=false, $themeUnlock24=false, $themeUnlock25=false, $themeUnlock26=false, $themeUnlock27=false, $themeUnlock28=false, $themeUnlock29=false, $themeUnlock30=false, $themeUnlock31=false, $themeUnlock32=false, $themeUnlock33=false, $themeUnlock33=false>>
<</silently>>
<<elseif $cheat is "Zenith">>
All Ascension levels unlocked!
<<silently>>
<<remember $maxAscension=10, $cheat = "null">>
<</silently>>
<<elseif $cheat is "Descend">>
All Ascension levels locked!
<<silently>>
<<remember $maxAscension=0, $cheat = "null">>
<<set $ascension = 0>>
<</silently>>
<</if>>
<<textbox "$cheat" "******">>
<<button "Enter">> <<goto "cheatRoom">> <</button>>
<<button "Return">> <<set $cheat= "null">> <<goto "store">> <</button>><<silently>>
<<set $dealDeck = [0,0,0,0,0,0,0,0,0,0]>>
<<for $i=0; $i<3; $i++>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.push(setup.themes.Brain[$i])>>
<<case 3>>
<<set $dealDeck.push(setup.themes.Chemistry[$i])>>
<<case 2>>
<<set $dealDeck.push(setup.themes.Hypno[$i])>>
<<case 1>>
<<set $dealDeck.push(setup.themes.Tech[$i])>>
<<case 4>>
<<set $dealDeck.push(setup.themes.Unthemed1[$i])>>
<<case 5>>
<<set $dealDeck.push(setup.themes.Unthemed2[$i])>>
<<case 16>>
<<set $dealDeck.push(setup.themes.Money[$i])>>
<<case 19>>
<<set $dealDeck.push(setup.themes.BimboEX[$i])>>
<<case 22>>
<<set $dealDeck.push(setup.themes.Surveil[$i])>>
<<case 26>>
<<set $dealDeck.push(setup.themes.SchoolEX[$i])>>
<<case 28>>
<<set $dealDeck.push(setup.themes.Engineer[$i])>>
<<case 31>>
<<if $animalThemeRange==0>>
<<set $dealDeck.push(setup.themes.AnimalEX[$i])>>
<</if>>
<<case 34>>
<<set $dealDeck.push(setup.themes.ClubEX[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $i=0; $i<3; $i++>>
<<for $j=6; $j<11; $j++>>
<<switch $deckBuild[$j]>>
<<case 6>>
<<set $dealDeck.push(setup.themes.Whore[$i])>>
<<case 7>>
<<set $dealDeck.push(setup.themes.Fatale[$i])>>
<<case 8>>
<<set $dealDeck.push(setup.themes.Tease[$i])>>
<<case 9>>
<<set $dealDeck.push(setup.themes.Romance[$i])>>
<<case 10>>
<<set $dealDeck.push(setup.themes.Blowjob[$i])>>
<<case 17>>
<<set $dealDeck.push(setup.themes.Breasts[$i])>>
<<case 20>>
<<set $dealDeck.push(setup.themes.HucowEX[$i])>>
<<case 23>>
<<set $dealDeck.push(setup.themes.Ass[$i])>>
<<case 29>>
<<set $dealDeck.push(setup.themes.Feet[$i])>>
<<case 36>>
<<set $dealDeck.push(setup.themes.Cosplay[$i])>>
<<case 31>>
<<if $animalThemeRange==1>>
<<set $dealDeck.push(setup.themes.AnimalEX[$i])>>
<</if>>
<<case 32>>
<<set $dealDeck.push(setup.themes.WitchEX[$i])>>
<<case 33>>
<<set $dealDeck.push(setup.themes.MagicEX[$i])>>
<<case 38>>
<<set $dealDeck.push(setup.themes.BimboEX2[$i])>>
<<case 39>>
<<set $dealDeck.push(setup.themes.MaidEX2[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<6; $j++>>
<<switch $deckBuild[$j]>>
<<case 0>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Brain[3])>>
<<case 3>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Chemistry[3])>>
<<case 2>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Hypno[3])>>
<<case 1>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Tech[3])>>
<<case 4>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Unthemed1[3])>>
<<case 5>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Unthemed2[3])>>
<<case 16>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Money[3])>>
<<case 19>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.BimboEX[3])>>
<<case 22>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Surveil[3])>>
<<case 26>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.SchoolEX[3])>>
<<case 28>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.Engineer[3])>>
<<case 31>>
<<if $animalThemeRange==0>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.AnimalEX[3])>>
<</if>>
<<case 34>>
<<set $dealDeck.splice(28+($j*3),0,setup.themes.ClubEX[3])>>
<</switch>>
<</for>>
<<for $i=0; $i<4; $i++>>
<<for $j=11; $j<16; $j++>>
<<switch $deckBuild[$j]>>
<<case 11>>
<<set $dealDeck.push(setup.themes.Slave[$i])>>
<<case 12>>
<<set $dealDeck.push(setup.themes.Bound[$i])>>
<<case 13>>
<<set $dealDeck.push(setup.themes.Cum[$i])>>
<<case 14>>
<<set $dealDeck.push(setup.themes.Cock[$i])>>
<<case 15>>
<<set $dealDeck.push(setup.themes.Sex[$i])>>
<<case 18>>
<<set $dealDeck.push(setup.themes.Lezdom[$i])>>
<<case 21>>
<<set $dealDeck.push(setup.themes.MaidEX[$i])>>
<<case 24>>
<<set $dealDeck.push(setup.themes.Prostitution[$i])>>
<<case 25>>
<<set $dealDeck.push(setup.themes.FutaEX[$i])>>
<<case 27>>
<<set $dealDeck.push(setup.themes.SissyEX[$i])>>
<<case 30>>
<<set $dealDeck.push(setup.themes.Latex[$i])>>
<<case 31>>
<<if $animalThemeRange==2>>
<<set $dealDeck.push(setup.themes.AnimalEX[$i])>>
<</if>>
<<case 35>>
<<set $dealDeck.push(setup.themes.Camgirl[$i])>>
<</switch>>
<</for>>
<</for>>
<<for $j=0; $j<5; $j++>>
<<switch $deckBuild[$j+6]>>
<<case 6>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Whore[3])>>
<<case 7>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Fatale[3])>>
<<case 8>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Tease[3])>>
<<case 9>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Romance[3])>>
<<case 10>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Blowjob[3])>>
<<case 17>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Breasts[3])>>
<<case 20>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.HucowEX[3])>>
<<case 23>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Ass[3])>>
<<case 29>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Feet[3])>>
<<case 36>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.Cosplay[3])>>
<<case 31>>
<<if $animalThemeRange==1>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.AnimalEX[3])>>
<</if>>
<<case 32>>
<<set $dealDeck.splice(41+($j*4),0,setup.themes.WitchEX[3])>>
<<case 33>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.MagicEX[3])>>
<<case 38>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.BimboEX2[3])>>
<<case 39>>
<<set $dealDeck.splice(41+10+($j*4),0,setup.themes.MaidEX2[3])>>
<</switch>>
<</for>>
<<include "deckSetupTF">>
<<set $dealDeck.splice(56+10,0,setup.themes.Brain[4])>>
<<set $dealDeck.splice(62+10,0,setup.themes.Brain[5])>>
<<set $dealDeck.splice(70+10,0,setup.themes.Whore[4])>>
<<set $dealDeck.splice(76+10,0,setup.themes.Whore[5])>>
<<set $dealDeck.push(setup.themes.Slave[4])>>
<<set $dealDeck.push(setup.themes.Slave[5])>>
<<if $transformation is "bimbo" or $transformation is "maid" or $transformation is "hucow" or $transformation is "futa" or $transformation is "school" or $transformation is "sissy" or $transformation is "animal" or $transformation is "witch" or $transformation is "magic">>
<<set $dealDeck.splice(50+10,0,59)>>
<<set $dealDeck.splice(70+10,0,79)>>
<</if>>
<</silently>><<if $suit == "brain">>
<<if !$spendBrain>>
<<elseif $freeBuy>=$cost>>
<<set $boughtCard=true>>
<<elseif $brain>=$cost>>
<<set $boughtCard=true, $brain-=$cost>>
<<elseif $relics.includes(19)>>
<<set $boughtCard=true, $TF+=1*($cost-$brain), $brain=0>>
<</if>>
<<elseif $suit == "heart">>
<<if !$spendHeart>>
<<elseif $freeBuy>=$cost>>
<<set $boughtCard=true, $scoreLoss+=$cost>>
<<elseif $heart>=$cost>>
<<set $boughtCard=true, $heart-=$cost, $scoreLoss+=$cost>>
<<elseif $relics.includes(19)>>
<<set $boughtCard=true, $TF+=1*($cost-$heart), $heart=0, $scoreLoss+=$cost>>
<</if>>
<<elseif $suit == "sub">>
<<if !$spendSub>>
<<elseif $freeBuy>=$cost>>
<<set $boughtCard=true, $subLoss+=$cost>>
<<elseif $sub>=$cost>>
<<set $boughtCard=true, $sub-=$cost, $subLoss+=$cost>>
<<elseif $relics.includes(19)>>
<<set $boughtCard=true, $TF+=1*($cost-$sub), $sub=0, $subLoss+=$cost>>
<</if>>
<</if>>
<<if $boughtCard>>
<<set $freeBuy=0>>
<</if>><<if $spiritAnimal!="none" and $spiritAnimal!="empty">>
<<set $animal==$spiritAnimal>>
<<elseif $animal=="bunny">>
<<set $animal="cat">>
<<elseif $animal=="cat">>
<<set $animal="dog">>
<<elseif $animal=="dog">>
<<if $transformation is "vwAnimal" or $transformation is "wolf" or $transformation is "vwFuta">>
<<set $animal="wolf">>
<<elseif $transformation is "cow" or $transformation is "vwHucow">>
<<set $animal="cow">>
<<else>>
<<set $animal="bunny">>
<</if>>
<<elseif $animal=="wolf">>
<<if $transformation is "vwAnimal">>
<<set $animal="cow">>
<<else>>
<<set $animal="bunny">>
<</if>>
<<elseif $animal=="cow">>
<<set $animal="bunny">>
<</if>><<capture $i>>
<<set $ownedCardsSet = new Set()>>
<<for $i to 0; $i < $deck.length; $i++>>
<<set $ownedCardsSet.add($deck[$i])>>
<</for>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $ownedCardsSet.add($discard[$i])>>
<</for>>
<<for $i to 0; $i < $hand.length; $i++>>
<<set $ownedCardsSet.add($hand[$i])>>
<</for>>
<<for $i to 0; $i < $inplay.length; $i++>>
<<set $ownedCardsSet.add($inplay[$i])>>
<</for>>
<<set $ownedCardsSet.delete(1000)>>
<</capture>><<silently>>
<<if $pregnant>>
<<set $pregnancyCount++>>
<<if $pregnancyCount==4>>
<<if $littleAngelTrigger>>
<<if $corrupt>>
<<set $TFDamage+=$corruption*$littleAngelTrigger>>
<<else>>
<<set $corruption-=3*$littleAngelTrigger>>
<<if $corruption<0>><<set $corruption=0>><</if>>
<<include "drawCard">>
<</if>>
<</if>>
<<set $children+=1+$twinsTrigger, $twinsTrigger=0, $breasts+=$swollenTeetsTrigger, $swollenTeetsTrigger = 0, $pregnant=false, $pregnancyCount=0, $littleAngelTrigger = 0, $childrenHadWhilePregnant+=1+$twinsTrigger>>
<<if $relics.includes(18)>>
<<include "drawCard">>
<</if>>
<</if>>
<</if>>
<</silently>>
<<if !$pregnacyBlock and !$pregnant>>
<<if $corrupt>>
<<set $heart+=4*$togetherForeverTrigger>>
<<else>>
<<set $brain+=4*$togetherForeverTrigger>>
<</if>>
<<set $pregnant = true, $pregnancyCount = 1, $shield+=$bunintheovenTrigger, $TFDamage+=$giftoflifeTrigger, $bunintheovenTrigger=0, $giftoflifeTrigger=0, $togetherForeverTrigger=0, $turnEndedNotPregnant=true>>
<</if>><<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Milkmaid (Hucow) or Seedbed (Magical Girl)?
<<button "Milkmaid!">> <<set $transformation="milkmaid">> <<goto "pickRelic">> <</button>>
<<button "Seedbed!">> <<set $transformation="seedbed">> <<set $imagePack="hentai">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>> <p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself in an empty room. It's furnished quite nicely, with a red velvet theme.
@@.player;//Huh? WHhere am I? What's going on?//@@
Your thoughts are interrupted by the door opening. You watch as the woman walks inside, radiating confidence. She stands in front of you hips cocked. You don't dare to say anything.
"@@.leader;Wakey wakey. You've been a naughty mommy, haven't you?@@"
"@@.player;Where am my babies?@@"
The woman smirks. "@@.leader;They're safe, you'll be seeing them soon..@@"
You relax, sighing with relief. "@@.player;Thank god.@@"
The woman takes a step closer. "@@.leader;You're going to have the rest of your life to take care of them. We'll handle everything.@@"
"@@.player;Really?@@"
"@@.leader;Really. You keep popping them out for us and you'll never have to worry about anything ever again.@@" The woman grins.
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>You watch as the woman you know only as the leader of your tormenters collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command.@@"
You look around you at the assembly, taking in your new followers.
"@@.player;Someone get me a comfy chair and some tomato juice, this whole thing has been exhausting.@@"
"@@.boss2;Tomato juice?@@"
"@@.player;Yeah, I've been having a craving all day. This little tyke incide me wants its tomato juice.@@"
"@@.boss2;..Yes Ma'am.@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="club">> <<goto "epilouge">> <</button>></span>