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<<set $sanityIfHot to 0.3>> <<set $sanityInTheDark to 0.5>> <<set $tempCorr to 0>> <<set $percentageOfLevel to 0>> <<set $neededForNextLevel to 100>> <<set $makeupAmount to 0>> <<set $makeupApplied to 0>> <<set $energyDrinkAmount to 0>> <<set $uvlActivated = 0>> <<set $uvlActivationTime = 0>> <<set $EmfActivated = 0>> <<set $EmfActivationTime = 0>> <<set $ghostHuntingMode to 0>> <<set $temperature to 0>> <<set $meridiem to "AM">> <<set $hours to 12>> <<set $minutes to 0>> <<set $ghostActivity to 0>> <<set $spiritboxLvl to 1>> <<set $deliveryActiveIcon1 to true>> <<set $deliveryActiveIcon2 to true>> <<set $deliveryActiveIcon3 to true>> <<set $earnedMoney to 0>> <<set $firstVisitDeliveryHub = true>> <<set $firstVisitWitchShop = true>> <<set $jobMoneySuccessed to 3>> <<set $jobMoneyFailed to 1>> <<set $equipment to { emf:5, sb:5, gwb:5, glass:5, thermometer:5, uvl:5, }>> <<set $mc to { name: "", makeupImg: 0, money: 100, sanity:100, corruption:0, lust:0, energy:10, energyMax:10, lvl: 0, exp: 0, dirty:0, beauty: 30, }>> /*CLOTHES*/ <<set $jeansState to "worn">> <<set $tshirtState to "worn">> <<set $pantiesState to "worn">> <<set $braState to "worn">> <<set $skirtState to "not bought">> <<set $rememberTopOuter to "tshirt">> <<set $rememberBottomOuter to "jeans">> <<set $ghost1 to { name: "Shade", evidence: ["emf", "gwb", "temperature"], }>> <<set $ghost2 to { name: "Spirit", evidence: ["emf", "spiritbox", "gwb"], }>> <<set $ghost3 to { name: "Poltergeist", evidence: ["spiritbox", "gwb", "uvl"], }>> <<set $ghost4 to { name: "Phantom", evidence: ["glass", "uvl", "spiritbox"], }>> <<set $ghost5 to { name: "Goryo", evidence: ["glass", "uvl", "emf"], }>> <<set $ghost6 to { name: "Demon", evidence: ["gwb", "uvl", "temperature"], }>> <<set $ghost7 to { name: "Deogen", evidence: ["glass", "gwb", "spiritbox"], }>> <<set $ghost8 to { name: "Jinn", evidence: ["emf", "uvl", "temperature"], }>> <<set $ghost9 to { name: "Moroi", evidence: ["gwb", "temperature", "spiritbox"], }>> <<set $ghost10 to { name: "Myling", evidence: ["gwb", "emf", "uvl"], }>> <<set $ghost11 to { name: "Oni", evidence: ["glass", "emf", "temperature"], }>> <<set $ghost12 to { name: "Mimic", evidence: ["uvl", "temperature", "spiritbox"], }>> <<set $ghost13 to { name: "The Twins", evidence: ["emf", "temperature", "spiritbox"], }>> <<set $ghost14 to { name: "Wraith", evidence: ["glass", "emf", "spiritbox"], }>> ---------------------------------------------------------------------------------------- ---------- <<set $kitchen to { name:"kitchen", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $bathroom to { name:"bathroom", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $bedroom to { name:"bedroom", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $hallway to { name:"hallway", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $livingroom to { name:"livingroom", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<newmeter 'energy'>> <<sizing '220px'>> <<colors #d8f22c>> <<label '$mc.energy'>> <</newmeter>> <<newmeter 'sanity'>> <<sizing '220px'>> <<label '$mc.sanityUp'>> <</newmeter>> ------------------------------------------------------------ /*Tools meters (kitchen)*/ <<newmeter 'searchKitchenEmf'>> <<sizing '50%'>> <<label '$currentsearchKitchen.emf'>> <</newmeter>> <<newmeter 'searchKitchenPlasm'>> <<sizing '50%'>> <<label '$currentsearchKitchen.plasm'>> <</newmeter>> <<newmeter 'searchKitchenUvl'>> <<sizing '50%'>> <<label '$currentsearchKitchen.uvl'>> <</newmeter>> <<newmeter 'searchKitchenTemperature'>> <<sizing '50%'>> <<label '$currentsearchKitchen.temperature'>> <</newmeter>> <<newmeter 'searchKitchenGwb'>> <<sizing '50%'>> <<label '$currentsearchKitchen.gwb'>> <</newmeter>> <<newmeter 'searchKitchenSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchKitchen.spiritbox'>> <</newmeter>> <<newmeter 'searchHallwayEmf'>> <<sizing '50%'>> <<label '$currentsearchHallway.emf'>> <</newmeter>> <<newmeter 'searchHallwayPlasm'>> <<sizing '50%'>> <<label '$currentsearchHallway.plasm'>> <</newmeter>> <<newmeter 'searchHallwayUvl'>> <<sizing '50%'>> <<label '$currentsearchHallway.uvl'>> <</newmeter>> <<newmeter 'searchHallwayTemperature'>> <<sizing '50%'>> <<label '$currentsearchHallway.temperature'>> <</newmeter>> <<newmeter 'searchHallwayGwb'>> <<sizing '50%'>> <<label '$currentsearchHallway.gwb'>> <</newmeter>> <<newmeter 'searchHallwaySpiritbox'>> <<sizing '50%'>> <<label '$currentsearchHallway.spiritbox'>> <</newmeter>> <<newmeter 'searchBathroomEmf'>> <<sizing '50%'>> <<label '$currentsearchBathroom.emf'>> <</newmeter>> <<newmeter 'searchBathroomPlasm'>> <<sizing '50%'>> <<label '$currentsearchBathroom.plasm'>> <</newmeter>> <<newmeter 'searchBathroomUvl'>> <<sizing '50%'>> <<label '$currentsearchBathroom.uvl'>> <</newmeter>> <<newmeter 'searchBathroomTemperature'>> <<sizing '50%'>> <<label '$currentsearchBathroom.temperature'>> <</newmeter>> <<newmeter 'searchBathroomGwb'>> <<sizing '50%'>> <<label '$currentsearchBathroom.gwb'>> <</newmeter>> <<newmeter 'searchBathroomSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchBathroom.spiritbox'>> <</newmeter>> <<newmeter 'searchLivingroomEmf'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.emf'>> <</newmeter>> <<newmeter 'searchLivingroomPlasm'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.plasm'>> <</newmeter>> <<newmeter 'searchLivingroomUvl'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.uvl'>> <</newmeter>> <<newmeter 'searchLivingroomTemperature'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.temperature'>> <</newmeter>> <<newmeter 'searchLivingroomGwb'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.gwb'>> <</newmeter>> <<newmeter 'searchLivingroomSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.spiritbox'>> <</newmeter>> <<newmeter 'searchBedroomEmf'>> <<sizing '50%'>> <<label '$currentsearchBedroom.emf'>> <</newmeter>> <<newmeter 'searchBedroomPlasm'>> <<sizing '50%'>> <<label '$currentsearchBedroom.plasm'>> <</newmeter>> <<newmeter 'searchBedroomUvl'>> <<sizing '50%'>> <<label '$currentsearchBedroom.uvl'>> <</newmeter>> <<newmeter 'searchBedroomTemperature'>> <<sizing '50%'>> <<label '$currentsearchBedroom.temperature'>> <</newmeter>> <<newmeter 'searchBedroomGwb'>> <<sizing '50%'>> <<label '$currentsearchBedroom.gwb'>> <</newmeter>> <<newmeter 'searchBedroomSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchBedroom.spiritbox'>> <</newmeter>> <<newmeter 'xpBar' $mc.exp>> <<label '$percentageOfLevel %'>> <<colors 'green'>> <<sizing '50%' 20px>> <<animation 2s swing>> <</newmeter>>
The GhostHunter 0.2.1 Journal <a data-passage="Notebook"><img src="img/notebook.png" width="50%"></a> <b><img src="img/energy.png" style="position: relative; top: 0.375em; width:10%;">Energy:</b> <<showmeter 'energy' `$mc.energy / $mc.energyMax`>> <<set $mc.sanityUp to $mc.sanity.toFixed(2)>> <b><img src="img/sanity.png" style="position: relative; top: 0.375em; width:10%;">Sanity:</b> <<showmeter 'sanity' `$mc.sanityUp / 100`>> <b><img src="img/hearth.png" style="position: relative; top: 0.375em; width:10%;">Lust:</b><<showmeter 'mclust' `$mc.lust / 100`>> <b>Money:</b> $mc.money $ <b>Corruption:</b> <<= $mc.corruption.toFixed(2)>> <b>Beauty: </b> $mc.beauty <a data-passage="Bag"><img src="img/bag.png" width="50%"></a> <<nobr>> <<if $mc.sanity lte 70 and $ghostHuntingMode eq 2>> <<set $temperature to 10>> <<if $jeansState neq "not worn" and $tshirtState neq "not worn">> <<set $hotAct to 1>> <<else>><<set $hotAct to 0>><</if>> <<else>><<set $temperature to 0>><<set $hotAct to 0>> <</if>> <</nobr>> <div> <span id="time"><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>></span> </div><br> Game [[Guide|guide]] <br> [[patreon]] <<if $ghostHuntingMode eq 2>><<link "take pills">><<set $mc.sanity +=30>><</link>><</if>> <<link "lust(cheat)">><<set $mc.lust += 100>><</link>> <<link "money(cheat)">><<set $mc.money += 100>><</link>> <<link "lvlup(cheat)">><<set $mc.lvl += 1>><</link>> <<link "corruptionUp(cheat)">><<set $mc.corruption += 1>><</link>> <<linkreplace "ghostname(cheat)">>$ghost.name<</linkreplace>>
<<include "lightPassageManual">> <<include "deliveryActiveIcon">> <<include "clothesChanges">> <<if passage() is "wardrobe">> <<switch $braState>> <<case "worn">> <<replace "#currentUnderwearTop">><<link [img[img/wardrobe/slip1.png][wardrobe]]>><<set $braState to "not worn">><</link>> <</replace>> <<case "not worn">> <<replace "#currentUnderwearTop">><img src="img/wardrobe/underweartop.png"><</replace>> <<append "#availableClothes">><<link [img[img/wardrobe/slip1.png][wardrobe]]>><<set $braState to "worn">><</link>><</append>> <</switch>> <<switch $pantiesState>> <<case "worn">> <<replace "#currentUnderwearBottom">><<link [img[img/wardrobe/short1.png][wardrobe]]>><<set $pantiesState to "not worn">><</link>><</replace>> <<case "not worn">> <<replace "#currentUnderwearBottom">><img src="img/wardrobe/underwearbotton.png"><</replace>> <<append "#availableClothes">><<link [img[img/wardrobe/short1.png][wardrobe]]>><<set $pantiesState to "worn">><</link>><</append>> <</switch>> <<switch $tshirtState0>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[img/wardrobe/tshirt0.png][wardrobe]]>><<set $tshirtState0 to "not worn">> <<set $rememberTopOuter to "notshirt0">> <</link>><</replace>> <<case "not worn">> <<replace "#currentOuterwearTop">><img src="img/wardrobe/outerweartop.png"><</replace>> <<append "#availableOuterwear">><<link [img[img/wardrobe/tshirt0.png][wardrobe]]>><<set $tshirtState0 to "worn">> <<set $tshirtState0 to "worn">> <<if $rememberTopOuter eq "tshirt1">><<set $mc.beauty -=5>><</if>> <<if $rememberTopOuter eq "tshirt2">><<set $mc.beauty -=8>><</if>> <<if $rememberTopOuter eq "tshirt3">><<set $mc.beauty -=11>><</if>> <<if ($tshirtState1 neq "not bought")>><<set $tshirtState1 to "not worn">><</if>> <<if ($tshirtState2 neq "not bought")>><<set $tshirtState2 to "not worn">><</if>> <<if ($tshirtState3 neq "not bought")>><<set $tshirtState3 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt0">><</link>><</append>> <</switch>> <<switch $tshirtState1>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[img/wardrobe/tshirt1.png][wardrobe]]>><<set $tshirtState1 to "not worn">> <<set $rememberTopOuter to "notshirt1">> <<set $mc.beauty -= 5>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/tshirt1.png][wardrobe]]>><<set $tshirtState1 to "worn">> <<set $mc.beauty += 5>> <<if $rememberTopOuter eq "tshirt2">><<set $mc.beauty -=8>><</if>> <<if $rememberTopOuter eq "tshirt3">><<set $mc.beauty -=11>><</if>> <<set $tshirtState0 to "not worn">> <<if ($tshirtState2 neq "not bought")>><<set $tshirtState2 to "not worn">><</if>> <<if ($tshirtState3 neq "not bought")>><<set $tshirtState3 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt1">><</link>><</append>> <</switch>> <<switch $tshirtState2>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[img/wardrobe/tshirt2.png][wardrobe]]>><<set $tshirtState2 to "not worn">> <<set $rememberTopOuter to "notshirt2">> <<set $mc.beauty -= 8>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/tshirt2.png][wardrobe]]>> <<set $tshirtState2 to "worn">> <<set $mc.beauty += 8>> <<if $rememberTopOuter eq "tshirt1">><<set $mc.beauty -=5>><</if>> <<if $rememberTopOuter eq "tshirt3">><<set $mc.beauty -=11>><</if>> <<set $tshirtState0 to "not worn">> <<if ($tshirtState1 neq "not bought")>><<set $tshirtState1 to "not worn">><</if>> <<if ($tshirtState3 neq "not bought")>><<set $tshirtState3 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt2">><</link>><</append>> <</switch>> <<switch $tshirtState3>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[img/wardrobe/tshirt3.png][wardrobe]]>><<set $tshirtState3 to "not worn">> <<set $rememberTopOuter to "notshirt3">> <<set $mc.beauty -= 11>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/tshirt3.png][wardrobe]]>> <<set $tshirtState3 to "worn">> <<set $mc.beauty += 11>> <<if $rememberTopOuter eq "tshirt1">><<set $mc.beauty -=5>><</if>> <<if $rememberTopOuter eq "tshirt2">><<set $mc.beauty -=8>><</if>> <<set $tshirtState0 to "not worn">> <<if ($tshirtState1 neq "not bought")>><<set $tshirtState1 to "not worn">><</if>> <<if ($tshirtState2 neq "not bought")>><<set $tshirtState2 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt3">><</link>><</append>> <</switch>> <<switch $jeansState0>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/jeans0.png][wardrobe]]>><<set $jeansState0 to "not worn">> <<set $rememberBottomOuter to "nojeans0">> <</link>><</replace>> <<case "not worn">> <<replace "#currentOuterwearBottom">><img src="img/wardrobe/outerwearbottom.png"><</replace>> <<append "#availableOuterwear">><<link [img[img/wardrobe/jeans0.png][wardrobe]]>><<set $jeansState0 to "worn">> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans0">><</link>><</append>> <</switch>> <<switch $jeansState1>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/jeans1.png][wardrobe]]>><<set $jeansState1 to "not worn">> <<set $rememberBottomOuter to "nojeans1">> <<set $mc.beauty -= 5>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/jeans1.png][wardrobe]]>> <<set $jeansState1 to "worn">> <<set $mc.beauty +=5>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans1">><</link>><</append>> <</switch>> <<switch $jeansState2>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/jeans2.png][wardrobe]]>> <<set $mc.beauty -= 8>> <<set $rememberBottomOuter to "nojeans2">> <<set $jeansState2 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/jeans2.png][wardrobe]]>><<set $jeansState2 to "worn">> <<set $mc.beauty += 8>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans2">><</link>><</append>> <</switch>> <<switch $jeansState3>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/jeans3.png][wardrobe]]>><<set $jeansState3 to "not worn">> <<set $mc.beauty -= 11>> <<set $rememberBottomOuter to "nojeans3">> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/jeans3.png][wardrobe]]>><<set $jeansState3 to "worn">> <<set $mc.beauty +=11>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans3">><</link>><</append>> <</switch>> <<switch $shortsState1>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/shorts1.png][wardrobe]]>> <<set $mc.beauty -= 6>> <<set $rememberBottomOuter to "noshorts1">> <<set $shortsState1 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/shorts1.png][wardrobe]]>><<set $shortsState1 to "worn">> <<set $mc.beauty +=6>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "shorts1">><</link>><</append>> <</switch>> <<switch $shortsState2>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/shorts2.png][wardrobe]]>> <<set $mc.beauty -= 9>> <<set $rememberBottomOuter to "noshorts2">> <<set $shortsState2 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/shorts2.png][wardrobe]]>><<set $shortsState2 to "worn">> <<set $mc.beauty +=9>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "shorts2">><</link>><</append>> <</switch>> <<switch $shortsState3>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/shorts3.png][wardrobe]]>> <<set $mc.beauty -= 12>> <<set $rememberBottomOuter to "noshorts3">> <<set $shortsState3 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/shorts3.png][wardrobe]]>><<set $shortsState3 to "worn">> <<set $mc.beauty +=12>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "shorts3">><</link>><</append>> <</switch>> <<switch $skirtState1>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/skirt1.png][wardrobe]]>> <<set $rememberBottomOuter to "noskirt1">> <<set $mc.beauty -= 7>> <<set $skirtState1 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/skirt1.png][wardrobe]]>><<set $skirtState1 to "worn">> <<set $mc.beauty +=7>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "skirt1">><</link>><</append>> <</switch>> <<switch $skirtState2>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/skirt2.png][wardrobe]]>> <<set $rememberBottomOuter to "noskirt2">> <<set $mc.beauty -= 10>> <<set $skirtState2 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/skirt2.png][wardrobe]]>><<set $skirtState2 to "worn">> <<set $mc.beauty += 10>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "skirt2">><</link>><</append>> <</switch>> <<switch $skirtState3>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/skirt3.png][wardrobe]]>> <<set $rememberBottomOuter to "noskirt3">> <<set $mc.beauty -= 13>> <<set $skirtState3 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/skirt3.png][wardrobe]]>><<set $skirtState3 to "worn">> <<set $mc.beauty +=13>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "skirt3">><</link>><</append>> <</switch>> <</if>> <<if passage() eq "Mirror">> <<switch $mc.makeupImg>> <<case 0>> <<replace "#mirrorImage">><img src="img/mc.jpg"><</replace>> <<case 1>> <<replace "#mirrorImage">><img src="img/makeup1.jpg" width="70%"><</replace>> <<case 2>> <<replace "#mirrorImage">><img src="img/makeup2.jpg" width="70%"><</replace>> <<case 3>> <<replace "#mirrorImage">><img src="img/makeup3.jpg" width="70%"><</replace>> <</switch>> <</if>> <<if $mc.sanity lte 0 and $ghostHuntingMode eq 2>> <<goto "HuntOverSanity">> <</if>> <<if $hours gte 6 and $ghostHuntingMode eq 2>> <<goto "HuntOverTime">> <</if>> <<if ndef $update6>> <<include "update1">> <</if>>
<div class="flexwrapper"> <div class="housecard"> <img src="img/OwaissaHouse.jpg" class="iconPx"> <<nobr>> @@.icontext;<<link "Owaissa Street" "Owaissa Street">><<set $moneyFromContract to 70>><<set _check to random (1,5)>> <<if _check eq 1>><<set $ghostRoom to clone($kitchen)>><</if>> <<if _check eq 2>><<set $ghostRoom to clone($bathroom)>><</if>> <<if _check eq 3>><<set $ghostRoom to clone($bedroom)>><</if>> <<if _check eq 4>><<set $ghostRoom to clone($livingroom)>><</if>> <<if _check eq 5>><<set $ghostRoom to clone($hallway)>><</if>><</link>>@@<</nobr>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/ElmHouse.jpg" class="iconPx"> <<nobr>> <<if $mc.lvl gte 3>>@@.icontext;<<link "Elm Street" "Elm Street">><<set $moneyFromContract to 140>><<set _check to random (1,9)>> <<if _check eq 1>><<set $ghostRoom to clone($kitchen)>><</if>> <<if _check eq 2>><<set $ghostRoom to clone($bathroom)>><</if>> <<if _check eq 3>><<set $ghostRoom to clone($bedroom)>><</if>> <<if _check eq 4>><<set $ghostRoom to clone($nursery)>><</if>> <<if _check eq 5>><<set $ghostRoom to clone($hallway)>><</if>> <<if _check eq 6>><<set $ghostRoom to clone($hallwayUpstairs)>><</if>> <<if _check eq 7>><<set $ghostRoom to clone($bedroomTwo)>><</if>> <<if _check eq 8>><<set $ghostRoom to clone($bathroomTwo)>><</if>> <<if _check eq 9>><<set $ghostRoom to clone($basement)>><</if>> <</link>>@@<<else>>@@.mc-thoughts; Level 3+ required@@<</if>><</nobr>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <<nobr>> <<set $hours to 0>><<include "resetCD">><<set $minutes to 0>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</done>> <</nobr>>
<<nobr>> <img src="img/OwaissaHouse.jpg" width="90%"><br> @@.location; Owaissa Street@@<br> @@.mc-thoughts;Owaissa Street - quite a creepy place. It must be teeming with ghosts. Although, because of such locations, I'll always have a job@@<br> <br> [[Go inside|OwaissaHallway][$ghostHuntingMode to 2]]<br> <br> <br> <<if $ghostHuntingMode eq 2>><span class="movebtn">[[End the hunt|HuntOverManual][$ghostHuntingMode to 3]]</span><<else>><</if>> <</nobr>>
<<nobr>> <div class="room owaissaKitchen owaissaKitchenDark"> <div class="room-wrapper"> <div class="content"> <div id="actionKitchen" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLKitchen">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][OwaissaKitchen]]>><<set $kitchen.background to 1>><</link>> <<link [img[img/lightoff.png][OwaissaKitchen]]>><<set $kitchen.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[go to hallway|OwaissaHallway]]@@ @@.adaptiveLink;[[go to livingroom|OwaissaLivingroom]]@@ </div> </div> </div> </div> <</nobr>>
<<if passage() is "OwaissaKitchen">> <<switch $kitchen.background>> <<case 1>> <<addclass ".owaissaKitchen" "owaissaKitchenLight">>\ <<removeclass ".owaissaKitchen" "owaissaKitchenDark">>\ <<case 2>> <<addclass ".owaissaKitchen" "owaissaKitchenDark">>\ <<removeclass ".owaissaKitchen" "owaissaKitchenLight">>\ <</switch>> <<elseif passage() is "OwaissaHallway">> <<switch $hallway.background>> <<case 1>> <<addclass ".owaissaHallway" "owaissaHallwayLight">>\ <<removeclass ".owaissaHallway" "owaissaHallwayDark">>\ <<case 2>> <<addclass ".owaissaHallway" "owaissaHallwayDark">>\ <<removeclass ".owaissaHallway" "owaissaHallwayLight">>\ <</switch>> <<elseif passage() is "OwaissaBathroom">> <<switch $bathroom.background>> <<case 1>> <<addclass ".owaissaBathroom" "owaissaBathroomLight">>\ <<removeclass ".owaissaBathroom" "owaissaBathroomDark">>\ <<case 2>> <<addclass ".owaissaBathroom" "owaissaBathroomDark">>\ <<removeclass ".owaissaBathroom" "owaissaBathroomLight">>\ <</switch>> <<elseif passage() is "OwaissaBedroom">> <<switch $bedroom.background>> <<case 1>> <<addclass ".owaissaBedroom" "owaissaBedroomLight">>\ <<removeclass ".owaissaBedroom" "owaissaBedroomDark">>\ <<case 2>> <<addclass ".owaissaBedroom" "owaissaBedroomDark">>\ <<removeclass ".owaissaBedroom" "owaissaBedroomLight">>\ <</switch>> <<elseif passage() is "OwaissaLivingroom">> <<switch $livingroom.background>> <<case 1>> <<addclass ".owaissaLivingroom" "owaissaLivingroomLight">>\ <<removeclass ".owaissaLivingroom" "owaissaLivingroomDark">>\ <<case 2>> <<addclass ".owaissaLivingroom" "owaissaLivingroomDark">>\ <<removeclass ".owaissaLivingroom" "owaissaLivingroomLight">>\ <</switch>> <</if>> <<if passage() is "elmBasement">> <<switch $basement.background>> <<case 1>> <<addclass ".elmBasement" "elmBasementLight">>\ <<removeclass ".elmBasement" "elmBasementDark">>\ <<case 2>> <<addclass ".elmBasement" "elmBasementDark">>\ <<removeclass ".elmBasement" "elmBasementLight">>\ <</switch>> <<elseif passage() is "elmKitchen">> <<switch $kitchen.background>> <<case 1>> <<addclass ".elmKitchen" "elmKitchenLight">>\ <<removeclass ".elmKitchen" "elmKitchenDark">>\ <<case 2>> <<addclass ".elmKitchen" "elmKitchenDark">>\ <<removeclass ".elmKitchen" "elmKitchenLight">>\ <</switch>> <<elseif passage() is "elmBathroom">> <<switch $bathroom.background>> <<case 1>> <<addclass ".elmBathroom" "elmBathroomLight">>\ <<removeclass ".elmBathroom" "elmBathroomDark">>\ <<case 2>> <<addclass ".elmBathroom" "elmBathroomDark">>\ <<removeclass ".elmBathroom" "elmBathroomLight">>\ <</switch>> <<elseif passage() is "elmBathroomTwo">> <<switch $bathroomTwo.background>> <<case 1>> <<addclass ".elmBathroomTwo" "elmBathroomTwoLight">>\ <<removeclass ".elmBathroomTwo" "elmBathroomTwoDark">>\ <<case 2>> <<addclass ".elmBathroomTwo" "elmBathroomTwoDark">>\ <<removeclass ".elmBathroomTwo" "elmBathroomTwoLight">>\ <</switch>> <<elseif passage() is "elmBedroom">> <<switch $bedroom.background>> <<case 1>> <<addclass ".elmBedroom" "elmBedroomLight">>\ <<removeclass ".elmBedroom" "elmBedroomDark">>\ <<case 2>> <<addclass ".elmBedroom" "elmBedroomDark">>\ <<removeclass ".elmBedroom" "elmBedroomLight">>\ <</switch>> <<elseif passage() is "elmBedroomTwo">> <<switch $bedroomTwo.background>> <<case 1>> <<addclass ".elmBedroomTwo" "elmBedroomTwoLight">>\ <<removeclass ".elmBedroomTwo" "elmBedroomTwoDark">>\ <<case 2>> <<addclass ".elmBedroomTwo" "elmBedroomTwoDark">>\ <<removeclass ".elmBedroomTwo" "elmBedroomTwoLight">>\ <</switch>> <<elseif passage() is "elmNursery">> <<switch $nursery.background>> <<case 1>> <<addclass ".elmNursery" "elmNurseryLight">>\ <<removeclass ".elmNursery" "elmNurseryDark">>\ <<case 2>> <<addclass ".elmNursery" "elmNurseryDark">>\ <<removeclass ".elmNursery" "elmNurseryLight">>\ <</switch>> <<elseif passage() is "elmHallway">> <<switch $hallway.background>> <<case 1>> <<addclass ".elmHallway" "elmHallwayLight">>\ <<removeclass ".elmHallway" "elmHallwayDark">>\ <<case 2>> <<addclass ".elmHallway" "elmHallwayDark">>\ <<removeclass ".elmHallway" "elmHallwayLight">>\ <</switch>> <<elseif passage() is "elmHallwayUpstairs">> <<switch $hallwayUpstairs.background>> <<case 1>> <<addclass ".elmHallwayTwo" "elmHallwayTwoLight">>\ <<removeclass ".elmHallwayTwo" "elmHallwayTwoDark">>\ <<case 2>> <<addclass ".elmHallwayTwo" "elmHallwayTwoDark">>\ <<removeclass ".elmHallwayTwo" "elmHallwayTwoLight">>\ <</switch>> <</if>>
<<nobr>> Evidence<br> * <<checkbox "$EMF5Check" false true autocheck>> EMF 5<br> * <<checkbox "$EctoglassCheck" false true autocheck>> Ectoplasm<br> * <<checkbox "$GWBCheck" false true autocheck>> Ghost writing book<br> * <<checkbox "$SpiritboxCheck" false true autocheck>> Spiritbox<br> * <<checkbox "$TemperatureCheck" false true autocheck>> High temperature (tip: 23-28 if sanity is above 70)<br> * <<checkbox "$UVLCheck" false true autocheck>> UVL Fingerprints<br> <<linkreplace "result">> <<if ($EMF5Check or $SpiritboxCheck or $GWBCheck) and $EctoglassCheck eq false and $UVLCheck eq false and $TemperatureCheck eq false>> <<addclass "#Spirit" "right">> <</if>> <<if ($EMF5Check or $GWBCheck or $TemperatureCheck) and $EctoglassCheck eq false and $UVLCheck eq false and $SpiritboxCheck eq false>> <<addclass "#Shade" "right">> <</if>> <<if ($SpiritboxCheck or $GWBCheck or $UVLCheck) and $EMF5Check eq false and $TemperatureCheck eq false and $EctoglassCheck eq false>> <<addclass "#Poltergeist" "right">> <</if>> <<if ($SpiritboxCheck or $EctoglassCheck or $UVLCheck) and $EMF5Check eq false and $TemperatureCheck eq false and $GWBCheck eq false>> <<addclass "#Phantom" "right">> <</if>> <<if ($EMF5Check or $UVLCheck or $EctoglassCheck) and $SpiritboxCheck eq false and $GWBCheck eq false and $TemperatureCheck eq false>> <<addclass "#Goryo" "right">> <</if>> <<if ($GWBCheck or $UVLCheck or $TemperatureCheck) and $SpiritboxCheck eq false and $EMF5Check eq false and $EctoglassCheck eq false>> <<addclass "#Demon" "right">> <</if>> <<if ($EctoglassCheck or $GWBCheck or $SpiritboxCheck) and $EMF5Check eq false and $TemperatureCheck eq false and $UVLCheck eq false>> <<addclass "#Deogen" "right">> <</if>> <<if ($EMF5Check or $UVLCheck or $TemperatureCheck) and $SpiritboxCheck eq false and $GWBCheck eq false and $EctoglassCheck eq false>> <<addclass "#Jinn" "right">> <</if>> <<if ($GWBCheck or $TemperatureCheck or $SpiritboxCheck) and $EMF5Check eq false and $EctoglassCheck eq false and $UVLCheck eq false>> <<addclass "#Moroi" "right">> <</if>> <<if ($EMF5Check or $GWBCheck or $UVLCheck) and $SpiritboxCheck eq false and $EctoglassCheck eq false and $TemperatureCheck eq false>> <<addclass "#Myling" "right">> <</if>> <<if ($EctoglassCheck or $EMF5Check or $TemperatureCheck) and $SpiritboxCheck eq false and $GWBCheck eq false and $UVLCheck eq false>> <<addclass "#Oni" "right">> <</if>> <<if ($UVLCheck or $TemperatureCheck or $SpiritboxCheck) and $EMF5Check eq false and $GWBCheck eq false and $EctoglassCheck eq false>> <<addclass "#Mimic" "right">> <</if>> <<if ($EMF5Check or $TemperatureCheck or $SpiritboxCheck) and $GWBCheck eq false and $EctoglassCheck eq false and $UVLCheck eq false>> <<addclass "#TheTwins" "right">> <</if>> <<if ($EctoglassCheck or $EMF5Check or $SpiritboxCheck) and $TemperatureCheck eq false and $GWBCheck eq false and $UVLCheck eq false>> <<addclass "#Wraith" "right">> <</if>> <<link "refresh" "Notebook">><</link>> <</linkreplace>> <br> <span id="Spirit">Spirit</span> <span id="Shade">Shade</span> <span id="Poltergeist">Poltergeist</span> <span id="Phantom">Phantom</span> <span id="Goryo">Goryo</span> <span id="Demon">Demon</span> <span id="Deogen">Deogen</span> <span id="Jinn">Jinn</span> <span id="Moroi">Moroi</span> <span id="Myling">Myling</span> <span id="Oni">Oni</span> <span id="Mimic">Mimic</span> <span id="TheTwins">The Twins</span> <span id="Wraith">Wraith</span><br> <<if previous() eq "Bag" or previous() eq "guide">> [[Back|previous(2)]]<br> <<else>> [[Back|previous()]]<br><</if>> <</nobr>>
<<nobr>> <<if ($ghostRoom.name == "hallway") and (passage() is "OwaissaHallway") >> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "kitchen" and (passage() is "OwaissaKitchen")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "bedroom" and (passage() is "OwaissaBedroom")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "bathroom" and (passage() is "OwaissaBathroom")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "livingroom" and (passage() is "OwaissaLivingroom")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "basement" and (passage() is "elmBasement")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "bedroom" and (passage() is "elmBedroom")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "bedroomTwo" and (passage() is "elmBedroomTwo")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "kitchen" and (passage() is "elmKitchen")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "bathroom" and (passage() is "elmBathroom")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "bathroomTwo" and (passage() is "elmBathroomTwo")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "nursery" and (passage() is "elmNursery")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "hallway" and (passage() is "elmHallway")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "hallwayUpstairs" and (passage() is "elmHallwayUpstairs")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<else>><<print random(13, 18) + $temperature>><</if>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <div id="owaissaKEMF"> <<showmeter 'searchKitchenEmf' `$currentsearchKitchen.emf / $equipment.emf`>></div> <<if $currentsearchKitchen.emf lte $equipment.emf>> <span id="searchEmfK"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaKEMF">> <<if $currentsearchKitchen.emf lte ($equipment.emf - 1)>> <<set $currentsearchKitchen.emf += 1>> <<showmeter 'searchKitchenEmf' `$currentsearchKitchen.emf / $equipment.emf`>><<elseif $currentsearchKitchen.emf gte $equipment.emf>> <<replace "#searchEmfK">><<include "EMFcheck">><</replace>> <<set $currentsearchKitchen.emf to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <div class="room owaissaHallway owaissaHallwayDark"> <div class="room-wrapper"> <div class="content"> <div id="actionHallway" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLHallway">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][OwaissaHallway]]>><<set $hallway.background to 1>><</link>> <<link [img[img/lightoff.png][OwaissaHallway]]>><<set $hallway.background to 2>><</link>><br> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[go to kitchen|OwaissaKitchen]]@@ @@.adaptiveLink;[[go to bedroom|OwaissaBedroom]]@@ @@.adaptiveLink;[[go to bathroom|OwaissaBathroom]]@@ @@.adaptiveLink;[[go outside|Owaissa Street]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room owaissaLivingroom owaissaLivingroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionLivingroom" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLLivingroom">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][OwaissaLivingroom]]>><<set $livingroom.background to 1>><</link>> <<link [img[img/lightoff.png][OwaissaLivingroom]]>><<set $livingroom.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[go to kitchen|OwaissaKitchen]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room owaissaBedroom owaissaBedroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroom" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBedroom">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][OwaissaBedroom]]>><<set $bedroom.background to 1>><</link>> <<link [img[img/lightoff.png][OwaissaBedroom]]>><<set $bedroom.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[go to hallway|OwaissaHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room owaissaBathroom owaissaBathroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroom" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBathroom">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][OwaissaBathroom]]>><<set $bathroom.background to 1>><</link>> <<link [img[img/lightoff.png][OwaissaBathroom]]>><<set $bathroom.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[go to hallway|OwaissaHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometr">> <div id="owaissaH"> <<if $currentsearchHallway.temperature gt $equipment.thermometer>><<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "hallway")>><<include "temperatureHigh">> <<set $currentsearchHallway.temperature to 0>> <<else>> <<include "temperatureHigh">><</if>><<else>> <<showmeter 'searchHallwayTemperature' `$currentsearchHallway.temperature / $equipment.thermometer`>><</if>></div> <<if $currentsearchHallway.temperature lte $equipment.thermometer>> <span id="addsearchThermometrHallway"> <<link "+">></span> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<if $currentsearchHallway.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><</if>> <<replace "#owaissaH">> <<if $currentsearchHallway.temperature lte ($equipment.thermometer-1)>> <<set $currentsearchHallway.temperature +=1>> <<showmeter 'searchHallwayTemperature' `$currentsearchHallway.temperature / $equipment.thermometer`>><<elseif $currentsearchHallway.temperature gte $equipment.thermometer>> <<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "hallway")>><<include "temperatureHigh">> <<else>> <<include "temperatureHigh">><</if>> <<replace "#addsearchThermometrHallway">><</replace>> <<set $currentsearchHallway.temperature to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <div id="owaissaBEMF"> <<showmeter 'searchBathroomEmf' `$currentsearchBathroom.emf / $equipment.emf`>></div> <<if $currentsearchBathroom.emf lte $equipment.emf>> <span id="searchEmfB"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBEMF">> <<if $currentsearchBathroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroom.emf += 1>> <<showmeter 'searchBathroomEmf' `$currentsearchBathroom.emf / $equipment.emf`>><<elseif $currentsearchBathroom.emf gte $equipment.emf>> <<replace "#searchEmfB">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroom.emf to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <div id="owaissaBEMF"> <<showmeter 'searchBedroomEmf' `$currentsearchBedroom.emf / $equipment.emf`>></div> <<if $currentsearchBedroom.emf lte $equipment.emf>> <span id="searchEmfB"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBEMF">> <<if $currentsearchBedroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroom.emf += 1>> <<showmeter 'searchBedroomEmf' `$currentsearchBedroom.emf / $equipment.emf`>><<elseif $currentsearchBedroom.emf gte $equipment.emf>> <<replace "#searchEmfB">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroom.emf to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <div id="owaissaHEMF"> <<showmeter 'searchHallwayEmf' `$currentsearchHallway.emf / $equipment.emf`>></div> <<if $currentsearchHallway.emf lte $equipment.emf>> <span id="searchEmfH"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<include "event">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaHEMF">> <<if $currentsearchHallway.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallway.emf += 1>> <<showmeter 'searchHallwayEmf' `$currentsearchHallway.emf / $equipment.emf`>><<elseif $currentsearchHallway.emf gte $equipment.emf>> <<replace "#searchEmfH">><<include "EMFcheck">><</replace>> <<set $currentsearchHallway.emf to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <<set _lightOff to random(1,50)>> <<if (_lightOff eq 1)>> <<if passage() is "OwaissaHallway" and ($hallway.background eq 1)>> <<set $hallway.background to 2>> <<goto "OwaissaHallway">> <<elseif passage() is "OwaissaKitchen" and ($kitchen.background eq 1)>> <<set $kitchen.background to 2>> <<goto "OwaissaKitchen">> <<elseif passage() is "OwaissaBathroom" and ($bathroom.background eq 1)>> <<set $bathroom.background to 2>> <<goto "OwaissaBathroom">> <<elseif passage() is "OwaissaBedroom" and ($bedroom.background eq 1)>> <<set $bedroom.background to 2>> <<goto "OwaissaBedroom">> <<elseif passage() is "OwaissaLivingroom" and ($livingroom.background eq 1)>> <<set $livingroom.background to 2>> <<goto "OwaissaLivingroom">> <<elseif passage() is "elmBasement" and ($basement.background eq 1)>> <<set $basement.background to 2>> <<goto "elmBasement">> <<elseif passage() is "elmKitchen" and ($kitchen.background eq 1)>> <<set $kitchen.background to 2>> <<goto "elmKitchen">> <<elseif passage() is "elmBathroom" and ($bathroom.background eq 1)>> <<set $bathroom.background to 2>> <<goto "elmBathroom">> <<elseif passage() is "elmBathroomTwo" and ($bathroomTwo.background eq 1)>> <<set $bathroomTwo.background to 2>> <<goto "elmBathroomTwo">> <<elseif passage() is "elmBedroom" and ($bedroom.background eq 1)>> <<set $bedroom.background to 2>> <<goto "elmBedroom">> <<elseif passage() is "elmBedroomTwo" and ($bedroomTwo.background eq 1)>> <<set $bedroomTwo.background to 2>> <<goto "elmBedroomTwo">> <<elseif passage() is "elmNursery" and ($nursery.background eq 1)>> <<set $nursery.background to 2>> <<goto "elmNursery">> <<elseif passage() is "elmHallway" and ($hallway.background eq 1)>> <<set $hallway.background to 2>> <<goto "elmHallway">> <<elseif passage() is "elmHallwayUpstairs" and ($hallwayUpstairs.background eq 1)>> <<set $hallwayUpstairs.background to 2>> <<goto "elmHallwayUpstairs">> <</if>> <</if>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometr">> <div id="owaissaK"> <<if $currentsearchKitchen.temperature gt $equipment.thermometer>><<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "kitchen")>><<include "temperatureHigh">> <<set $currentsearchKitchen.temperature to 0>> <<else>> <<include "temperatureHigh">><</if>><<else>> <<showmeter 'searchKitchenTemperature' `$currentsearchKitchen.temperature / $equipment.thermometer`>><</if>></div> <<if $currentsearchKitchen.temperature lte $equipment.thermometer>> <span id="addsearchThermometrKitchen"> <<link "+">></span> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<if $currentsearchKitchen.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><</if>> <<replace "#owaissaK">> <<if $currentsearchKitchen.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchKitchen.temperature += 1>> <<showmeter 'searchKitchenTemperature' `$currentsearchKitchen.temperature / $equipment.thermometer`>><<elseif $currentsearchKitchen.temperature gte $equipment.thermometer>> <<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "kitchen")>><<include "temperatureHigh">> <<else>> <<include "temperatureHigh">><</if>> <<replace "#addsearchThermometrKitchen">><</replace>> <<set $currentsearchKitchen.temperature to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometr">> <div id="owaissaB"> <<if $currentsearchBedroom.temperature gt $equipment.thermometer>><<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "bedroom")>><<include "temperatureHigh">> <<set $currentsearchBedroom.temperature to 0>> <<else>> <<include "temperatureHigh">><</if>><<else>> <<showmeter 'searchBedroomTemperature' `$currentsearchBedroom.temperature / $equipment.thermometer`>><</if>></div> <<if $currentsearchBedroom.temperature lte $equipment.thermometer>> <span id="addsearchThermometrBedroom"> <<link "+">></span> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<include "event">> <<if $currentsearchBedroom.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><</if>> <<replace "#owaissaB">> <<if $currentsearchBedroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroom.temperature += 1>> <<showmeter 'searchBedroomTemperature' `$currentsearchBedroom.temperature / $equipment.thermometer`>><<elseif $currentsearchBedroom.temperature gte $equipment.thermometer>> <<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "bedroom")>><<include "temperatureHigh">> <<else>> <<include "temperatureHigh">><</if>> <<replace "#addsearchThermometrBedroom">><</replace>> <<set $currentsearchBedroom.temperature to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometr">> <div id="owaissaL"> <<if $currentsearchLivingroom.temperature gt $equipment.thermometer>><<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "livingroom")>><<include "temperatureHigh">> <<set $currentsearchLivingroom.temperature to 0>> <<else>> <<include "temperatureHigh">><</if>><<else>> <<showmeter 'searchLivingroomTemperature' `$currentsearchLivingroom.temperature / $equipment.thermometer`>><</if>></div> <<if $currentsearchLivingroom.temperature lte $equipment.thermometer>> <span id="addsearchThermometrLivingroom"> <<link "+">></span> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<if $currentsearchLivingroom.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><</if>> <<replace "#owaissaL">> <<if $currentsearchLivingroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchLivingroom.temperature += 1>> <<showmeter 'searchLivingroomTemperature' `$currentsearchLivingroom.temperature / $equipment.thermometer`>><<elseif $currentsearchLivingroom.temperature gte $equipment.thermometer>> <<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "livingroom")>><<include "temperatureHigh">> <<else>> <<include "temperatureHigh">><</if>> <<replace "#addsearchThermometrLivingroom">><</replace>> <<set $currentsearchLivingroom.temperature to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometr">> <div id="owaissaB"> <<if $currentsearchBathroom.temperature gt $equipment.thermometer>><<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "bathroom")>><<include "temperatureHigh">> <<set $currentsearchBathroom.temperature to 0>> <<else>> <<include "temperatureHigh">><</if>><<else>> <<showmeter 'searchBathroomTemperature' `$currentsearchBathroom.temperature / $equipment.thermometer`>><</if>></div> <<if $currentsearchBathroom.temperature lte $equipment.thermometer>> <span id="addsearchThermometrBathroom"> <<link "+">></span> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<if $currentsearchBathroom.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><</if>> <<replace "#owaissaB">> <<if $currentsearchBathroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBathroom.temperature += 1>> <<showmeter 'searchBathroomTemperature' `$currentsearchBathroom.temperature / $equipment.thermometer`>><<elseif $currentsearchBathroom.temperature gte $equipment.thermometer>> <<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "bathroom")>><<include "temperatureHigh">> <<else>> <<include "temperatureHigh">><</if>> <<replace "#addsearchThermometrBathroom">><</replace>> <<set $currentsearchBathroom.temperature to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <div id="owaissaLEMF"> <<showmeter 'searchLivingroomEmf' `$currentsearchLivingroom.emf / $equipment.emf`>></div> <<if $currentsearchLivingroom.emf lte $equipment.emf>> <span id="searchEmfL"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaLEMF">> <<if $currentsearchLivingroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchLivingroom.emf += 1>> <<showmeter 'searchLivingroomEmf' `$currentsearchLivingroom.emf / $equipment.emf`>><<elseif $currentsearchLivingroom.emf gte $equipment.emf>> <<replace "#searchEmfL">><<include "EMFcheck">><</replace>> <<set $currentsearchLivingroom.emf to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>>  Your mind succumbs to the pressure of darkness and horrors enveloping you. Everything around you merges into a black void<br> <<linkreplace "Next">> <br> <<set _check to random(1,7)>> <<if _check eq 1>><video autoplay muted loop> <source src="sanityover/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="sanityover/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>><video autoplay muted loop> <source src="sanityover/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>><video autoplay muted loop> <source src="sanityover/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 5>><video autoplay muted loop> <source src="sanityover/5.mp4" type="video/mp4"> </video><</if>> <<if _check eq 6>><video autoplay muted loop> <source src="sanityover/6.mp4" type="video/mp4"> </video><</if>> <<if _check eq 7>><video autoplay muted loop> <source src="sanityover/7.mp4" type="video/mp4"> </video><</if>> <br>  Periodically, moments of realization break through: you are being fucked, not sparing all your holes. Your body becomes pliable, you feel like a doll. This goes on forever. However, your body reacts to all this torture; the feeling of pleasure gradually takes over. A powerful surge of enjoyment passes through it. You feel the strength leaving your body, and consciousness slips away.<br> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr + 0.5>> <br> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $mc.dirty to 1>> <<set $tempCorr to 0>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime to 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<if ($rememberTopOuter eq "tshirt0")>><<set $tshirtState0 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt1")>><<set $tshirtState1 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt2")>><<set $tshirtState2 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt3")>><<set $tshirtState3 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans0">><<set $jeansState0 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $jeansState1 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $jeansState2 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $jeansState3 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $shortsState1 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $shortsState2 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $shortsState3 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $skirtState1 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $skirtState2 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $skirtState3 to "worn">><</if>> [[Next|Sleep]] <</linkreplace>> <<set $ghostHuntingMode to 3>> <</nobr>>
<<set $minutes += 3>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</done>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <div id="owaissaHGWB"> <<showmeter 'searchHallwayGwb' `$currentsearchHallway.gwb / $equipment.gwb`>></div> <<if $currentsearchHallway.gwb lte $equipment.gwb>> <span id="searchGwbH"> <<link "+">> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaHGWB">> <<if $currentsearchHallway.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallway.gwb += 1>> <<showmeter 'searchHallwayGwb' `$currentsearchHallway.gwb / $equipment.gwb`>><<elseif $currentsearchHallway.gwb gte $equipment.gwb>> <<replace "#actionHallway">><<include "GWBcheck">><</replace>> <<replace "#searchGwbH">><</replace>> <<set $currentsearchHallway.gwb to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <div id="owaissaHUVL"> <<showmeter 'searchHallwayUvl' `$currentsearchHallway.uvl / $equipment.uvl`>></div> <<if $currentsearchHallway.uvl lte $equipment.uvl>> <span id="searchUvlH"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaHUVL">> <<if $currentsearchHallway.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallway.uvl += 1>> <<showmeter 'searchHallwayUvl' `$currentsearchHallway.uvl / $equipment.uvl`>><<elseif $currentsearchHallway.uvl gte $equipment.uvl>> <<replace "#actionHallway">><<include "UVLcheck">><</replace>> <<replace "#searchUvlH">><</replace>> <<set $currentsearchHallway.uvl to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use ectoglass">> <div id="owaissaHGlass"> <<showmeter 'searchHallwayPlasm' `$currentsearchHallway.plasm / $equipment.glass`>></div> <<if $currentsearchHallway.plasm lte $equipment.glass>> <span id="searchGlassH"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaHGlass">> <<if $currentsearchHallway.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallway.plasm += 1>> <<showmeter 'searchHallwayPlasm' `$currentsearchHallway.plasm / $equipment.glass`>><<elseif $currentsearchHallway.plasm gte $equipment.glass>> <<replace "#actionHallway">><<include "PlasmCheck">><</replace>> <<replace "#searchGlassH">><</replace>> <<set $currentsearchHallway.plasm to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use spiritbox">> <<if $hallway.background eq 1>> <<replace "#actionHallway">><div class="mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <div id="owaissaHSpiritbox"> <<showmeter 'searchHallwaySpiritbox' `$currentsearchHallway.spiritbox / $equipment.sb`>></div> <<if $currentsearchHallway.spiritbox lte $equipment.sb>> <span id="searchSpiritboxH"> <<link "+">> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<if $currentsearchHallway.spiritbox neq $equipment.sb>><<include "event">><</if>> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaHSpiritbox">> <<if $currentsearchHallway.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallway.spiritbox += 1>> <<showmeter 'searchHallwaySpiritbox' `$currentsearchHallway.spiritbox / $equipment.sb`>><<elseif $currentsearchHallway.spiritbox gte $equipment.sb>> <<replace "#actionHallway">><<include "SpiritboxCheck">><</replace>> <<replace "#searchSpiritboxH">><</replace>> <<set $currentsearchHallway.spiritbox to 0>> <</if>> <</replace>> <</link>> <</if>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <div id="owaissaKGWB"> <<showmeter 'searchKitchenGwb' `$currentsearchKitchen.gwb / $equipment.gwb`>></div> <<if $currentsearchKitchen.gwb lte $equipment.gwb>> <span id="searchGwbK"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaKGWB">> <<if $currentsearchKitchen.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchKitchen.gwb += 1>> <<showmeter 'searchKitchenGwb' `$currentsearchKitchen.gwb / $equipment.gwb`>><<elseif $currentsearchKitchen.gwb gte $equipment.gwb>> <<replace "#actionKitchen">><<include "GWBcheck">><</replace>> <<replace "#searchGwbK">><</replace>> <<set $currentsearchKitchen.gwb to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <div id="owaissaBathroomGWB"> <<showmeter 'searchBathroomGwb' `$currentsearchBathroom.gwb / $equipment.gwb`>></div> <<if $currentsearchBathroom.gwb lte $equipment.gwb>> <span id="searchGwbBathroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBathroomGWB">> <<if $currentsearchBathroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroom.gwb += 1>> <<showmeter 'searchBathroomGwb' `$currentsearchBathroom.gwb / $equipment.gwb`>><<elseif $currentsearchBathroom.gwb gte $equipment.gwb>> <<replace "#actionBathroom">><<include "GWBcheck">><</replace>> <<replace "#searchGwbBathroom">><</replace>> <<set $currentsearchBathroom.gwb to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <div id="owaissaBedroomGWB"> <<showmeter 'searchBedroomGwb' `$currentsearchBedroom.gwb / $equipment.gwb`>></div> <<if $currentsearchBedroom.gwb lte $equipment.gwb>> <span id="searchGwbBedroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBedroomGWB">> <<if $currentsearchBedroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroom.gwb += 1>> <<showmeter 'searchBedroomGwb' `$currentsearchBedroom.gwb / $equipment.gwb`>><<elseif $currentsearchBedroom.gwb gte $equipment.gwb>> <<replace "#actionBedroom">><<include "GWBcheck">><</replace>> <<replace "#searchGwbBedroom">><</replace>> <<set $currentsearchBedroom.gwb to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <div id="owaissaKUVL"> <<showmeter 'searchKitchenUvl' `$currentsearchKitchen.uvl / $equipment.uvl`>></div> <<if $currentsearchKitchen.uvl lte $equipment.uvl>> <span id="searchUvlK"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaKUVL">> <<if $currentsearchKitchen.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchKitchen.uvl += 1>> <<showmeter 'searchKitchenUvl' `$currentsearchKitchen.uvl / $equipment.uvl`>><<elseif $currentsearchKitchen.uvl gte $equipment.uvl>> <<replace "#actionKitchen">><<include "UVLcheck">><</replace>> <<replace "#searchUvlK">><</replace>> <<set $currentsearchKitchen.uvl to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <div id="owaissaLivingroomGWB"> <<showmeter 'searchLivingroomGwb' `$currentsearchLivingroom.gwb / $equipment.gwb`>></div> <<if $currentsearchLivingroom.gwb lte $equipment.gwb>> <span id="searchGwbLivingroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaLivingroomGWB">> <<if $currentsearchLivingroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchLivingroom.gwb += 1>> <<showmeter 'searchLivingroomGwb' `$currentsearchLivingroom.gwb / $equipment.gwb`>><<elseif $currentsearchLivingroom.gwb gte $equipment.gwb>> <<replace "#actionLivingroom">><<include "GWBcheck">><</replace>> <<replace "#searchGwbLivingroom">><</replace>> <<set $currentsearchLivingroom.gwb to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <div id="owaissaBUVL"> <<showmeter 'searchBathroomUvl' `$currentsearchBathroom.uvl / $equipment.uvl`>></div> <<if $currentsearchBathroom.uvl lte $equipment.uvl>> <span id="searchUvlB"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBUVL">> <<if $currentsearchBathroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroom.uvl +=1>> <<showmeter 'searchBathroomUvl' `$currentsearchBathroom.uvl / $equipment.uvl`>><<elseif $currentsearchBathroom.uvl gte $equipment.uvl>> <<replace "#actionBathroom">><<include "UVLcheck">><</replace>> <<replace "#searchUvlB">><</replace>> <<set $currentsearchBathroom.uvl to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <div id="owaissaBUVL"> <<showmeter 'searchBedroomUvl' `$currentsearchBedroom.uvl / $equipment.uvl`>></div> <<if $currentsearchBedroom.uvl lte $equipment.uvl>> <span id="searchUvlB"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBUVL">> <<if $currentsearchBedroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroom.uvl +=1>> <<showmeter 'searchBedroomUvl' `$currentsearchBedroom.uvl / $equipment.uvl`>><<elseif $currentsearchBedroom.uvl gte $equipment.uvl>> <<replace "#actionBedroom">><<include "UVLcheck">><</replace>> <<replace "#searchUvlB">><</replace>> <<set $currentsearchBedroom.uvl to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <div id="owaissaLUVL"> <<showmeter 'searchLivingroomUvl' `$currentsearchLivingroom.uvl / $equipment.uvl`>></div> <<if $currentsearchLivingroom.uvl lte $equipment.uvl>> <span id="searchUvlL"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaLUVL">> <<if $currentsearchLivingroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchLivingroom.uvl +=1>> <<showmeter 'searchLivingroomUvl' `$currentsearchLivingroom.uvl / $equipment.uvl`>><<elseif $currentsearchLivingroom.uvl gte $equipment.uvl>> <<replace "#actionLivingroom">><<include "UVLcheck">><</replace>> <<replace "#searchUvlL">><</replace>> <<set $currentsearchLivingroom.uvl to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use ectoglass">> <div id="owaissaKPlasm"> <<showmeter 'searchKitchenPlasm' `$currentsearchKitchen.plasm / $equipment.glass`>></div> <<if $currentsearchKitchen.plasm lte $equipment.glass>> <span id="searchPlasmKitchen"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaKPlasm">> <<if $currentsearchKitchen.plasm lte ($equipment.glass - 1)>> <<set $currentsearchKitchen.plasm += 1>> <<showmeter 'searchKitchenPlasm' `$currentsearchKitchen.plasm / $equipment.glass`>><<elseif $currentsearchKitchen.plasm gte $equipment.glass>> <<replace "#actionKitchen">><<include "PlasmCheck">><</replace>> <<replace "#searchPlasmKitchen">><</replace>> <<set $currentsearchKitchen.plasm to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use spiritbox">> <<if $kitchen.background eq 1>> <<replace "#actionKitchen">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <div id="owaissaKSpiritbox"> <<showmeter 'searchKitchenSpiritbox' `$currentsearchKitchen.spiritbox / $equipment.sb`>></div> <<if $currentsearchKitchen.spiritbox lte $equipment.sb>> <span id="searchSpiritboxK"> <<link "+">> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaKSpiritbox">> <<if $currentsearchKitchen.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchKitchen.spiritbox += 1>> <<showmeter 'searchKitchenSpiritbox' `$currentsearchKitchen.spiritbox / $equipment.sb`>><<elseif $currentsearchKitchen.spiritbox gte $equipment.sb>> <<replace "#actionKitchen">><<include "SpiritboxCheck">><</replace>> <<replace "#searchSpiritboxK">><</replace>> <<set $currentsearchKitchen.spiritbox to 0>> <</if>> <</replace>> <</link>> <</if>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use ectoglass">> <div id="owaissaLivingroomPlasm"> <<showmeter 'searchLivingroomPlasm' `$currentsearchLivingroom.plasm / $equipment.glass`>></div> <<if $currentsearchLivingroom.plasm lte $equipment.glass>> <span id="searchPlasmLivingroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaLivingroomPlasm">> <<if $currentsearchLivingroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchLivingroom.plasm += 1>> <<showmeter 'searchLivingroomPlasm' `$currentsearchLivingroom.plasm / $equipment.glass`>><<elseif $currentsearchLivingroom.plasm gte $equipment.glass>> <<replace "#actionLivingroom">><<include "PlasmCheck">><</replace>> <<replace "#searchPlasmLivingroom">><</replace>> <<set $currentsearchLivingroom.plasm to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use ectoglass">> <div id="owaissaBedroomPlasm"> <<showmeter 'searchBedroomPlasm' `$currentsearchBedroom.plasm / $equipment.glass`>></div> <<if $currentsearchBedroom.plasm lte $equipment.glass>> <span id="searchPlasmBedroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBedroomPlasm">> <<if $currentsearchBedroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroom.plasm += 1>> <<showmeter 'searchBedroomPlasm' `$currentsearchBedroom.plasm / $equipment.glass`>><<elseif $currentsearchBedroom.plasm gte $equipment.glass>> <<replace "#actionBedroom">><<include "PlasmCheck">><</replace>> <<replace "#searchPlasmBedroom">><</replace>> <<set $currentsearchBedroom.plasm to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use ectoglass">> <div id="owaissaBathroomPlasm"> <<showmeter 'searchBathroomPlasm' `$currentsearchBathroom.plasm / $equipment.glass`>></div> <<if $currentsearchBathroom.plasm lte $equipment.glass>> <span id="searchPlasmBathroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBathroomPlasm">> <<if $currentsearchBathroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroom.plasm += 1>> <<showmeter 'searchBathroomPlasm' `$currentsearchBathroom.plasm / $equipment.glass`>><<elseif $currentsearchBathroom.plasm gte $equipment.glass>> <<replace "#actionBathroom">><<include "PlasmCheck">><</replace>> <<replace "#searchPlasmBathroom">><</replace>> <<set $currentsearchBathroom.plasm to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use spiritbox">> <<if $bathroom.background eq 1>> <<replace "#actionBathroom">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <div id="owaissaBathroomSpiritbox"> <<showmeter 'searchBathroomSpiritbox' `$currentsearchBathroom.spiritbox / $equipment.sb`>></div> <<if $currentsearchBathroom.spiritbox lte $equipment.sb>> <span id="searchSpiritboxBathroom"> <<link "+">> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBathroomSpiritbox">> <<if $currentsearchBathroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroom.spiritbox += 1>> <<showmeter 'searchBathroomSpiritbox' `$currentsearchBathroom.spiritbox / $equipment.sb`>><<elseif $currentsearchBathroom.spiritbox gte $equipment.sb>> <<replace "#actionBathroom">><<include "SpiritboxCheck">><</replace>> <<replace "#searchSpiritboxBathroom">><</replace>> <<set $currentsearchBathroom.spiritbox to 0>> <</if>> <</replace>> <</link>> <</if>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use spiritbox">> <<if $bedroom.background eq 1>> <<replace "#actionBedroom">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <div id="owaissaBedroomSpiritbox"> <<showmeter 'searchBedroomSpiritbox' `$currentsearchBedroom.spiritbox / $equipment.sb`>></div> <<if $currentsearchBedroom.spiritbox lte $equipment.sb>> <span id="searchSpiritboxBedroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBedroomSpiritbox">> <<if $currentsearchBedroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroom.spiritbox += 1>> <<showmeter 'searchBedroomSpiritbox' `$currentsearchBedroom.spiritbox / $equipment.sb`>><<elseif $currentsearchBedroom.spiritbox gte $equipment.sb>> <<replace "#actionBedroom">><<include "SpiritboxCheck">><</replace>> <<replace "#searchSpiritboxBedroom">><</replace>> <<set $currentsearchBedroom.spiritbox to 0>> <</if>> <</replace>> <</link>> <</if>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use spiritbox">> <<if $livingroom.background eq 1>> <<replace "#actionLivingroom">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <div id="owaissaLivingroomSpiritbox"> <<showmeter 'searchLivingroomSpiritbox' `$currentsearchLivingroom.spiritbox / $equipment.sb`>></div> <<if $currentsearchLivingroom.spiritbox lte $equipment.sb>> <span id="searchSpiritboxLivingroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaLivingroomSpiritbox">> <<if $currentsearchLivingroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchLivingroom.spiritbox += 1>> <<showmeter 'searchLivingroomSpiritbox' `$currentsearchLivingroom.spiritbox / $equipment.sb`>><<elseif $currentsearchLivingroom.spiritbox gte $equipment.sb>> <<replace "#actionLivingroom">><<include "SpiritboxCheck">><</replace>> <<replace "#searchSpiritboxLivingroom">><</replace>> <<set $currentsearchLivingroom.spiritbox to 0>> <</if>> <</replace>> <</link>> <</if>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <<if $equipment.uvl eq 5>><<set $uvlTimeRemain to 10>><<elseif $equipment.uvl eq 4>><<set $uvlTimeRemain to 15>><<elseif $equipment.uvl eq 3>><<set $uvlTimeRemain to 20>><</if>> <<if $uvlActivated eq 1>> <<set $elapsedTimeUvl = ($hours * 60 + $minutes) - $uvlActivationTime>> <<if $elapsedTimeUvl lte $uvlTimeRemain>> <<if $ghost.evidence.includes("uvl")>> <<set _chanceInside = random(1,2)>> <<if _chanceInside eq 1>> <<if $jeansState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="uvl/1.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/1.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/1.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/1.4.png" class="evidenceImgs"><</if>> <<elseif $shortsState is "worn">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="uvl/3.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/3.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/3.3.png" class="evidenceImgs"><</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<set _check to random(1,5)>> <<if _check eq 1>><img src="uvl/4.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/4.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/4.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/4.4.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/4.5.png" class="evidenceImgs"><</if>> <<else>> <<set _check to random(1,4)>> <<if _check eq 1>><img src="uvl/4.6.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/4.7.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/4.8.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/4.9.png" class="evidenceImgs"><</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="uvl/2.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/2.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/2.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/2.4.png" class="evidenceImgs"><</if>> <<elseif $pantiesState is "not worn">> <<set _check to random(1,5)>> <<if _check eq 1>><img src="uvl/5.0.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/5.1.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/5.2.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/5.3.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/5.4.png" class="evidenceImgs"><</if>> <</if>> <<elseif $jeansState is "ripped">> <</if>> <<elseif _chanceInside eq 2>> <<if $tshirtState is "worn">> <<set _check to random(1,7)>> <<if _check eq 1>><img src="uvl/1.6.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/1.7.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/1.8.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/1.9.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/1.10.png" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="uvl/1.11.png" class="evidenceImgs"><</if>> <<if _check eq 7>><img src="uvl/1.12.png" class="evidenceImgs"><</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<set _check to random(1,8)>> <<if _check eq 1>><img src="uvl/2.6.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/2.7.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/2.8.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/2.9.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/2.10.png" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="uvl/2.11.png" class="evidenceImgs"><</if>> <<if _check eq 7>><img src="uvl/2.12.png" class="evidenceImgs"><</if>> <<if _check eq 8>><img src="uvl/2.13.png" class="evidenceImgs"><</if>> <<elseif $braState is "not worn">> <<set _check to random(1,6)>> <<if _check eq 1>><img src="uvl/6.0.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/6.1.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/6.2.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/6.3.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/6.4.png" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="uvl/6.5.png" class="evidenceImgs"><</if>> <</if>> <</if>><</if>>@@.mc-speech; <span class="evidenceText"> It seems I found fingerprints... one more piece of evidence</span>@@<br><<else>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>><<else>><<set $uvlActivated to 0>><<set $uvlActivationTime to 0>><<set $elapsedTimeUvl to 0>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>><<else>><div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>> <</nobr>>
<<nobr>> <<set _gwbChance = random(1, 100)>> <<if $ghost.evidence.includes("gwb") and ( (_gwbChance lte 15 and $equipment.gwb eq 5) or (_gwbChance lte 25 and $equipment.gwb eq 4) or (_gwbChance lte 35 and $equipment.gwb eq 3) )>> <<set _check to random(1, 18)>> <<if _check gte 1 and _check lte 18 and ( ($ghostRoom.name === "hallway" and (passage() === "OwaissaHallway" or passage() === "elmHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "OwaissaKitchen" or passage() === "elmKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "OwaissaBedroom" or passage() === "elmBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "OwaissaBathroom" or passage() === "elmBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "OwaissaLivingroom") or ($ghostRoom.name === "bedroomTwo" and (passage() === "elmBedroomTwo")) or ($ghostRoom.name === "bathroomTwo" and (passage() === "elmBathroomTwo")) or ($ghostRoom.name === "hallwayUpstairs" and (passage() === "elmHallwayUpstairs")) or ($ghostRoom.name === "basement" and (passage() === "elmBasement")) or ($ghostRoom.name === "nursery" and (passage() === "elmNursery")) )>> <<if _check eq 1>><img src="gwb/1.jpg" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="gwb/2.jpg" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="gwb/3.jpg" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="gwb/4.jpg" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="gwb/5.jpg" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="gwb/6.jpg" class="evidenceImgs"><</if>> <<if _check eq 7>><img src="gwb/7.jpg" class="evidenceImgs"><</if>> <<if _check eq 8>><img src="gwb/8.jpg" class="evidenceImgs"><</if>> <<if _check eq 9>><img src="gwb/9.jpg" class="evidenceImgs"><</if>> <<if _check eq 10>><img src="gwb/10.jpg" class="evidenceImgs"><</if>> <<if _check eq 11>><img src="gwb/11.jpg" class="evidenceImgs"><</if>> <<if _check eq 12>><img src="gwb/12.jpg" class="evidenceImgs"><</if>> <<if _check eq 13>><img src="gwb/13.jpg" class="evidenceImgs"><</if>> <<if _check eq 14>><img src="gwb/14.jpg" class="evidenceImgs"><</if>> <<if _check eq 15>><img src="gwb/15.jpg" class="evidenceImgs"><</if>> <<if _check eq 16>><img src="gwb/16.jpg" class="evidenceImgs"><</if>> <<if _check eq 17>><img src="gwb/17.jpg" class="evidenceImgs"><</if>> <<if _check eq 18>><img src="gwb/18.jpg" class="evidenceImgs"><</if>> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> @@.mc-speech; <span class="evidenceText"> Ohh... what is this...? Nevertheless, one more piece of evidence</span>@@ <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find anything</div></div> <</if>> <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find anything</div></div> <</if>> <</nobr>>
<<nobr>> <<if $equipment.emf eq 5>><<set $emfTimeRemain to 10>><<elseif $equipment.emf eq 4>><<set $emfTimeRemain to 15>><<elseif $equipment.emf eq 3>><<set $emfTimeRemain to 20>><</if>> <<if $EmfActivated eq 1>> <<set $elapsedTime = ($hours * 60 + $minutes) - $EmfActivationTime>> <<if $elapsedTime lte $emfTimeRemain>> <<if $ghost.evidence.includes("emf")>> <<print 5>> <<else>> <<print random(1,4)>> <</if>><<else>><<set $EmfActivated to 0>><<set $EmfActivationTime to 0>><<set $elapsedTime to 0>><<print 0>><</if>><<else>> <<print 0>><</if>> <</nobr>>
<<nobr>> <<set _glassChance = random(1, 100)>> <<if $ghost.evidence.includes("glass") and ( (_glassChance lte 15 and $equipment.glass eq 5) or (_glassChance lte 25 and $equipment.glass eq 4) or (_glassChance lte 35 and $equipment.glass eq 3) )>> <<set _check to random(1, 6)>> <<if _check gte 1 and _check lte 6 and ( ($ghostRoom.name === "hallway" and (passage() === "OwaissaHallway" or passage() === "elmHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "OwaissaKitchen" or passage() === "elmKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "OwaissaBedroom" or passage() === "elmBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "OwaissaBathroom" or passage() === "elmBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "OwaissaLivingroom") or ($ghostRoom.name === "bedroomTwo" and (passage() === "elmBedroomTwo")) or ($ghostRoom.name === "bathroomTwo" and (passage() === "elmBathroomTwo")) or ($ghostRoom.name === "hallwayUpstairs" and (passage() === "elmHallwayUpstairs")) or ($ghostRoom.name === "basement" and (passage() === "elmBasement")) or ($ghostRoom.name === "nursery" and (passage() === "elmNursery")) )>> <<if _check eq 3>><img src="plasm/3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="plasm/4.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="plasm/5.png" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="plasm/6.png" class="evidenceImgs"><</if>> <<if _check eq 1>><img src="plasm/1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="plasm/2.png" class="evidenceImgs"><</if>><br> @@.mc-speech; It seems I found ectoplasm... one more piece of evidence@@<br> <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find any ectoplasm stains</div></div><</if>> <<else>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any ectoplasm stains</div></div> <</if>> <</nobr>>
<<nobr>> <<set _spiritboxChance = random(1, 100)>> <<if $ghost.evidence.includes("spiritbox")>> <<if ($ghostRoom.name === "hallway" and (passage() === "OwaissaHallway" or passage() === "elmHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "OwaissaKitchen" or passage() === "elmKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "OwaissaBedroom" or passage() === "elmBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "OwaissaBathroom" or passage() === "elmBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "OwaissaLivingroom") or ($ghostRoom.name === "bedroomTwo" and (passage() === "elmBedroomTwo")) or ($ghostRoom.name === "bathroomTwo" and (passage() === "elmBathroomTwo")) or ($ghostRoom.name === "hallwayUpstairs" and (passage() === "elmHallwayUpstairs")) or ($ghostRoom.name === "basement" and (passage() === "elmBasement")) or ($ghostRoom.name === "nursery" and (passage() === "elmNursery")) >> <<if _spiritboxChance lte 15 and $equipment.sb eq 5>> <<set _questions = ["Where are you?", "Are you here?", "What do you want?"]>> <<set _answers = ["I am hiding.", "I am here.", "I want revenge."]>> <<set _currentQuestion = random(_questions.length - 1)>> <div class="spiritbox-container"> <span class="spiritbox-question">You ask through the Spiritbox: "_questions[_currentQuestion]"</span> <span class="spiritbox-answer">The ghost responds: "_answers[_currentQuestion]"</span> </div> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<elseif _spiritboxChance lte 25 and $equipment.sb eq 4>> <<set _questions = ["Where are you?", "Are you here?", "What do you want?"]>> <<set _answers = ["I am hiding.", "I am here.", "I want revenge."]>> <<set _currentQuestion = random(_questions.length - 1)>> <div class="spiritbox-container"> <span class="spiritbox-question">You ask through the Spiritbox: "_questions[_currentQuestion]"</span> <span class="spiritbox-answer">The ghost responds: "_answers[_currentQuestion]"</span> </div> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<elseif _spiritboxChance lte 35 and $equipment.sb eq 3>> <<set _questions = ["Where are you?", "Are you here?", "What do you want?"]>> <<set _answers = ["I am hiding.", "I am here.", "I want revenge."]>> <<set _currentQuestion = random(_questions.length - 1)>> <div class="spiritbox-container"> <span class="spiritbox-question">You ask through the Spiritbox: "_questions[_currentQuestion]"</span> <span class="spiritbox-answer">The ghost responds: "_answers[_currentQuestion]"</span> </div> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<else>> <div class="spiritbox-container"> <span class="spiritbox-no-response">No one responds. Silence...</span> </div> <</if>> <<else>> <div class="spiritbox-container"> <span class="spiritbox-no-response">No one responds. Silence...</span> </div> <</if>> <<else>> <div class="spiritbox-container"> <span class="spiritbox-no-response">No one responds. Silence...</span> </div> <</if>> <</nobr>>
<<nobr>> <img src="img/house8.jpg" width="90%"><br> @@.location; Golden Road, 34@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> [[Deliver the order|deliveryEvent1]]<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> [[Deliver the order|deliveryEvent2]]<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> [[Deliver the order|deliveryEvent3]]<br> </div> </div> [[Leave|DeliveryMap]] <</nobr>>
<<nobr>> <img src="img/house6.jpg" width="90%"><br> @@.location; Cascade Avenue, 56@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> [[Deliver the order|deliveryEvent1]]<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> [[Deliver the order|deliveryEvent2]]<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> [[Deliver the order|deliveryEvent3]]<br> </div> </div> [[Leave|DeliveryMap]] <</nobr>>
<<nobr>> <img src="img/house7.jpg" width="90%"><br> @@.location; Jasmine Lane, 89@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> [[Deliver the order|deliveryEvent1]]<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> [[Deliver the order|deliveryEvent2]]<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> [[Deliver the order|deliveryEvent3]]<br> </div> </div> [[Leave|DeliveryMap]] <</nobr>>
<<nobr>> <<if previous() is "OwaissaHallway" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $hallway.background eq 1>> <style> body { background-image: url('room/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('room/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaBedroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $bedroom.background eq 1>> <style> body { background-image: url('room/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('room/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaLivingroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $livingroom.background eq 1>> <style> body { background-image: url('room/livingroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $livingroom.background eq 2>> <style> body { background-image: url('room/livingroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaKitchen" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $kitchen.background eq 1>> <style> body { background-image: url('room/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('room/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaBathroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $bathroom.background eq 1>> <style> body { background-image: url('room/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('room/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBasement" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $basement.background eq 1>> <style> body { background-image: url('room/elm/basement.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $basement.background eq 2>> <style> body { background-image: url('room/elm/basement-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmKitchen" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $kitchen.background eq 1>> <style> body { background-image: url('room/elm/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('room/elm/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBathroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $bathroom.background eq 1>> <style> body { background-image: url('room/elm/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('room/elm/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBathroomTwo" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $bathroomTwo.background eq 1>> <style> body { background-image: url('room/elm/bathroom1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroomTwo.background eq 2>> <style> body { background-image: url('room/elm/bathroom1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBedroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $bedroom.background eq 1>> <style> body { background-image: url('room/elm/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('room/elm/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBedroomTwo" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $bedroomTwo.background eq 1>> <style> body { background-image: url('room/elm/bedroom1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroomTwo.background eq 2>> <style> body { background-image: url('room/elm/bedroom1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmNursery" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $nursery.background eq 1>> <style> body { background-image: url('room/elm/nursery.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $nursery.background eq 2>> <style> body { background-image: url('room/elm/nursery-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmHallway" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $hallway.background eq 1>> <style> body { background-image: url('room/elm/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('room/elm/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmHallwayUpstairs" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $hallwayUpstairs.background eq 1>> <style> body { background-image: url('room/elm/hallway1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallwayUpstairs.background eq 2>> <style> body { background-image: url('room/elm/hallway1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <</if>> <video autoplay muted loop> <source @src="$videoEvent" type="video/mp4"> </video><br> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<set $uvlActivated to 1>> <<set $uvlActivationTime = $hours * 60 + $minutes>> <<if previous() eq "Notebook" or previous() eq "Bag">> <<if $mc.sanity >= 75>> @@.mc-thoughts;You feel that something or someone is touching your body@@<br>@@.mc-speech; Oh, God, what was that?!@@<br> <<if $mc.energy gte 2>> [[Run away|previous(3)][$mc.energy -= 2]]<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or [[Stay|previous(3)][$mc.sanity -=3]] <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<elseif ($mc.sanity >= 50 and $mc.sanity < 75)>> @@.mc-thoughts; The touches on the body have become more impudent; it seems like the ghost is growing bolder.@@<br>@@.mc-speech; ~Mm~, stay away from me@@<br> <<if $mc.energy gte 2>>[[Run away|previous(3)][$mc.energy -= 2]]<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or [[Stay|previous(3)][$mc.sanity -=3]] <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<elseif ($mc.sanity >= 30 and $mc.sanity < 50)>> @@.mc-thoughts; Suddenly, you feel someone appearing beside you. Before you can react, it grabs your head and shove a dick into your throat, starting to fuck your face@@<br>@@.mc-speech; ~Gulp~Gulp~ Get your ~Slurp~ hands off~ Slurp~ me~ @@<br> <<if $mc.energy gte 2>>[[Run away|previous(3)][$mc.energy -= 2]]<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or [[Stay|previous(3)][$mc.sanity -=3]] <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<elseif ($mc.sanity >= 0 and $mc.sanity < 30)>> @@.mc-thoughts; It seems like a powerful force has pushed you. Dazed and weak, you attempt to rise, but someone is holding you firmly. In that moment, you feel something big and warm penetrating you, starting to fuck your hole.@@<br>@@.mc-speech; AHh~ You can't do this to me ~Ohh~ please...@@<br> <<if $mc.energy gte 2>>[[Run away|previous(3)][$mc.energy -= 2]]<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or [[Stay |previous(3)][$mc.sanity -=3]] <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <</if>><br> <<else>> <<if $mc.sanity >= 80>> @@.mc-thoughts;You feel that something or someone is touching your body@@<br>@@.mc-speech; Oh, God, what was that?!@@<br> <<if $mc.energy gte 2>> [[Run away|previous()][$mc.energy -= 2]]<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or [[Stay|previous()][$mc.sanity -=3]] <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<elseif ($mc.sanity >= 50 and $mc.sanity < 80)>> @@.mc-thoughts; The touches on the body have become more impudent; it seems like the ghost is growing bolder.@@<br>@@.mc-speech; ~Mm~, stay away from me@@<br> <<if $mc.energy gte 2>>[[Run away|previous()][$mc.energy -= 2]]<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or [[Stay|previous()][$mc.sanity -=3]] <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<elseif ($mc.sanity >= 30 and $mc.sanity < 50)>> @@.mc-thoughts; Suddenly, you feel someone appearing beside you. Before you can react, it grabs your head and shove a dick into your throat, starting to fuck your face@@<br>@@.mc-speech; ~Gulp~Gulp~ Get your ~Slurp~ hands off~ Slurp~ me~ @@<br> <<if $mc.energy gte 2>>[[Run away|previous()][$mc.energy -= 2]]<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or [[Stay|previous()][$mc.sanity -=3]] <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<elseif ($mc.sanity >= 0 and $mc.sanity < 30)>> @@.mc-thoughts; It seems like a powerful force has pushed you. Dazed and weak, you attempt to rise, but someone is holding you firmly. In that moment, you feel something big and warm penetrating you, starting to fuck your hole.@@<br>@@.mc-speech; AHh~ You can't do this to me ~Ohh~ please...@@<br> <<if $mc.energy gte 2>>[[Run away|previous()][$mc.energy -= 2]]<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or [[Stay |previous()][$mc.sanity -=3]] <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <</if>><br> <</if>> <</nobr>>
<div class="flexwrapper"> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/home.png" class="icon"> @@.icontextcity; [[Home|Home]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/mall.png" class="icon"> @@.icontextcity; [[Mall|Mall]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/witchhouse.png" class="icon"> @@.icontextcity; [[The Witch's House|Witch]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/churchIco.png" class="icon"> @@.icontextcity; [[Church|Church]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/deliveryhub.png" class="icon"> @@.icontextcity; [[Delivery Hub|DeliveryHub]]@@ </div> <div class="housecard"> </div> </div> <<nobr>> <<if ($hours gte 18) or ($hours gte 0 and $hours lte 5)>> <style> .city:before { content: ''; display: block; width: 100vw; height: 100vh; position: fixed; top: 0; left: 0; right: 0; bottom: 0; background-color:rgba(0, 0, 0, .4); z-index: 1; } </style> <</if>> <</nobr>>
<<nobr>> <img src="img/house3.jpg" width="90%"><br> @@.location; Star Street, 25@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> [[Deliver the order|deliveryEvent1]]<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> [[Deliver the order|deliveryEvent2]]<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> [[Deliver the order|deliveryEvent3]]<br> </div> </div> [[Leave|DeliveryMap]] <</nobr>>
<<nobr>> <img src="img/mchouse.jpg" width="100%"> <br> @@.location; My home@@<br> @@.mc-thoughts; Home, sweet home@@<br> <br> [[Go inside|Livingroom]]<br> <br> [[Leave|CityMap]]<br> <<if previous(2) is "Home">><<include "add3">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add3">> <</if>> <</nobr>>
<<nobr>> <img src="img/mall.jpg" width="100%"> @@.location; Mall@@<br> @@.mc-thoughts; This mall is a fantastic place for purchases. I believe I won't find any items related to my profession here, but there's plenty of everything else. @@<br> <br> <<if $hours lte 7 or $hours gte 22>> @@.mc-thoughts;The mall is not open right now (open from 8 AM to 10 PM)@@ <<else>> [[Clothing section|clothingSection]]<br> [[General merchandise|generalSection]]<br> <</if>> <br> <br> [[Leave|CityMap]]<br> <<if previous(2) is "Mall">><<include "add3">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add3">> <</if>> <</nobr>>
<<nobr>> <img src="img/house1.jpg" width="90%"><br> @@.location; Honeywood Court, 3@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> [[Deliver the order|deliveryEvent1]]<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> [[Deliver the order|deliveryEvent2]]<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> [[Deliver the order|deliveryEvent3]]<br> </div> </div> [[Leave|DeliveryMap]] <</nobr>>
<<nobr>> <img src="img/house2.jpg" width="90%"><br> @@.location; Onyx Place, 10@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> [[Deliver the order|deliveryEvent1]]<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> [[Deliver the order|deliveryEvent2]]<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> [[Deliver the order|deliveryEvent3]]<br> </div> </div> [[Leave|DeliveryMap]] <</nobr>>
<<nobr>> <img src="img/house4.jpg" width="90%"><br> @@.location; Lilac Lane, 72@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> [[Deliver the order|deliveryEvent1]]<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> [[Deliver the order|deliveryEvent2]]<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> [[Deliver the order|deliveryEvent3]]<br> </div> </div> [[Leave|DeliveryMap]] <</nobr>>
<<nobr>> <img src="img/house5.jpg" width="90%"><br> @@.location; Emerald Street, 17@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> [[Deliver the order|deliveryEvent1]]<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> [[Deliver the order|deliveryEvent2]]<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> [[Deliver the order|deliveryEvent3]]<br> </div> </div> [[Leave|DeliveryMap]] <</nobr>>
<<nobr>> <style> .passage { line-height: normal !important; } </style> <</nobr>> <span id="endShift" class="btnendshift btnendcolor clickable">End the shift</span>\ <div class="flexwrapper"> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Honeywood Court, 3|Honeywood Court 3]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Onyx Place, 10|Onyx Place 10]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Star Street, 25|Star Street 25]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Lilac Lane, 72|Lilac Lane 72]]@@ </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Emerald Street, 17|Emerald Street 17]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Cascade Avenue, 56|Cascade Avenue 56]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Jasmine Lane, 89|Jasmine Lane 89]]@@ </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Golden Road, 34|Golden Road 34]]@@ </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Twilight Boulevard, 61|Twilight Boulevard 61]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Amethyst Street, 42|Amethyst Street 42]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <<nobr>> <<script>> if (typeof window.endShiftHandler === 'undefined') { window.endShiftHandler = function() { var targetPassage = 'DeliveryManager'; if (targetPassage) { Engine.play(targetPassage); } }; $(document).on('click', "#endShift", window.endShiftHandler); } <</script>> <</nobr>>
<<nobr>> <img src="img/house9.jpg" width="90%"><br> @@.location; Twilight Boulevard, 61@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> [[Deliver the order|deliveryEvent1]]<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> [[Deliver the order|deliveryEvent2]]<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> [[Deliver the order|deliveryEvent3]]<br> </div> </div> [[Leave|DeliveryMap]] <</nobr>>
<<nobr>> <img src="img/house10.jpg" width="90%"><br> @@.location; Amethyst Street, 42@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> [[Deliver the order|deliveryEvent1]]<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> [[Deliver the order|deliveryEvent2]]<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> [[Deliver the order|deliveryEvent3]]<br> </div> </div> [[Leave|DeliveryMap]] <</nobr>>
<<nobr>> <<set $streets = [ "Honeywood Court 3", "Onyx Place 10", "Star Street 25", "Lilac Lane 72", "Emerald Street 17", "Cascade Avenue 56", "Jasmine Lane 89", "Golden Road 34", "Twilight Boulevard 61", "Amethyst Street 42" ]>> <<set $itemImages = { "pizza": "img/pizza.jpg", "package": "img/package.jpg", "newspapers": "img/newspapers.jpg", "burgers": "img/burger.jpg", "books":"img/books.jpg", }>> <<set $items = ["pizza", "package", "newspapers", "books", "burgers"]>> <<set $orders = []>> <<set $shuffledStreets = $streets.shuffle()>> <<set $shuffledItems = $items.shuffle()>> <<for _i to 0; _i < 3; _i++>> <<set $order = { address: $shuffledStreets[_i], item: $shuffledItems[_i], image: $itemImages[$shuffledItems[_i]] }>> <<set $orders.push($order)>> <</for>> <<set $shuffledOrders = $orders.shuffle()>> @@.mc-action;Here are your orders for this shift: the address and associated items. Good luck!@@ <br> <br> <br> <<for _i to 2; _i >= 0; _i-->> <div class="order-container"> <span class="address-item">$shuffledOrders[_i].address —</span> <img @src="$shuffledOrders[_i].image" class="iconPx"> </div><br> <</for>> <<set $order1 = $orders[0]>> <<set $order2 = $orders[1]>> <<set $order3 = $orders[2]>> <</nobr>> @@.movebtn;[[Start|DeliveryMap]] @@
<<nobr>> <<set _randomIndex to either(0, 1, 2)>> <<set _localIsAddressFound2 = false>> <<set _localIsItemFound2 = false>> <<set _previous = previous()>> <<for _i to 0; _i < $orders.length; _i++>> <<if $orders[_i].address === _previous and $orders[_i].item is $order2.item>> <<set _localIsAddressFound2 = true>> <<set _localIsItemFound2 = true>> <<break>> <</if>> <</for>> <<if _localIsAddressFound2 and _localIsItemFound2>> <<if $order2.item eq "pizza">> <<include "DeliveryPizzaEventChoose">> <<elseif $order2.item eq "package">> <<include "DeliveryPackageEventChoose">> <<elseif $order2.item eq "burgers">> <<include "DeliveryBurgerEventChoose">> <<elseif $order2.item eq "newspapers">> <<include "DeliveryPappersEventChoose">> <<else>> <img src="img/deliverygirlhappy.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> <<set $earnedMoney += $jobMoneySuccessed>> <<if _randomIndex is 0>> @@.notmc-speech; Great, thank you so much!@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Awesome! Thank you very much.@@ <<else>> @@.notmc-speech; Just in time, thank you!@@ <</if>> <br> [[Back|DeliveryMap]] <</if>> <<else>> <img src="img/deliverygirlsad.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneyFailed>> <<if _randomIndex is 0>> @@.notmc-speech; Sorry, but I think you made a mistake.@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Apologies, but I believe there might be a mistake.@@ <<else>> @@.notmc-speech; Sorry, but I think there might be an error.@@ <</if>><br> @@.mc-speech; Damn, I must have made a mistake.@@<br> [[Back|DeliveryMap]] <</if>> <<set $deliveryActiveIcon2 to false>> <br> <br> <<include "add30">> <</nobr>>
<<nobr>> <<set _randomIndex to either(0, 1, 2)>> <<set _localIsAddressFound3 = false>> <<set _localIsItemFound3 = false>> <<set _previous = previous()>> <<for _i to 0; _i < $orders.length; _i++>> <<if $orders[_i].address === _previous and $orders[_i].item is $order3.item>> <<set _localIsAddressFound3 = true>> <<set _localIsItemFound3 = true>> <<break>> <</if>> <</for>> <<if _localIsAddressFound3 and _localIsItemFound3>> <<if $order3.item eq "pizza">> <<include "DeliveryPizzaEventChoose">> <<elseif $order3.item eq "package">> <<include "DeliveryPackageEventChoose">> <<elseif $order3.item eq "burgers">> <<include "DeliveryBurgerEventChoose">> <<elseif $order3.item eq "newspapers">> <<include "DeliveryPappersEventChoose">> <<else>> <img src="img/deliverygirlhappy.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> <<set $earnedMoney += $jobMoneySuccessed>> <<if _randomIndex is 0>> @@.notmc-speech; Great, thank you so much!@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Awesome! Thank you very much.@@ <<else>> @@.notmc-speech; Just in time, thank you!@@ <</if>> <br> [[Back|DeliveryMap]] <</if>> <<else>> <img src="img/deliverygirlsad.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneyFailed>> <<if _randomIndex is 0>> @@.notmc-speech; Sorry, but I think you made a mistake.@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Apologies, but I believe there might be a mistake.@@ <<else>> @@.notmc-speech; Sorry, but I think there might be an error.@@ <</if>><br> @@.mc-speech; Damn, I must have made a mistake.@@<br> [[Back|DeliveryMap]] <</if>> <<set $deliveryActiveIcon3 to false>> <br> <br> <<include "add30">> <</nobr>>
<<nobr>> <<set _localIsAddressFound1 = false>> <<set _localIsItemFound1 = false>> <<set _previous = previous()>> <<for _i to 0; _i < $orders.length; _i++>> <<if $orders[_i].address === _previous and $orders[_i].item is $order1.item>> <<set _localIsAddressFound1 = true>> <<set _localIsItemFound1 = true>> <<break>> <</if>> <</for>> <<if _localIsAddressFound1 and _localIsItemFound1>> <<if $order1.item eq "pizza">> <<if $jeansState eq "worn">> <<include "DeliveryPizzaEventChoose">> <<else>> <<include "deliveryEventDecline">> <</if>> <<elseif $order1.item eq "package">> <<if $shortsState eq "worn">> <<include "DeliveryPackageEventChoose">> <<else>> <<include "deliveryEventDecline">> <</if>> <<elseif $order1.item eq "burgers">> <<include "DeliveryBurgerEventChoose">> <<elseif $order1.item eq "newspapers">> <<if $skirtState eq "worn">> <<include "DeliveryPappersEventChoose">> <<else>> <<include "deliveryEventDecline">> <</if>> <<else>> <<include "deliveryEventDecline">> <</if>> <<else>> <img src="img/deliverygirlsad.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneyFailed>> <<if _randomIndex is 0>> @@.notmc-speech; Sorry, but I think you made a mistake.@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Apologies, but I believe there might be a mistake.@@ <<else>> @@.notmc-speech; Sorry, but I think there might be an error.@@ <</if>><br> @@.mc-speech; Damn, I must have made a mistake.@@<br> [[Back|DeliveryMap]] <</if>> <<set $deliveryActiveIcon1 to false>> <br> <br> <<include "add30">> <</nobr>>
<<if passage() is "Honeywood Court 3" or passage() is "Onyx Place 10" or passage() is "Star Street 25" or passage() is "Lilac Lane 72" or passage() is "Emerald Street 17" or passage() is "Cascade Avenue 56" or passage() is "Jasmine Lane 89" or passage() is "Golden Road 34" or passage() is "Twilight Boulevard 61" or passage() is "Amethyst Street 42">> <<set _passageName to passage()>> <<switch $deliveryActiveIcon1>> <<case true>> <<addclass ".itemAvailableOne" "visible">> <<removeclass ".itemAvailableOne" "hidden">> <<case false>> <<addclass ".itemAvailableOne" "hidden">> <<removeclass ".itemAvailableOne" "visible">> <</switch>> <<switch $deliveryActiveIcon2>> <<case true>> <<addclass ".itemAvailableTwo" "visible">> <<removeclass ".itemAvailableTwo" "hidden">> <<case false>> <<addclass ".itemAvailableTwo" "hidden">> <<removeclass ".itemAvailableTwo" "visible">> <</switch>> <<switch $deliveryActiveIcon3>> <<case true>> <<addclass ".itemAvailableThree" "visible">> <<removeclass ".itemAvailableThree" "hidden">> <<case false>> <<addclass ".itemAvailableThree" "hidden">> <<removeclass ".itemAvailableThree" "visible">> <</switch>> <</if>>
<<nobr>> <<set $deliveryActiveIcon1 to true>> <<set $deliveryActiveIcon2 to true>> <<set $deliveryActiveIcon3 to true>> Earned during the shift: $earnedMoney $ <<set $mc.money += $earnedMoney>> <<set $mc.energy -= 2>> <<set $earnedMoney to 0>> <</nobr>>
<<nobr>> <img src="img/deliverybuilding.jpg" width="90%"><br> @@.location; Delivery hub@@<br> @@.mc-thoughts; This is a small office in the city specializing in the delivery of various goods. It's one of the few places where you can earn some money@@<br> <br> <<if $hours lte 7 or $hours gte 20>> @@.mc-thoughts;The delivery hub is not open right now (open from 8 AM to 8 PM)@@ <<else>> [[Go to the manager|DeliveryManager]]<br> <<if $firstVisitDeliveryHub is false>> <<if $hours gte 8 and $hours lt 20>><<if $mc.energy gte 2>>[[Take orders|workDelivery]]<<else>>@@.mc-thoughts; I'm too tired<</if>><<else>>@@.mc-thoughts; I should come at the right time@@<</if>><</if>> <</if>> <br> <br> [[Leave|CityMap]] <<if previous(2) is "DeliveryHub">><<include "add3">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add3">> <</if>> <</nobr>>
<<nobr>> <img src="img/John.jpg" width="70%"><br> <<if $firstVisitDeliveryHub>> @@.mc-thoughts; You enter the manager's office and notice a man around forty. There's nothing particularly remarkable about him. As you make your presence known, he carefully assesses you, momentarily pausing his gaze on your chest. Nevertheless, you gather the courage to initiate the conversation.@@<br> <br> @@.mc-speech;Hello, my name is $mc.name, and I'm looking for a job. Perhaps you have something suitable for me?@@<br> @@.notmc-speech; Hello, I'm John. We happen to need couriers, and I think you could be a good fit for the job.@@<br> @@.mc-speech; "Thank you! I'm ready to start working. What do I need to do for that?@@<br> @@.notmc-speech; Great! "You can work from 08:00 to 20:00 any day of the week. During this time, you'll be able to take orders and deliver items to customers.@@<br> @@.mc-speech; Understood. How will I receive orders?@@<br> @@.notmc-speech; Orders will come to you automatically. You'll receive addresses and a list of items to deliver. Your task is to deliver the items correctly to the specified addresses.@@<br> @@.mc-speech; "Got it. How much will I be paid for each order?@@<br> @@.notmc-speech; For each correctly delivered item, you'll receive $3. Not bad, right? But remember, if you make a mistake, you'll only get $1 for that delivery.@@<br> @@.mc-speech; I'll do my best not to make mistakes. Ready to start working!@@<br> @@.notmc-speech; Great, good luck with the deliveries. If you have any questions, feel free to ask.@@<br> <br> @@.mc-thoughts; It turned out to be quite simple. So, I just need to come here any day from 08:00 to 20:00 and fulfill orders. Sounds pretty straightforward.@@<br> <br> @@.mc-action; Now you can work as a courier.@@ <br> <<set $firstVisitDeliveryHub = false>> <<elseif $firstVisitDeliveryHub eq false and previous() isnot "DeliveryMap">> <br> <<if hasVisited("DeliveryManagerEventStart")>> @@.notmc-speech; Oh, $mc.name, come in, don't be shy. What do you want to talk about?@@<<else>> @@.notmc-speech; Hello, you're like umm... Susan? Milana? Doesn't matter, I'm a bit busy right now, let's talk later. If you forgot, you can work here from 08:00 to 20:00. Take orders and go ahead. Good luck.@@<</if>> <br> <<linkreplace "Ask about payment">> <<if $deliveryBJCD neq 1>> @@.mc-speech;I wanted to talk about payment. Is there a way to increase it somehow?<br>@@ <<if $mc.beauty lt 45>> @@.notmc-speech; Um... <i>He looked at me but quickly lowered his head and started flipping through his papers</i><br> I think you just need to work more<br>@@ @@.mc-thoughts; I need to catch his attention somehow<br>@@ <<else>> <<if hasVisited("DeliveryManagerEventStart")>> @@.notmc-speech;Of course, $mc.name, I think you know how I can help you@@<br> <<else>> @@.notmc-speech; Hm...<br> <i>He looked at me and thought about something</i>. <br> I don't think I can do it. But I could offer some part-time work for such a beautiful girl<br><i>He smiled and adjusted his belt</i><br>@@ <</if>> <<if $mc.corruption gte 3>> [[Give him a blowjob|DeliveryManagerEventStart]]<br> <<else>>@@.mc-thoughts; Is he asking me to suck him off? No fucking way!<br>@@ @@.mc-speech;No, I'd better go<br>@@ <</if>> <</if>> <<else>>@@.notmc-speech; Enough for today, talk to me tomorrow@@<</if>> <</linkreplace>> <<elseif previous() is "DeliveryMap">> <<if $earnedMoney neq 0>> @@.notmc-speech; Here are your hard-earned money for the shift. Not much, but it's something at least.@@ <<else>>@@.notmc-speech; You're working very poorly, or rather, you're not working at all. You haven't earned any money for the shift.@@<</if>><br> <<include "endShiftDelivery">> <</if>> <br> <br> [[Leave|DeliveryHub]] <</nobr>>
<<set $minutes += 10>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</done>>
<<set $minutes += 5>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</done>>
<<set $minutes += 20>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</done>>
<<set $minutes += 1>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</done>>
<<set $minutes += 30>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</done>>
<<nobr>> <div class="wrapper"> <div class="itemwrapper"> <div> <div id="currentOuterwearTop"> <<link [img[img/wardrobe/tshirt0.png][wardrobe]]>><<set $tshirtState0 to "not worn">><</link>> </div> <div id="currentOuterwearBottom"> <<link [img[img/wardrobe/jeans0.png][wardrobe]]>><<set $jeansState0 to "not worn">><</link>> </div> </div> <div id="wardrobeBG"> <img src="img/wardrobe/bg.png" width="100px" height="200px"> </div> <div> <div id="currentUnderwearTop"> <<link [img[img/wardrobe/slip1.png][wardrobe]]>><<set $braState to "not worn">><</link>> </div> <div id="currentUnderwearBottom"> <<link [img[img/wardrobe/short1.png][wardrobe]]>><<set $pantiesState to "not worn">><</link>> </div> </div> </div> </div> <br> <div class="availableclothes" id="availableClothes"> </div> <br> <div id="availableOuterwear"></div> <<if $rememberTopOuter eq "tshirt">><<set $rememberTopOuter to "tshirt0">><</if>> <<if $rememberBottomOuter eq "jeans">><<set $rememberBottomOuter to "jeans0">><</if>> <</nobr>> [[Back|Bedroom]]
<<nobr>> <<nobr>> <div class="flexwrapper"> <div class="housecard"> <<if $jeansState1 eq "not bought">> <img src="img/wardrobe/jeans1.png" class="iconPx"><br> <span class="priceAmount">100$</span><br> <<if $mc.money gte 100>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $jeansState1 to "not worn">> <<set $mc.money -= 100>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $jeansState2 eq "not bought">> <img src="img/wardrobe/jeans2.png" class="iconPx"><br> <span class="priceAmount">200$</span><br> <<if $mc.money gte 200>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $jeansState2 to "not worn">> <<set $mc.money -= 200>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $jeansState3 eq "not bought">> <img src="img/wardrobe/jeans3.png" class="iconPx"><br> <span class="priceAmount">300$</span><br> <<if $mc.money gte 300>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $jeansState3 to "not worn">> <<set $mc.money -= 300>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <<if $shortsState1 eq "not bought">> <img src="img/wardrobe/shorts1.png" class="iconPx"><br> <span class="priceAmount">130$</span><br> <<if $mc.money gte 130>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $shortsState1 to "not worn">> <<set $mc.money -= 130>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $shortsState2 eq "not bought">> <img src="img/wardrobe/shorts2.png" class="iconPx"><br> <span class="priceAmount">240$</span><br> <<if $mc.money gte 240>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $shortsState2 to "not worn">> <<set $mc.money -= 240>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $shortsState3 eq "not bought">> <img src="img/wardrobe/shorts3.png" class="iconPx"><br> <span class="priceAmount">350$</span><br> <<if $mc.money gte 350>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $shortsState3 to "not worn">> <<set $mc.money -= 350>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <<if $skirtState1 eq "not bought">> <img src="img/wardrobe/skirt1.png" class="iconPx"><br> <span class="priceAmount">160$</span><br> <<if $mc.money gte 160>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $skirtState1 to "not worn">> <<set $mc.money -= 160>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $skirtState2 eq "not bought">> <img src="img/wardrobe/skirt2.png" class="iconPx"><br> <span class="priceAmount">270$</span><br> <<if $mc.money gte 270>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $skirtState2 to "not worn">> <<set $mc.money -= 270>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $skirtState3 eq "not bought">> <img src="img/wardrobe/skirt3.png" class="iconPx"><br> <span class="priceAmount">380$</span><br> <<if $mc.money gte 380>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $skirtState3 to "not worn">> <<set $mc.money -= 380>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <<if $tshirtState1 eq "not bought">> <img src="img/wardrobe/tshirt1.png" class="iconPx"><br> <span class="priceAmount">70$</span><br> <<if $mc.money gte 70>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $tshirtState1 to "not worn">> <<set $mc.money -= 70>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $tshirtState2 eq "not bought">> <img src="img/wardrobe/tshirt2.png" class="iconPx"><br> <span class="priceAmount">220$</span><br> <<if $mc.money gte 220>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $tshirtState2 to "not worn">> <<set $mc.money -= 220>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $tshirtState3 eq "not bought">> <img src="img/wardrobe/tshirt3.png" class="iconPx"><br> <span class="priceAmount">390$</span><br> <<if $mc.money gte 390>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $tshirtState3 to "not worn">> <<set $mc.money -= 390>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <br> @@.movebtn;[[Leave|Mall]] @@ <</nobr>> <style> body { background-image: url('img/clothingsection.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</nobr>>
<<nobr>> <img src="img/witchhouse.jpg" width="85%"><br> @@.location; The Witch's House@@<br> @@.mc-thoughts; Doesn't look as scary as it sounds@@<br> <br> <<if $hours lte 6 or $hours gt 23>> @@.mc-thoughts;I don't think it's worth going to her now; I'll check in later@@ <<else>> <<set _check to random(1,5)>> <<if _check eq 1>> [[Go inside|WitchInsideMast]]<br> <<else>> [[Go inside|WitchInside]]<br> <</if>> <</if>> <br> <br> [[Leave|CityMap]] <br> <<if previous(2) is "Witch">><<include "add3">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add3">><</if>> <</nobr>>
<<nobr>> <img src="img/witchGirl.jpg" width="100%"> <br> <<if $firstVisitWitchShop is true>>  @@.notmc-speech;Hello, sweetheart, got lost? @@<br> @@.mc-speech;Hi, I'm $mc.name. I was told I could get a contract here... for ghosts@@<br>  @@.notmc-speech;Are you really a ghost hunter? I wouldn't have guessed that looking at you... And how's the "interaction" with ghosts going? *She smiled* @@<br>  @@.mc-speech; Let's just say I haven't really started yet...@@<br>  @@.notmc-speech; Well, I won't discourage you, but listen to the rules carefully:<br>  First - to get a contract for a ghost, you need to come to me. I'll give you the key to the house with the ghost for a certain fee, of course. I don't want any losses.<br>  Second - you determine the type of this ghost. That's all I need for now. If you correctly determine the type of the ghost - I give you money, if not - I don't. It's that simple.<br>  Third - you have only one night to determine the type of the ghost. You won't be able to enter the house the next day with the same contract.<br>  Fourth - you can only tell me the type of the ghost once per contract. Even if you failed to determine it, you have one chance to guess it.@@<br>  @@.mc-speech; It seems I've got it...@@<br> <br>  @@.mc-thoughts; Okay, here I can get a ghost contract. It costs money. I receive a key to the house with the ghost and at night I go there. After determining the ghost, I have to return to her and name it. If I'm right - then I get money, if not, well, then no.@@<br> <br> @@.mc-action; Now you can receive contracts for identifying the type of ghost.@@ <br> <<set $firstVisitWitchShop to false>> <<elseif $firstVisitWitchShop eq false>> @@.notmc-speech; Hey $mc.name, how are you?@@<br> <<if $ghostHuntingMode eq 0>> <<if $mc.money gte 35>> [[I want to get contract|GhostRandomize]] <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <<elseif $ghostHuntingMode eq 1>>@@.mc-thoughts; I already have a contract@@ <<elseif $ghostHuntingMode eq 3>>[[End the contract|WitchEndContract]]<</if>><br> @@.mc-speech;<<linkreplace "Do you have anything for sale?">> <<goto "witchSale">> <</linkreplace>>@@<br> <<if ndef $eventToolsOneStart or $eventToolsOneStart eq 0>> @@.mc-speech;<<linkreplace "Do you sell level 3 tools?">> @@.nonmc-speech; I only have a level 3 ghostwriting book, but I'm not planning to sell it yet. Also, I know that the priest has some level 3 tool. Ask him about it@@ <<set $eventToolsOneStart to 0>> <</linkreplace>>@@<br><</if>> <</if>> <br> [[Leave|Witch]] <br> <</nobr>>
<<nobr>> <img src="img/witchGirl.jpg" width="100%"> <br> @@.notmc-speech;Tell me the type of ghost:@@<br> <<set _ghostTypes = ["Shade", "Spirit", "Poltergeist", "Phantom", "Goryo", "Demon", "Deogen", "Jinn", "Moroi", "Myling", "Oni", "Mimic", "The Twins", "Wraith"]>> @@.mc-speech;I guess it was:@@<br> <<listbox "$ghostTypeSelected">> <<optionsfrom _ghostTypes>> <</listbox>><br> <<linkreplace "Choose">> <br> <video autoplay muted> <source src="witch/witchResult.mp4" type="video/mp4" width="100%"> </video><br> @@.notmc-speech;Let's find out, give me some time...@@ <<timed 6s>> <<if ($ghost.name == $ghostTypeSelected)>> @@.notmc-speech; Yes, you're right, good girl@@<br> <br> <div class="wrapperGain"> <span>You gain:</span><br> <span> Money: +$moneyFromContract $ </span><br> <span>Experience: +35 exp</span><br> <span class="reachedNewLvl"></span><br> </div> <br> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 35>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += $moneyFromContract>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> <br> [[Back|WitchInside]] <<else>> @@.notmc-speech;No, you are wrong. Maybe you'll get it right next time.@@<br> <br> <div class="wrapperGain"> <span>You gain:</span><br> <span> Money: +0$ </span><br> <span>Experience: +10 exp</span><br> <span class="reachedNewLvl"></span><br> </div> <br> <span id="expBar"><<showmeter 'xpBar'>></span><br> <br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 0>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> [[Back|WitchInside]]<</if>> <<set $ghostHuntingMode to 0>> <</timed>> <</linkreplace>> <</nobr>>
<<nobr>> <img src="img/witchGirl.jpg" width="100%"> <br> <<set _check to random(1,14)>> <<if _check eq 1>><<set $ghost to clone($ghost1)>><</if>> <<if _check eq 2>><<set $ghost to clone($ghost2)>><</if>> <<if _check eq 3>><<set $ghost to clone($ghost3)>><</if>> <<if _check eq 4>><<set $ghost to clone($ghost4)>><</if>> <<if _check eq 5>><<set $ghost to clone($ghost5)>><</if>> <<if _check eq 6>><<set $ghost to clone($ghost6)>><</if>> <<if _check eq 7>><<set $ghost to clone($ghost7)>><</if>> <<if _check eq 8>><<set $ghost to clone($ghost8)>><</if>> <<if _check eq 9>><<set $ghost to clone($ghost9)>><</if>> <<if _check eq 10>><<set $ghost to clone($ghost10)>><</if>> <<if _check eq 11>><<set $ghost to clone($ghost11)>><</if>> <<if _check eq 12>><<set $ghost to clone($ghost12)>><</if>> <<if _check eq 13>><<set $ghost to clone($ghost13)>><</if>> <<if _check eq 14>><<set $ghost to clone($ghost14)>><</if>> <<set $currentsearchKitchen to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchHallway to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchLivingroom to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBedroom to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBathroom to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBasement to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBedroomTwo to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchNursery to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBathroomTwo to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchHallwayUpstairs to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<unset $temperatureIncreased>> <<set $temperature to 0>> <<set $kitchen.background to 2>> <<set $bathroom.background to 2>> <<set $bedroom.background to 2>> <<set $hallway.background to 2>> <<set $livingroom.background to 2>> <<set $basement.background to 2>> @@.notmc-speech; Great, here's the location on the map. You need to go there at night and identify the type of ghost inhabiting that place. Remember, you only have one night to determine the ghost. If you feel tired, you can go there any night, not necessarily tonight.@@<br> @@.mc-speech; Okay, thanks@@<br> <br> Money: -35 $<br> <br> @@.mc-action; You've received a contract to identify the type of ghost@@ <<set $mc.money -= 35>> <<set $ghostHuntingMode to 1>><br> <br> [[Back|WitchInside]] <br> <</nobr>>
<<nobr>> <img src="img/bedroom.jpg" width="100%"><br> @@.location; Bedroom@@<br> <br> <<if previous(2) eq "HuntOverSanity">> @@.mc-speach; Am I home? I don't remember how I got back here. My whole body aches and is <<linkappend "covered with something">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="mc/1.webp" width="40%"><</if>> <<if _check eq 2>><img src="mc/2.webp" width="40%"><</if>> <<if _check eq 3>><img src="mc/3.webp" width="40%"><</if>><br> It seems like I'm starting to remember... I lost the battle, but not the war. Next time, I'll be more careful. But for now, I need to go to the [[bathroom|Bathroom]].@@<</linkappend>><<else>> [[Wardrobe|wardrobe]] <br> [[Bathroom]]<br> [[Sleep (8 hours)|Sleep]]<br> <<link "Take a nap(1 hour)" "Bedroom">><<include "add60">><</link>> <br> [[Livingroom][$minutes +=1]]<br><</if>> <</nobr>>
<<nobr>> <img src="img/sleeping.jpg" width="100%"> <br> <<link "Wake up" "Bedroom">><<set $hours +=8>><<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>><</link>> <</nobr>> <<set $mc.sanity to 100>> <<set $mc.energy to 10>> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 5>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 15>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>>
<<nobr>> <img src="img/mclivingroom.jpg" width="100%"><br> @@.location; Living room@@<br> <br> <<link "Watch tv (30 min)" "Livingroom">><<include "add30">> <</link>><br> <<link "Bedroom" "Bedroom">><<include "add1">><</link>><br> [[Use PC]]<br> /*[[Kitchen]]<br>*/ <<if $hours <= 22 and $hours >= 12>> <<link "Skip time till midnight" "Livingroom">><<set $hours to 23>><<set $minutes to 0>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</link>><br> <</if>> <<if $hours >= 23>> <<if $ghostHuntingMode eq 0>> @@.mc-thoughts; I don't have a contract@@ <<elseif $ghostHuntingMode eq 1>> <<if ($tshirtState == "not worn") or (($jeansState == "not worn") and (($shortsState == "not worn") or ($shortsState == "not bought")) and (($skirtState == "not worn") or ($skirtState == "not bought")))>> @@.mc-thoughts; I can't go outside naked @@ <<elseif $mc.dirty eq 1>> @@.mc-thoughts; I need to go to the bathroom first@@ <<elseif ($mc.corruption gte 10)>>[[GhostHunter|GhostStreet]] <<elseif ($braState == "not worn") or ($pantiesState == "not worn")>>@@.mc-thoughts; I can't go outside without underwear @@ <<else>>[[GhostHunter|GhostStreet]]<</if>> <<elseif $ghostHuntingMode eq 3>>@@.mc-thoughts; I need to go to the witch first@@<</if>> <<else>> @@.mc-thoughts;Not appropriate time for ghost hunting@@<</if>> <br> <br> <<if ($tshirtState == "not worn") or (($jeansState == "not worn") and (($shortsState == "not worn") or ($shortsState == "not bought")) and (($skirtState == "not worn") or ($skirtState == "not bought")))>> @@.mc-thoughts; I can't go outside naked @@ <<elseif $mc.dirty eq 1>>@@.mc-thoughts; I need to go to the bathroom first@@ <<elseif ($mc.corruption gte 10)>>[[Leave|Home]] <<elseif ($braState == "not worn") or ($pantiesState == "not worn")>>@@.mc-thoughts; I can't go outside without underwear @@<<else>>[[Leave|Home]] <</if>> <</nobr>>
<<nobr>> <img src="img/dawn.jpg" width="100%"> <br> @@.mc-thoughts; Ah, dawn. The ghostly activity has ceased. I need to summarize the gathered information and identify the type of ghost.@@<br> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr>> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $tempCorr to 0>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime to 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<set $ghostHuntingMode to 3>> <<if ($rememberTopOuter eq "tshirt0")>><<set $tshirtState0 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt1")>><<set $tshirtState1 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt2")>><<set $tshirtState2 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt3")>><<set $tshirtState3 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans0">><<set $jeansState0 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $jeansState1 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $jeansState2 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $jeansState3 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $shortsState1 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $shortsState2 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $shortsState3 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $skirtState1 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $skirtState2 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $skirtState3 to "worn">><</if>> [[Leave|CityMap][$hours += 1]]<br> <</nobr>>
<<nobr>> <div class="wrapperPC"> <img src="img/pc.jpg" id="bgPC"><br> <div class="iconContainer"> <a data-passage="Ghostopedia"><img src="img/ghostopedia.png" class=" iconPC"><br></a><br> <a data-passage="Evidence"><img src="img/evidenceIcon.jpg" class=" iconPC"><br></a> <a data-passage="PornCore"><img src="img/pornLab.jpg" class="iconPC"></a> </div> </div> <br> [[Back|Livingroom]]<br> <</nobr>>
<<nobr>> <img src="img/mcbathroom.jpg" width="100%"><br> @@.location; Bathroom@@<br> <br> <<link "Take a bath (30 min)" "Bath">><<include "add30">><</link>><br> <<link "Take a shower (5 min)" "Shower">><<include "add5">><</link>><br> [[Look in the mirror|Mirror]]<br> [[Wash your face|WashFace]]<br> [[Bedroom]]<br> <</nobr>>
<<nobr>> @@.mc-speech;I am leaving this accursed house. It seems I've done everything I could.@@ <br> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr>> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $tempCorr to 0>> <<set $ghostHuntingMode to 3>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime = 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<if ($rememberTopOuter eq "tshirt0")>><<set $tshirtState0 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt1")>><<set $tshirtState1 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt2")>><<set $tshirtState2 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt3")>><<set $tshirtState3 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans0">><<set $jeansState0 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $jeansState1 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $jeansState2 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $jeansState3 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $shortsState1 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $shortsState2 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $shortsState3 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $skirtState1 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $skirtState2 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $skirtState3 to "worn">><</if>> [[Go home|CityMap][$hours += 1]]<br> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>><img src="shower/1.jpg" width="50%"><</if>> <<if _check eq 2>><img src="shower/2.jpg" width="50%"><</if>><br> <br> <<set $mc.dirty to 0>> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 15>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 20>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>> @@.mc-speech; Nice and clean again@@<br> <br> [[Back|Bathroom]] <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>><img src="bath/1.jpg" width="60%"><</if>> <<if _check eq 2>><img src="bath/2.jpg" width="60%"><</if>><br> <br> <<set $mc.dirty to 0>> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 5>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 15>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>> @@.mc-speech; Nice and clean again@@<br> [[Back|Bathroom]] <</nobr>>
<div style="display: flex; align-items: center;"> <div style="flex: 1;">    You are $mc.name, a brave young woman who has devoted much of her free time to studying esoterics, mysticism, and the unexplainable. Somehow, it drew you more than anything else, perhaps because in your world, incredible creatures, from ghosts to demons, have started appearing. This has been going on for quite some time.   The world has changed, and society has changed with it. People have grown accustomed to such anomalies, but there are cases when certain measures have to be taken. This led to the emergence of new professions: ghost hunters, witches, exorcists, and so on.</div> <div style="flex: 1; display: flex; justify-content: center; align-items: center;"> <img src="img/mc.jpg" width="80%"><br> </div> </div>   @@.mc-speech; Such professions are quite dangerous, but the risk is worth it: they pay quite well@@ - you think.   And so, you have dedicated yourself to this. You are a ghost hunter. Of course, you lack experience; you have some knowledge and minimal inexpensive equipment, but you have a strong desire to start contributing to society and, well, to earn some money.   You live alone in a small town. However, even here, there is work for you. They say there's a witch nearby who can help you with your job. She provides contracts for ghosts. Most likely, she is a middleman or something similar.   @@.mc-speech; I think it's best to head to the witch first. She should advise me on what to do.@@ @@.mc-action; Visit the witch, she should provide details.@@ [[Start|CityMap]]
<<nobr>> The Ghost Hunter<br> <br> Enter your name here: <<textbox "$mc.name" "Mary" "Intro1">>and press "Enter". <br> Or just click <<link "here" "Intro1">><<set $mc.name to "Mary">><</link>> <br> <br> <br> @@.mc-thoughts;This game is similar to games like Phasmophobia, Demonologist, etc., so if you've played such games, there shouldn't be any difficulties. Nevertheless, here's a brief guide to the game:@@ <br> [[guide]] <</nobr>>
 @@.mc-speech;This game is similar to games like Phasmophobia, Demonologist, etc., so if you've played such games, there shouldn't be any difficulties. Nevertheless, here's a brief guide to the game:@@  <img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> Sanity(useful only when hunting ghosts) - HP during ghost hunting. The lower it is, the higher the chance of events occurring. When sanity reaches 0, the character loses consciousness - defeat.   <img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"> Energy - enables the character to perform actions.   During ghost hunting, being in the dark<img src="img/lightoff.png" style="position: relative; top: 0.375em; width:3%;"> will decrease sanity. If you turn on the light<img src="img/lighton.png" style="position: relative; top: 0.375em; width:3%;">, sanity will not decrease.  Getting started with ghost hunting (When you receive your first contract from the witch. Ghost hunting begins in the livingroom 23:00 to 23:59): It's best to identify the ghost's "favorite" room right away (only in this room some tools will provide you with evidence).  @@.notmc-speech;Use the thermometer <img src="img/thermometr.png" style="max-width:5%"> to determine the ghost's "favorite" room (not necessary, but otherwise, it will be extremely difficult).@@  @@.mc-speech;The temperature in the "favorite room" will be HIGHER than in other rooms. The temperature in any room can range from 13 to 18 (In the ghost's room - with a level 1 thermometer - from 16 to 19 if the ghost has no "high temperature" evidence). It may be necessary to use the thermometer several times.@@  Use other tools if you've found the "favorite" room of the ghost. It may be necessary to use them several times (15% chance of obtaining an evidence if used in the correct room).  On the left sidebar, there's a "notebook" <img src="img/notebook.png" style="max-width:5%"> link: after finding an evidence, you can mark it there. Clicking on the "result" link will display types of ghosts with a green background that have the selected evidence .  Any ghost has 3 evidence. Once identified, you can finish and leave the house (you can do so earlier if you wish).  Ghost hunting time is from 00 to 06.  This is a brief introduction to the game. There are many more details, but they are either not crucial or will be explained to the character as they progress. This is an initial version with much still to be done/modified. <<if previous() eq "Bag" or previous() eq "Notebook">> [[Back|previous(2)]]<br> <<else>> [[Back|previous()]]<br><</if>>
<<nobr>> @@.mc-speech;It seems to have gotten quite warm in the house. Maybe if I take off my outer clothes, I'll feel better?@@<br> <br> @@.mc-thoughts; If your sanity gets lower, you start feeling worse. It begins to seem too warm. From this point, your sanity will decrease despite the presence of lighting in the rooms. This can be prevented by increasing sanity with pills or by taking off your upper clothes . However, being without clothes in the house can be more dangerous...@@<br> <br> <<linkreplace "Take upper clothes off">> <<goto "Hot1">><</linkreplace>> Or [[Nah, too risky|previous()]]<br> <</nobr>>
<<nobr>> <<if $pantiesState eq "worn" and $braState eq "worn">> <video autoplay muted loop> <source src="mc/underwearOn.mp4" type="video/mp4"> </video><</if>> <<if $pantiesState eq "worn" and $braState eq "not worn">> <video autoplay width="40%" muted loop> <source src="mc/braOff.mp4" type="video/mp4"> </video><</if>> <<if $pantiesState eq "not worn" and $braState eq "worn">> <video autoplay muted loop> <source src="mc/braOn.mp4" type="video/mp4"> </video><</if>> <<if $pantiesState eq "not worn" and $braState eq "not worn">> <video autoplay width="40%" muted loop> <source src="mc/underwearOff.mp4" type="video/mp4"> </video><</if>> <<set $hotAct to 0>> <<if ($rememberBottomOuter eq "jeans0")>> <<set $jeansState0 to "not worn">> <<elseif $rememberBottomOuter eq "jeans1">> <<set $jeansState1 to "not worn">> <<elseif $rememberBottomOuter eq "jeans2">> <<set $jeansState2 to "not worn">> <<elseif $rememberBottomOuter eq "jeans3">> <<set $jeansState3 to "not worn">> <</if>> <<if ($rememberTopOuter eq "tshirt0")>> <<set $tshirtState0 to "not worn">> <<elseif $rememberTopOuter eq "tshirt1">> <<set $tshirtState1 to "not worn">> <<elseif $rememberTopOuter eq "tshirt2">> <<set $tshirtState2 to "not worn">> <<elseif $rememberTopOuter eq "tshirt3">> <<set $tshirtState3 to "not worn">> <</if>> <br> @@.mc-speech;Am I not beautiful? Who could harm such a cutie? It feels much better, I am ready to [[continue|previous(2)]]@@ <</nobr>>
<<nobr>> <div class="wrapper"> <div class="itemwrapper"> <div> No data here yet </div> </div> </div> <br> <br> [[Back|Use PC]] <</nobr>>
<<nobr>> <div class="wrapper"> <div class="evidenceFlex"> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> EMF Level 5<br> <img src="img/emf.png" class="iconPx"> </div> <div class="evidenceDesc"> When a ghost with EMF Level 5 as one of its evidences interacts with the environment,@@.notmc-speech; within 10 minutes (EMF reader level 1) the EMF reading will have a 100% chance to be an EMF 5 emission instead of EMF 1-4@@ , which can be detected and confirmed with an EMF Reader. This evidence can be found in any room. </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Ectoplasm Stains<br> <img src="img/glass.png" class="iconPx"> </div> <div class="evidenceDesc"> Ectoplasm stains are one of the six pieces of evidence. @@.notmc-speech;They can be seen using ectoplasmic glass with a 15% chance (ectoplasmic glass level 1)@@. This evidence can only be found in the ghost's favorite room. </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Ghost Writing<br> <img src="img/gwb.png" class="iconPx"> </div> <div class="evidenceDesc"> Ghost Writing is a piece of evidence used to determine which ghost is haunting a location. @@.notmc-speech;It can be obtained by using a Ghost Writing Book with 15% chance (Level 1).@@ This evidence can only be found in the ghost's favorite room. </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Spirit Box<br> <img src="img/spiritbox.png" class="iconPx"> </div> <div class="evidenceDesc"> Only certain ghosts will talk through a Spirit Box when asked a question. @@.notmc-speech;It can be used only when the lights are turned off@@. This evidence can only be found in the ghost's favorite room with a 15% chance - (Spirit Box Level 1). </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> High Temperature<br> <img src="img/thermometr.png" class="iconPx"> </div> <div class="evidenceDesc"> All ghosts make rooms warmer, but it is known that some of them cause a very high temperature increase. @@.notmc-speech;The temperature for a regular room ranges from 13 to 18. The temperature for the favorite room of a ghost without the 'high temperature' evidence ranges from 16 to 21. The temperature for the favorite room of a ghost with the 'high temperature' evidence ranges from 23 to 28.@@@@.mc-speech; If your sanity falls below 70%, you start feeling worse—it seems like the temperature is rising (even on the thermometer). Sanity will further decrease for each action@@. This evidence can only be found in the ghost's favorite room. The best way to discover the ghost's favorite room. </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Ultraviolet<br> <img src="img/uvl.png" class="iconPx"> </div> <div class="evidenceDesc"> Some Ghosts have been known to leave fingerprints. These can be revealed using UV Light within 10 minutes (UV Light level - 1) after interacting with the ghost. This evidence can be found in any room. </div> </div> </div> </div> <br> [[Back|Use PC]] <</nobr>>
There is a link to my patreon if you want to support me <a href="https://www.patreon.com/Yaldabaoth" target="_blank"></a> [[Back|previous()]] Thank you very much to everyone who already supports me. Much love.
<<nobr>> <img src="deliveryhub/pizzaevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> @@.notmc-speech; Great, thank you so much!@@<br> <<set $earnedMoney += $jobMoneySuccessed>> <br> [[Back|DeliveryMap]] <<elseif _randomIndex is 2>> @@.notmc-speech; The pizza box looks dented... Please, open it, I want to make sure everything is okay.@@<br> <<linkreplace "@@.mc-speechLink; Umm... yeah sure@@">> <img src="deliveryhub/pizzaevent/failed.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> @@.notmc-speech; Ah-ha! I knew it. I'm not going to pay for it.@@<br> <<if $mc.corruption lt 3>> @@.mc-thoughts; She's right, it's my fault. I guess I was unlucky@@<br> [[Back|DeliveryMap]]<<else>> @@.mc-thoughts; Fuck! I really need the money. Maybe she'll take pity on me and still pay?@@<br> @@.mc-speechLink;[[Tell her that you need money|DeliveryPizzaEventStart]]@@ or @@.mc-speechLink;[[Nah, Just say sorry and leave|DeliveryMap]]@@<br> <</if>> <</linkreplace>> <</if>> <</nobr>>
<<nobr>> <div class="room elmBasement elmBasementDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBasement" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBasementElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBasement">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmBasement]]>><<set $basement.background to 1>><</link>> <<link [img[img/lightoff.png][elmBasement]]>><<set $basement.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<set $basement to { name:"basement", background: 2, }>> <<set $bedroomTwo to { name:"bedroomTwo", background: 2, }>> <<set $nursery to { name:"nursery", background: 2, }>> <<set $bathroomTwo to { name:"bathroomTwo", background: 2, }>> <<set $hallwayUpstairs to { name:"hallwayUpstairs", background: 2, }>> <<set $shortsState to "not bought">> <<set $shortsState1 to "not bought">> <<set $shortsState2 to "not bought">> <<set $shortsState3 to "not bought">> <<set $skirtState1 to "not bought">> <<set $skirtState2 to "not bought">> <<set $skirtState3 to "not bought">> <<set $tshirtState0 to "worn">> <<set $tshirtState1 to "not bought">> <<set $tshirtState2 to "not bought">> <<set $tshirtState3 to "not bought">> <<set $jeansState0 to "worn">> <<set $jeansState1 to "not bought">> <<set $jeansState2 to "not bought">> <<set $jeansState3 to "not bought">> <<set $update6 to 0.4>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmBEMF"> <<showmeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.emf lte ($equipment.emf - 1)>> <<set $currentsearchBasement.emf += 1>> <<updatemeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <<elseif $currentsearchBasement.emf gte $equipment.emf>> <<replace "#elmBEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBasement.emf to 0>> <<updatemeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmBasementTemperature"> <<showmeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBasement.temperature += 1>> <<updatemeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <<elseif $currentsearchBasement.temperature gte $equipment.thermometer>> <<replace "#elmBasementTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBasement.temperature to 0>> <<updatemeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmBasementUVL"> <<showmeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBasement.uvl += 1>> <<updatemeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> <<elseif $currentsearchBasement.uvl gte $equipment.uvl>> <<replace "#actionBasement">><<include "UVLcheck">><</replace>> <<replace "#elmBasementUVL">><</replace>> <<set $currentsearchBasement.uvl to 0>> <<updatemeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmBGWB"> <<showmeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBasement.gwb += 1>> <<updatemeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <<elseif $currentsearchBasement.gwb gte $equipment.gwb>> <<replace "#actionBasement">><<include "GWBcheck">><</replace>> <<replace "#elmBGWB">><</replace>> <<set $currentsearchBasement.gwb to 0>> <<updatemeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmBasementPlasm"> <<showmeter 'searchBasementPlasm' ` $currentsearchBasement.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBasement.plasm += 1>> <<updatemeter 'searchBasementPlasm' ` $currentsearchBasement.plasm / $equipment.glass`>> <<elseif $currentsearchBasement.plasm gte $equipment.glass>> <<replace "#actionBasement">><<include "PlasmCheck">><</replace>> <<replace "#elmBasementPlasm">><</replace>> <<set $currentsearchBasement.plasm to 0>> <<updatemeter 'searchBasementUvl' ` $currentsearchBasement.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmBedroomGWB"> <<showmeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroom.gwb += 1>> <<updatemeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <<elseif $currentsearchBedroom.gwb gte $equipment.gwb>> <<replace "#actionBedroomElm">><<include "GWBcheck">><</replace>> <<replace "#elmBedroomGWB">><</replace>> <<set $currentsearchBedroom.gwb to 0>> <<updatemeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmBedroomTwoGWB"> <<showmeter 'searchBedroomTwoGwb' ` $currentsearchBedroomTwo.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroomTwo.gwb += 1>> <<updatemeter 'searchBedroomTwoGwb' ` $currentsearchBedroomTwo.gwb / $equipment.gwb`>> <<elseif $currentsearchBedroomTwo.gwb gte $equipment.gwb>> <<replace "#actionBedroomTwoElm">><<include "GWBcheck">><</replace>> <<replace "#elmBedroomTwoGWB">><</replace>> <<set $currentsearchBedroomTwo.gwb to 0>> <<updatemeter 'searchBedroomTwoGwb' ` $currentsearchBedroomTwo.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmNurseryGWB"> <<showmeter 'searchNurseryGwb' ` $currentsearchNursery.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchNursery.gwb += 1>> <<updatemeter 'searchNurseryGwb' ` $currentsearchNursery.gwb / $equipment.gwb`>> <<elseif $currentsearchNursery.gwb gte $equipment.gwb>> <<replace "#actionNurseryElm">><<include "GWBcheck">><</replace>> <<replace "#elmNurseryGWB">><</replace>> <<set $currentsearchNursery.gwb to 0>> <<updatemeter 'searchNurseryGwb' ` $currentsearchNursery.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmKitchenGWB"> <<showmeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchKitchen.gwb += 1>> <<updatemeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <<elseif $currentsearchKitchen.gwb gte $equipment.gwb>> <<replace "#actionKitchenElm">><<include "GWBcheck">><</replace>> <<replace "#elmKitchenGWB">><</replace>> <<set $currentsearchKitchen.gwb to 0>> <<updatemeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmBathroomGWB"> <<showmeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroom.gwb += 1>> <<updatemeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> <<elseif $currentsearchBathroom.gwb gte $equipment.gwb>> <<replace "#actionBathroomElm">><<include "GWBcheck">><</replace>> <<replace "#elmBathroomGWB">><</replace>> <<set $currentsearchBathroom.gwb to 0>> <<updatemeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmBathroomTwoGWB"> <<showmeter 'searchBathroomTwoGwb' ` $currentsearchBathroomTwo.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroomTwo.gwb += 1>> <<updatemeter 'searchBathroomTwoGwb' ` $currentsearchBathroomTwo.gwb / $equipment.gwb`>> <<elseif $currentsearchBathroomTwo.gwb gte $equipment.gwb>> <<replace "#actionBathroomTwoElm">><<include "GWBcheck">><</replace>> <<replace "#elmBathroomTwoGWB">><</replace>> <<set $currentsearchBathroomTwo.gwb to 0>> <<updatemeter 'searchBathroomTwoGwb' ` $currentsearchBathroomTwo.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmHallwayGWB"> <<showmeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallway.gwb += 1>> <<updatemeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> <<elseif $currentsearchHallway.gwb gte $equipment.gwb>> <<replace "#actionHallwayElm">><<include "GWBcheck">><</replace>> <<replace "#elmHallwayGWB">><</replace>> <<set $currentsearchHallway.gwb to 0>> <<updatemeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $basement.background eq 1>> <<replace "#actionBasement">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmBasementSpiritbox"> <<showmeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBasement.spiritbox += 1>> <<updatemeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <<elseif $currentsearchBasement.spiritbox gte $equipment.sb>> <<replace "#actionBasement">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBasementSpiritbox">><</replace>> <<set $currentsearchBasement.spiritbox to 0>> <<updatemeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmBedroomTemperature"> <<showmeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroom.temperature += 1>> <<updatemeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBedroom.temperature gte $equipment.thermometer>> <<replace "#elmBedroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBedroom.temperature to 0>> <<updatemeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmBedroomTwoEMF"> <<showmeter 'searchBedroomTwoEmf' ` $currentsearchBedroomTwo.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroomTwo.emf += 1>> <<updatemeter 'searchBedroomTwoEmf' ` $currentsearchBedroomTwo.emf / $equipment.emf`>> <<elseif $currentsearchBedroomTwo.emf gte $equipment.emf>> <<replace "#elmBedroomTwoEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroomTwo.emf to 0>> <<updatemeter 'searchBedroomTwoEmf' ` $currentsearchBedroomTwo.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmNurseryTemperature"> <<showmeter 'searchNurseryTemperature' ` $currentsearchNursery.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchNursery.temperature += 1>> <<updatemeter 'searchNurseryTemperature' ` $currentsearchNursery.temperature / $equipment.thermometer`>> <<elseif $currentsearchNursery.temperature gte $equipment.thermometer>> <<replace "#elmNurseryTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchNursery.temperature to 0>> <<updatemeter 'searchNurseryTemperature' ` $currentsearchNursery.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmBedroomTwoTemperature"> <<showmeter 'searchBedroomTwoTemperature' ` $currentsearchBedroomTwo.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroomTwo.temperature += 1>> <<updatemeter 'searchBedroomTwoTemperature' ` $currentsearchBedroomTwo.temperature / $equipment.thermometer`>> <<elseif $currentsearchBedroomTwo.temperature gte $equipment.thermometer>> <<replace "#elmBedroomTwoTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBedroomTwo.temperature to 0>> <<updatemeter 'searchBedroomTwoTemperature' ` $currentsearchBedroomTwo.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmBedroomEMF"> <<showmeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroom.emf += 1>> <<updatemeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <<elseif $currentsearchBedroom.emf gte $equipment.emf>> <<replace "#elmBedroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroom.emf to 0>> <<updatemeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmNurseryEMF"> <<showmeter 'searchNurseryEmf' ` $currentsearchNursery.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.emf lte ($equipment.emf - 1)>> <<set $currentsearchNursery.emf += 1>> <<updatemeter 'searchNurseryEmf' ` $currentsearchNursery.emf / $equipment.emf`>> <<elseif $currentsearchNursery.emf gte $equipment.emf>> <<replace "#elmNurseryEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchNursery.emf to 0>> <<updatemeter 'searchNurseryEmf' ` $currentsearchNursery.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmKitchenTemperature"> <<showmeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchKitchen.temperature += 1>> <<updatemeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <<elseif $currentsearchKitchen.temperature gte $equipment.thermometer>> <<replace "#elmKitchenTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchKitchen.temperature to 0>> <<updatemeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmKitchenEMF"> <<showmeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.emf lte ($equipment.emf - 1)>> <<set $currentsearchKitchen.emf += 1>> <<updatemeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <<elseif $currentsearchKitchen.emf gte $equipment.emf>> <<replace "#elmKitchenEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchKitchen.emf to 0>> <<updatemeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmBedroomUVL"> <<showmeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroom.uvl += 1>> <<updatemeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> <<elseif $currentsearchBedroom.uvl gte $equipment.uvl>> <<replace "#actionBedroomElm">><<include "UVLcheck">><</replace>> <<replace "#elmBedroomUVL">><</replace>> <<set $currentsearchBedroom.uvl to 0>> <<updatemeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $bedroom.background eq 1>> <<replace "#actionBedroomElm">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmBedroomSpiritbox"> <<showmeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroom.spiritbox += 1>> <<updatemeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchBedroom.spiritbox gte $equipment.sb>> <<replace "#actionBedroomElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBedroomSpiritbox">><</replace>> <<set $currentsearchBedroom.spiritbox to 0>> <<updatemeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmBedroomPlasm"> <<showmeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroom.plasm += 1>> <<updatemeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> <<elseif $currentsearchBedroom.plasm gte $equipment.glass>> <<replace "#actionBedroomElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBedroomPlasm">><</replace>> <<set $currentsearchBedroom.plasm to 0>> <<updatemeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmBedroomTwoUVL"> <<showmeter 'searchBedroomTwoUvl' ` $currentsearchBedroomTwo.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroomTwo.uvl += 1>> <<updatemeter 'searchBedroomTwoUvl' ` $currentsearchBedroomTwo.uvl / $equipment.uvl`>> <<elseif $currentsearchBedroomTwo.uvl gte $equipment.uvl>> <<replace "#actionBedroomTwoElm">><<include "UVLcheck">><</replace>> <<replace "#elmBedroomTwoUVL">><</replace>> <<set $currentsearchBedroomTwo.uvl to 0>> <<updatemeter 'searchBedroomTwoUvl' ` $currentsearchBedroomTwo.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $bedroomTwo.background eq 1>> <<replace "#actionBedroomTwoElm">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmBedroomTwoSpiritbox"> <<showmeter 'searchBedroomTwoSpiritbox' ` $currentsearchBedroomTwo.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroomTwo.spiritbox += 1>> <<updatemeter 'searchBedroomTwoSpiritbox' ` $currentsearchBedroomTwo.spiritbox / $equipment.sb`>> <<elseif $currentsearchBedroomTwo.spiritbox gte $equipment.sb>> <<replace "#actionBedroomTwoElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBedroomTwoSpiritbox">><</replace>> <<set $currentsearchBedroomTwo.spiritbox to 0>> <<updatemeter 'searchBedroomTwoSpiritbox' ` $currentsearchBedroomTwo.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmBedroomTwoPlasm"> <<showmeter 'searchBedroomTwoPlasm' ` $currentsearchBedroomTwo.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroomTwo.plasm += 1>> <<updatemeter 'searchBedroomTwoPlasm' ` $currentsearchBedroomTwo.plasm / $equipment.glass`>> <<elseif $currentsearchBedroomTwo.plasm gte $equipment.glass>> <<replace "#actionBedroomTwoElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBedroomTwoPlasm">><</replace>> <<set $currentsearchBedroomTwo.plasm to 0>> <<updatemeter 'searchBedroomTwoPlasm' ` $currentsearchBedroomTwo.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmNurseryUVL"> <<showmeter 'searchNurseryTwoUvl' ` $currentsearchNursery.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchNursery.uvl += 1>> <<updatemeter 'searchNurseryTwoUvl' ` $currentsearchNursery.uvl / $equipment.uvl`>> <<elseif $currentsearchNursery.uvl gte $equipment.uvl>> <<replace "#actionNurseryElm">><<include "UVLcheck">><</replace>> <<replace "#elmNurseryUVL">><</replace>> <<set $currentsearchNursery.uvl to 0>> <<updatemeter 'searchNurseryTwoUvl' ` $currentsearchNursery.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmNurseryPlasm"> <<showmeter 'searchNurseryPlasm' ` $currentsearchNursery.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.plasm lte ($equipment.glass - 1)>> <<set $currentsearchNursery.plasm += 1>> <<updatemeter 'searchNurseryPlasm' ` $currentsearchNursery.plasm / $equipment.glass`>> <<elseif $currentsearchNursery.plasm gte $equipment.glass>> <<replace "#actionNurseryElm">><<include "PlasmCheck">><</replace>> <<replace "#elmNurseryPlasm">><</replace>> <<set $currentsearchNursery.plasm to 0>> <<updatemeter 'searchNurseryPlasm' ` $currentsearchNursery.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $nursery.background eq 1>> <<replace "#actionNurseryElm">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmNurserySpiritbox"> <<showmeter 'searchNurserySpiritbox' ` $currentsearchNursery.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchNursery.spiritbox += 1>> <<updatemeter 'searchNurserySpiritbox' ` $currentsearchNursery.spiritbox / $equipment.sb`>> <<elseif $currentsearchNursery.spiritbox gte $equipment.sb>> <<replace "#actionNurseryElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmNurserySpiritbox">><</replace>> <<set $currentsearchNursery.spiritbox to 0>> <<updatemeter 'searchNurserySpiritbox' ` $currentsearchNursery.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmKitchenUVL"> <<showmeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchKitchen.uvl += 1>> <<updatemeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <<elseif $currentsearchKitchen.uvl gte $equipment.uvl>> <<replace "#actionKitchenElm">><<include "UVLcheck">><</replace>> <<replace "#elmKitchenUVL">><</replace>> <<set $currentsearchKitchen.uvl to 0>> <<updatemeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmBathroomUVL"> <<showmeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroom.uvl += 1>> <<updatemeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> <<elseif $currentsearchBathroom.uvl gte $equipment.uvl>> <<replace "#actionBathroomElm">><<include "UVLcheck">><</replace>> <<replace "#elmBathroomUVL">><</replace>> <<set $currentsearchBathroom.uvl to 0>> <<updatemeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmKitchenPlasm"> <<showmeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.plasm lte ($equipment.glass - 1)>> <<set $currentsearchKitchen.plasm += 1>> <<updatemeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <<elseif $currentsearchKitchen.plasm gte $equipment.glass>> <<replace "#actionKitchenElm">><<include "PlasmCheck">><</replace>> <<replace "#elmKitchenPlasm">><</replace>> <<set $currentsearchKitchen.plasm to 0>> <<updatemeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $kitchen.background eq 1>> <<replace "#actionKitchenElm">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmKitchenSpiritbox"> <<showmeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchKitchen.spiritbox += 1>> <<updatemeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <<elseif $currentsearchKitchen.spiritbox gte $equipment.sb>> <<replace "#actionKitchenElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmKitchenSpiritbox">><</replace>> <<set $currentsearchKitchen.spiritbox to 0>> <<updatemeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmBathroomTwoUVL"> <<showmeter 'searchBathroomTwoUvl' ` $currentsearchBathroomTwo.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroomTwo.uvl += 1>> <<updatemeter 'searchBathroomTwoUvl' ` $currentsearchBathroomTwo.uvl / $equipment.uvl`>> <<elseif $currentsearchBathroomTwo.uvl gte $equipment.uvl>> <<replace "#actionBathroomTwoElm">><<include "UVLcheck">><</replace>> <<replace "#elmBathroomTwoUVL">><</replace>> <<set $currentsearchBathroomTwo.uvl to 0>> <<updatemeter 'searchBathroomTwoUvl' ` $currentsearchBathroomTwo.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmHallwayUVL"> <<showmeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallway.uvl += 1>> <<updatemeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> <<elseif $currentsearchHallway.uvl gte $equipment.uvl>> <<replace "#actionHallwayElm">><<include "UVLcheck">><</replace>> <<replace "#elmHallwayUVL">><</replace>> <<set $currentsearchHallway.uvl to 0>> <<updatemeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmBathroomPlasm"> <<showmeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroom.plasm += 1>> <<updatemeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <<elseif $currentsearchBathroom.plasm gte $equipment.glass>> <<replace "#actionBathroomElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBathroomPlasm">><</replace>> <<set $currentsearchBathroom.plasm to 0>> <<updatemeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmBathroomTwoPlasm"> <<showmeter 'searchBathroomTwoPlasm' ` $currentsearchBathroomTwo.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroomTwo.plasm += 1>> <<updatemeter 'searchBathroomTwoPlasm' ` $currentsearchBathroomTwo.plasm / $equipment.glass`>> <<elseif $currentsearchBathroomTwo.plasm gte $equipment.glass>> <<replace "#actionBathroomTwoElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBathroomTwoPlasm">><</replace>> <<set $currentsearchBathroomTwo.plasm to 0>> <<updatemeter 'searchBathroomTwoPlasm' ` $currentsearchBathroomTwo.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmHallwayPlasm"> <<showmeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallway.plasm += 1>> <<updatemeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <<elseif $currentsearchHallway.plasm gte $equipment.glass>> <<replace "#actionHallwayElm">><<include "PlasmCheck">><</replace>> <<replace "#elmHallwayPlasm">><</replace>> <<set $currentsearchHallway.plasm to 0>> <<updatemeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $bathroomTwo.background eq 1>> <<replace "#actionBathroomTwoElm">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmBathroomTwoSpiritbox"> <<showmeter 'searchBathroomTwoSpiritbox' ` $currentsearchBathroomTwo.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroomTwo.spiritbox += 1>> <<updatemeter 'searchBathroomTwoSpiritbox' ` $currentsearchBathroomTwo.spiritbox / $equipment.sb`>> <<elseif $currentsearchBathroomTwo.spiritbox gte $equipment.sb>> <<replace "#actionBathroomTwoElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBathroomTwoSpiritbox">><</replace>> <<set $currentsearchBathroomTwo.spiritbox to 0>> <<updatemeter 'searchBathroomTwoSpiritbox' ` $currentsearchBathroomTwo.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $bathroom.background eq 1>> <<replace "#actionBathroomElm">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmBathroomSpiritbox"> <<showmeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroom.spiritbox += 1>> <<updatemeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchBathroom.spiritbox gte $equipment.sb>> <<replace "#actionBathroomElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBathroomSpiritbox">><</replace>> <<set $currentsearchBathroom.spiritbox to 0>> <<updatemeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $hallway.background eq 1>> <<replace "#actionHallwayElm">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmHallwaySpiritbox"> <<showmeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallway.spiritbox += 1>> <<updatemeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <<elseif $currentsearchHallway.spiritbox gte $equipment.sb>> <<replace "#actionHallwayElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmHallwaySpiritbox">><</replace>> <<set $currentsearchHallway.spiritbox to 0>> <<updatemeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmBathroomTwoEMF"> <<showmeter 'searchBathroomTwoEmf' ` $currentsearchBathroomTwo.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroomTwo.emf += 1>> <<updatemeter 'searchBathroomTwoEmf' ` $currentsearchBathroomTwo.emf / $equipment.emf`>> <<elseif $currentsearchBathroomTwo.emf gte $equipment.emf>> <<replace "#elmBathroomTwoEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroomTwo.emf to 0>> <<updatemeter 'searchBathroomTwoEmf' ` $currentsearchBathroomTwo.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmHallwayEMF"> <<showmeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallway.emf += 1>> <<updatemeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <<elseif $currentsearchHallway.emf gte $equipment.emf>> <<replace "#elmHallwayEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchHallway.emf to 0>> <<updatemeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmBathroomEMF"> <<showmeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroom.emf += 1>> <<updatemeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <<elseif $currentsearchBathroom.emf gte $equipment.emf>> <<replace "#elmBathroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroom.emf to 0>> <<updatemeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmBathroomTwoTemperature"> <<showmeter 'searchBathroomTwoTemperature' ` $currentsearchBathroomTwo.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBathroomTwo.temperature += 1>> <<updatemeter 'searchBathroomTwoTemperature' ` $currentsearchBathroomTwo.temperature / $equipment.thermometer`>> <<elseif $currentsearchBathroomTwo.temperature gte $equipment.thermometer>> <<replace "#elmBathroomTwoTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBathroomTwo.temperature to 0>> <<updatemeter 'searchBathroomTwoTemperature' ` $currentsearchBathroomTwo.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmBathroomTemperature"> <<showmeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBathroom.temperature += 1>> <<updatemeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBathroom.temperature gte $equipment.thermometer>> <<replace "#elmBathroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBathroom.temperature to 0>> <<updatemeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmHallwayTemperature"> <<showmeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchHallway.temperature += 1>> <<updatemeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <<elseif $currentsearchHallway.temperature gte $equipment.thermometer>> <<replace "#elmHallwayTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchHallway.temperature to 0>> <<updatemeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> <div class="room elmKitchen elmKitchenDark"> <div class="room-wrapper"> <div class="content"> <div id="actionKitchenElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLKitchenElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmKitchen]]>><<set $kitchen.background to 1>><</link>> <<link [img[img/lightoff.png][elmKitchen]]>><<set $kitchen.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmBathroomTwo elmBathroomTwoDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroomTwoElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBathroomTwoElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmBathroomTwo]]>><<set $bathroomTwo.background to 1>><</link>> <<link [img[img/lightoff.png][elmBathroomTwo]]>><<set $bathroomTwo.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallwayUpstairs]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmBathroom elmBathroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroomElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBathroomElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmBathroom]]>><<set $bathroom.background to 1>><</link>> <<link [img[img/lightoff.png][elmBathroom]]>><<set $bathroom.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmBedroom elmBedroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroomElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBedroomElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmBedroom]]>><<set $bedroom.background to 1>><</link>> <<link [img[img/lightoff.png][elmBedroom]]>><<set $bedroom.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmBedroomTwo elmBedroomTwoDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroomTwoElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBedroomTwoElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmBedroomTwo]]>><<set $bedroomTwo.background to 1>><</link>> <<link [img[img/lightoff.png][elmBedroomTwo]]>><<set $bedroomTwo.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallwayUpstairs]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmNursery elmNurseryDark"> <div class="room-wrapper"> <div class="content"> <div id="actionNurseryElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLNurseryElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmNursery]]>><<set $nursery.background to 1>><</link>> <<link [img[img/lightoff.png][elmNursery]]>><<set $nursery.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallwayUpstairs]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmHallway elmHallwayDark"> <div class="room-wrapper"> <div class="content"> <div id="actionHallwayElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLHallwayElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmHallway]]>><<set $hallway.background to 1>><</link>> <<link [img[img/lightoff.png][elmHallway]]>><<set $hallway.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[bedroom|elmBedroom]]@@ @@.adaptiveLink;[[bathroom|elmBathroom]]@@ @@.adaptiveLink;[[kitchen|elmKitchen]]@@ @@.adaptiveLink;[[upstairs|elmHallwayUpstairs]]@@ @@.adaptiveLink;[[basement|elmBasement]]@@ <br> @@.adaptiveLink;[[leave|Elm Street]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmHallwayTwo elmHallwayTwoDark"> <div class="room-wrapper"> <div class="content"> <div id="actionHallwayUpstairsElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLHallwayUpstairsElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmHallwayUpstairs]]>><<set $hallwayUpstairs.background to 1>><</link>> <<link [img[img/lightoff.png][elmHallwayUpstairs]]>><<set $hallwayUpstairs.background to 2>><</link>> <<if ($mc.sanity lte 70) and ($jeansState eq "worn")>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[downstairs|elmHallway]]@@ @@.adaptiveLink;[[bathroom|elmBathroomTwo]]@@ @@.adaptiveLink;[[bedroom|elmBedroomTwo]]@@ @@.adaptiveLink;[[nursery|elmNursery]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmHallwayUpstairsTemperature"> <<showmeter 'searchHallwayUpstairsTemperature' ` $currentsearchHallwayUpstairs.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchHallwayUpstairs.temperature += 1>> <<updatemeter 'searchHallwayUpstairsTemperature' ` $currentsearchHallwayUpstairs.temperature / $equipment.thermometer`>> <<elseif $currentsearchHallwayUpstairs.temperature gte $equipment.thermometer>> <<replace "#elmHallwayUpstairsTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchHallwayUpstairs.temperature to 0>> <<updatemeter 'searchHallwayUpstairsTemperature' ` $currentsearchHallwayUpstairs.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmHallwayUpstairsGWB"> <<showmeter 'searchHallwayUpstairsGwb' ` $currentsearchHallwayUpstairs.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallwayUpstairs.gwb += 1>> <<updatemeter 'searchHallwayUpstairsGwb' ` $currentsearchHallwayUpstairs.gwb / $equipment.gwb`>> <<elseif $currentsearchHallwayUpstairs.gwb gte $equipment.gwb>> <<replace "#actionHallwayUpstairsElm">><<include "GWBcheck">><</replace>> <<replace "#elmHallwayUpstairsGWB">><</replace>> <<set $currentsearchHallwayUpstairs.gwb to 0>> <<updatemeter 'searchHallwayUpstairsGwb' ` $currentsearchHallwayUpstairs.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmHallwayUpstairsEMF"> <<showmeter 'searchHallwayUpstairsEmf' ` $currentsearchHallwayUpstairs.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallwayUpstairs.emf += 1>> <<updatemeter 'searchHallwayUpstairsEmf' ` $currentsearchHallwayUpstairs.emf / $equipment.emf`>> <<elseif $currentsearchHallwayUpstairs.emf gte $equipment.emf>> <<replace "#elmHallwayUpstairsEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchHallwayUpstairs.emf to 0>> <<updatemeter 'searchHallwayUpstairsEmf' ` $currentsearchHallwayUpstairs.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmHallwayUpstairsUVL"> <<showmeter 'searchHallwayUpstairsUvl' ` $currentsearchHallwayUpstairs.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallwayUpstairs.uvl += 1>> <<updatemeter 'searchHallwayUpstairsUvl' ` $currentsearchHallwayUpstairs.uvl / $equipment.uvl`>> <<elseif $currentsearchHallwayUpstairs.uvl gte $equipment.uvl>> <<replace "#actionHallwayUpstairsElm">><<include "UVLcheck">><</replace>> <<replace "#elmHallwayUpstairsUVL">><</replace>> <<set $currentsearchHallwayUpstairs.uvl to 0>> <<updatemeter 'searchHallwayUpstairsUvl' ` $currentsearchHallwayUpstairs.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $hallwayUpstairs.background eq 1>> <<replace "#actionHallwayUpstairsElm">><div class="girl-dialogue"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmHallwayUpstairsSpiritbox"> <<showmeter 'searchHallwayUpstairsSpiritbox' ` $currentsearchHallwayUpstairs.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallwayUpstairs.spiritbox += 1>> <<updatemeter 'searchHallwayUpstairsSpiritbox' ` $currentsearchHallwayUpstairs.spiritbox / $equipment.sb`>> <<elseif $currentsearchHallwayUpstairs.spiritbox gte $equipment.sb>> <<replace "#actionHallwayUpstairsElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmHallwayUpstairsSpiritbox">><</replace>> <<set $currentsearchHallwayUpstairs.spiritbox to 0>> <<updatemeter 'searchHallwayUpstairsSpiritbox' ` $currentsearchHallwayUpstairs.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmHallwayUpstairsPlasm"> <<showmeter 'searchHallwayUpstairsPlasm' ` $currentsearchHallwayUpstairs.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallwayUpstairs.plasm += 1>> <<updatemeter 'searchHallwayUpstairsPlasm' ` $currentsearchHallwayUpstairs.plasm / $equipment.glass`>> <<elseif $currentsearchHallwayUpstairs.plasm gte $equipment.glass>> <<replace "#actionHallwayUpstairsElm">><<include "PlasmCheck">><</replace>> <<replace "#elmHallwayUpstairsPlasm">><</replace>> <<set $currentsearchHallwayUpstairs.plasm to 0>> <<updatemeter 'searchHallwayUpstairsPlasm' ` $currentsearchHallwayUpstairs.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> <img src="img/ElmHouse.jpg" width="90%"><br> @@.location; Elm Street@@<br> @@.mc-thoughts;Elm Street - quite a creepy place. It must be teeming with ghosts. Although, because of such locations, I'll always have a job@@<br> <br> [[Go inside|elmHallway][$ghostHuntingMode to 2]]<br> <br> <br> <<if $ghostHuntingMode eq 2>><span class="movebtn">[[End the hunt|HuntOverManual][$ghostHuntingMode to 3]]</span><<else>><</if>> <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/1.mp4" type="video/mp4"> </video><br> @@.notmc-speech; So you need money but you don't want to work?@@<br> @@.mc-speech; Well, not exactly like that...@@<br> @@.notmc-speech; Of course, I'll pay you, but you'll have to do something for me.@@<br> @@.mc-speech; Hmm, okay... Ouch@@<br> <<linkreplace "@@.mc-speechLink;She pushed you@@">> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/2.mp4" type="video/mp4"> </video><br> @@.mc-speech; Ah~ It hurts@@<br> @@.notmc-speech; Take off your clothes, now!@@<br> @@.mc-thoughts; She's crazy, I'd rather do what she wants@@<br> @@.mc-speechLink; [[Take off clothes|DeliveryPizzaEvent1]]@@<br> <</linkreplace>> <</nobr>>
<<nobr>> <<include "add45lust">> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/3.mp4" type="video/mp4"> </video><br> @@.notmc-speech;Oh, I see you're ready now, nice and wet.@@<br> @@.mc-thoughts; What's happening to me? Why am I starting to like this?@@<br> <<linkreplace "@@.mc-speechLink;She went somewhere, is it all over?@@">> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/4.mp4" type="video/mp4"> </video><br> @@.mc-thoughts; She took the dildo and is now fucking me like a cheap whore. And the worst thing is that I like it. @@<br> @@.notmc-speech;Oh, you are so tight. Do you like the way I fuck you?@@<br> @@.mc-speech; Mm~ No...~m~No@@<br> @@.mc-speechLink; [[She sped up|DeliveryPizzaEvent2]]@@ <</linkreplace>> <</nobr>>
<<nobr>> <<include "add60lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/5.mp4" type="video/mp4"> </video><br> @@.mc-thoughts; I can't control myself anymore. The neighbors can probably hear my moans@@<br> @@.notmc-speech; Yes, I see how you "don't like it". Will you cum for me, slut?@@<br> @@.mc-speech; Ah~ YES~ Fuck me~ PLEASE~ I'M CUMMING@@<br> <<linkreplace "@@.mc-speechLink; Now get the fuck out of here@@">> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/6.mp4" type="video/mp4"> </video><br> @@.notmc-speech; Take this too. You deserved it@@<br> @@.mc-speech; Mm~ @@<br> @@.mc-thoughts; At least she gave me money. It seems even more than I usually earn. I could go now@@<br> <br> You earned an extra $5<br> <br> [[Leave|DeliveryMap]]<br> <<set $earnedMoney += $jobMoneySuccessed>> <<set $mc.money += 5>> <</linkreplace>> <</nobr>>
<<nobr>> <<set $earnedMoney += $jobMoneySuccessed>> <img src="deliveryhub/packageevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> @@.notmc-speech; Great, thank you so much!@@<br> <br> [[Back|DeliveryMap]] <<elseif _randomIndex is 2>> @@.notmc-speech; You are late@@<br> <<linkreplace "@@.mc-speechLink; Sorry, the package is very heavy@@">> @@.notmc-speech; I understand, no problem. Here's the money for the delivery. Listen, maybe you want to earn a little more money?@@<br> <<if $mc.corruption lt 3>> @@.mc-speech; That sounds strange, I'd rather decline@@<br> [[Back|DeliveryMap]]<<else>> @@.mc-thoughts; He's definitely hinting at sex, should I agree?@@<br> @@.mc-speechLink;[[Agree|DeliveryPackageEventStart]]@@ or @@.mc-speechLink;[[Nah, i have to go|DeliveryMap]]@@<br> <</if>> <</linkreplace>> <</if>> <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="deliveryhub/manager/bj.mp4" type="video/mp4"> </video><br> @@.notmc-speech; Perhaps this job is more suitable for you? Ha-ha@@<br> @@.mc-thoughts; Shut up~ You wanted to say, but instead all you could say was:<br>@@ @@.mc-speech;~Hmng~ulrp~@@<br> @@.mc-thoughts; A big hot dick fills your entire mouth, making your pussy wet. Another 10 minutes pass until he cums in your mouth@@<br> @@.notmc-speech; Ooof, you sucked the last out of me. Enough for today. You may go now@@<br> <br> <<include "add30lust">> <div class="wrapperGain"> <span>You gain:</span><br> <span> Money: +10$ </span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span>Corruption: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <br> <span id="expBar"><<showmeter 'xpBar'>></span><br> <br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 10>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> [[Leave|DeliveryHub]] <<set $deliveryBJCD to 1>> <</nobr>>
<<nobr>> <<set $deliveryBJCD to 0>> <<set $churchSexCD to 0>> <<set $masturbationCD to 0>> <</nobr>>
<<nobr>> <div class="flexwrapper"> <div class="housecard"> <img src="img/energyDrink.png" class="iconPx"><br> <span class="priceAmount">5$</span><br> <<if $mc.money gte 5>> @@.buyItemLink;<<link "Buy" "generalSection">> <<set $energyDrinkAmount += 1>> <<set $mc.money -= 5>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $energyDrinkAmount energy drinks@@</span> </div> <div class="housecard"> <img src="img/cosmetics.png" class="iconPx"><br> <span class="priceAmount">10$</span><br> <<if $mc.money gte 10>> @@.buyItemLink;<<link "Buy" "generalSection">> <<set $makeupAmount += 10>> <<set $mc.money -= 10>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $makeupAmount makeup charges left@@</span> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <br> @@.movebtn;[[Leave|Mall]] @@<br> <</nobr>> <style> body { background-image: url('img/generalSection.jpg'); background-size: cover; background-repeat: no-repeat; } </style>
<<nobr>> <div class="flexwrapper"> <div class="housecard"> <img src="img/energyDrink.png" class="icon"><br> <<if $energyDrinkAmount gte 1>> <<link "Drink (+5 energy)" "Bag">><<set $mc.energy += 5>><<if $mc.energy gt $mc.energyMax>><<set $mc.energy to $mc.energyMax>><</if>><<set $energyDrinkAmount -= 1>><</link>><<else>>You don't have energy drink<</if>> </div> <div class="housecard"> <img src="img/cosmetics.png" class="iconPx"><br> <<if $makeupAmount gte 1>>You have $makeupAmount makeup charges left. <<else>>You don't have cosmetics<</if>> </div> <div class="housecard"> <img src="img/sanityPills.png" class="iconPx"><br> <<if $sanityPillsAmount gte 1>>You have $sanityPillsAmount sanity pills.<br> <<if $ghostHuntingMode eq 2>> <<link "Use sanity pills" "Bag">> <<set $sanityPillsAmount -= 1>> <<set $mc.sanity += 30>> <<if $mc.sanity gte 100>><<set $mc.sanity to 100>><</if>> <</link>> <</if>> <<else>>You don't have sanity pills<</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <</nobr>> <<if previous() eq "Notebook" or previous() eq "guide">> [[Back|previous(2)]]<br> <<else>> [[Back|previous()]]<br><</if>>
<<nobr>> <span id="mirrorImage"><img src="img/mc.jpg"></span><br> <br> @@.mc-speech; Looking pretty good. I'm ready to take on the world!@@<br> <b>Beauty: </b> $mc.beauty <br> <<if $makeupApplied eq 0>> <<if $makeupAmount gte 1>> <<link "Apply regular makeup (1 charge)" "Mirror">><<set $mc.makeupImg to 1>><<set $makeupApplied to 1>><<set $mc.beauty += 5>><<set $makeupAmount -= 1>><</link>><br><<else>>@@.mc-speech;I don't have enough makeup@@<br><</if>> <<if $makeupAmount gte 2>> <<link "Apply stylish makeup (2 charges)" "Mirror">><<set $mc.makeupImg to 2>><<set $makeupApplied to 1>><<set $makeupAmount -= 2>><<set $mc.beauty += 10>><</link>><br> <<else>>@@.mc-speech;I don't have enough makeup@@<br><</if>> <<if $makeupAmount gte 3>> <<if $mc.corruption gte 10>> <<link "Apply slutty makeup (3 charges)" "Mirror">><<set $mc.makeupImg to 3>><<set $makeupApplied to 1>><<set $makeupAmount -= 3>><<set $mc.beauty += 15>><</link>><br> <<else>><<linkreplace "Apply slutty makeup (3 charges)">>@@.mc-speech; Why should I do this makeup?@@<</linkreplace>><br><</if>> <<else>>@@.mc-speech;I don't have enough makeup@@<br><</if>> <<else>>@@.mc-thoughts; I need to remove my makeup first<</if>> <br> [[Back|Bathroom]] <br> <</nobr>>
<<nobr>> <img src="img/washface.jpg" width="70%"><br> <br> @@.mc-speech; Ah, that feels refreshing@@<br> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 5>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 15>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>> [[Back|Bathroom]] <br> <</nobr>>
<<nobr>> <<if ndef $sanityPillsAmount>><<set $sanityPillsAmount to 0>><</if>> <div class="flexwrapper"> <div class="housecard"> <img src="img/sanityPills.png" class="iconPx"><br> <span class="priceAmount">10$</span><br> <<if $mc.money gte 5>> @@.buyItemLink;<<link "Buy" "witchSale">> <<set $sanityPillsAmount += 1>> <<set $mc.money -= 10>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $sanityPillsAmount sanity pills@@</span> </div> <div class="housecard"> </div> <div class="housecard"> <<if $equipment.emf eq 5>> <img src="img/emf.png" class="iconPx"><br> <span class="priceAmount">500$</span><br> <<if $mc.money gte 500>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.emf to 4>> <<set $mc.money -= 500>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 emf@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.thermometer eq 5>> <img src="img/thermometr.png" class="iconPx"><br> <span class="priceAmount">300$</span><br> <<if $mc.money gte 300>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.thermometer to 4>> <<set $mc.money -= 300>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 thermometer@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.sb eq 5>> <img src="img/spiritbox.png" class="iconPx"><br> <span class="priceAmount">500$</span><br> <<if $mc.money gte 500>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.sb to 4>> <<set $mc.money -= 500>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 spiritbox@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.gwb eq 5>> <img src="img/gwb.png" class="iconPx"><br> <span class="priceAmount">400$</span><br> <<if $mc.money gte 400>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.gwb to 4>> <<set $mc.money -= 400>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 ghost writing book@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.glass eq 5>> <img src="img/glass.png" class="iconPx"><br> <span class="priceAmount">300$</span><br> <<if $mc.money gte 300>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.glass to 4>> <<set $mc.money -= 300>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 ectoplasma glass@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.uvl eq 5>> <img src="img/uvl.png" class="iconPx"><br> <span class="priceAmount">400$</span><br> <<if $mc.money gte 400>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.uvl to 4>> <<set $mc.money -= 400>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 UV Light@@<</if>> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <br> [[Back|WitchInside]]<br> <</nobr>>
<<nobr>> <img src="img/church.jpg" width="100%"> @@.location; Church@@<br> @@.mc-thoughts; The church is a place of tranquility and humility. Here, one can find solace and peace, achieve inner harmony and worship. Perhaps I should visit here more often.@@<br> <br> <<if $hours lte 6 or $hours gte 19>> @@.mc-thoughts; I came at an inappropriate time (open from 6 AM to 8 PM)@@ <<else>> [[Confess your sins|ChurchPray]]<br> <</if>> <br> [[Leave|CityMap]] <</nobr>>
<<nobr>> <<include "add15lust">> <video autoplay muted loop> <source src="deliveryhub/packageevent/1.mp4" type="video/mp4"> </video> @@.notmc-speech; You're better off doing something else instead of delivering crap@@<br> @@.mc-speech; Maybe you are right~AH~@@<br> @@.notmc-speech; For example: sit down and suck me off@@<br> <<linkreplace "@@.mc-speechLink; Suck his cock@@">> <<include "add30lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/packageevent/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/packageevent/5.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; You're good at it@@<br> @@.mc-speech; ~Hmng~ulrp~@@<br> <<if $mc.lust lte 49>> @@.mc-thoughts; I suck dick for money, what happened to me?@@<br> @@.mc-speechLink; [[He's cumming|DeliveryPackageEventEnd2]]@@<br> <<else>> @@.mc-speech; Mm~ my pussy is so wet, please fuck me~ @@<br> @@.mc-speechLink; [[Bend down|DeliveryPackageEvent1]]@@<br> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> <<include "add45lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/packageevent/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/packageevent/4.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Do you like it, slut?@@<br> @@.mc-speech; Oh~Please don't stop~Your cock is so good~@@<br> <<linkreplace "@@.mc-speechLink;Continue@@">> <<include "add45lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <video autoplay muted loop> <source src="deliveryhub/packageevent/6.mp4" type="video/mp4"> </video> @@.mc-speech; Oh~it feels amazing@@<br> @@.mc-speechLink; [[He's cumming|DeliveryPackageEventEnd1]]@@ <</linkreplace>> <</nobr>>
<<nobr>> <<include "add15lust">> <video autoplay muted loop> <source src="deliveryhub/packageevent/7.mp4" type="video/mp4"> </video> @@.notmc-speech; Ohhh~ maybe you should pay me instead@@<br> @@.mc-speech; We had another agreement@@<br> @@.notmc-speech; Haha, of course I'm kidding. Here's your money@@<br> You earned an extra $15<br> <<set $mc.money += 15>> <<if $mc.corruption lt 15>> <</if>> <br> [[Leave|DeliveryMap]]<br> <</nobr>>
<<nobr>> <<include "add15lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <video autoplay muted loop> <source src="deliveryhub/packageevent/7.mp4" type="video/mp4"> </video> @@.notmc-speech; Yea~ that's it, you're a good girl. Here you go, you've earned it@@<br> @@.mc-thoughts; It's finally over@@<br> You earned an extra $5<br> <<set $mc.money += 5>> <br> [[Leave|DeliveryMap]]<br> <</nobr>>
<<nobr>> <<set $earnedMoney += $jobMoneySuccessed>> <img src="deliveryhub/burgerevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> @@.notmc-speech; Great, thank you so much!@@<br> <br> [[Back|DeliveryMap]] <<elseif _randomIndex is 2>> @@.notmc-speech; Such a sweet girl, you’re probably tired, do you want to come in and relax a little?@@<br> <<linkreplace "@@.mc-speechLink; You see something that looks like weed in his hand. Yes, it's definitely weed.@@">> <img src="img/weed.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<if $mc.corruption gte 10>> @@.mc-speechLink;[[If you don't mind|DeliveryBurgerEventStart]]@@ or @@.mc-speechLink;[[No, sorry, I won't mess with this|DeliveryMap]]@@<br> <<else>> @@.mc-speechLink;[[No, sorry, I won't mess with this|DeliveryMap]]@@<br> <</if>> <</linkreplace>> <</if>> <</nobr>>
<<nobr>> <<set $earnedMoney += $jobMoneySuccessed>> <img src="deliveryhub/papersevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> @@.notmc-speech; Great, thank you so much!@@<br> [[Back|DeliveryMap]] <<elseif _randomIndex is 2>> @@.notmc-speech; Yes, put them on the sofa@@<br> <<linkreplace "@@.mc-speechLink; Sure, no problem@@">> <<include "add15lust">> <img src="deliveryhub/papersevent/2.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> @@.mc-thoughts; I think he's staring at my butt, what a pervert@@<br> <<if $mc.lust lt 30>> @@.mc-speech; Done. I have to go, bye.@@<br> [[Back|DeliveryMap]] <<else>> @@.mc-speech; Do you like it?@@<br> @@.notmc-speech; Yea~I mean, I don’t understand what you mean...<br> Sorry, you have a nice ass, maybe I can touch it? @@<br> @@.mc-speechLink;[[Just a touch|DeliveryPappersEventStart]]@@ or @@.mc-speechLink;[[Nah, i have to go|DeliveryMap]]@@<br> <</if>> <</linkreplace>> <</if>> <</nobr>>
<<nobr>> <img src="church/1.jpg" width="100%"><br> @@.notmc-speech; Bless you, my daughter. How may I assist you?@@<br> <<if $mc.lust gte 40>> <<if $eventToolsOneStart eq 1>> <<linkreplace "@@.mc-speechLink;Flirt with him@@">> @@.mc-speech; I didn't come for a confession...I want to feel your big hard cock inside me@@<br> <<if $churchSexCD eq 1>> @@.notmc-speech; Enough for today, come to me tomorrow @@<br> <<else>> <<if $mc.beauty gte 50>> @@.mc-speechLink;[[Sex with the priest|ToolsEventChurch]]@@<br> <<else>> @@.notmc-speech; I have a lot to do...maybe later@@ <</if>> <</if>> <</linkreplace>><br> <</if>> <<else>> <</if>> <<linkreplace "Start confession with a priest">> @@.mc-speech; Bless me, father. I feel that I haven't always been fair and kind to others. Sometimes I've harbored anger and resentment@@<br> @@.notmc-speech; Thank you for your sincere confession. Remember, the Lord is always ready to forgive if you sincerely repent of your sins. Accept correction and strive for virtue@@<br> @@.mc-speech; Thank you, father. I will pray and endeavor to be better@@<br> @@.notmc-speech; May the peace and grace of the Lord be with you. Go in peace, my daughter@@<br> <br> Your lust is decreased <<set $mc.lust to 0>> <</linkreplace>> <br> <<if $eventToolsOneStart eq 0>> <<linkreplace "@@.mc-speechLink;Ask about level 3 tools@@">> @@.mc-speech;I wanted to ask you something. I was told that you have one of the level 3 tools for detecting ghosts? I would really like to get it, I really need it@@<br> <<if $mc.corruption gte 5>> <<if $mc.beauty gte 50>> @@.notmc-speech;Yes, i have a level 3 thermometer. Of course, I understand that this item is very valuable. This thing is for real professionals. If you can prove it to me, maybe I can give it to you@@<br> @@.mc-speechLink;[[Approach the priest|ToolsEventChurch]]@@<br> <<else>> @@.notmc-speech;Yes, I have a level 3 thermometer, but I don't think I can trust you with it, sorry@@<br> @@.mc-thoughts; Damn! I really need this thing. What should I do to get his attention?@@<br><</if>> <<else>> @@.notmc-speech;Yes, I have a level 3 thermometer, but I don't think I can trust you with it, sorry@@<br> <</if>> <</linkreplace>> <</if>> <br> [[Leave|CityMap]] <br> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="witch/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="witch/2.mp4" type="video/mp4"> </video><</if>><br> @@.mc-speech;Oops, she seems a little busy, I'd better come back later@@<br> @@.mc-thoughts; She's so hot though@@<br> <<include "add15lust">> [[Leave|Witch]] <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="church/1.mp4" type="video/mp4"> </video> @@.mc-speech; Do you like it?@@<br> @@.notmc-speech; Yes, you are perfection@@<br> <<linkreplace "@@.mc-speechLink; Suck his cock@@">> <<include "add30lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="church/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="church/3.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Oh~keep sucking it my girl@@<br> @@.mc-speech; ~Hmng~ulrp~@@<br> @@.mc-speechLink; [[Fuck him|ToolsEventChurch1]]@@<br> <</linkreplace>> <<include "add15lust">> <</nobr>>
<<nobr>> <<include "add30lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="church/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="church/5.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Yea daddy~ fuck me hard@@<br> @@.notmc-speech; I wanna fuck you in the ass@@<br> <<if $mc.corruption gte 7>> <<linkreplace "@@.mc-speechLink; Anal sex@@">> <<set _checkA to random(1,2)>> <<if _checkA eq 1>> <video autoplay muted loop> <source src="church/6.mp4" type="video/mp4"> </video><</if>> <<if _checkA eq 2>> <video autoplay muted loop> <source src="church/7.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Oh~you are so tight, im gonna cum soon@@<br> @@.mc-speech; Fuck~AH~ cum on my face~@@<br> @@.mc-speechLink; [[Cum|ToolsEventChurchEnd]]@@<br> <</linkreplace>> <<else>> @@.mc-speech; Oh~no, just cum in my mouth@@<br> @@.mc-speechLink; [[Cum|ToolsEventChurchEnd]]@@<br> <</if>> <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="church/8.mp4" type="video/mp4"> </video> @@.mc-speech; Holy~ so much cum@@<br> <<if $eventToolsOneStart eq 0>> @@.notmc-speech; I think you deserve it, here you go. If you want, you can come to me sometimes for special confessions@@<br> @@.mc-speech; Thanks, i'll think about that@@<br> <<set $equipment.thermometer to 3>> @@.mc-action; You get a lvl 3 Thermometr @@<img src="img/thermometr.png" style="max-width:5%"> <br> <br> <<set $eventToolsOneStart to 1>> <<else>> @@.notmc-speech; You are the best. I need to go now, bye@@<br> <</if>> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <br> <br> <<set $churchSexCD to 1>> <div class="wrapperGain"> <span>You gain:</span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span>Corruption: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <br> <span id="expBar"><<showmeter 'xpBar'>></span><br> <br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 10>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> [[Leave|CityMap]] <br> <</nobr>>
<<set $minutes += 60>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</done>>
<<nobr>> <<set $mc.lust += 30>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 60>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>><</nobr>>
<<nobr>> <<set $mc.lust += 45>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 15>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<include "add15lust">> <video autoplay muted loop> <source src="deliveryhub/papersevent/1.mp4" type="video/mp4"> </video> @@.notmc-speech; How about staying with me for a while? I think the work can wait, and I’ll write a good review for your work?@@<br> <<if $mc.corruption gte 5>> <<if $mc.lust gte 40>> @@.mc-thoughts; I'm so turned on, I need to relax a little@@<br> @@.mc-speech; Maybe you are right~AH~, work can wait@@<br> @@.notmc-speech; Get on your knees@@<br> <<linkreplace "@@.mc-speechLink; Suck his cock@@">> <<include "add30lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/papersevent/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/papersevent/3.mp4" type="video/mp4"> </video><br><</if>> @@.mc-speech; ~Hmng~ulrp~ It's too big to fit in my mouth@@<br> @@.notmc-speech; Oh~ I think it will fit in your pussy, I'm sure you're all wet@@<br> @@.mc-thoughts; He is right. I can not stand it any longer@@<br> @@.mc-speechLink; [[Fuck my wet pussy, please|DeliveryPappersEvent1]]@@<br> <</linkreplace>> <<else>> @@.mc-speech; Nah, I better get back to work, bye@@<br> [[Leave|DeliveryMap]] <br> <</if>> <<else>> @@.mc-speech; What? I'm not some cheap whore, I'm leaving@@<br> [[Leave|DeliveryMap]] <br> <</if>> <</nobr>>
<<nobr>> <<include "add45lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/papersevent/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/papersevent/5.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Oh~i'm cumming~@@<br> @@.notmc-speech; On your knees bitch, quickly@@<br> <<linkreplace "@@.mc-speechLink;Cum@@">> <video autoplay muted loop> <source src="deliveryhub/papersevent/6.mp4" type="video/mp4"> </video> @@.mc-speech; Oh~so much cum@@<br> @@.notmc-speech; Wow, you are the best. I think you deserve a little bonus@@<br> @@.mc-thoughts; I feel like I'm a prostitute. I’ve probably already made more money with my body than with delivery.@@<br> <br> You earned an extra $15<br> <<set $mc.money += 15>> [[Leave|DeliveryMap]] <br> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> <<set $mc.lust to 100>> @@.mc-thoughts; You've been smoking weed for a while and are just relaxing. At first you are having a friendly conversation, but after 10 minutes you find yourself on your knees with a dick in your mouth, getting endless pleasure just from @@<<linkreplace "@@.mc-speechLink; a blowjob@@">> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/1.mp4" type="video/mp4"> </video> <<elseif _randomIndex is 2>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/2.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; It seems that I will cum just from the dick in my mouth, why does it feel so good@@<br> @@.notmc-speech; Take off your clothes and show me your pussy@@<br> <<linkreplace "@@.mc-speechLink; Take off your clothes@@">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/4.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; ~Mm~ my pussy is all yours@@<br> @@.notmc-speech; Ha~ i know, suck a little more baby@@<br> @@.mc-thoughts; I'll do whatever you want@@<br> @@.mc-speechLink; [[Suck his cock|DeliveryBurgerEvent1]]@@<br> <</linkreplace>> <</linkreplace>> <</nobr>>
<<nobr>> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/5.mp4" type="video/mp4"> </video> <<elseif _randomIndex is 2>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/6.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; I don't want this to ever end@@<br> @@.notmc-speech; Now I'll fuck you, slut@@<br> <<linkreplace "@@.mc-speechLink; Have sex@@">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/7.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/8.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; ~God~ Don't stop please, I'm cumming@@<br> @@.notmc-speech; I'm cumming too@@<br> @@.mc-speechLink; [[Cum|DeliveryBurgerEvent2]]@@<br> <</linkreplace>> <</nobr>>
<<nobr>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/9.mp4" type="video/mp4"> </video> @@.mc-speech; Ah~ Did you cum inside me?@@<br> @@.notmc-speech; I haven't fucked like this for a long time, you're a great slut, I hope to see you again sometime@@<br> @@.mc-thoughts; Fuck, I feel his cum dripping from my pussy, I hope everything will be fine@@<br> <br> You earned an extra $5<br> <br> [[Take a shower and leave|DeliveryMap]]<br> <<set $mc.money += 5>> <</nobr>>
<<nobr>> <<set _videoList to []>> <<set _chance = random(0, 100)>> <<if $mc.sanity >= 75 and _chance <= 3>> /*touching and slapping*/ <<set _chanceInside = random(1,4)>> <<if _chanceInside <=3>> <<if $jeansState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4", "jeans/1.10.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4", "jeans/1.5.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4", "jeans/1.5.mp4", "jeans/1.11.mp4" ]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4""jeans/1.11.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4", "jeans/1.5.mp4""jeans/1.11.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4"]>><</if>> <</if>> <<elseif $shortsState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4", "shorts/1.6.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.16.mp4", "shorts/1.17.mp4", "shorts/1.18.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4", "shorts/1.5.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.14.mp4", "shorts/1.15.mp4", "shorts/1.19.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4", "shorts/1.5.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.14.mp4", "shorts/1.15.mp4", "shorts/1.19.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.15.mp4", "shorts/1.16.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.15.mp4", "shorts/1.16.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4", "shorts/1.5.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.14.mp4", "shorts/1.15.mp4", "shorts/1.19.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4", "shorts/1.5.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.14.mp4", "shorts/1.15.mp4", "shorts/1.19.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.13.mp4", "shorts/1.18.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.13.mp4", "shorts/1.18.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.15.mp4"]>><</if>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirt/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirt/1.5.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4", "skirt/1.15.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirt/1.5.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4", "skirt/1.15.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirt/1.4.mp4", "skirt/1.5.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4", "skirt/1.15.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirt/1.4.mp4", "skirt/1.5.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4", "skirt/1.15.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4"]>><</if>> <</if>> <<else>> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirtNP/1.0.mp4", "skirtNP/1.1.mp4", "skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.13.mp4", "skirtNP/1.14.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirtNP/1.0.mp4", "skirtNP/1.1.mp4", "skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.13.mp4", "skirtNP/1.14.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to "skirtNP/1.0.mp4", "skirtNP/1.1.mp4", "skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.13.mp4", "skirtNP/1.14.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to "skirtNP/1.0.mp4", "skirtNP/1.1.mp4", "skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.13.mp4", "skirtNP/1.14.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.5.mp4", "panties/1.6.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.5.mp4", "panties/1.6.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.5.mp4", "panties/1.6.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["panties/1.8.mp4", "panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["panties/1.8.mp4", "panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["panties/1.8.mp4", "panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.5.mp4", "panties/1.6.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.11.mp4", "panties/1.12.mp4"]>><</if>> <<else>> <<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["nopanties/1.0.mp4", "nopanties/1.1.mp4", "nopanties/1.2.mp4", "nopanties/1.3.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["nopanties/1.0.mp4", "nopanties/1.1.mp4", "nopanties/1.2.mp4", "nopanties/1.3.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["nopanties/1.0.mp4", "nopanties/1.1.mp4", "nopanties/1.2.mp4", "nopanties/1.3.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["nopanties/1.0.mp4", "nopanties/1.1.mp4", "nopanties/1.2.mp4", "nopanties/1.3.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<else>> <<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>> <</if>><</if>> <<elseif $jeansState is "ripped">> <</if>> <<elseif _chanceInside eq 4>> <<if $tshirtState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>><</if>> <<elseif $braState is "not worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>><</if>> <</if>> <</if>> <</if>> <<set $tempCorr += 0.01>> <<elseif ($mc.sanity >= 50 and $mc.sanity < 75) and _chance <= 7>> <<if $jeansState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["jeans/2.6.mp4", "jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4", "jeans/2.10.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["jeans/2.6.mp4", "jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4", "jeans/2.10.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to [ "jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $livingroom.background eq 1>><<<set _videoList to ["jeans/2.6.mp4", "jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4", "jeans/2.11.mp4", "jeans/2.12.mp4", "jeans/2.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4", "jeans/2.11.mp4", "jeans/2.12.mp4", "jeans/2.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["jeans/2.6.mp4", "jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4", "jeans/2.10.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["jeans/2.0.mp4", "jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4"]>><</if>> <</if>> <<elseif $shortsState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4", "shorts/2.3.mp4", "shorts/2.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4", "shorts/2.3.mp4", "shorts/2.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4", "shorts/2.3.mp4", "shorts/2.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4", "shorts/2.3.mp4", "shorts/2.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4"]>><</if>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4", "skirt/2.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4", "skirt/2.13.mp4", "skirt/2.14.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4", "skirt/2.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4", "skirt/2.13.mp4", "skirt/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4", "skirt/2.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4", "skirt/2.13.mp4", "skirt/2.14.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4", "skirt/2.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4", "skirt/2.13.mp4", "skirt/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4", "skirt/2.13.mp4"]>><</if>> <</if>> <<else>> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4", "skirtNP/2.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.12.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4", "skirtNP/2.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.12.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4", "skirtNP/2.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4", "skirtNP/2.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.12.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4", "skirtNP/2.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.12.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <</if>> <<elseif $pantiesState is "not worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<else>> <<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <</if>> <</if>> <</if>> <<set $tempCorr += 0.02>> <<elseif ($mc.sanity >= 30 and $mc.sanity < 50) and _chance <= 10>> <<if $jeansState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.0.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.4.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.0.mp4", "bj/1.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.7.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.0.mp4", "bj/1.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.7.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.1.mp4", "bj/1.0.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.5.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.1.mp4", "bj/1.0.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.5.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.0.mp4", "bj/1.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.7.mp4", "bj/1.8.mp4"]>><</if>> <<else>> <<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.1.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <</if>> <<elseif $shortsState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.0.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.4.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.0.mp4", "bj/1.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.7.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.0.mp4", "bj/1.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.7.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.1.mp4", "bj/1.0.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.5.mp4", "bj/1.6.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.1.mp4", "bj/1.0.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.5.mp4", "bj/1.6.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.0.mp4", "bj/1.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.7.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<else>> <<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.1.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <</if>> <<elseif $skirtState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.0.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.4.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.0.mp4", "bj/1.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.7.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.0.mp4", "bj/1.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.7.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.0.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.0.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.3.mp4", "bj/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.8.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4", "bj/1.0.mp4", "bj/1.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.7.mp4", "bj/1.8.mp4"]>><</if>> <<else>> <<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.1.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.2.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.4.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/2.5.mp4", "bj/3.6.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/2.1.mp4", "bj/3.1.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/2.3.mp4", "bj/2.5.mp4", "bj/3.6.mp4", "bj/3.7.mp4", "bj/3.8.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/2.1.mp4", "bj/3.1.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/2.3.mp4", "bj/2.5.mp4", "bj/3.6.mp4", "bj/3.7.mp4", "bj/3.8.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/3.6.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/3.6.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/2.4.mp4", "bj/3.6.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/3.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/3.4.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/3.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/3.4.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/2.1.mp4", "bj/3.1.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/2.3.mp4", "bj/2.5.mp4", "bj/3.6.mp4", "bj/3.7.mp4", "bj/3.8.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/3.6.mp4", "bj/3.7.mp4"]>><</if>> <<else>> <<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/3.4.mp4", "bj/3.7.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.2.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.4.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/2.5.mp4", "bj/3.6.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/2.1.mp4", "bj/3.1.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/2.3.mp4", "bj/2.5.mp4", "bj/3.6.mp4", "bj/3.7.mp4", "bj/3.8.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/2.1.mp4", "bj/3.1.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/2.3.mp4", "bj/2.5.mp4", "bj/3.6.mp4", "bj/3.7.mp4", "bj/3.8.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/3.6.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/3.6.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/2.4.mp4", "bj/3.6.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/3.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/3.4.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/3.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/3.4.mp4", "bj/3.7.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/2.1.mp4", "bj/3.1.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/2.3.mp4", "bj/2.5.mp4", "bj/3.6.mp4", "bj/3.7.mp4", "bj/3.8.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.3.mp4", "bj/2.0.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/2.2.mp4", "bj/3.6.mp4", "bj/3.7.mp4"]>><</if>> <<else>> <<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/3.4.mp4", "bj/3.7.mp4"]>> <</if>> <</if>> <</if>> <<set $tempCorr += 0.04>> <<elseif ($mc.sanity >= 0 and $mc.sanity < 30) and _chance <= 10>> <<if $jeansState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<else>> <<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <</if>> <<elseif $shortsState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.4.mp4", "shorts/3.5.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.13.mp4", "shorts/3.14.mp4", "shorts/3.15.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.4.mp4", "shorts/3.5.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.13.mp4", "shorts/3.14.mp4", "shorts/3.15.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.4.mp4", "shorts/3.5.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.13.mp4", "shorts/3.14.mp4", "shorts/3.15.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.4.mp4", "shorts/3.5.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.13.mp4", "shorts/3.14.mp4", "shorts/3.15.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.7.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.17.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.7.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.17.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.6.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.16.mp4"]>><</if>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4", "skirt/3.6.mp4", "skirt/3.7.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.15.mp4", "skirt/3.16.mp4", "skirt/3.17.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4", "skirt/3.6.mp4", "skirt/3.7.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.15.mp4", "skirt/3.16.mp4", "skirt/3.17.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4", "skirt/3.6.mp4", "skirt/3.7.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.15.mp4", "skirt/3.16.mp4", "skirt/3.17.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4", "skirt/3.6.mp4", "skirt/3.7.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.15.mp4", "skirt/3.16.mp4", "skirt/3.17.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.8.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.8.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <</if>> <<else>> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.8.mp4", "skirtNP/3.9.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.3.mp4", "skirtNP/3.4.mp4", "skirtNP/3.5.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4", "skirtNP/3.18.mp4", "skirtNP/3.19.mp4", "skirtNP/3.20.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.3.mp4", "skirtNP/3.4.mp4", "skirtNP/3.5.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4", "skirtNP/3.18.mp4", "skirtNP/3.19.mp4", "skirtNP/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.3.mp4", "skirtNP/3.4.mp4", "skirtNP/3.5.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4", "skirtNP/3.18.mp4", "skirtNP/3.19.mp4", "skirtNP/3.20.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.3.mp4", "skirtNP/3.4.mp4", "skirtNP/3.5.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4", "skirtNP/3.18.mp4", "skirtNP/3.19.mp4", "skirtNP/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4"]>><</if>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["panties/3.2.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.9.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.9.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["panties/3.2.mp4", "panties/3.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.9.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["panties/3.0.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.8.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["panties/3.0.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.8.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.9.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4"]>><</if>> <<else>> <<set _videoList to ["panties/3.1.mp4", "panties/3.2.mp4", "panties/3.3.mp4", "panties/3.5.mp4", "panties/3.6.mp4", "panties/3.9.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.3.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.14.mp4", "nopanties/3.16.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.4.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.19.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.4.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.19.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.4.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.19.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.14.mp4", "nopanties/3.16.mp4", "nopanties/3.18.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.14.mp4", "nopanties/3.16.mp4", "nopanties/3.18.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.4.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.19.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.4.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.20.mp4"]>><</if>> <</if>> <</if>> <</if>> <<set $tempCorr += 0.05>> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <<set $videoEvent to _selectedVideo>> <<if _selectedVideo>> <<goto "eventMC">> <</if>> [[Back|Owaissa Street]] <</nobr>>
<<if ($shortsState1 eq "worn") or ($shortsState2 eq "worn") or ($shortsState3 eq "worn")>> <<set $shortsState to "worn">> <<elseif ($shortsState1 eq "not worn") or ($shortsState2 eq "not worn") or ($shortsState3 eq "not worn")>> <<set $shortsState to "not worn">> <</if>> <<if ($tshirtState1 eq "worn") or ($tshirtState2 eq "worn") or ($tshirtState3 eq "worn") or ($tshirtState0 eq "worn")>> <<set $tshirtState to "worn">> <<elseif ($tshirtState1 eq "not worn") or ($tshirtState2 eq "not worn") or ($tshirtState3 eq "not worn") or ($tshirtState0 eq "not worn")>> <<set $tshirtState to "not worn">> <</if>> <<if ($skirtState1 eq "worn") or ($skirtState2 eq "worn") or ($skirtState3 eq "worn")>> <<set $skirtState to "worn">> <<elseif ($skirtState1 eq "not worn") or ($skirtState2 eq "not worn") or ($skirtState3 eq "not worn")>> <<set $skirtState to "not worn">> <</if>> <<if ($jeansState1 eq "worn") or ($jeansState2 eq "worn") or ($jeansState3 eq "worn") or ($jeansState0 eq "worn")>> <<set $jeansState to "worn">> <<elseif ($jeansState1 eq "not worn") or ($jeansState2 eq "not worn") or ($jeansState3 eq "not worn") or ($jeansState0 eq "not worn")>> <<set $jeansState to "not worn">> <</if>>
<<nobr>> <<set _randomIndex to either(0, 1, 2)>> <img src="img/deliverygirlhappy.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> <<set $earnedMoney += $jobMoneySuccessed>> <<if _randomIndex is 0>> @@.notmc-speech; Great, thank you so much!@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Awesome! Thank you very much.@@ <<else>> @@.notmc-speech; Just in time, thank you!@@ <</if>> <br> [[Back|DeliveryMap]] <</nobr>>
<<nobr>> <img src="img/pornLabIn.jpg" width="100%"> @@.location; PornCore@@<br> @@.mc-thoughts; I don't think it's worth explaining what this is for. Here I can relax a little@@<br> <br> <<if $masturbationCD eq 0 or ndef $masturbationCD>> [[Watch porn|WatchPorn]]<br> <<else>> @@.mc-thoughts; Too much for today...@@<br> <</if>> [[Livingroom|Livingroom]] <</nobr>>
<<nobr>> <<set $masturbationCD to 1>> <<set $videos to ["porn/1.mp4", "porn/2.mp4", "porn/3.mp4", "porn/4.mp4", "porn/5.mp4", "porn/6.mp4", "porn/7.mp4"]>> <<set $currentVideoIndex to 0>> <div id="video-container"> <video autoplay muted loop> <source @src="$videos[$currentVideoIndex]" type="video/mp4"> </video><br> </div> <<link "Watch porn" >> <<include "add3">> <<include "add15lust">> <<if $mc.lust gte 60>> <<replace "#watch-pornID">> @@.mc-speech; [[Masturbate]]@@ <</replace>> <</if>> <<set $currentVideoIndex to ($currentVideoIndex + 1) % $videos.length>> <<replace "#video-container">> <video autoplay muted loop> <source @src="$videos[$currentVideoIndex]" type="video/mp4"> </video><br> <</replace>> <</link>> <div id="watch-pornID"></div> <br> [[Stop|PornCore]] <</nobr>>
<<nobr>> <<set _check to random(1,4)>> <<if _check eq 1>><img src="porn/1.webp" width="70%"><</if>> <<if _check eq 2>><img src="porn/2.webp" width="40%"><</if>> <<if _check eq 3>><img src="porn/3.webp" width="40%"><</if>> <<if _check eq 4>><img src="porn/4.webp" width="70%"><</if>><br> @@.mc-thoughts; A wave of pleasure ran through your body, making your body tremble with delight, taking your mind somewhere far from reality@@<br> @@.mc-speech; Fuuhh, i need to rest abit@@<br> <<set $mc.lust to 0>> [[Rest and leave|Livingroom]]<br> <<include "add20">> <</nobr>>
<<nobr>> [[Run and hide]] or [[Hide| <</nobr>>